0i Player: PolySwing2 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-16.14:14:08.ttyrec Time: (1763302448) Sun Nov 16 14:14:08 2025 1i [?1051l[?1052l[?1060l[?1061h1i C)0[?7h1i [?25l[?1c1i 1ih 1i ~Welcome, PolySwing2. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni  w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Recommended Djinni:i[1:i6:i,<Welcome, PolySwing2 the Coglin. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage:ip</u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter:i= x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Recommended Djinni@i& AiW Ai+fPolySwing2 the TinkererCoglinHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 10EV: 11Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)Ai\,a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic GrapnelAi3X....#.....♣♣♣♣♣♣♣♣♣♣..PP..PP♣♣...P..PP♣♣P...PP..♣♣PP.@.P..♣Ai4♣..P...PP♣♣..PP...P♣♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣....###Aip>AiDWelcome, PolySwing2 the Coglin Forgewright.The Orb of Zot is coveted for many reasons. Will you seize it for your own?AiLAiPress ? for a list of commands and other information.AizAi[ _Found a staircase leading out of the dungeon.HiX >  PolySwing2 the Tinkerer .. Coglin ..# Health: 13/13 ======================== ... Magic: 2/3================-------- ..♣♣♣♣♣♣♣♣♣  AC: 2Str: 10 ♣..PP..PP♣  EV: 11Int: 14 ♣...P..PP♣  SH: 0Dex: 12 ♣P...PP..♣  XL:  1 Next:  0% Place: Dungeon:1HiY  ♣PP.@.P..♣  Noise: ---------  Time: 0.0 (0.0) ♣..P...PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ♣..PP...P♣  Cast: Kinetic Grapnel ♣PP..P...♣  ♣PP..PP..♣  ♣♣♣♣♣♣♣♣♣..   ..#   ## HiLZ >   Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineIi\f**@IiF>.*Ii!9.*IivA**Ii6*.Ii{ b*.*Ii3 Ii= PolySwing2 the Tinkerer..Coglin..#Health: 13/13 ========================...Magic: 3/3========================..♣♣♣♣♣♣♣♣♣AC: 2Str: 10♣..PP..PP♣EV: 11Int: 14Ii= ♣...P..PP♣SH: 0Dex: 12♣P...PP..♣XL:  1 Next:  0% Place: Dungeon:1♣PP.@.P..♣Noise: ---------  Time: 0.0 (0.0)♣..P...PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa♣..PP...P♣Cast: Kinetic GrapnelIi= ♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣....###Ii> Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineIiUL :Okay, then.IiP IiW Ii([ . _Ji93Ji<JiAJiJJi>O: _JiXTJi[,Ji^JiCcJi`p#..#..# ####...>. .....#. #...... #...♣♣♣♣♣♣♣♣♣ ♣@.PP..PP♣2.0 (2 ♣...P..PP♣ ♣P...PP..♣ ♣PP.<.P..♣ ♣..P...PP♣ ♣..PP...P♣♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣..Ji}Ji+3.0 (3JiچJi; _Found a stone staircase leading down.Ki,3KiKiKik.# ##Kb# ... #.. B#.... #..# ###.#...##...>.....###......#........#............. #..@♣♣♣♣♣♣♣♣♣.......♣..PP..PP♣....#..♣...P..PP♣Ki`##.....♣P...PP..♣.##..♣PP.<.P..♣# #..♣..P...PP♣B   giant cockroach (asleep)#..♣..PP...P♣b   bat (asleep)#..♣PP..P...♣K   kobold (missile, asleep) ♣PP..PP..♣Ki?b0bKiN========4.0 (1Kim$Ki&(u _A kobold, a giant cockroach and a bat come into view.Li a  PolySwing2 the Tinkerer .. .# ##  Coglin K.. b# ...  Health: 13/13 ======================== #.. B#....  Magic: 2/3Li @================-------- #..# ###.#...  AC: 2Str: 10 .##...>.....###  EV: 11Int: 14Li  ......#........  SH: 0Dex: 12 Li #.............  XL:  1 Next:  0% Place: Dungeon:1 LiP #..@♣♣♣♣♣♣♣♣♣  Noise: ---------  Time: 4.0 (0.0) Li .......♣..PP..PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ....#..♣...P..PP♣  Cast: Kinetic Grapnel ##.....♣P...PP..♣  .##..♣PP.<.P..♣  # #..♣..P...PP♣  B   giant cockroach (asleep)Li  #..♣..PP...P♣  b   bat Li #..♣PP..P...♣  K   kobold (missile, asleep) ♣PP..PP..♣ Li _Found a stone staircase leading down. _A kobold, a giant cockroach and a bat come into view.Li6 Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionLiX 6Shift-Dir - straight lineMi0 w****@MiE>.*Ni6@..*NiL**.NiWeJ**Oi)oOi{yPolySwing2 the Tinkerer...# ##CoglinK..b# ...Health: 13/13 ========================Oiy#.. B#....Magic: 3/3========================#..# ###.#...AC: 2Str: 10.##...>.....###EV: 11Int: 14......#........OizSH: 0Dex: 12#.............XL:  1 Next:  0% Place: Dungeon:1Oi?z#..@♣♣♣♣♣♣♣♣♣Noise: ---------  Time: 4.0 (0.0)Oiz.......♣..PP..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa....#..♣...P..PP♣Cast: Kinetic Grapnel##.....♣P...PP..♣Oiz.##..♣PP.<.P..♣# #..♣..P...PP♣B   giant cockroach (asleep)Oiz #..♣..PP...P♣b   bat#..♣PP..P...♣Oi{K   kobold (missile, asleep)♣PP..PP..♣ Oi>{_Found a stone staircase leading down. _A kobold, a giant cockroach and a bat come into view.Oij{Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOi{Oi=:Okay, then.OiOiOiW. _OiOi,PolySwing2 the Tinkerer...# ##CoglinK..b# ...Health: 13/13 ========================#.. B#....Magic: 3/3========================#..# ###.#...AC: 2OiI3Str: 10.##...>.....###EV: 11Int: 14......#........SH: 0Dex: 12#.............XL:  1 Next:  0% Place: Dungeon:1#..@♣♣♣♣♣♣♣♣♣Noise: ---------  Time: 4.0 (0.0)Oi.......♣..PP..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa....#..♣...P..PP♣Cast: Kinetic Grapnel##.....♣P...PP..♣.##..♣PP.<.P..♣Oi5# #..♣..P...PP♣B   giant cockroach (asleep)#..♣..PP...P♣b   bat#..♣PP..P...♣K   kobold (missile, asleep)♣PP..PP..♣ _Found a stone staircase leading down. _A kobold, a giant cockroach and a bat come into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.OihOi!PolySwing2 the Tinkerer...# ##CoglinK..b# ...Health: 13/13 ========================#.. B#....Magic: 3/3========================#..# ###.#...AC: 2Str: 10.##...>.....###EV: 11Oi"qInt: 14......#........SH: 0Dex: 12#.............XL:  1 Next:  0% Place: Dungeon:1#..@♣♣♣♣♣♣♣♣♣Noise: ---------  Time: 4.0 (0.0).......♣..PP..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa....#..♣...P..PP♣Cast: Kinetic Grapnel##.....♣P...PP..♣Oi".##..♣PP.<.P..♣# #..♣..P...PP♣B   giant cockroach (asleep)#..♣..PP...P♣OiB#2b   bat#..♣PP..P...♣K   kobold (missile, asleep)♣PP..PP..♣ _Found a stone staircase leading down. _A kobold, a giant cockroach and a bat come into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Ois#Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.OiOi,PolySwing2 the Tinkerer...# ##CoglinK..b# ...Health: 13/13 ========================#.. B#....Magic: 3/3========================#..# ###.#...AC: 2OiStr: 10.##...>.....###EV: 11Int: 14......#........SH: 0Dex: 12#.............Oi XL:  1 Next:  0% Place: Dungeon:1#..@♣♣♣♣♣♣♣♣♣Oi-Noise: ---------  Time: 4.0 (0.0).......♣..PP..PP♣OiIa) +0 hammer {Kamalj d) +0 dagger {Zorawa....#..♣...P..PP♣OijCast: Kinetic Grapnel##.....♣P...PP..♣Oi.##..♣PP.<.P..♣OiM# #..♣..P...PP♣B   giant cockroach (asleep)#..♣..PP...P♣Oib   bat#..♣PP..P...♣Oi2@K   kobold (missile, asleep)♣PP..PP..♣ _Found a stone staircase leading down. _A kobold, a giant cockroach and a bat come into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.PiN .. .. .# ###K.. b# #.. B#.....#..#####.#... .##...>.....###......##......@....... #..#...♣♣♣♣♣♣♣♣♣ .......♣..PP..PP♣ ....#..♣...P..PP♣##.....♣P...PP..♣#.##..♣PP.<.P..♣ # #..♣..P...PP♣ #..♣..PP...P♣#..♣PP..P...♣Pi^b5.0 (1Kinetic Grapnel _PiPi   PolySwing2 the Tinkerer .. Coglin .. .# ###  Health: 13/13 ======================== K.. b# ....  Magic: 2/3================-------- #.. B#.....  AC: 2Str: 10 #..#####*#...  EV: 11Int: 14 .##...>.*...###.  SH: 0Dex: 12 ......#.*.......  XL:  1 Next:  0% Place: Dungeon:1 #......@.......  Noise: ---------  Time: 5.0 (0.0) #..#...♣♣♣♣PiV E[0;10m♣♣♣♣♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa .......♣..PP..PP♣  Cast: Kinetic Grapnel ....#..♣...P..PP♣  ##.....♣P...PP..♣  #.##..♣PP.<.P..♣  B   giant cockroach (asleep) # #..♣..P...PP♣  b   bat #..♣..PP...P♣  #..♣PP..P...♣ Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)Qi]PolySwing2 the Tinkerer..Coglin...# ###Health: 13/13 ========================K..b# ....Magic: 2/3================--------#.. B#.....AC: 2Str: 10#..#####*#...EV: 11Int: 14.##...>.*...###.SH: 0Dex: 12......#.*.......XL:  1 Next:  0% Place: Dungeon:1#......@.......Noise: ---------  Time: 5.0 (0.0)#..#...♣♣♣♣♣♣♣♣♣a) +0 hammer {Kamalj d) +Qi0 dagger {Zorawa.......♣..PP..PP♣Cast: Kinetic Grapnel....#..♣...P..PP♣##.....♣P...PP..♣#.##..♣PP.<.P..♣B   giant cockroach (grapneled)# #..♣..P...PP♣b   bat#..♣..PP...P♣#..♣PP..P...♣Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  The kinetic grapnel hits the giant cockroach.  The giant cockroach is severely wounded.QiO,QiPQiW_.b.B.QiY:=6.0 (1 _Qi}`QibRiT  PolySwing2 the Tinkerer .. Coglin .. .# ###  Health: 13/13 ======================== K.. .# ....  Magic: 1/3========---------------- #.. b#.....  AC: 2Str: 10 RiD#..#####.#...  EV: 11Int: 14 .##...>.B...###.  SH: 0Dex: 12 ......#.*.......  XL:  1 Next:  0% Place: Dungeon:1 #......@.......  Noise: =--------  Time: 6.0 (0.0) Ri#..#...♣♣♣♣♣♣♣♣♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa .......♣..PP..PP♣  Cast: Kinetic Grapnel Ri 8....#..♣...P..PP♣  ##.....♣P...PP..♣  #.##..♣PP.<.P..♣  B   giant cockroach (grapneled)Ri7 # #..♣..P...PP♣  b   bat #..♣..PP...P♣ Ridn #..♣PP..P...♣ The kinetic grapnel hits the giant cockroach. Ri4_The giant cockroach is severely wounded.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionRiShift-Dir - straight lineAim: a giant cockroach (severely wounded, grapneled, 71% to hit)Ri }b*Bbat (57Si{PolySwing2 the Tinkerer..Coglin...# ###Health: 13/13 ========================K...# ....Magic: 1/3========----------------#.. b#.....AC: 2Str: 10#..#####*#...EV: 11Int: 14Siw|.##...>.*...###.SH: 0Dex: 12......#.*.......XL:  1 Next:  0% Place: Dungeon:1#......@.......Noise: =--------  Time: 6.0 (0.0)#..#...♣♣♣♣♣♣♣♣♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa.......♣..PP..PP♣Cast: Kinetic Grapnel....#..♣...P..PP♣##.....♣P...PP..♣#.##..♣PP.<.P..♣B   giant cockroach (grapneled)# #..♣..P...PP♣b   bat (grapneled)Si|#..♣..PP...P♣#..♣PP..P...♣Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Si|Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (57% to hit)  The kinetic grapnel misses the giant cockroach.Si|7The kinetic grapnel hits the bat.Si\Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (57% to hit)  The kinetic grapnel misses the giant cockroach.The kinetic grapnel hits the bat.  The bat is moderately wounded.SiSiWSiSiDZ...BbSi 27.0 (1 _SiSiTi~|  The grapnel guides your strike.  You hit the giant cockroach with your +0 dagger.Tib  You kill the giant cockroach!Ti!Tig..bb   batTiL`18.2 (1.2Rev TisTiQ _The bat closely misses you.Ui-   PolySwing2 the Tinkerer .. Coglin .. .# ###  Health: 13/13 ======================== K.. .# ....  Magic: 0/3------------------------ #.. .#.....  AC: 2Str: 10Ui- 2 #..#####.#...  EV: 11Int: 14 .##...>.....###.  SH: 0Dex: 12 ......#..*b.....  XL:  1 Next: 10% Place: Dungeon:1 Ui- g#......@.......  Noise: =--------  Time: 8.2 (0.0) #..#...♣♣♣♣♣♣♣♣♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa Ui!. 9.......♣..PP..PP♣  Cast: Kinetic Grapnel ....#..♣...P..PP♣  Rev  UiU. ##.....♣P...PP..♣  #.##..♣PP.<.P..♣  b   bat (grapneled) Ui{. O# #..♣..P...PP♣  #..♣..PP...P♣  Ui. #..♣PP..P...♣ You kill the giant cockroach! _The bat closely misses you.Ui. Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionUi. Shift-Dir - straight lineAim: a bat (moderately wounded, grapneled, 57% to hit)Vi}xPolySwing2 the Tinkerer..Coglin...# ###Health: 13/13 ========================K...# ....Magic: 0/3------------------------#.. .#.....AC: 2Str: 10#..#####.#...EV: 11Int: 14.##...>.....###.SH: 0Dex: 12......#..*b.....XL:  1 Next: 10% Place: Dungeon:1#......@.......Noise: =--------  Time: 8.2 (0.0)Vi#..#...♣♣♣♣♣♣♣♣♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa.......♣..PP..PP♣Cast: Kinetic Grapnel....#..♣...P..PP♣Rev ##.....♣P...PP..♣ViEF#.##..♣PP.<.P..♣b   bat (grapneled)# #..♣..P...PP♣#..♣..PP...P♣Vir#..♣PP..P...♣Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ViPress: ? - help, Q - select actionShift-Dir - straight lineViAim: a bat (moderately wounded, grapneled, 57% to hit)  The kinetic grapnel hits the bat but does no damage.  The bat is moderately wounded.ViViqVirViy8..bViXzf9.2 (1Kinetic GrapnelViViB  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (moderately wounded, grapneled, 57% to hit)  The kinetic grapnel hits the bat but does no damage.  The bat is moderately wounded. _The grapnel comes loose from the bat. The bat barely misses you.Wi{A... h#.. ..# .#K.. #.#.....##.. #.#..... #..#####.#... .##...>.....###.#......#.WiB9#.b.#..#...♣♣♣♣♣♣♣♣♣ .♣..PP..PP♣ ....#..♣...P..PP♣ ##....#.##..♣PP.<.P..♣ h   jackal (asleep)WiHB# #..♣..P...PP♣ b   bat WiEWiFWiPh  A jackal comes into view.Wi[Q910.2 (1.0)WiXWi[P _The bat barely misses you.Wi A jackal comes into view. _The bat barely misses you.  You completely miss the bat with your +0 hammer.  The bat is moderately wounded.  You hit the bat but do no damage.  The jackal barks! You hear a bark!Wi Wi Wi Shhwandering)Wi; 2--=1.4 (1.2Rev WiP WiP | _The bat hits you. _A jackal comes into view.XiT  You don't have enough magic to cast this spell.XiXiAXi. _Xib  The jackal barks!  You hit the bat with your +0 hammer.Xi|XiXiV  You kill the bat!XiXi6XiXi! hhh†hhh 3 jackals (1 wandering)  A jackal comes into view. x2Xisf22.6Rev+ XiXi|3 _The jackal moves out of view.YiYJq  You don't have enough magic to cast this spell.Yi4PYiR. _Yi`+q  You don't have enough magic to cast this spell.Yi1Yi4. _[iL ... h# .. ..# h#### K.. #.#h....# #.. #.#..... #..#####.#... .##...>.....###.# ......#. #.†......[i# #..#...♣♣♣♣♣♣♣♣♣ .♣..PP..PP♣ ....#..♣...P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣ # #..♣..P...PP♣  #..♣..PP...P♣  #..♣PP..P...♣[i[iy.hh   jackal[i*j--30Rev  _[i[i&[iDl... h#.. ..# h#### K.. #.#.....# #.. #.#h.... #..#####.#... .##...>.....###.# ......#.......... #........†...... #..#..@♣♣♣♣♣♣♣♣♣.......♣..PP..PP♣ ....#..♣...P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣[i%m1 # #..♣..P...PP♣ #..♣..PP...P♣K   kobold (missile, asleep) #..♣PP..P...♣ ♣PP..PP..♣[io[io[iq[izhh 2 jackals3==--4[i[ig\ii....# h####K#.#.....# ##.#h.... #..#####.#... .##...>...h.###.#......#.......... #........†...... #..#...♣♣♣♣♣♣♣♣♣ .......♣@.PP..PP♣ ....#..♣...P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣ # #..♣..P...PP♣ #..♣..PP...P♣#..♣PP..P...♣ ♣PP..PP..♣♣♣♣♣♣♣♣♣♣..5^i.. ..# h#### K.. #.#.....# #.. #.#h.... #..#####.#... .##...>...h.###.# ......#.. #........†...... #..#...♣♣♣♣♣♣♣♣♣ .♣.@PP..PP♣ ....#..♣...P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣ # #..♣..P...PP♣#..♣..PP...P♣#..♣PP..P...♣♣PP..PP..♣ ^if^iҷ%6^i^i2_i .. ..# h#### K.. #.#.....# #.. #.#h.... #..#####.#... .##...>...h.###.# ......#.. #........†...... #..#...♣♣♣♣♣♣♣♣♣ .♣@.PP..PP♣_i ....#..♣...P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣ # #..♣..P...PP♣ #..♣..PP...P♣ #..♣PP..P...♣ ♣PP..PP..♣  ♣.._i _i"_i+Phhhh 2 jackals_i,1=========7Kinetic Grapnel_i'5_i7S _The jackal barely misses you._i^X #.. ..# h#### K.. #.#.....# #.. #.#h.... #..#####.#... .##...>...h.###.# ......#.. #.....h..†...... #..#..h♣♣♣♣♣♣♣♣♣ ._iY ♣.@PP..PP♣ ....#..♣...P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣# #..♣..P...PP♣#..♣..PP...P♣    jackal#..♣PP..P...♣♣PP..PP..♣ _im[ _ii\ _if Y.hh 2 jackals_if K==-8_in _iq `i  You hit the jackal with your +0 dagger.  The jackal is almost dead.`i(  ..hYou barely miss the jackal with your +0 hammer.The jackal bites you but does no damage.=9.8 (1.2Rev `i1 i _The jackal barely misses you.aiВMThe jackal bites you but does no damage.  The jackal is moderately wounded.closely miss the jackal with your +0 hammer.aiLhh 3 jackalsaiI21.0Rev+ aiaiaiV _The jackal barely misses you. x2aiM  You closely miss the jackal with your +0 hammer.The jackal is almost dead.aiѽ  You hit the jackal but do no damage. The jackal closely misses you.ai ai :0------aiE j========2.2Rev* aii ai ai . _The jackal bites you. x2bi  You hit the jackal but do no damage.The jackal is moderately wounded.You closely miss the jackal with your +0 hammer.bim 5. 2bi[ F------3.4bi* biD" l _The jackal bites you. The jackal barely misses you. x3ciM_The jackal bites you. The jackal barely misses you. x3  You hit the jackal but do no damage.  The jackal is almost dead.You miss the jackal with your +0 hammer.ci hh 3 jackals  The jackal barely misses you. The jackal closely misses you.ciqp9/13 --4.6cioci+ _The jackal bites you.citX  You hit the jackal but do no damage.The jackal is almost dead.You hit the jackal with your +0 dagger.ciZ ,cie q . 2  You kill the jackal!cih u6-------45.8cio ciBq . _The jackal bites you. x2di  You kill the jackal! _The jackal bites you. x2  You barely miss the jackal with your +0 hammer.The jackal is moderately wounded.  You hit the jackal with your +0 dagger. The jackal barely misses you. x2   but does no damage.di Y5-------7.0di di + _The jackal bites you.diO  You barely miss the jackal with your +0 dagger.You barely miss the jackal with your +0 hammer.diQV4----8.2diZdi@]b _The jackal bites you. The jackal misses you.ei| '  You hit the jackal but do no damage. You hit the jackal with your +0 hammer.  .. ..# h####  K..   #..   #..  .##...>  ......  #........†  #..#...♣♣♣♣♣♣♣♣♣  ♣.@PP..PP♣  ♣.h.P..PP♣  ♣P...PP..♣  ♣PP.<.P..♣  # #..♣..P...PP♣  #..♣..PP...P♣  h   jackal #..♣PP..P...♣  ♣PP..PP..♣   You kill the jackal!eih}j .. ..# h####  K..   #..   #..  .##...>  ......  #........†  #..#...♣♣♣♣♣♣♣♣♣  ♣.@PP..PP♣  ♣.h.P..PP♣  ♣P...PP..♣  ei ♣PP.<.P..♣  # #..♣..P...PP♣ #..♣..PP...P♣  #..♣PP..P...♣ ♣PP..PP..♣ ei]& eix .. ..# h####  K..   #..   #..  .##...>  ......  #........†  #..#...♣♣♣♣♣♣♣♣♣  ♣.@PP..PP♣  ♣.h.P..PP♣  ♣P...PP..♣  ♣PP.<.P..♣  # #..♣..P...PP♣  #..♣..PP...P♣  #..♣PP..P...♣ ei= ♣PP..PP..♣   The jackal bites you.  * * * LOW HITPOINT WARNING * * *fib[ .. ..# h####  K..   #..   #..  .##...>  ......  #........†  #..#...♣♣♣♣♣♣♣♣♣  ♣.@PP..PP♣  ♣.h.P..PP♣  ♣P...PP..♣  ♣PP.<.P..♣  # #..♣..P...PP♣ #..♣..PP...P♣  #..♣PP..P...♣ ♣PP..PP..♣ i];34Hfiނc .The jackal bites you.fi;`2------69.4fi}l _* * * LOW HITPOINT WARNING * * *fi_   You hit the jackal with your +0 dagger.  The jackal is almost dead.You sock the jackal with your +0 hammer!†fi 2========830.6Kinetic Grapnelfi) fi J _You kill the jackal!fi Phi5 3hiG8 hiX= ,hiC hiF l3==--hiH hilM ,hiO hiT c========Rev+ hiV hiV[ ,hit^ hiFa hin b4====-b   bat (wandering)hi -5.6 (5.0hi$  .  A bat comes into view.-6.6 (6 _The bat moves out of view.iiRev ii-ii",iiNiiii_:==iiii Bii k5==ii 3========iio ii" 4 _Magic restored.iiZ& 3iiK* ii9 h43.6 (7Kinetic Grapnelh   jackal (wandering)iiF iifT ii\ ] _A jackal is nearby!kiI .. ..# h####  PolySwing2 the Tinkerer K.. #.#.....#  Coglin #.. #.#h....  Health: 5/13=========--------------- #..#####.#...  Magic: 2/3================-------- .##...>...h.###.#  AC: 2kiJ4Str: 10 ......#..........  EV: 11Int: 14 #....h...†......  SH: 0Dex: 12 #..#..*♣♣♣♣♣♣♣♣♣  XL:  1 Next: 80% Place: Dungeon:1 .......♣*@PP..PP♣  Noise: ---------  Time: 43.6 (0.0)kiJ7 ....#..♣.†.P..PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ki&K##.....♣P...PP..♣  Cast: Kinetic Grapnel kiUK#.##..♣PP.<.P..♣  kiK# #..♣..P...PP♣  #..♣..PP...P♣  h   jackal (wandering)kiK6 #..♣PP..P...♣  kiKO♣PP..PP..♣  ♣♣♣♣♣♣♣♣♣.. kiLu_Magic restored. _A jackal is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineki(MVAim: a jackal (wandering, hasn't noticed you, 67% to hit)kiԝW h*ki.h*Aim: a jackal (wandering, hasn't noticed you, 67% to hit)ki" ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#.. #.#h....Health: 5/13=========---------------#..#####.#...Magic: 2/3================--------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#....h...†......SH: 0Dex: 12#..#..*♣♣♣♣♣♣♣♣♣XL:  1 Next: 80% Place: Dungeon:1.......♣*@PP..PP♣Noise: ---------  Time: 43.6 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj ig3 Dmd) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣# #..♣..P...PP♣#..♣..PP...P♣h   jackal (grapneled)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣..Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The kinetic grapnel hits the jackal.  The jackal is almost dead.ki   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 67% to hit)  The kinetic grapnel hits the jackal.  The jackal is almost dead.The jackal barks!..h====4.6 (1 _li#  The grapnel guides your strike. You hit the jackal but do no damage.The jackal is almost dead.You hit the jackal with your +0 hammer.liF li K.K   kobold (missile, wandering)li> li ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 6/13li ===========-------------#..#####.#...Magic: 2/3================--------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  1 Next: 100% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (1.2)....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣liB Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣liv K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣li ♣♣♣♣♣♣♣♣♣..The kinetic grapnel hits the jackal.  The jackal is almost dead. li _The jackal barks!  The grapnel guides your strike. You hit the jackal but do no damage.li! rThe jackal is almost dead.You hit the jackal with your +0 hammer.liy --- _You kill the jackal!You have reached level 2!li0 /  --more--nib8/19=-2/4----2 0% Kinetic Grapnelkobold (missile, wandering) _oi  .. ..# h####  PolySwing2 the Tinkerer K.. #.#.....#  Coglin #K. #.#h....  Health: 8/19==========-------------- #..#####.#...  Magic: 1/4======------------------ .##...>...h.###.#  AC: 2Str: 10 ......#..........  EV: 11Int: 14 oi #........†......  SH: 0Dex: 12 #..#...♣♣♣♣♣♣♣♣♣  XL:  2 Next:  0% Place: Dungeon:1 .......♣.@PP..PP♣  Noise: =--------  Time: 45.8 (0.0) ....#..♣.†.P..PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ##.....♣P...PP..♣  Cast: Kinetic Grapnel #.##..♣PP.<.P..♣  Rev  # #..♣..P...PP♣ oi  #..♣..PP...P♣  K   kobold (missile, wandering) #..♣PP..P...♣  ♣PP..PP..♣  ♣♣♣♣♣♣♣♣♣.. _You kill the jackal! _You have reached level 2!oi Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linepilpiw....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣piJyFXL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _You kill the jackal! _You have reached level 2!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linepi:Okay, then.pipipiP. _pinj piw (pi ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1piQ .......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _You kill the jackal! _You have reached level 2!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.qiK   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 1.9   2.8  -2           b - Maces & Flails   0.0   1.2  -1   i + Forgecraft4.9   3.5  +2   c - Unarmed Combat   0.0   1.2  -1               d - Short Blades   0.0   1.2  -1  i m             e - Armour   0.0   1.2  -1      f + Dodging1.9   2.4  -1      g + Stealth1.7   2.4  -1                                          qi                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsui4TargetTarget--  --  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsviv rain rain   25%   25%       25% 25% percentage of incoming experience used to train each skill is in brown.trainingtargets|iy2 |i< ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#|i= &AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1|iT= .......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣|i= a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣|i= DCast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣|i8> b#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣|io> ♣♣♣♣♣♣♣♣♣.. _You kill the jackal! _You have reached level 2!|i> #Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.|i.H |ivJ |iS |iaU ~iG .. ..# h####  K..   #K.   #..  .##...>  ......  #........†  #..#...♣♣♣♣♣♣♣♣♣  ♣.@PP..PP♣  ♣.†.P..PP♣  ♣P...PP..♣  ♣PP.<.P..♣  # #..♣..P...PP♣  #..♣..PP...P♣  #..♣PP..P...♣  ♣PP..PP..♣   ~i6 .. ..# h####  K..   #K.   #..  .##...>  ......~i=  #........†  #..#...♣♣♣♣♣♣♣♣♣  ♣.@PP..PP♣  ~i ♣.†.P..PP♣  ♣P...PP..♣  ~i♣PP.<.P..♣ ~i # #..♣..P...PP♣ ~i#..♣..PP...P♣  #..♣PP..P...♣~iU ♣PP..PP..♣ ~i ~i~i~i~i _You have reached level 2!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then.A kobold is nearby!i  .. ..# h####  K..   #K.   #..  .##...> i ......  #........†  #..#...♣♣♣♣♣♣♣♣♣  i\♣.@PP..PP♣  ♣.†.P..PP♣ i( ♣P...PP..♣ i( ♣PP.<.P..♣ is # #..♣..P...PP♣  #..♣..PP...P♣  #..♣PP..P...♣  ♣PP..PP..♣   iaR  .. ..# h####  K..  iR % #K.   #..  .##...>  i S ......  #........†i,S   iPS #..#...♣♣♣♣♣♣♣♣♣  irS ♣.@PP..PP♣ iS  iS ♣.†.P..PP♣  iS w♣P...PP..♣  iS ♣PP.<.P..♣ iT  # #..♣..P...PP♣ i4T q#..♣..PP...P♣  iST u#..♣PP..P...♣ irT z♣PP..PP..♣ iT i^ i9b ij i n ] _A kobold is nearby!i F .. ..# h####  PolySwing2 the Tinkerer K.. #.#.....#  Coglin #K. #.#h....  Health: 8/19==========-------------- #..#####.#...  Magic: 1/4======------------------ .##...>...h.###.#  AC: 2Str: 10it  ......#..........  EV: 11Int: 14 #........†......  SH: 0Dex: 12 i d#..#...♣♣♣♣♣♣♣♣♣  XL:  2 Next:  0% Place: Dungeon:1 i$ .......♣.@PP..PP♣  Noise: =--------  Time: 45.8 (0.0) ....#..♣.†.P..PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ##.....♣P...PP..♣  Cast: Kinetic Grapnel i &#.##..♣PP.<.P..♣  Rev  # #..♣..P...PP♣  #..♣..PP...P♣  K   kobold (missile, wandering) #..♣PP..P...♣  ♣PP..PP..♣  ♣♣♣♣♣♣♣♣♣.. i# _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  in Press: ? - help, Q - select actionShift-Dir - straight lineioi****@ivB.*.i `*.*iN i*.*.iI iV ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj[39iX ;49m d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineiWq WOkay, then.i$r it i ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19i ==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......i2 SSH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣ib a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣i Cast: Kinetic Grapnel#.##..♣PP.<.P..♣i Rev # #..♣..P...PP♣iހ #..♣..PP...P♣K   kobold (missile, wandering)i #..♣PP..P...♣♣PP..PP..♣i. c♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! i p_A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.im e....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....i̍ EHealth: 8/19==========--------------#..#####.#...Magic: 2/4============------------i f.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14i #........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev i B# #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actioni UShift-Dir - straight line _Okay, then.i) i ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19i˥ f==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14i& 9#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)i ....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣iЦ K   kobold (missile, wandering)#..♣PP..P...♣i ♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. i: _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ia Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.i i i ....# h####PolySwing2 the TinkererK.. #.#.....#Coglinid >#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2i Str: 10......#..........EV: 11Int: 14iս #........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣i XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣i a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)i E#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! _A kobold is nearby!i1 +Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.i_ i ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------iQ #..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12i |#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)i m....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣i Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. i. _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.i& i ....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------i #..#####.#...Magic: 2/4============------------.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0i< Dex: 12#..#...♣♣♣♣♣♣♣♣♣if XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣i Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawai ##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev # #..♣..P...PP♣#..♣..PP...P♣iq .K   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.i.i#;....# h####PolySwing2 the Tinkereri; K.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------i;.##...>...h.###.#AC: 2Str: 10......#..........EV: 11Int: 14#........†......i.<ESH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣iX<XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣i<Noise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣i<a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣i =Rev # #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣i=m♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i=Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.iNiY....# h####PolySwing2 the TinkererK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4============------------.##...>...h.###.#iRZAC: 2Str: 10......#..........EV: 11Int: 14#........†......SH: 0Dex: 12#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1.......♣.@PP..PP♣iZNoise: =--------  Time: 45.8 (0.0)....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣iZCast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev i[# #..♣..P...PP♣#..♣..PP...P♣iM[xK   kobold (missile, wandering)#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. _A kobold is nearby! iw[_A kobold is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i[Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.iliw....# h####PolySwing2 the TinkereriwK.. #.#.....#Coglin#K. #.#h....Health: 8/19==========--------------#..#####.#...Magic: 2/4i!x============------------.##...>...h.###.#AC: 2iKxStr: 10......#..........EV: 11ixxInt: 14#........†......SH: 0Dex: 12ixs#..#...♣♣♣♣♣♣♣♣♣XL:  2 Next:  0% Place: Dungeon:1ix .......♣.@PP..PP♣Noise: =--------  Time: 45.8 (0.0)i[yK....#..♣.†.P..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa##.....♣P...PP..♣Cast: Kinetic Grapnel#.##..♣PP.<.P..♣Rev iy'# #..♣..P...PP♣#..♣..PP...P♣K   kobold (missile, wandering)iy#..♣PP..P...♣♣PP..PP..♣♣♣♣♣♣♣♣♣♣.. izo_A kobold is nearby! _A kobold is nearby!i9zAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.ijzi, .. ..# h#### K.. #.#.....# #K. #.#h.... #..#####.#... .##...>...h.###.# ......#.. #........†......iz #..#...♣♣♣♣♣♣♣♣♣ .♣@.PP..PP♣ ....#..♣.†.P..PP♣ ##.....♣P...PP..♣ #.##..♣PP.<.P..♣ # #..♣..P...PP♣ #..♣..PP...P♣ #..♣PP..P...♣io ♣PP..PP..♣  ♣..iii66K.Ki:o9=-6.8 (1 _iFFiWIi! ... h#  b ..# h####. #.#.....# #.. #.#..... #.K#####.#... i .##...>.....###.#......#.......... #........†...... #..#..@♣♣♣♣♣♣♣♣♣ .......♣..PP..PP♣ ....#..♣.†.P..PP♣##.....♣P...PP..♣ #.##..♣PP.<.P..♣# #..♣..P...PP♣b   bat (i #..♣..PP...P♣K   kobold (missile, wandering)#..♣PP..P...♣ ♣PP..PP..♣iiiiihx.b.KiY-7Kinetic Grapneliii  ... h#  PolySwing2 the Tinkerer .. ..# h####  Coglin b.. #.#.....#  Health: 9/19===========------------- #.. #.#.....  Magic: 1/4======------------------ i{ #..#####.#...  AC: 2Str: 10 .##.K.>.....###.#  EV: 11Int: 14 .....*#..........  SH: 0Dex: 12 #....*...†......  XL:  2 Next:  0% Place: Dungeon:1 #..#..@♣♣♣♣♣♣♣♣♣  Noise: ---------  Time: 47.8 (0.0) .......♣..PP..PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ....#..♣.†.P..PP♣  Cast: Kinetic Grapnel ##.....♣P...PP..♣  Rev [13;1iN 0H #.##..♣PP.<.P..♣  # #..♣..P...PP♣  b   bat (wandering) #..♣..PP...P♣  K   kobold (missile, wandering) #..♣PP..P...♣  ♣PP..PP..♣ _Okay, then.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  i &hasn't noticed you, 67% to hit)i W K*i `*.*idK.*.  Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 67% to hit)i... h#PolySwing2 the Tinkerer....# h####Coglinb.. #.#.....#Health: 9/19===========-------------#.. #.#.....Magic: 1/4======------------------#..#####.#...AC: 2Str: 10.##.K.>.....###.#EV: 11Int: 14.....*#..........SH: 0Dex: 12#....*...†......XL:  2 Next:  0% Place: Dungeon:1#..#..@♣♣♣♣♣♣♣♣♣Noise: ---------  Time: 47.8 (0.0).......♣[4i =0m..PP..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa....#..♣.†.P..PP♣Cast: Kinetic Grapnel##.....♣P...PP..♣Rev #.##..♣PP.<.P..♣# #..♣..P...PP♣b   bat (wandering)#..♣..PP...P♣K   kobold (missile)#..♣PP..P...♣♣PP..PP..♣Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 67% to hit)  The kinetic grapnel hits the kobold but does no damage.  The kobold shouts!iiӧiȰ.b.K..biGZ(((((((i9iD.b...@.†.<i@ET====8.8 (1iYMi{P  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 67% to hit)  The kinetic grapnel hits the kobold but does no damage.  The kobold shouts! _The kobold throws a stone. The stone barely misses you.i ... h#  PolySwing2 the Tinkerer .. ..# h####  Coglin ... #.#.....#  Health: 9/19===========------------- #.. #.#.....  Magic: 0/4------------------------ #.b#####.#...  AC: 2Str: 10 .##.K.>.....###.#  EV: 11Int: 14 .....*#..........  SH: 0Dex: 12 #....*...†......  XL:  2 Next:  0% Place: Dungeon:1 #..#..@♣♣♣♣♣♣♣♣♣  Noise: ====-----  Time: 48.8 (0.0) .......[iD0;10;1m♣..PP..PP♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ....#..♣.†.P..PP♣  Cast: Kinetic Grapnel ##.....♣P...PP..♣  #.##..♣PP.<.P..♣  # #..♣..P...PP♣  b   bat #..♣..PP...P♣  K   kobold (missile) #..♣PP..P...♣  ♣PP..PP..♣ The kobold shouts! _The kobold throws a stone. The stone barely misses you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)i Q... h#PolySwing2 the Tinkerer....# h####Coglin... #.#.....#Health: 9/19===========-------------i R#.. #.#.....Magic: 0/4------------------------#.b#####.#...AC: 2Str: 10.##.K.>.....###.#EV: 11Int: 14.....*#..........SH: 0Dex: 12#....*...†......XL:  2 Next:  0% Place: Dungeon:1i #..#..@♣♣♣♣♣♣♣♣♣Noise: ====-----  Time: 48.8 (0.0).......♣..PP..PP♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa....#..♣.†.P..PP♣Cast: Kinetic GrapneliG ##.....♣P...PP..♣#.##..♣PP.<.P..♣# #..♣..P...PP♣b   bat#..♣..PP...P♣K   kobold (missile)#..♣PP..P...♣♣PP..PP..♣The kobold shouts! _The kobold throws a stone. The stone barely misses you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)ie  _throws a stone. The stone barely misses you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)  The kinetic grapnel hits the kobold but does no damage.if if ip W..Kb.iq =---9.8 (1Kinetic Grapnel _i{ i} im x  You don't have enough magic to cast this spell.---iB i) i8 . _i`o. ... h#  ..# h####. #.#.....# #.. #.#..... #..#####.#... ##...>.....###.#......K#.... #...b@...†...... #..#...♣♣♣♣♣♣♣♣♣.....♣..PP..PP♣.....#..♣.†.P..PP♣##.....♣P...PP..♣ia& #.##..♣PP.<.P..♣# #..♣..P...PP♣ #..♣..PP♣#..♣PP..P...♣i;q  The bat hits you but does no damage. The bat barely misses you.10/19=50iyiC}T _The kobold closely misses you.iT  You don't have enough magic to cast this spell.ihi iv. _i(u  You closely miss the kobold with your +0 hammer.i(i5  You hit the kobold but do no damage. The bat hits you but does no damage.  The kobold hits you with a +0 short sword.i^69/19 -2.0 (1.2Rev i>iTCx _The bat barely misses you. The kobold hits you but does no damage.i  You closely miss the kobold with your +0 hammer.You barely miss the kobold with your +0 dagger.i;i b.  The bat barely misses you.i6-----3.2Rev+ ii @ _The kobold hits you with a +0 short sword.iZL  You hit the kobold with your +0 hammer.i\i _Y  You kill the kobold!iijQ)..bin/44.4ixi| _The bat barely misses you. The bat closely misses you.izq  You barely miss the bat with your +0 hammer.i>{iԄ-b..i 7=---1======5.6Kinetic GrapnelRev* ii _You miss the bat with your +0 dagger. The bat closely misses you.i H  PolySwing2 the Tinkerer ... ... h#  Coglin ... ..# h####  Health: 7/19========---------------- ... #.#.....#  Magic: 0/4------------------------ #.. #.#.....  AC: 2Str: 10 i +#..#####.#...  EV: 11Int: 14 ..##...>.....###.#  SH: 0Dex: 12 ......)#..........  XL:  2 Next:  4% Place: Dungeon:1 #..b*@...†......  Noise: =--------  Time: 55.6 (0.0) iD B#..#...♣♣♣♣♣♣♣♣♣  a) +0 hammer {Kamalj d) +0 dagger {Zorawa il ........♣..PP..PP♣  Cast: Kinetic Grapnel i .....#..♣.†.P..PP♣  Rev*  ##.....♣P...PP..♣ i  #.##..♣PP.<.P..♣  b   bat # #..♣..P...PP♣  #..♣..PP...P♣  #..♣PP..P...♣ You barely miss the bat with your +0 hammer. _You miss the bat with your +0 dagger. The bat closely misses you.iJ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linei 4Aim: a bat (60% to hit)iSdPolySwing2 the Tinkerer...... h#Coglin.....# h####Health: 7/19========----------------... #.#.....#Magic: 0/4------------------------#.. #.#.....AC: 2Str: 10iT#..#####.#...EV: 11Int: 14..##...>.....###.#SH: 0Dex: 12......)#..........XL:  2 Next:  4% Place: Dungeon:1#..b*@...†......Noise: =--------  Time: 55.6 (0.0)#..#...♣♣♣♣♣♣♣♣♣a) +0 hammer {Kamalj d) +0 dagger {Zorawai[U........♣..PP..PP♣Cast: Kinetic Grapnel.....#..♣.†.P..PP♣Rev* ##.....♣P...PP..♣#.##..♣PP.<.P..♣b   bat (grapneled)# #..♣..P...PP♣#..♣..PP...P♣#..♣PP..P...♣Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iU#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded.iiii.b..ia6-6.6 (1Kinetic Grapnelifi1  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded. _The bat hits you.iF>i  The grapnel guides your strike. You hit the bat with your +0 dagger.iHC)iMu 87.8 (1.2 _You kill the bat!i5ViuYh _Your Dodging skill increases to level 2!i5iEFWhat do you want to examine? Items  a - ()) a +0 short sword  b - (†) a bat corpsec - (() 2 stonesi iJ( i2 !PolySwing2 the Tinkerer...... h#Coglin.....# h####Health: 6/19=======-----------------... #.#.....#Magic: 0/4------------------------#.. #.#.....AC: 2Str: 10#..#####.#...EV: 11Int: 14..##...>.....###.#SH: 0Dex: 12i3 \......)#..........XL:  2 Next:  8% Place: Dungeon:1#....@...†......Noise: =--------  Time: 57.8 (1.2)#..#...♣♣♣♣♣♣♣♣♣a) +0 hammer {Kamalj d) +0 dagger {Zorawa........♣..PP..PP♣Cast: Kinetic Grapnel.....#..♣.†.P..PP♣Rev* ##.....♣P...PP..♣#.##..♣PP.<.P..♣# #..♣..P...PP♣#..♣..PP...P♣#..♣PP..P...♣i:4 bThe kinetic grapnel hits the bat.  The bat is severely wounded. _The bat hits you.  The grapnel guides your strike. You hit the bat with your +0 dagger. _You kill the bat! _Your Dodging skill increases to level 2!iB= i= iI i/L iŃ3iLJi=iɌ$ _ii7=io>Rev+ iiS,iڦ,iJii^u8===iKi~i>Rev iiii$iigN1======i}iq==9=======iiiGii10/19==i=i,iizF{1==2=======iHiIu2========i[KiNiqOiPiTipTiViYiYi[i(_i__3===ihaidi*eifi@jiji`lipipR3======iriRvivk14==iqxi{ib|iX~ii i|ii>======iֈi i9=iݍia5=i͒i,ii7,iiH,i?i96iF===ii94i-======ii,iiǵ,iϷi97iQF===i ii7>======i[i,iiD,iii9=ii0iK8=iyiiii,iNi.,iSiiVb9===ii1 _HP restored.i3iBi  Things that are here:  a +0 short sword; 2 stones; a bat corpseiit _i iUi,i2 i% iP==i ini,iiTi0,i)in"i%,i&i(ie5##. #### .. ..> ..###.  #.. ..... ##.  #.. .... ... ####..##..##.###................. h# #............# h#### #......# #.#.....# #.$@#..# #.#.....-118.8 (61.0) #...#..#####.#... #...##...>.....###.# .........)#.......... ....###........†......#..... #..#...♣♣♣♣♣♣♣♣♣ #.............♣..PP..PP♣ i6...........#..♣.†.P..PP♣ ..##.....♣P...PP..♣ i=i@F-9.8 (62i@GiIJ9 _Found an escape hatch in the floor.ii$irEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  d - a +0 dagger (offhand) {Zorawar} Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip i iq(i83##. #### ..PolySwing2 the Tinkerer..> ..###.Coglin#.. ..... ##.Health: 19/19 ========================#.. .... ...Magic: 4/4========================i@4####..##..##.###AC: 2Str: 10................. h#EV: 11Int: 14#............# h#### SH: 0Dex: 12#......# #.#.....# XL:  2 Next:  8% Place: Dungeon:1i4F#.$@#..# #.#..... Noise: ---------  Time: 119.8 (0.0)#...#..#####.#...a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...##...>.....###.# Cast: Kinetic Grapnel.........)#..........i*5;....###........†......#..... #..#...♣♣♣♣♣♣♣♣♣ #.............♣..PP..PP♣ ...........#..♣.†.P..PP♣ ..##.....♣P...PP..♣  i5?_You kill the bat! _Your Dodging skill increases to level 2! _HP restored.  Things that are here: _a +0 short sword; 2 stones; a bat corpse _Found an escape hatch in the floor.i?P  Okay, then.iDi=MiO. _i7 ##. #### .. ..>...###. #.........##. #........... ####..##..##.### .... h# #.# h #......# #.#..... #.@.#..# #.#.....ib #...#..#####.#... #...##...>.....###. .........)# ....###........† #..... #..#... #.............♣..PP..PP ...........#..♣.†.P..PP ..##.....♣P...PP..ii3320.8 (1 _iii +1.8 (2iUi2 _You now have 17 gold pieces.i3iKi+i i7Bi*iiiei,iiKiU,i7iitiiisiO,i1iieiiii,iiYi ,i~ i" i6#.#####i#.b[..# #@#####..#### .. #...>...###. Kinetic Grapnel###.........##. #...........########..##..##.### b   bat (asleep)..................... h#########............# h###......## #.#....it 30.8 (9  A bat comes into view.ii'#.[bbio$e8--=1.8 (10.0) i*i4.? _Found a pair of gloves. The bat hits you.i!  PolySwing2 the Tinkerer  Coglin i3" Health: 18/19 ======================--  Magic: 3/4==================------  AC: 2Str: 10  EV: 11Int: 14 #.##### SH: 0iw"YDex: 12 #..[b.# XL:  2 Next:  8% Place: Dungeon:1i" #@## Noise: =--------  Time: 131.8 (0.0) i"###..#### ..  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #...>...###.  Cast: Kinetic Grapnel i.####.........##.  #...........  i#N########..##..##.###  b   bat ..................... h#  ########............# h## #......## #.#....A bat comes into view. _Found a pair of gloves. The bat hits you.  i#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i5$Press: ? - help, Q - select actionShift-Dir - straight lineii$4Aim: a bat (60% to hit)iq PolySwing2 the TinkererCoglinHealth: 18/19 ======================--Magic: 3/4==================------AC: 2Str: 10EV: 11Int: 14iC #.#####SH: 0Dex: 12#..[*.#XL:  2 Next:  8% Place: Dungeon:1#@##Noise: =--------  Time: 131.8 (0.0)###..#### ..a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...>...###.Cast: Kinetic Grapnel###.........##.#...........i 6########..##..##.###b   bat..................... h#########............# h###......## #.#....i _A bat comes into view. _Found a pair of gloves. The bat hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actioniV MShift-Dir - straight lineAim: a bat (60% to hit)iYb _Found a pair of gloves. The bat hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel misses the bat.iÙ+2.8 (1ii*y _The bat hits you but does no damage. The bat closely misses you. x2ixI  You hit the bat with your +0 hammer.iS. 9==124.0 (1.2Kinetic GrapnelRev _You kill the bat!iik _Your Forgecraft skill increases to level 5!ikIi$oi>qiq$ _iv,ixiux(i.yi'_i #  #.######..@..#-7.0 (3.0#####.##  ###..#### .. #...>...###.###.........##. #........... ########..##..##.###  ..................... h########............# hiH8-iiHW _You see here a +0 pair of gloves.i̹ Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  d - a +0 dagger (offhand) {Zorawar} Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Armoura +0 pair of gloves[?] describe selected [!] equip|wield|wear[tab] equip|unequip iiioPolySwing2 the TinkererCoglini;Health: 19/19 ========================Magic: 3/4==================------AC: 2Str: 10EV: 11Int: 14#SH: 0Dex: 12#.#####i5nXL:  2 Next: 12% Place: Dungeon:1#..@..#Noise: ---------  Time: 137.0 (0.0)#####.##i a) +0 hammer {Kamalj d) +0 dagger {Zorawa###..#### ..Cast: Kinetic Grapnel#...>...###.###.........##.#...........########..##..##.###i..................... h ########............# hi The kinetic grapnel misses the bat. _The bat hits you but does no damage. The bat closely misses you. x2  i$You hit the bat with your +0 hammer. _You kill the bat! _Your Forgecraft skill increases to level 5! iUB_You see here a +0 pair of gloves.i* i_ii+f  You start putting on your armour.i+8.0 (1i;ii +9.0 (2iii,40.0 (3i1 iMi7+1.0 (4iiqiT+2.0 (5i"i$ 3 _You continue putting on your +0 pair of gloves. x5i3&iO*iH-c _You finish putting on your +0 pair of gloves.i/ 3i iz ic 4====== _i i Bi· i% ,i i~ i i0 T======iN i ,iJ i ik ,i i i\ ,i i; ik ,i) i i( ,i i i0 i iN i i iH i iq i0 ,iz i i i i i ,i6 i i ,i iz i Bi& i ,iQ i i ,i i> i ,ip i+# if$ ,i$ i& i' ,i( i- i6 iM: i; ,id< iS> i~? ,iM@ iB iC ,iD irF i H ,iH iJ iM ,iN iO iEQ ,iQ iU iV ,iW iX iY ,ibZ i] i_ Bi` iub Bic id ,i;e i8f ig ,i#h ik i?m ,in i`o iFt it iv Biw izy ,iy iz iE| ,i| i1~ i ,iF i8 i; Bi i i~ i i6 iܑ ,ig iۓ i ,i3 i i] ,iܜ i iџ ,iv i3 i ,i i iY Bi i i i iJ iڳ ,ik i i Bi" iE ,i i i i% i i i4 ,i i i& ,i i i i i" i i i4 i i i i i3 i i Bi it i i i$ i ......#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.## #..♣..P...PP♣.##..♣..PP...P♣.#i 5#..♣PP..P...♣.#♣PP..PP..♣.#♣♣♣♣♣♣♣♣♣..#.......@...##....########..r  r   rat (asleep) i! 1207.0 (65.0)i" ,8.0 (66i\) iZ, V _A rat comes into view.iZ†..# .##  <.P..♣.#  # .#  .#  .#  .#  ♣♣♣♣♣♣♣♣♣..#  .......@...#  #....#######  #.. riQI†..# .##  <.P..♣.#  # .#  .#  .#  .#  ♣♣♣♣♣♣♣♣♣..#  .......@...#  #....#######  #.. r  iiiZ _A rat is nearby!i......#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer ..##.....♣P...PP..♣.##  Coglin .. #.##..♣PP.<.P..♣.#  Health: 19/19 ========================  # #..♣..P...PP♣.#  Magic: 3/4==================------ #..♣..PP...P♣.#  AC: 3Str: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ♣PP..PP..♣.#  SH: 0Dex: 12 ♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 12% Place: Dungeon:1 .......@...#  Noise: ---------  Time: 208.0 (0.0) #....#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.. [3i3mCast: Kinetic Grapnel r  r   rat (asleep) _A rat comes into view. _A rat is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineiak**@**i/zie......#..♣.†.P..PP♣..#PolySwing2 the Tinkerer ..##.....♣P...PP..♣.##Coglin .. #.##..♣PP.<.P..♣.#Health: 19/19 ========================# #..♣..P...PP♣.#Magic: 4/4========================#..♣..PP...P♣.#AC: 3Str: 10#..♣PP..P...♣.#EV: 11Int: 14♣PP..PP..♣.#SH: 0Dex: 12♣♣♣♣♣♣♣♣♣..#iHXL:  2 Next: 12% Place: Dungeon:1.......@...#Noise: ---------  Time: 208.0 (0.0)#....#######a) +0 hammer {Kamalj d) +0 dagger {Zorawa#..Cast: Kinetic Grapnelrr   rat (asleep) _A rat comes into view. _A rat is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linei:Okay, then.iIiiȗ. _i+.#..♣.†.P..PP♣..#  ..##.....♣P...PP..♣.##  .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.#.♣..#....##....# #....r.#..#i93i:b.rrie<4==9.0 (1iBiE- _The rat squeaks loudly.i x.#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.##.♣..##.##....# #...#.r##.iq ).#i i} @r.i G--10Kinetic Grapneli5 iE........#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer  ..##.....♣P...PP..♣.##  Coglin  .. #.##..♣PP.<.P..♣.#  Health: 19/19 ======================== # #..♣..P...PP♣.#  Magic: 3/4==================------ #..♣..PP...P♣.#  AC: 3Str: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ♣PP..PP..♣.#  SH: 0Dex: 12 #.♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 12% Place: Dungeon:1 #......@.....#  Noise: ---------  Time: 210.0 (0.0) ###..**#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.r.#iF Cast: Kinetic Grapnel ....## ... .# r   rat _Okay, then. _The rat squeaks loudly.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (74% to hit)ip ........#..♣.†.P..PP♣..#PolySwing2 the Tinkerer..##.....♣P...PP..♣.##Coglin.. #.##..♣PP.<.P..♣.#Health: 19/19 ========================# #..♣..P...PP♣.#Magic: 3/4==================------#..♣..PP...P♣.#AC: 3Str: 10#..♣PP..P...♣.#EV: 11Int: 14♣PP..PP..♣.#SH: 0Dex: 12#.♣♣♣♣♣♣♣♣♣..#XL:  2 Next: 12% Place: Dungeon:1#......@.....#Noise: ---------  Time: 210.0 (0.0)###..**#######a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.r.#Cast: Kinetic Grapnel....##....#r   rat _Okay, then. _The rat squeaks loudly. i ; Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (74% to hit)i΅  i 4_The rat squeaks loudly. i Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i= zPress: ? - help, Q - select action  iĈ #Shift-Dir - straight linei   i? AAim: a rat (74% to hit)  i JThe kinetic grapnel hits the rat but does no damage.i i| 2r.i .iQ li fl   frilled lizard (wandering)i \r   rati i ig =i١ 1.0 (1i i a _A frilled lizard comes into view.i ........#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer  ..##.....♣P...PP..♣.##  Coglin  .. #.##..♣PP.<.P..♣.#  Health: 19/19 ======================== i # #..♣..P...PP♣.#  Magic: 2/4============------------ #..♣..PP...P♣.#  AC: 3Str: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ♣PP..PP..♣.#  SH: 0Dex: 12 #.♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 12% Place: Dungeon:1 #......@.....#  Noise: =--------  Time: 211.0 (0.0) i Y###..r*#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #...#i  Cast: Kinetic Grapnel ....## i3 7... l#ia  l   frilled lizard (wandering)  r   rati The kinetic grapnel hits the rat but does no damage. _A frilled lizard comes into view.i Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actioni> UShift-Dir - straight lineAim: a rat (74% to hit)id........#..♣.†.P..PP♣..#PolySwing2 the Tinkerer..##.....♣P...PP..♣.##Coglin.. #.##..♣PP.<.P..♣.#Health: 19/19 ========================# #..♣..P...PP♣.#Magic: 2/4============------------#..♣..PP...P♣.#AC: 3Str: 10#..♣PP..P...♣.#EV: 11Int: 14♣PP..PP..♣.#SH: 0Dex: 12#.♣♣♣♣♣♣♣♣♣..#XL:  2 Next: 12% Place: Dungeon:1#......@.....#Noise: =--------  Time: 211.0 (0.0)###..r*#######a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...#Cast: Kinetic Grapnel....##...l#l   frilled lizard (wandering)iTfr   rat (grapneled)Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.  The rat is severely wounded.i]  The frilled lizard hisses angrily.ir..l.li22.0 (1 _i i+iP   The grapnel guides your strike. You hit the rat with your +0 dagger.iU Y..l i[ 5---63.2 (1.2Kinetic GrapnelRev _You kill the rat!i`b ie m _Your Spellcasting skill increases to level 2!i:.#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.# #.♣..# #.# ###....#i>3 #...## ....##.l.#.###iiP@l.iT-40Kinetic Grapnel _iii.#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.#iC ♣PP..PP..♣.# #.♣..# #.# ###....# #...## ...l##. ..... . #.##. .#iUB   giant cockroach (wandering) #B # ##l   frilled lizard.ii^iil.BB.i*?-5iZib _A giant cockroach comes into view.iS ..........#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer  ..##.....♣P...PP..♣.##  Coglin  .. #.##..♣PP.<.P..♣.#  Health: 19/19 ======================== # #..♣..P...PP♣.#  Magic: 1/5====-------------------- #..♣..PP...P♣.#  AC: 3Str: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ijT ♣PP..PP..♣.#  SH: 0Dex: 12 #.♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 16% Place: Dungeon:1 #....@.......#  Noise: ---------  Time: 215.2 (0.0) ###.*..#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.l.## Cast: Kinetic Grapnel ....##. Rev  ..B.. . #.##. .# B   giant cockroach #. # ## l   frilled lizard .iT A _Your Spellcasting skill increases to level 2! _A giant cockroach comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iT Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit)i..........#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer ih ..##.....♣P...PP..♣.##  Coglin  .. #.##..♣PP.<.P..♣.#  Health: 19/19 ======================== # #..♣..P...PP♣.#  Magic: 1/5====-------------------- #..♣..PP...P♣.#  AC: 3Str: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ♣PP..PP..♣.#  SH: 0Dex: 12 #.♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 16% Place: Dungeon:1 #....@.......#  Noise: ---------  Time: 215.2 (0.0) ###....#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.l.## Cast: Kinetic Grapnel ....##.i# Rev  ..B.. . #.##. .# B   giant cockroach #. # ## l   frilled lizard .Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit)  ioThe kinetic grapnel hits the frilled lizard.  You kill the frilled lizard!i†    .. <i5$  #         #♣..#  i}#...#  ###.*..#######  #...##  i& a..B.. . #.##. .# #. # ## . ii}_..B.iB20=6.2 (1 _iyii;..........#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer  ..##.....♣P...PP..♣.##  Coglin  .. #.##..♣PP.<.P..♣.#  Health: 19/19 ======================== # #..♣..P...PP♣.#  Magic: 0/5------------------------ #..♣..PP...P♣.#  AC: 3i7=KStr: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ♣PP..PP..♣.#  SH: 0Dex: 12 #.♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 20% Place: Dungeon:1 #....@.......#  Noise: =--------  Time: 216.2 (0.0) ###.*..#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #*..## Cast: Kinetic Grapnel ..B.##. Rev  ..... . #.##. .# B   giant cockroach #. # ## .i=The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (74% to hit)id] *BiG].**ig*.B.  Aim: a giant cockroach (74% to hit)i ] ..........#..♣.†.P..PP♣..#PolySwing2 the Tinkerer..##.....♣P...PP..♣.##Coglin.. #.##..♣PP.<.P..♣.#Health: 19/19 ========================# #..♣..P...PP♣.#Magic: 0/5------------------------#..♣..PP...P♣.#i^ 4AC: 3Str: 10#..♣PP..P...♣.#EV: 11Int: 14♣PP..PP..♣.#SH: 0Dex: 12#.♣♣♣♣♣♣♣♣♣..#XL:  2 Next: 20% Place: Dungeon:1#....@.......#Noise: =--------  Time: 216.2 (0.0)###.*..#######a) +0 hammer {Kamalj d) +0 dagger {Zorawa#*..##Cast: Kinetic Grapnel..B.##.Rev i^ 2..... .#.##. .#B   giant cockroach#. # ##.  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i^ Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (74% to hit)i e  The kinetic grapnel hits the giant cockroach but does no damage.i W.B.i x7.2 (1Kinetic Grapnel _im i i8Q r  You don't have enough magic to cast this spell.iY iw[ . _i#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.# #.♣..# i#.# ###....# #B..## ....##...... .#.##. .# #. # ##.ii>B...i,-8 iL _ii i9#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.# #.♣..# #.i9H# ###.B..# #...## ...... .#.##. .# #.iNB.-9iQ #..♣.†.P..PP♣..#  ..##.....♣P...PP..♣.##  .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.# #.♣..# #....B.# ###....# #...## ....##...#.##. .# .i.X E.BiY 20i,_ ia iQm$#..♣.†.P..PP♣..# ..##.....♣P...PP..♣.## .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.# #.♣..# #.....B..@...# ###....# #...## ....##...... .#.##. .# .i%n,it<..Biul1====1Kinetic Grapneli9{iR}i= ......#..♣.†.P..PP♣..#  PolySwing2 the Tinkerer ..##.....♣P...PP..♣.##  Coglin .. #.##..♣PP.<.P..♣.#  Health: 19/19 ========================  # #..♣..P...PP♣.#  Magic: 0/5------------------------ #..♣..PP...P♣.#  AC: 3Str: 10 #..♣PP..P...♣.#  EV: 11Int: 14 ♣PP..PP..♣.#  SH: 0Dex: 12 #.♣♣♣♣♣♣♣♣♣..#  XL:  2 Next: 20% Place: Dungeon:1 #.......B@...#  Noise: ---------  Time: 221.2 (0.0) ###....#######  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #...## i> Cast: Kinetic Grapnel ....##. ..... . #.##. .# B   giant cockroach #. # ## . _The kinetic grapnel hits the giant cockroach but does no damage. _You don't have enough magic to cast this spell.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (74% to hit)i ......#..♣.†.P..PP♣..#PolySwing2 the Tinkerer ..##.....♣P...PP..♣.##Coglin .. #.##..♣PP.<.P..♣.#Health: 19/19 ========================# #..♣..P...PP♣.#Magic: 0/5------------------------#..♣..PP...P♣.#AC: 3Str: 10#..♣PP..P...♣.#i EV: 11Int: 14♣PP..PP..♣.#SH: 0Dex: 12#.♣♣♣♣♣♣♣♣♣..#XL:  2 Next: 20% Place: Dungeon:1#.......B@...#Noise: ---------  Time: 221.2 (0.0)###....#######a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...##Cast: Kinetic Grapnel....##...... .#.##. .#B   giant cockroach#. # ##. _The kinetic grapnel hits the giant cockroach but does no damage. _You don't have enough magic to cast this spell.  ig AAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (74% to hit)iS=M_You don't have enough magic to cast this spell.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a giant cockroach (74% to hit)  The kinetic grapnel hits the giant cockroach but does no damage.iTl=2.2 (1Kinetic GrapneliZi]G _The giant cockroach bites you but does no damage.i%  You hit the giant cockroach but do no damage.You hit the giant cockroach with your +0 dagger.i X3.4 (1.2Rev i i0 G _The giant cockroach bites you but does no damage.iU  You hit the giant cockroach with your +0 hammer.iEE†ijf94.6Rev+ i|iұS _You kill the giant cockroach!i5 .#..♣.†.P..PP♣..#  ..##.....♣P...PP..♣.##  .. #.##..♣PP.<.P..♣.# # #..♣..P...PP♣.# #..♣..PP...P♣.# #..♣PP..P...♣.# ♣PP..PP..♣.# #.♣..# #i .@....# ###....# #...## ....##. ..... . #.##. .#  #. # ##  .i x-50Rev i i | _You see here a giant cockroach corpse.iu(3iV)iW+i/f _i0i1i92,i3>i<4i53ir6i78,i8i:i:L1====i;i<,iT=i>,i4?i@,imAiBi$C<====iCiE,iEiKiuLiLifN,iNiP,iTQiRiSW2=====iSi/U,iUiV,iWiX,iYi*[i[======i\id],i^i_,i:`ia,iQbic,idie,ifig,i`hiiifjQ3=====iji'l,ili.n,inip,ipiris======issit,iuiw,iwiyiyiyi{Bi},i}i>,ii);4i,=====iҁiiiƃiYi,iiۇ,iiS=====iيi:,iތiG,iiQ,i1iM,ii,i6i,i;i]e5=====iәii,iĞi(i,iIiأiBiciik======ii(i٭,ii"iziɱi5ii,iiiigiչi?iiiOiicii i/i7 #.......†....#  ###....#######  #####...###  ......##..# .........## ##.##....# i#. #...##########. #............# ##.....@.###.- #######.#  .#Kinetic Grapnel w# ## w   dart slug (asleep) i im86.6 (61.0)wwii,7.6 (62iWi\ _A dart slug comes into view.ip { #.......†....#  PolySwing2 the Tinkerer ###....#######  Coglin #####...### Health: 19/19 ======================== ......##..# Magic: 4/5===================----- .........## AC: 3Str: 10 ##.##....# EV: 11Int: 14 #. #...##########  SH: 0Dex: 12 . #............#  XL:  2 Next: 29% Place: Dungeon:1 ##.....@.###.  Noise: ---------  Time: 287.6 (0.0)iq C #######*# a) +0 hammer {Kamalj d) +0 dagger {Zorawa *# Cast: Kinetic Grapnel w# ##  w   dart slug _You see here a giant cockroach corpse. _A dart slug comes into view.ir LAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)iS `#.......†....#PolySwing2 the Tinkerer###....#######Coglin#####...###Health: 19/19 ========================......##..#Magic: 4/5===================-----.........##AC: 3Str: 10##.##....#EV: 11Int: 14#. #...##########SH: 0Dex: 12. #............#XL:  2 Next: 29% Place: Dungeon:1##.....@.###.Noise: ---------  Time: 287.6 (0.0)#######*#a) +0 hammer {Kamalj d) +0 dagger {Zorawa*#Cast: Kinetic Grapnelw###i`w   dart slug (grapneled)  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is heavily wounded.iܖiU.w.iD:=8.6 (1 _i5ii###....#######  #####...###  ......##..#  ...##  ##.##....#  . #...########## . #............#   ##.......###.  ######@#   #w#  #.#  ###        ii\t  The dart slug launches a dart at you.iTiUY5------9i[i^- _The slug dart hits you.i%3    The grapnel guides your strike.  You hit the dart slug with your +0 hammer.  The dart slug is almost dead.i4 D6==----ix4 R90.8 (1.2Rev i9 i< h _You barely miss the dart slug with your +0 dagger.i$/ O  You hit the dart slug with your +0 hammer.it7 h†i; 412.0Kinetic GrapnelRev+ i)B iD M _You kill the dart slug!i3ii%iRev ixiii7===iyiiiviiK i} i& >i i3 i 8==5=====i/i),ii,ii?,iiMii9========iwi;iiiici,ii i",iC#iZ$i%i%:==i2&iR'i(,iD)i +iF,i,,i.ih/,i/i1i9Z###....#######  #####...###  ......##..#  ..##  ##.##....# ir: #. #...##########  . #............#  ##.......###.#  #######.#@..# -310.0 (18.0)i:#†#.### #. ###.# i:..)       i1;iAiCF-1.0 (19iKiN# _Found a mace.i<3i\=i?i:B,i|F,iGiJHiHiJiLiMi}Mi,OiPi0QiQiRiU,iUi [<  You see here a +0 mace.i\i}] _i]i_ia,iSbicie,i\figi{i,i7jiki%miminioiq,irisikz,i{i}iW #.#.#   #####.###  #.....).#  #.#####.#  #.#  #####.# i${  ...#.#   .#.###.#.#   .......@.#  ...###.###  ...  #.##.  # #$  .B  B   giant cockroach (asleep)##   iޔ 23.0 (12  A giant cockroach comes into view.i',4.0 (13ifi) _Found a gold piece.i3' #.#.#  #####.###  #.....).#  .#  #.#  #####.#  ...#.#  .#.###.#.#  .......@.#  ...###.###  ...  #.##.  # #$  .B  ## iR #.#.#  #####.###  #.....).#  .#  #.#  #####.#  ...#.#  .#.###.#.#  .......@.#  ...###.###  ...  #.##.  # #$  .B  ## i iΓiƙif _A giant cockroach is nearby!ir #####.###  #.....).#  #.#####.#  #.# #####.#  ...#.# ..#.###.#.# #.........#  ...###@### w.........# ####.##.#####  # #$# i J .B#  ### w   dart slug B   giant cockroach (asleep)  i,i1H5.0)Kinetic GrapneliiR!\ _A dart slug comes into view.i;) #####.###  PolySwing2 the Tinkerer #.....).#  Coglin #.#####.#  Health: 19/19 ======================== #.#  Magic: 4/5===================----- #####.#  AC: 3Str: 10 ...#.#  EV: 11Int: 14 i}*..#.###.#.#  SH: 0Dex: 12 #.........#  XL:  2 Next: 41% Place: Dungeon:1 ...###@###  Noise: ---------  Time: 325.0 (0.0) ..w....*....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ####.##*#####  Cast: Kinetic Grapnel # #*# .B# ### w   dart slug (asleep)  B   giant cockroach (asleep) _A giant cockroach is nearby! i*_A dart slug comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)i,#####.###  PolySwing2 the Tinkerer#.....).#  Coglin#.#####.#  Health: 19/19 ========================#.#  Magic: 4/5===================-----#####.#  AC: 3Str: 10...#.#  EV: 11Int: 14..#.###.#.#  SH: 0Dex: 12#.........#i!  XL:  2 Next: 41% Place: Dungeon:1...###@###  Noise: ---------  Time: 325.0 (0.0)..w....*....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa####.##*#####  Cast: Kinetic Grapnel# #*# .B# ###  w   dart slug (asleep)  B   giant cockroach (grapneled)  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  The kinetic grapnel hits the giant cockroach.  The giant cockroach is severely wounded.iI ,i .......B.B   giant cockroach (grapneled)iC :=6.0 (1 _i{ i^ iG (.....).##########.# ...#...#.###.#.##.........#...w###.#####.......@....#####.##.#### # #B#  ..## w   dart slugB   giant cockroach (grapneled)iI iR kB$ i-Y ````The dart slug launches a dart at you.i I...@i V7---7i iy n _The slug dart misses you. The giant cockroach bites you.iy  The dart slug launches a dart at you. _The slug dart misses you. The giant cockroach bites you.grapnel guides your strike.  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.  You hit the giant cockroach but do no damage.iX8.2 (1.2Rev iaiK] _The giant cockroach closely misses you.ig"  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.You barely miss the giant cockroach with your +0 hammer.i* .wThe giant cockroach closely misses you.i+8=--9.4Rev+ i1i4G _The giant cockroach bites you but does no damage.i9 The giant cockroach closely misses you. _The giant cockroach bites you but does no damage.  You hit the giant cockroach but do no damage.  The giant cockroach is heavily wounded.  You barely miss the giant cockroach with your +0 dagger.i@ G.wiA (30.6iC iE U _The giant cockroach misses you.iAU  You hit the giant cockroach with your +0 dagger.iL †  You kill the giant cockroach!ieQ `The dart slug launches a dart at you.id&.i5----51.8Rev* ii- _The slug dart hits you.i #.....).#  PolySwing2 the Tinkerer #.#####.#  Coglin #.#  Health: 15/19 ==================------ #####.#  Magic: 3/5==============---------- ...#.#  AC: 3Str: 10 ..#.###.#.#  EV: 11Int: 14 #.........#  SH: 0ilDex: 12 ....###.#####  XL:  2 Next: 45% Place: Dungeon:1 .....w*@....#  Noise: =--------  Time: 331.8 (0.0) ####.##†#####  a) +0 hammer {Kamalj d) +0 dagger {Zorawa # #$# Cast: Kinetic Grapnel ..# Rev*  ###  w   dart slugiThe dart slug launches a dart at you. _The slug dart hits you.  iCAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)iS w*i}w*Aim: a dart slug (100% to hit)ik2#.....).#  PolySwing2 the Tinkerer#.#####.#  Coglin#.#  Health: 15/19 ==================------#####.#  Magic: 3/5==============----------...#.#  AC: 3Str: 10..#.###.#.#  EV: 11Int: 14#.........#  SH: 0Dex: 12....###.#####  XL:  2 Next: 45% Place: Dungeon:1.....w*@....#imn  Noise: =--------  Time: 331.8 (0.0)####.##†#####  a) +0 hammer {Kamalj d) +0 dagger {Zorawa# #$#  Cast: Kinetic Grapnel..#  Rev* ###   w   dart slug (grapneled)   Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is severely wounded.i&.i'  `Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is severely wounded.The dart slug launches a dart at you.iL &.i0 c12---2.8 (1i i8 - _The slug dart hits you.idp[ #.....).#  #.#####.#  #.#  #####.#  ...#.#  ..#.###.#.# .#.........# .###.##### .w@.....# i[q#.##†#####  # #$#  ..#  ###     iyiz3=---3Rev+ iiiv  The grapnel guides your strike.  You hit the dart slug with your +0 hammer.img†iQ62=5.0 (1.2Kinetic GrapnelRev* i"i!&M _You kill the dart slug!iIiii4=====  You see here a giant cockroach corpse.i i _ii<14if==Rev+ iBi #.#   #####.#  ...#.#  ..#.###.#.#  .#.........#  .....###.##### ......†......# #####.##†#####   # #@#  -8.0 (3.0i4 #....#  ######          iQ7-ibi*= _You now have 18 gold pieces (gained 1).if} i~ .The floor.iDUiaN#.#  PolySwing2 the Tinkerer#####.#  Coglin...#.#ibn  Health: 14/19 =================-------..#.###.#.#  Magic: 4/5===================-----.#.........#  AC: 3Str: 10.....###.#####  EV: 11Int: 14......†......#  SH: 0Dex: 12#####.##†#####  XL:  2 Next: 62% Place: Dungeon:1# #@#  Noise: ---------  Time: 338.0 (3.0)#....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawai$c######  Cast: Kinetic Grapnel  Rev+           _The slug dart hits you.  ic The grapnel guides your strike.  You hit the dart slug with your +0 hammer. _You kill the dart slug! _You see here a giant cockroach corpse. _You now have 18 gold pieces (gained 1).i=eijihli i#@The floor. You are here.ii#.#  PolySwing2 the Tinkerer#####.#  Coglin...#.#  Health: 14/19 =================-------..#.###.#.#  Magic: 4/5===================-----.#.........#  AC: 3Str: 10.....###.#####  EV: 11Int: 14......†......#  SH: 0Dex: 12#####.##†#####  XL:  2 Next: 62% Place: Dungeon:1# #@#  Noise: ---------  Time: 338.0 (0.0)#....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa######  i Cast: Kinetic Grapnel  Rev+           _The slug dart hits you.  The grapnel guides your strike.  You hit the dart slug with your +0 hammer. _You kill the dart slug! _You see here a giant cockroach corpse. _You now have 18 gold pieces (gained 1).iǘii 3iY i ,is XiK Biy Rev 5=i ,iC ih ,i i >i  i( 6===5=====i i iA ,i ,iO! i7" ,i" i$ 7========iE% iz& ,i' i' ,i( iy) ,i) i+ ir+ 9=i, i, i- a8=i. ,i&/ i-0 ,i0 i#2 Bi3 i3 i9===i4 i17 i8 Bi1; i*< ,i< i= i@ BiC k  You see here a giant cockroach corpse.iE iE A== _iDF iG iI ,iK inL iM ,iN i8P iR ,iR iT ilU ,iV iuW iX ,iY i$\ i^ ,i^ i` ib ,ib i{e iXg ,ih ii i=k ,isl in ip ,ip i@r ims ,it iPv iqw ,i$x iz i| ,iS iy i ,i` ip i ,ix iR i· ,iP i i ,i2 iI i ,i i, i ,i i iȒ ,iO i i ,i iǗ i: ,i i i ,i iP i˞ ,iM i i ,i iK i Bi i ,i_ i i i i i' i ,i i] i ,i^ iF i4 ......##..# ### .........## J.. ##.##....#  # .. ####. #...######## #.#. #.!. #........... #.#..#.# ##.......### #....#.# #######.#.. #....# #†#.#.##@######### #.#.#...#.......######.##...#..#.##.#####.....)#.###....##.#####.#####.. #....##.....#.# ### ###########.#.##### J   endoplasm (asleep)####.......i ..##......#.###.##.#..#........i 094.0 (56.0)i- ,5.0 (57i s _An endoplasm comes into view.i3 iiv i8 ### iO  J..   # .. ####.  #.#. #.!.  #.#..#.#  #....#.#  #....# #†ii #.##@#  #....#.... #...#..#.##.) #.###....##. .. #....##.....#.#  ## #####. iW####........ #..... .i8w   ###   J..   # .. ####.  #.#. #.!.  #.#..#.#  i}9L#....#.#  #....# #† #.##@#  #....#.... #...#..#.##.) #.###....##. .. #....##.....#.#  ## #####. ####........i9 #..... .iCBi!DiKiMa _An endoplasm is nearby!i0L M#####...## ##..### .........## J.. ##.##....# # .. ####. #...#########.#. #.!. #....#..##.......####....########.#..#...@# #†iL ##.######### #. #....#.......######.##...#..#.##.#####.....)#.###....##....... #. ........# ..# iwR iT 86.0 (1.0) _iY iZ i,+i+i,i3i]5,i}:Xi#;iB #.......†....# ###....####### #####...# ......##..#iC## .........##  J.. ##.##....# # .. ####.##...######.#. #.!..##.........#.#..#@# ##.......##8.0 (2#....#.# #######.#...# #†#.##.######### #.#.#iC#....#.......######.## # ####iEiKiMijK#.♣♣♣♣♣♣♣♣♣..# #.......†....#  ###.#########...###  ......##..# ### .........#J.. ##.##....# # .. ####.##...##########.#. #.@..##.....igL#.#..#.######.......####....#.# #######.#...#....# #†#.##.##.######### #.#.# #....#.......######.###...#..#.##.#####.....).#.###....##.#####.#####... #....##.....#.# #.i1UA9.0 (1i#[icid-400.0 (2iji{lX _f - a fuming inky potioni. DThe floor. You are here.ihimq/#.♣♣♣♣♣♣♣♣♣..# PolySwing2 the Tinkerer#.......†....# Coglin###....####### Health: 19/19 ========================#####...###Magic: 5/5========================......##..#AC: 3Str: 10### .........##EV: 11ir`Int: 14J.. ##.##....#SH: 0Dex: 12# .. ####.##...######### XL:  2 Next: 62% Place: Dungeon:1#.#. #.@..##............ Noise: ---------  Time: 400.0 (2.0)#.#..#.######.......###. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#....#.# #######.#... Cast: Kinetic Grapnel#....##†#.###.##.######### #.#.##....#.......######.## #...#..#.##.#####.....).i sy #.###....##.#####.#####. .. #....##.....#.# #.  _You see here a giant cockroach corpse. _You now have 18 gold pieces (gained 1). _You see here a giant cockroach corpse. _An endoplasm comes into view. _An endoplasm is nearby! isY_f - a fuming inky potionitiCzi'|iD 3iD iH iJ iM iN i2V 1####...### ......##..# ##### .........## J... ##.##....## ...####.##...####### #.#..#....##.......... #.#..#.######.......## #....#.# #.#.iV  #..@.# #†# #.##.######### #. #....#.......######.#..#.##.#####.....###....##.#####.####.. #....##.....#.# J   endoplasm (asleep)# #######.#### ####......... #......#.###.i8` &2ia +3.0 (3ih i^i i> ###....##### #####...### ##..####### .........## J...# ##.##....#  # ...####.##...###### #.#..#...... #.#..#.######.......##...@#.# #######.#i###....# #†# #.##.######### #.# #....#.......###### #...#..#.##.#####.... #.###....##.#####.### ... #....##.....#.#### ###########.#.### ####.......ii_4.0 (1Kinetic GrapneliŠ 2.......†... .##########...## ##..######## .........##S.J...# .# ....###########.#..#....##..#.#.@#.######..........#.# #######.###....# #†##.######### #. #....#.......######...#..#... #.#######.### S   ball python (constriction, asleep) ... #....##.....#.#### ###########.#.###iA iږ &5i i" ^ _A ball python comes into view.i٩ #.......†... PolySwing2 the Tinkerer ###....##### Coglin #####...###  Health: 19/19 ======================== ......##..#  Magic: 4/5===================----- ######## .........##  AC: 3Str: 10 S.J...# ##.##....#  EV: 11Int: 14 #.*..####.##...###### SH: 0Dex: 12 #.#*.#....##......... XL:  2 Next: 62% Place: Dungeon:1 #.#.@#.######.......# Noise: ---------  Time: 405.0 (0.0) #....#.# #######.# a) +0 hammer {Kamalj d) +0 dagger {Zorawa ###i....# #†# Cast: Kinetic Grapnel #.##.######### #.# #....#.......###### #...#..#.##.#####.... J   endoplasm (asleep) #.###....##.#####.### S   ball python (constriction, asleep) ... #....##.....#.#  ### ###########.#.### _f - a fuming inky potion _A ball python comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)iW J*iA**i J.  Aim: an endoplasm (asleep, 100% to hit)i#.......†... PolySwing2 the Tinkerer###....##### Coglin#####...###Health: 19/19 ========================......##..#Magic: 4/5===================-----######## .........##AC: 3Str: 10S.J...# ##.##....#EV: 11Int: 14#.*..####.##...###### SH: 0Dex: 12#.#*.#....##......... XL:  2 Next: 62% Place: Dungeon:1#.#.@#.######.......# Noise: ---------  Time: 405.0 (0.0)#....#.# #######.# a) +0 hammer {Kamalj d) +0 dagger {Zorawa###....#i #†# Cast: Kinetic Grapnel#.##.######### #.##....#.......#######...#..#.##.#####.... J   endoplasm (grapneled)#.###....##.#####.### S   ball python (constriction, asleep)... #....##.....#.#### ###########.#.###Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is almost dead.iz  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is almost dead.The endoplasm quivers.i30.J.i:=6.0 (1 _iiԋiye #.♣♣♣♣♣♣♣♣♣ #.......†.. ###....#### #####...### ##..########## .........##.S.....# ##.##....#  #.J..####.##...##### #.#@.#.....if #.#..#.######....... #....#.# #######.###....# #† #.##.######### #. #....#.......##### #...#..#.##.#####... #.###....##.#####.## ... #....##.....#.#ipiq&7iyif{W _The endoplasm closely misses you.iS v  The grapnel guides your strike.  You hit the endoplasm with your +0 hammer.i[ .S   ball python (constriction, asleep)il_ a708.2 (1.2Rev i,e ig M _You kill the endoplasm!i^  #.♣♣♣♣♣♣♣♣♣ PolySwing2 the Tinkerer #.......†.. Coglin ###....#### Health: 19/19 ======================== #####...###  Magic: 3/5==============---------- ......##..#  AC: 3Str: 10 ######### .........##  EV: 11Int: 14 .S*....# ##.##....#  SH: 0Dex: 12 #**..####.##...##### XL:  2 Next: 70% Place: Dungeon:1 #.#@.#....##........ Noise: =--------  Time: 408.2 (0.0) #.#..#.######....... a) +0 hammer {Kamalj d) +0 dagger {Zorawa #....#.# #######. i [33mCast: Kinetic Grapnel ###....# #† Rev  #.##.######### #. #....#.......##### S   ball python (constriction, asleep) #...#..#.##.#####... #.###....##.#####.## ... #....##.....#.# You hit the endoplasm with your +0 hammer. _You kill the endoplasm!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)i S S*iGS*Aim: a ball python (asleep, 100% to hit)i#.♣♣♣♣♣♣♣♣♣ PolySwing2 the Tinkerer#.......†.. Coglin###....#### Health: 19/19 ========================#####...###Magic: 3/5==============----------......##..#AC: 3iStr: 10######### .........##EV: 11Int: 14.S*....# ##.##....#SH: 0Dex: 12#**..####.##...##### XL:  2 Next: 70% Place: Dungeon:1#.#@.#....##........ Noise: =--------  Time: 408.2 (0.0)#.#..#.######....... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#....#.# #######. Cast: Kinetic Grapnel###....##† Rev #.##.######### #.#....#.......##### S   ball python (constriction, grapneled)#...#..#.##.#####...i8#.###....##.#####.##... #....##.....#.#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.i?UPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.  The ball python hisses angrily.i[M.S..i]19.2 (1 _i>diqfi'w # ♣PP..PP. #.♣♣♣♣♣♣♣♣ #.......†. ###....### #####...### ##..############ .........##.....S....# ##.##....#  #.@..####.##...#### #.#..#.... #.#..#.######..... #....#.# #######i):###....# # #.##.#########  #....#.......#### #...#..#.##.#####.. #.###....##.#####.#iW*iF1A.Sij2110ik7i:\ _The ball python closely misses you. x2ix  The grapnel guides your strike.  You hit the ball python with your +0 dagger.iۈi.i|51.4 (1.2Kinetic GrapnelRev i`iJO _You kill the ball python!iD)i5*3i+i5,i/ni0>iT23if3i5i5Q4=====i26i8,i8i:,i:i<,i=i{>i>======ic?i@,imAigC,i%DiBE,iEiG,iJHiI,i+JiK,i4Li@Ne5=====iNi4PiQ,iRiSiIU,iUiWi5Y,iYi.\inD #..♣ # ♣PP. #.♣♣♣♣ #..... ###... #####... ......############### ...............@......# ##.##...-30.4 (19.0).#####.###....####.## #.#..#....##( #.#..#.######.... #....#.# ##.. ###....# ... #.##.####..# #....#..... #...#..#.##.##isilu?=====-iu%1.4 (20izi}) _Found 3 boomerangs.i3iii  #..♣PP # ♣PP #. # ### ##### ......#..# #......# ##.###.#####.###....####.##iB #.# #.#..#....## #(# #.#..#.###### ..# #....#.#  ..# ###....#b   bat (asleep) ...b #.##. ..## #....# #...#..#.##.##i,0.0)i+2.4 (1iLi: V _A bat comes into view.i5  # .♣♣♣...####......##..#############.i7 ............# ##.###.#####@###....## #.# #.#..#...(.#.######..# #....#.# ####....#...b #.##.#######..## #....#......#.. #...#..#.##.#####...i<9 i9 i: ih@ Zb.biA =3Kinetic GrapneliF iH i # ♣PP PolySwing2 the Tinkerer #.♣♣♣ Coglin #.... Health: 19/19 ======================== ###.. Magic: 4/5===================----- #####.. AC: 3Str: 10 ......# EV: 11Int: 14 #..############# ....... SH: 0Dex: 12 #..............# ##.##.. XL:  2 Next: 75% Place: Dungeon:1 #.#####@###....####.##.. Noise: ---------  Time: 433.4 (0.0) #*# #.#..#....##.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa #b# #.#..#.######. Cast: Kinetic Grapnel ..# #....#.# ## iݡ..# ###....#  .... #.##.####### b   bat ..## #....#...... #.. #...#..#.##.## #.###....##.## _Found 3 boomerangs. _A bat comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit)i! # ♣PP PolySwing2 the Tinkerer#.♣♣♣ Coglin#.... Health: 19/19 ========================###.. Magic: 4/5===================-----#####.. AC: 3Str: 10......# EV: 11Int: 14#..############# ....... SH: 0Dex: 12#..............# ##.##.. XL:  2 Next: 75% Place: Dungeon:1#.#####@###....####.##.. Noise: ---------  Time: 433.4 (0.0)i >#*# #.#..#....##.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#b# #.#..#.######. Cast: Kinetic Grapnel..# #....#.# ##..# ###....#.... #.##.####### b   bat..## #....#......#.. #...#..#.##.###.###....##.## _Found 3 boomerangs. _A bat comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit)i L A bat comes into view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat but does no damage.i^M iQ '.iS 3=4.4 (1imW iZ P _The bat barely misses you.i # ♣PP PolySwing2 the Tinkerer #.♣♣♣ Coglin #.... Health: 19/19 ======================== ###.. Magic: 3/5==============---------- #####.. AC: 3Str: 10 ......# EV: 11Int: 14 #..############# ....... SH: 0Dex: 12i  #..............# ##.##.. XL:  2 Next: 75% Place: Dungeon:1 #.#####@###....####.##.. Noise: =--------  Time: 434.4 (0.0) #*# #.#..#....##.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa #b# #.#..#.######. Cast: Kinetic Grapnel ..# #....#.# ## ..# ###....#  .... #.##.####### b   bat ..## #....#...... #.. #...#..#.##.## #.###....##.##The kinetic grapnel hits the bat but does no damage. _The bat barely misses you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit)i # ♣PP PolySwing2 the Tinkerer #.♣♣♣ Coglin #.... Health: 19/19 ======================== ###.. Magic: 3/5==============---------- #####.. AC: 3Str: 10i, ......# EV: 11Int: 14 #..############# ....... SH: 0Dex: 12 #..............# ##.##.. XL:  2 Next: 75% Place: Dungeon:1 #.#####@###....####.##.. Noise: =--------  Time: 434.4 (0.0) #.# #.#..#....##.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa #b# #.#..#.######. Cast: Kinetic Grapnel ..# #....#.# ## ..# ###....#  .... #.##.####### b   bat ..## #....#...... #.. #...#..#.##.## #.###....##.##iAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.  You kill the bat!i| #  iR#..####  #.....#  #*#  #(#  ..#   ..# iK ....  ..##   #..    i'.ixv95.4 (1Kinetic Grapnel _iiwi3i i%i-F .♣♣♣...####......##..#############.#..............# ##.###.#####.###....##iQ. #@# #.#..#...(######..# #....#.# ##...# ###....#..... #.##.#########K   kobold (missile, asleep)K..... #....##...iJ6&0i93-6.4 (1i<i@z _A kobold comes into view. It is wielding a +0 short sword.ixl...####......##..#############.............# ##.#######.###....## #.# #.#..#...#######....# #....#.# ###....# ###... #..... #.##.#########..## #....#...... #.. #...#..#.##.##K###...il##.. ... ..### ##########itiu@-7iyi}P _You see here 3 boomerangs.i% i 3 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.1 XLs. Damage rating: 6 (Base [6 + 0 (Thrw)] x 100% (Str) x 100% (Fight)). i It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with ib ^ astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.”  -The Sydney Gazette and New South Wales Advertiser, 23 December 1804 (g)et.i%i.8h#.... PolySwing2 the Tinkerer###.. Coglin#####.. Health: 19/19 ========================......# Magic: 3/5==============----------#..############# ....... AC: 3Str: 10#..............# ##.##.. EV: 11Int: 14#.#####.###....####.##.. SH: 0Dex: 12#.# #.#..#....##.. XL:  2 Next: 79% Place: Dungeon:1#@# #.#..#.######. Noise: ---------  Time: 437.4 (1.0)i%:L#....# #....#.# ## a) +0 hammer {Kamalj d) +0 dagger {Zorawa#....# ###....#Cast: Kinetic Grapnel#..... #.##.#########..## #....#......#.. #...#..#.##.## K   kobold (missile)K.. #.###....##.####.. ... #....##...### ##########The kinetic grapnel hits the bat. _You kill the bat! _A kobold comes into view. It is wielding a +0 short sword. _You see here 3 boomerangs.  g - 3 boomerangs  The kobold shouts!i=W(((((iE.....i/==8i7i\ _You kill the bat! _A kobold comes into view. It is wielding a +0 short sword. _You see here 3 boomerangs.  g - 3 boomerangs  The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.iQ ###  ...  #.# #.#  #@#  #....#  iAR #....#   #.....  ##..##  #..  K.. i^R@ ##.. ...  ### iF ###  ...  #.# #.#  #@#  #....#   i#....#   #.....  ##..##  #..  K..  ##.. ...  ### i)iiSi&] _A kobold is nearby!i& ###  ...  #.# #.#  #@#  #....#   #....#   #.....  ##..## ijz #..  K..  ##.. ...  ### i9\  ###  ...  #.# #.#  #@#  #....#   #....#   #.....  ##..##  #..  K..  ##.. ...  ### i,b ic ih ibk ] _A kobold is nearby!ij ######## ....#..############# ...... #..............# ##.## #.#####.###....####.## #.# #.#..#....######.# #.#..#.#######..@.# #....#.# # #....# ###....#  #.....w #.##.###### ##..#### #....#..... #..# #...#..#.##.# K..# #.###....##.# w   dart slug (wandering)##... ... #....##.. K   kobold (missile) ##.#### #########i<K..i_F--9Kinetic Grapnelii\ _A dart slug comes into view.i ###. PolySwing2 the Tinkerer #####. Coglin ...... Health: 19/19 ========================iN #..############# ...... Magic: 2/5=========--------------- isC#..............# ##.##. AC: 3Str: 10 #.#####.###....####.##. EV: 11iInt: 14 #.# #.#..#....##. SH: 0i=Dex: 12 i٠####.# #.#..#.###### XL:  2 Next: 79% Place: Dungeon:1 i#..@.# #....#.# # Noise: ---------  Time: 439.4 (0.0) i#...*# ###....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ixs#....*w #.##.###### Cast: Kinetic Grapnel ##..#### #....#..... #K.# #...#..#.##.# i9...# #.###....##.# w   dart slug (wandering) ##... ... #....##.. K   kobold (missile) iҡ*##.#### ######### #### i|_A kobold is nearby! _A dart slug comes into view.i0Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i\HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)iߐ###. PolySwing2 the Tinkerer#####. Coglin...... Health: 19/19 ========================#..############# ...... Magic: 2/5=========---------------#..............# ##.##. AC: 3Str: 10#.#####.###....####.##. EV: 11Int: 14#.# #.#..#....##. SH: 0Dex: 12iA####.# #.#..#.###### XL:  2 Next: 79% Place: Dungeon:1#..@.# #....#.# # Noise: ---------  Time: 439.4 (0.0)#...*# ###....#a) +0 hammer {Kamalj d) +0 dagger {Zorawa#....*w #.##.###### Cast: Kinetic Grapnelij##..#### #....#.....#K.# #...#..#.##.#...# #.###....##.# w   dart slug (grapneled)iב##... ... #....##.. K   kobold (missile)##.#### #############Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The kinetic grapnel hits the dart slug.  iLThe dart slug is severely wounded.i%..w````Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is severely wounded.  The dart slug launches a dart at you.i%i̪.@..K.i4=40.4 (1i%iµO _The slug dart misses you.i8#####.......##..############# .#..............# ##.###.#####.###....####.##. #.# #.#..#....##.####.# #.#..#.#####....# #....#.# #...@# ###....# #.....w.##.##.#########K.######....#......i..# #...#..#.##.##...# #.###....##.###... ... #....##...##.#### ##########. ####.#....iii `K.w...ii .-1iiOi=v  The grapnel guides your strike.  You hit the dart slug with your +0 dagger.iD †K   kobold (missile)  You kill the dart slug!iqH 7---91=2.6 (1.2Rev _The kobold hits you with a +0 short sword.iMiTPh _Your Stealth skill increases to level 2!i #####.. PolySwing2 the Tinkerer ......# Coglin #..############# ....... Health: 17/19 =====================--- #..............# ##.##.. Magic: 1/5====-------------------- #.#####.###....####.##.. AC: 3Str: 10 #.# #.#..#....##.. EV: 11Int: 14 ####.# #.#..#.######. SH: 0Dex: 12 #....# #....#.# ## XL:  2 Next: 91% Place: Dungeon:1 #...@# ###....#  Noise: =--------  Time: 442.6 (0.0) #..K.†..##.##.####### a) +0 hammer {Kamalj d) +0 dagger {Zorawim~a ##..######....#...... Cast: Kinetic Grapnel #..# #...#..#.##.## Rev  ...# #.###....##.## ##... ... #....##... K   kobold (missile) ##.#### ########## #. ####. #.... _The kobold hits you with a +0 short sword. _Your Stealth skill increases to level 2!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)i\+i i3 X#####.. PolySwing2 the Tinkereri  i) A......# Coglinim  i #..############# ....... Health: 17/19 =====================---im #..............# ##.##.. Magic: 1/5====-------------------- #.#####.###....####.##.. AC: 3Str: 10 #.# #.#..#....##.. EV: 11Int: 14 ####.# #.#..#.######. SH: 0Dex: 12 #....# #....#.# ## XL:  2 Next: 91% Place: Dungeon:1 #...@# ###....#  Noise: =--------  Time: 442.6 (0.0) #..K.†..##.##.####### a) +0 hammer {Kamalj d) +0 dagger {Zorawa i_##..######....#...... Cast: Kinetic Grapnel in#..# #...#..#.##.## Rev i iG<...# #.###....##.##iz i-$##... ... #....##... K   kobold (missile) ##.#### ########## #. ####. #....Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!iR ###  ...  #.#          #..)  i#..#  ...#  ##... ...  ##.####   #. i  #.... ii u53.6 (1Kinetic Grapnel _i\iѲi: i ; i; i= iA 2=====i>A (i#....# #....#.#AC: 3Str: 10#....#####....#EV: 11Int: 14#..).†..##.##.##### SH: 0Dex: 12i$##..######....#.... XL:  2 Next: 95% Place: Dungeon:1#@.# #...#..#.##. Noise: ---------  Time: 449.6 (0.0)i4$ ....w**..# #.###....##. a) +0 hammer {Kamalj d) +0 dagger {ZorawaiU$.....##....... #....##. Cast: Kinetic Grapnel#### ##.#### #########.#ir$@####.#i$#.. w   dart slug (grapneled).#i$>#.####..i$###Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i%GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  i!%|The kinetic grapnel hits the dart slug.  The dart slug is moderately wounded.i;w..i ``Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  iThe kinetic grapnel hits the dart slug.  The dart slug is moderately wounded.The dart slug launches a dart at you.i%A(..iB#5i C3----=iMC50.6 (1i!IiL- _The slug dart hits you.i #.#####.###....####. #.# #.#..#....####.# #.#..#.## #....# #....#.#  #....#####....# #..).†..##.##.##### ##..######....#...i!i.#.##.##..# #...#..#.##.....w.@..# #.###....##..##....... #....###### ##.##### ####### iq#.#  #.# #. .#i # ## #. i2## ii:.wi`B6==--i'-1iiiv^&  i^RThe grapnel guides your strike.  You thump the dart slug with your +0 hammer!iqf1.i gi>n #.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 16/19 ====================----#....# #....#.#Magic: 1/5====--------------------inS#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 14# ##..######....#... SH: 0Dex: 12in6.#.##.##..# #...#..#.## XL:  2 Next: 112% Place: Dungeon:1.......@..# #.###....## Noise: =--------  Time: 452.8 (1.2)......##....... #....## a) +0 hammer {Kamalj d) +0 dagger {Zorawaio..#### ##.##### ####### Cast: Kinetic Grapnel#.#i3oe## Rev #.##.iQo.##.ino###.ioM##The kinetic grapnel hits the dart slug.  iotThe dart slug is moderately wounded.The dart slug launches a dart at you. io_The slug dart hits you.  The grapnel guides your strike.  You thump the dart slug with your +0 hammer!iDq _You kill the dart slug!You have reached level 3!i#|/  --more--ip  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i T 20/24663 6% i _Kinetic GrapnelYou feel clever. x2i6 i  Your brain swirls with designs for a ferroconverter N-90. You just need some _more time...i   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.1  25%  -2           b - Maces & Flails   0.0    -1   j + Forgecraft5.1  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1            i [40m   e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodging2.2  25%  -1      h + Stealth2.0  25%  -1                                 i ;[34m                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i!  i[  iD  i 6#.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 20/24 ====================---- iR #....# #....#.#Magic: 1/6====--------------------#....#####....# i AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12 i 6.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1.......@..# #.###....## Noise: =--------  Time: 452.8 (0.0)......##....... #....## a) +0 hammer {Kamalj d) +0 dagger {Zorawa i! Y.#### ##.##### ####### Cast: Kinetic Grapnel#.### Rev  iR P#.##..##.###. iv 3##You have reached level 3! i Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  i You feel clever. x2  Your brain swirls with designs for a ferroconverter N-90. You just need some _more time... i  i  i  i  ilH  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.1  25%  -2           b - Maces & Flails   0.0    -1   j + Forgecraft5.1  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1             iH[40m   e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodging2.2  25%  -1      h + Stealth2.0  25%  -1                                  iXI;[34m                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i|) i1 ic8#.#####.###....####.# PolySwing2 the Tinkerer i8#.# #.#..#....# Coglin####.# #.#..#.#### Health: 20/24 ====================---- i8#....# #....#.#Magic: 1/6 i'9====--------------------#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12 iS9V.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1.......@..# #.###....## Noise: =--------  Time: 452.8 (0.0) i{9......##....... #....## a) +0 hammer {Kamalj d) +0 dagger {Zorawa.#### ##.##### ####### Cast: Kinetic Grapnel i9#.### Rev #.##. i9'.##.###. i93##You have reached level 3! i:Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  i":You feel clever. x2  Your brain swirls with designs for a ferroconverter N-90. You just need some  i?:-_more time... i? iFB iJ iL ihY  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.1  25%  -2           b - Maces & Flails   0.0    -1   j + Forgecraft5.1  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1             iZ[40m   e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodging2.2  25%  -1      h + Stealth2.0  25%  -1                                  iLZ;[34m                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i>  iC #.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 20/24 ====================----#....# #....#.#Magic: 1/6====-------------------- iD#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1 i=D.......@..# #.###....## Noise: =--------  Time: 452.8 (0.0)......##....... #....## a) +0 hammer {Kamalj d) +0 dagger {Zorawa ipD.#### ##.##### ####### Cast: Kinetic Grapnel#.### Rev #.##. iD'.##.###. iD3##You have reached level 3! iDYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  iE:You feel clever. x2  i*EYour brain swirls with designs for a ferroconverter N-90. You just need some _more time... iJ iK iO iQ i  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2b - Launch Clockwork BeeForgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 56% 4  d - Forge Lightning Spire Air/Forgecraft 56% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii i\#.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 20/24 ====================----#....# #....#.#Magic: 1/6====--------------------#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12i.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1.......@..# #.###....## Noise: =--------  Time: 452.8 (0.0)......##....... #....## a) +0 hammer {Kamalj d) +0 dagger {Zorawa.#### ##.##### ####### Cast: Kinetic Grapnel#.### Rev #.##..##.###.##ihYou have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  Your brain swirls with designs for a ferroconverter N-90. You just need some _more time...iiMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 3? Y - Yes  N - Noi˔i(#.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 20/24 ====================----#....# #....#.#Magic: 1/6====--------------------#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1iЭ.......@..# #.###....## Noise: =--------  Time: 452.8 (0.0)......##....... #....## a) +0 hammer {Kamalj d) +0 dagger {Zorawa.#### ##.##### ####### Cast: Kinetic Grapnel#.### Rev #.##..##.###.##You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  i Your brain swirls with designs for a ferroconverter N-90. You just need some _more time...ig1=-3.8 (1 _iiiv2====-4.8 (2ii/i+5.8 (3ii$ _You start memorising the spell. You continue memorising. x2iiic _You finish memorising. Spell assigned to 'b'.iw iz  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft8% 3  b - Forge Blazeheart Golem Fire/Forgecraft 56% 4  c - Forge Lightning Spire Air/Forgecraft 56% 4 3 spell levels left i{ ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiii'#.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 21/24 =====================---#....# #....#.#Magic: 2/6========----------------#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1.......@..# #.###....## Noise: ---------  Time: 455.8 (0.0)......##....... #....## i a) +0 hammer {Kamalj d) +0 dagger {Zorawa.#### ##.##### ####### Cast: Kinetic Grapnel#.####.##..##.###.##Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  Your brain swirls with designs for a ferroconverter N-90. You just need some _more time... _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.ii7Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes  N - Noi i;p #.#####.###....####.# PolySwing2 the Tinkerer#.# #.#..#....# Coglin####.# #.#..#.#### Health: 21/24 =====================---#....# #....#.#Magic: 2/6========----------------#....#####....#AC: 3Str: 10#..).†..##.##.#### EV: 11Int: 16# ##..######....#... SH: 0Dex: 12.#.##.##..# #...#..#.## XL:  3 Next:  6% Place: Dungeon:1.......@..# #.###....## Noise: ---------  Time: 455.8 (0.0)......##....... #....## ip A a) +0 hammer {Kamalj d) +0 dagger {Zorawa.#### ##.##### ####### Cast: Kinetic Grapnel#.####.##..##.###.##Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  Your brain swirls with designs for a ferroconverter N-90. You just need some _more time... _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.6.8 (1 _This spell is quite dangerous to cast!2=7.8 (28.8 (3iIu i?w +9.8 (4i| i݀ _You start memorising the spell. You continue memorising. x3iV i6 i c _You finish memorising. Spell assigned to 'c'.i'y 3iYz i} : _i+ =3=i i Bi% l3====i i ,i i ~4==i' i ,iՕ i h====i+ ,i i@ O=id i ,i iN ,i i ,i i i. P4====i iخ ,i Xi ,i i R====i̾ Xi ,i, i ,i i5 ,i iO ,i& i f5====i i ,ir ,i i is BiD R====ik i ,i i| ,i i ,i iF Bi Bi N6====iA io i iP ,ih i i^ ,i i[ iH] ,i^ i3a ib ,ic i$f iCq  #............. #.#####.###...# # #. #.# #.#.iƄ #.#. #.#####.# #.#.#...# ### ..#....# #...........###..#....#####.JS....#...##.#..).†..##.%.....#.##.##..######. ##@#.##.##..# #... #...........# # ##......##....... #.####.###.########.####.# #.#.........###.# J   endoplasm (asleep)########.....# S   ball python (constriction, asleep)####### 509.8 (50.0)  An endoplasm and a ball python come into view.i -10.8 (51i F _Found a talisman of death.iRJ #............. PolySwing2 the Tinkerer #.#####.###... Coglin # # #. #.# #.#. Health: 24/24 ======================== #.#. #.#####.# #.#. Magic: 5/6====================---- #...# ### ..#....# #... AC: 3Str: 10 io........###..#....#####. EV: 11Int: 16 JS....#...##.#..).†..##. SH: 0Dex: 12 ..%.....#.##.##..######. XL:  3 Next:  6% Place: Dungeon:1 ##@#.##.##..# #... Noise: ---------  Time: 510.8 (0.0) #...........# #.## a) +0 hammer {Kamalj d) +0 dagger {Zorawa ##......##.......  Cast: Kinetic Grapnel #.####.###.#####  ###.####.# #.#  i.........###.#  J   endoplasm (asleep) ########.....#  S   ball python (constriction, asleep) ####### An endoplasm and a ball python come into view. i_Found a talisman of death.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei9 i****@i{ 9.*i+ B.*.i4 >.*iM 9.*iA**iͣA**ijA**i iw #............. PolySwing2 the Tinkerer#.#####.###... Coglin# ##. #.# #.#. Health: 24/24 ========================#.#.#.#####.# #.#. Magic: 6/6========================#...# ### ..#....# #... AC: 3Str: 10........###..#....#####. EV: 11ip Int: 16JS....#...##.#..).†..##. SH: 0Dex: 12..%.....#.##.##..######. XL:  3 Next:  6% Place: Dungeon:1##@#.##.##..# #... Noise: ---------  Time: 510.8 (0.0)#...........# #.## a) +0 hammer {Kamalj d) +0 dagger {Zorawa##......##.......Cast: Kinetic Grapnel#.####.###.########.####.# #.#.........###.#J   endoplasm (asleep)########.....#i S   ball python (constriction, asleep)#######i An endoplasm and a ball python come into view. _Found a talisman of death.  i' :Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiT /Shift-Dir - straight linei :Okay, then.i i ig . _ih is #............. PolySwing2 the Tinkerer#.#####.###... Coglin# ##. #.# #.#. Health: 24/24 ========================#.#.#.#####.# #.#. Magic: 6/6========================it #...# ### ..#....# #... AC: 3Str: 10........###..#....#####. EV: 11Int: 16JS....#...##.#..).†..##. SH: 0Dex: 12..%.....#.##.##..######. XL:  3 Next:  6% Place: Dungeon:1##@#.##.##..# #... Noise: ---------  Time: 510.8 (0.0)#...........# #.## a) +0 hammer {Kamalj d) +0 dagger {Zorawait ##......##.......Cast: Kinetic Grapnel#.####.###.#####it ###.####.# #.#.........###.#i u $J   endoplasm (asleep)########.....#S   ball python (constriction, asleep)i/u V#######An endoplasm and a ball python come into view. i_u _Found a talisman of death.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iu Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iu 6_Okay, then.i!i ~Quiver which action? ([-] to clear) i `Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapneli=!c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on!i" !i #............. PolySwing2 the Tinkerer#.#####.###... Coglin# ##. #.# #.#. Health: 24/24 ========================#.#.#.#####.# #.#. Magic: 6/6========================#...# ### ..#....# #... AC: 3Str: 10........###..#....#####. EV: 11Int: 16JS....#...##.#..).†..##. SH: 0!i Dex: 12..%.....#.##.##..######. XL:  3 Next:  6% Place: Dungeon:1##@#.##.##..# #... Noise: ---------  Time: 510.8 (0.0)#...........# #.## a) +0 hammer {Kamalj d) +0 dagger {Zorawa##......##.......Cast: Construct Spike Launcher#.####.###.########.####.# #.#.........###.#!iDz J   endoplasm (asleep)########.....#!i S   ball python (constriction, asleep)#######An endoplasm and a ball python come into view. !i _Found a talisman of death.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  !i "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.!if !i !i "iˍ#............. PolySwing2 the Tinkerer#.#####.###... Coglin# ##. #.# #.#. Health: 24/24 ========================#.#.#.#####.# #.#. Magic: 4/6================--------#...# ### ..#....# #... AC: 3Str: 10........###..#....#####. EV: 11Int: 16JS....#...##.#..).†..##. SH: 0Dex: 12..%.....*.##.##..######. XL:  3 Next:  6% Place: Dungeon:1#*@*.##.##..# #... Noise: ---------  Time: 510.8 (0.0)#..[47"iZm.........# #.## a) +0 hammer {Kamalj d) +0 dagger {Zorawa##......##.......Cast: Construct Spike Launcher#.####.###.########.####.# #.#.........###.#J   endoplasm (asleep)########.....#S   ball python (constriction, asleep)#######"iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then."iÎCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate"i>.@"i >.."i}.#Shift-Dir - straight line _Okay, then.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall."i| X #."is "iC| #............. PolySwing2 the Tinkerer#.#####.###... Coglin# ##. #.# #.#. Health: 24/24 ========================#.#.#.#####.# #.#. Magic: 6/6========================"i| #...# ### ..#....# #... AC: 3Str: 10........###..#....#####. EV: 11Int: 16JS....#...##.#..).†..##. SH: 0Dex: 12..%.....#.##.##..######. XL:  3 Next:  6% Place: Dungeon:1##@#.##.##..# #... Noise: ---------  Time: 510.8 (0.0)"i} #...........# #.## a) +0 hammer {Kamalj d) +0 dagger {Zorawa##......##......."i6} Cast: Construct Spike Launcher#.####.###.#####"iW} 3###.####.# #.#.........###.#J   endoplasm (asleep)"i} ########.....#S   ball python (constriction, asleep)#######Shift-Dir - straight line _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  "i} Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate"i :Okay, then."i% "i "iv . _#ij% #..########## #......... #.#####.###. # # #. #.# #.# #.#. #.#####.# #.###...##### ..#....# #.^........###..#....######i&JS....#...##.#..).†..##...%...@.#.##.##..##########+###.#.##.##..# #.. #...........# #.###......##....... #.####.###.##### ###.####.# #.# .........###.#########....#i2&..#########i4#i421.8 (1 _#i9#i;$is #..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12.JS....*...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1...%...@.#.##.##..###### Noise: ---------  Time: 511.8 (0.0)####+#**[37$i m.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Construct Spike Launcher##......##.......#.####.###.########.####.# #.#J   endoplasm (asleep).........###.#S   ball python (constriction, asleep)########.....########Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate$im *@Dir - look around, f - activate _Okay, then.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.%i#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10%iS##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12%iC.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1%i...%...@.#.##.##..###### Noise: ---------  Time: 511.8 (0.0)%iз>####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa%i#...........# #.# Cast: Construct Spike Launcher##......##.......%i#.####.###.########.####.# #.#%i=J   endoplasm (asleep).........###.#%i`S   ball python (constriction, asleep)########.....#%i@####### _Okay, then.%iCasting: Construct Spike Launcher (safe; 3% risk of failure)  %iָPress: ? - help, Q - select action, ( or ) - cycle%i3}Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.%i;==2.8 (1 _%i=%i&im&i,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs &i`Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities&iz[!] focus mode: off|on*i*i#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12*iU.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0)####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##.......#.####.###.########.####.# #.#*i J   endoplasm (asleep).........###.#S   ball python (constriction, asleep)########.....######## _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  *iBJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.*iL*i*i*i  #..########## PolySwing2 the Tinkerer #............ Coglin #.#####.###.. Health: 24/24 ======================== # # #. #.# #.# Magic: 3/6============------------ #.#. #.#####.# #.# AC: 3Str: 10 ##...##### ..#....# #.. EV: 11Int: 16 ^........###..#....##### SH: 0Dex: 12 *i 2.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1 ...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0) ####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa #...........# #.# Cast: Kinetic Grapnel ##......##.......  #.####.###.#####  ###.####.# #.#  J   endoplasm (asleep) *id .........###.#  S   ball python (constriction, asleep) ########.....#  ####### A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*i'e****@+iqV..**+ik `**%.,ixF,i P#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1,i Q-...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0)####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##.......#.####.###.########.####.# #.#J   endoplasm (asleep).........###.#S   ball python (constriction, asleep)########.....########A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,i[:Okay, then.,i],id,isg. _,ic,i#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10,i*##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0)####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##.......#.####.###.########.####.# #.#J   endoplasm (asleep).........###.#S[,i40m   ball python (constriction, asleep)########.....########A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.,iX/,i9#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0)####[39,i;";49m+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##.......#.####.###.########.####.# #.#J   endoplasm (asleep).........###.#S   ball python (constriction, asleep)########.....########A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.,im,iAw#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3Str: 10##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12,ix.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0)####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##.......#.####.###.########.####.# #.#J   endoplasm (asleep).........###.#S   ball python (constriction, asleep)########.....########A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( ,ixor ) - cycleShift-Dir - straight line _Okay, then.,ii,ir#..########## PolySwing2 the Tinkerer#............ Coglin#.#####.###.. Health: 24/24 ========================# ##. #.# #.# Magic: 4/6================--------#.#.#.#####.# #.# AC: 3,ixStr: 10##...##### ..#....# #.. EV: 11Int: 16^........###..#....##### SH: 0Dex: 12.JS....#...##.#..).†..## XL:  3 Next:  6% Place: Dungeon:1...%...@.#.##.##..###### Noise: ==-------  Time: 512.8 (0.0),i+####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##.......,i>#.####.###.########.####.# #.#J   endoplasm (asleep).........###.#S   ball python (constriction, asleep)########.....#,i{#######A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  ,i"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.,i B #.. ## # #.#####.### #.#. #. #.# #. #.#. #.#####.# #.#...##### ..#....# ##^........###..#....#.JS....#...##.#..).†..#...%..@..#.##.##..#+###.#.##.##..# # #.....# #. ##......##. #.####.###.##### ###.####.# #.# .........###.# ########.....#  #,iv ,i ,i ..JSJwandering)S),i J-3.8 (1Kinetic Grapnel,i K _The ball python hisses angrily.-ig6 #..######### PolySwing2 the Tinkerer #........... Coglin # # #.#####.###. Health: 24/24 ======================== #.#. #. #.# #. Magic: 3/6============------------ #.#. #.#####.# #. AC: 3Str: 10 ###...##### ..#....# #. EV: 11Int: 16 #^........###..#....#### SH: 0Dex: 12 #.......#...##.#..).†..# XL:  3 Next:  6% Place: Dungeon:1 #..JS**@..#.##.##..##### Noise: =--------  Time: 513.8 (0.0) #####+###.#.##.##..# #. a) +0 hammer {Kamalj-i*7x d) +0 dagger {Zorawa #...........# #. Cast: Kinetic Grapnel ##......##....... #.####.###.##### ###.####.# #.#  J   endoplasm (wandering) .........###.#  S   ball python (constriction) ########.....#  ####### _Okay, then. _The ball python hisses angrily.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle-i[7\Shift-Dir - straight lineAim: a ball python (77% to hit)-iV #..######### PolySwing2 the Tinkerer#........... Coglin# ##.#####.###. Health: 24/24 ========================#.#.#. #.# #. Magic: 3/6============------------#.#.#.#####.# #. AC: 3Str: 10###...##### ..#....# #. EV: 11Int: 16#^........###..#....#### SH: 0-ij Dex: 12#.......#...##.#..).†..# XL:  3 Next:  6% Place: Dungeon:1#..JS**@..#.##.##..##### Noise: =--------  Time: 513.8 (0.0)#####+###.#.##.##..# #. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #. Cast: Kinetic Grapnel##......##.......#.####.###.########.####.# #.#J   endoplasm (wandering).........###.#S   ball python (constriction, grapneled)########.....########Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [-i? 37ma ball python (77% to hit)  The kinetic grapnel hits the ball python.  The ball python is severely wounded.-i% .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.  The ball python is severely wounded.  The endoplasm quivers.-i% -i, }.JS.J-i. 24.8 (1 _-i3 -i6 .i#..##.# # #.#####.###.#.#. #. #.# #.##.#. #.#####.# #.####...##### ..#....# #.#^........###..#....##.#...##.#..).†..##...JS..@.#.##.##..######+###.#.##.##..# #.#.....# #.###..#.####.####.####.# #.# .iA.........###.# ##### .i.i.i .ij%J.S-5.i[/i }  The grapnel guides your strike.  You puncture the ball python with your +0 dagger!/i /i .J.8=7.0 (1.2Rev /i /i O _You kill the ball python!0i'^ #..########## PolySwing2 the Tinkerer #............ Coglin # # #.#####.###.. Health: 24/24 ======================== #.#. #. #.# #.# Magic: 2/6========---------------- #.#. #.#####.# #.# AC: 3Str: 10 ###...##### ..#....# #.. EV: 11Int: 16 #^........###..#....##### SH: 0Dex: 12 #.......#...##.#..).†..## XL:  3 Next:  8% Place: Dungeon:1 0i3_#...%.J*@.#.##.##..###### Noise: =--------  Time: 517.0 (0.0) #####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa #...........# #.# Cast: Kinetic Grapnel ##......##.......  Rev  #.####.###.#####  ###.####.# #.#  J   endoplasm .........###.#  ########.....#  0ip_####### You puncture the ball python with your +0 dagger! _You kill the ball python!0i_Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)0i #..########## PolySwing2 the Tinkerer#............ Coglin# ##.#####.###.. Health: 24/24 ========================#.#.#. #.# #.# Magic: 2/6========----------------#.#.#.#####.# #.# AC: 3Str: 10###...##### ..#....# #.. EV: 11Int: 16#^........###..#....##### SH: 0Dex: 120i] #.......#...##.#..).†..## XL:  3 Next:  8% Place: Dungeon:1#...%.J*@.#.##.##..###### Noise: =--------  Time: 517.0 (0.0)#####+###.#.##.##..# #.. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........# #.# Cast: Kinetic Grapnel##......##....... Rev #.####.###.########.####.# #.#J   endoplasm.........###.#########.....########You puncture the ball python with your +0 dagger! _You kill the ball python!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, (0i  or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)0iXl _You kill the ball python!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm but does no damage.0ib'.J0ib18.0 (1 _0ik0im2ifu * You hit the endoplasm with your +0 hammer.  The endoplasm is moderately wounded.2iEN  You hit the endoplasm but do no damage. The rocky spike skewers the endoplasm.2iS)2i&.2i12=9.2 (1.2Kinetic GrapnelRev+ 2i~2i4M _You kill the endoplasm!3i Rev 3====3io 3i 33i 3iN 3i+ <====3i+ 3i ,3i 3i 3i. 3i 3i ,3i 3im 3i 3iy 3i 3i\ 3i 3i ;43i6 +====3i 3i ,3i 3iY ,3i6 3i 3i* 3i 3i 3i1 <====3i 3i ,3i 3iq ,3iZ 3i" ,3i # 3i$ 3i,% 3i% 3i' ,3i( 3i) 3i) :5====3i* 3i{* 3i+ ,3i&, 3i- ,3iq- 3ib. ,3i/ 3iV1 3i1 <====3ik2 3i3 3i'4 3i5 3i6 3i7 3i7 3i~9 3i9 3i: 3i< 3i5< 3i= 3i> ,3i? 3iA 3iA #63iB +====3iB 3irF 3i%H 3iNH 3iH 3iJ 3iT 5#. #b #..######## #. #.......... # #. #.#####.## #.#. #. #.# #3il  #.#. #.#####.#  ###...##### ..#....#  #^....@...###..#....-- #.......#...##.#..).†#...%.....#.##.##..########+###.#.##.##..# # #...........# # ##......##...... b   bat (asleep) #.####.###.#### ###.####.# #.#.........###.#53.2 (34.0)--4.2 (353iq 3i7t V _A bat comes into view.6i  <imH*  A rock wall.<i\ PolySwing2 the Tinkerer#.#Coglin#.#<i Health: 24/24 ========================#J.Magic: 4/6================--------#b# #..####### AC: 3Str: 10<i #.# #......... EV: 11Int: 16<i # #.# #.#####.## SH: 0Dex: 12<i` *#.#.# #. #.# XL:  3 Next: 12% Place: Dungeon:1#.#@# #.#####.# Noise: ---------  Time: 557.2 (0.0)<i 1###...##### ..#....# a) +0 hammer {Kamalj d) +0 dagger {Zorawa#^........###..#....## Cast: Construct Spike Launcher#.......#...##.#..).†.#...%.....#.##.##..########+###.#.##.##..#J   endoplasm#...........#b   bat (asleep)##......##.....#.####.###.### <i 3_The endoplasm quivers.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.<i ;==8.2 (1 _<i <i =i/GQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on>iE>i PolySwing2 the Tinkerer#.#Coglin#.#Health: 24/24 ========================#J.Magic: 4/6================--------#b# #..####### AC: 3Str: 10#.# #......... EV: 11Int: 16# #.# #.#####.## SH: 0Dex: 12#.#.# #. #.# XL:  3 Next: 12% Place: Dungeon:1#.#@# #.#####.# Noise: ==-------  Time: 558.2 (0.0)###...##### ..#....# a) +0 hammer {Kamalj d) +0 dagger {Zorawa#^[4>in!?0m........###..#....## Cast: Kinetic Grapnel#.......#...##.#..).†.#...%.....#.##.##..########+###.#.##.##..#J   endoplasm#...........#b   bat (asleep)##......##.....#.####.###.### _The endoplasm quivers.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.>is&>i'>i   PolySwing2 the Tinkerer #.# Coglin #.# Health: 24/24 ======================== #J. Magic: 3/6============------------ #b# #..####### AC: 3Str: 10 #*# #......... EV: 11Int: 16 # #*# #.#####.## SH: 0Dex: 12>i  #.#*# #. #.#  XL:  3 Next: 12% Place: Dungeon:1 #.#@# #.#####.#  Noise: ==-------  Time: 558.2 (0.0) ###...##### ..#....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #^........###..#....## Cast: Kinetic Grapnel >i #.......#...##.#..).†. #...%.....#.##.##..### #####+###.#.##.##..#  J   endoplasm #...........#  b   bat (asleep) ##......##..... #.####.###.###A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  >iŨ *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)?iPolySwing2 the Tinkerer#.#Coglin#.#Health: 24/24 ========================#J.Magic: 3/6============------------#b# #..####### AC: 3Str: 10#*# #......... EV: 11Int: 16?ia># #*# #.#####.## SH: 0Dex: 12#.#*# #. #.# XL:  3 Next: 12% Place: Dungeon:1#.#@# #.#####.# Noise: ==-------  Time: 558.2 (0.0)###...##### ..#....# a) +0 hammer {Kamalj d) +0 dagger {Zorawa#^........###..#....## Cast: Kinetic Grapnel#.......#...##.#..).†.?i#...%.....#.##.##..########+###.#.##.##..#J   endoplasm#...........#b   bat (grapneled)##......##.....?i#.####.###.###Aiming: Kinetic Grapnel (safe; 2% risk of failure)  ?i"*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  ?ipThe kinetic grapnel hits the bat.  The bat is moderately wounded.?iB?iI?ib>.J..b?ii:-9.2 (1 _?i=?i @i!,  The grapnel guides your strike. You hit the bat with your +0 dagger.  The bat is severely wounded.You hit the bat with your +0 hammer.@i, @i5 ?.J†@i@: 4-60.4 (1.2Rev @iA @iQE G _You kill the bat!Ai  PolySwing2 the Tinkerer #.# Coglin #.# Health: 24/24 ======================== #.. Magic: 2/6========---------------- #.# #..####### AC: 3Str: 10 #J# #......... EV: 11Int: 16 Ai]b# #*# #.#####.## SH: 0Dex: 12 #.#*# #. #.#  XL:  3 Next: 14% Place: Dungeon:1 #.#@# #.#####.#  Noise: =--------  Time: 560.4 (0.0) ###...##### ..#....#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #^........###..#....## Cast: Kinetic GrapnelAi #.......#...##.#..).†. Rev  #...%.....#.##.##..### AiՅ#####+###.#.##.##..#  J   endoplasm #...........#  ##......##..... Aix#.####.###.###You hit the bat with your +0 hammer. _You kill the bat!AiHAiming: Kinetic Grapnel (safe; 2% risk of failure)  AiԆ(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)AiYN J*Ai  J*Aim: an endoplasm (98% to hit)BiVPolySwing2 the Tinkerer#.#Coglin#.#Health: 24/24 ========================BiAD#..Magic: 2/6========----------------#.# #..####### AC: 3Str: 10#J# #......... EV: 11Int: 16# #*# #.#####.## SH: 0Dex: 12Bim)#.#*# #. #.# XL:  3 Next: 14% Place: Dungeon:1Bi #.#@# #.#####.# Noise: =--------  Time: 560.4 (0.0)Bi###...##### ..#....# a) +0 hammer {Kamalj d) +0 dagger {Zorawa#^........###..#....## Cast: Kinetic GrapnelBi#.......#...##.#..).†. Rev #...%.....#.##.##..########+###.#.##.##..#J   endoplasm (grapneled)#...........#Bi=##......##.....#.####.###.###Aiming: Kinetic Grapnel (safe; 2% risk of failure)  BitVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  Bi!The endoplasm is lightly wounded.BifvBi}4.J†Bi4~11.4 (1 _BiBi`Di#.#.# #..#######.......# #J#####.###.#†# #.# #.#.########..@##### ..#...#^........####.......#...##.#..).†.%.....#.##.##..#######+###.## #.........#......##..... #.####.###.##### #*Dit  The rocky spike skewers the endoplasm.Di&.Diq8-2Kinetic GrapnelDiDiM _You kill the endoplasm!EiA1M#.####### ........# #.######.###.#†#  #.#@# #.########...#####  ^........###..#....###.......#...##.#..).†. Rev .#.##.. ## Ei&CJ-3Ei[IEi>JFip3FirFiYtFitFiyXFirzFizFix{Fi}Fi~V3====Fi~Fi,FiFi?FimFi6FiFi9FiFiňFii<====FiFiBFi%,FiFi,FiFiFiFiFi,FiFiݚf4====FiFi,FiCFiOFiħFi&====Fi&FiFi,FiFi,FiFi,FiFi,FiFi,FiFi@Fi~P5====FiFipFiFinFi0,Fi5Fi,FiFiFiH5====FiFi,FiFijFiFiQFi;,FiFiBFi,FiFi<FiN6====FiFiFicFiFiFiFiFiFiFi`<====FiFiFi,FiFiA7 _You open the door.Fi3FiFi@  There is an open door here.FiFi _Fig Fi Fi ,FiEFiFiFiFFiJFiFi,FiFiFi\FiFiFi!Fi#,Fi$Fi (Fi*,Fi+Fi^-Fi/,Fi/Fi2Fi3,Fi4Fi 5Fi5,Fiu6Fi7FiE9,Fi9FiE<Fi=,Fi>Fi@Fi>BFiqBFiCFi?EFiFFi GFiGFiIFiKFiHKFiLFiNFifOFiOFiPFiRFiS,FiTFixV,FiVFiaXL _You now have 27 gold pieces (gained 9).FiRYFiYFiZFi[Fi\,FiK]Fi;^Fi?_,FiF`FibFic,FidFi fFigFigFigFihFiPi,FiiFik,FigkFilM _You now have 40 gold pieces (gained 13).FibmFimFi"nFioFip,FigqFirFi8sFiisFisFitFi0u,FiuFi9vFiv,FipwFizxFixFiyFiJyFi/zFizFizFi|{Fi{Fi|,Fi|Fi}Fib~Fi~Fi~Fi!FiRFiFiFiFi,FiFizFiO,FiFiFi0Fi^FiՋFi(Fi,FiFi1Fiɐ,Fi9Fi^Fi,FiBFidFi,FiJFiʖFizFiFiҗFipFiPFiFiFiFiFi FiiFiFiFiFi FiFiSFiFilFiFiFiFiOFidFi8,FiͩFiߪFiͫFiFiMFirFi7,FiƮFiͯFi5FiqFi'FiPFiTFiFiFiLFi9FihFi˺FiFiFi!Fi'FiFiFiFiFiFi,Fi]FibFi:,FiFiFirFiFiFiFiFiFiFiFiFiFiFi&Fi',FiaFinFi3,FiFiFiwFiFiFiFiFiFiLFiUFi8FilFi_Fi!Fi.w### ..#>Fiv##. ...#.# ...######.# ...# #.# .....##...# Fi#.#.###.......# #.....>......# ..###.# #.@############# ..Fi*66906.0)Fi #.#.# #..............# ###.#.# #.#####.###....###.#†# #.# #.# #.#..#..FiJ#.#.# #.#####.# #.#..#.###...##### #..#....# #....#.#Fit#^........###..#....#####....##.......#...##.#..).†..##.##.##Fio#...%.....#.##.##..######....#.FiFi-707FiPFi> _Found two stone staircases leading down.Hi HiHiHi HigHiHiHi6HiaHiHiuHi,HiHiHi%=..##..... #.)###.##.. #.##.. #........ # #.. #.......#.. ####...#>#..Hia&@ #........ # #.##...# .#####.###.#.......##@..# ##4.4 (4.0)##.......## ##Hi&,....>......## ....###.#.#####..############# .#.#.# #..............# ##..#.# #.#####.###....####.#.#†# #.# #.# #.#..#....#Hi'#.# #.#####.# #.#..#.#### Hi?'###...##### #..#....# #....#.#HiI.Hi0+5.4 (5HiW6Hi9' _Found a hand axe.Hik 3Hil Hip Hir Hiv BHiHx Hix Hiy Hiu{ Hi>} Hiz} HiH~ Hi Hi Hi( Hi, Hig Hi ,Hi Hi R  There is a stone staircase leading down here.Hik Hi  _HiЏ Hi HiX ,HiC Hiܗ Hi% Hij Hi Hi Hiϝ ,Hi Hi Hi HiZ Hiǣ Hi Hiܬ ,Hi Hi8 Hi /#......#####.##∩ #...#..# #.#.#. #...#..#####.#.###.##...##...>.....###............)#.....#.....###........†...#.....###..#...♣♣♣♣♣♣Hi i ##.##.............♣..PP. #.......@......#..♣.†.P..86.4 (11.0) #..###.##..##.....♣P...PP #.)###.##..##.##..♣PP.<.P #..........##.##..♣..P #.............##..♣..PP.. ####...#>###..#####..♣PP..P.  #................ # ♣PP..PP Hi0  #.##...#########.# #.♣♣♣♣♣♣♣  .#####.##...# # #.......† Hi\ Hi ,7.4 (12Hip Hi 3 _Found Neasipti's Book Shoppe.JiO3JiPJiuSJiUJiVJiY,Ji[,Ji\Ji_Ji`,JiaJicJieJieJifJihJiFj,Ji/kJilJim,Ji%nJinJimo,JioJiosJi'wYWelcome to Neasipti's Book Shoppe! What would you like to do?  a -  338 gold Vehumet's Encyclopedia of Conflictb -  468 gold a book of Armaments  c -  208 gold a book of Cantrips  d -  286 gold a book of Displacement  e -  234 gold a book of Spatial Translocations  f -  286 gold a book of Touch  Jiwg -  520 gold a book of the Moon  h -  572 gold the Unrestrained Analects You have 40 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listLiN###..#### #...... PolySwing2 the Tinkerer#...>...###.##... Coglin###.........##... Health: 24/24 ========================#.............. Magic: 6/6========================########..##..##.###.. AC: 3Str: 10...................... EV: 11Int: 16########............#. SH: 0Dex: 12#.##......#####.#. XL:  3 Next: 18% Place: Dungeon:1#@##...#..# #.#. Noise: ---------  Time: 694.4 (7.0)#.##...#..#####.#. a) +0 hammer {Kamalj d) +0 dagger {Zorawa###.##...##...>..... Cast: Kinetic Grapnel#...LiOQ.........)#.....##.....###........†.#.....###..#...♣♣♣♣ ##.##.............♣..PP #..............#..♣.†.P #..###.##..##.....♣P...  _You now have 40 gold pieces (gained 13). _Found two stone staircases leading down. _Found a hand axe. _There is a stone staircase leading down here. _Found Neasipti's Book Shoppe.  There is an entrance to Neasipti's Book Shoppe here.LiWLi;Y. _MiCMiC3MiIMimJMiMOP _MiP,MiQMiSMi]V,MiWMiYMi]BMie_MiaMi2bMicMieMiUiBMi-kMim,MixnMiZrMiLsMisMitMivMiBy,Mi@zMi'|Mi|~,MiMi MiMiuMiMMiMiߍMijMinMiMiݓ,MiMMiMi˙,MiMiMi,MiMiԟMi,MiMiMi,MiMi MiS #####.## ... ###..####.# #...>..# ### ..# #... #.## ########..## #.% .#########.......# #.##....711.4 (17.0).....# #∩##.. ###...# #.##...# #...####.##...## #....#... #....##.....###. #....##.....###.MiS ####.##......... #..........MiMir,2.4 (18MiMitwo stone staircases leading down. _Found a hand axe. _There is a stone staircase leading down here. _Found Neasipti's Book Shoppe. _Found a quill talisman.Oiv3OiwOibzOiXOi,OiOiC  You see here a quill talisman.Oi5 _OiOiOi,Oi`OiOi,OiOi6Oi,OiOiOikOi֢OiOiFOi"OiiOiSOiOiwOiOiOi0Oi,OiDOi>OiZ# ### #.##..r..# #.# .###..##.# #.##......##.# ##........####### ####Oi#..............# ###..##.##.##.# ##...........# ###..##@......# #####.##########.# #.%........... #.############ #.#...# #.# #.....# #∩# r   rat (asleep) ###...# #.# #...####.# #....#....Oi,20Oiq,3.4 (11OiOi V _A rat comes into view.Pi1 O##### #..r..# ###..##.###......##.# #...#........####### ##..............# ####.##.##.#....@......###..##.......# ...####.##########. #.# #.%......... ... #.############# #.#...∩Piy2 f###...# ####.#Pi: Pi= 14.4 (1.0)PiB Pi=E Qi86}#ß #######.. #..r.. ...###..##.###........##.# #...........####### ##............# ###..##@##.##.#...## #..##.......# ... #.#####.##########Qi*7.## #.# #.%......... ...############ #.#...∩###...# Qi?Qi:C&5Qi\IQi8KRi#ß #######.. #..r..# ...###..##.##........##.# #...####### ###....@.........# ####.##.##............### #..##.......#.... #.#####.##########.## #.# #.%......... ...############ #.#...∩RiRi=6Kinetic GrapnelRiRRiSi< u#ß ######.. #..r..# ...###..##.###........##.# #...####### ##............# ##..##.##.##.#.Si'> #..........## #..##.......#... #.#####.##########.## #.# #.%......... ...############ #.#.Si E SiH &7SiO SiP UiOUiPQQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  UiQoc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onVixViPolySwing2 the TinkererCoglin### Health: 24/24 ========================#.# Magic: 6/6========================ß ########.# AC: 3Str: 10.. #..r..##.# EV: 11ViInt: 16...###..##.##.## SH: 0Dex: 12........##.##... XL:  3 Next: 18% Place: Dungeon:1#....@...####### #### Noise: ---------  Time: 727.4 (0.0)#..............# ## a) +0 hammer {Kamalj d) +0 dagger {ZorawaViw#..##.##.##.##. Cast: Construct Spike Launcher#...........####..##.......#.... #.#####.########## r   rat (asleep).## #.# #.%............ #.##########Vi#### #.#...# #.# _There is a stone staircase leading down here. _Found Neasipti's Book Shoppe. Viӯ_There is an entrance to Neasipti's Book Shoppe here. _Found a quill talisman. _You see here a quill talisman. _A rat comes into view.ViViViViVi PolySwing2 the TinkererCoglin### Health: 24/24 ========================#.# Magic: 4/6================--------ß ########.# AC: 3Str: 10.. #..r..##.# EV: 11Int: 16...###..##.##.## SH: 0Dex: 12Vi ........*#.##... XL:  3 Next: 18% Place: Dungeon:1#....@...####### #### Noise: ---------  Time: 727.4 (0.0)#..............# ## a) +0 hammer {Kamalj d) +0 dagger {Zorawa#..##.##.##.##. Cast: Construct Spike Launcher#...........####..##.......#.... #.#####.########## r   rat (asleep).## #.# #.%............ #.##########ViJ #### #.#...# #.# _Found a quill talisman. _You see here a quill talisman. _A rat comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateViH#@You see here a quill talisman. _A rat comes into view.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  ViEPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Wi:#*Wi`PolySwing2 the TinkererCoglin### Health: 24/24 ========================#.# Magic: 4/6================--------ß ########.# AC: 3Str: 10Wi.. #..r..##.# EV: 11Int: 16...###..##.##.## SH: 0Dex: 12........##.##... XL:  3 Next: 18% Place: Dungeon:1#....@...####### #### Noise: ---------  Time: 727.4 (0.0)#..............# ## a) +0 hammer {Kamalj d) +0 dagger {Zorawa#..##.##.##.##. Cast: Construct Spike LauncherWi5#...........####..##.......#.... #.#####.########## r   rat (asleep).## #.# #.%............ #.############## #.#...# #.# Wi+_A rat comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.Wi;==8.4 (1 _WiWiWi Wi, ~Quiver which action? ([-] to clear) Wi Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onXi Xi PolySwing2 the TinkererCoglin### Health: 24/24 ========================#.# Magic: 4/6================--------ß ########.# AC: 3Str: 10.. #..r..##.# EV: 11Int: 16...###..##.##.## SH: 0Dex: 12........##.##... XL:  3 Next: 18% Place: Dungeon:1#....@...####### #### Noise: ==-------  Time: 728.4 (0.0)#..............# ## a) +0 hammer {Kamalj d) +0 dagger {Zorawa#..##.##.##.#Xi #. Cast: Kinetic Grapnel#...........####..##.......#.... #.#####.########## r   rat (asleep).## #.# #.%............ #.############## #.#...# #.# _A rat comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.Xi Xi Xi+" Yi  PolySwing2 the Tinkerer  Coglin ###  Health: 24/24 ======================== #.#  Magic: 3/6============------------ ß ####### #.#  AC: 3Str: 10 .. #..r..# #.#  EV: 11Int: 16 ...###.*##.# #.## SH: 0Dex: 12 .......*##.# #... XL:  3 Next: 18% Place: Dungeon:1 #....@...####### #### Noise: ==-------  Time: 728.4 (0.0) #..............# ## a) +0 hammer {Kamalj d) +0 dagger {Zorawa #i.7m..##.##.##.# #. Cast: Kinetic Grapnel #...........# ## #..##.......#  .... #.#####.########## r   rat (asleep) .## #.# #.%......... ... #.########## #### #.#...# #.#A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)Yiy #*rYiV`##.rYiq#rAim: a rat (asleep, 100% to hit)Yitn PolySwing2 the TinkererCoglin### Health: 24/24 ========================#.# Magic: 3/6============------------ß ########.# AC: 3Str: 10.. #..r..##.# EV: 11Int: 16...###.*##.##.## SH: 0Dex: 12.......*##.##... XL:  3 Next: 18% Place: Dungeon:1#....@...####### #### Noise: ==-------  Time: 728.4 (0.0)#..............# ## a) +0 hammer {Kamalj d) +0 dagger {ZorawaYio a#..##.##.##.##. Cast: Kinetic Grapnel#...........####..##.......#.... #.#####.########## r   rat (grapneled).## #.# #.%............ #.############## #.#...# #.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  The rat is moderately wounded.YiO   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  The rat is moderately wounded.The rat squeaks loudly.Yi S.r.Yi Q====9.4 (1 _Yi Yi Zi|### #.# ß ####### #.# .. #.....# #.# ...###.r##.# #.#........##.# #.Zi}#.####### ##.# ##..##.##.##.##.#...........# ##..##.......# #.... #.#####.##.## #.# #.%.... #.###### #.#...# #.#Zi2*[iE  The rocky spike skewers the rat.[iS[i&.[idE20=---[iܫY30Kinetic Grapnel[i[i [i+9_You kill the rat!\i(-;\ij1X\it3,\i4\i6\i7P4====\iL8\i:,\iF<\iW>,\i?\iA,\iB\i)E\iE<====\i(G\iH,\iI\iL,\iM\iO\iaO\ieP\iR,\iJS\i(U\iU\iV\ibX\iXP5====\i0Z\i\,\i]\i_\i`\i`\ib\ib\id\ic},====6====\i6\i,\iK\ie\iU,\i8\i\iF\i\i\iď\iQR====\iޑ\i\iƔ,\i]\i\i&B\iۛ\i,\i\ig\i,\ic\i\ih,\i\i1\i,\i[\iw\i,\iH\i\i,\iu\i\i޲,\i_\i3\i\i!\ia\iϻ\iq............##.#ß... #........####.:.. #............#. .###..##.##.##.# ##. #.##...........# .S #.##..##.......# #. #.....##.#####. #.##.##.###.# #.% #.@..##........ #.----..########## #.#########.# Kinetic Grapnel \ib....  #.#..  #.#.## # S   ball python (constriction, asleep) #.# # # #.#  #\i 71.4 (41.0)  A ball python comes into view.\i+F-2.4 (42\i\iD1 _Found a book of Necromancy.^i"^i'Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  ^ioc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on_iެ_iջ............##.#PolySwing2 the Tinkererß... #........#### Coglin.:.. #............ Health: 24/24 ========================#. .###..##.##.##.# Magic: 6/6========================##. #.##...........# AC: 3Str: 10.S #.##..##.......# EV: 11Int: 16#. #.....##.#####.# SH: 0Dex: 12_ia#.##.##.###.# #.% XL:  3 Next: 20% Place: Dungeon:1#.@..##........ #.# Noise: ---------  Time: 772.4 (0.0)..........########## #.# a) +0 hammer {Kamalj d) +0 dagger {Zorawa#########.##.. Cast: Construct Spike Launcher....####.#..##.#.### S   ball python (constriction, asleep)#.# ###.###The rat is moderately wounded. _The rat squeaks loudly.  The rocky spike skewers the rat. _You kill the rat!A ball python comes into view. _Found a book of Necromancy._i_i_i_iC ............##.#PolySwing2 the Tinkererß... #........#### Coglin.:.. #............ Health: 24/24 ========================#. .###..##.##.##.# Magic: 4/6================--------##. #.##...........# AC: 3Str: 10.S #.##..##.......# EV: 11Int: 16#. #.....##.#####.# SH: 0Dex: 12#.**.##.###.# #.% XL:  3 Next: 20% Place: Dungeon:1#.@..##........ #.# Noise: ---------  Time: 772.4 (0.0)......._iaE ...########## #.# a) +0 hammer {Kamalj d) +0 dagger {Zorawa#########.##.. Cast: Construct Spike Launcher....####.#..##.#.### S   ball python (constriction, asleep)#.# ###.### _You kill the rat!A ball python comes into view. _Found a book of Necromancy.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate_iW[ *@  A ball python comes into view. _Found a book of Necromancy.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall._i 5**_ie7**`i............##.#PolySwing2 the Tinkererß... #........#### Coglin.:.. #............ Health: 24/24 ========================#. .###..##.##.##.# Magic: 4/6================--------##. #.##...........# AC: 3`i:Str: 10.S #.##..##.......# EV: 11Int: 16#. #.....##.#####.# SH: 0Dex: 12#.##.##.###.# #.% XL:  3 Next: 20% Place: Dungeon:1#.@..##........ #.# Noise: ---------  Time: 772.4 (0.0)..........########## #.# a) +0 hammer {Kamalj d) +0 dagger {Zorawa`i.L#########.##.. Cast: Construct Spike Launcher....####.#..##.#.### S   ball python (constriction, asleep)#.# ###.#`i## _Found a book of Necromancy.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  `iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  `i*.You shape a spike launcher from a nearby wall.`i;==3.4 (1 _`im`iHaiR .##.# ß... #........ .:.. #.... #...###..##.##.##. ##..#.##.... .S##.##..##. #.##.....##.#####. #.##.##.###.# #. #@...##. #.#.## #.#.# # ....  #.#... #.#.##  #.# # #.# ai\E--4ai-caieai4 ............##.#PolySwing2 the Tinkererß... #........### Coglin.:.. #........... Health: 24/24 ========================#...###..##.##.##. Magic: 2/6========----------------##..#.##........... AC: 3Str: 10.S##.##..##....... EV: 11Int: 16#.##.....##.#####. SH: 0Dex: 12*.*#.##.###.# #. XL:  3 Next: 20% Place: Dungeon:1*@...##........ #. Noise: ---------  Time: 774.4 (0.0)#..........########## #. a) +0 hammer ai/6 k{Kamalj d) +0 dagger {Zorawa##########.##. Cast: Construct Spike Launcher....###.#...#.#.##S   ball python (constriction, asleep)#.# ##.#Dir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateai,9 ]*@A rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.bi............##.#PolySwing2 the Tinkererß... #........### Coglin.:.. #........... Health: 24/24 ========================#...###..##.##.##. Magic: 2/6========----------------##..#.##........... AC: 3Str: 10.S##.##..##....... EV: 11Int: 16#.##.....##.#####. SH: 0Dex: 12#.##.##.###.# #. XL:  3 Next: 20% Place: Dungeon:1#@...##........ #. Noise: ---------  Time: 774.4 (0.0)#..........########## #. a) +0 hammer biB{Kamalj d) +0 dagger {Zorawa##########.##. Cast: Construct Spike Launcher....###.#...#.#.##S   ball python (constriction, asleep)#.# ##.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.5.4 (1Contam _biybicix............##.#PolySwing2 the Tinkererß... #........### Coglin.:.. #........... Health: 24/24 ========================#...###..##.##.##. Magic: 0/6------------------------##..#.##........... AC: 3Str: 10.S##.##..##....... EV: 11Int: 16#.##.....##.#####. SH: 0Dex: 12*.*#.##.###.# #. XL:  3 Next: 20% Place: Dungeon:1*@...##........ #. Noise: ---------  Time: 775.4 (0.0)#..........########## #. a) +0 hammer {Kamalj iy40md) +0 dagger {Zorawa##########.##. Cast: Construct Spike Launcher....## Contam #.#...#.#.##S   ball python (constriction, asleep)#.# ##.#You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatecilv*@are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ci'............##.#PolySwing2 the Tinkererß... #........### Coglin.:.. #........... Health: 24/24 ========================#...###..##.##.##. Magic: 0/6------------------------##..#.##........... AC: 3Str: 10.S##.##..##....... EV: 11Int: 16#.##.....##.#####. SH: 0Dex: 12#.##.##.###.# #. XL:  3 Next: 20% Place: Dungeon:1#@...##........ #. Noise: ---------  Time: 775.4 (0.0)ci&1#..........########## #. a) +0 hammer {Kamalj d) +0 dagger {Zorawa##########.##. Cast: Construct Spike Launcher....## Contam #.#...#.#.##S   ball python (constriction, asleep)#.# ##.# _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.ci==6.4 (1Construct Spike Launcher _ci,cif eiV*ei,Quiver which action? ([-] to clear) Items ([,] to cycle) eiv,^ a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfi fi ............##.#PolySwing2 the Tinkererß... #........### Coglin.:.. #........... Health: 24/24 ========================#...###..##.##.##. Magic: 0/6------------------------fi@ ##..#.##........... AC: 3Str: 10.S##.##..##....... EV: 11Int: 16#.##.....##.#####. SH: 0Dex: 12#.##.##.###.# #. XL:  3 Next: 20% Place: Dungeon:1#@...##........ #. Noise: ==-------  Time: 776.4 (0.0)#..........########## #. a) +0 hammer {Kamalj d) +0 dagger {Zorawa##########.#fi ~#. Cast: Kinetic Grapnel....## Contam #.#...#.#.##S   ball python (constriction, asleep)fi #.# ##.# _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  fi) JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.fi fi fi gi ...⌠....###............##.# ß...###.:.. #.......... #...###..##.##.####.....S##.##..##......#.....##.#####@##.##.###.#  #........#..........####################.# ..... ###....####.#gi< 3--7.4 (1gi gi hiu^ ... #.......⌠....###............##.# ß...ß.###.:... #.......... #...###..##.##.#########...........S##.##..##..........##.#####.##.##.###.#  #....##..................####################.# ..... ###....###hiRSS)hi9N=-8hivhi7d Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _The ball python closely misses you. The ball python barely misses you.iip C...⌠....###..## ..........ß...ß.#........###.:... ...#...###..##.##.#########..#.##.................S### iiq #.##.....##.#######.###.# #....##........#..........###################.#  ....##.#... #.## # iis iie  .SThe ball python attacks as it pursues you!  The ball python closely misses you. x2  The ball python bites you but does no damage.iiP %9ii] ii X _The ball python barely misses you.ji~ ..........ß...ß.#........###.:... ...#...###..##.##.#########..#.##..................### #S##.....##.#####.##.##.###.# #@...##........#......##################.#  ....##.#...#.## # .S-80jijiki * You barely miss the ball python with your +0 dagger.kiU  You hit the ball python with your +0 hammer.  The rocky spike skewers the ball python.ki۴)kiC:†kisEi2==1.6 (1.2Rev kiKkiNO _You kill the ball python!mi@.Imib1mi3mib4[1====Rev mir8 _Your magical contamination has completely faded away.  You see here a ball python corpse.mi :miu: _mio;mi=miw?mi?(mi@miTI$ .ß.# ######.........# # ...⌠....###..##.# .............##.#  ß...ß.#### .:...##......###.#######..#.##.................@##.##..##......--4.6 (3.0######.##.....##.#### #†##.##.###.##....##........ #.#..........########## #.##########.##......##miJ9--miNmiOniy3ni {niĂniۄni͉BniTR====niqni]ni ,niOniZ  You pick up a book of Necromancy and begin reading...nianini ##...## ##.....## ##.ß...ß.## ######niBW#.........# # #....⌠....###..##.# #..............##.#  #.ß...ß.#### #.@...##....8.6 (4ni ##...###.#######..#.##..........niG........##.##..##.......#######.##.....##.#####.#†##.##.###.# #. niN. #### ninini+p  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.oioi@The floor. You are here.pi<pi HPolySwing2 the Tinkerer##...##Coglin##.....##Health: 24/24 ========================##.ß...ß.## #######Magic: 1/6====--------------------#.........# #.....#AC: 3Str: 10#....⌠....###..##.#EV: 11Int: 16piDI#..............##.#SH: 0Dex: 12#.ß...ß.#........### XL:  3 Next: 22% Place: Dungeon:1#.@...##........... Noise: ---------  Time: 788.6 (4.0)##...###..##.##.##. a) +0 hammer {Kamalj d) +0 dagger {Zorawa#######..#.##........... Cast: Kinetic Grapnel........##.##..##.......#######.##.....##.#####.#†##.##.###.# #. #....##........ #. #..........########## #. ##########.##.  _You kill the ball python! iI2d_Your magical contamination has completely faded away. _You see here a ball python corpse.  You pick up a book of Necromancy and begin reading...  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.piLpiQpidSqi,2====qiqiqi϶====qiqiqi|qi,qiqi,qiqiqiV3====qiqiN,qi0qi,qiqi;,qi'qiqiT<====qi-qiqi qiqi#qixqiqiqiqiuqi?,qiqiqi&qiqiqiP4====qiIqi,qiqiqisqiqiqiqiqi5qi<====qiqiqiqiqiqiqiqi%,qi qi,qiqiY,qiCqi3qinP5====qiqiqiqi4qi,qiqic,qiqiqi<====qi4qi,qiqi>,qiqi,qiWqiR,qiqi},qi@qi qiiG6====qiqiXqiqiA qiz qi qi qi# qiz qiqiqiIqiqiqiRqi<====qiXqiqit,qiqiqi,qiqiqi !qiQ!qi!qi#qi%,qiY&qi'qi])qi)qi'*qi.qi4/qi/qi#0qi61qi1,qi02qi3qi3,qiJ4qi5qi\6,qi6qi8qi9,qi<:qi;qiF<,qi<qih=qi >qi>qi>qi_@qiAqiAqiCBqiCqiE,qiEqiFqiGqiGqi HqiHqiTIqiIqiIqiJqiKqiLqi7Lqi8MqiNBqiOqiiPqiP,qi|QqiQ,qiJRqiRqidS,qiSqiTqiMU,qiUqi`qiIaqiaqi[b,qibqicqiRdqid,qieqi fqiffqifqigqihqih,qi jqijqi*k,qilqi$mqimqiNnqiUoqioqiJp,qi4rqis,qiNtqiAw,qiqiqi,qiqiqi9,qi qiqi,qiqi‘qicqiqiEqiqiBqiaqi(,qi~qiԝqiqi,qig  You see here a ball python corpse.qiqi _qiqi^qi,qiҪqiqiu,qiKqiXqiqiqiqqi`qi!,qiqiqiFqiqiBqi,qi qi #######..#.##...........#........##.##..##.......########.##.....##.#####.#####qiD#†##.##.###.# #.%....#######....##........ #.######..........########## #.#...###########.### #.....##.....####### ###...#.#.#@....... #...#...#.#.##.#### #....# #.#.# # ##. #.#.# # #.... ..#.. #.. K   kobold (asleep)#.... #.. .#.K #.)qi3 #..qi 890.6 (102.0)  A kobold comes into view. It is wielding a +0 dagger.qigKK.qi5==13qifqi( _The kobold shouts!riri  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.1  25%  -2          ri~k b - Maces & Flails   0.0    -1   j + Forgecraft5.1  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1               e - Short Blades   0.0    -1              ri f - Armour   0.0    -1      g + Dodging2.2  25%  -1      h + Stealth2.0  25%  -1          riP                riܻ                            ri cThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  riZ[/] auto|manual mode [*] useful|all skills [!] training|cost|targetssi si‘  #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================si #†##.##.###.# #.%.... Magic: 6/6========================#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ==-------  Time: 891.6 (0.0)...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawasi #.# #.#.# ##.... Cast: Kinetic Grapnel#. #.#.##....# #....####...#..#.. K   kobold#...K#...#..si^ #.)#..You pick up a book of Necromancy and begin reading...  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your si _library. _You see here a ball python corpse.  A kobold comes into view. It is wielding a +0 dagger. _The kobold shouts!si= si@ siT siY ti0tit3) Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy21% 1  b - Grave ClawNecromancy30% 2  c - Vampiric DrainingNecromancy52% 3  d - Forge Blazeheart Golem Fire/Forgecraft 56% 4 tiM4 e - Forge Lightning Spire Air/Forgecraft 56% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitxiȘ Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 56% xiBPower: 10% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 fire damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.i= Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy21%1  b - Grave ClawNecromancy30% 2  c - Vampiric DrainingNecromancy52% 3 i= d - Forge Blazeheart Golem Fire/Forgecraft 56% 4  e - Forge Lightning Spire Air/Forgecraft 56% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitimi+i #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 6/6========================#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.###i#.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ==-------  Time: 891.6 (0.0)...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Kinetic Grapnel#. #.#.##....# #....####...#..#.. K   kobold#...K#...#..#.)#..You pick up a book of Necromancy and begin reading...  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library. _You see here a ball python corpse.  i|dA kobold comes into view. It is wielding a +0 dagger. _The kobold shouts!iq$ .#..) #..  Okay, then.i&i-i0. _i;iiKiidig9  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.1  25%  -2      ii     b - Maces & Flails   0.0    -1   j + Forgecraft5.1  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1               e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodgijding2.2  25%  -1      h + Stealth2.0  25%  -1                                                  ik    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiiit| #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 6/6========================#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12iEk#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ==-------  Time: 891.6 (0.0)...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Kinetic Grapnel#. #.#.##....# #....####...#..#.. K   kobold#...K#...#..#.)#..isYou add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library. _You see here a ball python corpse.  A kobold comes into view. It is wielding a +0 dagger. _The kobold shouts! _Okay, then.i4iiiC #######..#.##...........#  PolySwing2 the Tinkerer  ........##.##..##.......#  Coglin  #######.##.....##.#####.##### Health: 24/24 ======================== #†##.##.###.# #.%.... Magic: 5/6====================----  #######....##........ #.##### AC: 3Str: 10  #..........########## #.#...# EV: 11Int: 16  ##########.### #.....# SH: 0Dex: 12 #.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1 #.#.#@....... #...# Noise: ==-------  Time: 891.6 (0.0) ...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {ZorawaiK #.# #.#.# # #.... Cast: Kinetic Grapnel #. #.#.# #.... # #.... ####. ..#.. #.. K   kobold #...K #.. .#.. #.) #.. _The kobold shouts! _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineia:@#iXK@*#ii4' #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 6/6========================i(#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ==-------  Time: 891.6 (0.0)...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawai(q#.# #.#.# ##.... Cast: Kinetic Grapnel#. #.#.##....# #....####...#..#.. K   kobold#...K#...#..#.)#.. _The kobold shouts! _Okay, then.iR)_Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei3:Okay, then.i:6i=i?. _iY i^[ ,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs i[ 7Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniBli6{ #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 6/6========================#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ==-------  Time: 891.6 (0.0)...#.#.##.i}#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Construct Spike Launcher#. #.#.##....# #....####...#..#.. K   kobold#...K#...#..#.)#.. _The kobold shouts! _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i`ixi.yf........##########.##.....##.#####.##### #†##.##.###.# #.%....#######....##........ #.#####..........########## #.#...#########.### #.. #.....####### ####.#.#........ ...#.#@##.####.#.# #.#.# #    #....### ..# #.#...K# .#..) ##.iziց>K.i;--2.6 (1 _iiوij ........##.##..##.......#PolySwing2 the Tinkerer#######.##.....##.#####.##### Coglin#†##.##.###.# #.%.... Health: 24/24 ========================#######....##........ #.##### Magic: 4/6================--------#..........########## #.#...# AC: 3Str: 10##########.####.....# EV: 11Int: 16#.....####### ###...# SH: 0Dex: 12ik2#.#.*........ #...# XL:  3 Next: 22% Place: Dungeon:1...#.*@*#.#### #.... Noise: ---------  Time: 892.6 (0.0)#.# #.*.* ##.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#. #.#.##.... Cast: Construct Spike Launcher# #....####...#.K#..#....##.. K   kobold.#..#.). ###..#..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.ilCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiIy@*Shift-Dir - straight line _Okay, then.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i ........##.##..##.......#PolySwing2 the Tinkerer#######.##.....##.#####.##### Coglin#†##.##.###.# #.%.... Health: 24/24 ========================#######....##........ #.##### Magic: 4/6================--------#..........########## #.#...# AC: 3iStr: 10##########.####.....# EV: 11Int: 16#.....####### ###...# SH: 0Dex: 12#.#.#........ #...# XL:  3 Next: 22% Place: Dungeon:1...#.#@##.#### #.... Noise: ---------  Time: 892.6 (0.0)#.# #.#.# ##.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#. #.#.##.... Cast: Construct Spike Launcher# #....####...#.K#..#....##.. K   kobold.#..#.)iN. ###..#.. _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i+X#K.i;==3.6 (1 _iiD #######............##.##..##.......# #######.##.....##.#####.##### #†##.##.###.# #.%....######....##........ #.####..........########## #.###########.### #..#.....####### ## #.#.#@.......# ...#.#.##.######i . #.#.#...# #..K####..#.. #....#.#..). ##i2 i `K.--i 4i i i i}CQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 4/6================--------#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ---------  Time: 894.6 (0.0)...#.#.##.#### #.... [40iM!ma) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Construct Spike Launcher#. #.#K##....# #....####...#..#.. K   kobold#....##...#..#.). ###.. _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.i(iq*i3R #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================iS#†##.##.###.# #.%.... Magic: 2/6========----------------#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....*###### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.*@....... #...# Noise: ---------  Time: 894.6 (0.0)iS ...#.*.*#.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Construct Spike Launcher#. #.#K##....# #....####...#..#.. K   kobold#....##...#..iT#.). ###..Dir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateil1@.i .KA rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a kobold, wielding a +0 daggeri\] .Kii  #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglini!a#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 4/6================--------#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1i\"#.#.#@....... #...# Noise: ---------  Time: 894.6 (0.0)...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Construct Spike Launcher#. #.#K##....# #....####...#..#.. K   kobold#....##...#..#.)i"1. ###..A rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei):Okay, then.i2*i0i}3. _i iCQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni_iă #######..#.##...........#PolySwing2 the Tinkereri9U........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 4/6================--------it#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11iInt: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ---------  Time: 894.6 (0.0)i3a...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#.# ##.... Cast: Kinetic Grapnel#. #.#K#i*#....# #....####...#..#.. K   kobold#....##...#..#.). ###..A rock wall. i_You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.ii͍iiz #######..#.##...........#  PolySwing2 the Tinkerer  ........##.##..##.......#  Coglin  #######.##.....##.#####.##### Health: 24/24 ======================== #†##.##.###.# #.%.... Magic: 3/6============------------  #######....##........ #.##### AC: 3Str: 10  #..........########## #.#...# EV: 11Int: 16  ##########.### #.....# SH: 0Dex: 12 #.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1 #.#.#@....... #...# Noise: ---------  Time: 894.6 (0.0)inu ...#.#*##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# #.#*# # #.... Cast: Kinetic Grapnel #. #.#K# #.... # #.... ####. ..#.. #.. K   kobold #....# #.. .#.. #.) . ## #..Dir - look around, f - activate _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)iVZ K*im K.  Aim: a kobold, wielding a +0 dagger (67% to hit)i  #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 3/6============------------#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.###iK #.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: ---------  Time: 894.6 (0.0)...#.#*##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#*# ##.... Cast: Kinetic Grapnel#. #.#*##....# #..*.####...#..#.. K   kobold#....##...#..#.). ###..Dir - look around, f - activate _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, [3iۧ 7mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)iX)k  The kinetic grapnel misses the kobold.i0\.K..iH1:=5.6 (1 _i7i9il #######..#.##...........#  PolySwing2 the Tinkerer  ........##.##..##.......#  Coglin  #######.##.....##.#####.##### Health: 24/24 ======================== im5#†##.##.###.# #.%.... Magic: 2/6========----------------  #######....##........ #.##### AC: 3Str: 10  #..........########## #.#...# EV: 11Int: 16  ##########.### #.....# SH: 0Dex: 12 #.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1 #.#.#@....... #...# Noise: =--------  Time: 895.6 (0.0) ...#.#*##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# #.#K# # #.... Cast: Kinetic Grapnel #. #.#.# #.... inE# #.... ####. ..#.. #.. K   kobold #....# #.. .#.. #.) . ## #..Aim: a kobold, wielding a +0 dagger (67% to hit) _The kinetic grapnel misses the kobold.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  in;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)i #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglin#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 2/6i========----------------#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 22% Place: Dungeon:1#.#.#@....... #...# Noise: =--------  Time: 895.6 (0.0)...#.#*##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawait#.# #.#K# ##.... Cast: Kinetic Grapnel#. #.#.##....# #....####...#..#.. K   kobold (grapneled)#....##...#..#.). ###..Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a kobold, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded.iߦ9*i}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded.The rocky spike skewers the kobold.i|QiB N.)il56.6 (1Kinetic Grapneliuiyi  #######..#.##...........#PolySwing2 the Tinkerer........##.##..##.......#Coglini"#######.##.....##.#####.##### Health: 24/24 ========================#†##.##.###.# #.%.... Magic: 2/6========----------------#######....##........ #.##### AC: 3Str: 10#..........########## #.#...# EV: 11Int: 16##########.####.....# SH: 0Dex: 12#.....####### ###...# XL:  3 Next: 25% Place: Dungeon:1#.#.#@....... #...# Noise: =--------  Time: 896.6 (1.0)...#.#.##.#### #.... a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# #.#)[id"s40m# ##.... Cast: Kinetic Grapnel#. #.#.##....# #....####...#..#.. #....##.. .#..#.)i". . ###.. Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the kobold.  i!#The kobold is moderately wounded.The rocky spike skewers the kobold. _You kill the kobold!iCpu ........##########.##.....##.#####.##### #†##.##.###.# #.%....#######....##........ #.#####..........########## #.#...#########.### #.. i^q#.....####### ####.#.#........ ...#.#@##.####.#.# #.#)# #  #.#.# #. ###.. ifyiz.-7ii&i iii,iXiU,i+ix,i(i[iO3====ifi8!iZ!i&"i$i-$i$iq&,i:'i?)i)&====i)i*i,,i[-i/i`/i0i1i1i2ib5,i6iq8,i9i:i;P4====i;i=,i>i@i@iBixC,iDi|FiF<====iGiI,iJiL,iMicO,iFPiJR,i6SiT,iUiWiW:5====iWiXiQZi|Zi}[i-]iO]iV^iƒ====6====i,iix  Aim: a kobold, wielding a +0 dagger (67% to hit)  iŠThe kinetic grapnel hits the kobold.  The kobold is moderately wounded.  The rocky spike skewers the kobold. _You kill the kobold!i/You see here a +0 dagger.i`iҍ _iӎii@itijii-====iniw##########.### #.....# i5#.....####### ###...# .#.#........ #...##iձ& ...#.#.##.#### #.... #.# #.#)# # #. #. #.#. ##.###....# #####.....#..# #...i :#####...@# #..#-......#...?.K.. #.)#......########. #......  #..###### iEF####. #....iaK   kobold (wandering) i}N#.##... #.#####.##...i:#.#.......##...i!i 937.6 (40.0)  A kobold comes into view. It is wielding a +0 whip.iMdFound a scroll labelled NAIVVU LUPN.ixK.Ki@M===8.6 (41Kinetic Grapneli1i.( _The kobold shouts!iN< i= Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  i!> oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii ##########.####.....# PolySwing2 the Tinkerer#.....####### ###...# Coglin#.#.#........ #...## Health: 24/24 ========================...#.#.##.#### #....# Magic: 6/6========================#.# #.#)# ##....# AC: 3Str: 10#. #.#.###....# EV: 11Int: 16#.###....#####.# SH: 0Dex: 12#.....#..##... XL:  3 Next: 25% Place: Dungeon:1#####...@##..# Noise: ===------ [39;49im Time: 938.6 (0.0)......#...?K... #.)# a) +0 hammer {Kamalj d) +0 dagger {Zorawa......########. #... Cast: Construct Spike Launcher......#...##########...#...... K   kobold#.##...#.#####.##...#.#.......##...The rocky spike skewers the kobold. _You kill the kobold! _You see here a +0 dagger.  A kobold comes into view. It is wielding a +0 whip.Found a scroll labelled NAIVVU LUPN. _The kobold shouts!i` i#i ; ##########.####.....# PolySwing2 the Tinkerer#.....####### ###...# Coglin#.#.#........ #...## Health: 24/24 ========================...#.#.##.#### #....# Magic: 4/6================--------#.# #.#)# ##....# AC: 3Str: 10#. #.#.###....# EV: 11Int: 16i2  #.###....#####.# SH: 0Dex: 12#.....#..*#... XL:  3 Next: 25% Place: Dungeon:1#####...@*#..# Noise: ===------  Time: 938.6 (0.0)i 8......*...?K... #.)# a) +0 hammer {Kamalj d) +0 dagger {Zorawa......########. #... Cast: Construct Spike Launcher......#...######i ####...#...... K   kobold#.##...#.#####.##...#.#.......##...il lA kobold comes into view. It is wielding a +0 whip.Found a scroll labelled NAIVVU LUPN. _The kobold shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei *@Found a scroll labelled NAIVVU LUPN. _The kobold shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i:**io 5 ##########.####.....# PolySwing2 the Tinkerer#.....####### ###...# Coglin#.#.#........ #...## Health: 24/24 ========================i+p ...#.#.##.#### #....# Magic: 4/6================--------#.# #.#)# ##....# AC: 3iOp Str: 10#. #.#.##iup #....# EV: 11Int: 16ip #.###....#####.# SH: 0Dex: 12ip #.....#..##... XL:  3 Next: 25% Place: Dungeon:1ip #####...@##..# Noise: ===------  Time: 938.6 (0.0)i$q ......#...?K... #.)# a) +0 hammer {Kamalj d) +0 dagger {Zorawa......########. #... Cast: Construct Spike Launcheriq ......#...##########...#...... K   kobold#.##...#.#####.##...iq #.#.......##... iq _The kobold shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  i r Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiLr WA rock wall.  You shape a spike launcher from a nearby wall.iQ{ `#...K.i0| :-9.6 (1 _i؄ i i< i ,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs i= Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher i G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniij1 ##########.####.....# PolySwing2 the Tinkerer#.....####### ###...# Coglin#.#.#........ #...## Health: 24/24 ========================...#.#.##.#### #....# Magic: 4/6================--------#.# #.#)# ##....# AC: 3Str: 10#. #.#.###....# EV: 11Int: 16i2#.###....#####.# SH: 0Dex: 12#.....#..##... XL:  3 Next: 25% Place: Dungeon:1#####...@##..# Noise: ==-------  Time: 939.6 (0.0)......#...K.... #.)# a) +0 hammer {Kamalj d) +0 dagger {ZorawaiU......########. #... Cast: Kinetic Grapnel......#...##########...#...... K   kobold#.##...#.#####.##...#.#.......##... _The kobold shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei}Dir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.i3iei˽i= # ##########.### #.....#  PolySwing2 the Tinkerer #.....####### ###...#  Coglin #.#.#........ #...## Health: 24/24 ======================== ...#.#.##.#### #....# Magic: 3/6============------------ #.# #.#)# # #....# AC: 3Str: 10 #. #.#.## #....# EV: 11Int: 16 #.###....# ####.# SH: 0Dex: 12 i^> 2#.....#..# #... XL:  3 Next: 25% Place: Dungeon:1 #####...@# #..# Noise: ==-------  Time: 939.6 (0.0) i> f......#.**K.... #.)# a) +0 hammer {Kamalj d) +0 dagger {Zorawa ......########. #... Cast: Kinetic Grapnel ......#... ###### ####...i? , #...... K   kobold #.##... #.#####.##... #.#.......##...A rock wall. _You shape a spike launcher from a nearby wall.  i:? Aiming: Kinetic Grapnel (safe; 2% risk of failure)  if? 9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)i(B ##########.### #.....#  PolySwing2 the Tinkerer #.....####### ###...#  Coglin #.#.#........ #...## Health: 24/24 ======================== ...#.#.##.#### #....# Magic: 3/6i(============------------ #.# #.#)# # #....# AC: 3Str: 10 #. #.#.## #....# EV: 11i(Int: 16 #.###....# ####.# SH: 0i(<Dex: 12 i(##.....#..# #... XL:  3 Next: 25% Place: Dungeon:1 #####...@# #..# Noise: ==-------  Time: 939.6 (0.0)i+)E ......#...K.... #.)# a) +0 hammer {Kamalj d) +0 dagger {Zorawa i[)......########. #... Cast: Kinetic Grapnel ......#...i) ###### ####... #...... K   koboldi). #.##... #.#####.##...i* #.#.......##...Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)  i6*_The kinetic grapnel hits the kobold.  You kill the kobold!i0    #.....   #.#.#.  iA1>...#.#.  #.# #.#)# #  #. ih1G  #.##i1S  #...i1/   i1 ......#.**).... #.)i1& ...i2k##.  ...... i:2N######  iY2i~29  i2W   i27 i(..i:7-40.6 (1Kinetic Grapnel _iiim 3ir ir ,i Xit ,i i ,i i i! i&" iJ$ ,i$ i^' ,i( i* f4====i- i/ ,i1 i4 ,i5 i8 iR8 i9 i; i; &====i< i`= i6? ,i@ iB ,iC iE ,iE iG ,iG iH ,iJ iO f5====iP iR ,iS iqV ,iW iY ,iZ i\ i\ <====i1^ i` ,i?a iUc ,id if ,ih ii i j ik iVm ,in i3q ipq G6====ir iu inw ,ix iz i| ,i} i i ,i i i iچ i 5====i2 i8 N  #.....####### ###...# #.#.#.#........ #...####....#.#.##.#### #....#...#.# #.#)# # #....##..#. #.#.## #....##..#.###....# ####.##..#.....#..# #......#####....#####.###. #..###iĕ ......#...@....... #.)###.--......########.### #............#...###### ####...#># #......#.##...###i ~#.#####.##...# #.#.......##...# i" #.#.###.......##  h - a scroll labelled NAIVVU LUPNThings that are here:i 072.6 (32.0)iŸ F-3.6 (33i5 i P _a +0 whip; a kobold corpseiiH 3iK i&Q iS i3T i,X iY i[ ,i\ i_ ia ia ikc ie ig ,iOi im io ,ip is iv ,i-x i iՁ ,i i4 i i> ih i' i ,i im io ,i i i< i i! i< i؜ ,iO iw i ,i i iҨ i i i i_ i i i i i7 i` i i ,iη iJ i iԺ in iN i i i ip i i i i i i i i< in i| i iT i3 iE i ,i ih i ,i ij i' iT i> iI i i i i ih ,i iz i ,ib i i[ i i i i i i i i iF in iF |  Things that are here:  a +0 whip; a kobold corpseiY iX  _iS i i i i i(" id$ ,i& i(( i* ,i+ i. i$0 iX0 i1 i5 i7 ,ia9 i; i> ,i5? iLA iB iC iC iKF iH ,iH iJ izL ,irM iP i R ,iS iUU iV iW iW iZ ix[ i[ i\ i+^ iF` ,i` i e i!f ,if ih ij ,i ,i^ i ix ,i i iP i i i1 i ,i" i iK ,iY i iy i i i, i( ,i_ i i i i  i6 is ,i i/ i i i i i " Xi" i# i$ iu' i) i) i4+ i0 i2 ,i'4 ik6 i7 ,i: i8G BiH iJ iL iM iM iQ iS ,inT iV iX ,iY i6\ i] ,i^ i4` iHb ,i/c i g Bigg i/i ij ,ik iim in ,io ip igr ir i i i iʙ iE i< iy i i ib i̥ BiY i7 ,i i= iL it i iƹ i ,i i i ,i i Xi& i" ,i i i1 iz i5 i iB iy iQ iC i ,i i iP i ix i ic i i i in ,i4 iX i i i i iC ii i i i! ,i" is( iT* i* iY+ i9/ i0 ,i1 i_6 i7 i18 i8 i; i^= ,i^> iB iiD ,i?E iI iK iK iRN iR i#T iVT iJU iX iY ,igZ i"] i^ i^ i_ i}c iUe ,if ii i`k ik il ip iM{ i.| i i ,i im iP ,i9 i i ,i iu iZ iÑ i͒ i i ,iI i i̟ i iS i~ i ,i i+ i ,i iN i ,i i i ,i is i[ i i i iѹ ,ib i߻ i# ,i iN i> ,i iV iM iy i iY iV i i i iJ ix i il i ,i* i i i iS i i ,i i i ,i i iF ,i iN i] ,i4 ix i ,is i i ,i i i ,ii i ,i7 i ii)iiiP,iYiniii^i#i$i$i%iT(i),i^*if,i-Bi.iU/i}/i/i1i1,i2i4iY6,i(7iQ9ip:,i:i <ic<,i6=i=i>i>i>i?i.@iR@i@i'AiAi BiBi#DiDiDiEiEicFi|FiFiGiFH,irHi?IiIiIi*JipKiYL,iTMi$OiQ,i RiSi!U,iUiViX,iXi[i\],i]i"_i`,iZ`ier#.# #.# #.#..#....##.....#.#####.# #.#..#.######.... #### #..#....# #....#.# ###### ...###..#....#####....# .#...##.#..).†..##.##.######### ...#.##.##..######....#.......### ##.#.##.##..# #...#..#.##.##### #...........####.###....##.## ##......##......@# #....##.....1154.6 (181.0)  #.####.###. ###########.# ##.####.# #.##### ........###.# #......#. #######.....# #.#..# .# ####### #........i sz  .# ###......  .# #######  ### itiyi{E _Done exploring.ii0i[iiiP _iiaiiiiiii,ii7iBi(i,iiiii ii,ini7i/i Bi)#.#.#####.##...# #.# ##.#.......##...# #.# ###  #.#.###.......## ###.#####..  #.....>......## #.........# ##.#.#####..#############........ .#.### #..............####.##.. .#.# #.#####.###....####.##. .#÷# #.# #.# #.#..#....##. i`.#.# #.#####@# #.#..#.#####651.0) ...##### #..#....# #....#.# ## .......###..#....#####....# #...##.#..)....##.##.####### .%.....#.##.##..######....#... ##'###.#.##.##..# #...#..#.##.## i? #.##...........####.###....##.##  #.###......##.......# #....##...  #.# #.####.###.###### #########i8iii#i#3i+ii}iBi$iNi/ii8,ixiKi,ii*i,ii8i,iii ,iii,iiti,iMi i|,iiiiFii .......########.#### #..........# .......# #......... ######## #.### ####...#>###..# #.# #..... ###.# #.##...######## #.#.#####.##...#  i #.#.......##...#  #.#.###.......## ## #.....@......## 76 ###.#.#####..########## #.#.### #.............. i e#.#.# #.#####.###.... #.#÷# #.# #.# #.# i #.#.# #.#####.# #.#.. # ###...##### #..#....# #.... i # #^........###..#....##### # #.......#...##.#..)....##.i i iL c _There is a stone staircase leading down here.iiVA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You izhave not yet explored it and cannot tell where it leads. You are here. (>)go down.iDiR.......########.#### #..........# PolySwing2 the Tinkerer .......# #...# #........... Coglin ######## #.### ####...#>###..# Health: 24/24 ========================#.# #.............. Magic: 6/6========================###.# #.##...######## AC: 3Str: 10#.#.#####.##...#EV: 11Int: 16#.#.......##...#SH: 0Dex: 12#.#.###.......## ## XL:  3 Next: 27% Place: Dungeon:1#.....@......###. Noise: ---------  Time:iS[37m 1176.6 (11.0)###.#.#####..############ a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.#.### #.............. Cast: Kinetic Grapnel#.#.# #.#####.###....#.#÷# #.# #.# #.#..#.#.# #.#####.# #.#..  # ###...##### #..#....# #....  # #^........###..#....#####..  # #.......#...##.#..)....##.# Things that are here: _a +0 whip; a kobold corpseThings that are here: _a +0 whip; a kobold corpse _Done exploring. _There is a stone staircase leading down here.i/Vi[i ai>inA stone staircase leading down. A staircase leading further down. icWhile standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.i< i@ .......########.#### #..........# PolySwing2 the Tinkerer .......# #...# #........... Coglin ######## #.### ####...#>###..# Health: 24/24 ========================#.# #.............. Magic: 6/6========================###.# #.##...######## AC: 3Str: 10#.#.#####.##...#EV: 11Int: 16#.#.......##...#SH: 0Dex: 12#.#.###.......## ## XL:  3 Next: 27% Place: Dungeon:1#.....@......###. Noise: ---------  Time:i [37m 1176.6 (0.0)###.#.#####..############ a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.#.### #.............. Cast: Kinetic Grapnel#.#.# #.#####.###....#.#÷# #.# #.# #.#..#.#.# #.#####.# #.#..  # ###...##### #..#....# #....  # #^........###..#....#####..  # #.......#...##.#..)....##.# Things that are here: _a +0 whip; a kobold corpseThings that are here: _a +0 whip; a kobold corpse _Done exploring. _There is a stone staircase leading down here.i iB i i- 27.6 (1 _ia iMd  ..............  .............# .............+ ........)....# .............## ............... ........ 2.........   .....#....###..  ... #..b.#  . ....... ......?.. #........... b   bat (asleep) ##...####### i$e X#...# if in Xbbiݻ D8.3 (1.7Kinetic Grapnelia i _You climb downwards.  Found a club and a scroll labelled CEUG IBBUD. _There is a stone staircase leading up here.i1 gQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni idPolySwing2 the Tinkerer..............Coglin.............#Health: 24/24 ========================.............+Magic: 6/6========================........)....#AC: 3Str: 10.............##EV: 11Int: 16...............SH: 0Dex: 12...............XL:  3 Next: 27% Place: Dungeon:2.......@.......Noise: ---------  Time: 1178.3 (0.0).....#....###..a) +0 hammer {Kamalj d) +0 dagger {ZorawaiG... #..b.#Cast: Construct Spike Launcher . .............?..#...........b   bat##...#######i#...# _a +0 whip; a kobold corpse _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a club and a scroll labelled CEUG IBBUD. _There is a stone staircase leading up here.iri/ iiiPolySwing2 the Tinkerer..............Coglin.............#iloHealth: 24/24 ========================.............+Magic: 6/6========================........)....#AC: 3Str: 10i.............##EV: 11Int: 16...............SH: 0iDex: 12...............XL:  3 Next: 27% Place: Dungeon:2i.......@.......Noise: ---------  Time: 1178.3 (0.0)iW.....#....###..i"a) +0 hammer {Kamalj d) +0 dagger {Zorawa... #..b.#Cast: Construct Spike Launcher i@. .............?..#...........i^zb   bat##...#######i{l#...# _a +0 whip; a kobold corpse i,_Done exploring. i4_There is a stone staircase leading down here. iz_You climb downwards.  Found a club and a scroll labelled CEUG IBBUD. iL_There is a stone staircase leading up here.i`  There are no nearby walls to construct a spike launcher in.iiiW. _i..#.+.)....#.##..<..#....###.... #..b.#... .### ......i?... #. ##...#  #...#iWi_i'b.iiZ3-=9.3 (1i Construct Spike Launcherii' _The bat hits you.i_\PolySwing2 the Tinkerer...............Coglin..............#Health: 23/24 =======================-..............+Magic: 4/6================--------.........)....#AC: 3Str: 10..............##EV: 11Int: 16i\A................SH: 0Dex: 12................XL:  3 Next: 27% Place: Dungeon:2.......@<.......Noise: =--------  Time: 1179.3 (0.0)......*....###..a) +0 hammer {Kamalj d) +0 dagger {Zorawa..... #.b..#i]bCast: Construct Spike Launcher.... .......### ......?...#...........b   batiC]##...########...# _There is a stone staircase leading up here. if]{_There are no nearby walls to construct a spike launcher in. _The bat hits you.  i]Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei]i p@*are no nearby walls to construct a spike launcher in. _The bat hits you.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i( bPolySwing2 the Tinkereri ...............Coglin..............#Health: 23/24 =======================-..............+Magic: 4/6================--------.........)....#AC: 3Str: 10..............##EV: 11Int: 16................SH: 0i #Dex: 12................XL:  3 Next: 27% Place: Dungeon:2.......@<.......i !Noise: =--------  Time: 1179.3 (0.0)......#....###..a) +0 hammer {Kamalj d) +0 dagger {Zorawa..... #.b..#Cast: Construct Spike Launcher.... .......i ### ......?...#...........b   bati }##...########...# i _The bat hits you.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  i$ Press: ? - help, Q - select action, ( or ) - cycleiJ }Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i' i& `b#.i' 4=80.3 (1i2 i5   Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  i>6 vYou shape a spike launcher from a nearby wall. _The bat barely misses you.iiM~Quiver which action? ([-] to clear) iVItems ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  i(c - Cast: Construct Spike Launcher iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiCPolySwing2 the Tinkerer...............Coglin..............#Health: 23/24 =======================-..............+Magic: 4/6================--------.........)....#AC: 3Str: 10..............##EV: 11i-PInt: 16................SH: 0Dex: 12................XL:  3 Next: 27% Place: Dungeon:2......b@<.......Noise: ==-------  Time: 1180.3 (0.0)......#....###..a) +0 hammer {Kamalj d) +0 dagger {Zorawa..... #....#Cast: Kinetic Grapnel.... .......### ......?...#...........b   bat##...########...#iyCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  iůoYou shape a spike launcher from a nearby wall. _The bat barely misses you.i i`ii|+   PolySwing2 the Tinkerer ...............  Coglin ..............#  Health: 23/24 =======================- ..............+  Magic: 3/6============------------ .........)....#  AC: 3i+ Str: 10 ..............##  EV: 11Int: 16 ................  SH: 0Dex: 12 ................  XL:  3 Next: 27% Place: Dungeon:2 ii, ......b@<.......  Noise: ==-------  Time: 1180.3 (0.0) ......#....###..  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ..... #....#  Cast: Kinetic Grapneli,  .... .......  ### ......?... i, t #...........  b   bat i, >##...#######  #...#i - vYou shape a spike launcher from a nearby wall. _The bat barely misses you.i5- TAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei`- TShift-Dir - straight lineAim: a bat (60% to hit)i  PolySwing2 the Tinkerer ...............  Coglin ..............#  Health: 23/24 =======================- ..............+  Magic: 3/6============------------ .........)....#  AC: 3Str: 10 ..............##  EV: 11Int: 16i ................  SH: 0Dex: 12 ................  XL:  3 Next: 27% Place: Dungeon:2 ......b@<.......  Noise: ==-------  Time: 1180.3 (0.0) i'......#....###..  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ..... #....#  Cast: Kinetic Grapnel .... .......  ### ......?...  iR#...........  b   bat ##...#######  #...#ixAiming: Kinetic Grapnel (safe; 2% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a bat (60% to hit)  The kinetic grapnel hits the bat.  You kill the bat!i ...............  ..............#  ..............+  .....#  .....##  .......  ...i48....  ......†@<.......  ...##..  .....   .... iaM. ### ... i>#.......... i##...###### #...# i iftik{~9-1.3 (1Kinetic Grapnel _iiƒi0$3i&i+,i34= _HP restored.i ,im iOO=i{iM,ii?f4====iOi!,i]#i%,i&i),i*i-i-<====i.i2,i_3iQ6,iyAi>F,i@HiL,iNisS,iVUiYf5====if\i`,ibig,iviim,ioitR====i wiz,i|iɁ,iiiiiX,i/iiViiiG6====ii54 _Magic restored.i73iiʯiQj..............#..+ ..)....# ..###........... ......†.<....... ......#....###.. ..... #..@.# --........... #####......?....r #..... ##...#########...# r   quokka (asleep)#...##...i1210.3 (29.0)i@r.riF-1.3 (30iiY _A quokka comes into view.iH Q.# .+ .)....# .### .... .... ......†.<....... ......#....###.. iH ..... #...@# .#####......?...r.#.##...##...# iH i K iU Jr.iXV A2.3 (1.0)Kinetic Grapneli] i` i/i1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  i 2oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniFzis#..............#PolySwing2 the Tinkerer..............+Coglin.........)....#Health: 24/24 ========================..............###Magic: 6/6========================.................AC: 3Str: 10................EV: 11Int: 16......†.<.......SH: 0Dex: 12......#....###..XL:  3 Next: 29% Place: Dungeon:2..... #...@#Noise: ---------  Time: 1212.3 (0.0)..................i:a) +0 hammer {Kamalj d) +0 dagger {Zorawa#####......?..r...Cast: Construct Spike Launcher#.............##...##########...#r   quokka#...##...  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat! _HP restored. _Magic restored. _A quokka comes into view.ii*i)i ..............#PolySwing2 the Tinkerer..............+Coglin.........)....#Health: 24/24 ========================..............###Magic: 4/6================--------.................AC: 3Str: 10................EV: 11Int: 16......†.<.......i@ xSH: 0Dex: 12......#....*##..XL:  3 Next: 29% Place: Dungeon:2..... #...@*Noise: ---------  Time: 1212.3 (0.0)..................a) +0 hammer {Kamalj d) +0 dagger {Zorawa#####......?..r...i Cast: Construct Spike Launcher#.............##...##########...#r   quokka#...##... _HP restored. _Magic restored. _A quokka comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  iV Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei q@*Magic restored. _A quokka comes into view.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i9..............#PolySwing2 the Tinkerer..............+Coglin.........)....#Health: 24/24 ========================..............###Magic: 4/6================--------.................AC: 3Str: 10................EV: 11Int: 16......†.<.......SH: 0Dex: 12......#....###..XL:  3 Next: 29% Place: Dungeon:2..... #...@#Noise: ---------  Time: 1212.3 (0.0)..................a) +0 hammer {Kamalj d) +0 dagger {Zorawa#####......?..r...Cast: Construct Spike Launcher#.............##...#######i:!###...#r   quokka#...##... _A quokka comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i;iPC[#r.iD;==3.3 (1 _iKiMiA iB Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  iLC oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni0w i ..............#PolySwing2 the Tinkerer..............+Coglin.........)....#Health: 24/24 ========================..............###Magic: 4/6================--------.................AC: 3Str: 10................EV: 11Int: 16......†.<.......SH: 0Dex: 12......#....###..iZ LXL:  3 Next: 29% Place: Dungeon:2..... #...@#Noise: ==-------  Time: 1213.3 (0.0)............r.....a) +0 hammer {Kamalj d) +0 dagger {Zorawa#####......?......Cast: Kinetic Grapnel#.............##...##########...#r   quokkai #...##... _A quokka comes into view.iӇ Casting: Construct Spike Launcher (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei* WA rock wall. _You shape a spike launcher from a nearby wall.i i i i֡ ..............#  PolySwing2 the Tinkerer ..............+  Coglin .........)....#  Health: 24/24 ======================== ..............###  Magic: 3/6============------------ .................  AC: 3Str: 10 ................  EV: 11Int: 16 ......†.<.......  SH: 0iȢDex: 12 ......#....###..  XL:  3 Next: 29% Place: Dungeon:2 ..... #...@# Noise: ==-------  Time: 1213.3 (0.0) ...........*r.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #####......?......  Cast: Kinetic Grapnel #.............  ##...#########  #...# r   quokka #...# #...A rock wall. _You shape a spike launcher from a nearby wall.  i Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)i..............#PolySwing2 the Tinkerer..............+Coglin.........)....#Health: 24/24 ========================..............###Magic: 3/6============------------.................AC: 3Str: 10................EV: 11Int: 16......†.<.......SH: 0Dex: 12......#....###..XL:  3 Next: 29% Place: Dungeon:2..... #...@#Noise: ==-------  Time: 1213.3 (0.0)...........*r.....a) +0 hammer {Kamalj d) +0 dagger {Zorawa#####......?......Cast: Kinetic Grapnel#....i&=.........##...##########...#r   quokka#...##...  A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)i% *The kinetic grapnel hits the quokka but does no damage.iH  The rocky spike skewers the quokka.iprizDr.i%|3-4.3 (1iăin4 _The quokka is lightly wounded.iBl  You hit the quokka with your +0 dagger.  The quokka is moderately wounded.You sock the quokka with your +0 hammer!i.y2.i~33-5.5 (1.2Kinetic GrapnelRev ii@J _You kill the quokka!ii\ii ii[BiBi'Ti..)....# ....###........ ....... ........†.<................#....###.....i?/ ......#....###.......................######......@......#-8.5 (3.0 # ##...#########i/.#...##...#.. i/ i38-i>v _i - a scroll labelled CEUG IBBUDi}' 3i( iO, ,i1 Xi4 f4====i5 i9 ,i9 i = ,ie= iA BiBD R====iq is ,it i x ,ix i`{ d6====i\| i i .....+ .........)....# ..............### ...................... ......†.<............#....###.......#....###............i= o# #####.......# #..............##...#########..#...# S#...#S   adder (asleep)#.io !#..i 041.5 (23.0)i } .  An adder comes into view.i t2.5 (24 _The adder moves out of view.ifIihiijikinirBiuiu.+ .)....# ...........###........................................†.<..............#....###........#....###...@....# 3.5 (1.0)#####.......# #.SiKinetic Grapnel##...#.#...# .#...# .S   adder#... iii] _An adder is nearby!i# ii- CQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniQ i $  ..............+PolySwing2 the Tinkerer.........)....# ....Coglin..............###....Health: 24/24 ========================.....................Magic: 6/6========================.....................AC: 3Str: 10......†.<............EV: 11Int: 16......#....###.......SH: 0Dex: 12......#....###.......XL:  3 Next: 33% Place: Dungeon:2.............@....#Noise: ---------  Time: 1243.5 (0.0)#####.............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa#............S...Cast: Construct Spike Launcher##...#########[37i$ m...#...#..#...#.S   adder#...#..You sock the quokka with your +0 hammer! _You kill the quokka! _i - a scroll labelled CEUG IBBUDAn adder comes into view. _The adder moves out of view. _An adder is nearby!i* i|, ik ..............+PolySwing2 the Tinkerer.........)....# ....Coglin..............###....Health: 24/24 ========================.....................Magic: 4/6================--------iN~.....................AC: 3Str: 10......†.<............EV: 11Int: 16......#....###.......SH: 0Dex: 12......#....#**.......XL:  3 Next: 33% Place: Dungeon:2.............@....#i3Noise: ---------  Time: 1243.5 (0.0)#####.............#a) +0 hammer {Kamalj d) +0 dagger {Zorawai#............S...Cast: Construct Spike Launcher##...#########...i٘#...#..#...#.iS   adder#...#..i-lAn adder comes into view. _The adder moves out of view. iX_An adder is nearby!Casting: Construct Spike Launcher (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei9.@id|*. _The adder moves out of view. _An adder is nearby!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i  ..............+PolySwing2 the Tinkerer.........)....# ....Coglin..............###....Health: 24/24 ========================.....................Magic: 4/6================--------.....................AC: 3Str: 10......†.<............EV: 11Int: 16......#....###.......SH: 0Dex: 12......#....###.......XL:  3 Next: 33% Place: Dungeon:2.............@....#Noise: ---------  Time: 1243.5 (0.0)#####.............#i!a) +0 hammer {Kamalj d) +0 dagger {Zorawa#............S...Cast: Construct Spike Launcher##...#########...#...#..#...#.S   adder#...#.. _An adder is nearby!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i*N#S.i+;==4.5 (1 _i*3i5i <i=~Quiver which action? ([-] to clear) i>VItems ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  i{>oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniy i ) ..............+PolySwing2 the Tinkerer.........)....# ....Coglin..............###....Health: 24/24 ========================.....................Magic: 4/6================--------.....................AC: 3Str: 10......†.<............EV: 11Int: 16......#....###.......i5 SH: 0Dex: 12......#....###.......XL:  3 Next: 33% Place: Dungeon:2.............@....#Noise: ==-------  Time: 1244.5 (0.0)#####.............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........S....Cast: Kinetic Grapnel##...#########...#...#..#...#.S   adder#...#.. _An adder is nearby!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei WA rock wall. _You shape a spike launcher from a nearby wall.i i i ..............+ PolySwing2 the Tinkerer  .........)....# ....  Coglin  ..............###....  Health: 24/24 ========================  .....................  Magic: 3/6============------------  .....................  AC: 3Str: 10  ......†.<............  EV: 11Int: 16  ......#....###.......  SH: 0i|Dex: 12  ......#....###.......  XL:  3 Next: 33% Place: Dungeon:2  .............@....#  Noise: ==-------  Time: 1244.5 (0.0)  #####.........**..#  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #...........S....  Cast: Kinetic Grapnel ##...#########...  #...# ..  #...# .  S   adder #... i3#..A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)if .*Si"*.SAim: an adder (57% to hit)i  ..............+PolySwing2 the Tinkerer.........)....# ....Coglin..............###....Health: 24/24 ========================.....................Magic: 3/6============------------.....................AC: 3Str: 10......†.<............EV: 11Int: 16......#....###.......SH: 0Dex: 12......#....###.......ie XL:  3 Next: 33% Place: Dungeon:2.............@....#Noise: ==-------  Time: 1244.5 (0.0)#####.........**..#a) +0 hammer {Kamalj d) +0 dagger {Zorawa#...........S....Cast: Kinetic Grapnel##...#########...#...#..#...#.S   adder (grapneled)#...#..Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)  The kinetic grapnel hits the adder.  The adder is lightly wounded.i4E .S.-5.5 (1 _iO i*0 .+ .)....# .... .......###.... ............... ..................... ......†.<............ ......#....###.......i ......#....###. .@.....# #####.S..# #. ##...#... #...# .. #...#iL . #...  #..iiݹ=S.ipO--6iii .+ .)....# .... .......###.... ............... ..................... ......†.<............ i f......#....###....... ......#....###. .S...# #####.# #. ##...#...#...# ..i #...# . #... i .*i q  The rocky spike skewers the adder.iz  SThe adder is heavily wounded.i{ ^2--==7i i g _The adder bites you. The adder barely misses you.iUs  The grapnel guides your strike. You hit the adder with your +0 dagger.  iʱqThe adder is almost dead.You sock the adder with your +0 hammer!i1.i60-8.7 (1.2Kinetic GrapnelRev iiI _You kill the adder!i16 3i7 i; ij< V3=-i@@ iA ,iB i9G ,iG iK >iGM iN ifO 4==4====iP iVT ,iBU i X ,izY i\ ,iw] i_ i]` N=====ira id ,if ii ,ij im ,in i&s ,it iw ,ix i{ f5====i| i ,iU i6 ,iˈ iƌ ,i i R====ir iӖ ,in i ,i i ,i il ,iz iL ,i i d6====i i i ,ix i i ..#  ........+ ...$...)....# ..  ........###..........  ..........g......†.<.......  ......#....###..  ......#....###.@.......--.......i .....##...  #####..# #................##...#########....#...# ....#g   hobgoblin (asleep)#...# ...##... ...+#..i 074.7 (26.0)i6 F-5.7 (27i i \ _A hobgoblin comes into view.i<a.# .+ ...$. .)....# . .###. ....iTg. ......†.<....# ......#....###.# ......#....###..# .i.....##. #####.# ##...##...#....iO#...# ....# #...# ....##... .iw...+ iPi16.7 (1.0)ih&i4)i# .+ +...$.)....# #.###.#g.†.<...# #....###.# #....###.# ##..# ##.#.....##...#....#...# ....# #...# ....##... ....+ iiE====7iii}# .+ +...$.)....# #.###.#g..#†.<.# #....###.# #....###.# ##..# ###.##....##...#.i;...#...# ....# #...# ....##... ....+ ii;=8Kinetic GrapneliPiiO d# ..+ +...$.....#)....# #.####. ## g..# †.<.# #....###.iP Q# #....###.# ##...# ####.#.  #......  ##...#########....#...# ....#  #..i}W i_ j.ggi` E====9ig ick + _The hobgoblin shouts!iAci"eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesiez[!] focus mode: off|oniռi$...........#PolySwing2 the Tinkerer ...........+ +...$.....#Coglin ......)....# #.........#Health: 24/24 ======================== ...........###.........Magic: 6/6======================== .....................##AC: 3Str: 10 ......................#EV: 11Int: 16 ...†.<............g.#SH: 0Dex: 12 ...#....###.........#XL:  3 Next: 60% Place: Dungeon:2 ...#....###.....@...#Noise: ====-----  Time: 1279.7 (0.0) ...............##.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ##.............#ib ####.#.Cast: Construct Spike Launcher  #................##...#########....#...#....#g   hobgoblin#...#....##.......+#..The grapnel guides your strike. You hit the adder with your +0 dagger.  The adder is almost dead.You sock the adder with your +0 hammer! _You kill the adder! _A hobgoblin comes into view. _The hobgoblin shouts!ibii#...........#PolySwing2 the Tinkerer ...........+ +...$.....#Coglin ......)....# #.........#Health: 24/24 ======================== ...........###.........Magic: 4/6================-------- .....................##AC: 3Str: 10 ......................#EV: 11Int: 16 ...†.<............g.#SH: 0Dex: 12 ...#....###.........#XL:  3 Next: 60% Place: Dungeon:2 ...#....###.....@...#Noise: ====-----  Time: 1279.7 (0.0) ...............**.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ##.............# [i{ 33m####.#.Cast: Construct Spike Launcher  #................##...#########....#...#....#g   hobgoblin#...#....##.......+#.. _You kill the adder! _A hobgoblin comes into view. _The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei0@.ip/*. _A hobgoblin comes into view.The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  iFPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.in ...........#PolySwing2 the Tinkerer ...........+ +...$.....#Coglin ......)....# #.........#Health: 24/24 ======================== ...........###.........Magic: 4/6================-------- .....................##AC: 3Str: 10 ip ......................#EV: 11Int: 16 ...†.<............g.#SH: 0Dex: 12 ...#....###.........#XL:  3 Next: 60% Place: Dungeon:2 ...#....###.....@...#Noise: ====-----  Time: 1279.7 (0.0) ...............##.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ##.............# ####.#.Cast: Construct Spike Launcher  #................##...#########....i #...#....#g   hobgoblin#...#....##...i ....+#.. _The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  i< Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei WA rock wall.  You shape a spike launcher from a nearby wall.i iD i b.g#b   bat (wandering)i <==--iM %80.7 (1i i 3  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _A bat comes into view.iw.#...+ +...$.....#.)....# #b.#.###..##.#.†.<.#.#....###......g..#.#....###.#.##.#..# ####.#. #...... ##...#########.... #...# ....# #...#[40m ....#  #... ....+  #..i!iw!i/i1M  The hobgoblin attacks as it pursues you!iK:X.b..gi;~3----1iBiD- _The hobgoblin hits you.iia,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs iжSpells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii_............#PolySwing2 the Tinkerer ............+ +...$.....#Coglin .......)....# #.........#Health: 23/24 =======================- ............###.b.......Magic: 4/6================-------- ......................##AC: 3i!cStr: 10 .......................#EV: 11Int: 16 ....†.<..............#SH: 0Dex: 12 ....#....###.........#XL:  3 Next: 60% Place: Dungeon:2 ....#....###....@g...#Noise: =--------  Time: 1281.7 (0.0) iS................##.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ###.............# ####.#.Cast: Kinetic Grapnel#................##...#########....i#...#....#g   hobgoblin#...#....#ib   bat (wandering)#.......+#..iDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. iB_A bat comes into view.The hobgoblin attacks as it pursues you! _The hobgoblin hits you.iiAi*c............# PolySwing2 the Tinkerer ............+ +...$.....#  Coglin .......)....# #.........#  Health: 23/24 =======================- ............###.b.......  Magic: 3/6i$+============------------ ......................##  AC: 3Str: 10 .......................#  EV: 11Int: 16 ....†.<..............#  SH: 0Dex: 12 i+....#....###.........#  XL:  3 Next: 60% Place: Dungeon:2 ....#....###....@g...#  Noise: =--------  Time: 1281.7 (0.0) ................##.......  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ###.............# ####.#.  Cast: Kinetic Grapnel i+ #................  ##...#########.... i, #...# ....#  g   hobgoblin  #...# ....#  b   bat (wandering)  #... ....+  #..The hobgoblin attacks as it pursues you! iD,s_The hobgoblin hits you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleik,ZShift-Dir - straight lineAim: a hobgoblin (74% to hit)iKx **giL..g*i/ /............#PolySwing2 the Tinkerer ............+ +...$.....#Coglin .......)....# #.........#Health: 23/24 =======================- ............###.b.......Magic: 3/6============------------ ......................##AC: 3Str: 10 .......................#EV: 11i Int: 16 ....†.<..............#SH: 0Dex: 12 ....#....###.........#XL:  3 Next: 60% Place: Dungeon:2 ....#....###....@g...#Noise: =--------  Time: 1281.7 (0.0) ................##.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa i ###.............# ####.#.Cast: Kinetic Grapnel#................##...#########....#...#....#g   hobgoblin (grapneled)#...#....#b   bat (wandering)#.......+#.. _The hobgoblin hits you.  i TAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiݷ Shift-Dir - straight lineThe kinetic grapnel hits the hobgoblin.  The hobgoblin is lightly wounded.i> M*ig !  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The kinetic grapnel hits the hobgoblin.hobgoblin is lightly wounded.rocky spike skewers the hobgoblin.i! {b   batiJ ,i i S.b†i5 ;4=2.7 (1i iw M _You kill the hobgoblin!iL ............# PolySwing2 the Tinkerer ............+ +...$.....#  Coglin .......)....# #.........#  Health: 23/24 =======================- ............###.........  Magic: 2/6========---------------- ......................##  AC: 3Str: 10 .......................#  EV: 11iM Int: 16 ....†.<.........b....#  SH: 0Dex: 12 ....#....###....*....#  XL:  3 Next: 64% Place: Dungeon:2 ....#....###....@†...#  Noise: ==-------  Time: 1282.7 (0.0) ................##.......  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ###.............# ####.#.  Cast: Kinetic Grapnel  #................  ##...#########.... iM #...# ....#  b   bat  #...# ....#  #... ....+ iM } #..The rocky spike skewers the hobgoblin. _You kill the hobgoblin!i"N Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iIN !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)iN N b*iW }b*Aim: a bat (60% to hit)iT............# PolySwing2 the Tinkerer ............+ +...$.....#  Coglin .......)....# #.........#  Health: 23/24 =======================- ............###.........  Magic: 2/6========---------------- ......................##  AC: 3Str: 10 .......................#  EV: 11Int: 16 ....†.<.........b....#  SH: 0Dex: 12 ....#....###.........#  XL:  3 Next: 64% Place: Dungeon:2 itU....#....###....@†...#  Noise: ==-------  Time: 1282.7 (0.0) ................##.......  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ###.............# ####.#.  Cast: Kinetic Grapnel  #................  ##...#########....  #...# ....#  b   bat  #...# ....#  #... ....+  #..Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.  You kill the bat!i(~...+ +...$.....# )....# #.........# ...###......... ....## .....# †.<.........†....# #....*....# ## ....... i.......# ####.#.  ...  ###  #...#   #...#   #...   i|I&.iP4=6-3.7 (1Kinetic Grapnel _iViXi3ii!i{,i,ii,iiO=ii,iLil3====iOii,iMi+,iPiBi i <====i Biik,iilni!ir,iif4====i!i%,i%i(,i)i%,,i-i/<====i30i1i3,i4iI7,i^8i:i#;i;ic>,i5?iAi4BiDCiEi@FP5====i|GiJ,i'Ki/N,itOi7R,iSiViW<====i-XiZiZi%\i:^,ix_ibi%nS--#S   adder (wandering)ix1315.7 (32.0)i(|F-6.7 (33i|iڅY _An adder comes into view.iD%e...+ +...$.S...# )....# #.........# ...###......... .............## ..............# †.<.........†....# #.........# #....@†...# .......##....... .......# ####.#.  ..........  #######....  #...# ....#  #...# ....#  #... ....+  #..i&iG...+ +...$.S...# )....# #.........# ...###......... .............## ..............# †.<.........†....# #.........# #....@†...# .......##....... .......# ####.#.  .......  #######  #...# ....#  #...#   #...   i iiNiZ] _An adder is nearby!i  ..# #.......[.# ....+ +...$.S...# )....# #.####. ## .........#†.<.........†....# #....###.....@...# #....###.....†...# ...##....... ##.# ####.#.  #................ ###...#########....  #...#....##.....+i7i.U.Si17.7 (1.0)i&i`)j _Found a faintly humming ring mail.ih  #..# # #.......[.# ....+ +...$.....# )....# #.....S...####. ## .........#†.<.........†.@..# #....###.........# #....###.....†...# ..##....... #.######.#. #................ .# ##...#########.... #  #...#....#iXL:  3 Next: 66% Place: Dungeon:2 #....###........@#Noise: ---------  Time: 1320.7 (0.0) i?h #....###.....†...#a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............##.......Cast: Construct Spike Launcher ............######.#. ish ............... .# ...#########.... #S   adder (wandering) ih K...#....# ...#....# ...ih q....+Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. ih _You kill the bat! _An adder comes into view. _An adder is nearby! i#i k_Found a faintly humming ring mail.ii i q i|s i*2......... #.........#PolySwing2 the Tinkerer ........# #.......[.#Coglin ........+ +...$.....#Health: 24/24 ======================== ...)....# #.........#Magic: 4/6================-------- iV........###.........AC: 3Str: 10 ..................##EV: 11Int: 16 ..............S....#SH: 0Dex: 12 †.<.........†....*XL:  3 Next: 66% Place: Dungeon:2 #....###........@*Noise: ---------  Time: 1320.7 (0.0) #....###.....†...*a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............##.......Cast: Construct Spike Launcher iJ............######.#. ............... .# ...#########.... #S   adder (wandering) ...#i}....# ...#....# .......+ _An adder comes into view. i_An adder is nearby! _Found a faintly humming ring mail.  iׁCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiiY@* _is nearby! _Found a faintly humming ring mail.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You can't see that place.i7......... #.........#PolySwing2 the Tinkerer ........# #.......[.#iCoglin ........+ +...$.....#Health: 24/24 ======================== ...)....# #.........#Magic: 4/6================-------- ........###.........AC: 3Str: 10 ..................##EV: 11Int: 16 ..............S....#SH: 0i"QDex: 12 †.<.........†....#XL:  3 Next: 66% Place: Dungeon:2 #....###........@#ifNoise: ---------  Time: 1320.7 (0.0) #....###.....†...#a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............##.......iCast: Construct Spike Launcher ............######.#. i............... .# ...#########.... #iS   adder (wandering) ...#i"....# ...#....# i.......+i,Casting: Construct Spike Launcher (safe; 3% risk of failure)  iEPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei`6You can't see that place.  izNYou shape a spike launcher from a nearby wall.  The adder hisses angrily.iee.S#Si+i}2==1.7 (1 i _iii[......... #.........#PolySwing2 the Tinkerer ........# #.......[.#Coglin ........+ +...$.....#Health: 24/24 ======================== ...)....# #.........#Magic: 4/6================-------- ........###.........AC: 3Str: 10 ..................##EV: 11Int: 16 ...................#SH: 0Dex: 12 †.<.........†..S.#XL:  3 Next: 66% Place: Dungeon:2 #....###........@#Noise: ==-------  Time: 1321.7 (1.0) #....###.....†...#a) +0 hammer {Kamalj d) +0 dagger {Zorawa .i}^...........##.......Cast: Construct Spike Launcher ............######.#. ............... .# ...#########.... #S   adder ...#....# ...#....# .......+Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou can't see that place.  You shape a spike launcher from a nearby wall. _The adder hisses angrily.iX ił Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher ia G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni" i3 _......... #.........#PolySwing2 the Tinkerer ........# #.......[.#Coglin ........+ +...$.....#Health: 24/24 ======================== ...)....# #.........#Magic: 4/6================-------- ........###.........AC: 3Str: 10 ..................##EV: 11Int: 16 ...................#SH: 0Dex: 12 †.<.........†..S.#XL:  3 Next: 66% Place: Dungeon:2 #....###........@#Noise: ==-------  Time: 1321.7 (0.0) #....###.....†...#i5 a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............##.......Cast: Kinetic Grapnel ............######.#. ............... .# ...#########.... #S   adder ...#....# ...#....# .......+Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou can't see that place.  You shape a spike launcher from a nearby wall. _The adder hisses angrily.i6 i= i;@ i......... #.........#  PolySwing2 the Tinkerer ........# #.......[.#  Coglin ........+ +...$.....#  Health: 24/24 ======================== ij...)....# #.........#  Magic: 3/6============------------ ........###.........  AC: 3Str: 10 ..................##  EV: 11Int: 16 ...................#  SH: 0Dex: 12 †.<.........†..S.# XL:  3 Next: 66% Place: Dungeon:2 #....###........@#i1A Noise: ==-------  Time: 1321.7 (0.0) #....###.....†...# a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............##.......  Cast: Kinetic Grapnel ............######.#. ............... .# ...#########.... #  S   adder ...# ....# ...# ....# ... ....+iYou shape a spike launcher from a nearby wall. _The adder hisses angrily.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i $Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)i?......... #.........#PolySwing2 the Tinkerer ........# #.......[.#Coglin ........+ +...$.....#Health: 24/24 ======================== ...)....# #.........#Magic: 3/6iv============------------ ........###.........AC: 3Str: 10 ..................##EV: 11Int: 16 ...................#SH: 0Dex: 12 †.<.........†..S.#XL:  3 Next: 66% Place: Dungeon:2 #....###........@#iwNoise: ==-------  Time: 1321.7 (0.0) #....###.....†...#a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............##.......Cast: Kinetic Grapnel ............######.#. ............... .# ...#########.... #S   adder (grapneled) ...#....# ...#....# .......+Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)  The kinetic grapnel hits the adder.  The adder is moderately wounded.ilI-2.7 (1isiv  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (57% to hit)  The kinetic grapnel hits the adder.  The adder is moderately wounded. _The adder barely misses you.iv#[+ +...$.....#)....# #..............##. ...##. †.<†..S.# #....###........†..@# ............##.............######.#.......... .# ..ix#########....  ....#  +iJyi.S-3iiV _The adder completely misses you.ii5iB3ii,iii P4====ii,ii,i}i,i/i?R====ii8,i*i@,ii,iiF,ii,iif5====ii i ii i8 ,i i ,iiii<====iMi,igi),ii,iieBiu ,iZ!i#d6====i$i(i*,i5,i3Biu4iu6i9,i:i=i@R====iBiDiG,iIiALi%N,iPi SiXBi=],i]imbM _You now have 56 gold pieces (gained 16).ie3ifiaji^m,iniqist,iuiS #.......#  +#+##  .....## .# .# ............# ........ #...# .......# #......@[.#-il+ +.........# )....# #.........# ###......................##...............# .<.........†....#.#.###.........#.#..###.....†...# #i#.# +#+##.# .## .# .# .#  #.i:# # #.......@.# + +.........# )....# #.........# ###.....# <.†....#.####...#.i݋,# i061.9 (37.0)iF-2.9 (38iži _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}.i 3i i' i iO $ _i ,iw ,i iH i ,i iN i ......J . #+  ##  ## +#+###  ....# ........... ............ ............ #........# #.......[.+ +.........#J   endoplasm (asleep) .)....# #.........#...###.........#.............#i ##iw 15.0)i _.JJi# +6.9 (4iU+ i8. ] _An endoplasm comes into view.iK ........# .......J# #.......+ #.......# #.......# +#+##.......# ............## ...........@.# .............# ............# #.........# #.......[.# +.........# .)....# #.........#.........#i# ........# .......J# #.......+ #.......# #.......# +#+##.......# ............## ...........@.# i.............# ............# #.........# #.......[.# +.........#)....# #.........#.........#iiiiia _An endoplasm is nearby!i(Gi)IQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle) iI b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiPolySwing2 the Tinkerer........#Coglin.......J#Health: 24/24 ========================#.......+Magic: 6/6========================#.......#AC: 3Str: 10#.......#EV: 11Int: 16+#+##.......#SH: 0Dex: 12............##XL:  3 Next: 93% Place: Dungeon:2...........@.#Noise: ---------  Time: 1366.9 (0.0).............#iua) +0 hammer {Kamalj d) +0 dagger {Zorawa............#Cast: Construct Spike Launcher ....... #.........# ......# #.......[.# ......+ +.........#J   endoplasm .)....# #.........# ......###.........# ................###You thump the adder with your +0 hammer! _You kill the adder! _You now have 56 gold pieces (gained 16). _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. _An endoplasm comes into view. _An endoplasm is nearby!iiitiPolySwing2 the Tinkerer........#Coglin.......J#Health: 24/24 ========================#.......+Magic: 4/6================--------#.......#AC: 3Str: 10#.......#EV: 11Int: 16+#+##.......#SH: 0Dex: 12............*#XL:  3 Next: 93% Place: Dungeon:2...........@.#Noise: ---------  Time: 1366.9 (0.0).............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa............#Cast: Construct Spike Launcher ....... #.........# ......# #.......[.# ......+ +.........[40im#J   endoplasm .)....# #.........# ......###.........# ................### _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. _An endoplasm comes into view. _An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei#@An endoplasm comes into view. _is nearby!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i :#*i PolySwing2 the Tinkerer........#Coglin.......J#Health: 24/24 ========================#.......+Magic: 4/6================--------#.......#AC: 3Str: 10#.......#EV: 11Int: 16i +#+##.......#SH: 0Dex: 12............##XL:  3 Next: 93% Place: Dungeon:2...........@.#Noise: ---------  Time: 1366.9 (0.0).............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa............#Cast: Construct Spike Launcher ....... #.........# ......# #.......[.# ......+ +.........#J   endoplasm .)....# #.........# id %......###.........# ................### _An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei WA rock wall.  You shape a spike launcher from a nearby wall.i [.J#ix ;==7.9 (1 _i i ikimQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesiNnz[!] focus mode: off|oni iՕ PolySwing2 the Tinkerer........#Coglin........#Health: 24/24 ========================#......J+Magic: 4/6================--------#.......#AC: 3Str: 10#.......#EV: 11Int: 16+#+##.......#SH: 0Dex: 12............##XL:  3 Next: 93% Place: Dungeon:2...........@.#Noise: ==-------  Time: 1367.9 (0.0).............#iO a) +0 hammer {Kamalj d) +0 dagger {Zorawa............#Cast: Kinetic Grapnel ....... #.........# ......# #.......[.# ......+ +.........#J   endoplasm .)....# #.........# ......###.........# ................### _An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.il i i{ i  PolySwing2 the Tinkerer ........# Coglin ........# Health: 24/24 ======================== #......J+ Magic: 3/6============------------ #.......# AC: 3Str: 10 #.......# EV: 11Int: 16 +#+##.......# SH: 0Dex: 12 ............## XL:  3 Next: 93% Place: Dungeon:2 ...........@.# Noise: ==-------  Time: 1367.9 (0.0)iM .............# a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............# Cast: Kinetic Grapnel ....... #.........# ......# #.......[.# ......+ +.........# J   endoplasm .)....# #.........# ......###.........# ................###A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineij***@i#J**i >.*i 9.#iq# R#.#i iX PolySwing2 the Tinkerer........#Coglin........#Health: 24/24 ========================#......J+Magic: 4/6================--------#.......#AC: 3Str: 10#.......#EV: 11Int: 16+#+##.......#SH: 0Dex: 12............##XL:  3 Next: 93% Place: Dungeon:2...........@.#Noise: ==-------  Time: 1367.9 (0.0).............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa............#Cast: Kinetic Grapnel ....... #.........# ......# #.......[.# iō b......+ +.........#J   endoplasm .)....# #.........# ......###.........# ................###A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei :Okay, then.i@ i iA . _i iF PolySwing2 the Tinkerer........#Coglin........#Health: 24/24 ========================#......J+Magic: 4/6================--------#.......#AC: 3Str: 10#.......#EV: 11Int: 16+#+##.......#SH: 0Dex: 12............##XL:  3 Next: 93% Place: Dungeon:2...........@.#Noise: ==-------  Time: 1367.9 (0.0).............#ir a) +0 hammer {Kamalj d) +0 dagger {Zorawa............#Cast: Kinetic Grapnel ....... #.........# ......# #.......[.# ......+ +.........#J   endoplasm .)....# #.........# ......###.........# ................###A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i;QM..#J+ +#+### ##... ....i3R6..# #[.....+ + .)....# ###..i!Ui4],.Ji^L--8.9 (1Kinetic Grapnel iT_ _iIfihie:   PolySwing2 the Tinkerer ........# Coglin ........# Health: 24/24 ======================== ........# Magic: 3/6============------------ #.......+ AC: 3i?; Str: 10 #......J# EV: 11Int: 16 #......*# SH: 0Dex: 12 +#+##......*# XL:  3 Next: 93% Place: Dungeon:2 ...........@## Noise: ---------  Time: 1368.9 (0.0) i; .............# a) +0 hammer {Kamalj d) +0 dagger {Zorawa .............# Cast: Kinetic Grapnel i; ............# ....... #.........# ......# #.......[.# J   endoplasm i; [......+ +.........# .)....# #.........# ......###.........#i*< Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i< (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)i^PolySwing2 the Tinkerer........#Coglin........#Health: 24/24 ========================........#Magic: 3/6============------------#.......+AC: 3Str: 10#......J#EV: 11i`_Int: 16#......*#SH: 0Dex: 12+#+##......*#XL:  3 Next: 93% Place: Dungeon:2...........@##Noise: ---------  Time: 1368.9 (0.0).............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa.............#Cast: Kinetic Grapnel............# ....... #.........# ......# #.......[.#i>``J   endoplasm (grapneled) ......+ +.........# .)....# #.........# ......###.........#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is lightly wounded.ii<2.J.i:=9.9 (1 _ipiiE v........##+#J+#+#......##.# ....... ##[+ +.)....# # ......##...##iF i;N &.JiO /-70iV iX il9X.#+ .+#+##J# ##. .....# #[.....+ + .)....# ###..iD?1*iu  The rocky spike skewers the endoplasm.iѤ J  The endoplasm is severely wounded.The endoplasm freezes you.19-----==1iEi% _You are frozen.iv  The grapnel guides your strike.  You hit the endoplasm with your +0 dagger.i1.i7-3.1 (1.2Kinetic GrapnelRev i2iyM _You kill the endoplasm!iiThe +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 Fly:It grants you flight. rN+:It protects you from negative energy. Regen+: It increases your rate of health regeneration. i8rCorr:It protects you from acid and corrosion. Int+4:It affects your intelligence (+4). If you switch to wearing this armour: Your AC would increase by 7.0 (3.0 -> 10.0). Your EV would decrease by 1.8 (11.5 -> 9.7). Your spell failure would worsen by up to 7% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} (g)o to location.iiPolySwing2 the Tinkerer........#Coglin........#i62Health: 19/24 ===================-----........#Magic: 3/6============------------#.......+AC: 3Str: 10#.......#EV: 11Int: 16i#.......#SH: 0Dex: 12+#+##.......#XL:  3 Next: 97% Place: Dungeon:2...........@##iݣNoise: =--------  Time: 1373.1 (1.2).............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa.............#Cast: Kinetic Grapnel............#i%]Rev ....... #.........# ......# #.......[.# ......+ +.........# ij.)....# #.........# ......###.........#The endoplasm is severely wounded.inThe endoplasm freezes you. _You are frozen.  The grapnel guides your strike.  You hit the endoplasm with your +0 dagger. _You kill the endoplasm!im3iuik  PolySwing2 the Tinkerer ........# Coglin ........# Health: 19/24 ===================----- ........# Magic: 3/6============------------ #.......+ AC: 3Str: 10 #.......# EV: 11Int: 16 #.......# SH: 0Dex: 12 +#+##.......# XL:  3 Next: 97% Place: Dungeon:2 ...........@## Noise: =--------  Time: 1373.1 (0.0) .............# a) +0 hammer {Kamalj d) +0 dagger {Zorawa .............# Cast: Kinetic Grapnel ............# Rev ....... #.........#i܃X ......# #.......[.#  ......+ +.........#  .)....# #.........#  ......###.........#  _You are frozen.  The grapnel guides your strike.  You hit the endoplasm with your +0 dagger. _You kill the endoplasm!Hit: a) +0 hammer {Kamaljyot}Press: ? - help, Dir - move targetiu @.  The grapnel guides your strike.  You hit the endoplasm with your +0 dagger. _You kill the endoplasm!  Hit: a) +0 hammer {Kamaljyot}Press: ? - help, Dir - move targetYour weapon can't reach that far!i] *.i/`PolySwing2 the Tinkerer........#Coglin........#Health: 19/24 ===================-----........#Magic: 3/6============------------#.......+AC: 3Str: 10#.......#EV: 11Int: 16#.......#SH: 0Dex: 12+#+##.......#XL:  3 Next: 97% Place: Dungeon:2...........@##Noise: =--------  Time: 1373.1 (0.0).............#a) +0 hammer {Kamalj d) +0 dagger {Zorawa.............#iM0_Cast: Kinetic Grapnel............#Rev ....... #.........# ......# #.......[.# ......+ +.........# .)....# #.........# ......###.........#The grapnel guides your strike.  You hit the endoplasm with your +0 dagger. _You kill the endoplasm!Hit: a) +0 hammer {Kamaljyot}Press: ? - help, Dir - move targeti 34-4.3 (1.2i:i># _You swing at nothing. i U iWThe +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 Fly:It grants you flight. rN+:It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr:It protects you from acid and corrosion. Int+4:It affects your intelligence (+4). If you switch to wearing this armour: Your AC would increase by 7.0 (3.0 -> 10.0). Your EV would decrease by 1.8 (11.5 -> 9.7). Your spell failure would worsen by up to 7% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} (g)o to location. iP i:PolySwing2 the Tinkerer........#Coglin........#Health: 19/24 ===================-----........#Magic: 3/6============------------#.......+AC: 3Str: 10#.......#EV: 11Int: 16#.......#SH: 0Dex: 12+#+##.......#XL:  3 Next: 97% Place: Dungeon:2...........@##Noise: ---------  Time: 1374.3 (1.2).............# i<a) +0 hammer {Kamalj d) +0 dagger {Zorawa.............#Cast: Kinetic Grapnel............#Rev ....... #.........# ......# #.......[.# ......+ +.........# .)....# #.........# ......###.........#The grapnel guides your strike.  You hit the endoplasm with your +0 dagger. _You kill the endoplasm!Hit: a) +0 hammer {Kamaljyot}Press: ? - help, Dir - move target _You swing at nothing. i i ix iy 3 iB i iwm20= i* i  i#3 ig% i' i+ i+P4==== i, i/ i\2, i3 i5 i9 i9h1== i: iGj#.......##+#+##.....##.......#.......#......# ....... #...# ......# #.#9.3 (5.0 ......+ + .)....# # ......###..##... iHh.# <.........†....#.#..###.........#.####.....†...# # i9K iQ iT _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. il~ iThe +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 Fly:It grants you flight. rN+:It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr:It protects you from acid and corrosion. Int+4:It affects your intelligence (+4). If you switch to wearing this armour: Your AC would increase by 7.0 (3.0 -> 10.0).  i2dYour EV would decrease by 1.8 (11.5 -> 9.7). Your spell failure would worsen by up to 7% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} (g)et.ieiuuD#.......#PolySwing2 the Tinkerer#.......#Coglin+#+##.......#Health: 21/24 =====================---............##Magic: 4/6================--------.............#AC: 3Str: 10.............#EV: 11Int: 16............#SH: 0Dex: 12 idv4....... #.........#XL:  3 Next: 97% Place: Dungeon:2 ......# #.......@.#Noise: ---------  Time: 1379.3 (5.0) ......+ +.........#a) +0 hammer {Kamalj d) +0 dagger {Zorawa .)....# #.........#Cast: Kinetic Grapnel ......###.........# ................### .................# <.........†....#.# ...###.........#.# ...###.....†...# #i@wYou hit the endoplasm with your +0 dagger. _You kill the endoplasm!Hit: a) +0 hammer {Kamaljyot}Press: ? - help, Dir - move target _You swing at nothing. _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}.i{,80.3 (1iƁiׄ _j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}i1iiyEquip which item?  - - Unarmed i=Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  d - a +0 dagger (offhand) {Zorawar} Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}[?] describe selected i([!] equip|wield|wear[tab] equip|unequip iSj - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Fly: It grants you flight. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. isQrCorr:It protects you from acid and corrosion. Int+4:It affects your intelligence (+4). If you switch to wearing this armour: Your AC would increase by 7.0 (3.0 -> 10.0). Your EV would decrease by 1.8 (11.5 -> 9.7). Your spell failure would worsen by up to 7% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armouriXEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  d - a +0 dagger (offhand) {Zorawar} Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4} iq [?] describe selected [!] equip|wield|wear[tab] equip|unequip iJi&i/#.......#PolySwing2 the Tinkerer#.......#Coglin+#+##.......#Health: 21/24 =====================---............##Magic: 4/6================--------.............#AC: 3Str: 10.............#EV: 11Int: 16............#SH: 0Dex: 12 ....... #.........#XL:  3 Next: 97% Place: Dungeon:2 ......# #.......@.#id1Noise: ---------  Time: 1380.3 (0.0) ......+ +.........#a) +0 hammer {Kamalj d) +0 dagger {Zorawa .)....# #.........#Cast: Kinetic Grapnel ......###.........# ................### .................# <.........†....#.# ...###.........#.# ...###.....†...# # _You kill the endoplasm!Hit: a) +0 hammer {Kamaljyot}Press: ? - help, Dir - move target _You swing at nothing. _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. _j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}i8P  Okay, then.i<ivi. _id3iii7$ _iYXiAiZ2=i,i$i',ii ,i iJ h3==iN_5====i,ii ,ii,ii84======iZi,i>iq ,it!i($BiE&O=iJ'i}),i'*i,d6====i-it2i4,isZ====itBiwiJ|i|i#}ii>Xi,iii,iii.....+ +....... )....# #.........# .....###.........# ...............### ................# ### .........†....#.# .... ..###...#.# .....###.....†...#.##.........##.....@.......iR...######.#.................. #.#....... #########.... #.#....... # ....##.#....... # ....##........gg   hobgoblin (asleep) ....+.......... ###....... i71406.3 (26.0)ig,7.3 (27iiƵ\ _A hobgoblin comes into view.i+ i- Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher i). G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniZ iК .....+ +.........#PolySwing2 the Tinkerer )....# #.........#Coglin .....###.........#Health: 24/24 ======================== ...............###Magic: 6/6i3 ======================== ................# ###AC: 3Str: 10 .........†....#.# ....EV: 11Int: 16 ..###.........#.# .....SH: 0Dex: 12 ..###.....†...#.##......XL:  3 Next: 97% Place: Dungeon:2 .........##.....@.......Noise: ---------  Time: 1407.3 (0.0) .........######.#.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............ #.#.......i Cast: Kinetic Grapnel #########.... #.#....... #....##.#....... #....##........gg   hobgoblin (asleep)i ....+..........###.......  Press: ? - help, Dir - move target _You swing at nothing. i3 {_You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. _j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4} _Okay, then. _A hobgoblin comes into view.ip i iQ i io i   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.3  25%  -2           b - Maces & Flails   0.0    -1   j + Forgecraft5.2  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1            i    e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodging2.4  25%  -1      h + Stealth2.2  25%  -1                                 i 7                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi i ih .....+ +.........#PolySwing2 the Tinkerer )....# #.........#Coglin .....###.........#Health: 24/24 ======================== ...............###Magic: 6/6======================== i ................# ###AC: 3Str: 10 .........†....#.# ....EV: 11Int: 16 ..###.........#.# .....SH: 0Dex: 12 ..###.....†...#.##......XL:  3 Next: 97% Place: Dungeon:2 .........##.....@.......Noise: ---------  Time: 1407.3 (0.0) .........######.#.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............ #.#.......Cast: Kinetic Grapnel #########.... #.#....... #....##.#....... #....##........gg   hobgoblin (asleep)i }....+..........###.......  Press: ? - help, Dir - move target _You swing at nothing. _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. _j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4} _Okay, then. _A hobgoblin comes into view.iA i߼ i ig i8Vi#X Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy21% 1  b - Grave ClawNecromancy30% 2  c - Vampiric DrainingNecromancy52% 3  d - Forge Blazeheart Golem Fire/Forgecraft 56% 4  e - Forge Lightning Spire Air/Forgecraft 56% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*iU*ik^*ifh,.....+ +.........#PolySwing2 the Tinkerer )....# #.........#Coglin .....###.........#Health: 24/24 ======================== ...............###Magic: 6/6======================== ................# ###AC: 3Str: 10 .........†....#.# ....EV: 11Int: 16 ..###.........#.# .....SH: 0Dex: 12 *isi..###.....†...#.##......XL:  3 Next: 97% Place: Dungeon:2 .........##.....@.......Noise: ---------  Time: 1407.3 (0.0) .........######.#.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ............ #.#.......Cast: Kinetic Grapnel #########.... #.#....... #....##.#....... #....##........gg   hobgoblin (asleep)....+..........###.......  Press: ? - help, Dir - move target _You swing at nothing. _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. *iYj_j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4} _Okay, then. _A hobgoblin comes into view.*iJrP  Okay, then.*i}u*i\|*i~. _*ixQ+i+ir+i<+i,i ,i o  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.3  25%  -2           b - Maces & Flails   0.0    -1   j + Forgecraft,iB 5.2  25%  +2   c - Unarmed Combat   0.0    -1       d - Throwing   0.0    -1               e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodging2.4  25%  -1      h + Stealth,ia 2.2  25%  -1                                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all[,i 40m skills [!] training|cost|targets4iSo p - Conjurations   0.0    -1Axes  0   q - Hexes0.0-1  Polearmsr - Summonings0.0 0  e - Staves0.0-1   s - Necromancy4irU0.0 0  f - Unarmed Combat t + Forgecraft 5.2  25%  +2  g - Throwing0.0-1   u - Translocations   0.0 0      v - Alchemy0.0+1   h - Short Blades   0.0   w - Fire Magic0.0-1   i - Long Blades   0.0     0   x - Ice Magic0.0-1  j - Ranged Weapons   0.0-1   y - Air Magic0.0-1  z - Earth Magic0.0-1  k - Armour0.0-1  4i;V] l + Dodging 2.4  25%  -1   0 - Invocations0.0-2  m - Shields0.0-3   1 - Evocations0.0+3   n + Stealth 2.2  25%  -1   2 - Shapeshifting   0.0-2  4iVauseful|all6iv: 0 s + Necromancy 0.0  20%000?i?i,?i.....+ +.........#PolySwing2 the Tinkerer )....# #.........#Coglin .....###.........#Health: 24/24 ======================== ...............###Magic: 6/6======================== ?ig................# ###AC: 3Str: 10 .........†....#.# ....EV: 11Int: 16 ..###.........#.# .....SH: 0Dex: 12 ..###.....†...#.##......XL:  3 Next: 97% Place: Dungeon:2 .........##.....@.......Noise: ---------  Time: 1407.3 (0.0) .........######.#.......a) +0 hammer {Kamalj d) +0 dagger {Zorawa ?i............ #.#.......Cast: Kinetic Grapnel #########.... #.#....... #....##.#....... #....##........gg   hobgoblin (asleep)....+..........###....... _You swing at nothing. _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. ?i1_j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4} _Okay, then. _A hobgoblin comes into view. _Okay, then.?i?i?iw&?i(Ai># #...# ....###.........# .........### .# #######†....#.# .......###.........#.# ...###.....†...#.##........##........######.#.. #.#. ########.... #.#. ....##.#. ....##........g ....+..... ###. #.Ai"Aiwg.gAi"4==8.3 (1AiAiN+ _The hobgoblin shouts!Bii#...##.# #######†....#.# .......###.........#.†...#.##.......##.......#####.#... ########.... ....##.......g+.. ### #BiBi9g.Bi-F--9Kinetic GrapnelBi޲BiCiVCiXQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  CiJYoc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onDiAaDio....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 6/6======================== .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 ........######.#........XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......Noise: ---------  Time: 1409.3 (0.0) ########.... #.#........Di_p{a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#........Cast: Construct Spike Launcher....##......g.......+...........###........g   hobgoblin#........##....... _You see here the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}. _j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4} _Okay, then. _A hobgoblin comes into view. _Okay, then. _The hobgoblin shouts!Di-qDixDiyDii....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 4/6================-------- .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 Di k........##..............SH: 0Dex: 12 ........######.*........XL:  3 Next: 97% Place: Dungeon:2 ........... #.*@.......Noise: ---------  Time: 1409.3 (0.0) ########.... #.*........a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#........Cast: Construct Spike Launcher....##......g.......+...........###........g   hobgoblin#........##....... _A hobgoblin comes into view. _Okay, then. Dik_The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateDi W*@ _Okay, then. _The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Di ....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 4/6================-------- .###.........#.# .......Di AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 ........######.#........XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......Noise: ---------  Time: 1409.3 (0.0) ########.... #.#........a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#........Cast: Construct Spike Launcher....##......g.......+...........###........Di4 bg   hobgoblin#........##.......  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.Di ?g.Di a10.3 (1Contam _Di Diē Ei<Ei>Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesEi#?z[!] focus mode: off|onFihFi=x....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 4/6================-------- .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 ........######.#........XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......Fiy7Noise: ---------  Time: 1410.3 (0.0) ########.... #.#........a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#...g....Cast: Construct Spike Launcher....##..........Contam ....+...........###........g   hobgoblin#........##.......  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic. _Nothing appears to happen.Fi|FiFiЅFiO\....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 2/6========---------------- .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 Fi_]........######.*........XL:  3 Next: 97% Place: Dungeon:2 ........... #.*@.......Noise: ---------  Time: 1410.3 (0.0) ########.... #.*........a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#...g....Cast: Construct Spike Launcher....##..........Contam ....+...........###........g   hobgoblin#........##.......  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Fi] Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateGio*@are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Gi....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 2/6========---------------- .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 ........######.#........XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......Noise: ---------  Time: 1410.3 (0.0) ########.... #.#........a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#...g....Cast: Construct Spike Launcher....##.iDgm.........Contam ....+...........###........g   hobgoblin#........##....... _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.Gi[#g.Gi:==1.3 (1 _GiGiGi Gi6 ,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Gi Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onHit Hiv ....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 2/6========---------------- .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 ........######.#........XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......Noise: ==-------  Time: 1411.3 (0.0) ########.... #.#..g.....a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#........Cast: Kinetic GrHix apnel....##..........Contam ....+...........###........g   hobgoblin#........##....... _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.Hiy Hi Hi IifF....###.........# PolySwing2 the Tinkerer ..............### Coglin ...............# #######  Health: 24/24 ======================== ........†....#.# .......  Magic: 1/6====-------------------- .###.........#.# .......  AC: 3Str: 10 .###.....†...#.##.......  EV: 11Int: 16 Iig........##..............  SH: 0Dex: 12 ........######.#........  XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......  Noise: ==-------  Time: 1411.3 (0.0) ########.... #.#.*g.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa ....##.#........  Cast: Kinetic Grapnel ....##..........  Contam  ....+...........  ###........  g   hobgoblin #........  ##....... A rock wall. _You shape a spike launcher from a nearby wall.  IihAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)Ii}iU *gIi>]t*gAim: a hobgoblin (74% to hit)Iih....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 24/24 ======================== ........†....#.# .......Magic: 1/6====-------------------- Iiu.###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 ........######.#........XL:  3 Next: 97% Place: Dungeon:2 ........... #.#@.......Noise: ==-------  Time: 1411.3 (0.0) ########.... #.#.**.....a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#...**...Cast: Kinetic Grapnel....##..........Contam ....+...........###........Iig   hobgoblin#........##.......  A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)Ii~[ n  The kinetic grapnel misses the hobgoblin.Ii3c Gg....IiUd 9-2.3 (1 _Iik Iim Ji  You closely miss the hobgoblin with your +0 dagger.You hit the hobgoblin with your +0 hammer.Ji\-3.5 (1.2Rev JizJi-JiIV _The hobgoblin barely misses you.Ji   You hit the hobgoblin with your +0 dagger.  The hobgoblin is severely wounded.You closely miss the hobgoblin with your +0 hammer.Ji Ji #0JiZ l----4.7Rev+ Ji Ji^ - _The hobgoblin hits you.Ki&O  You hit the hobgoblin with your +0 hammer.Ki/E†Ki1Ki :....###.........#PolySwing2 the Tinkerer ..............###Coglin ...............# #######Health: 20/24 ====================---- ........†....#.# .......Magic: 1/6====-------------------- .###.........#.# .......AC: 3Str: 10 .###.....†...#.##.......EV: 11Int: 16 ........##..............SH: 0Dex: 12 Kif;........######.#........XL:  3 Next: 102% Place: Dungeon:2 ........... #.#@†......Noise: =--------  Time: 1415.9 (1.2) ########.... #.#........a) +0 hammer {Kamalj d) +0 dagger {Zorawa....##.#........Cast: Kinetic Grapnel....##..........Contam Rev+ ....+...........###........#........##....... _The hobgoblin barely misses you.You hit the hobgoblin with your +0 dagger.  The hobgoblin is severely wounded.You closely miss the hobgoblin with your +0 hammer. _The hobgoblin hits you.  You hit the hobgoblin with your +0 hammer.Kih= _You kill the hobgoblin!You have reached level 4!KiI/  --more--Liʤ6/307-14 1% Kinetic GrapnelLi0LibR _You feel stronger.Min 3Mi Mi WRev+ Mi  _Your magical contamination has completely faded away.Mi MiӒ MiǓ z2===Rev Mi Mi K7=Miu Mi ,MiÛ Mi` BMi \===Mi1 Mi ~8==Mi Miç ,MiX Miy ,Mi Mi ,Mic Mi Mi a9==Mi Mik 3====Miv ,Mi& Mi ,Mi Mi :30Mi E==Mi Mi R====Mi\ Mi! ,Mi Mi ,Mig Mi O=Mi Mi ,MiQ Mi ,Mi Min Mi? O4===MiF Mi\ BMi ,Miz Mi ,Mi Mih Mi ;===Mi Mi ,Mi Mi Mid ,Mi6 MiD ,Mi Mi f5====Mi Mi ,Mi Mi ,Mi Mi: ,Mi1 D====Mi) ,Mi ,Mi ,Mi,c6===MiMi=,MiMiBMi9MiMi*MiMi?;===MiMi,MicMi Mi-!Mi!Mi#,Mi$MiX&,Mi'Mi),MiM*MiL,Mi,N7====Min-Mi1Mi4,Mig5Mi:Mi =,Mi=Min@MiC,MiIDMi FMi`HR====MiIMi NMiWP,MiaQMi$VMi=X,Mi0YMip[MiZ],MiA^Mi;`Mi;b,MibMi.dMie,Mi3fMihMi$j,MinkMim7 _You open the door.Mio3Mi0pMitt@  There is an open door here.MivMi7w _MixMi{Mi},Mir~Mi`Mi,Mi8MiʃMiOBMiUMi,Mi3MiA7 _You open the door.Mi83Mi.Mi>@  There is an open door here.MiMi _MiYMiMi՘,MibMiMiMiMidMiMiơ,MiݢMiMi,MiOMiIXMiګMi ,MiMim,MiMiԱMi0MiPMi,MiuMi6,Mi¸MiQMiӼ,Mi^MiMiX,MiMiMi1,MiMi/Mi,Mi{MiMi/BMinMi,MiMiMib,MiXXMiMiMi ,MiMiMi,MiMi2MiiMiMi4MiMi,Mi[MiMiG,MiMiMi.,MiMiyMi^BMiMi,Mi=MiiMix,Mi,Mi,Mi!MiMi4,MiMiMi,Mi MifMil,MiMiMi],MiMiMi,Mij Mi0 Mi Mi Mi3 MiMi,MinMiMi,MiMiMi,MiUMiMiMiMiNMiMiBMi Mic",Mi"Mi^$Mi&BMi(Mif),Mi*Mib+Mi -,Mi-Mi4/Mi0,Mi#1Mi^2Mi 4,Mis4Mir6Mi7,Mi\8Mi9Mi;,Mi<Mi4=Mi>,Mi?MiANiBNiNiBNiVNi,Ni NiRGNiM....'.....####...# #.. . ##### ##........  #########  ###### #...@'....>- #.#### #.# g.bKinetic GrapnelNiN #.# g..g #.#### g.g#....# ggggg 5 goblins (asleep)####.# b   bat (asleep)#.##.#Nir553.9 (138.0) _There is an open door here. open the door. _There is an open door here.  You open the door.  5 goblins and a bat come into view.  A goblin is wielding a +1 dagger of venom.  The goblin shouts! x2; You hear a shout!Ni  A bat comes into view.  Robin of the Strong Arm comes into view. They are wielding a +0 falchion.  A goblin comes into view. It is wielding a +0 club.  A goblin comes into view. It is wielding a +0 dagger.Ni bbgg...g.gg.ggg   Robing   hobgoblin (wandering)ggggg 5 goblins (2 wandering)b 2 bats (1 wandering)A hobgoblin comes into view.The goblin moves out of view. x2===49 _Robin shouts! You hear a shout! _Found a stone staircase leading down.Oi1 Oi3 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  Oi,5 oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPi Pi ....'............PolySwing2 the Tinkerer ....####.........Coglin ....# #..........Health: 30/30 ======================== ##### ##........ ..Magic: 7/7========================######### ...AC: 3Str: 11...bEV: 11Int: 16.....SH: 0Dex: 12######......XL:  4 Next:  1% Place: Dungeon:2#...@'b...>.Noise: ===------  Time: 1554.9 (0.0)Pi~ #.####......a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# gg...Cast: Construct Spike Launcher#.# ..g.#.#### gg.#....# ggg   Robin####.# .g   hobgoblin (wandering)#.#ggggg 5 goblins (2 wandering)#.#b 2 bats (1 wandering)A goblin comes into view. It is wielding a +0 club.A goblin comes into view. It is wielding a +0 dagger.A hobgoblin comes into view.The goblin moves out of view. x2 _Robin shouts! You hear a shout! _Found a stone staircase leading down.Piz Pi8 Pi Piŗ ....'............PolySwing2 the Tinkerer ....####.........Coglin ....# #..........Health: 30/30 ======================== ##### ##........ ..Magic: 5/7=================-------######### ...AC: 3Str: 11...bEV: 11Int: 16.....Pi SH: 0Dex: 12###***......XL:  4 Next:  1% Place: Dungeon:2#...@'b...>.Noise: ===------  Time: 1554.9 (0.0)#.#***......a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# gg...Cast: Construct Spike Launcher#.# ..g.#.#### gg.#....# ggg   Robin####.# .g   hobgoblin (wandering)#.#ggggg 5 goblins (2 wandering)#.#b 2 bats (1 wandering)The goblin moves out of view. x2 _Robin shouts! You hear a shout! _Found a stone staircase leading down.  Casting: Construct Spike Launcher Pi? @(safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateQiz*@ _Robin shouts! You hear a shout! _Found a stone staircase leading down.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Qip....'............PolySwing2 the Tinkerer ....####.........Coglin ....# #..........Health: 30/30 ======================== ##### ##........ ..Magic: 5/7=================-------######### ...AC: 3Str: 11...bEV: 11Int: 16.....SH: 0Dex: 12######......XL:  4 Next:  1% Place: Dungeon:2#...@'b...>.Noise: ===------  Time: 1554.9 (0.0)#.####......a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# gg...Cast: Construct Spike Launcher#.# ..g.#.#### gg.#....#Qir  ggg   Robin####.# .g   hobgoblin (wandering)#.#ggggg 5 goblins (2 wandering)#.#b 2 bats (1 wandering)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The hobgoblin shouts!  The goblin shouts! x2Dir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The hobgoblin shouts!goblin shouts! x2  You hear a! x2Qi`sQitQiW..b.g.ggggg.ggggQi<,Qi>  The bat barely misses you. Robin throws the goblin at you!Qi?QiK..##..b..bg..gg.gggQiRf..27---5.9 (1QiXQi]; _The goblin hits you with a +0 dagger.RiH B'....'.... #....####. #....# #. .# ##. .. # ... .... ..... ######..b... #..@.g....>. #.####bg.... #.# ..... #.# gg.. #.#### ggg #....# ..gg 2 goblins ####.# .bb 2 bats #.# #.#Ri 1*Rip H  The rocky spike skewers the goblin!RiH r   goblinRiqBRi:s,RiuY  You kill the goblin!RivRixRiB.bbg.g.g.g   Robingg 2 goblinsbb 2 batsRir6----2--6Ri4Ri-' _The bat hits you.SiT SiU Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  SiR oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onTi '....'............PolySwing2 the Tinkerer #....####.........Coglin #....# #..........Health: 26/30 ====================---- ###### ##........ ..Magic: 5/7=================-------######### ...AC: 3Str: 11....EV: 11Int: 16.....SH: 0Dex: 12######......XL:  4 Next:  2% Place: Dungeon:2#..@bb....>.Noise: =--------  Time: 1556.9 (0.0)#.####g.....a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# .g...Cast: Kinetic Grapnel#.# g.gTi\ [34m.#.#### g.g#....# ..g   Robin####.# .gg 2 goblins#.#bb 2 bats#.#You hear a shout! x2  The bat barely misses you. Robin throws the goblin at you! _The goblin hits you with a +0 dagger.  The rocky spike skewers the goblin!  You kill the goblin! _The bat hits you.UiW'....'............ PolySwing2 the Tinkerer #....####......... Coglin #....# #......... .  Health: 26/30 ====================---- ###### ##........ ..  Magic: 4/7=============----------- ######### ...  AC: 3Str: 11 ....  EV: 11Int: 16 .....  SH: 0Dex: 12 ######......  XL:  4 Next:  2% Place: Dungeon:2 Ui?#..@bb....>.  Noise: =--------  Time: 1556.9 (0.0) #.####g.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# .g...  Cast: Kinetic Grapnel #.# g.g.  #.#### g.g  #....# ..  g   Robin ####.# .  gg 2 goblins #.# bb 2 bats #.#You kill the goblin! _The bat hits you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)UiϷT bb*Uipb.  Aim: a bat (60% to hit)Ui) '....'............PolySwing2 the Tinkerer #....####.........Coglin #....# #..........Health: 26/30 ====================---- ###### ##........ ..Magic: 4/7=============-----------######### ...AC: 3Str: 11Ui* 9....EV: 11Int: 16.....SH: 0Dex: 12######......XL:  4 Next:  2% Place: Dungeon:2#..@*b....>.Noise: =--------  Time: 1556.9 (0.0)#.####g.....a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# .g...Cast: Kinetic Grapnel#.# g.g.#.#### g.g#....# ..g   Robin####.# .gg 2 goblins#.#bb 2 bats (1 grapneled)#.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Ui+ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel misses the bat. The kinetic grapnel hits the bat.  The bat is moderately wounded.UiD 8*Ui! C  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel misses the bat. The kinetic grapnel hits the bat.  The bat is moderately wounded.The rocky spike skewers the bat.Ui o   batUi V  You kill the bat!Ui  The bat misses you.Robin roars a battlecry!Uiq Uib ,Ui s  The goblins go into a battle-frenzy!Ui& b.)g.g.g 3 goblins (strong)Ui* 337.9 (1Ui2 Uib7 s _A goblin comes into view. It is wielding a +0 club.Vio F'....'............ PolySwing2 the Tinkerer #....####......... Coglin #....# #......... .  Health: 26/30 ====================---- ###### ##........ ..  Magic: 3/7==========-------------- ######### ...  AC: 3Str: 11 ....  EV: 11Int: 16 .....  SH: 0Dex: 12Vi#q  ######b.....  XL:  4 Next:  3% Place: Dungeon:2 #..@**g...>.  Noise: =--------  Time: 1557.9 (0.0) #.####g.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# ..g..  Cast: Kinetic Grapnel #.# ..g.  #.#### g.g  #....# ..  g   Robin ####.# .  ggg 3 goblins (strong) #.#Viq  b   bat #.#The goblins go into a battle-frenzy! _A goblin comes into view. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Viq APress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 67% to hit)ViTp 7ggVie*'....'............ PolySwing2 the Tinkerer #....####......... Coglin #....# #......... .  Health: 26/30 ====================---- ###### ##........ ..  Magic: 3/7==========-------------- ######### ...  AC: 3Str: 11 Vi....  EV: 11Int: 16 .....  SH: 0Dex: 12 ######b.....  XL:  4 Next:  3% Place: Dungeon:2 #..@.)g...>.  Noise: =--------  Time: 1557.9 (0.0) #.####g.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# ..g..  Cast: Kinetic Grapnel #.# ..g.  #.#### g.g  #....# ..  g   Robin ####.# .  ggg 3 goblins (strong) #.# b   bat Vi%#.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 67% to hit)  The kinetic grapnel hits the goblin.  Vi}4You kill the goblin!Vi.G  .   ..   ...  .... Vid .....  ....  #..@**)...>.  ....  #.# ..g..  #.#  Viq   ..   .  2 #.#Vi3 #.#Wia/,Wiu1Wi 2WiX2Wi2Wir3Wi=.bg.ggg.gggg 5 goblins (strong)WiA;548.9 (1Wi?LWiY  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (strong, 67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin! _The bat hits you.Wi '....'............ PolySwing2 the Tinkerer #....####......... Coglin #....# #......... .  Health: 25/30 ====================---- ###### ##........ ..  Magic: 2/7======------------------ Wi -######### ...  AC: 3Str: 11 ....  EV: 11Int: 16 .....  SH: 0Dex: 12 ######......  XL:  4 Next:  4% Place: Dungeon:2 #..@bg)...>.  Noise: =--------  Time: 1558.9 (0.0) #.####.gg...  a) +0 hammer {Kamalj d) +0 dagger {Zorawa WiW *#.# .g.g.  Cast: Kinetic Grapnel #.# ..g.  #.#### g.g  #....# ..  g   Robin ####.# .  ggggg 5 goblins (strong)Wi z #.# b   bat #.#You kill the goblin! _The bat hits you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)Xi=T bg*Xi%'....'............ PolySwing2 the Tinkerer #....####......... Coglin #....# #......... .  Health: 25/30 ====================---- ###### ##........ ..  Magic: 2/7======------------------ ######### ...  AC: 3Str: 11 ....  EV: 11Int: 16Xi& .....  SH: 0Dex: 12 ######......  XL:  4 Next:  4% Place: Dungeon:2 #..@bg)...>.  Noise: =--------  Time: 1558.9 (0.0) #.####.gg...  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# .g.g.  Cast: Kinetic Grapnel #.# ..g.  #.#### g.g  #....# ..  g   Robin XiW' ####.# .  ggggg 5 goblins (strong) #.# b   bat #.# _The bat hits you.  Xi'tAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXil(The kinetic grapnel misses the bat. The kinetic grapnel hits the goblin.  You kill the goblin!XiD0  .   ..   ... XiM1 ....  .....  ....  #..@*))...>.  ...  #.# .g.g.  #.# Xi1  Xi$2  ..   .  4Xi$3~ #.# #.#XiXiPw  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The kinetic grapnel misses the bat. The kinetic grapnel hits the goblin.  You kill the goblin!  The rocky spike skewers the bat.Xi)Xi#,Xi'V  You kill the bat!Xi9(XiM3Xi4Xi=†))ggg.g.g.gg 5 goblins (strong)XiWBC67=9.9 (1XiKXiGPu _A goblin comes into view. It is wielding a +0 dagger.YiGO.'....'. .#....####. .#....# #. .# ##. .. # ...Yi%NP .... ..... ######...... #.@.†))g..>. #.####gg.g.. #.# ..g.. #.# ..g. #.#### g.g #....# .. ####.# . 4  #.#  #.#YiUnYi1Z8gg.ggg.g.g   hobgoblinggggg 5 goblins (strong)Yi[0--60Yi`Zi.'....'............ PolySwing2 the Tinkerer .#....####......... Coglin .#....# #......... .  Health: 26/30 ====================---- ####### ##........ ..  Magic: 1/7===--------------------- ######### ...  AC: 3Str: 11 ....  EV: 11Int: 16 .....  SH: 0Dex: 12 ######......  XL:  4 Next:  7% Place: Dungeon:2 #.@**gg.g.>.  Noise: ---------  Time: 1560.9 (0.0) ZiZ#.####ggg...  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# ..g..  Cast: Kinetic Grapnel #.# ....  #.#### g.g  #....# ..  g   Robin ####.# .  g   hobgoblin (strong) #.#  ggggg 5 goblins (strong) #.# You kill the bat! _A goblin comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 67% to hit)Zi) 5gg[iP.'....'............PolySwing2 the Tinkerer .#....####.........Coglin .#....# #..........Health: 26/30 ====================---- ####### ##........ ..Magic: 1/7===---------------------######### ...AC: 3Str: 11....EV: 11Int: 16.....SH: 0Dex: 12######......XL:  4 Next:  7% Place: Dungeon:2#.@**gg.g.>.Noise: ---------  Time: 1560.9 (0.0)[i?#.####ggg...a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# ..g..Cast: Kinetic Grapnel#.# ....#.#### g.g#....# ..g   Robin####.# .g   hobgoblin (strong)#.#ggggg 5 goblins (strong, 1 grapneled)#.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 67% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded.[iz8*[iN&`[ie,[i:[iggggggg.g. 4[i,[iX[iL@.gg)g...ggggg 5 goblins (strong, 1 grapneled)[ixa4-=1.9 (1[iǰ[i}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (strong, 67% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded. [i/j_The rocky spike misses the goblin. Robin throws the goblin at you!\i2i  You hit the goblin but do no damage. You hit the goblin with your +0 hammer.\in)@.g* 4]i  You kill the goblin!The rocky spike skewers the goblin.]i)M 3]i8*]ir  You kill the goblin!The rocky spike skewers the goblin.]iz] 2 goblins (strong)]i ]iI,]iY  You kill the goblin!]i 7)gggg..g   hobgoblingg 2 goblins (strong)]iRa103.1 (1.2Rev ]i ]i  You kill the goblin!  The rocky spike skewers the goblin.  You kill the goblin!  The rocky spike skewers the goblin.  You kill the goblin! _Robin says, "My goblins will feast on your bones."^i/.'....'............ PolySwing2 the Tinkerer .#....####......... Coglin .#....# #......... .  Health: 24/30 ===================----- ####### ##........ ..  Magic: 0/7------------------------ ######### ...  AC: 3Str: 11 ....  EV: 11Int: 16 .....  SH: 0Dex: 12 ^i5######......  XL:  4 Next: 10% Place: Dungeon:2 #)@**ggg..>.  Noise: =--------  Time: 1563.1 (0.0) #.####g.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# .....  Cast: Kinetic Grapnel #.# ....  Rev  #.#### g.g  #....# ..  g   Robin ####.# .  g   hobgoblin (strong) #.#  gg 2 goblins (strong) #.# You kill the goblin! _Robin says, "My goblins will feast on your bones."^iAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (strong, 67% to hit)^iZggg1 of venom (strong, 67% to hit)^iq .'....'............ PolySwing2 the Tinkerer .#....####......... Coglin .#....# #......... .  Health: 24/30 ===================----- ####### ##........ ..  Magic: 0/7------------------------ ######### ...  AC: 3Str: 11 ....  EV: 11Int: 16 .....  SH: 0Dex: 12 ######......  XL:  4 Next: 10% Place: Dungeon:2 #)@.)ggg..>.  Noise: =--------  Time: 1563.1 (0.0) #.####g.....  a) +0 hammer {Kamalj d) +0 dagger {Zorawa #.# .....  Cast: K^i0s inetic Grapnel #.# ....  Rev  #.#### g.g  #....# ..  g   Robin ####.# .  g   hobgoblin (strong) #.#  gg 2 goblins (strong) #.# Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +1 dagger of venom (strong, 67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!^iz   .   ..   ...  ....  .....  .....  #)@**)gg..>.  .....  #.# .....  #.# ....    #....# ..  ####.# .  #.#g   goblin #.#^i ^i a  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +1 dagger of venom (strong, 67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!A goblin comes into view. It is wielding a +0 dagger.^i ^i^ ^i ##g.)gg..g.g 2 goblins (strong)^i 5=24.1 (1Kinetic Grapnel^i ^i/" h _Robin flexes a bicep menacingly.`i`iY~Quiver which action? ([-] to clear) `iItems ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onaioai} .'....'............PolySwing2 the Tinkerer .#....####.........Coglin .#....# #..........Health: 25/30 ====================---- ####### ##........ ..Magic: 0/7------------------------######### ...AC: 3Str: 11....EV: 11Int: 16.....SH: 0Dex: 12######g.....XL:  4 Next: 12% Place: Dungeon:2#)@.)gg..g>.Noise: =--------  Time: 1564.1 (0.0)#.####......a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.# .....Cast: Kinetic Grapnel#.# ....ai [12;38HRev #.#### g.g#....# ..g   Robin####.# .g   hobgoblin (strong)#.#gg 2 goblins (strong)#.#Shift-Dir - straight lineAim: a goblin, wielding a +1 dagger of venom (strong, 67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!A goblin comes into view. It is wielding a +0 dagger. _Robin flexes a bicep menacingly.aie ai biUa #.#....####. ..#....# #.. ######## ##.. #########. .....######g..... #)..)gg..g>. #@####...... #.# ..... #.# .... #.#### g.g #....# .. ####.# .bib  #.#  #.#   goblin ###################.#bim $ggggbi.* bi, bi;/ z  Robin throws the goblin at you!  The goblin hits you with a +1 dagger of venom.bi8 ..)g).g.g 2 goblins (strong)bi: 2=====---1===5.1 (1Kinetic GrapnelPois Rev biB biJ Q _You are poisoned.diu  You closely miss the goblin with your +0 dagger.dididiSdidiQdi@& .gggggg.g 3 goblins (strong)You hit the goblin with your +0 hammer. You feel sick. The goblin misses you.didia.g)g)g.diǷp20----6.3 (1.2didiw _Robin throws the goblin at you! The goblin completely misses you.eiwv . . ######## ##. ######### . ..######.ggg)g)g..>.####.....  ### g.g...# ..### gg 2 goblins ....................#eieix$*.gei$u19---70ei+-ei0$ _You feel sick.ei %######## ##. ######### . ..######.g.g)g)g..>####......#  ### g.g...# ..###   ################## ................... ####################ei ei ,ei5 )g.gg   hobgoblingg 2 goblins (strong)eic n8---8ei ei $ _You feel sick.fiv ######### . ..######.)g.)g)g..>g####..... .# ### g.g...# ..###.# fi #.# ################## ................... #################### fififi8fijgg.gg   Robing   hobgoblingg 2 goblins (strong)fi7--===9fifi fi_You feel sick.gi® .... ..... ######...... #gg.)g)g..>. #g####...... #.# ..... #g#  #.#### g.g #.@..# .. ####.# .  #.# #.# ##################.# ...................# g   hobgoblin (strong) #################### gg 2 goblins giDzug.ggg   Robing   hobgoblingg 2 goblins (strong)girg6--70gi gi$ _You feel sick.hi hi ~Quiver which action? ([-] to clear) hi Items ([,] to cycle) hi  a - Throw: 3 boomerangs Spells ([,] to cycle)  hi' b - Cast: Kinetic Grapnel hi^ 3 c - Cast: Construct Spike Launcher hi ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onji\....PolySwing2 the Tinkerer.....Coglin######......Health: 16/30 ============------------#g..)g)g..>.ji Magic: 1/7===---------------------#g####......AC: 3Str: 11#g# .....EV: 11Int: 16#g# ....SH: 0Dex: 12#.#### g.gXL:  4 Next: 12% Place: Dungeon:2#.@..# ..Noise: ---------  Time: 1570.3 (0.0)####.# .a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.#Cast: Construct Spike Launcher jil#.#Pois ##################.# ...................#g   Robin ####################g   hobgoblin (strong)gg 2 goblins (strong)You hit the goblin with your +0 hammer. You feel sick. The goblin misses you. _Robin throws the goblin at you! The goblin completely misses you. _You feel sick. _You feel sick. _You feel sick. _You feel sick.jiji"!ji T  You don't have enough magic to cast this spell.ji_ ji ji . _ki .... ..... ######...... #g..)g)g..>. #g####...... #g# ..... #g# .... #.#### g.g #..@.# .. ####.# . #.# #.# .#.### kiP 3  You feel sick.ki .gg   goblin (strong)kiu 51.3 (1ki ki [ _You are no longer poisoned.li..... ######...... #g..)g)g..>. #g####...... #g# ..... #.#  #g#### g.g #....# .. ####@# .  #.# #.# ################.# .................# ################## li^,ligg 2 goblins (strong)2li/$li&miW/ ######.g..)g)g..>####..... .# #g#### g.g#.g..# ..####   ###############mi7ZmiBb.gg   goblin (strong)mib&3miimikniϷDrink which item? Potions  c - a potion of magic  f - a fuming inky potion [!] read|quaff[?] describe selectedpi pi  pi ######......PolySwing2 the Tinkerer#g..)g)g..>.Coglin#g####......Health: 16/30 ============------------#g# .....Magic: 1/7===---------------------#.# ....AC: 3Str: 11#g#### g.gEV: 11Int: 16#..g.# ..SH: 0Dex: 12####.# .XL:  4 Next: 12% Place: Dungeon:2#@#Noise: ---------  Time: 1573.3 (0.0)#.#a) +0 hammer {Kamalj d) +0 dagger {Zorawa ################.#Cast: Construct Spike Launcher .................# ##################g   goblin (strong) pi _You feel sick. _You feel sick. _You feel sick. _You don't have enough magic to cast this spell.  You feel sick. _You are no longer poisoned.pi' n  Okay, then.pi" pif% . _qiLINg..)g)g..>####..... .# g#### g.g..g.# ..###   ############### ................ ################# qiLqiV&.gqiYVqi~V+4.3 (1 _qi]qivrix ####..... .# g#### g.g....# ..###g#  #. ############### ................ ################# g.gg 2 goblins (strong)7=2===5Construct Spike Launcherri@ rie si  #g# ..... #.# .... #g#### g.g #..g.# .. ####.# . #g#  #.# #################.# ................@.# ################### g   goblinsiG si si si8 .g.gg 2 goblins (strong)si &6si si tiX #g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 17/30 =============-----------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#.#EV: 11Int: 16#.#SH: 0Dex: 12 ###############**g#XL:  4 Next: 12% Place: Dungeon:2 ................@.#Noise: ---------  Time: 1576.3 (0.0) ###############***#a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Construct Spike Launchergg 2 goblins (strong)You feel sick. _You are no longer poisoned. tihY _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatetib *@ _You are no longer poisoned.Okay, then.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ui#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 17/30 =============-----------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#.#EV: 11Int: 16#.#SH: 0Dex: 12 #################g#XL:  4 Next: 12% Place: Dungeon:2 ................@.#Noise: ---------  Time: 1576.3 (0.0) ###################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Construct Spike Launchergg 2 goblins (strong) _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, i¬=mQ - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.uiĵ$ gg#g   hobgoblingg 2 goblinsCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The goblin no longer looks unusually strong. x2uiw5-==7.3 (1Construct Spike Launcher ui!uiY; _The goblin hits you with a +0 dagger.uiyuiod#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 15/30 ============------------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 #################g#XL:  4 Next: 12% Place: Dungeon:2 ................@.#ui\Noise: ==-------  Time: 1577.3 (1.0) ###################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Construct Spike Launcher g   hobgoblingg 2 goblinsPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The goblin no longer looks unusually strong. x2 _The goblin hits you with a +0 dagger.viz #g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.##g#.######g    viyvi4\.g--8vi)vivi  #g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.##.#.g.######vid 1*viO r  The rocky spike skewers the goblin.vi vi aggg 2 goblinsvi k6=-9vin% vi|' _ _The goblin is severely wounded.yiRyiS~Quiver which action? ([-] to clear) yiT_Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel yi9T c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onzi,zi4#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################g#XL:  4 Next: 12% Place: Dungeon:2 ................@.g.#Noise: =--------  Time: 1579.3 (0.0) #####################zi5?a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsgg 2 goblinsA rock wall.  You shape a spike launcher from a nearby wall.  The goblin no longer looks unusually strong. x2 _The goblin hits you with a +0 dagger.  The rocky spike skewers the goblin. _The goblin is severely wounded.zi 6zi<zi>zi{G#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7------------------------####g# .ziiHAC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################g#XL:  4 Next: 12% Place: Dungeon:2 ................@*g.#Noise: =--------  Time: 1579.3 (0.0) #####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsgg 2 goblinsThe rocky spike skewers the goblin. ziH*_The goblin is severely wounded.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleziHShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 43% to hit)ziCgg1of venom (moderately wounded, 43% to hit){i.g.g _The goblin is severely wounded.  Throw: 3 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]{i@g.{i4:g.{i  .g*gAim: a goblin, wielding a +1 dagger of venom (moderately wounded, 43% to hit)|i)#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################(#XL:  4 Next: 12% Place: Dungeon:2 ................@((.#Noise: =--------  Time: 1579.3 (0.0) #####################|i a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsgg 2 goblinsThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +1 dagger of venom (moderately wounded, 43% to hit)  You throw a boomerang.  The boomerang closely misses the goblin.|iJ/g.g|iO ((*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +1 dagger of venom (moderately wounded, 43% to hit)  You throw a boomerang.  |iO_The boomerang closely misses the goblin.bar|i0H  The rocky spike skewers the goblin.|i6r   goblin|i|i |i|iMg@g)g   hobgoblin|i 6380.6 (1.3|i(|idJ _You kill the goblin!~iV9#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################g#XL:  4 Next: 13% Place: Dungeon:2 ................@g).#Noise: =--------  Time: 1580.6 (0.0) #####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsg   hobgobling   goblinThe rocky spike skewers the goblin. _You kill the goblin!Throw: 3 boomerangsPress: ? - help, ~i;fQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +1 dagger of venom (moderately wounded, 43% to hit)~i mgg*hobgoblin (52~i#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################g#XL:  4 Next: 13% Place: Dungeon:2 ................@g).#Noise: =--------  Time: 1580.6 (0.0) #####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsg   hobgobling   goblinThrow: 3 boomerangsPress: ? - help, Q - select action, [39~iA;49m( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (52% to hit)  You throw a boomerang. The boomerang hits the goblin.  The goblin is heavily wounded.~i_Y(*~iv; C  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (52% to hit)  You throw a boomerang. The boomerang hits the goblin.  The goblin is heavily wounded.The rocky spike skewers the goblin. ~i, Mg@)gg   Robin4=1.9 (1.3 _You kill the goblin!ii B#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7i ------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################g#i XL:  4 Next: 14% Place: Dungeon:2 ................@*g.#Noise: ==-------  Time: 1581.9 (0.0) i: #####################a) +0 hammer {Kamalj d) +0 dagger {Zorawaic Throw: 3 boomerangsg   Robing   hobgoblini pThe rocky spike skewers the goblin. _You kill the goblin!i Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cyclei ZShift-Dir - straight lineAim: a hobgoblin (52% to hit)i )gg _You kill the goblin!Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  i helmet (61% to hit)i?#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 16/30 ============------------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################(#XL:  4 Next: 14% Place: Dungeon:2 ................@((.#Noise: ==-------  Time: 1581.9 (0.0) #####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsg   Robing   hobgoblinPress: ? - help, Q - select action, ( or [0iG;10;1m) - cycleShift-Dir - straight lineAim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (61% to hit)  You throw a boomerang.  The boomerang closely misses the hobgoblin.i=iXg)giw!~ ((*Shift-Dir - straight lineAim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (61% to hit)  You throw a boomerang.  The boomerang closely misses the hobgoblin.The boomerang closely misses Robin.igK  The rocky spike skewers the hobgoblin!i' i}h gggg  You kill the hobgoblin!idi9m@))g   goblini rs7=6-3.2 (1.3ip{i5 _Robin throws the goblin at you!ij"#g# .....PolySwing2 the Tinkerer#.# ....Coglini##g#### g.gHealth: 17/30 =============-----------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 i $###################g#XL:  4 Next: 16% Place: Dungeon:2 ...............g@**.#Noise: =--------  Time: 1583.2 (0.0) #####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsg   Robing   goblin _Robin throws the goblin at you!  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineil$Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (61% to hit)i #g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 17/30 =============-----------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################(#XL:  4 Next: 16% Place: Dungeon:2 ...............g@((.#Noise: =--------  Time: 1583.2 (0.0) #####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaThrow: 3 boomerangsg   Robing   goblin _Robin throws the goblin at you!  Throw: 3 boomerangsPress: ? - help, Q - select action, [0i ;10;1m( or ) - cycleShift-Dir - straight lineAim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (61% to hit)i _g))i9$  i$  Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (61% to hit)  You throw a boomerang. The boomerang barely misses Robin.  The goblin closely misses you.Robin roars a battlecry!  The goblin goes into a battle-frenzy!iO .g#(strong)1=====4.5 (1.3iW ig S _The goblin barely misses you.iQ& i' Quiver which action? ([-] to clear) Items ([,] to cycle) i(  a - Throw: 3 boomerangs (quivered) Spells ([,] to cycle)  b - Cast: Kinetic Grapnel i7(  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesie( z[!] focus mode: off|onii#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 17/30 =============-----------#....# ..Magic: 1/7===---------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################.#XL:  4 Next: 16% Place: Dungeon:2 ...............g@)g.#Noise: ===------  Time: 1584.5 (0.0) iC#####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic Grapnelg   Robing   goblin (strong)helmet (61% to hit)  You throw a boomerang. The boomerang barely misses Robin.  The goblin closely misses you.Robin roars a battlecry!The goblin goes into a battle-frenzy! _The goblin barely misses you.iiii+ #g# .....  PolySwing2 the Tinkerer #.# ....  Coglin #g#### g.g  Health: 17/30 =============----------- #....# ..  Magic: 0/7------------------------ ####g# .  AC: 3Str: 11 #g#  EV: 11Int: 16 #.#  SH: 0Dex: 12 ###################.#  XL:  4 Next: 16% Place: Dungeon:2 ...............g@*g.#  Noise: ===------  Time: 1584.5 (0.0) #####################  a) +0 hammer {Kamalj d) +0 dagger {Zorawa  Cast: Kinetic Grapnel  i,g   Robin  g   goblin (strong) _The goblin barely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (81% to hit)i2} #@)giPQF#@*iP *gAim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (81% to hit)i#g# .....PolySwing2 the Tinkerer#.# ....Coglin#g#### g.gHealth: 17/30 =============-----------#....# ..Magic: 0/7------------------------####g# .AC: 3Str: 11#g#EV: 11Int: 16#.#SH: 0Dex: 12 ###################.#XL:  4 Next: 16% Place: Dungeon:2 ...............g@***#Noise: ===------  Time: 1584.5 (0.0) #####################ia) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic Grapnelg   Robing   goblin (strong) _The goblin barely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0  helmet (81% to hit)i8F  The kinetic grapnel misses Robin.i8ANg).iA5---5.5 (1Kinetic GrapneliGHiYK; _The goblin hits you with a +0 dagger.i   You hit Robin with your +0 hammer.  Robin is moderately wounded.You barely miss Robin with your +0 dagger.4----6.7 (1.2Rev i i m _The goblin hits you with a +0 dagger. Robin misses you.iT  You don't have enough magic to cast this spell.iiiC. _i1  _The goblin hits you with a +0 dagger. Robin misses you. _You don't have enough magic to cast this spell.  You hit Robin with your +0 hammer.  Robin is severely wounded.  You barely miss Robin with your +0 dagger.is2 ]5=7.9i9 i< _The goblin misses you. Robin barely misses you.i  You hit Robin with your +0 dagger.  Robin is almost dead.You hit Robin with your +0 hammer.i ) You kill Robin!i g339.1Rev+ i&i})S _The goblin barely misses you.ii  #g# .....  #.# ....   g.g   ..   .  #g#  #.# ##########.# ......g@)).# ############ You closely miss the goblin with your +0 hammer.You closely miss the goblin with your +0 dagger.i`iR #g# .....  #.# ....   g.g   ..   .  #g#  #.# ##########.# ......g@)).# ############     The goblin hits you with a +0 dagger. x26/30 --------90.3Rev* iAV _* * * LOW HITPOINT WARNING * * *i6 L  You hit the goblin with your +0 hammer.ia' e)i3+ l7=-------41.5iV1 i3 4 _You kill the goblin!i3 iHk3iliEti |Bi ~>  You see here a +0 dagger.ii _ii #g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.###.#.@).)).#-3.5 (2.0##iJ7-i iiiiii1===Rev+ i%#,i%i%f8==ir'i[0 #g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.###.#..).)).#5##i1i|8i:iE+i,i3i4irg#g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.# .# .).)).#  ioiWq*6.5 (1iHwi;yi9XiXikZi]i^ib===Rev izhiliii!9iiE==ikio,irit,i{vixi3y& izi/10/30==2===1====2=i- 3====13==iiuBi-iq<====iii^4==i~i-,i"iT&,i2)iPX5==4===6=iQ;===i1YXi\Bi_i_S7=iaieiIeiigij,ikin;5i o+====ipitt8==iZviey,i-{i~,iiAi5====iCi[iW9==ii8,ii,ii̙,iCiϟi_20==i(i;imF6===iiV,ii,iiK1=i˴i=iιQ===iiq,ii,iviiN22=ifi,ii,iUid7====ii33==i6====4==i;~5==i>iB,iEiBH,i OXiQiQQN6=iRiV,iWiZ,i[ia,iKciea7=igi2j,ikiYn,ioir,i;siuivh8==iwiyi/,iii5#9iYE==iAiiiiPii.ii{,iiyiʙ$30iE==ii^i,ii{ii;iiͯ>  You see here a +0 dagger.iݳiJ _i{i#g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.# .# ..)@)).#  #g# ..... #.# .... #g#### g.g #....# .. ####g# . #g# #.# .# ..).@).#  686.5 (90.0)=7.5 (91i} _Items here: )) [[ †.i{z iz i| iv if i : _id  Things that are here:  a +0 dagger; a hobgoblin corpse; a goblin corpsei= i  _iE i #g####...... #g# ..... #.# .... #g#### g.g #....# .. ####.# .#.#  #.# i) U################@# 9.5 (2.0) ............).)).# ##################i, iǤ i i 3i i iג ,i ,i_ i i iv ip ,iЩ i ######.g..)g)g..>###......g# ...#.# ...#.#### g.g#..... .92.5 (3 i B#. #. ################.# ............).)).# ################## i2 i˶ i߾ i isRiXWhat do you want to examine? Items  a - ()) a +0 dagger  b - (†) a goblin corpse ieXG c - (†) a hobgoblin corpseiiiR.....PolySwing2 the Tinkerer######......Coglin#g..)g)g..>.Health: 30/30 ========================#g####......Magic: 7/7========================#g# .....AC: 3Str: 11#.# ....EV: 11Int: 16#.#### g.gSH: 0Dex: 12#....# ..XL:  4 Next: 34% Place: Dungeon:2####@# .Noise: ---------  Time: 1692.5 (3.0)#.#a) +0 hammer {Kamalj d) +0 dagger {Zorawa#.#Cast: Kinetic Grapnel ################.# ............).)).# ################## _You kill the goblin! iD_You see here a +0 dagger. _You see here a +0 dagger. _Items here: )) [[ †.  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpseiiiiEiY3ii\icihihi|liniqiqisiuiCy,izi|i|,iZi:!#g#.# .#### g.g....# ###.# i #.#  #.# i؊################.# ............).)) iJ6.5 (4 #################   iy   iizi^iA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.ii#g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 3Str: 11#.#EV: 11Int: 16#.#SH: 0Dex: 12 ################.#XL:  4 Next: 34% Place: Dungeon:2 ............).))@#Noise: ---------  Time: 1696.5 (4.0) ##################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic Grapnel     _You kill the goblin! _You see here a +0 dagger. _You see here a +0 dagger. _Items here: )i [40m) [[ †.  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpseiai{What do you want to examine? Items  a - ([) a +0 animal skinb - ()) a +0 falchion  c - ([) a +0 helmet  d - ()) a +1 dagger of venom  e - (†) the hobgoblin corpse of RobiniS) $A +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You took it off Robin on level 2 of the Dungeon. Stash search prefixes: {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (g)o to location.io What do you want to examine? Items  a - ([) a +0 animal skin  b - ()) a +0 falchion  c - ([) a +0 helmet  d - ()) a +1 dagger of venom i&b e - (†) the hobgoblin corpse of Robin i| i i*#g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 3Str: 11#.#EV: 11iInt: 16#.#SH: 0Dex: 12 ################.#XL:  4 Next: 34% Place: Dungeon:2 ............).))@#Noise: ---------  Time: 1696.5 (0.0) ##################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic Grapnel     _You kill the goblin! _You see here a +0 dagger. i;_You see here a +0 dagger. _Items here: )) [[ †.  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpseiiiv%i(i3iiiBiB   Things that are here:  a +0 dagger; a hobgoblin corpse; a goblin corpseixiNQ _ #g# ..... #.# .... #.#### g.g #....# .. ####.# . #.# #.###.#..).@).#8.5 (2## _Items here: )) [[ †.  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse _Items here: )) [[ †.iiWhat do you want to examine? Items  a - ([) a +0 animal skinb - ()) a +0 falchion  c - ([) a +0 helmet  d - ()) a +1 dagger of venom i\ e - (†) the hobgoblin corpse of Robinil{A +0 helmet. A piece of metal headgear. Base armour rating: 1 i mIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You took it off Robin on level 2 of the Dungeon. i8mStash search prefixes: {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (g)et.i\ #g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 3Str: 11#.#EV: 11Int: 16#.#SH: 0Dex: 12 ##################.#XL:  4 Next: 34% Place: Dungeon:2 ..............).@).#Noise: ---------  Time: 1698.5 (2.0) ####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic Grapnel     _Items here: )) [[ †.  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse[39i{ ;49mThings that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse _Items here: )) [[ †.9.5 (1  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse  Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse _Items here: )) [[ †. _k - a +0 helmetiinWhat do you want to examine? Items  a - ([) a +0 animal skinb - ()) a +0 falchion  c - ()) a +1 dagger of venom  d - (†) the hobgoblin corpse of RobiniA +1 dagger of venom. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 4.8 XLs. Damage rating: 5 (Base 4 x 105% (Dex) x 100% (Skill) + 1 (Ench)). Venom:i {It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} i|Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et.i`ii#g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 3iYStr: 11#.#EV: 11Int: 16#.#SH: 0Dex: 12 ##################.#i.tXL:  4 Next: 34% Place: Dungeon:2 ..............).@).#Noise: ---------  Time: 1699.5 (1.0) i\####################a) +0 hammer {Kamalj d) +0 dagger {ZorawaCast: Kinetic GrapneliG  i3  iThings that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpseThings that are here: i_a +0 dagger; a hobgoblin corpse; a goblin corpse _Items here: )) [[ †. i_k - a +0 helmetizi(700ii'SM_a +0 dagger; a hobgoblin corpse; a goblin corpse _Items here: )) [[ †. _k - a +0 helmet _l - a +1 dagger of venomio (Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  d - a +0 dagger (offhand) {Zorawar}  l - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}k - a +0 helmet Floor Items ([,] to select) Hand Weaponsa +0 falchion Armoura +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip ibz i| #g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..i| DMagic: 7/7========================####.# .AC: 3Str: 11#.#EV: 11i| Int: 16#.#SH: 0Dex: 12 iL} m##################.#XL:  4 Next: 34% Place: Dungeon:2 ..............).@).#Noise: ---------  Time: 1700.5 (0.0) ####################a) +0 hammer {Kamalj d) +0 dagger {Zorawais} QCast: Kinetic Grapneli} 9   i}   _a +0 dagger; a hobgoblin corpse; a goblin corpsei} Things that are here: _a +0 dagger; a hobgoblin corpse; a goblin corpse i~ _Items here: )) [[ †. _k - a +0 helmet _l - a +1 dagger of venomi X  To do this, you must remove one of the following items:i4 "(? for menu, Esc to cancel)< or a - a +0 hammer {Kamaljyot}; > or d - a +0 dagger {Zorawar}i(yiz _iih  You start parting from your weapon.i+1.5 (1ii&i+2.5 (2ii2iͩ+3.5 (3ii.iZ+4.5 (4iiVi+5.5 (5iii yot} _You continue parting from your +0 dagger {Zorawar}. x5  You finish parting from your +0 dagger {Zorawar}.iCiiM  You whisper farewell to Zorawar.  i-BYou start attuning to your weapon.i+6.5 (6iiiI+7.5 (7izi8iw+8.5 (8ip ii+9.5 (9ii$i&010.5 (10.0)iF,i2F l) +1 dagger (venom)  You whisper farewell to Zorawar.attuning toattuning to your +1 dagger of venom. x5attuning to your +1 dagger of venomi2.elcome your +1 dagger of venom "Sachi" into your grasp.  Your +1 dagger of venom {Sachi} begins to drip with poison!i3i:i=` _l - a +1 dagger of venom (offhand) {Sachi}i* i` 0Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi}d - a +0 dagger {Zorawar} Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}k - a +0 helmet Floor Items ([,] to select) Hand Weaponsa +0 falchion Armoura +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip iidiD"#g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 3Str: 11#.#EV: 11Int: 16#.#SH: 0Dex: 12 ##################.#itXL:  4 Next: 34% Place: Dungeon:2 ..............).@).#Noise: ---------  Time: 1710.5 (0.0) ####################a) +0 hammer {Kamalj l) +1 dagger (venom)Cast: Kinetic Grapnel ib   i"You start attuning to your weapon. _You continue attuning to your +1 dagger of venom. x5  igYou finish attuning to your +1 dagger of venom.  You welcome your +1 dagger of venom "Sachi" into your grasp.  Your +1 dagger of venom {Sachi} begins to drip with poison! _l - a +1 dagger of venom (offhand) {Sachi}ii _i ii!+1.5 (1i~"i+iG,+2.5 (2i[2i9i:+3.5 (3i@iGiH+4.5 (4iqNiWiX+5.5 (5ii]iO_ 1 _You start removing your armour. You continue removing your +0 robe. x5i`iein  You finish removing your +0 robe.  You start putting on your armour.ip+6.5 (6ievi~i+7.5 (7ivii6+8.5 (8iaii+9.5 (9ii i020.5 (10.0)ii10 920  You continue putting on the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr _Int+4}. x5  You finish putting on the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr  Int+4}.  You feel clever.  You fly up into the air.iBFly ii _The ring mail of the Abyss throbs as it attunes itself to your uninjured body.iz"Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi}d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}b - a +0 robe  k - a +0 helmet Floor Items ([,] to select) Hand Weaponsa +0 falchion Armoura +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip i b - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 7.0 (10.0 -> 3.0). itYour EV would increase by 1.7 (9.9 -> 11.6). Your spell failure would improve by up to 5% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605.i Equip which item?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi} is k d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  b - a +0 robe  k - a +0 helmet Floor Items ([,] to select) Hand Weaponsa +0 falchion i [Armour a +0 animal skin i  [?] describe selected [!] equip|wield|weari y[tab] equip|unequip i\ j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Fly: It grants you flight. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). If you take off this armour: i\ Your AC would decrease by 9.0 (10.0 -> 1.0). Your EV would increase by 1.7 (9.9 -> 11.6). Your spell failure would improve by up to 5% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact equipped armouriIEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi}  d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  b - a +0 robe  k - a +0 helmet Floor Items ([,] to select) Hand Weapons a +0 falchion Armour a +0 animal skin  [?] describe selected iJ[!] equip|wield|wear[tab] equip|unequip i yii]#g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 10Str: 11#.#EV: 9Int: 20#.#SH: 0Dex: 12 i##################.#XL:  4 Next: 34% Place: Dungeon:2 ..............).@).#Noise: ---------  Time: 1720.5 (0.0) ####################a) +0 hammer {Kamalj l) +1 dagger (venom)Cast: Kinetic GrapnelFly      _Int+4}. x5  You finish putting on the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr  iUInt+4}.  You feel clever.You fly up into the air. _The ring mail of the Abyss throbs as it attunes itself to your uninjured body.iiQ _iBikiެ*1.5 (1iiiپ*2.5 (2il3.5 (3i}i*4.5 (4iAiTiP5.5 (5 1 _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.i[)Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi}d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Floor Items ([,] to select) Hand Weaponsa +0 falchion Armoura +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip iL' k - a +0 helmet (worn). A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.0 (11.0 -> 10.0). Your EV would remain unchanged. You took it off Robin on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armouriCEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi}  d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  b - a +0 robe Floor Items ([,] to select) Hand Weapons a +0 falchion Armour a +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip i: #g# .....PolySwing2 the Tinkerer#.# ....Coglin#.#### g.gHealth: 30/30 ========================#....# ..Magic: 7/7========================####.# .AC: 11Str: 11#.#EV: 9Int: 20#.#SH: 0Dex: 12 ##################.#XL:  4 Next: 34% Place: Dungeon:2 ..............).@).#Noise: ---------  Time: 1725.5 (0.0) ####################i a) +0 hammer {Kamalj l) +1 dagger (venom)Cast: Kinetic GrapnelFly     Int+4}.  You feel clever.You fly up into the air. _The ring mail of the Abyss throbs as it attunes itself to your uninjured body. _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.  Okay, then. _icIi6f _i  Things that are here:  a +0 dagger; a hobgoblin corpse; a goblin corpseiK _iDi#i|&ib+i-,i0i8BiAIijikiYo,iqiK}y  Things that are here:  a +0 club; a bat corpsei...'............ ...####......... ####### ...# #......... r...... #### ##........ ....... ######### ....... .............. ....... #)..)@)...>.. #.####.......#.# .......Kinetic Grapnel#.# .......#.####..g....#....#.......r   quokka (wandering)####.#.......i g   hobgoblin (wandering) #.######## #.#i039.5 (14.0)i-Ag.i,40.5 (15iijiF _A hobgoblin and a quokka come into view.There is an open door, spattered with blood here. _Items here: )))) †.iH i2 CQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii#/...'............PolySwing2 the Tinkerer ...####......... #######Coglin ...# #......... r......Health: 30/30 ======================== #### ##........ .......Magic: 7/7========================######### .......AC: 11Str: 11.......EV: 9Int: 20.......SH: 0Dex: 12######.......XL:  4 Next: 34% Place: Dungeon:2#)..)@)...>..Noise: ---------  Time: 1740.5 (0.0)#.####.......a) +0 hammer {Kamalj l) +1 dagger (venom)#.# .......Cast: Construct Spike Launcheri%#.# ...g...Fly #.####.......#....#.......r   quokka (wandering)####.#.......g   hobgoblin (wandering)#.#########.# _a +0 dagger; a hobgoblin corpse; a goblin corpseThings that are here:  a +0 club; a bat corpse _A hobgoblin and a quokka come into view.There is an open door, spattered with blood here. _Items here: )))) †.i0i5i'...'............PolySwing2 the Tinkerer ...####......... #######Coglin ...# #......... r......Health: 30/30 ======================== #### ##........ .......Magic: 5/7=================-------######### .......AC: 11Str: 11.......EV: 9Int: 20.......SH: 0Dex: 12####**.......XL:  4 Next: 34% Place: Dungeon:2#)..)@)...>..Noise: ---------  Time: 1740.5 (0.0)#.##**.......a) +0 hammer {Kamalj l) +1 dagger (venom)#.# .......Cast: Construct Spike Launcher#.# ...g...Fly [i/0;10m#.####.......#....#.......r   quokka (wandering)####.#.......g   hobgoblin (wandering)#.#########.#There is an open door, spattered with blood here. _Items here: )))) †.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn open door, spattered with blood.i?y ] @You can't see that place.i 9  i\U Z *A rock wall.iY5H...'............PolySwing2 the Tinkerer ...####......... #######Coglin ...# #......... r......Health: 30/30 ======================== #### ##........ .......Magic: 5/7=================-------######### .......AC: 11Str: 11.......EV: 9Int: 20.......SH: 0Dex: 12######.......iZ6XL:  4 Next: 34% Place: Dungeon:2#)..)@)...>..Noise: ---------  Time: 1740.5 (0.0)#.####.......a) +0 hammer {Kamalj l) +1 dagger (venom)#.# .......Cast: Construct Spike Launcher#.# ...g...Fly #.####.......#....#.......r   quokka (wandering)####.#.......g   hobgoblin (wandering)#.#########.#Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The hobgoblin shouts!ii8iG6.#g.g   hobgoblin===1.5 (1 _iVikXi i CQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniN i ...'............PolySwing2 the Tinkerer ...####......... #######Coglin ...# #......... .......Health: 30/30 ======================== #### ##........ .......Magic: 5/7=================-------######### .......i6 AC: 11Str: 11.......EV: 9Int: 20.......SH: 0Dex: 12######.......XL:  4 Next: 34% Place: Dungeon:2#)..)@)...>..Noise: ===------  Time: 1741.5 (0.0)#.####.......a) +0 hammer {Kamalj l) +1 dagger (venom)it #.# ..g....Cast: Kinetic Grapnel#.# .......i Fly #.####.......#....#.......i g   hobgoblin####.#.......#.########i #.#Casting: Construct Spike Launcher (safe; 6% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiE sA rock wall.  You shape a spike launcher from a nearby wall. _The hobgoblin shouts!i i i i C...'............ PolySwing2 the Tinkerer ...####......... #######  Coglin ...# #......... .......  Health: 30/30 ======================== #### ##........ .......  Magic: 4/7=============----------- ######### .......  AC: 11Str: 11 i .......  EV: 9Int: 20 .......  SH: 0Dex: 12 ######.......  XL:  4 Next: 34% Place: Dungeon:2 #)..)@)...>..  Noise: ===------  Time: 1741.5 (0.0) #.####**.....  a) +0 hammer {Kamalj l) +1 dagger (venom) #.# ..g....  Cast: Kinetic Grapnel #.# .......  Fly i8  #.####.......  #....#.......  g   hobgoblinia C ####.#.......  #.######## i  #.#i gYou shape a spike launcher from a nearby wall. _The hobgoblin shouts!  i׽ Aiming: Kinetic Grapnel (safe; 4% risk of failure)  i (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)ia] *giQ.i"*i*.gAim: a hobgoblin (76% to hit)iF ...'............PolySwing2 the Tinkerer ...####......... #######Coglin ...# #......... .......Health: 30/30 ======================== #### ##........ .......Magic: 4/7=============-----------######### .......AC: 11Str: 11.......EV: 9Int: 20.......SH: 0Dex: 12######.......XL:  4 Next: 34% Place: Dungeon:2#)..)@)...>..Noise: ===------  Time: 1741.5 (0.0)#.####**.....a) +0 hammer {Kamalj l) +1 dagger (venom)#.# ..g....Cast: Kinetic Grapnel#.# .......Fly #.####[iH 40m.......#....#.......g   hobgoblin (grapneled)####.#.......#.#########.#Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.i .g.--2.5 (1 _i iam.'..####. #######.# #. .......# ##. ....... # ....... ....... .......iN ######. #)..@))...>.. #.####.g..... #.# ....... #.# ....... #.####....... #....#.......it ####.#....... #.######## #.#idisdg. iO---3iF   Things that are here: _a +0 club; a bat corpseiAT'. ####. ####### # #. .......  ##.iT ....... # ....... ....... r...... ######. #)..)@g...>.. iT#.####. #.# ....... #.# ....... iTn#.####.......#....#....... iUr   quokka####.#....... i.Ug   hobgoblin (grapneled)#.######## i\.*i2u  The rocky spike skewers the hobgoblin.i-iý .rgThe hobgoblin is almost dead.ib.==4i.i _The hobgoblin hits you but does no damage.  There is an open door, spattered with blood here. _Items here: )))) †.il  The grapnel guides your strike.  You sock the hobgoblin with your +0 hammer!*)iU  You kill the hobgoblin!The rocky spike skewers the quokka.i i  The quokka is almost dead.The rocky spike skewers the quokka.i@ )iD< &.iD |95.7 (1.2Kinetic GrapnelRev iW ` _You kill the quokka!i::## '............ ####...######### ..# #.........#.# ### ##..........##########..##..# #..#######@......##)..)))...>..'#.####.##.# #.#itBa#.# #.##.####.##....#.#####.#.......#.########iKikM4--60iTiZWi-3i2i~5i5i;,i<(iAiz,ii ;5i +====iRi,iPi,iAi$Bi{B====6======iii'ii’io,ii ,iiiN7====iDii,iiMiy,i9 ====i- i,i+&i (BiU+i,,i-ip0iJ3Bit6i\8,iz9i4BiD,iJilMilO,i^S,i#W,iWi]ic,ijiׄi,i,iw,ii%iL,iiiiiiiڶ,ifiQih,iJii,iiR  There is a stone staircase leading down here.iK _isi,iiii i!i@  There is an open door here.ii _iii,i2i8ii[iii iiiiOiiiZi Bio ij ,iiiNBiicXiBii) # # ......... # w......  # ......  ###### ....  #.......# ...  ........# #.#  ........# ###.#  ........# #..@#  -- ........# ####.###  #.......###....#  ))...>..'...####  #.......#####  #.......#  w   ribbon worm (asleep) #.......# #.......# #.......# i2w804.7 (58.0)wi64+5.7 (59i^:i=^ _A ribbon worm comes into view.ix*.....#.............w...... .......#######..... #... .. ...### .... #... ........# ####.### #.......###.... ))...>..'...########iiKT.wiJ6.7 (1.0)Kinetic Grapneli(i9i i[ CQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni+iF#  PolySwing2 the Tinkerer #............#  Coglin #...........  Health: 30/30 ======================== #.........  Magic: 7/7======================== #.w.....  AC: 11Str: 11 ######### .....  EV: 9Int: 20 i#.......#...  SH: 0Dex: 12 ........##.#  XL:  4 Next: 39% Place: Dungeon:2 ........# ###@#  Noise: ---------  Time: 1806.7 (0.0) ........# #...#  a) +0 hammer {Kamalj l) +1 dagger (venom) i........# ####.###  Cast: Construct Spike Launcher #.......###....#  Fly ))...>..'...####i0 #.......#####iA  w   ribbon worm #.......# #.......# #.......# The quokka is almost dead.The rocky spike skewers the quokka. iU_You kill the quokka! _There is a stone staircase leading down here. _There is an open door here. _A ribbon worm comes into view.iiiaiR= #  PolySwing2 the Tinkerer #............#  Coglin #...........  Health: 30/30 ======================== #.........  Magic: 5/7=================------- #.w.....  AC: 11Str: 11 i= ######### .....  EV: 9Int: 20 #.......#...  SH: 0Dex: 12 ........#*.*i>   XL:  4 Next: 39% Place: Dungeon:2 ........# ##*@*  Noise: ---------  Time: 1806.7 (0.0) ........# #...*i>>   a) +0 hammer {Kamalj l) +1 dagger (venom) ........# ####.###ih>   Cast: Construct Spike Launcher #.......###....#  Fly i> ))...>..'...#### #.......#####i>  w   ribbon worm #.......#i> 7 #.......# #.......# i? l_There is a stone staircase leading down here. _There is an open door here. i-? _A ribbon worm comes into view.Casting: Construct Spike Launcher (safe; 6% risk of failure)  ia? Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei&*@n open door _A ribbon worm comes into view.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i\S *.ipb#  PolySwing2 the Tinkerer #............#  Coglin #...........  Health: 30/30 ======================== #.........  Magic: 5/7=================------- #.w.....  AC: 11i_qStr: 11 ######### .....  EV: 9Int: 20 #.......#...  SH: 0Dex: 12 iqL........##.#iq  XL:  4 Next: 39% Place: Dungeon:2 ........# ###@#  Noise: ---------  Time: 1806.7 (0.0) ........# #...#  a) +0 hammer {Kamalj l) +1 dagger (venom) ........# ####.###  Cast: Construct Spike Launcher #.......###....#iq  Fly ))...>..'...#### #.......#####ir  w   ribbon worm #.......# #.......# #.......# i"sB_There is an open door here. _A ribbon worm comes into view.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.iz].w#i|:==7.7 (1 _i_ii> i> Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher i&? G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniӇ i #  PolySwing2 the Tinkerer #............#  Coglin #...........  Health: 30/30 ======================== #.........  Magic: 5/7=================------- #.......  AC: 11Str: 11 ######### .w...  EV: 9Int: 20 #.......#...  SH: 0Dex: 12 i ........##.#  XL:  4 Next: 39% Place: Dungeon:2 ........# ###@#  Noise: ==-------  Time: 1807.7 (0.0) ........# #...#  a) +0 hammer {Kamalj l) +1 dagger (venom) ........# ####.###  Cast: Kinetic Grapnel #.......###....#  Fly i- ))...>..'...#### #.......#####  w   ribbon worm #.......# #.......# #.......# _There is an open door here. _A ribbon worm comes into view.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You shape a spike launcher from a nearby wall.i iʟ i i߷ # PolySwing2 the Tinkerer # ............#  Coglin # ...........  Health: 30/30 ======================== # .........  Magic: 4/7=============----------- # .......  AC: 11Str: 11 ######### .w... EV: 9Int: 20 #.......# *.. SH: 0iX Dex: 12 ........# #*# XL:  4 Next: 39% Place: Dungeon:2 ........# ###@# Noise: ==-------  Time: 1807.7 (0.0) ........# #...# a) +0 hammer {Kamalj l) +1 dagger (venom) ........# ####.### Cast: Kinetic Grapnel i #.......###....# Fly ))...>..'...#### #.......##### w   ribbon worm #.......# #.......# #.......#Dir - look around, f - activate _You shape a spike launcher from a nearby wall.  i Aiming: Kinetic Grapnel (safe; 4% risk of failure)  i? )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (92% to hit)i0N w*.*iAw.*.  Aim: a ribbon worm (92% to hit)iáw#  PolySwing2 the Tinkerer #............#  Coglin #...........  Health: 30/30 ======================== #.........  Magic: 4/7i=============----------- #.......  AC: 11Str: 11 ######### .w...  EV: 9Int: 20 #.......#*..  SH: 0Dex: 12 ........##*#  XL:  4 Next: 39% Place: Dungeon:2 ........# ###@#  Noise: ==-------  Time: 1807.7 (0.0) ........# #...#  a) +0 hammer {Kamalj l) +1 dagger (venom) ........# ####.###  Cast: Kinetic Grapnel #.......###....#i  Fly ))...>..'...#### #.......#####  w   ribbon worm (grapneled) #.......# #.......# #.......# Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is lightly wounded.i0'i+]..w.i-9-8.7 (1 _in6i7iV............# ....  .........  ....... ######## ..... ....... .w. .#.####.##..####.## ###....# ))...>..'...### #.......#####  iE2*i^w  The rocky spike skewers the ribbon worm.ii`V.wiN--9iif _The ribbon worm is moderately wounded.i.# .# .# ........... .# ......... .# ....... i.# ..... .#.# ... .# #w#iH #.# ###.# #.# #.@.# #.# ####.### #ig.###....# )))...>..'...#### #.#####  #.#i}+  #.##.# .#.#i36*i;$`ifw=10is _The rocky spike misses the ribbon worm.in# .#  # ...........  # .........  # .......  # .....  #.# ...  # #w#  .# ###.#  .# #..@#  .# ####.###  #.###....#  ))...>..'...####  #.#####  #.#  #.# i #.#  #.#  iZ2*i$kM  The rocky spike skewers the ribbon worm.i wcatching breath)  The ribbon worm is heavily wounded.The grapnel comes loose from the ribbon worm.i `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i&.in 4 1Held i-ij _You are caught in a web! _There is a web here.ia2*i_n  The web tears apart.  The rocky spike skewers the ribbon worm.iHiW .w 9 2 _The ribbon worm is severely wounded.iB *very poisoned, catching …)You barely miss the ribbon worm with your +0 hammer.The ribbon worm is severely wounded.You hit the ribbon worm with your +1 dagger of venom.i  The ribbon worm is poisoned.  The rocky spike skewers the ribbon worm.ioiD  The ribbon worm is almost dead.The rocky spike skewers the ribbon worm.in  The ribbon worm is almost dead.ii.i44=3.9 (1.2Kinetic GrapnelRev ihiO _You kill the ribbon worm!iM .....#.................... .......#######..... #... #.#### #... i9. ####.### #.......###.... ))...>..'...#### # i1iW4--40i-iNic 3i i iD >i J _Found 9 stones.i iX P5====i-0  #########+####(...#......# .............# .............# #########.............# #.......@.....#--6.9 (2#######.###### ###. ........# #...#  Fly ........# ####.### ... .## #iDIiRH,iLBirMiO,i+QieSR====iTiV,i XiY,iZiy\,i]i`,icBiOdifc6===ihi2j,i}kiwmimiepir,isi vQ===i{wiy,izi~},i~iӀi8iei{iiin,iid7====iiJi,iɕii,iiܜik,iDi۠iiZ<====i iDii iiiɩiiiF _You reach down and open the door.iiCii@  There is an open door here.iPi5 _iiiڷiTiYiii6iټii;,i߿iiiDiii_iiCiiw,iiyii$iisiOii0iiP,iiiL,ii)i,iii   o>#  #.#   ...   #.#   ...   #.#   #.#   #@#   #.#     #.  #.  #.#iD  o   orc (asleep) #.#  #.#  #.# ir 55.9 (39.0)  An orc comes into view. It is wielding a +0 hand axe.i+6.9 (40idiQ; _Found a stone staircase leading down.i#oo>#.#...##.##........o 2 orcs (asleep)...i$  An orc comes into view. It is wielding a +0 mace.i'I  The orc shouts! You hear a shout! x2iu9..oooooo 3 orcs===7.9 (1.0)Kinetic Grapneli;ieDq _An orc comes into view. It is wielding a +0 whip.i*GQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniM iS  PolySwing2 the Tinkerer#.#  Coglin.o#i:  Health: 30/30 ========================#o#  Magic: 7/7========================..o  AC: 11Str: 11##.##  EV: 9Int: 20...  SH: 0Dex: 12#.#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ===------  Time: 1857.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo[39;4i9m 3 orcs#.# #.# #.# _There is an open door here.  An orc comes into view. It is wielding a +0 hand axe. _Found a stone staircase leading down.  An orc comes into view. It is wielding a +0 mace.The orc shouts! You hear a shout! x2 _An orc comes into view. It is wielding a +0 whip.i_$i&i=t  PolySwing2 the Tinkerer#.#  Coglin.o#  Health: 30/30 ========================#o#  Magic: 5/7=================-------..o  AC: 11Str: 11##.##  EV: 9Int: 20...  SH: 0Dex: 12iuw*.*  XL:  4 Next: 44% Place: Dungeon:2*@*  Noise: ===------  Time: 1857.9 (0.0)*.*  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs#.# #.# #.# iu{An orc comes into view. It is wielding a +0 mace.The orc shouts! You hear a shout! x2 _An orc comes into view. It is wielding a +0 whip.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei< *@The orc shouts! You hear a shout! x2 _An orc comes into view. It is wielding a +0 whip.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i1 M  PolySwing2 the Tinkerer#.#  Coglin.o#  Health: 30/30 ========================#o#  Magic: 5/7=================-------..o  AC: 11i6 ~Str: 11##.##  EV: 9Int: 20...  SH: 0Dex: 12#.#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ===------  Time: 1857.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs#.# i? #.# #.# _An orc comes into view. It is wielding a +0 whip.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i i iM >o.o#iZ 9-8.9 (1 _i# i8 ik #.#.>#o.o.##o## ... #.##il .#ilu Bi|w P.oi!x O---9i} i i.>#..o.##o## .o. #.###iifiiA--60ii6mic i ,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs id Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  i c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesiO z[!] focus mode: off|oni\.>#  PolySwing2 the Tinkerer#.#  Coglin.o.  Health: 30/30 ========================##o##  Magic: 5/7=================-------.o.  AC: 11Str: 11#.#  EV: 9Int: 20#.#  SH: 0Dex: 12#.#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1860.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#i#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs#.# #.# #.# _An orc comes into view. It is wielding a +0 whip.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.i iQ#i.>#  PolySwing2 the Tinkerer#.#  Coglin.o.itb  Health: 30/30 ========================##o##  Magic: 5/7=================-------.o.  AC: 11Str: 11#*#  EV: 9Int: 20#*#  SH: 0Dex: 12#*#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1860.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#iϷx  Throw: 3 boomerangs#.#  Fly #.# #.#iK   ooo 3 orcs#.# #.# #.# i^A rock wall. _You shape a spike launcher from a nearby wall.  iTThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (52% to hit)iPh .oooi .>#  PolySwing2 the Tinkerer#.#  Coglin.o.  Health: 30/30 ========================##o##  Magic: 5/7=================-------.o.  AC: 11Str: 11#(#  EV: 9Int: 20#(#  SH: 0i8 GDex: 12#(#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1860.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# iՌ #.#  ooo 3 orcs#.# #.# #.# _You shape a spike launcher from a nearby wall.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei You throw a boomerang. The boomerang hits the orc.  The orc is moderately wounded.i i 2...iF iF W.oig 32.2 (1.3 _i& i) ig/.>#  PolySwing2 the Tinkerer#.#  Coglin.o.  Health: 30/30 ========================##*##  Magic: 5/7=================-------oo.ih$  AC: 11Str: 11#*#  EV: 9Int: 20#*#  SH: 0Dex: 12#*#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1862.2 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#i!i  ooo 3 orcs#.# #.# #.# You throw a boomerang. The boomerang hits the orc. _The orc is moderately wounded.Throw: 3 boomerangsifiGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (56% to hit)ix [ .oi9.>#  PolySwing2 the Tinkerer#.#  Coglin.o.  Health: 30/30 ========================##(##  Magic: 5/7=================-------o(.iN  AC: 11Str: 11#(#  EV: 9Int: 20#(#  SH: 0Dex: 12#(#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1862.2 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#i-2  Fly #.# #.#  ooo 3 orcs#.# #.# #.# _The orc is moderately wounded.i`,Throw: 3 boomerangsiwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou throw a boomerang. The boomerang closely misses the orc.The boomerang hits the orc.i8.o...  Throw: 3 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i~9You throw a boomerang. The boomerang closely misses the orc.The boomerang hits the orc.  The orc is moderately wounded.i_:i";iz;i<,iCb..ooiZD33.5 (1.3 _iGKiMi e.>#  PolySwing2 the Tinkerer#.#  Coglin...i )  Health: 30/30 ========================##.##  Magic: 5/7=================-------o..  AC: 11Str: 11#o#  EV: 9Int: 20#o#  SH: 0Dex: 12#*#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1863.5 (0.0)i #.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs#.# #.# #.# _The orc is moderately wounded.Throw: 3 boomerangsiw Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (moderately wounded,56% to hit)i .*o*i=F-..ik.#.o.i("##ooo.  You can't see that place.  [a rock wall.]i7 X # i  ooo*Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (moderately wounded,56% to hit)iWG.>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 30/30 ========================##.##  Magic: 5/7=================-------o..  AC: 11Str: 11#o#  EV: 9Int: 20iX4#o#  SH: 0Dex: 12#(#  XL:  4 Next: 44% Place: Dungeon:2#@#  Noise: ---------  Time: 1863.5 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#iX  Fly #.# #.#  ooo 3 orcs#.# #.# #.# iBYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiZ'Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (moderately wounded,56% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc is severely wounded.iFt.*((i  Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (moderately wounded,56% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc is severely wounded.The rocky spike skewers the orc.i1 2 orcsiFiXGiM.o.o.@iMR<8=4.8 (1.3iXi[G _You kill the orc!i. .>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 30/30 ========================##.##  Magic: 5/7=================-------.o.  AC: 11Str: 11#*#  EV: 9Int: 20#o#  SH: 0Dex: 12#*#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: =--------  Time: 1864.8 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  [iGB33mThrow: 3 boomerangs#.#  Fly #.# #.#  oo 2 orcs#.# #.# #.# _You kill the orc!Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (moderately wounded,56% to hit)iV2[ .oiV E.>#  PolySwing2 the Tinkerer#.#  CoglinieW ...  Health: 30/30 ========================##.##  Magic: 5/7=================-------.o.  AC: 11Str: 11#(#  EV: 9Int: 20#(#  SH: 0iW @Dex: 12#(#  XL:  4 Next: 48% Place: Dungeon:2#@#iW   Noise: =--------  Time: 1864.8 (0.0)#.#i(X +  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# iSX #.#  oo 2 orcs#.# #.#i|X ) #.# iX ]_You kill the orc!Throw: 3 boomerangsiX EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou throw a boomerang. The boomerang barely misses the orc.iIY DThe boomerang hits the orc but does no damage.i/ \.o.i   Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You throw a boomerang. The boomerang barely misses the orc.The boomerang hits the orc but does no damage.  i KThe orc is moderately wounded.i i i* o.o)o#o 3 orcs (1 polearm, 1 wandering)i 4-6.1 (1.3ix id t _An orc comes into view. It is wielding a +0 trident.i5.>#  PolySwing2 the Tinkerer#o#  Coglin...  Health: 30/30 ========================##.##  Magic: 5/7=================-------...  AC: 11Str: 11#o#  EV: 9Int: 20#*#  SH: 0Dex: 12#o#ip6/  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: ---------  Time: 1866.1 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm, 1 wandering)#.# #.# i6z#.# _An orc comes into view. It is wielding a +0 trident.i6Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-7{Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (lightly wounded,  56% to hit)iR r .**oi% o*Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 56% to hit)iŲ .>#  PolySwing2 the Tinkerer#o#  Coglin...  Health: 30/30 ========================##.##  Magic: 5/7=================-------...  AC: 11Str: 11#o#  EV: 9ipInt: 20#)#  SH: 0Dex: 12#o#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: ---------  Time: 1866.1 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 56% to hit)  You throw a boomerang.  The orc shouts!  The boomerang hits the orc.  The orc is heavily wounded.i HiH3oiULiMiOiW.o.oiXU26----6iYB=====7.4 (1.3iaiNcP  hasn't noticed you, 56% to hit)  You throw a boomerang.  icThe orc shouts!boomerang hits the orc.  The orc is heavily wounded. _The orc hits you but does no damage. The orc hits you with a +0 whip.i .>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 26/30 ====================----##o##  Magic: 6/7====================----.*.  AC: 11Str: 11#*#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: ==-------  Time: 1867.4 (0.0)#.#iE   a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# The orc is heavily wounded. _The orc hits you but does no damage. The orc hits you with a +0 whip.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)iZ K.>#  PolySwing2 the Tinkerer#(#  Coglin.(.  Health: 26/30 ====================----##(##i e  Magic: 6/7====================----.(.  AC: 11Str: 11#(#  EV: 9Int: 20#(#  SH: 0Dex: 12#(#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: ==-------  Time: 1867.4 (0.0)i #.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)i #.# #.# #.#i . Throw: 3 boomerangsi&KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)  iPYou throw a boomerang. The boomerang closely misses the orc.The boomerang completely misses the orc.i_..o.iI?.ooi?^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)  You throw a boomerang. The boomerang closely misses the orc.  The boomerang completbari3V.oiCb7=-8.7 (1.3ii: _The orc hits you but does no damage.iQ iK Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs (quivered) Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  i oc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii%.>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 27/30 =====================---##.##  Magic: 6/7====================----.o.  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 48% Place: Dungeon:2#@#iJ  Noise: =--------  Time: 1868.7 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)  You throw a boomerang. The boomerang closely misses the orc.iThe boomerang completely misses the orc.The boomerang barely misses the orc. _The orc hits you but does no damage.iiiB.>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 27/30 =====================---iC*##.##  Magic: 4/7=============-----------.o.  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12*o*  XL:  4 Next: 48% Place: Dungeon:2*@*  Noise: =--------  Time: 1868.7 (0.0)*.*i'D  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)i]D#.# #.# #.# iD,The boomerang completely misses the orc.The boomerang barely misses the orc. _The orc hits you but does no damage.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  iD Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei>*@bar _The orc hits you but does no damage.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  i@EPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iG .>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 27/30 =====================---iH ##.##  Magic: 4/7=============-----------.o.  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: =--------  Time: 1868.7 (0.0)#.#iI   a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.#iPI  #.#  ooo 3 orcs (1 polearm)#.#iI j #.# #.#iI K _The orc hits you but does no damage.  iI ^Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiJ }Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.iS .o#8==9.7 (1iY i\  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select aciX] <tion, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _The orc closely misses you.i ,#....##.## ... #o#.##.o30===--70iT i P...##.## ... #o#.o.##i2*ilE  The rocky spike skewers the orc.iy.o.oi{N=-1i'q _The orc is heavily wounded.i" i# ,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs i$ Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniF i} ...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#o#  AC: 11Str: 11#o#  EV: 9Int: 20#.#  SH: 0Dex: 12#o#i}   XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: =--------  Time: 1871.7 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Kinetic Grapnel#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. _The orc closely misses you.i# The rocky spike skewers the orc. _The orc is heavily wounded.iW i i i i+CQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniPi...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#o#  AC: 11Str: 11#o#  EV: 9Int: 20#.#  SH: 0Dex: 12#o#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: =--------  Time: 1871.7 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomeraings#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. _The orc closely misses you.The rocky spike skewers the orc. _The orc is heavily wounded.iiiu ...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#o#  AC: 11Str: 11#o#  EV: 9Int: 20#.#  SH: 0Dex: 12iv #o#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: =--------  Time: 1871.7 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# _The orc is heavily wounded.i=w Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 52% to hit)i .oo*oi;r...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#o#  AC: 11Str: 11#o#  EV: 9Int: 20#.#  SH: 0Dex: 12#o#  XL:  4 Next: 48% Place: Dungeon:2#@#  Noise: =--------  Time: 1871.7 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerais^ngs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# _The orc is heavily wounded.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou throw a boomerang. The boomerang hits the orc.  You kill the orc!) 2i ,iH&V.oi*D51=3.0 (1.3 _i2i84iM t...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#o#  AC: 11Str: 11#*#  EV: 9Int: 20#o#  SH: 0Dex: 12#*#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1873.0 (0.0)iO #.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  oo 2 orcs (1 polearm)#.# #.# #.# You throw a boomerang. The boomerang hits the orc. _You kill the orc!Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)iz1 ...  PolySwing2 the Tinkerer##(##  Coglin.(.  Health: 30/30 ========================#(#  Magic: 4/7=============-----------#(#  AC: 11Str: 11#(#  EV: 9Int: 20#(#  SH: 0Dex: 12#(#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1873.0 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs[i3 "0;10m#.#  Fly #.# #.#  oo 2 orcs (1 polearm)#.# #.# #.# Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)  You throw a boomerang. The boomerang barely misses the orc.The boomerang completely misses the orc.i ...o.o)i_ p((((*((i PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)  You throw a boomerang. The boomerang barely misses the orc.  The boomerang complet  The rocky spike skewers the orc.iXi$ o..).oo@o 3 orcs (1 polearm)  The orc is lightly wounded.  An orc comes into view. It is wielding a +0 short sword.iM%4-4.3 (1.3i+i0: _The orc hits you but does no damage.iJ ...  PolySwing2 the Tinkerer##o##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: =--------  Time: 1874.3 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangsi 7#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# An orc comes into view. It is wielding a +0 short sword. _The orc hits you but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (56% to hit)i2=o****oshort sword (52inb.o..).oo _The orc hits you but does no damage.  Throw: 3 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]iV ...  PolySwing2 the Tinkerer##o##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#isW R  Noise: =--------  Time: 1874.3 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#iW   ooo 3 orcs (1 polearm)#.# #.# #.#iW Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei"Y You can't see that place.  [the floor.]  You can't see that place.  Okay, then.iY i` iec . _ilU...  PolySwing2 the Tinkerer##o##  Coglin.*.  Health: 30/30 ========================#*#  Magic: 4/7=============-----------#*#  AC: 11Str: 11#*#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: =--------  Time: 1874.3 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs[ihV0;10m#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# You can't see that place. _Okay, then.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (52% to hit)i8, ...  PolySwing2 the Tinkerer##o##  Coglin...  Health: 30/30 ========================#.#  Magic: 4/7=============-----------iQ- #)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: =--------  Time: 1874.3 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.#i!.  #.# #.# Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (52% to hit)  You throw a boomerang.  The boomerang hits the orc but does no damage.i۾ i %*(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 short sword (52% to hit)  You throw a boomerang.  The boomerang hits the orc but does no damage.orc is lightly wounded.iU &`i i) .oo@=5.6 (1.3i8, _The rocky spike misses the orc. The orc closely misses you. The orc misses you.i:...  PolySwing2 the Tinkerer##.##  Coglin.o.  Health: 30/30 ========================#*#  Magic: 4/7=============-----------#*#  AC: 11Str: 11#*#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#iz  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1875.6 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# The orc is lightly wounded. _The rocky spike misses the orc. The orc closely misses you. The orc misses you.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (52% to hit)iU [ .oi ...  PolySwing2 the Tinkerer##.##  Coglin.o.  Health: 30/30 ========================#.#  Magic: 4/7=============-----------#)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1875.6 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  id ~Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# _The rocky spike misses the orc. The orc closely misses you. The orc misses you.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou throw a boomerang.  The boomerang hits the orc but does no damage.i| i< MThrow: 3 boomerangs  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineYou throw a boomerang.  The boomerang hits the orc but does no damage.  The orc is lightly wounded.i m.o#iZ ,6.9 (1.3i i u _The orc barely misses you. The orc hits you but does no damage.i?C...  PolySwing2 the Tinkerer##.##  Coglin...i~  Health: 30/30 ========================#o#  Magic: 4/7=============-----------#*#  AC: 11Str: 11#*#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#i'  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1876.9 (0.0)#.#i`  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#i  ooo 3 orcs (1 polearm)#.# #.# #.#i The orc is lightly wounded. _The orc barely misses you. The orc hits you but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (52% to hit)i_=[ .oi .oAim: an orc, wielding a +0 short sword (52% to hit)iÙu o)#ij...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#o#  Magic: 4/7=============-----------#)#il  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1876.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: 3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# The orc is lightly wounded. _The orc barely misses you. The orc hits you but does noim7 damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iniD _iZ...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#o#  Magic: 4/7=============-----------#)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1876.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Throw: i\$3 boomerangs#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# The orc is lightly wounded. _The orc barely misses you. The orc hits you but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.iV RQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs (quivered) Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniH ...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#o#  Magic: 4/7=============-----------#)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1876.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: i bConstruct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# The orc is lightly wounded. _The orc barely misses you. The orc hits you but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.im ...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#o#  Magic: 2/7======------------------#)#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12*o*  XL:  4 Next: 51% Place: Dungeon:2*@*  Noise: ==-------  Time: 1876.9 (0.0)*.*  a) +0 hammer {Kamalj l) +1 dagger (venom)in q#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiLo@Shift-Dir - straight line _Okay, then.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Dir - look around, f - activate  Look: an orc, wielding a +0 mace and wearing a +0 ring mail (lightly wounded)ie;[o*A rock wall.i0...  PolySwing2 the Tinkerer##.##  Coglin...  Health: 30/30 ========================#o#  Magic: 2/7======------------------#)#  AC: 11Str: 11#.#i1L  EV: 9Int: 20#*#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1876.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Construct Spike Launcher#.#  Fly #.# #.#  ooo 3 orcs (1 polearm)#.# #.# #.# _Okay, then.Casting: Construct Spike Launcher (safe; 6% risk of failure)  i2JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i"  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc.iu  The orc is lightly wounded.  The orc hits you from afar with a +0 trident!ia.oo#iա23------3====7.9 (1iioI _The orc misses you.is< i|> Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesi(@ z[!] focus mode: off|onijg iw C...  PolySwing2 the Tinkerer##.##  Coglin...ix   Health: 23/30 ==================------#.#  Magic: 3/7==========--------------#o#  AC: 11Str: 11#.#  EV: 9iy Int: 20#o#  SH: 0Dex: 12#o#  XL:  4 Next: 51% Place: Dungeon:2#@#i[y   Noise: ==-------  Time: 1877.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#iy :  Cast: Kinetic Grapnel#.#  Fly #.# iy $#.#  ooo 3 orcs (1 polearm)#.# #.#iz  #.# A rock wall.  You shape a spike launcher from a nearby wall.  iZz The rocky spike skewers the orc.  The orc is lightly wounded.  The orc hits you from afar with a +0 trident! _The orc misses you.iz i :i ... PolySwing2 the Tinkerer ##.## Coglin ... Health: 23/30 ==================------ #.# Magic: 2/7======------------------ #o# AC: 11Str: 11 #.# EV: 9Int: 20 #o# SH: 0Dex: 12 #o# XL:  4 Next: 51% Place: Dungeon:2iH #@# Noise: ==-------  Time: 1877.9 (0.0) #.# a) +0 hammer {Kamalj l) +1 dagger (venom) #.# Cast: Kinetic Grapnel #.# Fly  #.# #.# ooo 3 orcs (1 polearm) #.# #.# #.# iR*_The orc misses you.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (lightly wounded,  79% to hit)i? o*ooshort sword (76% to hit)i C...  PolySwing2 the Tinkerer##.##  Coglin...i   Health: 23/30 ==================------#.#  Magic: 2/7======------------------#o#  AC: 11Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12i #o#  XL:  4 Next: 51% Place: Dungeon:2#@#  Noise: ==-------  Time: 1877.9 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Kinetic Grapnel#.#  Fly #.# #.#  ooo 3 orcs (1 polearm, 1 grapneled)#.# #.# #.# Aiming: Kinetic Grapnel (safe; 4% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (76% to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded.i`d 8*iB   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 short sword (76% to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded.The rocky spike skewers the orc!iJ 5 2 orcs (i iN )o)You kill the orc!i h4=4-8.9 (1i i T _The orc completely misses you.i  The grapnel guides your strike. You hit the orc with your +0 hammer.  The orc is almost dead.You hit the orc with your +1 dagger of venom.i i.o)   orciM5==6-80.1 (1.2Rev iiG _You kill the orc!iu? ... PolySwing2 the Tinkerer ##.## Coglin ... Health: 25/30 ====================---- #.# Magic: 1/7===--------------------- #)# AC: 11Str: 11 #.# EV: 9Int: 20 #o# SH: 0Dex: 12 #*# XL:  4 Next: 56% Place: Dungeon:2 #@# Noise: =--------  Time: 1880.1 (0.0) #.# a) +0 hammer {Kamalj l) +1 dagger (venom) #.# Cig@&ast: Kinetic Grapnel #.# Fly Rev  #.# #.# o   orc #.# #.# #.#You hit the orc with your +1 dagger of venom. _You kill the orc!Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (76% to hit)iC...  PolySwing2 the Tinkerer##.##  Coglin...i  Health: 25/30 ====================----#.#  Magic: 1/7===---------------------#)#  AC: 11i2Str: 11#.#  EV: 9Int: 20#o#  SH: 0Dex: 12#*#  XL:  4 Next: 56% Place: Dungeon:2#@#  Noise: =--------  Time: 1880.1 (0.0)#.#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#i  Cast: Kinetic Grapnel#.#  Fly Rev #.# #.#  o   orc (grapneled)#.# #.# i#.# Aiming: Kinetic Grapnel (safe; 4% risk of failure)  iAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (76% to hit)  The kinetic grapnel hits the orc.  The orc is almost dead.ip* 8*i MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (76% to hit)  The kinetic grapnel hits the orc.  The orc is almost dead.rocky spike skeweri SiƔ H$)i w6601.1 (1Kinetic Grapneli` ] _You kill the orc! iD (#.# ... ##.##....).$## i%F  iG [7=-2 iM  iU l _Items here: )) [[ †. i[.>#.# ... ##.##....).#)# i9===-3 _  You now have 71 gold pieces (gained 15).30===4.1 (2 _Items here: )) [ †. i i$0What do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 mace  c - ([) a +0 ring mail  i$td - ()) a +0 whip  e - (†) an orc corpseiiȲiP.>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 30/30 ========================##.##  Magic: 1/7===---------------------...  AC: 11Str: 11#.#  EV: 9Int: 20#)#  SH: 0Dex: 12#.#  XL:  4 Next: 60% Place: Dungeon:2#@#  Noise: ---------  Time: 1884.1 (2.0)#)#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Kinetic iyGrapnel#.#  Fly #.# #.#  #.#  #.#  #.#  The orc is almost dead.The rocky spike skewers the orc. _You kill the orc! _Items here: )) [[ †.  You now have 71 gold pieces (gained 15). _Items here: )) [ †.iiR i_ What do you want to examine? Items  a - ()) a +0 hand axe i[` ^ b - (†) an orc corpseib!i9)i1.>#  PolySwing2 the Tinkerer#.#  Coglin...  Health: 30/30 ========================##.##  Magic: 1/7===---------------------...  AC: 11Str: 11#.#  EV: 9Int: 20#)#  SH: 0Dex: 12#.#  XL:  4 Next: 60% Place: Dungeon:2#@#  Noise: ---------  Time: 1884.1 (0.0)#)#  a) +0 hammer {Kamalj l) +1 dagger (venom)#.#  Cast: Kinetic i+3Grapnel#.#  Fly #.# #.#  #.#  #.#  #.#  The orc is almost dead.The rocky spike skewers the orc. _You kill the orc! _Items here: )) [[ †.  You now have 71 gold pieces (gained 15). _Items here: )) [ †.i9iu;iAiCitRi"YiZk2===iK]Bi9eifiagij,i7kiOog===i$sBiAu,iwi~zBii<l3====i3iiƠ====iϢ,iiBi,i~iɿiMii+4===iTi===i5====i.E====iHi}Bi,iii)6===i2iOi;===ii2Xiiiu7====ioii3i,i#i,ii&  iXThings that are here:  a +0 hand axe; an orc corpsei\K _i i i?h====i,iihi& i i "i$i&,i=(i(4Bi6i8iA,iAiGiTXim[Xi8`,i!aidie,ifizhij,ifkisiuiviwi{i|i|i~i1iL,i ii&....(.. .# ....... #.# ....... #.#### ....... #.##.. ....... #.##.# ....... #.##.# .......######.##.# .......@.....>##.# 955.1 (71.0)##.###.######.##.# #...........# ########.####.# i~o.............########.###### #)# #.# #)#ii+6.1 (72ii=- _Found 3 poisoned darts.i~ ......# (.... .#... #.# .. #.####.. #.##..#.# #.##.#.# #.##.#######.##.#..............>##.#.##.###.######.##.#iϿs# #...........# ########.####.# .............########.###### #)# #.#ii07.1 (1.0)iYiU iV iV i_ ic ,i?h i6i | _Found a fuming inky potion and 4 gold pieces.i'n 3io iTs 2 _Found a robe.ix 3iy i} 4 _Found 2 stones.i 3iK i i ,i i ij pi  ############ ##.(........# [....# .$....# ....# !....+ .# 63.1 (6##..........# #.#  #..........# #.#####..........# #.##..##.......### #...........# #.##..........######.##.................>##.#...##.###.######.##.#i0 i iz i T _You see here 3 poisoned darts.iݎ3iyiiiu$ _iiBiiƻ,izi8 #############.(....[.# 6.1 (3.. .!.....(....+ .# #. #..........# #.#####..........# #.##...............#iii== _You now have 75 gold pieces (gained 4).iŊ3iiiV,i,i,ii##############.(........#.......[....iL.........!+ .#8.1 (2##......#.# #..........# #.####Fly ...........#................>##.#...##.###.######.##.#ieiiT _You see here 3 poisoned darts.iπ iρ 3 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. ib It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.0At 100% training you would reach 6.0 in about 2.9 XLs. It may be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {poison} {missile}Menu/colouring prefixes: identified missile (g)et.i ir YPolySwing2 the TinkererCoglinHealth: 30/30 ========================############Magic: 7/7========================##.(........#AC: 11Str: 11.......[....#EV: 9Int: 20............#SH: 0Dex: 12............#XL:  4 Next: 60% Place: Dungeon:2.!.....@....+ .#i \Noise: ---------  Time: 1968.1 (2.0)##..........# #.#a) +0 hammer {Kamalj l) +1 dagger (venom)#..........# #.####Cast: Kinetic Grapnel#..........# #.##..Fly ##.......### #.##.#..........# #.##.#..........######.##.#................>##.#...##.###.######.##.# _Found a fuming inky potion and 4 gold pieces. _Found a robe. _Found 2 stones. _You see here 3 poisoned darts. _You now have 75 gold pieces (gained 4). _You see here 3 poisoned darts.iU *9.1 (1i i? * _m - 3 poisoned dartsiiii i)i,ii,iiiX,if _f - 2 fuming inky potions (gained 1)i7il,ii`ia ############ ########.(........# #............[....# #.................# #.................# #.@...............+80.1 (11.0) ######..........#) #..........#....... #..........# ........##...... ##.......### ........## ..........# ........## ..........###  #.......+ .............  #.......# ...##.###.### i@i+1.1 (12i%"i$% _Found a dagger.i3iTiiiiA,iU###################.(........ #............[.... #...... #.#####...#....@######..........2.0) #....)# #..........# #.........##......# ###  .##....... ...#  .##....... .##  #.+.. ...  #.##..<..... ...##.###.##  #.#i ... #. #...iiҹ*3.1 (2ii19 _Found a stone staircase leading up.i&$3i*&iF,i\4BiU:>  You see here a +0 dagger.iW>i@5 _iDiW########.(........#............[....#..........................#####.............#.....######.###....)# #.........# #.........##. ####........##.............#  ........##.......###+..........isZ;###..<..........##.###.###/......... #. #... r   rat (asleep) ###....## #. #### ..##.......r...# #. ... ...# ###ig&5ix6.1 (3 _A rat comes into view.i ( #...[ #.. #.. #####.. #.....# ###....)#  ........#  #.....@#  #.............  #.............  +..............  ##..<..........  #.../......... #. #...........## #. #.......r...# #. i M ( #...[ #.. #.. #####.. #.....# ###....)#  ........#  #.....@#  #.............  #.............  +..............  ##..<..........  #.../......... #. #...........## #. #.......r...# #. iaiiiZ _A rat is nearby!iB#............[....##........##...######...+#.....##########....)# #.#........# #.# ........#########.### .##........# .##.### #+.... #.##..<##.###.### #.##.../##. #.... i #.##.....####. ##### ..##.r...# #. ....#..[[# #####i+i/*7.1 (1i8i6;5 _Found a helmet and a ring mail.i@8 #.....# #..# #####..+ #.....####### ###....)# #.# ........# #.# .......#########.......### ##........# ##.iW9 Y####+..... .##..<##.###.#### .##.../##. #..... .##.....####. ###### .##.r...# #. .......[[# ######.#####.....##i B iYG wr.riH I===8Kinetic GrapneliQ iT - _The rat squeaks loudly.i  #.................#  PolySwing2 the Tinkerer #.................#  Coglin #####.................+  Health: 30/30 ======================== #.....######..........#  Magic: 6/7====================---- ###....)# #..........#  AC: 11Str: 11 ........# #..........#  EV: 9Int: 20 .......##......#######.......###  SH: 0Dex: 12 .......##....................#  XL:  4 Next: 60% Place: Dungeon:2 .......##.......@............#### Noise: ===------  Time: 1988.1 (0.0) i*.......+........*................ a) +0 hammer {Kamalj l) +1 dagger (venom) .......##..<....*.....##.###.#### Cast: Kinetic Grapnel .......##.../...*.....##. #..... Fly .......##.......r...####. ###### .......##...........# #. ..... r   rat ........#.........[[# ##### ........#.#####.....# ........# _Found a helmet and a ring mail. _The rat squeaks loudly.  Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)i #.................# PolySwing2 the Tinkerer#.................# Coglin#####.................+ Health: 30/30 ========================#.....######..........# Magic: 6/7====================----###....)# #..........# AC: 11Str: 11........# #..........# EV: 9Int: 20 .......##......#######.......### SH: 0Dex: 12 .......##....................#XL:  4 Next: 60% Place: Dungeon:2 iK .......##.......@............#### Noise: ===------  Time: 1988.1 (0.0) .......+........*................ a) +0 hammer {Kamalj l) +1 dagger (venom) .......##..<....*.....##.###.#### Cast: Kinetic Grapnel .......##.../...*.....##. #..... Fly .......##.......*...####. ###### .......##...........# #. ..... r   rat ........#.........[[###### ........#.#####.....# ........# _Found a helmet and a ring mail. _The rat squeaks loudly.  Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( i or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)i{ OThe rat squeaks loudly.  Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (76% to hit)  The kinetic grapnel misses the rat.i] \..r.i“ :--9.1 (1 _i i  iO  #.................#  PolySwing2 the Tinkerer #.................#  Coglin #####.................+  Health: 30/30 ======================== #.....######..........#  Magic: 5/7=================------- ###....)# #..........#  AC: 11Str: 11 ........# #..........#  EV: 9Int: 20 .......##......#######.......###  SH: 0Dex: 12 .......##....................#  XL:  4 Next: 60% Place: Dungeon:2 .......##.......@............#### Noise: =--------  Time: 1989.1 (0.0) .......+........*................ a) +0 hammer {Kamalj l) +1 dagger (venom) .......##..<....[0 i ;10;1m*.....##.###.#### Cast: Kinetic Grapnel .......##.../...r.....##. #..... Fly .......##...........####. ###### .......##...........# #. ..... r   rat ........#.........[[# ##### ........#.#####.....# ........#Aim: a rat (76% to hit) _The kinetic grapnel misses the rat.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit) iե  #.................#  PolySwing2 the Tinkerer #.................#  Coglin #####.................+  Health: 30/30 ======================== #.....######..........#  Magic: 5/7=================------- ###....)# #..........#  AC: 11Str: 11 ........# #..........#  EV: 9Int: 20 .......##......#######.......###  SH: 0Dex: 12 .......##....................#  XL:  4 Next: 60% Place: Dungeon:2  iM .......##.......@............#### Noise: =--------  Time: 1989.1 (0.0) .......+......................... a) +0 hammer {Kamalj l) +1 dagger (venom) .......##..<..........##.###.#### Cast: Kinetic Grapnel .......##.../...r.....##. #..... Fly .......##...........####. ###### .......##...........# #. ..... r   rat ........#.........[[# ##### ........#.#####.....# ........#Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat! i v     ####  #....  ###....)#   ........#  ...#.. ...... .............*.........<....*.....##.../...†.....##. ...###.  iA &...........# #. .........[[# .#####.....# i(< ... iB v190.1 (1Kinetic Grapnel _ iK  i:M "il"im"io"i0y"iB"i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat. _Found a stone staircase leading up."iĉ3"ij"i"i*"i"iޔ"i"i,"ij"i"ij"iZ"ir######..###....)# #.. ........# #..........##......#######......."iS4........##.....................##.............  #.......+..............  #.......##..<...##.###.  #.......##...@...†.....##. #.-5.1 (5 #+##.......######. ##"iս....##..# #. ......#.........[[# #.....#.#####.....#.....#. #..<..# #.........# ....#"i)# # #.........# ....# + +.........#"is7-"i "i, _n - a wand of acid (4)#i: #i Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot} #iD  l - a +1 dagger of venom (offhand) {Sachi}d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip $ifq$idy$i"#.....######........ PolySwing2 the Tinkerer###....)# #........ Coglin........# #........ Health: 30/30 ========================........##......#######....... Magic: 5/7=================-------........##.................... AC: 11$iPStr: 11........##.................... EV: 9Int: 20#.......+..................... SH: 0Dex: 12#.......##..<..........##.###. XL:  4 Next: 61% Place: Dungeon:2#.......##...@...†.....##. #. Noise: ---------  Time: 1995.1 (0.0) #+##.......##...........####. ## a) +0 hammer {Kamalj l) +1 dagger (venom) ...........##...........# #. . Cast: Kinetic Grapnel ............#.........[[## Fly ............#.#####.....# $iG............#. #..<..# . #.........#....## # #.........#....# + +.........#Shift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat. _You kill the rat! $ijW_Found a stone staircase leading up. _n - a wand of acid (4)$iގP  Okay, then.$i֒$iG$i. _%i~3%iL%i%i/ _6======%i*2,%i5%iE:,%i<%i@d7====%iuC%iH%i'K%iK%iL%ilO%ioQ%iQ%iR%iST%i!Y%iY%ioZ%i\%i^R====%i^%iGj%ik%iKl%il%iqX%ir%is%is%iit%iu%iv%i4w%iw%iy%i$z,%iz%i,|%i},%i)~%i%i9%i%i%i/%i,%i%i4%i:%i%i%iu%i,%i*%iF%i,%i:%iX%i̓,%ic%i%i,%i%i%i-,%iá%i)%i],%iɨ%i%i2,%i&%i%i,%i׻%i%ic,%i%i%i,%i%if%iv,%i%ij%ib,%i)%iRA  You see here a +0 ring mail.%i%i _%i%i%i%ir%id%i%i,%i%i%i,%iR%i%i,%i~%i%i",%i%i%ii,%ix%i\$%i&,%i'%i)%i ,,%i,%i /%iL1,%ij2%ic;%i=,%im>%iA%iC,%i(E%iZG%iI,%iK%iO%iR,%i1U%iX%iZ,%i\%i^%i`%io`%iMa%ibc%ie,%ig%i'j%il,%in%ip%ir,%is%iev%ipx,%iy%i|%i ~,%iW%iT%i,%iG%iF _You reach down and open the door.%i3%i%i!@  There is an open door here.%iH%iԝ _%iӞ%i%i,%i%iӥ%i,%i%iΩ%iP,%iū%iK%ig,%iĮ%ḭ%i,%i,%i%i ,%i~%i%i6,%i%i%i,%i %iٿ%i%iM%i%iHR  There is a stone staircase leading down here.%iy%i. _%i%i%i",%i%i%i,%ix%i%i,%i%i%i2,%i%i %i,%i%i`%i,%i-%i%ig,%iB%i%i",%i@%id%i,%i %i%i,%i %i[%i,%i%i?%i,%i%i%i,%i%i%i,%iM%i0"%i"%iP#,%i%%i%,%iF&%i`'%iH(,%i(%i)%i*,%il+%i7%ie8,%i9%iY=%i=,%i]>%itA%iVB%iB%iC%iF%i4G%iG%iG%iK%iMM,%iN%iQ%iR,%i8T%i]%i0_,%il`%i)d%if%ilf%ig%i:l%i?m,%iun%ix%i>{,%i }%i%iX%iÂ%i%i%i,,%iO%i$%i%iz%i|%if%i*,%iʞ%i  Things that are here:  a +0 hand axe; an orc skeleton%iǨ%i _%i%i%i,%i%iY  Items here: )) [ ÷.%i̿%iW _%i%i~Z  Items here: )) [[ ÷.%i%iV _%i%i%i'%i%i%i+%i,%ix%i%i5,%i%i^%i,%i%iQ%ih,%i%ih%iP,%i%i%iD%i%iG%i%i{%i%iO%i{ %i ,%i %i %i ,%i %i @  There is an open door here.%i %i~  _%i %i %i %i %ik %i? %i ,%i< %i4 %i7 ,%ic8 %iM@ %i/C ,%iH %iP %i+S ,%ieT %iD\ %iz^ ,%i_ %ii %iBk ,%il %i1u %iw %iw %ix %i %i߂ ,%i %ip %i ,%i %i %i %i %i͕ %iB %i B%i %i B%iǮ %i ,%i %i; %i̽ ,%i %i %i ,%i %iP B%i %iH @  There is an open door here.%iR %i  _%i> %i %i ,%i %iU %i ,%i %i %i ,%i %i %iQ ,%iE %i %i ,%i9# %i|* %i. ,%i1 %i8 %i= ,%i? %iE %iH ,%i)K %iP %iS ,%iU %i]Z %i\ %i\ %i6] %ia %ic ,%id %iEi %iBk %i %i %i0 ,%i %i %i4 ,%i %ic %i ,%iY %i( %iԗ ,%i %i& %i %i %i %i %iԠ %i- %iȡ %i %i ,%i %i~ %i ,%i %i %i %i %i1 %iu %i= ,%i2 %iG %iӹ ,%iͺ %iü %iV %i %iW %i %i %i %i %i F _You reach down and open the door.%i/ %i %i %i %i+ %i %i %i %i ,%i  _You reach down and open the door.%ig @  There is an open door here.%i  _%i There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.%i %iL %i %i' You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.%i) %i)  _%i* %i- %iT7 w ### #.>....@... # #... ### ..  %i 8 U........## ..............## .............## #.#.##.......+... #@#.##.......##..< #.#.##.......##... ###'#'##.......##... %i8 #..............##... #...............#... +#...............#.## @   Jessica (asleep) ..................#.#  .......#.........#.# %i:9  .....###.........#.#%iE O2174.1 (179.0) _You reach down and open the door. _There is an open door here.  Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club and wearing a +2 robe of fire resistance.%isG ,5.1 (180%izM %i S ; _Found a stone staircase leading down.&iSd  #.>....@...  #.........  #........  ....... ..... ... #.# #@#< #.# ###'#'. #...... #...... +#...... ...........#  ......#..#  ..# &i #.>....@...  #.........  #........  ....... ..... ... #.# #@#< #.# ###'#'. #...... #...... +#...... ...........  ......#..  ..&i&i&i` &i \ _Jessica is nearby!(i$|...K......##>....@.... ... ####.... ..#...........#...........#..............##+.....< #.#..##'#'##..##. #........ +#........## K   kobold (missile, asleep) .............#.(i.(i/  A kobold comes into view. It is wielding a +0 dagger.(i& K.@@K)Jessica shouts! The kobold shouts!(i,W(((((((iE......(i=9==6.0)(i(iNW _The kobold throws a stone. The stone hits you but does no damage.*iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnele - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on+i+iPolySwing2 the Tinkerer#....K......### Coglin#.>.........#.. Health: 30/30 ========================#......@.... ###.. Magic: 7/7========================#........... ..... AC: 11Str: 11#...............##... EV: 9Int: 20#...............##... SH: 0Dex: 12#..............##... XL:  4 Next: 61% Place: Dungeon:2+i#@#.##.......+.... Noise: ==-------  Time: 2176.1 (0.0)#.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Construct Spike Launcher###'#'##.......##... Fly #..............##...#...............#... @   Jessica+#...............#.## K   kobold (missile)..................#.#................#.........#.#wearing a +2 robe of fire resistance. _Found a stone staircase leading down. _Jessica is nearby!A kobold comes into view. It is wielding a +0 dagger.Jessica shouts! The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.+i+ih+i3+iPolySwing2 the Tinkerer#....K......### Coglin#.>.........#.. Health: 30/30 ========================#......@.... ###.. Magic: 5/7=================-------#........... ..... AC: 11Str: 11#...............##... EV: 9Int: 20#...............##... SH: 0Dex: 12#..............##... XL:  4 Next: 61% Place: Dungeon:2+i*@*.##.......+.... Noise: ==-------  Time: 2176.1 (0.0)*.*.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Construct Spike Launcher###'#'##.......##... Fly #..............##...#...............#... @   Jessica+#...............#.## K   kobold (missile)..................#.#................#.........#.#A kobold comes into view. It is wielding a +0 dagger.Jessica shouts! The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  +ic Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate+i@*Jessica shouts! The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.+i`" PolySwing2 the Tinkerer#....K......### Coglin#.>.........#.. Health: 30/30 ========================#......@.... ###.. Magic: 5/7=================-------#........... ..... AC: 11Str: 11#...............##... EV: 9Int: 20#...............##... SH: 0+i$ Dex: 12#..............##... XL:  4 Next: 61% Place: Dungeon:2#@#.##.......+.... Noise: ==-------  Time: 2176.1 (0.0)#.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Construct Spike Launcher###'#'##.......##... Fly #..............##...#...............#... @   Jessica+#...............#.## K   kobold (missile)..................#.#................#.........#.# _The kobold throws a stone. The stone hits you but does no damage.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look +i. around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..@#+iR3 W((((((+i o......7.1 (1+i +i 4  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _The kobold throws a stone. The stone hits you but does no damage.,i` Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnel  e - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on.i_.iDaPolySwing2 the Tinkerer#....K......### Coglin#.>.........#.. Health: 30/30 ========================#........... ###.. Magic: 5/7=================-------#......@.... ..... AC: 11Str: 11#...............##... EV: 9Int: 20#...............##... SH: 0Dex: 12#..............##... XL:  4 Next: 61% Place: Dungeon:2#@#.##.......+.... Noise: ==-------  Time: 2177.1 (0.0).ijbZ#.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Kinetic Grapnel###'#'##.......##... Fly #..............##...#...............#... @   Jessica+#...............#.## K   kobold (missile)..................#.#................#.........#.#Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. _The kobold throws a stone. The stone hits you but does no damage..ig.icn.ip.i+^  PolySwing2 the Tinkerer #....K...... ### Coglin #.>......... #.. Health: 30/30 ======================== #........... ###.. Magic: 4/7=============----------- #......@.... ..... AC: 11Str: 11 .i-#.....*.........##... EV: 9Int: 20 #....*..........##... SH: 0Dex: 12 #...*..........##... XL:  4 Next: 61% Place: Dungeon:2 #@#.##.......+.... Noise: ==-------  Time: 2177.1 (0.0) #.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom) #.#.##.......##... Cast: Kinetic Grapnel ###'#'##.......##... Fly  #..............##... #...............#... @   Jessica +#...............#.## K   kobold (missile) ..................#.#  ................#.........#.# [39;.i.C49m_The kobold throws a stone. The stone hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance (76%  to hit).iA @*.*..iR4 o.*.*/iaJ**/i;.@Aim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance (76%  to hit)/ip:VPolySwing2 the Tinkerer#....K......### Coglin#.>.........#.. Health: 30/30 ========================#........... ###.. Magic: 4/7=============-----------#......@.... ..... AC: 11/i;Str: 11#.....*.........##... EV: 9Int: 20#....*..........##... SH: 0Dex: 12#...*..........##... XL:  4 Next: 61% Place: Dungeon:2#@#.##.......+.... Noise: ==-------  Time: 2177.1 (0.0)#.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Kinetic Grapnel###'#'##.......##... Fly #..............##...#...............#... @   Jessica (grapneled)+#...............#.## K   kobold (missile)..................#.#............../i<..#.........#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance (76%  to hit)  The kinetic grapnel hits Jessica.  Jessica is heavily wounded./i,/ic.K.@/i../i9-8.1 (1 _/i?/in0i0is*Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnel  0ioe - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on1iT1i@nPolySwing2 the Tinkerer#...........### Coglin#.>..K......1i\#.. Health: 30/30 ========================#........... ###.. Magic: 4/7=============-----------#........... ..... AC: 11Str: 11#.....@.........##... EV: 9Int: 20#...............##... SH: 0Dex: 12#..............##... XL:  4 Next: 61% Place: Dungeon:2#@#.##.......+.... Noise: =--------  Time: 2178.1 (0.0)#.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Kinetic Grapnel###'#'##.......##... Fly 1ik#..............##...#...............#... @   Jessica (grapneled)+#...............#.## K   kobold (missile)..................#.#................#.........#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance (76%  to hit)  The kinetic grapnel hits Jessica. _Jessica is heavily wounded.1i1iz1i  PolySwing2 the Tinkerer1i #........... ### Coglin #.>..K...... #.. Health: 30/30 ======================== #........... ###.. Magic: 3/7==========-------------- #........... ..... AC: 11Str: 11 #.....@.........##... EV: 9Int: 201i #....*..........##... SH: 0Dex: 12 #...*..........##... XL:  4 Next: 61% Place: Dungeon:2 #@#.##.......+.... Noise: =--------  Time: 2178.1 (0.0) #.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom) #.#.##.......##... Cast: Kinetic Grapnel 1i}###'#'##.......##... Fly  #..............##... #...............#... @   Jessica (grapneled) 1iA+#...............#.## K   kobold (missile) ..................#.#  ................#.........#.# 1i_Jessica is heavily wounded.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  1iSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance  1iY(heavily wounded, grapneled, 76% to hit)2i_ [ *@2i.@Aim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance  (heavily wounded, grapneled, 76% to hit)3iPsPolySwing2 the Tinkerer#...........### Coglin#.>..K......#.. Health: 30/30 ========================#........... ###.. Magic: 3/7==========--------------3it#.....*..... ..... AC: 11Str: 11#.....*.........##... EV: 9Int: 20#....*..........##... SH: 0Dex: 12#...*..........##... XL:  4 Next: 61% Place: Dungeon:2#@#.##.......+.... Noise: =--------  Time: 2178.1 (0.0)#.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom)#.#.##.......##... Cast: Kinetic Grapnel###'#'##.......##... Fly #..............##...#...............#... @   Jessica (grapneled)+#...............#.## [33iuF3mK   kobold (missile)..................#.#................#.........#.# _Jessica is heavily wounded.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +2 robe of fire resistance  (heavily wounded, grapneled, 76% to hit)3i|H  The kinetic grapnel misses Jessica.3i3i(h.K..@.3is19.1 (1 _3i3i5i#V#...........###>.....K....... ##........ ...#.........###....@...... #.......... #.#.##.......+.###..<.###'#'........5im%+#.....##........ ................###5iv+v  Jessica gestures wildly while chanting.5i3O@§5i9G(((((((5i95i.....@.80Kinetic Grapnel5i5iC} _Jessica blinks! The kobold throws a stone. The stone barely misses you.7i3>..##>......... K...@... ####..... ..#...........#....§......7i&?Y#..............###+....< #.#.##'#'### #....... +#.....# ...........7iF  The grapnel comes loose from Jessica.  Jessica casts a spell.7iO§K   kobold (missile)7iU^(((((((7it.....@..7iY%17i7i} _Jessica blinks! The kobold throws a stone. The stone barely misses you.8in#...........###>.....K....... ##........ ...#.........###....§...... #.......... #.#.##.......+.###..<.###'#'........+#.....##........#................###.K.-29i9>..#........... ###...K........#...............##....... #..... #.#.##+.###..<.###'#'.............+#......9i*##.......... ................#........###...+.'9i|"9i2(.((((9i)(9i8.....9i-=39i9i9 9i Q_The kobold throws a stone. The stone hits you but does no damage.:i9.###.>......... #.........####...K....... .........#......#.......###+....< #.#.##'#'##.....# #........ +#.......# ...................#...###((((:i% .:i...:i%4:iP:iW _The kobold throws a stone. The stone hits you but does no damage.;i^;5M;iA..##>.. ........ ####...K....... ..#...........#..........@#..............###+....< #.#.##'#'###..............##...@   Jessica...........#;iGW.K.@;iHG-5Kinetic Grapnel;iP;iQ;i=  PolySwing2 the Tinkerer #........... ### Coglin #.>......... #.. Health: 30/30 ======================== #........... ###.. Magic: 2/7======------------------ #........... ..... AC: 11Str: 11 #...K...........##... EV: 9;i> Int: 20 #...*...........##... SH: 0Dex: 12 #..*.....@.....##... XL:  4 Next: 61% Place: Dungeon:2 #@#.##.......+.... Noise: ---------  Time: 2185.1 (0.0) #.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom) #.#.##.......##... Cast: Kinetic Grapnel ###'#'##.......##... Fly  #..............##... #...............#... @   Jessica +#...............#.## K   kobold (missile);i? ..................#.#  ................#.........#.# _The kobold throws a stone. The stone hits you but does no damage. _The kobold throws a stone. The stone hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)<iPX K*<izK*Aim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)<iq  PolySwing2 the Tinkerer #........... ### Coglin #.>......... #.. Health: 30/30 ======================== #........... ###.. Magic: 2/7======------------------ <i'#........... ..... AC: 11Str: 11 #...K...........##... EV: 9Int: 20 #...............##... SH: 0Dex: 12 #........@.....##... XL:  4 Next: 61% Place: Dungeon:2 #@#.##.......+.... Noise: ---------  Time: 2185.1 (0.0) #.#.##.......##..< a) +0 hammer {Kamalj l) +1 dagger (venom) #.#.##.......##... Cast: Kinetic Grapnel ###'#'##.......##... Fly <id #..............##... #...............#... @   Jessica +#...............#.## K   kobold (missile) ..................#.#  ................#.........#.# Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!<i #...........  #.>.........  #...........  <iq...  #...)....... #...*....... #..*.....@. <<ib #.... +#.... ........  <i  ........3====2=6.1 (1Kinetic Grapnel _<iL=i? EM .##> .###........ ..)#.#..@...........###.#.#.##@......+...... #.#.#<#. #.#.# ###'#'##.......##...@   Jessica.....=iL 6#=iQ :*=i8 (fast)Jessica mumbles some strange words.=i '@=i͹ -=7=i =im 0 _Jessica seems to speed up.>i #.##.# ##.>.# #.#.# ###.#.........#...).##.#.##.#.##.#.#.#.##@......+... #.#.##.......##..<.#. #.#.##.##.>i # ###'#'##.##.#......##.#......#.+#......#.# >iפ >iϥ >iL ,@.>iT H--8Kinetic Grapnel>iٸ >i @i$@iRQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnel  e - Cast: Construct Spike Launcher @iRG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on@i@iCPolySwing2 the Tinkerer#...........#Coglin#...........# #### Health: 30/30 ========================#.>.........# #... Magic: 3/7==========--------------#...........# ###... AC: 11Str: 11#............ ...... EV: 9Int: 20#...)...........##.... SH: 0Dex: 12#...............##.... XL:  4 Next: 62% Place: Dungeon:2#...@.@........##.... Noise: ---------  Time: 2188.1 (0.0)#.#.#.##.......+..... @i - a) +0 hammer {Kamalj l) +1 dagger (venom).. #.#.##.......##..<. Cast: Construct Spike Launcher#. #.#.##.......##.... Fly # ###'#'##.......##....#..............##.... @   Jessica (fast)#...............#....+#...............#.###..................#.#Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!Jessica mumbles some strange words. _Jessica seems to speed up.@i@iAilPolySwing2 the Tinkerer#...........#Coglin#...........# #### Health: 30/30 ========================#.>.........# #... Magic: 1/7===---------------------#...........# ###... AC: 11Str: 11#............ ...... EV: 9Int: 20#...)...........##.... SH: 0Dex: 12Ai-#...............##.... XL:  4 Next: 62% Place: Dungeon:2#...@.@........##.... Noise: ---------  Time: 2188.1 (0.0)#.#.*.##.......+..... a) +0 hammer {Kamalj l) +1 dagger (venom).. #.#.##.......##..<. Cast: Construct Spike Launcher#. #.#.##.......##.... Fly # ###'#'##.......##....#..............##.... @   Jessica (fast)#...............#....+#...............#.###..................#.# _You kill the kobold!Jessica mumbles some strange words. _Jessica seems to speed up.  CaAi sting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAioPolySwing2 the Tinkerer#...........#Coglin#...........# #### Health: 30/30 ========================#.>.........# #... Magic: 1/7===---------------------#...........# ###... AC: 11Str: 11#............ ...... EV: 9Int: 20#...)...........##.... SH: 0Dex: 12#...............##.... XL:  4 Next: 62% Place: Dungeon:2#...@.@........##.... Noise: ---------  Time: 2188.1 (0.0)#.#.#.##.......+..... Aiq a) +0 hammer {Kamalj l) +1 dagger (venom).. #.#.##.......##..<. Cast: Construct Spike Launcher#. #.#.##.......##.... Fly # ###'#'##.......##....#..............##.... @   Jessica (fast)#...............#....+#...............#.###..................#.#Jessica mumbles some strange words. _Jessica seems to speed up.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.Aiw _Jessica seems to speed up.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  Jessica points at you and mumbles some strange words.Ai==9.1 (1Construct Spike Launcher Ai Ai< ( _You easily resist.Bi^n#...........# #.# ### #.>.# #.. #..# ### #...... .. #...)...........## #....## #.....@.## #.#@#.##.......+.. #.#.##.......##..<#. #.#.##.......##.. # ###'#'##.## #.......## #.......#+#......#.##.......#.#.......#.#.#  Jessica gestures at you while chanting.Bi-Bi`.--90BiBi- _You struggle to resist.CiGM .##> .....# ###......... ..)#.#..@...........## #.#.#@##.......+.... .. #.#.#<#. #.#.# ###'#'##.......##...CiwI@   Jessica (fast).....Ci%^7*Ci(<o  The rocky spike skewers Jessica.Ci@.=-1CiCi\ _Jessica is severely wounded.DiSI  You hit Jessica with your +0 hammer.Di\C)Di]Dii}PolySwing2 the Tinkerer#...........#Coglin#...........# ### Health: 30/30 ========================#.>.........# #.. Magic: 1/7===---------------------#...........# ###.. AC: 11Str: 11#............ ..... EV: 9Int: 20#...)...........##... SH: 0Dex: 12Dik[#...............##... XL:  4 Next: 107% Place: Dungeon:2#..@)..........##... Noise: =--------  Time: 2192.3 (1.2)#.#.#.##.......+.... a) +0 hammer {Kamalj l) +1 dagger (venom).. #.#.##.......##..< Cast: Construct Spike Launcher #. #.#.##.......##... Fly Rev # ###'#'##.......##...#..............##...#...............#...+#...............#.##..................#.# _You easily resist.  Jessica gestures at you while chanting. _You struggle to resist.  The rocky spike skewers Jessica. _Jessica is severely wounded.You hit Jessica with your +0 hammer.Dil _You kill Jessica!You have reached level 5!Diy/  --more--Fio@A5/3585 3% FiYJ _Ki  _Ki TKi a2===Ki Ki~ ,Ki KiŖ ,Kin Ki ,Ki; Ki KiA 4===Kip Ki ,Kid Ki ,Ki Ki) Kiį Ki Ki Ki Kit Ki7 Kiݸ U3===Kis Ki ,Kiw Ki ,Ki Ki ,Ki Ki Q===Ki Ki4 ,Ki Ki ,Ki Ki Ki Ki Ki2 ,Ki Ki Ki U4===Ki Kiv Ki ,Ki ,Kiv" BKi# Ki% Q===Ki=( Ki+ ,Ki. KiM0 ,Ki1 Ki4 ,Ki6 KiR8 ,Ki: Ki< ,Ki= Ki? Ki@ O5===KimA KiC ,KiE Ki\G ,KiI KioK ,KiM KiMO KiO ;===KiQ Ki=Y BKiZ Kit[ Ki] Kiag KiHh Ki^j KiB 6======7======Ki BKiz Ki ,Ki/ ,Ki" c8===Ki -#Construct Spike Launcher#.# #.# ##.>.# #.#.# ###.#............ .#...).##.#.##.#...@.##.#.#.#.##.+... #.#.##.......##..<.#. #.#.##.##.# ###'#'##.##.#......##.#......#.+#......#.# 250.3 (58.0)-1.3 (59Ki"  Things that are here: _a +0 club; a +2 robe of fire resistance; the human corpse of JessicaNi3NiNiNi8f _NiB,NivBNiO;===Ni{NiNiNiNiNi NiBNi&NiaNiNiNiNi NisNidNiNi,Ni NiNiB,NiNi #Ni%,NiI'Ni#*Nid-,Ni%/Ni|2Ni 5,Ni7Ni<R  There is a stone staircase leading down here.Ni\@NiA _NiBNi`FNixI,NiLNiNNiQQ,NiESNiWNiY,Ni[Ni\Ni^,Nis_NieNig,NigNiiNi1k,NiGlNinNiv############# #...........# #..### #..... 70.3 (1####..........)  #........... Construct Spike Launcher Nihw #...........#  #...........# ####.>.........# #.. #...........# ###..  #............ .....  #...)#... Ni~Ni~+1.3 (20Ni$Ni~% _Found a dagger.OiD 3OicF OiL OiS BOi\ Oi^_ OiA` Oi` Oi.........#  #...........##### #.........i}. #...)##. #..##.34.3 (8 ##...)##. ###.#.#.#+..Construct Spike Launcher  #...#.#.####. #.###.#.####. ####### #.###'#'##. #.....# #.#.......i~##. #.....#### #.#......#. #.####+#..i)ibi3i7iii{i,i.,ii?iiqiliiBi ############# #..# #..#####...# ####.)#  #.# i #...........#  #...# # ## #8.3 (4 #....####### #........ #...)...........## #...............## ##...)..........## i###.#.#.##.......+ #...#.#.### #.###.#.###.ii i#c _There is a stone staircase leading down here.iiqA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You iqzhave not yet explored it and cannot tell where it leads. You are here. (>)go down.igiu#############PolySwing2 the Tinkerer#...........#Coglin#...........####Health: 35/35 ========================inv#..............#Magic: 8/8========================####..........)#AC: 11Str: 11#...........#EV: 9Int: 20#...........#SH: 0Dex: 12#...........# # XL:  5 Next:  3% Place: Dungeon:2#.@.........# # Noise: ---------  Time: 2338.3 (4.0)#...........####### a) +0 hammer {Kamalj l) +1 dagger (venom)iiw#.................. Cast: Construct Spike Launcher #...)...........##. Fly #...............##.##...)..........##. ###.#.#.##.......+.. #...#.#.##.......##. #.###.#.##.......##.  _There is an open door here. _o - a glowing purple potion _Done exploring. _Done exploring. _There is an open door here. _There is a stone staircase leading down here.iExi~ii/19.3 (1 _iiE... ......#.. #..## ...## ##i֧3 #@.# ##....#  .......  ###.###  # iبiiP40.1 (1.8Construct Spike Launcheri|i{ _You fly downwards. _There is a stone staircase leading up here.in i 3i i  i $ _in! ,ix# ...... ##..###...###i$ #...<.##....>##@...#10...............#.#....###.#####.....# .# #$.##. ### #.#i!* i* *2.1 (2i2 Q _Found a stone staircase leading down.i< Ii̚ i XiR ,i i i ,i i i  #.. .. #..## .. #...## ## #. #.#..## #...io - #..#.##<.##....>###.#.###....###.................##.#....###.#####..@..## .# #$.##.# # ##. #.#  i* #. #.#  .S ... .# #.#S   adder (asleep)# #.#..iM +5.1 (3i *6.1 (4ie i Y _An adder comes into view.iIm.. #..## .. #...## ## #.##.#..## #...iBu #..#.##<.##....>##.#.###....### ................. ##.#....###.#### #.....## .#  #$@##.# # ##.##.#  #.##.# .S....i .###.### #.# .. ii|S.Siq*7.1 (1ii$iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) iSpells ([,] to cycle)  d - Cast: Kinetic Grapnel  e - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii.. #..##PolySwing2 the Tinkerer.. #...## ##Coglin#.##.#..## #...Health: 35/35 ========================#..#.##<.##....>iBMagic: 8/8========================###.#.###....###AC: 11Str: 11.................EV: 9Int: 20##.#....###.####SH: 0Dex: 12#.....## .#XL:  5 Next:  3% Place: Dungeon:3#$@##.# #Noise: ---------  Time: 2347.1 (0.0)##.##.#a) +0 hammer {Kamalj l) +1 dagger (venom)#S##.#Cast: Construct Spike Launcher......ip-Fly .###.### #.#S   adder.. _There is an open door here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Found a stone staircase leading down. _An adder comes into view.iii8iV .. #..##PolySwing2 the Tinkerer.. #...## ##Coglin#.##.#..## #...Health: 35/35 ========================#..#.##<.##....>Magic: 6/8==================------###.#.###....###AC: 11Str: 11.................EV: 9Int: 20##.#....###.####SH: 0Dex: 12#.....## .#XL:  5 Next:  3% Place: Dungeon:3#$@*#.# #Noise: ---------  Time: 2347.1 (0.0)#*.*i+X [34m#.#a) +0 hammer {Kamalj l) +1 dagger (venom)#S##.#Cast: Construct Spike Launcher......Fly .###.### #.#S   adder.. _There is a stone staircase leading up here. _Found a stone staircase leading down. _An adder comes into view.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiF9.@iQ.*Found a stone staircase leading down. _An adder comes into view.  Casting: Construct Spike Launcher (safe; 6% risk of failure)  iEPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iH0.. #..##PolySwing2 the Tinkerer.. #...## ##Coglin#.##.#..## #...Health: 35/35 ========================#..#.##<.##....>Magic: 6/8==================------###.#.###....###AC: 11Str: 11.................EV: 9Int: 20##.#....###.####SH: 0Dex: 12#.....## .#XL:  5 Next:  3% Place: Dungeon:3#$@##.# #Noise: ---------  Time: 2347.1 (0.0)##.##.#[33iYPma) +0 hammer {Kamalj l) +1 dagger (venom)#*##.#Cast: Construct Spike Launcher......Fly .###.### #.#S   adder.. _An adder comes into view.Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i4=  Casting: Construct Spike Launcher (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder!iNiA S#.  The adder is severely wounded.==8.1 (1iȿK _The adder misses you.i * (very poisoned)  You hit the adder with your +1 dagger of venom.  The adder is poisoned.  The adder is almost dead.ii  You miss the adder with your +0 hammer. The rocky spike skewers the adder!i)i8 '.i= 119.3 (1.2Rev _You kill the adder!iC i-G k _Your Necromancy skill increases to level 1!i9a .. #..## .. #...## ## #.##.#..## #... #..#.##<.##....> ###.#.###....### ..... ##.#....###.#### #.....## .# #@.##.# # ##.##.# #.##.# ...... .###.# ## #.#  ..ii<--500 _iq--1.3 (2iˮT _You now have 86 gold pieces (gained 11).iHkIim>iesiuiuc7===i~viw,iixiz,i*{i8|,i }i~iS;===ii,ii,ii`,iFi,ii]i\8===iK4 _Magic restored.iK3ii #.##.#..## #...#..#.##<.##....> ###.#.###....### ................. #.#....###.# #.....## .# ..##.# # ##.##.# ##.# 66.3 (15.0)#......(#...###.#...#.## #.# ).. ..### iLiʣ+7.3 (16iai% _Found 3 stones.i[|3i}ii"ihBii;===iɋi ##.#....###.#### #.....## .# #..##.# # ##.##.#  ##.##.###  ###......(# #...###.#...#######.### #.##....)@.# ..#.#######   ##.#....###. #.....## .# #..##.# # ##.##.# ##.##.### ###......(# #.[30im..###.#... #.### #.# #....@..# .. #.#75.3 (8.0)6.3 (9i.ix _You see here a +2 dagger of venom.irlinEquip which item?  - - Unarmed Inventory Items ioXHand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  l - a +1 dagger of venom (offhand) {Sachi}d - a +0 dagger {Zorawar} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Floor Items ([,] to select) Hand Weapons a +2 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip i^iE ##.#....###.### PolySwing2 the Tinkerer#.....## .#Coglin#..##.# #Health: 35/35 ========================##.##.#Magic: 8/8========================##.##.###AC: 11Str: 11###......(#EV: 9Int: 20#...###.#...SH: 0Dex: 12#######.### #.#XL:  5 Next: 11% Place: Dungeon:3#....@..# ..Noise: ---------  Time: 2376.3 (0.0)#.#######a) +0 hammer {Kamalj l) +1 dagger (venom)Cast: Construct Spike LauncherFly _You kill the adder! _Your Necromancy skill increases to level 1! _You now have 86 gold pieces (gained 11). _Magic restored. [i |22d_Found 3 stones. _You see here a +2 dagger of venom.i   To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or a - a +0 hammer {Kamaljyot}; > or l - a +1 dagger of venom {Sachi}i iJ  _i i h  You start parting from your weapon.i *7.3 (1i= i iݣ *8.3 (2i i7 i *9.3 (3iIJ iL i: +80.3 (4i i i *1.3 (5i i yot} _You continue parting from your +1 dagger of venom {Sachi}. x5  iV You finish parting from your +1 dagger of venom {Sachi}.  You whisper farewell to Sachi.i i  Your +1 dagger of venom {Sachi} stops dripping with poison.  You start attuning to your weapon.2.3 (6i i i *3.3 (7i ia i *4.3 (8i i i *5.3 (9i i i .6.3 (10.0)i iA [ p) +2 dagger (venom)Your +1 dagger of venom {Sachi} stops dripping with poison.  You start attuning to your weapon. _You continue attuning to your +2 dagger of venom. x5i finish attuning to your +2 dagger of venom. welcome your +2 dagger of venom "Chujiro" into your grasp.  Your +2 dagger of venom {Chujiro} begins to drip with poison!i[ il i b _p - a +2 dagger of venom (offhand) {Chujiro}iG Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy24% 1b - Grave ClawNecromancy36% 2  c - Vampiric DrainingNecromancy58% 3  d - Forge Blazeheart Golem Fire/Forgecraft 75% 4  e - Forge Lightning Spire Air/Forgecraft 75% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiQ i ##.#....###.### PolySwing2 the Tinkerer#.....## .#Coglin#..##.# #Health: 35/35 ========================##.##.#Magic: 8/8========================##.##.###AC: 11Str: 11###......(#EV: 9Int: 20#...###.#...SH: 0Dex: 12#######.### #.#XL:  5 Next: 11% Place: Dungeon:3#....@..# ..Noise: ---------  Time: 2386.3 (0.0)#.#######a) +0 hammer {Kamalj p) +2 dagger (venom)Cast: Construct Spike LauncherFly You start attuning to your weapon. _You continue attuning to your +2 dagger of venom. x5  You finish attuning to your +2 dagger of venom.  Yi ou welcome your +2 dagger of venom "Chujiro" into your grasp.  Your +2 dagger of venom {Chujiro} begins to drip with poison! _p - a +2 dagger of venom (offhand) {Chujiro}  Okay, then. _i#3i'ih)ii ij in ixp i+i0  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   i + Spellcasting 2.5  20%  -2           b - Maces & Flails   0.0    -1   j + Necromancy1.0  20%   0   c - Unarmed Combat   0.0    -1   k + Forgecraft5.5  20%  +2   d - Throwing   0.0    -1        ie2   l - Evocations   0.0    +3   e - Short Blades   0.0    -1               f - Armour   0.0    -1      g + Dodging2.7  20%  -1      h + Stealth2.5  20%  -1                        [39;4i93 9m                              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi##.#....###.### PolySwing2 the Tinkerer#.....## .#Coglin#..##.# #Health: 35/35 ========================##.##.#Magic: 8/8========================##.##.###AC: 11Str: 11###......(#EV: 9Int: 20#...###.#...SH: 0Dex: 12#######.### #.#XL:  5 Next: 11% Place: Dungeon:3#....@..# ..Noise: ---------  Time: 2386.3 (0.0)#.#######a) +0 hammer {Kamalj p) +2 dagger (venom)Cast: Construct Spike LauncherFly _You continue attuning to your +2 dagger of venom. x5  You finish attuning to your +2 dagger of venom.  You welcome your +2 dagger of venom "Chujiro" into yi-our grasp.  Your +2 dagger of venom {Chujiro} begins to drip with poison! _p - a +2 dagger of venom (offhand) {Chujiro} _Okay, then.io _i/ni i:   ##.#....###.   #.....## .   #..##.#   ##.##.# i?  ##.##.###   ###......(#   #...###.#...   #######.### #.#   #.@.....# ..8.3 (2   #.#######  #.  i'#(  #.  #.  #.  #.  i[%i5&*9.3 (3i*i)-% _Found 5 stones.iI _i i i ,iV ,i, i i8 ,i4 i4 i i iq i ;  You see here 5 stones.ir i  _i! i, i ,iX iiPi iii;,ijiAijiii!Bi "im#ih%,i&i{(iy*,i(+i.i*0,iu1i3iX5i5i6i8i:i ;i;i=i>iQ?,iAiB,iCiLDiEiFiFiGiIiIiJiJi>LiLi9MidNiOiP,i?RiwSiT,i-UiVi WiWiXiZiV[,i]i^i_,ipbi4e,iei%gihiTi,ikil,i{minirp,i/qisiv,iwiDyik{,i|i~i,iہiii/iiwi  ##.##.#  ##.##.### .## ##  ###......(# .. .#  #...###.#... .J###.#### ##.### #.# ......... ...# ..## ......... #### ..# #........  #.# ##........ iZf #.####.@..#  #.##...####  ###.##.### #......## ###.............  ##........#######J   endoplasm (asleep) #####..######## ......## #######iʜ14256.0)i+6.3 (37ii(] _An endoplasm comes into view.i    .## ##  (# .. .#   .J###.#### ik #.# .........  ..## .........  ..# #........  #.# ##........  #.####.@..#  #.##...####  ###.##.### #......## ###....  ##..... ..######## ......##iD    .## ##  (# .. .#   .J###.####  #.# .........  ..## .........  ..# #........  #.# ##........  #.####.@..#  #.##...####  ###.##.### #......## ###....  ##..... ..### ......i)i]i5iiia _An endoplasm is nearby!i i3 rQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnele - Cast: Construct Spike Launcher i G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiM ##.##.#PolySwing2 the Tinkerer##.##.### .## ##Coglin###......(# .. .#Health: 35/35 ========================#...###.#... .J###.####Magic: 8/8======================== ##.### #.# .........AC: 11Str: 11 ...# ..## .........EV: 9Int: 20 #### ..# #........SH: 0Dex: 12#.# ##........XL:  5 Next: 11% Place: Dungeon:3#.####.@..#Noise: ---------  Time: 2426.3 (0.0)#.##...####a) +0 hammer {Kamalj p) +2 dagger (venom)###.##.###i TCast: Construct Spike Launcher#......##Fly ###.............##........#######J   endoplasm (asleep) #####..######## ......## ####### _p - a +2 dagger of venom (offhand) {Chujiro} _Okay, then. _Found 5 stones. _You see here 5 stones. _An endoplasm comes into view. _An endoplasm is nearby!iiii .# #.  ##.##.####.## ###......(##... .#  #...###.#.....J###.#### ##.### #.# . ...# ..## . #### ..#  ##@.......###....##### #.##...####i+##.##.### #......## ###.............  ##........####### #####..######## ......##i1i 17.3 (1 _iGiik  #..##.# #PolySwing2 the Tinkerer##.##.# #.Coglin##.##.####.## ##Health: 35/35 ========================###......(##... .#Magic: 6/8==================------#...###.#.....J###.####AC: 11Str: 11 ##.### #.# ..........EV: 9Int: 20 ...# ..## .........SH: 0Dex: 12 il L#### ..# *........XL:  5 Next: 11% Place: Dungeon:3#.# #*@.......Noise: ---------  Time: 2427.3 (0.0)#.####....#####a) +0 hammer {Kamalj p) +2 dagger (venom)#.##...####Cast: Construct Spike Launcher###.##.###Fly #......#####.............J   endoplasm (asleep)##........####### #####..######## ......## _You see here 5 stones. _An endoplasm comes into view. _An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei f*@An endoplasm comes into view.is nearby!  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ie #..##.# #PolySwing2 the Tinkerer##.##.# #.Coglin##.##.####.## ##Health: 35/35 ========================###......(##... .#Magic: 6/8==================------#...###.#.....J###.####AC: 11Str: 11 ##.### #.# ..........EV: 9Int: 20 ...# ..## .........SH: 0Dex: 12 irg>#### ..# #........XL:  5 Next: 11% Place: Dungeon:3#.# ##@.......Noise: ---------  Time: 2427.3 (0.0)#.####....#####a) +0 hammer {Kamalj p) +2 dagger (venom)#.##...####Cast: Construct Spike Launcher###.##.###Fly #......#####.............J   endoplasm (asleep)##........####### #####..######## ......## _An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i\h:==8.3 (1 _i7oi*qiif ih -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsii lb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnel  e - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i' h #..##.# #PolySwing2 the Tinkerer##.##.# #.Coglin##.##.####.## ##Health: 35/35 ========================###......(##... .#Magic: 6/8==================------#...###.#.....J###.####AC: 11Str: 11 ##.### #.# ..........EV: 9Int: 20 ...# ..## .........SH: 0Dex: 12 #### ..# #........i XL:  5 Next: 11% Place: Dungeon:3#.# ##@.......Noise: ==-------  Time: 2428.3 (0.0)#.####....#####a) +0 hammer {Kamalj p) +2 dagger (venom)#.##...####Cast: Kinetic Grapnel###.##.###Fly #......#####.............J   endoplasm (asleep)##........####### #####..######## ......## _An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.i iX i i/  #..##.# # PolySwing2 the Tinkerer  ##.##.# #. Coglin  ##.##.####.## ##  Health: 35/35 ========================  ###......(##... .#  Magic: 5/8===============---------  #...###.#.....J###.####  AC: 11Str: 11 ##.### #.# .*........  EV: 9i; mInt: 20 ...# ..## .*.......  SH: 0Dex: 12 #### ..# #*.......  XL:  5 Next: 11% Place: Dungeon:3 #.# ##@.......  Noise: ==-------  Time: 2428.3 (0.0) #.####....#####  a) +0 hammer {Kamalj p) +2 dagger (venom) #.##...####  Cast: Kinetic Grapnel ###.##.### Fly  #......## ###.............  J   endoplasm (asleep) in k ##........####### #####..######## ......##A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)iuw J**.iJ*.*Aim: an endoplasm (asleep, 100% to hit)i.) #..##.# # PolySwing2 the Tinkerer  ##.##.# #. Coglin  ##.##.####.## ##  Health: 35/35 ========================  ###......(##... .#  Magic: 5/8===============---------  #...###.#.....J###.####  AC: 11i20.Str: 11 ##.### #.# ..........  EV: 9Int: 20 ...# ..## .........  SH: 0Dex: 12 #### ..# #........  XL:  5 Next: 11% Place: Dungeon:3 #.# ##@.......  Noise: ==-------  Time: 2428.3 (0.0) #.####....#####  a) +0 hammer {Kamalj p) +2 dagger (venom) #.##...####  Cast: Kinetic Grapnel ###.##.### Fly  #......## ###.............  J   endoplasm (asleep)  ##........####### #####..######## i(11......##Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  You kill the endoplasm!id5X  #  i6V #.  #.## ##  (##... .#  .###.####  #.# .*........  ..## .*.......  ..# #*.......  #.# ...  ###  i6(   #.... ###.....  ##......###i7....iT}2-9.3 (1Kinetic Grapnel _i!iuil|M...## ..#imI #.  ##.##.####.## ###......(##... .#  #...###.#......###.#### ##.### #.# #.. ...# ..###... #### ..# # ##........##....######.##...####Fly #.###.in/..###iuiyxO--30i}ii˅#.#....###.#### #.....## #.# #..##.# #.# ##.##.# #.  ##.##.####.### ## ###......(##.... .# i| #...###.#......###.#### ###.### #.# #. ....###... ##### ..#####. #.# ##........ #.####....##### #.##...#### ###.##.### #......## ###............. ##........#######iU-1iii] _Your spike launcher falls apart as you grow too distant to maintain it.i3ii,iXiW,ii},iiirO6===iRie,ii]ii,iN,iJi g===i ,io iJ,ini,ii^,ixiki F7===iii*ii,ii",i#i+%i&&;===ib'i(,i)i+i,i-i/,i4Xi5it6M8===il7i:i<,i=i?iA,iBiIFiSH,i{JiLi1OiO;===iQiqUiW,i-Yi[i^i^i_iaid,idi:i;  You see here 3 stones.iTkil _ilipir,iZsitiv,iwiyiB{i{i|iji~iiiQi.,ii#i XiLXi ,iiWi,iRiib,i^iii,i;i}iD,iiAi,ihi i,iii,i-ii,i|ii,iźiix,i?ii,iii,ipifii,ii.,iiiiM,ii,itiii{,ii,i]ii,iiit,iigii,ii ........ ........ ........ ........ ## ...##### .# #### .# .# #i0o##..## ############## ................@..# #############..#  ..# Kinetic Grapnel ...  ##. o   orc (asleep) i 91.3 (60.0)  An orc comes into view. It is wielding a +0 mace.iy.ooiKJ====2.3 (61i*i& % _The orc shouts!i........ PolySwing2 the Tinkerer ........ Coglin ........ Health: 35/35 ======================== ........ ## Magic: 7/8=====================--- ...##### .# AC: 11Str: 11 #### .# .#  EV: 9Int: 20 #.##..##  SH: 0Dex: 12 #################o......  XL:  5 Next: 12% Place: Dungeon:3 ................@..#  Noise: ====-----  Time: 2492.3 (0.0) i5##################..#  a) +0 hammer {Kamalj p) +2 dagger (venom) ..#  Cast: Kinetic Grapnel ...  Fly  ##.   o   orcAn orc comes into view. It is wielding a +0 mace. _The orc shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (76% to hit)i........ PolySwing2 the Tinkerer ........ Coglin ........ Health: 35/35 ======================== ........ ## Magic: 7/8=====================--- ...##### .# AC: 11Str: 11 #### .# .#  EV: 9Int: 20 #.##..##  SH: 0Dex: 12 ie#################o......  XL:  5 Next: 12% Place: Dungeon:3 ................@..#  Noise: ====-----  Time: 2492.3 (0.0) ##################..#  a) +0 hammer {Kamalj p) +2 dagger (venom) ..#  Cast: Kinetic Grapnel ...  Fly  ##.   o   orcAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (76% to hit)  The kinetic grapnel hits the orc.  You kill the orc!ii ## .# .# .# .##..## i########)...... ............ ###  ..#  ...  ##. ioi3=---3.3 (1Kinetic Grapnel _i/i*is3iiOi<i Xi i i3 i ,i im ,i i ,ie i ,i i i M8===i i i i8 i iI i&# ,iV$ i+ z  Things that are here:  a +0 mace; an orc corpsei. i/  _i0 i}3 i"?   ## .### $###### ..# .# ## #.# ..# i@ }#.##..#### ###############)........ .................###... ################@.# ----504.3 (11.0) ##..# #...<###... ..iCI iK c===-5.3 (12imS iV ; _Found an escape hatch in the ceiling.!i 3!i? !i !i !i B!ia ,!i !i !i  ,!i !i !i !i !i:" !ij% !i( !iJ) !i* !i- !i0 ,!i%2 !iN4 !iA #.. # ......##. ... #<.#.### !iQB  ##.....# ... .###[#@# 11.3 (6.0) ###..#.#.# #.#...# #.##..##### ############)........# ..............###....# #############..# ....###..#....##...<..#!iPM !iO *2.3 (7!iY !if H _Found a stone staircase leading up.!ih *3.3 (8!ip !is > _You now have 96 gold pieces (gained 10)."iE 3"iYG "i3J "i`U ##.. ##.  #" #### .. #."iWV s. ....##. . #<.#.###. ##...@.#0 ....###[#.# #### ..#.#.# #.#...#  #.##..##### #############)..."iV .....# ...............###....# ##############..# ....###..#....#"i=a "i-f *4.3 (1"ipj "i+m U _Found a dented filigree amulet.$i,$iA runed leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. Stash search prefixes: {ego} {branded} {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.&iF&iScPolySwing2 the Tinkerer##Coglin..Health: 35/35 ======================== ##.&iU~Magic: 8/8======================== ##"AC: 11Str: 11 #### . .. #.EV: 9Int: 20 .... ....##.SH: 0Dex: 12 ....#<.#.###XL:  5 Next: 13% Place: Dungeon:3 ....##...@.#Noise: ---------  Time: 2514.3 (1.0) .....###[#.#a) +0 hammer {Kamalj p) +2 dagger (venom) ####..#.#.#&iUCast: Kinetic Grapnel#.#...#Fly #.##..##### #############)........# ...............###....# ##############..# ....###..#....#Things that are here: _a +0 mace; an orc corpse _Found an escape hatch in the ceiling. &ibV_Found a stone staircase leading up. _You now have 96 gold pieces (gained 10). _Found a dented filigree amulet.&iX&i^&ia'i ### ..## #.# .# #"##### . .. #.#. ....##.# . #<.#@###.'i1 ##.....# .....###[#.# ##### ..#.#.# # #.#...# #.##..##### ##############)........# ................###....# ############# ....#'i'i%5'i'i'i 3'i 'i 'i ,'i ,'i ,'i 'i J'iE H ## .. ## # #" .#### . .. #@# 7.3 (2....##.# #<.#.### .....##.....#'i Fly ......###[#.#.##.'iv 'i +iM.#..#.. .## . #. #### .. #.....##.# <.#.## .....##.....###.+iַ@8.3 (1+i+i _You see here an amulet of guardian spirit.+i An amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 3 of the Dungeon. Stash search prefixes: {Spirit} {jewellery} Menu/colouring prefixes: identified useless_item jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (g)et.-i -i)PolySwing2 the Tinkerer.Coglin#.Health: 35/35 ========================.#Magic: 8/8========================..AC: 11Str: 11.###EV: 9Int: 20..#SH: 0Dex: 12 ###.#XL:  5 Next: 13% Place: Dungeon:3 .##@#Noise: ---------  Time: 2518.3 (1.0) .#### . .. #.#a) +0 hammer {Kamalj p) +2 dagger (venom) ..... ....##.#Cast: Kinetic Grapnel .....#<.#.###Fly .....##.....# ......###[#.# -iU,#####..#.#.# ##.#...##.##..##### _a +0 mace; an orc corpse _Found an escape hatch in the ceiling. _Found a stone staircase leading up. _You now have 96 gold pieces (gained 10). _Found a dented filigree amulet. _You see here an amulet of guardian spirit.-i%9-i0-i"V _q - an amulet of guardian spirit1i)1iGEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  p - a +2 dagger of venom (offhand) {Chujiro}d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} Armour (go to first with [)  e - a +0 pair of gloves (worn) 1ig j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 2ib' q - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified useless_item jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’” -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.5i /Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot} 5iH  p - a +2 dagger of venom (offhand) {Chujiro}d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 6i "6i((6i.PolySwing2 the Tinkerer.Coglin#.Health: 35/35 ========================.#Magic: 8/8========================..AC: 116i/Str: 11.###EV: 9Int: 20..#SH: 0Dex: 12 ###.#XL:  5 Next: 13% Place: Dungeon:3 .##@#Noise: ---------  Time: 2519.3 (0.0) .#### . .. #.#a) +0 hammer {Kamalj p) +2 dagger (venom) ..... ....##.#Cast: Kinetic Grapnel .....#<.#.###Fly .....##.....# .....6i1V.###[#.# #####..#.#.# ##.#...##.##..##### _Found an escape hatch in the ceiling. _Found a stone staircase leading up. _You now have 96 gold pieces (gained 10). _Found a dented filigree amulet. _You see here an amulet of guardian spirit. _q - an amulet of guardian spirit6i87\  You can't wear amulets.6i86i=6i@. _8i'M. . #. #.# #... #S..## #.. ## ####8iM) .. ....##.# .....#<.#.###S   ball python (constriction, asleep)#..8i-m  A ball python comes into view.8i/8i7m.SS)8i8M=20.3 (1Kinetic Grapnel8i>8iKA5 _The ball python hisses angrily.;ikA  PolySwing2 the Tinkerer . Coglin . Health: 35/35 ======================== #. Magic: 7/8=====================---;im #.# AC: 11Str: 11 #... EV: 9Int: 20 #...### SH: 0Dex: 12 #S*.# XL:  5 Next: 13% Place: Dungeon:3 ## #@# Noise: =--------  Time: 2520.3 (0.0) .# #.# a) +0 hammer {Kamalj p) +2 dagger (venom) .#### . .. #.# Cast: Kinetic Grapnel ..... ....##.# Fly ..... #<.#.### ..... ##.....#  S   ball python (constriction) ..... .###[#.# ##### ..#.#.# # ;ipG #.#...# A ball python comes into view. _The ball python hisses angrily.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (79% to hit);i>   PolySwing2 the Tinkerer . Coglin . Health: 35/35 ======================== #. Magic: 7/8=====================--- #.# AC: 11Str: 11 #... EV: 9Int: 20;i@ $ #...### SH: 0Dex: 12 #S..# XL:  5 Next: 13% Place: Dungeon:3 ## #@# Noise: =--------  Time: 2520.3 (0.0) .# #.# a) +0 hammer {Kamalj p) +2 dagger (venom) .#### . .. #.# Cast: Kinetic Grapnel ..... ....##.# Fly ..... #<.#.### ..... ##.....#  S   ball python (constriction) ..... .###[#.# ##### ..#.#.# # #.#...# Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ;iA Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!;iF  . . #. ;iF #.# #... # #†*.# #@# #.# . .. #.#  #<;ieG  ##.... .###[# ..#.# ;i &.;i u41.3 (1Kinetic Grapnel _;i& ;i =iK $#  #. #.## #... #...### #†@.# =i ######.#.# #.# #.#### . .. #.#. ....##.#. #<.#.###. ##.....# ......###[#.# .##### ..#.#.#=iN =i> --2=i =i + _Found 11 gold pieces.>ip ## .$# >. . #. .. #>iU) #.#####.... #..........#..@### #...#†..# #### #.... ###.# ...# .#.. #.# ##.#### .... .. #.#. .. ....##.#. . #<.#.###. ##.....# .......###[#.#>ia >i ?-3>i2>i?i+' 8 ### ..$## .>.# # .. .. #. .. ## #.#####.... #.@........ #...###... #...#†..# ##### #.....###.# ....# ..#.... #.# ###.#### #....... #.#. ?.......##.#. ....###<.#.###. ##.....#4?i, y _Found a scroll labelled GOLEWEDIHO.@iv)  #### ..$# ..>## ## ..# ... #.# .. ### #@#####.... #.......... #...###... #...#†..# ###### #.....###.# .....# ..#....# #.####.#### #....... #.#. ?.......##.#. ....###<.#.###@iV+@id0%5@i4@i}6@ib 6M #  ###.## ...$## ..>...# ## #. ... ########..........#...###...Fly .##......@i @i %6@i @i Aie #  ###.## #...Ai#..$# ...>#...## ###.# ....#.# .. #### #.#####.... # #.......... # #...###... # #...#†.# ####### #.....###.# ......# ..#....# #.####.#### #. #.#AifAiG;7AiBiLa #  ## #.##  #...#..$# ....>BiBN#.@.## .######..# .....#.# .. .#### #.#####.... .# #.......... .# #...###... .# #...#†.# .####### #.....###.#.....# ..#....# #.#Bi&UBi W%8Bi\Bi^Bi  #  ## #.###  #...#..@## #....>###...#####Bi ###..# .....#.# .. #.#### #.#####.... #.# #.......... #.# #...###... #.# #...#†.# #.####### #.....###.#Bi Bi U8===9Bi$ Bi Bi> +30.3 (2Bi Bi ? _You now have 107 gold pieces (gained 11).WiA3WirWiWinWiWiWi4===WilWiVWi,WiWi6WiWi\WicWi Wi,WiWiK Wi ,Wi WiWi,Wi}nWiWi,WiWi-!Wi|',Wi(Wi~+Wi.,Wi/Wi1WiH4,Wi16WiH ...........##.#.. .###.#### #. #.##.#####.... ## #.# .#.# #..#.......... # #.# ....#####.#...###... # #.##......#...#†..# ####.####### #...#.....###.# .(##.......# #..#....###.# #......###.######.......##.# ####............@.......##.# .###................###<.#.#####..........##.# ##.....# #.# ##..........##....###[#.#....############...#.#.##...#### #.#...##.### #.##..####  .....###################)........i_J9;49m  ..........................###.... WiL043.3 (13.0)WiO+4.3 (14WiLUWiX` _r - a scroll labelled GOLEWEDIHOWiAe3WifWiiWi'lWilWi]unWiowWi z,Wi}Wi}Wi,Wi/Wi<WiWi`,WiWi3  There is a stone staircase leading up here. _WiBWiY,WiGWi8  .#.# #..#..........   ....#####.#...###...  #......#...#†..# ## #...#.....###.# ..# #..#....###.# .######.......##.# ..............##.# .....###<.#.### ........##.# ##.@...# .......##....###[#.# ############...#.#.# Wi# #.#...#  #.##..###################)........# .................###....# #####..# ....# ##..#....#....#####.#...###... #......#...#†..# ## #...#.....###.# .# ####.# ######.......##.# ..............##.# ...###<.#.#####.# ##.....# ##....###@#.# ############...#.#.# # #.#...#  #.##..##### Wi0[13d##############)........# ................###..# ###############..# ....# ##..#.# #...<..#Wi"253.3 (9.0)Wi.4.3 (10.0)WiWi _You see here a +2 leather armour of fire resistance.XiV3XiXXin`P _XiiXXin,Xip,Xi%qXi7sXi7v,XiwXi{XiBXiLXibXiXiXiӊXi,Xi`XiBXi,XiӗXiuR  There is an escape hatch in the ceiling here.XiXi _XiXi/ ########...#.#.#  #.#...#  #.##..##### ##########)........#...........###....# ###########..##....# ##..#....Xih #...< ####@..# #|..# #...# #...#  #...# ##### Xi  #.#..#..##### ##########)........ ............###.. ###########.. ##.. #...<####. Xi .Xi;263.3 (9.0)Xi.4.3 (10.0)XiXi!z _You see here a staff of conjuration.Yi 3YiI Yi Yij Yi P _Yi ,Yi1 Yi Yi ,Yi Yi Yij ,Yix Yi Yi ,Yi Yi~ Yi ,Yi Yi Yi ,Yi Yi B  Things that are here:  Yi 8a +0 mace; an orc corpseYi Yi  _Yi YiI YiK BYi Yil ,Yi Yi! XYi $ Yiq' ,Yi( Yi-, YiC/ Yi/ Yi0 YiC4 Yi6 ,Yi8 Yi: Yi< Yi== Yi> Yi@ YiaC YiC YiD YiF YiI ,YiK YiM YiN ,Yi+O YiqP YiQ ,Yi{R YiT YiU ,YiV YiX YiY ,YiHZ Yi8^ Yi_ ,YiB` Yia Yic ,Yied Yif Yih ,Yih Yi}j Yik Yi l Yiul Yi/o Yi}s BYi}t Yi9v ,Yiv Yiy YiR{ ,Yi| YiB~ Yi ,Yi Yi Yi؄ ,Yi Yi. Yi ,Yi* Yi Yi ,Yi Yi YiV Yi  .. ... ###  #....####..  #..## # .....# # . #...## #...##..## #.### .##.#..## #....@.# [40m#...### ..#.##<.##....>##.# ###...## #.#.###..l.###.##.#########..# ..........................##.# #.#....###.######.#.#####.##.#### Yii #.....## #.# #.#.## #..#..... l   frilled lizard (wandering) #..##.# #.# #....#####.#...## ##.##.# #.# ###......#...#†.. ##.##.####.#########...#.....###.Yi! -96.3 (32Yir +7.3 (33Yi Yi a _A frilled lizard comes into view.Zif. ###  #.. ..####..  #..## # .....# # .  #...##..## #.###  #....@.#  <.##....>##.#  .###.##.# ... .#. #.# #.#.##  #.# #.... #.# ###...†..Zi# ###  #.. ..####..  #..## # .....# #   #...##..## #.###  #....@.#  <.##....>##.#  .###.##.# ... .#. #.# #.#.##  #.# #.... #.# ###...†..Zi( Zi Zi9 Ziw e _A frilled lizard is nearby![i[. ###  #.. ..####..  #..## # .....# # .  #...##..## #.###  #....@.#  <.##....>##.#  .###.##.# ... .#. #.# #.#.##  #.# #.... #.# ###...†..[i4 ###  #.. ..####..  #..## # .....# #   #...##..## #.###  #....@.#  <.##....>##.#  .###.##.# ... .#. #.# #.#.##  #.# #.... #.# ###...†..[i[i[i [i e _A frilled lizard is nearby!]iC '..  ... #### #.. ..####.. . #..## #. .....# # .. #...## #...##..## #.### #.##.#..## #...@..# #...### ]iԅ #..#.##<.##....>##.# ###...## ##.#.###..l.###.##.##..#............##.# ##.#....###.######.#.#####.##.  #.....## #.# #.#.## #..#  #..##.# #.# #....#####.#...  ##.##.# #.# ###......#...#†  ##.##.####.#...#.....###]iχ ]it @l.]iD 78.3 (1.0) _]i# ]iS ^i?  PolySwing2 the Tinkerer  Coglin ... Health: 35/35 ======================== ... Magic: 7/8=====================---  ... ####  AC: 11Str: 11  #.. ..####.. EV: 9Int: 20 . #..## #. .....# #  SH: 0Dex: 12 .. #...## #...##..## #.###  XL:  5 Next: 14% Place: Dungeon:3 #.##.#..## #...@..# #...###  Noise: ---------  Time: 2598.3 (0.0) #..#.##<.##l...>##.# ###...##  a) +0 hammer {Kamalj p) +2 dagger (venom) ##.#.###....###[^i@~m.##.#########..#  Cast: Kinetic Grapnel ...........................##.#  Fly ##.#....###.######.#.#####.##.###  #.....## #.# #.#.## #..#.... l   frilled lizard (wandering)  #..##.# #.# #....#####.#...#  ##.##.# #.# ###......#...#†.  ##.##.####.#########...#.....### _A frilled lizard is nearby! _A frilled lizard is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^i@ i*@**^iY e***._il=l* _ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (wandering, hasn't noticed you, 60% to hit)  Out of range._i>T l*_iO _..**`io`iYPolySwing2 the TinkererCoglin ...Health: 35/35 ======================== ...Magic: 8/8========================...####AC: 11Str: 11#....####..EV: 9`iWInt: 20 . #..## #. .....# #SH: 0Dex: 12 .. #...## #...##..## #.###`i[XL:  5 Next: 14% Place: Dungeon:3 #.##.#..## #...@..# #...###Noise: ---------  Time: 2598.3 (0.0) #..#.##<.##l...>##.# ###...##a) +0 hammer {Kamalj p) +2 dagger (venom) ##.#.###....###.##.#########..#Cast: Kinetic Grapnel ...........................##.#Fly ##.#....###.######.#.#####.##.####.....## #.# #.#.## #..#.... l   frilled lizard (wandering)#..##.# #.# #....#####.#...###.##.# #.# ###......#...#†.##.##.####.#########...#.....### _A frilled lizard is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ([3`iAx6m or ) - cycleShift-Dir - straight line`i:Okay, then.`iL`iY`i. _`i`i PolySwing2 the TinkererCoglin ...Health: 35/35 ======================== ...Magic: 8/8========================...####AC: 11Str: 11#....####..EV: 9Int: 20 . #..## #. .....# #SH: 0Dex: 12 `i .. #...## #...##..## #.###XL:  5 Next: 14% Place: Dungeon:3 #.##.#..## #...@..# #...###Noise: ---------  Time: 2598.3 (0.0) #..#.##<.##l...>##.# ###...##a) +0 hammer {Kamalj p) +2 dagger (venom) `i "##.#.###....###.##.#########..#Cast: Kinetic Grapnel ...........................##.#`i &Fly `iM >##.#....###.######.#.#####.##.####.....## #.# #.#.## #..#.... l   frilled lizard (wandering)#..##.# #.# #....#####.#...###.##.# #.# ###......#...#†.`iu s##.##.####.#########...#.....### _A frilled lizard is nearby!`i uAiming: Kinetic Grapnel (safe; 3% risk of failure)  `i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line `i 6_Okay, then.`iA{`iYPolySwing2 the TinkererCoglin ...Health: 35/35 ======================== ...Magic: 8/8========================...####AC: 11Str: 11#....####..EV: 9`iDInt: 20 . #..## #. .....# #SH: 0Dex: 12 .. #...## #...##..## #.###`iXL:  5 Next: 14% Place: Dungeon:3 #.##.#..## #...@..# #...###Noise: ---------  Time: 2598.3 (0.0) `i\#..#.##<.##l...>##.# ###...##a) +0 hammer {Kamalj p) +2 dagger (venom) `i&##.#.###....###.##.#########..#Cast: Kinetic Grapnel `iL...........................##.#Fly `iqZ##.#....###.######.#.#####.##.####.....## #.# #.#.## #..#.... l   frilled lizard (wandering)`i#..##.# #.# #....#####.#...###.##.# #.# ###......#...#†.`i##.##.####.#########...#.....### _A frilled lizard is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  `i"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.`i  ... #  ... ..  ... ... #####`iC  #.. #...####.... #..## #.......# #  .. #...## #...##..## #.###  #.##.#..## #..@...# #...### `i  #..#.##<.##l...>##.# ###...###.#.###....###.##.#..#........`iL .##.#  ##.#....###.######.#.#####.##. #.....## #.# #.#.## #..# #..##.# #.# #....#####.#...`iw  ##.##.# #.# ###......#...#† ##.##.####.#...#.....`i} `i! f.ll`i $ L=9.3 (1Kinetic Grapnel`i+ `i 0 0 _The frilled lizard hisses angrily.ai68  PolySwing2 the Tinkerer  Coglin  ... # Health: 35/35 ========================  ... .. Magic: 7/8=====================---  ... ... #####  AC: 11Str: 11  #.. #...####...  EV: 9Int: 20 .. #..## #.......# #  SH: 0Dex: 12  .. #...## #...##..## #.###  XL:  5 Next: 14% Place: Dungeon:3  #.##.#..## #.*@...# #...###  Noise: =--------  Time: 2599.3 (0.0)  #..#.##<.##.l*.>##.# ###...##  i8Q33ma) +0 hammer {Kamalj p) +2 dagger (venom) ###.#.###....###.##.#########..#  Cast: Kinetic Grapnel ............................##.#  Fly  ##.#....###.######.#.#####.##.##  #.....## #.# #.#.## #..#... l   frilled lizard  #..##.# #.# #....#####.#...  ##.##.# #.# ###......#...#†  ##.##.####.#########...#.....## _Okay, then. _The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)aiPolySwing2 the TinkererCoglin... #Health: 35/35 ========================... ..Magic: 7/8=====================---... ... #####AC: 11Str: 11#.. #...####...EV: 9Int: 20 .. #..## #.......# #SH: 0Dex: 12  .. #...## #...##..## #.###XL:  5 Next: 14% Place: Dungeon:3  #.##.#..## #.*@...# #...###Noise: =--------  Time: 2599.3 (0.0)  #..#.##<.##.**.>##.# ###...## a) ail+0 hammer {Kamalj p) +2 dagger (venom) ###.#.###...*###.##.#########..# Cast: Kinetic Grapnel ............................##.# Fly ##.#....###.######.#.#####.##.###.....## #.# #.#.## #..#... l   frilled lizard#..##.# #.# #....#####.#...##.##.# #.# ###......#...#†##.##.####.#########...#.....## _Okay, then. _The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)ai6j _The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (60% to hit)  The kinetic grapnel misses the frilled lizard.aiJTl....600.3 (1 _bi  PolySwing2 the Tinkerer  Coglin  ... # Health: 35/35 ========================  ... .. Magic: 6/8==================------  ... ... #####  AC: 11Str: 11  #.. #...####...  EV: 9Int: 20 .. #..## #.......# #  SH: 0Dex: 12  .. #...## #...##..## #.###  XL:  5 Next: 14% Place: Dungeon:3  #.##.#..## #l*@...# #...###  Noise: =--------  Time: 2600.3 (0.0)  #..#.##<.##....>##.# ###...##  a) +0 hammer {Kamaljio=m p) +2 dagger (venom) ###.#.###....###.##.#########..#  Cast: Kinetic Grapnel ............................##.#  Fly  ##.#....###.######.#.#####.##.##  #.....## #.# #.#.## #..#... l   frilled lizard  #..##.# #.# #....#####.#...  ##.##.# #.# ###......#...#†  ##.##.####.#########...#.....##Aim: a frilled lizard (60% to hit) _The kinetic grapnel misses the frilled lizard.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)biPolySwing2 the TinkererCoglin... #Health: 35/35 ========================... ..Magic: 6/8==================------... ... #####AC: 11Str: 11#.. #...####...biiEV: 9Int: 20 .. #..## #.......# #SH: 0Dex: 12  .. #...## #...##..## #.###XL:  5 Next: 14% Place: Dungeon:3  #.##.#..## #**@...# #...###Noise: =--------  Time: 2600.3 (0.0)  biG#..#.##<.##....>##.# ###...## a) +0 hammer {Kamalj p) +2 dagger (venom) ###.#.###....###.##.#########..# Cast: Kinetic Grapnel ............................##.# Fly ##.#....###.######.#.#####.##.##bi#.....## #.# #.#.## #..#... l   frilled lizard#..##.# #.# #....#####.#...##.##.# #.# ###......#...#†##.##.####.#########...#.....##Aim: a frilled lizard (60% to hit) _The kinetic grapnel misses the frilled lizard.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  bi%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)bi 8 _The kinetic grapnel misses the frilled lizard.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (60% to hit)  The kinetic grapnel misses the frilled lizard.bi=G.lbi>11.3 (1 _biDbiFci`0T  You hit the frilled lizard with your +0 hammer.ci7i.ciF=t2.5 (1.2Kinetic GrapnelRev ciBcizER _You kill the frilled lizard!dididiϠdi,didi{didi,didiQdiudiPdiŭc7===di}didiudiditdididi,didiնdi;===didi(,didin,diܻdi!,didi,di'didi#8di*===didiDdi,di<di_dididididie0#># ..  ... ###.# ... ....  ... ...### ##### #.. #...####...  di^ .. #..## #.......# #  .. #...## #.@.##..## #.###-19.5 (17.0)  #.##.#..#####......# #...##  #..#.##<.##....>##.# ###...  ###.#.###....###.##.#########. ........................... ##.#....###.######.#.#####.## #.....## #.# #.#.## #..# #..##.# #.# #....#####.#di ##.##.# #.# ###......#..diUdiMF-20.5 (18didi; _Found a stone staircase leading down.fi)IfiӁfiffiۃ;===fi6nfifiWfifi fifivfifi*fififi&fififi,fi[fiݘfiAfiyfififiҞ,fiJfifi:,fifiifiƦfififi)fia,fiίfi2R  There is a stone staircase leading down here.fi #.....).. #.....?.. fi(#......!. # #..../.#.fiW #. #........  #.##.....fi #....  #.@....... 31.5 (11 # #>######.. fi ... #..# .....####.## ...#.....fi# ..### ##### fi1. #.#.. ###...####...  .. #..## ##.......# # fip .. #...## #...##..## #.#fifid2.5 (12 _Found a mace.gi #.......#.....).#.....?.. #......!.# #..../.##. #.#.###... ...J#........# . #>######...... #..# ......####.##gi ...#.......# J   endoplasm (asleep)#....###...### ######.#.. ###...####..... #..## ##.......# #gi l  An endoplasm comes into view.giu J3.0)Kinetic Grapnelgi1 A _Found 11 gold pieces.hiL#.<?#.......#.....).#.....?.. #......!..# #..../.##. #.#.## #... ...J#........hiJf# .. #>######...... #..# ........####.## .....#.......# ##....###...### ######.#.. ###...####...hi  Found a scroll labelled ILYRCH VOWOLI. Found a stone staircase leading up.hiq<J$Jhi"%4hi/hi3^ _The endoplasm quivers.iil P  PolySwing2 the Tinkerer #.<.......?  Coglin #..........  Health: 35/35 ======================== #.....)....  Magic: 7/8=====================--- #.....?....  AC: 11Str: 11 ii #......!...  EV: 9Int: 20 # #..../.#...  SH: 0Dex: 12 #. #..........  XL:  5 Next: 14% Place: Dungeon:3 ii #.##**@.......  Noise: ---------  Time: 2634.5 (0.0) iiC #.J*..........  a) +0 hammer {Kamalj p) +2 dagger (venom) iio ...$#...........  Cast: Kinetic Grapnel ii # .. #>######....  Fly  ... #..# ...  .....####.## ..  J   endoplasm ...#.......# #  #....###...### ##### ii  #.#.. ###...####... Found a scroll labelled ILYRCH VOWOLI. Found a stone staircase leading up. _The endoplasm quivers.iiY \Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleii \Shift-Dir - straight lineAim: an endoplasm (98% to hit)ji PolySwing2 the Tinkerer#.<.......?Coglin#..........Health: 35/35 ========================#.....)....Magic: 7/8=====================---#.....?....AC: 11Str: 11#......!...EV: 9Int: 20# #..../.#...SH: 0Dex: 12#. #..........XL:  5 Next: 14% Place: Dungeon:3#.##**@.......Noise: ---------  Time: 2634.5 (0.0)#.J*..........a) +0 hammer {Kamalj p) +2 dagger (venom)...$#...........Cast: Kinetic Grapnelji [34m# .. #>######....Fly ... #..# ........####.## ..J   endoplasm (grapneled)...#.......###....###...### ######.#.. ###...####...Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is moderately wounded.jipjiҚ1...Jji9=5.5 (1 _jiki#.<.......? #... #.....).... #.....?.... #......!...# #..../.#... #. #.......... #.##. #..J....$#kiS.# .. #>######.... ... #..# ... .....####.## .. ...#.......# # #....###...### ##### #.#.. ###...####..... #..## ##.......# #kiJki:.Jki--6ki ki ki* w _The endoplasm is moderately wounded.  The grapnel guides your strike.  You hit the endoplasm with your +2 dagger of venom.  The endoplasm is poisoned.  The endoplasm is almost dead.  You hit the endoplasm with your +0 hammer.ki 1.ki 6=7.7 (1.2Kinetic GrapnelRev ki kig M _You kill the endoplasm!miJh 3mi(j mi6m mi~m mimq mir ,mis mi{ TmiL ,mi. mi ,mi+ mi! min M8===mi> mi miȒ ,mi˗ mi mi ,mi5 mi0 mi  #.w.. ########..... #.<.......?.. #...... #.....)...... #.....? .....!..... ##.... -mi2 #. #....  #.##............  #............... $#.............# ..# #>######...... w   ribbon worm (asleep)mi] O... #..# #..........####.## #.......#.......# ##mi "#mi5 .45.7 (8.0mi D-6.7 (9mi mi _A ribbon worm comes into view. _You see here a wand of iceblast (11).oi$#### #.w########....#.<?#.......#.....).#.....?.. #.....@!......# #..../.##. #........#.##......... #......Soi% ...$#............# ..# #>######......S   ball python (constriction, asleep)... #..# #..........####.## #....oi7oiB;H===7.7 (1oiDoiG^ _A ball python comes into view.riȊ ##### #.w#######...<?.). ..! /.#. .ri!##...... #....S ...$#.............# ..# #>######....... #..# #.rilri%8ririr _You see here a scroll labelled FONWOCZO YSENE.ri  ##### #.w#######...<?.?. ..! ri /.# .##. #.......S ...$#.......# ..# #>######.......ri{ rip xS.S)riP F9Kinetic Grapnel _ri ri$ M _You see here a +0 mace.sisiQdQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  sic - Zap: wand of acid (4) Spells ([,] to cycle)  siWd - Cast: Kinetic Grapnel  e - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ontiXtioPolySwing2 the TinkererCoglinHealth: 35/35 ========================#####Magic: 8/8========================#.w...AC: 11Str: 11########......EV: 9Int: 20#.<.......?...SH: 0Dex: 12#.............XL:  5 Next: 16% Place: Dungeon:3#.....@.......Noise: ---------  Time: 2649.7 (0.0)#.....?.......a) +0 hammer {Kamalj p) +2 dagger (venom)#......!......Cast: Construct Spike Launcher # #..../.#......Fly #. #.............#.##.............tipw   ribbon worm (asleep)#..............S.S   ball python (constriction)...$#..............# ..# #>######....... _You kill the endoplasm! _A ribbon worm comes into view. _You see here a wand of iceblast (11). _A ball python comes into view. _You see here a scroll labelled FONWOCZO YSENE. _You see here a +0 mace.tipti zti|uie ##### #.w#######...<?)?. ..! /.# ##uiK..... #..Sui$ ...$#.......S.50.7 (1 _uieuiQ ##### #.w########....#.<?#.......#.....).#.....?.. #......!......(# #..../.#......>#. #..........S#.##. #..ui>V uih wSwcatching breath).  Found 5 stones. Found an escape hatch in the floor.uijm ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ui 8.. 4 1Construct Spike LauncherHeld  _You are caught in a web! _There is a web here.viPolySwing2 the TinkererCoglinHealth: 35/35 ========================Magic: 6/8==================------AC: 11Str: 11######EV:  4 Int: 20#.w....SH: 0Dex: 12######**.......XL:  5 Next: 16% Place: Dungeon:3#.<....@..?....Noise: ---------  Time: 2651.7 (0.0)#..............a) +0 hammer {Kamalj p) +2 dagger (venom)#.....)........Cast: Construct Spike Launcher#.....?........Fly Held #......!......(# #..../.#..S...>w   rviibbon worm (catching breath)#. #..............S   ball python (constriction)#.##..............#................ _You are caught in a web! _There is a web here.  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA web.viT*@rock wall.vi%oPolySwing2 the TinkererCoglinvi=Health: 35/35 ========================Magic: 6/8==================------AC: 11Str: 11######EV:  4 Int: 20#.w....SH: 0Dex: 12########.......XL:  5 Next: 16% Place: Dungeon:3#.<....@..?....Noise: ---------  Time: 2651.7 (0.0)#..............a) +0 hammer {Kamalj p) +2 dagger (venom)#.....)........Cast: Construct Spike Launcher#.....?........Fly Held #......!......(# #..../.#..S...>w   ribbon worm (catching breath)#. #iS;49m..............S   ball python (constriction)#.##..............#................ _There is a web here.  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.vin.##.wS.vi:==2.7 (1 _vidwiHgwip?S.wiq@ 9 --3wiy{wiK~* _The web tears apart.xiF{ ###### #...... ########.w..... #.<.?.... #. #.....). #.....?..S.....  #......!......( # #..../.#......> #. #....... #.##.......  #.xi,xiQu.wS.xi@--4xi^xiPyii ###### #...... ########. #.<..@..w.?.... #. #.....).S...... #.....?. #......!yi.( # #..../.#......> #. #. #.##..  #.yiByiPSw..yi%5yiyi}zi:zi*Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kinetic Grapnel  zioe - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on{iw   ribbon worm#. #..............S   ball python (constriction)#.##..............#................Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall. _The web tears apart.{i {i… {i< |i'#  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  Magic: 5/8===============---------|i(  AC: 11Str: 11 ######  EV: 9Int: 20 #......  SH: 0Dex: 12|i(' ########.......  XL:  5 Next: 16% Place: Dungeon:3 |iG+#.<..@Sw..?....  Noise: ---------  Time: 2655.7 (0.0) #..............  a) +0 hammer {Kamalj p) +2 dagger (venom) #.....)........  Cast: Kinetic Grapnel #.....?........  Fly  #......!......(  # #..../.#......>  w   ribbon worm #. #..............  S   ball python (constriction) #.##..............  #................ _You shape a spike launcher from a nearby wall. _The web tears apart.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (79% to hit)|i&gQSwribbon worm (92|i4  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  Magic: 5/8|i5===============---------  AC: 11Str: 11 ######  EV: 9Int: 20 #......  SH: 0Dex: 12|iT5' ########.......  XL:  5 Next: 16% Place: Dungeon:3 |i<#.<..@Sw..?....  Noise: ---------  Time: 2655.7 (0.0) #..............  a) +0 hammer {Kamalj p) +2 dagger (venom) #.....)........  Cast: Kinetic Grapnel #.....?........  Fly  #......!......(  # #..../.#......>  w   ribbon worm #. #..............  S   ball python (constriction) #.##..............  #................ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!|i=M |i@######  #......  #.....  #.<..@†w..?....  #.....  #.....  #.....  #....( # #..../.#......>  #. #............ #.##............ |iS8*|iX   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!The rocky spike skewers the ribbon worm.|iX' w(catching breath)  The ribbon worm is moderately wounded.|i/ `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.|i :†|i= x 4 =6.7 (1Held |i[ |i . _You are caught in a web!}io M  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  Magic: 4/8============------------  AC: 11Str: 11 ######  EV:  4 Int: 20}i0p  #......  SH: 0Dex: 12 ########.......  XL:  5 Next: 16% Place: Dungeon:3 }i\p /#.<..@*w..?....  Noise: =--------  Time: 2656.7 (0.0) #..............  a) +0 hammer {Kamalj p) +2 dagger (venom)}ip  #.....)........  Cast: Kinetic Grapnel }ip #.....?........  Fly Held  }ip #......!......(  # #..../.#......>  w   ribbon worm (catching breath)}ip 4 #. #..............  }iq E#.##..............  #................ }i:q nThe stream of webbing hits you but does no damage. _You are caught in a web!  }iwq Aiming: Kinetic Grapnel (safe; 3% risk of failure)  }iq |Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 92% to hit)}iJ YPolySwing2 the TinkererCoglinHealth: 35/35 ========================Magic: 4/8============------------AC: 11Str: 11######EV:  4 Int: 20}i #......SH: 0Dex: 12########.......XL:  5 Next: 16% Place: Dungeon:3#.<..@*w..?....Noise: =--------  Time: 2656.7 (0.0)#..............a) +0 hammer {Kamalj p) +2 dagger (venom)#.....)........Cast: Kinetic Grapnel#.....?........Fly Held }i$ "#......!......(# #..../.#......>}iI $w   ribbon worm (catching breath, grapnel…)#. #..............#.##..............}im #................}i TAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle}i Shift-Dir - straight line}iؼ Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded.}i }iB 8*}icPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded.  The rocky spike skewers the ribbon worm.}i{w.7.7 (1}i"}ic _The ribbon worm is heavily wounded.~iP .*~i  The web tears apart.  The rocky spike skewers the ribbon worm.~i :w~i @ 9 ==8~ir ~i d _The ribbon worm is severely wounded.iÁ# )  The rocky spike skewers the ribbon worm. _The ribbon worm is severely wounded.  The grapnel guides your strike.  You hit the ribbon worm with your +0 hammer.  The ribbon worm is almost dead.  You hit the ribbon worm but do no damage.i߂`-9.9 (1.2Rev iiC _The ribbon worm bites you but does no damage.i:3  You sock the ribbon worm with your +0 hammer!†5===9-61.1Kinetic GrapnelRev+  i @I_You kill the ribbon worm!i ###### #...... #. #.<...@...?.... #.i  #.....). #.....?. #......!.(# #..../.#.>i #. #..#.##.. i@ ic b-20Rev i# im(  Things that are here: _a ribbon worm corpse; a ball python corpseiiriLiƺi : _iiiiTQ===iif>ii,isiiiHiiiKiiUH6===ipiIiiip,ii,ipii%===i i i,ii,i i,ii",i/$i'i'M7===iG*i-i-i/i2i'3i14iO6,i7iX;i;;===i>iaA,iBiE,iGiKiLiFPiS,iVicZiZM8===i;]i7biPh,ijimi*q,isiz<  You see here a +0 mace.i}ia~ _iiO7#######......########.......#.<...†...?....#.............)...-!(#iԔ /.#>#..#.#.....................$#..# ..# #>######i... #..# #.....iB091.1 (29.0)i)I===2.1 (30iid _s - a scroll labelled FONWOCZO YSENEiE23i6i;iBi8#######...... ########....... #.<...†...?.... #.............. #.....). #....... #.( i3# #..../.#......> #. #........ #.##....... #...............$#.i9# ..# #>######....  ... #..# #.....$iG.....####.#....ih13.1 (1.0)i#*4.1 (2i.i1\ _t - a sedimented blue potionij3iȼi;ii)iii,iil###### #......########....... #.<...†...?.... #.............. #.....).. #....iM.. #.............(# #....@.#......> #. #........ #.##.......isE #..ir.....$#........i# ..# #>######..i ... #..# #.....$. .....####.## #..... ...#.......# ###i&6i*7.1 (3iiP1 _u - a wand of iceblast (11)ij3iiNiBi@i,iiiZ* ########  ##......## ######### #.<...†...?...... #........@....... #.....).. #....... #......(.. # #......#>.# #. #.......... r   quokka (asleep) #.##........... #..................r...$.........i(700ii+|rr^i0*1.1 (4i9iL=Y _A quokka comes into view.iJ ########  ##......##  ########........#  #.<...†...?......  #........@.......  ihKk#.....)..........  #................  #.............(..  # #......#......>.#  #. #.............r..  #.##................  #..................^  ...$ i; ########  ##......##  ########........#  #.<...†...?......  #........@.......  #.....)..........  #................  #.............(..  # #......#......>.#  #. #.............r..  #.##................  #..................^  ...$iYidi] _A quokka is nearby!i ##########......########..#.<...†...?#................##.....)##.........##.......(..## #......#>.###. #.............r...#.##.......##..........^#...$#....#..# #>######i ip Hr.i K2.1 (1Kinetic Grapnel _i ih$ iC  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ======================== ########  Magic: 7/8=====================--- ##......##  AC: 11Str: 11 ########........##  EV: 9Int: 20 #.<...†...?......#  SH: 0Dex: 12 #................#  XL:  5 Next: 19% Place: Dungeon:3 #.....)...@......#  Noise: ---------  Time: 2702.1 (0.0) #..........*.....#  a) +0 hammer {Kamalj p) +2 dagger (venom) #...........*[39;i49m.(..#  Cast: Kinetic Grapnel  # #......#.....r>.##  Fly  #. #.................  #.##................#  r   quokka  #..................^#  ...$#.................#  ..# #>######........ _A quokka comes into view. _A quokka is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (67% to hit)i^ *.*r*iL.*.r>Aim: a quokka (67% to hit)i_ PolySwing2 the TinkererCoglinHealth: 35/35 ========================########Magic: 7/8=====================---##......##AC: 11Str: 11########........##EV: 9Int: 20iK` #.<...†...?......#SH: 0Dex: 12#................#XL:  5 Next: 19% Place: Dungeon:3#.....)...@......#Noise: ---------  Time: 2702.1 (0.0)#..........*.....#a) +0 hammer {Kamalj p) +2 dagger (venom)#...........*.(..#i` Cast: Kinetic Grapnel# #......#.....r>.##Fly #. #.................i` #.##................#r   quokka (grapneled)#..................^#...$#.................#i a ..# #>######........Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i1a Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei]a Aim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.  The quokka is moderately wounded.ia i4 i e.r.in 9=3.1 (1 _iN i iE##########......##########..##.<...†...?...............).r.(#i#......>.#......##......#.......^...$#......# #>###### . #..# #.....$iUijBr.i--4iisi l  The grapnel guides your strike. You hit the quokka with your +0 hammer.ih O†i 20=5.3 (1.2Kinetic GrapnelRev ip' i9* J _You kill the quokka!i3i\iiiiii<i ii ########  ##......## ########i`<...†...?.-7.3 (2.0)........ ....†..... (..#i # #......#......>.###. #..................i7..............#i7-iiiCM ########  #### #######........#<...†.....).....†...#.............(..#.............^#ii*8.3 (1iii*9.3 (2ii!c _v - a scroll labelled ILYRCH VOWOLIiQ3iid%Bi(y8===i-i#0,i1i4i7,i79i;i"CBiEiGiBH;===iJi.UXipViX,iZi;^iai##.# ###...## ...###.##.#########..# w   dart slug (asleep) ..................##.# .. i##.######.#.#####.##.#####....#.# #.#.## #..#..........i028.3 (19.0)i<+9.3 (20i/i\ _A dart slug comes into view.i . ......^#.......#.......# ##........## ##.......##### .  ######......##..#  #######..##....## .......@....... ######.#######w   #.### #...### >##.# ##   .. i @  #.#   i<J. ......^#.......#.......# ##........## ##.......##### .  ######......##..#  #######..##....## .......@....... ######.#######w  i= #.### #...### >##.# ##    #.#  iEiLiMi:P` _A dart slug is nearby!iXe...#### .....^# .....# ..........# # ##........## . ## ##.......##### ..## ######......##..# ### #..##....# ...####..i f#.######.#w. #...##..## #.### ......# #...### ....>##.# #####.##.#..# ifionieq830.3 (1.0) _ivixi3#### ^# .....# #..........# ..  ##........## .. ##.......##### ..# # ######......##..# ### #..##....### ####.# .######.#w. ...##..## #.### i24......# #...### ###.##.#..# i>qww1iXilR <#### ^# # ##.# ..##.## #...  ##.##### #..#  ######......##..#  #..##....### ####.# ######.#i(S =w.##..## #.### .......# #...### ###.##.#..# i[ Qw.i^] ?2Kinetic Grapnelib id iyc.............#### PolySwing2 the Tinkerer ............^# Coglin .............# ###  Health: 35/35 ======================== ###..........# ....  Magic: 7/8=====================---  ##........## #...  AC: 11Str: 11  ##.......##### #..#  EV: 9Int: 20  ######......##..#  SH: 0Dex: 12 ## #######..##....###  XL:  5 Next: 20% Place: Dungeon:3 .####...........@**w.#  Noise: ---------  Time: 2732.3 (0.0) ......######.#######....  a) +0 hammer {Kamalj[3iid7m p) +2 dagger (venom) ..##..## #.### .  Cast: Kinetic Grapnel #......# #...### Fly ...>##.# ###...## ###.##.#########..# w   dart slug ...............##.# .. ######.#.#####.##.#####.... # #.#.## #..#.......... _A dart slug comes into view. _A dart slug is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)iaX w*i;Aw#.iDsw#Aim: a dart slug (100% to hit)i.............####PolySwing2 the Tinkerer ............^#Coglin .............####Health: 35/35 ======================== ###..........#....Magic: 7/8=====================---##........## #...AC: 11Str: 11i>##.......##### #..#EV: 9Int: 20######......##..#SH: 0Dex: 12 ## #######..##....###XL:  5 Next: 20% Place: Dungeon:3 .####...........@**w.#iNoise: ---------  Time: 2732.3 (0.0) ......######.#######....a) +0 hammer {Kamalj p) +2 dagger (venom) ..##..## #.###i.Cast: Kinetic Grapnel #......# #...###Fly i...>##.# ###...## ###.##.#########..#w   dart slug (grapneled) iB4...............##.#.. ######.#.#####.##.#####.... # #.#.## #..#..........Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is lightly wounded.i+O.. ```````Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is lightly wounded.  The dart slug launches a dart at you.iL....@..iH2=3.3 (1iWiO _The slug dart misses you.i&C #### ^# # ###..# ....  ##.i?D## #... ##.......##### #..# ######......##..#  #..##....### ####.w.# ######.#....###..## #.### #. ......# #...### .##.#..# iJieK--4i`PiQiS` t#### ^# ## .###. .# .... ##.## #...  ##.#######..# ######......##..#  #..##....### .w.# i?a ######.#....# ##..## #.### ##.# #...### . .##.#..# iei ij -=5io iq W _The dart slug closely misses you.i very poisoned) _The dart slug closely misses you.grapnel guides your strike.  You hit the dart slug with your +2 dagger of venom.  The dart slug is poisoned. ig} The dart slug is heavily wounded.  You hit the dart slug with your +0 hammer.ist  The dart slug launches a dart at you.ic^i_3--6.5 (1.2Rev iiC _The slug dart hits you.iX  You hit the dart slug with your +2 dagger of venom.iۡ1.i54=-37.7Kinetic GrapnelRev+ ii)M _You kill the dart slug!i[ 3i\ i!c 5== _HP restored.ic i)d >Rev id if i{f M8===ig ih ij ij 9=i)k il in >i1o ip ir ,ir i*u i.v i~v ;===i(w iqy i{ i | i8} i iy ,iy i ik ,iY i@ iM # ....## #... #######..# ####..# ##..##....### ........#### #####.#######....##### # #.### ####.....# #...### #@....#- # ###...## #.....# i O#######..# #.....# ...##.# #.....# #.#####.##.#####.....# #..#...........#o   orc (asleep)#####.#...###.....#......#...#†..#...o.# ##...#.....###.#i͚ 48.7 (11.0)  An orc comes into view. It is wielding a +0 whip.i yoo.i 4==9.7 (12i i _The orc shouts! _You see here a cyan potion.ic  .... #...#...####....##### # #.### ####.....# #  #@....# #  #.....#  #.....#  #.....# #.....#  ......# #...o.# †..#.....# im .... #......####....#####  #.### ####.....#   #@....#   #.....#  #.....#  #.....# #.....# ......# #...o.#iJu†..#.....#i i i i [ _An orc is nearby!itP##... #####..# ###......##..# #..##....### ..............#### #####.#######....##### #.### ####.......### #!##...## #########.. iP........## #.#####.##.#### #..#...... ...#####.#...###...o #......#...#†..#....#...#.....###.######  ###..#i}SivZAo.ir`[--50.0)Kinetic Grapnel _igihif@#####..# ###......##..# #..##....### ..............#### #####.#######....##### #.### ####.......### #!##...## #.########.. ........## if#.#####.##.#### #..#.........o ...#####.#...###.... #......#...#†.. ##...#.....###.######  ###..## #####.......iViigp@o.ir@--1i~{i.....#######..# PolySwing2 the Tinkerer ###......##..# Coglin ####..##....### Health: 35/35 ======================== ..............####il Magic: 7/8=====================--- #####.#######....#####  AC: 11Str: 11 # #.### ####.....#  EV: 9Int: 20 # #...### #!....#  SH: 0Dex: 12 i# ###...## #.....#  XL:  5 Next: 23% Place: Dungeon:3 #########..# #@....#  Noise: ---------  Time: 2751.7 (0.0) ........##.# #.*...#  a) +0 hammer {Kamalj p) +2 dagger (venom) #.#####.##.#####..o..#  Cast: Kinetic Grapnel i#.## #..#...........#  Fly ...#####.#...###.....# iG#......#...#†..#.....#  o   orc ##...#.....###.#######  ###..#....###.# ix#####.......##.# _You see here a cyan potion. _An orc is nearby!iAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (76% to hit)i#<y.....#######..#PolySwing2 the Tinkerer i<o###......##..#Coglin ####..##....###Health: 35/35 ======================== ..............####Magic: 7/8=====================--- i<#####.#######....#####AC: 11Str: 11 # #.### ####.....#i= EV: 9Int: 20 # #...### #!....#SH: 0i0=Dex: 12 # ###...## #.....#iV=XL:  5 Next: 23% Place: Dungeon:3 #########..# #@....#i{=Noise: ---------  Time: 2751.7 (0.0) ........##.# #.*...#i=a) +0 hammer {Kamalj p) +2 dagger (venom) #.#####.##.#####..o..#i=Cast: Kinetic Grapnel #.## #..#...........#i=~Fly ...#####.#...###.....# i>#......#...#†..#.....#o   orc (grapneled) i9>]##...#.....###.##########..#....###.# #####.......##.#i^>Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei>Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (76% to hit)  The kinetic grapnel hits the orc.  i?HThe orc is moderately wounded.iiXAo.i9=2.7 (1 _iiikj  The grapnel guides your strike. You sock the orc with your +0 hammer!i.tD)iz|53.9 (1.2Kinetic GrapnelRev i/iςG _You kill the orc!i3iili)iiY,i˛,ii>i6ie.# .... .....## #... .....#######.. #####..# ..##....### iG..............#### ####.#######....####.### ### # #...### -6.9 (3.0 # ###...## #..########..# #. ........##.# #.)...#Fly #.#####.##.#####.....########iC7-iֳiQ _w - a cyan potionisiiiiXi|8===iii|iiii~,ii!i!,iii`Q===iȪii,i iiѲ,i߳i̵iڶ,iii,iZi:i,iivi,iaiyi,ixiQi,iiaiM,iii,iPiiiLiii.iii,iXii ,iUi+i,iiivii ii,ii\iU,iiiZ,iii,i9iii,ii,iii,ii> iM i iiXi,ii=i:itiiiiDii"i"i0#iw#i'i(i(i)i.i93,i3i7iZ9,iM:i>i@i@iAiDiF,inGiKiMiMi7OiTi ViEVitWis[i]i ^i^i|ai d,ieiiiVkiki5r,irisi^ti}xiz,i#|iiu,i#iЇiԊ,i~i6i,iiai,i iixiƠiiii*ilii,iii,iii #.<...†..........# #................# #.....)..........# #..........†.....# #.............(..# # #......#......>.## #. #................. #.#i...........# #...@..............^#814.9 (58.0) [...$#.................# # #..# #>######..........# iL ... #..# ##........## .....####.## ##.......## iz...#.......# ######....  #....###...### #######..#i  #.#.. ###...####.........  .. #..## ##.......######.# ii+5.9 (59ifi- _Found a leather armour.i0 #.<...†. #. #.....). #.†..... #.(.. # #......#......>. #. #.iֽ #.##.. #..@...............^.[...$#. #.#..# #>######. ...$ #..# ##.i' .....####.## ##. ...#.......# ######i0l #....###...### iv.#.. #.#.. ###...#### .. #..## ##.######.ifiO06.9 (1.0)ii8* _Found 6 gold pieces.iW3iYicdif,iuj,ik,imiXp,ikqiz9 #.... #.....) #....† #.............(####......#......> #.##........ #.###..####...#.[...@#.......9.9 (3 #.#..###>###### ...$ #..# ## #.....####.## ##...... #...#.......# ######.i{ ##....###...### ####### #.#.. ###...####...... .. #..## ##.......##### .. #...## #...##..##i:}iYi? _You now have 129 gold pieces (gained 11).i. 3i!0 i8 i+@ Xi@ i>A i.B i|D isG ,iH iJ iL ,iN iR ,i}S i] ?#### #†#... #....... ####......#....##..#.. #.##.....#..####.....#.[....#... #.#.#..###>######i^ G #....@.# #..# ##24.9 (5 ##.....####.## ## #...#.......# #### ##....###...### #### #.#..# ###...####.. ...#..## ##.......##  ... #...## #...##..##  #.#.##.#..#####......#  #..#.##<.##....>##.# iza i)h ik > _You now have 135 gold pieces (gained 6).iiiNiiXi,iiβF  You see here a +0 leather armour.i"i _iiDi,ii:ii=i[ii #. #.....) #### #... ##...## # .....## #####. ....# #.##... #..# #.##.>..$###..####.....#.....@#.[....#....9##..##.#.#..###>####### #......# #..#  ##.....####.## iU #...#.......# ##....###...###  #.#..# ###...# ...#..## ##..... ... #...## #...#ii+30.9 (6ii; _Found a stone staircase leading down.i'f3ifiRniSpi=tBiu,ivixi|,i}ijv _Found a scroll labelled FONWOCZO YSENE.iӃ3i?i,iiDM #.< #... # ##### #########...## #....#...........## #####.......?....# #.###.......# #..# #.###...>..@###..####5.9 (5#####......#.[....#.... ##..##.#.#..###>####.##......# #..# #..##.....####.####. #...#.......#.###....###... .. #.#..# ### ##...#..## ##..iT _You now have 141 gold pieces (gained 6).i 3i| iP iD i i ,i ,i i, i7 iy i i ,i i& g#######.< #. #. ##### #.########...## #.i' ]#....## ####.#.......@....# #.##9.9 (4#.......###..# #.##...>...###..####........#####......#.[....#......##..##.#.#..###>#######.##......# #..# #..##.....####.## ##. #...#.......# .###....###...###i* iA0 i2 p _s - 2 scrolls labelled FONWOCZO YSENE (gained 1)i;3ieii,i,i$,iiiBii,ii<i,iCii,iii7ii_i0iiiiOi,iii ,i ii,i{ii!,iivi,iiJi,iii`,ii$ii',i(i*i4##.##......# #..##..##.....####.## ##.##...#.......# #.###....###...###...#.#..# ### ###...#..## ## #...##...## # ####.#.##.#..##### #@...#..#.##<.##i5 #.......#####.#.## #.......S ......Kinetic Grapnel #.....#### ##.#....###.##..... #.....## #.#...). #..##.# #.# g   goblin (asleep)#...g ##.##.# #.# S   ball python (constriction, asleep)##### ##.##.####.# ###......(##..i= 55.9 (16.0)  A goblin and a ball python come into view.i>iHA S.gg.S)The goblin shouts! The ball python hisses angrily.  The ball python bites you but does no damage.iJ 0 ==6.9 (17Constr iYQiVz _The ball python grabs you. The ball python constricts you.i!:  ##.##......# #..#  PolySwing2 the Tinkerer #..##.....####.##  Coglin ##.##...#.......#  Health: 35/35 ======================== #.###....###...## Magic: 7/8=====================--- #...#.#..# ###... AC: 11Str: 11iT;  ###...#..## ##.. EV:  0 Int: 20 #...##...## #.. SH: 0Dex: 12 ####.#.##.#..##### XL:  5 Next: 25% Place: Dungeon:3 #@...#..#.##<.##.. Noise: ==-------  Time: 2856.9 (0.0) #......S#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom) #........ .............. Cast: Kinetic Grapnel #.....#### ##.#....###.# Fly Constr  #..... #.....## #.# #...)g #..##.# #.# g   goblin #.... ##.##.# #.# S   ball python (constriction) ##### ##.##.####.# i4< ###......(##..The ball python bites you but does no damage. _The ball python grabs you. The ball python constricts you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 79% to hit)i^&##.##......# #..#PolySwing2 the Tinkerer#..##.....####.## Coglin##.##...#.......# Health: 35/35 ========================#.###....###...## Magic: 7/8=====================---#...#.#..# ###... AC: 11Str: 11###...#..## ##.. EV:  0 Int: 20#...##...## #.. SH: 0Dex: 12i&z####.#.##.#..##### XL:  5 Next: 25% Place: Dungeon:3#@...#..#.##<.##.. Noise: ==-------  Time: 2856.9 (0.0)#......S#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom)#........ .............. Cast: Kinetic Grapnel#.....#### ##.#....###.# Fly Constr #.....#.....## #.##...)g#..##.# #.# g   goblini'#....##.##.# #.# S   ball python (constriction, grapneled)#######.##.####.####......(##..Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei'Aim: a ball python (constricting you, 79% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.ii(g.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (constricting you, 79% to hit)  The kinetic grapnel hits the ball python.  i̴The ball python is moderately wounded.  The ball python bites you but does no damage.i2-7.9 (1iif_ _The ball python constricts you.iԤ x  The grapnel guides your strike.  You hit the ball python with your +0 hammer.i֦ i< i B.g.i  9 =-9.1 (1.2Rev i i O _You kill the ball python!i  ##.##......# #..#  PolySwing2 the Tinkerer #..##.....####.##  Coglin ##.##...#.......#  Health: 35/35 ======================== #.###....###...## Magic: 6/8==================------ #...#.#..# ###... AC: 11Str: 11 ###...#..## ##.. EV: 9Int: 20 #...##...## #.. SH: 0Dex: 12 ####.#.##.#..##### XL:  5 Next: 25% Place: Dungeon:3 #@...#..#.##<.##.. Noise: =--------  Time: 2859.1 (0.0) #.....*.#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom) #.....g.. .............. Cast: Kinetic Grapnel #..[3i 7m...#### ##.#....###.# Fly Rev  #..... #.....## #.# #...). #..##.# #.# g   goblin #.... ##.##.# #.# ##### ##.##.####.# ###......(##..You hit the ball python with your +0 hammer. _You kill the ball python!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)i߯##.##......# #..#PolySwing2 the Tinkerer#..##.....####.## Coglin##.##...#.......# Health: 35/35 ========================i#.###....###...## Magic: 6/8==================------#...#.#..# ###... AC: 11Str: 11###...#..## ##.. EV: 9Int: 20#...##...## #.. SH: 0Dex: 12####.#.##.#..##### XL:  5 Next: 25% Place: Dungeon:3#@...#..#.##<.##.. Noise: =--------  Time: 2859.1 (0.0)i7#.....*.#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom)#.....*.. .............. Cast: Kinetic Grapnel#....*#### ##.#....###.# Fly Rev #....*#.....## #.##...).#..##.# #.# g   goblin#....##.##.# #.########.##.####.#i###......(##..You hit the ball python with your +0 hammer. _You kill the ball python!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleifShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)i.? _You kill the ball python!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel misses the goblin.iF?.g...iuG260.1 (1 _i2LiYMi ##.##......# #..#  PolySwing2 the Tinkerer #..##.....####.##  Coglin ##.##...#.......#  Health: 35/35 ======================== #.###....###...## Magic: 5/8===============--------- #...#.#..# ###... AC: 11iIStr: 11 ###...#..## ##.. EV: 9Int: 20 #...##...## #.. SH: 0Dex: 12 ####.#.##.#..##### XL:  5 Next: 25% Place: Dungeon:3 #@...#..#.##<.##.. Noise: =--------  Time: 2860.1 (0.0) #......g#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom) i;#........ .............. Cast: Kinetic Grapnel #.....#### ##.#....###.# Fly Rev  iG#..... #.....## #.# #...). #..##.# #.# g   gobliniqN #.... ##.##.# #.# ##### ##.##.####.# ik###......(##..Aim: a goblin, wielding a +0 dagger (70% to hit) i_The kinetic grapnel misses the goblin.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei&NAim: a goblin, wielding a +0 dagger (70% to hit)i2##.##......# #..#PolySwing2 the Tinkerer#..##.....####.## Coglin##.##...#.......# Health: 35/35 ========================#.###....###...## Magic: 5/8===============---------#...#.#..# ###... AC: 11iStr: 11###...#..## ##.. EV: 9Int: 20#...##...## #.. SH: 0Dex: 12####.#.##.#..##### XL:  5 Next: 25% Place: Dungeon:3#@...#..#.##<.##.. Noise: =--------  Time: 2860.1 (0.0)#......g#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom)#........ .............. Cast: Kinetic Grapnel#.....#### ##.#....###.# Fly Rev i)#.....#.....## #.##...).#..##.# #.# g   goblin (grapneled)#....##.##.# #.########.##.####.####......(##..iutAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineixAim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin.  iKThe goblin is moderately wounded.iD}iv~ i^ii$1.1 (1iׁ i-i i iPPress: ? - help, Q - seliz}ect action, ( or ) - cycleii;Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin.  The goblin is moderately wounded. _The goblin hits you but does no damage.i |  The grapnel guides your strike.  You hit the goblin with your +2 dagger of venom.i f)i |62.3 (1.2Kinetic GrapnelRev i i8 J _You kill the goblin!iv i What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a goblin corpseiii$##.##......# #..#PolySwing2 the Tinkerer#..##.....####.## Coglin##.##...#.......# Health: 35/35 ========================#.###....###...## Magic: 5/8===============---------#...#.#..# ###... AC: 11Str: 11###...#..## ##.. EV: 9Int: 20ia#...##...## #.. SH: 0Dex: 12####.#.##.#..##### XL:  5 Next: 26% Place: Dungeon:3#@...#..#.##<.##.. Noise: =--------  Time: 2862.3 (1.2)#......)#####.#.###....# a) +0 hammer {Kamalj p) +2 dagger (venom)#........ .............. Cast: Kinetic Grapnel#.....#### ##.#....###.# Fly Rev i#.....#.....## #.##...).#..##.# #.# #....##.##.# #.# i#######.##.####.# ###......(##.. The kinetic grapnel hits the goblin.  i_The goblin is moderately wounded. _The goblin hits you but does no damage.  The grapnel guides your strike.  You hit the goblin with your +2 dagger of venom. _You kill the goblin!ii;i[i=i 3i͙ i i ,i ij ~  Things that are here:  a +0 dagger; a goblin corpseig iڱ  _ie i0 ?   ##.##...#.......#   #.###....###...#   #...#.#..# ###..  ###### ###...#..## ##.  #..... #...##...## #  #.....####.#.##.#..####  #.....#....#..#.##<.##  i ##......)#####.#.###....  #.....@..............-4.3 (2.0   #.....#######.#....###.   #..... #.....## #   #...). #..##.# #.   #..... ##.##.# #.   ###### ##.##.####.   ###......(##.  iW  #...###.#....  #######.### #.####i 7-i i iwi/y.The floor.im i{  ##.##...#.......# PolySwing2 the Tinkerer  #.###....###...# Coglin  #...#.#..# ###.. Health: 35/35 ========================  ###### ###...#..## ##. Magic: 5/8===============---------  #..... #...##...## #. AC: 11Str: 11  i| #.....####.#.##.#..#### EV: 9Int: 20  #.....#....#..#.##<.##. SH: 0Dex: 12  #......)#####.#.###.... XL:  5 Next: 26% Place: Dungeon:3  #.....@................ Noise: ---------  Time: 2864.3 (2.0)  #.....#######.#....###. a) +0 hammer {Kamalj p) +2 dagger (venom)  #.....#.....## #. Cast: Kinetic Grapnel  #...).#..##.# #. Fly Rev  #.....i} ##.##.# #.  ########.##.####.   ###......(##.   #...###.#....   #######.### #.####.  _The goblin hits you but does no damage.  The grapnel guides your strike.  You hit the goblin with your +2 dagger of venom. _You kill the goblin!Things that are here: _a +0 dagger; a goblin corpsei i; i i"ieAn iridescent war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 6.0 XLs. Damage rating: 11 (Base 11 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-graspered weapon. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {artefact} {artifact} {Axes} {one-handed} {melee weapon} i2Menu/colouring prefixes: unidentified melee artefact weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd,  With pray'rful palms close seal'd, ‘God speed the axe!’” (g)o to location.i- i  ##.##...#.......# PolySwing2 the Tinkerer  #.###....###...# Coglin  #...#.#..# ###.. Health: 35/35 ========================  ###### ###...#..## ##. Magic: 5/8===============---------  i .#..... #...##...## #. AC: 11Str: 11  #.....####.#.##.#..#### EV: 9Int: 20  #.....#....#..#.##<.##. SH: 0Dex: 12  #......)#####.#.###.... XL:  5 Next: 26% Place: Dungeon:3  #.....@................ Noise: ---------  Time: 2864.3 (0.0)  i #.....#######.#....###. a) +0 hammer {Kamalj p) +2 dagger (venom)  #.....#.....## #. Cast: Kinetic Grapnel  i< U#...).ii #..##.# #. Fly Rev  #.....##.##.# #.  i ########.##.####.   ###......(##.i    #...###.#....   #######.### #.####.  i% _The goblin hits you but does no damage.  The grapnel guides your strike.  You hit the goblin with your +2 dagger of venom. _You kill the goblin!Things that are here: i] =_a +0 dagger; a goblin corpseiq i i i3iriii6===i<,iii,ii{i),i1i   ##########...#..##  #.....# #...##...##  #.....####.#.##.#..##   #.....#....#..#.##<.#   #......)#####.#.###.   #....................   #.....#######.#....##   #.....# #.....##  iZ #...@.# #..##.# 8.3 (4  #.....# ##.##.#   ####### ##.##.###   ##......(#   ...###.#.   #######.### #.###  i #.......# #..##  #.####### ##..#   #.# ##.#iii- _You see here the +9 war axe of Articulation {flame, rPois Will+}.ii&The +9 war axe of Articulation {flame, rPois Will+}. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.iYour skill: 0.0At 100% training you would reach 16.0 in about 6.0 XLs. Damage rating: 20 (Base 11 x 102% (Str) x 100% (Skill) + 9 (Ench)). Flame:It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. rPois:It protects you from poison. Will+:It increases your willpower. This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-graspered weapon. This ancient artefact cannot be changed by magic or mundane means. (g)et.i<iN ##########...#..## # PolySwing2 the Tinkerer  #.....# #...##...## Coglin  #.....####.#.##.#..## Health: 35/35 ========================  #.....#....#..#.##<.# Magic: 6/8==================------  #......)#####.#.###.. AC: 11Str: 11  #.................... EV: 9Int: 20  #.....#######.#....## SH: 0iP(Dex: 12  #.....# #.....## XL:  5 Next: 26% Place: Dungeon:3  #...@.# #..##.#Noise: ---------  Time: 2868.3 (4.0)  #.....# ##.##.#a) +0 hammer {Kamalj p) +2 dagger (venom)  ####### ##.##.### Cast: Kinetic Grapnel  ###......(# Fly  #...###.#..  #######.### #.###   #.......# #..##   #.####### ##..#   #.###.# The grapnel guides your strike.  You hit the goblin with your +2 dagger of venom. _You kill the goblin!Things that are here: _a +0 dagger; a goblin corpse iP_You see here the +9 war axe of Articulation {flame, rPois Will+}.iS*9.3 (1iYi[ _x - the +9 war axe of Articulation {flame, rPois Will+}iR i Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Kamaljyot}  p - a +2 dagger of venom (offhand) {Chujiro}d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  x - the +9 war axe of Articulation {flame, rPois Will+} i #Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i*iiڽR ##########...#..## # PolySwing2 the Tinkerer  #.....# #...##...## Coglin  #.....####.#.##.#..## Health: 35/35 ======================== iv #.....#....#..#.##<.# Magic: 6/8==================------  #......)#####.#.###.. AC: 11Str: 11  #.................... EV: 9Int: 20  #.....#######.#....## SH: 0iDex: 12  #.....# #.....## XL:  5 Next: 26% Place: Dungeon:3  #...@.# #..##.#iZNoise: ---------  Time: 2869.3 (0.0)  #.....# ##.##.#i7a) +0 hammer {Kamalj p) +2 dagger (venom)  ####### ##.##.### Cast: Kinetic Grapnel  iÿ###......(# Fly  #...###.#..  i`#######.### #.###   #.......# #..##   #.####### ##..#   #.###.# You hit the goblin with your +2 dagger of venom. _You kill the goblin!iThings that are here: _a +0 dagger; a goblin corpse _You see here the +9 war axe of Articulation {flame, rPois Will+}. ij_x - the +9 war axe of Articulation {flame, rPois Will+}iy  To do this, you must remove one of the following items:(? for menu, Esc to cancel)i< or a - a +0 hammer {Kamaljyot}; > or p - a +2 dagger of venom {Chujiro}i8Zi^ _icikh  You start parting from your weapon.iq+70.3 (1isi{iG@1.3 (2ii*2.3 (3iii*3.3 (4iiiZ7===4.3 (5ii' p) +2 dagger (venom) {Chujiro} _You continue parting from your +0 hammer {Kamaljyot}. x5  You finish parting from your +0 hammer {Kamaljyot}.i(ii  You whisper farewell to Kamaljyot.  You start attuning to your weapon.i*5.3 (6ii ic*6.3 (7i&i_iO*7.3 (8iLiBSi UH===8.3 (9iZiai{lD9.3 (10.0)in  x) +9 war axe of Art  You start attuning to your weapon.continue attuning to the +9 war axe of Articulation {flame, rPois Will+}.x5attuning to the +9 war axe of Articulation {flame, rPois Will+}.elcome the +9 war axe of Articulation into your grasp.  The +9 war axe of Articulation {flame, rPois Will+} bursts into flame!iNqi{i~v _x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}i3i+i֯iiP _iiUi/iW  #.###....###.  #...#.#..# ##  ##########...#..##   #.....# #...##...#  #.....####.#.##.#..#  #.....#....#..#.##<  #......)#####.#.###. i  #...................  #..@..#######.#....#81.3 (2.0)  #.....# #.....##  #.....# #..##.#  iG1#.....# ##.##.#  ####### ##.##.##  ###......( i{ #...###.#.  #.### #.# im #.......# #.iiiiW 3iX ic^ 8===i_ i*f ibh ,iIi ijl iGn in io ir is i/t iu iOw i%y Q===icz i ip i i ,i i6 i} i i i^ w #####......#.[....#.............  ##..##.#.#..###>######....... ##.##......# #..# ##...... #..##.....####.## ##..... ##.##...#.......# ##### #.###....###...### ###### #...#.#..# ###...####.... i ##########...#..### ##.......#### #.....# #...##.@.## #...##..## 97.3 (16.0) #.....####.#.##.#..#####......# #.....#....#..#.##<.##....>##.# #......)#####.#.###....###.##.### #................................ #.....#######.#....###.######.#.# ik #.....# #.....## #.# #.#.# #.....# #..##.# #.# #.... #.....# ##.##.# #.# ###..i i iq E _Done exploring.i3Ii?..#..#...0.0)........iDiEiGE _Done exploring.i i 3iL ir i i E _Done exploring.i1 i2 i2 iE= ,i)> : _iB BiZC iG P  There is a stone staircase leading up here.iI iI  _iJ iL i\N ,iO iQ ibS ,i|T iU iV ,iV iW iX iKX iX ik_ i_ iR` ih  ......# #..# ##..## ## #.....####.## ##.......####### ih #...#.......# ######......## ##....###...### #######..# .#.#..# ###...####............... i9i n...#..### ##.......######.# ...##...## #...##..## #.### # ili D.#.##.#..#####......# #...### .#..#.##<.##....@##.# ###...##90ii 10.0)##.#.###....###.##.#########..# ............................##.# #ii c##.#....###.######.#.#####.##.  #.....## #.# #.#.## #..#  #..##.# #.# #....#####.#... inj M ##.##.# #.# ###......#...#†  ##.##.####.#########...#.....## ###......(##.......# ###..#....##il iq iKs c _There is a stone staircase leading down here.i1 i Equip which item?  - - Unarmed Hand Weapons (go to first with ))  p - a +2 dagger of venom (offhand) {Chujiro} i  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe i Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iHLizSiZ......# #..# ##........## ## PolySwing2 the Tinkerer #.....####.## ##.......#######. Coglin #...#.......# ######......##.. Health: 35/35 ======================== ##....###...### #######..##....# Magic: 8/8======================== i[.#.#..# ###...####............... AC: 11Str: 11 ...#..### ##.......######.####### EV: 9Int: 20 ...##...## #...##..## #.### # SH: 0Dex: 12 .#.##.#..#####......# #...###XL:  5 Next: 26% Place: Dungeon:3 .#..#.##<.##....@##.# ###...## Noise: ---------  Time: 2907.3 (0.0) ###.#.###....###.##.#########..# p) +2 dagger (venom) x) +9 war axe of Art i\"............................##.# Cast: Kinetic Grapnel ###.#....###.######.#.#####.##.## Fly #.....## #.# #.#.## #..#...#..##.# #.# #....#####.#... ##.##.# #.# ###......#...#† ##.##.####.#########...#.....##  ###......(##.......# ###..#....##  _x - the +9 war axe of Articulation (weapon) {flame, rPois Will+} _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here.ibP  Okay, then.ieikil. _iilA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.iLiJY......# #..# ##........## ## PolySwing2 the Tinkerer #.....####.## ##.......#######. Coglin #...#.......# ######......##.. Health: 35/35 ======================== ##....###...### #######..##....# Magic: 8/8======================== iQZ.#.#..# ###...####............... AC: 11Str: 11 ...#..### ##.......######.####### EV: 9Int: 20 ...##...## #...##..## #.### # SH: 0Dex: 12 .#.##.#..#####......# #...###XL:  5 Next: 26% Place: Dungeon:3 .#..#.##<.##....@##.# ###...## Noise: ---------  Time: 2907.3 (0.0) ###.#.###....###.##.#########..# p) +2 dagger (venom) x) +9 war axe of Art ............................##.# Cast: Kinetic Grapnel iZ###.#....###.######.#.#####.##.## Fly #.....## #.# #.#.## #..#...#..##.# #.# #....#####.#... ##.##.# #.# ###......#...#†iZ ##.##.####.#########...#.....##  ###......(##.......# ###..#....##  _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here. i$[6_Okay, then.i'^i^ciiim18.3 (1 _iMqi  ########## 4 #.@..(...#  #........#  #.......g#  ....######  ##...#i G ....#g   hobgoblin (asleep) #...# ....# i] i iC ,9.0 (1.7iJ iO _You fly downwards.  Found 3 stones. _There is a stone staircase leading up here.i]###########.<..(...# #..@.....# #.g# ......###### #.###...# ....#i##...# ....#####ii3100 _i#iq'i9###########.<..(...# #........# #.g# .......###### #.###...#  .....# ###...#....# ####.. ##iQi?1Kinetic Grapneliivix Y  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  Magic: 7/8=====================---  AC: 11Str: 11 ##########  EV: 9Int: 20 iy 3#.<..(...#  SH: 0Dex: 12 #........#  XL:  5 Next: 26% Place: Dungeon:4 #...@***g#  Noise: ---------  Time: 2911.0 (0.0) .......######  p) +2 dagger (venom) x) +9 war axe of Art #.###...# Cast: Kinetic Grapnel .....# Fly  iz ###...# ....# g   hobgoblin (asleep) ####..i[z  ##Found 3 stones. _There is a stone staircase leading up here.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)iu T *gi|*gAim: a hobgoblin (asleep, 100% to hit)iPolySwing2 the TinkererCoglinHealth: 35/35 ========================ivMagic: 7/8=====================---AC: 11Str: 11##########EV: 9Int: 20#.<..(...#SH: 0Dex: 12#........#XL:  5 Next: 26% Place: Dungeon:4#...@***g#Noise: ---------  Time: 2911.0 (0.0).......######iEp) +2 dagger (venom) x) +9 war axe of Art#.###...#Cast: Kinetic Grapnel.....#Fly ###...#....#g   hobgoblin####..##Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin but does no damage.  The hobgoblin shouts!iԌiGI..g.iZ;===2.0 (1 _iiir]\  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  Magic: 6/8==================------  AC: 11Str: 11 ##########  EV: 9Int: 20 #.<..(...#  SH: 0Dex: 12 i^#........#  XL:  5 Next: 26% Place: Dungeon:4 #...@**g.#  Noise: ===------  Time: 2912.0 (0.0) .......######  p) +2 dagger (venom) x) +9 war axe of Art #.###...# Cast: Kinetic Grapnel .....# Fly  ###...# ....# g   hobgoblin ####.. ##The kinetic grapnel hits the hobgoblin but does no damage. i*__The hobgoblin shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)iPolySwing2 the TinkererCoglinHealth: 35/35 ========================Magic: 6/8==================------AC: 11Str: 11##########EV: 9Int: 20#.<..(...#SH: 0Dex: 12#........#XL:  5 Next: 26% Place: Dungeon:4#...@**g.#Noise: ===------  Time: 2912.0 (0.0).......######p) +2 dagger (venom) x) +9 war axe of Art#.###...#Cast: Kinetic Grapnel.....#ifrFly ###...#....#g   hobgoblin (grapneled)####..##Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is almost dead.i>iFq.g. iQG:--3.0 (1 _iNiQiDŽ# #.<..(...# #.# #....@g..# .###### iLR#.###...# .....# ###...#....# ####..##iV--4i|V _The hobgoblin hits you but does no damage.i3   The grapnel guides your strike.  You hit the hobgoblin with your +2 dagger of venom.is 1.i- |75.2 (1.2Kinetic GrapnelRev i iR M _You kill the hobgoblin!im 3i i iҚ ip Bi ,i6 i i- ########<-i D7.2 (2.0 #........ #........#.......#######.###...#i N.....#..i ...i 7-i i L _You see here 3 stones.izi3 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 igThis projectile's minimum attack delay (0.7) is reached at skill level 8.Your skill: 0.0At 100% training you would reach 8.0 in about 3.3 XLs. Damage rating: 2 (Base [2 + 0 (Thrw)] x 102% (Str) x 100% (Fight)). It is always destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers iK And Exigencies never fears — (g)et.iiPolySwing2 the TinkererCoglinHealth: 35/35 ========================Magic: 6/8==================------AC: 11Str: 11EV: 9Int: 20SH: 0Dex: 12##########XL:  5 Next: 27% Place: Dungeon:4i#.<..@...#Noise: ---------  Time: 2917.2 (2.0)#........#p) +2 dagger (venom) x) +9 war axe of Art#........#Cast: Kinetic Grapnel.......######Fly Rev #.###...#.....####...#....#####.. _The hobgoblin is almost dead. _The hobgoblin hits you but does no damage.  The grapnel guides your strike.  You hit the hobgoblin with your +2 dagger of venom. _You kill the hobgoblin! i 7_You see here 3 stones.iii6i2 i iv i i1 / _i! i% iY% i)& iR+ i+ F7===i, i1 ,i2 iG7 i7 iW8 i; ,i2< i? iC@ ;===iA i3F ,i4G idK ,i(L iU iU itW i\ iH] iP^ ize ie M8===if ij 4 _Magic restored.in iKo i$p ifr iw ix ,iz i} ,ih~ i i ir ;===i i҃ i ,it i ik i͊ i iI i ,iҐ in iՖ i] ,i iw i iw iݟ i[ iˤ i i i i ,i i ,iS i i i i; iñ iҵ i# i ic iŻ i i i% ia i iL i i i& in i& i ,iP i i: ,i iX iX i ,i i ,i` iQ i ,iN i i i? i} i. i i? i0 i i ,iv i if ,i i i i, i i iC ,i i i4 ,iD i# i8 i i i- i!" i" i" i% iC* i* i* i, i0 ,i1 ij4 il9 i9 i: i"= i`B iB iC iE iL ,iM iO igU iU iW i8Y i;_ ,id` ib ivg ig ih ij iwo ,i q is i}w iVx ix i9{ if i؀ í i i i iJ i# i ,i i9 i1  ### #.....# ..###.....## .....≈# ...........# ....... ..###......# .....#. ..# #......# ....... i F..# #......# ....... ..###......# ....... ....#............. ..#.######......@....... ..#.#### #############.S i c..#....# #.<..(...# ..####.# #........# ###....###.....iG ...##.#........######S   adder (asleep)#.##.###...#i #..........#####.###...#i, { 73.2 (56.0)  An adder comes into view.i i  SKSK   kobold (wandering)ir /The adder hisses angrily.i +4.2 (57i i s _A kobold comes into view. It is wielding a +0 club.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniqi### #.....#PolySwing2 the Tinkerer ..###.....## .....≈#Coglin ...........# .......Health: 35/35 ======================== ..###......# .....#.Magic: 8/8i6======================== ..# #......# .......AC: 11Str: 11 ..# #......# .......EV: 9Int: 20 ..###......# .......SH: 0Dex: 12 ....#......######.......iXL:  5 Next: 27% Place: Dungeon:4 ..#.######......@.....S.Noise: ---------  Time: 2974.2 (0.0) ..#.#### #############.Kp) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...#Cast: Construct Spike Launcher ..####.# #........#Fly ###....###........##.#........######S   adder#.##.###...#iK   kobold (wandering)#..........#####.###...# _You kill the hobgoblin! _You see here 3 stones. _Magic restored.  An adder comes into view.The adder hisses angrily. _A kobold comes into view. It is wielding a +0 club.i[ii x #.....# ###.....## ......≈# .........# #....... .###......# #.....#.# #......# #.# #......# #.i b###......# #...#......######.#.######.......@....S.#.#### #.K.#....# #.<..(...# ####.# #........# ....###...  #.#........######  #.##.###...#  #... i i_ iB i i S.KK 2 kobolds (wandering)i *5.2 (1i ik s _A kobold comes into view. It is wielding a +0 whip.i## #.....#PolySwing2 the Tinkerer .###.....## ......≈#Coglin ..........# #........Health: 35/35 ======================== .###......# #.....#..Magic: 6/8==================------ i.# #......# #........AC: 11Str: 11 .# #......# #........EV: 9Int: 20 .###......# #........SH: 0Dex: 12 ...#......#####*........XL:  5 Next: 27% Place: Dungeon:4 .#.######.......@..S.K..Noise: ---------  Time: 2975.2 (0.0) .#.#### #######***###.K.p) +2 dagger (venom) x) +9 war axe of Art .#....# #.<..(...#iLCast: Construct Spike Launcher .####.# #........#Fly ##....###........##.#........######S   adder  i:#.##.###...#KK 2 kobolds (wandering)#..........#####.###...#The adder hisses angrily. i_A kobold comes into view. It is wielding a +0 club. _A kobold comes into view. It is wielding a +0 whip.Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiƪ<Dir - look around, f - activatei@* _A kobold comes into view. It is wielding a +0 club.whip  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i## #.....#PolySwing2 the Tinkerer .###.....## ......≈#Coglin ..........# #........Health: 35/35 ======================== ic>.###......# #.....#..Magic: 6/8==================------ .# #......# #........AC: 11Str: 11 .# #......# #........EV: 9Int: 20 .###......# #........SH: 0Dex: 12 ...#......######........XL:  5 Next: 27% Place: Dungeon:4 i.#.######.......@..S.K..Noise: ---------  Time: 2975.2 (0.0) .#.#### #############.K.p) +2 dagger (venom) x) +9 war axe of Art .#....# #.<..(...#i6jCast: Construct Spike Launcher .####.# #........#Fly ##....###........##.#........######S   adder  #.##.###...#imsKK 2 kobolds (wandering)#..........#####.###...#iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  i`You shape a spike launcher from a nearby wall.  The kobold shouts!  The kobold shouts!iii%S.KK#.KKix;===6.2 (1 _iniris# #.....# ..###.....## ......≈#.# #........ ..###......# #.....#.. ..# #......# #. ..# #......# #. ..###......# #..#......######. ..#.######.S.KK.. ..#.#### #######... ..#....# #.<..(...# ..####.# #.# ###....###.# #.#.###### #.##.###...#  #.#  ####.###...#i׺i iiuKS.K..i/---7ii|iݮiU~Quiver which action? ([-] to clear) iְItems ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  i,of - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni͋iSn### #.....#PolySwing2 the Tinkerer ..###.....## ......≈#Coglin ...........# #........Health: 35/35 ======================== ..###......# #.....#..Magic: 6/8==================------ ..# #......# #........AC: 11Str: 11 ..# #......# #........iEV: 9Int: 20 ..###......# #........SH: 0Dex: 12 ....#......######....K...XL:  5 Next: 27% Place: Dungeon:4 ..#.######......@.S.K....Noise: ---------  Time: 2977.2 (0.0) ..#.#### #############...p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...#Cast: Kinetic Grapnel ..####.# #........#Fly ###....###........##.#........######S   adder#.##.###...#KK 2 kobolds#..........#####.###...#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby i27wall.  The kobold shouts! _The kobold shouts!i_iݤii| 0### #.....# PolySwing2 the Tinkerer ..###.....## ......≈#  Coglin ...........# #........  Health: 35/35 ======================== ..###......# #.....#..  Magic: 5/8===============--------- ..# #......# #........  AC: 11Str: 11 iW~ ..# #......# #........  EV: 9Int: 20 ..###......# #........  SH: 0Dex: 12 ....#......######....K...  XL:  5 Next: 27% Place: Dungeon:4 ..#.######......@*S.K....  Noise: ---------  Time: 2977.2 (0.0) ..#.#### #############...  p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# Cast: Kinetic Grapnel ..####.# #........# Fly ###....###........#  #.#........###### S   adder  #.##.###...# KK 2 kobolds  #..........# i~  ####.###...#The kobold shouts! _The kobold shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (60% to hit)i2 ^ *Si! p*SAim: an adder (60% to hit)iz### #.....#PolySwing2 the Tinkerer ..###.....## ......≈#Coglin ...........# #........Health: 35/35 ======================== ..###......# #.....#..Magic: 5/8===============--------- ..# #......# #........AC: 11i|Str: 11 ..# #......# #........EV: 9Int: 20 ..###......# #........SH: 0Dex: 12 ....#......######....K...XL:  5 Next: 27% Place: Dungeon:4 ..#.######......@*S.K....Noise: ---------  Time: 2977.2 (0.0) ..#.#### #############...p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...#Cast: Kinetic Grapnel ..####.# #........#Fly ###....###........##.#........######i|S   adder (grapneled)#.##.###...#KK 2 kobolds#..........#####.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (60% to hit)  i}tThe kinetic grapnel hits the adder.  The adder is moderately wounded.ii ii K.S.K.i 2=8.2 (1iri  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  inAim: an adder (60% to hit)  The kinetic grapnel hits the adder.  The adder is moderately wounded. _The adder bites you but does no damage.i L _The adder bites you but does no damage.  The grapnel guides your strike.  You hit the adder with your +2 dagger of venom.  The adder is almost dead.  You slash the adder with the +9 war axe of Articulation!  You burn the adder.is i ic K.†K.KK 2 koboldsi j10359.5 (1.3Rev ir i I _You kill the adder!i### #.....# PolySwing2 the Tinkerer ..###.....## ......≈#  Coglin ...........# #........  Health: 35/35 ======================== ..###......# #.....#..  Magic: 4/8============------------ ..# #......# #........  AC: 11Str: 11 ..# #......# #........  EV: 10Int: 20 ..###......# #........  SH: 0Dex: 12 i....#......######..K.....  XL:  5 Next: 35% Place: Dungeon:4 ..#.######......@*K......  Noise: =--------  Time: 2979.5 (0.0) ..#.#### #############...  p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# Cast: Kinetic Grapnel ..####.# #........# Fly Rev ###....###........#  #.#........###### KK 2 kobolds  #.##.###...#  #..........#  ####.###...#You burn the adder. _You kill the adder!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (72% to hit)iiC### #.....# PolySwing2 the Tinkerer ..###.....## ......≈#  Coglin ...........# #........  Health: 35/35 ======================== ..###......# #.....#..  Magic: 4/8ij============------------ ..# #......# #........  AC: 11Str: 11 ..# #......# #........  EV: 10Int: 20 ..###......# #........  SH: 0Dex: 12 ....#......######..K.....  XL:  5 Next: 35% Place: Dungeon:4 ..#.######......@†K......  Noise: =--------  Time: 2979.5 (0.0) ..#.#### #############...  p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# Cast: Kinetic Grapnel ..####.# #........# Fly Rev ###....###........# ik: #.#........###### KK 2 kobolds  #.##.###...#  #..........#  ####.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei`kAim: a kobold, wielding a +0 club (72% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!i|qu  ......≈#  #........  #.....#..  ir #........   #........  #........ ..#.... #......@*)......  ####...  #.<..(...#  ir K   kobold      iim.†Ki :680.5 (1 _iii### #.....# PolySwing2 the Tinkerer ..###.....## ......≈#  Coglin ...........# #........  Health: 35/35 ======================== ..###......# #.....#..  Magic: 3/8=========--------------- ..# #......# #........  AC: 11Str: 11 ..# #......# #........  EV: 10Int: 20 ..###......# #........  SH: 0iWDex: 12 ....#......######........  XL:  5 Next: 36% Place: Dungeon:4 ..#.######......@*K......  Noise: =--------  Time: 2980.5 (0.0) ..#.#### #############...  p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# Cast: Kinetic Grapnel ..####.# #........# Fly Rev ###....###........#  #.#........###### K   kobold  #.##.###...#  #..........#  ####.###...#The kinetic grapnel hits the kobold. _You kill the kobold!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i_8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (72% to hit)i"2### #.....# PolySwing2 the Tinkerer ..###.....## ......≈#  Coglin ...........# #........  Health: 35/35 ======================== ..###......# #.....#..  Magic: 3/8=========--------------- ..# #......# #........  AC: 11Str: 11 ..# #......# #........  EV: 10Int: 20 ..###......# #........  SH: 0Dex: 12 ....#......######........  XL:  5 Next: 36% Place: Dungeon:4 ..#.######......@†K......  Noise: =--------  Time: 2980.5 (0.0) ..#.#### #############...  p) +2 dagger (venom) x) +9 war axe of Art i5..#....# #.<..(...# Cast: Kinetic Grapnel ..####.# #........# Fly Rev ###....###........#  #.#........###### K   kobold  #.##.###...#  #..........#  ####.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (72% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!  ......≈#  #........  #.....#..   #........   #........  #........ ..#.... #......@*)......  ####... i9 #.<..(...#         i<†i371.5 (1i.BKinetic Grapnel _i$ii 3i& iN ib i i i< b  You see here an adder corpse.i  #.....# ###.....## ......≈#.# #.. ###......# #.....#..# # #......# #.. # #......# #.. ###......# #.. #......######.. #.######.......†@....... - i S#.#### #############...Z #....# #.<..(...# . ####.# #..# #.#..###### Z   scorpion zombie (wandering) i% &2it. EZ.i0 O-3.5 (2il8 i> _A scorpion zombie comes into view.Things that are here: _a +0 whip; a +0 clubi # ......≈#.#  #.........  #.....#..# # im #......... #  #.........  #......... ######......... ......†@.......  #############..Z.  #.<..(...# .  i2n  ......≈#.#  #.........  #.....#..#   #.........  i&oN #.........  #......... ######......... ......†@.......  #############..Z.  #.<..(...# .  ixi|ii iX_A scorpion zombie is nearby!iJ@ # ......≈#.#  #.........  #.....#..# #  #......... #  #.........  #......... ######......... ......†@....... i #############..Z.  #.<..(...# .  i;  ......≈#.#  #.........  #.....#..#   #.........   #.........  #......... ######......... ......†@....... i<> #############..Z.  #.<..(...# .  i+CiEiJiOf _A scorpion zombie is nearby!i@ #.....# .....## ......≈#.#≈# #.......# #.....#..#.  #......# #.  #......# #.......# #.izA#......######. .######.†) .#### #######..Z. ....# #.<..(...# ...# #.# # .#.###### iGiyO9Z.iR4===4.5 (1Kinetic Grapnel _iYil]i9 #.....# PolySwing2 the Tinkerer ##.....## ......≈#.#≈  Coglin ........# #..........  Health: 35/35 ======================== ##......# #.....#..#.  Magic: 3/8=========---------------  #......# #..........  AC: 11Str: 11  #......# #..........  EV: 10Int: 20 ##......# #..........  SH: 0Dex: 12 .#......######..........  XL:  5 Next: 37% Place: Dungeon:4 .######.......†)@**.....  Noise: ---------  Time: 2984.5 (0.0) .#### #############*Z...  p) +2 dagger (venom) [40i;mmx) +9 war axe of Art ....# #.<..(...# ...  Cast: Kinetic Grapnel ###.# #........# #  Fly ....###........# .#........###### Z   scorpion zombie .##.###...# ..........# ###.###...# _A scorpion zombie is nearby! _A scorpion zombie is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (92% to hit)iS)  #.....#PolySwing2 the Tinkerer ##.....## ......≈#.#≈Coglin ........# #..........Health: 35/35 ======================== ##......# #.....#..#.Magic: 3/8=========---------------#......# #..........AC: 11i* DStr: 11  #......# #..........EV: 10Int: 20 ##......# #..........SH: 0Dex: 12 .#......######..........XL:  5 Next: 37% Place: Dungeon:4 .######.......†)@**.....Noise: ---------  Time: 2984.5 (0.0) .#### #############*Z...p) +2 dagger (venom) x) +9 war axe of Art ....# #.<..(...# ...Cast: Kinetic Grapnel ###.# #........##Fly ....###........# .#........######Z   scorpion zombie (grapneled) .##.###...# ..........# ###.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iZ+ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (92% to hit)  The kinetic grapnel hits the scorpion zombie.  The scorpion zombie is lightly damaged.iٱ i̺ N..Z.i 9=5.5 (1 _i iL i #.....# .....## ......≈#.#≈ # #.. #......# #.....#..#.# #......# #. #......# #.......# #. #......######. ######.†). #### #######Z.i x# #.<..(...# ...# #.# ### #.###### # i i' AZ######.i: --6iް i i  The kinetic grapnel hits the scorpion zombie. _The scorpion zombie is lightly damaged.  The grapnel guides your strike.  You hit the scorpion zombie but do no damage.scorpion zombie is lightly damaged.  You hit the scorpion zombie but do no damage.i`=7.8 (1.3Rev iitF _The scorpion zombie hits you but does no damage.ia  You hit the scorpion zombie but do no damage. _The scorpion zombie hits you but does no damage.  You hit the scorpion zombie with your +2 dagger of venom.completely miss the scorpion zombie with the +9 war axe of Articulation.  The scorpion zombie closely misses you.i^9.1Rev+ iiF _The scorpion zombie hits you but does no damage.i#.....# PolySwing2 the Tinkerer #.....## ......≈#.#≈  Coglin .......# #...........  Health: 35/35 ======================== #......# #.....#..#.#  Magic: 2/8======------------------ #......# #...........  AC: 11iStr: 11 #......# #...........  EV: 10Int: 20 #......# #...........  SH: 0Dex: 12 #......######...........  XL:  5 Next: 37% Place: Dungeon:4 ######.......†).@Z......  Noise: =--------  Time: 2989.1 (0.0) #### #############......  p) +2 dagger (venom) x) +9 war axe of Art i ...# #.<..(...# .....  Cast: Kinetic Grapnel ##.# #........# ####  Fly Rev+ ...###........# #........###### Z   scorpion zombie ##.###...# .........# ##.###...#The scorpion zombie closely misses you. _The scorpion zombie hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei_qShift-Dir - straight lineAim: a scorpion zombie (lightly damaged, 92% to hit)i #.....#PolySwing2 the Tinkerer #.....## ......≈#.#≈Coglin .......# #...........Health: 35/35 ======================== #......# #.....#..#.#Magic: 2/8======------------------ #......# #...........AC: 11Str: 11 #......# #...........EV: 10Int: 20 #......# #...........SH: 0Dex: 12 #......######...........XL:  5 Next: 37% Place: Dungeon:4 ######.......†).@Z......Noise: =--------  Time: 2989.1 (0.0) #### #############......p) +2 dagger (venom)[40ih m x) +9 war axe of Art ...# #.<..(...# .....Cast: Kinetic Grapnel ##.# #........# ####Fly Rev+ ...###........# #........######Z   scorpion zombie (grapneled) ##.###...# .........# ##.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (lightly damaged, 92% to hit)  The kinetic grapnel hits the scorpion zombie!  The scorpion zombie is moderately damaged.i~ 90.1 (1Rev   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion zombie (lightly damaged, 92% to hit)  The kinetic grapnel hits the scorpion zombie!  The scorpion zombie is moderately damaged. _The scorpion zombie hits you but does no damage.i _The scorpion zombie hits you but does no damage.  The grapnel guides your strike.  You slash the scorpion zombie with the +9 war axe of Articulation!  i You burn the scorpion zombie.heavi  You hit the scorpion zombie but do no damage.ik=1.3 (1.2Rev+ iKiAF _The scorpion zombie hits you but does no damage.it #.....# PolySwing2 the Tinkerer #.....## ......≈#.#≈  Coglin .......# #...........  Health: 35/35 ======================== #......# #.....#..#.#  Magic: 1/8===--------------------- #......# #...........  AC: 11Str: 11 #......# #...........  EV: 10Int: 20 #......# #...........  SH: 0Dex: 12 #......######...........  XL:  5 Next: 37% Place: Dungeon:4 ######.......†).@Z......  Noise: ==-------  Time: 2991.3 (0.0) #### #############......  p) +2 dagger (venom) x) [it 40m+9 war axe of Art ...# #.<..(...# .....  Cast: Kinetic Grapnel ##.# #........# ####  Fly Rev+ ...###........# #........###### Z   scorpion zombie ##.###...# .........# ##.###...#You hit the scorpion zombie but do no damage. _The scorpion zombie hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (heavily damaged, 92% to hit)i9#.....#PolySwing2 the Tinkerer #.....## ......≈#.#≈Coglin .......# #...........Health: 35/35 ======================== #......# #.....#..#.#Magic: 1/8===--------------------- #......# #...........AC: 11Str: 11 #......# #...........EV: 10Int: 20 #......# #...........SH: 0iF;Dex: 12 #......######...........XL:  5 Next: 37% Place: Dungeon:4 ######.......†).@Z......Noise: ==-------  Time: 2991.3 (0.0) #### #############......p) +2 dagger (venom) x) +9 war axe of Art ...# #.<..(...# .....Cast: Kinetic Grapnel ##.# #........# ####Fly Rev+ ...###........# #........######Z   scorpion zombie (grapneled) ##.###...# .........# ##.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (heavily damaged, 92% to hit)  The kinetic grapnel hits the scorpion zombie.  The scorpion zombie is heavily damaged.i@i?a3---2.3 (1ii2  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion zombie (heavily damaged, 92% to hit)  The kinetic grapnel hits the scorpion zombie.  iThe scorpion zombie is heavily damaged. _The scorpion zombie hits you.in  _The scorpion zombie hits you.  The grapnel guides your strike.  You slash the scorpion zombie with the +9 war axe of Articulation!  You burn  The scorpion zombie is severely damaged.  You hit the scorpion zombie with your +2 dagger of venom.i5==2===-3.5 (1.2i3$i)\ _The scorpion zombie barely misses you.i#.....# PolySwing2 the Tinkerer #.....## ......≈#.#≈  Coglin .......# #...........  Health: 35/35 ======================== #......# #.....#..#.#  Magic: 1/8===--------------------- #......# #...........  AC: 11Str: 11 #......# #...........  EV: 10Int: 20 #......# #...........  SH: 0Dex: 12 #......######...........  XL:  5 Next: 37% Place: Dungeon:4 ######.......†).@Z......  Noise: =--------  Time: 2993.5 (0.0) #### #############......  p) +2 dagger (venom) x) [iį40m+9 war axe of Art ...# #.<..(...# .....  Cast: Kinetic Grapnel ##.# #........# ####  Fly Rev+ ...###........# #........###### Z   scorpion zombie ##.###...# .........# ##.###...#You hit the scorpion zombie with your +2 dagger of venom. _The scorpion zombie barely misses you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (almost destroyed, 92% to hit)iY#.....#PolySwing2 the Tinkerer #.....## ......≈#.#≈Coglin .......# #...........Health: 35/35 ======================== #......# #.....#..#.#Magic: 1/8iZX===--------------------- #......# #...........AC: 11Str: 11 #......# #...........EV: 10Int: 20 #......# #...........SH: 0Dex: 12 #......######...........XL:  5 Next: 37% Place: Dungeon:4 ######.......†).@Z......Noise: =--------  Time: 2993.5 (0.0) #### #############......p) +2 dagger (venom) x) +9 war axe of Art iM[+...# #.<..(...# .....Cast: Kinetic Grapnel ##.# #........# ####Fly Rev+ ...###........# #........######Z   scorpion zombie ##.###...# .........# i[##.###...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linein\Aim: a scorpion zombie (almost destroyed, 92% to hit)  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i^r4.5 (1Contam Rev+ idish  Shift-Dir - straight line  Aim: a scorpion zombie (almost destroyed, 92% to hit)  You miscast Kinetic Grapnel.are very lightly contaminated with residual magic.  Nothing appears to happen. _The scorpion zombie misses you.ihiNothing appears to happen. _The scorpion zombie misses you.  You barely miss the scorpion zombie with your +2 dagger of venom.The scorpion zombie is almost destroyed.  You hit the scorpion zombie with the +9 war axe of Articulation.  You burn the scorpion zombie.i-1.i!9-505.8 (1.3Kinetic GrapnelRev* i)i-V _You destroy the scorpion zombie!i$ i i i iE i i i >Rev+ ii iK ,i i' i 7-i iD WRev+ iX i& Z _Your magical contamination has completely faded away.i\' >Rev i( i. i./ K2===il0 iE5 i5 i6 i< ,i> iC >itE i[K iK ;===iMM iS ,i(U i\ ,iT` ig ,iOh i)m ,in is it U3===iu iz i0{ iY| il ,i҃ i/ ,i iP iԑ ;===iL i ,iA i ,i. i ,i i ,i i i T4==i̵ iy ,i6 i ,i iQ ,i i iO 3==iQ i ,i" i9 ,i iH ,i i ,i i e5===ib i iL i i ,i$ i ,i i3 Q===i~ i' ,i i! ,i+# i) i4* i+ i1 i2 i 4 i88 i8 O6===i\: i? i? i3A iF ,iI iN ,iP iV Q===iG[ i` i a i!b i m iq B-B   giant cockroach (wandering)iv 23043.8 (48.0)iV~ M.Bi? E-4.8 (49iX i" b _A giant cockroach comes into view.im# ......≈#.#≈  #...........  #.....#..#.#  #...........  #...........  #........... ####........... i....†).@.....B.  #############......  #.<..(...# .....   #### i b ......≈#.#≈  #...........  #.....#..#.#  #...........  #...........  #........... ####........... ....†).@.....B.  #############......  #.<..(...# .....   #### i i 3i f _A giant cockroach is nearby!ikT #.....# ##.....## ......≈#.#≈.# #... ##......# #.....#..#.#  #......# #.  #......# #. ##......# #. .#......######. .######.†).B. .#### #.......# #.<..(...# .....#.# #.# #### ....###.# .#.###### .##.###...# .# ###.###...#irB.B5.8 (1.0) _i{in # #.....##.....## ......≈#.#≈.# #.#......# #.....#..#.# # #......# #. # #......# #.#......# #. ..#......######. #.######.†.B.. #.#### #...... #....# #.<..(...# .....#.# #.# #### #....###.# #.#.###### #.##.###...# #.# ####.###...#i iA 6B.i5 %6iv i g  Things that are here: _a +0 whip; a +0 clubi}Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni ia# #.....#PolySwing2 the Tinkerer ###.....## ......≈#.#≈Coglin .........# #...........i8Health: 35/35 ======================== ###......# #.....#..#.#Magic: 6/9================-------- # #......# #...........AC: 11Str: 11 # #......# #...........EV: 10Int: 20 ###......# #...........SH: 0Dex: 12 ..#......######...........XL:  5 Next: 50% Place: Dungeon:4 i#.######.......†@.....B...Noise: ---------  Time: 3046.8 (0.0) #.#### #############......p) +2 dagger (venom) x) +9 war axe of Art #....# #.<..(...# .....Cast: Construct Spike Launcher ####.# #........# ####Fly iI%#....###........# #.#........######B   giant cockroach #.##.###...# #..........# ####.###...# _You destroy the scorpion zombie! iC_Your magical contamination has completely faded away. _A giant cockroach comes into view. _A giant cockroach is nearby!Things that are here: _a +0 whip; a +0 clubiii#iN # #.....#PolySwing2 the Tinkerer ###.....## ......≈#.#≈Coglin .........# #...........Health: 35/35 ======================== ###......# #.....#..#.#Magic: 4/9==========-------------- # #......# #...........AC: 11Str: 11 # #......# #...........EV: 10Int: 20 ###......# #...........SH: 0Dex: 12 ..#......######...........XL:  5 Next: 50% Place: Dungeon:4 #.######.......†@.....B...Noise: ---------  Time: 3046.8 (0.0) #.#### ########iP ***##......p) +2 dagger (venom) x) +9 war axe of Art #....# #.<..(...# .....Cast: Construct Spike Launcher ####.# #........# ####Fly #....###........# #.#........######B   giant cockroach #.##.###...# #..........# ####.###...# _A giant cockroach is nearby!Things that are here: _a +0 whip; a +0 club  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiSN w@#  Things that are here: _a +0 whip; a +0 club  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iL?7##i7*#is# #.....#PolySwing2 the Tinkerer ###.....## ......≈#.#≈Coglin .........# #...........Health: 35/35 ======================== ###......# #.....#..#.#iguMagic: 4/9==========-------------- # #......# #...........AC: 11Str: 11 # #......# #...........EV: 10Int: 20 ###......# #...........SH: 0Dex: 12 ..#......######...........XL:  5 Next: 50% Place: Dungeon:4 #.######.......†@.....B...Noise: ---------  Time: 3046.8 (0.0) #.#### #############......p) +2 dagger (venom) x) +9 war axe of Art ivp#....# #.<..(...# .....Cast: Construct Spike Launcher ####.# #........# ####Fly #....###........# #.#........######B   giant cockroach #.##.###...# #..........# ####.###...# iv _a +0 whip; a +0 club  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.ilB.#il5=====7.8 (1 _ii7ik# #.....# .###.....## ......≈#.#≈.# #..... i.###......# #.....#..#.# .# #......# #. .# #......# #. .###......# #..#......######. .#.######.@)....B.... .#.#### ######...... .#....# #.<..(...# ..... .####.# #.# #### ##....###.#  #.#i;.######  #.##.###...#  #.#  ####.###...#ii 4B.i .--8iMi Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. iGe_You see here an adder corpse.i, # #.....# ..###.....## ......≈#.#≈.# #........... ..###......# #.....#..#.# ..# #......# #. ..# #......# #. ..###......# #.i. G.#......######. ..#.######†)...B..... ..#.#### ######...... ..#....# #.<..(...# ..... ..####.# #.# #### ###....###.# #.#.######  #.##.###...#  #.#  ####.###...#i1 iB: 4B.i; G--9 _iA ifE iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii### #.....#PolySwing2 the Tinkerer ..###.....## ......≈#.#≈Coglin ...........# #...........Health: 35/35 ======================== iU..###......# #.....#..#.#Magic: 5/9=============----------- ..# #......# #...........AC: 11Str: 11 ..# #......# #...........EV: 10Int: 20 ..###......# #...........SH: 0Dex: 12 ....#......######...........XL:  5 Next: 50% Place: Dungeon:4 ..#.######......@†)..B......Noise: ---------  Time: 3049.8 (0.0) ..#.#### #############......ip) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# .....Cast: Kinetic Grapnel ..####.# #........# ####Fly ###....###........##.#........######B   giant cockroach#.##.###...##..........#####.###...#Casting: Construct Spike Launcher (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall. i >_You see here an adder corpse.iݶi8i{i F### #.....# PolySwing2 the Tinkerer ..###.....## ......≈#.#≈  Coglin ...........# #...........  Health: 35/35 ======================== ..###......# #.....#..#.#  Magic: 4/9==========-------------- ..# #......# #...........  AC: 11Str: 11 iq ..# #......# #...........  EV: 10Int: 20 ..###......# #...........  SH: 0Dex: 12 ....#......######...........  XL:  5 Next: 50% Place: Dungeon:4 ..#.######......@†)..B......  Noise: ---------  Time: 3049.8 (0.0) ..#.#### #############......  p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# .....  Cast: Kinetic Grapnel ..####.# #........# ####  Fly ###....###........# i  #.#........###### B   giant cockroach  #.##.###...#  #..........#  ####.###...# _You shape a spike launcher from a nearby wall. _You see here an adder corpse.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiT@****i`-*.ii### #.....#PolySwing2 the Tinkerer ..###.....## ......≈#.#≈Coglin ...........# #...........Health: 35/35 ======================== ..###......# #.....#..#.#Magic: 5/9=============----------- ..# #......# #...........AC: 11Str: 11 ..# #......# #...........EV: 10Int: 20 ..###......# #...........SH: 0Dex: 12 ....#......######...........XL:  5 Next: 50% Place: Dungeon:4 ..#.######......@†)..B......Noise: ---------  Time: 3049.8 (0.0) ..#.####[40i(m #############......p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# .....Cast: Kinetic Grapnel ..####.# #........# ####Fly ###....###........##.#........######B   giant cockroach#.##.###...##..........#####.###...# _You shape a spike launcher from a nearby wall. _You see here an adder corpse.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.iiihiw ### #.....#PolySwing2 the Tinkerer ..###.....## ......≈#.#≈Coglin ...........# #...........Health: 35/35 ======================== ..###......# #.....#..#.#Magic: 5/9i =============----------- ..# #......# #...........AC: 11Str: 11 ..# #......# #...........EV: 10Int: 20 ..###......# #...........SH: 0Dex: 12 ....#......######...........XL:  5 Next: 50% Place: Dungeon:4 ..#.######......@†)..B......Noise: ---------  Time: 3049.8 (0.0) ..#.#### #############......p) +2 dagger (venom) x) +9 war axe of Art ..#....# #.<..(...# .....Cast: Kinetic Grapnel ..####.# #........# ####Fly ###....###........##.#........######B   [40i;mgiant cockroach#.##.###...##..........#####.###...# _You shape a spike launcher from a nearby wall. _You see here an adder corpse.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i6_Okay, then.i  #.....# ###.....## ......≈#.#≈ # #........... ###......# #.....#..#.# # #......# #. # #......# #. ###......# #. #......######. #.######.)..B...... #.#### ######...... #....# #.<..(...# ..... ####.# #.# ####  #.#.###### iʱi9B.iӽL50.8 (1Kinetic Grapnel _iipM_You see here an adder corpse.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _You see here an adder corpse.iy## #.....# PolySwing2 the Tinkerer .###.....## ......≈#.#≈  Coglin ..........# #...........  Health: 35/35 ======================== .###......# #.....#..#.#  Magic: 4/9==========-------------- .# #......# #...........  AC: 11Str: 11 .# #......# #...........  EV: 10Int: 20 .###......# #...........  SH: 0Dex: 12 ...#......######...........  XL:  5 Next: 50% Place: Dungeon:4 .#.######.......@**B.......  Noise: ---------  Time: 3050.8 (0.0) iıU.#.#### #############......  p) +2 dagger (venom) x) +9 war axe of Art .#....# #.<..(...# .....  Cast: Kinetic Grapnel .####.# #........# ####  Fly ##....###........#  #.#........###### B   giant cockroach  #.##.###...#  #..........#  ####.###...# _Okay, then. _You see here an adder corpse.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (78% to hit)i_ ## #.....# PolySwing2 the Tinkerer .###.....## ......≈#.#≈  Coglin ..........# #...........  Health: 35/35 ======================== .###......# #.....#..#.#  Magic: 4/9==========-------------- .# #......# #...........  AC: 11Str: 11 .# #......# #...........  EV: 10Int: 20 .###......# #...........  SH: 0Dex: 12 ...#......######...........  XL:  5 Next: 50% Place: Dungeon:4 .#.######.......@).B.......  Noise: ---------  Time: 3050.8 (0.0) .#.#### #############......  p) +2 dagger (venom) x) +9 war axe of Art [40iua m.#....# #.<..(...# .....  Cast: Kinetic Grapnel .####.# #........# ####  Fly ##....###........#  #.#........###### B   giant cockroach  #.##.###...#  #..........#  ####.###...#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (78% to hit)  The kinetic grapnel hits the giant cockroach!  You kill the giant cockroach!  ......≈#.#≈  #...........  #.....#..#.#   ......   ......  ...... .##...... .......@**†.......  ####......  #.<..(...# .....iq    ####         iB 9).i u=1.8 (1Kinetic Grapnel _i i i3iiDii~iiZ-Z   centaur zombie (wandering)i&2iD-3.8 (2iia _A centaur zombie comes into view.i;d $ # .Z....≈#.#≈  #...........  #.....#..#.#   #...........   #...........  #........... .######........... .......@).†.......  #############......  #.<..(...# .....   ####         i   .Z....≈#.#≈  #...........  #.....#..#.#   #...........   #...........  #........... .######........... .......@).†.......  #############......  #.<..(...# ..... i  ####         iFiii[e _A centaur zombie is nearby!iT# #.....# ..###.....## .Z....≈#.#≈.# #........... ..###......# #.....#..#.# ..# #......# #. ..# #......# #. ..###......# #..#......######. ..#.######†).†. ..#.#### ######...... ..#....# #.<..(...# ..... ..####.# #.# #### ###....###.# #.#.######  #.##.###...#  #.#  ####.###...#ii<J.Zi14.8 (1 _i&i)i_iCii iӱ # #.....#.###.....## ......≈#.#≈.# #.Z..........###......# #.....#..#.#.# #......# #.....# #......# #....###......# #...#......######..#.######.†).†..#.#### ######.......#....# #.<..(...# ......####.# #.# #### ####....###.# #.#.######  #.##.###...#  #.#  ####.###...#in i %5ia i2 ic3iciei_jiskio,ipii Z6Z   centaur zombie (wandering)i iri&e _A centaur zombie is nearby!i { #   ......  #.....#..#.#  iH  #...........   #...Z.......  #........... ...######........... #.....@.†).†.......  #############......  #.<..(...# .....   ####         i:x    ......  #.....#..#.#   #...........   #...Z.......  #........... ...######........... #.....@.†).†.......  #############......  #.<..(...# .....   ####          _A centaur zombie is nearby!i: #.....# ###.....## ......≈#.#≈ # #........... ###......# #.....#..#.# # #......# #.... # #......# #...Z. ###......# #.. #......######. #.######.†).†. #.#### ######...... #....# #.<..(...# ..... ####.# #.# ####  #.#.###### i ?itZ.5===7Kinetic Grapnel _i" ####### ## #.....# ....≈≈≈# ###.....## ......≈#.#≈ ........# #........... ###......# #.....#..#.# # #......# #..Z # #......# #. ###......# #. .#......######@.... #.######.......†).†....... #.#### #############...... #....# #.<..(...# ..... .####.# #.# #### ##....###........#  #.#........#######.##.###...#  #..........#idZ.#i%8iiƚi i   ####### ....≈≈≈≈# # #.....# ....≈≈≈# # ###.....## ......≈#.#≈ ........# #........... ###......# #..Z..#..#.# # #......# #. # #......# #. ###......# #. .#......######..... #.######.......†).†....... #.#### #############...... #....# #.<..(...# .....##.# #.# #### #....###........# #.#........###### #.##.###...#i3k in ix <Z.ii~ a9Kinetic Grapneli i$ i  #...≈  ####### ....≈≈≈≈#   .....≈≈≈# # ###.....## ...Z..≈#.#≈ ......... ###..#.# # ## ..#......######....##.......†).†.iP #### #############.....# #.<..(...... ####.# # #####...###................######i NZ.i &60iF i i8 #...≈≈≈≈≈# #≈#  ####### ....≈≈≈≈#  #.....# ...Z.≈≈≈# # .#### iX:≈#.#≈ ....# #........... .###......# #.....#..#.# .# #......# #. .# #......# #. .###......# #. ...#......######.... .#.######.......†).†... .#.#### #############...... .#....# #.<..(...# ...... .####.# #.# ##### ##....###........#iH?i"I<Z.iLC===1iTi'Xi≈≈##### ##...≈  ####### ....Z≈≈≈≈# ##  .....≈≈≈# # ###.....## ......≈#.#≈ .........#i #..#.# ## ..#......######....##.......†).†.#### #############....# #.<..(...... .####.# # #####i-#i/j.ZZiz1?2Kinetic Grapneli:i>i  PolySwing2 the Tinkerer #..≈≈#####  Coglin #...≈≈≈≈≈#  Health: 35/35 ======================== ##...≈≈≈≈≈#  Magic: 4/9==========--------------  ####### .....≈≈≈≈#  AC: 11iޓStr: 11 ## #.....# ..Z..≈≈≈# #  EV: 10Int: 20 .###.....## .*....≈#.#≈  SH: 0Dex: 12 ..........# #*..........  XL:  5 Next: 50% Place: Dungeon:4 .###......# #@....#..#.#  Noise: ---------  Time: 3062.8 (0.0) .# #......# #...........  p) +2 dagger (venom) x) +9 war axe of Art .# #......# #...........  Cast: Kinetic Grapnel .###......# #...........  Fly ...#......######........... .#.######.......†).†.......  Z   centaur zombie .#.#### #############...... .#....# #.<..(...# ...... .####.# #........# ##### _A centaur zombie is i`nearby! _A centaur zombie is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (100% to hit)iuPolySwing2 the Tinkerer#..≈≈#####Coglin#...≈≈≈≈≈#Health: 35/35 ========================##...≈≈≈≈≈#Magic: 4/9==========--------------####### .....≈≈≈≈#i(AC: 11Str: 11 ## #.....# ..Z..≈≈≈# #EV: 10Int: 20 .###.....## .*....≈#.#≈SH: 0Dex: 12 ..........# #*..........XL:  5 Next: 50% Place: Dungeon:4 .###......# #@....#..#.#Noise: ---------  Time: 3062.8 (0.0) .# #......# #...........p) +2 dagger (venom) x) +9 war axe of Art .# #......# #...........Cast: Kinetic Grapnel .###......# #...........Fly ...#......######........... ib.#.######.......†).†.......Z   centaur zombie (grapneled) .#.#### #############...... .#....# #.<..(...# ...... .####.# #........# #####Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (100% to hit)  The kinetic grapnel hits the centaur zombie.  The centaur zombie is lightly damaged.iii\..Zi 9=3.8 (1 _i'i$+i- The grapnel guides your strike.  You hit the centaur zombie with your +2 dagger of venom.  The centaur zombie is moderately damaged.i@You slash the centaur zombie with the +9 war axe of Articulation!  You burn  hits you but does no damage.i`=5.1 (1.3Rev i/ i[ _The centaur zombie barely misses you.iH  PolySwing2 the Tinkerer #..≈≈#####  Coglin #...≈≈≈≈≈#  Health: 35/35 ======================== ##...≈≈≈≈≈#  Magic: 3/9========----------------  ####### .....≈≈≈≈#  AC: 11Str: 11 ## #.....# .....≈≈≈# #  EV: 10Int: 20 .###.....## ......≈#.#≈  SH: 0Dex: 12 ..........# #Z..........  XL:  5 Next: 50% Place: Dungeon:4 i.###......# #@....#..#.#  Noise: ==-------  Time: 3065.1 (0.0) .# #......# #...........  p) +2 dagger (venom) x) +9 war axe of Art .# #......# #...........  Cast: Kinetic Grapnel .###......# #...........  Fly Rev ...#......######........... .#.######.......†).†.......  Z   centaur zombie .#.#### #############...... .#....# #.<..(...# ...... .####.# #........# ##### The centaur zombie hits you but does no damage. _The centaur zombie barely misses you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (almost destroyed, 100% to hit)i+PolySwing2 the Tinkerer#..≈≈#####Coglin#...≈≈≈≈≈#ifHealth: 35/35 ========================##...≈≈≈≈≈#Magic: 3/9========----------------####### .....≈≈≈≈#AC: 11Str: 11 ## #.....# .....≈≈≈# #EV: 10Int: 20 .###.....## ......≈#.#≈SH: 0iDex: 12 ..........# #Z..........XL:  5 Next: 50% Place: Dungeon:4 .###......# #@....#..#.#Noise: ==-------  Time: 3065.1 (0.0) .# #......# #...........p) +2 dagger (venom) x) +9 war axe of Art .# #......# #...........Cast: Kinetic Grapnel .###......# #...........Fly Rev i...#......######........... .#.######.......†).†.......Z   centaur zombie (grapneled) .#.#### #############...... .#....# #.<..(...# ...... .####.# #........# #####i?tAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (almost destroyed, 100% to hit)  The kinetic grapnel hits the centaur zombie.  The centaur zombie is almost destroyed.i[[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur zombie (almost destroyed, 100% to hit)  The kinetic grapnel hits the centaur zombie.  The centaur zombie is almost destroyed.  The centaur zombie hits you but does no damage.ii 55   ufetubus (wandering)Z   centaur zombie (grapneled)The centaur zombie kicks you but does no damage.  An ufetubus comes into view.The centaur zombie hits you but does no damage.i'ni4==-6.1 (1iIriv\ _The centaur zombie closely misses you.i  The grapnel guides your strike.  The ufetubus shouts!  You hit the centaur zombie with your +2 dagger of venom.i i i` .5.5i, ==68=7.4 (1.3Kinetic GrapnelRev+ i i U _You destroy the centaur zombie!i #.≈≈# ≈≈#### #... ###..5≈  ####### ......≈≈≈≈# ##  #.....≈≈≈# # ###.....## #.......≈#.#≈ .........##..#.# ## ..#......######....##.......†).†.#### #############i ....# #.<..(......i i ic .5--80Kinetic GrapnelRev i  PolySwing2 the Tinkerer ##.≈≈# Coglin #..≈≈#####  Health: 35/35 ======================== #...≈≈≈≈≈#  Magic: 3/9========---------------- ###...≈≈≈≈≈#  AC: 11Str: 11  ####### ......≈≈≈≈#  EV: 10Int: 20 ## #.....# #..5..≈≈≈# #  SH: 0Dex: 12 .###.....## #..*....≈#.#≈  XL:  5 Next: 68% Place: Dungeon:4 ..........# #@..........  Noise: ---------  Time: 3068.4 (0.0) .###......# #.....#..#.#  p) +2 dagger (venom) x) +9 war axe of Art i?.# #......# #...........  Cast: Kinetic Grapnel .# #......# #...........  Fly Rev .###......# #........... ...#......######...........  5   ufetubus .#.######.......†).†....... .#.#### #############...... .#....# #.<..(...# ...... You hit the centaur zombie with your +2 dagger of venom. _You destroy the centaur zombie!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)i! PolySwing2 the Tinkerer##.≈≈#Coglin#..≈≈#####Health: 35/35 ========================#...≈≈≈≈≈#Magic: 3/9========----------------###..*≈≈≈≈≈#AC: 11Str: 11####### ....*.≈≈≈≈#EV: 10Int: 20 iZ# ## #.....# #..*..≈≈≈# #SH: 0Dex: 12 .###.....## #..*....≈#.#≈XL:  5 Next: 68% Place: Dungeon:4 ..........# #@..........Noise: ---------  Time: 3068.4 (0.0) .###......# #.....#..#.#p) +2 dagger (venom) x) +9 war axe of Art .# #......# #...........Cast: Kinetic Grapnel .# #......# #...........Fly Rev .###......# #........... ...#......######...........5   ufetubus .#.######.......†).†....... .#.#### ##########i# ###...... .#....# #.<..(...# ......You hit the centaur zombie with your +2 dagger of venom. _You destroy the centaur zombie!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)ie  _You destroy the centaur zombie!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel misses the ufetubus.i b...5it 9=9.4 (1 _i! i iKT  PolySwing2 the Tinkerer ##.≈≈# Coglin #..≈≈#####  Health: 35/35 ======================== #...≈≈≈≈≈#  Magic: 2/9=====------------------- ###...≈≈≈≈≈#  AC: 11Str: 11  ####### ......≈≈≈≈#  EV: 10Int: 20 ## #.....# #.....≈≈≈# #  SH: 0Dex: 12 .###.....## #..5....≈#.#≈  XL:  5 Next: 68% Place: Dungeon:4 ..........# #@..........  Noise: =--------  Time: 3069.4 (0.0) .###......# #.....#..#.#  p) +2 dagger (venom) x) +9 war axe of Art .# #...iU...# #...........  Cast: Kinetic Grapnel .# #......# #...........  Fly Rev .###......# #........... ...#......######...........  5   ufetubus .#.######.......†).†....... .#.#### #############...... .#....# #.<..(...# ...... Aim: an ufetubus (63% to hit) _The kinetic grapnel misses the ufetubus.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)iPolySwing2 the Tinkerer##.≈≈#Coglin#..≈≈#####Health: 35/35 ========================#...≈≈≈≈≈#Magic: 2/9=====-------------------###...≈≈≈≈≈#AC: 11Str: 11####### ......≈≈≈≈#EV: 10Int: 20 ## #.....# #.....≈≈≈# #SH: 0Dex: 12 .###.....## #..5....≈#.#≈XL:  5 Next: 68% Place: Dungeon:4 ..........# #@..........Noise: =--------  Time: 3069.4 (0.0) .###......# #.....#..#.#p) +2 dagger (venom) x) +9 war axe of Art i$y.# #......# #...........Cast: Kinetic Grapnel .# #......# #...........Fly Rev .###......# #........... ...#......######...........5   ufetubus (grapneled) .#.######.......†).†....... .#.#### #############...... .#....# #.<..(...# ......Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus.  The ufetubus is heavily wounded.iG  Shift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus.  The ufetubus is heavily wounded.The ufetubus slips past you! The ufetubus closely misses you.The ufetubus hits you but does no damage. x2ixS 5.55 2 ufetubi (1 wandering, 1 grapneled)  The ufetubus closely misses you.iT+70.4 (1i[ia\ _An ufetubus comes into view.iy _An ufetubus comes into view.  The grapnel guides your strike.houts!  You hit the ufetubus but do no damage. The ufetubus is poisoned.  The ufetubus is heavily wounded.  You closely miss the ufetubus with the +9 war axe of Articulation.i .55poisoned)  The ufetubus barely misses you. x2; The ufetubus misses you.i4=1.6 (1.2ii? _The ufetubus hits you but does no damage.iZ  You slash the ufetubus with the +9 war axe of Articulation!  You burn the ufetubus terribly.i[ i\ ib .5.   ufetubusij o74-2.8Rev+ iq i;t L _You kill the ufetubus!iQ ##.≈≈#..≈≈#####.≈≈≈≈≈###.5####### ...... ## #.....# #.....≈≈≈# # .### #.......≈#.#≈ ..........# #........... .####..#.# ......#..####5   ufetubus... .####.# #........# #####.5--30iia' ..≈≈#####.≈≈≈≈≈########## ...... ## #.....# #..5..≈≈≈# # .### #.......≈#.#≈ ..........# #........... .####..#.# ......#ixb..####5   ufetubus## ##....###........#ihi;pP.5iqn-4Rev inzi}i #..≈≈#####  PolySwing2 the Tinkerer #...≈≈≈≈≈#  Coglin ###...≈≈≈≈≈#  Health: 35/35 ========================  ####### ......≈≈≈≈#  Magic: 1/9==---------------------- i## #.....# #.....≈≈≈# #  AC: 11Str: 11 .###.....## #..5....≈#.#≈  EV: 10Int: 20 i..........# #*..........  SH: 0Dex: 12 .###......# #*....#..#.#  XL:  5 Next: 74% Place: Dungeon:4 iE.# #......# #@..........  Noise: ---------  Time: 3074.8 (0.0) .# #......# #...........  p) +2 dagger (venom) x) +9 war axe of Art .###......# #...........  Cast: Kinetic Grapnel ...#......######...........  Fly Rev io.#.######.......†).†....... .#.#### #############......  5   ufetubus .#....# #.<..(...# ...... i).####.# #........# ##### ##....###........#You burn the ufetubus terribly. in|_You kill the ufetubus!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiZShift-Dir - straight lineAim: an ufetubus (63% to hit)ij 5*iU5*Aim: an ufetubus (63% to hit)i #..≈≈#####PolySwing2 the Tinkerer#...≈≈≈≈≈#Coglin###...≈≈≈≈≈#Health: 35/35 ========================####### ......≈≈≈≈#Magic: 1/9==---------------------- i  ## #.....# #.....≈≈≈# #AC: 11Str: 11 .###.....## #..5....≈#.#≈EV: 10Int: 20 ..........# #*..........SH: 0iJ Dex: 12 .###......# #*....#..#.#i XL:  5 Next: 74% Place: Dungeon:4 .# #......# #@..........Noise: ---------  Time: 3074.8 (0.0) .# #......# #...........p) +2 dagger (venom) x) +9 war axe of Art .###......# #...........i Cast: Kinetic Grapnel ...#......######...........i JFly Rev .#.######.......†).†....... .#.#### #############......i: 5   ufetubus (grapneled) .#....# #.<..(...# ...... ia .####.# #........# ##### ##....###........#i Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)  i wThe kinetic grapnel hits the ufetubus.  The ufetubus is heavily wounded.i ,i \..5i g2====5.8 (1 _i i, iӣ   The kinetic grapnel hits the ufetubus. _The ufetubus is heavily wounded.  The grapnel guides your strike.  You hit the ufetubus with your +2 dagger of venom.  The ufetubus is almost dead.  You closely miss the ufetubus with the +9 war axe of Articulation.ic7.1 (1.3Rev+ i8i _The ufetubus misses you. The ufetubus barely misses you.i"   You barely miss the ufetubus with the +9 war axe of Articulation.The ufetubus is almost dead.You miss the ufetubus with your +2 dagger of venom.i$26-------8.4Rev* i'-iX1s _The ufetubus barely misses you. x2; The ufetubus hits you. x2i W  You hit the ufetubus with your +2 dagger of venom.i7 1.iٚ 7=------===99.6 (1.2i ;Kinetic Grapneli i3 L _You kill the ufetubus!i Ii? i i0 w8==i i #9i 2=iy i i3 m30=Rev+ i iS i h1==iS i\ i 2=3===iw i, i D3=i in i S4==i .Rev i i% iQ% h5==ik' i>/ 1 _HP restored.i/ ;===iy1 iL5 i5 iY7 i< i< i> iC i%D #=iHD iG igL ,ihN iS iS T4==i&V i\ ,i^ i|c ic ine ij iHj il ip iq :==ir iw ,iy i} i~ iz i i& iŅ i iK i i iÐ O5===iK i ,i iT iğ i iJ i| iӦ i߫ i4 %===iU i iF i iƷ i ,iS i i i i ,i i i O6===i i i7 i i i i i i' i i iN ;===i i ,ik i ,i i ,i i',ii i N7==i ii iiiii7,i` i%i&:==i(i/,i1i6,i8i=,i>iCB,iVCiGiGM8===iJiMiNivOiPSizSiUi"Y,iZi^i^i^4===i`if,ijinini pit,ivi {iY{i|iqiM9===ii@i,ii8iiiIiOi,iIi iiǧ;===iiibiiKii,i"iĸiiAiii,iiCiRii<iti,iii,iiiiLiiii7iiEiiiRii # .≈# ###> ..≈# i#...# #.≈## #....# ##.≈≈# #.....#### #..≈≈#### i#.@..#### #...≈≈≈≈≈-152.6 (73.0)i i1~####....###...≈≈≈≈≈ iQo#######........≈≈≈≈ ivz####### #.....#####.....≈≈≈i i}#.....###.....## #.......≈ iY#..............# ###......i. i iZ##.....###......# #.....#i-  i! ##......# #......# #......  iF ........# #......# #......i]E i iE-3.6 (74i i7; _Found a stone staircase leading down. i{f  ij , ik  iSk  ik  im  i/v         ## ixv  .≈#   ###> ..≈#   #...## iv  #.≈##   #....## ##.≈≈#   iv #...@.#### #..≈≈##  #...#....#### #...  iw #...####....###...Kinetic Grapnel  i. in.≈#   i| #...## #.≈##  iW  #....## i!#.≈≈#   iӬ #.....#### #..≈≈#   i #..@#....#### #...≈≈   im #...####....###...   i2o #..f#######........  iK9 #########.....#####.....  ide  #.....###.....## #.....  i|  ic #..............# ###   iE#.....###......# #   i4.# #......# #   ..# #......# # i if.f i]*7.6 (1 i i ip <  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ======================== ### .≈#  Magic: 8/9=====================--- i2q m###>. ..≈#  AC: 11Str: 11 #...## #.≈## EV: 10Int: 20 #....## ##.≈≈# SH: 0Dex: 12 #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4 ioq  #..@#....#### #...≈≈ Noise: ---------  Time: 3157.6 (0.0) iq #..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art #...#######........≈ Cast: Kinetic Grapnel iq D#########.....#####..... Fly  #.....###.....## #..... #..............# ###... f   sleepcap i1r ] ##.....###......# #... ##......# #......# #... iXr % ........# #......# #...  izr y_Found a stone staircase leading down. _A sleepcap comes into view. ir Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ir Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ir ;Aim: a sleepcap (100% to hit) i<  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  ###.≈# Magic: 8/9=====================---   i= }###>...≈# AC: 11Str: 11  #...###.≈## EV: 10Int: 20  #....####.≈≈# SH: 0Dex: 12   i= #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4   i= "#..@#....#### #...≈≈ Noise: ---------  Time: 3157.6 (0.0)   i,> #..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art  #...#######........≈ Cast: Kinetic Grapnel   i[> #########.....#####..... Fly  #.....###.....## #.....   i> #..............# ###... f   sleepcap (grapneled)   i> ?##.....###......# #...  i>   ##......# #......# #...   ........# #......# #... i? tAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i1? :Aim: a sleepcap (100% to hit)  i`? MThe kinetic grapnel hits the sleepcap.  The sleepcap is lightly damaged. i  i, 2=8.6 (1 i  i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (100% to hit)  The kinetic grapnel hits the sleepcap.sleepcap is lightly damaged. _The sleepcap closely misses you. iҴ5  The grapnel guides your strike. You hit the sleepcap but do no damage.The sleepcap is lightly damaged.  You hit the sleepcap with your +2 dagger of venom. ieX9.9 (1.3Rev  i  i7U _The sleepcap barely misses you. i  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ======================== ### .≈#  Magic: 7/9==================------ ###>. ..≈#  AC: 11 i' Str: 11 #...## #.≈## EV: 10Int: 20 iC#....## ##.≈≈# SH: 0Dex: 12 i#.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4 i#..@#....#### #...≈≈ Noise: =--------  Time: 3159.9 (0.0) i #..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art i #...#######........≈ Cast: Kinetic Grapnel i i #########.....#####..... Fly Rev  i$$#.....###.....## #..... i<#..............# ###... f   sleepcap iT< ##.....###......# #... im!##......# #......# #... i& ........# #......# #... iNYou hit the sleepcap with your +2 dagger of venom.  i1_The sleepcap barely misses you. iAiming: Kinetic Grapnel (safe; 3% risk of failure)  i7fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 100% to hit) i/ PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  ###.≈# Magic: 7/9 iC0/==================------  ###>...≈# AC: 11Str: 11  #...###.≈## EV: 10Int: 20  #....## i1##.≈≈# SH: 0Dex: 12  #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4  #..@#....#### #...≈≈ Noise: =--------  Time: 3159.9 (0.0)   i^1#..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art  #...#######........≈ Cast: Kinetic Grapnel   i1#########.....#####..... Fly Rev  #.....###.....## #.....  i1 #..............# ###... f   sleepcap   i2N##.....###......# #...   ##......# #......# #...   ........# #......# #... i2,Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage.  i2MThe sleepcap is moderately damaged. iA i+60.9 (1 i] i%  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (moderately damaged, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage.  The sleepcap is moderately damaged.  iK_The sleepcap completely misses you. i  PolySwing2 the Tinkerer  Coglin  Health: 35/35 ======================== ### .≈#  Magic: 6/9================-------- ###>. ..≈#  AC: 11Str: 11 #...## #.≈## EV: 10 i Int: 20 #....## ##.≈≈# SH: 0Dex: 12 i&#.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4 iN#..@#....#### #...≈≈ Noise: =--------  Time: 3160.9 (0.0) i #..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art i2#...#######........≈ Cast: Kinetic Grapnel #########.....#####..... Fly Rev  i) #.....###.....## #..... iH#..............# ###... f   sleepcap ##.....###......# #... ##......# #......# #... i^........# #......# #...The sleepcap is moderately damaged.  iK_The sleepcap completely misses you. iۨAiming: Kinetic Grapnel (safe; 3% risk of failure)  i fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 100% to hit)iS PolySwing2 the Tinkerer  Coglin  Health: 35/35 ========================  ###i>.≈# Magic: 6/9================--------  ###>...≈# AC: 11Str: 11  #...###.≈## EV: 10ijInt: 20  #....####.≈≈# SH: 0i?Dex: 12  i #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4  iؒ8#..@#....#### #...≈≈ Noise: =--------  Time: 3160.9 (0.0)  i#..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art  i,#...#######........≈ Cast: Kinetic Grapnel  iV#########.....#####..... Fly Rev  #.....###.....## #..... i #..............# ###... f   sleepcap (grapneled) iW ##.....###......# #... i˓  ##......# #......# #...   ........# #......# #...itAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei/Aim: a sleepcap (moderately damaged, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is heavily damaged.i$2---: a sleepcap (moderately damaged, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is heavily damaged.The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.i/  --more--i?|  ### .≈#  ###>. ..≈#  #...##  #....## i|  #.....####  #..@#  #..f# #...# #########     i } 4    iB} 8   i iE j  2 1.9 (1 _i5 iֈ  ### .≈#  ###>. ..≈# i;  #...##  #....##  #.....####  #..@#  #..f#ij  #...# ######### i G      iԉ 5     iА 7.i 16--------------10 ===2.9 (2ia i G _The sleepcap releases spores at you! You wake up.ibicQuiver which action? ([-] to clear) Items ([,] to cycle) id* a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  i>dGe - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher ildG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniih PolySwing2 the Tinkerer  Coglin  Health: 16/35 ==========--------------  ###.≈# Magic: 6/9================--------  ###>...≈# AC: 11Str: 11  #...###.≈## EV: 10Int: 20  #....####.≈≈# SH: 0Dex: 12  #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4  #..@#....#### #...≈≈ Noise: ===------  Time: 3162.9 (0.0)  #..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art [34im #...#######........≈ Cast: Construct Spike Launcher  #########.....#####..... Fly  #.....###.....## #.....  #..............# ###... f   sleepcap (grapneled)  ##.....###......# #...   ##......# #......# #...   ........# #......# #...The kinetic grapnel hits the sleepcap.  The sleepcap is heavily damaged.The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores! _You fall asleep. _The sleepcap releases spores at you! You wake up.iiwi/= g PolySwing2 the Tinkerer  Coglin  Health: 16/35 ==========--------------  ###i= q.≈# Magic: 4/9==========--------------  ###>...≈# AC: 11Str: 11  #...###.≈## EV: 10Int: 20  i > #....####.≈≈# SH: 0Dex: 12  #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4  i8> #..@*....#### #...≈≈ Noise: ===------  Time: 3162.9 (0.0)  #..f*###....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art id>  #...#######........≈ Cast: Construct Spike Launcher  i> #########.....#####..... Fly  #.....###.....## #..... i> #..............# ###... f   sleepcap (grapneled)  i> ##.....###......# #...   ##......# #......# #... i?  ........# #......# #...You are engulfed in a cloud of soporific spores! i)? P_You fall asleep. _The sleepcap releases spores at you! You wake up.  iq? Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei M@* _You fall asleep. _The sleepcap releases spores at you! You wake up.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  ix A rock wall.i PolySwing2 the Tinkerer  Coglin  Health: 16/35 ==========--------------  ###.≈# Magic: 4/9==========--------------  ###>...≈# AC: 11iStr: 11  #...###.≈## EV: 10Int: 20  #....####.≈≈# SH: 0Dex: 12  #.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4  #..@#....#### #...≈≈ Noise: ===------  Time: 3162.9 (0.0)  #..*####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art  #...#######........≈ Cast: Construct Spike Launcher  #########.....#####..... Fly i% #.....###.....## #.....  #..............# ###... f   sleepcap (grapneled) ie ##.....###......# #...   ##......# #......# #...   ........# #......# #... iS_The sleepcap releases spores at you! You wake up.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiWA rock wall.  You shape a spike launcher from a nearby wall.i  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  iZYou shape a spike launcher from a nearby wall.  The rocky spike skewers the sleepcap.i^ #fThe sleepcap is severely damaged.i`_h7=-3.9 (1iDqc _The sleepcap releases spores at you but does no damage.iy'i(Quiver which action? ([-] to clear) Items ([,] to cycle) i")I a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  iM)f - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilitiesi)z[!] focus mode: off|oniiO PolySwing2 the Tinkerer  Coglin  Health: 17/35 ===========-------------  ###.≈# Magic: 4/9==========--------------  ###>...≈# AC: 11Str: 11  #...###.≈## EV: 10Int: 20  #....####.≈≈# SH: 0Dex: 12  iH#.....#### #..≈≈# XL:  5 Next: 79% Place: Dungeon:4  #..@#....#### #...≈≈ Noise: ==-------  Time: 3163.9 (0.0)  #..f####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art  #...#######........≈ Cast: Kinetic Grapnel  i#########.....#####..... Fly  #.....###.....## #.....  #..............# ###... f   sleepcap (grapneled)  ##.....###......# #...   ##......# #......# #...   ........# #......# #...iDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The rocky spike skewers the sleepcap.  iUThe sleepcap is severely damaged. _The sleepcap releases spores at you but does no damage.ii8iiQr* The sleepcap is severely damaged. _The sleepcap releases spores at you but does no damage.  The grapnel guides your strike.  You hit the sleepcap with your +2 dagger of venom.  You hit the sleepcap with the +9 war axe of Articulation.i,a  You burn the sleepcap. The rocky spike skewers the sleepcap!ii1Si'.i>i PolySwing2 the Tinkerer  Coglin  Health: 19/35 =============-----------  ###.≈# Magic: 4/9i&==========--------------  ###>...≈# AC: 11Str: 11  #...###.≈## EV: 10Int: 20 i# #....####.≈≈# SH: 0Dex: 12  #.....#### #..≈≈# XL:  5 Next: 103% Place: Dungeon:4  i#..@#....#### #...≈≈ Noise: ==-------  Time: 3165.2 (1.3)  #...####....###...≈≈ p) +2 dagger (venom) x) +9 war axe of Art  #...#######........≈ Cast: Kinetic Grapnel  #########.....#####..... Fly Rev  iP#.....###.....## #.....  #..............# ###...  i ##.....###......# #...    ##......# #......# #...i    ........# #......# #... The grapnel guides your strike.  i^GYou hit the sleepcap with your +2 dagger of venom.  The sleepcap is severely damaged.You hit the sleepcap with the +9 war axe of Articulation.  You burn the sleepcap. The rocky spike skewers the sleepcap! _You destroy the sleepcap!i[  The sleepcap is severely damaged.hit the sleepcap with the +9 war axe of Articulation.  You burn the sleepcap. The rocky spike skewers the sleepcap! _You destroy the sleepcap!Your Dodging skill increases to level 3!i6You have reached level 6!i/  --more--i 22/41=-10-6 1% Kinetic Grapneli i4 _iiiii3= _4==5===5=ii?46=7=9====30==1==2=3=6==4=5=i5i796iJ8E==i8i9<~7===i-=i(@a8=i@iCk9=i0DiIGb40=i HiK1==7iWK)==iLiMO,iPiR,i=SiY,iYin]9=i])==i=^ida,iaiBiģ,ihiv,i٧ije8===iͫi~Bi,iyi,i%i===i,iYi,iYiVb9==i)i,ii~,iiF,iinP==iibi,i{i,i,iiviQ10/10===i(i$i,i"iix,iii,ii;isi2;===iii,i%ipi ,im i iiiNi,iiM _You now have 148 gold pieces (gained 7).i03iiEi' ,i",i%,i'i )iO ####  ...##  ..ZZ..  ###......  #..hW.ß..  #@#-- #.# #.#Kinetic Grapnel #.# #.# ###.####### .≈# W   phantom (dormant) ###>... ..≈# Z   adder zombie (dormant) #...######### #.≈## h   jackal (asleep) #....## ##.≈≈# Z   adder skeleton (dormant)219.2 (54.0) Z..ZiQJ   adder zombie (dormant)h   jackal (asleep)Z   adder skeleton  An adder skeleton, an adder zombie, a phantom and a jackal come into view.--20.2 (55 _The phantom moves out of view.ioa  PolySwing2 the Tinkerer  Coglin  Health: 41/41 ======================== ####  Magic: 9/10=====================--- ...##  AC: 11Str: 11 .Z.Z..  EV: 10Int: 20 ###......  SH: 0Dex: 12ijp #.*h..ß..  XL:  6 Next:  1% Place: Dungeon:4 #@# Noise: ---------  Time: 3220.2 (0.0) i qY#.# p) +2 dagger (venom) x) +9 war axe of Art #.# Cast: Kinetic Grapnel #.# Fly  #.# i-qC###.####### .≈#  Z   adder zombie (dormant) ###>......... ..≈#  h   jackal (asleep) iNq~#...######### #.≈##  Z   adder skeleton inq!#....## ##.≈≈# iqAn adder skeleton, an adder zombie, a phantom and a jackal come into view. _The phantom moves out of view.  iqtAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiq@Aim: a jackal (asleep, 100% to hit)iT i PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 10/10 ========================...##AC: 11Str: 11.Z.Z..EV: 10Int: 20###......SH: 0Dex: 12#..h..ß..XL:  6 Next:  1% Place: Dungeon:4#@#Noise: ---------  Time: 3220.2 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Kinetic Grapneli Y#.#Fly #.####.####### .≈#Z   adder zombie (dormant)###>......... ..≈#h   jackal (asleep)#...######### #.≈##Z   adder skeleton#....####.≈≈#An adder skeleton, an adder zombie, a phantom and a jackal come into view. _The phantom moves out of view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ij &Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)i;  _The phantom moves out of view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  Okay, then. _i i PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 10/10 ========================...##AC: 11Str: 11.Z.Z..EV: 10Int: 20###......SH: 0Dex: 12#..h..ß..XL:  6 Next:  1% Place: Dungeon:4#@#Noise: ---------  Time: 3220.2 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Arti %#.#Cast: Kinetic Grapnel#.#Fly #.####.####### .≈#Z   adder zombie (dormant)###>......... ..≈#h   jackal (asleep)#...######### #.≈##Z   adder skeleton#....####.≈≈# _The phantom moves out of view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit) _Okay, then.iLiPQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (10%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniưiPolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 10/10 ========================...##AC: 11Str: 11.Z.Z..EV: 10Int: 20###......SH: 0i6Dex: 12#..h..ß..XL:  6 Next:  1% Place: Dungeon:4#@#Noise: ---------  Time: 3220.2 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Construct Spike Launcher#.#Fly #.####.####### .≈#iZ   adder zombie (dormant)###>......... ..≈#h   jackal (asleep)#...######### #.≈##Z   adder skeleton#....####.≈≈# _The phantom moves out of view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei4uAim: a jackal (asleep, 100% to hit) _Okay, then.i/i+ii PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 8/10===================-----...##AC: 11Str: 11.Z.Z..EV: 10Int: 20###......iSH: 0Dex: 12*..h..ß..XL:  6 Next:  1% Place: Dungeon:4*@*Noise: ---------  Time: 3220.2 (0.0)*.*p) +2 dagger (venom) x) +9 war axe of Arti#.#Cast: Construct Spike Launcher#.#Fly i#.####.####### .≈#ioZ   adder zombie (dormant)iI###>......... ..≈#h   jackal (asleep)#...######### #.≈##iZ   adder skeleton#....####.≈≈#Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit) _Okay, then.Casting: Construct Spike Launcher (safe; 4% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateii]# R@*Aim: a jackal (asleep, 100% to hit) _Okay, then.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activati# 8e  A rock wall.iJ PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 8/10===================-----...##AC: 11Str: 11.Z.Z..EV: 10Int: 20###......SH: 0Dex: 12#..*..ß..XL:  6 Next:  1% Place: Dungeon:4#@#Noise: ---------  Time: 3220.2 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Construct Spike Launcher#.#iHK Fly #.####.####### .≈#Z   adder zombie (dormant)###>......... ..≈#h   jackal (asleep)#...######### #.≈##Z   adder skeleton#....####.≈≈# _Okay, then.Casting: Construct Spike Launcher (safe; 4% risk of failure)  iK JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i %  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the jackal.i! Z   adder skeletoniդ ,ir z.ZW#W   phantomZzombie (dormant)Z   adder skeletoni ;2==1.2 (1i i J _You kill the jackal!!ib!iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (10%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on"i."ijPolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 8/10===================-----...##AC: 11Str: 11...Z..EV: 10Int: 20"ia###Z.....SH: 0Dex: 12#..W..ß..XL:  6 Next:  2% Place: Dungeon:4#@#Noise: ==-------  Time: 3221.2 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Launch Clockwork Bee (10%) #.#Fly #.#"id###.####### .≈#W   phantom###>......... ..≈#"i%Z   adder zombie (dormant)#...######### #.≈##Z   adder skeleton"i1#....####.≈≈#"ifPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The rocky spike skewers the jackal. _You kill the jackal!"i"i"i"i=   PolySwing2 the Tinkerer  Coglin  Health: 41/41 ======================== ####  Magic: 5/10============------------ ...##  AC: 11Str: 11 ...Z..  EV: 10Int: 20 ###Z.....  SH: 0Dex: 12 #..W..ß..  XL:  6 Next:  2% Place: Dungeon:4 #@# Noise: ==-------  Time: 3221.2 (0.0) #.# p) +2 dagger (venom) x) +9 war axe of Art #.[33"i (m# Cast: Launch Clockwork Bee (10%)  #.# Fly  #.# ###.####### .≈#  W   phantom ###>......... ..≈#  Z   adder zombie (dormant) #...######### #.≈##  Z   adder skeleton #....## ##.≈≈# The rocky spike skewers the jackal. _You kill the jackal!Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an adder skeleton"i O Z#"i+ e# You can't see that place."it-W "it8Aim: a phantom#iIi#PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 5/10============------------...##AC: 11Str: 11...Z..#iiEV: 10Int: 20###Z.....SH: 0Dex: 12#..*..ß..XL:  6 Next:  2% Place: Dungeon:4#@#Noise: ==-------  Time: 3221.2 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Launch Clockwork Bee (10%) #i*j#.#Fly #.##ij###.####### .≈#W   phantom#ij###>......... ..≈#Z   adder zombie (dormant)#...######### #.≈##Z   adder skeleton#ij1#....####.≈≈##i*kAiming: Launch Clockwork Bee (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle#iZkDir - move targetAim: a phantom  You lock target on the phantom and prepare to deploy your bee.  #ikY(Press . to continue winding your bee.)#i!B   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a phantom  You lock target on the phantom and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the phantom.#i,#i.Z.Z   adder zombie (dormant)Zskeleton#i2.2 (1ontinue: Launch Clockwork Bee (10%)Winding #i#i5 _The phantom is lightly damaged.&iu 3&i &i 'i T * You hit the adder skeleton with your +2 dagger of venom.  The adder skeleton is moderately damaged.You barely miss the adder skeleton with the +9 war axe of Articulation.'iC   You stop assembling your clockwork bee.  The rocky spike skewers the adder skeleton.'iG 'i? ~ `  The adder skeleton is heavily damaged.'i}m'ioo  The rocky spike misses the adder skeleton.'iw.ZZWW   phantomZ  zombieZ   adder skeleton'iw3.4 (1.2ast: Launch Clockwork Bee (10%) Rev 'i'i_ _The adder skeleton completely misses you.,iO  You slash the adder skeleton with the +9 war axe of Articulation!  You burn the adder skeleton.,iQN.*,i@  You destroy the adder skeleton!The rocky spike skewers the phantom.,i=,iA>,i?,iEV.W.,iJn3-4.6Rev+ ,iTP,imS5 _The phantom is lightly damaged.-ii * You slash the phantom with the +9 war axe of Articulation!  You burn the phantom.  The phantom is heavily damaged.-i>&`-iw  You hit the phantom but do no damage. The rocky spike misses the phantom.-i#WZZ   adder zombie-i/=5.8-iK-iT _The phantom barely misses you..i<  PolySwing2 the Tinkerer  Coglin  Health: 41/41 ======================== ####  Magic: 2/10====-------------------- ...##  AC: 11Str: 11.i= ......  EV: 10Int: 20 ###......  SH: 0Dex: 12 #.WZ..ß..  XL:  6 Next:  3% Place: Dungeon:4 #@# Noise: ==-------  Time: 3225.8 (0.0) #.# p) +2 dagger (venom) x) +9 war axe of Art #.#.i> Cast: Launch Clockwork Bee (10%)  #.# Fly Rev+ .ij>- #.# ###.####### .≈#  W   phantom .i> ###>......... ..≈#  Z   adder zombie #...######### #.≈##  #....## ##.≈≈# .i>You hit the phantom but do no damage. The rocky spike misses the phantom. _The phantom barely misses you..i?Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target.i>?gAim: a phantom (heavily damaged)/iC PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 2/10====--------------------...##AC: 11Str: 11/iCD ......EV: 10Int: 20###......SH: 0Dex: 12#.*Z..ß..XL:  6 Next:  3% Place: Dungeon:4#@#Noise: ==-------  Time: 3225.8 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Launch Clockwork Bee (10%) /isD #.#Fly Rev+ #.#/iD d###.####### .≈#W   phantom###>......... ..≈#/iD Z   adder zombie#...######### #.≈##/iD 1#....####.≈≈#/i E Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure)  /iE Press: ? - help, Q - select action, ( or ) - cycleDir - move target/iE Aim: a phantom (heavily damaged)  You lock target on the phantom and prepare to deploy your bee.  (Press . to continue winding your bee.)/i Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a phantom (heavily damaged)  You lock target on the phantom and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the phantom./io  The phantom is severely damaged./ixDW./i;6.8 (1ontinue: Launch Clockwork Bee (10%) Winding Rev+ /i/iu> _The phantom hits you but does no damage.2i*T  You don't have enough magic to cast this spell.2i*2i5D _2i T  You don't have enough magic to cast this spell.2i 2id 2i . _3iAT  You don't have enough magic to cast this spell.3iQB3iG3iK. _3i#T  You don't have enough magic to cast this spell.3i3i3i. _3i?T  You don't have enough magic to cast this spell.3iԒ3iP3i. _8iyj8ilA phantom. A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one placefor long. Max HP: ~27Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 55% to hit with your +2 dagger of venom. It has about 66% to hit you. Attack Max Damage After Damaging Hits Hit 8Blink together with the defender It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. [!]: Description|Quote9iPolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 2/10====--------------------...##AC: 11Str: 11......EV: 10Int: 20###......SH: 0Dex: 12#.W...ß..XL:  6 Next:  3% Place: Dungeon:4#@#Noise: ==-------  Time: 3226.8 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Continue: Launch Clockwork Bee (10%) #.#Fly Winding Rev+ #.####.####### .≈#W   phantom###>......... ..≈##...#####9iɾ#### #.≈###....####.≈≈# _The phantom hits you but does no damage. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.;i;####...##......###.......W...ß..# #;it ...###.####### .≈####>......... ....######### ###..## ##.≈≈;i R...#### #.###;i6*;i _You don't have enough magic to cast this spell.  You stop assembling your clockwork bee. The rocky spike skewers the phantom!;ic;id;iiZWZ   adder zombie;ij-7.8 (1ast: Launch Clockwork Bee (10%) Rev+ ;io;iss` _The phantom is almost destroyed.>i&|  You slash the phantom with the +9 war axe of Articulation!  You burn the phantom.>i*.Z   adder zombie>i  You destroy the phantom!The rocky spike skewers the adder zombie!>i>iA .ZThe adder zombie is heavily damaged.>io 0-3===39-9.0 (1.2Launch Clockwork Bee (9%) >i_The adder zombie bites you.  Your Stealth skill increases to level 3!>i>i m _Your Spellcasting skill increases to level 3!?iYYour Stealth skill increases to level 3! _Your Spellcasting skill increases to level 3!You hit the adder zombie with your +2 dagger of venom.  The adder zombie is severely damaged.You slash the adder zombie with the +9 war axe of Articulation!  You burn the adder zombie.?iai.?i e1=4030.3 (1.3Launch Clockwork Bee (9%) Rev* ?i^e?ii?ilS _You destroy the adder zombie!@i_  PolySwing2 the Tinkerer  Coglin ####  Health: 41/41 ======================== ...##  Magic: 0/10------------------------ ......  AC: 11Str: 11 ###......  EV: 10Int: 20 #.....ß..  SH: 0Dex: 12 #.# XL:  6 Next: 40% Place: Dungeon:4 #@# Noise: =--------  Time: 3230.3 (0.0) #.# p) +2 dagger (venom) x) +9 war axe of Art #.# @iCast: Launch Clockwork Bee (9%)  #.# Fly Rev*  ###.####### .≈#  ###>......... ..≈#   #...######### #.≈##   #....## ##.≈≈#   #.....#### #..≈≈### You burn the adder zombie. _You destroy the adder zombie!Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target@iW 8.@AiľAiQPolySwing2 the TinkererCoglin####Health: 41/41 ========================...##Magic: 3/10=======-----------------......AC: 11Str: 11###......EV: 10Int: 20#.....ß..SH: 0Dex: 12#.#XL:  6 Next: 40% Place: Dungeon:4#@#Noise: =--------  Time: 3230.3 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of Art#.#Cast: Launch Clockwork Bee (9%) #.#Fly Rev* Ai###.####### .≈####>......... ..≈##...######### #.≈###....####.≈≈##.....#### #..≈≈### You burn the adder zombie. _You destroy the adder zombie!Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAi=You see nothing there to target.AiAiAi). _Bi*Vg  PolySwing2 the Tinkerer  Coglin ####  Health: 41/41 ======================== ...##  Magic: 0/10------------------------ BiV......  AC: 11Str: 11 ###......  EV: 10Int: 20 #.....ß..  SH: 0Dex: 12 #.#BiEW XL:  6 Next: 40% Place: Dungeon:4 #@# Noise: =--------  Time: 3230.3 (0.0) #.# p) +2 dagger (venom) x) +9 war axe of Art #.#BiW Cast: Launch Clockwork Bee (9%)  #.# Fly Rev*  ###.####### .≈#  ###>......... ..≈#  BiW #...######### #.≈##   #....## ##.≈≈# BiW|  #.....#### #..≈≈### Bi*X4Dir - move target _You see nothing there to target.  Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  Bi_XPress: ? - help, Q - select action, ( or ) - cycleDir - move targetBi-~ C#@Ci J.#CiN Ci PolySwing2 the TinkererCoglin####Health: 41/41 ========================...##Magic: 3/10=======-----------------......AC: 11Str: 11###......EV: 10Ci Int: 20#.....ß..SH: 0Dex: 12#.#XL:  6 Next: 40% Place: Dungeon:4#@#Noise: =--------  Time: 3230.3 (0.0)#.#p) +2 dagger (venom) x) +9 war axe of ArtCi -#.#Cast: Launch Clockwork Bee (9%) #.#Fly Rev* ###.####### .≈####>......... ..≈##...######### #.≈##CiQ #....####.≈≈##.....#### #..≈≈### Dir - move target Ci _You see nothing there to target.  Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  Ci Press: ? - help, Q - select action, ( or ) - cycleDir - move targetCi WOkay, then.Ci CiE . _Dim3Di nDi[rDivRev+ _Di wDiz,Di7{DiSk=======DisTRev DiDi,DiDiҋ94DiC1==DiyDi,Di9Di>Di\DijDiėDi<Diuf==Di,DiDiBDiԦ,Di4Diڪk5===DicDi ,DiDin,DiUDi%,DiDiMDi4===DiɹDiƼ,DiRDi,Di*DiIBDi3DiDiw6====DinDiDi@DiDiDiDiBDitDiDiDiN7==DifXDi;DinDigDiM,DiDi P==Di Di ,DiDi"DirDiDiDiDiDiODiO8===DiDiDiJDiDi Di !Di|!Di$,Di%Di'DiL(;===Di(Di,,Di,Di0,Dif4Di4,DiY5Di8Di8Di@9Di<Di<Di=E9==Di=Di.ADilADiADiF,DiGDiJ,Di*KDiNDiN:==DivODiRDiSDi[SDiV,Di|WDiZ,DiP[DiX^g10/10===Di_Di5aDid,Di;eDihDido ####  ...## ......##..........ß..-.#....h..# .....Launch Clockwork Bee (9%) h.##Dio#.# $##.# #h   howler monkey (asleep)h   jackal (asleep)###Di,} 88.3 (58.0)  A howler monkey and a jackal come into view.Diy~E-9.3 (59DiDiӋ* _Found 5 gold pieces.Ei   PolySwing2 the Tinkerer  Coglin  Health: 41/41 ========================  Magic: 7/10================-------- ####  AC: 11Str: 11 ...##  EV: 10Int: 20 Ei ......  SH: 0Dex: 12 ###......  XL:  6 Next: 40% Place: Dungeon:4 #@....ß..  Noise: ---------  Time: 3289.3 (0.0) #.#....h.  p) +2 dagger (venom) x) +9 war axe of Art Ei֣ #.# .....  Cast: Launch Clockwork Bee (9%)  #.# h.##  Fly  Ei #.# $#  #.# #  h   howler monkey (asleep) ###.####### .≈#  h   jackal (asleep) ###>......... ..≈#  #...######### #.≈## A howler monkey and a jackal come into view. _Found 5 gold pieces.  Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEi SDir - move targetAim: a howler monkey (asleep)Fi6  PolySwing2 the Tinkerer  Coglin  Health: 41/41 ======================== Fi6 Magic: 7/10================-------- ####  AC: 11Str: 11 ...##  EV: 10Int: 20 ......  SH: 0Dex: 12Fi6 ###......  XL:  6 Next: 40% Place: Dungeon:4 Fi17 #@....ß..  Noise: ---------  Time: 3289.3 (0.0) #.#....h.  p) +2 dagger (venom) x) +9 war axe of Art #.# .....  Cast: Launch Clockwork Bee (9%)  Fi7`#.# h.##  Fly  #.# $#  Fi8(#.# #  h   howler monkey (asleep) ###.####### .≈#  h   jackal (asleep) ###>......... ..≈#  #...######### #.≈## Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  FiQ8jPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (asleep)  You lock target on the howler monkey and prepare to deploy your bee.  Fi8Y(Press . to continue winding your bee.)Fiy:FiDs ####  ...##        ..  FiyEA#.# h.h..  #.# ..##  #.#  #.# #h FiE .≈# h ###>  FiEF FiG===90.3 (1ontinue: Launch Clockwork Bee (9%)Winding FiRy _The howler monkey howls! You hear a shout! You hear a bark! The jackal barks!Hik   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.Iil  You shout for attention!  You stop assembling your clockwork bee.IiIi5  You hear a bark!Iihhh..hhh 3 jackalsIi======1ast: Launch Clockwork Bee (9%) IieIi\ _A jackal comes into view. x2Ki/  PolySwing2 the Tinkerer  Coglin Ki Health: 41/41 ========================  Magic: 4/10=========--------------- ####  AC: 11Str: 11 ...##  EV: 10Int: 20Ki ......  SH: 0Dex: 12Ki4 ###......  XL:  6 Next: 40% Place: Dungeon:4 Kin#@....ß..  Noise: ======---  Time: 3291.3 (0.0) Ki#.#hh....  p) +2 dagger (venom) x) +9 war axe of Art #.# h....  Cast: Launch Clockwork Bee (9%)  Ki Q#.# h.##  Fly  #.# $# KiR  #.# #  h   howler monkey Ki<###.####### .≈#  hhh 3 jackals ###>......... ..≈#  #...######### #.≈## You hear a bark! Ki3_A jackal comes into view. x2  Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  KiPress: ? - help, Q - select action, ( or ) - cycleDir - move targetKiS2Aim: a howler monkeyKi֫ .  PolySwing2 the Tinkerer  Coglin  Health: 41/41 ========================  Magic: 4/10=========---------------Ki / ####  AC: 11Str: 11 ...##  EV: 10Int: 20 ......  SH: 0Dex: 12 ###......  XL:  6 Next: 40% Place: Dungeon:4 #@....ß..  Noise: ======---  Time: 3291.3 (0.0)Ki  #.#hh....  p) +2 dagger (venom) x) +9 war axe of Art #.# h....  Cast: Launch Clockwork Bee (9%) Ki6  #.# h.##  Fly  Kif q#.# $#  #.# #  h   howler monkeyKi  ###.####### .≈#  hhh 3 jackals ###>......... ..≈# Ki $ #...######### #.≈## Ki Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleKi Dir - move targetAim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee.  KiY Y(Press . to continue winding your bee.)Ki KiD Ki KiA  ####  ...##   Ki    #@hh..ß..  #.#......  #.# h....  #.# h.##  #.#  #.# #  Kiz  .≈#  ###>   Ki" ==----2.3 (1ontinue: Launch Clockwork Bee (9%)Ki >Winding _Ki& Ki MiEq Miq :----MiKw Miz TiSsTivO  You continue winding your clockwork bee...Ti%yS  The howler monkey hits you but does no damage.Tihh.@@   Edmundh   howler monkeyhh 2 jackalsTiFW-3. Ti:Ti _Edmund the Younger comes into view. He is wielding a +1 flail of protection.Uilhe  You continue winding your clockwork bee...UiiUikUiFuh@.h 3 jackalsUivj-4.. Ui|Ui G _The howler monkey hits you but does no damage. x2Vi91Vi;<ViT' Vi"s5hy#h..h   howler monkey (ally target)hhh 3 jackalsy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the howler monkey.  The howler monkey hoots and howls with incredible vigour!=========5ast: Launch Clockwork Bee (9%) VitVi{B _Your clockwork bee stings the howler monkey.WiO3####...##......###...yhhh.ß..#h......# ......# ..## $#  ####.####### .≈####>......... . 2...######### #.≈##.## ##.≈≈  You swap places. . catching breath, ally …)   jackalYour clockwork bee stings the howler monkey!6 Wi7s_The howler monkey hoots and howls with incredible vigour!XiFXiQuiver which action? ([-] to clear) Items ([,] to cycle) Xiq a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher Xi> g - Cast: Launch Clockwork Bee (9%) Xi][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onYi Yi PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 4/10=========---------------...##AC: 11Str: 11......EV: 10Int: 20###......SH: 0Dex: 12Yi| #yhh..ß..XL:  6 Next: 40% Place: Dungeon:4#@#h.....Noise: =========  Time: 3296.3 (0.0)#.# .....p) +2 dagger (venom) x) +9 war axe of Art#.# ..##Cast: Construct Spike Launcher#.# $#Fly #.# ####.####### .≈#h   howler monkey (catching breath, ally …)###>......... ..≈#Yi h   jackal#...######### #.≈##y   clockwork bee (minion)#....####.≈≈#With a metallic buzz, your clockwork bee launches itself at the howler monkey.  Yi The howler monkey hoots and howls with incredible vigour! _Your clockwork bee stings the howler monkey.  You swap places.  Your clockwork bee stings the howler monkey! YiZ d_The howler monkey hoots and howls with incredible vigour!Yi Yim Yi Yi]PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 2/10====--------------------...##AC: 11Str: 11......EV: 10Int: 20###......SH: 0Yiw^dDex: 12*yhh..ß..XL:  6 Next: 40% Place: Dungeon:4*@*h.....Noise: =========  Time: 3296.3 (0.0)*.* .....p) +2 dagger (venom) x) +9 war axe of Art#.# ..##Cast: Construct Spike Launcher#.# $#Fly #.# #YiA_"###.####### .≈#h   howler monkey (catching breath, ally …)###>......... ..≈#h   jackal#...######### #.≈##y   clockwork bee (minion)#....####.≈≈#You swap places.  Your clockwork bee stings the howler monkey! _The howler monkey hoots and howls with incredible vigour!Casting: Construct Spike Launcher (safe; 4% risk of failure)  Yi_ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZilf@*r clockwork bee stings the howler monkey! _The howler monkey hoots and howls with incredible vigour!  Casting: Construct Spike Launcher (safe; 4% risk of failure)  ZiEPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Zi,PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 2/10====--------------------...##AC: 11Str: 11......EV: 10Int: 20###......SH: 0Dex: 12#yhh..ß..XL:  6 Next: 40% Place: Dungeon:4#@#h.....Noise: =========  Time: 3296.3 (0.0)Zi-K#.# .....p) +2 dagger (venom) x) +9 war axe of Art#.# ..##Cast: Construct Spike Launcher#.# $#Fly #.# ####.####### .≈#h   howler monkey (ally target)###>......... ..≈#h   jackal#...######### #.≈##y   clockwork bee (minion)#....##ZiP.##.≈≈#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the howler monkey.  The howler monkey hits you but does no damage.Ziz/3=====-------7.3 (1Zi5Zi9]  Dir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.r clockwork bee stings the howler monkey.  The howler monkey hits you but does no damage. _Your clockwork bee barely misses the howler monkey.[i9####...##......###......yhh..ß...#h.....#@# #.# ..## $#  ###.####### .≈####>......... ....######### #.≈##y   clockwork bee (minion).## ##.≈≈#.#### #.###[iuG  The howler monkey hoots and howls with incredible vigour![iJHG=========8[iM[i2Rb _Your clockwork bee misses the howler monkey.]i]]ivQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher ]ib g - Cast: Launch Clockwork Bee (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on^ip7PolySwing2 the TinkererCoglin####Health: 41/41 ========================...##Magic: 3/10=======-----------------......AC: 11Str: 11###......EV: 10Int: 20#yhh..ß..SH: 0Dex: 12#.#h.....XL:  6 Next: 40% Place: Dungeon:4#@# .....Noise: =========  Time: 3298.3 (0.0)#.# ..##p) +2 dagger (venom) x) +9 war axe of Art#.# $#Cast: Kinetic Grapnel#.# #Fly ###.####### .≈####>...^iZ8[34m...... ..≈#h   howler monkey (ally target)#...######### #.≈##y   clockwork bee (minion)#....####.≈≈##.....#### #..≈≈###You shape a spike launcher from a nearby wall.  Your clockwork bee stings the howler monkey.  The howler monkey hits you but does no damage. _Your clockwork bee barely misses the howler monkey.The howler monkey hoots and howls with incredible vigour! _Your clockwork bee misses the howler monkey.^i<^iA@_i|/M####  ...## ......##......yhh@.ß..#@#h#.# .......##_i0$#.# #@   Edmundh   jackaly   clockwork bee (minion)_i>Q  Your clockwork bee stings the howler monkey!_i=?_i6@_i@_iB_iqMhhh.hhh 3 jackalsy   clockwork bee (minion)_i|Tl 58=--------9.3 (1 _iT{_The howler monkey dies!Your Necromancy skill increases to level 2!_i[_iak _Your Forgecraft skill increases to level 6!_iQ  You closely miss the jackal with your +2 dagger of venom.You slash the jackal with the +9 war axe of Articulation!  You burn the jackal._iY  You kill the jackal!_i_i . 2 jackals (1 ally target)Your clockwork bee locks its sights upon the jackal.  Your clockwork bee barely misses the jackal._iZ9--------300.6 (1.3Rev _iM_iT _The jackal closely misses you.`iޱ_ _The jackal closely misses you.hit the jackal with your +2 dagger of venom.  The jackal is poisoned.  The jackal is heavily wounded.  You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.`i`i;d .y   jackal ( You kill the jackal!Something hits your clockwork bee!Your clockwork bee barely misses the jackal.`ik=1.8 (1.2Rev+ `i`i%[ _The jackal misses your clockwork bee.aiz M####  ...## ...##......yh..ß..#.#@.....#.# .......###.# $##@   Edmund###ai *(ally target) *   dormant clockwork bee (minion) _The jackal misses your clockwork bee.r clockwork bee stings the jackal.  Your clockwork bee winds down and falls to the ground.  The jackal bites your dormant clockwork bee but does no damage.  Edmund gestures with his flail.  Edmund hits your dormant clockwork bee but does no damage.ai"b-20Rev aiQ)ai.U _The jackal bites your dormant clockwork bee but does no damage.ci ####...##......###....*h..ß..#@.....#.# .....#.# ..## $#  #####....####.≈≈#ciL  Something hits your dormant clockwork bee but does no damage.ci?-3ciqciȻU _The jackal bites your dormant clockwork bee but does no damage.diGdiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  digd - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher di g - Cast: Launch Clockwork Bee (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onei" ei0 PolySwing2 the TinkererCoglinHealth: 41/41 ========================####Magic: 3/10=======-----------------...##AC: 11Str: 11......EV: 10Int: 20###......SH: 0Dex: 12#.*h..ß..XL:  6 Next: 59% Place: Dungeon:4#@#@.....Noise: =--------  Time: 3303.8 (0.0)ei1 #.# .....p) +2 dagger (venom) x) +9 war axe of Art#.# ..##Cast: Construct Spike Launcher#.# $#Fly Rev #.# ####.####### .≈#h   jackal###>......... ..≈#*   dormant clockwork bee (minion)#...######### #.≈###....####.≈≈#The jackal bites your dormant clockwork bee but does no damage.  Edmund gestures with his flail.Edmund hits your dormant clockwork bee but does no damage. _The jackal bites your dormant clockwork bee but does no damage.  Something hits your dormant clockwork bee but does no damage. _The jackal bites your dormant clockwork bee but does no damage.ei2 eiy9 ei< gi & ####...##......###.......*h..ß..#@.....#@# #.# ..## $#  ###.####### .≈##.....#### #..≈≈###giv,  Something bites your dormant clockwork bee but does no damage.-4.8 (1gi@2gi6} _Something hits your dormant clockwork bee but does no damage.gi~o M####  ...## ......##......*h..ß..#@#@#.# .......##$#.# #h   jackalgi| (ally target)The jackal bites your dormant clockwork bee but does no damage.  Something hits your dormant clockwork bee.gi,} d4===5gi̇ X _The jackal bites your dormant clockwork bee.hi,@MhiY####  ...## ...hi{##......*h..ß..hi#.#@.....#.# .....hi..###.# $#hi#@   Edmund###hihi #Edmund hits your dormant clockwork bee with a +1 flail of protection.6hiehi n _The jackal completely misses your dormant clockwork bee.ji4ji-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsjib - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  jiXe - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (9%) ji][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onjiD;kiPolySwing2 the TinkererCoglinHealth: 41/41 ========================Magic: 4/10=========---------------####AC: 11Str: 11...##EV: 10Int: 20......SH: 0Dex: 12###......XL:  6 Next: 59% Place: Dungeon:4#@*h..ß..Noise: =--------  Time: 3306.8 (0.0)#.#@.....p) +2 dagger (venom) x) +9 war axe of Art#.# .....Cast: Launch Clockwork Bee (9%) #.# ..##Fly #.# $##.# #@  iBm Edmund###.####### .≈#h   jackal (ally target)###>......... ..≈#*   dormant clockwork bee (minion)#...######### #.≈## _Something hits your dormant clockwork bee but does no damage.The jackal bites your dormant clockwork bee but does no damage.  Something hits your dormant clockwork bee. _The jackal bites your dormant clockwork bee.  Edmund hits your dormant clockwork bee with a +1 flail of protection. _The jackal completely misses your dormant clockwork bee.ki'kikikir29  PolySwing2 the Tinkerer  Coglin  Health: 41/41 ========================  Magic: 1/10==---------------------- ####  AC: 11Str: 11 ...##  EV: 10Int: 20 ......  SH: 0Dex: 12ki3i ###......  XL:  6 Next: 59% Place: Dungeon:4 #@*h..ß..  Noise: =--------  Time: 3306.8 (0.0) #.#@.....  p) +2 dagger (venom) x) +9 war axe of Art #.# .....  Cast: Launch Clockwork Bee (9%)  kiG3L#.# ..##  Fly  #.# $#  kik3#.# #  @   Edmund ki3###.####### .≈#  h   jackal (ally target) ki3###>......... ..≈#  *   dormant clockwork bee (minion) ki3#...######### #.≈## Edmund hits your dormant clockwork bee with a +1 flail of protection. _The jackal completely misses your dormant clockwork bee.ki4Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure)  ki;4MPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Edmund, wielding a +1 flail of protection and wearing a +0 scale mailliWp #PolySwing2 the TinkererCoglinHealth: 41/41 ========================Magic: 1/10==----------------------####AC: 11Str: 11...##EV: 10lip 8Int: 20......SH: 0Dex: 12###......XL:  6 Next: 59% Place: Dungeon:4#@*h..ß..Noise: =--------  Time: 3306.8 (0.0)#.#@.....p) +2 dagger (venom) x) +9 war axe of Art#.# .....Cast: Launch Clockwork Bee (9%) liq #.# ..##Fly li7q #.# $##.# #liSq i@   Edmundlipq ###.####### .≈#h   jackal (ally target)liq ###>......... ..≈#*   dormant clockwork bee (minion)liq G#...######### #.≈##liq Aim: Edmund, wielding a +1 flail of protection and wearing a +0 scale mail  You miscast Launch Clockwork Bee.  lir ^You are very lightly contaminated with residual magic.  Nothing appears to happen.  li"r The jackal bites your dormant clockwork bee but does no damage.  Edmund hits your dormant clockwork bee with a +1 flail of protection.liAs 7.8 (1Launch Clockwork Bee (9%) Contam lily li1~ You miscast Launch Clockwork Bee.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The jackal bites your dormant clockwork bee but does no damage.  Edmund hits your dormant clockwork bee with a +1 flail of protection. _The jackal bites your dormant clockwork bee but does no damage.oiT  You don't have enough magic to cast this spell.oiioioi2. _pi3pi pi5qi7 ####...##......###....*h..ß..#@..... ..... ..##qi $#  #####....####.≈≈#qi[)  Something hits your dormant clockwork bee.qi*%8qi./qiS3U _The jackal bites your dormant clockwork bee but does no damage.qi $M####  ...## ...##......*h..ß..@............##qi|$#.# $##@   Edmund###qi/d  The jackal bites your dormant clockwork bee but does no damage.qi@0%9qi`6qi:P _Edmund hits your dormant clockwork bee but does no damage.ri:  ####...##......###....*h..ß..#@..... ..... ..## $# ri f #####....####.≈≈#rib Bri ` h@.@   Edmundh   jackalYour dormant clockwork bee falls apart.ri &10ri> ri< S _The jackal barely misses you.si^x  You hit the jackal with the +9 war axe of Articulation.  You burn the jackal.sisi @.  You kill the jackal!si՜a602.0 (1.2Rev sisi1O _Edmund barely misses you.yiU)Q(very poisoned)You kill the jackal! _Edmundt Edmund with your +2 dagger of venom.  Edmund is poisoned.  Edmund is lightly wounded.  You closely miss Edmund with the +9 war axe of Articulation.yi*c3.3 (1.3Rev+ yi0yih59 _Edmund hits you but does no damage.yiT  You don't have enough magic to cast this spell.yiyi yi . _zix 2 extremely poisoned)You closely miss Edmund with the +9 war axe of Articulation.  Edmund is lightly wounded.  You hit Edmund but do no damage. Edmund looks as sick as possible!zic ?39--2zi w==4.5 (1.2Rev* zi zi  ziΖ 6_Edmund hits you with a +1 flail of protection.{iL   You hit Edmund but do no damage. Edmund looks as sick as possible! _Edmund hits you with a +1 flail of protection.hit  You burn Edmund.  Edmund is moderately wounded.  You hit Edmund with your +2 dagger of venom.41==5.8 (1.3{i{ir _Edmund looks as sick as possible! Edmund closely misses you.|i4>looks as sick as possible! Edmund closely misses you.You hit Edmund but do no damage.  Edmund is heavily wounded.You hit Edmund but do no damage.Edmund hits you with a +1 flail of protection!  Edmund says, "You wouldn't believe how much I paid for this flail."|i5?g3------=7.0 (1.2|iD|iHD _Edmund hits you with a +1 flail of protection.}isT _Edmund hits you with a +1 flail of protection.  You slash Edmund with the +9 war axe of Articulation!  You burn Edmund.  Edmund is almost dead.  You barely miss Edmund with your +2 dagger of venom.  !}it22------------=8.2Rev* }i {}i1~K _Your magical contamination has completely faded away.~i7~iqEdmund hits you with a +1 flail of protection! _Your magical contamination has completely faded away.~ihit Edmund with the +9 war axe of Articulation.  You hit Edmund but do no damage. Edmund looks as sick as possible!~iMC)~i6~ig PolySwing2 the TinkererCoglinHealth: 24/41 ==============----------####Magic: 2/10====--------------------...##AC: 11Str: 11......EV: 10Int: 20###......SH: 0Dex: 12#.)...ß..XL:  6 Next: 116% Place: Dungeon:4~iW#@#......Noise: =--------  Time: 3319.4 (1.2)#.# .....p) +2 dagger (venom) x) +9 war axe of Art#.# ..##Cast: Launch Clockwork Bee (8%) #.# $#Fly Rev* #.# #~i:###.####### .≈####>......... ..≈##...######### #.≈##~i'#....####.≈≈#~iFEdmund hits you with a +1 flail of protection! _Your magical contamination has completely faded away.  ~ieQYou hit Edmund with the +9 war axe of Articulation.  You burn Edmund.  ~iEdmund is almost dead.You hit Edmund but do no damage. Edmund looks as sick as possible!~iQ -- _You kill Edmund!You have reached level 7!~i/  --more--i\7/46==17 8% ii   Your brain swirls with designs for a photobesselheim tube. You just need some _more time...i/Oq  You don't have enough magic to cast this spell.i\ib. _iKM####  ...## ...##......)...ß...............###.# $#####iRiSW8-200 _iXi `iW##### ....#......####......##.@...ß...#.#......#.#...#.#....##.#...$##.#....####.#########>... iim9=-1ii _Items here: ) [ †††.ii^What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 flail of protection  c - (†) a howler monkey corpse  d - (†) the human corpse of Edmund  e - (†) a jackal corpseiA +1 flail of protection. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 iThis weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0At 100% training you would reach 14.0 in about 4.2 XLs. Damage rating: 11 (Base 10 x 102% (Str) x 100% (Skill) + 1 (Ench)). iVProtect: It grants its wielder temporary protection after it strikes (+7 AC).This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. i You took it off Edmund on level 4 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et.i What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 flail of protection  c - (†) a howler monkey corpse i d - (†) the human corpse of Edmund  e - (†) a jackal corpse i A +1 flail of protection. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0At 100% training you would reach 14.0 in about 4.2 XLs. Damage rating: 11 (Base 10 x 102% (Str) x 100% (Skill) + 1 (Ench)). Protect: It grants its wielder temporary protection after it strikes (+7 AC).iThis weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off Edmund on level 4 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et.iEN What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 flail of protection  c - (†) a howler monkey corpse  d - (†) the human corpse of Edmund  e - (†) a jackal corpse ièA +1 flail of protection. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0At 100% training you would reach 14.0 in about 4.2 XLs. Damage rating: 11 (Base 10 x 102% (Str) x 100% (Skill) + 1 (Ench)). Protect: It grants its wielder temporary protection after it strikes (+7 AC).This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off Edmund on level 4 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et.iK iw iu PolySwing2 the TinkererCoglinHealth: 29/46 ===============---------Magic: 2/11====--------------------#####AC: 11Str: 11....###EV: 10Int: 20......#SH: 0Dex: 12iȗ F###......#XL:  7 Next:  8% Place: Dungeon:4#.@...ß...Noise: ---------  Time: 3321.4 (1.0)#.#.......p) +2 dagger (venom) x) +9 war axe of Art#.#.......i5 Cast: Launch Clockwork Bee (8%) #.#....###Fly Rev* #.#...$##.#....####.####### .≈####>......... ..≈##...######### #.≈## i] _You kill Edmund!You have reached level 7!Your brain swirls with designs for a photobesselheim tube. You just need some i _more time... _You don't have enough magic to cast this spell. _Items here: ) [ †††.i i d303==2i i R _y - a +1 flail of protectionii?Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  p - a +2 dagger of venom (offhand) {Chujiro}  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  y - a +1 flail of protection i.Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit iTFloor Items ([,] to select) Armoura +0 scale mailiu[?] describe selected [!] equip|wield|wear|put oniy[tab] equip|unequip i i8 PolySwing2 the TinkererCoglinHealth: 30/46 ===============---------Magic: 3/11======------------------#####AC: 11Str: 11....###EV: 10Int: 20......#SH: 0Dex: 12###......#XL:  7 Next:  8% Place: Dungeon:4#.@...ß...Noise: ---------  Time: 3322.4 (0.0)#.#.......p) +2 dagger (venom) x) +9 war axe of Art#.#.......Cast: Launch Clockwork Bee (8%) #.#....###Fly Rev* #.#...$##.#....####.#######i [39;49m .≈####>......... ..≈##...######### #.≈##You have reached level 7!Your brain swirls with designs for a photobesselheim tube. You just need some _more time... _You don't have enough magic to cast this spell. _Items here: ) [ †††. _y - a +1 flail of protectioni   _Items here: ) [ †††. _y - a +1 flail of protection  To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  < or x - the +9 war axe of Articulation {flame, rPois Will+}  > or p - a +2 dagger of venom {Chujiro}i iM  _i iw h  You start parting from your weapon.i8 1=3.4 (1Rev+ i i iw 52=i #4.4 (2i i i Keep removing your equipment? Y - Yes  N - NoisiPolySwing2 the TinkererCoglinHealth: 33/46 =================-------Magic: 3/11======------------------#####AC: 11Str: 11....###EV: 10Int: 20......#SH: 0Dex: 12###......#XL:  7 Next:  8% Place: Dungeon:4#.@...ß...Noise: ---------  Time: 3324.4 (2.0)#.#.......p) +2 dagger (venom) x) +9 war axe of Art#.#......ZCast: Launch Clockwork Bee (8%) #.#....###Fly Rev+ #.#...$##.#....#Z   [33imwater moccasin zombie (wandering)###.####### .≈####>......... ..≈##...######### #.≈## _y - a +1 flail of protectionTo do this, you must remove one of the following items:(? for menu, Esc to cancel)< or x - the +9 war axe of Articulation {flame, rPois Will+} _> or p - a +2 dagger of venom {Chujiro}  You start parting from your weapon.i|5.4 (3Launch Clockwork Bee (8%) iiiZ.Zi4=6.4 (4Rev ipijiJi~>Z..i=X5=7.4 (5iHiv x) +9 war axe of Articulation {flame, rPoi i_You continue parting from your +2 dagger of venom {Chujiro}. x5  You finish parting from your +2 dagger of venom {Chujiro}.  You whisper farewell to Chujiro.iniDi>s _Your +2 dagger of venom {Chujiro} stops dripping with poison.i 5##### ....### ......####...Z..# #.[...ß... #@#....... #.#....... #.#....### #.#...$#  #.#....####.####### .≈####>...........≈# #...######### #.≈## #....## ##.≈≈#i i 8Z.iF i6=8.4 (1 _iC i iuE   PolySwing2 the Tinkerer  Coglin  Health: 36/46 ==================------ #####  Magic: 0/11------------------------ ....###  AC: 11Str: 11 ......#  EV: 10Int: 20 ###..Z...#  SH: 0Dex: 12 #.[...ß...  XL:  7 Next:  8% Place: Dungeon:4 iE c#@#.......  Noise: ---------  Time: 3328.4 (0.0) #.#.......  x) +9 war axe of Articulation {flame, rPoi #.#....###  Cast: Launch Clockwork Bee (8%)  #.#...$#  Fly Rev  #.#....#  iyF ###.####### .≈#  Z   water moccasin zombie ###>......... ..≈#  #...######### #.≈##  #....## ##.≈≈# You whisper farewell to Chujiro. _Your +2 dagger of venom {Chujiro} stops dripping with poison.  iF Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a water moccasin zombieiM Z Z[i)i`4PolySwing2 the TinkererCoglinHealth: 36/46 ==================------#####Magic: 3/11======------------------....###AC: 11Str: 11......#EV: 10Int: 20###..Z...#i4SH: 0Dex: 12#.[...ß...XL:  7 Next:  8% Place: Dungeon:4#@#.......Noise: ---------  Time: 3328.4 (0.0)#.#.......x) +9 war axe of Articulation {flame, rPoii4#.#....###Cast: Launch Clockwork Bee (8%) i5#.#...$#Fly Rev #.#....#i>5l###.####### .≈#if5UZ   water moccasin zombie###>......... ..≈##...######### #.≈##i5#....####.≈≈#You whisper farewell to Chujiro. _Your +2 dagger of venom {Chujiro} stops dripping with poison.  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  i6Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti>=You see nothing there to target.i>?ii|. _i<i=-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsi=yb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) i>Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  iG>ff - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) iv>][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni`ikk9PolySwing2 the TinkererCoglinHealth: 36/46 ==================------#####Magic: 3/11======------------------....###AC: 11Str: 11......#EV: 10Int: 20###..Z...#SH: 0Dex: 12#.[...ß...XL:  7 Next:  8% Place: Dungeon:4il#@#.......Noise: ---------  Time: 3328.4 (0.0)#.#.......x) +9 war axe of Articulation {flame, rPoi#.#....###Cast: Construct Spike Launcher#.#...$#Fly Rev #.#....####.####### .≈#Z   water moccasin zombie###>......... ..≈##...######### #.≈###....####.≈≈#You whisper farewell to Chujiro. _Your +2 dagger of venom {Chujiro} stops dripping with poison.  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei{lXDir - move target _You see nothing there to target.iliqi6tiPolySwing2 the TinkererCoglinHealth: 36/46 ==================------#####iHMagic: 1/11==----------------------....###AC: 11Str: 11ir......#EV: 10Int: 20###..Z...#i[SH: 0Dex: 12ip*.[...ß...iNXL:  7 Next:  8% Place: Dungeon:4*@*.......Noise: ---------  Time: 3328.4 (0.0)i**.*.......x) +9 war axe of Articulation {flame, rPoi#.#....###Cast: Construct Spike Launcher#.#...$#iVFly Rev #.#....#i###.####### .≈#Z   water moccasin zombie###>......... ..≈##...######### #.≈##il#....####.≈≈#Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You see nothing there to target.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei }@*Dir - move target _You see nothing there to target.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i [ [*i S[*A rock wall.iKPPolySwing2 the TinkererCoglinHealth: 36/46 ==================------#####Magic: 1/11==----------------------....###AC: 11Str: 11......#EV: 10Int: 20###..Z...#iPSH: 0Dex: 12#.[...ß...XL:  7 Next:  8% Place: Dungeon:4#@#.......Noise: ---------  Time: 3328.4 (0.0)#.#.......x) +9 war axe of Articulation {flame, rPoi#.#....###Cast: Construct Spike Launcher#.#...$#Fly Rev iQ#.#....####.####### .≈#i%QZ   water moccasin zombie###>......... ..≈#isQ=#...######### #.≈###....####.≈≈# _You see nothing there to target.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  iQPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiQWA rock wall.  You shape a spike launcher from a nearby wall.iuY[.Z#iZiZM7===iZ9.4 (1iZNConstruct Spike Launcher _i`iCdi #####....###......###.......[.Z.ß...#.#......####$# ia.###.####### .≈##.....#### #..≈≈### iiiie8=2==iV--30Construct Spike Launcherii&iBb #####....###.....###...[.Z.ß...#.#....####$# .Fly #...#....#### #...≈≈≈≈ i'EiLZZ   water moccasin zombieiMf9=--1iRijVi f##### ...## ..##......##.Z.Z.ß#....###$ #.#....#  ###.####### i ##>......... ..≈# ######### #.≈### ###..#### #..≈≈###i i# F[Zi [8-=2iB i  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _The water moccasin zombie bites you.i<iϽQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni"i1PolySwing2 the TinkererCoglin#####Health: 38/46 ===================-----....###Magic: 2/11====--------------------......#AC: 11Str: 11###......#EV: 10iʲInt: 20#.[.Z.ß...SH: 0Dex: 12#Z#.......XL:  7 Next:  8% Place: Dungeon:4#@#.......Noise: =--------  Time: 3332.4 (0.0)#.#....###x) +9 war axe of Articulation {flame, rPoi#.#...$#Cast: Kinetic Grapnelic#.#....#Fly ###.####### .≈####>......... ..≈#iZ   water moccasin zombie#...######### #.≈###....####.≈≈##.....#### #..≈≈###Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall. i%_The water moccasin zombie bites you.iiiнiS  PolySwing2 the Tinkerer  Coglin #####  Health: 38/46 ===================----- ....###  Magic: 1/11==---------------------- ......#  AC: 11Str: 11 ###......#  EV: 10Int: 20 #.[.Z.ß...  SH: 0Dex: 12 #Z#.......  XL:  7 Next:  8% Place: Dungeon:4 iwS #@#.......  Noise: =--------  Time: 3332.4 (0.0) #.#....###  x) +9 war axe of Articulation {flame, rPoi #.#...$#  Cast: Kinetic Grapnel #.#....#  Fly  iS###.####### .≈#  ###>......... ..≈#  Z   water moccasin zombie iSL#...######### #.≈##  #....## ##.≈≈#  iS#.....#### #..≈≈### _You shape a spike launcher from a nearby wall. _The water moccasin zombie bites you.  iTTAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiTfShift-Dir - straight lineAim: a water moccasin zombie (78% to hit)if Z#@iP Z#@Aim: a water moccasin zombie (78% to hit)iMvPolySwing2 the TinkererCoglin#####Health: 38/46 ===================-----....###Magic: 1/11==----------------------......#AC: 11Str: 11###......#EV: 10Int: 20ivB#.[.Z.ß...SH: 0Dex: 12#Z#.......XL:  7 Next:  8% Place: Dungeon:4#@#.......Noise: =--------  Time: 3332.4 (0.0)#.#....###x) +9 war axe of Articulation {flame, rPoi#.#...$#iv*Cast: Kinetic Grapnel#.#....#Fly ###.####### .≈#iw^###>......... ..≈#Z   water moccasin zombie (grapneled)#...######### #.≈##i3w_#....####.≈≈##.....#### #..≈≈###iVwTAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiwShift-Dir - straight lineAim: a water moccasin zombie (78% to hit)  The kinetic grapnel hits the water moccasin zombie!  iw-The water moccasin zombie is lightly damaged.i8*i3  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin zombie (78% to hit)  The kinetic grapnel hits the water moccasin zombie!  The water moccasin zombie is lightly damaged.  The rocky spike skewers the water moccasin zombie!i ZThe water moccasin zombie is moderately damaged.ia40==3.4 (1i$i(c _The water moccasin zombie closely misses you.iWY * The grapnel guides your strike. You slash the water moccasin zombie!  You burn the water moccasin zombie!i0  The water moccasin zombie is almost destroyed.The rocky spike skewers the water moccasin zombie.i i  The water moccasin zombie is almost destroyed.The rocky spike skewers the water moccasin zombie.i SiN&.i$1==144.9 (1.5Kinetic GrapnelRev i0*i.\ _You destroy the water moccasin zombie!ie sM##### ....## ......##......##.[...ß..#....###$#.#....#i^ i5 l2=--50i6 i ii6iziiOa3=iiDiqN4=iia5=2==iiiua6==iqiiii ,i9iiR:==iii9=i i,ii!,i"i&i&T3==i'i-,i.iO2,i3i 9,i:i>P==i@iREiEi'Gi`K,iKiSO,iPiAT,iUiYj4==iZi$_,i[`ic,i:eiiiFiijiwnin:==ipi t,i:uix,iKziG~,iii$T5==iiˋBi,ini*,i8iFi:==iin,i#i,iti,ieiii6i===iSiiii3iqi iiliiii;===ii,ii ,i3i,ii,iiiN7==ii?,iti,ii,iiP==ii i i i,i:i;,iyiE;8i)==ii!,i"i%,i'i*,i+i /iy/:==i0i4,i 6i9,i;i>,i@ivCiCE9==i EiG,iIi1M,iPiS,iTiYP==iZi],i^ia,i%cid,ieig,iggi%ii... ..≈#  #...### #.≈##    igv #####  ....###  ......#  ###.....Z#  #.[...ß...  #@#  #.#  #.#  #.#...$#  #.# ###.# .≈#  ###>...  #...###   ii}iif _A scorpion zombie is nearby!iZ  #####  ....###  ......#  ###.....Z#  #.[...ß...  #@#  #.#  #.#  #.#...$#  #.#....#  ###.# .≈#  ###>... ..≈#  #...### #.≈##    i`v #####  ....###  ......#  ###.....Z#  #.[...ß...  #@#  #.#  #.#  #.#...$#  #.# ###.# .≈#  ###>...  #...###   iIdiginivf _A scorpion zombie is nearby!iZ^ #####....###......###.....Z.[...ß...#.......#....###$# .###.####### .≈#if[#.....#### #..≈≈### iidivf15.9 (1 _i+kini,M##### ....## ......##......#[...ß......###$#.#....#i7(i)%6i0i3iJO #####....###......###.......[...ß...#......###$# .#.....#### #..≈≈### iqRiSC===7iZi)^i i# i il i@' i * iA/ ,i/ iB: Bi@ ]  Items here: [ †††.iD i3E  _iI ,iN BiQ i U i[ Bi_ i Y#######....### #......# ###......#### #.[...ß.....Z #.#........## #.#.......... #.#..@.##### 22.9 (5#.#...$# #.#....# i ###.####### .≈####>......... ..≈##...######### #.≈## Z   scorpion zombie (wandering)#....## ##.≈≈#i #.....#### #..≈≈######...#....#### #...≈≈≈i !i ii f _A scorpion zombie is nearby!i4@,#######....####......# ###......#####.[...ß.....Z #.#........## #.#.......... #.#....##### #.#...@# #.#....# ###.####### .≈####>......... ..≈# #...######### #.≈##....## ##.≈#.## #..≈≈######...#....#### #...≈≈≈≈≈##...####....##i_i_ 13.9 (1 _iii*4.9 (2i5#i{&> _You now have 153 gold pieces (gained 5).ieM##### ## #......# ###......####..[...ß.............Z##..........##### #.#....# i###.####### .≈#Fly Z   scorpion zombie (wandering)i(iҲlZ.ZiݴD5.9 (1Kinetic Grapneli iti:: E  PolySwing2 the Tinkerer ###### Coglin #....###  Health: 46/46 ======================== #......#  Magic: 10/11 =====================--- ###......####.  AC: 11Str: 11 #.[...ß.......  EV: 10Int: 20 i: #.#......Z.##.  SH: 0Dex: 12 #.#....**....#  XL:  7 Next: 14% Place: Dungeon:4 #.#...@#####  Noise: ---------  Time: 3425.9 (0.0) #.#....# x) +9 war axe of Articulation {flame, rPoi #.#....# Cast: Kinetic Grapneli;  ###.####### .≈#  Fly  ###>......... ..≈# iP;  #...######### #.≈##  Z   scorpion zombie #....## ##.≈≈#  ix; V#.....#### #..≈≈#####  #...#....#### #...≈≈≈≈≈# i; _A scorpion zombie is nearby! _You now have 153 gold pieces (gained 5).  i; Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i; -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (92% to hit)ivJPolySwing2 the Tinkerer######Coglin#....###Health: 46/46 ========================#......#Magic: 10/11 =====================---###......####.AC: 11Str: 11#.[...ß.......EV: 10Int: 20#.#......Z.##.SH: 0Dex: 12#.#....**....#XL:  7 Next: 14% Place: Dungeon:4#.#...@#####Noise: ---------  Time: 3425.9 (0.0)#.#....#x) +9 war axe of Articulation {flame, rPoi#.#....#iw Cast: Kinetic Grapnel###.####### .≈#Fly ###>......... ..≈##...######### #.≈##Z   scorpion zombie (grapneled)#....####.≈≈##.....#### #..≈≈######...#....#### #...≈≈≈≈≈#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei(xAim: a scorpion zombie (92% to hit)  The kinetic grapnel hits the scorpion zombie.  The scorpion zombie is lightly damaged.iiq O..Zig 9=6.9 (1 _iii O###### #....###  #......# ###......#####.[...ß.......#.#........##..#.#....@Z....##.#....#####...i{ #.#....#  #.#....#  ###.####### .≈####>......... ..≈# #...######### #.≈###....## ##.≈##.....#### #..≈≈#####i i %7ij i \ _The scorpion zombie barely misses you.i!  _The scorpion zombie is lightly damaged. _The scorpion zombie barely misses you.The grapnel guides your strike. You slash the scorpion zombie!  You burn  The scorpion zombie is heavily damaged.  The scorpion zombie hits you but does no damage.i|"J=9.4 (1.5Rev i"i)i!- iO-N_The scorpion zombie barely misses you.ii  You slash the scorpion zombie! You burn the scorpion zombie.  The scorpion zombie is almost destroyed.ii2---30.9Rev+ iih3 _The scorpion zombie hits you.il   PolySwing2 the Tinkerer  Coglin ###### Health: 42/46 =====================--- #....### Magic: 9/11===================----- #......# .  AC: 11Str: 11 ###......####..  EV: 10Int: 20i  #.[...ß........  SH: 0Dex: 12 i0 J#.#........##..  XL:  7 Next: 14% Place: Dungeon:4 #.#....@Z....#  Noise: ==-------  Time: 3430.9 (0.0) #.#....#####...  x) +9 war axe of Articulation {flame, rPoi #.#....#iZ  Cast: Kinetic Grapnel #.#....#i{ g Fly Rev+  i <###.####### .≈#  i ###>......... ..≈#  Z   scorpion zombie iՕ Q#...######### #.≈##  #....## ##.≈≈# i , #.....#### #..≈≈##### i BThe scorpion zombie is almost destroyed. i) ;_The scorpion zombie hits you.  iG Aiming: Kinetic Grapnel (safe; 2% risk of failure)  ig Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a scorpion zombie (almost destroyed, 92% to hit)iJ   PolySwing2 the Tinkerer  Coglin ###### Health: 42/46 =====================--- #....### Magic: 9/11===================----- #......# .  AC: 11i Str: 11 ###......####..  EV: 10Int: 20 #.[...ß........  SH: 0Dex: 12 #.#........##..  XL:  7 Next: 14% Place: Dungeon:4i  #.#....@Z....#  Noise: ==-------  Time: 3430.9 (0.0) #.#....#####...  x) +9 war axe of Articulation {flame, rPoii O #.#....# Cast: Kinetic Grapnel #.#....# Fly Rev+  ###.####### .≈#  ###>......... ..≈#  Z   scorpion zombie #...######### #.≈## i X #....## ##.≈≈#  #.....#### #..≈≈##### i TAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei= Shift-Dir - straight lineAim: a scorpion zombie (almost destroyed, 92% to hit)  ig tThe kinetic grapnel hits the scorpion zombie.  You destroy the scorpion zombie!i O ###### #....### # .  ####..  i #.[...  #.##..  #.#....@.....#  #.#... i  #.#....# #.#....#i K ###.# i ^ ###> iE   iw %   i  i[ &.ic 3=8-1.9 (1Kinetic Grapnel _ij im i|  ###### #....### #......# . ###......####.. #.[...ß........ #.#........##.. #.#...# #.#....#####...i}  #.#....# #.#....# ###.####### .≈#  ###>. ..≈#  #...# #.≈##  #....## ##.≈≈#  #.....#### #..≈≈#####i? 4=--2i i= i3iiM5=10/11==Rev 6==i*,i"in%Bi )[==i*i/i/9=il1i;Xi<i9|k1===i~i{===i~Xi7## P~~###### .. ..~~#....### .##^.~~#......# <..... ###......####....#.. #.[...ß............. #.#........##..$..≈≈ #.#.........@# -iԢ475.0)#.#....#####...# #.#....# #...##.#....# #..#.####.####### #.≈##.. ###>......... ..≈# ..# iD#...######### #.≈## .# #....## ##.≈≈# . i3 ii+8.9 (16ii9 _Found a stone staircase leading up.i $3iI%iE*iu-i1Bi3,i4i6i=i=i @iiiii  ## P~~ ###### .. ..~~ #....### .##^.~~ #......# <..... ###......####....#..ik #.[...ß............. #.#........##..$..≈≈ #.#.....@....#52.9 (4i.0) #.#....#####...# #.#....# #...# #.#....# #..#.#i t ###.####### #.≈##.. i7 ###>......... ..≈# ..#  #...######### #.≈## .#  #....## ##.≈≈# .  #.....#### #..≈≈#####i"i6%i{)i# iq iB iM i i ,i> i i i= i 9 ## P~~ ###### .. ..~~ #....### .##^.~~ #......# <..... ###......####....#.. #.[...ß.............i>  #.#........##..$..≈≈ #.#...@......#4.9 (2 #.#....#####...# #.#....# #...#ik  #.#....# #..#.# ###.####i ### #.≈##..  ###>i .. ..≈# ..#  #...i' [## #.≈## .#  #....## ##.≈≈# .  #.....#### #..≈≈#####i i i ih iMn kEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}a - a +0 hammer {Kamaljyot}  in 3d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  y - a +1 flail of protection Armour (go to first with [)  e - a +0 pair of gloves (worn) in j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe io Jewellery (go to first with "=)  q - an amulet of guardian spiriti%o [?] describe selected [!] equip|wield|wear|put oniVo y[tab] equip|unequip i iYPolySwing2 the Tinkerer## P~~Coglin###### .. ..~~Health: 46/46 ========================#....### .##^.~~Magic: 11/11 ========================#......# <.....AC: 11Str: 11###......####....#..EV: 10Int: 20#.[...ß.............SH: 0Dex: 12#.#........##..$..≈≈XL:  7 Next: 18% Place: Dungeon:4iD#.#...@......#Noise: ---------  Time: 3454.9 (0.0)#.#....#####...#x) +9 war axe of Articulation {flame, rPoi#.#....# #...#Cast: Kinetic Grapnel#.#....# #..#.#Fly ###.####### #.≈##..###>......... ..≈# ..##...######### #.≈## .##....####.≈≈# .#.....#### #..≈≈#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (almost destroyed, 92% to hit)  The kinetic grapnel hits the scorpion zombie. _You destroy the scorpion zombie! _Found a stone staircase leading up.iii i_g  You start attuning to your weapon.iH*5.9 (1i"i>,i1i1#6.9 (2i7i@i&E*7.9 (3i;JiRiV*8.9 (4iS\ieih*9.9 (5imit  y) +1 flail (protect _Found a stone staircase leading up.  You start attuning to your weapon. _You continue attuning to your +1 flail of protection. x5  You finish attuning to your +1 flail of protection.  You welcome your +1 flail of protection "Duaenre" into your grasp.  Your +1 flail of protection {Duaenre} hums with potential!ixi~iQf _y - a +1 flail of protection (offhand) {Duaenre}iti$iGEquip which item?  - - Unarmed Hand Weapons (go to first with )) is x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}iԫa - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro} Armour (go to first with [) i e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe iJewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iTiy^ire0PolySwing2 the Tinkerer## P~~Coglin###### .. ..~~Health: 46/46 ========================#....### .##^.~~Magic: 11/11 ========================#......# <.....AC: 11Str: 11###......####....#..EV: 10Int: 20if)#.[...ß.............SH: 0Dex: 12#.#........##..$..≈≈XL:  7 Next: 18% Place: Dungeon:4iEg#.#...@......#Noise: ---------  Time: 3459.9 (0.0)#.#....#####...#x) +9 war axe of Art y) +1 flail (protect#.#....# #...#Cast: Kinetic Grapnel#.#....# #..#.#Fly ###.####### #.≈##..###>......... ..≈# ..##...######### #.≈## .##....####.≈≈# .#.....#### #..≈≈#####You start attuning to your weapon. _You continue attuning to your +1 flail of protection. x5  You finish attuning to your +1 flail of protection.  You welcome your +1 flail of protection "Duaenre" into your grasp.  Your +1 flail of protection {Duaenre} hums with potential! _y - a +1 flail of protection (offhand) {Duaenre}iIoP  Okay, then.ii?5 iM8 iA  # ####.P~~~..# #.#.....~~~~.## #.#.##^.~~.~...  ..<......~..##### ###....#.........# ..............##.# .##.....≈≈≈≈≈....# # ...#..≈≈≈≈≈≈≈≈≈..#.###.. ##...#≈≈≈≈≈≈≈≈≈#@.......  i^B #...####≈≈≈≈≈##...#....  #..#.# #≈≈≈≈##.#..# ..  #.≈##..#≈≈≈##.# ≈.#  ..≈# ..#≈≈≈#.# ≈.# ##.≈## .#####. ≈.. B   giant cockroach (asleep) iB f##.≈≈# . . ≈.#. #..≈≈##### # ≈.#B. #...≈≈≈≈≈iB "#itH 0720.0)iP eBB.iS ,80.9 (21iX i<[ b _A giant cockroach comes into view.i%G ~~~.##^.~~.~...  ..<......~..#####........#.....##.#.......# # ...#..≈≈≈≈≈≈≈≈≈..#.###.. ≈≈≈≈≈≈≈≈#@.......  #...#....   .#..# ..  .# ≈.#  ..≈# iG.# ≈.#  .#####. ≈..  . . ≈.#B  # ≈.#.. i  ~~~.##^.~~.~...  ..<......~..#####........#.....##.#.......# # i] ...#..≈≈≈≈≈≈≈≈≈..#.###.. ≈≈≈≈≈≈≈≈#@.......  #...#....   .#..# ..  .# ≈.#  ..≈# i .# ≈.# .#####. ≈.. i | . . ≈.#Bi # ≈.#..ii i ix i f _A giant cockroach is nearby!i8<[ ~~~.##^.~~.~...  ..<......~..#####........#.....##.#.......# # ...#..≈≈≈≈≈≈≈≈≈..#.###.. ≈≈≈≈≈≈≈≈#@.......  #...#....  i=  .#..# ..  .# ≈.#  ..≈# .# ≈.#  .#####. ≈..  . . ≈.#B  # ≈.#.. iw ~~~.##^.~~.~...  ..<......~..#####........#.....##.#.......# # ...#..≈≈≈≈≈≈≈≈≈..#.###.. i?≈≈≈≈≈≈≈≈#@.......  #...#....   .#..# ..  .# ≈.#  ..≈# .# ≈.# .#####. ≈..  . . ≈.#Bi # ≈.#..ii.iif _A giant cockroach is nearby!iu  ####.P~~~..# .#.....~~~~.## ## .#.##^.~~.~... .# ..<......~..#####.#....#.........#.###.#.# ##.....≈≈≈≈≈....#.# iv ..#..≈≈≈≈≈≈≈≈≈..#.###....#≈≈≈≈≈≈≈≈≈#. #...####≈≈≈≈≈##...#. #..#.# #≈≈≈≈##.#..# .. #.≈##..#≈≈≈##.##≈.# . ..≈# ..#≈≈≈#.# ≈≈.#.≈## .#####. ≈≈..iv }.≈≈# . . ≈≈.#B ..≈≈##### # #≈≈.#.. iy i0 BB   giant cockroach.i 71.9 (1.0) _i; iՍ i! #.....~~~~.## ## #.##^.~~.~... ..# <......~..#####.# #....#.........#.# ............##.#.# #.....≈≈≈≈≈....#.# .. .#..≈≈≈≈≈≈≈≈≈..#.###.....#≈#....... ...####≈≈≈≈≈##..@#..... ..#.# #≈≈≈≈##.#..# ... .≈##..#≈≈≈##.##≈.# . .≈# ..#≈≈≈#.# ≈≈.# ≈## .#####. #≈≈.B .≈≈# . . #≈≈.#. .≈≈##### # i" #≈≈.#.≈≈≈# ≈≈..# ij# i) :B.iM+ ?2Kinetic Grapneli;0 i3 i6S#.....~~~~.## ## PolySwing2 the Tinkerer #.##^.~~.~... ..# Coglin .<......~..#####.# Health: 46/46 ======================== #....#.........#.# Magic: 10/11 =====================--- ............##.#.# AC: 11Str: 11 i6T#.....≈≈≈≈≈....#.# ..  EV: 10Int: 20 .#..≈≈≈≈≈≈≈≈≈..#.###....  SH: 0Dex: 12 ...#≈≈≈≈≈≈≈≈≈#..........  XL:  7 Next: 18% Place: Dungeon:4 ...####≈≈≈≈≈##..@#.....  Noise: ---------  Time: 3482.9 (0.0) ..#.# #≈≈≈≈##.#.*# ...  x) +9 war axe of Art y) +1 flail (protect i47t.≈##..#≈≈≈##.##≈B# .  Cast: Kinetic Grapnel .≈# ..#≈≈≈#.# ≈≈.# Fly .≈## .#####. #≈≈.. .≈≈# . . #≈≈.#. B   giant cockroach ia7w.≈≈##### # #≈≈.#.. ..≈≈≈≈≈# ≈≈..# ..≈≈≈≈≈# i77_A giant cockroach is nearby! i7N_A giant cockroach is nearby!i7Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei"8AAim: a giant cockroach (78% to hit)iWY B#iO7*#iwB.  Aim: a giant cockroach (78% to hit)i,#.....~~~~.## ##PolySwing2 the Tinkerer #.##^.~~.~... ..#Coglin i-4.<......~..#####.#Health: 46/46 ======================== #....#.........#.#Magic: 10/11 =====================--- ............##.#.#AC: 11Str: 11 #.....≈≈≈≈≈....#.# ..EV: 10iInt: 20 .#..≈≈≈≈≈≈≈≈≈..#.###....SH: 0Dex: 12 ...#≈≈≈≈≈≈≈≈≈#..........XL:  7 Next: 18% Place: Dungeon:4 iū...####≈≈≈≈≈##..@#.....Noise: ---------  Time: 3482.9 (0.0) iG..#.# #≈≈≈≈##.#.*# ...x) +9 war axe of Art y) +1 flail (protect i.≈##..#≈≈≈##.##≈B# .Cast: Kinetic Grapnel i3.≈# ..#≈≈≈#.# ≈≈.#Fly iXQ.≈## .#####. #≈≈.. .≈≈# . . #≈≈.#.izfB   giant cockroach i.≈≈##### # #≈≈.#.. ..≈≈≈≈≈# ≈≈..# i"..≈≈≈≈≈# iܬ_A giant cockroach is nearby! _A giant cockroach is nearby!iAiming: Kinetic Grapnel (safe; 2% risk of failure)  i7&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (78% to hit)i1e  The kinetic grapnel hits the giant cockroach but does no damage.il8@B.iN:9=3.9 (1 _i@iGHi  You slash the giant cockroach with the +9 war axe of Articulation!  You burn the giant cockroach.i(2.i@t5.4 (1.5Kinetic GrapnelRev i iS _You kill the giant cockroach!i5f if i0g i%k ik io Bip i~s >iZt iw ,ix i{ ,i| ia M1===i i, iG iq ,i; i] i iK i̍ i iӖ ,iM i iY i ;===i i ij ië i4 i i ! ~~~..# ~~~~.## ### ~~.~... ..# # ..~..#####.# .##.# ##+####.# ......##.#.# #.......# ≈≈≈≈≈....#.# #.......# ≈≈≈≈≈≈≈..#.##### ij N≈≈≈≈≈≈≈#........@...?...-96.4 (11.0) #≈≈≈≈≈##...#........#### #≈≈≈≈##.#..#........# #≈≈≈##.##≈.#........# #≈≈≈#.# ≈≈.#...###.... #####. #≈≈.....# .##..i  . #≈≈.#...# .# [.. ## # #≈≈.#.... .# .. ≈# ig 6≈≈..######i> i E-7.4 (12i i ( _Found a ring mail.i iz i i i i] ,i i ,i  i i iJ i i i i i i}$ 3 .# .## ### ... ..# ### #####.# ..# #.# ##+####.# ##.#.# #.......# ....#.# #.......# ..#.###.......###i% #.......... ≈≈##...#........####.#.. ≈##.#..#........# #.##≈.#........# .# ≈≈.#...###..... #≈≈.....# #.##..ii% G#≈≈.#...# #.# [..  #≈≈.#.... ..# .. i- 3501.4 (4.0)i+1 *2.4 (5iB6 i: ` _z - a scroll labelled ZOFAFOURYRiZ3Iie6i9i3:i=,i{C,iDiAFiP2  ###  ..# ### ###.# ..# #.# ##+####.# #.#.# #.......# #### ..#.# #.......# ... ..#.###.......###.####.. #.... #...#........####.#... .#..#........# .# ##.≈.#........# .#  ≈≈.#...###.... .#≈≈.....# #.##.. g.g   hobgoblin (asleep) #≈≈.#...# #.# [.... iQ#≈≈.#.... ..# .... i\+4.4 (2i^*5.4 (3ifii\ _A hobgoblin comes into view.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) iq][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onij i PolySwing2 the Tinkerer###Coglin..####Health: 46/46 ======================== ###.#..#Magic: 11/11 ======================== ..#.# ##+####.#AC: 11Str: 11 #.#.# #.......# ####EV: 10Int: 20 ..#.# #.......# ...SH: 0Dex: 12 ..#.###.......###.####..XL:  7 Next: 18% Place: Dungeon:4 #...............@.......Noise: ---------  Time: 3505.4 (0.0) #...#........####.#.....x) +9 war axe of Art y) +1 flail (protect .#..#........# .# ##.Cast: Launch Clockwork Bee (8%) ##≈.#........#[37i 9m .#Fly ≈≈.#...###.... .# #≈≈.....# #.##.. g.g   hobgoblin (asleep) #≈≈.#...# #.# [.... #≈≈.#.... ..# .... ≈≈..######You slash the giant cockroach with the +9 war axe of Articulation!  You burn the giant cockroach. _You kill the giant cockroach! _Found a ring mail. _z - a scroll labelled ZOFAFOURYR _A hobgoblin comes into view.ic i i.   PolySwing2 the Tinkerer  ### Coglin  ..# ### Health: 46/46 ======================== ###.# ..# Magic: 8/11=================------- ..#.# ##+####.# AC: 11i Str: 11 #.#.# #.......# ####  EV: 10Int: 20 ..#.# #.......# ...  SH: 0Dex: 12 ..#.###.......###.####..  XL:  7 Next: 18% Place: Dungeon:4 i #...............@.......  Noise: ---------  Time: 3505.4 (0.0) #...#........####.#.....  x) +9 war axe of Art y) +1 flail (protect .#..#........# .# ##.  Cast: Launch Clockwork Bee (8%) ##≈.#........# .#i1  Fly  ≈≈.#...###.... .# #≈≈.....# #.##.. g.iT  g   hobgoblin (asleep) #≈≈.#...# #.# [.... iw #≈≈.#.... ..# .... ≈≈..###### _z - a scroll labelled ZOFAFOURYR i N_A hobgoblin comes into view.i Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin (asleep)iT g.isg.  Aim: a hobgoblin (asleep)iL  PolySwing2 the Tinkerer  ### Coglin  ..# ### Health: 46/46 ======================== ###.# ..# Magic: 8/11=================------- ..#.# ##+####.# AC: 11Str: 11 #.#.# #.......# ####  EV: 10Int: 20 ..#.# #.......# ...  SH: 0Dex: 12 ..#.###.......###.####..  XL:  7 Next: 18% Place: Dungeon:4 #...............@.......  Noise: ---------  Time: 3505.4 (0.0) i=#...#........####.#.....  x) +9 war axe of Art y) +1 flail (protect .#..#........# .# ##.  Cast: Launch Clockwork Bee (8%) ##≈.#........# .# Fly  ≈≈.#...###.... .# #≈≈.....# #.##.. g. g   hobgoblin (asleep) #≈≈.#...# #.# [.... #≈≈.#.... ..# .... ≈≈..######Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.)i  ###  ..# ### ..#   ####   ...     .# ##.  .#  i< g#  ..g #.# [iw b ..# iz ==6.4 (1ontinue: Launch Clockwork Bee (8%)Winding _i i~i>g.ieX--7. ii @ _You continue winding your clockwork bee...i . i4 >g.i5 k--8.. i8; i{? @ _You continue winding your clockwork bee...izi;  With a metallic buzz, your clockwork bee launches itself at the hobgoblin.  Your clockwork bee stings the hobgoblin!i4y†.y   clockwork bee (minion)i)=9ast: Launch Clockwork Bee (8%) iiFI _The hobgoblin dies!i,i-i.i4iY5i9i|;[ _Your clockwork bee winds down and falls to the ground.i;i=iA,iBiGiKG69==ioGiHilL,iMiTBi X,i\i=bf==iad,i^eiiiiijiwip{,iy|il _Your dormant clockwork bee falls apart.iP10/11==i#i,iчi,ii,iii7:==ii&,iiiYiui,ii~,ixiM1===iϭiiTiص,i8igiR,iii4 ### ..# ### .# ..# #.# ##+####.#  #.......# ########. #.# #.......# #......P.. i#.###.......###.####...Z ....@......P- ..#..####†#.....PP ..#........# #.#..##..#Launch Clockwork Bee (8%) ≈.#..# ..#### . ≈.#...###.......# ≈.....# #.##..... Z   bullfrog zombie (dormant) iY≈.#...# #.##[... ≈.#.... ..##.... i032.4 (23.0)iE-3.4 (24iLib _A bullfrog zombie comes into view.i=   PolySwing2 the Tinkerer ### Coglin ..# ###i>  Health: 46/46 ======================== #.# ..# Magic: 8/11=================------- #.# ##+####.# AC: 11Str: 11 #.# #.......# ########.  EV: 10Int: 20 #.# #.......# #......P..  SH: 0Dex: 12 #.###.......###.####...Z  XL:  7 Next: 18% Place: Dungeon:4 i? ................@......P  Noise: ---------  Time: 3533.4 (0.0) ..#........####†#.....PP  x) +9 war axe of Art y) +1 flail (protect ..#........# #.#..##..#  Cast: Launch Clockwork Bee (8%) ≈.#........# ..#### .  Fly ≈.#...###.......# ≈.....# #.##..... Z   bullfrog zombie (dormant) ≈.#...# #.##[.... ≈.#.... ..##..... ..###### _Your dormant clockwork bee falls apart. _A bullfrog zombie comes into view.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyi@ _cleDir - move targetAim: a bullfrog zombie (dormant)ib [ Z.i 9..iγ f.PAim: a withered planti85PPicZ P#i8WkP#Aim: a withered planti3APPiU cZPbullfrog zombie (dormant)ikXZPwithered plantiYT .Pi l.PAim: a withered plantiރZ P.iwP.  Aim: a withered planti PolySwing2 the Tinkerer ###Coglin ..####Health: 46/46 ======================== #.#..#Magic: 8/11=================------- #.# ##+####.#AC: 11Str: 11 #.# #.......# ########.EV: 10Int: 20 #.# #.......# #......P..SH: 0Dex: 12 #.###.......###.####...ZXL:  7 Next: 18% Place: Dungeon:4 ................@......PNoise: ---------  Time: 3533.4 (0.0) i#! ..#........####†#.....PPx) +9 war axe of Art y) +1 flail (protect ..#........# #.#..##..#Cast: Launch Clockwork Bee (8%) ≈.#........# ..#### .Fly ≈.#...###.......# ≈.....# #.##.....Z   bullfrog zombie (dormant) ≈.#...# #.##[.... ≈.#.... ..##..... ..######Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a withered plant  You lock target on the withered plant and prepare to deploy your bee.  (Press . to continue winding your bee.)i" ==4.4 (1ontinue: Launch Clockwork Bee (8%)Winding _iE, i*/ itiw|Z.Z--5. ii@ _You continue winding your clockwork bee...i i 8Z.i k--6.. i$ i @ _You continue winding your clockwork bee...i9u Biu %.iv y@..Zy   clockwork bee (minion)iw 7ast: Launch Clockwork Bee (8%) i i] e _With a metallic buzz, your clockwork bee launches itself at the withered plant. i,  ###  ..# ### ##.# ..# .#.# ##+####.# .#.# #.# ########. .#.# #.......# #......P.. .#.###.###.####......@y..Z...P.#.####†#.....PP #..#.# #.#..##..# #≈.# iS-.# ..#### .≈.#...###.......#≈.....# #.##.....≈.#...# #.##[....≈.#.... ..##..... ≈..###### iT0 i0 i@v..Z.y iA%8 iJ iM& _You swap places. iJ iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11)  i%kSpells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i iSPolySwing2 the Tinkerer###Coglin..####Health: 46/46 ======================== ##.#..#Magic: 8/11=================------- .#.# ##+####.#AC: 11Str: 11 .#.# #.......# ########.EV: 10Int: 20 .#.# #.......# #......P..SH: 0Dex: 12 .#.###.......###.####....XL:  7 Next: 18% Place: Dungeon:4 ................@..Z....PNoise: ---------  Time: 3538.4 (0.0) ...#........####†#y....PP ix) +9 war axe of Art y) +1 flail (protect #..#........# #.#..##..#Cast: Construct Spike Launcher #≈.#........# ..#### . iոFly ≈≈.#...###.......# ≈≈.....# #.##..... iZ   bullfrog zombie ≈≈.#...# #.##[.... iwy   clockwork bee (minion)  i6x≈≈.#.... ..##..... ≈..###### iUYou lock target on the withered plant and prepare to deploy your bee. _(Press . to continue winding your bee.)  isb_You continue winding your clockwork bee... _You continue winding your clockwork bee...  ih_With a metallic buzz, your clockwork bee launches itself at the withered plant._You swap places. i i i iPolySwing2 the Tinkerer###Coglin..####Health: 46/46 ======================== ##.#..#Magic: 6/11=============----------- .#.# ##+####.#AC: 11Str: 11 .#.# #.......# ########.EV: 10Int: 20 .#.# #.......# #......P..SH: 0Dex: 12 .#.###.......##*.*###....XL:  7 Next: 18% Place: Dungeon:4 ................@..Z....PNoise: ---------  Time: 3538.4 (0.0) ...#........###*†*y....PPx) +9 war axe of Art y) +1 flail (protect #..#........# #.#..##..[34 iwm#Cast: Construct Spike Launcher #≈.#........# ..#### .Fly ≈≈.#...###.......# ≈≈.....# #.##.....Z   bullfrog zombie ≈≈.#...# #.##[....y   clockwork bee (minion) ≈≈.#.... ..##..... ≈..###### _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the withered plant._You swap places.  iÛCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i i@ +@. i` *. _With a metallic buzz, your clockwork bee launches itself at the withered plant.You swap places.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall. i IPolySwing2 the Tinkerer###Coglin..####Health: 46/46 ======================== ##.#..# iݏ Magic: 6/11=============----------- .#.# ##+####.#AC: 11Str: 11 .#.# #.......# ########.EV: 10Int: 20 .#.# #.......# #......P..SH: 0Dex: 12 .#.###.......###.####....XL:  7 Next: 18% Place: Dungeon:4 ................@..Z....PNoise: ---------  Time: 3538.4 (0.0) ...#........####†#y....PPx) +9 war axe of Art y) +1 flail (protect #..#........# #.#..##..#Cast: Construct Spike Launcher #≈.#........# ..#### .Fly ≈≈.#...###.......# ≈≈.....#[3 i, 9;49m #.##.....Z   bullfrog zombie ≈≈.#...# #.##[....y   clockwork bee (minion) ≈≈.#.... ..##..... ≈..###### _You swap places.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. iV  i3  i #Z...y ij :==9.4 (1 _ i  i: f ### ..# ### .# ..# #.# ##+####.# #.# #.# ########. #.# #.......# #......P.. #.###. i ###.####.... Z.....P #.####†#..y..PP ..#.# #.#..##..# ≈.#.# ..#### . .#...###.......# iY .....# #.##..... .#...# #.##[.... .#.... ..##.....  i{ .* i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  The rocky spike skewers the bullfrog zombie. i L  The bullfrog zombie is lightly damaged. i Z.yThe bullfrog zombie barely misses you. i! &40 i )  i- F _The bullfrog zombie hits you but does no damage. i* The bullfrog zombie barely misses you.The bullfrog zombie hits you but does no damage.  You slash the bullfrog zombie with the +9 war axe of Articulation!  You burn the bullfrog zombie.  The bullfrog zombie is severely damaged.  You hit the bullfrog zombie with your +1 flail of protection. i  Your weapon exudes an aura of protection.  The rocky spike skewers the bullfrog zombie! iy   clockwork bee (minion) i2 i@@ ....yYou destroy the bullfrog zombie!Your clockwork bee stings the withered plant! iD7==18 221.9 (1.5Rev  iL irO] _The withered plant begins to crumble. The withered plant begins to die.iWiTXi ZiWbilR  Your clockwork bee stings the withered plant!ili~qikrR _Your clockwork bee stings the withered plant.iz3i|i # ###  ..#  ##+####.# ### #.......# ########...# #.......# #......P...i##.......###.####....# ..@....P# --3.9 (2.0 #..####†#....yPP# #..# #.#..##..## #..# ..#### ... iU#...###.......# ### ....# #.##..... #...# #.##[.... #.... ..##....i&,. i8--iCiC _Your clockwork bee stings the withered plant!ie _i R  Your clockwork bee stings the withered plant!i Q11 i [ _Your clockwork bee winds down and falls to the ground.iC P==iw iw  ###  ..# #+####.# #### .......# ########...##.......# #......P.........###.####....# P# 5 .i !####†#....*PP# .# #.#..##..## .# ..#### #.... ..###.......# ####iA # #.##..... *dormant clockwork bee (minion) i' i i ] _Your spike launcher falls apart as you grow too distant to maintain it.i( +Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni iW. PolySwing2 the TinkererCoglin###Health: 46/46 ========================..#Magic: 7/11===============--------- ##+####.#####AC: 11Str: 11 #.......# ########...###EV: 10Int: 20 #.......# #......P......SH: 0Dex: 12 #.......###.####....#i/ XL:  7 Next: 22% Place: Dungeon:4 ................@..P#Noise: ---------  Time: 3545.9 (0.0) .......####†#....*PP#x) +9 war axe of Art y) +1 flail (protect .......# #.#..##..##Cast: Kinetic Grapnel .......# ..#### #....Fly ..###.......# #### ..# #.##.....*   dormant clockwork bee (minion) i/ ..# #.##[.... ... ..##..... ####Your clockwork bee stings the withered plant! _Your clockwork bee stings the withered plant. _Your clockwork bee stings the withered plant!  Your clockwork bee stings the withered plant! _Your clockwork bee winds down and falls to the ground. _Your spike launcher falls apart as you grow too distant to maintain it.iv3 i: i= i=  PolySwing2 the Tinkerer  Coglin ### Health: 46/46 ======================== ..# Magic: 6/11=============----------- ##+####.# ####  AC: 11Str: 11 #.......# ########...###  EV: 10i+Int: 20 #.......# #......P......  SH: 0Dex: 12 #.......###.####....#  XL:  7 Next: 22% Place: Dungeon:4 ................@..P#  Noise: ---------  Time: 3545.9 (0.0) i.......####†#....*PP#  x) +9 war axe of Art y) +1 flail (protect .......# #.#..##..##  Cast: Kinetic Grapnel .......# ..#### #....  Fly ..###.......# #### ..# #.##.....i *   dormant clockwork bee (minion) ..# #.##[.... ... ..##..... #### _Your clockwork bee winds down and falls to the ground. _Your spike launcher falls apart as you grow too distant to maintain it.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei6Shift-Dir - straight linei^@**P#i!pP#Aim: a withered plant (100% to hit)ip PolySwing2 the TinkererCoglin###Health: 46/46 ========================..#Magic: 6/11=============----------- ##+####.#####AC: 11Str: 11 #.......# ########...###EV: 10Int: 20 #.......# #......P......SH: 0Dex: 12 #.......###.####....#XL:  7 Next: 22% Place: Dungeon:4 ................@**P#Noise: ---------  Time: 3545.9 (0.0) .......####†#....*PP#x) +9 war axe of Art y) +1 flail (protect .......# #.#..##..##Cast: Kinetic Grapnel .......# ..#### #....iq Fly ..###.......# #### ..# #.##.....*   dormant clockwork bee (minion) ..# #.##[.... ... ..##..... ####Shift-Dir - straight lineAim: a withered plant (100% to hit)  The kinetic grapnel hits the withered plant.  The withered plant begins to crumble.  The withered plant begins to die.  The withered plant is lightly damaged.i i> ...=6.9 (1  Aim: a withered plant (100% to hit)  The kinetic grapnel hits the withered plant.withered plant begins to crumble.die.is lightly damaged. _The withered plant crumbles away.iT3ii:D  ###  ..#  +####.# #####  ......# ########...###  ......# #......P......  ......###.####....#  P#  -8.9 (2####†#....*.P#  # #.#..##..##  # ..######....  ###.......# #####  # #.##.....  # #.##[....  . ..##.....    -iYThe withered plant is lightly damaged.  You hit the withered plant with the +9 war axe of Articulation.  You burn the withered plant.  You slash the withered plant with the +9 war axe of Articulation!begins to crumble. The withered plant begins to die.  You burn the withered plant.ir&.ig7====50.3 (1.4ioiW _The withered plant crumbles away.i   PolySwing2 the Tinkerer  Coglin  ### Health: 46/46 ========================  ..# Magic: 6/11=============----------- +####.# #####  AC: 11Str: 11 ir! Y......# ########...###  EV: 10Int: 20 ......# #......P......  SH: 0Dex: 12 ......###.####....# XL:  7 Next: 22% Place: Dungeon:4 ................@.# Noise: ==-------  Time: 3550.3 (0.0) .....####†#....*.P#i "  x) +9 war axe of Art y) +1 flail (protect .....# #.#..##..## Cast: Kinetic Grapnel .....# ..######....  Fly ###.......# ##### # #.##..... *   dormant clockwork bee (minion) # #.##[.... . ..##..... i" ##You burn the withered plant. _The withered plant crumbles away.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineij@PAim: a withered plant (lightly damaged, crumbling away, 100% to hit)iX$  PolySwing2 the Tinkerer  Coglin###  Health: 46/46 ========================..#i$   Magic: 6/11=============----------- +####.######  AC: 11Str: 11 ......# ########...###  EV: 10Int: 20 iW%(......# #......P......  SH: 0Dex: 12 ......###.####....#  XL:  7 Next: 22% Place: Dungeon:4 ................@.#  Noise: ==-------  Time: 3550.3 (0.0) i%.....####†#....*.P#  x) +9 war axe of Art y) +1 flail (protect .....# #.#..##..##i%  Cast: Kinetic Grapnel .....# ..######....iH&S  Fly ###.......# ##### # #.##.....  *   dormant clockwork bee (minion) # #.##[.... . ..##..... ## Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleio&Shift-Dir - straight lineAim: a withered plant (lightly damaged, crumbling away, 100% to hit)  The kinetic grapnel hits the withered plant.  i&&The withered plant is lightly damaged.iqi`u9-1.3 (1 _i{i~iL _The withered plant is lightly damaged.  The grapnel guides your strike.  You slash the withered plant with the +9 war axe of Articulation!  You burn the withered plant.withered plant is lightly damaged.  You hit the withered plant with your +1 flail of protection.i'.i~4=2.7 (1.4i@iǸW _The withered plant crumbles away.iy  PolySwing2 the Tinkerer  Coglin  ### Health: 46/46 ========================  ..# Magic: 5/11==========-------------- +####.# #####  AC: 11Str: 11 ......# ########...###  EV: 10Int: 20 ......# #......P......  SH: 0Dex: 12 ......###.####....# XL:  7 Next: 22% Place: Dungeon:4 ................@.# Noise: ==-------  Time: 3552.7 (0.0) .....####†#....*..# x) +9 war axe of Art y) +1 flail (protect .....# #.#.ixh[m.##..## Cast: Kinetic Grapnel .....# ..######....  Fly ###.......# ##### # #.##..... *   dormant clockwork bee (minion) # #.##[.... . ..##..... ##You hit the withered plant with your +1 flail of protection. _The withered plant crumbles away.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiP*@Aim: a withered plant (100% to hit)iz  PolySwing2 the Tinkerer  Coglin###i  Health: 46/46 ========================..#  Magic: 5/11==========-------------- +####.######  AC: 11Str: 11 ......# ########...###  EV: 10Int: 20 i......# #......P......  SH: 0Dex: 12 ......###.####.*..#  XL:  7 Next: 22% Place: Dungeon:4 ................@.#  Noise: ==-------  Time: 3552.7 (0.0) .....####†#....*..#i{  x) +9 war axe of Art y) +1 flail (protect .....# #.#..##..##  Cast: Kinetic Grapnel .....# ..######....  Fly ###.......# ##### # #.##.....  *   dormant clockwork bee (minion) # #.##[.... ic. ..##..... ## Shift-Dir - straight lineAim: a withered plant (100% to hit)  The kinetic grapnel hits the withered plant.  The withered plant begins to crumble.  The withered plant begins to die.  The withered plant is lightly damaged.iigp..i02-3.7 (1i2i?'  Aim: a withered plant (100% to hit)  The kinetic grapnel hits the withered plant.withered plant begins to crumble.die.is lightly damaged. _Your dormant clockwork bee falls apart.iy@ ###  ..#  #+####.# #####  .# ########...#### .# #......P....... ###.####.@..# .......# .####†#.......# .# #.#..##..## ......# ..######.... .###.......# ##### .# #.##.....# #.##[.... .. ..##.....izi}N--4icipi|{XThe withered plant is lightly damaged. _Your dormant clockwork bee falls apart.grapnel guides your strike.  You slice the withered plant with the +9 war axe of Articulation!!  You burn the withered plant.  The withered plant is lightly damaged.i:|6===6.2 (1.5i؂i6 iL_You hit the withered plant with your +1 flail of protection.i  The withered plant is lightly damaged. _You hit the withered plant with your +1 flail of protection.ash!!  The withered plant is moderately damaged.  i7&.i^6===7.6 (1.4iiW _The withered plant crumbles away.i' i i\ iD i XiD i Bit Q===i i* 7==iMJ ==8==i ==ic 9==iʭ ,==i ,if i ,iN i` n10/11====i 1===i ig i ,ih i ia ,i i' i ,i i, i" Q===i i i i iU i i ,i i i Bi i ,i ig i i- iq i iU$ Bi$ iq' ,i' i{* ij4     ##### ########...####### #................#  #.####....######.#  ...# #.#  i05 1#†#.......# #@#  --- #.#..##..###.....#  ######....  # #####.####.#   <. .#  ... ## .#   o   orc (asleep) ....#   i6 o#    i? 610.6 (53.0)  An orc comes into view. It is wielding a +0 short sword.Found a stone staircase leading up.iH ZooiI .i;J U==-1.6 (54iQ iY : _The orc shouts! You hear a shout! x2ip :##### ########...#######................####....######. ..........# #. #†######..#..##..###.... ..######..........# #####.####.#. <. ##  o .i$s i{z @o.iX} S--2.6 (1.0)Kinetic Grapneliق i i\ ##### #######...####### ................#  .####....######.#  .........# #.#  †#######.#  .#..##..###.....# .######..... .# #####.####.#   <. #.#  i׸h ## #o#    #.#   #.#  #.#  #.#   ii3<o.i@--3iii>f  PolySwing2 the Tinkerer ##### Coglin #######...####### Health: 46/46 ======================== ................# Magic: 10/11 =====================--- .####....######.#ig AC: 11Str: 11 .........# #.# EV: 10Int: 20 †#.......######.# SH: 0Dex: 12 .#..##..###.....## XL:  7 Next: 22% Place: Dungeon:4 .######.........@# Noise: ---------  Time: 3613.6 (0.0) .# #####.####*# x) +9 war axe of Art y) +1 flail (protect .. <. #o# Cast: Kinetic Grapnel .. ## #.# Fly .. #.# #.# o   orc #.# #.#Found a stone staircase leading up. i_h _The orc shouts! You hear a shout! x2  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (81% to hit)i  PolySwing2 the Tinkerer#####  Coglin #######...#######  Health: 46/46 ======================== ................#  Magic: 10/11 =====================--- .####....######.#  AC: 11Str: 11 .........# #.#  EV: 10Int: 20 †#.......######.#  SH: 0Dex: 12 .#..##..###.....##   XL:  7 Next: 22% Place: Dungeon:4 .######.........@#   Noise: ---------  Time: 3613.6 (0.0) .# #####.####*#   x) [i32m+9 war axe of Art y) +1 flail (protect ..<. #o#   Cast: Kinetic Grapnel ..## #.#   Fly ..#.#  #.#   o   orc (grapneled)#.#  #.#   Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (81% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.iXViWi7`Eo.j   gnollo   orc (grapneled)jia2=4.6 (1igin`  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (81% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded. _A gnoll comes into view. It is wielding a +0 flail.i@  The grapnel guides your strike.  You sock the orc with your +1 flail of protection!  Your weapon exudes an aura of protection.iE idR g)j.iZ 18 36.0 (1.4Kinetic GrapnelRev id i~i G _You kill the orc!ik ##### #######...####### ................####....######........# †##### .#..##..###.....#######.......... #####.####. <. #.##  j..im iv <j.iMx M-70Kinetic Grapneli i s  Things that are here: _a +0 short sword; a +0 ring maili#######...####### ................####....######........# †##### .#..##..###.....#######.......... #####.####). <. ##   #j..##i#i<j.iF-8 _iiƫi #######...####### PolySwing2 the Tinkerer ................# Coglin .####....######.# Health: 46/46 ======================== .........# #.# Magic: 9/11===================----- †#.......######.# AC: 18  Str: 11 .#..##..###.....## EV: 10Int: 20 .######..........# SH: 0Dex: 12 .# #####.####)# XL:  7 Next: 23% Place: Dungeon:4 .. <. #@# Noise: ---------  Time: 3618.0 (0.0) .. ## #*# x) +9 war axe of Art y) +1 flail (protect .. #j[i h40m# Cast: Kinetic Grapnel #.# Fly Rev  #.# #.# j   gnoll ..# ###Things that are here: _a +0 short sword; a +0 ring mail  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing a +0 leather armour (81% to hit)iŐ#######...#######  PolySwing2 the Tinkerer ................#  Coglin .####....######.#  Health: 46/46 ======================== .........# #.#  Magic: 9/11===================----- †#.......######.#  AC: 18  Str: 11 .#..##..###.....##   EV: 10Int: 20 .######..........#   SH: 0Dex: 12 .# #####.####)#   XL:  7 Next: 23% Place: Dungeon:4 ..<. #@#   Noise: ---------  Time: i(3618.0 (0.0) ..## #*#   x) +9 war axe of Art y) +1 flail (protect ..#j#   Cast: Kinetic Grapnel#.#   Fly Rev #.#  #.#   j   gnoll (grapneled)..#  ###   Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing a +0 leather armour (81% to hit)  The kinetic grapnel hits the gnoll!  The gnoll is severely wounded.i iBj.iL11 =9.0 (1 _ii/i _The gnoll is severely wounded.  The grapnel guides your strike. You hit the gnoll but do no damage.Your weapon exudes an aura of protection.  The gnoll is severely wounded.  You hit the gnoll with the +9 war axe of Articulation.  You burn the gnoll.i f)i- 18 520.5 (1.5Kinetic Grapneli i I _You kill the gnoll! iT+3 i- i$5 i9 iy9 iF= i@  Things that are here:  a +0 flail; a +0 leather armour; a gnoll corpse i9H10/11==11 _ i!iP!ixT,!iPU!iXP==!i'Z!i\,!i]!ia,!ib!imf,!if!ii!iiF1===!ij!im!inp!ip!iq!is!iw,!ix!i-z!i| ######..........# .# #####.####)#. <. #.. ## #). #. !i.. ...>##.......32.5 (9.##.####!iq !iZ!i2.3.5 (10.0)!ij!i; _Found a stone staircase leading down.!iI 3!iyK !inO !i\V g===!iV !iZ ,!iM\ !ic_ !ij   ..######...# ...# #####.####)# ... <... #.# [.... ## .. #)# ..... #.# .#####. #.# ...... #.# ...>###.# ...# !i*k [###.##.##### ... Kinetic Grapnel..##. #. j. # .. j   gnoll (wandering)#.. #..  !it 5.5 (2.0)  A gnoll comes into view. It is wielding a +0 flail.!ix 6  The gnoll shouts!!i jj.j 2 gnolls (1 wandering)===6.5 (3!i+ r _A gnoll comes into view. It is wielding a +0 club.#i7y_.....# #####.####)# #..... <...# #.# #[....## ..# #)# #..... . ..# #.#  .j#####.# #.# ........# #.# P>###.# ......#  ###.##@##### #i(z #.......# #..##j#.# #. ....#  # ..# #  #..#  #..#  #..#  #ig}#ii#im.jj.#i4---7.5 (1#i#i #i' .....# #####.####)#  PolySwing2 the Tinkerer #..... <...# #.#  Coglin #[.... ## ..# #)#  Health: 46/46 ======================== #..... . ..# #.#  Magic: 10/11 =====================--- ..#####.# #.#  AC: 11Str: 11 .j......# #.#  EV: 10Int: 20 P......>###.#  SH: 0Dex: 12 ............#  XL:  7 Next: 25% Place: Dungeon:4 #ib( ###.##@#####  Noise: ---------  Time: 3637.5 (0.0) #....j..#  x) +9 war axe of Art y) +1 flail (protect #..##.#.#  Cast: Kinetic Grapnel #. ....#  Fly  # ..# #  #..# jj 2 gnolls (1 wandering)#i)  #..# #..# _A gnoll comes into view. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing an amulet of guardian spirit (81%to hit)#iEJ.....# #####.####)#   PolySwing2 the Tinkerer #.....<...# #.#   Coglin #[....## ..# #)#   Health: 46/46 ======================== #..... . ..# #.#   Magic: 10/11 =====================---..#####.# #.#   AC: 11Str: 11#ivF).j......# #.#   EV: 10Int: 20P......>###.#   SH: 0Dex: 12............#   XL:  7 Next: 25% Place: Dungeon:4###.##@#####   Noise: ---------  Time: 3637.5 (0.0)#....j..#  x) +9 war axe of Art y) +1 flail (protect#..##.#.#  Cast: Kinetic Grapnel#. ....##iK  Fly # ..# # #..#  jj 2 gnolls (1 wandering)#..# #..#  _A gnoll comes into view. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing an amulet of guardian spirit (81%to hit)#i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail and wearing an amulet of guardian spirit (81%to hit)  The kinetic grapnel hits the gnoll but does no damage.  The gnoll shouts!#ii.jj#i3==8.5 (1#i#i< _The gnoll hits you but does no damage.$i  You hit the gnoll with the +9 war axe of Articulation.  You burn the gnoll.  The gnoll is heavily wounded.$i   You closely miss the gnoll with your +1 flail of protection.$i*Y.   gnoll$i*0-----40.0 (1.5Rev $i@2$i6` _The gnoll hits you with a +0 flail. The gnoll hits you but does no damage.%i.....# #####.####)#  PolySwing2 the Tinkerer #..... <...# #.#  Coglin #[.... ## ..# #)#  Health: 40/46 ====================---- #..... . ..# #.#  Magic: 9/11===================----- ..#####.# #.#  AC: 11Str: 11 ........# #.#  EV: 10Int: 20 P......>###.#  SH: 0Dex: 12 ............#  XL:  7 Next: 25% Place: Dungeon:4 ###.##@#####  Noise: =--------  Time: 3640.0 (0.0) #....j..#  x) +9 war axe of Art y) +1 flail (protect[11%iw;11H #..##.#.#  Cast: Kinetic Grapnel #. ....#  Fly Rev  # ..# #  #..# j   gnoll #..# #..# _The gnoll hits you with a +0 flail. The gnoll hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing an amulet of guardian spirit  (heavily wounded, 81% to hit)%i<.....# #####.####)#   PolySwing2 the Tinkerer #.....<...# #.#   Coglin #[....## ..# #)#   Health: 40/46 ====================---- #..... . ..# #.#   Magic: 9/11===================-----%i(..#####.# #.#   AC: 11Str: 11........# #.#   EV: 10Int: 20P......>###.#   SH: 0Dex: 12............#   XL:  7 Next: 25% Place: Dungeon:4###.##@#####   Noise: =--------  Time: 3640.0 (0.0)#....j..#  x) +9 war axe of Art y) +1 flail (protect#..##.#.#  Cast: Kinetic Grapnel#. ....#  Fly Rev %i4# ..# # #..#  j   gnoll (grapneled)#..# #..#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing an amulet of guardian spirit  %i9(heavily wounded, 81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is almost dead.%i~%i'\jj 2 gnolls (1 grapneled)%inX1=1.0 (1%i%i  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail and wearing an amulet of guardian spirit  %i" (heavily wounded, 81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is almost dead. _The gnoll barely misses you.%i  The grapnel guides your strike.  You sock the gnoll with your +1 flail of protection!  Your weapon exudes an aura of protection.%i%im".j)   gnoll%i'2=18 72.5 (1.5Rev+ %i/%il3I _You kill the gnoll!&i.....# #####.####)#  PolySwing2 the Tinkerer #..... <...# #.#  Coglin #[.... ## ..# #)#  Health: 42/46 =====================--- #..... . ..# #.#  Magic: 8/11=================------- ..#####.# #.#  AC: 18  Str: 11 ........# #.#  EV: 10Int: 20 P......>###.#  SH: 0Dex: 12 ............#  XL:  7 Next: 27% Place: Dungeon:4 ###.##@#####  Noise: =--------  Time: 3642.5 (0.0) #...j)..#  x) +9 war axe of Art[40&iSm y) +1 flail (protect #..##.#.#  Cast: Kinetic Grapnel #. ....#  Fly Rev+  # ..# #  #..# j   gnoll #..# #..#Your weapon exudes an aura of protection. _You kill the gnoll!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (81% to hit)&i f j*&ibs {j)Aim: a gnoll, wielding a +0 club (81% to hit)&i@i +.....# #####.####)#   PolySwing2 the Tinkerer #.....<...# #.#   Coglin #[....## ..# #)#   Health: 42/46 =====================--- &iPj #..... . ..# #.#   Magic: 8/11=================-------..#####.# #.#   AC: 18  Str: 11........# #.#   EV: 10Int: 20P......>###.#   SH: 0Dex: 12............#   XL:  7 Next: 27% Place: Dungeon:4###.##@#####   Noise: =--------  Time: 3642.5 (0.0)#...*)..#  x) +9 war axe of Art y) +1 flail (protect#..##.#.#  [40&ijk mCast: Kinetic Grapnel#. ....#  Fly Rev+ # ..# # #..#  j   gnoll#..# #..#  Your weapon exudes an aura of protection. _You kill the gnoll!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (81% to hit)&i jThe kinetic grapnel misses the gnoll.&i X3=3.5 (1&i &i< _The gnoll hits you but does no damage.'id .....# #####.####)#  PolySwing2 the Tinkerer #..... <...# #.#  Coglin #[.... ## ..# #)#  Health: 43/46 ======================-- #..... . ..# #.#  Magic: 7/11===============--------- ..#####.# #.#  AC: 18  Str: 11 ........# #.#  EV: 10Int: 20 P......>###.#  SH: 0Dex: 12 ............#  XL:  7 Next: 27% Place: Dungeon:4 ###.##@#####  Noise: =--------  Time: 3643.5 (0.0) #...j)..#  x) +9 war axe of Art[40'if Xm y) +1 flail (protect #..##.#.#  Cast: Kinetic Grapnel #. ....#  Fly Rev+  # ..# #  #..# j   gnoll #..# #..#The kinetic grapnel misses the gnoll. _The gnoll hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (81% to hit)'iJ.....# #####.####)#   PolySwing2 the Tinkerer #.....<...# #.#   Coglin #[....'iYK<## ..# #)#   Health: 43/46 ======================-- #..... . ..# #.#   Magic: 7/11===============---------..#####.# #.#   AC: 18  Str: 11........# #.#   EV: 10Int: 20P......>###.#   SH: 0Dex: 12............#   XL:  7 Next: 27% Place: Dungeon:4'iK0###.##@#####   Noise: =--------  Time: 3643.5 (0.0)#...j)..#  x) +9 war axe of Art y) +1 flail (protect#..##.#.#  Cast: Kinetic Grapnel#. ....#  Fly Rev+ # ..# # #..#  j   gnoll (grapneled)#..#'i=L #..#  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  'ioLaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (81% to hit)  The kinetic grapnel hits the gnoll.  'iLJThe gnoll is moderately wounded.'i'ia44.5 (1Rev 'i'iR _The gnoll barely misses you.(i\W   _The gnoll barely misses you.[39;49m  The grapnel guides your strike.  You hit the gnoll with the +9 war axe of Articulation.  You burn  The gnoll is severely wounded.  You closely miss the gnoll with your +1 flail of protection.(iX g6==8==(i] o11 5.9 (1.4Rev+ (id (ie ? _The gnoll hits you but does no damage. x2)iT  You closely miss the gnoll with the +9 war axe of Articulation.The gnoll is severely wounded.You barely miss the gnoll with your +1 flail of protection.)i;U1---7.3Rev* )i])ia8 _The gnoll hits you with a +0 club.)i+barwith a +0 club.barely miss the gnoll with your +1 flail of protection.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.)i(j))i\-3=--2=-98.8 (1.5Kinetic Grapnel)i5)i:I _You kill the gnoll!+i3+i+iz+iKU4=+ig+ip+iK5=+ij+iE#96+i#f==Rev+ +i %+iC(+i(7-+i)+i-d9==+iI/+i2,+i}P=+i}HRev ==10/12==+i5+i+iq+i+i+i!+i7+i+i8+iA+i:==+iD+ia+i+i$+i+i+iQ+i+iL1==+i+iG+i+i+iU+i+ic+iܵ+iR+i+i+i:==+i+iI+i+i+i)+i+i+ie+i+i+iF+iL2==+i+i+i+i+i+i+i+iv+i+i+i+i+ix+i+i+i#:==+iK+i+i,+i`+i +ic,+iH+i+i#,+i+i8+i'V ###.##.#####  #...))..#  #..##.#.#  #. #....#  # #..###  #..#  #..#  #..#  #@.# -83.8 (35.0)#.......#  ........##  #>#.#####     +i/+ic1E-4.8 (36+i 7+i;; _Found a stone staircase leading down.,i-3,i1,i,i,iFB,iv,i,io,i,i,i,i,i,i3,,iT,i ,i,i,i ,i ,i6,i,iG,i,i,,il,i,i B,i7(R  There is a stone staircase leading down here.,i0 #..##.#.#  #. #....# # . # #..### .. .. #..# ...... #..# .......#######..# .............#..# ......###.......# .......@.......## .....###>#.##### B. #.#........ . #.#########  #.##.#,i41- B   giant cockroach (asleep)#.##..###,i:292.8 (8.0),i<*3.8 (9,iA,ibFb _A giant cockroach comes into view.-icx #..##.#.#..## #. #....##...# # #..###....# #..#.... #..#....#######..#.........#..#.###.......#.......##.###>#.#####-i*d8.B.. #.#.... #.##.Z #.##. #.#+ #.#Z   bullfrog skeleton (wandering) #..  ###-ii-ii-ip.BZ.B-irD4.8 (1Kinetic Grapnel-ix-i|d _A bullfrog skeleton comes into view..iy .i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on0il#..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###Health: 46/46 ========================......##..#Magic: 12/12 ========================.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 120i.......###.......#XL:  7 Next: 29% Place: Dungeon:4.......@........##Noise: ---------  Time: 3694.8 (0.0)......###>#.#####x) +9 war axe of Art y) +1 flail (protect...B. #.#........Cast: Construct Spike Launcher..Z. #.#########Fly #.. #.##.#.#B   giant cockroach+#.#Z   bullfrog skeleton (wandering)#..###You burn the gnoll. _You kill the gnoll! _Found a stone staircase leading down.  There is a stone staircase leading down here. _A giant cockroach comes into view. _A bullfrog skeleton comes into view.0i~0iɝ0i!0i #..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###Health: 46/46 ========================......##..#Magic: 10/12 ====================----.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 12.......**#.......#XL:  7 Next: 29% Place: Dungeon:4.......@........##Noise: ---------  Time: 3694.8 (0.0)......***>#.#####x) +9 war axe of Art y) +1 flail (protect...B. #.#........Cast: Construct Spike Launcher..Z. #.#########0i 0[40mFly #.. #.##.#.#B   giant cockroach+#.#Z   bullfrog skeleton (wandering)#..###There is a stone staircase leading down here. _A giant cockroach comes into view. _A bullfrog skeleton comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0iX@* _A giant cockroach comes into view.bullfrog skeleton comes into view.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.1i#..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###Health: 46/46 ========================......##..#Magic: 10/12 ====================----.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 12.......###.......#XL:  7 Next: 29% Place: Dungeon:4.......@........##Noise: ---------  Time: 3694.8 (0.0)......###>#.#####1iζx) +9 war axe of Art y) +1 flail (protect...B. #.#........Cast: Construct Spike Launcher..Z. #.#########Fly #.. #.##.#.#B   giant cockroach+#.#Z   bullfrog skeleton (wandering)#..### _A bullfrog skeleton comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.1i1i1i6B.##.Z.Z1iY:==5.8 (1 _1i1i1iɋ 1iڍ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) 1iZ kSpells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on3i3i#..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###3i{Health: 46/46 ========================......##..#Magic: 10/12 ====================----.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 12.......###.......#XL:  7 Next: 29% Place: Dungeon:4.......@........##3iNoise: ==-------  Time: 3695.8 (0.0)....B.###>#.#####x) +9 war axe of Art y) +1 flail (protect....Z #.#........Cast: Launch Clockwork Bee (8%) .... #.#########Fly #.. #.##.#.#B   giant cockroach+3iC#.#Z   bullfrog skeleton#..### _A bullfrog skeleton comes into view.3irCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate3iWA rock wall. _You shape a spike launcher from a nearby wall.3i 3iN3i3ik* #..##.#.#  PolySwing2 the Tinkerer ..## #. #....#  Coglin3i l ##...# # #..###  Health: 46/46 ======================== ......# #..#  Magic: 7/12==============---------- ....... #..#  AC: 11Str: 11 3izl........#######..#  EV: 10Int: 20 ..............#..#  SH: 0Dex: 12 .......###.......#  XL:  7 Next: 29% Place: Dungeon:4 3imP.......@........##  Noise: ==-------  Time: 3695.8 (0.0) ....B.###>#.#####  x) +9 war axe of Art y) +1 flail (protect ....Z #.#........  Cast: Launch Clockwork Bee (8%)  .... #.#########  Fly  #.. #.#  3iKm~#. #.#  B   giant cockroach + #.#  Z   bullfrog skeleton #.. 3imD ### A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target3i,n6Aim: a bullfrog skeleton4iK`Z You can't see that place.4i%iZ Aim: a bullfrog skeleton4iA #..##.#.#  PolySwing2 the Tinkerer ..## #. #....#  Coglin 4ib##...# # #..###  Health: 46/46 ======================== ......# #..#  Magic: 7/12==============---------- ....... #..#  AC: 11Str: 11 ........#######..#  EV: 10Int: 20 ..............#..#  SH: 0Dex: 124i& .......###.......#  XL:  7 Next: 29% Place: Dungeon:4 .......@........##  Noise: ==-------  Time: 3695.8 (0.0) ....B.###>#.#####  x) +9 war axe of Art y) +1 flail (protect ....Z #.#........  Cast: Launch Clockwork Bee (8%)  4io.... #.#########  Fly  #.. #.#  #. #.#  B   giant cockroach4i + #.#  Z   bullfrog skeleton 4i4#..  ### 4iBAiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  4iiPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog skeleton  You lock target on the bullfrog skeleton and prepare to deploy your bee.  4iԊY(Press . to continue winding your bee.)4i4iS4i   ..## #.    #    #..#   #..#      4iE  B  .....Z  .....   ....   #..  #. #.#  + #.#  #.. ###6.8 (1ontinue: Launch Clockwork Bee (8%)Winding _4im4i!6iE**6i  You continue winding your clockwork bee...  The rocky spike skewers the giant cockroach.6ic& 6i2ZB.  The giant cockroach is almost dead.7. 6i9 6i;6i;8_The giant cockroach barely misses you.6i;6i**6i  You continue winding your clockwork bee...  The rocky spike skewers the giant cockroach.6iiZ   bullfrog skeleton6i_6ihl .Z  You kill the giant cockroach!6i-mY308.. 6is6iw^ _The bullfrog skeleton barely misses you.7iCG*(ally target)7iy   clockwork bee (minion)7i?  With a metallic buzz, your clockwork bee launches itself at the bullfrog  skeleton.  The rocky spike skewers the bullfrog skeleton!7i)B Z@yThe bullfrog skeleton is moderately damaged.7iC9ast: Launch Clockwork Bee (8%) 7itI7iLH _The bullfrog skeleton hits you but does no damage.9iD#..##.#.# ..## #. #....# ##...# # #..### ......# #..# ....... #..# ........#######..# ..............#..# .###.# ......Zy@.## ......###>#.##### ..... #.#. 9i F-.... #.# #.. #.##. #.# + #.# #.. 9iK.*9i!k  You swap places.  The rocky spike skewers the bullfrog skeleton.9i: Z The bullfrog skeleton is heavily damaged.The bullfrog skeleton misses your clockwork bee.9ia/-7009in9i7F _Your clockwork bee stings the bullfrog skeleton.:ig#..##.#.# ..## #. #....# ##...# # #..### ......# #..# ....... #..# ........#######..# ..............#..# .###.# ......Zy.## :i......###>#.##### ..... #.#........ .... #.######### #.. #.##. #.# + #.# #.. :i1*:iؒ `:i" Z  The bullfrog skeleton misses your clockwork bee. _Your clockwork bee stings the bullfrog skeleton.  The rocky spike misses the bullfrog skeleton.  The bullfrog skeleton barely misses your clockwork bee.Your clockwork bee stings the bullfrog skeleton.  The bullfrog skeleton hits your clockwork bee.:i# N--1:i", :i1 m _Your clockwork bee barely misses the bullfrog skeleton.=i?CR#...))..#  #..##.#.# ..## #. #....# ##...# # #..###......# #..# ....... #..# ........#######..# .......#..# =i^D.......### ......Zy..............###>#.##### .#.#........ ..#.##########.#.# #.#.# +=iD{#.##..=isL8*=iY$S  The rocky spike skewers the bullfrog skeleton!=i&*y   clockwork bee (minion)=i †**   dormant clockwork bee (minion)You destroy the bullfrog skeleton!=i8==4-2Launch Clockwork Bee (8%) =i=iL _Your clockwork bee winds down and falls to the ground.>i2~ #..##.#.#..## #. #....###...# # #..### ......# #..#  ....... #..# ........#######..# ..............#..# ###.......# ......†*.#>i ......###>#.### ..... #.#........  #.######### # #. # #.# + #.# #.. ###>i&6#>i%3>i>i2?iH #..##.#.# ..## #. #....# ##...# # #..### ......# #..# ....... #..# ........#######..# ..............#..# .###.# ......†*.## ......###>#.##### ..... #.#........ .... #.######### #.. #.# #. #.# + ?iZ#.# #..  ###?i}?i%4?iP?iP?i ?i] A dormant clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It has run out of power and can only be rewound by its creator moving into it. Max HP: ~31Will: ∞AC: +++EV: nonerF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Low Class: Nonliv. Size: TinyInt: Mindless Speed: 150% You have about 98% to hit with the +9 war axe of Articulation. It is immune to torment; and resistant to steam, miasma and drowning. It cannot move. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.@iP @i;| #..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###Health: 46/46 ========================......##..#Magic: 8/12================--------.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 12.......###.......#XL:  7 Next: 34% Place: Dungeon:4......†*@.......##Noise: ---------  Time: 3704.8 (1.0)......###>#.#####x) +9 war axe of Art y) +1 flail (protect..... @i [40m#.#........Cast: Launch Clockwork Bee (8%) .... #.#########Fly #.. #.##.#.#*   dormant clockwork bee (minion)+#.##..###Your clockwork bee stings the bullfrog skeleton.  The bullfrog skeleton hits your clockwork bee. _Your clockwork bee barely misses the bullfrog skeleton.The rocky spike skewers the bullfrog skeleton!  You destroy the bullfrog skeleton! _Your clockwork bee winds down and falls to the ground.AiD  #..##.#.#  PolySwing2 the Tinkerer ..## #. #....#  Coglin ##...# # #..###  Health: 46/46 ======================== ......# #..#  Magic: 5/12==========-------------- ....... #..#  AC: 11Str: 11 ........#######..#  EV: 10Int: 20 ..............#..#  SH: 0Dex: 12 .......###.......#  XL:  7 Next: 34% Place: Dungeon:4 ......†*@.......##  Noise: ---------  Time: 3704.8 (0.0) ......###>#.##### iSE %m x) +9 war axe of Art y) +1 flail (protect ..... #.#........  Cast: Launch Clockwork Bee (8%)  .... #.#########  Fly  #.. #.# #. #.# *   dormant clockwork bee (minion) + #.# #.. ###You destroy the bullfrog skeleton! _Your clockwork bee winds down and falls to the ground.  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetBiO*@Aim: a dormant clockwork bee (lightly damaged, minion, friendly)BiX#..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###Health: 46/46 ========================......##..#Magic: 5/12==========--------------.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 12.......###.......#XL:  7 Next: 34% Place: Dungeon:4......†*@.......##Noise: ---------  Time: 3704.8 (0.0)......###>#.#####x) +9 war axe of Art y) +1 flail (protect.....imm #.#........Cast: Launch Clockwork Bee (8%) .... #.#########Fly #.. #.##.#.#*   dormant clockwork bee (minion)+#.##..###Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a dormant clockwork bee (lightly damaged, minion, friendly)  You miscast Launch Clockwork Bee.  You are very lightly contaminated with residual magic.  Nothing appears to happen.5.8 (1Contam _BiBiDi;G #..##.#.#  PolySwing2 the Tinkerer ..## #. #....#  Coglin ##...# # #..###  Health: 46/46 ======================== ......# #..#  Magic: 2/12====-------------------- ....... #..#  AC: 11Str: 11 ........#######..#  EV: 10Int: 20 DiaK..............#..#  SH: 0Dex: 12 .......###.......#  XL:  7 Next: 34% Place: Dungeon:4 ......†*@.......##  Noise: ---------  Time: 3705.8 (0.0) ......###>#.#####  x) +9 war axe of Art y) +1 flail (protect ..... #.#........  Cast: Launch Clockwork Bee (8%)  .... #.#########  Fly Contam  #.. #.# #. #.# *   dormant clockwork bee (minion) + #.# Dib~#.. ###You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetDi<@#Diz9*#Aim: a dormant clockwork bee (lightly damaged, minion, friendly)Ei #..##.#.#PolySwing2 the Tinkerer..###. #....#Coglin##...# # #..###Health: 46/46 ========================......##..#Magic: 5/12==========--------------.......#..#AC: 11Str: 11........#######..#EV: 10Int: 20..............#..#SH: 0Dex: 12Ei.......###.......#XL:  7 Next: 34% Place: Dungeon:4......†*@.......##Noise: ---------  Time: 3705.8 (0.0)......###>#.#####x) +9 war axe of Art y) +1 flail (protect..... #.#........Cast: Launch Clockwork Bee (8%) .... #.#########Fly Contam #.. #.##.#.#*   dormant clockwork bee (minion)+#.##..###You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or iDm) - cycleDir - move targetAim: a dormant clockwork bee (lightly damaged, minion, friendly)Eiz   Your bee can only target hostiles. _Fi+\ #..##.#.# ..## #. #....# ##...# # #..### ......# #..# ....... #..# ........#######..# ..............#..# .###.# ......†*.## Fi] ......###>#.##### ..... #.#........ .... #.######### #.. #.##. #.# + #.##.. Fif Fi[h 16.8 (1 _Fin Fier Gi[d3GifGiiHi#HiHiΤHi߭nHiHiHi]d6========Hi:HiHi1HiHi^,HiHiB>HiXHiZ _Your magical contamination has completely faded away.Hi:==Hi*Hi*HiHiHiWHi _Your dormant clockwork bee falls apart.HiE,HiIHiHiBN7==Hi HiHikHiHiOHiHirHiHiJHiHiHiS:==Hi HiK ,Hi Hi Hi; Hi. Hi- ,HiS Hi Hi N8==Hi} Hi ,Hi Hi ,Hi Hi ,Hi$ Hi( Hi( 3==Hi$) Hi, ,Hi- Hi3 ,HiU5 Hi7 Hi8 N9==Hi8 Hie< ,Hi= Hi? Hi\@ Hi@ HiC ,HiD HiFG HiG :==HisH HiK HiL HiL Hi_O ,Hi@P HiT BHi=W HiW P10/12==HiX Hi[ ,Hi&] Hi_ Hi` Hiw` HiOc Hic Hid HiPg Hig :==HiKh Hij ,Hik HiVn ,HiJo Hifq ,HiHr His Hit L1==Hit Hiv ,Hi|w Hiy ,Hiy Hi{ ,Hi| HiQ #==2HiK ?==Hi׉ Hi ,Hi Hi: Hi Hi Hi Hiٕ XHi k  You see here a giant cockroach corpse.Hi 9== Hi _Hi Hi8 Hi BHi/ Hi ,Hiª Hi HiI Hi Hi Hi Hi ~#........# #..# #........#######..# #..............#..# #.......###.......# #......†.........## #......###>#.#####Hi  #......# #.#........ #......###.######### ##....@..#.#  #.......#.#  +.......#.# Launch Clockwork Bee (8%)  #.......#..  #.......### #.......#w   ribbon worm (asleep) #.......##.w.....# Hin 062.8 (56.0)Hi yww.HiQ +3.8 (57Hi Hi ^ _A ribbon worm comes into view.KiX Ki& -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsKi ib - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher Ki  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onMiYMi#........# #..#PolySwing2 the Tinkerer#........#######..#Coglin#..............#..#Health: 46/46 ========================#.......###.......#Magic: 12/12 ========================#......†.........##AC: 11Str: 11#......###>#.#####EV: 10Int: 20#......# #.#........SH: 0Dex: 12#......###.#########XL:  7 Next: 34% Place: Dungeon:4MiL##....@..#.#Noise: ---------  Time: 3763.8 (0.0)#.......#.#x) +9 war axe of Art y) +1 flail (protect+.......#.#Cast: Launch Clockwork Bee (8%) #.......#..Fly #.......####.......#w   ribbon worm#.w.....##.......#Aim: a dormant clockwork bee (lightly damaged, minion, friendly) _Your bee can only target hostiles. _Your magical contamination has completely faded away. _Your dormant clockwork bee falls apart. Mi1_You see here a giant cockroach corpse. _A ribbon worm comes into view.Mi;Mi3MiTMi. #........# #..#  PolySwing2 the Tinkerer #........#######..#  Coglin #..............#..#  Health: 46/46 ======================== #.......###.......#  Magic: 9/12==================------ #......†.........##  AC: 11Str: 11 #......###>#.#####  EV: 10Int: 20 #......# #.#........  SH: 0Dex: 12Mi~ #......###.#########  XL:  7 Next: 34% Place: Dungeon:4 ##....@..#.#  Noise: ---------  Time: 3763.8 (0.0) #.......#.#  x) +9 war axe of Art y) +1 flail (protect +.......#.#  Cast: Launch Clockwork Bee (8%)  #.......#..  Fly  #.......###  #.......#  w   ribbon worm #.w.....#  #.......# MiM _You see here a giant cockroach corpse. _A ribbon worm comes into view.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a ribbon wormMiU4l w.Miitw.  Aim: a ribbon wormMi #........# #..#  PolySwing2 the Tinkerer #........#######..#  Coglin #..............#..#  Health: 46/46 ======================== #.......###.......#  Magic: 9/12==================------ #......†.........##  AC: 11Str: 11 MiJH#......###>#.#####  EV: 10Int: 20 #......# #.#........  SH: 0Dex: 12 #......###.#########  XL:  7 Next: 34% Place: Dungeon:4 ##....@..#.#  Noise: ---------  Time: 3763.8 (0.0) #.......#.#  x) +9 war axe of Art y) +1 flail (protect +.......#.#  Cast: Launch Clockwork Bee (8%)  #.......#..  Fly  #.......###  #.......#  w   ribbon worm #.w.....#  #....MiI...# Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a ribbon worm  You lock target on the ribbon worm and prepare to deploy your bee.  (Press . to continue winding your bee.)  #..#        ...  >                #..w....#  #..  ==4.8 (1ontinue: Launch Clockwork Bee (8%)Winding _Oi|n--5.  _You continue winding your clockwork bee...OiDOiF>w..OiHk--6.. OiOOiOS@ _You continue winding your clockwork bee...Oi*b OidNy(catching breath, ally ta…)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the ribbon worm.Oim( Oin```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.OiOig.y..Oi 5 7ast: Launch Clockwork Bee (8%) Held OiOi1. _You are caught in a web!Qiq1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs  b - Throw: 3 darts (poison)c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onRi RiD #........# #..#PolySwing2 the Tinkerer#........#######..#Coglin#..............#..#Health: 46/46 ========================#.......###.......#Magic: 9/12==================------#......†.........##AC: 11Str: 11#......###>#.#####EV:  5 Int: 20#......# #.#........SH: 0Dex: 12#......###.#########XL:  7 Next: 34% Place: Dungeon:4##....@..#.#Noise: ---------  Time: 3767.8 (0.0)#....y..#.#x) +9 war axe of Art y) +1 flail (protect+.......#.#Ri `Cast: Kinetic Grapnel#.......#..Fly Held #...w...####.......#w   ribbon worm (catching breath, ally ta…)#.......#y   clockwork bee (minion)#.......# _You continue winding your clockwork bee... _You continue winding your clockwork bee...  With a metallic buzz, your clockwork bee launches itself at the ribbon worm.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. _You are caught in a web!Riu Ri\ Ri Si #........# #..#  PolySwing2 the Tinkerer #........#######..#  Coglin #..............#..#  Health: 46/46 ======================== #.......###.......#  Magic: 8/12================-------- #......†.........##  AC: 11Str: 11 #......###>#.#####  EV:  5 Int: 20 #......# #.#........  SH: 0Dex: 12 #......###.#########  XL:  7 Next: 34% Place: Dungeon:4 ##....@..#.#  Noise: ---------  Time: 3767.8 (0.0) #....y..#.#  x) +9 war axe of Art y) +1 flail (protecti;11H +....*..#.#  Cast: Kinetic Grapnel #...*...#..  Fly Held  #...w...###  #.......#  w   ribbon worm (catching breath, ally ta…) #.......#  y   clockwork bee (minion) #.......# The stream of webbing hits you but does no damage. _You are caught in a web!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, ally target, 92% to hit)Siy .*w*Si*.w.  Aim: a ribbon worm (catching its breath, ally target, 92% to hit)TiReally fire in your clockwork bee's direction? Y - Yes  N - NoTib Tihv Ti #........# #..#PolySwing2 the Tinkerer#........#######..#Coglin#..............#..#Health: 46/46 ========================#.......###.......#Ti Magic: 9/12==================------#......†.........##AC: 11Str: 11#......###>#.#####EV:  5 Int: 20#......# #.#........SH: 0Dex: 12#......###.#########XL:  7 Next: 34% Place: Dungeon:4##....@..#.#Noise: ---------  Time: 3767.8 (0.0)#....y..#.#x) +9 war axe of Art y) +1 flail (protect+.......#.#Cast: Kinetic Grapnel#.......#..Fly Held #...w...####.......#w   ribbon worm (catching breath, ally ta…)#Tiʂ [40m.......#y   clockwork bee (minion)#.......# _You are caught in a web!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, ally target, 92% to hit)  Okay, then.Ti Ti Ti D _Ui_Y,Uim_j.yw.UiIa?10 8.8 (1UihUil* _The web tears apart.Vi #........# #..#  PolySwing2 the Tinkerer #........#######..#  Coglin #..............#..#  Health: 46/46 ======================== #.......###.......#  Magic: 8/12================-------- #......†.........##  AC: 11Str: 11 #......###>#.#####  EV: 10Int: 20 #......# #.#........  SH: 0Dex: 12 #......###.#########  XL:  7 Next: 34% Place: Dungeon:4 ##....@..#.#  Noise: ---------  Time: 3768.8 (0.0) #....*..#.#  x) +9 war axe of Art y) +1 flail (protecti11H +...y*..#.#  Cast: Kinetic Grapnel #....w..#..  Fly  #.......###  #.......#  w   ribbon worm (catching breath, ally ta…) #.......#  y   clockwork bee (minion) #.......#  _Okay, then. _The web tears apart.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, ally target, 92% to hit)Vi#........# #..#PolySwing2 the Tinkerer#........#######..#Coglin#..............#..#Health: 46/46 ========================#.......###.......#Magic: 8/12================--------#......†.........##AC: 11Str: 11#......###>#.#####EV: 10Int: 20#......# #.#........SH: 0Dex: 12#......###.#########XL:  7 Next: 34% Place: Dungeon:4##....@..#.#Noise: ---------  Time: 3768.8 (0.0)#....*..#.#x) +9 war axe of Art y) +1 flail (protect+...y*iKm..#.#Cast: Kinetic Grapnel#....w..#..Fly #.......####.......#w   ribbon worm (catching breath, ally ta…)#.......#y   clockwork bee (minion)#.......#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, ally target, 92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded.Vi9)Vi1R  Your clockwork bee stings the ribbon worm! x2Vi9 .†.#.......#Vi9An=9.8 (1Kinetic GrapnelViHViLK _The ribbon worm dies!WiP5  _Your clockwork bee winds down and falls to the ground.Wi8 d9==Wi: Wiq; WiT< Wiu@ ,WiA Wi E Wi^E Wi\F Wi9J :==WiJ Wi]L Wi6O ,Wi}P WiS ,WiT WiW Wi;X WiGY Wig 110/12== _Your dormant clockwork bee falls apart.Wi ,Wiŧ Wi ,Wi WiƮ P==Wij WiS ,WiE Wi ,Wi Wir ,Wic Wi b1==Wi) Wi BWi ,Wi Wi ,Wi Wi P==WiT Wi ,Wi Wit ,WiN Wi 92WiF )==WiL Wi Wi ,Wi Wi WiF Wi Wij Wid Wi ,Wi Wi Wi WiS $==Wi WiX Wi Wiv  . #..............#..# . #.......###.......# # #......†.........## #......###>#.##### #......# #.#....... #......###.########Wi; . ##.......#.# ß.Z.###.......#.# ......'@...†..#.#-....###.......#... #.......### #.......# #.......# #.......#Z   hound skeleton (dormant) ######.## Wio *.#Wi+ Y 98.8 (29.0)  You reach down and open the door.Wi E-9.8 (30Wi Wi a _A hound skeleton comes into view.Yif Yih .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle) Yi$i  e - Cast: Kinetic Grapnelf - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onZiZiڦ.#..............#..# PolySwing2 the Tinkerer .#.......###.......# Coglin ##......†.........## Health: 46/46 ========================#......###>#.##### Magic: 12/12 ========================#......# #.#....... AC: 11Str: 11Zi#......###.######## EV: 10Int: 20. ##.......#.#SH: 0Dex: 12ß.Z.###.......#.#XL:  7 Next: 34% Place: Dungeon:4......'@...†..#.#Noise: ---------  Time: 3799.8 (0.0)....###.......#..x) +9 war axe of Art y) +1 flail (protect. #.......###Cast: Launch Clockwork Bee (8%) Zi#.......#Fly #.......##.......#ZiZ   hound skeleton (dormant)######.##.#Zi>oYour clockwork bee stings the ribbon worm! x2 _The ribbon worm dies! Zib_Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart.ZiYou reach down and open the door. _A hound skeleton comes into view.ZiZiZi\iw\i,800.8 (1\i^"\i$]io. #..............#..# PolySwing2 the Tinkerer . #.......###.......# Coglin # #......†.........## Health: 46/46 ======================== #......###>#.#####  Magic: 9/12==================------ #......# #.#....... AC: 11Str: 11 #......###.######## EV: 10Int: 20 . ##.......#.#  SH: 0Dex: 12 ß.Z.###.......#.#  XL:  7 Next: 34% Place: Dungeon:4 ......'@...†..#.#  Noise: ---------  [3]ip53mTime: 3800.8 (0.0) ....###.......#..  x) +9 war axe of Art y) +1 flail (protect . #.......###  Cast: Launch Clockwork Bee (8%)  #.......#  Fly  #.......#  #.......#  Z   hound skeleton (dormant) ######.##  .# You reach down and open the door. _A hound skeleton comes into view.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound skeleton (dormant)]iW . #..............#..# PolySwing2 the Tinkerer . #.......###.......# Coglin # #......†.........## Health: 46/46 ======================== #......###>#.#####  Magic: 9/12==================------ #......# #.#....... AC: 11Str: 11 #......###.######## EV: 10Int: 20 . ##.......#.#  SH: 0Dex: 12 ]i2Y ß.Z.###.......#.#  XL:  7 Next: 34% Place: Dungeon:4 ......'@...†..#.#  Noise: ---------  Time: 3800.8 (0.0) ....###.......#..  x) +9 war axe of Art y) +1 flail (protect . #.......###  Cast: Launch Clockwork Bee (8%)  #.......#  Fly  #.......#  #.......#  Z   hound skeleton (dormant) ######.##  .# Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - ]iqY help, Q - select action, ( or ) - cycleDir - move targetAim: a hound skeleton (dormant)  You lock target on the hound skeleton and prepare to deploy your bee.  (Press . to continue winding your bee.)]ic k    >    .   ß..  ...Z    .       Z  .# ]iGe ==1.8 (1ontinue: Launch Clockwork Bee (8%)Winding _]i~l ]io ^i( ..Z'--2. ^i*  ^ig+ :_You continue winding your clockwork bee...^i e^il.Z^imk--3.. ^is^ix@ _You continue winding your clockwork bee..._i{  With a metallic buzz, your clockwork bee launches itself at the hound skeleton._ity(ally target)y   clockwork bee (minion) _i=4ast: Launch Clockwork Bee (8%) _iV_iQF _The hound skeleton bites you but does no damage.`iwburn the hound skeleton.  The hound skeleton is severely damaged.  You hit the hound skeleton with your +1 flail of protection.  Your weapon exudes an aura of protection.  The hound skeleton bites you but does no damage.  Your clockwork bee stings the hound skeleton!`i'y   clockwork bee (minion)`i18 6=6.3 (1.5Launch Clockwork Bee (7%) Rev `i`iV _The hound skeleton is destroyed!ai>. #.#.. .. #.......###. ## #......†..ai_ #......###>#.##### #......# #.#. #......###.Z.Z ##.......#.#.ß...###y......#.#.....@....†..#.#aiы.....###.#.... #.###. #.# #.# #ai.#Z   scorpion zombie (dormant) ######.##ai#+Z   quokka skeleton (dormant) .#y   clockwork bee (minion)ai  A scorpion zombie and a quokka skeleton come into view.aiai.Z.###.yZally target)aiJaiD&--aie`70Launch Clockwork Bee (7%) aiai _Your clockwork bee locks its sights upon the quokka skeleton. _There is an open door here.biK #.#..# . #.......###.# # #......†..##......###>#.##### #......# #.#.bi. #......###.#Z.. ##.#.# .ß.Z.###.#.# bic.......y@...†..#.# .....###.#.. bi... #.### bi%. #.# #.#bi#.# Z   quokka skeleton (ally target)######.## y   clockwork bee (minion).#bibibiDbiP.Zy.'bifl10/12==--8binbi & _You swap places.ci . #.#.. .. #.......###. ## #......†.. #......###>#.#####ci  #......# #.# . #......###. Z.. ##.#.# .ß...###.#.# ....Zy.@....†..#.#ci3  .....###.#.. ... #.###cig  . #.# #.# #ci .#Z   scorpion zombie (dormant) ######.##ci Z   quokka skeleton (ally target) .#y   clockwork bee (minion)ci ci S  Your clockwork bee stings the quokka skeleton!ci ci .Z.Zy   clockwork bee (minion)ciK 811 9ciԺ cis _The quokka skeleton is destroyed! _There is an open door here.diX. #.#. #.......####di~Y< #......†... #......###>#.... #......# #.#Z... #......###.di9[P..Z.. ##.......#.#..ß...###.#.#......y@'....†..#.#.....###.#.... #.......###... #.......#P.. #....#~~ #.......#Z   adder zombie (dormant)≈ ######.##Z   scorpion zombie .#y   clockwork bee (minion)diTca  An adder zombie comes into view.dic;Found an escape hatch in the ceiling.dimedi9fdigdir-.ZdirT.Zy.Zdi2s@(ally target)diYt&10diʋi _Your clockwork bee locks its sights upon the scorpion zombie.eir. #.#. .. #.#### .<. #......†.. #......###>#..## #......# #.#.Z...# #......###........ ##.......#.#..ßZy.###.#.#ei#......@.'....†..#.##......###.#.... #.......####...... #.......#.P..... #.......#~.... #.......#≈≈.... ######.###≈≈.... .#eineieiگeiOg.Z.Z ei%1eizei#D _Your clockwork bee stings the scorpion zombie!fifiSdQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  fiBc - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) fiSpells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) fi][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ongiӰgih....#..............# PolySwing2 the Tinkerer .... ..#.......###..... Coglin #### .<. #......†........ Health: 46/46 ========================.... #......###>#.### Magic: 10/12 ====================----....## #......# #.#.... AC: 11Str: 11......# #......###.##### EV: 10Int: 20giʺ...Z... ##.......#.#SH: 0Dex: 12...ß.y.###.......#.#XL:  7 Next: 36% Place: Dungeon:4#....Z.@.'....†..#.#giRNoise: ---------  Time: 3811.3 (0.0)#......###.......#..x) +9 war axe of Art y) +1 flail (protect....... #.......###Cast: Construct Spike Launcher#...... #.......#Fly .P..... #.......#~~~.... #.......#Z   adder zombie≈≈≈.... ######.##gioZ   scorpion zombie (ally target)#≈≈.....#y   clockwork bee (minion) _The quokka skeleton is destroyed! gi2_There is an open door here.  An adder zombie comes into view.Found an escape hatch in the ceiling. _Your clockwork bee locks its sights upon the scorpion zombie. _Your clockwork bee stings the scorpion zombie!gigigiNgizU ....#..............# PolySwing2 the Tinkerer .... ..#.......###..... Coglin #### .<. #......†........ Health: 46/46 ========================.... #......###>#.### Magic: 8/12================--------....## #......# #.#.... AC: 11Str: 11......# #......###.##### EV: 10Int: 20...Z... ##.......#.#SH: 0Dex: 12...ß.y.**#.......#.#gi3V XL:  7 Next: 36% Place: Dungeon:4#....Z.@.'....†..#.#Noise: ---------  Time: 3811.3 (0.0)#......**#.......#..x) +9 war axe of Art y) +1 flail (protect....... #.......###Cast: Construct Spike Launcher#...... #.......#Fly .P..... #.......#~~~.... #.......#Z   adder zombie≈≈≈.... ######.##giqV iZ   scorpion zombie (ally target)#≈≈.....#y   clockwork bee (minion)Found an escape hatch in the ceiling. giV _Your clockwork bee locks its sights upon the scorpion zombie. _Your clockwork bee stings the scorpion zombie!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activategiV gi *@ _Your clockwork bee locks its sights upon the scorpion zombie.stings the scorpion zombie!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.hip....#..............# PolySwing2 the Tinkerer .... ..#.......###..... Coglin #### .<. #......†........ Health: 46/46 ========================.... #......###>#.### Magic: 8/12================--------....## #......# #.#.... AC: 11Str: 11......# #......###.##### EV: 10Int: 20...Z... ##.......#.#SH: 0Dex: 12...ß.y.###.......#.#hiXL:  7 Next: 36% Place: Dungeon:4#....Z.@.'....†..#.#Noise: ---------  Time: 3811.3 (0.0)#......###.......#..x) +9 war axe of Art y) +1 flail (protect....... #.......###Cast: Construct Spike Launcher#...... #.......#Fly .P..... #.......#~~~.... #.......#Z   adder zombiehi.≈≈≈.... ######.##Z   scorpion zombie (ally target)#≈≈.....#hiYTy   clockwork bee (minion) _Your clockwork bee stings the scorpion zombie!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  hiJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.hihi_  .Z*.##.Z*   dormant clockwork bee (minion)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the scorpion zombie.  Your clockwork bee stings the scorpion zombie!hi 3==2.3 (1hihi L _Your clockwork bee winds down and falls to the ground.hi  #.#. .. #.###. .<. #......†..... #......###>#.#....## #......# #.#.......# #......###.#....... ##.......#.# ...ßZ*.###.#.# hi #.....Z.@'....†..#.# #......###.#.. ....... #.......### #...... #.......# .P..... #.......#~~~.... #.......# ≈≈≈.... ######.## #≈≈.... .# hiR hi .Z(ally target)  The adder zombie bites your dormant clockwork bee but does no damage.  The scorpion zombie attacks as it pursues you!hi --3hiP hi \ _The scorpion zombie barely misses you.iiG k _The scorpion zombie barely misses you. sock the scorpion zombie with your +1 flail of protection!  Your weapon exudes an aura of protection.  The scorpion zombie is almost destroyed.  You slash the scorpion zombie with the +9 warii#.#....## #......# #.#.......# #......###.#....... ##.......#.# ...ß.*.###.#.# #....Z...@....†..#.# #......###.#.. ....... #.......### jiv#...... #.......# .P..... #.......#~~~.... #.......# ≈≈≈.... ######.## #≈≈.... .#jiyjimzji@..Zji-4--50jiejiQ _There is an open door here.ki . #.#. .. #.......#### .<. #......†. .... #......###>#. ....## #......# #.# ......# #......###. ....... ##.......#.# ...ß.*.###.#.# #......Z@'....†..#.#ki  #......###.#.. ....... #.......### #...... #.......# .P..... #....# ~~~.... #.......# ≈≈≈.... ######.## #≈≈.... .#ki\ **ki x  The rocky spike skewers the adder zombie!kiJn ZThe adder zombie is heavily damaged.kio _9====6kiv kiz Z _The adder zombie closely misses you.li7  You slash the adder zombie with the +9 war axe of Articulation!  You burn the adder zombie.li@ .*   dormant clockwork bee (minion)liID ~11 -8.2 (1.5Rev+ liJ liN S _You destroy the adder zombie!miW. #.#. .. #.#### .<. #......† .... #......###>#. ....## #......# #.# ......# #......###. ....... ##.......#.# ...ß.*.###.#.# #......@.'....†..#.#mi #......###.#.. ....... #.......### #...... #.......# .P..... #.......# ~~~.... #.......# ≈≈≈.... ######.## #≈≈.... .#mimi(--90Rev mimi+mi}} 3mi mi/ Bmi mi P==mi mij _Your dormant clockwork bee falls apart.mi^ miߞ >mi mi% mis P10/12==mi miR mi mi mi mia ..##-Z   water moccasin zombie (wandering)Zmi, ,25.2 (6mi @Z.mih *6.2 (7mi0 miE _A water moccasin zombie comes into view.You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.miV jZZ.mi 8/12 ----7.2 (1Contam mi mi 0 _Nothing appears to happen.ni`  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....   ~~~Z...   ≈≈≈....   #≈≈.... .# nim 6  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....  ~~~Z...   ≈≈≈....  #≈≈....  niu 3ni| ni l _A water moccasin zombie is nearby!oix9`  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....   ~~~Z...   ≈≈≈....   #≈≈.... .# oi 6  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....  ~~~Z...   ≈≈≈....  #≈≈....  oi3oi/oiXl _A water moccasin zombie is nearby!oi  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....   ~~~Z...   ≈≈≈....   oiC#≈≈.... .# oi=0  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  oi[>....... #.......###  #...... #.......#  .P.....  ~~~Z...   ≈≈≈....  #≈≈....  oiF3oiNoiERl _A water moccasin zombie is nearby!oi. `  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....   ~~~Z...   ≈≈≈....   #≈≈.... .# oi   ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....  ~~~Z...  oi  ≈≈≈....  #≈≈....  oi oi oiH oi l _A water moccasin zombie is nearby!oio< `  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....   ~~~Z...   ≈≈≈....   #≈≈.... .# oi[  ..  .<. † .... > ....##   ......# . ....... ##.......#.#  ...ß...###.......#.#  #......@.'....†..#.#  #......###.......#..  ....... #.......###  #...... #.......#  .P.....  ~~~Z...   ≈≈≈.... oi,Z #≈≈....  oi'3oioivl _A water moccasin zombie is nearby!qi3 . .. ####.... #####<.. #†.. qi 3..... #......###>#.##.## #......# #.#......###......###.####......###.......#.# #...ß...###.......#.# #........'....†..#.# #.....@###.......#..........# #.......#####......# #.......# ..P.....# #.......#≈~~~Z...# #.#≈≈≈≈....# ######.####≈≈....# . #≈≈....#Z.8 _tiAti-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangstib - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onvi..... ..#.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin..... #......###>#.## Health: 46/46 ========================.....## #......# #.#... Magic: 8/12================--------.......###......###.#### AC: 11Str: 11........###.......#.#EV: 10Int: 20#...ß...###.......#.#SH: 0Dex: 12#........'....†..#.#XL:  7 Next: 40% Place: Dungeon:4#.....@###.......#..Noise: ---------  iy3mTime: 3828.2 (0.0)........# #.......###x) +9 war axe of Art y) +1 flail (protect##......# #.......#Cast: Launch Clockwork Bee (7%) ..P..Z..# #.......#Fly Contam ≈~~~....# #.......#≈≈≈≈....# ######.##Z   water moccasin zombie##≈≈....#.##≈≈....# _Nothing appears to happen. _A water moccasin zombie is nearby! _A water moccasin zombie is nearby! _A water moccasin zombie is nearby! _A water moccasin zombie is nearby! _A water moccasin zombie is nearby!vi2vivi" ..... .. #.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin ..... #......###>#.## Health: 46/46 ======================== .....## #......# #.#... Magic: 5/12==========-------------- .......###......###.#### AC: 11Str: 11 ........###.......#.#  EV: 10Int: 20 #...ß...###.......#.#  SH: 0Dex: 12 #........'....†..#.#  XL:  7 Next: 40% Place: Dungeon:4 #.....@###.......#..  vi$ [40mNoise: ---------  Time: 3828.2 (0.0) ........# #.......###  x) +9 war axe of Art y) +1 flail (protect ##......# #.......#  Cast: Launch Clockwork Bee (7%)  ..P..Z..# #.......#  Fly Contam  ≈~~~....# #.......#  ≈≈≈≈....# ######.##  Z   water moccasin zombie ##≈≈....# .#  #≈≈....# _A water moccasin zombie is nearby! _A water moccasin zombie is nearby!Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a water moccasin zombievi=T Z.wi@vZ.  Aim: a water moccasin zombiewiCL..... .. #.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin ..... #......###>#.## Health: 46/46 ======================== .....## #......# #.#... Magic: 5/12==========-------------- .......###......###.#### AC: 11Str: 11 ........###.......#.#  EV: 10Int: 20 #...ß...###.......#.#  SH: 0Dex: 12 wiJE#........'....†..#.#  XL:  7 Next: 40% Place: Dungeon:4 #.....@###.......#..  Noise: ---------  Time: 3828.2 (0.0) ........# #.......###  x) +9 war axe of Art y) +1 flail (protect ##......# #.......#  Cast: Launch Clockwork Bee (7%)  ..P..Z..# #.......#  Fly Contam  ≈~~~....# #.......#  ≈≈≈≈....# ######.##  Z   water moccasin zombie ##≈≈....# .#  #≈≈....#Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, iE0;10;1mQ - select action, ( or ) - cycleDir - move targetAim: a water moccasin zombie  You lock target on the water moccasin zombie and prepare to deploy your bee.  (Press . to continue winding your bee.)wiP! ..  ..<.. † ..... >        †..#.#       Z.#   ..P.....#           wiR==9.2 (1ontinue: Launch Clockwork Bee (7%)Winding _wiqYwi\xi`xi:Z.xiY--30. xiBxi:@ _You continue winding your clockwork bee...xi^{  You continue winding your clockwork bee...  The water moccasin zombie bites you.xi_5-=-1.. xihxilM _The water moccasin zombie bites you but does no damage.xi   With a metallic buzz, your clockwork bee launches itself at the water moccasin  zombie.xiדy(ally target)y   clockwork bee (minion)xi*6=6==2ast: Launch Clockwork Bee (7%) xiΜxib _The water moccasin zombie barely misses you.yi; yiV< $yi< RQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher yi<  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onzi݈ziH..... ..#.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglinzi..... #......###>#.## Health: 46/46 ========================.....## #......# #.#... Magic: 6/12============------------.......###......###.#### AC: 11Str: 11........###.......#.#EV: 10Int: 20#...ß...###.......#.#SH: 0Dex: 12zi#........'....†..#.#XL:  7 Next: 40% Place: Dungeon:4#....y@###.......#..Noise: =--------  Time: 3832.2 (0.0).......Z# #.......###x) +9 war axe of Art y) +1 flail (protectziw##......# #.......#Cast: Construct Spike Launcher..P.....# #.......#Fly Contam ≈~~~....# #.......#≈≈≈≈....# ######.##Z   water moccasin zombie (ally target)##≈≈....#.#y   clockwork bee (minion)#≈≈....#You continue winding your clockwork bee...  The water moccasin zombie bites you. _The water moccasin zombie bites you but does no damage.  With a metallic buzz, your clockwork bee launches itself at the water moccasin  zombie. ziM_The water moccasin zombie barely misses you.ziOzizi|zifU ..... ..#.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin..... #......###>#.## Health: 46/46 ========================.....## #......# #.#... Magic: 4/12========----------------.......###......###.#### AC: 11Str: 11........###.......#.#EV: 10Int: 20#...ß...###.......#.#SH: 0Dex: 12#........'....†..#.#ziU 2XL:  7 Next: 40% Place: Dungeon:4#....y@*##.......#..Noise: =--------  Time: 3832.2 (0.0).......Z* #.......###x) +9 war axe of Art y) +1 flail (protect##......# #.......#Cast: Construct Spike Launcher..P.....# #.......#Fly Contam ≈~~~....# #.......#ziV b≈≈≈≈....# ######.##Z   water moccasin zombie (ally target)##≈≈....#.#y   clockwork bee (minion)#≈≈....#With a metallic buzz, your clockwork bee launches itself at the water moccasin  zombie. _The water moccasin zombie barely misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  ziV Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatezi} u@*zombie. _The water moccasin zombie barely misses you.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.{i\0..... ..#.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin{i0..... #......###>#.## Health: 46/46 ========================.....## #......# #.#... Magic: 4/12========----------------{i0.......###......###.#### AC: 11Str: 11........###.......#.#EV: 10{i%1Int: 20#...ß...###.......#.#SH: 0Dex: 12#........'....†..#.#{iK1XL:  7 Next: 40% Place: Dungeon:4#....y@###.......#..{io1hNoise: =--------  Time: 3832.2 (0.0).......*# #.......###x) +9 war axe of Art y) +1 flail (protect{i1##......# #.......#Cast: Construct Spike Launcher..P.....# #.......#{i1 Fly Contam ≈~~~....# #.......#≈≈≈≈....# ######.##{i1eZ   water moccasin zombie (ally target)##≈≈....#.#y   clockwork bee (minion){i27#≈≈....# _The water moccasin zombie barely misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  {io2JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.{i<'`{i*L #Z Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike misses the water moccasin zombie.Your clockwork bee stings the water moccasin zombie!{ic0----=3.2 (1{i{i: _The water moccasin zombie bites you.{i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on|iB..... ..#.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin..... #......###>#.## Health: 40/46 ====================----.....## #......# #.#... Magic: 4/12========----------------.......###......###.#### AC: 11Str: 11........###.......#.#EV: 10Int: 20#...ß...###.......#.#SH: 0Dex: 12#........'....†..#.#XL:  7 Next: 40% Place: Dungeon:4#....y@###.......#..N|ioise: ==-------  Time: 3833.2 (0.0).......Z# #.......###x) +9 war axe of Art y) +1 flail (protect##......# #.......#Cast: Kinetic Grapnel..P.....# #.......#Fly Contam ≈~~~....# #.......#≈≈≈≈....# ######.##Z   water moccasin zombie (ally target)##≈≈....#.#y   clockwork bee (minion)#≈≈....#Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The rocky spike misses the water moccasin zombie.Your clockwork bee stings the water moccasin zombie! _The water moccasin zombie bites you.|i ..... .. #.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin ..... #......###>#.## Health: 40/46 ====================---- |i/ .....## #......# #.#... Magic: 3/12======------------------ .......###......###.#### AC: 11Str: 11 ........###.......#.#  EV: 10Int: 20 #...ß...###.......#.#  SH: 0Dex: 12 #........'....†..#.#  XL:  7 Next: 40% Place: Dungeon:4 #....y@###.......#..  Noise: ==-------  Time: 3833.2 (0.0) .......Z# #.......###  x) +9 war axe of Art y) +1 flail (protect ##......# #.......#  Cast: Kinetic Grapnel ..P.....# #.......#  Fly Cont|i2 am  ≈~~~....# #.......#  ≈≈≈≈....# ######.##  Z   water moccasin zombie (ally target) ##≈≈....# .#  y   clockwork bee (minion) #≈≈....#Your clockwork bee stings the water moccasin zombie! _The water moccasin zombie bites you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (moderately damaged, ally target, 78% to hit)}i...... ..#.......###.... PolySwing2 the Tinkerer ##### ..<.. #......†....... Coglin..... #......###>#.## Health: 40/46 ====================----.....## #......# #.#... Magic: 3/12======------------------.......###......###.#### AC: 11Str: 11........###.......#.#EV: 10Int: 20#...ß...###.......#.#SH: 0Dex: 12#........'....†..#.#XL:  7 Next: 40% Place: Dungeon:4#....y@###.......#..Noise: }i`==-------  Time: 3833.2 (0.0).......Z# #.......###x) +9 war axe of Art y) +1 flail (protect##......# #.......#Cast: Kinetic Grapnel..P.....# #.......#Fly Contam ≈~~~....# #.......#≈≈≈≈....# ######.##Z   water moccasin zombie (ally target, g…)##≈≈....#.#y   clockwork bee (minion)#≈≈....#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (moderately damaged, ally target, 78% to hit)  The kinetic grapnel hits the water moccasin zombie.  The water moccasin zombie is moderately damaged.}it|9*}iOOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin zombie (moderately damaged, ally target, 78% to hit)  The kinetic grapnel hits the water moccasin zombie.  The water moccasin zombie is moderately damaged.  The rocky spike skewers the water moccasin zombie!}iFZ The water moccasin zombie is moderately damaged.  The rocky spike skewers the water moccasin zombie!  The water moccasin zombie is heavily damaged.  Your clockwork bee stings the water moccasin zombie.  The water moccasin zombie barely misses you.  Your clockwork bee stings the water moccasin zombie.}i{c1=4.2 (1}i0}i K _Your magical contamination has completely faded away.}iA grapnel guides your strike.  You hit the water moccasin zombie with your +1 flail of protection.weapon exudes an aura of protection.  The water moccasin zombie is almost destroyed. slash the water moccasin zombie with the +9 war axe of Articulation!  You burn the water moccasin zombie.}iFM 6 *}iM .*   dormant clockwork bee (minion)  You destroy the water moccasin zombie!}iV 3==18 6-5.6 (1.4Kinetic GrapnelRev }i"_ }ic L _Your clockwork bee winds down and falls to the ground.~i?I~i`4=5=~i- ~i4 ~i t6==11 ~i ~iN94~i1==~i~i,~i~i%,~iF~i~i9=~i~i P==~i!~iv/~i 1,~iz2~i5l _Your dormant clockwork bee falls apart.~i&6~i6~i@9,~i_:~i<~i<T5==~i=~i @,~iHAi,ii,i$i:i3==ii ,i i ,ii3T6==iiVi,ii,iiIiOK,i_|==iai2eiBni'oXiBpi'sd7==i_tiv,ixiz,i |i~i~i4iP==iSiم,ii+,i8==i,iyiDBiנi[iiP==iie,iHi,iid9==ii>i|ni,iKiP==ii,i10/12==i,iBiP==iVi,i iwBi,iiiL1==i@ip,i'i1|==i8i9i;i{@i@ibBiE,iGiJb2==ikKi=OiVR,iii ##...........### .######...ß...### .# ##........'.. .. ########......### #.# ..............# #....#############......# #..h............P.....# #..≈≈≈~≈~~~≈~≈≈~~~....# #..≈≈≈≈≈≈≈@≈≈≈≈≈≈≈....# ###--≈≈≈≈~~~≈#####≈≈....# ..#.o.#≈≈....##########...#≈≈....# #+###≈~P...# ≈≈....#h   jackal (asleep) i/C1920.6 (85.0)i+GE-1.6 (86iOiSY _A jackal comes into view.il/.....iAn..ß..##..... ...... .......#  .. #############......#  h............P.....#  ≈≈≈~≈~~~≈~≈≈~~~....#  ≈≈  ≈≈≈≈~~~≈#####  ........#  #########     i.......ß..##..... ...... .......#  .. #############......#  h............P.....#  ≈≈≈~≈~~~≈~≈≈~~~....#  ≈≈  ≈≈≈≈~~~≈#####  ........#  #########   i) iiii] _A jackal is nearby!i' .......ß..##..... ...... .......#  .. #############......#  h............P.....#  ≈≈≈~≈~~~≈~≈≈~~~....#  ≈≈  ≈≈≈≈~~~≈#####  ........#  ######### i|( `    io .......ß..##..... ...... .......#  .. #############......#  h............P.....#  ≈≈≈~≈~~~≈~≈≈~~~....#  ≈≈  ≈≈≈≈~~~≈#####  ........#  #########    i0 i1 i i1 ] _A jackal is nearby!iv.......ß..##..... ...... .......#  .. #############......#  h............P.....#  ≈≈≈~≈~~~≈~≈≈~~~....#  ≈≈  ≈≈≈≈~~~≈#####  ........#  #########     i3i5.......ß..##..... ...... .......#  .. #############......#  h............P.....#  ≈≈≈~≈~~~≈~≈≈~~~....#  ≈≈  if6≈≈≈≈~~~≈#####  ........#  #########    iv?i!BiIiN] _A jackal is nearby!iZ iz] i~e ih i# #...........###. # #####...ß...###. # ##........'. . #......###. .# .......# #. .. #......# #.h..P.....# #.≈≈≈~≈~~~≈~≈≈~~~....# #.≈≈≈≈≈≈≈....# #≈≈≈≈~~~≈#####≈≈....# .i#.o.#≈≈....# ##...#≈≈....# ≈≈....#ii72.6 (1.0) _i;i=i'i*iB1i34i 3i iA i6 iz ,i ,iM i ,i< i2  #..###.. #####...ß...###.. ##........'....† ##......###.. ........# #.. ##......# #..h..P.....# #..≈≈≈~≈~~~≈~≈≈~~~....# #..i ≈≈≈≈@≈≈≈≈....# ##4.6 (2≈≈≈≈~~~≈#####≈≈....# ........#oo.#≈≈....# #########.j.#≈≈....# #+###≈≈....# j   gnolloo 2 orcsi iS i iܓ #.### #####...ß...### ##........'.... #......### # .......# # . #......# # h.P.....# # ≈≈≈~≈~~~≈~≈≈~~~....# # ≈≈@≈≈≈≈≈....#  ≈≈≈≈~~~≈#####≈≈....# ........#oo.#≈≈....# #########.j.#≈≈....# #+###≈~P...# ≈≈....#   orcii .o   orc iߤ*5.6 (1iii# #.### # #####...ß...### # ##........' . #......### .# ......# # .. #......# # h.P.....# # ≈≈≈~≈~~~≈~≈≈~~~....# # ≈....#  ≈≈≈≈~~~≈#####≈≈....#iYc ..#oo.#≈≈....# #########...#≈≈....# #+###≈~P...# ≈≈....#ii%6i\ii`z 3i{ i i  .# #.### .# #####...ß...### .# ##.' .. #......### #.# ......# #  .. #......# # h.P.....# # ≈≈≈~≈~~~≈~≈≈~~~....# # ≈≈≈≈≈≈≈....#  ≈≈≈≈~~~≈#####≈≈....# .#oo.#≈≈....# ##...#≈≈....#  #+###≈~P...# ≈≈....#h   jackal (asleep)i &0i\ *7.6 (1iB i߮ i if $i @Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  i2 Bc - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) i Spells ([,] to cycle)  e - Cast: Kinetic Grapneli f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni7D .##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== ..########......###.. Magic: 12/12 ======================== #.#..............# #.. AC: 11Str: 11  ..#############......# #.. EV: 10Int: 20h............P.....# #.. SH: 0Dex: 12≈≈≈~≈~~~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈≈≈@≈≈≈≈≈≈≈....# ### Noise: ---------  Time: 3927.6 (0.0)≈≈≈≈~~~≈#####≈≈....#[10;3iD 8Hx) +9 war axe of Art y) +1 flail (protect........#oo.#≈≈....#Cast: Launch Clockwork Bee (7%) #########...#≈≈....#Fly Water #+###≈~P...#≈≈....#h   jackal (asleep) _The orc shouts! _The gnoll shouts! The orc shouts! _A jackal comes into view. _A jackal is nearby! _A jackal is nearby! _A jackal is nearby!iw.##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== .. ########......###.. Magic: 9/12==================------ #.# ..............# #.. AC: 11Str: 11  .. #############......# #.. EV: 10Int: 20 h............P.....# #.. SH: 0Dex: 12 ≈≈≈~≈~~~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4 ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈....# ### Noise: ---------  Time: 3927.6 (0.0) ≈≈≈≈~~~≈#####≈≈....#  x) +9 war axe of Art iy) +1 flail (protect ........#oo.#≈≈....#  Cast: Launch Clockwork Bee (7%)  #########...#≈≈....#  Fly Water  #+###≈~P...#  ≈≈....#  h   jackal (asleep) _A jackal is nearby! _A jackal is nearby!Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a jackal (asleep)i:Y h≈iB.≈iyoh.  Aim: a jackal (asleep)iΕ .##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== ..########......###.. Magic: 9/12==================------ #.#..............# #.. AC: 11Str: 11  ..#############......# #.. EV: 10Int: 20h............P.....# #.. SH: 0Dex: 12≈≈≈~≈~~~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈≈≈@≈≈≈≈≈≈≈....# ### Noise: ---------  Time: 3927.6 (0.0)≈≈≈≈~~~≈#####≈≈....#i x) +9 war axe of Art y) +1 flail (protect........#oo.#≈≈....#Cast: Launch Clockwork Bee (7%) #########...#≈≈....#Fly Water #+###≈~P...#≈≈....#h   jackal (asleep)Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a jackal (asleep)  You lock target on the jackal and prepare to deploy your bee.  (Press . to continue winding your bee.)i ==8.6 (1ontinue: Launch Clockwork Bee (7%)Winding Water _i i i5 ~--9. Water iG i @ _You continue winding your clockwork bee...i e  You continue winding your clockwork bee...i+H oho   orch   jackalThe jackal barks! You hear a shout!==30.. Water  _An orc comes into view. It is wielding a +0 hand axe.iGXi]8.oh≈~~y(ally target)y   clockwork bee (minion)iW--1ast: Launch Clockwork Bee (7%) i֮s _With a metallic buzz, your clockwork bee launches itself at the jackal.ijiji$s.oy~i@--2iMiH;Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onikiu.##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== ..########......###.. Magic: 9/12==================------ #.#..............# #.. AC: 11Str: 11  ..#############......# #.. EV: 10Int: 20..o..........P.....# #.. SH: 0Dex: 12≈≈≈h≈~y~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈≈≈@≈≈≈≈≈≈≈....# ### Noise: ---------  Time: 3932.6 (0.0)≈≈≈≈~~~≈###i"w##≈≈....#x) +9 war axe of Art y) +1 flail (protect........#oo.#≈≈....#Cast: Kinetic Grapnel#########...#≈≈....#Fly Water #+###≈~P...#≈≈....#o   orch   jackal (ally target)y   clockwork bee (minion) _(Press . to continue winding your bee.) _You continue winding your clockwork bee...  You continue winding your clockwork bee...  The jackal barks! You hear a shout! _An orc comes into view. It is wielding a +0 hand axe. _With a metallic buzz, your clockwork bee launches itself at the jackal.iDiG .##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== .. ########......###.. Magic: 8/12================-------- #.# ..............# #.. AC: 11Str: 11  .. #############......# #.. EV: 10Int: 20inH Z ..o..........P.....# #.. SH: 0Dex: 12 ≈≈≈h*~y~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4 ≈≈≈≈≈**@≈≈≈≈≈≈≈....# ### Noise: ---------  Time: 3932.6 (0.0) ≈≈≈≈~~~≈#####≈≈....#  x) +9 war axe of Art y) +1 flail (protectiH r ........#oo.#≈≈....#  Cast: Kinetic Grapnel #########...#≈≈....#  Fly Water  #+###≈~P...#  iH ≈≈....#  o   orc  h   jackal (ally target)i!I   y   clockwork bee (minion)iZI  _An orc comes into view. It is wielding a +0 hand axe. _With a metallic buzz, your clockwork bee launches itself at the jackal.  iI tAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiI DAim: a jackal (ally target, 72% to hit)ifh.##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== ..########......###.. Magic: 8/12================-------- #.#i..............# #.. AC: 11Str: 11  ..#############......# #.. EV: 10Int: 20..o..........P.....# #.. SH: 0i.Dex: 12i4y≈≈≈h*~y~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈**@≈≈≈≈≈≈≈....# ### Noise: ---------  Time: 3932.6 (0.0)i^≈≈≈≈~~~≈#####≈≈....#x) +9 war axe of Art y) +1 flail (protectiv........#oo.#≈≈....#Cast: Kinetic Grapnel#########...#≈≈....#Fly Water #+###≈~P...#≈≈....#o   orciJh   jackal (ally target)y   clockwork bee (minion) _An orc comes into view. It is wielding a +0 hand axe. i@_With a metallic buzz, your clockwork bee launches itself at the jackal.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i3*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (ally target, 72% to hit)iM?With a metallic buzz, your clockwork bee launches itself at the jackal.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (ally target, 72% to hit)  The kinetic grapnel hits the jackal but does no damage.i@ii\ii h.yo≈~~≈≈i9=3.6 (1 _i\i1i0.##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== .. ########......###.. Magic: 7/12==============---------- #.# ..............# #.. AC: 11Str: 11  .. #############......# #.. EV: 10Int: 20 ..h.y........P.....# #.. SH: 0Dex: 12 ≈≈≈o*~~~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4 ip1≈≈≈≈≈**@≈≈≈≈≈≈≈....# ### Noise: =--------  Time: 3933.6 (0.0) ≈≈≈≈~~~≈#####≈≈....#  x) +9 war axe of Art y) +1 flail (protect ........#oo.#≈≈....#  Cast: Kinetic Grapnel #########...#≈≈....#  Fly Water  #+###≈~P...#  i1≈≈....#  o   orc  h   jackal (ally target)  y   clockwork bee (minion)i 2Aim: a jackal (ally target, 72% to hit) _The kinetic grapnel hits the jackal but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei2hAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit)iv.##...........###.. PolySwing2 the Tinkerer .######...ß...###.. Coglin .###........'.. Health: 46/46 ======================== ..########......###.. Magic: 7/12==============---------- #.#..............# #.. AC: 11Str: 11  ..#############......# #.. EV: 10Int: 20..h.y........P.....# #.. SH: 0Dex: 12≈≈≈o*~~~≈~≈≈~~~....# #.. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈**@≈≈≈≈≈≈≈....# ### Noise: =--------  Time: 3933.6 (0.0)≈≈≈≈~~~≈##[0;1iw0;1m###≈≈....#x) +9 war axe of Art y) +1 flail (protect........#oo.#≈≈....#Cast: Kinetic Grapnel#########...#≈≈....#Fly Water #+###≈~P...#≈≈....#o   orch   jackal (ally target)y   clockwork bee (minion)Aim: a jackal (ally target, 72% to hit) _The kinetic grapnel hits the jackal but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit)i _The kinetic grapnel hits the jackal but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit)  The kinetic grapnel hits the orc but does no damage.i,i h.yo~≈≈≈i< b8==4.6 (1 _iiiD.# #.### ..# #####...ß...### ..# ##.' #.. #......### ##.# ......# # ..#......# #.h.yo.P.....# #~≈≈≈~≈~~~≈~≈≈~~~....# #≈≈....# ~≈≈≈≈~~~≈#####≈≈....#.#oo.#≈≈....##...#≈≈....#  #+###≈~P...# ≈≈....#iqi]iíiiQih.y...oiC--5i{ii ..##...........###. PolySwing2 the Tinkerer ..######...ß...###. Coglin ..###........'. Health: 46/46 ======================== #.. ########......###. Magic: 7/12==============---------- ##.# ..............# #. AC: 11Str: 11  .. ##############......# #. EV: 10Int: 20 h.y...o.......P.....# #. SH: 0Dex: 12 ~≈≈≈~≈*~~≈~≈≈~~~....# #. XL:  7 Next: 46% Place: Dungeon:4 ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈≈....# ## Noise: ---------  Time: 3935.6 (0.0) ~≈≈≈≈~~~≈#####≈≈....#  x) +9 war axe of Art y) +1 flail (protei ct .........#oo.#≈≈....#  Cast: Kinetic Grapnel ##########...#≈≈....#  Fly Water  #+###≈~P...#  ≈≈....#  o   orc  h   jackal (ally target)  y   clockwork bee (minion)Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit) _The kinetic grapnel hits the orc but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit)i ..##...........###. PolySwing2 the Tinkerer ..######...ß...###. Coglin ..###........'. Health: 46/46 ======================== #..########......###. Magic: 7/12==============---------- ##.#..............# #. AC: 11Str: 11.. ##############......# #. EV: 10Int: 20h.y...o.......P.....# #. SH: 0Dex: 12~≈≈≈~≈*~~≈~≈≈~~~....# #. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈≈≈@≈≈≈≈≈≈≈≈....# ## Noise: ---------  Time: 3935.6 (0.0)~≈≈≈≈~~~≈##i [40m###≈≈....#x) +9 war axe of Art y) +1 flail (protect.........#oo.#≈≈....#Cast: Kinetic Grapnel##########...#≈≈....#Fly Water #+###≈~P...#≈≈....#o   orch   jackal (ally target)y   clockwork bee (minion)Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit) _The kinetic grapnel hits the orc but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit)il& _The kinetic grapnel hits the orc but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit)  The kinetic grapnel hits the orc but does no damage.i5(,ij/ .y.....~oy   clockwork bee (minion) i19=6.6 (1 _iK8i;iD..##...........###. PolySwing2 the Tinkerer ..######...ß...###. Coglin ..###........'. Health: 46/46 ======================== #..########......###. Magic: 7/12iD==============---------- ##.#..............# #. AC: 11Str: 11.. ##############......# #. EV: 10Int: 20.y............P.....# #. SH: 0Dex: 12~≈≈≈~≈~o~≈~≈≈~~~....# #. XL:  7 Next: 46% Place: Dungeon:4≈≈≈≈≈≈≈@≈≈≈≈≈≈≈≈....# ## Noise: =--------  Time: 3936.6 (1.0)~≈≈≈≈~~~≈#####≈≈....#iEx) +9 war axe of Art y) +1 flail (protect.........#oo.#≈≈....#Cast: Kinetic Grapnel##########...#≈≈....#Fly Water #+###≈~P...#≈≈....#iMEo   orcy   clockwork bee (minion) _The kinetic grapnel hits the orc but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit) _The kinetic grapnel hits the orc but does no damage.i   Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit) _The kinetic grapnel hits the orc but does no damage.  You closely miss the orc with your +1 flail of protection.You slash the orc with the +9 war axe of Articulation!  You burn the orc.  You kill the orc!ii:  You hear a splash. x2iiRh.)h   jackal i|78.1 (1.5Kinetic GrapnelRev i<id _Something misses your clockwork bee.if.# #.###.# #####...ß...###.# ##.' ##.. #......###  ##.# .# # ..#......# #.h.P.....# #y~≈≈≈~≈~)~≈~≈≈~~~....# #≈....# ~≈≈≈≈~~~≈#####≈≈....#.#oo.#≈≈....##...#≈≈....#  #+###≈~P...# ≈≈....#(ally target)y   clockwork bee (minion)irJ  Your clockwork bee stings the jackal!isi|.~yy   clockwork bee (minion) iQ3-90iʉiF _The jackal dies!i i i0 i   Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water!i v .# #. #...# #####...ß....# ##.#.. #...... ##.# .#  ..#......# h.P.....# ≈~~≈≈≈~≈~)~≈~≈≈~~~....# ≈≈≈....# -≈~~≈≈≈≈~~~≈#####≈≈....#.#oo.#≈≈....##...#≈≈....#  #+###≈~P...# ≈≈....# h   jackal (wandering)Your dormant clockwork bee falls apart.i0 040.1 (1 _A jackal comes into view.i#d.# #. ##...# #####...ß....# ###.. #...... ##.# .# ..#......#.h.P.....#≈~~≈≈≈~≈~)~≈~≈≈~~~....#≈≈....#~≈~~≈≈≈≈~~~≈#####≈≈....#.#oo.#≈≈....#iw$#...#≈≈....#  #+###≈~P...# ≈≈....#i"),i10.iU5%1i;i>iyiiiiJ .# #.#...# #####...ß....# ###.. #...... ##.# . ..#......h.P......≈≈~~≈≈≈~≈~)~≈~≈≈~~~.....≈≈....i  .~≈~~≈≈≈≈~~~≈#####≈≈.....#oo.#≈≈....+#...#≈≈.... #+###≈~P... ≈≈.... h   jackal (wandering)i&0i..i9f8==2.1 (1i$iB)i #..# # #.###...# #####...ß #.......# ####.. ## ##.#  .h##..P..≈≈~~≈≈≈~≈~)~≈~≈≈~~~..≈≈≈..~≈~~≈≈≈≈~~~≈#####≈≈..#oo.#≈≈++##...#≈≈ #+###≈~P ≈≈h   jackal (wandering)3i& N.hi_+ *4.1 (2i69 ia iy .# # ##.###...# #####...ß  #.# ##  #.. # ##.#  ..#.P.h≈≈~~≈≈≈~≈~)~≈~≈≈~~~.≈≈≈@≈≈≈.~≈~~≈≈≈≈~~~≈#####≈≈.#oo.#≈≈+#...#≈≈ #+###≈~P ≈≈.hh===5.1 (1Kinetic Grapnel _The jackal barks! You hear a bark! You hear a shout! You hear a bark!il.# ##.###...# #####... #.# ## #.. # ##.# #..#.P~....≈≈~~≈≈≈~≈~)~≈~≈≈~~~~...h≈iMB≈....~≈~~≈≈≈≈~~~≈#####≈≈.#oo.#≈≈#++++#...#≈≈ #+###≈~ ≈≈ii iixh...hh 2 jackalsiL==---6iiY _A jackal comes into view.i...........##....... PolySwing2 the Tinkerer ###.###...######... Coglin  #.......###.. Health: 46/46 ========================  #######.. ########.. Magic: 7/12i`|==============---------- ##.# .......... AC: 11Str: 11 #..###################.. EV: 10Int: 20 ......................P. SH: 0Dex: 12 ~h...≈≈~~≈≈≈~≈~)~≈~≈≈~~~ XL:  7 Next: 47% Place: Dungeon:4 ~....≈≈@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: ---------  Time: 3946.1 (0.0) i≈....h*~~≈≈≈≈~~~≈#####≈≈ x) +9 war axe of Art y) +1 flail (protect .................#oo.#≈≈ Cast: Kinetic Grapnel #++++#############...#≈≈ Fly Water  #+###≈~ ≈≈ hh 2 jackalsi  _The jackal barks! You hear a bark! You hear a shout! You hear a bark! _A jackal comes into view.iAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)i]}..........##....... PolySwing2 the Tinkerer ###.###...######... Coglin  #.......###.. Health: 46/46 ========================  #######.. ########.. Magic: 7/12==============---------- ##.# .......... AC: 11Str: 11 #..###################.. EV: 10Int: 20 ......................P. SH: 0Dex: 12 i1~h...≈≈~~≈≈≈~≈~)~≈~≈≈~~~ XL:  7 Next: 47% Place: Dungeon:4 ~....≈≈@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: ---------  Time: 3946.1 (0.0) ≈....h≈~~≈≈≈≈~~~≈#####≈≈ x) +9 war axe of Art y) +1 flail (protect .................#oo.#≈≈ Cast: Kinetic Grapnel #++++#############...#≈≈ Fly Water  #+###≈~ ≈≈ hh 2 jackalsiAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)  i_The kinetic grapnel hits the jackal.  You kill the jackal!i|    ..  ##.#  #..### ...... ~h.~≈~) ~.. ≈....~*~~ ...... #++i###     jackal isi}X.h..~≈i }8=7.1 (1Kinetic Grapnel _iieiNM !#.# ##.###...# ##### #.......# ## #.. # ##.# #..#.Po~.h..≈≈~~≈≈≈~≈~)~≈~≈≈≈~....~≈....~≈~~≈≈≈≈~~~≈#####.#oo.##++++#...# #+###≈ ≈ o   orc (wandering)h   jackali] ia  An orc comes into view. It is wielding a +0 mace.ib id io o~h..hh 2 jackalsi!s G-8Kinetic Grapneli{ if Y _A jackal comes into view.iav #.# #  ####.###...# ##### #.......# ## #######.. # ##.# #..#.o.≈~h..h.≈≈~~≈≈≈~≈~)~≈~≈≈≈~....~≈....~≈~~≈≈≈≈~~~≈#####.#oo.##++++#...# #+###iiiRf.o..hif-=9i5i> _The jackal bites you but does no damage.it 1 #..........##..... PolySwing2 the Tinkerer  ####.###...######. Coglin  #.......#iR ## Health: 46/46 ========================  #######.. ######## Magic: 6/12============------------ ##.# ........ AC: 11Str: 11 ###..################### EV: 10Int: 20 ........................ SH: 0Dex: 12 ≈~ho...≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4 ≈≈~...h@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3949.1 (0.0) ~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect ...................#oo.# Cast: Kinetic Grapnel ###++++#############...# [39;i u49mFly Water  #+###  o   orc  hh 2 jackals _A jackal comes into view. _The jackal bites you but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)is  #..........##..... PolySwing2 the Tinkerer  ####.###...######. Coglin  #.......### Health: 46/46 ========================  #######.. ######## Magic: 6/12============------------ ##.# ........ AC: 11Str: 11 ###..################### EV: 10Int: 20 iu ........................ SH: 0Dex: 12 ≈~ho...≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4 ≈≈~...h@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3949.1 (0.0) ~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect ...................#oo.# Cast: Kinetic Grapnel ###++++#############...# Fly Water  #+###  o   orc  hh 2 jackalsAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)  i x _The kinetic grapnel hits the jackal.  You kill the jackal!i _   ...#  #.......#  #..  ##.#  ###### ...... ≈~~≈~) ≈≈~.... i ~~ ...... ###### h   jackal i= ,iL> iE ?~.oi'F 3h..iK c7==50.1 (1 _i|R iY i2[ihQ #..........##..... PolySwing2 the Tinkerer####.###...######. Coglin#.......### Health: 46/46 ========================#######..######## Magic: 7/12==============----------##.#........ AC: 11ihStr: 11###..################### EV: 10Int: 20........................ SH: 0Dex: 12≈~~.o..≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4≈≈~.h..@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3950.1 (1.0)~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect...................#oo.# Cast: Kinetic Grapnel###++++#############...# Fly Water #+###i,io   orch   jackalAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiiShift-Dir - straight lineAim: a jackal (72% to hit)  The kinetic grapnel hits the jackal. _You kill the jackal!i  #..........##..... PolySwing2 the Tinkerer  ####.###...######. Coglin  #.......### Health: 46/46 ========================  #######.. ######## Magic: 6/12============------------ ##.# ........ AC: 11Str: 11 ###..################### EV: 10Int: 20 ........................ SH: 0Dex: 12 ≈~~.o..≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4i  ≈≈~.h**@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3950.1 (0.0) ~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect ...................#oo.# Cast: Kinetic Grapnel ###++++#############...# Fly Water  #+###  o   orc  h   jackalThe kinetic grapnel hits the jackal. i _You kill the jackal!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)i(  #..........##..... PolySwing2 the Tinkerer####.###...######. Coglin#.......### Health: 46/46 ========================#######..######## Magic: 6/12============------------##.#........ AC: 11Str: 11###..################### EV: 10Int: 20........................ SH: 0Dex: 12≈~~.o*.≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4≈≈~.h.*@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3950.1 (0.0)~~≈....~≈~~≈≈≈≈~~~≈##### [33i) |mx) +9 war axe of Art y) +1 flail (protect...................#oo.# Cast: Kinetic Grapnel###++++#############...# Fly Water #+###o   orc (grapneled)h   jackalAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)  The kinetic grapnel hits the orc.  The orc is almost dead.i ,i h.o.h.i 11.1 (1 _iF ii i #..........##..... PolySwing2 the Tinkerer  ####.###...######. Coglin  #.......### Health: 46/46 ========================  #######.. ######## Magic: 5/12==========-------------- ##.# ........ AC: 11Str: 11 ###..################### EV: 10Int: 20 ........................ SH: 0Dex: 12 i≈~~..o*≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4 ≈≈~..h.@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3951.1 (0.0) ~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect ...................#oo.# Cast: Kinetic Grapnel ###++++#############...# Fly Water  #+###  o   orc (grapneled)  h   jackaliThe kinetic grapnel hits the orc. _The orc is almost dead.iE|Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an orc, wielding a +0 mace (almost dead, grapneled, 78% to hit)i}\ #..........##..... PolySwing2 the Tinkerer  ####.###...######. Coglin  #.......### Health: 46/46 ========================  #######.. ######## Magic: 5/12==========-------------- iR]##.# ........ AC: 11Str: 11 ###..################### EV: 10Int: 20 ........................ SH: 0Dex: 12 ≈~~..o.≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4 ≈≈~..h.@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3951.1 (0.0) i-^~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect ...................#oo.# Cast: Kinetic Grapnel ###++++#############...# Fly Water  #+###  o   orc (grapneled)  h   jackalAiming: Kinetic Grapnel (safe; 2% risk of failure)  i{^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (almost dead, grapneled, 78% to hit)  The kinetic grapnel hits the orc.  You kill the orc!iCe    ...#  #.......#  #..  ##.#  ######ies ...... ≈~~..)*~≈~) ≈≈~ ~~ ...... ###### i&f i0i3@..hi*2.1 (1i]iV M  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 mace (almost dead, grapneled, 78% to hit)  The kinetic grapnel hits the orc.  You kill the orc! _The jackal closely misses you.iC4 i> T #..........##..... PolySwing2 the Tinkerer####.###...######. Coglin#.......### Health: 46/46 ========================#######..######## Magic: 5/12==========--------------##.#........ AC: 11Str: 11###..################### EV: 10Int: 20ip> ........................ SH: 0Dex: 12≈~~..).≈≈~~≈≈≈~≈~)~≈~≈≈~ XL:  7 Next: 48% Place: Dungeon:4≈≈~...h@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Noise: =--------  Time: 3952.1 (1.0)i> ~~≈....~≈~~≈≈≈≈~~~≈##### x) +9 war axe of Art y) +1 flail (protect...................#oo.# Cast: Kinetic Grapneli> ###++++#############...# Fly Water #+###i> ^h   jackali? Press: ? - help, Q - select action, ( or ) - cyclei/? Shift-Dir - straight lineAim: an orc, wielding a +0 mace (almost dead, grapneled, 78% to hit)  i{? The kinetic grapnel hits the orc.  You kill the orc! _The jackal closely misses you.i+s!  You barely miss the jackal with the +9 war axe of Articulation.You closely miss the jackal with your +1 flail of protection.3.5 (1.4Rev ivwi{ _The jackal completely misses you. The jackal closely misses you.i{i  You barely miss the jackal with your +1 flail of protection.You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.i+ 2. 95.0 (1.5Kinetic GrapnelRev+  _You kill the jackal!i!l #.# # ####.###...# ##### #.......#  #######..  ##.# il#..≈~~..).≈≈~~≈≈≈~≈~)~≈~≈≈≈~...~≈....~≈~~≈≈≈≈~~~≈.#oo.#++++#...il@ #+iQwizm-60Rev+ iiЄi i i i iݗ iT >Rev i if <  You see here a +0 mace.il i; #6i` 8== _i iJ N #.##.###...# # #..........# #..####.###...### #.......# #######.. ##### ##.## .....######..################........................~≈≈~~.@).≈≈~~≈≈≈~≈~)~≈~-8.0 (2≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈##......................#o######++++#############.#+i2 i iջ iiii !i$i%iR)i;*i*i+i/i/ i1ib4i4:==i06i<9il9i:i=,i>i1A,iBiEiaE%7iE)==iFiI,idKi N,iQOiQ,i!SiXUiU:==iViY,iM[i(^i[^i_iNbibibG8==idifigihiok,ilijo,iqiti4u3==ieviLy,izi},it~i,iWi.d9==iiވ,ii,ii,iJiϕi3==ii,ii,iviܣ,iGiiKP10/12==iݩii$iAiiKiiiiiii¹:==iHi7iyiͿi,iiiE1==i iiAiniE,iiA,iii:==iih,iZiM,ii,ifiQiL2==iii,i@ii(,iiiiPiXii i :==iI iiniiiw #.......##  #######..##### ##.##.... #######..############### ........................iZ~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈#.......@...............########++++#############i4 i/ i*v4009.0 (51.0)''''#....#+....+#...0###++##i4i8M======10.0 (52i?iC iCy_As you open the huge gate, it creaks loudly! _Found 3 flux baubles.i3iiii: _iϾD  There is a huge open gate here.iiI _iiXiVi,iidF _You reach down and open the door.iy3iii p..................~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈~≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈................#o#######''''#############.#######....# #++.....'....+ #######.@.0# i ------ ##''## ....j  Kinetic Grapnel..jj......jjjj........jKjo.....K   kobold brigand (missile, asleep)#####++######j   gnoll bouda (asleep)jjjjjj 8 gnolls (3 polearms, 1 missile, …)io   orc (asleep)i)5.0) _You reach down and open the door.  You reach down and open the large door.  A gnoll bouda, a kobold brigand, 8 gnolls and an orc come into view.  A gnoll is wielding a +0 halberd and quivering 2 throwing nets. The kobold  brigand is wielding a +0 short sword and quivering poisoned darts.  The gnoll shouts! x3; The kobold brigand shouts! The orc shouts!i7"  The gnoll bouda shouts! The gnoll shouts! You hear a shout!  An orc comes into view. It is wielding a +0 dagger.i"iQ$,iM%i7o j.j.jo.jjjjj.o.Kj.K)jjjjjjjo 2 orcsThe gnolls pick up the pace!i9]====--6.0 (6ii(9 _The gnoll shouts! You hear a shout!i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onia i} ......................... PolySwing2 the Tinkerer~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈~ Coglin≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 46/46 ========================≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈## Magic: 12/12 ========================.......................#o AC: 11iY~ Str: 11#######''''#############. EV: 10Int: 20#######....##+ SH: 0Dex: 12+.....'....+XL:  7 Next: 49% Place: Dungeon:4#######.@.0#i~ Noise: ====-----  Time: 4016.0 (0.0)##''##x) +9 war axe of Art y) +1 flail (protect.j.j.i~ Cast: Launch Clockwork Bee (7%) jo.jj...Fly i~ ..jjj.o........Kj......i 0K   kobold brigand (missile)#####++######j   gnoll boudai jjjjjj 8 gnolls (3 polearms, 1 missile, …)o 2 orcsbrigand is wielding a +0 short sword and quivering poisoned darts.The gnoll shouts! x3; The kobold brigand shouts! The orc shouts!  The gnoll bouda shouts! The gnoll shouts! You hear a shout!  An orc comes into view. It is wielding a +0 dagger.i fThe gnolls pick up the pace! _The gnoll shouts! You hear a shout!i il iĐ ilQiRiS,iSiTiTiWi#YiYiZi\i ]ip jjjojj.jj..oK.jj...jo..93An orc comes into view. It is wielding a +0 dagger.iUr_===-7.0 (1iir _A gnoll comes into view. It is wielding a +0 club.i?  ......................... PolySwing2 the Tinkerer ~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈~ Coglin ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 46/46 ======================== ≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈## Magic: 9/12==================------ .......................#o AC: 11Str: 11 #######''''#############. EV: 10Int: 20 #######....# #+ SH: 0Dex: 12 +.....'....+  XL:  7 Next: 49% Place: Dungeon:4 itA#######.@.0#  Noise: ===------  Time: 4017.0 (0.0) ##jj##  x) +9 war axe of Art y) +1 flail (protect jojj.  Cast: Launch Clockwork Bee (7%)  .jj..o..  Fly  ..K.jj...jo  ............  K   kobold brigand (missile) #####++######  j   gnoll bouda  jjjjjj 9 gnolls (3 polearms, 1 missile, …)  o 3 orcsAn orc comes into view. It is wielding a +0 dagger. _[3iBk1mA gnoll comes into view. It is wielding a +0 club.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail (covering ground quickly)iYAjji  ......................... PolySwing2 the Tinkerer ~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈~ Coglin ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 46/46 ======================== ≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈## Magic: 9/12==================------ .......................#o AC: 11Str: 11 #######''''#############. EV: 10Int: 20 #######....# #+ SH: 0Dex: 12 +.....'....+  XL:  7 Next: 49% Place: Dungeon:4 #######.@.0#  Noise: ===------  Time:i  4017.0 (0.0) ##jj##  x) +9 war axe of Art y) +1 flail (protect jojj.  Cast: Launch Clockwork Bee (7%)  .jj..o..  Fly  ..K.jj...jo  ............  K   kobold brigand (missile) #####++######  j   gnoll bouda  jjjjjj 9 gnolls (3 polearms, 1 missile, …)  o 3 orcsAiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ([i 40m or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail (covering ground quickly)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.)i/  )     j0#  ##jo##  j.jjo  .Kjjj..j  ........... iғ    8 o 2i` 38------8.0 (1ontinue: Launch Clockwork Bee (7%)Winding   Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 flail (covering ground quickly)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.) _The gnoll hits you with a +0 flail! The gnoll barely misses you.i[|O  You continue winding your clockwork bee...i}ip~iע/ j.j.j.jjThe gnoll closely misses you. The gnoll completely misses you.9=------9. ia _The gnoll hits you but does no damage. The orc hits you but does no damage.i8! {  You continue winding your clockwork bee...i2) ik+  The gnoll hits you with a +0 flail. The gnoll closely misses you.i. X  The orc misses you.i? A j'oKjjj..j93An orc comes into view. It is wielding a +0 club.i@ 6---20.. iM iY r _A gnoll comes into view. It is wielding a +0 whip.i?,ik  With a metallic buzz, your clockwork bee launches itself at the gnoll.i0  The gnoll barely misses you. The gnoll hits you with a +0 flail.  The gnoll hits you but does no damage. The gnoll barely misses you.iiii~ yj..Kjjoo.jjj(…)The gnoll hits you but does no damage. The orc misses you.i4---1ast: Launch Clockwork Bee (7%) i<i@a _Your clockwork bee barely misses the gnoll.i 2 * #######..############### ........................ ~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~ ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈# .......................# #######''''############# #######....## +.....'@...+#######jyj0###jo## jjjj.  .Kjjoo.. ....i2 Jj   gnoll bouda .j..........jjjjjjj 7 gnolls (2 polearms, swift, 1 a…)#####++######o 3 orcsy   clockwork bee (minion)i6 ,i*7 i<; o  You swap places.  The gnoll hits your clockwork bee with a +0 flail!i> iTO j@jyo.'o.iO s26-----==2i] ia v _The gnoll hits you with a +0 flail! The gnoll barely misses you.i i XRead which item? Scrolls  h - a scroll labelled NAIVVU LUPN  i - a scroll labelled CEUG IBBUD  r - a scroll labelled GOLEWEDIHO  s - 2 scrolls labelled FONWOCZO YSENE  v - a scroll labelled ILYRCH VOWOLI i  z - a scroll labelled ZOFAFOURYR [!] read|quaff|evoke[?] describe selectediuk ibxb#######..############### PolySwing2 the Tinkerer........................ Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈ Health: 26/46 =============-----------≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 9/12==================------iBya≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈# AC: 11Str: 11.......................# EV: 10Int: 20#######''''############# SH: 0Dex: 12#######....## XL:  7 Next: 49% Place: Dungeon:4+.....j@j..+Noise: ===------  Time: 4022.0 (0.0)#######yo.0#x) +9 war axe of Art y) +1 flail (protect##j'##Cast: Launch Clockwork Bee (7%) isyjjjjoFly .Kjjo..............iy%j   gnoll bouda.j..........jjjjjjj 7 gnolls (2 polearms, swift, 1 a…)iy#####++######o 3 orcsy   clockwork bee (minion)izThe gnoll hits you but does no damage. The gnoll barely misses you.The gnoll hits you but does no damage. The orc misses you. _Your clockwork bee barely misses the gnoll.i?zYou swap places.  The gnoll hits your clockwork bee with a +0 flail! _The gnoll hits you with a +0 flail! The gnoll barely misses you.iP  Okay, then.iÈii. _iiDrink which item? Potions  c - a potion of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - a sedimented blue potion  w - a cyan potion [!] read|quaff|evoke[?] describe selectediV ii #######..############### PolySwing2 the Tinkerer........................ Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~≈ Health: 26/46 =============-----------≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 9/12==================------≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈# AC: 11Str: 11.......................# EV: 10Int: 20#######''''############# SH: 0Dex: 12#######....## XL:  7 Next: 49% Place: Dungeon:4+.....j@j..+Noise: ===------  Time: 4022.0 (0.0)#######yo.0#x) +9 war axe of Art y) [0;i |10;1m+1 flail (protect##j'##Cast: Launch Clockwork Bee (7%) jjjjoFly .Kjjo..............j   gnoll bouda.j..........jjjjjjj 7 gnolls (2 polearms, swift, 1 a…)#####++######o 3 orcsy   clockwork bee (minion)The gnoll hits you but does no damage. The orc misses you. _Your clockwork bee barely misses the gnoll.You swap places.  The gnoll hits your clockwork bee with a +0 flail! _The gnoll hits you with a +0 flail! The gnoll barely misses you. _Okay, then.iP  Okay, then.ii$<D _i _Okay, then.  You barely miss the gnoll with your +1 flail of protection.You barely miss the gnoll with the +9 war axe of Articulation.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.  You closely miss the orc with the +9 war axe of Articulation.i  Your clockwork bee stings the gnoll! The gnoll misses your clockwork bee.Your clockwork bee stings the gnoll!iT  The gnoll dies!i2iUi)joj. 6 gnolls (2 polearms, swift)i8=51-3.4 (1.4Rev iUiJ _The gnoll barely misses you. The orc completely misses you.ik  #.. ....... ~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈ ............... #######''''# #....#  +.....@.j..+ #yo.0# ##jj## jjojo .Kjj.... ..... .j.......... 5 gnolls (1 polearmi8  #####++######oo 3 orcsi  Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll!iS W  The gnoll hits your clockwork bee with a +0 flail.ic d j..o, 1 ally…) The gnoll attacks as it pursues you! The gnoll misses you.The orc hits your clockwork bee with a +0 dagger.i] 9==10/12==--40i iF _Your clockwork bee barely misses the gnoll.There is an open door, spattered with blood here. _You see here a +0 flail.ii~Quiver which action? ([-] to clear) i(Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) i4Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher io! g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|onirif #######..############## PolySwing2 the Tinkerer....................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~ Health: 29/46 ===============---------≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 10/12 ====================----≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈ AC: 11Str: 11....................... EV: 10Int: 20#######''''############ SH: 0Dex: 12#######....#XL:  7 Next: 51% Place: Dungeon:4+.....@j...+Noise: =--------  Time: 4024.4 (0.0)#######yo.0#x) +9 war axe of Art y) +1 flail (protect##[i e33mjj##Cast: Construct Spike Launcherjjoj.Fly Rev .Kjjo..............j   gnoll bouda.j..........jjjjj 5 gnolls (1 polearm, swift, 1 ally…)#####++######oo 3 orcsy   clockwork bee (minion)The gnoll hits your clockwork bee with a +0 flail.  The gnoll attacks as it pursues you! The gnoll misses you.The orc hits your clockwork bee with a +0 dagger. _Your clockwork bee barely misses the gnoll.There is an open door, spattered with blood here. _You see here a +0 flail.i iT i if #######..############## PolySwing2 the Tinkerer....................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~ Health: 29/46 ===============---------≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 8/12================--------≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈ AC: 11Str: 11....................... EV: 10Int: 20#######''''############ SH: 0Dex: 12#####**....#XL:  7 Next: 51% Place: Dungeon:4+.....@j...+Noise: =--------  Time: 4024.4 (0.0)#####**yo.0#x) +9 war axe of Art y) +1 flail (protectig ##jj##Cast: Construct Spike Launcherjjoj.Fly Rev .Kjjo..............j   gnoll bouda.j..........jjjjj 5 gnolls (1 polearm, swift, 1 ally…)#####++######oo 3 orcsy   clockwork bee (minion)There is an open door, spattered with blood here. _You see here a +0 flail.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleigh fDir - look around, f - activateAn open door, spattered with blood.ią X@* stone wall.ijF#######..############## PolySwing2 the Tinkerer....................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~ Health: 29/46 ===============---------≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 8/12================--------i≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈ AC: 11Str: 11....................... EV: 10Int: 20#######''''############ SH: 0Dex: 12#######....#XL:  7 Next: 51% Place: Dungeon:4+.....@j...+Noise: =--------  Time: 4024.4 (0.0)#######yo.0#x) +9 war axe of Art y) +1 flail (protect##jj##Cast: Construct Spike Launcherjjoj.Fly Rev .Kjjo..............j   gnoll bouda.j..........jjjjj 5 gnolls (1 polearm, swift, 1 ally…)#####++######oo 3 orcsi`y   clockwork bee (minion)Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.  The gnoll hits you but does no damage. The gnoll misses your clockwork bee.ii  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A stone wall.  You shape a spike launcher from a nearby wall.  The gnoll hits you but does no damage. The gnoll misses your clockwork bee.Your clockwork bee barely misses the gnoll.iq@#j'KjK   kobold brigand (missile)j   gnoll boudajjjj 4 gnolls (1 polearm, swift)oo 3 orcs(…)iO30=5.4 (1i i+X _The orc misses your clockwork bee.i=E #.. ....... ~≈~≈≈~~..).≈≈~~≈≈≈~≈~) ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈~~~ ... #''''# #######....# +....@)j...+ #yoj0# ##j'##i> jjoj. .KjKo... ...j.......j   gnoll bouda .j..........jjj 3 gnolls (swift) #####++######ooo 3 orcsy   clockwork bee (minion)i?i  Your clockwork bee barely misses the gnoll.The gnoll attacks as it pursues you! The gnoll closely misses you.i iiiN  The gnoll hits your clockwork bee with a +0 flail!  The gnoll bouda gazes fiercely through you!i i}  You feel your attacks grow feeble.The gnoll misses you. Your clockwork bee stings the gnoll!i$joj..)j.j.K.j 4 gnolls (2 polearms, swift)   orciY*1=3-6Weak Fly iq3i:8E _The gnoll dies!i  #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ ... #''''# #######....# +...@.joj..+ #y..0# ##)j## j.jj. .K.K.... ...j....... .j.......... 2 gnolls (1 polearm #####++######i 1*iy G  The stone spike skewers the gnoll!i T   gnoll (ib im ` )join 9jy.io 4j 2 gnollio s (1 polearm, swift)  io 3You kill the gnoll!iv 52=i)w 06-iw 7i iN  i S_The gnoll barely misses your clockwork bee.iidQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  iPc - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni(i>#######..############ PolySwing2 the Tinkerer..................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 32/46 ================--------≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 8/12================--------≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11..................... EV: 10Int: 20#######''''########## SH: 0Dex: 12#######....#XL:  7 Next: 56% Place: Dungeon:4+...@.)jo..+Noise: =--------  Time: 4027.4 (0.0)#######jy.0#x) +9 war axe of Art y) +1 flail (protect##)j##Cast: Launch Clockwork Bee (7%) [1i?+2;20Hj.j..Weak Fly .K.K.......j.......j   gnoll bouda.j..........jj 2 gnolls (1 polearm, swift)#####++######o   orcy   clockwork bee (minion)You feel your attacks grow feeble.The gnoll misses you. Your clockwork bee stings the gnoll! _The gnoll dies!The stone spike skewers the gnoll!  You kill the gnoll! _The gnoll barely misses your clockwork bee.iOKi+NiG  #######..############ PolySwing2 the Tinkerer ..................... Coglin ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 32/46 ================-------- ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 5/12==========-------------- ≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11 ..................... EV: 10Int: 20 #######''''########## SH: 0Dex: 12 #######....#  XL:  7 Next: 56% Place: Dungeon:4 +...@.)jo..+  Noise: =--------  Time: 4027.4 (0.0) #######jy.0#  x) +9 war axe of Ai rt y) +1 flail (protect ##)j##  Cast: Launch Clockwork Bee (7%)  j.j..  Weak Fly  .K.K....  ...j.......  j   gnoll bouda .j..........  jj 2 gnolls (1 polearm, swift) #####++######  o   orc  y   clockwork bee (minion)You kill the gnoll! _The gnoll barely misses your clockwork bee.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robei4" #######..############ PolySwing2 the Tinkerer ..................... Coglin ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 32/46 ================-------- ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 5/12==========-------------- ≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11 ..................... EV: 10Int: 20i #######''''########## SH: 0Dex: 12 #######....#  XL:  7 Next: 56% Place: Dungeon:4 +...@.)jo..+  Noise: =--------  Time: 4027.4 (0.0) #######jy.0#  x) +9 war axe of Art y) +1 flail (protect ##)j##  Cast: Launch Clockwork Bee (7%)  j.j..  Weak Fly  .K.K....  ...j.......  j   gnoll bouda .j..........  jj 2 gnolls (1 polearm, swift) #####++######  o   orc  y   clockworik bee (minion)Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe  You lock target on the gnoll bouda and prepare to deploy your bee.  (Press . to continue winding your bee.)iV`Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe  You lock target on the gnoll bouda and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your existing bee falls apart.ihiikiU ) o...#  jj...+  .jj0#  ##)'##  j.j..      j 3 gnolls (2 polearms, 1 missile, 2 s…)  i33==8.4 (1ontinue: Launch Clockwork Bee (7%)Winding ii;< _The gnoll is no longer moving quickly.i 1*ihxX `  You continue winding your clockwork bee...i,ie  The stone spike misses the gnoll.The gnoll hits you from afar with a +0 halberd.i:ih jjjj..j.jjj 4 gnolls (3 polearms, 1 missile, sw  The gnoll picks up the pace!i31-=9. i3= _You hear a shout!i;1*iYy  You continue winding your clockwork bee...  The stone spike skewers the gnoll!i8!  The gnoll is heavily wounded.Your attacks no longer feel as feeble.i%  The gnoll is no longer moving quickly. The gnoll closely misses you.i4jjjoo 2 orcsir52-30Fly Winding.i5". iAimF\ _The gnoll picks up the pace!imw *y   clockwork bee (minion)i@  With a metallic buzz, your clockwork bee launches itself at the gnoll bouda.  The stone spike skewers the gnoll.iHjjj 3 gnolls (2 polearms, 1 missile, swi…)iX  You kill the gnoll!ii(i2dy@.jj.jjo'(ally target)jjj 3 gnolls (2 polearms, 1 missile, 2 s…)ie33=8--1ast: Launch Clockwork Bee (7%) ii< _The gnoll is no longer moving quickly.i #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . #'''' #######o...# +..@y.jj...+ #jjo0# ##)'## j....  .K.K....i ...j. .j. #####++######itV2*iX  You swap places. The stone spike skewers the gnoll.igTB  The gnoll is lightly wounded.iUiWiWi;XiXibepjjjoo.1ie4=6==--2iqiua _The gnoll is no longer moving quickly. Your clockwork bee stings the gnoll!iV[ #..  ~≈~≈≈~~..).≈≈~~≈≈≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈  #'''' #######j...# +.@.yjjo...+ #jo.0# ##)'## j....  .K.K.... ...j. .j. #####++######iG3*iM  The stone spike skewers the gnoll bouda.i؅t  The gnoll bouda is lightly wounded.  Your clockwork bee stings the gnoll.iiiTiP jo.o.jj 2 gnolls (polearms, 1 missile, 1 swift)The gnoll dies!i'6===61-3iDiʯ@ _Your clockwork bee stings the gnoll bouda.i#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~.#''''########j...# i+..@yjo.o..+ #j..0# ##)'## j.... ...j. .j.iT #####++###### i2*i|ipirib ojj j 3 gnolls (2 polearms, 1 missile, 1 s…The stone spike skewers the orc but does no damage.  Your clockwork bee stings the gnoll bouda!ix7===4iؒi` _The gnoll bouda misses your clockwork bee.iX3iseihiE D #..  ~≈~≈≈~~..).≈≈~~≈≈≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈  #'''' #######j...# +.@.yjojo..+ #j..0# ##)'##iF  j....  .K.K.... ...j. .j. #####++######iO 2*i9( w  The stone spike skewers the gnoll bouda!iU n  The gnoll bouda is almost dead.i i i m ojjjojjj 3 gnolls (2 polearms, 1 missile, 1 s…)o 3 orcsYour clockwork bee barely misses the gnoll bouda.i :*i  The gnoll bouda prays to its god.i;O *j*   dormant clockwork bee (minion)The gnoll bouda is healed somewhat.  Your clockwork bee stings the gnoll bouda but does no damage.iU<e8=-5i`i L _Your clockwork bee winds down and falls to the ground.i #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~.#''''########o...# +..@*jjjo..+ #jo.0# ##)'## j.... ...j. .j. #####++###### ik 0#swii r9=====6i i3 \ _The gnolls pick up the pace!iƒ: #..  ~≈~≈≈~~..).≈≈~~≈≈≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈  #'''' #o...# +.@.*jjjo..+ #jo.0# ##)'## j....  .K.K.... ...j. .j. #####++######ii[jj 4 gnolls (2 polearms, 1 missile, sw40====-7iҡii{` #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~.#''''##o...# +..@*jjjo..+ #joj0# ##)'## j.... ...j. .j. #####++###### iLg iv >j.iYw }1=---8i i U _The gnoll bouda hits your dormant clockwork bee with a +0 whip.i-iҢA dormant clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It has run out of power and can only be rewound by its creator moving into it. Max HP: ~31Will: ∞AC: +++EV: nonerF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Low Class: Nonliv. Size: TinyInt: Mindless Speed: 150% You have about 98% to hit with the +9 war axe of Articulation. iͣIt is immune to torment; and resistant to steam, miasma and drowning. It cannot move. It is currently targeting the gnoll bouda. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.ii#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 6/12============------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@*jjjoj.+Noise: =--------  Time: 4038.4 (1.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##i WCast: Launch Clockwork Bee (7%) j....Fly .K.K.......j.......j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######ooo 3 orcs*   dormant clockwork bee (minion)The gnoll bouda prays to its god.The gnoll bouda is healed somewhat.  Your clockwork bee stings the gnoll bouda but does no damage. _Your clockwork bee winds down and falls to the ground. _The gnolls pick up the pace! _The gnoll bouda hits your dormant clockwork bee with a +0 whip.iaiii] #######..########### PolySwing2 the Tinkerer .................... Coglin ~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================--- iI^≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 3/12======------------------ ≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11 .................... EV: 10Int: 20 #######''''######### SH: 0Dex: 12i8_ #######o...#  XL:  7 Next: 61% Place: Dungeon:4 +..@*jjjoj.+  Noise: =--------  Time: 4038.4 (0.0) #######jo.0#  x) +9 war axe of Art y) +1 flail (protect ##)'##  Cast: Launch Clockwork Bee (7%)  j....  Fly  .K.K....  ...j.......  j   gnoll bouda (ally target) iu_&.j..........  jjjj 4 gnolls (2 polearms, 1 missile, sw…) #####++######  ooo 3 orcs i_ *   dormant clockwork bee (minion) _The gnoll bouda hits your dormant clockwork bee with a +0 whip.  Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  i`{Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded,i.`ally target)iS *jdormant clockwork bee (lightly damaged, minion, friendly)iX Y *#i*#  Aim: a dormant clockwork bee (lightly damaged, minion, friendly)iSY *#i}i-##i9##i*#  Aim: a dormant clockwork bee (lightly damaged, minion, friendly)i i #######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 6/12============------------i ≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@*jjjoj.+Noise: =--------  Time: 4038.4 (0.0)id #######jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Launch Clockwork Bee (7%) j....i Fly .K.K.......j.......j   gnoll bouda (ally target).j..........i jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######i ooo 3 orcs*   dormant clockwork bee (minion) i ]_The gnoll bouda hits your dormant clockwork bee with a +0 whip.  i Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  i9 Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti VAim: a dormant clockwork bee (lightly damaged, minion, friendly)i :Okay, then.i iJ io . _i0 = Ability - do what?CostFailure  f - Invent GizmoNone0% [?] toggle between ability selection and description.i i i #######..########### PolySwing2 the Tinkerer.................... CogliniH ,~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 6/12============------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11im Str: 11.................... EV: 10Int: 20i #######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@*jjjoj.+i lNoise: =--------  Time: 4038.4 (0.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protecti ##)'##Cast: Launch Clockwork Bee (7%) j....i" ]Fly .K.K.......j.......iF 'j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)ig i#####++######ooo 3 orcsi *   dormant clockwork bee (minion) _The gnoll bouda hits your dormant clockwork bee with a +0 whip.  i Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei Dir - move targetAim: a dormant clockwork bee (lightly damaged, minion, friendly) _Okay, then.i i P  Okay, then.iG! i, i{0 . _iInnate Abilities, Weirdness & Mutationsa - You can wield a second weapon in your off-hand.b - It takes a long time for you to wield or remove held weapons.c - Your first few attacks do less damage.d - You cannot equip rings or amulets.iii\-#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 6/12============------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@*jjjoj.+Noise: =--------  Time: 4038.4 (0.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Launch Clockwork Bee (7%) [12;2i-1Hj....Fly .K.K.......j.......j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######ooo 3 orcs*   dormant clockwork bee (minion)i-Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  i .APress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a dormant clockwork bee (lightly damaged, minion, friendly) i/.\_Okay, then. _Okay, then.iI3i^NiOib ic /Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  ifd e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni<  a - Throw: 3 boomerangs  g - Cast: Launch Clockwork Bee (7%)is! iQuiver which item? (- for none, * to toggle full inventory) Missiles (go to first with ()  g - 3 boomerangs  m - 3 poisoned darts i,Wands (go to first with /)n - a wand of acid (4if%)  u - a wand of iceblast (11)ilQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangs  b - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniӨ Your spells (quiver)TypeFailure Level  a - Kinetic GrapneliqForgecraft2% 1 b - Construct Spike LauncherForgecraft3%2  c - Launch Clockwork Bee Forgecraft7%3 i%i̩oSelect a spell to quiver[!] toggle spell headersib2 Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 7% Power: 29% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you.il Your spells (quiver)TypeFailure Level a - Kinetic GrapnelForgecraft2%1  b - Construct Spike Launcher Forgecraft3% 2  c - Launch Clockwork Bee Forgecraft7% 3 Select a spell to quiver[!] toggle spell headersiHi['#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 6/12============------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11iStr: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@*jjjoj.+ilNoise: =--------  Time: 4038.4 (0.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protecti ##)'##Cast: Launch Clockwork Bee (7%) j....Fly i;.K.K.......j.......j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######ooo 3 orcs*   dormant clockwork bee (minion)iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a dormant clockwork bee (lightly damaged, minion, friendly) _Okay, then. _Okay, then.Okay, then.ivQuiver which action? ([-] to clear) iItems ([,] to cycle)  a - Throw: 3 boomerangs  b - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  id - Zap: wand of iceblast (11) Spells ([,] to cycle)  ie - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) i, iS iy iO[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onic3iK#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 6/12============------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@*jjjoj.+Noise: =--------  Time: 4038.4 (0.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Launch Clockwork Bee (7%) [12;2iL31Hj....Fly .K.K.......j.......j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######ooo 3 orcs*   dormant clockwork bee (minion)Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a dormant clockwork bee (lightly damaged, minion, friendly) _Okay, then. _Okay, then.Okay, then.iMi(Yi]. _i~yy   i~T5--iiM  Aim: a dormant clockwork bee (lightly damaged, minion, friendly) _Okay, then. _Okay, then.  You wind your clockwork bee back up and it locks its sights upon the gnollbouda!iזi$iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) iTkSpells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniʧiY#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 5/12==========--------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@yjjjoj.+Noise: =--------  Time: 4038.4 (0.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##iNCast: Construct Spike Launcherj....Fly .K.K.......j.......j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######ooo 3 orcsy   clockwork bee (minion)Aim: a dormant clockwork bee (lightly damaged, minion, friendly) _Okay, then. iU_Okay, then. _Okay, then.You wind your clockwork bee back up and it locks its sights upon the gnoll _bouda!iii[iv #######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 3/12======------------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12isw ##***##o...#XL:  7 Next: 61% Place: Dungeon:4+..@yjjjoj.+Noise: =--------  Time: 4038.4 (0.0)iw ##***##jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Construct Spike Launcherj....iw ]Fly .K.K.......j.......iw Fj   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######i-x ooo 3 orcsy   clockwork bee (minion) _Okay, then.i`x %You wind your clockwork bee back up and it locks its sights upon the gnoll _bouda!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  ix Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei@#  You wind your clockwork bee back up and it locks its sights upon the gnoll _bouda!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.i;-*#i#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 41/46 =====================---≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 3/12======------------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######o...#XL:  7 Next: 61% Place: Dungeon:4+..@y*jjoj.+Noise: =--------  Time: 4038.4 (0.0)#######jo.0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Construct Spike Launcher[34i)mj....Fly .K.K.......j.......j   gnoll bouda (ally target).j..........jjjj 4 gnolls (2 polearms, 1 missile, sw…)#####++######ooo 3 orcsy   clockwork bee (minion) _bouda!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.i`+  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone  You shape a spike launcher from a nearby wall.  The stone spike skewers the gnoll bouda.i6Z  The gnoll bouda is severely wounded.Your clockwork bee stings the gnoll bouda.id\i\i_ir .jjojo.###)'##Cast: Construct Spike Launcher j.... Fly  .K.K.... ...jir .j..........#####++######  The gnoll bouda dies!iwB28=9.4 (1iis< _The gnoll hits you but does no damage.i1*i{G  The stone spike skewers the gnoll!iT  The gnoll is severely wounded.Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the gnoll!i\ifivt[ j.o)jjj 3 gnolls (1 polearm, 1 missile, swift)(1 ally target)The gnoll dies!iFy3=4==70-40ii+8 _Your clockwork bee stings the orc.ir1*iX  The stone spike skewers the orc but does no damage.iE>,i>iAO ojjo.  The orc is heavily wounded.Your clockwork bee barely misses the orc.iPw4=-1iZiq^_ _The orc barely misses your clockwork bee.i. 1*iF E  The stone spike skewers the orc.i{ M 2iC i iƲ % .yoo 3 orcs (1 distracted, 1 ally target) You kill the orc!The gnoll hits your clockwork bee with a +0 halberd!i) S5=2id iy a _Your clockwork bee barely misses the gnoll.i)#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..#''''##iuj...# +...@yjjo..+ #######oo.0# ##)'## j.... ...j. .j. #####++###### ibooi , caught)Your clockwork bee stings the gnoll! The gnoll throws a throwing net.  The throwing net hits your clockwork bee.iE]i]p6==3i&iil> _Your clockwork bee is caught in the net!i/3ii Z _Your clockwork bee is held in a net!i&-  Your clockwork bee struggles against the net.  The gnoll hits you from afar with a +0 halberd!i-}37-----===4i.8i;C _Your clockwork bee struggles against the net.iQz #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . #'''' #j...# +..@.yjjo..+ #######oo.0# ##)'## j....  .K.K.... ...j. .j. #####++######iR  Your clockwork bee struggles against the net.i`8-------5iJiƚJ _The gnoll hits your clockwork bee with a +0 halberd.i   Your clockwork bee struggles against the net.  The net rips apart, and your clockwork bee comes free!  The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll!i . *)jj 2 gnolls (swift)*   dormant clockwork bee (minionThe gnoll dies!i 9=3--6iQ iQ L _Your clockwork bee winds down and falls to the ground.i? #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..#''''##j...# +...@*)jo..+ #######oo.0# ##)'## j.... i^ ...j. .j. #####++###### iN iݛ i no###o.i o41==5i 7==7im i iyy   iT4--iiG _You wind your clockwork bee back up and it locks its sights upon the orc!iF  #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . #'''' #j...# +..@.yojo..+ #o..0#iG z ##)'## j....  .K.K.... ...j. .j. #####++######i1R n  The gnoll is no longer moving quickly. Your clockwork bee stings the orc!iR iS iS iT i` y)oj.KK   kobold brigand (missile)jj 2 gnolls (1 swift)oo 2 orcsy   clockwork bee (minion)id ]2=8io ir C _The orc dies!iGi0Z  Your clockwork bee locks its sights upon the orc.  The orc closely misses your clockwork bee.Your clockwork bee stings the orc!if.y)   orc (ally target)ij[3=49iuiyC _The orc dies!i i} i4 )yjK.  The orc completely misses your clockwork bee.The gnoll barely misses your clockwork bee.i ^4=50i i Z _The gnoll misses your clockwork bee.i #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..#''''##j...# +...@)yjK..+ #o..0# ##)'## j.... ...j. .j. #####++###### iK;Ognoll barely misses your clockwork bee. _The gnoll misses your clockwork bee.  Your clockwork bee barely misses the orc.   closely misses your clockwork bee.i<d5=--1i]KiP` _Your clockwork bee closely misses the orc.iIn  The gnoll is no longer moving quickly. Your clockwork bee stings the orc.ii Kj The orc barely misses your clockwork bee.i p6==2i. p _The gnoll misses your clockwork bee.i,G  Your clockwork bee stings the orc.i-i-i0R  The orc dies!i;Iy)K.jjj 3 gnollsy   clockwork bee (minion) itz;3iZ _The gnoll misses your clockwork bee.ii )y(1 ally target)  Your clockwork bee locks its sights upon the gnoll.i˼ ((The kobold brigand throws a poisoned dart.  The poisoned dart closely misses your clockwork bee.i>i^M )y' 2 The poisoned dart hits you!  The gnoll completely misses your clockwork bee.iN.==4iYif]H _The gnoll hits your clockwork bee with a +0 flail!iu q  Your clockwork bee closely misses the gnoll.i o*jj 3 gnolls (1 ally target)*   dormant clockwork bee (minion) _The gnoll hits your clockwork bee with a +0 flail!  Your clockwork bee closely misses the gnolli .  The kobold brigand barely misses your clockwork bee.The gnoll hits your clockwork bee with a +0 flail.  whip!  Your clockwork bee stings the gnoll!i d5==-5ia i L _Your clockwork bee winds down and falls to the ground.ig #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~)≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~....#''''###j...# +....@*K...+ #jj.0# ##)'## j.... .K.K.......j....... .j.......... #####++###### i(u i1| O  The kobold brigand throws a poisoned dart.ip i   The poisoned dart hits your dormant clockwork bee!  The gnoll hits your dormant clockwork bee but does no damage.  The gnoll hits your dormant clockwork bee with a +0 flail!ik)Kj.ijI==6i'ic/ _Your dormant clockwork bee is destroyed! _Items here: )))) [[ ††. i^qA #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ ... #''''# #j...# +...@))Kj..+ #j..0# ##)'## j.... .K.K.... ...j....... ir .j..........  #####++###### i'u iu i7Kj. i5--7 _ ig i i  iЬ $ iK Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (6%)  i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i #######..############ PolySwing2 the Tinkerer..................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 46/46 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 5/12==========--------------≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11..................... EV: 10Int: 20#######''''########## SH: 0Dex: 12#######j...#XL:  7 Next: 74% Place: Dungeon:4+...@)Kj...+Noise: ---------  Time: 4057.4 (0.0)#######j..0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Launch Clockwork Bee (6%) j....Fly [4i!0m.K.K.......j.......K   kobold brigand (missile).j..........jjj 3 gnolls#####++######The kobold brigand throws a poisoned dart.  The poisoned dart hits your dormant clockwork bee!  The gnoll hits your dormant clockwork bee but does no damage.  The gnoll hits your dormant clockwork bee with a +0 flail! _Your dormant clockwork bee is destroyed! _Items here: )))) [[ ††.i+i.i> #######..############ PolySwing2 the Tinkerer ..................... Coglin ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 46/46 ======================== ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 2/12====--------------------i>J ≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11 ..................... EV: 10Int: 20 #######''''########## SH: 0Dex: 12 #######j...#  XL:  7 Next: 74% Place: Dungeon:4 +...@)Kj...+  Noise: ---------  Time: 4057.4 (0.0)i?[ #######j..0#  x) +9 war axe of Art y) +1 flail (protect ##)'##  Cast: Launch Clockwork Bee (6%)  j....  Fly  .K.K....  ...j.......  K   kobold brigand (missile) .j..........  jjj 3 gnolls #####++######  _Your dormant clockwork bee is destroyed! _Items here: )))) [[ ††.  i@4Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned dartsiY  #######..############ PolySwing2 the Tinkerer ..................... Coglin ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 46/46 ======================== ≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 2/12====-------------------- ≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11 ..................... EV: 10Int: 20 #######''''########## SH: 0Dex: 12 #######j...#  XL:  7 Next: 74% Place: Dungeon:4 +...@)Kj...+  Noise: ---------  Time: 4057.4 (0.0) #######j..0#  x) +9 war axe of Art y) +1 flail (protect[iǠ w34m ##)'##  Cast: Launch Clockwork Bee (6%)  j....  Fly  .K.K....  ...j.......  K   kobold brigand (missile) .j..........  jjj 3 gnolls #####++###### Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  You lock target on the kobold brigand and prepare to deploy your bee.  (Press . to continue winding your bee.)in i  )   +...@Kjj...+  )..0#  ##)'##  j....        iv ==8.4 (1ontinue: Launch Clockwork Bee (6%) Winding _iҹ ie i  i I You continue winding your clockwork bee...i W-9. i# i E _The kobold brigand hits you but does no damage.iBO  You continue winding your clockwork bee...i1----60.. iiH _The kobold brigand hits you with a +0 short sword.i7 = y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the kobold brigand.i b39----1i ^ast: Launch Clockwork Bee (6%) iO i= H _The kobold brigand hits you with a +0 short sword.i 7 #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . #'''' #j...# +..@yKjj...+ #)..0# ##)'## j....  .K.K.... ...j. .j. #####++######i  You swap places.  Your clockwork bee stings the kobold brigand.iD T40-2i i W _The kobold brigand hits your clockwork bee with a +0 short sword!ipirQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  e - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (6%) is][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onipqiX#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 40/46 ====================----≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 2/12====--------------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######j...#XL:  7 Next: 74% Place: Dungeon:4+..@yKjj...+Noise: =--------  Time: 4062.4 (0.0)#######)..0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Construct Spike Launcherj....Fly .i=8K.K.......j.......K   kobold brigand (missile, ally target).j..........jjj 3 gnolls#####++######y   clockwork bee (minion) _The kobold brigand hits you with a +0 short sword.  With a metallic buzz, your clockwork bee launches itself at the kobold brigand._The kobold brigand hits you with a +0 short sword.  You swap places.  Your clockwork bee stings the kobold brigand. _The kobold brigand hits your clockwork bee with a +0 short sword!iIi'i########..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 40/46 ====================----≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 0/12------------------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12##***##j...#XL:  7 Next: 74% Place: Dungeon:4+..@yKjj...+iNNoise: =--------  Time: 4062.4 (0.0)##***##)..0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Construct Spike Launcherj....Fly .K.K.......j.......K   kobold brigand (missile, ally target).j..........jjj 3 gnolls#####++######y   clockwork bee (minion)You swap places.  Your clockwork bee stings the kobold brigand. _The kobold brigand hits your clockwork bee with a +0 short sword!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  i= Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei *@r clockwork bee stings the kobold brigand. _The kobold brigand hits your clockwork bee with a +0 short sword!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.i 5*#i) #KLook: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, ally target)i/ yKclockwork bee (moderately damaged, minion, friendly)i cy*A stone wall.i1R#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 40/46 ====================----≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 0/12------------------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 10Int: 20#######''''######### SH: 0Dex: 12#######j...#XL:  7 Next: 74% Place: Dungeon:4+..@y*jj...+Noise: =--------  Time: 4062.4 (0.0)i4#######)..0#x) +9 war axe of Art y) +1 flail (protect##)'##Cast: Construct Spike Launcherj....Fly .K.K.......j.......K   kobold brigand (missile, ally target).j..........jjj 3 gnolls#####++######y   clockwork bee (minion) _The kobold brigand hits your clockwork bee with a +0 short sword!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.i#hz  The stone spike skewers the kobold brigand.i< #K The kobold brigand is moderately wounded.Your clockwork bee stings the kobold brigand!  The kobold brigand hits your clockwork bee with a +0 short sword.i1=1===3.4 (1Construct Spike Launcher i6iC _Your clockwork bee stings the kobold brigand!iN1*iIP  The stone spike skewers the kobold brigand!ijjj 3 gnollsy   clockwork bee (minion)i|a  You kill the kobold brigand!i< .y(1 ally target)  Your clockwork bee locks its sights upon the gnoll.iՕ 2===91-4 _The gnoll misses your clockwork bee.Your Dodging skill increases to level 4!iik _Your Necromancy skill increases to level 3!iє#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..#''''########j...# +...@yjj...+ #)..0# ##)'## j.... ...j. .j. iO **   dormant clockwork bee (minion)Your clockwork bee stings the gnoll.  The gnoll closely misses your clockwork bee.Your clockwork bee stings the gnoll.3=-5iL _Your clockwork bee winds down and falls to the ground.iJyy   0--i^Xi[ _You wind your clockwork bee back up and it locks its sights upon the gnoll! i-  Your clockwork bee barely misses the gnoll.Your clockwork bee stings the gnoll. i/ i9M. 2 gnolls i>4=--4-6 i@H iaLE _The gnoll dies! i (1 ally target)  Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee barely misses the gnoll.The gnoll hits your clockwork bee but does no damage. i [5==7 ii  i b _Your clockwork bee closely misses the gnoll.!icI  Your clockwork bee stings the gnoll.!ib!iY.   gnoll!ix6==6-8!i!i !i0?_The gnoll dies!!iz$%  (ally target)  Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll.  The gnoll hits your clockwork bee with a +0 club.=9!iAx _Your clockwork bee closely misses the gnoll."iI  Your clockwork bee stings the gnoll!"i!)y   clockwork bee (minion)"i2[1==870"i9"ieE _The gnoll dies!#i **   dormant clockwork bee (minion)#i< --1#iٟ #i L _Your clockwork bee winds down and falls to the ground.$i/ -  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)%i3%i%iӴ  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)%i %in %i %ih  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)'im3'iw'i{*i63*i*i;C0*i*i& _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Sorry, I don't know how to get there.*i 3*i *i/  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)+i6 #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . #'''' #######....# +..@.*)....+ +i=#)..0# ##)'## j....  .K.K.... ...j.  .j.  #####++######+i"+i#=+iK*2.4 (1 _+i'+i/+i] - #..  ~≈~≈≈~~..).≈≈~~≈≈≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈  #'''' #######....# +.@..*)....+ #)..0# ##)'## j....  .K.K.... ...j.  .j.  #####++######+i %#+iH %3+iY +ik ,iB3,iE,i8H,ikL,iM:==,i4Q,ioT,ic #..  ~≈~≈≈~~..).≈≈~~≈≈≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~ ##### #''''#j.j..#....##.o...'@...*)....+#j.o..#)..0###### ##)'## j....  .K.K.... ...j.jjj 3 gnolls (2 polearms, asleep) .j.oo 2 orcs (asleep) #####++######*   dormant clockwork bee (minion),iwl 4  You reach down and open the door.  3 gnolls and 2 orcs come into view.,im,in,in,i~o,i3~b.j.jj.o..ojjj1 ally target)oo,i4===5.4 (2,i,ikY _The gnoll shouts! The orc shouts! The gnoll shouts! The orc shouts!.ihR#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈.##### #''''##.j.j.#....# #j.o..'.@..*)....+ #..o..#)..0# ##### ##)'## .iSj.... ...j. .j. #####++###### .ikW.i(X.iX.iZY.iY.i0g.j..j.oj.o.ig*6.4 (1.iu.ix.ib #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~.##### #''''##..j..#....# #.j.oj'..@.*)....+ #...o.#)..0# ##### ##)'## j.... ...j. .j. #####++###### .i .i# .iv .i ,.i ..jjoj.o.i /---7.iw .i /i H#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..##### #''''##.....#....# #..jjoj...@*)....+ #....o#)..0# ##### ##)'## j.... /i ...j. .j. #####++###### /i /i /i /i /i xjj...oj/i 2==---8Construct Spike Launcher/i /i 0i!Pyy   1--Construct Spike Launcher 0iY0i] _You wind your clockwork bee back up and it locks its sights upon the orc!1i/#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~)≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~....##### #''''##1i0R#...jj#....# #.....oj..y@)....+ #....o#)..0# ##### ##)'## j.... .K.K.......j....... .j.......... #####++###### 1iC31i31i4,1iC .joojy...)(1 ally target) You swap places.1i:D%91iP1iZ _The gnoll hits your clockwork bee with a +0 halberd! _Items here: ( ))))) [[ †††.2i@Y #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ ... ##### #''''# #....j#....#2ip #...joojy.@))....+ #.....#)..0# ##### ##)'## j.... .K.K.... ...j....... .j.......... #####++######2i2i .jYour clockwork bee completely misses the gnoll.The gnoll completely misses your clockwork bee.2i&802i2i: _Your clockwork bee stings the gnoll!3i5 #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . ##### #'''' #....j#....# #....oojy@.))....+ #....j#)..0# #####3iz ##)'## j....  .K.K.... ...j. .j. #####++######3iBw  Your clockwork bee barely misses the gnoll.3iX39----=13iͲ3iHE _The gnoll hits you from afar with a +0 halberd!5i5i/Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 3 darts (poison)  c - Zap: wand of acid (4)  d - Zap: wand of iceblast (11) Spells ([,] to cycle)  5ie - Cast: Kinetic Grapnel  f - Cast: Construct Spike Launcher  g - Cast: Launch Clockwork Bee (6%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on7i@7iW#######..########### PolySwing2 the Tinkerer.................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈ Health: 39/46 ====================----≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈ Magic: 1/12==----------------------≈≈≈~~~≈....~≈~~≈≈≈≈~ AC: 11Str: 11.................... EV: 107i]Int: 20##### #######''''######### SH: 0Dex: 12#....j#######....#XL:  7 Next: 98% Place: Dungeon:4#....oojy@.))....+Noise: =--------  Time: 4081.4 (0.0)#....j#######)..0#x) +9 war axe of Art y) +1 flail (protect#######)'##Cast: Construct Spike Launcher j....Fly .K.K.......j.......jjj 3 gnolls (2 polearms)7i@.j..........oo 2 orcs (1 ally target)#####++######y   clockwork bee (minion) _Items here: ( ))))) [[ †††.  Your clockwork bee completely misses the gnoll.The gnoll completely misses your clockwork bee. _Your clockwork bee stings the gnoll!  Your clockwork bee barely misses the gnoll. _The gnoll hits you from afar with a +0 halberd!7i7i7i!7i T  You don't have enough magic to cast this spell.7i 7iV 7ik . _8i$8i%8ij18i49i= #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..##### #''''##....j#....# 9i c#....oojy.@))....+ #....j#)..0# ##### ##)'## j.... ...j. .j. #####++###### 9iO I  Your clockwork bee stings the gnoll.9ie 9i) 'o 2 gnolls (1 polearm)  The gnoll dies!9i* 9i#8 #######..############ PolySwing2 the Tinkerer..................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~ Health: 40/46 ====================----≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈ Magic: 1/12==----------------------≈≈≈~~~≈....~≈~~≈≈≈≈~~ AC: 11Str: 11..................... EV: 10Int: 20##### #######''''########## SH: 09iA9 gDex: 12#....j#######....#XL:  7 Next: 101% Place: Dungeon:4#....o'oy.@))....+Noise: ---------  Time: 4082.4 (1.0)#....j#######)..0#x) +9 war axe of Art y) +1 flail (protect#######)'##Cast: Construct Spike Launcher j....Fly .K.K.......j.......jj 2 gnolls (1 polearm).j..........oo 2 orcs (1 ally target)#####++######9i9 y   clockwork bee (minion) _Your clockwork bee stings the gnoll!  Your clockwork bee barely misses the gnoll. _The gnoll hits you from afar with a +0 halberd! _You don't have enough magic to cast this spell.  Your clockwork bee stings the gnoll.  The gnoll dies!9i,< - _Your clockwork bee stings the orc.  You have reached level 8!9i_G /  --more--;i/n5/523-38 0% ;i1;i6O _You feel agile.=i #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . ##### #''''=i #....j#....# #....o'oy@.))....+ #....j#)..0# ##### ##)'## j....  .K.K.... ...j. .j. #####++######=i,=i  jo.  Your clockwork bee misses the orc.=i|![6==3=i)-=i\1_ _The orc barely misses your clockwork bee.>i #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..##### #''''##....j#....# #....jooy.@))....+ #.....#)..0# ##### ##)'## j.... ...j. .j. #####++###### >i  Your clockwork bee barely misses the orc.The orc misses your clockwork bee.>ihe7=-4>if >i_ _Your clockwork bee barely misses the orc.?i #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . ##### #'''' #....j#....# #....jooy@.))....+ #.....#)..0# ##### ##)'## j....  .K.K.... ...j. .j. #####++######?i`?i[8==5?i?i { _Your clockwork bee stings the orc. The orc misses your clockwork bee.@iC#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..##### #''''##....j#....# #....jooy.@))....+ #.....#)..0# @iI8##### ##)'## j.... ...j. .j. #####++###### @i`G  Your clockwork bee stings the orc.@i3"R  The orc dies!@i"@i/;.jo*   orc (*   dormant clockwork bee (minion)@iF450==2==-6Construct Spike Launcher@i?@i9DL _Your clockwork bee winds down and falls to the ground.Ai #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . ##### #''''Aiمh #.....#....# #....jjo*@.))....+ #.....#)..0# ##### ##)'## j....  .K.K.... ...j. .j. #####++######Ai1==7AiQ _The orc hits your dormant clockwork bee but does no damage.Ai1 yy   1--Construct Spike Launcher Ai Ai;  _You wind your clockwork bee back up and it locks its sights upon the orc!Biܳ #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~..##### #''''##.....#....# #....jjoy.@))....+ #.....#)..0# ##### ##)'## j.... ...j. .j. #####++###### Bih  Your clockwork bee stings the orc.  The orc hits your clockwork bee with a +0 club.  Your clockwork bee stings the orc.Bi+ )y   clockwork bee (minion)Bi c2=1-8Bi# Bi C _The orc dies!Ci #..  ~≈~≈≈~~..).≈≈~~≈≈≈~≈Ci ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ . ##### #'''' #.....#....# #....jj)y@.))....+ #.....#)..0#CiR ##### ##)'## j....  .K.K.... ...j. .j.  #####++######CiCi y., 1 ally target)  Your clockwork bee locks its sights upon the gnoll.  CiLThe gnoll closely misses your clockwork bee.Ci -=9CiCi: _Your clockwork bee stings the gnoll!Di #..  ~≈~≈≈~~..).≈≈~~≈≈≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈  ##### #''''DiZq #.....#....# #....jjy@..))....+ #.....#)..0# ##### ##)'## j.... Di .K.K.... ...j. .j.  #####++######Dif+  The gnoll closely misses you. Your clockwork bee stings the gnoll.Di;k)   gnollDiBI--290Di0XDi&]E _The gnoll dies!Eim#..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈≈≈≈~.##### #''''##.....#....# #....j)y.@.))....+ #.....#)..0# ##### ##)'## j.... ...j. .j. EiZEi0E *)Eig (ally target)*   dormant clockwork bee (minion)Your clockwork bee locks its sights upon the gnoll.  The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll!Ei,--1EiEi L _Your clockwork bee winds down and falls to the ground.FiQ #..  ~≈~≈≈~~..).≈≈~~≈≈≈~ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~≈≈≈≈ Fi ##### #'''' #.....#....# #....j*)@..))....+ #.....#)..0# ##### ##)'## j....  .K.K.... ...j. .j.  #####++######Fi8 Fi[=-2FiFi̾O _The gnoll hits your dormant clockwork bee with a +0 whip!Fi U #..  ~≈~≈≈~~..).≈≈~~≈≈≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~  ##### #'''' #.....#....# #....j*@...))....+ #.....#)..0# ##### ##)'## j....  .K.K.... ...j. .j.  #####++######Fi, C=3Fi Fi* _The gnoll hits your dormant clockwork bee but does no damage. _Items here: ))) †.GiGyy   GiI0-GiTGi _You wind your clockwork bee back up and it locks its sights upon the gnoll!GinGipWhat do you want to examine? Monsters  a - (y) a clockwork bee (friendly and minion) ItemsGihqJb - ()) a +0 halberdIi IiW-A clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It is vicious and resilient to damage, but its clockwork naturally winds down as it attacks, eventually leaving it unable to move until its creator winds it again. Ii1Max HP: ~39Will: ∞AC: ++EV: ++++rF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: TinyInt: Mindless Speed: 150% (normally travels faster than you) You have about 46% to hit with the +9 war axe of Articulation. It has about 65% to hit you. Attack Max Damage Sting 13 It is immune to torment; and resistant to steam, miasma and drowning. It can fly. It is currently targeting the gnoll. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.Uiݷ Ui #######..######### PolySwing2 the Tinkerer.................. Coglin~≈~≈≈~~..).≈≈~~≈≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈≈ Magic: 0/13------------------------≈≈≈~~~≈....~≈~~≈≈≈ AC: 11Str: 11.................. EV: 10Int: 20##### #######''''####### SH: 0Dex: 13#.....#######....#XL:  8 Next:  2% Place: Dungeon:4#....jy@...))....+Noise: =--------  Time: 4093.4 (0.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect#######)'##Cast: Construct Spike Launcher j....Fly i )m.K.K.......j.......j   gnoll (ally target).j..........y   clockwork bee (minion)#####++######The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll! _Your clockwork bee winds down and falls to the ground. _The gnoll hits your dormant clockwork bee with a +0 whip! _The gnoll hits your dormant clockwork bee but does no damage. _Items here: ))) †. _You wind your clockwork bee back up and it locks its sights upon the gnoll!Ui  What do you want to examine? Monsters  a - (y) a clockwork bee (friendly and minion) Items  b - ()) a +0 halberd Vid Vi Vi? #######..######### PolySwing2 the Tinkerer.................. Coglin~≈~≈≈~~..).≈≈~~≈≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈≈ Magic: 0/13------------------------≈≈≈~~~≈....~≈~~≈≈≈ AC: 11Str: 11Via .................. EV: 10Int: 20##### #######''''####### SH: 0Dex: 13#.....#######....#XL:  8 Next:  2% Place: Dungeon:4#....jy@...))....+Noise: =--------  Time: 4093.4 (0.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect#######)'##Cast: Construct Spike Launcher j....Fly .K.K.......j.......j   gnoll (ally target).j..........Vi y   clockwork bee (minion)#####++######The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll! _Your clockwork bee winds down and falls to the ground. _The gnoll hits your dormant clockwork bee with a +0 whip! _The gnoll hits your dormant clockwork bee but does no damage. Vi _Items here: ))) †. _You wind your clockwork bee back up and it locks its sights upon the gnoll!Vi 3Vi Vi Wi #..#.~≈~≈≈~~..).≈≈~~≈≈≈~≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈.##### #''''##.....#....# #....jy)@..))....+ #.....#)..0# ##### ##)'## j.... ...j. .j. Wi  _Your clockwork bee winds down and falls to the ground. _The gnoll hits your dormant clockwork bee with a +0 whip!but does no damage. _Items here: ))) †.Wi xYou wind your clockwork bee back up and it locks its sights upon the gnoll!  Your clockwork bee stingsWio Wi_ ))yy   clockwork bee (minion)Wi f1=3-4.4 (1Wi Wi E _The gnoll dies!XiXi7-XiXiYid3YihYizYibR  You swap places.YiYi _Your clockwork bee winds down and falls to the ground.  Items here: ))) †.YiœYiG _Yi`Yi  #######..  ~≈~≈≈~~..).≈≈~~≈≈ ≈≈≈≈≈≈~.... ≈≈≈~~~≈....~≈~~  #############'''' #.....#######....# #....)@)*..))....+6.4 (2 #.....#######)..0# ###### ##)'## j....  .K.K.... ...j....... *dormant clockwork bee (minion)  .j..  #####++######There is an open door, spattered with blood here.YiYi@Yi޲P _You see here a +0 halberd.ZiɷZiA +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 4.3 XLs. Damage rating: 13 (Base 13 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetZiwith [v]). It is a two-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 4 of the Dungeon. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “And Diarmid oh, Diarmid he perished in the strife; (g)et.Zi Zi #######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (2.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *  Zi  dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.Zi Zi [iՙ[iA +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 2.7 XLs. Damage rating: 6 (Base 6 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 4 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.[i [iS #######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *  [i  dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.[i [i \iG\iInA +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 4.3 XLs. \iIRDamage rating: 13 (Base 13 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 4 of the Dungeon. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “And Diarmid oh, Diarmid he perished in the strife; (g)et.]ib]ip#######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)]i9r#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *   dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.]ir]i|]i~]i What do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 halberd  c - ()) a +0 short sword  d - (†) an orc corpse^i:^iy;^iHG #######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4^i_H#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *   dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. ^iH_Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.^iR^iU^i\^i`_iwW _ih What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 ring mail  c - ([) a +0 robe  d - ()) a +0 short sword  e - ()) a +0 spear  f - ()) a +0 whip  g - ()) a +0 whip  h - (() 6 poisoned darts  i - (†) a gnoll corpse  j - (†) a kobold corpse  k - (†) an orc corpse`in`i;`i#######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##`iCast: Construct Spike Launcher j....Fly .K.K.......j....... *   dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.`im3`i`i:`i `i( What do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 club  c - ()) a +0 dagger  d - ()) a +0 flail  e - ()) a +0 flail  f - ()) a +0 flail  g - ()) a +0 halberd  h - ()) a +0 halberd  i - ()) a +0 whip `i) ? j - (†) a gnoll corpse  k - (†) a gnoll corpse  l - (†) an orc corpse  m - (() a throwing netcipcici#######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)ci#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *   dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.ci@3ciciciH ciu What do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 club  c - ()) a +0 dagger  d - ()) a +0 flail  e - ()) a +0 flail  f - ()) a +0 flail  g - ()) a +0 halberd  h - ()) a +0 halberd  i - ()) a +0 whip ciJ ? j - (†) a gnoll corpse  k - (†) a gnoll corpse  l - (†) an orc corpse  m - (() a throwing netdi0didi#######..######## PolySwing2 the Tinkerer................. Coglin~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)di#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *   dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.diPdidiWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 ring mail  c - ([) a +0 robe  d - ()) a +0 short sword  e - ()) a +0 spear  f - ()) a +0 whip  g - ()) a +0 whip  h - (() 6 poisoned darts  i - (†) a gnoll corpse  j - (†) a kobold corpse  k - (†) an orc corpsefi2 fi #######..######## PolySwing2 the Tinkerer................. Coglinfi N~≈~≈≈~~..).≈≈~~≈≈ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈ Magic: 1/13=-----------------------≈≈≈~~~≈....~≈~~≈≈ AC: 11Str: 11................. EV: 10Int: 20#############''''###### SH: 0Dex: 13#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)@)*..))....+Noise: ---------  Time: 4096.4 (0.0)#.....#######)..0#fi x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcher j....Fly .K.K.......j....... *   dormant clockwork bee (minion).j..........#####++###### _The gnoll dies!You swap places. _Your clockwork bee winds down and falls to the ground. _Items here: ))) †.  There is an open door, spattered with blood here. _You see here a +0 halberd.fi) 3fi{4 fiD7 gihginigirgivhi3hio4hi7hiE;hi7ThiZ[ _Sorry, I don't know how to get there.hi 3hi hih ;hiӽ hi [ _Sorry, I don't know how to get there.ii 3ii]iiOii ii(iiR,[ _Sorry, I don't know how to get there.ji=Rl#..#.~≈~≈≈~~..).≈≈~~≈≈≈≈≈≈≈~....≈≈≈≈~~~≈....~≈~~≈.#######''''##.....#....# #....))@*..))....+ #.....#)..0# jiS###### ##)'## j.... ...j. jiT_ji-`17.4 (1 _jijijip  There is an open door, spattered with blood here. _You see here a +0 halberd.Sorry, I don't know how to get there. __Items here: ))) †.ji2A 3ji I   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)li5Ili®li$ _lili?,liLli,lili`2==lilii,lili,liliS,liliP==lili,lili jI _Your dormant clockwork bee falls apart.3==lik:==linli?t,liTwli|,liFli΃,liQlimj4==lili,liėlit,lili,lili3P==lirli],liliĹ,li޾liTT5==lili?li9,lilih,lililiFli liP==lili(,lili,lili,lilij6==lilif,lilin ,lig$lic-,li0li5P==li=9li>,lipBliG,li~KliP,lijTliZliZM7=li]lid,liilio,li]rliMw,li A +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.4 XLs. Damage rating: 8 (Base 8 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. i> It can be maximally enchanted to +9. You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the (g)o to location.i iٴu#######..############## PolySwing2 the Tinkerer....................... Coglin~≈~≈≈~~..).≈≈~~≈≈≈~≈~)~ Health: 52/52 ========================≈≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 13/13 ========================≈≈≈~~~≈....~≈~~≈≈≈≈~~~≈ AC: 11Str: 11....................... EV: 10Int: 20#############''''############ SH: 0Dex: 13i}#.....#######....#XL:  8 Next:  3% Place: Dungeon:4#....)))...)@....+Noise: ---------  Time: 4193.4 (0.0)#.....#######)..0#x) +9 war axe of Art y) +1 flail (protect########)'##Cast: Construct Spike Launcherj....Fly .K.........j........j..........#####++###### _Your dormant clockwork bee falls apart.m - 9 poisoned darts (gained 6) _Items here: ))))) [[ †††.  i'A - a throwing netThere is an open door, spattered with blood here. _Items here: ))))))))) †††.iZii@i݁ii iii<i`i@  You see here a +0 hand axe.iǤin _ieiDM  There is a large open door here.  iVThings that are here:  a +0 flail; a gnoll corpseiiP _ii iiiMi#  There is a large open door here.  Things that are here:  a +0 flail; a gnoll corpseiir _iiii#inisiSiiih!ings that are here: _a +0 flail; a gnoll corpse  There is a large open door here.ings that are here: _a +0 flail; a gnoll corpseYou reach down and open the door.i3ii iii i!E  There is a large open door here.i~i _iai$i$),iG+i6i:,i;i>iA,iDiUGiK,iNiSiWiXiZiiL _You reach down and open the large door.im3ipitE  There is a large open door here.iCx3itzi}F _You reach down and open the door.iE3iЂiʍ@  There is an open door here.i&iƑ _iiŕi,iii,i-iF _You reach down and open the door.iivipi@  There is an open door here.iiz _iiUi,i6iiv,iii,iiiZ,iiia,iiiiRiii F....)))...))....'.....#.....#######)..0####################)'####### ................. .................### .......... ip#$[j ................. #!)..#########''####### #....'@......'..'...... ################  j   gnoll (polearm, asleep) i|Z 222.4 (29.0)  You reach down and open the door.iM+3.4 (30ii  _A gnoll comes into view. It is wielding a +0 halberd. _Found a rapier, an inky potion, a leather armour and 24 gold pieces.i~iN/Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (6%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniCi/X#....)))...))....'..... PolySwing2 the Tinkerer#.....#######)..0###### Coglin##############)'####### Health: 52/52 ========================................. Magic: 13/13 ========================................. AC: 11Str: 11### ................. EV: 10Int: 20#$[j ................. SH: 0Dex: 13#!)..#########''####### XL:  8 Next:  3% Place: Dungeon:4#....'@......'..'...... Noise: ---------  Time: 4223.4 (0.0)####################### x) +9 war axe of Art y) [0;10iY;1m+1 flail (protectCast: Launch Clockwork Bee (6%) Fly j   gnoll (polearm, asleep) _There is an open door here. _You reach down and open the door. _There is an open door here.  You reach down and open the door. _A gnoll comes into view. It is wielding a +0 halberd. _Found a rapier, an inky potion, a leather armour and 24 gold pieces.ibiliP #....)))...))....'..... PolySwing2 the Tinkerer #.....#######)..0###### Coglin ##############)'####### Health: 52/52 ======================== ................. Magic: 10/13 ==================------ ................. AC: 11Str: 11 ### ................. EV: 10Int: 20 #$[j ................. SH: 0Dex: 13 #!)..#########''####### XL:  8 Next:  3% Place: Dungeon:4 #....'@......'..'...... Noise: ---------  Time: 4223.4 (0.0) ####################### x) +9 war axe of Art y) +1 flail (protect i  Cast: Launch Clockwork Bee (6%)   Fly   j   gnoll (polearm, asleep) _A gnoll comes into view. It is wielding a +0 halberd. _Found a rapier, an inky potion, a leather armour and 24 gold pieces.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (asleep)i$ #....)))...))....'..... PolySwing2 the Tinkerer #.....#######)..0###### Coglin ##############)'####### Health: 52/52 ======================== ................. Magic: 10/13 ==================------ ................. AC: 11Str: 11 ### ................. EV: 10Int: 20 it&#$[j ................. SH: 0Dex: 13 #!)..#########''####### XL:  8 Next:  3% Place: Dungeon:4 #....'@......'..'...... Noise: ---------  Time: 4223.4 (0.0) ####################### x) +9 war axe of Art y) +1 flail (protect  Cast: Launch Clockwork Bee (6%)   Fly   j   gnoll (polearm, asleep)Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (asleep)  You lock target on the gnoll and prepare to deploy your bee.  (Press .i&4[m to continue winding your bee.)i=,t #....)))...)).... )..0 )' .....i,6 . ### . #$[. . #!).j' ..'  j) i-i-==4.4 (1ontinue: Launch Clockwork Bee (6%)Winding _i3i5i2  You continue winding your clockwork bee...-5.  _The gnoll hits you but does no damage.ia!  You continue winding your clockwork bee...-6..  _The gnoll barely misses you.ic y , ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the gnoll.7ast: Launch Clockwork Bee (6%)  _The gnoll hits you but does no damage. Your clockwork bee stings the gnoll.iz/#....)))...))....'.....+#.....#)..0##)'#........### ..#$[. ..#!).j#''##....y.@.....'..'.#i4s  Your clockwork bee stings the gnoll.i2-=8iCiJ _The gnoll hits your clockwork bee with a +0 halberd!iai cirsiti  3i$ i3 i #....)))...))....'..... #.....#)..0 #)'   ###  #$[.  #!).j#'' #....y.'..'i iE&I  Your clockwork bee stings the gnoll!i0] )ij5}4-9Launch Clockwork Bee (6%) i>iBE _The gnoll dies!i}iiȞii[5  You swap places.iii~ _Your clockwork bee winds down and falls to the ground.  There is an open door here.iqi51== i)_iaiu   #....)))...))....'   #.....#######)..0   ##)'    i   ######   #$[.÷#  i #!).)##''   #...@'*......'..'--i631.4 (2  i66   iU  *iu?dormant clockwork bee (minion)  i&  iZ7-iiXiUiFWLA cache of meat. A stash of preserved meats of varied origins and preparations: strips of jerky, lumpy smoked sausages, and indeterminate protein rations. You already carry as much food as you will ever need for this journey, but this could offer the rare chance to try out yak...iRp it  #....)))...))....'... PolySwing2 the Tinkerer  #.....#######)..0#### Coglin  ##############)'##### Health: 52/52 ========================  ............... Magic: 11/13 ====================----  ............... AC: 11Str: 11  iă ######............... EV: 10Int: 20  #$[.÷#............... SH: 0Dex: 13 i  i D#!).)#########''##### XL:  8 Next:  4% Place: Dungeon:4  i$ #...@'*......'..'.... Noise: ---------  Time: 4231.4 (2.0)  i ##################### x) +9 war axe of Art y) +1 flail (protect  Cast: Launch Clockwork Bee (6%)  Fly   *   dormant clockwork bee (minion) iƄ q   _The gnoll hits your clockwork bee with a +0 halberd!  iل KYour clockwork bee stings the gnoll! _The gnoll dies!i ,You swap places. i Y_Your clockwork bee winds down and falls to the ground. _There is an open door here.i i im i(.#######....####)))...))....'........)..0##############)'##### ####$[.÷#...............!).@#########''#####....'*......'..'....#####################i4ii#2.4 (1iiw  Things that are here: _a +0 halberd; a gnoll corpsei#####''''.#######....####)))...))....'........)..0##############)'##### ####$[.@#...............!).)#########''#####....'*......'..'....it]#####################ii۲$3 i_i޾i]  There is a cache of meat here. _You reach down and sample a yak sausage. Delicious.i HbA cache of meat. A stash of preserved meats of varied origins and preparations: strips of jerky, lumpy smoked sausages, and indeterminate protein rations. You already carry as much food as you will ever need for this journey, but this could offer the rare chance to try out yak... You are here.iǴ i[  #############''''#### PolySwing2 the Tinkerer  #.....#######....#### Coglin  #....)))...))....'... Health: 52/52 ========================  #.....#######)..0#### Magic: 11/13 ====================----  i ##############)'##### AC: 11Str: 11  ............... EV: 10Int: 20  ............... SH: 0Dex: 13  ######............... XL:  8 Next:  4% Place: Dungeon:4  #$[.@#............... Noise: ---------  Time: 4233.4 (1.0) i' [ #!).)#########''##### x) +9 war axe of Art y) +1 flail (protect  iu #....'*......'..'.... Cast: Launch Clockwork Bee (6%)  ##################### Fly i      _Your clockwork bee winds down and falls to the ground. _There is an open door here.  i˾ Things that are here: _a +0 halberd; a gnoll corpseThere is a cache of meat here. i T_You reach down and sample a yak sausage. Delicious.i i i i73i:i=i0BiF: _i>HiLiLiFOizbI   ##''''   #.....#######....   #....)))...))....'   #.....#######)..0  ##)'     ibu  ######  #$@.÷#5.4 (2  #!).)###''  iUc[ #....'*......'..'   #########  *   dormant clockwork bee (minion)   idipijtW _You see here a +0 leather armour.i :A +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 6.0 (11.0 -> 5.0). Your EV would increase by 1.3 (10.6 -> 11.9). Your spell failure would improve by up to 2% (press '!' for details). You found it on level 4 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (g)et.ii #############''''## PolySwing2 the Tinkerer  #.....#######....## Coglin  #....)))...))....'. Health: 52/52 ========================  #.....#######)..0## Magic: 11/13 ====================----  ##############)'### AC: 11Str: 11  ............. EV: 10Int: 20  ............. SH: 0Dex: 13  ixW######............. XL:  8 Next:  4% Place: Dungeon:4  #$@.÷#............. Noise: ---------  Time: 4235.4 (2.0)  #!).)#########''### x) +9 war axe of Art y) +1 flail (protect  i+#....'*......'..'.. Cast: Launch Clockwork Bee (6%)  ################### Fly iI  *   dormant clockwork bee (minion)    _There is an open door here.  Things that are here: _a +0 halberd; a gnoll corpseThere is a cache of meat here. _You reach down and sample a yak sausage. Delicious. _You see here a +0 leather armour.iiii j  #''''  #.....#....  #....)))...))....'  #.....#)..0  #)'      ######  #@[.÷#  #!).)##''  #....'*......'..'  #     iݓ i5 16.4 (1 _i i4 @7.4 (2i i ? _You now have 195 gold pieces (gained 24).i}.........)))...))....'.#######)..0#######)'# ............######.[.÷).)#########''##....'*......'..'.##################i/iR2==8.4 (1iyiR@9.4 (2iiWR _B - an inky potioni  #.....#....# #....)))...))....'. #.....#)..0# #)'# . . ######. #.[.÷#. #.@.)##''# #....'*......'..'. #      i i 1.i +40.4 (1i8 i ~ _Your dormant clockwork bee falls apart. _You see here a +0 rapier.i_A +0 rapier. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.5 XLs. Damage rating: 7 (Base 7 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made...” (g)et.iit #.....#######....## PolySwing2 the Tinkerer  #....)))...))....'. Coglin  #.....#######)..0## Health: 52/52 ========================  ##############)'### Magic: 12/13 ======================--  i............. AC: 11Str: 11  ............. EV: 10Int: 20  ######............. SH: 0Dex: 13  i3I#.[.÷#............. XL:  8 Next:  4% Place: Dungeon:4  #.@.)#########''### Noise: ---------  Time: 4240.4 (1.0)  i#....'.......'..'.. x) +9 war axe of Art y) +1 flail (protect  ################### Cast: Launch Clockwork Bee (6%)  Fly      i_You reach down and sample a yak sausage. Delicious. _You see here a +0 leather armour. _You now have 195 gold pieces (gained 24). _B - an inky potion i~_Your dormant clockwork bee falls apart. _You see here a +0 rapier.iiijioD #....)))...))....'.. #.....#######)..0### #######i&p)'##  .............. . ######.iIp #.[.÷#. ip#.).)#########''#### #..@.'.......'..'... ip^####################   ip    izi{,1 _iiOi* #....)))...))....'.   #.....#)..0#   #)'#   .  i$+ .   ######.   #.[.÷#.   #.).)#''#   #...@'.ib+R'..'.   #   i+    i7i8%2iBi&Ei,3i/ip2iy7,i8i8i:i>,i?iKGb3==iIiUiX,iZi_@  There is an open door here.iXcic _ieiWiim,iniriviv:==iUzi&i,i}ii*,i0iFi,iԗii,iϣi;i,i#il@  There is an open door here.iiH _i.itE  There is a large open door here.i=ic _i iGi:,iii,iii,iii ,ii?i,i. i$i`T _You reach down and open the large door.id3iiE  There is a large open door here.ip5 _iuixi{,i}iiiXiC,iEiܘ   ≈≈≈~~~≈....~   ............   ##''''  #.....#######....#  #....)))...))....'  i\ #.....#######)..0#   ##############)'##   +....'............   +@...'........   ............  #.[.÷#............  #.).)#########''##  #....'.......'..'.  ##################    i9##o#.#.'#.'70.4 (28.0)#.#o   orc (asleep)i  As you open the large door, it creaks loudly!  An orc comes into view. It is wielding a +0 hand axe.io4  The orc shouts!i+.ojj   gnoll (wandering)o   orci======1.4 (29Launch Clockwork Bee (6%) iir _A gnoll comes into view. It is wielding a +0 whip.i]  ≈≈≈~~~≈....~ PolySwing2 the Tinkerer ............ Coglin #############''''# Health: 52/52 ======================== #.....#######....# Magic: 10/13 ==================------ # #....)))...))....' AC: 11Str: 11 #.#.....#######)..0# EV: 10i^ Int: 20 #o##############)'## SH: 0Dex: 13 #.'....'............ XL:  8 Next:  4% Place: Dungeon:4 #.'@...'............ Noise: ======---  Time: 4271.4 (0.0)ij^  #j######............ x) +9 war axe of Art y) +1 flail (protect # #.[.÷#............ Cast: Launch Clockwork Bee (6%)  i^ #.).)#########''## Fly  #....'.......'..'. ################## j   gnoll (wandering)  o   orcThe orc shouts! i#_ N_A gnoll comes into view. It is wielding a +0 whip.iN_ Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  i|_ %Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 hand axei`rj o.io.  Aim: an orc, wielding a +0 hand axeiVe .oi` x.oAim: an orc, wielding a +0 hand axeiU d ≈≈≈~~~≈....~ PolySwing2 the Tinkerer ............ Coglin #############''''# Health: 52/52 ======================== #.....#######....# Magic: 10/13 ==================------ i6V R# #....)))...))....' AC: 11Str: 11 #.#.....#######)..0# EV: 10Int: 20 #o##############)'## SH: 0Dex: 13 idV #.'....'............ XL:  8 Next:  4% Place: Dungeon:4 iV #.'@...'............ Noise: ======---  Time: 4271.4 (0.0) iV #j######............ x) +9 war axe of Art y) +1 flail (protect # #.[.÷#............ Cast: Launch Clockwork Bee (6%) i/W  #.).)#########''## Fly  #....'.......'..'. ################## j   gnoll (wandering)  o   orciWW Press: ? - help, Q - select action, ( or ) - cycleiW XDir - move targetAim: an orc, wielding a +0 hand axe  iW You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)  The gnoll shouts!iX id    # #....)))...)) )..0 #.) #.o #.ji e ... #.. # #.[.÷. #.).)' #....'.......' jie =if i)g A--2.4 (1iMg hontinue: Launch Clockwork Bee (6%)Winding iqg _i:r it ii"--iBii iCH_There are no items here.i03i6$i+N _There are no items here.iw=3iHiKN _There are no items here.iI3iri)N _There are no items here.iTiTicmd _There are no items here.i_ ≈≈≈~~~≈....~ PolySwing2 the Tinkerer ............ Coglin #############''''# Health: 52/52 ======================== #.....#######....# Magic: 7/13============------------ # #....)))...))....' AC: 11Str: 11 #.#.....#######)..0# EV: 10Int: 20 #.##############)'## SH: 0Dex: 13 #.o....'............ XL:  8 Next:  4% Place: Dungeon:4 #.j@...'............ Noise: ====-----  Time: 4272.4 (0.0) #.######............ x) +9 war axe of Art y) +1 flail (protect # #.[.÷#............ Contiinue: Launch Clockwork Bee (6%)  #.).)#########''## Fly Winding  #....'.......'..'. ################## j   gnoll  o   orc _There are no items here. _There are no items here.  Restarting spell: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 hand axei8Z o.i_6..i-..i -..i -..i74.@iR+@.i`P;@.imj@Aim: a gnoll, wielding a +0 whipi qojn orc, wielding a +0 hand axei 2 noj gnoll, wielding a +0 whipi  ≈≈≈~~~≈....~ PolySwing2 the Tinkerer  ............ Coglin  iO #############''''# Health: 52/52 ========================  #.....#######....# Magic: 7/13============------------  # #....)))...))....' AC: 11Str: 11  #.#.....#######)..0# EV: 10i{ Int: 20  #.##############)'## SH: 0Dex: 13 i ) #.o....'............ XL:  8 Next:  4% Place: Dungeon:4  i .#.j@...'............ Noise: ====-----  Time: 4272.4 (0.0)  i #.######............ x) +9 war axe of Art y) +1 flail (protect  i* # #.[.÷#............ Continue: Launch Clockwork Bee (6%)  iX #.).)#########''## Fly Winding  #....'.......'..'.  i ################## j   gnoll  o   orc i t  Dir - move targetAim: a gnoll, wielding a +0 whip  i eYou miscast Launch Clockwork Bee.  You are very lightly contaminated with residual magic.  i Nothing appears to happen.  You stop assembling your clockwork bee. The gnoll barely misses you.i$ =---3.4 (1ast: Launch Clockwork Bee (6%) Contam iG iJ '  Aim: a gnoll, wielding a +0 whip  You miscast Launch Clockwork Bee.are very lightly contaminated with residual magic.  Nothing appears to happen.  You stop assembling your clockwork bee. The gnoll barely misses you. i O_The orc closi i k45-------4i i ] _The gnoll hits you with a +0 whip. The orc hits you with a +0 hand axe.iD iE B----5iN i?R a _The gnoll hits you but does no damage. The orc hits you with a +0 hand axe.i)i6=6iKi i% j_The gnoll closely misses you. The orc hits you but does no damage.i? ≈≈≈~~~≈....~ PolySwing2 the Tinkerer ............ Coglin #############''''# Health: 46/52 =====================--- #.....#######....# Magic: 4/13=======----------------- # #....)))...))....' AC: 11Str: 11 #.#.....#######)..0# EV: 10Int: 20 #.##############)'## SH: 0Dex: 13 #.o....'............ XL:  8 Next:  4% Place: Dungeon:4 #.j@...'............ Noise: =--------  Time: 4276.4 (0.0) #.######............ x) +9 war axe of Art y) +1 flail (protect # #.[.÷#............ [4i@0mCast: Launch Clockwork Bee (6%)  #.).)#########''## Fly Contam  #....'.......'..'. ################## j   gnoll  o   orc _The gnoll hits you but does no damage. The orc hits you with a +0 hand axe. _The gnoll closely misses you. The orc hits you but does no damage.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whipi m j.i %..i2 ;..iJ ;..id 7'.ir -.'i~ 7#.i,-##iD-##iP~-##in-.#i6..i[>..i>..iZ s.oAim: an orc, wielding a +0 hand axeiM ≈≈≈~~~≈....~ PolySwing2 the Tinkerer  ............ Coglin  #############''''# Health: 46/52 =====================---  #.....#######....# Magic: 4/13=======-----------------  # #....)))...))....' AC: 11Str: 11  #.#.....#######)..0# EV: 10Int: 20  i#.##############)'## SH: 0Dex: 13  #.o....'............ XL:  8 Next:  4% Place: Dungeon:4  #.j@...'............ Noise: =--------  Time: 4276.4 (0.0)  #.######............ x) +9 war axe of Art y) +1 flail (protect  # #.[.÷#............ Cast: Launch Clockwork Bee (6%)  #.).)#########''## Fly Contam  i #....'.......'..'.  ################## j   gnoll  o   orc   Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 hand axe  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)ip"7=7.4 (1ontinue: Launch Clockwork Bee (6%)Winding i9i=w  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 hand axe  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The gnoll closely misses you. The orc closely misses you.i^ ≈≈≈~~~≈....~≈ . #''''# #.....#....# # #....)))...))....'. #.#.....#)..0# #.#)'# #.o....'. #.j.@..'....... #.######.. # #.[.÷#......... #.).)#''# #....'.......'..'. #   i`i#ain 'o'jYou stop assembling your clockwork bee. The orc attacks as it pursues you!is8=-8ast: Launch Clockwork Bee (6%) iie: _The orc hits you but does no damage.i  You stop assembling your clockwork bee. The orc attacks as it pursues you! _The orc hits you but does no damage.  You closely miss the orc with the +9 war axe of Articulation.  You barely miss the gnoll with the +9 war axe of Articulation.hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.iRo50==5i==18 -9.9 (1.5Rev ii&x _The gnoll hits you but does no damage. The orc closely misses you.iW  You sock the orc with your +1 flail of protection!i )   You kill the orc!You hit the gnoll with the +9 war axe of Articulation.i,!1=81.3 (1.4Rev+ it+i/ _You burn the gnoll. The gnoll barely misses you. The gnoll closely misses you.i=(  ≈≈≈≈≈≈~....  ≈≈≈~~~≈....~  ............  ######'''' i^>I #.....#######....#  # #....)))...))....'  #.#.....#######)..0  #.##############)'##  #.'@...'  #.'j...'  #.######.. #.#.[.÷#............ i#?# #.).)#########''##  #....'.......'..'. ##################  iLiMZ2=20i%N.Rev i8Ti(Z _The gnoll hits you but does no damage.  Things that are here: _a +0 hand axe; an orc corpseiB iD -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsiE ?b - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  i>E fg - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (6%) iE ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i  i'' W ≈≈≈≈≈≈~....≈ PolySwing2 the Tinkerer  ≈≈≈~~~≈....~ Coglin  ............ Health: 52/52 ========================  #############''''# Magic: 5/13=========---------------  #.....#######....# AC: 18  Str: 11   i' # #....)))...))....' EV: 10Int: 20  #.#.....#######)..0# SH: 0Dex: 13  #.##############)'## XL:  8 Next:  4% Place: Dungeon:4  #.'@...'............ Noise: =--------  Time: 4282.3 (0.0)   if( #.'j...'............ x) +9 war axe of Art y) +1 flail (protect  #.######............ Cast: Kinetic Grapnel  #.#.[.÷#............ Fly Contam Rev  # #.).)#########''##  #....'.......'..'. j   gnoll  i( C ##################    i( tYou kill the orc!You hit the gnoll with the +9 war axe of Articulation.  i( _You burn the gnoll. The gnoll barely misses you. The gnoll closely misses you. _The gnoll hits you but does no damage.  i') xThings that are here: _a +0 hand axe; an orc corpse i*  i4  i7  i ≈≈≈≈≈≈~....≈ PolySwing2 the Tinkerer i≈≈≈~~~≈....~ Coglin ............ Health: 52/52 ======================== #############''''# Magic: 4/13=======----------------- #.....#######....# AC: 18  Str: 11 # #....)))...))....' EV: 10Int: 20 i* iN#.#.....#######)..0# SH: 0Dex: 13 #.##############)'## XL:  8 Next:  4% Place: Dungeon:4 is#.'@...'............ Noise: =--------  Time: 4282.3 (0.0) i?#.'j...'............ x) +9 war axe of Art y) +1 flail (protect #.######............ Cast: Kinetic Grapnel #.#.[.÷#............ Fly Contam Rev  # #.).)#########''## #....'.......'..'. j   gnoll ################## iThings that are here: _a +0 hand axe; an orc corpseAiming: Kinetic Grapnel (safe; 1% risk of failure)  ivPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) iݦ ≈≈≈≈≈≈~....≈ PolySwing2 the Tinkerer  ≈≈≈~~~≈....~ Coglin  ............ Health: 52/52 ========================  #############''''# Magic: 4/13=======-----------------  #.....#######....# AC: 18  Str: 11  # #....)))...))....' EV: 10Int: 20  #.#.....#######)..0# SH: 0 iaoDex: 13  #.##############)'## XL:  8 Next:  4% Place: Dungeon:4  #.'@...'............ Noise: =--------  Time: 4282.3 (0.0)  #.'j...'............ x) +9 war axe of Art y) +1 flail (protect   i#.######............ Cast: Kinetic Grapnel   i1|#.#.[.÷#............ Fly Contam Rev  # #.).)#########''##  #....'.......'..'. j   gnoll (grapneled)  ##################   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle iXShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)  i|qThe kinetic grapnel hits the gnoll.  The gnoll is heavily wounded. il5dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is heavily wounded.  The gnoll barely misses you. i7Y3.3 (1Rev  ix? iBK _Your magical contamination has completely faded away. iŃ  The grapnel guides your strike.  You sock the gnoll with your +1 flail of protection! i# 2) i 64.8 (1.5Kinetic GrapnelRev+  i,  i I _You kill the gnoll! i ~~~≈....~............#############''''#.........#)))...))....'#.#.....#######)..0#.##############)'#')...'............######.#.[.÷#...#Fly Rev+   i ib-50Rev  i| i2M _You see here a +0 whip. iZM  ≈≈≈~~~≈....    #'''' #+#.....#....  #.#....)))...))....  #.#.....#)..0  #.#)'  #.')...'  #.@)...'  #.######  ic #.#.[.÷#  #.#.).)#'' #+#....'.'..'      ix ik5==-6 _ i iV _There is a large open door here. iyI i iY$ _ i i11  i i i:== i i i i iB i, i iG iT6== iU i, i i, i/ ix, i i i:== iP i#, i& iE+, i- i3 i!4M7= iF9 i-=, i? iKD iD i K i_O iO iQ iV iV9= i Y iW\ i\ i^ ic, iYh ik, i\o i, i  iv%, i( i@- i-:== i1 i56, i}9 i^>, iA iF, iI iP iPL1== iT iY, if] ib, ih i~m, izp it i5u:== iWx i|, i if, i͇ i, i iٗ iE2== i im, iǢ i1, i i{, iϼf== iɽ i, i3 i, i( i" i[L3== i iF i, i i i, i it ia, i i i8 #+#.....####### #.#....)))...)) #.#.....#)..  #.#######)'  #.')...'......  i #.')...'..........  #.######..........  #.#.[.÷#.  #@#.).)#########''  i@ #'#....'.'  i o.################Kinetic Grapnel  ido.o# ir #####  i.)≈≈ iHhooo 3 orcs (asleep) ≈≈ ib& ... i)  iD 350.8 (64.0)  You reach down and open the door.  3 orcs come into view. i i iPo.o.o.ooo2 wandering) i]======1.8 (65 iu& i^-% _The orc shouts!ii*Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher iw h - Cast: Launch Clockwork Bee (6%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii< #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== #.##############)' Magic: 13/13 ======================== #.')...'.......... AC: 11i.Str: 11 #.')...'.......... EV: 10Int: 20 #.######.......... SH: 0Dex: 13 #.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 i|F#@#.).)#########'' Noise: ====-----  Time: 4351.8 (0.0) i#o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect .o################ Cast: Kinetic Grapnel is.o.#Fly i  i9[##### iM≈≈ifooo 3 orcs (2 wandering) i≈≈ i%...iN _You kill the gnoll! i$4_You see here a +0 whip. i:(_There is a large open door here.  iN(You reach down and open the door.  im03 orcs come into view. i&_The orc shouts!i.i@i?iߝiDrink which item? Potions  c - a potion of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - a sedimented blue potion  w - a cyan potion  B - an inky potion [!] read|quaff|evoke[?] describe selectedi<i iJ #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== #.##############)' Magic: 13/13 ======================== #.')...'.......... AC: 11Str: 11 #.')...'.......... EV: 10Int: 20 #.######.......... SH: 0Dex: 13 #.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 #@#.).)#########'' Noise: ====----- i[40m Time: 4351.8 (0.0) #o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect .o################ Cast: Kinetic Grapnel .o.#Fly  ##### ≈≈ooo 3 orcs (2 wandering) ≈≈ ... _You kill the gnoll! _You see here a +0 whip. _There is a large open door here.  You reach down and open the door.  3 orcs come into view. _The orc shouts!iKP  Okay, then.iռi%i;. _i i Drop what?28/52 slots (_ for help) Hand Weapons (select all with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro} Missiles (select all with ()g - 3 boomerangs  m - 9 poisoned darts  A - a throwing net Armour (select all with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Jewellery (select all with "=)  q - an amulet of guardian spirit Wands (select all with /)n - a wand of acid (4)  u - a wand of iceblast (11) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]iT (1 turn)  A - a throwing net Armour (select all with [)e0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4} i ~ k - a +0 helmet (worn)  b - a +0 robe Jewellery (select all with "=)  q - an amulet of guardian spirit Wands (select all with /)n - a wand of acid (4) i ^ u - a wand of iceblast (11) Scrolls? i r h - a scroll labelled NAIVVU LUPN  i - a scroll labelled CEUG IBBUD i g r - a scroll labelled GOLEWEDIHO  s - 2 scrolls labelled FONWOCZO YSENE i- Q v - a scroll labelled ILYRCH VOWOLI  z - a scroll labelled ZOFAFOURYR iW Potions!  c - a potion of magic iz  f + 2 fuming inky potions[Enter] accept (1 chosen) [71%i%iu #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== ig#.##############)' Magic: 13/13 ======================== #.')...'.......... AC: 11Str: 11 #.')...'.......... EV: 10Int: 20 #.######.......... SH: 0Dex: 13 i3#.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 iD?#@#.).)#########'' Noise: ====-----  Time: 4351.8 (0.0) #o#....'.......'.. x) +9 war axe of Art y) +1 flail (protectic .o################ Cast: Kinetic Grapnel .o.#Fly  ##### ≈≈ooo 3 orcs (2 wandering) ≈≈i ... _There is a large open door here.  You reach down and open the door.  3 orcs come into view. it_The orc shouts! _Okay, then.Okay, then.i ii. _i c #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== #.##############)' Magic: 12/13 ======================--i[ #.')...'.......... AC: 11Str: 11 #.')...'.......... EV: 10Int: 20 #.######.......... SH: 0Dex: 13 i#.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 i#@#.).)#########'' Noise: ====-----  Time: 4351.8 (0.0) i#o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect i.o################ Cast: Kinetic Grapnel i.o.# Fly i, iCt##### ≈≈i` ooo 3 orcs (2 wandering) iv≈≈ i... i_Okay, then. i_Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei,JAim: an orc, wielding a +0 club (78% to hit)i'^ #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ========================i #.##############)' Magic: 12/13 ======================-- #.')...'.......... AC: 11Str: 11 #.')...'.......... EV: 10Int: 20 i7U#.######.......... SH: 0Dex: 13 #.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 #@#.).)#########'' Noise: ====-----  Time: 4351.8 (0.0) ia#o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect i.o################ Cast: Kinetic Grapnel i{.o.#Fly i ##### ≈≈i{ooo 3 orcs (2 wandering, 1 grapneled) i"≈≈ i?5...iqAiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiIAim: an orc, wielding a +0 club (78% to hit)  iʓmThe kinetic grapnel hits the orc.  The orc is heavily wounded.i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.  The orc shouts! x2i%boo.ooi3&5i'*2.8 (1i0i5Q _The orc closely misses you.iA  The grapnel guides your strike.  You slash the orc with the +9 war axe of Articulation!  You burn the orc.i ,i } . 2 orcsYou kill the orc!iW =---4.2 (1.4Rev i P _The orc hits you but does no damage.ix #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== #.##############)' Magic: 11/13 ====================---- #.')...'.......... AC: 11Str: 11 #.')...'.......... EV: 10Int: 20 #.######.......... SH: 0Dex: 13 #.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 iOy #@#.).)#########'' Noise: =--------  Time: 4354.2 (0.0) #o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect .o################ Cast: Kinetic Grapnel ...#iyQ Fly Rev  ##### ≈≈ oo 2 orcs ≈≈ iy~...You kill the orc! _The orc hits you but does no damage.  iztAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei|zNAim: an orc, wielding a +0 falchion (78% to hit)i=  #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin i= f#.#.....#######).. Health: 52/52 ======================== #.##############)' Magic: 11/13 ====================---- #.')...'.......... AC: 11Str: 11 #.')...'.......... EV: 10Int: 20 i= #.######.......... SH: 0Dex: 13 i6> 3#.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 ig> @#@#.).)#########'' Noise: =--------  Time: 4354.2 (0.0) i> #o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect i> .o################ Cast: Kinetic Grapnel i> l...#Fly Rev  i+? v##### ≈≈i\? poo 2 orcs (1 grapneled) ≈≈i? * ...i? Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i? Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei@ Aim: an orc, wielding a +0 falchion (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.i=@ iR Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 falchion (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.  The orc hits you but does no damage.i- *5.2 (1i i x _The orc sings a few bars from the Orcish anthem.i~s  The grapnel guides your strike.  You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.iviՀx.   orci18 6.6 (1.4Rev+ iiG _You kill the orc!i? #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== #.##############)' Magic: 10/13 ==================------ #.')...'.......... AC: 18  Str: 11 #.')...'.......... EV: 10Int: 20 #.######.......... SH: 0Dex: 13 ii#.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4 #@#.).)#########'' Noise: =--------  Time: 4356.6 (0.0) #o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect ..################ Cast: Kinetic Grapnel ...# Fly Rev+  ##### ≈≈ o   orc ≈≈ ...Your weapon exudes an aura of protection. _You kill the orc!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i89Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)iz| #+#.....#######... PolySwing2 the Tinkerer #.#....)))...))... Coglin #.#.....#######).. Health: 52/52 ======================== i#.##############)' Magic: 10/13 ==================------ #.')...'.......... AC: 18  Str: 11 #.')...'.......... EV: 10Int: 20 i(#.######.......... SH: 0Dex: 13 iS#.#.[.÷#.......... XL:  8 Next:  6% Place: Dungeon:4i~ i@#@#.).)#########'' Noise: =--------  Time: 4356.6 (0.0) i#o#....'.......'.. x) +9 war axe of Art y) +1 flail (protect ..################ Cast: Kinetic Grapnel ...#i2Fly Rev+  ##### id≈≈o   orc (grapneled) i7≈≈ ...iiTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  The kinetic grapnel hits the orc.  The orc is almost dead.iNiui*7.6 (1iio  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  The kinetic grapnel hits the orc.  i׼vThe orc is almost dead. _The orc hits you but does no damage.is }  The grapnel guides your strike.  You hit the orc with your +1 flail of protection.i D)io h9.0 (1.4Kinetic Grapneli iw G _You kill the orc!iR^ B .#....)))...)).#######)######)'')...'..........)######.#.[.÷.#.).)#########''...'.......'..#...#################...#####≈.P..ih i5j c1==-600ixs iz  There is an open door here. _Items here: ))) ††.iCiED$iD{What do you want to examine? Items  a - ()) a +0 clubiDb - ()) a +0 dagger  c - ()) a +0 falchion iD d - (†) an orc corpse  e - (†) an orc corpseiEi iAS #.#....)))...))... PolySwing2 the Tinkerer #.#.....#######).. Coglin #.##############)' Health: 52/52 ======================== #.')...'.......... Magic: 11/13 ====================---- #.')...'.......... AC: 18  Str: 11 i#.######.......... EV: 10Int: 20 #.#.[.÷#.......... SH: 0Dex: 13i i#.#.).)#########'' XL:  8 Next:  6% Place: Dungeon:4 i#@#....'.......'.. Noise: ---------  Time: 4360.0 (1.0) i#...################ x) +9 war axe of Art y) +1 flail (protect i>b#...#Cast: Kinetic Grapnel i^R#####iUFly Rev+  i'≈≈ ≈≈≈i* ...i i.P.. _The orc hits you but does no damage.  i]The grapnel guides your strike.  You hit the orc with your +1 flail of protection. i;Z_You kill the orc!There is an open door here. iXX_Items here: ))) ††.ikiiiixiiiaF _Unknown command.iUiiiwi  #.#.....#######)  #.#######)  #.')...'.........  #.')...'  #.######i?g  #.#.[.÷#  #.#.).)#########' ###)#....'.......'.ihf #.@.############### i8 #...# i #####  ≈≈≈ iA≈~  .....iB .P....i#`  ####### iaD imi,1 _i+i&i_######)')...'.........)######.[.÷i').)#########'###)#....'.......'....##################i߼Z ≈≈≈ ≈≈≈~~iV.........P......i H###########ixi{811 2i'ii'i(i0i3ip% 7 #.#)' #.')...'. #.')...'. #.######. #.#.[.÷#. #.#.).)#' ###)#....'.'. #...## #..@#  #####  ≈≈≈≈  ≈~≈≈≈~~  .......... ....P......  ############ i1 i3 T3Rev if; i> iiiiZis,iiiiiIi iE)i) i+i.iP/#2ik/)==i1ir4i4i5iy8,i9i;,i!=i@iAi%A3==iCiEiEiGirMiMi3RiU93icU)==iKXiIciHgizgiiiBmiqi^qisi,|  There is an open door here.  Items here: ))) ††.iˀi_ _i<iֈii:==ii\i,iѠii iZi i̴i,iiwiC,ii?i&iYiiiBii T ..#... ~~ ~≈~≈≈~~..)≈≈ ≈≈≈≈≈≈~##### ≈≈≈~~~≈j.o# .......... o.#############''' #'#........ #@#....)))...))... #.#.....#######).. #.##############)'Kinetic Grapnelih  #.')...'.......... #.')...'.......... #.######.......... j   gnoll (polearm, asleep) #.#.[.÷#.......... oo 2 orcs (asleep) #.#.).)#########''iZ ###)#....'.......'..i 85.0 (22.0)  You reach down and open the door.  A gnoll and 2 orcs come into view.iiiT...jooj)ooi&====i$6.0 (23iIiY7 _The gnoll shouts! The orc shouts!!iֽ% #######..# PolySwing2 the Tinkerer ... .......... Coglin ~~ ~≈~≈≈~~..) Health: 52/52 ======================== ≈≈ ≈≈≈≈≈≈~... Magic: 12/13 ======================-- ##### ≈≈≈~~~≈... AC: 11Str: 11 ...# .......... EV: 10Int: 20 !i'jo#############''' SH: 0Dex: 13 #o#.....#######... XL:  8 Next:  6% Place: Dungeon:4 #@#....)))...))... Noise: ====-----  Time: 4386.0 (0.0)!iy #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect #.##############)' Cast: Kinetic Grapnel #.')...'.......... Fly  !i_#.')...'.......... !i#.######.......... j   gnoll (polearm) #.#.[.÷#.......... oo 2 orcs #.#.).)#########'' ###)#....'.......'..A gnoll and 2 orcs come into view. !i_The gnoll shouts! The orc shouts!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  !i6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)!i-C z #######..# PolySwing2 the Tinkerer ... .......... Coglin ~~ ~≈~≈≈~~..) Health: 52/52 ======================== ≈≈ ≈≈≈≈≈≈~... Magic: 12/13 ======================-- !iC 8##### ≈≈≈~~~≈... AC: 11Str: 11 ...# .......... EV: 10Int: 20 jo#############''' SH: 0!iC KDex: 13 #o#.....#######... XL:  8 Next:  6% Place: Dungeon:4 !iC #@#....)))...))... Noise: ====-----  Time: 4386.0 (0.0) !iD i#.#.....#######).. x) +9 war axe of Art y) +1 flail (protect #.##############)' Cast: Kinetic Grapnel #.')...'.......... Fly  #.')...'.......... #.######.......... j   gnoll (polearm) !iD #.#.[.÷#.......... oo 2 orcs #.#.).)#########'' ###)#....'.......'..!iD Aiming: Kinetic Grapnel (safe; 1% risk of failure)  !iE Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i%E Aim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc!  You kill the orc!!iNE !i9O  ...  ~~ ) ≈≈  #####  ...#   #) )))...)) ) !iO ) #.') #.') #.## #.#.[.÷   orc #.#.).)!iO S ###)!i !i V.o!i g7=---7.0 (1!i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc!  You kill the orc! _The gnoll barely misses you."ih  #######..# PolySwing2 the Tinkerer ... .......... Coglin ~~ ~≈~≈≈~~..) Health: 52/52 ======================== ≈≈ ≈≈≈≈≈≈~... Magic: 11/13 ====================---- "iwi k##### ≈≈≈~~~≈... AC: 11Str: 11 ...# .......... EV: 10Int: 20 j.#############''' SH: 0Dex: 13 "ii #o#.....#######... XL:  8 Next:  7% Place: Dungeon:4 "ii #@#....)))...))... Noise: =--------  Time: 4387.0 (0.0) "ii #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect "ij #.##############)' Cast: Kinetic Grapnel "i8j #.')...'.......... Fly  #.')...'.........."i^j  #.######.......... j   gnoll (polearm) "ij #.#.[.÷#.......... o   orc #.#.).)#########''"ij A ###)#....'.......'..You kill the orc! "ij _The gnoll barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  "ik Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"iEk fAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (81% to hit)"i|l #######..# PolySwing2 the Tinkerer ............. Coglin ~~~≈~≈≈~~..) Health: 52/52 ======================== "i(m≈≈≈≈≈≈≈≈~... Magic: 11/13 ====================---- ##### ≈≈≈~~~≈... AC: 11Str: 11 ...# .......... EV: 10Int: 20 j.#############''' SH: 0"iQmCDex: 13 "ivm#o#.....#######... XL:  8 Next:  7% Place: Dungeon:4 "i6n#@#....)))...))... Noise: =--------  Time: 4387.0 (0.0) #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect "in#.##############)' Cast: Kinetic Grapnel #.')...'.......... Fly  #.')...'.......... "in#.######.......... j   gnoll (polearm) "in#.#.[.÷#.......... o   orc (grapneled)"iEo #.#.).)#########'' ###)#....'.......'.."i|otAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"ioAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (81% to hit)  The kinetic grapnel hits the orc.  "ioEThe orc is heavily wounded."i,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (81% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.  The gnoll hits you from afar with a +0 spear!"i\\45----8.0 (1"i "iI _The orc misses you.#i<L  The grapnel guides your strike.  #iaYou hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.#i )  You kill the orc!#i7=---18 9.5 (1.5Rev #i#i< _The gnoll hits you but does no damage.$i #######..# PolySwing2 the Tinkerer ... .......... Coglin ~~ ~≈~≈≈~~..) Health: 47/52 =====================--- ≈≈ ≈≈≈≈≈≈~... Magic: 10/13 ==================------ ##### ≈≈≈~~~≈... AC: 18  Str: 11 ...# .......... EV: 10Int: 20 j.#############''' SH: 0Dex: 13 $i-#*#.....#######... XL:  8 Next:  7% Place: Dungeon:4 #@#....)))...))... Noise: =--------  Time: 4389.5 (0.0) #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect$iX #.##############)' Cast: Kinetic Grapnel $i#.')...'.......... Fly Rev  #.')...'.......... $i_#.######.......... j   gnoll (polearm) #.#.[.÷#.......... #.#.).)#########'' ###)#....'.......'..You kill the orc! _The gnoll hits you but does no damage.  $iTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle$iDkShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)$iv: O #######..# PolySwing2 the Tinkerer ............. Coglin ~~$i: q~≈~≈≈~~..) Health: 47/52 =====================--- ≈≈≈≈≈≈≈≈~... Magic: 10/13 ==================------ $i: ##### ≈≈≈~~~≈... AC: 18  Str: 11 $i; .*.# .......... EV: 10Int: 20 $iF; *.#############''' SH: 0Dex: 13$io;  #*#.....#######... XL:  8 Next:  7% Place: Dungeon:4 $i; Z#@#....)))...))... Noise: =--------  Time: 4389.5 (0.0)$i;  #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect$i;  #.##############)' Cast: Kinetic Grapnel $i< #.')...'.......... Fly Rev  $i=< n#.')...'.......... $iy< #.######.......... j   gnoll (polearm) $i< j#.#.[.÷#.......... #.#.).)#########'' ###)#....'.......'..You kill the orc! $i= _The gnoll hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  $iU= 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)$i $ii .j) _The gnoll hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  $i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel misses the gnoll.$i 8$iW =$i $90.5 (1$it $i  $i( $i^ ._The gnoll barely misses you.$i %iJ  #######..# PolySwing2 the Tinkerer ... .......... Coglin ~~ ~≈~≈≈~~..) Health: 48/52 ======================-- ≈≈ ≈≈≈≈≈≈~... Magic: 9/13================-------- %i>K ##### ≈≈≈~~~≈... AC: 18  Str: 11 ...# .......... EV: 10Int: 20 j.#############''' SH: 0Dex: 13 %ieK #*#.....#######... XL:  8 Next:  7% Place: Dungeon:4 %iK #@#....)))...))... Noise: =--------  Time: 4390.5 (0.0) %iK #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect %i'L #.##############)' Cast: Kinetic Grapnel #.')...'.......... Fly Rev  #.')...'.......... %i{L %#.######.......... j   gnoll (polearm) #.#.[.÷#.......... #.#.).)#########'' ###)#....'.......'..The kinetic grapnel misses the gnoll. %iL _The gnoll barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  %iL Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%iL KAim: a gnoll, wielding a +0 spear (81% to hit)%i6  #######..# PolySwing2 the Tinkerer ............. Coglin ~~~≈~≈≈~~..) Health: 48/52 ======================-- ≈≈≈≈≈≈≈≈~... Magic: 9/13================-------- ##### ≈≈≈~~~≈... AC: 18  Str: 11 %iq7 #...# .......... EV: 10Int: 20 j.#############''' SH: 0Dex: 13 #*#.....#######... XL:  8 Next:  7% Place: Dungeon:4 #@#....)))...))... Noise: =--------  Time: 4390.5 (0.0) #.#.....#######).. x) +9 war axe of Art y) +1 flail (protect %i7 #.##############)' Cast: Kinetic Grapnel %iE8 2#.')...'.......... Fly Rev  #.')...'.......... #.######.......... j   gnoll (polearm, grapneled) #.#.[.÷#.......... #.#.).)#########'' %i8 ###)#....'.......'..Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle%i8 Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded.%is 8)%ip #1%i S----11 =1.5 (1%i` %i C _The gnoll hits you from afar with a +0 spear!&i<  ##.############..#.............~~~~≈~≈≈~~..) ≈≈ ≈≈≈~####≈≈≈~~~≈#...# ..........#.j.######'''.#######.#....)))...)).&i .#.....)...##############)'.').')...'.#####.#.[.÷#.......... #.#.).)#########''&i &i U-----2&i9 &iA' _The gnoll hits you with a +0 spear.  There is an open door, spattered with blood here. _Items here: )) [ †.'i  ) _Items here: )) [ †.  The grapnel guides your strike.  You hit the gnoll with your +1 flail of protection.  Your weapon exudes an aura of protection.  The gnoll is severely wounded.  You barely miss the gnoll with the +9 war axe of Articulation.'iq3=10/13==18 'ik-4.0 (1.5Rev 'i'iJ  _The gnoll barely misses you. The gnoll closely misses you.(iҵ ##.## PolySwing2 the Tinkerer #### #######..# Coglin ... .......... Health: 43/52 ===================----- ~~~ ~≈~≈≈~~..) Magic: 9/13================-------- ≈≈ ≈≈≈≈≈≈~... AC: 18  Str: 11 ##### ≈≈≈~~~≈... EV: 10(i[Int: 20 #...# .......... SH: 0Dex: 13 #.j.#############''' XL:  8 Next:  7% Place: Dungeon:4 (i#@#.....#######... Noise: =--------  Time: 4394.0 (0.0) #.#....)))...))... x) +9 war axe of Art y) +1 flail (protect(i۶9 #.#.....#######).. Cast: Kinetic Grapnel #.##############)' Fly Rev (i #.')...'.......... #.')...'.......... j   gnoll (polearm)(i?N #.######.......... #.#.[.÷#.......... (i#.#.).)#########''You barely miss the gnoll with the +9 war axe of Articulation. _The gnoll barely misses you. The gnoll closely misses you.(iҷAiming: Kinetic Grapnel (safe; 1% risk of failure)  (itPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit)(i ##.## PolySwing2 the Tinkerer #### #######..# Coglin ... .......... Health: 43/52 ===================----- ~~~ ~≈~≈≈~~..) Magic: 9/13================-------- ≈≈ ≈≈≈≈≈≈~... AC: 18  Str: 11 ##### ≈≈≈~~~≈... EV: 10Int: 20 #...# .......... SH: 0Dex: 13 #.j.#############''' XL:  8 Next:  7% Place: Dungeon:4 #@#.....#######... Noise: =--------  Time: 4394.0 (0.0)(iï #.#....)))...))... x) +9 war axe of Art y) +1 flail (protect #.#.....#######).. Cast: Kinetic Grapnel #.##############)' Fly Rev  #.')...'.......... #.')...'.......... j   gnoll (polearm) #.######.......... #.#.[.÷#.......... #.#.).)#########''Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit)  The kinetic grapnel hits the gnoll.  You kill the gnoll!(i ####  ...  ~~~ ) ≈≈  #####  #...#  #.)  )))...)) (im$) ) #.') #.')  #.#  #.#.[.÷  #.#.).) (iB(i>D4=85.0 (1Kinetic Grapnel _(iN(iQ(iR\' ##.## PolySwing2 the Tinkerer ###########..# Coglin (i\............. Health: 44/52 ====================---- ~~~~≈~≈≈~~..) Magic: 9/13================-------- ≈≈(i]z≈≈≈≈≈≈~... AC: 18  Str: 11 ##### ≈≈≈~~~≈... EV: 10(iA]Int: 20 #...# .......... SH: 0(it]ADex: 13 (i] #.).#############''' XL:  8 Next:  8% Place: Dungeon:4 (i]#@#.....#######... Noise: =--------  Time: 4395.0 (1.0) (i]X#.#....)))...))... x) +9 war axe of Art y) +1 flail (protect (i,^#.#.....#######).. Cast: Kinetic Grapnel (iS^#.##############)' Fly Rev  (iz^#.')...'.......... #.')...'..........(i^6  #.######..........  #.#.[.÷#..........  (i3_#.#.).)#########'' Aiming: Kinetic Grapnel (safe; 1% risk of failure)  (ix_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit)  The kinetic grapnel hits the gnoll. (i_4_You kill the gnoll!(i / #######..(i<   ## ###### #######  ..... .........(im S ~~~~ ~≈~≈≈~~ (i p ≈≈≈ ≈≈≈≈≈≈~ (i  ##### ≈≈≈~~~≈  #...# ......... (i X#.@.######''(i& g ###)#.....####### (iE  #.#....)))...)) (ie t #.#.....). (i v #.##############) (i c #.')...' (i  #.')...'  #.###### (i y #.#.[.÷#.........(iY V5-6(i9   Things that are here: _a +0 spear; a gnoll corpse)i]What do you want to examine? Items  a - ()) a +0 spear  b - (†) a gnoll corpse*i*i*i #######..# PolySwing2 the Tinkerer ##.# Coglin ###### #######.. Health: 45/52 ====================----*iK ..... ......... Magic: 9/13================-------- ~~~~~≈~≈≈~~.. AC: 18  Str: 11 *i≈≈≈≈≈≈≈≈≈~.. EV: 10Int: 20 ##### ≈≈≈~~~≈.. SH: 0Dex: 13 #...# ......... XL:  8 Next:  8% Place: Dungeon:4 #.@.#############'' Noise: ---------  Time: 4396.0 (1.0) ###)#.....#######.. x) +9 war axe of Art y) +1 flail (protect *i8#.#....)))...)).. Cast: Kinetic Grapnel #.#.....#######). Fly  #.##############) #.')...'.........  #.')...'.........  *i#.######.........  #.#.[.÷#......... Shift-Dir - straight line*i4aAim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit)  The kinetic grapnel hits the gnoll. _You kill the gnoll!Things that are here: _a +0 spear; a gnoll corpse*i 3*ir*i*i*i3What do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 dagger  c - ([) a +0 ring mail *i^ d - (†) an orc corpse+i+iU+i #######..# PolySwing2 the Tinkerer ##.# Coglin ###### #######.. Health: 45/52 ====================----+i. ..... ......... Magic: 9/13================-------- ~~~~+ix~≈~≈≈~~.. AC: 18  Str: 11 ≈≈≈≈≈≈≈≈≈~.. EV: 10Int: 20 +i##### ≈≈≈~~~≈.. SH: 0+iADex: 13 +iF#...# ......... XL:  8 Next:  8% Place: Dungeon:4 +ii+i#.@.#############'' Noise: ---------  Time: 4396.0 (0.0) +i̺###)#.....#######.. x) +9 war axe of Art y) +1 flail (protect +i+iD#.#....)))...)).. Cast: Kinetic Grapnel +ix#.#.....#######). Fly  #.##############) +iC#.')...'.........+il  #.')...'.........+il  #.######.........+iu  #.#.[.÷#.........+i.. +iOShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit)  +in)The kinetic grapnel hits the gnoll. +i%_You kill the gnoll!+iThings that are here: _a +0 spear; a gnoll corpse+ig+i+i+i!+i] +iz +i +i ,i\ ,i߃ ,i ,i) ,i {6=11 _,i ,i #7,i 2=,iӕ ,ij ,i K8=,i ,i ,iF #9,i 2=,ik ,if ,i ,iߣ E50=,i ,i; ,ip a1=10/13,i )==,i} ,iO ,i~ K2=,i{ ,i: ,iv ,iT ,i ,i ,i ,i ,ie :==,i ,iJ ,i 9=,iN ,i ,,i ,iC ,i #1,i )==,i ,i ,i ,ik ,ie ,,iK ,i ,,i ,i| ,i $==,i ,i ,i ,iW ,i ,i ,,i ,i ,,iv ,i ,i L2==,i3 ,i ,,i ,ii ,,i  ,i ,,iA ,i ,i :==,i ,i ,i ,i|" ,is% ,,iJ& ,i ( ,,i ) ,i* ,i* E3==,i+ ,i4 ,i: ,,i< ,iG  There is an open door, spattered with blood here.  Items here: )) [ †.,iM 5 _,i R ,i'U ,iW ,,iY ,i_ ,ifb ,ib :==,i4l ,,ip ,,iu ,i{ E  There is a large open door here.,i ,iE  _,i ,is <  You see here a +0 whip.,i ,il  _,iY ,i ,i ,,id ,i۲ ,i ,,i ,i ,i ,,i ,i E  There is a large open door here.,i ,i  _,iA ,i% ,iV ,,ib ,i6 ,i ,,in ,i ,i\ ,i ,i ,i ,i ,,i" ,iM% ,i( ,,i+ ,i0 ,,i0 ,i2 ,i4 ,i=9 ,,i; ,i> ,iB ,,iE ,iI E  There is a large open door here.,iL ,iL  _,iHN ,iP ,iS ,iET ,iU ,iY @  There is an open door here.,i ] ,i]  _,i_ ,ik ,i p ,izp ,i=r ,i#u ,igx ,,i z ,it| ,i ,,it ,i ,i ,i҆ ,iH ,i' ,i ,,i ,iz ,i ,,i\ ,i ,iɛ ,i" ,i ,i F _You reach down and open the door.,i ,iP ,i ,i& @  There is an open door here.,i̮ 5 _,iï ,i ,i ,iE ,iE ,if B,i) M _You now have 201 gold pieces (gained 6).,ii 3,i ,i ,,ix ,ie N _You now have 212 gold pieces (gained 11).,i ,i ,i@ ,i ,,i ,i N _You now have 228 gold pieces (gained 16).,i 3,i( ,i0 ,,i ,i) N _You now have 238 gold pieces (gained 10).,ig ,i ,iO ,i ,,i ,iy M _You now have 243 gold pieces (gained 5).,iH 3,in ,i ,iM ,i ,i N _You now have 253 gold pieces (gained 10).,i/3,i1,i,,i,i M _You now have 262 gold pieces (gained 9).,i ,i2 ,i ,iX,,i],iAN _You now have 274 gold pieces (gained 12).,iI,i,i,i,i,iw,i3M _You now have 278 gold pieces (gained 4).,i4,i4,i5,i6,i8,i]8,,i9,i:;,,i;,im?@  There is an open door here.,iA,iA _,iB,izC,iNE,,iE,iG,ij,iDo@  There is an open door here.,i-t,it _,ix,i]z  There is a large open door here. _,iJ,i,i,,i,iӕ,i,,i,i,i,i5,i,iy,i,,ip,i,i,i,i,ip,iQ,,iO,i,i,,i,i/ ≈≈~~~≈....~≈~~≈≈≈≈~~~≈#####≈≈.... ......................#oo.#≈≈.... ######''''#############...#≈≈.. ######....####### #+###≈~P )...))....'.....+  ≈≈.. ######)..0#######  #######)'######### .................+ ................@+ ,iC.................###### .................#÷...# #######''#########....# ......'..'.......'.... ####################### ,id#####'....+'....+494.0 (98.0)#####,i~,igL======5.0 (99,ik,iAC _As you open the large door, it creaks loudly!-i| -iP} -i~ -i -iO -i ,-i E  There is a large open door here.-i -i  _-i -iM -iڞ -i] -i -i֡ -i@ ,-iB -ip -iթ -i} -iǪ -i} -iF N ....~≈~~≈≈≈≈~~~≈#####≈≈....# #oo.#≈≈....# ''''#####...#≈≈....# ....####### #+###≈~P...# -i .'.....+ # ≈≈....# )..0####### j#)'#####.# '# '# ------..######.# ............#÷...# # -i Kinetic Grapnel''#########....# '..'.......'....# j   gnoll (polearm, asleep)-i j 500.0 (5.0)  You reach down and open the large door.  -i ]A gnoll comes into view. It is wielding a +0 spear.-i< K  The gnoll shouts! You hear a shout! x3-i -i ojjjj 2 gnolls (1 polearm)o   orc (wandering)-i ]====--1.0 (6-i -i r _A gnoll comes into view. It is wielding a +0 whip./ia≈....~≈~~≈≈≈≈~~~≈#####≈≈....#  PolySwing2 the Tinkerer .................#oo.#≈≈....#  Coglin #''''#############...#≈≈....#  Health: 52/52 ======================== #....####### #+###≈~P...#  Magic: 12/13 ======================-- )....'.....+ # ≈≈....#  AC: 11Str: 11 #)..0####### o#  EV: 10Int: 20 ##)'##############j#  SH: 0Dex: 13 ............'....*.#  XL:  8 Next:  8% Place: Dungeon:4 ............'...@'.#  Noise: ====-----  Time: 4501.0 (0.0) ............######j#  x) +9 war axe of Art/is y) +1 flail (protect ............#÷...# #  Cast: Kinetic Grapnel ##''#########....# Fly .'..'.......'....# ################## jj 2 gnolls (1 polearm)  o   orc (wandering)The gnoll shouts! You hear a shout! x3 _A gnoll comes into view. It is wielding a +0 whip.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)0i=?j'*jwhip0i>Z≈....~≈~~≈≈≈≈~~~≈#####≈≈....#PolySwing2 the Tinkerer .................#oo.#≈≈....#Coglin #''''#############...#≈≈....#Health: 52/52 ======================== 0iZ/#....####### #+###≈~P...#Magic: 12/13 ======================-- )....'.....+# ≈≈....#AC: 11Str: 11 #)..0#######o#EV: 100iZInt: 20 ##)'##############j#SH: 00i[gDex: 13 ............'....'.#0i:[XL:  8 Next:  8% Place: Dungeon:4 0i\[............'...@*.#Noise: ====-----  Time: 4501.0 (0.0) 0i|[............######j#x) +9 war axe of Art y) +1 flail (protect 0i[............#÷...# #Cast: Kinetic Grapnel 0i[J##''#########....#Fly 0i[D.'..'.......'....# ##################0i[jj 2 gnolls (1 polearm, 1 grapneled)o   orc (wandering)0i*\Aiming: Kinetic Grapnel (safe; 1% risk of failure)  0i\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded.0ioj.o0iI_=---2.0 (10i0i&#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded. _The gnoll barely misses you.1i9)  The grapnel guides your strike.  You sock the gnoll with your +1 flail of protection!  Your weapon exudes an aura of protection.  The gnoll is almost dead.  You closely miss the gnoll with the +9 war axe of Articulation.  The gnoll hits you but does no damage.49--18 =--3.5 (1.5Rev  _The gnoll hits you from afar with a +0 spear.1i /≈....~≈~~≈≈≈≈~~~≈#####≈≈....#  PolySwing2 the Tinkerer .................#oo.#≈≈....#  Coglin #''''#############...#≈≈....#  Health: 49/52 ======================-- #....####### #+###≈~P...#  Magic: 11/13 ====================---- )....'.....+ # ≈≈....#  AC: 18  Str: 11 #)..0####### o#  EV: 101i Int: 20 ##)'##############j#  SH: 0Dex: 13 ............'....'.#  XL:  8 Next:  8% Place: Dungeon:4 1i ............'...@j.#  Noise: ==-------  Time: 4503.5 (0.0) ............######.#  x) +9 war axe of Art y) +1 flail (protect 1ig ............#÷...# #  Cast: Kinetic Grapnel ##''#########....# Fly Rev .'..'.......'....# ################## jj 2 gnolls (1 polearm)1i   o   orc1i MThe gnoll hits you but does no damage. 1i _The gnoll hits you from afar with a +0 spear.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  1i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1i Aim: a gnoll, wielding a +0 whip (almost dead, 81% to hit)2iS j*2ib**j.2ij.  Aim: a gnoll, wielding a +0 spear (81% to hit)2i j j*2iB L'.j*2i j.  Aim: a gnoll, wielding a +0 whip (almost dead, 81% to hit)3i7≈....~≈~~≈≈≈≈~~~≈#####≈≈....#PolySwing2 the Tinkerer .................#oo.#≈≈....#Coglin #''''#############...#≈≈....#Health: 49/52 ======================-- #....####### #+###≈~P...#Magic: 11/13 ====================---- )....'.....+3i,# ≈≈....#AC: 18  Str: 11 #)..0#######o#EV: 10Int: 20 ##)'##############j#SH: 0Dex: 13 ............'....'.#XL:  8 Next:  8% Place: Dungeon:4 3i............'...@**#Noise: ==-------  Time: 4503.5 (0.0) ............######.#x) +9 war axe of Art y) +1 flail (protect 3iL............#÷...# #Cast: Kinetic Grapnel ##''#########....#Fly Rev .'..'.......'....# ##################jj 2 gnolls (1 polearm)o   orcThe gnoll hits you but does no damage. _The gnoll hits you from afar with a +0 spear.  3itAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line3izAim: a gnoll, wielding a +0 whip (almost dead, 81% to hit)3iY j.  The kinetic grapnel misses the gnoll.3iZ`6--4.5 (13i[`3iJd_ _The gnoll hits you with a +0 whip. The gnoll hits you but does no damage.3i X  You hit the gnoll with your +1 flail of protection.3i( )   gnoll (  You kill the gnoll!3i Q-9-3i \5.9 (1.4Rev+ 3i 3i C _The gnoll hits you from afar with a +0 spear.4iD ≈....~≈~~≈≈≈≈~~~≈#####≈≈....#  PolySwing2 the Tinkerer .................#oo.#≈≈....#  Coglin #''''#############...#≈≈....#  Health: 46/52 =====================--- #....####### #+###≈~P...#  Magic: 10/13 ==================------ )....'.....+ # ≈≈....#  AC: 18  Str: 11 #)..0####### o#  EV: 10Int: 20 ##)'##############j#  SH: 0Dex: 13 ............'....*.#  XL:  8 Next:  9% Place: Dungeon:4 ............'...@).#  Noise: =--------  Time: 4505.9 (0.0) ............######.#  x) +9 war axe of Art 4i  y) +1 flail (protect ............#÷...# #  Cast: Kinetic Grapnel ##''#########....# Fly Rev+ .'..'.......'....# ################## j   gnoll (polearm)  o   orcYou kill the gnoll! _The gnoll hits you from afar with a +0 spear.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)4i:x≈....~≈~~≈≈≈≈~~~≈#####≈≈....#PolySwing2 the Tinkerer .................#oo.#≈≈....#Coglin #''''#############...#≈≈....#Health: 46/52 =====================--- #....####### #+###≈~P...#Magic: 10/13 ==================------ )....'.....+# ≈≈....#AC: 18  Str: 11 #)..0#######o#EV: 10Int: 20 ##)'##############j#SH: 0Dex: 13 ............'....*.#XL:  8 Next:  9% Place: Dungeon:4 ............'...@).#Noise: =--------  Time: 4505.9 (0.0) ............######.#x) +9 war axe of Art y) +1 flail (protect ............#÷...# #Cast: Kinetic4iay Grapnel ##''#########....#Fly Rev+ .'..'.......'....# ##################j   gnoll (polearm, grapneled)o   orcAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded.4i&'4ia76.9 (1Rev 4i4i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded. _The gnoll hits you but does no damage.5il ....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# ####~≈~~≈≈≈≈~~~≈#####≈≈....# ................#.o.#≈≈....# ''''#5i #####.j.#≈≈....# ....####### #'###≈~P...# ....'.....+ .# ≈≈....# )..0####### o# #)'##############j# '....@.# '....).# ..######.# ...........#÷...#.# #''#########....#.# '..'.......'....#+#5iD j 2 gnolls (1 polearm, 1 wandering, 1 g…)#################o 2 orcs (1 wandering)5ig 5iy 5i! 4  The orc shouts!5iV+ .o.jgrapneled)5i- [8==75i,8 5i= _The gnoll hits you but does no damage. _There is a large open door here.6i]rY _There is a large open door here.  The grapnel guides your strike.  You hit the gnoll with the +9 war axe of Articulation.  You burn the gnoll.  The gnoll is almost dead.  You hit the gnoll with your +1 flail of protection.6izt6it6i^u6iu6i%w6i< .'ojo   gnoll  You kill the gnoll!6i 9=1==10-9.3 (1.4Rev+ 6ig6i$6idQ _The orc closely misses you.7i....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#  Coglin ................#...#≈≈....#  Health: 49/52 ======================-- ''''#############...#≈≈....#  Magic: 10/13 ==================------ ....####### #'###≈~P...#  AC: 18  Str: 11 ....'.....+ o# ≈≈....#  EV: 10Int: 20 )..0####### j# SH: 0Dex: 13 #)'##############o# XL:  8 Next: 10% Place: Dungeon:4 ...........'....@.# Noise: =--------  Time: 4509.3 (0.0) ...........'....).# [7ih33mx) +9 war axe of Art y) +1 flail (protect ...........######.# Cast: Kinetic Grapnel ...........#÷...#.# Fly Rev+ #''#########....#.# '..'.......'....#+# j   gnoll ################# oo 2 orcsYou kill the gnoll! _The orc closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)7i....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 49/52 ======================-- ''''#############...#≈≈....#Magic: 10/13 ==================------ 7is....####### #'###≈~P...#AC: 18  Str: 11 ....'.....+o# ≈≈....#EV: 10Int: 20 )..0#######j#SH: 0Dex: 13 #)'##############o#XL:  8 Next: 10% Place: Dungeon:4 ...........'....@.#Noise: =--------  Time: 4509.3 (0.0) ...........'....).#7iPx) +9 war axe of Art y) +1 flail (protect ...........######.#Cast: Kinetic Grapnel ...........#÷...#.#7ivFly Rev+ #''#########....#.# 7i'..'.......'....#+#j   gnoll #################7ioo 2 orcs (1 grapneled)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  7iRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7iwsAim: an orc, wielding a +0 dagger (78% to hit)  The kinetic grapnel hits the orc.  7iHThe orc is moderately wounded.7iK7i=Z50=10.3 (17iZ7iڍ   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded. _The orc hits you but does no damage.7i The orc is moderately wounded. _The orc hits you but does no damage.  The grapnel guides your strike.  You hit the orc with your +1 flail of protection.  The orc is severely wounded.  You closely miss the orc with the +9 war axe of Articulation.7i 2==1.8 (1.5Rev* 7i 7i : _The orc hits you but does no damage.8i....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#  Coglin ................#...#≈≈....#  Health: 52/52 ======================== ''''#############...#≈≈....#  Magic: 9/13================-------- 8i:....####### #'###≈~P...#  AC: 18  Str: 11 ....'.....+ o# ≈≈....#  EV: 10Int: 20 )..0####### j# SH: 0Dex: 13 #)'##############o# XL:  8 Next: 10% Place: Dungeon:4 ...........'....@.# Noise: =--------  Time: 4511.8 (0.0) ...........'....).# x) +9 war axe of Art y) +1 flail (protect ...........######.# Cast: Kinetic Grapnel ...........#÷...#.# Fly Rev* #''#########....#.# '..'.......'....#+# j   gnoll #################[8im oo 2 orcsYou closely miss the orc with the +9 war axe of Articulation. _The orc hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (severely wounded, 78% to hit)8iv....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#  Coglin ................#...#≈≈....#  Health: 52/52 ======================== ''''#############...#≈≈....#  Magic: 9/138iK================-------- ....####### #'###≈~P...#  AC: 18  Str: 11 ....'.....+ o# ≈≈....#  EV: 10Int: 20 )..0####### j# SH: 0Dex: 13 8ix}#)'##############o# XL:  8 Next: 10% Place: Dungeon:4 ...........'....@.#8ie Noise: =--------  Time: 4511.8 (0.0) ...........'....).# x) +9 war axe of Art y) +1 flail (protect ...........######.# Cast: Kinetic Grapnel ...........#÷...#.# Fly Rev* #''#########....#.# '..'.......'....#+#8iL j   gnoll ################# oo 2 orcsAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8iCAim: an orc, wielding a +0 dagger (severely wounded, 78% to hit)  The kinetic grapnel hits the orc.  You kill the orc!8i  ## .. ..  8iF 8  o#  )..0 j#)########)#..'..'8i ]..#÷8i +#o   orc 8iZ,8if.oj8iեp12.8 (1Rev+ _8i(8i9ij....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#  Coglin ................#...#≈≈....#  Health: 52/52 ======================== ''''#############...#≈≈....#  Magic: 8/13==============---------- ....####### #'###≈~P...#  AC: 18  Str: 11 ....'.....+ .# ≈≈....#  EV: 10Int: 20 9iIC)..0####### o# SH: 0Dex: 13 #)'##############j# XL:  8 Next: 11% Place: Dungeon:4 ...........'....@.#9it" Noise: =--------  Time: 4512.8 (0.0) ...........'....).#9i x) +9 war axe of Art y) +1 flail (protect ...........######.#9i Cast: Kinetic Grapnel ...........#÷...#.#9i Fly Rev+ #''#########....#.# '..'.......'....#+#9i j   gnoll #################9ip{ o   orcThe kinetic grapnel hits the orc. _You kill the orc!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  9iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9iJAim: a gnoll, wielding a +0 whip (81% to hit)9i6@....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== 9i''''#############...#≈≈....#Magic: 8/13==============---------- ....####### #'###≈~P...#AC: 18  Str: 11 ....'.....+.# ≈≈....#EV: 10Int: 20 )..0#######9i!yo#SH: 0Dex: 13 #)'##############j#XL:  8 Next: 11% Place: Dungeon:4 ...........'....@.#Noise: =--------  Time: 4512.8 (0.0) 9ile...........'....).#x) +9 war axe of Art y) +1 flail (protect ...........######.#Cast: Kinetic Grapnel 9i...........#÷...#.#Fly Rev+ #''#########....#.# '..'.......'....#+#9i|j   gnoll #################9io   orcThe kinetic grapnel hits the orc. 9i_You kill the orc!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  9i4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9iCAim: a gnoll, wielding a +0 whip (81% to hit)9ijo _You kill the orc!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll but does no damage.9iKl*3.8 (19ijt9i9w9i....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== ''''#############...#≈≈....#9iIMagic: 8/13==============---------- ....####### #'###≈~P...#AC: 18  Str: 11 ....'.....+.# ≈≈....#EV: 109ixInt: 20 )..0#######o#SH: 09iDex: 13 #)'##############j#9i€XL:  8 Next: 11% Place: Dungeon:4 ...........'....@.#9iNoise: =--------  Time: 4513.8 (1.0) ...........'....).#9i x) +9 war axe of Art y) +1 flail (protect ...........######.#9i3Cast: Kinetic Grapnel ...........#÷...#.#9ievFly Rev+ #''#########....#.# 9i'..'.......'....#+#j   gnoll 9i#################o   orc9iсAiming: Kinetic Grapnel (safe; 1% risk of failure)  9iPress: ? - help, Q - select action, ( or ) - cycle9iShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll but does no damage. _The gnoll barely misses you.9i  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll but does no damage. _The gnoll barely misses you.You closely miss the gnoll with your +1 flail of protection.You closely miss the gnoll with the +9 war axe of Articulation.9i~11 5.3 (1.5Rev* 9i9iMr _The gnoll misses you. The gnoll hits you but does no damage.:i'@....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#  Coglin :i................#...#≈≈....#  Health: 52/52 ======================== ''''#############...#≈≈....#  Magic: 7/13============------------ :i....####### #'###≈~P...#  AC: 11Str: 11 ....'.....+ .# ≈≈....#  EV: 10Int: 20 )..0####### o# SH: 0:iDex: 13 #)'##############j#:i# XL:  8 Next: 11% Place: Dungeon:4 ...........'....@.# Noise: =--------  Time: 4515.3 (0.0) :iMb...........'....).# x) +9 war axe of Art y) +1 flail (protect ...........######.#:is Cast: Kinetic Grapnel ...........#÷...#.# Fly Rev* :i#''#########....#.# '..'.......'....#+# j   gnoll :i################# o   orc:iZYou closely miss the gnoll with the +9 war axe of Articulation. _The gnoll misses you. The gnoll hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% to hit):it....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== ''''#############...#≈≈....#Magic: 7/13============------------ ....####### #'###≈~P...#AC: 11Str: 11 ....'.....+.# ≈≈....#EV: 10Int: 20 :i~)..0#######o#SH: 0Dex: 13 #)'##############j#XL:  8 Next: 11% Place: Dungeon:4 ...........'....@.#Noise: =--------  Time: 4515.3 (0.0) ...........'....).#x) +9 war axe of Art y) +1 flail (protect ...........######.#Cast: Kinetic Grapnel ...........#÷...#.#Fly Rev* #''#########....#.# '..'.......'....#+#j   gnoll (grapneled) :ir#################o   orcAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded.:i:iӠ:it8:i==:il#6.3 (1:i8:iӬ:i+:ikPress: ? - help, Q - select action, ( or ) - cycle:i Shift-Dir - straight line:ií?: a gnoll, wielding a +0 whip (81% to hit:i )  :i-The kinetic grapnel hits the gnoll.  :iMSThe gnoll is moderately wounded. :iv._The gnoll hits you but does no damage.:i̓:i$:i1....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer :i....~≈~~≈≈≈≈~~~≈#####≈≈....#:iCoglin :i.Y................#...#≈≈....#:ivcHealth: 52/52 ======================== :iY''''#############...#≈≈....#:i1Magic: 8/13:i@C==============---------- :ie....####### #'###≈~P...#:i-AC: 11:i,Str: 11 :i5....'.....+:im6.# ≈≈....#:i-EV: 10:i,Int: 20 :i$D)..0#######:i|3o#:i۔-SH: 0:i',Dex: 13 :ix#)'##############j#:iXL:  8 Next: 11% Place: Dungeon:4 :idZ...........'....@.#:iNoise: =--------  Time: 4516.3 (1.0) :ie...........'....).#:i5x) +9 war axe of Art y) +1 flail (protect :iC...........######.#:i;Cast: Kinetic Grapnel :iXP...........#÷...#.#:i +Fly Rev* :i~A#''#########....#.# :i;'..'.......'....#+#:iej   gnoll (grapneled) :iD##################:ieo   orc:iPress: ? - help, Q - select action, ( or ) - cycle:i' Shift-Dir - straight line:imJAim: a gnoll, wielding a +0 whip (81% to hit)  :i*The kinetic grapnel hits the gnoll.  :i:The gnoll is moderately wounded. :i`=_The gnoll hits you but does no damage.:i L  The grapnel guides your strike.  :i ?You slash the gnoll with the +9 war axe of Articulation!  :i You burn the gnoll.:i :i :i .:i^ o:iő Ro   orc:i !:if  :i :i 2:i =:iC 7.8 (1.5 :i %_You kill the gnoll!:iқ :i :i  :i| :i٨ D_Your Stealth skill increases to level 4!:i, ;i ....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#  Coglin ................#...#≈≈....#  Health: 52/52 ======================== ''''#############...#≈≈....#  Magic: 7/13============------------ ....####### #'###≈~P...#  AC: 11Str: 11 ....'.....+ .# ≈≈....#  EV: 10Int: 20 )..0####### .# SH: 0Dex: 13 #)'##############o# XL:  8 Next: 12% Place: Dungeon:4 ...........'....@.# Noise: ==-------  Time: 4517.8 (0.0) ...........'....).# x) +9 war axe of Art y) [0;i;10;1m+1 flail (protect ...........######.# Cast: Kinetic Grapnel ...........#÷...#.# Fly Rev* #''#########....#.# '..'.......'....#+# o   orc ################# _You kill the gnoll! _Your Stealth skill increases to level 4!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 flail of protection (78% to hit);iP ....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== ''''#############...#≈≈....#Magic: 7/13;i ============------------ ....####### #'###≈~P...#AC: 11Str: 11 ....'.....+.# ≈≈....#EV: 10Int: 20 )..0#######.#SH: 0Dex: 13 #)'##############o#;i) \XL:  8 Next: 12% Place: Dungeon:4 ...........'....@.#Noise: ==-------  Time: 4517.8 (0.0) ...........'....).#x) +9 war axe of Art y) +1 flail (protect ;iu u...........######.#Cast: Kinetic Grapnel ...........#÷...#.#Fly Rev* #''#########....#.# '..'.......'....#+#;i o   orc (grapneled) #################Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ;i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;i0 Aim: an orc, wielding a +1 flail of protection (78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.;i ;i 2-8.8 (1;iS ;i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +1 flail of protection (78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded. _The orc hits you but does no damage.<i   The grapnel guides your strike.  You hit the orc with the +9 war axe of Articulation.  You burn the orc.<iC)<i-20.3 (1.5Kinetic Grapnel<i$<i(G _You kill the orc!=i.=iWhat do you want to examine? Items  a - ()) a +0 dagger=iWUb - ()) a +0 spear  c - ()) a +0 whip  d - ()) a +1 flail of protection  e - (†) an orc corpse  f - (†) an orc corpse?ic lA +1 flail of protection. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 3.4 XLs. ?id SDamage rating: 11 (Base 10 x 102% (Str) x 100% (Skill) + 1 (Ench)). Protect: It grants its wielder temporary protection after it strikes (+7 AC).This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)o to location.AiE% What do you want to examine? Items  a - ()) a +0 dagger  b - ()) a +0 spear  c - ()) a +0 whip  d - ()) a +1 flail of protection  e - (†) an orc corpse  f - (†) an orc corpse Bi?Bi[FBijM....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== ''''#############...#≈≈....#BieNMagic: 7/13============------------ ....####### #'###≈~P...#AC: 11Str: 11 ....'.....+.# ≈≈....#EV: 10Int: 20 )..0#######.#SH: 0Dex: 13 #)'##############)#XL:  8 Next: 12% Place: Dungeon:4 ...........'....@.#Noise: =--------  Time: 4520.3 (1.5) ...........'....).#x) +9 war axe of Art y) +1 flail (protect ...........######.#BiNwCast: Kinetic Grapnel ...........#÷...#.#Fly Rev* #''#########....#.# '..'.......'....#+# #################The orc is severely wounded. Bi O_The orc hits you but does no damage.  The grapnel guides your strike.  You hit the orc with the +9 war axe of Articulation.  You burn the orc. _You kill the orc!Bi~UBi%WBi\Bi$_Ci MCiPEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro} CiQArmour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip FiCcFiiFiq ....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== ''''#############...#≈≈....#Magic: 7/13============------------ Fi5rr....####### #'###≈~P...#AC: 11Str: 11 ....'.....+.# ≈≈....#EV: 10Int: 20 )..0#######.#SH: 0Dex: 13 #)'##############)#XL:  8 Next: 12% Place: Dungeon:4 ...........'....@.#Fir8Noise: =--------  Time: 4520.3 (0.0) ...........'....).#x) +9 war axe of Art y) +1 flail (protect ...........######.#Cast: Kinetic Grapnel ...........#÷...#.#Fi:sFly Rev* #''#########....#.# '..'.......'....#+# #################The orc is severely wounded. _The orc hits you but does no damage.  The grapnel guides your strike.  You hit the orc with the +9 war axe of Articulation.  You burn the orc. _You kill the orc!FizP  Okay, then.Fi|Fi8FiI. _GiGiWhat do you want to examine? Items  a - ()) a +0 whip  b - (†) a gnoll corpseGiY; GiD Gi1K @....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# #### PolySwing2 the Tinkerer ....~≈~~≈≈≈≈~~~≈#####≈≈....#Coglin ................#...#≈≈....#Health: 52/52 ======================== GiK ''''#############...#≈≈....#Magic: 7/13============------------ ....####### #'###≈~P...#AC: 11Str: 11 ....'.....+.# ≈≈....#EV: 10Int: 20 )..0#######.#SH: 0Dex: 13 GiL #)'##############)#XL:  8 Next: 12% Place: Dungeon:4 ...........'....@.#Noise: =--------  Time: 4520.3 (0.0) ...........'....).#x) +9 war axe of Art y) +1 flail (protect ...........######.#Cast: Kinetic Grapnel ...........#÷...#.#Fly Rev* #''#########....#.# '..'.......'....#+# ################# _The orc hits you but does no damage.  GiM The grapnel guides your strike.  You hit the orc with the +9 war axe of Articulation.  You burn the orc. _You kill the orc! _Okay, then.GiAM GiRT Gi4V Gih\ GiJ_ HiU~≈~~≈≈≈≈~~~≈#####≈≈....# ...........#...#≈≈....# '''#############...#≈≈....# ...# #'###≈~P...# '.....+ #.# ≈≈....# 0####### #.# )'##############)# ..........'....'.# '....)@# ######.# .#÷...#.# ''#########....#.# ..'.......'....#+# ################ Hi^Hiba9-1.3 (1 _Hi%hHirsIiIi IiIiIi4IiIi3IiIi8==Rev+ IiFIiIiIiIiIi5####### #'###≈~P'.....+ #.# ..0 #.# )'#######)# .......'....'.# ........'....). ..........######..#÷...#. ''#########....#-'.'....#' Ii################.oKinetic Grapnel #o.o ##### ≈≈ooo 3 orcs (asleep)~≈...IiT 4.3 (3  You reach down and open the door.Ii/o.o2 asleep)IiM*5.3 (4IiIi'V _3 orcs come into view.Ji ` _3 orcs come into view.thump the orc with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc is almost dead.hit the orc with the +9 war axe of Articulation.  You burn the orc.Ji V  You kill the orc!Ji Ji )oo...o 2 orcsJi 18 ====6.7 (1.4Rev* JiZ Ji ( _The orc shouts! x2Ki '.....+.# ≈≈.0####### )'#######) ..........'....'.)######.÷...#. ''#########....#. Ki< :..'.......' ################oo.# #...##### ≈≈~≈≈....Ki Ki ===---70Rev+ Ki Ki   You kill the orc! _The orc shouts! x2 _The orc barely misses you. The orc hits you but does no damage.  There is an open door here.  Things that are here: Ki& y_a +0 hand axe; a +0 leather armour; an orc corpseLiy _a +0 hand axe; a +0 leather armour; an orc corpse  You hit the orc but do no damage.  You hit the orc with the +9 war axe of Articulation.  You burn the orc.  You slash the orc with the +9 war axe of Articulation!  You burn the orc.Li )   orcYou kill the orc!Li3---9.1 (1.4Rev* Li?Li _The orc misses you. The orc barely misses you.Li%Z  You closely miss the orc with your +1 flail of protection.The orc is moderately wounded.LiZ (30.5Lib Li f | _You hit the orc but do no damage. The orc hits you but does no damage.Mi%Ut  You slash the orc with the +9 war axe of Articulation!  You burn the orc.Mi/`D)Mi9==11 1.9Kinetic Grapnel _You kill the orc!Mi s0####### )'#######) ..........'....'.)######÷... ''#########. ..'.......'....#)### Mis################@).# #..### ≈≈ ~≈≈......######  Mi |Mi}3-20MiMi  Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpseNiO Ni }What do you want to examine? Items Nin  a - ()) a +0 hand axeb - ([) a +0 ring mail  c - (†) an orc corpseOi~ Oi, Oi >..0####### #.#PolySwing2 the Tinkerer )'##############)#Coglin ..........'....'.#Health: 52/52 ======================== ..........'....).#Magic: 9/13================-------- ..........######.#AC: 11Str: 11 ..........#÷...#.#EV: 10Int: 20 ''#########....#.#SH: 0Dex: 13 ..'.......'....#)###XL:  8 Next: 13% Place: Dungeon:4 ################@).#Noise: ---------  Time: 4532.9 (1.0)#...#Oi x) +9 war axe of Art y) +1 flail (protect#####Cast: Kinetic Grapnel≈≈Fly Rev* ~≈≈.........######   _You hit the orc but do no damage. The orc hits you but does no damage.  You slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc!Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpseOix Oi! Oi( Oi, OiH Oi What do you want to examine? Items  a - ()) a +0 hand axe  b - (†) an orc corpsePiPiPic..0####### #.#PolySwing2 the Tinkerer )'##############)#Coglin ..........'....'.#Health: 52/52 ======================== ..........'....).#Magic: 9/13================-------- ..........######.#AC: 11Str: 11 ..........#÷...#.#PiEV: 10Int: 20 ''#########....#.#SH: 0Dex: 13 ..'.......'....#)###XL:  8 Next: 13% Place: Dungeon:4 ################@).#Noise: ---------  Time: 4532.9 (0.0)#...#Pix) +9 war axe of Art y) +1 flail (protect#####Cast: Kinetic Grapnel≈≈Fly Rev* ~≈≈....Pin&.....######   _You hit the orc but do no damage. The orc hits you but does no damage.  PiYou slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc!Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpsePiPiPiPi_Pi[ Pit What do you want to examine? Items  a - ()) a +0 hand axeb - ([) a +0 leather armour Pi ^ c - (†) an orc corpseQiJQi"Qi..0####### #.#PolySwing2 the Tinkerer )'##############)#Coglin ..........'....'.#Health: 52/52 ======================== ..........'....).#Magic: 9/13================-------- ..........######.#AC: 11Str: 11 ..........#÷...#.#QiZEV: 10Int: 20 ''#########....#.#SH: 0Dex: 13 ..'.......'....#)###XL:  8 Next: 13% Place: Dungeon:4 ################@).#Noise: ---------  Time: 4532.9 (0.0)#...#x) +9 war axe of Art y) +1 flail (protect#####Cast: Kinetic Grapnel≈≈Fly Rev* ~≈≈.........######   _You hit the orc but do no damage. The orc hits you but does no damage.  You slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc!Things that are here: Qim_a +0 hand axe; a +0 ring mail; an orc corpseQiQicQikQi1QivQiQiQi;QiQi[ _Sorry, I don't know how to get there.Ril3RiRiRi: _RiTRev+ Ri޴RiRiRiRiZRiRi,RiRiRiRiw10/13==Rev RiRi#,RiJRi,RiRi,Ri Ri[==Ri:Ri,RiRi/RizRiRih,Ri<RiRi9L1==RiRiRiRiRi,RiRi,Ri RiRi3==RiRiz,RiRi,RiRi ,RiA"Riz(Ri)L2==Ri*RiP.,Ri40Ri63,Ri4Ri[8Ri8RiZ:Ri?=Ri=3==Ri?Ri'B,RiCRi.G,Ri\IRiLRiML3==RiNRiGVRiI[,RiZ]Rixd  There is an open door here.  Things that are here:  a +0 hand axe; a +0 leather armour; an orc corpseRi#hRih _RijRimRip,Ri*vRiUyRiZ|Ri|:==Ri~RiRi,RiRiRi,Ri@Ri .≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# ##### ...~≈~~≈≈≈≈~~~≈#####≈≈....#.....#...#≈≈....# '''#############...#≈≈....######## #'###≈~P...#'.....+ #.# ≈≈....# ..0 RiZ)'##############)# ..........'....'@# ..........'....).# ..........######.# ..........#÷...#.# ''#########....#.# ..'.......'....#)### ################)).##...#Ri5 #####RiFM).≈≈~~≈≈≈~≈~)~≈~≈≈~~~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####~≈~~≈≈≈≈~~~≈#### ............... '''Ri*I######...#≈≈.#######'###≈~P.'.....+≈≈....# ..0# #. )'##############.''....)Ri`.##### ..........#÷...#.##..RiRiq067.9 (35.0)Ri+8.9 (36RiRi6 _Items here: )))) ††.Si 3Si Sid&Si*Si|+$ _Si/Si5E  There is a large open door here.Si8SiT9 _Si;Si@SiD,SiESiLSiQ,SiNTSiXSi\,Si^Si:dSig,SijSisE  There is a large open door here.SiwSix _Sia{Si~Sis,SiƃSiSSi,SiҊSiSiSiSiSimSi,SiKSidzSiE,SiXSiSii,SiJSi;Si,SiDSiSi.,SiSiE  There is a large open door here.Si Si _Si"SiA  You see here 3 flux baubles.SiSi _SibSi@  There is an open door here.SiSiB _SikSiSiV,SiSiF Si8 Si Si!SiSi}SiSiGSiSiz,Si3Si"Si%Si/&Si8(Si7F _You reach down and open the door.Si<3Si>SiB@  There is an open door here.SiESi@F _SiHSiJSiLSifMSiNSiQSit] ####..###################......# ......................P.....# ≈≈~~..).≈≈~~≈≈≈~≈~)~≈~≈≈~~~....# ≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# ~~~≈....~≈~~≈≈≈≈~~~≈#####≈≈....#.................#...#≈≈....# ####''''#############...#≈≈....# Si ^####....#######..#..#'###≈~P...# ..))....'.....'.@'.o#.# ≈≈....# ####)..0#######..#..#.# #####)'##############)#Kinetic Grapnel........'....'.#.....'....).# ...............######.#Si\^o   orc priest (asleep)......#÷...#.#''#....#.# ....'..'.......'...Si^8.#)###Si jU 94.9 (2  You reach down and open the door.Sik+5.9 (27SitSi|x _An orc priest comes into view. It is wielding a +0 club.Ti 3..#......# #P.....# #~~..).≈≈~~≈≈≈~≈~)~≈~≈≈~~~....# #~....≈....# #≈....~≈~~≈≈≈≈~~~≈#####≈≈....# #...#≈≈....# ''''#######...#≈≈....# Ti ....#..#..#'###≈~P...# ))....'.....'..@.o#.# ≈≈....# )..0#..#..#.# )'##)# .......'....'.# ######.# Ti Ti 06.9 (1.0)Ti Ti3 Q _There is an open door here.UiT..#......# #.P.....# #. ~~..).≈≈~~≈≈≈~≈~)~≈~≈≈~~~....# #.~....≈....# # ~≈....~≈~~≈≈≈≈~~~≈#####≈≈....# #...#≈≈....# Ui''''#######...#≈≈....# ....#..#..#'###≈~P...# ))....'.....'..'@o#.# ≈≈....# )..0#..#..#.# )'##)# UiY'....'.# ######.# UimUi,7 _UiUiViooAn orc priest comes into view. It is wielding a +0 club.There is an open door here.  The helpless orc priest fails to defend itself.  You hit the orc priest but do no damage.  You closely miss the orc priest with your +1 flail of protection.  The orc priest hits you but does no damage.ViQ1-=9.3 (1.4Rev ViVi= _The orc priest hits you with a +0 club.ViCT  orc priest hits you with a +0 club.  You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest.  The orc priest is heavily wounded.  You hit the orc priest but do no damage.  Your weapon exudes an aura of protection.2=18 600.8 (1.5Rev+ ViViW _The orc priest barely misses you.Wi r weapon exudes an aura of protection. _The orc priest barely misses you.You hit the orc priest with your +1 flail of protection.  The orc priest is almost dead.  You barely miss the orc priest with the +9 war axe of Articulation.  The orc priest hits you but does no damage.Wi Wi Wi ,2.2 (1.4Wi WiN m _The orc priest looks encouraged for a moment.Xi*  You hit the orc priest but do no damage.The orc priest is almost dead.You hit the orc priest with the +9 war axe of Articulation.Xi`+k3.7 (1.5Rev* XiX4Xi7i _You burn the orc priest. The orc priest misses you.Yi  You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest.YiC)Yip75.1 (1.4Kinetic GrapnelYiKYiN _You kill the orc priest!Yi5 ..#......# #.P.....# #. ~..).≈≈~~≈≈≈~≈~)~≈~≈≈~~~....# #. ~....≈....# # ≈....~≈~~≈≈≈≈~~~≈#####≈≈....# #...#≈≈....# ''''#######...#≈≈....# ....#..#..#'###≈~P...# )....'.....'..'.@#.# ≈≈....# )..0#Yi6 ;..#..#.# )'##)# '....'.# Yi> Yi|@ O=-60YiG YiL m  Things that are here: _a +0 club; a +0 scale mailZio K#..#......# #.P.....# # ~~..).≈≈~~≈≈≈~≈~)~≈~≈≈~~~....# # ≈~....≈....# ~≈....~≈~~≈≈≈≈~~~≈#####≈≈....#.#...#≈≈....# ##''''#######...#≈≈....# ##....#..#..#'###≈~P...# Zip U))....'.....'..'@)#.# ≈≈....# ##)..0#..#..#.##)'##)#.'....'.# .'....).# .######.# .#÷...#.# ###''#....#.# ..'..'.'....#)###Zi'| Zi} F-7 _Zi Zi [ik3[iz[i[i[i}11 Rev+ [i&V  There is an open door here.[i  _[i>[i[io,[i[i[i,[i[i@  There is an open door here.[i[iERev  _[i[i[i,[i[i[i[i[i[i[i[i[i[i[iM [i ([i [i[ig[i[i[i @  There is an open door here.[i$[i4% _[i'[iL+[i-,[i!/[i2D  There is a huge open gate here.[iF5[i5 _[i47[i<[iA,[iqD[iI[iYM,[i_S[idW[i[,[i][i`[iBb,[ic[if[i6k,[im[iq[i8w,[iz[i~[i#,[iI[i[iSWater [i[ic[i[iB[i[i[i ,[i[i*[iy,[i[i\[i5,[ic[i$[i`[i[i[ig[im,[iR[i[i;,[iS[i[i,[i;[i[i ,[i[i[i [i[i[iL[i,[in[i#[i,[i [i[i,[i[i[i][i([i[i[ik!,[i6$[i(+,[i -[i1 _s - 5 scrolls labelled FONWOCZO YSENE (gained 3)[i43[iV6[ie8[i<,[i =[i?[iXB,[izD[i?G[iI,[iBL[iN[ivQ,[iS[i%V[iX[iX[iZ[i\[i^[i_[iI`[id[if,[ih[ij[il[il[im[iq[is,[it[iw[izSWater [i|[i[i,[i[i-[i',[i[iR[i[i[iI[i+[i,[ik[iI[i[i@[iV[iq[i½,[i[iF _The hound barks! You hear a bark![i[i[i13[i5[i[i\[i[i,[ic[i[i[iu  #.P..≈≈~.#.')...'.....  #....~~~.#.')...'...........  #....≈≈~.#.######...........  #....≈≈~.#.#.[.÷#............  #....≈≈≈.#.#.).)#########''##  #....≈≈###)#....'.......'..'.  #....≈≈#...##################  #....~≈#...#........  #....≈≈#####@hh≈~≈≈~ 62.1 (55.0) [i3 #....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #....≈~≈≈≈~~~~≈~~~≈~Kinetic Grapnel  #..............P....  #......P............  ####################h   hound  h   jackal[iP[i[id _There are monsters nearby!\ix.).)..[.÷.).).).#########.#........ ≈≈#####@hh≈~≈≈~ ≈≈≈≈≈≈ ~≈≈≈~~~~≈~~~≈~ ..........P.... \ipU..P............ ############### \iH.).)..[.÷.).).\iM).#########.#........ ≈≈#####@hh≈~≈≈~ ≈≈≈≈≈≈ ~≈≈≈~~~~≈~~~≈~ ..........P.... ..P............############### \iø\iw\i\id _There are monsters nearby!]i .).)..[.÷.).).).#########.#........ ]i5-≈≈#####@hh≈~≈≈~ ≈≈≈≈≈≈ ~≈≈≈~~~~≈~~~≈~ ..........P.... ..P............ ############### ]iK80.).)..[.÷.).).).#########.#........ ≈≈#####@hh≈~≈≈~ ]i8≈≈≈≈≈≈ ~≈≈≈~~~~≈~~~≈~ ..........P.... ..P............############### ]iuD3]iM]iQd _There are monsters nearby!]inz.).)..[.÷.).).).#########.#........ ≈≈#####@hh≈~≈≈~ ≈≈≈≈≈≈ ~≈≈≈~~~~≈~~~≈~ ..........P.... ..P............ ############### ]ip .).)..[.÷.).).).#########.#........ ≈≈#####@hh≈~≈≈~ ≈≈≈≈≈≈ ~≈≈≈~~~~≈~~~≈~ ..........P.... ..P............############### ]i ]iW ]i) ]i_- d _There are monsters nearby!_i#....~~~.#.')...'.#....≈≈~.#.######.#....≈≈~.#.#.[.÷#.#....≈≈≈.#.#.).)#########''####....≈≈###)#....'.......'..'..#....≈≈#...####################....~≈#...#......... #....≈≈#####≈hh≈~≈≈~~#....≈≈≈≈≈≈≈≈@≈≈≈≈≈≈≈_i}#....≈~≈≈≈~~~~≈~~~≈~#..............P.....#......P.#####################_iM  The jackal bites you but does no damage._il8=3.1 (1.0)_i3_i= _The hound splashes around in the water._i#....~~~.#.')...'.#....≈≈~.#.######.#....≈≈~.#.#.[.÷#.#....≈≈≈.#.#.).)#''#_i.d#....≈≈###)#....'.'..'.#....≈≈#...##....~≈#...#.#....≈≈#####≈hh≈~≈≈~#....≈#....≈~≈≈≈~~~~≈~~~≈~≈h#.P.#......P._i_t#h 2 jackals (1 wandering)_i_i  A jackal comes into view.The jackal bites you but does no damage._i4L  The hound bites you but does no damage._i7 h≈hh 3 jackals (1 wandering)A jackal comes into view._i@%4_i_i> _The jackal splashes around in the water.`iF#....~~~.#.')...'.  #....≈≈~.#.######.  #....≈≈~.#.#.[.÷#.  #....≈≈≈.#.#.).)#''#  #....≈≈###)#....'.'..'.  #....≈≈#...##....~≈#...#.`i#....≈≈#####≈hh≈~≈≈~#....≈  #....≈~≈≈≈~~~~≈~~~≈h≈h~#.P.#......P.#`iN,`ihhhh`iL-=5`i)`i[.8 _The jackal barks! You hear a bark!`i^ #....~~~.#.')...'. #....≈≈~.#.######. #....≈≈~.#.#.[.÷#. #....≈≈≈.#.#.).)#`ia_ ]''# #....≈≈###)#....'.'..'. #....≈≈#...# #....~≈#...#. #....≈≈#####≈hh≈~≈≈~~~~≈ #....≈ #....≈~≈≈≈~~~~≈~~~≈h≈h~ #.P. #......P. #`ijc `imd `ie `if `ig `ih `is hh~~~~h≈h≈~`iOv .--6`i `i" bi! z  You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.bi} biW bi= bi %  biݺ 4You kill the jackal!bi bi$ ..hh~≈~≈~~hhbi =-7.6 (1.5Rev bi biz Y _A jackal comes into view.cia  You kill the jackal! _A jackal comes into view.hit the hound with your +1 flail of protection.r weapon exudes an aura of protection.  The hound is moderately wounded.  You slash the hound with the +9 war axe of Articulation!ci;bci%dcih  You burn the hound. The hound splashes around in the water. x2  A hound comes into view.The jackal bites you but does no damage.ci8th≈~≈h~h.h 2 hounds (1 wandering)civ18 9.1Rev+ ciځci= _The hound splashes around in the water.ciC _The hound splashes around in the water.  You miss the hound with the +9 war axe of Articulation.  The hound is almost dead.  You barely miss the jackal with the +9 war axe of Articulation.hound barks!  You hit the hound with your +1 flail of protection.ci`n  You kill the hound! .h~h~h   houndThe jackal splashes around in the water. [39;49m20=70.5 (1.4Rev* _The jackal misses you.cici/ k _Your Forgecraft skill increases to level 7!diLH z  You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.diS  You kill the jackal!You hit the jackal with the +9 war axe of Articulation.  You burn the jackal.diZW diY Y  You kill the jackal!diZ di\ diGj ††≈h≈hh.h 2 jackals (1 wandering)dio 71-1.9diy di} Y _A jackal comes into view.fi....~~~.#.')...'. ....≈≈~.#.######. ....≈≈~.#.#.[.÷#. ....≈≈≈.#.#.).)#''# ....≈≈###)#....'.'..'. ....≈≈#...# ....~≈#...#. ....≈≈#####≈~~≈†≈≈~~~~≈~ ....≈ ....≈~≈≈≈~~~~≈~~†≈h≈hh~h .fiP. ......P.h 3 jackals (2 wandering)fiB fi fi fi fi fih≈h≈~hh~firT--20fi*fi/Y _A jackal comes into view.fik x~~~.#.')...'.≈≈~.#.######.≈≈~.#.#.[.÷#.≈≈≈.#.#.).)#''#≈≈###)#....'.'..'.≈≈#...#~≈#...#.fi{ ≈≈#####≈~~≈†≈≈~~~~≈~≈~≈~≈≈≈~~~~≈~~h≈h≈~hh~hP.P.h 4 jackals (3 wandering)fi fi1 fi fiҖ  hh~~~ 3 jackals (2A jackal comes into view.The hound bites you. The jackal closely misses you.fi [1-=3fiۤ fi 3 _The jackal moves out of view.gi}*N _The jackal moves out of view.  The jackal barks!  You hit the hound with the +9 war axe of Articulation.  You burn the hound.  The hound is moderately wounded.  You hit the jackal but do no damage.gi,X  You hit the hound with your +1 flail of protection.gis-gi-gi;R h~~h.h hhh 4 jackalsThe hound splashes around in the water. The jackal closely misses you.gi=c2===5.4 (1.5gi Jgi@L{ _The hound splashes around in the water. The jackal barely misses you.gi The hound splashes around in the water. The jackal closely misses you. _The hound splashes around in the water. The jackal barely misses you.closely miss the hound with your +1 flail of protection.The hound is heavily wounded.  You hit the hound with the +9 war axe of Articulation.  You burn the hound.gi  You kill the hound!You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.gi ,gi giB gi$  giY) h~†≈h.hhh 3 jackals  You kill the jackal!gim+ 85--6.9gi5 gio9 > _The jackal bites you but does no damage.hi{  You barely miss the jackal with the +9 war axe of Articulation.hi~  You hit the jackal with your +1 flail of protection.  The jackal bites you but does no damage.hic h≈~The jackal pauses to sniff the ground.hiwB--8.4hihi+L _The jackal misses you.hiK  hiL  You closely miss the jackal with the +9 war axe of Articulation.The jackal is moderately wounded.hi_ h~You closely miss the jackal with your +1 flail of protection.9.9hih hixk V _The jackal barely misses you. x2ii&  You miss the jackal with the +9 war axe of Articulation.The jackal is moderately wounded.You sock the jackal with your +1 flail of protection!ii(ii),ii5|h~~. 2iiE;D=81.4iiEiiJJ _You kill the jackal!ii9 z  You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.iiG  †   jackalYou kill the jackal!You barely miss the jackal with the +9 war axe of Articulation.iidL '2.9iiU iiY > _The jackal splashes around in the water.jix  You hit the jackal with the +9 war axe of Articulation.  You burn the jackal.jir"/†4.3 (1.4Kinetic Grapnel _You kill the jackal!ki 3ki^ kiki}ki011 ki#ki ki#,kid%ki1R ~~~.#.')...'..' .ki(2≈≈~.#.######..## .≈≈~.#.#.[.÷#..#÷≈≈≈.#.#.).)##''##. .≈≈###)#....'.......'..'.......' .≈≈#...## .kij20~≈#...#..≈≈#####≈~~≈†≈≈†~~~≈~~≈≈ .≈≈≈≈@≈≈≈≈~~≈-ki26.3 (2.0≈~≈≈≈~~~~≈~~†≈†≈~~P..P..ki67-kiAkiAki" ki ki ki^ ki ki >Rev+ ki ,ki ki  ki ki  ~~.#.')...'..'.. ≈~.#.######..## ≈~.#.#.[.÷#..#÷.. ≈≈.#.#.).)##''##.. ki ≈###)#....'.......'..'.......'.. ≈#...## ≈#...#.. ≈#####≈~~≈†≈≈†~~~≈~~≈≈≈~ ≈~~≈≈8 ~≈≈≈~~~~≈~~†≈†≈~~~~~~~≈≈P..P..ki ki" kiE& libDli5EliFliTli5VliVlihZ,liZli[li[li^li`li7aXWater Rev liblicp #.')...'...'....) #.######...######. #.#.[.÷#...#÷...# #.#.).)###''###....# #)#....'.......'..'.......'....#) ..###) ..#...#. ###≈~~≈†≈≈†~~~≈~~≈≈≈~~~##≈≈≈@~≈≈≈91.3 (3 ≈~~~~≈~~†≈†≈~~~~~~~≈≈P...Pli q).li=tli}limi5mi5mi*6mi9mi;mi<=Water miu@,miAmi9B>Rev mi2Cmi*EmifG,miHmiJmiMmi+N(miOmi]Qmi]} ##########)'##############)# ..'.....'....'.# ..'.....'....).# ##..................# .÷#.....mi^......#÷...#.# )##''#########....#.# '.'..'.......'....#)### ########################)).# ................@......h #...# ~≈†≈≈†~~~≈~~≈≈≈~~~~~~~≈≈ ##### ≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈ ≈≈ ≈~~†≈†≈~~~~~~~≈≈~≈≈≈≈≈≈~ ~≈≈ .P................P..... .... ....................P... ..... h   jackal (asleep) mi^######################## #####miCd+5.3 (4midmimxh..hmi#o*6.3 (5mi{miY _A jackal comes into view.mi9))#  ).#  .÷÷ .) )### ##################)).# .......@....h.. #...# ~~≈≈≈~~~~~~~≈≈ ##### ~~ ≈≈ mi†≈~~~~~~~≈≈~~ ~≈≈ .........P..... .... ...........P... ############### nio))#  ).#  ÷÷ ) )### ##################)).# nip.......@....h.. #...# ~~≈≈≈~~~~~~~≈≈ ##### ~~ ≈≈ †≈~~~~~~~≈≈~~ ~≈≈ .........P..... ...........P... ############### nizniu}ni6ni0] _A jackal is nearby!nij')'#)# '.'....'.# '.'....).# .######.# ÷#.#÷...#.# )#''#....#.# '.'..'.'....#)### ni(")).# ...@...h... #...# ≈†≈≈†~~~≈~~≈≈≈~≈≈~ ##### ~~≈≈≈ ~~†≈†≈~≈≈~≈≈≈≈≈≈~≈ ~≈≈ P.P.P...... #nij)ni/4h.ni0K7.3 (1Kinetic Grapnel _ni9ni;nia d)'#)# '.'....'.# '.'....).# .######.# #.#÷...#.# nib '#''#....#.# '.'..'.'....#)### )).# h.....#...# †≈≈†~~~≈~~≈≈≈~≈≈~~##### ~~≈≈≈ †≈†≈~nib <≈≈~≈≈≈≈≈≈~≈~ ~≈≈ .P.P...... ni>e nin 0h.nio -=8nix ni{ > _The jackal bites you but does no damage.oi!  You closely miss the jackal with your +1 flail of protection.You barely miss the jackal with the +9 war axe of Articulation.9.7 (1.4Rev oioikS _The jackal barely misses you.oiR   You barely miss the jackal with the +9 war axe of Articulation.The jackal barely misses you.  You closely miss the jackal with the +9 war axe of Articulation.hit the jackal but do no damage.  Your weapon exudes an aura of protection.  The jackal bites you but does no damage.oi} 18 701.1Rev+ oi8 oi T _The jackal closely misses you.pi14  You closely miss the jackal with the +9 war axe of Articulation.You barely miss the jackal with your +1 flail of protection.2.6 (1.5Rev* pipiW _The jackal closely misses you. x2piyz  You slash the jackal with the +9 war axe of Articulation!  You burn the jackal.pi$ i.piv11 4.1Kinetic Grapnelpi@` _You kill the jackal!qiR3qiSqi5eqi,k,qikqi>qqit,qiuqiL*)'##)# .'....'.# .'....).# .######.# .#÷...#.# ''##....#.# ......'..'.......'....#)### )).# qim..#...# -6.1 (2.0 ≈†~~~≈~~≈≈≈~~~~~~~≈≈~~##### ~~≈≈≈≈ ≈†≈~~~~~~~≈≈~≈≈≈≈≈≈~≈~≈~~≈≈ P......qiyP............ ###### qi7-qȉqiqi)qiqi0qi+qi/>Rev+ qi3Bqi6,qi]9qiE)'##)# '....'.# '....).# ######.# #÷...#.# ''##....#.# '..'.......'....#)### qi=Fp)).# #...# 8 ~~~≈~~≈≈≈~~~~~~~≈≈~~##### ~~≈≈ ~~~~~~~≈≈~≈≈≈≈≈≈~≈~≈~~≈≈ P....P..  qiIqiQqiSqi Water Rev+ Rev qi qi2 qi qi4 qi qi qiG qi" qi* qi* qi- qi0 qi'4 qi4 (qiR7 qi== qi/A qi1B qiD qi(H qiK qiL qiO qilS qiW qiX qi([ qia_ qic qid qig qik qiUp qi7q qikt qi?x qi{ qi| ?Water qi qi qi qij qi qiŔ qi qi qi qi qi! qi qiV qi} qiP qi qi qi޼ qi qi qi =Water qi qi qi qi qiC qi3 qi? qi qi qi qi qit qi2 qiX qi4 qi qi@ qi qil qi qi qi  qi ,qi qi, qi" ,qi$ qi& qi-( qi( qiy) qi+ qi]. ,qi0 qi2 qie5 ,qi6 qi8 qiWF qiH ,qiI qi"K qiL qiL qiM qifO qiP ,qiQ qiqU qiV ,qiW qitY qiZ ,qik[ qi] qi^ qi_ qi` qiOa qib qic qic qiNe qin   #........# ######.....<..# #### #.. #........####### #.. #........### ###...# #.. #..........## #.. #...........qiZo ....# #.> #####...ß.....## #.. ##........# #.###########......  ##.## #.@................46.1 (38.0) ######..###################...... ...........................P.....≈≈~~..).≈≈~~≈≈≈~≈~)~≈~≈≈~~~.... qio ≈≈≈≈≈~....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.... ≈≈~~~≈....~≈~~≈≈≈≈~~~≈#####≈≈.... ......................#...#≈≈.... qio ######''''#############...#≈≈.... ######....#######..#..#'###≈~P...qiSw qix +7.1 (39qi qi4 9 _Found an escape hatch in the floor.rijIri:mrioripris,ri:u,ricvriyri({riz{ri|riri-,riri|P  There is an escape hatch in the floor here.ripri _ririri5,ririririEri~ri riri,riri#ririkririձririJriri ri,riririSriririri,ririQri,ririri,ririririririri,ririXriJriu,riTriririDririri,riri ririririri,ri:riririRririwri,riZri ri ,ririxri,ririri],riYriri,riPri1$riG%ri%ri&ri/Xri1ri4ri4ri5ri;8ri:ri:ri <ri>ri?riz@ri^AriCriE,riI,riJriJriKriMrimO,ri^PriGRriT,ri.Urid^6  #≈≈≈≈.................. P..... .#≈≈≈........###..####.. ...... .ri^a#≈...#.####.# #..# ###. ....###.####.# #..### #... .#.###.......# #....# #..# .....#.......###.##..## .# #. #.........#.###...##.# # # ........P....#.#.#......#.# # ri6_@.............#..@#........# # ....#..P.....#####........####### ....### #.....# rik_....##.......# #.......###.. #####.....<..# #......†..... ri_9.# #........# #......###>#.#### #### #......# #.#....ri_ .# #..........###......###.##### ri_h.# #...........###.......#.#rie-87.1 (40rizg+8.1 (41rimri1pc _C - a scroll labelled QOISUU ADACLAri\ ri] ri^ rib riqd rid rii nrii rik rik ri l ri^m rio ,rio riEq rir ,ris rit ri%v ri{v riv riz ril| ri| ri{} ris ri riC ri ri ri ,ri҉ ri/ ri ,ris ri riY ,ri* riR riu ,riƘ riܚ riu ri؜ ri` riW ri ,riɨ ri ri ri ri ri ri ,rih ric ris ri riֽ ri ri riS ri ri ri riw ri ria riO ,ri rih ,ri ri ri ri ,ri riw Bri- riV ri ,ri ri ri ,ri ri ri ,ri ri>% rim' ,ri( ri + ri0- ,ri. ri1 ri2 ri^3 riK4 rix6 ri8 ,ri? riG riI ,riPK ri O riSQ ,riR ri~U riW riY ri}Y ri\ ri_ ,ria rid rig ,rii rijp ris ,rit riw riz riz riw| ri  ri ,ri ri ric ,ri ri riȏ ,riA ri ri ,ri ri7 ri ,ri ri ri" ,ri riv riܷ ,ri ri: riQ ,ri ri ri ,ri ri ri ,riX ri ri ,ri ris rii ri ri ri` ri ,ri# ri rie ,ri ri+ ri ,ri< ri ri ,ri riC ri{ ,ri(0  You see here a hobgoblin skeleton. _ri1rik2,ri3ri6rih8ri8ri9rih=ri]?,riAriwDriG,riIriJLri O,riPrifSrixU,riWriXriZriZri[[ri4]ri^,ri_ri7ariAc,ricrieriqg,ri[hriiri,kriukrilriumrin,riqoripriq,ribrriOtri~v,riywrixri{,ri{ri!~ri ,ri,ri˃riBriӐA ....##.....≈≈≈≈≈....#.# #.......# ......#..≈≈≈≈≈≈≈≈≈..#.###.......# #####...#≈≈≈≈≈≈≈≈≈#.............. rif# #...####≈≈≈≈≈##...#........## # #..#.# #≈≈≈≈##.#..#........# ## #.≈##..#≈≈≈##.##≈.#........#. ..≈# ..#≈≈≈#.##≈≈.#...###.... ## ##.≈###.#####.##≈≈.....# #.##.  ##.≈≈#.......@.#≈≈.#...###.##[  #..≈≈#####.#####≈≈.#.......##. riP## #...≈≈≈≈≈# #≈≈≈≈≈..######..##. .###...≈≈≈≈≈# #≈≈≈≈≈.#######..## ........≈≈≈≈# #≈≈≈≈...... ####.....≈≈≈#.#≈≈≈..###..##ri  # #.≈#.#≈...#.####.# #..#  # ###..###.####.# #..##  # #.....#..#ri4 #.... ri`Y867.1 (798.1 (80riAri*c _D - a scroll labelled HATHENI TOTYRsidsi33siJsiYsi8si,si(si$ sin ,si si si,sisiGsiFsisisi2si,sisisisisi; si!si"siL#si#siX%si&,si'siX)si*,siD+si,si.,siT/si 1si!2si`2si%3si_:siu;si;=Water si<sig>si?>si@si?Bsi D,siDsiFsiSH,siPIsi&KsiL,siMsiOsiqQ,siVRsiTTsiV,si=Wsi{XsiYsiEZsiZsi\siq^,si7_si`siasi1bsibsifsigsi>hsiLisiisij,siSksiSlsiJmsimsimsiPosi$psipsipsiqsitsiXtsitsi3xsi{y,siysi{si|si|si}si|~sisisiGsísi:,sisilsiچsi$si=siUsi+,sisisi`,sigsisim,siEsifsiћUWater sisisi>sisiOsi:,sisiTsi&,sisi%si,sisisi9,sisi7sil,sisiOsiU,si7sisiesisi9si>siz,si\siisi ,si siF si ,si si siR si si si si ,si  si si si siu si}$ si& ,si' si, siu. ,si / si!3 si5 ,si6 si> XsiB siUD siD siE siPI siOK ,siL siO si]R ,siS siW siY ,siZ si^ si` ,si1b sie siwg sig sih sik si,n ,siGo siq sir siIs sis siu si}w ,six siz si{ ,si| si~ si3 si si si. si si si siN siȈ si siɉ siH si ,si͎ si si ,si si siz ,si si si ,si si, siП ,sir siz R  There is a stone staircase leading down here.si siK  _si si si ,si~ si߫ si ,si si! sio siذ si5 si: sik ,si si si, ,si si si- ,si siI siv Bsir si si sia ,si siT si si sig siD si si siq siR si ,si; si siT ,si siy si si sic si6 si si si si! >....'.......#.####...### ##.......#........... ......# #.......####..+..### ......# #.......###..#+ .# P.....# #.......##..## ~~....# #.......#..## si /≈≈....# ######.##.## ≈≈....# .#.## ≈≈....# #@# ≈≈....# #.+ ≈~P...# #.# ≈≈....# #.# ≈~....# #.# ≈~....# #.# ≈~....# #.. ~~....# ... ≈~....#si o958.1 (9'ß.#.####si si L======9.1 (91si si = _As you open the door, it creaks loudly!tiGItititi ti$Xti$ti'@  There is an open door here.ti\*K _ti,ti-,tio.ti0ti1,ti72ti3ti5,ti5ti17tiH8,ti8ti:ti4<Bti=ti>,tiY?ti?@tiA,tiEBtiCtiDti1EtiEtiKGtiHBtiIti/K,tiSLtiT _You reach down and open the door.ti,W@  There is an open door here.ti@XtiX _ti Yti*[ti_\,ti\tiG^ti_,ti_tiati*c,tictietif,tiVi,tij,ti\kti@ltim,ti?ntiotipti;qtiqtirtit,tittiutiv,ti&wtixtiz,tizti{ti},ti}ti ti,tiBtiYXti,ti Xti7ti,tititi&tixtiÓtiDti,ti{titi6Btiti?,tititiatititibtiti'tiҦtitiȩ,tiYtiti,titi\ti[tititiGti,tijtiti,ti,tiL _You reach down and open the large door.ti\3ti|tiE  There is a large open door here.ti*5 _titibti,ti0ti4ntixtitimtitia,ti:tiqL _You reach down and open the large door.ti'3tiOtiE  There is a large open door here.ti0ti _tititi,tititititi%tiptititititi,tititiP,titiQti,tititi"BtiDtitiGtititi,titi.ti,titi ti{ ,ti ti< ti,titiVtititi=titiz,tititi ,titititi;tititi ti ti tioQtiR,ti:StiSatib,tilctipti$qtiqtiqti4}ti~ti(tiitioti܍tiJtititi,tititiy,titi&ti ,tiѹtiti%,titietiV,tiNtitiLtitiKtitititititi2titi`ti ti ti tiM ti  @  There is an open door here.tit ti  _ti ti2 ti2 ,tis ti' ti) ti * ti* ti1 ti3 ti 4 ti 5 ti; ti> tig? ,ti*F ti!H tipH tiI tiO tiR ,ti!S ti You reach down and open the large door. _There is a large open door here. _You reach down and open the large door. _There is a large open door here.n  escape hatch in the ceiling here. _ti ti tiy tiؤ ti tiʩ tit tiά ti ti tiU ,tiu ti+ ti ,tiL ti ti ,ti ti ti ,ti tiB ti ,til ti ti ,ti ti] ti ,ti ti V  Things that are here:  a +0 whip; a +0 clubtiS ti  _ti< ti\ d  You see here an adder skeleton.ti tit  _ti ti ti ,ti ti ti| ,ti ti ti0 ,tin tiP ti ,ti ti- ti ,ti ti! ti]$ ,ti% ti|( tio* ,ti+ tiG. tiE0 ,ti_1 ti$4 ti7 Bti9 ti?; ti; ti"< ti`> ti@ ,tiA ti"D tiE ,tiH tiI tiK ,tigL tiN tiP tiQ tiQ tiS tiU ,tiV tiY tiyf Y  #.....#### #..  #...#....#### #..  #...####....###..  #...#######......  #########.....#####..  #.....###.....## #.. tiUg  #..............# ###  ##.....###......# #  ##....@.# #......# #------  #........# #......# #  .........###......# #  P.~≈~......#......######  Z~~~~P...#.######.......tig   ~~~~~~...#.#### ######## W   phantom (dormant)  W≈≈.~....#....# #.<..(.. Z   adder zombie (dormant) ti7h  .P.......####.# #.......  #########....###.......ti|q 35082.1 (123.0)ti{ W.Wti J------34ti> ti m _An adder zombie and a phantom come into view.ui}     ####### #.....###ui  #.........  ##.....###......#  ##....@.# #......#  #........# #......#  .........#..#  P.~≈~...... Z~~~~P...#....... ~~~~~~...#.####  .W≈.~....#....# #.<..( .P.......####.# ui`N       ####### #.....###  #.........uimaK  ##.....###......#  ##....@.# #......#  #........# #......#  .........#..#  P.~≈~...... Z~~~~P...#.uiaL...... ~~~~~~...#.####  .W≈.~....#....# #.<..( .P.......####.#  uiSjuimuituixd _There are monsters nearby!viC  #...#....#### #  #...####....###  #...#######... #########.....#####  #.....###.....## #  #..............# ## #.....###......#   #..# #......#   #..# #......#  viq.###......#   #P.~≈~......#......####  #Z~~~~P...#.######......  #~~~~~~...#.#### #######  #.W≈.~....#....# #.<..(.  #.P.......####.# #....  ###########....###  #.#........###viFviRviZ.W≈ZviZQ4.0)Kinetic Grapnel _viviwiTF^  #...####....### wiG #...#######... #########.....#####  #.....###.....## #  #..............# # #.....###......#   #.# #......#  ##..# #......# .###......#  #PZ~≈~......#......####  #.~~~~P...#.######.....  #~~W~~~...#.#### ######  #.≈≈.~....#....# #.<..(  #.P.......####.# #....  ###########....###  #.#........##  #.##.###...#wiIwiiJwi{Rwi%Sa.ZW~wi:U%5wiz[wij^xi=  #...#######... #########.....####  #.....###.....##   #..............#  #.....###......#   #.# #......#  ##.xi.# #......#  .###......#  #P.Z≈@......#......###  #.~~W~P...#.######....  #~~~~~~...#.#### #####  #.≈≈.~....#....# #.<..  #.P.......####.# #....  ###########....###  #.#........# xi  #.##.###...  #..........#xi xii ~ZThe phantom hits you but does no damage.xide=6Water xi!xi~Y _The adder zombie barely misses you.yiA  You hit the phantom with the +9 war axe of Articulation.  You burn the phantom.  You hit the withered plant with the +9 war axe of Articulation.  The withered plant begins to crumble. The withered plant begins to die.  You burn the withered plant.  You closely miss the adder zombie with the +9 war axe of Articulation.yiiX7.5 (1.4Rev yi_yi _The adder zombie closely misses you. The phantom barely misses you.yi$O hit the phantom with the +9 war axe of Articulation.burn the phantom.  You slash the withered plant with the +9 war axe of Articulation!  The adder zombie bites you but does no damage.yi)P f=8.9Rev+ yiU yi3Y _The phantom barely misses you. The adder zombie closely misses you.zi#M You slash the phantom with the +9 war axe of Articulation!barphantom hits you. The adder zombie closely misses you.zi1-90.4 (1.5Rev* ziY"ziB%X _The phantom completely misses you.zi% @MThe phantom is almost destroyed.You barely miss the phantom with the +9 war axe of Articulation.You hit the adder zombie with the +9 war axe of Articulation.  You burn the adder zombie.zi . The withered plant crumbles away.The adder zombie bites you but does no damage.  The phantom hits you but does no damage.zi- U2=1.9zi? ziq D _The adder zombie bites you but does no damage.{iʑ _The adder zombie bites you but does no damage.  You barely miss the phantom with your +1 flail of protection.The phantom is almost destroyed.  You barely miss the phantom with the +9 war axe of Articulation.You slash the adder zombie with the +9 war axe of Articulation!  You burn the adder zombie.{ivb  You destroy the adder zombie!{i Q ..####  #...#....####  #...####....## #...#######... ########## ###.....# #........ ##W....### ###.@....# # ##........# #......# {i.........###......# P.~≈~......#......###~~§~....#.#####~~~~~~...#.#### ######.≈≈.~....#....# #.<..#.P.......####.# #....###########....###....The phantom barely misses you. The phantom hits you. The phantom blinks!{i9~{i٫1-3.3 (1.4Rev* {iб{iʵ _You blink.|i3|i$|i`|i |  You slash the phantom with the +9 war axe of Articulation!  You burn the phantom.|i i.|i 2=34-4.8 (1.5Kinetic Grapnel _You destroy the phantom!}i  #...#....####  #...####....#  #...#######.. #########.....###  #.....###.....##   #..............# #.....###......#  #.# #......#  ##..# #......#  .###......#  #P.~≈~......#......##  #.~~~~....#.######...  #~~~~~~...#.#### ####  #.≈≈.~....#....# #.<.  #.P.......####.# #.  ###########....###  #.#....}iz}iT--50}i}i}ix   #...####....  #...#######. #########.....##  #.....###.....  #..............# #.....###......#  #.# #......#  ##.}i*z .# #......#  .###......#  #P.~≈~......#......#  #.~~~~....#.######..  #~~~~~~...#.#### ###  #.≈≈.~....#....# #.<  #.P.......####.# #.  ###########....###  #.#....  #.##.###}i }iV ?-6}i }iD ~i^  #...####### #########.....#  #.....###.....  #.............. #.....###......  ##.# #......  ##..# #......  .###......  #P@~≈~......#......  #.~~~~....#.######.  #~~~~~~...#.#### ##  #.≈≈.~....#....# #.  #.P.......####.# #.  ###########....###  #.#....  #.##.### ~i^E #......~id~ih\7Rev+ ~im~in~i #########.....  #.....###.....  #............. #.....###  ##.# #  ##..# #  .###  #P.~≈~......#  #@~~~~....#.######  #~~~~~~...#.#### #  #.≈≈.~....#....#   #.P.......####.# #  ###########....###  #.#....  #.##.###  #......  ####.###~i ~i2^=8iK }You burn the phantom. _You destroy the phantom!  You thump the withered plant with your +1 flail of protection!  The withered plant begins to crumble. The withered plant begins to die.  The withered plant is lightly damaged.  You hit the withered plant with the +9 war axe of Articulation.izN 7==100.2 (1.4iR i,V 2 _You burn the withered plant.i  You hit the withered plant with your +1 flail of protection.  The withered plant is lightly damaged.  You hit the withered plant with the +9 war axe of Articulation.ic-1.7 (1.5Rev i%iS2 _You burn the withered plant.islash the withered plant with the +9 war axe of Articulation!  You burn the withered plant.  The withered plant is lightly damaged.  You thump the withered plant with your +1 flail of protection!i&.i2/=3.2iiFW _The withered plant crumbles away.ir Y #.....###.....# #......... ##.....### ###......# #. ##........# #. #..###. #..~≈~......#. #.~~~~....#.###### #~#.####  #.≈≈.~....#....# #. #.P.......####.# #. ###########....###. #.#...... #.##.### #........ ####.###  #.....--40Water Rev i1  .........##.....######. ##...#~≈~......~~~~....#.######~~~~~~ ##.@≈.~....#....# #.P.......##############....##Fly Water Rev  ###### iH3 i6 q--5Water ib: i= iD"  You thump the withered plant with your +1 flail of protection! _The withered plant crumbles away.slash the withered plant with the +9 war axe of Articulation!begins to crumble. The withered plant begins to die.burn the withered plant.  The withered plant is lightly damaged.==6.7 (1.5 _You hit the withered plant but do no damage.id  You slash the withered plant with the +9 war axe of Articulation!  You burn the withered plant.  The withered plant is lightly damaged.i{,8.1 (1.4ii S _You sock the withered plant with your +1 flail of protection!i&?You sock the withered plant with your +1 flail of protection!hit the withered plant with the +9 war axe of Articulation.  You hit the withered plant with your +1 flail of protection.iD'.iG/-9.5iKiaOW _The withered plant crumbles away.id #.# ##.....###......# ###......# #......# ##.# #......# #.###......# #..~≈~......#......# #.~~~~....#.######. #~~~~~~...#.#### # #.≈@.~....#....# #.<iD #.........####.# #. #....###. #.#. #.##.###. #. ####.###. #. #i iNU--100i i iqIi]-0iic!E _Done exploring.iOIi.;iiE _Done exploring.iY Iipj il io E _iPq ir ,it i v i2w ijw i;x i;z iI| i| i8} i{ i ,i4 i Xi iu Bi } #...####....###... #...#####. #########.....#####... #.....###.....## #... #..............# ###. ##.....###......# #. ###......# #......# # ##........# #......# #. #........@###......# #.7.5 (7iO  #..~≈~......#......###### #.~~~~....#.######.......÷ #~~~~~~...#.#### ######### #.≈≈.~....#....# #.<..(. #.........####.# # ###########....###........ iV |#.#........##### #.##.###...#iۚ i i iziiiDi i ,ii\ii8iNi,ibio"i%$,i$ik*im,i,iH-iZ5Bi5i:i<,i=iAiBi"CiCiHiJ,iKiUXi8Wi=Y,i0Zi]i_i-`i+aiCdiyfifigijim,igniqi tiVtiuiwxi{Biq~i{,iiix,ii0i@,iii,iGiHi,iiwi,i̡ii-,iiĪi,iiiiiZi5i,iii,ikiҽiJ,iii ,ii,i,ii #.#....# #..#.#.#≈≈≈≈# ###.##########.≈##..#≈≈≈## i###>.............≈#...#≈≈≈# #...############.≈###.##### #....## ##.≈≈#.......iF #.....#### #..≈≈#####.### ifm#...#....###≈≈≈≈≈#.#≈≈i #...####....###...≈≈≈≈≈#.#≈≈i #...#######@.......≈≈≈≈#.#≈≈47.5 (3i 0.0) i #########.....#####.....≈≈≈#.#≈≈  #.....###.....## #.......≈#.#≈. i #..............# ###........... i##.....###......# #.....#..#.# i*#......# #......# #...  iH.......# #......# #...  ic.......###......# #...........  i}K~≈~......#......######...........iE iiiriu i i i2 i i ni i i iN i i% i4 ,i i i  i, i i i i i; iV iX ,ij i7 i6 ,i i  iJ ,i i    ###......####...  #.[...ß.........  #.#........##..  #.#..........#.  #.#....#####...#  i #.#....# #...  #.#....# #..#.   ###.##########.≈##   ###@.............≈#.i9 )56.5 (9.0) if   #...############.≈##   #....## ##.≈≈# i  #.....#### #..≈≈# i  #...#....#### #...≈≈ i  #...####....###...≈≈   #...#######.i ≈ i  #########.....#####   #.....###.....## #i i! i' i* c _There is a stone staircase leading down here.i i HA stone staircase leading down. i A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. i +(>)go down.i  ###......####... PolySwing2 the Tinkerer  #.[...ß......... Coglin  #.#........##... Health: 52/52 ========================  #.#..........#.. Magic: 13/13 ========================  #.#....#####...# AC: 11Str: 11  #.#....# #...# EV: 10Int: 20  #.#....# #..#. SH: 0Dex: 13  ###.##########.≈## XL:  8 Next: 34% Place: Dungeon:4  ###@.............≈#. Noise: ---------  Time: 5156.5 (9.0)  #...############.≈## x) +9 war axe of Art y) +1 flail (protect  #....####.≈≈# i [40mCast: Kinetic Grapnel  #.....#### #..≈≈# Fly  #...#....#### #...≈≈  #...####....###...≈≈   #...#######........≈   #########.....#####.....   #.....###.....## #..... The withered plant is lightly damaged.  You hit the withered plant with your +1 flail of protection. _The withered plant crumbles away. _Done exploring. _Done exploring. _There is a stone staircase leading down here.i is iQ ib 17.5 (1 _i i } ..# .#  #.##.####  ###.#.....#  .........  #......#  #......#  #......# 5 #@# ### i i7 i K ,8.2 (1.7i#P iS { _You fly downwards. _There is a stone staircase leading up here.iii6iڲiiP _iiͼiVijiHi}iiiiiiiiiiiiiuii iBi%.#. ... .. D. .### .#  ..# .# iy #.##.#############@#.....#.................########......#.#Kinetic Grapneli#......##......###<#####i8xD   steam dragon (asleep)iS3###i.65.2 (7.0iq@6.2 (8i$_ _A steam dragon comes into view.i ~..#..#. ##...... ....D. ......##........# .# i k #@##.############.#.....#.................########......#.#.....#......##i)C#<########ii*7.2 (1ii i`  PolySwing2 the Tinkerer ~..# Coglin ..#. Health: 52/52 ======================== ##... Magic: 12/13 ======================-- ..... AC: 11Str: 11i a ....D. EV: 10Int: 20 .....*### .#  SH: 0Dex: 13iQa- ......*.# .#  XL:  8 Next: 34% Place: Dungeon:5 iza#@##.####  Noise: ---------  Time: 5167.2 (0.0) ia#########.#.....#  x) +9 war axe of Art y) +1 flail (protect ia.................  Cast: Kinetic Grapnel i!b########......#.#  Fly  #......#  #......#  D   steam dragon (asleep) iab##<#####  ### _There is a stone staircase leading up here. _A steam dragon comes into view.ib|Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineibFAim: a steam dragon (asleep, 100% to hit)i pPolySwing2 the Tinkerer~..#Coglin..#.Health: 52/52 ========================##...Magic: 12/13 ======================--.....AC: 11Str: 11....D.EV: 10Int: 20.....*### .#SH: 0Dex: 13......*.# .#XL:  8 Next: 34% Place: Dungeon:5#@##.####Noise: ---------  Time: 5167.2 (0.0)#########.#.....#ik 'x) +9 war axe of Art y) +1 flail (protect.................Cast: Kinetic Grapnel########......#.#Fly #......##......#D   steam dragon##<########Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 100% to hit)  The kinetic grapnel hits the steam dragon but does no damage.  The steam dragon hisses angrily.i|iP.D.i:==8.2 (1 _i i3ir  PolySwing2 the Tinkerer ~..# Coglin ..#. Health: 52/52 ======================== ##... Magic: 11/13 ====================---- ..... AC: 11Str: 11 ...... EV: 10Int: 20 .....D### .#  SH: 0Dex: 13 ......*.# .#  XL:  8 Next: 34% Place: Dungeon:5 #@##.####  Noise: ==-------  Time: 5168.2 (0.0)i #########.#.....#  x) +9 war axe of Art y) +1 flail (protect .................  Cast: Kinetic Grapnel ########......#.#  Fly  #......#  #......#  D   steam dragon ##<#####  ###The kinetic grapnel hits the steam dragon but does no damage. _The steam dragon hisses angrily.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (78% to hit)i 4PolySwing2 the Tinkerer~..#Coglin..#.Health: 52/52 ========================##...Magic: 11/13 ====================----.....AC: 11Str: 11......EV: 10Int: 20.....D### .#SH: 0Dex: 13......*.# .#XL:  8 Next: 34% Place: Dungeon:5#@##.####Noise: ==-------  Time: 5168.2 (0.0)#########.#.....#x) +9 war axe of Art y) +1 flail (protect.................i Cast: Kinetic Grapnel########......#.#Fly #......##......#D   steam dragon (grapneled)##<########Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (78% to hit)  The kinetic grapnel hits the steam dragon.  The steam dragon is lightly wounded.iF iC K.Di_ 9-9.2 (1 _i i iҲ The grapnel guides your strike.  You hit the steam dragon with the +9 war axe of Articulation.  You burn the steam dragon.  The steam dragon is moderately wounded.You hit the steam dragon with your +1 flail of protection.  Your weapon exudes an aura of protection.i47---18 -70.6 (1.4Rev iiy _The steam dragon completely misses you. The steam dragon claws you.i  PolySwing2 the Tinkerer ~..# Coglin ..#. Health: 47/52 =====================--- ##... Magic: 10/13 ==================------ ..... AC: 18  Str: 11 ...... EV: 10Int: 20 ......### .#  SH: 0Dex: 13i ......D.# .#  XL:  8 Next: 34% Place: Dungeon:5 #@##.####  Noise: =--------  Time: 5170.6 (0.0) #########.#.....#  x) +9 war axe of Art y) +1 flail (protect .................  Cast: Kinetic Grapneliѡ ########......#.#  Fly Rev  #......# i'8 #......#  D   steam dragon ##<#####  ###Your weapon exudes an aura of protection. iX_The steam dragon completely misses you. The steam dragon claws you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 78% to hit)i,PolySwing2 the Tinkerer~..#Coglin..#.Health: 47/52 =====================---##...Magic: 10/13 ==================------.....AC: 18  Str: 11......EV: 10iInt: 20......### .#SH: 0Dex: 13......D.# .#XL:  8 Next: 34% Place: Dungeon:5#@##.####iNoise: =--------  Time: 5170.6 (0.0)#########.#.....#x) +9 war axe of Art y) +1 flail (protect.................Cast: Kinetic Grapnel########......#.#Fly Rev #......##......#D   steam dragon (grapneled)##<########iakAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 78% to hit)  The kinetic grapnel hits the steam dragon.  The steam dragon is heavily wounded.ih6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a steam dragon (heavily wounded, 78% to hit)  The kinetic grapnel hits the steam dragon.  The steam dragon is heavily wounded.  The steam dragon bites you but does no damage.9=1.6 (1iE;i9<Y _The steam dragon barely misses you.iA  The grapnel guides your strike.  You slice the steam dragon with the +9 war axe of Articulation!!  You burn the steam dragon.ifJ C.i^ = 50==4-50=3.0 (1.4Kinetic Grapnel _You kill the steam dragon!ic ig m _Your Spellcasting skill increases to level 4!i!|.~)..#.~..#.. ..#...###...... .### .#.......@.# .#  ########.##.#### #########.#.....# .................########...#.# #..#i| #......###<########iЅi 1=11 --40iFiq% _Found a dagger.i3ii5i>i2=1=i1 _HP restored.i3i&i ..~[^# ....# .~)..#....# .~..#..... ..#.....#####.....#...##### #............# ### .#--6.0 (2...........# .#  ##########.##.#### #########.#.....#i .................########......#.# #......# #......# ##<#####ii i- _Found a leather armour.i;7L..~[^# ....#~)..#....# .~..#..... .#..... #####.....# ..........######....# #.### .# .....# .# ##########.##.#############.#.....# ................. #########.# #......# ##<######7.0 (1iRmiKq  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 4.0  20%  -2          ir b - Maces & Flails   0.0    -1   k + Necromancy3.9  20%   0   c - Axes   0.0     0   l + Forgecraft7.2  20%  +2   d - Unarmed Combat   0.0    -1       e - Throwing   0.0    -1   m - Evocations   0.0    +3           f - Short Blades   0.0    -1      ir:         g - Armour   0.0    -1      h + Dodging4.5  20%  -1      i + Stealth4.3  20%  -1      ir            iEs!            iys            isT    isThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  i t[?] Help[=] set a skill target  it[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi#3 i8..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11i;9Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5177.0 (0.0)##########.##.####i9ex) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Kinetic Grapnel.................Fly ########......#.#i9#......##......###<########You burn the steam dragon. i9_You kill the steam dragon! _Your Spellcasting skill increases to level 4! _Found a dagger. _HP restored. i:_Found a leather armour.i@iLiiiiUQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ie - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnelg - Cast: Construct Spike Launcher i h - Cast: Launch Clockwork Bee (4%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i ..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5177.0 (0.0)##########.##.####i \x) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Kinetic Grapnel.................Fly ########......#.##......##......###<########You burn the steam dragon. _You kill the steam dragon! _Your Spellcasting skill increases to level 4! iк W_Found a dagger. _HP restored. _Found a leather armour.i i i iʐi  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 4.0  20%  -2          i6 b - Maces & Flails   0.0    -1   k + Necromancy3.9  20%   0   c - Axes   0.0     0   l + Forgecraft7.2  20%  +2   d - Unarmed Combat   0.0    -1      iɕI e - Throwing   0.0    -1   m - Evocations   0.0    +3          i0 f - Short Blades   0.0    -1      i/        iWM g - Armour   0.0    -1      h + Dodgingi4.5  20%  -1      i + Stealth4.3  20%  -1  i        i                    iL        i;        The percentage of incoming experience used to train each skill is in brown.  iThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi ii..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#iNoise: ---------  Time: 5177.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Kinetic Grapnel.................Fly ########......#.##......##......###<########You burn the steam dragon. _You kill the steam dragon! _Your Spellcasting skill increases to level 4! _Found a dagger. _HP restored. _Found a leather armour.iߠiiiکiMFiH Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy6% 1b - Grave ClawNecromancy10%2  c - Vampiric DrainingNecromancy19% 3  d - Forge Blazeheart GolemFire/ForgecraftiI456% 4  e - Forge Lightning SpireAir/Forgecraft56% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti i i! ..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#i fSH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5177.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protect#########.#.....#i Cast: Kinetic Grapnel.................Fly ########......#.##......##......###<#####ii ###You burn the steam dragon. _You kill the steam dragon! _Your Spellcasting skill increases to level 4! _Found a dagger. _HP restored. _Found a leather armour.i iv Memorise Soul Splinter, consuming 1 spell level and leaving 8? Y - Yes  N - Noi{iU..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5177.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Kinetic Grapnel.................Fly ########..i!]....#.##......##......###<########You burn the steam dragon. _You kill the steam dragon! _Your Spellcasting skill increases to level 4! _Found a dagger. _HP restored. _Found a leather armour.iZ*8.0 (1iii*9.0 (2iiV _You start memorising the spell. You continue memorising.iiizc _You finish memorising. Spell assigned to 'd'.it!i#^ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy10% 2b - Vampiric DrainingNecromancy19% 3  c - Forge Blazeheart GolemFire/Forgecraft56% 4  d - Forge Lightning SpireAir/Forgecraft56% 4 8 spell levels left i^$^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiW ii;m..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11Str: 11..........#####iEV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5179.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protecti#########.#.....#Cast: Kinetic Grapnel.................Fly i'x########......#.##......##......###<######## iQ}_Your Spellcasting skill increases to level 4! _Found a dagger. _HP restored. i_Found a leather armour. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'.iI#i$Memorise Grave Claw, consuming 2 spell levels and leaving 6? Y - Yes  N - Noii..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 11/14 ==================------#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5179.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Kinetic Grapnel.................Fly ########..i....#.##......##......###<######## _Your Spellcasting skill increases to level 4! _Found a dagger. _HP restored. _Found a leather armour. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'.im280.0 (1 _iiiiY*1.0 (2i8iiY2==2.0 (3iPi _You start memorising the spell. You continue memorising. x2iii.c _You finish memorising. Spell assigned to 'e'.i Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy19% 3b - Forge Blazeheart GolemFire/Forgecraft56% 4  c - Forge Lightning SpireAir/Forgecraft56% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti\ i i I..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 12/14 ====================----#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#XL:  8 Next: 50% Place: Dungeon:5i ........@..# .#Noise: ---------  Time: 5182.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Kinetic Grapnel.................Fly ########......#.##......##......###<######## iB _HP restored. _Found a leather armour. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'. ij _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'e'.i P  Okay, then.i@ iW i5 . _iPiuSQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  i;Te - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnelg - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinter  j - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni: i# ..~[^# ....#PolySwing2 the Tinkerer.~)..#....#Coglin.~..#.....Health: 52/52 ========================..#.....Magic: 12/14 ====================----#####.....#AC: 11Str: 11..........#####EV: 10Int: 20#............#SH: 0Dex: 13#.......### .#iI$ XL:  8 Next: 50% Place: Dungeon:5........@..# .#Noise: ---------  Time: 5182.0 (0.0)##########.##.####x) +9 war axe of Art y) +1 flail (protect#########.#.....#Cast: Soul Splinter.................Fly ########......#.##......##......###<######## _Found a leather armour. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'e'. _Okay, then.iz' i6- iRev iGt4== # .. #.# ..###. ..###..#######†###+####..~~~..#......##..~...*[^#.....##...~._@~)..#....#203.4 (4#..~...~..#.....##.#..~~~..#......###.#######.....###.. ...........#####. ##............# #.......####.# ............# .#  ###.##.#### _Magic restored.iA sacrificial altar of Ru. An altar to Ru the Awakened in the shape of a pair of scales, with a heart in one scale and a pictogram representing power and enlightenment in the other. Pray here with > to learn more. _________________ “Then I began taking off my hands. I put them in the top drawer. I removed my  feet and put them into the closet, along with my legs. I put my head in a box  and hung my torso up on a hanger. Then I walked out of the apartment, climbed  up the stairs to the roof. I opened the door and stepped out into a beautiful  green meadow.”  -Celestial Navigations, “The Sniper”. 1995.iy i #PolySwing2 the Tinkerer..Coglin#.Health: 52/52 ========================# ..##Magic: 14/14 ========================i I#...##AC: 11Str: 11#..#######†###+###EV: 10Int: 20..#..~~~..#......#SH: 0Dex: 13.#..~...*[^#.....#XL:  8 Next: 54% Place: Dungeon:5iE Z#...~._@~)..#....#Noise: ---------  Time: 5203.4 (4.0).#..~...~..#.....#x) +9 war axe of Art y) +1 flail (protect#.#..~~~..#......#Cast: Soul Splinter##.#######.....###Fly Rev .. ...........#####. ##............#*   soul wisp (summoned)i #.......####.#............# .############.##.####You closely miss the hound with the +9 war axe of Articulation.i The hound is severely wounded.You thump the hound with your +1 flail of protection! _You kill the hound! i N_You see here a +0 leather armour. _Magic restored.i i i ir| # .. #. # ..## #. ..###..#†###+###.#..~~~..#......#i}.#..~...*[^#.....# #...~.@.~)..#....#.#..~...~..#.....# #.#..~~~..#......# ##.#.....### .. ...........#####. ##......## #.......iH}A####.# ...i}..# .#  #.##.####i<iM~*i*4.4 (1i`i^ _There is a sacrificial altar of Ru here.i iA sacrificial altar of Ru. An altar to Ru the Awakened in the shape of a pair of scales, with a heart in one scale and a pictogram representing power and enlightenment in the other. Pray here with > to learn more. You are here. _________________ “Then I began taking off my hands. I put them in the top drawer. I removed my  feet and put them into the closet, along with my legs. I put my head in a box iX  and hung my torso up on a hanger. Then I walked out of the apartment, climbed  up the stairs to the roof. I opened the door and stepped out into a beautiful  green meadow.”  -Celestial Navigations, “The Sniper”. 1995. (>)pray.i0#iU,#PolySwing2 the Tinkerer..Coglin#.Health: 52/52 ========================# ..##Magic: 14/14 ========================#...##AC: 11Str: 11##..#######†###+###EV: 10Int: 20...#..~~~..#......#SH: 0Dex: 13..#..~...~[^#.....#XL:  8 Next: 54% Place: Dungeon:5#...~.@*~)..#....#Noise: ---------  Time: 5204.4 (1.0)i,X..#..~...~..#.....#x) +9 war axe of Art y) +1 flail (protect#.#..~~~..#......#Cast: Soul Splinter##.#######.....###Fly Rev .. ...........#####.. ##............#*   soul wisp (summoned)i#-##.......####.#............# .############.##.####You thump the hound with your +1 flail of protection! i-_You kill the hound! _You see here a +0 leather armour. _Magic restored. _There is a sacrificial altar of Ru here.  You hover solemnly before the altar of Ru.i8/  --more--iBiQRu the Awakened Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru,but rather given up freely and permanently. Having made such sacrifices, initiates will become able to draw upon this immense power to aid themselves, eventually gaining the ability to unleash its destructive might against their foes. Favour - Ru is neutral towards you. Granted powers:(Cost)You now exude an aura of power that intimidates your foes. Your aura of power can strike those that harm you. You can heal your body and restore your magic.(Exhaustion, Drain)You can gather your power into a mighty leap.(5 MP, Exhaustion)iiYou can wreak a terrible wrath on your foes. (8 MP, Exhaustion, Drain)[!]: Overview|Powers|Wrath [J/Enter]: join religioniiii(&\#PolySwing2 the Tinkerer..Coglin#.Health: 52/52 ========================# ..##Magic: 14/14 ========================#...##AC: 11Str: 11##..#######†###+###EV: 10Int: 20i&...#..~~~..#......#SH: 0Dex: 13..#..~...~[^#.....#XL:  8 Next: 54% Place: Dungeon:5#...~.@*~)..#....#Noise: ---------  Time: 5204.4 (1.0)..#..~...~..#.....#x) +9 war axe of Art y) +1 flail (protect#.#..~~~..#......#i&2Cast: Soul Splinter##.#######.....###Fly Rev .. ...........#####i'<.. ##............#*   soul wisp (summoned)##.......####.#............# .############.##.####You thump the hound with your +1 flail of protection! _You kill the hound! _You see here a +0 leather armour. _Magic restored. i'z_There is a sacrificial altar of Ru here.  You hover solemnly before the altar of Ru.i)) _You kill the hound! _You see here a +0 leather armour. ih)l_Magic restored. _There is a sacrificial altar of Ru here.  i)hYou hover solemnly before the altar of Ru.  Ru welcomes you!i4/  --more--iin  of Ru ......5 _iiri|3iiii>i,iieiiiiT i i< iiyr _Your soul wisp disappears in a puff of smoke!ip. ..###.# ..### ####..#######†###+####.#....#..~~~..#......#.....#..~...~[^#.....# #..#...~._.~)..#....# ..#..~...~..#.....# #.#..§~~..#......#i  ##@#######.....###l.....#............#####..#... ..##...... ###. .###.......####. #. .............# . #. ############.##. l   iguana (asleep) #. #########.#.... ....... ########.....i0+8.4 (3i,5*9.4 (4i;i>Z _An iguana comes into view.i i #.# ..### ####..#######†###+### #.#....#..~~~..#......# .....#..~...~[^#.....### #..#...~._.~)..#....#...# ..#..~...~.#..... #.#..§~~..#......##.#########..l....@#............####..#......##........... ###.#.###.......#### #.#......#  #.#############.## #.. #. ... .......... ##. ######## #i; o10.4 (1Soul Splinteri i c #.# ..## # ####..#######†###+ #.#....#..~~~..#...... .....#..~...~[^#.....# #..#...~._.~)..#....i.#...#..~...~..#......##.#..§~~..#.......##.#######.....#..l...@.#..#..#......### ###.#.###i'. #.#....# #.######. #.. #.# ...  ##.. # #i$ i; %1iiiY #.# ..## # ####..#†###+ #.#....#..~~~..# .....#..~...~[^#S#####..#...~._.~)..#.#...#..~...~..#.##.#..§~~..##.##.#######.....i2 #..l..@..#..#..#......## #. ###.#.###.# #.#.... #.######. #.. #. ... S   adder (asleep)i^} ##.. # #iPh  An adder comes into view.ii.S.llSwandering)i.==2i_i0 _The iguana hisses angrily. i  #.# ..##  PolySwing2 the Tinkerer # ####..#######†###+# Coglin of Ru ...... #.#....#..~~~..#..... Health: 52/52 ======================== .....#..~...~[^#.... Magic: 13/14 ======================-- .#####..#...~._.~)..#... AC: 11Str: 11 .S...#...#..~...~..#.... EV: 10Int: 20 .......##.#..§~~..#..... SH: 0Dex: 13 #.......##.#######.....# XL:  8 Next: 54% Place: Dungeon:5 #...l*@..#............# Noise: ==-------  Time: 5212.4 (0.0) ...#..#......##......... i "  x) +9 war axe of Art y) +1 flail (protect #. ###.#.###.......## Cast: Soul Splinter # #.#............. Fly  #.#############. #.. #########. l   iguana ... .......... S   adder (wandering) ##.. ########.. #..An adder comes into view. _The iguana hisses angrily.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to affect: 57%) i 7#.# ..##PolySwing2 the Tinkerer# ####..#######†###+# Coglin of Ru ......#.#....#..~~~..#..... Health: 52/52 ========================.....#..~...~[^#.... Magic: 13/14 ======================-- i .#####..#...~._.~)..#... AC: 11Str: 11.S...#...#..~...~..#.... EV: 10Int: 20.......##.#..§~~..#..... SH: 0Dex: 13#.......##.#######.....# XL:  8 Next: 54% Place: Dungeon:5#...*.@..#............# Noise: ==-------  Time: 5212.4 (0.0)...#..#......##......... x) +9 war axe of Art y) +1 flail (protect#. ###.#.###.......## Cast: Soul Splinter# #.#............. Fly #.#############.#.. #########.[39;49 i! m l   iguana... .......... S   adder (wandering)##.. ########..#..An adder comes into view. _The iguana hisses angrily.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to affect: 57%) i iUA _The iguana hisses angrily.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (chance to affect: 57%)  The iguana resists with significant effort. i i i ..S.lS i*9-3.4 (1 _ iC i. i-0#.# ..##PolySwing2 the Tinkerer# ####..#######†###+# Coglin of Ru ......#.#....#..~~~..#..... Health: 52/52 ======================== i.....#..~...~[^#.... Magic: 13/14 ======================--.#####..#...~._.~)..#... AC: 11Str: 11.....#...#..~...~..#.... EV: 10Int: 20.......##.#..§~~..#..... SH: 0Dex: 13#..S....##.#######.....# XL:  8 Next: 54% Place: Dungeon:5 i, }#....l@..#............# Noise: =--------  Time: 5213.4 (1.0)...#..#......##......... x) +9 war axe of Art y) +1 flail (protect#. ###.#.###.......## Cast: Soul Splinter# #.#............. Fly #.#############.#.. #########. l   iguana... .......... S   adder i c##.. ########..#.. _The iguana hisses angrily.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to affect: 57%) _The iguana resists with significant effort. iW  #.# ..##  PolySwing2 the Tinkerer # ####..#######†###+# Coglin of Ru ...... #.#....#..~~~..#..... Health: 52/52 ======================== .....#..~...~[^#.... Magic: 12/14 ====================---- iY .#####..#...~._.~)..#... AC: 11Str: 11 .....#...#..~...~..#.... EV: 10Int: 20 .......##.#..§~~..#..... SH: 0Dex: 13 #..S....##.#######.....# XL:  8 Next: 54% Place: Dungeon:5 #....l@..#............# Noise: =--------  Time: 5213.4 (0.0) ...#..#......##......... x) +9 war axe of Art y) +1 flail (protect #. ###.#.###.......## Cast: Soul Splinter # #.#............. Fly  #.#############. #.. #########. iY ^ l   iguana ... .......... S   adder ##.. ########.. #..Aim: an iguana (chance to affect: 57%) _The iguana resists with significant effort.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to affect: 57%) i ,#.# ..##PolySwing2 the Tinkerer# ####..#######†###+# Coglin of Ru ......#.#....#..~~~..#..... Health: 52/52 ========================.....#..~...~[^#.... Magic: 12/14 ====================----.#####..#...~._.~)..#... AC: 11Str: 11 io .....#...#..~...~..#.... EV: 10Int: 20.......##.#..§~~..#..... SH: 0Dex: 13#..S....##.#######.....# XL:  8 Next: 54% Place: Dungeon:5#....*@..#............# Noise: =--------  Time: 5213.4 (0.0)...#..#......##......... x) +9 war axe of Art y) +1 flail (protect i #. ###.#.###.......## Cast: Soul Splinter# #.#............. Fly #.#############.#.. #########. l   iguana... .......... S   adder##.. ########..#..Aim: an iguana (chance to affect: 57%)  iJ _The iguana resists with significant effort.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iq <Aim: an iguana (chance to affect: 57%) ir (weak, ally target, soul-splin…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (chance to affect: 57%)  A fragment of the iguana's soul is dislodged from its body.  The iguana looks weaker. i= i ..*S.l i@49--4.4 (1Soul Splinter i i!N _The iguana bites you. Your soul wisp touches the iguana. iE  You closely miss the iguana with the +9 war axe of Articulation.The iguana is lightly wounded.  i DYou hit the iguana but do no damage. iJ ~  Your weapon exudes an aura of protection.  The iguana bites you but does no damage. i3$ BS. i% A50=- i% 18 5.8 (1.4Soul SplinterRev  i2-  i/ 8 _Your soul wisp touches the iguana. i`YZThe iguana bites you but does no damage. _Your soul wisp touches the iguana.  You sock the iguana with your +1 flail of protection!  The iguana is severely wounded.  You hit the iguana with the +9 war axe of Articulation.  You burn ibe  You kill the iguana!You slash the adder with the +9 war axe of Articulation!  You burn the adder. ii iq..**   soul wisp (summoned) i>y 2==9=7.2Soul Splinter iypRev+ _You kill the adder! i iEk _Your Necromancy skill increases to level 4!ii.iii : _i1 i iRiLq3==Rev ioii L=11 iiT,idi>ioi"i":==i#in',i>(i)1iQ3i3iT4i7r _Your soul wisp disappears in a puff of smoke!ii8L4==i8iv=iI #.# ..## # ####..#†###+ #.#....#..~~~..#. .....#..~...~[^#.#####..#...~._.~)..#.#...#..~...~..#izKm[.##.#..§~~..# #.##.#######..... #....@...#.--20.0).#..#......##. #..###.#.###. #.. #.#..... #.#####?##. #.. #.. #. ...  .. ## ##.. #.  #. iTZ§§#§iXF--8.2 (11ibic _Found a cloak. _You see here an iguana corpse.i8g# ####..#######†##### #.#....#..~~~..#...... .....#..~...~[^#..#####..#...~._.~)..#.....#...#..~...~[.......##.#..§~ #......§##.###### #....†...#..........#.@#§.....## . #..###.#.### #..# #.#.... ...# #.############?##.# #.. .. #.. ... ........ ### ##.. ############ #i"S.§§i'79.2 (1.0) _i|/i=2iO 3iQ iX i)e P #.# ..##  # ####..#######†##### #.#....#..~~~... .....#..~...~[^#####..#...~._.~)..##.#...#..~...~..##.[ie :.#..§~~..#...##.####### #..@.§...#.........#..#......##..... #.§###.#.###.... #..# #.#..........h.. ...# #.###ie .. ?##.# #.. ####### h   howler monkey (asleep). .. #.. ... .......i`f .. ### ##.. ##########iv K†0.is| +30.2 (1i ia ` _A howler monkey comes into view.io.i0Drink which item? Potions  c - a potion of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - a sedimented blue potion in1  w - a cyan potion  B - an inky potion [!] read|quaff|evoke[?] describe selectedii)i6#.# ..## PolySwing2 the Tinkerer# ####..#######†## Coglin of Ru ......### #.#....#..~~~..#.. Health: 52/52 ========================.... .....#..~...~[^#. Magic: 14/14 ========================....#####..#...~._.~)..# AC: 11Str: 11#.......#...#..~...~..#. EV: 10Int: 20#.[.......##.#..§~~..#.. SH: 0Dex: 13iG75#.......##.#######... XL:  8 Next: 59% Place: Dungeon:5#..@.†...#.......... Noise: ---------  Time: 5230.2 (0.0)......#..#......##...... x) +9 war axe of Art y) +1 flail (protect..... #..###.#.###...... Cast: Soul Splinter.... #..# #.#.......... Fly h.. ...# #.###########.. ?##.# #.. ####### h   howler monkey (asleep). .. #.. ... .......i8+.. ### ##.. ########## _You kill the adder! _Your Necromancy skill increases to level 4! _Your soul wisp disappears in a puff of smoke! _Found a cloak. _You see here an iguana corpse. _A howler monkey comes into view.iXBP  Okay, then.i`Gi8PiR. _iA iMB ~Quiver which action? ([-] to clear) iB Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic GrapneliC g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinter  j - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilitiesiAC z[!] focus mode: off|oni3i^A#.# ..## PolySwing2 the TinkereriA# ####..#######†## Coglin of Ru ......### #.#....#..~~~..#.. Health: 52/52 ========================.... .....#..~...~[^#. Magic: 14/14 ========================....#####..#...~._.~)..# AC: 11Str: 11#.......#...#..~...~..#. EV: 10Int: 20inB,#.[.......##.#..§~~..#.. SH: 0Dex: 13#.......##.#######... XL:  8 Next: 59% Place: Dungeon:5#..@.†...#.......... Noise: ---------  Time: 5230.2 (0.0)......#..#......##...... x) +9 war axe of Art y) +1 flail (protect..... #..###.#.###...... Cast: Launch Clockwork Bee (4%) im4.... #..# #.#.......... Fly h.. ...# #.###########.. ?##.# #.. ####### h   howler monkey (asleep). .. #.. ... ......... ### ##.. ########## _Your Necromancy skill increases to level 4! _Your soul wisp disappears in a puff of smoke! _Found a cloak. _You see here an iguana corpse. _A howler monkey comes into view. _Okay, then.ipiY~i?ib  #.# ..##  PolySwing2 the Tinkerer # ####..#######†## Coglin of Ru ...... ### #.#....#..~~~..#.. Health: 52/52 ======================== .... .....#..~...~[^#. Magic: 11/14 ==================------ ....#####..#...~._.~)..# AC: 11Str: 11 #.......#...#..~...~..#. EV: 10Int: 20 #.[.......##.#..§~~..#.. SH: 0Dex: 13 #.......##.#######... XL:  8 Next: 59% Place: Dungeon:5 #..@.†...#.......... Noise: ---------iOd [33m  Time: 5230.2 (0.0) ......#..#......##...... x) +9 war axe of Art y) +1 flail (protect ..... #..###.#.###...... Cast: Launch Clockwork Bee (4%)  .... #..# #.#.......... Fly  h.. ...# #.########### .. ?##.# #.. ####### h   howler monkey (asleep) . .. #.. ... ....... .. ### ##.. ####### ### _A howler monkey comes into view. _Okay, then.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move tai8e FrgetAim: a howler monkey (asleep)iY #.# ..##  PolySwing2 the Tinkerer # ####..#######†## Coglin of Ru ...... ### #.#....#..~~~..#.. Health: 52/52 ======================== .... .....#..~...~[^#. Magic: 11/14 ==================------ i....#####..#...~._.~)..# AC: 11Str: 11 #.......#...#..~...~..#. EV: 10Int: 20 #.[.......##.#..§~~..#.. SH: 0Dex: 13 #.......##.#######... XL:  8 Next: 59% Place: Dungeon:5 #..@.†...#.......... Noise: ---------  Time: 5230.2 (0.0) ......#..#......##...... x) +9 war axe of Art y) +1 flail (protect ..... #..###.#.###...... Cast: Launch Clockwork Bee (4%)  .... #..# #.#.......... [37imFly  h.. ...# #.########### .. ?##.# #.. ####### h   howler monkey (asleep) . .. #.. ... ....... .. ### ##.. ####### ###Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (asleep)  You lock target on the howler monkey and prepare to deploy your bee.  (Press . to continue winding your bee.)i? #.# ..##  # † ###  .... [^ _.~)  .....  .... #..#  is.h. ...#  .. ?##.# #.. h . .. #.. ...  .. ### ##..  ###i==1.2 (1ontinue: Launch Clockwork Bee (4%)Winding i2i<  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a howler monkey (asleep)  You lock target on the howler monkey and prepare to deploy your bee.  (Press . to continue winding your bee.) _The howler monkey howls!i({i.h--2. iV _You continue winding your clockwork bee...i i_ i Bh.i= k--3.. i, i @ _You continue winding your clockwork bee...i,iyh.(ally target)y   clockwork bee (minion)i&4iՇhast: Launch Clockwork Bee (4%) i.id _With a metallic buzz, your clockwork bee launches itself at the howler monkey.ii$iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) iDSpells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  igj - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i*  in #.# ..## PolySwing2 the Tinkerer# ####..#######†## Coglin of Ru ......### #.#....#..~~~..#.. Health: 52/52 ========================.... .....#..~...~[^#. Magic: 11/14 ==================------....#####..#...~._.~)..# AC: 11Str: 11#.......#...#..~...~..#. EV: 10Int: 20#.[.......##.#..§~~..#.. SH: 0Dex: 13#.......##.#######... XL:  8 Next: 59% Place: Dungeon:5#..@.†... i #.......... Noise: ---------  Time: 5234.2 (0.0)......#y.#......##...... x) +9 war axe of Art y) +1 flail (protect....h #..###.#.###...... Cast: Soul Splinter.... #..# #.#.......... Fly ... ...# #.###########.. ?##.# #.. ####### h   howler monkey (ally target). .. #.. ... ....... y   clockwork bee (minion).. ### ##.. ##########You lock target on the howler monkey and prepare to deploy your bee.  (Press . to continue winding your bee.) _The howler monkey howls! _You continue winding i your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the howler monkey. i! !i! #.# ..##  PolySwing2 the Tinkerer # ####..#######†## Coglin of Ru ...... ### #.#....#..~~~..#.. Health: 52/52 ======================== .... .....#..~...~[^#. Magic: 10/14 =================------- ....#####..#...~._.~)..# AC: 11Str: 11 #.......#...#..~...~..#. EV: 10Int: 20 #.[.......##.#..§~~..#.. SH: 0!i^Dex: 13 #.......##.#######... XL:  8 Next: 59% Place: Dungeon:5 #.*@.†...#.......... Noise: ---------  Time: 5234.2 (0.0) .....*#y.#......##...... x) +9 war axe of Art y) +1 flail (protect!i> ....h #..###.#.###...... Cast: Soul Splinter .... #..# #.#.......... Fly !i4 ... ...# #.########### .. ?##.# #.. ####### h   howler monkey (ally target) . .. #.. ... ....... y   clockwork bee (minion)!ir .. ### ##.. ####### ### _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the howler monkey.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (ally target, chance to affect: 58%)!i T #.# ..##  PolySwing2 the Tinkerer # ####..#######†## Coglin of Ru ...... ### #.#....#..~~~..#.. Health: 52/52 ======================== .... .....#..~...~[^#. Magic: 10/14 =================------- ....#####..#...~._.~)..# AC: 11Str: 11 #.......#...#..~...~..#. EV: 10Int: 20 #.[.......##.#..§~~..#.. SH: 0Dex: 13 !i! #.......##.#######... XL:  8 Next: 59% Place: Dungeon:5 #..@.†...#.......... Noise: ---------  Time: 5234.2 (0.0) ......#y.#......##...... x) +9 war axe of Art y) +1 flail (protect ....h #..###.#.###...... Cast: Soul Splinter .... #..# #.#.......... Fly  ... ...# #.########### .. ?##.# #.. ####### h   howler monkey (ally target) . .. #.. ... ....... y   clockwork bee (minion) .. ### ##.. ####### ###!im" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (ally target, chance to affect: 58%)  You miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen.!i" !iB.  #.# ..##  # ####..† ### #.#....#. .... ..~...~[^ .._.~) #. #.!i.  .# #.y# .....h#..#..... ..... #. .... #..#  ... ...# !i9/  .. ?##.# #..  . .. #.. ...  !ig/ .. ### ##..  ###!i?4 z5.2 (1Soul SplinterContam _!i= !iP? $i_ #. ..##  #.# .. # ####..#######†##### #.#....#..~~~... .....#..~...~[^.....#####..#...~._.~). #.#...#..~...~..##.[.#..§~~..#.@....##.########.y..†...#......h#..#......##......#..###.#.###..?.#..# #.#.........!.........# #.###.....?##.# #.. ######....... $iF`[40m#.. ... ...... .. ### ##.. ######$ipH  Found a scroll labelled GAETSI VEUBU and a metallic coppery potion.  Your clockwork bee barely misses the howler monkey.The howler monkey hits your clockwork bee.$itE=6Soul Splinter$iJ _Your clockwork bee barely misses the howler monkey.$i > #. ..##  PolySwing2 the Tinkerer #.# ..## Coglin of Ru ...... # ####..#######†# Health: 52/52 ======================== #### #.#....#..~~~..#. Magic: 9/14===============--------- ..... .....#..~...~[^# AC: 11Str: 11 .....#####..#...~._.~).. EV: 10Int: 20 #.......#...#..~...~..# SH: 0Dex: 13 #.[.......##.#..§~~..#. XL:  8 Next: 59% Place: Dungeon:5$in  #..@....##.#######.. Noise: =--------  Time: 5236.2 (0.0) .....#*y..†...#......... x) +9 war axe of Art y) +1 flail (protect ......h#..#......##..... Cast: Soul Splinter .......#..###.#.###..... Fly Contam  .....?.#..# #.#......... !.........# #.########## h   howler monkey (ally target) ......?##.# #.. ###### y   clockwork bee (minion) $i P....... #.. ... ...... .. ### ##.. ######The howler monkey hits your clockwork bee. _Your clockwork bee barely misses the howler monkey.Aiming: Soul Splinter (safe; 6% risk of failure)  $i DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (ally target, chance to affect: 58%)%ivT#. ..##PolySwing2 the Tinkerer#.# ..## Coglin of Ru ......# ####..#######†# Health: 52/52 ========================#### #.#....#..~~~..#. Magic: 9/14===============---------..... .....#..~...~[^# AC: 11Str: 11.....#####..#...~._.~).. EV: 10Int: 20#.......#...#..~...~..# SH: 0Dex: 13#.[.......##.#..§~~..#. XL:  8 Next: 59% Place: Dungeon:5#..@....##.#######.. Noise: =--------  Time:%iU 5236.2 (0.0).....#.y..†...#......... x) +9 war axe of Art y) +1 flail (protect......*#..#......##..... Cast: Soul Splinter.......#..###.#.###..... Fly Contam .....?.#..# #.#.........!.........# #.########## h   howler monkey (ally target)......?##.# #.. ###### y   clockwork bee (minion)....... #.. ... ........ ### ##.. ######The howler monkey hits your clockwork bee. _Your clockwork bee barely misses the howler monkey.[%iV20;2HAiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (ally target, chance to affect: 58%)%i$1weak, ally target, sou…)*   soul wisp (summoned)%i2Aiming: Soul Splinter (safe; 6% risk of failure) %iu4 Press: ? - help, Q - select action, ( or ) - cycle  %i4Shift-Dir - straight line  Aim: a howler monkey (ally target, chance to affect: 58%)  A fragment of the howler monkey's soul is dislodged from its body.  The howler monkey looks weaker.%iy *h The howler monkey barely misses your clockwork bee.Your clockwork bee misses the howler monkey.%i10/14==7.2 (1Soul Splinter%i_U _Your soul wisp touches the howler monkey.,iL #. ..## #.# .. # ####..#†## #.#....#..~~~..#. .....#..~...~[^.#####..#...~._.~) #.#...#..~...~.. #.[.##.#..§~~..# #.##.##.....#*y..†...##......h#..#......###.......#..###.#.####.....?.#..# #.##!.........# #.#......?##.# #..  ,i[17G.##.. ...  .. ### ##.. ,i0Your clockwork bee stings the howler monkey.  Your clockwork bee barely misses the howler monkey.  The howler monkey hoots and howls with incredible vigour!Your soul wisp touches the howler monkey.  You hear a shout!  Something shouts, "Decamp, thou loggerheaded moldwarp ratsbane!",iZ6G=========8,i>a,i|e* _You hear a shout! x3,iWQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinterj - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on.i.i#. ..## PolySwing2 the Tinkerer#.# ..# Coglin of Ru ......# ####..#######† Health: 52/52 ========================###### #.#....#..~~~..# Magic: 10/14 =================-------...... .....#..~...~[^ AC: 11Str: 11.i4L......#####..#...~._.~). EV: 10Int: 20#.......#...#..~...~.. SH: 0Dex: 13#.[.......##.#..§~~..# XL:  8 Next: 59% Place: Dungeon:5#.@.....##.#######. Noise: =========  Time: 5238.2 (0.0)#.....#*y..†...#........ x) +9 war axe of Art y) +1 flail (protect#......h#..#......##.... Cast: Construct Spike Launcher#.......#..###.#.###.... Fly Contam .iy3#.....?.#..# #.#........#!.........# #.######### h   howler monkey (weak, ally target, sou…).iW#......?##.# #.. ##### y   clockwork bee (minion).iھ.......##.. ... ..... *   soul wisp (summoned).i.. ### ##.. #####Your clockwork bee barely misses the howler monkey..i_The howler monkey hoots and howls with incredible vigour!Your soul wisp touches the howler monkey.  You hear a shout!  Something shouts, "Decamp, thou loggerheaded moldwarp ratsbane!" .i_You hear a shout! x3.i.ic.i@.ibz#. ..## PolySwing2 the Tinkerer#.# ..# Coglin of Ru ......# ####..#######† Health: 52/52 ========================###### #.#....#..~~~..# Magic: 8/14=============-----------...... .....#..~...~[^ AC: 11Str: 11......#####..#...~._.~). EV: 10Int: 20#.......#...#..~...~.. SH: 0Dex: 13.iL#.[.......##.#..§~~..# XL:  8 Next: 59% Place: Dungeon:5#.@.....##.#######. Noise: =========  Time: 5238.2 (0.0)#.....**y..†...#........ x) +9 war axe of Art y) +1 flail (protect#......h#..#......##.... Cast: Construct Spike Launcher#.......#..###.#.###.... Fly Contam #.....?.#..# #.#.........i#!.........# #.######### h   howler monkey (weak, ally target, sou…)#......?##.# #.. ##### y   clockwork bee (minion).......##.. ... ..... *   soul wisp (summoned).. ### ##.. #####You hear a shout!  Something shouts, "Decamp, thou loggerheaded moldwarp ratsbane!" .iA_You hear a shout! x3  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i~@*Something shouts, "Decamp, thou loggerheaded moldwarp ratsbane!" _You hear a shout! x3  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall./iڲ#. ..## PolySwing2 the Tinkerer#.# ..# Coglin of Ru ......# ####..#######† Health: 52/52 ========================###### #.#....#..~~~..# Magic: 8/14=============-----------...... .....#..~...~[^ AC: 11/iϳStr: 11......#####..#...~._.~). EV: 10Int: 20#.......#...#..~...~.. SH: 0Dex: 13#.[.......##.#..§~~..# XL:  8 Next: 59% Place: Dungeon:5#.@.....##.#######. Noise: =========  Time: 5238.2 (0.0)#.....#*y..†...#........ x) +9 war axe of Art y) +1 flail (protect#......*#..#......##.... Cast: Construct Spike Launcher#.......#..###.#.###.... Fly Contam #.....?.#.[37/iJm.# #.#........#!.........# #.######### h   howler monkey (weak, ally target, sou…)#......?##.# #.. ##### y   clockwork bee (minion).......##.. ... ..... *   soul wisp (summoned).. ### ##.. ##### _You hear a shout! x3  Casting: Construct Spike Launcher (safe; 2% risk of failure)  /iJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall./iE  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the howler monkey!/i4  The howler monkey is almost dead.Your clockwork bee stings the howler monkey./i'>#†y   clockwork bee (minion)*   soul wisp (summoned)/i}+c63==-------9.2 (1/i34/i^6M _The howler monkey dies!0i/< 0i< 0ie? 0iiF 0iJ 0i

 .## ####..###########.##.#....#..~~~ ......... .....#..~.........#####..#...~._ #0i K.#...#..~...*......##.#..§~~---------42.2 (3 ####.......##.##### #.....#.*..†...#. #......†#..#......## #.......#..###.#.### #.....?.#..# #.#..... *dormant clockwork bee (minion) #!.........# #.#0i e #......?##.# #.. ##.......##.. ... .. _Your spike launcher falls apart as you grow too distant to maintain it.0i 8--0i 0i6 N _You see here a +0 cloak.2iJ2iH"MEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro} Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)2i9#b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit Floor Items ([,] to select) Armoura +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 4ic[  - - Unarmed  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}4i  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)4i 5i ([,] to select)         a +0 helmet (worn)    a - a +0 cloak6iS x -  y -a -  d -l -  p -e -  j -  6i k -  b - a +0 robeq -([,] to select) a +0 cloak6iPP  b - a +0 robe  q - an amulet of guardian spirit6i7i/([,] to select)           7izan amulet of guardian spirit  a - a +0 cloak8i 8ii 8i<%9iL89i@9iK# #. PolySwing2 the Tinkerer### #. .. Coglin of Ru ........ #.#Health: 52/52 ========================>.## ####..##### Magic: 8/14=============-----------9i'L`..#######.##.#....#..~~~ AC: 11Str: 11......... .....#..~... EV: 10Int: 20.......#####..#...~._. SH: 0Dex: 13#.......#...#..~... XL:  8 Next: 63% Place: Dungeon:59icL#.@*......##.#..§~~ Noise: ---------  Time: 5242.2 (0.0)9iL####.......##.##### x) +9 war axe of Art y) +1 flail (protect#.....#.*..†...#..... Cast: Construct Spike Launcher9iL #......†#..#......##. Fly #.......#..###.#.###.9iM#.....?.#..# #.#..... *   dormant clockwork bee (minion)#!.........# #.###### *   soul wisp (summoned)9i9M#......?##.# #.. ##.......##.. ... .. 9iM_The howler monkey dies! _Your clockwork bee winds down and falls to the ground. _Your magical contamination has completely faded away.  Found a stone staircase leading down. _Your spike launcher falls apart as you grow too distant to maintain it. _You see here a +0 cloak.9iX9i Y _9i`9it@3.2 (19i9i9iݙ[9==4.2 (29iأ9i9i*5.2 (39i9i9i/*6.2 (49i 9i:9i*7.2 (59i 9i 2 _You start putting on your armour. You continue putting on your +0 cloak. x59i}9iX9iKZ _You finish putting on your +0 cloak.:iM 3:iN :iWU :iX_ f==:ipb 5 _You swap places.:ip :i$t :iw 3:iz :i} l _Your dormant clockwork bee falls apart.:i( :iЅ :i' :iN :i| :iɏ :iZ :i R10/14==:i :i >.## ####..#######†..#######.##.#....#..~~~..#......... .....#..~...~[^.......#####..#...~._.~). #.......#...#..~...~.. #.........##.#..§~~..##.####.......##.#######:iz 5#.....#*...†...#.....#......@#..#......##....51.2 (4#.......#..###.#.###....#.....?.#..# #.#...#!.........# #.##########......?##.# #.. ######.......##.. ... *   soul wisp (summoned):i #.......#### ##.. ######### :i :iT :is z _You see here a howler monkey corpse.;i ;iX ;i] ;i ;i ;i- ;i| : _;i* ;i ;i ,;i ;i# ;i# ;i<% ;i#4 * ......... .....#..~...~[ .......#####..#...~._.~) #.......#...#..~...~. # #.........##.#..§~~.#.####.......##.########.....#....†...#....... #......†#..#......##.. #.....*.#..###.#.### #.#..# #.#...4.2 (3 #!.........# #.######## #......?##.# #.. ####Construct Spike Launcher  #;i4 9##...... .... #.......#######..  ######### ;i}5 ;i= ;i/A b _F - a scroll labelled GAETSI VEUBU<i6 #####..#...~._.~). #.......#...#..~...~..# #.........##.#..§~~..##.####.......##.########.....#....†...#........#......†#..#......###.....*.#..###.#.###.#.......#..# #.#.....#!..# #.##########......?##.# #.. #.##...... .....#.#######.. ##############.*==5.2 (1Construct Spike Launcher=i?A #.......#...#..~...~.#....##.#..§~~..#.####.......##.#######.....#....†...#........†#..#......##.#..###.#.#*#..# #.#....!.......########.##.# #.. .##...... .....#####.. ############# =ioC=ijK .=iK0*=iVL%6=iS=i]=ip^*7.2 (2=iee=iRa _G - a scroll labelled JAUMIL QOBA>iB*3>i+>i0>i4>i}5K1=>io9,>i$=>iS?>i?>i@>iB>iL>iZ _Your soul wisp disappears in a puff of smoke!>i[>i]>ia>ih .#####..#...~ #5#.......#...#..~. #.#.........##.#..§ >iiN#.####.......##.### #.....#....†...# #......†#..#......# #.......#..###.#.## #.......#..# #.#... #!@........# #. >ij#.......##.# #..  #.......##...... Construct Spike Launcher  #.......#######..#########5   white imp (wandering)>iq,61.2 (4>ikrF=2.2 (5>i{r _A white imp comes into view.Ai.AiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  Ai, d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinter  j - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onCi0jCiz.......#####..#...~. PolySwing2 the Tinkerer#5#.......#...#..~. Coglin of Ru ......#.#.........##.#..§ Health: 52/52 ========================#.####.......##.### Magic: 11/14 ==================------#.....#....†...#... AC: 12Str: 11#......†#..#......# EV: 10Int: 20#.......#..###.#.## SH: 0Dex: 13#.......#..# #.#... XL:  8 Next: 63% Place: Dungeon:5#!@........# #.#### Noise: ---------  Time: 5262.Cir|2 (0.0)#.......##.# #..x) +9 war axe of Art y) +1 flail (protect#.......##......Cast: Launch Clockwork Bee (4%) #.......#######..Fly #########5   white imp (wandering) _Your dormant clockwork bee falls apart. _You see here a howler monkey corpse. _F - a scroll labelled GAETSI VEUBU _G - a scroll labelled JAUMIL QOBA _Your soul wisp disappears in a puff of smoke! _A white imp comes into view.Ci}CḯCiCie- .......#####..#...~. PolySwing2 the Tinkerer #5#.......#...#..~. Coglin of Ru ...... #.#.........##.#..§ Health: 52/52 ======================== #.####.......##.### Magic: 8/14=============----------- #.....#....†...#... AC: 12Str: 11 #......†#..#......# EV: 10Int: 20 #.......#..###.#.## SH: 0Dex: 13 Cig#.......#..# #.#... XL:  8 Next: 63% Place: Dungeon:5 #!@........# #.#### Noise: ---------  Time: 5262.2 (0.0) #.......##.# #..  x) +9 war axe of Art y) +1 flail (protect #.......##......  Cast: Launch Clockwork Bee (4%)  #.......#######..  Fly  #########   5   white imp (wandering) _Your soul wisp disappears in a puff of smoke! _A white imp comes into view.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a white imp (waCiYh#ndering, hasn't noticed you)Di .......#####..#...~. PolySwing2 the Tinkerer #5#.......#...#..~. Coglin of Ru ...... #.#.........##.#..§ Health: 52/52 ======================== #.####.......##.### Magic: 8/14=============----------- #.....#....†...#... AC: 12Str: 11 #......†#..#......# EV: 10Int: 20 #.......#..###.#.## SH: 0Dex: 13 #.......#..# #.#... XL:  8 Next: 63% Place: Dungeon:5 #!@........# #.#### Noise: --------- im Time: 5262.2 (0.0) #.......##.# #..  x) +9 war axe of Art y) +1 flail (protect #.......##......  Cast: Launch Clockwork Bee (4%)  #.......#######..  Fly  #########   5   white imp (wandering)Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a white imp (wandering, hasn't noticed you)  You lock target on the white imp and prepare to deploy your bee.  (Press . to continue winding your bee.)  The white imp shouts, "Escape, thou peeagling dread-bolted erk!"Di  #. #5      #..       5 Di^==3.2 (1ontinue: Launch Clockwork Bee (4%)Winding _DiDiIi3IiB? MIiBCVoo   orc wizard (wandering)  Aim: a white imp (wandering, hasn't noticed you)  You continue winding your clockwork bee...  An orc wizard comes into view. It is wielding a +0 dagger.IiJY ****IitKF*The white imp gestures at you.Ii=.....IiT1-4Ii). IiIis1 _The puff of frost hits you.Ii{O  You continue winding your clockwork bee...Ii1}Ii-.o5oIi'T2=5Iio*.. Ii>Ii;, _The orc wizard shouts!Ki>  With a metallic buzz, your clockwork bee launches itself at the white imp.Ki}o.o5y(ally target)o   orcy   clockwork bee (minion)KiKi`9==--6Kihast: Launch Clockwork Bee (4%) KiKi u _An orc comes into view. It is wielding a +0 falchion.LikLiE~Quiver which action? ([-] to clear) Li"Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  Lie - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel Li g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  LiE j - Cast: Grave Claw (1/3) LiG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPi0.......#####..#...~. PolySwing2 the Tinkerer#o#.......#...#..~. Coglin of Ru ......#.#.........##.#..§ Health: 52/52 ========================#o####.......##.### Magic: 9/14===============---------#5....#....†...#... AC: 12Str: 11#......†#..#......# EV: 10Int: 20#.......#..###.#.## SH: 0Dex: 13#..y....#..# #.#... XL:  8 Next: 63% Place: Dungeon:5#!@........# #.#### Noise: --------- Pin[m Time: 5266.2 (0.0)#.......##.# #..x) +9 war axe of Art y) +1 flail (protect#.......##......Cast: Soul Splinter#.......#######..Fly #########o   orc wizard5   white imp (ally target)o   orcy   clockwork bee (minion)The white imp gestures at you. _The puff of frost hits you.  You continue winding your clockwork bee... _The orc wizard shouts!  With a metallic buzz, your clockwork bee launches itself at the white imp. _An orc comes into view. It is wielding a +0 falchion.PiPiQi .......#####..#...~. PolySwing2 the Tinkerer #o#.......#...#..~. Coglin of Ru ...... #.#.........##.#..§ Health: 52/52 ======================== #o####.......##.### Magic: 8/14=============----------- #5....#....†...#... AC: 12Str: 11 #*.....†#..#......# EV: 10Int: 20 #.*.....#..###.#.## SH: 0Dex: 13 #.*y....#..# #.#... XL:  8 Next: 63% Place: Dungeon:5 #!@........# #.#### Noise: ---------  Time: 5266.2 (0.0) #i40m.......##.# #..  x) +9 war axe of Art y) +1 flail (protect #.......##......  Cast: Soul Splinter #.......#######..  Fly  #########   o   orc wizard  5   white imp (ally target)  o   orc  y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the white imp. _An orc comes into view. It is wielding a +0 falchion.Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (ally target, chance to affect: 58%)QiPx #5*.QiX #o.* _An orc comes into view. It is wielding a +0 falchion.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%)Riܰ.......#####..#...~. PolySwing2 the Tinkerer#o#.......#...#..~. Coglin of Ru ......#.#.........##.#..§ Health: 52/52 ========================#o####.......##.### Magic: 8/14=============-----------#*....#....†...#... AC: 12Str: 11#......†#..#......# EV: 10Int: 20#.......#..###.#.## SH: 0Dex: 13RiձJ#..y....#..# #.#... XL:  8 Next: 63% Place: Dungeon:5#!@........# #.#### Noise: ---------  Time: 5266.2 (0.0)#.......##.# #..x) +9 war axe of Art y) +1 flail (protect#.......##......Cast: Soul Splinter#.......#######..Fly #########o   orc wizard5   white imp (ally target)Riy0o   orcy   clockwork bee (minion) _An orc comes into view. It is wielding a +0 falchion.Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%)RiٓRiLS  The white imp resists with significant effort.RiHRigRi".o.5y.Ri1+ **The orc wizard gestures at you while chanting.The puff of flame hits your clockwork bee.Ri,..RiLl=7.2 (1Soul SplinterRiRi71 _Your clockwork bee resists.WiE>2.. .....#..~.......#####..#...~ #.#.......#...#..~ #o#..... #o####.......##.## #.....#....†...#.. #.5....†#..#...... #.y.....#..###.#.# #@......#..# #.#.. #!.........# #.### #.##.# #.. #.##.... #.......#######..#########Wi8At  Your clockwork bee barely misses the white imp.WiBWi/M.o.5 Wi.NE-8Soul SplinterWiVWic[> _Your clockwork bee stings the white imp!Wi Wi& Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)Wi! i - Cast: Soul Splinter  j - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onYiYi......... .....#..~ PolySwing2 the Tinkerer.......#####..#...~ Coglin of Ru ......#.#.......#...#..~ Health: 52/52 ========================#o#.........##.#.. Magic: 8/14=============-----------#.####.......##.## AC: 12Str: 11#o....#....†...#.. EV: 10Int: 20#......†#..#...... SH: 0Dex: 13#5y.....#..###.#.# XL:  8 Next: 63% Place: Dungeon:5Yi#@......#..# #.#.. Noise: ---------  Time: 5268.2 (0.0)#!.........# #.### x) +9 war axe of Art y) +1 flail (protect#.......##.# #..Cast: Construct Spike Launcher#.......##......Fly #.......#######..#########o   orc wizard5   white imp (ally target)o   orcy   clockwork bee (minion)The white imp resists with significant effort.  The orc wizard gestures at you while chanting.The puff of flame hits your clockwork bee. _Your clockwork bee resists.  Your clockwork bee barely misses the white imp. _Your clockwork bee stings the white imp!YiYi0Yi,Yi,0......... .....#..~ PolySwing2 the Tinkerer.......#####..#...~ Coglin of Ru ......#.#.......#...#..~ Health: 52/52 ========================#o#.........##.#.. Magic: 6/14==========--------------#.####.......##.## AC: 12Str: 11#o....#....†...#.. EV: 10Yi1Int: 20#......†#..#...... SH: 0Dex: 13*5y.....#..###.#.# XL:  8 Next: 63% Place: Dungeon:5*@......#..# #.#.. Noise: ---------  Time: 5268.2 (0.0)*!.........# #.### x) +9 war axe of Art y) +1 flail (protect#.......##.# #..Cast: Construct Spike Launcher#.......##......Fly #.......#######..#########o   orc wizard5   white imp (ally target)o   orcy   clockwork bee (minion) _Your clockwork bee resists.  Your clockwork bee barely misses the white imp. _Your clockworYi?2k bee stings the white imp!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiX*@  Your clockwork bee barely misses the white imp. _Your clockwork bee stings the white imp!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Zi......... .....#..~ PolySwing2 the Tinkerer.......#####..#...~ Coglin of Ru ......#.#.......#...#..~ Health: 52/52 ========================#o#.........##.#.. Magic: 6/14==========--------------#.####.......##.## AC: 12Str: 11#o....#....†...#.. EV: 10Int: 20#......†#..#...... SH: 0Dex: 13#*y.....#..###.#.# XL:  8 Next: 63% Place: Dungeon:5#@......#..# #.#.. Noise: ---------  Time: 5268.2 (0.0)#iYS40m!.........# #.### x) +9 war axe of Art y) +1 flail (protect#.......##.# #..Cast: Construct Spike Launcher#.......##......Fly #.......#######..#########o   orc wizard5   white imp (ally target)o   orcy   clockwork bee (minion) _Your clockwork bee stings the white imp!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.Zi(  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the white imp!Ziءo   orcy   clockwork bee (minion) Zi-\  You kill the white imp!Zi6 y..#(ally target)  Your clockwork bee locks its sights upon the orc wizard.Zi=8*Zi #########The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!ZiZin.o{Zi<4===9.2 (1ZiZi _Deactivating autopickup; reactivate with Ctrl-A.]i . .....#..~........#####..#...~.#.#.......#...#..~.#.#.........##.#..§#o####.##.##{....#....†...#.#y.....†#..#......##.#..###.#.##.#..# #.#.#!.# #.##.]i ##.# #.. #.##...... # ]i ]iv ]i P.o]iH x---70Construct Spike Launcher ]i} ]i; _ _Your clockwork bee stings something. Your clockwork bee misses something.^iZ|^i ~Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) ^i~Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  j - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on`i \ `iu ......... .....#..~. PolySwing2 the Tinkerer.......#####..#...~. Coglin of Ru ......#.#.......#...#..~. Health: 52/52 ========================#.#.........##.#..§ Magic: 6/14==========--------------#.####.......##.### AC: 12Str: 11#o....#....†...#... EV: 10Int: 20#y.....†#..#......# SH: 0Dex: 13#.......#..###.#.## XL:  8 Next: 64% Place: Dungeon:5#.@.....#..# #.#... Noise: ---------  Time: 5270.2 (0.0)`i v L#!.........# #.#### x) +9 war axe of Art y) +1 flail (protect#.......##.# #..Cast: Soul Splinter#.......##......Fly #.......#######..#########o   orcy   clockwork bee (minion)You kill the white imp!Your clockwork bee locks its sights upon the orc wizard.  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _Your clockwork bee stings something. Your clockwork bee misses something.`ibx `i^ `i aiG ......... .....#..~. PolySwing2 the Tinkerer .......#####..#...~. Coglin of Ru ...... #.#.......#...#..~. Health: 52/52 ======================== #.#.........##.#..§ Magic: 5/14========---------------- #.####.......##.### AC: 12Str: 11 #o....#....†...#... EV: 10Int: 20 #y*....†#..#......# SH: 0Dex: 13 #.*.....#..###.#.## XL:  8 Next: 64% Place: Dungeon:5 #.@.....#..# #.#... Noise: ---------  Time: 5270.2 (0.0) #!i'G0m.........# #.#### x) +9 war axe of Art y) +1 flail (protect #.......##.# #..  Cast: Soul Splinter #.......##......  Fly  #.......#######..  #########  o   orc  y   clockwork bee (minion)The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _Your clockwork bee stings something. Your clockwork bee misses something.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineai6&[.o*aiWYo.y. aiW_Your clockwork bee stings something. Your clockwork bee misses something.  Aiming: Soul Splinter (safe; 6% risk of failure) aiW Press: ? - help, Q - select action, ( or ) - cycle  aiXShift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)ai o*y*bio.y.  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)bi1 o*y*bi9o.y.  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)ciU o*y*ciON o.y.  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)ci .oy*dia] ......... .....#..~. PolySwing2 the Tinkerer.......#####..#...~. Coglin of Ru ......#.#.......#...#..~. Health: 52/52 ========================#.#.........##.#..§ Magic: 5/14========----------------#.####.......##.### AC: 12Str: 11di^ }#o....#....†...#... EV: 10Int: 20#y*....†#..#......# SH: 0Dex: 13#.......#..###.#.## XL:  8 Next: 64% Place: Dungeon:5#.@.....#..# #.#... Noise: ---------  Time: 5270.2 (0.0)#!.........# #.#### x) +9 war axe of Art y) +1 flail (protect#.......##.# #..diB^ Cast: Soul Splinter#.......##......Fly di^ M#.......#######..#########o   orcy   clockwork bee (minion) di^ _Your clockwork bee stings something. Your clockwork bee misses something.  Aiming: Soul Splinter (safe; 6% risk of failure)  di^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linediu3 di~ 7Nothing appears to happen.di di U.odi 2=1.2 (1di\ di 2 _Your clockwork bee stings something.eiڎ ......... .....#..~. PolySwing2 the Tinkerer .......#####..#...~. Coglin of Ru ...... #.#.......#...#..~. Health: 52/52 ======================== #.#.........##.#..§ Magic: 4/14======------------------eiV #.####.......##.### AC: 12Str: 11 #.....#....†...#... EV: 10Int: 20 #yo....†#..#......# SH: 0Dex: 13ei? #.*.....#..###.#.## XL:  8 Next: 64% Place: Dungeon:5 #.@.....#..# #.#... Noise: =--------  Time: 5271.2 (0.0)ei֏ #!.........# #.#### x) +9 war axe of Art y) +1 flail (protect ei7#.......##.# #..  Cast: Soul Splinter #.......##......  Fly  ei:#.......#######..  #########  o   orcei[  y   clockwork bee (minion)ei ei_Your clockwork bee stings something.  Aiming: Soul Splinter (safe; 6% risk of failure)  eiƐPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeiyAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)ei [ .oeiO .oAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)ei......... .....#..~. PolySwing2 the Tinkerer.......#####..#...~. Coglin of Ru ......#.#.......#...#..~. Health: 52/52 ========================#.#.........##.#..§ Magic: 4/14======------------------#.####.......##.### AC: 12Str: 11#.....#....†...#... EV: 10eiInt: 20#yo....†#..#......# SH: 0Dex: 13#.*.....#..###.#.## XL:  8 Next: 64% Place: Dungeon:5#.@.....#..# #.#... Noise: =--------  Time: 5271.2 (0.0)#!.........# #.#### x) +9 war axe of Art y) +1 flail (protect#.......##.# #..Cast: Soul Splinter#.......##......Fly #.......#######..ei #########o   orcy   clockwork bee (minion) eiI_Your clockwork bee stings something.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineei~rAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (chance to  affect: 67%)fi\(ally target)*   soul wisp (summoned)fic"  A fragment of something's soul is dislodged from its body.  Your clockwork bee barely misses something.  Your clockwork bee stings something!fi#%  fi#BReactivating autopickup.fi.W*fi7t7=2.2 (1Soul SplinterfiJH _You feel a bit more experienced. The orc closely misses your soul wisp.giX . .....#..~ .......#####..#...~ #.#.......#...#..~ #.#.........##.#.. #.####.##. #.....#....†...#gi^ #yo....†#..#...... #.*.....#..###.#. #.#..# #.# #!.# #. #gi&.##.# #.. #.##......  #.#######..gi+G #gi5V  Your clockwork bee locks its sights upon the orc.gi, .o(ally target)Your clockwork bee closely misses the orc.gi |5==-3Soul SplintergigiH _Your soul wisp touches the orc but does no damage.hi  You hit the orc with the +9 war axe of Articulation.  You burn the orc.  You kill the orc!hi  *)#########*dormant clockwork bee (minion)hi pYou have harvested enough death to cast Grave Claw an additional time.hi̹ -4.6 (1.4Soul SplinterRev hi hi! L _Your clockwork bee winds down and falls to the ground.jic #####..#. #.#.......#...#......##.#..###.......##.##....#....†...#..*.....†#..#....)*.....#..###.#.##.. #.#..#.##jitd.##.# #.. ...#####..########jiijibrP)*jiLv3-50jiKji*jijD-6.6 (2jiΙji] _H - a metallic coppery potionkikisWhat do you want to examine? Items  a - ()) a +0 falchionb - ([) a +0 ring mailki/gki!kkiQt.......#####..#...~ PolySwing2 the Tinkerer#.#.......#...#..~ Coglin of Ru ......#.#.........##.#.. Health: 52/52 ========================#.####.......##.## Magic: 5/14========----------------#.....#....†...#.. AC: 12Str: 11#*.....†#..#...... EV: 10Int: 20#)).....#..###.#.# SH: 0Dex: 13#*......#..# #.#.. XL:  8 Next: 67% Place: Dungeon:5kiu#@.........# #.### Noise: ---------  Time: 5276.6 (2.0)#.......##.# #..x) +9 war axe of Art y) +1 flail (protect#.......##......Cast: Soul Splinter#.......#######.. Fly Rev #########*   dormant clockwork bee (minion)*   soul wisp (summoned)You hit the orc with the +9 war axe of Articulation.  You burn the orc.  You kill the orc!You have harvested enough death to cast Grave Claw an additional time. _Your clockwork bee winds down and falls to the ground. _H - a metallic coppery potionki}kikiċkilili+What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robemiƻmimi\.......#####..#...~ PolySwing2 the Tinkerer#.#.......#...#..~ Coglin of Ru ......#.#.........##.#.. Health: 52/52 ========================#.####.......##.## Magic: 5/14========----------------#.....#....†...#.. AC: 12Str: 11#*.....†#..#...... EV: 10Int: 20#)).....#..###.#.# SH: 0Dex: 13mi #*......#..# #.#.. XL:  8 Next: 67% Place: Dungeon:5#@.........# #.### Noise: ---------  Time: 5276.6 (0.0)#.......##.# #..x) +9 war axe of Art y) +1 flail (protectmi+#.......##......Cast: Soul Splinter#.......#######.. Fly Rev #########*   dormant clockwork bee (minion)*   soul wisp (summoned)miIYou hit the orc with the +9 war axe of Articulation.  You burn the orc.  You kill the orc!You have harvested enough death to cast Grave Claw an additional time. mik_Your clockwork bee winds down and falls to the ground. _H - a metallic coppery potionmimizmimimio/3mi71mij5mi9>miJ<,mi=miFBj6==miCmiYI,miJmiN,miPmiS,mi"UmiYmi)Z:==mi[mi`,miaminmir,mi smiyl _Your dormant clockwork bee falls apart.mi{3miz|mir _Your soul wisp disappears in a puff of smoke!mi\T7==mimiB,mimi,mimi,mimi>P==mi#mi,mi mi,miNmi;8miW(=mimi,mimiU,mimig,mimiO=mimiC,mimi>,mibmiذd9==mi"miU,mimi,mimi,mi8miqP==mimi,mixmi,mimirh10/14==mimi,mimi,mimiv,mimiP==mi miC,mimimi2mimiXa1=mimiL,mimi mi[ mi miq mi 5.#.5   ufetubus (wandering) miW" 1317.6 (41.0)mir& +8.6 (42mi_/ mi0 \ _An ufetubus comes into view.oiF   #.#...... #.#...... #.####... #.....#. #......†# #)).....# #.......#..#  #@.........#  #.......##.# #..  #.......#  #.......#  ######### oi{ +  #.#...... #.#...... #.####... #.....#. #......†# #)).....# #.......#..#  #@.........#  oig #.......##.# #..  #.......#  #.......#  ######### oi oi1 oi oi ` _An ufetubus is nearby!pi y.#####..#...~.#.#.......#...#..~.#.#.........##.#..§#.####.......##.##.....#.5..†...#.#......†#..#......##)).....#..###.#.##.#..# #.#.#.# #.##.##.# #.. #.piZ ##...... #.#######.. pi pij pi V.5pi k=9.6 (1.0)Soul Splinter _pi pi= qil..#####..#...~._#.#.......#...#..~.#.#.........##.#..§~#.####.......##.##.....#....†...#.#......†#..#......##))....5#..###.#.##.#..# #.#.qium#.# #.##.##.# #.. ##.##...... .#.#######.. # qioqipqiz5.55 2 ufetubi (wandering)qi~&20qi]qi\ _An ufetubus comes into view.siJ .......#####..#...~._ PolySwing2 the Tinkerer #.#.......#...#..~.. Coglin of Ru ...... #.#.......5.##.#..§~ Health: 52/52 ======================== #.####.......##.#### Magic: 10/14 =================------- #.....#....†...#.... AC: 12Str: 11 #......†#..#......## EV: 10Int: 20 #)).....#..###.#.### SH: 0Dex: 13 #.....*5#..# #.#.... XL:  8 Next: 67% Place: Dungeon:5 #..@**.....# #.##### Noise: ---------  Time: 5320.6 (0.0) #.......siS##.# #.. # x) +9 war axe of Art y) +1 flail (protect #.......##...... . Cast: Soul Splinter #.......#######.. # Fly  #########   55 2 ufetubi (wandering) _An ufetubus is nearby! _An ufetubus comes into view.Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, chance to affect: 58%)si .......#####..#...~._ PolySwing2 the Tinkerer#.#.......#...#..~.. Coglin of Ru ......#.#.......5.##.#..§~ Health: 52/52 ========================#.####.......##.#### Magic: 10/14 =================-------#.....#....†...#.... AC: 12Str: 11#......†#..#......## EV: 10Int: 20#)).....#..###.#.### SH: 0Dex: 13#......*#..# #.#.... XL:  8 Next: 67% Place: Dungeon:5#..@.......# #.##### Noise: ---------  Time: 5320siQ }.6 (0.0)#.......##.# #.. # x) +9 war axe of Art y) +1 flail (protect#.......##...... . Cast: Soul Splinter#.......#######.. # Fly #########55 2 ufetubi (wandering) _An ufetubus is nearby! _An ufetubus comes into view.Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, chance to affect: 58%)siX G51 wandering, 1 weak, 1 all…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (wandering, hasn't noticed you, chance to affect: 58%)  A fragment of the ufetubus's soul is dislodged from its body.  The ufetubus looks weaker.si 9  The ufetubus shouts!sip si si/ si sit .5.5.*5eak, 1 ally target, 1 ssiG ;===1.6 (1 _si si ti L.#####..#...~._.#.#.......#...#..~.#.#.........##.#..§~#.####..5....##.##.....#....†...#.#......†#..#......##.#)).....#..###.#.###.#.#..# #.#.#...@5.*...# #.#ti2 ;#.##.# #.. ##.##...... .#.ti g#######.. # ti! tiC ti e.5*.tiF \1=--2tid ti B _The ufetubus hits you but does no damage. x2uib   You barely miss the ufetubus with your +1 flail of protection.You closely miss the ufetubus with the +9 war axe of Articulation.The ufetubus hits you.ui   The ufetubus hits you but does no damage.  The ufetubus barely misses you.uiy .5The ufetubus hits you but does no damage.ui1---4.1 (1.5Rev ui+$ui'Y _Your soul wisp misses the ufetubus.ui[3  _Your soul wisp misses the ufetubus.  You hit the ufetubus with your +1 flail of protection.  Your weapon exudes an aura of protection  The ufetubus is lightly wounded.  You slash the ufetubus with the +9 war axe of Articulation!  You burn the ufetubus terribly..5.   ufetubus (ally target)  You burn the ufetubus terribly.  You kill the ufetubus!  The ufetubus closely misses you.hits you but does no damage.r soul wisp touches the ufetubus.  Your soul wisp closely misses the ufetubus.2==19 8=5.6Rev+ ui9 uiE  ui>H _The ufetubus barely misses you. The ufetubus closely misses you.wi]  You miss the ufetubus with the +9 war axe of Articulation.The ufetubus is lightly wounded.  You thump the ufetubus with your +1 flail of protection!wiwien .*.wie 9-7.0 (1.4Soul SplinterRev* wiqwiL _You kill the ufetubus!xi(xixiDxi,xixiBxizxixixi#=xi:P2==Rev+ xixi xi'xi012 xi;xi,xi7xixixi}xiVxiT==Rev xixi?xikxixi,xiPxiGxi}L3==xi4xi6xia(xi=xi,xi<xif,xixi xi :==xi xi*,xixixi1,4== _Your soul wisp disappears in a puff of smoke!xi4Ixig7xiG;xi;xi<xi?xi7CxieCxiDxiGxiJxiJ:==xieLxiNxiQxi-RxiMSxiTxiFW,xiWxiZxi[,xi\xi]xi_,xil`xidxif,xiqxisxi6wBxixxixixixi xiIxi؃xixi,xirxixixixixi xifxixi;xi3xixixi֙xixikxixiDxixi3Bxi/xixixixixi",xixixi,xiqxixip,xi?xixi<xikxixiXxiݷ,xixixixixisxixi,xixixixixixiXxixixiwxixikxi,xixixi,9##.....####......# #.......###<##### #.....#.# ###xi~U#.....#.####xi#######....#####.##xiF #..#xi ##.## #@.#--xi}75.0 (48.0) ##.#xi." ...  xiLo##.>.  xih5#### xixxiHE-6.0 (49xixi; _Found a stone staircase leading down.yi3yiyiyi,yi Byi yi yi yi,yiEyi yi,yi+yiyi,yiyi~yi,yijyiyi+!,yi"yi#yi%,yi&yi'yiU*,yi+yi,yi.,yix/yiY1yi3,yil4yi6yi9,yi:yi;<yi>,yi?yiAyiC,yiDyiFyiI,yiIyiGT ###....# #.# ####.## #.# # #.#######.## #.#.... #..# #...####.####....#......#####.>...#.# #####.#@# .#.# .#.# ##.# #.yiT##.#..#..#yiZ-91.0 (15yiI\+2.0 (16yi_yibY _I - a murky purple potionyibIyincyiJeyi`iXyiiyi1jyikyi^m,yimyikoyi_q,yiqyipsyiu,yi vyiwyiy,yizyi{yi},yi}yiyi$  #......#  ###......#  .###<#####  .# ### #..  .#### #.. ### yiى....# #.# ). ###.## #.# .# #..# #.######.# ##.## #.#....@.# 9.0 (7.0)#..# #...###### yi##.####....#  #......##.#  yiB###.>...#.#  yihx#####.#.#   yi_.#.#   yik.#.#   ##.#yiF  yiyiߔ,400.0 (8yiHyi`& _Found a trident.zik Izi" zi zirBzizi%zizi)zizi0zizizizizizi-?  You see here a +0 trident.zi0zi$1 _zi2zi<4zi66,zi:7zi8ziCM .#.....#  ........ >. .....#.# .# # .....# .#.# .....# .#. <##### .  #..  # #..  # #.# #) 6.0 (6 ## #.# #. .# #.######. .## #.#..... ..# #...##### #.####....#  #......##.#  ###.>...#.#  #####.#.#  zidJziK*7.0 (7ziUziX; _Found a stone staircase leading down.{i3{ih{i{i" #.....#   .>.  #.# #.# #  # <.#.#  # #.#.  ##### ...  # #.. #.# {i%  #.. #####.#   #.# #)...@#  0 #.# #.##### {i # #.######.#  ## #.#......#  .# #...######  .####....#  ......##.#  .>...#.# {iܶc #####.#.#  {i{ig*8.0 (1{i{i(; _Found an escape hatch in the ceiling.{i5 3{i6 {i8 {i; {i? B{i|@ ,{iA {i2D {iBF {iF {iG {i?I {iBK ,{iL {iN {iP ,{igQ {iZS {iU ,{iV {iZ R  There is an escape hatch in the ceiling here.{i\ {i^  _{iRb ,{ic {ic {id {if {ii ,{ij {in B{i v {ix ,{iy {i { {i*} ,{i} {i> {i ,{i {i {iO ,{iQ {i6 {it ,{i {i {i ,{iE {i {iז B{iD {ip ,{ig {i {i+ ,{i ,{i ,{i {iT {i: {i] {i. {iT {i ,{ii {i {iy ,{i{ {i {iC ,{i {i {i ,{i {i {i {i' {i; {ii {i ,{iA {i {i( ,{iL {iH% {ik) ,{i* {i0 B{i1 {i3 {iX6 ,{i57 {i9 {i; ,{i= {i> {i@ ,{iA {iRC {iD {iF {iPF {iH {iJ {iJ {i)K {iL {i}O ,{iO {iR {ivT ,{iT {i(W {i*Y ,{iY {i[ {i] ,{i]^ {i` {ic {ic {id {if {i)i ,{ii {i_n ,{in {iq l _w - 2 cyan potions (gained 1){is {is {i^t {iv {iWy {iy {iz {iJ} {i {iF {iX {i {i  ##.####....#  #......##.#  ###.>...#.#  #########.#.#  #....####.#.#  #....#....#.#  #....#.####.#  #..!.#.# #.#  #...@#.####.# 54.0 (46.0) #...........#  ###.##.###..#  #. #... #  .[ ##### ### {i: {iu {i d5.0 (47 _Found a robe.|iig #..# #...#######.####....# #......##.# ###.>...#.# #########.#.# #....####.#.# #....#....#.# #....#.####.# #..@.#.# #.# #....#.####.# #...........####.##.###..# #.##... #|i$h .[##########|i#q|it06.0 (1.0)|iaz|i4|i*7.0 (2|iH|ie _I - 2 murky purple potions (gained 1)}iZ }ipZ }i<[ }id^ }i` }i=a }iVe }ie }iPh ,}iTi }i[k }in ,}io }i }iA  }i 6 You see here a +0 robe.}i }iׇ  _}i }i }i ,}i }ii }iǑ ,}i }i4 }i, ,}iZ }i# }ic ,}i }ij }i} }i¡ }is }i8 }i) ,}i1 }i }iM ,}i }iT }it ,}i }i B}i# ,}i  #...[######  #.#### }i #.# #.#  #.#  #.#  #.#  #.#  #@# S..# #### Soul Splinter}i(   S   adder (asleep) }i { 72.0 (15.0)  An adder comes into view.}i| .SS  The adder hisses angrily.}i 4==3.0 (16}iV }i S _The adder closely misses you.i1W #...[######  PolySwing2 the Tinkerer #.####  Coglin of Ru ...... #.# Health: 52/52 ======================== #.# Magic: 13/14 ======================-- #.# AC: 12Str: 11 #.# EV: 10Int: 20 #.# SH: 0Dex: 13 #.# XL:  8 Next: 69% Place: Dungeon:5 #@# Noise: ==-------  Time: 5473.0 (0.0) #.S.# x) +9 war axe of Art y) +1 flail (protect #####[iWm37m Cast: Soul Splinter  Fly   S   adderThe adder hisses angrily. _The adder closely misses you.Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 58%)ia#...[######PolySwing2 the Tinkerer#.####Coglin of Ru ......#.#Health: 52/52 ========================#.#Magic: 13/14 ======================--#.#AC: 12Str: 11#.#EV: 10Int: 20#.#SH: 0Dex: 13#.#XL:  8 Next: 69% Place: Dungeon:5#@#Noise: ==-------  Time: 5473.0 (0.0)#.*.#x) +9 war axe of Art y) +1 flail (protect#####Cast: Soul SplinterFly S   adder  The adder hisses angrily. _The adder closely misses you.Aiming: Soul Splinter (safe; 5% risk of failure)  i}(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 58%)i`(weak, ally target, soul-splint…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (chance to affect: 58%)  A fragment of the adder's soul is dislodged from its body.  The adder looks weaker.iAaS* iBl-4.0 (1Soul Splinteri7IiKm _The adder misses you. Your soul wisp touches the adder.i3 _The adder misses you. Your soul wisp touches the adder.  You barely miss the adder with the +9 war axe of Articulation.The adder is moderately wounded.  You miss the adder with your +1 flail of protection.bites you but does no damage.  Your soul wisp completely misses the adder.ir-5.4 (1.4Rev ii = _The adder bites you but does no damage.i (_The adder bites you but does no damage.  You hit the adder with your +1 flail of protection.  Your weapon exudes an aura of protection.  You slash the adder with the +9 war axe of Articulation!  You burn the adder.i j †io 19 706.8Rev+ i i I _You kill the adder!i #.#### ###.# ..#.##.#.##.#.##.#.##.#.##.#.##.@*# #####iic3-70ii3s _You see here an adder corpse.it  #...[###### #.#### ###.# ..#.# #.#.# #.#.# #.#.#ist ; #.#.# #@#.# #.†*######iAw iс :*.iƒ g12 -8 _i i6 i i i i i ic& 4==Rev i( i* i<- ,i9. i[1 iH3 iY5 ,iZ6 i8 i; i&= i]= i> i@ iJ iL iM E==iN iSQ r _Your soul wisp disappears in a puff of smoke!iT 3iT i'W iY ,ikZ iE\ i_ BiNa i `  You closely miss the frilled lizard with your +1 flail of protection.i8*if  The rocky spike misses the frilled lizard.The rocky spike skewers the frilled lizard.iM 2i+,i/w  You kill the frilled lizard!i; †l..PPllThe iguana bites the plant! The plant begins to die.i?X6.2 (1.4Rev iHiJF _The frilled lizard bites you but does no damage.i *You closely miss the frilled lizard with the +9 war axe of Articulation.iV  You barely miss the frilled lizard with your +1 flail of protection.The rocky spike skewers the frilled lizard.  You kill the frilled lizard!iz   frilled lizardiM  You have harvested as much death for Grave Claw as you can hold at once.iNiOiCX†.P..l..liD\c7.7 (1.5Rev+ i&di~gV _A nearby plant withers and dies.i# #....#. #....#. #...... ###.###.##. #...[######### #.#### #####.†..#######.# #PP...@#.......#.# #..P..l#######.#.#.PP.## #.#.####P.lP #.#.# ##### #.#.# #.#.# #.†.# ##### i*2*imP  The rocky spike skewers the frilled lizard.i)iLiUW.l.i-Y+80i@`ic _You kill the frilled lizard! _You see here a frilled lizard corpse.i'f #....# #....# # ###.## ####.## #...[ ###### #.#### #####.†..#######.# #PP..@†#.#.# #..P...#######.#.# #...PPl## #.#.# ###P..P# #.#.# ###### #.#.# #.#.#  #.†.#  #####i',,iKVl.P.3==--9Rev  _A nearby plant withers and dies.iz  You slash the iguana with the +9 war axe of Articulation!  You burn the iguana.iE..iH==4==501.1 (1.4Rev+ ioiJ _You kill the iguana!iM 3ikN i_i Rev 4==ii ij i1m iNt TiUv ix ,iz i} i P==i id ia ,iˊ iĐ j  You see here a frilled lizard corpse.iJ i  _i i i ,iH i? i ,iX iG i ,i iu iR i i, i8 i¬ ,i iN iIJ ,i iH ie ,i i i ,i i iB ,i i] i i i ic i ,in i i> ,i i b  You see here an adder corpse.iM i  _i| i i5 ig i i i i i i i' ,i i ij ,i_ i i i i i i ,ik iV i i i i  i ,i i! i# ,i@& ia( i* ,i<, i`. i2 iI2 i3 i5 i8 ,i9 i; i= ,i> iZA iC ,iD iG iJ ,iK iM iQP ,iQ iNS iFU ,i V iW iZ ,i[ i] iI_ ,i_ ia ic ,iWc ie ig ,i;h iwk iu Xiw ,i y iz i{ ,i,} i iЁ ,i i i i i i i ,iۍ i i ,iI i i ,i i˘ i ,ip i i) ij i i$ i iФ i i iz ,i- iy i ,i< iֱ i\ ,iH i i= ####.##......# #...[#######.###  ###### #.####....#....# ##.†..#######.# #..###.#### ...†#.......#.# #......# P...#######.#.# #.###### .P.## #.#.# #.# ..P##.#.####.# #####.#.#.@..# --#.#.#.#### i #.†.#< #####.   J.## J   jelly (asleep) i z 60.1 (59.0)  A jelly comes into view.iq F--1.1 (60i i 9 _Found a stone staircase leading up.io #...[#######.######### #.####....#....# iJpi###.†..#######.# #..###.#### P...†#.......#.# #......# P...#######.#.# #.###### ..P.## #.#.# #.# P..P #.#.####.# ##### #.#.#....#ip #.#.#@#### #.†.#<......# #####.####### J.# ###ip!ijuiZ|J.Ji*}02.1 (1.0)iӃiZ _The jelly quivers.i] iw Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  i d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher i  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) iR G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniRiN#...[#######.###PolySwing2 the Tinkerer###### #.####....#....#Coglin of Ru ...... ###.†..#######.# #..###.####Health: 52/52 ======================== P...†#.......#.# #......#i[Magic: 14/14 ======================== .P...#######.#.# #.######AC: 12Str: 11 ..P.## #.#.# #.#EV: 10iInt: 20 P..P##.#.####.#SH: 0i 8Dex: 13 ######.#.#....#XL:  8 Next: 74% Place: Dungeon:5#.#.#@####Noise: ---------  Time: 5562.1 (0.0)#.†.#<......#i@?x) +9 war axe of Art y) +1 flail (protect#####J#######Cast: Soul Splinter..#Fly ir###J   jelly i_You kill the iguana! _You see here a frilled lizard corpse. _You see here an adder corpse.  iǧrA jelly comes into view. _Found a stone staircase leading up. iE_The jelly quivers.i;igiid #...[#######.###  PolySwing2 the Tinkerer  ###### #.####....#....#  Coglin of Ru ...... ###.†..#######.# #..###.####  Health: 52/52 ======================== P...†#.......#.# #......#  Magic: 13/14 ======================-- .P...#######.#.# #.######  AC: 12Str: 11 ..P.## #.#.# #.#  EV: 10Int: 20 P..P# #.#.####.#  SH: 0Dex: 13 ##### #.#.#....#  XL:  8 Next: 74% Place: Dungeon:5 #.#.#@####  Noise: ---------  Time: 5562.1 (0.0) #.†.#*......#  x) +9 war axe of Art y) +1 flail (protect i^#####J#######  Cast: Soul Splinter ..# Fly  ### i0 J   jelly _Found a stone staircase leading up. _The jelly quivers.iQAiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (chance to affect: 58%)ij #...[#######.###PolySwing2 the Tinkerer###### #.####....#....#i3 Coglin of Ru ...... ###.†..#######.# #..###.####Health: 52/52 ======================== P...†#.......#.# #......#Magic: 13/14 ======================-- .P...#######.#.# #.######AC: 12Str: 11 ..P.## #.#.# #.#EV: 10Int: 20 P..P##.#.####.#SH: 0Dex: 13 ######.#.#....#XL:  8 Next: 74% Place: Dungeon:5#.#.#@####Noise: ---------  Time: 5562.1 (0.0)#.†.#<......#x) +9 war axe of Art y) +1 flail (protect#####*#######Cast: Soul Splinter..#Fly ###J   jelly _Found a stone staircase leading up. _The jelly quiiu vers.Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (chance to affect: 58%)i[(weak, ally target, soul-splint…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (chance to affect: 58%)  A fragment of the jelly's soul is dislodged from its body.  The jelly looks weaker.i^ *J The jelly hits your soul wisp but does no damage.  Your soul wisp touches the jelly.icl=3.1 (1Soul Splinterii7 _Your soul wisp is burned by acid!i`N iP Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  iIQ e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinterj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni#...[#######.###PolySwing2 the Tinkerer###### #.####....#....#Coglin of Ru ...... ###.†..#######.# #..###.####Health: 52/52 ======================== P...†#.......#.# #......#Magic: 13/14 ======================-- .P...#######.#.# #.######AC: 12Str: 11 ..P.## #.#.# #.#EV: 10Int: 20 P..P##.#.####.#SH: 0Dex: 13 ######.#.#....#XL:  8 Next: 74% Place: Dungeon:5#.#.#@####Noise: =--------  Time: 5563.1 (0.0)#.†.#*......#x) +9 war axe of Art y) +1 flail (protect#####J#######Cast: Construct Spike Launcher..[3i3m#Fly ###J   jelly (weak, ally target, soul-splint…)*   soul wisp (summoned)Aim: a jelly (chance to affect: 58%)  A fragment of the jelly's soul is dislodged from its body.  The jelly looks weaker.  The jelly hits your soul wisp but does no damage.  Your soul wisp touches the jelly. _Your soul wisp is burned by acid!ii5igu#...[#######.###PolySwing2 the Tinkerer###### #.####....#....#Coglin of Ru ...... ###.†..#######.# #..###.####Health: 52/52 ======================== P...†#.......#.# #......#Magic: 11/14 ==================------ .P...#######.#.# #.######AC: 12Str: 11 ..P.## #.#.# #.#EV: 10Int: 20 P..P##.#.####.#ijhSH: 0Dex: 13 ######.#.*....#XL:  8 Next: 74% Place: Dungeon:5#.#.*@*###Noise: =--------  Time: 5563.1 (0.0)#.†.**......#x) +9 war axe of Art y) +1 flail (protect#####J#######Cast: Construct Spike Launcher..#Fly ###ii.J   jelly (weak, ally target, soul-splint…)*   soul wisp (summoned)The jelly hits your soul wisp but does no damage.  Your soul wisp touches the jelly. _Your soul wisp is burned by acid!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  iIi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateii @* _Your soul wisp is burned by acid!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a soul wisp (moderately damaged, summoned, friendly)  A stone staircase leading up.iz { **A rock wall.i #...[#######.###PolySwing2 the Tinkerer###### #.####....#....#Coglin of Ru ...... ###.†..#######.# #..###.####Health: 52/52 ======================== P...†#.......#.# #......#Magic: 11/14 ==================------ .P...#######.#.# #.######AC: 12Str: 11 ..P.## #.#.# #.#EV: 10Int: 20 P..P##.#.####.#SH: 0Dex: 13 ######.#.#....#i9XL:  8 Next: 74% Place: Dungeon:5#.#.#@####Noise: =--------  Time: 5563.1 (0.0)#.†.#*......#x) +9 war axe of Art y) +1 flail (protect#####J#######Cast: Construct Spike Launcher..#Fly i5###J   jelly (weak, ally target, soul-splint…)*   soul wisp (summoned, corroded)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The jelly misses your soul wisp. Your soul wisp touches the jelly.  Your soul wisp is burned by acid!ih2=4.1 (1iHi  Dir - look around, f - activate  A rock wall. shape a spike launcher from a nearby wall.  The jelly misses your soul wisp. Your soul wisp touches the jelly.  Your soul wisp is burned by acid! _The acid corrodes your soul wisp!ig%###### #.####....#....# ##.†..#######.# #..###.#### ...†#.......#.# #......# #######.#.# #.###### ## #.#.# #.# # #.#.####.# #### #.#.#....#  #.#.#.#####.##.†.#*@.....######J#######  ...# ##### it   The jelly barely misses you. Your soul wisp touches the jelly.-5ip|i~7 _Your soul wisp is burned by acid!ihit the jelly with your +1 flail of protection.  Your weapon exudes an aura of protection.graspers burn! The acid corrodes you!  The jelly is almost dead.  You slash the jelly with the +9 war axe of Articulation!  You burn the jelly.i#g . i:)q1-17 7-6.6 (1.5+7 war axe of Art y) -1 flail (protectCorr (-2) Fly Rev i/i2I _You kill the jelly!ib###### #.####....#....# .†..#.# #..###.#### †#.#.# #......# ...#.#.# #.###### P.## #.#.# #.# P# #.#.####.#  #.#.#....# #.#.#.#####.# #.†.#*.@....# i#####.# ...# ##### iNiG@<*i|a2=-70ioiWim3iii$10 2==iߢ,iqii99=ii$iGi]iP==iyi,iiiieiL3==i)ii'J _Your soul wisp is no longer corroded.i73ii7r _Your soul wisp disappears in a puff of smoke!izi ii&q12 Fly iix _You are no longer corroded.==ii8,ii|,iib4==ii|i,ii-i6,iii,iki iP==iHigi,iiii0iMii0 ,i ii~,ii iQ,iZV #...........#  ###.##.###..#  ####.##......#  #...[#######.###  #.####....#....# ######.# #..###.#### .....#.# #......# ####.#.# #.####### #.#.# #.##..@.# -92.6 (25.0)#.#.####.##.##.# +9 war axe of Art y) +1 flail (protect#.#.#....##.# .##.#.#.#####.# .##.†.#<......# )######.####### .#...#.######..3.6 (26 _Found a whip.i\;i;i<i5CiFi'Mi)OiQi RiRiY4####.### #...[#######.####.####....#....# #####.# #..###.#### ....#.# #......# iYZ.#.# #.#######  #.#.# #.##....#  #.#.####.##.##.# #.#.#....##.##@# 6.6 (3.0)#.#.#.#####.##.# #.†.#<......##)# #####.########.# iyZy ...# #.#iZ_ ##### #.. iZ,### iZ i\iaici3i͘iܚiNiiܡ,i?iriZi<  You see here a +0 whip.i?i} _ipiiW,iEi0i,iŽiri  ##.#.# #.#######  #.#.# #.##....#.#  #.#.####.##.##.#.#  #.#.#....##.##.#.#  #.#.#.#####.##.#.#  #.†.#<......##)#S#i?#####.########.#!# ...# #.#.# ##### #.@.# #####ih  imS   adder (asleep) iAx 601.6 (5  An adder comes into view.i8*2.6 (6i>iX _Found a potion of magic.ik..#.# #......# #.#.# #.#######.. #.#.# #.##....#.# #.#.####.##.##.#.# #.#.#....##.##.#.# #.#.#.#####.##.#.# iV%#.†.#<......##)#S# #####.########.#!# ...# #.#@# ######...# #####ii*3.6 (1iihifiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ie - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  iAg - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  ijj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|onii..#.# #......#PolySwing2 the Tinkerer #.#.# #.#######..Coglin of Ru ...... #.#.# #.##....#.#Health: 52/52 ======================== #.#.####.##.##.#.#Magic: 14/14 ======================== #.#.#....##.##.#.#AC: 12Str: 11 #.#.#.#####.##.#.#EV: 10i.Int: 20 #.†.#<......##)#S#SH: 0Dex: 13 #####.########.#!#XL:  8 Next: 77% Place: Dungeon:5...##.#@#iNoise: ---------  Time: 5603.6 (0.0)######...#ix) +9 war axe of Art y) +1 flail (protect#####Cast: Kinetic GrapnelFly S   adder (asleep) _Your soul wisp disappears in a puff of smoke! _You are no longer corroded. _Found a whip. _You see here a +0 whip.  An adder comes into view. _Found a potion of magic.iiii I..#.# #......#i=  PolySwing2 the Tinkerer #.#.# #.#######.. Coglin of Ru ...... #.#.# #.##....#.#ie  Health: 52/52 ======================== #.#.####.##.##.#.#i  Magic: 13/14 ======================-- i #.#.#....##.##.#.# AC: 12i Str: 11 #.#.#.#####.##.#.#i s EV: 10Int: 20 i6 #.†.#<......##)#S# SH: 0Dex: 13 if b#####.########.#*#i  XL:  8 Next: 77% Place: Dungeon:5  ...# #.#@#i  Noise: ---------  Time: 5603.6 (0.0)  ##### #...# x) +9 war axe of Art y) +1 flail (protect #####iX  Cast: Kinetic Grapnel  Fly i   S   adder (asleep)i i i An adder comes into view. _Found a potion of magic.  i' Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i] -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)iZ[$..#.# #......#PolySwing2 the Tinkerer #.#.# #.#######..Coglin of Ru ...... #.#.# #.##....#.#Health: 52/52 ======================== #.#.####.##.##.#.#Magic: 13/14 ======================-- #.#.#....##.##.#.#AC: 12i[{Str: 11 #.#.#.#####.##.#.#EV: 10Int: 20 #.†.#<......##)#S#SH: 0Dex: 13 #####.########.#*#XL:  8 Next: 77% Place: Dungeon:5i[...##.#@#Noise: ---------  Time: 5603.6 (0.0)######...#i\x) +9 war axe of Art y) +1 flail (protect#####Cast: Kinetic GrapnelFly i=\\S   adder (grapneled)  ic\tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei\jAim: an adder (asleep, 100% to hit)  The kinetic grapnel hits the adder!  i\CThe adder is almost dead.i i+V.Si+9=4.6 (1 _i~iiid  The grapnel guides your strike.  You slice the adder with the +9 war axe of Articulation!!  You burn the adder.iA! i|86.1 (1.5Kinetic GrapnelRev iiI _You kill the adder!i3 I#####.#### ......#########.. #.##...###...#.#.#####.##. #.†.#<......##)#. i!4 #####.####### ...#.#######...#####i= iw? 3-70izE iN p  c - 2 potions of magic (gained 1)iP D-8.1 (2iV iX S _You see here an adder corpse.iIiiQ(iXiiCL4==i>iiXiXi,iiii"3==iTi^i,iiiiQi/ii i i` i7igBi>i,iii,iiii1i? i!iM+E ....#.####.#  #....#.# #.#  ...#.####.#  ..........# ## i+* ###.##.###..# #<  ###.##......# #.  ...[###. i+h .####....#....#.### i(,.# #..###.####$@.# 22.1 (14.0) ih,.# #......######.# .# #.#######.....# i,.# #.##....#.##### .####.##.##.#.#i,7 .#....##.##.#.# i-  .#.#####.##.#.#   i-.#<......##)#.#   ##.########.#†#  i 5i6+3.1 (15iFiJ9 _Found a stone staircase leading up.i i{ iڮ i* im #....#.####.#  #....#.# #.#  #....#.####.#  #.# ###  ###.##.###..# #<# #.##......# #.# #...[#.###.# #.####....#....#.### #.# #..###.####@..# #.# #......######.# #.# #.#.....# #.# #.##....#.##### #.####.##.##.#.# #.#....##.##.#.# #.#.#####.##.#.# †.#<......##)#.# #.#.#†# ii04.0)iiimi*5.1 (2iCiJ? _You now have 296 gold pieces (gained 18).i. i/ i'0 i 5 i7 i: ni; iD }###....#.# #.# ....#.####.#  #.....#  ###.##.###..# #<###.##......# #.# ..[#######.###@# 7###....#....#.###.###.####...# #.# #......######.#  Fly #.# #.#######.....# # iI i;K ifi¯iiiihiC,iii iZii:ii i,i^ii,i iMiZ,iiiXiii`ii{,iN,isiii]i;,iTiiiVi;ib  You see here an adder corpse.ii _iiii iii ,i* i i,i1ii,iqi<  You see here a +0 whip.ii _iii!i}$,i%i'i)i)i,i-il1,i2i5i 8,iT9i;ig>,i@iBiE,i~FiHiAJiuJitKiMiVOiOiPi?ViXiYikZi,\iG^i~^i_i7aiYc,ihdieigi!hihikiu ###.†..#######.# #..###.####...# P...†#.......#.# #......######.# .P...###.# #.#######.....# ..P.## #.#.# #.##....#.##### i7v1P..P# #.#.####.##.##.#.# ##### #.#.#....##.##.#.#  #.#.#.#####.##.#.#  ijv#.†.#<......##)#.#  ivE#####@########.#†#  .j......# #.#.# iv~ ######### #...#  iv?#####  iwuj   gnoll (asleep) i?w iׁ057.1 (30.0)i+8.1 (31iSi&s _A gnoll comes into view. It is wielding a +0 flail.iPP...†#.......#.# #......######. ..P...#######.#.# #.#######..... ...P.## #.#.# #.##....#.### #P..P #.#.####.##.##.#.# ###### #.#.#....##.##.#.# #.#.#.#####.##.#.# #.†.#<......##)#.#.#######.########.#†#..j....@.# #.#.########## #...# #####ii 09.1 (1.0)i<&i,(i #PP...†#.#.# #......###### #..P...#.#.# #.#.P.## #.#.# #.##....#. ##P..P# #.#.####.##.##.#.#  ###### #.#.#....##.##.#.# #.#.#.#####.##.#.# #.†.#<......##)#.#.i #.##.#†#.j...@..# #.#.#.# #...# #####i i @60Kinetic Grapneli## i$ i #PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 52/52 ======================== ##P..P# #.#.####.##.##.#.#  Magic: 13/14 ======================--  ###### #.#.#....##.##.#.#  AC: 12Str: 11 #.#.#.#####.##.#.#  EV: 10Int: 20 #.†.#<......##)#.#  SH: 0Dex: 13 ..#######.########.#†#  XL:  8 Next: 78% Place: Dungeon:5 i...j***@..# #.#.#  Noise: ---------  Time: 5660.1 (0.0) ..######### #...#  x) +9 war axe of Art y) +1 flail (protect #####  Cast: Kinetic Grapnel  Fly   j   gnoll (asleep) _You see here a +0 whip. _A gnoll comes into view. It is wielding a +0 flail.i.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)i ]#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 52/52 ======================== i ##P..P##.#.####.##.##.#.#Magic: 13/14 ======================--#######.#.#....##.##.#.#AC: 12Str: 11#.#.#.#####.##.#.#EV: 10Int: 20#.†.#<......##)#.#SH: 0Dex: 13..#######.########.#†#XL:  8 Next: 78% Place: Dungeon:5...j***@..##.#.#Noise: ---------  Time: 5660.1 (0.0)..##########...#x) +9 war axe of Art y) +1 flail (protect#####Cast: Kinetic GrapnelFly j   gnoll (grapneled)  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The kinetic grai bpnel hits the gnoll!  The gnoll is heavily wounded.i .j..=1.1 (1 _id> #PP...†#.#.# #...... ##..P...#.#.# #.# #....P.## #.#.# #.##....#.#P..P# #.#.####.##.##.#.# ###### #.#.#....##.##.#.# #.#.#.#####.##.#.# #.†.#<......##)#.##..#.##.#†##....j.@...# #.#.##..# #...# #####.j-2i  The grapnel guides your strike.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.i. A) i 9=3.6 (1.5Kinetic GrapnelRev i iH I _You kill the gnoll!i3ii5iۜ,iid|  Things that are here:  a +0 flail; a gnoll corpsei iæ _ii'4  #PP...†#.......#.# #......  ##..P...#######.#.# #.#######  #....P.## #.#.# #.##....#.  ###P..P# #.#.####.##.##.#. ###### #.#.#....##.##.#.iP. #.#.#.#####.##.#.... #.†.#<......##)#. #..#######.########.#† #....@)....# #.#.-5.6 (2.0i #..## #......i7 ####.i*7-i>iWi-iOWhat do you want to examine? Items  a - ()) a +0 flail  b - (†) a gnoll corpseif iol ix { #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P#iZy #.#.####.##.##.#. Magic: 13/14 ======================--#######.#.#....##.##.#. AC: 12Str: 11.#.#.#.#####.##.#. EV: 10Int: 20... #.†.#<......##)#. SH: 0Dex: 13iy k#..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#....@)....##.#. Noise: ---------  Time: 5665.6 (2.0)#..#########iz #... x) +9 war axe of Art y) +1 flail (protect...#### Cast: Kinetic Grapnel.Fly Rev The grapnel guides your strike.  i6z You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll. _You kill the gnoll!Things that are here: icz ;_a +0 flail; a gnoll corpseiC i i i iKi߶idi!iw.oo   orc (missile, wandering)i&0i56.6 (1iiq _An orc comes into view. It is wielding a +0 whip.iJ #PP...†#.#.# #...... ##..P...#.#.# #.# #....P.## #.#.# #.##....# ###P..P# #.#.####.##.##.# ####### #.#.#....##.##.#.j. #.#.#.#####.##.# ...j #.†.#<......##)# #..#.##.# #...@.)....# #.# #..# # ..o# #.##j   gnoll sergeant (polearm, asleep)j   gnoll (polearm, asleep)i  A gnoll sergeant and a gnoll come into view.The gnoll sergeant is wielding a +1 spear of freezing.iCo.inn4==7Kinetic Grapnelii% _Found 5 stones.i <#PP...†#.#.# #......###..P...#.#.# #.#.#....P.## #.#.# #.##....#.###P..P# #.#.####.##.##.#.####### #.#.#....##.##.#...j. #.#.#.#####.##.#....j #.†.#<......##)#.#..#.##.#†#....@)....# #.#.#o.# #....# ##.# #i i Q.oi %8i ip i|6 #PP...†#.......#.# #......### PolySwing2 the Tinkerer  ##..P...#######.#.# #.#######. Coglin of Ru ......  #....P.## #.#.# #.##....#. Health: 52/52 ========================  ###P..P# #.#.####.##.##.#. Magic: 13/14 ======================--  ####### #.#.#....##.##.#. AC: 12Str: 11 ..j. #.#.#.#####.##.#. EV: 10Int: 20 ...j #.†.#<......##)#. SH: 0i}Dex: 13 #..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5 #..**@)....# #.#. Noise: ---------  Time: 5668.6 (0.0) #.o######### #... x) +9 war axe of Art y) +1 flail (protect ...##### Cast: Kinetic Grapnel #.# Fly i} #  o   orc (missile, wandering)i~3 _Found 5 stones.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (wandering, hasn't  noticed you, 78% to hit)ik .*oi A**i .i #iܬ i8D*o#iAim: an orc, wielding a +0 whip and quivering boomerangs (wandering, hasn't  noticed you, 78% to hit)im #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......iK#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 13/14 ======================--####### #.#.#....##.##.#. AC: 12Str: 11..j. #.#.#.#####.##.#. EV: 10Int: 20...j #.†.#<......##)#. SH: 0Dex: 13i##..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#..**@)....##.#. Noise: ---------  Time: 5668.6 (0.0)#.o#########i^2#... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Kinetic Grapneliw#.#Fly #iǮzo   orc (missile, grapneled)iUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (wandering, hasn't  iznoticed you, 78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.i@=  Shift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (wandering, hasn't  noticed you, 78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.The orc shouts!id(j..jo..j   gnoll sergeant (polearm)j   gnoll (polearm, wandering)o   orc (missile, grapneled)====9.6 (1 _You hear a shout! x2i/ifLQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  i"f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniM i^  #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 13/14 ======================--####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20i_ .j.. #.†.#<......##)#. SH: 0Dex: 13#.j#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#..o.@)....##.#. Noise: ====-----  Time: 5669.6 (0.0)#..##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Construct Spike Launcher#.#Fly #j   gnoll sergeant (polearm)iV` j   gnoll (polearm, wandering)o   orc (missile, grapneled)Aim: an orc, wielding a +0 whip and quivering boomerangs (wandering, hasn't  noticed you, 78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.The orc shouts! _You hear a shout! x2ia ii ik iX #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 11/14 ==================------####### #.#.#....##.##.#. AC: 12Str: 11irY..(. #.#.#.#####.##.#. EV: 10Int: 20.j.. #.†.#<......##)#. SH: 0Dex: 13#.j#***###.########.#† XL:  8 Next: 79% Place: Dungeon:5#..o.@)....##.#. Noise: ====-----  Time: 5669.6 (0.0)iY#..#***######... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Construct Spike Launcher#.#Fly #j   gnoll sergeant (polearm)j   gnoll (polearm, wandering)i$Zo   orc (missile, grapneled)The orc is severely wounded.iiZThe orc shouts! _You hear a shout! x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  iZ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei1L@*The orc shouts! _You hear a shout! x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iTR @*itiiS*@A rock wall.iׅ #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 11/14 ==================------####### #.#.#....##.##.#. AC: 12Str: 11i..(. #.#.#.#####.##.#. EV: 10Int: 20.j.. #.†.#<......##)#. SH: 0Dex: 13#.j#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#..o.@)....##.#. Noise: ====-----  Time: 5669.6 (0.0)#..##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Construct Spike Launcher#.#Fly #j   gnoll sergeant (polearm)j   gnoll (polearm, wandering)o   orc (missile, grapneled)Casting: [iӆ39;49mConstruct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  iFYou shape a spike launcher from a nearby wall.  The gnoll shouts!i^,iå.j.jo#j)iݾ==--70.6 (1  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The gnoll shouts! _You hear a shout!i G  The grapnel guides your strike.  You slash the orc with the +9 war axe of Articulation!  You burn the orc. .$  You kill the orc!i ---2.0 (1.4Rev iU i \ _The gnoll sergeant closely misses you.i iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  i~ge - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  igj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniBiZ #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 11/14 ==================------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20.... #.†.#<......##)#. SH: 0Dex: 13#..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#..j$@)....##.#. Noise: =--------  Time: 56i[72.0 (0.0)#..##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Soul Splinter#.#Fly Rev #j   gnoll sergeant (polearm) _You hear a shout!  The grapnel guides your strike.  You slash the orc with the +9 war axe of Articulation!  You burn the orc.  You kill the orc! _The gnoll sergeant closely misses you.i;ciei` #PP...†#.......#.# #......### PolySwing2 the Tinkerer  ##..P...#######.#.# #.#######. Coglin of Ru ......  #....P.## #.#.# #.##....#. Health: 52/52 ========================  ###P..P# #.#.####.##.##.#. Magic: 10/14 =================-------  ####### #.#.#....##.##.#. AC: 12Str: 11 ..(. #.#.#.#####.##.#. EV: 10Int: 20 .... #.†.#<......##)#. SH: 0Dex: 13 #..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5 #..j*@)....# #.#. Noise: =--------  Time: 5672.0 (0.0) #..######### #... x) +9 war axe of Art y) +1 flail (protect[11ibA;9H ...##### Cast: Soul Splinter #.# Fly Rev  #  j   gnoll sergeant (polearm) _The gnoll sergeant closely misses you.Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)i-| p j$@#i M*@#i2? j*Aim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)i #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 10/14 =================-------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20.... #.†.#<......##)#. SH: 0Dex: 13#..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#..*$@)....##.#. Noise: =--------  Time: 56i؞72.0 (0.0)#..##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Soul Splinter#.#Fly Rev #j   gnoll sergeant (polearm) _The gnoll sergeant closely misses you.Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)i5iQ  The gnoll sergeant resists with some effort.iUiO  An ogre comes into view. It is wielding a +0 giant spiked club.i{ MjjjOO   ogrejj 2 gnolls (polearms)  A gnoll comes into view. It is wielding a +0 spear.i*3.0 (1iiE _The gnoll sergeant hits you but does no damage.i #PP...†#.......#.# #......### PolySwing2 the Tinkerer  ##..P...#######.#.# #.#######. Coglin of Ru ......  #....P.## #.#.# #.##....#. Health: 52/52 ========================  ###P..P# #.#.####.##.##.#. Magic: 9/14===============---------  ####### #.#.#....##.##.#. AC: 12Str: 11 ..(. #.#.#.#####.##.#. EV: 10Int: 20 .j.. #.†.#<......##)#. SH: 0Dex: 13 #.j#######.########.#† XL:  8 Next: 79% Place: Dungeon:5 #..j*@)....# #.#. Noise: =--------  Time: 5673.0 (0.0) #..######### #... x) +9 war axe of Art [i[40my) +1 flail (protect ..O##### Cast: Soul Splinter #.# Fly Rev  #  O   ogre  j   gnoll sergeant (polearm)  jj 2 gnolls (polearms) _The gnoll sergeant hits you but does no damage.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)iJT .ji  #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P##.#.####.##.##.#. Magic: 9/14===============---------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20.j.. #.†.#<......##)#. SH: 0Dex: 13#.j#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#..*$@)....#i #.#. Noise: =--------  Time: 5673.0 (0.0)#..##########... x) +9 war axe of Art y) +1 flail (protect..O##### Cast: Soul Splinter#.#Fly Rev #O   ogrej   gnoll sergeant (polearm)jj 2 gnolls (polearms) _The gnoll sergeant hits you but does no damage.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiilIThe gnoll sergeant resists with some effort.imimiz.j.jjO.i{*4.0 (1ii= _The gnoll sergeant hits you but does no damage.i #PP...†#.......#.# #......### PolySwing2 the Tinkerer  ##..P...#######.#.# #.#######. Coglin of Ru ......  #....P.## #.#.# #.##....#. Health: 52/52 ========================  ###P..P# #.#.####.##.##.#. Magic: 8/14=============-----------  ####### #.#.#....##.##.#. AC: 12Str: 11 ..(. #.#.#.#####.##.#. EV: 10Int: 20 ..j. #.†.#<......##)#. SH: 0Dex: 13 #..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5 #.jj*@)....# #.#. Noise: =--------  Time: 5674.0 (0.0) #O.######### #... x) +9 war axe of Art y) +1 flail (iCprotect ...##### Cast: Soul Splinter #.# Fly Rev  #  O   ogre  j   gnoll sergeant (polearm)  jj 2 gnolls (polearms) _The gnoll sergeant hits you but does no damage.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)i. jj, wielding a +0 spear (chance to affect: 58%)iZV{ #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 52/52 ========================###P..P#iW#.#.####.##.##.#. Magic: 8/14=============-----------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20..j. #.†.#<......##)#. SH: 0Dex: 13#..#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#.j*$@)....#i{W#.#. Noise: =--------  Time: 5674.0 (0.0)#O.##########... x) +9 war axe of Art y) +1 flail (protect...#iW#### Cast: Soul Splinter#.#Fly Rev iWp#O   ogreiWj   gnoll sergeant (polearm)jj 2 gnolls (polearms) iX_The gnoll sergeant hits you but does no damage.  Aiming: Soul Splinter (safe; 5% risk of failure)  i=XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_XOAim: a gnoll, wielding a +0 spear (chance to affect: 58%)iI5i_The gnoll sergeant resists with some effort.i .jjj.OThe gnoll sergeant hits you from afar with a +1 spear of freezing!il40------9==i#+=5.0 (1iIi5 _The gnoll sergeant freezes you.iG #PP...†#.......#.# #......### PolySwing2 the Tinkerer  ##..P...#######.#.# #.#######. Coglin of Ru ......  #....P.## #.#.# #.##....#. Health: 40/52 ==================------  ###P..P# #.#.####.##.##.#. Magic: 8/14i1=============-----------  ####### #.#.#....##.##.#. AC: 12Str: 11 ..(. #.#.#.#####.##.#. EV: 10Int: 20 .... #.†.#<......##)#. SH: 0ib=Dex: 13 i(#j.#######.########.#† XL:  8 Next: 79% Place: Dungeon:5 iO#.jj*@)....# #.#. Noise: ==-------  Time: 5675.0 (0.0) iU#.O######### #... x) +9 war axe of Art y) +1 flail (protect ...#i=w#### Cast: Soul Splinter #.#ifj Fly Rev  #i i- O   ogre  j   gnoll sergeant (polearm)iz  jj 2 gnolls (polearms)iiBThe gnoll sergeant hits you from afar with a +1 spear of freezing! _The gnoll sergeant freezes you.  ijAiming: Soul Splinter (safe; 5% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiVAim: a gnoll, wielding a +0 spear (chance to affect: 58%)iJPjj _The gnoll sergeant freezes you.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineiJ: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)iv #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 40/52 ==================------###P..P##.#.####.##.##.#. Magic: 8/14=============-----------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20.... #.†.#<......##)#. SH: 0Dex: 13#j.#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#.j*$@)....##.#. Noise: ==------- [37ixm Time: 5675.0 (0.0)#.O##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Soul Splinter#.#Fly Rev #O   ogrej   gnoll sergeant (polearm)jj 2 gnolls (polearms) _The gnoll sergeant freezes you.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (chance to affect: 50%)i i<, weak, ally t…)*   soul wisp (summoned)A fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker.iv;W *jThe gnoll closely misses your soul wisp.The gnoll sergeant hits you but does no damage.1-6.0 (1Soul Splinteri?iBS _Your soul wisp touches the gnoll sergeant but does no damage.iOQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  iPd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinterj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniw #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 41/52 ==================------###P..P##.#.####.##.##.#. Magic: 8/14=============-----------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20.... #.†.#<......##)#. SH: 0Dex: 13#j*#######.########.#† XL:  8 Next: 79% Place: Dungeon:5#.jj$@)....##.#. Noise: =-------- i. Time: 5676.0 (0.0)#.O##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Kinetic Grapnel#.#Fly #O   ogrej   gnoll sergeant (polearm, weak, ally t…)jj 2 gnolls (polearms)*   soul wisp (summoned)mail (chance to affect: 50%)  A fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker.  The gnoll closely misses your soul wisp.The gnoll sergeant hits you but does no damage. _Your soul wisp touches the gnoll sergeant but does no damage.iD  #PP...†#.......#.# #......### PolySwing2 the Tinkerer  ##..P...#######.#.# #.#######. Coglin of Ru ......  #....P.## #.#.# #.##....#. Health: 41/52 ==================------  ###P..P# #.#.####.##.##.#. Magic: 7/14============------------  ####### #.#.#....##.##.#. AC: 12Str: 11 ..(. #.#.#.#####.##.#. EV: 10i/E OInt: 20 .... #.†.#<......##)#. SH: 0Dex: 13 #j*#######.########.#† XL:  8 Next: 79% Place: Dungeon:5 #.jj*@)....# #.#. Noise: =--------  Time: 5676.0 (0.0) #.O######### #... x) +9 war axe of Art y) +1 flail (protect iYE ...##### Cast: Kinetic Grapnel #.#iE f Fly  #iE   O   ogre iE  j   gnoll sergeant (polearm, weak, ally t…)  jj 2 gnolls (polearms)iF   *   soul wisp (summoned) i)F [_Your soul wisp touches the gnoll sergeant but does no damage.  iPF Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iF WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  iF <mail (weak, ally target, soul-splintered, 84% to hit)ia jj, wielding a +0 spear (81% to hit)iN" #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 41/52 ==================------###P..P##.#.####.##.##.#. Magic: 7/14============------------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 10Int: 20.... #.†.#<......##)#. SH: 0Dex: 13#j*#######.########.#† XL:  8 Next: 79% Place: Dungeon:5i%##.jj*@)....##.#. Noise: =--------  Time: 5676.0 (0.0)#.O##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Kinetic Grapnel#.#Fly #O   ogrej   gnoll sergeant (polearm, weak, ally t…)jj 2 gnolls (polearms)*   soul wisp (summoned)i#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.i3p$Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.gnoll hits your soul wisp but does no damage.hits you but does no damage.iX2=7.0 (1i;iS _Your soul wisp touches the gnoll sergeant but does no damage.ig e #PP...†#.#.# #...... ##..P...#.#.# #.# #....P.## #.#.# #.##....#iګ N ###P..P# #.#.####.##.##.# ####### #.#.#....##.##.# ..(. #.#.#.#####.##.# .... #.†.#<......##)# #j*#.#i #.# #.jj@.)....# #.# #.O######### # ...# iE t #.# #i i Y .  The gnoll barely misses you. The gnoll barely misses your soul wisp.The gnoll sergeant hits you with a +1 spear of freezing.  The gnoll sergeant freezes you.i S1-8i ii _Your soul wisp barely misses the gnoll sergeant. _Items here: $ ( ) †.i9T _Items here: $ ( ) †.  The grapnel guides your strike.  You hit the gnoll sergeant with the +9 war axe of Articulation.  You burn the gnoll sergeant.  The gnoll sergeant is moderately wounded.  You sock the gnoll sergeant with your +1 flail of protection!MOO   ogre  The gnoll closely misses you.noll hits your soul wisp with a +0 spear.  The gnoll sergeant hits you but does no damage.  Your soul wisp closely misses the gnoll sergeant.i>"The gnoll sergeant hits you but does no damage.  The gnoll hits you but does no damage.3=19 9.5 (1.5Rev iDi,a^ _The gnoll closely misses your soul wisp.iL #PP...†#.......#.# #......## PolySwing2 the Tinkerer  ##..P...#######.#.# #.####### Coglin of Ru ......  #....P.## #.#.# #.##....# Health: 43/52 ===================-----  ###P..P# #.#.####.##.##.# Magic: 6/14==========-------------- ####### #.#.#....##.##.# AC: 19  Str: 11 ..(. #.#.#.#####.##.# EV: 10Int: 20 .... #.†.#<......##)# SH: 0Dex: 13 is9#j*#######.########.# XL:  8 Next: 79% Place: Dungeon:5 #.jj@.)....# #.# Noise: =--------  Time: 5679.5 (0.0) #.O######### #.. x) +9 war axe of Art y) +1 flail (protect ...#### Cast: Kinetic Grapnel #.# Fly Rev  #  O   ogre  j   gnoll sergeant (polearm, weak, ally t…)  jj 2 gnolls (polearms)  *   soul wisp (summoned)The gnoll hits you but does no damage. i_The gnoll closely misses your soul wisp.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiKAim: a gnoll, wielding a +0 spear (81% to hit)i jj _The gnoll closely misses your soul wisp.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (heavily wounded, weak, ally target, soul-splintered, 84% to hit)i | #PP...†#.......#.# #......## PolySwing2 the Tinkerer##..P...#######.#.# #.####### Coglin of Ru ......#....P.## #.#.# #.##....# Health: 43/52 ===================-----###P..P##.#.####.##.##.# Magic: 6/14==========--------------####### #.#.#....##.##.# AC: 19  Str: 11..(. #.#.#.#####.##.# EV: 10Int: 20.... #.†.#<......##)# SH: 0Dex: 13#j*#######.########.# XL:  8 Next: 79% Place: Dungeon:5#.jj@.)....#i#.# Noise: =--------  Time: 5679.5 (0.0)#.O##########.. x) +9 war axe of Art y) +1 flail (protect...#### Cast: Kinetic Grapnel#.#Fly Rev #O   ogrej   gnoll sergeant (polearm, weak, ally t…)jj 2 gnolls (polearms)iC*   soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  i;  mail (heavily wounded, weak, ally target, soul-splintered, 84% to hit)  The kinetic grapnel hits the gnoll sergeant but does no damage.  The gnoll sergeant is heavily wounded.iˏ(Aim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (heavily wounded, weak, ally target, soul-splintered, 84% to hit)  The kinetic grapnel hits the gnoll sergeant but does no damage.  The gnoll sergeant is heavily wounded.  Your soul wisp barely misses the gnoll sergeant.  The gnoll hits your soul wisp but does no damage.ig^ .iIY4=80.5 (1i _The gnoll barely misses you. The gnoll sergeant closely misses you.io| #PP...†#.......#.# #......## PolySwing2 the Tinkerer  ##..P...#######.#.# #.####### Coglin of Ru ......  #....P.## #.#.# #.##....# Health: 44/52 ====================----  ###P..P# #.#.####.##.##.# Magic: 5/14========---------------- ####### #.#.#....##.##.# AC: 19  Str: 11 ioy..(. #.#.#.#####.##.# EV: 10Int: 20 .... #.†.#<......##)# SH: 0Dex: 13 ip #j*#######.########.# XL:  8 Next: 79% Place: Dungeon:5 i6p{#.jj@.)....# #.# Noise: =--------  Time: 5680.5 (0.0) #..######### #.. x) +9 war axe of Art y) +1 flail (protectiZp ...#### Cast: Kinetic Grapnel #.#izpo Fly Rev  # ip j   gnoll sergeant (polearm, weak, ally t…) i4q jj 2 gnolls (polearms)  *   soul wisp (summoned) _The gnoll barely misses you. The gnoll sergeant closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei[qAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (heavily wounded, weak, ally target, soul-splintered, 84% to hit)iJ | #PP...†#.......#.# #......## PolySwing2 the Tinkerer##..P...#######.#.# #.####### Coglin of Ru ......#....P.## #.#.# #.##....# Health: 44/52 ====================----###P..P##.#.####.##.##.# Magic: 5/14========----------------####### #.#.#....##.##.# AC: 19  Str: 11..(. #.#.#.#####.##.# EV: 10Int: 20.... #.†.#<......##)# SH: 0Dex: 13#j*#######.########.# XL:  8 Next: 79% Place: Dungeon:5#.j*@.)....#i p#.# Noise: =--------  Time: 5680.5 (0.0)#..##########.. x) +9 war axe of Art y) +1 flail (protect...#### Cast: Kinetic Grapnel#.#Fly Rev #j   gnoll sergeant (polearm, weak, ally t…)jj 2 gnolls (polearms, 1 grapneled)*   soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (heavily wounded, weak, ally target, soul-splintered, 84% to hit)  The kinetic grapnel misses the gnoll sergeant.The kinetic grapnel hits the gnoll.i `The kinetic grapnel misses the gnoll sergeant.  The kinetic grapnel hits the gnoll.  The gnoll is lightly wounded.  Your soul wisp touches the gnoll sergeant.  The gnoll hits your soul wisp with a +0 spear.  The gnoll barely misses you.i&( MjOO   ogre  i^) 251.5 (1iJ; [ _The gnoll sergeant hits you but does no damage.iE _The gnoll sergeant hits you but does no damage.  You closely miss the gnoll sergeant with the +9 war axe of Articulation.The gnoll sergeant is severely wounded.  You closely miss the gnoll sergeant with your +1 flail of protection.Your soul wisp barely misses the gnoll sergeant.  hits your soul wisp with a +0 spear.iC .### The gnoll hits you from afar with a +0 spear.  The gnoll sergeant barely misses you.i~v6==12 3.0 (1.5iiTS _Your soul wisp touches the gnoll sergeant but does no damage.i> #PP...†#.......#.# #......## PolySwing2 the Tinkerer  ##..P...#######.#.# #.####### Coglin of Ru ......  #....P.## #.#.# #.##....# Health: 45/52 ====================----  ###P..P# #.#.####.##.##.# Magic: 5/14========---------------- ####### #.#.#....##.##.# AC: 12Str: 11i- ..(. #.#.#.#####.##.# EV: 10Int: 20 .... #.†.#<......##)# SH: 0Dex: 13 #j*#######.########.# XL:  8 Next: 79% Place: Dungeon:5 #.jj@.)....# #.# Noise: =--------  Time: 5683.0 (0.0)iR #..######### #.. x) +9 war axe of Art y) +1 flail (protectimR ...#ix### Cast: Kinetic Grapnel #.#ij Fly Rev  #i  j   gnoll sergeant (polearm, weak, ally t…)i  jj 2 gnolls (polearms, 1 grapneled)i i *   soul wisp (summoned) i;_Your soul wisp touches the gnoll sergeant but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iuPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineijAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  ixmail (severely wounded, weak, ally target, soul-splintered, 84% to hit)i8|  #PP...†#.......#.# #......## PolySwing2 the Tinkerer##..P...#######.#.# #.####### Coglin of Ru ......#....P.## #.#.# #.##....# Health: 45/52 ====================----###P..P##.#.####.##.##.# Magic: 5/14========----------------####### #.#.#....##.##.# AC: 12Str: 11..(. #.#.#.#####.##.# EV: 10Int: 20i| _.... #.†.#<......##)# SH: 0Dex: 13#j*#######.########.# XL:  8 Next: 79% Place: Dungeon:5#.jj@.)....##.# Noise: =--------  Time: 5683.0 (0.0)#..##########.. x) +9 war axe of Art y) +1 flail (protect...#### Cast: Kinetic Grapnel#.#Fly Rev i } #j   gnoll sergeant (polearm, weak, ally t…)jj 2 gnolls (polearms, 1 grapneled)i0} v*   soul wisp (summoned)iT} Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineis} jAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  i} mail (severely wounded, weak, ally target, soul-splintered, 84% to hit)  The kinetic grapnel hits the gnoll sergeant but does no damage.  i~ QThe gnoll sergeant is severely wounded.i6 iL mail (severely wounded, weak, ally target, soul-splintered, 84% to hit)  i The kinetic grapnel hits the gnoll sergeant but does no damage.  The gnoll sergeant is severely wounded.  The gnoll hits you from afar with a +0 spear.gnoll hits your soul wisp with a +0 speari 6.  Your soul wisp returns to where it belongs.i  §OO   ogrej   gnoll sergeant (polearm)jj 2 gnolls (polearms, 1 grapneled)  The gnoll sergeant is no longer weakened.i 244.0 (1i i E _The gnoll sergeant hits you but does no damage.i& :#PP...†#.#.# #......###..P...#.#.# #.#.#....P.## #.#.# #.##....#.###P..P# #.#.####.##.##.#.####### #.#.#....##.##.#...(. #.#.#.#####.##.#..... #.†.#<......##)#.#j§#.##iA' .#†#.jj$@)....# #.#.#.O# #....# ##.# #i) i?+ i}6 Z .ji6 r.The gnoll sergeant hits you from afar with a +1 spear of freezing.ib8 _36----5i@ ifC 5 _The gnoll sergeant freezes you.iVd#PP...†#.#.# #......###..P...#.#.# #.#.#....P.## #.#.# #.##....#.####P..P# #.#.####.##.##.#.##idV #.#.#....##.##.#.#..(. #.#.#.#####.##.#.#.... #.†.#<......##)#.##.j#.##.#†#iV#.jj$.@....# #.#.##..#iVg #...#...# #iVL#.# #i![i)\io]i]igM.jjOO   ogre)iWhk37=----6ipiu _The grapnel comes loose from the gnoll.  Things that are here: _a +0 flail; a gnoll corpseiinQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni iV  #PP...†#.......#.# #......#### PolySwing2 the Tinkerer##..P...#######.#.# #.#######.. Coglin of Ru ......#....P.## #.#.# #.##....#.# Health: 37/52 =================-------###P..P##.#.####.##.##.#.# Magic: 5/14========----------------####### #.#.#....##.##.#.# AC: 12Str: 11..(. #.#.#.#####.##.#.# EV: 10Int: 20.... #.†.#<......##)#.# SH: 0Dex: 13#..#######.########.#†# XL:  8 Next: 79% Place: Dungeon:5#.jjj.@....##.#.# Noise: ---------  Tii vme: 5686.0 (0.0)#.O##########...# x) +9 war axe of Art y) +1 flail (protect...###### Cast: Construct Spike Launcher#.#Fly Rev #O   ogrej   gnoll sergeant (polearm)jj 2 gnolls (polearms) _The gnoll sergeant hits you but does no damage.  The gnoll sergeant hits you from afar with a +1 spear of freezing. _The gnoll sergeant freezes you. _The grapnel comes loose from the gnoll.  Things that are here: _a +0 flail; a gnoll corpsei ii6 #PP...†#.......#.# #......#### PolySwing2 the Tinkerer##..P...#######.#.# #.#######.. Coglin of Ru ......#....P.## #.#.# #.##....#.# Health: 37/52 =================-------###P..P##.#.####.##.##.#.# Magic: 3/14=====-------------------####### #.#.#....##.##.#.# AC: 12Str: 11..(. #.#.#.#####.##.#.# EV: 10Int: 20.... #.†.#<......##)#.# SH: 0iDex: 13#..##***##.########.#†# XL:  8 Next: 79% Place: Dungeon:5#.jjj.@....#i#.#.# Noise: ---------  Time: 5686.0 (0.0)iޭ#.O##***#####...# x) +9 war axe of Art y) +1 flail (protect...#iy##### Cast: Construct Spike Launcher#.#ibFly Rev #O   ogreij   gnoll sergeant (polearm)jj 2 gnolls (polearms) _The grapnel comes loose from the gnoll.  iThings that are here: _a +0 flail; a gnoll corpseCasting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei<Dir - look around, f - activatei+@.i[@.iwFT*@  Things that are here: _a +0 flail; a gnoll corpse  Casting: Construct Spike Launcher (safe; 1% risk of failure)  iFEPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iJn #PP...†#.......#.# #......#### PolySwing2 the Tinkerer##..P...#######.#.# #.#######.. Coglin of Ru ......iKl#....P.## #.#.# #.##....#.# Health: 37/52 =================-------###P..P##.#.####.##.##.#.# Magic: 3/14=====-------------------####### #.#.#....##.##.#.# AC: 12Str: 11iK..(. #.#.#.#####.##.#.# EV: 10Int: 20.... #.†.#<......##)#.# SH: 0Dex: 13#..#######.########.#†# XL:  8 Next: 79% Place: Dungeon:5#.jjj.@....#i7L#.#.# Noise: ---------  Time: 5686.0 (0.0)#.O##########...# x) +9 war axe of Art y) +1 flail (protect...###### Cast: Construct Spike Launcher#.#Fly Rev #O   ogrej   gnoll sergeant (polearm)jj 2 gnolls (polearms)  iL$Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The gnoll sergeant hits you from afar with a +1 spear of freezing!iMx29----==7.0 (1iUiI]  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The gnoll sergeant hits you from afar with a +1 spear of freezing! _The gnoll sergeant freezes you.iŘ;#PP...†#.#.# #......# ##..P...#.#.# #.#. #....P.## #.#.# #.##....#.# ###P..P# #.#.####.##.##.#.# # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#i.##.#†# #.jjj.)@...# #.#.# #.O######### #...# ...# ##### #.# #i_ii|i&oOjj.ig30-----8ii[ _The gnoll sergeant barely misses you.i? i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) io DSpells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)i - Cast: Soul Splinter  i gj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni/izi #PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... #....P.## #.#.# #.##....#.## Health: 30/52 =============----------- ###P..P#iT,#.#.####.##.##.#.# Magic: 3/14=====-------------------####### #.#.#....##.##.#.# AC: 12Str: 11..(. #.#.#.#####.##.#.# EV: 10Int: 20i.... #.†.#<......##)#.# SH: 0Dex: 13i7#..#######.########.#†# XL:  8 Next: 79% Place: Dungeon:5ig#.jOjj)@...##.#.# Noise: =--------  Time: 5688.0 (0.0)ik#..#########i#...# x) +9 war axe of Art y) +1 flail (protect...#i1##### Cast: Soul Splinter#.#Fly iR#O   ogreij   gnoll sergeant (polearm)jj 2 gnolls (polearms)  Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The gnoll sergeant hits you from afar with a +1 spear of freezing! il_The gnoll sergeant freezes you. _The gnoll sergeant barely misses you.i;iai"i3G #PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... #....P.## #.#.# #.##....#.## Health: 30/52 =============----------- ###P..P# #.#.####.##.##.#.#  Magic: 2/14===---------------------  ####### #.#.#....##.##.#.#  AC: 12Str: 11iL ..(. #.#.#.#####.##.#.#  EV: 10Int: 20 .... #.†.#<......##)#.#  SH: 0Dex: 13 i#..#######.########.#†#  XL:  8 Next: 79% Place: Dungeon:5 ir#.jOjj*@...# #.#.#  Noise: =--------  Time: 5688.0 (0.0) i{#..######### #...#  x) +9 war axe of Art y) +1 flail (protect ...######  Cast: Soul Splinteri!` #.# Fly iG* # io- O   ogre  j   gnoll sergeant (polearm)iz  jj 2 gnolls (polearms)i _The gnoll sergeant barely misses you.Aiming: Soul Splinter (safe; 5% risk of failure)  i WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  i_mail (severely wounded, chance to affect: 50%)iA& i3j#io j#Aim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (severely wounded, chance to affect: 50%)ių % i H#PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... i+ ##....P.## #.#.# #.##....#.## Health: 30/52 =============----------- ###P..P#iM h#.#.####.##.##.#.# Magic: 2/14in D===---------------------i ####### #.#.#....##.##.#.# AC: 12Str: 11iѴ ..(. #.#.#.#####.##.#.# EV: 10Int: 20i .... #.†.#<......##)#.# SH: 0Dex: 13i> 7#..#######.########.#†# XL:  8 Next: 79% Place: Dungeon:5ic #.jOj*)@...#i #.#.# Noise: =--------  Time: 5688.0 (0.0)i k#..#########i #...# x) +9 war axe of Art y) +1 flail (protect...#i޵ o##### Cast: Soul Splinter#.#i BFly #i gO   ogreic j   gnoll sergeant (polearm)jj 2 gnolls (polearms) _The gnoll sergeant barely misses you.i Aiming: Soul Splinter (safe; 5% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 spear of freezing and wearing a +0 scale  mail (severely wounded, chance to affect: 50%)iؐ B , weak, ally t…)*   soul wisp (summoned)A fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker.iH 8*i" z  The rocky spike skewers the gnoll sergeant.i9 j*The gnoll sergeant is almost dead.The gnoll sergeant hits you but does no damage.i8 1=9.0 (1Soul Splinteri_ | _Your soul wisp barely misses the gnoll sergeant.ic #PP...†#.#.# #......# #..P...#.#.# #.#i-d . ....P.## #.#.# #.##....#.#P..P# #.#.####.##.##.#.#  # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# id #..#.##.#†# #.jOjj*.@..# #.#.# id _#..######### #...# ...# ##### #.# #im 1*iI P  The rocky spike skewers the gnoll sergeant.iQ jj 2 gnolls (polearms)*   soul wisp (summoned) ig i< i i  .jOj, 1 ally target) You kill the gnoll sergeant!The gnoll hits your soul wisp with a +0 spear.i 2=3==87-90i i J _Your soul wisp touches the gnoll but does no damage.icPP...†#.#.# #......######. ..P...#.#.# #.#.P.## #.#.# #.##....#.# #P..P# #.#.####.##.##.#.# # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#.##.#†# #..jOj*..@.# #.#.# #..######### #...# ...# ##### #.# #i2*iG  The rocky spike skewers the gnoll.i~,  The gnoll is heavily wounded.The gnoll hits your soul wisp with a +0 spear.  Your soul wisp is destroyed!i5.##.jOj§.##j   gnoll (polearm) i64=-1Soul Splinteri7>i@c _Your soul wisp disappears in a puff of smoke!i j#PP...†#.#.# #......###### #..P...#.#.# #.#.P.## #.#.# #.##....#. ##P..P# #.#.####.##.##.#.#  # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#######.##.#†# #..jOj§.@..# #.#.#i V #..######### #...# ...# ##### #.#  #i 1*iq  The rocky spike skewers the gnoll.i ib..##..jO)j..##O   ogrejj 2 gnolls (polearms)i#5iC==2i+i.^ _The gnoll is severely wounded.i'#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 35/52 ================-------- ##P..P# #.#.####.##.##.#.#  Magic: 2/14===---------------------  ####### #.#.#....##.##.#.#  AC: 12Str: 11 ..(. #.#.#.#####.##.#.#  EV: 10Int: 20 .... #.†.#<......##)#.#  SH: 0Dex: 13 #..#######.########.#†#  XL:  8 Next: 87% Place: Dungeon:5 #..jO)j*@..# #.#.#  Noise: ---------  Time: 5692.0 (0.0) #..######### #...#  x) +9 war axe of Art y) +1 flail (protect[0;10i}(m ...######  Cast: Soul Splinter #.# Fly  #  O   ogre  jj 2 gnolls (polearms)The rocky spike skewers the gnoll. _The gnoll is severely wounded.Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, chance to affect: 58%)iM#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 35/52 ================-------- ##P..P##.#.####.##.##.#.#Magic: 2/14===---------------------####### #.#.#....##.##.#.#AC: 12iStr: 11..(. #.#.#.#####.##.#.#EV: 10Int: 20.... #.†.#<......##)#.#SH: 0Dex: 13#..#######.########.#†#iz?XL:  8 Next: 87% Place: Dungeon:5#..jO)*.@..##.#.#Noise: ---------  Time: 5692.0 (0.0)#..##########...#x) +9 war axe of Art y) +1 flail (protect...######Cast: Soul Splinter#.#iDFly #O   ogrejj 2 gnolls (polearms)  The rocky spike skewers the gnoll. _The gnoll is severely wounded.Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, chance to affect: 58%)i iA* _The gnoll is severely wounded.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, chance to affect: 58%)  The gnoll resists with significant effort.i>  The rocky spike skewers the gnoll.   gnoll (polearm)i.jO)68=3.0 (1i/i4I _You kill the gnoll!i.ZV#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 36/52 ================-------- ##P..P# #.#.####.##.##.#.#  Magic: 1/14=-----------------------  ####### #.#.#....##.##.#.#  AC: 12Str: 11 i[..(. #.#.#.#####.##.#.#  EV: 10Int: 20 .... #.†.#<......##)#.#  SH: 0Dex: 13 #..#######.########.#†#  XL:  8 Next: 88% Place: Dungeon:5 #...jO**@..# #.#.#  Noise: =--------  Time: 5693.0 (0.0) #..######### #...#  x) +9 war axe of Art y) +1 flail (protecti)\* ...######  Cast: Soul Splinter #.# Fly  #  O   ogre  j   gnoll (polearm)The rocky spike skewers the gnoll. _You kill the gnoll!Aiming: Soul Splinter (safe; 5% risk of failure)  i\OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (chance to affect: 50%)i]#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 36/52 ================-------- ##P..P##.#.####.##.##.#.#Magic: 1/14=-----------------------####### #.#.#....##.##.#.#AC: 12iStr: 11..(. #.#.#.#####.##.#.#EV: 10Int: 20.... #.†.#<......##)#.#SH: 0Dex: 13#..#######.########.#†#XL:  8 Next: 88% Place: Dungeon:5#...j*).@..##.#.#Noise: =--------  Time: 5693.0 (0.0)#..##########...#x) +9 war axe of Art y) +1 flail (protect...######Cast: Soul Splinter#.#iЊFly #O   ogrej   gnoll (polearm)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (chance to affect: 50%)  You miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen.icF  The rocky spike skewers the ogre.icii`$jOi37=-4.0 (1Contam i[i?2 _The ogre is lightly wounded.i7#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 37/52 =================------- ##P..P# #.#.####.##.##.#.#  Magic: 0/14------------------------  ####### #.#.#....##.##.#.#  AC: 12Str: 11 ..(. #.#.#.#####.##.#.#  EV: 10Int: 20 .... #.†.#<......##)#.#  SH: 0Dex: 13 i7#..#######.########.#†#  XL:  8 Next: 88% Place: Dungeon:5 #...$jO*@..# #.#.#  Noise: ---------  Time: 5694.0 (0.0) #..######### #...#  x) +9 war axe of Art y) +1 flail (protect ...######  Cast: Soul Splinter #.#i58e Fly Contam  #  O   ogre  j   gnoll (polearm) _The ogre is lightly wounded.  Aiming: Soul Splinter (safe; 5% risk of failure)  if8SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to  i8affect: 50%)i]]#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 37/52 =================------- ##P..P##.#.####.##.##.#.#Magic: 0/14------------------------####### #.#.#....##.##.#.#AC: 12Str: 11..(. #.#.#.#####.##.#.#EV: 10Int: 20i4.... #.†.#<......##)#.#SH: 0Dex: 13#..#######.########.#†#XL:  8 Next: 88% Place: Dungeon:5#...$j*.@..##.#.#Noise: ---------  Time: 5694.0 (0.0)#..##########...#i x) +9 war axe of Art y) +1 flail (protect...######Cast: Soul Splinter#.#Fly Contam #O   ogrej   gnoll (polearm) _The ogre is lightly wounded.  Aiming: Soul Splinter (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_rAim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to  affect: 50%)i@(weak, ally target, soul-splinte…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to  ioaffect: 50%)  A fragment of the ogre's soul is dislodged from its body.  The ogre looks weaker.ir8*iJp  The rocky spike skewers the ogre.iu  The ogre is moderately wounded.The ogre hits your soul wisp with a +0 giant spiked club!  Your soul wisp returns to where it belongs.i`O it8=5.0 (1Soul Splinterii5 _The ogre is no longer weakened.ihQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (4%)  i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i7 o#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 38/52 =================------- i ##P..P##.#.####.##.##.#.#Magic: 0/14------------------------####### #.#.#....##.##.#.#AC: 12Str: 11..(. #.#.#.#####.##.#.#EV: 10i AInt: 20.... #.†.#<......##)#.#SH: 0Dex: 13iC #..#######.########.#†#XL:  8 Next: 88% Place: Dungeon:5#...$jO.@..##.#.#i Noise: =--------  Time: 5695.0 (0.0)#..##########...#i x) +9 war axe of Art y) +1 flail (protect...######Cast: Kinetic Grapneli T#.#Fly Contam #i  gO   ogreiE j   gnoll (polearm)  The ogre looks weaker.  The rocky spike skewers the ogre.  is The ogre is moderately wounded.The ogre hits your soul wisp with a +0 giant spiked club!  i QYour soul wisp returns to where it belongs. _The ogre is no longer weakened.iF i i iOPP...†#.#.# #......######. ..P...#.#.# #.#.P.## #.#.# #.##....#.# #P..P# #.#.####.##.##.#.# #i #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#.##.#†# #...$jO..@.# #.#.# i4#..######### #...# ...# ##### #.# iq+#i2*iq  The rocky spike skewers the gnoll.iBu i} Xj)Oic~ `9=-6.0 (1iՇ i ` _The gnoll is moderately wounded.iL#PP...†#.#.# #......###### #..P...#.#.# #.#.P.## #.#.# #.##....#. ##P..P# #.#.####.##.##.#.#  # #.#.#....##.##.#.#iM  ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#.##.#†#iIM #...$j)O@..# #.#.# #..######### #...#ivM ...# ##### #.# ioNC #iS**i,F  The rocky spike skewers the ogre!iiY )jOThe ogre is heavily wounded.i_|28------1===i"7Kinetic GrapneliiKD _The ogre hits you with a +0 giant spiked club!if   The ogre is heavily wounded. _The ogre hits you with a +0 giant spiked club!  You barely miss the ogre with your +1 flail of protection.The ogre is heavily wounded.  You slash the ogre with the +9 war axe of Articulation!  You burn the ogre.i  )#You kill the ogre!i5-------=198.4 (1.4Rev i0 iC _The gnoll hits you from afar with a +0 spear.i& #PP...†#.#.# #...... ##..P...#.#.# #.# #....P.## #.#.# #.##....#.#P..P# #.#.####.##.##.#.# # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#.##.#†# #...$)j@...# #.#.# #..# #...# ...# ##### #.#  #i1i2M--90i:i>? _The gnoll hits you with a +0 spear.  Things that are here: _a +0 giant spiked club; an ogre corpseiThings that are here: _a +0 giant spiked club; an ogre corpse  You completely miss the gnoll with the +9 war axe of Articulation.  The gnoll is moderately wounded.  You barely miss the gnoll with your +1 flail of protection.  The gnoll hits you but does no damage. The gnoll hits you with a +0 spear.i21---700.9 (1.5Rev+ ikiСK _Your magical contamination has completely faded away.ic  The gnoll hits you but does no damage. The gnoll hits you with a +0 spear. _Your magical contamination has completely faded away.  You closely miss the gnoll with your +1 flail of protection.The gnoll is moderately wounded.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.imA) ivniyF #PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... #....P.## #.#.# #.##....#.## Health: 23/52 ==========-------------- ###P..P##.#.####.##.##.#.# Magic: 1/14=-----------------------ipy####### #.#.#....##.##.#.# AC: 12Str: 11..(. #.#.#.#####.##.#.# EV: 11Int: 20.... #.†.#<......##)#.# SH: 0Dex: 13iy#..#######.########.#†# XL:  8 Next: 100% Place: Dungeon:5#...$))@...#iy#.#.# Noise: ==-------  Time: 5702.4 (1.5)#..#########iy'#...# x) +9 war axe of Art y) +1 flail (protect...###### Cast: Kinetic Grapneli,zK#.#Fly Rev+ i^|7#The gnoll hits you but does no damage. The gnoll hits you with a +0 spear. _Your magical contamination has completely faded away.  You closely miss the gnoll with your +1 flail of protection.The gnoll is moderately wounded.You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll. _You kill the gnoll!You have reached level 9!i0/  --more--ie  Your experience leads to an increase in your attributes!Your base attributes are Str 11, Int 16, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? i5/57=529 0% Kinetic Grapneli@i _You feel clever. x2i#PP...†#.#.# #......# #..P...#.#.# #.#. ....P.## #.#.# #.##....#.#P..P# #.#.####.##.##.#.#  # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# .... #.†.#<......##)#.# #..#.##i!?.#†# #...$)))@..# #.#.# #..# #...# ...# ##### #.# #izi W6--30 _i[ii)i0What do you want to examine? Items  a - ()) a +0 giant spiked club i1U b - (†) an ogre corpseih6A +0 giant spiked club. A giant lump of wood with sharp spikes at one end. Base accuracy: -7 Base damage: 22 Base attack delay: 1.8 This weapon's minimum attack delay (0.7) is reached at skill level 22. This weapon falls into the 'Maces & Flails' category. It is a two-graspered weapon. It is too large for you to wield. It can be maximally enchanted to +9. You took it off an ogre on level 5 of the Dungeon. Stash search prefixes: {Maces & Flails} {two-handed} {melee weapon} i2i Menu/colouring prefixes: identified useless_item melee weapon _________________  oni-ni-kanabō  “oni with a spiked iron club”  -Japanese proverb indicating overwhelming power (g)o to location. i i i#PP...†#.......#.# #......###### PolySwing2 the Tinkerer #..P...#######.#.# #.#######.... Coglin of Ru ...... ....P.## #.#.# #.##....#.### Health: 26/57 ==========-------------- ##P..P##.#.####.##.##.#.#Magic: 1/15=-----------------------####### #.#.#....##.##.#.#AC: 12Str: 11..(. #.#.#.#####.##.#.#EV: 11Int: 22 i.... #.†.#<......##)#.#SH: 0Dex: 13#..#######.########.#†#XL:  9 Next:  0% Place: Dungeon:5#...$)))@..##.#.# iNoise: ---------  Time: 5703.4 (1.0)#..##########...#x) +9 war axe of Art y) +1 flail (protect...######Cast: Kinetic Grapnel#.# i Fly Rev+ # _You kill the gnoll! i3You have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 11, Int 16, Dex 13. iyIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 i3 i& iB iX i7=2== iD  #PP...†#.#.# #...... ##..P...#.#.# #.# #....P.## #.#.# #.##....#.#P..P# #.#.####.##.##.#.# # #.#.#....##.##.#.# ..(. #.#.#.#####.##.#.# i j .... #.†.#<......##)#.# #..#.##.#†# ig  #...$))@...# #.#.#4 #..# #...# ...# ##### #.#  # i3Things that are here: i" i  i | _a +0 giant spiked club; an ogre corpse i i30What do you want to examine? Items  a - ()) a +0 giant spiked club  b - (†) an ogre corpse i^ A +0 giant spiked club. A giant lump of wood with sharp spikes at one end. Base accuracy: -7 Base damage: 22 Base attack delay: 1.8 This weapon's minimum attack delay (0.7) is reached at skill level 22. This weapon falls into the 'Maces & Flails' category. It is a two-graspered weapon. It is too large for you to wield. It can be maximally enchanted to +9. You took it off an ogre on level 5 of the Dungeon. Stash search prefixes: {Maces & Flails} {two-handed} {melee weapon} Menu/colouring prefixes: identified useless_item melee weapon _________________  i֖  oni-ni-kanabō  “oni with a spiked iron club”  -Japanese proverb indicating overwhelming power (g)et.i@ii #PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... #....P.## #.#.# #.##....#.## Health: 27/57 ===========------------- ###P..P##.#.####.##.##.#.# Magic: 2/15===---------------------####### #.#.#....##.##.#.# AC: 12Str: 11..(. #.#.#.#####.##.#.# EV: 11Int: 22iݳ.... #.†.#<......##)#.# SH: 0Dex: 13#..#######.########.#†# XL:  9 Next:  0% Place: Dungeon:5#...$))@...#iLj#.#.# Noise: ---------  Time: 5704.4 (1.0)#..##########...# x) +9 war axe of Art y) +1 flail (protect...###### Cast: Kinetic Grapnel#.#Fly Rev+ #i1Your experience leads to an increase in your attributes!Your base attributes are Str 11, Int 16, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  Things that are here: ig_a +0 giant spiked club; an ogre corpseiliap85Rev i[iP _J - a +0 giant spiked clubi iWhat do you want to examine? Items  a - ()) a +0 flailb - ()) a +0 spear  c - ()) a +0 spear  d - (†) a gnoll corpsei#iPi6 #PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... #....P.## #.#.# #.##....#.## Health: 28/57 ===========------------- ###P..P##.#.####.##.##.#.# Magic: 2/15===---------------------####### #.#.#....##.##.#.# AC: 12Str: 11i..(. #.#.#.#####.##.#.# EV: 11Int: 22.... #.†.#<......##)#.# SH: 0Dex: 13#..#######.########.#†# XL:  9 Next:  0% Place: Dungeon:5i#...$))@...##.#.# Noise: ---------  Time: 5705.4 (1.0)#..##########...# x) +9 war axe of Art y) +1 flail (protect...###### Cast: Kinetic Grapnel#.#imFly Rev #Your base attributes are Str 11, Int 16, Dex 13.iIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  iThings that are here: _a +0 giant spiked club; an ogre corpse _J - a +0 giant spiked clubiҲimiiii#kWhat do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 spear of freezing  c - (†) a gnoll corpseiTi_if #PP...†#.......#.# #......##### PolySwing2 the Tinkerer ##..P...#######.#.# #.#######... Coglin of Ru ...... #....P.## #.#.# #.##....#.## Health: 28/57 ===========------------- ###P..P##.#.####.##.##.#.# Magic: 2/15iqf===---------------------####### #.#.#....##.##.#.# AC: 12Str: 11..(. #.#.#.#####.##.#.# EV: 11Int: 22ifL.... #.†.#<......##)#.# SH: 0Dex: 13#..#######.########.#†# XL:  9 Next:  0% Place: Dungeon:5iHg#...$))@...##.#.# Noise: ---------  Time: 5705.4 (0.0)#..##########...# x) +9 war axe of Art y) +1 flail (protect...###### Cast: Kinetic Grapnel#.#Fly Rev #i{gYour base attributes are Str 11, Int 16, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  igThings that are here: _a +0 giant spiked club; an ogre corpse _J - a +0 giant spiked clubinioiuiNwi3iii1i i9=ioY  Items here: ))) †.iiXf31== _ii_#  #PP...†#.......#.# #......  ##..P...#######.#.# #.#######  #....P.## #.#.# #.##....#.  ###P..P# #.#.####.##.##.#. ####### #.#.#....##.##.#. ..(. #.#.#.#####.##.#. .... #.†.#<......##)#. #..#######.########.#†i #...$@)†...# #.#.7.4 (2 #..## #... ...# #### #.# i] #Things that are here:iii _a +1 spear of freezing; a +0 scale mail; a gnoll corpseirkiokWhat do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 spear of freezing  c - (†) a gnoll corpsei~ A +1 spear of freezing. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 2.2 XLs. Damage rating: 7 (Base 6 x 102% (Str) x 100% (Skill) + 1 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {freeze} {melee weapon} (g)et.i i{ What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 spear of freezing  c - (†) a gnoll corpsei%i5i #PP...†#.......#.# #......### PolySwing2 the Tinkerer##..P...#######.#.# #.#######. Coglin of Ru ......#....P.## #.#.# #.##....#. Health: 31/57 =============-----------###P..P##.#.####.##.##.#. Magic: 2/15===---------------------####### #.#.#....##.##.#. AC: 12Str: 11..(. #.#.#.#####.##.#. EV: 11Int: 22.... #.†.#<......##)#. SH: 0i`Dex: 13#..#######.########.#† XL:  9 Next:  0% Place: Dungeon:5#...$@)†...##.#. Noise: ---------  Time: 5707.4 (2.0)#..##########... x) +9 war axe of Art y) +1 flail (protect...##### Cast: Kinetic Grapnel#.#Fly Rev iO#Things that are here: _a +0 giant spiked club; an ogre corpse _J - a +0 giant spiked club _Items here: ))) †.  Things that are here: _a +1 spear of freezing; a +0 scale mail; a gnoll corpseiiisii/$ #PP...†#.#.# #...... ##..P...#.#.# #.# #....P.## #.#.# #.##....# ###P..P# #.#.####.##.##.# ####### #.#.#....##.##.# ..(. #.#.#.#####.##.# .... #.†.#<......##)# #..#.##.# #...@))†...# #.# #..i$# # ...#  #.# #i-iB0M28.4 (1 _i7 i  You now have 306 gold pieces (gained 10).  g - 4 boomerangs (gained 1)  Things that are here: iQ39.4 (2 iu  i%N _a +0 whip; an orc corpse!iK !i What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 spear of freezing !iQ _ c - (†) a gnoll corpse$i$i $ifl #PP...†#.......#.# #......## PolySwing2 the Tinkerer##..P...#######.#.# #.####### Coglin of Ru ......$i<#....P.## #.#.# #.##....# Health: 33/57 =============-----------###P..P##.#.####.##.##.# Magic: 2/15===---------------------####### #.#.#....##.##.# AC: 12Str: 11..(. #.#.#.#####.##.# EV: 11Int: 22$i[o.... #.†.#<......##)# SH: 0Dex: 13#..#######.########.# XL:  9 Next:  0% Place: Dungeon:5#...@))†...##.# Noise: ---------  Time: 5709.4 (2.0)#..#########$iȕ#.. x) +9 war axe of Art y) +1 flail (protect...#### Cast: Kinetic Grapnel#.#Fly #Things that are here: $i%_a +1 spear of freezing; a +0 scale mail; a gnoll corpseYou now have 306 gold pieces (gained 10).  g - 4 boomerangs (gained 1)  Things that are here: _a +0 whip; an orc corpse$i$i$i$i%i3%i%i%i(S4=%i%i%i7w5=3=%i%i"%i"S6=%i$%iG'%i'K7=%i)%i+%iX,S8=%i-%iE0%i0]9==%i72%i5P40%i6%i9%ic9N41=%i;%i=3==4==%i?%iBk4=%iD%iG%iG%5%iI%i2L%iyLD6=%i;N%iQ%i`Qh7===%iBT%i)W%isWK8=%i4Z%iI]%i]U9=%i6_%ib%i9c50=5==%id%ig%ih#1%i p2=%iFr%it%iGu%2%iLw%i%~%i~K3=%i%i%i˃#5%i0b====%iS%in%i%iN6=%i%i%iɟN7=6=%i%i%iT9=%i %i9=%iI%iW%i%i7%i5%i;%in%i׷%i67==%i%i!%i%if,%ie%i,%i%i.P==%i%i,%i%it%i%i%ir,%ik%ibc8=%iV%ih,%i%i,%ig%i%i,%i%iEO=%i%i}%i%i%i,%i# %i %iN9==%iO%i%iM%i%i%i%i%i,%i&!%i%P==%i&%i*,%i,%i3%iY3%i,5%i6%i37R10/15==%i8%i;,%i,=%i]@%i@%iB%iE,%iG%iK%iK:==%iM%i Q,%iS%iCW,%i}Y%i]%i9^F1=%iJ`%ib,%id%ii,%im%iq,%i]t%iwO=%iy%i|,%i%i,%i62====3=%iU,%i%iPB%i9%iy5=4==%i%i,%iz%i&%ij%i3%i%i%i%i%iu:==%i%id,%iy%i%i%i%i/,%i%ib5==%i%i]%ib,%i%i%iG%io%i_%i %i#%i$%i&%i[+%iC/P==%i'1%iJ4%i7,%iG<%i6A%iC%iC%iyE%i{H%iZK%iK%iZ%i^%i`%i`%ia%ic%ie%if%if%ih%iwj,%ik%irX%idt%i(u%iu%iu%iw%iy,%iy%iz%i{%i{%i|%i}%i~%i#%i%i%iX%iЂ%iA%i%i%iވ%iY%i%i,%i֌%i%i%i%iz%iX%i%i*%i%i%i?,%i%ij%i,%i!%iƟ%iá,%i%iZ%i,%i %i#%i9,%i%i%i%i%i,%i %i%iʵ%iɶ%iy%i,%i%i!%i,%i%i%i"%ih%i)%iW%i%i%i%i%i%i%i%i%if,%i%i%i,%iR%i%i%i,%i%i;  You see here 5 stones.%i%ib _%i,%i%i %i %i %i%i|%i%i=%i%i%i9%iz%i-%i %i %iG"%i%%i%),%i1+%i-%i0,%i3%i5%ib7%i7%i8%i9%i;,%i-=%i=%i.@,%iA%iC%iE,%iE%iLG%iH%i$I%imJ%i4K%iL,%i2M%iHO%iQ,%iuS%ia%i-c%ic%id%i k%i*m%ivm%iYo%i%i%i=,%i%iV%i,,%i%i3z  Things that are here:  a +0 whip; an orc corpse%i5 _%i;%i  Things that are here:  a +1 spear of freezing; a +0 scale mail; a gnoll corpse%i%i _%i%iY  Items here: ))) †.%i%i _%i%ia  You see here an ogre corpse.%i%i _%i%i%i%i'%i%iz%i,%i%iS%i,%id%iP  There is a stone staircase leading up here.%i%i _%i%ia%is,%iT%i~%iF,%i%i %i. ,%i %ib%i,%iC%i[%i,%iD%i%i%i %i!%i&%i),%i/X%i/%i1%i.3,%iQ4%i"7%i8,%i8%i:%ih;,%i;%i==%i=,%iQ>%i?%i@,%i@%iiC%iD%iD%i+E%iH%iI%iI%iJ%iVL%iM%iM%iN%iQ%i;S,%iS%iU%iV,%iV%inX%iX,%i3Y%ivZ%i[,%i[%i\%io],%i]%i_%ia,%ieb%id%ie,%iyf%iej%itl,%im%io%i{q,%iFr%i)t%iu,%ipv%izw%ix,%i/y%iz%i{B%iq},%i}%i,~%i'%iV,%i%i%i,%i%in%i,%i%ic%iŠ,%ie%iL%iƎ,%iޏ%i͓X%i%i\%i%i%iܘ%i ,%i%iz%i%i%iE%il%iF,%iH%i%i,%iW%i%i,%i%i%i,%i9%i%iv%i%i%if%i,%i%is%i,%iY%i%i,%i%i%i%i%i>%iS%i%iJ%i%i%iW,%i%iV%ie,%i%i%i,%i,%i%i%i,%iC%ig%i,%iB%i%iG,%i%i%i %i=%i%i %i %i^%i%i%io,%i%i%i,%i%i%i>,%i%i%i\%i%i%i6%i%i%i%i%i$,%i%i0%iE%i%i%i`%i,%i%i%i0,%i%i%i,%i-%i%iY,%im%i%i:             ..#######  ...J....#   #@#   #.####  #######....#  %iD\Kinetic Grapnel # #.....###.#  # #.###.###.#  ##.# #.....#   J   jelly (asleep) ##.#########  ##.....# ######.# %i| 93324.0)  A jelly comes into view.%ike.JJ%i+45%i%i$"Z _The jelly quivers.)i)i~Quiver which action? ([-] to clear) )iItems ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 9 darts (poison)  )i<c - Throw: throwing net  d - Zap: wand of acid (4)  )i(e - Zap: wand of iceblast (11) Spells ([,] to cycle)  )iNHf - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher )iqs h - Cast: Launch Clockwork Bee (3%)i - Cast: Soul Splinter  )i j - Cast: Grave Claw (3/3) )iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on-i?-iK  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 15/15 ========================  AC: 12Str: 11  EV: 11Int: 22..#######  SH: 0Dex: 13....J...#  XL:  9 Next:  0% Place: Dungeon:5#@#  Noise: ---------  Time: 5934.4 (0.0)-iL]#.####   x) +9 war axe of Art y) +1 flail (protect #######....#   Cast: Soul Splinter ##.....###.#   Fly ##.###.###.#  ##.# #.....#   J   jelly ##.#########  ##.....# ######.# _a +1 spear of freezing; a +0 scale mail; a gnoll corpse _Items here: ))) †. _You see here an ogre corpse. _There is a stone staircase leading up here.  A jelly comes into view. -iL[_The jelly quivers.-i{N-iR-iT-i'  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 14/15 ======================--  AC: 12Str: 11  EV: 11Int: 22 ..####### SH: 0Dex: 13 ....J**.# XL:  9 Next:  0% Place: Dungeon:5 #@# Noise: ---------  Time: 5934.4 (0.0) #.####  x) +9 war axe of Art y) +1 flail (protect # ######....#  Cast: Soul Splinter # #.....###.#  Fl-i(y # #.###.###.# # #.# #.....#  J   jelly # #.######### # #.....# # #####.#A jelly comes into view. _The jelly quivers.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (chance to affect: 60%)-i`  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 14/15 ======================--  AC: 12Str: 11  EV: 11Int: 22..#######  SH: 0Dex: 13....*...#  XL:  9 Next:  0% Place: Dungeon:5-ie#@#  Noise: ---------  Time: 5934.4 (0.0)#.####   x) +9 war axe of Art y) +1 flail (protect #######....#   Cast: Soul Splinter ##.....###.#   Fly ##.###.###.#  ##.# #.....#   J   jelly #-i #.#########  ##.....# ######.# A jelly comes into view. -i_The jelly quivers.Aiming: Soul Splinter (safe; 4% risk of failure)  -iQ'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (chance to affect: 60%).i-.ik _The jelly quivers.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (chance to affect: 60%)  The jelly resists with significant effort..iQ.J.i9=5.4 (1 _.i:.i3.i\v   PolySwing2 the Tinkerer  Coglin of Ru ...... .iv . Health: 57/57 ========================  Magic: 13/15 ====================----  AC: 12Str: 11  EV: 11Int: 22.i1w  ..####### SH: 0Dex: 13 .....J*.# XL:  9 Next:  0% Place: Dungeon:5 #@#.iw % Noise: =--------  Time: 5935.4 (0.0) #.####  x) +9 war axe of Art y) +1 flail (protect # ######....#  Cast: Soul Splinter # #.....###.#  Fly # #.###.###.# .iSx K# #.# #.....#  J   jelly # #.######### # #.....# # #####.#Aim: a jelly (chance to affect: 60%) _The jelly resists with significant effort.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (chance to affect: 60%).iȖ   PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 13/15 ====================----  AC: 12Str: 11  EV: 11Int: 22..#######  SH: 0Dex: 13.....*..#  XL:  9 Next:  0% Place: Dungeon:5#@#  Noise: =--------  Time: 5935.4 (0.0)#.####   x) +9 war axe of Art y) +1 flail (protect #######....#   Cast: Soul Splinter ##.....###.#  .iח  Fly ##.###.###.#  ##.# #.....#   J   jelly ##.#########  ##.....# ######.# Aim: a jelly (chance to affect: 60%) _The jelly resists with significant effort.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (chance to affect: 60%).iap  (weak, ally target, soul-splint…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (chance to affect: 60%)  A fragment of the jelly's soul is dislodged from its body.  The jelly looks weaker..i8,.iE*J.ik6.4 (1Soul Splinter _.i:.iI0id3 oYou sock the jelly with your +1 flail of protection!  Your weapon exudes an aura of protection.  Your graspers burn! The acid corrodes you!The jelly is heavily wounded.  You slash the jelly with the +9 war axe of Articulation!  You burn the jelly.0i35 0i; .**   soul wisp (summoned)0i@ c17 1=7.9 (1.50i@ +7 war axe of Art y) -1 flail (protectCorr (-2) Fly Rev 0iE 0i.#  #........# #.@####### --54.9 (17.0)#..*.....# +9 war axe of Art y) +1 flail (protect .......######.# ####### #.#### ##+### ######....# ......# #.....###.# .....# #.###.###.# 3ij.#....# #.# #.....# .....# #.######### 3iȒ3iF--5.9 (183iG3i9 _Found an escape hatch in the floor.4i-4i4i\4i4iz4i4iT4i4i84i4i4iR4i4i4i,4ie4i4iM4i4i[4i4iXr _Your soul wisp disappears in a puff of smoke!4iq4i4i4i 4i,4i4ir4i},4i4i4i4i4iI4i4i4i+4i4i"4i,4i 4i 4i ,4i; 4i 4i4iN,4i4i4i-4i4i=4i4i4iB4i4i4i4iX4i4i4i)4i04i4i,4ip 4i'!4i!,4i"4i(#4i%$4iR$4i$4i'P  There is an escape hatch in the floor here.4i)4i* _4i*4ic04i+14ia14i24i44i6B4iS:4i;4i<4i/<4i=4iF?4i?4i@4i9B4iD,4i+E4iH4iI,4i#J4ijM4iN4iO4iO4iR4i"T4iiT4iT4iOW4i5Y,4ixY4i[4i],4i^4i`4i4ih ### #.#####....# #....... #..#### #. #############.....#. ..## #.............#####.# ..## ####### ###..#######†###+### #### ....#..~~~..#......# #... ...#..~...~[^#.....# #.## ..#...~._.~)..#....# #.##..~...~..#.....# #.## .##.#..§~~..#......# #... ..##.#######.....### #### †...#............#####95.9 (40'.........#....#.#.....#.#......###.....###======6.9 (41 _As you open the door, it creaks loudly!5i?5i5i5i(5i'_ ###.#####....#.......#### #.#############...... ..## #.............####5i}(# ..## #.############# ###..#######†###@### #### ....#..~~~..#......#...#..~...~[^#.....###.~).Fly .5i(~..#.o   orc (wandering)#5i(ho....# #......##............#5i(5i41 0.0)  An orc comes into view. It is wielding a +0 whip.5i:`o.5i>a==----7.9 (15iMF5iASh _The orc shouts! _There is an open door here.5i=n  ###  # ..  # #. ####  #. ..## #..  #.# ..## #.# †###@### #......# .~[^#.....# _.~)..#....# #.# ..#.....# ~..#......# ###.o...### .....#####  5ia ###  # ..  # #. ####  #. ..## #..  #.# ..## #.# †###@### #......# 5i].~[^#.....# _.~)..#....# #.# ..#.....# ~..#......# ###.o...### .....#5i5i:----5iY5i4[ _An orc is nearby!8i< ###  PolySwing2 the Tinkerer #.### Coglin of Ru ...... ##.... Health: 57/57 ========================8ij ##..... Magic: 14/15 ======================-- 8i..#..### AC: 12Str: 11 8i # #. #############..... EV: 11Int: 22 8i #. ..## #.............#### SH: 0Dex: 13 8i #.# ..## #.#############  XL:  9 Next:  1% Place: Dungeon:5 8i###..#######†###@### #### Noise: ==-------  Time: 5997.9 (0.0) 8iC....#..~~~..#......# #... x) +9 war axe of Art y) +1 flail (protect 8iR...#..~...~[^#.....# #.## Cast: Soul Splinter ..#...~._.~)..#....# #.#  Fly 8i-...#..~...~..#.....# #.## .##.#..§~~..#......# #... o   orc 8iv..##.#######.o...### #### †...#............##### 8i_#......##............# _There is an open door here. 8i7_An orc is nearby!8i7sAiming: Soul Splinter (safe; 4% risk of failure)  8ibPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8i&u@*****9i9io###PolySwing2 the Tinkerer#.### Coglin of Ru ......##.... Health: 57/57 ========================##..... Magic: 15/15 ========================..#..### AC: 129iStr: 11# #.#############..... EV: 11Int: 22#. ..## #.............#### SH: 0Dex: 13#.# ..## #.#############9i@XL:  9 Next:  1% Place: Dungeon:5 ###..#######†###@###9ir#### Noise: ==-------  Time: 5997.9 (0.0) ....#..~~~..#......#9i6#... x) +9 war axe of Art y) +1 flail (protect ...#..~...~[^#.....#9iί#.## Cast: Soul Splinter ..#...~._.~)..#....##.# Fly 9iY...#..~...~..#.....##.## .##.#..§~~..#......##... o   orc ..##.#######.o...####### 9id†...#............##### #......##............# 9io_There is an open door here. _An orc is nearby!9iɰsAiming: Soul Splinter (safe; 4% risk of failure)  9iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9i9iμ:Okay, then.9iԿ9i9i.. _9iM9i%"###PolySwing2 the Tinkerer#.### Coglin of Ru ......##.... Health: 57/57 ========================##..... Magic: 15/15 ========================..9iz#..### AC: 12Str: 11# #.#############..... EV: 11Int: 22#. ..## #.............#### SH: 09iDex: 13#.# ..## #.#############9iñXL:  9 Next:  1% Place: Dungeon:5 ###..#######†###@###9i#### Noise: ==-------  Time: 5997.9 (0.0) ....#..~~~..#......#9i#... x) +9 war axe of Art y) +1 flail (protect 9i%...#..~...~[^#.....##.## Cast: Soul Splinter 9iD..#...~._.~)..#....##.# Fly ...#..~...~..#.....#9i#.## .##.#..§~~..#......##... o   orc ..##.#######.o...####### †...#............##### 9iT#......##............# _There is an open door here. 9iײ7_An orc is nearby!9isAiming: Soul Splinter (safe; 4% risk of failure)  9i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.9i+9i9iK-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangs9ib - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnelg - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) 9i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on;iR ;ie <###PolySwing2 the Tinkerer#.### Coglin of Ru ......##.... Health: 57/57 ========================##..... Magic: 15/15 ========================..#..### AC: 12Str: 11# #.#############..... EV: 11Int: 22#. ..## #.............#### SH: 0;ie dDex: 13#.# ..## #.#############XL:  9 Next:  1% Place: Dungeon:5 ###..#######†###@####### Noise: ==-------  Time: 5997.9 (0.0) ;i3f ....#..~~~..#......##... x) +9 war axe of Art y) +1 flail (protect ...#..~...~[^#.....##.## Cast: Soul Splinter ..#...~._.~)..#....##.# Fly ...#..~...~..#.....##.## .##.#..§~~..#......##... o   orc ;isf ..##.#######.o...####### †...#............##### #......##............# _There is an open door here. ;if _An orc is nearby!Aiming: Soul Splinter (safe; 4% risk of failure)  ;if Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ;if 6_Okay, then.;ij ;it ;iv =i'"6.#####....#...#### #.#############...... ..## #.............##### ..## #.############# ###..#######÷###'### #### ....#..~~~..#...@..#...#..~...~[^#=i"###...~._.~)..# .#..~...~..#.# .=i"+##.#..§~~..#... ..##.#######.o...##### †...#.........=i"#### #......##............ ###.#.#####.###=i%=i/@o...=i 8R--8.9 (1Soul Splinter _=iEC=iC=i #.### PolySwing2 the Tinkerer ##.... Coglin of Ru ...... ##..... Health: 57/57 ======================== =ib..#..### Magic: 14/15 ======================--  # #. #############..... AC: 12Str: 11  #. ..## #.............#### EV: 11Int: 22 =i #.# ..## #.#############  SH: 0Dex: 13 =i###..#######÷###'### #### XL:  9 Next:  1% Place: Dungeon:5 =i ....#..~~~..#...@..# #... Noise: ---------  Time: 5998.9 (0.0) =i"9...#..~...~[^#.*...# #.## x) +9 war axe of Art y) +1 flail (protect =iC..#...~._.~)..#*...# #.#  Cast: Soul Splinter =i2...#..~...~..#*....# #.## Fly .##.#..§~~..#o.....# #... ..##.#######.....### #### o   orc †...#............##### #......##............# ###.#.###.......####.# ### _Okay, then.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i)wAim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)=i f o*=iKE o.  Aim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)>i9#.### PolySwing2 the Tinkerer##.... Coglin of Ru ......##..... Health: 57/57 ========================..#..### Magic: 14/15 ======================--# #.#############..... AC: 12Str: 11#. ..## #.............#### EV: 11>i90Int: 22#.# ..## #.#############SH: 0Dex: 13 ###..#######÷###'####### XL:  9 Next:  1% Place: Dungeon:5 >i):....#..~~~..#...@..##... Noise: ---------  Time: 5998.9 (0.0) ...#..~...~[^#.....#>iQ:,#.## x) +9 war axe of Art y) +1 flail (protect ..#...~._.~)..#....#>i{:#.# Cast: Soul Splinter ...#..~...~..#.....#>i:7#.## Fly .##.#..§~~..#*.....##... ..##.#######.....###>i:#### o   orc >i:†...#............##### #......##............# ###.#.###.......####.# ### >i;3_Okay, then.>i6;HAiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle>i];Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)>i>iEW  The orc struggles to resist.>io.o 2 orcs (1 wandering)o>i.2=9.9 (1>iк>igq _An orc comes into view. It is wielding a +0 mace.?i, #.### PolySwing2 the Tinkerer ##.... Coglin of Ru ...... ##..... Health: 57/57 ======================== ..#..### Magic: 13/15 ====================----  # #. #############..... AC: 12Str: 11  #. ..## #.............#### EV: 11Int: 22  #.# ..## #.#############  SH: 0Dex: 13 ###..#######÷###'### #### XL:  9 Next:  1% Place: Dungeon:5 ....#..~~~..#...@..# #... Noise: =--------  Time: 5999.9 (0.0) ...#..~...~[^#.*...# #.## x) +9 war axe of Art y) +1?i- flail (protect ..#...~._.~)..#*...# #.#  Cast: Soul Splinter ...#..~...~..#o....# #.## Fly .##.#..§~~..#......# #... ..##.#######.....### #### oo 2 orcs (1 wandering) †...#............##### #......##.....o......# ###.#.###.......####.# ### _An orc comes into view. It is wielding a +0 mace.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)?ig#.### PolySwing2 the Tinkerer##.... Coglin of Ru ......##..... Health: 57/57 ========================..#..### Magic: 13/15 ====================----# #.#############..... AC: 12Str: 11#. ..## #.............#### EV: 11Int: 22#.# ..## #.#############SH: 0Dex: 13 ###..#######÷###'####### XL:  9 Next:  1% Place: Dungeon:5 ....#..~~~..#...@..##... Noise: =--------  Time: 5999.9 (0.0) ...#..~...~[^#.....##.## x) +9 war axe of Art[?ikm y) +1 flail (protect ..#...~._.~)..#....##.# Cast: Soul Splinter ...#..~...~..#*....##.## Fly .##.#..§~~..#......##... ..##.#######.....####### oo 2 orcs (1 wandering) †...#............##### #......##.....o......# ###.#.###.......####.# ### _An orc comes into view. It is wielding a +0 mace.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)?i\, 1 weak, 1 ally t…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.?iۤ,?io.*oeak, 1 ally target, 1 soulo.?i?g6000.9 (1Soul Splinter?i?i?i#.### PolySwing2 the Tinkerer##.... Coglin of Ru ......##..... Health: 57/57 ========================..#..### Magic: 13/15 ====================----# #.#############..... AC: 12Str: 11#. ..## #.............#### EV: 11?ilInt: 22#.# ..## #.#############SH: 0Dex: 13 ###..#######÷###'####### XL:  9 Next:  1% Place: Dungeon:5 ....#..~~~..#...@..#?i@#... Noise: =--------  Time: 6000.9 (1.0) ...#..~...~[^#.....#?iV#.## x) +9 war axe of Art y) +1 flail (protect ..#...~._.~)..#o...#?i#.# Cast: Soul Splinter ...#..~...~..#.*...#?i#.## Fly .##.#..§~~..#......##... ?if..##.#######.....####### oo 2 orcs (1 weak, 1 ally target, 1 soul…)†...#..........o.#####*   soul wisp (summoned) #......##............# ?iRr###.#.###.......####.# ###Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker. _Your soul wisp touches the orc but does no damage.@i@iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) @i CSpells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinterj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities@i9z[!] focus mode: off|onAiJ:AiK#.### PolySwing2 the Tinkerer##.... Coglin of Ru ......##..... Health: 57/57 ========================..#..### Magic: 13/15 ====================----# #.#############..... AC: 12Str: 11#. ..## #.............#### EV: 11Int: 22#.# ..## #.#############SH: 0Dex: 13 ###..#######÷###'####### XL:  9 Next:  1% Place: Dungeon:5 AiLI....#..~~~..#...@..##... Noise: =--------  Time: 6000.9 (0.0) ...#..~...~[^#.....##.## x) +9 war axe of Art y) +1 flail (protect ..#...~._.~)..#o...##.# Cast: Kinetic Grapnel ...#..~...~..#.*...##.## Fly .##.#..§~~..#......##... ..##.#######.....####### oo 2 orcs (1 weak, 1 ally target, 1 soul…)†...#..........o.#####Ai(M-*   soul wisp (summoned) #......##............# ###.#.###.......####.# ###Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 scale mail (chance to affect:  68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker. _Your soul wisp touches the orc but does no damage.Ai=PAiGXAiYAi #.### PolySwing2 the Tinkerer ##.... Coglin of Ru ...... ##..... Health: 57/57 ======================== ..#..### Magic: 12/15 ===================-----  # #. #############..... AC: 12Str: 11  #. ..## #.............#### EV: 11Int: 22  #.# ..## #.#############  SH: 0Dex: 13 ###..#######÷###'### #### XL:  9 Next:  1% Place: Dungeon:5 ....#..~~~..#...@..# #... Noise: =--------  Time: 6000.9 (0.0) ...#..~...~[^#.*...# #.## x) +9 war axe of Art y) +1 flail (prAiGotect ..#...~._.~)..#o...# #.#  Cast: Kinetic Grapnel ...#..~...~..#.*...# #.## Fly .##.#..§~~..#......# #... ..##.#######.....### #### oo 2 orcs (1 weak, 1 ally target, 1 soul…)†...#..........o.#####  *   soul wisp (summoned) #......##............# ###.#.###.......####.# ### _Your soul wisp touches the orc but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 scale mail (weak, ally target,soul-splintered, 81% to hit)Ai h .*oAi` -*.Ai9*oAim: an orc, wielding a +0 whip and wearing a +0 scale mail (weak, ally target,soul-splintered, 81% to hit)Bi#.### PolySwing2 the Tinkerer##.... Coglin of Ru ......##..... Health: 57/57 ========================..#..### Magic: 12/15 ===================-----# #.#############..... AC: 12Str: 11Bi#. ..## #.............#### EV: 11Int: 22#.# ..## #.#############SH: 0Dex: 13 ###..#######÷###'####### XL:  9 Next:  1% Place: Dungeon:5 ....#..~~~..#...@..##... Noise: =--------  Time: 6000.9 (0.0) ...#..~...~[^#.*...##.## x) +9 war axe of Art y) +1 flail (protect ..#...~._.~)..#o...#Bi#.# Cast: Kinetic Grapnel ...#..~...~..#.*...#Bi7#.## Fly .##.#..§~~..#......##... ..##.#######.....###Bi#### oo 2 orcs (1 weak, 1 ally target, 1 soul…)†...#..........o.#####BiF*   soul wisp (summoned) #......##............# ###.#.###.......####.# ### Bi_Your soul wisp touches the orc but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  BiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBiAim: an orc, wielding a +0 whip and wearing a +0 scale mail (weak, ally target,soul-splintered, 81% to hit)Bi%j Bi3l The kinetic grapnel hits the orc but does no damage..o.*.o.1.9 (1 _Ciar  You hit the orc with the +9 war axe of Articulation.  You burn the orc.Ci?dCi#CiÏ).*o.   orc (ally target)Ci`23.3 (1.4Rev Ci1] _You kill the orc!Di #.### PolySwing2 the Tinkerer ##.... Coglin of Ru ...... ##..... Health: 57/57 ======================== ..#..### Magic: 11/15 =================-------  # #. #############..... AC: 12Str: 11  #. ..## #.............#### EV: 11Int: 22  #.# ..## #.#############  SH: 0Dex: 13 ###..#######÷###'### #### XL:  9 Next:  2% Place: Dungeon:5 ....#..~~~..#...@..# #... Noise: =--------  Time: 6003.3 (0.0) ...#..~...~[^#..*..# #.## x) +9 war axe of Art y) +1 flail (prDiotect ..#...~._.~)..#.*..# #.#  Cast: Kinetic Grapnel ...#..~...~..#..*..# #.## Fly Rev .##.#..§~~..#...o..# #... ..##.#######.....### #### o   orc (ally target) †...#............#####  *   soul wisp (summoned) #......##............# ###.#.###.......####.# ### You burn the orc. _You kill the orc!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (ally target, 78% to hit)Ei#^ ***oEi8 Ei d#.### PolySwing2 the Tinkerer##.... Coglin of Ru ......##..... Health: 57/57 ========================..#..### Magic: 12/15 ===================-----# #.#############..... AC: 12Str: 11#. ..## #.............#### EV: 11Int: 22#.# ..## #.#############SH: 0Dex: 13 ###..#######÷###'####### XL:  9 Next:  2% Place: Dungeon:5 ....#..~~~..#...@..#Ei ]#... Noise: =--------  Time: 6003.3 (0.0) ...#..~...~[^#..)..##.## x) +9 war axe of Art y) +1 flail (protect ..#...~._.~)..#....##.# Cast: Kinetic Grapnel ...#..~...~..#..*..##.## Fly Rev .##.#..§~~..#...o..##... ..##.#######.....####### o   orc (ally target) †...#............#####*   soul wisp (summoned) EiE ^#......##............# ###.#.###.......####.# ###You burn the orc. _You kill the orc!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEi? :Okay, then.Ei7 Ei Ei . _Fi +#...#Fi A  .. #..### #.#############.... #. ..## #.............### #.# ..## #.############# ####..#######÷###'### ### #....#..~~~..#......# #.....~[^#.@)..# #.# #..#...~._.~)..#....#Fi  #. #...#..~...~..#..*..# #.###.#..§~.o..# #.. ...##.#######.....### ### .†...#............##### .#......##.....# .###.#.#######.# ### .# #.#......##.# #.###Fi fo. FiO 2-4.3 (1Fiv Fi. 5 _Your soul wisp touches the orc.Gi ##... PolySwing2 the Tinkerer ##.... Coglin of Ru ...... ..#..## Health: 57/57 ========================  # #. #############.... Magic: 11/15 =================-------  #. ..## #.............### AC: 12Str: 11  #.# ..## #.#############  EV: 11Int: 22 ####..#######÷###'### ### SH: 0Dex: 13 Gi;.#....#..~~~..#......# #.. XL:  9 Next:  2% Place: Dungeon:5 ....#..~...~[^#.@)..# #.# Noise: ---------  Time: 6004.3 (0.0) #..#...~._.~)..#*...# #.# x) +9 war axe of Art y) +1 flail (protect #...#..~...~..#.o*..# #.# Cast: Kinetic Grapnel Gi|..##.#..§~~..#......# #.. Fly Rev ...##.#######.....### ### .†...#............#####  o   orc (ally target) .#......##............#  *   soul wisp (summoned) Gi%.###.#.###.......####.# ### .# #.#.............##.# #.### _Okay, then. _Your soul wisp touches the orc.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGiJAim: an orc, wielding a +0 mace (severely wounded, ally target, 78% to hit)Gi i  ##... PolySwing2 the Tinkerer ##.... Coglin of Ru ...... ..#..## Health: 57/57 ========================  # #. #############.... Magic: 11/15 =================-------  #. ..## #.............### AC: 12Str: 11  #.# ..## #.#############  EV: 11Int: 22 ####..#######÷###'### ### SH: 0Dex: 13 #....#..~~~..#......# #.. XL:  9 Next:  2% Place: Dungeon:5 ....#..~...~[^#.@)..# #.# Noise: ---------  Time: 6004.3 (0.0) #..#...~._.~)..#....# #.# x) +9 war axe of Art y) +1 flail (protect #..Gii %.#..~...~..#.o*..# #.# Cast: Kinetic Grapnel ..##.#..§~~..#......# #.. Fly Rev ...##.#######.....### ### .†...#............#####  o   orc (ally target) .#......##............#  *   soul wisp (summoned) .###.#.###.......####.# ### .# #.#.............##.# #.###Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (severely wounded, ally target, 78% to hit)  The kinetic grapnel hits the orc.  You kill the orc!Gip  # ..  # #. ####  #. ..##  #.# ..##    [^Giq  _.~)..#*...# ..~..#.)*..# ~~. ### ......#####*   soul wisp (summoned)...............####.#   Gi Gi A*.Gi u=5.3 (1Kinetic Grapnel _Git Gi Ii 3IiIipb2==IiIi>Iia Ii$,Ii"'Iit+,Ii .Ii16P==Ii8Ii;,Ii<Ii?IiE?Ii@IiDIi-ED3=IiGIi,K,Ii,MIirQ,IiSIiW,IiFZIi^O=Ii}aIid,IiMgIi@m,IixIi}Ii7~L4==IiÂIi,Ii8BIi7Ii˚Ii,IiIi=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  IiV3Aim: an orc, wielding a +0 mace (severely wounded, ally target, 78% to hit)  The kinetic grapnel hits the orc. _You kill the orc!Your soul wisp disappears in a puff of smoke!Ii$==IiIiIi.,IiIi,IiܳIi˶,Ii۸Ii˻b5==IixIiMIiIiIiIiIiIiIiIi-Iil # # ### ..#. # #. Ii|m#. #. )##..## #............. . #.#.......## #.############ ## ####..#######@###'### -30.3 (25.0)#.#....#..~~~..#......#Ii  .....#..~...~[^#..)..#Ii ####..#...~._.~)..#....#Ii ...#..~...~..#.)...#IiO....##.#..~~~..#......#.....##.#######.....###...†...#............##### †#..#......##......#Ii!Ii*E-1.3 (26IiJIi _Found a mace. _You see here a hound skeleton.Ji^Ji<_JibJiZhJi3pJiJtW== _Ji{yJiA},Ji=~Ji{Ji6JizJiTJi,JiJiJiΏJibJifJiJi!JiKJiʝJiJiQJi:Ji  You see here a +0 mace. _JiJiBJiJi,JiJiJikJiJiJiJiJiAJiJi?Ji,JiVJi4Ji\,JizJi-Ji,Ji4JiBJiJiJiJiJiOJi Ji Ji= Ji Ji Ji JiIJiJifJi{,Ji3Ji JiJiJiJi JiJi(JiJi!Ji#Ji-$Ji|%Ji'Ji*,Ji5/JiW1Jih3Ji3Ji5Ji6Jib9Ji9Ji:Ji_<Jio>Ji>Ji?JiiDJiF,JiHJi\IJilJ,JiEKJiLJiM,JiNJiPJiS,JiTJiUJi/W,JiWJiYJi:[,Ji@\Ji]JiD_,Ji`Jif,Ji)gJi!m| _G - 4 scrolls labelled JAUMIL QOBA (gained 3)Jin3JioJiiqJirJirJilsJitJiu,JiwvJizJiA{,Ji{Ji_}Ji~Ji~JiJiJi|,Ji5Ji{Ji,JiĉJi%Ji,JiJijJiJiJiJi˔Ji&JiuJiĖJiWJiJi1JijJiJiBJiJiJiƟJiՠ,Ji/JiJiͦ,JiRJi?Ji*Ji`JiϪJiRJimJiJi/JiJi,JiͲJiJi:,JiJiLJiJiQJijJiJi,JiJiJiPJiJiJiJi@JiyJiJiJi,Ji$Ji JiJiJiJiJiA,JiJiJi,JiJiJiJiJiXJiJiJiJi/Ji A#.......###.###.#.......#...#.............#.#.........##.##......###.#.#.####.......######## #.#.#.....#....÷.. #.#.#......÷#..#.. #.#.#)).....#.. #.#.#.#..# # ##.#.#..........# #.Ji M #..@.#.......##.###.97.3 (6 #....#.......##..... #...##.......####### #...########## # #...# #...# #...# ##### Ji JiPJiE _Done exploring.Ji3JiJi.###........###.#......0.0)JiWJiJiE _Done exploring.Ki~3Ki Ki;KiKi<E _Done exploring.Mi! Mi Mi Mi NiY3Ni'_Ni%iNi_kNip: _NipNir,NisNi_vNix,Ni+zNi|Ni}Ni-~NiNiBNi*NiNiNiۆNiЈ,NiaNi XNiwNiNiTNiNi # ######  ###### #....# #Ni/####### #..>.# #.##.#####.....# #.#..#######.##.#..#.###.###.#..........##....#.#.......#.........#####..##.......###@###.#.......#..105.3 (8Ni%w#.............#.#.........##Nim+##......###.#.#.####.......######## #.#.#.....#....÷.. #.#.#......÷#..#.. #.#.#)).....#..###Ni  #.#.#.......#..# #Ni  ##.#.#..........# # NiҟV#....#.......##.### NiNiТNieNiOi3OiMOiOi Oi OiI,OiG,OiOiOi,OiZOiOi,Oi Oi" # ###### # ###### #....# ###### #..@.# #.##.####9.3 (4Oi #h..# #.#..#######.##.#....###.###.#..........##.....#.#.......#.........#####..##.......###.###.#.......#.#.............#.#.........Oi>###......###.#.#.####.......######## #.#....÷.. #.#Oil#F÷#..#..Oi&Oi,Oi.c _There is a stone staircase leading down here.Oi8OiAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. Oi+(>)go down.Pi Pi PolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 15/15 ========================AC: 12Str: 11# EV: 11Int: 22###### # SH: 0Dex: 13###### #....# # XL:  9 Next:  2% Place: Dungeon:5####### #..@.# #.##.#### Noise: ---------  Time: 6109.3 (4.0)Pi_ #.....# #.#..#######.##.#... x) +9 war axe of Art y) +1 flail (protect#.###.###.#..........##..... Cast: Kinetic Grapnel#.#.......#.........#####..# Fly #.......###.###.#.......#...#.............#.#.........## Pi. ##......###.#.#.####.......# ######## #.#.#.....#....÷.. #.#.#......÷#..#..  _You see here a +0 mace. _G - 4 scrolls labelled JAUMIL QOBA (gained 3) _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.Pi Pi= t10.3 (1 _Pi˧ ###..#####.#..<.....# #..#  #..#6 #.@# #.....S#Pie  ######.# #.# #.# 5..S   adder (asleep) ...Pi 5   ufetubus (asleep) ### PiJ Pi< <S5S5You fly downwards.Pi P===1.1 (1.8Kinetic GrapnelPi' Pi+ _The ufetubus shouts! The adder hisses angrily. You hear an angry hiss.  Found a stone staircase leading up. _There is a stone staircase leading up here.Rig  PolySwing2 the Tinkerer ### Coglin of Ru ...... ..# Health: 57/57 ======================== ####.# Magic: 14/15 ======================-- Ri[..<.. AC: 12Str: 11 ...# EV: 11Int: 22 #..# SH: 0Dex: 13 Ri#..# XL:  9 Next:  2% Place: Dungeon:6Ri] #.@#Ri Noise: ===------  Time: 6111.1 (0.0) Ri#.....S# x) +9 war axe of Art y) +1 flail (protect Ri<######.# Cast: Kinetic GrapnelRi[S #.#RizY Fly  Ri#.# 5..Ri S   adder ...Ri 5   ufetubus Ri###RiFound a stone staircase leading up. _There is a stone staircase leading up here.  RiQAiming: Kinetic Grapnel (safe; 1% risk of failure)  RisPress: ? - help, Q - select action, ( or ) - cycleRiXShift-Dir - straight lineAim: an adder (63% to hit)RiUPolySwing2 the Tinkerer###Coglin of Ru ........#Health: 57/57 ========================####.#Magic: 14/15 ======================--Ri=..<..AC: 12Str: 11...#EV: 11Int: 22#..#SH: 0Dex: 13#..#XL:  9 Next:  2% Place: Dungeon:6Ri)m#.@#Noise: ===------  Time: 6111.1 (0.0)#.....S#x) +9 war axe of Art y) +1 flail (protect######.#Cast: Kinetic Grapnel#.#Fly RiL#.#5..S   adder (grapneled)...Ril5   ufetubus###RiAiming: Kinetic Grapnel (safe; 1% risk of failure)  RiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRiرaAim: an adder (63% to hit)  The kinetic grapnel hits the adder.  RiJThe adder is moderately wounded.Ri3Ria;v5.--2.1 (1Ri@RiC  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (63% to hit)  The kinetic grapnel hits the adder.  The adder is moderately wounded. _The adder bites you but does no damage.Si   The grapnel guides your strike.  You slash the adder with the +9 war axe of Articulation!  You burn the adder.Si Si SiB  You kill the adder!SiSiT†5.SiB555 2 ufetubi (1 wandering)Si=-3.6 (1.5Rev SiSi!\ _An ufetubus comes into view.Si   PolySwing2 the Tinkerer ### Coglin of Ru ...... ..# Health: 57/57 ======================== ####.# Magic: 13/15 ====================---- ..<.. AC: 12Str: 11 ...# EV: 11Si Int: 22 #..# SH: 0Dex: 13 #..# XL:  9 Next:  2% Place: Dungeon:6 #.@# Noise: ==-------  Time: 6113.6 (0.0) #.....*# x) +9 war axe of Art y) +1 flail (protect Si ?######5# Cast: Kinetic Grapnel #.# Fly Rev Si  #.# 5..SiE  55 2 ufetubi (1 wandering) ...Sin C ###You kill the adder! Si N_An ufetubus comes into view.Si \Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleSi [Shift-Dir - straight lineAim: an ufetubus (63% to hit)Si PolySwing2 the Tinkerer###Coglin of Ru ........#Health: 57/57 ========================####.#Magic: 13/15 ====================----..<..AC: 12Str: 11...#EV: 11Int: 22#..#SH: 0Dex: 13#..#SiՔ @XL:  9 Next:  2% Place: Dungeon:6#.@#Noise: ==-------  Time: 6113.6 (0.0)#.....*#x) +9 war axe of Art y) +1 flail (protect######*#Cast: Kinetic Grapnel#*#Fly Rev #*#5..55 2 ufetubi (1 wandering)...###You kill the adder! _An ufetubus comes into view.Si |Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSi9 3Aim: an ufetubus (63% to hit)Siy IAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel misses the ufetubus.The ufetubus shouts!Si Si ]  The ufetubus misses you.Si 1 5.5..5Si02 2=4.6 (1Si8 Si= ? _The ufetubus hits you but does no damage.Ti   PolySwing2 the Tinkerer ### Coglin of Ru ...... ..# Health: 57/57 ======================== ####.# Magic: 12/15 ===================----- ..<.. AC: 12Str: 11 ...# EV: 11Int: 22 #..# SH: 0Ti Dex: 13 #..# XL:  9 Next:  2% Place: Dungeon:6 #.@# Noise: ===------  Time: 6114.6 (0.0) #.....5# x) +9 war axe of Art y) +1 flail (protect ######.# Cast: Kinetic Grapnel Ti #5# Fly Rev  Ti #.# ... 55 2 ufetubi ... ###Ti| The ufetubus misses you. _The ufetubus hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)Ti ^5*5UiPolySwing2 the Tinkerer###Coglin of Ru ........#Health: 57/57 ========================####.#Magic: 12/15 ===================-----..<..AC: 12Str: 11...#EV: 11Int: 22#..#SH: 0Dex: 13#..#XL:  9 Next:  2% Place: Dungeon:6#.@#Noise: ===------  Time: 6114.6 (0.0)#.....5#x) +9 war axe of Art y) +1 flail (protect######.#Cast: Kinetic Grapnel#5#Fly Rev #.#...55 2 ufetubi...###The ufetubus misses you. _The ufetubus hits you but does no damage.  Aiming: iX0;1mKinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)UiW _The ufetubus hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus but does no damage.Ui[UiäS 5.ll   iguana55 2 ufetubiThe ufetubus barely misses you. The ufetubus hits you.Uib4----5.6 (1Ui$UiJZ _An iguana comes into view.Uin  You slash the ufetubus with the +9 war axe of Articulation!  You burn the ufetubus terribly.Ui UiN UiD P 5†.l.   ufetubusYou kill the ufetubus!The ufetubus slips past you! The ufetubus hits you.Uis 3--3=-7.0 (1.4Rev+ _The ufetubus hits you but does no damage.Ui UiY h _Your Dodging skill increases to level 5!VixC  PolySwing2 the Tinkerer ### Coglin of Ru ...... ..# Health: 53/57 ======================-- ####.# Magic: 11/15 =================------- ..<.. AC: 12Str: 11 ...# EV: 11Int: 22 #..# SH: 0Dex: 13 #.5# XL:  9 Next:  3% Place: Dungeon:6 #.@# Noise: ==-------  Time: 6117.0 (0.0) #.....†# x) +9 war axe of Art y) +1 flail (protect ######iD7m.# Cast: Kinetic Grapnel #.# Fly Rev+  #l# ... l   iguana ... 5   ufetubus ### _The ufetubus hits you but does no damage. _Your Dodging skill increases to level 5!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)Vi zPolySwing2 the Tinkerer###Coglin of Ru ........#Health: 53/57 ======================--####.#Vi Magic: 11/15 =================-------..<..AC: 12Str: 11...#EV: 11Int: 22#..#SH: 0Dex: 13#.5#XL:  9 Next:  3% Place: Dungeon:6#.@#Noise: ==-------  Time: 6117.0 (0.0)#.....†#x) +9 war axe of Art y) +1 flail (protect######.#Cast: Kinetic Grapnel#.#Fly Rev+ #l#...l   iguana...Vi 5   ufetubus### _The ufetubus hits you but does no damage. Vi _Your Dodging skill increases to level 5!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Vi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (63% to hit)ViF u _Your Dodging skill increases to level 5!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus but does no damage.Vi3P l.  The ufetubus hits you. The ufetubus barely misses you.The ufetubus hits you but does no damage.ViR 2==-8.0 (1Rev ViFX Vi2[ V _The ufetubus closely misses you.Wi  You barely miss the ufetubus with your +1 flail of protection.You closely miss the ufetubus with the +9 war axe of Articulation.Wi  The ufetubus hits you. The ufetubus misses you.The ufetubus hits you but does no damage.Wi@l.Wi4-9.4 (1.4Rev+ Wi^WiU _The ufetubus barely misses you.Wi[`  You burn the ufetubus terribly.  The ufetubus is severely wounded.  You hit the iguana with the +9 war axe of Articulation.  You burn the iguana.  You hit the ufetubus with your +1 flail of protection.  Your weapon exudes an aura of protection.Wic .   You kill the ufetubus!Wie5===19 20.9 (1.5Rev* WiiWi?lS _The iguana barely misses you.Xiw _The iguana barely misses you.hit the iguana with the +9 war axe of Articulation.burn the iguana.  The iguana is almost dead.  You barely miss the iguana with your +1 flail of protection.  Xi`w7==2.3 (1.4XiXi> _The iguana bites you but does no damage.Yi1z  You slash the iguana with the +9 war axe of Articulation!  You burn the iguana.Yi9H†Yi?12 53.8 (1.5Kinetic GrapnelYi+EYiQHJ _You kill the iguana!Zi 3Zis Zi1 3=Zi f=Rev+ Zi Zi ,ZiF Zi O=ZiG Zi ,Zi Zit TRev Zi Zi Zi L4==Zio Zi Zi ZiD Zi ,Zi~ Zi Zi (Zif Zi Zi2 :==Zi Zii ,Zi ZiX Zi Zi Zi 95Zi )==Zi Zi 4 _Magic restored.Zi1 3Zi Zi Zi ,ZiM Zi Zi ,Zi> Zi< Zi1 P==Zi' Zi Zi ,ZiT Zi Zi- ^ ### ..# ####.## ###..<.. #!.....####.###.#.#..#Zi 0....f.....#..# #@###.<#- #.....†# ######.#Kinetic Grapnel #.# #.# ...Zi f   sleepcap (dormant) ... ####Zi 043.8 (20.0)Zi E-4.8 (21Zi= Zi [ _A sleepcap comes into view.[iB   PolySwing2 the Tinkerer ###  Coglin of Ru ...... ..#  Health: 57/57 ======================== ####.##  Magic: 14/15 ======================-- ###..<..  AC: 12Str: 11 #!.....#  EV: 11Int: 22 ###.###.#.#..#  SH: 0Dex: 13 [i ....f**...#..#  XL:  9 Next:  5% Place: Dungeon:6 #@###.<#  Noise: ---------  Time: 6144.8 (0.0) #.....†#  x) +9 war axe of Art y) +1 flail (protect ######.#  Cast: Kinetic Grapnel #.#  Fly  #.# [if  ...  f   sleepcap (dormant) ...  ####  _Magic restored. _A sleepcap comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 100% to hit)\i6>PolySwing2 the Tinkerer###Coglin of Ru ........#Health: 57/57 ========================####.##Magic: 14/15 ======================--###..<..AC: 12Str: 11#!.....#EV: 11Int: 22###.###.#.#..#SH: 0Dex: 13....f**...#..#XL:  9 Next:  5% Place: Dungeon:6\i7#@###.<#Noise: ---------  Time: 6144.8 (0.0)#.....†#x) +9 war axe of Art y) +1 flail (protect######.#Cast: Kinetic Grapnel#.#Fly #.#...f   sleepcap (grapneled)...####Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is lightly damaged.\ix\i0H.f.\i9=5.8 (1 _\i\i]i ### ..#  ####.####..<.. #!....###.###.#.....f.@..#...##.###.###.<#]i .....†#######.#...####]i ]i :.f]i --6]i ]i ^i2---19 -The sleepcap is moderately damaged.  You sock the sleepcap with your +1 flail of protection!  Your weapon exudes an aura of protection.  The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.^i8'/  --more--`izH ###  ..#  ####.##  ###..<..  #!.....#  ###.###.#.#..#  ......f@..#..#  .##.###.###.<#  #.....†#  ######.#  #.#  #.#   ...  ...  #### `i`iz 2 ==8.2 (1.4Rev `i'`ib _The sleepcap releases spores at you but does no damage. `i3=--The sleepcap barely misses you.`io/  --more--ai = -9.2 (2 _ai ai"  ###  ..#  ai" ####.##  ###..<..  #!.....#  ###.###.#.#..#  ai# ......f@..#..#  .##.###.###.<#  aiW# #.....†#  ######.#  ai{# m#.# #.#  ai# ... ... ####ai+ #The sleepcap releases spores at you!! You wake up.  You are engulfed in a cloud of soporific spores!ai, 36-------12 11 ===50.2 (3ai2 aiH4 ) _You are unaffected.ciB  PolySwing2 the Tinkerer  Coglin of Ru ...... ###  Health: 36/57 ===============--------- ciO..#  Magic: 13/15 ====================---- ####.##  AC: 12Str: 11 ###..<..  EV: 11Int: 22 #!.....#  SH: 0Dex: 13 ###.###.#.#..#  XL:  9 Next:  5% Place: Dungeon:6 ci......f@..#..#  Noise: ===------  Time: 6150.2 (0.0) .##.###.###.<#  x) +9 war axe of Art y) +1 flail (protect #.....†#  Cast: Kinetic Grapnel ci|######.#  Fly Rev  #.#  #.#  f   sleepcap ...  ...  #### You are engulfed in a cloud of soporific spores! _You are unaffected.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)ci7PolySwing2 the TinkererCoglin of Ru ......###Health: 36/57 ===============---------..#Magic: 13/15 ====================----####.##AC: 12Str: 11ci###..<..EV: 11Int: 22#!.....#SH: 0Dex: 13###.###.#.#..#XL:  9 Next:  5% Place: Dungeon:6......f@..#..#Noise: ===------  Time: 6150.2 (0.0).##.###.###.<#x) +9 war axe of Art y) +1 flail (protect#.....†#Cast: Kinetic Grapnel######.#Fly Rev #.##.#f   sleepcap (grapneled)......####Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineciAim: a sleepcap (severely damaged, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is severely damaged.ci6=ci.>Z7--1.2 (1ci6Fci@I  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (severely damaged, 100% to hit)  The kinetic grapnel hits the sleepcap.  ciIThe sleepcap is severely damaged. _The sleepcap misses you.di  The grapnel guides your strike.  You slice the sleepcap with the +9 war axe of Articulation!!  You burn the sleepcap.di1.diڙ 9=4==6--2.7 (1.5Kinetic GrapnelRev dile _You destroy the sleepcap!eigeieieiei 40=ei7d41=ei2=ei ###  ..# ####.## ###..<... #@.....#-5.7 (3.0###.###.#.#..#..........#...##.###.###.<eiF#.....†######.##.#...ei7-ei!ein$e _I - 3 murky purple potions (gained 1)fi Ifiw fi 3===4=fi= fiV ;5fi fi7 fi 57=fi E5==fih fi ~8==fi fi fi N9=fi+ fin b50=fi fi ~1===fiU fi fi/ %2fi fi[ a3=fi fiS k4=fi fi a5=fi fi k6=fi fi w7=fiD 1 _HP restored.fi} fi fi$ fi fi ,fic fi fi ,fi# fi fi fi6 9=fi fi7 fi ,fim fi fi3 ,fi fi fi ###..##### ####.##..# ###..<...#.# #......#.#######.###.#.#..#<......@.......#..#75.7 (20.0).##.#.##.###.###.<# # #.# #.....†# #.# ######.# #.# #.# #.# #.#..# ...... ...### ####fi" fir# +6.7 (21fix& fi\( ; _Found an escape hatch in the ceiling.gi 3gi gi gi ,gi"# ,gi$ ,gi'% gi& gi' gi' gie( gi_* gi1 : ### ..# #### ####.## ..# ###..<.... #.# #......##...#######.###.#.#..# #<.......#..#9.7 (3.0) #.##.#.##.###.###.<#giR2  #.#.##.# #.....†##.#.##.# ######.##.#.##.# #.##.#.##.# #.#.......# ....>...... ...gi2 N#.#### ####gi8 gi9 +80.7 (4gi= gi@ ; _Found a stone staircase leading down.hiIhiЙhihiBhi),hi,his,hi0hiwhihi{hihiR  There is an escape hatch in the ceiling here.hiĮhi _hihihi&,hihiR  There is an escape hatch in the ceiling here.hi'hi _hiQhihi,hiBhi:hi',hihi~hi#### ######...  ......######### ## ##......[S. ..# ###. #..@### #.# #.........#...#######.###.#.#####...#<..............##.##.##.#.##.###.##hi![ #.##.#.##.# #... #.##.#.##.# #### S   adder (asleep)#. #.##.#.##.##. #.##.#.##.#.. ..........#hiv 9.7 (9  An adder comes into view.hi/90.7 (10.0)hi!hi(% _Found a helmet.ki'h ############... .........######### #####..@...[S....# ### #...#########.# #.........#...#######.###.#.######...#<..............##.##.##.#.##.###.####. #.##.#.##.# #....#. #.##.#.##.# ##### #. #.##.#.##.#ki)ki;+ki0S[.Ski1J1.0)Kinetic Grapnelkii7kif9lit  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 14/15 ======================--  AC: 12Str: 11 ####  EV: 11Int: 22 ########...  SH: 0Dex: 13 .........######### ### XL:  9 Next:  6% Place: Dungeon:6 li'##..@**S[.....# ###.. Noise: ---------  Time: 6191.7 (0.0) #...#########.# #.... x) +9 war axe of Art y) +1 flail (protect ......#...#######.###.#.# Cast: Kinetic Grapnel #####...#<..............# Fly  ##.##.##.#.##.###.### #. #.##.#.##.# #.... S   adder #. #.##.#.##.# ##### #. #.##.#.##.#  li&#. #.##.#.##.# An adder comes into view. _Found a helmet.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)liPolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 14/15 ======================--AC: 12Str: 11####EV: 11Int: 22########...SH: 0Dex: 13.........######### ### XL:  9 Next:  6% Place: Dungeon:6li;##..@****.....# ###.. Noise: ---------  Time: 6191.7 (0.0)#...#########.# #.... x) +9 war axe of Art y) +1 flail (protect......#...#######.###.#.# Cast: Kinetic Grapnel#####...#<..............# Fly ##.##.##.#.##.###.####. #.##.#.##.# #.... S   adder#. #.##.#.##.# ######. #.##.#.##.##. #.##.#.##.#An adder comes into view. li_Found a helmet.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)li1 _Found a helmet.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  liAim: an adder (63% to hit)  The kinetic grapnel misses the adder.lis.S.[liҙ9=2.7 (1 _liBlimii  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 13/15 ====================----  AC: 12Str: 11 ####  EV: 11Int: 22 ########...  SH: 0Dex: 13 .........######### ### XL:  9 Next:  6% Place: Dungeon:6 ##..@*S.[.....# ###.. Noise: =--------  Time: 6192.7 (0.0) miG##...#########.# #.... x) +9 war axe of Art y) +1 flail (protect ......#...#######.###.#.# Cast: Kinetic Grapnel #####...#<..............# Fly  ##.##.##.#.##.###.### #. #.##.#.##.# #.... S   adder #. #.##.#.##.# ##### #. #.##.#.##.#  #. #.##.#.##.# Aim: an adder (63% to hit) _The kinetic grapnel misses the adder.miAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)miPolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 13/15 ====================----AC: 12Str: 11####EV: 11mimInt: 22########...SH: 0Dex: 13.........######### ### XL:  9 Next:  6% Place: Dungeon:6##..@*S.[.....# ###.. Noise: =--------  Time: 6192.7 (0.0)#...#########.# #.... x) +9 war axe of Art y) +1 flail (protect......#...#######.###.#.# Cast: Kinetic Grapnel#####...#<..............# Fly ##.##.##.#.##.###.###miJ#. #.##.#.##.# #.... S   adder (grapneled)#. #.##.#.##.# ######. #.##.#.##.##. #.##.#.##.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)  The kinetic grapnel hits the adder.  The adder is lightly wounded.mikwmi~;S.mi~13.7 (1 _mizmimi  The grapnel guides your strike.  You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection.miG†mi19 7=5.1 (1.4Kinetic GrapnelRev mimiI _You kill the adder!nib 3niy nis ni ni ,ni4 b  You see here an adder corpse.ni ni 712 _ni ni@ &##### ####... ....## ####.##...†@.[.....# ###..<--7.1 (2.0#...##ni I.# #........#...#######.###.#.#..#####...#<..#..##.##.##.#.##.###.###.<#. #.##.#.##.# #.....† #. #.##.#.##.# ######. #. #.##.#.##.# #. #. #.##.#.##.# #. ni 8--ni2 ni oi3oifoioiͧoij,oiЫoiSoiW4==oioi8##### ### ########... ..# ..## ####.####...†..@.....# ###..<..9#...##.# #......# ......#...#######.###.#.#..# #####...#<..#..# ##.##.##.#.##.###.###.<##. #.##.#.##.# #.....†##. #.##.#.##.# ######.##. #.##.#.##.# #.##. #.##.#.##.# #.#oi!oioioi0O _You see here a +0 helmet.pipiTA +0 helmet. A piece of metal headgear. pihJBase armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 6 of the Dungeon. Stash search prefixes: {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} piVMenu/colouring prefixes: identified armour (g)et.qi:qiYPolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 14/15 ======================--AC: 12Str: 11######## EV: 11Int: 22########.....# SH: 0Dex: 13.........######### ####.## XL:  9 Next:  7% Place: Dungeon:6##...†..@.....# ###..<... Noise: ---------  Time: 6199.1 (2.0)qi#...#########.# #......# x) +9 war axe of Art y) +1 flail (protect......#...#######.###.#.#..# Cast: Kinetic Grapnel#####...#<..............#..# Fly ##.##.##.#.##.###.###.<##. #.##.#.##.# #.....†##. #.##.#.##.# ######.##. #.##.#.##.##.##. #.##.#.##.##.#The grapnel guides your strike.  You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the adder! _You see here an adder corpse. qi:_You see here a +0 helmet.qi,200.1 (1qiqi% _K - a +0 helmetqi'qi,Equip which item?  - - Unarmed Hand Weapons (go to first with )) qi-- x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [) qiU- e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn) qi}-\ E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet qi-Jewellery (go to first with "=)  q - an amulet of guardian spiritqi-c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ri{  - - Unarmed  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}ri#  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)siu  k - a +0 helmet (worn)  b - a +0 robetia  K - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armouryi@Equip which item?- - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar} yi[, l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip zi k - a +0 helmet (worn). A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. zidtIf you take off this armour: Your AC would decrease by 1.0 (12.0 -> 11.0). Your EV would remain unchanged. You took it off Robin on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armour~iEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ~i| K - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armouri? Equip which item?- - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet i Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iZ  b - a +0 robe  K - a +0 helmeti?Hh  b - a +0 robe  K - a +0 helmeti[iNZ  b - a +0 robe  K - a +0 helmetig0iHb  E - a +0 cloak (worn)  b - a +0 robeidiiPolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 14/15 ======================--AC: 12Str: 11######## EV: 11Int: 22########.....# SH: 0i:Dex: 13.........######### ####.## XL:  9 Next:  7% Place: Dungeon:6##...†..@.....# ###..<... Noise: ---------  Time: 6200.1 (0.0)#...#########.# #......# x) +9 war axe of Art y) +1 flail (protect......#...#######.###.#.#..# Cast: Kinetic Grapnel#####...#<..............#..# Fly ##.##.##.#.##.###.###.<##. #.##.#.##.# #.....†##. #.##.#.##.# ######.##. #.##.#.##.##.##. #.##.#.##.#i#.#You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the adder! _You see here an adder corpse. iP_You see here a +0 helmet. _K - a +0 helmeti=P  Okay, then.iii. _i:G iG i H i#J iJ $ _iO XiP ,i!Q iR ,i:S ibU ,iU iOW b5==iW i\Z i[ i[ i\ i] iG_ ,i_ ia iJc ,id ioe if ig :==ig i`i ij ik ik iom in io ixo ip ir ,ir is iUv ,iv iw ily ,iz i{ iB| i| i| iw~ i ,i i% ix i‚ i7 i iD ,i i i i͉ i5 i i i i2 i i= ,i i i̓ ,id i iܖ i iݗ i i i io i7 i i i= i i ,i is iɦ i i\ i i@ i{ i iƬ i U ##############  .............#  ############.###### ....# ###..<....@.# ###.# #......####.# iR ###.###.#.#..# .# Kinetic Grapnel ..........#..# .# .##.###.###.<# .Y .##.# #.....†# ##Y   ice beast (asleep) i 7i 029.1 (29.0)i ,30.1 (30i* i ] _An ice beast comes into view.i~  ############# ............# ###########.###### ...# ###..<......# ##.# #......####@# .###.#.#..# #.# .........#..# #.# ##.###.###.<# ..Y iF ##.# #.....†# ### ##.# ######.# ##.# #.# ..# ...iO i Y.Yi 01.1 (1.0)i i i  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 14/15 ======================-- ############# AC: 12Str: 11 ............#iW EV: 11Int: 22 ###########.###### SH: 0Dex: 13 ...# ###..<......# XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@# Noise: ---------  Time: 6231.1 (0.0) iX##.###.#.#..# #*# x) +9 war axe of Art y) +1 flail (protect .........#..# #Y#i Cast: Kinetic Grapnel ##.###.###.<# ... Fly i_##.# #.....†# ### ##.# ######.#i Y   ice beast ##.# #.# ##.# #.# iQ...# ... _Okay, then. _An ice beast comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (78% to hit)ih.Z Y*iEGY.  Aim: an ice beast (78% to hit)i q PolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 14/15 ======================-- #############AC: 12iq lStr: 11 ............#EV: 11Int: 22 ###########.######SH: 0Dex: 13 ...# ###..<......#XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@#Noise: ---------  Time: 6231.1 (0.0) ##.###.#.#..# #*#ir x) +9 war axe of Art y) +1 flail (protect .........#..# #*#Cast: Kinetic Grapnel ##.###.###.<# .*.Fly i9r E##.# #.....†# ### ##.# ######.#Y   ice beast i|r ?##.##.# ##.##.# ...#ir ... _Okay, then. _An ice beast comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  is !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (78% to hit)i n  The kinetic grapnel misses the ice beast.i> IY..i 9=2.1 (1 _i i i  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 57/57 ========================  Magic: 13/15 ====================---- ############# AC: 12Str: 11 ............# EV: 11Int: 22 ###########.###### SH: 0Dex: 13 ...# ###..<......# XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@# Noise: =--------  Time: 6232.1 (0.0) ##.###.#.#..# #Y# x) +9 war axe of Art y) +1 flail (protect .........#..# #.# Cast: Kinetic Grapnel ##.###.###.<# ... [0;i10;1mFly ##.# #.....†# ### ##.# ######.# Y   ice beast ##.# #.# ##.# #.# ...# ...Aim: an ice beast (78% to hit) _The kinetic grapnel misses the ice beast.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (78% to hit)iGPolySwing2 the TinkererCoglin of Ru ......Health: 57/57 ========================Magic: 13/15 ====================---- #############AC: 12Str: 11 ............#EV: 11Int: 22 ###########.######SH: 0Dex: 13 ...# ###..<......#XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@#iNoise: =--------  Time: 6232.1 (0.0) ##.###.#.#..# #Y#x) +9 war axe of Art y) +1 flail (protect .........#..# #.#Cast: Kinetic Grapnel ##.###.###.<# ...Fly ##.# #.....†# ### ##.# ######.#Y   ice beast (grapneled) ##.##.# ##.##.# ...#...iAiming: Kinetic Grapnel (safe; 1% risk of failure)  iDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (78% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is moderately wounded.i`jis<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (78% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is moderately wounded. _The ice beast barely misses you.i The grapnel guides your strike.  You hit the ice beast with the +9 war axe of Articulation.  You melt the ice beast terribly.  i4The ice beast is heavily wounded.  You hit the ice beast with your +1 flail of protection.  Your weapon exudes an aura of protection.i+45------19 4.6 (1.5Rev iZi^H _The ice beast hits you. The ice beast freezes you!i   PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 45/57 ==================------  Magic: 12/15 ===================----- ############# AC: 19  Str: 11 ............# EV: 11Int: 22 ###########.###### SH: 0i Dex: 13 ...# ###..<......# XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@# Noise: =--------  Time: 6234.6 (0.0) ##.###.#.#..# #Y# x) +9 war axe of Art y) +1 flail (protect .........#..# #.# Cast: Kinetic Grapnel ##.###.###.<# ... Fly Rev ##.# #.....†# ### ##.# ######.#iA  Y   ice beast ##.# #.# ##.# #.# ...# ...Your weapon exudes an aura of protection. _The ice beast hits you. The ice beast freezes you!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 78% to hit)igvPolySwing2 the TinkererCoglin of Ru ......Health: 45/57 ==================------Magic: 12/15 ===================----- #############AC: 19  Str: 11 ............#EV: 11Int: 22 ###########.######SH: 0Dex: 13 ...# ###..<......#iBw0XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@#Noise: =--------  Time: 6234.6 (0.0) ##.###.#.#..# #Y#x) +9 war axe of Art y) +1 flail (protect .........#..# #.#Cast: Kinetic Grapnel ##.###.###.<# ...Fly Rev ##.# #.....†# ### ##.# ######.#iwY   ice beast ##.##.# ##.##.# ...#iw...Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ixcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 78% to hit)  i=xThe kinetic grapnel hits the ice beast but does no damage.  The ice beast is heavily wounded.i?iX6=5.6 (1ij  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (heavily wounded, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.i[   PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 46/57 ===================-----  Magic: 11/15 =================------- ############# AC: 19  Str: 11 ............# EV: 11Int: 22 ###########.###### SH: 0Dex: 13 ...# ###..<......#i\  XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@# Noise: =--------  Time: 6235.6 (0.0) ##.###.#.#..# #Y# x) +9 war axe of Art y) +1 flail (protect .........#..# #.# Cast: Kinetic Grapnel ##.###.###.<# ... Fly Rev ##.# #.....†# ### ##.# ######.# Y   ice beast ##.# #.# ##.# #.# ...# ...i\ The ice beast is heavily wounded. _The ice beast hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i] dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 78% to hit)i PolySwing2 the TinkererCoglin of Ru ......Health: 46/57 ===================-----Magic: 11/15 =================------- #############AC: 19  Str: 11 ............#EV: 11Int: 22 ###########.######SH: 0Dex: 13 i ...# ###..<......#XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@#Noise: =--------  Time: 6235.6 (0.0) ##.###.#.#..# #Y#x) +9 war axe of Art y) +1 flail (protect .........#..# #.#Cast: Kinetic Grapnel ##.###.###.<# ...i0 Fly Rev ##.# #.....†# ### ##.# ######.#Y   ice beast ##.##.# ##.##.# ...#...i` tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: an ice beast (heavily wounded, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.  The ice beast is heavily wounded.i i E712 6.6 (1iG# i% T  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (heavily wounded, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.i  PolySwing2 the Tinkerer  Coglin of Ru ......  Health: 47/57 ===================-----  Magic: 10/15 ================-------- ############# AC: 12Str: 11 ............#iY EV: 11Int: 22 ###########.###### SH: 0Dex: 13 ...# ###..<......# XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@# Noise: =--------  Time: 6236.6 (0.0) ##.###.#.#..# #Y# x) +9 war axe of Art y) +1 flail (protect .........#..# #.# Cast: Kinetic Grapnel ##.###.###.<# ... Fly Rev i{-##.# #.....†# ### ##.# ######.# Y   ice beast ##.# #.# ##.# #.# ...# ...The ice beast is heavily wounded. _The ice beast hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiݔwAim: an ice beast (heavily wounded, 78% to hit)i`~ QPolySwing2 the TinkererCoglin of Ru ......Health: 47/57 ===================-----Magic: 10/15 ================-------- #############AC: 12Str: 11 ............#EV: 11Int: 22 ###########.######SH: 0Dex: 13 ...# ###..<......#XL:  9 Next:  7% Place: Dungeon:6 ##.# #......####@#i WNoise: =--------  Time: 6236.6 (0.0) ##.###.#.#..# #Y#x) +9 war axe of Art y) +1 flail (protect .........#..# #.#Cast: Kinetic Grapnel ##.###.###.<# ...iJ Fly Rev ##.# #.....†# ### ##.# ######.#i Y   ice beast (grapneled) ##.##.# ##.##.# ...#...Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 78% to hit)  The kinetic grapnel hits the ice beast.  i LThe ice beast is severely wounded.i i 8=1=7.6 (1i i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (heavily wounded, 78% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is severely wounded. i D_The ice beast misses you.i The grapnel guides your strike.  You hit the ice beast with the +9 war axe of Articulation.  You melt the ice beast terribly.  iThe ice beast is severely wounded.  You hit the ice beast with your +1 flail of protection.  Your weapon exudes an aura of protection.i50==19 9.0 (1.4Rev iii1@ _The ice beast hits you but does no damage.iqL\  You hit the ice beast with your +1 flail of protection.iT2.iY2==1240.5 (1.5Kinetic GrapnelRev+ i_iTaM _You kill the ice beast!iI>i>3iD3=4=5=Rev iEh6=12 i&FiH7=2==izHi@I,iIi7J>i|Ji&K,imKiLiJLL===iLiMi'NiNi1P,iPi/RK3=iRiRi%U,iUiV,iWi~Y,i:ZiN[i[9=i>\i],i^i@_i_i_iab4==iaic,i diMei fi\figBiUiP==iiikBi_l,ilinioL5==ioipiur,iri6tiu,i{viwix,iyi]{i}i|}:==i}ii,iii ,iiɇi^iii%iiR,iix ########.###### # ###..<......# # #......####.# ###.#.#..# #.# ......#..####.#### ###.###.<#.......# #.....†#.#####. # ######.# #. #.# - #.# #..j.# # ... #.##j#i=nKinetic Grapnel . ... ..# # ####  jj 2 gnolls (1 polearm, asleep) i074.5 (34.0)iE-5.5 (35iSiX _2 gnolls come into view.i@ ########.###### PolySwing2 the Tinkerer # ###..<......# Coglin of Ru ...... # #......####.# Health: 57/57 ======================== ###.#.#..# #.# Magic: 14/15 ======================-- ......#..####.#### AC: 12Str: 11 ###.###.<#.......# EV: 11Int: 22 # #.....†#.#####.# SH: 0Dex: 13 iy # ######.# #.# XL:  9 Next: 12% Place: Dungeon:6 # #.# #@# Noise: ---------  Time: 6275.5 (0.0) # #.# #.*j.#  x) +9 war axe of Art y) +1 flail (protect # ... #.##j#  Cast: Kinetic Grapnel . ... ..# #  Fly # #### ###  jj 2 gnolls (1 polearm, asleep) _You kill the ice beast! _2 gnolls come into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i% APress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 100% to hit)i########.######PolySwing2 the Tinkerer # ###..<......#Coglin of Ru ...... # #......####.#Health: 57/57 ======================== ###.#.#..# #.#Magic: 14/15 ======================-- ......#..####.####AC: 12Str: 11 iN###.###.<#.......#EV: 11Int: 22 # #.....†#.#####.#SH: 0Dex: 13 # ######.# #.#XL:  9 Next: 12% Place: Dungeon:6 ##.# #@#Noise: ---------  Time: 6275.5 (0.0) ##.# #.*j.#ix) +9 war axe of Art y) +1 flail (protect #... #.##j#Cast: Kinetic Grapnel .... ..# #Fly ##### ###jj 2 gnolls (1 polearm, 1 asleep, 1 grap…)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 100% to hit)  The kinetic grapnel hits the gnoll!  The gnoll is severely wounded.i\<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit)  The kinetic grapnel hits the gnoll!  The gnoll is severely wounded.  The gnoll shouts!i1=iCjj.jgrapneled)iDI====6.5 (1iJiM9 _The gnoll shouts! You hear a shout!i>%  The grapnel guides your strike.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.i/ )   gnoll (polearm)  You kill the gnoll!i4 3=---7.9 (1.4Rev i; i)> < _The gnoll hits you but does no damage.ii########.###### PolySwing2 the Tinkerer # ###..<......# Coglin of Ru ...... # #......####.# Health: 57/57 ======================== ###.#.#..# #.#i Magic: 13/15 ====================---- ......#..####.#### AC: 12Str: 11 ###.###.<#.......# EV: 11Int: 22 # #.....†#.#####.# SH: 0Dex: 13 # ######.# #.# XL:  9 Next: 13% Place: Dungeon:6 i# #.# #@# Noise: =--------  Time: 6277.9 (0.0) # #.# #.*j.#  x) +9 war axe of Art y) +1 flail (protect # ... #.##.#  Cast: Kinetic Grapnel . ... ..# #  Fly Rev i# #### ###  j   gnoll (polearm)iu'iYou kill the gnoll! _The gnoll hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)i+2 g########.######PolySwing2 the Tinkerer # ###..<......#Coglin of Ru ...... # #......####.#Health: 57/57 ======================== ###.#.#..# #.#Magic: 13/15 ====================---- ......#..####.####AC: 12Str: 11 ###.###.<#.......#EV: 11Int: 22 # #.....†#.#####.#SH: 0i2 3Dex: 13 # ######.# #.#XL:  9 Next: 13% Place: Dungeon:6 ##.# #@#Noise: =--------  Time: 6277.9 (0.0) ##.# #.*j.#x) +9 war axe of Art y) +1 flail (protect #... #.##.#Cast: Kinetic Grapnel .... ..# #i3 Fly Rev ##### ###j   gnoll (polearm, grapneled)  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is lightly wounded.i޼ 9)iL *8.9 (1i i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i Aim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.gnoll is lightly wounded. _The gnoll closely misses you.iX ###..<......#  #......####.# #.#.#..# #.# .....#..####.#### ##.###.<#.......#  #.....†#.#####.#  ######.# #.#  #.# #.#### #.# #.@j.# ... #.##.#  ... ...# #  #### ...###  #...#..#.#.i"aib%9iZhin _The gnoll barely misses you.Things that are here: _a +0 whip; a gnoll corpsei"  The grapnel guides your strike.  You sock the gnoll with your +1 flail of protection!  Your weapon exudes an aura of protection.i#C)i(19 =81.4 (1.5Kinetic Grapneli/i1I _You kill the gnoll!ii9A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0i9 At 100% training you would reach 12.0 in about 2.2 XLs. Damage rating: 6 (Base 6 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 6 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon i|_________________ “The halberd is inferior to the spear on the battlefield. With the spear you (g)o to location.i68 ilD  ###..<......#PolySwing2 the Tinkerer#......####.#Coglin of Ru ...... ##.#.#..# #.#Health: 57/57 ======================== .....#..####.####iD Magic: 13/15 ====================---- ##.###.<#.......#AC: 19  Str: 11  #.....†#.#####.#EV: 11Int: 22  ######.# #.#SH: 0i)E Dex: 13#.# #.####XL:  9 Next: 13% Place: Dungeon:6iVE #.# #.@).#Noise: ==-------  Time: 6281.4 (1.5)iE ... #.##.#x) +9 war axe of Art y) +1 flail (protectiE ... ...# #Cast: Kinetic Grapnel#### ...###iMF Fly Rev #...#..#.#.  Things that are here: _a +0 whip; a gnoll corpseThe grapnel guides your strike.  You sock the gnoll with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the gnoll!iF icH iM iO imAi"What do you want to examine? Items  a - ()) a +0 whip i_ b - (†) a gnoll corpseis iw i4  ###..<......#PolySwing2 the Tinkerer#......####.#Coglin of Ru ...... ##.#.#..# #.#Health: 57/57 ======================== .....#..####.####Magic: 13/15 ====================---- ##.###.<#.......#i AC: 19  Str: 11  #.....†#.#####.#EV: 11Int: 22  ######.# #.#SH: 0Dex: 13#.# #.####XL:  9 Next: 13% Place: Dungeon:6i #.# #.@).#Noise: ==-------  Time: 6281.4 (0.0)... #.##.#iH x) +9 war axe of Art y) +1 flail (protect... ...# #Cast: Kinetic Grapnel#### ...###Fly Rev #...iv }#..#.#.  i Things that are here: _a +0 whip; a gnoll corpseThe grapnel guides your strike.  iЀ You sock the gnoll with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the gnoll!i i| iz i; iN'3i(i)iv24==jKinetic Grapnelj   gnoll (wandering)i9)i=3--2.4 (1iN@iHs _A gnoll comes into view. It is wielding a +0 flail.i ###..<......# PolySwing2 the Tinkerer  #......####.# Coglin of Ru ...... ##.#.#..# #.# Health: 57/57 ======================== .....#..####.#### Magic: 13/15 ====================---- ##.###.<#.......# AC: 19  Str: 11  #.....†#.#####.# EV: 11Int: 22  ######.# #.# SH: 0Dex: 13 in#.# #.####  XL:  9 Next: 13% Place: Dungeon:6 #.# #.@*.#  Noise: ---------  Time: 6282.4 (0.0) ... #.##j#  x) +9 war axe of Art y) +1 flail (protect ... ...# #  Cast: Kinetic Grapneli #### ...### Fly Rev i #... #.. j   gnoll #. #.iD _You kill the gnoll! i/e_A gnoll comes into view. It is wielding a +0 flail.iNAiming: Kinetic Grapnel (safe; 1% risk of failure)  im9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit)i` ###..<......#PolySwing2 the Tinkerer#......####.#Coglin of Ru ...... ##.#.#..# #.#Health: 57/57 ======================== .....#..####.####Magic: 13/15 ====================---- ##.###.<#.......#AC: 19  Str: 11  #.....†#.#####.#EV: 11Int: 22  ######.# #.#SH: 0Dex: 13i@9#.# #.####XL:  9 Next: 13% Place: Dungeon:6#.# #.@*.#Noise: ---------  Time: 6282.4 (0.0)... #.##j#x) +9 war axe of Art y) +1 flail (protect... ...# #Cast: Kinetic Grapnel#### ...###Fly Rev #...#..j   gnoll (grapneled)#.#.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is heavily wounded.iIiO@j.iP9=3.4 (1 _i~ViXi:  The grapnel guides your strike.  You sock the gnoll with your +1 flail of protection!ijBC)iH 44.9 (1.5Kinetic Grapnel _You kill the gnoll!i$NiPh _Your Stealth skill increases to level 5!i^ iwc 6What do you want to examine? Items  a - ()) a +0 flailb - ()) a +0 spear  c - (†) a gnoll corpseiXd i i ###..<......#PolySwing2 the Tinkerer#......####.#Coglin of Ru ...... ##.#.#..# #.#Health: 57/57 ======================== .....#..####.####Magic: 13/15 ====================---- ##.###.<#.......#iAC: 19  Str: 11  #.....†#.#####.#EV: 11Int: 22  ######.# #.#i=SH: 0Dex: 13#.# #.####XL:  9 Next: 14% Place: Dungeon:6#.# #.@).#i{Noise: =--------  Time: 6284.9 (1.5)... #.##.#x) +9 war axe of Art y) +1 flail (protect... ...# #iCast: Kinetic Grapnel#### ...###Fly Rev #...i}#..#.#.  i#The kinetic grapnel hits the gnoll. _The gnoll is heavily wounded.The grapnel guides your strike.  You sock the gnoll with your +1 flail of protection! i^a_You kill the gnoll! _Your Stealth skill increases to level 5!ii i iJ id iYVi] page down [PgUp|<] page up [Esc] exit[top]i@   x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}  a - a +0 hammer {Kamaljyot}  ddagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p2Chujiro}  J - a +0 giant spiked club Missiles (go to first with ()  g - 4 boomerangs  m - 9 poisoned darts  A - a throwing net Armour (go to first with [)  e - a +0 pair of gloves (worn)j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)Ecloak  b - a +0 robe  Khelmet Jewellery (go to first with "=)  q - an amulet of guardian spirit Wands (go to first with /)  n - a wand of acid (4) 4%iY _ m - 9 poisoned dartsu - a wand of iceblast (11) Scrolls (go to first with ?)  h - a scroll labelled NAIVVU LUPN18i!_j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Fly: It grants you flight. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). If you take off this armour: Your AC would decrease by 9.0 (12.0 -> 3.0). Your EV would increase by 1.9 (11.1 -> 13.0). Your spell failure would improve by up to 2% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (t)ake off, (d)rop, (=)adjust, or (i)nscribe.i0Inventory: 37/52 slots  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club ibMissiles (go to first with ()  g - 4 boomerangs  m - 9 poisoned darts  A - a throwing net Armour (go to first with [) i e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn) i4 E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=) i q - an amulet of guardian spirit Wands (go to first with /) iB n - a wand of acid (4)  u - a wand of iceblast (11) i Scrolls (go to first with ?)  h - a scroll labelled NAIVVU LUPN i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[18%]i i i v ###..<......#PolySwing2 the Tinkerer#......####.#Coglin of Ru ...... ##.#.#..# #.#Health: 57/57 ======================== .....#..####.####Magic: 13/15 ====================---- ##.###.<#.......#AC: 19  Str: 11  #.....†#.#####.#EV: 11Int: 22  ######.# #.#SH: 0Dex: 13#.# #.####XL:  9 Next: 14% Place: Dungeon:6i #.# #.@).#Noise: =--------  Time: 6284.9 (0.0)... #.##.#x) +9 war axe of Art y) +1 flail (protect... ...# #Cast: Kinetic Grapnel#### ...###Fly Rev #...#..#.#. _Your Stealth skill increases to level 5!in Armour : j - the +4 ring mail of the Abyss {Fly rN+ Regen+ rCorr Int+4}Helmet : k - a +0 helmetGloves : e - a +0 pair of glovesBoots : (nothing) _Cloak : E - a +0 cloaki7 i i i" i` i9f Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit Floor Items ([,] to select) Hand Weaponsig c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i0 iv9 iB  ###..<......#PolySwing2 the Tinkerer#......####.#Coglin of Ru ...... ##.#.#..# #.#Health: 57/57 ======================== .....#..####.####Magic: 13/15 ====================---- ##.###.<#.......#AC: 19  Str: 11  iC h#.....†#.#####.#EV: 11Int: 22  ######.# #.#SH: 0Dex: 13#.# #.####XL:  9 Next: 14% Place: Dungeon:6#.# #.@).#Noise: =--------  Time: 6284.9 (0.0)... #.##.#x) +9 war axe of Art y) +1 flail (protecti_Okay, then.iiiyiiFIii$ _ii,i-iF12 i,i>iib4==i@i,ii,iSi,iivP==iiJ ,iz iU ,i iKb5==iiYi% ###..<......# #......####.# .#.#..# #.# #..####.#### .###.<#.......# #.....†#.#####.# ######.# #.# #.# #.#### #.# #.)@.# -i96.9 (12.0)... #.##.# ... ...# .# #### ...### .##... .##.. .)#. ###.i<)i*E-7.9 (13i12i; _Found a short sword.  Things that are here: _a +0 flail; a +0 spear; a gnoll corpseiȦii4iii: _iiV,iKi  Things that are here:  a +0 flail; a +0 spear; a gnoll corpseiiA== _i!iB  Things that are here: _a +0 flail; a +0 spear; a gnoll corpse  a +0 whipii _iiit,iCii,ii]i i ip isi,i i`i i7'Bi3*i-,il.i3i6,i7i3:i<i=i=i@iAiABiBiDiFi_GiGiIiK,iLi9NiPiiPiPi6UiqW,iXiYibic,idi0fidhihiQii}jili"miqmioiVqiqi risiuiui:viwiz,i{i}iijiii  .. ....####.......#####.# ....>......................# .#######.#######...### #.# #...# iU#.# #...# #.#######.# #...# #.........# #...# #####.######## #...# #.#@......∩ ....# i##.######## ##..## .S. Kinetic Grapnel #### iz S   adder (asleep) iy 325.9 (28  An adder comes into view.iL+6.9 (29i!i2 _Found Dolikhut's Distillery.ih .. ..........####.......#####.# PolySwing2 the Tinkerer ....>......................# Coglin of Ru ...... .## #.#######.#######...### Health: 57/57 ======================== #.# #...#  Magic: 14/15 ======================-- #.# #...#  AC: 12Str: 11 #.#######.# #...#  EV: 11Int: 22 ii#.........# #...#  SH: 0Dex: 13 #####.######## #...#  XL:  9 Next: 14% Place: Dungeon:6 #.#@......∩ ....#  Noise: ---------  Time: 6326.9 (0.0) ##*######## ##..##  x) +9 war axe of Art y) +1 flail (protect .S. Cast: Kinetic Grapnel #### Fly   S   adder (asleep)iEj-An adder comes into view. _Found Dolikhut's Distillery.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)i, .. ..........####.......#####.# PolySwing2 the Tinkerer....>......................# Coglin of Ru .......## #.#######.#######...### Health: 57/57 ========================#.# #...#Magic: 14/15 ======================--#.# #...#AC: 12Str: 11i>#.#######.# #...#EV: 11Int: 22#.........# #...#SH: 0Dex: 13#####.######## #...#XL:  9 Next: 14% Place: Dungeon:6#.#@......∩ ....#Noise: ---------  Time: 6326.9 (0.0)##*######## ##..##x) +9 war axe of Art y) +1 flail (protect.S.Cast: Kinetic Grapneli ####Fly S   adder (grapneled)  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The kinetic grapnel hits the adder.  The adder is lightly wounded.i:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The kinetic grapnel hits the adder.adder is lightly wounded.hisses angrily.i%ACS.iB:==7.9 (1 _iIHiJiD  The grapnel guides your strike.  You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection.i' B. i 19 59.4 (1.5Kinetic GrapnelRev i i I _You kill the adder!i*R 3iS i*U ,iX 3iXY )12 iY i[ ,i\ iS^ i^ i _ i` iPa L5==ia ic i1e ie ie ih ii ,ii i0k il i m iam in ip i;q :==iq is i;u iu iu iIw iGy iy i(z i{ i| ic} ,iq iK xWelcome to Dolikhut's Distillery! What would you like to do?  a -  96 gold a potion of ambrosia (unknown)  b -  36 gold a potion of attraction (unknown)c -  96 gold a potion of cancellation (unknown)  d -  120 gold 2 potions of enlightenment (unknown)  e -  96 gold a potion of heal wounds (unknown) i  f -  72 gold 2 potions of lignification (unknown)  g -  96 gold a potion of mutation (unknown) You have 306 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)i׍ [A-G] put item on shopping listi A potion of heal wounds. A magical healing elixir which causes wounds to close and heal almost instantly.Drinking this right now will have no effect: your health is already full. It is a common potion. Stash search prefixes: {in_shop} {potion} Menu/colouring prefixes: identified emergency_item good_item potioniZ 4Welcome to Dolikhut's Distillery! What would you like to do?a -  96 gold a potion of ambrosia (unknown)  b -  36 gold a potion of attraction (unknown)  i[ vc -  96 gold a potion of cancellation (unknown)  d -  120 gold 2 potions of enlightenment (unknown)  e -  96 gold a potion of heal wounds (unknown)  f -  72 gold 2 potions of lignification (unknown)  g -  96 gold a potion of mutation (unknown) You have 306 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listiioi9........####.......#####.##.#PolySwing2 the Tinkerer ..>......................##.#Coglin of Ru ...... # #.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11#.#######.# #...# ###EV: 11Int: 22#.........# #...#SH: 0Dex: 13#####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......@......#Noise: ---------  Time: 6341.4 (12.0)##.###########..##x) +9 war axe of Art y) +1 flail (protect...Cast: Kinetic Grapnel####Fly _The adder hisses angrily.  The grapnel guides youriH strike.  You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the adder!There is an entrance to Dolikhut's Distillery here. _i2idDrink which item? Potions  c - 2 potions of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - a sedimented blue potion  w - 2 cyan potions  B - an inky potion  H - a metallic coppery potion i7 I - 3 murky purple potions [!] read|quaff|evoke[?] describe selectedi i" i) 6........####.......#####.##.#PolySwing2 the Tinkerer ..>......................##.#Coglin of Ru ...... # #.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11#.#######.# #...# ###EV: 11Int: 22iN+ n#.........# #...#SH: 0Dex: 13#####.###########...#XL:  9 Next: 15% Place: Dungeon:6i, #.#.......@......#Noise: ---------  Time: 6341.4 (0.0)##.###########..##iT- x) +9 war axe of Art y) +1 flail (protect...Cast: Kinetic Grapnel####Fly _The adder hisses angrily.  The grapnel guides your strike.  You sock the adder with your +1 flail of protection!  i- Your weapon exudes an aura of protection. _You kill the adder! _There is an entrance to Dolikhut's Distillery here.iA iS 2.4 (1 _It was a potion of curing. You feel better.iriuqDrink which item? Potions  c - 2 potions of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - a sedimented blue potion  w - 2 cyan potions  B - an inky potion  H - a metallic coppery potion  I - 2 potions of curing [!] read|quaff|evoke[?] describe selectedi  I - 2 potions of curing. A potion which restores a small amount of health, and cures poison and confusion. Drinking this right now will have no effect: you have no ailments to cure. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on i their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952inTDrink which item? Potions  c - 2 potions of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - a sedimented blue potion  w - 2 cyan potions ip B - an inky potion  H - a metallic coppery potion  I - 2 potions of curing [!] read|quaff|evoke[?] describe selectedi-iY5i=........####.......#####.##.#PolySwing2 the Tinkerer iv>..>......................##.#Coglin of Ru ...... # #.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11#.#######.# #...# ###EV: 11Int: 22#.........# #...#SH: 0Dex: 13#####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......@......#Noise: ---------  Time: 6342.4 (0.0)##.###########..##x) +9 war axe of Art y) +1 flail (protect...Cast: Kinetic Grapnel####Fly The grapnel guides your strike.  You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the adder! _i>{There is an entrance to Dolikhut's Distillery here. _It was a potion of curing. You feel better.iJD  ...Cast: Kinetic Grapnel####Fly  Okay, then.iFiLi O. _i1 i|; Equip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i z  - - Unarmed  J - a +0 giant spiked clubi i^ ii i........####.......#####.##.#PolySwing2 the Tinkerer ..>......................##.#Coglin of Ru ...... # #.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11#.#######.# #...# ###EV: 11Int: 22#.........# #...#SH: 0Dex: 13#####.###########...#XL:  9 Next: 15% Place: Dungeon:6iot#.#.......@......#Noise: ---------  Time: 6342.4 (0.0)##.###########..##x) +9 war axe of Art y) +1 flail (protect...Cast: Kinetic Grapnel####Fly You sock the adder with your +1 flail of protection!  Your weapon exudes an aura of protection. _You kill the adder! _There is an entrance to Dolikhut's Distillery here. _It was a potion of curing. You feel better. _Okay, then.iP  Okay, then.i'iK i. _itCDolikhut's Distillery. it;A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Dolikhut's Distillery with the > key. You are here. (>)enter.i^iiirWelcome to Dolikhut's Distillery! What would you like to do?  a -  96 gold a potion of ambrosia (unknown)  b -  36 gold a potion of attraction (unknown)c -  96 gold a potion of cancellation (unknown)  iBs d -  120 gold 2 potions of enlightenment (unknown)  e -  96 gold a potion of heal wounds (unknown)  f -  72 gold 2 potions of lignification (unknown)  g -  96 gold a potion of mutation (unknown) You have 306 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase is[/] sort (type)[A-G] put item on shopping list i  a -  96 gold a potion of ambrosia (unknown)  f +  72 gold 2 potions of lignification (unknown) After the purchase, you will have 234 gold pieces.[Enter] buy marked items i  e +  96 gold a potion of heal wounds (unknown)  f +  72 gold 2 potions of lignification (unknown)138iBK  e +  96 gold a potion of heal wounds (unknown)  g -  96 gold a potion of mutation (unknown) Purchase items for 168 gold? (y/N)i 0  e -  96 gold a potion of mutation (unknown) eEi2i9i?=........####.......#####.##.#PolySwing2 the Tinkerer ..>......................##.#Coglin of Ru ...... # #.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#i@Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11#.#######.# #...# ###EV: 11Int: 22#.........# #...#SH: 0Dex: 13#####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......@......#Noise: ---------  Time: 6342.4 (0.0)##.###########..##x) +9 war axe of Art y) +1 flail (protect...Cast: Kinetic Grapnel####Fly Your weapon exudes an aura of protection. _You kill the adder! ixA_There is an entrance to Dolikhut's Distillery here. _It was a potion of curing. You feel better. _Okay, then. _Okay, then.iN  t - 2 potions of heal wounds (gained 1); L - 2 potions of lignificationiPiTiWf _Thank you for shopping at Dolikhut's Distillery!i1 i 3iA i i f _iv( ####.......#####.##.# >..##.#  #.#######.#######...####.# #.# #...# #.# #.# #...# #.)  #.#######.# #...# ###  iP) #..# #...#  #####.##...# #.#.......∩# ##.##Y.## ... .#Kinetic Grapnel#### #Y   ice beast (wandering)i0 +3.4 (1i1 *4.4 (2i5 i 8 ] _An ice beast comes into view.iw i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)i i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni33ihK......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩.@....#Noise: ---------  Time: 6344.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Soul Splinter#####[12;38iLHFly Y   ice beast (wandering) _It was a potion of curing. You feel better. _Okay, then. _Okay, then.t - 2 potions of heal wounds (gained 1); L - 2 potions of lignification _Thank you for shopping at Dolikhut's Distillery! _An ice beast comes into view.iJ......####.......#####.##.#  PolySwing2 the Tinkerer >......................##.#  Coglin of Ru ......  #.#######.#######...####.#  Health: 57/57 ======================== #.# #...# #.#  Magic: 14/15 ======================-- #.# #...# #.)  AC: 12Str: 11  #.#######.# #...# ###  EV: 11Int: 22  #.........# #...#  SH: 0Dex: 13  #####.###########...#  XL:  9 Next: 15% Place: Dungeon:6  #.#.......∩.@*...#  Noise: ---------  Time: 6344.4 (0.0)  ##.###########Y.##  x) +9 war axe of Art y) +1 flail (protect ix[34m ... .#  Cast: Soul Splinter  #### #  Fly   Y   ice beast (wandering) _Thank you for shopping at Dolikhut's Distillery! _An ice beast comes into view.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, chance to affect: 50%)ih$......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 14/15 ======================--#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#iXL:  9 Next: 15% Place: Dungeon:6#.#.......∩.@....#Noise: ---------  Time: 6344.4 (0.0)##.###########*.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Soul Splinter#####Fly Y   ice beast (wandering) _Thank you for shopping at Dolikhut's Distillery! _An ice beast comes into view.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, chance to affect: 50%)i3Yeak, ally target, soul-sp…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (wandering, hasn't noticed you, chance to affect: 50%)  A fragment of the ice beast's soul is dislodged from its body.  The ice beast looks weaker.i *YThe ice beast hits your soul wisp but does no damage.i l=5.4 (1Soul Splinteri i a _Your soul wisp barely misses the ice beast.i t iu -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsiv Sb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinterj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i i9......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 14/15 ======================--#.# #...# #.)AC: 12Str: 11  io#.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩.@*...#Noise: =--------  Time: 6345.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect... i}.#Cast: Launch Clockwork Bee (3%) #####Fly Y   ice beast (weak, ally target, soul-sp…)*   soul wisp (summoned)Shift-Dir - straight line iSAim: an ice beast (wandering, hasn't noticed you, chance to affect: 50%)  A fragment of the ice beast's soul is dislodged from its body.  The ice beast looks weaker.  The ice beast hits your soul wisp but does no damage. _Your soul wisp barely misses the ice beast. i i2 i]!ip......####.......#####.##.#  PolySwing2 the Tinkerer >......................##.#  Coglin of Ru ......  #.#######.#######...####.#  Health: 57/57 ======================== #.# #...# #.#  Magic: 11/15 =================------- #.# #...# #.)  AC: 12Str: 11  #.#######.# #...# ###  EV: 11Int: 22  #.........# #...#  SH: 0Dex: 13  #####.###########...#  XL:  9 Next: 15% Place: Dungeon:6  #.#.......∩.@*...#  Noise: =--------  Time: 6345.4 (0.0)  ##.###########Y.##  x) +9 war axe of Art y) +1 flail (!iqprotect  ... .#  Cast: Launch Clockwork Bee (3%)  #### #  Fly   Y   ice beast (weak, ally target, soul-sp…)  *   soul wisp (summoned)The ice beast hits your soul wisp but does no damage. _Your soul wisp barely misses the ice beast.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (weak, ally target, soul-splintered)!i7 ......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 11/15 =================-------#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11!i Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩.@*...#Noise: =--------  Time: 6345.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Launch Clockwork Bee (3%) #####Fly Y   ice beast (distracted, weak, ally tar…)*   soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (weak, ally target, soul-splintered)  You lock target on the ice beast and prepare to deploy your bee.  (Press . to continue winding your bee.)  The ice beast hits your soul wisp but does no damage.!i =6.4 (1ontinue: Launch Clockwork Bee (3%)Winding !i> !i   Dir - move target  Aim: an ice beast (weak, ally target, soul-splintered)  You lock target on the ice beast and prepare to deploy your bee.  (Press . to continue winding your bee.)  The ice beast hits your soul wisp but does no damage. !i 0_Your soul wisp touches the ice beast.#i2N YY#iweak, ally target, soul-spYou continue winding your clockwork bee...  The ice beast closely misses your soul wisp.#iW-7. #i;#ie _Your soul wisp completely misses the ice beast.#iSB  You continue winding your clockwork bee...  The ice beast barely misses your soul wisp.#iC#itCc-8.. #i2I#iYLe _Your soul wisp completely misses the ice beast.#i:g  Myy   clockwork bee (minion) _Your soul wisp completely misses the ice beast.With a metallic buzz, your clockwork bee launches itself at the ice beast.  The ice beast hits your soul wisp but does no damage.#iPh 9ast: Launch Clockwork Bee (3%) #i #ǐ b _Your soul wisp closely misses the ice beast.%i%i?-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangs%i b - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinterj - Cast: Grave Claw (3/3) %idG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&iJ&iZ......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#&i[Magic: 11/15 =================-------#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩y@*...#Noise: =--------  Time: 6349.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Launch Clockwork Bee (3%) #####Fly Y   ice beast (weak, ally target, soul-sp…)y   clockwork bee (minion)*   soul wisp (summoned)&i\[39;49mYou continue winding your clockwork bee...  The ice beast barely misses your soul wisp. _Your soul wisp completely misses the ice beast.With a metallic buzz, your clockwork bee launches itself at the ice beast.  The ice beast hits your soul wisp but does no damage. _Your soul wisp closely misses the ice beast.&ib&id&i_......####.......#####.##.#  PolySwing2 the Tinkerer >......................##.#  Coglin of Ru ......  #.#######.#######...####.#  Health: 57/57 ======================== #.# #...# #.#  Magic: 8/15============------------ #.# #...# #.)  AC: 12Str: 11  #.#######.# #...# ###  EV: 11Int: 22  #.........# #...#  SH: 0Dex: 13  #####.###########...#  XL:  9 Next: 15% Place: Dungeon:6  #.#.......∩y@*...#  Noise: =--------  Time: 6349.4 (0.0)  ##.###########Y.##  x) +9 war axe of Art y) [0&i\;10;1m+1 flail (protect  ... .#  Cast: Launch Clockwork Bee (3%)  #### #  Fly   Y   ice beast (weak, ally target, soul-sp…)  y   clockwork bee (minion)  *   soul wisp (summoned)The ice beast hits your soul wisp but does no damage. _Your soul wisp closely misses the ice beast.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (lightly wounded, weak, ally target, soul-splintered)&i _ #Y&iU 7##&iU&i......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 11/15 =================-------#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6&iY#.#.......∩y@*...#Noise: =--------  Time: 6349.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Launch Clockwork Bee (3%) #####Fly Y   ice beast (weak, ally target, soul-sp…)y   clockwork bee (minion)*   soul wisp (summoned)The ice beast hits your soul wisp but does no damage. _Your soul wisp closely misses the ice beast.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target&iڱZYou see nothing there to target.&iָ&iͻ. _'i&w ......####.......#####.##.#  PolySwing2 the Tinkerer >......................##.#  Coglin of Ru ......  #.#######.#######...####.#  Health: 57/57 ======================== #.# #...# #.#  Magic: 8/15============------------'iyx  #.# #...# #.)  AC: 12Str: 11  #.#######.# #...# ###  EV: 11Int: 22  #.........# #...#  SH: 0Dex: 13  #####.###########...#  XL:  9 Next: 15% Place: Dungeon:6  #.#.......∩y@*...#  Noise: =--------  Time: 6349.4 (0.0)  ##.###########Y.##  x) +9 war axe of Art y) +1 flail (protect 'iZy a ... .#  Cast: Launch Clockwork Bee (3%)  #### #  Fly   Y   ice beast (weak, ally target, soul-sp…)  y   clockwork bee (minion)  *   soul wisp (summoned)'iy ~Dir - move target _You see nothing there to target.  'iy /Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (lightly wounded, weak, ally target, soul-splintered)'iT$ _ #Y(il F@#(i @#@(i c #You can't see that place.(iX  #)iu#*Aim: a soul wisp (summoned, friendly))i )i A......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 11/15 =================-------#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩y@*...#)i #Noise: =--------  Time: 6349.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Launch Clockwork Bee (3%) #####Fly Y   ice beast (weak, ally target, soul-sp…)y   clockwork bee (minion)*   soul wisp (summoned)Dir - move target _You see nothing there to target.  Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a soul wisp (summoned, friendly))i )i _Quiver which action? Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  )iy ce - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinter)i }j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on,i}1,ia......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 9/15==============----------#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11,i~bInt: 22  #.........# #...#SH: 0Dex: 13  #####.########***...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩y@*...#Noise: =--------  Time: 6349.4 (0.0)##.########***Y.##x) +9 war axe of Art y) +1 flail (protect....#Cast: Construct Spike Launcher#####Fly ,ichY   ice beast (weak, ally target, soul-sp…)y   clockwork bee (minion)*   soul wisp (summoned)Dir - move target _You see nothing there to target.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  ,ic Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate,iFT@*A rock wall.,i{**Look: a soul wisp (summoned, friendly),i7 c**A rock wall.,iX ......####.......#####.##.#PolySwing2 the Tinkerer >......................##.#Coglin of Ru ......#.#######.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 9/15==============----------#.# #...# #.)AC: 12Str: 11  #.#######.# #...# ###EV: 11Int: 22  #.........# #...#SH: 0Dex: 13  #####.###########...#XL:  9 Next: 15% Place: Dungeon:6#.#.......∩y@*...#Noise: =--------  Time: 6349.4 (0.0)##.###########Y.##x) +9 war axe of Art y) +1 flail (protect....,i: #Cast: Construct Spike Launcher#####Fly Y   ice beast (weak, ally target, soul-sp…)y   clockwork bee (minion)*   soul wisp (summoned)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The ice beast hits your soul wisp. The ice beast freezes your soul wisp.=50.4 (1Launch Clockwork Bee (3%) ,i| !  ,i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The ice beast hits your soul wisp. The ice beast freezes your soul wisp. _Your soul wisp touches the ice beast.0iC -.####.#####.##.# .>.##.# #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.####...# #.#.∩@y*...# ##.#Y.## ... .# #### #0i r  You swap places.  The ice beast hits your soul wisp but does no damage.0i c10/15==--10i 0ij b _Your soul wisp closely misses the ice beast.1iz \.####.#####.##.# ..>.##.# # #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #1iQ| .# #...# #####.####...# #.#.@.y*...# ##.#Y.## ... .# #### #1i Z  The ice beast hits your soul wisp but does no damage.1i @--21i 1i _Your soul wisp touches the ice beast. _There is an entrance to Dolikhut's Distillery here.2i^_####.#####.##.# >.##.#  #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### 2i*`#.# #...# #####.####...# #.#.∩@y*...# ##.#Y.## ... .# #### # 2iii  The ice beast misses your soul wisp.2i k%32ip2i$se _Your soul wisp completely misses the ice beast.3iB3i3i 3i 3iu .####.#####.##.# ..>.##.# # #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.3i C####...# #.#.@.y*...# ##.#Y.## ... .# #### #3i3 p  The ice beast barely misses your soul wisp.3iQ %43i] 3i _Your soul wisp touches the ice beast. _There is an entrance to Dolikhut's Distillery here.4i####.#####.##.# >.##.#  #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.####...# #.#.∩@y*...# ##.#4i Y.## ... .# #### # 4i q  The ice beast closely misses your soul wisp.4i B==54ic 4i b _Your soul wisp closely misses the ice beast.5i3.####.#####.##.# ..>.##.# # #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.####...# #.#.@.y*...# ##.#Y.## ... .# #### #5i>Z  The ice beast hits your soul wisp but does no damage.5i?%65iE5i?I _Your soul wisp touches the ice beast. _There is an entrance to Dolikhut's Distillery here.5i####.#####.##.# >.##.#  #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.####...# #.#.∩@y*...# ##.#Y.## ... 5iq.# #### # 5i"  The ice beast hits your soul wisp but does no damage.5i%75i֥5ib _Your soul wisp closely misses the ice beast.6i.####.#####.##.# ..>.##.# # #.6i i#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.####...# #.#.@.y*...# ##.#Y.## ... .# #### #6i z  The ice beast hits your soul wisp.  Your soul wisp returns to where it belongs.6ixm§ally target) 6iU1=86i6i! _The ice beast is no longer weakened. _There is an entrance to Dolikhut's Distillery here.7iH####.#####.##.# >.##.#  #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#7iJ3.# #...# ### #.# #...# #####.####...# #.#.∩@y§...# ##.#Y.## ... .# #### # 7i7iB" #.y  The ice beast hits your clockwork bee.  The ice beast freezes your clockwork bee!7iE#%97iET _Your clockwork bee stings the ice beast.8i0.####.#####.##.# ..>.##.# # #.#.#...####.# #.# #...# #.#8iJ #.# #...# #.) #.#.# #...# ### #.# #...# #####.#...# #.#.@..y...# ##.#Y.## ... .# #### #8iM  Your clockwork bee stings the ice beast.8i> .8i"  Fabricator=2060Launch Clockwork Bee (3%) _The ice beast dies!8i   Your Forgecraft skill increases to level 8! _There is an entrance to Dolikhut's Distillery here.8i- ####.#####.##.# >.##.#  #.#.#...####.# #.# #...# #.# #.# #...# #.) #.#.# #...# ### #.# #...# #####.#...# #.#.∩@.y...# ##.#8i[. ..## ... .# #### # 8i6 **   dormant clockwork bee (minion)18i; 8iS> L _Your clockwork bee winds down and falls to the ground.9iֵ####.#####.##.# >.##.#  #.#.#...####.# #.# #...# #.# #.# #...# #.)  #.#.# #...# ###  #.# #...#  #####.#...# #.#.∩.@*...# ##.#..## ... .# #### # 9i1;29i{9i4:iھ :iC :i :iy  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)<i3<i <i?<ivf _<i<i~b2==<i<i<i2<i<i,<i:<i<i0<i<i0 <ih :==<i <i6 ,<i <i ,<i <i<is<iK3=<i|<il _Your dormant clockwork bee falls apart.<i<i<i ,<i <i!,<i"<i$O=<i$<i&,<i&,<i'<iE'<i(b4==<iL(<i>),<i~)<i*,<iV*<i*,<i(+<i+<i+3==<i~,<i%.B<i/B<i;1<i1E5==<i1<i4<i6,<i$7<i8<i_:,<i:<i<<iG>,<i?<i@<iB<iB:==<iC<ivE<i6N _You now have 152 gold pieces (gained 14).<iaO3<iO<iQ<iNS,<iS<i|U<i W,<iW<iX<iYZ,<i2[<ij\<i],<iZ^<i_<ia,<ia<ic<ijd,<iGe<ig<ii,<ij<in<iAp<itp<ip<iWs,<is<iuN _You now have 163 gold pieces (gained 11).<ii'#.#.# #.#.# #.#.# #.#.# #.#.# ####.#.###.......# ........#.########.###.#####@.....%. #. #.#####..# #.#  #.# ...##...#>i>i$05.4 (1.0)>i >i\?iͳ?i[hAn inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________?iôSkill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% ?ijMelds: All Weapons and Armour (g)o to location.AiAi#.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......#.#.#Health: 57/57 ========================#.#.#Magic: 15/15 ========================#.#.#AC: 12Str: 11####.#.##EV: 11Int: 22#.......#SH: 0Dex: 13........#.########AiXL:  9 Next: 20% Place: Dungeon:6.###.#####@.....%.Noise: ---------  Time: 6405.4 (1.0)#. #.#####..x) +9 war axe of Art y) +1 flail (protect# #.#Cast: Launch Clockwork Bee (3%) Ai\O#.#Fly ...##...#You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) Ai8_Your dormant clockwork bee falls apart. Ai_You now have 152 gold pieces (gained 14). _You now have 163 gold pieces (gained 11). _Found an inkwell talisman.AimAi Ai Bi+3BicBiBiڻXBiBiBiBiNBi,BieBiBi####.#.###.......#........#.########.###.#####......%.. #.#####..#.# #.# #>...##.##  #...@.# 8.4 (3BiI#....###.# #.#. .## .# .# .##Bis@9.4 (4BiBi; _Found a stone staircase leading down.Ci>3CiCiCiCi{BCiTCiCiCiCi,CiCifCiD%,Ci%CiE'Ci(Ci(CiX)Ci*Ci9,,Ci,Ci .Ci>/,Ci/Ciq2Ci4,Ci4Ci7Ci8,Ci~9Ci:Ci<CiG<Ci<Ci>Ci@,CiEACiCCi_D,CiDCi?FCiG,CiWHCicJCi@KCirKCiKCi|MCiN,Ci OCiPCiQCiQCilRCiKSCi`TCiTCiTCi#WCiX,CiYCiZCi\,Ci\Cig^Ci\n,CioCiqCiZs,CitCivCi~K #........#.##### #.###.#####..... #.# #.# #.#### #.# #.#####.# #########.###>...##.##...............#.....#######.#####....###.#........# #.#.## #.#CiA.######@# #.#.# #.#30.4 (21.0) #.# #.#.# #.# ... #.#.# #.# ).$.. #.#.# #.#......# #...# #.#........ ..### #..####...####.###.#CiICi+1.4 (22CiQ< _Found a war axe.Cip 3Ci Ci Ci ,CiD ,Cid ,CiE Ci Ci} Ci Cii Ci" ,Ci Ci߸ M _You now have 172 gold pieces (gained 9).Ci` 3Ci] Ci Ci ,Ci# Ci Ci Ci# Ci Ci Ci Ci: Ci Ci4 Ci ,CiT Ci Ci ,Ci Ci Ci ,CiP Ci Ci ,Ci Ci Ci CiD Ci Ci$ Ci ,Ci Ci Ci ,Ci Ci Cii ,Ci Cit Ci Ci Ci Ci^ Ci ,Ci CiCi,Ci7Ci>Ci,CiCi5CiCiQCiCi& Ci^ Ci Ci CiCi,CiwCi Ci,CiCiCiZ,CiCi8Ci,CiCiCi{CiCi&CiWCibCiCiCi2!Ci",Ci^#Ci$Ci- ..###...# #.# ......### #.. .####.# ## #.# # #.# # #.# # #.#Ci-#.# ############.# #.#####.....@......# #.......############ ######### Ci*/ 61.4 (30  Ru believes you are ready to make a new sacrifice.Ci?/  --more--Fi2.FiX2% _Fi3Fi$5Ii(Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnelg - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onLiuLi..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#Li3Magic: 15/15 ======================== # #.#AC: 12Str: 11 # #.#EV: 11Li]Int: 22 # #.#SH: 0Dex: 13Lid#.# ############.#XL:  9 Next: 20% Place: Dungeon:6#.#####.....@......#Li#Noise: ---------  Time: 6461.4 (0.0)#.......############x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) Fly _You now have 163 gold pieces (gained 11). _Found an inkwell talisman. _Found a stone staircase leading down. _Found a war axe. _You now have 172 gold pieces (gained 9). _Ru believes you are ready to make a new sacrifice.LiGLiǻLipLi Li= fDrink which item? Potions  c - 2 potions of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 cyan potions  B - an inky potion Li ` H - a metallic coppery potion  I - 2 potions of curing  L - 2 potions of lignification [!] read|quaff|evoke[?] describe selectedMi Mi۱ _..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#MiW Health: 57/57 ======================== ## #.#Magic: 15/15 ======================== # #.#AC: 12Str: 11 # #.#EV: 11Int: 22 # #.#SH: 0Dex: 13#.# ############.#XL:  9 Next: 20% Place: Dungeon:6#.#####.....@......#Noise: ---------  Time: 6461.4 (0.0)#.......############x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) Mi RFly _You now have 163 gold pieces (gained 11). _Found an inkwell talisman. _Found a stone staircase leading down. _Found a war axe. _You now have 172 gold pieces (gained 9). _Ru believes you are ready to make a new sacrifice.MiD  Mi J Okay, then.Mi Mi D _NiW Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  G - Sacrifice ResistanceResistance0%  H - Sacrifice FormsForms0%  I - Sacrifice SkillSkill0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.Xi8  Sacrifice Forms Sacrifices forms, preventing you from voluntarily changing your form and from having any ranks in the Shapeshifting skill. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a trivial sacrifice. Piety after sacrifice: ...... Range: N/A This ability costs: nothing.ai  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone 0%  G - Sacrifice ResistanceResistance0%  H - Sacrifice FormsForms0%   I - Sacrifice SkillSkill0%  J - Reject SacrificesNoneai 0% [?] toggle between ability selection and description.ci cici..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#ci Magic: 15/15 ======================== # #.#AC: 12Str: 11 # #.#EV: 11Int: 22 ci # #.#SH: 0Dex: 13#.# ############.#XL:  9 Next: 20% Place: Dungeon:6#.#####.....@......#ci2Noise: ---------  Time: 6461.4 (0.0)#.......############x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) Fly ci"_Found an inkwell talisman. _Found a stone staircase leading down. _Found a war axe. _You now have 172 gold pieces (gained 9). _Ru believes you are ready to make a new sacrifice. _Okay, then.ciciKDo you really want to make this sacrifice? Y - Yes  N - Noei  ei0 ei" ..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#ei+# .Magic: 15/15 ======================== # #.#AC: 12Str: 11 # #.#EV: 11Int: 22 # #.#SH: 0eiS# Dex: 13#.# ############.#eiy# XL:  9 Next: 20% Place: Dungeon:6#.#####.....@......#ei# Noise: ---------  Time: 6461.4 (0.0)#.......############ei# x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) ei$ Fly _Found a war axe. _You now have 172 gold pieces (gained 9). _Ru believes you are ready to make a new sacrifice. ei?$ _Okay, then.Ru asks you to sacrifice your ability to change forms.  This is a trivial sacrifice. Piety after sacrifice: ......eio @2.4 (1eisr eit  _You now have 172 gold pieces (gained 9). _Ru believes you are ready to make a new sacrifice. _Okay, then.  Ru asks you to sacrifice your ability to change forms.  This is a trivial sacrifice. Piety after sacrifice: ...... _You can no longer voluntarily change form.hihi1! Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNonehio0% [?] toggle between ability selection and description.iiii iiy..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#Magic: 15/15 ======================== ii$# #.#AC: 12Str: 11 # #.#EV: 11Int: 22 # #.#SH: 0iiY$Dex: 13#.# ############.#XL:  9 Next: 20% Place: Dungeon:6ii#.#####.....@......#Noise: ---------  Time: 6462.4 (0.0)iiD#.......############iix) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) iikFly _You now have 172 gold pieces (gained 9). ii0_Ru believes you are ready to make a new sacrifice. _Okay, then.Ru asks you to sacrifice your ability to change forms.  iiZThis is a trivial sacrifice. Piety after sacrifice: ...... _You can no longer voluntarily change form.iiP  Okay, then.iiiiQ)D _ii$\Innate Abilities, Weirdness & Mutationsa - You cannot voluntarily change form.b - You can wield a second weapon in your off-hand.c - It takes a long time for you to wield or remove held weapons.d - Your first few attacks do less damage.e - You cannot equip rings or amulets.ji ji@ ji ..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#Magic: 15/15 ======================== # #.#AC: 12Str: 11 # #.#EV: 11Int: 22 # #.#SH: 0Dex: 13#.# ############.#XL:  9 Next: 20% Place: Dungeon:6#.#####.....@......#Noise: ---------  Time: 6462.4 (0.0)#.......############jiԍ x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) Fly _Ru believes you are ready to make a new sacrifice. _Okay, then.Ru asks you to sacrifice your ability to change forms.  This is a trivial sacrifice. Piety after sacrifice: ...... _You can no longer voluntarily change form. _Okay, then.ji jiے ji ji ki\\Innate Abilities, Weirdness & Mutationsa - You cannot voluntarily change form.b - You can wield a second weapon in your off-hand.c - It takes a long time for you to wield or remove held weapons.d - Your first few attacks do less damage.e - You cannot equip rings or amulets.{i {i {i# &..###...# #.#PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#Magic: 15/15 ======================== # #.#AC: 12Str: 11 {i$ B# #.#EV: 11Int: 22 # #.#SH: 0Dex: 13#.# ############.#XL:  9 Next: 20% Place: Dungeon:6{i$ #.#####.....@......#Noise: ---------  Time: 6462.4 (0.0)#.......############x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) {i$ Fly _Ru believes you are ready to make a new sacrifice. {i$ _Okay, then.Ru asks you to sacrifice your ability to change forms.  This is a trivial sacrifice. Piety after sacrifice: ...... {i% m_You can no longer voluntarily change form. _Okay, then.{i"% {i* {i.+ {i/ {i1 |i|iS/Read which item? Scrolls  h - a scroll labelled NAIVVU LUPN  i - a scroll labelled CEUG IBBUD  r - a scroll labelled GOLEWEDIHO  s - 5 scrolls labelled FONWOCZO YSENE |i v - a scroll labelled ILYRCH VOWOLI  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - a scroll labelled GAETSI VEUBU  G - 4 scrolls labelled JAUMIL QOBA |i[!] read|quaff|evoke[?] describe selectedi: iO?m..###...# #.#i?%PolySwing2 the Fabricator ......### #..Coglin of Ru ...... .####.#Health: 57/57 ======================== ## #.#Magic: 15/15 ======================== # #.#AC: 12Str: 11 # #.#EV: 11Int: 22 # #.#SH: 0Dex: 13#.# ############.#XL:  9 Next: 20% Place: Dungeon:6#.#####.....@......#Noise: ---------  Time: 6462.4 (0.0)#.......############x) +9 war axe of Art y) +1 flail (protect#########Cast: Launch Clockwork Bee (3%) Fly iY@_Ru believes you are ready to make a new sacrifice. _Okay, then.Ru asks you to sacrifice your ability to change forms.  This is a trivial sacrifice. Piety after sacrifice: ...... _You can no longer voluntarily change form. _Okay, then.i!S §§§§§§@§§§§§§i^T§§§The air fills with toxic fumes!  As you read the scroll labelled FONWOCZO YSENE, it crumbles to dust.3.4 (1iYXi[0 _It was a scroll of poison.it[ izy&i|iJ}i~i~i8i@iYiوiiiiZi1iiziӗiiiii}iiM _You now have 177 gold pieces (gained 5).iTiigiiiii!iiiiyiieigimiii*iii6iiiJiBiiiiHinii #.#.#  #.#.# i i#.#.#i i#.#.# i$1 ####.#.##ih#.......# i#.......#.########### i4s###.#####......%...#####.# i# #.# #.#####.@........# i&# #.#####.# #.##.####### i###>...##.## #. #.###i:Launch Clockwork Bee (3%) i7.....#.....# #. #...# i###....###.# #5 ###.#i#.#.## #.# #. #.#ig5   white imp (asleep)iR#.#.# #.# #. #.#i#.#.# #.# #. #.# iQ# #.#.# #.#i>#.#ii#iZ91.4 (2i 8.0)ii$2.4 (29ii iyi8_A white imp comes into view.ii2The floor.i3iWC#.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......#.#.#Health: 57/57 ========================#.#.#Magic: 15/15 ========================####.#.##AC: 12Str: 11 # #.......#EV: 11iCInt: 22 .......#.###########SH: 0Dex: 13 ###.#####......%...#####.#XL:  9 Next: 20% Place: Dungeon:6 # #.# #.#####.@........#Noise: ---------  Time: 6492.4 (29.0) iD,# #.#####.# #.##.#######x) +9 war axe of Art y) +1 flail (protect iBD###>...##.## #. #.###Cast: Launch Clockwork Bee (3%) irD.....#.....# #. #...#Fly iD'###....###.# #5 ###.##.#.## #.# #. #.#iD5   white imp (asleep)#.#.# #.# #. #.#iE#.#.# #.# #. #.# # #.#.# #.##.# i2E_Okay, then.The air fills with toxic fumes!  As you read the scroll labelled FONWOCZO YSENE, it crumbles to dust. iE_It was a scroll of poison. _You now have 177 gold pieces (gained 5). _A white imp comes into view.iFiLiNiiilnQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniP iQ #.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......#.#.#iNR aHealth: 57/57 ========================#.#.#Magic: 15/15 ========================####.#.##AC: 12Str: 11 i~R # #.......#EV: 11Int: 22 .......#.###########SH: 0iR Dex: 13 ###.#####......%...#####.#iR <XL:  9 Next: 20% Place: Dungeon:6 # #.# #.#####.@........#iR (Noise: ---------  Time: 6492.4 (0.0) # #.#####.# #.##.#######iS >x) +9 war axe of Art y) +1 flail (protect ###>...##.## #. #.###i...##.## #. #.###  Cast: Launch Clockwork Bee (3%) i.....#.....# #. #...#  Fly ###....###.# #5 ###.# if #.#.## #.# #. #.#  5   white imp (asleep)  #.#.# #.# #. #.#  #.#.# #.# #. #.# # #.#.# #.# #.# _You now have 177 gold pieces (gained 5). _A white imp comes into view.i Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a white imp (asleep)i #.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......#.#.#Health: 57/57 ========================#.#.#Magic: 12/15 ===================-----####.#.##AC: 12Str: 11 # #.......#EV: 11Int: 22 .......#.###########SH: 0Dex: 13 ###.#####......%...#####.#XL:  9 Next: 20% Place: Dungeon:6 # #.# #.#####.@........#i Noise: ---------  Time: 6492.4 (0.0) # #.#####.# #.##.#######x) +9 war axe of Art y) +1 flail (protect ###>...##.## #. #.###Cast: Launch Clockwork Bee (3%) .....#.....# #. #...#Fly ###....###.# #5 ###.##.#.## #.# #. #.#i 5   white imp (asleep)#.#.# #.# #. #.#i5 #.#.# #.# #. #.# # #.#.# #.##.#Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleib Dir - move targetAim: a white imp (asleep)  You lock target on the white imp and prepare to deploy your bee.  i Y(Press . to continue winding your bee.)i ==3.4 (1ontinue: Launch Clockwork Bee (3%)Winding _i i i --4.  _You continue winding your clockwork bee...inO  You continue winding your clockwork bee...i%5.5iZ===5.. ii+ _The white imp shouts!i ,iy5.(ally target)y   clockwork bee (minion)ix---6ast: Launch Clockwork Bee (3%) i ii` _With a metallic buzz, your clockwork bee launches itself at the white imp.i[1#.#.# #.#.# #.#.# #.#.#  ####.#.##  #.# #.# .#####......%...#####.# i16 #.# #.#####.y@.......#  #.#####.# #.##.# >...##.## #5 #.### #.....# #. #...# ....###.# #. ###.#  #.#.## #.# #. #.# i2 y   clockwork bee (minion)#.#.# #.# #. #.#  iA2#.#.# #.# #. #.# id2~ #.#.# #.# #.#i(4i<p .yYou swap places.iZ=---7Launch Clockwork Bee (3%) iil _Something closely misses your clockwork bee.ikM iO -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsivO b - Throw: 9 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle) iO  f - Cast: Kinetic Grapnelg - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (3%)  i - Cast: Soul Splinter iO  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesiP z[!] focus mode: off|oni i  #.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......#.#.#Health: 57/57 ========================#.#.#Magic: 12/15 ===================-----####.#.##AC: 12Str: 11  #.......#EV: 11Int: 22 ......#.###########SH: 0Dex: 13 ##.#####......%...#####.#XL:  9 Next: 20% Place: Dungeon:6  #.# #.#####..@.......#ic Noise: ---------  Time: 6497.4 (0.0)  #.#####.# #y##.#######x) +9 war axe of Art y) +1 flail (protect ##>...##.## #5 #.###Cast: Construct Spike Launcher ....#.....# #. #...#Fly ##....###.# #. ###.#i #.#.## #.# #. #.#y   clockwork bee (minion)i L#.#.# #.# #. #.##.#.# #.# #. #.##.#.# #.##.# i _You continue winding your clockwork bee...  You continue winding your clockwork bee... _The white imp shouts! i8 h_With a metallic buzz, your clockwork bee launches itself at the white imp.  You swap places. iX W_Something closely misses your clockwork bee.i/ i i iם #.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......ig#.#.#Health: 57/57 ========================#.#.#Magic: 10/15 ================--------####.#.##AC: 12Str: 11  #.......#EV: 11i؞.Int: 22 ......#.###########SH: 0Dex: 13 ##.#####......%...#####.#XL:  9 Next: 20% Place: Dungeon:6  #.# #.#####..@.......#iNoise: ---------  Time: 6497.4 (0.0)  #.#####.# #y**.#######i(Sx) +9 war axe of Art y) +1 flail (protect ##>...##.## #5 #.###iHDCast: Construct Spike Launcher ih....#.....# #. #...#Fly i##....###.# #. ###.#i#.#.## #.# #. #.#iǟxy   clockwork bee (minion)i#.#.# #.# #. #.##.#.# #.# #. #.#i8#.#.# #.##.# i5~_With a metallic buzz, your clockwork bee launches itself at the white imp.  You swap places. iԠ_Something closely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei~@i<* i& You swap placesi . i5G_Something closely misses your clockwork bee. i Casting: Construct Spike Launcher (safe; 1% risk of failure)  i~Press: ? - help, Q - select action, ( or ) - cycle  i(Dir - look around, f - activati>!e  iA rock wall.i  #.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......#.#.#Health: 57/57 ========================#.#.#Magic: 10/15 ================--------####.#.##AC: 12Str: 11  #.......#EV: 11Int: 22 ......#.###########i SH: 0Dex: 13 ##.#####......%...#####.#XL:  9 Next: 20% Place: Dungeon:6  #.# #.#####..@.......#Noise: ---------  Time: 6497.4 (0.0)  #.#####.# #y##.#######x) +9 war axe of Art y) +1 flail (protect i ##>...##.## #5 #.###Cast: Construct Spike Launcher i ....#.....# #. #...#Fly i 4##....###.# #. ###.##.#.## #.# #. #.#iC xy   clockwork bee (minion)ij C#.#.# #.# #. #.##.#.# #.# #. #.##.#.# #.#i #.# _Something closely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei }Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i 3==8.4 (1i i   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. i _Something hits your clockwork bee. Something freezes your clockwork bee.i #.#.# #.#.# #.#.# #.#.# ####.#.## # #.#.#.##.#####......%...#####.# # #.# #.#####.# is:# #.#####.# #y##.##>...##.## #5 #.###.#.....# #. #...##....###.# #. ###.# #.#.## #.# #. #.#5   white imp (ally target)  #.#.# #.# #. #.#y   clockwork bee (minion)i- #.#.# #.# #. #.# # #.#.# #.# #.#iau  Your clockwork bee closely misses the white imp.i"--9iw{ _The white imp barely misses your clockwork bee.i50$ #.#.# #.#.# #.#.# #.#.# ####.#.## ## #.#.#.# .###.#####......%...#####.# .# #.# #.#####.# .# #.#####.# #y##.# .###>[34m...##.## #5##.###.#.....# #.##...##....###.# #.####.# #.#.## #.# #.# #.# #.#.# #.# #.# #.# # #.#.# #.# #.# #.# ## #.#.# #.# #.#ij=  Your clockwork bee stings the white imp!  The white imp completely misses your clockwork bee.Your clockwork bee stings the white imp.iE.y   clockwork bee (minion)iJ1=1-500iQiSI _The white imp dies!i: #.#.# #.#.# #.#.# #.#.# ####.#.##  #.# #.# ###.#####......%...#####.# # #.# #.#####.# # #.#####.# #y##.# ###>...##.## #.##.### #.....# #.##...# i" ....###.# #.####.##.#.## #.# #.# #.# #.#.# #.# #.# #.#  #.#.# #.# #.# #.# ik **   dormant clockwork bee (minion)i --1iO i7 L _Your clockwork bee winds down and falls to the ground.i i Xi9 9=i iw ,iլ i ,i i b2==i@ i ,ie i ,i? i: ,in iC |==i. l _Your dormant clockwork bee falls apart.i iI i ,ia iw 93i (=i i_ Bi i i i5 ,i i i0 9=i+ i ,i> i i= i i: b4==i i ,i i. ,i# i ,i ii P==i3 i i i i  ,i iL i L5==i\ iO i iU i i i ,iQ i i ,iH i' iE i :==i i! i ,i i" i/% ,i& i' i) ,i) i+ i, ,i, i- i/ i9/ i/ i/1 id2 ,i2 iC4 iX5 ,i5 iGR XiS i"U iU iU iW iX iX i2Y isZ i[ ,i\ i*^ i_ i7` i` i{b iJd ,ie if ih ,i#l ,i m ,iqn iLo ip ip iu niv iw ,ix i\{ ih i i+ i܈ i i1 i i ,i i i i i i iZ ,ie i iܛ ,i i i ,i\ i i} ,i֢ i i ,iΨ i iU ,i iԬ i ,i iƯ iѰ i i| i߳ ic ,i i i ,iL i ib ,i i i i` ,i i i i i i8 ,i i i ,i` i i ,i i is ,i i i i i i i ,io i i ,i i i ,i ij i i i i i) i i i ,i i i ,i iR i,iiii#.# #...# #.##.# #...# #.) ###.# #...###### ....# #...##.o ###########...##.# i.......∩......##(# ###########..###.# ##### #....# #.##########...# #.#.## #@...........#.#i- #.#.# #####...#i>w #.#.# ##.##i_u #.#.##.#iW #.#.# #.# #.#.##.#o   orc (asleep)iH #.#.# iw ##.# ####.#.## i #..#  ### #.......# i^E #.##i[82.4 (81.0)3.4 (82i'i2u _An orc comes into view. It is wielding a +0 hand axe.i3%###.#######...####.#   #.) ####### ....# o ###########...##. .......∩......##( i%J###########..###.# ####...# #@##########..# #............#.############...##.##.. #. #.#.# #. ####.#.#..i,,i5 oooo 2 orcsThe orc shouts! You hear a shout!i6:===4.4 (1.0)i^=iGq _An orc comes into view. It is wielding a +0 club.i................ ###.#######...####.#   #.) ####### ....# .o ###########...##o .......∩......##( ###########..###@# ####...# #.##########..# #............#############...##.##  #.#.# #i/i/---5iLi iJ######## ................ ###.#######...####.#   #.) ####### ....# .o ###########...##o .......∩...... ###########..###.# ####...# #.##########..# #............#############...##.## imiViBooo 3 orcs (1 wandering)iA---6i i _An orc comes into view. It is wielding a +0 flail. _You see here 5 poisoned darts.io  ooYou barely miss the orc with the +9 war axe of Articulation.You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.19 =7.8 (1.4Rev iN i : _The orc hits you but does no damage.it  You slash the orc with the +9 war axe of Articulation!  You burn the orc.i ii| . 2 orcsYou kill the orc!i(c9.3 (1.5Rev+ ii: _The orc hits you but does no damage.i  You hit the orc but do no damage.You hit the orc with the +9 war axe of Articulation.i& -90.7 (1.4i i b _You burn the orc. The orc barely misses you.ij)W  You sock the orc with your +1 flail of protection!i*i4 .   orcYou kill the orc!i8f2.1Rev* i@i#CP _The orc barely misses you.i  You barely miss the orc with your +1 flail of protection.You slash the orc with the +9 war axe of Articulation!  You burn the orc.itC)iæ,3.6 (1.5i_iMG _You kill the orc!iŘ qM #####.#.# #.)) ######## ................ ###.#######...####.#   #.) ########### ....# ........ i ########### .......∩......##( ###########..###.# ####...# #.##########..#.#.## #............#.#iC i 3-40i§ i o _Items here: ))) [ ††.i_T 5 ###.......#####.## ........ ###.#######...##  #.# #...# ) ########### ........... ##########)# .......∩... ###########..###.##### #....# #.##########...Fly Rev* #.#.##.#iZ i[ F-5 _id ii ii t12 6.6 (2Rev+ in icq 6 _m - 14 poisoned darts (gained 5)i3i43The floor. iO4 You are here.ii50###.......#####.##.#PolySwing2 the Fabricator ................##.#Coglin of Ru ...... ###.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12Str: 11 ###.# #...##########EV: 11Int: 22 ....# #...##........iҽSH: 0Dex: 13 ###########...##)#XL:  9 Next: 21% Place: Dungeon:6 .......∩......##@#Noise: ---------  Time: 6596.6 (2.0) ###########..###.######x) +9 war axe of Art y) +1 flail (protectiQ#....# #.##########...#Cast: Construct Spike Launcher#.#.## #............#.#Fly Rev+ #.#.# ############...##.#.###.###.#.##.##.#.##.##.#.##.#You barely miss the orc with your +1 flail of protection.iھYou slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc! _Items here: ))) [ ††. i!_m - 14 poisoned darts (gained 5)iinii iy What do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 flail  c - ()) a +0 hand axe  d - ([) a +0 ring mail  e - (†) an orc corpse i T f - (†) an orc corpseiiy i~###.......#####.##.#PolySwing2 the Fabricator ................##.#Coglin of Ru ...... ###.#######...####.#Health: 57/57 ========================#.# #...# #.#Magic: 15/15 ========================#.# #...# #.)AC: 12idlStr: 11 ###.# #...##########EV: 11Int: 22 ....# #...##........SH: 0Dex: 13 ###########...##)#XL:  9 Next: 21% Place: Dungeon:6 i.......∩......##@#Noise: ---------  Time: 6596.6 (0.0) ###########..###.######x) +9 war axe of Art y) +1 flail (protect#....# #.##########...#Cast: Construct Spike LauncheriNv#.#.## #............#.#Fly Rev+ #.#.# ############...##.#.###.###.#.##.##.#.##.##.#.##.#You barely miss the orc with your +1 flail of protection.You slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc! _Items here: ))) [ ††. i!_m - 14 poisoned darts (gained 5)iyiӆixiic 3i im i i i} i ^  Items here: ))) [ ††.io i$  _ic ip i ,ip i i   #.#.# #.#### #####.#.# #.)).# .......#####.##.# ..............##.# #.#######...####.# .# #...# #.# #.# #...# #.) iH 1.# #...############# #...##..@......>9.6 (3...##)######### .....∩......##.# #########..###.# ##### i T#....# #.##.#.## #............#.##.#.# ############...##.#.# ##.#i ,# iN i [600.6 (4Rev i i 9 _Found an escape hatch in the floor.i/x 3ix iI| i~ ,i5 ,i ,id i i ,i i i >i i i i͞ iJ ig iأ ,iڤ i; i i̩ i i P  There is an escape hatch in the floor here.iԯ i 5 _im i ,i/ iƵ iֶ ,ii iD i ,iǹ i iP ,iԽ i i4 ,i i> i} i i i ik ,i i i ,i i i~ ,i i i| ,i i4 i ,i7 i i ,is i C  You see here a +0 short sword.ie 5 _i i'i,igii,i4i/i% iZ i "i)i,,iN-i3  Things that are here:  a +0 flail; a +0 spear; a gnoll skeletoni6i37 _i8i>}  Things that are here:  a +0 whip; a gnoll skeletonitAiA _i1EiIiL,iNiQiT,iViYi,\,i]i`i7c,igiijil,inirpiXr,isiuiw,iyi zi{,i6}iv~i,iii,iii,iiX  There is an entrance to Dolikhut's Distillery here.ii _iiZiiiSiGi7,ii9i,ijiiƖ,iYiiBiQiEiibiiܢi i iEidiiiѨiiibii_BiiKBiij,iiCi4i[ii(ii=iiһiiCiWii,ii>i5,iii,iii,iibirBii|,iiiiiii,iui'R  There is a stone staircase leading down here.ii _iiium ......#...#######.###.#.#.. #####...#<..............#.. ##.##.##.#.##.###.###.< #. #.##.#.##.# #.....† #. #.##.#.##.# ######. #. #.##.#.##.##. ###.##.##.#.##.# #####. i(2#..............####..... j......@.>.............. #.###.###.#.#######.#### # #.#.# #.# #.#.# #.# #.#.#######.# #.#i...#j   gnoll (asleep) #.#####.######## #.# #.#.......∩ #.#####.##i$######i063.6 (63.0)iZ+4.6 (64iir _A gnoll comes into view. It is wielding a +0 whip.i#.###.###.#.#. #. #.#.# #.##. #.#.# #.##. #iu .#.#.##. #.#.#j 2 gnolls (asleep)#. #.#####.#. #.# #.#....... #.#####.i  A gnoll comes into view. It is wielding a +0 club.5.6 (1.0) _Found 19 gold pieces.iz ......#...#.###.#.# #####...#<..# ##.##.##.#.##.###.### #. #.##.#.##.# # #. #.##.#.##.#  #. #.##.#.##.#  ###.##.##.#.##.# j$#.#####jj.>#.###.###.#.#. #.# #.#.# #.#i{/ #.# #.#.# #.# #.# #.#.#.# #.# #.#.#j 3 gnolls (asleep) #.# #.#####.i{ #.# #.# #.# #.#####.ia  A gnoll comes into view. It is wielding a +1 flail of holy wrath.iiin.jjjjjji/===6iUi< _The gnoll shouts! x3; You hear a bark!i[ ......#...#.###.#. #####...#<. ##.##.##.#.##.###. #. #.##.#.##.# # #. #.##.#.##.#  #. #.##.#.##.# ###.##.##.#.##.# #.j#.#### #jj.> ###.###.###.#.#. #.# #.#.# #.# #.# #.#.# #.# #.# #.#.#.# #.# #.#.# #.# #.#####. #.# #.#[40i[^m #.# #.#####.i0fif/---7ixni`pix% s ......#...#.###.# #####...#< ##.##.##.#.##.###. #.##.##.#.##.# # #.##.##.#.##.#  #.##.##.#.##.# ###.##.##.#.##.#  #.j#.#### #jj.> ###.###.###.#.#.# #.# #.#.# #. #.# #.#.# #. #.# #.#.#. #.# #.#. #.# #.#####. #.# #.# #.# #.#####.i( i@) iX1 J.jji1 A---8i?J iv  ......#...#.###. #####...#< ##.##.##.#.##.###. #.##.##.#.##.# # #.##.##.#.##.#  #.##.##.#.##.##. ###.##.##.#.##.#  #.j#.#### #.jj.> ###.###.###.#.# #. #.# #.#.# ##. #.# #.#.# ##. #.# #.#.##. #.# #.##. #.# #.#####... #.# #.# #.# #.#####.iz i{ i e$#jj.iԃ [5-=9i iʍ 8 _The gnoll hits you with a +0 club.iEThe gnoll hits you with a +0 club.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.  The gnoll is almost dead.  You hit the gnoll with the +9 war axe of Articulation.  You burn the gnoll.i` .jYou barely miss the gnoll with your +1 flail of protection.i7==71.0 (1.4Rev iiV _The gnoll closely misses you. x2iuEYou barely miss the gnoll with your +1 flail of protection. _The gnoll closely misses you. x2  You closely miss the gnoll with your +1 flail of protection.slash the gnoll with the +9 war axe of Articulation!iTL  You kill the gnoll!You hit the gnoll with the +9 war axe of Articulation.iLiQ  You burn the gnoll. The gnoll barely misses you.A gnoll comes into view. It is wielding a +0 spear.iH[j.j(1 polearm, 1 wandering)i~_s2-2.5 (1.5Rev+ ifiWqy _The gnoll barely misses you. The gnoll hits you but does no damage.i A gnoll comes into view. It is wielding a +0 spear. _The gnoll barely misses you. The gnoll hits you but does no damage.  You closely miss the gnoll with the +9 war axe of Articulation.The gnoll shouts!  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.i  You kill the gnoll!You hit the gnoll but do no damage.Your weapon exudes an aura of protection.i- .$#)j 2 gnolls (1 polearm)i, 6--19 ==3.9 (1.4i* i _The gnoll closely misses you.i  You closely miss the gnoll with the +9 war axe of Articulation.ii j.j)You hit the gnoll with your +1 flail of protection.it--5.4 (1.5Rev* iin  _The gnoll barely misses you. The gnoll misses you.ijYou hit the gnoll with your +1 flail of protection. _The gnoll barely misses you. The gnoll misses you.  You hit the gnoll with the +9 war axe of Articulation.  You burn the gnoll.  The gnoll is severely wounded.  You barely miss the gnoll with your +1 flail of protection.ik^=--6.9iriOu _The gnoll barely misses you. The gnoll closely misses you.iW  You barely miss the gnoll with your +1 flail of protection. _The gnoll barely misses you. The gnoll closely misses you.You barely miss the gnoll with your +1 flail of protection.You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.ih )   gnoll (  You kill the gnoll!i J--38.4iqi} _The gnoll hits you but does no damage. The gnoll completely misses you.i  ......#...#.### #####...#< ##.##.##.#.##.### #.##.##.#.##.# # #.##.##.#.##.# #. #.##.##.#.##.# #.# ###.##.##.#.##.#  #.$#)). #.j.> ###.###.###.#. #.# #.# #.#.#  #.# #.# #.#.#  #.# #.# #.#.i  #.# #.# #.# #.# #.# #.#####. ..# #.# #.# #.# #.#####.ii>12 90ii _The gnoll barely misses you.Things that are here: _a +0 club; a gnoll corpsei::  Things that are here: _a +0 club; a gnoll corpseYou slash the gnoll with the +9 war axe of Articulation!  The gnoll is almost dead.  You barely miss the gnoll with your +1 flail of protection.i: d6===80.9 (1.5iB iE < _The gnoll hits you but does no damage.i _The gnoll hits you but does no damage.  You hit the gnoll but do no damage.r weapon exudes an aura of protection.  You slash the gnoll with the +9 war axe of Articulation!  You burn the gnoll.ige)i!_==19 -2.4iM-in/I _You kill the gnoll!iV Ii|q   You see here a +0 spear. _i~   ##. ......#...#######.## #####...#<........... ##.##.##.#.##... #.##.##.#.##.12  #. #.##.##.#.##.# #. #.##.##.#.##.# #.#####.##.##.#.##. #.@#)).....#--.#.)).......>......#. ###.###.###.#.#####. #.# #.# #.#.#h. #.# #.# #.#.#.# #.# #.# #.#.##h   black bear (wandering) #.# #.# #.#.....#.# #.# #.#####. ..# #.i # #.# #.#  You now have 196 gold pieces (gained 19).i -4.4 (2.0i {-5.4 (3Rev+ i iH ] _A black bear comes into view.iq......#....## #####...#<............ ##.##.##.#.##.##.##.##.#.##.# ##.##.##.#.##.# #.##.##.#.##.# #####.##.##.#.##.# .#))............##.#.@).......>.#. ###.###.###.#.######. #.# #.# #.#.# h. #.# #.# #.#.# .# #.# #.# #.#.##### #.# #.# #.#......#.# #.# #.#####.# ..# #.# #.# #.#.  #.#####.# i"ri|iK}*6.4 (1iihN _You see here a +0 spear.iiA +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 2.2 XLs. Damage rating: 6 (Base 6 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 6 of the Dungeon. ioStash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you (g)et.iYi,......#...#######.## PolySwing2 the Fabricator# #####...#<.......... Coglin of Ru ........##.##.##.#.##.## Health: 57/57 ========================..#.##.##.#.##.# Magic: 16/16 ========================#.#.##.##.#.##.# AC: 12Str: 11#. #.##.##.#.##.# EV: 11Int: 22#.#####.##.##.#.##.# SH: 0Dex: 13#..#))............## XL:  9 Next: 23% Place: Dungeon:6#.#.@).......>....... Noise: ---------  Time: 6686.4 (1.0)#. ###.###.[3i 3m###.#.##### x) +9 war axe of Art y) +1 flail (protect#. #.# #.# #.#.#Cast: Construct Spike Launcherh. #.# #.# #.#.#Fly Rev+ .##.# #.# #.#.######.# #.# #.#...... #.# #.# #.#####.# ..# #.# #.# #.#. #.#####.# You burn the gnoll. _You kill the gnoll! _You see here a +0 spear.  You now have 196 gold pieces (gained 19). _A black bear comes into view. _You see here a +0 spear.i iim(i/What do you want to examine? Items  a - ()) a +0 club  b - (†) a gnoll corpseii)i`M......#...#######.## PolySwing2 the Fabricator# #####...#<.......... Coglin of Ru ........##.##.##.#.##.## Health: 57/57 ========================..#.##.##.#.##.# Magic: 16/16 ========================#.#.##.##.#.##.# AC: 12iStr: 11#. #.##.##.#.##.# EV: 11Int: 22#.#####.##.##.#.##.# SH: 0Dex: 13#..#))............## XL:  9 Next: 23% Place: Dungeon:6i,Y#.#.@).......>....... Noise: ---------  Time: 6686.4 (0.0)#. ###.###.###.#.##### x) +9 war axe of Art y) +1 flail (protectiY#. #.# #.# #.#.#Cast: Construct Spike Launcherh. #.# #.# #.#.#iFly Rev+ .##.# #.# #.#.#####i#.# #.# #.#...... #.# #.# #.#####.#iֵ ..# #.# #.# #.#. #.#####.#i] You burn the gnoll. iZ_You kill the gnoll! _You see here a +0 spear.  i>gYou now have 196 gold pieces (gained 19). _A black bear comes into view. ihA_You see here a +0 spear.iiiiij What do you want to examine? Items  a - ()) a +0 whip  b - (†) a gnoll corpsei iw p......#...#######.## PolySwing2 the Fabricator# #####...#<.......... Coglin of Ru ........i ##.##.##.#.##.## Health: 57/57 ========================..#.##.##.#.##.# Magic: 16/16 ========================#.#.##.##.#.##.# AC: 12Str: 11#. #.##.##.#.##.# EV: 11Int: 22i #.#####.##.##.#.##.# SH: 0Dex: 13iC <#..#))............## XL:  9 Next: 23% Place: Dungeon:6#.#.@).......>....... Noise: ---------  Time: 6686.4 (0.0)it #. ###.###.###.#.##### x) +9 war axe of Art y) +1 flail (protect#. #.# #.# #.#.#i "Cast: Construct Spike Launcherh. #.# #.# #.#.#Fly Rev+ i .##.# #.# #.#.#####i #.# #.# #.#...... i 1#.# #.# #.#####.# ..# #.# #.# #.#.i@ f #.#####.# id You burn the gnoll. _You kill the gnoll! _You see here a +0 spear.  i You now have 196 gold pieces (gained 19). _A black bear comes into view. _You see here a +0 spear.iU i iR i iiiz What do you want to examine? Items  a - ()) a +1 flail of holy wrath  b - (†) a gnoll corpsei;+A +1 flail of holy wrath. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.9 XLs. Damage rating: 11 (Base 10 x 102% (Str) x 100% (Skill) + 1 (Ench)). Holy:It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 6 of the Dungeon. io<Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {holy} {melee weapon} (g)o to location.iڭ< What do you want to examine? Items  a - ()) a +1 flail of holy wrath  b - (†) a gnoll corpse i;H i/P iyY ......#...#######.## PolySwing2 the Fabricator# #####...#<.......... Coglin of Ru ........##.##.##.#.##.## Health: 57/57 ========================..#.##.##.#.##.# Magic: 16/16 ========================#.#.##.##.#.##.# AC: 12Str: 11#. #.##.##.#.##.# EV: 11Int: 22#.#####.##.##.#.##.# SH: 0Dex: 13#..#))............## XL:  9 Next: 23% Place: Dungeon:6#.#.@).......>....... Noise: ---------  Time: 6686.4 (0.0)ibZ #. ###.###.###.#.##### x) +9 war axe of Art y) +1 flail (protect#. #.# #.# #.#.#Cast: Construct Spike Launcherh. #.# #.# #.#.#Fly Rev+ .##.# #.# #.#.######.# #.# #.#...... #.# #.# #.#####.# ..# #.# #.# #.#. #.#####.# You burn the gnoll. _You kill the gnoll! iZ _You see here a +0 spear.  You now have 196 gold pieces (gained 19). _A black bear comes into view. _You see here a +0 spear.ib iLc ii ij i23i4i7i:i>: _i"G #...###.#  ......#...#######.#### #####...#<............. ##.##.##.#.##.###.. #.##.##.#.##.# ##. #.##.##.#.##.# ##. #.##.##.#.##.# #.#####.##.##.#.##.# .#.....####.)).......>........###.###.###.#.######i H#. #.# #.# #.#.# h. #.# #.# #.#.#.##.# #.# #.#.#######.# #.# #.#.......#.# #.# #.#####.##..# #.# #.# #.#.. _You kill the gnoll!You see here a +0 spear.  You now have 196 gold pieces (gained 19). _A black bear comes into view. _iHBYou see here a +0 spear.  Things that are here:i8P  #...#.# #.......#...#.###.# #####...#<... ##.##.##.#.##.###... #.##.##.#.##.# #.#. #.##.##.#.##.# ##. #.##.##.#.##.# #.#####.##.##.#.##.# ##..#)@.#i|Q#.#.)).>.#. ###.###.###.#.##. #.# #.# #.#.# #h. #.# #.# #.#.# #.# #.# #.# #.#.##.# #.# #.#.#.# #.# #.#####.#..# #.# #.# #.#.a +0 whip; a gnoll corpseiY+7.4 (1iZ18.4 (2 _i`ie  Things that are here: _a +1 flail of holy wrath; a gnoll corpsei73i8i@iDiEERev  _iMJiXL{  Things that are here:  a +0 club; a gnoll corpseiOi:P _iQiDV=  You see here a +0 spear.iYYiY _iw[i`iQc,idi^gii>ivkini~q,iriviyyi~h... ##.##.##. ... #.##.##. #.# #.##.##.# #.# #.##.##. ### #.#####.##.##. ..# ##..#)).........i] #.###.#.)).......>.. #.#.####.###.###.#. #@## #.# #.# #.#.........# #.# #.# #.###...#### #.# #.# #.#.i%D ##h #.# #.# #.#. .. #.# #.# #.# ## ..# #.# #.# h   hound (wandering) iK4#.## iqc#... ####i،,94.4 (6iA*5.4 (7iiZX _A hound comes into view.is  ...  ...  #.#  #.#  ### #.### ..# ##..#)) #.###.#.))> #.#.# #@## #.# #.#  ........# #.# #.#  ##...#### #.# #.#  ##h #.# #.#  .. #.# #.#  ## ..# #.# #.# iW V ...  ...  #.#  #.#  ### #.### ..# ##..#)) #.###.#.))> #.#.# #@## #.# #.#  ........# #.# #.#  ##...#### #.# #.#  ##h #.# #.#  .. #.# #.#  ## ..# #.# #.# ie 3iVo ir \ _A hound is nearby!i5 y  ... #.##.##.#   #.# #.##.##.#   #.# #.##.##.#  ### #.#####.##.##.#   ..# ##..#)).......  # #.###.#.)>  ##. #.#.####.###.###.#  .##.h.##.## #.# #.# #.#  iF6 .......@.# #.# #.# #.#  ##...#### #.# #.# #.#   ##h #.# #.# #.#   .. #.# #.# #.#  ## ..# #.# #.    #.# h   black bear (wandering)   #.. h   hound (wandering)   ###  iz8 i9 iA gh..hiE 16.4 (1 _i N iO i˨  ... #.##.##.   #.# #.##.##.   #.# #.##.##.   ### #.#####.##.##.  #..# ##..#))  #.#.###.#.)).>  ##.##.#.####.###.###.  i۩.##h..##.## #.# #.# #.  .# #.# #.# #.  .##...#### #.# #.# #.   ##.# #.# #.# #.   .h. #.# #.# #.   ### ..# #.# #.   #.  iDx #    iibiiF.hh.hhidD====7iiE _The black bear growls angrily. The hound barks!i  ... #.##.##.#   #.# #.##.##.#   #.# #.##.##.#   ### #.#####.##.##.#   #..# ##..#)).   #.#.###.#.)).>.   ##.##.#.####.###.###.#   ..##...##.## #.# #.# #.#   .....h..@.# #.# #.# #.#   ..##..h#### #.# #.# #.#   ##.# #.# #.# #.#   ... #.# #.#ibz #.#   ### ..# #.# #.#   #.#   #.   #   ii4i.hh.=---8i@ i"K _The hound misses you.i  You completely miss the hound with the +9 war axe of Articulation.You hit the hound but do no damage.Your weapon exudes an aura of protection.i 6-19 ---9.9 (1.5Rev iFiR _The hound bites you but does no damage. The hound bites you.i!  You closely miss the hound with your +1 flail of protection.You hit the hound with the +9 war axe of Articulation.i7=701.4Rev+ iiFT _You burn the hound. The hound bites you but does no damage. x2i-vixVDrink which item? iyfPotions  c - 2 potions of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 cyan potions  B - an inky potion  H - a metallic coppery potion  I - 2 potions of curing  L - 2 potions of lignification [!] read|quaff|evoke[?] describe selectedi^ihir ...#.##.##.# PolySwing2 the Fabricator  #.# #.##.##.# Coglin of Ru ......  #.# #.##.##.# Health: 57/57 ========================  ### #.#####.##.##.# Magic: 16/16 ========================  #..# ##..#))........ AC: 19  Str: 11  #.#.###.#.)).......>. EV: 11Int: 22  ##.##.#.####.###.###.# SH: 0Dex: 13  ..##...##.## #.# #.# #.# XL:  9 Next: 23% Place: Dungeon:6  ......h[isW40mh@.# #.# #.# #.# Noise: =--------  Time: 6701.4 (0.0)  ..##...#### #.# #.# #.# x) +9 war axe of Art y) +1 flail (protect  ##.##.# #.# #.# Cast: Construct Spike Launcher  ...#.# #.# #.# Fly Rev+  ###..# #.# #.#  #.# h   black bear  #.. h   hound  ###  You hit the hound but do no damage.Your weapon exudes an aura of protection. _The hound bites you but does no damage. The hound bites you.  You closely miss the hound with your +1 flail of protection.ietYou hit the hound with the +9 war axe of Articulation. _You burn the hound. The hound bites you but does no damage. x2i|P  Okay, then.iI}ii. _in ip Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (2%)iq i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii'5 ...#.##.##.# PolySwing2 the Fabricator  #.# #.##.##.# Coglin of Ru ......  #.# #.##.##.# Health: 57/57 ========================  ### #.#####.##.##.# Magic: 16/16 ========================  #..# ##..#))........ AC: 19  Str: 11  #.#.###.#.)).......>. EV: 11Int: 22  ##.##.#.####.###.###.# SH: 0Dex: 13  i)..##...##.## #.# #.# #.# XL:  9 Next: 23% Place: Dungeon:6  ......hh@.# #.# #.# #.# Noise: =--------  Time: 6701.4 (0.0)  ..##...#### #.# #.# #.# x) +9 war axe of Art y) +1 flail (protect  ##.##.# #.# #.# Cast: Kinetic Grapnel  ...#.# #.# #.# Fly Rev+  ###..# #.# #.#  #.# h   black bear  #.. h   hound [40i-*m ###  Your weapon exudes an aura of protection. _The hound bites you but does no damage. The hound bites you.  You closely miss the hound with your +1 flail of protection.You hit the hound with the +9 war axe of Articulation. _You burn the hound. The hound bites you but does no damage. x2 _Okay, then.i*i2i6i: ... #.##.##.# PolySwing2 the Fabricator #.# #.##.##.# Coglin of Ru ...... #.# #.##.##.# Health: 57/57 ======================== ### #.#####.##.##.# Magic: 15/16 ======================-- #..# ##..#))........ AC: 19  Str: 11 #.#.###.#.)).......>. EV: 11Int: 22 ##.##.#.####.###.###.# SH: 0Dex: 13 ..##...##.## #.# #.# #.# XL:  9 Next: 23% Place: Dungeon:6 ......hh@.# #.# #.# #.# Noise: =--------  Time: 6701.4 (0.0) ..##...#### #.# #.# #.# x) [i_;0;10;1m+9 war axe of Art y) +1 flail (protect ##.# #.# #.# #.# Cast: Kinetic Grapnel ... #.# #.# #.# Fly Rev+  ### ..# #.# #.# #.# h   black bear #.. h   hound ### _You burn the hound. The hound bites you but does no damage. x2 _Okay, then.i;Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 69% to hit)iM C ...#.##.##.# PolySwing2 the Fabricator  #.# #.##.##.# Coglin of Ru ......  iO #.# #.##.##.# Health: 57/57 ========================  ### #.#####.##.##.# Magic: 15/16 ======================--  #..# ##..#))........ AC: 19  Str: 11  #.#.###.#.)).......>. EV: 11Int: 22  ##.##.#.####.###.###.# SH: 0Dex: 13  iQ ..##...##.## #.# #.# #.# XL:  9 Next: 23% Place: Dungeon:6  ......hh@.# #.# #.# #.# Noise: =--------  Time: 6701.4 (0.0)  ..##...#### #.# #.# #.# x) +9 war axe of Art y) +1 flail (protect  ##.##.# #.# #.# Cast: Kinetic Grapnel  ...#.# #.# #.# Fly Rev+  ###..# #.# #.#  #.# h   black bear  #.. h   hound (grapneled) [iQ Q16d ###  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 69% to hit)  The kinetic grapnel hits the hound.  The hound is heavily wounded.i1 i_ l3--12 2.4 (1iH J  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (lightly wounded, 69% to hit)  The kinetic grapnel hits the hound.  The hound is heavily wounded. _The hound bites you. The hound barely misses you.iJ  The grapnel guides your strike.  You slash the hound with the +9 war axe of Articulation!  You burn the hound.i+!i*R.hi/5=-5=3.9 (1.5Rev* i'7i9I _You kill the hound!i! ... #.##.##.# PolySwing2 the Fabricator #.# #.##.##.# Coglin of Ru ...... #.# #.##.##.# Health: 55/57 =======================- ### #.#####.##.##.# Magic: 14/16 =====================--- #..# ##..#))........ AC: 12Str: 11 #.#.###.#.)).......>. EV: 11Int: 22 ##.##.#.####.###.###.# SH: 0Dex: 13 ..##...##.## #.# #.# #.# XL:  9 Next: 25% Place: Dungeon:6 .......h@.# #.# #.# #.# Noise: ==-------  Time: 6703.9 (0.0) ..##...#### #.# #.# #.# x) +9 war axe of Artii"y y) +1 flail (protect ##.# #.# #.# #.# Cast: Kinetic Grapnel ... #.# #.# #.# Fly Rev*  ### ..# #.# #.# #.# h   black bear #.. ###You burn the hound. _You kill the hound!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (84% to hit)i,_ C ...#.##.##.# PolySwing2 the Fabricator  #.# #.##.##.# Coglin of Ru ......  i_ #.# #.##.##.# Health: 55/57 =======================-  ### #.#####.##.##.# Magic: 14/16 =====================---  #..# ##..#))........ AC: 12Str: 11  i_ #.#.###.#.)).......>. EV: 11i_ >Int: 22  i` ##.##.#.####.###.###.# SH: 0Dex: 13 i!`  iA` ..##...##.## #.# #.# #.# XL:  9 Next: 25% Place: Dungeon:6 i``  i` .......h@.# #.# #.# #.# Noise: ==-------  Time: 6703.9 (0.0)  i` ..##...#### #.# #.# #.# x) +9 war axe of Art y) +1 flail (protect  ##.#ia #.# #.# #.# Cast: Kinetic Grapnel  ...ia #.# #.# #.# Fly Rev*  ###..# #.# #.#  #.# h   black bear (grapneled)  #.. ia  ###  ia Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ia Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei b jAim: a black bear (84% to hit)  The kinetic grapnel hits the black bear.  iSb "The black bear is lightly wounded.i_ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (84% to hit)  The kinetic grapnel hits the black bear.black bear is lightly wounded.bites you but does no damage.i` a4--4.9 (1i 6Rev+ i i 2 _The black bear claws you. x2i The black bear is heavily wounded.You hit the black bear with your +1 flail of protection.  Your weapon exudes an aura of protection.  The black bear barely misses you.clawx2  The black bear misses you.iG5=19 =6.3 (1.4Rev* ii}E _The black bear claws you but does no damage. x2ihh  (berserk)The black bear misses you. _The black bear claws you but does no damage. x2  You slash the black bear with the +9 war axe of Articulation!  You burn the black bear.  The black bear is almost dead.  You hit the black bear with your +1 flail of protection.i7==5=-7.7ii7\ _The black bear goes berserk!iS ... #.##.##.# PolySwing2 the Fabricator #.# #.##.##.# Coglin of Ru ...... #.# #.##.##.# Health: 57/57 ======================== ### #.#####.##.##.# Magic: 14/16 =====================--- #..# ##..#))........ AC: 19  Str: 11 #.#.###.#.)).......>. EV: 11idInt: 22 ##.##.#.####.###.###.# SH: 0Dex: 13 ..##...##.## #.# #.# #.# XL:  9 Next: 25% Place: Dungeon:6 .......h@.# #.# #.# #.# Noise: =--------  Time: 6707.7 (0.0)i ..##...#### #.# #.# #.# x) +9 war axe of Art y) +1 flail (protecti> i##.# #.# #.# #.# Cast: Kinetic Grapnel ... #.# #.# #.# Fly Rev*  ### ..# #.# #.# #.# h   black bear (berserk)iX; #.. ###iTYou hit the black bear with your +1 flail of protection. i8_The black bear goes berserk!iAiming: Kinetic Grapnel (safe; 1% risk of failure)  ihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 84% to hit)iT ...#.##.##.# PolySwing2 the Fabricator  #.# #.##.##.# Coglin of Ru ......  #.# #.##.##.# Health: 57/57 ========================  ### #.#####.##.##.# Magic: 14/16 =====================---  iG#..# ##..#))........ AC: 19  Str: 11  #.#.###.#.)).......>. EV: 11Int: 22  ##.##.#.####.###.###.# SH: 0Dex: 13  ..##...##.## #.# #.# #.# XL:  9 Next: 25% Place: Dungeon:6  .......h@.# #.# #.# #.# Noise: =--------  Time: 6707.7 (0.0)  ..##...#### #.# #.# #.# x) +9 war axe of Art y) +1 flail (protect  ##.#[23iG#.# #.# #.# Cast: Kinetic Grapnel  ...#.# #.# #.# Fly Rev*  ###..# #.# #.#  iً#.# h   black bear (berserk, grapneled)  #..  ### i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a black bear (almost dead, berserk, 84% to hit)  The kinetic grapnel hits the black bear.  The black bear is almost dead.i : a black bear (almost dead, berserk, 84% to hit)  The kinetic grapnel hits the black bear.  The black bear is almost dead.black bear bites you. The black bear barely misses you.The black bear claws you but does no damage.  The black bear bites you but does no damage.iuY4--8.7 (1iik  _The black bear closely misses you. The black bear misses you.i &  i0 The grapnel guides your strike.  You slash the black bear with the +9 war axe of Articulation!  You burn the black bear.i C.i# 6=-3110.1 (1.4Kinetic Grapnel _You kill the black bear!i5. } _Your Armour skill increases to level 1!i"D  ... #.##.##.   #.# #.##.##.   #.# #.##.##.   ### #.#####.##.##.   #..# ##..#))  #.#.###.#.)).>  ##.##.#.####.###.###.   ..##...##.## #.# #.# #.   .@..# #.# #.# #.   ..##...#### #.# #.# #.   ##.# #.# #.# #.   ... #.# #.# #.   ### ..# #.#iD[37m #.   #.   #    iKiN7==12 -10 _i,Ui"Wi DThe floor. You are here.ii ...#.##.##. PolySwing2 the Fabricator  #.# #.##.##. Coglin of Ru ......  #.# #.##.##. Health: 57/57 ========================  ### #.#####.##.##. Magic: 14/16 =====================---  #..# ##..#))....... AC: 12Str: 11  i[#.#.###.#.)).......> EV: 11Int: 22  ##.##.#.####.###.###. SH: 0Dex: 13  ..##...##.## #.# #.# #. XL:  9 Next: 31% Place: Dungeon:6  ia.......@..# #.# #.# #. Noise: ---------  Time: 6711.1 (1.0)  i..##...#### #.# #.# #. x) +9 war axe of Art y) +1 flail (protect  ##.#i#.# #.# #. Cast: Kinetic Grapnel  ...i#.# #.# #. Fly Rev*  ###i=..# #.# #.  #.  #.  ic##  i_The black bear closely misses you. The black bear misses you.The grapnel guides your strike.  iYou slash the black bear with the +9 war axe of Articulation!  You burn the black bear. _You kill the black bear! i^_Your Armour skill increases to level 1!i~i"i$i3iiA,i=Rev+ iS,iira5=ii,i ii>Rev ii>,iiih9=iXi,iiYm6==iiui\iiii ,iii,i[iCi  #.# #.##.# ### #.#####.##.#  # #..# ##..#))....  #. #.#.###.#.)).....  #.. ##.##.#.####.###.##  #...##...##.## #.# #.#   #...........# #.# #.#   #..##...#### #.# #.# i9  ##@## #.# #.# 243.0)  #<.....# #.# #.#  #.####.# ..# #.#   #..  ... #..# #..# #..#i9* iiH==5.1 (14i!i$9 _Found a stone staircase leading up.i_ i iA ivi9iiHiFi,ioi7i\,iiji,i_iiR!,i?"i%i!&is&i'i(iQ)i)i)i+iX,,i,i-i/,i/i0i1i1i%2i7i 9,i~9i:i;,i5<i0@iAiAiBiEiFiFiGiIiJ,iKi,Ni,O,iOiRiSiTiTiUiViViaWiXi)Z,iZiI\ic],i ^i_i aia,ici diDdidif,ikgi:lM _You now have 203 gold pieces (gained 7).iIm3imioip,ipiqieririritititiJuicviwiwi+xi7{iciiΝ,isiBi\,iƠii,iii,i/ii,i igi]iiiiiiTiiii[iδiߵiini<i 7  #...........###..###.# #......  ######..###..#.......# ###### #..# ###.##.#####  #..# ####.# ihu #..# #.#  #..# #.#  #..##### #.#  i...##h..###.#  #@##.#  i#....#  #..### iKinetic Grapnel #...#.# i ##.##.# #. ...ih   black bear (asleep) # #.#.###### #......... ### #######if-64.1 (39io.hhi<+5.1 (40i_i] _A black bear comes into view.i  #...........###..###.# #...... PolySwing2 the Fabricator  ######..###..#.......# ####### Coglin of Ru ...... #..# ###.##.#####  Health: 57/57 ======================== #..# ####.#  Magic: 15/16 ======================-- i+ #..# #.#  AC: 12Str: 11 #..# #.#  EV: 11Int: 22 #..##### #.#  SH: 0Dex: 13 iV ...##.h*###.#  XL:  9 Next: 31% Place: Dungeon:6 #@##.#  Noise: ---------  Time: 6765.1 (0.0) i #....#  x) +9 war axe of Art y) +1 flail (protect i #..###  Cast: Kinetic Grapnel #...#.#i  Fly  ##.##.# #. ...i  h   black bear # #.#. ###### #... ......i( a ### # ###### _You now have 203 gold pieces (gained 7). iU 9_A black bear comes into view.i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (84% to hit)iq #...........###..###.# #...... PolySwing2 the Fabricator######..###..#.......# ####### Coglin of Ru ......#..# ###.##.#####Health: 57/57 ========================#..# ####.#Magic: 15/16 ======================--#..##.#AC: 12Str: 11#..##.#EV: 11Int: 22#..##### #.#SH: 0Dex: 13...##.h*###.#XL:  9 Next: 31% Place: Dungeon:6i6#@##.#Noise: ---------  Time: 6765.1 (0.0)#....#x) +9 war axe of Art y) +1 flail (protect#..###Cast: Kinetic Grapnel#...#.#Fly ##.##.##. ...h   black bear (grapneled)# #.#.#######.........iX### #######Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a black bear (84% to hit)  The kinetic grapnel hits the black bear.  The black bear is lightly wounded.iֈiG.hiԏ9=6.1 (1 _iii You hit the black bear with the +9 war axe of Articulation.  You burn the black bear.  The black bear is heavily wounded.You hit the black bear but do no damage.Your weapon exudes an aura of protection.  The black bear barely misses you.i19 7.5 (1.4Rev iiE _The black bear claws you but does no damage. x2iThe black bear barely misses you. _The black bear claws you but does no damage. x2  You thump the black bear with your +1 flail of protection!  The black bear is severely wounded.  You hit the black bear with the +9 war axe of Articulation.  You burn the black bear.ii.i 6=8.9Kinetic GrapnelRev+ iiN _You kill the black bear!i6==Rev 12 i,i,iǙili8iiii0izE==i;iiȢiiiiii/ii!iUiݪiޫi?,iini= #..# #.#  #..# #.#  ##..###### #.#  #...##...###.# #..##.###.##.#i #.....# #....# #.###.###..### ##...#.##@##.--79.9 (11.0).......>i###.#.#. #### #....... ###.##### .. .... . .### i!i<G--80.9 (12ii; _Found a stone staircase leading down.i3iTiiTiXBiiiii,i6iO i ,i# ii,iii,iyi3i,iii,ivi5#,i#i&~ _v - 2 scrolls labelled ILYRCH VOWOLI (gained 1)i(iR(i)i,i.,i>/i0i/2,i2iF4i\5i5i6i]7i8i8i_9iZ<i>,i?iAi@CiCiDiFiuGiGi}Hi%KiL,iRNiEPiR,iSiViZY,i8[i]i_,ivaidiJhBiHjik,iNmi>oip,i4risiwu,iwiyiR|,ix}i`iTiiڄii,i{ii4i iAi~iii1iԨ,iii,i$iuiڰ,i<iiiγ,i"iiEii%i>iwiٺi*iiֽiimiii.iiigiiiiiDii,i@iiiDiii,i7iHi"i~iifi,i i4i&iwii(iB,iiiiiGiBi$ #.....# #..... ###.### #.#### #.# #.# #.# #.# # #.#####.####ijC #........... #####.......%############## #.#.####.......@......# #.#.#831.9 (51#############.# #.#.#### #.# #.#..... #.# #.###### #.###.##.....########iki+2.9 (52iYiP _Found an inkwell talisman.iߜiiiiiiϧi"iiiimi1i.iiaiiiiii:i,iii,iif  You see here an inkwell talisman.i9i5 _iBiHi i,i}i7iiiiisiii~i i?iPiHi~iiii i9iciQi,i6ii4 if i i iE,i1iIi?,iii8,iii,iii,ii"i{#,i#i&i&ih'i'i)i+,i{+iB-i.,i`/i1i2,i3i75i6,i7i8i4:,i|:iT<iq=i=iM>i/@iA,iWBiCi>E,iEi8GiqHiHiIi}JiK,iLijNiO,inPi!Ri:S,iSi\UiV,iWiYi`[,i[i]i]_,iI`iaib,idiLhihi,i jikimimimioiz  # #.Y. ...... #..# ### #####..  ##... ... ##. i { #.... ... #.  #...## #.# #  #.... ..#.# # i{W #.#.# ###. #.#####.  #..@# #..# ##..#)).  #...# #.#.###.#.))..  #...###.##.#.####.##  #...##...##.## #.# i{  #...........# #.# i(| ##..##...#### #.# Y   ice beast (asleep) #..###.## #.#iP| #<.....# ####.#i||n #.####.## ##....#iw-75.9 (43i+6.9 (44ii] _An ice beast comes into view.i * #.Y.  #..# ###  ##... ...  #.... ...  #...## #.#  #.... ..#.#  #.#.# ###.  #..@# #..# ##..#)) #...# )) #...# #...# #.#  #..... #.#  ##..##. #.#  #..###.## #.#  #<.....#   .##  iY  #.Y.  #..# ###  ##... ...  #.... ...  #...## #.#  #.... ..#.#  #.#.# ###.  #..@# #..# ##..#)) #...# )) #...# #...# #.#  #.....  ##..##. #.#  #..###.##  #<.....#  .## i_ ia ig ij a _An ice beast is nearby!i###### #..Y. ......# #..## ### #####.#... ##.... ... ...#######.# .........#.# #.#@# ###. #.#####.# #..# ##..#)).# #.#.###.#.))...###.##.#.####.##.##...##.##...........##..##...####..###.## <.....# ####ii77.9 (1.0) _iiƟi ..... ###### #..Y. ......#i  #..###### #####.#.... ... #. ... #######.# #..@.......#.# i -#.#####.# #.#####..# ##..#))#...# #.#.###.#.))..#.##.#.####.####...##.##...........##..##...####..###.## i] i %8i( i< iW######..... ###### #..Y. ......# #..####### #####.#......... #........ #######.# .........#.# .#.#####.# #.######.# ##..#))...# #.#.###.#.))..#...###.##.#.####.###...##...##.##...........##..##...####i^i`?9Kinetic Grapnelifi0ji ######..... ###### #..Y. ......# #..####### #####.# #........ #######.# .........#.# #.#####.# #.#####..# ##..#))#...# #.#.###.#.))..#...###.##.#.####.###...##...##.##...........ii&80i i i   PolySwing2 the Fabricator #. ###### Coglin of Ru ...... #. ...... Health: 57/57 ======================== #. ####. Magic: 15/16 ======================-- #.## #.. AC: 12Str: 11 #.Y. ......# EV: 11Int: 22 #.*####### #####.. SH: 0Dex: 13i  ##.*....... ##. XL:  9 Next: 36% Place: Dungeon:6 #..@........ #. Noise: ---------  Time: 6880.9 (0.0) #...#######.# #. x) +9 war axe of Art y) +1 flail (protect #..........#.# #. Cast: Kinetic Grapnel #.#.#####.# #.#####. Fly  #...# #..# ##..#)). #...# #.#.###.#.)).. Y   ice beast (asleep) i \#...###.##.#.####.## #...##...##.## #.#  #...........# #.# i W_An ice beast comes into view. _An ice beast is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)i8j PolySwing2 the Fabricator #.###### Coglin of Ru ......ij #....... Health: 57/57 ======================== #.####. Magic: 15/16 ======================-- #.###.. AC: 12Str: 11 ik#.Y.......# EV: 11Int: 22 #.*####### #####.. SH: 0Dex: 13  ##.*.......##. XL:  9 Next: 36% Place: Dungeon:6  #..@........#. Noise: ---------  Time: 6880.9 (0.0) i?l #...#######.# #. x) +9 war axe of Art y) +1 flail (protect  #..........#.# #. Cast: Kinetic Grapnelil  #.#.#####.# #.#####. Fly   #...# #..# ##..#)). il #...# #.#.###.#.)).. Y   ice beast (grapneled)  #...###.##.#.####.##im  #...##...##.## #.#  #...........# #.#itmtAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineimAim: an ice beast (asleep, 100% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is lightly wounded.iyi\.Y.iP9=1.9 (1 _iiiKQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) i~Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (2%)i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniS i  PolySwing2 the Fabricator #.###### Coglin of Ru ...... #....... Health: 57/57 ======================== #.####. Magic: 15/16 ======================--io  #.###.. AC: 12Str: 11 #.........# EV: 11Int: 22 #.Y####### #####.. SH: 0Dex: 13  ##.........##. XL:  9 Next: 36% Place: Dungeon:6i E  #..@........#. Noise: =--------  Time: 6881.9 (0.0) i 7 #...#######.# #. x) +9 war axe of Art y) +1 flail (protect iA  #..........#.# #. Cast: Construct Spike Launcher io  #.#.#####.# #.#####. Fly  i  #...# #..# ##..#)).  #...# #.#.###.#.)).. Y   ice beast (grapneled)  #...###.##.#.####.##  #...##...##.## #.# i= _ #...........# #.#ip TAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The kinetic grapnel hits the ice beast. i "_The ice beast is lightly wounded.i i i iS PolySwing2 the Fabricator #.###### Coglin of Ru ...... #....... Health: 57/57 ======================== #.####. Magic: 13/16 ===================----- #.###.. AC: 12Str: 11 #.........# EV: 11Int: 22 #.Y####### #####.. SH: 0Dex: 13  ##.........##. XL:  9 Next: 36% Place: Dungeon:6  #..@........#. Noise: =--------  Time: 6881.9 (0.0)  #...*######.#[ijm #. x) +9 war axe of Art y) +1 flail (protect  #..........#.# #. Cast: Construct Spike Launcher  #.#.#####.# #.#####. Fly   #...# #..# ##..#)).  #...# #.#.###.#.)).. Y   ice beast (grapneled)  #...###.##.#.####.##  #...##...##.## #.#  #...........# #.#Aim: an ice beast (asleep, 100% to hit)  The kinetic grapnel hits the ice beast. _The ice beast is lightly wounded.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or [ia40m) - cycleDir - look around, f - activateiep@*The kinetic grapnel hits the ice beast. _The ice beast is lightly wounded.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iF PolySwing2 the Fabricator #.i###### Coglin of Ru ...... #....... Health: 57/57 ======================== #.####. Magic: 13/16 ===================----- #.###.. AC: 12Str: 11i #.........# EV: 11Int: 22iK #.Y####### #####.. SH: 0iDex: 13  ##.........##. XL:  9 Next: 36% Place: Dungeon:6  #..@........#. Noise: =--------  Time: 6881.9 (0.0)  #...#######.# #. x) +9 war axe of Art y) +1 flail (protect i  #..........#.# #. Cast: Construct Spike Launcher i: #.#.#####.# #.#####. Fly   #...# #..# ##..#)).ih7  #...# #.#.###.#.)).. Y   ice beast (grapneled)i  #...###.##.#.####.## i #...##...##.## #.# i. #...........# #.# _The ice beast is lightly wounded.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i-JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.if.Y#i9=2.9 (1 _iPivi i i i iF You shape a spike launcher from a nearby wall.  The grapnel guides your strike. You hit the ice beast but do no damage.Your weapon exudes an aura of protection.  The ice beast is lightly wounded.  You hit the ice beast with the +9 war axe of Articulation.  You melt the ice beast terribly. The ice beast barely misses you.i=19 -4.3 (1.4Rev iiO _The ice beast misses you.i$ im -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsi b - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) iH DSpells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (2%)i - Cast: Soul Splinter  i gj - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onij i  PolySwing2 the Fabricator #.i$ ###### Coglin of Ru ...... #....... Health: 57/57 ======================== #.####. Magic: 13/16 ===================----- #.###.. AC: 19  Str: 11 #.........# EV: 11Int: 22 #..####### #####.. SH: 0Dex: 13  ##.Y.......##. XL:  9 Next: 36% Place: Dungeon:6  #..@........#. Noise: =--------  Time: 6884.3 (0.0)  #...#######.# #. x) +9 war ai xe of Art y) +1 flail (protect  #..........#.# #. Cast: Kinetic Grapnel  #.#.#####.# #.#####. Fly Rev   #...# #..# ##..#)).  #...# #.#.###.#.)).. Y   ice beast  #...###.##.#.####.##  #...##...##.## #.#  #...........# #.#The grapnel guides your strike. You hit the ice beast but do no damage.Your weapon exudes an aura of protection.  The ice beast is lightly wounded.  You hit the ice beast with the +9 war axe of Articulation.  You melt the ice beast terribly. The ice beast barely misses you. _The ice beast misses you.if  PolySwing2 the Fabricator #. ###### Coglin of Ru ...... #. ...... Health: 57/57 ======================== #. ####. Magic: 12/16 ==================------ #.## #.. AC: 19  Str: 11 #... ......# EV: 11Int: 22 #..####### #####.. SH: 0Dex: 13 ##.Y....... ##. XL:  9 Next: 36% Place: Dungeon:6 #..@........ #. Noise: =--------  Time: 6884.3 (0.0) #...#######.# #. x) +9 war axe of Art y) [0;10i;1m+1 flail (protect #..........#.# #. Cast: Kinetic Grapnel #.#.#####.# #.#####. Fly Rev  #...# #..# ##..#)). #...# #.#.###.#.)).. Y   ice beast #...###.##.#.####.## #...##...##.## #.#  #...........# #.# You melt the ice beast terribly. The ice beast barely misses you. _The ice beast misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 78% to hit)i PolySwing2 the Fabricator #.###### Coglin of Ru ...... #....... Health: 57/57 ======================== #.####. Magic: 12/16 ==================------ #.###.. AC: 19  Str: 11 #.........# EV: 11Int: 22 #..####### #####.. SH: 0Dex: 13  ##.Y.......##. XL:  9 Next: 36% Place: Dungeon:6  #..@........#. Noise: =--------  Time: 6884.3 (0.0)  #i[m...#######.# #. x) +9 war axe of Art y) +1 flail (protect  #..........#.# #. Cast: Kinetic Grapnel  #.#.#####.# #.#####. Fly Rev   #...# #..# ##..#)).  #...# #.#.###.#.)).. Y   ice beast (grapneled)  #...###.##.#.####.##  #...##...##.## #.#  #...........# #.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ian ice beast (moderately wounded, 78% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is heavily wounded.ihPiQ*5.3 (1iK]  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (moderately wounded, 78% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.iB   _The ice beast hits you but does no damage.  The grapnel guides your strike.  You slash the ice beast with the +9 war axe of Articulation!  You melt the ice beast terribly.  The ice beast is almost dead.  You hit the ice beast but do no damage.iC 4=6.8 (1.5i i߷ @ _The ice beast hits you but does no damage.i6R  You closely miss the ice beast with your +1 flail of protection.The ice beast is almost dead.3=-8.3Rev+ ii' _You hit the ice beast but do no damage. The ice beast barely misses you. x2i  You hit the ice beast with the +9 war axe of Articulation.  You melt the ice beast terribly.i)%1.i+=42-9.7 (1.4Kinetic GrapnelRev* i1is4M _You kill the ice beast!iª3iii12 Rev+ iBiĴiiٵi*b4==iܷi9i>Rev ii,iai,iʿiP==iVi>iRiiSK5=ii),ii,ii,i~ii)9=iii4ii',iiPb6==iNigi,ii8i  ###### ....  ####.#  #....S......# #.@####### #####.-##......... #......... Kinetic Grapnel  #...#######.# #. Fly  iW #..........#.# #.#S   adder (asleep)#...#i1908.7 (19.0)iQE-9.7 (20i{iY _An adder comes into view.i   PolySwing2 the Fabricator #. Coglin of Ru ...... #.i8 Y Health: 57/57 ======================== #. ###### Magic: 15/16 ======================-- #. ...... AC: 12Str: 11 #. ####. EV: 11Int: 22 #.######## #.. SH: 0i uDex: 13 #..**S.... ......# XL:  9 Next: 42% Place: Dungeon:6 #.@####### #####.. Noise: ---------  Time: 6909.7 (0.0) ##......... ##. x) +9 war axe of Art y) +1 flail (protect i= #........... #. Cast: Kinetic Grapnel #...#######.# #. Fly  #..........#.# #. i #.#.#####.# #.#####. S   adder (asleep) #...# #..# ##..#)). #...# #.#.###.#.)).. #...###.##.#.####.## i _You kill the ice beast! _An adder comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i7 -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)iS S*ií PolySwing2 the Fabricator #.Coglin of Ru ...... #.Health: 57/57 ======================== #.###### Magic: 15/16 ======================-- #....... AC: 12Str: 11 #.####. EV: 11Int: 22 #.#########.. SH: 0Dex: 13 i#..**S.... ......# XL:  9 Next: 42% Place: Dungeon:6 #.@####### #####.. Noise: ---------  Time: 6909.7 (0.0)  ##.........##. x) +9 war axe of Art y) +1 flail (protect  #...........#. Cast: Kinetic Grapnel  #...#######.# #. Fly   #..........#.# #.  #.#.#####.# #.#####. S   adder (grapneled)  #...# #..# ##..#)).ik  #...# #.#.###.#.))..  #...###.##.#.####.## _An adder comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiͯ]The kinetic grapnel hits the adder.  The adder is lightly wounded.i3   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The kinetic grapnel hits the adder.adder is lightly wounded.hisses angrily.id?R.S.iYA;==10.7 (1 _iPHiBJi  PolySwing2 the Fabricator #. Coglin of Ru ...... #. Health: 57/57 ======================== #. ###### Magic: 14/16 =====================--- #. ...... AC: 12Str: 11 #. ####. EV: 11Int: 22 #.######## #.. SH: 0Dex: 13 #..*S..... ......# XL:  9 Next: 42% Place: Dungeon:6 i#.@####### #####.. Noise: ==-------  Time: 6910.7 (0.0) ##......... ##. x) +9 war axe of Art y) +1 flail (protect #........... #. Cast: Kinetic Grapnel #...#######.# #. Fly  #..........#.# #. #.#.#####.# #.#####. S   adder (grapneled) #...# #..# ##..#)). i]#...# #.#.###.#.)).. #...###.##.#.####.##The adder is lightly wounded. _The adder hisses angrily.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 63% to hit)iB - PolySwing2 the Fabricator #.Coglin of Ru ...... #.iC Health: 57/57 ======================== #.###### Magic: 14/16 =====================--- #....... AC: 12Str: 11 #.####. EV: 11Int: 22 #.#########.. SH: 0Dex: 13 #..*S..... ......# XL:  9 Next: 42% Place: Dungeon:6 i4D N#.@####### #####.. Noise: ==-------  Time: 6910.7 (0.0)  ##.........##. x) +9 war axe of Art y) +1 flail (protectioD   #...........#. Cast: Kinetic Grapnel iD  #...#######.# #. Fly  iD  #..........#.# #. iD 2 #.#.#####.# #.#####. S   adder (grapneled) i*E  #...# #..# ##..#)). itE  #...# #.#.###.#.))..  #...###.##.#.####.##iE tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiE Aim: an adder (lightly wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder!  The adder is almost dead.i i S.-1.7 (1i i = _The adder bites you but does no damage.i^ i  PolySwing2 the Fabricator #.Coglin of Ru ...... #.Health: 57/57 ======================== #.###### Magic: 14/16 =====================--- #.i ...... AC: 12Str: 11 #.####. EV: 11Int: 22 #.#########.. SH: 0Dex: 13 #..S...... ......# XL:  9 Next: 42% Place: Dungeon:6 #.@####### #####.. Noise: =--------  Time: 6911.7 (1.0)  ##.........i ##. x) +9 war axe of Art y) +1 flail (protect  #...........#. Cast: Kinetic Grapnel  #...#######.# #. Fly   #..........#.# #. i  #.#.#####.# #.#####. S   adder (grapneled)  #...# #..# ##..#)).  #...# #.#.###.#.))..  #...###.##.#.####.##iP Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder!  The adder is almost dead. _The adder bites you but does no damage.i  The grapnel guides your strike.  You slash the adder with the +9 war axe of Articulation!  You burn the adder.i i.i1)t3.1 (1.4Kinetic GrapnelRev i/io1I _You kill the adder!ix 3i5 iiid5i!>=i>iiJiiXi+,ii\O=ivi,iu i9",i"i$b6==i%i'i(i2)i)i-i.i/iU3ni3i4i15:==i5i7i7iE8iy8i:i\;Bi<i=,iF>i5?i@iZ@i@i>Bi6C,iCiSEiE,iNFizGiFHiHiHiRJi'K,i{KiLiM,idNiOiP,i?QiSiViiWiIXiZi\,i]iz_i[a,iibidie,ifihipj,ifkimibo,ipis,itiwq _I - 3 potions of curing (gained 1)i|y3ixzi&}i,iiz,i iaM _You now have 210 gold pieces (gained 7).iڎ3ihiCi>,iii%,iai iת,iBii9,iڸiiT,iii,iNiiAiiiiV,i}iei,i/iipiii"ic,ii%i),iH,i4iH8i8i;iBi,J,iLiTiX,iqZiai(e,i~gi5p%  iqYou see here a +0 spear.i@tit _ixi#  Things that are here:  a +0 club; a gnoll skeleton _i'iWiiei>i,i iiL,ikii,i?iiI,iiia,iiOi ,i1 iR  There is a stone staircase leading down here.iiN _i|ii,itii,iiۓiii˖ii@iii&iiWi)iעiBi+ii iiiiiini3,iiiriӳiaiiViiiƹiiqiӻig #.#.# ######### #.#.# #.#.# #.#.#  #.#.#  #.#.#  ####.#.##   #####.......#  #.....@..#.########### -7005.1 (92.0) #.###.#####......%...## #.# #.# #.#####.....i #.# #.#####.# #.##.## ###########.###>...##.## #.##.## .................#.....# #.##.. #########.#####....###.# #.####  #........# #.#.## #.# #.# #  #.######.# #.#.# #.# #.# #.i7-iiRE _Done exploring.ihIi~q........0.0)i"i?i,E _Done exploring.ibe 3iyf i i۔ i iI E _Done exploring.ie Ii; i iS P _i ,i iL iX ic ,i il Bi  #.#.#  #.#.#####.#.#######.......##........#.############.###.#####......%...# ##.# #.# #.#####..... # #.# #.#####.# #.##.# ############.###@...##.## #.##.#9.1 (4 ..................#.....# #.##.. i~ ##########.#####....###.# #.#### # #........# #.#.## #.# #.#  #..# #.#.# #.# #.#  #.# ##.## #.#.# #.# #.# # i  #.# ##...## #.#.# #.# #.# # ###.####)....# #.#.# #.# #.# # i .............###...# #.####.# #i i iA c _There is a stone staircase leading down here.ipA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.i>i#.#.#PolySwing2 the Fabricator#.#.#Coglin of Ru ......####.#.##iHealth: 57/57 ========================#####.......#Magic: 16/16 ========================#........#.########### AC: 12Str: 11#.###.#####......%...# EV: 11Int: 22 ##.# #.# #.#####..... SH: 0Dex: 13 #i-r#.# #.#####.# #.##.# XL:  9 Next: 42% Place: Dungeon:6 ############.###@...##.## #.##.# Noise: ---------  Time: 7009.1 (4.0) ..................#.....# #.##.. x) +9 war axe of Art y) +1 flail (protect ##########.#####....###.# #.#### Cast: Kinetic Grapnel i# #........# #.#.## #.# #.# # Fly # #.######.# #.#.# #.# #.# ##.# ##.## #.#.# #.# #.# # #.# ##...## #.#.# #.# #.# #  ###.####)....# #.#.# #.# #.# #  .............###...# #.####.# #i  _There is a stone staircase leading down here. _There is an entrance to Dolikhut's Distillery here. i}_Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.iDii^10.1 (1 _i< + _Done exploring. _Done exploring. __There is a stone staircase leading down here.  You fly downwards.  You hear the hiss of flowing sand.iik /  --more--i ... .#  ..#  ###.###  #.....#  #####.....# .  ..........#.... 7 ....$..@...D...  #####..........  iP ###.##....⌠  #.# ....  #.# _.. #.. .. D   steam dragon (asleep) #.# . #.# i i6 i> D8 (1.7Kinetic Grapneli.D 8_iOI d  You fly downwards.  You hear the hiss of flowing sand. iI  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found 10 gold pieces. Found a burning altar of Makhleb. _There is a stone staircase leading up here.i*[  PolySwing2 the Fabricator ... Coglin of Ru ...... #.# Health: 57/57 ======================== ..# Magic: 15/16 ======================-- ###.###  AC: 12Str: 11 #.....#  EV: 11Int: 22 #####.....# .  SH: 0Dex: 13 ..........#....  XL:  9 Next: 42% Place: Dungeon:7 ....$..@***D...  Noise: ---------  Time: 7010.8 (0.0) #####..........  x) +9 war axe of Art y) +1 flail (protect[40i[3m ###.##....⌠  Cast: Kinetic Grapnel #.# ....  Fly  #.# _..  #.. ..  D   steam dragon (asleep) #.# .  #.#Found 10 gold pieces. Found a burning altar of Makhleb. _There is a stone staircase leading up here.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 100% to hit)i PolySwing2 the Fabricator...Coglin of Ru ......#.#Health: 57/57 ========================..#Magic: 15/16 ======================--###.###AC: 12Str: 11#.....#EV: 11Int: 22#####.....# .SH: 0Dex: 13..........#....XL:  9 Next: 42% Place: Dungeon:7....$..@***D...Noise: ---------  Time: 7010.8 (0.0)#####..........x) +9 war axe of Art y) +1 flail (protect###.##....⌠Cast: Kinetic Grapnel#.# ....Fly #.# _..#.. ..D[i &40m   steam dragon (grapneled)#.# .#.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 100% to hit)  The kinetic grapnel hits the steam dragon!  The steam dragon is moderately wounded.iD f...D_catching breath, grapne…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liniE e  Aim: a steam dragon (asleep, 100% to hit)  The kinetic grapnel hits the steam dragon!  The steam dragon is moderately wounded.  The steam dragon hisses angrily.i#M ******  The steam dragon breathes steam at you.i .........$§§@§§.D...#####.§_i =====1.8 (1Kinetic Grapneli 8_i- S _The ball of steam misses you.i!+ #. .... .#.#  ..# ###.###  #.....# #####.....# . ........@.#.... ....§§§§§§§D#####.§.........###.##....⌠#.# ....#.# .._.D   steam dragon (catching breath, grapne…)#.. ....#.# ....?#.###..§..§..§$.§§§§D.####§#_grapneled)-----2Kinetic Grapneliif _Found a scroll labelled ILYRCH VOWOLI.i^iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (2%)i7i - Cast: Soul Splinter  j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiPolySwing2 the Fabricator+ #.Coglin of Ru ..........Health: 57/57 ========================.#.#Magic: 15/16 ======================--..#AC: 12Str: 11###.###EV: 11Int: 22#.....#SH: 0Dex: 13#####.....# .XL:  9 Next: 42% Place: Dungeon:7...§..§.@.#....Noise: ---------  Time: 7012.8 (0.0)...§$.§§§§D.....x) +9 war axe of Art y) +1 flail (protect#####§§.........Cast: Soul Splinter###.##....⌠.Fly #.ij# ......#.# .._...D   steam dragon (grapneled)#.. .....#.# ....?#.#The kinetic grapnel hits the steam dragon!  The steam dragon is moderately wounded.The steam dragon hisses angrily.  The steam dragon breathes steam at you. _The ball of steam misses you. _Found a scroll labelled ILYRCH VOWOLI.ii@i}iyM  PolySwing2 the Fabricator + #. Coglin of Ru ...... .... Health: 57/57 ======================== .#.# Magic: 14/16 =====================--- ..# AC: 12Str: 11i ###.### EV: 11Int: 22 #.....# SH: 0Dex: 13 #####.....# .  XL:  9 Next: 42% Place: Dungeon:7 ...§..§.@.#....  Noise: ---------  Time: 7012.8 (0.0) ...§$.§§§*D.....  x) +9 war axe of Art y) +1 flail (protect #####§§.........  Cast: Soul Splinter ###.##....⌠.  Fly  #.# ......  i#.# .._...  D   steam dragon (grapneled) #.. .....  #.# ....?  #.# _Found a scroll labelled ILYRCH VOWOLI.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (steam, moderately wounded, grapneled, chance to affect:  50%)iy[ D*iS.*_iD.  Aim: a steam dragon (steam, moderately wounded, grapneled, chance to affect:  50%)iMPolySwing2 the Fabricator+ #.Coglin of Ru ..........Health: 57/57 ========================.#.#Magic: 14/16 =====================---..#AC: 12Str: 11###.###EV: 11Int: 22#.....#SH: 0Dex: 13#####.....# .XL:  9 Next: 42% Place: Dungeon:7...§..§.@.#....Noise: ---------  Time: 7012.8 (0.0)...§$.§§§§*.....x) +9 war axe of Art y) +1 flail (protect#####§§.........Cast: Soul Splinter###.##....⌠.Fly #.iwt# ......#.# .._...D   steam dragon (grapneled)#.. .....#.# ....?#.# _Found a scroll labelled ILYRCH VOWOLI.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (steam, moderately wounded, grapneled, chance to affect:  50%)iG weak, ally target, soul…)*   soul wisp (summoned)A fragment of the steam dragon's soul is dislodged from its body.  The steam dragon looks weaker.iliNmiua##.....§.@D...§§§<§§*##§§§§##.#_i?{s=3.8 (1Soul Splinter _iiOi-###....§$..####....###.#  You slash the steam dragon with the +9 war axe of Articulation!  You burn the steam dragon.  The steam dragon is severely wounded.  You barely miss the steam dragon with your +1 flail of protection.The steam dragon misses you. The steam dragon barely misses you.  Your soul wisp is engulfed in a cloud of scalding steam.=5.2 (1.4Rev+ _ _Your soul wisp touches the steam dragon.iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11) Spells ([,] to cycle)  f - Cast: Kinetic Grapnel  g - Cast: Construct Spike Launcher  h - Cast: Launch Clockwork Bee (2%)  i - Cast: Soul SplinteriW}j - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni#PolySwing2 the Fabricator+ #.Coglin of Ru ..........Health: 57/57 ========================.#.#Magic: 14/16 =====================---..#AC: 12Str: 11###.###EV: 11Int: 22#.....#SH: 0Dex: 13#####.....# .XL:  9 Next: 42% Place: Dungeon:7.....§§.@D#....Noise: ==-------  Time: 7015.2 (0.0)....$..<§§*.....x) +9 war axe of Art y) +1 flail (protect#####...........Cast: Kinetic Grapnel###.##....⌠.Fly [4i0mRev+ #.# ......#.# .._...D   steam dragon (weak, ally target, soul…)#.. .....*   soul wisp (summoned)#.# ....?#.#You burn the steam dragon.  The steam dragon is severely wounded.You barely miss the steam dragon with your +1 flail of protection.The steam dragon misses you. The steam dragon barely misses you.Your soul wisp is engulfed in a cloud of scalding steam. _Your soul wisp touches the steam dragon._iS_ catching breath, weak,  hit the steam dragon with your +1 flail of protection.  Your weapon exudes an aura of protection.  The steam dragon is almost dead.  You closely miss the steam dragon with the +9 war axe of Articulation.  Your soul wisp closely misses the steam dragon. ***  The steam dragon breathes steam at you.i§§§§@...§§.<§.###§._19 ======6.7 (1.5_iD _The ball of steam hits you but does no damage.i(  PolySwing2 the Fabricator + #. Coglin of Ru ...... .... Health: 57/57 ======================== .#.# Magic: 13/16 ===================----- ..# AC: 19  Str: 11 ###.### EV: 11Int: 22 #.....# SH: 0Dex: 13 #####§....# .  XL:  9 Next: 42% Place: Dungeon:7 .....§§§@D#....  Noise: ======---  Time: 7016.7 (0.0) iW)e....§§.<§.*.....  x) +9 war axe of Art y) +1 flail (protect #####.....§.....  Cast: Kinetic Grapnel ###.##....⌠.  Fly Rev+  #.# ......  #.# .._...  D   steam dragon (catching breath, weak, …) #.. .....  *   soul wisp (summoned) #.# ....?  #.# _The ball of steam hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei)Shift-Dir - straight lineAim: a steam dragon (steam, almost dead, catching its breath, weak, ally  target, soul-splintered, 78% to hit)iPolySwing2 the Fabricator+ #.Coglin of Ru ..........Health: 57/57 ========================.#.#Magic: 13/16 ===================-----..#AC: 19  Str: 11i~###.###EV: 11Int: 22#.....#SH: 0Dex: 13#####§....# .XL:  9 Next: 42% Place: Dungeon:7.....§§§@D#....Noise: ======---  Time: 7016.7 (0.0)....§§.<§.*.....x) +9 war axe of Art y) +1 flail (protect#####.....§.....Cast: Kinetic Grapnel###.##....⌠.Fly Rev+ #.# ......#.# .._...D   steam dragon (catching breath, weak, …)#.. .....*   soul wisp (summoned)#.# ....?#.#Press: i? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (steam, almost dead, catching its breath, weak, ally  target, soul-splintered, 78% to hit)  The kinetic grapnel hits the steam dragon.  The steam dragon is almost dead.idu ...._target, soul-splintered, 78% to hit)  The kinetic grapnel hits the steam dragon.  The steam dragon is almost dead.  You are engulfed in a cloud of scalding steam.  Your soul wisp barely misses the steam dragon.The steam dragon bites you but does no damage.4===-----7.7 (1 _The steam dragon barely misses you.i4  The grapnel guides your strike.  You sock the steam dragon with your +1 flail of protection!i _  You kill the steam dragon!i>*####......§.@*...$..<...###*   soul wisp (summoned)i3 ==50-----9.2 (1.5Kinetic Grapnel _You are engulfed in a cloud of scalding steam.i:i=k _Your Necromancy skill increases to level 5!i#+ #. ..... .#.# ..# ###.### #.....# #####.....# . ......§.*@#.... i....$..<._#####.###.##....⌠.#.# .#.# .._.../#.. ..#.# .....?. iy  You swap places. Found a short brass wand.i  _Your Necromancy skill increases to level 5!wap places. Found a short brass wand.  Found a hide-covered altar of Uskayaw.  An ice beast comes into view.  Your soul wisp is engulfed in a cloud of scalding steam.  Your soul wisp is destroyed!i 3###..§...§...§§§_#_Y   ice beastYi 4-200i^ :_iu c _Your soul wisp disappears in a puff of smoke!iQj #+ #. ..... .#.# .###.###.....# ########..§..# #.........§....#........$§§§.@......_#####.... ###.##....⌠ #.# ......# .._.../#.. .......#.# Y....?#.##..# it ....$..<##_Y.iz `12 -1i  i....#.# .# ###.####.....# ##########.....###...............#.......$..<........_#####..... ###.##....⌠ #.##......#.##.._.../#...Y.......#.##.....?#.###.##..## .# .## ix i _Y._. i?2Kinetic Grapnel i i i ..... PolySwing2 the Fabricator .#.# Coglin of Ru ...... ..# Health: 57/57 ======================== ###.### Magic: 13/16 ===================----- #.....# #####  AC: 12Str: 11 #####.....###.....  EV: 11Int: 22 ..........#.......  SH: 0Dex: 13 ....$..<........_.  XL:  9 Next: 50% Place: Dungeon:7 #####.....@.......  Noise: ---------  Time: 7022.2 (0.0) ###.##*...⌠...  x) +9 war axe of Art[ i\40m y) +1 flail (protect #.##*.......  Cast: Kinetic Grapnel #.##Y._.../.  Fly Rev+  #...........  #.##.....?..  Y   ice beast #.###.##..##  .# .## Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (78% to hit) i3^ .*.*Y.* iq*.*_ i/*.Y.  Aim: an ice beast (78% to hit) in'  ion*Y._ i(*Y._Aim: an ice beast (78% to hit)i*N.....PolySwing2 the Fabricator.#.#Coglin of Ru ........#Health: 57/57 ========================###.###Magic: 13/16 ===================-----#.....# #####AC: 12Str: 11#####.....###.....EV: 11iMOKInt: 22..........#.......SH: 0Dex: 13....$..<........_.XL:  9 Next: 50% Place: Dungeon:7#####.....@.......Noise: ---------  Time: 7022.2 (0.0)###.##*...⌠...x) +9 war axe of Art y) +1 flail (protect#.##*.......Cast: Kinetic Grapnel#.##Y._.../.Fly Rev+ #...........#.##.....?..Y   ice beast (grapneled)#.###.##..##.# .##iO+Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (78% to hit)  The kinetic grapnel hits the ice beast.  The ice beast is moderately wounded.iiN_.Y.._iAh=3.2 (1Rev  _ik:_i+i  ..... PolySwing2 the Fabricator .#.# Coglin of Ru ...... ..# Health: 57/57 ======================== ###.### Magic: 12/16 ==================------ #.....# #####  AC: 12Str: 11 #####.....###.....  EV: 11Int: 22 ..........#.......  SH: 0Dex: 13 i ....$..<........_.  XL:  9 Next: 50% Place: Dungeon:7 #####.....@.......  Noise: =--------  Time: 7023.2 (0.0) ###.##*...⌠...  x) +9 war axe of Art y) +1 flail (protect #.##Y.......  Cast: Kinetic Grapnel #.##.._.../.  Fly Rev  #...........  #.##.....?..  Y   ice beast (grapneled) #.###.##..##  .# .## The kinetic grapnel hits the ice beast. _The ice beast is moderately wounded.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - si traight lineAim: an ice beast (moderately wounded, grapneled, 78% to hit)i_.....PolySwing2 the Fabricator.#.#Coglin of Ru ........#Health: 57/57 ========================###.###Magic: 12/16 ==================------#.....# #####AC: 12Str: 11#####.....###.....EV: 11Int: 22..........#.......SH: 0Dex: 13....$..<........_.XL:  9 Next: 50% Place: Dungeon:7#####.....@.......Noise: =--------  Time: 7023.2 (0.0)###.##*...⌠...iCx) +9 war axe of Art y) +1 flail (protect#.##Y.......Cast: Kinetic Grapnel#.##.._.../.Fly Rev #...........#.##.....?..Y   ice beast (grapneled)#.###.##..##.# .##Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, grapneled, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.  The ice beast is moderately wounded.i%iX1iY.._i*3_3=4.2 (1 _iu::_iD<iuX   _The ice beast is moderately wounded.  The grapnel guides your strike.  You sock the ice beast with your +1 flail of protection!  Your weapon exudes an aura of protection.  The ice beast is severely wounded.  You barely miss the ice beast with the +9 war axe of Articulation.iPZ 19 =5.6 (1.4Rev+ ika id V _The ice beast barely misses you.iE _You closely miss the ice beast with the +9 war axe of Articulation.The ice beast is severely wounded.You closely miss the ice beast with your +1 flail of protection.i5-7.1 (1.5iP>Rev* iڼT__iY _The ice beast barely misses you. x2i3  You slash the ice beast with the +9 war axe of Articulation!  You melt the ice beast terribly.i^ Y.._i  =12 6=8.5 (1.4Kinetic Grapnel _You kill the ice beast!i :_i g _Your Armour skill increases to level 2!i8 _i:?4==Rev+ iG@i?E,iEi?I,iJiOP==iQiUTRev iLWi[,i]iaiebK5=idih,i~jirTitiuivi{O=i}ii$ikib6==ii}4 _Magic restored.iՔi@iiiu,ii]iϥ,iici0i:==iiմiii:i,iyi~ _v - 3 scrolls labelled ILYRCH VOWOLI (gained 1)i#.....# #######. #####.....###....... ..........#.......#### ....$..<........_.... #####..............## i###.##....⌠.....# #.##..........#####.##.._.../......).........@.#.# --49.5 (21.0)#.##..........# #.###.##..##### #.##.## i]#.##.##. #.# #.##.##.iW8_ibG--50.5 (22izS__ix$ _Found a flail.iiD2A short brass wand. An unusually magical sort of stick. Stash search prefixes: {wand} Menu/colouring prefixes: unidentified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. (g)o to location.i6iD* #.....# #######.PolySwing2 the Fabricator #####.....###.......Coglin of Ru ...... ..........#.......####Health: 57/57 ======================== ....$..<........_....Magic: 16/16 ======================== #####..............##AC: 12Str: 11###.##....⌠.....#EV: 11Int: 22#.##..........####SH: 0iEDex: 13#.##.._.../......)XL:  9 Next: 56% Place: Dungeon:7#.........@.#.#Noise: ---------  Time: 7050.5 (22.0)#.##..........#x) +9 war axe of Art y) +1 flail (protect#.###.##..#####Cast: Kinetic Grapnel#.##.##Fly #.##.##. #.#ii| a + Fighting 0.0  17%1716161717?iJ a * Fighting   0.0  284?i54455@i @i ..#########PolySwing2 the Fabricator ..........# #####Coglin of Ru ...... ..#######.# #...Health: 57/57 ======================== ### #.######.#####Magic: 14/16 =====================--- ##..<.........#AC: 19  Str: 11 # #######.######.###.#EV: 11Int: 22 ###.......# #.#SH: 0Dex: 13 #.......########.###.#XL:  9 Next: 62% Place: Dungeon:7 ......_.........@....#Noise: ---------  Time: 7108.4 (0.0) .........#######.#####x) +9 war axe of Art y) +1 flail (protect ....⌠.....# [3@in3m#.#Cast: Kinetic Grapnel ..........#### ...Fly Rev* .._..........) ... ........#.#####..## ..........# ##.# #.##..##### #.# #.##.##The ice beast barely misses you. _The ice beast hits you but does no damage.  You closely miss the ice beast with the +9 war axe of Articulation.The ice beast is almost dead.You hit the ice beast with your +1 flail of protection. _You kill the ice beast!@iS__@i@i7_@iBi3 Bi CEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club BiL CArmour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip CiCi'Ci..#########PolySwing2 the Fabricator ..........# #####Coglin of Ru ...... ..#######.# #...Health: 57/57 ======================== ### #.######.#####Magic: 14/16 =====================--- ##..<.........#AC: 19  Str: 11 # #######.######.###.#EV: 11Int: 22 ###.......# #.#SH: 0Dex: 13 #.......########.###.#CiXL:  9 Next: 62% Place: Dungeon:7 ......_.........@....#Noise: ---------  Time: 7108.4 (0.0) .........#######.#####x) +9 war axe of Art y) +1 flail (protect ....⌠.....# #.#CiCast: Kinetic Grapnel ..........#### ...Fly Rev* .._..........) ... Ci>M........#.#####..## Ci..........# ##.# #.##..##### #.# #.##.##The ice beast barely misses you. _The ice beast hits you but does no damage.  You closely miss the ice beast with the +9 war axe of Articulation.CiThe ice beast is almost dead.You hit the ice beast with your +1 flail of protection. _You kill the ice beast!Cib _Okay, then.Ci4Ci'9_Ci;. _CiGCi  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   0.0  28%   0   j + Spellcasting 4.9  14%  -2      Ci.     b - Maces & Flails   0.0    -1   k + Necromancy5.1  14%   0  Cijc c - Axes   0.0     0   l + Forgecraft8.3  14%  +2   d - Unarmed Combat   0.0    -1  CiS    Ci e - Throwing   0.0    -1   m - Evocations   0.0    +3      Ci"     f - Short Blades   0.0    -1  Ci(        CiET    Cix g - Armour   2.3    -1      h + Dodging5.5  15%  -1      i + StealthCi5.3  15%  -1      Ci        Ci        Ci9_    CiY        Cita    Ci_    CiT    CiThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] HelpCiG[=] set a skill target  Ci<[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDi a - Fighting   0.0   2020202020Ei<@ EiI EiO ..#########PolySwing2 the Fabricator ..........# #####Coglin of Ru ...... ..#######.# #...Health: 57/57 ======================== ### #.######.#####Magic: 14/16 =====================--- ##..<.........#Ei&P =AC: 19  Str: 11 # #######.######.###.#EV: 11Int: 22 ###.......# #.#SH: 0Dex: 13 #.......########.###.#XL:  9 Next: 62% Place: Dungeon:7 ......_.........@....#Noise: ---------  Time: 7108.4 (0.0) .........#######.#####EiQ x) +9 war axe of Art y) +1 flail (protect ....⌠.....# #.#Cast: Kinetic Grapnel ..........#### ...Fly Rev* .._..........) ... ........#.#####..## ..........# ##.# #.##..##### #.# #.##.## _The ice beast hits you but does no damage.  You closely miss the ice beast with the +9 war axe of Articulation.The ice beast is almost dead.You hit the ice beast with your +1 flail of protection. EipQ ^_You kill the ice beast! _Okay, then.EiV :_EiY Ei] 7_Ei_ FiFi\9  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 4.9  20%  -2      Fi6     b - Maces & Flails   0.0    -1   k + NecromancyFi5.1  20%   0  Fi c - Axes   0.0     0   l + ForgecraftFi88.3  20%  +2   d - Unarmed Combat   0.0    -1      Fi e - Throwing   0.0    -1   m - Evocations   0.0    +3           f - Short Blades   0.0    -1          Fi$     g - Armour   2.3    -1  Fi?}    h + DodgingFi:5.5  20%  -1      i + Stealth5.3  20%  -1      Fi/@                        Fis                FicThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  Fi6[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsIiфIiIis..#########PolySwing2 the Fabricator ..........# #####Coglin of Ru ...... ..#######.# #...Health: 57/57 ======================== ### #.######.#####Magic: 14/16 =====================--- ##..<.........#AC: 19  Str: 11 # #######.######.###.#EV: 11Int: 22 ###.......# #.#SH: 0Ii=Dex: 13 #.......########.###.#XL:  9 Next: 62% Place: Dungeon:7 ......_.........@....#Noise: ---------  Time: 7108.4 (0.0) .........#######.#####x) +9 war axe of Art y) +1 flail (protect ....⌠.....# #.#Cast: Kinetic Grapnel ..........#### ...Fly Rev* .._..........) ... Iip(........#.#####..## ..........# ##.# #.##..##### #.# #.##.## Ii_The ice beast hits you but does no damage.  You closely miss the ice beast with the +9 war axe of Articulation.The ice beast is almost dead.Ii͕You hit the ice beast with your +1 flail of protection. _You kill the ice beast! _Okay, then.IiDIikIiIi\IirIit Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy9% 3b - Forge Blazeheart GolemFire/Forgecraft41% 4  c - Forge Lightning SpireAir/ForgecraftIiku41% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti i iT L..#########PolySwing2 the Fabricator ..........# #####Coglin of Ru ...... ..#######.# #...Health: 57/57 ======================== ### #.######.#####i Magic: 14/16 =====================--- ##..<.........#AC: 19  Str: 11 # #######.######.###.#EV: 11Int: 22 ###.......# #.#SH: 0i־ Dex: 13 #.......########.###.#XL:  9 Next: 62% Place: Dungeon:7 i ......_.........@....#Noise: ---------  Time: 7108.4 (0.0) i) .........#######.#####x) +9 war axe of Art y) +1 flail (protect i\ ....⌠.....# #.#Cast: Kinetic Grapnel ..........#### ...Fly Rev* i .._..........) ... ........#.#####..## ..........# ##.# i y#.##..##### #.# #.##.## i _The ice beast hits you but does no damage.  You closely miss the ice beast with the +9 war axe of Articulation.The ice beast is almost dead.i You hit the ice beast with your +1 flail of protection. _You kill the ice beast! _Okay, then.ij _Okay, then.i . _i 3i i i R5= _i ,i >Rev+ i i iZ 012 i+ i _You hear the slow hiss of a very distant avalanche of sand.i{ i O=i Rev i ,it i ig L6==i i i i W ........# ############... ### #.######.##### # .<.........#######.######.### ###.......# #.# .......########.###.# ......_................#######@#####16.4 (8⌠.....# #.# .### ..._...)>....##..####.. #.##.#i% b_7.4 (9iP* 9_i2 ; _Found a stone staircase leading down.i3ii?ii#Ti,ii!i$:==i%i%i(i+,i^,iw.i60i0i$1i2i4i4i5i<  #..<.........#  #####.######.###.#  ......# #.#  ....########.###.#  .._..............#  .....#######.##### ⌠.....# ##.##  #####...####  i"=3)>.....@#  #.#####..###+ # ##.#  ##### #.#  .## #..  .# ###    .#   .#  iI=   .#   i~E_23.4 (6'##.Y....≈≈≈≈Y   ice beast (asleep)##### iJL  As you open the door, it creaks loudly!iQ_Y.YiSe======4.4 (7Kinetic GrapneliYi\] _An ice beast comes into view.i#####.######.### ......# #.# ########.###.#_................#######.#### i:C⌠.....# ##.## .####...####...)>......#.#####..###itA..# ##.# ##Y...≈###### #.# ....≈### i. ....≈# ## ≈≈≈≈≈#i^ #####+  i76_ia=-----5.4 (1i&6_i)y _The ice beast barely misses you. _There is an open door here.i]] _You barely miss the ice beast with the +9 war axe of Articulation.You closely miss the ice beast with your +1 flail of protection.i^v-----6.9 (1.5Rev iibC _The ice beast hits you but does no damage. x2iO_  You closely miss the ice beast with your +1 flail of protection.The ice beast hits you but does no damage. x2  You hit the ice beast with the +9 war axe of Articulation.  You melt the ice beast terribly.  iThe ice beast is moderately wounded.  You closely miss the ice beast with your +1 flail of protection.8.4Rev+ i6_i@ _The ice beast hits you but does no damage.iL   You barely miss the ice beast with the +9 war axe of Articulation.You sock the ice beast with your +1 flail of protection!  Your weapon exudes an aura of protectioniL.  The ice beast closely misses you.i19 =9.8 (1.4Rev* i)6_i@ _The ice beast hits you but does no damage.i:8 _i_:You closely miss the ice beast with your +1 flail of protection.The ice beast is heavily wounded.You barely miss the ice beast with the +9 war axe of Articulation.iR;5-31.3 (1.5iAiHZ _The ice beast completely misses you.iYou barely miss the ice beast with the +9 war axe of Articulation.The ice beast completely misses you.  You thump the ice beast with your +1 flail of protection!  The ice beast is severely wounded.You slash the ice beast with the +9 war axe of Articulation!  You melt the ice beast terribly.i_.i7-2.8Kinetic Grapneli>iM _You kill the ice beast!i .....# #.#  ########.###.# ._..............#  ..#######.#####   ##.##  .....#####...#### ..)>......#  #.#####..###'###### .# ##.# ##@...≈# .##### #.# #....≈#  ## #.. #....≈#  # ### #≈≈≈≈≈#  #  ######+  #   #      i i_-30iXO 6_iP ik # #.#  #.###.#  _.#  #######.#####  # ##.##  #####...####  )>......#  #.#####..###'######  # ##.# ##.@..≈#  ##### #.# #....≈#  # #.. #....≈#   ### #≈≈≈≈≈#   ######+        ir iu ?-4iy iz i>i########.###.# ............#  ..#######.#####   ##.##  #####...#### ..)>......#  .#.#####..###'###### .# ##.# ##....≈#  #### #.# #..@.≈#   #.. #....≈#   ### #≈≈≈≈≈#   ######+        ie312 5Rev+ i=1uiDBiGlWater Rev+ i-HiJihOBiEQF _You reach down and open the door.iTjRev i] # ##.##  #####...#### ## .)>......# .# #####..###'######.# # ##.# ##....≈#.# # #.# #....≈#.#  i\^x#.. #....≈#.#   ### #≈≈≈≈≈#.#   ######@.#  9.8 (4 ####  i^        i^! iaiDpiOwQ _There is an open door here.io03i1i4i7i<P _io>,iK?iAiC,iDiFiiuhiii-,iihiu,i(ii],iiBiBiiiiiikiii}i!Bii,ii|i,i/i1iiieii0",i"i$t _You hear the slow hiss of a very distant avalanche of sand.i$iE'3i'i)i*,i+i5,iV.,i.iH0ij2,i3i4i6,i!7iO8i4:,i:i;i=,i>ig?iTA,iAiHi!KiZKiKiNiJP,iQiRiU,i#ViWiYiZiZi\i<_iq_i`icif,ii,il,iliniq,iritiviviwiyi{,i1}i~i,i,idž,iii`,iiiiViiNi>,iziXivi,iii,iiiZ,iii,iii .##..##### #.####....≈#.# .##.## #....#....≈#.# #.##.# ###.##≈≈≈≈≈#.# . #.# #.#######'.#  #.# ###.# ####  #.# #...# #. #.###  #.#   #@#  ..o.# ..##.# Kinetic Grapnel#### .. ## io   orc (asleep) i093.8 (54.0)i+4.8 (55iiq _An orc comes into view. It is wielding a +0 mace.i ### #..... ##.##≈≈≈≈≈#.  #.#######'.  ###.# ###...  .## #.# .####in A.o.##....###..#### ..#. ###iƚ i 05.8 (1.0)i i i7h.##.## #....#....≈#.# .##.# ###.##≈≈≈≈≈#.# . #.# #.#'.# #.# ###.# #### #.# #...# #. #.### #.# #.#### iS8#.@o.# #....##.# #..#### .. #. ## #i&AiRoo=6 _The orc misses you.irAn orc comes into view. It is wielding a +0 mace.The orc misses you.  You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.  The orc is lightly wounded.  You barely miss the orc with the +9 war axe of Articulation.is19 8.3 (1.5Rev i^yi{Q _The orc closely misses you.iI  You barely miss the orc with the +9 war axe of Articulation. _The orc closely misses you. hit the orc with the +9 war axe of Articulation.  You burn the orc.  The orc is heavily wounded.  You closely miss the orc with your +1 flail of protection.i@Kc9.7 (1.4Rev+ ihPiRT _The orc completely misses you.i r  You hit the orc with the +9 war axe of Articulation.  You burn the orc.i /) i" 12 201.1Kinetic GrapnelRev* i i\ G _You kill the orc!i iɸ A +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 i *This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.8 XLs. Damage rating: 8 (Base 8 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered iL weapon. It can be maximally enchanted to +9. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon iy _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the (g)o to location.i i?f .##.###....#....≈#.#PolySwing2 the Fabricator .##.####.##≈≈≈≈≈#.#Coglin of Ru ...... . #.##.#######'.#Health: 57/57 ========================#.####.# ####Magic: 16/16 ========================#.##...#AC: 12Str: 11#.#.###EV: 11Int: 22#.#SH: 0Dex: 13#.####XL:  9 Next: 67% Place: Dungeon:7#.@).#Noise: =--------  Time: 7201.1 (1.4)#....##.#x) +9 war axe of Art y) +1 flail (protect#..#### ..Cast: Kinetic Grapnel#.##Fly Rev* #The orcig  is heavily wounded.You closely miss the orc with your +1 flail of protection. _The orc completely misses you.You hit the orc with the +9 war axe of Articulation.  You burn the orc. _You kill the orc!i-Iiϗii<iiƸ iC i You see here a +0 mace.ii _iiiii66Rev+ i<ii 6 #.# i[#######'.# #.# i###.# #### #.# iu#...# #. #.###  #.#  i 8#.#### in5#..).#i;#....##.#####iq#..#####@....#-i`4.1 (3.0i#.....:..###.##......... iu..#.#.#... i9.. .......i#. #.#..#..#i4. .. .....#i#._.#.#..#iiS3_i. D-5.1 (4i:_iB7 _Found a radiant altar of Vehumet.i/3i0i:?,iEm  #.####.# ####  #.# #...#  #. #.### #.#  #.#### #..).##....##.######..#####.....# #.....:@.###.# #.........# i|E ...#.#.#...# .. ........#. #.#..#..#.#.. .. .....# #Y   ice beast (wandering)#._.#.#..# ... .. Y#iRY0_idj6.1 (1_ _An ice beast comes into view.i  #.# ###.# #### #.# #...# #. #.### #.# #.#### #..).# #....##.##### #..#####.....# #.....@..###.# #.#.#.#.#...#............... #..#.#..#..#.# ...... .....# #$.#.#._.#.#..#....... .. Y#ih 5_i %7i i x _Found 20 gold pieces.  You pick up a book of the Spheres and begin reading...i Y8.1 (2Rev i> iG i You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library.i i @The floor. You are here.i i  #.####.# ####PolySwing2 the Fabricator#.##...#Coglin of Ru ......#.#.###Health: 57/57 ========================#.#Magic: 16/16 ========================#.####AC: 12Str: 11#..).#ij EV: 11Int: 22#....##.#####SH: 0Dex: 13#..#####.....#XL:  9 Next: 67% Place: Dungeon:7#.....@..###.#i8 Noise: ---------  Time: 7208.1 (2.0)#.........#x) +9 war axe of Art y) +1 flail (protect....#.#.#...#Cast: Kinetic Grapnel...............Fly Rev . #..#.#..#..#.#...... .....# #$.#.#._.#.#..#....... .. Y# _Found a radiant altar of Vehumet. _An ice beast comes into view. _Found 20 gold pieces.  You pick up a book of the Spheres and begin reading...  i You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library.i@ iG i$ i<] ib -  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 4.9  20%  -2      ib      b - Maces & Flails   0.0    -1   k + Necromancy5.2  20%   0   c - Axes   0.0     0   l + Forgecraftic v8.3  20%  +2   d - Unarmed Combat   0.0    -1  i.c S    ikc  e - Throwing   0.0    -1   m - Evocations   0.0    +3      id      f - Short Blades   0.0    -1               g - Armour   2.3    -1  iPd +    h + Dodging5.5  20%  -1  id +    i + Stealth5.4  20%  -1  id !            ie         ihe             ie         ie     The percentage of incoming experience used to train each skill is in brown.  if The species aptitude is in white.  [?] Help[=] set a skill target  i@f [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiii #.####.# ####PolySwing2 the Fabricator#.##...#Coglin of Ru ......#.#.###Health: 57/57 ========================#.#Magic: 16/16 ========================#.####AC: 12Str: 11#..).#EV: 11Int: 22#....##.#####SH: 0Dex: 13#..#####.....#XL:  9 Next: 67% Place: Dungeon:7#.....@..###.#Noise: ---------  Time: 7208.1 (0.0)#.........#ix) +9 war axe of Art y) +1 flail (protect....#.#.#...#Cast: Kinetic Grapnel...............Fly Rev . #..#.#..#..#.#...... .....# #$.#.#._.#.#..#....... .. Y# _Found a radiant altar of Vehumet. _An ice beast comes into view. _Found 20 gold pieces.  You pick up a book of the Spheres and begin reading...  You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library.iiiiimi}p Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy9% 3b - Forge Blazeheart GolemFire/Forgecraft38% 4  c - Forge Lightning SpireAir/Forgecraft38% 4  d - Iskenderun's BattlesphereConjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/Earthijq94% 4  f - FireballConjuration/Fire100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjuration100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti@w Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. Level: 4 Schools: Air/Forgecraft Fail: 38%  Power: 23% Damage: 3d5 (max 3d13)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 22 electric damage. You can sustain at most one creature summoned by this spell.iw Spells (Memorise)TypeFailure LeveliOa - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 38% 4  c - Forge Lightning Spire Air/Forgecraft 38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/Earth94% 4  f - FireballConjuration/Fire 100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjuration100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.iw Fireball Hurls an explosive ball of fire. Level: 5 Schools: Conjuration/Fire Fail: 100%  Power: 2% Damage: 3d4 (max 3d36)  Range: 5  Noise: Very loud Miscasting this spell causes magic contamination and also deals up to 59 irresistible or fire damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.?iZl . Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft?il [38% 4  c - Forge Lightning SpireAir/Forgecraft38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/Earth?il 94% 4  f - FireballConjuration/Fire 100% 5 ?im 2 g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjuration100% 7 8 spell levels left ?im ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitCi Conjure Ball Lightning Creates a pack of ball lightnings, which seek out the nearest enemy before Cirexploding in a huge blast of electricity. The damage dealt bypasses half of defenders' armour. Casters are advised to use caution; the lightning is not mindful of what it may hit. The magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding. Level: 6Schools: Conjuration/AirFail: 100%  Power: 2% Damage: 3x3d6 (max 3x3d38)  CiRange: N/A  Noise: Extremely loud Miscasting this spell causes magic contamination and also deals up to 71 irresistible or electric damage.Oic  Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 38% 4  c - Forge Lightning Spire Air/Forgecraft 38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/EarthOi 94% 4  f - FireballConjuration/Fire100% 5  g - Conjure Ball Lightning Conjuration/Air 100% 6  h - Orb of DestructionConjuration100% 7 Oi (Oi3 -8 spell levels left OiQ ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPi0  Fireball Hurls an explosive ball of fire. Level: 5 Schools: Conjuration/Fire Fail: 100%  Power: 2% Damage: 3d4 (max 3d36)  Range: 5  Noise: Very loud Miscasting this spell causes magic contamination and also deals up to 59 irresistible or fire damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.Ri Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft38% 4  c - Forge Lightning SpireAir/Forgecraft38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/Earth94% 4  f - FireballConjuration/Fire 100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjuration100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSi=> 6 Orb of Destruction Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents maySi> be able to outmanoeuvre them. The orbs need some time to stabilise, and a nascent orb will deal reduced damage. Residents of the dungeon are able to maintain the orb until it impacts a target,but when cast by you the orb will dissipate upon leaving your line of sight. Level: 7School: ConjurationFail: 100%  Power: 2% Damage: 9d5 (max 9d21)  Range: 7  Noise: A bit loud Si? Miscasting this spell causes magic contamination and also deals up to 84 irresistible damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.i\  Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 38% 4  c - Forge Lightning Spire Air/Forgecraft 38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling Boulder Conjuration/Earth 94% 4  f - FireballConjuration/Fire100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjuration100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti  Iskenderun's Battlesphere Conjures a small globe of destructive energy. Each time its creator casts a offensive spell, the battlesphere will also fire an unerring volley of energy atthe most injured nearby foe it can reach. The battlesphere's creator can freely fire through its position without harming it. Level: 4Schools: Conjuration/ForgecraftFail: 38%  Power: 23% Damage: 2d9 (max 2d18)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 22 irresistible damage. Your battlesphere fires when you cast Kinetic Grapnel. _________________ “Maxim 4: Close air support covereth a multitude of sins.”  -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_, in _Schlock Mercenary_. 2008. i Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 38% 4  c - Forge Lightning Spire Air/Forgecraft 38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4e - Brom's Barrelling BoulderConjuration/Earth94% 4  f - FireballizKConjuration/Fire 100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjuration100% 7 if8 spell levels left iOH[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiL / Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. ixM Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 38% Power: 23% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you oriM ]deals up to 22 fire damage. You can sustain at most one creature summoned by this spell.i Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 38% 4  c - Forge Lightning Spire Air/Forgecraft 38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/Earth94% 4  f - FireballConjuration/Fire 100% 5  g - Conjure Ball Lightning Conjuration/Air 100% 6  h - Orb of DestructionConjuration100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti[Oz Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. Level: 4 Schools: Air/Forgecraft Fail: 38%  Power: 23% iODamage: 3d5 (max 3d13)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 22 electric damage. You can sustain at most one creature summoned by this spell.i Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 38% 4  c - Forge Lightning Spire Air/Forgecraft 38% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  e - Brom's Barrelling BoulderConjuration/Earth94% 4  f - FireballConjuration/Fire 100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjurationiL100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii i #.####.# ####PolySwing2 the Fabricator#.##...#Coglin of Ru ......#.#.###Health: 57/57 ========================#.#Magic: 16/16 ========================#.####AC: 12Str: 11i#..).#EV: 11Int: 22#....##.#####SH: 0Dex: 13#..#####.....#XL:  9 Next: 67% Place: Dungeon:7#.....@..###.#Noise: ---------  Time: 7208.1 (0.0)#.........#x) +9 war axe of Art y) +1 flail (protecti,....#.#.#...#Cast: Kinetic Grapnel...............Fly Rev i. #..#.#..#..#.#...... .....# #$.#.#._.#.#..#....... .. Y# _Found a radiant altar of Vehumet. iX?_An ice beast comes into view. _Found 20 gold pieces.  You pick up a book of the Spheres and begin reading...  You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library.i|An ice beast comes into view. _Found 20 gold pieces.  You pick up a book of the Spheres and begin reading...add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library.  Okay, then.ii :_i". _i: 5_i< iA i5D iY..  ## #.# ###.).###....##.######..#####.....#......###.#.# ....#.#.#...#............... #..#.#..#..#.# ...... ..Y..# i[4$.#.#._.#.#..# Y   ice beast (wandering)....... ....# ..#. .#..ir]idY.YihK9.1 (1Kinetic Grapnel _izo:_i]qi' i) $iL* Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)j - Cast: Soul Splinter  i* gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onikiz #.##...#PolySwing2 the Fabricator#.#.###Coglin of Ru ......#.#Health: 57/57 ========================#.####Magic: 16/16 ========================#..).#AC: 12Str: 11##....##.#####EV: 11Int: 22#..#####.....#SH: 0Dex: 13#........###.#XL:  9 Next: 67% Place: Dungeon:7#.....@...#Noise: ---------  Time: 7209.1 (0.0)....#.#.#...#x) +9 war axe of Art y) +1 flail (protect...............Cast: Construct Spike Launcher. #..#.#.Yi{[40m#..#.#Fly Rev ...... .....# #$.#.#._.#.#..#Y   ice beast....... ....#..#. .#..# _An ice beast comes into view. _Found 20 gold pieces.  You pick up a book of the Spheres and begin reading...  You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library. _Okay, then.i3:i| #.##...#PolySwing2 the Fabricator#.#.###Coglin of Ru ......#.#Health: 57/57 ========================#.####Magic: 14/16 =====================---#..).#AC: 12Str: 11isv##....##.#####EV: 11Int: 22#..#####.....#SH: 0Dex: 13#........###.#XL:  9 Next: 67% Place: Dungeon:7#.....@...#iJNoise: ---------  Time: 7209.1 (0.0)....#.*.*...#x) +9 war axe of Art y) +1 flail (protect...............Cast: Construct Spike Launcher. #..#.#.Y#..#.#i&Fly Rev ...... .....# #iM$.#.#._.#.#..#Y   ice beast....... ....#imr..#. .#..#iYou add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, _Fireball, Conjure Ball Lightning and Orb of Destruction to your library. _Okay, then.iCasting: Construct Spike Launcher (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei @*_ _Fireball, Conjure Ball Lightning and Orb of Destruction to your library. _Okay, then.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A crystal wall.i[ #.##...#PolySwing2 the Fabricator#.#.###Coglin of Ru ......#.#Health: 57/57 ========================#.####Magic: 14/16 =====================---iFh#..).#AC: 12Str: 11##....##.#####EV: 11Int: 22#..#####.....#SH: 0Dex: 13#........###.#XL:  9 Next: 67% Place: Dungeon:7#.....@...#Noise: ---------  Time: 7209.1 (0.0)....#.#.#...#x) +9 war axe of Art y) +1 flail (protect...............Cast: Construct Spike Launcher. #..#.#.Y#..#.#iFly Rev ...... .....# #$.#.#._.#.#..#i=Y   ice beast....... ....#..#. .#..# i_Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei6ZA crystal wall.  You shape a spike launcher from a nearby wall.iR#Y.i;==10.1 (1 _iviiiÆQuiver which action? ([-] to clear) Items ([,] to cycle) i& a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  ief - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)j - Cast: Soul Splinter  i؇gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni[i #.##...#PolySwing2 the Fabricator#.#.###Coglin of Ru ......#.#Health: 57/57 ========================#.####Magic: 14/16 =====================---#..).#AC: 12Str: 11##....##.#####EV: 11iNInt: 22#..#####.....#SH: 0Dex: 13#........###.#XL:  9 Next: 67% Place: Dungeon:7#.....@...#Noise: ==-------  Time: 7210.1 (0.0)....#.#.#...#x) +9 war axe of Art y) +1 flail (protect........Y......iCast: Soul Splinter. #..#.#..#..#.#Fly Rev ...... .....# #iP$.#.#._.#.#..#Y   ice beasti....... ....#..#. .#..# i9_Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  iMPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA crystal wall. _You shape a spike launcher from a nearby wall.i.iiVix  #.# #...# PolySwing2 the Fabricator  #. #.### Coglin of Ru ...... #.# Health: 57/57 ======================== #.####  Magic: 13/16 ===================----- #..).#  AC: 12Str: 11 ##....##.#####  EV: 11Int: 22 #..#####.....#  SH: 0iy Dex: 13 #........###.#  XL:  9 Next: 67% Place: Dungeon:7 #.....@...#  Noise: ==-------  Time: 7210.1 (0.0) ....#.#*#...#  x) +9 war axe of Art y) +1 flail (protectiAy  ........Y......  Cast: Soul Splinter iy . #..#.#..#..#.#  Fly Rev  ...... .....# #  iy s$.#.#._.#.#..#  Y   ice beast ....... ....#  iy Q..#. .#..# A crystal wall. iz _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  iz 4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (chance to affect: 50%)i #.##...#PolySwing2 the Fabricator#.#.###Coglin of Ru ......#.#Health: 57/57 ========================#.####Magic: 13/16 ===================-----#..).#AC: 12Str: 11##....##.#####EV: 11Int: 22#..#####.....#SH: 0Dex: 13#........###.#XL:  9 Next: 67% Place: Dungeon:7#.....@...#Noise: ==-------  Time: 7210.1 (0.0)....#.#.#...#x) +9 war axe of Art y) +1 flail (protect........*......Cast: Soul Splinter. #..#.#..#[iJm..#.#Fly Rev ...... .....# #$.#.#._.#.#..#Y   ice beast....... ....#..#. .#..#A crystal wall. _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (chance to affect: 50%)iIW;_i} *The ice beast resists with significant effort.iHQ  The crystalline spike skewers the ice beast.i4;i4CtY._iE=-1.1 (1iL:_iO7 _The ice beast is lightly wounded.i #.# #...# PolySwing2 the Fabricator  #. #.### Coglin of Ru ...... #.# Health: 57/57 ======================== #.####  Magic: 12/16 ==================------ #..).#  AC: 12Str: 11 ##....##.#####  EV: 11Int: 22ij #..#####.....#  SH: 0Dex: 13 #........###.#  XL:  9 Next: 67% Place: Dungeon:7 #.....@...#  Noise: =--------  Time: 7211.1 (0.0) i....#.#Y#...#  x) +9 war axe of Art y) +1 flail (protect ...............  Cast: Soul Splinter . #..#.#..#..#.#  Fly  ...... .....# # i-x $.#.#._.#.#..#  Y   ice beast ....... ....#  i|..#. .#..# The crystalline spike skewers the ice beast. _The ice beast is lightly wounded.  Aiming: Soul Splinter (safe; 2% risk of failure)  i;EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to affect: 50%)i* #.##...#PolySwing2 the Fabricator#.#.###Coglin of Ru ......#.#Health: 57/57 ========================#.####Magic: 12/16 ==================------#..).#AC: 12Str: 11##....##.#####EV: 11Int: 22#..#####.....#SH: 0Dex: 13i$#........###.#XL:  9 Next: 67% Place: Dungeon:7#.....@...#Noise: =--------  Time: 7211.1 (0.0)....#.#*#...#x) +9 war axe of Art y) +1 flail (protect...............Cast: Soul Splinter. #..#.#..#..#.#Fly ...... .....# #iL`$.#.#._.#.#..#Y   ice beast....... ....#..#. .#..#The crystalline spike skewers the ice beast. i_The ice beast is lightly wounded.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiPAim: an ice beast (lightly wounded, chance to affect: 50%)iSvM(weak, ally target, soul-sp…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an ice beast (lightly wounded, chance to affect: 50%)  iRwcA fragment of the ice beast's soul is dislodged from its body.  The ice beast looks weaker.iU*_i&  You hear the hiss of a very distant avalanche of sand.The crystalline spike skewers the ice beast.ia Y*_The ice beast is heavily wounded.The ice beast hits you but does no damage.iel=2.1 (1Soul Splinterim:_iDqa _Your soul wisp barely misses the ice beast.iN7 *You closely miss the ice beast with your +1 flail of protection.The ice beast is heavily wounded.i7PYou hit the ice beast with the +9 war axe of Articulation.id _ You melt the ice beast terribly.  The crystalline spike skewers the ice beast.i;_iA  The ice beast is almost dead.The crystalline spike skewers the ice beast.iG- Y_The ice beast is almost dead.The ice beast hits you but does no damage.iA1X3.5 (1.4Rev i8:_i;e _Your soul wisp completely misses the ice beast.i  *_You barely miss the ice beast with your +1 flail of protection.The ice beast is almost dead.i  You barely miss the ice beast with the +9 war axe of Articulation.The crystalline spike skewers the ice beast.i*   soul wisp (summoned)i4iS;t*._i-E 3=734.9Rev+ _You kill the ice beast!i. #..#.#..#@.#.#  Noise: ---------  Time: 7218.9 (0.0)............# #  x) +9 war axe of Art y) +1 flail (protect$.#.#._.#.#..#i ?  Cast: Soul Splinter.............#  Fly Rev ..#.#..#..# ..........#  *   soul wisp (summoned)#.#.#..... .. .##.  You barely miss the ice beast with your +1 flail of protection.The ice beast is almost dead.iD/You barely miss the ice beast with the +9 war axe of Articulation.The crystalline spike skewers the ice beast. _You kill the ice beast! _Your Spellcasting skill increases to level 5!i)F;_iy^_iix Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy9% 3b - Forge Blazeheart GolemFire/Forgecraft38% 4  c - Forge Lightning SpireAir/Forgecraft38% 4  d - Iskenderun's BattlesphereConjuration/Forgecraft 38% 4  e - Brom's Barrelling Boulderi8Conjuration/Earth93% 4  f - FireballConjuration/Fire100% 5  g - Conjure Ball LightningConjuration/Air100% 6  h - Orb of DestructionConjurationio100% 7 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii#iT+A#.####  PolySwing2 the Fabricator#..).#  Coglin of Ru ......##....##.#####  Health: 57/57 ========================#..#####.....#i9,z  Magic: 13/16 ===================-----#........###.#  AC: 12Str: 11#.........##.#  EV: 11Int: 22....#.#.#...#.##  SH: 0Dex: 13..........*....#  XL:  9 Next: 73% Place: Dungeon:7. #..#.#..#@.#.#  Noise: ---------  Time: 7218.9 (0.0)............# #  x) +9 war axe of Art y) +1 flail (protect$.#.#._.#.#..#i;-1  Cast: Soul Splinter.............#  Fly Rev ..#.#..#..# ..........#  *   soul wisp (summoned)#.#.#..... .. .##.  You barely miss the ice beast with your +1 flail of protection.The ice beast is almost dead.You barely miss the ice beast with the +9 war axe of Articulation.The crystalline spike skewers the ice beast. _You kill the ice beast! _Your Spellcasting skill increases to level 5!i34P  Okay, then.is7i/=:_i?. _i7  #..).# ##....##.#####  #..#####.....#  #........###.#  #.........##.# ....#.#.#...#.##  ..........*....#  . #..#.#..#..#.#  .........@..# # $.#.#._.#.#..#   .............#  ..#.#..#..#  ........i %[m..#  .#.#.#.....  .....##..  ... ##     i ix .*_*   soul wisp (summoned)i 19.9 (1 _i :_i i`3i3 4====5=iϼi޾,iǿi, _Your soul wisp disappears in a puff of smoke!i"iXiisiiD9=ii6==i2i(BiiX,iiiBiriih3==iiDi,iiRiU,i?iij,iii,iisi ,i i iv,iWik  You now have 240 gold pieces (gained 20).iiJ'< _You see here a +0 whip.i>*3i<+i-i0,ix2i4i7,i8i:i=,i>ii  #####.........##.# ......#.#.#...#.# #............... ### #..#..#.#..#..#. #.. #.............#  #.. #).#.#._.#.#..#  #..# #.............#  #...##..#..#.#..#..#  #...@..............# 49.9 (30.0) #..####...#.#.#.....# ...> ##.........##..#### ##.......## ## ###### ii,50.9 (31i69_i_ ; _Found a stone staircase leading down.i ui Bi i i i i[4 h #.#########.........#iO6 Z#.S#.#.#...# #.# #............ ###.# #..#..#.#..#.. #...# #............. #..# #).#.#._.#.#.. #..###............. #.@.##..#..#.#..#..i6 O #.................. #..####...#.#.#.. ...>.# ##...####.## ##.......###.######i6 S   water moccasin (asleep)#...#iUC 12.9 (2.0)iF *3.9 (3i.# ##..######.## ##.......#########..i<(ii{4.9 (1Soul Splinter_i i<Quiver which action? ([-] to clear) Items ([,] to cycle) i a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) idSpells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)j - Cast: Soul Splinter i: k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni>i#..#####.... PolySwing2 the Fabricator#........### Coglin of Ru ......#######.........## Health: 57/57 ========================iy#.S......#.#.#...# Magic: 16/16 ========================#.# #............. AC: 12Str: 11###.# #..#..#.#..#.. EV: 11Int: 22iq#...# #............. SH: 0Dex: 13#..# #).#.#._.#.#.. XL:  9 Next: 73% Place: Dungeon:7#.@###............. Noise: ---------  Time: 7254.9 (0.0)#...##..#..#.#..#.. x) +9 war axe of Art y) +1 flail (protecti #.................. Cast: Construct Spike Launcher#..####...#.#.#.... Fly ...>.# ##.........######.## ##.......## S   water moccasin (asleep)#.######i;#... i|b_Okay, then. _Your soul wisp disappears in a puff of smoke!You now have 240 gold pieces (gained 20). _You see here a +0 whip. _Found a stone staircase leading down. _A water moccasin comes into view.iji9_ii#..#####.... PolySwing2 the Fabricator#........### Coglin of Ru ......#######.........## Health: 57/57 ========================#.S......#.#.#...# Magic: 14/16 =====================---#.# #............. AC: 12Str: 11###.# #..#..#.#..#.. EV: 11Int: 22#...# #............. SH: 0Dex: 13i#..* #).#.#._.#.#.. XL:  9 Next: 73% Place: Dungeon:7#.@*##............. Noise: ---------  Time: 7254.9 (0.0)#...##..#..#.#..#.. x) +9 war axe of Art y) +1 flail (protect#.................. Cast: Construct Spike Launcher#..####...#.#.#.... Fly ...>.# ##.........##i+y####.## ##.......## S   water moccasin (asleep)#.#######... _You see here a +0 whip. _Found a stone staircase leading down. _A water moccasin comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei,<Dir - look around, f - activatei@*Found a stone staircase leading down. _A water moccasin comes into view.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.if*_*i W#..#####.... PolySwing2 the Fabricator#........### Coglin of Ru ......#######.........## Health: 57/57 ========================#.S......#.#.#...# Magic: 14/16 =====================---#.# #............. AC: 12Str: 11iE ###.# #..#..#.#..#.. EV: 11Int: 22#...# #............. SH: 0Dex: 13#..# #).#.#._.#.#.. XL:  9 Next: 73% Place: Dungeon:7#.@###............. Noise: ---------  Time: 7254.9 (0.0)#...##..#..#.#..#.. x) +9 war axe of Art y) +1 flail (protect#.................. Cast: Construct Spike Launcher#..####...#.#.#.... Fly ...>.# ##.........##i ####.## ##.......## S   water moccasin (asleep)#.#######... _A water moccasin comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.iQ :==5.9 (1 _i 9_iX iieQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni#..#####.... PolySwing2 the Fabricator#........### Coglin of Ru ......#######.........## Health: 57/57 ========================#.S......#.#.#...# Magic: 14/16 =====================---#.# #............. AC: 12Str: 11###.# #..#..#.#..#.. EV: 11Int: 22#...# #............. SH: 0Dex: 13#..# #).#.#._.#.#.. XL:  9 Next: 73% Place: Dungeon:7#.@###............. Noise: ==-------  Time: 7255.9 (0.0)#...##..#..#.#..#.. x) +9 war axe of Art[3iK7m y) +1 flail (protect#.................. Cast: Launch Clockwork Bee (2%) #..####...#.#.#.... Fly ...>.# ##.........######.## ##.......## S   water moccasin (asleep)#.#######... _A water moccasin comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.iߎiĔ9_iiS1  #..#####.... PolySwing2 the Fabricator #........### Coglin of Ru ...... #######.........## Health: 57/57 ======================== #.S......#.#.#...# Magic: 11/16 ================-------- #.# #............. AC: 12Str: 11 ###.# #..#..#.#..#.. EV: 11Int: 22 #...# #............. SH: 0Dex: 13 iW2 #..# #).#.#._.#.#.. XL:  9 Next: 73% Place: Dungeon:7 #.@###............. Noise: ==-------  Time: 7255.9 (0.0) #...##..#..#.#..#.. x) +9 war axe of Art y) +1 flail (protect #.................. Cast: Launch Clockwork Bee (2%)  #..####...#.#.#.... Fly  ...>.# ##.........## ####.## ##.......##  S   water moccasin (asleep) #. ######  #. ..A rock wall. i2 _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei 3 SDir - move targetAim: a water moccasin (asleep)i1X S#iHrS#Aim: a water moccasin (asleep)iP #..#####.... PolySwing2 the Fabricator #........### Coglin of Ru ...... #######.........## Health: 57/57 ======================== #.S......#.#.#...# Magic: 11/16 ================-------- i#.# #............. AC: 12Str: 11 ###.# #..#..#.#..#.. EV: 11Int: 22 #...# #............. SH: 0Dex: 13 #..# #).#.#._.#.#.. XL:  9 Next: 73% Place: Dungeon:7 #.@###............. Noise: ==-------  Time: 7255.9 (0.0) #...##..#..#.#..#.. x) +9 war axe of Art y) +1 flail (protect #.................. Cast: Launch Clockwork Bee (2%)  #..####...#.#.#.... Fly  ...>.# ##.........## ####.## ##.......##  S   [0;10;i1mwater moccasin (asleep) #. ######  #. ..Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee.  (Press . to continue winding your bee.) #.. #S#  ###.#  #...#  #..# #).#.#._     S #.  #. ..6.9 (1ontinue: Launch Clockwork Bee (2%)Winding _  Press: ? - help, Q - select action, i:( or ) - cycleDir - move target  Aim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee.  (Press . to continue winding your bee.) _The water moccasin hisses angrily.i` ,i" F.SiO# X--7. i* i~* 2_i. @ _You continue winding your clockwork bee... i i8F.S i1k--8..  i9_ it@ _You continue winding your clockwork bee... i *_(ally target)y   clockwork bee (minion) iW `  With a metallic buzz, your clockwork bee launches itself at the water moccasin. i2J  The rocky spike misses the water moccasin.The water moccasin barely misses you. iR S_y==9ast: Launch Clockwork Bee (2%)  i] 9_ i_ F _The water moccasin bites you but does no damage. io ......#########.........#.#.#...# #.............###..#.#..##........... #.S# #).#.#._.#.#y###............##..#..#.#..#...............####...#.#.#...>.# ##.........######.## ## #. ######  .# im P*_ iӃ  ḯ_ You swap places.  The rocky spike skewers the water moccasin. i S_The water moccasin is moderately wounded.The water moccasin bites your clockwork bee but does no damage.-60 i9_ iXC _Your clockwork bee stings the water moccasin. i i^Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  i'Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i p#........### PolySwing2 the Fabricator#######.........## Coglin of Ru ......#........#.#.#...# Health: 57/57 ========================#.# #............. Magic: 11/16 ================--------###.# #..#..#.#..#.. AC: 12Str: 11#...# #............. EV: 11Int: 22 i #.S# #).#.#._.#.#.. SH: 0Dex: 13#.y###............. XL:  9 Next: 73% Place: Dungeon:7#.@.##..#..#.#..#.. Noise: =--------  Time: 7260.9 (0.0)#.................. x) +9 war axe of Art y) +1 flail (protect#..####...#.#.#.... Cast: Launch Clockwork Bee (2%) ...>.# ##.........## Fly ####.## ##.......###.######S   water moccasin (ally target)#.y   clockwork bee (minion)..# [ i V37m_The water moccasin bites you but does no damage.  You swap places.  The rocky spike skewers the water moccasin.  The water moccasin is moderately wounded.The water moccasin bites your clockwork bee but does no damage. _Your clockwork bee stings the water moccasin. i  i 9_ iv i! w #. #######. #........#.#.#... #.# # ###.# #..#..#.#..# #...# # #.S# #).#.#._.#.# #.y###iq"  #@..##..#..#.#..# # #..####...#.#.# ...>.# ##.. ####.## ##.## #.# ###### #.#i" q ..#  #i) S*_i+ _The rocky spike skewers the water moccasin.iW u  The water moccasin is heavily wounded.i- ._S Your clockwork bee stings the water moccasin!i] [2==1.9 (1i 9_i~ C _Your clockwork bee stings the water moccasin.i _The water moccasin is severely wounded.  You barely miss the water moccasin with your +1 flail of protection.You hear the hiss of a very distant avalanche of sand.The water moccasin bites you but does no damage.  Your clockwork bee closely misses the water moccasin.  The water moccasin bites you.i 4--3.3 (1.4Rev i| 9_i V _Your clockwork bee stings the water moccasin but does no damage.iG _ Your weapon exudes an aura of protection.bar  You are poisoned.  The water moccasin poisons you!i$49ie===----19 i4.8 (1.5Pois Fly Rev+ i% _Your clockwork bee barely misses the water moccasin.i  You slash the water moccasin with the +9 war axe of Articulation!  You burn the water moccasin.i w _†*#*   dormant clockwork bee (minion)  You kill the water moccasin!You feel very sick.i #5iӼ ----==806.2 (1.4Launch Clockwork Bee (2%) Rev* i_ 9_i* L _Your clockwork bee winds down and falls to the ground.i~#####... #######.........#.......#.#.# #.........####..#.#..##...# #.............# #).#.#._.#.#*###...........##..#..#.#..#............ #..####...#.#.#... ...>.# ##..####.## ##.......#########..#ik+9_i+#4iA,R--12 -70i49_i.< _You feel sick. _You see here a water moccasin corpse.ir$##....##.####..#####.... #.#########.........###........#.#.#...# #.# #............###.# #..#..#.#..##...# #............ivrh#.@# #).#.#._.#.##†*###............#...##..#..#.#..##............... #..####...#.#.#.......>.# ##..irg####.## ##.......##ir#.# #######.#iO}9_i}T2=-i~Q-8Rev+ i'~iۄ9_iS _You feel very sick.imi7-ii3= _You feel sick.1= _You feel sick. _You feel sick.Rev  _You feel sick.= _You feel sick.iwYou feel sick.  24== _You are no longer poisoned.3= _Your dormant clockwork bee falls apart.4=56===7=8=9=5=50=i1=2i3==5==6=ii7=6==i1 _HP restored.i:3iiia===iii,iik i;"il"i3#if%i'i'iLL,i,O,i"QiSiVi\Z,i[i^,ii`ibi(f,igili pi:piqi3uiz,i{iiKBiRi3,io,iiHi iܖi{,i%igi,i9ioix,ii i,iTiix,ii2iǻiiiNi,iviWi,ii iI,ii _You hear the brisk hiss of a very distant avalanche of sand.i[3i"ii|iiYii,iiiU,i.iZi,iii,inii,iiiV,ii~i i]i9i i,iiiiiEii,i !i#i&i&i1(i+i-i:.iu/i1i4,i5i^8i;,iE=iM?iB,iBCiEi]H,iIiKiTN,i~Oi\RiOU,iYi9\i^,i$`ieR  There is a stone staircase leading down here.ihii _iTjilin,ipirihz##..# #).#.#._.#.#.#†.###........#...##..#..#.#..#..................####..####...#.#.#...#...>.# ##...#iz####.## ##.......## #.# #########  #@#337.2 (69.0)<.......##...#####i{X## isi+8.2 (70iȆ9_i9 _Found a stone staircase leading up.i73i8i;i4>,iniPi,iii ,i3 i{ iI #†.###....... #...##..#..#.# #............. ####..####...#.#.. ###...>.# ##.........###.####.## ##............## #.# ####........###.# ....<..@....#i/o..##...##### ##.Launch Clockwork Bee (2%)  ...####o   orc (asleep)i242.2 (4.0)ip*3.2 (5i%i.s _An orc comes into view. It is wielding a +0 dagger.i| i ~Quiver which action? ([-] to clear) i Items ([,] to cycle)  a - Throw: 4 boomerangsi Ub - Throw: 14 darts (poison)  c - Throw: throwing net  i Cd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i f - Zap: wand of flame (13) i4 Spells ([,] to cycle)  g - Cast: Kinetic GrapneliP |h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%) i 0 j - Cast: Soul Splinter i ! k - Cast: Grave Claw (3/3) i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniAi P#†.###........ PolySwing2 the Fabricator#...##..#..#.# Coglin of Ru ......#............. Health: 57/57 ========================.####..####...#.#. Magic: 16/16 ========================.. ###...>.# ##...... AC: 12Str: 11...###.####.## ##..... EV: 11Int: 22.......## #.# ###### SH: 0Dex: 13........###.#XL:  9 Next: 80% Place: Dungeon:7....<..@....#Noise: ---------  Time: 7343.2 (0.0)iPlo..##...#####x) +9 war axe of Art y) +1 flail (protect##.##Cast: Launch Clockwork Bee (2%) ...Fly ####o   orc (asleep) _Your dormant clockwork bee falls apart. _HP restored. _You hear the brisk hiss of a very distant avalanche of sand. _There is a stone staircase leading down here. iP_Found a stone staircase leading up. _An orc comes into view. It is wielding a +0 dagger.iQiWiYi  #†.###........ PolySwing2 the Fabricator #...##..#..#.# Coglin of Ru ...... #............. Health: 57/57 ======================== . ####..####...#.#. Magic: 13/16 ===================----- .. ###...>.# ##...... AC: 12Str: 11 ...###.####.## ##..... EV: 11Int: 22 .......## #.# ###### SH: 0Dex: 13 ........###.#  XL:  9 Next: 80% Place: Dungeon:7 ....<..@....#  Noise: ---------  Time: 7343.2 (0.0) o..##...#####  x) +9 war axe of Art yi ) +1 flail (protect ##.## Cast: Launch Clockwork Bee (2%)  ... Fly  ####  o   orc (asleep) _Found a stone staircase leading up. _An orc comes into view. It is wielding a +0 dagger.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 dagger (asleep)i.(; #†.###........ PolySwing2 the Fabricator #...##..#..#.# Coglin of Ru ...... #............. Health: 57/57 ======================== . ####..####...#.#. Magic: 13/16 ===================----- .. ###...>.# ##...... AC: 12Str: 11 ...###.####.## ##..... EV: 11Int: 22 i(Q.......## #.# ###### SH: 0Dex: 13 ........###.#  XL:  9 Next: 80% Place: Dungeon:7 ....<..@....#  Noise: ---------  Time: 7343.2 (0.0) o..##...#####  x) +9 war axe of Art y) +1 flail (protect ##.##i-) Cast: Launch Clockwork Bee (2%)  ... Fly  i[)####  o   orc (asleep)i)i)Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei)_Dir - move targetAim: an orc, wielding a +0 dagger (asleep)  i$*AYou lock target on the orc and prepare to deploy your bee.  iY*Y(Press . to continue winding your bee.)i(6F #† .  .. >.#     #.#   i6 .o  .  ##.## i6n... ####i7` o i;7 i8==4.2 (1ontinue: Launch Clockwork Bee (2%)Winding i.# ##.###.####.## ##.....## #.# ######...@###.#.oy.........##...#####. ##.## ...####   orc (_o<8 _Your clockwork bee closely misses the orc.$ic $if Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&id1&i$Aq##..# #).#.#._. PolySwing2 the Fabricator#†.###........ Coglin of Ru ......#...##..#..#.# Health: 57/57 ========================#............. Magic: 13/16 ===================-----o####..####...#.#. AC: 12Str: 11.. ###...>.# ##...... EV: 11Int: 22...###.####.## ##..... SH: 0Dex: 13.......## #.# ###### XL:  9 Next: 80% Place: Dungeon:7.....o.@###.#Noise: ---------  Time: 7348.2 (0.0)....<y......#&iAx) +9 war axe of Art y) +1 flail (protect...##...#####Cast: Soul Splinter. ##.##Fly ...####o   orc (ally target)y   clockwork bee (minion) _The orc shouts! You hear a shout! &iA_You continue winding your clockwork bee... _You continue winding your clockwork bee...  With a metallic buzz, your clockwork bee launches itself at the orc. _An orc comes into view. It is wielding a +0 trident. &irBa_Your clockwork bee closely misses the orc.&iB&iJ5_&iUL&iS  ##..# #).#.#._. PolySwing2 the Fabricator #†.###........ Coglin of Ru ...... #...##..#..#.# Health: 57/57 ======================== #............. Magic: 12/16 ==================------ o ####..####...#.#. AC: 12Str: 11 &i {.. ###...>.# ##...... EV: 11Int: 22 ...###.####.## ##..... SH: 0Dex: 13&i  .......## #.# ###### XL:  9 Next: 80% Place: Dungeon:7 &i .....o*@###.#  Noise: ---------  Time: 7348.2 (0.0) &iz ....<y......#  x) +9 war axe of Art y) +1 flail (protect ...##...#####  Cast: Soul Splinter&i  . ##.## Fly  &i Z... ####&i  o   orc (ally target) &iB  y   clockwork bee (minion) &ii _An orc comes into view. It is wielding a +0 trident. _Your clockwork bee closely misses the orc.&i Aiming: Soul Splinter (safe; 2% risk of failure)  &i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&i cAim: an orc, wielding a +0 dagger (ally target, chance to affect: 68%)'ie o*'iJo*Aim: an orc, wielding a +0 dagger (ally target, chance to affect: 68%)'iAW##..# #).#.#._. PolySwing2 the Fabricator#†.###........ Coglin of Ru ......#...##..#..#.# Health: 57/57 ========================#............. Magic: 12/16 ==================------o####..####...#.#. AC: 12Str: 11'iA.. ###...>.# ##...... EV: 11Int: 22...###.####.## ##..... SH: 0Dex: 13.......## #.# ###### XL:  9 Next: 80% Place: Dungeon:7.....*.@###.#Noise: ---------  Time: 7348.2 (0.0)'i/B....<y......#x) +9 war axe of Art y) +1 flail (protect...##...#####Cast: Soul Splinter. ##.##'ilBFly ...####o   orc (ally target)'iBy   clockwork bee (minion) _An orc comes into view. It is wielding a +0 trident. _Your clockwork bee closely misses the orc.Aiming: Soul Splinter (safe; 2% risk of failure)  'iBIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (ally target, chance to affect: 68%)'i:_'ik  The orc struggles to resist.  Your clockwork bee stings the orc!'i'i7q_)y.'iy   clockwork bee (minion) 'i@3==9.2 (1Soul Splinter'id'iC _The orc dies!(i!O (iO (iQ (i8W (iZ 5  You swap places.(i] (i[b  _Your clockwork bee winds down and falls to the ground.(i (i x ##..# #).#.#._ #†.### #...##..#..#. ##o ####..####...#.##.. ###...>.# ###..o###.####.## ##.## #.# .)@*###.#(i <-50.<.##...##...#####Soul Splinter#.. ##.##. ...# #####o   orc (polearm)(i *   dormant clockwork bee (minion)(i 7-(i 5_(iV [ _An orc is nearby!*i  ##..# #).#.#._ PolySwing2 the Fabricator #†.###....... Coglin of Ru ...... #...##..#..#. Health: 57/57 ======================== #............ Magic: 12/16 ==================------ #o ####..####...#.# AC: 12Str: 11 #.. ###...>.# ##..... EV: 11Int: 22 #..o###.####.## ##.... SH: 0Dex: 13 ....**..## #.# ##### XL:  9 Next: 80% Place: Dungeon:7 *i ......*@*###.#  Noise: ---------  Time: 7350.2 (0.0) .....<.......#  x) +9 war axe of Art y) +1 flail (protect #...##...#####  Cast: Soul Splinter #.. ##.## Fly  *iq 2. ...# ##### o   orc (polearm)  *   dormant clockwork bee (minion) _Your clockwork bee winds down and falls to the ground. _An orc is nearby!*i zAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*i WAim: an orc, wielding a +0 trident (chance to affect: 68%)+i##..# #).#.#._ PolySwing2 the Fabricator#†.###....... Coglin of Ru ......#...##..#..#. Health: 57/57 ========================#............ Magic: 12/16 ==================------#o####..####...#.# AC: 12Str: 11#.. ###...>.# ##..... EV: 11Int: 22#..*###.####.## ##.... SH: 0Dex: 13........## #.# ##### XL:  9 Next: 80% Place: Dungeon:7......)@*###.#Noise: ---------  Time: 7350.2 (0.0).....<.......#x) +9 war axe of Art y) +1 flail (protect+iۦ#...##...#####Cast: Soul Splinter#.. ##.##Fly . ...######o   orc (polearm)*   dormant clockwork bee (minion) _Your clockwork bee winds down and falls to the ground. _An orc is nearby!+i&Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (chance to affect: 68%)+iZ-_, weak, ally target, soul…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 trident (chance to affect: 68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.+i9+i+ia.*o+is=1.2 (1Soul Splinter _+i+i,iK r ##..# #).#.#. #†.### #...##..#..## # #. ####..####...#. #.. ###...>.# ###...###.####.## ##.*o...## #.# .@.*###.#.<.##...##...#####,iM  #.. ##.###.. ...##. ######,i1~ Q2,i` _The orc barely misses you. Your soul wisp barely misses the orc. _You see here a +0 dagger.-iv ##..# #).#.#.. #†.###.. #...##..#.. #.# # #.. ####..####...# #... ###...>.# ###...###.####.## ##.*o...## #.# ).*###.#.<.##...##...##### #... ##.## #... ...# #.## ##### #..-i 3 _The orc misses you. Your soul wisp touches the orc.-i  You slash the orc with the +9 war axe of Articulation!  You burn the orc.-ixb.)**   dormant clockwork bee (minion)*   soul wisp (summoned)-iX4.6 (1.4Rev -i-iG _You kill the orc!.ib 3.iʈ 3= _You swap places. ##..# #) ... #†.### .. #...##..# #.# # #..## ####..####.. #...# ###...>.# ## ####...###.####.## ####......)...## #.# #......@*.).*###.#-6.6 (2.0#..<.......#.###...##...##### #...###.## #........# #..i̐ ######## #. ..-.iْ .i /i~/i/i/i$=/i,/iw/i/i,/i>/i _Your dormant clockwork bee falls apart.4==/i#/i,/i!/i=',/i)/i. _You hear the brisk hiss of a very distant avalanche of sand./i(//i}2/i5P==/i 7/ip:,/id</i@,/izB/i~Fa5=/iH/iR/iU,/i+W/i[r _Your soul wisp disappears in a puff of smoke!/i+\/i]/ia,/idc/iVfO=/i h/ixk,/ip/isb6==/iCu/iy/i|,/i>}/i4/i/i!/i/i/i,/i?/i/i;P==/i/ib/i\,/i/i/i,/i7/i /iҨ,/iJ/i/i,/iݰ/iͳ/i,/i1/i/im,/i%/i/i2,/i/iz/ih/i/i/i"/iG,/i/i/i,/i/i/ij/i/i /i/iv/in/i/im/iH,/i/i/in ###  ##.#  ###..#  #....# # #.#..# .#.#. #.##.## ......######.##..## #>.....##...# ###.92.6 (36.0)/i"..###.#########...###.## # ##......)...## #.........)..# #........<.... #.###...##...# /i#. #...###.## # #........##.########/i/i+3.6 (37/i/i A _Found a staircase to the Ecumenical Temple.0iP30i&Q0iR0iU0iZB0iZ,0i{[0i9]0i^0i^0i_0ia0iNd,0id0if0ig,0ikh0ij0il,0iKm0in0ip,0iq0ifr0i t,0it0iv0i;x,0ix0iOz0i{,0iF|0i~0iw0i0iG0i0iq,0i0i0i,0i00i0i0iC0i0i0i0i0i(0i0i~,0i0i0i0i,0i~0i$ 0iJb_You hear the brisk hiss of a distant avalanche of sand.0i 30ij0i20i(B0i0ir,0i0iD0i y...> ...# #..# # ..#### . ..?..#  ##.##.##.#  ##...#.##.# ####.# 418.6 (25.........# .#.......#######. ##........ ##.##..###########...##.#.#0i/ -##....# #####..#.### ##.#0i0i&+9.6 (260i0i 9 _Found an escape hatch in the floor.1i31iW1i1i.1iB1i7,1iK1i1i,1i]1ih,1i1i} _F - 2 scrolls labelled GAETSI VEUBU (gained 1)1i1i91i1iW1i%# h#.# # ## ..# ########.####.........>.  #......#  #@.#  # #..#### #.#.....#  ##.##.##.# ##...#.##.###......##.#h   howler monkey (asleep).........1i ..#.#.......#######.##..............1i224.6 (5.0)1i*5.6 (61i1i ` _A howler monkey comes into view.1iO ? h#. ..# #.# ..# #######.####  .........>.  #......# #@.# # #..####  #.#.....#  ##.##.##.#  .##.#  .##.#  ....#  ..   2iI  h#. ..# #.# ..# #######.####  .........>.  #......# #@.# # #..####  #.#.....#  2i {##.##.##.#  .##.# .##.#  .. .. 2i2i2i5z _A howler monkey is nearby!3iȥ##. h#..# ..# ########.#######...>.....#........#.#..# # # #..### #.#.....#3i< ##.##.##.# ##...#.####...#.#.#######3i3iz16.6 (1 _3i3i5iۣ5i;Quiver which action? ([-] to clear) Items ([,] to cycle) 5i a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) 5iSpells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) 5i9][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on6i: 6i/ ### PolySwing2 the Fabricator. .# Coglin of Ru ......h#.# Health: 57/57 ========================..## Magic: 16/16 ========================#.## AC: 12Str: 11..## EV: 116i Int: 22#######.#######SH: 0Dex: 13.........>.....XL:  9 Next: 80% Place: Dungeon:7#....@.#Noise: ---------  Time: 7426.6 (0.0)....#.#..#x) +9 war axe of Art y) +1 flail (protect# # #..####Cast: Launch Clockwork Bee (2%) 6iO #.#.....#Fly ##.##.##.###...#.##.#h   howler monkey (asleep)##......##.#...........#.#.......#######. _Found a staircase to the Ecumenical Temple. _You hear the brisk hiss of a distant avalanche of sand. _Found an escape hatch in the floor. 6i _F - 2 scrolls labelled GAETSI VEUBU (gained 1) _A howler monkey comes into view. _A howler monkey is nearby!6i 6i6i'7i ### PolySwing2 the Fabricator . .# Coglin of Ru ...... h#.# Health: 57/57 ======================== ..## Magic: 13/16 ===================----- #.## AC: 12Str: 11 7i...## EV: 11Int: 22 #######.#######  SH: 0Dex: 13 .........>.....  XL:  9 Next: 80% Place: Dungeon:7 #....@.#7i Noise: ---------  Time: 7426.6 (0.0) ....#.#..# x) +9 war axe of Art y) +1 flail (protect 7isE# # #..####  Cast: Launch Clockwork Bee (2%)  #.#.....#  Fly  ##.##.##.#  ##...#.##.#  h   howler monkey (asleep) ##......##.#  ...........#  7i.#.......#######. _A howler monkey comes into view. _A howler monkey is nearby!7iAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  7iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (asleep)7ie h#7ivh#  Aim: a howler monkey (asleep)7i h #### PolySwing2 the Fabricator. .# Coglin of Ru ......h#.# Health: 57/57 ========================..## Magic: 13/16 ===================-----#.## AC: 12Str: 11..## EV: 11Int: 22#######.#######SH: 07ibi Dex: 13.........>.....XL:  9 Next: 80% Place: Dungeon:7#....@.#Noise: ---------  Time: 7426.6 (0.0)....#.#..#x) +9 war axe of Art y) +1 flail (protect7ii # # #..####Cast: Launch Clockwork Bee (2%) 7iMj #.#.....#Fly ##.##.##.###...#.##.#h   howler monkey (asleep)##......##.#...........#7ixj .#.......#######.7ij Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  7ij Press: ? - help, Q - select action, ( or ) - cycleDir - move target7ij Aim: a howler monkey (asleep)  You lock target on the howler monkey and prepare to deploy your bee.  7ik Y(Press . to continue winding your bee.)7il ==7.6 (1ontinue: Launch Clockwork Bee (2%)Winding _7ir 7i u <ic<i9dX--8. <i*j<il@ _You continue winding your clockwork bee...<iY^ <i!_ k--9.. <id <ig @ _You continue winding your clockwork bee...=ik@=iGy, ally target)y   clockwork bee (minion)=iH30ast: Launch Clockwork Bee (2%) =i2N=i$Qd _With a metallic buzz, your clockwork bee launches itself at the howler monkey.>i >if Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  >i cd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) >iE `Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee (2%)  j - Cast: Soul Splinter >i ~ k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onBiEBi*)### PolySwing2 the Fabricator. .# Coglin of Ru ......h#.# Health: 57/57 ========================..## Magic: 13/16 ===================-----#.## AC: 12Str: 11..## EV: 11Int: 22#######y#######SH: 0BiĝiDex: 13.........>.....XL:  9 Next: 80% Place: Dungeon:7#....@.#Noise: ---------  Time: 7430.6 (0.0)....#.#..#x) +9 war axe of Art y) +1 flail (protect# # #..####Cast: Construct Spike LauncherBi1<#.#.....#Fly ##.##.##.###...#.##.#h   howler monkey (asleep, ally target)##......##.#y   clockwork bee (minion)Bit...........#.#.......#######.Aim: a howler monkey (asleep)  BiYou lock target on the howler monkey and prepare to deploy your bee. _(Press . to continue winding your bee.) Bi_You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the howler monkey.BiBiBidCi@89#.#####..####. h#..## ..# ########y#######...>.....###......######....#.#..# ### #.#..### #.#.... ##.##.## ##...#####...#Ci7>CiFF:y.CiPG*1.6 (1CiMCiPDiE#..... .. #.#####..#####. h#. ..######...?..y.# ########@#######...>.....###......######.... ### #.#..### #.#.... ##.## ##...#####DiG  Found a scroll labelled GAETSI VEUBU.  The howler monkey howls! You hear a shout! x2DiDiϚ  The howler monkey hoots and howls with incredible vigour!Di j.hy.hcatching breath, ally …)j   gnoll (polearm)y   clockwork bee (minion)A gnoll comes into view. It is wielding a +0 spear.Your clockwork bee barely misses the howler monkey.DiF========2DiDi? _You hear a howl! x3; You hear a shout! x2Fil.I#I ##..... .. #.#####..# .∩###. j#.#. h.######y...?...@# Fi;########.#######.........>.....###......######....######Fi #.#.... ##.## ##...#FiFi- .FiFjFound Coxeruec's Antique Scrolls.  Your clockwork bee stings the howler monkey.Fi4===-------3Fi  _The howler monkey barely misses your clockwork bee.Fi #........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 57/57 ========================## .∩### Magic: 12/16 ==================------#. .# AC: 12Str: 11#.#j# EV: 11Int: 22h.#Fi # SH: 0Dex: 13.#####*y*# XL:  9 Next: 80% Place: Dungeon:7...?...@*# Noise: =--------  Time: 7433.6 (0.0)######*.*######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike LauncherFiΗ ###......######Fly ....#.#..#### #.#..####h   howler monkey (catching breath, ally …)FiQ n#.#.....#j   gnoll (polearm)##.##.##.#y   clockwork bee (minion)##...#.##.#Found Coxeruec's Antique Scrolls.  Your clockwork bee stings the howler monkey. _The howler monkey barely misses your clockwork bee.Fi Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateGi*@Your clockwork bee stings the howler monkey. _The howler monkey barely misses your clockwork bee.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Gi#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 57/57 ========================## .∩### Magic: 12/16 ==================------Giz'#. .# AC: 12Str: 11#.#j# EV: 11Int: 22h.## SH: 0Dex: 13.######y## XL:  9 Next: 80% Place: Dungeon:7...?...@## Noise: =--------  Time: 7433.6 (0.0)Gi#######.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike Launcher###......######GiEVFly ....#.#..#### #.#..####h   howler monkey (catching breath, ally …)#.#.....#j   gnoll (polearm)##.##.##.#y   clockwork bee (minion)##...#.##.# Gi_The howler monkey barely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Gi̇JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.Gilz .j#ally target)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateGiA rock  You shape a spike launcher from a nearby wall.  Your clockwork bee closely misses the howler monkey.The howler monkey closely misses your clockwork bee.Gi2=4.6 (1Gi`Gi_j _Your clockwork bee closely misses the howler monkey.HiL >#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 57/57 ========================## .∩### Magic: 10/16 ===============---------#. .# AC: 12Str: 11#.#.# EV: 11Int: 22hj## SH: 0Dex: 13.#####*y*Hi6 # XL:  9 Next: 80% Place: Dungeon:7...?...@*# Noise: ==-------  Time: 7434.6 (0.0)######*.*######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike Launcher###......######Fly ....#.#..#### #.#..####h   howler monkey (ally target)#.#.....#j   gnoll (polearm)##.##.##.#Hi fy   clockwork bee (minion)##...#.##.#Your clockwork bee closely misses the howler monkey.The howler monkey closely misses your clockwork bee. _Your clockwork bee closely misses the howler monkey.Hi Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateHi *@The howler monkey closely misses your clockwork bee _Your clockwork bee closely misses the howler monkey Hi?  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Ii`#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 57/57 ========================## .∩### Magic: 10/16 ===============---------#. .# AC: 12Str: 11#.#.# EV: 11Int: 22hj## SH: 0Dex: 13Ii6.######y## XL:  9 Next: 80% Place: Dungeon:7...?...@## Noise: ==-------  Time: 7434.6 (0.0)#######.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike Launcher###......######Fly ....#.#..#### #.#..####h   howler monkey (distracted, ally target)#.#.....#Ii+j   gnoll (polearm)##.##.##.#y   clockwork bee (minion)##...#.##.#Press: ? - help, Q - select action, ( or ) - cycleIiDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The gnoll hits you but does no damage.  Ii=The howler monkey hits your clockwork bee but does no damage.IiU*5.6 (1IiUIi1A  Dir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The gnoll hits you but does no damage.howler monkey hits your clockwork bee but does no damage. _Your clockwork bee stings the howler monkey!Iir #........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 57/57 ========================## .∩### Magic: 8/16============------------#. .# AC: 12Str: 11#.#.# EV: 11Int: 22hj## SH: 0Dex: 13.#####*y*# XL:  9 Next: 80% Place: Dungeon:7...?...@*# Noise: ==-------  Time: 7435.6 (0.0)Iir ######*.*######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike Launcher###......######Fly IiGs ....#.#..#### #.#..####h   howler monkey (distracted, ally target)#.#.....#Iius j   gnoll (polearm)##.##.##.#Iis y   clockwork bee (minion)##...#.##.#The gnoll hits you but does no damage.  Iis wThe howler monkey hits your clockwork bee but does no damage. _Your clockwork bee stings the howler monkey!  Iis Casting: Construct Spike Launcher (safe; 1% risk of failure)  Ii:t Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateJiU*@howler monkey hits your clockwork bee but does no damage. _Your clockwork bee stings the howler monkey!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Jiq#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 57/57 ========================## .∩### Magic: 8/16Ji=rC============------------#. .# AC: 12Str: 11#.#.# EV: 11Int: 22hj## SH: 0Dex: 13.######y## XL:  9 Next: 80% Place: Dungeon:7Jir...?...@## Noise: ==-------  Time: 7435.6 (0.0)#######.#######x) +9 war axe of Art y) +1 flail (protectJir.........>.....Cast: Construct Spike Launcher###......######Fly ....#.#..#### #.#..####JiHth   howler monkey (distracted, ally target)#.#.....#j   gnoll (polearm)##.##.##.#y   clockwork bee (minion)##...#.##.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee closely misses the howler monkey.The howler monkey misses your clockwork bee.Ji6jh##hj 2 gnolls (1 polearm)  A rock wall.  You shape a spike launcher from a nearby wall.  Ji%Your clockwork bee closely misses the howler monkey.The howler monkey misses your clockwork bee.  The gnoll hits you from afar with a +0 spear.  A gnoll comes into view. It is wielding a +0 flail.Jic72---Ji#6.6 (1JiJij _Your clockwork bee closely misses the howler monkey.Ji ;#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ......JiN m.j #.#####.. Health: 52/57 =====================---## .∩### Magic: 6/16=========---------------#. .# AC: 12Ji eStr: 11#.#.# EV: 11Int: 22hj## SH: 0Ji &Dex: 13.#####*y*# XL:  9 Next: 80% Place: Dungeon:7Ji7 ...?...@*# Noise: ==-------  Time: 7436.6 (0.0)Ji ,######*.*######x) +9 war axe of Art y) +1 flail (protect.........>.....Ji 'Cast: Construct Spike Launcher###......######Fly ....#.#..#JiN /### #.#..####h   howler monkey (ally target)#.#.....#jj 2 gnolls (1 polearm)##.##.##.#y   clockwork bee (minion)##...#.##.#The gnoll hits you from afar with a +0 spear.  A gnoll comes into view. It is wielding a +0 flail. Ji] _Your clockwork bee closely misses the howler monkey.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateKiׯ*@A gnoll comes into view. It is wielding a +0 flail. _Your clockwork bee closely misses the howler monkey.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Ki#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru .......j #.#####.. Health: 52/57 =====================---## .∩### Magic: 6/16=========---------------#. .# AC: 12Str: 11#.#.Ki# EV: 11Int: 22hj## SH: 0Dex: 13.######y## XL:  9 Next: 80% Place: Dungeon:7...?...@## Noise: ==-------  Time: 7436.6 (0.0)#######.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike Launcher###......######KiOFly ....#.#..#### #.#..####h   howler monkey (ally target)#.#.....#jj 2 gnolls (1 polearm)##.##.##.#y   clockwork bee (minion)##...#.##.#Press: ? - help, Q - select action, ( or ) - cycleKiDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The howler monkey closely misses your clockwork bee.Ki_Something hits the pile of debris! The pile of debris begins to collapse.KiNDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The howler monkey closely misses your clockwork bee.Something hits the pile of debris! The pile of debris begins to collapse.  Ki(The gnollyou but does no damage.KiKi[%  A gnoll sergeant comes into view. It is wielding a +0 spear.A gnoll comes into view. It is wielding a +0 spear.Your clockwork bee stings the howler monkey!KiO2n.jjj.##j   gnoll sergeant (polearm)j 3 gnolls (2 polearms, 1 ally target)Ki7`4=27.6 (1Ki@KiKM _The howler monkey dies!Ki O#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 54/57 ======================--## jj### Magic: 4/16======------------------#. .# AC: 12Str: 11#.#j# EV: 11Int: 22.j## SH: 0Dex: 13.#####*y*Ki # XL:  9 Next: 82% Place: Dungeon:7...?...@*# Noise: ==-------  Time: 7437.6 (0.0)######*.*######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Construct Spike Launcher###......######Fly ....#.#..#### #.#..####j   gnoll sergeant (polearm)#.#.....#jjj 3 gnolls (2 polearms, 1 ally target)##.##.##.#y   clockwork bee (minion)##...#.##.#Ki YA gnoll comes into view. It is wielding a +0 spear.Your clockwork bee stings the howler monkey! _The howler monkey dies!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateKi 4*@Your clockwork bee stings the howler monkey! _The howler monkey dies! Ki4 Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Liw#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 54/57 ======================--## jj### Magic: 4/16======------------------#. .# AC: 12Str: 11#.#jLi%I# EV: 11Int: 22.*## SH: 0Dex: 13.######y## XL:  9 Next: 82% Place: Dungeon:7...?...@## Noise: ==-------  Time: 7437.6 (0.0)#######.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Lis'Cast: Construct Spike Launcher###......######Fly ....#.#..#Li˖&### #.#..####j   gnoll sergeant (polearm)#.#.....#jjj 3 gnolls (2 polearms, 1 ally target)##.##.##.#Liy   clockwork bee (minion)##...#.##.# _The howler monkey dies!Li'Casting: Construct Spike Launcher (safe; 1% risk of failure)  LiKPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLipWA rock wall.  You shape a spike launcher from a nearby wall.Li]p$  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.Li  The gnoll is moderately wounded.Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll!Li'T  The gnoll dies!LiLiLi  .∩j.j##   gnoll (polearm)  Li: Something hits the pile of debris. The pile of debris begins to collapse.  Something hits the pile of debris but does no damage.Li`5=38.6 (1LinLi$C _Your clockwork bee stings the gnoll sergeant.MiMi-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsMib - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) MiSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher MiLo i - Cast: Launch Clockwork Bee (2%)  j - Cast: Soul SplinterMi6k - Cast: Grave Claw (3/3) MiG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPi*Pi?9#........ PolySwing2 the FabricatorI#I ##....... Coglin of Ru ........ #.#####.. Health: 55/57 =======================-## .∩### Magic: 4/16======------------------#. j# AC: 12Str: 11#.#.# EV: 11Int: 22.j## SH: 0Dex: 13.######y## XL:  9 Next: 83% Place: Dungeon:7...?...@#PiA[# Noise: ==-------  Time: 7438.6 (0.0)#######.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Kinetic Grapnel###......######Fly ....#.#..#### #.#..####j   gnoll sergeant (polearm)#.#.....#j   gnoll (polearm)##.##.##.#y   clockwork bee (minion)##...#.##.#Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll!  The gnoll dies!PiwASomething hits the pile of debris. The pile of debris begins to collapse.  Something hits the pile of debris but does no damage. _Your clockwork bee stings the gnoll sergeant.Pi(CPiLPiOPis # I#I#. ## .... #.##### ## .∩.  #. jj  #.#.  .j# #.######y# Pi u#...?..@.# #.####### .........>..... ###......###### ....#.#..# ### #.#..#### #.#.....#j 2 gnolls (1 polearm, 1 ally target) ##.##.##.#  ##...#.##.#Pi6*Qi&z  The rocky spike skewers the gnoll sergeant.QiQi8.jj* *   dormant clockwork bee (minion)The rocky spike skewers the gnoll sergeant.  QiܻEThe gnoll sergeant is moderately wounded.The gnollsomething with a +0 spear.  The gnoll sergeant closely misses you.  Something hits the pile of debris but does no damage.  Your clockwork bee stings the gnoll sergeant!Qi>269.6 (1QiQiL _Your clockwork bee winds down and falls to the ground.Ri@lyy   RilJ3--RiǔRiW _You wind your clockwork bee back up and it locks its sights upon the gnoll!Si|k#.I#I#. ##..... #.#####.## .∩. ##. j. ##.#j #.j# ##.######y# ##...?...@# ##.####### .........>..... ###......###### ....#.#..#### #.#..#### #.#.....# ##.##.##.# Sin2*Sim`P  The rocky spike skewers the gnoll sergeant!SihSijj 2 gnolls (1 polearm, 1 ally target)y   clockwork bee (minion)Si  SiMV Vy.  You kill the gnoll sergeant!  The gnoll hits something with a +0 spear!  Something hits the pile of debris.  The gnoll hits your clockwork bee with a +0 flail.  Something hits the pile of debris but does no damage.7=4==7-40 _Your clockwork bee closely misses the gnoll.Ti6^ M#.######.jhh.. #.I#I#. ##..... .... #.#####..# .∩.## j.#.#j #.y#.######@#Ti^ ...?....# #########.#######.........>.....Fly ....##hh 2 howler monkeys (wandering)#j 3 gnolls (2 polearms, 1 wandering, 1…)#.##.#Ti  A gnoll and 2 howler monkeys come into view.Found a stone staircase leading up.  The gnoll shouts! The howler monkey howls! x2TiS   The pile of debris collapses into dust.The howler monkey hoots and howls with incredible vigour!Your clockwork bee barely misses the gnoll.Ti7  Ti j The gnoll barely misses your clockwork bee.Tiy N  The gnoll hits something with a +0 spear!Ti  h<.j#I#hhhhh 3 howler monkeysally targetTi U)  A howler monkey comes into view.Ti F========1Ti TiӮ : _Your clockwork bee stings the gnoll!Uij.....#.######.h<....#.j#I#h. ##..... ...h. #.#####..# .∩.### j..UiH#j# #.@#.######y#...?....# #########.#######...>.....###......######....#.#..# ### #.#..###UiE #.#....UiUiUi\  You swap places. The gnoll hits you but does no damage.Ui?BUiI.h#I#.jhy.Ui2---=-------2Ui)Uio _The gnoll hits you with a +0 flail. _Items here: )) [ ††.Vi5  # ......#.###### ..<....# h#I#.. ## j..h. #.##### ###.∩h#  #.Ij.. Vi  #.#j#  #@y#  #.######.#  #...?....#ViX k  ########.#######Vi  .........>..... ###......###### 2Vi  ....#.#..# 2 gnolls (1 polearmViՀ p ### #.#..#### Vi G #.#.....#Vi   You swap places.  The pile of debris collapses into dust. x2  Your clockwork bee stings the gnoll! .#°hj∩.°.j)polearms)  The gnoll dies!Vi( 3=--==========3Vi, 8°Vi` y _The howler monkey hoots and howls with incredible vigour!Wi ......#.######...<....#........#°#.. #h..h. #.########jh.# ###Wi #.°.j.  #.#)# ##.y# ##.######@# ##...?....# #########.#######Wi .........>..... ###......######....#.#..# h 3 howler monkeys### #.#..#### #.#.....# ##.##.##.#Wik BWi Wi `  Your clockwork bee locks its sights upon the howler monkey.WiJ .....h∩hjhj(1 ally target)Wi ~4=--------4Wil Wi a _Your clockwork bee barely misses the gnoll.Yiu8Yi@ What do you want to examine? Monsters  a - (y) a clockwork bee (friendly and minion), lightly damaged ItemsYi@ob - ([) a +0 scale mail  c - ()) a +0 spear  d - ()) a +0 spear  e - (†) a gnoll corpse  f - (†) a gnoll corpse\iuK WA clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It is vicious and resilient to damage, but its clockwork naturally winds down as it attacks, eventually leaving it unable to move until its creator winds it again. Max HP: ~39 Will: ∞AC: ++EV: ++++  rF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: TinyInt: Mindless Speed: 150% (normally travels faster than you) \iL You have about 46% to hit with the +9 war axe of Articulation. It has about 63% to hit you. Attack Max Damage Sting 13 It is immune to torment; and resistant to steam, miasma and drowning. It can fly. It is currently targeting the howler monkey. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.^iO^i......#.######.. PolySwing2 the Fabricator^i$y..<....#........ Coglin of Ru .......#.#.. ##....... Health: 54/57 ======================--^if..... #.#####.. Magic: 4/16======------------------###h∩h#### AC: 12Str: 11#.°jh.# EV: 11Int: 22#.#j## SH: 0Dex: 13^iS#.y## XL:  9 Next: 87% Place: Dungeon:7#.######@## Noise: ---------  Time: 7444.6 (1.0)#...?....#^i# x) +9 war axe of Art y) +1 flail (protect########.#######^iHCast: Kinetic Grapnel.........>.....Fly ^il###......######....#.#..#^ihhh 3 howler monkeys (1 ally target)### #.#..####^i߸8jj 2 gnolls (polearms)#.#.....#y   clockwork bee (minion)##.##.##.#^irThe pile of debris collapses into dust. x2  Your clockwork bee stings the gnoll!  ^i'The gnoll dies! _The howler monkey hoots and howls with incredible vigour!^iJYour clockwork bee locks its sights upon the howler monkey. _Your clockwork bee barely misses the gnoll.^i? What do you want to examine? Monsters  a - (y) a clockwork bee (friendly and minion), lightly damaged Items  b - ([) a +0 scale mail  ^iDc - ()) a +0 spear  d - ()) a +0 spear  e - (†) a gnoll corpse  f - (†) a gnoll corpse ^iw ^ik ^i ......#.######.. PolySwing2 the Fabricator..<....#........ Coglin of Ru .......#.#.. ##....... Health: 54/57 ======================--..... #.#####.. Magic: 4/16======------------------###h∩h#### AC: 12Str: 11#.°jh.# EV: 11Int: 22#.#j## SH: 0Dex: 13#.y#^i # XL:  9 Next: 87% Place: Dungeon:7#.######@## Noise: ---------  Time: 7444.6 (1.0)#...?....## x) +9 war axe of Art y) +1 flail (protect########.#######Cast: Kinetic Grapnel.........>.....Fly ^i ###......######....#.#..#hhh 3 howler monkeys (1 ally target)### #.#..####jj 2 gnolls (polearms)^ik a#.#.....#y   clockwork bee (minion)##.##.##.#The pile of debris collapses into dust. x2  Your clockwork bee stings the gnoll!  ^i -The gnoll dies! _The howler monkey hoots and howls with incredible vigour!Your clockwork bee locks its sights upon the howler monkey. _Your clockwork bee barely misses the gnoll.^i ^i ^i$ ^id `i9 <....#......#.#.. ##.... #.########h∩h# ###.°jh.  #j# #.y# #.######.#...?...@########.#######  .........>.....###......######....#.#..#`iO ### #.#..####   howler monkey #.#.....##.##.####...`i The gnoll dies! _The howler monkey hoots and howls with incredible vigour!Your clockwork bee locks its sights upon the howler monkey. _Your clockwork bee barely misses the gnoll.stings the gnoll!  The howler monkey hoots and howls with incredible vigour!`i `i  The gnoll hits your clockwork bee with a +0 spear.  Your clockwork bee stings the gnoll!`i21  h.)h 2 howler monkeys (1 catching breath)y   clockwork bee (minion)  The gnoll dies!`i8 5=8========5`iQ `i/W  `iX `ipX _You hear a shout!ciCK....#.######b.<....#.#.#.. ##..... ..... #.#####..##h∩.###°h..#.#)# ciD#.y#.######@#...?....# #########.#######.........>.....###......######....#.#..# ### #.#..### #.#.... ##.#ciGciH,ciHci5K,ciLciTLchj#y)c   centaurhhh 3 howler monkeys (1 ally target)ciAUj   gnoll (polearm)y   clockwork bee (minion)ci\6=5=--------6ci`ciiZ _A centaur comes into view.dii c.<....#.......#.#.. ##.... #.########hh.# ###.°h..  j#y# #.)# #.######.#...?...@########.#######  .........>.....###......######....#.#..###.##.###...#.##.#didildivdiӌdi%diddiS0 .c∩..#hj#c   centaurhh 2 howler monkeysj   gnoll (polearm)  The howler monkey hoots and howls with incredible vigour! x2diKl7=========7didi' _You hear a shout!giy giG -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsgi b - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  gi f - Zap: wand of flame (13) Spells ([,] to cycle)  gi Ig - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  gi Ci - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  gi k - Cast: Grave Claw (3/3) giF G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii ii ..<....#........ PolySwing2 the Fabricator.#.#.. ##....... Coglin of Ru ......c.... #.#####.. Health: 57/57 ========================###h∩.#### Magic: 5/16=======-----------------#.°...# AC: 12Str: 11#.#h## EV: 11Int: 22#.j## SH: 0Dex: 13#.######.## XL:  9 Next: 88% Place: Dungeon:7#...?...@## Noise: ========-  Time: 7447.6 (0.0)########.######ii- f#x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Soul Splinter###......######ii Fly ....#.#..#### #.#..####c   centaur#.#.....#hh 2 howler monkeys##.##.##.#j   gnoll (polearm)ii |##...#.##.#Your clockwork bee stings the gnoll!  The gnoll dies! ii d_You hear a shout! _A centaur comes into view.ii tThe howler monkey hoots and howls with incredible vigour! x2 _You hear a shout!ii ii ii! ji7 ..<....#........ PolySwing2 the Fabricator .#.#.. ##....... Coglin of Ru ...... c.... #.#####.. Health: 57/57 ======================== ###h∩.# ### Magic: 4/16======------------------ #.°... # AC: 12Str: 11 #.#h# # EV: 11Int: 22 #.j## SH: 0Dex: 13 #.######*## XL:  9 Next: 88% Place: Dungeon:7 #...?...@## Noise: ========-  Time: 7447.6 (0.0) ########.#######  jix) +9 war axe of Art y) +1 flail (protect .........>.....  Cast: Soul Splinter ###......######  Fly  ....#.#..# ### #.#..####  c   centaur #.#.....#  hh 2 howler monkeys ##.##.##.#  j   gnoll (polearm) ##...#.##.# The howler monkey hoots and howls with incredible vigour! x2 _You hear a shout!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)ji0- j.#@jio;J*#@jisj*Aim: a gnoll, wielding a +0 spear (chance to affect: 60%)ji[ ..<....#........ PolySwing2 the Fabricator.#.#.. ##....... Coglin of Ru ......c.... #.#####.. Health: 57/57 ========================###h∩.#### Magic: 4/16======------------------jih\ '#.°...# AC: 12Str: 11#.#h## EV: 11Int: 22#.*## SH: 0ji\ Dex: 13#.######.#ji\ # XL:  9 Next: 88% Place: Dungeon:7#...?...@#ji\ # Noise: ========-  Time: 7447.6 (0.0)########.#######jiU] x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Soul Splinter###......######Fly ....#.#..#jix] ### #.#..####c   centaurji] #.#.....#hh 2 howler monkeysji] d##.##.##.#ji] j   gnoll (polearm)##...#.##.#ji] The howler monkey hoots and howls with incredible vigour! x2 _You hear a shout!  ji8^ Aiming: Soul Splinter (safe; 2% risk of failure)  ji\^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineji~^ OAim: a gnoll, wielding a +0 spear (chance to affect: 60%)ji< ji O  The gnoll resists with significant effort.jiD b  The gnoll closely misses you.ji9 .chjh 3 howler monkeys (2 catching breath)ji3 *8.6 (1jik ji- y _The howler monkey hoots and howls with incredible vigour!ki) ..<....#........ PolySwing2 the Fabricator .#.#.. ##....... Coglin of Ru ...... ..... #.#####.. Health: 57/57 ======================== ###hc.# ### Magic: 3/16====-------------------- #.°h.. # AC: 12Str: 11 #.#h# # EV: 11Int: 22 #.j## SH: 0Dex: 13 #.######*## XL:  9 Next: 88% Place: Dungeon:7 #...?...@## Noise: ========-  Time: 7448.6 (0.0) ########.#######  x) i2m+9 war axe of Art y) +1 flail (protect .........>.....  Cast: Soul Splinter ###......######  Fly  ....#.#..# ### #.#..####  c   centaur #.#.....#  hhh 3 howler monkeys (2 catching breath) ##.##.##.#  j   gnoll (polearm) ##...#.##.# The gnoll closely misses you. _The howler monkey hoots and howls with incredible vigour!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)kii  ..<....#........ PolySwing2 the Fabricator .#.#.. ##....... Coglin of Ru ...... ..... #.#####.. Health: 57/57 ======================== ki ###hc.# ### Magic: 3/16====-------------------- #.°h.. # AC: 12Str: 11 #.#h# # EV: 11Int: 22 #.j## SH: 0Dex: 13 #.######.## XL:  9 Next: 88% Place: Dungeon:7 #...?...@## Noise: ========-  Time: 7448.6 (0.0) ########.#######  x) +9 war axe of Art y) +1 flail (protect ki .........>.....  Cast: Soul Splinter ###......######  Fly  ....#.#..# ### #.#..####  c   centaur #.#.....#  hhh 3 howler monkeys (2 catching breath) ##.##.##.#  j   gnoll (polearm) ##...#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)  You miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen.ki ki ki j ..< .#.#..  .....  ###.*.#    #.#h#  #.j# #.#ki  #.. ###  >.....     ### hh 2 howler monkeys (catching breath, 1 …) #.#.....#j   gnoll (polearm) ##.##.##.#*   dormant clockwork bee (minion)   You are very lightly contaminated with residual magic.  Nothing appears to happen.  The howler monkey hoots and howls with incredible vigour!The gnoll hits you but does no damage.r clockwork bee stings the howler monkey.  Your clockwork bee winds kiG down and falls to the ground.ki Y9.6 (1Contam ki kiq ' _You hear a shout!liaP ..<....#........ PolySwing2 the Fabricator .#.#.. ##....... Coglin of Ru ...... ..... #.#####.. Health: 57/57 ======================== ###.*.# ### Magic: 2/16===--------------------- #.°h.. # AC: 12Str: 11 #.#h# # EV: 11Int: 22 #.j## SH: 0Dex: 13 lia)#.######*## XL:  9 Next: 88% Place: Dungeon:7 #...?...@## Noise: ========-  Time: 7449.6 (0.0) lia########.#######  x) +9 war axe of Art y) +1 flail (protect .........>.....  Cast: Soul Splinter liYb[###......######  Fly Contam  ....#.#..# ### #.#..####  hh 2 howler monkeys (catching breath, 1 …) #.#.....#  j   gnoll (polearm) ##.##.##.#  *   dormant clockwork bee (minion) li|b##...#.##.# Your clockwork bee winds down and falls to the ground. _You hear a shout!  libRAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclelibvShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)li= ..<....#........ PolySwing2 the Fabricator.#.#.. ##....... Coglin of Ru ........... #.#####.. Health: 57/57 ========================###.*.#### Magic: 2/16li> ===---------------------#.°h..# AC: 12Str: 11#.#h## EV: 11Int: 22#.*#liD> # SH: 0Dex: 13#.######.## XL:  9 Next: 88% Place: Dungeon:7liv> s#...?...@## Noise: ========-  Time: 7449.6 (0.0)########.#######li> ]x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Soul Splinter###......######li3? <Fly Contam ....#.#..#### #.#..####hh 2 howler monkeys (catching breath, 1 …)#.#.....#j   gnoll (polearm)##.##.##.#*   dormant clockwork bee (minion)##...#.##.#li? Your clockwork bee winds down and falls to the ground. _You hear a shout!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleli? oShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)li{ li j1 ally target) _You hear a shout!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (chance to affect: 60%)  The gnoll resists with significant effort.li[ Z=-------50.6 (1li li R _The gnoll barely misses you.niq ..<....#........ PolySwing2 the Fabricator .#.#.. ##....... Coglin of Ru ...... ..... #.#####.. Health: 57/57 ======================== ###.*.# ### Magic: 1/16=----------------------- #.°h.. # AC: 12Str: 11 #.#h# # EV: 11Int: 22 #.j## SH: 0Dex: 13 #.######*#nir# XL:  9 Next: 88% Place: Dungeon:7 #...?...@## Noise: =--------  Time: 7450.6 (0.0) ########.#######  x) +9 war axe of Art y) +1 flail (protect .........>.....  Cast: Soul Splinter ###......######  Fly Contam  ....#.#..# ### #.#..####  hh 2 howler monkeys (1 ally target) #.#.....#  j   gnoll (polearm) ##.##.##.#  *   dormant clockwork bee (minion) ##...#.##.# nisThe gnoll resists with significant effort. _The gnoll barely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  niKsCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)nij j*ni9j*Aim: a gnoll, wielding a +0 spear (chance to affect: 60%)ni ..<....#........ PolySwing2 the Fabricator.#.#.. ##....... Coglin of Ru ........... #.#####.. Health: 57/57 ========================###.*.#### Magic: 1/16=-----------------------#.°h..# AC: 12Str: 11#.#h## EV: 11Int: 22ni #.*## SH: 0Dex: 13#.######.## XL:  9 Next: 88% Place: Dungeon:7#...?...@## Noise: =--------  Time: 7450.6 (0.0)ni$ h########.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Soul SplinterniK ###......######Fly Contam ....#.#..#nio :### #.#..####hh 2 howler monkeys (1 ally target)#.#.....#ni j   gnoll (polearm)##.##.##.#ni *   dormant clockwork bee (minion)##...#.##.#The gnoll resists with significant effort. ni ._The gnoll barely misses you.ni Aiming: Soul Splinter (safe; 2% risk of failure)  ni <Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 60%)niA ni:Y ;Mj _The gnoll barely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (chance to affect: 60%)  The gnoll resists with significant effort.1.6 (1 _The gnoll barely misses you.ois- ..<....# .#.#.. ## ..... #.##### ###.*.#  #.°hc.  #.#h#  #.j# oi. #.######.#  #...?..@.#  #.####### .........>..... ###......###### ....#.#..# ### #.#..####oi1.c   centaur #.#.....#hh 2 howler monkeoiU.kys (1 ally target) ##.##.##.#oi.j   gnoll (polearm) ##...#.##.#oi.*   dormant clockwork bee (minion)oi J catching breath, …)The howler monkey hoots and howls with incredible vigour!The centaur hits something but does no damage.  The centaur kicks something but does no damage.oikLF========2oiUoi0YR _The gnoll barely misses you.qi2What do you want to examine? Monsters  a - (*) a dormant clockwork bee (friendly and minion), lightly damaged FeaturesqiXb - (*) Coxeruec's Antique Scrollsti-?tiJAti O..<....#....... PolySwing2 the Fabricator.#.#.. ##...... Coglin of Ru ........... #.#####. Health: 57/57 ========================###.*.### Magic: 1/16tiO=-----------------------#.°hc.AC: 12Str: 11#.#h#EV: 11Int: 22#.j#SH: 0Dex: 13#.######.#XL:  9 Next: 88% Place: Dungeon:7#...?..@.#Noise: ========-  Time: 7452.6 (1.0)########.#######x) +9 war axe of Art y) +1 flail (protect.........>.....Cast: Soul Splinter###......######Fly Contam tiTt....#.#..#### #.#..####c   centaur#.#.....#hh 2 howler monkeys (1 catching breath, …)##.##.##.#j   gnoll (polearm)##...#.##.#*   dormant clockwork bee (minion)The gnoll resists with significant effort. _The gnoll barely misses you.The howler monkey hoots and howls with incredible vigour!The centaur hits something but does no damage.  The centaur kicks something but does no damage. _The gnoll barely misses you.ti\ti`tijtifmuiv'.#.#.. #..... #.########.*.# ####.°hc.  #.#h# ##.j# ##.######.# ##...?....# #########@#######.........>..... ###......###### ....#.#..# ### #.#..#### #.#.....# hh 2 howler monkeys (1 catching breath)##.##.##.# j   gnoll (polearm)##...#.##.###......##.#ui3nui[h..chjc   centaurhh 2 howler monkeysj   gnoll (polearm)2==--------3ui_vi[D..... #.########h*.# ####.°...  #.#.#c# vi#.#.h# #.vi-#.######j# #.#...?....# #.########.#######. ........@>......##########....#.#..# ### #.#..#### #.#.....###.##.##.# h   howler monkey##...#.##.# j   gnoll (polearm)##......##.#.....#h)hjh 2 howler monkeys--------4viEvi \wiV@  ..... #.##### ###.*.# ### #.°h.. # #h#c# # #.)# # #.######h# # #...?...j# # #.#. .>...... ###......# ....#.#..# ### #.#..#### #.#.....# ##.##.##.#c   centaur ##...#.##.#hhh 3 howler monkeys ##......wi@ ##.#j   gnoll (polearm)  .#wiO ,wiP wif Bwi ..#)hhchThe gnoll barely misses you.wi9 8=5wi wi K _Your magical contamination has completely faded away.yi  ..... #.##### ###.*.#  #.°...  #.#)#  #hh#  #.######c#  #...?..hj#  #.#..>......#......#.#.#..## #.#..#### #.#.....# ##.##.##.# ##...#.##.#   howler monkey ##......##.#  .#yi ,yiG  yi j.)h.hhh 2 howler monkeysj   gnoll (polearm)  The gnoll barely misses you.yi %6yi yi D _The howler monkey hits you but does no damage.zi  You barely miss the howler monkey with the +9 war axe of Articulation.You barely miss the howler monkey with your +1 flail of protection.  The gnoll hits you from afar with a +0 spear.  The howler monkey hoots and howls with incredible vigour!zi'n (1 catching breath)  The gnoll hits you from afar with a +0 spear.ziq0---===========8.1 (1.5Rev zizi6' _You hear a shout!|iD  You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey.  You kill the howler monkey!  The howler monkey hoots and howls with incredible vigour! h.cc   centaurh   howler monkeyj   gnoll (polearm)  The gnoll hits you from afar with a +0 spear.  The centaur hits you but does no damage.1---90-9.6Rev+ |i@U _The centaur closely misses you.}izO ~The centaur hits you but does no damage. _The centaur closely misses you.You hit the centaur with the +9 war axe of Articulation.  You burn the centaur.  The centaur is moderately wounded.  You hit the centaur with your +1 flail of protection.}i~ )h You hit the centaur with your +1 flail of protection.  Your weapon exudes an aura of protection.  The centaur hits you but does no damage.  The centaur misses you. The gnoll closely misses you.The centaur hits you but does no damage.  The centaur kicks you but does no damage.47--3=19 =--------61.1 _The gnoll hits you from afar with a +0 spear.~i{$M  hit the centaur with your +1 flail of protection.  The centaur is almost dead.You barely miss the centaur with the +9 war axe of Articulation.closely misses you. The centaur completely misses you..~i'8=--------2.6Rev* ~i@R _The gnoll hits you but does no damage.i (catching breath)your +1 flail of protection.  The centaur completely misses you.  from afar with a +0 spear.  i`The centaur closely misses you. x2; The gnoll hits you but does no damage.=========4.0 (1.4 _The howler monkey hoots and howls with incredible vigour!i<3The centaur closely misses you. x2; The gnoll hits you but does no damage. _The howler monkey hoots and howls with incredible vigour!The centaur is almost dead.  You hit the centaur with the +9 war axe of Articulation.  You burn the centaur.  You kill the centaur!.)hh   howler monkeyj   gnoll (polearm)iI50==5=-------5.4i6aR _The gnoll hits you but does no damage.iYou kill the centaur! _The gnoll hits you but does no damage.howler monkey with the +9 war axe of Articulation.howler monkey.  The howler monkey is moderately wounded.  You sock the howler monkey with your +1 flail of protection!hh 2 howler monkeys  You sock the howler monkey with your +1 flail of protection!  You hear the quick hiss of an avalanche of sand nearby.The howler monkey hoots and howls with incredible vigour!  The gnoll barely misses you.The howler monkey hits you but does no damage.  The howler monkey hits you.45---4===========6.9 (1.5i%iC _The gnoll hits you from afar with a +0 spear.iJz  _The gnoll hits you from afar with a +0 spear.  You closely miss the howler monkey with the +9 war axe of Articulation.The howler monkey is severely wounded.You closely miss the howler monkey with the +9 war axe of Articulation.You barely miss the howler monkey with your +1 flail of protection.  The howler monkey hits you but does no damage. x27=--=--------8.3 (1.4 _The gnoll hits you but does no damage. The howler monkey barely misses you.ia  You sock the howler monkey with your +1 flail of protection!i.   howler monkey (catching breath)  You kill the howler monkey!  You hit the howler monkey with the +9 war axe of Articulation.  You burn the howler monkey.  The howler monkey hoots and howls with incredible vigour!  The gnoll barely misses you.i  9====7=========9.8 (1.5 _You hear a shout! x2i}ik _Your Fire Magic skill increases to level 1!iD o  You slice the howler monkey with the +9 war axe of Articulation!!  You burn the howler monkey! )j   gnoll (polearm)  You kill the howler monkey!i;Z in ..... #.#####. PolySwing2 the Fabricator###.*.### Coglin of Ru ......#.°...Health: 50/57 =====================---#.#)#Magic: 4/16======------------------#.)#AC: 19  Str: 11#.######.#EV: 11Int: 22#...?...j#SH: 0Dex: 13########)#######.XL:  9 Next: 100% Place: Dungeon:7.......@..>......Noise: ===------  Time: 7471.3 (1.5)####......#######x) +9 war axe of Art y) +1 flail (protect.....#.#..#Cast: Soul Splinter#### iyo #.#..####Fly Rev* #.#.....###.##.##.#j   gnoll (polearm)##...#.##.###......##.#...........# _Your Fire Magic skill increases to level 1!You slice the howler monkey with the +9 war axe of Articulation!!  You burn the howler monkey!  You kill the howler monkey! _The gnoll hits you but does no damage.  Your Conjurations skill increases to level 1!i3p ------  You burn the howler monkey!  You kill the howler monkey! _The gnoll hits you but does no damage.  Your Conjurations skill increases to level 1!  Your Air Magic skill increases to level 1! have reached level 10!i ~ /  --more--i_r6/63=7-i(10 0% iiF4 _i|.#.#.. ##...... ..... #.#####..###.*.#####.°...##.#)## #.)# ##.######.# ##...?...j# #########@#######. ..........>...... ####......#######.....#.#..# #### #.#..#####.#.....# #.##.##.#..#.##.#####.#7--20 _The gnoll closely misses you.Things that are here: [3i|4m_a +0 orcbow; a howler monkey corpse; a howler monkey corpsei Things that are here: _a +0 orcbow; a howler monkey corpse; a howler monkey corpse  You hit the gnoll with your +1 flail of protection.  The gnoll is heavily wounded.You slice the gnoll with the +9 war axe of Articulation!!  You burn the gnoll.iC)i8=5==--3.8 (1.5Soul Splinteri/iMI _You kill the gnoll!i ..<.... .#.#.. ##.... ..... #.#####. ###.∩.## #.°...  #.#)#  #.)#  #.######.#  #...?..@)#  ########)#######. ..........>...... ####......####### .....#.#..##### #.#..#### #.#.....# ##.##.##.# ##...#.##.#ii9=-40i ia gWhat do you want to examine? Items  a - ()) a +0 orcbow  b - (†) a howler monkey corpse  c - (†) a howler monkey corpseiH iQ i ..<....#....... PolySwing2 the Fabricator.#.#.. ##...... Coglin of Ru ........... #.#####. Health: 59/63 ======================--###.∩.### Magic: 5/17=======-----------------#.°...AC: 19  Str: 11#.#)#EV: 11Int: 22#.)#SH: 0Dex: 13#.######.#XL: 10 Next:  0% Place: Dungeon:7#...?..@)#Noise: ---------  Time: 7474.8 (1.0)########)#######.x) +9 war axe of Art y) +1 flail (protect..........>......i Cast: Soul Splinter####......#######Fly Rev* .....#.#..##### #.#..#####.#.....###.##.##.###...#.##.# _a +0 orcbow; a howler monkey corpse; a howler monkey corpseYou hit the gnoll with your +1 flail of protection.  The gnoll is heavily wounded.You slice the gnoll with the +9 war axe of Articulation!!  You burn the gnoll. _You kill the gnoll!i_! i# ii* i, iiOWhat do you want to examine? Items  a - ()) a +0 spear  b - (†) a gnoll corpsei i ..<....#....... PolySwing2 the Fabricator.#.#.. ##...... Coglin of Ru ........... #.#####. Health: 59/63 ======================--###.∩.### Magic: 5/17=======-----------------#.°...AC: 19  Str: 11#.#)#EV: 11Int: 22#.)#SH: 0Dex: 13#.######.#XL: 10 Next:  0% Place: Dungeon:7#...?..@)#Noise: ---------  Time: 7474.8 (0.0)########)#######.x) +9 war axe of Art y) +1 flail (protect..........>......io [40mCast: Soul Splinter####......#######Fly Rev* .....#.#..##### #.#..#####.#.....###.##.##.###...#.##.# _a +0 orcbow; a howler monkey corpse; a howler monkey corpseYou hit the gnoll with your +1 flail of protection.  The gnoll is heavily wounded.You slice the gnoll with the +9 war axe of Articulation!!  You burn the gnoll. _You kill the gnoll!i< i+R :i 2The floor.iiT..<....#....... PolySwing2 the Fabricator.#.#.. ##...... Coglin of Ru ......i..... #.#####. Health: 59/63 ======================--###.∩.### Magic: 5/17=======-----------------#.°...AC: 19  Str: 11#.#)#EV: 11Int: 22#.)#SH: 0Dex: 13#.######.#XL: 10 Next:  0% Place: Dungeon:7#...?..@)#Noise: ---------  Time: 7474.8 (0.0)########)#######.x) +9 war axe of Art y) +1 flail (protect..........>......Cast: Soul Splinter####......#######Fly Rev* .....#.#..##### #.#..#####.#[39iIe;49m.....###.##.##.###...#.##.# _a +0 orcbow; a howler monkey corpse; a howler monkey corpseYou hit the gnoll with your +1 flail of protection.  The gnoll is heavily wounded.You slice the gnoll with the +9 war axe of Articulation!!  You burn the gnoll. _You kill the gnoll!i i3 What do you want to examine? Items  a - ([) a +0 scale mailb - ()) a +0 spear  c - ()) a +0 spear  d - (†) a gnoll corpse  e - (†) a gnoll corpseii ..<....#....... PolySwing2 the Fabricator.#.#.. ##...... Coglin of Ru ........... #.#####. Health: 59/63 ======================--###.∩.### Magic: 5/17=======-----------------#.°...AC: 19  Str: 11#.#)#EV: 11Int: 22#.)#SH: 0Dex: 13#.######.#XL: 10 Next:  0% Place: Dungeon:7#...?..@)#Noise: ---------  Time: 7474.8 (0.0)########)#######.x) +9 war axe of Art y) +1 flail (protect..........>......[i!33mCast: Soul Splinter####......#######Fly Rev* .....#.#..##### #.#..#####.#.....###.##.##.###...#.##.# _a +0 orcbow; a howler monkey corpse; a howler monkey corpseYou hit the gnoll with your +1 flail of protection.  The gnoll is heavily wounded.You slice the gnoll with the +9 war axe of Articulation!!  You burn the gnoll. _You kill the gnoll!iܵiLWhat do you want to examine? Items  a - ()) a +0 flailb - ()) a +0 spear  c - (†) a gnoll corpsei$i<,i6..<....#....... PolySwing2 the Fabricator.#.#.. ##...... Coglin of Ru ........... #.#####. Health: 59/63 ======================--###.∩.### Magic: 5/17=======-----------------#.°...AC: 19  Str: 11#.#)#EV: 11Int: 22#.)#SH: 0Dex: 13#.######.#XL: 10 Next:  0% Place: Dungeon:7#...?..@)#Noise: ---------  Time: 7474.8 (0.0)########)#######.x) +9 war axe of Art y) +1 flail (protect..........>......i<7Cast: Soul Splinter####......#######Fly Rev* .....#.#..##### #.#..#####.#.....###.##.##.###...#.##.# _a +0 orcbow; a howler monkey corpse; a howler monkey corpseYou hit the gnoll with your +1 flail of protection.  The gnoll is heavily wounded.You slice the gnoll with the +9 war axe of Articulation!!  You burn the gnoll. _You kill the gnoll!i>i@i&MiJOi 3i i i b61=i iD l2=Rev+ i i iE ^3=12 i i ,i# i ,i: i iG i iV b6=Rev ib w==i4d ie S7=ing ij i3n ip icv iv iy i ,i܃ i+ ,i i\ O=i? i ,i i 8==i i ,i i< ,i i i i ih i' i i i i P==i ip i( ,i i ,i i< i M9=iW i# iii inii/i~ii,iiI%iG-,iX.i.i2iB,iCiD9=i6GiPOiSiUi*YiZi[iYc,iZ10/17==i,iaijXiǩiP==iDi,i,i]i1=ii,iiO=i7i5 _You hear the quick hiss of an avalanche of sand nearby.iiB:c2=i@=iBi=i9ii iM i,ii%e=i',i#+i{0d3==i3i7,i%9i<i[AiD,iGiJimMiWQ,iRiVi`f==igBihil,iCmi$qivixixi{i}iH,i94i(=i{i3BiFiaia,i iX,iBiӿ,iii/2=ii,ii,ii ib5==ie,i iuiiSi{,i.i3i#if3==iJiii_i!a6=i:$i+),i,i>3,i6i;,ip>iCO=iFiJibKizMiV,ijXi\b7==iv^iciqnXiFq,isiwiL{,iq}ii:==iiB} _F - 3 scrolls labelled GAETSI VEUBU (gained 1)i3ii|iE,ii)ia,iii>,i,ic,ii|]  Items here: )) [ ††.i5i7iiBi _ihi  Things that are here:  a +0 spear; a +0 flail; a gnoll corpseiin _iiiiTii,iOii )Welcome to Coxeruec's Antique Scrolls! What would you like to do?  a -  28 gold a scroll labelled GAETSI VEUBU  b -  28 gold a scroll labelled GAETSI VEUBU  c -  28 gold a scroll labelled HATHENI TOTYR  d -  28 gold a scroll labelled ILYRCH VOWOLI  e -  28 gold a scroll labelled ILYRCH VOWOLI iw f -  28 gold a scroll labelled JAUMIL QOBA  g -  28 gold a scroll labelled SOPHYO PYAFRE  h -  28 gold a scroll labelled SOPHYO PYAFRE  i -  28 gold a scroll labelled SOPHYO PYAFRE You have 240 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listi/ i ##.#.#.#.# PolySwing2 the Fabricator### .# . .........# Coglin of Ru ........ .#.# ########.# Health: 63/63 ========================######.#.# # #.... Magic: 17/17 ========================. ........#.######.... AC: 12Str: 11#.###...<....#.......... EV: 11Int: 22.....#.#.#..###.......<. SH: 0Dex: 13#..........# #.#####.... XL: 10 Next:  0% Place: Dungeon:7###.@.#.####.# Noise: ---------  [i# 40mTime: 7565.8 (91.0)#.......##.# x) +9 war axe of Art y) +1 flail (protect#.#)#.####.# Cast: Soul Splinter#.)#####.. Fly #.######.##.##.......)##.#########)#######...........>......####......####### _You hear the quick hiss of an avalanche of sand nearby. _F - 3 scrolls labelled GAETSI VEUBU (gained 1) _Items here: )) [ ††.  Things that are here: _a +0 spear; a +0 flail; a gnoll corpseThere is an entrance to Coxeruec's Antique Scrolls here. _i iU Read which item? Scrolls  h - a scroll labelled NAIVVU LUPN i K i - a scroll labelled CEUG IBBUD  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 3 scrolls labelled ILYRCH VOWOLI  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR i * F - 3 scrolls labelled GAETSI VEUBU i G - 4 scrolls labelled JAUMIL QOBA [!] read|quaff|evokei G[?] describe selectedi9 i i ##.#.#.#.# PolySwing2 the Fabricator### .# . .........# Coglin of Ru ........ .#.# ########.# Health: 63/63 ========================######.#.# # #.... Magic: 17/17 ========================. ........#.######.... AC: 12Str: 11#.###...<....#.......... EV: 11Int: 22.....#.#.#..###.......<. SH: 0Dex: 13#..........# #.#####.... XL: 10 Next:  0% Place: Dungeon:7###.@.#.####.# Noise: ---------  [iӭ 40mTime: 7565.8 (0.0)#.......##.# x) +9 war axe of Art y) +1 flail (protect#.#)#.####.# Cast: Soul Splinter#.)#####.. Fly #.######.##.##.......)##.#########)#######...........>......####......####### _You hear the quick hiss of an avalanche of sand nearby. _F - 3 scrolls labelled GAETSI VEUBU (gained 1) _Items here: )) [ ††.  Things that are here: _a +0 spear; a +0 flail; a gnoll corpse _There is an entrance to Coxeruec's Antique Scrolls here.  As you read the scroll labelled ILYRCH VOWOLI, it crumbles to dust.  It is a scroll of identify.id /  --more--i* i_ 6Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled NAIVVU LUPN  i - a scroll labelled CEUG IBBUD  r - a scroll labelled GOLEWEDIHO  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls labelled GAETSI VEUBU  G - 4 scrolls labelled JAUMIL QOBA iR uPotions (select first with !)  f - 2 fuming inky potions  o - a glowing purple potion  w - 2 cyan potions  B - an inky potion  H - a metallic coppery potion[?] describe selectediP if i ##.#.#.#.# PolySwing2 the Fabricator### .# . .........# Coglin of Ru ........ .#.# ########.# Health: 63/63 ========================######.#.# # #.... Magic: 17/17 ========================. ........#.######.... AC: 12Str: 11#.###...<....#.......... EV: 11Int: 22.....#.#.#..###.......<. SH: 0Dex: 13#..........# #.#####.... XL: 10 Next:  0% Place: Dungeon:7###.@.#.#i h###.# Noise: ---------  Time: 7565.8 (0.0)#.......##.# x) +9 war axe of Art y) +1 flail (protect#.#)#.####.# Cast: Soul Splinter#.)#####.. Fly #.######.##.##.......)##.#########)#######...........>......####......####### _Items here: )) [ ††.  Things that are here: _a +0 spear; a +0 flail; a gnoll corpse _There is an entrance to Coxeruec's Antique Scrolls here.  As you read the scroll labelled ILYRCH VOWOLI, it crumbles to dust.  It is a scroll of identify.i i *6.8 (1i! i M _h - a scroll of tormenti i=Read which item? Scrolls  h - a scroll of torment  i - a scroll labelled CEUG IBBUD  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 2 scrolls of identify  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA iZ D - a scroll labelled HATHENI TOTYR  F - 3 scrolls labelled GAETSI VEUBU  G - 4 scrolls labelled JAUMIL QOBA [!] read|quaff|evoke[?] describe selectedi i; i̫ ##.#.#.#.# PolySwing2 the Fabricator### .# . .........# Coglin of Ru ........ .#.# ########.# Health: 63/63 ========================######.#.# # #.... Magic: 17/17 ========================. ........#.######.... AC: 12Str: 11#.###...<....#.......... EV: 11Int: 22.....#.#.#..###.......<. SH: 0Dex: 13#..........# #.#####.... XL: 10 Next:  0% Place: Dungeon:7###.@.#.####.# Noise: ---------  [iά 40mTime: 7566.8 (0.0)#.......##.# x) +9 war axe of Art y) +1 flail (protect#.#)#.####.# Cast: Soul Splinter#.)#####.. Fly #.######.##.##.......)##.#########)#######...........>......####......#######Things that are here: _a +0 spear; a +0 flail; a gnoll corpse _There is an entrance to Coxeruec's Antique Scrolls here.  As you read the scroll labelled ILYRCH VOWOLI, it crumbles to dust.  It is a scroll of identify. _h - a scroll of tormenti i Identify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled CEUG IBBUD  r - a scroll labelled GOLEWEDIHO  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls labelled GAETSI VEUBU  G - 4 scrolls labelled JAUMIL QOBA i( uPotions (select first with !)  f - 2 fuming inky potions  o - a glowing purple potion  w - 2 cyan potions  B - an inky potion  H - a metallic coppery potion[?] describe selectedi io##.#.#.#.# PolySwing2 the Fabricator### .# . .........# Coglin of Ru ........ .#.# ########.# Health: 63/63 ========================######.#.# # #.... Magic: 17/17 ========================. ........#.######.... AC: 12Str: 11#.###...<....#.......... EV: 11Int: 22.....#.#.#..###.......<. SH: 0Dex: 13#..........# #.#####.... XL: 10 Next:  0% Place: Dungeon:7###.@.#.#ig###.# Noise: ---------  Time: 7566.8 (0.0)#.......##.# x) +9 war axe of Art y) +1 flail (protect#.#)#.####.# Cast: Soul Splinter#.)#####.. Fly #.######.##.##.......)##.#########)#######...........>......####......#######Things that are here: _a +0 spear; a +0 flail; a gnoll corpse _There is an entrance to Coxeruec's Antique Scrolls here.  As you read the scroll labelled ILYRCH VOWOLI, it crumbles to dust.  It is a scroll of identify. _h - a scroll of tormenti]  As you read the scroll of identify, it crumbles to dust.i:bi*7.8 (1i9biZX _i - a scroll of blinkingi| iv i 9biT F _Unknown command.iji nRead which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - a scroll of identify  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls labelled GAETSI VEUBU in G - 4 scrolls labelled JAUMIL QOBA [!] read|quaff|evoke[?] describe selectediM##.#.#.#.# PolySwing2 the Fabricator### .# . .........# Coglin of Ru ........ .#.# ########.# Health: 63/63 ========================######.#.# # #.... Magic: 17/17 ========================. ........#.######.... AC: 12Str: 11#b###...<....#.......... EV: 11Int: 22.....#.#.#..###.......<. SH: 0Dex: 13#..........# #.#####.... XL: 10 Next:  0% Place: Dungeon:7###.@.#.####.# Noise: --------- i Time: 7567.8 (0.0)#.......##.# x) +9 war axe of Art y) +1 flail (protect#.#)#.####.# Cast: Soul Splinter#.)#####.. Fly #.######.##.##.......)##.#########)#######...........>......####......#######As you read the scroll labelled ILYRCH VOWOLI, it crumbles to dust.  It is a scroll of identify. _h - a scroll of tormentAs you read the scroll of identify, it crumbles to dust. _i - a scroll of blinking _Unknown command. i As you read the scroll labelled GAETSI VEUBU, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation..b8.8 (1Tele Fly i)7bi/w _You hear the rapid hiss of an avalanche of sand nearby.i9bii 7bi;F _Unknown command.iTU### .# . .........#.. .#.# ########.#######.#.# # #...... ........#.######.#.###...<....#............#.#.#..###<#b.........# #.#####.... ###.∩.#.# ###.###....@..#  #.##.#)#.### #.##.)#### #...#.######.# #.###.......)# #.#########)#######...........>......###########.....#.#..#iBiĨHb.iz,9 _iA9bi2iwii$iiڈi ### .# . .. .. .#.# ##. ######.#.# # #iO& . ........#.###### #.###...<....# .....#.#.#..###.......< #..........# #.##### ###.∩.#.# ###. #..@....# #.71.8 (2 #.#)#.### #. #.)#### # #.######.# #. #.......)# #. ##)#######. ...>...... ####......#######  .....#.#..#i:iwSM ##.#.#.#ix### .# . .......... .#.# ######## ######.#.# # .. ........#.########.###...<....#..i\xP...b..#.#.#..###.......<#..........# #.#####..###@∩.#.#ix##.......#)#.### #.)####ix#.######.##.#..if9bi@W      #  # #############  # #...........#  ######.#########.#  .<.........# #.#  ######.###.# #@#  i,# #.# #.# #.#  ######.###.# #.#  ...........# #.#  ######.##### #.# # ##.## #.#   #####...#### #.##    ...)>......# #..#    #####..###'######.#   iRi`i͞k2.8 (1Fly ii@ _Your surroundings suddenly seem different.i Read which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - a scroll of identify  z - a scroll labelled ZOFAFOURYR  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - 2 scrolls of teleportation  G - 4 scrolls labelled JAUMIL QOBA [!] read|quaff|evoke[?] describe selectediG i i\   PolySwing2 the Fabricator  Coglin of Ru ......  Health: 63/63 ======================== #  Magic: 17/17 ======================== # #############  AC: 12Str: 11 # #...........#  EV: 11Int: 22 ######.#########.#  SH: 0Dex: 13 .<.........# #.#  XL: 10 Next:  0% Place: Dungeon:7 ######.###.# #@#  Noise: ---------  Time: 7572.8 (0.0) # #.# #.# #.#  x) +9 war axe of Art [40iv (my) +1 flail (protect ######.###.# #.#  Cast: Soul Splinter ...........# #.#  Fly ######.##### #.# # ##.###.#   #####...#### #.##   ...)>......# #..#   #####..###'######.#   _Unknown command.As you read the scroll labelled GAETSI VEUBU, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _You hear the rapid hiss of an avalanche of sand nearby. _Unknown command. _Your surroundings suddenly seem different.i%  As you read the scroll labelled JAUMIL QOBA, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.i *3.8 (1i it 4 _It was a scroll of immolation.i,kiki#liTri5 ## ############# # #...........######.#########.# .<.........# #.#####.###.# #. #.# #.# #. ######.###. ..........6.8 (3#####.#### # ##.## #####...#### ...)>.......# #####..###'######.# # ##.# ##....≈#. # #.####....≈#.# #....#....≈ir i ;i@  #####.#########.# .<.........# #.#####.###.# # #.# #.# ######.### .......... ######.#### # ##.## #####...####9 ...)>.......#####..###'######.# ##.# ##....≈#.# # #.####....≈#.# #....#....≈#.# ###.##≈≈≈≈≈#.# #.#######'##.# ###i i imeiei,fi_liWo,i+t,iuXiBw,iwi  #.# #.# #.#  #####.###.# #.#  ..........# #.#  #####.##### #.#   ##.## #.#  ####...#### #.# ..)>......# #. ####..###'#####  ##.# ##....≈#@#  82  #.####....≈#.#   #....#....≈#.#   ###.##≈≈≈≈≈#.#   #.#######'.#  ###.# ####  #...#  #.###  #.#  i i"iiiĵi8iiEXiifi+iii ##.## ...#### #.##)>#..#iw..###'######.# ##....≈#.#  #.####....≈#.  #....#....≈#  ###.##≈≈≈≈≈ #.#######'6.8 (4i##.# #### .### i#.# .####  ####..).# i@##....##.##### #..#####.....#i:i'X'# ##.## #.# #...#### #.## .)>......# #..# #..###'######.# # ##.# ##....≈#.# iX# #.####....≈#.#  #....#....≈#.#  ###.##≈≈≈≈≈#.#  #.#######@.#  ###.# ####  #...#i#YT  #.### iNYM #.#  #.####iwYw  ####..).# iY} ##....##.#####  #..#####.....# ieii*7.8 (1iXqi5uQ _There is an open door here.i&######.##### #.# .# ##.## #.# #####...#### #.## ....)>......# #..# .#####..###'######.# .# ##.# ##....≈#.# ## #.####....≈#.#  #....#....≈#.# ###.##≈≈≈≈@#.#  #.#######'.#  ###.# ####  #...#  #.###  #.#   #.####  ####..).#   ##....##.##### i8Water _iF i0 ..............# #.# .#######.##### #.# ..# ##.## #.# #####...#### #.## .....)>......# #..# .#####..###'######.# ...# ##.# ##....≈#.# #### #.####....≈#.#  #....#..@.≈#.# 90.8 (2##.##≈≈≈≈≈#.#  #.#######'.#  ###.# ####  #...#  #.###  #.#   #.####  ####..).#  i-ii iy i i i i; i Bi i i [# #.# #.# #.# .##.###.# #.# _..............# #.#in  .#######.##### #.# # ##.## #.# ....#####...#### #.## .....)>......# #..# i (...#.#####..###'######.# .....# ##.# ##@...≈#.# 2 .##### #.####....≈#.# ##i| ...#....≈#.# # ###.##≈≈≈≈≈#.# # #.#######'.# # ###.# #### # #...#  #.###  i 6#.#  i i 6_i i7i083i?ibFBiG@  There is an open door here.iKiL _i)MiOiRi)SiSiVifYiYi>[i]iaibibieihiii(ji0mi{pipi'rikvR  There is a stone staircase leading down here.iziu{ _i~i=  You see here a +0 flail.iAiȑ _iii Xi,iiriĹii,i,iiHiQ,iii,iiiiZiii,iii#,ii3i,iii,ieikir,ii?i,iiHi(Bi&i,iQii6Biyi,i i ib ,i i/ _You hear the rapid hiss of a very distant avalanche of sand.i7 3i  iw i i ,i" i i8 iO i i i! ,i" i]% ,ik& i( i"3  ###.##.# #. .##.##.# #. .##.##.# #. .##.##.# #. .#iV4 2#.##.# ####. .##.##.# ##.... ######. #.##.# #..###.... ###....# #..... i4 b####### #.@.##########.....624.8 (32.0) #.#.# #........#.# #  #.### #.###.......### .. ###.# #..#..#. ### ##.# ... #...# #....... ..# ###..#.... ##..# #).#.#._i45 h.# #....#..._ #†.###....... ..# #.#..#.... #...##..#..#. .## #.##.##............i= i/@ +5.8 (33iE :_iI : _Found a glowing silver altar of Zin.i10i3,i~i.,iiEiii|Xiiiii _You hear the rapid hiss of a very distant avalanche of sand.i<gi3ii`ii8Xi& Xi iSiiii,iui&Xi *ip*ii+iP-i4Xi,=i=i>iA,iJBiCiF,iFiIiK,iLiYSi[ ....#.#..# #.# #.##.# ### #.#..#### #.# #.##.#  #.#.....# #.# #.##.#  ##.##.##.# #.# #.##.#  ##...#.##.# #.# #.##.#  ##......##.# #.# #.##.# i`\$ ...........# ########.# #.##.  .#.......####....# #.##.#  ##............@.....###.##..######### #...###  ###...##.#.# # #.#.## ##.### # #....# #####...#####i\ ##..#.### ##.....##..  ##...#...# ###..#.......## i] ...#####.# #....#..._...##†  ###...#...# #.#..###im` 69.8 (44  The hiss of flowing sand is almost imperceptible now.iq/  --more--iM 70.8 (45 _iiiIii,iki,iZ(  .....#.#..# #.# #.#  #### #.#..#### #.# #.# #.#.....# #.# #.#i( ##.##.##.# #.# #.# ##...#.##.# #.# #.# ##......##.# #.# #.# i)x..# ########.# #.#iW) .#......5#######........# #.# ##...#i)##... ##.##..## #...i) ###...# #.#.# Soul Splinter #.#.## ##.###  #....#i+* #####... ##..#.### ##.##.....## 5   white imp (wandering)iT* ##...#...# ###..#.......# ...#####.# #....#..._...#i*i ###...#...# #.#..#.......#i411.8 (1.0)i8*2.8 (2i$?iC\ _A white imp comes into view.iX .....#.#..# #.# #. #### #.#..#### #.# #. #.#.....# #.# #. ##.##.##.# #.# #. ##...#.##.# #.# #. ##......##.# #.# #. ...........# ########.# #. .#......5#.# #. ##....##iZ] ##.##..# #... ###...# #.#.# #.#.## ##.### #....# #####... ##..#.### ##.##..... ##...#...# ###..#. ...#####.# #....#..._... ###...#...# #.#..#.iaic.55id*3.8 (1iiiNkiHiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  iFe - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniHiȶimp .....#.#..##.# #.# PolySwing2 the Fabricator#### #.#..#####.# #.# Coglin of Ru ......i#.#.....##.# #.# Health: 63/63 ========================##.##.##.##.# #.# Magic: 17/17 ========================##...#.##.##.# #.# AC: 12Str: 11##......##.##.# #.# EV: 11Int: 22i...........# ########.# #.# SH: 0Dex: 13.#.......#######........# #.# XL: 10 Next:  0% Place: Dungeon:7##......5..@....##########.. Noise: ---------  Time: 7673.8 (0.0)##.##..##########...# x) +9 war axe of Art y) +1 flail (protect###...##.#.# Cast: Kinetic Grapnel#.#.####.### Fly #....######...####..#.### ##.##.....# 5   white imp##...#...# ###..#..........#####.# #....#..._...###...#...# #.#..#....... _You see here a +0 flail. _You hear the rapid hiss of a very distant avalanche of sand. _Found a glowing silver altar of Zin. _[40ip#mYou hear the rapid hiss of a very distant avalanche of sand. _The hiss of flowing sand is almost imperceptible now. _A white imp comes into view.iii5` e .....#.#..# #.# #.# PolySwing2 the Fabricator  #### #.#..#### #.# #.# Coglin of Ru ...... #.#.....# #.# #.# Health: 63/63 ======================== ##.##.##.# #.# #.# Magic: 16/17 ======================-- ##...#.##.# #.# #.# AC: 12Str: 11  ##......##.# #.# #.# EV: 11Int: 22  ...........# ########.# #.# SH: 0Dex: 13 iEa H .#.......#######........# #.# XL: 10 Next:  0% Place: Dungeon:7 ##......5**@....##########.. Noise: ---------  Time: 7673.8 (0.0) ##.##..######### #...# x) +9 war axe of Art y) +1 flail (protect ###...##.#.# Cast: Kinetic Grapnel #.#.## ##.### Fly  #....# #####...## ##..#.### ##.##.....# 5   white imp ##...#...# ###..#....... ...#####.# #....#..._... ia d###...#...# #.#..#....... _The hiss of flowing sand is almost imperceptible now. _A white imp comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ia 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (78% to hit)iSa 5.#i A*#i|5*Aim: a white imp (78% to hit)iG .....#.#..##.# #.# PolySwing2 the Fabricator#### #.#..#####.# #.# Coglin of Ru ......#.#.....##.# #.# Health: 63/63 ========================##.##.##.##.# #.# Magic: 16/17 ======================--##...#.##.##.# #.# AC: 12Str: 11##......##.##.# #.# EV: 11Int: 22...........# ########.# #.# SH: 0Dex: 13.#.......#######........# #.# XL: 10 Next:  0% Place: Dungeon:7##......5**@....##########.. Noise: ---------  Time: 7673.8 (0.0)##.##[iJm..##########...# x) +9 war axe of Art y) +1 flail (protect###...##.#.# Cast: Kinetic Grapnel#.#.####.### Fly #....######...####..#.### ##.##.....# 5   white imp##...#...# ###..#..........#####.# #....#..._...###...#...# #.#..#....... _The hiss of flowing sand is almost imperceptible now. _A white imp comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (78% to hit)i  The kinetic grapnel hits the white imp but does no damage..5.=4.8 (1 _ii^P .....#.#..# #.# #.# PolySwing2 the Fabricator  #### #.#..#### #.# #.# Coglin of Ru ...... #.#.....# #.# #.# Health: 63/63 ======================== iQ##.##.##.# #.# #.# Magic: 15/17 =====================--- ##...#.##.# #.# #.# AC: 12Str: 11  ##......##.# #.# #.# EV: 11Int: 22  ...........# ########.# #.# SH: 0Dex: 13  .#.......#######........# #.# XL: 10 Next:  0% Place: Dungeon:7 ##.......5*@....##########.. Noise: =--------  Time: 7674.8 (0.0) iBQ ##.##..######### #...# x) +9 war axe of Art y) +1 flail (protect ###...#ijQ#.#.# Cast: Kinetic Grapnel #.#.## ##.### Fly iQ; #....# #####...## iQ##..#.### ##.##.....# 5   white imp ##...#...# ###..#.......iQM ...#####.# #....#..._... ###...#...# #.#..#.......i#RAim: a white imp (78% to hit) _The kinetic grapnel hits the white imp but does no damage.  iKRTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleipRZShift-Dir - straight lineAim: a white imp (78% to hit)i8 .....#.#..##.# #.# PolySwing2 the Fabricator#### #.#..#####.# #.# Coglin of Ru ......#.#.....##.# #.# Health: 63/63 ========================##.##.##.##.# #.# Magic: 15/17 =====================---##...#.##.##.# #.# AC: 12Str: 11i/##......##.##.# #.# EV: 11Int: 22...........# ########.# #.# SH: 0Dex: 13.#.......#######........# #.# XL: 10 Next:  0% Place: Dungeon:7##.....****@....##########.. Noise: =--------  Time: 7674.8 (0.0)##.##..##########...# x) +9 war axe of Art y) +1 flail (protect###...#iJ#.#.# Cast: Kinetic Grapnel#.#.####.### Fly #....######...##it##..#.### ##.##.....# 5   white imp##...#...# ###..#.......i(...#####.# #....#..._...###...#...# #.#..#.......Aim: a white imp (78% to hit) _The kinetic grapnel hits the white imp but does no damage.  iAiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_3Aim: a white imp (78% to hit)i/{ _The kinetic grapnel hits the white imp but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (78% to hit)  The kinetic grapnel misses the white imp.i[...5iר15.8 (1 _iiigiU7 .....#.#..##.# #.# PolySwing2 the Fabricator#### #.#..#####.# #.# Coglin of Ru ......#.#.....##.# #.# Health: 63/63 ========================i!##.##.##.##.# #.# Magic: 15/17 =====================---##...#.##.##.# #.# AC: 12Str: 11##......##.##.# #.# EV: 11Int: 22...........# ########.# #.# SH: 0iVDex: 13.#.......#######........# #.# XL: 10 Next:  0% Place: Dungeon:7iE##........5@....##########.. Noise: =--------  Time: 7675.8 (1.0)##.##..#########i#...# x) +9 war axe of Art y) +1 flail (protect###...##.#.# Cast: Kinetic Grapnel#.#.####.### Fly #....#i#####...####..#.### ##.##.....# 5   white imp##...#...# ###..#.......i...#####.# #....#..._...###...#...# #.#..#....... i(_The kinetic grapnel hits the white imp but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ipPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (78% to hit) _The kinetic grapnel misses the white imp.iOP  You barely miss the white imp with your +1 flail of protection.You hit the white imp with the +9 war axe of Articulation.i9QX7.3 (1.5Rev iDWiiYw _You burn the white imp terribly. The white imp barely misses you.i  You slash the white imp with the +9 war axe of Articulation!  You burn the white imp terribly.i8 i.i 8.8Kinetic GrapnelRev+ i iY M _You kill the white imp!i> .....#.#..# #.# #. #### #.#..#### #.# #. #.#.....# #.# #. ##.##.##.# #.# #. ##...#.##.# #.# #. ##......##.# #.# #. ...........# ########.# #. .#.#iU.# #. ##.## ##.##..# #... ###...# #.#. #.#.## ##. #....# #####... ##..#.### ##.##..... ##...#...# ###..# ...#####.# #....#..._i\ ###...#...# #.#..#iix3-90iiGiD* _ii4 6=Rev  _The walls and floor vibrate strangely for a moment.i,6 iy6 i27 iU@ W .....#.#..# #.#  #### #.#..#### #.#  #.#.....# #.#  ##.##.##.# #.#  ##...#.##.# #.#  ##......##.#i@ I #.#  ...........# ##.#  .#.......#######..#  ##.......#-81.8 (2 ##.##..## #i0A  ###...#  #.#.## ##.iaA  #....# #####.. ##..#.### ##.##iA  ##...#...# ###..# ...#####.# #....#..._iA ^ ###...#...# #.#..#iD i=J iK i_iBi=iߪ,iiޯb7==ii<iH,iii,iiiiii#i6P==iii,ii ivXi,iii ,iidia,iFiig,iXiQii8i+i>i   .#.......#####  #.##...........   #.###.##..#####   #.# ###...#   #.# #.#.##   #.# #....#   #^# ##..#.##   ####.####...#   #@........#####.#   #....#...#   #.# ##.#.#..##   #.# #.......###   ..# #.>......   ... ....###.###  iZ" 5 #### ##### #.#  #.#  #.#700.8 (19.0)1.8 (20 _N - a scroll labelled ILIROC LIYRAEi 3i iׄ i+ ,iڍ Bi i i3 i i i i i i i ,iD i i ip i i i   #.# #.#.##  #. #.# #....#  #. #^# ##..#.  i z#>. ####.####...#...#  #.. #.........#####.#  ###... #.#######...#...#  ......##.# ##.#.#..##  .#.....#.# #.......##  iʸ .......@.# #.>.......5.8 (4.0) i y#..#b.............###.##  i" #.....############# #.  ......#.# iJ b #.###it w#.# ##.i W# i͹ Q..#   #.#  i B #..i .b6.8 (5i :bi@ ; _Found a stone staircase leading down.i:- #.# #.#.##  PolySwing2 the Fabricator #. #.# #....#  Coglin of Ru ...... #. #^# ##..#.### Health: 63/63 ======================== #>. ####.####...#...# Magic: 16/17 ======================-- #.. #.........#####.# AC: 12Str: 11 ###... #.#######...#...# EV: 11Int: 22 ......##.# ##.#.#..## SH: 0Dex: 13 .#.....#.# #.......## XL: 10 Next:  0% Place: Dungeon:7 .......@.# #.>....... Noise: ---------  Time: 7706.8 (0.0) iA#..#.b............###.## x) +9 war axe of Art y) +1 flail (protect #.....############# #.#  Cast: Kinetic Grapnel ......#.#  Fly  #.####.#  ##.#   ..#   #.#   #..   _N - a scroll labelled ILIROC LIYRAE _Found a stone staircase leading down.  ipAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei@b*Aim: a butterfly (50% to hit)i)% #.# #.#.##  PolySwing2 the Fabricator #. #.# #....#  Coglin of Ru ...... #. #^# ##..#.### Health: 63/63 ======================== #>. ####.####...#...# Magic: 16/17 ======================-- #.. #.........#####.# AC: 12Str: 11 ###... #.#######...#...# EV: 11Int: 22 ......##.# ##.#.#..## SH: 0Dex: 13 .#.....#.# #.......## XL: 10 Next:  0% Place: Dungeon:7 i P.......@.# #.>....... Noise: ---------  Time: 7706.8 (0.0) #..#.b............###.## x) +9 war axe of Art y) +1 flail (protect #.....############# #.#  Cast: Kinetic Grapnel ......#.#  Fly  #.####.#  ##.#   ..#   #.#   #..  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a butterfly (50% to hit)  The kinetic grapnel hits the butterfly.  You kill the butterfly!i$#.#   #. #.#   #. #^#  #>. ### #..  ###...  ...  .#.  ... #.>i%Y #..#..*........ #..####### #.#  ......#.#  #.### #ic(..i9=7.8 (1 _iviqi)i.BiW,i%Xi֊iiiiL7==iԐiriRBii,i)iii,ii>|==i iLiSiiQiiiXiOiiiQiiuiii~igiiiEi(iaii\i,i3ii,iii,iii,iii,iiiiiriiiidii ,ivii;iiii,iii,i^ii,i izir,i6iiJiii7 i i7 i i\ i~,i iziii~i+i,iii=,iiMiWiiiOi/ ix ,i"i$,i|$i%i 'iB'i0(i#)iC*,i+iA,i-,i6.i$/iG0,i0i 2i(4,i4iE7i9,i:i<i>i?i?i6 ######## #.# ##......)...## #.# # #.# #.........)..###.# #### #.# #........<....... ...#######.# #.###...### ##.........# #. #...###.## ##########.# # #........# ##i- #.. #.######## .##################.# ................@...# - ##################### #   ia EYou pick up My Sojourn through Swampland and begin reading...i053.8 (46.0)iE-4.8 (47iiq  You add the spells Mercury Arrow and Eringya's Surprising Crocodile to your _library.iy i i i i Xi ,ir ih i ,i/ i" i) ,i&1 ,i6 Bi6 i: ,i= i @ iC i!D iLE iG i#] ,i~_ ia i6e ,i,g iv i]{ ,iE| iZ~ i ij i i iC i i iT i} ,iq i i"   #.......######.##..##...####.. ####.>............##...#####...>. .......###.#########...###.#### ######## ##......)...## #. # #.# #.........)..###.# #........<.......# ...#######.# #.###...##...##### ##.........# #.###...###.## ##########.# #@##........#i Y67.8 (13 #..(....##.######## .##################.# ....................# ##################### #ij i +8.8 (14i- i} % _Found 4 stones.i 3i\ i iO i2 ,i i ,i i i ,i ie i? ,i? i iC ,i ig ;  You see here 4 stones.il i  _i i&$ i' i* ,i4 i6 i9 ,i%: i:< i> i@? i? i@ iB iPC iD i-E iG ,iH iZJ iL ,iPM iO iQ ,iQR iT i}V ,i2W iY ia iob iod ,ie if ii ,ij iUl in ,iYo ip iLs ,it iu i6x ,i y iz i} ,iU~ iހ i ,iz i i i iH i i~ ,ix i5 iڒ ,i i! i` i i% i i i~ ,i i i ,iY iݯ i˲ ,ix iW i ,i iԻ R  There is a stone staircase leading down here.i i 5 _i i ,i i io Bi: i ,iz iP i ,i i i ,iA i ir ,i5 i i ,i iF ia ,i i i ,i if i, ,i i i ,i# i4 iN ,i iH i ,iA ih Xi iB i ,i i ,i i i i iH i  i~ ,i i i% Bi- i iC io iN ik! i! i! i" i# ,i1( Xi( iX* i, i(- i- i5/ i"1 ,i1 ih3 iu5 ,i56 i7 i9 ,i: i < i"? ,i? iqA iC ,i_D iE iII ,iI iUK iM ,i=N ivP iS ,iT iU i(X ,iX i[Z io^ Bi} i BiA i i i i iS ,iԊ i iŽ ,i6 i_ i2 ,i i i ,ih i iɠ ,i̤ iC ,i i i ,ig i i) ,iϮ io i4 ,i i4 iY ,i i( i' ,i i7 H  There is a collapsed entrance here.i i  _id i i ,i i iK i9 iJ ,i( iW i i) i ,iX i= i ,i i i$ i iB ,ie i i) Xi i ,i i: i ir i ,i> i iZ ic i8 ,i ii~ " .. .# ##.# #..# #..# #  #..#.#.##  ######.b#.#.#∩  #.....@.# 865.8 (97 ####ß.###..#  ix ###.....# #..# ### .# .  ##.#...#.# #..# .. .#.#  #........# ##.# ######.#.#  ##.....### ... ........#. ##....## ###.###...<....# ###..ß# ...b..#.#.#..## #....##..........# # i iV.bi+6.8 (98iig": _Found Caefyhe's Magic Scroll Shoppe.i#}  You miss the butterfly with your +1 flail of protection.i$,i&iG-@b.i}/d=8.2 (1.4)Rev i5Abi18q _You miss the butterfly with the +9 war axe of Articulation.i   PolySwing2 the Fabricator .. Coglin of Ru ...... .#i Health: 63/63 ======================== ##.# Magic: 16/17 ======================-- #..# AC: 12Str: 11 #..# #  EV: 11Int: 22 iF#.b#.#.##  SH: 0Dex: 13 ######..#.#.#∩  XL: 10 Next:  0% Place: Dungeon:7 #.....@.# Noise: =--------  Time: 7868.2 (0.0) ####ß.###..#i x) +9 war axe of Art y) +1 flail (protect ###.....# #..# ### .# .  Cast: Kinetic Grapnel  ##.#...#.# #..# .. .#.#  Fly Rev  #........# ##.# ######.#.#  ##.....### ... ........#.  ##....## ###.###...<....# i= ###..ß# ...b..#.#.#..##  #....# #..........# # You miss the butterfly with your +1 flail of protection. _You miss the butterfly with the +9 war axe of Articulation.ipAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiʛb*@Aim: a butterfly (50% to hit)iP   PolySwing2 the Fabricator .. Coglin of Ru ...... .# Health: 63/63 ======================== ##.# Magic: 16/17 ======================-- #..# AC: 12Str: 11 #..# #  EV: 11Int: 22 #.b#.#.##  SH: 0Dex: 13 ib ######..#.#.#∩  XL: 10 Next:  0% Place: Dungeon:7 #.....@.# Noise: =--------  Time: 7868.2 (0.0) ####ß.###..# x) +9 war axe of Art y) +1 flail (protect ###.....# #..# ### .# .  Cast: Kinetic Grapnel  ##.#...#.# #..# .. .#.#  Fly Rev  #........# ##.# ######.#.#  ##.....### ... ........#.  ##....## ###.###...<....#  ###..ß# ...b..#.#.#..##  #....# #..........# # i7Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a butterfly (50% to hit)  The kinetic grapnel hits the butterfly.  You kill the butterfly!iZ .. .# ##.# #..# #..# #  #..#.#.##  ######.*#.#.#∩  i#. #### ###.....# #..# ### .# .  ##.#...#.# #..# .. .#.#  #... ##.#   ##.. ...  ##....## ##< ###..ß#  #....#  iQ,..i19.2 (1 _iuiϥi3iKi,iXigi i(i,iiniiriikL7==iii},i4iiXiiPiiii:==iisi$,iiwiy,ili&i,iiib XiQ,i,ii,iii(,ii#i(i0iR3i}6i :,iK;i=iA,iCi7FiI,iKiMiQ,i8SiT[Bi\i^iNc,idi]gin,ipisiwiMwixi{i+,ii$iۆ,iQiFiii i{ii˜iQiiٞ,i)iHit ##.##.##.##..# ##.# #..#.##..#.##.#.. +.##.##..#.#.#### #.#.# #..#.## iq##..#.#.#∩.# #.#.# #.##+##.#...# ....# ##. #.#.. ............. ##..# ... #.#.####o#.#.#.#...##..# ######.#.#............######..# ..... #.#@# ########.###-  ##.##########.#.# # #.....# #i"T#..............#.######.....#######.###...<....#...........#..#.......#.#.#..###.......<.....ig#.##..........#.#.#####.. o   orc (missile, wandering)i#.#######.∩.#.##.# ###.##...#.# #.......# .# #.##...iޮ#.# #.#)#.### # #.##.._i1900.2 (31.0)ibq.o_iԻE-1.2 (32iM:_ics _An orc comes into view. It is wielding a +0 dagger.ii ##.##.##.#  PolySwing2 the Fabricator  #..# # #.# #..#.#  Coglin of Ru ......  #..#.# #.#.. +.##.#  Health: 63/63 ========================  #..#.#.#### #.#.# #..#.## Magic: 16/17 ======================-- ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0iqjDex: 13  #..# ######.#.#.....o......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###  Noise: ---------  Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect  #..............#.######.....### Cast: Kinetic Grapnel  ####.###...<....#...........#.. Fly  #.......#.#.#..###.......<.....  #.##..........#.#.#####........ o   orc (missile, wandering)  #.#######.∩.#.##.# ###.##... ijf #.# #.......# .# #.##...  #.# #.#)#.### # #.##.._ _You kill the butterfly! _An orc comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ikPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei _****@i}6 -*.i 6#.i. @##.im 7##iZ5##i :#*i?**i?**i# i ,  ##.##.##.# PolySwing2 the Fabricator#..# ##.##..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================#..#.#.#### #.#.#i, #..#.## Magic: 17/17 ======================== ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.....o......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###Noise: ---------  Time: 7901.2 (0.0)  i, o##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protecti'- p#..............#.######.....### Cast: Kinetic Grapnel####.###...<....#...........#.. Fly iZ- }#.......#.#.#..###.......<.....#.##..........#.#.#####........ o   orc (missile, wandering)i- #.#######.∩.#.##.# ###.##...#.# #.......# .##.##...#.# #.#)#.### #i- +#.##.._ _You kill the butterfly! _An orc comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei6 W_Okay, then.i|8 i> i@ . _i iҴ  ##.##.##.# PolySwing2 the Fabricator#..# ##.##..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================#..#.#.#### #.#.##..#.## Magic: 17/17 ======================== ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  iյ #..# ######.#.#.....o......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###Noise: ---------  Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect#..............#.######.....### Cast: Kinetic Grapnel####.###...<....#...........#.. Fly #.......#.#.#..###.......<.....#.##..........#.#.#####........ o   orc (missile, wandering)#.#######.∩.#.##.# ###.##...#.# #.....i ..# .##.##...#.# #.#)#.### ##.##.._ _You kill the butterfly! _An orc comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i i6 % i$ 7##.##.##.# PolySwing2 the Fabricator#..# ##.##..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================#..#.#.#### #.#.##..#.## Magic: 17/17 ======================== ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 i ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.....o......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###Noise: ---------  Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect#..............#.######.....### Cast: Kinetic Grapnel####.###...<....#...........#.. Fly #...[4i 0m....#.#.#..###.......<.....#.##..........#.#.#####........ o   orc (missile, wandering)#.#######.∩.#.##.# ###.##...#.# #.......# .#iV! #.##...#.# #.#)#.### ##.##.._ _You kill the butterfly! _An orc comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.ie io  ##.##.##.# PolySwing2 the Fabricator#..# ##.#ip #..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================#..#.#.#### #.#.##..#.## Magic: 17/17 ======================== ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.....o......##### XL: 10 Next:  0% Place: Dungeon:7  iq #..# ..... #.#@# ########.###Noise: ---------  Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect#..............#.######.....### Cast: Kinetic Grapnel####.###...<....#...........#.. Fly #.......#.#.#..###.......<.....ir #.##..........#.#.#####........ o   orc (missile, wandering)#.#######.∩.#.##.# ###.##...#.# #.......# .##.##...#.# #.#)#.### ##.##.._ _You kill the butterfly! _An orc comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i2W iY Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) iOZ Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii ##.##.##.# PolySwing2 the Fabricator#..# ##.##..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================#..#.#.#### #.#.#ig#..#.## Magic: 17/17 ======================== ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.....o......##### XL: 10 Next:  0% Place: Dungeon:7  i7m#..# ..... #.#@# ########.###Noise: --------- [39;49m Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect#..............#.######.....### Cast: Soul Splinter####.###...<....#...........#.. Fly #.......#.#.#..###.......<.....#.##..........#.#.#####........ o   orc (missile, wandering)#.#######.∩.#.##.# ###.##...io#.# #.......# .##.##...#.# #.#)#.### ##.##.._ _You kill the butterfly! i_An orc comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i 6_Okay, then.ii|iih H ##.##.##.#  PolySwing2 the Fabricator  #..# # #.# #..#.#  Coglin of Ru ......  #..#.# #.#.. +.##.#  Health: 63/63 ========================  #..#.#.#### #.#.# #..#.## Magic: 16/17 ======================-- ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ii ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.****o......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###  Noise: ---------  Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect  #..............#.######.....### Cast: Soul Splinter  ####.###...<....#...........#.. Fly  #.......#.#.#..###.......<.....  #.##..........#.#.#####........ o   orc (missile, wandering)  #.#######.∩.#.##.# ###.##...  #.# #.......# .# #.##... ii  #.# #.#)#.### # #.##.._ _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei"j Shift-Dir - straight lineAim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering  boomerangs (wandering, hasn't noticed you, chance to affect: 68%)i" ##.##.##.# PolySwing2 the Fabricator#..# ##.##..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================i#..#.#.#### #.#.##..#.## Magic: 16/17 ======================-- ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.....*......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###iNoise: ---------  Time: 7901.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protect#..............#.######.....### Cast: Soul Splinter####.###...<....#...........#.. Fly #.......#.#.#..###.......<.....#.##..........#.#.#####........ o   orc (missile, wandering)i]#.#######.∩.#.##.# ###.##...#.# #.......# .##.##...iK#.# #.#)#.### ##.##.._ _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering  boomerangs (wandering, hasn't noticed you, chance to affect: 68%)iOdo)_  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering  boomerangs (wandering, hasn't noticed you, chance to affect: 68%)  The orc struggles to resist.  The orc shouts!i%iO,no._ix.;===2.2 (1 _iV5:_i|7i! ##.##.##.#  PolySwing2 the Fabricator  #..# # #.# #..#.#  Coglin of Ru ......  #..#.# #.#.. +.##.#  Health: 63/63 ========================  #..#.#.#### #.#.# #..#.## Magic: 15/17 =====================--- ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  #..# ######.#.#.***o.......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###  Noise: ===------  Time: 7902.2 (0.0)  ##.##########.#.# # #.....# # x) +9 war axe ib"of Art y) +1 flail (protect  #..............#.######.....### Cast: Soul Splinter  ####.###...<....#...........#.. Fly  #.......#.#.#..###.......<.....  #.##..........#.#.#####........ o   orc (missile)  #.#######.∩.#.##.# ###.##...  #.# #.......# .# #.##...  #.# #.#)#.### # #.##.._ _The orc shouts!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering  boomerangs (chance to affect: 68%)iV " ##.##.##.# PolySwing2 the Fabricator#..# ##.##..#.# Coglin of Ru ......#..#.##.#..+.##.# Health: 63/63 ========================i1 #..#.#.#### #.#.##..#.## Magic: 15/17 =====================--- ##..#.#.#∩.# #.#.# #.##+##.#...# AC: 12Str: 11 ....# ##. #.#.. ............. EV: 11Int: 22 ##..# ... #.#.####.#.#.#.#...# SH: 0Dex: 13  i #..# ######.#.#....*.......##### XL: 10 Next:  0% Place: Dungeon:7  #..# ..... #.#@# ########.###Noise: ===------  Time: 7902.2 (0.0)  i o##.##########.#.# # #.....# # x) +9 war axe of Art y) +1 flail (protecti @#..............#.######.....### Cast: Soul Splinter####.###...<....#...........#.. Fly #.......#.#.#..###.......<.....#.##..........#.#.#####........ o   orc (missile)#.#######.∩.#.##.# ###.##...#.# #.......# .#iӫ #.##...#.# #.#)#.### ##.##.._ i _The orc shouts!  Aiming: Soul Splinter (safe; 2% risk of failure)  iC Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiu Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering  boomerangs (chance to affect: 68%)i , weak, ally target, soul…)*   soul wisp (summoned)_  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering  boomerangs (chance to affect: 68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.i X*o_i m--3.2 (1Soul Splinteri- :_i  _The orc closely misses your soul wisp. Your soul wisp closely misses the orc.i^.# ...#.# ##.# #. #.##.# #..# # # #.# #..#.# #..#.# #.#.. +.##.# ..#.#.#### #.#.# #..#.## #..#.#.#∩.# #.#.# #.##+##.#...## i...# ##. #.#.. .............. #..# ... #.#.####.#.#.#.#... #..# ######.#.#.@.*o.......##### #..# ..... #.#.##########.### ##.##########.#.# # #.....#  #..............#.######.....#######.###...<....#....##.......#.#.#..###.......<#.##..........#.#.#####......#.#######.∩.#.##.# ###.##.#.# #.......# .# #.##....ij  The orc barely misses your soul wisp.iO---4iiPH _Your soul wisp touches the orc but does no damage.i #.# ...#.# .# #. #.##.# ..# # # #.# #..#.# ..#.# #.#.. +.##.# ..#.#.#### #.#.# #..#.## ..#.#.#∩.# #.#.# #.##+##.#...## ##. #.#.. . ..# ... #.#.####.#.#.#.#...# ..# ######.#.#..@*o.##### ..# ..... #.#.#.### .#.#.# # #.....# # #..#.######.....###. ####.###...<....#.#. #.#.#.#..###.<. #.##....#.#.#####. #.#.∩.#.##.# ###.##....⌠ #.# i:  #.# .# #.##.iK i 8 iP! c  The orc throws a boomerang. The boomerang hits your soul wisp.i" -=5i( i+ \ _Your soul wisp closely misses the orc.iJ.# ...#.# .# #. #.##.# # # # #.# #..#.# #.# #.#.. '.##.# #.#.#### #.#.# .#..#.## #.#.#∩.# #.#.# #.##'##.#...# .# ##. #.#.. ....# ... #.#.####.#.#.#.#...# .# ######.#.#..*@o.##### # ..... #.#.#.### .#.#.# # #.....# # .#.######.....###..###...<....#.#. .#.#.#..###.<. .##.#.#.#####. .#.∩.#.##.# ##i'K#.##....⌠. .# #.# .# #.##.iViW%6iu^i`Z _You swap places. The orc misses you.ir  You hit the orc with the +9 war axe of Articulation.  You burn the orc.iq)*   soul wisp (summoned)i6=7.6 (1.4Rev iiG _You kill the orc!i6 9# ...#.# # #. .# #.##.# # # # #.# .# #..#.# #.# #.#.. .o '.##.# #.#.#### #.#.# .# .#..#.## #.#.#∩.# #.#.# #.##'##.#...# iy Z# ##. #.#.. ..... # ... #.#.####.#.#.#.#...# # ######.#.#..*.@.##### # ..... #.#.#.### #.#.# # #.....# ##.######.....###..###...<....#.#.#.#.#..###.<._ o   orc (wandering) ##.#.#.#####.*   soul wisp (summoned) #.∩.#.##.# ###.##....⌠. # #.# .# #.##.ik i6 i& 'o.*, ally target)i K-80Soul Splinteri i@ _An orc comes into view. It is wielding a +0 hand axe.Things that are here: _a +0 dagger; 2 boomerangs; a +0 leather armouriN ...#.#  #. #.# #.##.#  # # #.# ..# #..#.# .# #.#.. #.' '.##.# ipb.#.#### #.#.# .o# .#..#.## .#.#∩.# #.#.# ##.##'##.#...#  ##. #.#.. ......  ... #.#.####.#.#.#.#...#  ######.#.#...*)#####  ..... #.#.#.### .#.# # #.....# ##.######.....###. #.###...<....#.#.#.#.#..###.<.iY 6_. #.#.#.#####..∩.#.##.# ###.##....⌠.  #.# .# #.##.i ig i  An orc warrior comes into view. It is wielding a +0 partisan.i i2 o.oo.*_. o   orc warrior (polearm)o   orc priest (wandering)o   orc (wandering, ally target)*   soul wisp (summoned)iL ?-9i 8_i"  _An orc priest comes into view. It is wielding a +0 short sword.i]iQuiver which action? ([-] to clear) Items ([,] to cycle) ij a - Throw: 4 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  i9g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  ipgk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni'iSBP...#.#PolySwing2 the Fabricator#. #.# #.##.#Coglin of Ru ......## #.# ..# #..#.#Health: 63/63 ======================== .##.#.. #.o '.##.#Magic: 16/17 ======================-- .#.#### #.#.# ..# .#..#.##AC: 12Str: 11 .#.#∩.# #.#.# ##o##'##.#...###### EV: 11Int: 22##. #.#.. .................. SH: 0Dex: 13iD... #.#o####.#.#.#.#...###### XL: 10 Next:  0% Place: Dungeon:7  ######.#.#....*@......#####Noise: ---------  Time: 7909.6 (0.0)..... #.#.##########.###x) +9 war axe of Art y) +1 flail (protect #########.#.# # #.....# ###### Cast: Construct Spike Launcher ............#.######.....###..... Fly Rev #.###...<....#...........#....... .....#.#.#..###.......<........_. o   orc warrior (polearm) #..........#.#.#####............. o   orc priest (wandering) ######.∩.#.##.# ###.##....⌠... o   orc (iDwandering, ally target)#.......# .##.##........ *   soul wisp (summoned) _You kill the orc! _An orc comes into view. It is wielding a +0 hand axe.Things that are here: _a +0 dagger; 2 boomerangs; a +0 leather armour  An orc warrior comes into view. It is wielding a +0 partisan. _An orc priest comes into view. It is wielding a +0 short sword.iEiL8_ibOik1...#.#PolySwing2 the Fabricator#. #.# #.##.#Coglin of Ru ......## #.# ..# #..#.#Health: 63/63 ======================== .##.#.. #.o '.##.#Magic: 14/17 ===================----- .#.#### #.#.# ..# .#..#.##AC: 12Str: 11 .#.#∩.# #.#.# ##o##'##.#...###### EV: 11i l~Int: 22##. #.#.. .................. SH: 0Dex: 13... #.#o###*.*.#.#.#...###### XL: 10 Next:  0% Place: Dungeon:7  ######.#.#....*@......#####Noise: ---------  Time: 7909.6 (0.0)..... #.#.###***####.###x) +9 war axe of Art y) +1 flail (protect #########.#.# # #.....# ###### Cast: Construct Spike Launcher ............#.######.....###..... Fly Rev ijl#.###...<....#...........#....... .....#.#.#..###.......<........_. o   orc warrior (polearm) #..........#.#.#####............. o   orc priest (wandering) i6m######.∩.#.##.# ###.##....⌠... o   orc (wandering, ally target)#.......# .##.##........ *   soul wisp (summoned) _a +0 dagger; 2 boomerangs; a +0 leather armour  An orc warrior comes into view. It is wielding a +0 partisan. _An orc priest comes into view. It is wielding a +0 short sword.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateimi*@  An orc warrior comes into view. It is wielding a +0 partisan. _priest comes into view. It is wielding a +0 short sword.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i# ...#.#PolySwing2 the Fabricator#. #.# #.##.#Coglin of Ru ......## #.# ..# #..#.#i$ Health: 63/63 ======================== .##.#.. #.o '.##.#Magic: 14/17 ===================----- .#.#### #.#.# ..# .#..#.##AC: 12Str: 11 .#.#∩.# #.#.# ##o##'##.#...###### EV: 11Int: 22##. #.#.. .................. SH: 0Dex: 13... #.#o####.#.#.#.#...###### XL: 10 Next:  0% Place: Dungeon:7  ######.#.#....*@......#####iQ% %Noise: ---------  Time: 7909.6 (0.0)..... #.#.##########.###x) +9 war axe of Art y) +1 flail (protect #########.#.# # #.....# ###### Cast: Construct Spike Launcher ............#.######.....###..... Fly Rev #.###...<....#...........#....... .....#.#.#..###.......<........_. o   orc warrior (polearm) i% #..........#.#.#####............. o   orc priest (wandering) ######.∩.#.##.# ###.##....⌠... o   orc (wandering, ally target)i% ^#.......# .##.##........ *   soul wisp (summoned)Casting: Construct Spike Launcher (safe; 1% risk of failure)  iO& `Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The orc shouts!i, x  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  i- vThe orc shouts!  The orc priest calls down the wrath of Beogh upon you.iX. i,7 o.o.####*o..)#_oi7 soi8 50-----====10.6 (1id@ 8_ioC ' _Beogh smites you!i...#.# #. #.# ##.##.# # # #.# ..# .#..#.# # #.#.. #.o ..'.##.# #.#### #.#.# ..# ..#..#.## #.#∩.# #.#.#.##.##'##.#...###. #.#.. ..o........ #.#.####*#.#.#.#...# ######.#.#.o..).##### #..... #.#.##########.### #.#.# # #.....# ##.######.....###. .###...<....iw#.#.##.#.#..###.<._. .#.#.#####.o   orc (ally target).∩.#.##.# ###.##....⌠.*   soul wisp (summoned)#.# .# #.##. 'o.o_o   orc priesto   orc (ally target)*   soul wisp (summoned)The orc hits your soul wisp but does no damage.1-----=---1 _Your soul wisp touches the orc.i!0 q_---i8 iE: i...#.# #. #.# '##.##.#  # #.# ..# ..#..#.#  #.#.. ##.' ..'.##.# .#### #.#.# .o# ..#..#.## iƗ.#∩.# #.#.#.##.##'##.#...###. #.#.. ..o......  ... #.#.####*#.#.#.#...#..#.#..o.).##### #. ..... #.#.##########.### #..#.# # #.....# #.#.######.....###. ###...<....#.i`S#.##.#.#..###.<._.#.#.#####.#.∩.#.##.# ###.##....⌠.*   soul wisp (summoned)i'A#.# .# #.##.  Something hits your soul wisp!Your soul wisp is destroyed!ii.o..o_i%2i.-2i8_ic _Your soul wisp disappears in a puff of smoke!ir,...#.# #. #.# '##.##.# # #.# ..# ..#..#.# #.#.. ##.' ..'.##.# #### #.#.# #..# ..#..#.## #∩.# #.#.#.##o##'##.#...# ##. #.#.. ..o.......# ... #.#.####.#.#.#.#...#.#.#.#...o).##### #.# #.#.##########.### #..#.# # #.....# #.##.######.....###.#...<....#.#.##.#.#..###.<.i-_.#.#.#####.#.∩.#.##.# ###.##....⌠.....# o   orc #.# .# #.##.#i2Bi9..oo.oik:e3=-3iHA8_iCi^ i -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 boomerangsia b - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) i4 G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni) i8 ...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ......# #.# ..# ..#..#.#i9 Health: 53/63 ====================----#.#.. ##.' ..'.##.#Magic: 14/17 ===================----- #### #.#.# #..# ..#..#.##AC: 12Str: 11 #∩.# #.#.#.##.##'##.#...######### EV: 11Int: 22 ##. #.#.. ...o.................# SH: 0Dex: 13 i(: ... #.#.####o#.#.#.#...#######.# XL: 10 Next:  0% Place: Dungeon:7 ####.#.#....o...@...##### #.# Noise: ---------  Time: 7913.6 (0.0) i}: .... #.#.##########.####.. x) +9 war axe of Art y) +1 flail (protect ######.#.# # #.....# #######.# Cast: Soul Splinter .........#.######.....###.......# Fly i: ##...<....#...........#.......### ..#.#.#..###.......<........_.... o   orc warrior (polearm) ........#.#.#####..............## o   orc priest iy; ###.∩.#.##.# ###.##....⌠.....# o   orc #.......# .##.##..........# _Beogh smites you!  The orc hits your soul wisp but does no damage. _Your soul wisp touches the orc.  Something hits your soul wisp!Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!i< iwC iE i ...#.#  PolySwing2 the Fabricator #. #.# '##.##.#  Coglin of Ru ...... # #.# ..# ..#..#.#  Health: 53/63 ====================---- #.#.. ##.' ..'.##.#  Magic: 13/17 ==================------ #### #.#.# #..# ..#..#.##  AC: 12Str: 11 i#∩.# #.#.#.##.##'##.#...######### EV: 11Int: 22 ##. #.#.. ...o.................# SH: 0Dex: 13 ... #.#.####o#*#.#.#...#######.# XL: 10 Next:  0% Place: Dungeon:7 ####.#.#....o...@...##### #.# Noise: ---------  Time: 7913.6 (0.0) iQ.... #.#.##########.### #.. x) +9 war axe of Art y) +1 flail (protect ######.#.# # #.....# #######.# Cast: Soul Splinter .........#.######.....###.......# Fly ##...<....#...........#.......### ..#.#.#..###.......<........_.... o   orc warrior (polearm) i3........#.#.#####..............## o   orc priest ###.∩.#.##.# ###.##....⌠.....# o   orc #.......# .# #.##..........#Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (chance to affect: 50%)i_X o#idjo#Aim: an orc priest, wielding a +0 short sword (chance to affect: 50%)iE...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ......# #.# ..# ..#..#.#Health: 53/63 ====================----#.#.. ##.' ..'.##.#Magic: 13/17 ==================------ #### #.#.# #..# ..#..#.##AC: 12Str: 11 #∩.# #.#.#.##.##'##.#...######### EV: 11i$Int: 22 ##. #.#.. ...*.................# SH: 0Dex: 13 ... #.#.####o#.#.#.#...#######.# XL: 10 Next:  0% Place: Dungeon:7 ####.#.#....o...@...##### #.# Noise: ---------  Time: 7913.6 (0.0) .... #.#.##########.####.. x) +9 war axe of Art y) +1 flail (protect ######.#.# # #.....# #######.# Cast: Soul Splinter .........#.######.....###.......# Fly ##...<....#...........#.......### i ..#.#.#..###.......<........_.... o   orc warrior (polearm) ........#.#.#####..............## o   orc priest ###.∩.#.##.# ###.##....⌠.....# o   orc #.......# .##.##..........#Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (chance to affect: 50%)i9_it } *The orc priest resists with significant effort.imH i< ,ic i ..#o)ooi f44==4.6 (1i 8_iP Q _The rocky spike skewers the orc warrior but does no damage.i> _The rocky spike skewers the orc warrior but does no damage.  You sock the orc priest with your +1 flail of protection!  Your weapon exudes an aura of protection.  iD@ The orc priest is heavily wounded.  You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest.iF )*o   orci8- _You kill the orc priest!The rocky spike skewers the orc warrior.i 8*i p  The orc warrior is lightly wounded.  The rocky spike skewers the orc!i@ )i ix | .oYou kill the orc!i" 3=19 1=6.0 (1.4Rev i) 8_i, L _The orc warrior hits you from afar with a +0 partisan.i* ...#.#  PolySwing2 the Fabricator #. #.# '##.##.#  Coglin of Ru ...... ij# #.# ..# ..#..#.#  Health: 53/63 ====================---- #.#.. ##.' ..'.##.#  Magic: 13/17 ==================------ #### #.#.# #..# ..#..#.##  AC: 19  Str: 11 #∩.# #.#.#.##.##'##.#...######### EV: 11Int: 22 i2##. #.#.. .....................# SH: 0Dex: 13 ... #.#.####.#)#.#.#...#######.# XL: 10 Next:  1% Place: Dungeon:7 ib####.#.#....).o*@...##### #.# Noise: ==-------  Time: 7916.0 (0.0) .... #.#.##########.### #.. x) +9 war axe of Art y) +1 flail (protect ######.#.# # #.....# #######.# Cast: Soul Splinter i+.........#.######.....###.......# Fly Rev ##...<....#...........#.......### ..#.#.#..###.......<........_.... o   orc warrior (polearm) ........#.#.#####..............## ###.∩.#.##.# ###.##....⌠.....# #.......# .# #.##..........# _The orc warrior hits you from afar with a +0 partisan.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an orc warrior, wielding a +0 partisan and wearing a +0 chain mail  (lightly wounded, chance to affect: 50%)iȐ...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ......# #.# ..# ..#..#.#Health: 53/63 ====================----i#.#.. ##.' ..'.##.#Magic: 13/17 ==================------ #### #.#.# #..# ..#..#.##AC: 19  Str: 11 #∩.# #.#.#.##.##'##.#...######### EV: 11Int: 22 ##. #.#.. .....................# SH: 0Dex: 13 ... #.#.####.#)#.#.#...#######.# XL: 10 Next:  1% Place: Dungeon:7 i####.#.#....).*.@...##### #.# Noise: ==-------  Time: 7916.0 (0.0) .... #.#.##########.####.. x) +9 war axe of Art y) +1 flail (protect ######.#.# # #.....# #######.# Cast: Soul Splinter i.........#.######.....###.......# Fly Rev ##...<....#...........#.......### ..#.#.#..###.......<........_.... o   orc warrior (polearm) ........#.#.#####..............## ###.∩.#.##.# ###.##....⌠.....# #.......# .##.##..........# _The orc warrior hits you from afar with a +0 partisan.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 partisan and wearing a +0 chain mail  iA((lightly wounded, chance to affect: 50%)i!_, weak, ally targ…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycle  iJShift-Dir - straight line  Aim: an orc warrior, wielding a +0 partisan and wearing a +0 chain mail  (lightly wounded, chance to affect: 50%)  A fragment of the orc warrior's soul is dislodged from its body.  The orc warrior looks weaker.iDK*_i"w  The rocky spike skewers the orc warrior.io *oThe orc warrior is moderately wounded.The orc warrior hits you but does no damage.4-7.0 (1Soul Splinter_i= _Your soul wisp touches the orc warrior.i ...#.# #. #.# '##.##.# # #.# ..# ..#..#.# #.#.. ##.' ..'.##.# .#### #.#.# #..# ..#..#.## .#∩.# #.#.#.##.##'##.#...  ##. #.#.. ..........  ... #.#.####.#*#.#.#...#.i#.#.#....).o@....##### #.. #.#.##########.### ##.#.# # #.....# #..#.######.....###.#...<....#.#..#.#.#..###.<._.#.#.#####.#.∩.#.##.# ###.##....⌠.....  #.# .# #.##.i&**i'M  The rocky spike skewers the orc warrior.i o_The orc warrior is moderately wounded.The orc warrior barely misses you.iH512 =8i= i"P _Your soul wisp touches the orc warrior but does no damage.i# _Your soul wisp touches the orc warrior but does no damage.  You hit the orc warrior with your +1 flail of protection.  Your weapon exudes an aura of protection.heavi  You hit the orc warrior with the +9 war axe of Articulation.  You burn the orc warrior. The orc warrior misses you.i7=19 -9.5 (1.5Rev+ ijy _Your soul wisp barely misses the orc warrior.ią  You slash the orc warrior with the +9 war axe of Articulation!  You burn the orc warrior.i7 )*   soul wisp (summoned)i 8==4=12 i 4=21.0i i O _You kill the orc warrior!iNL i]W VWhat do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 hand axe  c - ()) a +0 partisan i*X ^ d - (†) an orc corpsei?i}i...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ......# #.# ..# ..#..#.#Health: 58/63 ======================--#.#.. ##.' ..'.##.#Magic: 14/17 ===================----- iѺ.#### #.#.# #..# ..#..#.##AC: 12Str: 11 .#∩.# #.#.#.##.##'##.#...######## EV: 11Int: 22  ##. #.#.. ..................... SH: 0Dex: 13  ... #.#.####.#*#.#.#...#######. XL: 10 Next:  4% Place: Dungeon:7 #####.#.#....).)@....##### #. Noise: ==-------  Time: 7921.0 (1.5) iG..... #.#.##########.####. x) +9 war axe of Art y) +1 flail (protect #######.#.# # #.....# #######. Cast: Soul Splinter ..........#.######.....###....... Fly Rev+ ###...<....#...........#.......## ieh...#.#.#..###.......<........_... *   soul wisp (summoned) .........#.#.#####..............# ####.∩.#.##.# ###.##....⌠.....#.......# .##.##..........You hit the orc warrior with the +9 war axe of Articulation.  You burn the orc warrior. The orc warrior misses you. _Your soul wisp barely misses the orc warrior.You slash the orc warrior with the +9 war axe of Articulation!  You burn the orc warrior. _You kill the orc warrior!i9_i:iiiti What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 leather armour  i4c - (() 2 boomerangsii i...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ......# #.# ..# ..#..#.#im Health: 58/63 ======================--#.#.. ##.' ..'.##.#Magic: 14/17 ===================----- .#### #.#.# #..# ..#..#.##AC: 12Str: 11 .#∩.# #.#.#.##.##'##.#...######## EV: 11Int: 22  i##. #.#.. ..................... SH: 0Dex: 13  ... #.#.####.#*#.#.#...#######. XL: 10 Next:  4% Place: Dungeon:7 iA#####.#.#....).)@....##### #. Noise: ==-------  Time: 7921.0 (0.0) ..... #.#.##########.####. x) +9 war axe of Art y) +1 flail (protect #######.#.# # #.....# #######. Cast: Soul Splinter ..........#.######.....###....... Fly Rev+ ###...<....#...........#.......## ...#.#.#..###.......<........_... *   soul wisp (summoned) .........#.#.#####..............# i%####.∩.#.##.# ###.##....⌠.....#.......# .##.##..........You hit the orc warrior with the +9 war axe of Articulation.  You burn the orc warrior. The orc warrior misses you. _Your soul wisp barely misses the orc warrior.You slash the orc warrior with the +9 war axe of Articulation!  You burn the orc warrior. i:_You kill the orc warrior!i9_i in&8_i(iiF What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 leather armour  i*4c - (() 2 boomerangsi1 iN...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ......# #.# ..# ..#..#.#Health: 58/63 ======================--#.#.. ##.' ..'.##.#Magic: 14/17 ===================----- .#### #.#.# #..# ..#..#.##AC: 12Str: 11 .#∩.# #.#.#.##.##'##.#...######## EV: 11Int: 22  ##. #.#.. ..................... SH: 0Dex: 13  ... #.#.####.#*#.#.#...#######. iS XL: 10 Next:  4% Place: Dungeon:7 #####.#.#....).)@....##### #. Noise: ==-------  Time: 7921.0 (0.0) ..... #.#.##########.####. x) +9 war axe of Art y) +1 flail (protect #######.#.# # #.....# #######. Cast: Soul Splinter ..........#.######.....###....... Fly Rev+ ###...<....#...........#.......## ...#.#.#..###.......<........_... *   soul wisp (summoned) .........#.#.#####..............# ####.∩.#.##.# ###.##....⌠.....#.......# .##.##..........You hit the orc warrior with the +9 war axe of Articulation.  You burn the orc warrior. The orc warrior misses you. _Your soul wisp barely misses the orc warrior.You slash the orc warrior with the +9 war axe of Articulation!  You burn the orc warrior. _You kiTill the orc warrior!_i3i@i i Q9i Z  Items here: )) [ †.i i i$ -60 _iu i iY i{! i! K2=i@# i, ]  g - 6 boomerangs (gained 2)  Things that are here:i?- 3==Rev i/ i9  # ...#.# # #. #.# '##.##.# # # # #.# ..# ..#..#.# #.# #.#.. ##.' ..'.##.# #.#.#### #.#.# #..# ..#..#.## #.#.#∩.# #.#.#.##.##'##.#... # ##. #.#.. ...... i: # ... #.#.####.#)#.#.#...##### # ######.#.#....@*).....##### --5.0 (4 # ..... #.#.###.### ###.#.# # #.....# #####...#.######.....###.###...<....#...#.........#.#.#..###.......<........_ ##...#.#.#####i; .###.∩.#.##.# ###.##....⌠ # #.......# .# #.##i= 8--iI n_ _a +0 dagger; a +0 leather armourim What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 leather armour ieh  iPo  izw ##...#.#PolySwing2 the Fabricator ##. #.# '##.##.#Coglin of Ru ...... # ## #.# ..# ..#..#.#Health: 63/63 ======================== #.##.#.. ##.' ..'.##.# iUx Magic: 14/17 ===================----- #.#.#### #.#.# #..# ..#..#.##AC: 12Str: 11 #.#.#∩.# #.#.#.##.##'##.#...##### EV: 11Int: 22 # ##. #.#.. .................. SH: 0Dex: 13 # ... #.#.####.#)#.#.#...##### XL: 10 Next:  4% Place: Dungeon:7 # ######.#.#....@*).....#####Noise: ---------  Time: 7925.0 (4.0)  iy # ..... #.#.##########.###x) +9 war axe of Art y) +1 flail (protect ##########.#.# # #.....# ##### Cast: Soul Splinter .............#.######.....###.... Fly Rev ##.###...<....#...........#...... ......#.#.#..###.......<........_ *   soul wisp (summoned) ##..........#.#.#####............ #######.∩.#.##.# ###.##....⌠.. # #.......# .##.##.......You burn the orc warrior. _You kill the orc warrior!  iy _Items here: )) [ †.  g - 6 boomerangs (gained 2)  Things that are here: _a +0 dagger; a +0 leather armour i  i0  i  iӉ  iC] iY^ i7_ ij iqB ir5 _You swap places. it iv i_wL5== i%y i ...#.#  #. #.# '##.##.#  # #.# ..# ..#..#.#  #.#.. ##.' ..'.##.#  ić### #.#.# #..# ..#..#.## ∩.# #.#.#.##.##'##.#...##  ##. #.#.. ...  ... #.#.####.#)#.#.#...## ######.#.#....)*@.....##### #7.0 (2  ..... #.#.##.### #.#.# # #.....# ###.######.....###.. .###...<....#..#.......##.#.#..###.......<.._..  i...#.#.#####...∩.#.##.# ###.##....⌠..  #.......# .# #.##.. iP i8_ ik _Items here: )) [ †. i iFWhat do you want to examine? Items  a - ()) a +0 short sword  b - (†) an orc corpse i  i  iܑ 6...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ...... ## #.# ..# ..#..#.# i Health: 63/63 ======================== ##.#.. ##.' ..'.##.#Magic: 15/17 =====================--- #.#### #.#.# #..# ..#..#.##AC: 12Str: 11 #.#∩.# #.#.#.##.##'##.#...####### EV: 11Int: 22##. #.#.. .................... SH: 0 iw Dex: 13... #.#.####.#)#.#.#...####### XL: 10 Next:  4% Place: Dungeon:7 ######.#.#....)*@.....##### # Noise: ---------  Time: 7927.0 (2.0)  ..... #.#.##########.#### x) +9 war axe of Art y) +1 flail (protect ########.#.# # #.....# ####### Cast: Soul Splinter  i ^...........#.######.....###...... Fly Rev .###...<....#...........#.......# ....#.#.#..###.......<........_.. *   soul wisp (summoned) ..........#.#.#####.............. #####.∩.#.##.# ###.##....⌠....#.......# .# if 7#.##......... _Items here: )) [ †.  g - 6 boomerangs (gained 2)  Things that are here: _a +0 dagger; a +0 leather armour _You swap places. _Items here: )) [ †. i 9_ i  i 8_ i  iD iJ}What do you want to examine? Items  iKK7 a - ([) a +0 chain mailb - ()) a +0 hand axe  c - ()) a +0 partisan  d - (†) an orc corpse iaA +0 partisan. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0At 100% training you would reach 20.0 in about 5.0 XLs. Damage rating: 14 (Base 14 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 7 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (g)et.iQ What do you want to examine? Items  a - ([) a +0 chain mail  b - ()) a +0 hand axe  c - ()) a +0 partisan  d - (†) an orc corpse iV!i;,i094...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ...... ## #.# ..# ..#..#.#Health: 63/63 ======================== ##.#.. ##.' ..'.##.#i:IMagic: 15/17 =====================--- #.#### #.#.# #..# ..#..#.##AC: 12Str: 11 #.#∩.# #.#.#.##.##'##.#...####### EV: 11Int: 22##. #.#.. .................... SH: 0Dex: 13... #.#.####.#)#.#.#...####### XL: 10 Next:  4% Place: Dungeon:7 ######.#.#....)*@.....##### # Noise: ---------  Time: 7927.0 (0.0)  ..... #.#.##########.###i<# x) +9 war axe of Art y) +1 flail (protect ########.#.# # #.....# ####### Cast: Soul Splinter ...........#.######.....###...... Fly Rev .###...<....#...........#.......# ....#.#.#..###.......<........_.. *   soul wisp (summoned) ..........#.#.#####.............. #####.∩.#.##.# ###.##....⌠....#.......# .##.##......... _Items here: )) [ †.  g - 6 boomerangs (gained 2)  Things that are here: _a +0 dagger; a +0 leather armour _You swap places. _Items here: )) [ †.iGiKiUiWikiq Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} ilr p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit Floor Items ([,] to select) Hand Weaponsi4sc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 2.9 XLs. i Damage rating: 20 (Base 11 x 102% (Str) x 100% (Skill) + 9 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. Will+: It increases your willpower. This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-graspered weapon. This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. $i Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}  a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar} $i  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit Floor Items ([,] to select) Hand Weapons [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %i0x %i %ib {...#.#PolySwing2 the Fabricator%i= 3#. #.# '##.##.#Coglin of Ru ...... ## #.# ..# ..#..#.#Health: 63/63 ======================== ##.#.. ##.' ..'.##.#Magic: 15/17 =====================--- #.#### #.#.# #..# ..#..#.##AC: 12Str: 11 %i #.#∩.# #.#.#.##.##'##.#...####### EV: 11Int: 22##. #.#.. .................... SH: 0Dex: 13... #.#.####.#)#.#.#...####### XL: 10 Next:  4% Place: Dungeon:7 %i ######.#.#....)*@.....##### # Noise: ---------  Time: 7927.0 (0.0)  ..... #.#.##########.#### x) +9 war axe of Art y) +1 flail (protect ########.#.# # #.....# ####### Cast: Soul Splinter ...........#.######.....###...... Fly Rev .###...<....#...........#.......# %ic ....#.#.#..###.......<........_.. *   soul wisp (summoned) ..........#.#.#####.............. #####.∩.#.##.# ###.##....⌠....#.......# .##.##......... _Items here: )) [ †.  g - 6 boomerangs (gained 2)  Things that are here: _a +0 dagger; a +0 leather armour _You swap places. %i V_Items here: )) [ †.%i )  g - 6 boomerangs (gained 2)  Things that are here: _a +0 dagger; a +0 leather armour _You swap places. _Items here: )) [ †.  Okay, then.%i %iO 8_%iۢ . _&i &i What do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 hand axe  c - ()) a +0 partisan  d - (†) an orc corpse&i 'ik /A +0 partisan. 'il A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0At 100% training you would reach 20.0 in about 5.0 XLs. Damage rating: 14 (Base 14 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (target'i m Bwith [v]). It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 7 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon 'iEm &(g)et.7iy  What do you want to examine? Items  a - ([) a +0 chain mail  b - ()) a +0 hand axe 7i  c - ()) a +0 partisan  d - (†) an orc corpse :i:i:i6...#.#PolySwing2 the Fabricator#. #.# '##.##.#Coglin of Ru ...... ## #.# ..# ..#..#.#:iHealth: 63/63 ======================== ##.#.. ##.' ..'.##.#Magic: 15/17 =====================--- #.#### #.#.# #..# ..#..#.##AC: 12Str: 11 #.#∩.# #.#.#.##.##'##.#...####### EV: 11Int: 22##. #.#.. .................... SH: 0:i, Dex: 13... #.#.####.#)#.#.#...####### XL: 10 Next:  4% Place: Dungeon:7 ######.#.#....)*@.....##### # Noise: ---------  Time: 7927.0 (0.0)  :i..... #.#.##########.#### x) +9 war axe of Art y) +1 flail (protect ########.#.# # #.....# ####### Cast: Soul Splinter ...........#.######.....###...... Fly Rev .###...<....#...........#.......# :i....#.#.#..###.......<........_.. *   soul wisp (summoned) ..........#.#.#####.............. #####.∩.#.##.# ###.##....⌠....#.......# .##.##.........:i;g - 6 boomerangs (gained 2)  Things that are here: _a +0 dagger; a +0 leather armour _You swap places. _Items here: )) [ †. :i6_Okay, then.:i :i :i, 8_:i5 ;i!` ;i` ;i4b ;ie ;ij : _;in ;in ;io ;i/s ;is ;it ;ix ,;i.z ;i| ,;i~ ;i ,;i ;i ;i D6=;i| ;i ,;iI ;iU ,;i ;i ;ii ;i ;i? ;i  #.......# .# #.##......... _Your soul wisp disappears in a puff of smoke!;iz 9=;i ;i ,;i ;iW ,;iְ ;iг b7==;i ;i ;i ,;ix ;iR  Things that are here:  a +0 short sword; an orc corpse;i ;i  _;i ;iT ;i+ ,;i_ ;i @  There is an open door here.;iE ;i A== _;ib ;i ;i ;i^ ;i ;i @  There is an open door here.;i ;ib  _;i ;i ;iF ;i ;iN ;i ;ig ;i ;i ;i ;i ,;i ;i ;iB ,;i, ;i X;i ;i+ ;i ;i ;i ;i ,;i ;i@ ;iZ ,;iM ;i ;i ,;i! ;iF# ;i$ ,;i$ ;i% ;i& ;ik' ;i' ;i( ;i) ;iV* ;i* ;i+ ;i, ;im- ;i- ;i2 ;i4 ,;i5 ;i7 ;iS9 ,;iI: ;iJB ;iD ,;iLE ;ifG ;iH ,;iI ;iML ;iM ,;iyN ;iP ;iQ ,;iR ;iV ;iV ,;i~W ;iY ;iZ ,;i[ ;i,^ ;i_ ,;i` ;iNb ;i8c ;ic ;i d ;ie ;i2f ,;if ;ih ;i:j ,;iAk ;il ;ign ,;io ;iaq ;ins ,;irt ;iv ;ix ;ix ;ix ;i{ ;i| ,;i~ ;i ;i ,;i^ ;i^ ;i ;i ;i ;i ;i/ ,;i< ;i ;i ,;i ;i. ;i ;i: ;i: ;i ;i. ,;ii ;i ;i ;i( ;iԲ ;i ;i ;i ;i ;id ;i ;ic ;ig ;i ;i ,;i ;i ;iV ;i ;iw ;iC ;iA ,;i? ;iq ;i ,;i ;iR ;i ,;i ;iZ ;i ,;i ;i ;iP ,;i& ;i ;iM ;i ;i9 ;i ;i3 ,;i ;i9 ;ic ;i ;i ;iY ;i= ;i? ,;irA ;ikJ X;iP ;iS ;iS ;idT ;i&X ;i"[ ,;i*^ ;iwa ;id ;ie ;ig ;ij ;im ;i+n ;i/q ;iht ;iw ,;i'z ;i } ;i~ ,;i ;i ;i ,;i> ;iυ ;iJ ,;iE ;i ;i ,;i ;iԏ ;i ;ih ;is ;i5 ;iX ,;i ;i ;i ;iw ;i ;i ;i ;ig ;i ;i ;in ;iȱ ;iH ;is ;i ;i ;ic ;iӶ ;ij ;i ;i9 ;i ;i\ ;i ;i ;i ;i ,;i ;i ;i ;i) ;i ;i ;i ;iZ ;i ;i  ####### ##########.......;i"  #..............#.##.#.# #.############.#........ ##.#....@.....#.#.##.##' #..#.########.#.#.#..#... #..#.#......#.#...##.'... #..#.#.####.#.#.#.#..#.  ######..#.#.#∩.#.#.#.#.##.##' ;iq  #.......#.#.##.#.#.#.. ####ß.###..#. ....#.#.#.####.#)#.  #.....# #..# ######.#.#....).)  ;i #...#.# #..# ..... #.#.######### ;iH 28020.0 (93.0);i +1.0 (94;i" ;i d _O - a scroll labelled AFINIG JOSAIGH<i3<i<i<i,<iX<i<i<ip,<i<i<i<i<i <iU"<i#,<i@$<i&<i+(,<i)<i*<i?,,<i0-<i.<i0,<i0<iI2<ii3<i3<i@4<i5<i6,<i7<i@<iA,<i5B<i0D<iYE,<iE<iEH<i5I<iI<i J<iL<iGM<iM<i:N<i\P<iQ,<i~R<i$T<ieU,<iV<imX<iKY<iY<i=Z<ij[<il\<i\,<i}^<iC`,<i`<ic<id<id<iwe<ig<i i<ii<ij<iEl<im<i&n<in<ip<i)r,<ir<it<iv,<i]w<ix<i{z,<iE{<iy}<i~<i<i<i<i,<iU<ie<i,<iψ<iz<i,<im<iA<i[<i<iQ<i<i><i<i0<iL<iԘB<i*<iYWelcome to Caefyhe's Magic Scroll Shoppe! What would you like to do?  a -  60 gold a scroll of amnesia (unknown)b -  112 gold a scroll of enchant armour (unknown)  <i)c -  112 gold a scroll of enchant weapon (unknown)  d -  30 gold a scroll of identify  e -  285 gold 2 scrolls of silence (unknown)  f -  45 gold a scroll of teleportation You have 240 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)<iv[A-F] put item on shopping listJi~Ji>Ji֋#########PolySwing2 the Fabricator##########.......####### Coglin of Ru ......#..............#.##.#.#. Health: 63/63 ========================#.############.#........ Magic: 17/17 ========================##.#..........#.#.##.##'# AC: 12Str: 11Ji'#..#.########.#.#.#..#... EV: 11Int: 22#..#.#......#.#...##.'... SH: 0Dex: 13#..#.#.####.#.#.#.#..#... XL: 10 Next:  4% Place: Dungeon:7######..#.#.#@.#.#.#.#.##.##'# Noise: ---------  Time: 8053.0 (32.0)Ji#.......#.#.##.#.#.#.......... x) +9 war axe of Art y) +1 flail (protect ####ß.###..#.#....#.#.#.####.#)#. Cast: Soul Splinter #.....# #..#.######.#.#....).)... Fly #...#.# #..#........#.#.######### Ji......# ##.##########.#.### #.  ....### #..............#.######.  ....## ####.###...<....#.......  ##..ß# #.......#.#.#..###...... Things that are here: _a +0 short sword; an orc corpse _There is an open door here. _There is an open door here. _O - a scroll labelled AFINIG JOSAIGHThere is an entrance to Caefyhe's Magic Scroll Shoppe here.JiJiJi. _Ki Ki5 CEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Ki CArmour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Mib z  - - Unarmed  J - a +0 giant spiked clubMi Mi4 Nix+  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked clubNi  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked clubNi Ni[  J - a +0 giant spiked club  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}Pi j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Fly: It grants you flight. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Pi erCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). If you take off this armour: Your AC would decrease by 9.5 (12.8 -> 3.3). Your EV would increase by 2.0 (11.4 -> 13.4). Your spell failure would improve by up to 2% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact equipped armourkihEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}  a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip livn k - a +0 helmet (worn). A piece of metal headgear. liBase armour rating: 1 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.1 (12.8 -> 11.7). Your EV would remain unchanged. You took it off Robin on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armourri.UEEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club ri|VjArmour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ri rif#########PolySwing2 the Fabricator##########.......####### Coglin of Ru ......#..............#.##.#.#. Health: 63/63 ========================#.############.#........ Magic: 17/17 ========================##.#..........#.#.##.##'# AC: 12Str: 11#..#.########.#.#.#..#... EV: 11Int: 22#..#.#......#.#...##.'... SH: 0Dex: 13ri#..#.#.####.#.#.#.#..#... XL: 10 Next:  4% Place: Dungeon:7######..#.#.#@.#.#.#.#.##.##'# Noise: ---------  Time: 8053.0 (0.0)#.......#.#.##.#.#.#.......... x) +9 war axe of Art y) +1 flail (protect ####ß.###..#.#....#.#.#.####.#)#. Cast: Soul Splinter #.....# #..#.######.#.#....).)... Fly #...#.# #..#........#.#.######### ......# ##.##########.#.### #ri6.  ....### #..............#.######.  ....## ####.###...<....#.......  ##..ß# #.......#.#.#..###...... Things that are here: _a +0 short sword; an orc corpse _There is an open door here. _There is an open door here. _O - a scroll labelled AFINIG JOSAIGH _There is an entrance to Caefyhe's Magic Scroll Shoppe here.riq _a +0 short sword; an orc corpseThere is an open door here. _O - a scroll labelled AFINIG JOSAIGH _There is an entrance to Caefyhe's Magic Scroll Shoppe here.  Okay, then.riAririt. _si"si)Caefyhe's Magic Scroll Shoppe. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Caefyhe's Magic Scroll Shoppe with the > key.You are here. (>)enter.ti: tiWelcome to Caefyhe's Magic Scroll Shoppe! What would you like to do?  a -  60 gold a scroll of amnesia (unknown)b -  112 gold a scroll of enchant armour (unknown)  c -  112 gold a scroll of enchant weapon (unknown)  d -  30 gold a scroll of identify  e -  285 gold 2 scrolls of silence (unknown)  f -  45 gold a scroll of teleportation tiIYou have 240 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list~ix  a -  60 gold a scroll of amnesia (unknown)  b +  112 gold a scroll of enchant armour (unknown) After the purchase, you will have 128 gold pieces.[Enter] buy marked itemsiZ1  b +  112 gold a scroll of enchant armour (unknown)  c -  f +  45 gold a scroll of teleportation83i)/a -  d +  30 gold a scroll of identify  f +  45 gold a scroll of teleportation5i`a - -8i``a - +5i `a - -8iD  b -  112 gold a scroll of enchant armour (unknown)c -  d -  30 gold a scroll of identify195 gold pieces.i ^b + c - 83i -a -  b +  112 gold a scroll of enchant armour (unknown)  d +  30 gold a scroll of identify5iiY Purchase items for 187 gold? (y/N)if fa - b - weapon  c -  285 gold 2 scrolls of silence (unknown) cCi# i/ i #########PolySwing2 the Fabricator##########.......####### Coglin of Ru ......#..............#.##.#.#. Health: 63/63 ========================i #.############.#........ Magic: 17/17 ========================##.#..........#.#.##.##'# AC: 12Str: 11#..#.########.#.#.#..#... EV: 11Int: 22#..#.#......#.#...##.'... SH: 0Dex: 13#..#.#.####.#.#.#.#..#... XL: 10 Next:  4% Place: Dungeon:7######..#.#.#@.#.#.#.#.##.##'# Noise: ---------  Time: 8053.0 (0.0)it #.......#.#.##.#.#.#.......... x) +9 war axe of Art y) +1 flail (protect ####ß.###..#.#....#.#.#.####.#)#. Cast: Soul Splinter #.....# #..#.######.#.#....).)... Fly #...#.# #..#........#.#.######### i b......# ##.##########.#.### #.  ....### #..............#.######.  ....## ####.###...<....#.......  ##..ß# #.......#.#.#..###......  _There is an open door here. _O - a scroll labelled AFINIG JOSAIGH _There is an entrance to Caefyhe's Magic Scroll Shoppe here. i _Okay, then.z - 2 scrolls of enchant armour (gained 1)  F - 3 scrolls of teleportation (gained 1)i= O - a scroll labelled AFINIG JOSAIGH _There is an entrance to Caefyhe's Magic Scroll Shoppe here.Okay, then.  z - 2 scrolls of enchant armour (gained 1)  F - 3 scrolls of teleportation  v - 2 scrolls of identifyi' iH i n _Thank you for shopping at Caefyhe's Magic Scroll Shoppe!iqirCaefyhe's Magic Scroll Shoppe. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isizsinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Caefyhe's Magic Scroll Shoppe with the > key.You are here. (>)enter.ii !Welcome to Caefyhe's Magic Scroll Shoppe! What would you like to do?  a -  60 gold a scroll of amnesia (unknown)b -  112 gold a scroll of enchant weapon (unknown)  c -  285 gold 2 scrolls of silence (unknown) You have 53 gold pieces. [Esc] exiti[!] buy|examine items[a-c] mark item for purchase [/] sort (type)[A-C] put item on shopping listi,i3i;#########PolySwing2 the Fabricator##########.......####### Coglin of Ru ......#..............#.##.#.#. Health: 63/63 ========================#.############.#........ Magic: 17/17 ========================i#=##.#..........#.#.##.##'# AC: 12Str: 11#..#.########.#.#.#..#... EV: 11Int: 22#..#.#......#.#...##.'... SH: 0Dex: 13#..#.#.####.#.#.#.#..#... XL: 10 Next:  4% Place: Dungeon:7######..#.#.#@.#.#.#.#.##.##'# Noise: ---------  Time: 8053.0 (0.0)#.......#.#.##.#.#.#.......... x) +9 war axe of Art y) +1 flail (protect ####ß.###..#.#....#.#.i=6#.####.#)#. Cast: Soul Splinter #.....# #..#.######.#.#....).)... Fly #...#.# #..#........#.#.######### ......# ##.##########.#.### #.  ....### #..............#.######.i=  ....## ####.###...<....#.......  ##..ß# #.......#.#.#..###......  _There is an entrance to Caefyhe's Magic Scroll Shoppe here. _Okay, then.z - 2 scrolls of enchant armour (gained 1)  i|>F - 3 scrolls of teleportation (gained 1)  v - 2 scrolls of identify (gained 1) _Thank you for shopping at Caefyhe's Magic Scroll Shoppe!iDiFiLiCNiFei"f3i|i)~: _iɃiieiifii iiitiimiПi iZiݩiFii0,iiXieitii)i$ii,iiOi,iTi{ii(iid,iii,ivii,iii2iiiWiK,ii*iiiIiUil,i]i i,i ii,iLiHii,ib i ,iG!i'im(,i(i-i.i.i5/i5i6,i7ix;i<i<,i?iY@,i@iCiDiDi.Ei]Ji>KiK,iQiRiRi[Si+Xi8YiYi0Zi\ir],i4^i di>e,i fiiibj,ikipiq,iMrixiyi`zizii6,iiʇi,ifi}i ,ii&iʘ,i~ii,iii]ii ii3,i"igi,iiUiRiiii,iiii<ii$i,iii,iiKiE,iOiij,iii,ipi.  Things that are here:  a +0 spear; a +0 flail; a gnoll skeletoni{i# _ii [  Items here: )) [ ÷÷.iiH _iiik,i[i$~  Things that are here:  a +0 spear; a gnoll skeletoni'5 _i)i2  Things that are here:  a +0 orcbow; a howler monkey skeleton; a howler monkey skeletoniL4i 5 _i6i;iy?,iBBidEiG,iIiMiP,iSQi8TiDU,i ViZi],i]_i.ci:e,ijfioiijiBkikiniMpip,isi;u,i vixiIz,izi}i4,iiii4,iBi=ii,iii,iii.Bii.,iii`iמii#iX,iiii]iR  There is a stone staircase leading down here.i#i _i{ii,iCiir,i%i4i,iniGi,iiiiniiDiYiiKi!i,iiiVi9i,i9ii,iii',iOiifiiii,iili ,i1  ###.....##########  #.....#   #.#.###.####.####   #.#.# #...##  #.#.# ######.##...  #.#.# #.#####  #.#.########.##   #.#...........####  #@##########......146.0 (93.0)  #............#####  ##############        _Done exploring.iyiEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [) i e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ii(iG+  ###.....########## PolySwing2 the Fabricator  #............#Coglin of Ru ......  #.#.###.####.#### Health: 63/63 ========================  #.#.# #.........## Magic: 17/17 ======================== i, #.#.# ######.##... AC: 12Str: 11  #.#.##.##### EV: 11Int: 22  #.#.########.##SH: 0Dex: 13  #.#...........#### XL: 10 Next:  4% Place: Dungeon:7  #@##########...... Noise: ---------  Time: 8146.0 (0.0)  #............##### x) +9 war axe of Art y) +1 flail (protect  ##############Cast: Soul Splinter Fly i -Things that are here: _a +0 spear; a gnoll skeletonThings that are here: _a +0 orcbow; a howler monkey skeleton; a howler monkey skeleton _There is a stone staircase leading down here. _Done exploring.i)2P  Okay, then.i3iB8i:. _i3i6|Read which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 2 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls of teleportation  G - 3 scrolls of immolation  N - a scroll labelled ILIROC LIYRAE i7 O - a scroll labelled AFINIG JOSAIGH [!] read|quaff|evoke[?] describe selectedi^!i}'i0  ###.....########## PolySwing2 the Fabricator  #............#Coglin of Ru ......  #.#.###.####.#### Health: 63/63 ========================  #.#.# #.........## Magic: 17/17 ========================  #.#.# ######.##... AC: 12Str: 11  #.#.##.##### EV: 11Int: 22  #.#.########.##SH: 0Dex: 13  #.#...........#### XL: 10 Next:  4% Place: Dungeon:7  #@##########...... Noise: ---------  Time:[40i<2m 8146.0 (0.0)  #............##### x) +9 war axe of Art y) +1 flail (protect  ##############Cast: Soul Splinter Fly  _a +0 spear; a gnoll skeletonThings that are here: _a +0 orcbow; a howler monkey skeleton; a howler monkey skeleton _There is a stone staircase leading down here. _Done exploring. _Okay, then.i3i 6vEnchant which item? Armour  e - a +0 pair of gloves (worn)  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet[?] describe selectedi2 i i   ###.....########## PolySwing2 the Fabricator  #............#Coglin of Ru ......  #.#.###.####.#### Health: 63/63 ========================  #.#.# #.........## Magic: 17/17 ========================  #.#.# ######.##... AC: 12Str: 11 iI 3 #.#.##.##### EV: 11Int: 22  #.#.########.##SH: 0Dex: 13  #.#...........#### XL: 10 Next:  4% Place: Dungeon:7  #@##########...... Noise: ---------  Time: 8146.0 (0.0)  #............##### x) +9 war axe of Art y) +1 flail (protect  ##############Cast: Soul Splinter Fly  _a +0 spear; a gnoll skeletonThings that are here: _a +0 orcbow; a howler monkey skeleton; a howler monkey skeleton _There is a stone staircase leading down here. _Done exploring. _Okay, then.i8 P  Okay, then.i= i i} . _i i7 Equip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro} iȯ n J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i iA  ###.....########## PolySwing2 the Fabricator  #............#Coglin of Ru ...... iK #.#.###.####.#### Health: 63/63 ========================  #.#.# #.........## Magic: 17/17 ========================  #.#.# ######.##... AC: 12Str: 11  #.#.##.##### EV: 11Int: 22  #.#.########.##SH: 0i Dex: 13  #.#...........#### XL: 10 Next:  4% Place: Dungeon:7  #@##########...... Noise: ---------  Time: 8146.0 (0.0)  #............##### x) +9 war axe of Art y) +1 flail (protect  ##############Cast: Soul Splinter Fly i >Things that are here: _a +0 orcbow; a howler monkey skeleton; a howler monkey skeleton _There is a stone staircase leading down here. _Done exploring. i\_Okay, then. _Okay, then.iO!P  Okay, then.i#is'i). _iA 3i: i d........i i? i E _Done exploring.i; 3i< im ;iqo i r _Done exploring.Okay, then.Done exploring.i 3i\ ie3ii iiP _i/,ii~i,ii/iF,i۾iii[iii,iliiixii #>..#####.####. #...##......... ####...##.#######. #......##.# ##. #.#.....#.# # #.........######.> ##..#............. ###.....#######iu #.@..........# 53.0 (7 #.#.###.####.####  #.#.# #.........### #.#.# ######.##.... #.#.##.###### #.#.########.## #.#...........#####  #.##########.......  #............###### ipiiHi3iii,i,iX,iii,iiVi,i_iiiiDii,iMii,ii i/,ii #.#................ #.#....####.# #.#.#.## #.##..... #...#.# #.###.##. ###.#.# #.# ###. i#...# #.# #.#. #...# #.# # #...# #^# ##.. #@..#####.####...#61.0 (8 #...##.........### ####...##.#######... #......##.# ##.#.# #.#.....#.# #..... #.........######.>... ##..#.....i"...## ###.....############# #...#iiN iOkay, then.Done exploring. __There is a stone staircase leading down here.iViQAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. i+(>)go down.i@1i<| #.#................. PolySwing2 the Fabricator #.#....####.#....... Coglin of Ru ...... #.#.#.## #.##...... Health: 63/63 ======================== i#>#...#.# #.###.##.. Magic: 17/17 ======================== ###.#.# #.# ###... AC: 12Str: 11 #...# #.# #.#. EV: 11Int: 22 #...# #.# #... SH: 0Dex: 13 #...# #^# ##..# XL: 10 Next:  4% Place: Dungeon:7 #@..#####.####...# Noise: ---------  Time: 8161.0 (8.0) #...##.........### x) +9 war axe of Art y) +1 flail (protect ####...##.#######...#i>R Cast: Soul Splinter #......##.# ##.#.# Fly  #.#.....#.# #..... #.........######.>... ##..#..............##  ###.....#############  #............# _Okay, then. _Okay, then. _Okay, then. _Done exploring. _Done exploring. im?N_There is a stone staircase leading down here.iCiGiLiR12.0 (1 _iGTiRJ ######  ## .....##  #. ......(  i%#. .######  ######.#.#...$. 8 .......@.#.$.$.  .#####...+.$_..  ##..#. .$.  ##.#..$ $  .###### ....... .......iI ..=#... i)ii*8 (1.8iܐiP _Done exploring. _There is a stone staircase leading down here. _You fly downwards.  Found 109 gold pieces, 5 stones and a steel ring.  Found a shadowy altar of Dithmenos. _upiF i5 #########......####.!......(.#.#.#############.#.#...$........<.#.$.$.#.#####..@+.$_..  ##..#...$.##..$.$#.########........#....=#...#....##.##iw@ iD +30i"K 7_iN _ _Found a bubbling golden potion.i' '.$_..#======4_i = _As you open the door, it creaks loudly!i _ic i iR i_ @  There is an open door here.i 3i9 i ######## ##......###.!......(..##.#.#######.#######.#.#...$.#.#.......<.#.$.$.#.#.#####...'@$_..#.#------6.8 (2##..#...$.#.#i= ##.#..$.$#.##.#######.##..##..$...=#...##.i <------i 7_iX + _Found 18 gold pieces.i5 i# ##......##### #.!......(..# #.#.#.# ######.#.#...$.#.# .<.#.$.$.#.# .#####...'.@_..#.# ##..#...$.#.# ##.#..$.$#.# #.#i{ e.# #.$....=#...###......##.##ii*7.8 (1i{'7_i]37_iw8*8.8 (2ib@i0D> _You now have 69 gold pieces (gained 16).iٰM ######## ##......####.!......(. #.#.############.#.#........<.#.@.$.#####...'.._.##..#...$.##.#..$.$#.#######.#.....##.##iia*9.8 (1iiIi+70.8 (2iJi= _You now have 78 gold pieces (gained 9).iZ 3##########......######.!(..# #.#.#######.# ######.#.#...$.#.# .......<.#...$.#.# .#####...'..@..#.# i[  ##..#...$.#.# #..$.$#.# .#######.# #.........##.$....=#...###.#.....##.## .# if il *1.8 (1iv i!z a _There is a shadowy altar of Dithmenos here.iL###### ##......##### #.!......(..#  #.#.#######.# ######.#.#...$.#.# .......<.#...@.#.# .#####...'.._..#.# ##..#...$.#.# ##.#..$.$#.# ih#.#######.##.##.........$.=#...###.#.....##.## .#ii,2 _i=8_iui*3.8 (2i<8_i= _You now have 87 gold pieces (gained 9).iZ-M ######## #......####.!......(. #.#.############.#......<.#....#####...'.._.##..#...$.##.#..$.$#.#...=#...###.i(i *4.8 (1i08_i_5.8 (2_ _You now have 110 gold pieces (gained 23).ii: 3i< iN@ iH BiJ i#O ,iQ i[U iY ,i\ ia ib ie ir t ##########......######.!......(..##.#.#######.#######.#.#.....#........<.#.....#.#####...'.._.. ##.9.8 (4 ##.#..$.$ #.######Fly .....=#...###.#.....##.## .#..... ..# #ix i 7_i ? _You now have 132 gold pieces (gained 22).i[##########......######.!(..# #.#.#######.# ######.#.#.....#.# .......<.#.....#.# .#####...'.._..#.#  ##..#.....#.# #..$.@#.# .#######.# #.........# #.$.i\....=#...###.#.....##.## .#..... ..# # #.ifiRk+80.8 (1ir7_iW~iI*1.8 (2i7_iD? _You now have 152 gold pieces (gained 20).iiiiiiD,iiimiikiii  ## ##......##### #.!......(..#i  #.#.#######.# ######.#.#.....#.# .......<.#.....#.# .#####...'.._..#.# ##..#.....#.# ##.#..@..#.#4.8 (3 #.#######.# #i'..# #..$.# ....=#...###.# #.....##.## .# ...... ..# ##..... #.#ii 7_iQ? _You now have 162 gold pieces (gained 10).in3iipiidiR,ii|i)ii9ii"iu@  There is an open door here.iOi _i ii i iii+iii@i i i"i%X _Found a robe. Found a stone staircase leading down.i)i*i+i.i5,i7i0K@######.#.#.....#.#.......<.#.....#.#.#####...'.._..#.# ##..#.....#.# ##.#.....#.# iL\#.#######.# #.........# ###.........$.# #....@#...###.#93.8 (9....##.## .##....# ##.##.# #>#.....## ##..[.. ....## ##...iQiY7_iI[ _You see here a ring of protection from fire.ii/A ring of protection from fire. A ring that protects its wearer from fire. You found it on level 8 of the Dungeon. Stash search prefixes: {rF+} {jewellery} {resist fire} {fire resistance} iMenu/colouring prefixes: identified useless_item jewellery _________________ “And these three men, Shadrach, Meshach, and Abednego, fell down bound into the  midst of the burning fiery furnace.  Then Nebuchadnezzar the king was astonished, and rose up in haste, and spake,  and said unto his counsellors, Did not we cast three men bound into the midst  of the fire? They answered and said unto the king, True, O king.  He answered and said, Lo, I see four men loose, walking in the midst of the  fire, and they have no hurt; and the form of the fourth is like the Son of God. Then Nebuchadnezzar came near to the mouth of the burning fiery furnace, and  spake, and said, Shadrach, Meshach, and Abednego, ye servants of the most high  God, come forth, and come hither. Then Shadrach, Meshach, and Abednego, came (g)et.il i (i{ v######.#.#.....#.#PolySwing2 the Fabricator.......<.#.....#.#Coglin of Ru .......#####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 17/17 ========================iy /##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........#SH: 0Dex: 13###.........$.#XL: 10 Next:  4% Place: Dungeon:8#....@#...###.#Noise: ---------  Time: 8193.8 (9.0)#.....##.## .#x) +9 war axe of Art y) +1 flail (protect#..........# #Cast: Soul Splinter#.#.....##.#i /Fly #>#.....## ##..[......####... _You now have 132 gold pieces (gained 22). _You now have 152 gold pieces (gained 20). _You now have 162 gold pieces (gained 10). _There is an open door here. _Found a robe. Found a stone staircase leading down. i m_You see here a ring of protection from fire.ii *4.8 (1i 7_iu X _P - a ring of protection from firei)iz/Equip which item?  - - Unarmed Hand Weapons (go to first with )) ir0s x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from firei51c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iae  - - Unarmed  K - a +0 helmeti  K - a +0 helmet  q - an amulet of guardian spiriti$iH) i0 i9 W######.#.#.....#.#PolySwing2 the Fabricator.......<.#.....#.#Coglin of Ru .......#####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 17/17 ========================##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........#SH: 0Dex: 13###.........$.#XL: 10 Next:  4% Place: Dungeon:8#....@#...###.#i5; +Noise: ---------  Time: 8194.8 (0.0)#.....##.## .#x) +9 war axe of Art y) +1 flail (protect#..........# #Cast: Soul Splinter#.#.....##.#Fly #>#.....## ##..[......####... _You now have 152 gold pieces (gained 20). _You now have 162 gold pieces (gained 10). _There is an open door here. _Found a robe. Found a stone staircase leading down. _You see here a ring of protection from fire. _P - a ring of protection from fireiMB c _Okay, then.iwF iL 7_iO . _i3ii=ii$ _i,iz,iiiisii]ii;iii?iiRiii;i iai Y#.#.#######.# #####.#.#.....#.# ......<.#.....#.# #####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#######.# #.........### ###.........@.# i p#.....#...###.# #.....##.## .# #..........# .# #.#.....##.# .##>#.....##.# .#J   jelly (asleep)# ##..[..... .#....###.. J###...i-200.8 (6i*1.8 (7ii$ _A jelly comes into view. _You see here 18 gold pieces.i0####.#.#.....#.# .....<.#.....#.# ####...'.._..#.#  ##..#.....#.# #.....#.# .#######.# #.........######.$.# #.....#...###@# #.....##.## #.#  #..........# #.#  #.#.....##.# #.#  #>#.....##.# #.#  # ##..[..... ..# O   two-headed ogre (asleep) ....###.. #J# J   jelly (asleep)##... ..O iis*2.8 (1ii& _A two-headed ogre comes into view. It is wielding two +0 giant clubs.i{ .....< ####...'.._  ##..#.....# ##.#.... #.#######.........######.........$......#...####.##  #..........# #.....##> ##..[..... .  ....###.. #J##... ..Oi} E ..#i 7_i =3Soul Splinteri+ iq iͱ####.# .....<.#... ####...'.._..###..#....##.#.....#.#######.#  #.........####.........$...## #.....##.##.........>#.....##.# ## ##..[..... .. ....###.. #J###...O..#ii|J.Jix%4iz7_ii  #.#.#######.# #####.#.#.....#.# ......<.#.....#.# #####...'.._..#.#.#.....#.##.#.....#.# #.#######.#  #.###i  ###.........@.# #.....#...###.# #.....##.## #.# #..........# #.# #.#.....##.# #.# #>#.....##.# #.#J   jelly# ##..[..... .J# ....###.. #.###... ..OiiAJ.iH%5i 7_i$R _You see here 18 gold pieces.ioe #.!......(..# #.#.#######.# ######.#.#.....#.# .......<.#.....#.# .#####...'.._..#.#.#.....#.##.#.....#.# #.#######.#  ####igN ###.........$.# #.....#...###.# #.....##.## #.# #..........# #.# #.#.....##.# #.# #>#.....##.# #J## ##..[..... ..# ....###.. #.#iWpistf6Soul Splinter _iziX}iC=M#......####!......(. #.#.###### ######.# .......<.#... .#####...'.._##.##.#.....#######@#  iAE#####.........$.#..#...###.##.....##.## #.#...irOiS%7ii>8_i\ _A jelly is nearby!iG##########......#####.!......(..#.####### ######.#.#..... .......<#####...'.._ ip##..#.....#. ## #.######........#####J......#...####.## ##..........# i=i`_J$iFD2Soul Splinter _ix7_iiP ##########......#####.!......(..#.####### ######.#.#..... .......<#####...'.._ ##..#... ## #.######.......J#####i^ .$......#...###.##.## ##..........# #.....##i& iY_J.iq%3i7_iiy  ######## #......####!......(. #.#.###### ######.# .......<.#... .#####...'.._##.##.#.....#.#######J#  ##i 0##.........$.#...### #.....##.##........i i <J.i %4i i iJ ######## #......####!......(. #.#.###### ######.# .......<.#... .#####...'.._##..##.#.....#J####### ####.........$...### #.....##.##ii<J.i%5iyiix[ W ######## #......####!......(. #.#.###### ######.# .......<.#... .#####...'.._..#.##.J##.#.....#######.#  ##i-] r##.........$...##iV^ ,irf YJ_.ixg %6i&n ip i- gA jelly is nearby!  You slash the jelly with the +9 war axe of Articulation!  You burn the jelly. Your graspers burn!  The jelly is almost dead.  You hit the jelly with your +1 flail of protection.  Your weapon exudes an aura of protection.i 2.i 2-19 5==8.3 (1.5Soul SplinterRev i iI I _You kill the jelly!i|a ##########......#####.!......(..#.####### ######.#.#..... .......<#####...'.._ ##..#... ##.i}..#...####.....##.## #.#iۅib3=--90i^ihN 3iO i]R iU i4Y TiZ i?[ 012 i[ ie ##########......######.!......(..#.#.#######. ######.#.#.....# ihe h.......<.#.....#. ...'.._..#. ##.--21.3 (2 ie ##.#... #.######Fly ie ..##.##..........# #.##.#.....##.# #.#iUh in ip iC3i4EiMHiNXiQiR9=iSi6]'##......######.!......(..#.#.#######. ######.#.#.....# .......<.#..... ...'.._ i]##. ##.#... #.######3 #.........###i]###.........$.#.Fly .##i]y###>#.....##.# #J#i^# ##..[..... ..#iaiDhijiN6 Ii= XiE XivN .#.#######. ######.#.#.....# .......<.#..... ...'.._ ##. ##.#... #.###### #.........######........@$.#5#.....#...###.#.....##.## #.#...# #.#Fly .##.....###.. #.###.....OiKQ iV iuY i#.#.#.# .#.#.....#.# <.#.....#.# #####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.iK.# #.....#...###.# #.....##.## #.# #...# #.# #.#.....##.# #.##>#.....##.# #.## ##..[..... ..#is....###.. #.# ixi*6.3 (1i, iFi*7.3 (2iq7_i ? _You now have 180 gold pieces (gained 18).iOv#.#.#.# .#.#.....#.# <.#.....#.# ...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.# i(m#.....#...###.# #.....##.## #.#  #.# #.#  #.#.....##.# #.#  #>#.....##.# #.#  # ##..[..... ..#....###.. #i_L.# ii{*8.3 (1iiiO[ ####.#.#..... .....<.#..... ####...'.._.. i[ ##..#.....# ##.# #.#######.........#####.......#...#####.##  i[#..........# #.....##O   two-headed ogre (asleep)..Oi\2..#i#di+f%9ikiniH4i6Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapneli6h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesi7z[!] focus mode: off|oniΌ iC ####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 17/17 ========================##.#.....#.#AC: 12Str: 11#.#######.#EV: 11iٗ qInt: 22#.........###SH: 0Dex: 13###...........#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: ---------  Time: 8229.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protect#..........# #.#iؘ {Cast: Launch Clockwork Bee  #.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (asleep)....###.. #.###.....O..#You burn the jelly. Your graspers burn!  The jelly is almost dead.You hit the jelly with your +1 flail of protection.  Your weapon exudes an aura of protection. _You kill the jelly! _You now have 180 gold pieces (gained 18).i i< 7_iϡ i####.#.#.....#.# PolySwing2 the Fabricator .....<.#.....#.# Coglin of Ru ...... ####...'.._..#.# Health: 63/63 ========================  ##..#.....#.# Magic: 14/17 ===================-----  ##.#.....#.# AC: 12Str: 11 #.#######.# EV: 11Int: 22 #.........### SH: 0Dex: 13  ###...........# XL: 10 Next:  5% Place: Dungeon:8  #.....#...###@# Noise: ---------  Time: 8229.3 (0.0)  #.....##.## #.#ibA x) +9 war axe of Art y) +1 flail (protect  #..........# #.# Cast: Launch Clockwork Bee  #.#.....##.# #.# Fly  #>#.....##.# #.#  # ##..[..... ..# O   two-headed ogre (asleep) i ....###.. #.#  ##... ..O ..# _You kill the jelly! _You now have 180 gold pieces (gained 18).  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei&rDir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (asleep)i/k #Oi ;##i 7.#iŻ -#.i]i^####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 17/17 ========================##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0iDex: 13###...........#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: ---------  Time: 8229.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protect#..........# #.#Cast: Launch Clockwork Bee  iJ#.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#i\O   two-headed ogre (asleep)....###.. #.###.....O..# _You kill the jelly! _You now have 180 gold pieces (gained 18).  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetiL_Okay, then.igi7_i. _i iQ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i 7f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee iϪ ( j - Cast: Soul Splinter i ! k - Cast: Grave Claw (3/3) i\ ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii]####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 17/17 ========================##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###...........#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: ---------  Time: 8229.3 (0.0)#.....##.## #.#ix) +9 war axe of Art y) +1 flail (protect#..........# #.#Cast: Construct Spike Launcher  #.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (asleep)....###.. #.###.....O..# _You kill the jelly! _You now have 180 gold pieces (gained 18).  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiMMDir - move target _Okay, then.ii;i(iu####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 15/17 =====================---##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###...........*XL: 10 Next:  5% Place: Dungeon:8#.....#...##*@*Noise: ---------  Time: 8229.3 (0.0)#.....##.## *.*x) +9 war axe of Art y) +1 flail (protect#..........# #.#iCast: Construct Spike Launcher  #.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (asleep)....###.. #.###.....O..#Press: ? - help, Q - select action, ( or ) - cycleDir - move target _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiݥ6.@i ?_.@i _*@Dir - move target _Okay, then.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iTE####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 15/17 =====================---##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###...........#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: ---------  Time: 8229.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protecti"F2#..........# #.#Cast: Construct Spike Launcher  #.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (asleep)....###.. #.###.....O..# _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  ivFJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.iFH;==30.3 (1 _i*N7_irQi3i5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  i6e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni7iE####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 15/17 =====================---##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###...........#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#iENoise: ==-------  Time: 8230.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protect#..........# #.#Cast: Launch Clockwork Bee  #.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (asleep)....###.. #.###.....O..# i9F_Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.i*GinMi_Piy####.#.#.....#.# PolySwing2 the Fabricator .....<.#.....#.# Coglin of Ru ...... ####...'.._..#.# Health: 63/63 ========================  ##..#.....#.# Magic: 12/17 ================--------  ##.#.....#.# AC: 12Str: 11 #.#######.# EV: 11Int: 22 #.........### SH: 0Dex: 13  ###...........# XL: 10 Next:  5% Place: Dungeon:8  #.....#...###@# Noise: ==-------  Time: 8230.3 (0.0)  #.....##.## #.# x) +9 war axe of Art y) +1 flail (protect  #..........# #i1L.# Cast: Launch Clockwork Bee  #.#.....##.# #.# Fly  #>#.....##.# #.#  # ##..[..... ..# O   two-headed ogre (asleep)  ....###.. #.#  ##... ..O ..#A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (asleep)ig #Oi#OAim: a two-headed ogre, wielding two +0 giant clubs (asleep)i"####.#.#.....#.# PolySwing2 the Fabricator .....<.#.....#.# Coglin of Ru ...... ####...'.._..#.# Health: 63/63 ========================  ##..#.....#.# Magic: 12/17 ================--------  ##.#.....#.# AC: 12Str: 11 #.#######.# EV: 11Int: 22 #.........### SH: 0Dex: 13  ###...........# XL: 10 Next:  5% Place: Dungeon:8  #.....#...###@# Noise: ==-------  Time: 8230.3 (0.0)  #.....##.## #.# x) +9 war axe of Art y) +1 flail (protect  #..........# #.[40i"m# Cast: Launch Clockwork Bee  #.#.....##.# #.# Fly  #>#.....##.# #.#  # ##..[..... ..# O   two-headed ogre (asleep)  ....###.. #.#  ##... ..O ..#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (asleep)  You lock target on the two-headed ogre and prepare to deploy your bee.  (Press . to continue winding your bee.)ir*<.#.....#.#._..#.#  ....#.#  ##.#.....#.#    i3+*    iX+ #.#   #.#   #.#  #>   # ##..[..... ..#ix+&O i+G  #Oi+ i+B ##... ... i+...#i.1.3 (1ontinue: Launch Clockwork BeeWinding i6ij  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a two-headed ogre, wielding two +0 giant clubs (asleep)  You lock target on the two-headed ogre and prepare to deploy your bee.  (Press . to continue winding your bee.) _The two-headed ogre shouts in stereo!iriY_O.iX--2. ii!@ _You continue winding your clockwork bee...iU i\ <O.i/] k--3.. i~f 7_ij @ _You continue winding your clockwork bee...i;E_yO.(ally target)y   clockwork bee (minion)4ast_  With a metallic buzz, your clockwork bee launches itself at the two-headed _ogre.i i eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  i2 xc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  i j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni?1iAg####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 12/17 ================--------##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###..........y#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: ---------  Time: 8234.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protect#..........# #.#iXBmCast: Soul Splinter  #.#.....##.# #O#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (ally target)....###.. #.#y   clockwork bee (minion)##......iBn..#(Press . to continue winding your bee.) _The two-headed ogre shouts in stereo! _You continue winding your clockwork bee... _You continue winding your clockwork bee...  With a metallic buzz, your clockwork bee launches itself at the two-headed _ogre.iDiK7_ipNi$####.#.#.....#.# PolySwing2 the Fabricator .....<.#.....#.# Coglin of Ru ...... ####...'.._..#.# Health: 63/63 ========================  ##..#.....#.# Magic: 11/17 ===============---------  ##.#.....#.# AC: 12Str: 11 #.#######.# EV: 11Int: 22 #.........### SH: 0Dex: 13  ###..........y# XL: 10 Next:  5% Place: Dungeon:8  #.....#...###@# Noise: ---------  Time: 8234.3 (0.0)  #.....##.## #*#ij x) +9 war axe of Art y) +1 flail (protect  #..........# #*# Cast: Soul Splinter  #.#.....##.# #O# Fly  #>#.....##.# #.#  # ##..[..... ..# O   two-headed ogre (ally target)  ....###.. #.#iu y   clockwork bee (minion)  ##... ... ..# _ogre.  Aiming: Soul Splinter (safe; 2% risk of failure)  i3iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  affect: 33%)iJy####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 11/17 ===============---------##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###..........y#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: ---------  Time: 8234.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protect#..........# #.#Cast: Soul Splinter  #.#.....##.# #*#i:zFly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (ally target)....###.. #.#y   clockwork bee (minion)##........# _ogre.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  affect: 33%)iG8_i,S  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  affect: 33%)  The two-headed ogre easily resists.iO.2==5.3 (1 _i7_i-i1 ####.#.#.....#.# PolySwing2 the Fabricator .....<.#.....#.# Coglin of Ru ...... ####...'.._..#.# Health: 63/63 ========================  ##..#.....#.# Magic: 11/17 ===============---------  ##.#.....#.# AC: 12Str: 11 #.#######.# EV: 11Int: 22 i2 &#.........### SH: 0Dex: 13  ###..........y# XL: 10 Next:  5% Place: Dungeon:8  #.....#...###@# Noise: =--------  Time: 8235.3 (0.0)  #.....##.## #*#iB2  x) +9 war axe of Art y) +1 flail (protect  #..........# #O# Cast: Soul Splinter  #.#.....##.# #.#ik2  Fly  #>#.....##.# #.# i2  # ##..[..... ..# O   two-headed ogre (ally target)  ....###.. #.#i2  y   clockwork bee (minion)  ##... ...i2  ..# i2 A_The two-headed ogre easily resists.  i#3 Aiming: Soul Splinter (safe; 2% risk of failure)  iP3 UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  iw3 affect: 33%)i;####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#Magic: 11/17 ===============---------##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###iֵ6SH: 0Dex: 13###..........y#XL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: =--------  Time: 8235.3 (0.0)#.....##.## #.#x) +9 war axe of Art y) +1 flail (protect#..........# #*#iCast: Soul Splinter  #.#.....##.# #.#Fly i)#>#.....##.# #.#iN# ##..[..... ..#O   two-headed ogre (ally target)irh....###.. #.#iy   clockwork bee (minion)##......iT..# _The two-headed ogre easily resists.  iݶAiming: Soul Splinter (safe; 2% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cyclei/Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  affect: 33%)ili4n*  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  affect: 33%)  The two-headed ogre easily resists.i2z _The rocky spike skewers the two-headed ogre.iki^rBO.ios*6.3 (1i^yi(}= _The two-headed ogre is lightly wounded.i+)####.#.#.....#.# PolySwing2 the Fabricator .....<.#.....#.# Coglin of Ru ...... ####...'.._..#.# Health: 63/63 ========================  ##..#.....#.# Magic: 10/17 ==============----------  ##.#.....#.# AC: 12Str: 11 #.#######.# EV: 11Int: 22 #.........### SH: 0Dex: 13  ###..........y# XL: 10 Next:  5% Place: Dungeon:8  #.....#...###@#ie Noise: =--------  Time: 8236.3 (0.0)  #.....##.## #O# x) +9 war axe of Art y) +1 flail (protect  #..........# #.# Cast: Soul Splinter  #.#.....##.# #.# Fly  #>#.....##.# #.# i # ##..[..... ..# O   two-headed ogre (ally target)  ....###.. #.# y   clockwork bee (minion)  ##... ...ic ..# _The two-headed ogre is lightly wounded.  Aiming: Soul Splinter (safe; 2% risk of failure)  izPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally  target, chance to affect: 33%)iw4####.#.#.....#.#PolySwing2 the Fabricator .....<.#.....#.#Coglin of Ru ...... ####...'.._..#.#Health: 63/63 ========================##..#.....#.#iMagic: 10/17 ==============----------##.#.....#.#AC: 12Str: 11#.#######.#EV: 11Int: 22#.........###SH: 0Dex: 13###..........y#iAGXL: 10 Next:  5% Place: Dungeon:8#.....#...###@#Noise: =--------  Time: 8236.3 (0.0)irK#.....##.## #*#x) +9 war axe of Art y) +1 flail (protect#..........# #.#iCast: Soul Splinter  #.#.....##.# #.#Fly #>#.....##.# #.## ##..[..... ..#O   two-headed ogre (ally target)....###.. #.#i(y   clockwork bee (minion)##........# _The two-headed ogre is lightly wounded.  iAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally  target, chance to affect: 33%)ii%*Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally  target, chance to affect: 33%)  The two-headed ogre easily resists.iQ  The rocky spike skewers the two-headed ogre.i _OThe two-headed ogre is lightly wounded.  The two-headed ogre hits you with a +0 giant club!!ir40---------==7.3 (1iэ7_i] _The two-headed ogre closely misses you.i  #.#.###### ####.#.#..... .....<.#..... ####...'.._..###..#i< ##.#.....#.#######.#  ####..........#...###y #.....##.## #O.........>#.....##.# ## ##..[..... . ....###.. #.#i 5##....i3*ie  You swap places.  The rocky spike skewers the two-headed ogre!i7w_O You swap places.rocky spike skewers the two-headed ogre!  The two-headed ogre is moderately wounded.  Your clockwork bee stings the two-headed ogre.  Your clockwork bee completely misses the two-headed ogre.two-headed ogre hits your clockwork bee with a +0 giant club!!i~y1---------8Soul Splinteri07_icd _The two-headed ogre misses your clockwork bee.i| #.#.#.##.#.#.....#.#.<.#.....#.##...'.._..#.# ##..#.....#.# ##.#.....#.# #.iL#.# #.### ###.# #.....#...###y# #.....##.## #O# #.# #.#i  #.#.....##.# #.# #>#.....##.# #.#i" # ##..[..... ..# ....###.. #.# io ##... ...i  Your spike launcher falls apart as you grow too distant to maintain it.2=--9i7_iD _Your clockwork bee stings the two-headed ogre!iq #.#.#.##.#.#.....#.#.<.#.....#.# .#####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.# #.....#...###y# #.....##.## #O# #...# #.# #.#.....##.# #.# #>#.....##.# #.#y   clockwork bee (minion) # ##..[..... ..# ....###..i>s[40m #.#  ##... ...  Something closely misses your clockwork bee.4=---40_ _Something misses your clockwork bee.i?#.#.#.# .#.#.....#.# <.#.....#.# #####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.# #.....#...###y# #.....##.## #O# #...# #.# #.#.....##.# #.##>#.....##.# #.# O   two-headed ogre (ally target)# ##..[..... ..# y  io clockwork bee (minion)....###.. #.#   Your clockwork bee stings the two-headed ogre.  The two-headed ogre hits your clockwork bee with a +0 giant club!!. 45====1Soul Splinter_ _Your clockwork bee is destroyed!i> #.#.#######.# PolySwing2 the Fabricator #####.#.#.....#.# Coglin of Ru ...... ......<.#.....#.# Health: 45/63 =================------- #####...'.._..#.# Magic: 9/17============------------  ##..#.....#.# AC: 12Str: 11 ##.#.....#.# EV: 11Int: 22 #.#######.# SH: 0Dex: 13 #.........### XL: 10 Next:  5% Place: Dungeon:8  ###.........@.# Noise: ===------  Time: 8241.3 (0.0)  #.....#...###*# x) +9 war axe of ArtiO y) +1 flail (protect  #.....##.## #O# Cast: Soul Splinter  #..........# #.# Fly  #.#.....##.# #.#  #>#.....##.# #.# O   two-headed ogre  # ##..[..... ..# ....###.. #.#  ##... ... _Your clockwork bee is destroyed!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, chance  to affect: 33%)ig  #.#.#######.#PolySwing2 the Fabricator #####.#.#.....#.#Coglin of Ru ...... ......<.#.....#.#Health: 45/63 =================------- #####...'.._..#.#Magic: 9/17============------------##..#.....#.#AC: 12Str: 11##.#.....#.#EV: 11Int: 22#.#######.#SH: 0Dex: 13#.........###XL: 10 Next:  5% Place: Dungeon:8###.........@.#Noise: ===------  Time: 8241.3 (0.0)#.....#...###.#x) +9 war axe of Art y) +1 flail (protect#.....##.##[i) 39;49m #*#Cast: Soul Splinter#..........# #.#Fly #.#.....##.# #.##>#.....##.# #.#O   two-headed ogre# ##..[..... ..#....###.. #.###...... _Your clockwork bee is destroyed!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, chance  to affect: 33%)iؗ (weak, ally target, s…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, chance  to affect: 33%)  A fragment of the two-headed ogre's soul is dislodged from its body.  The two-headed ogre looks weaker.iu LO*i 610/17==--2.3 (1Soul SplinteriC i% i0* A _Your soul wisp touches the two-headed ogre.iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiQ #.#.#######.#PolySwing2 the Fabricator #####.#.#.....#.#Coglin of Ru ...... ......<.#.....#.#Health: 46/63 =================------- #####...'.._..#.#Magic: 10/17 ==============----------##..#.....#.#AC: 12Str: 11##.#.....#.#EV: 11Int: 22#.#######.#SH: 0Dex: 13#.........###XL: 10 Next:  5% Place: Dungeon:8###.........@.#Noise: =--------  Time: 8242.3 (0.0)#.....#...###.#ix) +9 war axe of Art y) +1 flail (protect#.....##.## #O#Cast: Grave Claw (3/3)#..........# #*#Fly #.#.....##.# #.##>#.....##.# #.#O   two-headed ogre (weak, ally target, s…)# ##..[..... ..#*   soul wisp (summoned)....###.. #.###......Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, chance  to affect: 33%)  iA fragment of the two-headed ogre's soul is dislodged from its body.  The two-headed ogre looks weaker. _Your soul wisp touches the two-headed ogre.ii7_i4i} #.#.#######.# PolySwing2 the Fabricator #####.#.#.....#.# Coglin of Ru ...... ......<.#.....#.# Health: 46/63 =================------- #####...'.._..#.# Magic: 8/17===========-------------  ##..#.....#.# AC: 12Str: 11 ##.#.....#.# EV: 11Int: 22 #.#######.# SH: 0Dex: 13 #.........###i XL: 10 Next:  5% Place: Dungeon:8  ###.........@.# Noise: =--------  Time: 8242.3 (0.0)  #.....#...###.# x) +9 war axe of Art y) +1 flail (protect  #.....##.## #O# Cast: Grave Claw (3/3)  #..........# #*# Fly  #.#.....##.# #.#  #>#.....##.# #.# O   two-headed ogre (weak, ally target, s…) # ##..[..... ..# *   soul wisp (summoned) ....###.. #.#  ##... ... _Your soul wisp touches the two-headed ogre.  Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, weak,  ally target, soul-splintered)i% #.#.#######.#PolySwing2 the Fabricator #####.#.#.....#.#Coglin of Ru ...... ......<.#.....#.#Health: 46/63 =================------- #####...'.._..#.#Magic: 8/17===========-------------i"p##..#.....#.#AC: 12Str: 11##.#.....#.#EV: 11Int: 22#.#######.#SH: 0Dex: 13#.........###XL: 10 Next:  5% Place: Dungeon:8###.........@.#Noise: =--------  Time: 8242.3 (0.0)#.....#...###.#x) +9 war axe of Art y) +1 flail (protect#.....##.## #*#Cast: Grave Claw (3/3)#..........# #*#Fly #.#.....##.# #.#i#>#.....##.# #.#O   two-headed ogre (weak, ally target, s…)# ##..[..... ..#*   soul wisp (summoned)....###.. #.###...... iu_Your soul wisp touches the two-headed ogre.  Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, weak,  ally target, soul-splintered)i b  Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, weak,  ally target, soul-splintered)  You unleash the spiteful dead!  The jagged bones skewer the two-headed ogre!  The two-headed ogre is almost dead.  The two-headed ogre is pinned in place!i3U_Oi4C7=3.3 (12i(;7_i>A _Your soul wisp touches the two-headed ogre.i  #.#.#.##.#.#.....#.#.<.#.....#.# .#####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.# #.....#...###.# #.....##.## #O# #...# #*# #.#.....##.# #.# #>#.....##.# #.#i ? # ##..[..... ..# ....###.. #.#  ##... ...iW iIO.O   two-headed ogre (weak, soul-splintered)i\8=--4iig i #.#.#.#  ######.#.#.....#.#  .<.#.....#.#  .#####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.# #.....#...###O# #.....##.## #.# #....# #*# #.#.....##.# #.# #>#.....##.# #.# # ##..[.....[iT40m ..#  ....###.. #.#  ##... ...iX,iy_O*ally target, s…*   soul wisp (summoned)ix9=--5i i5i1i4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  i5h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni`i9#.#.#######.#PolySwing2 the Fabricator######.#.#.....#.#Coglin of Ru .............<.#.....#.#Health: 49/63 ==================------.#####...'.._..#.#Magic: 8/17===========-------------##..#.....#.#AC: 12Str: 11i"##.#.....#.#EV: 11Int: 22#.#######.#SH: 0Dex: 13#.........###XL: 10 Next:  5% Place: Dungeon:8###.......@.O.#Noise: ---------  Time: 8245.3 (0.0)#.....#...###*#x) +9 war axe of Art y) +1 flail (protect#.....##.## #.#Cast: Kinetic Grapnel#..........# #*#Fly #.#.....##.# #.##>#.....##.# #.#O   two-headed ogre (weak, ally target, s…)i # ##..[..... ..#*   soul wisp (summoned)i+#....###.. #.###......ally target, soul-splintered)  You unleash the spiteful dead!  The jagged bones skewer the two-headed ogre!  The two-headed ogre is almost dead.iOoThe two-headed ogre is pinned in place! _Your soul wisp touches the two-headed ogre.iaii%i #.#.#######.# PolySwing2 the Fabricator  ######.#.#.....#.#i~ Coglin of Ru ......  .......<.#.....#.# Health: 49/63 ==================------  .#####...'.._..#.# Magic: 7/17i=========--------------- ##..#.....#.# AC: 12Str: 11 ##.#.....#.# EV: 11Int: 22 i#.#######.# SH: 0Dex: 13i? ic#.........###  XL: 10 Next:  5% Place: Dungeon:8i3 ###.......@*O.#  Noise: ---------  Time: 8245.3 (0.0)i8 #.....#...###*#  x) +9 war axe of Art y) +1 flail (protect i5|#.....##.## #.#  Cast: Kinetic Grapnel  #..........# #*#  Fly  #.#.....##.# #.# i] #>#.....##.# #.#  O   two-headed ogre (weak, ally target, s…)i # ##..[..... ..#  *   soul wisp (summoned) ....###.. #.#  i##... ... _Your soul wisp touches the two-headed ogre.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei/Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, weak, ally  target, soul-splintered, 89% to hit)i#.#.#######.#PolySwing2 the Fabricator######.#.#.....#.#Coglin of Ru .............<.#.....#.#Health: 49/63 ==================------.#####...'.._..#.#iMagic: 7/17=========---------------##..#.....#.#AC: 12Str: 11##.#.....#.#EV: 11Int: 22#.#######.#SH: 0Dex: 13#.........###XL: 10 Next:  5% Place: Dungeon:8###.......@*O.#Noise: ---------  Time: 8245.3 (0.0)i}#.....#...###*#x) +9 war axe of Art y) +1 flail (protect#.....##.## #.#i:Cast: Kinetic Grapnel#..........# #*#Fly #.#.....##.# #.#iY#>#.....##.# #.#O   two-headed ogre (weak, ally target, s…)# ##..[..... ..#i*   soul wisp (summoned)....###.. #.###......iɂPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, weak, ally  i*target, soul-splintered, 89% to hit)  The kinetic grapnel hits the two-headed ogre.  The two-headed ogre is almost dead.i,i. w_O*.iT50==i 6.3 (1 _ii6i;t The grapnel guides your strike.  You hit the two-headed ogre but do no damage.Your weapon exudes an aura of protection.  The two-headed ogre is almost dead.  You hit the two-headed ogre with the +9 war axe of Articulation.  You burn the two-headed ogre.iGv i'~ *.*   soul wisp (summoned)i 2=819 237.8 (1.5i Kinetic GrapnelRev _You kill the two-headed ogre!ic iǑ h _Your Dodging skill increases to level 6!iG~#.#.#.# ######.#.#.....#.# .<.#.....#.# io.#####...'.._..#.# ##..#.....#.# ##.#.....#.# #.#.# #.### ###.*@..# #.....#...###.# i< #.....##.## #.# #....# #*# #.#.....###>#.....##.# #.# id# ##.. i#i&#3iS&l=8=-8ix&0i>.i4 _You swap places.  Things that are here: _a +0 giant club; a +0 giant club ib #.#.#.# .#.#.....#.# <.#.....#.# #####...'.._..#.#  i_c ##..#.....#.# ##.#.....#.# #.#.# #.### ###.*)@.# #.....#...###.# #.....##.## #.# #...# #.#  ic S#.#.....##.# #.##>#.....##.# #.# # ##..[..... ..#....###.. #.#  icf  im D.* io 4=-9 _ iu  iy  i ####.#.#.....#.# .....<.#.....#.# ####...'.._..#.#  ##..#.....#.#  i #.....#.# .#######.# #.........######.*..# #.....#...###@#  i@ #.....##.## #.#  #..........# #.#  #.#.....##.# #.#  #>#.....##.# #.#  # ##..[..... ..#  ....###.. # iq .###... ... i -..# i  i G)* i A512 50 iR  i  ina ia ic i]h i#l iZpa6= iYr5 _You swap places. iKv i~y iy#7 i9zD== i9| ik   #.#.#######.# ######.#.#.....#.# .......<.#.....#.# .#####...'.._..#.# iXr ##..#.....#.# ##.#.....#.# #.#######. #...### ###........@*.#2.8 (2 #.....#...###.# #.....##.## #.# i .....# #.# #.#.....##.# #.# i #>#.....##.# #.## ##..[..... ..# i X ....###.. #.# i.i##... ...Things that are here: i i7_ i  _You swap places.  Things that are here: _a +0 giant club; a +0 giant clubYou swap places.  il Things that are here: _a +0 giant club; a +0 giant club i8= _ i, i ii i9=9== i i4######.#.#.....#.#  .......<.#.....#.#  .#####...'.._..#.# ##..#.....#.# im ##.#.....#.# #.#######.# #.........#####.§..# #.....#..@###.#4 #.....##.## #.#.....# #.# #.#.....##.# #.# #>#.....##.# #.# ik # ##..[..... ..# ....###.. #.# i ##... #. ... i+..# i( i! i[  Things that are here: _a +0 giant club; a +0 giant clubYou swap places.  Things that are here: _a +0 giant club; a +0 giant clubYour soul wisp disappears in a puff of smoke!iiii b61=i(ii#2iL2=iiiFK3=iiT1 _HP restored.i:==ini,i i#,iK%i'i(E=10/18iE((=i?*iu,i,i.i0,i72iG5,i6i~9i:9=i<i]@,iBiEiHEM1=iGiJ,iALi%O,iPiS,i3UiWijX9=iYik\i\i]i`ilaN2==ibie,ibgium,iniq,iriuP==i3=iii i,ii,i ii9=i|i˒,ii,iDiiD4=i9iiCii(,ii3,iitiث2=iiЯi ibiiQL5==iŵi,iKi,ii0ii[i0i3==iiii0iidK6=iiiii'i}i2i,i4ii-9=iviiwikiLiD7=iimiii,i_i,i<iO=ii=iiig i i iii:E8==ii4 _Magic restored.iigii!i %ig%i'i*i-i+.i/i2i}6i6:==iH<iw>iAiBihEiIiKicLi\NiRiUiIUiViZi\,i`iai%d,ieiUhijijiuliniJq,i si+xizizi|i~i,iiH'iZ ########iˌ ##......##### #.@......(..# i#.#.#######.# ######.#.#.....#.#iDh .......<.#.....#.# .#####...'.._..#.# i֍##..#.....#.# ##.#.....#.# #.#######.##.........###i Z324.8 (70.0)_i;+5.8 (71iؚi iN_Q - a bubbling golden potioniiPiuiNiii Xi ii,iiwiXBiii,i]ii},iJ i"iJ$,i$i%&i (iF(i(i!,i-i-i{.i,0i1i2i2i3i< ########  ##......#### i=]#........(.. #.#.#######.#######.#.#.....#.#.......<.#.....#..#####...'.._..#.iM= #.# ##..#.....#. #@# ##.#.....#.35.8 (10i=X#.....# #.#######. #<##### #......... ###........) #.....#...##i= #.....##.## #..........# #.#..i>t...##.# #>#.....##.#iC>iBDiE+6.8 (11i=KinN9 _Found a stone staircase leading up.i] i^ i.^ i_ ia iPa id ni@f iIg i|g ig i+i ij ,ij il it M ##...... #....... #.#.###########.#.#.. #.......<.#.. #.#####...'.._ #.# ##..#..####.# ##.#......# #.####40.8 (4iNu .0) #<##### #.... #. ####.# #.....#.#.( #..#.. #......... #.. #.#.....## ##.# #>#.....##iu   # ##..[... iA| i} *1.8 (5iE i % _Found 5 stones.iIii6i,iP  There is a stone staircase leading up here.ifi# _iiii/i iii7iiik,ii7;  You see here 5 stones.ibi  _i i# ia ,ia i1 if ,iX i] in i i i i i i i i5 ,i id i^ i i i# i$ ,iB% i8' i( i() i) i+ i, i;- iz- i0 iM9 .#...# #..........# #...# #.#.....##.# ##.## #>#.....##.# #.# # ##..[..... #.# ....###.. #.# ##... #. i9 #.##.######### #..@......o ###########   o   orc (asleep) i4: iD 056.8 (15.0)i1F +7.8 (16ipL if s _An orc comes into view. It is wielding a +0 dagger.iqh#...# #.# #...# #.#.....##.# ##.## #>#.....##.# #.# # ##..[..... #.# ....###.. #.# ##... #. #.# #.#.#...o.#.i8w o.ooo 2 orcs (1 wandering)The orc shouts! You hear a shout!iw9==8.0)iB~iBx _An orc comes into view. It is wielding a +0 short sword.i #...# #.# ##...# #.#.....##.# ###.## #>#.....##.# ##.# # ##..[..... .#.# ....###.. ##.# ##... #. .#.# .#.#.##.o.o.#.iriMMoo...oo   orc wizard--9Kinetic GrapneliiYz _An orc wizard comes into view. It is wielding a +0 dagger.i>U #...# #..........# # PolySwing2 the Fabricator #...# #.#.....##.# # Coglin of Ru ...... ##.## #>#.....##.# # Health: 63/63 ======================== #.# # ##..[..... . Magic: 17/18 ======================-- #.# ....###.. # AC: 12Str: 11 #.# ##... #. . EV: 11Int: 22 #.#. SH: 0Dex: 13 #.#########o#  XL: 10 Next: 23% Place: Dungeon:8 #....@**o....  Noise: ---------  Time: 8359.8 (0.0) ###########o.  x) +9 war axe of Art y) +1 flail (protect  Cast: Kinetic Grapnel [iTV37m Fly   o   orc wizard  oo 2 orcs (1 wandering) _An orc comes into view. It is wielding a +0 short sword. _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)i#...# #..........# # PolySwing2 the Fabricator#...# #.#.....##.# # Coglin of Ru ......##.## #>#.....##.# # Health: 63/63 ========================#.# # ##..[..... . Magic: 17/18 ======================--#.#....###.. # AC: 12Str: 11#.###... #. . EV: 11Int: 22#.#. SH: 0Dex: 13#.#########o#XL: 10 Next: 23% Place: Dungeon:8#....@**o....Noise: ---------  Time: 8359.8 (0.0)###########o.x) [0;1i0;1m+9 war axe of Art y) +1 flail (protectCast: Kinetic GrapnelFly o   orc wizardoo 2 orcs (1 wandering, 1 grapneled)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.  The orc shouts!iiB6  You hear a shout!iU  An orc priest comes into view. It is wielding a +0 dagger.i΋ihM..o..ooooo   orc priest (wandering)oo 3 orcs (i4==60.8 (1ii(q _An orc comes into view. It is wielding a +0 whip.iJQj#...# #.# #.#...# #.#.....##.# #.##.## #>#.....##.# #.#.# # ##..[..... .#.# ....###.. #.#.# ##... #. .#.# .#.#.#.#.....@o..oo.#oo.ihTiTijUiK_x oo..i|`--1i hikT _The orc completely misses you.i  The grapnel guides your strike.  You sock the orc with your +1 flail of protection!  Your weapon exudes an aura of protection.i i i ,i( M)ooo.oo   orc priest (wandering) 2 orcsi. 19 -3.3 (1.5Rev i6 i: G _You kill the orc!il #...# #..........# #. PolySwing2 the Fabricator #...# #.#.....##.# #. Coglin of Ru ...... ##.## #>#.....##.# #. Health: 63/63 ======================== #.# # ##..[..... .. Magic: 16/18 =====================--- #.# ....###.. #. AC: 19  Str: 11 #.# ##... #. .. EV: 11Int: 22 #.#.. SH: 0Dex: 13 #.#########.#.  XL: 10 Next: 23% Place: Dungeon:8 i#.....@*ooo...  Noise: =--------  Time: 8363.3 (0.0) ###########o..  x) +9 war axe of Art y) +1 flail (protect  Cast: Kinetic Grapnel  Fly Rev   o   orc priest (wandering) i o   orc wizard  oo 2 orcsi sYour weapon exudes an aura of protection. _You kill the orc!i3tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei\hAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)i#...# #..........# #. PolySwing2 the Fabricator#...# #.#.....##.# #. Coglin of Ru ......##.## #>#.....##.# #. Health: 63/63 ========================#.# # ##..[..... .. Magic: 16/18 =====================---#.#....###.. #. AC: 19  Str: 11#.###... #. .. EV: 11Int: 22#.#.. SH: 0Dex: 13#.#########.#.XL: 10 Next: 23% Place: Dungeon:8#.....@*ooo...Noise: =--------  Time:[39;4i9m 8363.3 (0.0)###########o..x) +9 war axe of Art y) +1 flail (protectCast: Kinetic GrapnelFly Rev o   orc priest (wandering)o   orc wizard (grapneled)oo 2 orcsAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc wizard!  The orc wizard is heavily wounded.i0 jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc wizard!  The orc wizard is heavily wounded.  The orc priest shouts!i3 ooo.o.oi;5 :==4.3 (1 _iA iD ix iy The grapnel guides your strike.  You sock the orc wizard with your +1 flail of protection!ix{i|i|idoo.o.oo 2 orcs i7=4--5.7 (1.4Rev+ iגi-N _You kill the orc wizard!i2  #...# #..........# #. PolySwing2 the Fabricator #...# #.#.....##.# #. Coglin of Ru ...... ##.## #>#.....##.# #. Health: 63/63 ======================== #.# # ##..[..... .. Magic: 16/18 =====================--- #.# ....###.. #. AC: 19  Str: 11 #.# ##... #. .. EV: 11Int: 22 #.#.. SH: 0Dex: 13 #.#########.#.  XL: 10 Next: 24% Place: Dungeon:8 #.....@oo.o...  Noise: =--------  Time: 8365.7 (0.0) ###########...  x) +9 war axe of Art y) +1 flail (protect  Cast: Kinetic Grapnel [37i`3 m Fly Rev+   o   orc priest  oo 2 orcsYou sock the orc wizard with your +1 flail of protection! _You kill the orc wizard!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (78% to hit)i2 b #...# #..........# #. PolySwing2 the Fabricator #...# #.#.....##.# #. Coglin of Ru ...... ##.## #>#.....##.# #. Health: 63/63 ======================== #.# # ##..[..... .. Magic: 16/18 =====================--- #.# ....###.. #. AC: 19  Str: 11 #.# ##... #. .. EV: 11Int: 22 #.#.. SH: 0Dex: 13 #.#########.#.  XL: 10 Next: 24% Place: Dungeon:8 i #.....@oo.o...  Noise: =--------  Time: 8365.7 (0.0) ###########...  x) +9 war axe of Art y) +1 flail (protect  Cast: Kinetic Grapnel  Fly Rev+   o   orc priest  oo 2 orcsi Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ix Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (78% to hit)  The kinetic grapnel hits the orc!  You kill the orc!i  #...#   #...#   ##.## #>  #.# # ##..[.....  #.#   #.# ##... #.  #.# #..#.  #.....@)o.o...  ##...   o   orc ik,isYo.o.iex16.7 (1 _iiكimrCThe kinetic grapnel hits the orc! _You kill the orc!  You barely miss the orc with your +1 flail of protection.You slash the orc with the +9 war axe of Articulation!  You burn the orc.  iuiaui }Mo.. i?12 8.2 (1.5iiY _You have harvested as much death for Grave Claw as you can hold at once.i+= #...# #..........# #. PolySwing2 the Fabricator #...# #.#.....##.# #. Coglin of Ru ...... ##.## #>#.....##.# #. Health: 63/63 ======================== #.# # ##..[..... .. Magic: 15/18 ====================---- #.# ....###.. #. AC: 12Str: 11 #.# ##... #. .. EV: 11Int: 22 #.#.. SH: 0Dex: 13 #.#########.#.  XL: 10 Next: 24% Place: Dungeon:8 iA,#.....@o......  Noise: =--------  Time: 8368.2 (0.0) ###########...  x) +9 war axe of Art y) +1 flail (protect  Cast: Kinetic Grapnel  Fly Rev+ i,  o   orc priest _You have harvested as much death for Grave Claw as you can hold at once.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei,xAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (78%  to hit)i w#...# #..........# #. PolySwing2 the Fabricator#...# #.#.....##.# #. Coglin of Ru ......##.## #>#.....##.# #. Health: 63/63 ========================#.# # ##..[..... .. Magic: 15/18 ====================----#.#....###.. #. AC: 12Str: 11#.#iww##... #. .. EV: 11Int: 22#.#.. SH: 0Dex: 13#.#########.#.i{ XL: 10 Next: 24% Place: Dungeon:8#.....@o......Noise: =--------  Time: 8368.2 (0.0)###########...x) +9 war axe of Art y) +1 flail (protectCast: Kinetic GrapnelFly Rev+ o   orc priest (grapneled)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (78%  to hit)  The kinetic grapnel hits the orc priest.  The orc priest is moderately wounded.i@9.2 (1ii   Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (78%  to hit)  The kinetic grapnel hits the orc priest.  The orc priest is moderately wounded. _The orc priest barely misses you.i  The grapnel guides your strike.  You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest.i A) i 5=70.7 (1.5Kinetic GrapnelRev* iw i N _You kill the orc priest!iT i i$ iXii6=Rev+ id  Items here: ))))) [[ †††.i i#.....##.# #.# #.# # ##..[..... ..# #.# ....###.. #.# #.# ##... #. ... #.# ..# i+#.##.#.# #......)@.....# --2.7 (2.0##...# ...#i-8--i 4i7iiA _Found 14 gold pieces.#...# #..# #.# #...# #.#.....##.# #.# ##.## #>#.....##.# #.# #.# # ##..[..... ..# #.# ....###.. #.# #.# ##...# #. ... #.# .....# #.##.#.# #......)..@...# 4##...# .....#.##......$ .## .#ily[37m.# #ioi~#...# #.# #.# #...# #.#.....##.# #.# ##.## #>#.....##.# #.# #.# # ##..[..... ..# #.# ....###.. #.# #.# ##...###. ... #.# #..... ..# #.#.#.# #......)...@..# #...# #....... #.#.##..#.....$ .####.#. #.# i2#.#=5.7 (1Rev iwiiii,i,i: _Found 13 gold pieces.ir3iDii97i3=iio _Found a metallic coppery potion.i3iiib,ii ir i iz #.# ....###.. #.#  #.# ##...###.......  #.# #............#  #.#########.#.# ..!..  #......)......# ...#  ###########...##...#  #........# i ####.#.##..####. .........@...$...81.7 (6 ..#.#######.#.# #.#.# #.#.##.#.##.#.##.#..iGii!? _You now have 194 gold pieces (gained 14). iP iP iR iW iuY i]O= iJ^ i$a ia ib i$e ig i6hL8== iri ik im i0n io idr ir is i{v ....###.. #.#  ##...###.......  #............# ########.#.##..!.. ....)......##...# #...##...# #........#  i{F####.#.##..####.# .............@...# 6.7 (5.#######.#.####### #.#.# #.#.# #.#.# im|#.#.##.#.##.#.. i9 iDŽ i? _You now have 207 gold pieces (gained 13).!i!i>!ie!i!i!i!i,!i!!i:==!i !i!i!i!i!iJ!i,!ib!i~!i{!i!i4!i!i!i!ix!i,!i!i1x _H - 2 metallic coppery potions (gained 1)!i !iK !iC!i!i}!i!i!i!ik!i!iD!i!i!!iV!!i3"!i(!i*!i*!i+!i{.!i{0!i0!i1!i3!iV6,!i7!i9!ij<,!i=!iD!iF!i G!iG!iI!iK,!i|L!iN!iO,!iP!iaR!i T,!iT!i6V!iW,!iX!iqZ!in\!i\!i@]!i _!iea!ia!ib!ie!iq ......)..# .#...###.# .##.## #.# ....# #.# ##.# #.# . .##.####.# ..P !itrN.........# #..Ph ###..###.#########...P.. ###.........# .........#######...# ##..................... ##...##..########....... ##...##........ ....... .....###.###### #####.Ph   black bear (asleep) ##..####.# . .........# !ir2.#.#######!iC1408.7 (22.0)!iA+9.7 (23!iH!i=] _A black bear comes into view.#i)..# #.# #.# #.# .  ..P  #..Ph .#########...P.. ........@..# .#######...# ............. .##.###....... . ....... . #####.P . . .....##ih^)..# #.# #.# #.# .  ..P  #..Ph .#########...P.. ........@..# .#######...# ............. .##.#iio###....... . ........ #####.P . ...#iq#i6t#iv{#i6a _A black bear is nearby!#iiw :)..# #...###.# .. ##.## #.# .# .# #.# .# .. ##.# #.# .# ..P ##.####.# .# ..P.# .#..Ph...###.#...P.#ix ..............@.# #...# ..................... ...##..########....... ...##. ..P###.###### ######.P...####.# #.....# .# #i҃ #iS 810.7 (1.0) _#i #ig $iY ### ....)..# ### ...###.# #.. #.## #.# #.# .P ..# #.# #.# ..P.# #.# #.# ..P #.####.# #.# ..P. .......# #.#..Ph.#..###.#########@..P...# #$irY .........#P.Ph.# .#######...# ..P.# ......................PK ...##..########......##........ ........PK$iY h 2 black bears (asleep) ...###.###### ######.P.K$iY KKK 3 kobolds (1 missile, asleep)####.# #.. .......#$iY H .#$i%   A black bear and 3 kobolds come into view.A kobold is wielding a +0 dagger of electrocution.The black bear growls angrily. The kobold shouts! x2; You hear an angry growl.$i $i $i! $iC $i% .hh.K.$i !K.hh1 wandering).KK 2 koboldsThe kobold shouts!  The kobold moves out of view.$iO I===1Kinetic Grapnel$i $i & _You hear a howl!%i.....### PolySwing2 the Fabricator ....)..# ### Coglin of Ru ...... ...###.# #.. .  Health: 63/63 ======================== #.## #.# #.# .P  Magic: 17/18 ======================-- ..# #.# #.# ..P  AC: 12Str: 11 #.# #.# #.# ..P.  EV: 11Int: 22 #.####.# #.# ..P..  SH: 0Dex: 13 .......# #.#..P..#  XL: 10 Next: 25% Place: Dungeon:8 #..###.#########@**Phh.#  Noise: ===------  Time: 8411.7 (0.0) %i#................#P.P..#  x) +9 war axe of Art y) +1 flail (protect .......#######...# ..PK#  Cast: Kinetic Grapnel ......................P.  Fly ...##..########.......KP ...##........ ........P.  hh 2 black bears (1 wandering) ...###.###### ######.P..  KK 2 kobolds ..####.# #.. .......# .# %i@The kobold moves out of view. _You hear a howl!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (84% to hit)&ipQPhplant (100&i9YPhblack bear (84% to hit)&ia&il.....###PolySwing2 the Fabricator ....)..####Coglin of Ru ...... ...###.##.. .Health: 63/63 ======================== &idl#.## #.##.# .PMagic: 18/18 ======================== ..# #.##.# ..PAC: 12Str: 11 &il#.# #.##.# ..P.EV: 11Int: 22 &il#.####.##.# ..P..SH: 0&ilDex: 13 .......##.#..P..#&i#mXL: 10 Next: 25% Place: Dungeon:8 #..###.#########@..Phh.#&iDmNoise: ===------  Time: 8411.7 (0.0) #................#P.P..#&i~mx) +9 war axe of Art y) +1 flail (protect .......#######...# ..PK#&im5Cast: Kinetic Grapnel ......................P.Fly ...##..########.......KP ...##........ ........P.hh 2 black bears (1 wandering) &in...###.###### ######.P..KK 2 kobolds ..####.##.. .......#&iz .i| .ij....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... .ie#.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P  Magic: 13/18 =================------- #.# #.# #.# ...P.  AC: 12Str: 11 #.####.# #.#P..P..  EV: 11Int: 22 .......# #.#..P..#  SH: 0Dex: 13 #..###.#########...PKh.#  XL: 10 Next: 25% Place: Dungeon:8 #...............@#P.P..#  Noise: ==-------  Time: 8413.7 (0.0) .......#######...# ..PK# [4.i 0m x) +9 war axe of Art y) +1 flail (protect ......................P.  Cast: Launch Clockwork Bee ...##..########.......KP  Fly ...##........ ........P. ...###.#############.P..  h   black bear ..####.# #..  K   kobold .......# .# .#######Something bites the plant! The plant begins to die. Something claws the plant. .i_x2Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold, wielding a +0 dagger of electrocution/il/KP _x2  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  You can't see that place.  [the floor.]/i1 KPAim: a kobold, wielding a +0 dagger of electrocution/i$mOKhblack bear/i- x....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== /i?. ..# #.# #.# P...P  Magic: 13/18 =================------- #.# #.# #.# ...P.  AC: 12Str: 11 #.####.# #.#P..P..  EV: 11Int: 22 .......# #.#..P..#  SH: 0/i. cDex: 13 #..###.#########...PKh.#  XL: 10 Next: 25% Place: Dungeon:8 #...............@#P.P..#  Noise: ==-------  Time: 8413.7 (0.0) /i. .......#######...# ..PK#  x) +9 war axe of Art y) +1 flail (protect ......................P.  Cast: Launch Clockwork Bee /iA/ ...##..########.......KP  Fly ...##........ ........P. ...###.#############.P..  h   black bear /iz/ 9..####.# #..  K   kobold .......# .# .#######/i/ Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  /i/ Press: ? - help, Q - select action, ( or ) - cycleDir - move target/i0 vAim: a black bear  You lock target on the black bear and prepare to deploy your bee.  /i'0 Y(Press . to continue winding your bee.)/iM3 /i3 /i5 /iB )..# ### #.. ##.. /iC ) #.# #.# ...P  #.# #.# P...P  #.# #.# ...P.  h /iC F #.#.KP..# hPh..#   ..PK#     hhh 3 black bears #..  /i E 4.7 (1ontinue: Launch Clockwork BeeWinding /iO /iS   Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black bear  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.) _A black bear comes into view./iT 1i1i1iX1i1ih.hh.PK1iX--5. 1i1i)@ _You continue winding your clockwork bee...1iPO  You continue winding your clockwork bee...1i1i1i1i\ .hK..  A nearby plant withers and dies.The black bear bites you but does no damage.  The black bear claws you but does no damage.1iy=-6.. 1i~1iW _The black bear barely misses you.2i&e2ie2ii  With a metallic buzz, your clockwork bee launches itself at the black bear.  The black bear bites you. The black bear barely misses you.2il2in>  The black bear claws you.2iGyh.P.yhKKh.K(1 ally target)KK 3 kobolds (1 missile)y   clockwork bee (minion)2iy56---7ast2i2i? _The kobold hits something with a +0 whip.4i(Zm  You hit the black bear but do no damage.4iZ4i_  You barely miss the black bear with your +1 flail of protection.The black bear bites you but does no damage.  The black bear claws you but does no damage.4iJhJ but does no damage.  The black bear misses you.  The kobold hits something with a +0 whip.  Your clockwork bee stings the black bear!  The black bear misses your clockwork bee.r clockwork bee. x24iw hK.. 2The kobold hits something with a +0 whip.  The black bear bites something. The black bear claws something. x24ix7---4==9.2 (1.54iy+Rev 4i4i? _Your clockwork bee stings the black bear!4i$   You hit the black bear with the +9 war axe of Articulation.  You burn the black bear.  You kill the black bear!4i, .yhK 2You burn the black bear.  You kill the black bear!  The kobold hits something with a +0 dagger.  The black bear bites your clockwork bee but does no damage  The black bear barely misses your clockwork bee.The black bear closely misses your clockwork bee.4i2 9==7-20.6 (1.44i93 fRev+ _Your clockwork bee stings the black bear.4iC< 4i? k _Your Forgecraft skill increases to level 9!6i ###.. ##.. #.## # ...P ..# P...P #...P.##P..P.. ......h.P..# #..###.#########.yhKK..#6i v..............#P.P..# .#######..@# ..PK...............P.##..########........P...... ........P.#.#############.P..####.# #...6i, (   black bear (.... .##y   clockwork bee (minion)######6i . 6i8  Your clockwork bee barely misses the black bear.The black bear barely misses your clockwork bee.The black bear closely misses your clockwork bee.6i  KK   kobold (missile, distracted)y   clockwork bee (minion)6i. >The black bear claws your clockwork bee.6i 60=--106i 6i  A kobold comes into view. It is wielding a +0 dagger and quivering poisoned _darts.7i## #.# #.# ...P .# #.# #.# P...P.# #.# #.##...P.. .####.# #.#P..P... ......# 7i!#.#hKP..# ###.#########.yh....# ................#K.PK.# ......#######...#..KP.##.........@....PKP##..########.##...........P..###.#############.P..P####.# #......# .##K7i)h 2 black bears ####### # kobold brigand (missile, distracted) #  KKKKK 5 kobolds (3 missiles, 1 wandering…)#7i  A kobold brigand and a kobold come into view.  The kobold brigand is wielding a +0 dagger and quivering poisoned darts.The black bear bites something. The black bear barely misses something.7i.K..PK#K.KPK.K.K)KKdistracted7ie1=-27iF7i 5 _The black bear claws something.9i^ ..###.# #.. ##.. #.## #.# #.# ...P ..# #.# #.# P...P. #.# #.# #.##...P.. #.####.# #.#P..P........# #.#h.P..# #..###.#########.yhK...# #................#..PK.#9i_G#######..@#K.KPK##............P.##..########..P..##.................P.. ...###.#############.P..P####.##..K.   black bear (ally target) .......#.##.K   kobold (missile) .########9i_y   clockwork bee (minion) .#9id9ijYour clockwork bee stings the black bear.  Something barely misses your clockwork bee.Something misses your clockwork bee.  Something barely misses your clockwork bee.  The black bear closely misses your clockwork bee.  your clockwork bee but does no damage.9i}t.KK. K 2 kobolds (1 missile)9iu]2=39i}9i 9i`_The black bear barely misses your clockwork bee.:i :i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  :i j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on;i ;i...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 62/63 =======================- #.# #.#;ipt#.##...P..Magic: 14/18 ==================------ #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 #..###.#########.yhK...#SH: 0Dex: 13 #................#..PK.#;iXL: 10 Next: 27% Place: Dungeon:8 .......#######..@#..KPK##Noise: ---------  Time: 8423.6 (0.0) .................K....P.P;ix) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Construct Spike Launcher ...##.................P..;iFly Rev+ ...###.#############.P..P ..####.#;i#.K..h   black bear (ally target) .......#.##.KK 2 kobolds (1 missile) .########;i%y   clockwork bee (minion) .#Something barely misses your clockwork bee.Something misses your clockwork bee.Something barely misses your clockwork bee.The black bear closely misses your clockwork bee.The black bear claws your clockwork bee but does no damage. _The black bear barely misses your clockwork bee.;i;i;i*<i6(...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 62/63 =======================- #.# #.##.##...P..<iMagic: 12/18 ================-------- #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 <iL#..###.#########.yhK...#SH: 0Dex: 13 #................*..PK.#XL: 10 Next: 27% Place: Dungeon:8 .......#######..@*..KPK##<i Noise: ---------  Time: 8423.6 (0.0) .................K....P.P<ix) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Construct Spike Launcher ...##.................P..Fly Rev+ <i?s...###.#############.P..P ..####.##.K..h   black bear (ally target) .......#<i..##.KK 2 kobolds (1 missile) .########y   clockwork bee (minion) .#<i[kThe black bear closely misses your clockwork bee.The black bear claws your clockwork bee but does no damage. _The black bear barely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate<i~;@*The black bear claws your clockwork bee but does no damage. _The black bear barely misses your clockwork bee.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.<i ...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 62/63 =======================- #.# #.##.##...P..Magic: 12/18 ================-------- #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 #..###.#########.yhK...#SH: 0Dex: 13 #................#..PK.#XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#..KPK##Noise: ---------  Time: 8423.6 (0.0) .................*....<i [40mP.Px) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Construct Spike Launcher ...##.................P..Fly Rev+ ...###.#############.P..P ..####.##.K..h   black bear (ally target) .......#.##.KK 2 kobolds (1 missile) .########y   clockwork bee (minion) .# _The black bear barely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.<i %  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the kobold.<i u   kobold (<id Y  You kill the kobold!<if <i$k   Your clockwork bee barely misses the black bear.Something hits your clockwork bee but does no damage.The black bear closely misses your clockwork bee.<iz  #...).K..PKK.K   kobold brigand (missile)KK 2 kobolds (missiles)<id{ 1y   clockwork bee (minion)The black bear barely misses your clockwork bee. x2  A kobold comes into view. It is wielding a +0 dagger.<i 3=3===4.6 (1Rev <i| <i ? _Your clockwork bee stings the black bear!>i*>i,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  >i-j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on?iS& ?i< ...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== #.# #.##.##...P..Magic: 13/18 =================------- #.####.#?i= #.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 #..###.#########.yhK...#SH: 0Dex: 13 #................#..PK.#XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...PK##Noise: ==-------  Time: 8424.6 (0.0) .................).K..PKP?i> x) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Soul Splinter ...##.................P..Fly Rev ...###.#############.P..P ..####.##K...h   black bear (ally target) .......#.##.K   kobold brigand (missile) .########KK 2 kobolds (missiles) .#y   clockwork bee (minion)Your clockwork bee barely misses the black bear.Something hits your clockwork bee but does no damage.The black bear closely misses your clockwork bee.?is? The black bear barely misses your clockwork bee. x2  A kobold comes into view. It is wielding a +0 dagger. _Your clockwork bee stings the black bear!?i@ ?izL ?ioO @iƽS...###.# #.. ##..  PolySwing2 the Fabricator #.## #.# #.# ...P  Coglin of Ru ...... ..# #.# #.# P...P.  Health: 63/63 ======================== #.# #.# #.##...P..  Magic: 12/18 ================-------- #.####.# #.#P..P...  AC: 12Str: 11 .......# #.#h.P..#  EV: 11Int: 22 #..###.#########.yhK...#  SH: 0@iDex: 13 #...............*#..PK.#  XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...PK##  Noise: ==-------  Time: 8424.6 (0.0) .................).K..PKP  x) +9 war axe of Art y) +1 flail (protect ...##..########........P.  Cast: Soul Splinter ...##.................P..  Fly Rev ...###.#############.P..P ..####.# #K...  h   black bear (ally target) .......# .##.  K   kobold brigand (missile) @iQ@.########  KK 2 kobolds (missiles) .# y   clockwork bee (minion)A kobold comes into view. It is wielding a +0 dagger. _Your clockwork bee stings the black bear!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@iAim: a black bear (heavily wounded, ally target, chance to affect: 50%)@i3hy.**K _Your clockwork bee stings the black bear!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin@ie  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (Ai ...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== AiP H#.# #.##.##...P..Magic: 12/18 ================-------- #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 #..###.#########.yhK...#SH: 0Dex: 13 #................#..PK.#XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...PK##Noise: ==-------  Time: 8424.6 (0.0) Ai !.................).*..PKPx) +9 war axe of Art y) +1 flail (protect Ai ...##..########........P.Cast: Soul Splinter ...##.................P..Fly Rev ...###.#############.P..P ..####.#Ai: #K...h   black bear (ally target) .......#.##.Ai K   kobold brigand (missile) .########KK 2 kobolds (missiles) .#Ai y   clockwork bee (minion) _Your clockwork bee stings the black bear!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleAiVShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (chance to affect: 50%)Ai& , weak, ally t…)(…)A fragment of the kobold brigand's soul is dislodged from its body.  The kobold brigand looks weaker.Ai+sAiNw  Your clockwork bee stings the black bear.  Your clockwork bee winds down and falls to the ground.Ai}  Something bites the plant. The plant begins to die. Something claws the plant.  x2The black bear bites your dormant clockwork bee but does no damage.AiAi'(**..P.K. K   kobold (missile)*   dormant clockwork bee (minion)*   soul wisp (summoned)Ai52-5.6 (1AiAin\ _The black bear claws your dormant clockwork bee but does no damage. x2Ci3CiQuiver which action? ([-] to clear) Items ([,] to cycle) Ci6 a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  Cigk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onDiDiODi...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== #.# #.##.##...P..Magic: 12/18 ================-------- #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 DiS#..###.#########.*hK...#SH: 0Dex: 13 #................#..PK.#XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...PK##Noise: =--------  Time: 8425.6 (0.0) .................).*..P.Px) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Kinetic Grapnel ...##.................P..Fly Rev ...###.#############KP..P ..####.##....h   black bear (ally target) .......#.##.K   kobold (missile) .########*   dormant clockwork bee (minion) .#*   soul wisp (summoned)iyKYour clockwork bee stings the black bear.  Your clockwork bee winds down and falls to the ground.  Something bites the plant. The plant begins to die. Something claws the plant.  x2The black bear bites your dormant clockwork bee but does no damage. _The black bear claws your dormant clockwork bee but does no damage. x2DiDiDiDi8...###.# #.. ##..  PolySwing2 the Fabricator #.## #.# #.# ...P  Coglin of Ru ...... ..# #.# #.# P...P.  Health: 63/63 ======================== #.# #.# #.##...P..  Magic: 11/18 ==============---------- #.####.# #.#P..P...  AC: 12Str: 11 .......# #.#h.P..#  EV: 11Int: 22 #..###.#########.*hK...#  SH: 0Dex: 13 #...............*#..PK.#  XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...PK##  Noise: =--------  Time: 8425.6 (0.0) .................).*..P.P Din[39;49m x) +9 war axe of Art y) +1 flail (protect ...##..########........P.  Cast: Kinetic Grapnel ...##.................P..  Fly Rev ...###.#############KP..P ..####.# #....  h   black bear (ally target) .......# .##.  K   kobold (missile) .########  *   dormant clockwork bee (minion) .# *   soul wisp (summoned)The black bear bites your dormant clockwork bee but does no damage. _The black bear claws your dormant clockwork bee but does no damage. x2  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, ally target, 84% to hit)Di6 h*.***Kkobold, wielding a +0 short sword and quivering stones (72% to hit)Ei!...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.EiaHealth: 63/63 ======================== #.# #.##.##...P..Magic: 11/18 ==============---------- #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Ei5Int: 22 #..###.#########.*hK...#SH: 0Dex: 13 #................#..PK.#EiJXL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...PK##Noise: =--------  Time: 8425.6 (0.0) .................*.*..P.PEi?Dx) +9 war axe of Art y) +1 flail (protect ...##..########...*....P.Cast: Kinetic Grapnel Eik...##..............*..P..Fly Rev ...###.#############*P..P ..####.##....Eih   black bear (ally target) .......#.##.EiپK   kobold (missile) .########Ei*   dormant clockwork bee (minion) .#Ei(*   soul wisp (summoned)The black bear bites your dormant clockwork bee but does no damage. EiON_The black bear claws your dormant clockwork bee but does no damage. x2  EixTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEiShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (72% to hit)EixF  The kinetic grapnel misses the kobold.Ei[X  Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit)  The kinetic grapnel misses the kobold.  A yak comes into view.  Something misses your soul wisp. Something bites the plant.  Something claws the plant. x2  The black bear bites your dormant clockwork bee but does no damage.EiYEi[Eie.K*..K.K..PY.Y   yakh   black bear (ally target)EifK   kobold brigand (missile, weak, ally t…)KK 2 kobolds (missiles)(…)Eig*6.6 (1EiqEi v\ _The black bear claws your dormant clockwork bee but does no damage. x2Gii *You barely miss the kobold brigand with your +1 flail of protection.Gi  You completely miss the kobold brigand with the +9 war axe of Articulation.The rocky spike skewers the kobold brigand!GiGi  The kobold brigand is moderately wounded.The rocky spike skewers the kobold brigand.Gii,GixjGikGimuj  A kobold comes into view. It is wielding a +0 whip.  Something bites the plant. Something claws the plant. x2  Something hits your dormant clockwork bee.black bear bites your dormant clockwork bee but does no damage.  GivvThe black bear claws your dormant clockwork bee but does no damage.black bear claws your dormant clockwork bee.GicwGiwxGin{y  Something hits your dormant clockwork bee.GiǂnSomething hits your dormant clockwork bee.The kobold hits your soul wisp but does no damage.  Something hits your dormant clockwork bee but does no damage.The kobold brigand hits you with a +0 dagger.GiU  The black bear claws your dormant clockwork bee.GiGi%0 K*.K.YK...P.Something hits your dormant clockwork bee but does no damage.Something bites the plant. Something claws the plant. x21-=8.0 (1.4Rev+ Gi]Gi]3 _The kobold moves out of view.Hi l...###.# #.. ##..  PolySwing2 the Fabricator #.## #.# #.# ...P  Coglin of Ru ...... ..# #.# #.# P...P.  Health: 61/63 =======================- #.# #.# #.##...P..  Magic: 10/18 =============----------- #.####.# #.#P..P...  AC: 12Str: 11 .......# #.#h.P..#  EV: 11Int: 22 #..###.#########.*hK...#  SH: 0Dex: 13 #................#..PK.#  XL: 10 Next: 27% Place: Dungeon:8 HilE.......#######..@#...P.##  Noise: ==-------  Time: 8428.0 (0.0) ................K*.K.YP.P  x) +9 war axe of Art y) +1 flail (protect ...##..########...K....P.  Cast: Kinetic Grapnel ...##.................P..  Fly Rev+ ...###.#############.P..P Hil~..####.# #....  Y   yak .......# .##.  h   black bear .#######Him#  K   kobold brigand (missile, weak, ally t…).# KK 2 kobolds (missiles)(…)Something bites the plant. Something claws the plant. x2 Him_The kobold moves out of view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (72% to hit)HiK*K _The kobold moves out of view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, weak, ally target, soul-splintered, Hi{...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 61/63 =======================- #.# #.##.##...P..Magic: 10/18 =============----------- #.####.##.#P..P...AC: 12Str: 11 .......##.#h.P..#EV: 11Int: 22 #..###.#########.*hK...#SH: 0Dex: 13 #................#..PK.#XL: 10 Next: 27% Place: Dungeon:8 .......#######..@#...P.##Noise: ==-------  Time: 8428.0 (0.0) ................KHin[34m*.K.YP.Px) +9 war axe of Art y) +1 flail (protect ...##..########...K....P.Cast: Kinetic Grapnel ...##.................P..Fly Rev+ ...###.#############.P..P ..####.##....Y   yak .......#.##.h   black bear .########K   kobold brigand (missile, weak, ally t…).#KK 2 kobolds (missiles)(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the kobold brigand but does no damage.  The kobold brigand is moderately wounded.Hi.A9*Hi?  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the kobold brigand but does no damage.  The kobold brigand is moderately wounded.The rocky spike skewers the kobold brigand.Hi[u  The kobold brigand is heavily wounded.Hi2 .K A nearby plant withers and dies.Your soul wisp touches the kobold brigand.Hi?  The kobold throws a stone.HiBHiDl  The stone hits your soul wisp but does no damage.HitEHiFHi_{hK..Khh 2 black bears (1 ally target)K   kobold brigand (missile, weak, ally t…)KKK 3 kobolds (2 missiles)*   dormant clockwork bee (minion) kobold throws a stone.  The stone hits your soul wisp but does no damage.  Something hits your dormant clockwork bee.Something hits your dormant clockwork bee but does no damage.brigand hits you but does no damage.black bear bites your dormant clockwork bee but does no damage.HiQa2========9.0 (1Rev HiekHin\ _The black bear claws your dormant clockwork bee but does no damage. x2Ki;  _The black bear claws your dormant clockwork bee but does no damage. x2  You hit the kobold brigand with your +1 flail of protection.  Your weapon exudes an aura of protection.  The kobold brigand is severely wounded.  You slash the kobold brigand with the +9 war axe of Articulation!  You burn the kobold brigand.Ki)**KKK 3 kobolds (2 missiles)*   dormant clockwork bee (minion)*   soul wisp (summoned)Ki[  You kill the kobold brigand!The rocky spike skewers the kobold.Kii` 2 kobolds (1 missile)Ki|  You kill the kobold!Your soul wisp barely misses the kobold.Ki}Ki0You kill the kobold!  Your soul wisp barely misses the kobold.The kobold hits your soul wisp with a +0 short sword.  Something completely misses your dormant clockwork bee.The black bear bites your dormant clockwork bee.  The black bear claws your dormant clockwork bee but does no damage. x2Ki0;.KY..Y   yakh   black bear (ally target)KK 2 kobolds (missiles, 1 ally target)*   dormant clockwork bee (minion)(…)KiN3=19 30=-------30.5 (1.5Rev+ KiqKif} _Something hits your dormant clockwork bee but does no damage.Li; ...###.# #.. ##..  PolySwing2 the Fabricator #.## #.# #.# ...P  Coglin of Ru ...... ..# #.# #.# P...P.  Health: 63/63 ======================== Li #.# #.# #.##...P..  Magic: 9/18============------------ #.####.# #.#...P...  AC: 19  Str: 11 .......# #.#h.P..#  EV: 11Int: 22 #..###.#########.*hK...#  SH: 0Dex: 13 LiK #................#..PK.#  XL: 10 Next: 30% Place: Dungeon:8 Liv ).......#######..@#...P.##  Noise: =--------  Time: 8430.5 (0.0) Li %................)*KY..P.P  x) +9 war axe of Art y) +1 flail (protect LiŘ ...##..########...K....P.  Cast: Kinetic Grapnel Li ...##.................P..  Fly Rev+ ...###.#############.P..P Li ..####.# #....  Y   yak LiZ .......# .##.  h   black bear (ally target) .#######Li #  KK 2 kobolds (missiles, 1 ally target) .#Li  *   dormant clockwork bee (minion) (…)Liљ The black bear claws your dormant clockwork bee but does no damage. x2 _Something hits your dormant clockwork bee but does no damage.Li Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Li4 Press: ? - help, Q - select action, ( or ) - cycleLiY Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)Li1 KK _Something hits your dormant clockwork bee but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (ally target, 72%MieU *KMiW***.MiZ 7*.Mic Mio ...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== #.# #.##.##...P..Magic: 10/18 =============----------- #.####.##.#...P...Mizp AC: 19  Str: 11 .......##.#h.P..#EV: 11Int: 22 #..###.#########.*hK...#SH: 0Dex: 13 #................#..PK.#XL: 10 Next: 30% Place: Dungeon:8 .......#######..@#...P.##Noise: =--------  Time: 8430.5 (0.0) ................)*KY..P.Px) +9 war axe of Art y) +1 flail (protect ...##..########...K....P.Mip YCast: Kinetic Grapnel ...##.................P..Fly Rev+ ...###.#############.P..P ..####.##....Y   yak .......#.##.Miq h   black bear (ally target) .########KK 2 kobolds (missiles, 1 ally target) .#*   dormant clockwork bee (minion) (…)_Something hits your dormant clockwork bee but does no damage.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMi~ :Okay, then.Mi Mi Mi0 . _Ni .).## ...##. ##.. #.## ...P . P...P #...P. #.####...P... .......# #.#hhPh.####.#########.*K....# #.........@#..PK.# #######...#...P.##.............)*KY..P.P########...K....P.................P...###.#############.P..Phh 2 black bears (1 ally target)#####...h   howler monkey (distracted, catching b…).......##.1 missile, 1 wandering, 1 …)#######Ni  A howler monkey comes into view.Your soul wisp closely misses the kobold.Ni ?  The kobold throws a stone.Niq^ Nite yYour soul wisp closely misses the kobold.  The kobold throws a stone.  The stone hits your soul wisp but does no damage.  The kobold hits your dormant clockwork bee but does no damage.  The black bear bites your dormant clockwork bee.black bear claws your dormant clockwork bee but does no damage. x2NiAf Nis b.P.hh)KhK 3 kobolds (2 missiles, 1 ally target)Niu w1==1.5 (1Ni NiP } _Something hits your dormant clockwork bee but does no damage.Oiyy   clockwork bee (minion) 0-OifOi  You wind your clockwork bee back up and it locks its sights upon the black _bear!Ri[r....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P.  Magic: 9/18============------------ #.# #.# #.##...P..  AC: 19  Str: 11 #.####.# #.#...P...  EV: 11Int: 22 .......# #.#h.P..#  SH: 0Dex: 13 Rixs#..###.#########.yKhh..#  XL: 10 Next: 30% Place: Dungeon:8 #...............@#..PK.#  Noise: =--------  Time: 8431.5 (0.0) .......#######...#...P.##  x) +9 war axe of Art y) +1 flail (protect ................)*)Y..P.P  Cast: Kinetic Grapnel ...##..########..KK....P.  Fly Rev+ ...##.................P.. ...###.#############.P..P  hh 2 black bears ..####.# #....  h   howler monkey .......# .##.  KKK 3 kobolds (2 missiles, 1 ally target) .########  y   clockwork bee (minion)(…)You wind your clockwork bee back up and itRiIt> locks its sights upon the black _bear!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 84% to hit)SiIG hy***Si)*.KAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)SiN **K*Si W*K*.Tie.K.*TiC s....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 9/18============------------ Ti #.# #.##.##...P..AC: 19  Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#h.P..#SH: 0Dex: 13 #..###.#########.yKhh..#XL: 10 Next: 30% Place: Dungeon:8 #...............@#..PK.#Noise: =--------  Time: 8431.5 (0.0) .......#######..*#...P.##x) +9 war axe of Art y) +1 flail (protect ................**)Y..P.PCast: Kinetic Grapnel ...##..########..*K....P.Fly Rev+ ...##............*....P.. ...###.#############ic 37m.P..Phh 2 black bears ..####.##....h   howler monkey .......#.##.KKK 3 kobolds (2 missiles, 1 ally target) .########y   clockwork bee (minion)(…)You wind your clockwork bee back up and it locks its sights upon the black _bear!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ti Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTi8gAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The kinetic grapnel misses the kobold.  Your clockwork bee stings the black bear!  Your soul wisp barely misses the kobold.Ti  The kobold hits your soul wisp but does no damage.  Something gores your soul wisp!Your soul wisp is destroyed!Ti~Tiʤr  Your soul wisp disappears in a puff of smoke!Tiկ  The kobold hits your clockwork bee with a +0 dagger of electrocution.  A howler monkey comes into view.Ti hhh..K)§§..#Tiyh   black bear (berserk, ally target)h 2 howler monkeys)The black bear goes berserk! Something hits your clockwork bee.TiX=12 2.5 (1TiTihR _Your clockwork bee stings the black bear but does no damage.Wi&u....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P.  Magic: 8/18==========-------------- #.# #.# #.##...P..  AC: 12Str: 11 #.####.# #.#...P.h.  EV: 11Int: 22 .......# #.#h.P..#  SH: 0Dex: 13 #..###.#########.yKh...#  XL: 10 Next: 30% Place: Dungeon:8 WiKv#...............@#..PK.#  Noise: =--------  Time: 8432.5 (0.0) .......#######..*#...P.##  x) +9 war axe of Art y) +1 flail (protect ................K))Y..P.P  Cast: Kinetic Grapnel ...##..########.§§K....P.  Fly Rev+ ...##.................P.. ...###.#############.P..P  h   black bear (berserk, ally target) ..####.# #....  hh 2 howler monkeys .......# .##.  KKK 3 kobolds (2 missiles) .########  y   clockwork bee (minion) _Your clockwork bee stings the black bear but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  WiwcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (black smoke, 72% to  hit)XiZ K*Xi"Xis....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 9/18============------------ #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P.h.EV: 11Int: 22 .......##.#h.P..#SH: 0Dex: 13 #..###.#########.yKh...#XL: 10 Next: 30% Place: Dungeon:8 #...............@#..PK.#Noise: =--Xi̷------  Time: 8432.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................K))Y..P.PCast: Kinetic Grapnel ...##..########.§§K....P.Fly Rev+ ...##.................P.. ...###.#############.P..Ph   black bear (berserk, ally target) ..####.##....hh 2 howler monkeys .......#.##.KKK 3 kobolds (2 missiles) .########y   clockwork bee (minion) _Your clockwork bee stings the black bear but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXi:Okay, then.XikXiXi1. _XiXiO....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 9/18============------------ #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P.h.EV: 11Int: 22 .......##.#h.P..#SH: 0Dex: 13 Xi#..###.#########.yKh...#XL: 10 Next: 30% Place: Dungeon:8 #...............@#..PK.#Noise: =--------  Time: 8432.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................K))Y..P.PCast: Kinetic Grapnel ...##..########.§§K....P.Fly Rev+ ...##.................P.. ...###.#############.P..Ph   black bear (berserk, ally target) ..####.##....hh 2 howler monkeys .......#.##.KKK 3 kobolds (2 missiles) .########y   clockwork bee (minion) _Your clockwork bee stings the black bear but does no damage.  XiAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.[i@D [iG Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  [iG gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on]iz]i....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 9/18============------------ #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P.h.EV: 11Int: 22 .......##.#h.P..#SH: 0Dex: 13 #..###.#########.yKh...#]i.XL: 10 Next: 30% Place: Dungeon:8 #...............@#..PK.#Noise: =--------  Time: 8432.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................K))Y..P.PCast: Soul Splinter ...##..########.§§K....P.Fly Rev+ ...##.................P.. ...###.#############.P..Ph   black bear (berserk, ally target) ..####.##....hh 2 howler monkeys .......#.##.KKK 3 kobolds (2 missiles) .########y   clockwork bee (minion) _Your clockwork bee stings the black bear but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - ]iselect action, ( or ) - cycleShift-Dir - straight line _Okay, then.]i]iҥ]i]i[....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P.  Magic: 8/18==========-------------- #.# #.# #.##...P..  AC: 12Str: 11 #.####.# #.#...P.h.  EV: 11Int: 22 .......# #.#h.P..#  SH: 0Dex: 13 #..###.#########.yKh...#  XL: 10 Next: 30% Place: Dungeon:8 ]i#...............@#..PK.#  Noise: =--------  Time: 8432.5 (0.0) .......#######..*#...P.##  x) +9 war axe of Art y) +1 flail (protect ................K))Y..P.P  Cast: Soul Splinter ...##..########.§§K....P.  Fly Rev+ ...##.................P.. ...###.#############.P..P  h   black bear (berserk, ally target) ..####.# #....  hh 2 howler monkeys .......# .##.  KKK 3 kobolds (2 missiles) .########  y   clockwork bee (minion) _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ([0;]i10m or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (black smoke, chance  to affect: 68%)]i [ K.]iV ;§.^i`hK*§*^iYK)§§_is....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 8/18==========-------------- _i^#.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P.h.EV: 11Int: 22 .......##.#h.P..#SH: 0Dex: 13 #..###.#########.yKh...#XL: 10 Next: 30% Place: Dungeon:8 #...............@#..PK.#Noise: =--------  Time: 8432.5 (0.0) .......#######...#...P.##_iXwx) +9 war axe of Art y) +1 flail (protect ................*))Y..P.PCast: Soul Splinter ...##..########.§§K....P.Fly Rev+ ...##.................P.. ...###.#############.P..Ph   black bear (berserk, ally target) ..####.##...._ihh 2 howler monkeys .......#.##.KKK 3 kobolds (2 missiles) .########y   clockwork bee (minion)Aiming: Soul Splinter (safe; 2% risk of failure)  _i {Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen._iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You miscast Soul Splinter.are very lightly contaminated with residual magic.  Nothing appears to happen.  The rocky spike skewers the kobold!_i` 2 kobolds (1 missile)_iw  You kill the kobold!The black bear bites your clockwork bee.  The black bear misses your clockwork bee. x2_if .h§ Your clockwork bee stings the black bear._i޷E(((_i}  The kobold throws a stone. The stone closely misses you._i_i#Something barely misses your clockwork bee.The kobold hits your clockwork bee with a +0 dagger of electrocution.  The black bear claws your clockwork bee.  Your clockwork bee stings the black bear!_i1†h@§.§)K.#h  K 3 kobolds (1 missile, 1 ally target) _i; 23.5 (1Contam Rev _The black bear dies!_iSH_iGwk _Your Fire Magic skill increases to level 2!`i....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P.  Magic: 7/18=========--------------- #.# #.# #.##...P..  AC: 12Str: 11 #.####.# #.#...P...  EV: 11Int: 22 `i.......# #.#†.P.h#  SH: 0Dex: 13 #..###.#########.yKhh..#  XL: 10 Next: 32% Place: Dungeon:8 #...............@#..PK.#  Noise: =--------  Time: 8433.5 (0.0) .......#######.§.#...P.##  x) +9 war axe of Art y) +1 flail (protect ...............§)K)Y..P.P  Cast: Soul Splinter ...##..########.§§K....P.  Fly Contam Rev ...##.................P.. `i...###.#############.P..P  h   black bear ..####.# #....  hh 2 howler monkeys .......# .##.  KKK 3 kobolds (1 missile, 1 ally target) .########  y   clockwork bee (minion) _The black bear dies! _Your Fire Magic skill increases to level 2!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger of electrocution (chance to affect: 68%)`iMyK*KK _Your Fire Magic skill increases to level 2!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (ally target,  ais....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 7/18=========--------------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...aiEV: 11Int: 22 .......##.#†.P.h#SH: 0Dex: 13 #..###.#########.yKhh..#XL: 10 Next: 32% Place: Dungeon:8 #...............@#..PK.#Noise: =--------  Time: 8433.5 (0.0) .......#######.§.#...P.##x) +9 war axe of Art y) +1 flail (protect ...............§)*)Y..P.PCast: Soul Splinter ...##..########.§§K....P.Fly Contam Rev ...##.................P.. ...###.#############.P..Ph   black bear ..####.##....hh 2 howler monkeys .......#.##.KKKai[40m 3 kobolds (1 missile, 1 ally target) .########y   clockwork bee (minion) _Your Fire Magic skill increases to level 2!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (ally target,  chance to affect: 68%)ai"u weak, 2 ally…)(…)A fragment of the kobold's soul is dislodged from its body.  The kobold looks weaker.aiaiai  Your clockwork bee locks its sights upon the kobold.  The kobold hits your soul wisp with a +0 short sword..#######.yKh.h.....§§#####...#ai.)YK.*Y   yakh   black bearh   howler monkey (catching breath)KK 2 kobolds (1 missile, 1 ally target)aiThe kobold hits your soul wisp with a +0 short sword.  Something closely misses your clockwork bee.The kobold hits your clockwork bee but does no damage.  Your clockwork bee stings the kobold.  The howler monkey hoots and howls with incredible vigour!Your soul wisp barely misses the kobold.ai["K========4.5 (1ai+-ai2 ai/3'_You hear an angry hiss.hi hi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  hi h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onjiji....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.ji.Magic: 7/18=========--------------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.#########.yKh.h.#XL: 10 Next: 32% Place: Dungeon:8 #.............§§@#..PK.#Noise: ========-  Time: 8434.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................)YKY..P.PCast: Kinetic Grapnel jiD...##..########..*K....P.Fly Contam Rev ...##.................P.. ...###.#############.P..PY   yak ..####.##....h   black bear .......#.##.h   howler monkey (catching breath) .########KK 2 kobolds (1 missile, 1 ally target)(…)Something closely misses your clockwork bee.The kobold hits your clockwork bee but does no damage.  Your clockwork bee stings the kobold.  The howler monkey hoots and howls with incredible vigour!Your soul wisp barely misses the kobold. _You hear an angry hiss.jiji jif#kiykiFQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  kiʿj - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onlili0....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 7/18liR`=========--------------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.#########.yKh.h.#XL: 10 Next: 32% Place: Dungeon:8 #.............§§@#..PK.#Noise: ========-  Time: 8434.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................)YKY..P.PCast: Construct Spike Launcher ...##..########..*K....P.Fly Contam Rev li...##.................P.. ...###.#############.P..PY   yak ..####.##....h   black bear .......#.##.liLh   howler monkey (catching breath) .########KK 2 kobolds (1 missile, 1 ally target)(…)Something closely misses your clockwork bee.The kobold hits your clockwork bee but does no damage.  Your clockwork bee stings the kobold.  liHThe howler monkey hoots and howls with incredible vigour!Your soul wisp barely misses the kobold. _You hear an angry hiss.lilili<li+0....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 5/18li,======------------------ #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.########*.yKh.h.#li,XL: 10 Next: 32% Place: Dungeon:8 #.............§§@*..PK.#Noise: ========-  Time: 8434.5 (0.0) .......#######...*...P.##li-x) +9 war axe of Art y) +1 flail (protect ................)YKY..P.PCast: Construct Spike Launcher ...##..########..*K....P.liM-Fly Contam Rev ...##.................P.. li}-...###.#############.P..PY   yak ..####.##....li.h   black bear .......#.##.h   howler monkey (catching breath) .########KK 2 kobolds (1 missile, 1 ally target)(…)The howler monkey hoots and howls with incredible vigour!Your soul wisp barely misses the kobold. _You hear an angry hiss.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateli7@*Your soul wisp barely misses the kobold. _You hear an angry hiss.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activatlis7e  A rock wall.li;**miD'....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== mi..# #.##.# P...P.Magic: 5/18======------------------ #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.#########.yKh.h.#milXL: 10 Next: 32% Place: Dungeon:8 #.............§§@#..PK.#Noise: ========-  Time: 8434.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................)*KY..P.PCast: Construct Spike Launcher ...##..########..*K....P.Fly Contam Rev ...##.................P.. ...###.#############.P..PY   yak ..####.##....h   black bear .......#miRD.##.h   howler monkey (catching breath) .########KK 2 kobolds (1 missile, 1 ally target)(…)_You hear an angry hiss.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.mi;'`mieg  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike misses the yak. Your clockwork bee stings the kobold.mij  The kobold dies!Your clockwork bee winds down and falls to the ground.miyl  The kobold hits your soul wisp but does no damage.  Something hits your dormant clockwork bee but does no damage.miz1 #######.*h..........#####...#YK   kobold (missile, ally target)*   dormant clockwork bee (minion) Something hits your soul wisp but does no damage.miY==------5.5 (1mi׉mif^ _Your soul wisp barely misses the kobold.oix_yy   clockwork bee (minion) oi `J4-------oi`oikoiXo _You wind your clockwork bee back up and it locks its sights upon the kobold!ri'+ri)-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  ri-f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  ri-ci - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) ri.G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ontiti_ &....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 4/18tiI n=====------------------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.#########.yh....#XL: 10 Next: 32% Place: Dungeon:8 #...............@#..PK.#ti Noise: ==-------  Time: 8435.5 (0.0) .......#######...#...P.##x) +9 war axe of Art y) +1 flail (protect ................)YKY..P.PCast: Kinetic Grapnel ...##..########..*K....P.tinFly Contam Rev ...##.................P.. ...###.#############.P..PY   yak ..####.##....h   black bear .......#.##.K   kobold (missile, ally target) ti.########tiy   clockwork bee (minion)(…)Your clockwork bee winds down and falls to the ground.  The kobold hits your soul wisp but does no damage.  tiSomething hits your dormant clockwork bee but does no damage.Something hits your soul wisp but does no damage. _Your soul wisp barely misses the kobold. tiNc_You wind your clockwork bee back up and it locks its sights upon the kobold!ti{ti9tie"tiN....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P.  Magic: 3/18====-------------------- #.# #.# #.##...P..  AC: 12Str: 11 #.####.# #.#...P...  EV: 11Int: 22 .......# #.#†.P..#  SH: 0Dex: 13 #..###.#########.yh....#  XL: 10 Next: 32% Place: Dungeon:8 tiN"#...............@#..PK.#  Noise: ==-------  Time: 8435.5 (0.0) .......#######...#...P.##  x) +9 war axe of Art y) +1 flail (protect ................)YKY..P.P  Cast: Kinetic Grapnel ...##..########..*K....P.  Fly Contam Rev ...##.................P.. ...###.#############.P..P  Y   yak ..####.# #....  h   black bear .......# .##.  K   kobold (missile, ally target) .#######tiO#  y   clockwork bee (minion)(…)_Your soul wisp barely misses the kobold. _You wind your clockwork bee back up and it locks its sights upon the kobold!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (84% to hit)tihyh*Yyak (87tie Y*soul wisp (severely damaged, summoned, friendly, 75% to hit)ti *K _You wind your clockwork bee back up and it locks its sights upon the kobold!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (ally target, 72%uiV% '....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ui(& e..# #.##.# P...P.Magic: 3/18====-------------------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.#########.yh....#XL: 10 Next: 32% Place: Dungeon:8 #...............@#..PK.#Noise: ==-------  Time: 8435.5 (0.0) .......#######..*#...P.##x) +9 war axe of Art y) +1 flail (protect ................)YKY..P.Pui' Cast: Kinetic Grapnel ...##..########..*K....P.Fly Contam Rev ...##.................P.. ...###.#############.P..PY   yak (grapneled) ..####.##....h   black bear .......#.##.K   kobold (missile, ally target) .########y   clockwork bee (minion)(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (ally target, 72%to hit)  The kinetic grapnel hits the yak.  The yak is lightly wounded.ui 9*ui׋ 2  Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (ally target, 72%to hit)  The kinetic grapnel hits the yak.  The yak is lightly wounded.  The rocky spike skewers the yak.ui7 hThe yak is lightly wounded.  Your clockwork bee stings the black bear!  The kobold hits your soul wisp with a +0 short sword.  The black bear closely misses your clockwork bee.black bear claws your clockwork bee.black bear claws your clockwork bee but does no damage.uiX ui"  Something hits your clockwork bee but does no damage.Your clockwork bee closely misses the black bear.Your soul wisp touches the kobold.uiE2 Y)§ally target, grapneled) ui8 2-6.5 (1ui\ ui; F _The kobold dies!vi1 * ) _The kobold dies!grapnel guides your strike.  You slash the yak with the +9 war axe of Articulation!  You burn the yak.  The yak is heavily wounded.  You hit the yak with your +1 flail of protection.viby v  Your weapon exudes an aura of protection.  The rocky spike skewers the yak.vi< vic  The yak is heavily wounded.The rocky spike skewers the yak.vi_ k  The yak is severely wounded.vi'j  Your clockwork bee stings the black bear but does no damage.  The kobold hits your soul wisp with a +0 short sword.  Your soul wisp is destroyed!vip Your soul wisp is destroyed!Your soul wisp disappears in a puff of smoke!Something closely misses your clockwork bee.The black bear barely misses your clockwork bee.  The black bear closely misses your clockwork bee.  The black bear completely misses your clockwork bee.vi}u  The yak gores you!  A howler monkey comes into view.viv vi{ A howler monkey comes into view.  Your clockwork bee stings the black bear!  Something hits your clockwork bee but does no damage.The yak gores you.  The black bear barely misses your clockwork bee.The black bear closely misses your clockwork bee.vi҆ 8h.Yhh. hhh 3 howler monkeysvib 49------4=19 =8.0 (1.5vid vi Q _The black bear claws your clockwork bee but does no damage.wi` t  You slash the yak with the +9 war axe of Articulation!  You burn the yak.wi0i x.*h   black bearhhh 3 howler monkeysy   clockwork bee (minion)wiB  You kill the yak!The rocky spike skewers the howler monkey!wi  The howler monkey is severely wounded.wi u  Your clockwork bee barely misses the black bear.wi  Your clockwork bee stings the black bear.  Something hits your clockwork bee but does no damage.wim wi hhshh)K§§h  (berserk)s   scorpion (distracted)hhh 3 howler monkeys (1 catching breath)K   kobold (missile, ally target) (…)Your clockwork bee stings the black bear.  Something hits your clockwork bee but does no damage.black bear goes berserk!  A scorpion comes into view.  The howler monkey hits you but does no damage.  The howler monkey hoots and howls with incredible vigour!wi  51=-----=7=========9.5Rev+  _Your magical contamination has completely faded away.  Your Stealth skill increases to level 6!Your Conjurations skill increases to level 2!wi wi7 j _Your Air Magic skill increases to level 2!zi5....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 51/63 ===================----- ..# #.# #.# P...P.  Magic: 3/18====-------------------- #.# #.# #.##...P..  AC: 19  Str: 11 #.####.# #.#...P...  EV: 11Int: 22 .......# #.#h.P..#  SH: 0Dex: 13 ziX#..###.#########.yhs...#  XL: 10 Next: 37% Place: Dungeon:8 #...............@#..P..#  Noise: =========  Time: 8439.5 (0.0) .......#######.hh#...P.##  x) +9 war axe of Art y) +1 flail (protect ................)*§Y..P.P  Cast: Kinetic Grapnel ...##..########..K§....P.  Fly Rev+ ...##.............§...P.. ...###.#############.P..P  h   black bear (berserk) ..####.# #....  s   scorpion (distracted) .......# .##.  hhh 3 howler monkeys (1 catching breath) .########  K   zix[34mkobold (missile, ally target) (…)_Your Air Magic skill increases to level 2!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (ally target, 72%to hit)zi h)Khowler monkey (severely wounded, 75% to hit){ih....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 51/63 ===================----- ..# #.##.# P...P.Magic: 3/18====-------------------- #.# #.##.##...P..AC: 19  Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#h.P..#SH: 0Dex: 13 #..###.#########.yhs...#{iXL: 10 Next: 37% Place: Dungeon:8 #...............@#..P..#Noise: =========  Time: 8439.5 (0.0) .......#######.hh#...P.##x) +9 war axe of Art y) +1 flail (protect ................))§Y..P.PCast: Kinetic Grapnel ...##..########..K§....P.Fly Rev+ ...##.............§...P.. ...###.#############.P..Ph   black bear (berserk) ..####.##....s   scorpion (distracted) .......#.##.hhh 3 howler monkeys (1 catching breath,…).########K   kobold (missile, ally target) (…){i+kAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, 75% to hit)  The kinetic grapnel hits the howler monkey.  The howler monkey is almost dead.{i #a*s{i Y  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a howler monkey (severely wounded, 75% to hit)  The kinetic grapnel hits the howler monkey.  The howler monkey is almost dead.The rocky spike skewers the howler monkey!{i& O 2 howler monkeys (1 catching breath){i ,{i|  yh)s.You kill the howler monkey!(({iH {ihM  The kobold throws a stone. The stone hits you but does no damage.  Your clockwork bee barely misses the black bear.{ib I K..)..hh 2 howler monkeys (catching breath)KK 2 kobolds (missiles, 1 ally target)y   clockwork bee (minion)The howler monkey hoots and howls with incredible vigour!The black bear bites you!{iUi ~44---12 840.5 (1{iv {iy E _The black bear claws you but does no damage. x2|i _The black bear claws you but does no damage. x2  You sock the howler monkey with your +1 flail of protection!  Your weapon exudes an aura of protection.  The howler monkey is moderately wounded.  You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey.|i< .yYou barely miss the black bear with the +9 war axe of Articulation.The black bear bites you but does no damage.  The black bear claws you but does no damage.|i0 (((The black bear claws you. The kobold throws a stone.|ig  .@y)The stone barely misses you. The howler monkey closely misses you.The black bear bites you. The black bear misses you. x2 (The kobold throws a stone.|i9l  )The stone hits your clockwork bee but does no damage.1----19 =--------1.9 (1.4 _The howler monkey hits you but does no damage.}istone hits your clockwork bee but does no damage. _The howler monkey hits you but does no damage.  You barely miss the howler monkey with the +9 war axe of Articulation.The howler monkey is almost dead.You hit the black bear with the +9 war axe of Articulation.  You burn the black bear.}i  You kill the black bear!You sock the howler monkey with your +1 flail of protection!}i}i }i †h..yh   howler monkeyKK 2 kobolds (missiles, 1 ally target)y   clockwork bee (minion)  You kill the howler monkey!}i ((The kobold throws a stone.  The stone closely misses your clockwork bee.}iIF .yThe stone hits you but does no damage. Your clockwork bee stings the kobold.}i)M 3=4=42--------3.3Rev* }iZ }i^ Z _The howler monkey barely misses you.iiO (catching breath) _The howler monkey barely misses you.  You hit the howler monkey with your +1 flail of protection.  The howler monkey is moderately wounded.You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey. Your clockwork bee misses the kobold.  The howler monkey hoots and howls with incredible vigour!i0?  The kobold throws a stone.iB  The stone hits your clockwork bee but does no damage.  Your clockwork bee stings the kobold.  Your clockwork bee winds down and falls to the ground.iK*.*   dormant clockwork bee (minion)iJw4==========4.7iɚiZ _The howler monkey barely misses you.ieM  You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey.iQiSiU`  You kill the howler monkey!iMdKsK#)s   scorpioni46==3=--------6.2 (1.5i~iS _The kobold barely misses you.izT  You hit the kobold with the +9 war axe of Articulation.  You burn the kobold.  You kill the kobold! s)   kobold (missile,You closely miss the kobold with the +9 war axe of Articulation.The kobold misses you. The scorpion stings you.  You are poisoned.i:A7=--------7.7Pois Fly Rev*  _The scorpion poisons you! The kobold hits you but does no damage.iZ  You sock the kobold with your +1 flail of protection!i/e) (ally target)*   dormant clockwork bee (minion) _The scorpion poisons you! The kobold hits you but does no damage.  You sock the kobold with your +1 flail of protection!  You kill the kobold!  You slash the scorpion with the +9 war axe of Articulation!  You burn the scorpion.  You feel very sick.i4l44=-=9.1 (1.4i>i|BU _The scorpion barely misses you.i_j _The scorpion barely misses you.  You hit the scorpion but do no damage.The scorpion is almost dead.  You barely miss the scorpion with the +9 war axe of Articulation.  closely misses you.i%l3-5=-50.5iui$zA _The scorpion stings you but does no damage.i> \  You sock the scorpion with your +1 flail of protection!ig & i )*   dormant clockwork bee (minion)  You kill the scorpion!io 2==5-1.9i" ;Kinetic Grapneli iY $ _You feel sick.i1###.. ##.. #.## # ...P ..# P...P. ##...P.iz##...P.. ......†.P..# #..###.#########.))....#..............#..P..# .#######..@#...P.##.........)*)...P.P##..########........P................P.#.#############.P..P####.# #........i q .######## ii3-20ii _You feel sick.  Things that are here: _a +0 short sword; 2 stonesi i 7-i iմ  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)iZiViAi  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)i q.).## ...##. ##.. #.## ...P . P...P #...P. #.####...P... .......# #.#†.P..####.#########.))....# #.........@#..P..# #######..)#...P.##.............)*)...P.P########........P.................P...###.#############.P..P#####... ........##.#######i;~i>%3ifi$ _You feel sick.i0 3i3 iS9 i? n3=Rev+ iM direction to deconstruct it instead.) _You feel sick. _You feel sick.  iP iQ g6==12 iT iE[ _You feel sick. _You feel sick.  Your dormant clockwork bee falls apart.=i_ id j _You are no longer poisoned.ie 94i$k i 45=Rev 6===iY i ;7i i i #8i0 =i iG i i! i 9i =io 7i =iP i id i i 50i =iS i$ i i& i 2i? =i i" iP i~ i 3ic =i i! i i ib 4i =i/ =i i i iY %5i i! i! 6=8=i% i+ i|+ U7=i/ i#8 a8=i~9 i> i ? U9=iD iI n60=iL iFT i"U K1=iZ iG] i] #3i^^ |==9==iVa ii Bin ,ir iw ,iwz i~ iM E===i iو ,im iq g10/18=i i ,i i ,i i0 ,i iq O=i3 i˻ ,i i ,im i c1=i i i i iP ,iq i ,i i O=i i( ,i iXd2==ivi ,ii,iiC Bi'P==i*i0,i&3i'9c3=i=iC,iGiN,iOiWigl)l   komodo dragon (wandering)i1501.9 (48.0)i+2.9 (49iiy` _A komodo dragon comes into view.iͪ)..# ### #.. ##..  #.# #.# ...P  #.# #.# P...P.  #.# #.##...P..  #.#...P.l.  #.#†.P..# #######.))....# .......@# #####..)#i .....))) #####.... ........P.. #######.P..P  #....  .##. # i=G )..# ### #.. ##..  #.# #.# ...P  #.# #.# P...P.  #.# #.##...P..  #.#...P.l.  #.#†.P..# #######.))....# .......@# #####..)# .....))) #####.... ......#######.P..P  #. .#ixR iU iOa ie d _A komodo dragon is nearby!iimQuiver which action? ([-] to clear) Items ([,] to cycle) i6 a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i% ....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 13/18 =================------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P.l.EV: 11Int: 22 .......##.#†.P..#SH: 0Dex: 13 #..###.#########.))....#XL: 10 Next: 45% Place: Dungeon:8 #...............@#..P..#Noise: ---------  Time: 8502.9 (0i`& R.0) .......#######..)#...P.##x) +9 war axe of Art y) +1 flail (protect ................)))...P.PCast: Kinetic Grapnel ...##..########........P.Fly ...##.................P.. ...###.#############.P..Pl   komodo dragon (wandering) ..####.##.... .......#.##. .########You feel sick. _Your dormant clockwork bee falls apart.You feel sick. _You are no longer poisoned. _A komodo dragon comes into view. _A komodo dragon is nearby!i( i3 i;6 i ###.. ##.. #.## # ...P ..# P...P. ##...P.##...P.l ......†.P..# #..###.#########.))....#..............#..P..# .#######..@#...P.##.........)))...P.P##..########........P................P.i#.#############.P..P..## .#i@#G3.9 (1 _iM  Things that are here: _a +0 short sword; 2 stonesi3i9Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni;...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== #.# #.##.##...P..Magic: 13/18 =================------- #.####.##.#...P.l.AC: 12Str: 11 .......##.#†.P..#EV: 11Int: 22 #..###.#########.))....#SH: 0Dex: 13 #................#..P..#XL: 10 Next: 45% Place: Dungeon:8 .......#######..@#...P.##Noise: ---------  Time: 8503.9 (0.0) ................)))[39;iZ<749m...P.Px) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Construct Spike Launcher ...##.................P..Fly ...###.#############.P..P ..####.##.... .......#.##. .######## .#You feel sick. _You are no longer poisoned. _A komodo dragon comes into view. _A komodo dragon is nearby!iThings that are here: _a +0 short sword; 2 stonesi...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== #.# #.##.##...P..Magic: 11/18 ==============---------- #.####.##.#...P.l.AC: 12Str: 11 .......##.#†.P..#EV: 11Int: 22 #..###.#########.))....#SH: 0Dex: 13 #................*..P..#XL: 10 Next: 45% Place: Dungeon:8 .......#######..@*...P.##Noise: ---------  Time: 8503.9 (0.0) ................))iE[46m)...P.Px) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Construct Spike Launcher ...##.................P..Fly ...###.#############.P..P ..####.##.... .......#.##. .######## .# _A komodo dragon is nearby!Things that are here: _a +0 short sword; 2 stones  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei%q@*  Things that are here: _a +0 short sword; 2 stones  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ipd 2...###.##.. ##..PolySwing2 the Fabricator #.## #.##.# ...PCoglin of Ru ...... ..# #.##.# P...P.Health: 63/63 ======================== #.# #.##.##...P..Magic: 11/18 ==============---------- #.####.##.#...P.l.AC: 12Str: 11 .......##.#†.P..#EV: 11Int: 22 #..###.#########.))....#SH: 0Dex: 13 #................#..P..#XL: 10 Next: 45% Place: Dungeon:8 .......#######..@#...P.##i/e JNoise: ---------  Time: 8503.9 (0.0) ................)))...P.Px) +9 war axe of Art y) +1 flail (protect ...##..########........P.Cast: Construct Spike Launcher ig ...##.................P..Fly ...###.#############.P..P ..####.##.... .......#.##. .######## .# _a +0 short sword; 2 stones  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.ii :==4.9 (1 _iz i}5M.).## ...##. ##.. #.## ...P . P...P #...P. #.####...P... .......# #.#†.P..####.#########.))..l.# #.........@#..P..# #######..)#...P.##.............)))...P.P ...##..########........P.Fly ..P..P..l   komodo dragon (wandering)..##i9iel.l2==--5ii Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _The komodo dragon hisses angrily.i6iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 14 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  iYe - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  ilh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  ik - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oni!i9....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.Magic: 12/18 ================-------- #.# #.#i@:i#.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11Int: 22 .......##.#†.P..#SH: 0it:Dex: 13 #..###.#########.)).l..#i:bXL: 10 Next: 45% Place: Dungeon:8 #...............@#..P..#Noise: ---------  Time: 8505.9 (0.0) i:x.......#######..)#...P.##x) +9 war axe of Art y) +1 flail (protect ................)))...P.PiZ;/Cast: Soul Splinter ...##..########........P.Fly ...##.................P.. ...###.#############.P..Pl   komodo dragon ..####.##.... .......#i;L.##. .########i;Casting: Construct Spike Launcher (safe; 1% risk of failure)  i;Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. i<W_You shape a spike launcher from a nearby wall. _The komodo dragon hisses angrily.i ?iIiLi ....)..# ### PolySwing2 the Fabricator ...###.# #.. ##..  Coglin of Ru ...... #.## #.# #.# ...P  Health: 63/63 ======================== ..# #.# #.# P...P.  Magic: 11/18 ==============---------- #.# #.# #.##...P..  AC: 12Str: 11 #.####.# #.#...P...  EV: 11Int: 22 .......# #.#†.P..#  SH: 0Dex: 13 #..###.#########.***l..#  XL: 10 Next: 45% Place: Dungeon:8 #...............@#..P..#  Noise: ---------  Time: 8505.9 (0.0i b) .......#######..)#...P.##  x) +9 war axe of Art y) +1 flail (protect ................)))...P.P  Cast: Soul Splinter ...##..########........P.  Fly ...##.................P.. ...###.#############.P..P  l   komodo dragon ..####.# #.... .......# .##. .######## _You shape a spike launcher from a nearby wall. _The komodo dragon hisses angrily.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (chance to affect: 33%)i....)..####PolySwing2 the Fabricator ...###.##.. ##..Coglin of Ru ...... #.## #.##.# ...PHealth: 63/63 ======================== ..# #.##.# P...P.isMagic: 11/18 ==============---------- #.# #.##.##...P..AC: 12Str: 11 #.####.##.#...P...EV: 11iInt: 22 .......##.#†.P..#SH: 0iDex: 13 #..###.#########.)).*..#ibXL: 10 Next: 45% Place: Dungeon:8 #...............@#..P..#Noise: ---------  Time: 8505.9 (0.0) i'.......#######..)#...P.##iKx) +9 war axe of Art y) +1 flail (protect ................)))...P.Pi/Cast: Soul Splinter ...##..########........P.Fly ...##.................P.. ...###.#############.P..Pl   komodo dragon ..####.##.... .......#iK.##. .######## it_You shape a spike launcher from a nearby wall. _The komodo dragon hisses angrily.  iNRAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleibShift-Dir - straight lineAim: a komodo dragon (chance to affect: 33%)ii0JThe komodo dragon hisses angrily.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a komodo dragon (chance to affect: 33%)  The komodo dragon easily resists.iC.=6.9 (1Soul Splinter _iLiKPiI  ###.. ##.. #.## # ...P ..# P...P. ##...P.##...P.. ......i g†.P..# #..###.#########.))....#..............#..P..# .#######..@#...P.##.........)))...P.P##..########........P...P.i bFly P....i< ,## .#i[ i3 i;& C-7i8 m  Things that are here: _a +0 short sword; 2 stonesiH4 #.## # ...P ..# P...P. ##...P.##...P.. ......†.P..# #..###.#########.))....#..............#.....# .#######..)#...P.##.........@))...P.P##..########........P.........P.#Fly #.# .#ll   komodo dragon-8Soul Splinter _i9 _Items here: (( )) ††.i #.## #.# #.# ...P  PolySwing2 the Fabricator ..# #.# #.# P...P.  Coglin of Ru ...... #.# #.# #.##...P..  Health: 63/63 ======================== #.####.# #.#...P...  Magic: 10/18 =============----------- .......# #.#†.P..#  AC: 12Str: 11 #..###.#########.l)....#  EV: 11Int: 22 i E#...............*#.....#  SH: 0Dex: 13 .......#######..*#...P.##  XL: 10 Next: 45% Place: Dungeon:8 ................@))...P.P  Noise: ---------  Time: 8508.9 (0.0) i\ ...##..########........P.  x) +9 war axe of Art y) +1 flail (protect i| E...##.................P..  Cast: Soul Splinter ...###.#############.P..P  Fly i ..####.# #.... .......# .##.  l   komodo dragon .######## .# .# _a +0 short sword; 2 stones i _Items here: (( )) ††.  Aiming: Soul Splinter (safe; 2% risk of failure)  i1 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiM IAim: a komodo dragon (chance to affect: 33%)i{,#.## #.##.# ...PPolySwing2 the Fabricator ..# #.##.# P...P.Coglin of Ru ...... #.# #.##.##...P..iHealth: 63/63 ======================== #.####.##.#...P...Magic: 10/18 =============----------- .......##.#†.P..#AC: 12iStr: 11 #..###.#########.*)....#EV: 11iDInt: 22 #................#.....#SH: 0ikDex: 13 .......#######..)#...P.##iXL: 10 Next: 45% Place: Dungeon:8 ................@))...P.PiNoise: ---------  Time: 8508.9 (0.0) ...##..########........P.i$.x) +9 war axe of Art y) +1 flail (protect ...##.................P..Cast: Soul Splinter iK...###.#############.P..PFly ir}..####.##.... .......#.##.iېl   komodo dragon .######## .# .# _a +0 short sword; 2 stones i _Items here: (( )) ††.  Aiming: Soul Splinter (safe; 2% risk of failure)  i<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineicBAim: a komodo dragon (chance to affect: 33%)i,i-AiqF,i!KiNiNW===iQQiAU,iXi\ig\F3=i^i+c,ieij,ikmi?s,itiyO=i}iރi:i͇ia4=ii,ivii՜ii,ii]i9=iWi,ii",i2ii<L5==ixi,ii:,iHiiliii:==iiiiia6=iiI,ii,i=iQ!,i<"ij'i'K7=i*i1,i4i/:,iJ=iA,iDi7JiJ9=iTQi2U,iWi\i]L8==i_ifi>kikisnibw  Things that are here:  a +0 short sword; 2 stones; a komodo dragon corpsei{i| _ii....).## .##. ##.. # ...P ..#  P...P #.# #i&#...P..####.# #.#...P... .# #.#†.P #..#####.))....# ##.....# ..iW..)#...P.##.......)))...P.P ...##..########........P.i|yFly ...##.................P..i.#P..Piې#....##i###  )..# ### . ..###.# #.. #### #.# #.# #...P. .# #.# #.# P...P. .# #.# #.##...P.. i####.# #.#...P... ......# #.#†.P..# ..###.#########.@)....# .........#.....# #######..)#...P.## ............)))...P.P ##..########........P.iy##.................P...#############.P..P####.# #....i[.....# .##.i064.1 (42.0)i'+5.1 (43iZiE  m - 24 poisoned darts (gained 7)iH==6.1 (44iibN _Items here: ) †††.i2k3ioi9.i### )..# ### .###.# #.. ##..P. ## #.# #.# #...P. # #.# #.# P...P. ir# #.# #.##...P. ####.# #.#...P...P# #.#†.P..# ###.##.)@....# .#.....# #i..)#...P.## ....)))...P.P.i ##..########........P.##........P.iO###.#######.P..P. ####.# i}4#. i,0.0)i*7.1 (1ii  Things that are here: _a +0 dagger of electrocution; a kobold corpsei3iiii$ _i@ni(i9,i=iHiYQ,imTiZiw`,idiiini7oisiXiiđ,iiRi Xi7,iii,iii,iipi,igii,iwii,iRiiii)ib iiiiiz,iiu$i5 #.###...P..PP..## #.##P...P...P...#  #.##...P....PPPP##  i6#.#...P...P.PPP..#  #.#†.P..####.PP..# #####.))....#>.#...P.## .......#.....#$.#...P..# ####..)#...P.##'#......#.....)))...P.P.@......#858.0) #####P.....P............P........###. ##########.P..P.....##  ##.......### #.##...##iI8 #.####. # #.. i{HiUI+6.1 (19iUiuY4 _Found a staircase to the Lair.in _ir ,i{ i  There is an open door here. _i N _You now have 229 gold pieces (gained 22).i   There is an open door here. _in XiW$ ,i% iN0 iDY ,if ix io BiM i ,i i i iw iJ i͟ i ,iU i iY i ik i iT Xi iܸ iv i i ,i ,i Bi; Bi Bi ,iX i Bin i i iw i i ,in iZ i ,iD i i,iJiii,i_i ,iK i iL,iJixiiu,iiB Bi!i#i %,iR%i'i(,i)i+i`-,i-i/i1,i1i3iG5,i5i7i8i8iu9i:i<,i=i>i}@i@i2B,iCi+DiDi;FiG,iHi8IiJi"KirKiMiWOiOiPiRiT,iXTiWi6|H #.......##.# #.#####.##.##### #.# #.......... #.# ##.#..##### ###.# ###..# #...# #..# #.### #..# #.# ...# #@# ##.## #.# #.. #.#  #.#  #.# #.# oo 2 orcs (1 polearm, asleep) #.. oo#iӀY631.1 (452.1 (46ii> _2 orcs come into view. An orc is wielding a +2 heavy hand axe.i.#####.##.#####.# #...........# ##.#..########.# ###..# ...# .##.# ..##.# #..  .o   orc priest (asleep)iRoo#oo 2 orcs (1 polearm, asleep).o.i  An orc priest comes into view. It is wielding a +0 club.iisiK  The orc priest shouts! The orc shouts!i#>oo.oooo 3 orcs (1 polearm, 2 wandering)o.oi%9==3.1 (1.0)i-i`9q _An orc comes into view. It is wielding a +0 club.iO< #..........#.#..########.# ###..# ...# ## .##.# #..  o..o#o.o...i~mo.o..o.o--4Kinetic Grapneli/i_iy #.# #.......... PolySwing2 the Fabricator #.# ##.#..##### Coglin of Ru ...... ###.# ###..#  Health: 63/63 ======================== #...# #..#  Magic: 17/18 ======================-- #.### #..#  AC: 12Str: 11 #.# ...#  EV: 11Int: 22 #.# ##.##  SH: 0Dex: 13 #.# #..  XL: 10 Next: 53% Place: Dungeon:8 #@# Noise: ---------  Time: 8634.1 (0.0) #*# x) +9 war axe of Art y) +1 flail (protect #*#i7- Cast: Kinetic Grapnel #o# Fly  #.o ..# o   orc priest .o. ooo 3 orcs (1 polearm, 2 wandering) .o.The orc priest shouts! The orc shouts! _An orc comes into view. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 heavy hand axe (78% to hit)i #.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 63/63 ========================#...# #..#Magic: 17/18 ======================--#.### #..#AC: 12Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13#.##..XL: 10 Next: 53% Place: Dungeon:8#@#i+Noise: ---------  Time: 8634.1 (0.0)#*#x) +9 war axe of Art y) +1 flail (protect#*#Cast: Kinetic Grapnel#o#Fly #.o..#o   orc priest.o.ooo 3 orcs (1 polearm, 2 wandering, 1 gr…).o.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 heavy hand axe (78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.i)p@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +2 heavy hand axe (78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.  The orc shouts! x2.o.o.oooo1 grapneled).ir:==5.1 (1 _ixi{i fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni3i #.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 63/63 ========================#...# #..#Magic: 17/18 ======================--#.### #..#AC: 12Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13#.#iO#..XL: 10 Next: 53% Place: Dungeon:8#@#Noise: ==-------  Time: 8635.1 (0.0)#.#itx) +9 war axe of Art y) +1 flail (protect#o#Cast: Construct Spike Launcheri]#.#Fly in#o..o#io   orc priest.o.ooo 3 orcs (1 polearm, 1 grapneled)i  ...  i)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiMSAim: an orc, wielding a +2 heavy hand axe (78% to hit)  inThe kinetic grapnel hits the orc.  The orc is severely wounded. _The orc shouts! x2ibi ih iU F#.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 63/63 ========================#...# #..#Magic: 15/18 ====================----#.### #..#AC: 12Str: 11#.#...#EV: 11Int: 22i(V #.###.##SH: 0Dex: 13*.*#..XL: 10 Next: 53% Place: Dungeon:8*@*Noise: ==-------  Time: 8635.1 (0.0)*.*x) +9 war axe of Art y) +1 flail (protectipV J#o#Cast: Construct Spike Launcher#.#Fly #o..o#iV o   orc priest.o.ooo 3 orcs (1 polearm, 1 grapneled)iV ~...  The kinetic grapnel hits the orc.  The orc is severely wounded. iW _The orc shouts! x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i'W Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateijU p@*The orc is severely wounded. _The orc shouts! x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.i2wA**ih_#.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 63/63 ========================#...# #..#iiwMagic: 15/18 ====================----#.### #..#AC: 12Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13#.##..XL: 10 Next: 53% Place: Dungeon:8#@#i j~Noise: ==-------  Time: 8635.1 (0.0)#.#x) +9 war axe of Art y) +1 flail (protect#o#i;jCast: Construct Spike Launcher#.#Fly #o.ixj.o#o   orc priest.o.ooo 3 orcs (1 polearm, 1 grapneled)ij9... _The orc shouts! x2  ijCasting: Construct Spike Launcher (safe; 1% risk of failure)  ikJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i*lilimiu#o.o.o.iv16.1 (1 _i}ii i`"-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsi"bb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  i"lh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  i`#gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniti#.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 63/63 ========================#...# #..#Magic: 15/18 ====================----#.### #..#AC: 12Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13#.##..XL: 10 Next: 53% Place: Dungeon:8#@#Noise: ==-------  Time: 8636.1 (0.0)#o#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Construct Spike Launcher#o#Fly iv#.o.o#o   orc priest...ooo 3 orcs (1 polearm, 1 grapneled)... _The orc shouts! x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.iPix  The grapnel guides your strike.  You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.i{ i  You kill the orc!The orc priest invokes the aid of Beogh against you.iN )o. 2 orcs (1 polearm)i8 51-----19 7.6 (1.5Rev i2 iߜ ' _Beogh smites you!i9 iy? bQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i I#.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 51/63 ===================-----#...# #..#Magic: 15/18 ====================----#.### #..#iz AC: 19  Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13#.#i #..XL: 10 Next: 53% Place: Dungeon:8#@#iԺ lNoise: ==-------  Time: 8637.6 (0.0)#)#x) +9 war axe of Art y) +1 flail (protect#.#i Cast: Kinetic Grapnel#o#Fly Rev #oo..#i o   orc priest...oo 2 orcs (1 polearm)...  The grapnel guides your strike.  You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.  You kill the orc!The orc priest invokes the aid of Beogh against you. _Beogh smites you!iܼ i i iL  #.# #.......... PolySwing2 the Fabricator #.# ##.#..##### Coglin of Ru ......ij ###.# ###..#  Health: 51/63 ===================----- #...# #..#  Magic: 14/18 ==================------ #.### #..#  AC: 19  Str: 11 i#.# ...#  EV: 11Int: 22 #.# ##.##  SH: 0Dex: 13i( #.# #..  XL: 10 Next: 53% Place: Dungeon:8 iԣG#@# Noise: ==-------  Time: 8637.6 (0.0) #*# x) +9 war axe of Art y) +1 flail (protect #*# Cast: Kinetic Grapnel #o# Fly Rev i #oo ..# o   orc priestiR ... oo 2 orcs (1 polearm) ...iwYThe orc priest invokes the aid of Beogh against you. i/_Beogh smites you!  iTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei/Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (81% to hit)i-#.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 51/63 ===================-----#...# #..#Magic: 14/18 ==================------#.### #..#AC: 19  Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13#.##..XL: 10 Next: 53% Place: Dungeon:8i#@#Noise: ==-------  Time: 8637.6 (0.0)#*#x) +9 war axe of Art y) +1 flail (protect#*#Cast: Kinetic Grapnel#o#Fly Rev #oo..#o   orc priest (grapneled)...oo 2 orcs (1 polearm)...  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (81% to hit)The kinetic grapnel hits the orc priest.  The orc priest is heavily wounded.i' ,i/ ).ooi]1 A2-8.6 (1 _i9 i@< i  #.# #.......... PolySwing2 the Fabricator #.# ##.#..##### Coglin of Ru ...... ###.# ###..#  Health: 52/63 ===================----- #...# #..#  Magic: 13/18 =================------- #.### #..#  AC: 19  Str: 11 #.# ...#  EV: 11Int: 22 #.# ##.##  SH: 0Dex: 13 #.# #..  XL: 10 Next: 53% Place: Dungeon:8 #@# Noise: =--------  Time: 8638.6 (0.0) i U#*# x) +9 war axe of Art y) +1 flail (protect #*# Cast: Kinetic Grapnel #o# Fly Rev  #oo ..# o   orc priest (grapneled) ... oo 2 orcs (1 polearm) ... _The orc priest is heavily wounded.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, grapneled, 81% to hit)i oo, wielding a +0 club (78% to hit)i #.# #.......... PolySwing2 the Fabricator#.# ##.#..##### Coglin of Ru ......###.# ###..#Health: 52/63 ===================-----#...# #..#Magic: 13/18 =================-------#.### #..#AC: 19  Str: 11#.#...#EV: 11Int: 22#.###.##SH: 0Dex: 13i #.##..XL: 10 Next: 53% Place: Dungeon:8#@#Noise: =--------  Time: 8638.6 (0.0)#*#x) +9 war axe of Art y) +1 flail (protect#*#Cast: Kinetic Grapnel#o#Fly Rev #oo..#o   orc priest (grapneled)...oo 2 orcs (1 polearm, 1 grapneled)...  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.iN@).i=U;*i02?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.The orc priest calls upon Beogh to heal the orc.i;ois3=12 =9.6 (1ii\7 _The orc's wounds heal themselves!iA#.#..########.# ###..# ...# ## .##.# #.. # #.oo..#..iirinioo.4=4=--40iiw _You see here a +2 heavy hand axe.i )You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.  The orc is moderately wounded.You closely miss the orc with the +9 war axe of Articulation.  The grapnel comes loose from the orc priest.  The orc closely misses you. The orc hits you but does no damage.i̔iJ  The orc priest looks braver for a moment.The orc misses you.i2Pi q  The orc priest miscasts a cantrip.iC519 =-2.1 (1.5iwiw: _The orc hits you but does no damage.io #.# ##.#..##### PolySwing2 the Fabricator ###.# ###..#  Coglin of Ru ...... #...# #..#  Health: 55/63 ====================---- #.### #..#  Magic: 13/18 =================------- #.# ...#  AC: 19  Str: 11 #.# ##.##  EV: 11Int: 22 #.# #..  SH: 0Dex: 13 #.# XL: 10 Next: 53% Place: Dungeon:8 #@# Noise: =--------  Time: 8642.1 (0.0) #o# x) +9 war axe of Art y) +1 flail (protect #[0;10;i'1mo# Cast: Kinetic Grapnel #o. Fly Rev  ..# ... o   orc priest ... oo 2 orcs (1 polearm) ....The orc priest miscasts a cantrip. _The orc hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 78% to hit)iooo _The orc hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81i*& #.# ##.#..##### PolySwing2 the Fabricator ###.# ###..#  Coglin of Ru ...... #...# #..#  Health: 55/63 ====================---- #.### #..#  Magic: 13/18 =================------- #.# ...#  AC: 19  Str: 11 #.# ##.##  EV: 11Int: 22 #.# #..  SH: 0Dex: 13 i'#.# XL: 10 Next: 53% Place: Dungeon:8 #@# Noise: =--------  Time: 8642.1 (0.0) #o# x) +9 war axe of Art y) +1 flail (protect #o# Cast: Kinetic Grapnel #o. Fly Rev  ..# ... o   orc priest ... oo 2 orcs (1 polearm) ....Press: ? - help, Q - select action, ( or ) - cyclei'Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81% to hit)  The kinetic grapnel hits the orc!  i(1You kill the orc!i/  #.#  ###.#   #...# #..#  #.### #..#  #.# ...#  #.# ##.##  #.# #..  #.# #@# #)# i0#o# #o. ..# ... ...o   orc ( .... iti#7i25=3.1 (1iip  Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81% to hit)  The kinetic grapnel hits the orc!  You kill the orc! _The orc hits you but does no damage.ipO###.# ###..# ...# ## .##.# #.. # #)oo...##i(P.#.#..##ik_ie8==12 4iRki} _The orc closely misses you.Things that are here: _a +0 club; an orc corpseis _a +0 club; an orc corpse  You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.  The orc is moderately wounded.You closely miss the orc with the +9 war axe of Articulation.  The orc hits you but does no damage.*i  The orc priest calls upon Beogh to heal the orc.io9=19 ==5.5 (1.4 _The orc's wounds heal themselves!i1 z ###.# ###..#  PolySwing2 the Fabricator #...# #..#  Coglin of Ru ...... #.### #..#  Health: 59/63 ======================-- #.# ...#  Magic: 12/18 ================-------- #.# ##.##  AC: 19  Str: 11 i6D #.# #..  EV: 11Int: 22 #.# SH: 0Dex: 13 #)# XL: 10 Next: 53% Place: Dungeon:8 #@# Noise: ===------  Time: 8645.5 (0.0) #o# x) +9 war axe of Art y) +1 flail (protect #o. Cast: Kinetic Grapnel ..## Fly Rev  ... #... o   orc priest .... o   orc (polearm) #..## _The orc's wounds heal themselves!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press:iF  ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81% to hit)i ###.# ###..#PolySwing2 the Fabricator#...# #..#Coglin of Ru ......#.### #..#Health: 59/63 ======================--#.#...#Magic: 12/18 ================--------#.###.##AC: 19  Str: 11#.##..EV: 11Int: 22#.#SH: 0Dex: 13i' C#)#XL: 10 Next: 53% Place: Dungeon:8#@#Noise: ===------  Time: 8645.5 (0.0)#*#x) +9 war axe of Art y) +1 flail (protect#o.Cast: Kinetic Grapnel..##Fly Rev ...#...o   orc priest....o   orc (polearm)#..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81% to hit)  The kinetic grapnel misses the orc.The kinetic grapnel hits the orc priest but does no damage.iO oShift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81% to hit)  The kinetic grapnel misses the orc.The kinetic grapnel hits the orc priest but does no damage.  The orc priest is moderately wounded.603=--6.5 (1 _The orc closely misses you.iLn iy 8###.# ###..#PolySwing2 the Fabricator#...# #..#Coglin of Ru ......is{ #.### #..#Health: 60/63 ======================--#.#...#Magic: 13/18 =================-------#.###.##AC: 19  Str: 11#.##..EV: 11Int: 22#.#SH: 0Dex: 13#)#XL: 10 Next: 53% Place: Dungeon:8#@#Noise: =--------  Time: 8646.5 (1.0)#o#x) +9 war axe of Art y) +1 flail (protect#o.Cast: Kinetic Grapnel..##Fly Rev ...#...o   orc priest....o   orc (polearm)#..##Aim: i9~ an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 81% to hit)  The kinetic grapnel misses the orc.The kinetic grapnel hits the orc priest but does no damage.  The orc priest is moderately wounded. _The orc closely misses you.i2xThe orc priest is moderately wounded. _The orc closely misses you.You hit the orc with your +1 flail of protection.  The orc is heavily wounded.  You hit the orc with the +9 war axe of Articulation.  You burn the orc.iVi #o.  You kill the orc!i!2=8.0 (1.5Rev+ i1i#W _The orc priest barely misses you.i]  You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest.iD)i"3==4=9.4 (1.4Kinetic GrapnelRev* i^;i1<N _You kill the orc priest!i/  ...# ## .##.# #..  ))....#..#####... ##..#iϒ iL l--500Rev+ iL i? n _Items here: )) [ ††.iR What do you want to examine? Items  a - ()) a +0 clubb - ([) a +0 scale mail  c - ()) a +0 trident  d - (†) an orc corpse  e - (†) an orc corpsei|i#...# #..#PolySwing2 the Fabricator#.### #..#Coglin of Ru ......#.#...#Health: 63/63 ========================#.###.##Magic: 13/18 =================-------#.##..AC: 19  Str: 11#.#EV: 11Int: 22#)#SH: 0Dex: 13#)#XL: 10 Next: 54% Place: Dungeon:8#@#Noise: ---------  Time: 8650.4 (1.0)#....#x) +9 war axe of Art y) +1 flail (protect..####Cast: Kinetic Grapnel#...Fly Rev+ #.......##..###..#You kill the orci J! _The orc priest barely misses you.You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest. _You kill the orc priest! _Items here: )) [ ††.iWi:i<i@What do you want to examine? Items  a - ()) a +0 club  b - (†) an orc corpseiAiNiW?#...# #..#PolySwing2 the Fabricator#.### #..#Coglin of Ru ......#.#...#Health: 63/63 ========================#.###.##Magic: 13/18 =================-------#.##..AC: 19  Str: 11#.#EV: 11Int: 22#)#SH: 0Dex: 13#)#XL: 10 Next: 54% Place: Dungeon:8#@#Noise: ---------  Time: 8650.4 (0.0)#....#x) +9 war axe of Art y) +1 flail (protect..####Cast: Kinetic Grapnel#...Fly Rev+ i X#.......##..###..#You kill the orc! _The orc priest barely misses you.You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest. _You kill the orc priest! _Items here: )) [ ††.i[p3isiioi;A +2 heavy hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.9) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.1 XLs. Damage rating: 14 (Base [7 + 5 (Hvy)] x 102% (Str) x 100% (Skill) + 2 (Ench)). Heavy:It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc on level 8 of the Dungeon. Stash search prefixes: {ego} {branded} {Axes} {one-handed} {heavy} {melee i>weapon} (g)o to location.i #...# #..#PolySwing2 the Fabricator#.### #..#Coglin of Ru ......#.#...#Health: 63/63 ========================#.###.##Magic: 13/18 =================-------#.##..AC: 19  Str: 11#.#EV: 11Int: 22#)#SH: 0Dex: 13#)#XL: 10 Next: 54% Place: Dungeon:8#@#Noise: ---------  Time: 8650.4 (0.0)#....#x) +9 war axe of Art y) +1 flail (protect..####Cast: Kinetic Grapnel#...Fly Rev+ #.......##..###..#You kill thei  orc! _The orc priest barely misses you.You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest. _You kill the orc priest! _Items here: )) [ ††.i _12 4=Rev =ii>i^is95i—)==i1iBiBi},isii==6=i =7=i i i iU ,i i^ ,i i_" i" 9=iK$ ia' i' i( i , i, L8==i- i@3 i6 ij6 i7 i: iN> ,i? iD iG iH iI igM iP iP :==ieR iUV iX iX iZ ib iPm ###.# ###..# #...# #..# #.### #..# #.# ...# #.# ##.## #.# #..#.######.####)##.....o..#)##)##.# #....# #..#####...in ##.... o   orc (asleep)....####..###..#iz 83.4 (33.0)  An orc comes into view. It is wielding a +0 whip.iz +4.4 (34i Q _Found an escape hatch in the ceiling.iiiii'Xixi_,i[i_iiJiii{,iiiXii9,iiii,iiiD#)##.#...#######.#)##.#...........#....#....########..#######.# #..........#######.#....###...............## ##*########.##..## ##.########..# #@.......-700.0)#..# #.> #.#..# # $.##  ..# iR...  #### i3i;Q.*iE-1.8 (11i&i *; _Found a stone staircase leading down.im #)##.#........... #....#....##############.#  #..........#######. #....###...........  ##.########.##..## ##*####### #..# ####........ #..# #.>. #.#..####### # $.##  ..#### .*2.8 (1.0)i>4 z...########..#######.# ........#######.###..............## ##.##########..## ##.#######  #..# ####*........>.. #.#@.#######$.## #....## ....... #######i= i| i$ L. 3i| i c _Your soul wisp disappears in a puff of smoke!i#..#######.# ........#######.###..............## ##.##########..## ##.#######  #..# ####.........>........ #.#..########.$@## #....## ....... ####### iKi%4iUi7iQ  #..........#######. #....###...........  ##.########.##..## ##.####### #..# ####........ #..# #.>......... #.#..########.##.$.## #...........#########iH i3 %5i" iy iELZ#..#######.# #..........#######. ##........... ....## ##.########.##..## ##.####### #..# ####........ #..# #.>.........  #.#..########.##.$inM #....#........# #########iSiV%6i[it]i #..#.# #.#. #....###. ....## ##.########. ##..## ##.#######ij #..# ####........ #..# #.>......... #.#..####### #.##.@.## #....## .# ##i ;7iii*8.8 (2i i $> _You now have 237 gold pieces (gained 8).iq;i;i3<i@iYBiBiGniMXiNiPBicTibUiViVi[i\,is]i߁ii͓Biji,i[ii9,i<iۦixi̪iiױin,i$ii,iξii,iii;,iiiI,i iXimi= #.# #. #.# #. #.######. #)##..... ### ## #)##.#... ..# #.# #)##.#... #.#.# ##....#...[$######.### #..#######.......@...# #.........y.########.####....###.. ...............## ##. .######.####..## ###..# #..# ######.###..## #.>. y   hornet (asleep).........###.#.######.##.##...#.###....#iQ{ 26.8 (18.0)  A hornet comes into view.i+7.8 (19iM*9 _Found a robe.i iT  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 5.6  14%  -2           b - Maces & Flails   0.0    -1   k + Conjurations 2.3  14%  -1   c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecraft9.2  14%  +2i+[39;49m   e - Throwing   0.0    -1   n + Fire Magic2.3  14%  -1      o + Air Magic2.3  14%  -1   f - Short Blades   0.0    -1           p - Evocations   0.0    +3   g - Armour   2.3    -1      h + Dodging6.3  15%  -1      i + Stealthi.6.1  15%  -1                  iZv                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  id[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiGii#.# #. PolySwing2 the Fabricator#.# #. Coglin of Ru ......#.######. Health: 63/63 ========================#)##..... Magic: 18/18 ========================### ## #)##.#... AC: 12Str: 11..# #.# #)##.#... EV: 11Int: 22#.#.# ##....#... SH: 0Dex: 13[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8.......@...# #......... Noise: ---------  Time: 8727.8 (0.0)y.########.####....###.. [40igumx) +9 war axe of Art y) +1 flail (protect...............## ##. Cast: Soul Splinter.######.####..## ## Fly #..# #..# ######.###..## #.>. y   hornet (asleep).........###.#.######.##.##...#.###....# _You kill the orc! _Found a stone staircase leading down. i_Your soul wisp disappears in a puff of smoke! _You now have 237 gold pieces (gained 8).  iWA hornet comes into view. _Found a robe.iii4iEi`lipq6 Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy8% 3b - Forge Blazeheart GolemFire/Forgecraft21% 4  c - Forge Lightning SpireAir/Forgecraft21% 4  d - Mercury ArrowConjuration/Alchemy22%2  e - Iskenderun's BattlesphereConjuration/Forgecraft 22% 4  f - Brom's Barrelling BoulderConjuration/Earth80% 4  g - Eringya's Surprising Crocodile Summoning92% 4  h - FireballConjuration/Fire94% 5  i - Conjure Ball LightningConjuration/Air100% 6  j - Orb of DestructionConjuration100% 7 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii;#.# #. PolySwing2 the Fabricator#.# #. Coglin of Ru ......#.######. Health: 63/63 ========================#)##..... Magic: 18/18 ========================### ## #)##.#... AC: 12Str: 11..# #.# #)##.#... EV: 11Int: 22#.#.# ##....#... SH: 0Dex: 13[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8.......@...# #......... Noise: ---------  Time: 8727.8 (0.0)y.########.####....###.. iʮx) +9 war axe of Art y) +1 flail (protect...............## ##. Cast: Soul Splinter.######.####..## ## Fly #..# #..# ######.###..## #.>. y   hornet (asleep).........###.#.######.##.##...#.###....# _You kill the orc! _Found a stone staircase leading down. _Your soul wisp disappears in a puff of smoke! _You now have 237 gold pieces (gained 8).  A hornet comes into view. _Found a robe.  Okay, then.ii. _ii  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 5.6  14%  -2           b - Maces & Flails   0.0    -1   k + Conjurations 2.3  14%  -1   c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecrafti9.2  14%  +2   e - Throwing   0.0    -1   n + Fire Magic2.3  14%  -1      o + Air Magic2.3  14%  -1   f - Short Blades   0.0    -1      i     p - Evocations   0.0    +3   g - Armour   2.3    -1      h + Dodging6.3  15%  -1      i + Stealth6.1  15%  -1                  is                i%        iX    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi i& ij #.# #. PolySwing2 the Fabricator#.# #. Coglin of Ru ......#.######. Health: 63/63 ========================#)##..... Magic: 18/18 ========================### ## #)##.#... AC: 12Str: 11..# #.# #)##.#... EV: 11Int: 22#.#.# ##....#... SH: 0Dex: 13[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8.......@...# #......... Noise: ---------  Time: 8727.8 (0.0)y.########.####....###.. [40i Tmx) +9 war axe of Art y) +1 flail (protect...............## ##. Cast: Soul Splinter.######.####..## ## Fly #..# #..# ######.###..## #.>. y   hornet (asleep).........###.#.######.##.##...#.###....# _Found a stone staircase leading down. _Your soul wisp disappears in a puff of smoke! _You now have 237 gold pieces (gained 8).  A hornet comes into view. _Found a robe. _Okay, then.i# i% if0 iqitg Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy8% 3b - Forge Blazeheart GolemFire/Forgecraft21% 4  c - Forge Lightning SpireAir/Forgecraft21% 4  d - Mercury ArrowConjuration/Alchemy22%2  e - Iskenderun's BattlesphereConjuration/Forgecraft 22% 4  f - Brom's Barrelling BoulderConjuration/Earth80% 4  g - Eringya's Surprising Crocodile Summoning92% 4  h - FireballConjuration/Fire94% 5  i - Conjure Ball LightningConjuration/Air100% 6  j - Orb of DestructioniuConjuration100% 7 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti i`#.# #. PolySwing2 the Fabricator#.# #. Coglin of Ru ......#.######. Health: 63/63 ========================#)##..... Magic: 18/18 ========================### ## #)##.#... AC: 12Str: 11..# #.# #)##.#... EV: 11Int: 22#.#.# ##....#... SH: 0Dex: 13[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8.......@...# #......... Noise: ---------  Time: 8727.8 (0.0)y.########.####....###.. [40iuTmx) +9 war axe of Art y) +1 flail (protect...............## ##. Cast: Soul Splinter.######.####..## ## Fly #..# #..# ######.###..## #.>. y   hornet (asleep).........###.#.######.##.##...#.###....# _Found a stone staircase leading down. _Your soul wisp disappears in a puff of smoke! _You now have 237 gold pieces (gained 8).  A hornet comes into view. _Found a robe. _Okay, then.iP  Okay, then.iyi<i. _i' Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i! #.# #. PolySwing2 the Fabricator#.# #. Coglin of Ru ......#.######. Health: 63/63 ========================#)##..... Magic: 18/18 ========================### ## #)##.#... AC: 12Str: 11..# #.# #)##.#... EV: 11Int: 22#.#.# ##....#... SH: 0Dex: 13[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8.......@...# #......... Noise: ---------  Time: 8727.8 (0.0)y.########.####....###.. [40i Nmx) +9 war axe of Art y) +1 flail (protect...............## ##. Cast: Soul Splinter.######.####..## ## Fly #..# #..# ######.###..## #.>. y   hornet (asleep).........###.#.######.##.##...#.###....# _Your soul wisp disappears in a puff of smoke! _You now have 237 gold pieces (gained 8).  A hornet comes into view. _Found a robe. _Okay, then. _Okay, then.i i i i!AV #.# # #.# # #.###### #)## ### ## #)##.# ..# #.# #)##.# #.#.# ##....#.[$######.### #......# #$y.#.####....### .........## ## .######.####..##  #..# #..#  ##.###..## #.> ..###.# ######.##.##. #.###....iLiN*8.8 (1iIXi<\* _Found 2 gold pieces.i[ #.# #.#.# #.#.######.#)##.### ## #)##.#...# #.# #)##.#.#.#.# ##....#..[$######.### #..#.# #.$y.#.####....###..## ##..######.####..## ##..# #..# ###.###..## #.>..###.#.######.##.##.#.###....#i"i%9iii\u#.# #.##.# #.##.######.##)##.....<### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#..[$######.### #..#..# #.$y.#.####....###.........## ##.#.######.####..## ##.#..# #..# ####.##.###..## #.>..###.#.. ######.##.##...# #.###....## i~i&30ii*ii$i0Quiver which action? ([-] to clear) Items ([,] to cycle) ia} a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  id - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle) i g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) i>][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on if i#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 63/63 ========================#)##.....< Magic: 18/18 ========================### ## #)##.#...# AC: 12Str: 11..# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13.[$######.### #..#######. XL: 10 Next: 54% Place: Dungeon:8 i .........@..# #.......... Noise: ---------  Time: 8730.8 (0.0)$y.########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Launch Clockwork Bee .######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. .........###.#.. ######.##.##...# #.###....##  _You now have 237 gold pieces (gained 8).  A hornet comes into view. _Found a robe. _Okay, then.  iJQ_Okay, then. _Found 2 gold pieces. i i iO ica #.# #.# PolySwing2 the Fabricator #.# #.# Coglin of Ru ...... #.######.# Health: 63/63 ======================== #)##.....< Magic: 15/18 ====================---- iu### ## #)##.#...# AC: 12Str: 11 ..# #.# #)##.#.... EV: 11Int: 22 #.#.# ##....#.... SH: 0Dex: 13 .[$######.### #..#######. XL: 10 Next: 54% Place: Dungeon:8 .........@..# #.......... Noise: ---------  Time: 8730.8 (0.0) $y.########.####....###... x) +9 war axe of Art y) +1 flail (protect ...............## ##.# Cast: Launch Clockwork Bee  .######.####..## ##. Fly  #..# #..# ####. ##.###..## #.>.. i  .........###.#..  ######.##.##...#  #.###....##  _Okay, then. _Found 2 gold pieces.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target!ii#@y _Found 2 gold pieces.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  You can't see that place.  [the floor.]!i& S y.!i 9.#!i7<5##!iD.#!i9.."ir'9.."iC9.."iQ"iY#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 63/63 ========================#)##.....< Magic: 18/18 ========================### ## #)##.#...# AC: 12Str: 11..# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13.[$######.### #..#######. XL: 10 Next: 54% Place: Dungeon:8.........@..# #.......... Noise: ---------  Time: 8730.8 (0.0)"iZ$y.########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Launch Clockwork Bee .######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. .........###.#.. ######.##.##...# #.###....##  _Found 2 gold pieces.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  "iZPress: ? - help, Q - select action, ( or ) - cycleDir - move target"ib:Okay, then."isa _"i  #.# #. #.# #. #.######. #)##..... ### ## #)##.#... ..# #.# #)##.# #.#.# ##....# .[$######.### #..# .# # $y.#.####....### ........## ##. .######.####..## ## #..# #..# #### ##.###..## #.>. y   hornet (asleep) .###.#. ######.##.##... #.###....#"i7 "i e.yy"iz R==1.8 (1Launch Clockwork Bee"i9 "iD ( _The hornet buzzes angrily.#i!  #.# #. PolySwing2 the Fabricator #.# #. Coglin of Ru ...... #.######. Health: 63/63 ======================== #)##..... Magic: 15/18 ====================---- ### ## #)##.#... AC: 12Str: 11 ..# #.# #)##.#... EV: 11Int: 22 #.#.# ##....#... SH: 0Dex: 13 .[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8 ........@...# #......... Noise: ==-------  Time: 8731.8 (0.0) $.y########.####....###.. x) +9 war axe of Art y) +1 flail (protect#i [1K ...............## ##. Cast: Launch Clockwork Bee .######.####..## ## Fly  #..# #..# #### ##.###..## #.>. y   hornet .........###.#. ######.##.##... #.###....# _Okay, then. _The hornet buzzes angrily.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hornet#if y#$i[y#Aim: a hornet%i  #.# #. PolySwing2 the Fabricator #.# #. Coglin of Ru ...... #.######. Health: 63/63 ======================== #)##..... Magic: 15/18 ====================---- ### ## #)##.#... AC: 12Str: 11 ..# #.# #)##.#... EV: 11Int: 22 #.#.# ##....#... SH: 0Dex: 13 .[$######.### #..####### XL: 10 Next: 54% Place: Dungeon:8 ........@...# #......... Noise: ==-------  Time: 8731.8 (0.0) $.y########.####....###.. x) +9 war axe of Art y) +1 flail (protect[3%iJ4m ...............## ##. Cast: Launch Clockwork Bee .######.####..## ## Fly  #..# #..# #### ##.###..## #.>. y   hornet .........###.#. ######.##.##... #.###....#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hornet  You lock target on the hornet and prepare to deploy your bee.  (Press . to continue winding your bee.)%iy%i%iS K #.#  #.#  #) ### ## #) %i ..# #.# #) #.#.#    ....y  $h. %i )   %iM e #..# #..#  %i  #.> h   howler monkey (wandering)%i 2.8 (1ontinue: Launch Clockwork BeeWinding %i3%i=  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hornet  You lock target on the hornet and prepare to deploy your bee.  %i(Press . to continue winding your bee.) _A howler monkey comes into view.'in'i'ia.y.'i& X--3. 'i'i@ _You continue winding your clockwork bee...'iN B'ijY  ..yoo   orc warrior (polearm, wandering)You continue winding your clockwork bee...'i.Z k--4.. 'i\b 'idm | _An orc warrior comes into view. It is wielding a +0 trident.(i  With a metallic buzz, your clockwork bee launches itself at the hornet.  The orc warrior shouts! You hear a shout!(ihoy.(ally target)o)y   clockwork bee (minion)(i'54----==5ast(i(i+, _The hornet stings you!)i #.# #.##.# #.##.######.##)##.....<### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#..[$######.### #..#...o....yy@..# #.$..#.####....###.........## ##.#.######.####..## ##.#..# #..# ####.##.###..## #.>..###.#.######.##.##...##.###....#)i  You swap places. The hornet stings your clockwork bee.  Your clockwork bee stings the hornet but does no damage.)i .o5-----6)i )i c _The hornet closely misses your clockwork bee.*i3*i"Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on,iIh,iNn#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 55/63 ====================----#)##.....< Magic: 15/18 ====================----### ## #)##.#...# AC: 12Str: 11..# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13,io.[$######.### #..#######. XL: 10 Next: 54% Place: Dungeon:8...o...yy@..# #.......... Noise: =--------  Time: 8736.8 (0.0)$..########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Construct Spike Launcher.######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. y   hornet (ally target).........###.#.. o   orc warrior (polearm)######.##.##...# y   clockwork be,ioe (minion)#.###....##With a metallic buzz, your clockwork bee launches itself at the hornet.  The orc warrior shouts! You hear a shout! _The hornet stings you!  You swap places. The hornet stings your clockwork bee.  Your clockwork bee stings the hornet but does no damage. _The hornet closely misses your clockwork bee.,ip,iex,iz,i#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 55/63 ====================----#)##.....< Magic: 13/18 =================-------### ## #)##.#...# AC: 12Str: 11..# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13.[$#####*.*## #..#######. XL: 10 Next: 54% Place: Dungeon:8...o...yy@..# #.......... Noise: =--,i------  Time: 8736.8 (0.0)$..#####***.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Construct Spike Launcher.######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. y   hornet (ally target).........###.#.. o   orc warrior (polearm)######.##.##...# y   clockwork bee (minion)#.###....##You swap places. The hornet stings your clockwork bee.  Your clockwork bee stings the hornet but does no damage. _The hornet closely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or )[4,iXM0m - cycleDir - look around, f - activate,i@#r clockwork bee stings the hornet but does no damage. _The hornet closely misses your clockwork bee.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.,i 5#*,ivk#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 55/63 ====================----#)##.....< Magic: 13/18 =================-------### ## #)##.#...# AC: 12Str: 11..# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13,il.[$######.### #..#######. XL: 10 Next: 54% Place: Dungeon:8...o...*y@..# #.......... Noise: =--------  Time: 8736.8 (0.0)$..########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Construct Spike Launcher.######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. y   hornet (ally target).........###.#.. o   orc warrior (polearm)######.##.##...# y   clockwork be,im`e (minion)#.###....## _The hornet closely misses your clockwork bee.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.-i&`-iy#  Dir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The rocky spike misses the hornet.Your clockwork bee stings the hornet but does no damage.  The hornet stings your clockwork bee but does no damage.-i#6=4==7.8 (1-i_-i[ _Your clockwork bee misses the hornet..i/ 2#.# #.##.# #.##.######.##)##.....<.### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#....#.[$######.### #..#.#...o...yy.@.# #.#$..########.####....###..i0 Q.........## ##.#.######.####..## ##.##..# #..# ####.##.###..## #.>..........###.#..#######.##.##...# .i8 1*.i~ `.i g  The rocky spike misses the hornet..i  The hornet barely misses your clockwork bee.Your clockwork bee stings the hornet!.i> ..o.y .i f7=--8.i .iS c _The hornet closely misses your clockwork bee./i #.# #.##.#.# #.##.#.######.##)##.....<.### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#....#.[$######.### #..#.# .....o.yy..@# #.#$..########.####....###................## ##.#.######.####..## ##.##..# #..# ####.##.###..## #.>..........###.#..#######.##.##...## */ip `/i  The rocky spike misses the hornet.Your clockwork bee stings the hornet but does no damage.  The hornet stings your clockwork bee but does no damage./i 1.oy8=--9 _Your clockwork bee closely misses the hornet.1i.  #.# #.## #.# #.## #.######. #)##.....< ### ## #)##.#... ..# #.# #)##.# #.#.# ##....#.... .[$######.### #..#.# ......oyy.@.# #. $..########.####....### ...............## ##. .######.####..## ##. #..# #..# #### ##.###..## #.> .........###.#.. ######.##.##...## [1i ;37m #.###....##1i@1*1i.H  The rocky spike skewers the hornet.1io) y The hornet is moderately wounded.The hornet stings your clockwork bee!  Your clockwork bee closely misses the hornet.1i9=40 _The hornet closely misses your clockwork bee.1i  #.# #. #.# #. #.######. #)##.....< ### ## #)##.#... ..# #.# #)##.# #.#.# ##....#.... .[$######.### #..#. ......oyy@..# #. $..########.####....### .........## ##. .######.####..## ##. #..# #..# #### ##.###..## #.> .........###.#.. ######.##.##...  #.###....##[31id 57m*1i{ `1i0E yThe rocky spike misses the hornet. Your clockwork bee stings the hornet!  The hornet misses your clockwork bee. Your clockwork bee misses the hornet.1ivh60==11i1i24 _Your clockwork bee is smitten.2in :#.# #.##.# #.##.######.##)##.....<.### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#....#2io .[$######.### #..#.#......oyy.@.# #.#$..########.####....###..........## ##.#.######.####..## ##.##..# #..# ####.##.###..## #.>.2iq .........###.#..#######.##.##...# 2i| 1*2ij\ r  The rocky spike skewers the hornet.2i  The hornet is severely wounded.The hornet closely misses your clockwork bee.2i  h..oyh   howler monkey (distracted)y   clockwork bee (minion)Your clockwork bee misses the hornet. The hornet misses your clockwork bee.2i [1=-22iP 2i ` _A howler monkey comes into view.3i #.# #. #.# #. #.######. #)##.....< ### ## #)##.#...3i ..# #.# #)##.# #.#.# ##....#.... .[$######.### #..#. ..oh..oyy@..# #. $..########.####....###3i& .........## ##. .######.####..## ##. #..# #..# #### ##.###..## #.> .........###.#.. ######.##.##... #.###....## o   orc priest (distracted) (…)3iƸ.*3i  An orc priest comes into view. It is wielding a +0 mace.The rocky spike skewers the hornet.3i[  The hornet is almost dead.Your clockwork bee closely misses the hornet.3i3ilJ  The hornet stings your clockwork bee.3i'#  An orc comes into view. It is wielding a +0 short sword.Your clockwork bee stings the hornet.3i/ .oh.o.*oo   orc warrior (polearm, ally target)h   howler monkeyo   orc priesto   orcThe hornet dies!3i?42=5==60=33i=3iIL _Your clockwork bee winds down and falls to the ground.4i ,y4i L4--4i# 4i'  You wind your clockwork bee back up and it locks its sights upon the orc _warrior!5i #.# #.##.# #.##.######.##)##.....<.### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#....#.[$######.### #..#.#...oh.o.y.@.# #.#5i $.o########.####....###..........## ##.#.######.####..## ##.##..# #..# ####.##.###..## #.>..........###.#..#######.##.##...##.###....## y   clockwork bee (minion)5i/ 5iA v  The orc warrior barely misses your clockwork bee.5i* .hoy.  Your clockwork bee stings the orc warrior but does no damage.5i0 5i 5i k3========45i 5i l _The orc priest looks satisfied for a moment.7i #.# #. #.# #. #.######. #)##.....< ### ## #)##.#... ..# #.# #)##.# #.#.# ##....#.... .[$######.### #..#. ...o.hoy.@..# #. $..########.####....### .........## ##. .######.####..## ##. #..# #..# #### ##.###..## #.> .........###.#.. ######.##.##...[377i,9m #.###....##7i  Your clockwork bee closely misses the orc warrior.  The orc warrior closely misses your clockwork bee.7ih.o h 2 howler monkeys (1 catching breath)7i%57ik7i@ _Your clockwork bee stings the orc warrior!8io38iy8i}8iL9 #.# #. #.# #. #.######. #)##..... ### ## #)##.#... ..# #.# #)##.# #.#.# ##....# .[$######.### #..# ..h.ohoy@...# #8i: $..########.####....### ........## ##. .######.####..## ## #..# #..# #### ##.###..## #.> .###.# ######.##.##... #.###....8i=8i?o  A howler monkey comes into view.8iA 8i-BT The orc warrior hits you from afar with a +0 trident.9i\d  Your clockwork bee stings the orc warrior!ch c   centaurhhh 3 howler monkeys (2 catching breath)o   orc priest(…)0--=------6 _A centaur comes into view. It is wielding a +0 falchion.9i1 h#.# #.##.# #.##.######.##)##.....<### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#..c$######.### #..#...hhohoy.@..# #.$..########.####....###..9i2 7.......## ##.#.######.####..## ##.#..# #..# ####.##.###..## #.>..###.#.. hhh 3 howler monkeys (2 catching breath)######.##.##...# o   orc priest#.###....## y   clockwork bee (minion)9i9  Your clockwork bee stings the orc warrior.  The howler monkey hoots and howls with incredible vigour!9iK  [c c   centaurhhh 3 howler monkeys (2 catching breath)o   orc priest(…)The orc warrior barely misses your clockwork bee.Your clockwork bee stings the orc warrior but does no damage.9i=L 1=---========79iV 9iG[ ' _You hear a shout!:i?@ r #.# #. #.# #. #.######. #)##..... ### ## #)##.#... ..# #.# #)##.# #.#.# ##....# .[c######.### #..# ..hhohoy@...# # $..########.####....### ........## ##.:iXA  .######.####..## ## #..# #..# #### ##.###..## #.> .###.# ######.##.##... #.###....:iE :iMT  The orc warrior hits you but does no damage.  Your clockwork bee stings the orc warrior.:i)Z  The orc warrior dies!Your clockwork bee winds down and falls to the ground.:i[ :i $.oh*#hhh 3 howler monkeys (1 catching breath,…)o   orc priest*   dormant clockwork bee (minion)2=38 _The howler monkey hoots and howls with incredible vigour!;iyy  [39;49m ;iqK3-;iC;ik  You wind your clockwork bee back up and it locks its sights upon the howler _monkey!<iB #.# #.##.# #.##.######.##)##.....<### ## #)##.#...#..# #.# #)##.#.#.#.# ##....#..[$######.### #..#...hh.ohy.@..# #.$..#.####....###.........## ##.#.######.####..## ##.#..# #..# ####.##.###..## #.>..###.#.######.##.##...##.###....#<iF<iS .hYour clockwork bee barely misses the howler monkey.Your clockwork bee stings the howler monkey!  The howler monkey hits your clockwork bee.<iCZ<i<i3=4=--------9<i<iKi _The orc priest looks braver for a moment.<i> #.# #. #.# #. #.######. #)##..... ### ## #)##.#... ..# #.# #)##.# #.#.# ##....# .[$######.### #..# ..h.hohy@...# # $..#.####....### ........## ##. .######.####..## ## #..# #..# #### ##.###..## #.> .###.# ######.##.##...<iG #.###....<i<i .hYour clockwork bee stings the howler monkey.  The howler monkey hits your clockwork bee but does no damage.<iJ<i٪  The orc priest casts a cantrip, but nothing happens.Your clockwork bee stings the howler monkey!<ig) 2 howler monkeys (1 catching breath, <i_y=4=-------50<i`<iM _The howler monkey dies!=ih #.# #.##.# #.##.######.##)##.....<### ## #)##.#...#.c# #.# #)##.#.#.#.# ##....#..[$######.### #..#....hho)y.@..# #.$..#.####....###.........## ##.#.######.####..## ##.#..# #..# ####.##.###..## #.>.. c   centaur.###.#.. hh 2 howler monkeys (1 catching breath, …)######.##.##...# o   orc priest#.###....## y   clockwork bee (minion)[3=i 7m =i(launcher)ally target)  The centaur unwields a +0 falchion. The centaur wields a +0 orcbow.=i!(=i (=i=i=i ..y.  The centaur shoots an arrow. The arrow hits you.  =i^kThe orc priest mumbles some strange prayers to Beogh against you.=i$47=i>-------=1=i=i' _Beogh smites you!@i @iw Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) @i }Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onCi*Ci#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 47/63 =================-------#)##.....< Magic: 14/18 ==================------### ## #)##.#...# AC: 12Str: 11Ci.c# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13.[$######.### #..#######. XL: 10 Next: 64% Place: Dungeon:8...hhoy..@..# #.......... Noise: ==-------  Time: 8751.8 (0.0)$..########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Soul SplinterCi.######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. c   centaur (launcher)CiΞN.........###.#.. hh 2 howler monkeys (1 ally target)######.##.##...# o   orc priest#.###....## y   clockwork bee (minion)Your clockwork bee stings the howler monkey! _The howler monkey dies!The centaur unwields a +0 falchion. The centaur wields a +0 orcbow.  The centaur shoots an arrow. The arrow hits you.  The orc priest mumbles some strange prayers to Beogh against you. _Beogh smites you!CiUCi{Ci®Ci| #.# #.# PolySwing2 the Fabricator #.# #.# Coglin of Ru ...... #.######.# Health: 47/63 =================------- #)##.....< Magic: 13/18 =================------- ### ## #)##.#...# AC: 12Str: 11 .c# #.# #)##.#.... EV: 11Int: 22 #*#.# ##....#.... SH: 0Dex: 13 .[$######*### #..#######. XL: 10 Next: 64% Place: Dungeon:8 ...hhoy..@..# #.......... Noise: ==-------  Time: 8751.8 (0.0) $..########.####....###... x) +9 war axe of Art y) iB0;10;1m+1 flail (protect ...............## ##.# Cast: Soul Splinter .######.####..## ##. Fly  #..# #..# ####. ##.###..## #.>.. c   centaur (launcher) .........###.#.. hh 2 howler monkeys (1 ally target) ######.##.##...# o   orc priest #.###....## y   clockwork bee (minion)The orc priest mumbles some strange prayers to Beogh against you. _Beogh smites you!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (chance to affect: 50%)DiI#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 47/63 =================-------#)##.....< Magic: 13/18 =================-------### ## #)##.#...# AC: 12Str: 11.*# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13Di+K.[$######.### #..#######. XL: 10 Next: 64% Place: Dungeon:8...hhoy..@..# #.......... Noise: ==-------  Time: 8751.8 (0.0)$..########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Soul Splinter.######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. c   centaur (launcher).........###.#.. hh 2 howler monkeys (1 ally target)######.##.##...# o   orc priest#.###....## yitKm   clockwork bee (minion)The orc priest mumbles some strange prayers to Beogh against you. _Beogh smites you!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (chance to affect: 50%)Di(Di`qcAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (chance to affect: 50%)  The centaur resists with significant effort.  Your clockwork bee stings the orc priest.DiG((DiM+..DiV ((The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.DiY ..  The arrow hits you but does no damage.Di_Diz  The orc priest casts a cantrip, but nothing happens.Di}b40--2.8 (1DiDif _Your clockwork bee barely misses the orc priest.Di #.# #.# PolySwing2 the Fabricator #.# #.# Coglin of Ru ...... #.######.# Health: 40/63 ===============--------- #)##.....< Magic: 12/18 ================-------- ### ## #)##.#...# AC: 12Str: 11 .c# #.# #)##.#.... EV: 11Int: 22 #*#.# ##....#.... SH: 0Dex: 13 .[$######*### #..#######. XL: 10 Next: 64% Place: Dungeon:8 ...hhoy..@..# #.......... Noise: ==-------  Time: 8752.8 (0.0) $..########.####....###... x) +9 war axe of Artir40m y) +1 flail (protect ...............## ##.# Cast: Soul Splinter .######.####..## ##. Fly  #..# #..# ####. ##.###..## #.>.. c   centaur (launcher) .........###.#.. hh 2 howler monkeys (1 ally target) ######.##.##...# o   orc priest #.###....## y   clockwork bee (minion)The orc priest casts a cantrip, but nothing happens. _Your clockwork bee barely misses the orc priest.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (chance to affect: 50%)Ei#.# #.# PolySwing2 the Fabricator#.# #.# Coglin of Ru ......#.######.# Health: 40/63 ===============---------#)##.....< Magic: 12/18 ================--------### ## #)##.#...# AC: 12Str: 11.*# #.# #)##.#.... EV: 11Int: 22#.#.# ##....#.... SH: 0Dex: 13.[$######.### #..#######. XL: 10 Next: 64% Place: Dungeon:8...hhoy..@..# #.......... Noise: ==-------i0m  Time: 8752.8 (0.0)$..########.####....###... x) +9 war axe of Art y) +1 flail (protect...............## ##.# Cast: Soul Splinter.######.####..## ##. Fly #..# #..# ####.##.###..## #.>.. c   centaur (launcher).........###.#.. hh 2 howler monkeys (1 ally target)######.##.##...# o   orc priest#.###....## y   clockwork bee (minion)The orc priest casts a cantrip, but nothing happens. _Your clockwork bee barely misses the orc priest.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEiRAim: a centaur, wielding a +0 orcbow (chance to affect: 50%)Ei, weak, ally target,…)(…)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (chance to affect: 50%)  A fragment of the centaur's soul is dislodged from its body.  The centaur looks weaker.Ei c* Your clockwork bee stings the orc priest.Ei  The centaur shoots an arrow. The arrow hits your soul wisp!  Your soul wisp returns to where it belongs.Ei1v§)EiBEi?# ##§oo   orc(…)The centaur is no longer weakened.Ei!$F13.8 (1EiH-EiI<L _The orc priest hits your clockwork bee with a +0 mace.Hi. .######.# #)##.....<### ###.c# #.# #)## #§#.# ##....#...[$######@### #..#######...hhoy.....# #.......$..########o####....###.................## ##.#.######.####..## ..# #..# ######.###..## #.>HiEV.........###.#..######.##.##...Hin * Your clockwork bee stings the orc priest.  Your clockwork bee winds down and falls to the ground.HiS  The centaur shoots an arrow. The arrow barely misses you.The arrow hits the orc.Hi|((()*   dormant clockwork bee (minion)Hi §@.  The orc dies!The orc priest hits your dormant clockwork bee but does no damage.Hi Y(((((Hi###..@.).Hi-c2==4Hi(Hi,o _The centaur shoots an arrow. The arrow barely misses you.Hið  #.### ## #.# #. #.# #. #.# #. #.######. #)##........#### ## #)##.#..K>[.c###.# #)##.# #@#.# ##....#.. .[$######.### #..####### ...hho*.....# #......HiDZ $..########)####....###.. ...............##.######.####..## ## K   kobold brigand (missile, wandering) #..# #..# #### c   centaur (launcher) ##.###..## #.> .........###.#.Hi  _The centaur shoots an arrow. The arrow barely misses you.A kobold brigand comes into view. It is wielding a +0 dagger and quiveringpoisoned darts.  Found a ring mail. Found a stone staircase leading down.centaur unwields a +0 orcbow. The centaur wields a +0 falchion.  The centaurHi h.K)Hi \4=--5Hi Hi ? _The centaur kicks you but does no damage.Iin 8The centaur barely misses you. _The centaur kicks you but does no damage.  You barely miss the centaur with your +1 flail of protection.You hit the centaur with the +9 war axe of Articulation.  You burn the centaur.  hits you with a +0 falchion.  The centaur kicks you but does no damage. K>KK   kobold (missile, wandering)A kobold comes into view. It is wielding a +0 short sword.The centaur hits you but does no damage.33=--7.2 (1.4Rev  _The centaur kicks you but does no damage.Ji&MYou slash the centaur with the +9 war axe of Articulation!  The centaur is almost dead.  You hit the centaur but do no damage.  Your weapon exudes an aura of protection.  The centaur completely misses you. .K.>[K K)The centaur kicks you but does no damage.  The centaur misses you.45=19 =8.7 (1.5Rev+ Ji-Ji? _The centaur kicks you but does no damage.Jizl  You hit the centaur with the +9 war axe of Articulation.  You burn the centaur.Jihm %  Jim 5You kill the centaur!Jivn Jio  A kobold comes into view. It is wielding a +0 short sword.Jip ,Jiz [Kh.K[.Kh   howler monkeyK 2 kobolds (1 missile)Ji 6==12 7-60.2Rev* Ji JiP E _The kobold brigand hits you but does no damage.Li2#.# #..#.# #.##.# #.##.######.##)##.....<.K.#### ## #)##.#...#.h.K[.K###.# #)##.#. #.#.# ##....#..[$######@### #..#######.....o*.....# #..........$..########)####....### ...............## ##.#.######.####..##  #..# #..# ####.##.###..## #.>.. o   orc priestLiV3.........###.#.. *   dormant clockwork bee (minion)######.##.##...#LiW6LiDd)K(ally target)LiF7--10Rev+ LiTLiXX _The orc priest hits your dormant clockwork bee but does no damage.MiK#.# #.##Mi#.# #.##.######.##)##.....<..K.#### ## #)##.#...##.h.K[.)###.# #)##.#..... #K#.# ##....#....#.[$######.### #..#######.#.....o*...@.# #..........#$..########)####....###Mi ...............## ##.##.######.####..##  #..# #..# ####.##.###..## #.>...........###.#..#######.##.##...## #.###....##MiMi "Mi0 K#.KK   kobold (missile)*   dormant clockwork bee (minion)The orc priest hits your dormant clockwork bee but does no damage.  The kobold brigand attacks as it pursues you!Mi"2d43-=2Mi`CMiGC _The kobold brigand hits you with a +0 dagger.Oi #.# #. #.# #. #.######. #)##.....< .K.#### ## #)##.#... .h.K[K)###.# #)##.# #.#.# ##....#.... .[$######K### #..#. .....o*..@..# #. $..#)####....### .........## ##. .######.####..## ##. #..# #..# ####Oi ##.###..## #.> .........###.#.. ######.##.##...# *   dormant clockwork bee (minion) #.###....##OiOiq .KK   kobold (missile)*   dormant clockwork bee (minion)The orc priest hits your dormant clockwork bee but does no damage.Oi4-4=3Oi1OiR^E _The kobold brigand hits you but does no damage.Oi #.# #. #.# #. #.######. #)##..... .K.#### ## #)##.#... .h.K[.K###.# #)##.# #.#.# ##....# .[$######K### #..#Oi: .....o*.@...# # $..#)####....### ........## ##. .######.####..## ## #..# #..# #### ##.###..## #.> .###.# ######.##.##... *   dormant clockwork bee (minion) #.###....#Oic  The orc priest hits your dormant clockwork bee with a +0 mace.OiV45=4Oi@OiE _The kobold brigand hits you but does no damage.Pil #.# # #.# # #.###### #)## .K.#### ## #)##.# .h.K[.K###.# #)##.# #.#.# ##....# .[$######K### #.. .....o*@....# # $..#)####....### .## ## .######.####..##  #..# #..#  ##.###..## #.> .###.# ######.##.## #.###....Pin..o@KPiFp6=-5Rev Pi{Piz~] _Your dormant clockwork bee falls apart.RiW1but does no damage. _Your dormant clockwork bee falls apart.  You closely miss the orc priest with your +1 flail of protection.The orc priest is severely wounded. Ri  You closely miss the orc priest with the +9 war axe of Articulation.  You barely miss the kobold brigand with the +9 war axe of Articulation.RiߕKK   kobold (missile)Riіs7=6.7 (1.5Rev+ RiϡRi# _The orc priest hits you with a +0 mace. The kobold brigand barely misses you.RiE:  You sock the orc priest with your +1 flail of protection!  Your weapon exudes an aura of protection.Ri> ]  You kill the orc priest!RiU@  You completely miss the kobold brigand with the +9 war axe of Articulation.RiP . h)@KKh   howler monkey  The kobold brigand closely misses you.RiV 8==19 8.1 (1.4Rev* Rif RiVi E _The kobold brigand hits you but does no damage.Si' ! (catching breath)  You closely miss the kobold brigand with the +9 war axe of Articulation.You closely miss the kobold brigand with your +1 flail of protection.The kobold brigand closely misses you.Si 50==5===========9.5Si  _The howler monkey hoots and howls with incredible vigour!Ti _The howler monkey hoots and howls with incredible vigour!  You hit the kobold brigand with the +9 war axe of Articulation.  You burn the kobold brigand.  TińnThe kobold brigand is lightly wounded.  You completely miss the kobold brigand with your +1 flail of protection.  The kobold brigand hits you with a +0 dagger.49-12 =--------71.0 (1.5TiTi[ _The kobold brigand barely misses you.Uio The kobold brigand hits you with a +0 dagger. _The kobold brigand barely misses you.You barely miss the kobold brigand with your +1 flail of protection.The kobold brigand is lightly wounded.  You hit the kobold brigand with the +9 war axe of Articulation.  You burn the kobold brigand.Uipo51=--------2.5Uir|Uix_ _The kobold brigand completely misses you.Ui   You closely miss the kobold brigand with your +1 flail of protection.The kobold brigand is moderately wounded.You slash the kobold brigand with the +9 war axe of Articulation!Ui Ui$ 6 hK KK 2 kobolds (1 missile)  You burn the kobold brigand.  The kobold brigand completely misses you.Ui% l0==3.9 (1.4Ui/ Ui4 C _The kobold brigand hits you with a +0 dagger.Vih0 qThe kobold brigand completely misses you. _The kobold brigand hits you with a +0 dagger.  You miss the kobold brigand with the +9 war axe of Articulation.  The kobold brigand is almost dead.You hit the kobold brigand but do no damage.  Your weapon exudes an aura of protection.26===19 -5.4 (1.5Vi6 Vi: E _The kobold brigand hits you but does no damage.Xi1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsXi25b - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onZiqZiSv#.# # PolySwing2 the Fabricator#.# # Coglin of Ru ......#.###### Health: 52/63 ===================-----#)##.... Magic: 16/18 =====================---Ziv.K.#### ## #)##.#.. AC: 19  Str: 11.h.K[.K###.# #)##.#.. EV: 11Int: 22#h#.# ##....#.. SH: 0Dex: 13.[$######K### #..###### XL: 10 Next: 67% Place: Dungeon:8......)@KK..# #........ Noise: =--------  Time: 8775.4 (0.0)$..########)####....###. x) +9 war axe of Art y) +1 flail (protect...............## ## Cast: Construct Spike LauncherZiw.######.####..## # Fly Rev* #..# #..# #####.###..## #.> K   kobold brigand (missile).........###.# KK 2 kobolds (1 missile)######.##.##..#.###.... _The kobold brigand hits you with a +0 dagger.  You miss the kobold brigand with the +9 war axe of Articulation.The kobold brigand is almost dead.You hit the kobold brigand but do no damage.Your weapon exudes an aura of protection. _The kobold brigand hits you but does no damage.ZixZiZiFZi#.# # PolySwing2 the Fabricator#.# # Coglin of Ru ......#.###### Health: 52/63 ===================-----#)##.... Magic: 14/18 ==================------.K.#### ## #)##.#.. AC: 19  Str: 11.h.K[.K###.# #)##.#.. EV: 11Int: 22#h#.# ##....#.. SH: 0Dex: 13.[$###***K### #..###### XL: 10 Next: 67% Place: Dungeon:8......)@KK..# #........ Noise: =--------  Time: 8775.4 (0.0)Zi$..###***##)####....###. x) +9 war axe of Art y) +1 flail (protect...............## ## Cast: Construct Spike Launcher.######.####..## # Fly Rev* #..# #..# #####.###..## #.> K   kobold brigand (missile).........###.# KK 2 kobolds (1 missile)######.##.##..#.###....You hit the kobold brigand but do no damage.Your weapon exudes an aura of protection. _The kobold brigand hits you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi@*Your weapon exudes an aura of protection. _The kobold brigand hits you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ZiE #.# # PolySwing2 the Fabricator#.# # Coglin of Ru ......#.###### Health: 52/63 ===================-----#)##.... Magic: 14/18 ==================------.K.#### ## #)##.#.. AC: 19  Str: 11Zi .h.K[.K###.# #)##.#.. EV: 11Int: 22#h#.# ##....#.. SH: 0Dex: 13.[$######K### #..###### XL: 10 Next: 67% Place: Dungeon:8......)@KK..# #........ Noise: =--------  Time: 8775.4 (0.0)$..########)####....###. x) +9 war axe of Art y) +1 flail (protect...............## ## Cast: Construct Spike Launcher.######.####..## # Fly Rev* #..# #..# #####.###..## #.> K   kobold brigand (missile).........###.#i\ 40m KK 2 kobolds (1 missile)######.##.##..#.###.... _The kobold brigand hits you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.3=Zi +=6.4 (1Zi Zi   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi A rock  You shape a spike launcher from a nearby wall. _The kobold brigand hits you but does no damage.\iv #.#  #.#  #. #)## .K.#### ## #)##.# .h.K[.K###.# #)##.##\iYw #h#.# ##....#.[$######K### #...@.KK..# #.$..########)####....###. .##  .######.####..##  #..# #..#  ##.###..## #. .###. ######.##.## #.###\i{\iDK.\iy4=12 --7\i\iחh _Items here: )) [[.]i8 _Items here: )) [[.  You hit the kobold brigand but do no damage.]i€ Your weapon exudes an aura of protection.  The kobold brigand is almost dead.  You slash the kobold brigand with the +9 war axe of Articulation!  You burn the kobold brigand.]iă ,]iZ ]i9 ]iF .]i hKh   howler monkey]i {6=19 70]i 8=-8.8 (1.4]i ]i R _You kill the kobold brigand!_i_iQuiver which action? ([-] to clear) Items ([,] to cycle) _iO a - Throw: 6 boomerangsb - Throw: 24 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) _iSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  _i>j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) _i#G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onaiai1 %#.#PolySwing2 the Fabricator#.#Coglin of Ru ......#.##### Health: 56/63 =====================---#)##... Magic: 14/18 ==================------.K.#### ## #)##.#. AC: 19  Str: 11.h.K[.K###.# #)##.#. EV: 11Int: 22#ai #.#.# ##....#. SH: 0Dex: 13..[$######h### #..##### XL: 10 Next: 70% Place: Dungeon:8.......@K.K..# #....... Noise: =--------  Time: 8778.8 (0.0).$..########)####....### x) +9 war axe of Art y) +1 flail (protect. ...............## # Cast: Soul Splinter.######.####..##Fly Rev* #..# #..# ####.###..## #. h   howler monkey.........###. KK 2 kobolds (1 missile)######.##.##.#.###...You hit the kobold brigand but do no damage.Your weapon exudes an aura of protection.  The kobold brigand is almost dead.You slash the kobold brigand with the +9 war axe of Articulation!  YaiR ^ou burn the kobold brigand. _You kill the kobold brigand!ai ai ai bi  #.#  PolySwing2 the Fabricator #.#  Coglin of Ru ...... #.##### Health: 56/63 =====================--- #)##... Magic: 13/18 =================------- .K.#### ## #)##.#. AC: 19  Str: 11 .h.K[.K###.# #)##.#. EV: 11Int: 22 # #.#.# ##....#. SH: 0Dex: 13 ..[$######h### #..##### XL: 10 Next: 70% Place: Dungeon:8 .......@K.K..# #....... Noise: =--------  Time: 8778.8 (0.0) .$..########)####....### x) +9 war axe of Art y) +1 flail (protect . ...............## #iO E40m Cast: Soul Splinter .######.####..##  Fly Rev*  #..# #..# ## ##.###..## #. h   howler monkey .........###. KK 2 kobolds (1 missile) ######.##.##. #.###... _You kill the kobold brigand!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 68%)biU#.#PolySwing2 the Fabricator#.#Coglin of Ru ......#.##### Health: 56/63 =====================---#)##... Magic: 13/18 =================-------.K.#### ## #)##.#. AC: 19  Str: 11.h.K[.K###.# #)##.#. EV: 11Int: 22##.#.# ##....#. SH: 0Dex: 13..[$######h### #..##### XL: 10 Next: 70% Place: Dungeon:8bi W1.......@*.K..# #....... Noise: =--------  Time: 8778.8 (0.0).$..########)####....### x) +9 war axe of Art y) +1 flail (protect. ...............## # Cast: Soul Splinter.######.####..##Fly Rev* #..# #..# ####.###..## #. h   howler monkey.........###. KK 2 kobolds (1 missile)######.##.##.#.###... _You kill the kobold brigand!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 68%)biB0, 1 weak, 1 ally …)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 68%)  A fragment of the kobold's soul is dislodged from its body.  The kobold looks weaker.ci=z8*ci SH  The rocky spike skewers the kobold!ci[r   koboldci< )*(ally target)  You kill the kobold!The howler monkey hits your soul wisp but does no damage.  Your soul wisp misses the howler monkey.ci~t7=9.8 (1Soul Splinterci-cidH _The kobold hits your soul wisp but does no damage.di #.# #.# #. #)## .K.#### ## #)##.# .h.K[.K###.# #)##.#.#. #.#.# ##....#.[$######h### #..))*K..# #.$..########)####...... .## . .######.####..## #..# #..#  ##.###..## # .### ######.##.## #.###di  The howler monkey hits your soul wisp.  Your soul wisp barely misses the howler monkey.di]8=--80diݩdiK _The kobold hits your soul wisp with a +0 short sword.ei #.# #.# #. #)## .K.#### ## #)##.##.h.K[.K###.# #)##.#.#.. #.#.# ##....#...[$######h### #...))*K..# #.$..########)####...... .##... .######.####..##... #..# #..#.. ##.###..## . ei4. ######.##. #.###ei 8  The howler monkey closely misses your soul wisp.The howler monkey barely misses your soul wisp.Your soul wisp touches the howler monkey.9=4=12 --1Rev+  _The kobold hits your soul wisp but does no damage.fiDV#.# #.# #.##)##..K.#### ## #)##.###.h.K[.K###.# #)##.##.#.. #.#.# ##....##...[$######h### #..#.))*K..# #....$..########)####....#..... .## .... .######.####..## ... #..# #..#fi> #.. ##.###..## #. .#######.##.##.###.fiP  The howler monkey hits your soul wisp.  Your soul wisp is destroyed!fiNfiYK.fiF602Soul Splinterfifizc _Your soul wisp disappears in a puff of smoke!gi̕#.# #.# #.##)##..K.#### ## #)##.#.##.h.K[.K###.# #)##.#.#.#.. #.#.# ##....#.#...[$######h### #..#.)K...# #....$..########)####....#..... .## #.... .######.####..## ... #..# #..# #.. ##.###..## #.. .###.######.##.##.#.###.gi˗gicgigi"nK.hh 2 howler monkeysgi~S1=3girgih _Items here: )) [[.hi@   You hit the kobold with the +9 war axe of Articulation.  You burn the kobold.hi .h(1 catching breath)  You kill the kobold!hi3==========5.2 (1.4Rev* hiW)hi*-y _The howler monkey hoots and howls with incredible vigour!ii?  You kill the kobold! _The howler monkey hoots and howls with incredible vigour!slash the howler monkey with the +9 war axe of Articulation!howler monkey.  The howler monkey is severely wounded.  You closely miss the howler monkey with your +1 flail of protection.iiJK`h.#iiKLr===------6.6iiN[ii_Z _The howler monkey barely misses you.iiK  You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey.iiii .   howler monkey (  You kill the howler monkey!ii*59--5==1-------8.1 (1.5iiDii־1 _The howler monkey hits you.ki2    You closely miss the howler monkey with your +1 flail of protection.You slash the howler monkey with the +9 war axe of Articulation!61=-=9.6 _You burn the howler monkey. The howler monkey misses you. x2ki *  You barely miss the howler monkey with the +9 war axe of Articulation.The howler monkey is severely wounded.You closely miss the howler monkey with your +1 flail of protection.ki]m2=-91.0 (1.4kiki[ _The howler monkey closely misses you.li You closely miss the howler monkey with your +1 flail of protection.The howler monkey closely misses you.bar  The howler monkey hits you but does no damage.liթ W1-2.4li۲ liv 1 _The howler monkey hits you.mih>nThe howler monkey hits you.  You hit the howler monkey with your +1 flail of protection.  Your weapon exudes an aura of protection.  The howler monkey is almost dead.  You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey.mi:Je)miP26===19 23.8Soul Splintermi[mi^Q _You kill the howler monkey!nis k #.# #.# #. #)## .K.#### ## #)##.# ##.h.K[.K###.# #)##.# #.#.. #.#.# ##....# #...[$######.### #.. ))....# # ...$..nit #)####.... ..... .##  .... .######.####..## ... #..# #..#  .. ##.###..## # . .### ######.##.## #.###ni niz a3=-40niϔ ni oil #.# #.# #. #)## .K.#### ## #)##. ##.h.K[.K###.# #)##. #.#.. #.#.# ##.... #...[$######.### #.. .))....# # ...$..#)####....oi ..... .## .... .######.####..## ... #..# #..# .. ##.###..##  . . ######.##. #.###oiioiF`12 -5oioiApi #.#.#. #.#.#. #...# #)###...#### ## #)## ##...K[.K###.# #)## #.#... #.#.# ###...[$######.### #..#.))....# #pi#...$..#)####...... ...# .######.####..##.<. #..# #..#...# ##.###..###...# .#### ######.##. #.###pi8<piF\6Rev+ piO _Found a stone staircase leading up.piO } #.# #. #.# .#. #.#. #. ..### #)pi  #...#### ## #) ##...>[.K###.# #)# #.#....# #.#.# ##.. ##...[@######.### #..# #.........))....# # #...$..########)####........................#..######.####..#pie <. .# #..# #........# ## ##.###...# ........##########.pi pi A=7pi pi pi F=8.8 (2pi pi? ? _You now have 252 gold pieces (gained 15).qiqiqiqiOqiӦqi,qi^qip7=Rev qi qiкqiBqiOqi.#.#  # .#.#  ..### #. #...#### ## #.##...>[.K###.# #.#....# #.#.# ###...[.######.### #. #.........))....# # #...@..########)####.801.8 (3..............#..######.#### #.....<...## #..# #.#.## ##.###.qi###...##.# ....... #### .. ######. ### # #.qi#qiqi> _You now have 254 gold pieces (gained 2).ri#3ri'ri 0ri25,ri9ri3<ri?,riAriR. #. #..#.# #.# .#.# #.. ..### #)#. #...#### ## #)#.##...>[.K###.# #)#.#....# #.#.# ##.##...[.######.### #..##.....@...))....# #..3.8 (2...########)#####................#.......#..######.####..##.....<...## #..# #..#riES........#.## ##.###..#.###...##.# ........#### .. ######.######.##riWri?sisi9What do you want to examine? Items  a - ([) a +0 chain mailb - ([) a +0 leather armour  c - ()) a +0 mace  si4d - ()) a +0 tridentti7titi. #.#.# PolySwing2 the Fabricator.#.#tiR#.# Coglin of Ru ......# .#.##.# Health: 63/63 ========================. ..####)# Magic: 17/18 ======================--#. #...#### ## #)# AC: 12Str: 11ti<@#.##...>[.K###.# #)# EV: 11Int: 22#.#....# #.#.# ##.. SH: 0Dex: 13ti=##...[.######.### #..# XL: 10 Next: 72% Place: Dungeon:8#.....@...))....# #... Noise: ---------  Time: 8803.8 (2.0)#......########)####... x) +9 war axe of Art y) +1 flail (protect#........................ Cast: Soul Splinter#.......#..######.####..# Fly Rev #.....<...## #..# #..#........#.## ##.###..# tik.###...##.#......... #### ..######.## ####.## You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey. _You kill the howler monkey! _Found a stone staircase leading up. _You now have 252 gold pieces (gained 15). _You now have 254 gold pieces (gained 2).ti ti3tititi3 tim What do you want to examine? Items  a - ()) a +0 daggerb - ()) a +0 short sword  c - ()) a +0 short sword  d - (() 5 poisoned darts  e - (†) a howler monkey corpse  f - (†) a howler monkey corpse  g - (†) a kobold corpse  h - (†) a kobold corpsei - (() a stonevivi~!vi,. #.#.# PolySwing2 the Fabricator.#.##.# Coglin of Ru ......# .#.##.# Health: 63/63 ========================. ..####)# Magic: 17/18 ======================--#. #...#### ## #)# AC: 12Str: 11#.##...>[.K###.# #)# EV: 11Int: 22#.#....# #.#.# ##.. SH: 0Dex: 13##...[.######.### #..# XL: 10 Next: 72% Place: Dungeon:8#....i.77m.@...))....# #... Noise: ---------  Time: 8803.8 (0.0)#......########)####... x) +9 war axe of Art y) +1 flail (protect#........................ Cast: Soul Splinter#.......#..######.####..# Fly Rev #.....<...## #..# #..#........#.## ##.###..# .###...##.#......... #### ..######.## ####.## You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey. _You kill the howler monkey! _Found a stone staircase leading up. _You now have 252 gold pieces (gained 15). _You now have 254 gold pieces (gained 2).viH<vi@vifJviLvi@3viBvioJvi(Mvi Q>viRvipU,vi_WviZvi']vi]L8==vi_vibvide,viwhvipW  Items here: )) [[.vi@svis _viuviH . #. #.# .#.# #.# # .#.# #.#####. ..### #)##....#. #...#### ## #)##.#..#.##...>[.K###.# #)##.#..#.#....# #.#.# ##....##...[.######.### #..######.........)@....# #.....#......########)####....####..............vi## ###.......#..######.####..## #.....<...## #..# ##........#.## ##.###..## #.>.###...##.# .........###.##### .. ######.##.##..### #.###....m - 29 poisoned darts (gained 5)viҎ 9.8 (6  Items here: ( ))) ††††.  Ru believes you are ready to make a new sacrifice.vi/  --more--~iF~i% _~i~i!i. #. #.# #..#.# #.# #.# .#.# #.######.. ..### #)##.il#. #...#### ## #)##.#.#.##...>[.K###.# #)##.#.#.#....# #.#.# ##....#.##...[.######.### #..##.........))@...# #.#......#)####....###.#.## ##.#.#..######.####..## ##.....<...## #..# #..# #.ia#.## ##.###..## #.>..###...##.# .###.#.#### .. ######.##.##.### #.###....#i(iH==10.8 (1iiNipi2What do you want to examine? Items  a - ()) a +0 daggerb - ()) a +0 short sword  c - ()) a +0 short sword  d - (†) a howler monkey corpse  e - (†) a howler monkey corpse  f - (†) a kobold corpse  g - (†) a kobold corpseh - (() a stoneiTiZie$. #.#.# #. PolySwing2 the Fabricator.#.##.# #. Coglin of Ru ......# .#.##.######. Health: 63/63 ========================. ..####)##..... Magic: 18/18 ========================#. #...#### ## #)##.#... AC: 12Str: 11#.##...>[.K###.# #)##.#... EV: 11Int: 22#.#....# #.#.# ##....#... SH: 0iDfDex: 13##...[.######.### #..####### XL: 10 Next: 72% Place: Dungeon:8#.........))@...# #......... Noise: ---------  Time: 8810.8 (1.0)#......########)####....###.. x) +9 war axe of Art y) +1 flail (protect#........................## ##. Cast: Soul Splinter#.......#..######.####..## ## Fly ifb#.....<...## #..# #..# ####........#.## ##.###..## #.>. .###...##.#.........###.#. #### ..######.##.##... ####.###....#  i}gn_You now have 252 gold pieces (gained 15). _You now have 254 gold pieces (gained 2). _Items here: )) [[.  m - 29 poisoned darts (gained 5)  Items here: ( ))) ††††. _Ru believes you are ready to make a new sacrifice.ivixiliZi6i}What do you want to examine? Items iB a - ([) a +0 ring mailb - ()) a +0 short sword  c - (†) an orc corpsei i Q. #.#.# #. PolySwing2 the Fabricator.#.##.# #. Coglin of Ru ......# .#.##.######. Health: 63/63 ========================. ..####)##..... Magic: 18/18 ========================#. #...#### ## #)##.#... AC: 12Str: 11#.##...>[.K###.# #)##.#... EV: 11Int: 22#.#....# #.#.# ##....#... SH: 0Dex: 13i ##...[.######.### #..####### XL: 10 Next: 72% Place: Dungeon:8#.........))@...# #......... Noise: ---------  Time: 8810.8 (0.0)#......########)####....###.. x) +9 war axe of Art y) +1 flail (protect#........................## ##. Cast: Soul Splinter#.......#..######.####..## ## Fly #.....<...## #..# #..# ####........#.## ##.###..## #.>. .###...##.#.........###.#.i  P #### ..######.##.##... ####.###....#  _You now have 252 gold pieces (gained 15). _You now have 254 gold pieces (gained 2). iS _Items here: )) [[.  m - 29 poisoned darts (gained 5)  Items here: ( ))) ††††. _Ru believes you are ready to make a new sacrifice.iP i[ i" i%% itOiQ Ability - do what?CostFailure  f - Invent GizmoNone0% iR Invocations -X - Renounce ReligionNone0%  K - Sacrifice StealthStealth0%  L - Sacrifice ExperienceExperience0%  M - Sacrifice WordsWords0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.iG 1 Sacrifice Words Sacrifices the ability to use magical scrolls after being injured. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. iH Sacrifices cannot be taken back. This is a major sacrifice. Piety after sacrifice: *..... Range: N/A This ability costs: nothing.i|r Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  K - Sacrifice StealthStealth0%  L - Sacrifice Experience Experience0%  M - Sacrifice WordsWords0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.iG$ Sacrifice Experience Sacrifices some of your past experiences, causing you to lose one level immediately and also to have the maximum level you can attain lowered by one. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a major sacrifice. Piety after sacrifice: **.... Range: N/A This ability costs: nothing.i6 Ability - do what?CostFailure  f - Invent GizmoNoneiު|0%  Invocations -  X - Renounce ReligionNone0%  K - Sacrifice StealthStealth0%  L - Sacrifice Experience Experience0%   M - Sacrifice WordsWords0%  J - Reject SacrificesNone0% i[?] toggle between ability selection and description.i[  Sacrifice Stealth Sacrifices stealth, causing you to always be noticed by foes and preventing you from having any ranks in the Stealth skill. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a modest sacrifice. Piety after sacrifice: *..... Range: N/A This ability costs: nothing.iM  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone 0% i@N  K - Sacrifice StealthStealth0%  L - Sacrifice Experience Experience0%  M - Sacrifice WordsWords0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.iiIi+Q. #.#.# #. PolySwing2 the Fabricator.#.##.# #. Coglin of Ru ......# .#.##.######. Health: 63/63 ========================. ..####)##..... Magic: 18/18 ========================#. #...#### ## #)##.#... AC: 12Str: 11#.##...>[.K###.# #)##.#... EV: 11Int: 22#.#....# #.#.# ##....#... SH: 0Dex: 13i~-##...[.######.### #..####### XL: 10 Next: 72% Place: Dungeon:8#.........))@...# #......... Noise: ---------  Time: 8810.8 (0.0)#......########)####....###.. x) +9 war axe of Art y) +1 flail (protect#........................## ##. Cast: Soul Splinter#.......#..######.####..## ## Fly #.....<...## #..# #..# ####........#.## ##.###..## #.>. .###...##.#.........###.#. #### ..######.##.##... ####.###....#  _You now have 252 gold pieces (gained 15). _You now have 254 gold pieces (gained 2). _Items here: )) [[.  m - 29 poisoned darts (gained 5)  Items here: ( ))) ††††[3iC.a7m. _Ru believes you are ready to make a new sacrifice.i$:i;Do you really want to make this sacrifice? Y - Yes  N - NoiSiiQ. #.#.# #. PolySwing2 the Fabricator.#.##.# #. Coglin of Ru **....# .#.##.######. Health: 57/57 ========================. ..####)##..... Magic: 17/17 ========================#. #...#### ## #)##.#... AC: 12Str: 11#.##...>[.K###.# #)##.#... EV: 11Int: 22#.#....# #.#.# ##....#... SH: 0Dex: 13i##...[.######.### #..####### XL:  9 Next: 72% Place: Dungeon:8#.........))@...# #......... Noise: ---------  Time: 8810.8 (0.0)#......########)####....###.. x) +9 war axe of Art y) +1 flail (protect#........................## ##. Cast: Soul Splinter#.......#..######.####..## ## Fly #.....<...## #..# #..# ####........#.## ##.###..## #.>. .###...##.#.........###.#. #### ..######.##.##... ####.###....#  _Ru believes you are ready to make a new sacrifice.Ru asks you to sacrifice your experiences.  This is a major sacrifice. Piety after sacrifice: **....  You feel less experiencedi.You are now level 9!You now exude an aura of power that intimidates your foes.iiy*1.8 (1i i  Ru asks you to sacrifice your experiences.  This is a major sacrifice. Piety after sacrifice: **....  You feel less experienced.iare now level 9!  You now exude an aura of power that intimidates your foes. _Your aura of power can now strike those that harm you.i?J % #.# #.. #. #.# #.# .#.# #.# #.## .#.# #.######.#. ..### #)##.....<#. #...#### ## #)##.#...##.##...>[.)##)##.#..#....# #.#.# ##....#....##...[.######@### #..########...))....# #........iK  #......########)#####..#.................## ##.#.......#..######.####..## ##.#.....<..#..# #..# #### ........#.###.###..## #.>. .###...##.# .........###.##### .. ######.##.##i U iW %2i_ ib i  #.### ## #.# #. #.ij #.# #. .#.# #.# #. # .#.#  #.######. . ..### #)##..... #. #...#### ## #)##.# #.##...>[.)###.# #)##.# #.#....# #@#.# ##....#.. ##...[.######.### #..####### #.........))....# #...... #########)####....###.. #..................## #.......#..######.####..## ##  #.....<...## #..# #..# ####  ........#.## ##.###..##[39;4i9m #.>.###...##.# .........###.#.ii%3i iiR #...#  #.### # #.# # #. #.# # .#.## #.# # # .#.# .# #.###### . ..### #.# #)##. #. #...####.# ## #)##.# #.##...>[.@###.# #)##.# #.#....####.#.# ##....#.. ##...[.######.### #..######iS #.........))....# #...... #########)####....# #..................## #.......#..######.####..##  #.....<...## #..# #..# ### ........#.## ##.###..## #.>i^iwa%4iiio  Things that are here: _a +0 falchion; a +0 orcbow; a centaur corpsei #...# #.###  #.#  . #. #.#  .#.# # #.# i # .#.# .# #. . ...### #.# #)## #. #...####.# ## #)##.# #.##...>[@)###.# #)##.# #.#....####.#.# ##....# ##...[.######.### #.. #.........))....# # #......##)####....### #iB.........##  #.#..######.####..##  #.....<...## #..# #..#  i.#.## ##.###..## #.ii,5 _iBiFi 3i i i ib ,i˴  Things that are here:  a +0 falchion; a +0 orcbow; a centaur corpsei- ###.# #.# #...# ># #.### ## .# #.# #.i U. #. .# #.# #..#.# .# #.# #.# .#.# .# #.######. ...### ##.# #)##....#. #...####@# ## #)##.#..6#.##...>[.)###.# #)##.#..#.#....####.#.# ##....#...##...[.######.### #..########...))....# #.........########)####....###..#..i /...............## ##.#.......#..######.####..## #.....<...## #..# #..# ####i i *7.8 (2i i 9 _Found an escape hatch in the floor.i]ifWhat do you want to examine? Items  a - ()) a +0 falchionb - ()) a +0 orcbow  c - (†) a centaur corpseiXi4i%(###.# # PolySwing2 the Fabricator.# #...#Coglin of Ru **....># #.### ## Health: 57/57 ========================.# #.# #. Magic: 17/17 ========================. #..# #.# #. AC: 12Str: 11.#.#.# #.# #. EV: 11Int: 22# .#.#.# #.######. SH: 0Dex: 13. ...### ##.# #)##..... XL:  9 Next: 72% Place: Dungeon:8#. #...####@# ## [3iN)Y4m#)##.#... Noise: ---------  Time: 8817.8 (2.0)#.##...>[.)###.# #)##.#... x) +9 war axe of Art y) +1 flail (protect#.#....####.#.# ##....#... Cast: Soul Splinter##...[.######.### #..####### Fly #.........))....# #.........#......########)####....###.. #........................## ##. #.......#..######.####..## ## #.....<...## #..# #..# ####  _Your aura of power can now strike those that harm you.Things that are here: _a +0 falchion; a +0 orcbow; a centaur corpseThings that are here:  a +0 falchion; a +0 orcbow; a centaur corpse _Found an escape hatch in the floor.i2i4i=i@i0 i 3i i iD ,i5 i ,i` iX iA i iB iL i ie i i i i5 ir is i{ i i i i ,i7 i i ,i io P  There is an escape hatch in the floor here.iy i  _iV iU iP ,i i i ,i iT i,iiiiiidi]iIiiiiiLii iu i i) ii}i,ii,i>i!i!,i"i0$i%,i%i\'i (,i(i *i*,i\+i,i..,i.i@0i1i|1i1iP3i4i`4i4i6i7,i 8i9i:,i;i=i?,i@iBiMD,iIEi(GieHiHi/Ii=Ji@KiKiLiMiM,icNiFOi&PiqPiPimQi+RiiRiRibTiU,imUiViuWiW,iXiYiMZiZi\i\i]iX]i^i_,iI`ibiFc,iciYeif,iAgikhimi,ijilin,i~oiqir,isi/uiv,iwi}i>,iEii,iEii,ii9i,ii7i,ii`i,iƢii6,iliZiҮBi,niXii˿BiMiXihi;ii3i;iE,ii*i-,iii,irii,i:ikiLiii|i,i}ii1ii*i1iiii=i,iii,iii ,ili(i,iii,i iP  There is a stone staircase leading up here.i-i _ii_i,i[iii!,i+#iE+i-,ih.i4i6,i 8i:i;,i=i>ir@iAiAii,iii,i i i*,iqiiEiii #i$,iF&ix)i+,i0i63i 5,iX6ie8i+:,i;i=i?,i# #......#.### #. #####..#.# #.iX.i0,7.8 (120i7iv:% _Found 7 stones.i>i2iiiii,iisii%ii'i ####.#.##..####..................######.#.######(.#..#..#.#  #.# #.#.#  #.# #.#.###########@## #.#......40.8 (3.0)#.......# ####.######.i#.####..###....# #..##...#### #.#..........# #.##.###...##.# #.# .###.# #.# .###.# #.#.####.#...# #>ivi9io _C - 2 scrolls labelled QOISUU ADACLA (gained 1)iuiciIiG,iii,i;ii,i٫i6Xi iڱi3iyii,iNiXi!,iiĸi,i'iAi%,iiiǿ,iRiiW,ii i^,iii,ii5it,iii,iEiiP,iii,iiiH,iiiiiriii,i}iPi ,iniYi(,iiii,ii[ii.ioii|,iii,i>i4i,iUi,i,ii8,iiiS,ii i) i ,iT i ,ipiiu,iilit,i?iii"iii ifiiii{ii!i#,i$i&i',i)i*i^,,id-i9i;i;iL<i'?i@,i,BimGiHiIiJiLiYN,iPiS;  You see here 7 stones.iUiV _i#WiYi4[,iH\i^i `,i&ai!diUe,iPfihij,ikimio,ipiOsi8u,ivi*yi{,i|iBid,iii7,iiuXii,ivi1i&,iRi#i,iʦiWi/,idii8,iiiViiiiBihi,ii<  You see here a +0 robe.ii _ii?ii,ii[i i,,ii,iFir i,iiii,iii,iii,i i9#ic$i$i%i:(i"),i)i+i,i-iq-iR0i6Xi7,iB9i<i??,iAAiDiG,iIiNinQiQiTiaXicig,iiipit,ivi({i,iwiiY,iAi[i,i iޛi,iibiī,iii,iivi,iii^,i:i=i|,i i i,iii,iiXi,ivii,ii7iC,imiiidiiOi,iii,iiCi.,iiiiiQiNi,iiiii'ii3 i i i i ,ia iu i6iiiYi{,iiki ipi0ii,iiNi,i{iizii]i*iiV,ii ,i1!iB"i",is#iE%i%,iu&i'i(,i&)i]*i~+,i,iW-i.,ii/i0i1i1i?2i4i6,i6i8i:i[:i%;i<i=iG>i>iAioB,iCiDiE,ixFi Hi+I,iOJi{KiL,iTMi]Pi/Q,iQisSiT,iTiUiwV,iViXiX,i8YiZi[,iB\i]ij^,i_i_i`iaitai,ci#d,idieif,ifgikhii,i,ji4ki liWliliho,ioirN _You now have 267 gold pieces (gained 13).i^s3isi'ui v,inviwivx,iyi-zi{i]{i{i|i^}i}i}i=iiciii,ii,i,ici_iifiiĈiwiωii!iiHiiijiiiiΐi)iciWiiZiiiui•iii Bi>i imiiiޞi5iwiiڡiOii ii,iiݳiIiiiZBii,iitiiv,iiii1iai&isiiiiihiBi9iiii,iLiHi,ii{iw,iiiiihiii4ii]iiqi6i8iBi=,i,ii/,ii-i ,iiiJiiBii,iTi[im,ii"i,,iiqio,iGii,il i i ,iis> .# #.##.#######.# #.# .# #.##......##.# #.# .######.#######.##.# #.# )##.....<..........# #.# )##.#...#######.#..######.# )##.#.....................# ....#....#######...######## .#######.#..# .........#..# 9129.8 (189.0) ...###.............# ..## ##.########..## .## ##.#######..# .# ####..........# .## #.>i[?......... ..###.#..######### ##.##...## ###....##iAiuHiKE _Done exploring.ii3i O.....##...................0.0)i\UiZYi][E _Done exploring.iD!i5"3i8UiZi`[ _Done exploring.i>i>in?iGiIi&NP _iN,iaOiQi S,iSiUiW,iWiYiZiW[i[i]i(_i_i_iaicicicieiMg,igiiik,ikimio,ioi3qirisibsitiuivizviwiPyiyibzi )###.# #)##.#.................. #.#.## #....#######...#### ##.### #..#######.# #...# )....# #..........#######...# ####)####....###.............# .....## ##.########..## ####.####..## ##.#######..#  #..# #..# ####..........# #####.###..## #.@..........##42.8 (13.0) #...........###.#..##############.##.##.. iv9### #.###....# #........# ########## iφiic _There is a stone staircase leading down here.iYi?Read which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 2 scrolls of identify  z - 2 scrolls of enchant armour  C - 2 scrolls labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls of teleportation  G - 3 scrolls of immolation  N - a scroll labelled ILIROC LIYRAE  O - a scroll labelled AFINIG JOSAIGH i-[!] read|quaff|evoke[?] describe selectedi& i / i6 )###.# #)##.#.................. PolySwing2 the Fabricator #.#.## ##....#....#######...#### Coglin of Ru **.... ##.### #..#######.# #...#i7 Health: 57/57 ======================== )....# #..........#######...#Magic: 17/17 ======================== ####)####....###.............#AC: 12i8 YStr: 11 ............## ##.########..##EV: 11Int: 22 ####.####..## ##.#######..#SH: 0Dex: 13#..# #..# ####..........#XL:  9 Next: 72% Place: Dungeon:8 #####.###..## #.@..........##Noise: ---------  Time: 9142.8 (0.0) #...........###.#..#########x) +9 war axe of Art y) +1 flail (protect ..#######.##.##...##Cast: Soul Splinter ### #.###....##Fly #........########### _You see here a +0 robe. _You now have 267 gold pieces (gained 13). _Done exploring. _Done exploring. _Done exploring. in9 N_There is a stone staircase leading down here.i*@ P  Okay, then.iB icH iK . _ii"Drink which item? Potions  c - 2 potions of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - 2 potions of heal wounds i w - 2 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 3 potions of curing  L - 2 potions of lignification  Q - a bubbling golden potion [!] read|quaff|evoke[?] describe selectediC iI)###.# #)##.#.................. PolySwing2 the Fabricator #.#.## ##....#....#######...#### Coglin of Ru **.... ##.### #..#######.# #...#Health: 57/57 ======================== )....# #..........#######...#iJMagic: 17/17 ======================== ####)####....###.............#AC: 12Str: 11 ............## ##.########..##EV: 11Int: 22 ####.####..## ##.#######..#SH: 0Dex: 13#..# #..# ####..........#XL:  9 Next: 72% Place: Dungeon:8 #####.###..## #.@..........##Noise: ---------  Time: 9142.8 (0.0) #...........###.#..#########x) +9 war axe of Art y) +1 flail (protect ..#######.##.##...##Cast: Soul Splinter ### #.###....##Fly iK#........########### _You now have 267 gold pieces (gained 13). _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _Okay, then.iRP  Okay, then.iUi|[i^. _iIiKi*QiSi i lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.ixiO)###.# #)##.#.................. PolySwing2 the Fabricator #.#.## ##....#....#######...#### Coglin of Ru **.... ##.### #..#######.# #...#Health: 57/57 ======================== i~)....# #..........#######...#Magic: 17/17 ======================== ####)####....###.............#AC: 12Str: 11 ............## ##.########..##EV: 11Int: 22 ####.####..## ##.#######..#SH: 0Dex: 13#..# #..# ####..........#iWXL:  9 Next: 72% Place: Dungeon:8 #####.###..## #.@..........##Noise: ---------  Time: 9142.8 (0.0) #...........###.#..#########x) +9 war axe of Art y) +1 flail (protect ..#######.##.##...##Cast: Soul Splinter ### #.###....##Fly #........########### _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here. iЈ\_Okay, then. _Okay, then.i i6iciR13.8 (1 _iiG #######  #.....# 9i)< #@#  ........#  ###.#...#  #...$  #..## #..#..#..ii%i~,4.6 (1.8i#i  _You fly downwards.  Found 15 gold pieces. _There is a stone staircase leading up here.i _ibni/,iGi,iCiо2..#.##########.#.....#.##...#<#........# ###.#...###.# #...@...#9.6 (5.0 #..##.### #.. .##.. ..#.. ...##. ..###. ####.ii-i? _You now have 282 gold pieces (gained 15).i|3iuiiXiˬ,iii1ii iʹi,ifiʹi,iii,ii\i,iii,i_i*i0,iii,iii.##...#<# ###........# ...###.#...###.##.......# #..##.### #..##.## #######..#...#####......ig=#............# ##.#...###@### #.##### #...O....#. ###.#####Soul Splinter .# # iO   two-headed ogre (asleep) i059.6 (10.0)i,60.6 (11ii  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire_flail.i i A two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +i AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 61% to hit you. AttacksMax Damage Hit: +0 giant club 39 Hit: +0 dire flail 27 It can open doors. [!]: Description|QuoteiiC .##...#<# ###PolySwing2 the Fabricator........# ...Coglin of Ru **....###.#...###.#Health: 57/57 ========================#.......#Magic: 17/17 ========================#..##.###AC: 12Str: 11#..##.## ######EV: 11Int: 22#..#...#####......SH: 0iDex: 13#............#XL:  9 Next: 72% Place: Dungeon:9##.#...###@###Noise: ---------  Time: 9160.6 (11.0)#.##### #...O....x) +9 war axe of Art y) +1 flail (protect#.###.#####Cast: Soul Splinter.#Fly #O   two-headed ogre (asleep) _You fly downwards.  Found 15 gold pieces. _There is a stone staircase leading up here. _You now have 282 gold pieces (gained 15).  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire_flail.i~iiiU iu -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsiV 5b - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i"E iQ .##...#<# ###PolySwing2 the Fabricator........# ...Coglin of Ru **....###.#...###.#Health: 57/57 ========================#.......# ijSMagic: 17/17 ========================#..##.###AC: 12Str: 11#..##.## ######EV: 11Int: 22#..#...#####......SH: 0Dex: 13#............#XL:  9 Next: 72% Place: Dungeon:9##.#...###@###Noise: ---------  Time: 9160.6 (0.0)#.##### #...O....x) +9 war axe of Art y) +1 flail (protect#.###.#####Cast: Launch Clockwork Bee.#Fly #O   two-headed ogre (asleep) _You fly downwards.  Found 15 gold pieces. _There is a stone staircase leading up here. _You now have 282 gold pieces (gained 15).  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire_flail. iT iY iU\ i .##...#<# ### PolySwing2 the Fabricator  ........# ... Coglin of Ru **....  ###.#...###.# Health: 57/57 ======================== #.......# Magic: 14/17 ===================----- #..##.### AC: 12Str: 11 #..##.## ######  EV: 11Int: 22 #..#...#####......  SH: 0 i=Dex: 13 #............#  XL:  9 Next: 72% Place: Dungeon:9 ##.#...###@###  Noise: ---------  Time: 9160.6 (0.0) #.##### #...O....  x) +9 war axe of Art y) +1 flail (protect #. ###.#####  Cast: Launch Clockwork Bee .#  Fly  #   O   two-headed ogre (asleep)A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire_flail.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (asleep) i_ .O iZ.OAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (asleep) i_ .O i.OAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (asleep)i2  .##...#<# ### PolySwing2 the Fabricator  ........# ... Coglin of Ru **....  ###.#...###.# Health: 57/57 ======================== #.......# Magic: 14/17 ===================----- #..##.### AC: 12Str: 11 #..##.## ######  EV: 11Int: 22 #..#...#####......  SH: 0Dex: 13 #............#  XL:  9 Next: 72% Place: Dungeon:9 ##.#...###@###  Noise: ---------  Time: 9160.6 (0.0) #.##### #...O....  x) +9 war axe of Art y) +1 flail (protect #. [40i m###.#####  Cast: Launch Clockwork Bee .#  Fly  #   O   two-headed ogre (asleep)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (asleep)  You lock target on the two-headed ogre and prepare to deploy your bee.  (Press . to continue winding your bee.)ic  <# ###   ...   #.......# iϙ @#..##.### #..##.##          #..O.....  #.   .#  # O ====1.6 (1ontinue: Launch Clockwork BeeWinding i؝ i%  i nPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (asleep)  You lock target on the two-headed ogre and prepare to deploy your bee.  (Press . to continue winding your bee.) _The two-headed ogre shouts in stereo!iO.----2. iZV _You continue winding your clockwork bee...i  You continue winding your clockwork bee...  The two-headed ogre closely misses you.i 42-------==--3..  _The two-headed ogre hits you with a +0 dire flail!iۍiy(ally target)y   clockwork bee (minion)i3=--------4asti~im  With a metallic buzz, your clockwork bee launches itself at the two-headed _ogre.i( ###.#.....#  .##...#<# ###........# ...###.#...###.# #.......# #..##.# #..##.## ######.#..#...#####.......#..........@.# ##.#...###y### #.##### #.O...... #.###.#####.##i*y   clockwork bee (minion) i+if,ij3UOy.O   two-headed ogre (ally target)y   clockwork bee (minion)i\4x4=--5i9i=& _You swap places.i i oQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  i g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onim iw 7 ###.#.....#PolySwing2 the Fabricator.##...#<# ###Coglin of Ru **............# ...Health: 44/57 ==================------###.#...###.#Magic: 14/17 ===================-----#.......#AC: 12Str: 11#..##.###EV: 11Int: 22#..##.## ######.SH: 0Dex: 13#..#...#####.......ix XL:  9 Next: 72% Place: Dungeon:9#..........@.#Noise: ---------  Time: 9165.6 (0.0)##.#...###O###x) +9 war axe of Art y) +1 flail (protect#.##### #y.......Cast: Grave Claw (3/3)#.###.#####Fly .##O   two-headed ogre (ally target)y   clockwork bee (minion)You continue winding your clockwork bee...  The two-headed ogre closely misses you. _The two-headed ogre hits you with a +0 dire flail!  With a metallic buzz, your clockwork bee launches itself at the two-headed ily _ogre. _You swap places.iy i~ i iJX ###.#.....# PolySwing2 the Fabricator  .##...#<# ### Coglin of Ru **....  ........# ... Health: 44/57 ==================------  ###.#...###.# Magic: 12/17 ================-------- #.......# AC: 12Str: 11 #..##.### EV: 11Int: 22 #..##.## ######.  SH: 0iYDex: 13 #..#...#####.......  XL:  9 Next: 72% Place: Dungeon:9 #..........@.# Noise: ---------  Time: 9165.6 (0.0) ##.#...###O### x) +9 war axe of Art y) +1 flail (protect #.##### #y.......  Cast: Grave Claw (3/3) #. ###.#####  Fly  .# # O   two-headed ogre (ally target)  y   clockwork bee (minion) _You swap places.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (ally  target)i Oyclockwork bee (minion, friendly)iT Oytwo-headed ogre, wielding a +0 giant club and a +0 dire flail (ally  target)i| ###.#.....#PolySwing2 the Fabricator.##...#<# ###Coglin of Ru **............# ...Health: 44/57 ==================------###.#...###.#Magic: 12/17 ================--------#.......#AC: 12Str: 11#..##.###EV: 11i}Int: 22#..##.## ######.SH: 0Dex: 13#..#...#####.......XL:  9 Next: 72% Place: Dungeon:9#..........@.#Noise: ---------  Time: 9165.6 (0.0)##.#...###*###x) +9 war axe of Art y) +1 flail (protect#.##### #y.......Cast: Grave Claw (3/3)#.###.#####Fly .##i~O   two-headed ogre (ally target)y   clockwork bee (minion) _You swap places.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (ally  target)i^Sv, bound)  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (ally  target)  You unleash the spiteful dead!  The jagged bones skewer the two-headed ogre!  The two-headed ogre is lightly wounded.  The two-headed ogre is pinned in place!i' O Your clockwork bee stings the two-headed ogre!  The two-headed ogre barely misses you.The two-headed ogre hits you but does no damage.iD5==6.6 (12iiD _Your clockwork bee stings the two-headed ogre.i #.#######  ###.#.....# .##...#<# ### ........# ... ###.#...###.# #.......# #..##.# #..##.## ########..#...#####@.......#............#####.###.#...###O### #.##### #y....... #.###.#####.# #6=3==-7iZ _Your clockwork bee stings the two-headed ogre!iI Quiver which action? ([-] to clear) Items ([,] to cycle) ir _Your soul wisp disappears in a puff of smoke!*i>U4=*ip?*iBa5=*iC*ixF*i"G`6==*iG*iK*iLD7=*iM*iP1 _HP restored.*iPN3==*iaQ*ieT,*iIU*i8X,*iTY*i\*i\9=*iG]*i`*i a:==*ia*id,*ie*ih,*ii*im*imK4=*i3n*i q*iq*ir*iv,*iw*iz,*i{*i-*i2=*iY*i,*i**i*is*i7*i΋*iBL5==*i*i*i*i*i'*i*i@*iV,*i:*i *i:==*i)*i*iU*i*i*iK6=*iݥ*iB*i,*i*i.,*i*iO=*iZ*iٺ*iU*i*i ,*i*i$*iL7==*ii*i4 _Magic restored.*ic*i*iB*ih,*i*i*iP==*i*i*i*iV*i*i*i,*i*i+*i*i*ib*i*i,*i*i>*i*iU*i*iB*i *i *i- *i *iB*ic*i*iR*i*i,*i*i*i*i%n*i)B*i**i,*i7*i9,*iU=X*i@>*iS@*ivBB*i*D*i5F,*iF*iG*iI*iFJ,*ipK*iM*iM,*ijP*iQ,*ixR*iT*iK\,*iZ]*i_*ia,*ib*ic*iIf,*if*iRh*ij,*iDk*im*iu ### #..# ## #######..# .#####........ .....).## .###.#######.## ## #..........# ## ######.######.# [. *ivB.......# #.####.##.# #############...@.....# --248.6 (77.0)..............###################  *i|*ig}+9.6 (78*i|*i# _Found a robe.+ik3+iRGU  You see here a +0 robe. _+iMn+iVn+iW+i`X+i2Z+iE],+iY^+i`+ib,+i9d+ie+ih,+ii+il+in+io,+ioq+is+iwt+iu+iev+i}H .. #+ .. ..# .# #.# #. . #. +i  #.# # ## #.### .# .. .# #.[........#######.F .####.##.####### .........# ......#### #######F   bullfrog (asleep)+i-63.6 (14+iF+4.6 (15+i\+i8[ _A bullfrog comes into view.-i& #+# .# ..# .# # #.# .# # #.# .# #.# .# -i'H#.# .#  #.####.# # ##.... # #.[........#.F. ####.##.####### .....#  -iE/-iL005.0)-i+5-i37-i #+# #.#  ..# #.#  #.# #.#  #.# #.# #.# #.# #.# #.#  -i#.####.#  ##.  #.[.#.F..##.####### ##  -i-i.%6-i-i.i)6#+# #.# ..# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.###.  #.[.#.F..##.####### ###  .iD.i@7Grave Claw (1/3).i:.i0i0i eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  0ixc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  0ij - Cast: Soul Splinter  k - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on2i 2iN PolySwing2 the Fabricator#+# #.#Coglin of Ru **......# #.#Health: 57/57 ========================#.# #.#Magic: 17/17 ========================#.# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 13#.####.########XL:  9 Next: 90% Place: Dungeon:9  #########......@.......Noise: ---------  Time: 9267.6 (0.0)  #.[........#######.F...x) +9 war axe of Art y) +1 flail (protect ##.##.##########Cast: Construct Spike Launcher ...2i ...#Fly ...#### ####F   bullfrog (asleep) _Your soul wisp disappears in a puff of smoke! _HP restored. _Magic restored. _Found a robe. _You see here a +0 robe. _A bullfrog comes into view.3iPolySwing2 the Fabricator#+# #.#Coglin of Ru **......# #.#Health: 57/57 ========================#.# #.#Magic: 15/17 =====================---#.# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 13#.####.**######XL:  9 Next: 90% Place: Dungeon:9  #########......@.......Noise: ---------  Time: 9267.6 (0.0)  #.[........###***#.F...x) +9 war axe of Art y) +1 flail (protect ##.##.##########Cast: Construct Spike Launcher 3id......#Fly ...#### ####F   bullfrog (asleep) _Found a robe. _You see here a +0 robe. _A bullfrog comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate3i@*You see here a +0 robe. _A bullfrog comes into view.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.3i+ hPolySwing2 the Fabricator#+# #.#Coglin of Ru **......# #.#Health: 57/57 ========================#.# #.#Magic: 15/17 =====================---#.# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 13#.####.########XL:  9 Next: 90% Place: Dungeon:9  #########......@.......Noise: ---------  Time: 9267.6 (0.0)  3i, #.[........#######.F...x) +9 war axe of Art y) +1 flail (protect ##.##.##########Cast: Construct Spike Launcher ......#Fly ...#### ####F   bullfrog (asleep) _A bullfrog comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.3i- :==8.6 (1 _3iR3 3iI6 4in4iğQuiver which action? ([-] to clear) Items ([,] to cycle) 4ia a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  4ij - Cast: Soul Splinter  k - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on6i 6iPolySwing2 the Fabricator#+# #.#Coglin of Ru **......# #.#Health: 57/57 ========================#.# #.#Magic: 15/17 =====================---#.# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 136iC#.####.########XL:  9 Next: 90% Place: Dungeon:9  #########......@.......Noise: ==-------  Time: 9268.6 (0.0)  #.[........#######.F...x) +9 war axe of Art y) +1 flail (protect ##.##.##########Cast: Soul Splinter ......#Fly ...#### ####F   bullfrog (asleep) _A bullfrog comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  6iIJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.6i6i"6ik%6i  PolySwing2 the Fabricator #+# #.# Coglin of Ru **.... ..# #.# Health: 57/57 ======================== #.# #.# Magic: 14/17 ===================----- #.# #.# AC: 12Str: 11 #.# #.# EV: 116iInt: 22 #.# #.# SH: 0Dex: 13 #.####.########  XL:  9 Next: 90% Place: Dungeon:9  #########......@**.....  Noise: ==-------  Time: 9268.6 (0.0)  #.[........#######*F...  x) +9 war axe of Art y) +1 flail (protect ##.##.####### ###  Cast: Soul Splinter ......# Fly ...#### #### F   bullfrog (asleep)A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[26iq2;2HShift-Dir - straight lineAim: a bullfrog (asleep, chance to affect: 50%)6i; T F.6i F.  Aim: a bullfrog (asleep, chance to affect: 50%)7i^:+7i<9PolySwing2 the Fabricator7i>a#+# #.#7i?.Coglin of Ru **....7i'@a..# #.#7i@eHealth: 57/57 ========================7i!Aa#.# #.#7iAwMagic: 14/17 ===================-----7iBO#.# #.#7ipC-AC: 127iC.Str: 117i`DY#.# #.#7iD-EV: 117izE.Int: 227i1FY#.# #.#7iF-SH: 07i>G.Dex: 137iK`#.####.########7iL~XL:  9 Next: 90% Place: Dungeon:9  7ivMh#########......@.......7iNNoise: ==-------  Time: 9268.6 (0.0)  7iN#.[........#######.*...7iWOx) +9 war axe of Art y) +1 flail (protect 7iBP'##.##.#######7iP###7inQ/Cast: Soul Splinter 7iQ......#7ifR&Fly 7iS...#### 7iT ####7iTsF   bullfrog (asleep)7iUA rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle7iYeShift-Dir - straight lineAim: a bullfrog (asleep, chance to affect: 50%)7i.7 7iBPFweak, ally target, soul-spl…)*   soul wisp (summoned)A fragment of the bullfrog's soul is dislodged from its body.  The bullfrog looks weaker.7i# 7i 7i&The bullfrog gives a loud, deep croak!7i7i7i7i-F*7i.7i77i=7i9.6 (17iV"Soul Splinter 7i_7i7i7i^7iJ`-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangs7iab - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) 7iaG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on9i8A9iO PolySwing2 the Fabricator#+# #.#Coglin of Ru **......# #.#Health: 57/57 ========================#.# #.#Magic: 14/17 ===================-----#.# #.#AC: 129iPYStr: 11#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 13#.####.########XL:  9 Next: 90% Place: Dungeon:9  #########......@.F*....Noise: ===------  Time: 9269.6 (0.0)  #.[........#######.....x) +9 war axe of Art y) +1 flail (protect ##.##.##########Cast: Kinetic Grapnel ......#Fly ...#### ####F   bullfrog (weak, ally target, soul-spl…)*   soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycle9i5QShift-Dir - straight lineAim: a bullfrog (asleep, chance to affect: 50%)  A fragment of the bullfrog's soul is dislodged from its body.  The bullfrog looks weaker. _The bullfrog gives a loud, deep croak!9iQ9iW9i [9i  PolySwing2 the Fabricator #+# #.# Coglin of Ru **.... ..# #.# Health: 57/57 ======================== #.# #.# Magic: 13/17 ==================------ #.# #.# AC: 12Str: 11 #.# #.# EV: 11Int: 22 #.# #.# SH: 0Dex: 139i, #.####.########  XL:  9 Next: 90% Place: Dungeon:9  #########......@*F*....  Noise: ===------  Time: 9269.6 (0.0)  #.[........#######.....  x) +9 war axe of Art y) +1 flail (protect ##.##.####### ###  Cast: Kinetic Grapnel ......# Fly ...#### #### F   bullfrog (weak, ally target, soul-spl…)  *   soul wisp (summoned)The bullfrog looks weaker. _The bullfrog gives a loud, deep croak!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (weak, ally target, soul9iϤ-splintered, 72% to hit)9i PolySwing2 the Fabricator#+# #.#Coglin of Ru **......# #.#Health: 57/57 ========================#.# #.#Magic: 13/17 ==================------9i7 #.# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 13#.####.########XL:  9 Next: 90% Place: Dungeon:9  #########......@***....Noise: ===------  Time: 9269.6 (0.0)  #.[........#######.....x) +9 war axe of Art y) +1 flail (protect ##.##.##########Cast: Kinetic Grapnel ......#Fly 9iT N...#### ####F   bullfrog (weak, ally target, soul-spl…)*   soul wisp (summoned)The bullfrog looks weaker. _The bullfrog gives a loud, deep croak!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (weak, ally target, soul-splintered, 72% to hit)9i _The bullfrog gives a loud, deep croak!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  9i& Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a bullfrog (weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel misses the bullfrog.9i 9i" NF*.9ih$ ;--70.6 (1 _9i* 9i, :i$~  You slash the bullfrog with the +9 war axe of Articulation!  You burn the bullfrog!:i%':i-*.*   soul wisp (summoned) :i42=-2.0 (1.4Kinetic GrapnelRev :i;:iRL _You kill the bullfrog!;i-;iy3;i,;i4=;i>;i;i,;i1;i,;i3;iT;i2=;i;i;i~;i;i,;i;i;icL5==;i;i,;i;ic;i;iz;iS,;i ;i;iP:==;i;i ,;i ;i;i;iK6=;i ;ir _Your soul wisp disappears in a puff of smoke!;iO;i;i !,;i";i%,;i?&;i);i)2=;i*;iD-,;i-;i0,;i1;i4;i4L7==;iN5;i7;i:,;i:;;i<;im?,;i@<i{<i:,<i<i<i<i :==<i <i <i ,<i<i<i<i!<i#,<i$<i%<iL),<i)<i*<is-,<i#.<i/<i1,<i]2<i3<i5,<iz6<i67<iT9<i9,<i<<iD[ # #.##.# # #.# #.# ## # #.# #.# .. <iE# #.# #.# .# # #.# #.# .# # #.# #.# ># ####.#########.# )# ...............##.#  .........@.#  --307.0 (35.0) ## ############    <iF>            <iO<iPF--8.0 (36<i+W<i[L _Found a war axe. Found a stone staircase leading down.=i'i=i0j=ij=il=iap=ip=it,=iv=iQw=iw=ity=i},=i}=i?  You see here a +0 war axe.=id=i6 _=iÐ=iܓR  There is a stone staircase leading down here.=i=i _=iW=i=iĝ,=i=ij=i,=iʥ=iZ=i&,=i1=i=i@       =i    #.#  #.# #.#  #.# #.########.###  #.# #.##..@......#  16.0 (8.0).# #.##.###...#.#  #.##.##.# ....#  =i4#.##.##># ._.#  #.#########.##)# ..#  ............##.#.#  #####..........##  ############  =i=i?*7.0 (9=i=iA _Found a snail-covered altar of Cheibriados.?i3?i?i5?iX?iD,?i§?ik?iY,?i!?i?i,?i?i?i0?i?i?i?i.,?iX?i?i,?i?i?in,?i?i?i,?iA?i?i,?i^?i?i,?i?i?i,?i"?i"?i ,?i?i;?i,?i?i?i,?ic?i?i,?i<?i?i,?i?i>?i,?ie?i?i           ?i ####   <.....$@.#  35.0 (18.0) .#######.#   #.#   #.#   #.#   #.#   #.#   ?i' x#.# #.# ?i ?ic +6.0 (19?i@ ?iA 9 _Found a stone staircase leading up.@i3@i!@i@i~@iVn@i@N _You now have 301 gold pieces (gained 19).@iv 3@i @i< @i ,@i@i@i,@i@i@i,@i@@i;@iE,@i@iG@i@im,@iW"P  There is a stone staircase leading up here.@i$@i`% _@i &@i'@iB*,@i*@i7-@i4@# ##. #... ############ .....##.<........# .........#######.#  ....##..#.#  ... #@.#.# ....F...#.# ########.#.# Kinetic Grapnel.#.# .#.#.@iW%#.# F   bullfrog (asleep) .#.##.##.# #+# #.##.# #.#40 .FFA bullfrog comes into view.3--=7.0 (11 _The bullfrog hits you.Bim  PolySwing2 the Fabricator  Coglin of Ru **.... # Health: 53/57 ======================-- ##. Magic: 16/17 ======================-- #... ############  AC: 12Str: 11 .....##.<........#  EV: 11Int: 22 Bi.........#######.#  SH: 0Dex: 13 ....##..# #.#  XL:  9 Next: 92% Place: Dungeon:9 ... #@.# #.#  Noise: =--------  Time: 9347.0 (0.0) ......F..# #.#  x) +9 war axe of Art y) +1 flail (protect ########.# #.#  Cast: Kinetic Grapnel #.# #.#  Fly  #.# #.#  #.# #.#  F   bullfrog .# #.#  #.## #.# #+# #.# #.# #.# A bullfrog comes into view. _The bullfrog hits you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, Bi( or ) - cycleShift-Dir - straight lineAim: a bullfrog (72% to hit)BiPolySwing2 the FabricatorCoglin of Ru **....#Health: 53/57 ======================--##.Magic: 16/17 ======================--#... ############AC: 12BiStr: 11.....##.<........#EV: 11Int: 22.........#######.#SH: 0Dex: 13....##..# #.#XL:  9 Next: 92% Place: Dungeon:9... #@.# #.#Noise: =--------  Time: 9347.0 (0.0)......F..# #.#x) +9 war axe of Art y) +1 flail (protect########.# #.#Cast: Kinetic Grapnel#.# #.#Fly #.# #.##.# #.#F   bullfrog (grapneled).# #.##.## #.# #+# #.##.##.#Aiming: ih7mKinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (72% to hit)  The kinetic grapnel hits the bullfrog!  The bullfrog is moderately wounded.BiO^48.0 (1Bi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (72% to hit)  The kinetic grapnel hits the bullfrog!  The bullfrog is moderately wounded. _The bullfrog closely misses you.CibThe grapnel guides your strike.  You hit the bullfrog with your +1 flail of protection.  Your weapon exudes an aura of protection.  The bullfrog is heavily wounded.  You slash the bullfrog with the +9 war axe of Articulation!  You burn the bullfrog.CiF†Ci[ 5=19 4=9.4 (1.4Kinetic GrapnelRev _You kill the bullfrog!Your Fire Magic skill increases to level 3!CiCij _Your Air Magic skill increases to level 3!EiJ EiK 3EiwO EiS r6= _EipT 97EiGU \=12 EiX ,EiZY Eifd 7==Eie EiSo ##. #... ############ .....##.<........#j.........#######.##.....##..# #.###...###..# #.#z......@..# #.#--#########.# #.# #.# #.# #.# #.# #.# #.# .# #.#z   wight (dormant)#.## #.#Ei[p j   gnoll (asleep)  #+# #.# #.# #.#  ..# #.# #.########.###Eiu .54.4 (5.0Ei| [.zzEi  a=--5.4 (6Ei Ei _A gnoll and a wight come into view. _You see here a bullfrog corpse.Gi  PolySwing2 the Fabricator # Coglin of Ru **.... ##. Health: 57/57 ======================== #... ############  Magic: 16/17 ======================-- .....##.<........#  AC: 12Str: 11 j.........#######.#  EV: 11Int: 22 #.....##..# #.#  SH: 0Dex: 13 ##...###..# #.#  XL:  9 Next: 94% Place: Dungeon:9 .z.....@..# #.#  Noise: ---------  Time: 9355.4 (0.0) #########.# #.#  x) +9 war axe of Art y) i{m+1 flail (protect #.# #.#  Cast: Kinetic Grapnel #.# #.#  Fly  #.# #.#  .# #.#  z   wight #.## #.#  j   gnoll (asleep)  #+# #.# #.# #.#  ..# #.# #.########.### _A gnoll and a wight come into view. _You see here a bullfrog corpse.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHiY***@HiF*#Hi$"A*#Hi9.*IiIi!|PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 17/17 ========================.....##.<........#AC: 12Str: 11j.........#######.#EV: 11Int: 22Ii%# #.....##..# #.#SH: 0Dex: 13##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9.z.....@..# #.#Noise: ---------  Time: 9355.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Kinetic Grapnel#.# #.#Fly #.# #.#.# #.#z   wight#.## #.#j   gnoll (asleep)  #+# #.##.##.#..# #.##.########.### _A gnoll and a wight come into view. Ii#_You see here a bullfrog corpse.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIi,:Okay, then.Iiw.Ii4Iit7. _IiIi~|PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 17/17 ========================.....##.<........#AC: 12Str: 11j.........#######.#EV: 11Int: 22Ii#.....##..# #.#SH: 0Dex: 13##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9.z.....@..# #.#Noise: ---------  Time: 9355.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Kinetic Grapnel#.# #.#Fly #.# #.#.# #.#z   wight#.## #.#j   gnoll (asleep)  #+# #.##.##.#..# #.##.########.### _A gnoll and a wight come into view. _You see here a bullfrog corpse.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help,Ii~ Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Ii Ii! Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  Ii e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onKi#Kit/\PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 17/17 ========================.....##.<........#Kid0>AC: 12Str: 11j.........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9.z.....@..# #.#Noise: ---------  Time: 9355.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Launch Clockwork Bee#.# #.#Fly #.# #.#Ki0.# #.#z   wight#.## #.#j   gnoll (asleep)  #+# #.##.##.#..# #.#KiS1D#.########.### _A gnoll and a wight come into view. _You see here a bullfrog corpse.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ki1"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Kie2Ki8Kiv;KiF 4  PolySwing2 the Fabricator # Coglin of Ru **.... ##. Health: 57/57 ======================== #... ############  Magic: 14/17 ===================----- .....##.<........#  AC: 12Str: 11 j.........#######.#  EV: 11Int: 22 #.....##..# #.#  SH: 0Dex: 13 KiCH ##...###..# #.#  XL:  9 Next: 94% Place: Dungeon:9 .z.....@..# #.#  Noise: ---------  Time: 9355.4 (0.0) #########.# #.#  x) +9 war axe of Art y) +1 flail (protect #.# #.#  Cast: Launch Clockwork Bee #.# #.#  Fly  #.# #.#  .# #.#  z   wight #.## #.#  j   gnoll (asleep)  #+# #.# #.# #.#  ..# #.# #.########.### Shift-Dir - straight line _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robeKi[S z.Kiz.  Aim: a wight, wielding a +0 long sword and wearing a +0 robeKi[ #zLi7##Li@##LiEK~j#Aim: a gnoll, wielding a +0 flail (asleep)Li(j j#Li5#.Li>.#Li) #zAim: a wight, wielding a +0 long sword and wearing a +0 robeLi~ C z#Li0 Li ##Li0 Li{r 7##Liz#Aim: a wight, wielding a +0 long sword and wearing a +0 robeMi  PolySwing2 the Fabricator # Coglin of Ru **.... ##. Health: 57/57 ======================== Mi#... ############  Magic: 14/17 ===================----- .....##.<........#  AC: 12Str: 11 j.........#######.#  EV: 11Int: 22 #.....##..# #.#  SH: 0Dex: 13 ##...###..# #.#  XL:  9 Next: 94% Place: Dungeon:9 .z.....@..# #.#  Noise: ---------  Time: 9355.4 (0.0) #########.# #.#  x) +9 war axe of Art y) +1 flail (protectMis #.# #.#  Cast: Launch Clockwork Bee #.# #.#  Fly  #.# #.#  .# #.#  z   wight #.## #.#  j   gnoll (asleep)  #+# #.# #.# #.# Mi ..# #.# #.########.### Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robe  MiYou lock target on the wight and prepare to deploy your bee.  (Press . to continue winding your bee.)Mi # ##. #...  Mi      #.#   #.#  ..z #.#   #.#  #.# #.# MiC #.# #.#  #.#  .# #.#  MiA#.## #.#  #+# #.# #.#   ..# #.# Mii==6.4 (1ontinue: Launch Clockwork BeeWinding Mi_Mi^MiNi1O  You continue winding your clockwork bee...NisNi2...z7. Ni8Ni"9 _The gnoll shouts! You hear a shout!Oin Oi Oi' z...zz 2 wights (1 wandering)  You continue winding your clockwork bee...Oi9Y--8.. OiOi+r _A wight comes into view. It is wielding a +0 mace.Oi*K Oi?N OiU .z.@y, 1 ally target)y   clockwork bee (minion)OiV w--9astOiv\ Oin` \ _With a metallic buzz, your clockwork bee launches itself at the wight.QidQiyQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  Qi e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onSi Si ?PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 14/17 ===================-----.....##.<........#AC: 12Str: 11..........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13Si7 (##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9z....z.@y.# #.#Noise: ---------  Time: 9359.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Soul Splinter#.# #.#Fly #.# #.#.# #.#zz 2 wights (1 wandering, 1 ally target)#.## #.#y   clockwork bee (minion)#+# #.##.##.#..# #.##.########.### Si _(Press . to continue winding your bee.)  You continue winding your clockwork bee... _The gnoll shouts! You hear a shout!  You continue winding your clockwork bee... _A wight comes into view. It is wielding a +0 mace. _With a metallic buzz, your clockwork bee launches itself at the wight.Si Sid Sia Tis.  PolySwing2 the Fabricator # Coglin of Ru **.... ##. Health: 57/57 ======================== #... ############  Magic: 13/17 ==================------ .....##.<........#  AC: 12Str: 11 ..........#######.#  EV: 11Int: 22 #.....##..# #.#  SH: 0Dex: 13 Ti/,##...###..# #.#  XL:  9 Next: 94% Place: Dungeon:9 z....z.@y.# #.#  Noise: ---------  Time: 9359.4 (0.0) #########.# #.#  x) +9 war axe of Art y) +1 flail (protect #.# #.#  Cast: Soul Splinter #.# #.#  Fly  #.# #.#  .# #.#  zz 2 wights (1 wandering, 1 ally target) #.## #.#  y   clockwork bee (minion)  #+# #.# #.# #.#  ..# #.# #.########.### _A wight comes into view. It is wielding a +0 mace. _With a metallic buzz, your clockwork bee launches itself at the wight.  Aiming: Soul Splinter (safe; 2% risk of failure)  Ti0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTix-<@#Tia*@##Tiz#With a metallic buzz, your clockwork bee launches itself at the wight.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 long sword and wearing a +0 robe (ally target, not  susceptible)Ui^PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 13/17 ==================------.....##.<........#AC: 12UiStr: 11..........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9z....*.@y.# #.#Noise: ---------  Time: 9359.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Soul Splinter#.# #.#Fly #.# #.#.# #.#zz 2 wights (1 wandering, 1 ally target)#.## #.#y   clockwork bee (minion)#+# #.##.##.#..# #.##.########.### _With a metaUi]llic buzz, your clockwork bee launches itself at the wight.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (ally target, not  susceptible)UiUi"=  The wight is unaffected.Ui%Ui&Ui/j.z....zzj   gnolly   clockwork bee (minion)Ui1:=60.4 (1 _Ui8Ui;Vi"Z  PolySwing2 the Fabricator # Coglin of Ru **.... ##. Health: 57/57 ======================== #... ############  Magic: 12/17 ================-------- .....##.<........#  AC: 12Str: 11 Vi6$..........#######.#  EV: 11Int: 22 #.....##..# #.#  SH: 0Dex: 13 ##..j###..# #.#  XL:  9 Next: 94% Place: Dungeon:9 .z....z@y.# #.#  Noise: =--------  Time: 9360.4 (0.0) #########.# #.#  x) +9 war axe of Art y) +1 flail (protect #.# #.#  Cast: Soul Splinter #.# #.#  Fly  #.# #.#  .# #.#  zz 2 wights (1 ally target) #.## #.#  j   gnoll  #+# #.# #.# #.#  y   clockwork bee (minion)  ..# #.# #Vi%.########.### susceptible) _The wight is unaffected.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVi_t z@ _The wight is unaffected.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 long sword and wearing a +0 robe (ally target, not  susceptible)Vi6\PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 12/17 ================--------.....##.<........#Vi_AC: 12Str: 11..........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13##..j###..# #.#XL:  9 Next: 94% Place: Dungeon:9.z....*@y.# #.#Noise: =--------  Time: 9360.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Soul Splinter#.# #.#Fly #.# #.#.# #.#zz 2 wights (1 ally target)#.## #.#j   gnoll  #+# #.##.##.#y   Vizclockwork bee (minion)..# #.##.########.### _The wight is unaffected.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (ally target, not  susceptible)ViViS  The wight is unaffected.Vi..z..jzVit*1.4 (1Vi$Vi(S _The wight closely misses you.Wi5# ##. #... ###### .....##.<..# ..........#######.# #.....##..# #.# ##...###..# #.# ..z..jzy@.# #.# #.# #.# #.# #.# #.# #.# #.#Wi}.# #.# #.## #.# #+# #.# #.# #.# WiWi, .zYou swap places. The wight misses your clockwork bee.Wi-V3==2WiWi: _Your clockwork bee stings the wight.Xi XiA Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Xi Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onYi Yif FPolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 13/17 ==================------.....##.<........#AC: 12Str: 11..........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13Yi ##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9...z.jzy@.# #.#Noise: =--------  Time: 9362.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.# #.#Cast: Construct Spike Launcher#.# #.#Fly #.# #.#.# #.#zz 2 wights (1 ally target)#.## #.#j   gnoll #+# #.##.##.#y   clockwork bee (minion) ..# #.##.########.###Aim: a wight, wielding a +0 long sword and wearing a +0 robe (ally target, not  susceptible)  The wight is unaffected. i/ 21d_The wight closely misses you.You swap places. The wight misses your clockwork bee. _Your clockwork bee stings the wight.Yi Yi Zi3PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 11/17 ===============---------.....##.<........#AC: 12Str: 11..........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13##...##*..# #.#XL:  9 Next: 94% Place: Dungeon:9...z.jzy@.# #.#Noise: =--------  Time: 9362.4 (0.0)#######**.# #.#x) +9 war axe of Art y) +1 flail (protect#.Zi*# #.#Cast: Construct Spike Launcher#.# #.#Fly #.# #.#.# #.#zz 2 wights (1 ally target)#.## #.#j   gnoll #+# #.##.##.#y   clockwork bee (minion) ..# #.##.########.### _The wight closely misses you.You swap places. The wight misses your clockwork bee. _Your clockwork bee stings the wight.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi Wy@  You swap places. The wight misses your clockwork bee. _Your clockwork bee stings the wight.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Zi5~Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a clockwork bee (minion, friendly)Zi[ic*yA rock wall.Zi&PolySwing2 the Fabricator#Coglin of Ru **....##.Health: 57/57 ========================#... ############Magic: 11/17 ===============---------.....##.<........#AC: 12Str: 11..........#######.#EV: 11Int: 22#.....##..# #.#SH: 0Dex: 13##...###..# #.#XL:  9 Next: 94% Place: Dungeon:9...z.j*y@.# #.#Noise: =--------  Time: 9362.4 (0.0)#########.# #.#x) +9 war axe of Art y) +1 flail (protect#.#Zi[m #.#Cast: Construct Spike Launcher#.# #.#Fly #.# #.#.# #.#zz 2 wights (1 ally target)#.## #.#j   gnoll #+# #.##.##.#y   clockwork bee (minion) ..# #.##.########.### _Your clockwork bee stings the wight.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.Zi{ $  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wight!ZiE  The wight is severely damaged.Your clockwork bee stings the wight but does no damage.ZiCN .zjz#The wight misses your clockwork bee.ZiWP 2=3.4 (1ZiT ZixX b _Your clockwork bee closely misses the wight.\iG\i,I\iO\i7Q\i)\ik\i\iĮ\iT{ ; # #.#... ########### .....##.<.................######.....###...###....zjzy.\i| ########## . #.## #+ #\i$ 6*\i:ZG  The rocky spike skewers the wight!\iL`Q   wight\i[  You destroy the wight!\i$X  Your clockwork bee locks its sights upon the wight.\i\ig9 z...zjz 2 wights (1 polearm, 1 distracted, 1 …)A wight comes into view. It is wielding a +4 halberd of freezing.\i55-4\i/\ia _Your clockwork bee barely misses the gnoll.]i* h###.... ############.....##.<..................########.....##..# #...##.z...zjy######### # #.# #+# #.## ..#######.###]i .*]i q  The rocky spike skewers the gnoll!]iz l  The gnoll is heavily wounded.]iC ? .z..zjzally target)  Your clockwork bee closely misses the gnoll.The gnoll hits your clockwork bee with a +0 flail.]i ?-5]ij ]i b _Your clockwork bee closely misses the gnoll.^ia> # #.#... ########### .....##.<.................######.....###...###..z..zjy.########## . #.## #+ #^idi6*^i?G  The rocky spike skewers the gnoll!^iEy   clockwork bee (minion)^i^iX  You kill the gnoll!^iA^i7 z....z  A wight comes into view. It is wielding a +0 short sword.^i-66^i^i: _Your clockwork bee stings the wight!^i ###.... ############.....##.<..................########.....##..# #.z.##.z....zy######### # z 3 wights (1 polearm, 1 ally target)#.# #+# #.## ..#######.###^i .*^iG G  The rocky spike skewers the wight.^im ? 2 wights (1 polearm)^i [  You destroy the wight!^i[ ^iV ^iC ^i X  Your clockwork bee locks its sights upon the wight.^i .j.z.zy)†j   gnoll sergeant (polearm)zz 2 wights (1 polearm, 1 ally target)y   clockwork bee (minion)^i" 77 _A gnoll sergeant comes into view. It is wielding a +4 heavy spear.^i0 ^i7 m _Your Conjurations skill increases to level 3!_i # #.#... ########### .....##.<.................######.....###..j###_iz..z.zy)†.##########zz 2 wights (1 polearm, 1 ally target) .y   clockwork bee (minion) #.## #+ #_i`_i .   wight (polearm)  The wight barely misses your clockwork bee.Something barely misses your clockwork bee._i--8_i_iL: _Your clockwork bee stings the wight.`ift###.... ############.....##.<..................########.....##..# #.zj##`iv....zy)†######### # j   gnoll sergeant (polearm)#.#zz 2 wights (1 polearm, 1 ally target) #+# #.## y   clockwork bee (minion) ..#######.###`i`i(0.z Something barely misses your clockwork bee. _Your clockwork bee stings the wight.  Your clockwork bee stings the gnoll sergeant but does no damage.  The wight hits your clockwork bee with a +4 halberd of freezing.  The wight freezes your clockwork bee.  The gnoll sergeant hits your clockwork bee with a +4 heavy spear.2=-9`iҎ`i@e _Your clockwork bee completely misses the wight.`i  # ##. #... ###### .....##.<..# j.........#######.# #.....##..# #.# ##..j###..# #.# ...zzy)@..# #.# `i3 *###.# #.# #.# #.# #.# #.# #.# #.# .# #.# #.## #.#  #+# #.# #.# #.#j   gnoll (wandering)  ..# #.# #.#.###y   clockwork bee (minion)`i  A gnoll comes into view. It is wielding a +0 club.`i6  .**   dormant clockwork bee (minion)..# #.# #.########.###  The wight closely misses your clockwork bee.Your clockwork bee stings the wight!  Your clockwork bee winds down and falls to the ground.`i' &70`is `i _The gnoll moves out of view. _You see here a bullfrog corpse.bi< ## ##.#j#... ######......##.<.#bi}.j........#######.# #.....##..# #.##..j###..# #.#.zz*@†..# #.#.###.# #.# #.# #.# #.# #.#  #.# #.# .# #.# #.## #.# #+# #.# #.# #.#jj 2 gnolls (1 distracted)  ..# #.# #.#.###*   dormant clockwork bee (minion)bi61  A gnoll comes into view. It is wielding a +0 flail.bi2bi<.j.jjbi=-=1biEbiPL _The wight barely misses you. The gnoll sergeant barely misses you. _Items here: ))) [[ †.bi yy   biTM1-bibi _You wind your clockwork bee back up and it locks its sights upon the wight!ci- # # ##. #.#... ##### #.j....##.<.# ...........#######.# #.j...##..# #.# ci ###..j###..# #.# ....zzy)@..# #.# .###.# #.# #.# #.# #.# #.# .# #.# #.## #.#  #+# #.# #.# #.#    gnoll  ..# #.# #.#.### ciG  Your clockwork bee stings the wight but does no damage.  The wight hits your clockwork bee with a +4 halberd of freezing!ci  The wight freezes your clockwork bee. Your clockwork bee stings the wight.  The gnoll sergeant hits your clockwork bee with a +4 heavy spear!!ciw ..)  ..# #.# #.########.###Your clockwork bee is destroyed!ci -=2ci; ci _You hear a shout! _You see here a bullfrog corpse.di  # # ##. #.#... ##### #......##.<.# ...j.......#######.# #..j..##..# #.#di  ###..j###..# #.# ....zz.@†..# #.# .###.# #.# #.# #.# #.# #.#  #.# #.# .# #.# #.## #.# #+# #.# #.# #.#jj 2 gnolls  ..# #.# #.#.###di `  The wight hits you from afar with a +4 halberd of freezing.di di p.j#di^ P: 54/56 (57)-====3Draindi di? _You partially resist. You feel drained. The wight freezes you. _Items here: ))) [[ †.fim# # ##. #.#... ##### #......##.<.# ...........#######.# #..j..##..# #.# finP###.jj###..# #.# ....zz.)@..# #.# .#.# #.# #.# #.# #.# #.# .# #.# #.## #.#  #+# #.# #.# #.#    gnoll fipfioqfirfi{sfi| j.xjzx   Erica (constriction)fi~y5-----4 _fiKfi  Erica the Fiery-Tempered comes into view. She is wielding a +0 scimitar offlaming. _You see here a bullfrog corpse.gi= 5# # ##. #.#... ###### #......##.<..# ...........#######.# #..j.j##..# #.# ###..x###..# #.# gii? ....zjz)†@.# #.# .#.# #.# #.# #.# #.# #.# #.#.# #.# #.## #.# #+# #.# #.# #.# gi/C giF  The wight attacks as it pursues you!  The wight hits you from afar with a +4 halberd of freezing.giO jj.zj 2 gnollsgiP 49/55--P: 12/17 =giQ I=---5giX giVZ ~ _You partially resist. You feel drained. The wight freezes you.hiF $# # ##. #.#... ############ #......##.<........#  .....#######.#  #..j.j##..# #.#  hi ###.jx###..# #.#  ....zj.z†..# #.#  .#########@# #.#   #.# #.#  #.# #.#  #.# #.#  ..# #.#  #.## #.#  +# #.##.# #.#  .# #.# #.########.###  .# #.# #.##.........#  hi- hi hi hi hi hi` hi ?j.j.zj)zj   gnoll sergeant (polearm)hi _51=-6hi: hi w _The wight attacks as it pursues you! The wight barely misses you.iiP # ##..#... ############.....##.<..........j..####### #..j.j##..# ###..j#.....zj)z######### .#.# +# #.##.# .ii #.########.###.........###...#iir ii+ ii{ .jz†z   wight (polearm)ii e2=-7ii1 ii= ji/.#... ############.....##.<.............####### #..j.j##j.# ###..j###z.....zj)†.#########jis1d .#.# +# #.##.# .#######.###.........###...# ##...ji2ji~4ji5ji;>cx.jzx   Erica (constriction)j   gnoll sergeant (polearm)ji!?bz   wight (polearm)ji?e3=-8ji1GjiIki.....##.<..........x..####### #..j.j##..# ###..j###j.....zj)†z##########.#.# +# #.## .#######.###.........kir###...# ##...># #.._ki0kioki-kikiq.x.jjzj   gnollki?4=ki!0=9ki/ki oiM .....#######.#  #..j.j##x.# #.# ##..j###..# #.#  .....zj)†jj# #.#  .#########z# #.#  #.# #.#  #.# #.# #.# #.# .# #.#  #.## #.# #+# #.# #. #.# ..# #.# #.########.### #.# #.# #.##.........# #.# #.# #.##.###...#.# j   gnoll sergeant (polearm) #.# i!34m#.# #.##.# ##....# z   wight (polearm) #.# #.# #.##># #.._.# #.####.#########.##)# #....#oi.x.jzx   Erica (constriction)oi@j   gnoll sergeant (polearm)z   wight (polearm)j   gnolloiT5=80oioiUpipiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) piSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onqi@qi...........#######.#PolySwing2 the Fabricator#..j.j##..# #.#Coglin of Ru **....###..j###.x# #.#HP: 55/55 (57) ========================.....zj)†.j# #.#MP: 12/17================--------.#########j# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#z# #.#qiSH: 0Dex: 13##.# #.#XL:  9 Next: 97% Place: Dungeon:9#@.# #.#Noise: ---------  Time: 9380.4 (0.0)#.## #.#x) +9 war axe of Art y) +1 flail (protect #+# #.##.##.#Cast: Construct Spike Launcher ..# #.##.########.###Fly Drain #.# #.##.##.........# #.# #.##.##.###...#.#x   Erica (constriction) #.# #.##.##.# ##....#j   gnoll sergeant (polearm) #.# #.##.##># #..qiϙ)_.#z   wight (polearm) #.####.#########.##)# #....#j   gnoll  flaming. _You see here a bullfrog corpse.  The wight attacks as it pursues you!  The wight hits you from afar with a +4 halberd of freezing. _You partially resist. You feel drained. The wight freezes you. _The wight attacks as it pursues you! The wight barely misses you.qiߢqiqiD9...........#######.#PolySwing2 the Fabricator#..j.j##..# #.#Coglin of Ru **....###..j###.x# #.#HP: 55/55 (57) ========================.....zj)†.j# #.#MP: 10/17==============----------.#########j# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#z# #.#SH: 0Dex: 13qi:W**.# #.#XL:  9 Next: 97% Place: Dungeon:9*@.# #.#Noise: ---------  Time: 9380.4 (0.0)*.*# #.#x) +9 war axe of Art y) +1 flail (protect #+# #.##.##.#Cast: Construct Spike Launcher ..# #.##.########.###Fly Drain #.# #.##.##.........# #.# #.##.##.###...#.#x   Erica (constriction) #.# #.##.##.# ##....#qi;j   gnoll sergeant (polearm) #.# #.##.##># #.._.#z   wight (polearm) #.####.#########.##)# #....#j   gnoll  The wight hits you from afar with a +4 halberd of freezing. _You partially resist. You feel drained. The wight freezes you. _The wight attacks as it pursues you! The wight barely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleqi<<Dir - look around, f - activateqi1 +@.qi @.qi" *@ _You partially resist. You feel drained. The wightes you. _The wight attacks as it pursues you! The wight barely misses you.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.riK...........#######.#PolySwing2 the Fabricator#..j.j##..# #.#Coglin of Ru **....###..j###.x# #.#HP: 55/55 (57) ========================.....zj)†.j# #.#MP: 10/17==============----------.#########j# #.#riAC: 12Str: 11#.# #.#EV: 11Int: 22#z# #.#SH: 0Dex: 13##.# #.#XL:  9 Next: 97% Place: Dungeon:9#@.# #.#Noise: ---------  Time: 9380.4 (0.0)#.## #.#x) +9 war axe of Art y) +1 flail (protect #+# #.##.##.#Cast: Construct Spike Launcher ..# #.##.########.###Fly Drain #.# #.##.##.........# #.# #.##.##.###...#.#x   Erica (constriction) #.# #.##.##.# riz##....#j   gnoll sergeant (polearm) #.# #.##.##># #.._.#z   wight (polearm) #.####.#########.##)# #....#j   gnoll _The wight attacks as it pursues you! The wight barely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.ri.jj#j   gnoll sergeant (polearm)riqz   wight (polearm)j   gnollri 3==1.4 (1ri*ri>  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. riBD_The wight barely misses you.rirri...........#######.#PolySwing2 the Fabricator#..j.j##..# #.#Coglin of Ru **....###..j###..# #.#HP: 55/55 (57) ========================.....zj)†.j# #.#MP: 10/17ri%U==============----------.#########j# #.#AC: 12Str: 11#.# #.#EV: 11Int: 22#z# #.#SH: 0Dex: 13##.# #.#XL:  9 Next: 97% Place: Dungeon:9#@.# #.#Noise: ==-------  Time: 9381.4 (1.0)#.## #.#x) +9 war axe of Art y) +1 flail (protect #+# #.##.##.#Cast: Construct Spike Launcher ..# #.##.########.###Fly Drain #.# #.##.##.........# #.# #.#ri#.##.###...#.#j   gnoll sergeant (polearm) #.# #.##.##.# ##....#z   wight (polearm) #.# #.##.##># #.._.#j   gnoll #.####.#########.##)# #....#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. _The wight barely misses you.ri 0 #..j.j##..# ###..j#.....zj)†.j#########j #.zri. ##..#@## #+# #.##.# ..#######.### #.........###...# ##...># #.._###.#########.##)................##.#rin ri2 ri riI,jx.zx   Erica (constriction)j   gnoll sergeant (polearm)z   wight (polearm)1=--2riPri si%###..j###j.....zj)†.x#########j #.##z..#si#.## #+# #.##@# ..#######.### #.........###...# ##...># #.._###.#########.##)................##.# ...#######...sisiJ.jsi@--3sisitiIb .....zj)†.x#########. #j.##z#..##.# tiBK#+# #.##.# ..#######.### #.........###...# ##...># #.._... #### ############ #....#tiMtiMtiOtiX.x.j.zx   Erica (constriction)tiZYj   gnoll sergeant (polearm)z   wight (polearm)tiY%4tiodtiiuiZui(\eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  ui\\c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) ui\Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  ui\Mi - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterui\k - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilitiesui\z[!] focus mode: off|onwiwiZH.....zj)†..# #.#PolySwing2 the Fabricator.#########x# #.#Coglin of Ru **....#.# #.#HP: 55/55 (57) ========================#j# #.#MP: 11/17===============---------##.# #.#AC: 12Str: 11#.z# #.#EV: 11wiRoInt: 22#.## #.#SH: 0Dex: 13 #+# #.##.##.#XL:  9 Next: 97% Place: Dungeon:9 ..# #.##@########.###Noise: ---------  Time: 9384.4 (0.0) #.# #.##.##.........#wix) +9 war axe of Art y) +1 flail (protect #.# #.##.##.###...#.#Cast: Soul Splinter #.# #.##.##.# ##....#wiӞxFly Drain #.# #.#wi#.##># #.._.# wi#.####.#########.##)# #....#x   Erica (constriction) #................##.# #..#.#wi?Ij   gnoll sergeant (polearm) ...#######..........# #....#z   wight (polearm) wib#### ############ #....#Casting: Construct Spike Launcher (safe; 1% risk of failure)  wiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  wi̟qYou shape a spike launcher from a nearby wall. _The wight barely misses you.wibwi.wiwi .....zj)†..# #.#  PolySwing2 the Fabricator .#########x# #.#  Coglin of Ru **.... #.# #.#  HP: 55/55 (57) ======================== #j# #.#  MP: 10/17==============---------- ##.# #.#  AC: 12Str: 11 #.z# #.#  EV: 11Int: 22 #.## #.#  SH: 0Dex: 13 #+# #.# #.# #.#  XL:  9 Next: 97% Place: Dungeon:9 ..# #.# #@########.###  Noise: ---------  Time: 9384.4 (0.0) #.# #.# #.##.........#  x) +9 war axe of Art y) +1 flail (protect i <1d#.# #.# #.##.###...#.#  Cast: Soul Splinter #.# #.# #.##.# ##....#  Fly Drain #.# #.# #.##># #.._.# #.####.#########.##)# #....#  x   Erica (constriction) #................##.# #..#.#  j   gnoll sergeant (polearm) ...#######..........# #....#  z   wight (polearm) #### ############ #....# You shape a spike launcher from a nearby wall. _The wight barely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewi z**@ _The wight barely misses you.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, not susceptible)xi&Y.....zj)†..# #.#PolySwing2 the Fabricator.#########x# #.#Coglin of Ru **....#.# #.#HP: 55/55 (57) ========================#j# #.#MP: 10/17==============----------##.# #.#xi&'AC: 12Str: 11#.*# #.#EV: 11Int: 22#.## #.#SH: 0Dex: 13 #+# #.#xiZ'#.##.#XL:  9 Next: 97% Place: Dungeon:9 xi'..# #.##@########.###Noise: ---------  Time: 9384.4 (0.0) xi'#.# #.##.##.........#x) +9 war axe of Art y) +1 flail (protect #.# #.##.##.###...#.#Cast: Soul Splinter #.# #.#xi&(#.##.# ##....#Fly Drain #.# #.#xiN(I#.##># #.._.# #.####.#########.##)# #....#xi(x   Erica (constriction) #................##.# #..#.#xi(j   gnoll sergeant (polearm) ...#######..........# #....#xi(z   wight (polearm) #### ############ #....# xi)_The wight barely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  xi*)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiN)Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, not susceptible)xixit=  The wight is unaffected.xi xi|xixiƑjx.j.zj   gnollxi9=5.4 (1 _xiXxiӠyiyi-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsyiSb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  yif - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee yi) j - Cast: Soul Splinteryi6k - Cast: Grave Claw (1/3) yi&G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onzizi .....zj)†..# #.#PolySwing2 the Fabricator.#########j# #.#Coglin of Ru **....#x# #.#HP: 55/55 (57) ========================#.# #.#MP: 10/17==============----------##j# #.#AC: 12Str: 11zip#..# #.#EV: 11Int: 22#z## #.#SH: 0Dex: 13 #+# #.##.##.#ziXL:  9 Next: 97% Place: Dungeon:9 ..# #.##@########.###ziNoise: =--------  Time: 9385.4 (0.0) #.# #.##.##.........#zix) +9 war axe of Art y) +1 flail (protect #.# #.#zi #.##.###...#.#Cast: Kinetic Grapnel zi)#.# #.##.##.# ##....#ziFxFly Drain #.# #.#zic#.##># #.._.# zi #.####.#########.##)# #....#x   Erica (constriction) zi#................##.# #..#.#j   gnoll sergeant (polearm) zi...#######..........# #....#z   wight (polearm) zi#### ############ #....#j   gnoll  zi&Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, not susceptible) _The wight is unaffected.ziƵziziziQ={ .....zj)†..# #.#  PolySwing2 the Fabricator .#########j# #.#  Coglin of Ru **.... #x# #.#  HP: 55/55 (57) ======================== #.# #.#  MP: 9/17============------------ ##j# #.#  AC: 12Str: 11zi=b #..# #.#  EV: 11Int: 22 #z## #.#  SH: 0zi=,Dex: 13 zi=#+# #.# #*# #.#  XL:  9 Next: 97% Place: Dungeon:9 ..# #.# #@########.###  Noise: =--------  Time: 9385.4 (0.0) zi>#.# #.# #.##.........#  x) +9 war axe of Art y) +1 flail (protect ziH>#.# #.# #.##.###...#.#  Cast: Kinetic Grapnel zin>#.# #.# #.##.# ##....#  Fly Drain #.# #.# #.##># #.._.# zi>#.####.#########.##)# #....#  x   Erica (constriction) #................##.# #..#.#  j   gnoll sergeant (polearm) zi>...#######..........# #....#  z   wight (polearm) zi>#### ############ #....#  j   gnoll ziu?E_The wight is unaffected.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, 78% to hit)ziN X z*zi5B z*Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, 78% to hit){i# .....zj)†..# #.#PolySwing2 the Fabricator.#########j# #.#Coglin of Ru **....#x# #.#HP: 55/55 (57) ========================#.# #.#MP: 9/17============------------{ik##j# #.#AC: 12Str: 11#*.# #.#EV: 11Int: 22#*## #.#SH: 0Dex: 13 #+# #.#{iÎ5#*##.#XL:  9 Next: 97% Place: Dungeon:9 ..# #.##@########.###{iNoise: =--------  Time: 9385.4 (0.0) #.# #.##.##.........#x) +9 war axe of Art y) +1 flail (protect #.# #.##.##.###...#.#Cast: Kinetic Grapnel #.# #.##.##.# ##....#Fly Drain #.# #.##.##># #.._.# #.####.#########.##)# #....#x   Erica (constriction) #................##.# #..#.#j   gnoll sergeant (polearm) ...#######..........# #....#z   wight (polearm) #### ############ #....#j   gnoll _The wight is unaffected.  Aiming: {i- Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, 78% to hit){ij  The kinetic grapnel misses the wight.{iiG  The rocky spike skewers the wight.{iqj   gnoll{iz{{i|{i]}{i.jx..j).{ir296.4 (1{i{iL _You destroy the wight!|i{ |iQ oQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  |i g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (1/3) |iK G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on}ia }ix .....zj)†..# #.#PolySwing2 the Fabricator.#########.# #.#Coglin of Ru **....#j# #.#HP: 55/55 (57) ========================#x# #.#MP: 9/17============------------##.# #.#AC: 12Str: 11}iHy #.j# #.#EV: 11Int: 22#)## #.#SH: 0Dex: 13 #+# #.##.##.#}iry XL:  9 Next: 99% Place: Dungeon:9 ..# #.##@########.###}iy Noise: =--------  Time: 9386.4 (0.0) #.# #.##.##.........#}iy x) +9 war axe of Art y) +1 flail (protect #.# #.#}iy $#.##.###...#.#Cast: Soul Splinter #.# #.##.##.# ##....#}iz xFly Drain #.# #.#}i/z #.##># #.._.# }iKz #.####.#########.##)# #....#x   Erica (constriction) }igz #................##.# #..#.#}iz j   gnoll sergeant (polearm) ...#######..........# #....#}iz j   gnoll #### ############ #....#Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, 78% to hit)  The kinetic grapnel misses the wight.The rocky spike skewers the wight. }i{ 7_You destroy the wight!}i} }i }i ~i .....zj)†..# #.#  PolySwing2 the Fabricator .#########.# #.#  Coglin of Ru **.... #j# #.#  HP: 55/55 (57) ======================== #x# #.#  MP: 8/17~iס===========------------- ##.# #.#  AC: 12Str: 11~i ~i#.j# #.#  EV: 11Int: 22 ~i3#*## #.#  SH: 0Dex: 13 ~iu#+# #.# #*# #.#  XL:  9 Next: 99% Place: Dungeon:9 ~i..# #.# #@########.###  Noise: =--------  Time: 9386.4 (0.0) ~i#.# #.# #.##.........#  x) +9 war axe of Art y) +1 flail (protect ~i٢#.# #.# #.##.###...#.#  Cast: Soul Splinter ~i#.# #.# #.##.# ##....#  Fly Drain #.# #.# #.##># #.._.# ~i)#.####.#########.##)# #....#  x   Erica (constriction) #................##.# #..#.#  j   gnoll sergeant (polearm) ~i...#######..........# #....#  j   gnoll #### ############ #....# _You destroy the wight!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (chance to affect: 50%)~i6.....zj)†..# #.#PolySwing2 the Fabricator.#########.# #.#Coglin of Ru **....#j# #.#HP: 55/55 (57) ========================#x# #.#MP: 8/17===========-------------##.# #.#AC: 12Str: 11#.*# #.#~iEV: 11Int: 22#)## #.#SH: 0Dex: 13 #+# #.##.##.#XL:  9 Next: 99% Place: Dungeon:9 ..# #.##@########.###Noise: =--------  Time: 9386.4 (0.0) #.# #.##.##.........#~i/]x) +9 war axe of Art y) +1 flail (protect #.# #.##.##.###...#.#Cast: Soul Splinter #.# #.##.##.# ##....#Fly Drain #.# #.#~i#.##># #.._.# #.####.#########.##)# #....#x   Erica (constriction) #................##.# #..#.#j   gnoll sergeant (polearm) ~idm...#######..........# #....#j   gnoll #### ############ #....# _You destroy the wight!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (chance to affect: 50%)~idR, weak, ally t…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (chance to affect: 50%)  ~iemA fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker.~i ~i~i{~i@z*.jz   wightj   gnoll(…)~id7.4 (1Soul Splinter~i ~i R _Erica misses your soul wisp.iO i  Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  ix d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinteri 6k - Cast: Grave Claw (1/3) i G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onidic.....zj)†..# #.#PolySwing2 the Fabricator.#########z# #.#Coglin of Ru **....#j# #.#HP: 55/55 (57) ========================#x# #.#MP: 8/17===========-------------##.# #.#AC: 12Str: 11#*.# #.#EV: 11Int: 22#j## #.#SH: 0Dex: 13 #+# #.##.##.#XL:  9 Next: 99% Place: Dungeon:9 i..# #.##@########.###Noise: =--------  Time: 9387.4 (0.0) #.# #.##.##.........#x) +9 war axe of Art y) +1 flail (protect #.# #.##.##.###...#.#Cast: Soul Splinter #.# #.##.##.# ##....#Fly Drain #.# #.##.##># #.._.# #.####.#########.##)# #....#x   Erica (constriction) #................##.# #..#.#i\&j   gnoll sergeant (polearm, weak, ally t…)...#######..........# #....#z   wight #### ############ #....#j   gnoll(…)Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (chance to affect: 50%)  A fragment of the gnoll sergeant's soul is dislodged from its body.  i*cThe gnoll sergeant looks weaker. _Erica misses your soul wisp.iaiiiF-#########z #jx###.#*#j# #+# #.##.# ..#######.### #.........###...# ##...># #.._###.#########.##)................##.# ...#######... #### ###########j   gnoll ##### *   soul wisp (summoned)*iP  The rocky spike skewers the gnoll sergeant.iM~iiE,i.jx.*ji 2-8.4 (1igiۘ< _The gnoll sergeant is lightly wounded.iiАErica the Fiery-Tempered A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force. Max HP: ~63Will: +AC: noneEV: +++iXrF: x..rC: +..rPois: . rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Medium Int: Human You have about 56% to hit with the +9 war axe of Articulation. She has about 65% to hit you. AttacksMax DamageBonus Hit: +0 scimitar (flame) 22 + 11 (flame) Constrict0Begin ongoing constriction (3-6 dam) She is resistant to drowning. ioShe can travel through water. Despite her appearance, she can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - Venom Bolt(3d14) (5) b - Slow(14%) (7)iRi.#########z# #.#PolySwing2 the Fabricator#.# #.#Coglin of Ru **....#j# #.#i HP: 55/55 (57) ========================##x# #.#MP: 8/17===========-------------#..# #.#AC: 12Str: 11#*## #.#EV: 11Int: 22 #+# #.##j##.#SH: 0Dex: 13 ..# #.##.########.###iXL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.........#i~Noise: ---------  Time: 9388.4 (1.0) i#.# #.##.##.###...#.#ix) +9 war axe of Art y) +1 flail (protect #.# #.#i+j#.##.# ##....#i=2Cast: Soul Splinter iP-#.# #.#ic#.##># #.._.#iuAFly Drain i#.####.#########.##)# #....# io#................##.# #..#.#ix   Erica (constriction) iw...#######..........# #....#ij   gnoll sergeant (polearm, weak, ally t…)i#### ############ #....#irj   gnoll#####iv*   soul wisp (summoned)i14(chance to affect: 50%)  iDJA fragment of the gnoll sergeant's soul is dislodged from its body.  iV&The gnoll sergeant looks weaker. ihu_Erica misses your soul wisp.The rocky spike skewers the gnoll sergeant. i'_The gnoll sergeant is lightly wounded.iHixiViy i{ eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  iW| Sc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i| i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) i| G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni7i.#########z# #.#PolySwing2 the Fabricator#.# #.#Coglin of Ru **....#j# #.#HP: 55/55 (57) ========================##x# #.#MP: 8/17===========-------------#..# #.#AC: 12Str: 11#*## #.#EV: 11Int: 22 #+# #.##j##.#SH: 0Dex: 13 ..# #.##.########.###XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.........#Noise: ---------  Time: 9388.4 (0.0) #.# #.##.##.###...#.#x) +9 war axe of Artis[40m y) +1 flail (protect #.# #.##.##.# ##....#Cast: Launch Clockwork Bee #.# #.##.##># #.._.#Fly Drain #.####.#########.##)# #....# #................##.# #..#.#x   Erica (constriction) ...#######..........# #....#j   gnoll sergeant (polearm, weak, ally t…)#### ############ #....#j   gnoll#####*   soul wisp (summoned)(chance to affect: 50%)  A fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker. _Erica misses your soul wisp.The rocky spike skewers the gnoll sergeant. _The gnoll sergeant is lightly wounded.i i i .#########z# #.#  PolySwing2 the Fabricator #.# #.#  Coglin of Ru **.... #j# #.#  HP: 55/55 (57) ======================== ##x# #.#  MP: 5/17=======----------------- #..# #.#  AC: 12i"Str: 11 #*## #.#  EV: 11Int: 22 #+# #.# #j# #.#  SH: 0Dex: 13 iX..# #.# #.########.###  XL:  9 Next: 99% Place: Dungeon:9 i}#.# #.# #@##.........#  Noise: ---------  Time: 9388.4 (0.0) i#.# #.# #.##.###...#.#  x) +9 war axe of Art y) +1 flail (protect i9#.# #.# #.##.# ##....#  Cast: Launch Clockwork Bee #.# #.# #.##># #.._.#  Fly Drain #.####.#########.##)# #....# #................##.# #..#.#  x   Erica (constriction) ...#######..........# #....#  j   gnoll sergeant (polearm, weak, ally t…)ip#### ############ #....#  j   gnoll ii#####  *   soul wisp (summoned) _The gnoll sergeant is lightly wounded.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti&Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (lightly wounded, weak, ally target, soul-splintered)iq#jYou can't see that place.  [a rock wall.]iu: x#Aim: Erica, wielding a +0 scimitar of flaming and wearing a ring of iceiXr.#########z# #.#PolySwing2 the Fabricator#.# #.#Coglin of Ru **....#j# #.#HP: 55/55 (57) ========================##x# #.#icMP: 5/17=======-----------------#..# #.#AC: 12Str: 11#*## #.#EV: 11Int: 22 #+# #.##*#i#.#SH: 0Dex: 13 ..# #.#i6#.########.###XL:  9 Next: 99% Place: Dungeon:9 #.# #.#i#@##.........#Noise: ---------  Time: 9388.4 (0.0) #.# #.##.##.###...#.#x) +9 war axe of Art y) +1 flail (protect i#.# #.##.##.# ##....#Cast: Launch Clockwork Bee i#.# #.##.##># #.._.#Fly Drain #.####.#########.##)# #....# iRe#................##.# #..#.#x   Erica (constriction) ...#######..........# #....#ij   gnoll sergeant (polearm, weak, ally t…)#### ############ #....#itj   gnoll#####*   soul wisp (summoned)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti7Aim: Erica, wielding a +0 scimitar of flaming and wearing a ring of ice  You lock target on Erica and prepare to deploy your bee.  igY(Press . to continue winding your bee.)i p  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: Erica, wielding a +0 scimitar of flaming and wearing a ring of ice  You lock target on Erica and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the gnoll sergeant.i=,i/x  The gnoll sergeant is moderately wounded.i0iZ: .z.jxi:jz   wight #####j   gnoll(…)i;RThe gnoll sergeant hits you from afar with a +4 heavy spear.i;3-6===9.4 (1i<yontinue: Launch Clockwork BeeWinding DrainiBidFS _Your soul wisp touches the gnoll sergeant but does no damage.i_2*if  You continue winding your clockwork bee...  The rocky spike skewers the gnoll sergeant!iPiQi&SiS_6 jz.jjj 2 gnolls  The gnoll sergeant is heavily wounded.ie:*i<" j   gnoll sergeant (polearm, weak, ally t…)z   wightjj 2 gnolls*   soul wisp (summoned)Erica casts a spell.Erica flickers and vanishes!i {Deactivating autopickup; reactivate with Ctrl-A.The gnoll sergeant hits you from afar with a +4 heavy spear.ia0---90i.. Draini i4S _Your soul wisp touches the gnoll sergeant but does no damage.i2*ilX `  You continue winding your clockwork bee...iqirix%  The rocky spike misses the gnoll sergeant.Something hits your soul wisp! Something burns your soul wisp.Your soul wisp returns to where it belongs.iyiP.j##z§jj)1=--1.. DrainiʎiI? _The gnoll sergeant is no longer weakened.i1*, ally target)y   clockwork bee (minion)i  With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant.The rocky spike skewers the gnoll.i iL l  The gnoll is heavily wounded.i .jzjyi ?2=i t-2astDraini i3 E _The gnoll sergeant hits you but does no damage.i} L###j#z{#j# #+# #.##j# ...########.### #y##.........###...#.##.# ##...># #.._###.#########.##)................##.# ...#######... #### ########### ##### iji,i ##j#)y. You swap places.i0!o3==3i**7{i}-W _The gnoll sergeant hits your clockwork bee with a +4 heavy spear!iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i@f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterik - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|onii@#.# #.#PolySwing2 the Fabricator#.# #.#Coglin of Ru **....##j# #.#HP: 53/55 (57) =======================-#zj# #.#MP: 6/17========----------------#{## #.#AC: 12Str: 11 i#+# #.##j##.#EV: 11Int: 22 ..# #.##y########.###SH: 0Dex: 13 #.# #.##.##.........#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.###...#.#Noise: =--------  Time: 9393.4 (0.0) iJb#.# #.##.##.# ##....#x) +9 war axe of Art y) +1 flail (protect #.# #.#i#.##># #.._.#Cast: Construct Spike Launcher #.####.#########.##)# #....#Fly Drain ib#................##.# #..#.# ...#######..........# #....#j   gnoll sergeant (polearm, ally target) i#### ############ #....#z   wight#####i "jj 2 gnollsy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant.i3`The rocky spike skewers the gnoll.  The gnoll is heavily wounded. iq_The gnoll sergeant hits you but does no damage.  You swap places. _The gnoll sergeant hits your clockwork bee with a +4 heavy spear!iLi.ii<#.# #.#PolySwing2 the Fabricator#.# #.#i=WCoglin of Ru **....##j# #.#HP: 53/55 (57) =======================-#zj# #.#MP: 4/17=====-------------------#{## #.#AC: 12Str: 11 #+# #.##j##.#EV: 11i=Int: 22 ..# #.##y########.###SH: 0i >Dex: 13 #.# #.#*.*#.........#iF>XL:  9 Next: 99% Place: Dungeon:9 #.# #.#*@*#.###...#.#ij>Noise: =--------  Time: 9393.4 (0.0) #.# #.#i>*.*#.# ##....#x) +9 war axe of Art y) +1 flail (protect i ?#.# #.##.##># #.._.#Cast: Construct Spike Launcher #.####.#########.##)# #....#Fly Drain #................##.# #..#.# iC?...#######..........# #....#j   gnoll sergeant (polearm, ally target) if?#### ############ #....#z   wight#####i?jj 2 gnollsy   clockwork bee (minion) _The gnoll sergeant hits you but does no damage.  i?_You swap places. _The gnoll sergeant hits your clockwork bee with a +4 heavy spear!  i?Casting: Construct Spike Launcher (safe; 1% risk of failure)  i@ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei:#@  You swap places. _The gnoll sergeant hits your clockwork bee with a +4 heavy spear!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i{EPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i5:#*iS *.ihE*.  A rock wall.iK$#.# #.#PolySwing2 the Fabricator#.# #.#Coglin of Ru **....##j# #.#HP: 53/55 (57) =======================-#zj# #.#MP: 4/17=====-------------------#{## #.#AC: 12Str: 11 #+# #.##j##.#iL?EV: 11Int: 22 ..# #.##y########.###SH: 0Dex: 13 #.# #.##.##.........#XL:  9 Next: 99% Place: Dungeon:9 iL?#.# #.##@##.###...#.#Noise: =--------  Time: 9393.4 (0.0) #.# #.#iM=#.##.# ##....#x) +9 war axe of Art y) +1 flail (protect #.# #.#i/M#.##># #.._.#Cast: Construct Spike Launcher iVM#.####.#########.##)# #....#Fly Drain i}M#................##.# #..#.# ...#######..........# #....#iM/j   gnoll sergeant (polearm, ally target) #### ############ #....#z   wight#####jj 2 gnollsy   clockwork bee (minion)iN^Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei:NODir - look around, f - activateA rock wall.  i`NbYou shape a spike launcher from a nearby wall.  Your clockwork bee stings the gnoll sergeant.iO:4=4.4 (1iYi]  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the gnoll sergeant. _Your clockwork bee stings the gnoll sergeant but does no damage.i [##jz{# #+# #.#j# ..y########.### #.##.........###...###.# ##...##># #.._i ###.#########.##)................##.# ...#######... #### ########### ##### i f  The gnoll sergeant hits your clockwork bee with a +4 heavy spear!i. 5=5==--5i9 ic C _Your clockwork bee stings the gnoll sergeant.i;R##jz{# #+# #.#j# ..y########.### #.##.........i <V###...###.# ##...##># #.._###.#########.##)................##.# ...#######.......... #### ########### i<l#####    gnolliA,iK j{Your clockwork bee closely misses the gnoll sergeant.iiL@--6iTi?WA _Your clockwork bee barely misses something.i #.#zj #j## #+{# #.# .y########.##.......##.###...###.# ##... #.# #.##>ie_####.#########.##). #................### ...#######.......... #### ############ #....######j 2 gnollsii%7ii: _Your clockwork bee stings something.i #.#zj #j## #+{# #.# .y########.##.......iS##.###...###.# ##... #.# #.##>_####.#########.##). #.........### ...#######.......... i#### ############ #....######ix **   dormant clockwork bee (minion)Your clockwork bee stings something! Something hits your clockwork bee!Something burns your clockwork bee. Something misses your clockwork bee.Your clockwork bee stings something.iy.==8iiL _Your clockwork bee winds down and falls to the ground.i:> `##jzj# #+# #.#{# ..*########.### #.##.........###...#i> ##.# ##...##># #.._###.#########.##)................##.# ...#######i> ... #### ########### i? 9##### iM iM 6===iM '--9icV iRZ j _Something hits your dormant clockwork bee.iS iRT 8--i9] iQ` i #.#zj #j## #+{# #.# .*########.##.......##.###...#i##.# ##... #.# #.##>_####.#########.##). #.........### ...#######.......... #### ############ #....######i"i$*****)  You hear some strange, mumbled words.  i A bolt of poison appears from out of thin air!  The bolt of poison hits your dormant clockwork bee.dormant clockwork bee completely resists.  The bolt of poison hits you!  You are poisoned.i*.@..(1 ally target)i48=====----===400Pois Fly Drainii'! _You resist.iە&.######### #.#zj #j## #+{# #.# .*########.##.......##.###...###.# ##...i, #.# #.##>_####.#########.##). #.........### ...#######.......... #### ############ #....######i  You feel very sick.Something hits your dormant clockwork bee!i<.ij4-------1i2iݿ^ _Your dormant clockwork bee is destroyed!iy###jzi'j# #+# #.#{# ...########.### #.........###...###.# ##...##># #.._ih###.#########.##)................##.# i...#######... #### ########### i-6##### i11---6=---2i>8iF:S _You feel very sick.iO##jzj# #+# #.#{# ...########.### #.........###...###.# ##...##># #.._###.#########.##).i)...............##.# ...#######... #### ########### ##### iXii4B)jip38----3iiS _You feel very sick.i2} #.# #.#  ##j# #.#  #zj# #.#  #)## #.#  #.# #j# #.#  #.# #.#  #.# #.#  #.# #.# i{3 #.# #@##.#   #.# #.##># #.._.# #.##)#  ..##.#  .....#   ############   ##### i3i; #.# #.#  ##j# #.#  #zj# #.#  #)## #.#  #.# #j# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #@##.#   #.# #.##># #.._.# #.##)#  ..##.#  .....#  ############   #####  -iid _There are monsters nearby!iU ##jz)# #+# #.#j# ...########.### #.........###...###.# ##...##># #.._###.#########.##)................##.# ...#######.......... #### ########### #####    gnolliW iW iW i_ .jz.jj 2 gnollsi` A74i0h ij $ _You feel sick.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  ic h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i0 ##.# #.#PolySwing2 the Fabricator#jj# #.#Coglin of Ru **....#z## #.#HP: 37/55 (57) ================-------- #+# #.##.##.#MP: 6/17========---------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##.##.........#EV: 11Int: 22 #.# #.##.##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.#i2 }#@##># #.._.#Noise: ---------  Time: 9404.4 (0.0) #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Soul Splinter ...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)z   wightjj 2 gnolls  Something hits your dormant clockwork bee! _Your dormant clockwork bee is destroyed! _You feel very sick. _You feel very sick. iO2 l_There are monsters nearby! _You feel sick.io3 i: i= io: ##.# #.#  PolySwing2 the Fabricator #jj# #.#  Coglin of Ru **.... #z## #.#  HP: 37/55 (57) ================-------- #+# #.# #.# #.#  MP: 5/17=======----------------- ..# #.# #j########.###  AC: 12Str: 11 iZ;M#.# #.# #*##.........#  EV: 11Int: 22 #.# #.# #*##.###...#.#  SH: 0Dex: 13 #.# #.# #*##.# ##....#  XL:  9 Next: 99% Place: Dungeon:9 #.# #.# #@##># #.._.#  Noise: ---------  Time: 9404.4 (0.0) #.####.#########.##)# #....#  x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#  Cast: Soul Splinter ...#######..........# #....#  Pois Fly Drain #### ############ #....#  i;#####  j   gnoll sergeant (polearm)  z   wight  jj 2 gnolls i;_You feel sick.  Aiming: Soul Splinter (safe; 2% risk of failure)  i<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei.<Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded, chance to affect: 50%)iS j#ij#Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded, chance to affect: 50%)ih##.# #.#PolySwing2 the Fabricator#jj# #.#Coglin of Ru **....#z## #.#HP: 37/55 (57) ================-------- #+# #.##.##.#MP: 5/17=======----------------- ..# #.##j########.###AC: 12Str: 11 #.# #.#i#*##.........#EV: 11Int: 22 #.# #.##.##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: ---------  Time: 9404.4 (0.0) #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Soul Splinter ...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)z   wight[16in;38Hjj 2 gnolls _You feel sick.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded, chance to affect: 50%)ik*   soul wisp (summoned)i| u  A fragment of something's soul is dislodged from its body.i %  i You feel sick. Something hits your soul wisp! Something burns your soul wisp.i i- ~.jz. it i6=-=5.4 (1i- iL A _Your soul wisp returns to where it belongs.i^O ##.# #.#  PolySwing2 the Fabricator #j.# #.#  Coglin of Ru **.... #j## #.#  HP: 36/55 (57) ===============--------- #+# #.# #z# #.#  MP: 4/17=====------------------- ..# #.# #j########.###  AC: 12Str: 11 #.# #.# #.##.........#  EV: 11Int: 22 iO#.# #.# #.##.###...#.#  SH: 0Dex: 13 #.# #.# #.##.# ##....#  XL:  9 Next: 99% Place: Dungeon:9 #.# #.# #@##># #.._.#  Noise: =--------  Time: 9405.4 (0.0) #.####.#########.##)# #....#  x) +9 war axe of Art y) +1 flail (protect iP#................##.# #..#.#  Cast: Soul Splinter ...#######..........# #....#  Pois Fly Drain #### ############ #....#  i\P#####  j   gnoll sergeant (polearm)  z   wight  jj 2 gnollsA fragment of something's soul is dislodged from its body.  iPYou feel sick. Something hits your soul wisp! Something burns your soul wisp. _Your soul wisp returns to where it belongs.  iPAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiRj***@ _Your soul wisp returns to where it belongs.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded, not susceptible)i##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 36/55 (57) ===============--------- #+# #.##z##.#MP: 4/17=====------------------- ..# #.##j########.###AC: 12iStr: 11 #.# #.##*##.........#EV: 11Int: 22 #.# #.##.##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: =--------  Time: 9405.4 (0.0) #.####.#########.##)# #....#iFx) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Soul Splinter ...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)iz   wightjj 2 gnolls _Your soul wisp returns to where it belongs.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded, not susceptible)i*   soul wisp (summoned)iC .*A fragment of something's soul is dislodged from its body.  iCYou feel sick.iN*****A fragment of something's soul is dislodged from its body.  You feel sick.  You hear some strange, mumbled words.  A bolt of poison appears from out of thin air!  The bolt of poison misses your soul wisp.  The bolt of poison hits you but does no damage.i{*.@..i5===6.4 (1Soul Splinterii!C _You resist. Your soul wisp touches something!i5Qi S-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsi{Sb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  iSMi - Cast: Launch Clockwork Bee  j - Cast: Soul Splinteri*T6k - Cast: Grave Claw (1/3) iTG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniuHiZ)##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 35/55 (57) ===============--------- #+# #.##z##.#MP: 4/17=====------------------- iE[$..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##*##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: ===------  Time: 9406.4 (0.0) i[#.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Construct Spike Launcher i[...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)i+\8z   wightjj 2 gnolls*   soul wisp (summoned)You feel sick.  i~\You hear some strange, mumbled words.  A bolt of poison appears from out of thin air!  The bolt of poison misses your soul wisp.The bolt of poison hits you but does no damage. i\._You resist. Your soul wisp touches something!i^iOfihi4s##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 35/55 (57) ===============--------- #+# #.#i#z##.#MP: 2/17==---------------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##*##.###...#.#SH: 0Dex: 13 #.# #.#*.*#.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.#*@*#># #.._.#Noise: ===------  Time: 9406.4 (0.0) #.####.########*.*#)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Construct Spike Launcher ...#######..........#iU[39;49m #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)z   wightjj 2 gnollsi0*   soul wisp (summoned)The bolt of poison misses your soul wisp.The bolt of poison hits you but does no damage. _You resist. Your soul wisp touches something!  iCasting: Construct Spike Launcher (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei`B{@i iz,##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 35/55 (57) ===============--------- #+# #.##z#iX-#.#MP: 4/17=====------------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##*##.###...#.#SH: 0Dex: 13 i-#.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: ===------  Time: 9406.4 (0.0) i.M#.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Construct Spike Launcher ...#######..........# #....#i\.Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)z   wightjj 2 gnollsi.0*   soul wisp (summoned)The bolt of poison misses your soul wisp.The bolt of poison hits you but does no damage. _You resist. Your soul wisp touches something!  i.}Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei/i7)The bolt of poison hits you but does no damage. _You resist. Your soul wisp touches something!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activati8Ve  Okay, then.i8i@iC. _ihih~Quiver which action? ([-] to clear) i-iItems ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  ieic - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) iiSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  iii - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) ijG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni iΏ F##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 35/55 (57) ===============--------- iv s#+# #.##z##.#MP: 4/17=====------------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 iƐ #.# #.##*##.###...#.#SH: 0Dex: 13 #.# #.#i 9#.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.#i E#@##># #.._.#Noise: ===------  Time: 9406.4 (0.0) i #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Launch Clockwork Bee ...#######..........# #....#Pois Fly Drain #### ############ #....#i #####j   gnoll sergeant (polearm)z   wightjj 2 gnolls*   soul wisp (summoned)i0 The bolt of poison hits you but does no damage. _You resist. Your soul wisp touches something!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i (Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.i iv i0 i ##.# #.#  PolySwing2 the Fabricator #j.# #.#  Coglin of Ru **.... #j## #.#  HP: 35/55 (57) ===============--------- #+# #.# #z# #.#  MP: 1/17=----------------------- ..# #.# #j########.###  AC: 12iStr: 11 #.# #.# #{##.........#  EV: 11Int: 22 #.# #.# #*##.###...#.#  SH: 0Dex: 13 i%#.# #.# #.##.# ##....#  XL:  9 Next: 99% Place: Dungeon:9 iT#.# #.# #@##># #.._.#  Noise: ===------  Time: 9406.4 (0.0) ig#.####.#########.##)# #....#  x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#  Cast: Launch Clockwork Bee ...#######..........# #....#  Pois Fly Drain i#### ############ #....#  #####  j   gnoll sergeant (polearm)i&  z   wightiNv  jj 2 gnolls it *   soul wisp (summoned) i'_Okay, then.iAiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded)i5X j{i i[' ##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 35/55 (57) ===============--------- #+# #.##z#i' #.#MP: 4/17=====------------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11i8( Int: 22 #.# #.##*##.###...#.#SH: 0Dex: 13 i( p#.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.#i) a#@##># #.._.#Noise: ===------  Time: 9406.4 (0.0) #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Launch Clockwork Bee ...#######..........# #....#Pois Fly Drain #### ############ #....#ie) #####j   gnoll sergeant (polearm)z   wightjj 2 gnollsi) *   soul wisp (summoned) _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i * Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti*3 =You see nothing there to target.i3 i ; i> . _i+= ##.# #.#  PolySwing2 the Fabricator #j.# #.#  Coglin of Ru **.... #j## #.#  HP: 35/55 (57) ===============--------- #+# #.# #z# #.#  MP: 1/17=----------------------- iZ..# #.# #j########.###  AC: 12Str: 11 #.# #.# #{##.........#  EV: 11Int: 22 #.# #.# #*##.###...#.#  SH: 0Dex: 13 iå#.# #.# #.##.# ##....#  XL:  9 Next: 99% Place: Dungeon:9 #.# #.# #@##># #.._.#  Noise: ===------  Time: 9406.4 (0.0) i.R#.####.#########.##)# #....#  x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#  Cast: Launch Clockwork Bee ...#######..........# #....#  Pois Fly Drain #### ############ #....#  #####  j   gnoll sergeant (polearm)ia  z   wight  jj 2 gnollsi  *   soul wisp (summoned) _You see nothing there to target.  iAiming: Launch Clockwork Bee (safe; 1% risk of failure)  iNPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  i+C(severely wounded)iQ }j#You can't see that place.  [a rock wall.]i9 T ##ii3 7{#i 7#{iL\ #You can't see that place.i>S  #i 5#{iNk-j{ikAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded)i!X j{i*7#{i:##iL @##iV 5#{i j{Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded)i##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 35/55 (57) ===============--------- #+# #.##z##.#MP: 1/17=----------------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##*##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: ===------ [4it0m Time: 9406.4 (0.0) #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Launch Clockwork Bee ...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm)z   wightjj 2 gnolls*   soul wisp (summoned)Dir - move targetAim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded)  You lock target on the gnoll sergeant and prepare to deploy your bee.  (Press . to continue winding your bee.)  You feel sick.i=*****i?(Press . to continue winding your bee.)  You feel sick.  You hear some strange, mumbled words.  A bolt of poison appears from out of thin air!  The bolt of poison hits your soul wisp.r soul wisp completely resists.i9{*.@..i>7.4 (1ontinue: Launch Clockwork Bee Winding Draini'CiuFu _The bolt of poison misses you. Your soul wisp misses something.i   You continue winding your clockwork bee...---8. Drain _You feel sick. Your soul wisp touches something.i  You continue winding your clockwork bee...  You feel sick.  Something closely misses your soul wisp.iu6=2=---9.. Drainii = _Your soul wisp barely misses something.i)lSomething closely misses your soul wisp.r soul wisp barely miss  With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant.You redirect something's attack!  Something hits your soul wisp! Something burns your soul wisp.ily, ally target)y   clockwork bee (minion)iDm10ast: Launch Clockwork Bee Drainiyi}A _Your soul wisp returns to where it belongs.iioQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  ig - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni)i##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 36/55 (57) ===============--------- #+# #.##z##.#MP: 2/17==---------------------- ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##y##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: ---------  [40imTime: 9410.4 (0.0) #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Construct Spike Launcher ...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm, ally target)z   wightjj 2 gnollsy   clockwork bee (minion) _Your soul wisp barely misses something.  With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant.You feel sick.  You redirect something's attack!Something hits your soul wisp! Something burns your soul wisp. _Your soul wisp returns to where it belongs.iifir: ##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 36/55 (57) ===============--------- #+# #.##z##.#MP: 0/17------------------------ ..# #.##j########.###i; ;AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##y##.###...#.#SH: 0Dex: 13 #.# #.#*.*#.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.#*@*#># #.._.#Noise: ---------  Time: 9410.4 (0.0) #.####.########*.*#)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Construct Spike Launcher ...#######..........# #....#Pois Fly Drain i; '#### ############ #....######j   gnoll sergeant (polearm, ally target)z   wightjj 2 gnollsy   clockwork bee (minion)i7< You redirect something's attack!Something hits your soul wisp! Something burns your soul wisp. _Your soul wisp returns to where it belongs.  i< Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei6.@i.*Something hits your soul wisp! Something burns your soul wisp. _Your soul wisp returns to where it belongs.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.if##.# #.#PolySwing2 the Fabricator#j.# #.#Coglin of Ru **....#j## #.#HP: 36/55 (57) ===============--------- #+# #.##z##.#MP: 0/17------------------------ ..# #.##j########.###AC: 12Str: 11 #.# #.##{##.........#EV: 11Int: 22 #.# #.##y##.###...#.#SH: 0Dex: 13 #.# #.##.##.# ##....#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##># #.._.#Noise: ---------  Time:i` 9410.4 (0.0) #.####.#########.##)# #....#x) +9 war axe of Art y) +1 flail (protect #................##.# #..#.#Cast: Construct Spike Launcher ...#######..........# #....#Pois Fly Drain #### ############ #....######j   gnoll sergeant (polearm, ally target)z   wightjj 2 gnollsy   clockwork bee (minion)Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  You feel sick.  Something closely misses your clockwork bee.Something barely misses your clockwork bee.i{==1.4 (1Construct Spike Launcher i7i5  A rock wall.  You shape a spike launcher from a nearby wall.feel sick.  Something closely misses your clockwork bee.bar _Your clockwork bee barely misses something.i7am #. #j## #+z# #.# .j########.##{##........y##.###...###.# ##... #.# #.##>_####.#########.##). #................### ilb...#######.......... #### ############ #....######iRrSomething barely misses your clockwork bee. _Your clockwork bee barely misses something.  You are no longer poisoned.  Your clockwork bee stings something. Something misses your clockwork bee.  Something completely misses your clockwork bee.i?sU=-2ibzi~: _Your clockwork bee stings something.iYEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i ii 2#.# #.#PolySwing2 the Fabricator##.# #.#Coglin of Ru **....#j.# #.#HP: 36/55 (57) ===============---------#j## #.#MP: 0/17------------------------ #+# #.##z##.#AC: 12Str: 11 ..# #.##j########.###EV: 11Int: 22 #.# #.##{##.........#SH: 0i$!Dex: 13 #.# #.##y##.###...#.#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.# ##....#Noise: =--------  Time: 9412.4 (0.0) #.# #.##.##># #.._.#x) +9 war axe of Art y) +1 flail (protect iS!#.####.#########.##)# #....#Cast: Construct Spike Launcher #................##.# #..#.#Fly Drain ...#######..........# #....# i"#### ############ #....#j   gnoll sergeant (polearm, ally target)#####z   wightjj 2 gnollsy   clockwork bee (minion) _Your clockwork bee barely misses something.  You feel sick.  You are no longer poisoned.Your clockwork bee stings something. Something misses your clockwork bee.Something completely misses your clockwork bee. _Your clockwork bee stings something.i0P  Okay, then.i0i99i;. _i5i7Drink which item? Potions  c - 2 potions of magic i 8H f - 2 fuming inky potions  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 3 potions of curing  L - 2 potions of lignification  Q - a bubbling golden potion [!] read|quaff|evoke[?] describe selectediYi&i#.# #.#PolySwing2 the Fabricator##.# #.#Coglin of Ru **....#j.# #.#HP: 36/55 (57) ===============---------#j## #.#MP: 0/17------------------------ #+# #.##z##.#AC: 12Str: 11 ..# #.##j########.###EV: 11Int: 22 #.# #.##{##.........#SH: 0Dex: 13 #.# #.##y##.###...#.#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.# ##....#Noise: =--------  Time: 9412.4 (0.0) #.# #.##.[i33m##># #.._.#x) +9 war axe of Art y) +1 flail (protect #.####.#########.##)# #....#Cast: Construct Spike Launcher #................##.# #..#.#Fly Drain ...#######..........# #....# #### ############ #....#j   gnoll sergeant (polearm, ally target)#####z   wightjj 2 gnollsy   clockwork bee (minion)You feel sick.  You are no longer poisoned.Your clockwork bee stings something. Something misses your clockwork bee.Something completely misses your clockwork bee. _Your clockwork bee stings something. _Okay, then.i  Magic courses through your body. Something hits your clockwork bee.Something closely misses your clockwork bee.7=17/17========================3.4 (1Construct Spike Launcherii: _Your clockwork bee stings something.i iQ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee i  j - Cast: Soul Splinterk - Cast: Grave Claw (1/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni~ij#.# #.#PolySwing2 the Fabricator##.# #.#Coglin of Ru **....#j.# #.#HP: 37/55 (57) ================--------#j## #.#MP: 17/17======================== #+# #.##z##.#AC: 12Str: 11 ..# #.#i#j########.###EV: 11Int: 22 #.# #.##{##.........#SH: 0Dex: 13 #.# #.##y##.###...#.#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.# ##....#i~ Noise: =--------  Time: 9413.4 (0.0) #.# #.##.##># #.._.#x) +9 war axe of Art y) +1 flail (protect is#.####.#########.##)# #....#Cast: Grave Claw (1/3) #................##.# #..#.#Fly Drain ...#######..........# #....# #### ############ #....#j   gnoll sergeant (polearm, ally target)#####z   wighti0jj 2 gnollsy   clockwork bee (minion)i]WSomething completely misses your clockwork bee. _Your clockwork bee stings something. _Okay, then.Magic courses through your body. Something hits your clockwork bee.Something closely misses your clockwork bee. i͓;_Your clockwork bee stings something.ii_iɠi. #.# #.#  PolySwing2 the Fabricator ##.# #.#  Coglin of Ru **.... #j.# #.#  HP: 37/55 (57) ================-------- #j## #.#  MP: 15/17=====================--- #+# #.# #z# #.#  AC: 12Str: 11 ..# #.# #j########.###  EV: 11Int: 22 #.# #.# #{##.........#  SH: 0Dex: 13 #.# #.# #y##.###...#.#  XL:  9 Next: 99% Place: Dungeon:9 i./#.# #.# #@##.# ##....#  Noise: =--------  Time: 9413.4 (0.0) #.# #.# #.##># #.._.#  x) +9 war axe of Art y) +1 flail (protect #.####.#########.##)# #....#  Cast: Grave Claw (1/3) #................##.# #..#.#  Fly Drain ...#######..........# #....# #### ############ #....#  j   gnoll sergeant (polearm, ally target) #####  z   wight i/ jj 2 gnolls  y   clockwork bee (minion) _Your clockwork bee stings something.  Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti/Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 scale mail  (severely wounded, ally target)iT  jyclockwork bee (lightly damaged, minion, friendly)i&e *yi}#.# #.#PolySwing2 the Fabricator##.# #.#Coglin of Ru **....#j.# #.#HP: 37/55 (57) ================--------#j## #.#MP: 15/17=====================--- #+# #.##z##.#AC: 12Str: 11 if~2..# #.##j########.###EV: 11Int: 22 #.# #.##*##.........#SH: 0Dex: 13 #.# #.##y##.###...#.#XL:  9 Next: 99% Place: Dungeon:9 #.# #.##@##.# ##....#Noise: =--------  Time: 9413.4 (0.0) #.# #.#iqA#.##># #.._.#x) +9 war axe of Art y) +1 flail (protect #.####.#########.##)# #....#Cast: Grave Claw (1/3) #................##.# #..#.#Fly Drain ...#######..........# #....# #### ############ #....#j   gnoll sergeant (polearm, ally target)#####z   wightjj 2 gnollsy   clockwork bee (minion) _Your clockwork bee stings something.  Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti i١ {  Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  You unleash the spiteful dead! The jagged bones skewer something!!  The last of your harvested death is exhausted.Your clockwork bee stings something. Something misses your clockwork bee.i8=4.4 (1Grave Claw (0/3)-GClaw i}ixA _Your clockwork bee barely misses something.ir Z  Something hits your clockwork bee! Something burns your clockwork bee.Something misses your clockwork bee.9=5i i: B _Your clockwork bee closely misses something.i  Your clockwork bee stings something!  Something barely misses your clockwork bee.Something misses your clockwork bee.i40=6=-6iiE _Your clockwork bee completely misses something.i!Zq  Something hits your clockwork bee.iZU1-7icieB _Your clockwork bee closely misses something.i4Drink which item? Potions  c - a potion of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 3 potions of curing  L - 2 potions of lignification  Q - a bubbling golden potion [!] read|quaff|evoke[?] describe selectedi/ I - 3 potions of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952ieNDrink which item? Potions  c - a potion of magic  f - 2 fuming inky potions  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 cyan potions iC+ B - an inky potion  H - 2 metallic coppery potions  I - 3 potions of curing  L - 2 potions of lignification  Q - a bubbling golden potion [!] read|quaff|evoke[?] describe selectedi iq g#.# #.#i EPolySwing2 the Fabricator##.# #.#Coglin of Ru **....#j.# #.#i HP: 41/55 (57) =================-------#j## #.#MP: 16/17======================-- #+# #.##z#i3 m#.#AC: 12Str: 11 i^ ..# #.##j########.###EV: 11Int: 22 i #.# #.##{##.........#SH: 0i Dex: 13 #.# #.##y##.###...#.#i XL:  9 Next: 99% Place: Dungeon:9 #.# #.#i #@##.# ##....#Noise: =--------  Time: 9417.4 (0.0) ie #.# #.##.##># #.._.#x) +9 war axe of Art y) +1 flail (protect #.####.#########.##)# #....#i ZCast: Grave Claw (0/3) #................##.# #..#.#Fly Drain -GClaw ...#######..........# #....# i #### ############ #....#j   gnoll sergeant (polearm, ally target)#####i z   wightjj 2 gnollsy   clockwork bee (minion)i Your clockwork bee stings something!  Something barely misses your clockwork bee.Something misses your clockwork bee. i _Your clockwork bee completely misses something.  Something hits your clockwork bee. _Your clockwork bee closely misses something.i P  Okay, then.i i{ i . _izi{i iN _There are no items here.iR  **   dormant clockwork bee (minion)Your clockwork bee stings something.  Your clockwork bee winds down and falls to the ground.i *****)Your clockwork bee stings something.  winds down and falls to the ground.  You hear some strange, mumbled words.  A bolt of poison appears from out of thin air!  The bolt of poison hits your dormant clockwork bee.dormant clockwork bee completely resists.i} ]*@...i} a2===8.4 (1iV iF  i i 0_The bolt of poison misses you.i1  iuyy    i5-  You wind your clockwork bee back up and it locks its sights upon the gnoll _sergeant! i[v , ally target)Your clockwork bee stings something. iE t*****Your clockwork bee stings something. hear some strange, mumbled words.  A bolt of poison appears from out of thin air!  The bolt of poison hits your clockwork bee.  Your clockwork bee completely resists.  The bolt of poison hits you but does no damage. i gy@... i ]3=9 i  i7 F _You resist. Your clockwork bee stings something. i j  Your clockwork bee closely misses something.  Something hits your clockwork bee! Something burns your clockwork bee.Something grabs your clockwork bee. Your clockwork bee is constricted. i \5=-20 i}  i B _Your clockwork bee closely misses something.is7  Something hits your clockwork bee. Your clockwork bee is constricted.  Your clockwork bee stings something.  You have harvested enough death to cast Grave Claw an additional time.iug  Reactivating autopickup.i~_.j i ealth: 50/63 =agic: 15/19----10 8--1Grave Claw (1/3) _You feel a bit more experienced.  Your life force feels restored.Your Spellcasting skill increases to level 6!ignoll sergeant (polearm, ally target)2 gnollsiY _Welcome back to level 10!iצi!What do you want to examine? Monsters  a - (j) a gnoll sergeant (ally target), wielding a +4 heavy spear and wearing a+0 scale mail, severely wounded Items  b - ()) a +0 scimitar of flaming  c - (†) the octopode corpse of Erica  d - (=) a ring of icei i i #.# #.#PolySwing2 the Fabricator##.# #.#Coglin of Ru **....#j.# #.#Health: 50/63 ===================-----#j## #.#Magic: 15/19 ==================------ #+# #.##z##.#AC: 12Str: 11 ..# #.##.########.###EV: 11Int: 22 #.# #.##j##.........#SH: 0Dex: 13 #.# #.##y##.###...#.#i XL: 10 Next:  8% Place: Dungeon:9 #.# #.##@##.# ##....#Noise: =--------  Time: 9421.4 (1.0) #.# #.##.##># #.._.#x) +9 war axe of Art y) +1 flail (protect #.####.#########.##)# #....#Cast: Grave Claw (1/3) #................##.# #..#.#Fly ...#######..........# #....# #### ############ #....#j   gnoll sergeant (polearm, ally target)#####z   wightjj 2 gnollsy   clockwork bee (minion)You have harvested enough death to cast Grave Claw an additional time.Reactivating autopickup. _You feel a bit more experienced. [2i_ 1d Your life force feels restored.Your Spellcasting skill increases to level 6! _Welcome back to level 10!i i i i iiii+ .jz corona, ally…)Your clockwork bee closely misses the gnoll sergeant.The gnoll sergeant hits you from afar with a +4 heavy spear!  You focus your inner power and illuminate the gnoll sergeant in retribution!i,U45--2i5iR9C _Your clockwork bee stings the gnoll sergeant.i$6--6==-3i4l _Your clockwork bee stings the gnoll sergeant but does no damage.iR  Your clockwork bee stings the gnoll sergeant!i]  The gnoll sergeant dies!iii)jz*#z   wightjj 2 gnolls*   dormant clockwork bee (minion) i}7==9-4iiML _Your clockwork bee winds down and falls to the ground. i;yy    iL5-- i i _You wind your clockwork bee back up and it locks its sights upon the gnoll! i? (1 ally target)Your clockwork bee closely misses the wight.The wight hits your clockwork bee but does no damage. i[8==5 i i : _Your clockwork bee stings the wight."i>   Your clockwork bee stings the wight.  The wight hits your clockwork bee with a +0 short sword."i ]9=6"iO"i)a _Your clockwork bee barely misses the wight."i۟ zz(distracted)  The wight hits your clockwork bee with a +0 short sword."iנT50=7"i"i'M _Your clockwork bee stings the wight but does no damage.#iͪ  zz Your clockwork bee barely misses the wight.The wight hits your clockwork bee with a +0 short sword.#i v1=--8#is #ih : _Your clockwork bee stings the wight.$i  The wight hits your clockwork bee but does no damage.$iZ26==9$i\$i7: _Your clockwork bee stings the wight!%i)I  Your clockwork bee stings the wight.%i*%i3-%i: .j*jj 2 gnolls (1 distracted, 1 ally target)*   dormant clockwork bee (minion)  The wight is destroyed!Your clockwork bee stings the gnoll but does no damage.%i@x3===10-%iA 30%i]Pb _Your clockwork bee winds down and falls to the ground.&i yy   &i ^5---&i &i _You wind your clockwork bee back up and it locks its sights upon the gnoll!'ig jjYour clockwork bee barely misses the gnoll.The gnoll hits your clockwork bee but does no damage.'ihe4==1'ip'iqua _Your clockwork bee barely misses the gnoll.(ij  Your clockwork bee stings the gnoll!  The gnoll closely misses your clockwork bee.Your clockwork bee stings the gnoll!(iKu)   gnoll ((izS6=2(i!(iE _The gnoll dies!(iG.j7=-3(iK(ijOa _Your clockwork bee barely misses the gnoll.)iS   Your clockwork bee stings the gnoll but does no damage.  The gnoll barely misses your clockwork bee.8=--=4)iW )iY a _Your clockwork bee barely misses the gnoll.*i9#  The gnoll hits your clockwork bee but does no damage.  Your clockwork bee stings the gnoll!*i+)y   clockwork bee (minion)*i09=6==5Grave Claw (1/3)*i9*i@=E _The gnoll dies!.iy.iWhat do you want to examine? Items  a - ([) a +0 robe  b - ()) a +4 halberd of freezing0iA +4 halberd of freezing. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 3.0 XLs. Damage rating: 17 (Base 13 x 102% (Str) x 100% (Skill) + 4 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage 0ithat pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-graspered weapon. It can be maximally enchanted to +9. You took it off a wight on level 9 of the Dungeon. Stash search prefixes: {ego} {branded} {Polearms} {two-handed} {freeze} {melee weapon} (g)o to location.6i% What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +4 halberd of freezing 7i> 7i +7i #.# #.#PolySwing2 the Fabricator##.# #.#Coglin of Ru **....#..# #.#Health: 59/63 ======================--#)## #.#Magic: 16/19 ====================---- #+# #.#7i #.##.#AC: 12Str: 11 ..# #.##.########.###EV: 11Int: 22 #.# #.##)##.........#SH: 07i pDex: 13 #.# #.##y##.###...#.#XL: 10 Next: 10% Place: Dungeon:9 #.# #.#7i h#@##.# ##....#Noise: =--------  Time: 9435.4 (1.0) #.# #.##.##># #.._.#x) +9 war axe of Art y) +1 flail (protect 7i i#.####.#########.##)# #....#Cast: Grave Claw (1/3) #................##.# #..#.#Fly 7i% ...#######..........# #....# #### ############ #....#y   clockwork bee (minion)#####Your clockwork bee stings the gnoll but does no damage.  7ia The gnoll barely misses your clockwork bee. _Your clockwork bee barely misses the gnoll.The gnoll hits your clockwork bee but does no damage.  7i ZYour clockwork bee stings the gnoll! _The gnoll dies!7im 7i 7i 8i 8iǻ 8i 8iX <608i 8i. b _Your clockwork bee winds down and falls to the ground.8i D1=8if 8i 928i1 2=8i 8i 8i^ K3=8i6 8i ,8iE 8i ,8i 8i a7=8i& 8i O=8i(8i1e=8i ?8iB,8iD8i"J$ 8iJO_Your dormant clockwork bee falls apart.8iJD8=8iL8iXB8i[Y,8i[8i_,8ib8i!gO=8ii8in,8iap8i+tb9==8iu8ix8i]|,8i}8i ##.. #)## #+.# #.# ..########.##)##........##...#-.##.# ##... #.# #.##>_####.#########.##)8iC. #.........### ...#######.......... #### ############ #....######8iޏf78 M.######### ##.. #)## #+.# #.# ..########.##........##.###...#.##.# ##... #.# #.##.##># #.._.#Fly 8i055.4 (20.0)8iE-6.4 (218i8i> _Items here: ))))) = [[ †††.:i|T :iKU :iV :i|^ :ib :ig : _:ii :im :i_n :==:i@p :iz ###..j###j.....zj)†..#########.# #.# #.##.# #..# :iz{ #)## #.# + #.# .######.##)##......###...# #.# #.##.##.# ##....# #.# #.##.##># #.._.#...:iц M #..j.j##.###..j###j....zj)†..######## ##.#..# #@## #+.# #.# ..########.##)##........ #.# #.##.##.###...#.#:i !..#:iz [8.0)9.4 (3:i :iս  Things that are here: _a +4 halberd of freezing; a +0 robe;i_t3;iXv;iG;i{;iq: _;iZ;i,;i;i;iZ,;iؖ;i9;i,;id;i;i # # ##. #.#... ############  #......##.<........#  ...........#######.#  ;i#..j.j##..# #.#  ###...###..# #.#  ....o..)†..# #.#  .#########@# #.#   #.#.#   ;i01#.# #.#   ##.# #.#   ;i[#..# #.#   #)## #.#   o   orc priest (wandering) ;i+# #.# #.# #.#  ;iZ.# #.# #.########.###  .# #.# #)##.........#  ;iî,63.4 (4;isG.o;i*4.4 (5;i;i1x _An orc priest comes into view. It is wielding a +0 whip.=iD  # # ##.  ####  ##.<.  ...#  #..# #.#  ###...###..# #.#  =iE .....o.)†..# #.#  #@# #.#  #.# #.#  #.# #.#  ##.# #.#  #..# #.#  #)## #.#  #.# #.# #.#  #.# #.  #.# #) =i  # # ##.  ####  ##.<.  ...#  #..# #.#  =i_ F###...###..# #.#  .....o.)†..# #.#  #@# #.#  #.# #.#  #.# #.#  ##.# #.#  #..# #.#  #)## #.# =i e #.# #.# #.#  #.# #.  #.# #) =i 3=i =i/ b _An orc priest is nearby!?i]h #  # ##.  #.#... ############  ###.<........# ...........#######.#  #..j.j##..# #.#  ###...###..# #.# ?i+ .....o.)†@.# #.# .#########.# #.#  #.# #.#  #.# #.#  ##.# #.# #..# #.#  #)## #.# #+# #.# #.# #.#.# #.# #.########.###?i?i;o.?iL5.4 (1Grave Claw (1/3) _?ii?iJ@iT # # ##. #.#... ###### #......##.<..# ...........#######.# #..j.j##..# #.# ###..o###..# #.# .)@..# #.# .#.# #.# #.# #.#@im #.# #.# ##.# #.# #..# #.# #)## #.#  #+# #.# #.# #.#  ..# #.# #.#.###@ii@iJ].oo@i4D====6@i@i _The orc priest shouts! You hear a shout! _You see here a bullfrog corpse.AiD3 # # ##. #.#... ##### #.o....##.<.# ...........#######.# #....j##..# #.# ###...###..# #.# ......o@†..# #.# .#.# #.# #.# #.# #.# #.#  ##.# #.# #..# #.# #)## #.#o   orc (wandering)  #+# #.# #.# #.#  ..# #.#AiPJ #.#.###AiAi .  An orc comes into view. It is wielding a +0 dagger.AiZ=---7AiƛAi| _The orc priest closely misses you. The orc moves out of view. _Items here: ))) [[ †.BiY  You closely miss the orc priest with the +9 war axe of Articulation.Bif  You closely miss the orc priest with your +1 flail of protection.An orc comes into view. It is wielding a +0 short sword.Bij ooo   orc wizard (wandering)o   orc (missile)The orc priest misses you.An orc wizard comes into view. It is wielding a +0 dagger of protection.BipBiBiBo.BiWt---8.9 (1.5Rev Bi Bib _The orc priest miscasts a cantrip.Ci  You barely miss the orc priest with the +9 war axe of Articulation.CiCiCi#; o.o.oo 2 orcs (1 missile)You completely miss the orc priest with your +1 flail of protection.Ci$_70.4Rev+ Ci1Ci7A _The orc priest hits you but does no damage.Ci  You hit the orc priest with the +9 war axe of Articulation.  You burn the orc priest.  The orc priest is moderately wounded.CiCimCi  You closely miss the orc priest with your +1 flail of protection.CiSCi ..o...oo oCi  The orc priest is stunned by your conviction and fails to attack.Ci,1.8 (1.4CiwCi[ _The orc priest completely misses you.Di  You sock the orc priest with your +1 flail of protection!  Your weapon exudes an aura of protection.  You kill the orc priest!Di)DiDiZDi);.o.ooo   orc wizardoo 2 orcs (1 missile)Di19 1=3.22Rev* Di@Di[ _You have harvested enough death to cast Grave Claw an additional time.Ein  You closely miss the orc with the +9 war axe of Articulation.Ei~  You barely miss the orc with your +1 flail of protection.Ei>Ei m.ooEiJ 4-4.7 (1.5Ei Ei1 v _The orc closely misses you. The orc hits you but does no damage.Fi5   You completely miss the orc with the +9 war axe of Articulation.You sock the orc with your +1 flail of protection!FiFigz.   orc (Fi A-6.2Fi%Fi)G _You kill the orc!Fi)RYou sock the orc with your +1 flail of protection! _You kill the orc!  You hit the orc with your +1 flail of protection.  The orc is lightly wounded.hit the orc with the +9 war axe of Articulation.  You burn the orc.Fi/ .o  You kill the orc!Fi0'7.7Fi8Fi:[ _The orc wizard completely misses you.GiV  You closely miss the orc wizard with your +1 flail of protection.You hit the orc wizard with the +9 war axe of Articulation.GiW'9.2Gi_Gicq _You burn the orc wizard. The orc wizard closely misses you.Gi߈  You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard.Gi] C$Gi e80.7Grave Claw (2/3)Gi5 Giء N _You kill the orc wizard!Hih. #. #.##.# #.#... ##......##.<.#........#.# #....j##..# #.##...###..# #.##......@)†..# #.#.#.# #.# #.# #.# #.# #.#  ##.# #.# Hi #..# #.#  #)## #.#  #+# #.# #.# #.#  ..# #.# #.#.###Hi\12 -10Hi]HiӰN  You now have 335 gold pieces (gained 34).HiD-2.7 (2HiHi _Items here: ( )))) [[ ††.Ii& .. . #. #.##.##  #.#...#################......##.<........#.............#######.# #.....##..# #.# ####..@###..# #.# #......))†..# #.#Ii' ...#########.# #.## #.# #.# #.# #.# ##.# #.# #..# #.# #)## #.# #+# #.# #.# #.#Ii3IiV4a3.7 (1Rev+ Ii?=Ii@Ki[Kij$KiwkWhat do you want to examine? Items  a - ()) a +0 dagger Kik b - ()) a +0 dagger of protectionc - ([) a +0 leather armour  d - ([) a +0 robe  Kike - ()) a +0 short sword  f - ()) a +0 whip  g - (†) an orc corpse KiClE h - (†) an orc corpseKilFi - (() 4 stonesMin0 Mi*9 MiB <PolySwing2 the Fabricator. ..Coglin of Ru **..... #.Health: 63/63 ========================#.##.##Magic: 19/19 ========================#.#...##############AC: 12Str: 11###......##.<........#EV: 11Int: 22.............#######.#SH: 0Dex: 13#.....##..# #.#XL: 10 Next: 11% Place: Dungeon:9####..@###..# #.#Noise: ---------  Time: 9483.7 (1.0)MinD <#......))†..# #.#x) +9 war axe of Art y) +1 flail (protect...#########.# #.#Cast: Grave Claw (2/3)##.# #.#Fly Rev+ #.# #.###.# #.##..# #.##)## #.##+# #.##.##.# _You burn the orc wizard. The orc wizard closely misses you.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!You now have 335 gold pieces (gained 34). _Items here: ( )))) [[ ††.MiK MiL MiS MivV OikX3Oi=ZOivdOigOigOikOizmOimp,OiqOiouOi4x,OizOi|OiOi>Rev OiOiOi]OiюOi׏OiɑOi^OiOiOiROi@,OiOiϙOiHOi(OiOi@  There is an open door here.Oi ##.## #.. ##...####.. ......##... ...#.# ... #.##.## # #'### #.#...#######OiX& #..####......##.<.......#..#.............## #'.@'.###.....##..#...'.#..######...###..#o.o #..# #......))†..#. .'##'...#########.##.# ##. #.#Oi!+. # #.# oo 2 orcs (asleep)# ##.# OiĨG#..# #)Oi*##Oi,91.7 (8Oi,*2.7 (9OiOiV _2 orcs come into view.RiL ##.## #... ##...### #... ......# #... ...#.## ... #.##.###'# #'### #.#..... #..####......##.<.#..#...... #'@.'.###.....##..#+...'.#..######...###..##o.o# #..# #......))†..#Ri#._ .'##'...#.## #.# ##. #.# +. # #.# # ##.#  #..#  #)##RiʐRiܑE3.7 (1Grave Claw (2/3)Ri8_Ric: _Found a basalt altar of Yredelemnul.Sip ##.## #... ##...### #... ......# #... ...#.# # ... #.##.###'###'### #.#.....#..####......##.<.#..#. #@..'.###.....##.. +...'.#..######...###.. #o.o#.#..# #......))†.. #._ #.'##'...#. #. #.# ##. #.+ +. # .# #. ### ##. #.. #)inv12;13H_4 _There is an open door here.Si #.....### #... ......# #... ...#.## ... #.##.#####'###'### #.#...#### .......#..####......##.Sic " .......#..#...... ##'###'..'.###.....##+...'@#..######...### #o.o#.#..# #......))† #._ #.'##'...######### #. #.#. ##. # + +.#.. # .# # ##' .' ## z   wight (dormant)Si  # .#z  oo 2 orcs (asleep)##. #)....#+# #.# #.Si]  A wight comes into view. It is wielding a +1 morningstar of freezing.Si Si Si, o.o.zz.ooSiy D====5Si Si ( _The orc shouts! x2Ti A wight comes into view. It is wielding a +1 morningstar of freezing.The orc shouts! x2  You hit the orc with your +1 flail of protection.  Your weapon exudes an aura of protection.  TiҫThe orc is severely wounded.  You barely miss the orc with the +9 war axe of Articulation.Ti6Tiqo.z'Ti19 =---7.1 (1.4Rev Ti8_Ti: _The orc hits you but does no damage.Uit  You slash the orc with the +9 war axe of Articulation!  You burn the orc.UiUiUi   You kill the orc!You redirect the orc's attack!UiW .o_z.o   orc (distracted)Ui---8.6 (1.5Rev+ Uiw8_Ui,9 _The orc hits itself with a +0 club.ViIYou redirect the orc's attack! _The orc hits itself with a +0 club.  You slash the orc with the +9 war axe of Articulation!  You burn the orc.  You kill the orc!ViVi\)z.Vi12 500.0 (1.43Rev* Vi 8_Vi  _You have harvested as much death for Grave Claw as you can hold at once.Xiޣ   ...... ...## #.##.##+###'###'### #.#...#####.......#..####......##.......#..#..... ##'###'..'.###.....##+...).#..######...##...#@#..# #......))†#._ #.z##'...##########. #.#..##. + +.#..## .#..z   wight#.#......# #.##.Xit _The wight hits you with a +1 morningstar of freezing.Xie 758--Xi [10Rev+ Xi 8_Xi , _The wight freezes you.YiJ _The wight freezes you.slash the wight with the +9 war axe of Articulation!  You burn the wight.  The wight is severely damaged.  You hit the wight with your +1 flail of protection.  Your weapon exudes an aura of protection.Yi=f)Yi60--19 2=Yiu2.4 (1.4Grave Claw (3/3)Rev* YiYibL _You destroy the wight!ZiZiWhat do you want to examine? Items  a - ([) a +0 robe  b - ()) a +1 morningstar of freezing[if [ik #... ......#PolySwing2 the Fabricator#... ...#.#Coglin of Ru **....[ik # ... #.##.##Health: 60/63 ======================--+###'###'### #.#...#### Magic: 19/19 ========================[ik #.......#..####......##. AC: 19  Str: 11.......#..#............ EV: 11[il Int: 22##'###'..'.###.....##. SH: 0Dex: 13[i4l +...).#..######...###. XL: 10 Next: 12% Place: Dungeon:9[iZl B#...#@#..# #......))†. Noise: ==-------  Time: 9502.4 (1.4)[i~l #._ #.)##'...######### x) +9 war axe of Art y) +1 flail (protect#. #.#..##.[il # Cast: Grave Claw (3/3)+ +.#..## .## Fly Rev* [il K##' .'. ###[il # .#..#. ##.#[im #) ....#+# #.#[i5m u#. ......# #.##.[iXm  You slash the wight with the +9 war axe of Articulation!  You burn the wight.  [i{m The wight is severely damaged.You hit the wight with your +1 flail of protection.  Your weapon exudes an aura of protection. [im 7_You destroy the wight![i u [iu [i{ 8_[i} \i@\iWhat do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 hand axe \i^ c - (†) an orc corpse\if \igk \it #... ......#PolySwing2 the Fabricator#... ...#.#Coglin of Ru **....# ... #.##.##Health: 60/63 ======================--+###'###'### #.#...#### Magic: 19/19 ========================#.......#..####......##. AC: 19  Str: 11.......#..#............ EV: 11\it Int: 22##'###'..'.###.....##. SH: 0Dex: 13+...).#..######...###. XL: 10 Next: 12% Place: Dungeon:9\iu T#...#@#..# #......))†. Noise: ==-------  Time: 9502.4 (0.0)#._ #.)##'...######### x) +9 war axe of Art y) +1 flail (protect\iEu U#. #.#..##.# Cast: Grave Claw (3/3)+ +.#..## .#\iiu # Fly Rev* ##' .'. ###\iu Z# .#..#.\iu l ##.#\iu #) ....#+# #.#\iu :#. \iu ;......# #.##.\i2v . \iGv oYou slash the wight with the +9 war axe of Articulation!  You burn the wight.  \iv The wight is severely damaged.You hit the wight with your +1 flail of protection.  Your weapon exudes an aura of protection. _You destroy the wight!\ih~ 9_\i~ \i \iև ]i<]i]i4]i ]i %a1=]i%]i+&U2=]i']i+]iJ,53=]i,`12 Rev+ ]i/]i>P--_]iH#... #.# # ... #.##.#+###'###'### #.#...######.......#..####......##.<.]iIL#..#......##'###'..'.###.....##+...).#..######.]iHI#...#.#..# #......))†.]ijI|#._ #.@##'...#########]iI0#. #.#..##. #.+ +.#..## .##.]iI ##'..'. # ##.]iIz #..#.. #..]iI..##.##)#....]iJX#+####.# ]iFJ#.#.... ..# #.# ]ihJ7#.##..# ]iJN#.# #.# ]iJ?#)#]i$WE_5.4 (3]iX"--]ihX#6.4 (4]iwb]ij  There is an open door here.  Things that are here: _a +1 morningstar of freezing; a +0 robe]iU 3]iW ]ic ]if ]iaj : _]ij ]il ,]iPn ]ip ]is p=Rev ]i9u ]iR~ @  There is an open door here.]io ]i  _]i' ]i ]i ,]il ]i @  There is an open door here.]i ]iH  _]iƙ ]i+ ]i% ]iY (]i" ]i# ]ig   There is an open door here. _]i ]i ]iǾ ]i ]i ,]i ]i ]i ]i ]i ,]iW ]i F _You reach down and open the door.]i 3]i3 ]ic B]i ]i @  There is an open door here.]i ]iU  _]ie ]ic ]i8 ,]it ]i There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.]iV 3]if ]id You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.]i ]i.  _]is ]i ]iL ]iz ]i ]i You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.]i  3]i ]i You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.]i ]i;  _]in! ]i# ]i% ]i% ]i0' ]i( ]i) ,]i\* ]i`0 There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  ]i.2 ]i2  _]ix3 ]iL5 ]i? + #.#...#.#..###. +##+.#._.#.)##'... . #..#.#...#.#..##.. ### .. #..#.'...+.#..##.. ..##.. +..'###'###'..'..#### #... #..#.......#..#..#... ..... #..#.......#..##.# #.#<.....###'###+###+####.# ..##......@..# ..# #.#30.4 (24.0) ######..###### #.# #.# ]i@ M## #######..# #.# #.# .#####........ #.# #.# .....).#####.# #.# #.# .###.#######.## #.####.# ## #..........# #########....... ######.######.# #.[........##### .......# #.####.##.#######]iI 8_]i?J +1.4 (25]iQ ]iT _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Found a stone staircase leading up.^i 3^i| ^i ^i ,^ie X^iɳ ^i& ^i .. .###.# #.#...#.#..#......#.+##+.#._.#.)##' ....#.#.#..#.#...#.#..#### ...#...#..#.'...+.#..#^i x...# o #.....+..'###'###'..' <# ### #.##.....#..#..... .# ...^i ....#..#.......#. .###.# #..<.....###'###+###+##...# ###...@.....# ..# .### ###..###### #.# .## #######..#^i  #.# #...#####........# #.# ^i ...).#####.## #.# ^i #...###.#######.## #.### o   orc (asleep)^i+ k### #...# ^iK {######.######.# #.[........ ^i [...# #.####.##.#######^i( 3.0)  An orc comes into view. It is wielding a +0 mace.^i _.oo==4.4 (3^i$ 7_^i X _The orc shouts! You hear a shout! You hear an angry buzzing noise._i  #.+...)o....###.# #.#...#.#..#.......#.+##+.#._.#.)##' ....#.##...# ###### ...#...#..#.'...+.#..# .....# . +..'###'###'..' <# ### #o## ... .........#..#.......#.. .###.# #..<...@.###'###+###+### .....# ####..........# ###..#######.## ####### #...#####........ ........).#####.## oo 2 orcs (1 wandering) #...###.#######.## #.### #..........# #########.... #########.######.# #.[........##_i _i _i .o_.o_i 3--5.4 (1_i( 7__i u _An orc comes into view. It is wielding a +0 hand axe.`i #.+...).#.. .....###.# #.#...#.#.. .o.....#.+##+.#._.#.)## ....#.#.#..#.#...#.#..# ...#...#..#.'...+.#.. #.....# . #.....+..'###'###'.. #<# ###.#.##.....#..#.#.. ..# ... ...o......#..#.#.. ..###.# #..<..@..###'###+###+.# ####.# ..# .##.### ###..###### #.# .##.## #######..# #.# .#...#####........#`i #.#.).#####.## #.# .#...###.#######.## #. .##### #....# # .#.######.# #.[.`i,`i0<.o`iI.o`i[--6Grave Claw (3/3)`i!ai #.+...).# .....###.# #.#...#.# .......#.+##+.#._.#.) .o..#.#.#..#.#...#.# .# # ...#...#..#.'...+.# .#.....# .. #.....+..'###'###' .#<# ###.#.##.....#..#.#.# ........o.....#..#.#.###.# #..<.@...###'###+###+.# ####.# ..# ..##.### ###..###### #.# ..##.## #######..# #.# ..#...#####........# #.#.).#####.## #.# #.#...###.#######i9;49m.## #. #.##### #....# # #.#.######.# #.[.aiho..oo   orc wizard (wandering)o   orc7ai7_aiz _An orc wizard comes into view. It is wielding a +0 dagger.aid  The orc wizard shouts!  You sock the orc with your +1 flail of protection!  Your weapon exudes an aura of protection.aii aij aiAl aiSn V  You kill the orc!ai x hoWoo_)W   wraith (wandering)o 2 orcs (1 missile, 1 wandering)ai~| 19 ==8.8 (1.4Grave Claw (3/3)Rev ai_ ai _A wraith comes into view. _An orc comes into view. It is wielding a +0 hand axe.diόdiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) diSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfi fi f#.+...).#. PolySwing2 the Fabricator.oW..###.# #.#...#.#. Coglin of Ru **.....oo....#.+##+.#._.#.)# Health: 63/63 ========================....#.#.#..#.#...#.#. Magic: 19/19 ======================== .####### # ...#...#..#.'...+.#. AC: 19  Str: 11 .#.....# .. #.....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.....#..#.......#. SH: 0Dex: 13 fi ...# ..............#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 ...###.# #..<)@...###'###+###+# Noise: ==-------  Time: 9538.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.######..###### #.# Cast: Launch Clockwork Bee ..##.## #######..##.# Fly Rev ..#...#####........##.# ..........).#####.##fi #.# W   wraith (wandering) #.#...###.#######.###.# oo 2 orcs (1 missile, 1 wandering) #.##### #..........# #########.. #.#########.######.# #.[........The orc wizard shouts!  You sock the orc with your +1 flail of protection!  Your weapon exudes an aura of protection.  fiD You kill the orc! _A wraith comes into view. _An orc comes into view. It is wielding a +0 hand axe.fi fi 7_fi  gi #.+...).#. PolySwing2 the Fabricator .oW..###.# #.#...#.#. Coglin of Ru **.... .oo....#.+##+.#._.#.)# Health: 63/63 ========================gi P ....#.#.#..#.#...#.#. Magic: 16/19 ====================---- .####### # ...#...#..#.'...+.#. AC: 19  Str: 11 gi6.#.....# .. #.....+..'###'###'. EV: 11Int: 22 gi0.#<# ###.#.##.....#..#.......#. SH: 0Dex: 13 ...# ..............#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 ...###.# #..<)@...###'###+###+# Noise: ==-------  Time: 9538.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect gi..##.### ###..###### #.# Cast: Launch Clockwork Bee ..##.## #######..# #.# Fly Rev ..#...#####........# #.# gi'..........).#####.## #.# W   wraith (wandering) gieO#.#...###.#######.## #.# oo 2 orcs (1 missile, 1 wandering) #.##### #..........# #########.. #.#########.######.# #.[........ gi_A wraith comes into view. _An orc comes into view. It is wielding a +0 hand axe.giAiming: Launch Clockwork Bee (safe; 1% risk of failure)  giPress: ? - help, Q - select action, ( or ) - cycleDir - move targetgi@Aim: an orc, wielding a +0 hand axehi7 #.+...).#. PolySwing2 the Fabricator .oW..###.# #.#...#.#. Coglin of Ru **.... .oo....#.+##+.#._.#.)# Health: 63/63 ======================== hi8....#.#.#..#.#...#.#. Magic: 16/19 ====================---- .####### # ...#...#..#.'...+.#. AC: 19  Str: 11 .#.....# .. #.....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.....#..#.......#. SH: 0Dex: 13 ...# ..............#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 hiK9...###.# #..<)@...###'###+###+# Noise: ==-------  Time: 9538.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.### ###..###### #.# Cast: Launch Clockwork Bee ..##.## #######..# #.# Fly Rev ..#...#####........# #.# hi9..........).#####.## #.# W   wraith (wandering) #.#...###.#######.## #.# oo 2 orcs (1 missile, 1 wandering) #.##### #..........# #########.. hi9#.#########.######.# #.[........Dir - move targetAim: an orc, wielding a +0 hand axe  You miscast Launch Clockwork Bee.  hi:mYou are very lightly contaminated with residual magic.  Nothing appears to happen.  The orc shouts!hi;hiJ ) .o.  .o.W) ..o #  .. <#      hi`K    ) W o)   #.[Aim: an orc, wielding a +0 hand axe  hiKYou miscast Launch Clockwork Bee.are very lightly contaminated with residual magic.  Nothing appears to happen.  The orc shouts!  You hear an angry buzzing noise.hiW ((((((The orc throws a boomerang.hihi8..o....o   orc wizardoo 2 orcs (1 missile)hi]9.8 (1Contam Rev hi hiZ@ _The boomerang hits you but does no damage.iiHY Xiif ..._..Woo   orciig B12 --40iieq 7_iibt ji;B,jiBjiYMo..W.oo 2 orcs (1 missile)jiNK--1jiXji[jiT jin ji _..o   orc2ji; 7_ji ki\ ki ki) ki oW.oo 2 orcs (1 missile)ki %3kiK 7_ki oi oi8 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  oi d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel oi z h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesoi z[!] focus mode: off|onpis pi #.+...).#. PolySwing2 the Fabricator.....###.# #.#...#.#. Coglin of Ru **...........#.+##+.#._.#.)# Health: 63/63 ========================....#.#.#..#.#...#.#. Magic: 16/19 ====================---- .####### # .o.#...#..#.'...+.#. AC: 12pi PStr: 11 .#.....# .. #W....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.....#..#.......#. SH: 0Dex: 13 pi8 @...# ..........o...#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 piw }...###.# #..<)@...###'###+###+# Noise: ---------  Time: 9543.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.###pi ###..###### #.# Cast: Soul Splinter ..##.## #######..#piԆ #.# Fly Contam ..#...#####........##.# ..........).#####.##pi #.# W   wraith #.#...###.#######.##piW #.# oo 2 orcs (1 missile) #.##### #..........# #########.. #.#########.######.# #.[........You are very lightly contaminated with residual magic.  pi Nothing appears to happen.  The orc shouts!  You hear an angry buzzing noise.  The orc throws a boomerang. pi +_The boomerang hits you but does no damage.pib pi- 7_pi qiL# #.+...).#. PolySwing2 the Fabricator .....###.# #.#...#.#. Coglin of Ru **.... qiL.......#.+##+.#._.#.)# Health: 63/63 ======================== ....#.#.#..#.#...#.#. Magic: 15/19 ==================------ .####### # .o.#...#..#.'...+.#. AC: 12qi)M,Str: 11 qiNM.#.....# .. #W....+..'###'###'. EV: 11Int: 22 qirM.#<# ###.#.##.....#..#.......#. SH: 0qiM,Dex: 13 qiM...# ..........o...#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 qiM!...###.# #..<)@...###'###+###+# Noise: ---------  Time: 9543.8 (0.0) qiN.......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect qi6N..##.### ###..###### #.# Cast: Soul Splinter qiXN..##.## #######..# #.# Fly Contam qiN..#...#####........# #.# ..........).#####.## #.# W   wraith qiN#.#...###.#######.## #.# oo 2 orcs (1 missile) qi&O=#.##### #..........# #########.. #.#########.######.# #.[........The orc throws a boomerang. _The boomerang hits you but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  qilOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiOXAim: an orc, wielding a +0 hand axe (chance to affect: 68%)qi\[j o@qio@Aim: an orc, wielding a +0 hand axe (chance to affect: 68%)qi(? [ .oqi9l*.*oqiWYW..oAim: a wraith (not susceptible)rij#.+...).#. PolySwing2 the Fabricator.....###.# #.#...#.#. Coglin of Ru **...........#.+##+.#._.#.)# Health: 63/63 ========================....#.#.#..#.#...#.#. Magic: 15/19 ==================------ .####### # .o.#...#..#.'...+.#. AC: 12Str: 11 .#.....# .. #W....+..'###'###'. EV: 11Int: 22 rik.#<# ###.#.##.....#..#.......#. SH: 0Dex: 13 ...# ..........*...#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 ...###.# #..<)@...###'###+###+# Noise: ---------  Time: 9543.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.######..###### #.# Cast: Soul Splinter ..##.## #######..##.# Fly Contam ..#...#####........##.# ..........).#####.###.# W   wraith #.#...###.#######.###.# rialG oo 2 orcs (1 missile) #.##### #..........# #########.. #.#########.######.# #.[........The orc throws a boomerang. _The boomerang hits you but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (not susceptible)ri(DriA  The orc struggles to resist.ririri<ooWoo   orc wizardoo 2 orcs (1 missile)ria6===4.8 (1ri7_ri: _The orc hits you but does no damage.si@ #.+...).#. PolySwing2 the Fabricator .....###.# #.#...#.#. Coglin of Ru **.... .......#.+##+.#._.#.)# Health: 63/63 ======================== ....#.#.#..#.#...#.#. Magic: 15/19 ==================------ .####### # .o.#...#..#.'...+.#. AC: 12Str: 11 .#.....# .. #o....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.W...#..#.......#. SH: 0Dex: 13 ...# ..........o...#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 siR...###.# #..<)@...###'###+###+# Noise: =--------  Time: 9544.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.### ###..###### #.# Cast: Soul Splinter ..##.## #######..# #.# Fly Contam ..#...#####........# #.# ..........).#####.## #.# W   wraith #.#...###.#######.## #.# o   orc wizard #.##### #..........# #########.. oo 2 orcs (1 missile) #.#########.######.# #.[........The orc struggles to resist. _The orc hits you but does no damage.  siBAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to affect: 68%)si /#.+...).#. PolySwing2 the Fabricator.....###.# #.#...#.#. Coglin of Ru **...........#.+##+.#._.#.)# Health: 63/63 ========================....#.#.#..#.#...#.#. Magic: 15/19 ==================------ .####### # .o.#...#..#.'...+.#. AC: 12Str: 11 .#.....# .. #o....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.W...#..#.......#. SH: 0Dex: 13 si...# ..........*...#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 ...###.# #..<)@...###'###+###+# Noise: =--------  Time: 9544.8 (0.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.######..###### #.# Cast: Soul Splinter ..##.## #######..##.# Fly Contam ..#...#####........#si)#.# ..........).#####.###.# W   wraith #.#...###.#######.##sit#.# o   orc wizard #.##### #..........# #########.. oo 2 orcs (1 missile) #.#########.######.# #.[........The orc struggles to resist. si_The orc hits you but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to affect: 68%)sij (ally target), 1 weak, 1 soul-spl…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (chance to affect: 68%)  A fragment of the orc's soul is dislodged from its body.  siU The orc looks weaker.si si sij si  l _.oo*oWally tarThe orc completely misses you. The orc barely misses your soul wisp.siK d5.8 (1Soul Splintersi% si) 5 _Your soul wisp touches the orc.si| si #.+...).#. PolySwing2 the Fabricator.....###.# #.#...#.#. Coglin of Ru **...........#.+##+.#._.#.)# Health: 63/63 ========================....#.#.#..#.#...#.#. Magic: 15/19 ==================------ .####### # ...#...#..#.'...+.#. AC: 12Str: 11 .#.....# .. #o....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.o...#..#.......#. SH: 0si Dex: 13 ...# .........*oW..#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 ...###.# #..<)@...###'###+###+# Noise: =--------  Time: 9545.8 (1.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.######..###### #.# Cast: Soul Splinter ..##.## #######..##.# Fly Contam ..#...#####........##.# si! ..........).#####.###.# W   wraith #.#...###.#######.###.# o   orc wizard si] #.##### #..........# #########.. oo 2 orcs (1 missile, 1 weak, 1 ally tar…)#.#########.######.# #.[........ *   soul wisp (summoned)siĊ Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to affect: 68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.  The orc completely misses you. The orc barely misses your soul wisp. _Your soul wisp touches the orc.ui ui!A wraith. A cloud of black mist surrounding an insubstantial skeletal form. Its eyes burn bright with unholy malevolence and hunger for life essence, on which it feeds. uim"Max HP: ~33Will: ++AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human ui"You have about 66% to hit with the +9 war axe of Articulation. It has about 60% to hit you. Attack Max Damage After Damaging Hits Hit 15Drain speed It is immune to torment; and resistant to miasma and drowning. It can see invisible. ui"]It is insubstantial and immune to ensnarement. It can fly. It can open doors. ui#z[!]: Description|Quotevi/viID1#.+...).#. PolySwing2 the Fabricator.....###.# #.#...#.#. Coglin of Ru **...........#.+##+.#._.#.)# Health: 63/63 ========================....#.#.#..#.#...#.#. Magic: 15/19 ==================------ .####### # ...#...#..#.'...+.#. AC: 12Str: 11 .#.....# .. #o....+..'###'###'. EV: 11Int: 22 .#<# ###.#.##.o...#..#.......#. SH: 0Dex: 13 viD...# .........*oW..#..#.......#. XL: 10 Next: 12% Place: Dungeon:9 ...###.# #..<)@...###'###+###+# Noise: =--------  Time: 9545.8 (1.0) .......# ####.........# ..# x) +9 war axe of Art y) +1 flail (protect ..##.######..###### #.# Cast: Soul Splinter viSE..##.## #######..##.# Fly Contam ..#...#####........##.# ..........).#####.###.# W   wraith #.#...###.#######.###.# o   orc wizard #.##### #..........# #########.. oo 2 orcs (1 missile, 1 weak, 1 ally tar…)viE#.#########.######.# #.[........ *   soul wisp (summoned)Shift-Dir - straight lineviEAim: an orc, wielding a +0 hand axe (chance to affect: 68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.  viEThe orc completely misses you. The orc barely misses your soul wisp. _Your soul wisp touches the orc.viIviTviVvi H _Your soul wisp touches the orc.  You slash the wraith with the +9 war axe of Articulation!  You burn the wraith.  The wraith is heavily damaged.You slash the orc with the +9 war axe of Articulation!  You burnvi N ) (ally target)   orc (missile)You kill the orc!You barely miss the wraith with your +1 flail of protection.vi (The wraith hits you but does no damage. The orc throws a boomerang.vi6 ,viG _.o.*vi+ x=7.3 (1.5Soul SplinterRev viT 7_vi @ _The boomerang hits you but does no damage.wir  , slow)The orc seems to slow down. The orc barely misses your soul wisp.The orc wizard hits your soul wisp but does no damage.  Your soul wisp closely misses the wraith.The orc wizard begins to cast a spell, but is stunned by your conviction!The wraith closely misses you. The orc closely misses your soul wisp.  Your soul wisp barely misses the wraith.wiQi-8.8Rev+ wid7_wiK _Your magical contamination has completely faded away.xi@3 _Your magical contamination has completely faded away. hit the wraith but do no damage.  Your weapon exudes an aura of protection.  The wraith is severely damaged.  You slash the wraith with the +9 war axe of Articulation!  You burn the wraith.xiD _.o   orc wizard (ally target)o   orc (missile, slow)*   soul wisp (summoned)  You destroy the wraith!xiK:*xi"s  The orc wizard casts a spell at you.xiı. _*, ally target) Your soul wisp resists with significant effort.  Your soul wisp touches the orc wizard but does no damage.xi19 4=50.2 (1.4Rev* xixiE _The orc hits your soul wisp with a +0 hand axe.|iL} +###'###' ..... #.+...).# .....###.# #.#...#. .......#.+##+.#._.#.) ....#.#.#..#.#...#.# #.####### # ...#...#..#.'...+.# #.#.....# .. #.....+..'###'###'|i#<# ###.#.##oo...#..#.#.# .........@*...#..#....... #...###.#####..<)....###'###+###+ #.......# ####.........# .. |i=#..##.### ###..###### #. #..##.## #######..# #. #..#...#####........# #..........).#####.## #. #|ic#.#...###.#######.## #  #.##### #..........# #########|i  The orc wizard is stunned by your conviction and fails to attack.Your soul wisp touches the orc.|i _)*   soul wisp (summoned)|ib6==-10|it|icC _The orc dies!}i_ (ally target)touches the orc. _The orc dies!  You closely miss the orc wizard with the +9 war axe of Articulation.You hit the orc wizard with your +1 flail of protection.  The orc wizard hits you but does no damage.  Your soul wisp barely misses the orc wizard.}iصF-2.6 (1.4}i7_}iW _The orc wizard barely misses you.}i  You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard.}i _)*   soul wisp (summoned)}i ==5=4.0Soul Splinter}i 7_}i& N _You kill the orc wizard!~im ~iar What do you want to examine? Items  a - ()) a +0 hand axeb - (() 3 boomerangsiiiư\+###'###' PolySwing2 the Fabricator.....#.+...).# Coglin of Ru **.........###.# #.#...#.# Health: 63/63 ======================== ........#.+##+.#._.#.) Magic: 16/19 ====================---- .....#.#.#..#.#...#.# AC: 19  Str: 11 i#.####### # ...#...#..#.'...+.# EV: 11Int: 22 #.#.....# .. #.....+..'###'###' SH: 0Dex: 13 ..#<# ###.#.##))...#..#.......# XL: 10 Next: 15% Place: Dungeon:9 ....# .........@*...#..#.......# Noise: ==-------  Time: 9554.0 (1.4) #...###.#####..<)....###'###+###+ x) +9 war axe of Art y) +1 flail (protect #.......# ####.........# .. Cast: Soul Splinter #..##.######..###### #. Fly Rev* i@Y#..##.## #######..##. #..#...#####........##. *   soul wisp (summoned) i#..........).#####.###. ##.#...###.#######.###.#.##### #..........# #########.i~The orc wizard hits you but does no damage.  Your soul wisp barely misses the orc wizard. _The orc wizard barely misses you.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!iC8_ii7_i.i'i{*What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robeiiip+###'###' PolySwing2 the Fabricator.....#.+...).# Coglin of Ru **.........###.# #.#...#.# Health: 63/63 ======================== ........#.+##+.#._.#.) Magic: 16/19 ====================---- .....#.#.#..#.#...#.# AC: 19  Str: 11 i#.####### # ...#...#..#.'...+.# EV: 11Int: 22 #.#.....# .. #.....+..'###'###' SH: 0Dex: 13 ..#<# ###.#.##))...#..#.......# XL: 10 Next: 15% Place: Dungeon:9 ....# .........@*...#..#.......# Noise: ==-------  Time: 9554.0 (0.0) i[#...###.#####..<)....###'###+###+ x) +9 war axe of Art y) +1 flail (protect #.......# ####.........# .. Cast: Soul Splinter #..##.######..###### #. Fly Rev* #..##.## #######..##. #..#...#####........##. *   soul wisp (summoned) #..........).#####.##i#. ##.#...###.#######.###.#.##### #..........# #########.The orc wizard hits you but does no damage.  Your soul wisp barely misses the orc wizard. _The orc wizard barely misses you.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!iii7_ii- i 1 What do you want to examine? Items  a - ()) a +0 mace  b - (†) an orc corpsei@+###'###' PolySwing2 the Fabricator.....#.+...).# Coglin of Ru **.........###.# #.#...#.# Health: 63/63 ======================== ........#.+##+.#._.#.) Magic: 16/19 ====================---- .....#.#.#..#.#...#.# AC: 19  Str: 11 #.####### # ...#...#..#.'...+.# EV: 11Int: 22 #.#.....# .. #.....+..'###'###' SH: 0Dex: 13 ..#<# ###.#.##))...#..#.......# XL: 10 Next: 15% Place: [im37mDungeon:9 ....# .........@*...#..#.......# Noise: ==-------  Time: 9554.0 (0.0) #...###.#####..<)....###'###+###+ x) +9 war axe of Art y) +1 flail (protect #.......# ####.........# .. Cast: Soul Splinter #..##.######..###### #. Fly Rev* #..##.## #######..##. #..#...#####........##. *   soul wisp (summoned) #..........).#####.###. ##.#...###.#######.###.#.##### #..........# #########.The orc wizard hits you but does no damage.  Your soul wisp barely misses the orc wizard. _The orc wizard barely misses you.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!i#:iW3i+ZifBihi}ii[kiq}12 Rev+ iTtieza7=i}i,iYi,iiTRev idiO=iңiǮi,iiE _Your soul wisp disappears in a puff of smoke!8=iiE>ii,ifi-,ii^O=ii!,i{ib9==iii .......#.......! +###'###'.#.>..... #.+...).#. .......###.# #.#...#.#. .........#.+##+.#._.#.) .....#.#.#..#.#...#.#. .####### # ...#...#..#.'...+.#. .#.....# .. #.....+..'###'###'. .#<# ###.#.##)@...#..#.#.--70.0 (16.0) ...# ..........)...#..#.......#. ...###.#####..<)....###'###+###+# .......# ####.........# ..# ..##.### ###..###### #.# ..##.## #######..# #.# ..#...#####........# #.# [i 340m ..........).#####.## #.#  #.#...###.#######.## #.# iuiF--1.0 (17i i)/k _Found an escape hatch in the floor.  g - 9 boomerangs (gained 3)i4+2.0 (18i<<7_i>1 _You see here a +0 hand axe.i13i4i=i{DiIi0JiQiYiY:==i]i dikkikioi!xi,iiiŏi #.. ... #.. ..  # ..# .. +###'###'####.## #.......#!......# .......# y......!###.+ +###'###' ##.>........# #.+...).# #......@###.# #.#...#.# . i7....#.+##+.#._.#.) #.......#.#.#..#.#...#. #.#########......#...#..#.'...+ #.#.....# #....#.....+..'###'###'<# ###.#.##))...#..#......y   killer bee (wandering)..# ..........)...#..#.......# #...###.#####..<)....###'###+###+......# ####.........# ..i16.0 (4.0)i7hy._i)*7.0 (5i48_i] _A killer bee comes into view.iz #. # . # ...# .. +###'###'..####.###y......# .......#.......!###.+ +###'###'##.>...@....# #.+...) #.###.# #.#...#.#....#.+##+.#._.#.) . #.......#.#.#..#.#...#########......#...#..#.'...+.# #.#.....# #....#.....+..'###'###'iL V#<# ###.#.##)).. ....# ..........)...#..#.......####.#####..<)....###'###+###+iԌ y!.yy_yy 3 killer bees (wandering)iQ B8.0 (1Soul Splinterit 8_i' ` _A killer bee comes into view. x2iT###. # . # ....# .. +###'###'y.####.###!.y....# .......#.y.....@###.+ +###'###'#.>.......+...) ####.# #.#...#.#...#.+##+.#._.#.) . #..##...#########......#...#..#.'...+.# #.#.....# #....#.....+..'###'###'#<# ###.#.##))...# ....# ..........)...#..#.......#idiiiiدivi.y..yyyy1 wandering)iǾ.==9iiw _The killer bee buzzes angrily. x2 _You see here 2 fuming inky potions.ii}A killer bee. A giant bee, bearing a deadly barb which can sting repeatedly. Max HP: ~16Will: +AC: +EV: ++++ iȿG rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: TinyInt: Animal Speed: 200% (normally travels faster than you) You have about 40% to hit with the +9 war axe of Articulation. iaIt has about 52% to hit you. Attack Max Damage After Damaging Hits Sting 10i#Poison It can fly.i, i3 PolySwing2 the Fabricator##..#... Coglin of Ru **....##...#... Health: 63/63 ========================....#... Magic: 19/19 ========================...# ... AC: 12Str: 11.# ..+###'###' EV: 11Int: 22.y####.###.......# SH: 0Dex: 13#!......#.......# XL: 10 Next: 15% Place: Dungeon:9i4 ..yy...@###.+ +###'###' Noise: ==-------  Time: 9579.0 (1.0)##.>........# #.+...).# x) +9 war axe of Art y) +1 flail (protect#.......###.# #.#...#.# Cast: Soul Splinter ...........#.+##+.#._.#.) Fly .#.......#.#.#..#.#...#.# #.#########......#...#..#.'...+.# yyy 3 killer bees (1 wandering) #.#.....# #....#.....+..'###'###' ..#<# ###.#.##))...#..#.......# ....# ..........)...#..#.......#g - 9 boomerangs (gained 3) _You see here a +0 hand axe. _A killer bee comes into view. _A killer bee comes into view. x2 _The killer bee buzzes angrily. x2 _Youi5 J see here 2 fuming inky potions.iZ6 i@ 8_iA i'i-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsib - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i>f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  if>j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) i[*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oni i$!PolySwing2 the Fabricator##..#... Coglin of Ru **....##...#... Health: 63/63 ========================....#... Magic: 19/19 ========================...# ... AC: 12Str: 11i9%.# ..+###'###' EV: 11Int: 22.y####.###.......# SH: 0Dex: 13#!......#i(&.......# XL: 10 Next: 15% Place: Dungeon:9..yy...@###.+ +###'###' Noise: ==-------  Time: 9579.0 (0.0)##.>........# #.+...).# x) +9 war axe of Art y) +1 flail (protect#.......###.# #.#...#.# Cast: Construct Spike Launcher ...........#.+##+.#._.#.) Fly i&.#.......#.#.#..#.#...#.# #.#########......#...#..#.'...+.# yyy 3 killer bees (1 wandering) #.#.....# #....#.....+..'###'###' ..#<# ###.#.##))...#..#.......# i&....# ..........)...#..#.......#g - 9 boomerangs (gained 3) iT'_You see here a +0 hand axe. _A killer bee comes into view. _A killer bee comes into view. x2 _The killer bee buzzes angrily. x2 i{'n_You see here 2 fuming inky potions.i(i68_i:i# 3PolySwing2 the Fabricator##..#... Coglin of Ru **....##...#... Health: 63/63 ========================....#... Magic: 17/19 =====================---...# ... AC: 12Str: 11i5$ .# ..+###'###' EV: 11Int: 22.y####.###.......# SH: 0Dex: 13#!......*.......# XL: 10 Next: 15% Place: Dungeon:9..yy...@*##.+ +###'###' Noise: ==-------  Time: 9579.0 (0.0)##.>........# #.+...).# x) +9 war axe of Art y) +1 flail (protecti$ #.......###.# #.#...#.# Cast: Construct Spike Launcher ...........#.+##+.#._.#.) Fly .#.......#.#.#..#.#...#.# #.#########......#...#..#.'...+.# yyy 3 killer bees (1 wandering) #.#.....# #....#.....+..'###'###' ..#<# ###.#.##))...#..#.......# iO% ....# ..........)...#..#.......# _A killer bee comes into view. x2 _The killer bee buzzes angrily. x2 _You see here 2 fuming inky potions.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiF& iF J@._i *. _The killer bee buzzes angrily. x2 _You see here 2 fuming inky potions.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.iVPolySwing2 the Fabricator##..#... Coglin of Ru **....##...#... Health: 63/63 ========================....i^:#... Magic: 17/19 =====================---...# ... AC: 12Str: 11.# ..+###'###' EV: 11Int: 22.y####.###.......# SH: 0Dex: 13#!......#.......# XL: 10 Next: 15% Place: Dungeon:9..yy...@###.+ +###'###' Noise: ==-------  Time: 9579.0 (0.0)##.>........# #.+...).# x) +9 war axe of Art y) +1 flail (protect#.......###.# #.#...#.# Cast: Construct Spike Launcher .i0 ..........#.+##+.#._.#.) Fly .#.......#.#.#..#.#...#.# #.#########......#...#..#.'...+.# yyy 3 killer bees (1 wandering) #.#.....# #....#.....+..'###'###' ..#<# ###.#.##))...#..#.......# ....# ..........)...#..#.......#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  iSYou shape a spike launcher from a nearby wall.  The killer bee buzzes angrily.iiig,i,i i= .yy..yy.@#_yy 4 killer bees (1 wandering)i$+80.0 (1i8_ib  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  iNsThe killer bee buzzes angrily. _A killer bee comes into view.i 7##..#...##... #... .... #...  # ... .# .. +###'###'#..####.###.......#.#!yy....# .#.....yy.!###.+ +###'###'.##.>....@...# #.+...).#.#.......###.# #.#...#.#.....#.+##+.#._.#.) ##.#.#..#.#...#.#. .#########...#..#.'...+.#. i0 2.#.....# #....#.....+..'###'###'. .#<# ###.#.##))...#..#.......#..# ..........)...#..#.#.###.#####..<)....###'###+###+i. iq i iT Bi i ..y.y..y_yyyiU .--1i i i *You barely miss the killer bee with your +1 flail of protection.iZ  You barely miss the killer bee with the +9 war axe of Articulation.The rocky spike skewers the killer bee.iisv  The killer bee is lightly wounded.  The rocky spike skewers the killer bee.i  The killer bee is heavily wounded.imiR  The killer bee stings you but does no damage.ii.iig  The killer bee closely misses you.iC....y..yyy_yiT a==2.4 (1.4Rev i8_iC _The killer bee stings you but does no damage.i $##.. #... ##... #... .... #... ... # ... .# .. +###'###'#..####.## #.#.#!......# # .#..y###.+ +###'###'.##.>..yy.@..# #.+...).#.#......y###.# #.#...#.#.....#.+##+.#._.#.)##.......#.#.#..#.#...#.#. #......#...#..#.'...+.#. #.....# #....#.....+..'###'###'. #<# ###.#.##))...#..#.#.# ..........)...#..#.#.###.#####..<)....###'###+###+#i 5*ie !`.iS  The rocky spike misses the killer bee.The killer bee attacks as it pursues you!iTBiUi_i`]!y_ia3-30ii8_ilF _The killer bee stings you but does no damage. x2iC  You slash the killer bee with the +9 war axe of Articulation!  You burn the killer bee.i-L R*. 3i" f `  You kill the killer bee!i Bi] y.yy.  The rocky spike misses the killer bee. The killer bee stings you!i޵ 55----=4.8 (1.4Rev+ iþ i X _The killer bee closely misses you.i *You miss the killer bee with your +1 flail of protection.i6 `  You completely miss the killer bee with the +9 war axe of Articulation.iz8*i  The rocky spike misses the killer bee. The rocky spike skewers the killer bee!i<{ yyThe killer bee is severely wounded.The killer bee stings you but does no damage.  The killer bee stings you.iW|6=---8=6.2Rev* ieiC _The killer bee stings you but does no damage.il *You barely miss the killer bee with the +9 war axe of Articulation.The killer bee is severely wounded.You hit the killer bee with your +1 flail of protection.i4 _Your weapon exudes an aura of protection.  The rocky spike skewers the killer bee.i? y_The killer bee is almost dead.The killer bee stings you but does no damage.  The killer bee closely misses you.iz@|7=19 7.6i IiNLC _The killer bee stings you but does no damage.i< *_You completely miss the killer bee with the +9 war axe of Articulation.The killer bee is almost dead.i `_You closely miss the killer bee with your +1 flail of protection.iP yThe rocky spike misses the killer bee.The killer bee stings you but does no damage.i ]9=-9.0i 8_it W _The killer bee barely misses you.i_: *i__You hit the killer bee with the +9 war axe of Articulation.  You burn the killer bee.  The killer bee is almost dead.i4  You miss the killer bee with your +1 flail of protection.The rocky spike skewers the killer bee.ii `_The killer bee is heavily wounded.iA  y_The rocky spike misses the killer bee. The killer bee barely misses you.i 60=12 -90.5 (1.5iL*i-[ _The killer bee closely misses you. x2i}The rocky spike misses the killer bee. The killer bee barely misses you. _The killer bee closely misses you. x2  You closely miss the killer bee with your +1 flail of protection.You slash the killer bee with the +9 war axe of Articulation!  You burni!i/ !# 2  You kill the killer bee!ix555--9===62.0iX?8_iB3 _The killer bee stings you. x2i _You kill the killer bee! _The killer bee stings you. x2  You miss the killer bee with the +9 war axe of Articulation.  The killer bee is heavily wounded.You completely miss the killer bee with your +1 flail of protection.  The killer bee closely misses you.iQ e7=-3.4 (1.4i0 8_i F _The killer bee stings you but does no damage. x2iA_ but does no damage. x2  You hit the killer bee with the +9 war axe of Articulation.  You burn the killer bee.  The killer bee is almost dead.  You miss the killer bee with your +1 flail of protection.  . The killer bee barely misses you.6=4.8iH8_iPLC _The killer bee stings you but does no damage.iThe killer bee stings you. The killer bee barely misses you. _The killer bee stings you but does no damage.  You miss the killer bee with your +1 flail of protection.The killer bee is almost dead.  You slash the killer bee with the +9 war axe of Articulation!  You burn the killer bee.i i ._   killer bee  You kill the killer bee!The killer bee barely misses you.i#|8===76.3 (1.5i'i*C _The killer bee stings you but does no damage.iú9 _The killer bee stings you but does no damage.hit the killer bee with your +1 flail of protection.r weapon exudes an aura of protection.  The killer bee is lightly wounded.  You closely miss the killer bee with the +9 war axe of Articulation. is The killer bee barely misses you. The killer bee stings you.i6-19 7.7 (1.4iiVW _The killer bee barely misses you.i5j _The killer bee barely misses you.  You miss the killer bee with the +9 war axe of Articulation.You hit the killer bee with your +1 flail of protection.  The killer bee stings you but does no damage.  completely misses you.ikU8=9.1i[tiwC _The killer bee stings you but does no damage.i _You miss the killer bee with the +9 war axe of Articulation.The killer bee is moderately wounded.You hit the killer bee but do no damage.i0a9=600.5iiF _The killer bee stings you but does no damage. x2iLz_ _The killer bee stings you but does no damage. x2  You hit the killer bee with the +9 war axe of Articulation.  You burn the killer bee.miss the killer bee with your +1 flail of protection.  . The killer bee barely misses you.iMZ6-2.0 (1.5iW8_iZC _The killer bee stings you but does no damage.iThe killer bee stings you. The killer bee barely misses you. _The killer bee stings you but does no damage.  You miss the killer bee with your +1 flail of protection.imThe killer bee is moderately wounded.  You slash the killer bee with the +9 war axe of Articulation!  You burn the killer bee.i\._iai58=i08=3.5iiUN _You kill the killer bee!i ##.. #... ##... #... .... #... ... # ... .# .. +###'###' ..####.## #.#i #!......# # .# .!###.+ +###'###' ##.>....@...# #.+...).# #.###.# #.#...#.# ....#.+##+.#._.#.)i  #.......#.#.#..#.#...#.# .#......#...#..#.'...+.# .#.....# #....#.....+..'###'###' .#<# ###.#.##))...#..#.#.# ..........)...#..#.#iY.###.#####..<)....###'###+###+iiS?9=i@12 --40iiiRq ##.. #...##... #.... #... ...ir # ... .# ..  +###'###' ..####.## #.# #!......# # .......# .......@###.+ +###'###' ##.>........# #.+...).# #.###.# #.#...#. .ir ...#.+##+.#._.#.) .#.#.#..#.#...#.# #.#########......#...#..#.'...+.# #.#.....# #....#.....+..'###'###'#<# ###.#.##))...#..#.#.# ..........)...#..#.......i'|i7}W60--5i΃iei܌#1il=6.5 (2Rev+ iiod _f - 4 fuming inky potions (gained 2)i3i iF%i*z2=iW*K3=i+i.i~6 .....  ##...## ###.....## #....i6O # ..... # .. .# ... +###'##...####.## #.i|7 #!....@.# # .......8>........###.+ +###'####.>........# #.+...). ####.# #.#...#.  .....#.+##+.#._.#. i7 . .#.#.#..#.#...#. i7 #.#########......#...#..#.'...+. ##.#.....# #....#.....+..'###'###<# ###.#.##))...#..#i8.i?9_i@*9.5 (3iTFi/I; _Found a stone staircase leading down.ia3icieigi)h>Rev il,iom,inipiri@s9=ibti+wi.... ......... ##...## (.... ##.....### ..... ........ ...... .....# #......# ...# +ihd....####.## # #!@.....# # 12....>........###.+ +..###.>........# #.+iۀ #.......###.# # . ...........#.+##+ . .##.......#.#.#..# #.#########......#...#..#.'  ###.#.....# #....#.....+.. i .##...#<# ###.#.##))...#..#ii>*3.5 (4iCi% _Found 5 stones.iNIiưii(ii C... ........ ##...##.(..... ##.....###.. .. .....# iR.## ...# +.####.## # #@......# # .>.###.+ +.##..###.>........# #.+ #. #.......###.# #.# . # ....#.+##+.# . .##.......#.#.#..#.# #.i###......#...#..#.' ###.#.....# #....#.....+..'i .##...#<# ###.#.##))...#..#i+4.5 (1i*5.5 (2ii[ _R - 2 bubbling inky potionsi Ii iw ,i ,i/ ,i iZ i ,i! i% R  There is a stone staircase leading down here.ia( i(  _i|* i0 i3 ,i5 i6 i9 ,iW: i< i= i= i> i@ iC ,inD iF i|H BiM iO ,iO ihQ iIS ,i&T iV iW iX iX iZ i?\ i\ iN] iC_ ia iaa i`b i*f ih i}h ii iwl in ,ip ir imu ,iv iz ih| ,ib} i  iǀ ,i i i_ i iL i( i ,iq iA il $ ##.............  #K #..#.#.#.......  #K #.............. i & #K #..#.#.#.......  #. #......#  #. #..#.#.#.....>.  #. #........##.. iQ  #.###..##....##..## i H#.@........####..  #####............  #.####.########i   #.####.#.....#   #.##...#<# #  #........# ... K   kobold brigand (missile, asleep)  ####.#...###.## KK 2 kobolds (asleep) i #.#.......# #.#..##.###i 361.0)  A kobold brigand and 2 kobolds come into view.i +7.5 (22i i`  The kobold brigand is wielding a +0 short sword and quivering poisoned darts. A_kobold is wielding a +2 whip of holy wrath.il_A kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 50% to hit you. AttackMax Damage Hit: +0 whip 6 It can open doors. [!]: Description|Quoteii ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== #K #..#.#.#....... Magic: 19/19 ======================== #. #.............# AC: 12Str: 11 #. #..#.#.#.....>. EV: 11Int: 22 #. #........##..## SH: 0Dex: 13 i]#.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9 #.@........####.... Noise: ---------  Time: 9637.5 (22.0) #####............## x) +9 war axe of Art y) +1 flail (protect #.####.######## Cast: Construct Spike Launcher #.####.#.....# Fly  #.##...#<# ## #........# ... K   kobold brigand (missile, asleep) ####.#...###.## KK 2 kobolds (asleep) #.#.......# #.#..##.### _Found 5 stones. _R - 2 bubbling inky potions _There is a stone staircase leading down here.  A kobold brigand and 2 kobolds come into view.The kobold brigand is wielding a +0 short sword and quivering poisoned darts. A_kobold is wielding a +2 whip of holy wrath.[39;i*49miTiʜi A kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 54% to hit you. AttackMax Damage Hit: +2 whip (holy) 8 + 12 (holy) It can open doors. [!]: Description|Quoteii ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== #K #..#.#.#....... Magic: 19/19 ======================== #. #.............# AC: 12Str: 11 i~#. #..#.#.#.....>. EV: 11Int: 22 #. #........##..## SH: 0Dex: 13 #.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9 #.@........####.... Noise: ---------  Time: 9637.5 (0.0) i #####............## x) +9 war axe of Art y) +1 flail (protectid #.####.######## Cast: Construct Spike Launcher #.####.#.....# Fly  #.##...#<# ## #........# ... K   kobold brigand (missile, asleep) ####.#...###.## KK 2 kobolds (asleep) #.#.......# #.#..##.### _Found 5 stones. _R - 2 bubbling inky potions _There is a stone staircase leading down here.  A kobold brigand and 2 kobolds come into view.The kobold brigand is wielding a +0 short sword and quivering poisoned darts. A_kobold is wielding a +2 whip of holy wrath.iii%i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  i! {d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  i " j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii$K ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== i#K #..#.#.#....... Magic: 19/19 ======================== #. #.............# AC: 12Str: 11 #. #..#.#.#.....>. EV: 11Int: 22 #. #........##..## SH: 0Dex: 13 i76#.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9ii i(#.@........####.... Noise: ---------  Time: 9637.5 (0.0) i#####............## x) +9 war axe of Art y) +1 flail (protect #.####.######## Cast: Construct Spike Launcher i1#.####.#.....# Fly  #.##...#<# ##il #........# ... K   kobold brigand (missile, asleep) i9p####.#...###.## KK 2 kobolds (asleep) #.#.......# #.#..##.### _Found 5 stones. _R - 2 bubbling inky potions _There is a stone staircase leading down here.  A kobold brigand and 2 kobolds come into view.The kobold brigand is wielding a +0 short sword and quivering poisoned darts. A_kobold is wielding a +2 whip of holy wrath.iii!iR  ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== #K #..#.#.#....... Magic: 17/19 =====================--- #. #.............# AC: 12Str: 11 #. #..#.#.#.....>. EV: 11Int: 22 #. #........##..## SH: 0Dex: 13 #.**#..##....##..## XL: 10 Next: 18% Place: Dungeon:9 #.@........####.... Noise:iS N ---------  Time: 9637.5 (0.0) #***#............## x) +9 war axe of Art y) +1 flail (protect #.####.######## Cast: Construct Spike Launcher #.####.#.....# Fly  #.##...#<# ## #........# ... K   kobold brigand (missile, asleep) ####.#...###.## KK 2 kobolds (asleep) iT -#.#.......# #.#..##.###A kobold brigand and 2 kobolds come into view.The kobold brigand is wielding a +0 short sword and quivering poisoned darts. A_kobold is wielding a +2 whip of holy wrath.iTT Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiT i\p 7.@i#.  The kobold brigand is wielding a +0 short sword and quivering poisoned darts. A_kobold is wielding a +2 whip of holy wrath.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ivS #.iR.*A rock wall.i ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== #K #..#.#.#....... Magic: 17/19 =====================--- #. #.............# AC: 12Str: 11 iW#. #..#.#.#.....>. EV: 11Int: 22 #. #........##..## SH: 0Dex: 13 #.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9 #.@........####.... Noise: ---------  Time: 9637.5 (0.0) #####............## x) +9 war axe of Art y) +1 flail (protect iD#.####.######## Cast: Construct Spike Launcher #.####.#.....# Fly  #.##...#<# ## #........# ... K   kobold brigand (missile, asleep) ####.#...###.## KK 2 kobolds (asleep) #.#.......# #.#..##.### _kobold is wielding a +2 whip of holy wrath.Casting: Construct Spike Launcher (safe; 1% risk of failure)  idJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.i/:==8.5 (1 _ih iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onir i 4 ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ========================i  #K #..#.#.#....... Magic: 17/19 =====================--- #. #.............# AC: 12Str: 11 #. #..#.#.#.....>. EV: 11Int: 22 i- H#. #........##..## SH: 0Dex: 13 #.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9 i Q#.@........####.... Noise: ==-------  Time: 9638.5 (0.0) #####............## x) +9 war axe of Art y) +1 flail (protect #.####.######## Cast: Launch Clockwork Bee #.####.#.....# Fly i  #.##...#<# ## #........# ... K   kobold brigand (missile, asleep) ####.#...###.## KK 2 kobolds (asleep) #.#.......# #.#..##.### _kobold is wielding a +2 whip of holy wrath.Casting: Construct Spike Launcher (safe; 1% risk of failure)  i JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.i i8 i i/ ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== #K #..#.#.#....... Magic: 14/19 =================------- #. #.............# AC: 12Str: 11 #. #..#.#.#.....>. EV: 11Int: 22 iD0L#. #........##..## SH: 0Dex: 13 #.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9 #.@........####.... Noise: ==-------  Time: 9638.5 (0.0) #####............## x) +9 war axe of Art y) +1 flail (protect id1{#.####.######## Cast: Launch Clockwork Bee #.####.#.....#  Fly  #.##...#<# ## #........# ... K   kobold brigand (missile, asleep) ####.#...###.## KK 2 kobolds (asleep) #.#.......#  #.#..##.### A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold, wielding a +0 whip (asleep)iNX K.icK.  Aim: a kobold, wielding a +0 whip (asleep)i ##............. PolySwing2 the Fabricator #K #..#.#.#....... Coglin of Ru **.... #K #.............. Health: 63/63 ======================== #K #..#.#.#....... Magic: 14/19 =================------- #. #.............# AC: 12Str: 11i^Q #. #..#.#.#.....>. EV: 11Int: 22 #. #........##..## SH: 0Dex: 13 #.###..##....##..## XL: 10 Next: 18% Place: Dungeon:9i\ #.@........####.... Noise: ==-------  Time: 9638.5 (0.0) #####............## x) +9 war axe of Art y) +1 flail (protecti #.####.######## Cast: Launch Clockwork Bee iBw#.####.#.....# Fly  ikW#.##...#<# ## i#........# ... K   kobold brigand (missile, asleep) iLj####.#...###.## KK 2 kobolds (asleep) #.#.......#i  i#.#..##.###Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i@Press: ? - help, Q - select action, ( or ) - cycleDir - move targetihAim: a kobold, wielding a +0 whip (asleep)  You lock target on the kobold and prepare to deploy your bee.  iY(Press . to continue winding your bee.)i9.5 (1ontinue: Launch Clockwork BeeWinding _iʓiiiSY--40. iߥi@ _You continue winding your clockwork bee...i  KKKK)KKwandering)You continue winding your clockwork bee...i Y==1.. i i 0 _The kobold brigand shouts!i'y, 1 ally target)y   clockwork bee (minion)i?e--2asti̙i5] _With a metallic buzz, your clockwork bee launches itself at the kobold.i   ##  #K# #..#.#.#  #K# #  #K# #..#.#.#  #.# #.  #.# #..#.#.#.....> iߜ < #.# #........##..  #.###..##....##..  #@.y.......####  #####............  #.####.  #.####.#.....#  #.##...#<#   #.#   ####.#...###.  #.#.#   #.#..##.###i iw 2y.i \5=--3ix i5 i il Quiver which action? ([-] to clear) Items ([,] to cycle) i  a - Throw: 9 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i% Bi - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter iQ + k - Cast: Grave Claw (3/3) i~ ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni  ##............ PolySwing2 the Fabricator #K# #..#.#.#...... Coglin of Ru **.... #K# #............. Health: 63/63 ======================== #K# #..#.#.#...... Magic: 15/19 ==================------ #.# #............. AC: 12Str: 11 #.# #..#.#.#.....> EV: 11Int: 22 #.# #........##..# SH: 0Dex: 13 #.###..##....##..# XL: 10 Next: 18% Place: Dungeon:9 #@y........####... Noise: ---------  [in 40mTime: 9643.5 (0.0) #####............# x) +9 war axe of Art y) +1 flail (protect #.####.####### Cast: Soul Splinter #.####.#.....# Fly  #.##...#<# # #........# .. K   kobold brigand (missile) ####.#...###.# KK 2 kobolds (wandering, 1 ally target) #.#.......# y   clockwork bee (minion) #.#..##.###You lock target on the kobold and prepare to deploy your bee. _(Press . to continue winding your bee.) _You continue winding your clockwork bee...  You continue winding your clockwork bee... _The kobold brigand shouts! _With a metallic buzz, your clockwork bee launches itself at the kobold.i ##............ PolySwing2 the Fabricator #K# #..#.#.#...... Coglin of Ru **.... #K# #............. Health: 63/63 ======================== #K# #..#.#.#...... Magic: 14/19 =================------- #*# #............. AC: 12Str: 11 #*# #..#.#.#.....> EV: 11Int: 22 #*# #........##..# SH: 0Dex: 13 #*###..##....##..# XL: 10 Next: 18% Place: Dungeon:9 #@y........####... Noise: ---------  Time: 9643.5 (0.0) #####............# x) [iq40m+9 war axe of Art y) +1 flail (protect #.####.####### Cast: Soul Splinter #.####.#.....# Fly  #.##...#<# # #........# .. K   kobold brigand (missile) ####.#...###.# KK 2 kobolds (wandering, 1 ally target) #.#.......# y   clockwork bee (minion) #.#..##.### _With a metallic buzz, your clockwork bee launches itself at the kobold.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, ally target, hasn't noticed you,  chance to affect: 68%)i|  ##............ PolySwing2 the Fabricator #K# #..#.#.#...... Coglin of Ru **.... #K# #............. Health: 63/63 ======================== #*# #..#.#.#...... Magic: 14/19 =================------- #.# #............. AC: 12Str: 11 #.# #..#.#.#.....> EV: 11Int: 22 #.# #........##..# SH: 0Dex: 13 i #.###..##....##..# XL: 10 Next: 18% Place: Dungeon:9 #@y........####... Noise: ---------  Time: 9643.5 (0.0) #####............# x) +9 war axe of Art y) +1 flail (protect #.####.####### Cast: Soul Splinter #.####.#.....# Fly  #.##...#<# # #........# .. K   kobold brigand (missile) ####.#...###.# KK 2 kobolds (wandering, 1 ally target) #.#.......# y   clockwork bee (minion) #.#..##.### _With a metallic buzz, your clockwork bee launches itself at the kobold.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, [0;10i] ;1m( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, ally target, hasn't noticed you,  chance to affect: 68%)i> K1 wandering, 1 weak, 1 all…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (wandering, ally target, hasn't noticed you,  chance to affect: 68%)  A fragment of the kobold's soul is dislodged from its body.  The kobold looks weaker.io :  The kobold shouts! x2ip is iwt iH B KKK*y.Keak, 1 ally target, 1 s The kobold hits your soul wisp with a +0 whip.iU n===4.5 (1Soul Splinteri i4 K _Your soul wisp touches the kobold but does no damage.i ##. #K# #..#.#.#. #K# #. #K# #..#.#.#. #*# #.# #.# #..#.#.#.....>. #y# #........##..# #.###..##....##..# #.####. #####.# iW#.####.# #.####.#.....#  #.##...#<# # #.# . ####.#...###.# #.#.#  #.#..##.### iiw^ y.  iThe kobold barely misses your soul wisp.---5 _Your soul wisp barely misses the kobold.i  ###.....(  #K# ##.....  #K# #..#.#.#  #K# #......  #K# #..#.#.#......  #*# #............  #y# #..#.#.#.....>  #.# #........##.. i۳M #@###..##....##..#  #...####... #####............  #.####.#######  #.####.#.....  #.##...#<# #  #........# ..K 3 kobolds (1 missile, 1 distracted,  ####.#...###.#  #.#.......#i KKweak, 1 ally A kobold comes into view. It is wielding a +0 dagger.The kobold hits your soul wisp with a +0 whip.ibA---6ii7K _Your soul wisp touches the kobold but does no damage.i .....K# ###.....(#......K# #..#.#.#K# #.......K# #..#.#.#*# #.............y# #..#.#.#.....> #....###..##....##..#..........####...#####............#######.#.....##...#<# #i9K 4 kobolds (2 missiles, 1 distracted........# ..######i^;- KKweak, 1 al A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.The kobold hits your soul wisp with a +0 whip.i=%7iEiKI_ _Your soul wisp closely misses the kobold.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 29 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) iƷ Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni5iB ......... PolySwing2 the Fabricator #K# ###.....(.... Coglin of Ru **.... #K# ##............ Health: 63/63 ======================== #K# #..#.#.#...... Magic: 14/19 =================------- iB#K# #............. AC: 12Str: 11 #K# #..#.#.#...... EV: 11Int: 22 #*# #............. SH: 0Dex: 13 #y# #..#.#.#.....> XL: 10 Next: 18% Place: Dungeon:9 iC#@# #........##..# Noise: ---------  Time: 9647.5 (0.0) #.###..##....##..# x) +9 war axe of Art y) +1 flail (protect #..........####... Cast: Construct Spike Launcher #####............# Fly  #.####.####### #.####.#.....# K   kobold brigand (missile) iD#.##...#<# # KKKK 4 kobolds (2 missiles, 1 weak, 1 al…) #........# .. y   clockwork bee (minion) ####.#...###.# *   soul wisp (summoned)The kobold hits your soul wisp with a +0 whip. _Your soul wisp touches the kobold but does no damage.  A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.The kobold hits your soul wisp with a +0 whip. _Your soul wisp closely misses the kobold.i FiJMiOi~ ......... PolySwing2 the Fabricator #K# ###.....(.... Coglin of Ru **.... #K# ##............ Health: 63/63 ======================== #K# #..#.#.#...... Magic: 12/19 ===============--------- #K# #............. AC: 12i8Str: 11 #K# #..#.#.#...... EV: 11Int: 22 #*# #............. SH: 0Dex: 13 *y* #..#.#.#.....> XL: 10 Next: 18% Place: Dungeon:9 i6*@* #........##..# Noise: ---------  Time: 9647.5 (0.0) *.*##..##....##..# x) +9 war axe of Art y) +1 flail (protect #..........####... Cast: Construct Spike Launcher #####............# Fly  #.####.####### #.####.#.....# K   kobold brigand (missile) i#.##...#<# # KKKK 4 kobolds (2 missiles, 1 weak, 1 al…) #........# .. y   clockwork bee (minion) ####.#...###.# *   soul wisp (summoned)poisoned darts.The kobold hits your soul wisp with a +0 whip. _Your soul wisp closely misses the kobold.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei_*@The kobold hits your soul wisp with a +0 whip. _Your soul wisp closely misses the kobold.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i@**iٗ h ......... PolySwing2 the Fabricator #K# ###.....(.... Coglin of Ru **.... i #K# ##............ Health: 63/63 ======================== #K# #..#.#.#...... Magic: 12/19 ===============--------- #K# #............. AC: 12Str: 11 #K# #..#.#.#...... EV: 11Int: 22 #*# #............. SH: 0i֘ ADex: 13 i 4#y# #..#.#.#.....> XL: 10 Next: 18% Place: Dungeon:9 i= #@# #........##..# Noise: ---------  Time: 9647.5 (0.0)if  i #.###..##....##..# x) +9 war axe of Art y) +1 flail (protecti s #..........####... Cast: Construct Spike Launcher #####............# Fly  #.####.####### iG #.####.#.....# K   kobold brigand (missile) io #.##...#<# # KKKK 4 kobolds (2 missiles, 1 weak, 1 al…) i #........# .. y   clockwork bee (minion) i ####.#...###.# *   soul wisp (summoned)i Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei< A rock wall.  You shape a spike launcher from a nearby wall.  The kobold hits your soul wisp but does no damage.il 3==8.5 (1i i -  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  i{ You shape a spike launcher from a nearby wall.  The kobold hits your soul wisp but does no damage. _Your soul wisp completely misses the kobold.il > iC ......... PolySwing2 the Fabricator #K# ###.....(.... Coglin of Ru **.... #K# ##............ Health: 63/63 ======================== #K# #..#.#.#...... Magic: 10/19 ============------------ #K# #............. AC: 12Str: 11 i #K# #..#.#.#...... EV: 11Int: 22 #*# #............. SH: 0Dex: 13i  *y* #..#.#.#.....> XL: 10 Next: 18% Place: Dungeon:9 *@* #........##..# Noise: ==-------  Time: 9648.5 (0.0) *.*##..##....##..# x) +9 war axe of Art y) +1 flail (protect #..........####... Cast: Construct Spike Launcher #####............# Fly  i #.####.####### #.####.#.....# K   kobold brigand (missile) #.##...#<# # KKKK 4 kobolds (2 missiles, 1 weak, 1 al…) i\ 6#........# .. y   clockwork bee (minion) ####.#...###.# *   soul wisp (summoned)You shape a spike launcher from a nearby wall.  The kobold hits your soul wisp but does no damage. _Your soul wisp completely misses the kobold.i Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei! *@The kobold hits your soul wisp but does no damage. _Your soul wisp completely misses the kobold.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate iN  A rock wall.iQ4> ......... PolySwing2 the Fabricator #K# ###.....(.... Coglin of Ru **.... #K# ##............ Health: 63/63 ======================== i,5#K# #..#.#.#...... Magic: 10/19 ============------------ #K# #............. AC: 12Str: 11 #K# #..#.#.#...... EV: 11Int: 22 i5#*# #............. SH: 0Dex: 13 #y# #..#.#.#.....> XL: 10 Next: 18% Place: Dungeon:9 i*6#@# #........##..# Noise: ==-------  Time: 9648.5 (0.0) iq6#.###..##....##..# x) +9 war axe of Art y) +1 flail (protect i6J#..........####... Cast: Construct Spike Launcher #####............# Fly  #.####.#######iJ7s #.####.#.....# K   kobold brigand (missile) #.##...#<# # KKKK 4 kobolds (2 missiles, 1 weak, 1 al…)i7 #........# .. y   clockwork bee (minion) i7/####.#...###.# *   soul wisp (summoned)Casting: Construct Spike Launcher (safe; 1% risk of failure)  i8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  iL8~You shape a spike launcher from a nearby wall.  The kobold closely misses your soul wisp.i9Z1=9.5 (1iCiG-  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  iHYou shape a spike launcher from a nearby wall.  The kobold closely misses your soul wisp. _Your soul wisp barely misses the kobold.in  The kobold hits your soul wisp with a +0 whip.  Your soul wisp returns to where it belongs.ipity~y.ally targeti)z/--50ii7 _The kobold is no longer weakened.iW  The kobold hits your clockwork bee with a +0 whip.i@--1iϢịN _Your clockwork bee stings the kobold but does no damage.is=J  Your clockwork bee stings the kobold.iuG ) 3 kobolds (2 missiles)The kobold dies!iN ((((((The kobold brigand throws a poisoned dart.  The poisoned dart misses your clockwork bee.iNi).y@..ic-=2iiZ _The poisoned dart barely misses you.ij i i .Ky., 1 ally target)iL I=-3i im J _Your clockwork bee locks its sights upon the kobold.i_J iS .KYour clockwork bee stings the kobold brigand.ifY O  The kobold brigand throws a poisoned dart.i i ~ .KThe poisoned dart hits your clockwork bee!ij .==4i i' k _Your clockwork bee closely misses the kobold brigand.iͰiѺ .K The kobold brigand hits your clockwork bee with a +0 short sword.il.--5iiC _Your clockwork bee stings the kobold brigand!izL   Your clockwork bee misses the kobold brigand.The kobold brigand barely misses your clockwork bee.2==--6iT iW j _Your clockwork bee barely misses the kobold brigand.i@ KK, distracted)  The kobold brigand barely misses your clockwork bee.7iHIiJC _Your clockwork bee stings the kobold brigand.i+T t **   dormant clockwork bee (minion)Your clockwork bee completely misses the kobold brigand.The kobold brigand hits your clockwork bee but does no damage.  Your clockwork bee stings the kobold brigand.i U %8i[ i_ L _Your clockwork bee winds down and falls to the ground.irtKK) i>%9ii_ _The kobold brigand hits your dormant clockwork bee with a +0 short sword.icBz  ......# ###.....(#......#.#.#K# #.......K# #..#.#.#*# #.............# #..#.#.#.....> #....###..##....##..#....####...#####............#######.#.....##...#<# #........# ..i&NiTO  The kobold brigand throws a poisoned dart.i:==i(==60iiIH _The poisoned dart hits your dormant clockwork bee!iR yy   i N1--i i _You wind your clockwork bee back up and it locks its sights upon the kobold!i)0{ #Your clockwork bee stings the kobold brigand.i8 (((((The kobold brigand throws a poisoned dart.  The poisoned dart misses your clockwork bee.i y@...  The poisoned dart closely misses you.i--1iiV _Your clockwork bee stings the kobold brigand but does no damage.in  Your clockwork bee completely misses the kobold brigand.The kobold brigand is stunned by your conviction and fails to attack.The kobold brigand closely misses your clockwork bee.i^2==-2iik _Your clockwork bee closely misses the kobold brigand.i`  The kobold is stunned by your conviction and fails to attack.The kobold brigand hits your clockwork bee but does no damage.ia%3i&hi-kC _Your clockwork bee stings the kobold brigand.iR  Your clockwork bee stings the kobold brigand!ii@iv  The kobold brigand dies!Your clockwork bee stings the kobold!i1,.)KK 2 kobolds (missiles, 1 ally target)y   clockwork bee (minion)i0R==9-4i,inF _The kobold dies!iiCiJ  Your clockwork bee stings the kobold!i} .K.)*   kobold (missile,*   dormant clockwork bee (minion)The kobold dies!i?-5i7idL _Your clockwork bee winds down and falls to the ground.i i. ((The kobold throws a poisoned dart.i L.)iS .==6i? i! H _The poisoned dart hits your dormant clockwork bee!iyy   iN1--i7i _You wind your clockwork bee back up and it locks its sights upon the kobold!i8i=:y.iTEr (((((((iEThe kobold throws a poisoned dart.  The poisoned dart barely misses your clockwork bee.iiwy).@...i}--7ii[ _The poisoned dart closely misses you.i[4    ..... ###.....(.# ##......K# #..#.#.#y# #.......)# #..#.#.#...........iO5 i#.#.#.....> #....###..##....##..#....####...#####............#######.#.....##...#<# #iA &  izB Your clockwork bee misses the kobold.The kobold barely misses your clockwork bee.Your clockwork bee stings the kobold!iRJ )y   clockwork bee (minion)iO 2==--8iCY i^Z  iZ 8_The kobold dies!i.   ..... ###.....(.# ##......)# #..#.#.#y# #.......#.#.#...........#.#.#.....> #....###..##....##..#....####...#####............#######.#.....i?i-**   dormant clockwork bee (minion)i?-9i ib _Your clockwork bee winds down and falls to the ground.  m - 35 poisoned darts (gained 6)iO+70.5 (2i$i( _Items here: ( )))) †††.i i4# What do you want to examine? Items  a - ()) a +0 daggerb - ()) a +0 short sword  i# Pc - ()) a +0 whip  d - ()) a +2 whip of holy wrath  e - (†) a kobold corpse  f - (†) a kobold corpse  g - (†) a kobold corpseh - (() 4 stonesi9iv* PolySwing2 the Fabricator #..Coglin of Ru **.... #.#...... Health: 63/63 ======================== #.#......... Magic: 12/19 ===============--------- #.# ###.....(.... AC: 12Str: 11 #.# ##............ EV: 11Int: 22 #)# #..#.#.#...... SH: 0Dex: 13 #*# #............. XL: 10 Next: 19% Place: Dungeon:9 #@# #..#.#.#...... Noise: ---------  Time: 9670.5 (2.0) #.# #............. x) i++9 war axe of Art y) +1 flail (protect #.# #..#.#.#.....> Cast: Construct Spike Launcher #.# #........##..# Fly  #.###..##....##..# #..........####... *   dormant clockwork bee (minion) #####............# #.####.####### #.####.#.....#The kobold barely misses your clockwork bee.Your clockwork bee stings the kobold! _The kobold dies! _Your clockwork bee winds down and falls to the ground.  m - 35 poisoned darts (gained 6) _Items here: ( )))) †††.i6 A dormant clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It has run out of power and can only be rewound by its creator moving into it. Max HP: ~41Will: ∞AC: +++EV: nonerF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Minor Class: Nonliv. Size: TinyInt: Mindless Speed: 150% You have about 98% to hit with the +9 war axe of Articulation. It is immune to torment; and resistant to steam, miasma and drowning. It cannot move. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.iH i  PolySwing2 the Fabricator #..Coglin of Ru **.... #.#...... Health: 63/63 ======================== #.#......... Magic: 12/19 ===============--------- #.# ###.....(.... AC: 12Str: 11i\  #.# ##............ EV: 11Int: 22 #)# #..#.#.#...... SH: 0Dex: 13 i #*# #............. XL: 10 Next: 19% Place: Dungeon:9 iϯ #@# #..#.#.#...... Noise: ---------  Time: 9670.5 (0.0) i #.# #............. x) +9 war axe of Art y) +1 flail (protect #.# #..#.#.#.....> Cast: Construct Spike LauncheriB  #.# #........##..# Fly  ir \#.###..##....##..# i #..........####... *   dormant clockwork bee (minion) #####............#iа ' #.####.####### i P#.####.#.....#The kobold barely misses your clockwork bee.i* bYour clockwork bee stings the kobold! _The kobold dies! i _Your clockwork bee winds down and falls to the ground.  m - 35 poisoned darts (gained 6) _Items here: ( )))) †††.i i¹ i iiii'   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)iF iI What do you want to examine? Items  a - ()) a +0 short swordb - (() 7 poisoned dartsiך7 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.0At 100% training you would reach 6.0 in about 0.5 XLs. It may be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {poison} {missile}Menu/colouring prefixes: identified missile (g)o to location.i' 9 What do you want to examine? Items  a - ()) a +0 short sword  b - (() 7 poisoned darts iXi.i PolySwing2 the Fabricator #..Coglin of Ru **.... #.#...... Health: 63/63 ======================== #.#......... Magic: 12/19 ===============--------- i#.# ###.....(.... AC: 12Str: 11 #.# ##............ EV: 11Int: 22 #)# #..#.#.#...... SH: 0Dex: 13 #*# #............. XL: 10 Next: 19% Place: Dungeon:9 #@# #..#.#.#...... Noise: ---------  Time: 9670.5 (0.0) #.# #............. x) +9 war axe of Art y) +1 flail (protect #.# #..#.#.#.....> Cast: Construct Spike Launcher i#.# #........##..# Fly  #.###..##....##..# #..........####... *   dormant clockwork bee (minion) ip#####............# #.####.####### #.####.#.....# i$_The kobold dies! _Your clockwork bee winds down and falls to the ground.  m - 35 poisoned darts (gained 6) _Items here: ( )))) †††.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)i)3ii<iNiNiOiRi\S$ _iX,i;YiYi],i_iwac3=icimi9nioiir,i=ti|,iKi4O=i׃iBiݛiМ,i il _Your dormant clockwork bee falls apart.i/M4=iiXiipi,iiO=i i,iDi0iK5=ii,ii,i6im,iiO=iBi,iGib6==ii,iDi,iDi,iLiio:==i8ix,iia7=ii,iiA,i|i,iiO=i iJ i i" iiwiiTa8=ii,ii,iTi",i$i&O=i(im,,i(2i4iN5E9==i6it<i>A,i@BibKM##.   ..... ###.....(.# ##......)# #..#.#.#.....)# #..#.#.#...........#.#.#.....> #.# #........##..#iQM ##.   ..... ###.....(.# ##......#.#.#.# #.......)# #..#.#.#........... #.# #..#.#.#.....>###i\1713.5 (43.0)i]+4.5 (44iYciZmE  m - 42 poisoned darts (gained 7)iin+5.5 (45isiv4 _You see here a +0 short sword.iU.3i/i3i:f==i;iF=i=i>i@iB,iCiFiI,iIiMiO,i'QiTi|Y,iZi_ib,idifihigiiLkiniOpipiqi"tivivi|i0i,i1ii,imiЌii$i~iiƗ,ii`it,iiiJ,i[iңiե,iiiG,i2ii,iFii@ #y .# . .. .# ...  ## #. #.$ #  #.###.# ...  #....@##..#  i$###.......#  #..####.#  #..# #..# #..####.#y   hornet (asleep) ########......... #..........###.## #.######........... .....iX34.5 (195.5 (20iiY _A hornet comes into view.iD A hornet. A buzzing hornet with a vicious stinger dripping with paralytic poison. Max HP: ~33Will: +AC: ++EV: +++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: High Class: Natural Size: TinyInt: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 60% to hit you. Attack Max Damage After Damaging Hits Sting 18Poison and paralysis/slowing It can fly.i' i=5 PolySwing2 the Fabricator#y .#Coglin of Ru **..... ..i5 Health: 63/63 ========================.#.Magic: 19/19 ========================...AC: 12Str: 11# #.##EV: 11Int: 22#. #.$ #SH: 0Dex: 13#.###.# ...XL: 10 Next: 19% Place: Dungeon:9i6 #....@##..#Noise: ---------  Time: 9735.5 (20.0)###.......#x) +9 war axe of Art y) +1 flail (protect#..####.#Cast: Construct Spike Launcher#..#Fly #..##..####.#y   hornet (asleep)i6 l########.........#..........###.###.######........... .....You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _Your dormant clockwork bee falls apart.m - 42 poisoned darts (gained 7) _You see here a +0 short sword. _A hornet comes into view.i7 i:> i@ iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) iSpells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onibij9PolySwing2 the Fabricator#y .#Coglin of Ru **..... ..Health: 63/63 ========================.#.Magic: 19/19 ========================...ikAC: 12Str: 11# #.##EV: 11Int: 22#. #.$ #SH: 0Dex: 13#.###.# ...XL: 10 Next: 19% Place: Dungeon:9#....@##..#Noise: ---------  Time: 9735.5 (0.0)###.......#x) +9 war axe of Art y) +1 flail (protect#..####.#Cast: Launch Clockwork Bee#..#Fly #..##..####.#y   hornet (asleep)i7l########.........#..........###.###.######........... .....You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) iol_Your dormant clockwork bee falls apart.m - 42 poisoned darts (gained 7) _You see here a +0 short sword. _A hornet comes into view.ilimi{tiuie+il  PolySwing2 the Fabricator #y .# Coglin of Ru **.... . .. Health: 63/63 ======================== .#. Magic: 16/19 ====================---- ... AC: 12Str: 11 # #.## EV: 11Int: 22il #. #.$ #  SH: 0Dex: 13 #.###.# ...  XL: 10 Next: 19% Place: Dungeon:9 #....@##..#  Noise: ---------  Time: 9735.5 (0.0) ###.......#  x) +9 war axe of Art y) +1 flail (protect #..####.#  Cast: Launch Clockwork Bee #..# Fly i|n> #..# #..####.#  y   hornet (asleep) ########.........  #..........###.##  #.######........... ..... _You see here a +0 short sword. _A hornet comes into view.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hornet (asleep)ifPolySwing2 the Fabricator#y .#Coglin of Ru **..... ..Health: 63/63 ========================.#.Magic: 16/19 ====================----...AC: 12Str: 11# #.##EV: 11Int: 22#. #.$ #SH: 0Dex: 13#.###.# ...XL: 10 Next: 19% Place: Dungeon:9#....@##..#Noise: ---------  Time: 9735.5 (0.0)###.......#x) +9 war axe of Art y) +1 flail (protect#..####.#Cast: Launch Clockwork Bee#..#Fly ih#..##..####.#y   hornet (asleep)########.........#..........###.###.######........... .....Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hornet (asleep)  You lock target on the hornet and prepare to deploy your bee.  (Press . to continue winding your bee.)==6.5 (1ontinue: Launch Clockwork BeeWinding _ikiiX--7. iiն@ _You continue winding your clockwork bee...i׆ i k--8.. i i\ @ _You continue winding your clockwork bee...iiy, ally target)y   clockwork bee (minion)i\9asti"i&] _With a metallic buzz, your clockwork bee launches itself at the hornet.i . ...#y .# .#. .. ..#. ..# ... ^. #.##.# #. #y$..# ##.###@# ........##..####.......#.####.#..#  #..####.# #######...................###.##.yy.y==40 _The hornet buzzes angrily.i# .#.#.. #. .#. .. ..#y#.# ..# ... ^. #y##.#  #@$..# ##.###.##.....#.....##..######......i####.#  #..####.########.........iVii@b.yy.i\7=--1i5i; _Your clockwork bee stings the hornet.i3PiRbQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onid; iH PolySwing2 the Fabricator## .#.#Coglin of Ru **....#. ...Health: 63/63 ========================#. .#. .Magic: 17/19 =====================---#. .. ..i;I AC: 12Str: 11#.#.# ..#EV: 11Int: 22yy. ^.SH: 0Dex: 13# #.##.#XL: 10 Next: 19% Place: Dungeon:9#. #@$..# #iI TNoise: ---------  Time: 9741.5 (0.0)#.###.##.....x) +9 war axe of Art y) +1 flail (protect#.....##..###Cast: Soul Splinter###.......#Fly iI #..####.##..#y   hornet (ally target)i J #..#y   clockwork bee (minion)i=J #..####.#########......... _(Press . to continue winding your bee.) iqJ b_You continue winding your clockwork bee... _You continue winding your clockwork bee... iJ _With a metallic buzz, your clockwork bee launches itself at the hornet. _The hornet buzzes angrily. _Your clockwork bee stings the hornet.iAL i{R iQU i  PolySwing2 the Fabricator ## .#.#  Coglin of Ru **.... #. ...  Health: 63/63 ======================== #. .#. .  Magic: 16/19 ====================---- #. .. ..  AC: 12Str: 11 #.#.# ..#  EV: 11Int: 22i yy. ^.  SH: 0Dex: 13 # #*##.#  XL: 10 Next: 19% Place: Dungeon:9 #. #@$..# #  Noise: ---------  Time: 9741.5 (0.0) #.###.##.....  x) +9 war axe of Art y) +1 flail (protect #.....##..###  Cast: Soul Splinter ###.......#  Fly  #..####.#  i:#..# y   hornet (ally target) #..# y   clockwork bee (minion) #..####.#  ########......... _The hornet buzzes angrily. _Your clockwork bee stings the hornet.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (lightly wounded, ally target, chance to affect: 42%)i &PolySwing2 the Fabricator## .#.#Coglin of Ru **....#. ...Health: 63/63 ========================#. .#. .Magic: 16/19 ====================----#. .. ..AC: 12Str: 11#.#.# ..#EV: 11Int: 22y*. ^.SH: 0Dex: 13# #.##.#XL: 10 Next: 19% Place: Dungeon:9#. #@$..# #Noise: ---------  Time: 9741.5 (0.0)#.###.##.....i, x) +9 war axe of Art y) +1 flail (protect#.....##..###Cast: Soul Splinter###.......#Fly #..####.##..#y   hornet (ally target)#..#y   clockwork bee (minion)#..####.#########......... _The hornet buzzes angrily. _Your clockwork bee stings the hornet.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (lightly wounded, ally target, chance to affect: 42%)i weak, ally target, soul-splin…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hornet (lightly wounded, ally target, chance to affect: 42%)  A fragment of the hornet's soul is dislodged from its body.  The hornet looks weaker.io3i? .*y Your clockwork bee stings the hornet. The hornet stings you.  You feel yourself slow down.i'B59--=2.5 (1Soul SplinterSlow Fly iXJiR8 _Your soul wisp touches the hornet.i| Your clockwork bee closely misses the hornet.  The hornet barely misses you. Your clockwork bee stings the hornet.  The hornet closely misses you.soul wisp touches the hornet but does no damage.  Your clockwork bee closely misses the hornet.  The hornet is stunned by your conviction and fails to attack.61=-=4.7 (2.2Fly Rev iށiRK _Your soul wisp touches the hornet but does no damage.i m _Your soul wisp touches the hornet but does no damage.  You hit the hornet with your +1 flail of protection.weapon exudes an aura of protection.  The hornet is almost dead.  You slash the hornet with the +9 war axe of Articulation!  You burn the hornet.iU Y  You kill the hornet!i; l*..**   dormant clockwork bee (minion)*   soul wisp (summoned)iE 3==19 22-i. F6.2 (1.5Rev+ i ii L _Your clockwork bee winds down and falls to the ground.i=q ## .#.# #. ... ##. .#. .##. .. ..###.#.# ..# .*.. ^. # #*##.# #. #.@..# # #.###.##.ir #.....##..####.......# #..####.##..# #..# iaz i} T--70iE iA i[ 7=12 -8.2 (2i i ? _You now have 348 gold pieces (gained 13).i* iׂ i i i >Rev io e=i iߎ ,i if iӒ 9=i i iٟ i; (i< i y _Your soul wisp disappears in a puff of smoke!i Z8=i i i iZ i iK i i i iн i l _Your dormant clockwork bee falls apart.i, 9=i i ig i i i [9==i i1 i i iy is ,i i i i' i iT i9 i 3==i i8 i( ,i i i ,it i+ i? ,i i i i1 i i ip ,i i iC i i: i i| ,i i i i i( i i ,ig i i ,i i i i i i%# i;% i% iF' i) i^+ i+ i, i1 i-4 ,i? ni@E ,iF iW $ iW Q_R - 3 bubbling inky potions (gained 1)iY iMZ i3[ i] ixd ni8e ie ig ii ,ij il isn ,i2o ip i2s ,is iwv i ######### # #.......# "###.#.#.#.##...##....... 86.2 (38.0)###.#.#.#i E# #.........# ### #.#.#.#.#.# #.#.......#####.#.#.#..#####......#.^.....##.###.##.#####. #....#######iN i +7.2 (39ir iߞ U _Found a large soapstone amulet.i- iU /A large soapstone amulet. An amulet to be worn as jewellery around the neck, charged with arcane powers ofunknown provenance. Stash search prefixes: {jewellery} Menu/colouring prefixes: unidentified useless_item jewellery _________________ i p“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (g)o to location.i*& i3+ PolySwing2 the FabricatorCoglin of Ru **....Health: 63/63 ========================Magic: 19/19 ========================AC: 12Str: 11######### #EV: 11Int: 22#.......# "##SH: 0Dex: 13#.#.#.#.##...#XL: 10 Next: 22% Place: Dungeon:9#.......@..#Noise: ---------  Time: 9787.2 (39.0)###.#.#.#.##...#x) +9 war axe of Art y) +1 flail (protect#.........# ###i?, Cast: Soul Splinter#.#.#.#.#.#Fly #.#.......#####.#.#.#..#####......#.^.....##.###.##.######. #....####### _Your clockwork bee winds down and falls to the ground. _You now have 348 gold pieces (gained 13). _Your soul wisp disappears in a puff of smoke! _Your dormant clockwork bee falls apart. _R - 3 bubbling inky potions (gained 1) _Found a large soapstone amulet.i0 iF7 iA; i5piqi(riui"yiz},i~i,iiiR,iӆiljiӋ,i`i+i,ii>  You see here an amulet of faith. _ii94#..#.##.##.##.# ############ #.# .. #.......###"## D# #.#.#.#.##...##.# #..........#..@.# ###.#.#.#.##...#### #.........###### Soul Splinter #.#.#.#.#.# #.#.......# #.#.#.#..#### D   acid dragon (asleep) ....#.^.....# ##.##.#####  #....95.2 (8.0)6.2 (9 _An acid dragon comes into view.ieiJDAn acid dragon. A small dragon with brilliant yellow scales, its mouth dripping with corrosive slime. Max HP: ~27Will: +AC: +EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . iThreat: High Class: Natural Size: Large Int: Animal You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 57% to hit you. Attacks Max Damage Bite 15 Claw 6 It is resistant to acid and corrosion. It can fly. It possesses the following natural abilities: [!]: Description|Quoteiffi؁_#..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.#imMagic: 19/19 ========================#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## D#SH: 0Dex: 13#.#.#.#.##...##.#XL: 10 Next: 22% Place: Dungeon:9#..........#..@.#Noise: ---------  Time: 9796.2 (9.0) ###.#.#.#.##...####iNx) +9 war axe of Art y) +1 flail (protect #.........######Cast: Soul Splinter #.#.#.#.#.#Fly #.#.......# #.#.#.#..####D   acid dragon (asleep) ....#.^.....# ##.##.######....####### i_Your soul wisp disappears in a puff of smoke! _Your dormant clockwork bee falls apart. _R - 3 bubbling inky potions (gained 1) _Found a large soapstone amulet. _You see here an amulet of faith. _An acid dragon comes into view.i|iiR #.. #.# #.# #.# #.# ### # #.# .. #.###"## D# #.#.#.#.##...##.# #....#.@..#  ###.#.#.#.##...####  #.######  #.#.#.#.#.#  #.#.# ##.#.#.#..#### .....#.^.....# ###.##.#####  #....#ix[i]d7.2 (1Soul SplinteriGciei&N #.# #.# #.# #.# ############ #.# .. #.......###"## D#i9(: #.#.#.#.##...##.# #..........#....####.#.#.#.##..@#### #.........######  #.#.#.#.#.#  #.#.......# ###.#.#.#..#### ......#.^.....# .###.##.##### . #....####### .###.##.......#i%1i3%8i:i&KiiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) iSpells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni0=#.#PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.# ###Magic: 19/19 ========================######### #.# ..AC: 12Str: 11#.......###"## D#EV: 11Int: 22#.#.#.#.##...##.#SH: 0Dex: 13#..........#....#XL: 10 Next: 22% Place: Dungeon:9###.#.#.#.##..@####Noise: ---------  Time: 9798.2 (0.0)#.........######x) +9 war axe of Art y) +1 flail (protect#.#.#.#.#.#Cast: Construct Spike Launcher#.#.......#[12;38i>HFly ###.#.#.#..#### ......#.^.....# .###.##.##### . #....####### .###.##.......# _Your soul wisp disappears in a puff of smoke! _Your dormant clockwork bee falls apart. _R - 3 bubbling inky potions (gained 1) _Found a large soapstone amulet. _You see here an amulet of faith. _An acid dragon comes into view.i[EiGiQ 6#.#PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.# ###Magic: 17/19 =====================---######### #.# ..AC: 12Str: 11i #.......###"## D#EV: 11Int: 22#.#.#.#.##...##.#SH: 0Dex: 13#..........*....#XL: 10 Next: 22% Place: Dungeon:9###.#.#.#.##..@*###Noise: ---------  Time: 9798.2 (0.0)#.........###***x) +9 war axe of Art y) +1 flail (protect#.#.#.#.#.#Cast: Construct Spike Launcher#.#.......#Fly ###.#.#.#..#### ......#.^.....# .###.##.##### . #....####### .###.##.......# _Found a large soapstone amulet. i $_You see here an amulet of faith. _An acid dragon comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei0 @*You see here an amulet of faith. _An acid dragon comes into view.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i A**iȐN#.#PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.# ###Magic: 17/19 =====================---######### #.# ..AC: 12Str: 11#.......###"## D#EV: 11Int: 22#.#.#.#.##...##.#SH: 0Dex: 13#..........#....#XL: 10 Next: 22% Place: Dungeon:9###.#.#.#.##..@####iNoise: ---------  Time: 9798.2 (0.0)#.........######x) +9 war axe of Art y) +1 flail (protect#.#.#.#.#.#Cast: Construct Spike Launcher#.#.......#Fly ###.#.#.#..#### ......#.^.....# .###.##.##### . #....####### .###.##.......# _An acid dragon comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.iƓ:==9.2 (1 _iiiX#.#PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.# ###Magic: 15/19 ==================------######### #.# ..AC: 12Str: 11#.......###"## D#EV: 11Int: 22#.#.#.#.##...##.#SH: 0Dex: 13#..........*....#XL: 10 Next: 22% Place: Dungeon:9###.#.#.#.##..@*###Noise: ==-------  Time: 9799.2 (0.0)#.........###***ix) +9 war axe of Art y) +1 flail (protect#.#.#.#.#.#Cast: Construct Spike Launcher#.#.......#Fly ###.#.#.#..#### ......#.^.....# .###.##.##### . #....####### .###.##.......#Dir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiB \@*A rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i+ #.#PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.# ###Magic: 15/19 ==================------######### #.# ..AC: 12Str: 11#.......###"## D#EV: 11Int: 22#.#.#.#.##...##.#SH: 0Dex: 13i, !#..........#....#XL: 10 Next: 22% Place: Dungeon:9###.#.#.#.##..@####Noise: ==-------  Time: 9799.2 (0.0)#.........######x) +9 war axe of Art y) +1 flail (protect#.#.#.#.#.#Cast: Construct Spike Launcher#.#.......#Fly ###.#.#.#..#### ......#.^.....# .###.##.##### . #....####### .###.##.......# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.ix. 3800.2 (1 _iA5 iiD  i  3 im#  i%  i#.. #.# #.# #.#  #.# ############ #.# .. #.......###"## D# #.#.#.#.##...##.#  #..........#.@..#  ###.#.#.#.##...#####.........#######.#.#.#.#.#  i #.#.......# ##.#.#.#..####....#.^.....# ###.##.#####  #....####### i D--1 i i9 if' #.. #.# #.# #.# #.# ### # #.# .. #.###"## D# #.#.#.#.##...##.# #.#..@.# ###.#.#.#.##...#### #.###### #.#.#.#.#.# .#.#.#..#### D   acid dragon (asleep)  i4 V--2 i9  iw;  iW:  i$< eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  i= c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii #..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.#Magic: 15/19 ==================------#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## D#SH: 0Dex: 13#.#.#.#.##...##.#XL: 10 Next: 22% Place: Dungeon:9#..........#..@.#i[Noise: ---------  Time: 9802.2 (0.0) ###.#.#.#.##...####x) +9 war axe of Art y) +1 flail (protect #.........######Cast: Launch Clockwork Bee #.#.#.#.#.#Fly #.#.......# #.#.#.#..####D   acid dragon (asleep) ....#.^.....# ##.##.######....####### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.iVii@i  #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 63/63 ======================== #.# Magic: 12/19 ===============--------- #.# ###  AC: 12Str: 11  ######### #.# .. EV: 11Int: 22  #.......###"## D# SH: 0Dex: 13  #.#.#.#.##...##.# XL: 10 Next: 22% Place: Dungeon:9  #..........#..@.# Noise: ---------  Time: 9802.2 (0.0) ###.#.#.#.##...#### x) +9 war axe of Art y) +1 flail (protect if)#.........###### Cast: Launch Clockwork Bee #.#.#.#.#.# Fly #.#.......# #.#.#.#..#### D   acid dragon (asleep) ....#.^.....# ##.##.#####  #....#######A rock wall. _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an acid dragon (asleep)i X D.iF |D.  Aim: an acid dragon (asleep)iA #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 63/63 ======================== #.# Magic: 12/19 ===============--------- #.# ###  AC: 12Str: 11  ######### #.# .. EV: 11Int: 22 i #.......###"## D# SH: 0Dex: 13  #.#.#.#.##...##.# XL: 10 Next: 22% Place: Dungeon:9  #..........#..@.# Noise: ---------  Time: 9802.2 (0.0) ###.#.#.#.##...#### x) +9 war axe of Art y) +1 flail (protect #.........###### Cast: Launch Clockwork Bee #.#.#.#.#.# Fly #.#.......# #.#.#.#..#### D   acid dragon (asleep) ....#.^.....# ##.##.#####  #....#######Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an acid dragon (asleep)  You lock target on the acid dragon and prepare to deploy your bee.  (Press . to continue winding your bee.)i  #.. #.# #.# #.# #.# ###   #.# ..   .#  D#  D^i   ====3.2 (1ontinue: Launch Clockwork BeeWinding i1i  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an acid dragon (asleep)  You lock target on the acid dragon and prepare to deploy your bee.  (Press . to continue winding your bee.) _The acid dragon roars!iH  (catching breath)You continue winding your clockwork bee...iq  The acid dragon spits acid at you.i , corona)The splash of acid hits you. You resist.i̟59--3===4. iid _You focus your inner power and illuminate the acid dragon in retribution!iSM You continue winding your clockwork bee...iNn60--=-----iNI5.. iUiX[ _The acid dragon barely misses you. x2if$Q y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the acid dragon.  The acid dragon barely misses you.The acid dragon claws you but does no damage.1=-----6asti'i-+S _Your clockwork bee stings the acid dragon but does no damage.iHfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni+i<#..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 61/63 =======================-#.#Magic: 13/19 ================--------#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## .#SH: 0Dex: 13#.#.#.#.##...##D#XL: 10 Next: 22% Place: Dungeon:9#..........#..@y#Noise: =--------  Time: 9806.2 (0.0) ###.#.#.#.##...####x) +9 war axe of Art y) +1 flail (protect #.........######Cast: Soul Splinter #.#.#.#.#.#Fly #.#.......# #.#.#.#..####D   acid dragon (corona, ally target) ....#.i>^.....#y   clockwork bee (minion) ##.##.######....#######You continue winding your clockwork bee... _The acid dragon barely misses you. x2  With a metallic buzz, your clockwork bee launches itself at the acid dragon.  The acid dragon barely misses you.The acid dragon claws you but does no damage. _Your clockwork bee stings the acid dragon but does no damage.iRi% #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 61/63 =======================- #.# Magic: 12/19 ===============--------- #.# ###  AC: 12Str: 11 i$'= ######### #.# .. EV: 11Int: 22  #.......###"## .# SH: 0Dex: 13  #.#.#.#.##...##D# XL: 10 Next: 22% Place: Dungeon:9  #..........#..@y# Noise: =--------  Time: 9806.2 (0.0) ###.#.#.#.##...#### x) +9 war axe of Art y) +1 flail (protect #.........###### Cast: Soul Splinter #.#.#.#.#.# Fly #.#.......# #.#.#.#..####i)( D   acid dragon (corona, ally target) ....#.^.....# y   clockwork bee (minion) ##.##.#####  #....#######The acid dragon claws you but does no damage. _Your clockwork bee stings the acid dragon but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (softly glowing, ally target, chance to affect: 50%)iSS D#il$D#Aim: an acid dragon (softly glowing, ally target, chance to affect: 50%)i#..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 61/63 =======================-#.#Magic: 12/19 ===============---------#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## .#SH: 0Dex: 13#.#.#.#.##...##*#XL: 10 Next: 22% Place: Dungeon:9#..........#..@y#Noise: =--------  Time: 9806.2 (0.0) ###.#.#.#.##...####x) +9 war axe of Art y) +1 flail (protect #.........######Cast: Soul Splinter #.#.#.#.#.#Fly #.#.......# #.#.#.#..####D   acid dragon (corona, ally target) ....#.i9^.....#y   clockwork bee (minion) ##.##.######....#######The acid dragon claws you but does no damage. _Your clockwork bee stings the acid dragon but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (softly glowing, ally target, chance to affect: 50%)iirX DThe acid dragon resists with significant effort.  The acid dragon closely misses you. x227.2 (1iZh _Your clockwork bee closely misses the acid dragon.i[ #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 62/63 =======================- #.# Magic: 11/19 =============----------- #.# ###  AC: 12iUStr: 11  ######### #.# .. EV: 11Int: 22  #.......###"## .# SH: 0Dex: 13  #.#.#.#.##...##D# XL: 10 Next: 22% Place: Dungeon:9  #..........#..@y# Noise: =--------  Time: 9807.2 (0.0) ###.#.#.#.##...####i* x) +9 war axe of Art y) +1 flail (protect #.........###### Cast: Soul Splinter #.#.#.#.#.# Fly #.#.......# #.#.#.#..#### D   acid dragon (corona, ally target) ....#.^.....# y   clockwork bee (minion) ##.##.#####  #....#######The acid dragon closely misses you. x2 iz_Your clockwork bee closely misses the acid dragon.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an acid dragon (softly glowing, ally target, chance to affect: 50%)iN _#..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 62/63 =======================-#.#iVMagic: 11/19 =============-----------#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## .#SH: 0Dex: 13#.#.#.#.##...##*#XL: 10 Next: 22% Place: Dungeon:9#..........#..@y#Noise: =--------  Time: 9807.2 (0.0) ###.#.#.#.##...####x) +9 war axe of Art y) +1 flail (protect #.........######Cast: Soul Splinter #.#.#.#.#.#Fly ix#.#.......# #.#.#.#..####D   acid dragon (corona, ally target) ....#.^.....#y   clockwork bee (minion) ##.##.######....#######The acid dragon closely misses you. x2 _Your clockwork bee closely misses the acid dragon.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (softly glowing, ally target, chance to affect: 50%)iMweak, corona, ally targe…)*   soul wisp (summoned)i~Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an acid dragon (softly glowing, ally target, chance to affect: 50%)  A fragment of the acid dragon's soul is dislodged from its body.  The acid dragon looks weaker.iw *D Your clockwork bee barely misses the acid dragon.The acid dragon barely misses you. x2  Your clockwork bee stings the acid dragon!3==8.2 (1Soul Splinteri~iÁd _Your soul wisp closely misses the acid dragon.i,$iz&-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsi'Ub - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i&#..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.#Magic: 11/19 =============-----------#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## *#SH: 0Dex: 13#.#.#.#.##...##D#XL: 10 Next: 22% Place: Dungeon:9#..........#..@y#Noise: ==-------  Time: 9808.2 (0.0) ###.#.#.#.##...####x) +9 war axe of Art y) +1 flail (protect #.........######Cast: Kinetic Grapnel #.#.#.#.#.#iFly #.#.......# #.#.#.#..####D   acid dragon (weak, corona, ally targe…)....#.^.....#y   clockwork bee (minion) ##.##.#####*   soul wisp (summoned)#....#######A fragment of the acid dragon's soul is dislodged from its body.  The acid dragon looks weaker.  Your clockwork bee barely misses the acid dragon.The acid dragon barely misses you. x2  Your clockwork bee stings the acid dragon! _Your soul wisp closely misses the acid dragon.iLi'i)ih #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 63/63 ======================== #.# Magic: 10/19 ============------------ #.# ###  AC: 12Str: 11  ######### #.# .. EV: 11Int: 22  #.......###"## *# SH: 0Dex: 13  #.#.#.#.##...##D# XL: 10 Next: 22% Place: Dungeon:9  #..........#..@y# Noise: ==-------  Time: 9808.2 (0.0) ###.#.#.#.##...#### x) +9 war axe of Art y) +1 flail (protectiAi #.........###### Cast: Kinetic Grapnel #.#.#.#.#.# Fly #.#.......# #.#.#.#..#### D   acid dragon (weak, corona, ally targe…)....#.^.....# y   clockwork bee (minion) ##.##.##### *   soul wisp (summoned)  #....####### _Your soul wisp closely misses the acid dragon.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (moderately wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)i Dy clockwork bee (minion, friendly, 61% to hit)i% Dyn acid dragon (moderately wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)i3#..PolySwing2 the Fabricator#.#Coglin of Ru **....#.#Health: 63/63 ========================#.#Magic: 10/19 ============------------#.# ###AC: 12Str: 11######### #.# ..EV: 11Int: 22#.......###"## *#SH: 0Dex: 13#.#.#.#.##...##D#iOXL: 10 Next: 22% Place: Dungeon:9#..........#..@y#Noise: ==-------  Time: 9808.2 (0.0) ###.#.#.#.##...####x) +9 war axe of Art y) +1 flail (protect #.........######Cast: Kinetic Grapnel #.#.#.#.#.#Fly #.#.......# #.#.#.#..####D   acid dragon (weak, corona, ally targe…)....#.^.....#y   clockwork bee (minion) ##.##.#####*   soul wisp (summoned)#....#######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (moderately wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)  The kinetic grapnel hits the acid dragon but does no damage.  The acid dragon is moderately wounded.iuD' Aim: an acid dragon (moderately wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)  The kinetic grapnel hits the acid dragon but does no damage.  isEThe acid dragon is moderately wounded.The acid dragon barely misses you. The acid dragon claws you.  Your clockwork bee stings the acid dragon!iFX2-9.2 (1iPi!S= _Your soul wisp touches the acid dragon.i: #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 62/63 =======================- #.# Magic: 9/19===========------------- #.# ###  AC: 12Str: 11  ######### #.# .. EV: 11Int: 22  #.......###"## *# SH: 0Dex: 13 i #.#.#.#.##...##D# XL: 10 Next: 22% Place: Dungeon:9  #..........#..@y# Noise: ==-------  Time: 9809.2 (0.0) ###.#.#.#.##...#### x) +9 war axe of Art y) +1 flail (protect #.........###### Cast: Kinetic Grapnel #.#.#.#.#.# Fly #.#.......# #.#.#.#..#### D   acid dragon (weak, corona, ally targe…)....#.^.....# y   clockwork bee (minion) ##.##.##### *   soul wisp (summoned)  #....####### _Your soul wisp touches the acid dragon.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, (i or ) - cycleShift-Dir - straight lineAim: an acid dragon (severely wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)i1 #.. PolySwing2 the Fabricator #.# Coglin of Ru **.... #.# Health: 62/63 =======================- #.# Magic: 9/19===========------------- #.# ###  AC: 12Str: 11  ######### #.# .. EV: 11Int: 22  #.......###"## *# SH: 0Dex: 13  #.#.#.#.##...##D#i׈ XL: 10 Next: 22% Place: Dungeon:9  #..........#..@y# Noise: ==-------  Time: 9809.2 (0.0) ###.#.#.#.##...#### x) +9 war axe of Art y) +1 flail (protect #.........###### Cast: Kinetic Grapnel #.#.#.#.#.# Fly #.#.......# #.#.#.#..#### D   acid dragon (weak, corona, ally targe…)....#.^.....# y   clockwork bee (minion) ##.##.##### *   soul wisp (summoned)  #....#######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (severely wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)  The kinetic grapneliV hits the acid dragon.  You kill the acid dragon!if #.. #.# #.# #.# #.# ###   #.# ..  ##"## *#  #...##[#  #i>#####y   clockwork bee (minion)^*   soul wisp (summoned)  i Shift-Dir - straight line  Aim: an acid dragon (severely wounded, weak, softly glowing, ally target,  soul-splintered, 84% to hit)  The kinetic grapnel hits the acid dragon.  You kill the acid dragon!  The acid dragon scales are intact enough to wear.iv .***   dormant clockwork bee (minion)iV' 3=3-10.2 (1Kinetic GrapneliU/ i;2 L _Your clockwork bee winds down and falls to the ground.iY ### #.. #.# #.# #.#  #.# ############# #.# #..  #.......###"###.#  #.#.#.#.##...##@#  #..........#..**# i3[ #.#.#.#.##...#### .........###### .#.#.#.#.# .#.......# #.#.#..#### ...#.^.....# #.##.#####iYe i1g 10/19=--1ir iy _You swap places.  Things that are here: _+0 acid dragon scales; an acid dragon corpseiŎ 3iy i i $ _i i{ i i i5 i 9=i ib i/ 9=i i[ i̱ iD i i M1=iͽ iI ,i ia ,i i ,it i O=i i~ ig i i i l _Your dormant clockwork bee falls apart.i N2==i i i7ii iw r _Your soul wisp disappears in a puff of smoke!iB ii,iiP==ii ,i"id%i\&M3=i'iZ+,i*-i0,iI2i5,i.8i;i;2=i}>i/C,iFFi2I,i*KiNi OM4=iPi-69.2 (58.0) #.###"###.###.####.#.#.#.##...##[# #..#....# #.#.#.#.#i-0#...#### ..###### #.#.#.#.# #...#..####i8i9,70.2 (59i@i; _Found a stone staircase leading down.i@ 3i\ i |==i  ni i i" ,i$ im% i,& ia( i1* i* iR+ i(- i. ,i/ i1 i3 ,i4 i 8 i: i; i; iB iD ,i6E iF ihI iJ iJ i`L iN ,iO iP iR ,iS iU i5\ ni\ i)] i^ i{` i` iYb id iZe ,ie il R  There is a stone staircase leading down here.im in  _io inp iFr ,ir is it ,iu iSx iy ,iZz i`{ i| ,i[} i i: iD ,i Xiӌ i ,i9 ,iː io iГ ,i i ni i iW iߜ i i ic i i i ia i i ,i ig i  #.##.# ########## ##.######........# ......>...######.# ##.######## #.##.# #.##.# ##.#######.# #.......#  ### #.@####.# 902.2 (32 #..#  #..# #..# #..# i ...# .... #..)# i? i +3.2 (33i i 2 _Found a club.i +4.2 (34iE i ? _You now have 368 gold pieces (gained 20).i+G3iHiKiMi;Ni2SBiSiTimViMXiXiYiR[i],i^ie`i b,icidi&g,ihijililimi*oiqi)ririuizBi({i|,i}i?itiiiʅiifi(i=iY,iюiui,iii,iioiMiii0i/,i8ii,iSiӫii5iHii,iii,iiQiK,i?iIiii1iIi,iiiU,i~i:iiihipii3iibi,i.ii,iiMi ,iii ,iB iai[,iizi,iii,i~i"i$iU%ip&i )id,,i).i';iH>,i?iXi,ibi@  There is an open door here.i i  _iZ ii3ii'iki,ii' #.#.# #.# ###.#.# #.# . ..... #.....####.## .# ##...## #......##...# .###.....### #............ .. ........ ###......##...# .# .....# #.......####.## .## ...# +###'###'### #.#. ..####.## #@......#..####... #.......# # #.......#..#...... i)=........###.+ +###'###'..'.###.. ##.>........# #.+...).#..######. #.......###.# #.#...#.#..###.... ..........#.+##+.#._.#.)##'...### #.......#.#.#..#.#...#.#..##..# ##......#...#..#.'...+.#..##..##....#.....+..'###'###'..'..##i0####...##..#'45.2 (41i}8iq:L======6.2 (42i@8_iE= _As you open the door, it creaks loudly!i/#3i$i+Xi82@  There is an open door here.i@35 _i3iA  There is an open door here. _ i^, i\, iK i i , iM  i,  i9 , i  ig i3 i i i?X iZ i5! i" i'$, i$ i+ i-, iK. i"0 i1, i2 i4 iK6, i7 i8 i: i; i; i> i?, i@ itD iE, iF iH iJ, iK iL i$ ###.##.##### ##....####### # ###.##.......# ...##..###### #.......##.##### #..####.# # # ....... #..# #.# #.#####..# ##### #..# ##.#.!...# #..####.# ###..@##------65.2 (19...<..#...####.#### #.##.######.# ## #... #...........# ....####...####### # #.....(.....###.....####### #.  ...................[40 iQ@m## ###.  #.#.#.......###.....##.##..# #...  ............####...###.###'###'## ------6.2 (20 _Found an escape hatch in the ceiling.!iG4....#.^.....# ##.##.##### #  #....####### #. ##.##.......# ## ...##..######!i_ .......#  #.###### ..####.# # # ........ ..# #.# #.############# ..# #.# #.#.@...## ..####.# ###...######......<..#...# ...###.######.##.######.# ### . #...........# #. ...........####...####### #.!i|(.....###.....####### #. ..................## ### .#.####.....##.##..# #....!i!i&07.2 (1.0)!ii!ix!il*8.2 (2!i!ig _t - 3 potions of heal wounds (gained 1)#i` #ih #i8j ,#ik #il #ium #in #io #iZp #ip #i[q #i.s #it ,#iZu #iv #ix ,#iy #i{ #i} ,#i} #i. #in #i݀ #i+ #i #i #i ,#i~ #i* #i #i #iP #i #i ..###"###.###.######## #. #.#.#.##...##[# #.##. .........#....# #.###.# #.#.#.##...#### #.##......###### ####.. #.#.#.# ######## #......# ##......## #..# #.#..#####o.......# #.. #.^.....# #.@.# ##.. #i #.##### ##..# ##...####### #..##..... #.......# #..# ##..) #..###### #..# #...## #..# #.######...# o   orc wizard (asleep) ##.# # ##.## ............ #i > #.# #.#####..# ########.#.#  #.# #.#.....## #.#.##i0 080.2 (12.0)#i +1.2 (13#i: #i z _An orc wizard comes into view. It is wielding a +0 dagger.%i######## #.# #........>...######. %i7.......###"###.###.######## #. .#.#.#.##...##[# #.# #. ..........#....# #.# ## .#.#.#.##...#### #.# #.. .......###### ### #.. .#.#.#.# ######## #.. .......# ### #.. .#.#..#####o....@..# #.. .#.^.....##...##...# ##.. ##.##### #o ##..# ## ...####### #..# #.... ##.......# #..##..) ##..###### #..# #... opriest %i9....# #..# #.######o   orc wizard (asleep) ###.# # ##.## ........... #.# #.#####..# ########.#.%i%i02.0)%iJ%i   An orc priest comes into view. It is wielding a +0 flail and wearing a +0 _leather armour of positive energy.&iR######## #.# #........>...######. PolySwing2 the Fabricator .......###"###.###.######## #. Coglin of Ru **.... .#.#.#.##...##[# #.# #. Health: 63/63 ======================== ..........#....# #.# ##. Magic: 18/19 ======================-- .#.#.#.##...#### #.# #.. AC: 12Str: 11 .......###### ### #.. EV: 11Int: 22 .#.#.#.# ######## #.. SH: 0Dex: 13 .......# ##......## #.. XL: 10 Next: 23% Place: Dungeon:9 &i)T.#.#..#####o....@..# #.. Noise: ---------  Time: 9982.2 (0.0) .#.^.....##...##...# ##.. x) +9 war axe of Art y) +1 flail (protect ##.##### #o ##..# ##... Cast: Kinetic Grapnel ...####### #..# #.... Fly ##.......# #..# ##..) ##..###### #..# #... o   orc priest (asleep) ....# #..# #.######... o   orc wizard (asleep) ###.# # ##.## ...........  #.# #.#####..# ########.#.An orc priest comes into view. It is wielding a +0 flail and wearing a +0 _leather armour of positive energy.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  &i"UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)i} \****@)i 9.**iK9.**i9.**i?A***iA***i\A**+iVY+i"f\######## #.# #........>...######. PolySwing2 the Fabricator .......###"###.###.######## #. Coglin of Ru **.... .#.#.#.##...##[# #.##. Health: 63/63 ======================== ..........#....# #.###. Magic: 19/19 ======================== .#.#.#.##...#### #.##.. AC: 12Str: 11 .......###### ###+iVg#.. EV: 11Int: 22 .#.#.#.# #########.. SH: 0Dex: 13 .......# ##......###.. XL: 10 Next: 23% Place: Dungeon:9 .#.#..#####o....@..##.. Noise: ---------  Time: 9982.2 (0.0) .#.^.....##...##...###.. x) +9 war axe of Art y) +1 flail (protect ##.##### #o ##..###... Cast: Kinetic Grapnel ...########..##.... Fly ##.......##..###..) ##..#######..##... o   orc priest (asleep) ....##..# #.######... [35+iOhmo   orc wizard (asleep) ###.# # ##.## ...........#.# #.#####..# ########.#.An orc priest comes into view. It is wielding a +0 flail and wearing a +0 _leather armour of positive energy.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line+in:Okay, then.+iTp+ix+i;{. _,i  #.# #.>...######.####"###.###.# #.# #.#.#.##...##[# #.# #.##....# #.# ##.# #.#.#.##...#### #.# #.,i ###### ### #..# #.#.#.# ######## #..## ##......## #..# #.#..#####o.# #..# #.^.....##...##...# ##..# #.##### #o ##..# ##...## #..# #. #.# #..# ##..)# #..###### #..# ,i ,#...# owizard# #..# #.######...#.# # ##.## .#.# #.#####..# #.#.#,i ,i) 13.2 (1 _,i ,i -if #.# #.>...######.# ###"###.###.# #.# .#.#.##...##[# #.# #.# #....# #.# -ip##.# .#.#.##...#### #.# #.###### ### #..# .#.#.# ######## #..# # ##......## #..# .#..#####o.# #..# .^.....##...##...# ##..# .##### #o ##..# ##...# .# #..# #. -i!.# #..# ##..)# ..###### #..# #...# # #..# #.######...# #.# # ##.## . #.# #.#####..# #.#.#-i-i oo.opriest (wandering)o   orc wizard  The orc wizard shouts! You hear a shout! x2-i8*-i<   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!-i? {oo  Deactivating autopickup; reactivate with Ctrl-A.-iA .==4-iH -iL > _You hear a shout! The orc priest shouts!/i>/i@-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangs/iBub - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on0i 0i ###### #.# #........>...######.# PolySwing2 the Fabricator .....###"###.###.######## #.# Coglin of Ru **.... .#.#.##...##[# #.##.# Health: 63/63 ======================== ........#....# #.###.## Magic: 19/19 ======================== .#.#.##...#### #.#0i| J#.... AC: 12Str: 11 .....###### ####..## EV: 11Int: 22 .#.#.# #########..# SH: 0Dex: 13 .....# ##......###..# XL: 10 Next: 23% Place: Dungeon:9 .#..#####{......@##..# Noise: ==-------  Time: 9984.2 (0.0) 0iu 7.^.....##o..##...###..# x) +9 war axe of Art y) +1 flail (protect .##### #. ##..###...## Cast: Launch Clockwork Bee .########..##...... Fly .......##..###..)## ..#######..##...# o   orc priest ..#0i ;#..# #.######...## #.# # ##.## ............. #.# #.#####..# ########.#.## _Okay, then.The orc wizard shouts! You hear a shout! x2  The orc wizard mumbles some strange words.0i/ The orc wizard flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A. _You hear a shout! The orc priest shouts!0i 0i 0i@ 1i&$1iH###### #.# #........>...######.#  PolySwing2 the Fabricator .....###"###.###.######## #.#  Coglin of Ru **.... .#.#.##...##[# #.# #.#  Health: 63/63 ======================== ........#....# #.# ##.## Magic: 16/19 ====================---- .#.#.##...#### #.# #.... AC: 12Str: 11 .....###### ### #..## EV: 11Int: 22 .#.#.# ######## #..#  SH: 0Dex: 13 .....# ##......## #..#  XL: 10 Next: 23% Place: Dungeon:9 .#..#####{......@# #..#  Noise: ==-------  Time: 9984.2 (0.0) .^.....##o..##...# ##..#  x) +9 war axe of Art y) +1 flail (protect .##### #. ##1ik..# ##...## Cast: Launch Clockwork Bee .####### #..# #...... Fly .......# #..# ##..)## ..###### #..# #...#  o   orc priest ..# #..# #.######...## #.# # ##.## ............. #.# #.#####..# ########.#.## _You hear a shout! The orc priest shouts!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour of  positive energy1i:\ .o1i{Q-{.1i1ik###### #.# #........>...######.# PolySwing2 the Fabricator .....###"###.###.######## #.# Coglin of Ru **.... .#.#.##...##[# #.##.# Health: 63/63 ======================== ........#....# #.###.## Magic: 19/19 ======================== .#.#.##...#### #.#1i#.... AC: 12Str: 11 .....###### ####..## EV: 11Int: 22 .#.#.# #########..# SH: 0Dex: 13 .....# ##......###..# XL: 10 Next: 23% Place: Dungeon:9 .#..#####{......@##..# Noise: ==-------  Time: 9984.2 (0.0) .^.....##o..##...###..# x) +9 war axe of Art y) +1 flail (protect .##### #. ##..###...## Cast: Launch Clockwork Bee .#######1iV#..##...... Fly .......##..###..)## ..#######..#1i?#...# o   orc priest ..##..# #.######...## #.# # ##.## ............. #.# #.#####..# ########.#.## 1i_You hear a shout! The orc priest shouts!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle1i'Dir - move target1i*=You see nothing there to target.1i1iZ1i`. _3i ###### #.# #........>...######.#  PolySwing2 the Fabricator .....###"###.###.######## #.#  Coglin of Ru **.... .#.#.##...##[# #.# #.#  Health: 63/63 ======================== ........#....# #.# ##.## Magic: 16/19 ====================---- .#.#.##...#### #.# #.... AC: 12Str: 11 .....###### ### #..## EV: 11Int: 22 .#.#.# ######## #..#  SH: 03iӍ Dex: 13 .....# ##......## #..#  XL: 10 Next: 23% Place: Dungeon:9 .#..#####{......@# #..#  Noise: ==-------  Time: 9984.2 (0.0) .^.....##o..##...# ##..#  x) +9 war axe of Art y) +1 flail (protect .##### #. ##..# ##...## Cast: Launch Clockwork Bee .####### #..# #...... Fly .......# #..# ##..)## ..###### #..# #...#  o   orc priest 3i9 ..# #..# #.######...## #.# # ##.## ............. #.# #.#####..# ########.#.## _You see nothing there to target.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  3i cPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour of  positive energy3ir T o.4i^o.  Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour of  positive energy4i]| ###### #.# #........>...######.#  PolySwing2 the Fabricator .....###"###.###.######## #.#  Coglin of Ru **.... .#.#.##...##[# #.# #.#  Health: 63/63 ======================== ........#....# #.# ##.## Magic: 16/19 ====================---- 4i} .#.#.##...#### #.# #.... AC: 12Str: 11 .....###### ### #..## EV: 11Int: 22 .#.#.# ######## #..#  SH: 0Dex: 13 .....# ##......## #..#  XL: 10 Next: 23% Place: Dungeon:9 .#..#####{......@# #..#  Noise: ==-------  Time: 9984.2 (0.0) .^.....##o..##...# ##..#  x) +9 war axe of Art y) +1 flail (protect .##### #. ##..# ##...## Cast: Launch Clockwork Bee .####### #..# #...... Fly .......# #..# ##..)## ..###### #..# #...#  o   orc priest ..# 4iP~ #..# #.######...## #.# # ##.## ............. #.# #.#####..# ########.#.##Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour of  positive energy  You lock target on the orc priest and prepare to deploy your bee.  (Press . to continue winding your bee.)4i<  #.# >  #.# [# #.# #.#  #.#  #.#  ###  4i  #..#   #..#  #..# ^.o ##..#  #. ##..#  #..#  #..# ##..) #..# #...#  #..#  # ##.##  4i 4iS ******Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour of  positive energy  4i You lock target on the orc priest and prepare to deploy your bee.  (Press . to continue winding your bee.)  A magic dart appears from out of thin air!4i 4i ......oo 2 orc priests  The magic dart hits you.4i! 58--5.2 (1ontinue: Launch Clockwork BeeWinding 4i2( 4i!6 y _An orc priest comes into view. It is wielding a +0 flail.6i ,6i 6iU 6i) K..oo..6i 9----6. 6i 6i @ _You continue winding your clockwork bee...7iX  You continue winding your clockwork bee...  The orc priest calls down the wrath of Beogh upon you.7i7i G.o7i;0-----7.. 7iU7i' _Beogh smites you!7i,7iCp  With a metallic buzz, your clockwork bee launches itself at the orc priest.7i',7icDo.y...oo(1 ally target)o   orcy   clockwork bee (minion)1---8ast7i7ir _An orc comes into view. It is wielding a +0 flail.8i2  The orc priest calls down the wrath of Beogh upon you.8iS48iD .o.oBeogh smites you!8iEi39-----==98ikS8iWg _Your clockwork bee closely misses the orc priest.<i_.....###"###.###.######## #.#.##...##[# #.# .......#....##.## .#.#.##...###.... .....###### #### .#.#.# ########  ....# ##...oy.###..#####.....o..#^.....##..o##.# .##### #. ####...#### #...... .......#..)####### #...# #.######...## ## ##.## ............. y   clockwork bee (minion).#####..# ########.#.##<iZa.....## #<i!,<iΥ<iϵ8 o...##.oo   orcy   clockwork bee (minion)Your clockwork bee stings the orc priest!  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!<i26----------7=90<id<i? _Your clockwork bee stings the orc priest.=iMYour clockwork bee stings the orc priest.  You barely miss the orc priest with your +1 flail of protection.You hit the orc priest with the +9 war axe of Articulation.  You burn the orc priest.  !=i).o.o   orc priest=i *The orc priest dies!A magic dart appears from out of thin air!=i@p=ir,=i~~..oy.(ally target)=i-----=4-1.6 (1.4Rev =i=iۏq _The magic dart hits you. The orc priest closely misses you.>i You hit the orc priest but do no damage.r weapon exudes an aura of protection.locks its sights upon the orc priest.  Your clockwork bee stings something.  The orc priest hits you but does no damage.  Something hits you but does no damage. The orc misses your clockwork bee.7=19 -3.1 (1.5Rev+ >i >iv B _Your clockwork bee closely misses something.?i6You closely miss the orc priest with the +9 war axe of Articulation. closely miss something with the +9 war axe of Articulation.closely misses something.  The orc closely misses your clockwork bee.?i 9==4.5 (1.4Rev* ?i?iT: _Your clockwork bee misses something.@itb  You slash the orc priest with the +9 war axe of Articulation!  You burn the orc priest.@is)You burn the orc priest.  You kill the orc priest!  You hit something with the +9 war axe of Articulation.  You burnr clockwork bee locks its sights upon the orc.r clockwork bee stings the orc!@iً )*.)*   dormant clockwork bee (minion)  The orc dies!Something hits you but does no damage. Your clockwork bee stings something!  Your clockwork bee winds down and falls to the ground.@i31=12 =6.0 (1.5Launch Clockwork Bee @i@if _Something hits you but does no damage.Aiv AiZ AiJ Ai  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Bi  You barely miss something with your +1 flail of protection.  You slash something with the +9 war axe of Articulation!  You burn something.Bi^ z )Reactivating autopickup.Bi 2=8=5-7.5Bi Bi  Bi (_You feel a bit more experienced.Ci ]#.#.#.##...##[# #.# #.# .........#....# #.##.# #.#.#.##...#### #.# #... ......###### ### #..# #.#.#.# ######## #.. ......# ##...)..## #..# #.#..#####.....)*.# #..# #.^.....##...##.).##..# #.##### #. ##@)#.# ..####### #..# #..... #.......# #..#Ci5  ##..)# #..###### #..# #....#  #..# #.######...# ##.# # ##.## ............  #.# #.#####..# ########.#.#  #.# #.#.....## #.#. ##.# ###...##### #.#.#CiS CiZ 3=--80Ci Ci, DiW'Di\(Di()Dit2Di6DiK;O4DiW=Di@DiAt5=Rev+ DiBDikL;##...###### ##. ######## # ##...)..##DiM.#####.....)*.# #.^.....##...##.).###### #. ##.)##. ..####### #.#...........# #@.)-10000.5 (2.0) #.. #...# ...# Di!N#.######... ##.# ##.## ............  ##.#####..# ###  .#.....## #.#.# ##.# ###...##### ......<..#...# #####.##.######.# ##Di~NDiUDiWDi Di Di Di) Dis, Di- z7===Die2 ,Di5 K8=Dix6 E9==Di7 Di?A " ######## # ##...)..##.#####.....)*.# Di%B B#.^.....##...##.).###### #. ##.)##. ..####### #.#...........# #..) #.. #...# ...# #.######...2#.# ##.## ............  #DiB #.#####..# ###  .#.....## #.#.# ##.# ###...##### ......<..#...# #####.##.######.# ##. #...........# #.... .......####...######......DiC DiM DiN Eim......# ##...)..## #.#..#####.....)*.#^.....##...##.)###### #. ##.)##. .## #....... #.......#..)######. #... ...# ..# #.##### ### ##@## ............  .#####..# ########.#.#.....## ##.# ###...##### ......<..#...# ##.######.##.######.# ## ....... #..............####...######. .(.....#93.5 (1Gi #.#..#####.....)*.^.....##...##.)###### #. ##.)##. .## #....... #.......#..)######Gi  #... ...# # #.##### ### ##.## ............  .#####.@# ########.#.##.....## ##.# ###...##### ......<..#...# ##.######.##.######.# ## .....................## ###...... Gi40=4Rev GiGi]aM......# ##...)..##..#####.....)* ^.....##...##.). ## # #. ##.)#...# ..######..........##..) #..####### .. #..# #.######...# # ##@## ............#####..# #######  #.# #.#.....## ##.# ###...##### ......<..#...##.#.#*   dormant clockwork bee (minion)GiiGi|j#1Gij0=5GitGiwGio3#.#.#.# ######## ......# ##...)..###..#####.....)* ^.....##...##.). ## # #. ##.)GiGN#...# ..######..........##..) #..###### .. #@.# #.######...# # ##.## ............####..# #######  #.# #.#.....## ##.# ###...##### ......<..#...# ##.######.##.######Giy##.# #...........# ..#...# GiGGi#2GiU===6GiGiHi$......###### ### #.#.#.# ######## ......# ##...)..###..#####.....)* ^.....##...##.). ## # #. ##.)#...# ..######..........##..) Hi#..###### .. #..# #.######...# # ##.## ............####..# #######  #.# #.#.....## ##.# ###...##### Hi^......<..#...# ##.######.##.########.# #...........#HiHie.HiS3=7HiHiG _Your dormant clockwork bee falls apart.HiHiD M#.#.#.##...#### #.. ......###### ### #.#.#.# ######## ......# ##...)..###..#####.....). Hi4E 6^.....##...##.). ## # #. ##.)#...# ..######..........HiWE o##..) #..###### ..HixE  #..# #.######...# HiE !##.# # ##.## ............ Fly Rev HiE #HiE HiBP HiP L48HiW HiZ IiM.........#....#.# #.#.#.##...#### #.. ......###### ### #.#.#.# ######## ......# ##...)..###..#####....o). ^.....##...##.). ## # #. ##.)#...# ..######..........##..) #..######Iiq ...##..# #.######...# Fly o   orc wizard (wandering)Ii?   An orc wizard comes into view. It is wielding a +0 dagger.Ii **The orc wizard gestures at you while chanting.Ii..45==9Launch Clockwork BeeIi̗IiA _The magic dart hits you but does no damage.Ii&eU#.#.#.##...##[ .........#....#.# #.#.#.##...#### #.. ......###### ### #.#.#.# ######## ......# ##...)..###..#####....o).Ii8f ^.....##...##.). ## # #. ##@)#...# ..######..........##..) #..###### .. #..# #.######...# # ##.## ............####..# #######  #.# #.#.....## ##.# ###...#####IisIiz| *The orc wizard casts a spell at you.IiV .41--10IiIi_. _The magic dart hits you.IiΏ ......###"###.###.######## #.#.#.##...##[ .........#....#.# #.#.#.##...#### #.. IiR ......###### ### #.#.#.# ######## ......# ##...)..###..#####....o). ^.....##...##.@. ## # #. ##.)Ii #...# ..######..........##..) #..###### IiȐ .. #..# #.######...# #Ii P ##.## ............####..# #######  #.# #.#.....##Ii Ii} .o3=--1Ii8 IiJ  Things that are here: _a +0 dagger; a +0 robe; an orc corpseKi  You completely miss the orc wizard with the +9 war axe of Articulation.You barely miss the orc wizard with your +1 flail of protection.The orc wizard completely misses you.Kis  The orc wizard casts a spell at you.KiKi4==2.9 (1.4Rev KiKiA _The magic dart hits you but does no damage.Ki  You closely miss the orc wizard with your +1 flail of protection.You hit the orc wizard with the +9 war axe of Articulation.Ki 46=4.3Rev+ Ki Ki q _You burn the orc wizard. The orc wizard closely misses you.Li-G _You burn the orc wizard. The orc wizard closely misses you.You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded.slash the orc wizard with the +9 war axe of Articulation!  LiQe)LijV7=19 5.7Launch Clockwork Bee Rev* Li^Li5bN _You kill the orc wizard!MiL MiW _What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) an orc corpseNibNilNiv......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ####..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 ......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.###..# Noise: =--------  TiNiNw:me: 10015.7 (1.4) #.##### #. ##.)###...# x) +9 war axe of Art y) +1 flail (protect ..########..##..... Cast: Launch Clockwork Bee #.......##..###..)# Fly Rev* #..#######..##...# ...##..# #.######...#  ##.# # ##.## ............ #.# #.#####..# ########.#.#Nixw #.# #.#.....###.#.# NiwYou sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of Articulation!  NiVxWYou burn the orc wizard. _You kill the orc wizard!Ni3NiNiNiNi Ni What do you want to examine? Items  a - ()) a +0 flailNi( Vb - ([) a +0 ring mailOiOiOiy......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ####..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 ......# ##...)..###..# SH: 0Dex: 13 OiEc#.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.###..# Noise: =--------  Time: 10015.7 (0.0) #.##### #. ##.)###...# x) +9 war axe of Art y) +1 flail (protect ..########..##..... Cast: Launch Clockwork Bee #.......##..###..)# Fly Rev* #..#######..#Oi#...# ...##..# #.######...#  ##.# # ##.## ............ #.# #.#####..# ########.#.# #.# #.#.....###.#.# You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!Oi3Oi)Oi Oi _What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) an orc corpsePiPiPiA......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ####..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 ......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.###..# Noise: =--------  TiPiIme: 10015.7 (0.0) #.##### #. ##.)###...# x) +9 war axe of Art y) +1 flail (protect ..########..##..... Cast: Launch Clockwork Bee #.......##..###..)# Fly Rev* #..#######..##...# ...##..# #.######...#  ##.# # ##.## ............ #.# #.#####..# ########.#.# #.# #.#.....###.#.# You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!PiPiZPiePiPi<What do you want to examine? Items  a - ()) a +0 flail  b - (†) an orc corpseQip Qi1O......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ###Qi#..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 ......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..#Qi7#..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.#Qi##..# Noise: =--------  Time: 10015.7 (0.0) #.##### #. ##.)###...# x) +9 war axe of Art y) +1 flail (protect ..########..##..... Cast: Launch Clockwork Bee #.......##..###..)# Fly Rev* #..#######..##...# ...##..# #.######...#  ##.# # ##.## ............ #.# #.#####..# ########.#.# QiZ#.# #.#.....###.#.# You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!Qi3Qi% QiTQiĪQi}What do you want to examine? Items Qi׭ a - ()) a +0 flail  b - ([) a +0 leather armour of positive energyQiE QiL Qia ......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ####..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 ......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 Qic #.^.....##...##)@.###..# Noise: =--------  Time: 10015.7 (0.0) #.##### #. ##.)###...# x) +9 war axe of Art y) +1 flail (protect ..########..##..... Cast: Launch Clockwork Bee #.......##..###..)# Fly Rev* #..#######..##...# ...##..# #.######...#  ##.# # ##.## ............ #.# #.#####..# ########.#.# #.# #.#.....###.#.# You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of ArticulatQic bion!  You burn the orc wizard. _You kill the orc wizard!Qinr 3Qi| QiJ~ RisRidWhat do you want to examine? Items  a - ()) a +0 flail  b - ([) a +0 leather armour of positive energyTi-A +0 leather armour of positive energy. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 'Of positive energy': it protects its wearer from the effects of negative energy. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 6.2 (12.8 -> 6.6). Your EV would increase by 1.4 (11.9 -> 13.3). Your spell failure would improve by up to 1% (press '!' for details). You took it off an orc priest on level 9 of the Dungeon. Stash search prefixes: {ego} {branded} {rN+} {body armour} {body armor} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified ego armour (g)o to location._iU( What do you want to examine? Items  a - ()) a +0 flail  b - ([) a +0 leather armour of positive energy _i`W_ic_il......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ####..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 _isl......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.###..# Noise: =--------  Time: 10015.7 (0.0) #.##### #. ##.)###...# x) +9 war axe of Art y) +1 flail (protect _il..########..##..... Cast: Launch Clockwork Bee #.......##..###..)# Fly Rev* #..######_inm#..##...# ...##..# #.######...#  ##.# # ##.## ............ #.# #.#####..# ########.#.# #.# #.#.....###.#.# You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  The orc wizard is severely wounded._imYou slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!_ivu_iu_i|_i~`i `i@ IEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro} `i 2 J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire `i Floor Items ([,] to select)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ci* Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}  a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  khelmetE - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire Floor Items ([,] to select) Hand Weapons a +0 daggercih J - a +0 giant spiked club  k - a +0 helmet (worn) Armoura +0 robeci;u  k - a +0 helmet (worn)  E - a +0 cloak (worn)iiu  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  E - a +0 cloak (worn)iiOHand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  J - a +0 giant spiked club iiPPn j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}ii{ sMInventory ItemsiiM- - Unarmed  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked clubmi3 p - a +2 dagger of venom {Chujiro}  e - a +0 pair of gloves (worn) Hand Weaponsa +0 daggermi e - a +0 pair of gloves (worn)  K - a +0 helmet Armoura +0 robemiOa pib0 A +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. pi0 : Your skill: 0.0  At 100% training you would reach 10.0 in about 1.2 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-graspered weapon. pi0 2It can be maximally enchanted to +9. pi#1 FYou took it off an orc wizard on level 9 of the Dungeon. piG1 Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ pij1 B“He drew his dagger, that was sae sharp, pi1 That was sae sharp and meet,  And drave it into the nut-browne bride,  That fell deid at his feit.ri{Equip which item? a +1 flail of protection (offhand) {Duaenre} a +0 hammer {Kamaljyot}a +0 dagger {Zorawar} a +1 dagger of venom {Sachi} a +2 dagger of venom {Chujiro} a +0 giant spiked club Armour (go to first with [) a +0 pair of gloves (worn) the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4} a +0 helmet (worn) a +0 cloak (worn) a +0 robea +0 helmet Jewellery (go to first with "=) an amulet of guardian spirit a ring of protection from fire Floor Items Hand Weapons  a - a +0 dagger Armour  b - a +0 robe [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip ri y -a -  d -l -  p -J -e -  j -  k -  E -b -  K - a +0 helmetq -  P -([,] to select) a +0 dagger  si8e  k - a +0 helmet (worn)  K - a +0 helmeti  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)ii i|GHand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  e - a +0 pair of gloves (worn) i;Hn j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}i- - Unarmed Inventory Items  J - a +0 giant spiked club  e - a +0 pair of gloves (worn)i(i0ig;i......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... i;.........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ###iv< #..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11Int: 22 ......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.#i<M##..# Noise: =--------  Time: 10015.7 (0.0) #.##### #. ##.)#i<##...# x) +9 war axe of Art y) +1 flail (protect ..########..#i =x#..... Cast: Launch Clockwork Bee #.......#i0=#..###..)# Fly Rev* iY=k#..#######..##...# i=h...##..# #.######...#i=  ##.# # ##.## ............ i=#.# #.#####..# ########.#.# #.# #.#.....###.#.# You sock the orc wizard with your +1 flail of protection!  Your weapon exudes an aura of protection.  i->The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of Articulation!  You burn the orc wizard. _You kill the orc wizard!iIr weapon exudes an aura of protection.  The orc wizard is severely wounded.  iTIYou slash the orc wizard with the +9 war axe of Articulation!burn the orc wizard. _You kill the orc wizard!  Okay, then.i JiRiU. _iҝi%Drop what?44/52 slots (_ for help) Hand Weapons (select all with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Missiles (select all with ()g - 9 boomerangs  m - 42 poisoned darts  A - a throwing net iDArmour (select all with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  K - a +0 helmet Jewellery (select all with "=)  q - an amulet of guardian spirit [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selectedi7[top]iH =i M x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}  a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Missiles (select all with ()g - 9 boomerangs  m - 42 poisoned darts  A - a throwing net Armour (select all with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  khelmetE - a +0 cloak (worn) i ! b - a +0 robe  Ki+ helmet Jewellery (select all with "=)  q - an amulet of guardian spiritP - a ring of protection from fire 3%iM ie (  m - 42 poisoned darts  A - a throwing net Wands (select all with /)6i  m - 42 poisoned darts  e - a +0 pair of gloves (worn)n - a wand of acid (4)10i?iy  e - a +0 pair of gloves (worn)  k - a +0 helmet (worn)u - a wand of iceblast (11)3i - k - a +0 helmet (worn)  K - a +0 helmetM - a wand of flame (13) Scrolls (select all with ?)  h - a scroll of torment2iji k% i>kc i - a scroll of blinking6i? K - a +0 helmet  P - a ring of protection from fire  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poisoni933iW+ P - a ring of protection from fire  u - a wand of iceblast (11)v - 2 scrolls of identify  z - 2 scrolls of enchant armour40i   n - a wand of acid (4)  u - a wand of iceblast (11)  C - 2 scrolls labelled QOISUU ADACLA3i  n - a wand of acid (4)  M - a wand of flame (13)  D - a scroll labelled HATHENI TOTYR6i_ % M - a wand of flame (13)  i - a scroll of blinking  F - 3 scrolls of teleportation  G - 3 scrolls of immolation53iS:  N - a scroll labelled ILIROC LIYRAE6i  i - a scroll of blinking  z - 2 scrolls of enchant armour  O - a scroll labelled AFINIG JOSAIGH Potions (select all with !)  c - a potion of magic  f - 4 fuming inky potions70i  z - 2 scrolls of enchant armour  C - 2 scrolls labelled QOISUU ADACLA  o - a glowing purple potion3iY  C - 2 scrolls labelled QOISUU ADACLA  D - a scroll labelled HATHENI TOTYR  t - 3 potions of heal woundsiBY.6i  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls of teleportation  w - 2 cyan potions80i(1 turn)  C + 2 scrolls labelled QOISUU ADACLA  F - 3 scrolls of teleportation[Enter] accept (1 chosen)i i/......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[# #.##.# Coglin of Ru **.... .........#....# #.###.# Health: 47/63 =================------- #.#.#.##...#### #.##... Magic: 19/19 ======================== ......###### ####..# AC: 19  Str: 11 #.#.#.# #########..# EV: 11i/0Int: 22 ......# ##...)..###..# SH: 0Dex: 13 #.#..#####.....)..##..# XL: 10 Next: 25% Place: Dungeon:9 #.^.....##...##)@.###..# Noise: =--------  Time: 10015.7 (0.0) #.##### #. ##.)#if0l##...# x) +9 war axe of Art y) +1 flail (protect ..########..##..... Cast: Launch Clockwork Bee i0#.......##..###..)# Fly Rev* i0k#..#######..##...# i0...##..# #.######...#  i0##.# # ##.## ............ i1#.# #.#####..# ########.#.# i:1l#.# #.#.....###.#.# ia1Your weapon exudes an aura of protection.  The orc wizard is severely wounded.You slash the orc wizard with the +9 war axe of Articulation!  i1GYou burn the orc wizard. _You kill the orc wizard! i16_Okay, then.i28=-6.7 (1Rev+ i>iA@ _You drop 2 scrolls labelled QOISUU ADACLA.iv( iS0 NWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) an orc corpse i0 S d - (?) 2 scrolls labelled QOISUU ADACLAi +2 scrolls labelled QOISUU ADACLA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. i Stash search prefixes: {dropped} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away i&  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” iS W -Oscar Wilde, _Helas_. 1881. (r)ead, or (g)et.ii~i......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[###.#######.# Coglin of Ru **.... .........#....###.###### ##.# Health: 48/63 ==================------ #.#.#.##...######.###### #... Magic: 19/19 ======================== iP;......################## #..# AC: 19  Str: 11 #.#.#.# ############### #..# EV: 11Int: 22 ......# ##...)..####### #..# SH: 0Dex: 13 iL#.#..#####.....)..##...# #..# XL: 10 Next: 25% Place: Dungeon:9 i#.^.....##...##)@.####.# ##..# Noise: ---------  Time: 10016.7 (1.0) #.#####**#..####.)####.# ##...# x) +9 war axe of Art y) +1 flail (protect iY..########...###..####.# #..... Cast: Launch Clockwork Bee #.......##._.###..####.# ##..)# Fly Rev+ #..#######...###..####.# #...# ...# #######..####.######...#  i}C##.# ########.###............. #.# #.#####..############.#.#il #.# #.#.....###.#.#i You burn the orc wizard. _You kill the orc wizard! in_Okay, then. _You drop 2 scrolls labelled QOISUU ADACLA.  iAs you read the scroll labelled QOISUU ADACLA, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar.iia-97i iQ u _Okay, then. _You drop 2 scrolls labelled QOISUU ADACLA.  As you read the scroll labelled QOISUU ADACLA, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar. _It was a scroll of revelation. _Found a hazy altar of Hepliaklqana.ir3i|ia~itiWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) an orc corpsed - (?) a scroll of revelationiE A scroll of revelation. A scroll that reveals its reader's surroundings. The layout of the current flooris fully mapped, and everything within a moderate radius, including both visibleand invisible monsters, is momentarily shown. It is an uncommon scroll. Stash search prefixes: {dropped} {sInv} {scroll} {magic mapping} Menu/colouring prefixes: identified scroll _________________ “‘What a useful thing a pocket-map is!’ I remarked.  ‘That’s another thing we’ve learned from your Nation,’ said Mein Herr,  ‘map-making. But we’ve carried it much further than you. What do you  consider the largest map that would be really useful?’  ‘About six inches to the mile.’  ‘Only six inches!’ exclaimed Mein Herr. ‘We very soon got to six yards to the mile. Then we tried a hundred yards to the mile. And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!’  ‘Have you used it much?’ I enquired. (r)ead, or (g)et.iti i......###"###.###.######## #.# PolySwing2 the Fabricator #.#.#.##...##[###.#######.# Coglin of Ru **.... .........#....###.###### ##.# Health: 49/63 ==================------ #.#.#.##...######.###### #... Magic: 19/19 ======================== ......################## #..# AC: 19  Str: 11 im#.#.#.# ############### #..# EV: 11Int: 22 ......# ##...)..####### #..# SH: 0Dex: 13 #.#..#####.....)..##...# #..# XL: 10 Next: 25% Place: Dungeon:9 i#.^.....##...##)@.####.# ##..# Noise: ---------  Time: 10017.7 (0.0) #.#####**#..####.)####.# ##...# x) +9 war axe of Art y) +1 flail (protect ..########...###..####.# #..... Cast: Launch Clockwork Bee #.......##._.###..####.# ##..)# Fly Rev+ #..#######...###..####.# #...# ...# #######..####.######...#  i1##.# ########.###............. #.# #.#####..############.#.# #.# #.#.....###.#.#  _Okay, then. _You drop 2 scrolls labelled QOISUU ADACLA.  As you read the scroll labelled QOISUU ADACLA, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar. _It was a scroll of revelation. _Found a hazy altar of Hepliaklqana.im..##[###.#######....###.######..######.##################################...##...##)@.####.##..####.)####.##...###..####.##._.###..####.##...###..####.#i#######..####.########.###.....#####..#######i$50iH=12 8.7 (1i3#i%0 _C - a scroll of revelationi{Pi3i,iif id2=i{  Things that are here:  a +0 flail; an orc corpsei il!#3i!/= _i\%i)i"1i1@4=i16Rev i5i\@  ######### #.# #........>...####  #.......###"###.###.########  #.#.#.#.##...##[###.######  #..........#....###.###### # i@-##.#.#.#.##....###### .........############ #.#.#.#.# ############### i@6.#.......# ##...)..####### .#.#.#..#####...@.)..##...# i@ 21.7 (3 iAe...#.^.....##...##)).####.# # #.##.#####**#..####.)####.# ##i4A########...###..####.# #..iVA##.......##._.###..####.# ##.##..#######...###..####.# #. ivA......# #######..####.###### .####.# ########.###.......... iA.# #.# #.#####..############.iBiLiMiv #.......###"###.###.########  #.#.#.#.##...##[###.  #..........#....###.###### ###.#.#.#.##...######.###### .........###### #.#.#.#.#.# ############### iw&#.#.......# ##...)..####### #.#.#.#..#####.....)..##...# ...#.^.....##..@##)).####.# ##.##.#####**#..####.)####.# i7w #....########...###..####.# #.##.......##._.###..####.# ## iwX...##..#######...###..####.# #.....# #######..####.##########.# ##.###........ ..# #.# #..############ .iw.# #.# #.#.....## #ii=252.7 (1iiiiSi9i ii=K6=i9iii?7=i:iti #....#....###.  ###.#.#.#.##...######.#######.############ ik #.#.#.#.#.# #########  #.#.# ##...)..# ##.#.#.#..#####.....)..##...# i6 .....#.^.....##...##)).####.# ###.##.#####**#..####.)####.# # id* #....########.@.###..####.#4.7 (2i#.##.......##._.###..####.# ....##..#######...###..####.# i.......# #######..####.### #..####.# ########.###........ #..# #.# #.#i# #..# #.# #.#.....##i #..####.#**###...##### *** iy#..........<..#...# *,*ii0iJi ###.#.#.#.##...###.........#######.#.#.#.# #####......# ##...).. ##.#.#.#..#####.....)..##... .....#.^.....##...##)).#### ###.##.#####**#..####.)# * #...###...###.. ###.##....... ....##..#######.. #.......# ########Fly Rev  ....###.######.##.######.# ## iiS#8iy@=5.7 (1i i a _There is a hazy altar of Hepliaklqana here.ikA hazy altar of Hepliaklqana. An altar to Hepliaklqana the Forgotten, shrouded in mist and difficult to make out clearly. Something about it seems terribly familiar, but it's impossible to say exactly why. Pray here with > to learn more. You are here. (>)pray.iiD ###.#.#.#.##...######.######PolySwing2 the Fabricator#.........##################Coglin of Ru **....#.#.#.#.#.# ###############Health: 58/63 ======================--#.#.......# ##...)..#######iMagic: 19/19 ======================== ##.#.#.#..#####.....)..##...#AC: 12Str: 11 .....#.^.....##...##)).####.#EV: 11iInt: 22 ###.##.#####**#..####.)####.# # SH: 0i,Dex: 13 i6 * #....########...###..####.# # XL: 10 Next: 25% Place: Dungeon:9 ###.##.......##.@.###..####.# # Noise: ---------  Time: 10025.7 (1.0) ....##..#######...###..####.#x) +9 war axe of Art y) +1 flail (protect #.......# #######..####.##### Cast: Launch Clockwork Bee #..####.# ########.###........ Fly #..# #.# #.#####..########### #..# #.# #.#.....## #..####.#**###...##### *** #..........<..#...# *,* ....###.######.##.######.# ##i  _It was a scroll of revelation. _Found a hazy altar of Hepliaklqana. _C - a scroll of revelation  Things that are here: _a +0 flail; an orc corpse iB_There is a hazy altar of Hepliaklqana here.ikiidiiiiڸiB9 _ii &60i i iPK1=iii0h3==iOiiv,iiiiii+ii iikii9=ii###### #.# #........>...########"###.###.#...##[###. ..#....###.###### ###...######.###### #....################## # .#.#.#.#.# ############### .#.......# ##...)..####### .#.#.#..#####...@.)..##...# iW#.^.....##...##)).####.# ####.#####**#..####.)####.# ##...########...###..####.# ###.......##._.###..####.# ##. ..##..#######...###..####.# #. i......# #######..####.######. .####.# ########.###.......... .i~# #.# #.#####..############.i7A #.# #####.######....... ######### #.# #........>...###### #.......###"###.###.## # i##.#.#.#.##...##[###.###### ..........#....###.###### # #.#.#.#.##.... #. ........################## #. i#.#.#.#.# ############### #. io#.......# .####### #. i #.#.#..#####.....)..##...# #. i9}..#.^.....##...##)).####.# .##.#####**#..####.)####.# # i_5....########...###..####.# #.. .##.......##._.###..####.# ##. .i##..#######...###..####.# #. .....# iy..####.###### ####.# ###i+###..........i!,33.7 (8iB"*4.7 (9ix+i0  Things that are here: _a +0 flail; a +0 leather armour of positive energyiN 3i)R ir] ia i\b $ _ih ip {  Things that are here:  a +0 flail; an orc corpsei0t i{t  _iv i}  Things that are here:  a +0 dagger; a +0 robe; an orc corpseiԀ i+  _iI iF iɌ i iڎ i i ,i i i iV i i8 iۣ ,i\ iy i i iج i i ,iz i i ,i i i= ,i is i ,i i i i= iD i i{ ,i& i i ,i iO i ,i i i' ,i> iE i iS i< iP ,i iT i ,iD i iW i i i i  i i i i i i im il ,i5 ,i i i! i# ir$ i$ i% iG& iS' i~' i' i( i`* ,i* i+ iM- ,i- i/ i'0 ,i0 i 2 i3 ,i3 i_5 i5 ,ih6 i}7 iV8 ,i8 i: i: i; i< ,iB= ,i= i? i? ,i@ iN iNO iO iO iS iT iAT i U iW iX ,ipY i\ iT] i] i^ ia i)b ,ib ie if ,img icj ik ,iHl i$o iVp ,iq is iu ,imv i]x iy ,i z iv| i} i} i~ iЀ i6 ,iނ iφ iD ,im iӍ i ,i ix P  There is an escape hatch in the floor here.i, i  _is i in ,i i i> ,iڮ i i7 ik iC i޸ iM ,i i iN ,i i Bi i i i iI i i iE i i{ i8 ,i i i ,is i ij i i iT i8 ia i i i$ iM i i i2 i_ i i P  There is a stone staircase leading up here.i iw  _i? i i? ,i iJ ik ,i i i@ iy i i i  ,i[ it iW ,i i i ,il i i i Bi> ,i i[ Xi Bi i i ,i+ i- i i i` i i! Bi9# i# i7$ ib$ ia% i6& i[& i& i' i( i( i( ip* ix+ ,i+ i- i:/ ,i/ i0 i2 i2 i4 i9 ii; i; i= i? iA ,i$C iE iLF i|F iG iI i~J iJ imK iM iO ,iP iQ iNS iS iT i%W ,iW i>i P _M - a wand of flame (16) (gained 3 charges)ij iKj ik ip ir Biv iw i x ix i\} i~ i~ iD iރ i ,i iÉ iI ,iҋ i iҐ ,i i i: io ,i ,i i i i i i i i i i i_ ,iC i` i ,i i i{ ,i iE i ,i i iN ,i i i ,i i in ,i ik @  There is an open door here.iM 5 _i i ip ,i ii i\ i if i" i$ ,i% i( i* ,i+ ib. F _You reach down and open the door.iX0 3i1 i~J @  There is an open door here.iL 5 _iYN iWR iS iS iT iX iZZ ,i[ iI` @  There is an open door here.i3d id  _iff ii il ,im iq iTs ,it iy Q  There is a basalt altar of Yredelemnul here.i{ 5 _ig| i7 iZ ,i iʄ i ,i2 i, u  There is an open door here. _i: i i ,i i i՝ ,i iТ @  There is an open door here.i i  _i& i i% iK i iY iٰ ,i i iA ,iյ ii i iո ik i` i ,i i i ,i i i ,i ih iU ,i i i ,i iy iA ,i i i ,i i i ,i in i: ,i# ii <  You see here a +0 club.i i|  _iV i? i i i~ i* i ,i i i  ######.###### #.......##### #..####.##### #..# *(#  #### #..# *.#..# #..# *.# i r###.# ##..# *g###.# ##...####.###.# #.......@.###.# ##..)###### i ###.# #...#Launch Clockwork Bee ##...###### i#.................# ##########.#.####.#i1g   Sprozz (asleep) #.#.# #.# is"## #.#.# #.# .# #.#.# #.#i  185.7 (151.0)  Sprozz, Inventive Apiarist comes into view. He is wielding a +0 short sword anda +0 spear.iR +62iui$ _Found a stone.i Sprozz, Inventive Apiarist A former beekeeper's apprentice with an ambitious dream: to modernise the whole world's beekeeping industry with the smooth certainty of disease-proof metal. His methods may be questionable and his goals dubious, but his prototype's stinger still looks awfully sharp... Max HP: ~66Will: ++AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). He has about 62% to hit you. AttacksMax Damage Hit: +0 short sword 10 Hit: +0 spear11 He can open doors. He has mastered the following spells, which are affected by silence and antimagic:  a - Launch Clockwork Bee(7) b - Nazja's All-Purpose Tem(4d7) (7)iP##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#Magic: 19/19 ======================== ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# *g#SH: 0Dex: 13 ###.# ##...####.#XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#Noise: ---------  Time: 10186.7 (152.0) ###.# ##..)######x) +9 war axe of Art[3i[QP9;49m y) +1 flail (protect ###.# #...#Cast: Launch Clockwork Bee ###.######...######Fly #.................# ##########.#.####.#g   Sprozz (asleep)#.#.# #.# ###.#.# #.# .##.#.# #.# _There is an open door here. _There is an open door here. _You see here a +0 club.  Sprozz, Inventive Apiarist comes into view. He is wielding a +0 short sword anda +0 spear. _Found a stone.iWiYi#i%Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  iL&d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) i~&G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniEiC##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#Magic: 19/19 ======================== ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# *g#SH: 0Dex: 13 ###.# ##...####.#XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#iNoise: ---------  Time: 10186.7 (0.0) ###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Construct Spike Launcher ###.######...######Fly #.................# ##########.#.####.#g   Sprozz (asleep)#.#.# #.# ###.#.# #.# .##.#.# #.# _There is an open door here. _There is an open door here. _You see here a +0 club.  i>Sprozz, Inventive Apiarist comes into view. He is wielding a +0 short sword anda +0 spear. _Found a stone.iiii%r##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#iMagic: 17/19 =====================--- ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11iыInt: 22 ###.# ##..# *g#SH: 0Dex: 13 ###.# ##...##**.#i?XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#Noise: ---------  Time: 10186.7 (0.0) ###.# ##..)##***#x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Construct Spike Launcher ###.######...######Fly #.................# ##########.#.####.#g   Sprozz (asleep)#.#.# #.# ###.#.# #.# .##.#.# #.#Sprozz, Inventive Apiarist comes into view. He is wielding a +0 short sword anda +0 spear. _Found a stone.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateib*W*@a +0 spear. _Found a stone.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#Magic: 17/19 =====================--- ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# *g#SH: 0Dex: 13 ###.# ##...####.#i:XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#Noise: ---------  Time: 10186.7 (0.0) ###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Construct Spike Launcher ###.######...######Fly #.................# ##########.#.####.#g   Sprozz (bee)#.#.# #.# ###.#.# #.# .##.#.# #.#iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  Sprozz shouts!  Sprozz casts a spell at you.iSI====7.7 (1ii-  Dir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  Sprozz shouts!  Sprozz casts a spell at you. _Sprozz begins winding a clockwork bee!ikRiTQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  i#Uj - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniir{##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#Magic: 17/19 =====================--- ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# *g#SH: 0Dex: 13 ###.# ##...####.#XL: 10 Next: 25% Place: Dungeon:9 i\\###.# #.......@.#Noise: ====-----  Time: 10187.7 (0.0) ###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Soul Splinter ###.######...######Fly #.................# ##########.#.####.#g   Sprozz (bee)#.#.# #.# ###.#.# #.# .##.#.# #.#Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  iSprozz shouts!  Sprozz casts a spell at you. _Sprozz begins winding a clockwork bee!iiiaiQ##### ##.###### PolySwing2 the Fabricator ##### #.......# Coglin of Ru **.... ##### #..####.# Health: 63/63 ======================== ##### #..# *(# Magic: 16/19 ====================---- ##### #..# *.# AC: 12Str: 11 #...# #..# *.# EV: 11Int: 22 ###.# ##..# *g# SH: 0Dex: 13 ###.# ##...####*# XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.# Noise: ====-----  Time: 10187.7 (0.0) ###.# ##..)###### x) +9 war axe of Arti}R y) +1 flail (protect ###.# #...# Cast: Soul Splinter ###.######...###### Fly #.................# ##########.#.####.# g   Sprozz (bee) #.#.# #.# ## #.#.# #.# .# #.#.# #.# _Sprozz begins winding a clockwork bee!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (winding a clockwork bee, chance to affect: 19%)iht g.*i 6*.i& ?*#i g#Aim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (winding a clockwork bee, chance to affect: 19%)igM##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#Magic: 16/19 ====================---- ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11i(Int: 22 ###.# ##..# **#SH: 0Dex: 13 ###.# ##...####.#XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#Noise: ====-----  Time: 10187.7 (0.0) ###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Soul Splinter ###.######...######Fly i( #.................# ##########.#.####.#g   Sprozz (bee)#.#.# #.# ###.#.# #.# .##.#.# #.# _Sprozz begins winding a clockwork bee!  iNrAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (winding a clockwork bee, chance to affect: 19%)ivi)s gSprozz resists with almost no effort.id_=---8.7 (1i9 iD _Sprozz continues winding his clockwork bee....i ##### ##.###### PolySwing2 the Fabricator ##### #.......# Coglin of Ru **.... ##### #..####.# Health: 63/63 ======================== ##### #..# *(# Magic: 15/19 ==================------ ##### #..# *.#i  AC: 12Str: 11 #...# #..# *.# EV: 11Int: 22 ###.# ##..# *g# SH: 0iN Dex: 13 ###.# ##...####*#i g XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.# Noise: =--------  Time: 10188.7 (0.0) ###.# ##..)###### x) +9 war axe of Art y) +1 flail (protect ###.# #...# Cast: Soul Splinter ###.######...######i  Fly #.................# ##########.#.####.#iW  g   Sprozz (bee) #.#.# #.# i ## #.#.# #.# .# #.#.# #.# _Sprozz continues winding his clockwork bee....  iȪ Aiming: Soul Splinter (safe; 2% risk of failure)  i XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  i >armour (winding a clockwork bee, chance to affect: 19%)iX g*i2g*Aim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (winding a clockwork bee, chance to affect: 19%)ir##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#i}Magic: 15/19 ==================------ ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# **#SH: 0Dex: 13 ###.# ##...####.#iXL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#Noise: =--------  Time: 10188.7 (0.0) i###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Soul Splinter ###.######...######i)Fly #.................# ##########.#.####.#iMg   Sprozz (bee)#.#.# #.# i###.#.# #.# .##.#.# #.# i_Sprozz continues winding his clockwork bee....  Aiming: Soul Splinter (safe; 2% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (winding a clockwork bee, chance to affect: 19%)iweak, ally target, soul-splin…)*   soul wisp (summoned)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (winding a clockwork bee, chance to affect: 19%)  A fragment of Sprozz's soul is dislodged from his body.  Sprozz looks weaker.i 6 gi `*Sprozz continues winding his clockwork bee....i~"+9.7 (1i"9Soul Splinteri*i-4 _Your soul wisp touches Sprozz.i& # ##.####### #.......## #..####.## #..# *(## #..# *.# ##...# #..# *.##.# ##..# *g##.# ##...####*##.# #......@..##.# ##..)#######.# #...##.######...###### ##.......##.#.####.#*   soul wisp (summoned) #.#.# #.## #.#.# #.# #.# #.#.# #.#i* i+ .-90i4 i6 i]  ##.######  #.......#  #..####.#  #..# *(#  #..# *.# ...# #..# *.# .# ##..# *g# .# ##...####*# .# #.# .# ##..)###### .# #...# ix^.######...###### .#.####.# g   Sprozz (weak, ally target, soul-splin…)#.#.# #.# *   soul wisp (summoned) i,eSprozz continues winding his clockwork bee.... _Your soul wisp touches Sprozz.  With a metallic buzz, Sprozz's clockwork bee launches itself at you.  ieSprozz closely misses your soul wisp.hits your soul wisp with a +0 spear!  returns to where it belongs.isoy§y   clockwork bee (minion)irE=1Soul Splinterizi}3 _Sprozz is no longer weakened.i"##### ##.###### PolySwing2 the Fabricator ##### #.......# Coglin of Ru **.... ##### #..####.# Health: 63/63 ======================== ##### #..# *(# Magic: 14/19 =================------- ##### #..# *.#i AC: 12Str: 11 #...# #..# *y# EV: 11Int: 22 ###.# ##..# *g# SH: 0Dex: 13 ###.# ##...####*#i XL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#i Noise: =--------  Time: 10191.7 (0.0) ###.# ##..)###### x) +9 war axe of Art y) +1 flail (protect ###.# #...#i  Cast: Soul Splinter ###.######...###### Fly #.................# ##########.#.####.#iP4 g   Sprozz #.#.# #.# y   clockwork bee (minion) i## #.#.# #.# .# #.#.# #.# _Sprozz is no longer weakened.  Aiming: Soul Splinter (safe; 2% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (lightly wounded, chance to affect: 19%)i ##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 63/63 ======================== ##### #..# *(#Magic: 14/19 =================------- ##### #..# *.#AC: 12Str: 11 #...# #..# *y#EV: 11Int: 22 ###.# ##..# **#SH: 0Dex: 13 ###.# ##...####§#iu eXL: 10 Next: 25% Place: Dungeon:9 ###.# #.......@.#Noise: =--------  Time: 10191.7 (0.0) ###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Soul Splinter ###.######...######Fly #.................# ##########.#.####.#g   Sprozz#.#.# #.#y   clockwork bee (minion) ###.#.# #.# .##.#.# #.# _Sprozz is no longer weakened.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (lightly wounded, chance to affect: 19%)iܩ i.   Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  i`/ aarmour (lightly wounded, chance to affect: 19%)  Sprozz resists with almost no effort.i6 7.#.##.#i6 _y#§gi: 12.7 (1 _i6C iC i7 # ##.####### #.## #..####.## #..# *(## #..# *.# ##...# #..# *y##.# ##..# *§##.# ##...####g##.# #.##.# ##..)######i=8 #.# #...##.######...###### ##.##.#.####.#  #.#.# #.# ### #.#.# #.# #.# #.#.# #.#i!< i= iTF ygy   clockwork bee (minion)iG S5=3iS iV ^ _Sprozz attacks as he pursues you! Sprozz hits you but does no damage. x2i{ ###### ##.######  PolySwing2 the Fabricator ###### #.......#  Coglin of Ru **.... ###### #..####.#  Health: 63/63 ======================== ###### #..# *(#  Magic: 14/19 =================------- ###### #..# *.#  AC: 12i Str: 11 ##...# #..# *y#  EV: 11Int: 22 ####.# ##..# *§#  SH: 0Dex: 13 i& p####.# ##...####y#  XL: 10 Next: 25% Place: Dungeon:9 ####.# #......@g.#  Noise: =--------  Time: 10193.7 (0.0) iO ?####.# ##..)######  x) +9 war axe of Art y) +1 flail (protect ####.# #...#i M Cast: Soul Splinter ####.######...######  Fly ##.................# ###########.#.####.#  g   Sprozz #.#.# #.#  y   clockwork bee (minion) i 1### #.#.# #.# i] #.# #.#.# #.# _Sprozz attacks as he pursues you! Sprozz hits you but does no damage. x2  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (chance to affect: 19%)iV###### ##.######PolySwing2 the Fabricator ###### #.......#Coglin of Ru **.... ###### #..####.#Health: 63/63 ======================== ###### #..# *(#Magic: 14/19 =================------- ###### #..# *.#AC: 12Str: 11 ##...# #..# *y#EV: 11Int: 22 ####.# ##..# *§#SH: 0Dex: 13 ####.# ##...####y#i<XL: 10 Next: 25% Place: Dungeon:9 ####.# #......@*.#Noise: =--------  Time: 10193.7 (0.0) ####.# ##..)######x) +9 war axe of Art y) +1 flail (protect ####.# #...#Cast: Soul Splinter ####.######...######Fly ##.................# ###########.#.####.#g   Sprozz#.#.# #.#y   clockwork bee (minion) ####.#.# #.# #.##.#.# #.# ia_Sprozz attacks as he pursues you! Sprozz hits you but does no damage. x2  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (chance to affect: 19%)i+iM*Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Sprozz, wielding a +0 short sword and a +0 spear and wearing a +0 leather  armour (chance to affect: 19%)  Sprozz resists with almost no effort.iD  The rocky spike skewers Sprozz!i*ii)s .gySprozz is lightly wounded.is2=4.7 (1i{i< _Sprozz hits you but does no damage. x2iI* Sprozz is lightly wounded. _Sprozz hits you but does no damage. x2  You hit Sprozzthe +9 war axe of Articulation.  You burn Sprozz.  iSprozz is moderately wounded.  You sock Sprozz with your +1 flail of protection!i3u  Your weapon exudes an aura of protection.  The rocky spike skewers Sprozz!i i  Sprozz is heavily wounded.The rocky spike skewers Sprozz!iׂ} gSprozz is severely wounded.ik758--ix19 6.2 (1.5Rev iiw _Sprozz hits you with a +0 short sword. Sprozz closely misses you.iE #Sprozz is severely wounded. _Sprozz hits you with a +0 short sword. Sprozz closely misses you.You sock Sprozz with your +1 flail of protection!  Sprozz is severely wounded.  You closely miss Sprozz with the +9 war axe of Articulation.  but does no damage. Sprozz barely misses you. x2iG 9--7.6 (1.4Rev+ iN iAQ 9 _Sprozz hits you but does no damage.i  You closely miss Sprozz with the +9 war axe of Articulation.  Sprozz is severely wounded.You hit Sprozz but do no damage. Sprozz hits you with a +0 short sword.85=-9.1 (1.5Rev* iiW9 _Sprozz hits you but does no damage.i  You barely miss Sprozz with the +9 war axe of Articulation.  Sprozz is severely wounded.You barely miss Sprozz with your +1 flail of protection.i5 ^9-200.5 (1.4i i < _Sprozz hits you but does no damage. x2iYou barely miss Sprozz with your +1 flail of protection.x2your +1 flail of protection.the +9 war axe of Articulation.  with a +0 short sword. Sprozz hits you with a +0 spear.iU7-1.9ii _Sprozz barely misses you. Sprozz closely misses you.i2  You slash Sprozz with the +9 war axe of Articulation!  You burn Sprozz.  You kill Sprozz!i @ L).iR ( 9==12 31=3.4 (1.5Soul Splinter _The clockwork bee runs out of power.iZ i] h _Your Dodging skill increases to level 7!iQ]{ ##.######  #.......#  #..####.#  #..# *(#  #..# *.# ...# #..# *.# .# ##..# *.# .# ##...####.# .# #..# .# ##..)###### .# #...# .######...###### iat60=--40 _ilfi nk _Items here: )) [ †.iVi2\HWhat do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 short sword  c - ()) a +0 spear i\f d - (†) the goblin corpse of Sprozziii8##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 60/63 ======================-- ##### #..# *(#Magic: 15/19 ==================------ ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# *.#SH: 0Dex: 13 ###.# ##...####.#XL: 10 Next: 31% Place: Dungeon:9 ###.# #.......@.#Noise: ---------  Time: 10204.4 (1.0) ###.# ##..)######x) +9 war axe of Art[3ii7m y) +1 flail (protect ###.# #...#Cast: Soul Splinter ###.######...######Fly Rev* #.................# ##########.#.####.##.#.# #.# ###.#.# #.# .##.#.# #.#You slash Sprozz with the +9 war axe of Articulation!  You burn Sprozz.  You kill Sprozz! _The clockwork bee runs out of power. _Your Dodging skill increases to level 7! _Items here: )) [ †.ii ii$iA%i";Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} %iz p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Floor Items ([,] to select) Hand Weaponsa +0 speara +0 short sword[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %i %i5 %i a##### ##.######PolySwing2 the Fabricator ##### #.......#Coglin of Ru **.... ##### #..####.#Health: 60/63 ======================-- ##### #..# *(#Magic: 15/19 ==================------ ##### #..# *.#AC: 12Str: 11 #...# #..# *.#EV: 11Int: 22 ###.# ##..# *.#SH: 0Dex: 13 ###.# ##...####.#XL: 10 Next: 31% Place: Dungeon:9 %iI ###.# #.......@.#Noise: ---------  Time: 10204.4 (0.0) ###.# ##..)######x) +9 war axe of Art y) +1 flail (protect ###.# #...#Cast: Soul Splinter ###.######...######Fly Rev* #.................# ##########.#.####.##.#.# #.# ###.#.# #.# .##.#.# #.#You slash Sprozz with the +9 war axe of Articulation!  You burn Sprozz.  You kill Sprozz! _The clockwork bee runs out of power. _Your Dodging skill increases to level 7! _Items here: )) [ †.%iG P  Okay, then.%i %i? %i. . _&i:I&iM<&i@1=6== _&iA&iBe2=Rev+ &iC&iwFa3=&iPH&iI,&iJ&i?NP==&iO&iQTRev &iV&iVO=&iW&iY&iZK7=&i[&i]^,&i_&ia&i b &iEc&i f,&ig&iBi&ii9=&ij&im,&i7o&ir98&ir(=&it&ix,&iz&i|,&iu~&iB,&i܅e=&i&i,&ib&i&iE9==&i&ij&i&i^&i$&i&iǽ,&i&ijB&i&i&iP==&i&i&i&i&i&ik&i,&i%&iP  You see here a stone.&i _&ig&i5&i&i&i0&in&i&,&i2&i&i ,&i!&i1&&i'&i'&i(&i0X&i?4&ip5&i5&i?6&i:&i;&i<&i<&i@&ifB&iB&i0C&iG&i*H&i^H&i I&iJM&iM&i9N&iN&iQ&iR&iR&iHS&ijV&iWB&iZ&i[&i.\&i\&i_&i`,&ika&id&id,&ie&i8h&ii&iDi&ii&iRl&inB&i>sR  There is a stone staircase leading down here.&i{u&i@v _&iJ{,&i|&iQ|&i}&ix&i9&iy&i&iV&iψ,&i&i&i,&iԖ&i?&i,&iܟ&i&i,&i&i&i',&i &iع&i3  Things that are here:  +0 acid dragon scales; an acid dragon skeleton _&iG,&i&i&i%,&i"&i&iB&i &i,&iy&i"&is!B&i#&i'&i'&ix*&i.&i1,&i3&io8&iZ<,&i?&isC&iLF,&iH&iL&irO&iO&iT&iY&iG\,&iJ^&ie&i,i,&ik&ip&ibs,&iu&i7w&iRy,&iz&i|&i}&i~&i~&i&iˁ&i&i&iN&i,&i&if&i,&i^&iފ&i,&i&i3&i?,&i&i&iB&i&iX&i&i',&i&i&i&iU&i&i&iD&i&i&i<&i ,&i8&i&i&i&i&i&i#,&i- &i&i,&i&i&i,&i&i:(&i*,&ih+&i1&i@4,&i5&i^=&i?,&ipA&ifI;  You see here 5 stones.&iK&itL _&i0N&iT&i1W,&iX&il_&ia,&ic&ii&il,&im&is&iHv,&iw&i{}&i&i&i8&iȇ&i,&i  There is an escape hatch in the floor here. _&iB&i&i",&i&ib&i,&i&ir&i,&ie &id &i ,&i &i &i ,&i &i &i ,&i &iQ% &i( ,&i+ &i0 &i2 ,&iF5 &i; &ii ,&ij &io @  There is an open door here.&i  _&iC &ir &iǘ &i &iʙ &i &i= &i &i= &iO &i% ,&iw &i| &iڢ &i# &iW &i &iͥ ,&i] &iS &i ,&i &iĬ &i B&i &i ,&i &iK &iس &i &i" &i &i ,&in &i &i_ ,&iK &i &i ,&iI &i &i &i &i/ &i) &i ,&i &i1 &i ,&i &i; &i ,&i &i &i* B&iG &iW &i &i &i &i ,&iU &i &i) &ir &i &i ?  You see here a +0 war axe.&i &i2  _&i &iD R  There is a stone staircase leading down here.&i &i  _&i &ir &i ,&i &i &i[ &i &i &iG &i ,&iI &i &i ,&iw &i &i," ,&i{# &it% &i& ,&i' &iP* &i+ ,&i+ &i- &iT/ ,&iy0 &iמ  #..# #.#   #)## #.#   #.# #.#   #.########.###  &i  #)##........  #.##.###...#  #.##.# ##...  #.##># #.._ &i ###.##)# # 355.4 (151.0) .......##.# #..#.#  ..........# #....#  ## #....#   ######              &iy &i &i E _Done exploring.(iA snail-covered altar of Cheibriados. A timeless altar to Cheibriados the Contemplative. Pray here with > to learn more.(i.*(i(-#..# #.#  PolySwing2 the Fabricator#)## #.#  Coglin of Ru **....#.##.#(i-  Health: 63/63 ========================#.########.###   Magic: 19/19 ========================#)##.........#   AC: 12Str: 11#.##.###...#.#   EV: 11(i.OInt: 22#.##.# ##....#   SH: 0Dex: 13(i;.o#.##># #.._.#   XL: 10 Next: 31% Place: Dungeon:9 (ii.Z######.##)# #..@.#   Noise: ---------  Time: 10355.4 (151.0) (i.'.......##.# #..#.#   x) +9 war axe of Art y) +1 flail (protect ..........# #....#   Cast: Soul Splinter ########### #....#   Fly (il/U######           _There is an escape hatch in the floor here. _There is an open door here. _There is an open door here. _You see here a +0 war axe. _There is a stone staircase leading down here. _Done exploring.(i3(i:(i\>)i=)i)iƿ)iF....###..# ##.># #..)0.0). .........)iK)iO)iQE _Done exploring.2iK 32iN 2iX 2i 2i` 2i E _Done exploring.5ir ##.# #.#  #..# #.#  #)## #.#  #.# #.#  #.########.###  #)##.........#  #.##.###...#.#  #.##.# ##....#  #.##># #.@_.# #######.##)# #....# ##.# #..#.# ..........# #....# ############ #....# 5iYsP######    5iy5in}16.4 (1 _5i95iH6iP1M #..)## #.# .########.###)##.........##...#.# ##.@. #.##>_ #######.##). .### #..........# #....#  . ##6i86iJ<%76i6B7i7iM #..)## #.# .########.##)##........##..@#.#.# ##... #.##>_ #######.##)# #....#   Fly #7i 7iK%87i7i_=isM####### #..)## #.# .########.##)##......@..##.###...#.# ##....#.##># #.._.#   Fly ######=iz=i9~%9=i=i9qM....))†. ####### #..)## #.# .########@###)##........#.###...#..# ##....#=iZ:E#.##># #.._.#  # ##....#=ikH<60=iL=iAW?i!3?i?i C0?i%?i' ?i'?_Done exploring.CiCiCiCi$CiP&Ci^*: _Ci:-Ci0Cie0Ci2Ci 5Cia7Ci7Ci 9Ci(;CiJ=,Ci>Ci@CiB,CiHDCiECiL,CiMCilOCiQCiQCiRCi!TCi3V,CiWCia '..## ##.# #.# .#..# #..# #.# .##.# #)## #.# ###.# #.# #.# #.# #.########.### #.# #)##.........# #.# #.##.###...#.# Cib#.# #.##.# ##....# #.# #.##@# #.._.# 8.4 (8 ###.#########.##)# #....# ..............##.# #..#.# #######..........# #....# ############ #....#  ###### CidCijCim _There is a stone staircase leading down here. _Done exploring. __There is a stone staircase leading down here.DiDi3lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.FidFiq.'..####.# #.#  PolySwing2 the Fabricator .#..#Fiir"#..# #.#  Coglin of Ru **.... .##.##)## #.#  Health: 63/63 ======================== ###.##.##.#  Magic: 19/19 ========================#.#Fir#.########.###   AC: 12Str: 11#.##)##.........#   EV: 11Int: 22#.##.##.###...#.#   SH: 0Dex: 13#.#Fis,#.##.# ##....#   XL: 10 Next: 31% Place: Dungeon:9#.##.##@# #.._.#   Noise: ---------  Time: 10368.4 (8.0) ###.#########.##)# #....#   x) +9 war axe of Art y) +1 flail (protect ..............##.# #..#.#   Cast: Soul Splinter #######..........# #....#   Fly # ############ #....#  ######    FitG      _There is a stone staircase leading down here. _Done exploring. _Done exploring. Fitz_Done exploring. _Done exploring. _There is a stone staircase leading down here.FiKvFi|FiFFi19.4 (1 _FiFi; ##### ##...## ##.....## 10 Fi<J#..<.@..#  #.......#  #...<...#  ##.....##  ##...###+++# Fi>FiD=<<Fi -70.2 (1.8FiFi _Done exploring. __There is a stone staircase leading down here. _You fly downwards.  Found two stone staircases leading up. _upQi _Qi_,Qi!-#######...####.....###..<.<..#........<2.2 (2.0#.....# ##...##  #+++# Qi]"Qi&Qi*Qil0SiX#######...####.....##..<.<.....<.##...@.## ##...##  #+++# Sie SiPSi*3.2 (1SiSi)Vi}~ Viހ N Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy8% 3b - Forge Blazeheart GolemFire/ForgecraftVia 13% 4  c - Forge Lightning SpireAir/Forgecraft13% 4  d - Iskenderun's BattlesphereConjuration/Forgecraft 13% 4  e - Mercury ArrowConjuration/Alchemy16%2  f - Brom's Barrelling BoulderConjuration/EarthVi 71% 4  g - FireballConjuration/Fire80% 5  h - Eringya's Surprising Crocodile SummoningVi 91% 4  i - Conjure Ball LightningConjuration/Air100% 6  j - Orb of DestructionConjurationVi ^100% 7 12 spell levels left ViY ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitci Mercury Arrow Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while. ciE The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether. Level: 2 Schools: Conjuration/Alchemy Fail: 16% Power: 28%Damage: 2d7 (max 2d11) Accuracy: +++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “During the course of the treatise, each element is allowed time to tout its  own virtues and usefulness to mankind, but when it comes time for Mercury,iC Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy8% 3  b - Forge Blazeheart Golem Fire/Forgecraft 13% 4  c - Forge Lightning Spire Air/Forgecraft 13% 4  d - Iskenderun's BattlesphereConjuration/Forgecraft 13% 4  e - Mercury ArrowConjuration/Alchemy 16% 2  f - Brom's Barrelling Boulder Conjuration/Earth 71% 4  g - FireballConjuration/Fire80% 5  h - Eringya's Surprising Crocodile Summoning91% 4  i - Conjure Ball Lightning Conjuration/Air 100% 6  j - Orb of DestructionConjuration100% 7 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help [Esc] exiti! i iPolySwing2 the FabricatorCoglin of Ru **....#####i{Health: 63/63 ========================##...##Magic: 19/19 ========================##.....##AC: 12Str: 11#..<.<..#EV: 11Int: 22i#.......#SH: 0Dex: 13#...<...#XL: 10 Next: 31% Place: Dungeon:10##...@.##iyNoise: ---------  Time: 10373.2 (0.0)##...##x) +9 war axe of Art y) +1 flail (protect#+++#Cast: Soul SplinterFly _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You fly downwards.  Found two stone staircases leading up. _There is a stone staircase leading up here.i P  Okay, then.iwii. _i#######...####.....##..<.<..i...<##.....## ##..@##  #+++# iZi14.2 (1 _iii'''................h.....(.................h   howler monkey (asleep)P.P.P.P....~~..P.P.P.P.~~≈≈iF  You reach down and open the gate.i =5Soul Splinterii  _A howler monkey comes into view. _Found 4 stones.i> iB bQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii)PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 19/19 ========================#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##.....##XL: 10 Next: 31% Place: Dungeon:10##..@##Noise: ---------  Time: 10375.2 (0.0)#'''#ix) +9 war axe of Art y) +1 flail (protect.......Cast: Construct Spike Launcher.........hFly .....(.................h   howler monkey (asleep)P.P.P.P....~~..P.P.P.P.~~≈≈Found two stone staircases leading up. _There is a stone staircase leading up here. _Okay, then.You reach down and open the gate. _A howler monkey comes into view. _Found 4 stones.i`ii0iz PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 17/19 =====================---#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##.....##XL: 10 Next: 31% Place: Dungeon:10##..@*#Noise: ---------  Time: 10375.2 (0.0)#'''*x) +9 war axe of Art y) +1 flail (protect.......Cast: Construct Spike Launcher.........hFly .....(.................h   howler monkey (asleep)P.P.P.P....~~..P[i 40m.P.P.P.~~≈≈You reach down and open the gate. _A howler monkey comes into view. _Found 4 stones.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei ^@* _A howler monkey comes into view. _Found 4 stones.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  ir GPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.iPolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 17/19 =====================---#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##.....##XL: 10 Next: 31% Place: Dungeon:10##..@##Noise: ---------  Time: 10375.2 (0.0)#'''#x) +9 war axe of Art y) +1 flail (protect.......iCast: Construct Spike Launcher.........hFly .....(.................h   howler monkey (asleep)P.P.P.P....~~..P.P.P.P.~~≈≈ _Found 4 stones.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.i #h.hiU:==6.2 (1 _iii* i~ bQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniJ)i8PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 17/19 =====================---#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22i9#...<...#SH: 0Dex: 13##.....##XL: 10 Next: 31% Place: Dungeon:10##..@##Noise: ==-------  Time: 10376.2 (0.0)#'''#x) +9 war axe of Art y) +1 flail (protect......hCast: Soul Splinter..........Fly i9!.....(.................h   howler monkeyP.P.P.P....~~..P.P.P.P.~~≈≈ iL:_Found 4 stones.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei:~Dir - look around, f - activateA stone wall. _You shape a spike launcher from a nearby wall.i >iEiIiȖ   PolySwing2 the Fabricator ##### Coglin of Ru **.... ##...## Health: 63/63 ======================== ##.....##  Magic: 16/19 ====================---- i9 y#..<.<..#  AC: 12Str: 11 #.......#  EV: 11Int: 22 #...<...#  SH: 0Dex: 13 ##.....##  XL: 10 Next: 31% Place: Dungeon:10 ##..@## Noise: ==-------  Time: 10376.2 (0.0) #''*# x) +9 war axe of Art y) +1 flail (protect ......h Cast: Soul Splinter ..........i  Fly  .....(.....  ............  h   howler monkey P.P.P.P....~~  ..P.P.P.P.~~≈≈ i A stone wall. _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (chance to affect: 60%)in _ *hiݦ}.hAim: a howler monkey (chance to affect: 60%)i'PolySwing2 the Fabricator#####Coglin of Ru **....##...##iHealth: 63/63 ========================##.....##Magic: 16/19 ====================----#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##.....##i5XL: 10 Next: 31% Place: Dungeon:10##..@##Noise: ==-------  Time: 10376.2 (0.0)#'''#x) +9 war axe of Art y) +1 flail (protect......*Cast: Soul Splinter..........Fly .....(.................h   howler monkeyP.P.P.P....~~..P.P.P.P.~~≈≈A stone wall. _You shape a spike launcher from a nearby wall.  iOAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (chance to affect: 60%)i( i(weak, ally target, sou…)*   soul wisp (summoned)A fragment of the howler monkey's soul is dislodged from its body.  The howler monkey looks weaker.ir,iMh*.is-7.2 (1Soul Splinter _i\(i,iS@ * You slash the howler monkey with the +9 war axe of Articulation!  You burn the howler monkey.  The howler monkey is almost dead.i  You barely miss the howler monkey with your +1 flail of protection.The stone spike skewers the howler monkey!i $*   soul wisp (summoned)i`  You kill the howler monkey!iBB*.ii2==8.7 (1.5Rev i=i& _You hear a howl!in_izhh   howler monkey (wandering)*   soul wisp (summoned)i30.0i94---9.7 (1i_i` _A howler monkey comes into view.iLI i~K -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsiK b - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i$L Mi - Cast: Launch Clockwork Bee  j - Cast: Soul SplinteriVL 6k - Cast: Grave Claw (3/3) iL G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniii~PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 16/19 ====================----#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##.....##XL: 10 Next: 32% Place: Dungeon:10##..@##Noise: ---------  Time: 10379.7 (0.0)#''*#x) +9 war axe of Art y) +1 flail (protect......hCast: Launch Clockwork Bee..........Fly Rev .....(.................h   howler monkeyP.P.P.Pi[37m....~~*   soul wisp (summoned)..P.P.P.P.~~≈≈The howler monkey is almost dead.You barely miss the howler monkey with your +1 flail of protection.The stone spike skewers the howler monkey!  You kill the howler monkey! _You hear a howl! _A howler monkey comes into view.iĀi9i\i.  PolySwing2 the Fabricator ##### Coglin of Ru **.... ##...## Health: 63/63 ======================== ##.....##  Magic: 13/19 ================-------- #..<.<..#  AC: 12Str: 11 #.......#  EV: 11Int: 22 #...<...#  SH: 0Dex: 13 ##.....##  XL: 10 Next: 32% Place: Dungeon:10 ##..@## Noise: ---------  Time: 10379.7 (0.0) #''*# x) +9 war axe of Art[39;49i9m y) +1 flail (protect ......h Cast: Launch Clockwork Bee .......... Fly Rev  .....(.....  ............  h   howler monkey P.P.P.P....~~  *   soul wisp (summoned) ..P.P.P.P.~~≈≈  _You hear a howl! _A howler monkey comes into view.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkeyi _ .hi e.hAim: a howler monkeyie^PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 13/19 ================--------#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##.....##XL: 10 Next: 32% Place: Dungeon:10##..@##Noise: ---------  Time: 10379.7 (0.0)#''*#x) +9 war axe of Art y) +1 flail (protect......hCast: Launch Clockwork Bee..........Fly Rev .....(.................h   howler monkey (ally target)P.P.P.iY`GP....~~*   soul wisp (summoned)..P.P.P.P.~~≈≈Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee.  (Press . to continue winding your bee.)  The howler monkey begins to attack, but is stunned by your conviction!==80.7 (1ontinue: Launch Clockwork BeeWinding Rev ijigq  Dir - move target  Aim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee.  (Press . to continue winding your bee.)  The howler monkey begins to attack, but is stunned by your conviction! _Your soul wisp touches the howler monkey.iA  You continue winding your clockwork bee...  The howler monkey closely misses your soul wisp.4=-1.  _Your soul wisp touches the howler monkey.i*4M You continue winding your clockwork bee...  The howler monkey hits your soul wisp.  The howler monkey hoots and howls with incredible vigour!You hear a croak. x2; You hear an angry hiss. You hear a shout! iO5N You hear a bellow! x2; You hear a croak. You hear a bellow! You hear a croak.ir8r=========2.. iEiJE _You hear an angry squeal. You hear a bellow! x2i5You hear a bellow! x2; You hear a croak. You hear a bellow! You hear a croak. _You hear an angry squeal. You hear a bellow! x2  With a metallic buzz, your clockwork bee launches itself at the howler monkey.r soul wisp touches the howler monkey.  The howler monkey hits your soul wisp.  Your soul wisp is destroyed!y§y   clockwork bee (minion)=--------3asti\y _Your soul wisp disappears in a puff of smoke!i i;Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) iSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  iŁgk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniɧi߷PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 14/19 =================-------#..<.<..#AC: 12Str: 11#.......#EV: 11Int: 22#...<...#SH: 0Dex: 13##....y##iXL: 10 Next: 32% Place: Dungeon:10##..@##Noise: =--------  Time: 10383.7 (0.0)#''§#x) +9 war axe of Art y) +1 flail (protect......hCast: Soul Splinter..........Fly .....(.................h   howler monkey (ally target)P.P.P.P....~~y   clockwork bee (minion)..P.P.P.P.~~≈≈ _You hear an angry squeal. You hear a bellow! x2  With a metallic buzz, your clockwork bee launches itself at the howler monkey.  Your soul wisp touches the howler monkey.  The howler monkey hits your soul wisp.  i7Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!i"iAiBi{'  PolySwing2 the Fabricator ##### Coglin of Ru **.... ##...##i,|W Health: 63/63 ======================== ##.....##  Magic: 13/19 ================-------- #..<.<..#  AC: 12Str: 11i<~ #.......#  EV: 11Int: 22 #...<...#  SH: 0Dex: 13 ##....y##  XL: 10 Next: 32% Place: Dungeon:10 ##..@## Noise: =--------  Time: 10383.7 (0.0) #''*# x) +9 war axe of Art y) +1 flail (protect ......h Cast: Soul Splinter .......... Fly  .....(.....  ............  h   howler monkey (ally target) P.P.P.P....~~  y   clockwork bee (minion) ..i~P.P.P.P.~~≈≈ Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (heavily wounded, ally target, chance to affect: 60%)i Z h.i? h.  Aim: a howler monkey (heavily wounded, ally target, chance to affect: 60%)iPolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 13/19 ================--------#..<.<..#AC: 12Str: 11#.......#iGEV: 11Int: 22#...<...#SH: 0Dex: 13##....y##XL: 10 Next: 32% Place: Dungeon:10##..@##Noise: =--------  Time: 10383.7 (0.0)#''§#x) +9 war axe of Art y) +1 flail (protect......*Cast: Soul Splinter..........Fly i*.....(.................h   howler monkey (ally target)P.P.P.P....~~y   clockwork bee (minion)..P.P.P.P.~~≈≈Your soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke!iRAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei5Shift-Dir - straight lineAim: a howler monkey (heavily wounded, ally target, chance to affect: 60%)i)> weak, ally target, sou…)*   soul wisp (summoned)A fragment of the howler monkey's soul is dislodged from its body.  The howler monkey looks weaker.ii. y.*hThe howler monkey closely misses your soul wisp.i`d4.7 (1Soul Splinteriie _Your soul wisp barely misses the howler monkey.i2 ##### ##...## ##.....## #..<.<..# #.# #...<...# ##...y.## ##.@.## #''*# ......h. ...~.(............P.P.P.P....~~≈.P.P.P.P.~~≈≈iiiH% .y catching breath, weak,  The howler monkey hoots and howls with incredible vigour!Your soul wisp touches the howler monkey.  You hear a loud, deep croak! You hear a croak. You hear a loud, deep croak!i*G=========5iX3ia8P _You hear a bellow! You hear a croak. You hear a bellow! x3iov##### ##...## ##.....## #..<.<..# #.# #...<...# ##.....## ##..@## #'y*# ......h. ...~ ......(........... .P.P.P.P....~~≈ ...P.P.P.P.~~≈≈ i il 'y The howler monkey hits your soul wisp but does no damage.iU=--------6ifie _Your soul wisp barely misses the howler monkey.i| ##### ##...## ##.....## #..<.<..# #.# #...<...# ##.....## ##.@.## #''*# .....yh. ...~ ......(........ ... .P.P.P.P....~~≈ ...P.P.P.P.~~≈≈iQ  Your clockwork bee stings the howler monkey!iiáq#y..y   clockwork bee (minion)*   soul wisp (summoned)iH4=3---------7iiCM _The howler monkey dies!i,33i;i"IiN,iX[ _Your clockwork bee winds down and falls to the ground.i{gF -*†*   dormant clockwork bee (minion)  A bolt of electricity appears from out of your range of vision.iv 8  The bolt of electricity hits your soul wisp!  Your soul wisp is destroyed!i **Your soul wisp disappears in a puff of smoke!The bolt of electricity hits your dormant clockwork bee.iO*§i 4===9.7 (2ii%9 _Your dormant clockwork bee resists.ic5iDIiFI,ibUizV9=i_XiggiThimiexi5=---†F   bullfrog (wandering)*   dormant clockwork bee (minion)FiH92.7 (3FFiF---3.7 (4i΢i [ _A bullfrog comes into view.i)yy   iK4-iiO _You wind your clockwork bee back up and it locks its sights upon the bullfrog!i4#######...##..#..<.<..# #.......# #...<...# ##.....## ## #'y@# ............~~≈....~~≈≈......(......P.P.P.P....~~≈~...P.P.PFP.~~≈≈P.P.......~iiN,i'yFF 2 bullfrogs (1 distracted, 1 ally tar…).Fi߽ *****A bullfrog comes into view.A bolt of electricity appears from out of your range of vision.  The bolt of electricity hits your clockwork bee.ic<iN.....yFally target)FiQ4===4.7 (1iZic _Your clockwork bee resists.  There is an open gate, spattered with blood here. _You see here a howler monkey corpse.iji*-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsiub - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i#####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 63/63 ========================#..<.<..#Magic: 14/19 =================-------#.......#AC: 12Str: 11#...<...#EV: 11Int: 22##.....##SH: 0Dex: 13##...##XL: 10 Next: 33% Place: Dungeon:10#''@#Noise: ===------  Time: 10394.7 (0.0)............~~≈x) +9 war axe of Art y) +1 flail (protect.......y...~~≈≈Cast: Soul Splinter......(.........Fly .................P.P.P.PF..i.~~≈~FF 2 bullfrogs (1 ally target)...P.P.P.P.~~≈≈≈y   clockwork bee (minion)P.P....F..~~~≈≈A bullfrog comes into view.A bolt of electricity appears from out of your range of vision.  The bolt of electricity hits your clockwork bee. _Your clockwork bee resists.  There is an open gate, spattered with blood here. _You see here a howler monkey corpse.imi"iH'i##...####.....##..<.<..# ~.....# .~<...# .S≈##.....##..~≈. ##...##...~≈....#''†#...S≈≈.......@....~~≈y...~~≈......(..........P.P.P.PF...~~≈~..P.~~≈≈≈i P.P....F..~~~SS 2 electric eels (distracted)..P...P.~≈≈≈~y   clockwork bee (minion)i=ii i}i ~SS.yF.F.SS  2 electric eels come into view.i/ *******The electric eel shoots out a bolt of lightning at you!i~F  The bolt of electricity hits you.ivL ..@....F.(1 corona)  You focus your inner power and illuminate the electric eel in retribution!The bullfrog barely misses your clockwork bee.is57---5.7 (1Soul Splinteriuid _Your clockwork bee barely misses the bullfrog.i$ #####  ##...## #.....## <.<..# ~....# .~#...<...# .~≈ ##.....##..~S. ##...##...~....#''@#...S≈.~~ ...........~~≈≈(.y.......F.......PF...~~≈~...P.P.P.P.~~≈y   clockwork bee (minion)P.......~~~≈≈P...P...P.~≈≈≈~i\'i1s  The bullfrog barely misses your clockwork bee.i=s~SF.S   electric eel (corona)y   clockwork bee (minion)i@i8=-----6iOirT _Your clockwork bee stings the bullfrog.  There is an open gate, spattered with blood here. _You see here a howler monkey corpse.i;KfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onidiz#####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 58/63 ======================--#..<.<..# ~Magic: 14/19 =================-------#.......# .~AC: 12Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: ---------  Time: 10396.7 (0.0)............S~≈x) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Soul Splinter......(.y.......Fly [0i{N;10m........FF.......P.P.P.P....~~≈~FF 2 bullfrogs (1 ally target)...P.P.P.P.~~≈≈≈S   electric eel (corona)P.P.......~~~≈≈y   clockwork bee (minion)P...P...P.~≈≈≈~The bullfrog barely misses your clockwork bee. _Your clockwork bee barely misses the bullfrog.The bullfrog barely misses your clockwork bee. _Your clockwork bee stings the bullfrog.  There is an open gate, spattered with blood here. _You see here a howler monkey corpse.i}ii"iU p ##### PolySwing2 the Fabricator ##...## Coglin of Ru **.... ##.....##  Health: 58/63 ======================-- #..<.<..# ~  Magic: 13/19 ================-------- #.......# .~  AC: 12Str: 11 #...<...# .~≈  EV: 11Int: 22iM  ##.....##..~S  SH: 0Dex: 13 . ##...##...~≈  XL: 10 Next: 33% Place: Dungeon:10 ....#''@#...~≈≈  Noise: ---------  Time: 10396.7 (0.0) .......*....S~≈  x) +9 war axe of Art y) +1 flail (protect .......*...~~≈≈  Cast: Soul Splinter ......(.y.......  Fly  i ........FF......  .P.P.P.P....~~≈~  FF 2 bullfrogs (1 ally target) ...P.P.P.P.~~≈≈≈  S   electric eel (corona) i /P.P.......~~~≈≈  y   clockwork bee (minion) P...P...P.~≈≈≈~ There is an open gate, spattered with blood here. i- _You see here a howler monkey corpse.  Aiming: Soul Splinter (safe; 2% risk of failure)  ie PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (lightly wounded, ally target, chance to affect: 50%)i .**...**yFiWao**.~i_*SAim: an electric eel (softly glowing, chance to affect: 60%)iV1 #####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 58/63 ======================--#..<.<..# ~Magic: 13/19 ================--------#.......# .~AC: 12Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0i2 Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: ---------  Time: 10396.7 (0.0)............*~≈x) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Soul Splinter......(.y.......Fly ij2 9........FF.......P.P.P.P....~~≈~FF 2 bullfrogs (1 ally target)...P.P.P.P.~~≈≈≈i2 S   electric eel (corona)P.P.......~~~≈≈y   clockwork bee (minion)P...P...P.~≈≈≈~There is an open gate, spattered with blood here. i2 l_You see here a howler monkey corpse.  i(3 RAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiV3 rShift-Dir - straight lineAim: an electric eel (softly glowing, chance to affect: 60%)i> , ally target, so…)*   soul wisp (summoned)if  A fragment of the electric eel's soul is dislodged from its body.i t  The bullfrog closely misses your clockwork bee.iiL  Your clockwork bee stings the bullfrog!i ~*F.y   clockwork bee (minion)*   soul wisp (summoned)  The bullfrog closely misses your clockwork bee.iа:9=7.7 (1i׻i= _Your clockwork bee stings the bullfrog!is iG"bQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onia] ir #####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 59/63 ======================--#..<.<..# ~Magic: 13/19 ================--------#.......# .~AC: 12Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: =--------  Time: 10397.7 (0.0)............~*≈x) +9 war axe of Art y) +1 flail (protect.......F...~~≈≈Cast: Kinetic Grapnel......(.y.i2t ......Fly ........F........P.P.P.P....~~≈~FF 2 bullfrogs (1 ally target)...P.P.P.P.~~≈≈≈y   clockwork bee (minion)P.P.......~~~≈≈*   soul wisp (summoned)P...P...P.~≈≈≈~Aim: an electric eel (softly glowing, chance to affect: 60%)  A fragment of the electric eel's soul is dislodged from its body.  The bullfrog closely misses your clockwork bee.Your clockwork bee stings the bullfrog!  The bullfrog closely misses your clockwork bee. _Your clockwork bee stings the bullfrog!i3u iC iō i_ ##### PolySwing2 the Fabricator ##...## Coglin of Ru **.... ##.....##  Health: 59/63 ======================-- #..<.<..# ~  Magic: 12/19 ===============---------i_d #.......# .~  AC: 12Str: 11 #...<...# .~≈  EV: 11Int: 22 ##.....##..~S  SH: 0Dex: 13 . ##...##...~≈  XL: 10 Next: 33% Place: Dungeon:10 ....#''@#...~≈≈  Noise: =--------  Time: 10397.7 (0.0) .......*....~*≈  x) +9 war axe of Art y) +1 flail (protect .......F...~~≈≈  Cast: Kinetic Grapnel ij......(.y.......  Fly  ........F.......  .P.P.P.P....~~≈~  FF 2 bullfrogs (1 ally target) ...P.P.P.P.~~≈≈≈  y   clockwork bee (minion) P.P.......~~~≈≈  *   soul wisp (summoned) P...P...P.~≈≈≈~ iN(The bullfrog closely misses your clockwork bee. _Your clockwork bee stings the bullfrog!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (72% to hit)iM #####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 59/63 ======================--#..<.<..# ~Magic: 12/19 ===============---------#.......# .~AC: 12Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: =--------  Time: 10397.7 (0.0).......*....~*≈x) +9 war axe of Art y) +1 flail (protect.......*...~~≈≈Cast: Kinetic Grapnel......(.[iN )36my.......Fly ........F........P.P.P.P....~~≈~FF 2 bullfrogs (1 ally target)...P.P.P.P.~~≈≈≈y   clockwork bee (minion)P.P.......~~~≈≈*   soul wisp (summoned)P...P...P.~≈≈≈~The bullfrog closely misses your clockwork bee. _Your clockwork bee stings the bullfrog!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (72% to hit)i f _Your clockwork bee stings the bullfrog!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (72% to hit)  The kinetic grapnel misses the bullfrog.i i  A wyvern comes into view.The bullfrog barely misses your clockwork bee.Your clockwork bee stings the bullfrog!i i6F....*~k..k   wyvernF   bullfrogy   clockwork bee (minion)i*   soul wisp (summoned)i 3608.7 (1iiH _The bullfrog dies!i"  You barely miss the bullfrog with the +9 war axe of Articulation.You barely miss the bullfrog with your +1 flail of protection.Your clockwork bee locks its sights upon the wyvern.  The bullfrog closely misses you. x2; The wyvern bites your soul wisp!  Your soul wisp returns to where it belongs. kS≈y.(ally target)S   electric eely   clockwork bee (minion)The bullfrog hits you but does no damage.2=3=400.2 (1.5Rev i"v _An electric eel comes into view.i The bullfrog hits you but does no damage. _An electric eel comes into view.  i You slash the bullfrog with the +9 war axe of Articulation! burn the bullfrog.  The bullfrog is moderately wounded.  You hit the bullfrog with your +1 flail of protection.iH N  Your weapon exudes an aura of protection.i) i i i  iY  The bullfrog closely misses you. Your clockwork bee stings the wyvern.iT 9.S~S.F   bullfrogSS 2 electric eels (1 corona)iu 3==19 1.7Rev+ i! i0 i4 U _The bullfrog barely misses you.i fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii6#####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 63/63 ========================#..<.<..# ~Magic: 13/19 ================--------#.......# .~AC: 19  Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: =--------  Time: 10401.7 (0.0).......F....S~Six) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Soul Splinter......(.........Fly Rev+ .................P.P.P.P....~~≈~F   bullfrog...P.P.P.P.~~≈≈≈SS 2 electric eels (1 corona)P.P.......~~~≈≈P...P...P.~≈≈≈~You burn the bullfrog.  The bullfrog is moderately wounded.You hit the bullfrog with your +1 flail of protection.  Your weapon exudes an aura of protection.  The bullfrog closely misses you. Your clockwork bee stings the wyvern. _The bullfrog barely misses you.i+ ##### PolySwing2 the Fabricator ##...## Coglin of Ru **.... ##.....##  Health: 63/63 ======================== #..<.<..# ~  Magic: 12/19 ===============--------- #.......# .~  AC: 19  Str: 11 #...<...# .~≈  EV: 11Int: 22 ##.....##..~S  SH: 0Dex: 13 . ##...##...~≈  XL: 10 Next: 33% Place: Dungeon:10 ....#''@#...~≈≈  Noise: =--------  Time: 10401.7 (0.0) .......F....S~Si[34m  x) +9 war axe of Art y) +1 flail (protect ...........~~≈≈  Cast: Soul Splinter ......(.........  Fly Rev+  ................  .P.P.P.P....~~≈~  F   bullfrog ...P.P.P.P.~~≈≈≈  SS 2 electric eels (1 corona) P.P.......~~~≈≈  P...P...P.~≈≈≈~ The bullfrog closely misses you. Your clockwork bee stings the wyvern. _The bullfrog barely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, chance to affect: 50%)iؐ F****Sn electric eel (softly glowing, chance to affect: 60%)i#####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 63/63 ========================#..<.<..# ~Magic: 12/19 ===============---------#.......# .~AC: 19  Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: =--------  Time: 10401.7 (0.0).......F....*~Sx) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Soul Splinter......(.........[0i;10;1mFly Rev+ .................P.P.P.P....~~≈~F   bullfrog...P.P.P.P.~~≈≈≈SS 2 electric eels (1 corona)P.P.......~~~≈≈P...P...P.~≈≈≈~The bullfrog closely misses you. Your clockwork bee stings the wyvern. _The bullfrog barely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (softly glowing, chance to affect: 60%)iwiOV  The electric eel resists with significant effort.iii i>yk~S≈k   wyvern (ally target)F   bullfrogS   electric eely   clockwork bee (minion)i*2.7 (1i3 _The electric eel stops glowing. The bullfrog barely misses you.iQm fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni# i #####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 63/63 ========================#..<.<..# ~Magic: 12/19 ===============---------#.......# .~AC: 19  Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈i Noise: =--------  Time: 10402.7 (0.0).......F..yk~S≈x) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Construct Spike Launcher......(.........Fly Rev+ .................P.P.P.P....~~≈~k   wyvern (ally target)...P.P.P.P.~~≈≈≈F   bullfrogP.P.......~~~≈≈S   electric eelP...P...P.~≈≈≈~y   clockwork bee (minion)Aiming: Soul Splinter (safe; 2% risk of failure)  iW Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (softly glowing, chance to affect: 60%)  The electric eel resists with significant effort. _The electric eel stops glowing. The bullfrog barely misses you.i& i= ia i^#####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 63/63 ========================#..<.<..# ~Magic: 10/19 ============------------#.......# .~AC: 19  Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13i'. ##...*#...~≈XL: 10 Next: 33% Place: Dungeon:10....#''@*...~≈≈Noise: =--------  Time: 10402.7 (0.0).......F..yk~S≈x) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Construct Spike Launcher......(.........Fly Rev+ .................P.P.P.P....~~≈~i(k   wyvern (ally target)...P.P.P.P.~~≈≈≈F   bullfrogP.P.......~~~≈≈S   electric eelP...P...P.~≈≈≈~y   clockwork bee (minion)ie/The electric eel resists with significant effort. _The electric eel stops glowing. The bullfrog barely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  i3Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn open gate, spattered with blood.i2 Q@* stone wall.io #####PolySwing2 the Fabricator##...##Coglin of Ru **....##.....##Health: 63/63 ========================#..<.<..# ~Magic: 10/19 ============------------#.......# .~AC: 19  Str: 11#...<...# .~≈EV: 11Int: 22##.....##..~SSH: 0Dex: 13. ##...##...~≈i XL: 10 Next: 33% Place: Dungeon:10....#''@#...~≈≈Noise: =--------  Time: 10402.7 (0.0).......F..yk~S≈x) +9 war axe of Art y) +1 flail (protect...........~~≈≈Cast: Construct Spike Launcher......(.........Fly Rev+ ................i p.P.P.P.P....~~≈~k   wyvern (ally target)...P.P.P.P.~~≈≈≈F   bullfrogit cP.P.......~~~≈≈S   electric eelP...P...P.~≈≈≈~y   clockwork bee (minion)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiù A stone wall.  You shape a spike launcher from a nearby wall.  The bullfrog closely misses you.The wyvern closely misses your clockwork bee.i kDir - look around, f - activate  A stone wall.  You shape a spike launcher from a nearby wall.  The bullfrog closely misses you.wyvern closely misses your clockwork bee.Your clockwork bee closely misses the wyvern.i/ i #..~~F   bullfrogiE t12 =3.7 (1Rev i i; N _The bullfrog misses you. i[ #####  ##...## #.....## <.<..# ....# .~#...<...# .~≈ ##.....##..~S ##..@##...~....#''†#...~≈.......F....~~ ...........~~≈≈(........................P...~~≈~...P.P.P.P.~~≈P.......~~~≈≈ i i#rF.--4 i i i iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  i}Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on ix iPolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 10/19 ============------------#..<.<..# ~AC: 12Str: 11#.......# .~EV: 11Int: 22#...<...# .~≈SH: 0Dex: 13##.....##..~SXL: 10 Next: 33% Place: Dungeon:10. ##..@##...~≈Noise: ---------  Time: 10404.7 (0.0)....#''F#...~≈≈x) +9 war axe of Art y) +1 flail (protect............~~≈Cast: Soul Splinter...........~~≈≈Fly Rev ......(.................. i`[m.......F   bullfrog.P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈P.P.......~~~≈≈A stone wall.  You shape a spike launcher from a nearby wall.  The bullfrog closely misses you.The wyvern closely misses your clockwork bee.Your clockwork bee closely misses the wyvern. _The bullfrog misses you. i i_ it i6`   PolySwing2 the Fabricator ##### Coglin of Ru **.... ##...## Health: 63/63 ======================== ##.....##  Magic: 9/19===========------------- #..<.<..# ~  AC: 12Str: 11 #.......# .~  EV: 11Int: 22 #...<...# .~≈  SH: 0Dex: 13 ##.....##..~S  XL: 10 Next: 33% Place: Dungeon:10 . ##..@##...~≈  Noise: ---------  Time: 10404.7 (0.0) ....#''F#...~≈≈  x) +9 war axe of Art y) [ ia 32m+1 flail (protect ............~~≈  Cast: Soul Splinter ...........~~≈≈  Fly Rev  ......(.........  ................  F   bullfrog .P.P.P.P....~~≈~  ...P.P.P.P.~~≈≈≈  P.P.......~~~≈≈ Your clockwork bee closely misses the wyvern. _The bullfrog misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, chance to affect: 50%) i>{ Z F.i+F.Aim: a bullfrog (heavily wounded, chance to affect: 50%)i^ PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##Magic: 9/19===========-------------#..<.<..# ~AC: 12Str: 11#.......# .~EV: 11Int: 22#...<...# .~≈SH: 0Dex: 13##.....##..~SXL: 10 Next: 33% Place: Dungeon:10. ##..@##...~≈ijNoise: ---------  Time: 10404.7 (0.0)....#''*#...~≈≈x) +9 war axe of Art y) +1 flail (protect............~~≈Cast: Soul Splinter...........~~≈≈Fly Rev ......(.........................F   bullfrog.P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈P.P.......~~~≈≈Your clockwork bee closely misses the wyvern. _The bullfrog misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, chance to affect: 50%)i: (weak, ally target, soul-spl…)*   soul wisp (summoned)A fragment of the bullfrog's soul is dislodged from its body.  The bullfrog looks weaker.i?9*it  The stone spike skewers the bullfrog!ip  The bullfrog is severely wounded.iiiV*Fkyk   wyvern (ally target)F   bullfrog (weak, ally target, soul-spl…)iy   clockwork bee (minion)*   soul wisp (summoned)im==5.7 (1Soul SplinteriiF~ _The bullfrog barely misses you. x2; Your soul wisp touches the bullfrog.i  #####  ##...## #.....## <.<..# ....# .~#...<...# .~≈ ##...@.##..~S ##.*.##...~..#''F#...~≈.......ky...~~ ...........~~≈≈(.....................imP...~~≈~...P.P.P.P.~~≈i33*iNrJ  The stone spike skewers the bullfrog.ixy   clockwork bee (minion)*   soul wisp (summoned).ii k.* *   dormant clockwork bee (minion)You kill the bullfrog!Your clockwork bee stings the wyvern!  Your clockwork bee winds down and falls to the ground.i10/19=4-6Soul Splinterii$8 _Your soul wisp touches the wyvern.i^9iy<eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  iF=c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  i=gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni` iq PolySwing2 the FabricatorCoglin of Ru **....#####Health: 63/63 ========================##...##Magic: 10/19 ============------------##.....##AC: 12Str: 11#..<.<..# ~EV: 11Int: 22#.......# .~SH: 0Dex: 13#...<...# .~≈XL: 10 Next: 34% Place: Dungeon:10##...@.##..~SNoise: =--------  Time: 10406.7 (0.0). ##.*.##...~≈x) +9 war axe of Art y) +1 flail (protect....#''k#...~≈≈Cast: Grave Claw (3/3)........*...~~≈Fly ...........~~≈≈......(.........[1ir )4;38Hk   wyvern (ally target)................*   dormant clockwork bee (minion).P.P.P.P....~~≈~*   soul wisp (summoned)...P.P.P.P.~~≈≈≈ _The bullfrog barely misses you. x2; Your soul wisp touches the bullfrog.  The stone spike skewers the bullfrog.  You kill the bullfrog!Your clockwork bee stings the wyvern!  Your clockwork bee winds down and falls to the ground. _Your soul wisp touches the wyvern.is iF{ i iF  PolySwing2 the Fabricator  Coglin of Ru **.... ##### Health: 63/63 ======================== ##...## Magic: 8/19==========-------------- ##.....##  AC: 12Str: 11 #..<.<..# ~  EV: 11Int: 22 #.......# .~  SH: 0Dex: 13 i#...<...# .~≈  XL: 10 Next: 34% Place: Dungeon:10 ##...@.##..~S  Noise: =--------  Time: 10406.7 (0.0) . ##.*.##...~≈  x) +9 war axe of Art y) +1 flail (protect ....#''k#...~≈≈  Cast: Grave Claw (3/3) ........*...~~≈  Fly  ...........~~≈≈  ......(.........  k   wyvern (ally target) ................  *   dormant clockwork bee (minion) .P.P.P.P....~~≈~  *   soul wisp (summoned) ...P.P.P.P.~~≈≈≈ Your clockwork bee winds down and falls to the ground. _Your soul wisp touches the wyvern.  Aiming: Grave Claw i[39;49m(safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wyvern (moderately wounded, ally target)iSPolySwing2 the FabricatorCoglin of Ru **....#####Health: 63/63 ========================##...##Magic: 8/19==========--------------##.....##AC: 12Str: 11#..<.<..# ~EV: 11Int: 22#.......# .~SH: 0Dex: 13#...<...# .~≈imXL: 10 Next: 34% Place: Dungeon:10##...@.##..~SNoise: =--------  Time: 10406.7 (0.0). ##.*.##...~≈x) +9 war axe of Art y) +1 flail (protect....#''*#...~≈≈Cast: Grave Claw (3/3)........*...~~≈Fly ...........~~≈≈......(.........k   wyvern (ally target)................*   dormant clockwork bee (minion).P.P.P.P....~~≈~*   soul wisp (summoned)...P.P.P.P.~~≈≈≈Your clockwork bee winds down and falls to the ground. _Your soul wisp touches the wyvern.  iAiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wyvern (moderately wounded, ally target)i , bound)Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a wyvern (moderately wounded, ally target)  You unleash the spiteful dead! The jagged bones skewer the wyvern!  The wyvern is almost dead.i[<m *The wyvern is pinned in place!iQ[  The stone spike skewers the wyvern but does no damage.i k The wyvern is almost dead.i;=7.7 (12iiL^ _Your soul wisp barely misses the wyvern.i:ZfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni2iT%PolySwing2 the FabricatorCoglin of Ru **....#####Health: 63/63 ========================##...##Magic: 8/19==========--------------##.....##AC: 12Str: 11#..<.<..# ~EV: 11Int: 22#.......# .~SH: 0Dex: 13#...<...# .~≈XL: 10 Next: 34% Place: Dungeon:10##...@.##..~SNoise: ==-------  Time: 10407.7 (0.0)i!Y. ##.*.##...~≈x) +9 war axe of Art y) +1 flail (protect....#''k#...~≈≈Cast: Kinetic Grapnel........*...~~≈Fly ...........~~≈≈......(.........k   wyvern (ally target, bound)................*   dormant clockwork bee (minion)i.P.P.P.P....~~≈~*   soul wisp (summoned)...P.P.P.P.~~≈≈≈You unleash the spiteful dead! The jagged bones skewer the wyvern!  The wyvern is almost dead.The wyvern is pinned in place!  The stone spike skewers the wyvern but does no damage.  The wyvern is almost dead. _Your soul wisp barely misses the wyvern.iiiVi   PolySwing2 the Fabricator  Coglin of Ru **.... ##### Health: 63/63 ========================it K ##...## Magic: 7/19========---------------- ##.....##  AC: 12Str: 11 #..<.<..# ~  EV: 11Int: 22 #.......# .~  SH: 0Dex: 13 i #...<...# .~≈  XL: 10 Next: 34% Place: Dungeon:10 ##...@.##..~S  Noise: ==-------  Time: 10407.7 (0.0) i . ##.**##...~≈  x) +9 war axe of Art y) +1 flail (protect ....#''k#...~≈≈  Cast: Kinetic Grapneliv  ........*...~~≈  Fly  ...........~~≈≈  ......(.........  k   wyvern (ally target, bound) i ................  *   dormant clockwork bee (minion) .P.P.P.P....~~≈~  *   soul wisp (summoned) ...P.P.P.P.~~≈≈≈ i The wyvern is almost dead. _Your soul wisp barely misses the wyvern.i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i ~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (severely wounded, ally target, bound in place, 78% to hit)ihfPolySwing2 the FabricatorCoglin of Ru **....#####Health: 63/63 ========================##...##Magic: 7/19========----------------##.....##AC: 12Str: 11#..<.<..# ~EV: 11Int: 22#.......# .~SH: 0Dex: 13iܛ#...<...# .~≈XL: 10 Next: 34% Place: Dungeon:10##...@.##..~SNoise: ==-------  Time: 10407.7 (0.0). ##.**##...~≈x) +9 war axe of Art y) +1 flail (protect....#''*#...~≈≈Cast: Kinetic Grapnel.......**...~~≈Fly .......*...~~≈≈......(.........k   wyvern (ally target, bound)................*   dormant clockwork bee (minion).P.P.P.P....~~≈~*   soul wisp (summoned)...P.P.P.P.~~≈≈≈The wyvern is almost dead. _Your soul wisp barely misses the wyvern.[i40mAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (severely wounded, ally target, bound in place, 78% to hit)iJ% _Your soul wisp barely misses the wyvern.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wyvern (severely wounded, ally target, bound in place, 78% to hit)  The kinetic grapnel misses the wyvern.i'`i'ik†.. )iw2-8.7 (1i@iI{ _The stone spike misses the wyvern. Your soul wisp touches the wyvern.i The kinetic grapnel misses the wyvern. _The stone spike misses the wyvern. Your soul wisp touches the wyvern.  You barely miss the wyvern with your +1 flail of protection.The wyvern is almost dead.  You slash the wyvern with the +9 war axe of Articulation!  You burni >†*   dormant clockwork bee (minion)*   soul wisp (summoned)i 7-10.1 (1.4Kinetic GrapnelRev ii ix J _You kill the wyvern! i%3 i i i  i, ib  You see here a wyvern corpse. i"Y#######...####.....###..<.<..# ~.......# .~.<...# .~≈##.....##..~S. ##.*†##......#''@#...~≈≈-........*...~~...........S~SKinetic Grapnel......(......................... i#qP.P.P.P....~~≈~SS 2 electric eelsP.P.P.P.~~≈≈≈*   dormant clockwork bee (minion) P.P.......~~~≈≈*   soul wisp (summoned) P...P...P.~≈≈≈~ i),10 iC+ i1 ij@.*SS≈S 3 electric eels (1 ally target) iFCK-2.1 (2 _ iQ i[  There is an open gate, spattered with blood here.  Things that are here: _a bullfrog corpse; a howler monkey corpse!iFmyy   6-  You wind your clockwork bee back up and it locks its sights upon the electric _eel!#i~##...####.....##..<.<..# ~.....# .~#iA<...# .~≈##.....##..~. ##..*##...~≈....#''†#...~≈.......@y...S~....SS≈......(............P.P.P.P....~~≈~.P.~~≈≈≈ P.P.......~~~..P...P.~≈≈≈~ #i%#i-P.y#i *******The electric eel shoots out a bolt of lightning at you!#iGC ..@....The bolt of electricity hits you!#iN *******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel.#i\ ''@...Scorona, 1 ally ta…)The electric eel completely resists. The bolt of electricity hits you.  You focus your inner power and illuminate the electric eel in retribution!#i" ******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.#i†''*.@..y41---------7====3.1 (1 _The bolt of electricity hits you!%iIfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&i&i3m##...##PolySwing2 the Fabricator##.....##Coglin of Ru **....#..<.<..# ~Health: 41/63 ===============---------#.......# .~Magic: 7/19========----------------#...<...# .~≈AC: 12Str: 11##.....##..~≈EV: 11Int: 22&i4. ##..†##...~≈SH: 0Dex: 13....#''*#...~≈≈XL: 10 Next: 37% Place: Dungeon:10.......@....S~≈Noise: ===------  Time: 10413.1 (0.0)..........ySS≈≈x) +9 war axe of Art y) +1 flail (protect......(.........Cast: Soul Splinter................Fly .P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈SSS 3 electric eels (1 corona, 1 ally ta…)P.P.......~~~≈≈y   clockwork bee (minion)P...P...P[4&i5J0m.~≈≈≈~*   soul wisp (summoned)The electric eel completely resists. The bolt of electricity hits you.  You focus your inner power and illuminate the electric eel in retribution!The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists. _The bolt of electricity hits you!&i6'i'i 'iw ##...## PolySwing2 the Fabricator ##.....##  Coglin of Ru **.... #..<.<..# ~  Health: 41/63 ===============--------- #.......# .~  Magic: 6/19=======----------------- #...<...# .~≈  AC: 12Str: 11 ##.....##..~≈  EV: 11Int: 22 . ##..†##...~≈  SH: 0Dex: 13 ....#''*#...~≈≈  XL: 10 Next: 37% Place: Dungeon:10 .......@**..S~≈  Noise: ===------  Time:[4'ix0m 10413.1 (0.0) ..........ySS≈≈  x) +9 war axe of Art y) +1 flail (protect ......(.........  Cast: Soul Splinter ................  Fly  .P.P.P.P....~~≈~  ...P.P.P.P.~~≈≈≈  SSS 3 electric eels (1 corona, 1 ally ta…) P.P.......~~~≈≈  y   clockwork bee (minion) P...P...P.~≈≈≈~  *   soul wisp (summoned)Your clockwork bee resists. _The bolt of electricity hits you!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electri'iy2c eel (ally target, chance to affect: 60%)'i.*yS clockwork bee (lightly damaged, minion, friendly, infinite will)'i(*.ySn electric eel (ally target, chance to affect: 60%)'iS **yS'i *SAim: an electric eel (chance to affect: 60%)(i5##...##PolySwing2 the Fabricator##.....##Coglin of Ru **....#..<.<..# ~Health: 41/63 ===============---------#.......# .~Magic: 6/19(i=======-----------------#...<...# .~≈AC: 12Str: 11##.....##..~≈EV: 11Int: 22. ##..†##...~≈SH: 0Dex: 13....#''*#...~≈≈XL: 10 Next: 37% Place: Dungeon:10(i.......@....*~≈Noise: ===------  Time: 10413.1 (0.0)..........ySS≈≈x) +9 war axe of Art y) +1 flail (protect......(.........Cast: Soul Splinter................Fly .P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈SSS 3 electric eels (1 corona, 1 ally ta…)P.P.......~~~≈≈y   clockwork bee (minion)P...P...P.~≈≈≈~*   soul wisp (summoned)Your clockwork bee resists. (i~{_The bolt of electricity hits you!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle(iȲbShift-Dir - straight lineAim: an electric eel (chance to affect: 60%)(i(i §2  Your soul wisp disappears in a puff of smoke!A fragment of the electric eel's soul is dislodged from its body.(iS *S(iZYour clockwork bee barely misses the electric eel.(i*******Your clockwork bee barely misses the electric eel.The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel.  The electric eel completely resists.  The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.(im< ''@..ySSS(i= blind, 1 unable t  The bolt of electricity hits you!  You focus your inner power and blind the electric eel in retribution!Your clockwork bee stings the electric eel.(iZC 35--4.1 (1Soul Splinter(irQ (i5Z > _Your soul wisp touches the electric eel.,i>,iU-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangs,i@Ub - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on-i -iO ##...##PolySwing2 the Fabricator##.....##Coglin of Ru **....#..<.<..# ~Health: 35/63 =============-----------#.......# .~Magic: 6/19=======-----------------#...<...# .~≈AC: 12Str: 11##.....##..~≈EV: 11Int: 22. ##..†##...~≈SH: 0Dex: 13....#''§#...~*≈XL: 10 Next: 37% Place: Dungeon:10.......@....S~≈Noise: ===------  Time: 10414.1 (0.0)..........ySS≈≈x) +9 war axe of Art [40-i= my) +1 flail (protect......(.........Cast: Grave Claw (2/3)................Fly .P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈SSS 3 electric eels (1 blind, 1 unable t…)P.P.......~~~≈≈y   clockwork bee (minion)P...P...P.~≈≈≈~*   soul wisp (summoned)The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.  The bolt of electricity hits you!  You focus your inner power and blind the electric eel in retribution!Your clockwork bee stings the electric eel. _Your soul wisp touches the electric eel.-ia! -i' .i  ##...## PolySwing2 the Fabricator.i~  ##.....##  Coglin of Ru **.... #..<.<..# ~  Health: 35/63 =============----------- #.......# .~  Magic: 4/19=====------------------- #...<...# .~≈  AC: 12Str: 11 ##.....##..~≈  EV: 11Int: 22.i'  . ##..†##...~≈  SH: 0Dex: 13 ....#''§#...~*≈  XL: 10 Next: 37% Place: Dungeon:10 .......@....S~≈  Noise: ===------  Time: 10414.1 (0.0) .il ..........ySS≈≈  x) +9 war axe of Art y) +1 flail (protect ......(.........  Cast: Grave Claw (2/3) .i ................  Fly  .P.P.P.P....~~≈~  ...P.P.P.P.~~≈≈≈  SSS 3 electric eels (1 blind, 1 unable t…).i#  P.P.......~~~≈≈  y   clockwork bee (minion) P...P...P.~≈≈≈~  *   soul wisp (summoned)Your clockwork bee stings the electric eel. _Your soul wisp touches the electric eel.  .i Aiming: Grave Claw (safe; 3% risk of failure) (2/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an electric eel (lightly wounded, ally target).iC m S*.i 9.*.i5D 7*./iS.  Aim: an electric eel (lightly wounded, ally target)1i<p##...##PolySwing2 the Fabricator##.....##Coglin of Ru **....#..<.<..# ~Health: 35/63 =============-----------#.......# .~Magic: 4/19=====-------------------#...<...# .~≈AC: 121i,Str: 11##.....##..~≈EV: 11Int: 22. ##..†##...~≈SH: 0Dex: 13....#''§#...~*≈XL: 10 Next: 37% Place: Dungeon:10.......@....S~≈Noise: ===------  Time: 10414.1 (0.0)..........y*S≈≈x) +9 war axe of Art y) +1 flail (protect......(.........Cast: Grave Claw (2/3)................Fly 1i.P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈SSS 3 electric eels (1 blind, 1 unable t…)P.P.......~~~≈≈y   clockwork bee (minion)P...P...P.~≈≈≈~*   soul wisp (summoned)1iYour clockwork bee stings the electric eel. _Your soul wisp touches the electric eel.  Aiming: Grave Claw (safe; 3% risk of failure) (2/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycle1iaDir - move targetAim: an electric eel (lightly wounded, ally target)1it  You unleash the spiteful dead!  The jagged bones skewer the electric eel!1ibS 2 electric eels (1 blind, 1 unable to1iO ~You kill the electric eel!Your clockwork bee locks its sights upon the electric eel.1iW *******The electric eel shoots out a bolt of lightning at you!1i1iI †..@....SS~S1i)wandering, 1 blind  The bolt of electricity hits you.  Your clockwork bee closely misses the electric eel.1i_j1--5.1 (111i1i!> _Your soul wisp touches the electric eel.4i՞##...## ##.....## .~.#..<.<..# ~~#.......# ..~≈#...<...#..~≈~##.....##..~≈. ##..†##...~≈....#''†#...~*≈..@...S~≈.yS~≈≈~......(....4i.P.P.P.P....~~≈~...P.P.P.P.~~≈≈≈.P.P.~~~≈≈.P...P...P.~≈≈≈~.4i SSYour spike launcher falls apart as you grow too distant to maintain it.  Your clockwork bee stings the electric eel!4i *******The electric eel shoots out a bolt of lightning at you!4iC4iLY  The bolt of electricity hits you but does no damage.4iY...@....yS4i[f2=-64i#g4iwo] _Your soul wisp misses the electric eel.5i6 v##...## ##.....## ..~.≈#..<.<..# .~~~≈#.......#...~≈#...<...#..~≈~≈##.....##..~≈5i7 N. ##..†##...~≈≈~....#''†#...~*≈...@..S~≈.yS≈≈~......(.....P.P.P.P....~~≈~~....P.P.P.P.~~≈≈≈.P.P.5i8 ~~~≈≈.P...P...P.~≈≈≈~.5i B 5iH 5idY X~yS5iZ ]3=---75ih 5io h _Your soul wisp completely misses the electric eel.6i c##...## ##.....##...~.≈#..<.<..#..~~~≈#.......#...~≈#...<...#..~≈~≈##.....##..~≈. ##..†##...~≈≈~....#''†#...~*≈≈≈~....@.S~≈≈≈..~yS≈~~.......(.....P.P.P.P....~~≈~~....P.P.P.P.~~≈≈≈.P.P.~~~≈≈.P...P...P.~≈≈≈~.6i  The electric eel is no longer blind.  Your clockwork bee stings the electric eel!  The electric eel dies!6i<  ≈   electric eel (ally target, soul-splin  You hear a splash.  Your soul wisp misses the electric eel.6iI s48---86i| 6i A _Your clockwork bee stings the electric eel.7i ##...## ##.....##...~.≈#..<.<..#..~~~≈#.#...~≈#...<...#..~≈~≈##.....##..~≈. ##..†##...~≈≈~....#''†#...~*≈≈≈~......@S~≈≈≈..~y≈≈~~.......(..7i ]...P.P.P.P....~~≈~~....P.P.P.P.~~≈≈≈.P.P.~~~≈≈.P...P...P.~≈≈≈~.7i _  Your clockwork bee locks its sights upon the electric eel.7iV& *******The electric eel shoots out a bolt of lightning at you!7ir  ......@SSblind, unable to see yo  The bolt of electricity hits you!  You focus your inner power and blind the electric eel in retribution!Your clockwork bee closely misses the electric eel.7iz 25---5====97iE 7iq d _Your soul wisp barely misses the electric eel.8i * Your clockwork bee closely misses the electric eel. _Your soul wisp barely misses the electric eel.  You miss the electric eel with your +1 flail of protection.The electric eel is moderately wounded. barely miss the electric eel with the +9 war axe of Articulation.  Your clockwork bee stings the electric eel!8iJ6 8iHG F≈*y   clockwork bee (minion)*   soul wisp (summoned)8iGM 27=--=-20.6 (1.5Grave Claw (1/3)Rev 8iX 8i_ L _The electric eel dies!;i;ie;i;iw8=;i[ _Your clockwork bee winds down and falls to the ground.;iS9=;i;i;iL30=;i;i Z1;ip;i;im';i(2=6=;i*;iS9r _Your soul wisp disappears in a puff of smoke!;iB:K3=;i&=;iA;i N4§~§---*§F   bullfrog (wandering)F*   dormant clockwork bee (minion);iR-6.6 (6.0;i~d~~≈distracted, ally target).F;ifE--7.6 (7;ip;iv[ _A bullfrog comes into view.=ir yy   =i S5-=iU" =i' _You wind your clockwork bee back up and it locks its sights upon the bullfrog!>i}  ##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ....@.~~≈≈≈.. .~y≈≈~~.. ......(. ... .P.P.P.P....~~≈~~... ...P.P.P.P.~~≈≈≈.... P.P..F[3>i# >7m....~~~≈≈.... P...P...P.~≈≈≈~....>i@ >i >i >i ~yF.F>iA g5=8.6 (1 _>i >ic AiE ##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ...@..~~≈≈≈.. .~~≈≈~~.. ......(. ....y. .P.P.P.P....~~≈~~.. ...P.P.P.P.~~≈≈≈.... P.P...FiV/9m...~~~≈≈.... P...P...P.~≈≈≈~..AiAiAiAi.Fy .Ain6=9Grave Claw (1/3)AiAi= _Your clockwork bee stings the bullfrog!Ai ##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ..@...~~≈≈≈.. .~~≈≈~~.. ......(. ... .P.P.P.P.Fy.~~≈~~... ...P.P.P.P.~~≈≈≈.... P.Pi4m.~~~≈≈.... P...P...P.~≈≈≈~...AicAiBAi F.F 2 bullfrogs (1 ally target)FA bullfrog comes into view.Ai\8=30Ai!#Ai1)= _Your clockwork bee stings the bullfrog.Di_Your clockwork bee stings the bullfrog.Ei:EiDEiEi $ ##...## PolySwing2 the Fabricator ##.....##...~.≈≈≈  Coglin of Ru **.... #..<.<..#..~~~≈≈≈  Health: 38/63 ==============---------- #.......#...~≈≈≈≈  Magic: 4/19=====------------------- #...<...#..~≈~≈≈≈  AC: 12Str: 11 ##.....##..~≈≈≈≈≈  EV: 11Int: 22 . ##..†##...~≈≈~~~  SH: 0Dex: 13 ....#''†#...~≈≈≈≈~.  XL: 10 Next: 38% Place: Dungeon:10 Eim ........@...~~≈≈≈..  Noise: ---------  Time: 10430.6 (0.0) ........*..~~≈≈~~..  x) +9 war axe of Art y) +1 flail (protect ......(..*..........  Cast: Soul Splinter .........F..........  Fly  .P.P.P.P..y.~~≈~~...  ...P.P.P.P.~~≈≈≈....  FF 2 bullfrogs (1 ally target) P.P.......~~~≈≈....  y   clockwork bee (minion) P...P.F.P.~≈≈≈~.... A bullfrog comes into view. _Your clockwork bee stings the bullfrog.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Qi. >10m - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, ally target, chance to affect: 50%)Eix##...##PolySwing2 the Fabricator##.....##...~.≈≈≈Coglin of Ru **....#..<.<..#..~~~≈≈≈Health: 38/63 ==============----------#.......#...~≈≈≈≈Magic: 4/19=====-------------------#...<...#..~≈~≈≈≈AC: 12Str: 11Eiy##.....##..~≈≈≈≈≈EV: 11Int: 22. ##..†##...~≈≈~~~SH: 0Dex: 13....#''†#...~≈≈≈≈~.XL: 10 Next: 38% Place: Dungeon:10........@...~~≈≈≈..Noise: ---------  Time: 10430.6 (0.0)...........~~≈≈~~..x) +9 war axe of Art y) +1 flail (protect......(.............Cast: Soul Splinter.........*..........EiznFly .P.P.P.P..y.~~≈~~......P.P.P.P.~~≈≈≈....FF 2 bullfrogs (1 ally target)P.P.......~~~≈≈....y   clockwork bee (minion)P...P.F.P.~≈≈≈~....A bullfrog comes into view. Eiiz<_Your clockwork bee stings the bullfrog.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, ally target, chance to affect: 50%)Fi:weak, 1 ally target, 1…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure) Fi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (heavily wounded, ally target, chance to affect: 50%)  A fragment of the bullfrog's soul is dislodged from its body.  The bullfrog looks weaker.FiBFiўFiFiFiѦFikF*y..F.Fi95==1.6 (1Soul Splinter _Fi{FiGiA fragment of the bullfrog's soul is dislodged from its body. _The bullfrog looks weaker.  You sock the bullfrog with your +1 flail of protection!  Your weapon exudes an aura of protection.  The bullfrog is almost dead.  You closely miss the bullfrog with the +9 war axe of Articulation.Gi  The bullfrog is stunned by your conviction and fails to attack.Your clockwork bee completely misses the bullfrog.The bullfrog closely misses you.Gi  Your soul wisp barely misses the bullfrog.Your clockwork bee stings the bullfrog!  The bullfrog dies!Gi†F.   bullfrogGi 40==19 9=3.1 (1.5Rev Gi\Gi/ _You have harvested enough death to cast Grave Claw an additional time.Ii/@ ##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. .@....~~≈≈≈.. .†..~~≈≈~~.. ......(.*y. ..F. .P.P.P.P....~~≈IiT~... ...P.P.P.P.~~≈≈≈.... P.P.~~~≈≈.... P...P...P.~≈≈≈~....Iie  (ally target)  Your clockwork bee locks its sights upon the bullfrog.  The bullfrog closely misses your soul wisp.IiIb1=--40IiIib _Your clockwork bee stings the bullfrog! Your soul wisp touches the bullfrog.Ji##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ..@...~~≈≈≈.. .†..~~≈≈~~.. ......(.*y. ..F. .P.P.P.P....~~≈~~...Ji...P.P.P.P.~~≈≈≈.... P.P.~~~≈≈.... P...P...P.~≈≈≈~.... Ji  The bullfrog hits your clockwork bee but does no damage.  Your clockwork bee stings the bullfrog. Your soul wisp touches the bullfrog.JiL Jify.†y   clockwork bee (minion)*   soul wisp (summoned)JiV 3=40--5Ji+Jiz1H _The bullfrog dies!Li  ##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. .@....~~≈≈≈..LiDs .y..~~≈≈~~.. ......(.*. ..†. .P.P.P.P....~~≈~... ...P.P.P.P.~~≈≈≈.... P.P.~~~≈≈.... P...P...P.~≈≈≈~....LiELiE**.*   dormant clockwork bee (minion)Lif4=12 6LiLiL _Your clockwork bee winds down and falls to the ground.Ni93NiNi/45=NiNi06=6=Ni0NinNiN%7NiNi#Niw$K8=Ni/'Ni2Ni3U9=Nid6NiANiBh50==Ni,ENiONiPU1=NidSNi"]Ni^p27=NiW`NihNiiK4=Ni lNiyNirNijU5=NiNil _Your dormant clockwork bee falls apart.NiݑK6=Ni͔NiȠNig7==NiNiANi)K8=NiNiNirNiz9=8==NiNir _Your soul wisp disappears in a puff of smoke!Ni&60NiNiNiK1=NiNieNizU2=NiRNijNiyh3===NiNi/ 1 _HP restored.NiW.†FF   marrowcuda (wandering)Ni+0548.0)Ni=1+5.1 (19NiR8Ni=] _A marrowcuda comes into view.Sie Sig Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Sih Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onUiUi##...##PolySwing2 the Fabricator##.....##...~.≈≈≈Coglin of Ru **....#..<.<..#..~~~≈≈≈Health: 63/63 ========================#.......#...~≈≈≈≈Magic: 8/19==========--------------#...<...#..~≈~≈≈≈AC: 12Str: 11##.....##..~≈≈≈≈≈EV: 11Int: 22. ##..†##...~≈≈~~~SH: 0Dex: 13Ui....#''†#...~≈≈≈≈~.XL: 10 Next: 40% Place: Dungeon:10.......@....~~≈≈≈..Noise: ---------  Time: 10455.1 (0.0)........†..~~≈≈~~..x) +9 war axe of Art y) +1 flail (protect......(........F....Cast: Soul Splinter.........†..........Fly .P.P.P.P....~~≈~~......P.P.P.P.~~≈≈≈....F   marrowcuda (wandering)P.P.......~~~≈≈....P...P...P.~≈≈≈~.... _The bullfrog dies! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _Your soul wisUip disappears in a puff of smoke! _HP restored. _A marrowcuda comes into view.UiXUiUi-Yi}  #####  ##...## #.....##...~.<.<..#..~~~....#...~≈#...<...#..~≈~ ##.....##..~≈≈≈≈≈. ##..†##...~≈≈~~~....#''@#...~≈≈≈≈~.....~~≈≈≈ ........†..~~≈≈~~(........F........†.......P...~~≈~~...P.P.P.P.~~≈P.......~~~≈≈P...P...P.~≈≈≈~....Yi Yi 1.Yi ^9=6.1 (1Yi Yi  There is an open gate, spattered with blood here.  Things that are here: _a bullfrog corpse; a howler monkey corpseZi9M #####  ##...## #.....##...~.<.<..#..~~~....#...~≈#...<...#..~≈~ ##.....##..~≈≈≈≈≈ ##..@##...~≈≈~~~....#''†#...~≈≈≈≈~............~~≈≈≈ ........†..~~≈≈~~......(................ZiW3~P.P.......~~~ZiQZi,7 _ZiZils _You see here a wyvern corpse.Zi?M #####  ##...## #.....##...~.<.<..#..~~~..~≈#...<...#..~≈~ ##...@.##..~≈≈≈≈≈ ##..†##...~≈≈~~~..#''†#...~≈≈≈≈~............~~≈≈≈........†..~~≈≈~~.....~~..P.P.P.P.~~ZiZiA,8 _ZiZi[iU ### ##...##  ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ ..#..~≈~≈≈≈ ...##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ............~~≈≈≈.. ........†..~~≈≈~[iǩb~.. ......(..... .........†.......... .P.P.P.P....~~≈~~...[i[i%9[i\[ia _There is a stone staircase leading up here.\i\i-\i\i>]i[]i]i~]ih_i }### ## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.#...~≈≈≈≈ #...<...#..~≈~≈≈≈  ##.....##..~≈≈≈≈≈ . ##..†#~~~ ....#''†#...~≈≈≈≈~.......~~≈≈≈.......†..~~≈≈~~........(..............†.........._i _i H=60 __i _i `ir3M #####  ##...## #.....##...~.<~~~..~≈...<...#..~≈~`i##.....##..~≈≈≈≈≈Fly ...(...`i`i%1`i`iba _There is a stone staircase leading up here.`iu,`i^-A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.bibiq"PolySwing2 the FabricatorCoglin of Ru **....Health: 63/63 ========================Magic: 9/19===========-------------AC: 12Str: 11#####EV: 11bio#Int: 22##...##SH: 0Dex: 13##.....##...~.≈≈≈XL: 10 Next: 40% Place: Dungeon:10#..<.@..#..~~~≈≈≈Noise: ---------  Time: 10461.1 (1.0)#.......#...~≈≈≈≈x) +9 war axe of Art y) +1 flail (protect#...<...#..~≈~≈≈≈Cast: Soul Splinter##.....##..~≈≈≈≈≈Fly . ##..†##...~≈≈~~~....#''†#...~≈≈≈≈~.............~~≈≈≈..........†..~~≈≈~~........(.............bi$There is an open gate, spattered with blood here.  Things that are here: _a bullfrog corpse; a howler monkey corpse _You see here a wyvern corpse. _There is a stone staircase leading up here. _There is a stone staircase leading up here.bi'bi -bih;bi SB2 _biob .'..####.# #.# .#..##..# #.# .##.##)## #.# ###.##.##.# #.##.########.###  #.##)##.........#  #.##.##.###...#.#  #.# #.##.# ##....#  bic9#.# #.##@# #.._.#  ###.#########.##)# #....#  ..............##.# #..#.#  #######..........# #....#  # ############ #....#   ######            bidbi5pbi_10/19=3.6 (2.5biabi& _You fly upwards. biU_There is a stone staircase leading down here.ciYM##.. '..###... .)## ## #.# .########.##)##........##...###... ciZ #.# #.##>_ ###.#########.##). ..............##.# #..#.#   Fly ciccif34.6 (1.0 _ciZmci1pei* M##.. '..###... .)## ## #.# .########.##)##........##...#.# ##... ei  #.# #.##>_ ###.#########.##)# #....#   Fly ei ei %5ei ei ei'^  '..## .#..# .#)# #eio_ Q.#  #######.###)##..........##.###...# ##...># #.._ ###.#########.##).Fly   eie eig %6eim eigp fiF3 fi~:'..## .#..# fi4.#)# fi/#.#  fiw#######.###)##.........fiF.##.###...#fil ##... #.._ fiCM###.#########.##). fieI..............##.#fiVFly  fiD fi:fifi=fi"7fiЛfiFc _There is a stone staircase leading down here.fiv4M##.. '..###... .)## ## #.# .########.##fiBw))##........##...###...  #.# #.##>_ ###.#########.##)figw. ..............##.# #..#.#   Fly fiwHfiԀfi'\1=8 _fififi '..## .#..# .#fi)# #.#  #######.###)##.........fiA.##.###...# ##... #.._ ###.#########.##)fi`G. ..............##.fi~;#Fly fi\  fifimfi%9fifip c _There is a stone staircase leading down here.fi9 4M##.. '..###... .)## ## #.# .########.##fi )##........##...###...  #.# #.##>_ fi M###.#########.##). fi ..............##.# #..#.#   Fly fiP *fi " fiT$ -70 _fi/ fiC2 fi< ) '..## .#..# .#)# #.#  #######.###)##..........##.###...# ##... #.._ ###.#########.##). ..............##.#Fly   fiw fi4 %1fi fi c _There is a stone staircase leading down here.fi= mM##.. '..###... .)## ## #.# .########.##)##........##...###...  #.# #.##>_ ###.#########.##). ..............##.# #..#.#   Fly fiV= fiEB fiC H=2 _fi~I fiK fi) '..## .#..# .#)# #.#  #######.###)##..........##.###...# ##... #.._ ###.#########.##). ..............##.#Fly   fi9fi%3fi fi"c _There is a stone staircase leading down here.gi;M##.. 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A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. ui'C(>)go down, or (])view destination.vi6 viE .'..####.# #.#  PolySwing2 the Fabricator .#..##..# #.#  Coglin of Ru **.... .##.##)## #.#  Health: 63/63 ======================== ###.##.##.#  Magic: 19/19 ========================#.#viE #.########.###   AC: 12Str: 11#.##)##.........#   EV: 11Int: 22#.##.##.###...#.#   SH: 0Dex: 13#.##.##.# ##....#   XL: 10 Next: 40% Place: Dungeon:9#.#viWF #.##@# #.._.#   Noise: ---------  Time: 10523.6 (0.0) ###.#########.##)# #....#   x) +9 war axe of Art y) +1 flail (protect ..............##.# #..#.#   Cast: Soul Splinter #######..........# #....#   Fly # ############ #....#  ######    viF       _You see here a +0 war axe. _There is a stone staircase leading down here. _You see here a +0 war axe. _There is a stone staircase leading down here. _You see here a +0 war axe. _There is a stone staircase leading down here.viI vi1O viTV vij^ 14.6 (1 _vi_ viЂ u ##### ##...## vi? %##.....##...~.≈≈≈ 10 #..<.@..#..~~~≈≈≈  #.......#...~≈≈≈≈  vik #...<...#..~≈~≈≈≈  ##.....##..~≈≈≈≈≈ vi  . ##..†##...~≈≈~~~vi ....#''†#...~≈≈≈≈~.vi҃ ............~~≈≈≈..........†..~~≈≈~~..viD R......(.............vi vi5 vi. ,6.1 (2.5vi 8 viH? Tfly downwards. _upxiNxi#xi xixi$xi-P _xi|5xi5xis7xi{D#######...####.....##...~.≈≈≈#..<.<..#..~~~≈≈≈#.......#...~≈≈≈≈ #.#..~≈~≈≈≈ 80#xiD##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ............~~≈≈≈..xiD........†..~~≈≈~~........(...........xiE...........†...........P.P.P.P....~~≈~~xiDE$...xiJxi^QxiUyimyi2yiyiyiyiByiAyiyi yit#######...####.....##...~.≈≈≈..<.<..#..~~~≈≈≈ ..#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ###≈yi\. ##..@##...~≈≈~~~30....#''†#.~. ............~~≈≈≈.. ........†..~~≈≈~~.......(..............yi I.†..........yi0 .P.P.P.P....~~≈~~...yiB ...P.P.P.P.~~≈≈≈.... P.P...~≈≈....yi"yi"+yi1s _You see here a wyvern corpse.{iZ{iEQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) {iӮ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on|i% |iL6 PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##...~.≈≈≈Magic: 19/19 ========================#..<.<..#..~~~≈≈≈AC: 12Str: 11#.......#...~≈≈≈≈EV: 11Int: 22#...<...#..~≈~≈≈≈SH: 0Dex: 13##.....##..~≈≈≈≈≈XL: 10 Next: 40% Place: Dungeon:10. ##..@##...~≈≈~~~Noise: ---------  Time: 10530.1 (0.0)....#''†#...~≈≈≈≈~.x) +9 war axe of Art y) +1 flail (protect............~~≈≈≈..Cast: Construct Spike Launcher........†..~~≈≈~~..[0;10;|i6 1mFly ......(......................†...........P.P.P.P....~~≈~~......P.P.P.P.~~≈≈≈....P.P.......~~~≈≈.... _There is a stone staircase leading down here. _You see here a +0 war axe. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _You see here a wyvern corpse.|i7 |ie@ |iD }iPolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##...~.≈≈≈Magic: 17/19 =====================---#..<.<..#..~~~≈≈≈AC: 12Str: 11#.......#...~≈≈≈≈EV: 11Int: 22#...<...#..~≈~≈≈≈SH: 0Dex: 13##.....##..~≈≈≈≈≈XL: 10 Next: 40% Place: Dungeon:10. ##..@*#...~≈≈~~~Noise: ---------  Time: 10530.1 (0.0)....#''†*...~≈≈≈≈~.x) +9 war axe of Art y) +1 flail (protect............~~≈≈≈..Cast: Construct Spike Launcher........†..~~≈≈~~..}iYFly ......(......................†...........P.P.P.P....~~≈~~......P.P.P.P.~~≈≈≈....P.P.......~~~≈≈.... _You fly downwards. _There is a stone staircase leading up here. _You see here a wyvern corpse.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate}i) @*There is a stone staircase leading up here. _You see here a wyvern corpse.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.}i6 PolySwing2 the Fabricator#####Coglin of Ru **....##...##Health: 63/63 ========================##.....##...~.≈≈≈Magic: 17/19 =====================---#..<.<..#..~~~≈≈≈AC: 12Str: 11#.......#...~≈≈≈≈}i EV: 11Int: 22#...<...#..~≈~≈≈≈SH: 0Dex: 13##.....##..~≈≈≈≈≈}i XL: 10 Next: 40% Place: Dungeon:10. ##..@##...~≈≈~~~}i Noise: ---------  Time: 10530.1 (0.0)....#''†#...~≈≈≈≈~.}i x) +9 war axe of Art y) +1 flail (protect............~~≈≈≈..}i Cast: Construct Spike Launcher........†..~~≈≈~~..}i1 Fly ......(.............}i .........†...........P.P.P.P....~~≈~~......P.P.P.P.~~≈≈≈....}i xP.P.......~~~≈≈.... _You see here a wyvern corpse.  }i Casting: Construct Spike Launcher (safe; 1% risk of failure)  }i KPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.}i :==1.1 (1 _}i? }i ~iƒ  #######...####.....##...~.≈≈≈..<.<..#..~~~.....#...~≈<...#..~≈~##.....##..~≈≈. ##..†##...~≈≈~~~...#''@#...~≈≈≈≈~.............~~≈≈≈.........†..~~≈≈~~....Fly ...~P.P.......~~~P...P...P.~≈≈≈~....~i ~i .--2~i# ~i[  There is an open gate, spattered with blood here.  Things that are here: _a bullfrog corpse; a howler monkey corpsei& ##...####.....##...~.≈≈≈..<.<..#..~~~.....#...~≈<...#..~≈~##.....##..~≈≈. ##..†##...~≈≈~~~....#''†#...~≈≈≈≈~........@....~~≈≈≈..†..~~≈≈~~......(..............†i1'P...P...P.~≈≈≈~i9i?G--3 _idEiIi##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ..@...~~≈≈≈.. .†..~~≈≈~~.. ......(.i ..†. .P.P.P.P....~~≈~~......P.P.P.P.~~≈≈≈....P.P.~~~≈≈....P...P...P.~≈≈≈~....iϷiW%4ii] _Your spike launcher falls apart as you grow too distant to maintain it.i{##...## ##.....##...~.≈≈≈ #..<.<..#..~~~≈≈≈ #.......#...~≈≈≈≈ #...<...#..~≈~≈≈≈ ##.....##..~≈≈≈≈≈ . ##..†##...~≈≈~~~ ....#''†#...~≈≈≈≈~. ...@..~~≈≈≈.. .†..~~≈≈~~.. ......(. ..†.i .P.P.P.P....~~≈~~......P.P.P.P.~~≈≈≈....P.P.~~~≈≈....P...P...P.~≈≈≈~..it,..i'#il$%5i3iR4iiBiiiŨ,iiiK8=iii%iiu,ii,iiiV9=iiiaiii 69==i i i}4 _Magic restored.i6/Ii1i=i>i}AiGiR,iViZibiLc:==ilfikiviDwiazi~iii,iii,iiBiRiޱiiipii{iiiii'iIiIiiiihiiBi,iiw _Q - 2 bubbling golden potions (gained 1)in i i iOiiiii!i"i"i%it+i+ih,i .i*5i5iF6iA8i@i'AiBibDiKiKiMiOi ViVi/WiYiaiaibiciziiiivjili-w,iwiyiiQiiiTiipiiiimi—iiDi3iiީ,iѪiiBiiii}ii iiiieiii"iiiiiAiiiii,i$i,ih-i.i/i8,i8i:iAiOBiNCiEi NBiOiX,iYiZiai-bibi\di-lili!mihoivi}wioxi{i‚iiiiiiiYi,i%iii,i{ _A nearby plant withers and dies.i3iQiPi  ♣. ♣.♣ ♣......#''†#...~  ♣.♣♣♣.♣ ♣..............~i*  ♣..♣.♣♣♣♣..........†..~~  ♣...♣♣.........(.......iN  ♣♣..♣♣............†....i  ♣♣..♣....P.P.P.P....~~ i ♣♣.♣..P...P.P.P.P.~~≈  ♣♣....P.P.PF......~~~ ig ♣...@...P...P...P.~≈≈  ♣.....?.......   ♣.#### Construct Spike Launcher   ♣. #..P.P.P.   ♣ +..P.....i  #....P... F   bullfrog (wandering)  .........i   ...P...Pi093.1 (58.0)iV%>F.i&+4.1 (59iY0io5[ _A bullfrog comes into view.i  ♣. ♣.♣ ♣......#''†#...~≈ ♣.♣♣♣.♣ ♣........~ ♣..♣.♣♣♣♣.†..~~≈ ♣...♣♣.(. ♣♣..♣♣.†. ♣♣..♣....P.P.P.P....~~≈ ♣♣.♣..P...PFP.P.P.~~≈ ♣♣....P.P.P.~~~≈ ♣.P...P...P.~≈ ♣.....?. ♣.####. ♣. #..P.P.P.P ♣ +..P.....P id #....P...P .[ ...P...P. i" i/ =F.iP0 05.1 (1.0)ip; i@ _ _Found a chain mail. The bullfrog hits the plant. The plant begins to die.iieQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  i`c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i= f - Zap: wand of flame (16) i\Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee izI j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniUaiv^  ♣. ♣.♣ ♣......#''†#...~≈ PolySwing2 the Fabricator  ♣.♣♣♣.♣ ♣..............~~ Coglin of Ru **....  ♣..♣.♣♣♣♣..........†..~~≈ Health: 63/63 ======================== i.w ♣...♣♣.........(........ Magic: 19/19 ========================  ♣♣..♣♣............†..... AC: 12Str: 11  ♣♣..♣....P.PFP.P....~~≈ EV: 11Int: 22 i`wf ♣♣.♣..P...P.P.P.P.~~≈≈ SH: 0Dex: 13 iws ♣♣....P.P.P.......~~~≈ XL: 10 Next: 40% Place: Dungeon:10 ix ♣....@..P...P...P.~≈≈≈ Noise: ---------  Time: 10595.1 (0.0)  ♣.....?........x) +9 war axe of Art y) +1 flail (protect  ♣.####.........Cast: Launch Clockwork Bee  ♣. #..P.P.P.PiIx>Fly  ixC ♣ +..P.....P #....P...PF   bullfrog (wandering)ixq .........[ ix...P...P.. _Your spike launcher falls apart as you grow too distant to maintain it. _Magic restored. iy_Q - 2 bubbling golden potions (gained 1) _A nearby plant withers and dies. i5y_A bullfrog comes into view. _Found a chain mail. The bullfrog hits the plant. The plant begins to die.i[ziDiiY Q ♣. ♣.♣ ♣......#''†#...~≈ PolySwing2 the Fabricator ♣.♣♣♣.♣ ♣..............~~ Coglin of Ru **....i ! ♣..♣.♣♣♣♣..........†..~~≈ Health: 63/63 ======================== ♣...♣♣.........(........ Magic: 16/19 ====================----i  ♣♣..♣♣............†..... AC: 12Str: 11i N ♣♣..♣....P.PFP.P....~~≈ EV: 11Int: 22 iO ♣♣.♣..P...P.P.P.P.~~≈≈ SH: 0Dex: 13 ♣♣....P.P.P.......~~~≈ XL: 10 Next: 40% Place: Dungeon:10 i ♣....@..P...P...P.~≈≈≈ Noise: ---------  Time: 10595.1 (0.0) ♣.....?........  x) +9 war axe of Art y) +1 flail (protect ♣.####.........  Cast: Launch Clockwork Bee ♣. #..P.P.P.P  Fly i  i q♣ +..P.....P  iF #....P...P  F   bullfrog (wandering) ic \.........[  i ...P...P..  i _A bullfrog comes into view. _Found a chain mail. The bullfrog hits the plant. The plant begins to die.  i Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i 1Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (wandering, hasn't noticed you)i PFPplantiL @PPi~jPFbullfrog (wandering, hasn't noticed you)iҚ ♣. ♣.♣ ♣......#''†#...~≈ PolySwing2 the Fabricator ♣.♣♣♣.♣ ♣..............~~ Coglin of Ru **.... ♣..♣.♣♣♣♣..........†..~~≈ Health: 63/63 ======================== ♣...♣♣.........(........ Magic: 16/19 ====================---- ♣♣..♣♣............†..... AC: 12Str: 11 ♣♣..♣....P.PFP.P....~~≈ EV: 11Int: 22 ♣♣.♣..P...P.P.P.P.~~≈≈ SH: 0Dex: 13 ♣♣....P.P.P.......~~~≈ XL: 10 Next: 4iț60% Place: Dungeon:10 ♣....@..P...P...P.~≈≈≈ Noise: ---------  Time: 10595.1 (0.0) ♣.....?........  x) +9 war axe of Art y) +1 flail (protect ♣.####.........  Cast: Launch Clockwork Bee ♣. #..P.P.P.P  Fly  ♣ +..P.....P  #....P...P  F   bullfrog (wandering) .........[  ...P...P.. Press: ? - help, Q - select action, ( or ) - cycleiY0Dir - move targetAim: a bullfrog (wandering, hasn't noticed you)  You lock target on the bullfrog and prepare to deploy your bee.  (Press . to continue winding your bee.)  The bullfrog gives a loud, deep croak!iiD ♣. ♣.♣ †   † ( F.....† .        ♣.   ♣   V   vampire (wandering) V F   bullfrog i==6.1 (1ontinue: Launch Clockwork BeeWinding iiS  Dir - move target  Aim: a bullfrog (wandering, hasn't noticed you)  You lock target on the bullfrog and prepare to deploy your bee.  (Press . to continue winding your bee.)  The bullfrog gives a loud, deep croak! _A vampire comes into view.iy,ii.FVV..i>X--7. i(i@ _You continue winding your clockwork bee...ihiid.FV.ik--8.. imi@ _You continue winding your clockwork bee...i'k  With a metallic buzz, your clockwork bee launches itself at the bullfrog.iu y.P.P..F(ally target)y   clockwork bee (minion)A nearby plant withers and dies.i$|9*iW F   bullfrog (ally target)y   clockwork bee (minion)  The vampire mumbles some strange words.The vampire flickers and vanishes!i  Deactivating autopickup; reactivate with Ctrl-A.ij.y{ie==9astiAiN _The bullfrog misses you.i.##..†##...~ #''†#...~≈.♣♣♣.♣ ♣....~~♣..♣.♣♣♣♣...†..~~≈..(...♣♣..♣♣............†.....♣♣..♣....P...~~i♣♣.♣..P...P.P.P.P.~~≈♣♣...@P.P.........~~~ ♣....yF.P...P...P.~≈≈≈♣.....?♣.####.........♣. #..P.P.P♣ +.{P..iB#....P...P......[...P...P..i-i=p .  You swap places.  The bullfrog hits you but does no damage.i/-600iip= _Your clockwork bee stings the bullfrog.id i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) iP 6Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  i gk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni@i  ♣. ♣.♣ ♣.....##..†##...~ PolySwing2 the Fabricator  ♣. ♣.♣ ♣......#''†#...~≈ Coglin of Ru **....  ♣.♣♣♣.♣ ♣..............~~ Health: 63/63 ========================  ♣..♣.♣♣♣♣..........†..~~≈ Magic: 16/19 ====================---- iwK ♣...♣♣.........(........ AC: 12Str: 11  ♣♣..♣♣............†..... EV: 11Int: 22  ♣♣..♣....P.P.P.P....~~≈ SH: 0Dex: 13  ♣♣.♣..P...P.P.P.P.~~≈≈ XL: 10 Next: 40% Place: Dungeon:10  ♣♣...@P.P.........~~~≈ Noise: =--------  Time: 10600.1 (0.0) i ♣....yF.P...P...P.~≈≈≈ x) +9 war axe of Art y) +1 flail (protect  ♣.....?........Cast: Soul Splinter in ♣.####.........Fly   ♣. #..P.P.P.P iP ♣ +..P.....PF   bullfrog (ally target) i{#....P...Py   clockwork bee (minion) iij.........[ ...P...P..The vampire flickers and vanishes!  iDeactivating autopickup; reactivate with Ctrl-A. _The bullfrog misses you.You swap places.  iWThe bullfrog hits you but does no damage. _Your clockwork bee stings the bullfrog.iiiQiƳ ♣. ♣.♣ ♣.....##..†##...~ PolySwing2 the Fabricator ♣. ♣.♣ ♣......#''†#...~≈ Coglin of Ru **.... ♣.♣♣♣.♣ ♣..............~~ Health: 63/63 ======================== ♣..♣.♣♣♣♣..........†..~~≈ Magic: 15/19 ==================------ ♣...♣♣.........(........ AC: 12Str: 11 ♣♣..♣♣............†..... EV: 11Int: 22 ♣♣..♣....P.P.P.P....~~≈ SH: 0Dex: 13 ♣♣.♣..P...P.P.P.P.~~≈≈ XL: 10 Next: 40% Place: Dungeon:10 ♣♣...@P.P.........~~~≈ Noise: =--------  Time:iXc 10600.1 (0.0) ♣....yF.P...P...P.~≈≈≈ x) +9 war axe of Art y) +1 flail (protect ♣.....?........  Cast: Soul Splinter ♣.####.........  Fly  ♣. #..P.P.P.P  ♣ +..P.....P  F   bullfrog (ally target) #....P...P  y   clockwork bee (minion) .........[  ...P...P.. The bullfrog hits you but does no damage. _Your clockwork bee stings the bullfrog.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (lightly wounded, ally target, chance to affect: 50%)ip Z F.iY] F.  Aim: a bullfrog (lightly wounded, ally target, chance to affect: 50%)i(k  ♣. ♣.♣ ♣.....##..†##...~ PolySwing2 the Fabricator  ♣. ♣.♣ ♣......#''†#...~≈ Coglin of Ru **....  ♣.♣♣♣.♣ ♣..............~~ Health: 63/63 ========================  ♣..♣.♣♣♣♣..........†..~~≈ Magic: 15/19 ==================------  ♣...♣♣.........(........ AC: 12Str: 11  ♣♣..♣♣............†..... EV: 11Int: 22ik\  ♣♣..♣....P.P.P.P....~~≈ SH: 0Dex: 13  ♣♣.♣..P...P.P.P.P.~~≈≈ XL: 10 Next: 40% Place: Dungeon:10  ♣♣...@P.P.........~~~≈ Noise: =--------  Time: 10600.1 (0.0) il ♣....y*.P...P...P.~≈≈≈ x) +9 war axe of Art y) +1 flail (protect  ♣.....?........Cast: Soul Splinter  ♣.####.........Fly   ♣. #..P.P.P.P iGl< ♣ +..P.....PF   bullfrog (ally target) #....P...Pigly   clockwork bee (minion) ilk.........[ ...P...P..iltThe bullfrog hits you but does no damage. _Your clockwork bee stings the bullfrog.  ilRAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleil{Shift-Dir - straight lineAim: a bullfrog (lightly wounded, ally target, chance to affect: 50%)i^F9 weak, ally target, soul-spl…)*   soul wisp (summoned)A fragment of the bullfrog's soul is dislodged from its body.  The bullfrog looks weaker.isiJ *F The bullfrog misses you. Your clockwork bee stings the bullfrog!  The bullfrog hits you but does no damage.  Your soul wisp misses the bullfrog.i6===1.1 (1Soul Splinteri0ie _Your clockwork bee closely misses the bullfrog.iK  You slash the bullfrog with the +9 war axe of Articulation!  You burn the bullfrog.You burn the bullfrog.  You kill the bullfrog!  You slash the plant with the +9 war axe of Articulation!  The plant begins to die. You burn the plant.plant  The plant begins to die. You burn the plant.iv.***   dormant clockwork bee (minion)*   soul wisp (summoned)slash the plant with the +9 war axe of Articulation!  The plant begins to die. You burn the plant.r clockwork bee winds down and falls to the ground.  Something hits your dormant clockwork bee but does no damage.i) ==12.5 (1.4Rev _Something bites your dormant clockwork bee!i _Your Forgecraft skill increases to level 10!i i: i( i,  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)i7< T _direction to deconstruct it instead.)  You thump the plant with your +1 flail of protection!  The plant is lightly damaged.  You slash the plant with the +9 war axe of Articulation!burn the plant.  You slash the plant with the +9 war axe of Articulation!iC 8  You burn the plant.i L iburn the plant.  You slash the plant with the +9 war axe of Articulation!burn the plant.  A bullfrog comes into view.r soul wisp touches something but does no damage.  Something hits your dormant clockwork bee!iX qFF   bullfrog*   dormant clockwork bee (minion)*   soul wisp (summoned)i[ ,4.0 (1.5if ik ~ _Something bites your dormant clockwork bee but does no damage.iyy   i L5--ii _You wind your clockwork bee back up and it locks its sights upon the bullfrog!in;  ♣. ♣.♣ ♣.....##..†##...  ♣. ♣.♣ ♣......#''†#...~  ♣.♣♣♣.♣ ♣.  ♣..♣.♣♣♣♣.†..~~  ♣...♣♣.(  ♣♣..♣♣.†  ♣♣..♣....P.P.P.P....~~  ♣♣.♣..P...P.P.P.P.~~  ♣♣..@.P.P.~~~  ♣....y*.P...P...P.~  ♣.....?io.  ♣.####.  ♣. #..P.P.P.P  ♣ +.FP.....P  #....P...P  .[   ...P...P..i|iiV  A nearby plant withers and dies. x2  Your clockwork bee closely misses something.iU...yF.(ally target)iL--50Soul Splinterii~J _Your soul wisp touches something but does no damage.iEit-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsib - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) i Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike LauncheriEYi - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  i~gk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii@7 iJAI ♣. ♣.♣ ♣.....##..†##... PolySwing2 the Fabricator  ♣. ♣.♣ ♣......#''†#...~ Coglin of Ru **....  ♣.♣♣♣.♣ ♣..............~ Health: 63/63 ========================iAA  ♣..♣.♣♣♣♣..........†..~~ Magic: 15/19 ==================------  ♣...♣♣.........(....... AC: 12iA<Str: 11 iA  ♣♣..♣♣............†.... EV: 11Int: 22i4Ba  ♣♣..♣....P.P.P.P....~~ SH: 0Dex: 13iiBh  ♣♣.♣......P.P.P.P.~~≈ XL: 10 Next: 41% Place: Dungeon:10iB iBQ ♣♣..@...P.........~~~ Noise: ---------  Time: 10605.0 (0.0) i*C ♣.....*.P...P...P.~≈≈ x) +9 war axe of Art y) +1 flail (protect  ♣.....?y.......iCCast: Kinetic Grapnel  ♣.####.........Fly Rev   ♣. #F.P.P.P.P i;D ♣ +..P.....PF   bullfrog (ally target) #....P...Py   clockwork bee (minion) .........[*   soul wisp (summoned) iD...P...P..Something hits your dormant clockwork bee! _Something bites your dormant clockwork bee but does no damage. iE/_You wind your clockwork bee back up and it locks its sights upon the bullfrog!  A nearby plant withers and dies. x2  Your clockwork bee closely misses something. _Your soul wisp touches something but does no damage.i:itf9 ig♣. ♣.♣ ♣.....##..†##... PolySwing2 the Fabricator ♣. ♣.♣ ♣......#''†#...~ Coglin of Ru **.... ♣.♣♣♣.♣ ♣..............~ Health: 63/63 ======================== ♣..♣.♣♣♣♣..........†..~~ Magic: 14/19 =================------- ♣...♣♣.........(....... AC: 12Str: 11 ♣♣..♣♣............†.... EV: 11Int: 22 ♣♣..♣....P.P.P.P....~~ SH: 0Dex: 13 ♣♣.♣......P.P.P.P.~~≈ XL: 10 Next: 41% Place: Dungeon:10 ♣♣..@...P.........~~~ Noise: ---------  Time: 10605.0 (0.0) ♣...*.*iHhd[40m.P...P...P.~≈≈ x) +9 war axe of Art y) +1 flail (protect ♣.....*y.......  Cast: Kinetic Grapnel ♣.####*........  Fly Rev  ♣. #F.P.P.P.P  ♣ +..P.....P  F   bullfrog (ally target) #....P...P  y   clockwork bee (minion) .........[  *   soul wisp (summoned) ...P...P.. Your clockwork bee closely misses something. _Your soul wisp touches something but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (ally target, 72% to hit)i&,  ♣. ♣.♣ ♣.....##..†##... PolySwing2 the Fabricator  ♣. ♣.♣ ♣......#''†#...~ Coglin of Ru **....  ♣.♣♣♣.♣ ♣..............~ Health: 63/63 ========================  ♣..♣.♣♣♣♣..........†..~~ Magic: 14/19 =================-------  ♣...♣♣.........(....... AC: 12Str: 11  ♣♣..♣♣............†.... EV: 11Int: 22 i1( ♣♣..♣....P.P.P.P....~~ SH: 0Dex: 13  ♣♣.♣......P.P.P.P.~~≈ XL: 10 Next: 41% Place: Dungeon:10  ♣♣..@...P.........~~~ Noise: ---------  Time: 10605.0 (0.0)  ♣.....*.P...P...P.~≈≈ x) +9 war axe of Art y) +1 flail (protect  ♣.....?y.......Cast: Kinetic Grapnel  ♣.####.........Fly Rev   ♣. #F.P.P.P.P  ♫i( +..P.....PF   bullfrog (ally target) #....P...Py   clockwork bee (minion) .........[*   soul wisp (summoned) ...P...P..Your clockwork bee closely misses something. _Your soul wisp touches something but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (ally target, 72% to hit)i# _Your soul wisp touches something but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (ally target, 72% to hit)  The kinetic grapnel hits something.  A bullfrog comes into view. *†.yF 2 bullfrogs (1 ally target)FThe bullfrog hits your clockwork bee!  The bullfrog hits your clockwork bee but does no damage.=6.0 (1{iX = _Your clockwork bee stings the bullfrog!i  The grapnel guides your strike.  You hit something with your +1 flail of protection.  Your weapon exudes an aura of protection.i   You miss something with the +9 war axe of Articulation.  Your soul wisp touches something but does no damage.  Your clockwork bee stings the bullfrog. Something barely misses you.i F.  Your soul wisp touches something but does no damage.r clockwork bee stings the bullfrog. Something barely misses you.Something bites you! The bullfrog misses your clockwork bee.r soul wisp closely misses something.clockwork bee stings the bullfrog! Something hits you but does no damage.Something bites you but does no damage.55----5=19 =7.5 (1.5i*i21d _The bullfrog barely misses your clockwork bee.i`d  You closely miss something with the +9 war axe of Articulation.i^  _The bullfrog barely closely miss something with the +9 war axe of Articulation.i  closely miss something with your +1 flail of protection.  Your clockwork bee barely misses the bullfrog.  r soul wisp touches something but does no damage.i@  Something hits you but does no damage. Something barely misses you.Your clockwork bee stings the bullfrog!i0F†.P.   bullfrogi37=---=2-8.9 (1.4Rev+ i9  You miss something with your +1 flail of protection.  You completely miss something with the +9 war axe of Articulation.  Something hits you but does no damage. Something bites you!i 33----6====9.6 (1.4ii l _Something draws vitality from your injuries!i  You miss something with the +9 war axe of Articulation.  You barely miss something with your +1 flail of protection.i  hh   hog*   dormant clockwork bee (minion)Something hits you! Something bites you.iq a23--------21.1 (1.5i% i* V _A hog comes into view.iu0  ♣. ♣.♣ ♣......#''†#...~≈ ♣.♣♣♣.♣ ♣.~~≈ ♣..♣.♣♣♣♣.†..~~≈ ♣...♣♣.(. ♣♣..♣♣.†. ♣♣..♣....P.P.P.P....~~≈~ ♣♣.♣......P.P.P.P.~~≈ ♣♣......P.~~~≈ ♣...{.@.P...P...P.~≈≈≈~ ♣.....?*. ♣h####. ♣. #†.P.P.P.P. ♣ +..P.....P. #....[i51 32mP...P. .[. ....P...P. ii3 i9 i H [.h.iM l4=----20iZ iva  _Something hits you but does no damage. Something bites you but does no damage. _You see here a bullfrog corpse.ih yy   iU ^5---iN i  _You wind your clockwork bee back up and it locks its sights upon the hog!i ♣. ♣.♣ ♣.....##..†# ♣. ♣.♣ ♣......#''†#...~≈≈ ♣.♣♣♣.♣ ♣.. ♣..♣.♣♣♣♣..†..~~≈≈~ ♣...♣♣.i(.... ♣♣..♣♣............†....... ♣♣..♣....P.P.P.P....~~≈~~ ♣♣.♣......P.P.P.P.~~≈≈≈. ♣♣.....@P.........~~~≈≈. ♣.....†.P...P...P.~≈≈≈~.iIs ♣.h...?y ♣.####..........P ♣. #†.P.P.P.P.P ♣ +..P.....P.P #....P...P.P .....[ ....P...P...i?i2iʪ%  i Something barely misses you. Something bites you.iYi.h.y?.(ally target)iG2-3iil _Something draws vitality from your injuries!i{  ♣. ♣♣.♣ ♣....##.....##..~≈ ♣. ♣.♣ ♣.....##..÷#~ ♣. ♣.♣ ♣......#''÷#...~≈≈ ♣.♣♣♣.♣ ♣....≈ ♣..♣.♣♣♣♣iV| ^..†..~~≈≈~~ ♣...♣♣.(.... ♣♣..♣♣............†........ ♣♣..♣....P.P.P.P....~~≈~~ ♣♣.♣....@.P.P.P.P.~~≈≈≈. ♣♣......P.........~~~≈≈. ♣.....†.P...P...P.~≈≈≈~.. ♣..h.y?.iG} . ♣.####..........P. ♣. #†.P.P.P.P.P. ♣ +..P.....P.P. #....P...P.P .....[iB iہ i7 i iJ h.y. i 3--4Rev+ iw i 8 _Your clockwork bee stings the hog!iM  ♣. ♣.♣ ♣.....##..÷##...~  ♣. ♣.♣ ♣......#''÷≈  ♣.♣♣♣.♣ ♣..............~~  ♣..♣.♣♣♣♣..†~  ♣...♣♣.(..........  ♣♣..♣♣....†  ♣♣..♣....P.P.P.P....~~≈~~  ♣♣.♣......P.P.P.P.~~≈≈≈  ♣♣.....@P.........~~~≈≈  ♣.h...†.P...P...P.~≈≈≈~  ♣...y.?........... [40iN3m  ♣.####.P.  ♣. #†.P.P.P.P.P.  ♣ +..P.....P.P.  #....P...P.P.  .........[. P...P.iPiY  Something hits you. Something bites you but does no damage.iifCh.i}gj19-=5Kinetic Grapnelisi♣.....†.P...P...P.~≈≈≈~....  ♣.....?.i=3.P.~  ♣.####..........P.  ♣. #†.P.P.P.P.P..~iP@iH ♣.♣.♣ <.<   ♣♣..#.......#   ♣♣...#...<...#  ♣. ♣♣.♣ ♣....##.....#  ♣. ♣.♣ ♣.....##..÷##.  ♣. ♣.♣ ♣......#''÷#..  iHI ♣.............  ♣♣..........†..  .......@.(.....  ............†.. i{I ♣♣..♣......P.P.P....  ♣♣.♣......P.P.P.P.~  iI}♣♣....*...........~  ♣.....†.P...P...P.~iIK  ?...........P.~ iIw ..........P...~  ♣. #† i%0 ♣.♣.♣ <.<   ♣♣..#.......#   ♣♣...#...<...#  ♣. ♣♣.♣ ♣....##.....#  ♣. ♣.♣ ♣.....##..÷##.  ♣. ♣.♣ ♣......#''÷#..   ♣.............  i%♣♣..........†..  .......@.(.....  ............†..  ♣♣..♣......P.P.P....  ♣♣.♣......P.P.P.P.~  ♣♣....*...........~ ♣.....†.P...P...P.~  ?...........P.~  iR&..........P...~  ♣. #†iI9 ..  Something hits you.* * * LOW HITPOINT WARNING * * *i>p8-=-4iGiLg _Something bites you but does no damage.i, Z♣♣.♣♣ ♣..##.....##...~.≈≈≈ ♣.♣ ♣..#..<.<..#..~~~≈≈≈  i q♣..♣.♣♣ ♣♣..#.......#...~≈≈≈≈  ♣.♣♣..♣ ♣♣...#...<...#..~≈~≈≈≈  ♣. ♣♣.♣ ♣....##.....##..~≈≈≈≈≈  ♣. ♣.♣ ♣.....##..÷##...~≈≈~~~  ♣. ♣.♣ ♣......#''÷#...~≈≈≈≈~.  ♣.♣♣♣.♣ ♣......~~≈≈≈..  ♣..♣.♣♣♣♣i ..†..~~≈≈~~.. ♣...♣♣.(.... ♣♣..♣♣......†.......... ♣♣..♣......P.P.P....~~≈~~... ♣♣.♣......P.P.P.P.~~≈♣♣....*...........~~~≈≈....  ♣.....†.P...P...P.~≈≈≈~....♣.....?.i .P.~≈♣.####..........P.i iM i #..iu Y9=-5i7" i' V _A nearby plant withers and dies.i-i ♣..♣##  ♣♣.♣♣ ♣..##.....##...~.≈≈≈ ♣.♣ ♣..#..<.<..#..~~~≈≈≈ ♣..♣.♣♣ ♣♣..#.......#...~≈≈≈≈ ♣.♣♣..♣ ♣♣...#...<...#..~≈~≈≈≈ ♣. ♣♣.♣ ♣....##.....##..~≈≈≈≈≈ ♣. ♣.♣ ♣.....##..÷##...~≈≈~~~ ♣. ♣.♣ ♣......#''÷#...~≈≈≈≈~. ♣.♣♣♣.♣ ♣......~~≈≈≈.. ♣..♣.♣♣♣♣..†..~~≈≈~~..  ♣...♣♣.(....  ♣♣..♣♣.izj .....†.......... ♣♣..♣......P.P.P....~~≈~~...♣♣.♣........P.P.P.~~≈≈≈.... ♣♣....*...........~~~.... ♣.....†.P...P...P.~≈≈≈~....♣.....?.P.~≈il i{ i0 21==-6iF i i(♣..♣ ♣♣..#####....♣♣ ♣♣..##...## ♣.♣##.....##...~.  ♣.♣.♣ ♣..#..<.<..#..~~~.♣.♣♣ ♣♣..#.....~≈♣♣..♣ ♣♣...#...<...#..~≈~♣♣.♣ ♣....##.....##..~≈≈≈≈≈.....##..÷##...~≈≈~~~ ♣.♣ ♣......#@'÷#...~≈≈≈≈~♣♣♣.♣ .....~~≈≈≈ ♣..♣.♣♣♣♣...†..~~≈≈~~.(...  ♣♣..♣......†.......♣♣..♣......P.P.P....~~≈~~♣........P.P.P.~~≈♣....*...........~~~≈≈ ♣.....i@†.P...P≈≈~....ii'i4m2==7iiQ _There is an open gate here.i1♣.♣♣ ♣.......♣..♣ ♣♣..#####....♣♣ ♣♣..##...## ♣.♣#.....##...~.  ♣.♣.♣ <.<..#..~~~.♣.♣♣ ♣♣..#.....~≈♣♣..♣ ♣♣...#...<...#..~≈~♣##.....##..~≈≈≈≈≈##@.÷##...~≈≈~~~ ♣.♣ ♣......#''÷#...~≈≈≈≈~♣♣♣.♣ ♣..............~~≈≈≈ ♣..♣.♣♣♣♣..........†..~~≈≈~~........(...  ♣♣..♣♣............†..........♣♣..♣......P.P.P....~~≈~~♣........P.P.P.~~≈♣....*...........~~~≈≈i3ixAiv3=8Rev ii i_ _Something barely misses you. x2i4Mi%| ♣..♣♣♣♣♣♣.♣♣ ♣.......♣..♣ ♣♣..#####....♣♣ ♣♣..##...## ♣.♣#.....##...~.  ♣.♣.♣ <.<..#..~~~.♣.♣♣ ♣♣..~≈il♣♣..♣ ♣♣...#...<...#..~≈~♣##.@...##..~≈≈≈≈≈##..÷##...~≈≈~~~ #''÷#...~≈≈≈≈~i!♣♣♣.♣ .........~~≈≈≈ ♣..♣.♣♣♣♣..........†..~~≈≈~~.......i%*.....P.P.P.~~i6iiG4=6==9ii=  _Something hits you but does no damage. Something bites you but does no damage.i ♣. ♣♣.....♣♣. ♣. ♣..♣♣♣♣♣♣.i  ♣.♣♣.♣........ ♣.♣..♣ ###. ♣..♣## iC T♣♣.♣♣ ♣..##.....##...~.≈≈≈ ♣.♣ ♣..#..<.<..#..~~~≈≈≈ ..♣.♣♣ ♣♣..#.......#...~≈≈≈≈ .♣♣..♣ ♣♣...#..im ..~≈~≈≈≈ . ♣♣.♣ ♣....##.....##..~≈≈≈≈≈ i . ♣.♣ ♣.....##..÷#~~~ i . ♣.♣ ♣......#''÷#...~≈≈≈≈~. .♣♣♣.♣ ♣..............~~≈≈≈.. i ..♣.♣♣♣♣..........†..~~≈≈~~.. ♣...♣♣...(....... i6 ♣♣..♣♣............†..........  ♣♣..♣......P.P.P....~~≈~~...i iյ /÷÷i d5=-40i i a _There is a stone staircase leading up here.i i׶ A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You i/ can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.i(iƗm♣. ♣♣.....♣♣........PolySwing2 the Fabricator ♣. ♣..♣♣♣♣♣♣........Coglin of Ru **.... ♣.♣♣.♣♣ ♣........Health: 25/63 =========--------------- ♣.♣..♣ ♣♣..#####.Magic: 16/19 ====================---- ♣...♣♣ ♣♣..##...##AC: 12iStr: 11 ♣♣.♣♣ ♣..##.....##...~.≈≈≈EV: 12Int: 22 ♣.♣.♣ ♣..#..<.<..#..~~~≈≈≈SH: 0Dex: 13 ..♣.♣♣ ♣♣..#.......#...~≈≈≈≈XL: 10 Next: 46% Place: Dungeon:10 .♣♣..♣ ♣♣...#...@...#..~≈~≈≈≈iȘNoise: ---------  Time: 10640.0 (1.0) . ♣♣.♣ ♣....##.....##..~≈≈≈≈≈x) +9 war axe of Art y) +1 flail (protect i. ♣.♣ ♣.....##..÷##...~≈≈~~~Cast: Soul Splinter i. ♣.♣ ♣......#''÷#...~≈≈≈≈~.Fly Rev iF.♣♣♣.♣ ♣..............~~≈≈≈.. ..♣.♣♣♣♣..........÷..~~≈≈~~.. in♣...♣♣.........(............. ♣♣..♣♣............÷..........♣♣..♣......P.P.P....~~≈~~... i_Something bites you but does no damage. _A nearby plant withers and dies. _There is an open gate here. iP_Something barely misses you. x2 i_Something hits you but does no damage. Something bites you but does no damage. _There is a stone staircase leading up here.iݟii  Something hits you. Something bites you.i\19--=1ii   ###########  #.........#  #.#######.#  #.# #.#  #.# #.# ##########  #.# #####.######........# 9 ## #.# #.....######.# ###"###.###.######## #.# ##...##[###.###### #.# ...#....###.###### ##.###### .##...######.###### #.......# .################## #..####.#i  .# ############### #..# #(#  .# ##...)..####### #..# #.#  #####.....)..##...# #..# #.#  _Something draws vitality from your injuries!if --You fly upwards.i~i*Ra21=-2.5 (2.5iZi-^ _Reactivating autopickup. _There is a stone staircase leading down here.ie# #.# #.#.# #.# #.# #.# #.# #### #.# #####.######.#  #.# #.>@..######.# ###"###.###.# #.# ##...##[###.###### #.# #....###.###### ##.###### # #..####.# # # #..# #(# # ##...)..#iF #..# #.#.....)..##...# #..# #.#i&i/!ik#2=-3.5 (1.0 _i)i+iy[^        #.# #.#  #.# #.# ##########  #.# #####.######........# # #.# #........>@..# ##.######## #.# [ #.#         #  #..# #(#   # ##...) #..# #.# i\ ) #..# #.#   _Reactivating autopickup. _There is a stone staircase leading down here.  Deactivating autopickup; reactivate with Ctrl-A.hit something with the +9 war axe of Articulation.  You burn something.  You completely miss something with your +1 flail of protection.i/         #.# #.#  #.# #.# ##########  #.# #####.######........#  #.# #........>@..# ##.######## #.# [ #.#      i0 = #..# #( ##...) #..# ) #..# i:  Something hits you. Something bites you.* * * LOW HITPOINT WARNING * * *i/< 16--7==5.0 (1.5Rev i5B iE l _Something draws vitality from your injuries!iF #  #.#  #.#.#  #.# #.#  iHG #.# #.# ###  #.# #####.######.#  #.# #.>.@.######.# "###.###.# #.# ...##[###.###### #.# i(H #....###.###### ##.###### iI iU v8---60i\ i=^ i^) # #.# #.#.# #.# #.# #.# #.# ## #.# #####.######.# #.# #.>..@######.# "###.###.# #.# ...##[###.###### #.# #....###.###### ##.###### i6_g  Reactivating autopickup.ifVV   vampireigc9=-7imi q6 _A vampire appears from thin air!i3u| Reactivating autopickup. _A vampire appears from thin air!  You hit the vampire with the +9 war axe of Articulation.  You burn the vampire.  The vampire is severely damaged.  You hit the vampire with your +1 flail of protection.iz8*i$Q]  #.# #.# ##########  #####.######........#  #........>.V*# .######## #.# [ #.#         #..# #(#  ##...) #..# #.# ) #..# #.# Your weapon exudes an aura of protection.i%T #.# #.# ##########  #####.######........#  #........>.V*# .######## #.# [ #.#        #..# #(i&  ##...) #..# ) #..# i.  The vampire draws life force from you!  * * * LOW HITPOINT WARNING * * *i`8@i2---19 =8.4 (1.4iiF> _The vampire is healed by the life force!if  * * * LOW HITPOINT WARNING * * * _The vampire is healed by the life force!  You hit the vampire but do no damage.  The vampire is heavily damaged.  You slash the vampire with the +9 war axe of Articulation!  You burn the vampire.i 8*i-   The vampire mumbles some strange words.The vampire flickers and vanishes!i{' {Deactivating autopickup; reactivate with Ctrl-A.iM)4=--=====9.8Rev+ i1i3 _Something hits you but does no damage. Something bites you but does no damage.ia.######### .........# .#######.# .# #.# .# #.# ########## .# #####.######.@......# .# #........>.{.######.# "###.###.######## #.# .##[###.###### .# #....###.###### ##.###### ... #.......# # #..####.# ######### #..# #(#)..######i/6.i2w5=----500iO8i?:i|i^}i}iiii4Y6=8=7=Rev i( # ######.#  #.#  #.# ##  #####.######..{@....# ----2.8 (2 i #..>...######.# ##.###.######## #.# ##[###.###### #.# iiipp _There is a strange disturbance nearby!iZi\Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapneli<^ h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i PolySwing2 the FabricatorCoglin of Ru **....Health: 17/63 ======------------------ ########Magic: 18/19 ======================-- .......#AC: 19  Str: 11 ######.#EV: 12Int: 22#.#SH: 0Dex: 13iT #.# ##########XL: 10 Next: 46% Place: Dungeon:9  #####.######..{@....#Noise: ---------  Time: 10652.8 (0.0)  #........>...######.#x) +9 war axe of Art y) +1 flail (protect ##.###.######## #.#Cast: Soul Splinter ##[###.#######.#Fly Rev i 8...###.###### ##.###### ######.###### #.......# ############# #..####.# ############# #..# #(# i ...)..####### #..# #.#You burn the vampire.  The vampire mumbles some strange words.The vampire flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A. im _Something hits you but does no damage. Something bites you but does no damage. _There is a strange disturbance nearby!ic iC iN idpitxDrink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 cyan potions  B - an inky potion  H - 2 metallic coppery potions iJu I - 3 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions [!] read|quaff|evoke[?] describe selectediii6CPolySwing2 the FabricatorCoglin of Ru **....Health: 17/63 ======------------------ ########Magic: 18/19 ======================-- .......#AC: 19  Str: 11 ######.#EV: 12Int: 22#.#SH: 0Dex: 13#.# ##########i]XL: 10 Next: 46% Place: Dungeon:9  #####.######..{@....#Noise: ---------  Time: 10652.8 (0.0)  #........>...######.#x) +9 war axe of Art y) +1 flail (protect ##.###.######## #.#Cast: Soul Splinter ##[###.#######.#Fly Rev ...###.###### ##.###### ######.###### #.......# ############# #..####.# i;############# #..# #(# ...)..####### #..# #.#You burn the vampire.  iThe vampire mumbles some strange words.The vampire flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A. _Something hits you but does no damage. Something bites you but does no damage. _There is a strange disturbance nearby!io$  #.# #.# ##########  #..{@....#  .>...######.# ###### #.# [ #.#        i%)  #..# #(#  ) #..# #.#  You feel better.  You redirect something's attack!i  #.# #.# ##########  #..{@....#  .>...######.# ###### #.# [ #.#     #..# #() #..# i  Something hits you!* * * LOW HITPOINT WARNING * * *iF12 ==3.8 (1i ijg _Something bites you but does no damage.i  # .# #.# #.# # #####.######..{.@...# #.>...######.# .###.######## #.# [###.###### #.# i &i!i'..i)H8--4i0i2i  # .# #.# #.# # .######.# .>...######.# .###.######## #.# [###.###### #.# i i d9=--5iG ip i # .# #.# #.# # .######.# >...######.# ###.# #.# ###.###### #.# ###.###### ##.######.###### #...i_)....# #..####.# #..# #(# iiig20=6i}ii7R #### ...# ##.#  #.#  #.# ########## ##.######........# ......>...######@# ##.######## #.# iTH.###### #.# .###### ##.######.###### #.......####### #..####.# #..# #(# .. #..# #.#...iUieif2=9==7inioiI #### ... ##  ########## ##.######........ ......>...###### ##.########  iB##.######Fly ##..# )).####.# ##..# #.#iiƶi|[3=8iii3 #### ... ##  ########## ##.######........ ......>...###### ##.########  ##.######.......#..##Fly #..# #.)####.# ##...####.#i6i8Q4=9i>7{iAi3{ ... ##  ########## ##.######........ ......>...######{ ##.######## #. ##@#######.......##i{-#..####.# #(...# #..####.# #.......).#i|iF.{iY5=60iii##.# .# #.# ########## #.######........# .....>...######.# #.######## #{# .###### #.# .###### ##.######.###### #..@....# ###### #..####.#  #..# #(# . #..# #.# ...# #..# #.# ).####.# ##..# #.# .)####.# ##...####.# ..####.# #.......).# ..####.# ##..)######[9;1i87H.i3U26==1iL7{iir.# .# .# ### .######..# >...######.# .# #.# .###### #{# .###### ##.###### .###### #.#  #..####.#  #..# #(# # #..# #.# ##...# #.. .####.# ##.. )####.# ##...####.# #.... .{7=2i2i6 iG# # # # i0H ######.# >...######.# # #.# ###### #.# ###### ##{######  iH###### #.#  #..####.#  #..# #(#  #..# #.#  iH$ iI  iPK iuQ#... iSP8=3 iZ i[ i   # .# >...######.#  #.#  #.#  ##.######  #. iK #  #..####.#  #..# #(#  #..# #.# ...# #..# #.# i .# ##..# #.#.# ##...####.# i .# #.).#  ia  i  i Y9=4 i  iJ  i########## ####........# .>...######.# ###### #.#  #.#  ##.###### #.......#  #..####@#  i/ #..# #(#  #..# #.# ...# #..# #.# #.# ##..# #.#.# ##...####.# i].# #.......).#.# ##..)######.# #...# iA! i8( i*$30 i8*.=5 i0 iC2 iL ########## ####........ .>...###### ######  ##.#######.......#..#### .  iO... ### ##.######...###### iE iQ iA16 i i1K _You see here a stone. iaG  ####........ .>...###### ######  ##.###### iG .......#### #( ... ###Fly  iG A.................# iO , igS b3=7 _ i_  ia  i i i if ig i i4= i i:S5= i i ## # ####  ##.###### iNr#.......#..####. ix}# #( #. ... ik..# #9.8 (2  i@##.# ##...### iQ#.......))#####  i##########.#.####.# i#H#.#.# #.# i- i i iY2  ##.######.......#### #(. ... i2. ###.##...###.......)#..)##### i2=Fly # i2G#.#.# #.# i4 i= il?Y6=70.8 (1 iF iI i@8 ##.####### #.......## #..####.## #..# #(## #..# #.#...# #..# #.# ###.# ##..# #.##.# ##...####.##.# #.......@.##.# ##..)#######.# #...# #.######...###### #.................# ##########.#.####.# #.#.# #.# ## #.#.# #.# .# #.#.# #.# i8  i?  iB [7=1 iLH  iN j _Items here: )) [ ÷.i# ##.####### #.......## #..####.## #..# #(## #..# #.# ##...# #..# #.#iV#.# ##..# #.##.# ##...####.##.# #).#i#.# ##..)#######.# #...##.######...###### i$##.# iq#.#.####.#  #.#.# #.# ###i #.#.# #.# #.# #.#.# #.#i iiZ8=2 _iiiN.###### ##.###### .###### #.## #..####.## #..# #(## #..# #.# .##...# #..# #.# .####.# ##..# #.# )####.# ##...####.# .####.# #.).# .####.# ##..)###### .####.# #...# .####.######...#######...####.#.####.# # #.#.# #.#  ### #.#.# #.#  #.# #.#.# #.#iԁihA93iiiS #.###### ##.###### #.###### #.......## #..####.## #..# #(# .# #..# #.# ..##...# #..# #.# ).####.# ##..# #.# i !.)####.# ##...####.#.####.# #.).#.####.# ##..)######.####.# #...# ..####.######...###### iԛ t.###...........# .####.#i {.####.# ## #.#i .# #.# # ### #.#iA w.# #.#  #.#i h #.#.# #.#iŞ iե i \40=4ig id i +#.###### #.# #.###### ##.######.###### #.......## #..####.# ## #..# #(###### #..# #.# )..##...# #..# #.# )).####.# ##..# #.# #.)####.# ##..@####.# #..####.# #.......).# #..####.# ##..)###### i K#..####.# #...# #..####.######...###### #.###.................# ..############.#.####.# .##  #.#.# #.# ## ###i h #.#.# #.#id VV   vampireReactivating autopickup.A vampire appears from thin air!i5S1=5iJ!i$| _The vampire begins to cast a spell, but is stunned by your conviction!iЉ i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni_> iO ##.#######.#PolySwing2 the Fabricator ##.###### ##.######Coglin of Ru **.... ##.###### #.......#Health: 41/63 ===============--------- ######### #..####.#Magic: 19/19 ======================== ######### #..# #(#AC: 12Str: 11 ..####### #..# #.#EV: 12iP Int: 22 )..##...# #..# #.#SH: 0Dex: 13 )).####.# ##..# #.#XL: 10 Next: 46% Place: Dungeon:9 #.)####.# ##..@####.#i2P Noise: ---------  Time: 10675.8 (0.0) #..####.# #......V).#iVP x) +9 war axe of Art y) +1 flail (protect #..####.# ##..)######Cast: Kinetic Grapnel i~P #..####.# #...#Fly iP #..####.######...###### #.###.................#V   vampire i$Q \..############.#.####.# .###.#.# #.# ## ####.#.# #.# _Something bites you but does no damage. _You see here a stone. _Items here: )) [ ÷.  Reactivating autopickup.iOQ A vampire appears from thin air! _The vampire begins to cast a spell, but is stunned by your conviction!iS i,[ i] i^ ##.###### #.# PolySwing2 the Fabricator ##.###### ##.######  Coglin of Ru **.... ##.###### #.......#  Health: 41/63 ===============--------- ######### #..####.#  Magic: 18/19 ======================-- ######### #..# #(#  AC: 12Str: 11 ..####### #..# #.#  EV: 12Int: 22 )..##...# #..# #.#  SH: 0Dex: 13 iT^ )).####.# ##..# #.#  XL: 10 Next: 46% Place: Dungeon:9 #.)####.# ##..@####.#  Noise: ---------  Time: 10675.8 (0.0) i^ #..####.# #....**V).#  x) +9 war axe of Art y) +1 flail (protect #..####.# ##..)######  Cast: Kinetic Grapnel i^ #..####.# #...# Fly #..####.######...###### i^ #.###.................#  V   vampire i^ `..############.#.####.# .## #.#.# #.# i!_ ## ### #.#.# #.# A vampire appears from thin air! _The vampire begins to cast a spell, but is stunned by your conviction!i_ Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (severely damaged, 78% to hit)i##.#######.#PolySwing2 the Fabricator ##.###### ##.######Coglin of Ru **.... ##.###### #.......#Health: 41/63 ===============--------- ######### #..####.#Magic: 18/19 ======================-- ######### #..# #(#AC: 12Str: 11 ..####### #..# #.#EV: 12Int: 22 )..##...# #..# #.#SH: 0Dex: 13 )).####.# ##..# #.#XL: 10 Next: 46% Place: Dungeon:9 #.)####.# ##..@####.#Noise: ---------  Time: 10675.8 (0.0) #..####.#[39;49itm #....**V).#x) +9 war axe of Art y) +1 flail (protect #..####.# ##..)######Cast: Kinetic Grapnel #..####.# #...#Fly #..####.######...###### #.###.................#V   vampire (grapneled) ..############.#.####.# .###.#.# #.# ## ####.#.# #.#Aiming: [39;49mKinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiʥ Shift-Dir - straight lineAim: a vampire (severely damaged, 78% to hit)  The kinetic grapnel hits the vampire.  The vampire is almost destroyed.i'i.I.V.i0o2==6.8 (1 _i~8i:ic .###### ##.###### #.###### #.......# ###### #..####.#  #..# #(# . #..# #.# ...# #..# #.# ).####.# ##..# #.# .)####.# ##...####.# ..####.# #....@V.).# ..####.# ##..)###### ..####.# #...# ..####.######...###### .###.................# .############.#.####.# ## #.#.# #.# [34i m# ####.#.# #.#  #.i i .*i[   The vampire mumbles some strange words.The vampire flickers and vanishes!id 8{ig 4=====7Kinetic Grapnelip i+s _Deactivating autopickup; reactivate with Ctrl-A.ix #.###### #.# #.###### ##.######.###### #.......## #..####.# ## #..# #(###### #..# #.# )..##...# #..# #.# )).####.# ##..# #.# #.)####.# ##..@####.# #..####.# #.....{.).# #..####.# ##..)###### #..####.# #...# #..####.######...###### #.###.................# ..############.#.####.# .##  #.#.# #.# ## ### #.#.# #.#[iTy mi) %.i u45=----8i i[ i M## #.# #.#####.....###. ##( ..###### )..##.. )). ##.@# )##...####.#.......).###..)###### ib #..####.# #...##.#.#i iU i |6=----9i i it3ii$iiiM......>...####### #.# 7#.#####.....###. ##( ..###### )..##.. )).i ##..# )##...####.......). #..####.# ##..)########.#.#i&0i o33-----==80.8 (1ii0  _Something hits you. Something bites you!iv3i^wi}ij~iM##.######....... ......>...#######4----- #.# 9==#.#####.....###. ##i<( ..###### )..##.. )). ##..# )##...#### #..####.# #.......).#.....it 0  Magic restored. Something hits you. Something bites you.ih0--1.8 (1i¤il _Something draws vitality from your injuries!i 3i i i- i i1-i Bi [ #.#  #.# ###.......2= ......>...####### #.#  #.# .#.######.i x.....# ####-- ########( ..####### #.. )..##...# #..# #.#Fly )).####.# ##..# #.#.it )##...#i &2i j28--=3.8 (2i iJ _Something hits you. Something bites you.i3iUiWii5:M#  #.# #########9=- ##.######....... ......>...####### #.# #.#####......#i###.# ##.# #( ..###### )..##...# #..# #.##..)#iK&0i7-==4.8 (1ii _Something hits you. Something bites you but does no damage.i׺i/isi38-i9=i# .. #  #.# i)b #.# ###....... ......>...####### #.#  #@# -iPa6.8 (2.##.######.ipt#....... #### i######### #..# #(# ..####### #..# #.#i"...#i7-iiim 3im iv iw iy iz L31=i$~ Bi  ir S2=i0 i `# .. iZ #  #.#  #.# #########i u....... ......>...#####8i ## #.#  #.# .i͇ B##.##### i ##.###### #.......# ######### #..####.#i )##..#i iَ iѐ  ir  ##### ....# ###.# #.#  #.# ########## ###.######......@.# .......>...######.##.######## #.##.###### #.# #.###### ##.######.###### #.......## #..####.# ### #..# #(###### #..# #.# it  iy  i{ X3=9.8 (1 i !iu #.##.# #.# #.# ##.######.#.>...######.# .###.# #.# [###.###### #.# .###.###### ##.#######.###### #.......## #..####.## #..# #(# .)..# #..# #.#!i !i !i B490!il !i !ipS#.##.# #.# #.# ##.######.# #.>...######.# #.###.######## #.# #[###.###### #.# ..###.###### ##.###### #####.###### #.# # #..####.# # #..# #(# ..)..# #..# #.#!iT!i\!i ^e28--=1!ic!iVf _Something hits you! Something completely misses you."iآG#.##.# #.# #.# #  #####.######.#  #.>...######.##.###.######## #.# ##[###.###### #.# ...###.###### ##.###### ######.###### #.# # #..####.# # #..# #(# ...)..# #..# #.#"i"iKg6---2"iM"iw _Something hits you. Something bites you but does no damage."iP#.##.# # #.# # #.# # # #####.######..@.....# # #.>...######.##.###.######## #.# .##[###.###### #.# ....###.###### ##.###### .######.###### #.# # #..####.# # #..# #(# #...)..# #..# #.#"iQ"inW"iXc7=-3"iN^"il`"i&p#.# .#.# .# #.# .# #.# # .# #####.######.@......# "i.# #.>...######.# "###.###.######## #.# ..##[###.###### #.# #....###.###### ##.###### ..######.###### #"i-.# # #..####.# # #..# #(# ##...)..# #..# #.#"i"i= "i&"i'm8=-4"iu-"i/"i # #.# #.#.# #.# #.# #.# #.# # #.# #####.######@.......# #.# #.>...######.# #"###.###.## #.#.##[###.###### #.# .#....###.###### ##.###### ...######.###### #.# # #..####.#  # #..# #(#  ##...)..# #..# #.#"iy "i c6-=5"i "i _Something hits you but does no damage. Something bites you.#i2  ########### #.........####### ###############.######................>..@######. #"###.###.######## #. ...##[###.###### Fly ##.....)..##...# #..# #.##i%8#i9c7=-6#i?#i@#iO  #  #.#  #.#.#  #.# #.#  #.# #.# ##  #.# #####.######........#  #.# #.>.@.######.# ##"###.###.# #.# #...##[###.###### #.# .#i.#....###.###### ##.###### #...######.###### #.# # #..####.#  # #..# #(#  ##...)..# #..# #.# ###.....)..##...# #..# #.##i#i#ix9==-7#i3 #i#iE # #.# #.#.# #.# #.# #.# #.# ### #.# #####.######........# # #.# #.>@..######.##"###.###.# #.# ##...##[###.###### #.#.#....###.###### ##.###### ##...######.###### #.# # #..####.# # # #..# #(# # ##...)..# #..# #.# ####.....)..##...# #..# #.##iX#iR30=8#iI#i!$i'> # #.# #.#.# #.# #.# #.# #.# #### #.# #####.######........# ## #.# #.@...######.# .###"###.###.# #.# .##...##[###.###### #.#.#....###.###### ##.###### .##...######.###### #$i'\.# .# #..####.#  .# # #..# #(#  .# ##...)..# #..# #.# #.....)..##...# #..# #.#$i(D $i)$i0$i1A19$i8$i-<c _There is a stone staircase leading down here.$i  # #.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........## #.# #>...######.# ..###"###.###.# #.# #.##...##[###.###### #.#.#....###.###### ##. #.##...######.###### #. ..# #..####. #.# $i # #..# #(.# ##...)..# #..# #. .#####.....)..##...# #..# #.$i $i         #.# #.# $i #.# #.# ##########  #.# #####.######...  #.# #.......@>...# .###.######## #.# [$i i #.#      #..# #( ##...)$i7 D #..# ) #..# $i         #.# #.#  #.# #.# ##########  #.# #####.######...  #.# #.......@>...# .###.######## #.# [ #.#      #..# #( ##...) #..# ) #..# $i .  Something hits you. Something bites you!* * * LOW HITPOINT WARNING * * *$i W17-----==700$iw $iS l _Something draws vitality from your injuries!%iL # #.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........## #.# #.>...######.#.###"###.###.# #.# .#.##...##[###.###### #.#.#....###.###### ##. %i[M*.#.##...######.###### #.# #..#### .#.# # #..# #.# ##...)..# #..# # ..#####.....)..##...# #..# #%igW VV   vampire  Reactivating autopickup.%iW6A vampire appears from thin air!%iYx8-------1Kinetic Grapnel%i!b%id| _The vampire begins to cast a spell, but is stunned by your conviction!%i@ ### #..# #.#.# #.# #.# #.# #.# # #.# #####.######.## #.# #..V...######.#.###"###.###.%ir# #.# #.#.##...##[###.###### #.#.#....###.###### ##. #.#.##...######.###### #.######## #.. #.#.# # #..#.# ##...)..# #..# #..#####.....)..##...# #..#%i%iD3V>%id9=--2%i9%if'i}o### #..# 'i#.#.# #.# #.# #.# #.# # #.# #####.######.'i#  #.# #.V>...######.# 'i$ ###"###.###.# #.# 'iS .#.##...##[###.###### #.# #....###.###### ##.# 'i .#.##...######.###### #.######## #..# .#.# # #..#'i  ## ##...)..# #..#'i  # ..#####.....)..##...# #..# #'i'i\20=3'i'i | _The vampire begins to cast a spell, but is stunned by your conviction!'i]  _The vampire begins to cast a spell, but is stunned by your conviction!  You barely miss the vampire with the +9 war axe of Articulation.The vampire is severely damaged.You hit the vampire with your +1 flail of protection.  Your weapon exudes an aura of protection.  The vampire hits you but does no damage.'ii 8*'i]<     #.# #.# #.# #.#   #.# #####.######...  #.# #......*V>...# #.###.######## #.# [### #.#   'i< }   #..#  ##...) #..# ) #..# 'iR 0    #.# #.# #.# #.#   #.# #####.######...  #.# #......*V>...# #.###.######## #.# 'i [### #.#      #..#  ##...) #..# ) #..# 'i~  The vampire misses you. The vampire draws life force from you!  * * * LOW HITPOINT WARNING * * *'i 8@'i 14--19 =5.2 (1.4Rev 'iV 'iѮ > _The vampire is healed by the life force!(i     #.# #.# #.# #.#   #.# #####.######...  #.# #......@V>...# #.###.######## #.# [### #.#      #..#  ##...)(i #..# ) #..# * * * LOW HITPOINT WARNING * * * _The vampire is healed by the life force!  You closely miss the vampire with the +9 war axe of Articulation.The vampire is severely damaged.  You hit the vampire with your +1 flail of protection.  hits you but does no damage.(ir=    #.# #.# #.# #.#  (i~ #.# #####.######...  #.# #......@V>...# #.###.######## #.# [### #.#   (i$l   #..#  ##...)(iE #..# ) #..# (i  The vampire bites you.  * * * LOW HITPOINT WARNING * * *(iŶ1---6.6Rev+ (i(iD _The vampire draws vitality from your injuries!(iT* * * LOW HITPOINT WARNING * * * _The vampire draws vitality from your injuries!  You hit the vampire but do no damage.slash the vampire with the +9 war axe of Articulation!  You burn the vampire.(i e.(iR&3-8=8.0Kinetic GrapnelRev* (i,(i$/N _You destroy the vampire!*i:=# *i?<{#.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........#  #.# #.......@>...######.# ###"###.###.# #.# #.##...##[###.###### #.# #....###.###### ##.# #.##...######.###### #.# #..####. #.# # #..# #(# ##...)..# #..# #. .#####.....)..##...# #..# #.*iD*iF4=--90Rev+ *iKN*iP*i  # #.# #.#.# #.# #.#*i  #.# #.# ########## #.# #####.######........## #.# #......@.>...######.#.###"###.###.# #.# .#.##...##[###.###### #.#*i8 .#....###.###### ##. .#.##...######.###### #.# #..#### .#.# *i_ # #..# #.# ##...)..*i # #..# # ..#####.....)..##...# #..# #*i *iZ w5=--10*i2 *i +ic# #.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........#  #.# #.......@>...######.# ###"###.###.# #.# +i'n#.##...##[###.###### #.# #....###.###### ##.# #.##...######.###### #.# #..####. #.# # #..# #(# ##...)..# #..# #. .+iR#####.....)..##...# #..# #.+i+iQ6=1+i+ig+i # #.# #.#.#+i| #.# #.# #.# #.# ########## #.# #####.######........#+iߢ(# #.# #......@.>...######.#.###"###.###.+i# #.# .#.##...##[###.###### #.#.#....###.###### ##. +i5.#.##...######.###### #.# #..#### .#.# +iS^# #..# #+ij.# ##...)..# #..# # 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#..# #4i// *.# ##...)..# #..# # ..#####.....)..##...# #..# #4i7 4i8 S1=24iCL 4iւ # #.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........#  #.# #.......@>...######.# ###"###.###.# #.# #.##...##[###.###### #.# #....###.###### ##.# #.##...######.###### #.# #..####. #.# # #..# #(# ##...)..# #..# #. .#####.....)..##...# #..# #.4iВ s2=34iR 4iE 5ikH # #.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........## #.# #......@.>...######.#.###"###.###.# #.# .#.##...##[###.###### #.#.#....###.###### ##. .#.##...######.###### #.# #..#### .#.# # #..# #.# ##...)..# #..# # ..#####.....)..##...# #..# #5ir5ivtS3=45i{5i}5i# #.# #.#.# #.# #.# #.# #.# ########## #.# #####.######........#  #.# #.......@>...######.# ###"###.###.# #.# #.##...##[###.###### #.# #....###.###### ##.# #.##...######.###### #.# #..####. #.# # #..# #(# ##...)..# #..# #. .#####.....)..##...# #..# #.5i5i8%55i5i5iC # #.# #.#.# #.# #.# 5ivD ~#.# #.# ########## #.# #####.######........#  #.# #........@...######.# ###"###.###.# #.# .##...##[###.###### #.# #....###.###### ##.# 5iD .##...######.###### #.# .# #..####.# .# #5iD i #..# #(# .5iE E# ##...)..#5i,E  #..# #.# #####.....)..##...# #..# #.#5iNE 5iN 5igO %65iZV 5ipZ c _There is a stone staircase leading down here.=i3=ij=i=i =i=iPA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You =iIcan view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.?im?ivPolySwing2 the FabricatorCoglin of Ru **....###########Health: 63/63 ========================?i%w#.........#Magic: 19/19 ========================#.#######.#AC: 12Str: 11#.# #.#EV: 12Int: 22#.# #.# ##########?iUwSH: 0Dex: 13#.# #####.######........#?iwXL: 10 Next: 48% Place: Dungeon:9 ## #.# #........@...######.#Noise: ---------  Time: 10756.0 (0.0) ?iw8.###"###.###.######## #.#x) +9 war axe of Art y) +1 flail (protect .##...##[###.######?i x#.#Cast: Kinetic Grapnel ....#....###.###### ##.###### Fly ?iVx.##...######.###### #.......# .################## #..####.#  .# ############### #..# #(#  .# ##...)..####### #..# #.#?ix  #####.....)..##...# #..# #.# ?i2}mYou hit the vampire but do no damage.The vampire is severely damaged.You slash the vampire with the +9 war axe of Articulation!  You burn the vampire. _You destroy the vampire! _There is a stone staircase leading down here.?i&?i?i17.0 (1 _?i?i_ ♣. ♣♣.....♣♣........ ♣. ♣..♣♣♣♣♣♣........ ♣.♣♣.♣♣ ♣........ ♣.♣..♣ ♣♣..#####. ♣...♣♣ ♣♣..##...## ♣♣.♣♣ ♣..##.....##...~.≈≈≈ ♣.♣.♣ ♣..#..<.<..#..~~~≈≈≈ ..♣.♣♣ ♣♣..#.......#...~≈≈≈≈10 ?i(#.♣♣..♣ ♣♣...#...@...#..~≈~≈≈≈ . ♣♣.♣ ♣....##.....##..~≈≈≈≈≈ . ♣.♣ ♣.....##..÷##...~≈≈~~~ . ♣.♣ ♣......#''÷#...~≈≈≈≈~. ♣♣♣.♣ ♣..............~~≈≈≈...♣.♣♣♣♣..........÷..~~≈≈~~.. ♣...♣♣.........(............. ♣♣..♣♣............÷..........  ♣♣..♣......P.P.P....~~≈~~...?i?i٫?i ),8.5 (2.5?i1?iJ7 _You fly downwards. _There is a stone staircase leading up, spattered with blood here.@i 3@i @iC @i @iO: _@i@i,@i@i@it,@it!@i&@  There is an open gate here.@i/@i[0 _@i2@i~6@iB,@iE@i^J@iKU,@ivX@i\@ie,@ih@im@it@iNu@iw@i*|@i@i@iÈ@i0@i@i@i[@i@in,@ir@iE@is,@i@iF@i@i@iI _v - 3 scrolls of identify (gained 1)@i3@i@i7@iO@i@i>@i,d  You see here a bullfrog corpse.@i6@i _@i$,@is @i @iW @iF _You reach down and open the door.@ij@i@i@i$@  There is an open door here.@id+@im, _@i[-@iM/@i 8@if8@iW9Ai,BAi N _You now have 397 gold pieces (gained 29).AiAiAi|AiAio!Ai!Ai#AiU)@  There is an open door here.Ai6Ai7 _Ai9Ai<Ai|FAijGAiHAi NAi!SAiSAi/TAiVAi6[Ai[AiV]AiaL _You reach down and open the large door.AiYj3AikAirE  There is a large open door here.Ai}Ai~ _AiAi>Ai,Ai؇AiAi,Ai4AiPAij,Ai|AiUAiM,AiaAiAif,AiܮAi AiBAiAi@  ♣.#..#†.P.P.P.P.P.  ♣♣♣.#..'..P.....P.P.  ♣...####....P...P.P. #♣...............[.. #..........P...P... #....####''#..... #....#.....#...PP #....#.....#..... #...@####### ..PP #........K.. ... #....P.P....  #...........  #.....P..PP. #........... K   kobold demonologist (wandering) #.......P... #........... Ai 93.5 (35.0)  A kobold demonologist comes into view. It is wielding a +0 dagger.AiK.KAitO===4.5 (36Kinetic GrapnelAiAiO _The kobold demonologist shouts! You hear an angry squeal.Bih Bi\ A kobold demonologist. A kobold in league with demonic powers, able to call forth beings from the depths of Hell. Max HP: ~39Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Human Bi You have about 56% to hit with the +9 war axe of Articulation. It has about 66% to hit you. AttackMax Damage Hit: +0 dagger 7 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Cantripb - Summon Minor Demon  c - Summon Demond - Abjuration(7) Biz z[!]: Description|QuoteGi֌ Gij   ♣.#..#†.P.P.P.P.P. PolySwing2 the Fabricator  ♣♣♣.#..'..P.....P.P. Coglin of Ru **....  ♣...####....P...P.P. Health: 63/63 ======================== Gii #♣...............[.. Magic: 19/19 ======================== #..........P...P...AC: 12Str: 11 #....####''#.....EV: 12Int: 22 #....#.....#...PPSH: 0Dex: 13 #....#.....#.....XL: 10 Next: 48% Place: Dungeon:10 #...@####### ..PPNoise: ===------  Time: 10794.5 (36.0) Gi #.......K... ...x) +9 war axe of Art y) +1 flail (protect #....P.P....Cast: Kinetic Grapnel #...........Gi ?Fly  Gi -#.....P..PP. #...........K   kobold demonologistGiP  #.......P... #........... Gix h_You now have 397 gold pieces (gained 29). _There is an open door here. Gi V_You reach down and open the large door. _There is a large open door here.  GiĞ A kobold demonologist comes into view. It is wielding a +0 dagger. _The kobold demonologist shouts! You hear an angry squeal.Gi* Gi Gi IiIi)~Quiver which action? ([-] to clear) Iip#Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  IiZe - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  Ii!gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onLiLi*  ♣.#..#†.P.P.P.P.P. PolySwing2 the Fabricator  ♣♣♣.#..'..P.....P.P. Coglin of Ru **....  ♣...####....P...P.P. Health: 63/63 ======================== #♣...............[.. Magic: 19/19 ======================== #..........P...P...AC: 12Str: 11 #....####''#.....EV: 12Int: 22Li+ #....#.....#...PPSH: 0Dex: 13 #....#.....#.....XL: 10 Next: 48% Place: Dungeon:10 #...@####### ..PPNoise: ===------  Time: 10794.5 (0.0) #.......K... ...x) +9 war axe of Art y) +1 flail (protect #....P.P....Cast: Kinetic Grapnel #...........Fly  #.....P..PP. #...........Li,K   kobold demonologist #.......P... #........... _You now have 397 gold pieces (gained 29). _There is an open door here. _You reach down and open the large door. _There is a large open door here.  Li,A kobold demonologist comes into view. It is wielding a +0 dagger. _The kobold demonologist shouts! You hear an angry squeal.Li /Li-6LiZ:Mis) ♣.#..#†.P.P.P.P.P. PolySwing2 the Fabricator ♣♣♣.#..'..P.....P.P. Coglin of Ru **.... ♣...####....P...P.P. Health: 63/63 ======================== #♣...............[..  Magic: 18/19 ======================-- #..........P...P...  AC: 12Str: 11 #....####''#.....  EV: 12Int: 22 #....#.....#...PP  SH: 0Dex: 13 Mi4#....#.....#.....  XL: 10 Next: 48% Place: Dungeon:10 #...@####### ..PP  Noise: ===------  Time: 10794.5 (0.0) #....***K... ...  x) +9 war axe of Art y) +1 flail (protect #....P.P....  Cast: Kinetic Grapnel #...........  Fly  #.....P..PP.  Mi#...........  K   kobold demonologist #.......P...  #...........  _The kobold demonologist shouts! You hear an angry squeal.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  MivdPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (69% to  hit)MiQ   ♣.#..#†.P.P.P.P.P. PolySwing2 the Fabricator  ♣♣♣.#..'..P.....P.P. Coglin of Ru **....  ♣...####....P...P.P. Health: 63/63 ======================== #♣...............[.. Magic: 18/19 ======================-- #..........P...P...AC: 12Str: 11Mi  K #....####''#.....EV: 12Int: 22 #....#.....#...PPSH: 0Dex: 13 #....#.....#.....XL: 10 Next: 48% Place: Dungeon:10 #...@####### ..PPNoise: ===------  Time: 10794.5 (0.0) #....***K... ...Mia x) +9 war axe of Art y) +1 flail (protect #....P.P....Cast: Kinetic Grapnel #...........Fly Mi g #.....P..PP. #...........K   kobold demonologist (grapneled) Mi #.......P... #...........Mi# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMiO Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (69% to  hit)  The kinetic grapnel hits the kobold demonologist.  The kobold demonologist is lightly wounded.Mi9 Mi J..K.Mi :--5.5 (1 _MiͿ Mi Oi ♣♣♣.#..'..P.....P.P.P ♣...####....P...P.P. #♣...............[.. #..........P...P... #....####''#..... #....#.....#...PP #....#.....#..... #....#######...PP #....@.K..... ... #....P.P. #........#.....P..PP#...........#.POi#..#.P...P OiFK.OiO---6OiOi4PiYou slash the kobold demonologist with the +9 war axe of Articulation!  You burn the kobold demonologist.  The kobold demonologist is moderately wounded.  You slash the plant with the +9 war axe of Articulation!plant begins to die. You burn the plant.  You closely miss the kobold demonologist with your +1 flail of protection.Pih h h   hogThe kobold demonologist closely misses you.A hog comes into view.Pika==8.0 (1.5Rev PiNPiJ _The kobold demonologist hits you but does no damage.Qib ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator ♣...####....P...P.P.  Coglin of Ru **.... #♣...............[..  Health: 63/63 ======================== #..........P...P...  Magic: 17/19 =====================--- #....####''#.....  AC: 12Str: 11 #....#.....#...PP  EV: 12Int: 22 #....#.....#.....  SH: 0Dex: 13 #....#######...PP  XL: 10 Next: 48% Place: Dungeon:10 #....@K...... ...  Noise: ==-------  Time: 10798.0 (0.0) #....P.P.....  x) +9 war axe of Art y) +1 flail (protectQi9 #...........h  Cast: Kinetic Grapnel #.....P..PP..  Fly Rev  #............  #.......P....  K   kobold demonologist #............  h   hog #.......P...P  _The kobold demonologist hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQi3Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 69% to hit)Qi5b F  ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator  ♣...####....P...P.P. Coglin of Ru **.... #♣...............[..Health: 63/63 ======================== #..........P...P...Magic: 17/19 =====================--- Qic f#....####''#.....AC: 12Str: 11 #....#.....#...PPEV: 12Int: 22 #....#.....#.....SH: 0Dex: 13 #....#######...PPXL: 10 Next: 48% Place: Dungeon:10 #....@K...... ...Noise: ==-------  Time: 10798.0 (0.0) #....P.P.....Qirc x) +9 war axe of Art y) +1 flail (protect #...........hCast: Kinetic Grapnel #.....P..PP..Fly Rev  Qic g#............ #.......P....K   kobold demonologist (grapneled) #............Qid h   hog #.......P...PQi/d Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQiTd Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 69% to hit)  Qiyd The kinetic grapnel hits the kobold demonologist.  The kobold demonologist is moderately wounded.Qi Qi Qif Ch.Qi 2-9.0 (1QiM QiE   Shift-Dir - straight line  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 69% to hit)  The kinetic grapnel hits the kobold demonologist.  The kobold demonologist is moderately wounded. _The kobold demonologist hits you but does no damage.Ri2cYour weapon exudes an aura of protection.  The kobold demonologist is severely wounded.  You slash the kobold demonologist with the +9 war axe of Articulation!  You burn  You slash the plant with the +9 war axe of Articulation!  You burn the plant.Ri3RiBe  A nearby plant withers and dies.RiKh... RiM8=19 =800.5 (1.5Rev+ RiTRiYJ _The kobold demonologist hits you but does no damage.Si5} ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator ♣...####....P...P.P.  Coglin of Ru **.... #♣...............[..  Health: 63/63 ======================== #..........P...P...  Magic: 17/19 =====================--- #....####''#.....  AC: 19  Str: 11 #....#.....#...PP  EV: 12Int: 22 #....#.....#.....  SH: 0Dex: 13 #....#######...PP  XL: 10 Next: 48% Place: Dungeon:10 #....@K.h.... ...  Noise: ==-------  Time: 10800.5 (0.0) #......P.....  x) +9 war axe of Art y) Si}[40m+1 flail (protect #............  Cast: Kinetic Grapnel #.....P..PP..  Fly Rev+  #............  #.......P....  K   kobold demonologist #............  h   hog #.......P...P  _The kobold demonologist hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, 69% to hit)Si ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator ♣...####....P...P.P.  Coglin of Ru **.... #♣...............[..  Health: 63/63 ======================== #..........P...P...  Magic: 17/19 =====================--- #....####''#.....  AC: 19  Str: 11 #....#.....#...PP  EV: 12Int: 22 #....#.....#.....  SH: 0Dex: 13 #....#######...PP  XL: 10 Next: 48% Place: Dungeon:10 #....@K.h.... ...  Noise: ==-------  Time: 10800.5 (0.0) #......P.....  x) +9 war axe of Art y) +1 flaSiRlil (protect #............  Cast: Kinetic Grapnel #.....P..PP..  Fly Rev+  #............  #.......P....  K   kobold demonologist #............  h   hog #.......P...P Si1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, 69% to hit)  The kinetic grapnel hits the kobold demonologist.  You kill the kobold demonologist!SiOY  ♣... Si#♣...[.. #.... # #Si # ###...PP Si5#....@).h.... ... #... #Sib... #P.. #...Si#.......P.... h   hog#............#.......P...PSi Si{Si ;h.SiB52-1.5 (1 _SiSiTi5 ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator ♣...####....P...P.P.  Coglin of Ru **.... Ti\#♣...............[..  Health: 63/63 ======================== #..........P...P...  Magic: 16/19 ====================---- #....####''#.....  AC: 19  Str: 11 #....#.....#...PP  EV: 12Ti'Int: 22 #....#.....#.....  SH: 0Dex: 13 #....#######...PP  XL: 10 Next: 52% Place: Dungeon:10 #....@*h..... ...  Noise: =--------  Time: 10801.5 (0.0) #......P.....  x) +9 war axe of Art y) +1 flail (protect Ti+d#............  Cast: Kinetic Grapnel #.....P..PP..  Fly Rev+  TiV#............  #.......P....  h   hog TiJ#............  #.......P...P TiThe kinetic grapnel hits the kobold demonologist. _You kill the kobold demonologist!TiTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleTiTShift-Dir - straight lineAim: a hog (81% to hit)Ti~   ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator  ♣...####....P...P.P. Coglin of Ru **.... #♣...............[..Health: 63/63 ======================== #..........P...P...Magic: 16/19 ====================---- #....####''#.....AC: 19  Str: 11 #....#.....#...PPEV: 12Int: 22 #....#.....#.....SH: 0Dex: 13 #....#######...PPXL: 10 Next: 52% Place: Dungeon:10 #....@*h..... ...Noise: =--------  Time: 10801.5 (0.0) #......P.....x) +9 war axe of ArTi9 t y) +1 flail (protect #............Cast: Kinetic Grapnel #.....P..PP..Fly Rev+  #............ #.......P....h   hog #............ #.......P...PThe kinetic grapnel hits the kobold demonologist. Ti _You kill the kobold demonologist!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleTi MShift-Dir - straight lineAim: a hog (81% to hit)Tit j _You kill the kobold demonologist!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hog (81% to hit)  The kinetic grapnel hits the hog but does no damage.Ti' ;h.Ti( `2.5 (1Rev  _Ti3. Ti3 Ui]  ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator ♣...####....P...P.P.  Coglin of Ru **....Ui>^ d #♣...............[..  Health: 63/63 ======================== #..........P...P...  Magic: 15/19 ==================------ #....####''#.....  AC: 19  Str: 11 Ui~^ e#....#.....#...PP  EV: 12Int: 22 #....#.....#.....  SH: 0Dex: 13Ui^  #....#######...PP  XL: 10 Next: 52% Place: Dungeon:10 Ui(_ #....@h...... ...  Noise: =--------  Time: 10802.5 (0.0) Uid` #......P.....  x) +9 war axe of Art y) +1 flail (protect #............  Cast: Kinetic Grapnel #.....P..PP..  Fly Rev  #............  #.......P....  h   hog #............  #.......P...P Aim: a hog (81% to hit) _The kinetic grapnel hits the hog but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (81% to hit)UiPA  ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator  ♣...####....P...P.P. Coglin of Ru **.... #♣...............[..Health: 63/63 ======================== #..........P...P...Magic: 15/19 ==================------Ui #....####''#.....AC: 19  Str: 11 #....#.....#...PPEV: 12Int: 22 #....#.....#.....SH: 0Dex: 13 #....#######...PPXL: 10 Next: 52% Place: Dungeon:10 #....@h...... ...Noise: =--------  Time: 10802.5 (0.0) #......P.....Uix) +9 war axe of Art y) +1 flail (protect #............Cast: Kinetic Grapnel #.....P..PP..Fly Rev  #............ #.......P....h   hog (grapneled)UiS #............ #.......P...PAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (81% to hit)  The kinetic grapnel hits the hog.  The hog is lightly wounded.Ui Ui@m59--12 3.5 (1UicUiǤUi  ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator  ♣...####....P...P.P. Coglin of Ru **.... #♣...............[..Health: 59/63 ======================-- #..........P...P...UiMagic: 15/19 ==================------ #....####''#.....AC: 12Str: 11 #....#.....#...PPEV: 12Int: 22 #....#.....#.....SH: 0Dex: 13 #....#######...PPUiXL: 10 Next: 52% Place: Dungeon:10 #....@h...... ...Noise: =--------  Time: 10803.5 (1.0) #......P.....x) +9 war axe of Art y) +1 flail (protectUiĮ #............Cast: Kinetic Grapnel #.....P..PP..Fly Rev  #............ #.......P....h   hog (grapneled) #............Uic; #.......P...PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (81% to hit)  The kinetic grapnel hits the hog.  The hog is lightly wounded. _The hog bites you. The hog barely misses you.Vi?   hog _The hog bites you. The hog barely misses you.  The grapnel guides your strike.  You thump the hog with your +1 flail of protection!  Your weapon exudes an aura of protection.  The hog is moderately wounded.  You closely miss the hog with the +9 war axe of Articulation.Vi}A 6019 =5.0 (1.5Rev+ ViA Vi I ViM v _The hog bites you but does no damage. The hog barely misses you.Wi#s ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator ♣...####....P...P.P.  Coglin of Ru **.... #♣...............[..  Health: 60/63 ======================-- #..........P...P...  Magic: 14/19 =================------- #....####''#.....  AC: 19  Str: 11Wil #....#.....#...PP  EV: 12Int: 22 #....#.....#.....  SH: 0Dex: 13 #....#######...PP  XL: 10 Next: 52% Place: Dungeon:10 Wi#....@h...... ...  Noise: ==-------  Time: 10805.0 (0.0) #......P.....  x) +9 war axe of Art y) +1 flail (protect #............  Cast: Kinetic Grapnel Wi>#.....P..PP..  Fly Rev+  #............  #.......P....  h   hog #............  #.......P...P You closely miss the hog with the +9 war axe of Articulation. _The hog bites you but does no damage. The hog barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Wi_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (moderately wounded, 81% to hit)WiO  ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator  ♣...####....P...P.P. Coglin of Ru **.... #♣...............[..Health: 60/63 ======================-- #..........P...P...Magic: 14/19 =================------- #....####''#.....AC: 19  Str: 11 #....#.....#...PPEV: 12Int: 22 #....#.....#.....SH: 0Dex: 13 #....#######...PPXL: 10 Next: 52% Place: Dungeon:10 #....@h...... ...Noise: ==-------  Time: 10805.0 (0.0) #......P.....x) +9 war axe of ArtiP49m y) +1 flail (protect #............Cast: Kinetic Grapnel #.....P..PP..Fly Rev+  #............ #.......P....h   hog (grapneled) #............ #.......P...PAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (moderately wounded, 81% to hit)  The kinetic grapnel hits the hog.  The hog is moderately wounded.WicWi$#2WiZl=-6.0 (1Rev WiWiJ  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hog (moderately wounded, 81% to hit)  The kinetic grapnel hits the hog.  The hog is moderately wounded. _The hog barely misses you.Xit` _The hog barely misses you.  The grapnel guides your strike.  You sock the hog with your +1 flail of protection!  The hog is heavily wounded.  You slash the hog with the +9 war axe of Articulation!  You burn the hog!XiC)Xi63==5=4=7.4 (1.4Kinetic GrapnelRev+ XiXiG _You kill the hog!Yi\4Yiw=What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe Yi= c - (†) a hog corpse  d - (†) a kobold corpseZif Zi:p   ♣♣♣.#..'..P.....P.P.P PolySwing2 the Fabricator  ♣...####....P...P.P. Coglin of Ru **.... #♣...............[..Ziq mHealth: 63/63 ======================== #..........P...P...Magic: 15/19 ==================------ #....####''#.....AC: 19  Str: 11 #....#.....#...PPEV: 12Int: 22 #....#.....#.....SH: 0Dex: 13 Ziq #....#######...PPXL: 10 Next: 54% Place: Dungeon:10 #....@)...... ...Noise: ==-------  Time: 10807.4 (1.4) #......P.....x) +9 war axe of Art y) +1 flail (protect #............Cast: Kinetic Grapnel #.....P..PP..Fly Rev+  Zir #............ #.......P.... Zi+r #............ #.......P...PZiTr The grapnel guides your strike.  You sock the hog with your +1 flail of protection!  Zi|r The hog is heavily wounded.You slash the hog with the +9 war axe of Articulation!  Zir IYou burn the hog! _You kill the hog!Ziz Zi~ Zie Zi [i2G[iG[ifI[iN[i7O[iU[i[[i[>Rev [i\[ia[ia[ib[ig[ig012 [ih[in[ipn[ip[iv[isvW6==[iw[ij,[iV[i,[i{[i,[i[iB[i:==[i[i,[i[i[iK7=[i [i[i[i[i&[i[i%[i,[i[i[i=9=[i[i[ie[i[i[i/K8=[i[i[i[i [i,[ig[i[i[i[i[ie9=[i[i,[i<[i [iw[i[i%[iL9==[i[i"4 _Magic restored.[i'[iB([i)[ie1\  Items here: ) [ ††.[i;[i`< _[iU=[iY@[i2E,[iF[i3K[i V[iV:==[iY[i][ic[id[if[ik[ir[i[s[iu[iz[iŽB[iq[it[i[i[i[iVX[iH  ♣♣♣.#..'..P.....P.P.P  ♣...####....P...P.P.P. #♣...............[..... #..........P...P...PP.. #....####''#........... #....#.....#...PP..P.PP #....#.....#..........) #....#######...PP...P.. #.....)........@. --41.4 (34.[is0)#......P......P.P.P..P#..........#.....P..PP....P.P..P.P#..........#.......P......P.P.P..P#..........#.......P...P....P.P...[i-[iF--2.4 (35[i[i$ _Found a flail.]iW3]ib\]im]iz]i,]i]i,]i1]i]i(,]i^]i#]i0,]i(]i]i,]i]i{]i,]i]il]i,]i,]i!,]if]i]i^%]i%]i*]i0]i>,]iG]iyM]iZ]iZ=Water ]id`]i q]i}]iq~]i]iz]i]i]i]i]iH ........P...~≈≈≈~...+ P.P.P.P.P..~≈≈≈~~..# P.....P.P.P~≈≈≈≈~..# ..P...P.P.P.~≈≈≈~..## ......[.....~≈≈≈....## P...P...PP..~≈≈~.....### ]i(D#............≈≈~~..~~~≈≈ #...PP..P.PP.~≈≈~~≈~≈≈~≈ #..........).≈≈≈@≈≈≈≈≈≈~55.4 (13 #...PP...P..P~≈≈≈≈≈≈≈≈~≈ .............~≈≈≈≈≈≈≈≈≈ ...P.P.P..P..≈≈≈≈≈≈≈≈≈.. ..≈≈≈≈≈≈≈≈~ ....P.P..P.P~~≈≈≈≈≈≈≈~.. ..≈≈≈≈≈≈≈~..= ....P.P.P..P.~≈≈≈≈≈≈~ .............≈≈≈≈≈≈]i]i]i#+6.4 (14]i]i9J _Found a silver ring.^is* ^iX+ ^iz/ ^i1? ^iK ^iL ^iU ,^ib ,^iYf ^ij ^iu ,^iw ^i{ ^i ^i ^i ^i_ ^ia ^i ^iA ^i# ^i ,^i ^i ^i ^i= ^i ^i ^i P.~≈≈≈~.... ..P.~≈≈≈~.... ≈~...~≈≈≈~...+ ≈~... P..~≈≈≈~~..# ≈≈~... P.P~≈≈≈≈~..# ≈≈≈..YP.~≈≈≈~..## #≈≈~... ....~≈≈≈....## ##≈≈≈~... ^i PP..~≈≈~.....###≈≈~~.... .....≈≈~~..~~~≈≈@≈~..... P.PP.~≈≈~~≈~≈≈~≈≈~......).≈≈≈≈≈≈≈≈≈≈~~......P..P~≈≈≈≈≈≈≈≈~≈......ß~≈≈≈≈≈≈≈≈≈....##.P..≈≈≈≈≈≈≈≈≈.....# Y   yak (wandering)≈≈≈≈≈≈≈≈~....... .^iY P.P~~≈≈≈≈≈≈≈~....ß...≈≈≈≈≈≈≈~..=......^i 263.4 (7.0)^i ^i Y.YY 2 yaks (1 wandering)^i *4.4 (8^i& ^i Y _A yak comes into view. x2ai; .P.~≈≈≈~.....P.~≈≈≈~.... ≈~... .P...~≈≈≈~...+ ≈~... .P..~≈≈≈~~..# ≈≈~... .P.P~≈≈≈≈~..# ≈≈≈.Y. .P.P.~≈≈≈~..## #≈≈~....~≈≈≈....## ##≈≈≈~... .PP..~≈≈~.....###≈≈~~....ai .≈≈~~..~~~≈@≈≈~..... .P.PP.~≈≈~~≈~≈≈~≈≈~.......).≈≈≈≈≈≈≈≈≈≈~~......Y ..P..P~≈~≈......ß..~≈....##... P..P..≈.....# ..Y   yak.ai ≈~....... . ..P.P~~≈~....ß... ......≈~..=......aiz aih, L.Yai 1 *5.4 (1ai9 ai= bizP...P.~≈≈≈~.....P.~≈≈≈~.... ≈~... ..P...~≈≈≈~...+ ≈~... P.P..~≈≈≈~~..# ≈≈~... P.P.P~≈≈≈≈~..# ≈≈≈... P.P.P.~≈≈≈~..## #≈≈~Y.. biw{[.....~≈≈≈....## ##≈≈≈~... ..PP..~≈≈~.....###≈≈~~.....≈≈~~..~~~@≈≈≈~..... ..P.PP.~≈≈~~≈~≈≈~≈≈~.......).≈~~......Y.P..P~≈~≈......ß..~≈....##... .P..P..≈.....# .. bi{.≈~....... . P..P.P~~≈~....ß... bi,|0.≈~..=......biRbiL.Ybig%6bitbiǟcixX.P...P.~≈≈≈~.....P.~≈≈≈~.... ≈~....P...~≈≈≈~...+ ≈~... .P.P..~≈≈≈~~..# ≈≈~... .P.P.P~≈≈≈≈~..# ≈≈≈... .P.P.P.~≈≈≈~..## #≈≈~... ciy.[.....~≈≈≈....## ##≈≈≈Y....PP..~≈≈~.....###≈≈~~.....≈≈~~..≈~..... P..P.PP.~≈≈~~≈~≈≈~≈≈~.......).≈~~......Y P...P..P~ci z≈~≈......ß..~≈....##... P.P..P..≈.....# ...≈~......ciEz. . .P..P.P~~≈~....ß... .ciuz*≈~..=......ci˂ci9~Y7Water cisciנdi%.P...P.~≈≈≈~.....P.~≈≈≈~.... ≈~....P...~≈≈≈~...+ ≈~... P.P.P..~≈≈≈~~..# ≈≈~... ..P.P.P~≈≈≈≈~..# ≈≈≈... ..P.P.P.~≈≈≈~..## #≈≈~... ..[.....~≈≈≈....## ##≈≈≈~... P...PP..~≈≈~.....###≈≈~Y.....≈≈~~..~@~≈≈≈≈~..... PP..P.PP.~≈≈~~≈~≈≈~≈≈~.......).≈~~......Y PP...P..P~≈~≈......ß..~≈....##... .P.P..P..≈.....# ...≈~. . P.P..P.P~~≈~....ß.. .≈~..=......di)di95F~Ydi9%8dihCdiwHdi diT Quiver which action? ([-] to clear) Items ([,] to cycle) di @ a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) di ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfifi..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 19/19 ======================== ..P.P.P~≈≈≈≈~..#≈≈≈...fiAC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈Y.....Noise: ---------  Time: 10868.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈~......x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Construct Spike Launcher PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y  fi yak .........≈≈≈≈≈≈≈≈~....... . P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... _You kill the hog! _Magic restored. _Items here: ) [ ††. _Found a flail. _Found a silver ring. _A yak comes into view. x2fiXfi(fi-fiwi..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 17/19 =====================--- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....*##≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈Y.....Noise: ---------  Time: 10868.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈fij!~......x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Construct Spike Launcher PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y   yak .........≈≈≈≈≈≈≈≈~....... . P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... _Found a silver ring. _A yak comes into view. x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water.fi U#@A stone wall.fiG >#*gi...P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 17/19 =====================--- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈Y.....Noise: ---------  Time: 10868.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈~......gi/x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Construct Spike Launcher PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y   yak .........≈≈≈≈≈≈≈≈~....... . P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... _A yak comes into view. x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.gi:f#~Ygi=:==9.4 (1 _giHgiMgiWL gi'N Quiver which action? ([-] to clear) Items ([,] to cycle) giN  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic GrapnelgiN h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) giO ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii 5iiCF..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...iiDMagic: 17/19 =====================--- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....ii"ENoise: ==-------  Time: 10869.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈Y......x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Soul Splinter PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y   yak iifE.........≈≈≈≈≈≈≈≈~....... . P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... _A yak comes into view. x2  iiECasting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall. iiE/_You shape a spike launcher from a nearby wall.ii~IiiViiZjinl..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 16/19 ====================---- ..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 jiSoG.........≈≈~~..~@**≈≈≈~.....  Noise: ==-------  Time: 10869.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~**Y......  x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~......Y  Cast: Soul Splinter PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  Y   yak .........≈≈≈≈≈≈≈≈~....... . P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... A stone wall. _You shape a spike launcher from a nearby wall.  jipAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)jisU *Yjiy*YAim: a yak (chance to affect: 50%)ji/ n..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 16/19 ====================---- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 jil ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....Noise: ==-------  Time: 10869.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈*......x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Soul Splinter PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.ji Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y   yak .........≈≈≈≈≈≈≈≈~....... . P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=......A stone wall. ji _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)ji ? (weak, ally target, soul-splinter…)*   soul wisp (summoned)A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.ji| ji~ ji S*Yji3 t-70.4 (1Soul Splinter _ji ji liQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onmiIT mil ..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 16/19 ====================---- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....Noise: =--------  Time: 10870.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈min *......x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~.Y....YCast: Launch Clockwork Bee PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y   yak (weak, ally target, soul-splinter…).........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=......Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body. _The yak looks weaker.miy miG{ niRB..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 13/19 ================-------- ..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....  Noise: =--------  Timni@Ce: 10870.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈*......  x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~.Y....Y  Cast: Launch Clockwork Bee PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  Y   yak (weak, ally target, soul-splinter…).........≈≈≈≈≈≈≈≈~....... .  *   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... A fragment of the yak's soul is dislodged from its body. _The yak looks weaker.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, (niC or ) - cycleDir - move targetAim: a yak (weak, ally target, soul-splintered)nisT Y.nipY.  Aim: a yak (weak, ally target, soul-splintered)nibU .Yni .YAim: a yak (weak, ally target, soul-splintered)oi$/..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 13/19 ================-------- ..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12oi/Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....  Noise: =--------  Time: 10870.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈*......  x) +9 war axe of Art y) +1 flail (protect oi0.......).≈≈≈≈≈≈≈≈≈≈~~.Y....Y  Cast: Launch Clockwork Bee PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  Y   yak (weak, ally target, soul-splinter…).........≈≈≈≈≈≈≈≈~....... .  *   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... .........≈≈≈≈≈≈≈~..=...... Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  oip1Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak (weak, ally target, soul-splintered)  You lock target on the yak and prepare to deploy your bee.  (Press . to continue winding your bee.)oi3oiL@9 ≈~...  ≈~...       [    oi/AT~ )*....Y Y..ß.  ..  . oiC=1.4 (1ontinue: Launch Clockwork BeeWinding Water _oiNoiSqi&!qiv#O  You continue winding your clockwork bee...qi$qi:Y.*--2. Water qi@V _A yak comes into view.ririO  You continue winding your clockwork bee...riY.YY 2 yaks (1 weak, 1 ally target, 1 soul…)ri--3.. Water ri ri _Something barely misses your soul wisp. Your soul wisp touches the yak.sii  With a metallic buzz, your clockwork bee launches itself at the yak.sisisisiT~y≈≈Y..Yy   clockwork bee (minion)*   soul wisp (summoned)si,c4=4astsi+sisiv _Something misses your soul wisp. Your soul wisp touches the yak. _A yak comes into view.uiUouipQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  ui=qVd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  uimqmi - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) uiq][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onwiwiX..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== wieyP.P.P..~≈≈≈~~..#≈≈~...Magic: 14/19 =================------- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....Noise: ---------  Time: 10874.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈y≈≈Y..Y...x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~..Y...YwiӭCast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YY 2 yaks .........≈≈≈≈≈≈≈≈~....... .wiFy   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=...... _A yak comes into view.wi~ You continue winding your clockwork bee... _Something barely misses your soul wisp. Your soul wisp touches the yak.  With a metallic buzz, your clockwork bee launches itself at the yak. wi_Something misses your soul wisp. Your soul wisp touches the yak. _A yak comes into view.wi3wi/wi'wiț..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 13/19 ================-------- wim..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....  Noise: ---------  Time: 10874.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈y≈≈Y..Y...  x) +9 war axe of Art y) +1 flail (protect wi.......).≈≈≈≈≈≈≈≈≈≈~~..Y...Y  Cast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YY 2 yaks wi.........≈≈≈≈≈≈≈≈~....... .  y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=...... wi@8_Something misses your soul wisp. Your soul wisp touches the yak. _A yak comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  wixPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi6@*y**xiP 7*~xi w*≈y*~xi$ _*y**xiJ ~≈*y≈≈**yi**≈y**~~yis<yiGI..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 14/19 =================------- yi(J..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈≈~.....Noise: ---------  Time: 10874.4 (0.0) yiJPP..P.PP.~≈≈~~≈~≈≈y≈≈Y..Y...x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~..Y...YyiJCast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..yiKYY 2 yaks .........≈≈≈≈≈≈≈≈~....... .y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...yiK*   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=...... _Something misses your soul wisp. Your soul wisp touches the yak. _A yak comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiZ:Okay, then.yi^yihyim. _yi yi@ F..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...yi Magic: 14/19 =================------- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...yi ~SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 yi( *.........≈≈~~..~@~≈≈≈≈~.....Noise: ---------  Time: 10874.4 (0.0) yia PP..P.PP.~≈≈~~≈~≈≈y≈≈Y..Y...x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~..Y...Yyi Cast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß.Fly Water yi ,.........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YY 2 yaks .........≈≈≈≈≈≈≈≈~....... .y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) yii .........≈≈≈≈≈≈≈~..=...... _Something misses your soul wisp. Your soul wisp touches the yak. _A yak comes into view.yi Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.yi {i| {i {i {i^ |i~......~~~≈≈P. ..P.... ....P...~≈≈≈~...+ P.P.P..~≈≈≈~~..~~≈# ≈≈≈P.P.P.~≈≈≈~..## # ..[.....~≈≈≈....## ##≈≈≈~ P...PP..~≈≈~....@###≈≈~~ .........≈≈~~..~~~≈≈≈≈~.. PP..P.PP.~≈≈~~≈~≈≈y≈≈Y..Y... .......).≈≈~~..Y...Y PP...P..P~≈...*..ß .........~|ia≈....##. .P.P..P≈.....# . .........≈... . P.P..P.P~~≈~....ß|i|i,|i ~y≈~.Y.YY 3 yaks (1 weak, 1 ally target, 1 sou…)|i)O5.4 (1Kinetic Grapnel|i|i _Something misses your soul wisp. Your soul wisp barely misses the yak.}iH........~~~≈≈.... PolySwing2 the Fabricator ..P...P.~≈≈≈~.... Coglin of Ru **.... ......P.~≈≈≈~.... ≈~...  Health: 63/63 ======================== ....P...~≈≈≈~...+ ≈~...  Magic: 13/19 ================-------- P.P.P..~≈≈≈~~..# ≈≈~...  AC: 12Str: 11 ..P.P.P~≈≈≈≈~..# ≈≈≈...  EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...  SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...  XL: 10 Next: 54% Place: Dungeon:10 }icP...PP..~≈≈~....@###≈≈~~....  Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~**≈≈≈~.....  x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....  Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...Y  Fly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....##...  YYY 3 yaks (1 weak, 1 ally target, 1 sou…).P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .  *   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. _Something misses your soul wisp. Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel[}i)j0;10m (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)}i" ≈*y*Y}i`*~y~YAim: a yak (87% to hit)}i* ≈*y*Y*}i *~y~Y.  Aim: a yak (87% to hit)~i1 ≈*y*Y*~iw *~*~*.~iT ~ib ........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ~id ....P...~≈≈≈~...+≈~...Magic: 14/19 =================------- P.P.P..~≈≈≈~~..#≈≈~...AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....~i Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....Cast: Kinetic Grapnel ~i6 C.......).≈≈≈≈≈≈≈≈≈≈~Y..Y...YFly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....##...YYY 3 yaks (1 weak, 1 ally target, 1 sou…)~i P.P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. _Something misses your soul wisp. Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ~i' Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~i1 :Okay, then.~ix ~i% ~iq ~i ........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ....P...~≈≈≈~...+≈~...~iB Magic: 14/19 =================------- P.P.P..~≈≈≈~~..#≈≈~...AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...Y~i lFly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....##...YYY 3 yaks (1 weak, 1 ally target, 1 sou…).P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. _Something misses your soul wisp. Your soul wisp barely misses the yak.~i- TAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle~ib UShift-Dir - straight line _Okay, then.~i ~i ........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ....P...~≈≈≈~...+≈~...~i Magic: 14/19 =================------- P.P.P..~≈≈≈~~..#≈≈~...AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ~i ..[.....~≈≈≈....## ##≈≈≈~...XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....~i Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...YFly ~i }PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....##...YYY 3 yaks (1 weak, 1 ally target, 1 sou…)~i2 g.P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .~ic *   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. ~i _Something misses your soul wisp. Your soul wisp barely misses the yak.~i TAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle~i UShift-Dir - straight line _Okay, then.~ihA ~iN ........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ~ixO ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ....P...~≈≈≈~...+≈~...Magic: 14/19 =================------- P.P.P..~≈≈≈~~..#≈≈~...AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12~iMP Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....~iP ~Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...YFly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....##...YYY 3 yaks (1 weak, 1 ally target, 1 sou…)~iP g.P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .~i!Q *   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. ~i\Q _Something misses your soul wisp. Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ~iQ "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.~i$g ~is ........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ....P...~≈≈≈~...+≈~...Magic: 14/19 =================------- ~it P.P.P..~≈≈≈~~..#≈≈~...AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...YFly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .......~iu =..~≈≈≈≈≈≈≈≈≈....##...YYY 3 yaks (1 weak, 1 ally target, 1 sou…).P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. _Something misses your soul wisp. Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.~i= ~isI D........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ....P...~≈≈≈~...+≈~...Magic: 14/19 =================------- P.P.P..~≈≈≈~~..#≈≈~...AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...~izJ XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...YFly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....##...YYY 3 yaks (1 weak, 1 ally target, 1 sou…).P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) P.P..P.P~~≈≈≈~iJ x≈≈≈~....ß... _Okay, then. _Something misses your soul wisp. Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.~iay ~i ........~~~≈≈....PolySwing2 the Fabricator ..P...P.~≈≈≈~....Coglin of Ru **.... ......P.~≈≈≈~....≈~...Health: 63/63 ======================== ....P...~≈≈≈~...+≈~...Magic: 14/19 =================------- P.P.P..~≈≈≈~~..#≈≈~...~i AC: 12Str: 11 ..P.P.P~≈≈≈≈~..#≈≈≈...EV: 12Int: 22 ..P.P.P.~≈≈≈~..## #≈≈~...SH: 0Dex: 13 ..[.....~≈≈≈....## ##≈≈≈~...XL: 10 Next: 54% Place: Dungeon:10 P...PP..~≈≈~....@###≈≈~~....Noise: ---------  Time: 10875.4 (0.0) .........≈≈~~..~~~≈≈≈≈~.....x) +9 war axe of Art y) +1 flail (protect PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y....Cast: Kinetic Grapnel .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...YFly PP...P..P~≈≈≈≈≈≈≈≈~≈...*..ß. .........~≈≈≈≈≈≈≈≈≈....#[40~il Qm#...YYY 3 yaks (1 weak, 1 ally target, 1 sou…).P.P..P..≈≈≈≈≈≈≈≈≈.....# ..y   clockwork bee (minion) .........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) ~i P.P..P.P~~≈≈≈≈≈≈≈~....ß... _Okay, then. _Something misses your soul wisp. Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.iP...P.~≈≈≈~..≈~...P.....+ P.P.P..~≈≈≈~~..# ≈ ..P.P.P~≈≈≈≈~..≈.~## #≈≈~[.....~≈≈≈....## ##≈ P...PP..~≈≈~.....###≈≈~~. .........≈≈~~..~@~≈≈≈≈~. PP..P.PP.~≈≈~~≈~≈≈~y≈~.Y .......).≈≈≈≈≈≈≈≈≈≈~Y..Y...Y PP...P..P~i ~≈...*..ß. .........≈....##.. .P.P..P..≈.....# ......~....... P.P..P.P~~ß... .........≈~..=...ii,iiiE,iyY≈≈~Y.Y~.*..iib6.4 (1Water _iiiZ ..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 13/19 ================-------- ..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈yY.....  Noise: ---------  Time: 10876.4 (0.0) PP..P.PP.~≈≈~~≈~≈**≈≈~[4i M0mY.....  x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈Y~.*....Y  Cast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYY 3 yaks (1 weak, 1 ally target, 1 sou…).........≈≈≈≈≈≈≈≈~....... .  y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=...... Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)iS..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...iT\Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 13/19 ================-------- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 iNUL.........≈≈~~..~@~≈≈≈yY.....Noise: ---------  Time: 10876.4 (0.0) PP..P.PP.~≈≈~~≈~≈**≈≈~Y.....x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈Y~.*....YiU2Cast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYY 3 yaks (1 weak, 1 ally target, 1 sou…)iVN.........≈≈≈≈≈≈≈≈~....... .y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=......iVAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)  The kinetic grapnel hits the yak!  The yak is moderately wounded.iBio|≈~~~.*YY..YYYY 5 yaks (1 distracted, 1 weak, 1 al: a yak (87% to hit)  The kinetic grapnel hits the yak!  The yak is moderately wounded.A yak comes into view.  The yak closely misses your clockwork bee.Your clockwork bee barely misses the yak.ip2=7.4 (1ipivW _The yak gores your clockwork bee. Your soul wisp touches the yak.i ..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 12/19 ===============--------- ..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 iq P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈yY.....  Noise: =--------  Time: 10877.4 (0.0) PP..P.PP.~≈≈~~≈~≈**≈≈~Y.....  x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈*~.*Y...Y  Cast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈Y..Y..ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYYYY 5 yaks (1 distracted, 1 weak, 1 al…)iy 0.........≈≈≈≈≈≈≈≈~....... .  y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=...... Your clockwork bee barely misses the yak. _The yak gores your clockwork bee. Your soul wisp touches the yak.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, grapneled, 87% to hit)iu ] *Yii ~YAim: a yak (lightly wounded, grapneled, 87% to hit)iԯ i ..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 13/19 ================-------- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈yY.....i Noise: =--------  Time: 10877.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈~Y.....x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~.*Y...YCast: Kinetic Grapnel PP...P..P~≈≈≈≈≈≈≈≈~≈Y..Y..ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 distracted, 1 weak, 1 al…).........≈≈≈≈≈≈≈≈~....... .y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=......Your clockwork bee barely misses the yak. _The yak gores your clockwork bee. Your soul wisp touches the yak.  Aiming: Kinetic Graip pnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, grapneled, 87% to hit)i P  Okay, then.i i@ i . _ikimQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  iKnfd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesinz[!] focus mode: off|oni i ..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...i _Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== P.P.P..~≈≈≈~~..#≈≈~...Magic: 13/19 ================-------- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 i> ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈yY.....i UNoise: =--------  Time: 10877.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈~Y.....i Hx) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~.*Y...YCast: Soul Splinter PP...P..P~≈≈≈≈≈≈≈≈~≈Y..Y..ß.Fly Water iu a.........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 distracted, 1 weak, 1 al…).........≈≈≈≈≈≈≈≈~....... .y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) i .........≈≈≈≈≈≈≈~..=...... _The yak gores your clockwork bee. Your soul wisp touches the yak.  i tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a yak (lightly wounded, grapneled, 87% to hit) _Okay, then.i i6 ik! i..P...P.~≈≈≈~.... PolySwing2 the Fabricator ......P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ....P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== P.P.P..~≈≈≈~~..# ≈≈~...  Magic: 12/19 ===============--------- ..P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈yY.....  Noise: =--------  Time: 10877.4 (0.0) PP..P.PP.~≈≈~~≈i~≈**≈≈~Y.....  x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈*~.*Y...Y  Cast: Soul Splinter PP...P..P~≈≈≈≈≈≈≈≈~≈Y..Y..ß.  Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYYYY 5 yaks (1 distracted, 1 weak, 1 al…).........≈≈≈≈≈≈≈≈~....... .  y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=...... Aim: a yak (lightly wounded, grapneled, 87% to hit) _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei;b[23;2HAim: a yak (lightly wounded, grapneled, chance to affect: 50%)i ~*~*Y*i*≈*≈Y.  Aim: a yak (lightly wounded, grapneled, chance to affect: 50%)iS| ..P...P.~≈≈≈~....PolySwing2 the Fabricator ......P.~≈≈≈~....≈~...Coglin of Ru **.... ....P...~≈≈≈~...+≈~...Health: 63/63 ======================== i} P.P.P..~≈≈≈~~..#≈≈~...Magic: 12/19 ===============--------- ..P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 ..P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 ..[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 P...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 .........≈≈~~..~@~≈≈≈yY.....Noise: =--------  Time: 10877.4 (0.0) PP..P.PP.~≈≈~~≈~≈≈~≈≈~Y.....x) +9 war axe of Art y) +1 flail (protect .......).≈≈≈≈≈≈≈≈≈≈~~.*Y...YCast: Soul Splinter ij~ PP...P..P~≈≈≈≈≈≈≈≈~≈*..Y..ß.Fly Water .........~≈≈≈≈≈≈≈≈≈....##... .P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 distracted, 1 weak, 1 al…).........≈≈≈≈≈≈≈≈~....... .y   clockwork bee (minion) P.P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) .........≈≈≈≈≈≈≈~..=......Aim: a yak (lightly wounded, grapneled, 87% to hit) _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, grapneled, chance to affect: 50%)iW c  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, grapneled, chance to affect: 50%)  Your soul wisp returns to where it belongs.  The yak is no longer weakened.ir_ §unaware, 1 weak, 2 ally A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.i 5  The yak bellows!i i i it i  Your clockwork bee stings the yak! The yak gores your clockwork bee.iEY.Y~.Y.*..Y.Yweak, 2 ally target, 1 si2=8.4 (1iu%i-8 _Your clockwork bee stings the yak.i /P...P.~≈≈≈~.... P.~≈≈≈~.... ≈~... P...~≈≈≈~...+ ≈~... .P.P..~≈≈≈~~..# ≈≈~... P.P.P~≈≈≈≈~..# ≈≈≈... P.P.P.~≈≈≈~..## #≈≈~... [.....~≈≈≈....## ##≈≈≈~... ...PP..~≈≈~.....###≈≈~~.... ≈≈~~..~~@≈≈≈yY..... ..P.PP.~≈≈~~≈~≈≈~≈≈Y...... ).≈i Y~.Y....Y ...P..P~≈~*..Y...ß. ~≈....##... P.P..P..≈.....# .. ≈~. . .P..P.P~~≈~....ß... i: i i i i+ o  Your clockwork bee closely misses the yak.i Q#Y≈≈~i *~YY§≈.Y. i .--9i i 7 _The yak gores your clockwork bee!i(Dgrapnel guides your strike.  You slash the yak with the +9 war axe of Articulation! burn the yak.  The yak is heavily wounded.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection.i,i iʣ( ~YYY..Y.  Your clockwork bee stings the yak. The yak gores you but does no damage.  Your clockwork bee stings the yak! Your soul wisp touches the yak.i3=19 =-80.8 (1.4Rev ii); _The yak gores you but does no damage.i  You closely miss the yak with the +9 war axe of Articulation.The yak is severely wounded.You hit the yak with your +1 flail of protection.ii ≈yYYour clockwork bee stings the yak! Your soul wisp touches the yak.iZ^2.2Rev+ i"i'; _The yak gores you but does no damage.iXYou hit the yak with your +1 flail of protection.almost dead.  You completely miss the yak with the +9 war axe of Articulation..  Your clockwork bee winds down and falls to the ground.id$ **   dormant clockwork bee (minion)Your soul wisp barely misses the yak. The yak closely misses you.ik3.7 (1.5Rev* iiH _Your soul wisp touches the yak but does no damage.iGkq.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== .P.P..~≈≈≈~~..# ≈≈~...  Magic: 12/19 ===============--------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 il...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10883.7 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈*......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YYY.....Y  Cast: Soul Splinter P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .  *   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul i$mwisp (summoned) ........≈≈≈≈≈≈≈~..=...... Your soul wisp barely misses the yak. The yak closely misses you. _Your soul wisp touches the yak but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 50%)ii!.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 63/63 ======================== .P.P..~≈≈≈~~..#≈≈~...Magic: 13/19 ================-------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10883.7 (0.0) P..P.PP.~≈≈~~≈~≈≈iY≈≈*......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YYY.....YCast: Soul Splinter P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .*   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=......Your soul wisp barely misses the yak. The yak closely misses you. _Your soul wisp touches the yak but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (li4&ightly wounded, chance to affect: 50%)io _Your soul wisp touches the yak but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, chance to affect: 50%)  Okay, then.ioi~i. _i>   Aim: a yak (lightly wounded, chance to affect: 50%) _Okay, then.  You slash the yak with the +9 war axe of Articulation!  You burn the yak.  The yak is moderately wounded.  You hit the yak but do no damage. Your soul wisp barely misses the yak.i4A 4=5.2 (1.5iqJ iJN ; _The yak gores you but does no damage.iE.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== .P.P..~≈≈≈~~..# ≈≈~...  Magic: 12/19 ===============--------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0iDex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: ==-------  Time: 10885.2 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈*......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YYY.....Y  Cast: Soul Splinter P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .  *   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...  * i$  soul wisp (summoned) ........≈≈≈≈≈≈≈~..=...... You hit the yak but do no damage. Your soul wisp barely misses the yak. _The yak gores you but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, chance to affect: 50%)i? .P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 63/63 ======================== .P.P..~≈≈≈~~..#≈≈~...Magic: 12/19 ===============--------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: ==-------  Time: 10885.2 (0.0) P..P.PP.~≈≈~~≈~≈≈*≈≈[3i 6m*......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YYY.....YCast: Soul Splinter P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .*   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=......You hit the yak but do no damage. Your soul wisp barely misses the yak. _The yak gores you but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderatei 8ly wounded, chance to affect: 50%)i wAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, chance to affect: 50%)  Your soul wisp returns to where it belongs.  The yak is no longer weakened.iB §A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.iI `*Y§i 2-6.2 (1i i _The yak closely misses you. Your soul wisp barely misses the yak.i:3 ≈You closely miss the yak with your +1 flail of protection.The yak is moderately wounded.You slash the yak with the +9 war axe of Articulation!i6d3==7.6 (1.4iBiF _You burn the yak. The yak closely misses you. Your soul wisp touches the yak.i"i$Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  i%h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni؛ia.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 63/63 ======================== .P.P..~≈≈≈~~..#≈≈~...Magic: 13/19 ================-------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: ==-------  Time: 10887.6 (0.0) P..P.PP.~≈≈~~≈~≈[3i4m*Y≈≈*......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈YYY.....YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .*   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=......The yak looks weaker. _The yak closely misses you. Your soul wisp barely misses the yak.You closely miss the yak with your +1 flail of protection.The yak is moderately wounded.You slash the yak with the +9 war axe of Articulation! _You burn the yak. The yak closely misses you. Your soul wisp touches the yak.ii3iQ.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== i.h.P.P..~≈≈≈~~..# ≈≈~...  Magic: 12/19 ===============--------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: ==-------  Time: 10887.6 (0.0) iP..P.PP.~≈≈~~≈~≈*Y≈≈*......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈YYY.....Y  Cast: Kinetic Grapnel ixP...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .  *   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=...... You slash the yak with the +9 war axe of Articulation! _You burn the yak. The yak closely misses you. Your soul wisp touches the yak.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiҌShift-Dir - straight lineAim: a yak (almost dead, weak, ally target, soul-splintered, 87% to hit)iZ Y*inY≈Aim: a yak (almost dead, weak, ally target, soul-splintered, 87% to hit)iē L.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...i Health: 63/63 ======================== .P.P..~≈≈≈~~..#≈≈~...Magic: 12/19 ===============--------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....il XL: 10 Next: 54% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: ==-------  Time: 10887.6 (0.0) P..P.PP.~≈≈~~≈~≈**≈≈*......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈YYY.....YCast: Kinetic Grapnel iX VP...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYYY 5 yaks (1 weak, 2 ally target, 1 s…)........≈≈≈≈≈≈≈≈~....... .*   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiV \Shift-Dir - straight lineAim: a yak (almost dead, weak, ally target, soul-splintered, 87% to hit)  The kinetic grapnel misses the yak. The kinetic grapnel hits the yak.  The yak is almost dead.i5 9Yi7 2-8.6 (1iB iH   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, weak, ally target, soul-splintered, 87% to hit)  The kinetic grapnel misses the yak. The kinetic grapnel hits the yak.  The yak is almost dead. _The yak gores you but does no damage. Your soul wisp touches the yak.i@t  You slash the yak with the +9 war axe of Articulation!  You burn the yak.iCiŒiTi . 4 yaks (2 ally target, 1 grapneled)You kill the yak!Your soul wisp closely misses the yak.i 12 6-90.0 (1.4 _The yak is stunned by your conviction and fails to attack.Your Fire Magic skill increases to level 4!iij _Your Air Magic skill increases to level 4!i.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== .P.P..~≈≈≈~~..# ≈≈~...  Magic: 11/19 =============----------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 56% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10890.0 (0.0) P..P.PP.~≈≈~~≈~≈*Y≈≈*......  x) +9 war axe of Aiart y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈YY......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYYY 4 yaks (2 ally target, 1 grapneled) ........≈≈≈≈≈≈≈≈~....... .  *   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=...... Your Fire Magic skill increases to level 4! _Your Air Magic skill increases to level 4!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, ally target, grapneled, 87% to hit)idips.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 63/63 ======================== .P.P..~≈≈≈~~..#≈≈~...Magic: 12/19 ===============--------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 56% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10890.0 (0.0) P..P.PP.~≈≈~~≈~≈*Y≈≈[36i_tm*......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈YY......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈Y.....ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYYY 4 yaks (2 ally target, 1 grapneled) ........≈≈≈≈≈≈≈≈~....... .*   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=......Your Fire Magic skill increases to level 4! _Your Air Magic skill increases to level 4!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, ally target, grapneled, 87% to hit)i~ _Your Air  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linie  Aim: a yak (almost dead, ally target, grapneled, 87% to hit)  Okay, then.i.ii. _inP  The grapnel guides your strike.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection.  The yak is almost dead.  You slash the yak with the +9 war axe of Articulation!  You burn the yak.i_i iii} ≈*. 3 yaks (2 ally target)You kill the yak!ic==19 81.5 (1.5iriP\ _Your soul wisp closely misses the yak.i(.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 63/63 ======================== .P.P..~≈≈≈~~..# ≈≈~...  Magic: 11/19 =============----------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 58% Place: Dungeon:10 i........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10891.5 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈*......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YY......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYY 3 yaks (2 ally target) ........≈≈≈≈≈≈≈≈~....... .  *   dormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...  *   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=...... You kill the yak! _Your soul wisp closely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, i[40mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (ally target, 87% to hit)i sNYYi tY.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 63/63 ======================== .P.P..~≈≈≈~~..#≈≈~...Magic: 11/19 =============----------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 i,v.[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 58% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10891.5 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈*......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YY......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYY 3 yaks (2 ally target, 1 grapneled) ........≈≈≈≈≈≈≈≈~....... .*   [4ivE0mdormant clockwork bee (minion) .P..P.P~~≈≈≈≈≈≈≈~....ß...*   soul wisp (summoned) ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)  The kinetic grapnel hits the yak!  The yak is lightly wounded.i i e51-----=2.5 (1i. i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (87% to hit)  The kinetic grapnel hits the yak!  The yak is lightly wounded. _The yak gores you! Your soul wisp touches the yak.i<y _The yak gores you! Your soul wisp touches the yak.  The grapnel guides your strike.  You slash the yak with the +9 war axe of Articulation!  You burn the yak.  The yak is heavily wounded.  You barely miss the yak with your +1 flail of protection.i]r ~1)*   soul wisp (summoned)  Your dormant clockwork bee falls apart.The yak misses you. Your soul wisp touches the yak.iG2-----2==12 3.9 (1.4ii; _The yak gores you but does no damage.i*F.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 52/63 ===================----- .P.P..~≈≈≈~~..# ≈≈~...  Magic: 11/19 =============----------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12i,Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 58% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: ==-------  Time: 10893.9 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YY......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYY 3 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... . ih-& *   soul wisp (summoned) .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... The yak misses you. Your soul wisp touches the yak. _The yak gores you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)i%.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...i Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 52/63 ===================----- .P.P..~≈≈≈~~..#≈≈~...Magic: 11/19 =============----------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...itSH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 58% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: ==-------  Time: 10893.9 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YY......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water Rev* i........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYY 3 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) i+7.P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  igPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)  The kinetic grapnel hits the yak but does no damage.  The yak is severely wounded.i]9iY;`3=-4.9 (1iEi!J  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (87% to hit)  The kinetic grapnel hits the yak but does no damage.  The yak is severely wounded. iJf_Your soul wisp touches the yak. The yak completely misses you.i].P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 53/63 ====================---- .P.P..~≈≈≈~~..# ≈≈~...  Magic: 10/19 ============------------ .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 58% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10894.9 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Art i@_y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YY......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YYY 3 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... .  *   soul wisp (summoned) .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... The yak is severely wounded. _Your soul wisp touches the yak. The yak completely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)iYYseverely wounded, ally target, 87% to hit)i .P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 53/63 ====================---- .P.P..~≈≈≈~~..#≈≈~...Magic: 10/19 ============------------ .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....i7XL: 10 Next: 58% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10894.9 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*YY......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YYY 3 yaks (1 ally target, 1 grapneled) ........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, ally target, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead.iG< s  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a yak (severely wounded, ally target, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead.Your soul wisp touches the yak but does no damage.i> X0-5.9 (1iH iL ( _The yak gores you.i|L  The grapnel guides your strike.  ipNYou slash the yak with the +9 war axe of Articulation!  You burn the yak.i˿V  You kill the yak!iiN~ 2 yaks (1 ally target)ic2-617.4 (1.5iiw{ _Your soul wisp barely misses the yak. Your soul wisp touches the yak.iP .P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 52/63 ===================----- .P.P..~≈≈≈~~..# ≈≈~...  Magic: 9/19===========------------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 61% Place: Dungeon:10 i;R........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10897.4 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*Y~......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YY 2 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... .  *   soul wisp (summoned) .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... You kill the yak! _Your soul wisp barely misses the yak. Your soul wisp touches the yak.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ([iS40m or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, ally target, 87% to hit)iDzY*soul wisp (water, summoned, friendly, 75% to hit)ilinReally fire at your soul wisp? Y - Yes  N - Noi>iPi]L.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...i^Health: 52/63 ===================----- .P.P..~≈≈≈~~..#≈≈~...Magic: 10/19 ============------------ .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....iL_uNoise: =--------  Time: 10897.4 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*Y~......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water Rev* i_........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YY 2 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) i_2.P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... _Your soul wisp barely misses the yak. Your soul wisp touches the yak.  iK`Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a soul wisp (water, summoned, friendly, 75% to hit)  Okay, then.iki1miuiy. _i".P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 52/63 ===================----- .P.P..~≈≈≈~~..# ≈≈~...  Magic: 9/19===========------------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 i#...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10897.4 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*Y~......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YY 2 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... .  *   soul wisp (summoned) .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... Aim: a soul wisp (water, summoned, friendly, 75% to hit) _Okay, then.i$Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, ally target, 87% to hit)i mYYalmost deadi >.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+i ≈~...Health: 52/63 ===================----- .P.P..~≈≈≈~~..#≈≈~...Magic: 9/19===========------------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....i uNoise: =--------  Time: 10897.4 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈*Y~......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water Rev* i w........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YY 2 yaks (1 ally target) ........≈≈≈≈≈≈≈≈~....... .*   soul wisp (summoned) .P..P.P~~≈≈≈≈≈≈≈~....ß... i ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)  i3 VThe kinetic grapnel hits the yak but does no damage.  The yak is lightly wounded.il i  §  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 87% to hit)  The kinetic grapnel hits the yak but does no damage.  The yak is lightly wounded.  Your soul wisp disappears in a puff of smoke!if X3=8.4 (1i iͰ ; _The yak gores you but does no damage.iBM.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 53/63 ====================---- .P.P..~≈≈≈~~..# ≈≈~...  Magic: 8/19==========-------------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 i1Cd.[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10898.4 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈§Y~......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YY 2 yaks ........≈≈≈≈≈≈≈≈~....... . .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... iDVYour soul wisp disappears in a puff of smoke! _The yak gores you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)i iYYlightly wounded, 87% to hit)iï [.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 53/63 ====================---- .P.P..~≈≈≈~~..#≈≈~...Magic: 8/19i ==========-------------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10898.4 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈§Y~......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water [4i +0mRev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..YY 2 yaks (1 grapneled) ........≈≈≈≈≈≈≈≈~....... . .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 87% to hit)  The kinetic grapnel hits the yak.  The yak is lightly wounded.ij ;≈i {49=9.4 (1i i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, 87% to hit)  The kinetic grapnel hits the yak.yak is lightly wounded. _gores you but does no damage.iTjThe grapnel guides your strike.  You slice the yak with the +9 war axe of Articulation!!  You burn the yak!  The yak is almost dead.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection.iܧ}48--19 ==i|900.9 (1.5iͰiWd _The yak gores you! The yak closely misses you.i.P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 48/63 ==================------ .P.P..~≈≈≈~~..# ≈≈~...  Magic: 8/19==========-------------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 19  Str: 11 i.P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: ===------  Time: 10900.9 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈Y~......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... iUP.P..P..≈≈≈≈≈≈≈≈≈.....# ..  YY 2 yaks ........≈≈≈≈≈≈≈≈~....... . .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... Your weapon exudes an aura of protection. _The yak gores you! The yak closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)i:YYiBYYiL.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...i+Health: 48/63 ==================------ .P.P..~≈≈≈~~..#≈≈~...Magic: 8/19==========-------------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 i?...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 61% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: ===------  Time: 10900.9 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈Y~......YiCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..iYY 2 yaks (1 grapneled) ........≈≈≈≈≈≈≈≈~....... . i%-.P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ikPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a yak (almost dead, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead.iժi;9--1.9 (1iniF9  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead. _The yak barely misses you.i.y  The grapnel guides your strike.  You hit the yak with the +9 war axe of Articulation.  You burn the yak.i~it~   yaki 51=12 3--i]3.3 (1.4 _You kill the yak!iZiVm _Your Conjurations skill increases to level 4!i_8 .P...P.~≈≈≈~.... PolySwing2 the Fabricator .....P.~≈≈≈~.... ≈~...  Coglin of Ru **.... ...P...~≈≈≈~...+ ≈~...  Health: 51/63 ===================----- .P.P..~≈≈≈~~..# ≈≈~...  Magic: 7/19========---------------- .P.P.P~≈≈≈≈~..# ≈≈≈...  AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...  EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...  SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....  XL: 10 Next: 63% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....  Noise: =--------  Time: 10903.3 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......  x) +9 war axe of Arti9 [39;49m y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈~~......Y  Cast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..  Y   yak ........≈≈≈≈≈≈≈≈~....... . .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=...... _You kill the yak! _Your Conjurations skill increases to level 4!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)il.P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 51/63 ===================----- .P.P..~≈≈≈~~..#≈≈~...iMagic: 7/19========---------------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 12Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 63% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10903.3 (0.0) P..P.PP.~≈≈~~≈~≈≈Y≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈......ß.[4iT0mFly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# ..Y   yak (grapneled) ........≈≈≈≈≈≈≈≈~....... . .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead.ii'224.3 (1iA&i+9  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead. _The yak barely misses you.iO  The grapnel guides your strike.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection.iF†i l3=8==i 19 55.8 (1.5Kinetic Grapnelic i G _You kill the yak!i id What do you want to examine? Items  a - (†) a yak corpse  b - (†) a yak corpse iu A c - (†) a yak corpsei i iI i  .P...P.~≈≈≈~....PolySwing2 the Fabricator .....P.~≈≈≈~....≈~...Coglin of Ru **.... ...P...~≈≈≈~...+≈~...Health: 53/63 ====================---- .P.P..~≈≈≈~~..#i ≈≈~...Magic: 8/19==========-------------- .P.P.P~≈≈≈≈~..#≈≈≈...AC: 19  Str: 11 .P.P.P.~≈≈≈~..## #≈≈~...EV: 12Int: 22 .[.....~≈≈≈....## ##≈≈≈~...SH: 0Dex: 13 ...PP..~≈≈~.....###≈≈~~....XL: 10 Next: 65% Place: Dungeon:10 ........≈≈~~..~~@≈≈≈≈~.....Noise: =--------  Time: 10905.8 (1.5) P..P.PP.~≈≈~~≈~≈≈†≈≈~......x) +9 war axe of Art y) +1 flail (protect ......).≈≈≈≈≈≈≈≈≈≈~~......YCast: Kinetic Grapnel P...P..P~≈≈≈≈≈≈≈≈~≈....iR e..ß.Fly Water Rev* ........~≈≈≈≈≈≈≈≈≈....##... P.P..P..≈≈≈≈≈≈≈≈≈.....# .. ........≈≈≈≈≈≈≈≈~....... . .P..P.P~~≈≈≈≈≈≈≈~....ß... ........≈≈≈≈≈≈≈~..=......The yak is almost dead. _The yak barely misses you.The grapnel guides your strike.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection. _You kill the yak!i iw i<$ i( iw ...P.~≈≈≈~.... ≈~...P...~≈≈≈~...+ ≈~... P.P..~≈≈≈~~..# ≈≈~... P.P.P~≈≈≈≈~..# ≈≈≈... P.P.P.~≈≈≈~..## #≈≈~... [.....~≈≈≈....## ##≈≈≈~... iS'.PP..~≈≈~.....###≈≈~~.... ....≈≈~~..~~~≈≈≈≈~..... P.PP.~≈≈~~≈~≈≈@≈≈~...... .....).≈≈≈≈≈≈≈≈≈≈~~......Y P..P~~≈......ß. .......~≈....##... P..P..≈≈.....# .. .......≈~....... . P..P.P~~~....ß......≈≈≈≈≈≈≈~..=......iJ P.P..P.~~......##.ivi;4-60ii  Things that are here: _a yak corpse; a yak corpse; a yak corpseiT _i[ {6=12 _i"a ia V7=Rev+ ib id il il K8=io ix iTy U9=i{ i iփ q609=i i iD 61=i .Rev i i@ i՘ ?2=i: i? iI i0 K3=i ig 1 _HP restored.iI #=i i iP iW (i޻ ii i ;10/19=i i[ iD i6 9=i} i i i iC i i i is 9=i i{ i\ i i i M1=i i i@ i ia" i# i% i. i/ i1 it> i"? 9=iB i6K iK iR i-^ Bi%d id N2==i h ip ip ir imz i+{ i| i i} i i iӐ :==i# i- ,iK i i M3=i i iױ i6 i iϺ ih i< i i i i 9=i' i iz i i i M4=i0 ic i ic i! i i iiiPi i-F   bullfrog (wandering)Fi*045.8 (39.0)i.JF~i3G=6.8 (40i#?iD[ _A bullfrog comes into view.i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni&SiU$....P.~≈≈≈~....≈~...PolySwing2 the Fabricator ..P...~≈≈≈~...+≈~...Coglin of Ru **.... P.P..~≈≈≈~~..#≈≈~...Health: 63/63 ======================== iU*P.P.P~≈≈≈≈~..#≈≈≈...Magic: 14/19 =================------- P.P.P.~≈≈≈~..## #≈≈~...AC: 12Str: 11 [.....~≈≈≈....## ##≈≈≈~...EV: 12Int: 22 ..PP..~≈≈~.....###≈≈~~....SH: 0Dex: 13 .......≈≈~~..~~~≈≈≈≈~.....XL: 10 Next: 65% Place: Dungeon:10 iV ..P.PP.~≈≈~~≈~≈≈@≈≈~......Noise: ---------  Time: 10946.8 (0.0) .....).≈≈≈≈≈≈≈≈≈≈~~......Yx) +9 war axe of Art y) +1 flail (protect ...P..P~≈≈≈≈≈≈≈≈~≈......ß.Cast: Launch Clockwork Bee .......~≈≈≈≈≈≈≈≈≈....##...Fly Water .P..P..≈≈≈≈≈≈≈≈≈.....# .. .......≈≈≈≈≈≈≈≈~....... .F   bullfrog (wandering) P..P.P~~≈≈≈≈≈≈F~....ß... iW.......≈≈≈≈≈≈≈~..=...... P.P..P.~≈≈≈≈≈≈~......##.Your weapon exudes an aura of protection. _You kill the yak!Things that are here: _a yak corpse; a yak corpse; a yak corpse iWo_HP restored. _A bullfrog comes into view.iXi7bifi ....P.~≈≈≈~.... ≈~...  PolySwing2 the Fabricator ..P...~≈≈≈~...+ ≈~...  Coglin of Ru **.... P.P..~≈≈≈~~..# ≈≈~...  Health: 63/63 ======================== P.P.P~≈≈≈≈~..# ≈≈≈...  Magic: 11/19 =============----------- P.P.P.~≈≈≈~..## #≈≈~...  AC: 12Str: 11 [.....~≈≈≈....## ##≈≈≈~...  EV: 12Int: 22 ..PP..~≈≈~.....###≈≈~~....  SH: 0Dex: 13 .......≈≈~~..~~~≈≈≈≈~.....  XL: 10 Next: 65% Place: Dungeon:10 ..P.PPi.~≈≈~~≈~≈≈@≈≈~......  Noise: ---------  Time: 10946.8 (0.0) .....).≈≈≈≈≈≈≈≈≈≈~~......Y  x) +9 war axe of Art y) +1 flail (protect ...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Cast: Launch Clockwork Bee .......~≈≈≈≈≈≈≈≈≈....##...  Fly Water .P..P..≈≈≈≈≈≈≈≈≈.....# .. .......≈≈≈≈≈≈≈≈~....... .  F   bullfrog (wandering) P..P.P~~≈≈≈≈≈≈F~....ß... .......≈≈≈≈≈≈≈~..=...... P.P..P.~≈≈≈≈≈≈~......##. _HP restored. _A bullfrog comes into view.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir -ig move targetAim: a bullfrog (water, wandering, hasn't noticed you)iH _ ≈Fi ≈FAim: a bullfrog (water, wandering, hasn't noticed you)i....P.~≈≈≈~.... ≈~...  PolySwing2 the Fabricator ..P...~≈≈≈~...+ ≈~...  Coglin of Ru **.... P.P..~≈≈≈~~..# ≈≈~...  Health: 63/63 ======================== P.P.P~≈≈≈≈~..# ≈≈≈...  Magic: 11/19 =============----------- P.P.P.~≈≈≈~..## #≈≈~...  AC: 12Str: 11 [.....~≈≈≈....## ##≈≈≈~...  EV: 12Int: 22 i ..PP..~≈≈~.....###≈≈~~....  SH: 0Dex: 13 .......≈≈~~..~~~≈≈≈≈~.....  XL: 10 Next: 65% Place: Dungeon:10 ..P.PP.~≈≈~~≈~≈≈@≈≈~......  Noise: ---------  Time: 10946.8 (0.0) .....).≈≈≈≈≈≈≈≈≈≈~~......Y  x) +9 war axe of Art y) +1 flail (protect ...P..P~≈≈≈≈≈≈≈≈~≈......ß.  Cast: Launch Clockwork Bee .......~≈≈≈≈≈≈≈≈≈....##...  Fly Water .P..P..≈≈≈≈≈≈≈≈≈.....# .. .......≈≈≈≈≈≈≈≈~....... .  F   bullfrog (wandering) P..P.P~~≈≈≈≈≈≈F~....ß... .......≈≈≈≈≈≈≈~[37im..=...... P.P..P.~≈≈≈≈≈≈~......##. Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (water, wandering, hasn't noticed you)  You lock target on the bullfrog and prepare to deploy your bee.  (Press . to continue winding your bee.)i2i. ≈~...  ≈~...       [     )  F  .. . F≈iG i==7.8 (1ontinue: Launch Clockwork BeeWinding Water _ii(iKQ e  You continue winding your clockwork bee...i_ MF≈i4a 2==--8. Water ij ip { _The bullfrog snags a nearby hornet with its tongue.ia  You continue winding your clockwork bee...  The bullfrog hits you but does no damage.i2-=-9.. Water iʼni#, _The bullfrog hits you.im y (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the bullfrog.  The bullfrog hits you but does no damage.i*o3=50astixi}= _Your clockwork bee stings the bullfrog!i*a You closely miss the bullfrog with your +1 flail of protection.The bullfrog is moderately wounded.  You slash the bullfrog with the +9 war axe of Articulation!  You burn the bullfrog. The bullfrog closely misses you.  Your clockwork bee closely misses the bullfrog.  The bullfrog hits you but does no damage.=2.2 (1.4Rev iZ ~ _Your clockwork bee stings the bullfrog. The bullfrog closely misses you.if+ + _Your clockwork bee stings the bullfrog. The bullfrog closely misses you.You closely miss the bullfrog with the +9 war axe of Articulation.The bullfrog is almost dead. closely miss the bullfrog with your +1 flail of protection.Your clockwork bee closely misses the bullfrog.  The bullfrog misses you. Your clockwork bee misses the bullfrog.im, ==-3.7 (1.5Rev+ i6 i< ? _The bullfrog hits you but does no damage.iJ>  You hit the bullfrog with your +1 flail of protection.  Your weapon exudes an aura of protection.iB  You kill the bullfrog!Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water!i%TW≈≈iyZ#3=19 6-5.1 (1.4Launch Clockwork Bee Rev* ibig] _Your dormant clockwork bee falls apart.i Iig i iR Y=Water i ,i iE >Rev+ iݾ i D _Found an iron altar of Okawaru.i i 012 i i i ip I=Rev+ i* io t P.P## #≈ [......## ##≈≈ ..PP..~≈≈~.....###≈≈~~. .......≈≈~~..~~~≈≈≈≈~.. ..P.PP.~≈≈~~≈~≈≈†≈≈~... ii N.....).≈≈≈≈≈≈≈≈≈≈~~......Y.P..P~≈≈≈≈≈≈≈≈~≈......ß~≈≈≈≈≈≈≈≈≈....##. .P..P..≈≈≈≈≈≈≈≈≈@....# -9.1 (4.0.~........ . P..P.P~~....ß..._ ≈~..=....... P.P..P.~~.#.i .~......# ..P....≈........ ≈≈≈≈≈... i& 7-i? i  iiuVWhat do you want to examine? Items  a - (†) a yak corpse  b - (†) a yak corpse  c - (†) a yak corpsei P.P.P.~≈≈≈~..## #≈≈~...PolySwing2 the Fabricator [.....~≈≈≈....## ##≈≈≈~...Coglin of Ru **.... ..PP..~≈≈~.....###≈≈~~....Health: 63/63 ======================== .......≈≈~~..~~~≈≈≈≈~.....Magic: 13/19 ================-------- ..P.PP.~≈≈~~≈~≈≈†≈≈~......AC: 12Str: 11 .....).≈≈≈≈≈≈≈≈≈≈~~......YEV: 12Int: 22 ...P..P~≈≈≈≈≈≈≈≈~≈......ß.SH: 0Dex: 13 .......~≈≈≈≈≈≈≈≈≈....##...XL: 10 Next: 66% Place: Dungeon:10 .P..P..≈≈≈≈≈≈≈≈≈@....# ..Noise: --------- [39;49i 4m Time: 10959.1 (4.0) .......≈≈≈≈≈≈≈≈~........ .x) +9 war axe of Art y) +1 flail (protect P..P.P~~≈≈≈≈≈≈≈~....ß..._Cast: Launch Clockwork Bee .......≈≈≈≈≈≈≈~..=.......Fly Rev+ P.P..P.~≈≈≈≈≈≈~......##.. .......≈≈≈≈≈≈≈~......# .. P.P....≈≈≈≈≈≈≈........≈≈≈≈≈.........  Your weapon exudes an aura of protection.  You kill the bullfrog!Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water! _Your dormant clockwork bee falls apart. _Found an iron altar of Okawaru.i5 i$ i i iiii}iii,ii>Rev ii! .PP..~≈≈~.....###≈≈~~.... ......≈≈~~..~~~≈≈≈≈~..... P.PP.~≈≈~~≈~≈≈†≈≈~...... ).≈≈≈≈≈≈≈≈≈≈~~......Y .P~≈≈≈≈≈≈≈≈~≈......ß. .~....##... i"P..P..≈≈.....##... ≈≈~.......... .P.P~~~.@..ß..._ 61.1 (2≈~..= .P..P.~≈≈≈≈≈≈~......##.. ≈~......# .. .P....≈≈≈≈≈≈≈... ≈≈≈≈≈.... ≈≈≈≈≈~..≈~≈~~~~≈~.i#i,i1i|s .....≈≈~~..~~~≈≈≈≈~. .P.PP.~≈≈~~≈~≈≈†≈≈~..... ....).≈≈≈≈≈≈≈≈≈≈~~......YP..P~~≈......ß.....≈....##.. P..P..≈.....##.. ....iVE~.......P.P~~...ß..._ ....≈~..@.......P..P.~....##.....≈ .. .P... .≈~~≈≈≈≈≈≈≈~~≈≈~iiP74=i#2.1 (1imiw _You see here a ring of willpower.it A ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. You found it on level 10 of the Dungeon. Stash search prefixes: {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified useless_item jewellery _________________ “I am, indeed, a king, because I know how to rule myself.”  -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, trans. Samuel Putnam. 1926 (g)et.iŮi......≈≈~~..~~~≈≈≈≈~.....PolySwing2 the Fabricator .P.PP.~≈≈~~≈~≈≈†≈≈~......Coglin of Ru **.... ....).≈≈≈≈≈≈≈≈≈≈~~......YHealth: 63/63 ======================== ..P..P~≈≈≈≈≈≈≈≈~≈......ß.Magic: 14/19 =================------- ......~≈≈≈≈≈≈≈≈≈....##...AC: 12Str: 11 P..P..≈≈≈≈≈≈≈≈≈.....##...EV: 12Int: 22 ......≈≈≈≈≈≈≈≈~..........SH: 0Dex: 13 ..P.P~~≈≈≈≈≈≈≈~....ß..._XL: 10 Next: 66% Place: Dungeon:10 ......≈≈≈≈≈≈≈~..@.......Noise: ---------  Time: 10962.1 (1.0) .P..P.~≈≈≈≈≈≈~......##..x) iv[40m+9 war axe of Art y) +1 flail (protect ......≈≈≈≈≈≈≈~......# ..Cast: Launch Clockwork Bee .P....≈≈≈≈≈≈≈.........Fly Rev ≈≈≈≈≈...........≈≈≈≈≈~.........≈≈≈≈≈≈~≈~~~~≈~.≈~~≈≈≈≈≈≈≈~~≈≈~You kill the bullfrog!Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water! _Your dormant clockwork bee falls apart. _Found an iron altar of Okawaru. _You see here a ring of willpower.ijiiliĘiA ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. You found it on level 10 of the Dungeon. Stash search prefixes: {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified useless_item jewellery _________________ “I am, indeed, a king, because I know how to rule myself.”  -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, trans. Samuel Putnam. 1926 (g)et.i*i=......≈≈~~..~~~≈≈≈≈~.....PolySwing2 the Fabricator i<=.P.PP.~≈≈~~≈~≈≈†≈≈~......Coglin of Ru **.... if=v....).≈≈≈≈≈≈≈≈≈≈~~......YHealth: 63/63 ======================== ..P..P~≈≈≈≈≈≈≈≈~≈......ß.i=Magic: 14/19 =================------- ......~≈≈≈≈≈≈≈≈≈....##...i=AC: 12Str: 11 P..P..≈≈≈≈≈≈≈≈≈.....##...i=EV: 12Int: 22 ......≈≈≈≈≈≈≈≈~..........i7>cSH: 0Dex: 13 ..P.P~~≈≈≈≈≈≈≈~....ß..._XL: 10 Next: 66% Place: Dungeon:10 iu>......≈≈≈≈≈≈≈~..@.......Noise: ---------  Time: 10962.1 (0.0) .P..P.~≈≈≈≈≈≈~......##..x) +9 war axe of Art y) +1 flail (protect i>)......≈≈≈≈≈≈≈~......# ..Cast: Launch Clockwork Bee .P....≈≈≈≈≈≈≈.........Fly Rev i>≈≈≈≈≈...........≈≈≈≈≈~.........≈≈≈≈≈≈~≈~~~~≈~.i ?≈~~≈≈≈≈≈≈≈~~≈≈~You kill the bullfrog!Your clockwork bee winds down and falls to the ground.  i6?nYour dormant clockwork bee falls into the water! _Your dormant clockwork bee falls apart. iZ?_Found an iron altar of Okawaru. _You see here a ring of willpower.i@i0IiMi% i i\ ih i$ : _iY Biu >i i ,i i\ i i i K5=i i1i!i%"i'$i<,i,i?.iq4i4iU6i=i*>9=i@iFijGiSIiQb6==iTilZiZii,iii|iٷiP==iiiRiViiK7=iiXiiiiii?iiNi O=iBii4i0 i ie'i'K8=iy)i1i~2i4iuBi ,itiO=i~iiii@9==iCBihOXiWRiWiX:==iCZi`ii,iiipmi`yiyiW}ii{iiʎiiitiiii.ibii###≈≈~~.... .~~~≈≈≈≈~..... o..~~ ~≈~≈≈†≈≈~....... ...≈# # ≈≈≈≈≈≈~~........ ..~~#÷. ≈≈≈≈≈~≈......ß.. ...~#.o ≈≈≈≈≈≈....##...# ...~#.. ≈≈≈≈≈.....##...##...≈# ≈≈≈≈~...............~### ≈≈≈≈~....ß..._..@ß.....# ≈≈≈~..=.............~..# ≈≈≈~......##...##...~..#Launch Clockwork Bee ≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..# ≈≈≈......i8I...........~###oo 2 orc wizards (1 wandering, 1 asleep) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~# ~~≈≈≈≈≈≈≈~~≈≈~~....≈≈i210040.0)i2L.oi+3.1 (41ixiIz _An orc wizard comes into view. It is wielding a +0 dagger.i i^ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i ....###≈≈~~....PolySwing2 the Fabricator ..~~~≈≈≈≈~..... ...~~Coglin of Ru **.... ~≈~≈≈†≈≈~....... o..≈# #Health: 63/63 ======================== ≈≈≈≈≈≈~~........ ..~~#÷.Magic: 19/19 ======================== ≈≈≈≈≈~≈......ß.. ...~#.oAC: 12Str: 11 ≈≈≈≈≈≈....##...# ...~#..EV: 12Int: 22 ≈≈≈≈≈.....##...##...≈#SH: 0Dex: 13 ≈≈≈≈~...............~###XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~....ß..._..@ß.....#Noise: ---------iS   Time: 11003.1 (0.0) ≈≈≈~..=.............~..#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~......##...##...~..#Cast: Launch Clockwork Bee ≈≈≈~......##...##..~~..#Fly ≈≈≈..........ß.....≈≈..# ≈≈≈.................~###oo 2 orc wizards (1 wandering, 1 asleep) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~# ~~≈≈≈≈≈≈≈~~≈≈~~....≈≈Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water! _Your dormant clockwork bee falls apart. _Found an iron altar of Okawaru. _You see here a ring of willpower. _An orc wizard comes into view. It is wielding a +0 dagger.[i 9;17Hiu....###≈≈~~.... PolySwing2 the Fabricator i..~~~≈≈≈≈~..... ...~~  Coglin of Ru **.... ~≈~≈≈†≈≈~....... o..≈# #  Health: 63/63 ======================== ≈≈≈≈≈≈~~........ ..~~#÷.  Magic: 16/19 ====================---- ≈≈≈≈≈~≈......ß.. ...~#.o  AC: 12Str: 11 ≈≈≈≈≈≈....##...# ...~#..  EV: 12Int: 22 ≈≈≈≈≈.....##...##...≈#  SH: 0Dex: 13 ≈≈≈≈~...............~###  XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~....ß..._..@ß.....# ii"[m Noise: ---------  Time: 11003.1 (0.0) ≈≈≈~..=.............~..#  x) +9 war axe of Art y) +1 flail (protect ≈≈≈~......##...##...~..#  Cast: Launch Clockwork Bee ≈≈≈~......##...##..~~..#  Fly ≈≈≈..........ß.....≈≈..# ≈≈≈.................~###  oo 2 orc wizards (1 wandering, 1 asleep) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~# ~~≈≈≈≈≈≈≈~~≈≈~~....≈≈ _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, [39;i&#<49mQ - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)i& ....###≈≈~~....PolySwing2 the Fabricator ..~~~≈≈≈≈~..... ...~~Coglin of Ru **.... ~≈~≈≈†≈≈~....... o..≈# #Health: 63/63 ======================== ≈≈≈≈≈≈~~........ ..~~#÷.Magic: 16/19 ====================---- ≈≈≈≈≈~≈......ß.. ...~#.oAC: 12Str: 11 ≈≈≈≈≈≈....##...# ...~#..EV: 12Int: 22 ≈≈≈≈≈.....##...##...≈#SH: 0Dex: 13 ≈≈≈≈~...............~###XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~....ß..._..@ß.....#Noise: ---------iе u  Time: 11003.1 (0.0) ≈≈≈~..=.............~..#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~......##...##...~..#Cast: Launch Clockwork Bee ≈≈≈~......##...##..~~..#Fly ≈≈≈..........ß.....≈≈..# ≈≈≈.................~###oo 2 orc wizards (1 asleep) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~# ~~≈≈≈≈≈≈≈~~≈≈~~....≈≈Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc wizard shouts!ic *****Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the orc wizard and prepare to deploy your bee.  i (Press . to continue winding your bee.)  The orc wizard shouts!  The orc wizard points at you and mumbles some strange words.iIN?.....iN==4.1 (1ontinue: Launch Clockwork BeeWinding iOiYi]A _The magic dart hits you but does no damage.i i `.   orc wizard (i --5Launch Clockwork Bee . i] iG @ _You continue winding your clockwork bee...i$8iBeooo 2 orc wizards (1 asleep)iYC--6Launch Clockwork Bee.. iLivR@ _You continue winding your clockwork bee...it iWv iB ?.oy, 1 ally target)y   clockwork bee (minion)7asti\ )i i| a _With a metallic buzz, your clockwork bee launches itself at the orc wizard.iZc## ##≈≈≈~..###≈≈~~..... ..~~~≈≈≈≈~..... ...~~ ~≈~≈≈†≈≈~....... ...≈# #≈~~........ ..~~#÷.~≈......ß.. ...~#.o≈....##...# o..~#..≈.....##...##y..≈# .......@...~###≈~....ß..._...ß...=............##...##...~......##...##..~~....ß.....≈≈.....##~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~#iN  Your clockwork bee stings the orc wizard.i-=8iiN _The orc wizard hits your clockwork bee with a +0 dagger.i[ioQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee i_ j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni.i...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #Magic: 16/19 ====================---- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12Str: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12iInt: 22 ≈≈≈≈≈≈....##...# o..~#..iSH: 0Dex: 13 ≈≈≈≈≈.....##...##y..≈#XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~...........@...~###Noise: =--------  Time: 11008.1 (0.0) ≈≈≈≈~....ß..._...ß.....#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~..=.............~..#Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#Fly ≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..#oo 2 orc wizards (1 asleep, 1 ally target)≈≈≈.................~###y   clockwork bee (minion) ≈≈≈≈~...............~# [4i0m≈≈≈≈≈~≈~~~~≈~......≈~# _The magic dart hits you but does no damage. _You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the orc wizard.  Your clockwork bee stings the orc wizard. _The orc wizard hits your clockwork bee with a +0 dagger.i+iR ...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #Magic: 14/19 =================------- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12Str: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12Int: 22 ≈≈≈≈≈≈....##...# o..~#..SH: 0Dex: 13 ≈≈≈≈≈.....##...**y..≈#XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~...........@...~###i Noise: =--------  Time: 11008.1 (0.0) ≈≈≈≈~....ß..._...ß.....#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~..=.............~..#Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#Fly ≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..#oo 2 orc wizards (1 asleep, 1 ally target)≈≈≈.................~###y   clockwork bee (minion) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~# _With a metallic buzz, your clockwork bee launches itself at the orc wizard.  Your clockwork bee stings the orc wizard. _The orc wizard hits your clockwork bee with a +0 dagger.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, iQ ( or ) - cycleDir - look around, f - activatei ~*@  Your clockwork bee stings _The orc wizard hits your clockwork bee with a +0 dagger.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.i'...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #Magic: 14/19 =================------- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12Str: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12Int: 22 i≈≈≈≈≈≈....##...# o..~#..SH: 0Dex: 13 ≈≈≈≈≈.....##...##y..≈#XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~...........@...~###Noise: =--------  Time: 11008.1 (0.0) ≈≈≈≈~....ß..._...ß.....#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~..=.............~..#Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#iFly ≈≈≈~......##...##..~~..# i0≈≈≈..........ß.....≈≈..#oo 2 orc wizards (1 asleep, 1 ally target)≈≈≈.................~###iy   clockwork bee (minion) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee closely misses the orc wizard.The orc wizard hits your clockwork bee with a +0 dagger.i`5==9.1 (1iFilf  Dir - look around, f - activate  A stone wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee closely misses the orc wizard.The orc wizard hits your clockwork bee with a +0 dagger. _Your clockwork bee stings the orc wizard.iA...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #Magic: 13/19 ================-------- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12Str: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12Int: 22 ≈≈≈≈≈≈....##...# o..~#..SH: 0Dex: 13 ≈≈≈≈≈.....##...**y..≈#XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~...........@...~###Noise: [37iAm==-------  Time: 11009.1 (0.0) ≈≈≈≈~....ß..._...ß.....#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~..=.............~..#Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#Fly ≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..#oo 2 orc wizards (1 asleep, 1 ally target)≈≈≈.................~###y   clockwork bee (minion) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~#Your clockwork bee closely misses the orc wizard.The orc wizard hits your clockwork bee with a +0 dagger. _Your clockwork bee stings the orc wizard.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or [4i-B`0m) - cycleDir - look around, f - activateiDT*@The orc wizard hits your clockwork bee with a +0 dagger. _Your clockwork bee stings the orc wizard.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activati8e  A stone wall.iT#...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~i$Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #Magic: 13/19 ================-------- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12Str: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12Int: 22 ≈≈≈≈≈≈....##...# o..~#..SH: 0i$Dex: 13 ≈≈≈≈≈.....##...##y..≈#XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~...........@...~###Noise: ==-------  Time: 11009.1 (0.0) ≈≈≈≈~....ß..._...ß.....#x) +9 war axe of Art y) +1 flail (protect ≈≈≈~..=.............~..#i$Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#Fly i%7≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..#iJ%oo 2 orc wizards (1 asleep, 1 ally target)≈≈≈.................~###i%2y   clockwork bee (minion) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~#i%Casting: Construct Spike Launcher (safe; 1% risk of failure)  i%Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei&A stone wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the orc wizard.iY(+10.1 (1i4ih9  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A stone wall.  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the orc wizard. _The orc wizard begins to cast a spell, but is stunned by your conviction!i...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #Magic: 11/19 =============----------- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12ilStr: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12Int: 22 ≈≈≈≈≈≈....##...# o..~#..SH: 0Dex: 13 ≈≈≈≈≈.....##...**y..≈#XL: 10 Next: 66% Place: Dungeon:10 i≈≈≈≈~...........@...~###Noise: ==-------  Time: 11010.1 (0.0) ≈≈≈≈~....ß..._...ß.....#x) +9 war axe of Art y) +1 flail (protect i >≈≈≈~..=.............~..#Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#Fly i0≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..#oo 2 orc wizards (1 asleep, 1 ally target)iV≈≈≈.................~###y   clockwork bee (minion) i{≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~#You shape a spike launcher from a nearby wall.  i$Your clockwork bee stings the orc wizard. _The orc wizard begins to cast a spell, but is stunned by your conviction!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei*@Your clockwork bee stings the orc wizard. _The orc wizard begins to cast a spell, but is stunned by your conviction!Casting: Construct Spike Launcher (safe; 1% risk of failure)  iV#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A stone wall.i...## ##≈≈≈~...PolySwing2 the Fabricator ....###≈≈~~.... ......Coglin of Ru **.... ..~~~≈≈≈≈~..... ...~~Health: 63/63 ======================== ~≈~≈≈†≈≈~....... ...≈# #iMagic: 11/19 =============----------- ≈≈≈≈≈≈~~........ ..~~#÷.AC: 12Str: 11 ≈≈≈≈≈~≈......ß.. ...~#.oEV: 12Int: 22 ≈≈≈≈≈≈....##...# *..~#..SH: 0Dex: 13 i≈≈≈≈≈.....##...##y..≈#XL: 10 Next: 66% Place: Dungeon:10 ≈≈≈≈~...........@...~###iNoise: ==-------  Time: 11010.1 (0.0) ≈≈≈≈~....ß..._...ß.....#icx) +9 war axe of Art y) +1 flail (protect ≈≈≈~..=.............~..#Cast: Construct Spike Launcher ≈≈≈~......##...##...~..#Fly iJ≈≈≈~......##...##..~~..# ≈≈≈..........ß.....≈≈..#oo 2 orc wizards (1 asleep, 1 ally target)≈≈≈.................~###y   clockwork bee (minion) ≈≈≈≈~...............~# ≈≈≈≈≈~≈~~~~≈~......≈~# i7_The orc wizard begins to cast a spell, but is stunned by your conviction!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleim~Dir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.i@=  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone  You shape a spike launcher from a nearby wall.  The stone spike skewers the orc wizard but does no damage.i=K  The orc wizard is almost dead.Your clockwork bee stings the orc wizard.i;X)##o   orc wizard (asleep)iS^271.1 (1ihinJ _The orc wizard dies!iMiiĿii/,i[ _Your clockwork bee winds down and falls to the ground.iiii;i w2== _The orc wizard shouts! You hear a shout!i3i_i4i3==ii#,i\%i-i-i/i??i,iM3=iiZl _Your dormant clockwork bee falls apart.i73ii#i%i%i"(i,iZ/i/i~1i6i179=i8i=i=i>iDiEM4=iJGiO,iRiXiNZi^iV^ih_id,i9fipO=i7qiw _The orc wizard curses repeatedly.i{iZa5=i>ii,iCiBiioiii2=ii-,iix6==i(,ii,iii<i#iiZi:==i0ieiiir iibiiikii!K7=i8!i&i;*i*i,i1i5i06iA8i>,i@iHi:I9=iOKiR,iTiA[i[K8=i]idiHeiEgimi"niCpivivixim}i}9=i iiiix9==i4i,ihiZi,iii@ # ≈≈≈... ## #≈≈~.......## ##≈≈≈~............. ...###≈≈~~............. .~~~≈≈≈≈~..........~~~ ~~≈≈†≈≈~...........≈# ##~~...........~~#÷~≈......ß......~#...≈....##...##@..~#o..--i~.....##...##...≈#T!..............~### ß..._...ß.....# ~..=.............~..#~##...##...~..# T   troll~##...##..~~..# o   orc wizard..........ß.....≈≈..#...........~###i=061.1 (50.0)iF--2.1 (51i`i _Found a fizzy ruby potion.  Things that are here: _a +0 dagger; a +0 robeiBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onivAiO.#≈≈≈...PolySwing2 the Fabricator .## #≈≈~.............Coglin of Ru **.... ..## ##≈≈≈~.............Health: 63/63 ======================== ...###≈≈~~.............Magic: 19/19 ======================== .~~~≈≈≈≈~..........~~~ ~AC: 12Str: 11 ≈~≈≈†≈≈~...........≈# ##EV: 12Int: 22 ≈≈≈≈≈~~...........~~#÷..SH: 0Dex: 13 ≈≈≈≈~≈......ß......~#...XL: 10 Next: 67% Place: Dungeon:10 ≈≈≈≈≈....##...##@..~#o..Noise: ---------  Time: 11062.1 (0.0) ≈≈≈≈.....##...##iO...≈#T!.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~...............~###Cast: Construct Spike Launcher ≈≈≈~....ß..._...ß.....#Fly ≈≈~..=.............~..# ≈≈~......##...##...~..#T   troll ≈≈~......##...##..~~..#o   orc wizard ≈≈..........ß.....≈≈..# ≈≈.................~### _The orc wizard shouts! You hear a shout! _Your dormant clockwork bee falls apart. _The orc wizard curses repeatedly. _Found a fizzy ruby potion.  Things that are here: _a +0 dagger; a +0 robei]icis## #≈≈~.............##≈≈≈~.. #≈≈~~... ~~~≈≈≈≈~..~~~ ~≈ ~≈≈†≈≈~..≈# ###≈≈≈~~.....~~#÷...~≈......ß.#..iZ....##...##)..~#o.....##...##.@.≈#T!. ~...............~### ~....ß..._...ß.....# ~..=.............~..# ~......##...##~......##...##..~~..# i8o   orc wizard....ß.....≈≈..#.i].........~###~~#iiy3.1 (1Construct Spike Launcher _iiSi| #≈≈~. ## ##≈≈≈~....####≈≈~~.....≈≈≈≈~.~~~~~≈ ≈≈†≈≈~.≈#####~~...........~~#÷...#~≈......ß......~#....#....##...##)..~#o...#i<.....##...##..@≈#T!. ~.~### ~....ß..._...ß.....# ~..=.~..# ~......## ~......##...##..~~..# . ..... i0i%4iLiri!  #≈≈~.  ##≈≈≈~.....# ###≈≈~~....≈≈≈≈~.~~~~~≈≈ †≈≈~.≈###### ~~.~~#÷...# ~≈......ß......~#....# ....##...##)..~#o...# .....##...##...@#T!. ~.~### ~....ß..._...ß.....# ..=.~..# ......##. ......##...##..~~..#  i i v5Construct Spike LauncherWater i im i! #≈≈~.............PolySwing2 the Fabricator # ##≈≈≈~..............##Coglin of Ru **.... ###≈≈~~.................Health: 63/63 ======================== ~≈≈≈≈~..........~~~~~≈≈iMagic: 17/19 =====================--- ≈†≈≈~...........≈######AC: 12Str: 11 ≈≈~~...........~~#÷...#EV: 12Int: 22 ≈~≈......ß......~#....#SH: 0Dex: 13 ≈≈....##...##)..~*o...#XL: 10 Next: 67% Place: Dungeon:10 ≈.....##...##...@*T!.Noise: ---------  Time: 11065.1 (0.0) ~...............~*##ix) +9 war axe of Art y) +1 flail (protect ~....ß..._...ß.....#Cast: Construct Spike Launcher ..=.............~..#Fly Water ......##...##...~..# ......##...##..~~..#io   orc wizard .........ß.....≈≈..# ................~### ~...............~#Things that are here: _a +0 dagger; a +0 robe  i>Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome deep water.ivT R@*A stone wall.iJ  #≈≈~.............PolySwing2 the Fabricator # ##≈≈≈~..............##Coglin of Ru **.... ###≈≈~~.................Health: 63/63 ======================== iu ~≈≈≈≈~..........~~~~~≈≈Magic: 17/19 =====================--- if ≈†≈≈~...........≈######AC: 12Str: 11 i+ U≈≈~~...........~~#÷...#EV: 12Int: 22 ≈~≈......ß......~#....#iФ -SH: 0i Dex: 13 ≈≈....##...##)..~#o...#XL: 10 Next: 67% Place: Dungeon:10 ≈.....##...##...@#T!.i% Noise: ---------  Time: 11065.1 (0.0) i f~...............~###i: x) +9 war axe of Art y) +1 flail (protect i z~....ß..._...ß.....#i DCast: Construct Spike Launcher ia f..=.............~..#ié >Fly Water iM P......##...##...~..# iƪ z......##...##..~~..# i4 _.........ß.....≈≈..# i Z................~### i "~...............~# iZ 4_a +0 dagger; a +0 robe  i Casting: Construct Spike Launcher (safe; 1% risk of failure)  iJ Press: ? - help, Q - select action, ( or ) - cyclei &Dir - look around, f - activatei2 XA stone wall.  You shape a spike launcher from a nearby wall.iM :==6.1 (1 _iü iD i4# #≈≈~. ## ##≈≈≈~.....## .###≈≈~~....... ~~≈≈≈≈~.~~~~~≈≈≈†≈≈~.≈######≈~~.~~#÷...#≈~≈......ß......~#....#i≈....##...##)..~#o...#≈.....##...##..@≈#T!. ≈~.~### ≈~....ß..._...ß.....# ~..=.~..# ~......##...##...~..# ~......##...##..~~..#.ß.....≈≈..# ......~### ≈~.~#iq$--7Construct Spike Launcher i,iQ:ii,M ≈≈≈...  #.. ## ##≈≈≈~....## .###≈≈~~........ ~~≈≈≈≈~~~~~~≈≈†≈≈~.≈######≈~~...........~~#÷...#~≈......ß......~#....#≈).@~#o...#≈.....##...##...≈#T!............~## ≈~....ß..._...ß.....#Fly #......~###ixiDy@--8ii}iM~ ≈≈≈.. #.. ## ##≈≈≈~...## .###≈≈~~........ ~~≈≈≈≈~~~~~~≈≈†≈≈~.≈#####≈~~...........~~#÷~≈......ß.....@~#....#≈...##)..~#To..#≈.....##...##...≈#T!..#...........~### . ≈~....ß..._...ß.....#T   troll#o   orc wizard.ß.....≈≈..#i!To.9iK≈.............. # #≈≈~. # ##≈...## .###≈≈~~...... ~~≈≈≈≈~.~~~~~≈≈ ≈≈†≈≈~.≈######≈~~.~~#÷...~≈......ß......~#T≈....##...##).@~#o...#....##...≈#T!..#~...............~### .iß..._...ß.....# ~..=.............~......##...#####..~~..# ....ß.....≈≈.......~##ii]&70iiiu~...  ≈≈≈.. #.. ## ##≈≈≈~...## .###≈≈~~........ ~~≈≈≈≈~~~~~~≈≈†≈≈~.≈#####≈~~...........~~#÷~≈......ß.....@~#T...#≈...##)..~#o...#≈.....##...##...≈#T!..#i;wa...........~### . ≈~....ß..._...ß.....=..........###...~..#o   orc wizard ~##...##..~~ß.....≈≈..iiĒS8=1iiKi,x z≈≈~... ≈≈≈...  #≈≈~...  ##≈≈≈~....## ###≈≈~~....... ≈≈≈≈~.~~~~~≈≈ †≈≈~.≈###### ~~.~~#÷...# ~≈......ß.#T...# ....##...##)..~#o...# .....##...##...≈#T!..# ~......~###... ~....ß..._...ß.....# ### ..=.~..# ......##...##...~..# ......##...##..~~..# 2Construct Spike LauncherWater i y iԄi^-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsib - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesioz[!] focus mode: off|oniwPih≈≈~...PolySwing2 the Fabricator≈≈≈..............Coglin of Ru **....#≈≈~.............Health: 63/63 ======================== iui# ##≈≈≈~..............##Magic: 18/19 ======================-- ###≈≈~~.................AC: 12Str: 11 ~≈≈≈≈~..........~~~~~≈≈EV: 12Int: 22 ≈†≈≈~...........≈######SH: 0Dex: 13 ≈≈~~...........~~#÷...#XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#Noise: ---------  Time: 11072.1 (0.0) ii≈≈....##...##)..~#o...#x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#Cast: Launch Clockwork Bee ~...............~###....Fly Water imj~....ß..._...ß.....# ### ..=.............~..#T   troll ......##...##...~..#o   orc wizard ......##...##..~~..# .........ß.....≈≈..# iok_a +0 dagger; a +0 robe  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall. _You shape a spike launcher from a nearby wall.iliayiiC ≈≈~... PolySwing2 the Fabricator ≈≈≈..............  Coglin of Ru **....  #≈≈~.............  Health: 63/63 ======================== # ##≈≈≈~..............##  Magic: 15/19 ==================------ ###≈≈~~.................  AC: 12Str: 11 ~≈≈≈≈~..........~~~~~≈≈  EV: 12Int: 22 ≈†≈≈~...........≈######  SH: 0Dex: 13 ≈≈~~...........~~#÷...#  XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#  Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~[0;10;1i#'m#o...#  x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#  Cast: Launch Clockwork Bee ~...............~###....  Fly Water ~....ß..._...ß.....# ### ..=.............~..#  T   troll ......##...##...~..#  o   orc wizard ......##...##..~~..# .........ß.....≈≈..# A stone wall. _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti @o _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (fire blocked bya translucent rock wall)i# To troll (fire blocked by a translucent rock wall)i8iF]≈≈~...PolySwing2 the Fabricator≈≈≈..............Coglin of Ru **....#≈≈~.............Health: 63/63 ======================== # ##≈≈≈~..............##Magic: 18/19 ======================-- ###≈≈~~.................AC: 12Str: 11 iG~≈≈≈≈~..........~~~~~≈≈EV: 12Int: 22 ≈†≈≈~...........≈######SH: 0Dex: 13 ≈≈~~...........~~#÷...#XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~#o...#x) +9 war axe of Art y) +1 flail (protect igH≈.....##...##...≈#T!..#Cast: Launch Clockwork Bee ~...............~###....Fly Water ~....ß..._...ß.....# ### ..=.............~..#T   troll ......##...##...~..#o   orc wizard iHa......##...##..~~..# .........ß.....≈≈..# _You shape a spike launcher from a nearby wall.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iHPress: ? - help, Q - select action, ( or ) - cycleDir - move targetiIpAim: a troll (fire blocked by a translucent rock wall)  There's something in the way.iVWP  Okay, then.iWi>dij. _iF ≈≈~... PolySwing2 the Fabricator ≈≈≈..............  Coglin of Ru **....  #≈≈~.............  Health: 63/63 ======================== # ##≈≈≈~..............##  Magic: 15/19 ==================------ ###≈≈~~.................  AC: 12Str: 11 i~≈≈≈≈~..........~~~~~≈≈  EV: 12Int: 22 ≈†≈≈~...........≈######  SH: 0Dex: 13 ≈≈~~...........~~#÷...#  XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#  Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~#o...#  x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#  Cast: Launch Clockwork Bee ~...............~###....  Fly Water iYf~....ß..._...ß.....# ### ..=.............~..#  T   troll i......##...##...~..#  o   orc wizard ......##...##..~~..# .........ß.....≈≈..# iThere's something in the way. _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti @#TAim: a troll (fire blocked by a translucent rock wall)iʺ \ ÷Ti?÷TAim: a troll (fire blocked by a translucent rock wall)igMTo _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (fire blocked byi/%{oTYou can't see that place.  [the floor.]iiS≈≈~...PolySwing2 the Fabricator≈≈≈..............Coglin of Ru **....#≈≈~.............Health: 63/63 ======================== # ##≈≈≈~..............##Magic: 18/19 ======================-- ###≈≈~~.................AC: 12Str: 11 ~≈≈≈≈~..........~~~~~≈≈EV: 12Int: 22 ≈†≈≈~...........≈######SH: 0iDex: 13 ≈≈~~...........~~#÷...#XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~#o...#x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#Cast: Launch Clockwork Bee ~...............~###....Fly Water ~....ß..._...ß.....# ### ..=.............~..#iTT   troll ......##...##...~..#o   orc wizard ......##...##..~~..# .........ß.....≈≈..# iP_Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou can't see that place.  [the floor.]iP  Okay, then.ii@iMi (≈≈~...PolySwing2 the Fabricator≈≈≈..............Coglin of Ru **....#≈≈~.............Health: 63/63 ======================== # ##≈≈≈~..............##Magic: 18/19 ======================-- ###≈≈~~.................AC: 12Str: 11 ~≈≈≈≈~..........~~~~~≈≈EV: 12Int: 22 is ≈†≈≈~...........≈######SH: 0Dex: 13 ≈≈~~...........~~#÷...#XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~#o...#i x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#Cast: Launch Clockwork Bee ~...............~###....Fly Water i ~....ß..._...ß.....# ### ..=.............~..#T   troll ......##...##...~..#i o   orc wizard ......##...##..~~..# .........ß.....≈≈..#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou can't see that place.  [the floor.] _Okay, then.i i ≈≈~...PolySwing2 the Fabricator≈≈≈..............Coglin of Ru **....#≈≈~.............Health: 63/63 ======================== # ##≈≈≈~..............##Magic: 18/19 ======================-- ###≈≈~~.................AC: 12Str: 11 ~≈≈≈≈~..........~~~~~≈≈EV: 12i Int: 22 ≈†≈≈~...........≈######SH: 0Dex: 13 ≈≈~~...........~~#÷...#XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~#o...#i! x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#Cast: Launch Clockwork Bee ~...............~###....Fly Water ~....ß..._...ß.....# ### ..=.............~..#i (T   troll ......##...##...~..#o   orc wizard i y......##...##..~~..# .........ß.....≈≈..#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou can't see that place.  [the floor.] _Okay, then.i? i ≈≈~...PolySwing2 the Fabricator≈≈≈..............Coglin of Ru **....#≈≈~.............Health: 63/63 ======================== # ##≈≈≈~..............##Magic: 18/19 ======================-- ###≈≈~~.................AC: 12Str: 11 ~≈≈≈≈~..........~~~~~≈≈EV: 12Int: 22 ≈†≈≈~...........≈######SH: 0Dex: 13 ≈≈~~...........~~#÷...#i XL: 10 Next: 67% Place: Dungeon:10 ≈~≈......ß......@#T...#Noise: ---------  Time: 11072.1 (0.0) ≈≈....##...##)..~#o...#x) +9 war axe of Art y) +1 flail (protect ≈.....##...##...≈#T!..#Cast: Launch Clockwork Bee ~...............~###....Fly Water ~....ß..._...ß.....# ### ..=.............~..#T   troll ......##...##...~..#i o   orc wizard ......##...##..~~..# .........ß.....≈≈..#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou can't see that place.  [the floor.] _Okay, then.i  ≈≈≈.............. # #≈≈~. ## ##≈≈≈~....## .###≈≈~...... ~~≈≈≈≈~~~~~≈≈ ≈≈†.≈######≈≈~~~#÷...#≈ß......~#T...#≈≈....##...##).@~#o...#.##...##...≈#T!..#~...............~###.... ≈~....ß..._...ß.....# ###=.............~..# i ~......##...##...~..# ~......##...##..~~..#....ß.....≈≈..#........~###iѨ i <3.1 (1 _i7 i iS ≈≈≈..............  PolySwing2 the Fabricator # #≈≈~.............  Coglin of Ru **.... ## ##≈≈≈~..............##  Health: 63/63 ======================== .###≈≈~~.................  Magic: 15/19 ==================------ ~~≈≈≈≈~..........~~~~~≈≈  AC: 12Str: 11 ≈≈†≈≈~...........≈######  EV: 12Int: 22 ≈≈≈~~...........~~#÷...#  SH: 0Dex: 13 ≈≈~≈......ß......~#T...#  XL: 10 Next: 67% Place: Dungeon:10 ≈≈≈....##...##).@~#o...#  Noise: ---------  Time:i&  11073.1 (0.0) ≈≈.....##...##...≈#T!..#  x) +9 war axe of Art y) +1 flail (protect ≈~...............~###....  Cast: Launch Clockwork Bee ≈~....ß..._...ß.....# ###  Fly ~..=.............~..# ~......##...##...~..#  T   troll ~......##...##..~~..# ..........ß.....≈≈..# .................~### [the floor.] _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti  @T _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  You can't see that place.  [the floor.]iC AoTi 5o.i [ ..i T.Aim: a troll (fire blocked by a translucent rock wall)iY T#iLTH#≈iT9.≈i)?..i-..iiP≈≈≈..............PolySwing2 the Fabricator # #≈≈~.............Coglin of Ru **.... ## ##≈≈≈~..............##Health: 63/63 ======================== .###≈≈~~.................iDMagic: 18/19 ======================-- ~~≈≈≈≈~..........~~~~~≈≈AC: 12Str: 11 ≈≈†≈≈~...........≈######EV: 12Int: 22 ≈≈≈~~...........~~#÷...#SH: 0Dex: 13 ≈≈~≈......ß......~#T...#XL: 10 Next: 67% Place: Dungeon:10 ≈≈≈....##...##).@~#o...#Noise: ---------  Time: 11073.1 (0.0) ≈≈.....##...##...≈#T!..#ix) +9 war axe of Art y) +1 flail (protect ≈~...............~###....Cast: Launch Clockwork Bee ≈~....ß..._...ß.....# ###Fly ~..=.............~..# ~......##...##...~..#i4T   troll ~......##...##..~~..# ..........ß.....≈≈..# .................~### _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti%:Okay, then.iii. _ii## #≈≈~ .## ##≈≈≈~...## ..###≈≈~...... ~~~≈≈≈≈~~~~~≈≈ ~≈≈†.≈######≈≈~~.....~~#÷...#≈......ß......~#T...#≈≈....##...##)..~#o...#.##...##.@.≈#T!..#~...............~###....≈~....ß..._...ß.....# ###=.............~..# ≈~......##...##...~..# ≈~......##...##..~~..# ≈....ß.....≈≈..# ≈........~### ≈≈~.~#ifi/14.1 (1 _iii##≈≈≈~.###≈≈~~........ ~~≈≈≈≈~..~~~~~≈≈ ≈≈†≈≈~..≈###### ≈≈≈~~...........~~#÷...# ~≈......ß.#T...# ....##...##)..~#o...# .....##...##...≈#T!..# i~..............@~###....~....ß..._...ß.....# ### ~..=.............~..# ~......##...##...~..# ~......##...##..~~..# ....ß.....≈≈..# .........~###~........~#≈~~~~≈~≈~#i;5i4iwia#≈≈~~... ~≈≈≈≈~..~~~~~≈≈ ≈†≈≈~..≈###### ~~...........~~#÷...# ~≈......ß#T...# ....##...##)..~#o...# .....##...##...≈#T!..# i~...............~###.... ~....ß..._...ß..@..# ### ..=.............~..# ......##...##...~..# ......##...##..~~..# ...ß.....≈≈..#.......~### iC!~.......~#≈~~~~≈~......≈~#≈≈≈~~≈≈~~....≈ij)i;*%6i2i97i 7≈≈≈≈~..~~~~~≈≈ †≈≈~..≈###### ~~..~~#÷...# ~≈......ß#T...# ....##...##)..~#o...# .....##...##...≈#T!..# ...............~###.... ....ß..._...ß.....# ### .=.............~@.# ...##...##...~..# ##...##..~~..# ..ß.....≈≈..# ......~###......~#≈~~~~≈~≈~#≈≈≈~~≈≈~~....≈ ~≈≈≈≈≈≈~≈≈~~.≈≈≈iiD====7i=ii|j *~.~~~~~≈≈ ≈≈~..≈###### ~~.~~#÷...# ≈......ß......~#T...# ....##...##)..~#o...# ##...##...≈#T!..# ~###.... ß..._...ß.....# ### =.~.@# ##...##...~..# ##...##..~~..# iGk ß.....≈≈..#  ≈~~~~≈~..~~≈≈~~ i[w ix T9==8i ii ii7iieiXi-i?Water i6iH †≈≈~..≈######~...........~~#÷...# ≈~≈ß......~#T...#≈....##...##)..~#o...# ≈.....##...##...≈#T!..# i~B~...............~###.... ~....ß..._...ß.....# ###=.............~..# ......##...##...@..#80.1 (2..##...##..~~..#.....ß.....≈≈..#.........~### ~..~ ≈~≈~~~~≈~......≈~#≈≈≈≈~~≈≈~~....≈≈#~≈≈≈≈≈≈~≈≈~~.≈≈≈#iK~≈~≈~~≈≈≈≈≈~≈≈iiii i i2 i" io ji2 i Z==Water i i i i (i i?+ i2 i3 i<5 iq: iC iXD =Water iF i$S i] i] iy` ic iq i{u iy iy i4| i A _The goblin shouts! You hear a shout!i i3 i͑ i^ i i i՝ i im i i ik i ir i+ i i ,i i i ib iY i4 i? i i i i ,i i i7 ,i? i iP ,i i i iD i9 i( i i ,i i ,io i i ,ii iR i i i8! i9$ i* iM+ i+ i. i4 ie5 i5 i8 i%? i? i@ iB iH iH i-J iL i&Q iU iV iW i"[ ib ,i=d iij i!r ir igs iv i} i&~ iA i iڈ ii iԊ ic i >i' iߘ iA i iC i۹ i* i i i i iN i i i ij i i iI i XiS i i i# i} ,i i i,,iii iL i i#iiiii#iZ$i{%iS(i.i /i}0i2i4;,if<iAiHi'IiJiMiRiSiTi0Zi`iaibi;eirliliQniui{,i}iii%iifi$iiii$,ifi&i ,ii&iI,i%i ik,ii iEiiZii,iIiiimiiiiiiwiDiipi~i i i' ii,iii i!,iV$i+i7,,i.iz7 ..P.......♣...P...≈~~≈≈≈≈≈≈≈ ♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ ♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ ♣♣...♣ ♣♣♣P........ ♣♣..♣ ♣♣........ ♣♣.♣♣ ♣.P♣♣.... ♣♣.♣ ♣..♣♣♣♣♣. ♣..♣ ♣.P.♣ ♣♣ #.@♣ #..P♣ ##...# #...♣ ###..h# ..#.#Launch Clockwork Bee is8##k# .#### .. # ##h   black bear (asleep) k   wyvern (asleep) i1146.1 (66.0)i|+7.1 (67i ii _A black bear and a wyvern come into view.iioiid _There are monsters nearby!ii-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsi.b - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i~0i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|onii ..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================i♣♣...♣ ♣♣♣P........ Magic: 19/19 ========================♣♣..♣♣♣........ AC: 12Str: 11i♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣♣..♣♣♣♣♣. SH: 0Dex: 13♣..♣♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10#.@♣#..P♣Noise: ---------  Time: 11147.1 (0.0)##...# #...♣x) +9 war axe of Art y) +1 flail (protect###..h# ..#.#Cast: Soul Splinter##k# .####Fly .. ###h   black bear (asleep)k   wyvern (asleep)Press: ? - help, Q - select action, ( or [4if0m) - cycleDir - move target _Okay, then. _The goblin shouts! You hear a shout! _A black bear and a wyvern come into view. _There are monsters nearby!iii ..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator ♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **.... ♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ======================== ♣♣...♣ ♣♣♣P........ Magic: 18/19 ======================-- ♣♣..♣ ♣♣........ AC: 12Str: 11 ♣♣.♣♣ ♣.P♣♣.... EV: 12Int: 22 ♣♣.♣ ♣..♣♣♣♣♣. SH: 0Dex: 13 ♣..♣ ♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10 #.@♣ #..P♣  Noise: ---------  Time: 11147.1 (0.0) ##.**[0;10i^m# #...♣  x) +9 war axe of Art y) +1 flail (protect ###.*h# ..#.#  Cast: Soul Splinter ##k# .####  Fly  .. #  ##  h   black bear (asleep)  k   wyvern (asleep) _A black bear and a wyvern come into view. _There are monsters nearby!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, chance to affect: 50%)i .*.h#i7 5##ip' *.*#kAim: a wyvern (asleep, chance to affect: 50%)i] hkblack bear (asleep, chance to affect: 50%)in..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================♣♣...♣ ♣♣♣P........ Magic: 18/19 ======================--♣♣..♣♣♣........ AC: 12Str: 11♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣♣..♣♣♣♣♣. SH: 0Dex: 13♣..♣io♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10#.@♣#..P♣Noise: ---------  Time: 11147.1 (0.0)##...# #...♣x) +9 war axe of Art y) +1 flail (protect###..*# ..#.#Cast: Soul Splinter##k# .####Fly .. ###h   black bear (asleep)k   wyvern (asleep) _A black bear and a wyvern come into view. _There are monsters nearby!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, chance to affect: 50%)iqK)hweak, ally target, soul-s…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (asleep, chance to affect: 50%)  A fragment of the black bear's soul is dislodged from its body.  The black bear looks weaker.iiF *hkkThe black bear bites your soul wisp but does no damage.  The black bear claws your soul wisp.  The black bear claws your soul wisp but does no damage.il=8.1 (1Soul Splinteriic< _Your soul wisp touches the black bear.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiT..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....i♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================♣♣...♣ ♣♣♣P........ Magic: 18/19 ======================--♣♣..♣♣♣........ AC: 12Str: 11♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣♣..♣♣♣♣♣. SH: 0Dex: 13♣..♣♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10#.@♣#..P♣Noise: =--------  Time: 11148.1 (0.0)iV##...# #...♣x) +9 war axe of Art y) +1 flail (protect###.*h# ..#.#Cast: Construct Spike Launcher##k# .####Fly .. ###h   black bear (weak, ally target, soul-s…)k   wyvern*   soul wisp (summoned)A fragment of the black bear's soul is dislodged from its body.  iThe black bear looks weaker.  The black bear bites your soul wisp but does no damage.  The black bear claws your soul wisp.  The black bear claws your soul wisp but does no damage. _Your soul wisp touches the black bear.i>iimi ..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================♣♣...♣ ♣♣♣P........ Magic: 16/19 ====================----♣♣..♣♣♣........ AC: 12Str: 11♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣i ♣..♣♣♣♣♣. SH: 0Dex: 13♣..♣♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10#.@♣#..P♣Noise: =--------  Time: 11148.1 (0.0)#*...# #...♣x) +9 war axe of Art y) +1 flail (protect###.*h# ..#.#Cast: Construct Spike Launcher##k# .####Fly .. ###h   black bear (weak, ally target, soul-s…)k   wyvern*   soul wisp (summoned)i FThe black bear claws your soul wisp.  The black bear claws your soul wisp but does no damage. _Your soul wisp touches the black bear.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei 0@.iY♣. but does no damage. _Your soul wisp touches the black bear.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A tree.iD♣♣i] .♣i>0..i,K.♣A tree.iv H♣♣i> L @♣ib 1@. i9.. i5 ii@..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================♣♣...♣ ♣♣♣P........ Magic: 18/19 ======================--♣♣..♣♣♣........ AC: 12Str: 11♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣♣..♣♣♣♣♣. SH: 0Dex: 13♣..♣♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10 iA#.@♣#..P♣Noise: =--------  Time: 11148.1 (0.0)##...# #...♣x) +9 war axe of Art y) +1 flail (protect###.*h# ..#.#Cast: Construct Spike Launcher##k# .####Fly .. ###h   black bear (weak, ally target, soul-s…)k   wyvern*   soul wisp (summoned)The black bear claws your soul wisp but does no damage. _Your soul wisp touches the black bear.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate iJ:Okay, then. ipK ihR iW. _ ip iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  ih - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on iyV iWh..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================♣♣...♣ ♣♣♣P........ Magic: 18/19 ======================--♣♣..♣♣♣........ AC: 12Str: 11♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣♣..♣♣♣♣♣. SH: 0Dex: 13♣..♣♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10#.@♣#..P♣ ii[9;38HNoise: =--------  Time: 11148.1 (0.0)##...# #...♣x) +9 war axe of Art y) +1 flail (protect###.*h# ..#.#Cast: Launch Clockwork Bee##k# .####Fly .. ###h   black bear (weak, ally target, soul-s…)k   wyvern*   soul wisp (summoned)The black bear claws your soul wisp but does no damage. _Your soul wisp touches the black bear.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. ij ir iv ip ..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator ♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **.... ♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ======================== ♣♣...♣ ♣♣♣P........ Magic: 15/19 ==================------ ♣♣..♣ ♣♣........ AC: 12Str: 11 ♣♣.♣♣ ♣.P♣♣.... EV: 12Int: 22 ♣♣.♣ ♣..♣♣♣♣♣. SH: 0Dex: 13 ♣..♣ ♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10 #.@♣ #..P♣  Noise: =--------  Time: 11148.1 (0.0) ##[39; i4r49m...# #...♣  x) +9 war axe of Art y) +1 flail (protect ###.*h# ..#.#  Cast: Launch Clockwork Bee ##k# .####  Fly  .. #  ##  h   black bear (weak, ally target, soul-s…)  k   wyvern  *   soul wisp (summoned)Dir - look around, f - activate _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black bear (lightly wounded, weak, ally target, soul-splintered) iy}..P.......♣...P...≈~~≈≈≈≈≈≈≈ PolySwing2 the Fabricator♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ Coglin of Ru **....♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Health: 63/63 ========================♣♣...♣ ♣♣♣P........ Magic: 15/19 ==================------♣♣..♣♣♣........ AC: 12Str: 11♣♣.♣♣♣.P♣♣.... EV: 12Int: 22♣♣.♣♣..♣♣♣♣♣. SH: 0Dex: 13 ir♣..♣♣.P.♣ ♣♣ XL: 10 Next: 67% Place: Dungeon:10#.@♣#..P♣Noise: =--------  Time: 11148.1 (0.0)##...# #...♣x) +9 war axe of Art y) +1 flail (protect###.*h# ..#.#Cast: Launch Clockwork Bee##k# .####Fly .. ###h   black bear (distracted, weak, ally ta…)k   wyvern*   soul wisp (summoned) iPAim: a black bear (lightly wounded, weak, ally target, soul-splintered)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)  The wyvern closely misses your soul wisp. i{The black bear bites your soul wisp.  The black bear claws your soul wisp but does no damage. x2 i=9.1 (1ontinue: Launch Clockwork BeeWinding  iA! i'  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)  The wyvern closely misses your soul wisp.The black bear bites your soul wisp.claw but does no damage. x2 _Your soul wisp touches the black bear.i,q  You continue winding your clockwork bee...  The wyvern bites your soul wisp!  Your soul wisp returns to where it belongs.isirvi Phk.h --50.  _The black bear is no longer weakened.i it h.--1..  _You continue winding your clockwork bee...ii  With a metallic buzz, your clockwork bee launches itself at the black bear.  The black bear closely misses your clockwork bee.The black bear completely misses your clockwork bee.i2L yk..(ally target)y   clockwork bee (minion)The black bear misses your clockwork bee.iZ=2astiR ii? _Your clockwork bee stings the black bear!i$♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~ ♣♣..♣♣♣ ♣♣...~~~≈~≈~ ♣♣...♣ ♣♣♣P........ ♣♣. ♣♣. ♣♣.♣♣ ♣.P♣♣.. ♣♣.♣..♣♣♣♣♣♣..♣P.♣ ♣♣#..♣♣♣ #..P♣ i6.##@yh#. ###k..# ..#.# ##.# .### .. #  ##i hh  berserk, ally target)The wyvern barely misses your clockwork bee.Your clockwork bee stings the black bear.iT6==3ii\ _The black bear goes berserk!i:iةQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i1♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ PolySwing2 the Fabricator♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Coglin of Ru **....♣♣...♣ ♣♣♣P........ Health: 63/63 ========================♣♣..♣♣♣........ Magic: 16/19 ====================----♣♣.♣♣♣.P♣♣.... AC: 12Str: 11♣♣.♣♣..♣♣♣♣♣. EV: 12Int: 22♣..♣♣.P.♣ ♣♣ SH: 0Dex: 13#..♣♣♣ #..P♣XL: 10 Next: 67% Place: Dungeon:10i3T##@yh# #...♣Noise: =--------  Time: 11153.1 (0.0)###k..# ..#.#x) +9 war axe of Art y) +1 flail (protect##.# .####Cast: Construct Spike Launcher.. #Fly ##h   black bear (berserk, ally target)k   wyvern  y   clockwork bee (minion)The black bear completely misses your clockwork bee.The black bear misses your clockwork bee. _Your clockwork bee stings the black bear!  The wyvern barely misses your clockwork bee.Your clockwork bee stings the black bear. _The black bear goes berserk!ic4i?i ♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ PolySwing2 the Fabricator♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Coglin of Ru **....♣♣...♣ ♣♣♣P........ Health: 63/63 ========================♣♣..♣♣♣........ Magic: 14/19 =================-------♣♣.♣♣♣.P♣♣.... AC: 12Str: 11♣♣.♣♣..♣♣♣♣♣. EV: 12Int: 22♣..♣♣.P.♣ ♣♣ SH: 0Dex: 13#..♣♣♣ #..P♣XL: 10 Next: 67% Place: Dungeon:10#*@yh# #...♣Noise: =--------  [33i FmTime: 11153.1 (0.0)***k..# ..#.#x) +9 war axe of Art y) +1 flail (protect##.# .####Cast: Construct Spike Launcher.. #Fly ##h   black bear (berserk, ally target)k   wyvern  y   clockwork bee (minion)The wyvern barely misses your clockwork bee.Your clockwork bee stings the black bear. _The black bear goes berserk!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei @*Your clockwork bee stings the black bear. _The black bear goes berserk!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ib| [*kLook: a wyverni]*kA rock wall.i♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ PolySwing2 the Fabricatorii♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Coglin of Ru **....♣♣...♣ ♣♣♣P........ Health: 63/63 ========================♣♣..♣♣♣........ Magic: 14/19 =================-------♣♣.♣♣♣.P♣♣.... AC: 12Str: 11♣♣.♣i_♣..♣♣♣♣♣. EV: 12Int: 22♣..♣♣.P.♣ ♣♣ SH: 0iDex: 13#..♣♣♣ #..P♣XL: 10 Next: 67% Place: Dungeon:10##@yh# #...♣iHNoise: =--------  Time: 11153.1 (0.0)###k..# ..#.#x) +9 war axe of Art y) +1 flail (protect##.# .####Cast: Construct Spike Launcher.. #Fly ##h   black bear (berserk, ally target)k   wyvernis  y   clockwork bee (minion)iYou shape a spike launcher from a nearby wall.  The wyvern completely misses your clockwork bee.Your clockwork bee stings the black bear.  iThe black bear bites your clockwork bee.  The black bear barely misses your clockwork bee. x2  The wyvern barely misses your clockwork bee.i2=4.1 (1i[i  The wyvern completely misses your clockwork bee.Your clockwork bee stings the black bear.  The black bear bites your clockwork bee.  The black bear barely misses your clockwork bee. x2wyvern barely misses your clockwork bee. _Your clockwork bee barely misses the black bear.i%G♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ PolySwing2 the Fabricator♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Coglin of Ru **....♣♣...♣ ♣♣♣P........ Health: 63/63 ========================♣♣..♣♣♣........ Magic: 12/19 ===============---------♣♣.♣♣ijH~♣.P♣♣.... AC: 12Str: 11♣♣.♣♣..♣♣♣♣♣. EV: 12Int: 22♣..♣♣.P.♣ ♣♣ SH: 0Dex: 13#..♣♣♣ #..P♣XL: 10 Next: 67% Place: Dungeon:10#*@yh# #...♣Noise: ==-------  Time: 11154.1 (0.0)***k..# ..#.#x) +9 war axe of Art y) +1 flail (protect##.# .####Cast: Construct Spike Launcher.. #Fly i^IP##h   black bear (berserk, ally target)k   wyvern  y   clockwork bee (minion)The black bear barely misses your clockwork bee. x2  The wyvern barely misses your clockwork bee. _Your clockwork bee barely misses the black bear.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei d@*wyvern barely misses your clockwork bee. _Your clockwork bee barely misses the black bear.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i FPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i 0♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈≈ PolySwing2 the Fabricator♣♣..♣♣♣ ♣♣...~~~≈~≈~≈ Coglin of Ru **....♣♣...♣ ♣♣♣P........ Health: 63/63 ========================♣♣..♣♣♣........ Magic: 12/19 ===============---------♣♣.♣♣♣.P♣♣.... AC: 12Str: 11i ♣♣.♣♣..♣♣♣♣♣. EV: 12Int: 22♣..♣♣.P.♣ ♣♣ SH: 0Dex: 13#..♣♣♣ #..P♣XL: 10 Next: 67% Place: Dungeon:10##@yh# #...♣Noise: ==-------  Time: 11154.1 (0.0)###k..# ..#.#x) +9 war axe of Art y) +1 flail (protect##.# .####Cast: Construct Spike Launcher.. #Fly ##h   black bear (berserk, ally target)k   wyvern  y   clockwork bee (minion)The black bear barely misses your clockwork i bee.The black bear closely misses your clockwork bee.The wyvern completely misses your clockwork bee.Your clockwork bee stings the black bear.  The black bear bites your clockwork bee.  The black bear claws your clockwork bee.i *5.1 (1i i 3closely misses your clockwork bee.wyvern complet  Your clockwork bee stings the black bear.  The black bear bites your clockwork bee.claw _The black bear closely misses your clockwork bee.!if ..P.......♣...P...≈~~≈≈≈≈♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈♣♣..♣♣♣ ♣♣...~~~≈~≈~≈♣♣..♣♣♣P♣♣..♣ ♣♣....♣♣.♣♣P♣♣...♣♣.♣.♣♣♣♣♣.♣..♣ ♣.P.♣ ♣♣!iwg8#.@♣♣♣P##.yh# #...♣###k..# ..#.##.# .####.. ###!i{Your clockwork bee barely misses the black bear.black bear  The black bear claws your clockwork bee but does no damage.  The black bear barely misses your clockwork bee.wyvern bites your clockwork bee!  Your clockwork bee stings the black bear!!i †## !i58-6!iR!iJ _The black bear dies!#i=x♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~ ♣♣..♣♣♣ ♣♣...~~~≈~≈~ ♣♣...♣ ♣♣♣P........ ♣♣. ♣♣ ♣♣.♣♣ ♣.P♣♣ ♣♣.♣.♣♣♣♣♣♣..♣P.♣ ♣♣#iD>i#..♣♣♣ #..P♣ ##@y†#. ###k..# ..#.# ##.# .### .. # #ii>o ###iO kk(distracted, ally target) Your clockwork bee locks its sights upon the wyvern.#i\O-=7#iV#i0]` _The wyvern bites your clockwork bee! Your clockwork bee stings the wyvern.$i..P.......♣...P...≈~~≈≈≈≈♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈♣♣..♣♣♣ ♣♣...~~~≈~≈~≈♣♣..♣♣♣P♣♣..♣ ♣♣....♣♣.♣♣P♣♣...$i4♣♣.♣.♣♣♣♣♣.♣..♣ ♣.P.♣ ♣♣#.@♣♣♣P##.y†# #...♣$iY###k..# ..#.##.# .####$iz>.. ### $i $i ^ * *   dormant clockwork bee (minion)The wyvern bites your clockwork bee! Your clockwork bee stings the wyvern.  Your clockwork bee winds down and falls to the ground.$iC --8$iu$i5U _The wyvern bites your dormant clockwork bee but does no damage.%iyy   %i`1---%i%i _You wind your clockwork bee back up and it locks its sights upon the wyvern!&i ♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~ ♣♣..♣♣♣ ♣♣...~~~≈~≈~&i p ♣♣...♣ ♣♣♣P........ ♣♣. ♣♣ ♣♣.♣♣ ♣.P♣♣ ♣♣.♣.♣♣♣♣♣♣..♣P.♣ ♣♣#..♣♣♣ #..P♣ ##@y†#. ###k..# ..#.# ##.# .### .. #  ##&i31  kk   Your clockwork bee stings the wyvern but does no damage.2===9 _The wyvern bites your clockwork bee! Your clockwork bee stings the wyvern!(i(&$..P.......♣...P...≈~~≈≈≈≈♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈♣♣..♣♣♣ ♣♣...~~~≈~≈~≈♣♣..♣♣♣P♣♣..♣ ♣♣....♣♣.♣♣P♣♣...♣♣.♣.♣♣♣♣♣.♣..♣ ♣.P.♣ ♣♣#.@♣♣♣P##.y†# #...♣###k..# ..#.##.# .####.. ### (i& (i6  The wyvern closely misses your clockwork bee.Your clockwork bee barely misses the wyvern.The wyvern barely misses your clockwork bee.(i8.-60(i>(irC; _Your clockwork bee stings the wyvern.(iA h♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~ ♣♣..♣♣♣ ♣♣...~~~≈~≈~ ♣♣...♣ ♣♣♣P........ ♣♣. ♣♣ ♣♣.♣♣ ♣.P♣♣ ♣♣.♣.♣♣♣♣♣♣..♣P.♣ ♣♣#..♣♣♣ #..P♣ ##@y†#.(i|B  ###k..# ..#.# ##.# .### .. #  ##(iO o  The wyvern bites your clockwork bee. Your clockwork bee stings the wyvern.(i\  † (ia s==70-1(ih (im F _The wyvern dies!)iqF..P.......♣...P...≈~~≈≈≈≈♣♣♣♣♣♣P.♣♣♣♣♣♣♣♣....~≈~≈~≈≈♣♣..♣♣♣ ♣♣...~~~≈~≈~≈♣♣..♣♣♣P♣♣..♣ ♣♣....♣♣.♣♣P♣♣...♣♣.♣.♣♣♣♣♣.♣..♣ ♣.P.♣ ♣♣#.@♣♣♣P##.y†# #...♣###†..# ..#.##.# .####.. ### )i'**   dormant clockwork bee (minion))i(--2)i0)i^6L _Your clockwork bee winds down and falls to the ground.+icM-+i@+i  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.),idl,im,i!n,i$x,ik}: _,iā,i,i",i$,io%3,i(=,ih,i,ik,i,i,i7,iD,i,i0,i ,i;,i9=,i>,iݹ,i8,iѺ,ig,,im,i,izM4=,i,i,i,i,i,i,i>,i,iel _Your dormant clockwork bee falls apart.,i,iT,i,i9=,i,i,,i,i ,i6 D5=,i ,i,,i,iN,,i ,iT(,i(,i),i^/,i/9=,iV0,i{8,,i 9,i>,iG?L6==,i@,iE,iE,iF,iK,,iK,iQ,,i_R,iX:==,iX,iY,iT_,,i_,il,imK7=,in,it,,izu,i[{,i{,i{,i,iL,i,i,id9=,i,i=,i,i,i0,i,i,ia8=,ii,ir,i,i,,i,i6,iƬ,iò,i,iT,i,iO9=,i ,i,,i,i,iX#9,ix)==,i,i<,i,i',io,iW,i,i,ik,if  You see here a black bear corpse.,i,iV5 _,id  You see here a wyvern corpse.== _,iX,i6!X,iZ,ic,ifdB,i ,i$B,i|,i],i,i,iU,i,i,i',iȓ,i,i,im,i,i(,ip,i,i,i),ih,iئ,iE,i ,i,i,iu,ig% ♣♣.♣♣ ♣.P♣♣ ♣♣.♣ ♣..♣♣ ♣..♣ ♣.P.♣ #..♣♣♣ #..P♣ ##..†### ##...♣,i ###†..###..#.#..####### ###.##..####k.......######.....##  #@.......##### ##########   k   wyvern (asleep),i*=,iU1229.1 (67.0),i,30.1 (68,ii,iY _A wyvern comes into view./i/ieQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  /iK c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle) /ik g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee /i( j - Cast: Soul Splinter /i! k - Cast: Grave Claw (3/3) /i[*/%] inventory [&] all spells [^] all abilities/iz[!] focus mode: off|on2i12iA♣♣.♣♣♣.P♣♣ PolySwing2 the Fabricator♣♣.♣♣..♣♣ Coglin of Ru **....♣..♣♣.P.♣ Health: 63/63 ========================#..♣♣♣ #..P♣ Magic: 19/19 ========================##..†### ##...♣ AC: 12Str: 11###†..###..#.# EV: 12Int: 22..####### ###.##..#### SH: 0Dex: 13k.......######.....##XL: 10 Next: 70% Place: Dungeon:10#@.......#####Noise: ---------  Time: 11230.1 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Construct Spike Launcher  Fly 2iBz[14d  k   wyvern (asleep)You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _Your dormant clockwork bee falls apart. _You see here a black bear corpse. _You see here a wyvern corpse. _A wyvern comes into view.2iC2i}I2iM2im ♣♣.♣♣♣.P♣♣ PolySwing2 the Fabricator♣♣.♣♣..♣♣ Coglin of Ru **....♣..♣♣.P.♣ Health: 63/63 ========================#..♣♣♣ #..P♣ Magic: 17/19 =====================---##..†### ##...♣ AC: 12Str: 11###†..###..#.# EV: 12Int: 22..####### ###.##..#### SH: 0Dex: 13k.......*#####.....##XL: 10 Next: 70% Place: Dungeon:10*@.......#####Noise: ---------  Time: 11230.1 (0.0)***#######x) +9 war axe of Art y) +1 flail (protectCast: Construct Spike Launcher  2i z[39;49mFly   k   wyvern (asleep) _You see here a black bear corpse. _You see here a wyvern corpse. _A wyvern comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2i$ @ wyvern _A wyvern comes into view.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You can't see that place.2it 9  2i# V*  A rock wall.3iT7**3i{ ♣♣.♣♣♣.P♣♣ PolySwing2 the Fabricator♣♣.♣♣..♣♣ Coglin of Ru **....♣..♣♣.P.♣ Health: 63/63 ========================#..♣♣♣ #..P♣ Magic: 17/19 =====================---##..†### ##...♣ AC: 12Str: 11###†..###..#.# EV: 12Int: 22..####### ###.##..#### SH: 0Dex: 13k.......######.....##XL: 10 Next: 70% Place: Dungeon:10#@.......#####3i) Noise: ---------  Time: 11230.1 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Construct Spike Launcher  Fly   k   wyvern (asleep) _A wyvern comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.3i:==1.1 (1 _3iY3ig4ix ♣♣.♣♣ ♣.P♣♣.♣♣.♣ ♣..♣♣..♣ ♣.P.♣ #..♣♣♣ #..P♣ ##..†### ##...♣ ###†..###..#.# ..####### ###.##..#### 4igx 6k.######.....## #.@......##### ####4ix 9 4ix (4iP 4iŅ .--24i 4i 5i4a~ ♣♣.♣♣ ♣.P♣♣ ♣♣.♣ ♣.. ♣..♣ ♣.P.♣ #..♣♣♣ #..P♣ ##..†### ##...♣ ###†..###..#.# ..####### ###.##..#### k.######.....## #.##### ####k   wyvern (asleep)5i@e5iitn.kk5i^v@--35i|5i Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _The wyvern hisses angrily.6iE6iuQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel6ih - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities6iz[!] focus mode: off|on6i47iO*♣♣.♣♣♣.P♣♣ PolySwing2 the Fabricator♣♣.♣♣..♣♣ Coglin of Ru **....♣..♣♣.P.♣ Health: 63/63 ========================#..♣♣♣ #..P♣ Magic: 17/19 =====================---##..†### ##...♣ AC: 12Str: 11###†..###..#.# EV: 12Int: 22..####### ###.##..#### SH: 0Dex: 13.k......######.....##XL: 10 Next: 70% Place: Dungeon:10#@.......#####Noise: ---------  Time: 11233.1 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Construct Spike Launcher  Fly  7iZ+[m k   wyvern7i+$Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall. _The wyvern hisses angrily.7i47i97i%L0♣♣.♣♣♣.P♣♣ PolySwing2 the Fabricator♣♣.♣♣..♣♣ Coglin of Ru **....♣..♣♣.P.♣ Health: 63/63 ========================#..♣♣♣ #..P♣ Magic: 15/19 ==================------##..†### ##...♣ AC: 12Str: 11###†..###..#.# EV: 12Int: 22..####### ###.##..#### SH: 0Dex: 13.k......*#####.....##7iLyXL: 10 Next: 70% Place: Dungeon:10*@.......#####Noise: ---------  Time: 11233.1 (0.0)***#######x) +9 war axe of Art y) +1 flail (protectCast: Construct Spike Launcher  Fly   k   wyvern7iLA rock wall. _You shape a spike launcher from a nearby wall. _The wyvern hisses angrily.  7iM^Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle7iik*Aim: a wyvern (chance to affect: 50%)>i ♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 16/19 ====================----##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####SH: 0Dex: 13....*...######.....##XL: 10 Next: 70% Place: Dungeon:10#..@.....#####Noise: ---------  Time: 11235.1 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Soul Splinter  Fly   k[39>iŵ m;49m   wyvernA rock wall. _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (chance to affect: 50%)>i5 >i) P  The wyvern resists with significant effort.>i. >i; ..k7==6.1 (1 _>i&G >iwK ?i>/| ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the Fabricator ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ======================== #..♣♣♣ #..P♣  Magic: 16/19 ====================---- ##..†### ##...♣  AC: 12Str: 11 ###†..###..#.#  EV: 12Int: 22 ..####### ###.##..####  SH: 0Dex: 13?i00L ......k*######.....##  XL: 10 Next: 70% Place: Dungeon:10 #.*@.....#####  Noise: =--------  Time: 11236.1 (0.0) ##########  x) +9 war axe of Art y) +1 flail (protect  Cast: Soul Splinter  Fly   k   wyvernAim: a wyvern (chance to affect: 50%) ?ik0_The wyvern resists with significant effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  ?i0/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (chance to affect: 50%)?iɰ N♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣?iG /Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 16/19 ====================----##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12?i Int: 22..####### ###.##..####SH: 0Dex: 13?i ......*.######.....##XL: 10 Next: 70% Place: Dungeon:10#..@.....#####Noise: =--------  Time: 11236.1 (0.0)##########x) +9 war axe of Art y) +1 flail (protect?i< Cast: Soul Splinter  Fly ?ij   k   wyvern?i /?i޲ KAim: a wyvern (chance to affect: 50%) ?i _The wyvern resists with significant effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  ?i: (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (chance to affect: 50%)?iK  (weak, ally target, soul-splin…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wyvern (chance to affect: 50%)  A fragment of the wyvern's soul is dislodged from its body.  The wyvern looks weaker.?iE ?iSI ?i$P I*k?iR k7.1 (1Soul Splinter _?iY ?i\ Ci Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onDi· Di ♣♣.♣♣♣.P♣♣.. PolySwing2 the FabricatorDi Z♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Dim Magic: 16/19 ====================----##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####Di SH: 0Dex: 13......*.######.....##Di XL: 10 Next: 70% Place: Dungeon:10#k.@.....#####Di Noise: =--------  Time: 11237.1 (0.0)##########Di x) +9 war axe of Art y) +1 flail (protectCast: Kinetic GrapnelDi7 l  Fly Dif   k   wyvern (weak, ally target, soul-splin…) Di  *   soul wisp (summoned)Di Aiming: Soul Splinter (safe; 2% risk of failure)  Di Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDit Aim: a wyvern (chance to affect: 50%)  A fragment of the wyvern's soul is dislodged from its body. _The wyvern looks weaker.Di Di Di Ei ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the Fabricator ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ========================Ei.i #..♣♣♣ #..P♣  Magic: 15/19 ==================------ ##..†### ##...♣  AC: 12Str: 11 Ei]###†..###..#.#  EV: 12Int: 22 Ei..####### ###.##..####  SH: 0Dex: 13 Ei!......*.######.....##  XL: 10 Next: 70% Place: Dungeon:10 Ei.#k*@.....#####  Noise: =--------  Time: 11237.1 (0.0) Ei Z##########  x) +9 war axe of Art y) +1 flail (protect  Cast: Kinetic GrapnelEit  Fly   k   wyvern (weak, ally target, soul-splin…)  *   soul wisp (summoned)EiA fragment of the wyvern's soul is dislodged from its body. _The wyvern looks weaker.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ei HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (weak, ally target, soul-splintered, 78% to hit)Ei:2♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 15/19 ==================------##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####SH: 0Ei<TDex: 13......*.######.....##XL: 10 Next: 70% Place: Dungeon:10#k*@.....#####Noise: =--------  Time: 11237.1 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Kinetic Grapnel  Fly   k   wyvern (weak, ally target, soul-splin…)  *   soul wisp (summoned)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (weak, ally target, soul-splintered, 78% to hit)  The kinetic grapnel hits the wyvern.  The wyvern is lightly wounded.Ei8*Ei9 H  The rocky spike skewers the wyvern.Ei Ei$ EiZ(  The wyvern is lightly wounded.  A black bear comes into view.Eiy0 4Mh....*kh   black bear (distracted)Ei 2 *8.1 (1Ei@8 Ei= > _The wyvern bites you but does no damage.Fi *h A black bear comes into view. _bites you but does no damage.grapnel guides your strike.  You slash the wyvern with the +9 war axe of Articulation!  You burn the wyvern.  The wyvern is almost dead.Fip  You completely miss the wyvern with your +1 flail of protection.The rocky spike skewers the wyvern.Fi *   soul wisp (summoned)Fi{ Fi} Fi .h..*..(ally target)Fi/ 3==9.5 (1.4Kinetic GrapnelRev FiV Fi> J _You kill the wyvern!HiHi$Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter Hi~ k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onIiIi ♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 15/19 ==================------##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####SH: 0Dex: 13...h..*.######.....##XL: 10 Next: 73% Place: Dungeon:10#..@.....#####Noise: ===------  Time: 11239.5 (0.0)##########Ii9x) +9 war axe of Art y) +1 flail (protectCast: Launch Clockwork Bee  Fly Rev   h   black bear (ally target)  *   soul wisp (summoned)You slash the wyvern with the +9 war axe of Articulation!  You burn the wyvern.  The wyvern is almost dead.You completely miss the wyvern with your +1 flail of protection.The rocky spike skewers the wyvern. _You kill the wyvern!Ii'IiOIiuIiW ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the Fabricator ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ======================== #..♣♣♣ #..P♣  Magic: 12/19 ===============--------- ##..†### ##...♣  AC: 12Str: 11 ###†..###..#.#  EV: 12Int: 22 ..####### ###.##..####  SH: 0Dex: 13 ...h..*.######.....##  XL: 10 Next: 73% Place: Dungeon:10 #..@.....#####  Noise: ===------  Time: 11239.5 (0.0) ##########  x) +9 war axe of Art y) +1 flail (protectIiU  Cast: Launch Clockwork Bee  Fly Rev   h   black bear (ally target)  *   soul wisp (summoned)The rocky spike skewers the wyvern. _You kill the wyvern!Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black bear (ally target)Ii S h.Ii-v xh.  Aim: a black bear (ally target)Ji ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the FabricatorJi ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ======================== #..♣♣♣ #..P♣  Magic: 12/19 ===============--------- ##..†### ##...♣  AC: 12Str: 11 ###†..###..#.#  EV: 12Int: 22 ..####### ###.##..####  SH: 0Dex: 13 ...h..*.######.....##  XL: 10 Next: 73% Place: Dungeon:10 #..@.....#####  Noise: ===------  Time: 11239.5 (0.0) ##########  x) +9 war axe of Art y) +1 flail (protect  Cast: Launch Clockwork Bee  i^,mFly Rev Ji  h   black bear (ally target)  *   soul wisp (summoned)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black bear (ally target)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)JiJi7 ♣♣.♣♣  ♣♣.♣  ♣..♣ ♣.P.♣   #..P♣     ###†     ....h*.     -40.5 (1ontinue: Launch Clockwork BeeWinding Rev _JiJiKiH^ 1 # You continue winding your clockwork bee...  The black bear bites your soul wisp. The black bear claws your soul wisp.  The black bear closely misses your soul wisp.Ki[_ ---1. Rev Kie Kij < _Your soul wisp touches the black bear.Li'  You continue winding your clockwork bee...  The black bear bites your soul wisp.  Your soul wisp is destroyed!Li/c§Li03=--2.. Rev Li[7Li<c _Your soul wisp disappears in a puff of smoke!LiH,LiN.h.y(ally target)y   clockwork bee (minion)Li\3astLiF Lina _With a metallic buzz, your clockwork bee launches itself at the black bear.NiMfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPiPigx♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 13/19 ================--------Pi##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####SH: 0Dex: 13.....h.y######.....##XL: 10 Next: 73% Place: Dungeon:10#..@.....#####PiNoise: ---------  Time: 11243.5 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Soul Splinter  Fly   h   black bear (ally target)  y   clockwork bee (minion)PiN _Your soul wisp touches the black bear.  Pi\You continue winding your clockwork bee...  The black bear bites your soul wisp.  PiCYour soul wisp is destroyed! _Your soul wisp disappears in a puff of smoke! Pieb_With a metallic buzz, your clockwork bee launches itself at the black bear.PiPiPiPi6 ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the Fabricator ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ======================== #..♣♣♣ #..P♣  Magic: 12/19 ===============--------- ##..†### ##...♣  AC: 12Str: 11Pi ###†..###..#.#  EV: 12Int: 22 ..####### ###.##..####  SH: 0Dex: 13 .....h*y######.....##  XL: 10 Next: 73% Place: Dungeon:10PiD #**@.....#####  Noise: ---------  Time: 11243.5 (0.0) Pic##########  x) +9 war axe of Art y) +1 flail (protect Pi Cast: Soul Splinter  Fly   h   black bear (ally target)  y   clockwork bee (minion)Pi^ _Your soul wisp disappears in a puff of smoke! Pii_With a metallic buzz, your clockwork bee launches itself at the black bear.  PiLrAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePijdAim: a black bear (lightly wounded, ally target, chance to affect: 50%)Qi92x♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 12/19 ===============---------Qi2###..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####SH: 0Dex: 13.....*.y######.....##XL: 10 Next: 73% Place: Dungeon:10#..@.....#####Noise: ---------  Time: 11243.5 (0.0)##########Qi:3)x) +9 war axe of Art y) +1 flail (protectCast: Soul Splinter  Fly Qic3  h   black bear (ally target) Qi3 y   clockwork bee (minion)Qi3^ _Your soul wisp disappears in a puff of smoke! Qi3_With a metallic buzz, your clockwork bee launches itself at the black bear.  Aiming: Soul Splinter (safe; 2% risk of failure)  QiH4JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, ally target, chance to affect: 50%)Qi QiWith a metallic buzz, your clockwork bee launches itself at the black bear.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (lightly wounded, ally target, chance to affect: 50%)  The black bear resists with significant effort.QiʠG.hQi2=4.5 (1QiQiSf _Your clockwork bee barely misses the black bear.Ri@| ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the Fabricator ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ======================== #..♣♣♣ #..P♣  Magic: 11/19 =============----------- ##..†### ##...♣  AC: 12Str: 11 ###†..###..#.#  EV: 12Int: 22 ..####### ###.##..####  SH: 0Dex: 13RijAp ......hy######.....##  XL: 10 Next: 73% Place: Dungeon:10 #**@.....#####  Noise: =--------  Time: 11244.5 (0.0) RiA##########  x) +9 war axe of Art y) +1 flail (protect  Cast: Soul Splinter  Fly RiA  h   black bear (ally target)RiA  y   clockwork bee (minion)RilBAim: a black bear (lightly wounded, ally target, chance to affect: 50%)  The black bear resists with significant effort. _Your clockwork bee barely misses the black bear.Aiming: Soul Splinter (safe; 2% risk of failure)  RiBPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRiZI.h#RiG1mhy#.  The black bear resists with significant effort. _Your clockwork bee barely misses the black bear.ing: Soul Splinter (safe; 2% risk of failureRi1)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a black bear (lightly wounded, ally target, chance to affect: 50%)Ri Ri Really fire in your clockwork bee's direction? Y - Yes  N - NoSi SiC7 Si@ }♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 12/19 ===============---------##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12SioA Int: 22..####### ###.##..####SH: 0Dex: 13......hy######.....##XL: 10 Next: 73% Place: Dungeon:10#..@.....#####Noise: =--------  Time: 11244.5 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Soul Splinter SiA  Fly   h   black bear (ally target)  y   clockwork bee (minion) _Your clockwork bee barely misses the black bear.Aiming: Soul Splinter (safe; 2% risk of failure)  SiB |Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, ally target, chance to affect: 50%)  Okay, then.SiL SiN SiU Sir[ . _Ti ♣♣.♣♣ ♣.P♣♣.. PolySwing2 the Fabricator ♣♣.♣ ♣..♣♣♣♣ Coglin of Ru **.... ♣..♣ ♣.P.♣  Health: 63/63 ======================== #..♣♣♣ #..P♣  Magic: 11/19 =============----------- ##..†### ##...♣  AC: 12Str: 11 ###†..###..#.#  EV: 12Int: 22 ..####### ###.##..####  SH: 0Dex: 13 ......hy######.....##  XL: 10 Next: 73% Place: Dungeon:10 #**@.....#####  Noise: =--------  Time: 11244.5 (0.0) Ti/##########  x) +9 war axe of Art y) +1 flail (protect  Cast: Soul Splinter  Fly   h   black bear (ally target)  y   clockwork bee (minion)Shift-Dir - straight lineAim: a black bear (lightly wounded, ally target, chance to affect: 50%) _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  TiiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTi2s ♣♣.♣♣♣.P♣♣.. PolySwing2 the Fabricator♣♣.♣♣..♣♣♣♣ Coglin of Ru **....♣..♣♣.P.♣Health: 63/63 ========================#..♣♣♣ #..P♣Magic: 11/19 =============-----------##..†### ##...♣AC: 12Str: 11###†..###..#.#EV: 12Int: 22..####### ###.##..####SH: 0Dex: 13......*y######.....##Tis XL: 10 Next: 73% Place: Dungeon:10#..@.....#####Noise: =--------  Time: 11244.5 (0.0)##########x) +9 war axe of Art y) +1 flail (protectCast: Soul Splinter  Fly   h   black bear (ally target)  y   clockwork bee (minion)Tit Shift-Dir - straight lineAim: a black bear (lightly wounded, ally target, chance to affect: 50%) TiGt _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Tit Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTipQ  weak, ally target, soul-s…)*   soul wisp (summoned) _Okay, then.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  A fragment of the black bear's soul is dislodged from its body.  The black bear looks weaker.Ti #h*  The black bear looks weaker.  Your clockwork bee barely misses the black bear.The black bear bites your soul wisp but does no damage.  Ti The black bear claws your soul wisp but does no damage.  The black bear closely misses your soul wisp.  Your clockwork bee stings the black bear!Ti* d5.5 (1Soul SplinterTi Ti < _Your soul wisp touches the black bear.ViI' ♣♣.♣♣ ♣.P♣♣ ♣♣.♣ ♣.. ♣..♣ ♣.P.♣ #..♣♣♣ #..P♣ ##..†### ##...♣ ###†..###..#.# ..####### ###.##..#### ......hy######.....## #*.##### #Vi6  The black bear goes berserk!Your clockwork bee stings the black bear.Vis .Vi54-6ViViѮJ _The black bear dies!WiWiWiWi.BWiX1[ _Your clockwork bee winds down and falls to the ground.Wi 2N2==Wi83Wi :Wi:Wi;WiAWi(BWiBWiIWiIWiEJWinRP==WiSWiXWiOYWiYWi_Wi:`M3=Wi`Wi-h,WiiWi;pWipWiqWiWipWiɇWi?WiR _Your dormant clockwork bee falls apart.=WiWiWi,Wi,WiWiUc4=WiWiYWiWitWi,WiWi,WiWiWiO=WiWi+WiWiWi _Your soul wisp disappears in a puff of smoke!5=WifWiWiWiWiWiWi1WivWiWipWi 9=WiWitWiWi^WiWinL6==Wi"WiBWi+WimWiWiWiWikWi!Wi1":==Wi"Wi(Wi(Wi)Wi.a7=Wi&/Wiz3Wi3Wi4WiZ:,Wi:WiAWiBAWi`AXiO=Xi]Xi ,Xi Xi7,XiXihXiK8=XiXi0 ,Xi Xic&Xi&Xi)'Xi-Xi.Xi.XiK4Xi49=Xi 5Xih:,Xi:XiS>b9==Xi>XiAXiG,XiGXiIXifO,XiPXiQXiX,XiXXiZXi_Xiw`:==Xi`XisbXihXi+iXiiXijXipXi[q,XisXixXiP|BXi XijXiȁXiƒXiIXiXiۉXiXi,XiXiɔXi՝XiyXi XiXiͦ,XiXiGXiTXiXiXiXi.  ..P.......♣...P ♣♣♣♣P.♣♣♣♣♣  ♣♣..♣♣♣ ♣  ♣♣...♣   # ♣♣..♣   #$## ♣♣.♣♣   #... ♣♣.♣  Xi&~ #...#### ♣..♣  ##.@..# #..♣♣♣-305.5 (59.0)  #...##=# ##..†##  #..####Xic###†.. ##....####### ###. ###........######..Xi ########........###########Xi.XiXi+6.5 (60Xi\XiT _Found a knobbly cabochon ring.XiaXiXiaXi2"Xi4XXi9Xi9Xi;Xi)@XiIXikIXiJXi MXiV,XiWXiZXiNbXibXicXieXilXi@mXieo,XiwXiywXixXiXi|Xi4XiJN _You now have 412 gold pieces (gained 15).Xi%XiXiKXiXiuXiXi%Xi,XiXi%  XinEYou see here a +4 ring of protection.Xi&Xi,( _XiC*Xi4Xi:,Xi;YiYi;Yiv<Yi`FYiQYiXRYiSYi\Yi`YioaYibYicmYirYicsYi{,YiZBYifYi^YiVYiYihYiYiBYi2Yi ,YiC YiYi!,Yi:YiYi3&,Yi&Yi/+Yi{1Yi1Yi?2Yin6Yi<Yi<,Yi@YiFYi2GYiGYixKYi*R,YiRYiZYib,YicYi@gYinlYilYi!mYiqYi.x,YixYi~f  You see here a black bear corpse.YiyYi _YiYiYiYiCYiYi˙YiYiYiYiYi,YiaYiYi3Yi̾YinYiNYi.,Yi YiYi,YiYiHYi^,YisYiYi,YiYitYi^ Yi Yim YiYiz,YiYi#Yi-Yi-Yi:0Yi3Yi<,Yi%?Yi6CYi K,YibMYiPYieXYiXYi[Yi_Yi^gYigYiiYipYiޞ`YiBYiYimYiYiYiYi9BYiRYi BYiYi,YiYiYiu5,Yi8Yi$@YiH,YiLYi lis> lig? liC liJ li'K liK li1N liS liS liT liV li\ li] ?Water li4^ lid li_e lie (lif lish lio Blip liRx lix liy li{ li li li li li liN ?Water li liɏ li li =Water li3 li lib li li li li li( li@ lid li BliG li ,li li liN li li li lig ,li li li li li@ li li UWater li li li ,li  liX li li (li$ li li> li li6 lii liF! li! li" li$ li, SWater li- li0 li8 li9 li9 li; liC li D libD li}G li/N ,liN liP liW liX liX li$Z li` li` (lia li&c lii lii =Water li{j lin lix  ####### #≈≈≈≈≈# #≈≈≈≈##  ##### ####~≈≈## lix Q##≈≈≈#######≈~..~## ..~≈≈##≈≈≈≈~~~.~@#  -- liy '..♣~≈≈≈≈≈≈~~...~.'~.).$. li?y ...♣~~~~≈~.......#~..m!F Launch Clockwork Bee liy n~♣.....~....♣.~~.##~≈~~~ ~...~~~.~.≈~~~~♣..##≈≈≈# .~.~~~~.♣~≈≈≈≈≈~.≈~##### m   merfolk (polearm, missile, asleep) .~.~~...~~≈~≈♣..♣♣≈~≈liy F   marrowcuda (dormant) .........♣~~..♣≈. ≈≈≈ li!z p.....♣.♣....~≈~≈≈≈ ≈≈liځ Y 79.5 (63.0)  You reach down and open the door.liΌ {F~Fli G--80.5 (64li li[ _A merfolk and a marrowcuda come into view. _Found a halberd, 25 gold pieces and a potion of curing.pi pi A merfolk. A hybrid with the torso of a human and the tail of a fish. It is capable of dwelling both in water and on land, and fiercely defends its domain. Max HP: ~55Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human Speed: 100% (swim: 166%) You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 67% to hit you. AttacksMax Damage Hit: +0 trident 30 Throw: boomerangs 27 It is resistant to drowning. It can travel through water. It can open doors. [!]: Description|Quoteri ri+   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 19/19 ========================#≈≈≈≈≈#AC: 12Str: 11#≈≈≈≈##EV: 12Int: 22  ##### ####~≈≈##SH: 0Dex: 13 ##≈≈≈#######≈~..~##XL: 10 Next: 76% Place: Dungeon:10 ri- ..~≈≈##≈≈≈≈~~~.~@#Noise: ---------  Time: 11480.5 (64.0) ..♣~≈≈≈≈≈≈~~...~.'~.).F.x) +9 war axe of Art y) +1 flail (protect ...♣~~~~≈~.......#~..m!~Cast: Launch Clockwork Bee ~♣.....~....♣.~~.##~≈~~~Fly Water ~...~~~.~.≈~~~~♣..##≈≈≈# .~.~~~~.♣~≈≈≈≈≈~.≈~#####m   merfolk (polearm, missile, asleep) .~.~~...~~≈~≈♣..♣♣≈~≈F   marrowcuda .........♣~~..♣≈. ≈≈≈ .....♣.♣ri/. ....~≈~≈≈≈ ≈≈ _The wyvern dies! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart.You reach down and open the door. _A merfolk and a marrowcuda come into view. _Found a halberd, 25 gold pieces and a potion of curing.ri. ri; ri? viW ####### #≈≈≈≈≈# viX #≈≈≈≈##  ##### ####~≈≈## ###≈≈≈#######≈~.@~## #..~≈≈##≈≈≈≈~~~.~≈# ≈≈≈≈≈≈~~...~.'~.).F. ~...♣~~~~≈~.......#~..m!~ ≈~♣.....~....♣.~~.##~≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#.~.~~~~.♣~≈≈≈≈≈~.≈~#####~.~~...~~≈~≈♣..♣♣~≈.....♣~~..♣≈.≈≈≈vicgvih1.5 (1.0)Launch Clockwork Bee  vii_vi qvitwi 8  ####### ≈≈≈≈≈####### ####~≈≈## ###≈≈≈#######≈~..~## ..~≈≈##≈≈≈≈~~~.@≈# ...♣~≈≈≈≈≈≈~~...~.'~.).$. wiB p~...♣~~~~≈~.......#~..m!~#Fly ~#~##m   merfolk (polearm, missile, asleep)~♣~~..♣ ......♣.♣....~≈~≈≈≈ ≈≈wi wi E2Launch Clockwork Beewi 7Water wi' wi+ xiӗ ####### #≈≈≈≈≈# #≈≈≈≈## ##### ####~≈≈##  ###≈≈≈#≈~..~## ##..~≈≈##≈≈≈≈~~~@~≈# ≈...♣~≈≈≈≈≈≈~~...~.'~.).$. ~~...♣~~~~≈~.#~..m!~ .≈~♣.....~....♣.~~.##~≈~~~~...~~~.~.≈~~~~♣..##≈≈≈#.~.~~~~.♣~≈≈≈≈≈~.≈~#####.~.~~...~~≈~≈♣..♣♣≈~≈..♣~~..♣≈. ≈≈≈ .♣.♣....~≈~≈≈≈ ≈≈xi7xi-xi߯F.m.m)F   marrowcudaxiW9==3xi? _The merfolk shouts!iUiWQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike LauncheriXi - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 19/19 ========================#≈≈≈≈≈#AC: 12Str: 11#≈≈≈≈##EV: 12Int: 22##### ####~≈≈##iSH: 0Dex: 13  ###≈≈≈#######≈~..~##XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~≈#Noise: ==-------  Time: 11483.5 (0.0) ≈...♣~≈≈≈≈≈≈~~...~.'F.m.$.x) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~Cast: Soul Splinter .≈~♣.....~....♣.~~.##~≈~~~Fly iR~~~...~~~.~.≈~~~~♣..##≈≈≈# ...~.~~~~.♣~≈≈≈≈≈~.≈~#####ifm   merfolk (polearm, missile) ...~.~~...~~≈~≈♣..♣♣≈~≈i(dF   marrowcuda ...........♣~~..♣≈. ≈≈≈ .......♣.♣....~≈~≈≈≈ ≈≈ iF_Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart.idYou reach down and open the door. _A merfolk and a marrowcuda come into view. i_Found a halberd, 25 gold pieces and a potion of curing. _The merfolk shouts!ii^"i8&i^   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ======================== #######  Magic: 18/19 ======================-- #≈≈≈≈≈#  AC: 12Str: 11 #≈≈≈≈##  EV: 12Int: 22  ##### ####~≈≈##  SH: 0Dex: 13  ###≈≈≈#######≈~..~##  XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~≈#  Noise: ==-------  Time: 11483.5 (0.0) i! ≈...♣~≈≈≈≈≈≈~~...~.'F.m.$.  x) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~  Cast: Soul Splinter .≈~♣.....~....♣.~~.##~≈~~~  Fly ~~~...~~~.~.≈~~~~♣..##≈≈≈# ...~.~~~~.♣~≈≈≈≈≈~.≈~#####  m   merfolk (polearm, missile) ...~.~~...~~≈~≈♣..♣♣≈~≈  F   marrowcuda ...........♣~~..♣≈. ≈≈≈ i] .......♣.♣....~≈~≈≈≈ ≈≈ _Found a halberd, 25 gold pieces and a potion of curing. _The merfolk shouts!  i 8Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei 6Shift-Dir - straight linei@***FAim: a marrowcuda (not susceptible)ia  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 18/19 ======================--#≈≈≈≈≈#AC: 12Str: 11#≈≈≈≈##EV: 12Int: 22##### ####~≈≈##i:SH: 0Dex: 13  ###≈≈≈#######≈~..~##XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~≈#Noise: ==-------  Time: 11483.5 (0.0) ≈...♣~≈≈≈≈≈≈~~...~.'*.m.$.x) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~Cast: Soul Splinter .≈~♣.....~....♣.~~.##~≈~~~isxFly ~~~...~~~.~.≈~~~~♣..##≈≈≈# ...~.~~~~.♣~≈≈≈≈≈~.≈~#####ifm   merfolk (polearm, missile) ...~.~~...~~≈~≈♣..♣♣≈~≈i^F   marrowcuda i...........♣~~..♣≈. ≈≈≈ .......♣.♣....~≈~≈≈≈ ≈≈ i_Found a halberd, 25 gold pieces and a potion of curing. _The merfolk shouts!  i)kAiming: Soul Splinter (safe; 2% risk of failure)  iQPress: ? - help, Q - select action, ( or ) - cycleiqYShift-Dir - straight lineAim: a marrowcuda (not susceptible)iO i B  The marrowcuda is unaffected.i i i hFm.)i" 9-4.5 (1 _i* i/ i   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ======================== #######  Magic: 17/19 =====================--- #≈≈≈≈≈#  AC: 12Str: 11 #≈≈≈≈##  EV: 12Int: 22  ##### ####~≈≈##  SH: 0Dex: 13 i  ###≈≈≈#######≈~..~##  XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~≈#  Noise: =--------  Time: 11484.5 (0.0) ≈...♣~≈≈≈≈≈≈~~...~.Fm.).$.  x) +9 war axe of Art y) +1 flail (protect i' ~~...♣~~~~≈~.......#~...!~  Cast: Soul Splinter .≈~♣.....~....♣.~~.##~≈~~~  Fly iJ ~~~...~~~.~.≈~~~~♣..##≈≈≈# io ...~.~~~~.♣~≈≈≈≈≈~.≈~#####  m   merfolk (polearm, missile) i ....~.~~...~~≈~≈♣..♣♣≈~≈  F   marrowcuda ...........♣~~..♣≈. ≈≈≈ .......♣.♣....~≈~≈≈≈ ≈≈ i nAim: a marrowcuda (not susceptible) _The marrowcuda is unaffected.  i 8Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiB 6Shift-Dir - straight linei=@**FAim: a marrowcuda (not susceptible)i$;  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 17/19 =====================---#≈≈≈≈≈#i%AC: 12Str: 11#≈≈≈≈##EV: 12Int: 22##### ####~≈≈##SH: 0i6%Dex: 13  ###≈≈≈#######≈~..~##i]%XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~≈#i%Noise: =--------  Time: 11484.5 (0.0) i%x≈...♣~≈≈≈≈≈≈~~...~.*m.).$.x) +9 war axe of Art y) +1 flail (protect i%~~...♣~~~~≈~.......#~...!~Cast: Soul Splinter i%.≈~♣.....~....♣.~~.##~≈~~~Fly i3&R~~~...~~~.~.≈~~~~♣..##≈≈≈# ...~.~~~~.♣~≈≈≈≈≈~.≈~#####i]&fm   merfolk (polearm, missile) ...~.~~...~~≈~≈♣..♣♣≈~≈i&^F   marrowcuda i'...........♣~~..♣≈. ≈≈≈ .......♣.♣....~≈~≈≈≈ ≈≈Aim: a marrowcuda (not susceptible) _The marrowcuda is unaffected.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei'9Aim: a marrowcuda (not susceptible)iMi- _The marrowcuda is unaffected.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a marrowcuda (not susceptible)  The marrowcuda is unaffected.iŠiv]Fm~iI5.5 (1Soul Splinter _iai/ig  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ======================== #######  Magic: 16/19 ====================---- #≈≈≈≈≈#  AC: 12Str: 11 #≈≈≈≈##  EV: 12Int: 22  ##### ####~≈≈##  SH: 0Dex: 13 iȋk ###≈≈≈#######≈~..~##  XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@*F#  Noise: =--------  Time: 11485.5 (0.0) i%≈...♣~≈≈≈≈≈≈~~...~*m~.).$.  x) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~  Cast: Soul Splinter i$.≈~♣.....~....♣.~~.##~≈~~~  Fly i~~~...~~~.~.≈~~~~♣..##≈≈≈# ...~.~~~~.♣~≈≈≈≈≈~.≈~#####  m   merfolk (polearm, missile) ...~.~~...~~≈~≈♣..♣♣≈~≈  F   marrowcuda ...........♣~~..♣≈. ≈≈≈ .......♣.♣....~≈~≈≈≈ ≈≈ _The marrowcuda is unaffected.  iɌRAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (chance to  affect: 33%)iz^  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 16/19 ====================----#≈≈≈≈≈#AC: 12izz)Str: 11#≈≈≈≈##EV: 12Int: 22##### ####~≈≈##SH: 0Dex: 13  ###≈≈≈#######≈~..~##izXL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~F#Noise: =--------  Time: 11485.5 (0.0) i{n≈...♣~≈≈≈≈≈≈~~...~.*~.).$.x) +9 war axe of Art y) +1 flail (protect i<{~~...♣~~~~≈~.......#~...!~Cast: Soul Splinter .≈~♣.....~....♣.~~.##~≈~~~Fly iu{~~~...~~~.~.≈~~~~♣..##≈≈≈# i{,...~.~~~~.♣~≈≈≈≈≈~.≈~#####m   merfolk (polearm, missile) ...~.~~...~~≈~≈♣..♣♣≈~≈F   marrowcuda ...........♣~~..♣≈. ≈≈≈ .......♣.♣....~≈~≈≈≈ ≈≈ _The marrowcuda is unaffected.  Aiming: Soul Splinter (safe; 2% risk of failure)  i]|_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (chance to  affect: 33%)i:Y2 , weak, ally…)*   soul wisp (summoned)A fragment of the merfolk's soul is dislodged from its body.  The merfolk looks weaker.ii(uF≈*miX ( The merfolk throws a boomerang. The boomerang misses your soul wisp.i% *The boomerang hits the marrowcuda! The marrowcuda completely misses you.iNl=6.5 (1Soul Splinteri~iܠ9 _Your soul wisp touches the merfolk.i4+The boomerang hits the marrowcuda! The marrowcuda completely misses you. _Your soul wisp touches the merfolk.  You hit the marrowcuda with your +1 flail of protection.  Your weapon exudes an aura of protection.  id4The marrowcuda is almost destroyed.  You hit the marrowcuda but do no damage.iH  m' The marrowcuda closely misses you.The merfolk hits you but does no damage.  Your soul wisp touches the merfolk but does no damage.iN19 -8.0 (1.5Rev i*Xi]B _The marrowcuda bites you but does no damage.i~   You sock the marrowcuda with your +1 flail of protection! ~*   soul wisp (summoned)  You destroy the marrowcuda!((i3   The merfolk throws a boomerang. The boomerang barely misses you.@~F   marrowcuda (wandering)F*   soul wisp (summoned)il 7=-9.4 (1.4Rev+ i$ i* ` _Your soul wisp closely misses the merfolk.ii eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  ia]c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcherici - Cast: Launch Clockwork Bee  j - Cast: Soul Splinteri6k - Cast: Grave Claw (3/3) iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onigAiUT  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 17/19 =====================---#≈≈≈≈≈#AC: 19  Str: 11#≈≈≈≈##EV: 12Int: 22##### ####~≈≈##iTqSH: 0Dex: 13  ###≈≈≈#######≈~..~##XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@~m#Noise: =--------  Time: 11489.4 (0.0) ≈...♣~≈≈≈≈≈≈~~...~*'~.).$.i/Ux) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~Cast: Kinetic Grapnel .≈~♣.....~....♣.~~.##~≈~~~Fly Rev+ ~~~...~~~.~.≈~~~~♣..##≈≈≈# iZU4...~.~~~~.♣~≈≈≈≈≈~.≈~#####m   merfolk (polearm, missile, weak, ally…)iU"...~.~~...~~≈~≈♣..♣♣≈~≈F   marrowcuda (wandering) ..........F♣~~..♣≈. ≈≈≈i V*   soul wisp (summoned) .......♣.♣....~≈~≈≈≈ ≈≈Your soul wisp touches the merfolk but does no damage. _The marrowcuda bites you but does no damage.  You sock the marrowcuda with your +1 flail of protection!  i7VYou destroy the marrowcuda!The merfolk throws a boomerang. The boomerang barely misses you. ifVa_Your soul wisp closely misses the merfolk.iWi`ieicC  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ======================== #######  Magic: 16/19 ====================---- #≈≈≈≈≈#  AC: 19  Str: 11 #≈≈≈≈##  EV: 12Int: 22  ##### ####~≈≈##  SH: 0Dex: 13 iMD ###≈≈≈#######≈~..~##  XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@*m#  Noise: =--------  Time: 11489.4 (0.0) ≈...♣~≈≈≈≈≈≈~~...~*'~.).$.  x) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~  Cast: Kinetic Grapnel .≈~♣.....~....♣.~~.##~≈~~~  Fly Rev+ ~~~...~~~.~.≈~~~~♣..##≈≈≈# ...~.~~~~.♣~≈≈≈≈≈~.≈~#####  m   merfolk (polearm, missile, weak, ally…)iD...~.~~...~~≈~≈♣..♣♣≈~≈  F   marrowcuda (wandering) ..........F♣~~..♣≈. ≈≈≈  *   soul wisp (summoned) iD.......♣.♣....~≈~≈≈≈ ≈≈ _Your soul wisp closely misses the merfolk.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei(EAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, lightly  wounded, weak, ally target, soul-splintered, 72% to hit)i (  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================#######Magic: 16/19 ====================----#≈≈≈≈≈#AC: 19  Str: 11#≈≈≈≈##EV: 12i OInt: 22##### ####~≈≈##SH: 0Dex: 13  ###≈≈≈#######≈~..~##XL: 10 Next: 76% Place: Dungeon:10 ##..~≈≈##≈≈≈≈~~~@*m#Noise: =--------  Time: 11489.4 (0.0) ≈...♣~≈≈≈≈≈≈~~...~*'~.).$.x) +9 war axe of Art y) +1 flail (protect ~~...♣~~~~≈~.......#~...!~Cast: Kinetic Grapnel .≈~♣.....~....♣.~~.##~≈~~~i Fly Rev+ ~~~...~~~.~.≈~~~~♣..##≈≈≈# i 4...~.~~~~.♣~≈≈≈≈≈~.≈~#####m   merfolk (polearm, missile, weak, ally…)i@ ...~.~~...~~≈~≈♣..♣♣≈~≈i] AF   marrowcuda (wandering) ..........F♣~~..♣≈. ≈≈≈iz u*   soul wisp (summoned) i %.......♣.♣....~≈~≈≈≈ ≈≈Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, lightly  i wounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the merfolk.  The merfolk is lightly wounded.iTShift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, lightly  wounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the merfolk.merfolk is lightly wounded.  Your soul wisp barely misses the merfolk.ii~FF.0--90.4 (1imirG _The merfolk hits you from afar with a +0 trident.in ####### #≈≈≈≈≈#  #≈≈ ##### ####~≈≈#≈≈≈#######≈~.@~## #..~≈≈##~.~m# ...♣~≈≈≈≈≈≈~~...~*'~.).$. ~...♣~~~~≈~.......#~...!~ ≈~♣.....~....♣.~~.##~≈~~~ in ~~...~~~.~.≈~~~~♣..##≈≈≈# ~.~~~~.♣~≈≈≈≈≈~.≈~#####~.~~...~F≈~≈♣..♣♣≈~≈ ...♣~~..♣≈. ≈≈iq i{ &  ij{ The merfolk is stunned by your conviction and fails to attack.Your soul wisp touches the merfolk but does no damage.i UF~iڇ 1=-1Rev i iX > _The merfolk hits you but does no damage.i| _hits you but does no damage.  The grapnel guides your strike.  You slash the merfolk with the +9 war axe of Articulation!  You burn the merfolk.  The merfolk is heavily wounded.  You barely miss the merfolk with your +1 flail of protection.i  Your soul wisp closely misses the merfolk.The merfolk hits you but does no damage.ikF≈ i3===2.9 (1.5Rev+ ii$_ _Your soul wisp barely misses the merfolk.i]  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================  Magic: 15/19 ==================------ #######  AC: 19  Str: 11 #≈≈≈≈≈#  EV: 12Int: 22 #≈≈≈≈##  SH: 0Dex: 13 i2^ ##### ####~≈≈##  XL: 10 Next: 76% Place: Dungeon:10 ###≈≈≈#######≈~.@~##  Noise: ==-------  Time: 11492.9 (0.0) #..~≈≈##≈≈≈≈~~~.~m#ie^ x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈≈~~...~*'~.).$.  Cast: Kinetic Grapnel i^~...♣~~~~≈~..F....#~...!~  Fly Rev+ i^≈~♣.....~....♣.~~.##~≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#  m   merfolk (polearm, missile, weak, ally…)i^..~.~~~~.♣~≈≈≈≈≈~.≈~#####  F   marrowcuda i_..~.~~...~~≈~≈♣..♣♣≈~≈  *   soul wisp (summoned) i/_..........♣~~..♣≈. ≈≈≈ _Your soul wisp barely misses the merfolk.i_Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, heavilyi_Vwounded, weak, ally target, soul-splintered, 72% to hit)i  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================  Magic: 15/19 ==================------#######AC: 19  Str: 11#≈≈≈≈≈#EV: 12iInt: 22#≈≈≈≈##SH: 0Dex: 13##### ####~≈≈##XL: 10 Next: 76% Place: Dungeon:10 ###≈≈≈#######≈~.@~##Noise: ==-------  Time: 11492.9 (0.0) i#..~≈≈##≈≈≈≈~~~.~*#x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈≈~~...~**~.).$.Cast: Kinetic Grapnel i~...♣~~~~≈~..F....#*...!~i;5Fly Rev+ i_`≈~♣.....~....♣.~~.##*≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#i1m   merfolk (polearm, missile, weak, ally…)..~.~~~~.♣~≈≈≈≈≈~.≈~#####iF   marrowcuda ..~.~~...~~≈~≈♣..♣♣≈~≈iaY*   soul wisp (summoned) ..........♣~~..♣≈. ≈≈≈ _Your soul wisp barely misses the merfolk.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, heavilywounded, weak, ally target, soul-splintered, 72% to hit)iT<mM Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: a merfolk, wielding a +0 trident and quivering boomerangs (water, heavilywounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel misses the merfolk.The merfolk hits you but does no damage.iKmF.~*'.....#~~iME12 -3.9 (1iWi ]` _Your soul wisp closely misses the merfolk.iT  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================  Magic: 14/19 =================------- #######  AC: 12Str: 11 #≈≈≈≈≈#  EV: 12Int: 22 #≈≈≈≈##  SH: 0Dex: 13  ##### ####~≈≈##  XL: 10 Next: 76% Place: Dungeon:10 ###≈≈≈#######≈~.@~##  Noise: =--------  Time: 11493.9 (0.0) #..~≈≈##≈≈≈≈~~~.~m# x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈iU~~.F.~*'~.).$.  Cast: Kinetic Grapnel ~...♣~~~~≈~.......#~...!~  Fly Rev+ ≈~♣.....~....♣.~~.##~≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#  m   merfolk (polearm, missile, weak, ally…)..~.~~~~.♣~≈≈≈≈≈~.≈~#####  F   marrowcuda ..~.~~...~~≈~≈♣..♣♣≈~≈  *   soul wisp (summoned) ..........♣~~..♣≈. ≈≈≈ _Your soul wisp closely misses the merfolk.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, heavilywounded, weak, ally target, soul-splintered, 72% to hit)io*   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 63/63 ========================  Magic: 14/19 =================-------#######AC: 12Str: 11#≈≈≈≈≈#EV: 12Int: 22#≈≈≈≈##SH: 0Dex: 13##### ####~≈≈##XL: 10 Next: 76% Place: Dungeon:10 ###≈≈≈#######≈~.@~##Noise: =--------  Time: 11493.9 (0.0) #..~≈≈##≈≈≈≈~~~.~m#x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈≈~~.F.~*'~.).$.iA+ Cast: Kinetic Grapnel ~...♣~~~~≈~.......#~...!~Fly Rev+ ≈~♣.....~....♣.~~.##~≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#m   merfolk (polearm, missile, weak, ally…)..~.~~~~.♣~≈≈≈≈≈~.≈~#####F   marrowcuda ..~.~~...~~≈~≈♣..♣♣≈~≈*   soul wisp (summoned) ..........♣~~..♣≈. ≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, heavilywounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the merfolk but does no damage.  The merfolk is heavily wounded.i i CF.i% *4.9 (1i i1  Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, heavilyio wounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the merfolk but does no damage.  The merfolk is heavily wounded. i _The merfolk closely misses you. Your soul wisp misses the merfolk.i& You closely miss the marrowcuda with the +9 war axe of Articulation.You hit the merfolk with your +1 flail of protection.  Your weapon exudes an aura of protection.marrowcuda bites you  The merfolk hits you with a +0 trident. Your soul wisp touches the merfolk!  The marrowcuda misses you.i)0--5=19 =i)N6.4 (1.5Rev* iC3i7> _The merfolk hits you but does no damage.ii   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 60/63 ======================--  Magic: 14/19 =================------- #######  AC: 19  Str: 11 #≈≈≈≈≈#  EV: 12Int: 22 ij #≈≈≈≈##  SH: 0Dex: 13  ##### ####~≈≈##  XL: 10 Next: 76% Place: Dungeon:10 ###≈≈≈#######≈~.@~##  Noise: ==-------  Time: 11496.4 (0.0) iNj *#..~≈≈##≈≈≈≈~~~F~m# x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈≈~~...~*'~.).$.  Cast: Kinetic Grapnel ij 6~...♣~~~~≈~.......#~...!~  Fly Rev* ≈~♣.....~....♣.~~.##~≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#  m   merfolk (polearm, missile, weak, ally…)i k ..~.~~~~.♣~≈≈≈≈≈~.≈~#####  F   marrowcuda ..~.~~...~~≈~≈♣..♣♣≈~≈  *   soul wisp (summoned) ..........♣~~..♣≈. ≈≈≈ _The merfolk hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i@k Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineirk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, severelywounded, weak, ally target, soul-splintered, 72% to hit)i}  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 60/63 ======================-- i Magic: 14/19 =================-------#######AC: 19  Str: 11#≈≈≈≈≈#EV: 12Int: 22#≈≈≈≈##SH: 0Dex: 13##### ####~≈≈##iDXL: 10 Next: 76% Place: Dungeon:10 ###≈≈≈#######≈~.@~##Noise: ==-------  Time: 11496.4 (0.0) in #..~≈≈##≈≈≈≈~~~F~m#x) +9 war axe of Art y) +1 flail (protect i...♣~≈≈≈≈≈≈~~...~*'~.).$.Cast: Kinetic Grapnel i~...♣~~~~≈~.......#~...!~Fly Rev* i`≈~♣.....~....♣.~~.##~≈~~~ ~~...~~~.~.≈~~~~♣..##≈≈≈#iym   merfolk (polearm, missile, weak, ally…)..~.~~~~.♣~≈≈≈≈≈~.≈~#####F   marrowcuda ..~.~~...~~≈~≈♣..♣♣≈~≈*   soul wisp (summoned) ..........♣~~..♣≈. ≈≈≈Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (water, severelywounded, weak, ally target, soul-splintered, 72% to hit)  iqThe kinetic grapnel hits the merfolk.  The merfolk is almost dead.iQ[Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, severelywounded, weak, ally target, soul-splintered, 72% to hit)  The kinetic grapnel hits the merfolk.  The merfolk is almost dead.  The marrowcuda closely misses you. Your soul wisp touches the merfolk.  The merfolk hits you but does no damage.i]1=-7.4 (1Rev+ ifilX _The marrowcuda closely misses you.i ]The merfolk hits you but does no damage. _The marrowcuda closely misses you.  The grapnel guides your strike.  You slice the merfolk with the +9 war axe of Articulation!!  You burn the merfolk.  You kill the merfolk!i :  You hear a splash. x2i'* FF*≈.FF 2 marrowcudas (1 summoned, 1 ally tar…)i* K*   soul wisp (summoned)  You closely miss the marrowcuda with the +9 war axe of Articulation.The marrowcuda bites you.  Another marrowcuda is drawn to the feast!i82 59-12 80-8.9 (1.5i2 >Rev* i< i@ < _Your soul wisp touches the marrowcuda.i  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 59/63 ======================--  Magic: 13/19 ================-------- #######  AC: 12Str: 11 #≈≈≈≈≈#  EV: 12Int: 22 i#≈≈≈≈##  SH: 0Dex: 13  ##### ####~≈≈##  XL: 10 Next: 80% Place: Dungeon:10 ###≈≈≈#######≈F.@~##  Noise: =--------  Time: 11498.9 (0.0) #..~≈≈##≈≈≈≈~~~F*≈# x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈≈~~...~.'~.).$.  Cast: Kinetic Grapnel ~...♣~~~~≈~.......#~...!~  Fly Rev* ≈~♣.....~....♣.~~.##~≈~~~ iܤQ~~...~~~.~.≈~~~~♣..##≈≈≈#  FF 2 marrowcudas (1 summoned, 1 ally tar…)..~.~~~~.♣~≈≈≈≈≈~.≈~#####  *   soul wisp (summoned) ..~.~~...~~≈~≈♣..♣♣≈~≈ ..........♣~~..♣≈. ≈≈≈ Another marrowcuda is drawn to the feast! _Your soul wisp touches the marrowcuda.  i&tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiNZAim: a marrowcuda (lightly damaged, ally target, 75% to hit)iKk  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 59/63 ======================--  Magic: 13/19 ================--------#######AC: 12Str: 11iRl#≈≈≈≈≈#EV: 12Int: 22#≈≈≈≈##SH: 0Dex: 13##### ####~≈≈##XL: 10 Next: 80% Place: Dungeon:10 ###≈≈≈#######≈F.@~##Noise: =--------  Time: 11498.9 (0.0) #..~≈≈##≈≈≈≈~~~F*≈#x) +9 war axe of Art y) +1 flail (protect ...♣~≈≈≈≈≈≈~~...~.'~.).$.Cast: Kinetic Grapnel ~...♣~~~~≈~.......#~...!~Fly Rev* ≈~♣.....~....♣.~~.##~≈~~~ il~~...~~~.~.≈~~~~♣..##≈≈≈#FF 2 marrowcudas (1 summoned, 1 ally tar…)..~.~~~~.♣~≈≈≈≈≈~.≈~#####*   soul wisp (summoned) ..~.~~...~~≈~≈♣..♣♣≈~≈ il..........♣~~..♣≈. ≈≈≈Aiming: Kinetic Grapnel (safe; 1% risk of failure)  imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei,mAim: a marrowcuda (lightly damaged, ally target, 75% to hit)  The kinetic grapnel hits the marrowcuda.  The marrowcuda is moderately damaged.iFFFF 4 marrowcudas (3 summoned, 1 ally t : a marrowcuda (lightly damaged, ally target, 75% to hit)  The kinetic grapnel hits the marrowcuda.  The marrowcuda is moderately damaged.The marrowcuda bites you.  Another marrowcuda is drawn to the feast!  Your soul wisp touches the marrowcuda. The marrowcuda bites your soul wisp.iX7-9.9 (1ii?? _Another marrowcuda is drawn to the feast!i You closely miss the marrowcuda with the +9 war axe of Articulation. x2  You barely miss the marrowcuda with the +9 war axe of Articulation.The marrowcuda closely misses you.The marrowcuda bites you but does no damage.!  The marrowcuda is destroyed!i i ,i  p####~#≈§§.i{ *   soul wisp (summoned)iM@ 8=19 501.4 (1.5Kinetic GrapneliB iuG f _The marrowcuda disappears in a puff of smoke! x3ii# #≈≈≈≈≈# #≈≈≈≈##  ##### ####~≈≈## ≈≈≈#≈§§.@## ..~≈≈##≈≈≈≈~~~.*≈# ♣~≈≈≈≈≈≈~~...~.'~.).$. ...♣~~~~≈~.#~...!~ ~♣.....~....♣.~~.##~≈~~~...~~~.~.≈~~~~♣..##≈≈≈# ~.~~~~.♣~≈≈≈≈≈~.≈~#####~.~~...~~≈~≈♣..♣♣≈~≈ iVzI###≈§..i]}60=4=-20Water Rev* iԆimi=G'#####≈# #≈≈≈≈##  ##### ####~@≈## ##≈≈≈#######≈§..~##~≈≈##≈≈≈≈~~~.*≈# ♣~≈≈≈≈≈≈~~...~.'~.).$. ...♣~~~~≈~.......#~...!♣.....~....♣.~~.##~≈~~~ ~...~~~.~.≈~~~~♣..##≈≈≈~~.♣~≈≈≈≈≈~.≈~##### .~.~~...~~≈~≈♣..♣♣≈~iJi8X|~..*~i%[1=12 -3Water ii3iKiti]2=Rev+ iiirK3=i#i? _Your soul wisp disappears in a puff of smoke!=5=Rev i@9=ilBiIi2Ji LiSiSi^UiEfp=ikilirni!6====7=iiii,iiSO=iiJ,ii,iai' 8=iA i i i iE 9=i i iT iB i# L9==iX$ i, ,i2 >i@3 i#8 i? iI@ =Water iA iE i!S  #######  #≈≈≈≈≈#  #≈≈≈≈#####  ##### ####~≈≈##≈≈≈# iS ##≈≈≈#######≈~..~##≈≈~~~ ..~≈≈##≈≈≈≈~~~.~≈#~~.).. ..♣~≈≈≈≈≈≈~~...~@'~.).$.35.4 (32.0) ...♣~~~~≈~.......#~...!~ ~♣.....~....♣.~~.##~≈~~~#i T mFly Water ###~≈~≈♣..♣♣ .........♣~~..♣≈. ≈≈≈ iJT .....♣.♣....~≈~≈≈≈≈≈≈ ....♣~i d iGg 66.4 (33inr iv * _Found a short sword.iI####### #≈≈≈≈≈# #≈≈≈≈##### ##### ####~≈≈##≈≈≈#≈≈≈#≈~..~##≈≈~~~#~≈≈##≈≈≈≈~~~.~≈#~~.)..≈ .♣~≈≈≈≈≈≈~~...~.@~.).$.~♣~~~~≈~.#~...!~ ♣.....~....♣.~~.##~≈~~~# ...~~~.~.≈~~~~♣..##≈≈≈# ~.~~~~.♣~≈≈≈≈≈~.≈~##### ~.~~...~~≈~≈♣..♣♣≈~≈♣~~..♣♣.♣.. ...♣~iqiM==7.4 (1.0)iiQ _There is an open door here.i-F iF iI iCY i m it \Water _iw i >i\ i ####### #≈≈≈≈≈# #≈≈≈≈#####  ####~≈≈##≈≈≈## ≈≈#######≈~..~##≈≈~~~## ≈≈##≈≈≈≈~~~.~≈#~~.)..≈# ~≈≈≈≈≈≈~~...~.'~@).$.~+ 9.4 (2 ♣~~~~≈~.......#~...!~~# ....~....♣.~~.##~≈~~~## ~~~.~.≈~~~~♣..##≈≈≈## ~~~.♣~≈≈≈≈≈~.~...~~≈~≈♣..♣ia ♣≈~≈♣~~..♣♣.♣....~≈~ .♣~i! ig ij iЧA halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 2.8 XLs. Damage rating: 13 (Base 13 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “And Diarmid oh, Diarmid he perished in the strife;  His head it was spiked upon a halberd high; (g)o to location.i!iO3  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 19/19 ========================#≈≈≈≈#####AC: 12Str: 11 i3E### ####~≈≈##≈≈≈##EV: 12Int: 22 ≈≈#######≈~..~##≈≈~~~##SH: 0Dex: 13 ≈≈##≈≈≈≈~~~.~≈#~~.)..≈#XL: 10 Next: 80% Place: Dungeon:10 ~≈≈≈≈≈≈~~...~.'~@).$.~+i4Noise: ---------  Time: 11539.4 (2.0) ♣~~~~≈~.......#~...!~~#x) +9 war axe of Art y) +1 flail (protect ....~....♣.~~.##~≈~~~##Cast: Kinetic Grapnel .~~~.~.≈~~~~♣..##≈≈≈##Fly ~~~~.♣~≈≈≈≈≈~.≈~##### ~~...~~≈~≈♣..♣♣≈~≈ i4......♣~~..♣≈. ≈≈≈ ..♣.♣....~≈~≈≈≈≈≈≈ .♣~Your soul wisp touches the marrowcuda!  The marrowcuda is destroyed! i&5_The marrowcuda disappears in a puff of smoke! x3 _Your soul wisp disappears in a puff of smoke! _Found a short sword. _There is an open door here.ic9i9Ai iD ` _An electric eel comes into view.isiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  id - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelih - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter i6 k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesixz[!] focus mode: off|oni ie   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 19/19 ========================i #≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 i ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 i ≈~~~.~≈#~~.)..≈#.~≈≈~~~.i) 5XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~iN Noise: ---------  Time: 11551.4 (0.0) i .......#~....~~#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Launch Clockwork Bee ≈~~~~♣..##≈≈≈## ~~~~~.~Fly i ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈i .....~.T   troll (wandering) iE ~~..♣≈. ≈≈≈..≈..~~SS 2 electric eels (wandering) ..~≈~≈≈≈≈≈≈ir SS~T... _You now have 437 gold pieces (gained 25). i {_I - 3 potions of curing (gained 1) _You reach down and open the door. i _There is an open door here.  A troll and an electric eel come into view. _An electric eel comes into view.i iQ) i. i  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 63/63 ========================  #≈≈≈≈≈# Magic: 16/19 ====================----  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~  Noise: ---------  Time: 11551.4 (0.0) i.......#~....~~#♣..~.♣.~  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....  Cast: Launch Clockwork Bee ≈~~~~♣..##≈≈≈## ~~~~~.~  Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈ .....~.  T   troll (wandering) ~~..♣≈. ≈≈≈ ..≈..~~  SS 2 electric eels (wandering) iܧ..~≈~≈≈≈≈≈≈ SS~T... A troll and an electric eel come into view. i _An electric eel comes into view.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i9/Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a troll (wandering, hasn't noticed you)i SS~Tn electric eel (wandering, hasn't noticed you)i6  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 63/63 ========================  #≈≈≈≈≈# Magic: 16/19 ====================----  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0i67rDex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~  Noise: ---------  Time: 11551.4 (0.0) .......#~....~~#♣..~.♣.~  x) +9 war axe of Art y) +1 flail (protect i7..♣.~~.##~≈~~~## ~~.....  Cast: Launch Clockwork Bee i7u≈~~~~♣..##≈≈≈## ~~~~~.~  Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈ .....~.  T   troll (wandering) i7~~..♣≈. ≈≈≈ ..≈..~~  SS 2 electric eels (wandering) ..~≈~≈≈≈≈≈≈ SS~T... ig8Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an electric eel (wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee.  (Press . to continue winding your bee.)  The troll shouts!iH         #### #       iH8     T ≈≈≈ ..≈T.~~ SSi Ij SS~....iEI  iyIDir - move target  Aim: an electric eel (wandering, hasn't noticed you)  iIYou lock target on the electric eel and prepare to deploy your bee.  (Press . to continue winding your bee.)  The troll shouts!  iIYou hear a bellow! x2iR *******The electric eel shoots out a bolt of lightning at you!i@.~~...is5----===2.4 (1ontiginue: Launch Clockwork BeeWinding ii7 _The bolt of electricity hits you!i8 i O  You continue winding your clockwork bee...i i iЮ TY   yakS.T   troll~~~YS   electric eeli t4-------3. i iA iξ V _A yak comes into view.iH(Bi3T.YS~~.S 2 electric eelsi45---4.. iZ?i E@ _You continue winding your clockwork bee...iu i i i i| oyT~Y.~   electric eely   clockwork bee (minion)i 6=5asti iy c _With a metallic buzz, your clockwork bee launches itself at the electric eel.i^Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onib iiw   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 56/63 =====================---#≈≈≈≈≈#Magic: 16/19 ====================----iw t#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 iw ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ix ≈~~~.~≈#~~.)..≈#.~≈≈~~~.iHx 5XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.[40m≈≈≈~~iox kNoise: ---------  Time: 11555.4 (0.0) .......#~....~~#♣y.~.♣.~ix x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ≈~~~~♣..##≈≈≈## ~~T~~.~Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈i2y ..Y..~.Y   yak ~~..♣≈. ≈≈≈iZy ..S..~~T   troll iy ..~≈~≈≈≈≈≈≈~~~....S   electric eeliy y   clockwork bee (minion)The electric eel shoots out a bolt of lightning at you! iy o_The bolt of electricity hits you!  You continue winding your clockwork bee... i z _A yak comes into view. _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the electric eel.ih{ iz i i5  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 56/63 =====================---#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11  i64####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈*.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 i76"~~...~.'~.)...~'@~.≈≈≈~~Noise: ---------  Time: 11555.4 (0.0) .......#~....~~*♣y.~.♣.~i7Sx) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ≈~~~~♣..##≈≈≈## ~~T~~.~Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈..Y..~.iN70Y   yak ~~..♣≈. ≈≈≈..S..~~T   troll ..~≈~≈≈≈≈≈≈~~~....S   electric eeliv7y   clockwork bee (minion) _A yak comes into view. _You continue winding your clockwork bee... i7_With a metallic buzz, your clockwork bee launches itself at the electric eel.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i7 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiq@~You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the electric eel.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Some shallow water.iՓty~Look: a clockwork bee (minion, friendly)iBZ♣yA tree.iQ*♣stone wall.iTi   PolySwing2 the Fabricator  Coglin of Ru **....#######i<jHealth: 56/63 =====================---#≈≈≈≈≈#Magic: 16/19 ====================----#≈≈≈≈#####AC: 12iStr: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.i*5XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~ickNoise: ---------  Time: 11555.4 (0.0) .......#~....~~#♣y.~.♣.~ix) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....iDCast: Construct Spike Launcher i≈~~~~♣..##≈≈≈## ~~T~~.~Fly i≈≈≈≈≈~.≈~##### ..~≈... i6≈~≈♣..♣♣≈~≈..Y..~.Y   yak iXL~~..♣≈. ≈≈≈i..S..~~T   troll i_..~≈~≈≈≈≈≈≈~~~....ibS   electric eeliwy   clockwork bee (minion) i-_You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the electric eel.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.iYP  Okay, then.ii#i. _i<  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 56/63 =====================---#≈≈≈≈≈#Magic: 16/19 ====================----#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~Noise: ---------  Time: 11555.4 (0.0) .......#~....~~#♣y.~.♣.~x) i.=[32m+9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ≈~~~~♣..##≈≈≈## ~~T~~.~Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈..Y..~.Y   yak ~~..♣≈. ≈≈≈..S..~~T   troll ..~≈~≈≈≈≈≈≈~~~....S   electric eely   clockwork bee (minion) _With a metallic buzz, your clockwork bee launches itself at the electric eel.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall. i=0[40m_Okay, then.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  i h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni4i: i_ PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 56/63 =====================---#≈≈≈≈≈#ifMagic: 16/19 ====================----#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...iSH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~Noise: ---------  Time: 11555.4 (0.0) .......#~....~~#♣y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~T~~.~Fly i74≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈..Y..~.Y   yak ~~..♣≈. ≈≈≈..S..~~iT   troll ..~≈~≈≈≈≈≈≈~~~....S   electric eely   clockwork bee (minion) _With a metallic buzz, your clockwork bee launches itself at the electric eel.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i<RPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall. _Okay, then.iiiOiњ   PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 56/63 =====================---  #≈≈≈≈≈# Magic: 15/19 ==================------  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~  Noise: ---------  Time: 11555.4 (0.0) .......#~....~~#♣y.~.i [0;10;1m♣.~  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....  Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~T~~.~  Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈ ..Y..~.  Y   yak ~~..♣≈. ≈≈≈ ..S..~~  T   troll ..~≈~≈≈≈≈≈≈ ~~~....  S   electric eel  y   clockwork bee (minion)A stone wall. _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei @yTAim: a troll (chance to affect: 50%)i] .Ti Ok*y**.io**.~i> 9*≈ix -*.iض 7@~iO 7*@i>i%  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 56/63 =====================---#≈≈≈≈≈#Magic: 16/19 ====================----#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~Noise: ---------  Time: 11555.4 (0.0) .......#~....~~#♣y.~.♣.~x) i1&p+9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~T~~.~Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈..Y..~.Y   yak ~~..♣≈. ≈≈≈..S..~~T   troll ..~≈~≈≈≈≈≈≈~~~....S   electric eely   clockwork bee (minion)A stone wall. _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei0:Okay, then.i"5i?ivE. _iqis,i%ti1viHv.yT~Y.Y 2 yaksS~~...YS 2 electric eels (1 ally target)iJ76.4 (1Soul SplinteriِiW= _Okay, then.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _A yak comes into view.i  PolySwing2 the Fabricator iA Coglin of Ru **....  ####### Health: 57/63 =====================---  #≈≈≈≈≈# Magic: 15/19 ==================------  #≈≈≈≈##### AC: 12i&Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 iW?≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 i~~...~.'~.)...~'@~.≈≈≈~~  Noise: ---------  Time: 11556.4 (0.0) i֛{.......#~....~~#♣*.~.♣.~  x) +9 war axe of Art y) +1 flail (protect im..♣.~~.##~≈~~~## yT.....  Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~~~~.~  Fly i'≈≈≈≈≈~.≈~##### .Y~≈... iL≈~≈♣..♣♣≈~≈ .....~.  YY 2 yaks it~~..♣≈. ≈≈≈ ..S..~~  T   troll i..~≈~≈≈≈≈≈≈ S~~...Y  SS 2 electric eels (1 ally target) iœ y   clockwork bee (minion) iݜn_Okay, then. _A yak comes into view.iAiming: Soul Splinter (safe; 2% risk of failure)  i'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiTBAim: a troll (chance to affect: 50%)iF&   PolySwing2 the Fabricator  Coglin of Ru **....#######i& )Health: 57/63 =====================---#≈≈≈≈≈#Magic: 15/19 ==================------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #i' OEV: 12Int: 22 i/' ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0iQ' ,Dex: 13 ix' O≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 i' ~~...~.'~.)...~'@~.≈≈≈~~Noise: ---------  Time: 11556.4 (0.0) .......#~....~~#♣..~.♣.~i' x) +9 war axe of Art y) +1 flail (protect i( ..♣.~~.##~≈~~~## y*.....Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~~~~.~Fly i4( ≈≈≈≈≈~.≈~##### .Y~≈... ≈~≈♣..♣♣≈~≈.....~.i( ,YY 2 yaks ~~..♣≈. ≈≈≈..S..~~T   troll ..~≈~≈≈≈≈≈≈S~~...YSS 2 electric eels (1 ally target)i( y   clockwork bee (minion) _Okay, then. _A yak comes into view.i( Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (chance to affect: 50%)i i d _A yak comes into view.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (chance to affect: 50%)  The troll resists with significant effort.i[ i i i T~~yY.i 8=6===7.4 (1i i ` _The yak closely misses your clockwork bee.iq   PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 58/63 ======================--  #≈≈≈≈≈#iTv  Magic: 15/19 ==================------  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~  Noise: =--------  Time: 11557.4 (0.0) .......#~....~~#♣T.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....  Cast: Soul Splinter ≈~~~~♣..##≈≈≈## itw t~~~~~.~  Fly ≈≈≈≈≈~.≈~##### yY~≈... ≈~≈♣..♣♣≈~≈ .....~.  YY 2 yaks ~~..♣≈. ≈≈≈ ..S..Y~  T   troll ..~≈~≈≈≈≈≈≈ S~~....  SS 2 electric eels (1 ally target)  y   clockwork bee (minion)The troll resists with significant effort. _The yak closely misses your clockwork bee.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (chance to affect: 50%)i<.  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 58/63 ======================--#≈≈≈≈≈#Magic: 15/19 ==================------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~Noise: =--------  Time: 11557.4 (0.0) .......#~....~~#♣*.~.♣.~x) [0ij/;10;1m+9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~~.....Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~~~~.~Fly ≈≈≈≈≈~.≈~##### yY~≈... ≈~≈♣..♣♣≈~≈.....~.YY 2 yaks ~~..♣≈. ≈≈≈..S..Y~T   troll ..~≈~≈≈≈≈≈≈S~~....SS 2 electric eels (1 ally target)y   clockwork bee (minion)The troll resists with significant effort. _The yak closely misses your clockwork bee.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (chance to affect: 50%)i(weak, ally target, soul-splint…)(…)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (chance to affect: 50%)  A fragment of the troll's soul is dislodged from its body.  The troll looks weaker.i3ib,iUir T*Y..y...Y~~   electric eel  The troll bites you but does no damage. The troll claws you but does no damage.x2il98.4 (1Soul Splinteri+i 7 _Your soul wisp touches the troll.it5 i7 -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsii7 Bb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  i7 g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) i'8 G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni? igX   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 59/63 ======================--#≈≈≈≈≈#Magic: 15/19 ==================------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 iY ~~...~.'~.)...~'@~.≈≈≈~~Noise: =--------  Time: 11558.4 (0.0) .......#~....~~#♣T.~.♣.~x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~*.....Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈## ~Y~~~.~Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈iCY y...Y~.YY 2 yaks ~~..♣≈. ≈≈≈..S..~~T   troll (weak, ally target, soul-splint…)iY y..~≈~≈≈≈≈≈≈~~~....S   electric eely   clockwork bee (minion)(…)Aim: a troll (chance to affect: 50%)  A fragment of the troll's soul is dislodged from its body.  The troll looks weaker.  The troll bites you but does no damage. The troll claws you but does no damage.x2 _Your soul wisp touches the troll.i\ ih il i{   PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 59/63 ======================--  #≈≈≈≈≈#i  Magic: 14/19 =================-------  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 i ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~  Noise: =--------  Time: 11558.4 (0.0) .......#~....~~#♣T.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~*.....  Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈ y...Y~.  YY 2 yaks ~~..♣≈. ≈≈≈ ..S..~~  T   troll (weak, ally target, soul-splint…)..~≈~≈≈≈≈≈≈ ~~~....  S i   electric eel  y   clockwork bee (minion)(…)x2 _Your soul wisp touches the troll.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, weak, ally target, soul-splintered, 78% to hit)ig  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 59/63 ======================--#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 ig~~...~.'~.)...~'@~.≈≈≈~~Noise: =--------  Time: 11558.4 (0.0) .......#~....~~#♣T.~.♣.~x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~*.....Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈## ~Y~~~.~Fly ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈y...Y~.YY 2 yaks ~~..♣≈. ≈≈≈..S..~~T   troll (weak, ally target, soul-splint…)..~≈~≈≈≈≈≈≈~~~....S   electric eely  [4i%hi0m clockwork bee (minion)(…)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, weak, ally target, soul-splintered, 78% to hit)  The kinetic grapnel hits the troll.  The troll is lightly wounded.iQii`ii&Y~Y.....ySS 2 electric eels (1 distracted, 1 ally…): a troll (lightly wounded, weak, ally target, soul-splintered, 78% to hit)  The kinetic grapnel hits the troll.  The troll is lightly wounded.  The troll bites you but does no damage. The troll claws you but does no damage.x2Your soul wisp touches the troll.i3609.4 (1i$i*A _Your clockwork bee stings the electric eel.i.i _Your clockwork bee stings the electric eel.grapnel guides your strike.  You thump the troll with your +1 flail of protection!  Your weapon exudes an aura of protection.  The troll is heavily wounded.  You slash the troll with the +9 war axe of Articulation!iH  You burn the troll.  A yak comes into view.The troll bites you but does no damage. The troll completely misses you.iL  The troll claws you but does no damage.i=i!"{  Your clockwork bee completely misses the electric eel.i%e  A yak comes into view.i%i*  Your soul wisp closely misses the troll.The yak gores your clockwork bee! The troll bites you but does no damage.  The troll claws you but does no damage. x2i}+iO:MY.YY 4 yaksY ~Y   electric eel im<2=19 =60.8 (1.4Rev iSHi6NA _Your clockwork bee stings the electric eel!i#  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 62/63 =======================-  #≈≈≈≈≈# Magic: 13/19 ================--------  #≈≈≈≈##### AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 80% Place: Dungeon:10 i6~~...~.'~.)...~'@~.≈≈≈~~  Noise: ==-------  Time: 11560.8 (0.0) .......#~....~~#♣T.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## Y*.....  Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈## ~~Y~~.~  Fly Rev ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈ .....~.  YYYY 4 yaks ~~..♣≈. ≈≈≈ .ySY.~~  T   troll (weak, ally target, soul-splint…)..~≈~≈≈≈≈≈≈ ~~Y....  S   electric eel  y   clockwork bee (minion)(…)The troll claws you but does no damage. x2 _Your clockwori0k bee stings the electric eel!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, weak, ally target, soul-splintered, 78% to hit)i1  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 62/63 =======================-#≈≈≈≈≈#Magic: 13/19 ================--------#≈≈≈≈#####AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 80% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~Noise: ==-------  Time: 11560.8 (0.0) .......#~....~~#♣T.~.♣[39;49i6m.~x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## Y*.....Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈## ~~Y~~.~Fly Rev ≈≈≈≈≈~.≈~##### ..~≈... ≈~≈♣..♣♣≈~≈.....~.YYYY 4 yaks ~~..♣≈. ≈≈≈.ySY.~~T   troll (weak, ally target, soul-splint…)..~≈~≈≈≈≈≈≈~~Y....S   electric eely   clockwork bee (minion)i8(…)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, weak, ally target, soul-splintered, 78% to hit)The kinetic grapnel hits the troll.  The troll is severely wounded.iAiDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (severely wounded, weak, ally target, soul-splintered, 78% to hit)The kinetic grapnel hits the troll.  iEThe troll is severely wounded.  Your soul wisp closely misses the troll.iFiHFiI  The troll bites you. The troll claws you but does no damage. x2  The yak gores your soul wisp!  Your soul wisp returns to where it belongs.i]V§§~~.....Y. 2 yaks.YS..~grapneled)~y~.... iY:1-1.8 (1ibci6h6 _The troll is no longer weakened.iUS _The troll is no longer weakened.  The grapnel guides your strike.  You sock the troll with your +1 flail of protection!  The troll is almost dead. slash the troll with the +9 war axe of Articulation!  You burn the troll.Y.~~Y~~~..YY....YY 4 yaks..S..~S   electric eel~~~....24=3.2 (1.4Rev+  _You kill the troll!iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i6f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  igk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni̻i"  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 62/63 =======================-#≈≈≈≈≈#Magic: 13/19 ================--------#≈≈≈≈#####AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 i)I~~...~.'~.)...~'@~.≈≈≈~~Noise: ==-------  Time: 11563.2 (0.0) .......#~....~~#♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~Y.....Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~~~~.~Fly Rev+ ≈≈≈≈≈~.≈~##### ..Y≈... ≈~≈♣..♣♣≈~≈Y....~.YYYY 4 yaks ~~..♣≈. ≈≈≈..S..~~iPS   electric eel ..~≈~≈≈≈≈≈≈~~~....  The grapnel guides your strike.  You sock the troll with your +1 flail of protection!  The troll is almost dead.You slash the troll with the +9 war axe of Articulation!  You burn the troll. _You kill the troll!iiii  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 62/63 =======================-  #≈≈≈≈≈# Magic: 12/19 ===============---------  #≈≈≈≈##### AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0izDex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 84% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~  Noise: ==-------  Time: 11563.2 (0.0) .......#~....~~#♣Y.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~Y.....  Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~~~~.~  Fly Rev+ im≈≈≈≈≈~.≈~##### ..Y≈... ≈~≈♣..♣♣≈~≈ Y....~.  YYYY 4 yaks ~~..♣≈. ≈≈≈ ..S..~~  S   electric eel ..~≈~≈≈≈≈≈≈ ~~~.... You burn the troll. _You kill the troll!Aiming: Soul Splinter (safe; 2% risk of failure)  ic-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 62/63 =======================-#≈≈≈≈≈#Magic: 12/19 ===============---------#≈≈≈≈#####AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #EV: 12Int: 22 im##≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ~~...~.'~.)...~'@~.≈≈≈~~Noise: ==-------  Time: 11563.2 (0.0) .......#~....~~#♣*.~.♣.~ix) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~## ~Y.....Cast: Soul Splinter ≈~~~~♣..##≈≈≈## ~~~~~.~Fly Rev+ ≈≈≈≈≈~.≈~##### ..Y≈... ≈~≈♣..♣♣≈~≈Y....~.YYYY 4 yaks ~~..♣≈. ≈≈≈..S..~~S   electric eel ..~≈~≈≈≈≈≈≈~~~....  You burn the troll. _You kill the troll!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)i(1 weak, 1 ally target, 1 so…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.iTiUi!Xe  A yak comes into view.i]_  The yak barely misses you.ik *YY~YY.~.Y 5 yaks (1 distracted, 1 weak, 1 alYThe yak snorts and paws the ground.io3=3=-4.2 (1Soul Splinteriqzi!5 _Your soul wisp touches the yak.iR # #≈≈≈≈≈# #≈≈≈≈##### ####~≈≈##≈≈≈## #### ##≈~..~##≈≈~~~##♣≈≈≈♣...≈~~~.~≈#~~.)..≈#.~≈≈~~~. ≈~~...~.'~.)...~@.*.≈≈≈~~ ~.#~....~~#♣YY~.♣.~.♣.~~.##~≈~~~## ~~..... .≈~~~~♣..##≈≈≈## ~Y~~~.~ ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈ .....~. 2 yaks (1 weak, 1 ally target, 1 sou ♣~~..♣≈. ≈≈≈ ..S..~~[34iTLm*   soul wisp (summoned).~≈~≈≈≈≈≈≈ ~Y~....  The yak gores your soul wisp.  Your soul wisp returns to where it belongs.i`VicY§.i`e--5Soul SplinterRev imitw _The yak is no longer weakened. _There is an open door here.i iA -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsi b - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  i gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni6i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 13/19 ================--------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 i≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@Y§.≈≈≈~~Noise: ---------  Time: 11565.2 (0.0) ~.......#~....~~#♣.Y~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev i~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YY 2 yaks ♣~~..♣≈. ≈≈≈..S..~~ ...~≈~≈≈≈≈≈≈~Y~....The yak snorts and paws the ground. _Your soul wisp touches the yak.  The yak gores your soul wisp.  Your soul wisp returns to where it belongs. _The yak is no longer weakened. _There is an open door here.iiihiih   PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 10/19 ============------------ #≈≈≈≈##### AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 84% Place: Dungeon:10 i( ≈~~...~.'~.)...~@Y§.≈≈≈~~  Noise: ---------  Time: 11565.2 (0.0) ~.......#~....~~#♣.Y~.♣.~  x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....  Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈ .....~.  YY 2 yaks i ♣~~..♣≈. ≈≈≈ ..S..~~ ...~≈~≈≈≈≈≈≈ ~Y~....  _The yak is no longer weakened. _There is an open door here.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak (lightly wounded)iP iG]   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 13/19 ================--------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.i}^ XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@Y§.≈≈≈~~Noise: ---------  Time: 11565.2 (0.0) ~.......#~....~~#♣.Y~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YY 2 yaks ♣~~..♣≈. ≈≈≈..S..~~ ...~≈~≈≈≈≈≈≈~Y~.... _The yak is no longer weakened. _There is an open door here.  Aiming: Launch Clockwork Bee (safe;i__ 2 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak (lightly wounded)i g ii Quiver which action? Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  iFj f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniR i   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈*.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@Y§.≈≈≈~~Noise: ---------  Time: 11565.2 (0.0) ~.......#~....~~[i 40m*♣.Y~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YY 2 yaks ♣~~..♣≈. ≈≈≈..S..~~ ...~≈~≈≈≈≈≈≈~Y~.... _The yak is no longer weakened. _There is an open door here.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn open door.i"W@ You can't see that place.idg #  [a stone wall.]i2x *#A stone wall.iZ@*n open doori.  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.i[/XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@*§.≈≈≈~~Noise: ---------  Time: 11565.2 (0.0) ~.......#~....~~#♣.Y~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher .≈~~~~♣..##≈≈≈## ~Y~~~.~i/Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YY 2 yaks ♣~~..♣≈. ≈≈≈..S..~~ i0...~≈~≈≈≈≈≈≈~Y~.... _There is an open door here.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  i0KPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn open door.  You shape a spike launcher from a nearby wall.i E  The stone spike skewers the yak.iRi@  The yak is lightly wounded.iCYY#♣Y.Y 3 yaksi!R==6.2 (1Launch Clockwork Beei8ii  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@YY.≈≈≈~~Noise: ==-------  Time: 11566.2 (1.0) ~.......#~....~~#i♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YYY 3 yaks ♣~~..♣≈. ≈≈≈..S..~~ ...~≈~≈≈≈≈≈≈~Y~....Dir - look around, f - activateAn open door.  You shape a spike launcher from a nearby wall.  The stone spike skewers the yak.  The yak is lightly wounded. _The yak gores you but does no damage.ii~Quiver which action? ([-] to clear) iB#Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ipe - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  ig - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  ik - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oni( i:   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.i; XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@YY.≈≈≈~~Noise: ==-------  Time: 11566.2 (0.0) ~.......#~....~~#♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈iT< .....~.YYY 3 yaks ♣~~..♣≈. ≈≈≈..S..~~ ...~≈~≈≈≈≈≈≈~Y~....i< Dir - look around, f - activateAn open door.  You shape a spike launcher from a nearby wall.  The stone spike skewers the yak.  The yak is lightly wounded. _The yak gores you but does no damage.ik> iJ iN i3 ia6 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  i?7 gk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniV if   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12ig :Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@YY.≈≈≈~~Noise: ==-------  Time: 11566.2 (0.0) ~.......#~....~~#♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....ih Cast: Soul Splinter .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YYY 3 yaks ♣~~..♣≈. ≈≈≈..S..~~ ii *...~≈~≈≈≈≈≈≈~Y~....Dir - look around, f - activateAn open door.  You shape a spike launcher from a nearby wall.  The stone spike skewers the yak.  The yak is lightly wounded. _The yak gores you but does no damage.ii is iv i4  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 10/19 ============------------ #≈≈≈≈##### AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 iH≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@YY.≈≈≈~~  Noise: ==-------  Time: 11566.2 (0.0) ~.......#~....~~#♣Y.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## ~~.....  Cast: Soul Splinter .≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... iz~≈~≈♣..♣♣≈~≈ .....~.  YYY 3 yaks ♣~~..♣≈. ≈≈≈ ..S..~~ ...~≈~≈≈≈≈≈≈ ~Y~.... The yak is lightly wounded. _The yak gores you but does no damage.  i5Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 50%)i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 10/19 ============------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 i)C###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@*Y.≈≈≈~~Noise: ==-------  Time: 11566.2 (0.0) ~.......#~....~~#♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect i...♣.~~.##~≈~~~## ~~.....Cast: Soul Splinter .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.iIYYY 3 yaks ♣~~..♣≈. ≈≈≈..S..~~ ...~≈~≈≈≈≈≈≈~Y~....The yak is lightly wounded. _The yak gores you but does no damage.  iAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 50%)i8M(1 weak, 1 ally target, 1 sou…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a yak (lightly wounded, chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.i= 8*i E  The stone spike skewers the yak.i ic ,i Y*Y~§§YThe yak is moderately wounded.i? =12 7.2 (1ie i _The yak gores you but does no damage. Your soul wisp closely misses the yak.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  i j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni iz   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 10/19 ============------------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 i ≈≈~~~.~≈#~~.)..≈#Y*≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈~~...~.'~.)...~@Y~§≈≈≈~~Noise: ==-------  Time: 11567.2 (0.0) ~.......#~....~~#♣Y§~.♣.~x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~## Y~.....iO Cast: Kinetic Grapnel .≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Rev ~≈≈≈≈≈~.≈~##### Y.~≈... ~≈~≈♣..♣♣≈~≈.....~.YYY 3 yaks (1 weak, 1 ally target, 1 sou…)i ♣~~..♣≈. ≈≈≈..S..~~*   soul wisp (summoned) ...~≈~≈≈≈≈≈≈~Y~....i Aim: a yak (lightly wounded, chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.  The stone spike skewers the yak.  iE The yak is moderately wounded. _The yak gores you but does no damage. Your soul wisp closely misses the yak.i+ iA i iA ` # #≈≈≈≈≈# #≈≈≈≈##### ####~≈≈##≈≈≈## #### ##≈~..~##≈≈~~~##♣≈≈≈♣...≈~~~.~≈#~~.)..≈#Y*≈≈~~~.≈~~...~.'~.)...@'Y~§≈≈≈~~ ≈~.#~....~~#♣Y§~.♣.~.♣.~~.##~≈~~~## Y~..... ~.≈~~~~♣..##≈≈≈## ~Y~~~.~ ♣~≈≈≈≈≈~.≈~##### Y.~≈.iB '.. ~~≈~≈♣..♣♣≈~≈ .....~. .♣~~..♣≈. ≈≈≈ ..S..~~ ....~≈~≈≈≈≈≈≈ ~Y~....i`L 1*iIt E  The stone spike skewers the yak!i i .YY~..  The yak is heavily wounded.is-8.2 (1Water Rev ibi[ _Your soul wisp barely misses the yak.i   PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 9/19===========------------- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 i ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.*≈≈~~~.  XL: 10 Next: 84% Place: Dungeon:10 ≈≈~~...~.'~.)...@YY~.≈≈≈~~  Noise: =--------  Time: 11568.2 (0.0) ≈~.......#~....~~#♣Y.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## Y~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water Rev ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  YYY 3 yaks (1 weak, 1 ally target, 1 sou…).♣~~..♣≈. ≈≈≈ ..S..~~  *   soul wisp (summoned) i [34m....~≈~≈≈≈≈≈≈ ~Y~.... The yak is heavily wounded. _Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, weak, ally target, soul-splintered, 87% to hit)iIYYi†  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 9/19===========-------------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.*≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈≈~~...~.'~.)...@YY~.≈≈≈~~i@Noise: =--------  Time: 11568.2 (0.0) ≈~.......#~....~~#♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## Y~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.YYY 3 yaks (1 weak, 1 ally target, 1 sou…).♣~~..♣≈. ≈≈≈..S..~~*   soul wisp (summoned) ....~≈~≈≈≈≈≈≈~Y~....The yak is heavily wounded. _Your soul wisp barely misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: i(a yak (87% to hit)i *The kinetic grapnel hits the yak but does no damage.iY&`i8Biv<iPG~'Y*YiI59.2 (1iRiWU _The stone spike misses the yak.ib  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 8/19==========-------------- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 84% Place: Dungeon:10 ≈≈~~...~.'~.)...@'Y*.≈≈≈~~  Noise: =--------  Time: 11569.2 (0.0) ≈~.......#~....~Y#♣icY.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## Y~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  YYY 3 yaks (1 weak, 1 ally target, 1 sou…).♣~~..♣≈. ≈≈≈ ..S..~~  *   soul wisp (summoned) ....~≈~≈≈≈≈≈≈ ~Y~.... The kinetic grapnel hits the yak but does no damage. _The stone spike misses the yak.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)iX  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#iCMagic: 8/19==========--------------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 i!H≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈≈~~...~.'~.)...@'Y*.≈≈≈~~ioNoise: =--------  Time: 11569.2 (0.0) ≈~.......#~....~Y#♣Y.~.♣.~i.x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## Y~.....i@Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.YYY 3 yaks (1 weak, 1 ally target, 1 sou…).♣~~..♣≈. ≈≈≈..S..~~*   soul wisp (summoned) ....~≈~≈≈≈≈≈≈~Y~....iĥAiming: Kinetic Grapnel (safe; 1% risk of failure)  i!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (87% to hit)  i1CThe kinetic grapnel hits the yak.  The yak is lightly wounded.i29*igE  The stone spike skewers the yak!iHW  The yak is moderately wounded.The yak barely misses you.ic) Y#♣YY~Y 4 yaks (1 weak, 1 ally target, 1 soThe yak gores your soul wisp but does no damage.iCe[9==ie70.2 (1ioitH _Your soul wisp touches the yak but does no damage.iG * _Your soul wisp touches the yak but does no damage.grapnel guides your strike.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection.  The yak is moderately wounded.  You hit the yak with the +9 war axe of Articulation.i$ W  You burn the yak. The stone spike skewers the yak.i 8*i  The yak is heavily wounded.The stone spike skewers the yak!im  The yak is moderately wounded.iim  The yak barely misses you. The yak gores your soul wisp!  Your soul wisp returns to where it belongs.i(YY~Y#♣.i`iax19 1.6 (1.4Rev ikiPpp _The yak is no longer weakened. The yak closely misses you.iK  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 8/19==========-------------- #≈≈≈≈#####i AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 84% Place: Dungeon:10 ≈≈~~...~.'~.)...@YY~.≈≈≈~~  Noise: ==-------  Time: 11571.6 (0.0) i[≈~.......#~....~Y#♣.Y~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water Rev ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  YYYY 4 yaks i™.♣~~..♣≈. ≈≈≈ ..S..~~ ....~≈~≈≈≈≈≈≈ ~Y~.... Your soul wisp returns to where it belongs. _The yak is no longer weakened. The yak closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 87% to hit)i&   PolySwing2 the Fabricator  Coglin of Ru **....#######i Health: 63/63 ========================#≈≈≈≈≈#Magic: 8/19==========--------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 i_! ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 84% Place: Dungeon:10 ≈≈~~...~.'~.)...@YY~.≈≈≈~~Noise: ==-------  Time: 11571.6 (0.0) ≈~.......#~....~Y#♣.Y~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....i! Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.i " iYYYY 4 yaks (1 grapneled) .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i=" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineit" Aim: a yak (heavily wounded, 87% to hit)  The kinetic grapnel hits the yak.  The yak is severely wounded.i 8*iJ )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 87% to hit)  The kinetic grapnel hits the yak.  The yak is severely wounded.  The stone spike skewers the yak!i ,i0 i ?YY.i 2-2.6 (1il' i-, \ _The yak is severely wounded.i ^ _The yak is severely wounded.The grapnel guides your strike.  You sock the yak with your +1 flail of protection!almost dead.  You slash the yak with the +9 war axe of Articulation!  You burn the yak.i '* 3 yaksYou kill the yak!You slash the yak with the +9 war axe of Articulation!i &`i1M ,i(] YY~You burn the yak. The stone spike misses the yak. The yak closely misses you.i]a 6-4.0 (1.4Rev+ ik i=o T _The yak completely misses you.iK   PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 7/19========---------------- #≈≈≈≈#####i  AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 86% Place: Dungeon:10 ≈≈~~...~.'~.)...@YY~.≈≈≈~~  Noise: =--------  Time: 11574.0 (0.0) i &≈~.......#~....~Y#♣..~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water Rev+ ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  YYY 3 yaks .♣~~..♣≈. ≈≈≈ ..S..~~ ....~≈~≈≈≈≈≈≈ ~Y~.... i `You burn the yak. The stone spike misses the yak. The yak closely misses you. _The yak completely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i4 ]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 87% to hit)i& YYseverely wounded, 87% to hit)i7   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 7/19========----------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 86% Place: Dungeon:10 ≈≈~~...~.'~.)...@YY~.≈≈≈~~Noise: =--------  Time: 11574.0 (0.0) ≈~.......#~i% [m....~Y#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev+ ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.YYY 3 yaks (1 grapneled) .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead.i8*i&`i YPress: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight line  Aim: a yak (severely wounded, 87% to hit)  The kinetic grapnel hits the yak.  The yak is almost dead.i{The stone spike misses the yak. The yak misses you.iC2=5.0 (1i7i; _The yak gores you but does no damage.i ~  The grapnel guides your strike.  You sock the yak with your +1 flail of protection!i  You kill the yak!You slash the yak with the +9 war axe of Articulation!i }.# 2 yaksij ii i k8==86.4 (1.4i i b _You burn the yak. The yak barely misses you.i7  You slash the yak with the +9 war axe of Articulation! _You burn the yak. The yak barely misses you.hit the yak with your +1 flail of protection.  The yak is almost dead.  i #  †   yakYou kill the yak!You hit the yak with the +9 war axe of Articulation.i (i/55----==90-7.8Rev*  _You burn the yak. The yak gores you. x2iM A yak corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.icix=  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 55/63 ====================----#≈≈≈≈≈#Magic: 8/19==========--------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 90% Place: Dungeon:10 ≈≈~~...~.'~.)...@Y.~.≈≈≈~~iVzNoise: =--------  Time: 11577.8 (1.4) ≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev* ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....The yak is almost dead.You slash the yak with the +9 war axe of Articulation!  You burn the yak.  You kill the yak!You hit the yak with the +9 war axe of Articulation. _You burn the yak. The yak gores you. x2iiȌiOir  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 55/63 ====================---- #≈≈≈≈≈# Magic: 7/19========---------------- #≈≈≈≈##### AC: 19  Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 90% Place: Dungeon:10 ≈≈~~...~.'~.)...@Y.~.≈≈≈~~  Noise: =--------  Time: 11577.8 (0.0) it~≈~.......#~....~†#♣..~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water Rev* ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  Y   yak .♣~~..♣≈. ≈≈≈ ..S..~~ ....~≈~≈≈≈≈≈≈ ~Y~.... You hit the yak with the +9 war axe of Articulation. _You burn the yak. The yak gores you. x2  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 87% to hit)i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 55/63 ====================----#≈≈≈≈≈#Magic: 7/19========----------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 90% Place: Dungeon:10 ≈≈~~...~.'~.)...@Y.~.≈≈≈~~Noise: =--------  Time: 11577.8 (0.0) ≈~.......#[i36m~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev* ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 87% to hit)  The kinetic grapnel hits the yak but does no damage.  The yak is lightly wounded.iiBi>n6=8.8 (1iEiN  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, 87% to hit)  The kinetic grapnel hits the yak but does no damage.yak is lightly wounded. _The yak closely misses you.i  You hit the yak with your +1 flail of protection.  The yak is moderately wounded.You slash the yak with the +9 war axe of Articulation!7==80.2 (1.4i[ _You burn the yak. The yak misses you.i You slash the yak with the +9 war axe of Articulation! _You burn the yak. The yak misses you.slash the yak with the +9 war axe of Articulation!  You burn the yak.  i }The yak is almost dead.  You sock with your +1 flail of protection!iu E†i i i 9=31.6Kinetic Grapneli iĴ G _You kill the yak! iW.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i0 i1 iD  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 59/63 ======================-- iE#≈≈≈≈≈#Magic: 7/19========----------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ==-------  Time: 11581.6 (0.0) ≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.[4 iEG0m##~≈~~~## ~~.....Cast: Construct Spike Launcher ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev* ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~. .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~.... _You burn the yak. The yak misses you.You slash the yak with the +9 war axe of Articulation!  You burn the yak.  The yak is almost dead.You sock the yak with your +1 flail of protection! _You kill the yak! i.F iN iV i@  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 59/63 ======================--#≈≈≈≈≈#Magic: 5/19======------------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈*.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ==-------  Time: 11581.6 (0.0) ≈~....... i>A[37m#~....~†*♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev* ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~. .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....You sock the yak with your +1 flail of protection! _You kill the yak!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water. i]\ X@*A stone wall. i   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 59/63 ======================--#≈≈≈≈≈#Magic: 5/19======------------------#≈≈≈≈#####AC: 19  Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13  i,≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ==-------  Time: 11581.6 (0.0) ≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev* ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~. .♣~~..♣≈. ≈≈≈..S..~~  i B....~≈~≈≈≈≈≈≈~Y~.... _You kill the yak!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall. i iJ iJ606=2.6 (1 _ iT iXi^ Iia i{j a1=in i7o #2iho I=Rev+ iq ix iy ^3=12 iA{ i_ e=i ,i* i i b7=Rev i" i i 9=i i i =ik j8==i ii'i!P==i"iR(i(i)i/i0i1i;iI<S9=iHXiL,idMiS,i8TiXi`Y9=iZi_,iairfigQ10/19=ilioi`q,iTwi7xigyi,i߀i.=1=iiii7=2==i,iiiHiiiii7!i\#P==i%i,i,i"0iB3,im9i!AiAM3=i[i\,i i3i?ii~,ii_(i)9=in.i3i4i5iK<i>c4=iIB,iFiPiS,i\,i^]iciiiiidj2=ilihniio:|--636.6 (54.0)#YY   yak (wandering)-- _A yak is nearby!ir  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 12/19 ===============---------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0i?Dex: 13 ≈≈≈~~~.~≈#~~.)..≈*.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ---------  Time: 11636.6 (0.0) ≈~.......#~....~†*♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ~.≈~~~~♣..##≈≈≈## ~Y~~Y.~i*Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak (wandering) .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~.... _You shape a spike launcher from a nearby wall. _A yak is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiVDir - look around, f - activateSome shallow water.i X@*A stone wall.iFE   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 12/19 ===============---------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ---------  Time: 11636.6 (0.0) ≈~.......#~....~†#♣iI g[31m..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Construct Spike Launcher ~.≈~~~~♣..##≈≈≈## ~Y~~Y.~Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak (wandering) .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.  The yak bellows!iR `#~iT :==7.6 (1 _i\ ia i3i7i"c3=iBiәiXitih~--41.6 (4YY   yaki-8--iiZ _A yak is nearby!i0&i(Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) i,)}Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniX i4  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 13/19 ================--------#≈≈≈≈#####AC: 12Str: 11i6####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ---------  Time: 11641.6 (0.0) ≈~.......#~....~†#♣Y.~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Soul Splinter ~.≈~~~~♣..##≈≈≈## ~Y~~~.~[0;10;i7|1mFly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~....Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall. _The yak bellows! _A yak is nearby!i,;iEi&Jip  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 12/19 ===============--------- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 i>####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@**~.≈≈≈~~  Noise: ---------  Time: 11641.6 (0.0) ≈~.......#~....~†#♣Y.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Soul Splinter i~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  Y   yak i.♣~~..♣≈. ≈≈≈ ..S..~~ ....~≈~≈≈≈≈≈≈ ~Y~....  _The yak bellows! _A yak is nearby!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)i'T Y.i+|Y.  Aim: a yak (chance to affect: 50%)i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 12/19 ===============---------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 i ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†.~.≈≈≈~~Noise: ---------  Time: 11641.6 (0.0) ≈~.......#~....~†#♣*.~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Soul Splinter ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak .♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈~Y~.... _The yak bellows! _A yak is neariby!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)i M(weak, ally target, soul-splinter…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a yak (chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.i{i }ifY*.injs=2.6 (1Soul Splinter _iڕiiXi^ZQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  i3[d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniqNib  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 12/19 ===============---------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@†Y*.≈≈≈~~Noise: =--------  Time: 11642.6 (0.0) ic≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak (weak, ally target, soul-splinter…).♣~~..♣≈. ≈≈≈..S..~~*   soul wisp (summoned) ....~≈~≈≈≈≈≈≈~Y~....Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body. _The yak looks weaker.idiymipi.   PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 63/63 ======================== #≈≈≈≈≈# Magic: 11/19 =============----------- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@*Y*.≈≈≈~~  Noise: =--------  Time: 11642.6 (0.0) ≈~.......#~....~†#♣.[i$ 39;49m.~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  Y   yak (weak, ally target, soul-splinter…).♣~~..♣≈. ≈≈≈ ..S..~~  *   soul wisp (summoned) ....~≈~≈≈≈≈≈≈ ~Y~.... A fragment of the yak's soul is dislodged from its body. _The yak looks weaker.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (weak, ally target, soul-splintered, 87% to hit)i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 63/63 ========================#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@*Y*.≈≈≈~~i|Noise: =--------  Time: 11642.6 (0.0) ≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak (weak, ally target, soul-splinter…).♣~~..♣≈. ≈≈≈..S..~~*   soul wisp (summoned) ....~≈~≈≈≈≈≈≈~Y~....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (weak, ally target, soul-splintered, 87% to hit)  The kinetic grapnel hiti,s the yak.  The yak is lightly wounded.ipw8*iPE  The stone spike skewers the yak.iii`Y*~i*3.6 (1i~iO1 _The yak is lightly wounded.i^ N* The stone spike skewers the yak. _The yak is lightly wounded.grapnel guides your strike.  You hit the yak with the +9 war axe of Articulation.  You burn  The yak is moderately wounded.i  You closely miss the yak with your +1 flail of protection.The stone spike skewers the yak.iH1i   The yak is moderately wounded.The stone spike skewers the yak.iQ YThe yak is heavily wounded.The yak gores you but does no damage. Your soul wisp barely misses the yak.i *** The yak gores you.  A bolt of electricity appears from out of your range of vision.i~=n.*.i{>58--2====5.0 (1.4Rev igGi~KB _The bolt of electricity hits your soul wisp.iV   PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 58/63 ======================-- #≈≈≈≈≈# Magic: 11/19 =============----------- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0i0 Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@Y*~.≈≈≈~~  Noise: ===------  Time: 11645.0 (0.0) ≈~.......#~....~†#♣..~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water Rev i V♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  Y   yak (weak, ally target, soul-splinter…).♣~~..♣≈. ≈≈≈ ..S..~~  *   soul wisp (summoned) ....~≈~≈≈≈≈≈≈ ~Y~.... A bolt of electricity appears from out of your range of vision. _The bolt of electricity hits your soul wisp.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, weak, ally target, soul-splintered, 87% to hit) iq  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 58/63 ======================--#≈≈≈≈≈#Magic: 11/19 =============-----------#≈≈≈≈#####AC: 12Str: 11 ir####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@Y*~.≈≈≈~~Noise: ===------  Time: 11645.0 (0.0)  i"s≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~. iZs\Y   yak (weak, ally target, soul-splinter…).♣~~..♣≈. ≈≈≈..S..~~*   soul wisp (summoned)  is....~≈~≈≈≈≈≈≈~Y~....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line itAim: a yak (heavily wounded, weak, ally target, soul-splintered, 87% to hit)  The kinetic grapnel hits the yak but does no damage.  The yak is heavily wounded. i8* isr Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, weak, ally target, soul-splintered, 87% to hit)  The kinetic grapnel hits the yak but does no damage.  The yak is heavily wounded.  The stone spike skewers the yak! i{l~ YThe yak is severely wounded. i1pThe stone spike skewers the yak!  The yak is severely wounded.  Your soul wisp barely misses the yak. The yak gores you but does no damage.  A bolt of electricity appears from out of your range of vision.bolt of electricity hits your soul wisp!  Your soul wisp returns to where it belongs. if*** ioq§.§§ i3606.0 (1 i  i4 _The yak is no longer weakened. ib *You barely miss the yak with the +9 war axe of Articulation.The yak is severely wounded. i  You closely miss the yak with your +1 flail of protection.The stone spike skewers the yak! i] .Y§~.The yak is almost dead. ij_ d54---7.5 (1.5 ih  ism ( _The yak gores you!!ig  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 54/63 ====================---- #≈≈≈≈≈# Magic: 10/19 ============------------ #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #### #  EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...  SH: 0!ilDex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.  XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@Y§~.≈≈≈~~  Noise: ==-------  Time: 11647.5 (0.0) ≈~.......#~....~†#♣..~.♣.~  x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....  Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~  Fly Water Rev ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈ .....~.  Y   yak .♣~~..♣≈. ≈≈≈ ..S..~~ !i....~≈~≈≈≈≈≈≈ ~Y~.... The yak is almost dead. _The yak gores you!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)!i   PolySwing2 the Fabricator!i   Coglin of Ru **....#######Health: 54/63 ====================----#≈≈≈≈≈#Magic: 10/19 ============------------#≈≈≈≈#####AC: 12!i ?Str: 11####~≈≈##≈≈≈## #### #EV: 12Int: 22 ####≈~..~##≈≈~~~##♣≈≈≈♣...SH: 0Dex: 13 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.!ia XL: 10 Next: 93% Place: Dungeon:10 ≈≈~~...~.'~.)...@****≈≈≈~~Noise: ==-------  Time: 11647.5 (0.0) !i Y≈~.......#~....~†#♣..~.♣.~x) +9 war axe of Art y) +1 flail (protect ....♣.~~.##~≈~~~## ~~.....Cast: Kinetic Grapnel ~.≈~~~~♣..##≈≈≈## ~Y~~~.~Fly Water Rev !i ♣~≈≈≈≈≈~.≈~##### Y.~≈... ~~≈~≈♣..♣♣≈~≈.....~.Y   yak !i[ }.♣~~..♣≈. ≈≈≈..S..~~ ....~≈~≈≈≈≈≈≈!i G~Y~....The yak is almost dead. _The yak gores you!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 87% to hit)!i  _The yak gores you!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 87% to hit)  The kinetic grapnel misses the yak.!ic E  The stone spike skewers the yak.!i )!i Q†.~.!i' v558.5 (1Kinetic Grapnel!i/ !i|4 G _You kill the yak!$iK$iJ$iҚ$iM$iK6=$ia$i$i7U7=$i$iկ$i@#9$iwc=1=$iG$i$iV60=$i&$i$i4K1=$i<$i$iU2=$i^$i$ig3==$i$iA$i$i:$i$iN2==$i$i7$iR$i$i$i9=$iC$i$i]$i$i$i::==$i$iK $i $iC$i|$iM3=$i$i$i$iQ$i %,$i&$i,,$i .$i95$i59=$ij7$i;$i?<$i>$iqD$iJEM4=$i:G$iKL$iL$i%N$iS$iUT$ilU$iY^B$i`$i\a9=$ib$ih$iui$ij$iNq,$ir$iEw$iwK5=$iPy$iX$i$iZ$i0$i$i$iM$iʏ$i$i^$iҚ9=$i$i¢,$i%$i$iL6==$i̫$iJ,$i $i$ii$i$i$iP$is$i$i$:==$i$iO$i$iP$i$iNK7=$i$it$i$i8$i$i@$i$i,$i$i$i9=$i$iZ$i$i $iI$iK8=$i $i4 ,$i $i ,$i $i] $i $iu $i $i 2=$i(" $i^( $i( $iB+ $i<2 $i2 $ip4 $i; 99$i< )==$i= $iB $iH $i5I ($iK $iGS  There is an open door, spattered with blood here.  Things that are here:  a yak corpse; a yak corpse$i,[ $i[  _$i}] $ia $ih $ih ?Water $ij $iIo $i؁   ########≈≈≈≈≈# #≈≈≈≈#### ####~≈≈##≈≈≈## ##### ### #≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~.. ~...~.'~.)...~†.~.≈≈≈~~. ......#~....~†#♣@.~.♣.~. $i -- .♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈ ≈≈~~......~.~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ S   electric eel (wandering)~≈~≈≈≈≈≈≈≈≈≈♣..~~~..... ≈≈≈≈≈~.~S~.....$i 1704.5 (56.0)$i, S 2 electric eels (wandering)S$iڜ n==--5.5 (57$i $i 'i?7'iZ9~Quiver which action? ([-] to clear) 'i:Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel 'i:  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on)iR)iј  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 63/63 ========================#≈≈≈≈#####Magic: 19/19 ======================== ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 )iș]#≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ---------  Time: 11705.5 (0.0) .♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect )i~~~~♣..##≈≈≈##..~~~~~.~~Cast: Launch Clockwork Bee ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~SS 2 electric eels (wandering) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....)iۚg≈≈≈≈≈~.SS~.....  The kinetic grapnel misses the yak.The stone spike skewers the yak. _You kill the yak!There is an open door, spattered with blood here.  )i'vThings that are here: _a yak corpse; a yak corpse)i)i/)iv)i   PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 63/63 ========================  #≈≈≈≈##### Magic: 16/19 ====================---- )i ####~≈≈##≈≈≈## ##### ###  AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..  SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.  XL: 10 Next: 95% Place: Dungeon:10 )iH ......#~....~†#♣@.~.♣.~.  Noise: ---------  Time: 11705.5 (0.0) .♣.~~.##~≈~~~##.~~.....~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~  Cast: Launch Clockwork Bee ≈≈≈≈~.≈~#####≈≈...~≈....  Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ )i "~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  SS 2 electric eels (wandering) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.SS~..... )i Things that are here: _a yak corpse; a yak corpseAiming: Launch Clockwork Bee (safe; 1% risk of failure)  )iC yPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)*iv   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 63/63 ========================#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 *iw #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ---------  Time: 11705.5 (0.0) .♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Launch Clockwork Bee ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈[*iw 37m..~~~SS 2 electric eels .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.SS~.....  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee.  *iAx Y(Press . to continue winding your bee.)*i* u*******Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  *i Aim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee.  (Press . to continue winding your bee.)  The electric eel shoots out a bolt of lightning at you!*i_ *i @~~...S~~*ih 55----===6.5 (1ontinue: Launch Clockwork BeeWinding *i# *iz) 7 _The bolt of electricity hits you!,iO  You continue winding your clockwork bee...,ib6=------,i27. ,i,iu{ _The electric eel begins to attack, but is stunned by your conviction!,ik O  You continue winding your clockwork bee...,it *******The electric eel shoots out a bolt of lightning at you!,i u~@~~...,i 48---===8.. ,i{ ,iY 7 _The bolt of electricity hits you!-iv K y(1 ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the electric eel.-iH *******The electric eel shoots out a bolt of lightning at you!-i @~~...~The bolt of electricity hits you!-i` c ******-i  _*The electric eel shoots out a bolt of lightning at you!-i -i7 ~@.~y~...-i{ 39-------9ast-iӮ -i9 -i] Y _The bolt of electricity misses you./i9/i:-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangs/il;b - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities/i;z[!] focus mode: off|on3i3iN/  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ===------  Time: 11709.5 (0.0) .♣.~~.##~≈~~~##.~y.....~[43i00mx) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~SS 2 electric eels (1 ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....y   clockwork bee (minion)≈≈≈≈≈~.~S~..... _The bolt of electricity hits you!  With a metallic buzz, your clockwork bee launches itself at the electric eel.  The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you!  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.3i23iR>3iB3i  PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 39/63 ==============----------  #≈≈≈≈##### Magic: 15/19 ==================------ ####~≈≈##≈≈≈## ##### ###  AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..  SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.  XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.  Noise: ===------  Time: 11709.5 (03i!.0) .♣.~~.##~≈~~~##.~y.....~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~  Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....  Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  SS 2 electric eels (1 ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....  y   clockwork bee (minion) ≈≈≈≈≈~.~S~..... The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4i(s@*****4i\7*.4i7*.4i~E**4iRE**4iɍ.*.*.*5i@*.*.*.5i5i  PolySwing2 the Fabricator#######5iCGCoglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 5i#≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 05iDex: 13 ~...~.'~.)...~†.~.≈≈≈~~.5i`lXL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ===------  Time: 11709.5 (0.0) .♣.~~.##~≈~~~##.~y.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Soul Splinter 5i≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~5i!SS 2 electric eels (1 ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....y   clockwork bee (minion)≈≈≈≈≈~.~S~.....  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.5iX8Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle5i/Shift-Dir - straight line5i:Okay, then.5i5i5i5i  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ===------  Time: 11709.5 (0.0) .♣.~~.##~≈~~~##.~y.....~[45iE0mx) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~SS 2 electric eels (1 ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....y   clockwork bee (minion)≈≈≈≈≈~.~S~.....  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.6i6iZ  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ===------  Time: 11709.5 (0.0) .♣.~~.##~≈~~~##.~y.....~[46i'#0mx) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~SS 2 electric eels (1 ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....y   clockwork bee (minion)≈≈≈≈≈~.~S~.....  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  6i"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.6i6ip  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## ##### ###AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 126iInt: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ===------  Time: 11709.5 (0.0) .♣.~~.##~≈~~~##.~y.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....Fly 6i<@~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~SS 2 electric eels (1 ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....y   clockwork bee (minion)≈≈≈≈≈~.~S~.....  6iThe electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.6i(Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.6i #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~†#♣..~.♣.6i ♣.~~.##~≈~~~##.@y.....~ ~~~~♣..##≈≈≈##..~~~~~.~ ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈ ≈≈~~......~.~..♣≈. ≈≈≈≈≈≈≈....≈..~~ .~≈~≈≈≈♣..S~~..... ≈≈≈≈≈~.~S♣≈≈♣♣6i 6iS~y6i640=---10.5 (1Soul SplinterWater _6i6i7i ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 40/63 ===============--------- ####~≈≈##≈≈≈## #########  Magic: 15/19 ==================------ #≈~..~##≈≈~~~##♣≈≈≈♣....  AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..  EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.  SH: 0Dex: 13 ......#~....~†#♣..~.♣.~.  XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~  Noise: ---------  Time: 11710.5 (0.7i0) ~~~~♣..##≈≈≈##..*y~~~.~~  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.*.~≈....  Cast: Soul Splinter ~≈♣..♣♣≈~≈ ≈≈~~.*....~.~  Fly Water ~..♣≈. ≈≈≈≈≈≈≈..*.≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....  SS 2 electric eels (1 ally target) ≈≈≈≈≈~.~S~.....  y   clockwork bee (minion) ≈≈≈≈≈~♣≈≈♣♣.... Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[237iM;2HAim: an electric eel (chance to affect: 60%)7iv%g *S7i*SAim: an electric eel (chance to affect: 60%)7i  #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 40/63 ===============--------- ####~≈≈##≈≈≈## #########Magic: 15/19 ==================------ #≈~..~##≈≈~~~##♣≈≈≈♣....7iW AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~†#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~7i2 bNoise: ---------  Time: 11710.5 (0.0) ~~~~♣..##≈≈≈##..~y~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....Cast: Soul Splinter ~≈♣..♣♣≈~≈ ≈≈~~......~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..*~~.....SS 2 electric eels (1 ally target)≈≈≈≈≈~.~S~.....7i y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣....  Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  7i /Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (chance to affect: 60%)7i >ally target, 1 soul-…)7iK *   soul wisp (summoned)7iO f  A fragment of the electric eel's soul is dislodged from its body.7i._ x~yS*7ih *******The electric eel shoots out a bolt of lightning at you!7i .@~...~The bolt of electricity hits you!7i j *******7i WThe electric eel shoots out a bolt of lightning at you!7i 7i ~.@~...y.  The bolt of electricity hits you!7i 27-----6=====1.5 (1Soul Splinter7i 7i > _Your soul wisp touches the electric eel.?i$)?i+Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 42 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ?i,e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onDivDiǐ #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 27/63 ==========-------------- ####~≈≈##≈≈≈## #########Magic: 16/19 ====================---- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 Di4~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~†#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11711.5 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....Throw: 42 darts (poison) ~≈♣..♣♣≈~≈ ≈≈~~..y...~.~Fly Water DiR~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....SS 2 electric eels (ally target, 1 soul-…)≈≈≈≈≈~*~S~.....y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣....*   soul wisp (summoned)A fragment of the electric eel's soul is dislodged from its body.  The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you!  The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you! _Your soul wisp touches the electric eel.DidDi}DiEi0 #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 27/63 ==========-------------- ####~≈≈##≈≈≈## #########Magic: 16/19 ====================---- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 Ei1......#~....~†#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11711.5 (0.0) ~~~~♣..##≈≈≈##..*~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.*.~≈....Throw: 42 darts (poison) ~≈♣..♣♣≈~≈ ≈≈~~.*y...~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈..*.≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....SS 2 electric eels (ally target, 1 soul-…)≈≈≈≈≈~*~S~.....y  Eig20[m clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣....*   soul wisp (summoned) _Your soul wisp touches the electric eel.  Throw: 42 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)Fi% #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 27/63 ==========-------------- ####~≈≈##≈≈≈## #########Magic: 16/19 ====================---- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 Fi '~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~†#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11711.5 (0.0) ~~~~♣..##≈≈≈##..(~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.(.~≈....Throw: 42 darts (poison) ~≈♣..♣♣≈~≈ ≈≈~~.(y...~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈..(.≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..(Fi'[36m~~.....SS 2 electric eels (ally target, 1 soul-…)≈≈≈≈≈~*(S~.....y   clockwork bee (minion)≈≈≈≈≈~♣(≈♣♣....*   soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)  You throw a poisoned dart.  The poisoned dart misses the electric eel.Fiq ~...S~≈Shift-Dir - straight line  Aim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)  You throw a poisoned dart.  The poisoned dart misses the electric eel.You hear a splash.Fi *******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.FiMFix] .@~..y~The bolt of electricity hits you.Fi|^~23--2.5 (11FiTjFizph _Your soul wisp completely misses the electric eel.Ii}UY #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 23/63 ========---------------- ####~≈≈##≈≈≈## #########Magic: 16/19 ====================---- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~†#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11712.5 (0.0) Ii-W~~~~♣..##≈≈≈##..*~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.*.~≈....Throw: 41 darts (poison) ~≈♣..♣♣≈~≈ ≈≈~~.*....~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈..*y≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..S~~.....SS 2 electric eels (ally target, 1 soul-…)≈≈≈≈≈~*~S~.....y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣....*   soul wisp (summoned) _Your soul wisp completely misses the electric eel.Throw: 41 darts (poison)Press: ? - help, Q - select action, ( or ) - cyclIi)XeShift-Dir - straight lineAim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)Iiog .SIi-*SAim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)IiJ M #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 23/63 ========---------------- ####~≈≈##≈≈≈## #########Magic: 16/19 ====================---- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~†#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 Ii .♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11712.5 (0.0) ~~~~♣..##≈≈≈##..(~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.(.~≈....Throw: 41 darts (poison) ~≈♣..♣♣≈~≈ ≈≈~~.(....~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈..(y≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..(~~.....SS 2 electric eels (ally target, 1 soul-…)≈≈≈≈≈~*(S~.....y   clockwork bee (minion)≈≈≈≈≈~♣(≈♣♣....* i F0m  soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)  You throw a poisoned dart.  The poisoned dart barely misses the electric eel.IiK y  Shift-Dir - straight lineAim: an electric eel (moderately wounded, ally target, soul-splintered, 29% to  hit)  You throw a poisoned dart.  The poisoned dart barely misses the electric eel.You hear a splash.Iin[ ~....Sy~≈Iif 0      # ######### #♣≈≈≈♣.... )..≈#.~≈≈~~~.. )...~†.~.≈≈≈~~. #♣..~.♣.~. #.@~.....~ #..*~~~~.~~ #≈≈.*.~≈....  ≈≈~~..*...~.~  ≈≈≈≈≈≈≈...*≈..~~~ ≈≈≈≈♣..S*~.....  ≈≈≈≈≈~*~S~.....  ≈≈≈≈≈~♣≈≈♣♣.... The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.Ii@       ######### #♣≈≈≈♣.... )..≈#.~≈≈~~~.. )...~†.~.≈≈≈~~. #♣..~.♣.~. #.@~.....~ #..*~~~~.~~ #≈≈.*.~≈....  ≈≈~~..*...~.~  ≈≈≈≈≈≈≈...*≈..~~~≈≈≈≈♣..S*~.....  ≈≈≈≈≈~*~S~..... IiA  ≈≈≈≈≈~♣≈≈♣♣.... IiK  **The bolt of electricity hits you!Ii * .@~...y* * * LOW HITPOINT WARNING * * *Your clockwork bee completely misses the electric eel.1----3.5 (10 _Your soul wisp barely misses the electric eel.Ki*#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~Ki2,I.....#~....~†#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~. ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..Sy*~S~.≈≈≈≈≈~♣≈≈♣♣....Ki/BP  Your clockwork bee stings the electric eel.Ki)Ds4=------4KiSNKiT> _Your soul wisp touches the electric eel.Mij@#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.@.≈≈≈~~......#~....~†#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~.   electric eel (soul-splintered) ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..Sy*~S~.MiAMiOQ~MiW      ≈≈≈## ######### MiX"≈~~~##♣≈≈≈♣.... .)..≈#.~≈≈~~~.. ...~†.@.≈≈≈~~. ...~†#♣*.~.♣.~. ≈~~~##.*~.....~ ≈≈≈##..*~~~~.~~ ≈≈.*.~≈....  ≈≈~~.*....~.~  ≈≈≈≈≈≈≈..*.≈..~~~ ≈≈≈♣..S~~.....   The electric eel shoots out a bolt of lightning at you!Mi_2       ≈≈≈## ######### ≈~~~##♣≈≈≈♣.... .)..≈#.~≈≈~~~.. ...~†.@.≈≈≈~~. ...~†#♣*.~.♣.~. ≈~~~##.*~.....~ ≈≈≈##..*~~~~.~~ Mi3 ≈≈.*.~≈.... ≈≈~~.*....~.~  ≈≈≈≈≈≈≈..*.≈..~~~≈≈≈♣..S~~..... Mi; y *The bolt of electricity hits you.Mi} Mi "@.~~...y   clockwork bee (minion)yMi 0--===5Water Mi Mi* V _* * * LOW HITPOINT WARNING * * *Ni  # #≈≈≈≈≈# #≈≈≈≈##### Ni / ####~≈≈##≈≈≈## ######### ##≈~..~##≈≈~~~##♣≈≈≈♣.... ≈~~~.~≈#~~.)..≈#.~≈≈~~~.. ~~...~.'~.)...~†@~.≈≈≈~~..#~....~†#♣..~.♣.~. ..♣.~~.##~≈~~~##.~~.....~ ≈~~~~♣..##≈≈≈##..~~~~~.~~≈~.≈~#####≈≈...~≈.... Ni ≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~~..♣≈. ≈....≈..~~~ ..~≈~≈♣..Sy~.....  ≈≈≈≈≈~*~S~.....NiA9 NiCC       #≈≈≈≈#####  #≈≈≈## ######### ≈≈~~~##♣≈≈≈♣.... ~.)..≈#.~≈≈~~~.. .)...~†@~.≈≈≈~~. ....~†#♣*.~.♣.~. ~≈~~~##.*~.....~ #≈≈≈##..*~~~~.~~ #####≈≈.*.~≈....  ≈≈~~.*....~.~  *.≈..~~~ ~.....   The electric eel shoots out a bolt of lightning at you!Ni       #≈≈≈≈#####  #≈≈≈## ######### ≈≈~~~##♣≈≈≈♣.... ~.)..≈#.~≈≈~~~.. .)...~†@~.≈≈≈~~. ....~†#♣*.~.♣.~. ~≈~~~##.*~.....~ #≈≈≈##..*~~~~.~~ ###Ni S.~≈... ....~.~  .≈..~~~ ~.... Ni) y *The bolt of electricity hits you!Ni ,Ni D@.~~..ally target, soul-splin…).*   soul wisp (summoned)*Ni o/63 -----6Ni Ni V _* * * LOW HITPOINT WARNING * * *Pi٫ # #≈≈≈≈≈# #≈≈≈≈##### ####~≈≈##≈≈≈## ##########≈~..~##≈≈~~~##♣≈≈≈♣....≈~~~.~≈#~~.)..≈#.~≈≈~~~.. ≈~~...~.'~.)...~@.~.≈≈≈~~. ~.#~....~†#♣..~.♣.~..♣.~~.##~≈~~~##.~~.....~ .≈~~~~♣..##≈≈≈##..~~~~~.~~ ~≈≈≈≈≈~.≈~#####≈≈...~≈.. ~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ ♣~~..♣≈. ≈....≈..~~~.~≈~≈♣..S*~.....  ≈≈≈≈≈~*~S~.....Piײ2---7=---7PiPi  There is an open door, spattered with blood here.  Things that are here: _a yak corpse; a yak corpseQi  ####### #≈≈≈≈≈# #≈≈≈≈#########~≈≈##≈≈≈## ######### ####≈~..~##≈≈~~~##♣≈≈≈♣.... ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.....~.'~.)...~†.~.≈≈≈~~........#~....~@#♣..~.♣.~. ....♣.~~.##~≈~~~##.~~.....~ ~.≈~~~~♣..##≈≈≈##..~~~~~.~~ ♣~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ .♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ....~≈~≈≈♣..S*~..... ≈≈≈≈≈~*~S~.....Qi a ≈≈≈≈≈~♣≈≈♣♣....Qi QiX 3=---8Water _Qi Qi# p _You see here a yak corpse.ViWVi tDrink which item? Potions Vi  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 3 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions [!] read|quaff|evoke[?] describe selectedYis Yi@  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 3/63=-----------------------#≈≈≈≈#####Magic: 17/19 =====================---####~≈≈##≈≈≈## #########AC: 12Str: 11 ####≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12YiInt: 22 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ≈≈~~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ≈~.......#~....~@#♣..~.♣.~.Noise: ---------  Time: 11718.5 (0.0) ....♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect ~.≈~~~~♣..##≈≈≈##..~~~~~.~~Throw: 40 darts (poison) ♣~≈≈≈≈≈~.≈~#####≈≈...~≈....Fly Water ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ .♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ....~≈~≈≈≈≈≈≈≈≈≈♣..S*~.....≈≈≈≈≈~*~S~.....≈≈≈≈≈~♣≈≈♣♣....The bolt of electricity hits you! _* * * LOW HITPOINT WARNING * * *imThere is an open door, spattered with blood here.  Things that are here: _a yak corpse; a yak corpse _You see here a yak corpse.YiYio10/63==9.5 (1YiYi& _You feel better.[imK7Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison) (quivered)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[iLz[!] focus mode: off|on]i,]iu   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 10/63 ===---------------------#≈≈≈≈#####Magic: 17/19 =====================---####~≈≈##≈≈≈## #########AC: 12Str: 11 ####≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ≈≈~~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ≈~.......#~....~@#♣..~.♣.~.Noise: ---------  Time: 11719.5 (0.0) ]i !....♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect ~.≈~~~~♣..##≈≈≈##..~~~~~.~~Cast: Construct Spike Launcher ♣~≈≈≈≈≈~.≈~#####≈≈...~≈....Fly Water ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ .♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ....~≈~≈≈≈≈≈≈≈≈≈♣..S*~.....≈≈≈≈≈~*~S~.....≈≈≈≈≈~♣≈≈♣♣.... _* * * LOW HITPOINT WARNING * * *There is an open door, spattered with blood here.  Things that are here: _a yak corpse; a yak corpse _You see here a yak corpse. _You feel better.]i]i]ix2  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 10/63 ===---------------------#≈≈≈≈#####Magic: 15/19 ==================------####~≈≈##≈≈≈## #########AC: 12Str: 11 ]i####≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ≈≈~~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ≈~.......#~....~@*♣..~.♣.~.Noise: ---------  Time: 11719.5 (0.0) ....♣.~~.##~≈~~~**.~~.....~x) +9 war axe of Art y) +1 flail (protect ~.≈~~~~♣..##≈≈≈##..~~~~~.~~Cast: Construct Spike Launcher ♣~≈≈≈≈≈~.≈~#####≈≈...~≈....Fly Water ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ .♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ....~≈~≈≈≈≈≈≈≈≈≈♣.]i~.S*~.....≈≈≈≈≈~*~S~.....≈≈≈≈≈~♣≈≈♣♣.... _You see here a yak corpse. _You feel better.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water.]iQX@*A stone wall.]iEA**]iW E  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 10/63 ===---------------------#≈≈≈≈#####Magic: 15/19 ==================------####~≈≈##≈≈≈## #########AC: 12Str: 11 ####≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ]iX ≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ≈≈~~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ≈~.......#~....~@#♣..~.♣.~.Noise: ---------  Time: 11719.5 (0.0) ....♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect ~.≈~~~~♣..##≈≈≈##..~~~~~.~~Cast: Construct Spike Launcher ♣~≈≈≈≈≈~.≈~#####≈≈...~≈....Fly Water ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ .♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ....~≈~≈≈≈≈≈≈≈≈≈♣..S*~.....≈≈≈≈≈~*~S~.....≈≈≈≈≈~♣≈≈♣♣.... _You feel better.  Casting: Construct Spike Launcher (saf]iY he; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.]i,[ g1===20.5 (1 _]i=n _iZ ####### #≈≈≈≈≈# #≈≈≈≈#########~≈≈##≈≈≈## ######### #####≈~..~##≈≈~~~##♣≈≈≈♣.... ≈≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.....~.'~.)...~†.~.≈≈≈~~. ~≈~.......#~....~†#♣..~.♣.~. _i~....♣.~~.##~≈~~@##.~~.....~ .~.≈~~~~♣..##≈≈≈##..~~~~~.~~ .♣~≈≈≈≈≈~.≈~#####≈≈...~≈.... .~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ ..♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ♣....~≈~≈≈♣..S*~..... ≈≈≈≈≈~*~S~..... ≈≈≈≈≈~♣≈≈♣♣.... _i_ied3=--1_i_i`il `i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  `iV f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ondidi6Y#######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 13/63 ====--------------------####~≈≈##≈≈≈## #########Magic: 15/19 ==================------ #####≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ≈≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ≈≈≈~~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ~≈~.......#~....~†#♣..~.♣.~.diXL: 10 Next: 95% Place: Dungeon:10 ~....♣.~~.##~≈~~@##.~~.....~Noise: ---------  Time: 11721.5 (0.0) .~.≈~~~~♣..##≈≈≈##..~~~~~.~~x) +9 war axe of Art y) +1 flail (protect .♣~≈≈≈≈≈~.≈~#####≈≈...~≈....Cast: Construct Spike Launcher .~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~Fly Water ..♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ♣....~≈~≈≈≈≈≈≈≈≈≈♣..S*~.....≈≈≈≈≈~*~S~.....≈≈≈≈≈~♣≈≈♣♣.... _You feel better.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall. _You shape a spike launcher from a nearby wall.didindiyei! ####### #≈≈≈≈≈#  #≈≈≈≈#####  ####~≈≈##≈≈≈## ######### ####≈~..~##≈≈~~~##♣≈≈≈♣.... ~.~≈#~~.)..≈#.~≈≈~~~.. ≈≈~~...~.'~.)...~†.~.≈≈≈~~. ≈~.......#~....~@#♣..~.♣.~. ...♣.~~.##~≈~~~##.~~.....~ ~.≈~~~~♣..##≈≈≈##..~~~~~.~~ ♣~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ .♣~~..♣≈. ....≈..~~~ ....~≈~≈≈≈≈≈≈≈≈≈♣..S*≈≈≈≈≈~ei t*~S~.....≈≈≈≈≈~♣≈≈♣♣....eiI eiB V4=2.5 (1eiH ei p _You see here a yak corpse.fiu f ####### #≈≈≈≈≈# #≈≈≈≈#########~≈≈##≈≈≈## ######### #####≈~..~##≈≈~~~##♣≈≈≈♣.... ≈≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.....~.'~.)...~†.~.≈≈≈~~. ~≈~.......#~....~†#♣..~.♣.~. ~....♣.~~.##~≈~~@##.~~.....~ .fi I~.≈~~~~♣..##≈≈≈##..~~~~~.~~ .♣~≈≈≈≈≈~.≈~#####≈≈...~≈.... .~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ ..♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ♣....~≈~≈≈♣..S*~..... ≈≈≈≈≈~*~S~..... ≈≈≈≈≈~♣≈≈♣♣.... fi fi 5=6==3 _fif fiq giX   #≈≈≈≈≈# #≈≈≈≈#####giX ####~≈≈##≈≈≈## ######### ######≈~..~##≈≈~~~##♣≈≈≈♣.... #≈≈≈≈~~~.~≈#~~.)..≈#.~≈≈~~~.....~.'~.)...~†.~.≈≈≈~~. ~~≈~.......#~....~†#♣..~.♣.~. .~....♣.~~.##~≈~~~##.~~.....~~.≈~~~~♣..##≈≈@##..~~~~~.~~ ~.♣~≈≈≈≈≈~.≈~#####≈≈...~≈.... ..~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ ...♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .♣....~≈~≈♣..S*~.....  ≈≈≈≈≈~*~S~.....  ≈≈≈≈≈~♣≈≈♣♣.... ..~.≈≈≈6=4Water hig :M####### #≈≈≈≈≈#  #≈≈≈≈#####  ####~≈≈##≈≈≈## ######### ####≈~..~##≈≈~~~##♣≈≈≈♣.... ~.~≈#~~.)..≈#.~≈≈~~~.. ≈≈≈~~...~.'~.)...~†.~.≈≈≈~~. ~≈~.......#~....~†#♣..~.♣.~. ...♣.~~.##~≈~~@##.~~.....~ .~.≈~~~~♣..##≈≈≈##..~~~~~.~~ ♣~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~~≈~≈♣..♣♣≈~≈ ≈≈~~......~.~ ..♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ hi 3hiJ hi 7=5Water hi hi iizIiic8iiiiA39=iio3==iiiiii0T20=iiiir ii I1=iig"iiU(ii(2=7=iir*ii/ii-0I4=ii1ii7ii8S5=iiC9ii >ii>:26ii?jijio7==jijiji; K8=ji jiji)9=8=jijijiqL30=ji jiN?12=3==5=6=9==jiNjiXPjiP7ji#Q=jiuQji,Tji]a8=ji^jiZcjic99jiejiLljil$40jilM===jicnjisjiSsK1=jitji.zjizS2=jig|jiTK3=jijijiԍe4jiLjiN46=jijihjiכ%7ji2=jijiji|#8ji(=ji1jiͩjiY#9ji|2=jiPjiPji650=ji̱jisjifji#1ji2=jirjiji(%2jijijiUjiD3=ji6jiJjiU4=jizji@ji%5jijiji857=ji[ji*jiYji#8jiE==jiwjiwjijiN9=jiLji jiY&60jijijivK1=jijiw ji U2=ji jiji#3jiH=jiujiji+jijijjim ji%_  You see here a yak corpse.jim)ji>*/ _jiR+ji3  There is an open door, spattered with blood here.  Things that are here:  a yak corpse; a yak corpseji8ji[9 _jiV;ji@ji>L####### #≈≈≈≈≈# #≈≈≈≈#####~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣.... jiL~~~.~≈#~~.)..≈#.~≈≈~~~.. ...~.'~.)...~†.~.≈≈≈~~. ......#~....~†#♣@.~.♣.~. ♣.~~.##~≈~~~##.~~.....~ jiLN~~~~♣..##≈≈≈##..~~~~~.~~ Construct Spike Launcher ≈≈≈≈~.≈~#####≈≈...~≈.... ji Mf~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈....≈..~~~ ji/MlS   electric eel (wandering) ji\M.~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~S~.....jiMK≈≈≈≈≈~♣≈≈♣♣....jiHjip70.5 (45.0)=1.5 (46jijirli li" Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onmi mi   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 63/63 ========================#≈≈≈≈#####Magic: 19/19 ======================== ####~≈≈##≈≈≈## #########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 mi w~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.Noise: ---------  Time: 11771.5 (0.0) .♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect mi7 T~~~~♣..##≈≈≈##..~~~~~.~~Cast: Launch Clockwork Bee ≈≈≈≈~.≈~#####≈≈...~≈....mib Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ mi ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~S   electric eel (wandering) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~S~.....≈≈≈≈≈~♣≈≈♣♣.... _You shape a spike launcher from a nearby wall. mi _You see here a yak corpse. _You see here a yak corpse.  There is an open door, spattered with blood here.  miB vThings that are here: _a yak corpse; a yak corpsemi mimi ni)z  PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 63/63 ========================  #≈≈≈≈##### Magic: 16/19 ====================---- ####~≈≈##≈≈≈## #########  AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..  SH: 0Dex: 13 niz~...~.'~.)...~†.~.≈≈≈~~.  XL: 10 Next: 95% Place: Dungeon:10 ......#~....~†#♣@.~.♣.~.  Noise: ---------  Time: 11771.5 (0.0) niz.♣.~~.##~≈~~~##.~~.....~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~  Cast: Launch Clockwork Bee niz≈≈≈≈~.≈~#####≈≈...~≈....  Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ nik{~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  S   electric eel (wandering) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~S~.....  ≈≈≈≈≈~♣≈≈♣♣.... Things that are here: _a yak corpse; a yak corpseni{YAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleni|Dir - move targetAim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)nig ~Sni~SAim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)nivL   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 63/63 ========================#≈≈≈≈#####Magic: 16/19 ====================---- ####~≈≈##≈≈≈## #########AC: 12Str: 11 niM #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ni;M A~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 95% Place: Dungeon:10 ni[M ......#~....~†#♣@.~.♣.~.niwM Noise: ---------  Time: 11771.5 (0.0) .♣.~~.##~≈~~~##.~~.....~niM x) +9 war axe of Art y) +1 flail (protect niM ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Launch Clockwork Bee ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈ ≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~niN S   electric eel .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....ni;N ≈≈≈≈≈~.~S~.....niYN 4≈≈≈≈≈~♣≈≈♣♣....niyN Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  niN Press: ? - help, Q - select action, ( or ) - cycleDir - move targetniN Aim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)  niN You lock target on the electric eel and prepare to deploy your bee.  (Press . to continue winding your bee.)niPW l *******niW Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an electric eel (water, heavily wounded, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee.  niW (Press . to continue winding your bee.)  The electric eel shoots out a bolt of lightning at you!niy @~~...~ni j47-------===2.5 (1ni tontinue: Launch Clockwork BeeWinding ni ni.7 _The bolt of electricity hits you!pi: O  You continue winding your clockwork bee...piv *******The electric eel shoots out a bolt of lightning at you!pic @~~...~piMe 43--------3. pio pi9v 7 _The bolt of electricity hits you.qi?O  You continue winding your clockwork bee...qi4----4.. qiqij] _You redirect the electric eel's attack!ri8I y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the electric eel.rik *******rilWThe electric eel shoots out a bolt of lightning at you!ri4riA.@y~~...~ri/C45====5astriLriRY _The bolt of electricity misses you.tiR#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.@.≈≈≈~~......#~....~†#♣.y~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ tiǯ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~.y   clockwork bee (minion) ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~.~S~.tixti|V.yti8j6=---6ti`iLaunch Clockwork Bee Water titi%ui^#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.@≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~†#♣..~.♣.~. .♣.~~.##~≈~~~##.~y..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~. ~..♣≈. ≈....≈..~~~ ui O.~≈~≈≈≈≈≈≈≈≈≈♣..~~ui"uin$ui-R~yui.c77=---7ui6ui:vig   #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ ......#~....~†#♣..~.♣.♣.~~.##~≈~~~##.~~.....~ viJ~~~~♣..##≈≈≈##..~~~~~.~ ≈≈≈≈~.≈~#####≈≈..y~≈.... ~≈♣..♣♣≈~≈ ≈≈~~......~.~..♣≈. ≈≈≈≈≈≈≈....≈..~~ .~≈~≈≈≈♣..~~~..... ≈≈≈≈≈~.~Svimvi.y8=8viNviwi 0  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~†#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..~~~~~.~ ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈ ≈≈~~..y...~.~S   electric eel (ally target)wi;y   clockwork bee (minion)~.~S~.....≈≈≈≈≈~♣≈≈♣♣....wiwiwiTW.ywi%9=9Launch Clockwork Beewiźwiyis#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.@.≈≈≈~~......#~....~†#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... yi~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~.y   clockwork bee (minion) ~..♣≈. ≈....≈..~~~ yi.~≈~≈≈≈≈≈≈≈≈≈♣..~y.~S~.yiyiXm÷~yi50=80Launch Clockwork Bee Water yiZyiyi^t [  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..~~~~~.~yit #Fly Water S   electric eel (ally target)y   clockwork bee (minion)≈≈≈≈≈~.yS~.....♣≈≈♣♣yir x  Your clockwork bee closely misses the electric eel.yi p2==1yiF )Launch Clockwork Beeyil yi A _Your clockwork bee stings the electric eel.{i|tM#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. {i~...~.'~.)...~†.@.≈≈≈~~......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~Fly {iI# .~≈~≈≈≈≈≈≈≈≈≈♣..~~.yS~.{i"y   clockwork bee (minion)y~3=2Launch Clockwork Bee Water |i3L  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~|iD4I...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..~~~~~.~ ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈ ≈≈~~......~.~|in4S   electric eel (ally target)y   clockwork bee (minion)|i4~.~S~.....≈≈≈≈≈~♣≈≈♣♣....|iMw  Your clockwork bee barely misses the electric eel.|iX *******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.|iU @~~...yThe bolt of electricity hits you.48--===3Launch Clockwork Bee|i|ia _Your clockwork bee misses the electric eel.}ie #####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.@.≈≈≈~~.}i .....#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~.y   clockwork bee (minion) ~..♣≈. }i. $≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~y.~S~.}i# }i Q~}i 9--8=---4Launch Clockwork Bee Water }iŽ }i6 ~i$.X  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..~~~~~.~#Fly Water S   electric eel (ally target)y   clockwork bee (minion)≈≈≈≈≈~.yS~.....♣≈≈♣♣~iI=x  Your clockwork bee closely misses the electric eel.~iE *******The electric eel shoots out a bolt of lightning at you!~i$V @~~...~The bolt of electricity hits you!36-----===5Launch Clockwork Bee~i}~i"a _Your clockwork bee misses the electric eel.il@M#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..i@M~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.@.≈≈≈~~......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~iAdFly #i5A .~≈~≈≈≈≈≈≈≈≈≈♣..~~.yS~.iVAiiy   clockwork bee (minion)y~im7=-------6Launch Clockwork Bee i7Water iDiiS #####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.@≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~. ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~yi_ i\` o8=---7ih i?n i   #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~.Fly Water ##~y   clockwork bee (minion)♣..~y~.....≈≈≈≈≈~.~S~.....~9=8i i4 M#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.@≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~##~♣..~~~.....i9B iB \40=9iJ iO i<  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~.Fly Water ##~♣..~~~.....≈≈≈≈≈~.~S~.....ili}y   clockwork bee (minion)yi6Q1=9i]2==90i\iDi #####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..i5-~~.~≈#~~.)..≈#.@≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~iS.....#~....~÷#♣..~.♣.~. io.♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ i2≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈ ≈≈~~......~. i~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~yi93=1iD  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~.Fly Water ##~y   clockwork bee (minion)♣..~y~.....≈≈≈≈≈~.~S~.....iciCQ~iS4=2iimi` 5M#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.@≈≈~~~. i ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣..~.♣.~. i B.♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~##~♣..~~~.....i! l45=3i֖ iG i+   #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... i ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~.Fly Water ##i ~♣..~~~.....≈≈≈≈≈~.~S~.....ig i i{ id| r6===4iC i i@KM#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.@≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... i@~~~~♣..##≈≈≈##..~~~~~.~~##~♣..~~~.....icMiZSiji-75iiiN <  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~.Fly Water ##~♣..~~~.....≈≈≈≈≈~.~S~.....i\ i8=6if ij i M#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.@≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣..~.♣.~. ie B.♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~##~♣..~~~.....i i iݧ iS ]9=7i i0 ir  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.@.≈≈≈~~ iwrZ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~.Fly Water ##~♣..~~~.....≈≈≈≈≈~.~S~.....iriQwiy   clockwork bee (minion)yiiT50=8iii>  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... i,?@~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~.....~ iM?o~~~~♣..##≈≈≈##..~~~~~.~ io?<≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈ ≈≈~~......~.~i?S   electric eel (distracted, ally target)y   clockwork bee (minion)i?~.~S~.....≈≈≈≈≈~♣≈≈♣♣....i?ii^ ***iWN*** *iluThe bolt of electricity hits the electric eel.electric eel completely resists.  ivA bolt of electricity appears from out of your range of vision.  The bolt of electricity hits your clockwork bee.i߫ ~~...ySYour clockwork bee resists.ie ******iO*The electric eel shoots out a bolt of lightning at your clockwork bee!The bolt of electricity hits your clockwork bee.iD .~~...SySYour clockwork bee resists.iqE1====9Launch Clockwork BeeiMijST _Your clockwork bee stings the electric eel but does no damage.i> #######≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.@~.....~ ~~~~♣..##≈≈≈##..~~~~~.~ i≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈ ≈≈~~......~.~..♣≈. ≈≈≈≈≈≈≈....≈..~~ .~≈~≈≈≈♣..~y~.....S 2 electric eels (1 distracted, 1 ally…) i°≈≈≈≈≈~.~S♣≈S♣♣ iVi8*******Your clockwork bee resists. _stings the electric eel but does no damage.the electric eel.  The electric eel completely resists.  The bolt of electricity hits your clockwork bee.i i ~~...ySYour clockwork bee resists.iH~ *******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.i[ .@~...yThe bolt of electricity hits you!i 43---800Water i i i _Your clockwork bee closely misses the electric eel.i%i+(~Quiver which action? ([-] to clear) i)GItems ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i)f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel i) h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3) [*/%] inventory [&] all spells [^] all abilitiesiD*z[!] focus mode: off|onir  #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 43/63 ================-------- ####~≈≈##≈≈≈## #########Magic: 19/19 ======================== #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 .♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11800.5 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~x) +9 is war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....Cast: Grave Claw (3/3) ~≈♣..♣♣≈~≈ ≈≈~~......~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....SS 2 electric eels (1 distracted, 1 ally…)≈≈≈≈≈~.~S~.....y   clockwork bee (minion)≈≈≈≈≈~♣≈S♣♣....  Your clockwork bee resists.  The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.  The bolt of electricity hits you! _Your clockwork bee closely misses the electric eel.iO ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 43/63 ================-------- ####~≈≈##≈≈≈## #########  Magic: 17/19 =====================--- #≈~..~##≈≈~~~##♣≈≈≈♣....  AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..  EV: 12Int: 22 i݅~...~.'~.)...~†.~.≈≈≈~~.  SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.  XL: 10 Next: 95% Place: Dungeon:10 i (.♣.~~.##~≈~~~##.@~.....~  Noise: ===------  Time: 11800.5 (0.0) i1~~~~♣..##≈≈≈##..~~~~~.~~  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....  Cast: Grave Claw (3/3) i&~≈♣..♣♣≈~≈ ≈≈~~......~.~  Fly Water ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....  SS 2 electric eels (1 distracted, 1 ally…) i?≈≈≈≈≈~.~S~.....  y   clockwork bee (minion) ≈≈≈≈≈~♣≈S♣♣.... iThe bolt of electricity hits you! _Your clockwork bee closely misses the electric eel.i}Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  i%Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiDi=:@*i7*.i^-*.i~7*.ii7 #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 43/63 ================-------- ####~≈≈##≈≈≈## #########Magic: 19/19 ======================== #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12ipStr: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.XL: 10 Next: 95% Place: Dungeon:10 i.♣.~~.##~≈~~~##.@~.....~Noise: ===------  Time: 11800.5 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~x) +9 war axe of Art y) +1 flail (protect i^Z≈≈≈≈~.≈~#####≈≈...~≈....Cast: Grave Claw (3/3) ~≈♣..♣♣≈~≈ ≈≈~~......~.~Fly Water ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....SS 2 electric eels (1 distracted, 1 ally…)i(≈≈≈≈≈~.~S~.....y   clockwork bee (minion)≈≈≈≈≈~♣≈S♣♣....  The bolt of electricity hits you! _Your clockwork bee closely misses the electric eel.Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti:Okay, then.iii. _iL t≈≈≈≈≈##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣..~.♣.♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..@~~~~.~ ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈≈≈≈~~......~.~..♣≈. ≈≈≈≈≈≈≈....≈..~~ .~≈~≈≈≈iM ♣..~y~..... ≈≈≈≈≈~.~S♣≈S♣♣♣.♣~. ≈≈ilR ia SSally target)≈Your clockwork bee barely misses the electric eel.ic e45=---1.5 (1i n ids A _Your clockwork bee stings the electric eel.iM #≈≈≈≈≈# PolySwing2 the Fabricator  #≈≈≈≈##### Coglin of Ru **.... ####~≈≈##≈≈≈## #########  Health: 45/63 =================------- i#≈~..~##≈≈~~~##♣≈≈≈♣....  Magic: 17/19 =====================--- ~~~.~≈#~~.)..≈#.~≈≈~~~..  AC: 12Str: 11 i~...~.'~.)...~†.~.≈≈≈~~.  EV: 12Int: 22 ......#~....~÷#♣..~.♣.~.  SH: 0iڹ,Dex: 13 i.♣.~~.##~≈~~~##.~~.....~  XL: 10 Next: 95% Place: Dungeon:10 ~~~~♣..##≈≈≈##..@~~~~.~~  Noise: ---------  Time: 11801.5 (0.0) iG≈≈≈≈~.≈~#####≈≈...~≈....  x) +9 war axe of Art y) +1 flail (protect ~≈♣..♣♣≈~≈≈≈≈~~......~.~  Cast: Grave Claw (3/3) is{~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  Fly Water .~≈~≈≈≈≈≈≈≈≈≈♣..~y~..... i ≈≈≈≈≈~.SS~.....  SS 2 electric eels (1 ally target)iú ≈≈≈≈≈~♣≈≈♣♣....  y   clockwork bee (minion) ≈≈≈≈≈♣.♣~. .... i9 ≈≈Your clockwork bee barely misses the electric eel. _Your clockwork bee stings the electric eel.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti@yAim: a clockwork bee (heavily damaged, minion, friendly)izg *yiri2+ #≈≈≈≈≈#PolySwing2 the Fabricator#≈≈≈≈#####Coglin of Ru **.... ####~≈≈##≈≈≈## #########Health: 45/63 =================------- #≈~..~##≈≈~~~##♣≈≈≈♣....Magic: 19/19 ======================== ~~~.~≈#~~.)..≈#.~≈≈~~~..AC: 12Str: 11 ~...~.'~.)...~†.~.≈≈≈~~.EV: 12Int: 22 ......#~....~÷#♣..~.♣.~.SH: 0i+7Dex: 13 .♣.~~.##~≈~~~##.~~.....~XL: 10 Next: 95% Place: Dungeon:10 ~~~~♣..##≈≈≈##..@~~~~.~~Noise: ---------  Time: 11801.5 (0.0) ≈≈≈≈~.≈~#####≈≈...~≈....x) +9 war axe of Art y) +1 flail (protect i+~≈♣..♣♣≈~≈≈≈≈~~......~.~Cast: Grave Claw (3/3) ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~Fly Water i+5.~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....≈≈≈≈≈~.SS~.....iV,cSS 2 electric eels (1 ally target)≈≈≈≈≈~♣≈≈♣♣....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. .... ≈≈Your clockwork bee barely misses the electric eel. _Your clockwork bee stings the electric eel.  iz,JAiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cyclei,'Dir - move targeti\::Okay, then.iZ;iCIiJM. _ii5 #≈≈≈≈≈#PolySwing2 the Fabricator#≈≈≈≈#####Coglin of Ru **.... ####~≈≈##≈≈≈## #########Health: 45/63 =================------- #≈~..~##≈≈~~~##♣≈≈≈♣....Magic: 19/19 ======================== ~~~.~≈#~~.)..≈#.~≈≈~~~..AC: 12Str: 11 ~...~.'~.)...~†.~.≈≈≈~~.EV: 12Int: 22 ......#~....~÷#♣..~.♣.~.SH: 0Dex: 13 .♣.~~.##~≈~~~##.~~.....~XL: 10 Next: 95% Place: Dungeon:10 ~~~~♣..##≈≈≈##..@~~~~.~~Noise: ---------  Time: 11801.5 (0.0) ≈≈≈≈~.≈~#####≈≈...ir[40m~≈....x) +9 war axe of Art y) +1 flail (protect ~≈♣..♣♣≈~≈≈≈≈~~......~.~Cast: Grave Claw (3/3) ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~Fly Water .~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....≈≈≈≈≈~.SS~.....SS 2 electric eels (1 ally target)≈≈≈≈≈~♣≈≈♣♣....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. .... ≈≈Your clockwork bee barely misses the electric eel. _Your clockwork bee stings the electric eel.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _Okay, then.i a n##### ####~≈≈##≈≈≈## #########≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣..~.♣.~♣.~~.##~≈~~~##.~~.....~ ~~~~♣..##≈≈≈##..~~~~~.~ ≈≈≈≈~.≈~#####≈≈.@.~≈.... ~≈♣..♣♣≈~≈≈≈≈~~......~.~..♣≈. ≈≈≈≈≈≈≈....≈..~~ .~≈~≈≈≈♣..~y~..... ≈≈≈≈≈~.SS♣≈≈♣♣♣.♣~. ≈≈ ≈≈~≈ . .. is iNy [M***iy e**** _Your clockwork bee stings the electric eel.  iy |Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available) iy  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _Okay, then.  The electric eel shoots out a bolt of lightning at you!iH  The bolt of electricity hits you!  Your clockwork bee stings the electric eel.  The electric eel dies!i? .~~@..~≈   electric eeli) 33-----6===2.5 (1Grave Claw (3/3)iR( i, ( _You hear a splash.i  #≈≈≈≈##### PolySwing2 the Fabricator ####~≈≈##≈≈≈## #########  Coglin of Ru **.... #≈~..~##≈≈~~~##♣≈≈≈♣....  Health: 33/63 ============------------ ~~~.~≈#~~.)..≈#.~≈≈~~~..  Magic: 17/19 =====================--- ~...~.'~.)...~†.~.≈≈≈~~.  AC: 12Str: 11 ......#~....~÷#♣..~.♣.~.  EV: 12Int: 22 .♣.~~.##~≈~~~##.~~.....~  SH: 0Dex: 13 ~~~~♣..##≈≈≈##..~~~~~.~~  XL: 10 Next: 96% Place: Dungeon:10 ≈≈≈≈~.≈~#####≈≈.@.~≈....  Noise: ===------  Time: 11802.5 (0.0) ~≈♣..♣♣≈~≈≈≈≈~~[i$!&37m......~.~  x) +9 war axe of Art y) +1 flail (protect ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  Cast: Grave Claw (3/3) .~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....  Fly  ≈≈≈≈≈~.S≈~.....  ≈≈≈≈≈~♣≈≈♣♣....  S   electric eel ≈≈≈≈≈♣.♣~. ....  y   clockwork bee (minion) ≈≈ ≈≈~≈ . .. ... ≈≈The electric eel dies! _You hear a splash.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an electric eel (moderately wounded)i  #≈≈≈≈#####PolySwing2 the Fabricator ####~≈≈##≈≈≈## #########Coglin of Ru **.... #≈~..~##≈≈~~~##♣≈≈≈♣....Health: 33/63 ============------------ ~~~.~≈#~~.)..≈#.~≈≈~~~..Magic: 17/19 =====================--- ~...~.'~.)...~†.~.≈≈≈~~.AC: 12i3 Str: 11 ......#~....~÷#♣..~.♣.~.EV: 12Int: 22 .♣.~~.##~≈~~~##.~~.....~SH: 0Dex: 13 ~~~~♣..##≈≈≈##..~~~~~.~~ir XL: 10 Next: 96% Place: Dungeon:10 ≈≈≈≈~.≈~#####≈≈.@.~≈....Noise: ===------  Time: 11802.5 (0.0) i ~≈♣..♣♣≈~≈≈≈≈~~......~.~x) +9 war axe of Art y) +1 flail (protect ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~i^ Cast: Grave Claw (3/3) .~≈~≈≈≈≈≈≈≈≈≈♣..~y~.....Fly ≈≈≈≈≈~.*≈~.....≈≈≈≈≈~♣≈≈♣♣....S   electric eel≈≈≈≈≈♣.♣~. ....y   clockwork bee (minion) ≈≈≈≈~≈ . .. ... ≈≈i The electric eel dies! _You hear a splash.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti iAim: an electric eel (moderately wounded)iooAiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an electric eel (moderately wounded)  You unleash the spiteful dead!  The jagged bones skewer the electric eel!iOy   clockwork bee (minion)iz *~*   dormant clockwork bee (minion)You kill the electric eel!is4-3.5 (1Grave Claw (2/3)ii,iL _Your clockwork bee winds down and falls to the ground.ii7-i iF _Unknown command.i≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~~ ......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..@~~~~.~~ i≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈≈≈≈~~......~. ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~*.~≈~.~♣≈≈♣♣ ≈≈≈≈≈♣.♣~. .≈≈~≈ . .. ...i iQ5=--4Water _iHiwi#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.@~..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈≈≈≈~~......~. ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~*.~≈~.~♣≈≈♣♣ ≈≈≈≈≈♣.♣~. .6=--5ifr #####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣..~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~†.~.≈≈≈~.....#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~~..... ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈...~≈....≈♣..♣♣≈~≈≈≈≈~~......~. ~..♣≈. ≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~*.~≈~.~♣≈≈♣♣i |7=6i i i ####### #≈≈≈≈≈#  #≈≈≈≈#####  ####~≈≈##≈≈≈## ######### ##≈~..~##≈≈~~~##♣≈≈≈♣.... ≈~~~.~≈#~~.)..≈#.~≈≈~~~.. ~~...~.'~.)...~†@~.≈≈≈~~. .ipJ......#~....~÷#♣..~.♣.~. ..♣.~~.##~≈~~~##.~~.....~~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ..~≈~≈≈≈≈≈≈≈≈≈♣..~*~..... ≈≈≈≈≈~.~≈~.....i)iS8=7iii  # #≈≈≈≈≈# #≈≈≈≈##### ####~≈≈##≈≈≈## ##########≈~..~##≈≈~~~##♣≈≈≈♣....≈~~~.~≈#~~.)..≈#.~≈≈~~~.. ≈~~...~.'~.)...~@.~.≈≈≈~~. ~.#~....~÷#♣..~.♣.~..♣.~~.##~≈~~~##.~~.....~ .≈~~~~♣..##≈≈≈##..~~~~~.~~ ~≈≈≈≈≈~.≈~#####≈≈...~≈iQ Z.. ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~ ♣~~..♣≈. ≈....≈..~~.~≈~≈♣..~*~.....  ≈≈≈≈≈~.~≈~.....i\ i m98=8i$ i&  There is an open door, spattered with blood here.  Things that are here: _a yak corpse; a yak skeletoniJ2 3i3 i: iA q40= _ifC iC K1=iwE iK iK S3=igM iT iT ]4==iUV iY i0Z N45=i"\ ia isa 6=9==ib ig i4h %7ii ian i[x 8=9   gargoyle (wandering)9i ,15.5 (7i *6.5 (8iވ id _A gargoyle comes into view. It is wielding a +2 mace of protection.iwSome shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willoccasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling.i<i@  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 48/63 ==================------#≈≈≈≈≈#Magic: 19/19 ========================#≈≈≈≈#####AC: 12Str: 11iA<####~≈≈##≈≈≈## #########EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.i-BNoise: ---------  Time: 11816.5 (8.0) ~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~~.....~Cast: Grave Claw (2/3) .≈~~~~♣..##≈≈≈##..~~~~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (wandering) ihB(♣~~..♣≈. ≈≈≈≈≈≈≈....≈..9~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... _Your clockwork bee winds down and falls to the ground. iB_Unknown command.There is an open door, spattered with blood here.  Things that are here: iB_a yak corpse; a yak skeleton _A gargoyle comes into view. It is wielding a +2 mace of protection.imDi Ui iA gargoyle. A granite statue of a hideous winged monster, somehow brought to life. iMax HP: ~27Will: +AC: ++++ + EV: ++  rF: ... rC: ... rPois: ∞rNeg: ∞i) rElec: + iKThreat: High Class: Nonliv. Size: Medium Int: Human You have about 79% to hit with the +9 war axe of Articulation. It has about 65% to hit you. imAttackMax Damage idHit: +2 mace (protect) 29 It is immune to torment; and resistant to miasma and drowning. i)It can fly. It can open doors. i[It possesses the following natural abilities:  a - Stone Arrow(3d12) (4) iTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)iiE  PolySwing2 the Fabricatori~  Coglin of Ru **....#######iͫ=Health: 48/63 ==================------#≈≈≈≈≈#Magic: 19/19 ========================#≈≈≈≈#####iAC: 12Str: 11####~≈≈##≈≈≈## #########i.YEV: 12Int: 22 i\&###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 i≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.iӬNoise: ---------  Time: 11816.5 (0.0) ~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect i...♣.~~.##~≈~~~##.~~.....~Cast: Grave Claw (2/3) .≈~~~~♣..##≈≈≈##..~~~~~.~~i;Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (wandering) i{(♣~~..♣≈. ≈≈≈≈≈≈≈....≈..9~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... _Your clockwork bee winds down and falls to the ground. i\_Unknown command.There is an open door, spattered with blood here.  Things that are here: _a yak corpse; a yak skeleton _A gargoyle comes into view. It is wielding a +2 mace of protection.iDiηi_iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni 6iy  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 48/63 ==================------#≈≈≈≈≈#Magic: 19/19 ========================#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #########EV: 12Int: 22 i ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.Noise: ---------  Time: 11816.5 (0.0) iP '~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~~.....~i Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈##..~~~~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... i ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (wandering) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..9~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... _Your clockwork bee winds down and falls to the ground. _Unknown command.There is an open door, spattered with blood here.  Things that are here: i# _a yak corpse; a yak skeleton _A gargoyle comes into view. It is wielding a +2 mace of protection.ij iiQip  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 48/63 ==================------ #≈≈≈≈≈#iD Magic: 16/19 ====================---- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #########  EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....  SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..  XL: 10 Next: 96% Place: Dungeon:10 i≈~~...~.'~.)...~@.~.≈≈≈~~.  Noise: ---------  Time: 11816.5 (0.0) ~.......#~....~÷#♣..~.♣.~.  x) +9 war axe of Art y) +1 flail (protect iy...♣.~~.##~≈~~~##.~~.....~  Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈##..~~~~~.~~  Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... i~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~  9   gargoyle (wandering) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..9~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....  ≈≈≈≈≈~.~≈~..... _A gargoyle comes into view. It is wielding a +2 mace of protection.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiuAim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you)i] ~9i ~9Aim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you)i  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 48/63 ==================------ #≈≈≈≈≈# Magic: 16/19 ====================---- #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #########  EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....  SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..  XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.  Noise: ---------  Time: 1i1816.5 (0.0) ~.......#~....~÷#♣..~.♣.~.  x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~~.....~  Cast: Launch Clockwork Bee .≈~~~~♣..##≈≈≈##..~~~~~.~~  Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~  9   gargoyle (wandering) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..9~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....  ≈≈≈≈≈~.~≈~..... Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you)  You lock target on the gargoyle and prepare to deploy your bee.  (Press . to continue winding your bee.) iD0            9~.~ 9 ~ 9==7.5 (1ontinue: Launch Clockwork BeeWinding _i>ii%ig.~.~50=--8iWLaunch Clockwork Bee . iV _You continue winding your clockwork bee...i"l 99   gargoyle1=--9Launch Clockwork Bee..  _You continue winding your clockwork bee...i i i  y≈y   clockwork bee (minion)i 220ast: Launch Clockwork Bee i i _ _With a metallic buzz, your clockwork bee launches itself at the gargoyle.iieQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  ihc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter i! k - Cast: Grave Claw (2/3) i͗][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniIi#  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 52/63 ===================-----#≈≈≈≈≈#Magic: 16/19 ====================----i7$#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #########EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ij$`≈~~...~.'~.)...~@y~.≈≈≈~~.Noise: ---------  Time: 11820.5 (0.0) i$q~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect i$...♣.~~.##~≈~~~##.~~.....~Cast: Construct Spike Launcher .≈~~~~♣..##≈≈≈##..~~~~~.~~iY%pFly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~y   clockwork bee (minion) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~.....you)  i%You lock target on the gargoyle and prepare to deploy your bee. _(Press . to continue winding your bee.) _You continue winding your clockwork bee... i%{_You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the gargoyle.i&i_/i3i!x S  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 52/63 ===================-----#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #########ix EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈*.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ix l≈~~...~.'~.)...~@y~.≈≈≈~~.Noise: ---------  Time: 11820.5 (0.0) ix e~.......#~....~÷*♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect iy ...♣.~~.##~≈~~~##.~~.....~Cast: Construct Spike Launcher iy .≈~~~~♣..##≈≈≈##..~~~~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~y   clockwork bee (minion) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ iy ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the gargoyle.  iy Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiz @An open door, spattered with blood.icX@* stone wall.iv  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 52/63 ===================-----#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #########EV: 12iYdInt: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@y~.≈≈≈~~.Noise: ---------  Time: 11820.5 (0.0) ~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~~.....~Cast: Construct Spike Launcher i.≈~~~~♣..##≈≈≈##..~~~~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~y   clockwork bee (minion) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... _With a metallic buzz, your clockwork bee launches itself at the gargoyle.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei~Dir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.i$ie.#♣y99   gargoyle (ally target)y   clockwork bee (minion)iVh4===1.5 (1 _iici>iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (2/3) iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni4iu  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 54/63 ====================----#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12iSStr: 11####~≈≈##≈≈≈## #########EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 iG≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 i ≈~~...~.'~.)...~@.~.≈≈≈~~.i/Noise: ==-------  Time: 11821.5 (0.0) iü7~.......#~....~÷#♣y.~.♣.~.x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~~.....~iCast: Soul Splinter .≈~~~~♣..##≈≈≈##..~~9~~.~~Fly i2~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~iem9   gargoyle (ally target) i~♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~iy   clockwork bee (minion) ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....i ≈≈≈≈≈~.~≈~..... _With a metallic buzz, your clockwork bee launches itself at the gargoyle.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  iAPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateixXA stone wall. _You shape a spike launcher from a nearby wall.ii3ii&   PolySwing2 the Fabricator  Coglin of Ru **.... i ####### Health: 54/63 ====================---- #≈≈≈≈≈# Magic: 13/19 ================-------- #≈≈≈≈##### AC: 12i Str: 11  ####~≈≈##≈≈≈## #########  EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....  SH: 0Dex: 13 i9 W≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..  XL: 10 Next: 96% Place: Dungeon:10 i J≈~~...~.'~.)...~@.~.≈≈≈~~.  Noise: ==-------  Time: 11821.5 (0.0) i =~.......#~....~÷#♣y.~.♣.~.  x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~~.....~  Cast: Soul Splinter i .≈~~~~♣..##≈≈≈##..~~9~~.~~  Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~  9   gargoyle (ally target) i/ (♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  y   clockwork bee (minion) ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....  i ≈≈≈≈≈~.~≈~..... A stone wall. _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei j@*y~i)`9~ _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (ally target, not  susceptible)i S ~9if y~Aim: a clockwork bee (minion, friendly, infinite will)i | @.♣yiu i   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 54/63 ====================----#≈≈≈≈≈#i /Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #########EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 i ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.i! Noise: ==-------  Time: 11821.5 (0.0) ~.......#~....~÷#♣y.~.♣.~.x) +9 war axe of Art y) +1 flail (protect i ...♣.~~.##~≈~~~##.~~.....~Cast: Soul Splinter .≈~~~~♣..##≈≈≈##..~~9~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (ally target) i X♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~y   clockwork bee (minion) ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... ib _You shape a spike launcher from a nearby wall.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei :Okay, then.i˖ i i . _iлi.yThe gargoyle hits your clockwork bee with a +2 mace of protection!i;5--2.5 (1i;i= _Your clockwork bee stings the gargoyle.iq  PolySwing2 the Fabricator  Coglin of Ru **.... ####### Health: 55/63 ====================---- #≈≈≈≈≈# Magic: 13/19 ================-------- #≈≈≈≈##### AC: 12i Str: 11  ####~≈≈##≈≈≈## #########  EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....  SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..  XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.  Noise: ---------  Time: 11822.5 (0.0) i +~.......#~....~÷#♣..~.♣.~.  x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~y.....~  Cast: Soul Splinter .≈~~~~♣..##≈≈≈##..~~9~~.~~  Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~  9   gargoyle (ally target) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  y   clockwork bee (minion) ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....  iw≈≈≈≈≈~.~≈~..... The gargoyle hits your clockwork bee with a +2 mace of protection! _Your clockwork bee stings the gargoyle.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineičiX;M@**y9 _Your clockwork bee stings the gargoyle.  Aiming: Soul Splinter (safe; 2% risk of failure) i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (lightly damaged, ally  target, not susceptible)ig y9clockwork bee (lightly damaged, minion, friendly, infinite will)i/iR<v  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 55/63 ====================----#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11####~≈≈##≈≈≈## #########EV: 12ik=PInt: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.Noise: ---------  Time: 11822.5 (0.0) ~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~y.....~Cast: Soul Splinter i=.≈~~~~♣..##≈≈≈##..~~9~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~i=9   gargoyle (ally target) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~y   clockwork bee (minion) ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....i*>f≈≈≈≈≈~.~≈~..... _Your clockwork bee stings the gargoyle.  iM>8Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleip>}Shift-Dir - straight lineAim: a clockwork bee (lightly damaged, minion, friendly, infinite will)iM:Okay, then.iRi[i`ipH  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 55/63 ====================----#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####i_q?AC: 12Str: 11####~≈≈##≈≈≈## #########EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..iqWXL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.irNoise: ---------  Time: 11822.5 (0.0) ~.......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~y.....~iIrCast: Soul Splinter .≈~~~~♣..##≈≈≈##..~~9~~.~~Fly ~≈≈≈≈≈~.≈~#####≈≈...~≈.... irK~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (ally target) ♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~iry   clockwork bee (minion) ...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... _Your clockwork bee stings the gargoyle.  Aiming: Soul Splinter (safe; 2% risk of failure)  isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockwork bee (lightly damaged, minion, friendly, infinite will) _Okay, then.igoi|  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 55/63 ====================----#≈≈≈≈≈#Magic: 14/19 =================-------#≈≈≈≈#####AC: 12Str: 11im}<####~≈≈##≈≈≈## #########EV: 12Int: 22 ###≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ≈~~...~.'~.)...~@.~.≈≈≈~~.i}tNoise: ---------  Time: 11822.5 (0.0) ~.......#~....~÷#♣..~.♣.~.i}Bx) +9 war axe of Art y) +1 flail (protect ...♣.~~.##~≈~~~##.~y.....~i#~Cast: Soul Splinter .≈~~~~♣..##≈≈≈##..~~9~~.~~Fly iI~~≈≈≈≈≈~.≈~#####≈≈...~≈.... ~≈~≈♣..♣♣≈~≈≈≈≈~~......~.~i~m9   gargoyle (ally target) i~♣~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~y   clockwork bee (minion) i~c...~≈~≈≈≈≈≈≈≈≈≈♣..~*~.....≈≈≈≈≈~.~≈~..... i_Your clockwork bee stings the gargoyle.  Aiming: Soul Splinter (safe; 2% risk of failure)  i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a clockwork bee (lightly damaged, minion, friendly, infinite will) _Okay, then.iESiQ[  The gargoyle hurls a stone arrow at you.iM  The stone arrow hits your clockwork bee!i6=5==3.5 (1i3iP _Your clockwork bee stings the gargoyle but does no damage.i # #≈≈≈≈≈# #≈≈≈≈#####  ####~≈≈##≈≈≈## ######### ≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~.. ~~...~.'~.)...~†@~.≈≈≈~~. .i#~....~÷#♣..~.♣.~. ♣.~~.##~≈~~~##.~y.....~ ≈~~~~♣..##≈≈≈##..~~9~~.~~ ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~~..♣≈. ≈....≈..~~~ ~≈~≈♣..~~~..... is  Your clockwork bee barely misses the gargoyle.i  The gargoyle hurls a stone arrow at you.iƆ 99  distracted, ally target)The stone arrow hits your clockwork bee!!ie7==4iOi= _Your clockwork bee stings the gargoyle!iOl  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 57/63 =====================---  #≈≈≈≈≈# Magic: 14/19 =================-------  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #########  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣....  SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~..  XL: 10 Next: 96% Place: Dungeon:10 ~~...~.'~.)...~†@~.≈≈≈~~.  Noise: ==-------  Time: 11824.5 (0.0) i.......#~....~÷#♣..~.♣.~.  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~##.~y.....~  Cast: Soul Splinter ≈~~~~♣..##≈≈≈##..~~9~~.~~  Fly ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~  9   gargoyle (distracted, ally target) ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  y   clockwork bee (minion) ..~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~..... The stone arrow hits your clockwork bee!! _Your clockwork bee stings the gargoyle!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineil^@****i 0?.*io|.y.9~ _Your clockwork bee stings the gargoyle!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lini}e  Aim: a gargoyle, wielding a +2 mace of protection (moderately damaged, not  watching you, ally target, not susceptible)i2 *y*9iS.y.  Aim: a clockwork bee (almost destroyed, minion, friendly, infinite will)i_ *yi/i  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 57/63 =====================---#≈≈≈≈≈#Magic: 15/19 ==================------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #########EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ~~...~.'~.)...~†@~.≈≈≈~~.Noise: ==-------  Time: 11824.5 (0.0) .......#~....~÷#♣..~.iKQ♣.~.x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~##.~y.....~Cast: Soul Splinter ≈~~~~♣..##≈≈≈##..~~9~~.~~Fly ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (distracted, ally target) ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~y   clockwork bee (minion) ..~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~..... _Your clockwork bee stings the gargoyle!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.ii D _i!id   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 57/63 =====================---#≈≈≈≈≈#Magic: 15/19 ==================------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #########EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ~~...~.'~.)...~†@~.≈≈≈~~.Noise: ==-------  Time: 11824.5 (0.0) .......#~....~÷#♣..~.i w♣.~.x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~##.~y.....~Cast: Soul Splinter ≈~~~~♣..##≈≈≈##..~~9~~.~~Fly ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   gargoyle (distracted, ally target) ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~y   clockwork bee (minion) ..~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~..... _Your clockwork bee stings the gargoyle!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i  ########≈≈≈≈≈# #≈≈≈≈##### ####~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~.. ~...~.'~.)...~†.~.≈≈≈~~. ......#~....~÷#♣@.~.♣.~. ♣.~~.##~≈~~~##.~y.....~ i~~~~♣..##≈≈≈##..~~9~~.~~ ≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....i-  Your spike launcher falls apart as you grow too distant to maintain it.  The gargoyle hits your clockwork bee with a +2 mace of protection!!iJ:~99i@`8=-5.5 (1iLiMRV _Your clockwork bee is destroyed!i  PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 58/63 ======================--  #≈≈≈≈##### Magic: 14/19 =================------- ####~≈≈##≈≈≈## #########  AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..  SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.  XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.  Noise: =--------  Time: 11825.5 (0.0) .i.~~.##~≈~~~##.~~.....~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~9~~.~~  Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....  Fly ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~.....  ≈≈≈≈≈~♣≈≈♣♣.... The gargoyle hits your clockwork bee with a +2 mace of protection!! _Your clockwork bee is destroyed!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei@*9 _Your clockwork bee is destroyed! i! Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (moderately damaged, not  susceptible)idinq  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 58/63 ======================--#≈≈≈≈#####Magic: 15/19 ==================------ ####~≈≈##≈≈≈## #########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.Noise: =--------  Time: 11825.5 (0.0) .♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art[39;49irm y) +1 flail (protect ~~~~♣..##≈≈≈##..~~9~~.~~Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣.... _Your clockwork bee is destroyed!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, not  susceptible)i$P  Okay, then.ii iL. _iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) iSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniؐi  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 58/63 ======================--#≈≈≈≈#####Magic: 15/19 ==================------ ####~≈≈##≈≈≈## #########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 i$~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.Noise: =--------  Time: 11825.5 (0.0) .♣.~~.##~≈~~~##.~~.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~9~~.~~Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....Fly ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~i9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....Aiming: Soul Splinter (safe; 2% risk of failure)  i~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, not  susceptible) _Okay, then.i?iָi-i.?   PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 58/63 ======================--  #≈≈≈≈##### Magic: 14/19 =================------- ####~≈≈##≈≈≈## #########  AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..  SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.  XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.  Noise: =--------  Time: 11825.5 (0.0) .ib@ .~~.##~≈~~~##.~~.....~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~9~~.~~  Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈....  Fly ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~.....  ≈≈≈≈≈~♣≈≈♣♣.... susceptible) _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei ####~≈≈##≈≈≈## #########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.i> Noise: =--------  Time: 11828.9 (0.0) .♣.~~.##~≈~~~##.~9.....~x) +9 war axe of Art y) +1 flail (protect i> ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Kinetic Grapnel ≈≈≈≈~.≈~#####≈≈...~≈....Fly Rev ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~i*? 9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....i? ≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....Press: ? - help, Q - select action, ( or ) - cyclei? Shift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)  i? The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.i i 55---3==9.9 (1i i   Shift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged. _The gargoyle hits you with a +2 mace of protection!iV   You hit the gargoyle but do no damage.The gargoyle is moderately damaged.You barely miss the gargoyle with your +1 flail of protection.ilX q0-----31.4 (1.5iX 6Rev+ ib i_f I _The gargoyle hits you with a +2 mace of protection.i%   PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 50/63 ===================-----  #≈≈≈≈##### Magic: 12/19 ===============--------- ####~≈≈##≈≈≈## #########  AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..  SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.  XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.  Noise: =--------  Time: 11831.4 (0.0) .♣.~~.##~≈~~~##.i' ~9.....~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~  Cast: Kinetic Grapnel ≈≈≈≈~.≈~#####≈≈...~≈....  Fly Rev+ ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~  9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~.....  ≈≈≈≈≈~♣≈≈♣♣.... _The gargoyle hits you with a +2 mace of protection.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)it  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 50/63 ===================-----#≈≈≈≈#####Magic: 12/19 ===============--------- ####~≈≈##≈≈≈## #########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....iKEV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.Noise: =--------  Time: 11831.4 (0.0) .♣.~~.##~≈~~~##.~9.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~i Cast: Kinetic Grapnel ≈≈≈≈~.≈~#####≈≈...~≈....Fly Rev+ i\~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~9   gargoyle i=.~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....iуPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)  The kinetic grapnel hits the gargoyle but does no damage.  i MThe gargoyle is moderately damaged.ii5$Shift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)  i%The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.  The gargoyle hurls a stone arrow at you.ipiorn35------=2.4 (1i{i/ _The stone arrow hits you!ilK _The stone arrow hits you!  You hit the gargoyle but do no damage.The gargoyle is moderately damaged.  You hit the gargoyle but do no damage.Your weapon exudes an aura of protection.  The gargoyle closely misses you.iN28---------19 3.9 (1.5Rev* iWi)]I _The gargoyle hits you with a +2 mace of protection!iN iS Drink which item? Potions  c - a potion of magic  f - 4 fuming inky potions iS B o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions [!] read|quaff|evoke[?] describe selectedip  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 28/63 ==========--------------#≈≈≈≈#####iMagic: 12/19 ===============--------- ####~≈≈##≈≈≈## #########AC: 19  Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.Noise: ==-------  Time: 11833.9 (0.0) .♣.~~.##~≈~~~##.~9.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Kinetic Grapnel ≈≈≈≈~.≈~#####≈≈...~≈i@....Fly Rev* ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....You hit the gargoyle but do no damage.The gargoyle is moderately damaged.You hit the gargoyle but do no damage.iwYour weapon exudes an aura of protection.  The gargoyle closely misses you. _The gargoyle hits you with a +2 mace of protection!i=P  Okay, then.iii. _i% i) Read which item? Scrolls  h - a scroll of torment iz)  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 3 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll of revelation  D - a scroll labelled HATHENI TOTYR  F - 3 scrolls of teleportation  G - 3 scrolls of immolation  N - a scroll labelled ILIROC LIYRAE i) O - a scroll labelled AFINIG JOSAIGH [!] read|quaff|evokeiE* G[?] describe selectediii+   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 28/63 ==========--------------#≈≈≈≈#####Magic: 12/19 ===============--------- ####~≈≈##≈≈≈## #########AC: 19  Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.i >Noise: ==-------  Time: 11833.9 (0.0) .♣.~~.##~≈~~~##.~9.....~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Kinetic Grapnel ≈≈≈≈~.≈~#####≈≈...~≈....Fly Rev* ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....The gargoyle is moderately damaged.You hit the gargoyle but do no damage.Your weapon exudes an aura of protection.  The gargoyle closely misses you. _The gargoyle hits you with a +2 mace of protection! _Okay, then.i  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.i8 9=-4.9 (1Tele Fly Rev+ il i(" ? _The gargoyle hits you but does no damage.i; i%Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  id - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinteri}k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniJT iYg   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 29/63 ===========-------------#≈≈≈≈#####Magic: 12/19 ===============--------- ####~≈≈##≈≈≈## #########i7h AC: 19  Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..SH: 0Dex: 13 ~...~.'~.)...~†.~.≈≈≈~~.XL: 10 Next: 96% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.Noise: =--------  Time: 11834.9 (0.0) .♣.~~.##~≈~~~##.~9.....~x) +9 war axe of Art y) +1 flail (protect ih ~~~~♣..##≈≈≈##..~~~~~.~~Cast: Kinetic Grapnel ≈≈≈≈~.≈~#####≈≈...~≈....Tele Fly Rev+ ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ii ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~9   gargoyle .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....The gargoyle closely misses you. _The gargoyle hits you with a +2 mace of protection! _Okay, then.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. _The gargoyle hits you but does no damage.iRk is iw i\j ####### #≈≈≈≈≈#  #≈≈≈≈#####  ####~≈≈##≈≈≈## ######### ##≈~..~##≈≈~~~##♣≈≈≈♣.... ≈~~~.~≈#~~.)..≈#.~≈≈~~~.. ~~...~.'~.)...~†@~.≈≈≈~~. .......#~....~÷#♣..~.♣.~. ..♣.~~.##~≈~~~##.~9.....~~~~~♣..##≈≈≈##..~~~~~.~~ i?ke≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ..~≈~≈≈≈≈≈≈≈≈≈♣..~~~..... ≈≈≈≈≈~.~≈~.....iixikz303=12 -5.9 (1i؃iFw _The gargoyle begins to attack, but is stunned by your conviction!i i# Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinteri)}k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniFii}  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 30/63 ===========-------------#≈≈≈≈≈#Magic: 13/19 ================--------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #########EV: 12Int: 22 i##≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ~~...~.'~.)...~†@~.≈≈≈~~.Noise: ---------  Time: 11835.9 (0.0) .......#~....~÷#♣..~.♣.~.x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~##.~9.....~Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈##..~~~~~.~~Tele Fly Rev+ ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~9   i[0;10;1mgargoyle ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ..~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....≈≈≈≈≈~.~≈~..... _The gargoyle hits you with a +2 mace of protection! _Okay, then.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. _The gargoyle hits you but does no damage. _The gargoyle begins to attack, but is stunned by your conviction!iDiiifO  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 30/63 ===========-------------  #≈≈≈≈≈# Magic: 12/19 ===============---------  #≈≈≈≈##### AC: 12Str: 11  ####~≈≈##≈≈≈## #########  EV: 12Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣....  SH: 0iPDex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~..  XL: 10 Next: 96% Place: Dungeon:10 ~~...~.'~.)...~†@~.≈≈≈~~.  Noise: ---------  Time: 11835.9 (0.0) .......#~....~÷#♣*.~.♣.~.  x) +9 war axe of Art y) +1 flail (protect ..♣.~~.##~≈~~~##.~9.....~  Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈##..~~~~~.~~  Tele Fly Rev+ ≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~  9   gargoyle ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ ..~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~..... _The gargoyle begins to attack, but is stunned by your conviction!Aiming: Kinetic Grapnel (safi}Qe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)iqX   PolySwing2 the FabricatoriY   Coglin of Ru **....#######Health: 30/63 ===========-------------#≈≈≈≈≈#Magic: 12/19 ===============---------#≈≈≈≈#####AC: 12Str: 11  ####~≈≈##≈≈≈## #########EV: 12iY >Int: 22 ##≈~..~##≈≈~~~##♣≈≈≈♣....SH: 0Dex: 13 ≈~~~.~≈#~~.)..≈#.~≈≈~~~..XL: 10 Next: 96% Place: Dungeon:10 ~~...~.'~.)...~†@~.≈≈≈~~.Noise: ---------  Time: 11835.9 (0.0) .......#~....~÷#♣*.~.♣.~.x) +9 war axe of Art y) +1 flail (protect i.Z ..♣.~~.##~≈~~~##.~9.....~Cast: Kinetic Grapnel ≈~~~~♣..##≈≈≈##..~~~~~.~~Tele Fly Rev+ i\Z "≈≈≈≈≈~.≈~#####≈≈...~≈.... ≈~≈♣..♣♣≈~≈≈≈≈~~......~.~iZ 9   gargoyle ~~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ iZ a..~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....iZ ≈≈≈≈≈~.~≈~.....Press: ? - help, Q - select action, ( or ) - cyclei[ Shift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)  i[ The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.ic 9.io  #######  #≈≈≈≈≈##≈≈≈≈##### ####~≈≈##≈≈≈## ######### #≈~..~##≈≈~~~##♣≈≈≈♣.... ~~~.~≈#~~.)..≈#.~≈≈~~~.. ~...~.'~.)...~†§~.≈≈≈~~. ......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.@9.....~ ~~~~♣..##≈≈≈##..~~~~~.~~ i ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈≈≈≈~~......~.~ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....  ≈≈≈≈≈~.~≈~..... ≈≈≈≈≈~♣≈≈♣♣≈≈≈≈≈♣.♣~. ....i# H.99  (distracted)Aim: a gargoyle, wielding a +2 mace of protection (moderately damaged, 89% to  hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.Your surroundings seem slightly different.  You redirect the gargoyle's attack!i 2====6.9 (1Fly Water Rev+ i i L _The gargoyle hits itself with a +2 mace of protection!ii(Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilitiesiUz[!] focus mode: off|oni#i #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 32/63 ============------------ ####~≈≈##≈≈≈## #########Magic: 12/19 ===============--------- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 i......#~....~÷#♣..~.♣.~.XL: 10 Next: 96% Place: Dungeon:10 .♣.~~.##~≈~~~##.@9.....~Noise: ===------  Time: 11836.9 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~......~.~Fly Water Rev+ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....9   gargoyle (distracted)≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....≈≈≈≈≈♣.♣~. ....[39i{;49mhit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.Your surroundings seem slightly different.  You redirect the gargoyle's attack! _The gargoyle hits itself with a +2 mace of protection!iii%iJ*sRead which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 3 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll of revelation  D - a scroll labelled HATHENI TOTYR  F - 2 scrolls of teleportation  G - 3 scrolls of immolation  N - a scroll labelled ILIROC LIYRAE i* O - a scroll labelled AFINIG JOSAIGH [!] read|quaff|evoke[?] describe selectedi7 i8C iO V #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 32/63 ============------------ ####~≈≈##≈≈≈## #########Magic: 12/19 ===============--------- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.XL: 10 Next: 96% Place: Dungeon:10 iZQ .♣.~~.##~≈~~~##.@9.....~Noise: ===------  Time: 11836.9 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~......~.~Fly Water Rev+ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....9   gargoyle (distracted)≈≈≈≈≈~.~≈~.....≈≈≈≈≈~♣≈≈♣♣....≈≈≈≈≈♣.♣~. ....hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.Your surroundings seem slightly different.  You redirect the gargoyle's attack! _The gargoyle hits itself with a +2 mace of protection!ip\ P  Okay, then.ic] if ij . _i> i? Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ii@ e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinterk - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilitiesi@ z[!] focus mode: off|on*i$*i5? #######*ie6PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 32/63 ============------------ ####~≈≈##≈≈≈## #########Magic: 12/19 ===============--------- #≈~..~##≈≈~~~##♣≈≈≈♣....AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..EV: 12Int: 22 ~...~.'~.)...~†.~.≈≈≈~~.SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.*i7'XL: 10 Next: 96% Place: Dungeon:10 .♣.~~.##~≈~~~##.@9.....~Noise: ===------  Time: 11836.9 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈....Cast: Grave Claw (2/3) ~≈♣..♣♣≈~≈≈≈≈~~......~.~Fly Water Rev+ *iP7%~..♣≈. ≈≈≈≈≈≈≈....≈..~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.....9   gargoyle (distracted)≈≈≈≈≈~.~≈~.....*i 8l≈≈≈≈≈~♣≈≈♣♣....≈≈≈≈≈♣.♣~. ....The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.Your surroundings seem slightly different.  You redirect the gargoyle's attack! _The gargoyle hits itself with a +2 mace of protection! _Okay, then.*i8*iB*i3D+iwT 99You barely miss the gargoyle with the +9 war axe of Articulation.The gargoyle is almost destroyed.You closely miss the gargoyle with your +1 flail of protection.+iQ3--8.3 (1.4+i+iY _The gargoyle completely misses you..iY~  You hit the gargoyle with the +9 war axe of Articulation.  You burn the gargoyle.  You destroy the gargoyle!.iC).i5=8--9.8 (1.5Grave Claw (2/3)Rev* .i.i( _You hear a splash./iq h# #≈≈≈≈≈# #≈≈≈≈##### ~≈≈##≈≈≈## # ≈~..~##≈≈~~~##♣≈≈≈♣....≈.~≈#~~.)..≈#.~≈≈~~~..~ /i ...~.'~.)...~†.~.≈≈≈~~.~#~....~÷#♣..~.♣.~.~ ♣.~~.##~≈~~~##.~@.....~♣..##≈≈≈##..~~~~~.~~.~.≈~#####≈≈...~≈. ≈♣..♣♣≈~≈≈≈≈~~......~.~≈ ..♣≈. ≈....≈..~ ~≈~≈♣..~~~.≈≈≈≈≈~.~≈~.≈≈≈≈≈~♣≈≈♣♣. /i /i2 b6=-400/i /ij { _You see here a +2 mace of protection.2iG2iVIA +2 mace of protection. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.2iI`Your skill: 0.0At 100% training you would reach 14.0 in about 2.2 XLs. Damage rating: 10 (Base 8 x 102% (Str) x 100% (Skill) + 2 (Ench)). Protect: It grants its wielder temporary protection after it strikes (+7 AC).This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gargoyle on level 10 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon 2i.J=_________________ (g)et.2iF6 2iI % #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 36/63 =============----------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 122i{J 8Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 2ipK 7.....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11840.8 (1.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈...~≈.....Cast: Grave Claw (2/3) ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water Rev* ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~~......2iK ≈≈≈≈≈~.~≈~......≈≈≈≈≈~♣≈≈♣♣.....≈≈≈≈≈♣.♣~. .... _The gargoyle completely misses you.2iK You hit the gargoyle with the +9 war axe of Articulation.  You burn the gargoyle.  You destroy the gargoyle! 2i/L _You hear a splash. _You see here a +2 mace of protection.2iM 2iX 2iM\ 3ii3ij3il3iUt3i,u7=3= _3i{3i3irb8=Rev+ 3i3i3i993i3i<3iT40=3i3i913i17==3iȜ3iҢ3icl2=Rev 3i.3i4=4=3i23iճ3iN45=3ic3i 3iW6=3iK3i3i073i3i3iDf8==3iC3i3iHU9=3i _50=1=5=2o   orc wizard (wandering)o544.0)5.8 (153i3i%z _An orc wizard comes into view. It is wielding a +0 dagger.5i: 5iQ= eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  5i> =c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on6iK{ 6iU = #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 52/63 ===================----- ###~≈≈##≈≈≈## ##########Magic: 15/19 ==================------ ≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 6iR l~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11855.8 (0.0) 6iP ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈...~≈.....Cast: Launch Clockwork Bee ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~~......o   orc wizard (wandering)≈≈≈≈≈~.~≈~......6i c≈≈≈≈≈~♣≈≈♣♣o....≈≈≈≈≈♣.♣~. ....You hit the gargoyle with the +9 war axe of Articulation.  You burn the gargoyle.  You destroy the gargoyle! _You hear a splash. _You see here a +2 mace of protection. _An orc wizard comes into view. It is wielding a +0 dagger.6i 6i8 6i 7iR ####### PolySwing2 the Fabricator  #≈≈≈≈≈#7iSG Coglin of Ru **....  #≈≈≈≈##### Health: 52/63 ===================----- ###~≈≈##≈≈≈## ##########  Magic: 12/19 ===============--------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~  SH: 0Dex: 13 7i .....#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~  Noise: ---------  Time: 11855.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈...~≈.....  Cast: Launch Clockwork Bee 7i≈♣..♣♣≈~≈≈≈≈~~......~.~≈  Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~~......  o   orc wizard (wandering) ≈≈≈≈≈~.~≈~......  ≈≈≈≈≈~♣≈≈♣♣o....  7iu≈≈≈≈≈♣.♣~. .... _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)7iZ'T o.7io.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)7i I #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 52/63 ===================----- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 7i .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11855.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈...~≈.....Cast: Launch Clockwork Bee ≈♣..♣♣≈~≈≈≈≈~~......~.~≈7i ZFly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~~......7i4 oo   orc wizard≈≈≈≈≈~.~≈~......≈≈≈≈≈~♣≈≈♣♣o....7i ≈≈≈≈≈♣.♣~. ....Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc wizard shouts!  You hear a shout!7i- ******hasn't noticed you)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc wizard shouts!  You hear a shout!  The orc wizard casts a spell at you.7iK§§§....7i43---==6.8 (1ontinue: Launch Clockwork BeeWinding Water 7i7i%1 _The puff of flame hits you!9i8 ~You continue winding your clockwork bee...  You are engulfed in a cloud of scalding steam.9i9 36--------7. Water 9iI 9iP  _The orc wizard begins to cast a spell, but is stunned by your conviction!:i>O  You continue winding your clockwork bee...:iCS  You are engulfed in a cloud of scalding steam.:iP§§~~~oo   orc.o:iQ7=----8.. Water :iX]:iiq _An orc comes into view. It is wielding a +0 whip.;iY;i;i;ifP..yo(ally target)..o.y   clockwork bee (minion);iw8=9ast;iP;ia _With a metallic buzz, your clockwork bee launches itself at the orc wizard.=i#=ieQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  =i=c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on>iT>iӔ] #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 >i.....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈..y~≈.....Cast: Launch Clockwork Bee ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~o......o   orc wizard (ally target)≈≈≈≈≈~.~≈~..o...o   orc≈≈≈≈≈~♣[40>im≈≈♣♣.....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. ....You are engulfed in a cloud of scalding steam. _The orc wizard begins to cast a spell, but is stunned by your conviction!You continue winding your clockwork bee...  You are engulfed in a cloud of scalding steam. _An orc comes into view. It is wielding a +0 whip. _With a metallic buzz, your clockwork bee launches itself at the orc wizard.>i>i?i?i?iT"?i)(F _Unknown command.@ip@irQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  @ibse - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) @is][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onBib Bi%% #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Bi&Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Bi&Noise: ---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect Bi'P≈≈≈~.≈~#####≈≈..y~≈.....Cast: Soul Splinter ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ Bi'~≈~≈≈≈≈≈≈≈≈≈♣..~~o......o   orc wizard (ally target)≈≈≈≈≈~.~≈~..o...o   orcBi(≈≈≈≈≈~♣≈≈♣♣.....y   clockwork bee (minion)Bi;(≈≈≈≈≈♣.♣~. .... _The orc wizard begins to cast a spell, but is stunned by your conviction!You continue winding your clockwork bee...  Bi(You are engulfed in a cloud of scalding steam. _An orc comes into view. It is wielding a +0 whip. _With a metallic buzz, your clockwork bee launches itself at the orc wizard. _Unknown command.Bil/Bi<BixABi ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########  Magic: 11/19 =============----------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~  SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~  Noise: Bi---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈..y~≈.....  Cast: Soul Splinter ≈♣..♣♣≈~≈≈≈≈~~......~.~≈  Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~o......  o   orc wizard (ally target) ≈≈≈≈≈~.~≈~..o...  o   orc Bi≈≈≈≈≈~♣≈≈♣♣.....  y   clockwork bee (minion) ≈≈≈≈≈♣.♣~. .... _With a metallic buzz, your clockwork bee launches itself at the orc wizard. _Unknown command.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBi^9p@*****Bi {*~*.*.BiW y~..o. _Unknown command.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linBi e  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)Ci y***o*Ci"~*.*.*Ci~*.*.*Ciu*≈*.*.Di$5*~*.*.Di^ y~..o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)Ei1/ y***o*Gi~*~*.*.*..*HiO*≈*.oAim: an orc, wielding a +0 whip and wearing a +0 robe (chance to affect: 68%)  Out of range.Hi t ~*.*Hi1 /oHiU *≈*.*.Hi G.*.Hi08*.HibnHi0}7 #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- ≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Hi~Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈..y~≈.....Cast: Soul Splinter ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ Hi~≈~≈≈≈≈≈≈≈≈≈♣..~~o......o   orc wizard (ally target)≈≈≈≈≈~.~≈~..o...o   orc≈≈≈≈≈~♣≈≈♣♣.....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. .... _Unknown command.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHi:Okay, then.HiwHiܝHiHi`U #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- HiL`≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈..y~≈.....Cast: Soul Splinter HiFH≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~o......o   orc wizard (ally target)≈≈≈≈≈~.~≈~..o...o   orc≈≈≈≈≈~♣≈≈♣♣.....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. .... _Unknown command.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.HiHiU #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- Hi.≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈..y~≈.....Hi&Cast: Soul Splinter ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~o......Hi`to   orc wizard (ally target)≈≈≈≈≈~.~≈~..o...o   orcHiC≈≈≈≈≈~♣≈≈♣♣.....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. .... Hio_Unknown command.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Hip6_Okay, then.IiJIiZU #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 38/63 ==============---------- ###~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- Ii[≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ...~.'~.)...~†.~.≈≈≈~~.~SH: 0Dex: 13 .....#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 ♣.~~.##~≈~~~##.~@.....~~Noise: ---------  Time: 11859.8 (0.0) ~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈~.≈~#####≈≈..y~≈.....Cast: Soul Splinter ≈♣..♣♣≈~≈≈≈≈~~......~.~≈Ii\Fly Water ..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ ~≈~≈≈≈≈≈≈≈≈≈♣..~~o......o   orc wizard (ally target)≈≈≈≈≈~.~≈~..o...o   orc≈≈≈≈≈~♣≈≈♣♣.....y   clockwork bee (minion)≈≈≈≈≈♣.♣~. .... _Unknown command.Aiming: Soul Splinter (safe; 2% risk of failure)  Ii]"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.IiÄ ####### #≈≈≈≈≈#  #≈≈≈≈##### ####~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~..~ Ii~...~.'~.)...~†.~.≈≈≈~~.~ ......#~....~÷#♣@.~.♣.~.~ .♣.~~.##~≈~~~##.~).....~~ ~~~~♣..##≈≈≈##..~~~~~.~~.≈≈≈~.≈~#####≈≈..y~≈..... ~≈♣..♣♣≈~≈≈≈≈~~......~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~o...... ≈≈≈≈≈~.~≈~..o... ≈≈≈≈≈~♣≈≈♣Iiԅ&♣.....Ii[IiIi>÷.yo.Ii93=60.8 (1 _IiIiJi "  PolySwing2 the Fabricator  ####### Coglin of Ru **....  #≈≈≈≈≈# Health: 39/63 ==============----------  #≈≈≈≈##### Magic: 12/19 ===============--------- ####~≈≈##≈≈≈## ##########  AC: 12Ji Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈  EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..~  SH: 0Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~  XL: 10 Next: 98% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.~  Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~  x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~.  Cast: Soul Splinter Ji ≈≈≈≈~.≈~#####≈≈...~≈.....  Fly ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~  o   orc wizard (ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....  o   orc ≈≈≈≈≈~.~≈~......  y   clockwork bee (minion) ≈≈≈≈≈~♣≈≈♣♣..... Shift-Dir - straight line _Okay, then.Ji dAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJi @***yAim: a clockwork bee (minion, friendly, infinite will)Kit%f y*KicSy..Ki~*y*.*Li#Ex~*.*.Li*≈*.*Li Li   PolySwing2 the Fabricator#######Coglin of Ru **....Li *#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 13/19 ================-------- ####~≈≈##≈≈≈## ##########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈EV: 12Int: 22 Li) j~~~.~≈#~~.)..≈#.~≈≈~~~..~SH: 0Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~XL: 10 Next: 98% Place: Dungeon:10 Li ......#~....~÷#♣@.~.♣.~.~Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~.Cast: Soul Splinter Li ≈≈≈≈~.≈~#####≈≈...~≈.....Fly ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~o   orc wizard (ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....o   orcLi ≈≈≈≈≈~.~≈~......y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣.....Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Li Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineLi7 :Okay, then.LiN Li LiK . _Li Li   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Li Health: 39/63 ==============----------#≈≈≈≈#####Magic: 13/19 ================-------- ####~≈≈##≈≈≈## ##########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..~SH: 0LiO Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~XL: 10 Next: 98% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.~Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~x) +9 war axe of Art y) +1 flail (protect Li ~~~~♣..##≈≈≈##..~~~~~.~~.Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈.....Fly ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~Li& o   orc wizard (ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....o   orcLiZ ≈≈≈≈≈~.~≈~......y   clockwork bee (minion)Li ≈≈≈≈≈~♣≈≈♣♣.....Shift-Dir - straight line _Okay, then.Li MAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Li; 6_Okay, then.LiX Li0g   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 13/19 ================-------- ####~≈≈##≈≈≈## ##########AC: 12Lig Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..~SH: 0Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~XL: 10 Next: 98% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.~Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~x) +9 war axe of Art y) +1 flail (protect Lih \~~~~♣..##≈≈≈##..~~~~~.~~.Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈.....Fly ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~o   orc wizard (ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....o   orc≈≈≈≈≈~.~≈~......y   clockwork bee (minion)Lih ≈≈≈≈≈~♣≈≈♣♣.....Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  LiBi "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Li| LiB   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 13/19 ================-------- ####~≈≈##≈≈≈## ##########AC: 12Liɍ Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..~SH: 0Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~XL: 10 Next: 98% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.~Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~.Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈.....Fly ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈.Li &[39;49m ≈≈≈≈≈≈≈....≈..~~~~o   orc wizard (ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....o   orc≈≈≈≈≈~.~≈~......y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣.....Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Li Li   PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 13/19 ================-------- ####~≈≈##≈≈≈## ##########AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈EV: 12Li -Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..~SH: 0Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~XL: 10 Next: 98% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.~Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~Li x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~.Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈.....Fly ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~o   orc wizard (ally target) LiT .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....o   orc≈≈≈≈≈~.~≈~......y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣.....Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Li Li5Li-D  PolySwing2 the Fabricator#######Coglin of Ru **....#≈≈≈≈≈#Health: 39/63 ==============----------#≈≈≈≈#####Magic: 13/19 ================-------- ####~≈≈##≈≈≈## ##########Li;E[AC: 12Str: 11 #≈~..~##≈≈~~~##♣≈≈≈♣....≈EV: 12Int: 22 ~~~.~≈#~~.)..≈#.~≈≈~~~..~SH: 0Dex: 13 ~...~.'~.)...~÷.~.≈≈≈~~.~XL: 10 Next: 98% Place: Dungeon:10 ......#~....~÷#♣@.~.♣.~.~Noise: ---------  Time: 11860.8 (0.0) .♣.~~.##~≈~~~##.~).....~~x) +9 war axe of Art y) +1 flail (protect ~~~~♣..##≈≈≈##..~~~~~.~~.Cast: Soul Splinter ≈≈≈≈~.≈~#####≈≈...~≈.....Fly LiEu~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~o   orc wizard (ally target) .~≈~≈≈≈≈≈≈≈≈≈♣..~~o.o....o   orc≈≈≈≈≈~.~≈~......y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣.....Shift-Dir - straight line _Okay, then.LiFFAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Mi #######≈≈≈≈≈##### ####~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~..~ ~...~.'~.)...~÷.~.≈≈≈~~ ......#~....~÷#♣..~.♣.Mi♣.~~.##~≈~~~##.@).....~ ~~~~♣..##≈≈≈##..~~~~~.~~. ≈≈≈≈~.≈~#####≈≈...~≈.... ~≈♣..♣♣≈~≈≈≈≈~~...y..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ .~≈~≈≈≈♣..~~o.o.... ≈≈≈≈≈~.~≈~..♣≈≈♣♣♣.♣~. ....MigMixMid.yo. _Okay, then.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linMide _Okay, then.  The orc wizard splashes around in the water.MiH40=1.8 (1Soul SplinterWater MiMi ? _Your clockwork bee stings the orc wizard.Ni ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 40/63 ===============--------- ####~≈≈##≈≈≈## ##########  Magic: 12/19 ===============--------- #≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 Ni~~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~  SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~  Noise: ---------  Time: 11861.8 (0.0) ~~~~♣..##≈≈≈##..*~~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈..*~≈.....  Cast: Soul Splinter Ni~≈♣..♣♣≈~≈≈≈≈~~..*...~.~≈  Fly Water ~..♣≈. ≈≈≈≈≈≈≈....yo.~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~o......  o   orc wizard (ally target) ≈≈≈≈≈~.~≈~......  o   orc ≈≈≈≈≈~♣≈≈♣♣.....  y   clockwork bee (minion) ≈≈≈≈≈♣.♣~. .... _Your clockwork bee stings the orc wizard.  Ni7Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, chance to affect: 50%)Ni-  ~*.*..*yo*oNi  *~*.o.  Aim: an orc, wielding a +0 whip and wearing a +0 robe (chance to affect: 68%)OiA #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 40/63 ===============--------- ####~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- #≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Oi?Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~Noise: ---------  Time: 11861.8 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈.....Cast: Soul Splinter ~≈♣..♣♣≈~≈≈≈≈~~......~.~≈Fly Water Oi~..♣≈. ≈≈≈≈≈≈≈....y*.~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~o......o   orc wizard (ally target)≈≈≈≈≈~.~≈~......o   orc≈≈≈≈≈~♣≈≈♣♣.....y   clockwork bee (minion)Ois≈≈≈≈≈♣.♣~. .... _Your clockwork bee stings the orc wizard.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOicAim: an orc, wielding a +0 whip and wearing a +0 robe (chance to affect: 68%)Oi0 (weak, soul-splintered)*   soul wisp (summoned)A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.Oiu^Oi_OiaOiUmooy*~ally target, soul-splinter…)OitN1=2.8 (1OiOi_ _Your clockwork bee misses the orc wizard.SiSiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  Si{e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onTi- TiJ K #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 41/63 ===============--------- ####~≈≈##≈≈≈## ##########Magic: 12/19 ===============--------- Ti& #≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~Ti Noise: =--------  Time: 11862.8 (0.0) ~~~~♣..##≈≈≈##..~~~~~.~~.x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈.....Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~...o..~.~≈Fly Water ~..♣≈. ≈≈≈≈≈≈≈...oy*.~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......Ti9 o   orc wizard (ally target)≈≈≈≈≈~.~≈~......o   orc (weak, ally target, soul-splinter…)≈≈≈≈≈~♣≈≈♣♣.....Ti >y   clockwork bee (minion)≈≈≈≈≈♣.♣~. ....*   soul wisp (summoned)Ti WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 robe (chance to affect: 68%)  Ti A fragment of the orc's soul is dislodged from its body.  The orc looks weaker. _Your clockwork bee misses the orc wizard.Ti Tiʲ Ti UiU< ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 41/63 ===============--------- ####~≈≈##≈≈≈## ##########  Magic: 11/19 =============----------- #≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~  SH: 0Ui.Dex: 13 ......#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~  Noise: =--------  Time: 11862.8 (0.0) ~~~~♣..##≈≈≈##..~*~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈..*~≈.....  Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~...o..~.~≈  Fly Water ~..♣≈. ≈≈≈≈≈≈≈...oy*.~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......  o   orc wizard (ally target) UiM≈≈≈≈≈~.~≈~......  o   orc (weak, ally target, soul-splinter…) ≈≈≈≈≈~♣≈≈♣♣.....  y   clockwork bee (minion) ≈≈≈≈≈♣.♣~. ....  *   soul wisp (summoned) UiB_Your clockwork bee misses the orc wizard.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleUiShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 robe (weak, ally target,  soul-splintered, 78% to hit)Ui o* soul wisp (summoned, friendly, 75% to hit)UiX( .*o**Ui *~o.  Aim: an orc, wielding a +0 whip and wearing a +0 robe (weak, ally target,  soul-splintered, 78% to hit)ViR ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 41/63 ===============--------- ####~≈≈##≈≈≈## ##########  Magic: 11/19 =============----------- #≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~  SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~  Noise: =--------  Time: 11862.8 (0.0) ~~~~♣..##≈≈≈#VinS#..~~~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈...~≈.....  Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~...o..~.~≈  Fly Water ~..♣≈. ≈≈≈≈≈≈≈...oy*.~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......  o   orc wizard (ally target) ≈≈≈≈≈~.~≈~......  o   orc (weak, ally target, soul-splinter…) ≈≈≈≈≈~♣≈≈♣♣.....  y   clockwork bee (minion) ≈≈≈≈≈♣.♣~. ....  *   soul wisp (summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 robe (weak, ally target,  soul-splintered, 78% to hit)  The kinetic grapnel Vi/TEhits the orc!  You kill the orc!Vi[      ########## ...≈ )~..~ )...~÷~~.~ .~.~ ..~~ *~~~.~~. *~≈..... )..~.~≈  ~~~♣..~~~......  ≈≈≈≈≈~.~≈~...... y   clockwork bee (minion) ≈≈≈≈≈~♣≈≈♣♣..... *   soul wisp (summoned)  ViA ~. Shift-Dir - straight line  Aim: an orc, wielding a +0 whip and wearing a +0 robe (weak, ally target,  soul-splintered, 78% to hit)  The kinetic grapnel hits the orc!  You kill the orc!Your clockwork bee stings the orc wizard!Vi ***The orc wizard points at you and mumbles some strange words.ViS  The puff of flame hits you but does no damage.Viϕf§..*.Vih2==3.8 (1Vi3Vig _Your clockwork bee closely misses the orc wizard.WiU< ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 42/63 ================-------- ####~≈≈##≈≈≈## ##########  Magic: 10/19 ============------------ #≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~  SH: 0Wi Dex: 13 ......#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~  Noise: ==-------  Time: 11863.8 (0.0) ~~~~♣..##≈≈≈##..*~~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.*.~≈.....  Cast: Kinetic Grapnel WimO~≈♣..♣♣≈~≈≈≈≈~~..**..~.~≈  Fly Water ~..♣≈. ≈≈≈≈≈≈≈...oy..~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......  o   orc wizard (ally target) Wii≈≈≈≈≈~.~≈~......  y   clockwork bee (minion) ≈≈≈≈≈~♣≈≈♣♣.....  *   soul wisp (summoned) ≈≈≈≈≈♣.♣~. .... _Your clockwork bee closely misses the orc wizard.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleWiAShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 72% to hit)Xi$ #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Xi4Health: 42/63 ================-------- ####~≈≈##≈≈≈## ##########Magic: 10/19 ============------------ #≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~SH: 0Dex: 13 Xi-k......#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 Xis.♣.~~.##~≈~~~##.@).....~~Noise: ==-------  Time: 11863.8 (0.0) ~~~~♣..##≈≈≈##..*~~~~.~~.Xix) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.*.~≈.....Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~..**..~.~≈Fly Water Xi~..♣≈. ≈≈≈≈≈≈≈...oy..~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......o   orc wizard (ally target)≈≈≈≈≈~.~≈~......y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣.....*   soul wisp (summoned)≈≈≈≈≈♣.♣~. ....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXi0Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 72% to hit)  The kinetic grapnel hits the orc wizard but does no damage.  The orc wizard is severely wounded.XiEXihXiiXi(kXiLpShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 72% to hit)  XipThe kinetic grapnel hits the orc wizard but does no damage.  The orc wizard is severely wounded.  You are engulfed in a cloud of scalding steam.Xiz§.*oy).≈Xi{qo 2 orc wizards (1 ally target)oXi|h0--4.8 (1XiXi _An orc wizard comes into view. It is wielding a +1 dagger of venom.Yi { ####### PolySwing2 the Fabricator  #≈≈≈≈≈# Coglin of Ru **....  #≈≈≈≈##### Health: 40/63 ===============--------- ####~≈≈##≈≈≈## ##########  Magic: 9/19===========------------- #≈~..~##≈≈~~~##♣≈≈≈♣....≈  AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~  EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~  SH: 0Dex: 13 Yi1 ......#~....~÷#♣..~.♣.~.~  XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~  Noise: =--------  Time: 11864.8 (0.0) ~~~~♣..##≈≈≈##..*~~~~.~~.  x) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.**~≈.....  Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~.oy)..~.~≈  Fly Water ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......  oo 2 orc wizards (1 ally target) ≈≈≈≈≈~.~≈~......  y   clockwork bee (minion) ≈≈≈≈≈~♣≈≈♣♣.o... Yi t *   soul wisp (summoned) ≈≈≈≈≈♣.♣~. .... _An orc wizard comes into view. It is wielding a +1 dagger of venom.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 72% to hit)ZiZY #######PolySwing2 the Fabricator#≈≈≈≈≈#Coglin of Ru **....#≈≈≈≈#####Health: 40/63 ===============--------- ####~≈≈##≈≈≈## ##########Magic: 9/19Zi[Z$===========------------- #≈~..~##≈≈~~~##♣≈≈≈♣....≈AC: 12Str: 11 ~~~.~≈#~~.)..≈#.~≈≈~~~..~EV: 12Int: 22 ~...~.'~.)...~÷.~.≈≈≈~~.~SH: 0Dex: 13 ......#~....~÷#♣..~.♣.~.~XL: 10 Next: 98% Place: Dungeon:10 .♣.~~.##~≈~~~##.@).....~~Noise: =--------  Time: 11864.8 (0.0) ~~~~♣..##≈≈≈##..*~~~~.~~.ZiZXx) +9 war axe of Art y) +1 flail (protect ≈≈≈≈~.≈~#####≈≈.**~≈.....Cast: Kinetic Grapnel ~≈♣..♣♣≈~≈≈≈≈~~.oy)..~.~≈Fly Water ~..♣≈. ≈≈≈≈≈≈≈....≈..~~~~ Zi3[.~≈~≈≈≈≈≈≈≈≈≈♣..~~~......oo 2 orc wizards (1 ally target, 1 grapn…)≈≈≈≈≈~.~≈~......y   clockwork bee (minion)≈≈≈≈≈~♣≈≈♣♣.o...Zi[*   soul wisp (summoned)≈≈≈≈≈♣.♣~. ....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 72% to hit)  The kinetic grapnel hits the orc wizard.  The orc wizard is almost dead.ZiBShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 72% to hit)  The kinetic grapnel hits the orc wizard.  The orc wizard is almost dead.  You are engulfed in a cloud of scalding steam.ZimZiZi  Your clockwork bee closely misses the orc wizard.An orc comes into view. It is wielding a +0 short sword.Your clockwork bee stings the orc wizard!ZiZi§§§§)..y*Zi    orc wizard (ally target)oo   orco.y   clockwork bee (minion)*   soul wisp (summoned)Zi35--5.8 (1Kinetic GrapnelZiZiJ _The orc wizard dies!^i9 u#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~. ^io 0~...~.'~.)...~÷.~.≈≈≈~.....#~....~÷#♣@§~.♣.~. .♣.~~.##~≈~~~##§~).....~~ ~~~~♣..##≈≈≈##.§§~~~~.~~ ≈≈≈≈~.≈~#####≈≈.).~≈..... ~≈♣..♣♣≈~≈≈≈≈~~..y*..~.~≈ ~..♣≈. ≈....≈..~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~~..y   clockwork bee (minion).~≈~.o*   soul wisp (summoned)~♣≈≈♣♣o....^i"" ^i# ^i$ ^i% ^iu3 ~.)y*oo   orco.y   clockwork bee (mini^iX4 on).*   soul wisp (summoned)^i8 6--10/19=-6^iF ^iJ N _Your clockwork bee locks its sights upon the orc wizard.`iڈ #####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~÷.@.≈≈≈~~......#~....~÷#♣.§~.♣.~. `i .♣.~~.##~≈~~~##§~).....~~ ~~~~♣..##≈≈≈##.§~~~~~.~~ ≈≈≈≈~.≈~#####≈≈.).~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈ ~..♣≈. ≈....y*.~~~~y   clockwork bee (minion) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~.o*   soul wisp (summoned).~≈~o`i. `i+ `i c ... ≈o   orcoyy   clockwork bee (minion).*   soul wisp (summoned)The orc wizard closely misses your soul wisp.Your soul wisp closely misses the orc wizard.`it 8=-7Water `i `i ? _Your clockwork bee stings the orc wizard!bi  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## ########## #bi≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~..~ ~...~.'~.)...~÷.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~).....~ ~~~~♣..##≈≈≈##..~~~~~.~~. ≈≈≈≈~.≈~#####≈≈.).~≈.... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈*.~~~~ .~≈~≈≈≈♣..~~oyo.... ≈≈≈≈≈~.~≈~..♣≈≈♣♣bibi o.  Your clockwork bee misses the orc wizard.bi^9=8bibi]b _Your soul wisp barely misses the orc wizard.cil>#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~÷.@.≈≈≈~~......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~).....~~ ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈.).~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈ ciZ~..♣≈. ≈....≈*o~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~oy.~≈~.ciN  Your clockwork bee stings the orc wizard.ci ciI ,ci7 o   orc (ally target)o*y)y   clockwork bee (minion)~.*   soul wisp (summoned)ci 40=10/20=99Water ci) ci/ J _The orc wizard dies!di= [  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~..~ ~diH 7...~.'~.)...~÷.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~).....~ ~~~~♣..##≈≈≈##..~~~~~.~~. ≈≈≈≈~.≈~#####≈≈.).~≈.... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈...o*y)~~~~ .~≈~≈≈≈♣..~~~...... ≈≈≈≈≈~.~≈♣≈≈♣♣di di2 di di uo*y.≈.di y1=70Kinetic Grapneldi di G _Your clockwork bee locks its sights upon the orc.fi'$#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ########## fi%#≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~÷.@.≈≈≈~~......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~).....~~ ~~~~♣..##≈≈≈##..~~~~~.~~ ≈≈≈≈~.≈~#####≈≈.).~≈..... ~≈♣..♣♣≈~≈≈≈≈~~.o*y..~.~≈ ~..♣≈. ≈....≈.)~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~.~≈~.fiQ(fi3)fi*,fi5voy*.)fib:2=1Water fiEfiJgiJ  #######≈≈≈≈≈##### ####~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~..~ ~...~.'~.)...~÷.~.≈≈≈~~ ......#~....~÷#♣@.~.♣.~. .♣.~~.##~≈~~~##.~).....~ ~~~~♣..##≈≈≈##..~~~~~.~~. ≈≈≈≈~.≈~#####≈≈oy.~≈.... giK~≈♣..♣♣≈~≈≈≈≈~~.*.)..~.~≈ ~..♣≈. ≈≈≈≈≈≈≈....≈.)~~~~ .~≈~≈≈≈♣..~~~...... ≈≈≈≈≈~.~≈♣≈≈♣♣giOgiSZ  Your clockwork bee stings the orc but does no damage.gi`o**.*   dormant clockwork bee (minion)gi5c3=11=2giogitL _Your clockwork bee winds down and falls to the ground.hi`#####≈#  #≈≈≈≈##### ###~≈≈##≈≈≈## ########## #≈~..~##≈≈~~~##♣≈≈≈♣....≈ ~~~.~≈#~~.)..≈#.~≈≈~~~. ~...~.'~.)...~÷.@.≈≈≈~~......#~....~÷#♣..~.♣.~. .♣.~~.##~≈~~~##.~).....~~ ~~~~♣..##≈≈≈##.o~~~~~.~~ ≈≈≈≈~.≈~#####≈≈**.~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈ hi,~..♣≈. ≈....≈.)~~~~ .~≈~≈≈≈≈≈≈≈≈≈♣..~~.~≈~.hiihiWhioo.*.hi׻y43Water hihiiig<  PolySwing2 the Fabricator  Coglin of Ru **....  ####### Health: 44/63 ================--------  #≈≈≈≈≈# Magic: 10/20 ============------------  #≈≈≈≈##### AC: 12Str: 11 ####~≈≈##≈≈≈## ##########  EV: 12Int: 22 #≈~..~##≈≈~~~##♣≈≈≈♣....≈  SH: 0Dex: 13 ~~~.~≈#~~.)..≈#.~≈≈~~~..~  XL: 10 Next: 99% Place: Dungeon:10 ~...~.'~.)...~÷.@.≈≈≈~~.~  Noise: ---------  Time: 11873.8 (0.0) ii......#~....~÷#♣*.~.♣.~.~  x) +9 war axe of Art y) +1 flail (protect .♣.~~.##~≈~~~##.o).....~~  Cast: Kinetic Grapnel ~~~~♣..##≈≈≈##..*~~~~.~~.  Fly Water ≈≈≈≈~.≈~#####≈≈.*.~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈  o   orc (ally target) ~..♣≈. ≈≈≈≈≈≈≈....≈.)~~~~  *   dormant clockwork bee (minion) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......  *   soul wisp (summoned) ≈≈≈≈≈~.~≈~...... _Your clockwork bee winds down and falls to the ground.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straiiight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (ally target,81% to hit)iiM   PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 44/63 ================--------#≈≈≈≈≈#Magic: 10/20 ============------------#≈≈≈≈#####AC: 12Str: 11 ####~≈≈##≈≈≈## ##########EV: 12Int: 22 #≈~..~##≈≈~~~##♣≈≈≈♣....≈SH: 0Dex: 13 ~~~.~≈#~~.)..≈#.~≈≈~~~..~XL: 10 Next: 99% Place: Dungeon:10 ~...~.'~.)...~÷.@.≈≈≈~~.~iii Noise: ---------  Time: 11873.8 (0.0) ......#~....~÷#♣*.~.♣.~.~x) +9 war axe of Art y) +1 flail (protect .♣.~~.##~≈~~~##.o).....~~Cast: Kinetic Grapnel ~~~~♣..##≈≈≈##..*~~~~.~~.Fly Water ≈≈≈≈~.≈~#####≈≈.*.~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈o   orc (ally target, grapneled) ~..♣≈. ≈≈≈≈≈≈≈....≈.)~~~~*   dormant clockwork bee (minion) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......*   soul wisp (summoned)≈≈≈≈≈~.~≈~......Press: ? - helii p, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (ally target,81% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.ii,iigZeo*~ii6\j45==4.8 (1 _ii@ji:  The grapnel guides your strike.  You slash the orc with the +9 war axe of Articulation!  You burn the orc.ji> jiK M*~*   dormant clockwork bee (minion)*   soul wisp (summoned)jiS 7=6.2 (1.4Kinetic GrapnelRev ji{_ jid G _You kill the orc!lili+A +2 mace of protection. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.2 XLs. Damage rating: 10 (Base 8 x 102% (Str) x 100% (Skill) + 2 (Ench)). Protect: It grants its wielder temporary protection after it strikes (+7 AC).This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a gargoyle on level 10 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)o to location.mi,mi63`  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 47/63 =================-------#≈≈≈≈≈#Magic: 10/20 ============------------#≈≈≈≈#####AC: 12Str: 11 ####~≈≈##≈≈≈## ##########EV: 12Int: 22 mi4#≈~..~##≈≈~~~##♣≈≈≈♣....≈SH: 0Dex: 13 ~~~.~≈#~~.)..≈#.~≈≈~~~..~XL: 10 Next: 99% Place: Dungeon:10 ~...~.'~.)...~÷.@.≈≈≈~~.~Noise: =--------  Time: 11876.2 (1.4) ......#~....~÷#♣*.~.♣.~.~x) +9 war axe of Art y) +1 flail (protect .♣.~~.##~≈~~~##.~).....~~Cast: Kinetic Grapnel ~~~~♣..##≈≈≈##..~~~~~.~~.Fly Water Rev ≈≈≈≈~.≈~#####≈≈.*.~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈mi5[14;38H*   dormant clockwork bee (minion) ~..♣≈. ≈≈≈≈≈≈≈....≈.)~~~~*   soul wisp (summoned) .~≈~≈≈≈≈≈≈≈≈≈♣..~~~......≈≈≈≈≈~.~≈~......The kinetic grapnel hits the orc. _The orc is heavily wounded.The grapnel guides your strike.  You slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc!mi9miFmiKni<ni-AWhat do you want to examine? Items  a - ([) a +0 robe niAQ b - ()) a +1 dagger of venomoioiHoi#  PolySwing2 the Fabricator  Coglin of Ru **....#######Health: 47/63 =================-------#≈≈≈≈≈#Magic: 10/20 ============------------oiz#≈≈≈≈#####AC: 12Str: 11 ####~≈≈##≈≈≈## ##########EV: 12Int: 22 #≈~..~##≈≈~~~##♣≈≈≈♣....≈SH: 0Dex: 13 ~~~.~≈#~~.)..≈#.~≈≈~~~..~XL: 10 Next: 99% Place: Dungeon:10 ~...~.'~.)...~÷.@.≈≈≈~~.~Noise: =--------  Time: 11876.2 (0.0) ......#~....~÷#♣*.~.♣.~.~x) +9 war axe of Art y) +1 flail (protect oioq.♣.~~.##~≈~~~##.~).....~~Cast: Kinetic Grapnel ~~~~♣..##≈≈≈##..~~~~~.~~.Fly Water Rev ≈≈≈≈~.≈~#####≈≈.*.~≈..... ~≈♣..♣♣≈~≈≈≈≈~~...)..~.~≈*   dormant clockwork bee (minion) ~..♣≈. ≈≈≈≈≈≈≈....≈.)~~~~*   soul wisp (summoned) oi^.~≈~≈≈≈≈≈≈≈≈≈♣..~~~......≈≈≈≈≈~.~≈~......The kinetic grapnel hits the orc. _The orc is heavily wounded.The grapnel guides your strike.  oiYou slash the orc with the +9 war axe of Articulation!  You burn the orc. _You kill the orc!oifoioioi}oi oi? oi1 oi oi K8=oi= oib oi oi U9=oi oi? r _Your soul wisp disappears in a puff of smoke!oi0 50=11=oi oi oi U1=oih oi oi %2oib oiK oi oi K3=oi oi} l _Your dormant clockwork bee falls apart.oi/ g4==oi oi$ oiu% K6=oi( oi- s7=2oi. (=oi2 oi@ w8=oiB oiB U9=oi7F oi~L oi`M &60oieQ oiW oi'X g1==oi[ oiMb oib U2=oif oil oi*m {3=3=oip oi=z ,oi= oi oi҆ oi oi oi< oi oi3 oi$ K==oi oi oiQ M4=oiͫ oi oi. oi oi oi oiI oi oi% oi oi oi 9=oi oi oia oir oiP oi N5==oi oi% oi oi& oi oi oi6 oioiOoioi oi1 :==oioioioiMoioiL K6=oi~#oi,*oi*oi-oiP6oi@7oi;oiBoiWCoilFoiNoiN9=oiERoi<\oi\oiaoiUhoihK7=oiloi roiroiuoi{oi4|oioioiOoi0oioi9=oiooi,oioia8=oioioiUoiKoi,oioioioioi&O=oioi-oioidoioi>K9=oioi,oioi"oioic"oiT)oi*oi,oix3oi]42=oi7oi@oiApipiZ pim M20==pi)piJpipi(piK!pi (pi.pi.pi1pi6pi<pi^=?Water pi2@piGpiOpiPE==pidUpi[piBd,piIhpi]@ ~≈≈##≈≈≈## ############ .~##≈≈~~~##♣≈≈≈♣....≈≈# ~≈#~~.)..≈#.~≈≈~~~..~≈## ~.'~.)...~÷.~.≈≈≈~~.~... ..#~....~÷#♣).~.♣.~.~~.. ~.##~≈~~~##.~).....~~~~~ pi♣..##≈≈≈##..~~~~~.~~.♣~~ .≈~#####≈≈.).~≈........ .♣♣≈~≈≈≈≈~~...).@~.~≈~.. - ≈. ≈≈≈≈≈≈≈....≈.)~~~~≈~. ≈≈≈≈≈≈≈≈≈♣..~~~......~.~  ≈≈≈≈≈~.~≈~........≈  ≈≈≈≈≈~♣≈≈♣♣.......♣ ≈≈≈≈≈♣.♣~.......... ≈≈~≈.............. ~... ......( pi .~##≈≈~~~##♣≈≈≈♣....≈≈ ~≈#~~.)..≈#.~≈≈~~~..~≈##.'~.)...~÷.~.≈≈≈~~.~... ..#~....~÷#♣).~.♣.~.~~ ~.##~≈~~~##.~).....~~~~~ ♣..##≈≈≈##..~~~~~.~~.♣ pi+~.≈~#####≈≈.).~≈........ .♣♣≈~≈≈≈≈~~...)..~.~≈~ ≈. ≈≈≈≈≈≈≈....≈.@~~~~≈~≈≈♣..~~~......~.~ ≈≈≈≈≈~.~≈..≈Fly ...... .........#pi1937.2 (61.0)pic   centaur (missile, wandering)cpiE-8.2 (62pipi _A centaur comes into view. It is wielding a +3 great sword of holy wrath.Things that are here: _a +1 dagger of venom; a +0 robe~is ~iv A centaur. A hybrid with the torso of a human atop the body of a horse. It is highly skilled in archery. Max HP: ~22Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 150% (normally travels faster than you) You have about 76% to hit with the +9 war axe of Articulation. It has about 54% to hit you. ~iv AttacksMax Damage Hit: +3 great sword (holy) 26 + 39 (holy) Kick3 Throw: boomerangs17 It can open doors. ~i,w z[!]: Description|Quotei# i .~##≈≈~~~##♣≈≈≈♣....≈≈#PolySwing2 the Fabricator ~≈#~~.)..≈#.~≈≈~~~..~≈##Coglin of Ru **.... ~.'~.)...~÷.~.≈≈≈~~.~...Health: 63/63 ======================== ..#~....~÷#♣).~.♣.~.~~..Magic: 20/20 ======================== i, ~.##~≈~~~##.~).....~~~~~AC: 12Str: 11 ♣..##≈≈≈##..~~~~~.~~.♣~~EV: 12Int: 22 ~.≈~#####≈≈.).~≈........SH: 0Dex: 13 i֩ ~.♣♣≈~≈≈≈≈~~...)..~.~≈~..XL: 10 Next: 99% Place: Dungeon:10 ≈. ≈≈≈≈≈≈≈....≈.@~~~~≈~.Noise: ---------  Time: 11938.2 (62.0) ≈≈≈≈≈≈≈≈≈♣..~~~......~.~x) +9 war axe of Art y) +1 flail (protect≈≈≈≈≈~.~≈~........≈i Cast: Kinetic Grapnel≈≈≈≈≈~♣≈≈♣♣.......♣Fly i& ≈≈≈≈≈♣.♣~..........≈≈~≈..............iJ c   centaur (missile, wandering)~... ......(..im V.. .......c.# _You kill the orc! i _Your soul wisp disappears in a puff of smoke! _Your dormant clockwork bee falls apart. i _A centaur comes into view. It is wielding a +3 great sword of holy wrath.Things that are here: iϪ J_a +1 dagger of venom; a +0 robei i+ iF i62 i5 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i".~##≈≈~~~##♣≈≈≈♣....≈≈#PolySwing2 the Fabricator ~≈#~~.)..≈#.~≈≈~~~..~≈##Coglin of Ru **.... ~.'~.)...~÷.~.≈≈≈~~.~...Health: 63/63 ======================== ih# ..#~....~÷#♣).~.♣.~.~~..Magic: 20/20 ======================== ~.##~≈~~~##.~).....~~~~~AC: 12Str: 11 ♣..##≈≈≈##..~~~~~.~~.♣~~EV: 12i$Int: 22 ~.≈~#####≈≈.).~≈........SH: 0Dex: 13 .♣♣≈~≈≈≈≈~~...)..~.~≈~..XL: 10 Next: 99% Place: Dungeon:10 ≈. ≈≈≈≈≈≈≈....≈.@~~~~≈~.Noise: ---------  Time: 11938.2 (0.0) i>$+≈≈≈≈≈≈≈≈≈♣..~~~......~.~x) +9 war axe of Art y) +1 flail (protecti$&≈≈≈≈≈~.~≈~........≈Cast: Launch Clockwork Bee≈≈≈≈≈~♣≈≈♣♣.......♣Fly ≈≈≈≈≈♣.♣~..........i$D≈≈~≈..............c   centaur (missile, wandering)~... ......(.... .......c.# _You kill the orc! _Your soul wisp disappears in a puff of smoke! i %_Your dormant clockwork bee falls apart. _A centaur comes into view. It is wielding a +3 great sword of holy wrath.iK%{Things that are here: _a +1 dagger of venom; a +0 robei)i>i=Die.~##≈≈~~~##♣≈≈≈♣....≈≈#  PolySwing2 the Fabricator ~≈#~~.)..≈#.~≈≈~~~..~≈##  Coglin of Ru **.... ~.'~.)...~÷.~.≈≈≈~~.~...  Health: 63/63 ======================== ..#~....~÷#♣).~.♣.~.~~..  Magic: 17/20 ====================---- ~.##~≈~~~##.~).....~~~~~  AC: 12Str: 11 ♣..##≈≈≈##..~~~~~.~~.♣~~  EV: 12Int: 22 ~.≈~#####≈≈.).~≈........  SH: 0Dex: 13 iL.♣♣≈~≈≈≈≈~~...)..~.~≈~..  XL: 10 Next: 99% Place: Dungeon:10 ≈. ≈≈≈≈≈≈≈....≈.@~~~~≈~.  Noise: ---------  Time: 11938.2 (0.0) ≈≈≈≈≈≈≈≈≈♣..~~~......~.~  x) +9 war axe of Art y) +1 flail (protect iL≈≈≈≈≈~.~≈~........≈  Cast: Launch Clockwork Bee ≈≈≈≈≈~♣≈≈♣♣.......♣  Fly  ≈≈≈≈≈♣.♣~..........  ≈≈~≈..............  c   centaur (missile, wandering) ~... ......(.. iӱ .. .......c.#  i_a +1 dagger of venom; a +0 robe  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i8Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiSAim: a centaur, wielding a +3 great sword of holy wrath and quivering  boomerangs (wandering, hasn't noticed you)iCT c.ic.  Aim: a centaur, wielding a +3 great sword of holy wrath and quivering  boomerangs (wandering, hasn't noticed you)i? .~##≈≈~~~##♣≈≈≈♣....≈≈#PolySwing2 the Fabricator ~≈#~~.)..≈#.~≈≈~~~..~≈##Coglin of Ru **.... ~.'~.)...~÷.~.≈≈≈~~.~...Health: 63/63 ======================== ..#~....~÷#♣).~.♣.~.~~..i Magic: 17/20 ====================---- ~.##~≈~~~##.~).....~~~~~AC: 12Str: 11 ♣..##≈≈≈##..~~~~~.~~.♣~~EV: 12Int: 22 ~.≈~#####≈≈.).~≈........SH: 0Dex: 13 .♣♣≈~≈≈≈≈~~...)..~.~≈~..XL: 10 Next: 99% Place: Dungeon:10 i Z≈. ≈≈≈≈≈≈≈....≈.@~~~~≈~.Noise: ---------  Time: 11938.2 (0.0) i> +≈≈≈≈≈≈≈≈≈♣..~~~......~.~x) +9 war axe of Art y) +1 flail (protecti ≈≈≈≈≈~.~≈~........≈Cast: Launch Clockwork Beei ≈≈≈≈≈~♣≈≈♣♣.......♣Fly iʪ ≈≈≈≈≈♣.♣~..........≈≈~≈..............i tc   centaur (missile)i ~... ......(.... .......c.#  i( lAim: a centaur, wielding a +3 great sword of holy wrath and quivering  iB vboomerangs (wandering, hasn't noticed you)  You lock target on the centaur and prepare to deploy your bee.  it (Press . to continue winding your bee.)  The centaur shouts!  You hear a shout!iH ^(((((((iJ@.....launcher).  (Press . to continue winding your bee.)  The centaur shouts!i'Khear a shout!  The centaur throws a boomerang. The boomerang closely misses you.unwields a +3 great sword of holy wrath.  It stops glowing. The centaur wields a +0 shortbow.iUh(((((((i^@......iDy==9.2 (1ontinue: Launch Clockwork Beei/Winding iiop _The centaur shoots an arrow. The arrow closely misses you.i^O  You continue winding your clockwork bee...i@hc((((((iG......i$58id---40. iji&F _The centaur shoots an arrow. The arrow hits you.ix c, distracted)cYou continue winding your clockwork bee...  You redirect the centaur's attack!i  c)cThe centaur shoots an arrow. The arrow hits the centaur.i~h(((((((i^@......i/9---1.. iiqo _The centaur shoots an arrow. The arrow barely misses you.i / y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the centaur.i* H(((((((i{ i ! i* .y@......i* <602asti* )i7 i< v _The centaur throws a boomerang. The boomerang barely misses you.i i Quiver which action? ([-] to clear) Items ([,] to cycle) it  a - Throw: 9 boomerangsb - Throw: 40 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee i I j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3) iѤ ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onipi.~##≈≈~~~##♣≈≈≈♣....≈≈#PolySwing2 the Fabricator ~≈#~~.)..≈#.~≈≈~~~..~≈##Coglin of Ru **.... ~.'~.)...~÷.~.≈≈≈~~.~...Health: 60/63 ======================-- ..#~....~÷#♣).~.♣.~.~~..Magic: 17/20 ====================---- ~.##~≈~~~##.~).....~~~~~AC: 12i Str: 11 ♣..##≈≈≈##..~~~~~.~~.♣~~EV: 12Int: 22 ~.≈~#####≈≈.).~≈........SH: 0Dex: 13 .♣♣≈~≈≈≈≈~~...)..~.~≈~..XL: 10 Next: 99% Place: Dungeon:10 i=v≈. ≈≈≈≈≈≈≈....≈y@~~~~≈~.Noise: =--------  Time: 11942.2 (0.0) il≈≈≈≈≈≈≈≈≈♣..~~~......~.~x) +9 war axe of Art y) +1 flail (protect≈≈≈≈≈~.~≈~........≈iCast: Launch Clockwork Bee≈≈≈≈≈~♣≈≈♣♣.......♣Fly ≈≈≈≈≈♣.♣~..........≈≈~≈..............c   centaur (launcher, ally target)i~... ......(..y   clockwork bee (minion)iE|.. .......c.#  You continue winding your clockwork bee...  iuYou redirect the centaur's attack!The centaur shoots an arrow. The arrow hits the centaur. _The centaur shoots an arrow. The arrow barely misses you.iWith a metallic buzz, your clockwork bee launches itself at the centaur. _The centaur throws a boomerang. The boomerang barely misses you.iiiKi)7#~≈≈##≈≈≈## ############ ..~##≈≈~~~##♣≈≈≈♣....≈≈ .~≈#~~.)..≈#.~≈≈~~~..~≈## .i7~.'~.)...~÷.~.≈≈≈~~.~... ...#~....~÷#♣).~.♣.~.~~.. ~~.##~≈~~~##.~).....~~~~~ ~♣..##≈≈≈##..~~~~~.~~.♣~~ i7≈~.≈~#####≈≈.).~≈........ ..♣♣≈~≈≈≈≈~~...)@.~.~≈~.. i7♣≈. ≈≈≈≈≈≈≈....≈y)~~~~≈~. i7}~≈≈≈≈≈≈≈≈≈♣..~~~~.~i8 ≈≈≈≈≈~.~≈~.≈i{8 ≈≈≈≈≈~♣≈≈♣♣♣≈≈≈♣.♣~...y   clockwork bee (minion)≈≈~≈..............i8~.... ......(.... .......c.#iL;i=i[Jp.yc   centaur (launcher, ally target)y   clockwork bee (minion)c.iU7 (i~UW(((((The centaur throws a boomerang.iY).....i3X1=3.2 (1idi@ _The boomerang hits you but does no damage.i ..~##≈≈~~~##♣≈≈≈♣....≈≈ .~≈#~~.)..≈#.~≈≈~~~..~≈##.'~.)...~÷.~.≈≈≈~~.~... ...#~....~÷#♣).~.♣.~.~~ ~~.##~≈~~~##.~).....~~~~~ ~♣..##≈≈≈##..~~~~~.~~.♣ ≈~.≈~#####≈≈.).~≈........ ..♣♣≈~≈≈≈≈~~...)..~.~≈~ i ♣≈. ≈≈≈≈≈≈≈....≈@)~~~~≈~ ~≈≈≈♣..~~~y.....~.~ ≈≈≈≈≈~.~≈~........≈♣≈≈♣♣♣♣.♣~... ≈≈~≈.... ≈~.... .....c(~.... .........# i i R.yi, [(((((i{ i m...y...iؖ #3i {==8=4iP i Y _The centaur shoots an arrow. The arrow hits you but does no damage.i ~≈#~~.)..≈#.~≈≈~~~..~≈##.'~.)...~÷.~.≈≈≈~~.~... ...#~....~÷#♣).~.♣.~.~~ ~~.##~≈~~~##.~).....~~~~~ ~♣..##≈≈≈##..~~~~~.~~.♣ ≈~.≈~#####≈≈.).~≈........ ..♣♣≈~≈≈≈≈~~...)..~.~≈~ ♣≈. ≈≈≈≈≈≈≈....≈.)~~~~≈~ ~≈≈≈♣..~~~@.....~.~ ≈≈≈≈≈~.~≈..≈♣≈≈♣♣.y.....♣♣.♣~.......... ≈≈~≈.... ≑i] ~.... .....c(~.... .........# .## .......i iE (((((((The centaur shoots an arrow.  The arrow closely misses your clockwork bee.in i:} .≈@..y.i (The arrow closely misses you. The centaur shoots an arrow.i'.i'%5i(iQ,8 _The arrow hits your clockwork bee.i*#~.'~.)...~÷.~.≈≈≈~~.~... .#~....~÷#♣).~.♣.~.~~.. ~.##~≈~~~##.~).....~~~~~ i*♣..##≈≈≈##..~~~~~.~~.♣~~ .≈~#####≈≈.).~≈........ .♣♣≈~≈≈≈≈~~...)..~.~≈~.. ≈. ≈≈≈≈≈≈≈....≈.)~~~~≈~. i*<≈≈≈≈≈≈≈≈≈♣..~~~......~.~  ≈≈≈≈≈~.~≈~.i*,.≈ i +≈≈≈≈≈~♣≈≈♣♣♣ i<+S≈≈≈≈≈♣.♣~....y..... ~≈..............  ≈~..........c(if+~..............# .####.........#  #..####...#i.iK<V.yiG (((((((The centaur shoots an arrow.  The arrow closely misses your clockwork bee.i.≈.@..y i--=6iimz _The arrow closely misses you. Your clockwork bee stings the centaur!i98.#~....~÷#♣).~.♣.~.~~.. ##~≈~~~##.~).....~~~~~. ..##≈≈≈##..~~~~~.~~.♣~~. .≈~#####≈≈.).~≈........ ♣♣≈~≈≈≈≈~~...)..~.~≈~ ≈≈≈≈≈≈≈....≈.)~~~~≈~.♣≈≈≈≈≈≈≈♣..~~~......~.~≈  ≈≈≈≈≈~.~≈~..≈≈≈≈≈≈~♣≈≈♣♣♣ ≈≈≈≈≈♣.♣~....~≈.........y ≈~..........c(~.......##.####.#  #..####...# #.. ...#i FiR (((((((The centaur shoots an arrow.  The arrow completely misses your clockwork bee.iC .≈..@.yThe arrow misses you.Your clockwork bee barely misses the centaur.ii|i}%7ii\ _The centaur throws a boomerang. The boomerang hits your clockwork bee.i5##~≈~~~##.~).....~~~~~≈≈≈##..~~~~~.~~.♣~~. ≈~#####≈≈.).~≈........ ♣≈~≈≈≈≈~~...)..~.~≈~...(  ≈≈≈≈≈≈≈....≈.)~~~~≈~.♣♣ ≈≈≈≈≈≈≈♣..~~~......~.~≈≈  ≈≈≈≈≈~.~≈~..≈~♣iV≈≈≈≈≈~♣≈≈♣♣♣.≈≈≈≈≈♣.♣~.....~≈.........y ≈~.c(~....###.####.# #..####...# #.. ...# #.. ....i  Found 5 boomerangs. Your clockwork bee stings the centaur.i (The centaur shoots an arrow.  The arrow barely misses your clockwork bee.ib  The arrow hits you. Your clockwork bee stings the centaur!  The centaur dies!i|ny$y   clockwork bee (minion)i oi|##~≈~~~##.~).....~~~~~.PolySwing2 the Fabricator .##≈≈≈##..~~~~~.~~.♣~~..Coglin of Ru **.... ≈~#####≈≈.).~≈........~.Health: 60/63 ======================-- ♣≈~≈≈≈≈~~...)..~.~≈~...(Magic: 18/20 =====================---≈≈≈≈≈≈≈....≈.)~~~~≈~.♣♣AC: 12Str: 11 ≈≈≈≈≈≈≈♣..~~~......~.~≈≈EV: 12Int: 22≈≈≈≈≈~.~≈~........≈~♣SH: 0Dex: 13≈≈≈≈≈~♣≈≈♣♣.......♣.~XL: 10 Next: 100% Place: Dungeon:10iF}≈≈≈≈≈♣.♣~....@.......Noise: ===------  Time: 11948.2 (1.0)≈≈~≈.........y......x) +9 war axe of Art y) +1 flail (protect≈~..........$(....Cast: Launch Clockwork Bee~..............###Fly .####.........##..####...#y   clockwork bee (minion)#.. ...##.. .... _The centaur throws a boomerang. The boomerang hits your clockwork bee.  Found 5 boomerangs. Your clockwork bee stings the centaur.  The centaur shoots an arrow.  The arrow barely misses your clockwork bee.The arrow hits you. Your clockwork bee stings the centaur!  The centaur dies!i~ _You have harvested as much death for Grave Claw as you can hold at once.You have reached level 11!i?/  --more--ia5/68--1-1 0% Launch Clockwork Bee i6$i8  Your brain swirls with designs for a vitreobackup trapovaloid. You just need _some more time...i c~....~÷#♣).~.♣.~.~~.. ##~≈~~~##.~).....~~~~~.# .##≈≈≈##..~~~~~.~~.♣~~. ≈~#####≈≈.).~≈........~. ♣≈~≈≈≈≈~~...)..~.~≈~...(  ≈....≈.)~~~~≈~.♣♣ ≈≈≈≈≈≈≈♣..~~~.~≈≈iB .~≈~.≈~♣~♣≈≈♣♣♣.~≈≈≈≈≈♣.♣~......≈≈~≈y..≈~$(....~......###.####......######.. ....in **   dormant clockwork bee (minion)i 6=9=---9i i L _Your clockwork bee winds down and falls to the ground.ib≈~~~##.~).....~~~~~.#≈≈≈##..~~~~~.~~.♣~~. ~#####≈≈.).~≈........≈≈≈≈~~...)..~.~≈~...( ≈≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~ ≈≈≈≈≈≈♣..~~~......~.~≈≈≈  ≈≈≈≈≈~.~≈~..≈~♣ ≈≈≈≈≈~♣≈≈♣♣♣.~.≈≈≈≈≈♣.♣~......ic~≈.........* ≈~.$(~....####.####.# #..####...# #.. ...##.. .... isitz7=---50iviiO iR iS iGe i[h  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)i+3iiihiR8= _imihiiGii  You now have 477 gold pieces (gained 40).  g - 14 boomerangs (gained 5)  Things that are here:i9=ii ####≈≈.).~≈........~.. ~≈≈≈≈~~...)..~.~≈~...( # ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈≈≈≈♣..~~~......~.~≈≈≈≈  ≈≈≈≈≈~.~≈~........≈~♣.  ≈≈≈≈≈~♣≈≈♣♣.♣.~..  ≈≈≈≈≈♣.♣~..............i~≈.........*....... ≈~.....(3.2 (3 ~.....####.####..#  #..####...#  #.. #...##.. #.... i.' #..... .......iiDi8c _a +0 shortbow; a +3 great sword of holy wrathiC≈≈.).~≈.~.. ≈≈≈≈~~...)..~.~≈~...(.# ....≈.)~~~~≈~.♣♣~≈♣..~~~......~.~≈ ≈≈≈≈≈~.~≈~.≈~♣.~ ≈≈≈≈≈~♣≈≈♣♣.♣.~. ≈≈≈≈≈♣.♣~.......  ≈≈~≈.*..≈~.)@.~...####..####.# #..####...# iD##.. #.... #............iQiQ*4.2 (1i[ihiWiu=20=5.2 (2iriw6 _m - 46 poisoned darts (gained 6)ii#What do you want to examine? Items  a - ()) a +0 shortbow  b - ()) a +3 great sword of holy wrathi)|iiޒc####≈≈.).~≈........~..PolySwing2 the Fabricator ≈≈≈≈~~...)..~.~≈~...(.#Coglin of Ru **.... ≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈ieWHealth: 68/68 ======================== ≈≈≈≈♣..~~~......~.~≈≈≈≈≈Magic: 20/21 ======================-- ≈≈≈≈≈~.~≈~........≈~♣.~~AC: 12Str: 11 i≈≈≈≈≈~♣≈≈♣♣.......♣.~...EV: 12Int: 22 ≈≈≈≈≈♣.♣~...............SH: 0Dex: 13  i̓≈≈~≈.........*.........XL: 11 Next:  0% Place: Dungeon:10i;q≈~..........)@.......Noise: ---------  Time: 11955.2 (2.0)~..............####..x) +9 war axe of Art y) +1 flail (protect.####.........#Cast: Launch Clockwork Bee #..####...#ioYFly #.. #...##.. #....*   dormant clockwork bee (minion)#.....i....... _direction to deconstruct it instead.)  You now have 477 gold pieces (gained 40).  iٔg - 14 boomerangs (gained 5)  Things that are here: _a +0 shortbow; a +3 great sword of holy wrath _m - 46 poisoned darts (gained 6)igiנiWii≈≈≈##..~~~~~.~~.♣~~..# #####≈≈.).~≈........~.. ~≈≈≈≈~~...)..~.~≈~...(.#≈≈....≈.)~~~~≈~.♣♣~≈≈♣..~~~~.~≈≈≈≈≈  ≈≈≈≈≈~.~≈~.≈~♣.~~  ≈≈≈≈≈~♣≈≈♣♣♣.~...≈≈≈♣.♣~......≈≈~≈*. ≈~)........~......####...####.........# #..####...# #.. #...##.. #....i= #............iai*6.2 (1iii,9i:A dormant clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It has run out of power and can only be rewound by its creator moving into it. Max HP: ~36Will: ∞AC: +++EV: nonerF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Minor Class: Nonliv. Size: TinyInt: Mindless Speed: 150% You have about 98% to hit with the +9 war axe of Articulation. iT;It is immune to torment; and resistant to steam, miasma and drowning. It cannot move. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.ii<9#≈≈≈##..~~~~~.~~.♣~~..#PolySwing2 the Fabricator #####≈≈.).~≈........~..Coglin of Ru **.... ~≈≈≈≈~~...)..~.~≈~...(.#Health: 68/68 ======================== ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈Magic: 20/21 ======================-- ≈≈≈≈≈♣..~~~......~.~≈≈≈≈≈AC: 12Str: 11  ≈≈≈≈≈~.~≈~........≈~♣.~~EV: 12Int: 22  ≈≈≈≈≈~♣≈≈♣♣.......♣.~...SH: 0Dex: 13  ≈≈≈≈≈♣.♣~...............iwXL: 11 Next:  0% Place: Dungeon:10≈≈~≈.........*@........Noise: ---------  Time: 11956.2 (1.0)≈~..........)........x) +9 war axe of Art y) +1 flail (protect~..............####..Cast: Launch Clockwork Bee .####.........#Fly #..####...##.. #...#*   dormant clockwork bee (minion)#.. #....#............ _direction to deconstruct it instead.)  You now have 477 gold pieces (gained 40).  g - 14 boomerangs (gained 5)  Things that are here: _a +0 shortbow; a +3 great sword of holy wrath _m - 46 poisoned darts (gained 6)iTiiKiKiKiUiZ  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ir iw   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 6.6  14%  -2           b - Maces & Flails   0.0    -1   k + Conjurations 4.4  14%  -1  i^y  c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecraft10.4  14%  +2   e - Throwing   0.0    -1   n + Fire Magic4.5  14%  -1      o + Air Magic4.5  14%  -1   f - Short Blades   0.0    -1           p - Evocations   0.0    +3[i*z -37m   g - Armour   2.3    -1      h + Dodging7.5  15%  -1      i + Stealth7.4  15%  -1                      iz                         The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  iA{ d[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi #i,i7#≈≈≈##..~~~~~.~~.♣~~..#PolySwing2 the Fabricator #####≈≈.).~≈........~..Coglin of Ru **.... ~≈≈≈≈~~...)..~.~≈~...(.#Health: 68/68 ======================== ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈Magic: 20/21 ======================-- ≈≈≈≈≈♣..~~~......~.~≈≈≈≈≈AC: 12Str: 11  ≈≈≈≈≈~.~≈~........≈~♣.~~EV: 12Int: 22  ≈≈≈≈≈~♣≈≈♣♣.......♣.~...SH: 0Dex: 13  ≈≈≈≈≈♣.♣~...............XL: 11 Next:  0% Place: Dungeon:10≈≈~≈.........*iT9O@........Noise: ---------  Time: 11956.2 (0.0)≈~..........)........x) +9 war axe of Art y) +1 flail (protect~..............####..Cast: Launch Clockwork Bee .####.........#Fly #..####...##.. #...#*   dormant clockwork bee (minion)#.. #....#............g - 14 boomerangs (gained 5)  Things that are here: _a +0 shortbow; a +3 great sword of holy wrath _m - 46 poisoned darts (gained 6)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)iCiCifMiQiMiMQ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 6.6  14%  -2          iRR b - Maces & Flails   0.0    -1   k + Conjurations 4.4  14%  -1   c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecraft10.4  14%  +2   e - Throwing   0.0    -1   n + Fire Magic4.5  14%  -1      o + Air Magic4.5  14%  -1  iRL f - Short Blades   0.0    -1           p - Evocations   0.0    +3  i`S0 g - Armour   2.3    -1      h + Dodging7.5  15%  -1      i + Stealth7.4  15%  -1  iETa                                    iT;        The percentage of incoming experience used to train each skill is in brown.  iTThe species aptitude is in white.  [?] Help[=] set a skill target  i(U[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsixi\im#≈≈≈##..~~~~~.~~.♣~~..#PolySwing2 the Fabricator #####≈≈.).~≈........~..Coglin of Ru **.... ~≈≈≈≈~~...)..~.~≈~...(.#Health: 68/68 ======================== ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈i3kMagic: 20/21 ======================-- ≈≈≈≈≈♣..~~~......~.~≈≈≈≈≈AC: 12Str: 11  ≈≈≈≈≈~.~≈~........≈~♣.~~EV: 12Int: 22  ≈≈≈≈≈~♣≈≈♣♣.......♣.~...SH: 0Dex: 13  i~≈≈≈≈≈♣.♣~...............XL: 11 Next:  0% Place: Dungeon:10≈≈~≈.........*@........Noise: ---------  Time: 11956.2 (0.0)≈~..........)........x) +9 war axe of Art y) +1 flail (protect~..............####..Cast: Launch Clockwork Bee iq.####.........#Fly #..####...##.. #...#*   dormant clockwork bee (minion)#.. #....iz#............g - 14 boomerangs (gained 5)  Things that are here: iŒ_a +0 shortbow; a +3 great sword of holy wrath _m - 46 poisoned darts (gained 6)  You need a visible target to rewind your bee! (Use ctrl+direction or * iF_direction to deconstruct it instead.)iiiNiԬi|i Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy7% 3b - Forge Blazeheart GolemFire/Forgecraft10% 4  c - Forge Lightning Spirei7>Air/Forgecraft10% 4  d - Iskenderun's BattlesphereConjuration/Forgecraft 10% 4  e - Mercury ArrowConjuration/Alchemy12%2  f - Brom's Barrelling BoulderConjuration/Earthi63% 4  g - FireballConjuration/Fire65% 5  h - Eringya's Surprising Crocodile Summoning90% 4  i - Conjure Ball LightningiyConjuration/Air99% 6  j - Orb of DestructionConjurationiۀ0100% 7 iP14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpih<[Esc] exiti5Ri[ii#≈≈≈##..~~~~~.~~.♣~~..#PolySwing2 the Fabricator #####≈≈.).~≈........~..Coglin of Ru **.... ~≈≈≈≈~~...)..~.~≈~...(.#Health: 68/68 ======================== ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈Magic: 20/21 ======================-- ≈≈≈≈≈♣..~~~......~.~≈≈≈≈≈AC: 12Str: 11  iljO≈≈≈≈≈~.~≈~........≈~♣.~~EV: 12Int: 22  ≈≈≈≈≈~♣≈≈♣♣.......♣.~...SH: 0Dex: 13  ≈≈≈≈≈♣.♣~...............XL: 11 Next:  0% Place: Dungeon:10≈≈~≈.........*@........Noise: ---------  Time: 11956.2 (0.0)≈~..........)........x) +9 war axe of Art y) +1 flail (protect~..............####..ij,Cast: Launch Clockwork Bee .####.........#Fly #..####...##.. #...#*   dormant clockwork bee (minion)#.. #....#............g - 14 boomerangs (gained 5)  Things that are here: i.k_a +0 shortbow; a +3 great sword of holy wrath _m - 46 poisoned darts (gained 6)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)iwiSyMemorise Forge Lightning Spire, consuming 4 spell levels and leaving 10? Y - Yes iy' N - Noii#≈≈≈##..~~~~~.~~.♣~~..#PolySwing2 the Fabricator #####≈≈.).~≈........~..Coglin of Ru **.... ~≈≈≈≈~~...)..~.~≈~...(.#Health: 68/68 ======================== ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈Magic: 20/21 ======================-- ≈≈≈≈≈♣..~~~......~.~≈≈≈≈≈AC: 12Str: 11  ≈≈≈≈≈~.~≈~........≈~♣.~~EV: 12Int: 22  ≈≈≈≈≈~♣≈≈♣♣.......♣.~...SH: 0Dex: 13  ≈≈≈≈≈♣.♣~...............XL: 11 Next:  0% Place: Dungeon:10≈≈~≈.........*iy@........Noise: ---------  Time: 11956.2 (0.0)≈~..........)........x) +9 war axe of Art y) +1 flail (protect~..............####..Cast: Launch Clockwork Bee .####.........#Fly #..####...##.. #...#*   dormant clockwork bee (minion)#.. #....#............g - 14 boomerangs (gained 5)  Things that are here: _a +0 shortbow; a +3 great sword of holy wrath _m - 46 poisoned darts (gained 6)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)7.2 (1iFiro _This spell is dangerous to cast!i-*8.2 (2ii _You start memorising the spell. You continue memorising. x2i, 1.i *9.2 (3iUil _Your dormant clockwork bee falls apart.i%oo   orc warrior (wand, wandering)i&J60.2 (4Launch Clockwork BeeiW-in8iY@?o.i&AY1==1.2 (5iKi%Oh _You continue memorising. x2iOiJYi_c _You finish memorising. Spell assigned to 'f'.i!An orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobof its fellows. Max HP: ~28Will: +AC: ++EV: +++ Threat: Low Class: Natural Size: Medium Int: Human You have about 66% to hit with the +9 war axe of Articulation (at present). It has about 65% to hit you. AttackMax Damage Hit: +0 short sword 16 i="It has an unusual item: a wand of paralysis. It can open doors. It possesses the following wand spells:  a - Paralyse(4%) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.iim#≈≈≈##..~~~~~.~~.♣~~..#PolySwing2 the Fabricator #####≈≈.).~≈........~..Coglin of Ru **.... ~≈≈≈≈~~...)..~.~≈~...(.#Health: 68/68 ======================== ≈≈≈≈≈≈....≈.)~~~~≈~.♣♣~≈≈i>Magic: 21/21 ======================== ≈≈≈≈≈♣..~~~......~.~≈≈≈≈≈AC: 12Str: 11  ≈≈≈≈≈~.~≈~........≈~♣.~~EV: 12Int: 22  ≈≈≈≈≈~♣≈≈♣♣.......♣.~...SH: 0iDex: 13  ≈≈≈≈≈♣.♣~...............XL: 11 Next:  0% Place: Dungeon:10iK≈≈~≈..........@........Noise: ---------  Time: 11961.2 (5.0)≈~..........)........x) +9 war axe of Art y) +1 flail (protect~..............####..Cast: Launch Clockwork Bee.####.........#i$Fly #o.####...##.. #...#o   orc warrior (wand, wandering)i#.. #....#............ _direction to deconstruct it instead.) _This spell is dangerous to cast! iv_You start memorising the spell. You continue memorising. x2 _Your dormant clockwork bee falls apart. _You continue memorising. x2 _You finish memorising. Spell assigned to 'f'.iligii'≈~~~##.~).....~~~~~.# ≈≈≈##..~~~~~.~~.♣~~..# ####≈≈.).~≈........~.. ~~...)..~.~≈~...(.## ....≈.)~~~~≈~.♣♣~≈≈ ≈≈≈≈♣..~~~......~.~≈≈≈≈≈ ≈≈≈≈≈~.~≈~..≈~♣.~~ ≈≈≈≈≈~♣≈≈♣♣♣.~... ≈≈≈≈≈♣.♣~  ≈≈~≈.. ≈)........ ~........####...####.........# .#o.####...# #.. #...##.. #....#.....i?o.i12.2 (1 _i iic~~~##.~).....~~~~~.# ##..~~~~~.~~.♣~~..# ≈≈.).~≈.~.. ~~...)..~.~≈~...(.## ....≈.)~~~~≈~.♣♣~≈≈~i♣..~~~......~.~≈≈≈≈≈~~.~≈~.≈~♣.~~.~♣≈≈♣♣.♣.~.♣.♣~. ≈≈~≈.≈~.).~...####..####o.# .iE{#..####...# .#. i: iN m3Launch Clockwork Bee iii 4##.~).....~~~~~.# ##..~~~~~.~~.♣~~..# ≈≈.).~≈..~..#~~...)..~.~≈~...(.####i ....≈.)~~~~≈~.♣♣~≈≈~#♣..~~~......~.~≈≈≈≈≈~#~.~≈~.≈~♣.~~.~~♣≈≈♣♣.♣.~.♣.♣~.~≈.≈~.).  ~.iD ..####..####o.# .#..####...# .#i #.. #...# ##.. #.... izi%4ii i##.~).....~~~~~.# ##..~~~~~.~~.♣~~..# ≈≈.).~≈........~..# ~~...)..~.~≈~...(.#### ....≈.)~~~~≈~.♣♣~≈≈~# iӴ♣..~~~......~.~≈≈≈≈≈~#~.~≈~..≈~♣.~~.~#~♣≈≈♣♣.♣.~.♣.♣~. ~≈. ≈~.). ~...####.  .####o.# ..#..####...# ..##.. #...# .in##.. #.... .# iȿik%5iini*iiuii)ii,ii>@ #.~).....~~~~~.# i..~~~~~.~~.♣~~..## ≈.).~≈........~..# ~...)..~.~≈~...(.#### ....≈.)~~~~≈~.♣♣~≈≈~# ..~~~......~.~≈≈≈≈≈~## ~.~≈~........≈~♣.~~.~## ie~♣≈≈♣♣.......♣.~.......# ♣.♣~.... .. ..)..Launch Clockwork Bee ...####.. i"####o........# ..#..####...# ...##c   centaur (wandering)#.. #...# c..##.. #.... ...# i&6i*7.2 (2iiZ _A centaur comes into view.i0N♣).~.♣.~.~~.. #.~).....~~~~~.# ..~~~~~.~~.♣~~..# ≈.).~≈........~..# ~...)..~.~≈~...(.###..≈.)~~~~≈~.♣♣~≈≈~# iN6..~~.~.~≈≈≈≈≈~## .~≈~.≈~♣.~~.~## ~♣≈≈♣♣.......♣.~# ♣.♣~.)...... .......#### i O####o............####...# ...#####...# ci2OY#.. ...#iQi=Si$c?c.ic*8.2 (1i0kimic V÷.~.≈≈≈~~.~. #♣).~.♣.~.~~..# #.~).....~~~~~.# ..~~~~~.~~.♣~~..# ≈.).~≈........~..# ~...)..~.~≈~...(.###..≈.)~~~~≈~.♣♣~≈≈~# ..~~~.~≈≈≈≈≈~## .~≈~.≈~♣@~~.~### ~♣≈≈♣♣.......♣.~# ♣.♣~........)...... .......####. ####o........# c......####..#####i i} ?c.i %9i i ixW =#.~≈≈~~~..~≈## ÷.~.≈≈≈~~.~... ♣).~.♣.~.~~..# #.~).....~~~~~.# ..~~~~~.~~.♣~~..# ≈.).~≈........~..# iX P~...)..~.~≈~...(.###..≈.)~~~~≈~.♣♣~≈≈~# ..~~~......~.~≈≈@≈≈~## .~≈~........≈~♣.~~.~### ~♣≈≈♣♣.......♣.~# ♣.♣~......)....... .............####c ####o............#######i![ i] i_ ij oco   orc warrior (wand, wandering).c   centaur (wandering)i%l T70Water iv i| iga.~≈≈~~~..~≈## .~.≈≈≈~~.~... ♣).~.♣.~.~~..# .~).....~~~~~.# ~~~~~.~~.♣~~..## .).~≈........~..# ...)..~.~≈~...(.#### ≈.)~~~~≈~.♣♣~≈≈~# ~~~......~.~≈≈≈@≈~## .~≈~....o...≈~♣.~~.~### ♣≈≈♣♣.♣.~.# .♣~..........c.)..c   centaur (wandering)...####.o........# #. iQiiu?.oc.o   orc warrior (wand, wandering)c   centaur (wandering)iv%1iii1~≈≈~~~..~≈## ~.≈≈≈~~.~... ).~.♣.~.~~..# ~).....~~~~~.# ~~~~~.~~.♣~~..## ).~≈........~..# it8)..~.~≈~...(.#### ≈.)~~~~≈~.♣♣~≈≈~# ~~~......~.~≈≈≈≈@~## ~≈~.≈~♣.~~.~### ≈≈♣♣....o..♣.~.# ♣~......c.).c   centaur (wandering)..####.i‡Go.# #. iii>c.iǘ%2iBiik i A centaur. A hybrid with the torso of a human atop the body of a horse. It is highly skilled in archery. Max HP: ~22Will: +AC: +EV: ++ i Threat: Low Class: Natural Size: Large Int: Human Speed: 150% (normally travels faster than you) You have about 76% to hit with the +9 war axe of Articulation. It has about 54% to hit you. Attacks Max Damage Hit7 Kick 3 It can open doors. [!]: Description|Quoteis<iVN~≈≈~~~..~≈##PolySwing2 the Fabricator ~.≈≈≈~~.~...Coglin of Ru **.... ).~.♣.~.~~..#Health: 68/68 ======================== ~).....~~~~~.#Magic: 21/21 ======================== ~~~~~.~~.♣~~..##AC: 12Str: 11 ).~≈........~..#EV: 12Int: 22 ..)..~.~≈~...(.####SH: 0Dex: 13 ..≈.)~~~~≈~.♣♣~≈≈~#XL: 11 Next:  0% Place: Dungeon:10 ~~~......~.~≈≈≈≈@~##Noise: ---------  Time: 11972.2 (1.0) ~≈~........≈~♣.~~.~###x) +9 war axe of Art y) +1 flail (protect ≈≈♣iO♣....o..♣.~...c...#Cast: Launch Clockwork Bee ♣~......................Fly Water ........................ ........)...............c   centaur (wandering) ...........####......... ##o........# #.........  #..####...# ...#### _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _Your dormant clockwork bee falls apart. _You continue memorising. x2 _You finish memorising. Spell assigned to 'f'. _A centaur comes into view.iOiViXi(i8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) iSpells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcheri - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3)  l - Cast: Forge Lightning Spire (10%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onirm i} G~≈≈~~~..~≈##i} PolySwing2 the Fabricator ~.≈≈≈~~.~...Coglin of Ru **.... ).~.♣.~.~~..#Health: 68/68 ======================== ~).....~~~~~.#Magic: 21/21 ======================== ~~~~~.~~.♣~~..##AC: 12Str: 11 ).~≈........~..#EV: 12Int: 22 ..)..~.~≈~...(.####SH: 0Dex: 13 ..≈.)~~~~≈~.♣♣~≈≈~#XL: 11 Next:  0% Place: Dungeon:10 ~~~......~.~≈≈≈≈@~##Noise: ---------  Time: 11972.2 (0.0) ~≈~........≈~♣.~~.~###x) +9 war axe of Art y) +1 flail (protect i~~ ≈≈♣♣....o..♣.~...c...#Cast: Kinetic Grapnel ♣~......................Fly Water ........................ ........)...............c   centaur (wandering) ...........####......... ##o........# #.........  #..####...# ...#### _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _Your dormant clockwork bee falls apart. _You continue memorising. x2 i~ y_You finish memorising. Spell assigned to 'f'. _A centaur comes into view.i i\ iߋ it.≈≈≈~~.~... .~.♣.~.~~..# ).....~~~~~.# ~~~~.~~.♣~~..## .~≈........~..# .)..~.~≈~...(.####≈.)~~~~≈~.♣♣~≈≈~# ~~......~.~≈≈≈≈≈~# ≈~..≈~♣.~~@~### ≈♣♣....o..♣.~...c...# ~......................# ..#)..#### #o.# #...####...# #...#### #.. #...# ...#iiH.cip53.2 (1ii iihQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  if - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3)  l - Cast: Forge Lightning Spire (10%) iG][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni5 iH .≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#iI !Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 21/21 ======================== .~≈........~..#AC: 12Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 iJ L.≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###i_K HNoise: ---------  Time: 11973.2 (0.0) ≈♣♣....o..♣.~.......#x) +9 war axe of Art y) +1 flail (protect ~..............c.......#Cast: Soul Splinter .......................#Fly .......)................ ..........####..........c   centaur (wandering) #o........# #.......... #..####...# #...####... #.. #...# ...# _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _Your dormant clockwork bee falls apart. _You continue memorising. x2 _You finish memorising. Spell assigned to 'f'. _A centaur comes into view.iN i[ i[ i".≈≈≈~~.~... PolySwing2 the Fabricator .~.♣.~.~~..# Coglin of Ru **.... ).....~~~~~.# Health: 68/68 ======================== ~~~~.~~.♣~~..##[37m Magic: 20/21 ======================-- .~≈........~..# AC: 12Str: 11 .)..~.~≈~...(.#### EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~# SH: 0Dex: 13 i~~......~.~≈≈≈≈≈~## XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###  Noise: ---------  Time: 11973.2 (0.0) ≈♣♣....o..♣.~..*....#  x) +9 war axe of Art y) +1 flail (protect ~..............c.......#  Cast: Soul Splinter .......................#  Fly .......)................ ..........####..........  c   centaur (wandering) #o........# #.......... #..####...# #...####... #.. #...# ...# _You finish memorising. Spell assigned to 'f'. _A centaur comes into view.idAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (wandering, hasn't noticed you, chance to affect: 50%)iU .*c.iS*.c.  Aim: a centaur (wandering, hasn't noticed you, chance to affect: 50%)il> .≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 20/21 ======================-- .~≈........~..#AC: 12Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###Noise: ---------  Time: 11973.2 (0.0) ≈♣♣....o..♣.~.......#x) +9 war axe of Art y) +1 flail (protect ~..............*.......i7? #Cast: Soul Splinter .......................#Fly .......)................ ..........####..........c   centaur (wandering) #o........# #.......... #..####...# #...####... #.. #...# ...# _You finish memorising. Spell assigned to 'f'. _A centaur comes into view.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (wandering, hasn't noticed you, chance to affect: 50%)i c  The centaur resists with significant effort.  The centaur shouts!i i iz ] co......o   orc warrior (wand)c   centaur  You hear a shout!idz I====4.2 (1i i _The centaur barely misses you. The centaur misses you.i.≈≈≈~~.~... PolySwing2 the Fabricator .~.♣.~.~~..# Coglin of Ru **.... ).....~~~~~.# Health: 68/68 ======================== ~~~~.~~.♣~~..## Magic: 19/21 =====================--- .~≈........~..# AC: 12Str: 11 .)..~.~≈~...(.#### EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~# SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~## XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###  Noise: ====-----  Time: 11974.2 (0.0) ≈♣♣....o..♣.~...c...# iF x) +9 war axe of Art y) +1 flail (protect ~........o.............#  Cast: Soul Splinter .......................#  Fly .......)................ ..........####..........  o   orc warrior (wand) #o........# #..........  c   centaur #..####...# #...####... #.. #...# ...#You hear a shout! _The centaur barely misses you. The centaur misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (chance to affect: 50%)iZ c.i?c.  Aim: a centaur (chance to affect: 50%)iX .≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 19/21 =====================--- .~≈........~..#AC: 12Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0i Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###Noise: ====-----  Time: 11974.2 (0.0) ≈♣♣....o..♣.~...*...#x) +9 war axe of Art y) +1 flail (protect ~........o.............#Cast: Soul Splinter .......................#Fly .......)................ ..........####..........o   orc warrior (wand) #o........# #..........c   centaur #..####...# #...####... #.. #...# ...#You hear a shout! _The centaur barely misses you. The centaur misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - seliR ect action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (chance to affect: 50%)iKh (weak, ally target, soul-spli…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a centaur (chance to affect: 50%)  A fragment of the centaur's soul is dislodged from its body.  The centaur looks weaker.iZ M  The centaur hits you but does no damage.i@ *c.oThe centaur closely misses you.i=---5.2 (1Soul SplinteriiL _Your soul wisp touches the centaur but does no damage.i{  You barely miss the centaur with your +1 flail of protection.You barely miss the centaur with the +9 war axe of Articulation.The centaur hits you but does no damage.ixYou barely miss the centaur with the +9 war axe of Articulation.The centaur hits you but does no damage.  The centaur kicks you  The centaur closely misses you.  The centaur kicks you but does no damage.  Your soul wisp touches the centaur but does no damage.igZo.---6.7 (1.5Soul SplinterRev  _The centaur is stunned by your conviction and fails to attack.i' i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i7 f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3)  l - Cast: Forge Lightning Spire (10%) i| ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniI i .≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 19/21 =====================--- .~≈........~..#AC: 12i Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###Noise: =--------  Time: 11976.7 (0.0) ≈♣♣....o..♣.o..*c...#x) +9 war axe of Art y) +1 flail (protect i( ~......................#Cast: Kinetic Grapnel .......................#Fly Rev iU .......)................ ..........####..........o   orc warrior (wand) i q#o........# #..........c   centaur (weak, ally target, soul-spli…)#..####...# #...####...*   soul wisp (summoned) i c#.. #...# ...#i The centaur hits you but does no damage.  The centaur kicks you but does no damage.  The centaur closely misses you.i The centaur kicks you but does no damage.  Your soul wisp touches the centaur but does no damage. _The centaur is stunned by your conviction and fails to attack.iF iR i i@ i .≈≈≈~~.~... PolySwing2 the Fabricator .~.♣.~.~~..# Coglin of Ru **.... ).....~~~~~.# Health: 68/68 ======================== ~~~~.~~.♣~~..## Magic: 18/21 ====================---- .~≈........~..# AC: 12Str: 11 .)..~.~≈~...(.#### EV: 12i!Int: 22 .≈.)~~~~≈~.♣♣~≈≈~# SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~## XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###  Noise: =--------  Time: 11976.7 (0.0) ≈♣♣....o..♣.o..*c...#  x) +9 war axe of Art y) +1 flail (protect ~......................#  Cast: Kinetic Grapnel .......................#  Fly Rev .......)................ ..........####..........  o   orc warrior (wand) #o........# #..........  c   centaur (weak, ally target, soul-spli…)i""#..####...# #...####...  *   soul wisp (summoned) #.. #...# ...#Your soul wisp touches the centaur but does no damage. _The centaur is stunned by your conviction and fails to attack.iv"Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (weak, ally target, soul-splintered, 87% to hit)iCT c*ic.  Aim: a centaur (weak, ally target, soul-splintered, 87% to hit)i l.≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 18/21 ====================---- i.~≈........~..#AC: 12Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  0% Place: Dungeon:10 ≈~........≈~♣.~~@~###Noise: =--------  Time: 11976.7 (0.0) ≈♣♣....o..♣.o..*c...#ix) +9 war axe of Art y) +1 flail (protect ~......................#Cast: Kinetic Grapnel .......................#Fly Rev id.......)................ ..........####..........o   orc warrior (wand) #o........# #..........c   centaur (weak, ally target, soul-spli…)#..####...# #...####...i*   soul wisp (summoned) #.. #...# ...#iTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei|Shift-Dir - straight lineAim: a centaur (weak, ally target, soul-splintered, 87% to hit)  ixThe kinetic grapnel hits the centaur.  The centaur is moderately wounded.iϧShift-Dir - straight line  Aim: a centaur (weak, ally target, soul-splintered, 87% to hit)  The kinetic grapnel hits the centaur.  The centaur is moderately wounded.  Your soul wisp touches the centaur but does no damage.  The centaur hits your soul wisp.i*7.7 (1iiո` _The centaur closely misses your soul wisp.i%EThe grapnel guides your strike.  You hit the centaur with your +1 flail of protection.  Your weapon exudes an aura of protection.  The centaur is heavily wounded.  You slash the centaur with the +9 war axe of Articulation! i You burn the centaur.iSiki o~.*.), ally target)*   soul wisp (summoned)  You kill the centaur!i9=19 1=9.2 (1.5Rev+ iEiz _Your soul wisp closely misses the orc warrior.iiYQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (3/3)  l - Cast: Forge Lightning Spire (10%) ic][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni6ic+.≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 19/21 =====================--- .~≈........~..#i,AC: 19  Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣o~~@~###i,-Noise: ==-------  Time: 11979.2 (0.0) ≈♣♣....o..♣.~.*.)...#x) +9 war axe of Art y) +1 flail (protect ~......................#Cast: Grave Claw (3/3) .......................#Fly Rev+ .......)................ i,..........####..........o   orc warrior (wand, ally target) #o........# #..........i-*   soul wisp (summoned) #..####...# #...####... i)-#.. #...# ...#Your weapon exudes an aura of protection.  iq-The centaur is heavily wounded.You slash the centaur with the +9 war axe of Articulation!  You burn the centaur.  i-You kill the centaur! _Your soul wisp closely misses the orc warrior.i/i9i =iC ~.≈≈≈~~.~... PolySwing2 the Fabricator .~.♣.~.~~..# Coglin of Ru **.... ).....~~~~~.# Health: 68/68 ======================== ~~~~.~~.♣~~..## Magic: 17/21 ===================----- iTD .~≈........~..# AC: 19  Str: 11 .)..~.~≈~...(.#### EV: 12Int: 22 iD .≈.)~~~~≈~.♣♣~≈≈~# SH: 0Dex: 13 iE >~~......~.~≈≈≈≈≈~## XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣o~~@~###  Noise: ==-------  Time: 11979.2 (0.0) ≈♣♣....o..♣.~.*.)...#  x) +9 war axe of Art y) +1 flail (protect i\E a~......................#  Cast: Grave Claw (3/3) .......................#  Fly Rev+ .......)................ ..........####..........  o   orc warrior (wand, ally target) iE #o........# #..........  *   soul wisp (summoned) iE #..####...# #...####... #.. #...# ...# _Your soul wisp closely misses the orc warrior.iE Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  iE Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti;F Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target)il o* soul wisp (lightly damaged, summoned, friendly)i,_ **iRo.  Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target)i.≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 17/21 ===================----- .~≈........~..#iAC: 19  Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣*~~@~###Noise: ==-------  Time: 11979.2 (0.0) ≈♣♣....o..♣.~.*.)...#iڨx) +9 war axe of Art y) +1 flail (protect ~......................#Cast: Grave Claw (3/3) .......................#Fly Rev+ .......)................ ..........####..........o   orc warrior (wand, ally target) #o........# #..........*   soul wisp (summoned) #..####...# #...####... #.. #...# ...# _Your soul wisp closely misses the orc warrior.Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiOAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target)iB , bound)You unleash the spiteful dead!  The jagged bones skewer the orc warrior but does no damage.i { oThe orc warrior is pinned in place!i c80.2 (12Rev i& i%, \ _Your soul wisp misses the orc warrior.i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3)  l - Cast: Forge Lightning Spire (10%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni l i .≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##i Magic: 17/21 ===================----- .~≈........~..#AC: 19  Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  1% Place: Dungeon:10 i ≈~........≈~♣o~~@~###Noise: ==-------  Time: 11980.2 (0.0) ≈♣♣....o..♣.~.*.)...#i) x) +9 war axe of Art y) +1 flail (protect ~......................#iU Cast: Forge Lightning Spire (10%) .......................#i Fly Rev .......)................ ..........####..........i o   orc warrior (wand, ally target, bound) #o........# #..........iԄ *   soul wisp (summoned) #..####...# #...####... ij #.. #...# ...#Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target)  You unleash the spiteful dead!  The jagged bones skewer the orc warrior but does no damage.  The orc warrior is pinned in place! _Your soul wisp misses the orc warrior.i5 iȕ iÚ i~.≈≈≈~~.~... PolySwing2 the Fabricator .~.♣.~.~~..# Coglin of Ru **.... ).....~~~~~.# Health: 68/68 ======================== ~~~~.~~.♣~~..## Magic: 13/21 ==============---------- iV .~≈........~..# AC: 19  Str: 11 .)..~.~≈~...(.#### EV: 12Int: 22 .≈.)~~~~≈~.♣♣~***# SH: 0Dex: 13 i ~~......~.~≈≈≈***## XL: 11 Next:  1% Place: Dungeon:10 i ≈~........≈~♣o**@*###  Noise: ==-------  Time: 11980.2 (0.0) ≈♣♣....o..♣.~.*****.#  x) +9 war axe of Art y) +1 flail (protect iS [~.............*****....#  Cast: Forge Lightning Spire (10%) .......................#  Fly Rev .......)................ i ..........####..........  o   orc warrior (wand, ally target, bound) i #o........# #..........  *   soul wisp (summoned) #..####...# #...####... i v#.. #...# ...#The jagged bones skewer the orc warrior but does no damage.  i aThe orc warrior is pinned in place! _Your soul wisp misses the orc warrior.i; Casting: Forge Lightning Spire (dangerous; 10% risk of failure)  ii Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei i2<@*i**orc warrior is pinned in place! _Your soul wisp misses the orc warrior.  Casting: Forge Lightning Spire (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activatioe  Look: a soul wisp (summoned, friendly)iET **i9aA**i=? 7**i .≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 13/21 ==============---------- .~≈........~..#i8 AC: 19  Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣o~~@~###Noise: ==-------  Time: 11980.2 (0.0) ≈♣♣....o..♣.~.*.)...#i x) +9 war axe of Art y) +1 flail (protect ~......................#Cast: Forge Lightning Spire (10%) .......................#Fly Rev .......)................ ..........####..........i o   orc warrior (wand, ally target, bound) #o........# #..........*   soul wisp (summoned) #..####...# #...####... i #.. #...# ...#Casting: Forge Lightning Spire (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Forge Lightning Spire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i{ ibK   Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You miscast Forge Lightning Spire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The orc warrior zaps a wand. You resist with almost no effort.iL y12 --1.2 (1Contam Rev i@W i\ d _Your soul wisp closely misses the orc warrior.i~ i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) ix Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3)  l - Cast: Forge Lightning Spire (10%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i iy.≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..##Magic: 13/21 ==============---------- .~≈........~..#AC: 12Str: 11  i\.)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣o~~@~###Noise: ---------  Time: 11981.2 (0.0) ≈♣♣....o..♣.~.*.)...# i^x) +9 war axe of Art y) +1 flail (protect ~......................#Cast: Kinetic Grapnel .......................#Fly Contam Rev .......)................ ..........####..........o   orc warrior (wand, ally target, bound) #o........# #..........*   soul wisp (summoned)  i#..####...# #...####... #.. #...# ...#Dir - look around, f - activate iYou miscast Forge Lightning Spire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  iCThe orc warrior zaps a wand. You resist with almost no effort. _Your soul wisp closely misses the orc warrior. i{ i iJ iy) ..≈≈≈~~.~... PolySwing2 the Fabricator .~.♣.~.~~..# Coglin of Ru **.... ).....~~~~~.# Health: 68/68 ======================== ~~~~.~~.♣~~..## Magic: 12/21 =============----------- .~≈........~..# AC: 12Str: 11  i * .)..~.~≈~...(.#### EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~# SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~## XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣o**@~###  Noise: ---------  Time: 11981.2 (0.0)  i* ≈♣♣....o..♣.~.*.)...#  x) +9 war axe of Art y) +1 flail (protect ~......................#  Cast: Kinetic Grapnel .......................#  Fly Contam Rev .......)................ ..........####..........  o   orc warrior (wand, ally target, bound)  i* f#o........# #..........  *   soul wisp (summoned) #..####...# #...####... #.. #...# ...# _Your soul wisp closely misses the orc warrior. iX+ +Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target, bound in place, 78% to hit) iƚ.≈≈≈~~.~...PolySwing2 the Fabricator .~.♣.~.~~..#Coglin of Ru **.... ).....~~~~~.#Health: 68/68 ======================== ~~~~.~~.♣~~..## iɛ@Magic: 12/21 =============----------- .~≈........~..#AC: 12Str: 11 .)..~.~≈~...(.####EV: 12Int: 22 .≈.)~~~~≈~.♣♣~≈≈~#SH: 0Dex: 13 ~~......~.~≈≈≈≈≈~##XL: 11 Next:  1% Place: Dungeon:10 ≈~........≈~♣o**@~### irNoise: ---------  Time: 11981.2 (0.0) ≈♣♣....o..♣.~.*.)...#x) +9 war axe of Art y) +1 flail (protect ~......................#Cast: Kinetic Grapnel .......................#Fly Contam Rev .......)................  i..........####..........o   orc warrior (wand, ally target, bound) #o........# #..........*   soul wisp (summoned) #..####...# #...####...  i"?#.. #...# ...# _Your soul wisp closely misses the orc warrior.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target, bound in place, 78% to hit) i#  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target, bound in place, 78% to hit)  The kinetic grapnel hits the orc warrior but does no damage. i1.o~) i22=2.2 (1 iW= i B= _Your soul wisp touches the orc warrior.i=~.♣.~.~~..# .....~~~~~.# ~~~.~~.♣~~..## ~≈........~..#  )..~.~≈~...(.#### ≈.)~~~~≈~.♣♣~≈≈~#  ~......~.~≈≈≈≈≈~# ~.i=.≈~♣.o~.~### ♣♣....o..♣.~.*.)@..#  ......................# .#  ) ..#### o# #. ..####...# #...#### .. #...# #...# . .. #.... ...#  i@iHK~oiI--3iOiQc _Your soul wisp barely misses the orc warrior.i"o ir Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) ir Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3)  l - Cast: Forge Lightning Spire (10%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i ~.♣.~.~~..#  PolySwing2 the Fabricator .....~~~~~.#  Coglin of Ru **.... ~~~.~~.♣~~..##  Health: 68/68 ======================== ~≈........~..#  Magic: 12/21 =============----------- )..~.~≈~...(.####  AC: 12i Str: 11 ≈.)~~~~≈~.♣♣~≈≈~#  EV: 12Int: 22 ~......~.~≈≈≈≈≈~##  SH: 0Dex: 13 ~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 ♣♣....o..♣.~.*o)@..#  Noise: ---------  Time: 11983.2 (0.0) ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Kinetic Grapnel ......)................#  Fly Contam Rev .........####........... o........# #...........  o   i orc warrior (wand, ally target) ..####...# #...####....  *   soul wisp (summoned) .. #...# #...# .... .. #.... ...# Shift-Dir - straight lineAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (ally target, bound in place, 78% to hit)  The kinetic grapnel hits the orc warrior but does no damage. _Your soul wisp touches the orc warrior. _Your soul wisp barely misses the orc warrior.iý iU i@ ie~.♣.~.~~..# PolySwing2 the Fabricator .....~~~~~.# Coglin of Ru **.... ~~~.~~.♣~~..## Health: 68/68 ======================== ~≈........~..# Magic: 11/21 ============------------ )..~.~≈~...(.#### AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~# EV: 12Int: 22 ~......~.~≈≈≈≈≈~## SH: 0Dex: 13 ~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 ♣♣....o..♣.~.*o*@..#  Noise: ---------  Time: 11983.2 (0.0) ......................#  x) +9 war axe of Art y) [iqf0;10;1m+1 flail (protect ......................#  Cast: Kinetic Grapnel ......)................#  Fly Contam Rev .........####........... o........# #...........  o   orc warrior (wand, ally target) ..####...# #...####....  *   soul wisp (summoned) .. #...# #...# .... .. #.... ...# _Your soul wisp barely misses the orc warrior.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (lightly wounded, ally target, 78% to hit)i  ~.♣.~.~~..#  PolySwing2 the Fabricator .....~~~~~.#  Coglin of Ru **.... ~~~.~~.♣~~..##  Health: 68/68 ======================== ~≈........~..#  Magic: 11/21 ============------------ )..~.~≈~...(.####  AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~#  EV: 12Int: 22 ~......~.~≈≈≈≈≈~##  SH: 0Dex: 13 ~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 i ♣♣....o..♣.~.*o*@..#  Noise: ---------  Time: 11983.2 (0.0) ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Kinetic Grapnel ......)................#  Fly Contam Rev .........####........... o........# #...........  o   orc warrior (wand, ally target) ..####...# #...####....  *   soul wisp (summoned) .. #...# #...# .... .. #.... ...# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 short swori& d, wearing a +0 plate armour and  carrying a wand of paralysis (lightly wounded, ally target, 78% to hit)  The kinetic grapnel hits the orc warrior but does no damage.  The orc warrior is lightly wounded.iO ,iѡ \.*oiQ D=4.2 (1 _i i it t _The orc warrior is lightly wounded.  You hit the orc warrior but do no damage.Your weapon exudes an aura of protection.  The orc warrior is lightly wounded.  You hit the orc warrior but do no damage.  hits you with a +0 short sword.i 3--2=19 5.7 (1.5Rev i ik P _Your soul wisp touches the orc warrior but does no damage.i ~.♣.~.~~..# PolySwing2 the Fabricator .....~~~~~.# Coglin of Ru **.... ~~~.~~.♣~~..## Health: 63/68 ======================-- ~≈........~..# Magic: 11/21 ============------------ )..~.~≈~...(.#### AC: 19  Str: 11 ≈.)~~~~≈~.♣♣~≈≈~# EV: 12Int: 22 ~......~.~≈≈≈≈≈~## SH: 0Dex: 13 i ~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 ♣♣....o..♣.~..*o@..#  Noise: =--------  Time: 11985.7 (0.0) ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Kinetic Grapnel ......)................#  Fly Contam Rev .........####........... o........# #...........  o   orc warrior (wand, ally target) ..####...# #...####....  *   soul wisp (summoned) .. #...# #...# .... .. #.... ...# _Your soul wisp touches the orc warrior but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (lightly wounded, ally target, 78% to hit)iP~.♣.~.~~..#  PolySwing2 the Fabricator .....~~~~~.#  Coglin of Ru **.... ~~~.~~.♣~~..##  Health: 63/68 ======================-- ~≈........~..#  Magic: 11/21 ============------------ )..~.~≈~...(.####  AC: 19  Str: 11 ≈.)~~~~≈~.♣♣~≈≈~#  EV: 12Int: 22 ~......~.~≈≈≈≈≈~##  SH: 0Dex: 13 iQ~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 ♣♣....o..♣.~..*o@..#  Noise: =--------  Time: 11985.7 (0.0) ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Kinetic Grapnel ......)................#  Fly Contam Rev .........####........... o........# #...........  o   orc warrior (wand, ally target) ..####...# #...####....  *   soul wisp (summoned) .. #...# #...# .... iRl.. #.... ...# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (lightly wounded, ally target, 78% to hit)  The kinetic grapnel hits the orc warrior but does no damage.  The orc warrior is lightly wounded.iShift-Dir - straight line  Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (lightly wounded, ally target, 78% to hit)  The kinetic grapnel hits the orc warrior but does no damage.orc warrior is lightly wounded.hits you but does no damage.i7246.7 (1iie= _Your soul wisp touches the orc warrior.i~   _Your soul wisp touches the orc warrior.  You barely miss the orc warrior with your +1 flail of protection.You slash the orc warrior with the +9 war axe of Articulation!  You burn the orc warrior.  The orc warrior hits you with a +0 short sword!iи i  Your soul wisp touches the orc warrior. The orc warrior zaps a wand.i*F9 iG59--12 =8.2 (1.5Rev+ iOiT_ _You resist with almost no effort. Your soul wisp touches the orc warrior.iz ~.♣.~.~~..# PolySwing2 the Fabricator .....~~~~~.# Coglin of Ru **.... ~~~.~~.♣~~..## Health: 59/68 ====================---- ~≈........~..# Magic: 10/21 ===========------------- )..~.~≈~...(.#### AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~# EV: 12Int: 22 ~......~.~≈≈≈≈≈~## SH: 0Dex: 13 iz u~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 ♣♣....o..♣.~..*o@..#  Noise: ==-------  Time: 11988.2 (0.0) i&{ ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Kinetic Grapnel iV{ ......)................#  Fly Contam Rev+ i{ .........####........... o........# #...........  o   orc warrior (wand, ally target) i{ ..####...# #...####....  *   soul wisp (summoned) .. #...# #...# .... .. #.... ...# i{ _You resist with almost no effort. Your soul wisp touches the orc warrior.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiD| Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (almost dead, ally target, 78% to hit)i~.♣.~.~~..#  PolySwing2 the Fabricator .....~~~~~.#  Coglin of Ru **.... ~~~.~~.♣~~..##  Health: 59/68 ====================---- ~≈........~..#  Magic: 10/21 ===========------------- )..~.~≈~...(.####iy  AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~#  EV: 12Int: 22 ~......~.~≈≈≈≈≈~##  SH: 0Dex: 13 ~........≈~♣.~~.~###  XL: 11 Next:  1% Place: Dungeon:10 iu♣♣....o..♣.~..**@..#  Noise: ==-------  Time: 11988.2 (0.0) iA......................#  x) +9 war axe of Art y) +1 flail (protect ......................#i  Cast: Kinetic Grapnel ......)................#i<   Fly Contam Rev+ .........####........... o........# #...........i_  o   orc warrior (wand, ally target) ..####...# #...####....i  *   soul wisp (summoned) .. #...# #...# ....iq .. #.... ...# i_You resist with almost no effort. Your soul wisp touches the orc warrior.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei&Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (almost dead, ally target, 78% to hit)iy  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (almost dead, ally target, 78% to hit)  The kinetic grapnel misses the orc warrior.  The orc warrior completely misses you. Your soul wisp touches the orc warrior.i$*   soul wisp (summoned)iq60=2-9.2 (1Kinetic GrapnelRev iiK _The orc warrior dies!iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 14 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16) Spells ([,] to cycle)  g - Cast: Kinetic Grapnelh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Soul Splinter  k - Cast: Grave Claw (2/3)  l - Cast: Forge Lightning Spire (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniji}~.♣.~.~~..#  PolySwing2 the Fabricator .....~~~~~.#  Coglin of Ru **.... ~~~.~~.♣~~..##  Health: 60/68 =====================--- ~≈........~..#  Magic: 10/21 ===========------------- )..~.~≈~...(.####  AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~#  EV: 12i~Int: 22 ~......~.~≈≈≈≈≈~##  SH: 0Dex: 13 ~........≈~♣.~~.~###  XL: 11 Next:  2% Place: Dungeon:10 ♣♣....o..♣.~..*$@..#  Noise: =--------  Time: 11989.2 (0.0) ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Forge Lightning Spire (9%) ......)................#i.  Fly Contam Rev .........####........... o........# #...........i[a  *   soul wisp (summoned) ..####...# #...####.... .. #...# #...# ....i .. #.... ...# Shift-Dir - straight lineiAim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and  carrying a wand of paralysis (almost dead, ally target, 78% to hit)  iThe kinetic grapnel misses the orc warrior.The orc warrior completely misses you. Your soul wisp touches the orc warrior. _The orc warrior dies!iieiirQ ~.♣.~.~~..# PolySwing2 the Fabricator .....~~~~~.# Coglin of Ru **.... ~~~.~~.♣~~..## Health: 60/68 =====================--- ~≈........~..# Magic: 6/21======------------------ )..~.~≈~...(.#### AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~# EV: 12Int: 22 ~......~.~≈≈≈≈**## SH: 0Dex: 13 ~........≈~♣.~***###  XL: 11 Next:  2% Place: Dungeon:10 ♣♣....o..♣.~..**@**#  Noise: =--------  Time: 11989.2 (0.0) ..............*****...#  x) +9 war axe of Art y) +1 flail (protect ..............*****...#  Cast: Forge Lightning Spire (9%iS ) ......)................#  Fly Contam Rev .........####........... o........# #...........  *   soul wisp (summoned) ..####...# #...####.... .. #...# #...# .... .. #.... ...#The kinetic grapnel misses the orc warrior.The orc warrior completely misses you. Your soul wisp touches the orc warrior. _The orc warrior dies!Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei+| ;@*iz;**iX~.♣.~.~~..# PolySwing2 the Fabricator .....~~~~~.# Coglin of Ru **.... ~~~.~~.♣~~..## Health: 60/68 =====================--- ~≈........~..# Magic: 6/21======------------------ )..~.~≈~...(.#### AC: 12Str: 11 ≈.)~~~~≈~.♣♣~≈≈~# EV: 12Int: 22 ~......~.~≈≈≈≈≈~## SH: 0Dex: 13 ~........≈~♣.~~.~###  XL: 11 Next:  2% Place: Dungeon:10 iYI♣♣....o..♣.~..*$@..#  Noise: =--------  Time: 11989.2 (0.0) ......................#  x) +9 war axe of Art y) +1 flail (protect ......................#  Cast: Forge Lightning Spire (9%) ......)................#  Fly Contam Rev .........####........... o........# #...........  *   soul wisp (summoned) ..####...# #...####.... .. #...# #...# .... .. #.... ...#The orc warrior completely misses you. Your soul wisp touches the orc warrior. _The orc warrior dies!Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.id~.#~..##.~..# ).(.####).♣♣~≈≈~#~~♣.~~.~### ♣.~...*@..# .....I.......# .............# )................# ####........... idQ #...........   I   lightning spire (minion) #...####....   *   soul wisp (summoned) #...# #...# ....  #.... ...#infC1==90.2 (1 _iEois i.#.~.♣.~.~~..# ).....~~~~~.# ~.~~.♣~~..## .~≈..~..# .)..~.~≈~...(.#### .≈.)~~~~≈~.♣♣~≈≈~# ~......~.~≈≈≈≈≈~## ≈~.≈~♣.~~.~### i4/s ≈♣♣....o..♣.~...@*..# ~.I.# .# .).# .####. #o.# # ie/. I #..####...# #...####....  i/#.. #...# #...# .... #.. #.... ...# i=| IIYou swap places. ie>27==---1Rev  iGUII i7](IIAn electric hum fills the air.  You swap places. _Your magical contamination has completely faded away.  You now have 509 gold pieces (gained 32).  S - a wand of paralysis (4)  Things that are here: i]l4=---2.2 (2 i5g8I ijH _a +0 short sword; a +0 plate armour; a +0 shortbow!iN !i @A lightning spire. A buzzing contraption made from a coil and a rod. It irregularly zaps electricity at the most distant enemy in its range. Max HP: ~28Will: ∞AC: +++EV: +rF: ++.rC: ++.rPois: ∞rNeg: ∞rElec: ∞ !i 7Threat: High Class: Nonliv. Size: Small Int: Mindless You have about 89% to hit with the +9 war axe of Articulation. It is immune to torment; and resistant to steam, miasma and drowning. It cannot move. It possesses the following natural abilities:  a - Electrical Bolt!i@ (3d7) (7) To read a description, press the key listed above. (AdB) indicates damage (the !i sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs."i("i5.~.♣.~.~~..#PolySwing2 the Fabricator ).....~~~~~.#Coglin of Ru **.... ~~~~.~~.♣~~..##Health: 64/68 ======================-- .~≈........~..#Magic: 7/21========---------------- .)..~.~≈~...(.####AC: 12Str: 11 .≈.)~~~~≈~.♣♣~≈≈~#EV: 12"i?Int: 22 ~~......~.~≈≈≈≈≈~##SH: 0Dex: 13 ≈~........≈~♣.~~.~###XL: 11 Next:  2% Place: Dungeon:10 ≈♣♣....o..♣.~...@*..#"i Noise: ---------  Time: 11992.2 (2.0) ~..............I.......#x) +9 war axe of Art y) +1 flail (protect .......................#Cast: Forge Lightning Spire (9%) .......)................#Fly Rev ..........####........... #o........# #..........."i9I   lightning spire (minion) #..####...# #...####....*   soul wisp (summoned) "i#.. #...# #...# .... #.. #.... ...#You swap places. "i4m_Your magical contamination has completely faded away.  You now have 509 gold pieces (gained 32).  "iW=S - a wand of paralysis (4)  Things that are here: "is3_a +0 short sword; a +0 plate armour; a +0 shortbow"i"i%UII"i)#i{F3#i4I#iR\5#ieS#iSK6=#iPY#i=^k7=#i'`#iبw8=#i#iQS8=#iQ#i#iķ#i#ir#i _Your soul wisp disappears in a puff of smoke!#i7#i#i9=#i#i;#it9=#i#iS,#i #i#i S9=#i#i#i#i;#i,#ih#i#i'#i#i#i 9=#i#i~#i#iM#iM#ie10/21=#iC#i,#i#i#i,#i #i5 _Your lightning spire fades away.#iXO=#i#i#iN11=#i#i##i]#i#i!#i!#i##i%#i&#i'#i*9=#i +#i.#i0#i0#iI2#i@6#i}6M2=#i8#i;#i;#i=#i@#i A#i^B#iE,#iG#iJ#iJ9=#i/L#iiO,#iQ#iS#i,TM3=#iU#iX,#iZ#i\,#i^#ima,#i c#if#i-g9=#ihh#i*o,#iq#itd4==#inv#iy,#i{#io~,#i#i؂,#iS#iJ#i:==#i!#ij#i#i#iA#iM5=#i#i,#i#iҚ,#id#i#iQ#i#i#iԣ9=#it#i,#i"#i96#i (=#i#i,#iL#iS,#i·#i,#i#i#i9=#ia#im,#i#i#iLK7=#i#i:,#iD#i,#i#i,#i#i#i9=#i;#i,#iK#i]#iK8=#i#iG,#i#i,#iq#iH#iw#iZ#i[#i9=#ig#i,#i#ia9=#i #i ,#iC#i,#i#i>,#id#iE#i9=#i6#i :20#i3!(=#i"#i%,#i'#i0*#if*#i+#iC.#i.#i/#i2#i39=#ic4#i7,#i79#i;#i*<L1==#ie=#iA#iID,#iE#iAH#i.K#ihK=Water #iL#ioO#iR,#i^T#iV#iY#iZE==#i[#i]#i`,#iob#ih#iXh#iIj#itA _g - 19 boomerangs (gained 5)#iy3#in#i͊#i,#i#iՖ#i#i?Water #iX#i#iK#i(#i#i#i,#i5#im#i,#i#i#iSWater #i#i#i#iн#i#i#i#i(#i5#i#i#i+#ii#iJ#i#i #i#i#i,#i#i#iS .~~~~~.##  .~~.♣~~..## #.. .......~..# #..# ~.~≈~.....#### ##...# ~~~~≈~.♣♣~≈≈~# .....#iG ....~.~≈≈≈≈≈~## ...# ......≈~♣.~~.~###..# ......♣.~...)...#..#  ................@..# #ir .....#  )#  ####.  # #....P  ###...# #...#####ij   j   gnoll bouda (wandering)  #...# #...# ......♣    #.... !...# ......♣   #.....  #i220100.0)#iDAj.#i+31#i#i4(iރ..~~~~~.## PolySwing2 the Fabricator .~~.♣~~..## #..  Coglin of Ru **.... .......~..# #..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 17/21 ===================----- ~~~~≈~.♣♣~≈≈~# .....  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 (i:......≈~♣.~~.~###**#  SH: 0Dex: 13 ......♣.~...).**#**#  XL: 11 Next:  2% Place: Dungeon:10 (ic..............**@**#  Noise: ---------  Time: 12093.2 (0.0) ..............*****#  x) +9 war axe of Art y) +1 flail (protect (i...)..........*****.#  Cast: Forge Lightning Spire (9%) (i......####.............  Fly ......# #............jP (iބ###...# #...####.......  j   gnoll bouda (wandering)  #...# #...# ......♣ (i) #.... !...# ......♣ (i@ #..... _Your soul wisp disappears in a puff of smoke! _Your lightning spire fades away. (i*_g - 19 boomerangs (gained 5)  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate(i:@*(iZ A**(in ;**)i..~~~~~.## PolySwing2 the Fabricator .~~.♣~~..## #..  Coglin of Ru **.... .......~..# #..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 17/21 ===================----- ~~~~≈~.♣♣~≈≈~# .....  AC: 12)i3Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  2% Place: Dungeon:10 ................@..#  Noise: ---------  Time: 12093.2 (0.0) )i...................#  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Forge Lightning Spire (9%) ......####.............  Fly ......# #............jP ###...# #...####.......  j   gnoll bouda (wandering) )i #...# #...# ......♣  #.... !...# ......♣  #..... _g - 19 boomerangs (gained 5)  )iCasting: Forge Lightning Spire (dangerous; 9% risk of failure)  )iDEPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.  The gnoll bouda shouts!)i~.##..## #.. ..# #..# ..#### ##...# ~≈≈~# ..... ≈~## ...# .~~.~###..# )i...)...#..# .......@..# .....I....# )................# #...........j.  #.............P  #...####....... jally targ)iְ et)  #...# #...# ......♣ I   lightning spire (minion) )i #.... !...# ......♣  )i;===4.2 (1 _)iMII)iG+i˔+i5.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangs+ibtb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  +iie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) +iSpells ([,] to cycle)  h - Cast: Kinetic Grapnel+iԖ?i - Cast: Construct Spike Launcher  +iBj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter +i + l - Cast: Grave Claw (2/3) +i)? m - Cast: Forge Lightning Spire (9%) +iF][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on-i -iG c..~~~~~.##  PolySwing2 the Fabricator .~~.♣~~..###..  Coglin of Ru **.... .......~..##..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 17/21 ===================----- ~~~~≈~.♣♣~≈≈~# .....  AC: 12Str: 11 -i ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  2% Place: Dungeon:10 ................@..#  Noise: ===------  Time: 12094.2 (0.0) ..............I....#-i m  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Launch Clockwork Bee ......####...........j.  Fly ......# #.............P  ###...# #...####.......   j   gnoll bouda (ally target)-i1 7#...# #...# ......♣   I   lightning spire (minion)#.... !...# ......♣  #..... _g - 19 boomerangs (gained 5)  -ii Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. -i _The gnoll bouda shouts!-ib -i7# -i& -i..~~~~~.## PolySwing2 the Fabricator .~~.♣~~..## #..  Coglin of Ru **.... .......~..# #..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 14/21 ================-------- ~~~~≈~.♣♣~≈≈~# .....  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  2% Place: Dungeon:10 ................@..#  Noise:-i ===------  Time: 12094.2 (0.0) ..............I....#  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Launch Clockwork Bee ......####...........j.  Fly ......# #.............P ###...# #...####.......  j   gnoll bouda (ally target)  #...# #...# ......♣  I   lightning spire (minion)  #.... !...# ......♣  #..... -iF_The gnoll bouda shouts!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 hand axe and wearing the +0 ring mail of  Wocauk {^Contam ^Drain rPois rCorr} (ally target).i5..~~~~~.## PolySwing2 the Fabricator .~~.♣~~..## #..  Coglin of Ru **.... .......~..# #..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 14/21 ================-------- ~~~~≈~.♣♣~≈≈~# .....  AC: 12.i0Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 .ig......♣.~...)...#..#  XL: 11 Next:  2% Place: Dungeon:10 ................@..#  Noise: ===------  Time: 12094.2 (0.0) .ik..............I....#  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Launch Clockwork Bee ......####...........j.  Fly ......# #.............P ###...# #...####.......  j   gnoll bouda (ally target) .i #...# #...# ......♣  I   lightning spire (minion)  #.... !...# ......♣  #......iPress: ? - help, Q - select action, ( or ) - cycleDir - move target.iAAim: a gnoll bouda, wielding a +0 hand axe and wearing the +0 ring mail of  Wocauk {^Contam ^Drain rPois rCorr} (ally target)  You lock target on the gnoll bouda and prepare to deploy your bee.  (Press . to continue winding your bee.).ih.i~.##..## #.. ..# #..# ..####   .....  ...#    .iRI....# ) j..  kP   k   wyvern (wandering) .i~ #...# #...#  j   gnoll bouda (ally target)  #.... !...#  .iI   lightning spire (minion)    Dir - move target  .iRAim: a gnoll bouda, wielding a +0 hand axe and wearing the +0 ring mail of  Wocauk {^Contam ^Drain rPois rCorr} (ally target)  You lock target on the gnoll bouda and prepare to deploy your bee.  (Press . to continue winding your bee.)  A wyvern comes into view..i ******* IYour lightning spire shoots out a bolt of lightning at the gnoll bouda!.iI.....j.I.i:5.2 (1ontinue: Launch Clockwork BeeWinding .iUII.i͙C _The bolt of electricity hits the gnoll bouda.0i30iZ0i0iA Ijk.kally target)IYou continue winding your clockwork bee...0i *******k  distracted, ally target) IYour lightning spire shoots out a bolt of lightning at the wyvern!The bolt of electricity hits the gnoll bouda!0igI ....jk.kIThe bolt of electricity hits the wyvern!0i JO6. 0iR:I0iU. _You hear an angry growl.0i 0ie 0i) ~jk..I0i Y--7.. 0i UII0i @ _You continue winding your clockwork bee...1iT 1is 1ik 1iC 1i 1i2 @kI.yj..(ally target)Iy   clockwork bee (minion)1i% ---8ast1i% 8I1i) b _With a metallic buzz, your clockwork bee launches itself at the gnoll bouda.4i4iV  Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) 4i$!Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on6i^6i..~~~~~.##  PolySwing2 the Fabricator .~~.♣~~..###..  Coglin of Ru **.... .......~..##..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 14/21 ================-------- ~~~~≈~.♣♣~≈≈~# .....6i]9  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  2% Place: Dungeon:10 ................@k.#  Noise: ---------  Time: 12098.2 (0.0) ..............I.yj.#  x) +9 war axe of Art y) +1 flail (protect 6i...)................#  Cast: Kinetic Grapnel ......####.............  Fly ......# #.............P  6i###...# #...####.......   k   wyvern (ally target)#...# #...# ......♣   j   gnoll bouda (ally target)#.... !...# ......♣   I   lightning spire (minion)#.....  y   clockwork bee (minion)Your lightning spire shoots out a bolt of lightning at the wyvern!The bolt of electricity hits the gnoll bouda!  The bolt of electricity hits the wyvern! _You hear an angry growl. 6i8~_You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the gnoll bouda.6i?6i%:I6i7ihO..~~~~~.## PolySwing2 the Fabricator .~~.♣~~..## #..  Coglin of Ru **.... .......~..# #..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 13/21 ==============---------- ~~~~≈~.♣♣~≈≈~# .....  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  2% Place: Dungeon:10 ................@k.#  Noise: ---------  Time: 12098.2 (0.0) ..............I.yj[7iO740m.#  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Kinetic Grapnel ......####.............  Fly ......# #.............P ###...# #...####.......  k   wyvern (ally target)  #...# #...# ......♣  j   gnoll bouda (ally target)  #.... !...# ......♣  I   lightning spire (minion)  #..... y   clockwork bee (minion) _With a metallic buzz, your clockwork bee launches itself at the gnoll bouda.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  7i\PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 hand axe and wearing the +0 ring mail of  Wocauk {^Contam ^Drain rPois rCorr} (almost dead, ally target, 84% to hit)7ik" kI.yjIwyvern (heavily wounded, ally target, 78% to hit)7i..~~~~~.##  PolySwing2 the Fabricator .~~.♣~~..###..  Coglin of Ru **.... .......~..##..#7i{  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 13/21 ==============---------- ~~~~≈~.♣♣~≈≈~# .....  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 7i......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#7i  XL: 11 Next:  2% Place: Dungeon:10 ................@k.#  Noise: ---------  Time: 12098.2 (0.0) ..............I.yj.#  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Kinetic Grapnel ......####.............  Fly ......# #.............P  7i ###...# #...####.......   k   wyvern (ally target, grapneled)#...# #...# ......♣   j   gnoll bouda (ally target)7i#.... !...# ......♣   I   lightning spire (minion)#.....  y   clockwork bee (minion)7i=tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7iuAim: a wyvern (heavily wounded, ally target, 78% to hit)  The kinetic grapnel hits the wyvern.  The wyvern is severely wounded.7iDvII: a wyvern (heavily wounded, ally target, 78% to hit)  The kinetic grapnel hits the wyvern.  The wyvern is severely wounded.The wyvern bites you but does no damage.gnoll bouda hits you but does no damage.  The gnoll bouda closely misses your clockwork bee.7iwc4===9.2 (17iUII7ik _Your clockwork bee completely misses the gnoll bouda.8i#  The grapnel guides your strike.  You slash the wyvern with the +9 war axe of Articulation!  You burn the wyvern.8iP  You kill the wyvern!You hit the gnoll bouda with the +9 war axe of Articulation.  You burn the gnoll bouda.8i8^  You kill the gnoll bouda!8ip h†*)h   black bearI   lightning spire (minion)*   dormant clockwork bee (minion)8iV  Your clockwork bee winds down and falls to the ground.8ig==3=100.7 (1.5Kinetic GrapnelRev 8iII _A black bear comes into view.9iӳ I.yIy   9i N3--9iE MII9i  You wind your clockwork bee back up and it locks its sights upon the black _bear!;iT;iVQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on<i <i. ..~~~~~.##  PolySwing2 the Fabricator .~~.♣~~..###..  Coglin of Ru **.... .......~..##..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#<id/ 4  Magic: 13/21 ==============---------- ~~~~≈~.♣♣~≈≈~# ....h  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  3% Place: Dungeon:10 ................@†.#<i/ i  Noise: ==-------  Time: 12100.7 (0.0) ..............I.y).#<i/ n  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Soul Splinter <i/ ......####.............  Fly Rev <i0 ......# #.............P  ###...# #...####.......   h   black bear<i<0 #...# #...# ......♣   I   lightning spire (minion)<i0 _#.... !...# ......♣   y   clockwork bee (minion)#..... You burn the gnoll bouda.  You kill the gnoll bouda!Your clockwork bee winds down and falls to the ground. _A black bear comes into view.<i1 You wind your clockwork bee back up and it locks its sights upon the black _bear!<i5 <iC CII<i{G =i|..~~~~~.## PolySwing2 the Fabricator .~~.♣~~..## #..  Coglin of Ru **.... .......~..# #..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#  Magic: 12/21 =============----------- ~~~~≈~.♣♣~≈≈~# ...*h  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ..*#  EV: 12Int: 22 ......≈~♣.~~.~###.*#  SH: 0=iB}Dex: 13 ......♣.~...)...#*.#  XL: 11 Next:  3% Place: Dungeon:10 ................@†.#  Noise: ==-------  Time: 12100.7 (0.0) ..............I.y).#  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Soul Splinter =i|}......####.............  Fly Rev ......# #.............P ###...# #...####.......  h   black bear =i} #...# #...# ......♣  I   lightning spire (minion)  #.... !...# ......♣  y   clockwork bee (minion)  #.....=i}You wind your clockwork bee back up and it locks its sights upon the black _bear!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle=i#~fShift-Dir - straight lineAim: a black bear (chance to affect: 50%)=i ~ .h*I=i b*#I=i*! @*#=i *hAim: a black bear (chance to affect: 50%)=i T *h>iL*hIAim: a black bear (chance to affect: 50%)>iy..~~~~~.##  PolySwing2 the Fabricator .~~.♣~~..###..  Coglin of Ru **.... .......~..##..#  Health: 68/68 ======================== ~.~≈~.....#### ##...#>i-  Magic: 12/21 =============----------- ~~~~≈~.♣♣~≈≈~# ....*  AC: 12Str: 11 ....~.~≈≈≈≈≈~## ...#  EV: 12Int: 22 ......≈~♣.~~.~###..#  SH: 0Dex: 13 ......♣.~...)...#..#  XL: 11 Next:  3% Place: Dungeon:10 >iz................@†.#  Noise: ==-------  Time: 12100.7 (0.0) ..............I.y).#>iA  x) +9 war axe of Art y) +1 flail (protect ...)................#  Cast: Soul Splinter ......####.............  Fly Rev ......# #.............P  ###...# #...####.......   h   black bear#...# #...# ......♣   I   lightning spire (minion)#.... !...# ......♣   y   clockwork bee (minion)#..... You wind your clockwork bee back up and it locks its sights upon the black _bear!  >iAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (chance to affect: 50%)>ib|< (weak, ally target, soul-s…)*   soul wisp (summoned)A fragment of the black bear's soul is dislodged from its body.  The black bear looks weaker.>i,>i *hyI..IThe black bear barely misses your soul wisp.The black bear claws your soul wisp but does no damage.  The black bear closely misses your soul wisp.>iEl-1.7 (1Soul Splinter>i $:I>i)b _Your soul wisp barely misses the black bear.@i~~~~~.##  ~~.♣~~..## #..  ~..# # #..#  .~≈~.....#### .##...#  ≈~.♣♣~≈≈~# ....*h  ~.~≈≈≈≈≈~## #...#  ≈~♣.~~.~###..#  @i♣.~...)...#.y#  ..@.#  I..).#  ).#  ####..  # #.P  ...# #...####.♣  I   lightning spire (minion)#...# #...# #......♣♣  y   clockwork be@i#.... !...# #......♣  *   soul wisp (summoned)#.....  @i@i  Something bites your soul wisp.Something claws your soul wisp but does no damage.@iC@i*.y.II @i N--2@i@i _Something barely misses your soul wisp. _You see here a wyvern corpse.Ai+.~~~~~.## .~~.♣~~..## #.. .~..# # #..# ~.~≈~.....#### .##..*# ~≈~.♣♣~≈≈~# .....h .~.~≈≈≈≈≈~## #..y# .≈~♣.~~.~###..# .♣.~...)...#..# †.# .I..).# .).# .####.. .# #.P #...# #...####.♣ h   black bear (weak, ally target, soul-s…) #...# #...# #.....Ai,.♣♣ I   lightning spire (minion) #.... !...# #......♣ y   clockwork bee (minion) #..... *   soul wisp (summoned)Ai.Ai9` y.IThe black bear closely misses your clockwork bee.The black bear claws your clockwork bee.  The black bear completely misses your clockwork bee.AiP>?-3Ai7GUIIAi!MO _Your soul wisp touches the black bear but does no damage.Cik~.~~..##  ~~~.## #  ~~.♣~~..## # #..  ......~..# .# #..#  .~≈~.....#### .##..*# ~~~≈~.♣♣~≈≈~# ....yhCij/ ~.~≈≈≈≈≈~## #. ≈~♣.~~.~###..#  ♣.~...)...#@.#  ..†.#  .I..).#  ).......#  ####...  .....# #.............P  ##...# #...####.......♣  I#...# #...# #......♣♣  Ci#.... !...# #......♣  CiUI IYour soul wisp touches the black bear but does no damage.  Your clockwork bee stings the black bear.bare but does no damage.bar  .Ci04Ci}CIICi? _Your clockwork bee stings the black bear!Di}.~...#  ..## ....  ~~~.## .# #  ~.♣~~..## #.# #..  .Di_~....~..# #..# #..#  ~≈~.....#####..##..*# ~~≈~.♣♣~≈≈~# #....yh ~.~≈≈≈≈≈~## #. ≈~♣.~~.~###.@# Di~ ♣.~...)...#..#  ......†.# Di8 ....I..).#  .).......#  ####....  ....# #.............P  I Di+#...# #...####.......♣  #...# #...# #......♣♣  Di hIhberserk, weak, ally targeIYour clockwork bee misses the black bear.DiU3=5Di$:IDiƣ _The black bear goes berserk! Your soul wisp touches the black bear.Ei G~≈###  ~...# #h#  ..## .. ..  ~~~~.## #.# #  .♣~~..## #.# #..  ....~..# #..# ##..#  ≈~.....#####..##..*##  ~≈~.♣♣~≈≈~# #....yh.#  .~.~≈≈≈≈≈~## #. ≈~♣.~~.~###..# Eix♣.~...)...#..#  ...†.#  ....I..).#  )........#  h 2 black bears (1 berserk, 1 asleep, 1####.....  ...# #.............P  ...# #...####.  Ei( mbite  The black bear claws your clockwork bee.  The black bear closely misses your clockwork bee.  Your soul wisp barely misses the black bear.Your clockwork bee stings the black bear!  The black bear dies!Ei"-.Ih   black bear (asleep)IEi@5Q=4=6Ei=UIIEiC _You have harvested as much death for Grave Claw as you can hold at once.FiMIIFiUFiMIIFiGiڷ m≈≈# ≈## .....# #h#..## ..  .. ~~~~.## #.# #.#♣~~..## #.# #..# ....~..# #..# ##..# ≈~.....#####..##..*# Gi &~≈~.♣♣~≈≈~# #...@y..#~.~≈≈≈≈≈~####...##.#≈~♣.~~.~###..##♣.~...)...#....† ...I..).# )..........# y   clockwork be###... *   soul wisp (summoned)....P Gi Gi Gi Gi h*y.., ally target)Gi --7Gi Gi8 N _Your clockwork bee locks its sights upon the black bear.Hi=G## ≈≈#  ..≈## .....# #h#..## ..  ..# ~~~~.## #.# #♣~~..## #.# #..# ....~..# #..# ##.*# ≈~.....#####..##@y.## ~≈~.♣♣~≈≈~# #......~.~≈≈≈≈≈~####...##.#≈~♣.~~.~###..## #♣.~...)...#....† .I..).# )..........# ## HiHiHiǐHi^My*..Hi֛?-8HiHiæIi  # #..  ≈### ..  ...# #h#  ~..## .. ..#  .## #.# #.#  ♣~~..## #.# ##y*#  ~..# #..# ##..#  Iiƙ~.....#####..##.@.##  ≈~.♣♣~≈≈~# #.......#  ~.~≈≈≈≈≈~####...##.#  ≈~♣.~~.~###..## .#  ♣.~...)...#..# .  .†.# .#  I..).# .  .......# .#  ####.  IiIi"?y.Ii%9IiIi*JiCAJi♣~~..## #.# ##..# .~..# #..# ##@.# ~.....#####..##...## ≈~.♣♣~≈≈~# #.....I.# ~.~≈≈≈≈≈~####...##.# .≈~♣.~~.~###..## .# .♣.~...)...#..# .. ..†.# #.# I.I..).# .. .# .# Niq 3The black bear closely misses your soul wisp.soul wisp touches the black bear but does no damage.  The black bear barely misses your soul wisp.  Your soul wisp is destroyed!Nis1.Ni@A---2Ni8INic _Your soul wisp disappears in a puff of smoke!NiC###.. ≈#.. ##.. ...#h# ~..## ...*# ~~~.## #.# ##.# ♣~~..## #.# ##. ...~..# #..# ##..# ~.....#####..##.@.## ≈~.♣♣~≈≈~# #.....I.# ~.~≈≈≈≈≈~####...## ..≈~♣.~~.~###..## NiD=♣.~...)...#..# .............†.# #.#I..).# ........# .#####... NiR II The black bear bites your dormant clockwork bee!NiS%3Ni[AIINia\ _The black bear claws your dormant clockwork bee but does no damage. x2Oil≈≈# ~≈### .. ~...##h# ~~..## .. .*# ~~~.## #.# ##.# .♣~~..## #.#.# ....~..# #..# ≈~.....#####..##...## ≈~.♣♣~≈≈~# #...@.I.# .~.~≈≈≈≈≈~####...##.# ...≈~♣.~~.~###..## .# .♣.~...)...#..# .. ............†.# #.# I..).# .. ).......# .# I####Oim...... .# #.P Oiz IThe black bear bites your dormant clockwork bee but does no damage.Ois{?=4OiBIIOi\ _The black bear claws your dormant clockwork bee but does no damage. x2Pi## #.. ≈≈# #..≈## .....# #h#..## .. .*# ~~~~.## #.# ##♣~~..## #.# ##..# ....~..# #..# ##..# ≈~.....#####..##@..## ~≈~.♣♣~≈≈~# #.....IPiuE~.~≈≈≈≈≈~####...##.#≈~♣.~~.~###..## .#♣.~...)...#..# .. ...†.# #.# .I..).# .. I )..........# .### Pi IIThe black bear bites your dormant clockwork bee but does no damage.Pi%5PiMIIPi\ _The black bear claws your dormant clockwork bee but does no damage. x2Qi:  ## #..  ≈# #..  ≈### ..  ...# #h#  ~..## .. .*#  ~~~.## #.# #  ♣~~..## #.#  ...~..# #..# ##@.#  ~.....#####..##...##  ≈~.♣♣~≈≈~# #.....I.#  ~.~≈≈≈≈≈~####...##.#  ≈~♣.~~.~###..## .#  ♣.~...)...#..# ..  ..†.# #.#  I .I..).# ..  ....# .#Qi.5  QiOQi/m.hIIQi$ but does no damage.  Your lightning spire shoots out a bolt of lightning at the black bear!  The bolt of electricity hits the black bear!Qi*.***QiK+4****II   lightning spire (minion)*   dormant clockwork bee (minion)Qi$ .......  The black bear dies!QiWh11=5===6QiZUIIQi. _You hear an angry growl.Ri|Ri}Ri~RioRiƙR  ..h  # #..  # #..  ### ..  Ri8..# #.#  ..## .. .*#  ~~.## #.# #  ~~..## #.# Rih ..~..# #..# ##..##  Rit.....#####..##...##  Ri♣♣~≈≈~# #.....I.#  .Ri+~≈≈≈≈≈~####...##.#  .≈~♣.~~.~###..## .#  Rih   black bear (wandering)♣.~...)...#..# ..  Ri=hI   lightning spirRih..†.# #.#  *   dormant clockwork bee (minion)I..).# ..  RiRiџ&0RiL.hIally target)IRit2-7.7 (1RiMIIRi] _A black bear comes into view.Si` ..$#  ...   #.h   #..  ## ..  .# ##.#  .## .. .*#  ~.## #.# #  ~..## #.# ##..#  .~..# #..# ##..##  ....#####..##...##  .♣♣~≈≈~# #.....I.#  ~≈≈≈≈≈~####...##.#  ≈~♣.~~.~###..## .#  ♣.~...)...#..# ..  ..†.# #.#  Sif.hISiO---8Si'UIISih+ _Found 26 gold pieces.TiyIy   TiDg10---TiTi  You wind your clockwork bee back up and it locks its sights upon the black _bear!ViAViBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  ViTCf - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%) [*/%] inventory [&] all spells [^] all abilitiesViCz[!] focus mode: off|onXi#Xi.k  PolySwing2 the Fabricator..$#  Coglin of Ru **.......   Health: 68/68 ========================#..   Magic: 10/21 ===========-------------#.h   AC: 12Str: 11 ##..   EV: 12Int: 22 .###.#   SH: 0Dex: 13 .## ..#.y#   XL: 11 Next:  5% Place: Dungeon:10 Xi~.## #.# ##@#   Noise: ---------  Time: 12118.7 (0.0) ~..## #.# ##..#   x) +9 war axe of Art y) +1 flail (protect .~..# #..# ##..##   Cast: Soul Splinter ....#####..##...##   Fly .♣♣~≈≈~# #.....I.#  ~≈≈≈≈≈~####...##.#   h   black bear (ally target) XiF≈~♣.~~.~###..## .#   I   lightning spire (minion) ♣.~...)...#..# ..   y   clockwork bee (minion) ...........†.# #.#  The black bear dies! _You hear an angry growl. _A black bear comes into view. _Found 26 gold pieces.  You wind your clockwork bee back up and it locks its sights upon the black _bear!XizXi:IXivZi|l ##..$# ...# #...# #.h.. # ... #. .## .. #@y#Zi7M## #.# ##.## ~..## #.# ##..~..# #..# ##..##...#####..##...# .♣♣~≈≈~# #.....I ~≈≈≈≈≈~####...## ≈~♣.~~.~###..## .# ♣.~...)...#..# .. ZiZiJZia Zi y.IThe black bear barely misses your clockwork bee.The black bear claws your clockwork bee but does no damage.9.7 (1II _The black bear closely misses your clockwork bee.[iB### ..$# ...# ..#  #####.h..# # #....y..#  # ##@#  ## .. #..#  .## #.# ##.##  ..## #.# ##..#  ~..# #..# ##..##  ...#####..##...##  ♣♣~≈≈~# #.....I.#  ≈≈≈≈~####...##.#  ~♣.~~.~###..## .#    Your clockwork bee stings the black bear! x2  The black bear bites your clockwork bee but does no damage.  The black bear claws your clockwork bee but does no [iC5damage.=20[ix[izI _The black bear completely misses your clockwork bee.\iI _ ##..$  #. #####.h..##...@y..# ....###.#### ## .. # #..## #.# ##.## ..## #.# ##.. ~..# #..# ##..# ...#####..##...#I \iuJ ♣♣~≈≈~# #.....I ≈≈≈≈≈~####...##\i[ K IYour clockwork bee barely misses the black bear.The black bear barely misses your clockwork bee.The black bear completely misses your clockwork bee.1Soul Splinter\ic MII\il Q _The black bear claws your clockwork bee but does no damage.]iG  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 68/68 ======================== ###  Magic: 9/21==========-------------- ..$#  AC: 12Str: 11 ]i...#  EV: 12Int: 22 #...#  SH: 0Dex: 13 #####*h..#  XL: 11 Next:  5% Place: Dungeon:10 # #...@y..#  Noise: =--------  Time: 12121.7 (0.0) ]i`# ....###.####  x) +9 war axe of Art y) +1 flail (protect ## .. # #..#]is* Cast: Soul Splinter .## #.# ##.## Fly ..## #.# ##..# ~..# #..# ##..## h   black bear (ally target) ...#####..##...##]ih I   lightning spire (minion) ♣♣~≈≈~# #.....I.# y   clockwork bee (minion) ]i≈≈≈≈≈~####...##.#The black bear completely misses your clockwork bee. _The black bear claws your clockwork bee but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle]irShift-Dir - straight lineAim: a black bear (severely wounded, ally target, chance to affect: 50%)]ie   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 68/68 ========================###  Magic: 9/21==========--------------..$#  AC: 12Str: 11...#  EV: 12]i6f Int: 22#...#  SH: 0Dex: 13#####.*..#  XL: 11 Next:  5% Place: Dungeon:10 ##...@y..#   Noise: =--------  Time: 12121.7 (0.0) #....###.####   x) +9 war axe of Art y) +1 flail (protect ## .. # #..#   Cast: Soul Splinter .## #.# ##.##   Fly ..## #.# ##..#  ~..# #..# ##..##   ]if [40mh   black bear (ally target) ...#####..##...##   I   lightning spire (minion) ♣♣~≈≈~# #.....I.#   y   clockwork bee (minion) ≈≈≈≈≈~####...##.#  ]if The black bear completely misses your clockwork bee. _The black bear claws your clockwork bee but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]i[g Aim: a black bear (severely wounded, ally target, chance to affect: 50%)]i L ;I]i hIIPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a black bear (severely wounded, ally targe]i t, chance to affect: 50%)  The black bear resists with significant effort.  Your clockwork bee stings the black bear. x2  The black bear misses your clockwork bee.]i p10/21=2.7 (1]i] UII]i T _The black bear claws your clockwork bee but does no damage. x2^iϚ  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 68/68 ======================== ###  Magic: 9/21==========-------------- ..$#  AC: 12Str: 11 ...#  EV: 12Int: 22 #...#  SH: 0Dex: 13 #####*h..#  XL: 11 Next:  5% Place: Dungeon:10 ^i# #...@y..#  Noise: =--------  Time: 12122.7 (0.0) # ....###.####  x) +9 war axe of Art y) +1 flail (protect ## .. # #..# Cast: Soul Splinter .## #.# ##.## Fly ..## #.# ##..# ~..# #..# ##..## h   black bear (ally target) ...#####..##...##^i$ I   lightning spire (minion) ♣♣~≈≈~# #.....I.# y   clockwork bee (minion) ≈≈≈≈≈~####...##.#The black bear misses your clockwork bee. _The black bear claws your clockwork bee but does no damage. x2  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^i]Aim: a black bear (severely wounded, ally target, chance to affect: 50%)^i^   PolySwing2 the Fabricator  Coglin of Ru **....  Health: 68/68 ========================###  Magic: 9/21==========--------------..$#  AC: 12Str: 11...#  EV: 12Int: 22^it_ Y#...#  SH: 0Dex: 13#####.*..#  XL: 11 Next:  5% Place: Dungeon:10 ##...@y..#   Noise: =--------  Time: 12122.7 (0.0) #....###.####   x) +9 war axe of Art y) +1 flail (protect ## .. # #..#   Cast: Soul Splinter ^i_` .## #.# ##.##   Fly ..## #.# ##..#  ~..# #..# ##..##   h   black bear (ally target) ...#####..##...##   I   lightning spire (minion) ♣♣~≈≈~# #.....I.#   y   clockwork bee (minion) ≈≈≈≈≈~####...##.#  The black bear misses your clockwork bee. _The black bear claws your clockwork bee but does no damage. x2  ^i` rAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^i` Aim: a black bear (severely wounded, ally target, chance to affect: 50%)^iP@ ;I^i 0hh  berserk, ally target)  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (severely wounded, ally target, chance to affect: 50%)  The black bear resists with significant effort.  Your clockwork bee stings the black bear.^i| *3.7 (1^i I _The black bear goes berserk!_i$U  PolySwing2 the Fabricator  Coglin of Ru **....  Health: 68/68 ========================_iUs ###  Magic: 8/21=========--------------- ..$#  AC: 12Str: 11 ...#  EV: 12Int: 22_iU #...#  SH: 0Dex: 13 _idVS#####*h..#  XL: 11 Next:  5% Place: Dungeon:10 # #...@y..#  Noise: =--------  Time: 12123.7 (0.0) _iV# ....###.####  x) +9 war axe of Art y) +1 flail (protect ## .. # #..# Cast: Soul Splinter .## #.# ##.##_iV Fly ..## #.# ##..# _iWH~..# #..# ##..##_iEW h   black bear (berserk, ally target) ...#####..##...##_ilW I   lightning spire (minion) ♣♣~≈≈~# #.....I.#_iW y   clockwork bee (minion) ≈≈≈≈≈~####...##.#Your clockwork bee stings the black bear. _The black bear goes berserk!Aiming: Soul Splinter (safe; 2% risk of failure)  _i$XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_iNXAim: a black bear (almost dead, berserk, ally target, chance to affect: 50%)_i:  PolySwing2 the Fabricator  Coglin of Ru **...._i  Health: 68/68 ========================###  Magic: 8/21=========---------------..$#  AC: 12Str: 11...#  EV: 12Int: 22#...#  SH: 0Dex: 13_i.#####.*..#  XL: 11 Next:  5% Place: Dungeon:10 #_iU#...@y..#   Noise: =--------  Time: 12123.7 (0.0) #_i....###.####   x) +9 war axe of Art y) +1 flail (protect _i## .. # #..#   Cast: Soul Splinter .## #.# ##.##   Fly _i...## #.# ##..#  _i.~..# #..# ##..##   h   black bear (berserk, ally target) ...#####..##...##   I   lightning spire (minion) _is♣♣~≈≈~# #.....I.#   y   clockwork bee (minion) ≈≈≈≈≈~####...##.#  Your clockwork bee stings the black bear. _The black bear goes berserk!Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle_iWShift-Dir - straight lineAim: a black bear (almost dead, berserk, ally target, chance to affect: 50%)_iU\Mweak, ally targe…)I*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a black bear (almost dead, berserk, ally target, chance to affect: 50%)  A fragment of the black bear's soul is dislodged from its body.  _ixThe black bear looks weaker._i]N  Your clockwork bee stings the black bear!_i^_if*.I   lightning spire (minion)_iLgy   clockwork be*   soul wisp (summoned)_iNql64.7 (1Soul Splinter_iqu:I_iyJ _The black bear dies!`i 3`i `iA `i 5  You swap places.`ix `i q _Your clockwork bee winds down and falls to the ground.`i `i! `iA `i `i `i `i `i `i ##### #..$# #...#  ##...#  #####.*@.# -`i 07.7 (3 #...*...##  ....###.####   .. # #..#   #.# ##.##  # #.# ##..#  *   dormant clockwork bee (minion) # #..# ##..##  *   soul wisp (summoned) #####..##...##  ~# #.....I.#  `iu 7-`i `i ai3aiMaiaiai9=ai#Xai$ai%ai-&aiw'aiY=ai*?,aiG;###  #..@# 31.7 (4 #..*#  ##...#  #####....# aiH #...*...##  ....###.####   .. # #..#   #.# ##.  #.# ##..#  aiHai Kai,Pai5T? _You now have 535 gold pieces (gained 26).ciCciDciEci[HciH#=ciLBciMcinMciwRciRe10/21=ciScicci|eci-fcifciwkl _Your dormant clockwork bee falls apart.cikcilciQo,cioci,tcit9=ciwci׀ciciociłcir _Your soul wisp disappears in a puff of smoke!ciyN11=cici܈ciJcicipBci=ciciciIciciM2=ciÕciUcicicici ,cicici.ciHci9=ci%cici!cimciciM3=cici_ciƥcici,ci!ci,cici.cie=ci'cifcici_N4==cici,ci:ciAciciHcihci,cici:==ciYcic5=ciXcicici\cioci,ciciq9=ciciOci,ciOciD6=cicici,cilciciciciciciciu9=cici,ciciciK7=ci]ciciS,cici,cici,cici9=ciciT,ciciciK8=cici,cici,ci8ci,cicijci9=ci?ciciciEcici`K9=cicici7cicij,ciciZciciciCci#=ci6ciqci,cicici$20ci(=cicicici` ci civ ci ci* cid ci ciciH=cici]ciciciL1==ci%cici ,ciciZci& ,ci ci8#ci.%ci%ci%ci(ciZ*ci*:==ci(+cim-ci.cic/ci/ci*2ci"4ci4ci4ciR7cih9,cie:cid<ci?ci@cid@ciCciEciMFci2GcivKci2NciNciOciRciU,ciWci \ci^ci_ci`ci`ccif,cihciClci4pcipci|scivcizci {ciS}ciCV .~~~~~.## #.# ##.## ~~.♣~~..## #.# ##..# ......~..# #..# ##..## .~≈~.....#####..##...## ~~~≈~.♣♣~≈≈~# #.......# ci...~.~≈≈≈≈≈~####...##.# .....≈~♣.~~.~###..## .# .....♣.~...)...#..# .. ................@.# #.# ................).# .. ..)................# .# cip/.....####............. .....# #.............P ##...# #...####.......♣ #...# #...# #......♣♣ ci... !...# #......♣  #..... ciT ~~.♣~~..## #.# ##..# ......~..# #..# ##..# .~≈~.....#####..##...# ~~~≈~.♣♣~≈≈~# #....... ...~.~≈≈≈≈≈~####...##ci0..≈~♣.~~.~###..## ♣.~...)...#..# .............†.# #.# ..)...# .#...####...  .P...ci_Q#.....♣♣....... ci You see here a wyvern corpse.ci1214.7 (83.0)ci25.7 (84 _cici  Things that are here: _a +0 hand axe; the +0 ring mail of Wocauk {^Contam ^Drain rPois rCorr}ei} ......~..# #..# ##..# .~≈~.....#####..##... ~~~≈~.♣♣~≈≈~# #....... ...~.~≈≈≈≈≈~####...##..≈~♣.~~.~###..## ♣.~...)...#..# .............†.# #.#).## ..).# .#...####.....  P.Fly .....P♣  eieiá76.7 (1.0) _eieiŷeill ~≈~.....#####..##...##  ~~≈~.♣♣~≈≈~# #.......#  ..~.~≈≈≈≈≈~####...##.#  eil .≈~♣.~~.~###..## .#  ♣.~...)...#..# ..  eil ..........†.# #.#  eil ).## ..  .)eiOm ..###..#  ..####....#  # #.P.#  #...# #...####ei|m ♣♣  #...# #...# #......♣♣  eim #.... !...# #......♣  #. #.....♣♣  eim }.......P♣   eim h......♣   eily eiE %7ei ei fid=♣♣~≈≈~# #.......#  .~.~≈≈≈≈≈~####...##.#  .≈~♣.~~.~###..## .#  ♣.~...)...#..# ..  ..........†.# #.#  ).## ..#  )..###..#  ...####fiRW....#  # #.P.#  # #...####♣♣  ...# #...# #......♣♣  .... !...# #......♣  . #.....♣♣  ......P♣   .......♣  ####..P♣♣   fi%fi),%8fi5fi9fi R≈~.♣♣~≈≈~# #.#  ~.~≈≈≈≈≈~####...##.#  ≈~♣.~~.~###..## .#  ♣.~...)...#..# ..  †.# #.##  ).## ..#  .###..#  ####.#  # #.P.#  # #...####.♣♣  # #...# #......♣♣   !...# #......♣  fiF  #.....♣♣   .....P♣  .♣  ####..P♣♣   fi fi%9fifigigigi=giLgigiV,gigigigi$gie  .♣♣~≈≈~# #.......#  ~≈≈≈≈≈~####...##.#  ≈~♣.~~.~###..## .##  ♣.~...)...#..# ..#  †.# #.##  ).## ..#  gi/###..#  ####..#  # #....@P.#  gi21.7 (2 # #...####.......♣♣  gi# #...# #......♣♣  .gi !...# #......♣  gi'a #.....♣♣  gi@i ......P♣  giZZ........♣  givz####..P♣♣   gigi gigihiV  You hit the plant with the +9 war axe of Articulation.  The plant begins to die. You burn the plant.  The plant is lightly damaged.hi==3.1 (1.4 _You thump the plant with your +1 flail of protection!ii?  You slash the plant with the +9 war axe of Articulation!  You burn the plant.  The plant is lightly damaged.ii0C ,4.6 (1.5iiJ ii#. ..........iVi]P.*i+bQ=9.4 (1ijik{M  You now have 540 gold pieces (gained 5).i+60.4 (2iLJi`L _Items here: ( [ | †.i\ciciGfikiip>itZ _Your magical contamination has completely faded away.i@u:==iwi{i{i}iii&M5=icir _Your soul wisp disappears in a puff of smoke!iBiiil _Your dormant clockwork bee falls apart.iQii iXiiiƺ9=ii,iiYi56=iii,iiiii,iiNi9=iBi,iiiD7=iwieii4ii0iib,iimi9=iJi; i i_ ia8=iiC,iji i_iiiii2!i!9=i3#i&iN&i'i+i%,K9=i .i0,i3ix6i6i8i&;ip;iT=i@O=ii4b20=i;iJ ,i$ idiiziii)iO=ii$,i)'i*b1==i -iL7iS;,i<i @iFH,iMKiTOiRi SiUiWiZiZ:==i0\i_igbibidih@  There is an open door here.ikil _i~nipi:titivicziziB|ikN _You now have 560 gold pieces (gained 20).iiiވii(iBi@  There is an open door here.ici _iiiiiiiifiii ⌠|..######..P♣♣  #.........#....#  #.........#....# i'f #.........#....#  #...'....# ....######. ..iX.....?.. .##'#.....iz! i........ ..#....@....P.♣ i....... #....!....♣♣♣ ik........## #..... ..........i \~~.≈≈~.. i*2..~~~~~≈≈~~~~..~≈~~~≈≈≈~ ..≈######..~...~...#####iJ]c   centaur (asleep) ii.~~#÷...## ... ..~#T...#..##''##..#i] c.~#o...#i1312.4 (52.0)i+3.4 (53i i Z _A centaur comes into view.i) ' #.........#....# ..#...'...######......?.##'#.......... ........ ..#.........P.♣ ♣♣♣.##................~~.≈≈~Fly .ci: .. ... ..# ..≈#T!..#i i 04.4 (1.0)iu iv i *5.4 (2i i\ ] _w - 3 cyan potions (gained 1)iViiici*......⌠|..######..P♣♣#.#....# #.i+#....# #.#....# #'....# i6+a.######......iZ+6? i|+a.##'#......#.i+MP.♣ i+{ #.........♣♣♣ i+6## #...........i+.............~~.≈≈~...i,1~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈######..~...~...######i<,Zc   centaur (asleep) iX,f~~#÷...#..........# ...#iu,~#T...#..##''##..# c.#~#o..i,k.#.. ... ..#iD&0iJ*6.4 (1ijXi~^iws |  #.........  #.........  #.........  #......... .  ..........######..  ..............?...  .##'#.............  ..#.....@...P.♣ i: #.........♣♣♣  #............. ......~~.≈≈~... ~~~..~≈~~~≈≈≈~~ .~...~...###### ÷...#..........# ...# .##''##..# c.#  ... ..#i |  #.........  #.........  #.........  #......... .  ..........######..  i}p..............?...  .##'#.............  ..#.....@...P.♣  #.........♣♣♣  #............. ......~~.≈≈~... ~~~..~≈~~~≈≈≈~~.~...~...###### ÷...#..........# ...#.##''##..# c.# ... ii i't _A centaur is nearby!iHY ..............♣  ......⌠|..######..P♣♣ #...#....#  #..#....#  #..#....#  #'....# . .###### ......iY?  .##'#....♣ ..#.........P.♣♣♣ iY #.♣♣♣  iYb## #.............  .iZ.............~~.≈≈~...  i-Z~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈ iJZ  ≈######..~...~...######~ihZ  iZ  ~#÷...#..........# ...# iZ   ~#T...#..##''##..# c.#  i"[ihi1n,7 _ivi{iiNWhat do you want to examine? Items  a - ([) a +0 chain mail  b - (†) a goblin corpse  c - (|) a staff of airiFd - (() 7 stonesi= A staff of air. A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and AirMagic, they can shock those struck by it, dealing electrical damage which bypasses half of defenders' armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.iW> dYour skill: 0.0At 100% training you would reach 12.0 in about 1.6 XLs. Damage rating: 5 (Base 5 x 102% (Str) x 100% (Skill)). It falls into the 'Staves' category. It is a one-graspered weapon. You took it off a goblin on level 10 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rElec} {magical staff} i> {resist electricity} {electricity resistance} Menu/colouring prefixes: identified melee magical staff _________________ i> 1(g)o to location.iw`  What do you want to examine? Items  a - ([) a +0 chain mail  b - (†) a goblin corpse  c - (|) a staff of air  d - (() 7 stones ii$ip.....................♣  PolySwing2 the Fabricator......⌠|..######..P♣♣  Coglin of Ru **....#.........#....#  Health: 68/68 ========================i.#.........#....#  Magic: 21/21 ========================#.........#....#  AC: 12Str: 11i.3#.........'....# ..  EV: 12Int: 22..........######...i/  SH: 0Dex: 13i)/d..............?....iE/  XL: 11 Next:  7% Place: Dungeon:10.##'#......@......♣i/  Noise: ---------  Time: 12317.4 (1.0) ...... ..#.........P.♣♣♣  x) +9 war axe of Art y) +1 flail (protect ..... #.........♣♣♣  Cast: Kinetic Grapnel ......## #.............i/A  Fly i/..............~~.≈≈~... i 0~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈ i)0  ≈######..~...~...######~ iC0-  ic0~#÷...#..........# ...#   i|0m~#T...#..##''##..# c.#   i08_There is an open door here. i0_You now have 560 gold pieces (gained 20). _There is an open door here. _A centaur comes into view. i0_w - 3 cyan potions (gained 1) _A centaur is nearby!i0i9i=iFiJiiiiiV,i|iiiioiiii iOm _Found a sharpened copper wand.iii...P♣  ....................♣  ......⌠|..######..P♣♣.  i@#.........#....# /.  #.........#....# ..♣  #.........#....# ..♣  #.........'....# ..P♣  ...iu######....♣  ..............@....♣  21.4 (4 i  .##'#.............♣♣   ..#...P.♣♣♣   #...♣♣♣  ## #i=......  ...........~~.≈≈~...  i~~≈≈~~~~..~≈~~~≈≈≈~~≈  ####..~...~...######~  i}...#..........# ...#  ii iro _N - 2 scrolls labelled ILIROC LIYRAE (gained 1)i i i? i0 i3 i8 Bi&; iX; i>< i= iB? i? i[@ iG E ..#'##.....♣♣  ......P♣  .............♣♣♣#  iSG /.....⌠|..######..P♣♣..+  ...#....#..../.♣  ...itG c#....#.....♣  ...iG b#....#....♣  ..iG b'....#...P♣  ..iG ######.@..♣  4.4 (3 iG .......i H r....♣♣  ##'#...iUH .♣♣   ..#...iuH QP.♣♣♣ iH ?  #...iH k♣♣♣  iH m## #...... iH  iI ........~~.≈≈~...  ≈~~~~..~≈~~~≈≈≈~~≈  #..~...~...######~ i{I + iK iVQ iU iMi%NiOi`iciJdih,i2ji|jili\v##'#...# .#. )..#..#...... #'##.....♣♣  ............P♣  .........♣♣♣#  ⌠|..######..P♣♣..+  #....#..../.♣  iv#....#..... #....#..@.♣  6.4 (2'....#...P♣  ........######....♣ .................♣♣ iw#'#.............♣♣ ..#.P.♣♣♣ i7w #.........♣♣♣  i^w# #.............  .......~~.≈≈~... iw) izi΁i~iii3 iiC!i'Bi7*i*i,ig3i3i4i%L #..#.........#  #..#...####.......♣♣  ##'#...# .#......♣♣  )..#..#......♣  #'##.....♣♣  ...........P♣  ........♣♣♣#  iL⌠|..######..P♣♣..+  #....#.. 9.4 (3#....#.....♣♣  #....#....♣♣  i$MU'....#...P♣  ......######....♣  ....... #....♣♣ #..i^MrP.♣♣♣  #i@NT...♣♣♣  iQi#Yi\/ _U - a wand of digging (5)iAE  _You reach down and open the door.iFK  There is an open door here. _iT XiX @  There is an open door here.i[ i[  _i\ i^ i` ia ia i@d if iff i\g ii i o Bip ir ir iys it i v i4v iv izx iy iy i\z i| i  ,i i ir ,i ip iW ,i i i ,in i. ii ,i@ iV i i= i iU i{ iվ i i iu i i i i\ i iR i| i i) i] i i i i i i i[ iV iY ia i i i ib ,i i i ,i i0 i ,il i i| i i i i i. iA i i ,i i[ iZ i i i  i iC i i! i$ i$ i% i' i) i:* iZ+ i/ i1 i2 io3 i4 i 7 i_7 iv8 i= i> ,i? iKA iC ,iyD iH i=K ,i9L iO iY  #### ##### ...# #...# h..# #...# ######### ... ##...# ≈♣....≈≈# .. #####....# iY ≈~~~..~≈### #. #####.......## ≈≈≈~~.~...# #.##.....###.#### ~.♣.~.~~..## #.@.## #..# iZ ~~~~~.## ##.## ##.## i0Z ~~~.~~.♣~~..## ##.## ##..# ~≈........~..# #..####..## iRZ p)..~.~≈~.....#####..##...## iZ ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (asleep) ~~.~≈≈≈≈≈~####...##.#   ~iZ %≈~♣.~~.~###..###.##   ♣♣♣.~...)...#..# #..# iZ , id 070.4 (41.0)ie +1.4 (42ij io ] _A black bear comes into view.iv ix Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  iy d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle) iOy  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  iry Hk - Cast: Soul Splinter  l - Cast: Grave Claw (3/3) iy  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii )  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================h..#iQ)P#...#  Magic: 21/21 ======================== ######### ...##...#  AC: 12Str: 11 ix)≈♣....≈≈# ..#####....#  EV: 12Int: 22 i) ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 i)]≈≈≈~~.~...# #.##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 i@*~.♣.~.~~..## #.@.## #..#   Noise: ---------  Time: 12371.4 (0.0) .....~~~~~.## ##.## ##.##   x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#   Cast: Forge Blazeheart Golem (9%) in*L~≈........~..# #..####..##   Fly )..~.~≈~.....#####..##...##  i*≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (asleep) i*"~......~.~≈≈≈≈≈~####...##.#  ~........≈~♣.~~.~###..###.##  i*♣♣.......♣.~...)...#..# #..#  i+_N - 2 scrolls labelled ILIROC LIYRAE (gained 1) _U - a wand of digging (5) _You reach down and open the door. _There is an open door here. i?+j_There is an open door here. _A black bear comes into view.i$,i?2i5i]  PolySwing2 the Fabricator #### #####  Coglin of Ru **.... ...# #...#  Health: 68/68 ======================== h..# #...#  Magic: 17/21 ===================----- ######### ... ##...#  AC: 12Str: 11 ≈♣....≈≈# .. #####....#  EV: 12Int: 22 i^≈~~~..~≈### #* #####.......##  SH: 0Dex: 13 ≈≈≈~~.~...# #*##*....###.####  XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #*@*## #..#  Noise: ---------  Time: 12371.4 (0.0) .....~~~~~.## ##*## ##.##  x) +9 war axe of Art y) +1 flail (protect ib^ ~~~.~~.♣~~..## ##*## ##..#  Cast: Forge Blazeheart Golem (9%) ~≈........~..# #..####..##  Fly )..~.~≈~.....#####..##...## ≈.)~~~~≈~.♣♣~≈≈~###.......#  h   black bear (asleep) i^~......~.~≈≈≈≈≈~####...##.# ~........≈~♣.~~.~###..###.## ♣♣.......♣.~...)...#..# #..# i^_There is an open door here. _There is an open door here. _A black bear comes into view.i^Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  i _ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei<@#i!A*#iU@**i<@**iY%   PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================h..##...#  Magic: 17/21 ===================----- i% v######### ...##...#  AC: 12Str: 11 ≈♣....≈≈# ..#####....#  EV: 12Int: 22 i% ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 i&& ≈≈≈~~.~...# #.##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #9@.## #..#   Noise: ---------  Time: 12371.4 (0.0) i& .....~~~~~.## ##.## ##.##   x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#   Cast: Forge Blazeheart Golem (9%) ~≈........~..# #..####..##   Fly )..~.~≈~.....#####..##...##  i' *≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (asleep, ally target) ~......~.~≈≈≈≈≈~####...##.#   9   blazeheart golem (minion) iO' (~........≈~♣.~~.~###..###.##  ♣♣.......♣.~...)...#..# #..#  i' a_There is an open door here. _A black bear comes into view.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  i' Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei' IYou bind the heart of a blast furnace in slag iron.i) ;===2.4 (1 _iZ1 i_5 i&i.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsi[fb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle) i} h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  ik - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i3 : i~  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================i h..##...#  Magic: 17/21 ===================----- i ######### ...##...#  AC: 12Str: 11 i ≈♣....≈≈# ..#####....#  EV: 12Int: 22 i ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 ij ]≈≈≈~~.~...# #.##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 i ~.♣.~.~~..## #9@.## #..#   Noise: ===------  Time: 12372.4 (0.0) .....~~~~~.## ##.## ##.##   x) +9 war axe of Art y) +1 flail (protect i ~~~.~~.♣~~..## ##.## ##..#   Cast: Forge Lightning Spire (9%) i L~≈........~..# #..####..##   Fly )..~.~≈~.....#####..##...##  iD ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (asleep, ally target) io ~......~.~≈≈≈≈≈~####...##.#   9   blazeheart golem (minion) ~........≈~♣.~~.~###..###.##  i ♣♣.......♣.~...)...#..# #..#  _There is an open door here. _A black bear comes into view.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i J_You bind the heart of a blast furnace in slag iron.i i i iV  PolySwing2 the Fabricator #### #####  Coglin of Ru **.... ...# #...#  Health: 68/68 ======================== h..# #...#  Magic: 13/21 ==============---------- ######### ... ##...#  AC: 12Str: 11 ≈♣....≈≈# .. #####....#  EV: 12Int: 22 ≈~~~..~≈### #* #####.......##  SH: 0i8Dex: 13 ≈≈≈~~.~...# #*##*....###.####  XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #9@*## #..#  Noise: ===------  Time: 12372.4 (0.0) .....~~~~~.## ##*## ##.##  x) +9 war axe of Art y) +1 flail (protect iR~~~.~~.♣~~..## ##*## ##..#  Cast: Forge Lightning Spire (9%) ~≈........~..# #..####..##  Fly )..~.~≈~.....#####..##...## ≈.)~~~~≈~.♣♣~≈≈~###.......#  h   black bear (asleep, ally target) i"~......~.~≈≈≈≈≈~####...##.#  9   blazeheart golem (minion) ~........≈~♣.~~.~###..###.## ♣♣.......♣.~...)...#..# #..# i3Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei9@Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  iHPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a blazeheart golem (minion, friendly)iL8[ *9i @**iz ~  PolySwing2 the Fabricator #### #####  Coglin of Ru **.... ...# #...#  Health: 68/68 ======================== h..# #...#  Magic: 13/21 ==============---------- iz ########## ... ##...#  AC: 12Str: 11 ≈♣....≈≈# .. #####....#  EV: 12Int: 22 ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 ≈≈≈~~.~...# #.##.....###.####  XL: 11 Next:  7% Place: Dungeon:10 iz ~.♣.~.~~..## #9@.## #..#  Noise: ===------  Time: 12372.4 (0.0) .....~~~~~.## ##.## ##.##  x) +9 war axe of Art y) +1 flail (protect iB{ i~~~.~~.♣~~..## ##.## ##..#  Cast: Forge Lightning Spire (9%) ~≈........~..# #..####..##  Fly )..~.~≈~.....#####..##...## ≈.)~~~~≈~.♣♣~≈≈~###.......#  h   black bear (asleep, ally target) ~......~.~≈≈≈≈≈~####...##.#  9   blazeheart golem (minion) ~........≈~♣.~~.~###..###.## ♣♣.......♣.~...)...#..# #..# Dir - look around, f - activate i{ 8_You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  i{ Press: ? - help, Q - select action, ( or ) - cyclei{ ZDir - look around, f - activateAn electric hum fills the air.iH  ####  ...#  h..#  ...  ..  #. #####. #9##.....# i  #.@.## #..#  ##I## ##.##  ##.## ##..#  #.. )#.. )#.......# i #...##.#   I   lightning spirei/ `..###.##   9   blazeheart golem (minion)) #..# i 13.4 (1 _ie :IiΔ ii~Quiver which action? ([-] to clear) i^AItems ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnelixi - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter i l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) i[*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oni#i%  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================h..##...#  Magic: 13/21 ==============---------- ######### ...##...#  AC: 12Str: 11 ≈♣....≈≈# ..#####....#  EV: 12Int: 22 ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 i&≈≈≈~~.~...# #9##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #.@.## #..#   Noise: ===------  Time: 12373.4 (0.0) .....~~~~~.## ##I## ##.##   x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#   Cast: Launch Clockwork Bee ~≈........~..# #..####..##   Fly )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (asleep, ally target) ~......~.~≈≈≈≈≈~####...##.# i'  I   lightning spire (minion) ~........≈~♣.~~.~###..###.##   9   blazeheart golem (minion) ♣♣.......♣.~...)...#..# #..#  Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.i(i2UIIi6i1  PolySwing2 the Fabricator #### #####  Coglin of Ru **.... ...# #...#  Health: 68/68 ======================== h..# #...#  Magic: 10/21 ===========------------- ######### ... ##...#  AC: 12Str: 11 ≈♣....≈≈# .. #####....#  EV: 12Int: 22 ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 ≈≈≈~~.~...# #9##.....###.####  XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #.@.## #..#  Noise: ===------  Time: 12373.4 (0.0) i2I.....~~~~~.## ##I## ##.##  x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#  Cast: Launch Clockwork Bee ~≈........~..# #..####..##  Fly )..~.~≈~.....#####..##...## ≈.)~~~~≈~.♣♣~≈≈~###.......#  h   black bear (asleep, ally target) ~......~.~≈≈≈≈≈~####...##.#  I   lightning spire (minion) ~........≈~♣.~~.~###..###.##  9   blazeheart golem (minion) ♣♣.......♣.~...)...#..# #..# Dir - look around, f - activate _An electric hum fills the air.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i73)Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black bear (asleep, ally target)iv0z h.IiI  .IIYou can't see that place.i h IAim: a black bear (asleep, ally target)iG  PolySwing2 the Fabricator #### #####  Coglin of Ru **.... ...# #...#  Health: 68/68 ======================== i\h..# #...#  Magic: 10/21 ===========------------- ######### ... ##...#  AC: 12Str: 11 ≈♣....≈≈# .. #####....#  EV: 12Int: 22 ≈~~~..~≈### #. #####.......##  SH: 0Dex: 13 i≈≈≈~~.~...# #9##.....###.####  XL: 11 Next:  7% Place: Dungeon:10 ie_~.♣.~.~~..## #.@.## #..#  Noise: ===------  Time: 12373.4 (0.0) .....~~~~~.## ##I## ##.##  x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#  Cast: Launch Clockwork Bee ~≈........~..# #..####..##  Fly i()..~.~≈~.....#####..##...## ≈.)~~~~≈~.♣♣~≈≈~###.......#  h   black bear (asleep, ally target) i~......~.~≈≈≈≈≈~####...##.#  I   lightning spire (minion) ~........≈~♣.~~.~###..###.##  9   blazeheart golem (minion) i/♣♣.......♣.~...)...#..# #..# Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleilDir - move targetAim: a black bear (asleep, ally target)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)iX ####  ...#  h..#  ...  ..  #9  #.iH   #..#  ##I## ##.##  ##.## ##..#   )ir ).....# i.# .## )i [ #..# i-4.4 (1ontinue: Launch Clockwork BeeWinding _i:Ii! iJ I, paralysed)You continue winding your clockwork bee...---5. iQCIIiFVR _Your blazeheart golem's core grows cold and it stops moving.iʜO  You continue winding your clockwork bee...i }.hIhiϤZ===6.. iUIIi*4 _The black bear growls angrily.i i{ p  With a metallic buzz, your clockwork bee launches itself at the black bear.i Ho.hyIo   orc wizardI   lightning spire (minion)i2 9   blazeheart golem (minion, paralysed)(…)i 811=i+ _---7asti{ MIIi< z _An orc wizard comes into view. It is wielding a +0 dagger.i|iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3) ik m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni/iF  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================.o.##...#  Magic: 11/21 ============------------ ######### ...iLG##...#  AC: 12Str: 11 ≈♣....≈≈# h.#####....#  EV: 12Int: 22 ≈~~~..~≈### #9 #####.......##  SH: 0Dex: 13 iG≈≈≈~~.~...# #y##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #.@.## #..#   Noise: ---------  Time: 12377.4 (0.0) iGM.....~~~~~.## ##I## ##.##   x) +9 war axe of Art y) +1 flail (protect iG~~~.~~.♣~~..## ##.## ##..#   Cast: Construct Spike Launcher ~≈........~..# #..####..##   Fly iuH)..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (ally target) ~......~.~≈≈≈≈≈~####...##.#   o   orc wizard ~........≈~♣.~~.~###..###.##   I   lightning spire (minion) ♣♣.......♣.~...)...#..# #..#   9   blazeheart golem (minion, paralysed)(…)iHYou continue winding your clockwork bee... _Your blazeheart golem's core grows cold and it stops moving.  You continue winding your clockwork bee... _The black bear growls angrily.  iHWith a metallic buzz, your clockwork bee launches itself at the black bear. _An orc wizard comes into view. It is wielding a +0 dagger.ioJi`T8Ii$XiP  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================.o.##...#  Magic: 9/21==========-------------- ######### ...##...#  AC: 12Str: 11 ≈♣....≈≈# h.#####....#  EV: 12Int: 22 ≈~~~..~≈### #9 #####.......##  SH: 0Dex: 13 ≈≈≈~~.~...# #y**.....###.####   XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #.@.## #..#   Noise: ---------  Time:[39i+;49m 12377.4 (0.0) .....~~~~~.## #*I*# ##.##   x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#   Cast: Construct Spike Launcher ~≈........~..# #..####..##   Fly )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (ally target) ~......~.~≈≈≈≈≈~####...##.#   o   orc wizard ~........≈~♣.~~.~###..###.##   I   lightning spire (minion) ♣♣.......♣.~...)...#..# #..#   9   blazeheart golem (miniion, paralysed)(…)_The black bear growls angrily.  With a metallic buzz, your clockwork bee launches itself at the black bear. _An orc wizard comes into view. It is wielding a +0 dagger.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei*@II  With a metallic buzz, your clockwork bee launches itself at the black bear. iE_An orc wizard comes into view. It is wielding a +0 dagger.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.ih v  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================.o.##...#  Magic: 9/21iui ==========-------------- ######### ...##...#  AC: 12Str: 11 ≈♣....≈≈# h.#####....#  EV: 12Int: 22 ≈~~~..~≈### #9 #####.......##  SH: 0Dex: 13 ≈≈≈~~.~...# #y##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #.@.## #..#   Noise: ---------  Time: 12377.4 (0.0) ii .....~~~~~.## ##I## ##.##   x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#   Cast: Construct Spike Launcher ~≈........~..# #..####..##   Fly ij )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (ally target) ~......~.~≈≈≈≈≈~####...##.#   o   orc wizard iDj ~........≈~♣.~~.~###..###.##   I   lightning spire (minion) ijj ♣♣.......♣.~...)...#..# #..#   9   blazeheart golem (minion, paralysed)(…)_An orc wizard comes into view. It is wielding a +0 dagger.ij Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.ix - .iy Fo#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rockiJy s  You shape a spike launcher from a nearby wall.  The black bear bites your blazeheart golem.  iny +The black bear claws your blazeheart golem.iz 3==8.4 (1i UIIi T _The black bear claws your blazeheart golem but does no damage.ijilQuiver which action? ([-] to clear) Items ([,] to cycle) il a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i%mf - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  iJmIh - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  inmj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3) im? m - Cast: Forge Lightning Spire (9%) im n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilitiesimz[!] focus mode: off|oniP#i*9  PolySwing2 the Fabricator#########  Coglin of Ru **.......##...#  Health: 68/68 ========================...##...#  Magic: 9/21==========-------------- ######### o..##...#  AC: 12Str: 11 ≈♣....≈≈# h.#####....#  EV: 12Int: 22 ≈~~~..~≈### #9 #####.......##  SH: 0i?+sDex: 13 ≈≈≈~~.~...# #y##.....###.####   XL: 11 Next:  7% Place: Dungeon:10 ~.♣.~.~~..## #.@.## #..#   Noise: ==-------  Time: 12378.4 (0.0) .....~~~~~.## ##I## ##.##   x) +9 war axe of Art y) +1 flail (protect ~~~.~~.♣~~..## ##.## ##..#   Cast: Construct Spike Launcher in+D~≈........~..# #..####..##   Fly )..~.~≈~.....#####..##...##  i+≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (ally target) ~......~.~≈≈≈≈≈~####...##.#   o   orc wizard i+~........≈~♣.~~.~###..###.##   I   lightning spire (minion) i,♣♣.......♣.~...)...#..# #..#   9   blazeheart golem (minion, paralysed)(…)Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  ir,The black bear bites your blazeheart golem.  The black bear claws your blazeheart golem. _The black bear claws your blazeheart golem but does no damage.ix-i5MIIi8i^#### ##### ...# #...# i^|...# #...#  o.. ##...# ♣....≈≈# h. #####....# ~~~..~≈### #9 #####.i_## ~~.~...# #y##.....###.####  i%_.♣.~.~~..## #..@## #..#  iH_~~~~~.## ##I## ##.##  ij_.~~.♣~~..## ##.## ##..#  ≈.~..# #..####..##  i_H..~.~≈~.....#####..##...##  i `S.)~~~~≈~.♣♣~≈≈~###.......#   I   lightning spire (minion) ......~.~≈≈≈≈≈~####...##.#   y   clockwork bee (minion) .≈~♣.~~.~###..###.##  .iI`♣.~...)...#..# #..#  ilAIIim3--9.4 (1it8Iiwi l #### ##### ...# #...# ...# #...## .o. ##...# i r≈♣....≈≈# h. #####....# ≈~~~..~≈### #9 #####.##≈~~.~...# #y##.....###.#### ~.♣.~.~~..## #.@.## #..# i2 o.~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# ~≈.~..# #..####..## )..~.~≈~.....#####..##...## ≈.)~~~~≈~.♣♣~≈≈~###.......#   h   black bear (ally target) il ~......~.~≈≈≈≈≈~####...##.#   o   orc wizard ~i .≈~♣.~~.~###..###.##   I   lightning spire (minion)♣i؇ '.♣.~...)...#..# #..#   9   blazeheart golem (minion, paralysed)(…)i i .oIThe black bear bites your blazeheart golem.i A--80i 8IiN W _The black bear claws your blazeheart golem but does no damage. x2i #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## ic.≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###..###.## ≈♣♣.♣.~...)...#..# #..# i  The orc wizard hits your blazeheart golem with a +0 dagger.  The black bear bites your blazeheart golem but does no damage.i&%1i:IiNW _The black bear claws your blazeheart golem but does no damage. x2iK l#### ##### ...# #...# ...## #...#  ...# ##...# i k♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  .....~~~~~.## ##I## ##.##  iI .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  i ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##  i ♣♣.♣.~...)...#..# #..#  i(1  The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem but does no damage.i2 %2i@ I _The black bear claws your blazeheart golem but does no damage. x2id  #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣i`e .~~.~###..###.## I ≈♣♣.♣.~...)...#..# #..# is IThe orc wizard completely misses your blazeheart golem.The black bear bites your blazeheart golem but does no damage.ikt k10/21=3i} AIIi W _The black bear claws your blazeheart golem but does no damage. x2iɻ#### ##### ...# #...# ...## #...#  ...# ##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  i.....~~~~~.## ##I## ##.##  .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##   I ♣♣.♣.~...)...#..# #..#  i I(ally target)IThe orc wizard hits your blazeheart golem with a +0 dagger.  The black bear bites your blazeheart golem.is%4iUIIiW _The black bear claws your blazeheart golem but does no damage. x2i #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## iX.≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###..###.## I ≈♣♣ik.♣.~...)...#..# #..# i) II The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem.  The black bear claws your blazeheart golem.i%5iI _The black bear claws your blazeheart golem but does no damage.i #### ##### ...# #...# ...## #...#  ...# ##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  .....~~~~~.## ##I## ##.##  .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.## [ic 40m  I ♣♣.♣.~...)...#..# #..#  i RIIi IThe orc wizard gestures at you while chanting.iP IThe magic dart hits your blazeheart golem!  The black bear bites your blazeheart golem.i\Q %6i[ UIIiF_ W _The black bear claws your blazeheart golem but does no damage. x2i  #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣i .~~.~###..###.## I ≈♣♣.♣.~...)...#..# #..# i  IIThe orc wizard hits your blazeheart golem with a +0 dagger.  The black bear bites your blazeheart golem but does no damage.i ?=7i UIIi\ W _The black bear claws your blazeheart golem but does no damage. x2is#### ##### ...# #...# ...## #...#  ...# ##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  .....~~~~~.## ##I## ##.##  .~~.♣~~..## ##.## ##..#  ~≈.iu[~..# #..####..##  )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##   I ♣♣.♣.~...)...#..# #..#  i(6 I(ally target)  The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem but does no damage.i˅%8i8IiDA _The black bear claws your blazeheart golem.i  #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# .~≈i'.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###..###.## I ≈♣♣.♣.~...)...#..# #..# i8Ii IThe orc wizard casts a spell at you.id IThe puff of flame hits your blazeheart golem but does no damage.i_e^11==9iOn:Iisy _The black bear begins to attack, but is stunned by your conviction!i>2 #### ##### ...# #...# ...## #...#  ...# ##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## i2 ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  .....~~~~~.## ##I## ##.##  .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  iK3 W≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##   I ♣♣.♣.~...)...#..# #..#  i=F ! #IThe orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem.iG .-90iN iP T _The black bear claws your blazeheart golem but does no damage.iT8 #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##I## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## iSU.)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###..###.## I ≈♣♣.♣.~...)...#..# #..# i6c IThe orc wizard hits your blazeheart golem with a +0 dagger.  The black bear bites your blazeheart golem but does no damage.iRd?-1iQk:IinD _The black bear claws your blazeheart golem. x2i #### ##### ...# #...# ...## #...#  ...# ##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  .....~~~~~.## ##I## ##.##  .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##  iw ♣♣.♣.~...)...#..# #..#  iO i m .9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)Your lightning spire fades away.i (ally target)  The orc wizard gestures at you while chanting.The puff of flame hits your blazeheart golem.i@f  Your blazeheart golem resists.  The black bear bites your blazeheart golem.i&g -=2io is W _The black bear claws your blazeheart golem but does no damage. x2i  #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##.## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###[39i; ;49m..###.## ≈♣♣.♣.~...)...#..# #..# iz   The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem but does no damage.iN I=-3i i W _The black bear claws your blazeheart golem but does no damage. x2i#### ##### ...# #...# ...## #...#  ...# ##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  ir.....~~~~~.## ##.## ##.##  .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##  ♣♣.♣.~...)...#..# #..#  i+The orc wizard hits your blazeheart golem but does no damage. but does no damage.  .-4i 5i9T _The black bear claws your blazeheart golem but does no damage.id #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##.## ##.## ~.~~.♣~~..## ##.## ##..# .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###[39iRf;49m..###.## ≈♣♣.♣.~...)...#..# #..# it  The orc wizard hits your blazeheart golem but does no damage.2=5ivi{y _The black bear begins to attack, but is stunned by your conviction!iG U#### ##### ...# #...# ...## #...#  ...# i r##...# ♣....≈≈# ho# #####....# ~~~..~≈### #9# #####.## ≈≈≈~~.~...# #y##.....###.####  ~.♣.~.~~..## #.@.## #..#  .....~~~~~.## ##.## ##.##  i= .~~.♣~~..## ##.## ##..#  ~≈.~..# #..####..##  )..~.~≈~.....#####..##...##  i ≈.)~~~~≈~.♣♣~≈≈~###.......#  ~......~.~≈≈≈≈≈~####...##.#  ~.≈~♣.~~.~###..###.##  ♣♣.♣.~...)...#..# #..#  i  The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem but does no damage.i %6ic)i-m _The black bear completely misses your blazeheart golem.iz  #### ##### ...# #...# ...## #...## ...# ##...#≈♣....≈≈# ho# #####....#≈~~~..~≈### #9# #####.## .≈≈≈~~.~...# #y##.....###.#### .~.♣.~.~~..## #@..## #..# ).....~~~~~.## ##.## ##.## ~.~~.♣~~..## ##.## ##..# iC .~≈.~..# #..####..## .)..~.~≈~.....#####..##...## .≈.)~~~~≈~.♣♣~≈≈~###.......# ~......~.~≈≈≈≈≈~####...##.# ≈~.≈~♣.~~.~###..###.## ≈♣♣.♣.~...)...#..# #..# iD   The orc wizard begins to cast a spell, but is stunned by your conviction!The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem.i! %7i) i- T _The black bear claws your blazeheart golem but does no damage.i b  The orc wizard hits your blazeheart golem but does no damage.iM %8i i? y _The black bear begins to attack, but is stunned by your conviction!i  The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem.  The black bear claws your blazeheart golem.iA=9ii T _The black bear claws your blazeheart golem but does no damage.iS  The orc wizard hits your blazeheart golem but does no damage.  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem.itT '400i^ ixb T _The black bear claws your blazeheart golem but does no damage.igsorc wizard hits your blazeheart golem but does no damage.  biteblack bear claws your blazeheart golem. _claworc wizard hits your blazeheart golem but does no damage.  bite3=1iqW _The black bear claws your blazeheart golem but does no damage. x2i>i?iW@iL$ .hoy   clockwork bee (minion)  Your blazeheart golem fades away.iN%2iWiZ? _Your clockwork bee stings the orc wizard.i  Your clockwork bee stings the orc wizard!  The orc wizard hits your clockwork bee with a +0 dagger.  Your clockwork bee stings the orc wizard.i)y   clockwork bee (minion)i3 I==3i(iJ _The orc wizard dies!i? iL s.h-4iT iY f _Your clockwork bee barely misses the black bear.ih The orc wizard dies! _Your clockwork bee barely misses the black bear.Your clockwork bee stings the black bear!  The black bear bites your clockwork bee.  The black bear claws your clockwork bee.  The black bear misses your clockwork bee.i-=5iPi&? _Your clockwork bee stings the black bear.ia* *   dormant clockwork bee (minion)  The black bear misses your clockwork bee. _.e but does no damage. barely misses your clockwork bee.  !iH%6ii*L _Your clockwork bee winds down and falls to the ground.i`yy   iaM2-i0iim  You wind your clockwork bee back up and it locks its sights upon the black _bear!ixf hhberserk, distracted, ally…)Your clockwork bee barely misses the black bear.The black bear goes berserk!ig]3=-7iliAn? _Your clockwork bee stings the black bear.i;stings the black bear.  The black bear barely misses your clockwork bee.  The black bear claws your clockwork bee.  The black bear barely misses your clockwork beeYour clockwork bee closely misses the black bear.  The black bear closely misses your clockwork bee. x3i{=-=8ipDiGR _Your clockwork bee stings the black bear but does no damage.i1 tclosely misses your clockwork bee. x3 _Your clockwork bee stings the black bear but does no damage.closely misses your clockwork bee.The black bear barely misses your clockwork bee.misses your clockwork bee.  !i& )y   clockwork bee (minion)i I=89i i J _The black bear dies!i3#### ###...#  ...# ########## .i| ##♣....≈≈# ..# #####.... ≈≈~~~..~≈### #)# #####.......## .≈≈≈~~.~...# #@##.....###.#### .~.♣.~.~~..## #y..## #.. ).....~~~~~.## ##.## ##.## ~~~~.~~.♣~~..## ##.## ##.. .~≈........~..# #..#### .i{)..~.~≈~.....#####..##...# .≈.)~~~~≈~.♣♣~≈≈~###...... ~~.~≈≈≈≈≈~####...##.#~.≈~♣.~~.~###..###.#i **   dormant clockwork bee (minion)You swap places.i.-10iiL _Your clockwork bee winds down and falls to the ground.i i i i i2 iV ,iO m _Found a cloak.  Things that are here:  a +0 dagger; a +0 robei= i U4== _iB i ##### ### #[...# ig   #.....# # ########## #.....# ##... ≈≈♣....≈≈# #.@# #####....#-2.4 (2 ≈≈~~~..~≈### ##)# #####.......## .≈≈≈~~.~...# #.##.....###.#### .~.♣.~.~~..## #*..## #..# ).....~~~~~.## ##.## #i [#.## ~~~~.~~.♣~~..## ##.## ##.. .~≈........~..# #..####..# .)..~.~≈~.....#####..##...# i ].≈.)~~~~≈~.♣♣~≈≈~###.......#iN iG ix iM& #### ### #[ #... # #... ########### #...@.# ##...≈♣....≈≈# ####..# #####.... ~≈≈~~~..~≈### ##)# #####.......# i&~.≈≈≈~~.~...# #.##.....###.#### ).~.♣.~.~~..## #*..## #..# ~).....~~~~~## ##.## ~~~~~.~~.♣~~..## ##.## ##..# ).~≈........~..# #..####..## ..)..~.~≈~.....#####..##...##iE2i2*3.4 (1iV<it?iiiiiKiBiiJi0iMii:==itii[iii ######  #@...## 7.4 (4 ##.....## ## ##############.....# ##♣≈≈≈♣....≈≈# ####..# # .≈#.~≈≈~~~..~≈### ##)# #####.... .~÷.~.≈≈≈~~.~...# #.##.....###.iU ~÷#♣).~.♣.~.~~..## #*..## #..  ~##.~).....~~~~~.## ##.## ##.#  ##..~~~~~.~~.♣~~..## ##.## ##..# i#iiiN _You see here a +0 cloak.iiEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar} i l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)b - a +0 robe  i^K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire Floor Items ([,] to select)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i7 Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}  a - a +0 hammer {Kamaljyot} ij d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4} i k - a +0 helmet (worn)E - a +0 cloak (worn)  b - a +0 robe  K - a +0 helmet iJewellery (go to first with "=)  q - an amulet of guardian spirit iݻ P - a ring of protection from fire Floor Items ([,] to select) Armouri a +0 cloakiQw  k - a +0 helmet (worn)  K - a +0 helmetiv i.@ iY  K - a +0 helmet  q - an amulet of guardian spiritimiUEmA +0 cloak. A cloth cloak. Base armour rating: 1 iEIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 10 of the Dungeon. Stash search prefixes: {cloak armour} {cloak armor} {auxiliary armor} {auxiliaryarmour} Menu/colouring prefixes: identified armour iEY_________________ “O Bell my wife, why dost thou flyte? iFP Now is now, and then was then:  Seek now all the world throughout, iDF Thou kens not clowns from gentlemen:  They are clad in black, green, yellow and blue,iU 0Equip which item? Hand Weapons (go to first with )) the +9 war axe of Articulation (weapon) {flame, rPois Will+} a +1 flail of protection (offhand) {Duaenre}i  a +0 hammer {Kamaljyot}a +0 dagger {Zorawar} a +1 dagger of venom {Sachi} a +2 dagger of venom {Chujiro} a +0 giant spiked club Armour (go to first with [) id a +0 pair of gloves (worn) the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4} a +0 helmet (worn) a +0 cloak (worn) a +0 robe a +0 helmet i Jewellery (go to first with "=) an amulet of guardian spirit i a ring of protection from fire Floor Items Armour  a - a +0 cloaki  [?] describe selected [!] equip|wield|wear|put oniy[tab] equip|unequip i:iBiqJ  PolySwing2 the Fabricator  Coglin of Ru **....iJ  Health: 68/68 ========================  Magic: 14/21 ================--------  AC: 12iJStr: 11  EV: 12iJ=Int: 22 iK SH: 0Dex: 13######i&KXL: 11 Next:  8% Place: Dungeon:10iiCiF,i_Rni\Xi[id\iaifiiibjikipitBi?yi|,i|iiii\ii,iii/iiXiiW,i$i$iiϫiii,,i*iqiii1iieii\ii,iiiiiii,i:i5iiZiFiii(iiE i \  ≈≈~≈........................).##  ≈~..........)................#  ~..............####...........  .####o........#..#........... #..####...#..#...####.... #.. #...##'#...#..#.... #.. #.......)..#..#......#'##..........#'##...........@................84.4 (67.0) ........................ ...........⌠|..######..PConstruct Spike Launcher  ..##'#.........#....#... . #..#.........#....# #> #.........#....#.. # #.........'....#. ~... ..........######... ~... ...................ib i3 +5.4 (68i# i ( ; _Found a stone staircase leading down.iZ is[ i^ ii i~n ir ,ixv iz i.{ i} iV ig i i i is iɏ i iM i ia i i @  There is an open door here.i# i  _iJ i i ,iN i7 n  ≈≈≈≈≈~.~≈~≈~♣.~~.~###.≈≈≈≈~♣≈≈♣♣.......♣.~...)...#.≈≈≈≈≈♣.♣~..............÷≈≈~≈.................)≈~..........)..........~..............####.....####o........#..#.... #..####...#..#...#### #..#.@#...##'#...#..# #..#..#.......)..#..###'#..#'##..........#'##.i TConstruct Spike Launcher...........................................................⌠|..######......##'#.........#....# ......#..#.........#....# ......#>.##....#i 292.4 (7.0)ie *3.4 (8i i R _V - a clear potioniiiiiXiiiib5 ≈≈≈≈≈♣.♣........... ≈≈~≈................ ≈~...). ~####. .####o........#..# #..####...#..#...#### #..#..#...##'#...#..# #..#..#.......)..#..###'#..#@##..........#'##i5.4 (2....................... ....................... ...............⌠|..##### ......##'#.........# ......#..#.........#.... ......#>.#.........#.... #'##..####.........'....≈~... #. #. .####ii]i- i Q _There is an open door here.i  ≈≈~≈.... ≈~)~....#### .####o.. #..#########..#..#...##'#...#..#..#..#.......)##'#..#'##..........#'#.......@................⌠|..#####Fly .####..#. #....≈~.................. ii#16.4 (1 _ii˳iX  ≈~) ~..............#### .####...#..# #..####...#..#...### #..#..#...##'#...#..#. #..#..#.......)..#...##'#..#'##..........#'..............⌠|..######'#.........#....#..#..#iBY .#>.#.........##'##..####.........'≈~... #. #.. ..........#### ≈~... # #.. ..............≈~... .##'#ib ivb m7Construct Spike Launcher ii ik i4A 3isB iL iO iS BiZU iU irV iW iAZ ilZ i[ i] i_ i_ i` ig @  There is an open door here.i#j ij  _ik in i,q icq i.r i9t iv iv i?x i i ,i i iD i i i{ i iX =Water iӖ ig i i2 ia i iR i iף ia i( i i i1 iZ i i i i  ...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈ ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~ ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.. iH F...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.. ##.~ ♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣... .##. o≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~ ..##...~.≈≈≈≈≈≈≈@≈≈≈≈≈~≈ <..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~......... is ...#...~≈≈≈≈~≈≈≈~≈≈≈≈≈~. ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####.. i T..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#i co   orc wizard (wandering) i ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. .....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~..........i !io5114.0)oi4==2.4 (15ii., _The orc wizard shouts!io iq ~Quiver which action? ([-] to clear) iEq Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  iq Xc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel iq d i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee iq  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%) i r , n - Cast: Forge Blazeheart Golem (9%) i6r [*/%] inventory [&] all spells [^] all abilitiesiSr z[!] focus mode: off|on i^  i ...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **....  i ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 21/21 ======================== ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12 i 'Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22 ##.~ ♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13 .##. o≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10  i P..##...~.≈≈≈≈≈≈≈@≈≈≈≈≈~≈......... Noise: ==-------  Time: 12512.4 (0.0) <..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect ...#...~≈≈≈≈~≈≈≈~≈≈≈≈≈~.......... Cast: Forge Blazeheart Golem (9%)  i ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. .....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~............. _Found a stone staircase leading down. _There is an open door here. _V - a clear potion _There is an open door here. _There is an open door here. _The orc wizard shouts! i  i  i  i ...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 17/21 ===================----- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12 iE Int: 22 ##.~ ♣≈~~≈*****≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13  i  .##. o≈≈≈≈*****≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10  i ..##...~.≈≈≈≈≈**@**≈≈≈~≈......... Noise: ==-------  Time: 12512.4 (0.0)  i#<..#..~~~≈≈≈≈≈*****≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect ...#...~≈≈≈≈~≈*****≈≈≈~.......... Cast: Forge Blazeheart Golem (9%) ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..###  iG÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#..  iga.....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~.............  iZ_There is an open door here. _There is an open door here.  i_The orc wizard shouts!  iCasting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycle i<Dir - look around, f - activate i*PK≈@ i3;≈≈ iH 9≈≈ ig~ 9≈≈ i# 7≈* i],%...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 17/21 ===================----- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22  i,R##.~ ♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13 .##. o≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10 ..##...~.≈≈≈≈≈≈≈@≈≈≈≈≈~≈......... Noise: ==-------  Time: 12512.4 (0.0) <..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect  i-...#...~≈≈≈≈~≈≈≈9≈≈≈≈≈~.......... Cast: Forge Blazeheart Golem (9%) ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard (ally target) ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. 9   blazeheart golem (minion) .....~~≈≈≈.....~~≈≈~....##'#..#'#  i-.÷..~~≈≈~~......≈≈~~............. _There is an open door here. _The orc wizard shouts!  i-Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  i.<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. i/9=3.4 (1 _ iA? ixF i i+ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4)  i(Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on iy iٺ...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ========================  iM8........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 17/21 ===================----- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22  iz##.~ ♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13  i.##. o≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10  iػ&..##...~.≈≈≈≈≈≈≈@≈≈≈≈≈~≈......... Noise: ===------  Time: 12513.4 (0.0)  i*<..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect ...#...~≈≈≈≈~≈≈≈9≈≈≈≈≈~.......... Cast: Forge Lightning Spire (9%)  i,...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water  i..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard (ally target) ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. 9   blazeheart golem (minion) .....~~≈≈≈.....~~≈≈~....##'#..#'#  i۽.÷..~~≈≈~~......≈≈~~............. _There is an open door here.  in_The orc wizard shouts!  iCasting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  iپJ_You bind the heart of a blast furnace in slag iron. i i i  i ...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 13/21 ==============---------- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22 ##.~ ♣≈~~≈*****≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13  i .##. o≈≈≈≈*****≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10 ..##...~.≈≈≈≈≈**@**≈≈≈~≈......... Noise: ===------  Time: 12513.4 (0.0)  i <..#..~~~≈≈≈≈≈*****≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect  ib Q...#...~≈≈≈≈~≈**9**≈≈≈~.......... Cast: Forge Lightning Spire (9%) ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard (ally target)  i ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. 9   blazeheart golem (minion) .....~~≈≈≈.....~~≈≈~....##'#..#'#  i 1.÷..~~≈≈~~......≈≈~~............. i Press: ? - help, Q - select action, ( or ) - cycle i vDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  i Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate iVF*@iPiAh...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== ih8........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 17/21 ===================----- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22 ih##.~ ♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13 ii.##. o≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10 i'j..##...~.≈≈≈≈≈≈≈@≈≈≈≈≈~≈......... Noise: ===------  Time: 12513.4 (0.0) <..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect ...#...~≈≈≈≈~≈≈≈9≈≈≈≈≈~.......... Cast: Forge Lightning Spire (9%) ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard (ally target) ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. 9   blazeheart golem (minion) .....~~≈≈≈.....~~≈≈~....##'#..#'# [iij17d.÷..~~≈≈~~......≈≈~~.............Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  ikCasting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei=Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  There is no available space!iFiii. _i3 ...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 13/21 ==============---------- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22 ##.~ ♣≈~~≈*****≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13 .##. o≈≈≈≈*****≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10 ..##...~.≈≈≈≈≈**@**≈≈≈~≈......... Noise: ===------  Time: 12513.4 (0.0) <..#..~~~≈≈≈≈≈*****≈≈≈≈~......... x) +9 war axe of Art y) [i3 32m+1 flail (protect ...#...~≈≈≈≈~≈**9**≈≈≈~.......... Cast: Forge Lightning Spire (9%) ...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard (ally target) ÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. 9   blazeheart golem (minion) .....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~.............Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is no available space!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiO A*@i_ 7**ii{...~~~.~.≈~~~~♣..##≈≈≈##..~~~~~.~ PolySwing2 the Fabricator ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈... Coglin of Ru **.... ~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~. Health: 68/68 ======================== iT........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~ Magic: 17/21 ===================----- ....♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~.... AC: 12Str: 11 ...♣~ ..~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~.... EV: 12Int: 22 ##.~ ♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣... SH: 0Dex: 13 .##. o≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~..... XL: 11 Next:  8% Place: Dungeon:10 ..##...~.≈≈≈≈≈≈≈@≈≈≈≈≈~≈......... Noise: ===------  Time: 12513.4 (0.0) <..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~......... x) +9 war axe of Art y) +1 flail (protect i...#...~≈≈≈≈~≈≈≈9≈≈≈≈≈~.......... Cast: Forge Lightning Spire (9%) i...#..~≈~≈≈≈~~~~~≈≈≈≈~..####..... Fly Water ..##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### i#2÷##...~≈≈~~~...~≈≈≈≈~...#..#..#.. o   orc wizard (ally target) iUr÷#...~≈≈≈≈~....~≈≈≈~~...#..#..#.. 9   blazeheart golem (minion) .....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~.............iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is no available space!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei*-Dir - look around, f - activate _There is no available space!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  There is no available space!i-ii. _ig ~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~≈......~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~ ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~♣.♣....~≈~≈≈♣..~~~....♣~ ..~≈≈≈~.~≈ ##.~ ♣≈~~♣≈≈♣♣ .##. o≈≈≈♣.♣~.. ..##...~.≈~≈.... <..#..~~~≈≈≈≈≈≈~ ...#...~≈≈≈≈~≈≈≈9≈≈≈≈≈~.~≈~≈≈≈~~~~~≈≈≈≈~..######..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..### ÷##...~≈≈~~~.~... ÷#...~≈≈≈≈~.~~. .....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~............. ........................i`r id D~9i ;---4.4 (1 _i< i i DF...~~≈~≈♣..♣♣≈~≈≈≈≈~~...)..~ ........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~~♣.♣....~≈~≈≈♣..~~~....♣~ ..~≈≈≈~.~≈ ##.~ ♣≈~~♣≈≈♣♣ .##. o≈≈≈♣.♣~.. ..##...~.≈~≈.... <..#..~~~≈~ ...#...~≈≈≈≈~~.~≈~≈≈≈~~~9~≈≈≈≈~..######..~≈≈≈≈≈≈..~≈..#..### iE^÷##...~≈≈~~~.~... ÷#...~≈≈≈≈~.~ .....~~≈≈≈.....~~≈≈~....##'#..#'# .÷..~~≈≈~~......≈≈~~............. ..............÷i!Oi_>9~i`y---5Water ipiyi/!.........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈.)~♣.♣....~≈~≈♣..~~~...~ ...~≈≈≈~.~≈~ ###.♣≈~~≈~♣≈≈♣♣ ..##. ~o≈≈≈♣.♣~. ...##...~.~≈... .<..#..~~~≈≈~ ....#...~≈≈≈≈~≈≈≈~ <...#..~≈~≈≈≈~~9@~#####..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#..## .÷##...~≈≈~~~...~.#..#..#. 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Items  a - (÷) a yak skeleton  b - (÷) a yak skeleton  c - (÷) a yak skeleton%i#%i.%i6;EP...P...P.~≈≈≈~........~≈≈~....#' PolySwing2 the Fabricator ........P.~≈≈≈~....###.~≈≈~....#. Coglin of Ru **.... ......P...~≈≈≈~...'# #~≈≈~... # Health: 68/68 ======================== P.P.P.P..~≈≈≈~~..##...# ≈≈~...Magic: 21/21 ======================== ....P.P.P~≈≈≈≈~..# .>.. ≈≈≈...... AC: 12Str: 11 P...P.P.P.~≈≈≈~..## ..##≈≈~...... EV: 12Int: 22 ....[.....~≈≈≈....## ##≈≈≈~...... SH: 0Dex: 13 %i<..P...PP..~≈≈~.....###≈≈~~....... XL: 11 Next:  8% Place: Dungeon:10 ...........≈≈~~.@~~~≈≈≈≈~........ Noise: ---------  Time: 12538.4 (2.0) ..PP..P.P..~≈≈~~≈~≈≈÷≈≈~......... x) +9 war axe of Art y) +1 flail (protect .........).≈≈≈≈≈≈≈≈≈≈~~.......... Cast: Forge Lightning Spire (9%) ..PP...P..P~≈≈≈≈≈≈≈≈~≈......ß.... Fly ...........~≈≈≈≈≈≈≈≈≈....##...##) .P.P.P..P..≈≈≈≈≈≈≈≈≈.....##...##.  ...........≈≈≈≈≈≈≈≈~.............  ..P.P..P.P~~≈≈≈≈≈≈≈~....ß.%i<).._...ß  ...........≈≈≈≈≈≈≈~..=........... The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.A puff of flame appears from out of thin air! _The puff of flame hits you! _Found a stone staircase leading down.%iH%iVI%iT%iW%io 3%i %ie %i\ %i %i %i %i- %i %iJ %i %i %i %iq %i8 %i %i^ %i %i%i'%ip%i%i%i%i%i%i%i %i %i+ %i @  There is an open door here.%i %iY _%i%i%i%i%id%in6R  There is a stone staircase leading down here.%i\8%i9 _%i9%i>%i@%i@%iA%iG@  There is an open door here.%iI%iI _%iJ%iN%i_Q%iQ%iR%ivU%iV%iV%iEW%iX%iY%iZ%iZ%i\%i\%i]%i]%i'`%iDa%ia?Water %ib%iNc%idSWater %ie%ig%ii%iKi%ij%im%io,%iq%i>s%iEu%iu(%iv%iqx%iz,%i:|%i}%i,%i%i%i%i%i%iG%ia%i%iۓ%i%i,%i%i%%i,%id%iZ%i`,%i|%iѳ%iе%i%i%i%i=,%i%i%iտ%i,%i%i%i%ij%i%i%i%i%i%i%i%i%i%if%iw%i%i%i-%it,%i%i6%i%i_%i%i%i%i%i#%i%ig%i%i%i%i,%i%i %i %i %i4%i:%i%i?Water %i(%i%ik%i(%i0%i%i%i%i%il!%iJ#%i#%ig$%i&E  There is a large open door here.%i(%i#) _%i)%i8%i:%i;%i;%i=%i>%iQ?%i @%ibA&i&i8&i&i}&in&i&i&iq&i ......####.....  ........~~.≈≈~...  ~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈  ≈######..~...~...######~  ~#÷...#..........# ...#~  ~#....#..##''##..# c.#~  ~#....#..#....#..# ...#~  &ic≈#.!..####....####....#  ~###.....@...#  .# ##############.#  ~..# ~..# ~..# # ≈..#.##  c   centaur (asleep) ~###...  ~#.gg.#&i  ~#....# &i(088.4 (50.0)&i)+9.4 (51&i1&i4(i(iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  (ioi - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities(iz[!] focus mode: off|on)i\)in......####.............  PolySwing2 the Fabricator ..............~~.≈≈~...  Coglin of Ru **.... ~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈  Health: 68/68 ======================== ≈######..~...~...######~  Magic: 21/21 ======================== ~#÷...#..........# ...#~  AC: 12Str: 11 ~#....#..##''##..# c.#~  EV: 12Int: 22 ~#....#..#....#..# ...#~  SH: 0Dex: 13 ≈#.!..####....####....#)ip  XL: 11 Next:  8% Place: Dungeon:10 ~###............@...#  Noise: ---------  Time: 12589.4 (0.0) ...# ##############.#  x) +9 war axe of Art y) +1 flail (protect ~..#  Cast: Forge Blazeheart Golem (9%) ~..#  Fly ~..# # ≈..#.##  c   centaur (asleep) ~###... ~#.gg.# ~#....# _The puff of flame hits you! _Found a stone staircase leading down. _There is an open door here. _There is a stone staircase leading down here. _There is an open door here. _There is a large open door here.)iq)i'z)ib})i#u s......####.............  PolySwing2 the Fabricator ..............~~.≈≈~...  Coglin of Ru **.... ~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈  Health: 68/68 ======================== ≈######..~...~...######~  Magic: 17/21 ===================----- ~#÷...#..........# ...#~  AC: 12Str: 11 ~#....#..##''##..# c.#~  EV: 12Int: 22 ~#....#..#....#..# ...#~  SH: 0Dex: 13 ≈#.!..####....####*...#  XL: 11 Next:  8% Place: Dungeon:10 ~###..........**@**.#  Noise: ---------  Time: 12589.4 (0.0) )iv C...# ##############.#  x) +9 war axe of Art y) +1 flail (protect ~..# Cast: Forge Blazeheart Golem (9%) ~..# Fly ~..# # ≈..#.## c   centaur (asleep) ~###... ~#.gg.# ~#....# _There is a stone staircase leading down here. _There is an open door here. _There is a large open door here.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate*i_SI.@*i\@..*iK:..*i7*.*i^ ......####.............  PolySwing2 the Fabricator ..............~~.≈≈~...  Coglin of Ru **.... ~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈  Health: 68/68 ======================== ≈######..~...~...######~  Magic: 17/21 ===================----- ~#÷...#..........# ...#~  AC: 12Str: 11 ~#....#..##''##..# c.#~  EV: 12Int: 22 ~#....#..#....#..# ...#~*i_ P  SH: 0Dex: 13 ≈#.!..####....####9...#  XL: 11 Next:  8% Place: Dungeon:10 ~###............@...#  Noise: ---------  Time: 12589.4 (0.0) ...# ##############.#  x) +9 war axe of Art y) +1 flail (protect ~..#  Cast: Forge Blazeheart Golem (9%) ~..#  Fly ~..# # ≈..#.##  c   centaur (launcher, ally target) ~###...  9   blazeheart golem (minion) ~#.gg.#*if` X ~#....# _There is an open door here. _There is a large open door here.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate*i` IYou bind the heart of a blast furnace in slag iron.*i#g y(  large open door here. *ig  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You bind the heart of a blast furnace in slag iron.  The centaur wields a +0 orcbow. The centaur shoots an arrow.*i *ih M.c*ic 5===90.4 (1*i *i ; _The arrow hits your blazeheart golem!,iYD,izF.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangs,iFb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  ,iGMj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter,i2Gl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) ,inG][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on-i5V-i&g ......####.............  PolySwing2 the Fabricator ..............~~.≈≈~...  Coglin of Ru **.... ~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈  Health: 68/68 ======================== ≈######..~...~...######~  Magic: 17/21 ===================----- ~#÷...#..........# ...#~  AC: 12Str: 11 ~#....#..##''##..# ..#~  EV: 12-igInt: 22 ~#....#..#....#..# c..#~  SH: 0Dex: 13 ≈#.!..####....####9...#  XL: 11 Next:  8% Place: Dungeon:10 ~###............@...#-ih  Noise: ===------  Time: 12590.4 (0.0) ...# ##############.#  x) +9 war axe of Art y) +1 flail (protect ~..#  Cast: Forge Lightning Spire (9%) ~..#  Fly ~..# # ≈..#.##  c   centaur (launcher, ally target) ~###...-itiU  9   blazeheart golem (minion) ~#.gg.# ~#....# Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The centaur wields a +0 orcbow. The centaur shoots an arrow. _The arrow hits your blazeheart golem!-ij-ir-iv.i# ####.  .......~~.≈≈~...  ≈≈~~~~..~≈~~~≈≈≈~~≈  ######..~...~...######~. .i #÷...#..........#....#~. #....#..##''##..#....#~. #....#..#....#..#.c..#~. #.!..####....####9...#  ###....@..# .i  # #.#  ..# # ..# .i f ..# #  .i8 l..#.##  ###...  .i; m#.gg.#  #....#  .iч .iƏ .iՙ (The centaur shoots an arrow.  The arrow barely misses your blazeheart golem..i&  c9c  distracted, ally t…) The arrow hits you but does no damage..i& *1.4 (1.iF- .ix0 @ _Your blazeheart golem punches the centaur!/i'####.  ~~.≈≈~...  ≈≈~~~~..~≈~~~≈≈≈~~≈ . ..~...~...######~. ÷...#.#....#~. ....#..##''##..#....#~. ....#..#....#..#.c..#~. /i!.!..####....####9...#  .#  .# #.#  .# .#  .# .# .# # .# .#.## .# ... .# .gg.# .. ....# /ie( /i ccally target)  The centaur unwields a +0 orcbow.  The centaur hits your blazeheart golem but does no damage.  The centaur kicks your blazeheart golem./iq  The centaur wields a +0 orcbow. The centaur shoots an arrow./iB]/i]%2/ig/ipm; _The arrow hits your blazeheart golem!0i....####.............  PolySwing2 the Fabricator ............~~.≈≈~...  Coglin of Ru **.... ~~~≈≈~~~~..~≈~~~≈≈≈~~≈ .  Health: 68/68 ======================== #####..~...~...######~..  Magic: 13/21 ==============---------- ÷...#..........#....#~..  AC: 12Str: 11 ....#..##''##..#....#~..  EV: 12Int: 22 ....#..#....#..#*c*.#~..  SH: 0Dex: 13 .!..####....####9**.#  XL: 11 Next:  8% Place: Dungeon:10 ##............**@*#0ib Noise: ===------  Time: 12592.4 (0.0) .# ##############*# x) +9 war axe of Art y) +1 flail (protect .#*# Cast: Forge Lightning Spire (9%) .#.# Fly .# # .# .#.## .# c   centaur (launcher, ally target) ##... .# 9   blazeheart golem (minion) .gg.# .. 0iV....#The centaur kicks your blazeheart golem.  0ioThe centaur wields a +0 orcbow. The centaur shoots an arrow. _The arrow hits your blazeheart golem!  0iCasting: Forge Lightning Spire (dangerous; 9% risk of failure)  0iրPress: ? - help, Q - select action, ( or ) - cycle0i<Dir - look around, f - activate0i#H*@0i....####.............  PolySwing2 the Fabricator ............~~.≈≈~...  Coglin of Ru **.... ~~~≈≈~~~~..~≈~~~≈≈≈~~≈ .0i  Health: 68/68 ======================== #####..~...~...######~..  Magic: 13/21 ==============---------- ÷...#..........#....#~..  AC: 12Str: 11 0i....#..##''##..#....#~..  EV: 12Int: 22 ....#..#....#..#.c..#~..  SH: 0Dex: 13 0i.!..####....####9...#  XL: 11 Next:  8% Place: Dungeon:10 ##..............@.#0i  Noise: ===------  Time: 12592.4 (0.0) .# ##############.#  x) +9 war axe of Art y) +1 flail (protect 0i.#I#  Cast: Forge Lightning Spire (9%) 0i@.#.#  Fly 0i..# #.# .#.##.#  c   centaur (launcher, ally target) 0i##....#  I   lightning spire (minion) .gg.#..0i  9   blazeheart golem (minion) ....#0i 0iThe centaur wields a +0 orcbow. The centaur shoots an arrow. _The arrow hits your blazeheart golem!  0i7Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  0i'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.0i79I0iY *I*   blazeheart coreI   lightning spire0i(Z Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  An electric hum fills the air.  The centaur shoots an arrow. The arrow hits your blazeheart golem.  Your blazeheart golem punches the centaur.0i[ *3.4 (10iAa CII0iTd v _Your blazeheart golem falls apart, revealing its core!2idUII2i`e2ilUII2ioT _It's unwise to walk into this.6i" 6ik" A blazeheart core. The exposed elemental core of a blazeheart golem. Far too unstable to remain without its shell, it is in the process of violently exploding. Max HP: ~3333 Will: +6i" hAC: noneEV: ~100rF: ∞ rC: ... rPois: ∞6i" rNeg: ∞rElec: .Class: Nonliv. Size: Small Int: Mindless You have about 1% to hit with the +9 war axe of Articulation. 6i" It is immune to torment; and resistant to miasma and drowning. It cannot move. It is insubstantial and immune to ensnarement. Explosion damage: 3d16 It is currently targeting the centaur.?i/C ?iP &....####.............  PolySwing2 the Fabricator ............~~.≈≈~...  Coglin of Ru **.... ~~~≈≈~~~~..~≈~~~≈≈≈~~≈ .  Health: 68/68 ======================== #####..~...~...######~..  Magic: 13/21 ==============---------- ÷...#..........#....#~..  AC: 12Str: 11 ....#..##''##..#....#~..  EV: 12?iQ XInt: 22 ....#..#....#..#.c..#~..  SH: 0Dex: 13 .!..####....####*...#  XL: 11 Next:  8% Place: Dungeon:10 ##..............@.#  Noise: ===------  Time: 12593.4 (0.0) .# ##############.#  x) +9 war axe of Art y) +1 flail (protect .#I#  Cast: Forge Lightning Spire (9%) .#.#  Fly .# #.# .#.##?iDR .#  c   centaur (launcher, ally target) ##....#  *   blazeheart core .gg.#..  I   lightning spire (minion) ....# Dir - look around, f - activateAn electric hum fills the air.  The centaur shoots an arrow. The arrow hits your blazeheart golem.  Your blazeheart golem punches the centaur. _Your blazeheart golem falls apart, revealing its core! _It's unwise to walk into this.?iS ?iY 8I?iR] @iTe .......~~.≈≈~...  ~~≈≈~~~~..~≈~~~≈≈≈~~≈.. ####..~...~...######~..  ...#..........#....#~..  @if ...#..##''##..#....#~..  #..#....#..#.c..#~..  !..####....####*...#  #................#  # ##############@#  ##I#  # #.#  @if # ##.#  #.##.#  #... ..#  gg.# ...  ...# ...  I#  @iq @i{  Your blazeheart core explodes!The fiery explosion engulfs the centaur!@i- #######II   lightning spire (minion)@i} F ☼○@i ○°☼○☼IThe centaur dies!@i `9=======4.4 (1@iL ;☼@ia * _You hear two shouts!Di P☼IIDĭ Di N☼IDi/  Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.)Fi☼○○.○°○IIFi_P4==-------Fi5Fi :IFiD * _You hear a shout! x2GiY○°°○.○IIGiFE-------6Gi8IGiGi'○).°.°IGi'%7Gi7.:IGi 0Hi' °...IIHi( %8Hi. :IHi3 Ii####............. ............~~.≈≈~...  ~~~≈≈~~~~..~≈~~~≈≈≈~~≈.. #####..~...~...######~.. ÷...#..........#....#~.. .#..##''##..#....#~.. ....#..#....#..#°)..#~.. .!..####....####....# #..............@.#Ii  .# ##############.# .# #I# .#  #.# .#  #.# .#.## #.# I ##... ..# gg.# ... .#... IiQ.IIiB==9IiS8IIiIi^Ii[What do you want to examine? Items  a - ([) a +0 bardingb - ()) a +0 orcbowJi'* Ji3 Ji< -....####.............  PolySwing2 the Fabricator ............~~.≈≈~...  Coglin of Ru **.... ~~~≈≈~~~~..~≈~~~≈≈≈~~≈..  Health: 68/68 ======================== #####..~...~...######~..  Magic: 14/21 ================-------- ÷...#..........#....#~..  AC: 12Ji= oStr: 11 ....#..##''##..#....#~..  EV: 12Int: 22 ....#..#....#..#.)..#~..  SH: 0Dex: 13 .!..####....####....#  XL: 11 Next:  9% Place: Dungeon:10 ##..............@.#  Noise: ---------  Time: 12599.4 (1.0) .# ##############.#  x) +9 war axe of Art y) +1 flail (protect .#Ji> #I#  Cast: Forge Lightning Spire (9%) .##.#  Fly .# ##.# .#.###.#  I   lightning spire (minion) ##.....# .gg.#... ....#... Ji? IThe fiery explosion engulfs the centaur!  The centaur dies! _You hear two shouts!  Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.) _You hear a shout! x2JiH VIIJiXI JiP 8IJiT Ki 3Ki Kis BKi# Kih M5=Ki Kiy Ki Ki^ Ki Kil Ki Kiw ,Ki Ki Ki 9=Ki Ki KiS Ki Ki K6=KiO Ki Ki$ ,Ki Ki ,KiP Ki ,Ki KiR Ki 9=Ki Ki: ,Kih Ki a7=KiU Ki Ki ,KiF Ki _Your lightning spire fades away.Ki KiB ,Ki Ki| O=Ki Ki Ki Ki Ki Ki K8=Ki~ Ki0 ,Ki! Ki# Ki5$ Ki$% Ki' ,KiM( Ki* Ki* 9=Kil+ Kin- Ki- K9=Kih. Ki/ Ki/ Ki0 Ki1 Ki;2 Ki2 KiR4 ,Ki"5 KiM7 Ki7 9=Ki8 Ki; Ki; Ki = Ki M >20=KihN KiN 9=Ki,P KiR ,KiT KipV KiV L1==Ki*X Ki_k KiIn Kin Kio Kiq Kiu Ki # #..♣♣♣  ####.......  ..........~~.≈≈~... ♣♣  ~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  Ki} =###..~...~...######~...P  #..........#....#~...P  #..##''##..#....#~...♣  ..#..#....#..#.)..#~...♣  ..####....####.. ................##Kiπ ;  ##############.#   #.#   #.# Ki   # #.#  j   gnoll sergeant (polearm, wandering) KiS .## #.#  ... .j#  Ki zg.# ...  Ki 1637.4 (38.0)Ki +8.4 (39Ki Ki | _A gnoll sergeant comes into view. It is wielding a +0 spear.Ni<NiQuiver which action? ([-] to clear) Items ([,] to cycle) Ni a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  NiJg - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic GrapnelNisci - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee Ni k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%) Ni, n - Cast: Forge Blazeheart Golem (9%) Ni][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onOiьOi..# #.........♣♣♣  PolySwing2 the Fabricator ..####.............  Coglin of Ru **.... ..........~~.≈≈~... ♣♣   Health: 68/68 ======================== OiQ9~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣   Magic: 21/21 ======================== ###..~...~...######~...P   AC: 12Str: 11 ..#..........#....#~...P   EV: 12Int: 22 ..#..##''##..#....#~...♣   SH: 0Dex: 13 ..#..#....#..#.)..#~...♣   XL: 11 Next:  9% Place: Dungeon:10 ..####....####..@.#Oi  Noise: ---------  Time: 12638.4 (0.0) ................###  x) +9 war axe of Art y) +1 flail (protect##############.#  Cast: Forge Blazeheart Golem (9%) #.#Oi>  Fly #.# ##.#  j   gnoll sergeant (polearm, wandering) Oi>.###.# ....j# g.#...Oij _You hear two shouts!  Your lightning spire cannot move out of your way! (Use ctrl+direction or * Oi_direction to deconstruct it instead.) _You hear a shout! x2 _Your lightning spire fades away. Oi}_A gnoll sergeant comes into view. It is wielding a +0 spear.OiOiOiTOi@ ..# #.........♣♣♣ PolySwing2 the Fabricator ..####............. Coglin of Ru **.... ..........~~.≈≈~... ♣♣  Health: 68/68 ======================== ~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  Magic: 17/21 ===================----- ###..~...~...######~...P  AC: 12Str: 11 ..#..........#....#~...P  EV: 12Int: 22 ..#..##''##..#****#~...♣  SH: 0Dex: 13 ..#..#....#..#****#~...♣  XL: 11 Next:  9% Place: Dungeon:10 ..####....####**@*# Noise: ---------  Time: 12638.4 (0.0) ..............**### x) +9 war axe of Art y) +1 flail (protect  ##############*#Oi"B [39;49m Cast: Forge Blazeheart Golem (9%)  #.# Fly  #.#  # #.# j   gnoll sergeant (polearm, wandering) .## #.# ... .j# g.# ... _You hear a shout! x2 _Your lightning spire fades away. _A gnoll sergeant comes into view. It is wielding a +0 spear.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateOi\ <@.Pi.A..Pi&A*.PiP..# #.........♣♣♣ PolySwing2 the Fabricator ..####............. Coglin of Ru **.... ..........~~.≈≈~... ♣♣  Health: 68/68 ======================== ~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  Magic: 17/21 ===================----- ###..~...~...######~...P  AC: 12Pi8Str: 11 ..#..........#....#~...P  EV: 12Int: 22 ..#..##''##..#....#~...♣  SH: 0Dex: 13 ..#..#....#..#.)..#~...♣  XL: 11 Next:  9% Place: Dungeon:10 ..####....####..@.# Noise: ---------  Time: 12638.4 (0.0) ................### x) +9 war axe of Art y) +1 flail (protect  ##############.# Cast: Forge Blazeheart Golem (9%)  Pi#.# Fly  #.#  # #.# j   gnoll sergeant (polearm, wandering) Pi.## #.# ... .j# g.# ... _A gnoll sergeant comes into view. It is wielding a +0 spear.PiCasting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  PiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatePiGjYou bind the heart of a blast furnace in slag iron.  The gnoll sergeant shouts!Pi  ...... ~... ♣♣ ~~≈..♣♣ ######~...P #....#~...P #....#~...♣ Pi #.)..#~...♣ #..@.# .....9.###  ######.#  #.#  Pi%#.#  # #.# jally target) #j# 9   blazeheart golem (minion) ..#  ... PiU;===9.4 (1 _Pi PiSiSivQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  Sie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter SiNo l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilitiesSiz[!] focus mode: off|onTiTi&..# #.........♣♣♣  PolySwing2 the Fabricator ..####.............  Coglin of Ru **.... ..........~~.≈≈~... ♣♣   Health: 68/68 ======================== ~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣   Magic: 17/21 ===================----- ###..~...~...######~...P   AC: 12Str: 11 ..#..........#....#~...P   EV: 12Int: 22 ..#..##''##..#....#~...♣   SH: 0Dex: 13 Ti..#..#....#..#.)..#~...♣   XL: 11 Next:  9% Place: Dungeon:10 ..####....####..@.#  Noise: ===------  Time: 12639.4 (0.0) ..............9.###  x) +9 war axe of Art y) +1 flail (protect##############.#  Cast: Forge Lightning Spire (9%) #.#  Fly #.# ##.#  j   gnoll sergeant (polearm, ally target) .###j#  9   blazeheart golem (minion) .....# g.#... _A gnoll sergeant comes into view. It is wielding a +0 spear.Casting: Forge Blazeheart Golem (dangerousTi[39;49m; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The gnoll sergeant shouts!TiTi* Ti ..# #.........♣♣♣ PolySwing2 the Fabricator ..####............. Coglin of Ru **.... ..........~~.≈≈~... ♣♣  Health: 68/68 ======================== ~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  Magic: 13/21 ==============---------- ###..~...~...######~...P  AC: 12Str: 11 ..#..........#....#~...P  EV: 12Int: 22 ..#..##''##..#****#~...♣  SH: 0Dex: 13 ..#..#....#..#****#~...♣  XL: 11 Next:  9% Place: Dungeon:10 ..####....####**@*# Noise: ===------  Time: 12639.4 (0.0) Tim w..............9*### x) +9 war axe of Art y) +1 flail (protect  ##############*# Cast: Forge Lightning Spire (9%)  #.# Fly  #.#  # #.# j   gnoll sergeant (polearm, ally target) .## #j# 9   blazeheart golem (minion) ... ..# g.# ...Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron. Tiϋ _The gnoll sergeant shouts!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateTi֦ 7*@Ui@..# #.........♣♣♣ PolySwing2 the Fabricator ..####............. Coglin of Ru **.... ..........~~.≈≈~... ♣♣  Health: 68/68 ======================== ~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  Magic: 13/21 ==============---------- ###..~...~...######~...P  AC: 12Str: 11 ..#..........#....#~...P  EV: 12Int: 22 ..#..##''##..#....#~...♣  SH: 0Dex: 13 ..#..#....#..#.)..#~...♣  XL: 11 Next:  9% Place: Dungeon:10 ..####....####..@.# Noise: ===------  Time: 12639.4 (0.0) ..............9.### x) +9 war axe of Art y) +1 flail (protect iAz40m ##############.# Cast: Forge Lightning Spire (9%)  #.# Fly  #.#  # #.# j   gnoll sergeant (polearm, ally target) .## #j# 9   blazeheart golem (minion) ... ..# g.# ...You bind the heart of a blast furnace in slag iron. _The gnoll sergeant shouts!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.UiK  ...... ~... ♣♣ ~~≈..♣♣ ######~...P #....#~...P #....#~...♣ #.)..#~...♣ #..@.# ......9###  ######I#  #.#  #.#  # #j#  #.# I   lightning spire ..# UiL9   blazeheart golem (minion) ... UidM240.4 (1 _UiW:IUiZWivWiIj.IWi+ *** *I*Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!Wi.QI.jWi-...Wi%1WiB:IWi]"F _The bolt of electricity hits the gnoll sergeant!XipXiIj.IXi/---2Xi:IXiXi( II---3Xi). :IXi1 V _The gnoll sergeant hits your lightning spire but does no damage.Yi IIThe gnoll sergeant barely misses your lightning spire.Yi  Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!The bolt of electricity hits the gnoll sergeant!Yi5v***I   lightning spire (minion)*9   blazeheart golem (minion)*YiQr)..I..4==10===4Yihz:IYi}N _The gnoll sergeant dies!Zi[ Zil\ /---5Zid Zi>h [i4II---6[i$UII[ig\iZ&3\ig'\i+,\ip/\iF1\i1:==\i3\i5\i5\i7\i9c5=\i:\i>\iY>\i?\ifC,\iIE\i H\isH\iI\iL\iL9=\iN\iQ\iQ\iT\i"W\iWK6=\iX\ie\ij,\i#m\iqe _Your lightning spire fades away.\ir\is\iw,\iey\i|\i!}9=\i;~\iQ,\í\i:\iK7=\i}\i \iY\i \i͑,\i\i,\i\ii\i9=\i\ih,\i@\iح\i2K8=\iܰ\iE\i\im\ij\i\iQ\iq\i\i\i\i\i9=\i\if _Your blazeheart golem fades away.\i&\i\i!\izK9=\iL\i\i\i\ieB\i2\i\i\i\iZ9=\i\i\i&L20=\i\i;\i\i \i\iL\iA \iK \i \i \iF\i9=\i\i\iN\i\i\i#L1==\i\i/\i4,\iY5\i@7\i:\i1;\iu<\i_?\iB\iC\iD\iPIo  Things that are here:  a +0 spear; a +0 scale mail; a +0 kite shield\i^L\iLA== _\iN\iP\i|S,\iIV\iX\i\\i]\iM_\i`\ic\ic\ie\if\ii\i7j\ilk\i}\iA,\i\i\i;\i\i\i`\i{\i\i8\ic\i\i\i\i\i\i*\iɵ\i\i+\i\i!\i"\i\i\i\i\i\i$\i\i\i\i\i\i&\iU,\i\iv\iI..~#....#..##''##..#....#~...♣ #)..~#....#..#....#..#.)..#~...♣ #...≈#.!..####....####....# ....~###................### .ß.....# ##############.# \iF..~..# #........#.[)#)# #...~..# #........'[ #.# #..~~..# #..j.....# #.# .≈≈..#.######'@######.# ~###..........### ....~#.gg.############....# \i...≈~#....# #....#~.... ...≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~.... j   gnoll sergeant (polearm, wandering) ≈~≈≈≈###### ######~...P ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈≈≈....... ~≈≈.. ..♣\i 703.4 (57.0)  A gnoll sergeant comes into view. It is wielding a +2 spear of venom.Found two +0 robes and a +0 dagger.\im\.jj)\i5===4.4 (58\i\i/)x _The gnoll sergeant shouts! _There is a large open door here.^iY^i{~Quiver which action? ([-] to clear) ^iӷItems ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) ^i>Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  ^iwi - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) ^i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on`i,`i{....~#....#..##''##..#....#~...♣ PolySwing2 the Fabricator #)..~#....#..#....#..#.)..#~...♣ Coglin of Ru **.... #...≈#.!..####....####....#Health: 68/68 ======================== ....~###................###Magic: 21/21 ======================== .ß.....# ##############.#AC: 12Str: 11 ....~..# #........#.[)#)#EV: 12Int: 22 #...~..# #........'[ #.#SH: 0Dex: 13 #..~~..# #...j....# #.#XL: 11 Next: 10% Place: Dungeon:10 ...≈≈..#.######'@######.#Noise: ===------  Time: 12704.4 (0.0) ....~###................###x) +9 war axe of Art y) +1 fla`i7il (protect ....~#.gg.############....#Cast: Forge Blazeheart Golem (9%) ...≈~#....##....#~.... Fly ...≈≈#....##.[..#~.... ~.≈≈≈#.j..##...÷#~.... j   gnoll sergeant (polearm) ≈~≈≈≈############~...P ≈≈≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈≈≈.......~≈≈.. ..♣Things that are here: _a +0 spear; a +0 scale mail; a +0 kite shield  A gnoll sergeant comes into view. It is wielding a +2 spear of venom.Found two +0 robes and a +0 dagger. _The gnoll sergeant shouts! _There is a large open door here.`i`i~`i....~#....#..##''##..#....#~...♣  PolySwing2 the Fabricator #)..~#....#..#....#..#.)..#~...♣  Coglin of Ru **.... #...≈#.!..####....####....#  Health: 68/68 ======================== ....~###................###  Magic: 17/21 ===================----- .ß.....# ##############.#  AC: 12Str: 11 ....~..# #........#.[)#)#  EV: 12Int: 22 #...~..# #....*****[ #.#  SH: 0Dex: 13 `i#..~~..# #...j****# #.#  XL: 11 Next: 10% Place: Dungeon:10 ...≈≈..#.######*@######.#  Noise: ===------  Time: 12704.4 (0.0) ....~###......*****.....###  x) +9 war axe of Art y) +1 flail (protect ....~#.gg.############....#  Cast: Forge Blazeheart Golem (9%) ...≈~#....# #....#~....  Fly ...≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~....  j   gnoll sergeant (polearm) ≈~≈≈≈###### ######~...P ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈≈≈....... ~≈≈.. ..♣ Found two +0 robes and a +0 dagger. _The gnoll sergeant shouts! _There is a large open door here.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or )`iT[36m - cycleDir - look around, f - activateaiC*@aiT:**ai2%&....~#....#..##''##..#....#~...♣  PolySwing2 the Fabricator #)..~#....#..#....#..#.)..#~...♣  Coglin of Ru **.... #...≈#.!..####....####....#  Health: 68/68 ======================== ....~###................###  Magic: 17/21 ===================----- .ß.....# ##############.#  AC: 12Str: 11 ai+&....~..# #........#.[)#)#  EV: 12Int: 22 #...~..# #........'[ #.#  SH: 0Dex: 13 #..~~..# #...j....# #.#  XL: 11 Next: 10% Place: Dungeon:10 ...≈≈..#.######'@######.#  Noise: ===------  Time: 12704.4 (0.0) ....~###................###  x) +9 war axe of Art y) +1 flail (protect ....~#.gg.############....#  Cast: Forge Blazeheart Golem (9%) ...≈~#....# #....#~....  Fly ...≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~....  j   gnoll sergeant (polearm) ≈~≈≈≈###### ######~...P ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈≈≈....... ~≈≈.. ..♣ ai]&g_The gnoll sergeant shouts! _There is a large open door here.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  ai&Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateai&IYou bind the heart of a blast furnace in slag iron.aiU)aiz5 )) !..# .###  ##############.#  #........#.[)#)#  #........'[ #.#  #....j...# #.# @.# j....9.........### .############....#  ai)6   #.[ #...÷ jj 2 gnoll sergeants (polearms, 1 ally t…)  9   blazeheart golem (minion) ≈~≈~  ~≈≈.. ai7*5.4 (1aiFaiU _There is a large open door here.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You bind the heart of a blast furnace in slag iron. _A gnoll sergeant comes into view. It is wielding a +0 trident.ci!ciyfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  ciMc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3) ci m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ondidi....~#....#..##''##..#....#~...♣ PolySwing2 the Fabricator #)..~#....#..#....#..#.)..#~...♣ Coglin of Ru **.... #...≈#.!..####....####....#Health: 68/68 ======================== ....~###................###Magic: 17/21 ===================----- .ß.....# ##############.#AC: 12Str: 11 ....~..# #........#.[)#)#EV: 12Int: 22 #...~..# #........'[ #.#SH: 0Dex: 13 #..~~..# #....j...# #.#XL: 11 Next: 10% Place: Dungeon:10 ...≈≈..#.######'@######.#Noise: ===------  Time: 12705.4 (0.0) ....~###.j....9.........###di*x) +9 war axe of Art y) +1 flail (protect ....~#.gg.############....#Cast: Forge Lightning Spire (9%) ...≈~#....##....#~.... Fly ...≈≈#....##.[..#~.... ~.≈≈≈#.j..##...÷#~.... jj 2 gnoll sergeants (polearms, 1 ally t…)≈~≈≈≈############~...P 9   blazeheart golem (minion) ≈≈≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈≈≈.......~≈≈.. ..♣ _There is a large open door here.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _A gnoll sergeant comes into view. It is wielding a +0 trident.dididi>....~#....#..##''##..#....#~...♣  PolySwing2 the Fabricator #)..~#....#..#....#..#.)..#~...♣  Coglin of Ru **.... #...≈#.!..####....####....#  Health: 68/68 ======================== ....~###................###  Magic: 13/21 ==============---------- .ß.....# ##############.#  AC: 12Str: 11 ....~..# #........#.[)#)#  EV: 12di Int: 22 #...~..# #....*****[ #.#  SH: 0Dex: 13 #..~~..# #....j***# #.#  XL: 11 Next: 10% Place: Dungeon:10 ...≈≈..#.######*@######.#  Noise: ===------  Time: 12705.4 (0.0) ....~###.j....9****.....###  x) +9 war axe of Art y) +1 flail (protect ....~#.gg.############....#  Cast: Forge Lightning Spire (9%) ...≈~#....# #....#~....  Fly ...≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~....  jj 2 gnoll sergeants (polearms, 1 ally t…)≈~≈≈≈###### ######~...P  9   blazeheart golem (minion) ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P di9≈≈≈≈....... ~≈≈.. ..♣ Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron. diaZ_A gnoll sergeant comes into view. It is wielding a +0 trident.diCasting: Forge Lightning Spire (dangerous; 9% risk of failure)  di Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatediA C*@di ....~#....#..##''##..#....#~...♣  PolySwing2 the Fabricator #)..~#....#..#....#..#.)..#~...♣  Coglin of Ru **.... #...≈#.!..####....####....#  Health: 68/68 ======================== ....~###................###  Magic: 13/21 ==============---------- .ß.....# ##############.#  AC: 12di Str: 11 ....~..# #........#.[)#)#  EV: 12Int: 22 #...~..# #........'[ #.#  SH: 0Dex: 13 #..~~..# #....j...# #.#  XL: 11 Next: 10% Place: Dungeon:10 ...≈≈..#.######'@######.#  Noise: ===------  Time: 12705.4 (0.0) ....~###.j....9.........###  x) +9 war axe of Art y) +1 flail (protect ....~#.gg.############....#  Cast: Forge Lightning Spire (9%) ...≈~#....# #....#~....  Fly ...≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~....  jj 2 gnoll sergeants (polearms, 1 ally t…)diY ≈~≈≈≈###### ######~...P  9   blazeheart golem (minion) ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈≈≈....... ~≈≈.. ..♣ _A gnoll sergeant comes into view. It is wielding a +0 trident.Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  di mPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.  The gnoll sergeant hits you from afar with a +2 spear of venom!di\ di5  )) !..# .###  ##############.#  #........#.[)#)#  #........I[ #.#  #....j...# #.# di 9@.# .j.............### .############....#    #.[ #...÷   I   lightning spire ≈~≈~ ...P 9   blazeheart golem (minion) ~≈≈.. diS 5==----6.4 (1Pois Fly di8 8Idi@ Q _You are poisoned.fi 3 ~~#÷...#..........#....#~...P ...~#....#..##''##..#....#~...♣ )..~#....#..#....#..#.)..#~...♣≈#.!..####....####....# ..~###................### ß.....# ##############.# ...~..# #.#.[)#)# ...~..# #........I[.)#.# ~~..# #....j..@# #.# ≈≈..#.######9'######.# ~###..j.............### ~#.gg.############....# ≈~#....# fi3 #.. ..≈≈#....# #.[..#~....    gnoll sergeant (polearm, ally target) .≈≈≈#.j..# #...÷#~.... I ~≈≈≈###### ######~...P ~≈≈≈~~≈ ≈~≈~ ...Pfi8 5  Found a +0 club.fiH 8 I.j I , paralysed)You feel very sick.Your blazeheart golem punches the gnoll sergeant!fiI j5-------7fi^ BIIfic R _Your blazeheart golem's core grows cold and it stops moving.gi A.≈######..~...~...#####~~#÷......P .#''##..#.. )..~#....#....#.)..#~...♣≈#.!..####....####.... ...~###................### gi ß.....# ##############.#.[)#)...@I[.)#~~..# #.....j..#(!:#≈≈..#.######9'######.# ##..j.............##.~#.gg.###########~. ..≈≈#..[.. .≈≈≈#.j..gi s...÷#~.... ~≈≈≈############~gi  IFound 5 large rocks, a bubbling inky potion and a book of Frost.  You feel very sick.gi >4---gi? 8gi LIIgi \ _The gnoll sergeant closely misses you.ii=ii@Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  ii@g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) ii@][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onmi5 mi ...≈######..~...~...######~...PPolySwing2 the Fabricator ..~~#÷...#..........#....#~...PCoglin of Ru **.... ...~#....#..##''##..#....#~...♣Health: 54/68 ===================----- )..~#....#..#....#..#.)..#~...♣Magic: 13/21 ==============---------- ...≈#.!..####....####....#AC: 12Str: 11 ...~###................###EV: 12Int: 22 ß.....# ##############.#SH: 0Dex: 13 ...~..# #........#.[)#)#XL: 11 Next: 10% Place: Dungeon:10 ...~..# #.......@I[.)#.#Noise: =--------  Time: 12708.4 (0.0) ..~~..# #.....j..#(!:#.#x) +9 war axe of Art i $33my) +1 flail (protect ..≈≈..#.######9'######.#Cast: Launch Clockwork Bee ...~###..j.............###Pois Fly ...~#.gg.############....# ..≈~#....##....#~....j   gnoll sergeant (polearm, ally target) ..≈≈#....##.[..#~....I   lightning spire (minion) .≈≈≈#.j..##...÷#~....9   blazeheart golem (minion, paralysed) ~≈≈≈############~...PYou feel very sick.Your blazeheart golem punches the gnoll sergeant! _Your blazeheart golem's core grows cold and it stops moving.  Found 5 large rocks, a bubbling inky potion and a book of Frost.  You feel very sick. _The gnoll sergeant closely misses you.miA :Imi@ pipirQuiver which action? ([-] to clear) Items ([,] to cycle) pi a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  pi^h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%) pi n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilitiespiz[!] focus mode: off|onriIUrimk...≈######..~...~...######~...PPolySwing2 the Fabricator ..~~#÷...#..........#....#~...PCoglin of Ru **.... ...~#....#..##''##..#....#~...♣Health: 54/68 ===================----- )..~#....#..#....#..#.)..#~...♣Magic: 13/21 ==============---------- ...≈#.!..####....####....#AC: 12Str: 11 ...~###................###EV: 12Int: 22 ß.....# ##############.#SH: 0rinDex: 13 ...~..# #........#.[)#)#XL: 11 Next: 10% Place: Dungeon:10 ...~..# #.......@I[.)#.#Noise: =--------  Time: 12708.4 (0.0) ..~~..# #.....j..#(!:#.#x) +9 war axe of Art y) +1 flail (protect ..≈≈..#.######9'######.#Cast: Soul Splinter ...~###..j.............###Pois Fly ...~#.gg.############....# ..≈~#....##....#~....j   gnoll sergeant (polearm, ally target) ..≈≈#....##.[..#~....I   lightning spire (minion) .≈≈≈#.j..##...÷#~....9   blazeheart golem (minion, paralysed) ~≈≈≈############~...PYou feel very sick.YriToour blazeheart golem punches the gnoll sergeant! _Your blazeheart golem's core grows cold and it stops moving.  Found 5 large rocks, a bubbling inky potion and a book of Frost.  You feel very sick. _The gnoll sergeant closely misses you.ri)prixBIIri|ri%...≈######..~...~...######~...P  PolySwing2 the Fabricator ..~~#÷...#..........#....#~...P  Coglin of Ru **.... ...~#....#..##''##..#....#~...♣  Health: 54/68 ===================----- )..~#....#..#....#..#.)..#~...♣  Magic: 12/21 =============----------- ...≈#.!..####....####....#  AC: 12Str: 11 ...~###................###  EV: 12Int: 22 ß.....# ##############.#  SH: 0Dex: 13 ...~..# #........#.[)#)#  XL: 11 Next: 10% Place: Dungeon:10 ...~..# #.......@I[.)#.#  Noise: =--------  Time: 12708.4 (0.0) ..~~..# #.....j*.#(!:#.#  x) iQm+9 war axe of Art y) +1 flail (protect ..≈≈..#.######9'######.#  Cast: Soul Splinter ...~###..j.............###  Pois Fly ...~#.gg.############....# ..≈~#....# #....#~....  j   gnoll sergeant (polearm, ally target) ..≈≈#....# #.[..#~....  I   lightning spire (minion) .≈≈≈#.j..# #...÷#~....  9   blazeheart golem (minion, paralysed) ~≈≈≈###### ######~...P Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)riu Ij*Iri Gj*IAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)riL...≈######..~...~...######~...PPolySwing2 the Fabricator ..~~#÷...#..........#....#~...PCoglin of Ru **.... ...~#....#..##''##..#....#~...♣Health: 54/68 ===================----- )..~#....#..#....#..#.)..#~...♣Magic: 12/21 =============----------- riـr...≈#.!..####....####....#AC: 12Str: 11 ...~###................###EV: 12Int: 22 ß.....# ##############.#SH: 0Dex: 13 ...~..# #........#.[)#)#XL: 11 Next: 10% Place: Dungeon:10 ...~..# #.......@I[.)#.#Noise: =--------  Time: 12708.4 (0.0) ri ..~~..# #.....*..#(!:#.#x) +9 war axe of Art y) +1 flail (protect ..≈≈..#.######9'######.#ri7Cast: Soul Splinter ...~###..j.............###Pois Fly rib...~#.gg.############....# ..≈~#....##....#~....j   gnoll sergeant (polearm, ally target) ..≈≈#....#ri#.[..#~....I   lightning spire (minion) .≈≈≈#.j..##...÷#~....ri9   blazeheart golem (minion, paralysed) ~≈≈≈############~...PrirAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineri+Aim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)si9Isin  The gnoll sergeant resists with significant effort.  You feel sick.siIjjj 2 gnoll sergeants (polearms, 1 ally t…)Isipn41=-----=9.4 (1si9IsiU _The gnoll sergeant hits you from afar with a +2 spear of venom!vi.~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣..≈######..~...~...######~...P~#÷...#..........#....#~...P ....~#....#..##''##..#....#~...♣ #)..~#....#..#....#..#.)..#~...♣ #...≈#.!..####....####....# ....~###................### .ß.....# ##############.#.~..# #.#.[)#)# #...~..# #........I[.)#.# #..~~..# #.....j..#(!:#.#≈≈..#.######9'######.# viB(.~###..j..j..........###..~#.gg.############....#    gnoll sergeant (polearm, ally target).≈~#....# #....#~.... ...≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~....viviYI.jj 2 gnoll sergeants (polearms, 1 ally t…)viv0-----3=-10vi:Ivik _You feel sick. The gnoll sergeant closely misses you.wi....~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  PolySwing2 the Fabricator ....≈######..~...~...######~...P  Coglin of Ru **.... ...~~#÷...#..........#....#~...P  Health: 40/68 ==============---------- ....~#....#..##''##..#....#~...♣  Magic: 12/21 =============----------- #)..~#....#..#....#..#.)..#~...♣  AC: 12Str: 11 #...≈#.!..####....####....#  EV: 12Int: 22 ....~###................###  SH: 0Dex: 13 wi.ß.....# ##############.#  XL: 11 Next: 10% Place: Dungeon:10 ....~..# #......@.#.[)#)#  Noise: =--------  Time: 12710.4 (0.0) #...~..# #.....*..I[.)#.#  x) +9 war axe of Art y) +1 flail (protect #..~~..# #.....j..#(!:#.#  Cast: Soul Splinter ...≈≈..#.######9'######.#  Pois Fly ....~###..j...j.........### ....~#.gg.############....#  jj 2 gnoll sergeants (polearms, 1 ally t…)...≈~#....# #....#~....  I   lightning spire (minion) ...≈≈#....# #.[..#~....  9   blazeheart golem (minion, paralysed) ~.≈≈≈#.j..# #...÷#~.... Aiming: iNJmSoul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)xi , ....~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣ PolySwing2 the Fabricator ....≈######..~...~...######~...P Coglin of Ru **.... ...~~#÷...#..........#....#~...P Health: 40/68 ==============---------- ....~#....#..##''##..#....#~...♣ Magic: 12/21 =============----------- xii- #)..~#....#..#....#..#.)..#~...♣ AC: 12Str: 11 #...≈#.!..####....####....#EV: 12Int: 22 ....~###................###SH: 0Dex: 13 .ß.....# ##############.#XL: 11 Next: 10% Place: Dungeon:10 ....~..# #......@.#.[)#)#Noise: =--------  Time: 12710.4 (0.0) #...~..# #........I[.)#.#x) +9 war axe of Art y) +1 flail (protect #..~~..# #.....*..#(!:#.#Cast: Soul Splinter ...≈≈..#.######9'######.#Pois Fly ....~###..j...j.........### ....~#.gg.############....#jj 2 gnoll sergeants (polearms, 1 ally t…)...≈~#....##....#~.... Ii- h49m   lightning spire (minion) ...≈≈#....##.[..#~.... 9   blazeheart golem (minion, paralysed) ~.≈≈≈#.j..##...÷#~....Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  xiC. and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)xi :Ixi ^Ijxi= IShift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)  The gnoll sergeant resists with significant effort.  You feel sick. The gnoll sergeant closely misses you.xi˦ a39-1.4 (1xix :Ixi V _The gnoll sergeant hits your blazeheart golem with a +0 trident!yiz -....~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣  PolySwing2 the Fabricator ....≈######..~...~...######~...P  Coglin of Ru **.... yi+ o...~~#÷...#..........#....#~...P  Health: 39/68 =============----------- ....~#....#..##''##..#....#~...♣  Magic: 11/21 ============------------ #)..~#....#..#....#..#.)..#~...♣  AC: 12Str: 11 #...≈#.!..####....####....#  EV: 12Int: 22 ....~###................###  SH: 0Dex: 13 .ß.....# ##############.#  XL: 11 Next: 10% Place: Dungeon:10 ....~..# #......@.#.[)#)#  Noise: =--------  Time: 12711.4 (0.0) yi{ #...~..# #.....*..I[.)#.#  x) +9 war axe of Art y) +1 flail (protect #..~~..# #.....j..#(!:#.#  Cast: Soul Splinter ...≈≈..#.######9'######.#  Pois Fly ....~###..j...j.........### yi )....~#.gg.############....#  jj 2 gnoll sergeants (polearms, 1 ally t…)...≈~#....# #....#~....  I   lightning spire (minion) ...≈≈#....# #.[..#~....  9   blazeheart golem (minion, paralysed) yi ~.≈≈≈#.j..# #...÷#~.... Aiming: Soul Splinter (safe; 2% risk of failure)  yi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)zi....~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣ PolySwing2 the Fabricator ....≈######..~...~...######~...P Coglin of Ru **.... ...~~#÷...#..........#....#~...P Health: 39/68 =============----------- ....~#....#..##''##..#....#~...♣ Magic: 11/21 ============------------ zi#)..~#....#..#....#..#.)..#~...♣ AC: 12Str: 11 #...≈#.!..####....####....#EV: 12Int: 22 ....~###................###SH: 0Dex: 13 .ß.....# ##############.#XL: 11 Next: 10% Place: Dungeon:10 ....~..# #......@.#.[)#)#Noise: =--------  Time: 12711.4 (0.0) #...~..# #........I[.)#.#x) +9 war axe of Art y) +1 flail (protect zi #..~~..# #.....*..#(!:#.#Cast: Soul Splinter ...≈≈..#.######9'######.#Pois Fly ....~###..j...j.........### ziIv....~#.gg.############....#jj 2 gnoll sergeants (polearms, 1 ally t…)...≈~#....##....#~.... I   lightning spire (minion) ...≈≈#....#zic#.[..#~.... 9   blazeheart golem (minion, paralysed) ~.≈≈≈#.j..##...÷#~....Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleziA Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)ziMIweak, I*   soul wisp (summoned)Shift-Dir - straight line: a gnoll sergeant, wielding a +2 spear of venom, wearing a +0 scale mail  and wearing a +0 buckler (moderately wounded, ally target, chance to affect:  50%)  zilmA fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker.zi+a*jA fragment of the gnoll sergeant's soul is dislodged from its body.  The gnoll sergeant looks weaker.  You feel sick.  The gnoll sergeant hits you from afar with a +2 spear of venom.  The gnoll sergeant hits your blazeheart golem with a +0 trident.  Your soul wisp barely misses the gnoll sergeant.zil  Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!The bolt of electricity hits the gnoll sergeant! x2zi,z*.*I**   gnoll sergeant (polearm, ally target)zi...I).Izie7==2.4 (1Soul Splinterzi<+8Izi/N _The gnoll sergeant dies!{i?-_.~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣♣.≈######..~...~...######~...P.~~#÷...#.#....#~...P.~#....#..##''##..#....#~...♣ ##)..~#....#..#....#..#.)..#~...♣ ##...≈#.!..####....####....#.~###.### ..ß.....# #####.#.~..# #.#.[)#)# ##...~..# #{i"...I[.)#.# ##..~~..# #....*)..#(!:#.#.≈≈..#.######9'######.# .....~###..j...j.........###.~#.gg.############....#.≈~#....# #....#~.... I.≈≈#....# #.[..#~.... ~~.≈≈≈#.j..# #...÷#~....{i23  You feel sick.{iT@.*I |i/---3|i!8I|iV _The gnoll sergeant hits your blazeheart golem with a +0 trident.|iTs .~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈...≈######..~...~...######~....~~#÷...#.#....#~....~#....#..##''##..#....#~... .##)..~#....#..#....#..#.)..#~... .##...≈#.!..####....####....#.~###.###.ß.....# #####.#.~..# #.#.[)#)# .##...~..# #..I[.)#.# .##..~~..# #.....*..#(!:#.#.≈≈..#.######9'######.#.~###..j...j.........###.~#.gg.############....#I   lightning spire (minion).≈~#....# #....#~9   blazeheart golem (minion, paralysed) ~....≈≈#....# #.[..#~*   soul wisp (summoned) ≈~~.≈≈≈#.j..# #...÷#~...|iv |i l*)I|i O=--4|ie 8I|i t _You feel sick. Something hits your blazeheart golem!}i @.~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈...≈######..~...~...######~.~~#÷...#.#....#~ ß......~#....#..##''##..#....#~ ..##)..~#....#..#....#..#.)..#~ ..##...≈#.!..####....####....#.~###.### _...ß.....# #####.#.~..# #.#.[)#)# .}i `.##...~..# #....*...I[.)#.# ..##..~~..# #.....)..#(!:#.# ß.....≈≈..#.######9'######.#.~###..j...j.........###.~#.gg.############....#I.≈~#....# #....#~ ~~....≈≈#....# #.[..#~≈~~.≈≈≈#.j..# #...÷#~}i z IIYou feel sick.}i --5}i 8I}i x _Something hits your blazeheart golem but does no damage.~i .~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈.≈######..~...~...######~.~~#÷...#.#....#~ .ß......~#....#..##''##..#....#~.##)..~#....#..#....#..#.)..#~.##...≈#.!..####....####....#.~###.### ._...ß.....# #####.#.~..# #.#.[)#)#.##...~..# #....*...I[.)#.#.##..~~..# #.....)..#(!:#.# .ß.....≈≈..#.######9'######.# .~###..j...j.........###.~#.gg.############....#I ~......≈~#....# #....#~ ≈~~....≈≈#....# #.[..#~ ~≈≈~~.≈≈≈#.j..# #...÷#~~i  You feel sick.  You are no longer poisoned.~iR |*.I ~i! 2=-6Fly ~i. :I~i2 e _Something hits your blazeheart golem.i( V≈######..~...~...######~~~#÷...#..........#.... .ß......~#.##''## ...##)....#..#.)...≈#.!..######....# .....~###................## ._...ß.....# ##############.# .......~..# #...*....#.[)#)##.....I[.)#.~)..#(!:ß.....≈≈..#.######9'##### ........~###..j...j.........###.gg.############.... ~≈~#....# ~. ≈~~....≈≈[ ~≈≈~~.≈≈≈#.j..÷ ≈≈≈≈≈~≈≈≈#########i:IiLA97i8Iie _Something hits your blazeheart golem.i*>~~#÷...#..........#....#~. ß#....#..##''##..#....#~. ..##)..~#....#..#....#..#.)..#~.##...≈#.!..####....####....# ....~###................### _...ß.....# ##############.# ......~..# #...*....#.[)#)# ##...~..# #........I[.)#.# iC+-##..~~..# #...@.)..#(!:#.# ß.....≈≈..#.######9'######.# ......~###..j...j.........###~#.gg.############....# ≈~#....# #....#~.. ~~....≈≈#....# #.[..#~.. I≈~~.≈≈≈#.j..# #...÷#~. ≈≈≈≈~≈≈≈###### ######~.≈≈~≈≈≈~~≈ ≈~≈~ .i-i8e.*Ii;\40=8iir _Something completely misses your blazeheart golem.i>:~~#÷...#.#....#~. ......~#....#..##''##..#....#~. .##)..~#....#..#....#..#.)..#~. .##...≈#.!..####....####....# ~###.### ...ß.....# #####.# ~..# #.#.[)#)# ##...~..# #...*....I[.)#.# ##..~~..# #....@)..#(!:#.# .....≈≈..#.######9'######.# ~###..j...j.........### ~#.gg.############....# ≈~#....# #....#~. ~....≈≈#....# #.[..#~.I~~.≈≈≈#.j..# #...÷#~.~≈≈≈###### ######~.~≈≈≈~~≈ ≈~≈~ .iIN II)Your blazeheart golem's core flares to life once more.iP[1==9i_:Iilce _Something hits your blazeheart golem.iLii>i i n~~#÷...#.#....#~...P~#....#..##''##..#....#~...♣ ##)..~#....#..#....#..#.)..#~...♣ ##...≈#.!..####....####....# ~###.### ß.....# #####.# ~..# #.#.[)#)# ##...~..# #...*....I[.)#.# ##..~~..# #.....@..#(!:#.# ≈≈..#.######9'######.# ~###..j...j.........### ~#.gg.############....# ≈~#....# #....#~. i....≈≈#....# #.[..#~.j   gnoll sergeant (polearm) ~~.≈≈≈#.j..# #...÷#~.I   lightning spire~≈≈≈###### ######~...P 9   blazeheart golem (minion)~≈≈≈~~≈ ≈~≈~ ...P *   soul wisp (summoned)i} &0i./  .....I**, ally target)*   blazeheart coreI   lightning spireThe gnoll sergeant closely misses you.Your blazeheart golem punches the gnoll sergeant but does no damage.i4Y2=20.4 (1i<LIIiC _Your blazeheart golem falls apart, revealing its core!Things that are here: _a +2 spear of venom; a +0 scale mail; a +0 buckleri֩ [.≈######..~...~...#####~~#÷......P ...#''##..#..)..~#....#....#.)..#~...♣ ##...≈#.!..####....####.......~###................###ß.....# ##############. ...#.[)#)..@..I[.)# ##..~~..# #....*)..#(!:#i m≈≈..#.######*'######.# ##..j...j.........##.~#.gg.###########~. ....≈≈#..[.. ~~.≈≈≈#.j.....÷#~.... I~≈≈≈############~i i  Your blazeheart core explodes!The fiery explosion engulfs your soul wisp!!  Your soul wisp is destroyed!i[  Your soul wisp disappears in a puff of smoke!The fiery explosion engulfs the gnoll sergeant!!!i, ########I   lightning spire (minion)iE .○☼○○○○☼IiM 3=1=======1i\ 9Ii@a N _The gnoll sergeant dies!i{n.≈######..~...~...######~....~~#÷...#.#....#~....~#....#..##''##..#....#~... .##)..~#....#..#....#..#.)..#~... .##...≈#.!..####....####....#.~###.###.ß.....# #####.#.~..# #.#.[)#)# .##...~..# #..I[.)#.# .##..~~..# #.....○☼.#(!:#.#.≈≈..#.######○○######.#.~###..j...○○☼.......###.~#.gg.############....#.≈~#....# #....#~I ~....≈≈#....# #.[..#~ ≈~~.≈≈≈#.j..# #...÷#~≈~≈≈≈###### ######~...I○○○°○○i4i=iN3i*=-------i9&2iIiiigY≈######..~...~...######~...P~~#÷...#.#....#~...P~#....#..##''##..#....#~...♣ ##)..~#....#..#....#..#.)..#~...♣ ##...≈#.!..####....####....# ~###.### ß.....# #####.# ~..# #.#.[)#)# ##...~..# #..I[.)#.# ##..~~..# #.....○○.#(!:#.# ≈≈..#.######○°######.# ~###..j...°○○.......### ~#.gg.##########≈~#....# #....#~.I ....≈≈#....# #.[..#~. ~~.≈≈≈#.j..# #...÷#~.~≈≈≈###### ######~...PinI°○°')°○Ii2ra5-------3i9Iii^≈######..~...~...######~...P ~~#÷...#.#....#~...P ~#....#..##''##..#....#~...♣ )..~#....#..#....#..#.)..#~...♣ ...≈#.!..####....####....# ~###.### ß.....# #####.# ~..# #.#.[)#)# ...~..# #..I[.)#.# iu`..~~..# #.....°○.#(!:#.# ≈≈..#.######°'######.# ~###..j...)°○.......### ~#.gg.#########≈~#....# #....#~.... is)°'.°Ii*w[6=4iTIIiWi)13≈######..~...~...######~...P ~~#÷...#.#....#~...P ~#....#..##''##..#....#~...♣ )..~#....#..#....#..#.)..#~...♣ ...≈#.!..####....####....# ~###.### ß.....# #####.# ~..# #.#.[)#)# ...~..# #.I[.)#.# ..~~..# #.....)°.#(!:#.# ≈≈..#.######''######.# ~###..j...).°.......### ~#.gg.########i'2≈~#....# #....#~.... i#HvI..IiLS7=5ibifip E~~#÷...#..........#.....~#.##''##♣ )....#..#.) ...≈#.!..######....# ~###................## ß.....# ##############.# ...~..# #........#.[)#).I[.)#.~).@#(!:#≈≈..#.######''######.~###..j...).........###.gg.############....≈~#....# ~....≈[I≈≈≈#.j..÷ ~≈≈≈##########~...P ≈≈≈~≈≈≈~~≈ ≈~≈~ i KIIiނ r49==6i 8Ii i+7Ii.i?:IiC  Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.)i f..~#....#..##''##..#....#~...♣ #)..~#....#..#....#..#.)..#~...♣ #...≈#.!..####....####....# .~###................### .ß.....# ##############.# ....~..# #........#.[)#)# #...~..# #.I[.)#.# #..~~..# #.....)..#(!:#.#.≈≈..#.######'@######.#..~###......).........###.~#.gg.############....#≈~#....# #....#~.....≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~.... I ≈~≈≈≈###### ######~...P ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P≈....... ~≈≈.. ..♣i :IiS g50=7 _i[ LIIi l _There is a large open door, spattered with blood here.i ##)..~#....#..#....#..#.)..#~...♣ ##...≈#.!..####....####....# .....~###................###ß.....# ##############.# ....~..# #........#.[)#)# ##...~..# #........I[.)#.# ##..~~..# #.....)..#(!:#.# ....≈≈..#.######''######.#..~###......)@........###.~#.g..############....#≈~#....# #....#~.....≈≈#....# #.[..#~.... ~~.≈≈≈#.j..# #...ib ÷#~.... ≈≈~≈≈≈###### ######~...P I≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P≈....... ~≈≈.. ..♣≈~.........P.. ♣..ig i˶ OO   two-headed ogre (wandering)I   lightning spire (minion)i 1=4==8i BIIi  A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 _giant club.i it7Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i %##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 51/68 ==================------ ..ß.....# ##############.#Magic: 14/21 ================-------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........I[.)#.#EV: 12Int: 22 ##..~~..# #.....)..#(!:#.#SH: 0Dex: 13 ....≈≈..#O######''######.#i` XL: 11 Next: 11% Place: Dungeon:10 .....~###......)@........###Noise: ---------  Time: 12728.4 (0.0) .....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Forge Blazeheart Golem (9%) ....≈≈#....##.[..#~.... Fly ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (wandering) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ ≈≈≈≈≈~.........P.. ♣.. _The gnoll sergeant dies!Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.) _There is a large open door, spattered with blood here.  A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 _[4i6 #0mgiant club.i i LIIi8 i]##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 51/68 ==================------ ..ß.....# ##############.#  Magic: 10/21 ===========------------- .....~..# #........#.[)#)#  AC: 12Str: 11 ##...~..# #........I[.)#.#  EV: 12Int: 22 ##..~~..# #....****#(!:#.#  SH: 0Dex: 13 ....≈≈..#O######**######.#  XL: 11 Next: 11% Place: Dungeon:10 it!.....~###.....**@**......###  Noise: ---------  Time: 12728.4 (0.0) .....~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Forge Blazeheart Golem (9%) ....≈≈#....# #.[..#~.... Fly ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (wandering) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....... ~≈≈.. ..♣ ≈≈≈≈≈~...... ...P.. ♣.. _There is a large open door, spattered with blood here.  A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 _giant club.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - acti#"ivatei5G.**@inNI.*i {I**Ii ##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 51/68 ==================------ ..ß.....# ##############.#  Magic: 10/21 ===========------------- .....~..# #........#.[)#)#  AC: 12Str: 11 ##...~..# #........I[.)#.#  EV: 12Int: 22 ##..~~..# #.....)..#(!:#.#  SH: 0Dex: 13 ....≈≈..#O######''######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###......)@........###  Noise: ---------  Time: 12728.4 (0.0) .....~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #.ir ...#~.... Cast: Forge Blazeheart Golem (9%) ....≈≈#....# #.[..#~.... Fly ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (wandering) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....... ~≈≈.. ..♣ ≈≈≈≈≈~...... ...P.. ♣.. _giant club.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The two-headed ogre shouts in stereo!i ))!   ##############.#  #........#.[)#)#  #........I[.)#.#  #(!:#.# .######''######.# .O...9)@........### ..############....#   #.[ #...÷ Oally target) ≈~≈~ I ~≈≈.. 9   blazeheart golem (minion)  i, C2===9.4 (1 _iq 9Ii ijiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  i e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 52/68 ==================------ ..ß.....# ##############.#Magic: 10/21 ===========------------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........I[.)#.#EV: 12Int: 22 ##..~~..# #.....)..#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###.O...9)@........###Noise: ===------  Time: 12729.4 (0.0) .i2....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Launch Clockwork Bee ....≈≈#....##.[..#~.... Fly ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ 9   blazeheart golem (minion) ≈≈≈≈≈~.........P.. ♣.. _giant club.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The two-headed ogre shouts in stereo!iIiIii"io= ##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 52/68 ==================------ ..ß.....# ##############.#  Magic: 7/21========---------------- .....~..# #........#.[)#)#  AC: 12Str: 11 ##...~..# #........I[.)#.#  EV: 12Int: 22 ##..~~..# #.....)..#(!:#.#  SH: 0Dex: 13 ....≈≈..#.######''######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###.O...9)@........###  Noise: ===------  Time: 12729.4 (0.0) .....~#.g..############....#  ij> x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Launch Clockwork Bee ....≈≈#....# #.[..#~.... Fly ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....... ~≈≈.. ..♣ 9   blazeheart golem (minion) ≈≈≈≈≈~...... ...P.. ♣.. _The two-headed ogre shouts in stereo!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target)iE##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 52/68 ==================------ ..ß.....# ##############.#  Magic: 7/21========---------------- .....~..# #........#.[)#)#  AC: 12Str: 11 iE##...~..# #........I[.)#.#  EV: 12Int: 22 ##..~~..# #.....)..#(!:#.#  SH: 0Dex: 13 ....≈≈..#.######''######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###.O...9)@........###  Noise: ===------  Time: 12729.4 (0.0) .....~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Launch Clockwork Bee ....≈≈#....# #.[..#~.... Fly ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....i... ~≈≈.. ..♣ 9   blazeheart golem (minion) ≈≈≈≈≈~...... ...P.. ♣..Dir - move targetAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target)  You miscast Launch Clockwork Bee.  You are very lightly contaminated with residual magic.  Nothing appears to happen.ii4+))!     )#)#  )#.#  (!:#.#  .O.9.i+    #.[ #...÷  ≈~≈~ I ~≈≈..   i-s3---30.4 (1Contam _i;TIIi?iA a  Your blazeheart golem's core grows cold and it stops moving.iB i:Q '.O9   blazeheart golem (minion, paralysed)iR #4iMR D=---1i` ie V _Your lightning spire fades away.i hi  The two-headed ogre hits your blazeheart golem with a +0 dire flail.ih]5=2inwi{r _The two-headed ogre completely misses your blazeheart golem.i  The two-headed ogre hits your blazeheart golem with a +0 dire flail!!i66==3iiZ _The two-headed ogre hits your blazeheart golem with a +0 giant club!i+7=8=--4i3iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  ixg - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|onit ##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 57/68 ====================---- ..ß.....# ##############.#Magic: 8/21=========--------------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)..#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...O9.)@........###Noise: ---------  Time: 12734.4 (0.0) ....iu .~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Forge Lightning Spire (9%) ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P 9   blazeheart golem (minion, paralysed) ≈≈≈≈≈.......~≈≈.. ..♣ ≈≈≈≈≈~.........P.. ♣..Your blazeheart golem's core grows cold and it stops moving. _Your lightning spire fades away.The two-headed ogre hits your blazeheart golem with a +0 dire flail. _The two-headed ogre completely misses your blazeheart golem.The two-headed ogre hits your blazeheart golem with a +0 dire flail!! _The two-headed ogre hits your blazeheart golem with a +0 giant club!i~ iO i.##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 57/68 ====================---- ..ß.....# ##############.#  Magic: 4/21====-------------------- .....~..# #........#.[)#)#  AC: 12Str: 11 ##...~..# #........'[.)#.#  EV: 12i@Int: 22 ##..~~..# #....****#(!:#.#  SH: 0Dex: 13 ....≈≈..#.######**######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###...O9**@**......###  Noise: ---------  Time: 12734.4 (0.0) .....~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Forge Lightning Spire (9%) ....≈≈#....# #.[..#~.... Fly Contam ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P 9   blazeheart golem (minion, paralysed) il≈≈≈≈≈....... ~≈≈.. ..♣ ≈≈≈≈≈~...... ...P.. ♣.. _The two-headed ogre completely misses your blazeheart golem.The two-headed ogre hits your blazeheart golem with a +0 dire flail!! _The two-headed ogre hits your blazeheart golem with a +0 giant club!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiM :@#i -##i 7@#i8 7*@i##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 57/68 ====================---- ..ß.....# ##############.#Magic: 4/21====-------------------- .....~..# #........#.[)#)#AC: 12Str: 11 i&##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...O9.)@........###Noise: ---------  Time: 12734.4 (0.0) .....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Forge Lightning Spire (9%) ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈i ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ 9   blazeheart golem (minion, paralysed) ≈≈≈≈≈~.........P.. ♣.. i_The two-headed ogre hits your blazeheart golem with a +0 giant club!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei)Dir - look around, f - activateAn electric hum fills the air.  The two-headed ogre hits your blazeheart golem with a +0 dire flail!!i<9===5.4 (1i'8Ii H  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air.  i!iThe two-headed ogre hits your blazeheart golem with a +0 dire flail!! _giant club.iN i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniΧi##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 59/68 ====================---- ..ß.....# ##############.#Magic: 4/21====-------------------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...O9.)@........###Noise: ===------  Time: 12735.4 (i0.0) .....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Construct Spike Launcher ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ 9   blazeheart golem (minion, paralysed) ≈≈≈≈≈~.........P.. ♣..Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.  The two-headed ogre hits your blazeheart golem with a +0 dire flail!! _The two-headed ogre hits your blazeheart golem with a +0 giant club.i%[1;38Hii(i}8 '##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#ii9 Coglin of Ru **.... .....~###................###Health: 59/68 ====================---- ..ß.....# ##############.#Magic: 2/21==---------------------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#SH: 0i:: Dex: 13 ....≈≈..#.#####*''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...O9.)@........###Noise: ===------  Time: 12735.4 (0.0) .....~#.g..####***#####....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Construct Spike Launcher ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..#i+; #...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ 9   blazeheart golem (minion, paralysed) ≈≈≈≈≈~.........P.. ♣..An electric hum fills the air.  The two-headed ogre hits your blazeheart golem with a +0 dire flail!! _The two-headed ogre hits your blazeheart golem with a +0 giant club.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei; iV I@*IThe two-headed ogre hits your blazeheart golem with a +0 dire flail!! _giant club.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.i_##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 59/68 ====================---- ..ß.....# ##############.#iMagic: 2/21==---------------------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...O9.)@........###Noise: ===------  Time: 12735.4 (0.0) .....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Construct Spike Launcher ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~i≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ 9   blazeheart golem (minion, paralysed) ≈≈≈≈≈~.........P.. ♣..Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.  The two-headed ogre hits your blazeheart golem but does no damage.  The two-headed ogre hits your blazeheart golem with a +0 giant club!!in~#.Ii(a60=-6.4 (1iiQ  Dir - look around, f - activate  A stone wall.  You shape a spike launcher from a nearby wall.  The two-headed ogre hits your blazeheart golem but does no damage.with a +0 giant club!! _Your blazeheart golem falls apart and the last of its fire goes out.i i ~Quiver which action? ([-] to clear) iq Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Beei k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni[it##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 60/68 =====================--- ..ß.....# ##############.#Magic: 2/21==---------------------- imu.....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...O..)@........###Noise: ==-------  Time: 12736.4 (0.0) .....~#.g..############....#iux) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Soul Splinter ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈######i;vL######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ ≈≈≈≈≈~.........P.. ♣..ivhDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.  The two-headed ogre hits your blazeheart golem but does no damage.  The two-headed ogre hits your blazeheart golem with a +0 giant club!! _Your blazeheart golem falls apart and the last of its fire goes out.iwiIIIigu U##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 60/68 =====================--- ..ß.....# ##############.#  Magic: 1/21=----------------------- .....~..# #........#.[)#)#  AC: 12iv WStr: 11 ##...~..# #........'[.)#.#  EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#  SH: 0Dex: 13 ....≈≈..#.######''######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###...O***@........###  Noise: ==-------  Time: 12736.4 (0.0) ifv %.....~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Soul Splinter ....≈≈#....# #.[..#~.... Fly Contam ~~.≈≈≈#.j..# #...÷#~.... iv ≈≈~≈≈≈###### ######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....... ~≈≈.. ..♣ iw ≈≈≈≈≈~...... ...P.. ♣.. _Your blazeheart golem falls apart and the last of its fire goes out.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target, chance to affect: 33%)i z O.#iH, O*#IAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target, chance to affect: 33%)iS$##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator i$##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 60/68 =====================--- ..ß.....# ##############.#Magic: 1/21=----------------------- .....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 i%C##..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###...*..)@........###Noise: ==-------  Time: 12736.4 (0.0) .....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....#i &M#....#~.... Cast: Soul Splinter ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈############~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈i&≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ ≈≈≈≈≈~.........P.. ♣.. _Your blazeheart golem falls apart and the last of its fire goes out.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target, chance to affect: 33%)i UIIi{ OThe two-headed ogre easily resists.iE1-7.4 (1i:IiK _Your magical contamination has completely faded away.i,##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... i-}.....~###................###  Health: 61/68 =====================--- ..ß.....# ##############.#  Magic: 0/21------------------------ .....~..# #........#.[)#)#  AC: 12Str: 11 ##...~..# #........'[.)#.#  EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#  SH: 0Dex: 13 ....≈≈..#.######''######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###...O***@........###  Noise: =--------  Time: 12737.4 (0.0) iA......~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Soul Splinter ....≈≈#....# #.[..#~.... Fly ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....... ~≈≈.. ..♣ i.≈≈≈≈≈~...... ...P.. ♣.. _Your magical contamination has completely faded away.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target, chance to affect: 33%)iY ##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#  Coglin of Ru **.... .....~###................###  Health: 61/68 =====================--- ..ß.....# ##############.#  Magic: 0/21------------------------ .....~..# #........#.[)#)#  AC: 12Str: 11 ##...~..# #........'[.)#.#  EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#  SH: 0Dex: 13 ....≈≈..#.######''######.#  XL: 11 Next: 11% Place: Dungeon:10 .....~###...O..)@........###  Noise: =--------  Time: 12737.4 (0.0) .....~#.g..############....#  iZ  x) +9 war axe of Art y) +1 flail (protect ....≈~#....# #....#~.... Cast: Soul Splinter ....≈≈#....# #.[..#~.... Fly ~~.≈≈≈#.j..# #...÷#~.... ≈≈~≈≈≈###### ######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈....... ~≈≈.. ..♣ ≈≈≈≈≈~...... ...P.. ♣..Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target, chance to affect: 33%)  You miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i*h M))!   ##.#  )#)#  )#.#  iQi I.#(!:#.# .###.# ....O...### ..#....#   #.[ #...÷  ≈~≈~ I ~≈≈..   itj 2-8.4 (1Soul SplinterContam _iw LIIiz i4iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) io][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni,iJ##)..~#....#..#....#..#.)..#~...♣ PolySwing2 the Fabricator ##...≈#.!..####....####....#Coglin of Ru **.... .....~###................###Health: 62/68 =====================--- ..ß.....# ##############.#Magic: 0/21------------------------ i&K~.....~..# #........#.[)#)#AC: 12Str: 11 ##...~..# #........'[.)#.#EV: 12Int: 22 ##..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 ....≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 .....~###....O.)@........###Noise: ---------  Time: 12738.4 (0.0) .....~#.g..############....#x) +9 war axe of Art y) +1 flail (protect ....≈~#....##....#~.... Cast: Soul Splinter ....≈≈#....##.[..#~.... Fly Contam ~~.≈≈≈#.j..##...÷#~.... ≈≈~≈≈≈######iK"######~...P O   two-headed ogre (ally target) ≈≈≈≈≈~≈≈≈~~≈≈~≈~ ...P I   lightning spire (minion) ≈≈≈≈≈.......~≈≈.. ..♣ ≈≈≈≈≈~......iK ...P.. ♣..Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (ally  target, chance to affect: 33%)  You miscast Soul Splinter.  iLWYou are very lightly contaminated with residual magic. _Nothing appears to happen.iLi`^:Iiai T)..~#....#..#....#..#.)..#~...♣ ...≈#.!..####....####....# ~###.### ß.....# #####.# ~..# #........#.[)#)# ...~..# #........'[.)#.# ..~~..# #.....)I.#(!:#.# ≈≈..#.######''######.# ~###....O.).inU### ~#.g..#....# ≈~#....# #....#~.... ≈≈#....# #.[..#~.... ~≈≈≈###### ######~...P ~≈≈≈~~≈ ≈~≈~ ...P I iWi^e`.OIi1fX3=9.4 (1is9Iiwi^ )..~#....#..#....#..#.)..#~...♣ ...≈#.!..####....####....# ~###.### ß.....# #######.# ~..# #..#.[)#)# ...~..# #........'[.)#.# ..~~..# #.....)I.#(!:#.# ≈≈..#.######''######.# ~###.....O).### ~#.g..#....# ≈~#....# #....#~.... ≈≈#....# #.[..#~.... ~≈≈≈###### ######~...P ~≈≈≈~~≈ ≈~≈~ ...P I iO *i 2*i IThe stone spike skewers the two-headed ogre.iGiL I.OThe two-headed ogre is lightly wounded.iV I*** Your lightning spire shoots out a bolt of lightning at the two-headed ogre!iY'.Oi4=1====40Soul SplinteriTIIiG _The bolt of electricity hits the two-headed ogre!i¿..~#....#..#....#..#.)..#~...♣ ≈#.!..####....####....# ~###.### .....# ##############.# ~..# #........#.[)#)# ~..# #........'[.)#.# ~~..# #.....)I.#(!:#.# i≈≈..#.######''######.# ~###......O.### ~#.g..#....# ≈~#....# #....#~.... ≈≈#....# #.[..#~.... ≈≈≈###### ######~...P ~≈≈≈~~≈ ≈~≈~ ...P iiis#).OiW75---1ii] _Your spike launcher falls apart as you grow too distant to maintain it.il+ i. Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i/ Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Beek - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniipY..~#....#..#....#..#.)..#~...♣PolySwing2 the Fabricator ..≈#.!..####....####....#Coglin of Ru **.... ..~###................###Health: 65/68 ======================-- .....# ##############.#Magic: 1/21=----------------------- ..~..# #........#.[)#)#AC: 12Str: 11 ..~..# #........'[.)#.#EV: 12i.Int: 22 .~~..# #.....)I.#(!:#.#SH: 0Dex: 13 .≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 ..~###......).O.@.....###Noise: ---------  Time: 12741.4 (0.0) ..~#.g..############....#x) +9 war axe of Art y) +1 flail (protect .≈~#....##....#~....Cast: Soul Splinter .≈≈#....##.[..#~....Fly Contam ≈≈≈#.j..#iFc#...÷#~.... ≈≈≈############~...PO   two-headed ogre ≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈.......~≈≈.. ..♣ ≈≈~.........P.. ♣.. _Nothing appears to happen.  The stone spike skewers the two-headed ogre.  The two-headed ogre is lightly wounded.  Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre! _Your spike launcher falls apart as you grow too distant to maintain it.iiiiiDrink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds i, w - 3 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedin i{ i ..~#....#..#....#..#.)..#~...♣PolySwing2 the Fabricator ..≈#.!..####....####....#Coglin of Ru **.... ..~###................###Health: 65/68 ======================-- .....# ##############.#Magic: 1/21=----------------------- ..~..# #........#.[)#)#AC: 12Str: 11 ..~..# #........'[.)#.#EV: 12Int: 22 .~~..# #.....)I.#(!:#.#SH: 0Dex: 13 .≈≈..#.######''######.#i KXL: 11 Next: 11% Place: Dungeon:10 ..~###......).O.@.....###Noise: ---------  Time: 12741.4 (0.0) ..~#.g..############....#x) +9 war axe of Art y) +1 flail (protect .≈~#....##....#~....Cast: Soul Splinter .≈≈#....##.[..#~....Fly Contam ≈≈≈#.j..##...÷#~.... ≈≈≈############~...PO   two-headed ogre ≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈.......~≈≈.. ..♣ ≈≈~......i ...P.. ♣.. _Nothing appears to happen.  The stone spike skewers the two-headed ogre.  The two-headed ogre is lightly wounded.  Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre! _Your spike launcher falls apart as you grow too distant to maintain it.iҢ P  Okay, then.iѣ i iж . _i6i(A two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 79% to hit with the +9 war axe of Articulation. It has about 63% to hit you. AttacksMax Damage Hit: +0 dire flail 32 Hit: +0 giant club 34 iIt can open doors. [!]: Description|Quoteiz im ..~#....#..#....#..#.)..#~...♣PolySwing2 the Fabricator ..≈#.!..####....####....#Coglin of Ru **.... ..~###................###Health: 65/68 ======================-- .....# ##############.#Magic: 1/21=----------------------- ..~..# #........#.[)#)#AC: 12Str: 11 i. ~..~..# #........'[.)#.#EV: 12Int: 22 .~~..# #.....)I.#(!:#.#SH: 0Dex: 13 .≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 ..~###......).O.@.....###Noise: ---------  Time: 12741.4 (0.0) ..~#.g..############....#x) +9 war axe of Art y) +1 flail (protect .≈~#....##....#~....Cast: Soul Splinter .≈≈#....##.[..#~....Fly Contam ≈≈≈#.j..##...÷#~.... ≈≈≈############~...PO   two-headed ogre ≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈.......~≈≈.. ..♣ i\ ≈≈~.........P.. ♣..The stone spike skewers the two-headed ogre.  The two-headed ogre is lightly wounded.  Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre! _Your spike launcher falls apart as you grow too distant to maintain it. _Okay, then.ipiiiiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  i }e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Beek - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onizi7..~#....#..#....#..#.)..#~...♣PolySwing2 the Fabricator ..≈#.!..####....####....#Coglin of Ru **.... ..~###................###Health: 65/68 ======================-- .....# ##############.#Magic: 1/21=----------------------- ..~..# #........#.[)#)#i/ZAC: 12Str: 11 ..~..# #........'[.)#.#EV: 12Int: 22 .~~..# #.....)I.#(!:#.#SH: 0Dex: 13 .≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 ..~###......).O.@.....###Noise: ---------  Time: 12741.4 (0.0) ..~#.g..############....#x) +9 war axe of Art y) +1 flail (protect .≈~#....##....#~....Cast: Kinetic Grapnel .≈≈#....##.[..#~....Fly Contam ≈≈≈#.j..##...÷#~.... ≈≈≈############~...PO   two-headed ogre ≈≈~≈≈≈~~≈i≈~≈~ ...P ≈≈.......~≈≈.. ..♣ ≈≈~.........P.. ♣..The stone spike skewers the two-headed ogre.  The two-headed ogre is lightly wounded.  Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre! i_Your spike launcher falls apart as you grow too distant to maintain it. _Okay, then.iUi+i.i..~#....#..#....#..#.)..#~...♣  PolySwing2 the Fabricator ..≈#.!..####....####....#  Coglin of Ru **.... ..~###................###  Health: 65/68 ======================-- .....# ##############.#  Magic: 0/21------------------------ ..~..# #........#.[)#)#  AC: 12Str: 11 ..~..# #........'[.)#.#  EV: 12Int: 22 i'.~~..# #.....)I.#(!:#.#  SH: 0Dex: 13 .≈≈..#.######''######.#  XL: 11 Next: 11% Place: Dungeon:10 ..~###......).O*@.....###  Noise: ---------  Time: 12741.4 (0.0) ..~#.g..############....#  x) +9 war axe of Art y) +1 flail (protect .≈~#....# #....#~....  Cast: Kinetic Grapnel .≈≈#....# #.[..#~....  Fly Contam ≈≈≈#.j..# #...÷#~.... ≈≈≈###### ######~...P  O   two-headed ogre ≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈....... ~≈≈.. ..♣ ≈≈~...... ...P.. ♣.. _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiʝAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 89% to hit)i4..~#....#..#....#..#.)..#~...♣PolySwing2 the Fabricator ..≈#.!..####....####....#Coglin of Ru **.... ..~###................###Health: 65/68 ======================-- .....# ##############.#Magic: 0/21------------------------ ..~..# #........#.[)#)#AC: 12Str: 11 ..~..# #........'[.)#.#EV: 12Int: 22 .~~..# #.....)I.#(!:#.#SH: 0Dex: 13 .≈≈..#.######''######.#XL: 11 Next: 11% Place: Dungeon:10 ..~###......).O*@.....###Noise: ---------  Time: 12741.4 (0.0) ..~#.g..############....#x) +9 war axe of Art[37icim y) +1 flail (protect .≈~#....##....#~....Cast: Kinetic Grapnel .≈≈#....##.[..#~....Fly Contam ≈≈≈#.j..##...÷#~.... ≈≈≈############~...PO   two-headed ogre (grapneled) ≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈.......~≈≈.. ..♣ ≈≈~.........P.. ♣..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 89% to hit)  The kinetic grapnel hits the two-headed ogre.  The two-headed ogre is heavily wounded.iIiWQ.OiX#6iY==2.4 (1Kinetic Grapnel _ifijiThe grapnel guides your strike.  You hit the two-headed ogre with your +1 flail of protection.  Your weapon exudes an aura of protection.  The two-headed ogre is heavily wounded.You barely miss the two-headed ogre with the +9 war axe of Articulation.  The two-headed ogre hits you but does no damage.4-19 3.8 (1.4Rev i2 H _The two-headed ogre hits you with a +0 giant club.i!#G _The two-headed ogre hits you with a +0 giant club.  You barely miss the two-headed ogre with the +9 war axe of Articulation.your +1 flail of protection.  The two-headed ogre barely misses you.  i1$3-5.3 (1.5Rev+ iJ6i:K _Your magical contamination has completely faded away.i The two-headed ogre hits you with a +0 giant club. _Your magical contamination has completely faded away.  You hit the two-headed ogre with your +1 flail of protection.  The two-headed ogre is severely wounded.You slash the two-headed ogre with the +9 war axe of Articulation!  You burn the two-headed ogre. The two-headed ogre closely misses you.ij41==6.8Kinetic GrapnelRev* i;i:\ _The two-headed ogre barely misses you.i=  You slash the two-headed ogre with the +9 war axe of Articulation!  You burn the two-headed ogre.ifNC)i%W6==7-8.2 (1.4Kinetic GrapneliiimS _You kill the two-headed ogre!ip2)..~#....#..#....#..#.)..#~...♣.≈#.!..####....####....#.~###.### ß.....# ##############.#.~..# #........#.[)#)#.~..# #........'[.)#.# ..~~..# #.....)I.#(!:#.# ..≈≈..#.######''######.#iq.~###......)..@......###.~#.g..#....# ..≈~#....# #....#~.... ..≈≈#....# #.[..#~.... .≈≈≈#.j..# #...÷#~.... ~≈≈≈###### ######~...PI   lightning spire (minion) ≈≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈≈. ~≈≈.. ..♣ ≈≈≈~...... ...P.. ♣..i(>IIiЃ7=--90i{LIIi  Things that are here: _a +0 dire flail; a +0 giant club; a two-headed ogre corpseiAiM What do you want to examine? Items  a - ()) a +0 dire flail  b - ()) a +0 giant club i! _ c - (†) a two-headed ogre corpseiiic)..~#....#..#....#..#.)..#~...♣PolySwing2 the Fabricator ...≈#.!..####....####....#Coglin of Ru **.... ...~###................###iVHealth: 67/68 =======================- ß.....# ##############.#Magic: 1/21=----------------------- ...~..# #........#.[)#)#AC: 19  Str: 11 ...~..# #........'[.)#.#EV: 12Int: 22 ..~~..# #.....)I.#(!:#.#SH: 0Dex: 13 i+..≈≈..#.######''######.#XL: 11 Next: 17% Place: Dungeon:10 ...~###......)..@......###Noise: ---------  Time: 12749.2 (1.0) ...~#.g..############....#i%Qx) +9 war axe of Art y) +1 flail (protect ..≈~#....##....#~....Cast: Kinetic Grapnel ..≈≈#....##.[..#~....Fly Rev* i.≈≈≈#.j..##...÷#~.... ~≈≈≈############~...PI   lightning spire (minion) ≈≈≈~≈≈≈~~≈≈~≈~ ...P ≈≈≈.......~≈≈.. ..♣ ≈≈≈~.........P.. ♣.. i_The two-headed ogre barely misses you.You slash the two-headed ogre with the +9 war axe of Articulation!  icYou burn the two-headed ogre. _You kill the two-headed ogre!Things that are here: _a +0 dire flail; a +0 giant club; a two-headed ogre corpsei*MIIii i:i b#)..~#....#..#....#..#.)..#~...♣ #...≈#.!..####....####....#.~###.### .ß.....# #######.#.~..# #..#.[)#)# i #...~..# #........'[.)#.# #..~~..# #.....)I.#(!:#.#.≈≈..#.######''######.#.~###......).@)......###.~#.g..#....#.≈~#....# #....#~.....≈≈#....# #.[..#~.... ~.≈≈≈#.j..# #...÷#~.... ≈~≈≈≈###### ######~...P I ≈≈≈≈~≈≈≈~~≈ ≈~≈~ ...P ≈≈≈≈. ~≈≈.. ..♣ ≈≈≈≈~...... ...P.. ♣..iߺ IIIi n8=12 50 _iE :Ii^ iiOiUii4i>Rev+ ii-"e _Your lightning spire fades away.i"32=i #i&i+iF,i/im6i69=i;iBi%D>Rev i!GiNiN9=i#Vi[iM\I3=iu_ieifiiiboip(isie}i ~iOi\i9=iAiiiƘixiI4=iiiCii[iiԺiiLii`i79=iiLii3iiyI5=i_i,ii-,iiii ii9=ii/iii%i&S6=iN*i91i1i7i=i=i@iFiaGiKiPiZQ9=i;Wi^,ibilj7==iuoi4u,i7xi|i:~iiiii!i :==i!i,iңiicS8=iiIiiiʺiri]iiDiUii9=ii ,iFii9=i"iQiiiiii( ,iiiX9=iii(i"i'i(e10/21=i.i,5i5ix9i@i@iCiHi$IiKiqPiP9=iTizZiZiaifibgN11=ijiti/uiwi|if}ii!iici؏iU9=iii5M2=iii:iuiiiiiiJiip9=i=iii iAiM3=iIi iiiiii'c=4==i.Bi5i6if;i@i`AiDiMiN:==iRiVi0WiZiaiaM5=iteimimiviIy,i*i ,i)ii9=iJi,i 6=iBi,i.i\i9=iWiiBi/ii@K7=i<iiii,i@iizii O=i;iiii"i#K8=i,'i\Ii LO=iRiWiXi\iGai'bK9=iBeiji>kiniwi{xi'|ibi/iiRi)9=iTiԖiL20=iiǞ,iƠii9iiniЫiKi6i2=iio,iii%L1==iii,ii,i,ii  Things that are here:  a +0 trident; a +0 scale mail; a gnoll corpsei4i _i+iiiO:==ii!iiiii:iMiiMiimiiDiTi3!i!i?#i)i,i\-iP/i^im`iVf,igi=hiyli`piqiVtiziiiiiRiiii/iiBiLiީiwiiLE  There is a large open door here.iiF _i0ii"iiiiiI?Water iiii(i1iii iiii@iii`ii3iiiilimiiii i i6 i i i&- i/ SWater i0 i3 iG i@K BiAM iO ,i4Q iS iU i&V iY ie ,iOf ig ius i`v iv i+x i1z i| i} i' i i i i i0 i# i i iK i i i ii iأ iK i' i iƪ i\ il i  .)..#(!:#.#..~.....♣  #''######.#..~....P♣  )..)......###~....♣♣  ########....#~...P♣   #....#~....♣   #.[..#~....♣♣   #...÷#~.....♣   ######~...P♣♣   ≈~≈~~~[39;4i;( 9m..@P♣   ~≈≈...P..♣♣   ...P..♣P♣..   ..♣♣♣♣♣..♣   ♣ ♣♣..   ..♣   k   wyvern (asleep) ..♣   k.#    911.2 (161.0)22 _A wyvern comes into view.iu....'[.)#.#..~.....♣ ..)..#(!:#.#..~.....♣ ##''######.#..~....P♣ .)..)......###~....♣♣ #########....#~...P♣  #....#~....♣  #.[..#~....♣♣  #...÷#~.....♣ ######~.@.P♣♣  ≈~≈~~~...P♣  ~≈≈...P..♣♣ ...P..♣P♣.. i^:...♣♣♣♣♣..♣ ♣♣ ♣♣..  ..♣   ..♣  k.#  ii03.0)ii?iu  )..#(!: ##''######.#.P♣ iw .)..)......###~....♣ #########....#~...P♣  #....#~.....[.♣♣..÷#~.....♣#####~...P♣♣ ≈~≈~~~.@.P♣ ~≈≈...P..♣...P..♣P♣..♣Fly k   wyvern (asleep)k.#  i i %4i i i- Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle) i B h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniQi..)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ##''######.#..~....P♣   Coglin of Ru **.... .)..)......###~....♣♣   Health: 68/68 ======================== #########....#~...P♣   Magic: 21/21 ========================iO#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.....♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10≈~≈~~~.@.P♣   Noise: ---------  Time: 12914.2 (0.0)~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protecti+...P..♣P♣..♣   Cast: Forge Blazeheart Golem (9%) i...♣♣♣♣♣..♣   Fly ♣♣ ♣♣..  i)@..♣   k   wyvern (asleep)..♣  iuk.#   _a +0 dire flail; a +0 giant club; a two-headed ogre corpse _Your lightning spire fades away.Things that are here: i_a +0 trident; a +0 scale mail; a gnoll corpse _There is a large open door here. _A wyvern comes into view.i4iiim ..)..#(!:#.#..~.....♣  PolySwing2 the Fabricator ##''######.#..~....P♣  Coglin of Ru **.... .)..)......###~....♣♣  Health: 68/68 ======================== #########....#~...P♣  Magic: 17/21 ===================----- #....#~....♣  AC: 12Str: 11 #.[..#~....♣♣  EV: 12Int: 22 #...÷#*****.♣  SH: 0Dex: 13 ######****P♣♣  XL: 11 Next: 17% Place: Dungeon:10 ≈~≈~~**@*P♣  Noise: ---------  Time: 12914.2 (0.0) ~≈≈..*P**♣♣  x) +9 war axe of Art y) +1 flail (protect ...P..♣P♣**♣  i [33mCast: Forge Blazeheart Golem (9%)  ...♣♣♣♣♣..♣  Fly  ♣♣ ♣♣..  ..♣  k   wyvern (asleep) ..♣  k.#  _a +0 trident; a +0 scale mail; a gnoll corpse _There is a large open door here. _A wyvern comes into view.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei: =@.ig C♣.iy9.♣iA*.i/N ..)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ##''######.#..~....P♣   Coglin of Ru **.... .)..)......###~....♣♣   Health: 68/68 ======================== #########....#~...P♣   Magic: 17/21 ===================-----#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22iO #...÷#~.....♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10≈~≈~~~.@.P♣   Noise: ---------  Time: 12914.2 (0.0)~≈≈...P9.♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣..♣   Cast: Forge Blazeheart Golem (9%) ...♣♣♣♣♣..♣   Fly ♣♣ ♣♣..  iO ..♣   k   wyvern (asleep, ally target)..♣   9   blazeheart golem (minion)k.#   _There is a large open door here. _A wyvern comes into view.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiO IYou bind the heart of a blast furnace in slag iron.igQ ;===5.2 (1 _i[ i _ i5 iU7 fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i7 c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike LauncheriQ8 Kj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii^..)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ##''######.#..~....P♣   Coglin of Ru **.... .)..)......###~....♣♣   Health: 68/68 ======================== #########....#~...P♣   Magic: 17/21 ===================-----#....#~....♣   AC: 12Str: 11i#.[..#~....♣♣   EV: 12Int: 22#...÷#~.....♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10iS≈~≈~~~.@.P♣   Noise: ===------  Time: 12915.2 (0.0)~≈≈...P9.♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣..♣   Cast: Forge Lightning Spire (9%) i<...♣♣♣♣♣..♣   Fly ♣♣ ♣♣..  ..♣   k   wyvern (asleep, ally target)..♣   9   blazeheart golem (minion)k.#   _There is a large open door here. _A wyvern comes into view.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  i\<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.iiTioi..)..#(!:#.#..~.....♣  PolySwing2 the Fabricator ##''######.#..~....P♣  Coglin of Ru **.... .)..)......###~....♣♣  Health: 68/68 ======================== #########....#~...P♣  Magic: 13/21 ==============---------- #....#~....♣  AC: 12Str: 11 #.[..#~....♣♣  EV: 12Int: 22 #...÷#*****.♣  SH: 0Dex: 13 ######****P♣♣  XL: 11 Next: 17% Place: Dungeon:10 ii≈~≈~~**@*P♣  Noise: ===------  Time: 12915.2 (0.0) ~≈≈..*P9*♣♣  x) +9 war axe of Art y) +1 flail (protect ...P..♣P♣**♣  Cast: Forge Lightning Spire (9%)  ...♣♣♣♣♣..♣  Fly  ♣♣ ♣♣..  ..♣  k   wyvern (asleep, ally target) ..♣  9   blazeheart golem (minion) ik.# Press: ? - help, Q - select action, ( or ) - cyclei]Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei/ :@*iA A**i..)..#(!:#.#..~.....♣  PolySwing2 the Fabricator ##''######.#..~....P♣  Coglin of Ru **.... .)..)......###~....♣♣  Health: 68/68 ======================== #########....#~...P♣  Magic: 13/21 ==============---------- #....#~....♣  AC: 12Str: 11 #.[..#~....♣♣  EV: 12Int: 22 #...÷#~.....♣  SH: 0Dex: 13 ######~...P♣♣  XL: 11 Next: 17% Place: Dungeon:10 ≈~≈~~~.@.P♣  Noise: ===------  Time: 12915.2 (0.0) ~≈≈...P9.♣♣  x) +9 war axe of Art y) +1 flail (protect ..i.P..♣P♣..♣  Cast: Forge Lightning Spire (9%)  ...♣♣♣♣♣..♣  Fly  ♣♣ ♣♣..  ..♣  k   wyvern (asleep, ally target) ..♣  9   blazeheart golem (minion) k.# Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.)..#(!: #.#..~....P♣ )..)......###~....♣♣ ....#~...P♣[iI37m  #....#~....♣  #.[..#~....♣♣  #...÷#~.I...♣  ######~...P♣♣  ≈~≈~~~.@.P♣  ~≈≈...P..♣♣  ...P..♣P♣9.♣  ...♣♣♣♣♣..♣  ♣♣ ♣♣..  ..♣ k k.♣ I   lightning spire ..# 9   blazeheart golem (minion)[17iP;23H6.2 (1i 9Ii _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _The wyvern hisses angrily.ieiMQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel i i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni6iL..)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ##''######.#..~....P♣   Coglin of Ru **.... .)..)......###~....♣♣   Health: 68/68 ======================== #########....#~...P♣   Magic: 13/21 ==============----------#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0iLDex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10≈~≈~~~.@.P♣   Noise: ===------  Time: 12916.2 (0.0)~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣   Cast: Forge Lightning Spire (9%) ...♣♣♣♣♣..♣   Fly ♣♣ ♣♣..  iMQ..♣   k   wyvern (ally target)k.♣   I   lightning spire (minion)..#   9   blazeheart golem (minion) _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. _The wyvern hisses angrily.isNiW8IiZi.)..#(!:#.#..~.....♣ #''######.#..~....P♣ .)..)......###~....♣♣ #....#~...P♣  #....#~....♣  #.[..#~....♣♣  #...÷#~.I...♣ i ######~...P♣♣ ~≈~≈~~~@..P♣ P~≈≈...P..♣♣  ...P..♣P♣9.♣ .♣♣♣♣♣..♣ ♣♣♣ ♣♣..♣  ..♣ I   lightning spire (minion) k.♣ iњ9   blazeheart golem (minion) ..#  iwiiIkk   wyvern (ally target).I   lightning spire9   blazeheart golem (minion, paralysed)i4---7.2 (1iBTIIitR _Your blazeheart golem's core grows cold and it stops moving.iiWQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  i1d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel i+ i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii ...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   Magic: 13/21 ==============----------#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0iwDex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~~@..P♣   Noise: ---------  Time: 12917.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣   Cast: Launch Clockwork Bee....♣♣♣♣♣..♣   Fly ♣♣♣ ♣♣k.♣  ..♣   k   wyvern (ally target)..♣  i+4  I   lightning spire (minion)..#   9   blazeheart golem (minion, paralysed) Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. _The wyvern hisses angrily. _Your blazeheart golem's core grows cold and it stops moving.iii ...)..#(!:#.#..~.....♣  PolySwing2 the Fabricator ###''######.#..~....P♣  Coglin of Ru **.... ..)..)......###~....♣♣  Health: 68/68 ======================== ##########....#~...P♣  Magic: 10/21 ===========------------- #....#~....♣  AC: 12Str: 11 #.[..#~....♣♣  EV: 12Int: 22 #...÷#~.I...♣  SH: 0Dex: 13 ######~...P♣♣  XL: 11 Next: 17% Place: i [40mDungeon:10 ~≈~≈~~~@..P♣  Noise: ---------  Time: 12917.2 (0.0) P~≈≈...P..♣♣  x) +9 war axe of Art y) +1 flail (protect ...P..♣P♣9.♣  Cast: Launch Clockwork Bee ....♣♣♣♣♣..♣  Fly  ♣♣♣ ♣♣k.♣  ..♣  k   wyvern (ally target) ..♣  I   lightning spire (minion) ..#  9   blazeheart golem (minion, paralysed) [39iV ;49m_The wyvern hisses angrily. _Your blazeheart golem's core grows cold and it stops moving.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wyvern (ally target)i...)..#(!:#.#..~.....♣  PolySwing2 the Fabricator ###''######.#..~....P♣  Coglin of Ru **.... ..)..)......###~....♣♣  Health: 68/68 ======================== ##########....#~...P♣  Magic: 10/21 ===========------------- #....#~....♣  AC: 12Str: 11 #.[..#~....♣♣  EV: 12Int: 22 #...÷#~.I...♣  SH: 0Dex: 13 iD######~...P♣♣  XL: 11 Next: 17% Place: Dungeon:10 ~≈~≈~~~@..P♣  Noise: ---------  Time: 12917.2 (0.0) P~≈≈...P..♣♣  x) +9 war axe of Art y) +1 flail (protect ...P..♣P♣9.♣  Cast: Launch Clockwork Bee ....♣♣♣♣♣..♣  Fly  ♣♣♣ ♣♣k.♣  ..♣  k   wyvern (ally target) ..♣  I   [4i^0mlightning spire (minion) ..#  9   blazeheart golem (minion, paralysed)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wyvern (ally target)  You lock target on the wyvern and prepare to deploy your bee.  (Press . to continue winding your bee.)ii)..#(!: #. )..)......## ..  #....  #.[  #...÷#~.I...♣          k♣  ♣♣♣ ♣♣..♣  ..♣  ..♣  ..# i==8.2 (1ontinue: Launch Clockwork BeeWinding _iLIIii}O  You continue winding your clockwork bee...i-T MIh.♣   h   black bear.#i  The wyvern bites your blazeheart golem!  A black bear comes into view.iW-9. iA:IiÛ= _The wyvern bites your blazeheart golem.i}O  You continue winding your clockwork bee...i҉ Ih.(ally target) The wyvern bites your blazeheart golem!i] I*******h  distracted, ally target)k  distracted, ally target)Your lightning spire shoots out a bolt of lightning at the black bear!The bolt of electricity hits the wyvern!i! I....kh.hki"1Iiq#811=i#S==20.. i.TIIi2B _The bolt of electricity hits the black bear!iLl  With a metallic buzz, your clockwork bee launches itself at the wyvern.iN] Iyh.I(…)i]~The wyvern bites your blazeheart golem but does no damage.  The wyvern bites your blazeheart golem!i^<--1asti^)il:IipL _Your clockwork bee stings the bush but does no damage.iiԫfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  iE/c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  ioSh - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherij - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3) i m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onis2 i= ...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   Magic: 11/21 ============------------#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0Dex:i> [m 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~y@..P♣   Noise: =--------  Time: 12921.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣   Cast: Construct Spike Launcher ....♣♣♣♣♣hk♣   Fly ♣♣♣ ♣♣..♣  ..♣   h   black bear (ally target)..♣  iC?  k   wyvern (ally target)..#   I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)(…)The bolt of electricity hits the wyvern! _The bolt of electricity hits the black bear!  With a metallic buzz, your clockwork bee launches itself at the wyvern.  The wyvern bites your blazeheart golem but does no damage.  The wyvern bites your blazeheart golem! _Your clockwork bee stings the bush but does no damage.i@ iUL TIIi_P iiS$...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   Magic: 11/21 ============------------i/%W#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~y@..P♣   Noise: =--------  Time: 12921.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protecti% ...P..♣P♣9.♣   Cast: Construct Spike Launcher ....♣♣♣♣♣hk♣   Fly i%♣♣♣ ♣♣..♣  ..♣   h   black bear (ally target)..♣   k   wyvern (ally target)i& ..#   I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)(…)The bolt of electricity hits the wyvern! _The bolt of electricity hits the black bear!  With a metallic buzz, your clockwork bee launches itself at the wyvern.  The wyvern bites your blazeheart golem but does no damage.  The wyvern bites your blazeheart golem! _Your clockwork bee stings the bush but does no damage.i< IThere are no nearby walls to construct a spike launcher in.i=iTM:Ii:R. _i/UIi9i=F _Unknown command.i iP Quiver which action? ([-] to clear) Items ([,] to cycle) i  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee iS ' k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i ...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   [33mMagic: 11/21 ============------------#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0Dex:i! [m 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~y@..P♣   Noise: =--------  Time: 12921.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣   Cast: Kinetic Grapnel....♣♣♣♣♣hk♣   Fly ♣♣♣ ♣♣..♣  ..♣   h   black bear (ally target)..♣   iw! [0;10;1mk   wyvern (ally target)..#   I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)(…)With a metallic buzz, your clockwork bee launches itself at the wyvern.  The wyvern bites your blazeheart golem but does no damage.  The wyvern bites your blazeheart golem! _Your clockwork bee stings the bush but does no damage. _There are no nearby walls to construct a spike launcher in. _Unknown command.i# i- LIIi1 ig s...)..#(!:#.#..~.....♣  PolySwing2 the Fabricator ###''######.#..~....P♣  Coglin of Ru **.... ..)..)......###~....♣♣  Health: 68/68 ======================== ##########....#~...P♣  Magic: 10/21 ===========------------- #....#~....♣  AC: 12Str: 11 #.[..#~....♣♣  EV: 12Int: 22 #...÷#~.I...♣  SH: 0ig Dex: 13 ######~...P♣♣  XL: 11 Next: 17% Place: Dungeon:10 ~≈~≈~~y@..P♣  Noise: =--------  Time: 12921.2 (0.0) P~≈≈...P*.♣♣  x) +9 war axe of Art y) +1 flail (protect ...P..♣P♣9.♣  Cast: Kinetic Grapnel ....♣♣♣♣♣hk♣  Fly ih  ♣♣♣ ♣♣..♣  ..♣  h   black bear (ally target) i^h e..♣  k   wyvern (ally target) ..#  I   lightning spire (minion)ih   9   blazeheart golem (minion, paralysed)(…)ih _There are no nearby walls to construct a spike launcher in. _Unknown command.ih Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ii Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii Aim: a wyvern (heavily wounded, ally target, 78% to hit)ihkIblack bear (moderately wounded, ally target, 84% to hit)i@ P.P♣9♣hIi1^IP*P♣9♣hIAim: a black bear (moderately wounded, ally target, 84% to hit)i IP.P♣9♣hIiNNP*P♣9♣hIAim: a black bear (moderately wounded, ally target, 84% to hit)irh Ih*i Ihk.*IiMI*9*k♣.IipI♣♣iI**P..♣♣.♣IiI.P*♣♣Ii{*P.♣♣i9@ ..P**♣♣*♣IiѼ c♣♣IiZ 4I.9.k♣IAim: a wyvern (heavily wounded, ally target, 78% to hit)i I*9*k♣Ii4I.9.k♣IAim: a wyvern (heavily wounded, ally target, 78% to hit)i I*9*kIiI.9.IUnknown command.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blazeheart golem (moderately damaged, minion, paralysed, friendly, 100%  to hit)i%~ I*9ii...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   Magic: 11/21 ============------------#....#~....♣   AC: 12Str: 11i7g#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~y@..P♣   Noise: =--------  Time: 12921.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣   Cast: Kinetic GrapneliP....♣♣♣♣♣hk♣   Fly ♣♣♣ ♣♣..♣  ..♣   h   black bear (ally target)..♣   k   wyvern (ally target)..#   I   lightning spire (minion)i^  9   blazeheart golem (minion, paralysed)(…)_Unknown command.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiIIOkay, then.ii2eI _i[JiS...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   Magic: 11/21 ============------------i U#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12Int: 22#...÷#~.I...♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~y@..P♣   Noise: =--------  Time: 12921.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣[3iU*9;49m   Cast: Kinetic Grapnel....♣♣♣♣♣hk♣   Fly ♣♣♣ ♣♣..♣  ..♣   h   black bear (ally target)..♣   k   wyvern (ally target)..#   I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)(…)_Unknown command.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iU"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.ii\...)..#(!:#.#..~.....♣   PolySwing2 the Fabricator ###''######.#..~....P♣   Coglin of Ru **.... ..)..)......###~....♣♣   Health: 68/68 ======================== ##########....#~...P♣   Magic: 11/21 ============------------#....#~....♣   AC: 12Str: 11#.[..#~....♣♣   EV: 12iNInt: 22#...÷#~.I...♣   SH: 0Dex: 13######~...P♣♣   XL: 11 Next: 17% Place: Dungeon:10~≈~≈~~y@..P♣   Noise: =--------  Time: 12921.2 (0.0)P~≈≈...P..♣♣   x) +9 war axe of Art y) +1 flail (protect...P..♣P♣9.♣   Cast: Kinetic Grapnel....♣♣♣♣♣hk♣   Fly ♣♣♣ ♣♣..♣  [14i=<;20H..♣   h   black bear (ally target)..♣   k   wyvern (ally target)..#   I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)(…)_Unknown command.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. iN...'[.) ...)..#(!:#..♣ ###''######.#..~....P ..)..)......###~....♣♣ ##########....#~...P...♣ [..#~....♣♣#...÷#~.I...♣######~@..P♣♣~≈~≈~~y...PP~≈≈...P..♣P..♣P♣9.♣....♣♣♣♣♣hk♣ ♣♣♣♣ ♣♣..♣...♣..# i ii  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem but does no damage. i I~yk.  The black bear claws your blazeheart golem. i  Your lightning spire shoots out a bolt of lightning at the wyvern!The bolt of electricity hits the wyvern!! i*******I   lightning spire (minion)9   blazeheart golem (minion, paralysed)y   clockwork bee (minion) iqI.......I iy;8==2.2 (1 i`9I iF _The wyvern dies! iC ......'[.)#.#..~.....♣  PolySwing2 the Fabricator ...)..#(!:#.#..~.....♣  Coglin of Ru **.... ###''######.#..~....P♣  Health: 68/68 ========================  i ..)..)......###~....♣♣  Magic: 10/21 ===========------------- ##########....#~...P♣  AC: 12Str: 11 #....#~....♣  EV: 12Int: 22 #.[..#~....♣♣  SH: 0Dex: 13 iY F#...÷#~.I...♣  XL: 11 Next: 18% Place: Dungeon:10 ######~@..P♣♣  Noise: ===------  Time: 12922.2 (0.0) ~≈~≈~~~y*.P♣  x) +9 war axe of Art y) +1 flail (protect P~≈≈...P*.♣♣  Cast: Kinetic Grapnel ...P..♣P♣9.♣  Fly  i  ....♣♣♣♣♣h.♣  ♣♣♣♣ ♣♣..♣  h   black bear (ally target) ..♣  I   lightning spire (minion) ..♣  9   blazeheart golem (minion, paralysed) ..#  y   clockwork bee (minion)The bolt of electricity hits the wyvern!! _The wyvern dies! i] Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, ally target, 84% to hit) i  Iy.P.P♣9♣h iW Iy*P*P♣9♣hIAim: a black bear (moderately wounded, ally target, 84% to hit) i Really fire in your blazeheart golem's direction? Y - Yes  N - NoiBiQ}......'[.)#.#..~.....♣   PolySwing2 the Fabricator ...)..#(!:#.#..~.....♣   Coglin of Ru **.... ###''######.#..~....P♣   Health: 68/68 ======================== iQ..)..)......###~....♣♣   Magic: 10/21 ===========------------- ##########....#~...P♣   AC: 12Str: 11#....#~....♣   EV: 12Int: 22#.[..#~....♣♣   SH: 0Dex: 13iQ#...÷#~.I...♣   XL: 11 Next: 18% Place: Dungeon:10######~@..P♣♣   Noise: ===------  Time: 12922.2 (0.0)i$R^~≈~≈~~~y*.P♣   x) +9 war axe of Art y) +1 flail (protectiRP~≈≈...P*.♣♣   Cast: Kinetic Grapnel...P..♣P♣9.♣   Fly ....♣♣♣♣♣h.♣  ♣♣♣♣ ♣♣..♣   h   black bear (ally target)..♣   I   lightning spire (minion)iR8..♣   9   blazeheart golem (minion, paralysed)..#   y   clockwork bee (minion)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i@SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei{S"Aim: a black bear (moderately wounded, ally target, 84% to hit)  The kinetic grapnel hits your blazeheart golem but does no damage.  Your blazeheart golem is heavily damaged.iPi: a black bear (moderately wounded, ally target, 84% to hit)  The kinetic grapnel hits your blazeheart golem but does no damage.  Your blazeheart golem is heavily damaged.Your clockwork bee locks its sights upon the black bear.iBoblack bear bites your blazeheart golem!  The black bear claws your blazeheart golem but does no damage.i~I...yIi03--3.2 (1iTIIieA _The black bear claws your blazeheart golem.ijOp)..#(!: ###''######.P♣ ..)..)......###~....♣ ##########....#~...P♣  #....#~....[..♣♣..÷#~.I...♣######~...P♣♣~≈~≈~~~@..P♣ P~≈≈...P.y♣...P..♣P♣9..♣♣♣♣♣h.♣♣♣♣♣ ♣♣..♣ ..♣.I..#iQ  The black bear bites your blazeheart golem.  The black bear completely misses your blazeheart golem.i^r.y iCcO---4im8Ii^rT _The black bear claws your blazeheart golem but does no damage.iFU...'[.) ...)..#(!:#..♣ ###''######.#..~....P ..)..)......###~....♣♣ ##########....#~...P...♣ [..#~....♣♣#...÷#~.I...♣######~@..P♣♣~≈~≈~~~...PP~≈≈...P..♣P..♣P♣9y♣....♣♣♣♣♣h.♣ ♣♣♣♣ ♣♣..♣...♣..#igfIIThe black bear completely misses your blazeheart golem. _ Your clockwork bee barely misses the black bear. but does no damage.  The black bear claws your blazeheart golem but does no damage.  .i(i?-5i^tTIIif _Your clockwork bee barely misses the black bear.iy)..#(!: ###''######.izP♣ ..)..)......###~....♣ ##########....#~...P♣  #....#~....[..♣♣i^z'..÷#~.I...♣######~...P♣♣iz~≈~≈~~~@..P♣ P~≈≈...P..♣iz...P..♣P♣9yizn.♣♣♣♣♣h.♣♣♣♣♣ ♣♣..♣ ..♣i\{]...#iV IIiPYour clockwork bee stings the black bear.  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem.iU11=6i @IIi T _The black bear claws your blazeheart golem but does no damage.ii[}...'[.) ...)..#(!:#..♣ ###''######.#..~....P ..)..)......###~....♣♣ ##########....#~...P...♣ [..#~....♣♣i~\7#...÷#~.I...♣######~@..P♣♣~≈~≈~~~...PP~≈≈...P..♣P..♣P♣9y♣....♣♣♣♣♣h.♣ ♣♣♣♣ ♣♣..♣...♣..#io IThe black bear claws your blazeheart golem but does no damage.  ir%7iII _Your clockwork bee stings the black bear.iL^)..#(!: ###''######.P♣ ..)..)......###~....♣ ##########....#~...P♣  #....#~....[..♣♣..÷#~.I...♣######~...P♣♣~≈~≈~~~@..P♣ P~≈≈...P..♣...P..♣P♣9y.♣♣♣♣♣h.♣♣♣♣♣ ♣♣..♣ ..♣.I..#i\IIThe black bear claws your blazeheart golem but does no damage. _Your clockwork bee stings the black bear.  Your clockwork bee stings the black bear.  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem.ia%8ikTIIioT _The black bear claws your blazeheart golem but does no damage.iGBIIii:Iitixj{...'[.) ...)..#(!:#..♣ ###''######.#..~....P ..)..)......###~....♣♣ ##########....#~...P...♣ [..#~....♣♣#...÷#~.I...♣######~@..P♣♣~≈~≈~~~...PP~≈≈...P..♣iVkdP..♣P♣9y♣....♣♣♣♣♣h.♣ ♣♣♣♣ ♣♣..♣.I..♣..#i{ i|_ !  The black bear bites your blazeheart golem but does no damage.claw  Your clockwork bee stings the black bear!ix I*†♣♣♣♣ ♣♣..♣..♣*dormant clockwork bee (minion)ius..#  The black bear dies!iS=99Kinetic GrapneliLIIiGL _Your clockwork bee winds down and falls to the ground.iD)..#(!: ###''######.P♣ ..)..)......###~....♣ ##########....#~...P♣ i #....#~....[..♣♣i..÷#~.I...♣######~...P♣♣~≈~≈~~~@..P♣ i9P~≈≈...P..♣...P..♣P♣9*.♣♣♣♣♣†.♣♣♣♣♣ ♣♣..♣ ..♣Ii_e...#iz :Ii'&30i9IiYi3i ii',ivi%2i(=i$iiYiiiiitiii8O=i@iii<i,i"e _Your lightning spire fades away.i%i%M3=i'i)l _Your dormant clockwork bee falls apart.i`-i-iq/i4f _Your blazeheart golem fades away.i^4i6i8i9i!;i>i+?9=i@iCi DiEiJiJN4==ilMiSiSiUiYiYie[iY^,i,`ici)d:==ieiiiYii kini8oM5=ipis,iyui'y,i&{i~i~iӀixi#=i΄iiiXiiiK6=iؑi,iiQiiiiiiiڥ#=iiiiӫ#7i(=iiiұiiiNiiiiRi'iV9=iiiKiiiK8=i=i=,i*i?ihi3i,iii59=igiiiiiiD9=iiY,i8i4,iiCixiTii9=i i iD i  i i8 $20iZ (=iL i iE iu i5 ,i; i ,ic i O=i" i& ,i( i+ i, L1==i- iWC isF iF ibH iJ iM iM iFO iWQ iS iT iT iU i`W iW :==iX i} XiD i iu i@ iH i < ######~...P♣♣   ~≈~≈~~~...P♣   P~≈≈...P..♣♣   ...P..♣P♣..♣  ....♣♣♣♣♣†.♣♣  ♣♣♣♣ ♣♣..♣   i8 {♣..♣   #..♣   #@.#  im  #....#   ......##  O...###  ..####  i #  O   two-headed ogre (asleep) i̐ M i ,ih 091.2 (61.0)i +2.2 (62i i  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _great mace.i i A two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 59% to hit you. AttacksMax Damage Hit: +0 giant club 39 Hit: +0 great mace 31 It can open doors. [!]: Description|Quotei,i######~...P♣♣   PolySwing2 the Fabricator~≈~≈~~~...P♣   Coglin of Ru **....P~≈≈...P..♣♣   Health: 68/68 ========================...P..♣P♣..♣   Magic: 21/21 ========================iɔ....♣♣♣♣♣†.♣♣   AC: 12Str: 11♣♣♣♣ ♣♣..♣   EV: 12Int: 22♣..♣   SH: 0Dex: 13#..♣   XL: 11 Next: 19% Place: Dungeon:10#@.#   Noise: ---------  Time: 12992.2 (62.0)#....#   x) +9 war axe of Art y) +1 flail (protect......##   Cast: Kinetic GrapneliL..O...###   Fly ..#### #  O   two-headed ogre (asleep) i_Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Your blazeheart golem fades away.A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _great mace.iiJihiOi3@Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter i l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni& i ######~...P♣♣   PolySwing2 the Fabricator~≈~≈~~~...P♣   Coglin of Ru **....P~≈≈...P..♣♣   Health: 68/68 ========================...P..♣P♣..♣   Magic: 21/21 ========================i! ....♣♣♣♣♣†.♣♣   AC: 12Str: 11♣♣♣♣ ♣♣..♣   EV: 12Int: 22♣..♣   SH: 0Dex: 13#..♣   XL: 11 Next: 19% Place: Dungeon:10#@.#   Noise: ---------  Time: 12992.2 (0.0)i #....#   x) +9 war axe of Art y) +1 flail (protect......##   Cast: Forge Blazeheart Golem (9%) ..O...###   Fly ..#### #  O   two-headed ogre (asleep) _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Your blazeheart golem fades away.iw A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _great mace.iU ik i  i9 ######~...P♣♣ PolySwing2 the Fabricator ~≈~≈~~~...P♣ Coglin of Ru **.... P~≈≈...P..♣♣ Health: 68/68 ======================== ...P..♣P♣..♣ Magic: 17/21 ===================----- ....♣♣♣♣♣†.♣♣ AC: 12 i':Str: 11 ♣♣♣♣ ♣♣..♣ EV: 12Int: 22 ♣**♣ SH: 0Dex: 13 i]:/#**♣ XL: 11 Next: 19% Place: Dungeon:10 #@*# i: Noise: ---------  Time: 12992.2 (0.0) #****# i: x) +9 war axe of Art y) +1 flail (protect ...***## i'; Cast: Forge Blazeheart Golem (9%)  ..O...### Fly  i[; ..#### # O   two-headed ogre (asleep) i;.  i;_Your blazeheart golem fades away.A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _great mace.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  i/< Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate iō<@* i7** i  ######~...P♣♣ PolySwing2 the Fabricator ~≈~≈~~~...P♣ Coglin of Ru **.... P~≈≈...P..♣♣ Health: 68/68 ======================== ...P..♣P♣..♣ Magic: 17/21 ===================----- ....♣♣♣♣♣†.♣♣ AC: 12Str: 11 ♣♣♣♣ ♣♣..♣ EV: 12Int: 22 i?  ♣..♣ SH: 0Dex: 13 #..♣ XL: 11 Next: 19% Place: Dungeon:10 #@.# Noise: ---------  Time: 12992.2 (0.0) io  #....# x) +9 war axe of Art y) +1 flail (protect i ......## Cast: Forge Blazeheart Golem (9%)  i ..O...### Fly  ..#### i  # O   two-headed ogre (asleep) i / i* A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _great mace. i ,Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. i&    ...P♣  ..♣♣  ..♣  .♣♣  ♣♣♣♣ ♣♣..♣  ♣9.♣  iu& #..♣  #@.#  #....#  ......##  ...O..###  ..####  i& i # Olly target) i& 9   blazeheart golem (minion) ix( 4===3.2 (1 i.  ib3  _great mace.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You bind the heart of a blast furnace in slag iron.  i3 0_The two-headed ogre shouts in stereo!"i "iE fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  "i xc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  "i> +j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on#i #iߣ ######~...P♣♣   PolySwing2 the Fabricator~≈~≈~~~...P♣   Coglin of Ru **....#i& P~≈≈...P..♣♣   Health: 68/68 ========================...P..♣P♣..♣   Magic: 17/21 ===================-----#iN ....♣♣♣♣♣†.♣♣   AC: 12Str: 11#ix ♣♣♣♣ ♣♣..♣   EV: 12Int: 22#i ♣9.♣   SH: 0Dex: 13#..♣   XL: 11 Next: 19% Place: Dungeon:10#iϤ #@.#   Noise: ===------  Time: 12993.2 (0.0)#i #....#   x) +9 war axe of Art y) +1 flail (protect#i ......##   Cast: Forge Lightning Spire (9%) #i1 ...O..###   Fly ..#### ##iQ   O   two-headed ogre (ally target) #i  9   blazeheart golem (minion) #i -_great mace.Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  #i* hPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The two-headed ogre shouts in stereo!#i #iO #i $i ######~...P♣♣ PolySwing2 the Fabricator ~≈~≈~~~...P♣ Coglin of Ru **.... P~≈≈...P..♣♣ Health: 68/68 ======================== ...P..♣P♣..♣ Magic: 13/21 ==============---------- ....♣♣♣♣♣†.♣♣ AC: 12Str: 11 ♣♣♣♣ ♣♣..♣ EV: 12Int: 22 ♣9*♣ SH: 0Dex: 13 #**♣ XL: 11 Next: 19% Place: Dungeon:10 #@*# Noise: ===------  Time: 12993.2 (0.0) #****# x) +9 war axe of Art y) +1 flail (protect ...***## $ifCast: Forge Lightning Spire (9%)  ...O..### Fly  ..#### # O   two-headed ogre (ally target)  9   blazeheart golem (minion)Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The two-headed ogre shouts in stereo!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate$i=@#$i!7*#$iA**$i< 9 ######~...P♣♣ PolySwing2 the Fabricator ~≈~≈~~~...P♣ Coglin of Ru **.... $i P~≈≈...P..♣♣ Health: 68/68 ======================== ...P..♣P♣..♣ Magic: 13/21 ==============---------- ....♣♣♣♣♣†.♣♣ AC: 12Str: 11 ♣♣♣♣ ♣♣..♣ EV: 12Int: 22 $iM ♣9.♣ SH: 0Dex: 13 #..♣ XL: 11 Next: 19% Place: Dungeon:10 #@.# Noise: ===------  Time: 12993.2 (0.0) $i #....# x) +9 war axe of Art y) +1 flail (protect ......## Cast: Forge Lightning Spire (9%)  ...O..### Fly  ..#### # O   two-headed ogre (ally target)$i   9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron. _The two-headed ogre shouts in stereo!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle$i ZDir - look around, f - activateAn electric hum fills the air.$ip $ib }M   ...P♣  ..♣♣  ..♣  .♣♣  ♣♣♣♣ ♣♣..♣  ♣..♣  #9.♣  #@I#  #....#  ......##  ....O.###  ..#### #  O   two-headed ogre (ally target)$i   I   lightning spire (minion)$iP 14.2 (1 _$i :I$i$ %ik#...÷#~.....♣  ######~...P♣♣  ~≈~≈~~~...P♣  P~≈≈...P..♣♣  ...P..♣P♣..♣  ....♣♣♣♣♣†.♣♣  ♣♣♣♣ ♣♣..♣  ♣..♣  #9@♣   #.I#  %i! #....#   ......##  ....O.###  ..####  # I%i%i{%iv.9IO.%i/---5%i8I%i&i &i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  &i8 f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3) &i}  m - Cast: Forge Lightning Spire (9%)  n - Cast: Forge Blazeheart Golem (9%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on)i#...÷#~.....♣   PolySwing2 the Fabricator######~...P♣♣   Coglin of Ru **....~≈~≈~~~...P♣   Health: 68/68 ========================P~≈≈...P..♣♣   Magic: 13/21 ==============----------...P..♣P♣..♣   AC: 12Str: 11....♣♣♣♣♣†.♣♣   EV: 12Int: 22♣♣♣♣ ♣♣..♣   SH: 0Dex: 13♣..♣   XL: 11 Next: 19% Place: Dungeon:10#.@)i   Noise: ---------  Time: 12995.2 (0.0)#9I#   x) +9 war axe of Art y) +1 flail (protect#....#   Cast: Launch Clockwork Bee...O..##   Fly ......###  ..####  O   two-headed ogre (ally target)#  I   lightning spire (minion)  9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron. _The two-headed ogre shouts in stereo!  Casting: Forge Lightning Spire (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, [3)i9;49m( or ) - cycleDir - look around, f - activate _An electric hum fills the air.)iǷ:I)i)iR  #...÷#~.....♣ PolySwing2 the Fabricator ######~...P♣♣ Coglin of Ru **.... ~≈~≈~~~...P♣ Health: 68/68 ======================== P~≈≈...P..♣♣ Magic: 10/21 ===========------------- ...P..♣P♣..♣ AC: 12Str: 11 ....♣♣♣♣♣†.♣♣ EV: 12Int: 22)ioS  ♣♣♣♣ ♣♣..♣ SH: 0Dex: 13 ♣..♣ XL: 11 Next: 19% Place: Dungeon:10 #.@♣ Noise: ---------  Time: 12995.2 (0.0) #9I# x) +9 war axe of Art y) +1 flail (protect)iS  #....# Cast: Launch Clockwork Bee ...O..##)iS  Fly  ......### ..####)iT  O   two-headed ogre (ally target) )i5T # I   lightning spire (minion))iRT   9   blazeheart golem (minion))ioT P _An electric hum fills the air.  )iT YAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle)iT Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (ally  )i'U target))iNSy IO.*ig1IO.  Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (ally  target)*i #...÷#~.....♣ PolySwing2 the Fabricator ######~...P♣♣ Coglin of Ru **.... ~≈~≈~~~...P♣ Health: 68/68 ========================*iP P~≈≈...P..♣♣ Magic: 10/21 ===========------------- ...P..♣P♣..♣ AC: 12Str: 11 *i....♣♣♣♣♣†.♣♣ EV: 12Int: 22 ♣♣♣♣ ♣♣..♣ SH: 0*iJ/Dex: 13 ♣..♣ XL: 11 Next: 19% Place: Dungeon:10 #.@♣ Noise: ---------  Time: 12995.2 (0.0) #9I# x) +9 war axe of Art y) +1 flail (protect*i( #....# Cast: Launch Clockwork Bee ...O..##*iX Fly  *iD......### *i=..####*i O   two-headed ogre (ally target)*i% #*i  I   lightning spire (minion)*i  9   blazeheart golem (minion)*i2*iaPress: ? - help, Q - select action, ( or ) - cycleDir - move target*igAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (ally  *i[target)  You lock target on the two-headed ogre and prepare to deploy your bee.  *iY(Press . to continue winding your bee.)*iS~ #...÷   *i         ♣♣♣♣ ♣♣..♣ *ie ♣..♣  *i #.@♣  #9I# *i+ #.O..#  *i[r......##    *iY  # I*i& *i==6.2 (1ontinue: Launch Clockwork BeeWinding *iMII*iw  Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (ally  target)  You lock target on the two-headed ogre and prepare to deploy your bee.  (Press . to continue winding your bee.) _Your blazeheart golem punches the two-headed ogre.,i r II ,iYou continue winding your clockwork bee...  The two-headed ogre hits your blazeheart golem with a +0 giant club!!  The two-headed ogre hits your blazeheart golem with a +0 great mace.,i *******Odistracted, ally tar…)IYour lightning spire shoots out a bolt of lightning at the two-headed ogre!,iwIO......I,iwW=7. ,in~,ibG _The bolt of electricity hits the two-headed ogre!,i6{ IOOally target)You continue winding your clockwork bee...11=---8.. I,i]:n _Your blazeheart golem barely misses the two-headed ogre.-i& You continue winding your clockwork bee... _Your blazeheart golem barely misses the two-headed ogre.  With a metallic buzz, your clockwork bee launches itself at the two-headed  ogre.  The two-headed ogre hits your blazeheart golem with a +0 giant club!  The two-headed ogre hits your blazeheart golem with a +0 great mace!!-i#. y**   blazeheart coreI   lightning spirey   clockwork bee (minion)-ih/ ==-9ast-i6 AII-i; v _Your blazeheart golem falls apart, revealing its core!.iC[..♣...÷#~.....######~...P♣♣~≈~≈~~~...PP~≈≈...P..♣P..♣P♣..♣ ....♣♣♣♣♣†.♣♣♣♣♣ ♣♣♣.y.♣ #*I #.O.. ......##.....###..#### # I####### I   lightning spire (minion)y   clockwork be  The two-headed ogre hits your blazeheart golem with a +0 great mace!! _Your blazeheart golem falls apart, revealing its core!  Your blazeheart core explodes!fiery explosion engulfs the two-headed ogre!fiery explosion engulfs your lightning spire but does no damage.  The fiery explosion engulfs your clockwork bee!/i*(@  Your clockwork bee resists./ij5V  The fiery explosion engulfs your clockwork bee!  /i5Your clockwork bee resists.  Your clockwork bee is engulfed in blazing flames.two-headed ogre is engulfed in blazing flames.two-headed ogre hits your clockwork bee with a +0 giant club!!  The two-headed ogre hits your clockwork bee with a +0 great mace!!/iAQ ☼§/iaB☼IO§○ I  Your clockwork bee is destroyed!/iI ***O  distracted, ally tar…)I/iIkYour lightning spire shoots out a bolt of lightning at the two-headed ogre!/i☼○IO☼○./i6)I/i/H=======3000/iO☼I/iQG _The bolt of electricity hits the two-headed ogre!1ibD1iNEA two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +AC: +EV: ++ 1i}EThreat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 79% to hit with the +9 war axe of Articulation. 1iEAIt has about 59% to hit you. AttacksMax Damage 1iFHit: +0 giant club 39 Hit: +0 great mace 31 It can open doors. It is currently targeted by your lightning spire. [!]: Description|Quote2i2i#.[..#~....♣♣   PolySwing2 the Fabricator2i9#...÷#~.....♣   Coglin of Ru **....######~...P♣♣   Health: 68/68 ========================~≈~≈~~~...P♣   Magic: 11/21 ============------------2i^P~≈≈...P..♣♣   AC: 12Str: 112i...P..♣P♣..♣   EV: 12Int: 222i....♣♣♣♣♣†.♣♣   SH: 0Dex: 132iԶB♣♣♣♣ ♣♣..♣   XL: 11 Next: 19% Place: Dungeon:102i♣.@♣   Noise: =======--  Time: 13000.2 (1.0)2i#☼☼♣   x) +9 war axe of Art y) +1 flail (protect#○I#   Cast: Launch Clockwork Bee2i:#.O☼○#   Fly 2i[......##  ......###   O   two-headed ogre (distracted, ally tar…)2i}'..####2i  I   lightning spire (minion)# 2i)The two-headed ogre is engulfed in blazing flames.  The two-headed ogre hits your clockwork bee with a +0 giant club!!  The two-headed ogre hits your clockwork bee with a +0 great mace!!  Your clockwork bee is destroyed!Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre!2i2iiI☼I2i4ij[☼I☼4iOu  Your lightning spire shoots out a bolt of lightning at the two-headed ogre!The bolt of electricity hits the two-headed ogre!4i{I***I   lightning spire (minion)4i○☼○I○☼°.4iJ 25===----1Launch Clockwork Bee 4i5:I4iO _The two-headed ogre dies!5iYu5i]zWhat do you want to examine? Items  a - ()) a +0 giant club5iz-b - ()) a +0 great mace6i[o#.[..#~....♣♣   PolySwing2 the Fabricator#...÷#~.....♣   Coglin of Ru **....######~...P♣♣   Health: 68/68 ========================~≈~≈~~~...P♣   Magic: 11/21 ============------------P~≈≈...P..♣♣   AC: 12Str: 11...P..♣P♣..♣   EV: 12Int: 22....♣♣♣♣♣†.♣♣   SH: 0Dex: 13♣♣♣♣ ♣♣..♣   XL: 11 Next: 25% Place: Dungeon:106ipS♣.@♣   Noise: ===------  Time: 13001.2 (1.0)#○☼♣   x) +9 war axe of Art y) +1 flail (protect#○I#   Cast: Launch Clockwork Bee #.○☼°#   Fly ......##  ......###   I   lightning spire (minion)..#### # Your clockwork bee is destroyed!Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre!  Your lightning spire shoots out a bolt of lightning at the two-headed ogre!The bolt of electricity hits the two-headed ogre! _The two-headed ogre dies!6i9III6iӂ6i PA lightning spire. A buzzing contraption made from a coil and a rod. It irregularly zaps electricity at the most distant enemy in its range. Max HP: ~35Will: ∞AC: +++EV: +rF: ++.rC: ++.rPois: ∞rNeg: ∞rElec: ∞ Threat: High Class: Nonliv. Size: Small Int: Mindless You have about 89% to hit with the +9 war axe of Articulation. It is immune to torment; and resistant to steam, miasma and drowning. It cannot move. It possesses the following natural abilities:  a - Electrical Bolt(3d8) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs.7i 7i\ #.[..#~....♣♣   PolySwing2 the Fabricator#...÷#~.....♣   Coglin of Ru **....######~...P♣♣   Health: 68/68 ========================7i ~≈~≈~~~...P♣   Magic: 11/21 ============------------P~≈≈...P..♣♣   AC: 12Str: 11...P..♣P♣..♣   EV: 12Int: 22....♣♣♣♣♣†.♣♣   SH: 0Dex: 137i̸ h♣♣♣♣ ♣♣..♣   XL: 11 Next: 25% Place: Dungeon:10♣.@♣   Noise: ===------  Time: 13001.2 (0.0)7i #○☼♣   x) +9 war axe of Art y) +1 flail (protect#○I#   Cast: Launch Clockwork Bee 7i1 #.○☼°#   Fly ......##  ......###   I   lightning spire (minion)..#### # Your clockwork bee is destroyed!7i| Your lightning spire shoots out a bolt of lightning at the two-headed ogre! _The bolt of electricity hits the two-headed ogre!  Your lightning spire shoots out a bolt of lightning at the two-headed ogre!The bolt of electricity hits the two-headed ogre! _The two-headed ogre dies!7i 7i 7i 8i ○○°I°○.I8ig 4---2.2 (18i UII8i 9iV X°○.I9i Z)○I9i A---39i;8I9i9iM.°I°2=49iUII9i2:iR  #...÷#~.....♣  ######~...P♣♣  ~≈~≈~~~...P♣  P~≈≈...P..♣♣  ...P..♣P♣..♣ :iS  ....♣♣♣♣♣†.♣♣  ♣♣♣♣ ♣♣..♣  ♣..♣  #@°♣  #.I# #.)°.# ......## ......###  ..####  #  :iHd \..I:ize %5:il 8I:iq ;iB#####~...P♣~≈~≈~~~...P♣ P~≈≈...P..♣♣...P..♣P♣...♣♣♣♣♣†.♣♣♣♣♣♣ ♣♣.. ;i♣#I##.)........#......### ..#### # ;i~;i%6;iTII;i;ir ~≈~≈~~~...P♣  P~≈≈...P..♣♣  ...P..♣P♣..♣  ....♣♣♣♣♣†.♣♣  ♣♣♣♣ ♣♣..♣  ♣..♣  #..♣ ###.I# #.@..# ;i#.......## .......### #### ##  ;iLII;i%7;i @II;is  Things that are here: _a +0 giant club; a +0 great mace<i_ <i <i <i$ <iX' <i, l= _<i- <i. <i0/ <i6  ...P..♣P♣..♣  ....♣♣♣♣♣†.♣♣  ♣♣♣♣ ♣♣..♣  ♣..♣  #..♣ ###.I# #####.)..# .##.......## .......@### 9.2 (2....##### <i 7 ### I<i7 <i= TII<ihA >i\h3=>imB>izX>i}e _Your lightning spire fades away.>i~9=>i>i >ii%4>i)==>i>i=>i>i]>iW,>i>i ==>i>iP>ic>im>iM5=>i>iA>i>ix>i<,>i;>iϣ>i>i>iB>i9=>is>i>i >i >iȮ>iK6=>ir>ig>i>i>i>iU>i.>ig,>i}>i>iJ9=>i>i,>i >i>iK7=>i(>i,>i>i,>i>i>i>i>i>i 9=>i6>iL>i>i>i>i'K8=>i>ic,>iz>i>i>iA>iR,>i>i'>in9=>i>iW>i>i>i}>iK9=>iU>i>i+>i[>i>io>i>iC,>i>i>i>9=>i6>i>i>i*>i>iV>iE20=>it>i ,>iW >iF,>ia>i>i>i>io>i9=>i>i>i>im>i >iPL1==>i>i6>i= ...P..♣P♣..♣  ....♣♣♣♣♣†.♣♣  ♣♣♣♣ ♣♣..♣  ♣..♣  #..♣  ###..#  #####.)..# >.##.......## .### 57.2 (48.0).##### ### >i`>)>i4G>iH+8.2 (49>iN>iS; _Found a stone staircase leading down.?i#& 3?iy' ?i> ?i? ?iB ,?iC ?i7x  . ...P..♣P♣..♣ . ....♣♣♣♣♣†.♣♣ ♣ ♣♣♣♣ ♣♣..♣  ♣..♣  #..♣  ###..# ! #####.)..# ..>.##.......## ..### 9.2 (1.0)..##### #### 60.2 (2 _Found a potion of curing.@iV s. ...P..♣P♣..♣ . ....♣♣♣♣♣†.♣♣ ♣ ♣♣♣♣ ♣♣..♣  ♣..♣  #..♣ # ###..# @iF `#!. #####.)..# #..>.##.## #....### #.##### ### @i޾ @i G==1.2 (1@i @i AiAiAi Ai)Ai-Ai2 _Found a glowing fluorescent amulet.Ai6Ai!7Ai8Ai@Y.. ...P..♣P♣..♣ P... ....♣♣♣♣♣†.♣♣ ♣♣ ♣♣♣♣ ♣♣..♣  ♣..♣  #..♣ # #### ###..# AiB# #!."# #####.)..# ####..>.##.......## ≈##......### 3.2 (2 ≈≈#..##### #### Ai`BAizKAi.LBi A glowing fluorescent amulet. An amulet to be worn as jewellery around the neck, charged with arcane powers ofunknown provenance. Stash search prefixes: {jewellery} Menu/colouring prefixes: unidentified useless_item jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (g)o to location.CiCiL-.......P..♣P♣..♣   PolySwing2 the Fabricator P.......♣♣♣♣♣†.♣♣   Coglin of Ru **.... ♣♣♣♣♣♣♣♣ ♣♣..♣   Health: 68/68 ========================♣..♣   Magic: 21/21 ========================Ci#..♣   AC: 12Str: 11 ########..#   EV: 12Int: 22 #CiV#!."# #####.)..#   SH: 0Dex: 13 ##Ci+###..>.##.......##   XL: 11 Next: 25% Place: Dungeon:10 ≈##.......@......###   Noise: ---------  Time: 13063.2 (2.0) CiF≈≈#..........#####   x) +9 war axe of Art y) +1 flail (protect ##############  Cast: Launch Clockwork Bee   Fly    Ci     Ci=Things that are here: _a +0 giant club; a +0 great mace _Your lightning spire fades away. _Found a stone staircase leading down. Cir_Found a potion of curing. _Found a glowing fluorescent amulet.Ci8CiCi8 DimIDiDiFBDiLDiDiHDiDiR  There is a stone staircase leading down here.DiDiK _DiDiDisDi* ≈~≈≈≈~~≈ ~≈~≈~~~...P♣ ≈....... P~≈≈...P..♣♣ ≈~...... ...P..♣P♣..♣ ≈≈.♣P.......♣♣♣♣♣†.♣♣ ≈≈.♣♣♣♣♣♣♣♣♣ ♣♣..♣ ≈≈~♣  ♣..♣ ≈≈≈♣#..♣ ≈≈≈## ##### ###..# ≈≈≈# #@."#######.)..# 7.2 (4≈≈## .###..>.##.......## ≈≈≈≈≈## ................### ≈≈≈≈≈≈# #...........##### ####### #############Di Di _You see here a potion of curing.EiIEi'Ei P _EiEiEiCEiEiEiEieEiEiEi Ei_!Ei"Ei`$EiZ'Ei'Ei#)Ei>EiEXEiF,EiGEiHEiK,EiKEi2_EigaEiaEibEidEifEiNgEihEiiEi9lEilEi*mEiEiАXEiY ≈~~....≈≈#....# #.[..#~~≈≈~~.≈≈≈#....# ...h #...÷#~≈≈≈≈≈~≈≈≈###### ~~~~ ######~≈≈≈≈≈≈≈~≈≈≈~~≈ ... ~≈~≈~~~ .~≈≈≈≈≈≈≈....... ..P P~≈≈... Ei..~≈≈≈≈≈≈~...... .P...P..♣ ♣..~≈≈≈≈≈≈.♣P... .♣....♣♣♣ ♣...~≈≈≈≈≈.♣♣♣♣♣♣.♣ ♣♣♣♣ ♣♣P..~≈≈≈≈~♣ ♣♣@.♣  #####≈≈≈≈≈♣ ♣..♣#  #≈≈≈≈≈## #..### ##### Launch Clockwork BeeEiȖ #≈≈≈≈≈≈# #....### #!."###### Ei,L#≈≈≈≈≈≈####.....###..>.##... #≈≈≈≈≈≈≈####................ h   black bear (wandering) ##≈≈≈≈≈≈≈# ####...........## EiZp######### #############Eio079.2 (12.0)Eiy .A black bear comes into view.Eit80.2 (13Launch Clockwork Bee Ei'Ei=7 _The black bear moves out of view.LiILi/LiLiBLiLicLiLiLi ........~#....############....#~. ~......≈~#....#...h.... #....#~.~~....≈≈#....#....... #.[..#~. ~≈≈~~.≈≈≈#....#.....~ #...÷#~. ≈≈≈≈≈~≈≈≈######~~~~~ ######~ ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. ~≈≈≈≈≈≈≈..........PP~≈≈...P .~≈≈≈≈≈≈~........P...P..♣P ..~≈≈≈≈≈≈.♣P...♣@♣ ....♣♣♣♣ ...~≈≈≈≈≈.♣♣♣♣♣♣.♣ ♣♣♣♣ ♣P..~≈≈≈≈~♣ ♣♣..♣ Launch Clockwork Bee Li  #####≈≈≈≈≈♣ ♣..♣##≈≈≈≈≈## #..### ##### ##≈≈≈≈≈≈# #....### #!."####### h   black bear (wandering)#≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####.................  ##≈≈≈≈≈≈≈# ####...........###Li.#12.2 (2.0)Lic-9h.Li.*3.2 (3Liz8Li;Ni> Ni Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Ni! (Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPiPiy........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#..h..... #....#~. Coglin of Ru **.... ≈~~....≈≈#....#....... #.[..#~. Health: 68/68 ======================== ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Magic: 21/21 ======================== ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. EV: 12Int: 22 ~≈≈≈≈≈≈≈..........PP~≈≈...P SH: 0Dex: 13 .~≈≈≈≈≈≈~........P♣...P..♣P XL: 11 Next: 25% Place: Dungeon:10 Pig..~≈≈≈≈≈≈.♣P...♣@♣....♣♣♣♣ Noise: ---------  Time: 13083.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣x) +9 war axe of Art y) +1 flail (protect ♣P..~≈≈≈≈~♣ ♣♣..♣Cast: Forge Blazeheart Golem (8%) #####≈≈≈≈≈♣ ♣..♣#Fly #≈≈≈≈≈## #..### ##### ##≈≈≈≈≈≈# #....### #!."####### h   black bear (wandering)#≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####.................##≈≈≈≈≈≈≈# ####...........### _Found a potion of curing. _Found a glowing fluorescent amulet. _There is a stone staircase leading down here. Pi_You see here a potion of curing.  A black bear comes into view. _The black bear moves out of view.PiYPi'PiU+Pih ........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#..h..... #....#~. Coglin of Ru **.... ≈~~....≈≈#....#....... #.[..#~. Health: 68/68 ======================== ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Magic: 17/21 ===================----- ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈.... ~≈~≈~~~. EV: 12Int: 22 ~≈≈≈≈≈≈≈......****P P~≈≈...P SH: 0Dex: 13 .~≈≈≈≈≈≈~.....***P♣ ...P..♣P XL: 11 Next: 25% Place: Dungeon:10 ..~≈≈≈≈≈≈.♣P...♣@♣ ....♣♣♣♣ Noise: ---------  Time: 13083.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣*♣ ♣♣♣♣  x) +9 war axe of Art y) +1 flail (protect ii 1d♣P..~≈≈≈≈~♣ ♣♣**♣ Cast: Forge Blazeheart Golem (8%) #####≈≈≈≈≈♣ ♣..♣# Fly  #≈≈≈≈≈## #..### ##### #  #≈≈≈≈≈≈# #....### #!."####### h   black bear (wandering)  #≈≈≈≈≈≈####.....###..>.##....  #≈≈≈≈≈≈≈####.................  ##≈≈≈≈≈≈≈# ####...........### _You see here a potion of curing.  A black bear comes into view. _The black bear moves out of view.  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatePi G~@~Pi7~~QiG:~.Qi:.*QiM ........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#..h..... #....#~. Coglin of Ru **.... ≈~~....≈≈#....#....... #.[..#~. Health: 68/68 ======================== Qi ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Magic: 17/21 ===================----- ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈.... ~≈~≈~~~. EV: 12Int: 22 ~≈≈≈≈≈≈≈..........P P~≈≈...P SH: 0Dex: 13 .~≈≈≈≈≈≈~........P♣ ...P..♣P XL: 11 Next: 25% Place: Dungeon:10 Qi9 ..~≈≈≈≈≈≈.♣P...♣@♣ ....♣♣♣♣ Noise: ---------  Time: 13083.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣.♣ ♣♣♣♣  x) +9 war axe of Art y) +1 flail (protect ♣P..~≈≈≈≈~♣ ♣♣..♣Qiz ( Cast: Forge Blazeheart Golem (8%) #####≈≈≈≈≈♣ ♣..♣# Fly  #≈≈≈≈≈## #..### ##### # Qi  #≈≈≈≈≈≈# #....### #!."####### h   black bear (wandering)  #≈≈≈≈≈≈####.....###..>.##....  #≈≈≈≈≈≈≈####................. Qi ##≈≈≈≈≈≈≈# ####...........###A black bear comes into view. _The black bear moves out of view.  Qi2 Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleQif oDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.Qi H#....#........ #....#..h.... #.[#....#.....~ #...÷######~~~~~ ~~≈.... Qi 2.........P ........P♣ @♣  ♣♣♣♣  ♣♣.9♣ ♣..♣#   #..### #####   #....### #!hally target)  ##.>9   blazeheart golem (minion)  ##   Qi ;===4.2 (1 _Qi Qi SiSiLQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  Si΃g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3) SiN m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) [*/%] inventory [&] all spells [^] all abilitiesSi`z[!] focus mode: off|onTi ........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#........ #....#~. Coglin of Ru **.... ≈~~....≈≈#....#..h.... #.[..#~. Health: 68/68 ======================== ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Magic: 17/21 ===================----- ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. EV: 12Int: 22 ~≈≈≈≈≈≈≈..........PP~≈≈...P SH: 0Dex: 13 .~≈≈≈≈≈≈~........P♣...P..♣P XL: 11 Next: 25% Place: Dungeon:10 ..~≈≈Ti ≈≈≈.♣P...♣@♣....♣♣♣♣ Noise: ===------  Time: 13084.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣x) +9 war axe of Art y) +1 flail (protect ♣P..~≈≈≈≈~♣ ♣♣.9♣Cast: Forge Lightning Spire (8%) #####≈≈≈≈≈♣ ♣..♣#Fly #≈≈≈≈≈## #..### ##### ##≈≈≈≈≈≈# #....### #!."####### h   black bear (ally target)#≈≈≈≈≈≈####.....###..>.##.... 9   blazeheart golem (minion)#≈≈≈≈≈≈≈####.................##≈≈≈≈≈≈≈# ####...........###A black bear comes into view. _The black bear moves out of view.  Casting: Forge Blazeheart Golem Ti (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.TiS Ti Ui?A........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#........ #....#~. Coglin of Ru **.... ≈~~....≈≈#....#..h.... #.[..#~. Health: 68/68 ======================== ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Magic: 13/21 ==============---------- ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈.... ~≈~≈~~~. EV: 12Int: 22 UiA~≈≈≈≈≈≈≈......****P P~≈≈...P SH: 0Dex: 13 .~≈≈≈≈≈≈~.....***P♣ ...P..♣P XL: 11 Next: 25% Place: Dungeon:10 ..~≈≈≈≈≈≈.♣P...♣@♣ ....♣♣♣♣ Noise: ===------  Time: 13084.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣*♣ ♣♣♣♣  x) +9 war axe of Art y) +1 flail (protect UiRB♣P..~≈≈≈≈~♣ ♣♣*9♣ Cast: Forge Lightning Spire (8%) #####≈≈≈≈≈♣ ♣..♣# Fly  #≈≈≈≈≈## #..### ##### #  #≈≈≈≈≈≈# #....### #!."####### h   black bear (ally target)  #≈≈≈≈≈≈####.....###..>.##.... 9   blazeheart golem (minion)  #≈≈≈≈≈≈≈####.................  ##≈≈≈≈≈≈≈# ####...........###Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  UiBCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateUi|PH.@Uio5.*Ui5**Ui ........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#........ #....#~. Coglin of Ru **.... ≈~~....≈≈#....#..h.... #.[..#~. Health: 68/68 ======================== ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Magic: 13/21 ==============---------- ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈.... ~≈~≈~~~. EV: 12Int: 22 ~≈≈≈≈≈≈≈..........P P~≈≈...P SH: 0Dex: 13 Ui .~≈≈≈≈≈≈~........P♣ ...P..♣P XL: 11 Next: 25% Place: Dungeon:10 ..~≈≈≈≈≈≈.♣P...♣@♣ ....♣♣♣♣ Noise: ===------  Time: 13084.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣.♣ ♣♣♣♣  x) +9 war axe of Art y) +1 flail (protect ♣P..~≈≈≈≈~♣ ♣♣.9♣ Cast: Forge Lightning Spire (8%) #####≈≈≈≈≈♣ ♣..♣# Fly  #≈≈≈≈≈## #..### ##### #  #≈≈≈≈≈≈# #....### #!."####### h   black bear (ally target)  #≈≈≈≈≈≈####.....###..>.##.... 9   blazeheart golem (minion)  #≈≈≈≈≈≈≈####.................  ##≈≈≈≈≈≈≈# ####...........###Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 8%i N9;49m risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.Ui Ui2 +#....#........ #....#....... #.[#....#..h..~ #...÷######~~~~~ ~~≈.... .......I.P ........P♣ @♣ 9♣ ♣♣♣♣  ♣♣..♣ ♣..♣#   #..### #####   #....### #!  ##.>I   lightning spire  ##9   blazeheart golem (minion)   5.2 (1 _Uii 7IUi0 Viy Vi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  ViK d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee Vi  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Vi ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onXiXiQr........~#....############....#~. PolySwing2 the Fabricator ~......≈~#....#........ #....#~. Coglin of Ru **.... ≈~~....≈≈#....#....... #.[..#~. Health: 68/68 ======================== ~≈≈~~.≈≈≈#....#..h..~ #...÷#~. Magic: 13/21 ==============---------- ≈≈≈≈≈~≈≈≈######~~~~~ ######~. AC: 12Str: 11 ≈≈≈≈≈≈≈≈~≈≈≈~~≈....Xi'~≈~≈~~~. EV: 12Int: 22 ~≈≈≈≈≈≈≈........I.PP~≈≈...P SH: 0Dex: 13 .~≈≈≈≈≈≈~........P♣...P..♣P XL: 11 Next: 25% Place: Dungeon:10 ..~≈≈≈≈≈≈.♣P...♣@♣....♣♣♣♣ Noise: ===------  Time: 13085.2 (0.0) ...~≈≈≈≈≈.♣♣♣♣♣♣9♣♣♣♣♣x) +9 war axe of Art y) +1 flail (protect ♣P..~≈≈≈≈~♣ ♣♣..♣Cast: Launch Clockwork Bee #####≈≈≈≈≈♣ ♣..♣#Fly #≈≈≈≈≈## #..### ##### ##≈≈≈≈≈≈# #....### #!."####### h   black bear (ally target)ig5H#≈≈≈≈≈≈####.....###..>.##.... I   lightning spire (minion)#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion)##≈≈≈≈≈≈≈# ####...........###Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Xi5_An electric hum fills the air.Xi2XiTIIXi]Yih~≈........ ≈~~....≈≈#... #.[ ~≈≈~~.≈≈≈#....#..h..~ #...÷ Yih3≈≈≈≈≈~≈≈≈######~~~~~ #####≈≈≈~≈≈≈~~≈.... ~≈~≈~~ ~........I.PP~≈≈...P .~~........P♣...P..♣ ..~≈≈≈≈≈≈.♣P...♣9♣ .♣♣♣♣.~♣♣♣♣♣♣♣♣ ♣P..~≈≈≈≈~♣ ♣♣..♣ Yih#####≈≈≈≈≈♣ ♣..♣#  ## #..### ##### #≈# #....### #!."#########.....###..>.##....≈####.............YiiI#≈# ####### ######### #############YizB .hIIYou swap places. ****h  Yi{distracted, ally target)  Your lightning spire shoots out a bolt of lightning at the black bear!Yi/Yi..h.I9.IYibYi 2-6.2 (1YiBLIIYiB _The bolt of electricity hits the black bear!Zii~......≈~#....#........ #....#~. PolySwing2 the Fabricator Zijz≈~~....≈≈#....#....... #.[..#~. Coglin of Ru **.... ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Health: 68/68 ======================== ZiZj≈≈≈≈≈~≈≈≈######~h~~~ ######~. Magic: 10/21 ===========------------- ≈≈≈≈≈≈≈≈~≈≈≈~~≈.... ~≈~≈~~~. AC: 12Str: 11 ~≈≈≈≈≈≈≈........I.P P~≈≈...P EV: 12ZijInt: 22 .~≈≈≈≈≈≈~.......9P♣ ...P..♣P SH: 0Dex: 13 Zij..~≈≈≈≈≈≈.♣P...♣.♣ ....♣♣♣♣ XL: 11 Next: 25% Place: Dungeon:10 Zij...~≈≈≈≈≈.♣♣♣♣♣♣@♣ ♣♣♣♣  Noise: ==-------  Time: 13086.2 (0.0) ♣P..~≈≈≈≈~♣ ♣♣..♣Zik x) +9 war axe of Art y) +1 flail (protect #####≈≈≈≈≈♣ ♣..♣#Zi*k Cast: Launch Clockwork Bee  #≈≈≈≈≈## #..### ##### # Fly Zi]kN #≈≈≈≈≈≈# #....### #!."#######  #≈≈≈≈≈≈####.....###..>.##.... h   black bear (distracted, ally target) Zik #≈≈≈≈≈≈≈####................. I   lightning spire (minion)  ##≈≈≈≈≈≈≈# ####...........### 9   blazeheart golem (minion)Zik5 ######### ############# Your lightning spire shoots out a bolt of lightning at the black bear! _The bolt of electricity hits the black bear!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi lDir - move targetAim: a black bear (heavily wounded, not watching you, ally target)ZiA8 A~......≈~#....#........ #....#~. PolySwing2 the Fabricator ≈~~....≈≈#....#....... #.[..#~. Coglin of Ru **.... Zi8 ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Health: 68/68 ======================== ≈≈≈≈≈~≈≈≈######~h~~~ ######~. Magic: 10/21 ===========------------- ≈≈≈≈≈≈≈≈~≈≈≈~~≈.... ~≈~≈~~~. AC: 12Str: 11 ~≈≈≈≈≈≈≈........I.P P~≈≈...P EV: 12Int: 22 .~≈≈≈≈≈≈~.......9P♣ ...P..♣P SH: 0Zi 9 iDex: 13 ..~≈≈≈≈≈≈.♣P...♣.♣ ....♣♣♣♣ XL: 11 Next: 25% Place: Dungeon:10 ...~≈≈≈≈≈.♣♣♣♣♣♣@♣ ♣♣♣♣  Noise: ==-------  Time: 13086.2 (0.0) Zib9 ♣P..~≈≈≈≈~♣ ♣♣..♣ x) +9 war axe of Art y) +1 flail (protect #####≈≈≈≈≈♣ ♣..♣# Cast: Launch Clockwork Bee Zi9  #≈≈≈≈≈## #..### ##### # Fly  #≈≈≈≈≈≈# #....### #!."#######  #≈≈≈≈≈≈####.....###..>.##.... h   black bear (distracted, ally target) Zi/: G #≈≈≈≈≈≈≈####................. I   lightning spire (minion)  ##≈≈≈≈≈≈≈# ####...........### 9   blazeheart golem (minion) ######### ############# Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetZit: *Aim: a black bear (heavily wounded, not watching you, ally target)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)ZiD q .. #.[.. #...÷~~~~ h.. I.P   Zi~D  ♣♣♣♣  ♣♣..♣ ♣..♣#    #####    #!  >hZiD j  I  ZiD I , paralysed) ZiD  Zi(F 7.2 (1ontinue: Launch Clockwork BeeWinding Zi|F ZiN 9IZiR   Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a black bear (heavily wounded, not watching you, ally target)  ZiR You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.) _Your blazeheart golem's core grows cold and it stops moving.\i: IIYou continue winding your clockwork bee...  The black bear bites your lightning spire but does no damage.--8. \iLII\i8V _The black bear claws your lightning spire but does no damage. x2\i IYou continue winding your clockwork bee...  The black bear bites your lightning spire but does no damage.  The black bear claws your lightning spire but does no damage. x2\iU ****\i"h  distracted, ally target)IYour lightning spire shoots out a bolt of lightning at the black bear!\iM..~hIhI\iv11===9.. \ipBII\iB _The bolt of electricity hits the black bear!]i  With a metallic buzz, your clockwork bee launches itself at the black bear.  The black bear bites your lightning spire.  The black bear claws your lightning spire.]if! Iyy   clockwork bee (minion)]i" =--90ast]iM" )]i* 9I]i. h _The black bear barely misses your lightning spire.^iZ  II  The black bear bites your lightning spire but does no damage.  The black bear barely misses your lightning spire.^iA @--1^i` II _The black bear claws your lightning spire.aim[≈~~....≈≈ #.[ ~≈≈~~.≈≈≈#..~ #...÷ ≈≈≈≈≈~≈≈≈######~~~~~ #####ai3≈≈≈~≈≈≈~~≈.h.. ~≈~≈~~ ~........I.PP~≈≈...P .~~.......9P♣...P..♣ ..~≈≈≈≈≈≈.♣P...♣.♣ .♣♣♣♣.~♣♣♣♣♣y♣♣♣♣ aiXL♣P..~≈≈≈≈~♣ ♣♣.@♣ #####≈≈≈≈≈♣ ♣..♣#  ai## #..### ##### #≈# #....### #!."#########.....###..>.##....aioC≈####.............#≈# ####### I ######### ############# aiaiP=  You swap places.  ai=The black bear bites your lightning spire but does no damage.aiʠ1Iyai4R.Iai%2ai8IaiV _The black bear claws your lightning spire but does no damage. x2bij ≈~~....≈≈#....#. #.[..#~ ≈~≈≈~~.≈≈≈#....#.....~ #...÷#~≈~≈≈≈######~~~~~ ######~≈~≈≈≈~~≈.h.. ~≈~≈~~~ .~≈bi/ ..I.P P~≈≈... ..~≈≈≈≈≈≈~......y9P♣ ...P..♣ ♣..~≈≈≈≈≈≈.♣P...♣.♣ .... ♣...~≈≈≈≈≈.♣♣♣♣♣♣.♣ ♣♣♣♣♣P..~≈≈≈≈~♣ ♣♣@.♣  #####≈≈≈≈≈♣ ♣..♣# #≈≈≈≈≈## #..### ##### bi  #≈≈≈≈≈≈# #....### #!." #≈≈≈≈≈≈####.....###..>.## #≈####..bi ##≈# ####.I bi' `# #bi IThe black bear bites your lightning spire.biz @=3bi 9Ibi V _The black bear claws your lightning spire but does no damage. x2cic~~....≈≈#....#. #.[..#~. ~≈≈~~.≈≈≈#....#.....~ #...÷#~.~≈≈≈######~~~~~ ######~.~≈≈≈~~≈.h.. ~≈~≈~~~. ~≈.yI.P P~≈≈...P .~≈≈≈≈≈≈~.......9P♣ ...P..♣P ..~≈≈≈≈≈≈.♣P...♣.♣ ciI....♣ ...~≈≈≈≈≈.♣♣♣♣♣♣.♣ ♣♣♣♣ P..~≈≈≈≈~♣ ♣♣.@♣ #####≈≈≈≈≈♣ ♣..♣# #≈≈≈≈≈## #..### ##### ##≈≈≈≈≈≈# #....### #!."##≈≈≈≈≈≈####.....###..>.##.#≈####...##≈ciu# ####.## # ciy   clockwork bee (minion)ci&0 I   bite _The black bear claws your lightning spire but does no damage. x2  Your clockwork bee stings the black bear.  bite.clawciJ but does no damage. x2  Your clockwork bee stings the black bear.ci  Your lightning spire shoots out a bolt of lightning at the black bear!The bolt of electricity hits the black bear!ci***II   lightning spire (minion)9   blazeheart golem (miniocijn, paralysed)y   clockwork bee (minion)ciMm.~.IIcir2=6==4Launch Clockwork Bee cibyLIIci|J _The black bear dies!dih~......≈~. #.. ≈~~....≈≈#.... #.[.. ~≈≈~~.≈≈≈#....#.....~ #...÷~≈≈≈######~~~~~ ###### ≈~≈≈≈~~≈....~≈~≈~~~. ~≈di.......yI.PP~≈≈... .~≈≈≈≈≈≈~.......9P♣P..♣P~≈P.......♣♣♣♣ ...~≈≈≈≈≈.♣♣♣♣♣♣@♣♣♣♣♣ ♣P..~≈≈≈≈~♣ ♣♣..♣ ####♣ ♣..♣### #..### #####  #....### #!."#######di####.....###..>.##I≈####......##≈≈≈≈≈≈≈# ####...........### ######### #############di*I*   dormant clockwork bee (minion)di\&--diy5diw:IdiL _Your clockwork bee winds down and falls to the ground.fi' ≈~~....≈≈ #.[ ~≈≈~~.≈≈≈#..~ #...÷ ≈≈≈≈≈~≈≈≈######~~~~~ #####≈≈≈~≈≈≈~~≈.... ~≈~≈~~ ~.......*I.PP~≈≈...P .~fiU( w~.......9P♣...P..♣ ..~≈≈≈≈≈≈.♣P...♣.♣ .♣♣♣♣.~♣♣♣♣♣♣♣♣ ♣P..~≈≈≈≈~♣ ♣♣.@♣ #####≈≈≈≈≈♣ ♣..♣#  ## #..### ##### #≈# #....### #!."#########.....###..>.##....≈####.............I#≈# ####### ######### ############# fi2 QIIfi2 @--6fiU: TIIfi= giG3giHgiGLgiO,giPgi(Q9=giRgiUgiUgi$Wgi2ZgiZM3=gi[gi^gi&_giccginogiqgirgisgi'we _Your lightning spire fades away.giuwgiGxgi?gi߆giZ9=giCgil _Your dormant clockwork bee falls apart.gigigiRgiN4==gigiw..9   blazeheart golem (minion, paralysed)gi& gim107.2 (11.0)  Ru believes you are ready to make a new sacrifice.gi{/  --more--ki7ki;% _kiM>kiPAmi= mi$ .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsmi b - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher mi  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) mi* [*/%] inventory [&] all spells [^] all abilitiesmiE z[!] focus mode: off|onni8 ni ≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ni ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 ni M..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣ni ♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ni ♣P..~≈≈≈≈~♣ ♣♣.@♣Noise: ---------  Time: 13107.2 (0.0) niJ #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protectnip #≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly ni #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ ############# The bolt of electricity hits the black bear! _The black bear dies! niC ;_Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice.ni ni! ni" oiVoiԩDrink which item? Potions  c - a potion of magic  f - 4 fuming inky potions oiQ o - a glowing purple potion  t - 3 potions of heal wounds  w - 3 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions  T - a fizzy ruby potion oi V - a clear potion [!] read|quaff|evoke[?] describe selectedpiE piN≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== piN≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 piNj..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣piPOXL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣Noise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protectpi{O#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly piO#≈≈≈≈≈≈####.....###..>.##....piO1#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........###piO######### ############# The bolt of electricity hits the black bear! pi P_The black bear dies! _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. piGP_Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice.piXP  Okay, then.piXYpiapi-e. _piY m Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  N - Sacrifice EssenceEssence (disrupted magic)0%  G - Sacrifice ResistanceResistance0%  O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.ri Sacrifice Essence Sacrifices magical essence, causing a single mutation. riAfter this sacrifice, you will find that your casting is slightly disrupted. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a medium sacrifice. Piety after sacrifice: ***... Range: N/A This ability costs: nothing.i  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  N - Sacrifice EssenceEssence (disrupted magic) 0%   G - Sacrifice ResistanceResistance0%  O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.i  Sacrifice Resistance Sacrifices your resistance to extreme temperatures, causing you to become vulnerable to heat and cold. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is an incredible sacrifice. Piety after sacrifice: ****.. Range: N/A This ability costs: nothing.i>6 Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce Religion None0%  N - Sacrifice EssenceEssence (disrupted magic)0%  G - Sacrifice Resistance Resistance0%   O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% i"?[?] toggle between ability selection and description.i Sacrifice an Eye Sacrifices an eye, causing you to have a much harder time hitting targets. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a medium sacrifice. Piety after sacrifice: ***... Range: N/A This ability costs: nothing.i Ability - do what?CostFailure  f - Invent GizmoNone0% i Invocations -X - Renounce ReligionNone0%  N - Sacrifice EssenceEssence (disrupted magic) 0%  G - Sacrifice Resistance Resistance0%  O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.ij  Sacrifice Resistance Sacrifices your resistance to extreme temperatures, causing you to become vulnerable to heat and cold. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. i pThis is an incredible sacrifice. Piety after sacrifice: ****.. Range: N/A This ability costs: nothing.i6 Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce Religion None0%  N - Sacrifice EssenceiEssence (disrupted magic)0%  G - Sacrifice Resistance Resistance0%   O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.i}  Sacrifice Essence Sacrifices magical essence, causing a single mutation. After this sacrifice, you will find that your casting is slightly disrupted. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a medium sacrifice. Piety after sacrifice: ***... Range: N/A This ability costs: nothing.i  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  N - Sacrifice EssenceEssence (disrupted magic) 0%   G - Sacrifice ResistanceResistance0%  O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.iiqi[≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 ..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 i2...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣Noise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ #############  i_The black bear dies! _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice. _Okay, then.iP  Okay, then.ii%i). _iki Innate Abilities, Weirdness & Mutationsa - You are somewhat inexperienced. (-1 XL)b - You cannot voluntarily change form.c - You can wield a second weapon in your off-hand.i1d - It takes a long time for you to wield or remove held weapons.e - Your first few attacks do less damage.f - You cannot equip rings or amulets.ir i|} ib ≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 ..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣i Noise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ #############  _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice. _Okay, then. _Okay, then.i i ig ih i iV MInnate Abilities, Weirdness & Mutationsa - You are somewhat inexperienced. (-1 XL)b - You cannot voluntarily change form.c - You can wield a second weapon in your off-hand.d - It takes a long time for you to wield or remove held weapons.e - Your first few attacks do less damage.i ff - You cannot equip rings or amulets.i iq≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 i..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣Noise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....i#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ #############  _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice. _Okay, then. _Okay, then.i1iiii`iafQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i_bpc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) ib][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 ..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣[i0;10mNoise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ #############  _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice. _Okay, then. _Okay, then.iKi#i%i.i1eDrink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds  w - 3 cyan potions  B - an inky potion io2 H - 2 metallic coppery potions  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectediv icq≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 i؂..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣Noise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ #i############  _Your clockwork bee winds down and falls to the ground. _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice. _Okay, then. _Okay, then.iÖm  Okay, then.iMi". _i i  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  N - Sacrifice EssenceEssence (disrupted magic)0%  G - Sacrifice ResistanceResistance0%  O - Sacrifice an Eyean Eye0%  J - Reject Sacrificesi# zNone0% [?] toggle between ability selection and description.i1 Sacrifice an Eye Sacrifices an eye, causing you to have a much harder time hitting targets. If you make this sacrifice, your powers granted by Ru will become stronger in proportion to the value of the sacrifice, and you may gain new powers as well. Sacrifices cannot be taken back. This is a medium sacrifice. Piety after sacrifice: ***... Range: N/A This ability costs: nothing.i  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  N - Sacrifice EssenceEssence (disrupted magic) 0%  G - Sacrifice Resistance Resistance0%  O - Sacrifice an Eyean Eye0%  J - Reject SacrificesNone0% [?] toggle between ability selection and description.i iI i< E≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru **.... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12i Int: 22 ..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣Noise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........#####i2 ####### #############  _Your lightning spire fades away. _Your dormant clockwork bee falls apart. _Ru believes you are ready to make a new sacrifice. _Okay, then. _Okay, then. _Okay, then.i; i Do you really want to make this sacrifice? Y - Yes i ' N - Noiioi&≈~~....≈≈#....#....... #.[..#~. PolySwing2 the Fabricator ~≈≈~~.≈≈≈#....#.....~ #...÷#~. Coglin of Ru ***... ≈≈≈≈≈~≈≈≈######~~~~~ ######~. Health: 68/68 ======================== ≈≈≈≈≈≈≈≈~≈≈≈~~≈....iM~≈~≈~~~. Magic: 14/21 ================-------- ~≈≈≈≈≈≈≈..........PP~≈≈...P AC: 12Str: 11 .~≈≈≈≈≈≈~.......9P♣...P..♣P EV: 12Int: 22 ..~≈≈≈≈≈≈.♣P...♣.♣....♣♣♣♣ SH: 0Dex: 13 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣XL: 11 Next: 26% Place: Dungeon:10 ♣P..~≈≈≈≈~♣ ♣♣.@♣iNoise: ---------  Time: 13107.2 (0.0) #####≈≈≈≈≈♣ ♣..♣#x) +9 war axe of Art y) +1 flail (protect#≈≈≈≈≈## #..### ##### # Cast: Launch Clockwork Bee #≈≈≈≈≈≈# #....### #!."####### Fly #≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####................. 9   blazeheart golem (minion, paralysed)##≈≈≈≈≈≈≈# ####...........############ #############  _Okay, then. _Okay, then. _Okay, then.Ru asks you to sacrifice an eye.  This is a medium sacrifice. Piety after sacrifice: ***...  Your right eye vanishes! The world loses its depth.i i" *8.2 (1i i# 1  Ru asks you to sacrifice an eye.  This is a medium sacrifice. Piety after sacrifice: ***...  Your right eye vanishes! The world loses its depth. _You can now heal your body and restore your magic.i&iڮiԯi}ii'Bi4i~i`i` ........~###########.. ~......≈~#.....~~....≈≈#....#....... #.[.. i~≈≈~~.≈≈≈#....#.....~ #...÷# ≈≈≈≈≈~≈≈≈######~~~~~ ######~. ≈≈≈≈≈~~≈....~≈~≈~~~. ~≈≈≈≈≈≈≈..........PP~≈≈...P .iXp~≈≈≈≈≈≈~.......9P♣...P..♣P ..~≈≈≈≈≈≈.♣P...♣@♣....♣♣♣♣10.2 (2 ...~≈≈≈≈≈.♣♣♣♣♣♣.♣♣♣♣♣ i♣P..~≈≈≈≈~♣ ♣♣..♣ ####♣ ♣..♣### #..### ##### ## #....### #!."#######)i#c≈≈≈≈≈≈####.....###..>.##....#≈≈≈≈≈≈≈####.................  ##≈≈≈≈≈≈≈# ####...........###iiiL _Your blazeheart golem's core flares to life once more.iK.~###......)..)......###~ ...~#....############....#~......≈~#....#.. #....#~ ≈≈~~....≈≈#....#........ #.[..#~~≈≈~~.≈≈≈#....#.....~.. #...÷#~~≈≈≈######~~~~~≈~~ ######~ ≈i≈~≈≈≈~~≈......~. ~≈~≈~~~≈...P.... P~≈≈...~......@9P♣ ...P.. ♣≈.♣P...♣.♣♣ ....♣♣♣.≈.♣♣♣♣♣♣.♣♣♣♣♣ ♣♣P..~≈≈≈≈~♣ ♣♣..♣#####≈≈≈≈≈♣ ♣..♣# #i<# #..### #####  #≈≈≈≈≈≈# #....### #!."###### #i|##.....###..>.## ###.....i9i=d.i)*1.2 (1ii^ W _Your blazeheart golem fades away.iiciii@5=iiiJ,iiiF2=ii,iRia6=ii)icii\,iiii{ii9=iiii)iFiK7=ii/iiiiiKii,i~ii9=i!i<,iiZa8=i1ii>iiii_iiimifi9=ii=igiii K9=ii i i i i i i,iiaO=iCi4iL20=i~itiii,iiii i"O=i#i%i%iK)1==iK4i5i*6i7i8ih:,it;iKiii i iTi3==iiiPiiiix,ini i#,i%i'i+,i,i8i<,i>i@iAiAi+CiI[i],i_i3hijkSWater ipi=}iN,itiiՐiG(iQiAiiWiiixi־iiCii!ii-iiKi8iiriii\i\iii'i~iii`i} i iiiKiif"i-iE2i2i4i>iWBiBiDiNiTibUiWi_i5bibidilioipiqiyiY}i}ii i,iziiXiiߝiQin,iūi_iCiinili ii-ii>i=Water iDi%i}i(i7iii iiii|iiii&itiiiiixiiiJiEiiiWiUir i i ii,ii!i%i2if9i;iB##'#..#'##..........#'##.........o..................P ................... iIC...................⌠|..######..P♣ ..........##'#.........#....#.... ..........#..#.........#....#.... ..........#>.#...#....#.... ....#'##..####.........'....#...P..#..#.......######.... ....#..#........................ ....####......##'#.............♣♣Launch Clockwork Bee ..............#..#.........P.♣♣♣ ..............#..#.........♣♣♣♣♣♣ ..............####..............♣ o   orc wizard (wandering) ......................~~.≈≈~..... ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈ ........≈######..~...~...######~.igI096.2 (85.0)iJ+7.2 (86i`Pi[z _An orc wizard comes into view. It is wielding a +0 dagger.irivDrink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds  w - 3 cyan potions  B - an inky potion  H - 2 metallic coppery potions i|w I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedi1 ia is '....##'#..#'##..........#'##..... PolySwing2 the Fabricator .............o..................P Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................⌠|..######..P♣ Magic: 21/21 ======================== i ..........##'#.........#....#.... AC: 12Str: 11 ..........#..#.........#....#.... EV: 12Int: 22 ..........#>.#.........#....#.... SH: 0Dex: 13 ....#'##..####.........'....#...P XL: 11 Next: 26% Place: Dungeon:10 ....#..#........@......######.... Noise: ---------  Time: 13197.2 (0.0) ....#..#........................♣ x) +9 war axe of Art y) +1 flail (protect ....####......##'#.............♣♣ Cast: Launch Clockwork Bee ..............#..#.........P.♣♣♣ Fly io ..............#..#.........♣♣♣♣♣♣ ..............####..............♣ o   orc wizard (wandering) ......................~~.≈≈~..... ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. ........≈######..~...~...######~.This is a medium sacrifice. Piety after sacrifice: ***...  Your right eye vanishes! The world loses its depth. _You can now heal your body and restore your magic. _Your blazeheart golem's core flares to life once more. _Your blazeheart golem fades away. _An orc wizard comes into view. It is wielding a +0 dagger.iX P  Okay, then.i i i . _i'i.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsib - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i3Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee i6 k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle) i) o - Abil: Draw Out Power i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni&.i}/Y....##'#..#'##..........#'##..... PolySwing2 the Fabricator .............o..................P Coglin of Ru ***... i/................................. Health: 68/68 ======================== ...................⌠|..######..P♣ Magic: 21/21 ======================== ..........##'#.........#....#.... AC: 12Str: 11 i 0..........#..#.........#....#.... EV: 12Int: 22 i>0..........#>.#.........#....#.... SH: 0Dex: 13 ik0....#'##..####.........'....#...P XL: 11 Next: 26% Place: Dungeon:10 i0....#..#........@......######.... Noise: ---------  Time: 13197.2 (0.0) ....#..#........................♣ x) +9 war axe of Art y) +1 flail (protect i0....####......##'#.............♣♣ Cast: Forge Blazeheart Golem (8%) ..............#..#.........P.♣♣♣ Fly i0..............#..#.........♣♣♣♣♣♣ i<1+..............####..............♣ o   orc wizard (wandering) ......................~~.≈≈~..... ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. i1........≈######..~...~...######~.Your right eye vanishes! The world loses its depth. _You can now heal your body and restore your magic. _Your blazeheart golem's core flares to life once more. _Your blazeheart golem fades away. _An orc wizard comes into view. It is wielding a +0 dagger. _Okay, then.i3i;i>iC....##'#..#'##..........#'##..... PolySwing2 the Fabricator .............o..................P Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................⌠|..######..P♣ Magic: 17/21 ===================----- iDk..........##'#.........#....#.... AC: 12Str: 11 ..........#..#.........#....#.... EV: 12Int: 22 ..........#>.#*****....#....#.... SH: 0Dex: 13 ....#'##..####*****....'....#...P XL: 11 Next: 26% Place: Dungeon:10 ....#..#......**@**....######.... Noise: ---------  Time: 13197.2 (0.0) ....#..#......*****.............♣ x) +9 war axe of Art y) +1 flail (protect ....####......##*#*............♣♣ Cast: Forge Blazeheart Golem (8%) ..............#..#.........P.♣♣♣  Fly ..............#..#.........♣♣♣♣♣♣ ..............####..............♣ o   orc wizard (wandering) ......................~~.≈≈~..... ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. ........≈######..~...~...######~. iE_Your blazeheart golem fades away. _An orc wizard comes into view. It is wielding a +0 dagger. _Okay, then.Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiSB*@iW....##'#..#'##..........#'##..... PolySwing2 the Fabricator .............o..................P Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................⌠|..######..P♣ Magic: 17/21 ===================----- ..........##'#.........#....#.... AC: 12Str: 11 ..........#..#.........#....#.... EV: 12Int: 22 ..........#>.#.........#....#.... SH: 0Dex: 13 ....#'##..####.........'....#...P XL: 11 Next: 26% Place: Dungeon:10 i....#..#........@......######.... Noise: ---------  Time: 13197.2 (0.0) ....#..#........................♣ x) +9 war axe of Art y) +1 flail (protect ....####......##'#.............♣♣ Cast: Forge Blazeheart Golem (8%) ..............#..#.........P.♣♣♣  Fly ..............#..#.........♣♣♣♣♣♣ ..............####..............♣ o   orc wizard (wandering) ......................~~.≈≈~..... ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. ........≈######..~...~...######~. iTk_An orc wizard comes into view. It is wielding a +0 dagger. _Okay, then.Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiIYou bind the heart of a blast furnace in slag iron.i4...............o...............⌠|..##.........##.........#>.#.........#.####.........'i t.......@9.....#....................##'#............#..#........ .....#..#..............####............oally target)...~~.ii9   blazeheart golem (minion).~≈~≈.i';===8.2 (1 _i~ii!(i* Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i+lSpells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power i+G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii9....##'#..#'##..........#'##..... PolySwing2 the Fabricator ................................P Coglin of Ru ***... ..............o.................. Health: 68/68 ======================== ...................⌠|..######..P♣ Magic: 17/21 ===================----- ijb..........##'#.........#....#.... AC: 12Str: 11 ..........#..#.........#....#.... EV: 12Int: 22 ..........#>.#.........#....#.... SH: 0Dex: 13 ....#'##..####.........'....#...P XL: 11 Next: 26% Place: Dungeon:10 ....#..#........@9.....######.... Noise: ===------  Time: 13198.2 (0.0) ....#..#........................♣ x) +9 war axe of Art y) +1 flail (protect i^....####......##'#.............♣♣ Cast: Forge Lightning Spire (8%) ..............#..#.........P.♣♣♣ Fly ..............#..#.........♣♣♣♣♣♣ ..............####..............♣ o   orc wizard (ally target) i"......................~~.≈≈~..... 9   blazeheart golem (minion) ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. iO........≈######..~...~...######~. _An orc wizard comes into view. It is wielding a +0 dagger. _Okay, then.izCasting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  i<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.iiVii....##'#..#'##..........#'##..... PolySwing2 the Fabricator ................................P Coglin of Ru ***... ..............o.................. Health: 68/68 ======================== ...................⌠|..######..P♣ Magic: 13/21 ==============---------- ..........##'#.........#....#.... AC: 12Str: 11 ..........#..#.........#....#.... EV: 12iKInt: 22 ..........#>.#*****....#....#.... SH: 0Dex: 13 ....#'##..####*****....'....#...P XL: 11 Next: 26% Place: Dungeon:10 ....#..#......**@9*....######.... Noise: ===------  Time: 13198.2 (0.0) ....#..#......*****.............♣ x) +9 war axe of Art y) +1 flail (protect ....####......##*#*............♣♣ Cast: Forge Lightning Spire (8%) ..............#..#.........P.♣♣♣  Fly ..............#..#.........♣♣♣♣♣♣ i..............####..............♣ o   orc wizard (ally target) ......................~~.≈≈~..... 9   blazeheart golem (minion) ........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. i........≈######..~...~...######~.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i58_You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  ib Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiA*@iI @**iu....##'#..#'##..........#'##..... PolySwing2 the Fabricator ................................P Coglin of Ru ***... i..............o.................. Health: 68/68 ======================== iZ...................⌠|..######..P♣ Magic: 13/21 ==============---------- ..........##'#.........#....#.... AC: 12Str: 11 ir..........#..#.........#....#.... EV: 12i=,Int: 22 i..........#>.#.........#....#.... SH: 0i,Dex: 13 ia....#'##..####.........'....#...P XL: 11 Next: 26% Place: Dungeon:10 i$....#..#........@9.....######.... Noise: ===------  Time: 13198.2 (0.0) iq....#..#........................♣ x) +9 war axe of Art y) +1 flail (protect i....####......##'#.............♣♣ Cast: Forge Lightning Spire (8%) i6y..............#..#.........P.♣♣♣  Fly iE..............#..#.........♣♣♣♣♣♣ i%..............####..............♣ o   orc wizard (ally target) i......................~~.≈≈~..... 9   blazeheart golem (minion) is?........~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈. i*........≈######..~...~...######~.i/Dir - look around, f - activate iQ_You bind the heart of a blast furnace in slag iron.  iCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  i8Press: ? - help, Q - select action, ( or ) - cyclei&Dir - look around, f - activateiQ4An electric hum fills the air.iDii*.............i@............i^..o...⌠|..#iJ#.........#i#.........#iKX>.#.........#i 6.####...9.....'i7.......@......#i!...............iX.....##I#.......i&`.....#..#........i in.....#..#.........i.....####............ix.i..~~is.i]I   lightning spireip i?.~≈~i≈. 9   blazeheart golem (minion)i .iii"9.2 (1 i_i it Ii ii r##'#..#'##.#'##.....♣.P♣.♣..o...⌠|..######..P♣##'#.#....#.#..#.#....#.#>.#.#....#....♣#'##..####...9.....'....#...P♣i Y#..#.######....♣#..#........♣####......##I#.......♣♣ .#..#..P.♣♣♣ ...#..#......####......♣.....~~.≈≈~.....♣~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈.≈######..~...~...######~..i3i io.o9.Iix1---200iw#iF'ier.................P♣ ..♣⌠|..######..P♣♣.##'#.o.......#....#......#..#...#....#.....♣i #>.#..9#....#....♣♣#'##..####.........'....#...P♣ #..#.......######....♣ #..#.........♣♣ ####......##I#♣♣ .........#..#.P.♣♣♣ ...#..#.♣♣♣...####............~~.≈≈~~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈≈######..~...~...######~.~~#÷...#..........#....#~.it,ik.o, paralysed)iA---1i_MIIiR _Your blazeheart golem's core grows cold and it stops moving.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ime - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  il - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  iڲo - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilitiesiBz[!] focus mode: off|oniV iTf ?..............................P♣ PolySwing2 the Fabricator ...............................♣♣ Coglin of Ru ***... ig .................⌠|..######..P♣♣. Health: 68/68 ======================== ........##'#.........#....#...... Magic: 13/21 ==============---------- ........#..#.........#....#.....♣ AC: 12Str: 11 ........#>.#..9o.....#....#....♣♣ EV: 12Int: 22 ..#'##..####.........'....#...P♣ SH: 0Dex: 13 ..#..#...............######....♣ XL: 11 Next: 26% Place: Dungeon:10 ..#..#..........@.............♣♣ Noise: ---------  Time: 13201.2 (0.0) ig ..####......##I#.............♣♣x) +9 war axe of Art y) +1 flail (protect ............#..#.........P.♣♣♣Cast: Soul Splinter ............#..#.........♣♣♣♣♣♣Fly ............####..............♣♣ ....................~~.≈≈~.....♣♣ o   orc wizard (ally target) ......~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣ I   lightning spire (minion) ......≈######..~...~...######~... 9   blazeheart golem (minion, paralysed) .....~~#÷...#..........#....#~... ig _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei1h Dir - look around, f - activate _An electric hum fills the air. _Your blazeheart golem's core grows cold and it stops moving.iSm iw iz i ..............................P♣  PolySwing2 the Fabricator ...............................♣♣ Coglin of Ru ***... .................⌠|..######..P♣♣. Health: 68/68 ======================== ........##'#.........#....#...... Magic: 12/21 =============----------- ........#..#.........#....#.....♣ AC: 12Str: 11 ........#>.#..9o.....#....#....♣♣ EV: 12Int: 22 ..#'##..####...*.....'....#...P♣  SH: 0Dex: 13 ..#..#..........*....######....♣  XL: 11 Next: 26% Place: Dungeon:10 ..#..#..........@.............♣♣  Noise: ---------  Time: 13201.2 (0.0) ..####......##I#.............♣♣  i F x) +9 war axe of Art y) +1 flail (protect ............#..#.........P.♣♣♣  Cast: Soul Splinter ............#..#.........♣♣♣♣♣♣  Fly ............####..............♣♣ ....................~~.≈≈~.....♣♣ o   orc wizard (ally target) ......~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣ I   lightning spire (minion) ......≈######..~...~...######~... 9   blazeheart golem (minion, paralysed) .....~~#÷...#..........#....#~... _Your blazeheart golem's core grows cold and it stops moving.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)ip..............................P♣ PolySwing2 the Fabricator ...............................♣♣ Coglin of Ru ***... .................⌠|..######..P♣♣. Health: 68/68 ======================== ........##'#.........#....#...... Magic: 12/21 =============----------- ........#..#.........#....#.....♣ AC: 12iqStr: 11 ........#>.#..9*.....#....#....♣♣ EV: 12Int: 22 ..#'##..####.........'....#...P♣ SH: 0Dex: 13 ..#..#...............######....♣ XL: 11 Next: 26% Place: Dungeon:10 ..#..#..........@.............♣♣ Noise: ---------  Time: 13201.2 (0.0) ..####......##I#.............♣♣x) +9 war axe of Art y) +1 flail (protect ............#..#.........P.♣♣♣Cast: Soul Splinter ............#..#.........♣♣♣♣♣♣Fly ............####..............♣♣ ....................~~.≈≈~.....♣♣ o   orc wizard (ally target) ......~~~~~≈≈~~~~..~≈~~~ilrU≈≈≈~~≈..♣ I   lightning spire (minion) ......≈######..~...~...######~... 9   blazeheart golem (minion, paralysed) .....~~#÷...#..........#....#~... _Your blazeheart golem's core grows cold and it stops moving.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)iTJ;Ii oIIThe orc wizard resists with significant effort.i{  Your lightning spire shoots out a bolt of lightning at the orc wizard!The bolt of electricity hits the orc wizard!i3A******i8*II   lightning spire (minion)9   blazeheart golem (minion, paralysed)il...)...iPv7===2.2 (1Soul Splinteri1iJ _The orc wizard dies!iiiZiiidM3=i,i.izioi#..#..#..#)..#..#......♣##'#..#'###'##...............P♣ ..............♣♣.........⌠|..######..P♣♣.#'#......ir........#..#....♣......#>.#..9)....♣'##..####'....#...P---4.2 (2...........######....♣#..#................♣♣####......##I.......#..P.♣♣♣i...#..#.........♣♣♣♣♣♣ I......####..............♣♣ ..............~~.≈≈~.....♣♣.~~~~~≈≈~~~~..~≈~~~≈≈≈~~≈..♣iQ9---i UIIiVi-.#..#..#..#...##'#...#..#.......#..#..#..#)..#..#......##'#..#'###'##.....♣.P................♣....⌠|..######..P♣♣.##'#.#....#......#..#.........#....#............#>.#..9@.....#....#....♣.#'##..####.........'....#...P♣.#..#......######....♣.#..#...........♣♣####......##I#.....♣♣...#..#.P.....#..#i.♣♣♣♣....####........................~~.≈≈~...i ;iII)iQB*5.2 (1iYK:IiaR _Your blazeheart golem's core flares to life once more.  Things that are here: _a +0 dagger; a +0 robeig#..#..####...#..#...####.#..#..#..#...##'#...#..#......♣#..#..#..#.)..#..#.##'#..#'###'##.....♣P♣ .......................⌠|..######..P♣♣##'#.#....#.#..#....@....#....#.i .....#>.#..9).....#....#....♣#'##..####'....#...P♣ #..#.######....♣ #..#......######I#....I#..#.P.♣♣♣ #..#.♣♣♣♣♣♣####..............♣♣i%ii9.IIi.,6 _i7ii,u3i(xiYiiO=ii iH,iiF ~..............####.......###.........#..#........###...#..#...###...#..#..#...##'#...#...#..#..#..#)..#..#......♣##'#..#'###'##.............P♣ ..............♣♣........@⌠|..######..P♣♣.8.2 (2#'#....9........#..#.........#....♣......#>.#...)....♣'##..####iѷ='....#...P..#...............######....♣#..#............♣♣####......##I........P.♣♣♣iiUIIiiTWi%XiYi@^ibd4==iNe,iWhikikimiqiriwil|i|:==iki%iiipiM5=iËiՏ,iߒi,iiiΦii1i+e _Your lightning spire fades away.i9=iiݴ,i@iia6=igi^iii,imiiiieiyo923.2 (15.0)..o   orc wizard (wandering, ally target)'im}ikib _An orc wizard is nearby!i8ih;Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%) i < n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni0iˬ~..............####.............. PolySwing2 the Fabricator ..####.........#..#...o.......... Coglin of Ru ***... ..#..#..####...#..#...####....... Health: 68/68 ======================== ..#..#..#..#...##'#...#..#......♣ Magic: 16/21 ==================------ ..#..#..#..#.......)..#..#......♣ AC: 12Str: 11 ..##'#..#'##..........#'##.....♣♣ EV: 12Int: 22 ..............................P♣ SH: 0Dex: 13 ...............................♣♣ XL: 11 Next: 27% Place: Dungeon:10 ................@9|..######..P♣♣. Noise: ---------  Time: 13223.2 (0.0) ........##'#.........#....#...... iL x) +9 war axe of Art y) +1 flail (protect ........#..#.........#....#.....♣ Cast: Forge Lightning Spire (8%) ........#>.#...).....#....#....♣♣ Fly ..#'##..####.........'....#...P♣ ..#..#...............######....♣ o   orc wizard (wandering, ally target) ..#..#........................♣♣ 9   blazeheart golem (minion) ..####......##'#.............♣♣ ............#..#.........P.♣♣♣ _The orc wizard dies! _Your blazeheart golem's core flares to life once more.  Things that are here: _a +0 dagger; a +0 robe _Your lightning spire fades away. _An orc wizard is nearby!iiwii~..............####.............. PolySwing2 the Fabricator ..####.........#..#...o.......... Coglin of Ru ***... ..#..#..####...#..#...####....... Health: 68/68 ======================== ..#..#..#..#...##'#...#..#......♣ Magic: 12/21 =============----------- ..#..#..#..#.......)..#..#......♣ AC: 12Str: 11 ..##'#..#'##..........#'##.....♣♣ EV: 12Int: 22 ..............*****...........P♣  SH: 0Dex: 13 i`..............*****............♣♣ XL: 11 Next: 27% Place: Dungeon:10 ..............**@9*..######..P♣♣. Noise: ---------  Time: 13223.2 (0.0) ........##'#..*****..#....#...... x) +9 war axe of Art y) +1 flail (protect ........#..#..*****..#....#.....♣ Cast: Forge Lightning Spire (8%) ........#>.#...).....#....#....♣♣ Fly ..#'##..####.........'....#...P♣ ..#..#...............######....♣  o   orc wizard (wandering, ally target) ..#..#........................♣♣  9   blazeheart golem (minion) ..####......##'#.............♣♣ ............#..#.........P.♣♣♣ _a +0 dagger; a +0 robe _Your lightning spire fades away. _An orc wizard is nearby!Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or [in39;49m) - cycleDir - look around, f - activatei*G.@.iN:.*i7**im~..............####.............. PolySwing2 the Fabricator ..####.........#..#...o.......... Coglin of Ru ***... ..#..#..####...#..#...####....... Health: 68/68 ======================== ..#..#..#..#...##'#...#..#......♣ Magic: 12/21 =============----------- ..#..#..#..#.......)..#..#......♣ AC: 12Str: 11 ..##'#..#'##..........#'##.....♣♣ EV: 12Int: 22 ..............................P♣  SH: 0i']Dex: 13 ...............................♣♣ XL: 11 Next: 27% Place: Dungeon:10 ................@9|..######..P♣♣. Noise: ---------  Time: 13223.2 (0.0) ........##'#.........#....#...... x) +9 war axe of Art y) +1 flail (protect ........#..#.........#....#.....♣ Cast: Forge Lightning Spire (8%) ........#>.#...).....#....#....♣♣ Fly ..#'##..####.........'....#...P♣ ..#..#...............######....♣  o   orc wizard (wandering, ally target) ..#..#........................♣♣  9   blazeheart golem (minion) ..####......##'#.............♣♣ ............#..#.........P.♣♣♣ _An orc wizard is nearby!Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  iDPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.  The orc wizard shouts!iVi"....#..#....#...#..#..o##...##'#...##.......)..#'##..........#'............... ........9I............@⌠|..##'#.........##.........#>.#...).....##.........'............### o............. I   lightning spire...##'#....... 9   blazeheart golem (minion)i;===4.2 (1 _iLIIiiӝ i "Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee iz  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i ~..............####.............. PolySwing2 the Fabricator ..####.........#..#.............. Coglin of Ru ***... ..#..#..####...#..#..o####....... Health: 68/68 ======================== ..#..#..#..#...##'#...#..#......♣ Magic: 12/21 =============----------- ..#..#..#..#.......)..#..#......♣ AC: 12Str: 11 ..##'#..#'##..........#'##.....♣♣ EV: 12Int: 22 ..............................P♣ SH: 0Dex: 13 .................9I............♣♣ XL: 11 Next: 27% Place: Dungeon:10 ................@⌠|..######..P♣♣. Noise: ===------  Time: 13224.2 (0.0) ..i ......##'#.........#....#...... x) +9 war axe of Art y) +1 flail (protect ........#..#.........#....#.....♣ Cast: Launch Clockwork Bee ........#>.#...).....#....#....♣♣ Fly ..#'##..####.........'....#...P♣ ..#..#...............######....♣ o   orc wizard (ally target) ..#..#........................♣♣ I   lightning spire (minion) ..####......##'#.............♣♣9   blazeheart golem (minion) ............#..#.........P.♣♣♣ _An orc wizard is nearby!Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. _The orc wizard shouts!ia io 9Ii" i~..............####.............. PolySwing2 the Fabricator ..####.........#..#.............. Coglin of Ru ***... ..#..#..####...#..#..o####....... Health: 68/68 ======================== ..#..#..#..#...##'#...#..#......♣ Magic: 9/21==========-------------- ..#..#..#..#.......)..#..#......♣ AC: 12Str: 11 ..##'#..#'##..........#'##.....♣♣ EV: 12Int: 22 iӃ..............................P♣  SH: 0Dex: 13 .................9I............♣♣ XL: 11 Next: 27% Place: Dungeon:10 ................@⌠|..######..P♣♣. Noise: ===------  Time: 13224.2 (0.0) ........##'#.........#....#...... x) +9 war axe of Art y) +1 flail (protect ........#..#.........#....#.....♣ Cast: Launch Clockwork Bee ........#>.#...).....#....#....♣♣ Fly ..#'##..####.........'....#...P♣ ..#..#...............######....♣  o   orc wizard (ally target) ..#..#........................♣♣  I   lightning spire (minion) ..####......##'#.............♣♣  9  [37idm blazeheart golem (minion) ............#..#.........P.♣♣♣ An electric hum fills the air. _The orc wizard shouts!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target)i v o#IIi i 6##iѿ -.#imr t..IIi o.IIAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target)iY~..............####.............. PolySwing2 the Fabricator ..####.........#..#.............. Coglin of Ru ***... if_..#..#..####...#..#..o####....... Health: 68/68 ======================== ..#..#..#..#...##'#...#..#......♣ Magic: 9/21==========-------------- ..#..#..#..#.......)..#..#......♣ AC: 12Str: 11 ..##'#..#'##..........#'##.....♣♣ EV: 12Int: 22 ..............................P♣  SH: 0Dex: 13 iY.................9I............♣♣ XL: 11 Next: 27% Place: Dungeon:10 ................@⌠|..######..P♣♣. Noise: ===------  Time: 13224.2 (0.0) i........##'#.........#....#...... x) +9 war axe of Art y) +1 flail (protect ........#..#.........#....#.....♣ Cast: Launch Clockwork Bee i&........#>.#...).....#....#....♣♣ Fly ..#'##..####.........'....#...P♣ ..#..#...............######....♣  o   orc wizard (ally target) i..#..#........................♣♣  I   lightning spire (minion) ..####......##'#.............♣♣  9   blazeheart golem (minion) ............#..#.........P.♣♣♣ Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  iNPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target)  iYou lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)i}.o I>   iC i\ *****i*IPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your lightning spire shoots out a bolt of lightning at the orc wizard!i0fi\q..o..9..Ii-r5.2 (1ontinue: Launch Clockwork BeeWinding i{ipd _The bolt of electricity misses the orc wizard.iоO  You continue winding your clockwork bee...i4.oI, paralysed)i0---6ib). i]LIIixR _Your blazeheart golem's core grows cold and it stops moving.i8 iX z.oIIi[ 10/21=---7.. iW' II _You continue winding your clockwork bee...ip  With a metallic buzz, your clockwork bee launches itself at the orc wizard.iSyIy   clockwork bee (minion)iv\8astiTIIiS _The orc wizard hits your blazeheart golem but does no damage.i'.#####..#. .#..#..####...#..#...####♣ .#..#..#..#...##'#...#..#......♣♣ .#..#..#..#.......)..#..#......♣ ##'#..#'##.o..#'##.....♣♣ ...............9...........P♣ y.I.♣♣♣i0⌠|..######..P♣♣..##'#...#....#......♣#..#.#....#.....♣♣#>.#...).....#....#....♣♣ #'##..####.........'....#...P♣ #..#.......######....♣#..#.............♣♣ ####......##'#♣♣ Ii.........#..#.P.♣♣♣ #..#.♣♣♣iii.y9o..Ii%9i'7Ii*iu iƾ .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsib b - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  i Jk - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power iW G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni(i6.####.........#..#............... PolySwing2 the Fabricator .#..#..####...#..#...####.......♣ Coglin of Ru ***... .#..#..#..#...##'#...#..#......♣♣ Health: 68/68 ======================== .#..#..#..#.......)..#..#......♣ Magic: 10/21 ===========------------- .##'#..#'##..........#'##.....♣♣ AC: 12is7Str: 11 ................y9o..........P♣EV: 12Int: 22 .................I............♣♣♣ SH: 0Dex: 13 ................⌠|..######..P♣♣.. XL: 11 Next: 27% Place: Dungeon:10 .......##'#.....@...#....#......♣ Noise: ---------  Time: 13229.2 (0.0) .......#..#.........#....#.....♣♣ x) +9 war axe of Art y) +1 flail (protect .......#>.#...).....#....#....♣♣ Cast: Soul Splinter .#'##..####.........'....#...P♣Fly .#..#...............######....♣ .#..#........................♣♣o   orc wizard (ally target) .####......##'#.............♣♣I i7  lightning spire (minion) ...........#..#.........P.♣♣♣9   blazeheart golem (minion, paralysed) ...........#..#.........♣♣♣♣♣♣y   clockwork bee (minion) _The bolt of electricity misses the orc wizard.You continue winding your clockwork bee... _Your blazeheart golem's core grows cold and it stops moving. _You continue winding your clockwork bee...  With a metallic buzz, your clockwork bee launches itself at the orc wizard. _The orc wizard hits your blazeheart golem but does no damage.i>ilF9IiHi.####.........#..#............... PolySwing2 the Fabricator .#..#..####...#..#...####.......♣ Coglin of Ru ***... .#..#..#..#...##'#...#..#......♣♣ Health: 68/68 ======================== .#..#..#..#.......)..#..#......♣  Magic: 9/21==========-------------- .##'#..#'##..........#'##.....♣♣  AC: 12iStr: 11 ................y9o..........P♣  EV: 12Int: 22 .................I*...........♣♣♣ SH: 0Dex: 13 ................⌠*..######..P♣♣.. XL: 11 Next: 27% Place: Dungeon:10 .......##'#.....@...#....#......♣ Noise: ---------  Time: 13229.2 (0.0) .......#..#.........#....#.....♣♣ x) +9 war axe of Art y) +1 flail (protect .......#>.#...).....#....#....♣♣  Cast: Soul Splinter .#'##..####.........'....#...P♣  Fly .#..#...............######....♣ .#..#........................♣♣  o   orc wizard (ally target) i.####......##'#.............♣♣  I   lightning spire (minion) ...........#..#.........P.♣♣♣  9   blazeheart golem (minion, paralysed) ...........#..#.........♣♣♣♣♣♣  y   clockwork bee (minion) _You continue winding your clockwork bee...  With a metallic buzz, your clockwork bee launches itself at the orc wizard. _The orc wizard hits your blazeheart golem but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiK .I. _The orc wizard hits your blazeheart golem but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i oI*Ii oI.IAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)iy o*I*Iis ..I.Ii`e..Iiu.oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i} oI*IiOI.**Ii{@*I*..Ii..I.Iie..Ii).*|Ii f).⌠*i 9..i".**I*Ii...I.Ii~.*I*Ii3o.I.IAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i? 9o*|I blazeheart golem (minion, paralysed, friendly, infinite will)i 9I*⌠*Iiq oI.IAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i) [ .oi:{).*|iAwd).⌠*iÐ).*|Iiց|).⌠*Iic>.oIAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)iZ  o*I*Ii .I.**Ii1 *I*..IiB o.I.IAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i{{ .oIiF.oIAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i} oI*Ii[wI.*IiLI*.ilu.**IiF_*I*..i8 o.I.IAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)i [ .oik9..i~.*I*IiTo.I.IAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 50%)iT o*I*Ii5.I.**Ii*I*..Ii<_..I.i ~.*I*Ii .I.**iNM X.*Ii iV .####.........#..#............... PolySwing2 the Fabricator iی n.#..#..####...#..#...####.......♣ Coglin of Ru ***... .#..#..#..#...##'#...#..#......♣♣ Health: 68/68 ======================== .#..#..#..#.......)..#..#......♣ Magic: 10/21 ===========------------- .##'#..#'##..........#'##.....♣♣ AC: 12Str: 11 ................y9o..........P♣EV: 12Int: 22 iR .................I............♣♣♣ SH: 0Dex: 13 ................⌠|..######..P♣♣.. XL: 11 Next: 27% Place: Dungeon:10 .......##'#.....@...#....#......♣ Noise: ---------  Time: 13229.2 (0.0) .......#..#.........#....#.....♣♣ x) +9 war axe of Art y) +1 flail (protect i Z.......#>.#...).....#....#....♣♣ Cast: Soul Splinter .#'##..####.........'....#...P♣Fly .#..#...............######....♣ .#..#........................♣♣o   orc wizard (ally target) .####......##'#.............♣♣I   lightning spire (minion) ...........#..#.........P.♣♣♣9   blazeheart golem (minion, paralysed) ...........#..#.........♣♣♣♣♣♣iH $y   clockwork bee (minion) _The orc wizard hits your blazeheart golem but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei /Shift-Dir - straight linei qIIOkay, then.iح ia :Ii i .####.........#..#............... PolySwing2 the Fabricator .#..#..####...#..#...####.......♣ Coglin of Ru ***... .#..#..#..#...##'#...#..#......♣♣ Health: 68/68 ======================== .#..#..#..#.......)..#..#......♣ Magic: 10/21 ===========------------- .##'#..#'##..........#'##.....♣♣ AC: 12Str: 11 i ................y9o..........P♣EV: 12Int: 22 .................I............♣♣♣ SH: 0Dex: 13 ................⌠|..######..P♣♣.. XL: 11 Next: 27% Place: Dungeon:10 .......##'#.....@...#....#......♣ Noise: ---------  Time: 13229.2 (0.0) .......#..#.........#....#.....♣♣ x) +9 war axe of Art y) +1 flail (protect iM .......#>.#...).....#....#....♣♣ Cast: Soul Splinter .#'##..####.........'....#...P♣Fly .#..#...............######....♣ .#..#........................♣♣o   orc wizard (ally target) .####......##'#.............♣♣I   lightning spire (minion) ...........#..#.........P.♣♣♣i 9   blazeheart golem (minion, paralysed) ...........#..#.........♣♣♣♣♣♣y   clockwork bee (minion) _The orc wizard hits your blazeheart golem but does no damage.  i Aiming: Soul Splinter (safe; 2% risk of failure)  i "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i)####.#..#.# #..#..####...#..#...####.♣ #..#..#..#...##'#...#..#......♣♣ #..#..#..#.)..#..#......♣ ##'#..#'##.#'##.....♣♣ y9o.P♣ I............♣♣♣#⌠|..######..P♣♣..'##'#.#....#......♣##..#.#....#.....♣♣#i.#>.#...).....#....#....♣♣ #'##..####.'....#...P♣ #..#..... #..#..♣♣ ####......##'#.......♣♣ .#..#..P.♣♣♣ #..#.♣♣♣♣♣♣ ii2y.IIThe orc wizard hits your lightning spire with a +0 dagger.iO *****Io  distracted, ally target)  Your lightning spire shoots out a bolt of lightning at the orc wizard!iZg  The bolt of electricity hits the orc wizard!  Your clockwork bee stings the orc wizard!is....)II   lightning spire (minion)9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)i8~o===30.2 (1Soul Splinteri#9IiJ _The orc wizard dies! i  i .The floor. i-Z i(m]####.........#..#...............# PolySwing2 the Fabricator #..#..####...#..#...####.......♣♣ Coglin of Ru ***... #..#..#..#...##'#...#..#......♣♣ Health: 68/68 ======================== #..#..#..#.......)..#..#......♣Magic: 10/21 ===========------------- ##'#..#'##......y...#'##.....♣♣AC: 12Str: 11  i1n)................9)..........P♣EV: 12Int: 22 ................I............♣♣♣# SH: 0Dex: 13 ...............⌠|..######..P♣♣..' XL: 11 Next: 27% Place: Dungeon:10 ......##'#......@..#....#......♣# Noise: ===------  Time: 13230.2 (1.0) ......#..#.........#....#.....♣♣# x) +9 war axe of Art y) +1 flail (protect ......#>.#...).....#....#....♣♣Cast: Soul Splinter #'##..####.........'....#...P♣Fly  iol#..#...............######....♣ #..#........................♣♣I   lightning spire (minion) ####......##'#.............♣♣9   blazeheart golem (minion, paralysed) ..........#..#.........P.♣♣♣y   clockwork bee (minion) ..........#..#.........♣♣♣♣♣♣ _Okay, then.The orc wizard hits your lightning spire with a +0 dagger.  Your lightning spire shoots out a bolt of lightning at the orc wizard!The bolt of electricity hits the orc wizard!  Your clockwork bee stings the orc wizard! _The orc wizard dies! i2u i i i3J imNWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe i  iV i,####.........#..#...............# PolySwing2 the Fabricator #..#..####...#..#...####.......♣♣ Coglin of Ru ***... #..#..#..#...##'#...#..#......♣♣ Health: 68/68 ======================== #..#..#..#.......)..#..#......♣Magic: 10/21 ===========------------- ##'#..#'##......y...#'##.....♣♣AC: 12Str: 11 ................9)..........P♣EV: 12Int: 22 ................I............♣♣♣# SH: 0Dex: 13 ...............⌠|..######..P♣♣..' XL: 11 Next: 27% Place: Dungeon:10 ......##'#......@..#....#......♣# Noise: ===------  i  Time: 13230.2 (0.0) ......#..#.........#....#.....♣♣# x) +9 war axe of Art y) +1 flail (protect ......#>.#...).....#....#....♣♣Cast: Soul Splinter #'##..####.........'....#...P♣Fly #..#...............######....♣ #..#........................♣♣I   lightning spire (minion) ####......##'#.............♣♣9   blazeheart golem (minion, paralysed) ..........#..#.........P.♣♣♣y   clockwork bee (minion) ..........#..#.........♣♣♣♣♣♣ _Okay, then.The orc wizard hits your lightning spire with a +0 dagger.  Your lightning spire shoots out a bolt of lightning at the orc wizard!The bolt of electricity hits the orc wizard!  Your clockwork bee stings the orc wizard! _The orc wizard dies! i&;I iQ i i7 iZ  i[  i]  i_  i$e f  Your blazeheart golem fades away. ie  ii  ipp [ _Your clockwork bee winds down and falls to the ground. ip  iru  iz  i{ N11= iy~  i , i>  i  i  ib  iҊ , i7  i O= i  iA  i  is  iV c2= i  i  i  i  i* B i  ix  i  i  i7 l _Your dormant clockwork bee falls apart. i 9= ic  iw  iG  i M3= i  i e _Your lightning spire fades away. i  i.  i , i  ii , i$  i1  i 2= iu  i  i  i  i  iB N4== i  i~ , i7  i , i  i  i/  i5  i  i) :== iT  i  i  i  i0  i M5= i  i , i1  i! , i"  iE' , i)  i-  ir. 9= i1  in5  i5  i@8  i>  i> K6= iB  iG  i@H  iK  iO  iuP  i+S  iV  i3W  ioY  i?]  i] 9= i`  i>d , ij  in  io K7= ip  ir , is  iu , i w  ix , iy  i{  i | 9= i#}  i , i  i  i K8= i  iх  i3  iP  iъ  i:  i  ig  i  iِ  i O= i  i' , iJ  i  i K9= iڜ  iў  i?  i/  i:  i  i  i  i  i  i`  iƯ 9= i  i  ij  iJ  i#  i L20= i  i?  iҹ  i  i  i  i  iR  i  i  iy  i 9= i>  i b1== i  i  i  i_  i7  i> R  There is a fountain of clear blue water here. i  i   _ i  io 4== i@v  iy  iy  iz  iN  i  i  iu  i  i#  i֔  i  i8  il  i  it  i  i  i  iD  id  i  iZ  i  i3  i*  ix  iݸ  i  i  i  iQ  i  i , ix  iP  i  ir  i  i-  i  iS  i  i  i  ih =Water  i  i  i  iB  i  i$  i  iS  i  i  i  iS  i  i  i  i?  i  i  i  i  iE  i  iA , i  it  ic , i  i  i  io  i  i{  i  i ( i  iN&  ###≈≈≈#######≈~..~##≈≈~~~##♣≈≈ ####..~≈≈##≈≈≈≈~~~.~≈#~~.)..≈#.~≈ ♣≈≈...♣~≈≈≈≈≈≈~~...~.'~.)...~÷.~. ♣♣~~...♣~~~~≈~.......#~....~÷#♣). ♣~.≈~♣.....~....♣.~~.##~≈~~~##.~) ♣.~~~...~~~.~.≈~~~~♣..##≈≈≈##..~~~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.). i(~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~..........♣~~@.♣≈.≈≈≈≈≈≈≈≈....---3290.0)...♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~..♣~~~~...~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈ ..#####.~≈~≈~.♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈ .##...##.≈♣~.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~ ##.....##...~.≈≈≈≈≈≈≈≈≈≈≈≈≈~≈.... #..<.<..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.... ##...~≈≈≈≈~≈≈≈~≈≈≈≈≈~..... #...<...#..~≈~≈≈≈~~~~~≈≈≈≈~..####  i.9--- i6 i!9E _Done exploring. iX iN3 i 0.0)≈≈≈≈≈≈≈≈ i+ ir iE _Done exploring.ib3ibiiii<E _Done exploring.i iA iЅ i1 i i pWater _i iڤ ,i i iZ iU i i ,i iH i ,i i& iC iκ i i  ...~.~~~~.♣~≈≈≈≈≈~.≈~#####≈≈.).~ ...~.~~...~~≈~≈♣..♣♣≈~≈≈≈≈~~...). ...........♣~~..♣≈.≈≈≈≈≈≈≈≈....≈ .......♣.♣....~≈~≈≈≈≈≈≈≈≈≈♣..~~~ ......♣~~~~...~≈≈≈≈≈≈≈≈≈≈≈≈~.~≈~. #####.~≈~≈~.♣≈~~≈≈≈≈≈≈≈≈≈≈≈~♣≈≈♣♣ #...##.≈♣~.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣.♣~.##...~.≈≈≈≈≈≈≈≈≈≈≈≈≈~≈... .<.<..#..~~~≈≈≈≈@≈≈≈≈≈≈≈≈≈~..6.2 (6#...~≈≈≈≈~≈≈≈~≈≈≈≈≈~.......<...#..~≈~≈≈≈~~~~~≈≈≈≈~..####.....##..~≈≈≈≈≈≈..~≈≈≈≈≈~..#..#.. #..÷##...~≈≈~~~...~≈≈≈≈~...#..#.. #''[i 47m÷#...~≈≈≈≈~....~≈≈≈~~...#..# ........~~≈≈≈.....~~≈≈~....##'# ....÷..~~≈≈~~......≈≈~~..... .(...............................i i i  iS  iT  iQU  imc  ie  if  ij , i_l , i]m  i4p  i;r  ir  is  iu  iw  i3x  iHy  i{  i~  i~  i  i.  im  i  i  i=   ♣♣..#####.~≈~≈~.♣≈~~≈≈≈≈≈≈≈≈≈≈  ♣♣..##...##.≈♣~.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ♣..##.....##...~.≈≈≈≈≈~≈  ♣..#..<.<..#..~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~ ♣♣..#.......#...~≈≈≈≈~≈≈≈~≈≈≈≈ ♣...#...<...#..~≈~≈≈≈~~~~~≈≈≈≈~.. . iI R....##..~≈≈≈≈≈≈..~≈≈≈≈≈÷##...~≈≈~~~...~≈≈≈≈~ ......#''÷#...~≈@≈≈~....~≈≈≈~~32........~~≈≈≈.....~~≈≈~........÷..~~≈≈~~......≈≈~~....(....................... ..........÷.................... ....P.P.P....~~≈~~.......~~≈~..P.P.P.~~≈≈≈........≈≈≈~..........~~~≈≈........~≈~~ ÷.P...P...P.~≈≈≈~ i &~≈≈~ i  i  i !i!iq!i!i!i!iV!iD,!i!iW!i/!i!i{>!iX!i!i!i!i!i!i!il!ie!i!i!i!i'!i ...##.....##..~≈≈≈≈≈≈..~≈≈≈≈≈~..# ....##..÷##...~≈≈~~~...~≈≈≈≈~...# .....#''÷#...~≈≈≈≈~....~≈≈≈~~...# .............~~≈≈≈.....~~≈≈~....# .........÷..~~≈≈~~......≈≈~~.... !i1......(.............................÷.....................P.P.P....~~≈~~.......~~≈~..P.P.P.~~≈≈≈@.......≈≈≈~..8..~~~≈≈...≈~~. .P...P...P.~≈≈≈~........~≈≈~....#..P.~≈≈≈~....###.~≈≈~....#P...~≈≈≈~...'#.##~≈≈~....# .P.P.P.P..~≈≈≈~~..##...##≈≈~....#P.P.P~≈≈≈≈~..#..>..#≈≈≈. .P...P.P.P.~≈≈≈~..##...##≈≈~. .....[.....~≈≈≈....##.##≈≈≈~.!i!i2!i~!i#i3#i#i#i,B#iؠ#iɢ#i#i #iѥ#i#i#i#i~#i ,#i#i@  There is an open door here.#i#i _#iW#i^#i#iѴ#i[#i.÷............................ P.P....~~≈~~.......~~≈~.......... P.P.P.~~≈≈≈........≈≈≈~..........~~~≈≈........~≈~~.......... P...P.~≈≈≈~........~≈≈~....#'##P.~≈≈≈~....###.~≈≈~....#..#P...~≈≈≈~...'#.##~≈≈~....#..# #iMP.P..~≈≈≈~~..##...##≈≈~....#### P.P.P~≈≈≈≈~..#..@..#≈≈≈.....44 P.P.P.~≈≈≈~..##...##≈≈~..... [.....~≈≈≈....##.##≈≈≈~..........PP..~≈≈~.....###≈≈~~...........≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈#i).≈≈≈≈≈≈≈≈≈≈~~...........~~# ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~#..~≈≈≈≈≈≈≈≈≈....##...##)..~##i8#i#ic _There is a stone staircase leading down here.$i $i~AA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. $i+(>)go down.%i_%i4....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 68/68 ======================== ......~~~≈≈........~≈~~.......... Magic: 21/21 ======================== P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0Dex: 13 P.P..~≈≈≈~~..##...##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ---------  Time:[39;%i49m 13344.2 (6.0) P.P.P.~≈≈≈~..##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Soul Splinter ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈#  .....).≈≈≈≈≈≈≈≈≈≈~~...........~~#  ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~#  .......~≈≈≈≈≈≈≈≈≈....##...##)..~#  _There is a fountain of clear blue water here. _Done exploring. _Done exploring. _Done exploring. _There is an open door here. _There is a stone staircase leading down here.%i %i%ii%i15.2 (1 _%i %iE  .  #############..  ..............o  ...............  ....c....ß.....  .?c............ 1 %iF c...c..@.∩.>...  ...c...........  ..c.(....ß.....  ...............  ............... #####..######## c   centaur warrior (asleep) #..ccccc 5 centaurs (asleep) #..%i G o   orc (polearm, asleep) %i J >  You fly downwards.%id  occc...ccccccccco)Reactivating autopickup.%ie UThe orc shouts! The centaur shouts! The centaur warrior shouts!%i c====6.0 (1.8Soul Splinter%i %i   Reactivating autopickup.  The orc shouts! The centaur shouts! The centaur warrior shouts! centaur shouts! x3  Found a scroll of teleportation and 5 stones.  Found Tyicsoty's Assorted Antiques. Found a stone staircase leading down. _There is a stone staircase leading up here.4ii4iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  4i1f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on5i@W5if<PolySwing2 the FabricatorCoglin of Ru ***....Health: 68/68 ========================#############..Magic: 21/21 ========================..............oAC: 12Str: 11...............EV: 12Int: 22....c....ß.....SH: 05ihDex: 13.?c............XL: 11 Next: 27% Place: Dungeon:11c...c..@.∩.>...Noise: ====-----  Time: 13346.0 (0.0)...c...........x) +9 war axe of Art y) +1 flail (protect..c.(....ß.....Cast: Soul Splinter...............Fly ...............#####..########c   centaur warrior#..ccccc 5 centaurs#..o   orc (polearm)Reactivating autopickup.The orc shouts! The centaur shouts! The centaur warrior shouts! _The centaur shouts! x3  Found a scroll of teleportation and 5 stones.  Found Tyicsoty's Assorted Antiques. Found a stone staircase leading down. _There is a stone staircase leading up here.5ih5i>r8iH 8iL Drink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion 8iM ` t - 3 potions of heal wounds  w - 3 cyan potions  B - an inky potion  H - 2 metallic coppery potions  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selected;ii;ir;iQ}GPolySwing2 the FabricatorCoglin of Ru ***....Health: 68/68 ========================#############..Magic: 21/21 ========================..............oAC: 12Str: 11;i}...............EV: 12Int: 22....c....ß.....SH: 0Dex: 13.?c............XL: 11 Next: 27% Place: Dungeon:11c...c..@.∩.>...Noise: ====-----  Time: 13346.0 (0.0)...c...........x) +9 war axe of Art y) +1 flail (protect;ie~+..c.(....ß.....Cast: Soul Splinter...............Fly ...............#####..########c   centaur warrior#..ccccc 5 centaurs#..o   orc (polearm)Reactivating autopickup.;i~rThe orc shouts! The centaur shouts! The centaur warrior shouts! _The centaur shouts! x3  Found a scroll of teleportation and 5 stones.  Found Tyicsoty's Assorted Antiques. Found a stone staircase leading down. _There is a stone staircase leading up here.;iKP  Okay, then.;i9;i4;i͓. _<ia3<i<iq<iq A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.>iW>ia'`PolySwing2 the FabricatorCoglin of Ru ***....Health: 68/68 ========================#############..Magic: 21/21 ========================..............oAC: 12Str: 11...............EV: 12Int: 22....c....ß.....SH: 0Dex: 13.?c............XL: 11 Next: 27% Place: Dungeon:11c...c..@.∩.>...Noise: ====-----  Time: 13346.0 (0.0)...c...........x) +9 war axe of Art y) +1 flail (protect>i)..c.(....ß.....Cast: Soul Splinter...............Fly ...............#####..########c   centaur warrior#..ccccc 5 centaurs#..o   orc (polearm)The orc shouts! The centaur shouts! The centaur warrior shouts! _The centaur shouts! x3  Found a scroll of teleportation and 5 stones.  Found Tyicsoty's Assorted Antiques. Found a stone staircase leading down. _There is a stone staircase leading up here. _Okay, then.>i)>i3>ij@1(1 launcher)>iI ((((The centaur wields a +0 shortbow. The centaur shoots an arrow.>i8  The arrow hits you.>i>iv ..c.cc....c.c2s, 1 blind, …)You focus your inner power and blind the centaur in retribution!>i (((The centaur wields a +0 orcbow. The centaur shoots an arrow.>inqt ...3  The arrow hits you. The centaur wields a +0 orcbow.>iFxH(((((((>i>ia>i>iZo..c..@.∩.>ooo 2 orcs (1 polearm, 1 wandering)>i59----===-7.0 (1>i>iTe ....÷............................ P.P....~~≈~~.......~~≈~.......... P.P.P.~~≈≈≈........≈≈≈~.......... ......~~~≈≈........~≈~~.......... P...P.~≈≈≈~........~≈≈~....#'##.. ....P.~≈≈≈~....###.~≈≈~....#..#.. ..P...~≈≈≈~...'#.##~≈≈~....#..#.. P.P..~≈≈≈~~..##...##≈≈~....####..0 P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... P.P.P.~≈≈≈~..##...##≈≈~.......... [.....~≈≈≈....##.##≈≈≈~.......... ..PP..~≈≈~.....###≈≈~~........... .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈# .....).≈≈≈≈≈≈≈≈≈≈~~...........~~# ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~# .......~≈≈≈≈≈≈≈≈≈....##...##)..~#  _The centaur shoots an arrow. The arrow completely misses you.>igB----->ip>i 61=---8.5 (2.5Soul Splinter>i>id{ _You fly upwards. _There is a stone staircase leading down here.Bi9BifQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  Bibc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  Bieo - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onDi Di; {....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 61/68 =====================--- ......~~~≈≈........~≈~~.......... Magic: 21/21 ======================== P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0Dex: 13 P.P..~≈≈≈~~..##...##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 Di 'P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ---------  Time: 13348.5 (0.0) P.P.P.~≈≈≈~..##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Forge Lightning Spire (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈#  .....).≈≈≈≈≈≈≈≈≈≈~~...........~~#  ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~#  .......~≈≈≈≈≈≈≈≈≈....##...##)..~# You focus your inner power and blind the centaur in retribution!The centaur wields a +0 orcbow. The centaur shoots an arrow.  The arrow hits you. The centaur wields a +0 orcbow. _The centaur shoots an arrow. The arrow completely misses you. _You fly upwards. _There is a stone staircase leading down here.Di Di Di EiO....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 61/68 =====================--- ......~~~≈≈........~≈~~.......... Magic: 17/21 ===================----- P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...*#*##~≈≈~....#..#.. SH: 0Dex: 13 Ei-P.P..~≈≈≈~~..##***##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#**@**#≈≈≈.......... Noise: ---------  Time: 13348.5 (0.0) P.P.P.~≈≈≈~..##***##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##*##≈≈≈~.......... Cast: Forge Lightning Spire (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈#  .....).≈≈≈≈≈≈≈≈≈≈~~...........~~#  ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~#  .......~≈≈≈≈≈≈≈≈≈....##...##)..~#  _The centaur shoots an arrow. The arrow completely misses you. _You fly upwards. _There is a stone staircase leading down here.  EiCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateEiA*@Ei% 5**Fi....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 61/68 =====================--- ......~~~≈≈........~≈~~.......... Magic: 17/21 ===================----- P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0Dex: 13 FiHP.P..~≈≈≈~~..##.I.##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ---------  Time: 13348.5 (0.0) P.P.P.~≈≈≈~..##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Forge Lightning Spire (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈# I   lightning spire (minion) .....).≈≈≈≈≈≈≈≈≈≈~~...........~~# ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~# .......~≈≈≈≈≈≈≈≈≈....##...##)..~# _You fly upwards. _There is a stone staircase leading down here.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Fi&[36mPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.Fi7C2===9.5 (1 _FiFiZGinGiq$Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilitiesGixrz[!] focus mode: off|onHiIHi....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 62/68 =====================--- ......~~~≈≈........~≈~~.......... Magic: 17/21 ===================----- P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 Hi®....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0Dex: 13 P.P..~≈≈≈~~..##.I.##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ===------  Time: 13349.5 (0.0) P.P.P.~≈≈≈~..##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Forge Blazeheart Golem (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈# I   lightning spire (minion) .....).≈≈≈≈≈≈≈≈≈≈~~...........~~# ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~# Hi.......~≈≈≈≈≈≈≈≈≈....##...##)..~# _You fly upwards. _There is a stone staircase leading down here.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.HicHiHiHin ....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 62/68 =====================--- ......~~~≈≈........~≈~~.......... Magic: 13/21 ==============---------- P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...*#*##~≈≈~....#..#.. SH: 0Dex: 13 Hi P.P..~≈≈≈~~..##*I*##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#**@**#≈≈≈.......... Noise: ===------  Time: 13349.5 (0.0) P.P.P.~≈≈≈~..##***##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##*##≈≈≈~.......... Cast: Forge Blazeheart Golem (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈# I   lightning spire (minion) .....).≈≈≈≈≈≈≈≈≈≈~~...........~~# ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~# .......~≈≈≈≈≈≈≈≈≈....##...##)..~#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.  Casting: Forge Blazeheart Golem Hi= [37m(dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateHiee**@IIiN**IIia....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 62/68 =====================--- ......~~~≈≈........~≈~~.......... Magic: 13/21 ==============---------- P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0Dex: 13 P.P..~≈≈≈~~..##.I9##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ===------  Time: 13349.5 (0.0) P.P.P.~≈≈≈~..Ii##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Forge Blazeheart Golem (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈# I   lightning spire (minion) .....).≈≈≈≈≈≈≈≈≈≈~~...........~~# 9   blazeheart golem (minion) ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~# .......~≈≈≈≈≈≈≈≈≈....##...##)..~#Dir - look around, f - activate _An electric hum fills the air.  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.3=50.5 (1 _Ii9IIiQ Ji-P JiR .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsJi3S b - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee JiS K k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power JiS G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onNiuNiE....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 63/68 ======================-- ......~~~≈≈........~≈~~.......... Magic: 13/21 ==============---------- P...P.~≈≈≈~........~≈≈~....#'##.. AC: 12Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV: 12Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0Dex: 13 P.P..~≈≈≈~~..##.I9##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 NiP.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ===------  Time: 13350.5 (0.0) P.P.P.~≈≈≈~..##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Forge Blazeheart Golem (8%) ..PP..~≈≈~.....###≈≈~~........... Fly .......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈# I   lightning spire (minion) .....).≈≈≈≈≈≈≈≈≈≈~~...........~~# 9   blazeheart golem (minion) ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~# .......~≈≈≈≈≈≈≈≈≈....##...##)..~#Dir - look around, f - activate _An electric hum fills the air.  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Fly Ziw;5ZiZi@ZirV ...÷P....~~≈~~~~≈~#P.~~≈≈≈.≈≈ .....~~~≈≈.~≈~P.~≈≈≈~..≈~....#'##....###..#... .P...~≈≈≈~...'#.##~≈≈≈~~..##...####P~≈≈≈≈~..#..>@.#≈≈≈.........~#...##≈≈~ .....~≈≈≈....##.##≈Fly  Zi"......~≈≈≈≈≈≈≈≈≈....##...##)..~#. ZiXZiZiM1==6Zi Zi\i3 \i8   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 6.9  14%  -2           b - Maces & Flails   0.0    -1   k + Conjurations 4.8  14%  -1   c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecraft10.7  14%  +2\i8    e - Throwing   0.0    -1   n + Fire Magic4.8  14%  -1      o + Air Magic4.9  14%  -1   f - Short Blades   0.0    -1           p - Evocations   0.0    +3   g - Armour   2.3    -1      h + Dodging7.8  15%  -1      i + Stealth7.6  15% [40\i8 m -1                          \i#9             \iE9         \ik9 cThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  \i9 [/] auto|manual mode [*] useful|all skills [!] training|cost|targets]i ]i ]i ...÷............................. PolySwing2 the Fabricator .P....~~≈~~.......~~≈~..........# Coglin of Ru ***... .P.P.~~≈≈≈........≈≈≈~..........# Health: 68/68 ======================== .....~~~≈≈........~≈~~..........# Magic: 21/21 ======================== ...P.~≈≈≈~........~≈≈~....#'##..# AC: 12Str: 11 ...P.~≈≈≈~....###.~≈≈~....#..#... EV: 12Int: 22 ]ie .P...~≈≈≈~...'#.##~≈≈~....#..#... SH: 0Dex: 13 .P..~≈≈≈~~..##...##≈≈~....####... XL: 11 Next: 27% Place: Dungeon:10 .P.P~≈≈≈≈~..#..>@.#≈≈≈........... Noise: ---------  Time: 13396.5 (0.0) .P.P.~≈≈≈~..##...##≈≈~........... x) +9 war axe of Art y) +1 flail (protect ]i .....~≈≈≈....##.##≈≈≈~........... Cast: Forge Blazeheart Golem (8%) .PP..~≈≈~.....###≈≈~~............ Fly ......≈≈~~..~~~≈≈≈≈~..........~~~ ]i .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ]i ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  ......~≈≈≈≈≈≈≈≈≈....##...##)..~#.]iT  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ]i _You bind the heart of a blast furnace in slag iron. _Your lightning spire fades away. _Your blazeheart golem fades away.]i# ]i ]i ]ia ^id^iC Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy7% 3^ib - Iskenderun's BattlesphereConjuration/Forgecraft 8% 4  c - Mercury ArrowConjuration/Alchemy11%2  d - Brom's Barrelling BoulderConjuration/Earth58% 4  e - FireballConjuration/Fire58% 5  f - Eringya's Surprising Crocodile Summoning^i&89% 4  g - Conjure Ball LightningConjuration/Air99% 6  h - Orb of DestructionConjuration^iUQ100% 7 6 spell levels left ^i}^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitdip Iskenderun's Battlesphere Conjures a small globe of destructive energy. Each time its creator casts a offensive spell, the battlesphere will also fire an unerring volley of energy atthe most injured nearby foe it can reach. The battlesphere's creator can freely fire through its position without harming it. Level: 4diquSchools: Conjuration/ForgecraftFail: 8%  Power: 41% Damage: 2d11 (max 2d18)  Range: N/A  di5qNoise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 14 irresistible damage. diYqSYour battlesphere fires when you cast Kinetic Grapnel. _________________ di|q“Maxim 4: Close air support covereth a multitude of sins.”  -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,diq( in _Schlock Mercenary_. 2008. diqoi3[ Spells (Memorise)TypeFailure Levela - Vampiric DrainingNecromancy7% 3  b - Iskenderun's Battlesphere Conjuration/Forgecraft 8% 4  c - Mercury ArrowConjuration/Alchemy 11% 2  d - Brom's Barrelling Boulder Conjuration/Earth58% 4  e - FireballConjuration/Fire58% 5 oi[ f - Eringya's Surprising Crocodile Summoning89% 4  g - Conjure Ball LightningConjuration/Air99% 6  h - Orb of DestructionConjuration100% 7 oi[(oi[6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exittiti_tiH...÷............................. PolySwing2 the Fabricator .P....~~≈~~.......~~≈~..........# Coglin of Ru ***... .P.P.~~≈≈≈........≈≈≈~..........# Health: 68/68 ======================== .....~~~≈≈........~≈~~..........# Magic: 21/21 ======================== ...P.~≈≈≈~........~≈≈~....#'##..# AC: 12Str: 11 tiʴ...P.~≈≈≈~....###.~≈≈~....#..#... EV: 12Int: 22 .P...~≈≈≈~...'#.##~≈≈~....#..#... SH: 0Dex: 13 ti.P..~≈≈≈~~..##...##≈≈~....####... XL: 11 Next: 27% Place: Dungeon:10 tiM .P.P~≈≈≈≈~..#..>@.#≈≈≈........... Noise: ---------  Time: 13396.5 (0.0) .P.P.~≈≈≈~..##...##≈≈~........... x) +9 war axe of Art y) +1 flail (protect ti.....~≈≈≈....##.##≈≈≈~........... Cast: Forge Blazeheart Golem (8%) .PP..~≈≈~.....###≈≈~~............ Fly ......≈≈~~..~~~≈≈≈≈~..........~~~ .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##ti  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  ......~≈≈≈≈≈≈≈≈≈....##...##)..~#. tibCasting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron. _Your lightning spire fades away. _Your blazeheart golem fades away.ti PP..~≈≈~.....###≈≈~~... Fly .....≈≈~~..~~~≈≈≈≈~~~~P.P..~≈≈~~≈~≈≈÷≈≈~.≈##..).≈≈~~...........~~#÷P..P~≈......ß.... ......~≈≈≈≈≈≈≈≈≈....##...##)..~#. Okay, then.ti&tiwti. _vi" vi YEquip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi}  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  k - a +0 helmet (worn)  E - a +0 cloak (worn)vi Vb - a +0 robe  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip zi:zi\zi8...÷............................. PolySwing2 the Fabricator .P....~~≈~~.......~~≈~..........# Coglin of Ru ***... .P.P.~~≈≈≈........≈≈≈~..........# Health: 68/68 ======================== .....~~~≈≈........~≈~~..........# Magic: 21/21 ======================== ...P.~≈≈≈~........~≈≈~....#'##..# AC: 12Str: 11 ...P.~≈≈≈~....###.~≈≈~....#..#... EV: 12Int: 22 .P...~≈≈≈~...'#.##~≈≈~....#..#... SH: 0zi,0Dex: 13 .P..~≈≈≈~~..##...##≈≈~....####... XL: 11 Next: 27% Place: Dungeon:10 .P.P~≈≈≈≈~..#..>@.#≈≈≈........... Noise: ---------  Time: 13396.5 (0.0) .P.P.~≈≈≈~..##...##≈≈~........... x) +9 war axe of Art y) +1 flail (protect ziU.....~≈≈≈....##.##≈≈≈~........... Cast: Forge Blazeheart Golem (8%) .PP..~≈≈~.....###≈≈~~............ Fly ......≈≈~~..~~~≈≈≈≈~..........~~~ .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  ......~≈≈≈≈≈≈≈≈≈....##...##)..~#.zi  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate zi9_You bind the heart of a blast furnace in slag iron. _Your lightning spire fades away. _Your blazeheart golem fades away. _Okay, then.ziP  Okay, then.zizi(ziL. _{i{iDrink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds  w - 3 cyan potions  B - an inky potion  H - 2 metallic coppery potions {i I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions  T - a fizzy ruby potion {i V - a clear potion [!] read|quaff|evoke{i=G[?] describe selected|iw |i{ |i ...÷............................. PolySwing2 the Fabricator .P....~~≈~~.......~~≈~..........# Coglin of Ru ***... .P.P.~~≈≈≈........≈≈≈~..........# Health: 68/68 ======================== .....~~~≈≈........~≈~~..........# Magic: 21/21 ======================== |ir ...P.~≈≈≈~........~≈≈~....#'##..# AC: 12Str: 11 ...P.~≈≈≈~....###.~≈≈~....#..#... EV: 12Int: 22 .P...~≈≈≈~...'#.##~≈≈~....#..#... SH: 0Dex: 13 .P..~≈≈≈~~..##...##≈≈~....####... XL: 11 Next: 27% Place: Dungeon:10 .P.P~≈≈≈≈~..#..>@.#≈≈≈........... Noise: ---------  Time: 13396.5 (0.0) .P.P.~≈≈≈~..##...##≈≈~........... x) +9 war axe of Art y) +1 flail (protect .....~≈≈≈....##.##≈≈≈~........... Cast: Forge Blazeheart Golem (8%) .PP..~≈≈~.....###≈≈~~............ Fly |i %......≈≈~~..~~~≈≈≈≈~..........~~~ .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  ......~≈≈≈≈≈≈≈≈≈....##...##)..~#. |i JDir - look around, f - activate _You bind the heart of a blast furnace in slag iron. _Your lightning spire fades away. _Your blazeheart golem fades away. _Okay, then. _Okay, then.|iH |i 7.5 (116%)Vertigo Fly |ir |i C _It was a potion of moonshine. You feel tipsy.iړi֖!Drink which item? Potions  c - a potion of magic  f - 4 fuming inky potions  o - a glowing purple potion  t - 3 potions of heal wounds i* w - 2 potions of moonshine  B - an inky potion  H - 2 metallic coppery potions  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions i T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectediidi,...÷............................. PolySwing2 the Fabricator .P....~~≈~~.......~~≈~..........# Coglin of Ru ***... .P.P.~~≈≈≈........≈≈≈~..........# Health: 68/68 ======================== .....~~~≈≈........~≈~~..........# Magic: 21/21 ======================== i~...P.~≈≈≈~........~≈≈~....#'##..# AC: 12Str: 11 ...P.~≈≈≈~....###.~≈≈~....#..#... EV:  7 Int: 22 .P...~≈≈≈~...'#.##~≈≈~....#..#... SH: 0Dex: 13 i.P..~≈≈≈~~..##...##≈≈~....####... XL: 11 Next: 27% Place: Dungeon:10 .P.P~≈≈≈≈~..#..>@.#≈≈≈........... Noise: ---------  Time: 13397.5 (0.0) .P.P.~≈≈≈~..##...##≈≈~........... x) +9 war axe of Art y) +1 flail (protect .....~≈≈≈....##.##≈≈≈~........... Cast: Forge Blazeheart Golem (16%) i8.PP..~≈≈~.....###≈≈~~............ Vertigo Fly ......≈≈~~..~~~≈≈≈≈~..........~~~ .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##i;  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷ic  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  i......~≈≈≈≈≈≈≈≈≈....##...##)..~#.  _You bind the heart of a blast furnace in slag iron. i_Your lightning spire fades away. _Your blazeheart golem fades away. _Okay, then. ij_Okay, then. _It was a potion of moonshine. You feel tipsy.i#F  It was a potion of enlightenment.ix8.5 (1Will+ Fly i:iV _You feel more buoyant.i(... ...÷...............~~≈~~~~ .P.P.~~≈≈≈.≈≈≈..~~~≈≈..~~...............'##..# ...P.~≈≈≈~....###..~≈≈≈~...'#.##~...~≈≈≈~~..##..@##≈≈~....####~≈iA..>..#≈≈≈ .P.P.~≈≈≈~..##...##....~≈≈≈....##.##≈≈≈~ .PP..~≈≈~.....###≈≈~~... ......≈≈~~..~~~≈≈≈≈~~~~ .P.P..~≈≈~~≈~≈≈÷≈≈~.≈##..).≈i{≈~~...........~~#÷P..P~≈......ß....iAi%9i?igi{B iE Drink which item? Potions  c - a potion of magicf - 3 potions of enlightenment iE  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - 2 metallic coppery potions iF  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions  R - 3 bubbling inky potions i..#≈≈≈........... x) +9 war axe of Art y) +1 flail (protect .P.P.~≈≈≈~..##...##≈≈~........... Cast: Forge Blazeheart Golem (16%) .....~≈≈≈....##.##≈≈≈~........... Vertigo Will+ Fly .PP..~≈≈~.....###≈≈~~............ ......≈≈~~..~~~≈≈≈≈~..........~~~  .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷i  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  _Your blazeheart golem fades away. _Okay, then. iϊ_Okay, then. _It was a potion of moonshine. You feel tipsy.  It was a potion of enlightenment. iA_You feel more buoyant.iC  It was a potion of resistance.iX400.5 (1Resist Vertigo Will+ Fly iuiPS _You feel protected.i_ iO Drink which item? Potions  c - a potion of magici f - 3 potions of enlightenment  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 2 potions of lignification  Q - 2 bubbling golden potions i 6 R - 3 bubbling inky potions  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedi%i@/ik5(................................ PolySwing2 the Fabricator ...÷............................. Coglin of Ru ***... .P....~~≈~~.......~~≈~..........# Health: 68/68 ======================== i5.P.P.~~≈≈≈........≈≈≈~..........# Magic: 21/21 ======================== .....~~~≈≈........~≈~~..........# AC: 12Str: 11 ...P.~≈≈≈~........~≈≈~....#'##..# EV:  7 Int: 22 ...P.~≈≈≈~....###.~≈≈~....#..#... SH: 0i5-Dex: 13 .P...~≈≈≈~...'#.##~≈≈~....#..#... XL: 11 Next: 27% Place: Dungeon:10 i 6.P..~≈≈≈~~..##..@##≈≈~....####... Noise: ---------  Time: 13400.5 (0.0) iI6.P.P~≈≈≈≈~..#..>..#≈≈≈........... x) +9 war axe of Art y) +1 flail (protect .P.P.~≈≈≈~..##...##≈≈~........... Cast: Forge Blazeheart Golem (16%) it6r.....~≈≈≈....##.##≈≈≈~........... Resist Vertigo Will+ Fly .PP..~≈≈~.....###≈≈~~............ ......≈≈~~..~~~≈≈≈≈~..........~~~i6   .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷i7  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  _Okay, then. _It was a potion of moonshine. You feel tipsy.  It was a potion of enlightenment. _You feel more buoyant.It was a potion of resistance. _You feel protected.iYHY  It was a potion of resistance. _You feel protected.mutation. You feel extremely strange.  Iridescent scales grow over part of your body.A pair of antennae grows on your head!  Your +0 helmet falls away!iLI231.5 (1iNiRi _The antennae on your head grow some more.iVO.(.÷ P.P....~~≈~~.~~≈~. P.P.P.~~≈≈≈.≈≈≈~iO..~~~≈≈..~≈~~. P...P.~≈≈≈~........~≈≈~....#'##..iO.P.~≈≈≈~....###.~≈≈~....#..# ..P...~≈≈≈~...'#.##~≈≈~....#..# iPoP.P..~≈≈≈~~..##.@.##≈≈~....#### i6PP.P.P~≈≈≈≈~..#..>..#≈≈≈ P.P.P.~≈≈≈~..##...##≈≈~ iYPp[.....~≈≈≈....##.##≈≈≈~ .iPo.PP..~≈≈~.....###≈≈~~.≈≈~~..~~~≈≈≈≈~. .iPt.P.P..~≈≈~~≈~≈≈÷≈≈~.≈.).iP#≈~~.~~#.P..P~iP4≈~≈......ß......~#i0Zi[%2i7cifi (..÷. .P....~~≈~~.~~≈~.# .P.P.~~≈≈≈.≈≈≈~.#~~~≈≈..~≈~~.# ...P.~≈≈≈~........~≈≈~....#'##..#iHP.~≈≈≈~....###.~≈≈~....#..#. .P...~≈≈≈~...'#.##~≈≈~....#..#. .P..~≈≈≈~~..##..@##≈≈~....####. .P.P~≈≈≈≈~..#..>..#≈≈≈. .P.P.~≈≈≈~..##...##≈≈~. .....~≈≈≈....##.##≈≈≈~. .PP..~≈≈~.....###≈≈~~.≈≈~~..~~~≈≈≈≈~.~ .P.P..~≈≈~~≈~≈≈÷≈≈~.≈#).≈~~.~~#÷iQP..P~≈~≈......ß......~#.ii%3iiir i Equip which item?  - - Unarmed Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} i3  p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  E - a +0 cloak (worn)b - a +0 robe Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i4 i3 u  - - Unarmed  E - a +0 cloak (worn)i5i iiPy  J - a +0 giant spiked club  E - a +0 cloak (worn)i  iLiA i>J iQ (................................ PolySwing2 the Fabricator ...÷............................. Coglin of Ru ***... .P....~~≈~~.......~~≈~..........# Health: 68/68 ======================== .P.P.~~≈≈≈........≈≈≈~..........# Magic: 21/21 ======================== .....~~~≈≈........~≈~~..........# AC: 13Str: 11 ...P.~≈≈≈~........~≈≈~....#'##..# EV:  7 Int: 22 ...P.~≈≈≈~....###.~≈≈~....#..#... SH: 0Dex: 13 .P...~≈≈≈~...'#.##~≈≈~....#..#... XL: 11 Next: 27% Place: Dungeon:10 .P..~≈≈≈~~..##..@##≈≈~....####... Noise: ---------  Time: 13403.5 (0.0) .P.P~≈≈≈≈~..#..>..#≈≈≈........... x) +9 war axe of Art[ivR 40m y) +1 flail (protect .P.P.~≈≈≈~..##...##≈≈~........... Cast: Forge Blazeheart Golem (16%) .....~≈≈≈....##.##≈≈≈~........... Resist Vertigo Will+ Fly .PP..~≈≈~.....###≈≈~~............ ......≈≈~~..~~~≈≈≈≈~..........~~~  .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.  _You feel protected.It was a potion of mutation. You feel extremely strange.  Iridescent scales grow over part of your body.A pair of antennae grows on your head!Your +0 helmet falls away! _The antennae on your head grow some more.iZ P  Okay, then.iy[ i`b i+f . _ii{Drink which item? Potions  c - a potion of magicif - 3 potions of enlightenment  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion i[ H - a potion of resistance  I - 2 potions of curing i L - 2 potions of lignification  Q - a potion of mutation  R - 3 bubbling inky potions  T - a fizzy ruby potion i V - a clear potion i9[!] read|quaff|evoke[?] describe selectediB iK iKV `(................................ PolySwing2 the Fabricator ...÷............................. Coglin of Ru ***... .P....~~≈~~.......~~≈~..........# Health: 68/68 ======================== .P.P.~~≈≈≈........≈≈≈~..........# Magic: 21/21 ======================== .....~~~≈≈........~≈~~..........# AC: 13Str: 11 iV ...P.~≈≈≈~........~≈≈~....#'##..# EV:  7 Int: 22 ...P.~≈≈≈~....###.~≈≈~....#..#... SH: 0Dex: 13 .P...~≈≈≈~...'#.##~≈≈~....#..#... XL: 11 Next: 27% Place: Dungeon:10 .P..~≈≈≈~~..##..@##≈≈~....####... Noise: ---------  Time: 13403.5 (0.0) iW .P.P~≈≈≈≈~..#..>..#≈≈≈........... x) +9 war axe of Art y) +1 flail (protect .P.P.~≈≈≈~..##...##≈≈~........... Cast: Forge Blazeheart Golem (16%) .....~≈≈≈....##.##≈≈≈~........... Resist Vertigo Will+ Fly .PP..~≈≈~.....###≈≈~~............ ......≈≈~~..~~~≈≈≈≈~..........~~~  .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#. It was a potion of mutation. You feel extremely strange.  Iridescent scales grow over part of your body.iX A pair of antennae grows on your head!Your +0 helmet falls away! _The antennae on your head grow some more. _Okay, then.ip ip 4.5 (1Fast Resist Vertigo Will+ Fly ifw iM{ K _It was a potion of haste. You feel yourself speed up.iiDrink which item? Potions  c - a potion of magicf - 3 potions of enlightenment  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance i I - 2 potions of curing  L - 2 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evokei!G[?] describe selectediB i i (................................ PolySwing2 the Fabricator ...÷............................. Coglin of Ru ***... .P....~~≈~~.......~~≈~..........# Health: 68/68 ======================== .P.P.~~≈≈≈........≈≈≈~..........# Magic: 21/21 ======================== .....~~~≈≈........~≈~~..........# AC: 13Str: 11 ...P.~≈≈≈~........~≈≈~....#'##..# EV:  7 iĤ Int: 22 ...P.~≈≈≈~....###.~≈≈~....#..#... SH: 0Dex: 13 .P...~≈≈≈~...'#.##~≈≈~....#..#... XL: 11 Next: 27% Place: Dungeon:10 .P..~≈≈≈~~..##..@##≈≈~....####... Noise: ---------  Time: 13404.5 (0.0) .P.P~≈≈≈≈~..#..>..#≈≈≈........... x) +9 war axe of Art y) +1 flail (protect .P.P.~≈≈≈~..##...##≈≈~........... Cast: Forge Blazeheart Golem (16%) .....~≈≈≈....##.##≈≈≈~........... Fast Resist Vertigo Will+ Fly i .PP..~≈≈~.....###≈≈~~............ ......≈≈~~..~~~≈≈≈≈~..........~~~  .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##i,   ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  ..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#.iO w Iridescent scales grow over part of your body.ip cA pair of antennae grows on your head!Your +0 helmet falls away! i _The antennae on your head grow some more. _Okay, then. _It was a potion of haste. You feel yourself speed up.iz P  Okay, then.i i i . _iZ2 (i2 U - a wand of digging (5). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {wand} i3 EMenu/colouring prefixes: identified wand _________________ i3 “Great holes secretly are digged where earth’s pores ought to suffice, and  things have learnt to walk that ought to crawl.”  -H.P. Lovecraft, “The Festival”. 1925 e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.i3 i|i`(................................ PolySwing2 the Fabricator ...÷............................. Coglin of Ru ***... .P....~~≈~~.......~~≈~..........# Health: 68/68 ======================== .P.P.~~≈≈≈........≈≈≈~..........# Magic: 21/21 ======================== .....~~~≈≈........~≈~~..........# AC: 13Str: 11 ix...P.~≈≈≈~........~≈≈~....#'##..# EV:  7 Int: 22 ...P.~≈≈≈~....###.~≈≈~....#..#... SH: 0Dex: 13 .P...~≈≈≈~...'#.##~≈≈~....#..#... XL: 11 Next: 27% Place: Dungeon:10 .P..~≈≈≈~~..##..@##≈≈~....####... Noise: ---------  Time: 13404.5 (0.0) .P.P~≈≈≈≈~..#..>..#≈≈≈........... x) +9 war axe of Art y) +1 flail (protect i8.P.P.~≈≈≈~..##...##≈≈~........... Cast: Forge Blazeheart Golem (16%) .....~≈≈≈....##.##≈≈≈~........... Fast Resist Vertigo Will+ Fly .PP..~≈≈~.....###≈≈~~............ ......≈≈~~..~~~≈≈≈≈~..........~~~i7  .P.P..~≈≈~~≈~≈≈÷≈≈~...........≈##  ....).≈≈≈≈≈≈≈≈≈≈~~...........~~#÷  i!..P..P~≈≈≈≈≈≈≈≈~≈......ß......~#. A pair of antennae grows on your head!Your +0 helmet falls away! iDr_The antennae on your head grow some more. _Okay, then. i_It was a potion of haste. You feel yourself speed up. _Okay, then.iiהizi....÷ P.P....~~≈~~.~~≈~ P.P.P.~~≈≈≈........≈≈≈~. ......~~~≈≈........~≈~~. P...P.~≈≈≈~........~≈≈~....#'##...P.~≈≈≈~....###.~≈≈~....#..#..iP...~≈≈≈~...'#.##~≈≈~....#..# P.P~~..##...##≈≈~....#### P.P.P~≈≈≈≈~..#..@..#≈≈≈....... P.P.P.~≈≈≈~..##...##≈≈~ [.....~≈≈≈....##.##≈≈≈~PP..~≈≈~.....###≈≈~ .......≈≈~~..~~~≈≈≈≈~~P.P..~≈≈~~≈~≈≈÷.≈# .....).≈≈≈≈≈≈≈≈≈≈~~~P..P~≈iMß......~#.....~≈≈....##...##)..~#iii+5.2 (0.7 i_i id c _There is a stone staircase leading down here.i7 isA A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.i Oibc....÷............................ PolySwing2 the Fabricator P.P....~~≈~~.......~~≈~.......... Coglin of Ru ***... P.P.P.~~≈≈≈........≈≈≈~.......... Health: 68/68 ======================== ......~~~≈≈........~≈~~.......... Magic: 21/21 ======================== P...P.~≈≈≈~........~≈≈~....#'##.. AC: 13Str: 11 ....P.~≈≈≈~....###.~≈≈~....#..#.. EV:  7 Int: 22 ..P...~≈≈≈~...'#.##~≈≈~....#..#.. SH: 0i0cDex: 13 P.P..~≈≈≈~~..##...##≈≈~....####.. XL: 11 Next: 27% Place: Dungeon:10 P.P.P~≈≈≈≈~..#..@..#≈≈≈.......... Noise: ---------  Time: 13405.2 (0.7) P.P.P.~≈≈≈~..##...##≈≈~.......... x) +9 war axe of Art y) +1 flail (protect [.....~≈≈≈....##.##≈≈≈~.......... Cast: Forge Blazeheart Golem (16%) ..PP..~≈≈~.....###≈≈~~........... Fast Resist Vertigo Will+ Fly ic.......≈≈~~..~~~≈≈≈≈~..........~~ ..P.P..~≈≈~~≈~≈≈÷≈≈~...........≈#  .....).≈≈≈≈≈≈≈≈≈≈~~...........~~#  ...P..P~≈≈≈≈≈≈≈≈~≈......ß......~#  .......~≈≈≈≈≈≈≈≈≈....##...##)..~# Your +0 helmet falls away! _The antennae on your head grow some more. _Okay, then. i d_It was a potion of haste. You feel yourself speed up. _Okay, then. _There is a stone staircase leading down here.iseimi%wi{,9 _iki .  #############..  ...c........o..  ..............o  .........ß.....  .?............. 1 ..cc...@.∩.>... i- c.c.c..........  ....(....ß.....  ...............  ............... #####..######## c   centaur warrior i#..ccccc 5 centaurs (3 launchers) iF#..oo 2 orcs (1 polearm, 1 wandering) ii (launcher)You fly downwards. The centaur warrior wields a +0 orcbow.ia^(((((((iiz$ .....@.cc.c.4  The centaur warrior shoots an arrow. The arrow closely misses you.i] (((The centaur wields a +0 orcbow. The centaur shoots an arrow.iiAici3!i"if$i1..o.o......cc.ccooiȖb3--==6.9 (1i4i| _The arrow hits you. _There is a stone staircase leading up here.iEiJQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  ih - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee (2%)k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (16%)  n - Cast: Forge Blazeheart Golem (16%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilitiesi!z[!] focus mode: off|onii%PolySwing2 the FabricatorCoglin of Ru ***....Health: 63/68 ======================--#############..Magic: 21/21 ========================...c..........oieAC: 13Str: 11...........o...EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?.............XL: 11 Next: 27% Place: Dungeon:11i...cc..@.∩.>...Noise: ==-------  Time: 13406.9 (0.0)..ccc..........x) +9 war axe of Art y) +1 flail (protect....(....ß.....Cast: Forge Blazeheart Golem (16%) ...............Fast Resist Vertigo Will+ Fly ...............#####..########iOc   centaur warrior (launcher)#..ccccc 5 centaurs (4 launchers)#..oo 2 orcs (1 polearm, 1 wandering) i_There is a stone staircase leading down here.  You fly downwards. The centaur warrior wields a +0 orcbow.  The centaur warrior shoots an arrow. The arrow closely misses you.iThe centaur wields a +0 orcbow. The centaur shoots an arrow. _The arrow hits you. _There is a stone staircase leading up here.iii|i   PolySwing2 the Fabricator  Coglin of Ru ***... .  Health: 63/68 ======================-- #############..  Magic: 17/21 ===================----- ...c..........o  AC: 13Str: 11 ...........o...  EV:  7 Int: 22 .....****ß.....  SH: 0Dex: 13 .?...*****.....  XL: 11 Next: 27% Place: Dungeon:11 ...cc**@**.>...  Noise: ==-------  Time: 13406.9 (0.0) ..ccc*****.....  x) +9 war axe of Art y) +1 flail (protect ....(****ß.....  Cast: [4i5 0mForge Blazeheart Golem (16%)  ...............  Fast Resist Vertigo Will+ Fly  ...............  #####..########  c   centaur warrior (launcher) #.. ccccc 5 centaurs (4 launchers) #.. oo 2 orcs (1 polearm, 1 wandering)The centaur wields a +0 orcbow. The centaur shoots an arrow. _The arrow hits you. _There is a stone staircase leading up here.  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei c**@ _The arrow hits you. _There is a stone staircase leading up here.  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a centaur, wielding a +0 orcbowiiniccr warrior, wielding a +0 orcbowif c*iA**igPolySwing2 the FabricatorCoglin of Ru ***....Health: 63/68 ======================--#############..Magic: 17/21 ===================-----...c..........oAC: 13Str: 11...........o...EV:  7 Int: 22.........ß.....SH: 0ijDex: 13.?.............XL: 11 Next: 27% Place: Dungeon:11...cc9.@.∩.>...Noise: ==-------  Time: 13406.9 (0.0)..ccc..........x) +9 war axe of Art y) +1 flail (protect....(....ß.....Cast: Forge Blazeheart Golem (16%) ...............Fast Resist Vertigo Will+ Fly ...............#####..########c   centaur warrior (launcher)i##..ccccc 5 centaurs (4 launchers, 1 ally ta…)#..oo 2 orcs (1 polearm)9   blazeheart golem (minion) _There is a stone staircase leading up here.  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  iRPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The orc shouts!iJ((iiiw..c.ci?Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Press: ? - help, Q - select aci2tion, ( or ) - cycleDir - look around, f - activate  You bind the heart of a blast furnace in slag iron.  iRJThe orc shouts!centaur warrior shoots an arrow. The arrow hits you!i9 i i c.  The centaur shoots an arrow. The arrow hits your blazeheart golem!i L(((iPiZ....ci1iQ=45-------ih-=7.6 (0.7igiF _The centaur shoots an arrow. The arrow hits you!iYi[fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i9\/c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  il\h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee (2%)k - Cast: Soul Splinter  i\l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (16%)  n - Cast: Forge Blazeheart Golem (16%) Abilities ([,] to cycle)  i\o - Abil: Draw Out Power i\G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i$ +i PolySwing2 the FabricatorCoglin of Ru ***....Health: 45/68 ===============---------#############..Magic: 17/21 ===================-----...c..........oAC: 13Str: 11...........o...EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?..c..........XL: 11 Next: 27% Place: Dungeon:11....c9.@.∩.>...Noise: ===------  Time: 13407.6 (0.0)...cc..........x) +9 war axe of Art y) +1 flail (protect....c....ß.....Cast: Grave Claw (3/3)...............Fast Resist Vertigo Will+ Fly ...i ............#####..########c   centaur warrior (launcher)#..ccccc 5 centaurs (4 launchers, 1 ally ta…)#..oo 2 orcs (1 polearm)i[ 9   blazeheart golem (minion)Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The orc shouts!  The centaur warrior shoots an arrow. The arrow hits you!  The centaur shoots an arrow. The arrow hits your blazeheart golem! _The centaur shoots an arrow. The arrow hits you!i i iw i  PolySwing2 the Fabricator  Coglin of Ru ***... .  Health: 45/68 ===============--------- #############..  Magic: 15/21 =================------- ...c..........o  AC: 13Str: 11 ...........o...  EV:  7 Int: 22 .........ß.....  SH: 0Dex: 13 .?..c..........  XL: 11 Next: 27% Place: Dungeon:11 ....c9.@.∩.>...  Noise: ===------  Time: 13407.6 (0.0) ...cc.......... iw x) +9 war axe of Art y) +1 flail (protect ....c....ß.....  Cast: Grave Claw (3/3) ...............  Fast Resist Vertigo Will+ Fly  ...............  #####..########  c   centaur warrior (launcher) #.. ccccc 5 centaurs (4 launchers, 1 ally ta…) #.. oo 2 orcs (1 polearm)  9   blazeheart golem (minion)The centaur shoots an arrow. The arrow hits your blazeheart golem! _The centaur shoots an arrow. The arrow hits you!  Aiming: Grave Claw (safe; 8% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a centaur warrior, wielding a +0 orcbowilGPolySwing2 the FabricatorCoglin of Ru ***....Health: 45/68 ===============---------#############..Magic: 15/21 =================-------...c..........oAC: 13Str: 11...........o...EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?..c..........XL: 11 Next: 27% Place: Dungeon:11....c9.@.∩.>...Noise: ===------  Time: 13407.6 (0.0)...c*..........x) +9 war axe of Art y) +1 flail (protect....c....ß.....Cast: Grave Claw (3/3)...............Fast Resist Vertigo Will+ [39iJ;49mFly ...............#####..########c   centaur warrior (launcher)#..ccccc 5 centaurs (4 launchers, 1 ally ta…)#..oo 2 orcs (1 polearm)9   blazeheart golem (minion)The centaur shoots an arrow. The arrow hits your blazeheart golem! _The centaur shoots an arrow. The arrow hits you!  Aiming: Grave Claw (safe; 8% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a centaur warrior, wielding a +0 orcbowi , bound)Dir - move target  Aim: a centaur warrior, wielding a +0 orcbow  You unleash the spiteful dead!  The jagged bones skewer the centaur warrior!  The centaur warrior is moderately wounded.The centaur warrior is pinned in place!iK6 cally target, bound))  The centaur warrior unwields a +0 orcbow.  The centaur warrior barely misses your blazeheart golem.The centaur warrior kicks your blazeheart golem but does no damage.((is ..  The centaur shoots an arrow. The arrow hits you but does no damage.iW(((((iW ...@.  The centaur shoots an arrow. The arrow closely misses you.i'^G((ip  The centaur shoots an arrow. The arrow hits you but does no damage.  The centaur unwields a +0 orcbow.  The centaur hits your blazeheart golem but does no damage.iiQ.o..o..3if=-8.2 (0.62iif _The centaur barely misses your blazeheart golem.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i7f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee (2%)k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3) i| m - Cast: Forge Lightning Spire (16%)  n - Cast: Forge Blazeheart Golem (16%) Abilities ([,] to cycle)  o - Abil: Draw Out Power iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniqi:MPolySwing2 the FabricatorCoglin of Ru ***....Health: 45/68 ===============---------#############..Magic: 15/21 =================-------...c...........AC: 13iStr: 11..........o..o.EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?..c..........XL: 11 Next: 27% Place: Dungeon:11....c9.@.∩.>...Noise: ==-------  Time: 13408.2 (0.0)...cc..........iKx) +9 war axe of Art y) +1 flail (protect....c....ß.....Cast: Forge Lightning Spire (16%) ...............Fast Resist Vertigo Will+ Fly ...............#####..########iYc   centaur warrior (ally target, bound)#..ccccc 5 centaurs (3 launchers)#..oo 2 orcs (1 polearm)iq9   blazeheart golem (minion)iThe centaur shoots an arrow. The arrow hits you but does no damage.  The centaur shoots an arrow. The arrow closely misses you.i߀The centaur shoots an arrow. The arrow hits you but does no damage.  The centaur unwields a +0 orcbow.  The centaur hits your blazeheart golem but does no damage. _The centaur barely misses your blazeheart golem.iāii#iZ   PolySwing2 the Fabricator  Coglin of Ru ***... .  Health: 45/68 ===============--------- #############..  Magic: 11/21 ============------------ ...c...........  AC: 13Str: 11 ..........o..o.  EV:  7 Int: 22 .....****ß.....  SH: 0Dex: 13 .?..c*****.....  XL: 11 Next: 27% Place: Dungeon:11 i[ ....c9*@**.>...  Noise: ==-------  Time: 13408.2 (0.0) ...cc*****.....  x) +9 war axe of Art y) +1 flail (protect ....c****ß.....  Cast: Forge Lightning Spire (16%)  ...............  Fast Resist Vertigo Will+ Fly  ...............  #####..########  c   centaur warrior (ally target, bound) #.. ccccc 5 centaurs (3 launchers) #.. oo 2 orcs (1 polearm)  9   blazeheart golem (minion)The centaur unwields a +0 orcbow.  The centaur hits your blazeheart golem but does no damage. _The centaur barely misses your blazeheart golem.Casting: Forge Lightning Spire (dangerous; 16% risk of failure)  Press: ? - help, Qi \  - select action, ( or ) - cycleDir - look around, f - activatei C*@i 7**i  PolySwing2 the Fabricator  Coglin of Ru ***... .  Health: 45/68 ===============--------- #############..  Magic: 11/21 ============------------ ...c...........  AC: 13Str: 11 ..........o..o.  EV:  7 Int: 22 i.........ß.....  SH: 0Dex: 13 .?..c..........  XL: 11 Next: 27% Place: Dungeon:11 ....c9.@.∩.>...  Noise: ==-------  Time: 13408.2 (0.0) ...cc..........  x) +9 war axe of Art y) +1 flail (protect ....c....ß.....  Cast: Forge Lightning Spire (16%)  ...............  Fast Resist Vertigo Will+ Fly  ...............  #####..########  c   centaur warrior (ally target, bound) #..i  ccccc 5 centaurs (3 launchers) #.. oo 2 orcs (1 polearm)  9   blazeheart golem (minion)The centaur hits your blazeheart golem but does no damage. _The centaur barely misses your blazeheart golem.Casting: Forge Lightning Spire (dangerous; 16% risk of failure)  iI'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.iy*> .  #############..  ...c...........  ..........o..o.  .........ß.....  .?.......  ...cc9.@.∩.>...  ....c...I......  .........  iK+...............  ............... #####..########  #.. #.. I   lightning spire (minion) (…)is2(((((((.Ii...@...2IDir - look around, f - activate  An electric hum fills the air.  The centaur shoots an arrow. The arrow closely misses you.  The centaur is stunned by your conviction and fails to attack.i]The centaur unwields a +0 orcbow. The centaur hits your blazeheart golem.  The centaur kicks your blazeheart golem.iz(((IIi[ ...launcher, ally targe…)IThe centaur shoots an arrow. The arrow hits you.ic (((((((..IIThe centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.i3  .....@.3  The arrow closely misses you. The centaur wields a +0 orcbow.IiB IIThe centaur shoots an arrow. The arrow hits your blazeheart golem.  Your blazeheart golem punches the centaur warrior.ihL4=8 (0.6irMIIiFiPolySwing2 the FabricatorCoglin of Ru ***....Health: 44/68 ===============---------#############..Magic: 11/21 ============------------...c...........AC: 13Str: 11..........o..o.i`EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?..c..........XL: 11 Next: 27% Place: Dungeon:11...cc9.@.∩.>...Noise: ===------  Time: 13408.8 (0.6)....c...I......x) +9 war axe of Art y) +1 flail (protectiT....c....ß.....Cast: Forge Lightning Spire (16%) ...............Fast Resist Vertigo Will+ Fly ...............#####..########c   centaur warrior (launcher, ally targe…)#..ccccc 5 centaurs (3 launchers)#..oo 2 orcs (1 polearm)i>I   lightning spire (minion) (…)The centaur shoots an arrow. The arrow hits you.  The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.  The arrow closely misses you. The centaur wields a +0 orcbow.  The centaur shoots an arrow. The arrow hits your blazeheart golem.  ijuYour blazeheart golem punches the centaur warrior. _Your blazeheart golem's core grows cold and it stops moving.iۑ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee (2%)k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (16%)  n - Cast: Forge Blazeheart Golem (16%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni@iMPolySwing2 the FabricatorCoglin of Ru ***....Health: 44/68 ===============---------#############..Magic: 11/21 ============------------...c...........AC: 13iM$Str: 11..........o..o.EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?..c..........XL: 11 Next: 27% Place: Dungeon:11...cc9.@.∩.>...Noise: ===------  Time: 13408.8 (0.0)....c...I......x) +9 war axe of Art y) +1 flail (protect....c....ß.....Cast: Soul Splinter...............Fast Resist Vertigo Will+ Fly ...............#####..########c   centaur warrior (launcher, ally targe…)#..i|ccccc 5 centaurs (3 launchers)#..oo 2 orcs (1 polearm)I   lightning spire (minion) (…)The centaur shoots an arrow. The arrow hits you.  iuThe centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.  The arrow closely misses you. The centaur wields a +0 orcbow.  The centaur shoots an arrow. The arrow hits your blazeheart golem.  Your blazeheart golem punches the centaur warrior. _Your blazeheart golem's core grows cold and it stops moving.ii8IiiN  PolySwing2 the Fabricator  Coglin of Ru ***... .  Health: 44/68 ===============--------- #############..  Magic: 10/21 ===========------------- ...c...........  AC: 13Str: 11 ..........o..o.  EV:  7 Int: 22 .........ß.....  SH: 0Dex: 13 i.?..c...*......  XL: 11 Next: 27% Place: Dungeon:11 ...cc9.@.∩.>...  Noise: ===------  Time: 13408.8 (0.0) ....c...I......  x) +9 war axe of Art y) +1 flail (protect ....c....ß.....  Cast: Soul Splinter ...............  Fast Resist Vertigo Will+ Fly  ...............  #####..########  c   centaur warrior (launcher, ally targe…) #.. ccccc 5 centaurs (3 launchers) #.. oo 2i"8 orcs (1 polearm)  I   lightning spire (minion) (…)_Your blazeheart golem's core grows cold and it stops moving.  Aiming: Soul Splinter (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (fire  blocked by a granite statue, chance to affect: 68%)i oßIia qß**Ii o..IIAim: an orc, wielding a +0 trident and wearing a +0 leather armour (fire  blocked by a granite statue, chance to affect: 68%)i oßIIiZ*ßIib*.*.i/q.*IIilb*.Ii~**IIi: ..9*IIAim: a blazeheart golem (severely damaged, minion, paralysed, friendly,  infinite will)in c9IIcentaur, wielding a +0 orcbow (chance to affect: 50%)i c9c* warrior, wielding a +0 orcbow (moderately wounded, ally target,  bound in place, chance to affect: 33%)i 4PolySwing2 the FabricatorCoglin of Ru ***....Health: 44/68 ===============---------#############..Magic: 10/21 ===========-------------...c...........i eAC: 13Str: 11..........o..o.EV:  7 Int: 22.........ß.....SH: 0Dex: 13.?..c..........XL: 11 Next: 27% Place: Dungeon:11...cc9.@.∩.>...i Noise: ===------  Time: 13408.8 (0.0)....*...I......x) +9 war axe of Art y) +1 flail (protect....c....ß.....Cast: Soul Splinter...............Fast Resist Vertigo Will+ Fly ...............#####..########c   centaur warrior (launcher, ally targe…)#..ccccc 5 centaurs (3 launchers)i #..oo 2 orcs (1 polearm)I   lightning spire (minion) (…)_Your blazeheart golem's core grows cold and it stops moving.  Aiming: Soul Splinter (safe; 6% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (moderately wounded, ally target,  bound in place, chance to affect: 33%)i Iweak, allyA fragment of the centaur warrior's soul is dislodged from its body.  The centaur warrior looks weaker.i4 ,iA ,ii- .c....o..o.cc..I*(weak, ally target, b2IThe centaur kicks your blazeheart golem but does no damage.  The centaur warrior unwields a +0 orcbow.  The centaur warrior hits your blazeheart golem.  The centaur warrior kicks your blazeheart golem but does no damage.  i+. The centaur unwields a +0 orcbow. The centaur hits your blazeheart golem.kicks your blazeheart golem but does no damage.iD/ Q5--9.5 (0.7i9 8Ii< A _Your soul wisp touches the centaur warrior.i.#..##..#.....c....o..o..ß..?..c....cc9.<@∩.>.i....cc..I....*(....ß...#####..##.. #.. Ii. cc, 1 distrac…)You redirect the centaur's attack!i6x(((((((Iiit0 .oc...ß.....<3  The centaur shoots an arrow. The arrow misses the orc.i (((IThe centaur wields a +0 orcbow. The centaur shoots an arrow.iCU,ibQ ....oß.o..<IIThe arrow hits you but does no damage.  The centaur warrior hits your blazeheart golem!i&eV=-10.1 (0.6ioCIIisF _The centaur warrior kicks your blazeheart golem.iJ .#..# #############..#.......................c..oß.o.?..c........i P...cc9.<.∩.>....cc..I@......*(....ß!............#####..########## #.. #.. cccis T#. IiZ I4IFound a potion of curing. The centaur wields a +0 orcbow.i g  The centaur shoots an arrow. The arrow hits your blazeheart golem.i o.IIipi}Y .c.ccc..Ic)IYour blazeheart golem falls apart and the last of its fire goes out.i'W((IIi ..IThe centaur shoots an arrow. The arrow hits your lightning spire.i[u(((((((Ii c1 ...I@...IThe centaur shoots an arrow. The arrow barely misses you.Your soul wisp touches the centaur warrior.i&l ((((IThe centaur shoots an arrow.  The arrow barely misses your lightning spire.in..<IIic36---8 (0.7iBIIig ) _The arrow hits you!iifQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  iNc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel i- i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee (2%)k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (16%)  n - Cast: Forge Blazeheart Golem (16%) Abilities ([,] to cycle)  ieo - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniRid.#PolySwing2 the Fabricator..#Coglin of Ru ***...#############..##Health: 36/68 ============------------.................Magic: 10/21 ===========-------------.................AC: 13Str: 11.....c..oß.o.....EV:  7 ieLInt: 22.?..c............SH: 0Dex: 13....c..<.∩.>.....XL: 11 Next: 27% Place: Dungeon:11...ccc..I@.......Noise: ==-------  Time: 13410.8 (0.0)...*(....ß......!iXeXx) +9 war axe of Art y) +1 flail (protect.................Cast: Forge Blazeheart Golem (16%) .................iezFast Resist Vertigo Will+ Fly #####..###########..c   centaur warrior (weak, ally target, b…)ie#..ccccc 5 centaurs (4 launchers)#.ieoo 2 orcs (1 polearm)I   lightning spire (minion) (…)i[fzThe centaur shoots an arrow. The arrow hits your lightning spire.  The centaur shoots an arrow. The arrow barely misses you.Your soul wisp touches the centaur warrior.  The centaur shoots an arrow.  The arrow barely misses your lightning spire. _The arrow hits you!i8git:IiyivW .#  PolySwing2 the Fabricator ..#  Coglin of Ru ***... #############..##  Health: 36/68 ============------------ .................  Magic: 6/21i5w======------------------ .................  AC: 13Str: 11 i^w .....c..oß.o.....  EV:  7 Int: 22 iw.?..c..*****.....  SH: 0Dex: 13 ....c..*****.....  XL: 11 Next: 27% Place: Dungeon:11iwT ...ccc.*I@**.....  Noise: ==-------  Time: 13410.8 (0.0) i/x...*(..**ß**....!  x) +9 war axe of Art y) +1 flail (protect .......*****.....  Cast: Forge Blazeheart Golem (16%)  .................  Fast Resist Vertigo Will+ Fly  #####..##########  #..ix c   centaur warrior (weak, ally target, b…) #.. ccccc 5 centaurs (4 launchers) #. oo 2 orcs (1 polearm)  I   lightning spire (minion) (…)The centaur shoots an arrow.  The arrow barely misses your lightning spire. _The arrow hits you!  ixCasting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei V*@Ii `**Iih Y**IiY**IiW .#  PolySwing2 the Fabricator ..#  Coglin of Ru ***... #############..##  Health: 36/68 ============------------ .................  Magic: 6/21i ======------------------ .................  AC: 13Str: 11 .....c..oß.o.....  EV:  7 Int: 22 .?..c............  SH: 0Dex: 13 iQZ....c..<.∩.>.....  XL: 11 Next: 27% Place: Dungeon:11 iݛ...ccc..I@.......  Noise: ==-------  Time: 13410.8 (0.0) ...*(....ß......!  x) +9 war axe of Art y) +1 flail (protect i$[.................  Cast: Forge Blazeheart Golem (16%)  .................  Fast Resist Vertigo Will+ Fly i #####..##########  #.. c   centaur warrior (weak, ally target, b…) #.. ccccc 5 centaurs (4 launchers) #. oo 2 orcs (1 polearm) i I   lightning spire (minion) (…)The arrow barely misses your lightning spire. _The arrow hits you!  i*Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiPoDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.ii .#  ..#  #############..##  .................  ................. i ......c.oß.o.....  .?..c............  ....c..<.∩.>.....  ....cc..I@9......  iתY...*c....ß......!  .................  .................  i#####..########## #..ils #.. #., 1 ally target) i)Ii9A((I _The arrow hits you!  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  iDir - look around, f - activate  You bind the heart of a blast furnace in slag iron.  The centaur shoots an arrow.i6,i7i8iGV .ß......ooo.c..Io   orc wizardo 2 orcs (1 polearm, 1 ally target) The arrow hits your lightning spire but does no damage.  An orc wizard comes into view. It is wielding a +0 dagger.iNH(((ii i` The centaur shoots an arrow. The arrow hits your lightning spire!i3..<cc..I(ci#7iG==1.5 (0.7i^9Ii9 _Your soul wisp touches the centaur.i.# ..# #..#........c..ß......o..?..c....oo......c.<.∩.>.iK....cc..I9@....*(c...ß......!...#####..##.. #.. #. ii ((You swap places. The centaur shoots an arrow.iPH..IiZ (((IThe arrow hits your lightning spire. The centaur shoots an arrow.iX..∩iD  The arrow hits you but does no damage. The centaur shoots an arrow.  The arrow hits your lightning spire!i#Z((.i  Your lightning spire is destroyed! .c...o..<.∩o.  The orc hits you but does no damage.i:*iZpx oo 2 orcs (1 polearm, 1 ally target)9   blazeheart golem (minion) The orc wizard casts a spell.The orc wizard flickers and vanishes!i {launcher, weak, allyDeactivating autopickup; reactivate with Ctrl-A.i) ((( The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.iC0...iG8=7i;==2.2ii < _The arrow hits your blazeheart golem!!i ..#  ..# #############..####..........i2 Qß......{.?...c...o........c.<.∩o....cc...9.....*(c...ß!.i |...................#####..############iʚ Tsoul#.. i g#.#.i iȞ i( i i i L  Your blazeheart golem punches the orc!!i  ..ccc<.∩)..*ally   orc (polearm) , paralysed)(…)iv pThe orc dies!Your blazeheart golem's core grows cold and it stops moving.ip (((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.ilQ |.∩)@...iV 3--8 (0.6i+c ih _The arrow barely misses you. _There is a stone staircase leading down here.i i lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.iIiO])PolySwing2 the Fabricator..#Coglin of Ru ***.....#Health: 38/68 =============-----------#############..####Magic: 7/21========----------------i^...................AC: 13Str: 11...................EV:  7 Int: 22.........ß......{..SH: 0Dex: 13.?....cc.o.........XL: 11 Next: 27% Place: Dungeon:11.....cc<.∩)@.......Noise: =--------  Time: 13412.8 (0.6)....c....9.........in^.x) +9 war axe of Art y) +1 flail (protect....*c...ß......!..Cast: Forge Blazeheart Golem (16%) ...................Fast Resist Vertigo Will+ Fly i^...................#####..############c   centaur warrior (launcher, weak, ally…)#..ccccc 5 centaurs (launchers)#..o   orc (polearm)#.9   blazeheart golem (minion, paralysed)(…)Your blazeheart golem punches the orc!!  i_,The orc dies!Your blazeheart golem's core grows cold and it stops moving.  The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow barely misses you. _There is a stone staircase leading down here.if`ijili>miminipiAqi\{c..c.cc*c(.i{H93.5 (0.7ii I _The orc hits you but does no damage.i|Z  You fly downwards. Your mindless puppet stays behind.i H..>...#..............#........ .............  ..#.....!.#  ### ##.. #.##.......#2 .......i < ......# ....# #..#... ... #### ## . i V  The centaur warrior is no longer weakened.it iA k40=-4.0 (1.2iI iN  _Reactivating autopickup.Found a potion of lignification. Found a stone staircase leading down. _There is a stone staircase leading up here.iQ+ i". Quiver which action? ([-] to clear) Items ([,] to cycle) i.  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i. Spells ([,] to cycle)  h - Cast: Kinetic Grapneli/ i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee (2%)  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (16%)  n - Cast: Forge Blazeheart Golem (16%) Abilities ([,] to cycle)  i>/ o - Abil: Draw Out Power i/ G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni9Ri[PolySwing2 the Fabricator..>...#........Coglin of Ru ***.........#........Health: 40/68 ==============----------.............Magic: 7/21========----------------..#.....!.#AC: 13Str: 11#........##.EV:  7 Int: 22##..........SH: 0Dex: 13#.##.......#...XL: 11 Next: 27% Place: Dungeon:12.......@.......Noise: ---------  Time: 13414.0 (0.0)......#........x) +9 war axe of Art y) +1 flail (protect....# #..#.....Cast: Forge Blazeheart Golem (16%) [37i\m... #### ##..Fast Resist Vertigo Will+ Fly .. _The orc hits you but does no damage.  You fly downwards. Your mindless puppet stays behind.  The centaur warrior is no longer weakened. _Reactivating autopickup.Found a potion of lignification. Found a stone staircase leading down. _There is a stone staircase leading up here.iaiciJ 3i iu i 1 _i e2i i S3=ia i ,ig i i w4=8=i i i 95i ir i S6=i i` i 312 iS i _The world stops spinning.7==i i 98i_ i i N49=i; it i i i# n50=i% i(' i|' Q1=9i' 0=i( i, ,i- i1 k2=i2 i5 i5 %3i7 ii: i: 2=i; iu> 94i> ?=Fast i? ivA w _Your extra speed is starting to run out.iA U5=iB i`D iD 6iOE iaG ,iG iPI iI 7=10/21=iCL i&O 98iO 2=iP iS i]S %9iT i*Y ,ihZ i2^ 60==i_ i%c _You feel yourself slow down.1=ic i6f ;2i?g ii a3=ij in U4=in G11=io ifr ir D6=ids iu iu N7=iv iUz w8=i j _HP restored.=i/ iق ,iʃ i 2=Resist Fly i0 i _You start to feel less resistant. Your enlightenment fades.i 9=i i ,i ip ,i i= O=i iљ i3 @Fly i if s _Your resistance to elements expires.i M3=i i ,i+ iE ,i i ,io i i 9=iv i d4==i i ,i' ic ,i i ,i i i 3==i i ,i+ iS M5=i i i ,i Bif i ,i i iN 9=i i i iZ i i #6i (=i_ ik ,i iI ,i i* ,i i i 9=i i ,i_ i7 i 57=i io i ,i2 in ,i iJ ,i i i 9=iy" im& i& i ( i!+ iQ+ #8iz+ (=i&, i$. id. i/ iI1 i1 ij2 i6 ,i7 i: i1; 9=i< i? i? i@ iC iC D9=iD iF iMF iF iLH i{H i1I i$K i\K iL iO iP 9=ilQ ipT ,iU iY iY E20=i%[ i+^ i^ i_ ic ,i-d i~f if ixg i4i iii 9=i'j i l ,in ip iPp L1==iq it 4 _Magic restored.i5} .T..>...#.l......#................!.# #..i} y## .#.###... .<?......#....8%) ....# #..#....... #######......T   troll (asleep).l   basilisk (asleep)i 95.2 (81.2)  A troll and a basilisk come into view.Found a scroll labelled SOPHYO PYAFRE.i܄ iR .T..l.Tli" 4==6.2 (82i9 i ' _The troll shouts!!i!i fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  !iH!c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter !i!7 l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power !i!][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on#is#i%PolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#....T..l.Health: 68/68 ========================......#........Magic: 21/21 ========================.............AC: 13Str: 11...#.....!.#EV: 12Int: 22#........##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: ==-------  Time: 13496.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#.........Cast: Forge B#iFAlazeheart Golem (8%) ....# #..#......Fly ... #######.......T   troll.l   basilisk _You start to feel less resistant. Your enlightenment fades. _Your resistance to elements expires. _Magic restored.  A troll and a basilisk come into view.Found a scroll labelled SOPHYO PYAFRE. _The troll shouts!#i#i#i#i h  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ..>...#....T..l.  Health: 68/68 ======================== ......#........  Magic: 17/21 ===================----- .............  AC: 13Str: 11 ...#.....!.#  EV: 12Int: 22 #..*****.##..  SH: 0Dex: 13 ##.*****.....  XL: 11 Next: 27% Place: Dungeon:12 #.##..**@**#...  Noise: ==-------  Time: 13496.2 (0.0) #i >......*****....?  x) +9 war axe of Art y) +1 flail (protect ......#****.....  Cast: Forge Blazeheart Golem (8%)  ....# #..#......  Fly  ... #######...  .. ..  T   troll .  l   basiliskA troll and a basilisk come into view.Found a scroll labelled SOPHYO PYAFRE. #iY _The troll shouts!  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate#i' A*@$i|:**$ic8  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ..>...#....T..l.  Health: 68/68 ======================== ......#........  Magic: 17/21 ===================----- .............  AC: 13Str: 11 $i...#.....!.#  EV: 12Int: 22 #........##..  SH: 0Dex: 13 ##...........  XL: 11 Next: 27% Place: Dungeon:12 #.##....@..#...  Noise: ==-------  Time: 13496.2 (0.0) .......<.......?  x) +9 war axe of Art y) +1 flail (protect ......#.........  Cast: Forge Blazeheart Golem (8%)  ....# #..#......  Fly  ... #######...  $i.. ..  T   troll .  l   basiliskFound a scroll labelled SOPHYO PYAFRE. $i)_The troll shouts!  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  $ir<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.$i$i ......#........  ..>...#.........  ......#....T.l.  .............  $i...#.....!.#  #........##..  ##.....9.....  #.##....@..#...  $i.......<.......?  ......#.........  ....# #..#......  ... #######... $iP.. .. (ally target) .  $i9   blazeheart golem (minion) $iP9=7.2 (1 _$i $i$ %i%i ~Quiver which action? ([-] to clear) %i. ,Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%) %i  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&iL &i PolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#....T.l.Magic: 17/21 ===================-----.............AC: 13Str: 11...#.....!.#EV: 12Int: 22#........##..SH: 0Dex: 13##.....9.....XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: ===------  Time: 13497.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect&iW '......#.........Cast: Forge Lightning Spire (8%) ....# #..#......Fly ... #######.......T   troll (ally target).l   basilisk9   blazeheart golem (minion)Found a scroll labelled SOPHYO PYAFRE. _The troll shouts!  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.&ie &i &iZ 'ic  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ..>...#.........  Health: 68/68 ======================== ......#....T.l.  Magic: 13/21 ==============---------- .............  AC: 13Str: 11 ...#.....!.#  EV: 12Int: 22 #..*****.##..  SH: 0Dex: 13 ##.****9.....  XL: 11 Next: 27% Place: Dungeon:12 #.##..**@**#...  Noise: ===------  Time: 13497.2 (0.0)'ins ......*****....?  x) +9 war axe of Art y) +1 flail (protect ......#****.....  Cast: Forge Lightning Spire (8%)  ....# #..#......  Fly  ... #######...  .. ..  T   troll (ally target) .  l   basilisk  9   blazeheart golem (minion)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate'i0B*@'iPolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#....T.l.Magic: 13/21 ==============----------.............AC: 13Str: 11...#.....!.#EV: 12Int: 22#........##..SH: 0Dex: 13##.....9.....'i2XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: ===------  Time: 13497.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#...I.....Cast: Forge Lightning Spire (8%) ....# #..#......Fly ... #######.......T   troll (ally target).l   basiliskI   lightning spire (minion)'i69   blazeheart golem (minion)Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  'iCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.'iLI _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air.  The basilisk gazes at you.'i|E'i2K'iYS.T9.I'i9T*8.2 (1'i]UII'i`7 _You resist with almost no effort.(i}(iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  (id - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) (i;Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher(ihYj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  (i_l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%) (i, n - Cast: Forge Blazeheart Golem (8%) (iAbilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on*i2M*i]PolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#......l.Magic: 13/21 ==============----------.........T...AC: 13Str: 11...#.....!.#EV: 12Int: 22#......9.##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...*iD_Noise: ===------  Time: 13498.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#...I.....Cast: Soul Splinter....# #..#......Fly ... #######.......T   troll (ally target).l   basiliskI   lightning spire (minion)9   blazeheart golem (minion)Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.  The basilisk gazes at you. _You resist with almost no e*i_ffort.*iAc*ik:I*i0o*i   PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ..>...#.........  Health: 68/68 ======================== ......#......l.  Magic: 12/21 =============----------- .........T...  AC: 13Str: 11 ...#.....*.#  EV: 12Int: 22 #.....*9.##..  SH: 0Dex: 13 ##....*......  XL: 11 Next: 27% Place: Dungeon:12 *i* #.##....@..#...  Noise: ===------  Time: 13498.2 (0.0) .......<.......?  x) +9 war axe of Art y) +1 flail (protect ......#...I.....  Cast: Soul Splinter ....# #..#......  Fly  ... #######...  .. ..  T   troll (ally target) .  l   basilisk  I   lightning spire (minion)  9   blazeheart golem (minion)The basilisk gazes at you. _You resist with almost no effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, [39;*iN 49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%)*i; **T*!*.*.II*iŲ...T.*I+i](.T.*.*IIAim: a troll (ally target, chance to affect: 50%),ipPolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#......l.Magic: 12/21 =============-----------.........*...AC: 13Str: 11...#.....!.#EV: 12Int: 22#......9.##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: ===------  Time: 13498.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#...[0;10;,ir1mI.....Cast: Soul Splinter....# #..#......Fly ... #######.......T   troll (ally target).l   basiliskI   lightning spire (minion)9   blazeheart golem (minion)The basilisk gazes at you. _You resist with almost no effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%),i Iweak, ally target, soul-splint…)I(…),imnA fragment of the troll's soul is dislodged from its body.  The troll looks weaker.,i_W,i]  Your blazeheart golem's core grows cold and it stops moving.  The troll bites your soul wisp!  Your soul wisp returns to where it belongs.,id.T.l§Ially target)I, paralysed),i[i3--9.2 (1,iqUII,iYu6 _The troll is no longer weakened.-i&   PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ..>...#.........  Health: 68/68 ======================== ......#........  Magic: 11/21 ============------------ .........T.l.  AC: 13Str: 11 ...#....§*.#  EV: 12Int: 22 #.....*9.##..  SH: 0Dex: 13 ##....*......  XL: 11 Next: 27% Place: Dungeon:12-i  #.##....@..#...  Noise: =--------  Time: 13499.2 (0.0) .......<.......?  x) +9 war axe of Art y) +1 flail (protect ......#...I.....  Cast: Soul Splinter ....# #..#......  Fly  ... #######...  .. ..  T   troll (ally target) .  l   basilisk  I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)Your soul wisp returns to where it belongs. _The troll is no longer weakened.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? --i۷ ' help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%).iUPolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#........Magic: 11/21 ============------------.........*.l.AC: 13Str: 11...#....§!.#EV: 12Int: 22#......9.##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: =--------  Time: 13499.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#[40.im...I.....Cast: Soul Splinter....# #..#......Fly ... #######.......T   troll (ally target).l   basiliskI   lightning spire (minion)9   blazeheart golem (minion, paralysed)Your soul wisp returns to where it belongs. _The troll is no longer weakened.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%).i9I.i #W _The troll is no longer weakened.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (ally target, chance to affect: 50%)  The troll resists with significant effort..i>$.i-...T!lII.i443500.2 (1 _.i4<8I.iJ>/ij   PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ..>...#.........  Health: 68/68 ======================== ......#........  Magic: 10/21 ===========------------- .............  AC: 13Str: 11 ...#....T!l#  EV: 12Int: 22 #.....*9.##..  SH: 0Dex: 13 /ij o##...*.......  XL: 11 Next: 27% Place: Dungeon:12 #.##....@..#...  Noise: =--------  Time: 13500.2 (0.0) .......<.......?  x) +9 war axe of Art y) +1 flail (protect ......#...I.....  Cast: Soul Splinter ....# #..#......  Fly  ... #######...  .. ..  T   troll (ally target) .  l   basilisk  I   lightning spire (minion) /i6k  9   blazeheart golem (minion, paralysed)Aim: a troll (ally target, chance to affect: 50%) _The troll resists with significant effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (purple smoke, ally target, chance to affect: 50%)/ip}  T!l#.9*.**II/i l#9..IIAim: a basilisk (chance to affect: 50%)0i_ l9**I0iK7 9..IAim: a blazeheart golem (minion, paralysed, friendly, infinite will)0i KT*90i *.Itroll (purple smoke, ally target, chance to affect: 50%)0i *T*.I1i$.T.*IAim: a troll (purple smoke, ally target, chance to affect: 50%)1iOPolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#........Magic: 10/21 ===========-------------.............AC: 13Str: 11...#....*!l#EV: 12Int: 22#......9.##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: =--------  Time: 13500.2 (0.0).......<.......?1i1x) +9 war axe of Art y) +1 flail (protect......#...I.....Cast: Soul Splinter....# #..#......Fly ... #######.......T   troll (ally target).l   basiliskI   lightning spire (minion)9   blazeheart golem (minion, paralysed)Aim: a troll (ally target, chance to affect: 50%) _The troll resists with significant effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (purple smoke, ally target, chance to affect: 50%)1i, K Iweak, ally target, soul-splint…)I(…) Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  1i@ Aim: a troll (purple smoke, ally target, chance to affect: 50%)  A fragment of the troll's soul is dislodged from its body.  The troll looks weaker.1iT` 1ip SA fragment of the troll's soul is dislodged from its body.  The troll looks weaker.  The basilisk bites your blazeheart golem.  A manticore comes into view.  The troll bites your soul wisp!  Your soul wisp returns to where it belongs.1i  HT§IH   manticore (distracted)T   troll (ally target)l   basilisk1ie I   lightning spire (minion) The troll is no longer weakened.1i Q ****1i ***IIYour lightning spire shoots out a bolt of lightning at the troll!1i+$ H..T§§§§...IHI1ig* d11===1.2 (11i4 CII1iq6 _ _The bolt of electricity misses the troll.2i 2i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on4i4iPolySwing2 the Fabricator......#..H.....Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#........Magic: 11/21 ============------------.............AC: 13Str: 11...#....T§l#EV: 12Int: 22#...§§§9.##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12#.##....@..#...Noise: ===------  Time: 13501.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#...I[374i$m.....Cast: Kinetic Grapnel....# #..#......Fly ... #######.......H   manticore.T   troll (ally target)l   basiliskI   lightning spire (minion) (…)A manticore comes into view.The troll bites your soul wisp!  Your soul wisp returns to where it belongs.  The troll is no longer weakened.  Your lightning spire shoots out a bolt of lightning at the troll! _The bolt of electricity misses the troll.4i4iCII4iN5i   PolySwing2 the Fabricator ......#..H.....  Coglin of Ru ***...5i L ..>...#.........  Health: 68/68 ======================== ......#........  Magic: 10/21 ===========------------- .............  AC: 13Str: 11 5i- ...#....T§l#  EV: 12Int: 22 #...§§*9.##..  SH: 0Dex: 13 ##...*.......  XL: 11 Next: 27% Place: Dungeon:12 #.##....@..#...  Noise: ===------  Time: 13501.2 (0.0)5it  .......<.......?  x) +9 war axe of Art y) +1 flail (protect 5i ......#...I.....  Cast: Kinetic Grapnel ....# #..#......  Fly  ... #######... 5i(  .. ..  H   manticore .  T   troll (ally target)  l   basilisk  I   lightning spire (minion) (…)5ia 3Your lightning spire shoots out a bolt of lightning at the troll! _The bolt of electricity misses the troll.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  5i 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, 64% to hit)6iIPolySwing2 the Fabricator......#..H.....Coglin of Ru ***.....>...#.........Health: 68/68 ========================......#........Magic: 10/21 ===========-------------.............AC: 13Str: 11...#....T§l#EV: 12Int: 22#...§§*9.##..SH: 0Dex: 13##...*.......XL: 11 Next: 27% Place: Dungeon:126in#.##....@..#...Noise: ===------  Time: 13501.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#...I.....Cast: Kinetic Grapnel....# #..#......Fly ... #######.......H   manticore.T   troll (ally target, grapneled)l   basiliskI   lightning spire (minion) (…)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, 64% to hit)  The kinetic grapnel hits the troll. 6i׼ The troll is lightly wounded.6iFA6iA6iZN.H.T§.k (ally target)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (ally target, 64% to hit)  The kinetic grapnel hits the troll.troll is lightly wounded.basilisk bites your blazeheart golem but does no damage.6iU *******I Your lightning spire shoots out a bolt of lightning at the basilisk!6i..!l.T.9....I6iH*2.2 (16i6i@ _The bolt of electricity hits the basilisk!8i8iw Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) 8iSpells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on<iJ <i R PolySwing2 the Fabricator......#........Coglin of Ru ***.....>...#..H......Health: 68/68 ========================......#........Magic: 10/21 ===========-------------.............AC: 13Str: 11...#.....!l#EV: 12Int: 22#....T.9.##..SH: 0Dex: 13##...........XL: 11 Next: 27% Place: Dungeon:12<iR #.##....@..#...Noise: ===------  Time: 13502.2 (0.0).......<.......?x) +9 war axe of Art y) +1 flail (protect......#...I.....Cast: Kinetic Grapnel....# #..#......Fly ... #######.......<i0S H   manticore.T   troll (grapneled)l   basilisk (ally target)I   lightning spire (minion) (…)Aim: a troll (ally target, 64% to hit)  The kinetic grapnel hits the troll.  <iWT The troll is lightly wounded.  The basilisk bites your blazeheart golem but does no damage.  Your lightning spire shoots out a bolt of lightning at the basilisk! _The bolt of electricity hits the basilisk!<iV <i` 8I<i{b =iY #......#..........>...#..H.............  ....... ...#.....!l#  #....T.9.##..#..........#.##.#...#.......<@......?#...I.....# #..#.. #######.  I=in =i =i =i .H...9lT=iۼ 4---3.2 (1=i' UII=iT @i8@i9Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  @i^:f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on@i @i ......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#.H......Health: 68/68 ========================.............Magic: 10/21 ===========-------------...#.....!.#AC: 13Str: 11@i #......9l##..EV: 12Int: 22##...T.......SH: 0Dex: 13#.##.......#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ---------  Time: 13503.2 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Kinetic Grapnel... #######...Fly .....H   manticoreT   troll (grapneled)l   basilisk (ally target)@iZ I   lightning spire (minion) (…)Aim: a troll (ally target, 64% to hit)  The kinetic grapnel hits the troll.  The troll is lightly wounded.  The basilisk bites your blazeheart golem but does no damage.  Your lightning spire shoots out a bolt of lightning at the basilisk! _The bolt of electricity hits the basilisk!@i @i :I@i CiX Ci7 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Ciя Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onDi Di ......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#.H......Health: 68/68 ========================.............Magic: 10/21 ===========-------------...#.....!.#AC: 13Str: 11Di O#......9l##..EV: 12Int: 22##...T.......SH: 0Dex: 13#.##.......#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ---------  Time: 13503.2 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly .....Di nH   manticoreT   troll (grapneled)l   basilisk (ally target)I   lightning spire (minion) (…)Aim: a troll (ally target, 64% to hit)  The kinetic grapnel hits the troll.  The troll is lightly wounded.  The basilisk bites your blazeheart golem but does no damage.  Your lightning spire shoots out a bolt of lightning at the basilisk! _The bolt of electricity hits the basilisk!DiJ Di/ :IDiZ Ei ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#.H......  Health: 68/68 ======================== .............  Magic: 9/21==========-------------- ...#.....!.#  AC: 13Str: 11 #......9l##..  EV: 12Int: 22 ##...T.......  SH: 0Dex: 13 Eixh#.##....*..#...#  XL: 11 Next: 27% Place: Dungeon:12 .......<@......?  Noise: ---------  Time: 13503.2 (0.0) ......#...I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Soul Splinter EiH ... #######...  Fly  .. ..  .  H   manticore  T   troll (grapneled)  l   basilisk (ally target)  I   lightning spire (minion) (…)Your lightning spire shoots out a bolt of lightning at the basilisk! _The bolt of electricity hits the basilisk!  EiAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (grapneled, chance to affect: 50%)Ei, T.**IEiL-*.Ei |*.IIEi} \**IFi\uT.*.IFi|]^IAim: a troll (grapneled, chance to affect: 50%)FiD......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#.H......Health: 68/68 ========================.............Magic: 9/21==========--------------...#.....!.#AC: 13Str: 11Fiߜ#......9l##..EV: 12Int: 22##...*.......SH: 0Dex: 13#.##.......#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ---------  Time: 13503.2 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly .....H   manticoreT   troll (grapneled)l   basilisk (ally target)I  i>40m lightning spire (minion) (…)Your lightning spire shoots out a bolt of lightning at the basilisk! _The bolt of electricity hits the basilisk!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (grapneled, chance to affect: 50%)FirNIIFiO  The troll resists with significant effort.Fi,FiFi.H...lTIIFi9=4.2 (1 _FiR UIIFi Giitroll resists with significant effort.  The grapnel guides your strike.  You slash the troll with the +9 war axe of Articulation!  You burn the troll.  The troll is moderately wounded.  You hit the troll but do no damage.Gi .HI IYour weapon exudes an aura of protection.Gi\} IThe basilisk gazes at you.GiX IIYou resist with almost no effort. The troll bites you! The troll claws you.Gi[Z59----20 =5.7 (1.5Rev GiQb:IGieS _The troll closely misses you.JiJiA manticore. A hideous cross-breed, bearing the features of a human and a lion, with great bat-like wings. Its tail bristles with spikes that can be loosed at potential prey. Max HP: ~49Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Animal You have about 59% to hit with the +9 war axe of Articulation. It has about 63% to hit you. JiXPAttacks Max Damage Bite 26 2x Claw 14 each It can fly. It possesses the following natural abilities:  a - Throw Barbs(2d13) (5) [!]: Description|QuoteLiLiz......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 59/68 ====================----.............Magic: 9/21==========--------------...#...H.!.#AC: 20  Str: 11#......9.##..EV: 12Int: 22##.....l.....SH: 0Dex: 13#.##....T..#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ==-------  Time: 13505.7 (1.5).Li6.....#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev .....H   manticoreT   trolll   basilisk (ally target)I   lightning spire (minion) (…)The troll is moderately wounded.You hit the troll but do no damage.Your weapon exudes an aura of protection.  The basilisk gazes at you.You resist with almost no effort. The troll bites you! The troll claws you. _The troll closely misses you.Li̮LiAIMiZMidA troll. A huge and physically powerful humanoid creature. Short on intelligence but longon brawn, its thick knobbly hide heals rapidly from most wounds. Max HP: ~38Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: HumanRegen: 1/turn You have about 50% to hit with the +9 war axe of Articulation. It has about 60% to hit you. Attacks Max Damage Bite 20 2x Claw 15 each It can open doors. If it is slain, it may be possible to recover its hide, which can be used as armour. [!]: Description|QuoteNibNi#......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 59/68 ====================----.............Magic: 9/21==========--------------...#...H.!.#AC: 20  Str: 11#......9.##..EV: 12Int: 22##.....l.....SH: 0NiCDex: 13#.##....T..#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ==-------  Time: 13505.7 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev .....H   manticoreT   trolll   basilisk (ally target)I   lightning spire (minion) (…)The troll is moderately wounded.Nis\You hit the troll but do no damage.Your weapon exudes an aura of protection.  The basilisk gazes at you.You resist with almost no effort. The troll bites you! The troll claws you. _The troll closely misses you.NiKNi:INiNiZ] ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 59/68 ====================---- .............  Magic: 8/21=========--------------- ...#...H.!.#  AC: 20  Str: 11 #......9.##..  EV: 12Int: 22Ni] ##.....l.....  SH: 0Dex: 13 #.##....T..#...#  XL: 11 Next: 27% Place: Dungeon:12 .......<@......?  Noise: ==-------  Time: 13505.7 (0.0) ......#...I.....  x) +9 war axe of Art y) +1 flail (protect Ni3^....# #..#......  Cast: Soul Splinter ... #######...  Fly Rev  .. ..  Nia^@.  H   manticore  T   troll Ni^V l   basilisk (ally target)  I   lightning spire (minion) (…)Ni^You resist with almost no effort. The troll bites you! The troll claws you. _The troll closely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  NiU_lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, chance to affect: 50%)Ni q .TIOiQ.TIAim: a troll (moderately wounded, chance to affect: 50%)Oi. %......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 59/68 ====================----.............Magic: 8/21=========---------------...#...H.!.#AC: 20  Str: 11OiU #......9.##..EV: 12Int: 22##.....l.....SH: 0Dex: 13#.##....*..#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ==-------  Time: 13505.7 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev .....H   manticoreT   trolll   basilisk (ally target)Oi I   lightning spire (minion) (…)You resist with almost no effort. The troll bites you! The troll claws you. _The troll closely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, chance to affect: 50%)Oi I(weak, ally target, soul-splint…)IA fragment of the troll's soul is dislodged from its body.  The troll looks weaker.OiY Oi6f .HT*IIOi~l i  The basilisk gazes at you.Oi I(ally target)You resist with almost no effort. The troll bites you but does no damage.  The troll claws you but does no damage. x2Oii ******I Your lightning spire shoots out a bolt of lightning at the manticore!OiT ..H...IIThe bolt of electricity hits the manticore!Oi#a60==6.7 (1Oi8IOi7 _Your soul wisp touches the troll.Qi.~  You closely miss the troll with the +9 war axe of Articulation.The troll is heavily wounded.Qi .HIIYou barely miss the troll with your +1 flail of protection.QiO IIThe basilisk gazes at you.QiThe basilisk gazes at you.  You resist with almost no effort. The troll completely misses you.The troll claws you but does no damage. The troll misses you.  Your soul wisp touches the troll. The troll bites your soul wisp.  The troll claws your soul wisp.  Your soul wisp returns to where it belongs.Qi( T§..ITunaware)The troll is no longer weakened.QiR/} IThe basilisk gazes at you.Qis TITIYou resist with almost no effort.Qi1=9=13 --8.1 (1.4Rev+ Qi:IQi/' _The troll shouts!Riey ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 61/68 =====================--- .............  Magic: 8/21=========--------------- ...#.....!.#  AC: 13Str: 11 #......9.##..  EV: 12Int: 22 ##...H.l.....  SH: 0Dex: 13 #.##....T..#...#  XL: 11 Next: 27% Place: Dungeon:12 .......§@......?  Noise: =--------  Time: 13508.1 (0.0)Riz[34m ......#...I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Soul Splinter ... #######...  Fly Rev+  .. ..  .  H   manticore (ally target)  T   troll  l   basilisk (ally target)  I   lightning spire (minion) (…)You resist with almost no effort. _The troll shouts!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (heavily wounded, chance to affect: 50%)Ri6......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 61/68 =====================---.............Magic: 8/21=========---------------Ri7J...#.....!.#AC: 13Str: 11#......9.##..EV: 12Int: 22##...H.l.....SH: 0Dex: 13#.##....*..#...#XL: 11 Next: 27% Place: Dungeon:12.......§@......?Noise: =--------  Time: 13508.1 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev+ ..RiU7...H   manticore (ally target)T   trolll   basilisk (ally target)Ri7I   lightning spire (minion) (…)You resist with almost no effort. _The troll shouts!  Ri7rAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRi+8uAim: a troll (heavily wounded, chance to affect: 50%)Ri ;IRiv _The troll shouts!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (heavily wounded, chance to affect: 50%)  The troll resists with significant effort.Ri9w  The troll bites you! The troll closely misses you.RiF...§THl<§.IIRi254--====9.1 (1Rev RiUIIRi:= _The troll claws you but does no damage.Si  IThe troll is heavily wounded.  You slash the troll with the +9 war axe of Articulation!  You burn the troll. You hit the manticore but do no damage.manticore bites you.manticore claws you but does no damage.  The manticore closely misses you.Si IIThe basilisk gazes at you.Siv } ..  You resist with almost no effort. The troll bites you but does no damage.Siz 1---==--10.6 (1.5Rev+ Si$ 8ISi^ R _The troll claws you but does no damage. The troll claws you.Tim ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 51/68 ==================------ .............  Magic: 7/21========---------------- ...#.....!.#  AC: 13Str: 11 #......9.##..  EV: 12Int: 22 ##...........  SH: 0Dex: 13 Tio#.##....THl#...#  XL: 11 Next: 27% Place: Dungeon:12 .......<@......?  Noise: ==-------  Time: 13510.6 (0.0) ......#...I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Soul Splinter ... #######...  Fly Rev+  .. ..  .  H   manticore (ally target)  T   troll  l   basilisk (ally target)  I   lightning spire (minion) (…)TioYou resist with almost no effort. The troll bites you but does no damage. _The troll claws you but does no damage. The troll claws you.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (almost dead, chance to affect: 50%)Ti0 S......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 51/68 ==================------.............Magic: 7/21========----------------...#.....!.#AC: 13Str: 11#......9.##..EV: 12Int: 22##...........SH: 0Dex: 13Ti2 #.##....*Hl#...#XL: 11 Next: 27% Place: Dungeon:12.......<@......?Noise: ==-------  Time: 13510.6 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev+ .....H   manticore (ally target)T   trolll   basilisk (ally target)I   lightning spire (minion) (…)You resist with almost no effort. The troll bites you but does no damage. _The troll claws you but does no damage. The troll claws you.  Aiming: Soul Splinter (Ti2 ~safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (almost dead, chance to affect: 50%)Ti I(weak, soul-splintered)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a troll (almost dead, chance to affect: 50%)  A fragment of the troll's soul is dislodged from its body.  The troll looks weaker.TiX  The manticore bites you!  The manticore claws you but does no damage.  The manticore claws you! The troll misses you.TiM # *TH.lally target, soul-splint…)IThe troll claws you but does no damage. x2TiP The manticore claws you! The troll misses you.claws you but does no damage. x2  Your lightning spire shoots out a bolt of lightning at the troll!bolt of electricity hits the basilisk!!bolt of electricity hits the troll!  The troll dies!Ti *******Il   basilisk (distracted, ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)Tiw5 Ti ? ......*llITiE x30--------9=1.6 (1TiN :ITiS H _The troll leather armour is intact enough to wear.Xi ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 30/68 ==========-------------- .............  Magic: 6/21======------------------ Xit4...#.....!.#  AC: 13Str: 11 #......9.##..  EV: 12Int: 22 ##...........  SH: 0Dex: 13 #.##....*H.#...#  XL: 11 Next: 29% Place: Dungeon:12 .......<@l.....?  Noise: ===------  Time: 13511.6 (0.0) Xi......#...I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Soul Splinter Xi ... #######...  Fly Rev+  .. ..  .  H   manticore  l   basilisk (ally target)Xi  I   lightning spire (minion)  9   blazeheart golem (minion, paralysed)(…)The troll dies! _The troll leather armour is intact enough to wear.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, chance to affect: 33%)YiHlIIbasilisk (almost dead, ally target, chance to affect: 50%)Yi g......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 30/68 ==========--------------.............Magic: 6/21======------------------...#.....!.#AC: 13Str: 11#......9.##..EV: 12Int: 22##...........SH: 0Dex: 13Yi #.##....*H.#...#XL: 11 Next: 29% Place: Dungeon:12.......<@*.....?Noise: ===------  Time: 13511.6 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev+ .....H   manticorel   basilisk (ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)(…)The troll dies! _The troll leather armour is intact enough to wear.  Aiming: Soul Splinter (safe; 2% risk of failure) Yi o Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, ally target, chance to affect: 50%)Yi Yi! §Iweak, ally target, soul-spl…)Your soul wisp disappears in a puff of smoke!A fragment of the basilisk's soul is dislodged from its body.Yi}b §l*IIThe basilisk looks weaker.  The manticore closely misses you. The manticore claws you.  The manticore barely misses you.Yi:i  The basilisk gazes at you.YiVIIYiV27---2.6 (1YiYi>\ _You resist with almost no effort. Your soul wisp touches the basilisk.[iz[i Drink which item? Potions  c - a potion of magicf - 3 potions of enlightenment  o - a glowing purple potion  t - 3 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 2 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion [i  V - a clear potion [!] read|quaff|evoke[?] describe selected\iu \i$ \i ......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 27/68 =========---------------.............Magic: 6/21======------------------...#.....!.#AC: 13Str: 11#......9.##..EV: 12Int: 22##...........SH: 0Dex: 13#.##....§H.#...#XL: 11 Next: 29% Place: Dungeon:12.......<@l.....?\ip Noise: =--------  Time: 13512.6 (0.0)......#..*I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev+ .....H   manticorel   basilisk (weak, ally target, soul-spl…)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)(…)A fragment of the basilisk's soul is dislodged from its body.  The basilisk looks weaker.  The manticore closely misses you. The manticore claws you.  The manticore barely misses you.The basilisk gazes at you. _You resist with almost no effort. Your soul wisp touches the basilisk.\iQ :  You feel much better.\i .[*   soul wisp (summoned)You feel much better.  Your blazeheart golem fades away.  The manticore bites you but does no damage.  The manticore claws you but does no damage.  The manticore claws you.  The basilisk bites you but does no damage.\i= 53=========7==3.6 (1Rev \iY UII\iS ` _Your soul wisp barely misses the basilisk.diDrink which item? Potions  c - a potion of magicf - 3 potions of enlightenment  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 2 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedeib ei3......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 53/68 ==================------.............Magic: 7/21========----------------...#.....!.#AC: 13Str: 11#........##..EV: 12Int: 22##...........SH: 0Dex: 13ei#.##....[H.#...#XL: 11 Next: 29% Place: Dungeon:12.......<@l.....?Noise: =--------  Time: 13513.6 (0.0)......#..*I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Soul Splinter... #######...Fly Rev .....H   manticorel   basilisk (weak, ally target, soul-spl…)I   lightning spire (minion)*   soul wisp (summoned)Your blazeheart golem fades away.The manticore bites you but does no damage.  The manticore claws you but does no damage.  The manticore claws you.  The basilisk bites you but does no damage. _Your soul ei6wisp barely misses the basilisk.eiP  Okay, then.eieiCIIei. _ei*I EQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  eiEJ sl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfi&P fig ......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 53/68 ==================------.............Magic: 7/21========----------------...#.....!.#AC: 13Str: 11#........##..EV: 12Int: 22##...........SH: 0Dex: 13#.##....[H.#...#XL: 11 Next: 29% Place: Dungeon:12.......<@l.....?Noise: =--------  Time: 13513.6 (0.0)......#..*I.....ii |10;38Hx) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Kinetic Grapnel... #######...Fly Rev .....H   manticorel   basilisk (weak, ally target, soul-spl…)I   lightning spire (minion)*   soul wisp (summoned)The manticore bites you but does no damage.  The manticore claws you but does no damage.  The manticore claws you.  The basilisk bites you but does no damage. _Your soul wisp barely misses the basilisk. _Okay, then.fix :Ifi+{ gi>V ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 53/68 ==================------ .............  Magic: 6/21gic?======------------------ ...#.....!.#  AC: 13Str: 11 #........##..  EV: 12Int: 22 ##...........  SH: 0Dex: 13 #.##....[H.#...#  XL: 11 Next: 29% Place: Dungeon:12 gi?,.......<@l.....?  Noise: =--------  Time: 13513.6 (0.0) gi? ......#..*I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Kinetic Grapnel gi@... #######...  Fly Rev  .. ..  gi@u.  H   manticore  l   basilisk (weak, ally target, soul-spl…)  I   lightning spire (minion)  *   soul wisp (summoned) _Your soul wisp barely misses the basilisk. _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  gi@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegiAAim: a basilisk (almost dead, weak, ally target, soul-splintered, 55% to hit)gi\~ l*Igi0.*IIAim: a soul wisp (summoned, friendly, 60% to hit)gi&l*IIbasilisk (almost dead, weak, ally target, soul-splintered, 55% to hit)gi W......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 53/68 ==================------.............Magic: 6/21======------------------...#.....!.#AC: 13Str: 11#........##..EV: 12gi Int: 22##...........SH: 0Dex: 13#.##....[H.#...#XL: 11 Next: 29% Place: Dungeon:12.......<@l.....?Noise: =--------  Time: 13513.6 (0.0)......#..*I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Kinetic Grapnel... #######...Fly Rev gi^ i.....H   manticorel   basilisk (weak, ally target, soul-spl…)I   lightning spire (minion)*   soul wisp (summoned)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclegi :Shift-Dir - straight lineAim: a basilisk (almost dead, weak, ally target, soul-splintered, 55% to hit)  The kinetic grapnel hits the basilisk but does no damage.  The basilisk is almost dead.gikh2I(ally target)I: a basilisk (almost dead, weak, ally target, soul-splintered, 55% to hit)  The kinetic grapnel hits the basilisk but does no damage.  The basilisk is almost dead.The manticore bites you! The manticore barely misses you.manticore claws you  The basilisk bites you but does no damage.gio ******IYour lightning spire shoots out a bolt of lightning at the manticore!The bolt of electricity misses the basilisk.gi{  The bolt of electricity misses the manticore.Your soul wisp touches the basilisk.gi....H.II   lightning spire (minion)gi}*   soul wisp (summoned) giz w39-----30==4.6 (1giUIIgiH _The basilisk dies!hiD& g ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 39/68 =============----------- .............  Magic: 5/21=====------------------- ...#.....!.#  AC: 13Str: 11 #........##..  EV: 12Int: 22 hi1' }##...........  SH: 0Dex: 13 #.##....[H.#...#  XL: 11 Next: 30% Place: Dungeon:12 .......<@......?  Noise: ===------  Time: 13514.6 (0.0) ......#..*I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Kinetic Grapnel ... #######...  Fly Rev  .. ..  .  H   manticore (ally target) hi'  I   lightning spire (minion)  *   soul wisp (summoned)Your soul wisp touches the basilisk. _The basilisk dies!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, ally target, 78% to hit)ii 5......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***...ii ......#........Health: 39/68 =============-----------.............Magic: 5/21=====-------------------...#.....!.#AC: 13Str: 11#........##..EV: 12Int: 22##...........SH: 0Dex: 13#.##....[H.#...#XL: 11 Next: 30% Place: Dungeon:12.......<@......?iiZ FNoise: ===------  Time: 13514.6 (0.0)......#..*I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Kinetic Grapnel... #######...Fly Rev ii .....H   manticore (ally target, grapneled)I   lightning spire (minion)*   soul wisp (summoned)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii Aim: a manticore (moderately wounded, ally target, 78% to hit)  The kinetic grapnel hits the manticore.  The manticore is moderately wounded.iiT XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a manticore (moderately wounded, ally target, 78% to hit)  The kinetic grapnel hits the manticore.  The manticore is moderately wounded.  The manticore bites you but does no damage.iit_ l*.Iii ii 2---5.6 (1 _The manticore claws you! The manticore barely misses you.jil[ I )IYou burn the manticore.   but does no damage. x2  Your soul wisp touches the manticore.  You redirect the manticore's attack!jilCThe manticore barely misses itself.ji3--20 --7.1 (1.5jip6Rev+ ji4:IjiWG _The manticore claws itself but does no damage. x2ki0 ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 33/68 ===========------------- .............  Magic: 4/21====-------------------- ...#.....!.#  AC: 20  Str: 11 ki\1#........##..  EV: 12Int: 22 ##...........  SH: 0Dex: 13 #.##....[H.#...#  XL: 11 Next: 30% Place: Dungeon:12 .......<@*.....?  Noise: =--------  Time: 13517.1 (0.0) ......#...I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Kinetic Grapnel kiX2... #######...  Fly Rev+  .. ..  .  H   manticore (ally target)  I   lightning spire (minion)  *   soul wisp (summoned)The manticore barely misses itself. _The manticore claws itself but does no damage. x2  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleki2Shift-Dir - straight lineAim: a manticore (severely wounded, ally target, 78% to hit)ki2......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 33/68 ===========-------------.............Magic: 4/21====--------------------...#.....!.#ki 33AC: 20  Str: 11#........##..EV: 12Int: 22##...........SH: 0Dex: 13#.##....[H.#...#XL: 11 Next: 30% Place: Dungeon:12.......<@*.....?Noise: =--------  Time: 13517.1 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protectki4....# #..#......Cast: Kinetic Grapnel... #######...Fly Rev+ .....H   manticore (ally target)I   lightning spire (minion)*   soul wisp (summoned)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineki4Aim: a manticore (severely wounded, ally target, 78% to hit)  The kinetic grapnel hits the manticore but does no damage.  The manticore is severely wounded.kiIShift-Dir - straight line  Aim: a manticore (severely wounded, ally target, 78% to hit)  The kinetic grapnel hits the manticore but does no damage.  The manticore is severely wounded.  Your soul wisp closely misses the manticore.  The manticore bites you!ki25---=8.1 (1Rev kikiwD _The manticore claws you but does no damage. x2li< ......#........  PolySwing2 the Fabricator ..>...#.........  Coglin of Ru ***... ......#........  Health: 25/68 ========---------------- .............  Magic: 3/21===--------------------- ...#.....!.#  AC: 20  Str: 11 li=#........##..  EV: 12Int: 22 ##...........  SH: 0Dex: 13 #.##....[H.#...#  XL: 11 Next: 30% Place: Dungeon:12 .......<@*.....?  Noise: ==-------  Time: 13518.1 (0.0) ......#...I.....  x) +9 war axe of Art y) +1 flail (protect ....# #..#......  Cast: Kinetic Grapnel ... #######...  Fly Rev  .. ..  li\>i.  H   manticore (ally target)  I   lightning spire (minion)  *   soul wisp (summoned)The manticore bites you! _The manticore claws you but does no damage. x2  li>tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineli>Aim: a manticore (severely wounded, ally target, 78% to hit)mi_c......#........PolySwing2 the Fabricator..>...#.........Coglin of Ru ***.........#........Health: 25/68 ========----------------.............midMagic: 3/21===---------------------...#.....!.#AC: 20  Str: 11#........##..EV: 12Int: 22##...........SH: 0Dex: 13#.##....[H.#...#XL: 11 Next: 30% Place: Dungeon:12.......<@*.....?Noise: ==-------  Time: 13518.1 (0.0)......#...I.....x) +9 war axe of Art y) +1 flail (protect....# #..#......Cast: Kinetic Grapnel... #######...Fly Rev mie$.....H   manticore (ally target, grapneled)I   lightning spire (minion)*   soul wisp (summoned)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  miePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (severely wounded, ally target, 78% to hit)  The kinetic grapnel hits the manticore.  The manticore is almost dead.mi   ..>...#.........  ......#........  .............  ...#.....!.#  #........##..  ##........... mi# #.##....[H.#...#  .......<@*.....?  ......#...I.....  ....# #..#......  ... #######...  .. ..  .   IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: a manticore (severely wounded, ally target, 78% to hit)  The kinetic grapnel hits the manticore.  The manticore is almost dead.miNYour soul wisp touches the manticore but does no damage.miM   ..>...#.........  ......#........  .............  ...#.....!.#  #........##..  ##...........  #.##....[H.#...#  .......<@*.....?  ......#...I.....  ....# #..#......  ... #######...  .. .. .  migGI mi+ IThe manticore bites you. The manticore claws you.  * * * LOW HITPOINT WARNING * * *mi8p19--4=-9.1 (1miCIImiVA _The manticore claws you but does no damage.mi ] _The manticore claws you but does no damage.  The grapnel guides your strike. sock the manticore with your +1 flail of protection!  The manticore is almost dead.  You hit the manticore with the +9 war axe of Articulation.  You burn the manticore.mi  ..Imi 21=-=4-20.6 (1.5Kinetic Grapnelmi tRev+ _You kill the manticore!miB 8Imib j _Your Air Magic skill increases to level 5!ni..>...#....  ....... ...#.....!.#  #........##..#..niP#.##....[..#...#.......<.*.....?.....#.@.I........# #..#... #######ni{. . . ni2Ininiu8 .niRa2=-1ni70Rev niGniV _Your lightning spire fades away.qimMqiMqiPqiTqi UI3=qi%Yqi\qi2]f4=13 qi^qiccqicI6=qieqijqik!7qi>ki=5=qiWmqiqqiq:28qi8tqiyqizL9=qi(|qi^qiL30=qiqiʈqiK1=qidqi̐qi 2=6=qi_qi5qipD3=qiqiqiqiSS4=qibqilr _Your soul wisp disappears in a puff of smoke!qi#6qiDz(=qiqizo7==qiqiۻqi98qi(=qiqiqiT97==qiqiqiM40=qiqiqiK1=qiqiqi92qiqiNqip3===qitqia4=qiqiS6=qiL8=qi%qipa7=qiqiqi<98qiqiqi N49=qi qi qi]&50qiD==qiqi)a1=qiqiaqi2=9=qi qiC(;3qi/+qi/qi/D4=qi 2qiB6qiv6N6=qi8qij<qi<#7qi=D==qi>qiCqiCN8=qiEqi&MqiWM$9qivM^10/21=qi%OqiBSqiqSL60=qiUqi YqiYYU1=qi-[qiM`qi`2qibqifqifqig`3==qihqiEmqinmqimN4=qioqisU511=qi'tqiuqizqizD7=qi|qiqiЀqi8qiE==qiɂqiLqinqibqizO=qiqi,qiqi`qiA=2qiɘ(=qiqiԡ,qiܤqi,qilqi ,qiqi9=qiCqi1qiyqiqiqi?qi|M3=qiqi,qiqiqiu.-u   red ugly thing (wandering)qi073.6 (52.0)qi6+4.6 (53qi.qia _A red ugly thing comes into view.sidsiiA red ugly thing. An ugly thing. According to legend, it is the otherworldly spawn of a wizard's sijbreeding experiment. Yuck. Max HP: ~66Will: +AC: +EV: ++rF: +..  rC: ... rPois: . rNeg: ... rElec: . Threat: High Class: Natural Size: Medium Int: Animal sijSpeed: 100% (travel: 111%) (normally travels faster than you) You have about 50% to hit with the +9 war axe of Articulation. It has about 68% to hit you. Attack Max Damage After Damaging Hits Claw 17Fire damage (max 24) It is resistant to steam. It is vulnerable to silver and hated by Zin. Despite its appearance, it can open doors. [!]: Description|Quotetiyti ..>...#.........PolySwing2 the Fabricator......#u.......Coglin of Ru ***................Health: 68/68 ========================...#.....!.#Magic: 13/21 ==============----------ti #........##..AC: 13Str: 11ti \##...........EV: 12Int: 22#.##....[..#...#SH: 0ti Dex: 13.......<.......?ti- XL: 11 Next: 34% Place: Dungeon:12......#.@.......tiH Noise: ---------  Time: 13574.6 (53.0)....# #..#......tid x) +9 war axe of Art y) +1 flail (protect... #######...ti Cast: Kinetic Grapnel....Fly ti .ti u   red ugly thing (wandering)You burn the manticore. ti m_You kill the manticore! _Your Air Magic skill increases to level 5! ti _Your lightning spire fades away. _Your soul wisp disappears in a puff of smoke! ti  b_A red ugly thing comes into view.ti tiZ ti% uiTuiWJQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter uiXt l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onvim#vi:2..>...#.........PolySwing2 the Fabricator......#u.......Coglin of Ru ***................Health: 68/68 ========================...#.....!.#Magic: 13/21 ==============----------#........##..AC: 13Str: 11##...........EV: 12Int: 22#.##....[..#...#SH: 0Dex: 13.......<.......?vi2XL: 11 Next: 34% Place: Dungeon:12......#.@.......Noise: ---------  Time: 13574.6 (0.0)....# #..#......x) +9 war axe of Art y) +1 flail (protect... #######...Cast: Forge Blazeheart Golem (8%) ....Fly vi2.u   red ugly thing (wandering)You burn the manticore. vi3_You kill the manticore! _Your Air Magic skill increases to level 5! _Your lightning spire fades away. viv3_Your soul wisp disappears in a puff of smoke! _A red ugly thing comes into view.vi3vi:vi<vi  ..>...#.........  PolySwing2 the Fabricator ......#u.......  Coglin of Ru ***... .............  Health: 68/68 ======================== ...#.....!.#  Magic: 9/21==========-------------- #........##..  AC: 13vi Str: 11 ##...........  EV: 12Int: 22 #.##..*****#...#  SH: 0Dex: 13 vi; ......*****....?  XL: 11 Next: 34% Place: Dungeon:12 ......#*@**.....  Noise: ---------  Time: 13574.6 (0.0)vi_  vi ....# #**#*.....  x) +9 war axe of Art y) +1 flail (protect viʿ ... #######...  Cast: Forge Blazeheart Golem (8%)  .. ..  Fly vi ' . vi  vi'  u   red ugly thing (wandering)viG  vid G_Your lightning spire fades away. vi _Your soul wisp disappears in a puff of smoke! _A red ugly thing comes into view.vi Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevi vi B.@wi:..wiU:.*wiOh ..>...#.........  PolySwing2 the Fabricator ......#u.......  Coglin of Ru ***... .............  Health: 68/68 ======================== ...#.....!.#  Magic: 9/21wiP==========-------------- #........##..  AC: 13Str: 11 ##...........  EV: 12Int: 22 #.##....[..#...#  SH: 0Dex: 13 .......<.......?  XL: 11 Next: 34% Place: Dungeon:12 ......#.@.......  Noise: ---------  Time: 13574.6 (0.0) ....# #..#......  x) +9 war axe of Art y) +1 flail (protect wi7Q... #######...  Cast: Forge Blazeheart Golem (8%)  .. ..  Fly  .   u   red ugly thing (wandering)wiQ _Your soul wisp disappears in a puff of smoke! wiQC_A red ugly thing comes into view.Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  wiQ<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.wi[r ..>  ......#........  ......u......  ...#.....!.#  #........##..  wi \##...........  #.##....[9.#...#  .......<.......? wi`\B @.......  ....# #..#......  ... #######... wi\k .. ..  wi\D. uwi\Cally target) wi]9   blazeheart golem (minion) wih^;===5.6 (1 _wi$hwijxi[xi^Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  xiL^ie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) xip^Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  xi^mj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3) xi^k m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) xi^Abilities ([,] to cycle)  o - Abil: Draw Out Power xi^G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onyiDAyiQG..>...#.........PolySwing2 the Fabricator......#........Coglin of Ru ***.........u......Health: 68/68 ========================...#.....!.#Magic: 9/21==========--------------#........##..AC: 13Str: 11##...........EV: 12Int: 22#.##....[9.#...#SH: 0Dex: 13yi R.......<.......?XL: 11 Next: 34% Place: Dungeon:12......#.@.......Noise: ===------  Time: 13575.6 (0.0)....# #..#......x) +9 war axe of Art y) +1 flail (protect... #######...Cast: Forge Lightning Spire (8%) ....Fly .u   red ugly thing (ally target)yi5R9   blazeheart golem (minion) _Your soul wisp disappears in a puff of smoke! yiZRC_A red ugly thing comes into view.Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  yiRPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate yiRJ_You bind the heart of a blast furnace in slag iron.yioSyikYyiu[yi  ..>...#.........  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ......u......  Health: 68/68 ======================== ...#.....!.#  Magic: 5/21=====------------------- #........##..  AC: 13Str: 11 ##...........  EV: 12Int: 22 #.##..***9*#...#  SH: 0Dex: 13yiU  ......*****....?  XL: 11 Next: 34% Place: Dungeon:12 ......#*@**.....  Noise: ===------  Time: 13575.6 (0.0) ....# #**#*.....  x) +9 war axe of Art y) +1 flail (protect ... #######...  Cast: Forge Lightning Spire (8%)  .. ..  Fly yi  .   u   red ugly thing (ally target) yi  9   blazeheart golem (minion)yi CPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  yi Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  yi%  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateyiC*@yi 5**ziB ..>...#.........  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... ......u......  Health: 68/68 ======================== ...#.....!.#  Magic: 5/21=====------------------- #........##..  AC: 13Str: 11 ziܝ_##...........  EV: 12Int: 22 #.##....[9.#...#  SH: 0Dex: 13 .......<.......?  XL: 11 Next: 34% Place: Dungeon:12 ......#.@.......  Noise: ===------  Time: 13575.6 (0.0) ....# #..#......  x) +9 war axe of Art y) +1 flail (protect ... #######...  Cast: Forge Lightning Spire (8%) zi .. ..  Fly  .  ziNZ u   red ugly thing (ally target)  9   blazeheart golem (minion)ziDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  ziCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleziٞZDir - look around, f - activateAn electric hum fills the air.ziziRr ..>  ......#........  .............  ...#..u..!.#  #........##..  zi##...9.......  #.##....[..#...#  .......<.I.....?  @.......  ....# #..#......  ... #######...  ziK.. ..  . ziI   lightning spire 9   blazeheart golem (minion) zi!zi16.6 (1 _zi<:Izi|io |i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (8%) |iy  n - Cast: Forge Blazeheart Golem (8%) Abilities ([,] to cycle)  o - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni_i0q..>...#.........PolySwing2 the Fabricator......#........Coglin of Ru ***................Health: 68/68 ========================...#..u..!.#Magic: 5/21=====-------------------#........##..AC: 13Str: 11##...9.......EV: 12Int: 22#.##....[..#...#SH: 0Dex: 13.......<.I.....?iqXL: 11 Next: 34% Place: Dungeon:12......#.@.......Noise: ===------  Time: 13576.6 (0.0)....# #..#......x) +9 war axe of Art y) +1 flail (protect... #######...Cast: Launch Clockwork Bee....Fly .u   red ugly thing (ally target)I   lightning spire (minion)9   blazeheart golem (minion)Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  i6rCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.i siz9Ii|i ..>...#.........  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... .............  Health: 68/68 ======================== ...#..u..!.#  Magic: 2/21==---------------------- i<#........##..  AC: 13Str: 11 ##...9.......  EV: 12Int: 22 #.##....[..#...#  SH: 0Dex: 13 .......<.I.....?  XL: 11 Next: 34% Place: Dungeon:12 i"......#.@.......  Noise: ===------  Time: 13576.6 (0.0) i....# #..#......  x) +9 war axe of Art y) +1 flail (protect iS... #######...  Cast: Launch Clockwork Bee .. ..  Fly  i* .   u   red ugly thing (ally target)iY G  I   lightning spire (minion)  9   blazeheart golem (minion)i DDir - look around, f - activate i _An electric hum fills the air.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i %Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a red ugly thing (ally target)i" s .u.Ii5 .uIAim: a red ugly thing (ally target)i^y ..>...#.........  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... .............  Health: 68/68 ======================== ...#..u..!.#  Magic: 2/21==----------------------i #........##..  AC: 13Str: 11 ##...9.......  EV: 12Int: 22 ik#.##....[..#...#  SH: 0Dex: 13 .......<.I.....?  XL: 11 Next: 34% Place: Dungeon:12 i+"......#.@.......  Noise: ===------  Time: 13576.6 (0.0) iV....# #..#......  x) +9 war axe of Art y) +1 flail (protect ih... #######...  Cast: Launch Clockwork Bee .. ..  Fly  .  iT u   red ugly thing (ally target)  I   lightning spire (minion) i 9   blazeheart golem (minion)iAiming: Launch Clockwork Bee (safe; 1% risk of failure)  i!%Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a red ugly thing (ally target)  i|You lock target on the red ugly thing and prepare to deploy your bee.  (Press . to continue winding your bee.)i: ..>      ...!.#  #...u        i  ....#   ...   i.. ..  .i i =, paralysed) i-7.6 (1ontinue: Launch Clockwork Bee Winding i (i*V  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a red ugly thing (ally target)  i+You lock target on the red ugly thing and prepare to deploy your bee.  (Press . to continue winding your bee.) _Your blazeheart golem's core grows cold and it stops moving.i  You continue winding your clockwork bee...  The red ugly thing claws your blazeheart golem but does no damage.ih *****Iu  distracted, ally targ…)IYour lightning spire shoots out a bolt of lightning at the red ugly thing!The bolt of electricity hits your blazeheart golem.  Your blazeheart golem resists.iv..u9[Iiv3==8Launch Clockwork Bee. i}LIIiF _The bolt of electricity hits the red ugly thing!i IYou continue winding your clockwork bee...  The red ugly thing claws your blazeheart golem.  Your blazeheart golem is engulfed in flames.iSZ---9.. iLIIi4 _Your blazeheart golem resists.io  With a metallic buzz, your clockwork bee launches itself at the red ugly thing.The red ugly thing claws your blazeheart golem!  Your blazeheart golem is engulfed in flames.iL s uyually target)I y   clockwork bee (minion)Your blazeheart golem resists.i " *****Your lightning spire shoots out a bolt of lightning at the red ugly thing!The bolt of electricity hits your blazeheart golem.  Your blazeheart golem resists.i ..u9[IIi" g[40m===80astiΏ LIIi֓ F _The bolt of electricity hits the red ugly thing!i=u ..>...#. ......#.. ... ...#.....!.# #...u....##.. ##...9....... #.##...y[..#...# .<.I.....? ......#.iz> ....# #..#...... ... #######... .. ..  .ih@iL}.u.IIi!M/---1iTTIIiWV _Your clockwork bee stings the red ugly thing but does no damage.i*s..>...#. ......#.. ... ...#.....!.# #.##.. ##..u9....... #.##...y[..#...# .<.I.....? ......#. ....# #..#...... ... #######... .. .. .i"-i6 .uYour clockwork bee barely misses the red ugly thing.ik7]=---2ib>LIIi+Bk _Your clockwork bee closely misses the red ugly thing.i i ~Quiver which action? ([-] to clear) iɖ Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i <c - Throw: throwing net  d - Zap: wand of acid (4)  i ie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i0 Spells ([,] to cycle)  iQ nh - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  ir >k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3) i a m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) i Abilities ([,] to cycle)  o - Abil: Draw Out Power i G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni7`inf..>...#.........PolySwing2 the Fabricator......#........Coglin of Ru ***................Health: 68/68 ========================...#.....!.#Magic: 3/21===---------------------#........##..AC: 13i1oStr: 11##...9.......EV: 12Int: 22#.##...yu..#...#SH: 0Dex: 13.......<.I.....?XL: 11 Next: 34% Place: Dungeon:12......#.@.......Noise: ---------  Time: 13582.6 (0.0)....# #..#......x) +9 war axe of Art y) +1 flail (protectiro%... #######...Cast: Soul Splinter....Fly .iou   red ugly thing (ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)ioThe bolt of electricity hits your blazeheart golem.  Your blazeheart golem resists. _The bolt of electricity hits the red ugly thing! ipH_Your clockwork bee stings the red ugly thing but does no damage.  i)pDYour clockwork bee barely misses the red ugly thing. iIpl_Your clockwork bee closely misses the red ugly thing.iqixTIIi{i  ..>...#.........  PolySwing2 the Fabricator ......#........  Coglin of Ru ***... .............  Health: 68/68 ======================== ...#.....!.#  Magic: 2/21==---------------------- #........##..  AC: 13Str: 11 ##...9.......  EV: 12Int: 22i  #.##...yu..#...#  SH: 0Dex: 13 .......<*I.....?  XL: 11 Next: 34% Place: Dungeon:12 ......#.@.......  Noise: ---------  Time: 13582.6 (0.0) ....# #..#......  x) +9 war axe of Art y) +1 flail (protect ... #######...  Cast: Soul Splinter .. ..  Fly i  .   u   red ugly thing (ally target)i W  I   lightning spire (minion)  9   blazeheart golem (minion, paralysed) i0  y   clockwork bee (minion)Your clockwork bee barely misses the red ugly thing. i_ _Your clockwork bee closely misses the red ugly thing.Aiming: Soul Splinter (safe; 2% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a red ugly thing (moderately wounded, ally target, chance to affect: 33%)i{ u*Iidbu*IAim: a red ugly thing (moderately wounded, ally target, chance to affect: 33%)iV ..>...#.........PolySwing2 the Fabricator......#........Coglin of Ru ***................Health: 68/68 ========================...#.....!.#Magic: 2/21i;W ==----------------------#........##..AC: 13Str: 11##...9.......EV: 12Int: 22iwW #.##...y*..#...#SH: 0Dex: 13.......<.I.....?iW XL: 11 Next: 34% Place: Dungeon:12......#.@.......iW {Noise: ---------  Time: 13582.6 (0.0)....# #..#......x) +9 war axe of Art y) +1 flail (protecti.X ... #######...Cast: Soul Splinter....Fly i_X .u   red ugly thing (ally target)iX I   lightning spire (minion)9   blazeheart golem (minion, paralysed)iX y   clockwork bee (minion)Your clockwork bee barely misses the red ugly thing. _Your clockwork bee closely misses the red ugly thing.iX Aiming: Soul Splinter (safe; 2% risk of failure)  iY {Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a red ugly thing (moderately wounded, ally target, chance to affect: 33%)i. ;Ii G  The red ugly thing easily resists.i [uudistracted, ally targ…)IYour clockwork bee stings the red ugly thing.i *******IYour lightning spire shoots out a bolt of lightning at the red ugly thing!ikU .....<uIually target)The bolt of electricity misses the red ugly thing.i W `3====3.6 (1i_ ib \ _The red ugly thing closely misses you.i͎ I. IThe red ugly thing is heavily wounded.  You slash the red ugly thing with the +9 war axe of Articulation! burn  Your clockwork bee stings the red ugly thing.  Your clockwork bee stings the red ugly thing but does no damage.  The red ugly thing claws you but does no damage.i2  ip *******Iu  distracted, ally targ…)i jYour lightning spire shoots out a bolt of lightning at the red ugly thing!i! .....<uIually target)Ii" 20 5.1 (1.5Rev io+ 9Ii/ F _The bolt of electricity hits the red ugly thing!i4MIYou miss the red ugly thing with your +1 flail of protection.The red ugly thing is almost dead.You closely miss the red ugly thing with the +9 war axe of Articulation.. x2  Your clockwork bee closely misses the red ugly thing.iy5g--6.6Rev+ i=@IIi0A[ _The red ugly thing barely misses you.i +Your clockwork bee closely misses the red ugly thing. _The red ugly thing barely misses you.  You completely miss the red ugly thing with your +1 flail of protection.The red ugly thing is almost dead.  You slash the red ugly thing with the +9 war axe of Articulation!  You kill the red ugly thing!i9d *†I*   dormant clockwork bee (minion)You have harvested as much death for Grave Claw as you can hold at once.i/ =13 8--8.0 (1.4Soul SplinterRev* _Your clockwork bee winds down and falls to the ground.  Your Spellcasting skill increases to level 7!Your Conjurations skill increases to level 5!i TIIik _Your Fire Magic skill increases to level 5!iiHQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  ie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter ix l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) i Abilities ([,] to cycle)  o - Abil: Draw Out Power i3G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni$-i?..>...#.........PolySwing2 the Fabricator......#........Coglin of Ru ***................Health: 68/68 ========================...#.....!.#Magic: 3/21===---------------------#........##..AC: 13Str: 11i?$##...9.......EV: 12Int: 22#.##...*[..#...#SH: 0Dex: 13.......<†I.....?XL: 11 Next: 38% Place: Dungeon:12......#.@.......i#@Noise: =--------  Time: 13588.0 (0.0)....# #..#......i@ x) +9 war axe of Art y) +1 flail (protect... #######...Cast: Soul Splinter....Fly Rev* .I   lightning spire (minion)9   blazeheart golem (minion, paralysed)*   dormant clockwork bee (minion)i@You kill the red ugly thing!You have harvested as much death for Grave Claw as you can hold at once. _Your clockwork bee winds down and falls to the ground.  iAqYour Spellcasting skill increases to level 7!Your Conjurations skill increases to level 5! i:AV_Your Fire Magic skill increases to level 5!iTEiO@IIiRi=3ii=i$ _i>i i8 j4=Rev+ i< igiii1,i^i"i0#ir%i2iC7i7S=Rev i:i?e _Your lightning spire fades away.i@iBiFiGI5=iIiOiOi2Ri2`iPd>iqgiaml _Your dormant clockwork bee falls apart.imipitO=ivi{,i}ii6=ii,ii,iiN,iiݙi9=i2iJ,i*ij7==i]i,iriJ,iVi#,iJiiL:==idi5iyS8=iMir,iihiiii _Your blazeheart golem fades away.i i/ik9=i iiiiS9=iii,ii,i\imiii i 9=ii,ii{10/21=i"i&,i(i$-,i.i1,i44i;9i{92=i;i"C,iDiHiIN11=iJi5N,ioOiR,ioTiuX,iZi^i^9=i"aie,igiOlilM2=ini)r,itiny,iQ{i,ii|9=iĆiiT,iiZiM3=i͗i&,ii&,i"iiaiaiѱi9=i}i,iidd4==ihiAiiEi,ii,iniP==iiG,iNiiTF5=i=iiJi?i,i|iQ,iix O=i< i,iiu96i(=ii!,i)$ip),iu+i/i/i82i6i69=i8i=iR=D7=i?iaDiDi KiNi;NiOi&T,iyUiWiW9=iXi[,i\i^i^K8=i_iLbibicie,ifih,iiilO=inir,itixiExK9=iziz~,i7iwii/i3ihii3ig9=ii,iiwi$20iǟ(=ii,iӧiܮ,ii\iiPixi9=ii,iii E1==iizitiiwiiMii1iiK ..#.....[.........#...>.............#. ............. i...#.....!.# .. #........##.... ##.....-692.0 (104.0)#.##....[..#...#i.......<†......?# i......#.........# ....# #..#......#i)... #######....#..iL~...##..#il+###iiE-35ib i - _Found a leather armour.in ip A potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. This potion is completely useless to you: you have sacrificed the ability to i2q Vchange form! It is an uncommon potion. Stash search prefixes: {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified useless_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed iq around her gentle bosom, and her hair  became as moving leaves; her arms were changed (g)o to location.i57iBH<PolySwing2 the Fabricator..#.....[...Coglin of Ru ***.........#........Health: 68/68 ========================..>...#.........Magic: 21/21 ========================......#........AC: 13Str: 11.............EV: 12Int: 22...#.....!.# ..SH: 0Dex: 13iH#........##....XL: 11 Next: 38% Place: Dungeon:12##.....@.......Noise: ---------  Time: 13693.0 (105.0)#.##....[..#...#..x) +9 war axe of Art y) +1 flail (protect.......<†......?#Cast: Soul Splinter......#.........#Fly iH....# #..#......#... #######....#.....##..#iH8###Your Conjurations skill increases to level 5! _Your Fire Magic skill increases to level 5! _Your lightning spire fades away. _Your dormant clockwork bee falls apart. isIv_Your blazeheart golem fades away. _Found a leather armour.iMiRiTiN 3igQ io Bit iKu i,} ,i i ,id i՜ 8.. ..#......... ... ... ...#.....[.... ......#......>...#...........#..................^...# ..6.0 (3.0) #........##....iD 8 ##.............#.##....[..#...#..Fly i .......<†......?#......#...iʝ 8..#...##ii i i _ _L - 3 potions of lignification (gained 1)iB 3i[C iG iOP BiR iaV ,iX ii C... ..............#.....[.... ......#.... ..>...#........... ......#........... ..............^#.......#  #ijj .##..... ##.......8.0 (2#.##....[..#...#..........<†......?# ......#.........# ik ....###..#..#... #######.. ...# ...# ###i's i{ i~ iQ#.....[.... ......#..............>...#...................#.......................^.....## ..... #........##.....##...#.##....[..#@..#... .......<†......?# ......#.........# ....###..#......# ... #######.. ...## ...##### iui*9.0 (1iiǹiyr...#.....[.... ......#............#..>...#................#................^....#.# ......##.##.....###.#.##....[..#.@.#... .i<†......?# ......#..# ....###..#......# ... #######....#.. #...###...######ii'700iiGi y......#............#..>...#........ ......#........................^.....###......#  #..##.....##i8 ##................#.##....[..#...#.......<†.....@?# ......#...# ib X....###..## i ... #######....#.. #...## #...i d###### iݬ i %1i i iZ......#.#  ..>...#..........  ......#.......................^.... ...#.......##......# #.##.....### ##................#i#.##....[..#...#......#.<†.#  ......#..#  ....###..#......#  ... #######....#  .. #...## ii%2i4ii*3.0 (2iic _W - a scroll labelled SOPHYO PYAFREi! ......#.# ..>...#.......... ......#................ ........^....i ...#.......##......# #.##.....### ##................## #.##....[..#...#......# iF+.<†.# ......#..# ....###..#......#ip ... #######....# ..i #...##  #...# iC #####ii*4.0 (1iliiriRrisiwi9zi~Biriiii݈ii[i  ......#...# ..>...#................ ......#................ i.........^.... ...#.......##......# #........##.....### ##................## #.##....[..#...#......# .......<†..@....#7.0 (3i ......#.........# ....###..#......#i ... #######....# .. i #...## #...#i(P #####iii֤iIii֌,iOii,iYi ......#..# ..>...#................ ......#................ ........^.... ...#.......##......# #........##.....###io ##................## #.##....[..#...#......# .......<†@......#9.0 (2 ......#...#i 3 ....###..#......# ... #######....#i$ .. #...## #...# #####iǪii i ......#.# ..>...#..ig ......#.. ........^.... ...#i.##......# #.##.....###i9y ##.........##ic #.##....[..#...#......# i.<@.......# ......#.i.# ....###..#......#i ... #######....# .. #...i b## #...#iaC #####iz!W10.0 (1i<&x _You see here an ugly thing corpse.ij Read which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 3 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll of revelation  D - a scroll labelled HATHENI TOTYR  F - 2 scrolls of teleportation  G - 3 scrolls of immolation  N - 2 scrolls labelled ILIROC LIYRAE  O - a scroll labelled AFINIG JOSAIGH  W - a scroll labelled SOPHYO PYAFRE [!] read|quaff|evoke[?] describe selectedi% i{, i#3 ......#............#PolySwing2 the Fabricator..>...#................Coglin of Ru ***.........#................Health: 68/68 ========================................^....Magic: 21/21 ========================...#.......##......#AC: 13i3 Str: 11#........##.....###EV: 12Int: 22##................##SH: 0Dex: 13#.##....[..#...#......#XL: 11 Next: 38% Place: Dungeon:12.......<@.......#Noise: ---------  Time: 13710.0 (0.0)......#.........#x) +9 war axe of Art y) +1 flail (protect....###..#......#Cast: Soul Splinter... #######....#Fly ..#...###...###### i3 X_Your dormant clockwork bee falls apart. _Your blazeheart golem fades away. _Found a leather armour. _L - 3 potions of lignification (gained 1) _W - a scroll labelled SOPHYO PYAFRE i4 k_You see here an ugly thing corpse.i: P  Okay, then.i> iB iD . _i  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 7.0  14%  -2           b - Maces & Flails   0.0    -1   k + Conjurations 5.0  14%  -1   c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecraft10.8  14%  +2i   e - Throwing   0.0    -1   n + Fire Magic5.0  14%  -1      o + Air Magic5.0  14%  -1   f - Short Blades   0.0    -1           p - Evocations   0.0    +3   g - Armour   2.3    -1      h + Dodging7.9  15%  -1      i + Stealth7.7  15% i! -1                                              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi i i ......#............#PolySwing2 the Fabricator..>...#................Coglin of Ru ***.........#................Health: 68/68 ========================................^....i `Magic: 21/21 ========================...#.......##......#AC: 13Str: 11#........##.....###EV: 12Int: 22##................##SH: 0Dex: 13#.##....[..#...#......#XL: 11 Next: 38% Place: Dungeon:12.......<@.......#i Noise: ---------  Time: 13710.0 (0.0)......#.........#i Kx) +9 war axe of Art y) +1 flail (protect....###..#......#Cast: Soul Splinteri ... #######....#Fly ..i- [#...###...#iU ##### _Your blazeheart golem fades away. _Found a leather armour. i _L - 3 potions of lignification (gained 1) _W - a scroll labelled SOPHYO PYAFRE i _You see here an ugly thing corpse. _Okay, then.iJ i i i i(i|" Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy7% 3b - Iskenderun's BattlesphereConjuration/Forgecraft 8% 4  c - Mercury ArrowConjuration/Alchemy11%i"2  d - Brom's Barrelling BoulderConjuration/Earth56% 4  e - FireballConjuration/Fire56% 5  f - Eringya's Surprising Crocodile Summoningi;#88% 4  g - Conjure Ball LightningConjuration/Air98% 6  h - Orb of DestructionConjurationi#100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiMiUi\......#............#PolySwing2 the FabricatoriW]a..>...#................Coglin of Ru ***.........#................Health: 68/68 ========================................^....Magic: 21/21 ========================...#.......##......#AC: 13Str: 11i]#........##.....###EV: 12Int: 22##................##SH: 0Dex: 13#.##....[..#...#......#XL: 11 Next: 38% Place: Dungeon:12.......<@.......#Noise: ---------  Time: 13710.0 (0.0)......#.........#iI^cx) +9 war axe of Art y) +1 flail (protect....###..#......#Cast: Soul Splinter... #######....#Fly ..#...###...#i^##### _Your blazeheart golem fades away. _Found a leather armour. _L - 3 potions of lignification (gained 1) _W - a scroll labelled SOPHYO PYAFRE _You see here an ugly thing corpse. _Okay, then.i%iijjMemorise Iskenderun's Battlesphere, consuming 4 spell levels and leaving 3? Y - Yes ij' N - NoiHi......#............#PolySwing2 the Fabricator..>...#................Coglin of Ru ***.........#................Health: 68/68 ========================................^....Magic: 21/21 ========================...#.......##......#AC: 13Str: 11#........##.....###EV: 12Int: 22##................##SH: 0Dex: 13#.##....[..#...#......#XL: 11 Next: 38% Place: Dungeon:12.......<@.......#Noise: ---------  Time: 13710.0 (0.0)i......#.........#x) +9 war axe of Art y) +1 flail (protect....###..#......#Cast: Soul Splinter... #######....#Fly ..#...###...###### _Your blazeheart golem fades away. _Found a leather armour. _L - 3 potions of lignification (gained 1) _W - a scroll labelled SOPHYO PYAFRE _You see here an ugly thing corpse. _Okay, then.i *1.0 (1iio _This spell is dangerous to cast!i *2.0 (2i ii*3.0 (3ii)i-*4.0 (4ic3i;iY?*5.0 (5iDi;J _You start memorising the spell. You continue memorising. x4iMigSiUc _You finish memorising. Spell assigned to 'h'.i; ......#.# ..>...#.. ......#... .......^.... ...#iۀ.##......# #.##.....### ##..## #.##....[..#...#......# .@†.# ......#..# ....###..#......#i0A ... #######....# .. #..## #...#  #####iji16.0 (1 _iia _There is a stone staircase leading up here.i${i} Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i}Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) i ~ o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power i?~][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni,$  a - Throw: 19 boomerangs  j - Cast: Launch Clockwork Beeihi  j - Cast: Launch Clockwork Bee  k - Cast: Soul SplinteriW  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)iZ  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)i"si......#............#PolySwing2 the Fabricator..>...#................ Coglin of Ru ***.........#................ Health: 68/68 ========================................^....Magic: 21/21 ========================...#.......##......#AC: 13Str: 11#........##.....###EV: 12Int: 22##................## SH: 0Dex: 13#.##....[..#...#......# XL: 11 Next: 38% Place: Dungeon:12.......@†.......#Noise: ---------  Time: 13716.0 (0.0)......#.........#x) +9 war axe of Art y) [0;10;i1m+1 flail (protect....###..#......#Cast: Soul Splinter... #######....#Fly ..#...###...###### _You see here an ugly thing corpse. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'h'. _There is a stone staircase leading up here.i#i͍iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni$  a - Throw: 19 boomerangs  l - Cast: Grave Claw (3/3)iw9  l - Cast: Grave Claw (3/3) iX n - Cast: Forge Blazeheart Golem (8%)iR  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)ii......#............#PolySwing2 the Fabricator..>...#................ Coglin of Ru ***.........#................ Health: 68/68 ========================................^....Magic: 21/21 ========================...#.......##......#AC: 13Str: 11#........##.....###EV: 12Int: 22##................## SH: 0Dex: 13#.##....[..#...#......# XL: 11 Next: 38% Place: Dungeon:12.......@†.......#Noise: ---------  Time: 13716.0 (0.0)......#.........#x) +9 war axe of Art y) [0;10;iܧ1m+1 flail (protect....###..#......#Cast: Soul Splinter... #######....#Fly ..#...###...###### _You see here an ugly thing corpse. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'h'. _There is a stone staircase leading up here.iiiπiA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.io:iH......#............#PolySwing2 the Fabricator..>...#................ Coglin of Ru ***.........#................ Health: 68/68 ========================................^....Magic: 21/21 ========================...#.......##......#AC: 13Str: 11iI#........##.....###EV: 12Int: 22##................## SH: 0Dex: 13#.##....[..#...#......# XL: 11 Next: 38% Place: Dungeon:12.......@†.......#Noise: ---------  Time: 13716.0 (0.0)......#.........#x) +9 war axe of Art y) +1 flail (protect....###..#......#Cast: Soul Splinter... #######....#Fly iIp..#...###...###### iJn_You see here an ugly thing corpse. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 iDJ_You finish memorising. Spell assigned to 'h'. _There is a stone staircase leading up here.iPiPWi_i^f17.0 (1 _ilif ..#  ..# #############..#### ............ .......o... .........ß .?....cc........o.. 1.....c.<c∩)@. .....c...... ih....(..c.ß......!.. ................... ...................#####..############ c   centaur warrior (launcher)#.. ccccc 5 centaurs (launchers)#..o   orc wizard#.o   orc (polearm)i!iivi5~O(((((((ii*' .cc∩)@....  You fly upwards. The centaur shoots an arrow. The arrow closely misses you.i0L(((i )..  The centaur warrior shoots an arrow. The arrow hits you!iH(((i'PL..)i Y ((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.i+is.ccc∩)is (((((((The arrow hits you but does no damage. The centaur shoots an arrow.ipiIqiri{vZ  The arrow misses you.i .oo.<c∩)@......o..co 2 orcs (polearms, 1 wandering)An orc comes into view. It is wielding a +0 trident of protection.iZH(((ii..).ciF ((The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.iir.cc∩)iJ((i1/i/i0i1iDh .oo.)..c.c.oThe arrow hits you. The centaur shoots an arrow. The arrow hits you!i'LH(((i, ..ik)The centaur shoots an arrow. The arrow hits you but does no damage.iD((ik(..i30--------------==8.5 (2.5Soul Splinterii _The centaur warrior shoots an arrow. The arrow hits you but does no damage. _There is a stone staircase leading down, spattered with blood here.iciVgA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.iYimPolySwing2 the Fabricator..#Coglin of Ru ***.....#Health: 30/68 ==========--------------#############..####Magic: 21/21 ========================...................AC: 13Str: 11...................EV: 12Int: 22........oß.........SH: 0Dex: 13.?.....c......o....XL: 11 Next: 38% Place: Dungeon:11.......cc∩)@.......Noise: ==-------  Time: 13718.5 (2.5)......c.c........o.i orx) +9 war axe of Art y) +1 flail (protect....(...cß......!..Cast: Soul Splinter...................Fly ...................#####..############c   centaur warrior (launcher)#..ccccc 5 centaurs (launchers)#..o   orc wizard#.o 2 orcs (polearms, 1 wandering)An orc comes into view. It is wielding a +0 trident of protection.The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.  The arrow hits you. The centaur shoots an arrow. The arrow hits you!  The centaur shoots an arrow. The arrow hits you but does no damage. _The centaur warrior shoots an arrow. The arrow hits you but does no damage. _There is a stone staircase leading down, spattered with blood here.ipi*ziiuG(((((((i ,i-' c<c∩)@.....cThe centaur shoots an arrow. The arrow closely misses you.i6J((i< ).  The centaur shoots an arrow. The arrow hits you but does no damage.i D((iLiZ; .cc..c, 1 distracted)The centaur warrior shoots an arrow. The arrow hits you but does no damage.  You redirect the centaur's attack!ie  The centaur shoots an arrow.  The arrow completely misses the centaur.The arrow hits the orc!iOl)(unaware)  orc (polearm,ie cThe orc dies!iV(((((((i,i......)@.o........oieH19.5 (1.0i3iqAK ......#............#iA..>...#......................#................ ................^.... ...###......#iAy ###.....### iBB##.......##i!B #.##....[..#...#......#2i>BR .......@†.......#i[BN ......#..#iwB ....###..#......#iB ... #######....# .. #...##iBP #...# iB6##### iBL_The centaur shoots an arrow. The arrow misses you.i CiDiKiZ3=--21.0 (2.5Soul Splinteriiz{ _You fly downwards. _There is a stone staircase leading up here.iiii,ie4== _i4ia5=i l67=8=940=iB K1=i iy[3=4=5ii6=i'iV#a7=i$is)i)98iW+i.i.N49=i0i4iF5X50=i6i;:i:K1=i;i?i0@#3iV@2=iBiVGiGK4=iIiNi'OU5=ioPiuT;6iVix[i[D7=i]i8bibU8=ifdii;9ijiSninL60=ipiuiuN1=iwic{i{K3=i}iEiN4=iԂi^i%5iԇii=K6=iiSiN7=ii5isK8=ii01 _HP restored.i3iuii=,iii,iwi}ii#=ii ii$,i<iiiiiJiiiii,i&iii(i&iQi#,iEiViiiii,iiiiiiiiiiyiR Bii,iii,iqiXi,iri!i($,i%i&i),iw*i ,i.i /i/i 3i5,i6i8i;,i<iL>i A,iAiDi6G,iGi[IiK,iLiPiR,iRSiUi` #.%.  ##### iOa ###.##........  .....#  #.........##  ###  ##........... #.@.# .....--80.0 (59.0) ia#.......#...##....# #....#..#.........# ##..##.......>...#. ######..........#.#............ib #........#... ##.....##.... #####.###...i?bE iiim+1.0 (60irietN _Found a spider talisman.i... #.%..  #### ###.##....# #.## .i## #.......##..........## ......#.......#...##....#.#....#..#......##..##.......>...#.######....##..........#........##.....##..ii1M2.0 (1.0)il SM  .. #.%..  ########.##.... ##  ## ##........#...## ........#...###....#..#.........#.....i iũ %3i> i i@2 ... .... #.%..  #####.###.##........#.. # ###  ##... #....## .... #.......#...##....# #....#..#.........#..##>...######## #.iJ:iC>%4iQDiFi M .. ... #.%..  #####.##.##..#.. ####  ## #...#..........## .....#.######...i iv %5i: i i3ii{iBiY i$,ii&if3k.....#...# ....$ #.%... #####....... ###.##.. #....# 7.0 (2###..## #..## ##..##..## ..#.......#...##....#..#....#..#...#..##..##.......>...#..######..#..i(9iF@ibC+ _Found 13 gold pieces.i%ir&i(i.i2,i7,i:;,i=iIJ#.... #....# ....# ....###....$ ##.%..... #####. ###.##.9#.....### ###..## #..## ##.......##...###.......iJM#.......#...##....#..#....#..#.........#.##..##.......>...#..iPiViXii"A spider talisman. A strange charm made from shed arachnid exoskeletons bound together with silk. Transforms the user into an agile jumping spider who can move swiftly towards foes and inflict grievous damage on any it catches unaware. Its attacks can alsoensnare its enemies in webs and it can leap briskly away from many dangers. Stash search prefixes: {talisman} Menu/colouring prefixes: unidentified useless_item talisman (g)o to location.i ipPolySwing2 the Fabricator#....Coglin of Ru ***...#....#Health: 68/68 ========================....#Magic: 21/21 ========================....###AC: 13Str: 11....$..EV: 12Int: 22##.%.....SH: 0Dex: 13#####........ipXL: 11 Next: 38% Place: Dungeon:12###.##.@.......Noise: ---------  Time: 13789.0 (2.0)#...........###x) +9 war axe of Art y) +1 flail (protect###.........##Cast: Soul Splinter#..........##Fly ##.................#...#..........###......... #.......#...##....#.... #....#..#.........#.... ##..##.......>...#.....  i"_The centaur shoots an arrow. The arrow misses you. _You fly downwards. _There is a stone staircase leading up here. _HP restored. _Found a spider talisman. _Found 13 gold pieces.iA:i&#..# ##....##....# ##....####.....$..# ##.% #####.###.##....#...#######.## #.###.......##...###......#.......#...##....#.#....#..#......iiN+90.0 (1iتiڬi:M  ##..## #.....#....#  ##....###.....$..#ii ##@% #######.##.......######.........####.#.i )#.......#...iHi%1ii?i5} o.##  ..# #..##.#....# ##....#### i} #..@..$..#  ##.% ######.##....#...####.###.## #.## ##.......##...###......i{~ i` i %2i i iNiieii ic,iiQiii%.## ..# ###..## ##..... ##....# #....# ##....#### #....@$..# 4.0 (2ic##.%..#####..###.##..###.....####.###..i## ##..## ##.........#..#..i ####..i$iZ+i-i.## ..# ###..## ##..... ##....# #....# ##....#### #.....@..# ##.%.iS#####.###.##.##.#....###.## .# #..## .##.........#.#.###.iiO*5.0 (1iii%*6.0 (2i i{ ? _You now have 573 gold pieces (gained 13).i i{ i( i i@ i iη ,i ,i i / .. .# .## ..# ###..## ##.....i[  ##....#  #...@# 8 ##....####  #........#  ##.%..........i s #####............. ###.##...........##.#..####.##i .## .# #..## i i i i) 3i4 i i: ,i ,i@ i i iI i! ,i" i% im( ,iv) i, i0 ,ii1 i3 i> ##.....#........( #... ##... ...#  #..# #@.#803.0 (5 ###..## i> S ##.....# ##....###  #....## ##....#### #........# ##.%..........i\? .#####......iG iBJ *4.0 (6iP iR J _Found 5 large rocks.ii )M.o...#........#..........(. #....#...iDj #...# #.@## ##..#  ###..## ##.....###....###...o   orc wizard (asleep)....##.%..i i) *5.0 (1iË i z _An orc wizard comes into view. It is wielding a +0 dagger.iiQuiver which action? ([-] to clear) Items ([,] to cycle) iG a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee io k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) iAbilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|onii PolySwing2 the Fabricator. #.....o..Coglin of Ru ***....#.......Health: 68/68 ========================.#......Magic: 21/21 ========================....(.AC: 13Str: 11#....EV: 12Int: 22##...SH: 0Dex: 13#...#i}  XL: 11 Next: 38% Place: Dungeon:12#.@##Noise: ---------  Time: 13805.0 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..##Cast: Launch Clockwork Bee##.....#Fly ##....####....##o   orc wizard (asleep)##....####i  #........###.%.......... _HP restored. _Found a spider talisman. _Found 13 gold pieces. _You now have 573 gold pieces (gained 13). i _Found 5 large rocks. _An orc wizard comes into view. It is wielding a +0 dagger.iiiCi^   PolySwing2 the Fabricator . #.....o..  Coglin of Ru ***... .#.......  Health: 68/68 ======================== .#......  Magic: 18/21 ====================---- ....(.  AC: 13Str: 11 #.... EV: 12Int: 22 ##... SH: 0Dex: 13 #...# XL: 11 Next: 38% Place: Dungeon:12 #.@## Noise: ---------  Time: 13805.0 (0.0) ##..# x) [3i_ 2m+9 war axe of Art y) +1 flail (protect ###..##  Cast: Launch Clockwork Bee ##.....#  Fly  ##....###  #....## o   orc wizard (asleep) ##....####  #........#  ##.%.......... _Found 5 large rocks. _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep)i%Y X o.i26..i"o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep)iX@PolySwing2 the Fabricator. #.....o..Coglin of Ru ***....#.......i?Health: 68/68 ========================.#......Magic: 18/21 ====================----....(.AC: 13Str: 11#....EV: 12Int: 22##...SH: 0Dex: 13#...#XL: 11 Next: 38% Place: Dungeon:12#.@##Noise: ---------  Time: 13805.0 (0.0)##..#x) +9 war axe of Art y) +1 flail (protecti<###..##Cast: Launch Clockwork Bee##.....#Fly ##....###iA#....##o   orc wizard (asleep)##....#####........###.%..........iqAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiZAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)i==6.0 (1ontinue: Launch Clockwork BeeWinding _izivi'^i^X--7. ieiGh@ _You continue winding your clockwork bee...i --8.. ij iF @ _You continue winding your clockwork bee...i-~iBy, ally target)y   clockwork bee (minion)iMR9asti i<ia _With a metallic buzz, your clockwork bee launches itself at the orc wizard.iw ........o. #.....o.. .#.......o.#........ ....(.... #........ ##........ilxy## ##..# ###..## ##.....# ##....### #....## oo 2 orcs (1 asleep, 1 distracted) ##....####y   clockwork bee (minion)ixJ #..#ie  2 orcs come into view.iikp  The orc wizard shouts! The orc shouts! You hear a shout! You hear a bellow!i:ii..ooo...oyi!.oooo 3 orcsi/==10iMiӳr _An orc comes into view. It is wielding a +0 flail.ii.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsi[fb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle) i h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3) i m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) iAbilities ([,] to cycle)  p - Abil: Draw Out Power iYG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiPolySwing2 the Fabricator.........Coglin of Ru ***.... #......ooHealth: 68/68 ========================.#....o...Magic: 18/21 ====================----.#......o.AC: 13Str: 11....(....EV: 12Int: 22#........SH: 0Dex: 13i6##..y.....XL: 11 Next: 38% Place: Dungeon:12#.@.#Noise: ==-------  Time: 13810.0 (0.0)##..##x) +9 war axe of Art y) +1 flail (protect##..#Cast: Forge Blazeheart Golem (8%) ###..##Fly ##.....###....###o   orc wizard (ally target)#....##ooo 3 orcs##....####y   clockwork bee (minion)#........# _You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the orc wizard.  i2 orcs come into view.The orc wizard shouts! The orc shouts! You hear a shout! You hear a bellow! _An orc comes into view. It is wielding a +0 flail.ii\iiZ  PolySwing2 the Fabricator .........  Coglin of Ru ***... . #......oo  Health: 68/68 ======================== .#....o...  Magic: 14/21 ================-------- .#......o.  AC: 13Str: 11ijT ....(....  EV: 12Int: 22 #***.....  SH: 0Dex: 13 ##**y.....  XL: 11 Next: 38% Place: Dungeon:12 #*@*# Noise: ==-------  Time: 13810.0 (0.0) i##**##  x) +9 war axe of Art y) +1 flail (protect ##**#  Cast: Forge Blazeheart Golem (8%)  ###..##  Fly  ##.....#  ##....###  o   orc wizard (ally target) iUR#....## ooo 3 orcs ##....####  y   clockwork bee (minion) #........# i2 orcs come into view.The orc wizard shouts! The orc shouts! You hear a shout! You hear a bellow! _An orc comes into view. It is wielding a +0 flail.iCasting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei<Dir - look around, f - activatei I.@i @..i @..ivh *..ii i 7..i  PolySwing2 the Fabricator .........  Coglin of Ru ***... . #......oo  Health: 68/68 ======================== iw.#....o...  Magic: 14/21 ================-------- .#......o.  AC: 13Str: 11 ....(....  EV: 12Int: 22 #........  SH: 0Dex: 13 ##..y.....  XL: 11 Next: 38% Place: Dungeon:12 #.@.# Noise: ==-------  Time: 13810.0 (0.0) ##..##  x) +9 war axe of Art y) +1 flail (protect i=##..#  Cast: Forge Blazeheart Golem (8%)  ###..##  Fly  ##.....#  ##....###  o   orc wizard (ally target) #....## ooo 3 orcs ##....####  y   clockwork bee (minion) #........# The orc wizard shouts! The orc shouts! You hear a shout! You hear a bellow! _An orc comes into view. It is wielding a +0 flail.i,Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.iiOii& .........  . #........  .#....ooo.  .#........  ....(.o.. i+ #..y.....  ##.9......  #.@.#   ##..#  ###..##  i"##..... ##....###  #....## 9   blazeheart golem (minion) y   clockwork bee (minion)i8*i%ooo 3 orcs9   blazeheart golem (minion)y   clockwork bee  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You bind the heart of a blast furnace in slag iron.  iьyThe orc wizard casts a spell.  The orc wizard flickers and vanishes!ii#Z{y.ib5==1.0 (1iB i" _Deactivating autopickup; reactivate with Ctrl-A.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnelic.i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniqPolySwing2 the Fabricator.........Coglin of Ru ***.... #........Health: 68/68 ========================.#....{oo.Magic: 15/21 =================-------.#........AC: 13Str: 11....y.o..EV: 12Int: 22#........SH: 0Dex: 13##.9......XL: 11 Next: 38% Place: Dungeon:12#.@.#Noise: ===------  Time: 13811.0 (0.0)##..##x) +9 war axe of Art y) +1 flail (protect##..#Cast: Forge Lightning Spire (8%) ###..##Fly ##.....###.i ...###ooo 3 orcs#....##9   blazeheart golem (minion)##....####y   clockwork bee (minion)#........#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The orc wizard casts a spell.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.iF+iRT  PolySwing2 the Fabricator .........  Coglin of Ru ***... . #........  Health: 68/68 ======================== .#....{oo.  Magic: 11/21 ============------------ .#........  AC: 13Str: 11 ....y.o..  EV: 12Int: 22 #***.....  SH: 0Dex: 13 ##*9*.....  XL: 11 Next: 38% Place: Dungeon:12 #*@*# Noise: ===------  Time: 13811.0 (0.0) ##**##  x) +9 war axe of Art y) +1 flail (protect ##**#  Cast: Fori/Vge Lightning Spire (8%)  ###..##  Fly  ##.....#  ##....###  ooo 3 orcs #....## 9   blazeheart golem (minion) ##....####  y   clockwork bee (minion) #........# The orc wizard casts a spell.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei7rWy@The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a clockwork bee (minion, friendly)is^ .yi%@..i] 7..i :..i  PolySwing2 the Fabricator .........  Coglin of Ru ***... i. #........  Health: 68/68 ======================== .#....{oo.  Magic: 11/21 ============------------ .#........  AC: 13Str: 11 ....y.o..  EV: 12Int: 22 i<#........  SH: 0Dex: 13 ##.9......  XL: 11 Next: 38% Place: Dungeon:12 #.@.# Noise: ===------  Time: 13811.0 (0.0)i ##..##  x) +9 war axe of Art y) +1 flail (protect ##..#  Cast: Forge Lightning Spire (8%) i ###..##  Fly  ##.....#  ##....###  ooo 3 orcsi8 #....## 9   blazeheart golem (minion) ii##....####  y   clockwork bee (minion) #........# iThe orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.ii{  Something closely misses your clockwork bee.ii) .........  . #........  .#....{o..  .#....yo..  ....(o...  #..9.....  ##I.......  #.@.#   ##..#  ###..##  ##..... ##....### (1 ally target) #....##I   lightning spire 9   blazeheart golem (minion) y   clockwork bee (minion)2.0 (1iP3LIIi)4M _The orc completely misses your clockwork bee.i`4iviQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  ip)d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) i o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniYij4PolySwing2 the Fabricator.........Coglin of Ru ***.... #........Health: 68/68 ========================.#....{o..Magic: 11/21 ============------------.#....yo..AC: 13Str: 11....(o...EV: 12Int: 22#..9.....SH: 0Dex: 13##I.......XL: 11 Next: 38% Place: Dungeon:12ik#.@.#Noise: ===------  Time: 13812.0 (0.0)##..##x) +9 war axe of Art y) +1 flail (protect##..#Cast: Soul Splinter###..##Fly ##.....###....###ooo 3 orcs (1 ally target)#....##I   lightning spire (minion)##....####9   blazeheart golem (minion)#........#y   clockwork bee (minion)iqlCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.  Something closely misses your clockwork bee. _The orc completely misses your clockwork bee.ipi=y@IIim{iD   PolySwing2 the Fabricator .........  Coglin of Ru ***... . #........  Health: 68/68 ======================== .#....{o..  Magic: 10/21 ===========------------- .#....yo..  AC: 13Str: 11 ....(o...  EV: 12Int: 22 #..9*....  SH: 0Dex: 13 ##I**.....  XL: 11 Next: 38% Place: Dungeon:12 #.@.# Noise: ===------  Time: 13812.0 (0.0) ##..## iU D  x) +9 war axe of Art y) +1 flail (protect ##..#  Cast: Soul Splinter ###..##  Fly  ##.....#  ##....###  ooo 3 orcs (1 ally target) #....## I   lightning spire (minion) ##....####  9   blazeheart golem (minion) #........#  y   clockwork bee (minion) _The orc completely misses your clockwork bee.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to  affect: 68%)ip# o.I.****IikW{**I**...i|&o.IIAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to  affect: 68%)in PolySwing2 the Fabricator.........Coglin of Ru ***.... #........Health: 68/68 ========================.#....{o..Magic: 10/21 ===========-------------.#....yo..AC: 13Str: 11....(*...EV: 12Int: 22#..9.....SH: 0Dex: 13##I.......i XL: 11 Next: 38% Place: Dungeon:12#.@.#Noise: ===------  Time: 13812.0 (0.0)##..##x) +9 war axe of Art y) +1 flail (protect##..#Cast: Soul Splinter###..##Fly ##.....###....###ooo 3 orcs (1 ally target)#....##I   lightning spire (minion)##....####9   blazeheart golem (minion)#........#y   clockwork bee (minion) _The orc completely misses your clockwork bee.i| Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to  affect: 68%)i]:Iic  The orc struggles to resist.  Your blazeheart golem's core grows cold and it stops moving.iI  Your clockwork bee misses something.iiQ eT.{.oe   deep elf pyromancerT   troll (distracted)ooo 3 orcs (1 ally target)I   lightning spire (minion)(…)A deep elf pyromancer comes into view. It is wielding a +0 long sword.A troll comes into view.The orc barely misses your clockwork bee.i3--3.0 (1iBIIio} _The orc misses your clockwork bee. Your clockwork bee stings something!i   PolySwing2 the Fabricator .......eT  Coglin of Ru ***... . #........  Health: 68/68 ======================== .#.....o..  Magic: 9/21==========-------------- .#...{yo..  AC: 13Str: 11 ....(....  EV: 12Int: 22 #..9o....  SH: 0Dex: 13 ##I**.....  XL: 11 Next: 38% Place: Dungeon:12 #.@.# Noise: =--------  Time: 13813.0 (0.0) ##..## i0  x) +9 war axe of Art y) +1 flail (protect ##..#  Cast: Soul Splinter ###..##  Fly  ##.....#  ##....###  e   deep elf pyromancer #....## T   troll (distracted) ##....####  ooo 3 orcs (1 ally target) #........#  I   lightning spire (minion) (…)_The orc misses your clockwork bee. Your clockwork bee stings something!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to  affect: 68%)i@`PolySwing2 the Fabricator.......eTCoglin of Ru ***.... #........Health: 68/68 ========================.#.....o..Magic: 9/21==========--------------.#...{yo..AC: 13Str: 11....(....EV: 12Int: 22#..9*....SH: 0Dex: 13##I.......XL: 11 Next: 38% Place: Dungeon:12#.@.#Noise: =--------  Time: 13813.0 (0.0)##..##ixx) +9 war axe of Art y) +1 flail (protect##..#Cast: Soul Splinter###..##Fly ##.....###....###e   deep elf pyromancer#....##T   troll (distracted)##....####ooo 3 orcs (1 ally target)#........#I   lightning spire (minion) (…)_The orc misses your clockwork bee. Your clockwork bee stings something!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to  affect: 68%)iWIweak, 1 ally target, 1 sou…)I  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to  affect: 68%)  A fragment of the orc's soul is dislodged from its body.  The orc looks weaker.iPiQ,i Ri8V  Your clockwork bee misses something.  The orc hits your clockwork bee with a +0 short sword.i`H..eT.{*I.oT2Ii4cd4.0 (1Soul SplinterikBIIin_ _The orc barely misses your clockwork bee.i.......... #.....eT. .#.....o.. .#....yo.. ...{(.... iz#..9*.... ##I.o..... #...# ##.@## ###..####.....# ##....####....## ##....#####........# ##.%....Iiߑiϗnidi[iʙi9{o.eT..y(o{9.I.*oIiا--5ii!i  You miss the orc with your +1 flail of protection.You barely miss the orc with the +9 war axe of Articulation.i ,iڏiji,ii.oe..(Ty9.{I{.*o 2 orcs (1 weak, ally target, 1 soul-sIi٢10/21==6.4 (1.4Rev ip7Ii: _Your clockwork bee stings something.iifQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i!}c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onie  a - Throw: 19 boomerangs  j - Cast: Launch Clockwork BeeiN  j - Cast: Launch Clockwork Bee  l - Cast: Grave Claw (3/3)io  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)i3Tig.........PolySwing2 the Fabricator. #........Coglin of Ru ***....#....oe..Health: 68/68 ========================.#........Magic: 10/21 ===========-------------....(T...AC: 13Str: 11#.y9.{...EV: 12Int: 22##I{......SH: 0Dex: 13#..*#XL: 11 Next: 38% Place: Dungeon:12##o@##Noise: =--------  Time: 13816.4 (0.0)##..#iix) +9 war axe of Art y) +1 flail (protect###..##Cast: Iskenderun's Battlesphere (8%) ##.....#Fly Rev ##....####....##e   deep elf pyromancer##....####T   troll#........#oo 2 orcs (1 weak, ally target, 1 soul-s…)##.%..........I   lightning spire (minion) (…)Your clockwork bee misses something.  The orc hits your clockwork bee with a +0 short sword. _The orc barely misses your clockwork bee.You miss the orc with your +1 flail of protection.You barely miss the orc with the +9 war axe of Articulation. _Your clockwork bee stings something.ijisLIIiuiq .........  PolySwing2 the Fabricator . #........  Coglin of Ru ***... .#....oe..  Health: 68/68 ======================== .#........  Magic: 6/21======------------------ ....(T...  AC: 13Str: 11 #.y9.{...  EV: 12Int: 22 ##I**.....  SH: 0Dex: 13 #***# XL: 11 Next: 38% Place: Dungeon:12 ##o@## Noise: =--------  Time: 13816.4 (0.0) ##**# x) +9 war axe of Art y) +1 flail (protect ###[i35m**##  Cast: Iskenderun's Battlesphere (8%)  ##.....#  Fly Rev  ##....###  #....## e   deep elf pyromancer ##....####  T   troll #........#  oo 2 orcs (1 weak, ally target, 1 soul-s…) ##.%..........  I   lightning spire (minion) (…)You miss the orc with your +1 flail of protection.You barely miss the orc with the +9 war axe of Articulation. _Your clockwork bee stings something.  Casting: Iskenderun's Battlesphere (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei*@barely miss the orc with the +9 war axe of Articulation. _Your clockwork bee stings something.  Casting: Iskenderun's Battlesphere (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a soul wisp (summoned, friendly)iN l **IiTH .........  PolySwing2 the Fabricator . #........  Coglin of Ru ***... .#....oe..  Health: 68/68 ======================== iH .#........  Magic: 6/21======------------------ ....(T...  AC: 13Str: 11 #.y9.{...  EV: 12Int: 22 ##I{......  SH: 0Dex: 13iI  #..*# XL: 11 Next: 38% Place: Dungeon:12i0J5 ##o@## Noise: =--------  Time: 13816.4 (0.0) ##..# x) +9 war axe of Art y) +1 flail (protect ###..##  Cast: Iskenderun's Battlesphere (8%)  ##.....#  Fly Rev  ##....###  #....## e   deep elf pyromancer icJO##....####  T   troll #........#  oo 2 orcs (1 weak, ally target, 1 soul-s…) iJ##.%..........  I   lightning spire (minion) (…)_Your clockwork bee stings something.  iJCasting: Iskenderun's Battlesphere (dangerous; 8% risk of failure)  iJ6Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure a globe of magical energy.  iK:The orc barely misses you.iLia   . #........  .#........  .#...o.e..  ....(T... ib #.y9.{...  ##I{*.....  #..*# ##o@## ##..#   ##.....# i)b^ ##....### i[b#....## ##....#### i'c #........#  ##.% I  Dir - look around, f - activate  You conjure a globe of magical energy.  The orc barely misses you.  The orc completely misses your soul wisp.Something closely misses your soul wisp.Your clockwork bee misses something. Your soul wisp closely misses the orc.im  Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity hits the orc!ivI{***   orc (ally target)ii |.I{*{i .)o   orc (ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)i43==7.4 (1i#9IiXC _The orc dies!i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  i jd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni=NiY_.........PolySwing2 the Fabricator. #........Coglin of Ru ***....#........Health: 68/68 ========================.#...o.e..Magic: 6/21======------------------....(....AC: 13Str: 11#.y9.{...EV: 12Int: 22##I{*{....SH: 0i`Dex: 13#..*#XL: 11 Next: 38% Place: Dungeon:12##)@##Noise: ===------  Time: 13817.4 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..##Cast: Grave Claw (3/3)##.....#Fly Rev ##....####....##e   deep elf pyromancer##....####o   orc (ally target)#........#I   lightning spire (minion)##.%..........9   blazeheart golem (minion, paralysed)(…)The orc completely misses your soul wisp.Something closely misses your soul wisp.Your clockwork bee misses something. Your soul wisp closely misses the orc.Your lightning spire shoots out a bolt of lightning at the orc!TheiaV bolt of electricity hits the orc! _The orc dies!iaiQi:Iiki{, .........  PolySwing2 the Fabricator . #........  Coglin of Ru ***... .#........  Health: 68/68 ======================== .#...o.e..  Magic: 4/21====-------------------- ....(....  AC: 13Str: 11 #.y9.{...  EV: 12Int: 22 ##I{*{....  SH: 0Dex: 13 #..*# XL: 11 Next: 38% Place: Dungeon:12 ##)@## Noise: ===------  Time: 13817.4 (0.0) ##..# x) +9 war axe of Art y)i-K +1 flail (protect ###..##  Cast: Grave Claw (3/3) ##.....#  Fly Rev  ##....###  #....## e   deep elf pyromancer ##....####  o   orc (ally target) #........#  I   lightning spire (minion) ##.%..........  9   blazeheart golem (minion, paralysed)(…)The bolt of electricity hits the orc! _The orc dies!Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetixD9I{*@IAim: a blazeheart golem (minion, paralysed, friendly)ib *9IIi` .9I{*IAim: a blazeheart golem (minion, paralysed, friendly)i`39I{*Iattlesphere (minioni+ I**Ii#FI{*IAim: a lightning spire (minion, friendly)i { I**ia r{*Aim: a battlesphere (minion, friendly)is 9I{*Ilazeheart golem (minion, paralysed, friendly)i 9*I{*IiRj*.I{*i c*(IIiT.9I{*IAim: a blazeheart golem (minion, paralysed, friendly)is9*Iattlesphere (minioniOw I**Iihit.........PolySwing2 the Fabricator. #........Coglin of Ru ***....#........Health: 68/68 ========================iu.#...o.e..Magic: 6/21======------------------....(....AC: 13Str: 11#.y9.{...EV: 12Int: 22##I{*{....SH: 0Dex: 13#..*#XL: 11 Next: 38% Place: Dungeon:12##)@##Noise: ===------  Time: 13817.4 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..##iuoCast: Grave Claw (3/3)##.....#Fly Rev ##....####....##e   deep elf pyromancer##....####o   orc (ally target)#........#iuI   lightning spire (minion)##.%..........i+v9   blazeheart golem (minion, paralysed)(…)The bolt of electricity hits the orc! iqv_The orc dies!Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiiIIOkay, then.iirI{*I _iF.iN8.........PolySwing2 the Fabricator. #........Coglin of Ru ***....#........Health: 68/68 ========================.#...o.e..Magic: 6/21======------------------....(....AC: 13Str: 11#.y9.{...EV: 12Int: 22##I{*{....SH: 0i69Dex: 13#..*#XL: 11 Next: 38% Place: Dungeon:12##)@##Noise: ===------  Time: 13817.4 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..##Cast: Grave Claw (3/3)##.....#Fly Rev ##....####....##e   deep elf pyromancer##....####o   orc (ally target)#........#I   lightning spire (minion)##.%..........9   blazeheart golem (minion, paralysed)(…)The bolt of electricity hits the orc! _The orc dies!Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or i:) - cycleDir - move target _Okay, then.i . . #. .#.. .#...o.e.. ....(.... #.y9.T... ##I{*o.... #..*#i ##@.## ##..# ###..## ##.....# ##....### #....## ##....####T   troll #........#oo 2 orcs (1 ally target) ##.%.I   lightning spire (minion) iIiXi- ...o(eIYour clockwork bee barely misses something.i{ I{**IThe orc hits your battlesphere with a +0 flail.  A magic dart appears from out of thin air!iJ&  The magic dart hits you.  You focus your inner power and blind something in retribution!Your soul wisp closely misses something.i@T.I{*.I4----8.4 (1Grave Claw (3/3)I{*Ii-D _Your clockwork bee closely misses something.  Things that are here: _a +0 hand axe; a +0 leather armour i x .........  PolySwing2 the Fabricator . #........  Coglin of Ru ***... .#........  Health: 64/68 ======================-- .#........  Magic: 4/21====-------------------- ...o(e...  AC: 13Str: 11 i #.y9T....  EV: 12Int: 22 ##I{*o....  SH: 0Dex: 13 #..*# XL: 11 Next: 38% Place: Dungeon:12 ##@.##  Noise: =--------  Time: 13818.4 (0.0) ##..#  x) +9 war axe of Art y) +1 flail (protect ###..##  Cast: Grave Claw (3/3) ##.....#  Fly Rev  ##....###  #....## e   deep elf pyromancer i" l ##....####  T   troll #........#  oo 2 orcs (ally target) ##.%..........  I   lightning spire (minion) (…)Things that are here: _a +0 hand axe; a +0 leather armour  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 flail and wearing a +0 leather armour (ally target) i I**oI i\ I{*IAim: a battlesphere (lightly damaged, minion, friendly) i; I{*on orc, wielding a +0 flail and wearing a +0 leather armour (ally target) iQT*oI troll i  i .........PolySwing2 the Fabricator. #........Coglin of Ru ***....#........Health: 64/68 ======================--.#........ i Magic: 6/21======------------------...o(e...AC: 13Str: 11#.y9T.... i( EV: 12Int: 22##I{*o.... i_ SH: 0Dex: 13#..*# iع hXL: 11 Next: 38% Place: Dungeon:12##@.##Noise: =--------  Time: 13818.4 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..## ip Cast: Grave Claw (3/3)##.....#Fly Rev ##....####....##e   deep elf pyromancer##....####T   troll i (#........#oo 2 orcs (ally target)##.%..........I   lightning spire (minion) (…)Things that are here: _a +0 hand axe; a +0 leather armour  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycle iI :Dir - move targetAim: a troll i I{*Okay, then. i  i I{* _ i(  i..........PolySwing2 the Fabricator. #........Coglin of Ru ***....#........Health: 64/68 ======================--.#........Magic: 6/21======------------------...o(e...AC: 13Str: 11#.y9T....EV: 12Int: 22##I{*o....SH: 0 i/hDex: 13#..*#XL: 11 Next: 38% Place: Dungeon:12##@.##Noise: =--------  Time: 13818.4 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..##Cast: Grave Claw (3/3)##.....#Fly Rev ##....####....##e   deep elf pyromancer i/C##....####T   troll#........#oo 2 orcs (ally target)##.%.......... iH0iI   lightning spire (minion) (…)_a +0 hand axe; a +0 leather armour  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  iy0-Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a troll _Okay, then. i0i.........PolySwing2 the Fabricator. #........Coglin of Ru ***....#........Health: 64/68 ======================--.#........Magic: 6/21======------------------...o(e...AC: 13Str: 11#.y9T....EV: 12Int: 22##I{*o....SH: 0Dex: 13#..*#XL: 11 Next: 38% Place: Dungeon:12##@.##Noise: =--------  Time: 13818.4 (0.0)##..#x) +9 war axe of Art y) +1 flail (protect###..##Cast: Grave Claw (3/3)##..[39;i$49m...#Fly Rev ##....####....##e   deep elf pyromancer##....####T   troll#........#oo 2 orcs (ally target)##.%..........I   lightning spire (minion) (…)_a +0 hand axe; a +0 leather armour  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a troll _Okay, then.i-=. . #. .#.. .#........ if><...o(e... #.y9T.... ##I{*o.... #..*# ##)@## ##..# ###..## ##.....# ##....####....## ##....#### #........#    orc##.%. Ii@iOH .*T   trollo   orc (ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)Something hits your battlesphere!iW I{*IThe orc hits your blazeheart golem but does no damage.  A magic dart appears from out of thin air!im  The magic dart hits your soul wisp. Your clockwork bee stings something!i  Reactivating autopickup.You feel a bit more experienced. The troll bites your battlesphere!i{I)☼IiE599.4 (1i YI)☼iU _Your battlesphere is destroyed!i  . . #. .#.. .#........ ...o(.... #.y9Te... ##I)☼o.... #..*# ##@.## ##..# ###..## ##.....# ##....### #....##e   deep elf pyromancer ##....####T   troll #........#oo 2 orcs (1 ally target) ##.%.I   lightning spire (minion) i i i V  Your clockwork bee locks its sights upon the orc.i ii .eo9T.I)yi+ fIThe orc misses your clockwork bee.i%  Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity hits the orc!i2 *****I   orcIi i V ....)I*.IThe orc dies!Your clockwork bee barely misses the orc.The troll closely misses your clockwork bee.i/ ]6===20i LIIi~ _The troll claws your clockwork bee. The troll claws your clockwork bee!  Things that are here: _a +0 hand axe; a +0 leather armouri*I0. . #. .#.. .#........ ....e.... #.)9T.... ##I*yo.... #...# ##)@## ##..# ###..## ##.....# ##....####....## ##....#### #........# iBJfI   lightning spire (minion)##.%. 9   blazeheart golem (minion, paralysed)is  Something completely misses your clockwork bee..I)T*#{(ally target)(ally target)I7=---1II _The deep elf pyromancer hits your blazeheart golem with a +0 long sword! id!:. # .....#....... ....e..#.)9..##I)To..*#{ ##).## iO# ##@.####..####.....###....###....####....####........##.%..........I#####... i( i* i+ i1=;({I)°{T#{*T   trollI   lightning spire (minion)9   blazeheart golem (minion, paralysed)*   soul wisp (summoned)8=7==---2 iwKLII iN%i . #. .#........ .#........ ....(.... #.)9{.... ##I)°{.... #..T#{ ##)*## ##.@# ###..## ##.....# ##....### #....####....#### #........# I##.%... *   soul wisp (summoned)#####.%i b{  %i. %3%i# :I%i' &i?: . #. .#........ .#........ ....(.... #.)9{.... ##I)o{.... #..T# ##)*## ##@.# ###..## ##.....# ##....### #....## ##....#### #........#o   orc (wandering) ##.%...I   lightning spire (minion) #####.&iD;9   blazeheart golem (minion, paralysed)(…)&iE?&i?&iN.Ioee   deep elf pyromancerT   trollo   orc (ally target)I   lightning spire (minion) Something completely misses your clockwork bee.deep elf pyromancer hits your blazeheart golem with a +0 long sword!e orc shouts!  The troll barely misses your soul wisp.The troll closely misses your soul wisp.  The troll claws your soul wisp.&iOD====4&i%YBII&i[^ _Your soul wisp closely misses the troll.(i(iFA blazeheart golem. A volatile elemental spark encased in a shell of slag iron. If destroyed while its fires still blaze, the exposed core will violently detonate a moment later. Max HP: ~66Will: ∞AC: ++EV: +rF: ++.rC: +..rPois: ∞rNeg: ∞rElec: + Threat: Low Class: Nonliv. Size: Large Int: Mindless Speed: 100% (attack: 50%) You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 72% to hit you. (i;Attack Max Damage Punch 27 It is immune to torment; and resistant to steam, miasma and drowning. It can open doors. It is currently targeting the orc. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs..iܒ. #........PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 68/68 ========================....(....Magic: 7/21========----------------#.)9.....AC: 13Str: 11##Ioe{....EV: 12Int: 22#..T#SH: 0Dex: 13##)*##XL: 11 Next: 39% Place: Dungeon:12##@.#Noise: ====-----  Time: 13824.4 (1.0)###..##x) +9 war axe of Art y) +1 flail (protect##.....#Cast: Grave Claw (3/3)##....###Fly #....[.i33m####....####e   deep elf pyromancer#........#T   troll##.%..........o   orc (ally target)#####.............I   lightning spire (minion) (…)_The deep elf pyromancer hits your blazeheart golem with a +0 long sword!  The orc shouts!  The troll barely misses your soul wisp.The troll closely misses your soul wisp.The troll claws your soul wisp. _Your soul wisp closely misses the troll.I/it/ X. #. .#........ .#........ ....(.... #.)9..... ##Ioe{.... #..T# ##)*## ##.@# ###..## ##.....# ##....### /i0 #....####....#### T   troll#........# o   orc (ally target)##.%... I   lightning spire (minion)#####. *   soul wisp (summoned)/i= /iLF e  Your lightning spire fades away./iH /iJ /iK /iW ~.e{.o.T§e   deep elf pyromancerT   troll/iX }o   orc/iY D----5/ia /if c _Your soul wisp disappears in a puff of smoke!1i^1i ~Quiver which action? ([-] to clear) 1i Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) 1iW Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  1i k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) 1i& Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on3i:^ 3ir . #........PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 68/68 ========================....(....Magic: 7/21========----------------#.)9.....AC: 13Str: 11##.e{.....EV: 123is Int: 22#.o.#SH: 0Dex: 13##)T##XL: 11 Next: 39% Place: Dungeon:12##§@#Noise: ---------  Time: 13825.4 (0.0)###..##x) +9 war axe of Art y) +1 flail (protect##.....#Cast: Kinetic Grapnel##....###Fly 3is #....####....####e   deep elf pyromancer#........#T   troll##.%..........3iZu o   orc#####.............The troll barely misses your soul wisp.The troll closely misses your soul wisp.The troll claws your soul wisp. _Your soul wisp closely misses the troll.Your lightning spire fades away. _Your soul wisp disappears in a puff of smoke!3iv 3i 3i 4iZ . #........  PolySwing2 the Fabricator .#........  Coglin of Ru ***... .#........  Health: 68/68 ======================== 4i\j....(....  Magic: 6/21======------------------ #.)9.....  AC: 13Str: 11 ##.e{.....  EV: 12Int: 22 #.o.# SH: 0Dex: 13 ##)T## XL: 11 Next: 39% Place: Dungeon:12 ##§@# Noise: ---------  Time: 13825.4 (0.0) ###..## x) +9 war axe of Art y) +1 flail (protect ##.....#4i] Cast: Kinetic Grapnel ##....### Fly  #....## ##....#### e   deep elf pyromancer #........# T   troll ##.%..........  o   orc #####............. Your lightning spire fades away. _Your soul wisp disappears in a puff of smoke!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (black smoke, 64% to hit)4iRX T*4i {T§Aim: a troll (black smoke, 64% to hit)4i`@ . #........PolySwing2 the Fabricator.#........Coglin of Ru ***...4ieA I.#........Health: 68/68 ========================....(....Magic: 6/21======------------------#.)9.....AC: 13Str: 11##.e{.....EV: 12Int: 22#.o.#SH: 0Dex: 13##)T##XL: 11 Next: 39% Place: Dungeon:124iA ##§@#Noise: ---------  Time: 13825.4 (0.0)###..##x) +9 war axe of Art y) +1 flail (protect4iA s##.....#Cast: Kinetic Grapnel##....###Fly #....####....####4iVB e   deep elf pyromancer#........#T   troll (grapneled)##.%..........o   orc#####.............4iC Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (black smoke, 64% to hit)  The kinetic grapnel hits the troll.  The troll is lightly wounded.4i 4i .ycorona, grapneled)(ally target)y   clockwork bee (minion)The troll is lightly wounded.  The orc barely misses your clockwork bee.  The deep elf pyromancer hits your clockwork bee but does no damage.  4iT The troll barely misses you. The troll claws you.  You focus your inner power and illuminate the troll in retribution!claws you!4iU X59----==4i 6.4 (14i 4iL ` _Your clockwork bee closely misses the orc.5i  _Your clockwork bee closely misses the orc.grapnel guides your strike.  You hit the troll with your +1 flail of protection.  Your weapon exudes an aura of protection.  The troll is moderately wounded.  You slash the troll with the +9 war axe of Articulation!  You burn the troll.  The deep elf pyromancer hits your clockwork bee with a +0 long sword.  The troll bites you but does no damage. The troll closely misses you. .o ) The troll barely misses you. Your clockwork bee stings the orc.  The deep elf pyromancer misses your clockwork bee.The troll bites you! The troll claws you but does no damage. x25ig 1------20 7.9 (1.5Rev 5i 5i  5id 5i ,_Your clockwork bee stings the troll!6ik  . #........  PolySwing2 the Fabricator .#........  Coglin of Ru ***... .#........  Health: 51/68 ==================------ 6i}l l....(....  Magic: 5/21=====------------------- #.)9.....  AC: 20  Str: 11 ##.e......  EV: 12Int: 22 #..y# SH: 0Dex: 13 ##)T## XL: 11 Next: 39% Place: Dungeon:12 ##o@# Noise: ==-------  Time: 13827.9 (0.0) 6il 0###..## x) +9 war axe of Art y) +1 flail (protect ##.....# Cast: Kinetic Grapnel ##....### Fly Rev 6iTm  #....## ##....#### e   deep elf pyromancer #........# T   troll (corona) ##.%..........  o   orc (ally target) #####.............  y   clockwork bee (minion)The troll bites you! The troll claws you but does no damage. x2 _Your clockwork bee stings the troll!  6im Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, softly glowing, 78% to hit)6ia7. #........PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 51/68 ==================------....(....6i-Magic: 5/21=====-------------------#.)9.....AC: 20  Str: 11##.e......EV: 12Int: 22#..y#SH: 0Dex: 13##)T##XL: 11 Next: 39% Place: Dungeon:12##o@#Noise: ==-------  Time: 13827.9 (0.0)6iR###..##x) +9 war axe of Art y) +1 flail (protect##.....#Cast: Kinetic Grapnel##....###Fly Rev #....####....####6i'4e   deep elf pyromancer#........#T   troll (corona, grapneled)##.%..........o   orc (ally target)#####.............y   clockwork bee (minion)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  6i~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, softly glowing, 78% to hit)  The kinetic grapnel hits the troll.  6iHThe troll is severely wounded.7i@DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (severely wounded, softly glowing, 78% to hit)  The kinetic grapnel hits the troll.  The troll is severely wounded.  Your clockwork bee stings the troll!7i_Q †o   orc (ally target)y   clockwork bee (minion) #####.............  The troll dies!The orc barely misses you.7iWy26=417iW 8.9 (17i `7ic[ _The deep elf pyromancer hits your clockwork bee with a +0 long sword.8i . #........  PolySwing2 the Fabricator .#........  Coglin of Ru ***... .#........  Health: 52/68 ==================------8iIe ....(....  Magic: 5/21=====------------------- #.)9.....  AC: 20  Str: 11 ##.e......  EV: 12Int: 22 #..y# SH: 0Dex: 13 8i##)†## XL: 11 Next: 41% Place: Dungeon:12 ##o@# Noise: ==-------  Time: 13828.9 (0.0) ###..## x) +9 war axe of Art y) +1 flail (protect 8i 8##.....# Cast: Kinetic Grapnel ##....### Fly Rev  8i>#....## ##....#### e   deep elf pyromancer 8irS#........# o   orc (ally target) ##.%..........  y   clockwork bee (minion)8i #####............. _The deep elf pyromancer hits your clockwork bee with a +0 long sword.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  8ijPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderately8i>wounded, ally target, 64% to hit)9i . #........  PolySwing2 the Fabricator .#........  Coglin of Ru ***... .#........  Health: 52/68 ==================------ ....(....  Magic: 5/21=====------------------- #.)9.....  AC: 20  Str: 11 9i##.e......  EV: 12Int: 22 #..y# SH: 0Dex: 13 ##)†## XL: 11 Next: 41% Place: Dungeon:12 ##o@# Noise: ==-------  Time: 13828.9 (0.0) ###..## x) +9 war axe of Art y) +1 flail (protect ##.....# Cast: Kinetic Grapnel ##....### Fly Rev 9iT #....## ##....#### e   deep elf pyromancer #........# o   orc (ally target)9i ##.%..........  y   clockwork bee (minion) #####............. 9iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, ally target, 64% to hit)  9iYThe kinetic grapnel hits the orc.  You kill the orc!9i .   .#..  .#..  9i[....(....      #..y# 9i ##)@#   ##9i #. ##....####9i3 #........#y   clockwork bee (minion)9ib ##.%.. 9i9iM The kinetic grapnel hits the orc.  You kill the orc!  Your clockwork bee locks its sights upon the deep elf pyromancer.  Your clockwork bee stings the deep elf pyromancer!  Your clockwork bee winds down and falls to the ground.  The deep elf pyromancer gestures wildly while chanting.§**   dormant clockwork bee (minion)313 -9.9 (19i ;Kinetic Grapnel9i 9i 5 _The deep elf pyromancer blinks!:ib^  . #........ .#........#........:i;_  ...TY.... #.)9..... ##.§...... #..*)@## ##).# ###..## ##.....# ##....### #....## Y   yak (distracted) ##....####T   troll (wandering):i_  #........# 9   blazeheart golem (minion, paralysed) ##.%.*   dormant clockwork bee (minion):ie :ij :i8v z e.YT):iOw De   deep elf pyromancer (ally target)Y   yak (ally targetT   troll9   blazeheart golem (minion, paralysed)(…)A yak and a troll come into view.:ix 5=--30Kinetic Grapnel:i9 :i4 _The yak gores your blazeheart golem! _You see here a troll corpse.;i0z:y;i{T4--;ie;is  You wind your clockwork bee back up and it locks its sights upon the deep elf _pyromancer!>i>iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onCiCi.........PolySwing2 the Fabricator. #e.......Coglin of Ru ***....#........Health: 55/68 ===================-----.#........Magic: 4/21====--------------------....Y....AC: 13CitStr: 11#.T9.....EV: 12Int: 22##.)......SH: 0Dex: 13#..y#XL: 11 Next: 41% Place: Dungeon:12##)@##Noise: ---------  Time: 13830.9 (0.0)##).#Cix) +9 war axe of Art y) +1 flail (protect###..##Cast: Forge Lightning Spire (8%) ##.....#Fly ##....####....##e   deep elf pyromancer (ally target)##....####Y   yak (ally target)#........#T   trollCi##.%..........9   blazeheart golem (minion, paralysed)(…)_The deep elf pyromancer blinks!  Ci3A yak and a troll come into view. _The yak gores your blazeheart golem! _You see here a troll corpse.  You wind your clockwork bee back up and it locks its sights upon the deep elf Ci,,_pyromancer!Ci$CiBCiDigV .........  PolySwing2 the Fabricator . #e.......  Coglin of Ru ***... .#........  Health: 55/68 ===================----- .#........  Magic: 0/21------------------------ ....Y....  AC: 13Str: 11 #.T9.....  EV: 12Int: 22Di4W ##***.....  SH: 0Dex: 13 #**y# XL: 11 Next: 41% Place: Dungeon:12 ##*@## Noise: ---------  Time: 13830.9 (0.0) ##**# x) +9 war axe of Art y) +1 flail (protect ###**##  Cast: Forge Lightning Spire (8%)  ##.....#  Fly DiX ##....###  #....## e   deep elf pyromancer (ally target) ##....####  Y   yak (ally target) #........#  T   troll ##.%..........  9   blazeheart golem (minion, paralysed)(…)_You see here a troll corpse.  You wind your clockwork bee back up and it locks its sights upon the deep elf _pyromancer!  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateDiaF*@Di&5**EioV( .........  PolySwing2 the Fabricator . #e.......  Coglin of Ru ***...EiW .#........  Health: 55/68 ===================----- .#........  Magic: 0/21------------------------ ....Y....  AC: 13Str: 11 #.T9.....  EV: 12Int: 22 Ei{W0##.)......  SH: 0Dex: 13 #..y# XL: 11 Next: 41% Place: Dungeon:12 ##)@##EiKX Noise: ---------  Time: 13830.9 (0.0) ##).# x) +9 war axe of Art y) +1 flail (protect ###..##  Cast: Forge Lightning Spire (8%)  ##.....#  Fly  EiX##....###  #....## e   deep elf pyromancer (ally target) ##....####  Y   yak (ally target)EiX #........#  T   troll EiX"##.%..........  9   blazeheart golem (minion, paralysed)(…)You wind your clockwork bee back up and it locks its sights upon the deep elf Ei7Y_pyromancer!  Casting: Forge Lightning Spire (dangerous; 8% risk of failure)  EijYPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateEiY4An electric hum fills the air.EiZEiJ]EicCasting: Forge Lightning Spire (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEi7dDir - look around, f - activate  An electric hum fills the air.  A yak comes into view.  The deep elf pyromancer gestures wildly while chanting.EieEiq    . #§..Y....  .#........  .#........  ....Y.... Eir #y)9e....  ##.TI.....  #...# ##)@## ##).#   ##.....#  ##....### #....## ##....####YY 2 yaks (1 distracted, 1 ally target)EiOs #........# (ally target) ##.% I   lightning spire (minion) The deep elf pyromancer blinks!Eit6===1.9 (1Forge Lightning Spire (8%) Ei}9IEi/M _The yak gores your blazeheart golem but does no damage.Gi&;. #§..Y.... #........ .#........ ...Y.... #y)9e.... ##.TI..... #...# ##)†#)@# ###..####.....# ##....### #....####....####T   troll#........# y   clockwork bee (minion)##.%..........#####....Gi3GiGiGid.)TGi]7=---2GiSGiZIiIiĤ.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsIi8b - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee Iis k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) IiĥAbilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onJi1 Ji . #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 57/68 ====================----....Y....Magic: 0/21------------------------#.)9e....AC: 13Str: 11##.)I.....EV: 12Int: 22#..T#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##)@#Noise: ---------  Time: 13832.9 (0.0)###..##x) +9 war axe of Art y) +1 flail (protect##.....#Cast: Soul Splinter##....###Fly #....####....####Ji T   troll#........###.%..........#####.............Dir - look around, f - activateAn electric hum fills the air.  A yak comes into view.The deep elf pyromancer gestures wildly while chanting.The deep elf pyromancer blinks! _The yak gores your blazeheart golem but does no damage.JiK Ji Ki # .#.... ....Y#.)9e##.)I...T# ##)†## ##).###.@####.....###....####....## ##....#####........#.%..........#####.....###.##.##Ki Ki F.TKi 283.9 (1Kii Ki Ni0T .#. .#..Y..... ...yY.... #.)9e.... ##.)I..... #...# ##)T## ##).# ###@.## ##.....# ##....### #....##  ##....####Ni9UU #........#Y   yak (distracted) ##.%...T   troll #####......I   lightning spire (minion) ###.##.##.9   blazeheart golem (minion, paralysed)(…)NiWNiJZ  The yak gores your clockwork bee.  Something gores your blazeheart golem but does no damage.Nih YYI†TYY 2 yaks (1 distracted, 1 ally target)I NihlSomething hits your blazeheart golem!A yak comes into view.Nipv **IYNigqIYour lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits your blazeheart golem.  Your blazeheart golem resists.NivY9IINi91===4Soul SplinterNiNi ; _The bolt of electricity hits the yak!Oi  .#........  PolySwing2 the Fabricator .#..YY....  Coglin of Ru ***... ...yY....  Health: 59/68 ====================---- #.)9e....  Magic: 0/21------------------------ ##.)I.....  AC: 13Str: 11 #...# EV: 12Int: 22 Oi Y##)†## SH: 0Dex: 13 ##T.# XL: 11 Next: 41% Place: Dungeon:12 ###@.##  Noise: ==-------  Time: 13834.9 (0.0) ##.....#  x) +9 war axe of Art y) +1 flail (protect ##....###  Cast: Soul Splinter #....## Fly  ##....####  Oix" #........#  YY 2 yaks (1 ally target) ##.%..........  T   troll #####.............  I   lightning spire (minion)  ###.##...........##.  9   blazeheart golem (minion, paralysed)(…)Your blazeheart golem resists. _The bolt of electricity hits the yak!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (chance to affect: 50%)Pi*x.#........PolySwing2 the Fabricator.#..YY....Coglin of Ru ***......yY....Health: 59/68 ====================----#.)9e....Magic: 0/21------------------------##.)I.....AC: 13Str: 11#...#EV: 12Int: 22##)†##SH: 0Dex: 13##*.#PiR,XL: 11 Next: 41% Place: Dungeon:12###@.##Noise: ==-------  Time: 13834.9 (0.0)##.....#x) +9 war axe of Art y) +1 flail (protect##....###Cast: Soul Splinter#....##Fly ##....#####........#YY 2 yaks (1 ally target)##.%..........T   troll#####.............I   lightning spire (minion)###.##...........##.9   blazeheart golem (minion, paralysed)(…)Your blazeheart golem resists. _The bolt of electricity hits the yak!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - sPi,Mtraight lineAim: a troll (chance to affect: 50%)Pi8IPiI _The bolt of electricity hits the yak!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (chance to affect: 50%)  The troll resists with significant effort.Pif  Your blazeheart golem fades away.Pi,Pi4  The troll misses you. The troll claws you. x2  A yak comes into view.Something hits your clockwork bee but does no damage.PiL.YYyTY 3 yaks (1 ally target)Iy   clockwork bee (minion)Pi3---5.9 (1Soul SplinterPi}@IIPi%c _Something gores your clockwork bee.QiSomething hits your clockwork bee but does no damage. _Something gores your clockwork bee.You thump the troll with your +1 flail of protection!  Your weapon exudes an aura of protection.  The troll is lightly wounded.  You hit the troll with the +9 war axe of Articulation.Qihv  You burn the troll. The troll closely misses you.Qi) Qi !,Qi|+..(YYIY1 distracted, 1 ally target) IQi,1--20 -7.3 (1.4Rev Qi47IQiY8R _The troll claws you but does no damage. The troll claws you.RiPburn the troll. The troll closely misses you. _The troll claws you but does no damage. The troll claws you.  You miss the troll with the +9 war axe of Articulation.The troll is moderately wounded.  You miss the troll with your +1 flail of protection.  bites you! The troll claws you but does no damage.RiQRiCUM  The troll closely misses you. The yak gores your lightning spire.  Something completely misses your lightning spire.The troll bites you but does no damage. The troll misses you.RiURiMVRiVRi,bU.e)Y.YYI{e   deep elf pyromancerYYY 3 yaks (1 ally target)T   trollI   lightning spire (minion)Rib39-----=8.7Rev+ RiSl:IRipS _The troll closely misses you.Six ...e(#.)Y.##YYI{#...# #)†## ##T.###..####..@..###....##Si#....## ##....#####........#.%..........#####...###.##.##.....####.# ISijI(ally target)Si I**** Siv}IYour lightning spire shoots out a bolt of lightning at the troll!SizSiO  The bolt of electricity hits the troll! Something gores your lightning spire.SiSi.e.YIY†)T(1 ally target)I  40=----=90Rev Siw:ISiL _The yak gores your lightning spire but does no damage.Yi( IYou don't have enough magic to cast this spell.YiBIIYi. _Zi  You closely miss the troll with your +1 flail of protection.The troll is severely wounded.Zi`%  Zi_You closely miss the troll with the +9 war axe of Articulation.Zi yI.Y(ally target)(ally target)IZi"(…)The troll misses you. The troll claws you! x2  Something gores your lightning spire but does no damage.The deep elf pyromancer hits your lightning spire with a +0 long sword.Zi IIThe yak gores your lightning spire.  The splash of acid hits your clockwork bee!Zi.Zi.= )IY IThe acid corrodes your clockwork bee!Ziz>25------1=13 -41.2 (1.5Soul SplinterRev+ ZiOLIIZi=bH _Your clockwork bee stings the deep elf pyromancer![i[i>Drink which item? Potions  c - a potion of magic[iƵ/f - 3 potions of enlightenment  o - a glowing purple potion  t - 2 potions of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing [ib L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedbi<bi$Hbi$.#........PolySwing2 the Fabricator...y(....Coglin of Ru ***...#.eY.....Health: 25/68 ========----------------##.)I{....Magic: 1/21=-----------------------#..Y#AC: 13Str: 11##)Y##EV: 12Int: 22##).#SH: 0Dex: 13###T.##XL: 11 Next: 41% Place: Dungeon:12##..@..#Noise: ==-------  Time: 13841.2 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Soul Splinter##....####Fly Rev+ #........###i49m.%..........e   deep elf pyromancer (ally target)#####.............YYY 3 yaks###.##...........##.T   troll (ally target)#...........####.#I   lightning spire (minion) (…)Something gores your lightning spire but does no damage.The deep elf pyromancer hits your lightning spire with a +0 long sword.  The yak gores your lightning spire.  The splash of acid hits your clockwork bee!  The acid corrodes your clockwork bee! _Your clockwork bee stings the deep elf pyromancer!  You feel much better.  Your clockwork bee closely misses the deep elf pyromancer.The troll misses you. The troll claws you but does no damage.  The troll claws you. .Y.Y IThe deep elf pyromancer begins to cast a spell, but is stunned by yourconviction!41======-2.2 (1II _Your clockwork bee barely misses the deep elf pyromancer.ci2 ciQ Drink which item? Potions  c - a potion of magicf - 3 potions of enlightenment  o - a glowing purple potion ci o t - a potion of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedei&Yeiabeil.#........PolySwing2 the Fabricator...y(....Coglin of Ru ***...#.e......Health: 41/68 ==============----------##.YI{....Magic: 1/21=-----------------------#...#AC: 13Str: 11##)Y##ei5mpEV: 12Int: 22##Y.#SH: 0Dex: 13###T.##XL: 11 Next: 41% Place: Dungeon:12##..@..#Noise: =--------  Time: 13842.2 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Soul Splinter##....####Fly Rev+ #........#eim##.%..........e   deep elf pyromancer (ally target)#####.............YYY 3 yaks###.##...........##.T   troll (ally target)#...........####.#I   lightning spire (minion) (…)eiYnYour clockwork bee closely misses the deep elf pyromancer.The troll misses you. The troll claws you but does no damage.  The troll claws you.  The deep elf pyromancer begins to cast a spell, but is stunned by yourconviction! _Your clockwork bee barely misses the deep elf pyromancer.eisZ  Magic courses through your body. The troll bites you.eiteiu,ei weiF.yeIY†YIei‚39-18/21===================3.2 (1eiALIIeis _The troll claws you but does no damage. The troll misses you.ii2  .#........  PolySwing2 the Fabricator ....(....  Coglin of Ru ***... #.y......  Health: 39/68 =============----------- ##.eI{....  Magic: 17/21 ===================----- #..Y# AC: 13Str: 11 ##)†## EV: 12Int: 22 ##Y.# SH: 0Dex: 13 ###TY##  XL: 11 Next: 41% Place: Dungeon:12 ##..@..#  Noise: =--------  Time: 13843.2 (0.0) ##....###  x) +9 war axe of Art ii  y) +1 flail (protect #....## Cast: Soul Splinter ##....####  Fly Rev+  #........#  ##.%..........  e   deep elf pyromancer (ally target) #####.............  YYY 3 yaks  ###.##...........##.  T   troll (ally target)  #...........####.#  I   lightning spire (minion) (…)Magic courses through your body. The troll bites you. _The troll claws you but does no damage. The troll misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (heavily wounded, ally target, chance to affect: 50%)iiQITYIyak (moderately woundedjit3ITYItroll (heavily wounded, ally target, chance to affect: 50%)ji  .#........  PolySwing2 the Fabricator ....(....  Coglin of Ru ***... #.y......  Health: 39/68 =============----------- ##.eI{....  Magic: 17/21 ===================----- #..Y# AC: 13Str: 11 ##)†##ji_!  EV: 12Int: 22 ##Y.# SH: 0Dex: 13 ###TY##  XL: 11 Next: 41% Place: Dungeon:12 ##..@..#  Noise: =--------  Time: 13843.2 (0.0) ##....###  x) +9 war axe of Art y) +1 flail (protect #....## Cast: Soul Splinter ##....####  Fly Rev+  #........#  ##.%..........  e   deep elf pyromancer (ally target) ji " #####.............  YYY 3 yaks  ###.##...........##.  T   troll (ally target)  #...........####.#  I   lightning spire (minion) (…)Aim: a troll (heavily wounded, ally target, chance to affect: 50%)  You miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  Your clockwork bee closely misses the deep elf pyromancer.The troll bites you! The troll claws you but does no damage.ji# ji% ji0 3   ....(....  #.)......  ##.y  #..e# ##)Y## ##Y.#          # #  #####.....  ......  Iji2 3--4.2 (1Contam Rev ji< BIIji?  You miscast Soul Splinter.are very lightly contaminated with residual magic.  Nothing appears to happen.  Your clockwork bee closely misses the deep elf pyromancer.ji? The troll bites you! The troll claws you but does no damage. _The troll barely misses you. The yak closely misses you.mi8mi;~Quiver which action? ([-] to clear) mi`<Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) mi<Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  mi<k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%) mi= o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power miO=G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onoin oi .#........PolySwing2 the Fabricator....(....Coglin of Ru ***...#.)......Health: 33/68 ===========-------------##.yI{....Magic: 17/21 ===================-----#..e#AC: 13Str: 11##)Y##EV: 12Int: 22##Y.#SH: 0Dex: 13###TY##XL: 11 Next: 41% Place: Dungeon:12##..@..#Noise: =--------  Time: 13844.2 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Kinetic Grapnel##....####Fly Contam Rev #........###.%oi j[40m..........e   deep elf pyromancer (ally target)#####.............YYY 3 yaks###.##...........##.T   troll (ally target)#...........####.#I   lightning spire (minion) (…)You miscast Soul Splinter.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  Your clockwork bee closely misses the deep elf pyromancer.The troll bites you! The troll claws you but does no damage. _The troll barely misses you. The yak closely misses you.oi* oih TIIoi- pi .#........  PolySwing2 the Fabricator ....(....  Coglin of Ru ***... #.)......  Health: 33/68 ===========------------- ##.yI{....  Magic: 16/21 ==================------ #..e# AC: 13Str: 11 ##)Y## EV: 12Int: 22 ##Y.# SH: 0Dex: 13 piA###TY##  XL: 11 Next: 41% Place: Dungeon:12 ##..@..#  Noise: =--------  Time: 13844.2 (0.0) ##....###  x) +9 war axe of Art y) +1 flail (protect #....## Cast: Kinetic Grapnel ##....####  Fly Contam Rev  #........#  ##.%..........  e   deep elf pyromancer (ally target) #####.............  YYY 3 yaks  ###.##...........##.  T   troll (ally target)  #...........####.#  I   lightning spire (minion) (…)The troll bites you! The troll claws you but does no damage. _The troll barely misses youpi6. The yak closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (heavily wounded, ally target, 64% to hit)pi7 IT@Ipi3IT@IAim: a troll (heavily wounded, ally target, 64% to hit)piN .#........PolySwing2 the Fabricator....(....Coglin of Ru ***...#.)......Health: 33/68 ===========-------------##.yI{....Magic: 16/21 ==================------#..e#AC: 13Str: 11##)Y##EV: 12Int: 22##Y.#SH: 0Dex: 13###TY##XL: 11 Next: 41% Place: Dungeon:12##..@..#Noise: =--------  Time: 13844.2 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Kinetic Grapnel##....####Fly Contam Rev #........###.%..i3 m........e   deep elf pyromancer (ally target)#####.............YYY 3 yaks###.##...........##.T   troll (ally target, grapneled)#...........####.#I   lightning spire (minion) (…)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (heavily wounded, ally target, 64% to hit)  The kinetic grapnel hits the troll.  The troll is severely wounded.pi pi pi< ,piC piu )yeY 21----=5.2 (1I  Press: ? - help, Q - select action, ( or ) - cycle  pig Shift-Dir - straight line  Aim: a troll (heavily wounded, ally target, 64% to hit)  The kinetic grapnel hits the troll.  The troll is severely wounded. _The troll bites you! The troll claws you. The troll barely misses you.qiu6dThe troll is severely wounded.  You hit the yak with the +9 war axe of Articulation.  You burn the yak.  You hit the yak with the +9 war axe of Articulation.  You burn the yak.  You closely miss the troll with your +1 flail of protection.qiOG    ....(....  #.)......  ##.).{....  #..y# ##)e## ##Y.# ###TY## qiHE ##..@Y.#  ##....###  #....## ##....####  #........#  ##.%..  #####.....  ......      y   clockwork bee (minion, corroded)Your lightning spire fades away.Your clockwork bee closely misses the deep elf pyromancer.qip   ....(....  #.)......  ##.).{....  #..y# ##)e## ##Y.# ###TY##  ##..@Y.#  ##....###  qi #....## ##....####  #..... ##.%..  #####.....  ......   qi1.YY(1 distracted)Your lightning spire fades away.Your clockwork bee closely misses the deep elf pyromancer.The troll barely misses you. The troll claws you!  * * * LOW HITPOINT WARNING * * *  The troll claws you but does no damage.  You redirect the yak's attack!qi?VThe troll claws you but does no damage.  You redirect the yak's attack!  The yak gores the yak!  A splash of acid appears from out of your range of vision.splash of acid hits your clockwork bee!!  Your clockwork bee seems to be corroded for longer.qi+F***.qi  Your clockwork bee is destroyed!The yak gores you but does no damage.  The deep elf pyromancer gestures wildly while chanting.qi7]    ...*(....  #.)  ##.*.{....  #...# ##)§## ##Y.# ###TY##  ##..@Y.#  qio##....###  #....## ##..e.####  #........#  ##.%..  #####.....  ......   The deep elf pyromancer blinks! The troll barely misses you.qiݫ   ...*(....  #.)  ##.*.{....  #...# ##)§## ##Y.# ###TY## qiŬ ##..@Y.#  ##....###  #....## ##..e.####  #..... ##.%..  #####.....  ......qiz&  qid7..).†YeEe(distracted)Y qi79E   fire elemental (summoned)troll claws you but does no damage. The troll claws you.  * * * LOW HITPOINT WARNING * * *  You redirect the yak's attack!the troll!  You redirect the deep elf pyromancer's attack!  The deep elf pyromancer mumbles some strange words.qi(y8/68 ---------7qi|v==6.7 (1.5Rev+ qiUEEqinQ _The yak closely misses you.ti"9ti;Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  ti^<f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (8%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) ti<Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onzi&zi.#........PolySwing2 the Fabricator....(....Coglin of Ru ***...#.)......Health: 8/68==----------------------##.).{....Magic: 17/21 ===================-----#...#AC: 13Str: 11##)†##EV: 12Int: 22##Y.#SH: 0Dex: 13###TY##XL: 11 Next: 41% Place: Dungeon:12##..@Y.#Noise: ===------  Time: 13846.7 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Kinetic Grapnel##..e.####Fly Contam Rev+ #..E.....#i;;11H##.%..........e   deep elf pyromancer (distracted)#####.............YYY 3 yaks###.##...........##.T   troll#...........####.#E   fire elemental (summoned)* * * LOW HITPOINT WARNING * * *You redirect the yak's attack!The yak gores the troll!  You redirect the deep elf pyromancer's attack!The deep elf pyromancer mumbles some strange words. _The yak closely misses you.zi2UEEziziziu0Read which item? Scrolls  h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  zi<vv - 3 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll of revelation  D - a scroll labelled HATHENI TOTYR  F - 2 scrolls of teleportation  G - 3 scrolls of immolation  N - 2 scrolls labelled ILIROC LIYRAE  O - a scroll labelled AFINIG JOSAIGH  W - a scroll labelled SOPHYO PYAFRE [!] read|quaff|evoke[?] describe selected{i( {i2 {i< .#........PolySwing2 the Fabricator....(....Coglin of Ru ***...#.)......Health: 8/68==----------------------##.).{....Magic: 17/21 ===================-----#...#AC: 13Str: 11##)†##EV: 12Int: 22{i< ##Y.#SH: 0Dex: 13###TY##XL: 11 Next: 41% Place: Dungeon:12##..@Y.#Noise: ===------  Time: 13846.7 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Kinetic Grapnel##..e.####Fly Contam Rev+ #..E.....###.%..........e   deep elf pyromancer (distracted)#####.............YYY 3 yaks{iP= B###.##...........##.T   troll#...........####.#E   fire elemental (summoned)* * * LOW HITPOINT WARNING * * *You redirect the yak's attack!The yak gores the troll!  You redirect the deep elf pyromancer's attack!{i= The deep elf pyromancer mumbles some strange words. _The yak closely misses you.{iH EEOkay, then.{iT 8E{iV . _|iu0|i?5sRead which item? Scrolls |i5V h - a scroll of torment  i - a scroll of blinking  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 3 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll of revelation  D - a scroll labelled HATHENI TOTYR  F - 2 scrolls of teleportation  G - 3 scrolls of immolation  N - 2 scrolls labelled ILIROC LIYRAE  O - a scroll labelled AFINIG JOSAIGH  W - a scroll labelled SOPHYO PYAFRE |iN6[!] read|quaff|evoke[?] describe selected}i}i4}iݵ.#........PolySwing2 the Fabricator....(....Coglin of Ru ***...#.)......Health: 8/68==----------------------##.).{....Magic: 17/21 ===================-----#...#AC: 13Str: 11}iS##)†##EV: 12Int: 22##Y.#SH: 0Dex: 13###TY##XL: 11 Next: 41% Place: Dungeon:12##..@Y.#Noise: ===------  Time: 13846.7 (0.0)##....###x) +9 war axe of Art y) +1 flail (protect#....##Cast: Kinetic Grapnel##..e.####Fly Contam Rev+ #..E.....###.%..........e   deep elf pyromancer (distracted)#####.............YYY 3 yaks###.##...........##.T   troll#...........####.#E   fire elemental (summoned)You redirect the }iݷCyak's attack!The yak gores the troll!  You redirect the deep elf pyromancer's attack!The deep elf pyromancer mumbles some strange words. _The yak closely misses you. _Okay, then.}i .#........  PolySwing2 the Fabricator ....(....  Coglin of Ru ***... #.)......  Health: 8/68==---------------------- ##.).{....  Magic: 17/21 ===================----- #...# AC: 13Str: 11 ##)†## EV: 12Int: 22 ##Y.# SH: 0Dex: 13 ###TY##  XL: 11 Next: 41% Place: Dungeon:12 ##..@Y.#  Noise: ===------  Time: 13846.7 (0.0) ##....###  x) +9 war axe of Art y) [}i[40m+1 flail (protect #....## Cast: Kinetic Grapnel ##..e.####  Fly Contam Rev+  #..E.....#  ##.%..........  e   deep elf pyromancer (distracted) #####.............  YYY 3 yaks  ###.##...........##.  T   troll  #...........####.#  E   fire elemental (summoned)You redirect the deep elf pyromancer's attack!The deep elf pyromancer mumbles some strange words. _The yak closely misses you. _Okay, then.Blink to where?Press: ? - help, Dir - move target~iToe*@E~i". #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 8/68==----------------------....(....Magic: 17/21 ===================-----#.)......AC: 13Str: 11##.).{....EV: 12Int: 22#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: ===------  Time: 13846.7 (0.0)###TY##x) +9 war axe of Art y) +1 flail (protect##..§Y.#Cast: Kinetic Grapnel##....###Fly Contam [40~i%mRev+ #....####..e.####e   deep elf pyromancer (distracted)#..E.....#YYY 3 yaks##.%..........T   troll#####.............E   fire elemental (summoned)You redirect the deep elf pyromancer's attack!The deep elf pyromancer mumbles some strange words. _The yak closely misses you. _Okay, then.Blink to where?Press: ? - help, Dir - move target~i+/  The deep elf pyromancer mumbles some strange words. _The yak closely misses you. _Okay, then.  Blink to where?Press: ? - help, Dir - move target~iB,NAs you read the scroll of blinking, it crumbles to dust.~i}/~i> .eE.e~i7?°The troll barely misses you. x3; The yak gores you but does no damage.~iB_9=--7.7 (1~i8H:E~iKP _The yak barely misses you.~i}~i. #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 9/68===---------------------....(....Magic: 17/21 ===================-----#.)......AC: 13Str: 11##.)......EV: 12Int: 22#...#SH: 0Dex: 13~i##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13847.7 (1.0)###TY##x) +9 war axe of Art y) +1 flail (protect##..§Y.#Cast: Kinetic Grapnel##....###Fly Contam Rev+ #...e####.E..####e   deep elf pyromancer#..°.....#YYY 3 yaks##.%..........T   troll#####.............E   fire elemental (summoned) _Okay, then.Blink to where?Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.  The troll barely misses you. x3; The yak gores you but does no damage. ~i;_The yak barely misses you.~i~i+A. #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 9/68===---------------------....(....~i;Magic: 17/21 ===================-----#.)......AC: 13Str: 11##.)......EV: 12Int: 22#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13847.7 (1.0)###TY##x) +9 war axe of Art y) +1 flail (protect##..§Y.#Cast: Kinetic Grapnel##....###Fly Contam Rev+ #...e####.E..####e   deep elf pyromancer#..°.....#YYY 3 yaks##.%..........[16;38~ixHT   troll#####.............E   fire elemental (summoned) _Okay, then.Blink to where?Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.  The troll barely misses you. x3; The yak gores you but does no damage. _The yak barely misses you.i iy ODrink which item? Potions  f - 3 potions of enlightenment  o - a glowing purple potion  t - a potion of heal wounds  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion i V - a clear potion [!] read|quaff|evoke[?] describe selectediii. #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 9/68===---------------------....(....Magic: 17/21 ===================-----#.)......AC: 13Str: 11##.)......EV: 12Int: 22#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13847.7 (0.0)###TY##x) +9 war axe of Art y) +1 flail (protecti##..§Y.#Cast: Kinetic Grapnel##....###Fly Contam Rev+ #...e####.E..####e   deep elf pyromancer#..°.....#YYY 3 yaks##.%..........T   troll#####.............E   fire elemental (summoned) _Okay, then.Blink to where?Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.  The troll barely misses you. x3; The yak gores you but does no damage. _The yak barely misses you.i/!i;%  You feel much better. The troll barely misses you.The troll closely misses you. The troll misses you. The yak gores you.i]1P {.eE.○.(1 corona)EYou focus your inner power and illuminate the yak in retribution!i231/68=======8.7 (1Rev i =8Ei]?; _The yak gores you but does no damage.i i MDrink which item? Potions  f - 3 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance iS  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectediT@ iJ . #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 31/68 ==========--------------....(....Magic: 17/21 ===================-----#.){.....AC: 13Str: 11##.)......EV: 12Int: 22iKg#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13848.7 (0.0)###TY##x) +9 war axe of Art y) +1 flail (protect##...Y.#Cast: Kinetic Grapnel##..e.###Fly Contam Rev #..E.####.○..####e   deep elf pyromancer#........#YYY 3 yaks (1 corona)##.%..........T   troll#####.............E   fire elemental (summoned)i"L The troll barely misses you. x3; The yak gores you but does no damage. _The yak barely misses you.You feel much better. The troll barely misses you.The troll closely misses you. The troll misses you. The yak gores you.  You focus your inner power and illuminate the yak in retribution! _The yak gores you but does no damage.iWVEia:Eiqde _You have sacrificed the ability to change form!iei#Drink which item? Potions  f - 3 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion i^ V - a clear potion [!] read|quaff|evoke[?] describe selectedi f - 3 potions of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them fromthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} iMenu/colouring prefixes: identified potion _________________ “Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014iADrink which item? Potions  f - 3 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedi i i . #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 31/68 ==========--------------....(....Magic: 17/21 ===================-----#.){.....AC: 13Str: 11##.)......EV: 12Int: 22#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13848.7 (0.0)###TY##x) +9 war axe of Art y) +1 flail (protect##...Y.#Cast: Kinetic Grapnel##..e.###Fly [34iW }mContam Rev #..E.####.○..####e   deep elf pyromancer#........#YYY 3 yaks (1 corona)##.%..........T   troll#####.............E   fire elemental (summoned) _The yak barely misses you.You feel much better. The troll barely misses you.The troll closely misses you. The troll misses you. The yak gores you.  You focus your inner power and illuminate the yak in retribution! _The yak gores you but does no damage. _You have sacrificed the ability to change form!i- d EOkay, then.i i 8Ei . _i ik #Drink which item? Potions  f - 3 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion i  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedi i i . #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 31/68 ==========--------------....(....Magic: 17/21 ===================-----#.){.....AC: 13Str: 11##.)......EV: 12Int: 22#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13848.7 (0.0)###TY##x) +9 war axe of Art y) +1 flail (protect##...Y.#Cast: Kinetic Grapnel##..e.###Fly [34ih nmContam Rev #..E.####.○..####e   deep elf pyromancer#........#YYY 3 yaks (1 corona)##.%..........T   troll#####.............E   fire elemental (summoned)You feel much better. The troll barely misses you.The troll closely misses you. The troll misses you. The yak gores you.  You focus your inner power and illuminate the yak in retribution! _The yak gores you but does no damage. _You have sacrificed the ability to change form! _Okay, then.iY EEOkay, then.i i UEEi . _i։ivRead which item? Scrolls  h - a scroll of torment  r - a scroll labelled GOLEWEDIHOs - 4 scrolls of poison  v - 3 scrolls of identify  z - 2 scrolls of enchant armour  C - a scroll of revelation  D - a scroll labelled HATHENI TOTYR  F - 2 scrolls of teleportation  G - 3 scrolls of immolation  N - 2 scrolls labelled ILIROC LIYRAE  O - a scroll labelled AFINIG JOSAIGH i_ W - a scroll labelled SOPHYO PYAFRE [!] read|quaff|evoke[?] describe selectedi6 il> iIK . #§..Y....PolySwing2 the Fabricator.#........Coglin of Ru ***....#........Health: 31/68 ==========--------------....(....Magic: 17/21 ===================-----#.){.....AC: 13Str: 11##.)......EV: 12Int: 22#...#SH: 0Dex: 13##)†##XL: 11 Next: 41% Place: Dungeon:12##Y@#Noise: =--------  Time: 13848.7 (0.0)###TY##x) +9 war axe of Art y) +1 flail (protect##...Y.#Cast: Kinetic Grapnel##..e.###Fly [34isL WmContam Rev #..E.####.○..####e   deep elf pyromancer#........#YYY 3 yaks (1 corona)##.%..........T   troll#####.............E   fire elemental (summoned)The troll closely misses you. The troll misses you. The yak gores you.  You focus your inner power and illuminate the yak in retribution! _The yak gores you but does no damage. _You have sacrificed the ability to change form! _Okay, then. _Okay, then.iN b  As you read the scroll of teleportation, it crumbles to dust.iZ  You feel strangely unstable. The troll barely misses you. The troll claws you!i\  The troll claws you but does no damage. The yak closely misses you.ii F .DeE.☼°E(…)The yak is stunned by your conviction and fails to attack.ij 21---=9.7 (1Tele Fly Contam Rev it :EiXx _ _An acid dragon comes into view.i! _An acid dragon comes into view.You closely miss the yak with your +1 flail of protection.  The acid dragon roars!  You hit the yak with the +9 war axe of Articulation.  izYou burn the yak.  You closely miss the troll with the +9 war axe of Articulation.i  .   .#..  .#.. ih: ....(....  #.)  ##.  #...# ##)†## ##Y@#i ###TY## ##.EeY.# ##.☼..### #..☼.##i ##.°..#### #........# ##.%..  iL  EYou barely miss the yak with the +9 war axe of Articulation.it .   .#..  .#..  ....(....  #.)i  ##.  #...# ##)†## ##Y@# ###TY## ##.EeY.# ##.☼..### #..☼.# ##.°..#### i{#........# ##.%..  Ei  The troll barely misses you. The troll claws you!  * * * LOW HITPOINT WARNING * * *isi DE☼The troll barely misses you.iy  .   .#..  .#..  ....(.... i_N #.)  ##.  #..*# ##)*## ##Y@# ###TY## ##.EeY.# ##.☼..### #..☼.##i& ##.°..#### #........# ##.%..    EThe acid dragon spits acid at you.i .   .#..  .#..  ....(....  #.)  ##.  i#..*# ##)*## ##Y@# ###TY## ##.EeY.# ##.☼..### #..☼.# ##.°..#### #........# ##.%..  Ei EThe splash of acid hits you. You resist.iX .†○○.E* * * LOW HITPOINT WARNING * * *iZ15-----=====51.2 (1.5Rev+ itEE _Your magical contamination has completely faded away.i O _Your magical contamination has completely faded away.  You hit the yak with the +9 war axe of Articulation.  You burn the yak.  The yak is heavily wounded.  You slash the troll with the +9 war axe of Articulation!  You burn the trolliv .i †E   fire elemental (summoned)D   acid dragon (catching breath)You kill the troll!You hit the yak but do no damage.i&  ##  .#  ..  ##. # ... .##.iA #.# .....#..#.##.#.............@...#...........#.#......(..##...................... #............. #............. . .............. .You barely miss the yak with your +1 flail of protection.i|-O  Your surroundings suddenly seem different.i4i=>7=-i=8=3-----2.7Kinetic Grapneli F; _Found 3 stones.i i i ioi5S8=iibc9i"i"J20=iE$i^*i*1==Rev iY,i1im12i1D9=i2iR7i7I3=i =iDi4=iFi_L76iL3=iMiS77i#TD==i6UibYiY328iZi `99i`_=20=iain30=1ioiui2=ivij|i}]3==i)~i94i,0=ii:iljs6=1==i܊iO4 _Magic restored.iS7=iiivK8=iii99ii:40iwM===ii]iשK1=ii2i22ii_3=4=6=ii8i[D7=iiiA98i"ii%G49=iiimQ50=iwiiK1=iiiYN2=iiiN%3ii0iK4=i iiU6=ii i1 K7=in iiN8=iiei9ii':60i(=iiA#i#U1=i$i)i8*%2i\+in0i0K3=iZ2i}5i@4=-----y   vampire mosquito (wandering)yiF094.7 (42.0)i#O@y.ifR+5.7 (43iKXi,[c _A vampire mosquito comes into view.i i  Quiver which action? ([-] to clear) Items ([,] to cycle) i E a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter i  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniibPolySwing2 the Fabricator##Coglin of Ru ***....#Health: 64/68 ======================--..iMagic: 21/21 ========================##. #AC: 13Str: 11... .##.EV: 12Int: 22#.# .....SH: 0Dex: 13#..#.##.#......XL: 11 Next: 43% Place: Dungeon:12.......@...#Noise: ---------  Time: 13895.7 (0.0)...........#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Forge Blazeheart Golem (8%) #...........Fly #.............#.............y   vampire mosquito (wandering)i@#y............ ............... .You hit the yak but do no damage.You barely miss the yak with your +1 flail of protection.Your surroundings suddenly seem different. _Found 3 stones. _Magic restored. _A vampire mosquito comes into view.ii ii8  PolySwing2 the Fabricator ## Coglin of Ru ***... .# Health: 64/68 ======================-- .. Magic: 17/21 ===================----- ##. #  AC: 13Str: 11 ... .##.  EV: 12Int: 22ij #*# .....  SH: 0Dex: 13 #..#.##*#*.....  XL: 11 Next: 43% Place: Dungeon:12 .....**@**.#  Noise: ---------  Time: 13895.7 (0.0) .....*****.#  x) +9 war axe of Art y) +1 flail (protect .#...*****.#  Cast: Forge Blazeheart Golem (8%)  #...........  Fly  #.............  #.............  y   vampire mosquito (wandering) #y............ . .............. ._Found 3 stones. _Magic restored. _A vampire mosquito comes into view.Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei@S=@*i   PolySwing2 the Fabricator ## Coglin of Ru ***... .# Health: 64/68 ======================--i .. Magic: 17/21 ===================----- ##. #  AC: 13Str: 11 ... .##.  EV: 12Int: 22 #.# .....  SH: 0Dex: 13 #..#.##.#......  XL: 11 Next: 43% Place: Dungeon:12 .......@...#  Noise: ---------  Time: 13895.7 (0.0) ...........#  x) +9 war axe of Art y) +1 flail (protect i.#......(..#  Cast: Forge Blazeheart Golem (8%)  #...........  Fly  #.............  #.............  y   vampire mosquito (wandering) #y............ . .............. ._A vampire mosquito comes into view.iWCasting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The vampire mosquito buzzes angrily.ii ## .# .. ##. # iz] ... .##.  #.# .....  #..#.##.#......  ......9@...#  ...........#  .#......(..#  #...........  #.y........... #............. yally targiet) #............. 9   blazeheart golem (minion) ..............i56=ic4===6.7 (1 _i"i$i%i('Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  iQ(Ae - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni+6 PolySwing2 the Fabricator##Coglin of Ru ***....#Health: 66/68 =======================-..Magic: 17/21 ===================-----##. #AC: 13Str: 11... .##.EV: 12Int: 22#.# .....SH: 0Dex: 13#..#.##.#......XL: 11 Next: 43% Place: Dungeon:12......9@...#Noise: ===------  Time: 13896.7 (0.0)...........#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Forge Lightning Spire (7%) #...........Fly #.y...........#.............y   vampire mosquiiY7 to (ally target)#.............9   blazeheart golem (minion) ............... ._A vampire mosquito comes into view.Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The vampire mosquito buzzes angrily.i= i? i#1  PolySwing2 the Fabricator ## Coglin of Ru ***... .# Health: 66/68 =======================- .. Magic: 13/21 ==============---------- ##. #  AC: 13Str: 11 ... .##.  EV: 12Int: 22 #*# .....  SH: 0Dex: 13 #..#.##*#*.....  XL: 11 Next: 43% Place: Dungeon:12 .....*9@**.#  Noise: ===------  Time: 13896.7 (0.0) .....*****.#  x) +9 war axe of Art y) +1 flail (protect i~.#...*****.#  Cast: Forge Lightning Spire (7%)  #...........  Fly  #.y...........  #.............  y   vampire mosquito (ally target) #.............  9   blazeheart golem (minion) . .............. .Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The vampire mosquito buzzes angrily.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei :@.iTNA*.i  PolySwing2 the Fabricator ## Coglin of Ru ***... .#iC Health: 66/68 =======================- .. Magic: 13/21 ==============---------- ##. #  AC: 13Str: 11 ... .##.  EV: 12Int: 22 #.# .....  SH: 0Dex: 13 #..#.##.#......  XL: 11 Next: 43% Place: Dungeon:12 i......9@...#  Noise: ===------  Time: 13896.7 (0.0) ...........#  x) +9 war axe of Art y) +1 flail (protect .#......(..#  Cast: Forge Lightning Spire (7%)  #...........  Fly  #.y...........  i#.............  y   vampire mosquito (ally target) i,#.............  9   blazeheart golem (minion) . .............. .You bind the heart of a blast furnace in slag iron. i_The vampire mosquito buzzes angrily.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  i"'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.iii= ## .# .. ##. #  ... .##. i #.# .....  #..#.##I#......  .......@...#  .....9.....#  .#...y..(..#  #...........  i/#............. #.............  #............. I   lightning spireip .............. 9   blazeheart golem (minion)i977.7 (1 _i @IIiIi]_|## .#..####..### .....#.##.[#.#..#..#.##I#..# .....9.....# .#...y..(..# #. #..#.#.I . iBb<  Found a leather armour.idcici`j Iyy.y 2 vampire mosquitoes (1 ally target)Ii0kw, paralysed)Your blazeheart golem's core grows cold and it stops moving.ik]8=---8iq@IIisc _A vampire mosquito comes into view.i i .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsi b - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni$i~+PolySwing2 the Fabricator##Coglin of Ru ***....##Health: 68/68 ========================..#Magic: 13/21 ==============----------###..### .AC: 13Str: 11....#.##.[EV: 12Int: 22#.#.......SH: 0Dex: 13#..#.##I#.......XL: 11 Next: 43% Place: Dungeon:12i.......y@..#Noise: ---------  Time: 13898.7 (0.0).y...9.....#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Soul Splinter#...........Fly #.............#..............yy 2 vampire mosquitoes (1 ally target)#..............I   lightning spire (minion)...............9   blazeheart golem (minion, paralysed)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.  Found a leather armour.  Your blazeheart golem's core grows cold and it stops moving. _A vampire mosquito comes into view.iTi9Iii e  PolySwing2 the Fabricator ## Coglin of Ru ***... .## Health: 68/68 ======================== ..# Magic: 12/21 =============----------- ###..### .  AC: 13Str: 11 i H....#.##.[  EV: 12Int: 22 #.#.......  SH: 0Dex: 13 #..#.##I#.......  XL: 11 Next: 43% Place: Dungeon:12 .......y@..#  Noise: ---------  Time: 13898.7 (0.0) .y...9.....#  x) +9 war axe of Art y) +1 flail (protectiB  .#......(..#  Cast: Soul Splinter #...........  Fly  #.............  #..............  yy 2 vampire mosquitoes (1 ally target) #..............  I   lightning spire (minion)i  ...............  9   blazeheart golem (minion, paralysed)Your blazeheart golem's core grows cold and it stops moving. _A vampire mosquito comes into view.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei8'y@i9oIAim: a vampire mosquito (ally target, not susceptible)i`PolySwing2 the Fabricator##Coglin of Ru ***....##Health: 68/68 ========================..#Magic: 12/21 =============-----------###..### .AC: 13Str: 11if....#.##.[EV: 12Int: 22#.#.......SH: 0Dex: 13#..#.##I#.......XL: 11 Next: 43% Place: Dungeon:12.......*@..#Noise: ---------  Time: 13898.7 (0.0).y...9.....#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Soul Splinter#...........Fly #.............#..............yy 2 vampire mosquitoes (1 ally target)#..............I   lightning spire (minion)...............iu9   blazeheart golem (minion, paralysed)Your blazeheart golem's core grows cold and it stops moving. _A vampire mosquito comes into view.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (ally target, not susceptible)i;Ii8 oMAiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a vampire mosquito (ally target, not susceptible)  The vampire mosquito is unaffected.  The vampire mosquito bites you!i \  The vampire mosquito draws vitality from your injuries!i! tIy..yIi& b1---=9.7 (1if- :Iit0 ^ _The vampire mosquito closely misses you.i)  PolySwing2 the Fabricator ## Coglin of Ru ***... .## Health: 61/68 =====================--- ..# Magic: 11/21 ============------------ ###..### .  AC: 13Str: 11 ....#.##.[  EV: 12iInt: 22 #.#.......  SH: 0Dex: 13 #..#.##I#.......  XL: 11 Next: 43% Place: Dungeon:12 .......y@..#  Noise: =--------  Time: 13899.7 (0.0) ...y.9.....#  x) +9 war axe of Art y) +1 flail (protect .#......(..#  Cast: Soul Splinter #...........  Fly  #.............  #..............  yy 2 vampire mosquitoes (1 ally target) #..............  I   lightning spire (minion) ...............  9   iC[40mblazeheart golem (minion, paralysed)The vampire mosquito draws vitality from your injuries! _The vampire mosquito closely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Iy@IAim: a vampire mosquito (ally target, not susceptible)i? PolySwing2 the Fabricator##Coglin of Ru ***....##Health: 61/68 =====================---..#Magic: 11/21 ============------------io ###..### .AC: 13Str: 11....#.##.[EV: 12Int: 22#.#.......SH: 0Dex: 13#..#.##I#.......XL: 11 Next: 43% Place: Dungeon:12.......*@..#Noise: =--------  Time: 13899.7 (0.0)...y.9.....#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Soul Splinter#...........Fly #.............#..............yy 2 vampire mosquitoes (1 ally target)#..............i/ UI   lightning spire (minion)...............9   blazeheart golem (minion, paralysed)The vampire mosquito draws vitality from your injuries! _The vampire mosquito closely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (ally target, not susceptible)i| :Ii e_The vampire mosquito closely misses you.Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire mosquito (ally target, not susceptible)  The vampire mosquito is unaffected.i T Iy.yIThe vampire mosquito bites you but does no damage.  The vampire mosquito bites your blazeheart golem but does no damage.  The vampire mosquito closely misses you.i  I*****IYour lightning spire shoots out a bolt of lightning at the vampire mosquito!i I...y.Ii =2==900.7 (1i BIIi H _The bolt of electricity hits the vampire mosquito!iqi s~Quiver which action? ([-] to clear) is`Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  i-tj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (8%)  o - Cast: Iskenderun's Battlesphere (8%) Abilities ([,] to cycle)  p - Abil: Draw Out Power itG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onil iz PolySwing2 the Fabricator##Coglin of Ru ***....##Health: 62/68 =====================---..#Magic: 11/21 ============------------###..### .AC: 13Str: 11iu{ J....#.##.[EV: 12Int: 22#.#.......SH: 0Dex: 13#..#.##I#.......XL: 11 Next: 43% Place: Dungeon:12.......y@..#Noise: ===------  Time: 13900.7 (0.0)....y9.....#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Kinetic Grapnel#...........Fly i@| #.............#..............yy 2 vampire mosquitoes (1 ally target)#..............I   lightning spire (minion)...............9   blazeheart golem (minion, paralysed)The vampire mosquito is unaffected.  The vampire mosquito bites you but does no damage.  The vampire mosquito bites your blazeheart golem but does no damage.  The vampire mosquito closely misses you.Your lightning spire shoots out a bolt of lightning at the vampire mosquito! _The bolt of electricity hits the vampire mosquito!i;} i 9Ii` i  PolySwing2 the Fabricator ## Coglin of Ru ***... .## Health: 62/68 =====================--- ..#i Magic: 10/21 ===========------------- ###..### .  AC: 13Str: 11 ....#.##.[  EV: 12Int: 22 #.#.......  SH: 0Dex: 13 #..#.##I#.......  XL: 11 Next: 43% Place: Dungeon:12 .......y@..#  Noise: ===------  Time: 13900.7 (0.0) i'+....y9.....#  x) +9 war axe of Art y) +1 flail (protect .#......(..#  Cast: Kinetic Grapnel #...........  Fly  #.............  #..............  yy 2 vampire mosquitoes (1 ally target)ii #..............  I   lightning spire (minion) ...............  9   blazeheart golem (minion, paralysed)i=Your lightning spire shoots out a bolt of lightning at the vampire mosquito! _The bolt of electricity hits the vampire mosquito!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iܷ.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (43% to hit)i  Iy*i$Iy.IAim: a vampire mosquito (43% to hit)i tPolySwing2 the Fabricator##Coglin of Ru ***....##Health: 62/68 =====================---..#Magic: 10/21 ===========-------------###..### .AC: 13is 9Str: 11....#.##.[EV: 12Int: 22#.#.......SH: 0Dex: 13#..#.##I#.......XL: 11 Next: 43% Place: Dungeon:12.......y@..#Noise: ===------  Time: 13900.7 (0.0)....y9.....#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Kinetic Grapnel#...........Fly #.............#..............yy 2 vampire mosquitoes (1 ally target, …)#..............I   lightning spire (minion)...............i/ 9   blazeheart golem (minion, paralysed)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (43% to hit)  The kinetic grapnel hits the vampire mosquito!  The vampire mosquito is moderately damaged.iA iT  Iy.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire mosquito (43% to hit)  The kinetic grapnel hits the vampire mosquito!  The vampire mosquito is moderately damaged.The vampire mosquito bites you but does no damage.i=_ *****Your lightning spire shoots out a bolt of lightning at the vampire mosquito!iY Iy....Ii 53=ig S11=1.7 (1i LIIiu H _The bolt of electricity hits the vampire mosquito!i _The bolt of electricity hits the vampire mosquito!grapnel guides your strike.  You thump the vampire mosquito with your +1 flail of protection!  Your weapon exudes an aura of protection.  The vampire mosquito is heavily damaged.  You miss the vampire mosquito with the +9 war axe of Articulation.il  The vampire mosquito barely misses you.i I..y)IThe vampire mosquito bites you but does no damage.  iHThe vampire mosquito closely misses you.i5=20 --3.1 (1.4Rev iBIIia _The vampire mosquito completely misses you.iܚ  PolySwing2 the Fabricator ## Coglin of Ru ***... .## Health: 65/68 ======================-- ..#i3 Magic: 10/21 ===========------------- ###..### .  AC: 20  Str: 11 ....#.##.[  EV: 12Int: 22 #.#.......  SH: 0Dex: 13 #..#.##I#.......  XL: 11 Next: 43% Place: Dungeon:12 .......y@..#  Noise: =--------  Time: 13903.1 (0.0) .....9.y...#  x) +9 war axe of Art y) +1 flail (protect .#......(..#  Cast: Kinetic Grapnel #........... iK Fly Rev  #.............  #..............  yy 2 vampire mosquitoes (1 ally target) #..............  I   lightning spire (minion) ...............  9   blazeheart golem (minion, paralysed)The vampire mosquito closely misses you. _The vampire mosquito completely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (heavily damaged, 43% to hit)i"PolySwing2 the Fabricator##Coglin of Ru ***....##Health: 65/68 ======================--..#Magic: 10/21 ===========-------------###..### .AC: 20  Str: 11i _....#.##.[EV: 12Int: 22#.#.......SH: 0Dex: 13#..#.##I#.......XL: 11 Next: 43% Place: Dungeon:12.......y@..#Noise: =--------  Time: 13903.1 (0.0).....9.y...#x) +9 war axe of Art y) +1 flail (protect.#......(..#Cast: Kinetic Grapnel#...........Fly Rev #.............#..............yy 2 vampire mosquitoes (1 ally target, …)#..............i I   lightning spire (minion)...............9   blazeheart golem (minion, paralysed)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (heavily damaged, 43% to hit)  The kinetic grapnel hits the vampire mosquito!  The vampire mosquito is severely damaged.iIIThe kinetic grapnel hits the vampire mosquito!  The vampire mosquito is severely damaged.  The vampire mosquito barely misses you.The vampire mosquito is stunned by your conviction and fails to attack.vampire mosquito bites you but does no damage.  iJThe vampire mosquito barely misses you.i  Your lightning spire shoots out a bolt of lightning at the vampire mosquito!The bolt of electricity hits the vampire mosquito!i/  The vampire mosquito is destroyed!The bolt of electricity hits the vampire mosquito!i iI******I   lightning spire (minion)*9   blazeheart golem (minion, paralysed)iwWI††....I.ias 6=5==4.1 (1i7cKinetic Grapnel _The vampire mosquito is destroyed!iFk7IiZoh _Your Dodging skill increases to level 8!i® i i i= i r7= _iI iԻ i8=13 i i i N11=ii i ,id i ,i i i i8 =i i{ i~ iO =i iN ic i i6 i i e _Your lightning spire fades away.i< M2=iD i ,i iT ,i i+ ,i i iE 2=i i ,i" i" i># F3=is$ i( ,i* i_/ ,i0 i5 i5 i6 iw; i; 9=i~= i@ iZA iB iG d4==iI iM iM iN iTS iS iU i%Z iZ i[ ia iWb :==ic ie i h ih i?j ipr f _Your blazeheart golem fades away.ir M5=it i!x ix iy i} iK~ i iu ,i i i 9=i iߐ ,i i i` K6=i i ,iJ i ,i i[ i i i= i 9=i iѸ ,i} i a7=i i ,i i ,i i3 ,i i O=i i i K8=i i ,i i ,i i ,i i i 2=i i ,io iq i K9=i' i ,i i" i i i^ ,i i i 9=iT i i i1 i; i L20=i4! i[& i& i( i4, i, iM. iw5 ,ij7 ie; i; 9=i= iE iF iH i|L ivM L1==iR ,i] a.. .### i] ...## {...# ###..### .#....#.##.[ #.#.#..#.##.#@.......---.......†...##...........†...# ..#......(..# #ia^ #...#....#.................if 067.1 (63.0)ii 9---i|o ir [ _You sense a monster nearby.iX| .. .###i9Z...##{...####..### .# ....#.##.[.#.#.......#..#.##........†.@.##.......# .#......( Fly ................idihf08.1 (1.0)ijimi .###...##{...####..### .i ....#.##.[.#.#........i#..#.##.#........ie.......†...##.... i27#......(iH iZ ik .....i| ...i.......i.i .. iiϨ.iD;9iio i ~Quiver which action? ([-] to clear) i Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  if c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) ix Spells ([,] to cycle)  h - Cast: Kinetic Grapnel i l i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter i l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) i / o - Cast: Iskenderun's Battlesphere (7%) i  Abilities ([,] to cycle)  p - Abil: Draw Out Power i6 ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniYi{.###PolySwing2 the Fabricator...##Coglin of Ru ***...{...# #Health: 68/68 ========================###..### .#Magic: 21/21 ========================....#.##.[.AC: 13Str: 11#.#........EV: 12Int: 22#..#.##.#........SH: 0Dex: 13.......†...##....iXL: 11 Next: 45% Place: Dungeon:12.......†.@.# .Noise: ---------  Time: 13969.1 (0.0).#......(..#x) +9 war axe of Art y) +1 flail (protect#...........Cast: Forge Lightning Spire (7%) i%#.............Fly #...............#...............iL...............................  The bolt of electricity hits the vampire mosquito! ij_The vampire mosquito is destroyed! _Your Dodging skill increases to level 8! i_Your lightning spire fades away. _Your blazeheart golem fades away. _You sense a monster nearby.iRiOi|i/ .### PolySwing2 the Fabricator ...## Coglin of Ru ***... {...# #  Health: 68/68 ======================== ###..### .#  Magic: 17/21 ===================----- ....#.##.[.  AC: 13Str: 11 i/\#.#........  EV: 12Int: 22 #..#.##*#***.....  SH: 0Dex: 13 iU.......****##....  XL: 11 Next: 45% Place: Dungeon:12 i,.......**@*# .  Noise: ---------  Time: 13969.1 (0.0) .#.....****#iԎF x) +9 war axe of Art y) +1 flail (protect #.....*****.  Cast: Forge Lightning Spire (7%) i<@ #.............  Fly  #...............  #...............   ................  i`Q ...............   it  _Your lightning spire fades away. i_Your blazeheart golem fades away. _You sense a monster nearby.i֏Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei '@*iq i S.###PolySwing2 the Fabricator...##Coglin of Ru ***...{...# #Health: 68/68 ========================###..### .#Magic: 17/21 ===================-----....#.##.[.AC: 13Str: 11#.#........EV: 12Int: 22#..#.##.#I.......SH: 0Dex: 13i{ .......†...##....XL: 11 Next: 45% Place: Dungeon:12.......†.@.# .Noise: ---------  Time: 13969.1 (0.0).#......(..#x) +9 war axe of Art y) +1 flail (protect#...........Cast: Forge Lightning Spire (7%) #.............Fly #...............#...............i I   lightning spire (minion)............................... _Your blazeheart golem fades away. i M_You sense a monster nearby.i Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  i! Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei? 4An electric hum fills the air.iZ <===70.1 (1 _i TIIiW iHiJfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  iJJc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) ipJSpells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher iJ j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power iJG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i.###PolySwing2 the Fabricator...##Coglin of Ru ***...{...# #Health: 68/68 ========================i###..### .#Magic: 17/21 ===================-----i....#.##.[.AC: 13Str: 11#.#........EV: 12Int: 22i#..#.##.#I.......SH: 0i{Dex: 13.......†...##....i$ XL: 11 Next: 45% Place: Dungeon:12.......†.@.# .iVNoise: ===------  Time: 13970.1 (0.0).#......(..#x) +9 war axe of Art y) +1 flail (protect#...........iqCast: Forge Blazeheart Golem (7%) #.............Fly iw#...............#...............iI   lightning spire (minion)................iG............... _Your blazeheart golem fades away. iM_You sense a monster nearby.iCasting: Forge Lightning Spire (dangerous; 7% risk of failure)  i_'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.iiEiiuZ  .### PolySwing2 the Fabricator ...## Coglin of Ru ***... {...# #  Health: 68/68 ======================== ###..### .#  Magic: 13/21 ==============---------- ....#.##.[.  AC: 13Str: 11 #.#........  EV: 12Int: 22 #..#.##*#I**.....  SH: 0Dex: 13 .......****##....  XL: 11 Next: 45% Place: Dungeon:12 iZ .......**@*# .  Noise: ===------  Time: 13970.1 (0.0) .#.....****# x) +9 war axe of Art y) +1 flail (protect iZ #.....*****.  Cast: Forge Blazeheart Golem (7%)  #.............  Fly  i[ %#...............  iD[ #...............  I   lightning spire (minion) ................  i[ ............... Press: ? - help, Q - select action, ( or ) - cyclei[ IDir - look around, f - activate _An electric hum fills the air.  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i[ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiz W@*IiV A**id D.###PolySwing2 the Fabricator...##Coglin of Ru ***...{...# #Health: 68/68 ========================###..### .#Magic: 13/21 ==============----------....#.##.[.AC: 13Str: 11#.#........EV: 12Int: 22#..#.##.#I.......SH: 0Dex: 13.......†...##....XL: 11 Next: 45% Place: Dungeon:12.......†.@.# .Noise: ===------  Time: 13970.1 (0.0)iO .#......(..#x) +9 war axe of Art y) +1 flail (protect#......9....Cast: Forge Blazeheart Golem (7%) #.............Fly #...............#...............I   lightning spire (minion)................9   blazeheart golem (minion)...............  Dir - look around, f - activate _An electric hum fills the air.  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei oDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.i 11.1 (1 _i. :Ii iS[ ...## {...# ####..### .# ....#.##.[.. # #.#........#..#.##.#I....... .......†...##....iS .†...# . .#......@..#  #......9....# #.............. #... #. .I .i`TIIi`/---2ih9IimL _You see here 3 stones.i^D ...## {...# # ###..### .# ....#.##.[. . # #.#........ #..#.##.#I....... .†...##.... .†...# . .#......(@.# #......9....# #.#. #.. . .ipN :IipO H---3 _iU TIIiKW i= {...# ####..### .# ....#.##.[.#. # #.#........#id> #..#.##.#I.......#.......†...##.... .†...# .. . .#(..#.# #......9.@..##.i> C.........#.#.i> .#...i> 4I.i> A ..#iC iK rI.9Ii{L %4iS :IiW iY###..### .# ....#.##.[.#. # #.#........# #..#.##.#I.......# iY.......†...##.... .†...##.. . .#(..#.# iYk#.9...##.###iZu#..@......##.i5Zj##.#...iWZ,..IizZ ..## ##.###ij_ig~I.9IihV4==5io:Iiqi~?....#.##.[. # #.#........# #..#.##.#I.......# .......†...##.... .iKH†...##.. .#.#(..#.# .##.....##.####.9.......# #..# #.#ivW...#..in# ..###Ii ##.### .# #..###.##i!#iłi\I.9i9%6iTIIii ,....#.##.[.# . # #.#........# #..#.##.#I.......##.†...##......†...##.. .# iz 6.#......(..#.# ..# #.##.### #.# #.9.@....# #.#.# i V.# ..i i#..#.## i 9   blazeheart golem (minion)##.##.i% 5# i i :.9i %7i> iJ iܱi?iiUiipi,iii$i]3==iii!iGii-k{...# #  ###..###...##  ....#.##.[.# . # #.#........#  #..#.##.#I.......##  i.......†...##.....  .......†...##....#  .#......(..#.#...# #...........##@### 80.1 (3#..i9...# #......# iu#.#.# ..ic#........ iB...........#i:Q..#............##i`6##.##........#ii,iiiEimii߿iiM5=i,i}i"iHiiiH.### ...###.... {...# ....#  ###..###...##  i....#.##.[.#  # #.#........# #..#.##.#I.......# .......†...##.. i.......†...##...@# 2.1 (2 i.#......(..#.#..9#  #.....##.###  i,j#..........#  #ir.........#  #........#.# I   lightning spire...........# i9   blazeheart golem (minion)........................i ##ii:Iii iU i i] iR :  Found 26 gold pieces.i i i 3i?  ic __Your lightning spire fades away.i i iP ia i .. #.### ##.$. iN  ...###.... {...##....#  ###..###...# it J....#.##.[.#  . # #.#........# i v#..#.##.#.......@##4iϴ ,......†...##...9.# .......†...##....## .i (..#.#...# ...##.##i .........# 9   blazeheart golei7 m (minion)#.........#  i` [#.......#.#i i i i i`ii2i i i i) O=i ij i iQ i i i  i i8! K6=i" i)  #### #..### .. #....i) j .### ##.$.# ...###....# {...##....# i* ###..###.@.##7.1 (3 i4* ....#.##9[.#  . # #.#........# iT*  #..#.##.#........## iu* I†...##.....#i* e †...##....##i*  .#......(..#.#...# #i* ..##.### #i+ .#i+ iF3 i4 i/i0i2i6iv9iU;i?BiBiDiDiEiGiKiLiLiNiRiRiR2=iSiZ#iZ i[1####  i&[6#..###iA[.. #....# .###  i[[91.1 (4###..9.# ir[ i[{...##....#  i[###..###...##  i[....#.##.[.#i[ . # #.#........# i[N#..#.##.#........##i\.......†...##............†...##....#iW\i\i2fih? _You now have 599 gold pieces (gained 26).i? 3iJA i\E iH ,iZI iI K7=iJ izN ,iO iQ ,iR iU ,iV i][ i[ 9=i\ i`` a8=iha i4k icm ,i;n icr f _Your blazeheart golem fades away.ir is ix ,iy ih} O=i$~ i ,i i i' K9=ił i ,i iɈ ,i i} i it i i1 9=i i ,iO i iӕ L20=i i ,i i ,i i( iK ib is O=i ia ,i5 im b1==i iP iб i iײ i i= ,iƷ i( i ,i i i i :==ir iJ i ,il i ih ,i; i i ,iV i i ,i i i #####..###... #....#...### ##...##....###....#B...##....#####..###...## ......#.##.[.#. # #.#..@.....##..#.##.#........##.......†...##.....#i1 B.......†...##....##.#......(..#.#...# #...........##.###B   boulder beetle (asleep) #................# #................# #...............#.#i 24024.1 (33.0)iQ +5.1 (34i i a _A boulder beetle comes into view.i0 i3 A boulder beetle. A grey beetle with an almost impenetrable rocky carapace. When at some distance from its foe, a boulder beetle is capable of rolling at high speed, attempting to crash into its target for heavy damage. Max HP: ~76Will: +AC: ++++EV: +  rF: ... rC: ... rPois: xi4 %rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Large Int: Animal You have about 98% to hit with the +9 war axe of Articulation (while incapacitated). It has about 68% to hit you. Attack Max Damage Bite 27 It possesses the following natural abilities:  a - Rollb - Blink Away To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)i)i1####PolySwing2 the Fabricator#..###Coglin of Ru ***...... #....#Health: 68/68 ========================...### ##...##Magic: 21/21 ========================....###....#AC: 13Str: 11B...##....#EV: 12iPInt: 22####..###...##SH: 0Dex: 13......#.##.[.#XL: 11 Next: 45% Place: Dungeon:12. # #.#..@.....#Noise: ---------  Time: 14025.1 (34.0)#..#.##.#........##x) +9 war axe of Art y) +1 flail (protect.......†...##.....#i Cast: Forge Blazeheart Golem (7%) .......†...##....##i!Fly .#......(..#.#...#i7x#...........##.###iKyB   boulder beetle (asleep)i_k#................#irr#................##...............#.# i_You see here 3 stones.  Found 26 gold pieces. _Your lightning spire fades away. ix_You now have 599 gold pieces (gained 26). _Your blazeheart golem fades away. ib_A boulder beetle comes into view.iiip i i ~Quiver which action? ([-] to clear) i Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  i dd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  iO g - Zap: wand of paralysis (4) Spells ([,] to cycle) i B h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) i / o - Cast: Iskenderun's Battlesphere (7%) i Abilities ([,] to cycle)  p - Abil: Draw Out Power i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii####PolySwing2 the Fabricator#..###Coglin of Ru ***...... #....#Health: 68/68 ========================...### ##...##Magic: 21/21 ========================....###....#AC: 13Str: 11B...##....#EV: 12Int: 22i /####..###...##SH: 0Dex: 13......#.##.[.#XL: 11 Next: 45% Place: Dungeon:12. # #.#..@.....#Noise: ---------  Time: 14025.1 (0.0)#..#.##.#........##iZx) +9 war axe of Art y) +1 flail (protect.......†...##.....#Cast: Launch Clockwork Bee.......†...##....##i*Fly .#......(..#.#...##...........##.###iB   boulder beetle (asleep)#................#i#................##...............#.# _You see here 3 stones.  Found 26 gold pieces. i!_Your lightning spire fades away. _You now have 599 gold pieces (gained 26). _Your blazeheart golem fades away. _A boulder beetle comes into view.iiiii ####  PolySwing2 the Fabricator #..###  Coglin of Ru ***... ... #....#  Health: 68/68 ======================== ...### ##...##  Magic: 18/21 ====================----iz> ....###....#  AC: 13Str: 11 B...##....#  EV: 12Int: 22 ####..###...##  SH: 0i<Dex: 13 iQ......#.##.[.#  XL: 11 Next: 45% Place: Dungeon:12 . # #.#..@.....#  Noise: ---------  Time: 14025.1 (0.0)i  #..#.##.#........##  x) +9 war axe of Art y) +1 flail (protecti6 .......†...##.....#  Cast: Launch Clockwork BeeiW .......†...##....##  Fly ix .#......(..#.#...#  i#...........##.###  B   boulder beetle (asleep) iب#................#  #................# i #...............#.# _Your blazeheart golem fades away. _A boulder beetle comes into view.iIAiming: Launch Clockwork Bee (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a boulder beetle (asleep)i ####PolySwing2 the Fabricator#..###Coglin of Ru ***...... #....#Health: 68/68 ========================...### ##...##Magic: 18/21 ====================----....###....#AC: 13Str: 11B...##....#EV: 12Int: 22####..###...##SH: 0Dex: 13......#.##.[.#XL: 11 Next: 45% Place: Dungeon:12. # #.#..@.....#Noise: ---------  Time: 14025.1 (0.0)#..#.##.#........##x) +9 war axe of Art y) +1 flail (protect.......†...##.....#Cast: Laiiunch Clockwork Bee.......†...##....##Fly .#......(..#.#...##...........##.###B   boulder beetle (asleep)#................##................##...............#.#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a boulder beetle (asleep)  You lock target on the boulder beetle and prepare to deploy your bee.  (Press . to continue winding your bee.)==6.1 (1ontinue: Launch Clockwork BeeWinding _iiik/i/X--7. i7i:@ _You continue winding your clockwork bee...i --8..  _You continue winding your clockwork bee...iKy, ally target)y   clockwork bee (minion)9ast _With a metallic buzz, your clockwork bee launches itself at the boulder beetle.iGQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) i o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniRi0b####PolySwing2 the Fabricator#..###Coglin of Ru ***...... #....#Health: 68/68 ========================...### ##...##Magic: 18/21 ====================----....###....#AC: 13Str: 11B...##....#EV: 12Int: 22ib####..###...##SH: 0Dex: 13.....y#.##.[.#XL: 11 Next: 45% Place: Dungeon:12. # #.#..@.....#Noise: ---------  Time: 14029.1 (0.0)ib#..#.##.#........##x) +9 war axe of Art y) +1 flail (protecti+c.......†...##.....#Cast: Forge Blazeheart Golem (7%) iPc.......†...##....##Fly ivc.#......(..#.#...##...........##.###icB   boulder beetle (asleep, ally target)#................#icy   clockwork bee (minion)#................#ic_#...............#.#Aim: a boulder beetle (asleep)  i dYou lock target on the boulder beetle and prepare to deploy your bee. _(Press . to continue winding your bee.) i0db_You continue winding your clockwork bee... _You continue winding your clockwork bee... idW_With a metallic buzz, your clockwork bee launches itself at the boulder beetle.ieimipi  ####  PolySwing2 the Fabricator #..###  Coglin of Ru ***... ... #....#  Health: 68/68 ======================== ...### ##...##  Magic: 14/21 ================-------- i ....###....#  AC: 13Str: 11 B...##....#  EV: 12Int: 22 ####..###...##  SH: 0Dex: 13 .....y#*##.[.#  XL: 11 Next: 45% Place: Dungeon:12 . # #.#**@**...#  Noise: ---------  Time: 14029.1 (0.0) i #..#.##.#*****...##  x) +9 war axe of Art y) +1 flail (protect .......†.**##*....#  Cast: Forge Blazeheart Golem (7%) i<  .......†...##....##  Fly  .#......(..#.#...#  i Z#...........##.###  B   boulder beetle (asleep, ally target) #................#  y   clockwork bee (minion) #................#  #...............#.# _You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the boulder beetle.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei <Dir - look around, f - activateib 7*@i7**is' ####  PolySwing2 the Fabricator #..###  Coglin of Ru ***... ... #....#  Health: 68/68 ======================== ...### ##...##  Magic: 14/21 ================-------- ....###....#  AC: 13Str: 11 B...##....#  EV: 12Int: 22i( ####..###...##  SH: 0Dex: 13 .....y#.##.[.#  XL: 11 Next: 45% Place: Dungeon:12 . # #.#..@.....#  Noise: ---------  Time: 14029.1 (0.0)i1( #..#.##.#........##  x) +9 war axe of Art y) +1 flail (protectiU( ix(9.......†...##.....#  Cast: Forge Blazeheart Golem (7%)  .......†...##....##  Fly i(? .#......(..#.#...#  i(#...........##.###  B   boulder beetle (asleep, ally target) i)#................#  y   clockwork bee (minion) #................#  i)#...............#.# _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the boulder beetle.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i)<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.i7 ####    ... #....#  ...### ##...##  ....#  B...#  i\8####y.###...##  ......#9##.[.#  . # #.#..@.....#  i8#........##  .†...##.....#  i8&.......†...##....##  .#......(..#.#...#i9z #...........##.###  #................# 9   blazeheart goiJ9.lem (minion) ip9%#................# y   clockwork bee (minion) i:<===30.1 (1 _ifCiEi i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) if Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) i% Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii####PolySwing2 the Fabricator#..###Coglin of Ru ***...... #....#Health: 68/68 ========================...### ##...##Magic: 14/21 ================--------....###....#AC: 13Str: 11i+B...##....#EV: 12Int: 22####y.###...##SH: 0Dex: 13......#9##.[.#XL: 11 Next: 45% Place: Dungeon:12. # #.#..@.....#Noise: ===------  Time: 14030.1 (0.0)i[K#..#.##.#........##x) +9 war axe of Art y) +1 flail (protect.......†...##.....#iCast: Forge Lightning Spire (7%) .......†...##....##Fly .#......(..#.#...##...........##.###iB   boulder beetle (asleep, ally target)#................#i9   blazeheart golem (minion)#................#iy   clockwork bee (minion)#...............#.# iz_You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the boulder beetle.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.iiii0..###.......### ##...# ....###....#  B...##....#####y.###...##......#9##.[.. # #.#.......#..#.#.....##.......†...##.....#...†...##....##......(..#.#...#  .....##.###........#.#..i2i4i]?By..9Bi@d5=---1.1 (1iHiFMC _Your clockwork bee stings the boulder beetle!i #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 11/21 ============------------ By..##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 .....*#*##.[.#  SH: 0Dex: 13 . # #.#*9***...#  XL: 11 Next: 45% Place: Dungeon:12 #..#.##.#**@**...##  Noise: ---------  Time: 14031.1 (0.0) .......†.**##*....#  x) +9 war axe of Art y) +1 flail (protect .......†.**##....##  Casit: Forge Lightning Spire (7%)  .#......(..#.#...#  Fly  #...........##.###  #................#  B   boulder beetle (ally target) #................#  9   blazeheart golem (minion) #...............#.#  y   clockwork bee (minion) ..................# Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron. _Your clockwork bee stings the boulder beetle!  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateia$7*@i07**i}@**i\ :**iʘ 5**i #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 11/21 ============------------ By..##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 ......#.##.[.#  SH: 0i_Dex: 13 . # #.#.9......#  XL: 11 Next: 45% Place: Dungeon:12 #..#.##.#..@.....##  Noise: ---------  Time: 14031.1 (0.0) .......†...##.....#  x) +9 war axe of Art y) +1 flail (protect .......†...##....##  Cast: Forge Lightning Spire (7%)  .#......(..#.#...#  Fly  #...........##.###  #................#  B   boulder beetle (ally target) i>#................#  9   blazeheart golem (minion) #...............#.#  y   clockwork bee (minion) ..................# _Your clockwork bee stings the boulder beetle!  iCasting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiAn electric hum fills the air.  The boulder beetle closely misses your clockwork bee.i}n   ...   ...###   ....  By.#  ####..###...##  .....9#.##.[.#  . # #.#I.......#  #..@.....##  .......†...##.....#  i_.......†...##....##  .#......(..#.#...#  #...........##.## #.........  #......... I   lightning spire #......... 9   blazeheart golem (minion)  y   clockwork bee (minion)i4===2.1 (1i 9IiC _Your clockwork bee stings the boulder beetle.iuUIi:IiQiNj ###  #..##.. #.......### ##...##....## By..##....# ####..###...#ij  .....9#.##.[ . # #.#I #..#.##.#........##...†...##...........†...##....##.(..#.#...i)k ##.##..I..# ##i @ II, paralysed) Your blazeheart golem's core grows cold and it stops moving.  Your clockwork bee stings the boulder beetle but does no damage.  The boulder beetle bites your clockwork bee!!i --3iw :Ii V _Your clockwork bee stings the boulder beetle but does no damage.i `..###.......### ##...# ....###....#  By..#####..###...##.....9#.##.[.iO . # #.#I......#..#.##.#.#.......†...##.....#...†...##....##......(..#.#...#  .....##.###.......I.#.#..iO- {  The boulder beetle bites your clockwork bee!i- O---4i6 BIIi: V _Your clockwork bee stings the boulder beetle but does no damage.iW i .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsiF b - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnelir i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3) i  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) i Abilities ([,] to cycle)  p - Abil: Draw Out Power i G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniYSic#..###PolySwing2 the Fabricator... #....#Coglin of Ru ***......### ##...##Health: 68/68 ========================....###....#Magic: 11/21 ============------------By..##....#AC: 13Str: 11id#####..###...##EV: 12Int: 22.....9#.##.[.#SH: 0Dex: 13. # #.#I.......#XL: 11 Next: 45% Place: Dungeon:12#..#.##.#..@.....##Noise: ---------  Time: 14034.1 (0.0).......†...##.....#x) +9 war axe of Art y) +1 flail (protect.......†...##....##idSCast: Forge Lightning Spire (7%) .#......(..#.#...#Fly #...........##.###i/e#................#B   boulder beetle (ally target)#................#iNeI   lightning spire (minion)#...............#.#ile9   blazeheart golem (minion, paralysed)..................#iexy   clockwork bee (minion)ifYour blazeheart golem's core grows cold and it stops moving.  Your clockwork bee stings the boulder beetle but does no damage.  The boulder beetle bites your clockwork bee!! _Your clockwork bee stings the boulder beetle but does no damage.  The boulder beetle bites your clockwork bee! _Your clockwork bee stings the boulder beetle but does no damage.ifim7IioiG#..### ... #....# ...### ##...## ....###....# By..##....# ####..###...## .....9#.##.[.# . # #.#I.# #..#.##.#.## .†...##.....# .†...##....## .#......(..#.#...# #...........##.####................# #................# #...............#.# .#iiJ imO  Your clockwork bee stings the boulder beetle.  Your clockwork bee winds down and falls to the ground.i[Ze*I e   deep elf pyromancerI   lightning spire (minion)i[9   blazeheart golem (minion, paralysed)(…)i\*5.1 (1id9Iih] _The boulder beetle bites your dormant clockwork bee but does no damage.ipir~Quiver which action? ([-] to clear) is$Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  i4sie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) iWsSpells ([,] to cycle)  h - Cast: Kinetic Grapnelizsi - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter is l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) is o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  itep - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiL#..###PolySwing2 the Fabricator... #....#Coglin of Ru ***......### ##...##Health: 68/68 ========================e...###....#Magic: 11/21 ============------------B*..##....#AC: 13Str: 11iD####..###...##EV: 12Int: 22.....9#.##.[.#SH: 0Dex: 13. # #.#I.......#XL: 11 Next: 45% Place: Dungeon:12#..#.##.#...@....##Noise: ---------  Time: 14035.1 (0.0).......†...##.....#ix) +9 war axe of Art y) +1 flail (protect.......†...##....##Cast: Launch Clockwork BeeiI.#......(..#.#...#Fly #...........##.###i|:#................#B   boulder beetle (ally target)#................#ie   deep elf pyromancer#...............#.#iI   lightning spire (minion)..................#9   blazeheart golem (minion, paralysed)(…)_Your clockwork bee stings the boulder beetle but does no damage.  The boulder beetle bites your clockwork bee! ik_Your clockwork bee stings the boulder beetle but does no damage.  Your clockwork bee stings the boulder beetle.  Your clockwork bee winds down and falls to the ground. _The boulder beetle bites your dormant clockwork bee but does no damage.iiLIIi4i , #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== e...###....#  Magic: 8/21=========--------------- i B*..##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 .....9#.##.[.#  SH: 0Dex: 13 . # #.#I.......#  XL: 11 Next: 45% Place: Dungeon:12 i L #..#.##.#...@....##  Noise: ---------  Time: 14035.1 (0.0)  .......†...##.....#  x) +9 war axe of Art y) +1 flail (protect  .......†...##....##  Cast: Launch Clockwork Bee  .#......(..#.#...#  Fly  #...........##.###  #................#  B   boulder beetle (ally target) i #................#  e   deep elf pyromancer #...............#.#  I   lightning spire (minion) ..................#  9   blazeheart golem (minion, paralysed)(…)Your clockwork bee winds down and falls to the ground. i >_The boulder beetle bites your dormant clockwork bee but does no damage.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a boulder beetle (moderately wounded, ally target)i x B.IIim j.. _The boulder beetle bites your dormant clockwork bee but does no damage.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  You can't see that place.  [the floor.]i8 *.IAim: a dormant clockwork bee (severely damaged, minion, friendly)ihB*boulder beetle (moderately wounded, ally target)i  #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== iQ7e...###....#  Magic: 8/21=========--------------- B*..##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 .....9#.##.[.#  SH: 0Dex: 13 i߿. # #.#I.......#  XL: 11 Next: 45% Place: Dungeon:12  #..#.##.#...@....##  Noise: ---------  Time: 14035.1 (0.0)  .......†...##.....#  x) +9 war axe of Art y) +1 flail (protect  .......†...##....##  Cast: Launch Clockwork Bee  .#......(..#.#...#  Fly iS~ #...........##.###  #................#  B   boulder beetle (ally target) i&#................#  e   deep elf pyromancer #...............#.#  I   lightning spire (minion) ..................#  9   blazeheart golem (minion, paralysed)(…)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetic#Aim: a boulder beetle (moderately wounded, ally target)  You lock target on the boulder beetle and prepare to deploy your bee.  (Press . to continue winding your bee.)i+  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  iUAim: a boulder beetle (moderately wounded, ally target)  You lock target on the boulder beetle and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your existing bee falls apart.iiWK   ...      .e  .B      . # #.#I         i$     (ally target)  I  iJ ****IBdistracted, ally targ…) IYour lightning spire shoots out a bolt of lightning at the deep elf pyromancer!iFThe bolt of electricity hits the boulder beetle!ieeB..Bally target)Iif==6.1 (1ontinue: Launch Clockwork BeeWinding inLIIiPqK _The bolt of electricity hits the deep elf pyromancer! iu  You continue winding your clockwork bee...  The deep elf pyromancer mumbles some strange words. iy i{f...{II   lightning spire (minion)9   blazeheart golem (minion, paralysed)9=--7Launch Clockwork Bee . II i;O _The deep elf pyromancer blinks! The boulder beetle leaps! iE  i >B.{IB   boulder beetle (ally target)I   lightning spire (minion) i 9   blazeheart golem (minion, paralysed) i --8Launch Clockwork Bee..  i; TII i# @ _You continue winding your clockwork bee... i{  With a metallic buzz, your clockwork bee launches itself at the boulder beetle. iȽD.BI.yIy   clockwork bee (minion)Something hits your blazeheart golem but does no damage. iZ ****IIYour lightning spire shoots out a bolt of lightning at the boulder beetle! iI iTqB...Iy. i~Ue==9ast i]:I ipaF _The bolt of electricity hits the boulder beetle!iE#..### ... #....# ...### ##...## .B..###....# ....##....# ####.{###...## .....9#.##.[.# . # #.#Iy......# #..#.##.#.## .†...##.....# .†...##....## .#......(..#.#...# #...........#................# I   lightning spire (minion)#................# i9   blazeheart golem (minion, paralysed)#........#.# y   clockwork bee (minion).#i҉iPyI.I--40Launch Clockwork Bee iKII _Something completely misses your blazeheart golem.isD Y.....### ##...# ....###....#  ....####.{###...##.....9#y##.[.. # #.#I......#..#.##.#.#.......†...##@....#.†...##....##......(..#.#...#  #...........##.###....................#.#..................#..iH iT iU \=--1ig\ 9IiS_ e _Something hits your blazeheart golem.i... #....# ...### ##...## ....###....# ....##....# i####.{###...## .....9#y##.[.# . # #.#I.# #..#.##.#.## .†...##.@...# .†...##....## .#......(..#.#...# #....##.### #.....#................# Ii #...............#.# ..................# iLIIi%2i8Iie _Something hits your blazeheart golem!i### ##...# ....###....#  ....####.{###...##.....9#y##.[.. # #.#I......#..#.##.#..#i1.......†...##.....###......(..#.#...#  .....##.###.............................#.#I......#....iI...##igidix;B.IyB   boulder beetle (ally target)I   lightning spire (minion)i9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)iz10/21=3Launch Clockwork BeeiLIIix _Something hits your blazeheart golem but does no damage.i+ #.......### ##...##....# ....##....# ####B{###...# .....9#.##.[ . # #.#Iy i#..#.##.#........#.#......†...##....##.(..#.#...# .....##.##....................# #...#.#iݜI.....# ..i II Something hits your blazeheart golem.The boulder beetle bites your blazeheart golem.iײ ***I IYour lightning spire shoots out a bolt of lightning at the boulder beetle!iD=.B.II=4iETIIiHF _The bolt of electricity hits the boulder beetle!i+### ##...# ....###....#  ....####B{###...##.....9#.##.[.. # #.#Iy.....#..#.##.#..#.......†...##.....##iS#......(..#.#...#  .....##.###.............................#.#......#.......##i" IISomething hits your blazeheart golem.-5i7IiX _The boulder beetle bites your blazeheart golem but does no damage.iX  #.......### ##...##....# ....##....# ####B{###...# .....9#.##.[ . # #.#Iy #..#.##.#........#.#......†...##....##iY w.(..#.#...# .....##.##....................# #...#.#.....# ..ie  BBrolling, ally target)The boulder beetle curls into a ball and begins rolling!  Something hits your blazeheart golem.i k ***IYour lightning spire shoots out a bolt of lightning at the boulder beetle!iz .B.IIi: -=6i` NBIi5 F _The bolt of electricity hits the boulder beetle.i ### ##...# ....###....#  ....####B{###...##.....9#.##.[.. # #.#Iy.....#..#.##.#..#.......†...##.....###......(..#.#...#  .....##.###.............................#.#......#.......##i h BIBThe boulder beetle hits your blazeheart golem but does no damage.  The boulder beetle stops rolling and uncurls.  Something hits your blazeheart golem.i ] ***Ii |IYour lightning spire shoots out a bolt of lightning at the boulder beetle!iyU (.BiU S.IIieV ?=7iC` 7Ii` F _The bolt of electricity hits the boulder beetle!iZN #.......### ##...##....# ....##....# ####B{###...# .....9#.##.[i . # #.#Iy #..#.##.#........#.#......†...##....##.(..#.#...# .....##.##....................# #...#.#.....# ..i>i  ISomething hits your blazeheart golem but does no damage.The boulder beetle bites your blazeheart golem!i ***IB  idistracted, ally targ…)Your lightning spire shoots out a bolt of lightning at the boulder beetle!iPe.B.Iif%8imTIIipF _The bolt of electricity hits the boulder beetle!i_...### ##...## .###....# ....# ####B{###...#.....9#.##.[.# . # #.#Iy......#  #..#.##.#........#.......†...##  .†...##..@.##  .#(..#.#...# #.....##.####........# #.........##...............#...................# I...............## i= BIBally target)I The boulder beetle bites your blazeheart golem!!i **Bdistracted, ally targ…)IiPjYour lightning spire shoots out a bolt of lightning at the boulder beetle!iZvB.Bally target)io[^11=-9il`TIIiaF _The bolt of electricity hits the boulder beetle.ij _ ...### ##...## ....###....# ....##....# ####B{###...## .....9#.##.[.# . # #.#Iy......# #..#.##.#........## .†...##.....# .†...##.@..## .#......(..#.#...# #...##.### #..........# #................# #...............#.#i  ............#I .......... .##i i e  Your lightning spire fades away.iG Oy.9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)i @-50i i E _The boulder beetle bites your blazeheart golem!i4  #.......### ##...##....# ....##....# ####B{###...# .....9#.##.[ . # #.#y.i5  #..#.##.#........#.#......†...##....##.(..#.#...# .....##.##....................# #...#.#i5 r.....# ..i7 iD y.  Something hits your blazeheart golem.The boulder beetle bites your blazeheart golem but does no damage.iE %1iN iMO C _Your clockwork bee stings the boulder beetle.i  ... #....# ...### ##...## ....###....# ....##....# ####B{###...## ....y9#.##.[.#i \ . # #.#.# #..#.##.#.## .†...##@....# .†...##....## .#......(..#.#...# #....##.### #..........# #................# #...............#.# ..................#  i(.ii  The boulder beetle leaps! Something hits your blazeheart golem.iIH...im2Launch Clockwork Bee ii Z _Your blazeheart golem falls apart and the last of its fire goes out. iH M #..## #.......### ##...##....# iɍ ....##....# ####.{###...# ......#.##.[ . #  #..#.##.#....@...##.†...##..... i......†...##....##.#......(..#.#...# #...........##.### iW.......................# i, i.eBB   boulder beetlee   deep elf pyromancer i` iA=3 i%Launch Clockwork Bee i i#iW #iZ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  #iZ Xd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) #i[ Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on'i3'i7z#..###PolySwing2 the Fabricator'i;7... #....#Coglin of Ru ***......### ##...##'ib7HHealth: 68/68 ========================....###....#Magic: 11/21 ============------------....##....#'i7PAC: 13Str: 11'i7####..###...##EV: 12Int: 22'i7.....e#.##.[.#SH: 0Dex: 13'i7 . # #.#........#XL: 11 Next: 45% Place: Dungeon:12'i8#..#.##.#....@...##Noise: ---------  Time: 14053.1 (0.0)'i@8.......†B..##.....#x) +9 war axe of Art y) +1 flail (protect'id8.......†...##....##Cast: Grave Claw (3/3)'i8.#......(..#.#...#Fly 'i8#...........##.####................#'i 9B   boulder beetle#................#e   deep elf pyromancer#...............#.#..................# 'i29_The boulder beetle bites your blazeheart golem!  Something hits your blazeheart golem.'iW9The boulder beetle bites your blazeheart golem but does no damage. _Your clockwork bee stings the boulder beetle.  'i}9The boulder beetle leaps! Something hits your blazeheart golem. _Your blazeheart golem falls apart and the last of its fire goes out.'i:'iB'iC(i: (i##..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 9/21==========-------------- ....##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22(i .....e#.##.[.#  SH: 0Dex: 13  . # #.#........#  XL: 11 Next: 45% Place: Dungeon:12  #..#.##.#....@...##  Noise: ---------  Time: 14053.1 (0.0)  .......†B..##.....#  x) +9 war axe of Art y) +1 flail (protect  .......†...##....##  Cast: Grave Claw (3/3) (i$ .#......(..#.#...#  Fly  #...........##.### (i #................#  B   boulder beetle  #................#  e   deep elf pyromancer  #...............#.#  ..................# (im_Your blazeheart golem falls apart and the last of its fire goes out.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(moderately wounded)(i\rY e*)i$C9*.)ie.  Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(moderately wounded)*i&*i.#..###PolySwing2 the Fabricator... #....#Coglin of Ru ***......### ##...##Health: 68/68 ========================....###....#Magic: 11/21 ============------------....##....#AC: 13Str: 11####..###...##EV: 12Int: 22.....e#.##.[.#SH: 0Dex: 13. # #.#........#XL: 11 Next: 45% Place: Dungeon:12#..#.##.#....@...##Noise: ---------  Time: 14053.1 (0.0).......†B..##.....#x) +9 war axe of Art y) +1 flail (protect.......†...#*iC/:#....##Cast: Grave Claw (3/3).#......(..#.#...#Fly #...........##.####................#B   boulder beetle#................#e   deep elf pyromancer#...............#.#..................# _Your blazeheart golem falls apart and the last of its fire goes out.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail*i/>(moderately wounded)*i!7P  Okay, then.*i8*i(?*i@A. _+i3Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on/iym/i6|`#..###PolySwing2 the Fabricator... #....#Coglin of Ru ***......### ##...##Health: 68/68 ========================....###....#Magic: 11/21 ============------------....##....#AC: 13Str: 11####..###...##EV: 12Int: 22.....e#.##.[.#SH: 0Dex: 13. # #.#........#XL: 11 Next: 45% Place: Dungeon:12#..#.##.#....@...##/ia}Noise: ---------  Time: 14053.1 (0.0).......†B..##.....#x) +9 war axe of Art y) +1 flail (protect.......†...##....##Cast: Forge Blazeheart Golem (7%) .#......(..#.#...#Fly #...........##.####................#B   boulder beetle#................#e   deep elf pyromancer#...............#.#/i)~|..................#Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(moderately wounded) _Okay, then./iI/i/iى/i 3 #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 7/21========---------------- ....##....#  AC: 13Str: 11/i s ####..###...##  EV: 12Int: 22 .....e#*##**.#  SH: 0Dex: 13  . # #.#..*****.#  XL: 11 Next: 45% Place: Dungeon:12  #..#.##.#..**@**.##  Noise: ---------  Time: 14053.1 (0.0)  .......†B..##***..#  x) +9 war axe of Art y) +1 flail (protect  .......†...##***.##  Cast: Forge Blazeheart Golem (7%)  .#......(..#.#...#  Fly /i  #...........##.###  #................#  B   boulder beetle  #................#  e   deep elf pyromancer  #...............#.# /i  ..................# Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(moderately wounded) _Okay, then.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i <@#/imA*#/i7**0i@**0iE #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 7/21========---------------- 0i4....##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 .....e#.##.[.#  SH: 0Dex: 13  . # #.#........#  XL: 11 Next: 45% Place: Dungeon:12  #..#.##.#....@...##  Noise: ---------  Time: 14053.1 (0.0)  .......†B..##.....#  x) +9 war axe of Art y) +1 flail (protect  .......†...##....##  Cast: Forge Blazeheart Golem (7%)  .#......(..#.#...#  Fly  #...........##.### 0iG #................#  B   boulder beetle  #................#  e   deep elf pyromancer  #...............#.#  ..................# (moderately wounded) _Okay, then.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.0i0iX   ... #....#   ##...##  ..#  ..#  ####..###...##  0il......#.##.9.#  . # #.#.e......#  #....@...##  .yB..##.....#  .†..##  ..(..#.#...#  .##.##0i  .......#B(rolling, ally target)  .......#  .......#.#0iZ.9   blazeheart golem (minion)  y   clockwork bee (minion)0ig4===4.1 (10i&B0i _Okay, then.  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You bind the heart of a blast furnace in slag iron. _The boulder beetle curls into a ball and begins rolling!3i 3i.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangs3iDgb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  3i$.h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on4i4i#..###PolySwing2 the Fabricator... #....#Coglin of Ru ***......### ##...##Health: 68/68 ========================....###....#Magic: 7/21========----------------....##....#AC: 13Str: 11####..###...##EV: 12Int: 22......#.##.9.#SH: 0Dex: 134i. # #.#.e......#XL: 11 Next: 45% Place: Dungeon:12#..#.##.#....@...##Noise: ===------  Time: 14054.1 (0.0).......yB..##.....#x) +9 war axe of Art y) +1 flail (protect.......†...##....##Cast: Forge Lightning Spire (7%) .#......(..#.#...#Fly #...........##.####................#B   boulder beetle (rolling, ally target)#................#4ij6e   deep elf pyromancer#...............#.#9   blazeheart golem (minion)..................#y   clockwork bee (minion) _Okay, then.4iYCasting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The boulder beetle curls into a ball and begins rolling!4iǻ4i`&B4i4i J #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 3/214i T===--------------------- ....##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 ......#*##*9.#  SH: 0Dex: 13  . # #.#.e*****.#  XL: 11 Next: 45% Place: Dungeon:12  #..#.##.#..**@**.##  Noise: ===------  Time: 14054.1 (0.0)  .......yB..##***..#  x) +9 war axe of Art y) +1 flail (protect 4i  .......†...##***.##  Cast: Forge Lightning Spire (7%)  .#......(..#.#...#  Fly  #...........##.###  #................#  B   boulder beetle (rolling, ally target)  #................#  e   deep elf pyromancer 4i0  #...............#.#  9   blazeheart golem (minion) 4iŅ l ..................#  y   clockwork bee (minion)Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The boulder beetle curls into a ball and begins rolling!  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate5i@*@5iN**BB5i #..###  PolySwing2 the Fabricator ... #....#  Coglin of Ru ***... ...### ##...##  Health: 68/68 ======================== ....###....#  Magic: 3/21===--------------------- ....##....#  AC: 13Str: 11 ####..###...##  EV: 12Int: 22 ......#.##.9.#  SH: 0Dex: 13  . # #.#.e......#  XL: 11 Next: 45% Place: Dungeon:12  #..#.##.#....@...##  Noise: ===------  Time: 14054.1 (0.0)  .......yB..##.....#  x) +9 war axe of Art y) +1 flail (protect  .......†...#5i#....##  Cast: Forge Lightning Spire (7%)  .#......(..#.#...#  Fly  #...........##.###  #................#  B   boulder beetle (rolling, ally target)  #................#  e   deep elf pyromancer  #...............#.#  9   blazeheart golem (minion)  ..................#  y   clockwork bee (minion)You bind the heart of a blast furnace in slag iron. _The boulder beetle curls into a ball and begins rolling!  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.   ... #....# 5i@   ##...##  ..#  ..#  ####..###...##  ......#.##9[.#  . # #.#........#  #.Be.@...##  .†y°.##I....#  .†..##  ..(..#.#...#  .##.##  .......#  .......# (ally target)  .......#.#I   lightning spire  [5i17;38H9   blazeheart golem (minion)(…)4=5.1 (15i II _The boulder beetle curls into a ball and begins rolling!  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _Your clockwork bee stings the boulder beetle but does no damage.7ix1#..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#.Be..@..## .†y°.##I....# .7iy2†...##....## .#......(..#.#...# #...##.####.........# #..........# #...............#.# .# 7i&}7i  Your blazeheart golem's core grows cold and it stops moving.  The deep elf pyromancer casts a spell.7ij7i67io ○y○§B°°.##II   lightning spire (minion)9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)The deep elf pyromancer blinks!7i  Your lightning spire shoots out a bolt of lightning at the boulder beetle!The bolt of electricity hits the boulder beetle.  The bolt of electricity hits the boulder beetle!7i/ *○§*°°.##**......# #.........# ..................#  The boulder beetle dies!The bolt of electricity hits your lightning spire.7i0°°§†...##I.I7i6J=5167i@S°##II7iD> _Your lightning spire completely resists.<i?#..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#..°.....#  #..#.##.#y°§†..@.##  .†...##I....#  .†...##....##  .#......(..#.#...# #..#..........# I#................# #...............#.# <iY.*.*   dormant clockwork bee (minion)<isZ/---7<if:I<i[jL _Your clockwork bee winds down and falls to the ground.=iD #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.#=idEK #..#.##.#*.§†.@..## .†...##I....#=iF .†...##....##=iGF .#......(..#.#...# #.=igF...##.### #..........#=iFI #................#=iF #...............#.#  .#=iF=iLTF.I=iUA---8=i]CII=i`=idG #..### ... #....# ...### ##...## ....###....# ....##....# =iG M####..###...## ......#.##9[.# . # #.#.#  #..#.##.#*..†..@.##  =iG .†...##I....#  .=iH †...##....##  .#......(..#.#...# #.=i%H 3.#.=i?H i.........# =iH e   deep elf pyromancer#......e.........# =iI zI   lightning spire (minion)=i.I #...............#.# 9   blazeheart golem (minion, paralysed)=iLI 3.# =iiI *   dormant clockwork bee (minion)=iN =iZ (ally target).eI=i7[ %9=id MII=i%h ?i S #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#*..†.@..## ?i .†...##I....# .†...##....## .#......(..#.#...# #....##.###?i" y #..........#?iB  #.......e........#I?i  #...............#.# .#?ix ?i e .I5=60?i ?iX@i?e #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#*..†@...## .†...##I....#@ie .†...##....## .#......(..#.#...# #...##.### #.e.......#I   lightning spire (minion) #..........#9   blazeheart golem (minion, paralysed)@if #...............#.#*   dormant clockwork bee (minion)@i8fK .#@ik@iu.ee   deep elf pyromancer (ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)*   dormant clockwork bee (minion)@iu%1@i~AII@iAi+ #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.#AiI,V #..#.##.#*..@....## .†...##I....# .†...##....## .#......(..#.#...# #...........##.### #.........e......#I   lightning spire (minion) #................#9   blazeheart golem (minioAi,n, paralysed) #........#.#*   dormant clockwork bee (minionAi,V) .#Ai=hI{IAi&>%2AiHUIIAiNN{ _You see here a boulder beetle corpse.Aib  #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#*.@†....## Ai .†...##I....# .†...##....## .#......(..#.#...# #........e..##.### #.........e......#e   deep elf pyromancer #................#Ai` I   lightning spire (minion) #...............#.#9   blazeheart golem (minion, paralysed) .#*   dormant clockwork bee (minion)Aih Ai Ie.(ally target)Aiع ,3 _Ai 8IAi Bi5 y #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.#Bid6  #..#.##.#*@.†....## .†...##I....# .†...##....## .#......(.e#.#...#Bi6  #...##.### #........#Bi6  #........# #Bi6 y.......#.# .#BiRE CIIBiE A=4BiS UIIBiX  The deep elf pyromancer begins to cast a spell, but is stunned by your _conviction!CigyIy   Ci-I4-CiCIICik  You wind your clockwork bee back up and it locks its sights upon the deep elf _pyromancer!DiWD#..### ... #....# ...### ##...## ....###....# ....##....# Di####..###...## ......#.##9[.# . # #.#.# #..#.##.#y.@†....## .†...##I....# DiE.†...##....## .#......(.e#.#...# #...##.##Di##........# #........# DiI#.......#.# .# DiDiSDi.Diy##Ie. Di2IDi-=5Di(:IDiH _Your clockwork bee stings the deep elf pyromancer!EiPOT#..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## EiO......#.##9[.# . # #.#.# #..#.##.#...@....## .EiO†..y##I....# .†..e##....## Ei/P.#......(..#.#...# #...........##.####................# I   lightning spire (minion)#................# 9   blazeheart golem (minioEiUPn, paralysed)#...............#.# Ei|Py   clockwork bee (minion).#EiAREi-TEik_Me.y.#................#e   deep elf pyromancer (ally target)....I.Ei_]#.#....Ei`Y5=-6Eii:IEin _Your clockwork bee barely misses the deep elf pyromancer. _You see here a boulder beetle corpse.Fi =#..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#...†@...## .†.e.##I....# .†.y.##....## .#......(..#.#...# #...........#................# #................# #........#.#Fi=" .#ye##I.(ally target)Iy   clockwork bee (minion)-7 _IIGiF#..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#...†.@..## .Gil†.ye##I....# .†...##....## .#......(..#.#...# #...##.####.........# #.Gi.........# #...............#.# .# Gid EE   fire elemental (summoned, ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)(…)Your clockwork bee stings the deep elf pyromancer but does no damage.  The deep elf pyromancer casts a spell.Gi|.==8GiâBEEGiH _Your clockwork bee stings the deep elf pyromancer.Ii6A fire elemental. A spirit drawn from the elemental plane of fire, which exists in this world as abrilliant column of raging flames. Max HP: ~33Will: ∞AC: +EV: +++rF: ∞rC: x..rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: Large Int: Animal Speed: 130% (normally travels faster than you) You have about 43% to hit with the +9 war axe of Articulation. It has about 58% to hit you. Attack Max Damage Hit 15 fire It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can travel through lava. It is currently targeted by:your blazeheart golemyour lightning spire JiOfJi~#..###PolySwing2 the Fabricator... #....#Coglin of Ru ***......### ##...##Health: 68/68 ========================....###....#Magic: 5/21=====-------------------....##....#AC: 13Str: 11####..###...##EV: 12Int: 22......#.##9[.#SH: 0Dex: 13Ji~. # #.#........#XL: 11 Next: 51% Place: Dungeon:12#..#.##.#..E†.@..##Noise: ==-------  Time: 14068.1 (1.0).......†.ye##I....#x) +9 war axe of Art y) +1 flail (protect.......†...##....##Cast: Forge Lightning Spire (7%) .#......(..#.#...#JiFly #...........##.####................#e   deep elf pyromancer (ally target)#................#E   fire elemental (summoned, ally target)#...............#.#I   lightning spire (minion)..................#Ji)!9   blazeheart golem (minion, paralysed)(…)_Your clockwork bee stings the deep elf pyromancer! _Your clockwork bee barely misses the deep elf pyromancer. JiR_You see here a boulder beetle corpse.  Your clockwork bee stings the deep elf pyromancer but does no damage.  JioThe deep elf pyromancer casts a spell. _Your clockwork bee stings the deep elf pyromancer.Ji Jin:IJiJiKSIEJi\LJiWVpEIEIJiXF _Unknown command.JiE .....### ##...# ....###....#  ....##.####..###...##......#.##9[.Jiq. # #.#.......#..#.##.#..E†....##.......†.ye##I@...#...##....##......(..#.#...#  Ji.....##.###............E.....I...............................JiJiCJi/e°E{e   deep elf pyromancerE   fire elemental (summoned, ally target)I   lightning spire (minion)9   blazeheart golem (minion, paralysed)Ji*5--9 _JiTIEJigOiOi<Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike LauncherOi3j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) OiAbilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQi Qi+... #....#PolySwing2 the Fabricator...### ##...##Coglin of Ru ***.......###....#Health: 68/68 ========================....##....#Magic: 5/21=====-------------------####..###...##AC: 13Str: 11......#.##9[.#EV: 12Int: 22. # #.#........#SH: 0QiDex: 13#..#.##.#.e°E....##XL: 11 Next: 51% Place: Dungeon:12.......†.y{##I@...#Noise: ---------  Time: 14069.1 (0.0).......†...##....##x) +9 war axe of Art y) +1 flail (protect.#......(..#.#...#Cast: Grave Claw (3/3)QiF#...........##.###Fly #................##................#e   deep elf pyromancer#...............#.#QiHE   fire elemental (summoned, ally target)..................#I   lightning spire (minion)....................Qip49   blazeheart golem (minion, paralysed) _Your clockwork bee barely misses the deep elf pyromancer. _You see here a boulder beetle corpse.  Your clockwork bee stings the deep elf pyromancer but does no damage.  The deep elf pyromancer casts a spell. _Your clockwork bee stings the deep elf pyromancer. _Unknown command.QiQiEQi '>IQi`  ... #....#  PolySwing2 the Fabricator ...### ##...##  Coglin of Ru ***... ....###....# Health: 68/68 ======================== ....##....# Magic: 3/21===--------------------- ####..###...##  AC: 13Str: 11 ......#.##9[.#  EV: 12Int: 22  . # #.#........#  SH: 0Dex: 13  #..#.##.#.e°E....##  XL: 11 Next: 51% Place: Dungeon:12  .......†.y{##I@...#  Noise: ---------  Time: 14069.1 (0.0)  .......†...##....##  x) +9 war axe of Art y) +1 fQiGa Jlail (protect  .#......(..#.#...#  Cast: Grave Claw (3/3)  #...........##.###  Fly  #................#  #................#  e   deep elf pyromancer  #...............#.#  E   fire elemental (summoned, ally target)  ..................#  I   lightning spire (minion)  ....................  9   blazeheart golem (minion, paralysed) _Your clockwork bee stings the deep elf pyromancer. _Unknown command.Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a fire elemental (summoned, ally target)Qii e*EIEIQikAe°EIIUnknown command. QiA~ Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycle  QiADir - move target  Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(heavily wounded)Riw... #....#PolySwing2 the Fabricator...### ##...##Coglin of Ru ***.......###....#Health: 68/68 ========================....##....#Magic: 3/21===---------------------####..###...##AC: 13Str: 11......#.##9[.#EV: 12Int: 22. # #.#........#SH: 0Dex: 13#..#.##.#.*°E....##XL: 11 Next: 51% Place: Dungeon:12.......†.y{##I@...#Noise: ---------  Time: 14069.1 (0.0).......†...##....##Rixx) +9 war axe of Art y) +1 flail (protect.#......(..#.#...#Cast: Grave Claw (3/3)#...........##.###Fly #................##................#Ri@xe   deep elf pyromancer#...............#.#RidxE   fire elemental (summoned, ally target)..................#I   lightning spire (minion)....................Rix9   blazeheart golem (minion, paralysed) _Unknown command.Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(heavily wounded)RiR JEI (bound)E  Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail(heavily wounded)  You unleash the spiteful dead!  The jagged bones skewer the deep elf pyromancer!!  The deep elf pyromancer is almost dead.  The deep elf pyromancer is pinned in place!Ri RiU Nye°E.ally target, bou…)EI(…)The deep elf pyromancer is almost dead.  The deep elf pyromancer is pinned in place!  The fire elemental hits your lightning spire.fire elemental burns your lightning spire!  Your lightning spire completely resists.  Your clockwork bee closely misses the deep elf pyromancer.Ri Your clockwork bee closely misses the deep elf pyromancer.Your lightning spire shoots out a bolt of lightning at the deep elf pyromancer!bolt of electricity hits the fire elemental.resists.  The bolt of electricity hits the deep elf pyromancer!  The deep elf pyromancer dies!Ri *****I   lightning spire (minion)9   blazeheart golem (minion, paralysed)y   clockwork beRi! ...§§$.†IRiR z6===70.1 (1Grave Claw (2/3)Ris :IRi( g _The fire elemental disappears in a puff of smoke!Ui; #..## #.......### ##...##....###. ....##....# ####..###...# ......#.##9[ . # #.#..§§....# Uiv#..#.##.#y$.†.@..##...##I..........†...##....##.(..#.#...# ....##.##......................# #...............##Ui[  Your clockwork bee winds down and falls to the ground.UipZ*§9   blazeheart golem (minion, paralysed)*   dormant clockwork bee (minion)UiZ/---1Ui/Ui@V _Your lightning spire fades away.Vi #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#..§§....# #..#.##.#*$.†@...## Vi-.†...##§....# .†...##....## .#......(..#.#...# #...##.### #Vi.........# #..........# #...............#.#  .#Viv'...Via[4=---2ViViWi #..### ... #....# ...### ##...## ....###....# ....##....# ####..###...## ......#.##9[.# . # #.#.# #..#.##.#*$.†.@..## .†...##.....# .†...##....## .#......(..#.#...# #...##.####.........# #..........# #...............#.# WiY$Wi$Wi.3WiK?Wi' ###  #..## #.......### ##...##....###. ....##....# ####..###...# ......#.##9[ . # #.#.....@..# #..#.##.#*$.†....##...##...........†...##....##..(..#.#......##.##..........###Wi5 ;)WiS6 %4WiA WiZE L _Your blazeheart golem's core flares to life once more.Xi###  #..## #....Xi:...### ##...##....### ....##....# ####..###...#Xi . ......#.##@[ . # #.#.....9..# Xi/#..#.##.#*$.†....##.##.....XiS......†...##....##.Xiz.(..#.#...# ......##.##Xi͹5..#XiXi%5Xi&Xi& _You swap places.Yi}_Yik5  You swap places.YiYiщ9=YiYif _Your blazeheart golem fades away.Yi3YiYiN%#..###Yi|.......#...### ##... ....###....# Yi ....##....# ####..###...##......#.##.[.#. # #.#........#..#.##.#*$.†.@..##7.1 (2Yi.......†...##.....#.......†...##....##Yi2#......(..#.#...#  #...........##.### YiV...........#*   dormant clockwork bee (minion)Yiv...........#.....Yi'#.#.Yi .#YiYiYiZiZiGZi}Zi[ijK... #....# ...### ##...## ....###....# ....##....#####..###...## ......#.##.[.#. # #.#........##..#.##.#*$.†....## .......†...##@....# .†...##....## .#......(..#.#...[iIk #...........##.### #......# #......# #......#.# ........# ...[it[iuV5=8.1 (1[iMz[ik|\iZ 3\ij \i \i ,\i \iu _Your dormant clockwork bee falls apart.\i" \i ,\i \ib O=\i \iT ,\i \i& i6=\i \i ,\i \id ,\i# \i \i \i \i \i \i =\i \i \iY \i \i \i \i \i 7\i ==\i$ \i \i) B\i31 B\i7 B\i1; P==\i < \i? ,\i@ \iC \i D =8=\i+D \iE \iEJ ,\i4K \iTM \i{M \i}N \iR B\iS \iT 9=\iT \iW ,\ibY \ia] \i] S9=\i` \id \id \i g \ili ,\ij \i.o \iQo \ip \ibt \it #=\it \ipv \i y e10/21=\iEy \iz \i| ,\i} \i B\i7 \ie \i \i O=\i \i ,\ia \i N11=\i \i% \ix \i \i \i# \iP \i \i̤ ,\iϨ \i O=\i( \i9 ,\iʳ \i c2=\i \i] ,\i \i \i \i \ig \i \i? \ib e=\i+ ,\i \i \i M3=\i0 \i ,\i5 \i ,\iA \i ,\i \i \i 9=\i \if ,\i# \i? \iw N4==\i \i ,\i \iL ,\i \iB ,\i \ix" \i" 3==\iw# \i' ,\iT) \i- \i. M5=\iv/ \i3 ,\iN5 \i: ,\is; \i? ,\i/A \iD \iD 9=\i6F \iI ,\i/K \iP K6=\iP \iQ \iU ,\iW \i\ \i\ \i{` \ib ,\id \ii \i:j 9=\i'l \i'p \ip \i)r \i=x \ix D7=\i;z \i~ ,\i \i ,\iۉ \i \i< \i \i| \i̕ 9=\i \i ,\i' \is a8=\ip \i ,\ij \i ,\i \i ,\it \iN O=\i \i \i D9=\i \i ,\i2 \i ,\i[ \i ,\i \i O=\i \i ,\i \i :20\i (=\iU \i ,\iz \iL ,\i \i ,\iI \i \i 9=\i \i ,\i \i b1==\il \iW% \i5) \ip) \i, \i<1 j  You see here a boulder beetle corpse.\iW6 \i7  _\i29 \i= \iA ,\i!C \i,K k  You now have 612 gold pieces (gained 13).  Things that are here:\iK :==\iM \iV s _a +0 long sword; a +0 ring mail; an elf corpse\i] 3\i|_ \i~c \ig \iQg \ih \ik \io ,\i^q \is \iDv \itv \iuw \i| \i~ ,\i \ig \iB ,\i \i \i  #. ## #### #. ##.. #..### ##.. ... #....# ##... ...### ##...## ...... ....###....# #...### ....##....# ..#.....####..###...## .......@......#.##.[.#18204.0) (##...#####.#........# ...##..#.##.#.).†....## . ...........##.....# ...........##....## .#......(..#.#...# #.......\im ....##.### #................# #.......#\i \iw +35\iu \i % _Found 3 stones.ei ##..   #... ## ####  #... ##.. #..### ##... ... #....####.... ...### ##...##....... #....# #...### ....##.... ..#...@.####..###...###..............#.##.[.#(##...#####.#........ ...##..#.##.#.).†....##... ...##.....#.. ............##....## . ..#(..#.#...# ..####.###  #.# eieig04.0)eieiei] ###### ##....   #.....## ####  #....##.. #..### ##........ #....####..... ...### ##...##........# #....# #..@### ....##.... ..#.....####..###...## #..............#.##.[.#..(##...#####.#...........##..#.##.#.).†.... ....##..... ... ............##....#... ..#......(..#.#.....####.#eiieii%5eiqeiqgi giP gik gi gi~ giʫ giĮ giG gid giӳ gi" gi gi ,giP gi gi ,giZ gi gi ,gi^ gi* giH ,giK gi= gi{ ,gi gik gi #.....#### ####.. #....##..# #..#..# ##........# #......###.........### ##...#.........##.....###....gid 8#....#...####....##.... ##..#.....####..###... #..............#.##.[....(##@..#####.#.......92.1 (7gi .......##..#.##.#.).†.......... ...........##....................##..........#......(..#.#.........##...........##gi ....... #...............>..... #.............. #gi #.....gi giq *3.1 (8gi2 gi < _Found a staircase to the Orcish Mines.ii ##....#  #.....#### ##. #....##..# # ##........# #....###.........### ###.........##.##....#...####....##..#.....####..###.. #..@...........#.##(##...#####.#......##..#.##.#.).†.... .##...........#........#(..#.........####ii ....... #.>..... #iiiih*4.1 (1iiiiii  ##....##.. #.....#### #... #....##..# #.# ##........# # ....###.........### ## #.........##.....### #....#...####....## ##..#.....####..### #.#.##.(##...#####.#....##..#.##.#.).†..... ...##............##ii[ :<..........#......(..#.# Y   yak (wandering).........##....#Y........ # .>..... #ii ii G.YiiB %5ii& ii' ; _Found an escape hatch in the ceiling.liBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onnini'##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 68/68 ========================....# ##........# #. Magic: 21/21 ========================....###.........### ##. AC: 13Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##..#.....####..###. XL: 11 Next: 56% Place: Dungeon:12#.@............#.##i37m Noise: ---------  Time: 14195.1 (0.0)......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.........##..#.##.#.).†. Cast: Launch Clockwork Bee......... ...........##. Fly .....................##.<..........#......(..#.# Y   yak (wandering)..........##...........#.Y....... #.............>..... #............You now have 612 gold pieces (gained 13).  Things that are here: _a +0 long sword; a +0 ring mail; an elf corpse _Found 3 stones. _Found a staircase to the Orcish Mines. _Found an escape hatch in the ceiling.niUni ni*ni ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== ....# ##........# #. Magic: 18/21 ====================---- ....###.........### ##. AC: 13Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 niw##..#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 #.@............#.## Noise: ---------  Time: 14195.1 (0.0) ......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect .........##..#.##.#.).†. Cast: Launch Clockwork Bee niɲ......... ...........##. Fly  .....................##. <..........#......(..#.# Y   yak (wandering) ni ..........##...........# .Y....... #............ .>..... #............ _Found a staircase to the Orcish Mines. ni@_Found an escape hatch in the ceiling.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ni{-Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak (wandering, hasn't noticed you)oid] .Yoie.YAim: a yak (wandering, hasn't noticed you)oi ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== ....# ##........# #. Magic: 18/21 ====================---- oi2....###.........### ##. AC: 13Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 ##..#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 oi 0#.@............#.## Noise: ---------  Time: 14195.1 (0.0) ......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect .........##..#.##.#.).†. Cast: Launch Clockwork Bee ......... ...........##. Fly  .....................##. <..........#......(..#.# Y   yak (wandering) ..........##...........# oi5.Y....... #............ .>..... #............Dir - move targetoiWoAim: a yak (wandering, hasn't noticed you)  You miscast Launch Clockwork Bee.  oi~nYou are very lightly contaminated with residual magic.  Nothing appears to happen.  The yak bellows!oi   #..   #...  oi oi.....# oik oiw oioiq   oie  ).† oi  (Y .YoiL ..  .>..... oi==oi6.1 (1oioDContam oi   Aim: a yak (wandering, hasn't noticed you)  You miscast Launch Clockwork Bee.are very lightly contaminated with residual magic.  Nothing appears to happen.  The yak bellows! _You hear a belloi ow!pi=Q Y.--7pifR piT qi4CY.--8qi?Fqi_Hqi7 Y.Y 2 yaksY9qi< qi> tikvtixQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  tixe - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  tixli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  tiyl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) ti4y o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  tiUyp - Abil: Draw Out Power ti{yG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onwi9SwiaN##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...wiJap#... #....##..# #. Health: 68/68 ========================....# ##........# #. Magic: 18/21 ====================----wipa ....###.........### ##. AC: 13Str: 11wia#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0wiaDDex: 13##..#.....####..###. XL: 11 Next: 56% Place: Dungeon:12wib#.@............#.## Noise: ---------  Time: 14199.1 (0.0)......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.........##..#.##.#.).†. Cast: Forge Blazeheart Golem (7%) wi3bS....Y.... ...........##. Fly Contam .....................##.wiVb<..........#......(..#.# YY 2 yaks..........##...........#wixbY........ #.............>..... #............wibyAim: a yak (wandering, hasn't noticed you)  You miscast Launch Clockwork Bee.  wib=You are very lightly contaminated with residual magic.  wibJNothing appears to happen.  The yak bellows! _You hear a bellow!wicwijwilwiU%  ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== wi% g....# ##........# #. Magic: 14/21 ================-------- ....###.........### ##. AC: 13Str: 11 #.........##.....###.. EV: 12Int: 22 #.***#...####....##.. SH: 0wi& 6Dex: 13 ##**#*....####..###. XL: 11 Next: 56% Place: Dungeon:12 wi* #*@**..........#.## Noise: ---------  Time: 14199.1 (0.0) .....**##*..#####.#..... x) +9 war axe of Art y) +1 flail (protect .....**..##..#.##.#.).†. Cast: Forge Blazeheart Golem (7%)  ....Y.... ...........##. Fly Contam  .....................##. <..........#......(..#.# YY 2 yaks ..........##...........# Y........ #............ .>..... #............Nothing appears to happen.  The yak bellows! _You hear a bellow!  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatewiM <@*wi'  ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== ....# ##........# #. Magic: 14/21 ================-------- ....###.........### ##. AC: 13Str: 11 wiu' e#.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 ##..#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 #.@............#.## Noise: ---------  Time: 14199.1 (0.0)wi'  ......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect .........##..#.##.#.).†. Cast: Forge Blazeheart Golem (7%) wi'  ....Y.... ...........##. Fly Contam  .....................##. wiM( Q<..........#......(..#.# YY 2 yaks ..........##...........# Y........ #............ .>..... #............The yak bellows! _You hear a bellow!  wiq( Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatewi( IYou bind the heart of a blast furnace in slag iron.wi) wiL* wi4    #.. #..  #... #....##..#  ....# ##........#  wix4 9....###......  #.........# #....#...### ##9.#.....# #.@....... wi4 ......(##...### .....Y...##..#).†wi4 ` ......... ..... wi4 {Y....... <......(wi5 YY 3 yaks (1 wandering, 1 ally target) .Y.....wi:5 9   blazeheart golem (minion) ......... wi5 \ .>..... wi7 ====200.1 (1 _wi? wi8B xiQ! jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  xi<# ]c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onyi yi1 c##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 68/68 ========================....# ##........# #. Magic: 14/21 ================--------....###.........### ##. AC: 13Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0yi2 Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12#.@............#.## Noise: ===------  Time: 14200.1 (0.0)......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.....Y...##..#.##.#.).†. Cast: Forge Lightning Spire (7%) ......... ...........##. Fly Contam Y....................##.<..........#......(..#.# YYY 3 yaks (1 wandering, 1 ally target).Y........##...........# 9   blazeheart golem (minion)......... #.............>i]3 0m..... #............The yak bellows! _You hear a bellow!  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.yi4 yiL< yi$> zih ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== zi....# ##........# #. Magic: 10/21 ===========------------- ....###.........### ##. AC: 13Str: 11 #.........##.....###.. EV: 12ziInt: 22 #.***#...####....##.. SH: 0ziF1Dex: 13 ##9*#*....####..###. XL: 11 Next: 56% Place: Dungeon:12zi #*@**..........#.## Noise: ===------  Time: 14200.1 (0.0) .....**##*..#####.#..... x) +9 war axe of Art y) +1 flail (protect zi^.....Y*..##..#.##.#.).†. Cast: Forge Lightning Spire (7%)  ......... ...........##. Fly Contam  Y....................##.zi> <..........#......(..#.# YYY 3 yaks (1 wandering, 1 ally target)zic .Y........##...........# 9   blazeheart golem (minion)zi4 ......... #............ zi.>..... #............ziPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ziQ_You bind the heart of a blast furnace in slag iron.  zi.Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  ziZ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateziW@. _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You can't see that place.  [the floor.]zis] #.zi7*#zi;**zi ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== ....# ##........# #. Magic: 10/21 ===========------------- ....###.........### ##. AC: 13Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 ##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 #.@............#.## Noise: ===------  Time: 14200.1 (0.0) ......(##...#####.#..... x) +9 war axe of Art y) +1 flail (protect .....Y.zi֍[40m..##..#.##.#.).†. Cast: Forge Lightning Spire (7%)  ......... ...........##. Fly Contam  Y....................##. <..........#......(..#.# YYY 3 yaks (1 wandering, 1 ally target) .Y........##...........# 9   blazeheart golem (minion) ......... #............ .>..... #............ _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.zi3zi   #.. #..  #... #....##..#  ....# ##........#  zis....###......  #.........# #....#...### ....#zi #I@....... ......Y##...### .........##..#).† .Y....... ..... zih........ <.Y....ziۘq(YYY 4 yaks ( ziS.......I   lightning spire Y........ 9   blazeheart golem (minion) .>..... zišY11=1.1 (1 zi_ziTIIzir|is|i~Quiver which action? ([-] to clear) |i$Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  |iC$e - Zap: wand of iceblast (11)  |ixf - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  |ii - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%) |i n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  |ip - Abil: Draw Out Power |i*G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on}i }i{ ##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 68/68 ========================....# ##........# #. Magic: 11/21 ============------------....###.........### ##. AC: 13Str: 11#.........##.....###.. EV: 12Int: 22}i5 #....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12#I@............#.## Noise: ===------  Time: 14201.1 (0.0)......Y##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.........##..#.##.#.).†. Cast: Kinetic Grapnel.Y....... ...........##. Fly Contam .....................##.<.Y........#......(..#.# YYYY 4 yaks (1 ally target)..........##...........# I   lightning spire (minion)Y}i [m........ #............ 9   blazeheart golem (minion).>..... #............ _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.}i# }i @II}i }i. ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 68/68 ======================== ....# ##........# #. Magic: 10/21 ===========------------- ....###.........### ##. AC: 13Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 ##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 #I@............#.## Noise: ===------  Time: 14201.1 (0.0) ......Y##...#####.#..... x) }i/+9 war axe of Art y) +1 flail (protect .........##..#.##.#.).†. Cast: Kinetic Grapnel .Y....... ...........##. Fly Contam  .....................##. <.Y........#......(..#.# YYYY 4 yaks (1 ally target) ..........##...........# I   lightning spire (minion) Y........ #............ 9   blazeheart golem (minion) .>..... #............Dir - look around, f - activate _An electric hum fills the air.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (ally target, 78% to hit)~ibN##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...~iw#... #....##..# #. Health: 68/68 ========================....# ##........# #. Magic: 10/21 ===========-------------....###.........### ##. AC: 13Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12~iP#I@............#.## Noise: ===------  Time: 14201.1 (0.0)......Y##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.........##..#.##.#.).†. Cast: Kinetic Grapnel~i.Y....... ...........##. Fly Contam .....................##.<.Y........#......(..#.# YYYY 4 yaks (1 ally target, 1 grapneled)..........##...........# I   lightning spire (minion)Y........ #............ 9   blazeheart golem (minion).>..... #............Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~iAim: a yak (ally target, 78% to hit)  The kinetic grapnel hits the yak.  The yak is lightly wounded.~iB~i)!^Y..Y.YI.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (ally target, 78% to hit)  The kinetic grapnel hits the yak.yak is lightly wounded.gores you.~i#n2-----2.1 (1~i`*9I~i,K _Your magical contamination has completely faded away.i1 The yak gores you. _Your magical contamination has completely faded away.grapnel guides your strike.  You hit the yak with your +1 flail of protection.  Your weapon exudes an aura of protection.  The yak is lightly wounded.i92i2i84i5  You hit the yak but do no damage. The yak barely misses you.You redirect the yak's attack!iU6i? Y.Y...YYdistracted, 1 ally target).Ii@3=--20 --3.5 (1.4Rev+ iiGTIIiJT _The yak closely misses itself.i ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 63/68 ======================-- ....# ##........# #. Magic: 9/21==========-------------- ....###.........### ##. AC: 20  Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 ##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 #I@............#.## Noise: =--------  Time: 14203.5 (0.0) ....Y.Y##[39iD;49m...#####.#..... x) +9 war axe of Art y) +1 flail (protect .....Y...##..#.##.#.).†. Cast: Kinetic Grapnel ......... ...........##. Fly Rev+  ...Y.................##. <..........#......(..#.# YYYY 4 yaks (1 distracted, 1 ally target) ..........##...........# I   lightning spire (minion) ......... #............ 9   blazeheart golem (minion) .>..... #............You redirect the yak's attack! _The yak closely misses itself.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, not watching you, ally target, 78% to hit)i^ ##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 63/68 ======================--....# ##........# #. Magic: 9/21==========--------------....###.........### ##. AC: 20  Str: 11i #.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12#I@............#.## Noise: =--------  Time: 14203.5 (0.0)....Y.*##...#####.#..... x) +9 war axe of Art y) +1 flail (protecti2 O.....*...##..#.##.#.).†. Cast: Kinetic Grapnel....*.... ...........##. Fly Rev+ ...Y.................##.<..........#......(..#.# YYYY 4 yaks (1 distracted, 1 ally target…)iY ..........##...........# I   lightning spire (minion)......... #............ 9   blazeheart golem (minion)i~ .>..... #............Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a yak (lightly wounded, not watching you, ally target, 78% to hit)  The kinetic grapnel misses the yak. x2; The kinetic grapnel hits the yak.  The yak is lightly wounded.iv ,i1w i} .YY.YY.Yally target, 1 grapneled)i~ a44.5 (1Rev i LIIiц M  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, not watching you, ally target, 78% to hit)  The kinetic grapnel misses the yak. x2; The kinetic grapnel hits the yak.  The yak is lightly wounded. _gores your lightning spire but does no damage.ii)Quiver which action? ([-] to clear) Items ([,] to cycle) if a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i!f - Zap: wand of flame (16)  iɼg - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  icj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3) i m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) i=Abilities ([,] to cycle)  p - Abil: Draw Out Power icG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni| ##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 64/68 ======================--....# ##........# #. Magic: 9/21==========--------------....###.........### ##. AC: 20  Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungip eon:12#I@............#.## Noise: =--------  Time: 14204.5 (0.0).....YY##...#####.#..... x) +9 war axe of Art y) +1 flail (protect......Y..##..#.##.#.).†. Cast: Soul Splinter....Y.... ...........##. Fly Rev .....................##.<..........#......(..#.# YYYY 4 yaks (1 ally target, 1 grapneled)..........##...........# I   lightning spire (minion)......... #............ 9   blazeheart golem (minion).>..... #............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straighi t lineAim: a yak (lightly wounded, not watching you, ally target, 78% to hit)  The kinetic grapnel misses the yak. x2; The kinetic grapnel hits the yak.  The yak is lightly wounded. _The yak gores your lightning spire but does no damage.IIi ##....#  PolySwing2 the Fabricator #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 64/68 ======================-- ....# ##........# #. Magic: 8/21=========--------------- ....###.........### ##. AC: 20  Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 ##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 iĥ#I@............#.## Noise: =--------  Time: 14204.5 (0.0) .....YY##...#####.#..... x) +9 war axe of Art y) +1 flail (protect ......Y..##..#.##.#.).†. Cast: Soul Splinter ....Y.... ...........##. Fly Rev  .....................##. <..........#......(..#.# YYYY 4 yaks (1 ally target, 1 grapneled) ..........##...........# I   lightning spire (minion) ......... #............ 9   blazeheart golem (minion) .>..... #............The yak is lightly wounded. _The yak gores your lightning spire but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ([i40m or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, ally target, chance to affect: 50%)i# ##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 64/68 ======================--....# ##........# #. Magic: 8/21=========---------------ip ....###.........### ##. AC: 20  Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12#I@............#.## Noise: =--------  Time: 14204.5 (0.0).....Y*##...#####.#..... x) +9 war axe of Art y) +1 flail (protect......Y..##..#.##.#.).†. Cast: Soul Splinter....Y.... ...........##. Fly [i U40mRev .....................##.<..........#......(..#.# YYYY 4 yaks (1 ally target, 1 grapneled)..........##...........# I   lightning spire (minion)......... #............ 9   blazeheart golem (minion).>..... #............The yak is lightly wounded. _The yak gores your lightning spire but does no damage.  Aiming: Soul Splinter (safe; 2% risk of failure)  iY CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, ally target, chance to affect: 50%)iB dMIweak, 2 ally target, 1 so…)I*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a yak (lightly wounded, ally target, chance to affect: 50%)  A fragment of the yak's soul is dislodged from its body.  The yak looks weaker.i\ ^Y*Ii ( *****Ydistracted, 1 weak, 2 all**Your lightning spire shoots out a bolt of lightning at the yak!i  The bolt of electricity hits the yak!! The bolt of electricity hits the yak.  The yak closely misses your soul wisp. Your soul wisp touches the yak.i M IY.{...YYY 3 yaks (1 weak, 1 ally target, 1 sou..  The yak gores you but does no damage.i u5==5.5 (1Soul SplinteriS& 9Ii( a _The yak barely misses your lightning spire.iooiqfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  ir/c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  irh - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  irep - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniis}##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 65/68 ======================--iK....# ##........# #. Magic: 8/21=========---------------....###.........### ##. AC: 20  Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12i0#I@............#.## Noise: ===------  Time: 14205.5 (0.0).....YY##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.....*.{.##..#.##.#.).†. Cast: Launch Clockwork Beei....Y.... ...........##. Fly Rev .....................##.<..........#......(..#.# YYY 3 yaks (1 weak, 1 ally target, 1 sou…)..........##...........# I   lightning spire (minion)......... #............ 9   blazeheart golem (minion).>..... #............ *   soul wisp (summoned)i?The yak looks weaker.  Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits the yak!! The bolt of electricity hits the yak.  The yak closely misses your soul wisp. Your soul wisp touches the yak.  The yak gores you but does no damage. _The yak barely misses your lightning spire.iiTIIi i=4  ##....#  PolySwing2 the Fabricator i4 #.. #.....#### ## Coglin of Ru ***... #... #....##..# #. Health: 65/68 ======================-- ....# ##........# #. Magic: 5/21i*5 Y=====------------------- ....###.........### ##. AC: 20  Str: 11 #.........##.....###.. EV: 12Int: 22 #....#...####....##.. SH: 0Dex: 13 i5 ?##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12 #I@............#.## Noise: ===------  Time: 14205.5 (0.0) .....YY##...#####.#..... x) +9 war axe of Art y) +1 flail (protect .....*.{.##..#.##.#.).†. Cast: Launch Clockwork Bee ....Y.... ...........##. Fly Rev  ik6 .....................##. <..........#......(..#.# YYY 3 yaks (1 weak, 1 ally target, 1 sou…) ..........##...........# I   lightning spire (minion) ......... #............ 9   blazeheart golem (minion) .>..... #............ *   soul wisp (summoned)i6 xThe yak gores you but does no damage. _The yak barely misses your lightning spire.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak (severely wounded, weak, ally target, soul-splintered)iFIY{I _The yak barely misses your lightning spire.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  You can't see that place.  [the floor.]i6~ I.{IipIY.IAim: a yak (severely wounded, weak, ally target, soul-splintered)ie yIYYIi-*}##....#PolySwing2 the Fabricator#.. #.....#### ## Coglin of Ru ***...#... #....##..# #. Health: 65/68 ======================--i*....# ##........# #. Magic: 5/21=====-------------------....###.........### ##. AC: 20  Str: 11#.........##.....###.. EV: 12Int: 22#....#...####....##.. SH: 0Dex: 13##9.#.....####..###. XL: 11 Next: 56% Place: Dungeon:12#I@............#.## Noise: ===------  Time: 14205.5 (0.0)i+b.....YY##...#####.#..... x) +9 war axe of Art y) +1 flail (protect.....*.{.##..#.##.#.).†. Cast: Launch Clockwork Bee....Y.... ...........##. Fly Rev .....................##.<..........#......(..#.# YYY 3 yaks (1 weak, 2 ally target, 1 sou…)..........##...........# I   lightning spire (minion)......... #............ 9   blazeheart golem (minion).>..... #............ *   soul wisp (summoned)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i,Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak  You lock target on the yak and prepare to deploy your bee.  (Press . to continue winding your bee.)i3d***i4**Ydistracted, 1 weak, 2 ally*IPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a yak  You lock target on the yak and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your lightning spire shoots out a bolt of lightning at the yak!im  The bolt of electricity hits the yak! The yak barely misses your soul wisp.i0 IY.*Y....YYY 4 yaks (1 weak, 2 ally target, 1 so. Your soul wisp touches the yak. The yak barely misses you.i96=13 6.5 (1ontinue: Launch Clockwork BeeWinding Rev i9IiN9 _The yak gores your lightning spire!ic IIYou continue winding your clockwork bee...  The grapnel comes loose from the yak.i[z ******Iiq*Your lightning spire shoots out a bolt of lightning at the yak!i5  The bolt of electricity hits the yak! The bolt of electricity hits the yak.  The yak barely misses your soul wisp. Your soul wisp touches the yak.i? IY.... 3 yaks (1 ally target)..  The yak dies!iOF 8==6=77iG.  _The yak completely misses your lightning spire.iO@IIiQl _Your Forgecraft skill increases to level 11!i& I2IYou continue winding your clockwork bee...i<4 I******Your lightning spire shoots out a bolt of lightning at the yak!i߿  The bolt of electricity hits the yak! The yak gores your soul wisp!  Your soul wisp is destroyed!imr §Y...Y.§....................  Your soul wisp disappears in a puff of smoke!i5--8.. iiL _The yak gores you. The yak gores your lightning spire.i<i>i  With a metallic buzz, your clockwork bee launches itself at the yak.izHMy.Y.§.....I..y   clockwork bee (minion)iI_6=---iI?9astinR:Ii$Ut _The yak barely misses you. The yak gores your lightning spire.iS ##....# #.. #.....#### ##... #....##..# #.....# ##........# #.....###.........### ##.#.........##.....###.#....#...####....##.##9y#.....####..###.#I.#.##......YY##...#####.#......Y...##..#.##.#.).†......§... ...##................##.<..........#......(..#.#...........##....#......... #..>..... #.i} is .IyI, paralysed)Your blazeheart golem's core grows cold and it stops moving.i I***IYour lightning spire shoots out a bolt of lightning at the yak!i u = i^v Iiv Yiw *.{iLw .iw  2iw i6x Iix EThe bolt of electricity hits the yak! x2  ix 4The yak gores your clockwork bee but does no damage.iIz i{ 7iS| =i| ==i| 10iن iه Ii? Ii i  i| iƐ +_The yak gores your lightning spire.izI iT  IY.Y 3 yaks (ally target)IYour clockwork bee stings the yak!  The yak barely misses your clockwork bee.Your clockwork bee stings the yak.iU p8==--iV 1i\ 8Ii_ L _The yak gores your lightning spire but does no damage.i!p IYour clockwork bee stings the yak!i+'  Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits the yak!i-/ I***Y 2 yaks (1i/h distracted, ally target)IThe yak dies!i>i]|Y..YiĺDI ipe7==9==i2iTIIiS] _The bolt of electricity hits the yak! The yak gores your clockwork bee!i  Your clockwork bee locks its sights upon the yak.  Your clockwork bee stings the yak!i[%  i-The yak dies!i?.y   yakI  i-U==60---3i:Iig9 _The yak gores your lightning spire.iV YYdistracted, ally target)IYour clockwork bee stings the yak but does no damage.i *****Y  iYour lightning spire shoots out a bolt of lightning at the yak!iWkIY...iFXT.I  iX/===4i~_LIIi"c_ _The bolt of electricity hits the yak! The yak gores your lightning spire!i  I IYour clockwork bee stings the yak! The yak gores your lightning spire.=---5i LIIi c _Your clockwork bee completely misses the yak.ii-  Your lightning spire fades away.Your clockwork bee stings the yak.  The yak dies!ij] .†*9   blazeheart golem (minion, paralysed)*   dormant clockwork bee (minion)i|  You have harvested as much death for Grave Claw as you can hold at once.i^ 2---6Launch Clockwork Bee iT_Your clockwork bee winds down and falls to the ground.i@i˷h _Your Stealth skill increases to level 8!ii,7 _iSi  ##....# #.. #.....####  #... #....##..# # ....# ##........# # ....###.........### ## #.........##.....### #....#...####....## ##9.#.....####..### #.#.## .....†*##...#####.# .........##..#.##.#.).† ......... ...## ...............## <..........#......(..#.# ..........##.... ......... # .>..... #i ;)i [8=8i b _Your blazeheart golem's core flares to life once more.i 3i@i   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)iZL ##....# #.. #.....####  #... #....##..# # ....# ##........# # ....###.........### ## #.........##.....### #....#...####....## ##9.#.....####..### #.#..†*##...#####.#...##..#.##.#.).†... ....##.........##.<..........#......(..#.....##....### .>..... #ihiN,9 _i:i[i9 !#.. #.....#### #... #..#  ....# ##........#  ....##.### #.........##.....# #....#...####....##..### ##9.#.....####..##......##..............#.#......@*##...#####.#...#..........##..#.##.#.)..#...........#......<..#(...##.........#>.....# # #iC p.920iqK ilP  Things that are here: _a yak corpse; a yak corpseiC3iiiN: _i6i9=ii,ii"ii9=iiz _Your blazeheart golem fades away. _Your dormant clockwork bee falls apart.iisO=iiBi-S10/21i(=ii,iVi,ii,i2iO=ii,iii.N11=i i,iip,imi,iiPO=ii,iiw!c2=i"i%,i&i),i-Bi.iB1O=iv2i$5,iw6ir8i8M3=i":i=,i?i`A,iiiTi:iO=ibi ,i i#;4i)==i[i,ii,iDi,i%i"i3==ii";5i #(=i$i&,i'i*,i+i?.,iA/i1iM29=ie3i5,iw7i:iO:K6=i:=i=,i>M+=iPNiRQa7=i]RiTiTiViRY,iZiO`BiaiEa9=iibid,ieiha8=iiil,iniq,i siu,iviuyiy9=i{i~,ii@iD9=ii,i8i ,i[i!=i,iPiϞiL20=iVi iJiNi,iѨiiMi!i$i2=ii,iixiE1==iiSi1iiiiijiii,iviihi:==iiie ##....#..># #.. #.....###... #... #....##..[39;49m. ..##....# ##..........##... ....###................ #.........##...#...... #....#...####.i.######..#.....###....##........99.5 (79.0).....#......†(##...##### #..........##..#.# .....#.i[? ............. ......<..........# .......##i ...............### ......>.....# #iE i>i-300.5 (80iiP9 _Found an escape hatch in the floor.i<3in=iAiiGBiIiK,i!MimRiT,i4ViXiZ,i \i]i_miu{#.(.#..... ..### #..... ....# #######..... ....# ##....# #...># #....# #.....# ###...# #....## .. #..##....## ##...... ...##.@......###6.5 (6.0).....##.........##.##......## #....#...##........######..#.....#.............###......#......†(##...###......##..........##..#..............................i{iR|*7.5 (7ii% _Found 6 stones.i&iJ'ij(i,i 0ir4Bi26if6iF7i;iP=i=i}>i@ii^imiIP  There is an escape hatch in the floor here.i` i  _i if ii6ikiNi,iiYi ,i!i]$i&,i'iV*i;,,i-i/i 1iN1i 2i4,i5i:x _F - 2 scrolls of teleportation (gained 1)i<i<i=i?iAiBiCiDiNGiGiIiNicPiPiQiPSiUiUiViHXiPZ,i:[iR]i^,i_ibid,ieih;  You see here 6 stones.iji*k _iDlioiqi&ririSuiw,iwizi{i{i|i~iL,i}imih ### #.### ###### ##.(.###....##  #............###  ##.............#  #.....#.......#  ##...>##.#....# # iu#@....###...## #32.5 (25.0)##..##....## #........##........###..........##.......##......## #....#.(.###........######..#. #......... ##i#......†(## ###iiL+3.5 (26iwi% _Found 8 stones.iii i@ ibBii,ilii!Bi#i%,i'i)i+,i.i0ii3,i"5iF9i>Bi?iA,iBiFEiG,idIi}KixM,iNiOiQiQiRi8UiLWiWiiXi Zi5\i{\i]i`iDb,i0ciei3k,ilimioipiqiritiuiuixi_L#......#.....###...####........##..##....##.###........##.......#...................##.##.........##......## #i ##...(.###..####.....##......###...###......#....#.@##.......##....50.5 (17 #.#................ #.#......... ................<i! ##.....##.#......... ##..... ........... ##..... . ......> icd#>..... i8i+1.5 (18iQ _Found a stone staircase leading down.i i i i iĽ i i@ ,ip ,i[ i i i i i i i i i i i iw iF iL i iF i i i i i i i+ i i R  There is a stone staircase leading down here.i i'  _i i i, i ,i# i ,ix i7 iA ,i ,i i, i iV i iSiivi,i}ini i i i i##........ ......> ##>.......  #...#............  ##.###..#...Y.... ik #..# ..#........  ##.# ##.#........ #..##[......(.... #...#..##.)...... ###.@..##.D...... 67.5 (16...##...# ip##..###)†##  #.## ##Y.#  ### ###†Y##iJ ##.EeY.# ##.○..### #..○.####....####ii/+8.5 (17i0i3- _Found a leather armour.i'iiAi#i,iiٙniu,iiXiiUiiii4iTiii5i,iYi[iiii,iiiiiiii_iiiiiiliiiiLi ,iii,iii,iihi,iiil,iiiE ...................# ...........<..........#......(..# .##.#................##.... ....................###.......... i..............>.....# #.......... ....................###.... #................................ ##..#............................ #...#...........@................85 ###.#...........$.........#...... i#[......(..............> ##.##.. #..##.).........##.#.... .# #.. ...##.).......### ## ..# ..##...#.#...## ## ..###)÷####.. .## ##Y.# ## ## ###†.##iN A6.5 (18iin; _Found a stone staircase leading down.i6 <#(##.#.#.... .....#> .##. #...#..#..............##i7# #[......(.> ##.## #..##.)..##.#.... .# .Fly ###.EeY.#iAiA07.0)iHiQiQ*8.5 (2iXiZ> _You now have 617 gold pieces (gained 5).i NIi>QibSiV,iXi5Z,i.[ibi:di`diOei;giNiiiijinip,iqisi{>.....# #......... .....###....................i|F.... ....#.. ...(..............>..##.## .).........##.#..# #..###.# .).......#######@.###..$ ..#.#...## #..## )÷####.. ##.# i|<#Y.# ## ..# #†.## #..{ EeY.# i|d ##..### . i}E.## .. .###i&}"#i,94.5 (6iޅiiΏ[ _You sense a monster nearby.id3iQii#Bi#i&,i&i(i +,i;,i-i&0ir0iJ1iG3i^5i5i>6i8i:,i<iP=iY?,i?iuB,iDCiFN _You now have 635 gold pieces (gained 18).iHi/IiIinMiO,iR,iS,i+TiYiU[i[i$\ik_iai@aibiciei%fifihiJj,iCkimi*{i~{##......i{-#.### i{###i*|N.....# i|4# #i }3## i7}###ik}U#.# i}3##. i} ...i}... i>~n..................## iz~p......#............## i~...>..##.##....@...# i~409.5 (1i 5.0) i[#........###..###.### iw##..###...#...# ...iy..## #......## ...#id#.# ######## ...# iDC ..# i ..## iҀ!##..{i(.# iO, ##.iE<.# iԁE .iii%10.5 (16iiq ii-+_Found a stone staircase leading up.iJ i]J iZK iHO iPQ i3T BiU iV iV i\ i] i] i^ i` ia i6b ib iOd ie ie if igh ii ii ij i_l im ,iPn ip ir ,ir igt i$v ,i)w iy i| iV| i| i~ i i i i i i i i i i i i i ,i i iÖ i4 i iA iD it i ip i e..#######..###...#...# #...# ...## #..## #......## #...# #.. ##.# ######## ##...# ## #..# ### ###...##i-  ##..{ #.####.....# ##.#####........<.#iQ \ ##.#...#...#iy  <..#..##..##i  .......@..##..##.##26 i m..........##...... .... .................. iަ .... ................... .##. ........#......... i .# ........#....... .# ................i A. ................ ...iD ).#.........i iҭ +7.5 (17i i@ H _Found a stone staircase leading up.i +8.5 (18i i ? _You now have 656 gold pieces (gained 21).iL _i i' i. i: if iܺ i1 i (..............>..##.##........ ).........##.#..#..###.## ).......#######..###...#...# #... .#.#...## #..## #......## #... i ÷####.. ##.# ######## ##... Y.# ## #..### ### ###...# †.## ##..D #.####.....# eY.# ##.#####........<.# i@ G.### ###.@.......#...#...# ###...<..........#..##..## #### #...##..##.##Launch Clockwork Bee###...... ................ ................ D   acid dragon (asleep)....##.i #....... ####.##..... ## .# .................i i 31.5 (3.0)  An acid dragon comes into view.if u.DDi= I====2.5 (4i i , _The acid dragon roars!iiAn acid dragon. A small dragon with brilliant yellow scales, its mouth dripping with corrosive slime. iĶ5Max HP: ~27Will: +AC: +EV: ++ i޶y rF: ... rC: ... rPois: +rNeg: ... rElec: . iThreat: High Class: Natural Size: Large Int: Animal You have about 50% to hit with the +9 war axe of Articulation. It has about 55% to hit you. i *Attacks Max Damage Bite 15 i!<Claw 6 It is resistant to acid and corrosion. i4ZIt can fly. It possesses the following natural abilities:  a - Spit Acidi(3d14) (7) [!]: Description|QuoteiJ i|Q ..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 68/68 ======================== iQ .#.#...## #..## #......## #... Magic: 21/21 ======================== ÷####..##.# ######## ##... AC: 13Str: 11 Y.# ##i;R #..### ### ###...# EV: 12Int: 22 †.####... #.####.....# SH: 0Dex: 13 eY.###D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 i`R .###iR U###.@.......#...#...# Noise: ====-----  Time: 14432.5 (4.0) ###...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect iR #### #.............##..##.## Cast: Launch Clockwork Bee iR ...# ..............##......Fly ........ ...................... iS ........ ....................... D   acid dragon .....##. ............#......... ####.# ............#....... ## .#................. _You now have 635 gold pieces (gained 18). _Found a stone staircase leading up. _Found a stone staircase leading up. _You now have 656 gold pieces (gained 21).  An acid dragon comes into view. _The acid dragon roars!iMT i[ i] iBiD&An acid dragon. A small dragon with brilliant yellow scales, its mouth dripping with corrosive slime. Max HP: ~27Will: +AC: +EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal You have about 50% to hit with the +9 war axe of Articulation. It has about 55% to hit you. Attacks Max Damage Bite 15 Claw 6 It is resistant to acid and corrosion. It can fly. It possesses the following natural abilities:  a - Spit Acid(3d14) (7) i)Ez[!]: Description|Quotei9i(..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 68/68 ======================== .#.#...## #..## #......## #... Magic: 21/21 ======================== ÷####..##.# ######## ##... AC: 13i)Str: 11 Y.# ###..### ### ###...# EV: 12Int: 22 †.####... #.####.....# SH: 0Dex: 13 eY.###D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .######.@.......#...#...# Noise: ====-----  Time: 14432.5 (0.0) ##i)#...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.## Cast: Launch Clockwork Bee ...# ..............##......Fly ........ ...................... i*........ ....................... D   acid dragon .....##. ............#......... ####.# ............#....... ## .#................. _You now have 635 gold pieces (gained 18). _Found a stone staircase leading up. _Found a stone staircase leading up. _You now have 656 gold pieces (gained 21).  i*fAn acid dragon comes into view. _The acid dragon roars!iM+i2i?4i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni'i>2..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 68/68 ======================== i2>.#.#...## #..## #......## #... Magic: 21/21 ======================== ÷####..##.# ######## ##... AC: 13Str: 11 Y.# ###..### ### ###...# EV: 12i3?Int: 22 †.####... #.####.....# SH: 0Dex: 13 eY.###D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .###iG3%###.@.......#...#...# Noise: ====-----  Time: 14432.5 (0.0) ##iv30#...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect i3n#### #.............##..##.## Cast: Soul Splinter ...# ..............##......Fly i3........ ...................... ........ ....................... D   acid dragon i3.....##. ............#......... ####.# ............#....... i%4## .#................. _You now have 635 gold pieces (gained 18). iX4_Found a stone staircase leading up. _Found a stone staircase leading up. _You now have 656 gold pieces (gained 21).  ix4fAn acid dragon comes into view. _The acid dragon roars!i6i=ir?i[..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 68/68 ======================== .#.#...## #..## #......## #... Magic: 20/21 ======================-- ÷####.. ##.# ######## ##... AC: 13Str: 11 Y.# ## #..### ### ###...# EV: 12Int: 22 †.## ##... #.####.....# SH: 0Dex: 13 eY.# ##D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .### ###.@.......#...#...# Noise: ====-----  Time: 14432.5 (0.0) ## #...<..........#..##..## x) +9 war axe ofit Art y) +1 flail (protect #### #.............##..##.##  Cast: Soul Splinter ...# ..............##......  Fly ........ ...................... ........ .......................  D   acid dragon .....##. ............#......... ####.# ............#....... ## .# ................. An acid dragon comes into view. _The acid dragon roars!  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (chance to affect: 50%)i)u ..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... iu 8).......#######..###...#...# #... Health: 68/68 ======================== .#.#...## #..## #......## #... Magic: 20/21 ======================-- ÷####..##.# ######## ##... AC: 13iv %Str: 11 Y.# ###..### ### ###...# EV: 12Int: 22 †.####... #.####.....# SH: 0Dex: 13 eY.#iHv 6##*#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .###ixv %###.@.......#...#...# Noise: ====-----  Time: 14432.5 (0.0) ##iv #...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.## Cast: Soul Splinter iv ...# ..............##......Fly ........ ...................... iv ........ ....................... D   acid dragon iw .....##. ............#......... ####.# ............#....... i:w C## .#.................i\w mAn acid dragon comes into view. _The acid dragon roars!  iww Aiming: Soul Splinter (safe; 2% risk of failure)  iw Press: ? - help, Q - select action, ( or ) - cycleiw aShift-Dir - straight lineAim: an acid dragon (chance to affect: 50%)iJ 8(weak, ally target, soul-…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  iAK Aim: an acid dragon (chance to affect: 50%)  A fragment of the acid dragon's soul is dislodged from its body.  The acid dragon looks weaker.i0 = *Dcatching breath, weak, aYour soul wisp touches the acid dragon.  The acid dragon spits acid at you.i^ M  The splash of acid hits you! You resist.ib 1---==3.5 (1Soul Splinteri/i ij ' _You hear a shout!iC iD OAn acid dragon. A small dragon with brilliant yellow scales, its mouth dripping with corrosive slime. Max HP: ~27Will: +AC: +EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal You have about 50% to hit with the +9 war axe of Articulation. It has about 55% to hit you. Attacks Max Damage Bite 10 (base 15) Claw 4 (base 6) i dIt is resistant to acid and corrosion. It can fly. It possesses the following natural abilities:  a - Spit Acid(3d14) (7) [!]: Description|Quoteih i@ ..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 61/68 =====================--- i >.#.#...## #..## #......## #... Magic: 20/21 ======================-- ÷####..##.# ######## ##... AC: 13Str: 11 Y.# ###..### ### ###...# EV: 12iC Int: 22 †.####..* #.####.....# SH: 0Dex: 13 eY.###D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .######.@.......#...#...# Noise: ======---  Time: 14433.5 (1.0) ###...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.## Cast: Soul Splinter ...# ..............##......Fly ........ ...................... ........ ....................... D   acid dragon (catching breath, weak, a…).....##. ............#.........* [42i! lm  soul wisp (summoned) ####.# ............#....... ## .#.................A fragment of the acid dragon's soul is dislodged from its body.  The acid dragon looks weaker.  Your soul wisp touches the acid dragon.  The acid dragon spits acid at you.The splash of acid hits you! You resist. _You hear a shout!i~i~Quiver which action? ([-] to clear) iKItems ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  id - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) iSpells ([,] to cycle)  h - Cast: Kinetic Grapnel  i؀Mi - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee i" k - Cast: Soul Splinterl - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) iP o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  iāep - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni@i5..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 61/68 =====================--- iq.#.#...## #..## #......## #... Magic: 20/21 ======================-- ÷####..##.# ######## ##... AC: 13Str: 11 Y.# ###..### ### ###...# EV: 12Int: 22 †.####..* #.####.....# SH: 0Dex: 13 eY.#i##D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .######.@.......#...#...# Noise: ======---  Time: 14433.5 (0.0) ###...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.## Cast: Kinetic Grapnel ...# ..............##......Fly ........ ...................... ........ ....................... D   acid dragon (catching breath, weak, a…).....##. ............#.........*   soul wisp (summoned) ####.# ............#....... ## .#.................A fragment of the acid drai/gon's soul is dislodged from its body.  The acid dragon looks weaker.  Your soul wisp touches the acid dragon.  The acid dragon spits acid at you.The splash of acid hits you! You resist. _You hear a shout!iMi!iq ..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 61/68 =====================--- .#.#...## #..## #......## #... Magic: 19/21 =====================--- ÷####.. ##.# ######## ##... AC: 13Str: 11 Y.# ## #..### ### ###...# EV: 12Int: 22 †.## ##..* #.####.....# SH: 0Dex: 13 eY.# ##D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .### ###.@.......#...#...# Noise: ======---  Time: 14433.5 (0.0) ## #...<..........#..##..## x) +9 war axe of Artir  y) +1 flail (protect #### #.............##..##.##  Cast: Kinetic Grapnel ...# ..............##......  Fly ........ ...................... ........ .......................  D   acid dragon (catching breath, weak, a…).....##. ............#.........  *   soul wisp (summoned) ####.# ............#....... ## .# ................. _You hear a shout!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (lightly wounded, catching its breath, weak, ally target,  soul-splintered, 64% to hit)iQl..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 61/68 =====================--- .#.#...## #..## #......## #... Magic: 19/21 =====================--- ÷####..##.# ######## ##... AC: 13Str: 11 Y.# ###..### ### ###...# EV: 12iLmInt: 22 †.####.** #.####.....# SH: 0Dex: 13 eY.###*#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .######.@.......#...#...# Noise: ======---  Time: 14433.5 (0.0) ###...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.## Cast: Kinetic Grapnel ...# ..............##......Fly ........ ...................... im........ ....................... D   acid dragon (catching breath, weak, a…).....##. ............#.........*   soul wisp (summoned) ####.# ............#....... ## .#................. _You hear a shout!  inAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (lightly wounded, catching its breath, weak, ally target,  soul-splintered, 64% to hit)ij.Dweak, ally target, soul-  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an acid dragon (lightly wounded, catching its breath, weak, ally target,  soul-splintered, 64% to hit)  The kinetic grapnel misses the acid dragon.  Your soul wisp closely misses the acid dragon.i'3==-----4.5 (1i| i[ _The acid dragon barely misses you. x2i1 ..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 63/68 ======================-- .#.#...## #..## #......## #... Magic: 18/21 ====================---- ÷####.. ##.# ######## ##... AC: 13Str: 11 Y.# ## #..### ### ###...# EV: 12Int: 22 †.## ##..* #.####.....# SH: 0Dex: 13 eY.# ##D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 i22 .### ###.@.......#...#...# Noise: =--------  Time: 14434.5 (0.0) ## #...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.##  Cast: Kinetic Grapnel ...# ..............##......  Fly ........ ...................... ........ .......................  D   acid dragon (weak, ally target, soul-…)i2 9.....##. ............#.........  *   soul wisp (summoned) ####.# ............#....... ## .# ................. Your soul wisp closely misses the acid dragon. _The acid dragon barely misses you. x2  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i2 NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (weak, ally target, soul-splintered, 64% to hit)i..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 63/68 ======================-- .#.#...## #..## #......## #... Magic: 18/21 ====================---- ÷####..##.# ######## ##... AC: 13Str: 11 Y.# ###..### ### ###...# EV: 12Int: 22 i†.####..* #.####.....# SH: 0Dex: 13 eY.###D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .######.@.......#...#...# Noise: =--------  Time: 14434.5 (0.0) ###...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.## Cast: Kinetic Grapnel ...# ..............##......Fly ........ ...................... ........ ....................... D   acid dragon (weak, ally target, soul-…).....##. ............#.........*   i6[40msoul wisp (summoned) ####.# ............#....... ## .#.................Your soul wisp closely misses the acid dragon. _The acid dragon barely misses you. x2  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (weak, ally target, soul-splintered, 64% to hit)iPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an acid dragon (weak, ally target, soul-splintered, 64% to hit)  The kinetic grapnel hits the acid dragon but does no damage.  irYour soul wisp closely misses the acid dragon.The acid dragon bites you.i\*5.5 (1ii2C _The acid dragon claws you but does no damage.i hThe acid dragon bites you. _The acid dragon claws you but does no damage.  You barely miss the acid dragon with the +9 war axe of Articulation. closely miss the acid dragon with your +1 flail of protection.Your soul wisp touches the acid dragon.  biteiE `47.0 (1.5Rev i $ i 5_The acid dragon claws you but does no damage.i..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 64/68 ======================-- .#.#...## #..## #......## #... Magic: 17/21 ===================----- ÷####.. ##.# ######## ##... AC: 13Str: 11 Y.# ## #..### ### ###...# EV: 12Int: 22 iS†.## ##..* #.####.....# SH: 0Dex: 13 eY.# ##D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 il$.### ###.@.......#...#...# Noise: =--------  Time: 14437.0 (0.0) i## #...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect #### #.............##..##.##  Cast: Kinetic Grapnel i...# ..............##......  Fly Rev iG........ ...................... i........ .......................  D   acid dragon (weak, ally target, soul-…)i.....##. ............#.........  *   soul wisp (summoned) ####.# ............#....... i'## .# ................. iK_The acid dragon claws you but does no damage.  i$Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i7Press: ? - help, Q - select action, ( or ) - cycleiJShift-Dir - straight lineAim: an acid dragon (lightly wounded, weak, ally target, soul-splintered, 64%  to hit)i ..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 64/68 ======================-- .#.#...## #..## #......## #... Magic: 17/21 ===================----- ÷####..il J##.# ######## ##... AC: 13Str: 11 Y.# ###..### ### ###...# EV: 12Int: 22 †.####..* #.####.....# SH: 0Dex: 13 eY.###D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .###i ###.@.......#...#...# Noise: =--------  Time: 14437.0 (0.0) ##i 0#...<..........#..##..## x) +9 war axe of Art y) +1 flail (protect i J#### #.............##..##.## Cast: Kinetic Grapnel ...# ..............##......i Fly Rev ........ ...................... i ........ ....................... D   acid dragon (weak, ally target, soul-…)i= .....##. ............#.........*   soul wisp (summoned) i^ ####.# ............#....... ## .#.................i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: an acid dragon (lightly wounded, weak, ally target, soul-splintered, 64%  to hit)  The kinetic grapnel hits the acid dragon but does no damage.  The acid dragon is lightly wounded.iܦ catching breath, weak, aShift-Dir - straight line  Aim: an acid dragon (lightly wounded, weak, ally target, soul-splintered, 64%  to hit)  The kinetic grapnel hits the acid dragon but does no damage.acid dragon is lightly wounded.  Your soul wisp touches the acid dragon but does no damage.iǫ q  The acid dragon spits acid at you.i+4 i5 ? CC   cyclops (missile)D   acid dragon (catching breath, weak, a…)iJ5 *   soul wisp (summoned)The splash of acid hits you! You resist. The acid corrodes you!iT7 r55---8=11 ======8.0 (1+7 war axe of Art y) -1 flail (protectCorr (-2) Fly Rev i7 iv? i..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... i ).......#######..###...#...# #... Health: 57/68 ====================---- .#.#...## #..## #......## #... Magic: 17/21 ===================----- ÷####.. ##.# ######## ##... AC: 18  Str: 11 Y.# ## #..### ### ###...# EV: 12i< !Int: 22 †.## ##..* #.####.....# SH: 0Dex: 13 eY.# ##D#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .### ###.@.......#...#...# Noise: =--------  Time: 14439.4 (0.0) im ## #...<..........#..##..## x) +7 war axe of Art y) -1 flail (protect #### #.............##..##.##  Cast: Kinetic Grapnel i -...# .............C##......  Corr (-2) Fly Rev+ ........ ...................... i ........ .......................  C   cyclops (missile) i .....##. ............#.........  D   acid dragon (catching breath, weak, a…)####.# ............#.......  *   soul wisp (summoned) i ## .# ................. _The acid dragon completely misses you.i TAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei@ Shift-Dir - straight lineAim: an acid dragon (lightly wounded, catching its breath, weak, ally target,  soul-splintered, 64% to hit)i"..(..............>..##.##........ PolySwing2 the Fabricator ).........##.#........###..###.## Coglin of Ru ***... ).......#######..###...#...# #... Health: 57/68 ====================---- i.#.#...## #..## #......## #... Magic: 17/21 ===================----- ÷####..##.# ######## ##... AC: 18  Str: 11 Y.# ###..### ### ###...# EV: 12Int: 22 †.##i##.** #.####.....# SH: 0Dex: 13 eY.#i 6##*#####........<.# XL: 11 Next: 62% Place: Dungeon:12 .###i0###.@.......#...#...# Noise: =--------  Time: 14439.4 (0.0) ##ir#...<..........#..##..## x) +7 war axe of Art y) -1 flail (protect i^#### #.............##..##.## Cast: Kinetic Grapnel ...# .............C##......iCorr (-2) Fly Rev+ ........ ...................... i........ ....................... C   cyclops (missile) i(.....##. ............#.........D   acid dragon (catching breath, weak, a…)####.# ............#.......*   soul wisp (summoned) ## .#ik................. _The acid dragon completely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an acid dragon (lightly wounded, catching its breath, weak, ally target,  soul-splintered, 64% to hit)i̠#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i.&Aim: an acid dragon (lightly wounded, catching its breath, weak, ally target,  soul-splintered, 64% to hit)  The kinetic grapnel misses the acid dragon.  Your soul wisp touches the acid dragon but does no damage.i o.DC.i|3840.4 (1iig _The acid dragon closely misses you. The acid dragon misses you.i ^ You miss the acid dragon with your +1 flail of protection.The acid dragon is lightly wounded.  You closely miss the acid dragon with the +9 war axe of Articulation.The acid dragon bites you but does no damage. i < barelyi &  i3 Your soul wisp barely misses the acid dragon.The acid dragon bites you but does no damage.iܨ C.D 2 acid dragons (1 weak, 1 ally targetDi [60=1.9 (1.5i iw Y _The acid dragon closely misses you.i").##.#........###..###.# .)#######..###...#...# #.. ..#.#...## #..## #......## # i)÷####.. ##.# ######## ## #Y.# ## #..### ### # #†.## iy ##..* #.####..... EeY.#iI ##D#####........<. ..### ######.........#...#... #...<.@....C...#..## iv.#### #.............##..## ....#....##............i8....i..##.i#####.# D....#.iV .## .#iB.............. ..## . .ii5V D.ic~catching breath, 1 Your soul wisp touches the acid dragon but does no damage.i= *The acid dragon spits acid at you.i&.i,5---- 9 ======20534iiZ iy_The splash of acid hits you! You resist. The acid corrodes you!i) '#.).##.#.###..###. #.).#..###...#...# #.#.#...## #..## #......## # #)÷####.. ##.# # ## ##Y.# ## #..### ### ### ##†.## ##..*# #.#### .EeY.# ##D#####.< ○..### ######.#...# ○.##i h #...<@.....C...#..##.. ..#### #.##..##..# #.##.......i y.##.D.....#. ..####.#i .#. ..## .#.i o. ...## . .i8 ix ,iF i .DC.D.i! 1=---8=------3iө i c _Your soul wisp barely misses the acid dragon.iYq#.).##.#.###..### ##.).i#..###...#...# # #...#.#...## #..## #......## # ##)÷####.. ##.# # ##  ##Y.# ##i #..### ### ####†.##i ##..*# #.#### #.EeY.#i^ ##.#####. i;e.○..### ######D.#...# .○.##iZ #...@.....C....#..##.#### #.##..##.i{_.# #.## %iH.D.##ij.#.####.##.#i>..## .#. iu....## . .ii+i8ii\.*.iD...C.D.i#2i$Y=------4ii  i _You redirect the acid dragon's attack! _There is a stone staircase leading up here.i:gA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You have not yet explored it and cannot tell where it leads. You are here. (<)go up.iFiS##.).........##.#........###..### PolySwing2 the Fabricator ##.).......#######..###...#...# # Coglin of Ru ***... #...#.#...## #..## #......## # Health: 52/68 ==================------ ##)÷####..iT##.# ######## ## Magic: 18/21 ====================----##Y.# ###..### ### ###. AC:  9  Str: 11 ###†.####...# #.####... EV: 12Int: 22 #.EeY.###*#####........ SH: 0Dex: 13 iZT%.○..### ######.........#...#. XL: 11 Next: 62% Place: Dungeon:12 .○.##i|T,#...@D...C.....#..##. Noise: ---------  Time: 14444.9 (1.0) iT...#### #.............##..##. x) +5 war axe of Art y) -3 flail (protect iT......# #..............##..... Cast: Kinetic Grapnel iT%.................D.............. Corr (-4) Fly Rev+ iTY................................. iU........##..............#........ C   cyclops (missile) iU...####.##..............#....... DD 2 acid dragons (1 catching breath, 1 …)i2U...## .#....................... *   soul wisp (summoned) iPUO....## .................ihUWYour soul wisp touches the acid dragon but does no damage.  iU<The acid dragon spits acid at you. iU]_The splash of acid hits you! You resist. The acid corrodes you! _Your soul wisp barely misses the acid dragon. _You redirect the acid dragon's attack! _There is a stone staircase leading up here.iVi]i^i^ig .*D.weak, 1 ally targetThe acid dragon bites you but does no damage.iykd3=5Rev inić _The acid dragon misses you.You fly upwards.  Your mindless puppet stays behind to rot.ij #############  ............#  ............#  ...........?#  ............# 1 .......@....#  ......D.....#  ###########.#  #  D   acid dragon i@ki3rib4=-6.7 (1.8ii _The acid dragon is no longer weakened.  Found a scroll of blinking. _There is a stone staircase leading down here.i/ it1 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  i 2 g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (3/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) iQ2 Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni ij '  PolySwing2 the FabricatorCoglin of Ru ***...Health: 54/68 ===================-----#############Magic: 18/21 ====================----............#AC:  9  Str: 11............#EV: 12Int: 22...........?#SH: 0i eDex: 13............#XL: 11 Next: 62% Place: Dungeon:11.......@....#Noise: ---------  Time: 14446.7 (0.0)......D.....#x) +5 war axe of Art y) -3 flail (protect###########.#i Cast: Grave Claw (3/3)#Corr (-4) Fly Rev D   acid dragon i! _The acid dragon misses you.You fly upwards.  Your mindless puppet stays behind to rot. iH _The acid dragon is no longer weakened.  Found a scroll of blinking. _There is a stone staircase leading down here.i iY ic i\  PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 54/68 ===================----- #############  Magic: 16/21 ==================------ ............#  AC:  9  Str: 11 ............#  EV: 12Int: 22 ...........?#  SH: 0Dex: 13i&] ............#  XL: 11 Next: 62% Place: Dungeon:11 .......@....#  Noise: ---------  Time: 14446.7 (0.0) i-^A......D.....#  x) +5 war axe of Art y) -3 flail (protect ###########.#  Cast: Grave Claw (3/3) #  Corr (-4) Fly Rev   D   acid dragonFound a scroll of blinking. _There is a stone staircase leading down here.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an acid dragon (lightly wounded)ig 7  PolySwing2 the FabricatorCoglin of Ru ***...Health: 54/68 ===================-----#############Magic: 16/21 ==================------............#AC:  9  Str: 11............#EV: 12Int: 22...........?#SH: 0Dex: 13............#XL: 11 Next: 62% Place: Dungeon:11.......@....#Noise: ---------  Time: 14446.7 (0.0)......*.....#x) +5 war axe of Art y) -3 flail (protect###########.#Cast: Grave Claw (3/3)#Corr (-4) Fly Rev ih D   acid dragonFound a scroll of blinking. _There is a stone staircase leading down here.  Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an acid dragon (lightly wounded)im7 (bound)Dir - move target  Aim: an acid dragon (lightly wounded)  i7You unleash the spiteful dead!  The jagged bones skewer the acid dragon.  The acid dragon is moderately wounded.The acid dragon is pinned in place!iD5==7.7 (12iR _The acid dragon misses you. The acid dragon completely misses you.i![############# .# .# .?# .# .>....# ......D.....# i!###########.# .##i+id-66--8i2i4iRiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  i?g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%) iv n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni ir t  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 56/68 ===================-----Magic: 16/21 ==================------#############AC:  9  Str: 11i -............#EV: 12Int: 22............#SH: 0Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11........@...#Noise: ---------  Time: 14448.7 (0.0).......>....#x) +5 war axe of Art y) -3 flail (protect......D.....#Cast: Forge Lightning Spire (7%) i/ ###########.#Corr (-4) Fly Rev .##it D   acid dragon (bound)Aim: an acid dragon (lightly wounded)  i You unleash the spiteful dead!  The jagged bones skewer the acid dragon.  The acid dragon is moderately wounded.i The acid dragon is pinned in place! _The acid dragon misses you. The acid dragon completely misses you.i i+ ic i   PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 56/68 ===================-----  Magic: 12/21 =============----------- #############  AC:  9  Str: 11 ............#  EV: 12Int: 22 ......*****.#  SH: 0Dex: 13 ......*****?#  XL: 11 Next: 62% Place: Dungeon:11 ......**@**.#  Noise: ---------  Time: 14448.7 (0.0) ......*****.#  x) +5 war axe of Art y) -3 flail (protect ......D****.#  Cast: Forge Lightning Spire (7%)  ###########.#  Corr (-4) Fly Ri ev  .#  #  D   acid dragon (bound)The acid dragon is moderately wounded.The acid dragon is pinned in place! _The acid dragon misses you. The acid dragon completely misses you.Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei7F*@iDt  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 56/68 ===================-----Magic: 12/21 =============-----------#############AC:  9  Str: 11iRE............#EV: 12Int: 22......I.....#SH: 0Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11........@...#Noise: ---------  Time: 14448.7 (0.0).......>....#x) +5 war axe of Art y) -3 flail (protect......D.....#iFCast: Forge Lightning Spire (7%) ###########.#Corr (-4) Fly Rev .##D   acid dragon (ally target, bound)I   lightning spire (minion)The acid dragon is pinned in place! _The acid dragon misses you. The acid dragon completely misses you.Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.ijG57=iG^3====9.7 (1iG _iQihiO$i~Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  iie - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i˚Spells ([,] to cycle)  h - Cast: Kinetic Grapnel i  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%) i7 n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  iXp - Abil: Draw Out Power ixG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni[ i   PolySwing2 the Fabricator  Coglin of Ru ***...i Health: 57/68 ====================----Magic: 13/21 ==============----------#############AC:  9  Str: 11............#EV: 12Int: 22i. ......I.....#SH: 0Dex: 13...........?#iU iXL: 11 Next: 62% Place: Dungeon:11........@...#Noise: ===------  Time: 14449.7 (0.0)iv #.......>....#x) +5 war axe of Art y) -3 flail (protect......D.....#i Cast: Forge Blazeheart Golem (7%) ###########.#Corr (-4) Fly i .##D   acid dragon (ally target, bound)i xI   lightning spire (minion)i The acid dragon is pinned in place! _The acid dragon misses you. The acid dragon completely misses you.i= Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei ZDir - look around, f - activate _An electric hum fills the air.iD i IIIi}  PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 57/68 ====================---- i} Magic: 9/21==========-------------- #############  AC:  9  Str: 11 ............#  EV: 12Int: 22 ......I****.#  SH: 0Dex: 13 i~W......*****?#  XL: 11 Next: 62% Place: Dungeon:11 ......**@**.#  Noise: ===------  Time: 14449.7 (0.0) ......*****.#  x) +5 war axe of Art y) -3 flail (protect ......D****.#  Cast: Forge Blazeheart Golem (7%)  i~###########.#  Corr (-4) Fly  .#  #  D   acid dragon (ally target, bound)  I   lightning spire (minion)i^Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiӀ:@*ig  PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 57/68 ====================----  Magic: 9/21==========-------------- #############  AC:  9  Str: 11 ............#  EV: 12Int: 22 ......I.....#  SH: 0Dex: 13 ...........?#  XL: 11 Next: 62% Place: Dungeon:11 ........@...#  Noise: ===------  Time: 14449.7 (0.0) i-.......>....#  x) +5 war axe of Art y) -3 flail (protect ......D.....#  Cast: Forge Blazeheart Golem (7%)  ###########.#  Corr (-4) Fly  .#  #  D   acid dragon (ally target, bound)  I   lightning spire (minion)Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic.  Nothing appears to happen.it #############  ............#  ......I.....#  i d...........?#  ........@...#  .......D....#  ............#  ###########.#  .# # ) I i s9---50.7 (1Contam _i#iR%iid$i_Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  iϒCd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i Ef - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i(Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike LauncheriDYj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  i}l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) iAbilities ([,] to cycle)  p - Abil: Draw Out Power iݓG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniip  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 59/68 ====================----Magic: 9/21==========--------------#############AC:  9  Str: 11............#EV: 12Int: 22......I.....#SH: 0Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11........@...#Noise: ---------  Time: 14450.7 (0.0)i.......D....#x) +5 war axe of Art y) -3 flail (protect............#Cast: Kinetic Grapnel###########.#Corr (-4) Fly Contam .##D   acid dragon (ally target)I   lightning spire (minion)Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic. _Nothing appears to happen.iҼi19Iii   PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 59/68 ====================----  Magic: 8/21=========--------------- #############  AC:  9  Str: 11 ............#  EV: 12Int: 22 ......I.....#  SH: 0Dex: 13 ...........?#  XL: 11 Next: 62% Place: Dungeon:11 i ........@...#  Noise: ---------  Time: 14450.7 (0.0) .......D....#  x) +5 war axe of Art y) -3 flail (protect ............#  Cast: Kinetic Grapnel ###########.#  Corr (-4) Fly Contam  .#  #  D   acid dragon (ally target)  I   lightning spire (minion)You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (moderately wounded, ally target, 64% to hit)i{ ID*iI*.Ii k  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 59/68 ====================----i dMagic: 8/21=========---------------#############AC:  9  Str: 11............#EV: 12Int: 22......I.....#SH: 0Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11........@...#Noise: ---------  Time: 14450.7 (0.0).......*....#i ?x) +5 war axe of Art y) -3 flail (protect......*.....#Cast: Kinetic Grapnel###########.#i Corr (-4) Fly Contam .##D   acid dragon (ally target)io gI   lightning spire (minion)You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineis 4D.i 3Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The kinetic grapnel misses the acid dragon.  The acid dragon bites you!  The acid dragon claws you but does no damage.i 1 I***.** IYour lightning spire shoots out a bolt of lightning at the acid dragon!iO tI..D...ih c2--===1.7 (1i i C _The bolt of electricity hits the acid dragon!i  PolySwing2 the Fabricator  Coglin of Ru ***... iB Health: 52/68 ==================------  Magic: 7/21========---------------- #############  AC:  9  Str: 11 ............#  EV: 12Int: 22 ......I.....#  SH: 0Dex: 13 ik...........?#  XL: 11 Next: 62% Place: Dungeon:11i ........@...#  Noise: ===------  Time: 14451.7 (0.0) .......D....#  x) +5 war axe of Art y) -3 flail (protect ............#  Cast: Kinetic Grapnel i@###########.#  Corr (-4) Fly Contam  .#  #  D   acid dragon (ally target)  I   lightning spire (minion)Your lightning spire shoots out a bolt of lightning at the acid dragon! _The bolt of electricity hits the acid dragon!  ijtAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an acid dragon (almost dead, ally target, 64% to hit)ir| ID*i nI.*IiW D*.*Ii`i fk  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 52/68 ==================------ifMagic: 8/21=========---------------#############AC:  9  Str: 11............#EV: 12Int: 22......I.....#SH: 0Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11........@...#ifNoise: ===------  Time: 14451.7 (0.0).......D....#x) +5 war axe of Art y) -3 flail (protect............#igCast: Kinetic Grapnel###########.#Corr (-4) Fly Contam .##i/g|D   acid dragon (ally target)ijI   lightning spire (minion)Your lightning spire shoots out a bolt of lightning at the acid dragon! _The bolt of electricity hits the acid dragon!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineinqIIOkay, then.iqiWtTIIiu. _i.iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  if - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power iBG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onil/i(:  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 52/68 ==================------Magic: 8/21=========---------------i{:#############AC:  9  Str: 11............#EV: 12Int: 22......I.....#SH: 0i:Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11i:........@...#Noise: ===------  Time: 14451.7 (0.0)i:.......D....#x) +5 war axe of Art y) -3 flail (protecti;............#Cast: Soul Splinteri!;###########.#Corr (-4) Fly Contam i=;1.##iW;|D   acid dragon (ally target)it;I   lightning spire (minion)Your lightning spire shoots out a bolt of lightning at the acid dragon! i;K_The bolt of electricity hits the acid dragon!  i;Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i;Press: ? - help, Q - select action, ( or ) - cyclei;UShift-Dir - straight line _Okay, then.iG>iECLIIiEi F  PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 52/68 ==================------  Magic: 7/21========----------------i  #############  AC:  9  Str: 11 ............#  EV: 12Int: 22 iF ......I.....#  SH: 0Dex: 13 in ...........?#  XL: 11 Next: 62% Place: Dungeon:11 i "........@...#  Noise: ===------  Time: 14451.7 (0.0) i .......D....#  x) +5 war axe of Art y) -3 flail (protect i ............#  Cast: Soul Splinter i ###########.#  Corr (-4) Fly Contam  .# i)  #  D   acid dragon (ally target)iJ   I   lightning spire (minion)in GShift-Dir - straight line i _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: an acid dragon (almost dead, ally target, chance to affect: 50%)i  ix !i Di  #ii im jI.#Ii~r  PolySwing2 the Fabricator  Coglin of Ru ***...Health: 52/68 ==================------Magic: 7/21========----------------#############idsAC:  9  Str: 11............#EV: 12Int: 22......I.....#SH: 0Dex: 13...........?#XL: 11 Next: 62% Place: Dungeon:11........@...#Noise: ===------  Time: 14451.7 (0.0).......*....#x) +5 war axe of Art y) -3 flail (protect............#Cast: Soul Splinter###########.#Corr (-4) Fly Contam .##D   acid dragon (ally target)is;I   lightning spire (minion)Shift-Dir - straight line _Okay, then.Aiming: Soul Splinter (safe; 2% risk of failure)  itPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiHMIIigB DDblind, unable to see you…)Press: ? - help, Q - select action, ( or ) - cycle  The acid dragon resists with significant effort.  The acid dragon bites you!  You focus your inner power and blind the acid dragon in retribution!The acid dragon closely misses you.ii  Your lightning spire shoots out a bolt of lightning at the acid dragon!The bolt of electricity hits the acid dragon!  The acid dragon dies!i  I***.**I   lightning spire (minion) i{I..>...Ii46--32.7 (1Soul SplinterizBIIiG _The acid dragon scales are intact enough to wear.i) # .# ......I.....# .i* ?# .# .>....# i3* ............# #.# iZ* J.# Ii~* (#iP= TIIiB f7-----3iuL 9Ii]P ihW# .# ......I.....# .?# .# .>....# ............# #.# .# I.#.#iuLIIiAy]8---4iz7Iii3############# ......# ......I.....# .# .....# .>....# ............# ###########ix.##.# I#.##.#.#ih7Ii49=8=5i$BIIi|89Ii;e50=6.7 (2i7@iCX _c - a scroll of blinkingiQ  # .# ......I.....# .# .# .>....# ............# ####.# #.#I #.# #.#  .#i 9Ii X1=7.7 (1i BIIio ii/iii2`2=i i Z _Your magical contamination has completely faded away.i 54=i8 2=ij i ik U5=i i4 69=7=i: i:; U8=iF< iB iB %9iC iN i+O h60==iP iU iYV N1=i6W ise 210/21=ij i^n a3=iTo iv e _Your lightning spire fades away.iw i5=13 i@w @Fly i`x i} j _You are no longer corroded.i~ K6=im ie i g7==iԆ iR i K8=i֋ iu 1 _HP restored.i N11=i i ,ip i՝ ,i̞ i O=i i˪ i> 2=i% iȯ i i 2=i ,iz iD ,i2 i ,i? i" is 9=i i ,i i c3=i iX ,i i ,i i ,iP i O=i i d4==i i i i i ,i iR ,i' iE f==i# ,i i c5=i) i% ,i& i6 =i: ,ig< i}C 96iC (=iD iI ,iJ ipO ,iP iV ,iW i[ i[ 9=i\ ib ,isc ig a7=i i i!n ,in is ,it iz ,i{ i` O=ij iu ,iJ i- a8=i i6 ,i& i ,i i ,i iK i 9=i iW ,i il a9=i i ,i i Bi ,i ij O=i it 20=iF ,i i ,iW i ,i i i 9=i iH Bib L1==i1 i i 4 _Magic restored.i 3i1 i i# ,i$ iO( i- ,i/ i]1 iH5 P==i6 i(: i? ,i? iA i6G isG iH iJ iYQ ,iBS iU i[ ,ie] i0b iii9FiFi=GisIiMiTQBiS,iTiUiY,iYZi` ######.######################..........................3#######################  { iWa8 . ibi#############.......................#..#####################..Found a stone staircase leading down.is &6i{ i) i [ _You sense a monster nearby.i #.# #.##.#.{.......#.?.#.:.#.....#.#.#.>.#.#i.r #..  ..iip%7iiuiiB$ijQuiver which action? ([-] to clear) Items ([,] to cycle) ia a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  ic - Throw: throwing net  iCd - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  iEf - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) iSpells ([,] to cycle)  h - Cast: Kinetic Grapnel i N i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee i  k - Cast: Soul Splinter i2 ! l - Cast: Grave Claw (2/3) iG k m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%) i\ / o - Cast: Iskenderun's Battlesphere (7%) iq Abilities ([,] to cycle)  p - Abil: Draw Out Power i [*/%] inventory [&] all spells [^] all abilitiesi z[!] focus mode: off|oniiLPolySwing2 the Fabricator#.#Coglin of Ru ***...#.#Health: 68/68 ========================#######.#########Magic: 21/21 ========================..........{.....AC: 13Str: 11................EV: 12Int: 22i>.............#SH: 0Dex: 13....?........#XL: 11 Next: 63% Place: Dungeon:11.....:.@.....#Noise: ---------  Time: 14587.7 (0.0).............#x) +9 war axe of Art y) +1 flail (protect.............#Cast: Forge Blazeheart Golem (7%) .............#Fly .>...........###########........................##......................#..####################.. _Found a scroll labelled LUPAFETTUMP. _Found an Everburning Encyclopedia. _Found a scroll of identify. _i - a scroll labelled LUPAFETTUMPiFound a stone staircase leading down. _You sense a monster nearby.i'iiLiTm  PolySwing2 the Fabricator #.# Coglin of Ru ***... #.# Health: 68/68 ======================== #######.#########  Magic: 17/21 ===================----- i..........{.....  AC: 13Str: 11 ................  EV: 12Int: 22 .....*****...#  SH: 0Dex: 13 ....?*****...#  XL: 11 Next: 63% Place: Dungeon:11 i.....**@**...#  Noise: ---------  Time: 14587.7 (0.0) .....*****...#  x) +9 war axe of Art y) +1 flail (protect iI7.....*****...#  Cast: Forge Blazeheart Golem (7%)  .............#  Fly  .>...........###########imh ........................  ##......................iz  #..#################### i ..  _i - a scroll labelled LUPAFETTUMPi5Found a stone staircase leading down. _You sense a monster nearby.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiY<Dir - look around, f - activatei E*@i   PolySwing2 the Fabricator #.# Coglin of Ru ***... #.# Health: 68/68 ======================== #######.#########  Magic: 17/21 ===================----- ..........{.....  AC: 13Str: 11 ................  EV: 12Int: 22i  .............#  SH: 0Dex: 13 ....?........#  XL: 11 Next: 63% Place: Dungeon:11 .....:.@.....#  Noise: ---------  Time: 14587.7 (0.0)i  .............#  x) +9 war axe of Art y) +1 flail (protect .............#  Cast: Forge Blazeheart Golem (7%) i  .............#  Fly  .>...........########### iH ........................  ##...................... i  #..####################  .. i hFound a stone staircase leading down. _You sense a monster nearby.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i <Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.i i i`  #.# i f#.# #######.#########  ................  .........{......  i  ........{....#  ....?..{.....#  .....:.@.....#  .............# i3 i ......9......#  iY .............#  .>...........# i| ...............9   blazeheart golem (minion) i ##............. #..###########i S ..i$ ;===8.7 (1 _i 3..i=#.##.# #######.#########................ .. .# ....?..{.....# .....:.......# .......# ......9# .......# .>############i>..............##..######################.. i?iiDu  Something hits you but does no damage.i.##..##..#..##..iia  Your blazeheart golem's core grows cold and it stops moving.ik.{{, paralysed)ih3----90i$%.i'V _Something hits you. x2iEY  You closely miss something with your +1 flail of protection.  You miss something with the +9 war axe of Articulation.i[idd{.{{i e64--i(eQ2.2 (1.5Rev il-..io _Something hits you but does no damage. Something hits you.i#.# #.# #.## .. ... .# ....?.# .....:.# .# ......9......# .{.....# .>.##...##...#..#i~6###..iiitih{..{{iAg58=-30iI...iiz+ ###.#  #.# #######.#########. .........# ....?..# .....:# .......# ......9...{..# ...#.>###############.....##..........................#..#########################..{6==4iK&.if _Something hits you but does no damage.i... ####.#  #.# #######.#########. .........# ....?..# .....:i@-# .......# ......9...{..# ...#.>################....##...........................#..#########################iiizC{{..i^58---=5iA&.iS _Something hits you!i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  i 'f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i, i/**... PolySwing2 the Fabricator### Coglin of Ru ***...#.#Health: 58/68 ====================----#.#Magic: 18/21 ====================----#######.#########AC: 13Str: 11................EV: 12Int: 22................SH: 0Dex: 13.............# iV+CXL: 11 Next: 63% Place: Dungeon:11....?.......@#Noise: ==-------  Time: 14595.2 (0.0).....:.....{.#x) +9 war axe of Art y) +1 flail (protect.............#Cast: Construct Spike Launcher......9......#Fly Rev .............#.>...........################ 9   blazeheart golem (minion, paralysed).............................##...........................#..######################### _Something hits you. x2  You closely miss something with your +1 flail of protection.  You miss something with the +9 war axe of Articulation. _Something hits you but does no damage. Something hits you. _Something hits you but does no damage. _Something hits you! i+ i/ i1 i4 ... PolySwing2 the Fabricator### Coglin of Ru ***...#.#Health: 58/68 ====================----#.#Magic: 16/21 ==================------#######.#########AC: 13Str: 11................EV: 12Int: 22................SH: 0 ic5 Dex: 13.............*XL: 11 Next: 63% Place: Dungeon:11....?.......@*Noise: ==-------  Time: 14595.2 (0.0).....:.....{.*x) +9 war axe of Art y) +1 flail (protect.............#Cast: Construct Spike Launcher......9......#Fly Rev .............# i5 y.>...........################ 9   blazeheart golem (minion, paralysed).............................##...........................#..######################### _Something hits you but does no damage. Something hits you. _Something hits you but does no damage. _Something hits you!Casting: Construct Spike Launcher (safe; 1% risk of failure)  iG6 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i X@*!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall. iA** iL*... PolySwing2 the Fabricator### Coglin of Ru ***...#.#Health: 58/68 ====================----#.#Magic: 16/21 ==================------#######.#########AC: 13Str: 11................EV: 12Int: 22................SH: 0Dex: 13.............# iacXL: 11 Next: 63% Place: Dungeon:11....?.......@#Noise: ==-------  Time: 14595.2 (0.0).....:.....{.#x) +9 war axe of Art y) +1 flail (protect.............#Cast: Construct Spike Launcher......9......#Fly Rev .............#.>...........################ 9   blazeheart golem (minion, paralysed).............................##...........................#..######################### _Something hits you!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall. i iI{..@#{. i=96.2 (1 i3&. iGC  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _Something hits you but does no damage. i< i= i iR iZ ... #### #.# #######.############.....................@#?....{...#:.9.>################ iE C..##........................... i  i2  i <{{. iZ ]60=--7 i %. i  ix...... #####.#  #.# #######.##############.^..@...................{.#########....?..#  i~.....:# .......#......9# ...#.>#################... i9 il  Your spike launcher falls apart as you grow too distant to maintain it. iyG{{. i;}59-=-8 i(%. i\ _Something hits you but does no damage. Something hits you. i   ####.#  #.########.############# .............{.......  .. iFS.  ########  ....?.#   .....:.# ......# 9......# .......# .> i.################ .................. ## i i iL.{{ id60=7= il9 i%. i;f _Something hits you but does no damage. i$1####.# ########.#############.....................{......########? .:.9.>###############.................## #..######################### iW2 i3 iu5 iR:8{{ iE;g1=-600 i/?&.. i@i ####.# #.#######.#############.....................i {.########? .:.9.>###############.................## #..#########################i* id i L.{{i e3=-1i %.i ir#.# .#######.#############......................########?{# .:..9.>###############.................## #..######################### .{{4==2i%.ihf _Something hits you but does no damage.i[ ###. #.# #######.#############..........#######i?.:...........{9.>################..##...........................##########################..iiiX'J.{{i(%3iI(:=3i;.&.i*1S _Something hits you.iA#.# .#######.#############......................########? .:.9....{......>###############.................iN## #..######################### iUii*{iQ-44i%.if _Something hits you but does no damage.i iN Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) i  Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniN i# U#.#PolySwing2 the Fabricator#.#Coglin of Ru ***...#######.#############Health: 64/68 ======================--.....................Magic: 17/21 ===================-----.....................AC: 13Str: 11.............########EV: 12Int: 22....?........#SH: 0Dex: 13.....:.......#XL: 11 Next: 63% Place: Dungeon:11............@#i UNoise: =--------  Time: 14604.2 (0.0)......9....{.#x) +9 war axe of Art y) +1 flail (protect.............#Cast: Forge Lightning Spire (7%) .>...........################ Fly .............................##........................... 9   blazeheart golem (minion, paralysed)#..##########################..Your spike launcher falls apart as you grow too distant to maintain it. _Something hits you but does no damage. Something hits you. _Something hits you but does no damage. _Something hits you but does no damage. _Something hits you. _Something hits you but does no damage.iG i iQ i# iT #.# PolySwing2 the Fabricator #.# Coglin of Ru ***...  #######.#############  Health: 64/68 ======================--  .....................  Magic: 13/21 ==============----------  .....................  AC: 13Str: 11  .............########  EV: 12Int: 22  ....?.....***# SH: 0Dex: 13  .....:....***# XL: 11 Next: 63% Place: Dungeon:11  ..........**@# Noise: =--------  Time: 14604.2 (0.0)  ......9...***# x) +9 war axe of Art y) +1 flail (protect  ..........***# Cast: Forge Lightning Spire (7%) i .>...........################ Fly  .............................  ##........................... 9   blazeheart golem (minion, paralysed) #..######################### #.. _Something hits you but does no damage. _Something hits you. _Something hits you but does no damage.Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei<@.i7..i #.# PolySwing2 the Fabricator #.# Coglin of Ru ***...  #######.#############  Health: 64/68 ======================--  .....................  Magic: 13/21 ==============----------  .....................  AC: 13Str: 11  .............########  EV: 12Int: 22  ....?........# SH: 0Dex: 13  .....:.......#i XL: 11 Next: 63% Place: Dungeon:11  ............@# Noise: =--------  Time: 14604.2 (0.0)  ......9....{.# x) +9 war axe of Art y) +1 flail (protect  .............# Cast: Forge Lightning Spire (7%)  .>...........################ Fly  .............................  ##........................... 9   blazeheart golem (minion, paralysed) #..######################### #.. _Something hits you. _Something hits you but does no damage.iCasting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.idiU #.# #.#  #######.######  .............. i ..............  .............#  ....?........#  .....:.....I.#  .........{..@#  ......9...{..#  .............#  .>...........#  .............. i+ ##............I   lightning spire (minion) #..##########9   blazeheart golem (minion, paralysed) #.. i j54====5.2 (1i Y.IiC but does no damage.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _Something hits you but does no damage.i  ###. #.# #######.#############..........#######?.......i u:.....I...{9.>################..##...........................#########################i #..i( i :{.i \6=--6i2 TIIi g _Something hits your lightning spire. x2i!# #.# .#######.#############......................########? .:....{I.......9.>###############.................## #..######################### {.I{7=---7..IIiH ###. #.# #######.#############..........#######?.......:.....I....{9.>################..##...........................##########################..I.{{I8==8I. _Something barely misses your lightning spire.i .. ## #.# #.#  #######.############# ......... ......... .....######## ....?......@.# .....:.....I.# .............# 9.....{# ..# .>############### ..#.......................... #..########################ii+ I{.  Something hits your lightning spire but does no damage.iB==9it:Ii"q _Something completely misses your lightning spire.i).##.# #.# #.###### ....... ......... .## ....?.iG*U# .....:.....I.# .{.# ......9......# ......>.##I..##..#..#i+i5 I{.I  Something hits your lightning spire!iL6.=10i\=UIIi> i>i_Something hits your lightning spire but does no damage.i    #.# #.# #.###### ....... ......... .## ....?.# .....:.....I.# .{..#iM  ......9......# .....# .>.# . ##. #..i ,i i {.I{{.Ii^ ^5=--1i '..i^ i0 8####.# #.# #######.#############..................... ......... .######## ....?# .....:...{.I@# .............# ......9# .......# .>################...i1 ............... I##...##########################..ix2 i3 i< f.{{Iip= j==-2i3D c.IIiG d _Something hits your lightning spire.iI  .. ## #.# #.#  #######.############# ......... ......... .....######## ....?......@.#i  .....:.....I.# ..........{..# 9......# ..# .>############### I ..i= #.......................... #..########################i ,is r{{.Ii --3ia e..IIi i####.# #.# #######.#############..................... ......... .######## ....?.....{..# .....:.....I@# .............# ......9# .......# .>################..................##...##########################..ih|  Something barely misses your lightning spire.iZ9{.i-=4iLIIiCw _Something hits your lightning spire but does no damage.i %#.# .#######.#############......................########?....{...# .:.....I.......9.>###############.................##I #..######################### ip ,i. i&! {{.{IIi! I=-5i' L...Iie) i #.# #.# #.############# ........ ... .## ....?.....{..# .....:.....I.# .# ......9......# .# .>.# . ##..I #..##  #..iyi P  Your blazeheart golem fades away.i i!i'+.{{I.Ii9,[6==6i2c.IIi5w _Something hits your lightning spire but does no damage.i ####.#  #.# iA#######.############# .. ......... ......########....?........# .....:...{.I@# .i%# .# ...#.>################.....I##...........................#..##########################..iBiO .{{  Your lightning spire fades away.iT4--7im%.iS _Something hits you. is  ### PolySwing2 the Fabricator it  #.# Coglin of Ru ***... #.# Health: 64/68 ======================--  #######.#############  Magic: 12/21 =============-----------  .....................  AC: 13Str: 11  .....................  EV: 12 iu Int: 22  ..........***########  SH: 0Dex: 13  ....?.....***# XL: 11 Next: 63% Place: Dungeon:11  .....:....**@# iu  Noise: =--------  Time: 14617.2 (0.0)  ..........***# x) +9 war axe of Art y) +1 flail (protect  ..........***# Cast: Forge Lightning Spire (7%)  .............# Fly  .>...........################  .............................   ##...........................  #..#########################  #..   i(v _Something hits your lightning spire but does no damage.Your lightning spire fades away. _Something hits you.Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  iyv Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i F*@ i $ ### PolySwing2 the Fabricator #.# Coglin of Ru ***... #.# i  Health: 64/68 ======================--  #######.#############  Magic: 12/21 =============-----------  .....................  AC: 13Str: 11  .....................  EV: 12Int: 22  .............########  SH: 0Dex: 13  ....?........# i [ XL: 11 Next: 63% Place: Dungeon:11  .....:.....{@# Noise: =--------  Time: 14617.2 (0.0)  .............# x) +9 war axe of Art y) +1 flail (protect  .............# Cast: Forge Lightning Spire (7%)  i  .............# Fly  .>...........################  .............................   ##...........................  #..#########################  #..  i ZYour lightning spire fades away. _Something hits you.Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  iL 'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. i  i  #.# #.#  #######.#######  ..............  ..............  ..........  ....?........#  .....:....I.@#  iԺ 1 .........{{..#  .............#  .............#  .>...........#  ..............I   lightning spire (minion)  ##............ #..########## #.. i ;5==8.2 (1 i . _Something hits you.  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _Something hits you but does no damage."i!-... ####. #.# #######.#############.."i]".........#######?......:....I{.>################..##...........................#########################"iy$"iG%"i.s{{.I"i/U7=---"iT/9"i5Y.I"i8d _Something hits your lightning spire."iK\ ####.# #.#######.#############.......................########? .:..{.I......>###############.................## #..#########################"i] "iY_ "ii {.{II  "ij 8==---20"io k.II"i^r d _Something hits your lightning spire.#iΓ y#.#  #.########.############# ..................... .. .######## ....?...{....#  .....:....I..# ...........@.# .# .# .>.############### ................. ##..I #..######################## #.. #i ,#ii #i G{{I#iƜ %1#iM X..I#i $i;*N ####.#  #.# #######.############# .. ......... ......########....?........# $i+P.....:...{I.@# .# .# ...#.>################.....##...........................#..##########################..$i-$iG.$i8u{{.I$i9U3=2$iE@h..II$i;Cw _Something hits your lightning spire but does no damage.%ig7#.#  #.########.############# ..................... .. {....######## ....?........# %ih .....:....I..# ...........@.# .# .# .>.############### ................. ##.. #..######################## #.. %ii%i3k%itI{I%i/u-=3%i{X.I%i~w _Something hits your lightning spire but does no damage.&icO#.# #.# #.############# ........ ... .{....## ....?.# .....:....I..# .# .# .# .>.##..##...I#..### .{{I{{I=-4...I'i ###. #.# #######.#############..........#######?......:....I.{.>################..I##...........................##########################...{{I4--=5I.I _Something hits you.'i~  .. ## #.# #.#  #######.############# ......... ......... .....######## ....?......@.# .....:....I..# {# .# ..# .>############### I ..#.......................... #..########################{I3--=6I.Ir lightning spire.e but does no damage..(i   #.# #.# #.#### (i8)..... ......... .## ....?.# .....:....I..# .{# .# ...(i.# .>.# . ##.. #..(i(im(iI{.{I(i-47(iLO.I(i̮e but does no damage..r lightning spire.)i[..  #.# #.# #.# . )i......... .## ....?.# .....:....I..# .{.# .# ...# .>.#I)i . ##. #..)io)is)i4)i]nI.{{{)i6=4==-8)i߫...)i)iF n... ##.# #.# #.# . ......... .## ....?.# .....:....I..# .# .{.# ....>.##I..##..#..#)ip )i )i wI{{..I)i )in #7)i B==9)i( tI.I)iM e but does no damage..r lightning spire.e but does no damage.*iU *i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) *i Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on,i,i0Q. PolySwing2 the Fabricator..# Coglin of Ru ***...#.#Health: 67/68 =======================-#.#Magic: 14/21 ================--------#######.#############AC: 13Str: 11.....................EV: 12,iQInt: 22.....................SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?.....@..#Noise: =--------  Time: 14629.2 (0.0).....:....I..#x) +9 war axe of Art y) +1 flail (protect.............#,iZCast: Forge Blazeheart Golem (7%) .........{...#Fly .............#.>...........############## I   lightning spire (minion)...........................,i##.........................#..####################### _Something hits your lightning spire but does no damage. _Something hits your lightning spire but does no damage. _Something hits you. _Something hits you. _Something hits your lightning spire. _Something hits your lightning spire but does no damage.,i ,iCII,im,iY  . PolySwing2 the Fabricator ..# Coglin of Ru ***... #.# Health: 67/68 =======================- #.# Magic: 10/21 ===========------------- #######.#############  AC: 13Str: 11 ,i ".....................  EV: 12Int: 22 ........*****........  SH: 0Dex: 13 ........*****########  XL: 11 Next: 63% Place: Dungeon:11,i j ....?...**@**#  Noise: =--------  Time: 14629.2 (0.0) .....:..**I**#  x) +9 war axe of Art y) +1 flail (protect ........*****#  Cast: Forge Blazeheart Golem (7%)  .........{...#  Fly  .............#  .>...........############## I   lightning spire (minion) ........................... ##......................... #..####################### _Something hits you. _Something hits your lightning spire. _Something hits your lightning spire but does no damage.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate,i=3 a@.I,ib X*.I,iπ Y**I,iJ" . PolySwing2 the Fabricator ..# Coglin of Ru ***... #.#,i{ Health: 67/68 =======================- #.# Magic: 10/21 ===========------------- #######.#############  AC: 13Str: 11 .....................  EV: 12Int: 22,i0 .....................  SH: 0Dex: 13 ,i~.............########  XL: 11 Next: 63% Place: Dungeon:11 ....?.....@..#  Noise: =--------  Time: 14629.2 (0.0) ,iC.....:....I..#  x) +9 war axe of Art y) +1 flail (protect .............#  Cast: Forge Blazeheart Golem (7%)  .........{...#  Fly  ,i] S.............#  .>...........############## I   lightning spire (minion) ........................... ##......................... #..####################### ,i _Something hits your lightning spire. _Something hits your lightning spire but does no damage.,i Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  ,i <Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.,i,iV .. #.# #.# ,iD#######.#############  .....................  .....................  .............#  ....?.....@.9#  .....:....I..#  ..........{..# ,iO .........{...#  .............# .>...........#I,i ..............9   blazeheart golem (minion) ,i B##.............,ib8===30.2 (1,im"AI.,i&e but does no damage.  Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You bind the heart of a blast furnace in slag iron. _Something hits your lightning spire.-i9 -i < ~Quiver which action? ([-] to clear) -i< Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (16)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter -i= l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) -iV= nAbilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities-i= z[!] focus mode: off|on0iϮ 0i [. PolySwing2 the Fabricator..# Coglin of Ru ***...#.#Health: 68/68 ========================#.#Magic: 10/21 ===========-------------#######.#############AC: 13Str: 11.....................EV: 120i^ Int: 22.....................SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?.....@.9#Noise: ===------  Time: 14630.2 (0.0).....:....I..#x) +9 war axe of Art y) +1 flail (protect0i A.............#Zap: wand of flame (16).........{...#Fly .............#.>...........############## I   lightning spire (minion)0i: ........................... 9   blazeheart golem (minion)##.........................#..####################### _Something hits your lightning spire but does no damage.0ib Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  0i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0iں You bind the heart of a blast furnace in slag iron. _Something hits your lightning spire.0i 0i 0i 1iKM  . PolySwing2 the Fabricator ..# Coglin of Ru ***... #.# Health: 68/68 ========================1iM ^ #.# Magic: 10/21 ===========------------- #######.#############  AC: 13Str: 11 .....................  EV: 12Int: 22 .....................  SH: 0Dex: 13 .............########  XL: 11 Next: 63% Place: Dungeon:11 1i~N ....?.....@.9#  Noise: ===------  Time: 14630.2 (0.0) .....:....I..#  x) +9 war axe of Art y) +1 flail (protect .............#  Zap: wand of flame (16) .........{...#  Fly  .............#  .>...........############## I   lightning spire (minion) ........................... 9   blazeheart golem (minion) 1iN h##......................... #..#######################1iN You bind the heart of a blast furnace in slag iron. _Something hits your lightning spire.Aiming: Throw Flame1iAO Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1i0F @I**I3i= X*I*{3ih> )I3iR` . PolySwing2 the Fabricator..# Coglin of Ru ***...#.#Health: 68/68 ========================#.#Magic: 10/21 ===========-------------#######.#############AC: 133ioa Str: 11.....................EV: 12Int: 22.....................SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?.....@.9#Noise: ===------  Time: 14630.2 (0.0).....:....I..#x) +9 war axe of Art y) +1 flail (protect.............#Zap: wand of flame (16).........{...#Fly .............#3ia .>...........############## I   lightning spire (minion)........................... 9   blazeheart golem (minion)##.........................#..#######################You bind the heart of a blast furnace in slag iron. 3i8b _Something hits your lightning spire.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.3ic 3ij 3iol . _3i! 3i . PolySwing2 the Fabricator..# Coglin of Ru ***...#.#Health: 68/68 ========================#.#Magic: 10/21 ===========-------------#######.#############AC: 13Str: 11.....................EV: 12Int: 223i .....................SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?.....@.9#Noise: ===------  Time: 14630.2 (0.0).....:....I..#x) +9 war axe of Art y) +1 flail (protect.............#Zap: wand of flame (16).........{...#Fly .............#.>...........############## I   lightning spire (minion)3ia ........................... 9   blazeheart golem (minion)##.........................#..#######################You bind the heart of a blast furnace in slag iron. _Something hits your lightning spire.3i "Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line 3i 6_Okay, then.3i 3iP. PolySwing2 the Fabricator..# Coglin of Ru ***...#.#Health: 68/68 ========================#.#Magic: 10/21 ===========-------------#######.#############AC: 13Str: 11.....................EV: 12Int: 22.....................SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?.....@.9#Noise: ===------  Time: 14630.2 (0.0).....:....I..#3iox) +9 war axe of Art y) +1 flail (protect.............#Zap: wand of flame (16).........{...#Fly .............#.>...........############## I   lightning spire (minion)........................... 9   blazeheart golem (minion)##.........................#..#######################You bind the heart of a blast furnace in slag iron. _Something hits your lightning spire.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.4i0 ..  #.# #.# #.# . ......... 4i1.## ....?.9# .....:....I..# .# .{...# ...# .>.#I . ##4i?2J. #..4i[34iG44i6,4iX?{9.{{I4i|@;---1.2 (1 _4iHHI..4iJ5iҪw  PolySwing2 the Fabricator .. Coglin of Ru ***... #.# Health: 68/68 ======================== #.# Magic: 10/21 ===========------------- #######.#############  AC: 135iyStr: 11 .....................  EV: 12Int: 22 .....................  SH: 0Dex: 13 .............########  XL: 11 Next: 63% Place: Dungeon:11 ....?....@.9.#  Noise: ---------  Time: 14631.2 (0.0) 5i̫.....:....I..#  x) +9 war axe of Art y) +1 flail (protect .........{...#  Zap: wand of flame (16) .............#  Fly  5i7.............#  .>...........############# I   lightning spire (minion) 5is.......................... 9   blazeheart golem (minion) ##........................ #..######################Shift-Dir - straight line _Okay, then.Aiming: Throw Flame5iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5i޼^@**5i? PolySwing2 the Fabricator..Coglin of Ru ***...#.#Health: 68/68 ========================#.#Magic: 10/21 ===========-------------#######.#############AC: 13Str: 11.....................EV: 12Int: 22.....................SH: 05i@ Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?....@.9.#Noise: ---------  Time: 14631.2 (0.0).....:...*I..#x) +9 war axe of Art y) +1 flail (protect.........*...#Zap: wand of flame (16).........*...#Fly .........*...#5iA .>.......*...############# I   lightning spire (minion).........*................ 9   blazeheart golem (minion)##.......*................#..######################Shift-Dir - straight line _Okay, then.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5i 5i& YYour blazeheart golem's core grows cold and it stops moving.5i {{I....I., paralysed).5ix <==2.2 (155i G.I5i f _Something hits you but does no damage.6iew  PolySwing2 the Fabricator .. Coglin of Ru ***... #.# Health: 68/68 ======================== #.# Magic: 10/21 ===========------------- #######.#############  AC: 136iStr: 11 .....................  EV: 12Int: 22 .....................  SH: 0Dex: 13 .............########  XL: 11 Next: 63% Place: Dungeon:11 ....?....@.9.#  Noise: ==-------  Time: 14632.2 (0.0) 6iy.....:..{.I..#  x) +9 war axe of Art y) +1 flail (protect .............#  Zap: wand of flame (15) .............#  Fly 6i .............#  .>...........############# I   lightning spire (minion) .......................... 9   blazeheart golem (minion, paralysed) ##........................ #..######################6iLYour blazeheart golem's core grows cold and it stops moving. _Something hits you but does no damage.Aiming: Throw Flame6iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6i8 @*.I*I6i8 *.I.I7i8RPolySwing2 the Fabricator..Coglin of Ru ***...#.#Health: 68/68 ========================7iv#.#Magic: 10/21 ===========-------------#######.#############AC: 13Str: 11.....................EV: 12Int: 22.....................7i3SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:117i) ....?....@.9.#Noise: ==-------  Time: 14632.2 (0.0)7ij.....:..{.I..#x) +9 war axe of Art y) +1 flail (protect.............#Zap: wand of flame (15)7iݗ.............#Fly .............#.>...........############# I   lightning spire (minion).......................... 9   blazeheart golem (minion, paralysed)##........................7i#..######################Your blazeheart golem's core grows cold and it stops moving. _Something hits you but does no damage.7i?Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycle7il/Shift-Dir - straight line7ie#>The puff of flame hits something.7iw%e  Your lightning spire fades away.7i'7i..{9   blazeheart golem (minion, paralysed)7i9/33.2 (147i4&.7i7f _Something hits you but does no damage.;iw  PolySwing2 the Fabricator .. Coglin of Ru ***... #.# Health: 68/68 ======================== #.# Magic: 10/21 ===========------------- #######.#############  AC: 13;iStr: 11 .....................  EV: 12Int: 22 .....................  SH: 0Dex: 13 .............########  XL: 11 Next: 63% Place: Dungeon:11;i̥C ....?....@.9.#  Noise: ==-------  Time: 14633.2 (0.0);iߦN .....:..{....#  x) +9 war axe of Art y) +1 flail (protect .............#  Zap: wand of flame (14) .............#  Fly  .............#  .>...........############# 9   blazeheart golem (minion, paralysed) .......................... ##........................;iy #..######################Your lightning spire fades away. _Something hits you but does no damage.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;iS@**;i_W ?.*<i PolySwing2 the Fabricator..Coglin of Ru ***...#.#Health: 68/68 ========================#.#<iMagic: 10/21 ===========-------------#######.#############AC: 13Str: 11.....................EV: 12Int: 22.....................SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?....@.9.#<iCNoise: ==-------  Time: 14633.2 (0.0).....:..*....#x) +9 war axe of Art y) +1 flail (protect.......*.....#Zap: wand of flame (14)......*......#Fly <i.....*.......#.>..*........############# 9   blazeheart golem (minion, paralysed)...*......................##*.......................#..######################Your lightning spire fades away. _Something hits you but does no damage.<iAiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<i.<iYPGSomething hits you! x2<i\Zo{.......<i/[50-------11=4.2 (1<i[3<ic<iwfLM_Something hits you but does no damage.Aiming: Throw Flame  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSomething hits you! x2 _You focus your inner power and blind something in retribution!>i7>iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  >id - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13) (quivered)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3) >i m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  >i.ep - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on?i~?iuPolySwing2 the Fabricator..Coglin of Ru ***...#.#Health: 50/68 =================-------#.#Magic: 11/21 ============------------#######.#############AC: 13Str: 11.....................EV: 12Int: 22.....................?i8`SH: 0Dex: 13.............########XL: 11 Next: 63% Place: Dungeon:11....?...{@.9.#Noise: ==-------  Time: 14634.2 (0.0).....:.......#x) +9 war axe of Art y) +1 flail (protect.............#Cast: Forge Lightning Spire (7%) .............#Fly .............#?i.>...........############# 9   blazeheart golem (minion, paralysed)..........................##........................#..###################### _Something hits you but does no damage.?iiAiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSomething hits you! x2 ?i __You focus your inner power and blind something in retribution!?i. ?i?i?i{-   PolySwing2 the Fabricator .. Coglin of Ru ***... #.# Health: 50/68 =================------- #.# Magic: 7/21========---------------- #######.#############  AC: 13Str: 11 .....................  EV: 12Int: 22 .......*****.........  SH: 0Dex: 13 .......*****.########  XL: 11 Next: 63% Place: Dungeon:11 ....?..**@*9.#  Noise: ==-------  Time: 14634.2 (0.0) .....:.*****.#  x) +9 war axe of Art y) +1 flail (protect .......*****.#  Cast: Forge Lightning Spire (7%)  .............# ?i_. L[37m Fly  .............#  .>...........############# 9   blazeheart golem (minion, paralysed) .......................... ##........................ #..######################Shift-Dir - straight lineSomething hits you! x2 _You focus your inner power and blind something in retribution!Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate?iR <@.?ir A*.@i  PolySwing2 the Fabricator .. Coglin of Ru ***... #.# Health: 50/68 =================------- #.#@i| Magic: 7/21========---------------- #######.#############  AC: 13Str: 11 .....................  EV: 12Int: 22 .....................  SH: 0Dex: 13 .............########  XL: 11 Next: 63% Place: Dungeon:11@i ....?...{@.9.#  Noise: ==-------  Time: 14634.2 (0.0) .....:.......#  x) +9 war axe of Art y) +1 flail (protect .............#  Cast: Forge Lightning Spire (7%)  .............#  Fly  .............#  .>...........############# 9   blazeheart golem (minion, paralysed) .......................... ##........................ #..######################Something hits you! x2 @i^_You focus your inner power and blind something in retribution!Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.@i@i .. #.# #.# #######.#############  .....................  @i3.....................  ........I....#  ....?....@.9.#  .....:{{.....#  .............#  @i|r.............#  .............# .>...........#I   lightning spire (minion@i5) ..............9   blazeheart golem (minion, paralysed) ##.............@i`1==5.2 (1@itI.I@i _You focus your inner power and blind something in retribution!  Casting: Forge Lightning Spire (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _Something hits you but does no damage.@ivAi* ..  #.# #######.#############..................I@...########Ai+/?......9:{.I>#############...##........................Ai*-Ai.Ai/Ai*7U.{{Ai#8#2Ail8D=---6Ai>a..IAi/ABi. .. . #.# #######.#############..@...............I....########?......9Bi:I. >#############..BiBiBivBizg4=---7BiCIIBi΢Bi... ... ##.# #.# #.# . ... .BijrI....# ....?......9.# .....:.# ....# .# .>.##.BiBiBiTIIBi]5=8BiCIIBiCitL  .  ..  #.# #.# #.# . ... .I....# ....?......9.# .....:.# ...# .# .# .>.# I69CiMCIICiPDi3'... ... ##.# #.# #.# . ... .I....# ....?......9.# .....:.# ....# .# .>.##.DiLIIDi7=8=40Di:IDiDi/~ ..##.# #.#######.#############......................I.@..########?......9.# .:.......>#############...............##Dig QII)DiY ]8=1Di LIIDik L _Your blazeheart golem's core flares to life once more.Ei]f .  ..  #.# #.# #.# . ... .I@...## ....?......9.# .....:.# ..{Ei^{.# ...# .#I .>.# . ##Ei_Eis`Ei5b,Eij9.{IEik-92EiHrO.IEitFit\.. .. .. #.# #.#  #######.############# .Fiu. .@............ ........I.9..######## ....?........# ...{.:.# ..# .#I .Fi'v.#  .>############ .FiwFi}xFi{,FiP9I...Fi}T60=3Fi{FiʉFi0G 3FiI FiN FiO FiQ FiU ,FiV Fi$Z }1==Fipb ... ... ..# #.# #.########.############# ..................... 9.....Fi.c . I....########4 ....?........#  .....:.......# ...{..# .# .#I .>.########### ............. ##Fic Fid Fik 7IFin p _There is a strange disturbance nearby!Gi ... ..# #.# #.#########.#############......................9.......I....########?.@......# ..:.......#{..#..#.#>.########## I............###GiZ^. #..###################Gi5Gi{GiGi&Gi.9I{{{.IGi25 _.:HiL... ... ..# #.#  #.# ########.############# .. .............. ........@I....########.....?.9......# ......:{# .# .HiC....# ..>###########.....###......................Hi1HiHiUHiI.{{{IHi4=9=6HiD-..HiY& _You swap places.IiQ-... ... ..# #.#  #.# ########.############# .. ............. .........I....########.....?.9......# ......:.# ......{.# I....# ..>############....Ii+SIi2TIiVIih`9.{{.IIikae5==7IiilI.IIimd _Something hits your lightning spire.Ii'}.......# #.# #.# ########.#############...................... .. .9I@...######## .....?..{.....# ......:.......# ..# ...Ii~(.# I..>#############................###Ii>IiIio,Ii9..{{{IIi[6=-8Ii]a..IJi.... ...... #.# ########.#############......9@...............I....########?...{.:I. >#############...JiJiI{.IJie7==9JiU&UIIJi(i _Something hits you but does no damage. x2KiW  You barely miss something with your +1 flail of protection.  You hit something with the +9 war axe of Articulation.Ki\Ki*KirKi,yI{{IKi62--Ki_l=50.7 (1.5Rev Ki a..IKiCg _You burn something. Something hits you.LinA  You closely miss something with the +9 war axe of Articulation.  You miss something with your +1 flail of protection.Li'M9{LiN3=-10/21=2.2Rev+ LiVCI.Li i _Something hits you but does no damage. x2Li 8  You closely miss something with the +9 war axe of Articulation.  You barely miss something with your +1 flail of protection.  Your lightning spire fades away.Li .{{9   blazeheart golem (minion)Li 5=3.6 (1.4Rev* Li 9..Li _Something hits you but does no damage. Something hits your blazeheart golem.Li  You barely miss something with your +1 flail of protection.  You slash something with the +9 war axe of Articulation!Li Li Li W.{{Li% <4=5.1 (1.5Lix &.Li g _You burn something. Something hits you.MiU _... ... ..# #.# #.#########.#############Mi6  ...................... 9...... .@....######## .....?...{....#  ......:.......# .......# ...# .# ..>.############ ............... ###Mi MiS# Mia% Mi/ O.{{Miw0 b6=--60Mis7 &.MiL: V _You redirect something's attack!Ni{ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (7%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onOi Oi" ...PolySwing2 the Fabricator...Coglin of Ru ***.....#Health: 66/68 =======================-#.#Magic: 10/21 ===========-------------#.#AC: 13Str: 11########.#############EV: 12Int: 22......................SH: 0Dex: 13.........9............XL: 11 Next: 63% Place: Dungeon:11.........@....########Noise: ---------  Time: 14656.1 (0.0).....?........#x) +9 war axe of Art y) +1 flail (protect......:.......#Cast: Kinetic Grapnel..........{...#Oi( Fly Rev* ..............#..............#9   blazeheart golem (minion)..>...........############..........................###.......................Your lightning spire fades away. _Something hits you but does no damage. Something hits your blazeheart golem.You barely miss something with your +1 flail of protection.  You slash something with the +9 war axe of Articulation! _You burn something. Something hits you. _You redirect something's attack!Oi Oie Oi! Pi ... PolySwing2 the Fabricator ... Coglin of Ru ***... ..# Health: 66/68 =======================- #.# Magic: 9/21==========-------------- #.# AC: 13Str: 11 ########.#############  EV: 12Int: 22 ......................  SH: 0Dex: 13 .........9............  XL: 11 Next: 63% Place: Dungeon:11 .........@....########  Noise: ---------  Time: 14656.1 (0.0) .....?........#  x) +9 war axe of Art y) +1 flail (protect .....im.:.......#  Cast: Kinetic Grapnel ..........{...#  Fly Rev*  ..............#  ..............#  9   blazeheart golem (minion) ..>...........############ .......................... ###....................... _You burn something. Something hits you. _You redirect something's attack!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePiDk@****Pitl.**.Pi+ ?...Pi zPolySwing2 the Fabricator...Coglin of Ru ***.....#Health: 66/68 =======================-#.#Magic: 9/21==========--------------#.#AC: 13Str: 11########.#############EV: 12Int: 22......................Pi} SH: 0Dex: 13.........9............XL: 11 Next: 63% Place: Dungeon:11.........@....########Noise: ---------  Time: 14656.1 (0.0).....?...*....#x) +9 war axe of Art y) +1 flail (protect......:...*...#Cast: Kinetic Grapnel..........{...#Fly Rev* Pi ..............#..............#9   blazeheart golem (minion)..>...........############..........................Pi ###....................... _You burn something. Something hits you. _You redirect something's attack!Pi3 SAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePib Pi3 @The kinetic grapnel hits something.Pi) ,PiԱ ~.{{..Piv Pi3 :7=7.1 (1Pi0 &.Pit W _Your blazeheart golem fades away.Qi8 ... PolySwing2 the Fabricator ... Coglin of Ru ***... ..# Health: 67/68 =======================- #.# Magic: 8/21=========--------------- #.# AC: 13Str: 11 ########.#############  EV: 12Int: 22 ......................  SH: 0Dex: 13 Qi......................  XL: 11 Next: 63% Place: Dungeon:11 .........@....########  Noise: =--------  Time: 14657.1 (0.0) .....?...{....#  x) +9 war axe of Art y) +1 flail (protect ......:.......#  Cast: Kinetic Grapnel ..............#  Fly Rev*  ..............#  ..............#   ..>...........############  ..........................  ###....................... The kinetic grapnel hits something. _Your blazeheart golem fades away.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQi ;@*Qi *...PolySwing2 the Fabricator...Coglin of Ru ***.....#Health: 67/68 =======================-#.#Magic: 8/21=========---------------#.#AC: 13Str: 11########.#############EV: 12Int: 22......................SH: 0Dex: 13......................XL: 11 Next: 63% Place: Dungeon:11.........@....########Noise: =--------  Time: 14657.1 (0.0)Qi1 .....?...*....#x) +9 war axe of Art y) +1 flail (protect......:..*....#Cast: Kinetic Grapnel.........*....#Fly Rev* .........*....#..............#..>...........############ .......................... ###....................... The kinetic grapnel hits something. _Your blazeheart golem fades away.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQiFD QiK \.{..QiO 8=9=8.1 (1Rev+ QiU QiV ^ _Something hits you but does no damage.Ri   ... PolySwing2 the Fabricator ... Coglin of Ru ***...RiJ ..# Health: 68/68 ======================== #.# Magic: 8/21=========--------------- #.# AC: 13Str: 11 ########.#############  EV: 12Int: 22 ......................  SH: 0Dex: 13Ri ......................  XL: 11 Next: 63% Place: Dungeon:11 .........@....########  Noise: =--------  Time: 14658.1 (0.0) .....?........#  x) +9 war axe of Art y) +1 flail (protect ......:..{....#  Cast: Kinetic Grapnel ..............#  Fly Rev+  RiF..............#  ..............#   ..>...........############  ..........................Ri  ###....................... Shift-Dir - straight line _Something hits you but does no damage.RixAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRis ...PolySwing2 the Fabricator...Coglin of Ru ***.....#Health: 68/68 ========================#.#Magic: 8/21=========---------------#.#AC: 13Str: 11########.#############EV: 12Int: 22......................SH: 0Dex: 13......................XL: 11 Next: 63% Place: Dungeon:11.........@....########Noise: =--------  Time: 14658.1 (0.0).....?...*....#x) +9 war axe of Art y) +1 flail (protect......:..*....#Cast: Kinetic Grapnel.........*....i m#Fly Rev+ .........*....#..............#..>...........############ .......................... ###....................... Shift-Dir - straight line _Something hits you but does no damage.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRi( ,Riu N{{..Ri *9.1 (1Ri &.Ri" X _Something completely misses you.SiU=  ...##########.#############...............................########?...@....# .:..{.....SiV#.............#..##################### SihWSiWSic7{SiehT7-60Si*p&.SisS _Something hits you.Si &  Si xYou barely miss something with your +1 flail of protection.  You hit something with the +9 war axe of Articulation.Si Si Si W.{{{SiF Z8=1.5 (1.4Si# ,..Si t _You burn something. Something completely misses you.Tia ##########.#############...............................########Tiـ?........# .:..@....{...#..#############..TiTiH.{Ti +20TiTiܝi _Something hits you but does no damage. x2UiP #########.#############.................................########?........# Ui.:.......{.Fly Rev+ #..Ui5UiUiF 3{UiX9=3Ui&.Uif _Something hits you but does no damage.Ui #.# #.# #.# ...... ............. .## .....?........# ......:.# .# .{....# .# ..>.##..###..#..##..Uiޞ Ui 3.{Ui {Ui --4Ui? &.Ui Vi*M. #.# ########.#############.............................########?.....:...........{...#Fly Rev+ ..#..ViVi*ViA{{.Vi6-=5Rev Vic&.Vi|S _Something hits you.Vi5 Vis_Something hits you but does no damage. _Something hits you.  You sock with your +1 flail of protection!  Your weapon exudes an aura of protection.  You slash something with the +9 war axe of Articulation!  You burn something.Viq .  Reactivating autopickup.Vi"7-=20 5=6.9 (1.4Rev+ ViVi6 _You feel a bit more experienced.\iIO..# ##.# #.# #.#\iO#### ...... ............. \iO.## .....?........# \iPv......:.# \i,PO.# .\iKP<# .\ihPp# ..>.##\iP..###.\iPE.#..## \iP!\i+\\i`#8\i`7=--7\i`0\ijg\ii]i6]i8--]i]i]]i"3]i[]i]i13 Rev 10/21= ..#  #.# #.# ##.###### ....... .............. ..######## .....?........# ......:..@....#9.9 (2 ..# ..# ..# ..>..# ... ###... #..##  #..^iǂ^i^i^i^i,^i`^i^i^iޖ9=^i^i^i/^ip(^i^i  You pick up an Everburning Encyclopedia and begin reading...=^i"^iq _You add the spells Ignite Poison, Sticky Flame and Ignition to your library.^ic3^ig^iĿ# ..# #.# #.# ####.#### .... ..... ....######## .......?........# .......@........#74.9 (5 ....# ....# ^i ....# ....>.... . ##### #.. ^i8/ #..^i^i^i_iM...#. #.# ##########.#############......................########....._i................##..######## _i_iZ11=5.9 (1_is_iM _i*6.9 (2_i_i~: _v - 4 scrolls of identify (gained 1)_iu _iru _iiv _iz _i~ _i҂ B_i% ,_iI _i ... ..# #.# #.# ##.## .. ....... ..## .........@......# 8..# ..# ..# ..#....>..##..#####..#..##_i _ic _i| ai_aiO=ai2=ai-Bai-=aij3=ai=aiXai@OK4====5=aieai`=6==aii,aitai'7=ai=aiw8=ai2naiai,aiaiO=ai ai,ai=aia9=aiaiU ,ai  ai ,aiz ai ai ai aiq ai* 9=ai aiJ# 20=ai& ,ai( ai+ ,ai_- aiO2 ai2 9=ai3 ai": ,ai,< aiB aiC L1==ai_D ai|G ai/K aiK aiML aiN aiT ,aiU ai}z.....I|i*3.9 (1|i1"TII|i$[ _The bolt of electricity hits the skeletal warrior but does no damage.}iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on~iW~iPolySwing2 the Fabricator###############Coglin of Ru ***..................Health: 68/68 ========================...............Magic: 11/21 ============------------.............z.AC: 13Str: 11...............EV: 12Int: 22?..........z...SH: 0Dex: 13.......9I..z...XL: 11 Next: 65% Place: Dungeon:11.......@#Noise: ===------  Time: 14743.9 (0.0)#######.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Launch Clockwork Bee##########.#############Fly ................................................zzz 3 sk~i$%eletal warriors (2 ally target)................########I   lightning spire (minion)................#9   blazeheart golem (minion)................#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior but does no damage.~i~i`TII~i~i   PolySwing2 the Fabricator ###############  Coglin of Ru ***... ...............  Health: 68/68 ======================== ...............  Magic: 8/21=========--------------- .............z.  AC: 13Str: 11 ...............  EV: 12Int: 22 ?..........z...  SH: 0Dex: 13 .......9I..z...  XL: 11 Next: 65% Place: Dungeon:11 .......@# Noise: ===------  Time: 14743.9 (0.0) #######.#[40~i m x) +9 war axe of Art y) +1 flail (protect #.# Cast: Launch Clockwork Bee ##########.#############  Fly  ........................  ........................  zzz 3 skeletal warriors (2 ally target) ................########  I   lightning spire (minion) ................#  9   blazeheart golem (minion) ................# Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior but does no damage.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a skeletal warrior, wielding a +0 battleaxe~i zI..Ii.zIAim: a skeletal warrior, wielding a +0 broad axe (ally target)izI..zIattleaxeiYu z.Iib..Ii@ i..IIi` z.IAim: a skeletal warrior, wielding a +0 battleaxei@ zI..zIroad axe (ally target)it  PolySwing2 the Fabricator ###############  Coglin of Ru ***... ...............  Health: 68/68 ======================== iG...............  Magic: 8/21=========--------------- .............z.  AC: 13Str: 11 ...............  EV: 12Int: 22 ?..........z...  SH: 0Dex: 13 .......9I..z...  XL: 11 Next: 65% Place: Dungeon:11 .......@# Noise: ===------  Time: 14743.9 (0.0) #######.#itH x) +9 war axe of Art y) +1 flail (protect #.# Cast: Launch Clockwork Beei ##########.#############  Fly iy ........................ i iʼ........................  zzz 3 skeletal warriors (2 ally target) i&................########  I   lightning spire (minion) ................#  9   blazeheart golem (minion) ................# Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  i>Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiR[Aim: a skeletal warrior, wielding a +0 broad axe (ally target)  ifYou lock target on the skeletal warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)i^i޾ii8       i z..    z....  z...z    #.#     iWz 4 skeletal warriors (2 ally target)  I i(    igPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a skeletal warrior, wielding a +0i+; broad axe (ally target)  You lock target on the skeletal warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)  A skeletal warrior comes into view. It is wielding a +0 short sword.ihT I******iIYour lightning spire shoots out a bolt of lightning at the skeletal warrior!The bolt of electricity hits the skeletal warrior.iCYitc9.I.z...zIiCd4.9 (1ontinue: Launch Clockwork BeeWinding i+m9Ii||H _The bolt of electricity hits the skeletal warrior!in`O  You continue winding your clockwork bee...iaiaiaiPn@ z.z.Iz...z., paralysed)Your blazeheart golem's core grows cold and it stops moving.iu ******IYour lightning spire shoots out a bolt of lightning at the skeletal warrior!The bolt of electricity hits the skeletal warrior!i/Iz...z.IiO5. iS i H _The bolt of electricity hits the skeletal warrior.idTI*Ii `IYou continue winding your clockwork bee...iO,i'] _The bolt of electricity hits the skeletal warrior. continue winding your clockwork bee...  The rocky spike misses the skeletal warrior.skeletal warrior hits your lightning spire with a +0 broad axe!  The skeletal warrior hits your blazeheart golem with a +0 broad axe!  The skeletal warrior hits your lightning spire with a +0 battleaxe!!ih .z.z..z.19   blazeheart golem (minion, paralysed)  Your lightning spire is destroyed!ih9=6.. iri0tZ _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!if{*y   clockwork bee (minion)iN  With a metallic buzz, your clockwork bee launches itself at the skeletal  warrior.  The rocky spike skewers the skeletal warrior but does no damage.iN,i0iiiSz..yzz.z.ie--7astiiuk _The skeletal warrior is moderately damaged.i* i? Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (6%) i C n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i1 PolySwing2 the Fabricator###############Coglin of Ru ***..................Health: 68/68 ========================...............Magic: 9/21==========--------------...............AC: 13Str: 11.........z.....EV: 12Int: 22?.......9......SH: 0Dex: 13i;2 ;.......yzz.z...XL: 11 Next: 65% Place: Dungeon:11.......@#Noise: =--------  Time: 14747.9 (0.0)#######.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Lightning Spire (6%) ##########.#############ia2 Fly ........................i2 ........................zzzz 4 skeletal warriors (1 ally target)i2 ................########9   blazeheart golem (minion, paralysed)i2 ................#y   clockwork bee (minion)i.3 Z................#Your lightning spire is destroyed! _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!  With a metallic buzz, your clockwork bee launches itself at the skeletal  warrior.  The rocky spike skewers the skeletal warrior but does no damage. iR3 V_The skeletal warrior is moderately damaged.i 4 i < ir> i  PolySwing2 the Fabricator ###############  Coglin of Ru ***... ...............  Health: 68/68 ======================== ...............  Magic: 5/21=====------------------- ...............  AC: 13Str: 11 .........z.....  EV: 12Int: 22 ?....***9*.....  SH: 0Dex: 13 .....**yzz.z...  XL: 11 Next: 65% Place: Dungeon:11 .....**@# Noise: =--------  Time: 14747.9 (0.0) #######*# x) +9 war axe of Art y) +1 flail (protect #*# Cast: [33imForge Lightning Spire (6%)  ##########.#############  Fly  ........................  ........................  zzzz 4 skeletal warriors (1 ally target) ................########  9   blazeheart golem (minion, paralysed) ................#  y   clockwork bee (minion) ................# warrior.  The rocky spike skewers the skeletal warrior but does no damage. _The skeletal warrior is moderately damaged.Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiD**@i+ @**iPolySwing2 the Fabricator###############Coglin of Ru ***..................Health: 68/68 ========================...............Magic: 5/21=====-------------------...............AC: 13Str: 11.........z.....EV: 12Int: 22?.......9......SH: 0iDex: 13.......y*z.z...XL: 11 Next: 65% Place: Dungeon:11.......@#Noise: =--------  Time: 14747.9 (0.0)#######.#x) +9 war axe of Art y) +1 flail (protect#.#iGCast: Forge Lightning Spire (6%) ##########.#############Fly io................................................igzzzz 4 skeletal warriors (1 ally target)iL................########I   lightning spire (minion)................#iv9   blazeheart golem (minion, paralysed)................#y   clockwork bee (minion)The rocky spike skewers the skeletal warrior but does no damage. _The skeletal warrior is moderately damaged.Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiCZDir - look around, f - activateAn electric hum fills the air.iίI _The skeletal warrior is moderately damaged.  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air.  The rocky spike skewers the skeletal warrior.i.7  The skeletal warrior is moderately damaged.Your clockwork bee stings the skeletal warrior.iEzzz.I The skeletal warrior is moderately damaged.  Your clockwork bee stings the skeletal warrior.  The skeletal warrior hits your blazeheart golem with a +0 scimitar!!skeletal warrior hits your clockwork bee with a +0 broad axe!  The skeletal warrior hits your blazeheart golem with a +0 broad axe!  The skeletal warrior hits you but does no damai}Fge.iTG3==8.9 (1iP:IiSZ _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!i ###############....................z.....?9.......yzzz.....# #######@# #I##########.#############.................................######## 2........# I.......i5f*IIi IIThe rocky spike skewers the skeletal warrior but does no damage.i*z  The skeletal warrior is moderately damaged.i,iQ, .zzIIYour clockwork bee completely misses the skeletal warrior.--9i1UIIiF5X _Your clockwork bee stings the skeletal warrior but does no damage.iHp:Iip8--iyUIIiK}  Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.)iG`################.....................?.......9z.....yzzz...........@.#########.# #I#  ##########.############# ..... .................zz 4 skeletal warriors (2 ally target) .........########I ..........# .#iMR*Ii(#7Ii i0  iGThe rocky spike skewers the skeletal warrior but does no damage.  iHYour clockwork bee closely misses the skeletal warrior.i"ZThe skeletal warrior hits your blazeheart golem with a +0 scimitar!!iiԯiivzi!zz.iIi<cy   clockwork bee (minioniu )i!ii50ii*IilIii  iiiL_Your blazeheart golem falls apart and the last of its fire goes out.iA /#.....?.zz......yzz......##.# #I# #.# ..i . ...1 .......# y   clockwork be .......#  .#i 7*i| %`i q  The rocky spike misses the skeletal warrior.in {  Your clockwork bee barely misses the skeletal warrior.iF  z..zz The skeletal warrior hits your clockwork bee with a +0 broad axe!=1i  i m _Your clockwork bee closely misses the skeletal warrior.i Z#....z.......?.z.......y.z......z##.# #I# #.# iZ  . . .#  .#  .#i l  Your spike launcher falls apart as you grow too distant to maintain it.i i {  Your clockwork bee barely misses the skeletal warrior.i5 .zz.z.#i^ d6=--2i i V _The skeletal warrior hits your clockwork bee but does no damage.id}#.....?......zz.......yz.......z.##.# #I# #.   .  .#  .#i~i<i  Your clockwork bee stings the skeletal warrior.  The skeletal warrior hits your clockwork bee with a +0 short sword!!  The skeletal warrior hits your clockwork bee with a +0 broad axe!!iX.z.z.iCN=-3iEi_V _Your clockwork bee is destroyed!iS#..#.#.#....?.z.......z.z.......z..##.#i& #I# #.   .  .#  .#i]i)i!iikz.z...z..zii--4iijif3#.. #. #.#....?......z..z..z..z##.# #I# #.   .  .#  .#i6iR7i7ih8i=.z.zz..z.iM>?-5iDiFi{;#. . #. #.#....?..z.z..z..z.##.# #I# #.   .  .#  .#iSii`iz.z..z.=6iiiZ i\ Quiver which action? ([-] to clear) Items ([,] to cycle) i\  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  i ] g - Zap: wand of paralysis (4) Spells ([,] to cycle)  i/] mh - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee ip]  k - Cast: Soul Splinterl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) i] Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniLsiPolySwing2 the Fabricator######################Coglin of Ru ***.........................Health: 68/68 ========================.....................Magic: 6/21======------------------#...................AC: 13ibStr: 11#...................EV: 12Int: 22###....?..............SH: 0Dex: 13..........z..z........XL: 11 Next: 65% Place: Dungeon:11.......@.z..z..#Noise: ---------  Time: 14756.9 (0.0)##############.#ix) +9 war axe of Art y) +1 flail (protect#I#Cast: Forge Lightning Spire (6%) ##########.######### Fly ........................................ zzzz 4 skeletal warriors................####................#................#Your clockwork bee barely misses the skeletal warrior. i<_The skeletal warrior hits your clockwork bee but does no damage.  Your clockwork bee stings the skeletal warrior.  The skeletal warrior hits your clockwork bee with a +0 short sword!!  izThe skeletal warrior hits your clockwork bee with a +0 broad axe!! _Your clockwork bee is destroyed!iiݎi&i"V  PolySwing2 the Fabricator ######################  Coglin of Ru ***... ......................  Health: 68/68 ========================  .....................  Magic: 6/21======------------------  #...................  AC: 13iVStr: 11  #...................  EV: 12Int: 22 ###....?..............  SH: 0Dex: 13 ..........z..z........  XL: 11 Next: 65% Place: Dungeon:11 iV.......@.z..z..#  Noise: ---------  Time: 14756.9 (0.0) ##############.#  x) +9 war axe of Art y) +1 flail (protecti2W: #I#  Cast: Forge Lightning Spire (6%)   ##########.######### Fly   ....................  .................... zzzz 4 skeletal warriors i~W ................####  ................#  iW................# _Your clockwork bee is destroyed!Aiming: DigiWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiW>Please select a direction to dig.iJ *******@You can't see that place.ij  **#**.**.*i ?**i _**A rock wall.iU  **#.***.*i ##....******A rock wall.iLr.##* * *****iZ#* *###* ...* ...* ...* *i #* *###*....*.....*......*.*iQ*#* *###*....*.....*......*.i l**You can't see that place.im~#* *##*..*...*...*....*iTdPolySwing2 the FabricatoriU?######################Coglin of Ru ***.........................Health: 68/68 ========================.....................i6UMagic: 6/21======------------------ijU#...................AC: 13Str: 11#...................iU[EV: 12Int: 22iU###....?..............SH: 0Dex: 13iUp..........z..z........XL: 11 Next: 65% Place: Dungeon:11.......@.z..z..#iUGNoise: ---------  Time: 14756.9 (0.0)##############.#x) +9 war axe of Art y) +1 flail (protecti)Vi#I#Cast: Forge Lightning Spire (6%) idV##########.######### Fly ........................................ zzzz 4 skeletal warriorsiVG................####................#iV................# _Your clockwork bee is destroyed!Aiming: DigiVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiV/You can't see that place.iAThe rock shatters into small pieces.ii#ii z..z.z..z...##.............i;===7.9 (1 _iii N######################......................  # #. ###....? .........z..z .z..z...# i' `########@#####.#  #.# #I# #####.####.##########.................................#####.......#........... i) iS i i r..z.zz.ii }44---------7==i =====8i iW I _The skeletal warrior hits you with a +0 battleaxe!!i' ...................... .. #..#....###....?...................z...........zzz....# ########.#####.# #@# #I#####.####.##########................................#####iͼ .......#  2...iq i iN i z..zzz 4 skeletal warriorsi E5---------iA =----9i i i; #....... #............ ###....?...... ..........z.. .zz.....# ########z#####.#  #.## #I# #####@####.###########.........................................................######.........i #........#  2...........#...........# ii T  The skeletal warrior attacks as it pursues you!iiL.{{zi|31-----==--60iiG _The skeletal warrior hits you with a +0 scimitar!iv2i 5fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i5xc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  i5j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%) i5 o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power i6G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniN iY 8.....................PolySwing2 the Fabricator#...................Coglin of Ru ***...#...................Health: 31/68 ==========--------------###....?..............iXZ Magic: 7/21========----------------..........z...........AC: 13Str: 11.........{{....#EV: 12Int: 22########z#####.#SH: 0Dex: 13#z## #I#i[ XL: 11 Next: 65% Place: Dungeon:11#####@####.########### Noise: ==-------  Time: 14760.9 (0.0)........................ x) +9 war axe of Art y) +1 flail (protect........................ Cast: Grave Claw (2/3)..................###### Fly ..................#..................#zz 2 skeletal warriors..................#..................#................#Shift-Dir - straight lineYou can't see that place. _The rock shatters into small pieces. _The skeletal warrior hits you with a +0 battleaxe!!  The skeletal warrior attacks as it pursues you! _The skeletal warrior hits you with a +0 scimitar!i[ ia id i .....................  PolySwing2 the Fabricator #...................  Coglin of Ru ***... #...................  Health: 31/68 ==========-------------- ###....?..............  Magic: 5/21=====------------------- ..........z...........  AC: 13Str: 11 .........{{....#  EV: 12Int: 22 ########z#####.#  SH: 0Dex: 13 #z## #I#  XL: 11 Next: 65% Place: Dungeon:11 #####@####.########### Noise: ==-------  Time: 14760.9 (0.0) ........................ x) +9 war axe of Art y) +1 flail (protect ........................ Cast: [3iuY9;49mGrave Claw (2/3) ..................###### Fly  ..................#  ..................#  zz 2 skeletal warriors ..................#  ..................#  ................# The skeletal warrior attacks as it pursues you! _The skeletal warrior hits you with a +0 scimitar!  Aiming: Grave Claw (safe; 3% risk of failure) (2/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a skeletal warrior, wielding a +0 scimitari .....................PolySwing2 the Fabricator#...................Coglin of Ru ***...#...................Health: 31/68 ==========--------------###....?..............Magic: 5/21=====-------------------..........z...........AC: 13Str: 11.........{{....#EV: 12Int: 22########z#####.#SH: 0Dex: 13#*## #I#XL: 11 Next: 65% Place: Dungeon:11#####@####.########### Noise: ==-------  Time: 14760.9 (0.0)........................ x) +9 war axe of Art y) +1 flail (protect........................ Cast: Grave Claw (2/3)..................######i!  Fly ..................#..................#zz 2 skeletal warriors..................#..................#................#The skeletal warrior attacks as it pursues you! _The skeletal warrior hits you with a +0 scimitar!  Aiming: Grave Claw (safe; 3% risk of failure) (2/3 uses available)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a skeletal warrior, wielding a +0 scimitari (1 bound)Dir - move target  Aim: a skeletal warrior, wielding a +0 scimitar  You unleash the spiteful dead!  The jagged bones skewer the skeletal warrior!  The skeletal warrior is lightly damaged.  The skeletal warrior is pinned in place!i {z..zz 3 skeletal warriors (1 bound)i~ 2=1.9 (11 _The skeletal warrior closely misses you.i٥ g# #....... ###....?.. .........{z .z......# ########z#####.#  #z## #I# i ######.####.############........@......................#######.....# ....#.#  2...##....>#######i 2{in \3=--2iM i i֕iqQuiver which action? ([-] to clear) Items ([,] to cycle) i a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) i Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinteri?Sl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  ipp - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oniB iRN #...................PolySwing2 the Fabricator#...................Coglin of Ru ***...###....?..............Health: 33/68 ===========-------------.........{z...........Magic: 5/21=====-------------------........z{.....#iN AC: 13Str: 11########z#####.#EV: 12Int: 22#z## #I#SH: 0Dex: 13######.####.############ XL: 11 Next: 65% Place: Dungeon:11iO ........@................ Noise: ---------  Time: 14762.9 (0.0)......................... x) +9 war axe of Art y) +1 flail (protect..................####### Cast: Forge Blazeheart Golem (7%) ..................#Fly ..................#..................#zz 2 skeletal warriors (1 bound)..................#.................#....>...........#######iwP UAim: a skeletal warrior, wielding a +0 scimitar  You unleash the spiteful dead!  The jagged bones skewer the skeletal warrior!  The skeletal warrior is lightly damaged.  The skeletal warrior is pinned in place! _The skeletal warrior closely misses you.i0R iiW iCY i/ #...................  PolySwing2 the Fabricator #...................  Coglin of Ru ***... ###....?..............  Health: 33/68 ===========------------- i'0.........{z...........  Magic: 1/21=----------------------- ........z{.....#  AC: 13Str: 11 ########z#####.#  EV: 12Int: 22 #z## #I#  SH: 0Dex: 13 i0######*####.############ XL: 11 Next: 65% Place: Dungeon:11 ......**@**.............. Noise: ---------  Time: 14762.9 (0.0) ......*****.............. x) +9 war axe of Art y) +1 flail (protect i~1......*****.......####### Cast: Forge Blazeheart Golem (7%)  ..................#  Fly  ..................#  ..................#  zz 2 skeletal warriors (1 bound) ..................#  .................#  ....>...........#######The skeletal warrior is lightly damaged.  The skeletal warrior is pinned in place! i1:_The skeletal warrior closely misses you.i?2Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiEA*@ipY#...................PolySwing2 the Fabricator#...................Coglin of Ru ***...###....?..............Health: 33/68 ===========-------------.........{z...........Magic: 1/21=-----------------------........z{.....#AC: 13Str: 11iq########z#####.#EV: 12Int: 22#z## #I#SH: 0Dex: 13######.####.############ XL: 11 Next: 65% Place: Dungeon:11........@................ Noise: ---------  Time: 14762.9 (0.0).........9............... x) +9 war axe of Art y) +1 flail (protect..................####### Cast: Forge Blazeheart Golem (7%) iq..................#Fly ..................#..................#zz 2 skeletal warriors (1 ally target, 1…)..................#9   blazeheart golem (minion).................#....>...........#######The skeletal warrior is pinned in place! _The skeletal warrior closely misses you.Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i%r<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.i3s4====3.9 (1Forge Blazeheart Golem (7%) _i~ziO|ia!#. ###....? .........{z .z{.....# ########z#####.#  #z## #I# ######.####.#############........9....................i........########.....# ....# ..#.# # >########.............i4i .zz 3 skeletal warriors (1 ally target) You swap places.5=2=4iWiJ _Your blazeheart golem punches the skeletal warrior!!iQiUSQuiver which action? ([-] to clear) Items ([,] to cycle) iS a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) iSsSpells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  i`Xep - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniFi?V#...................PolySwing2 the FabricatoriV###....?..............Coglin of Ru ***............{z...........Health: 35/68 ============------------.........{.....#Magic: 2/21iVY==----------------------########z#####.#AC: 13Str: 11#z## #I#EV: 12i@W Int: 22######z####.############# SH: 0Dex: 13iiW........9................. XL: 11 Next: 65% Place: Dungeon:11iWc.........@................ Noise: ===------  Time: 14764.9 (0.0)..................######## x) +9 war axe of Art y) +1 flail (protect..................#Cast: Soul Splinter..................#Fly ..................#iX..................#zzz 3 skeletal warriors (1 ally target).................#i-X9   blazeheart golem (minion)....>...........########........................iQXCasting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  ivXPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate iX_You bind the heart of a blast furnace in slag iron.  You swap places. _Your blazeheart golem punches the skeletal warrior!!i#^iReigi%/#. ###....?. ...{z. ..{.....# #i#z#####.# #z## #.# ######z####.# .9. ... .#i .....# .# .#i).#  2.# ....>.ik0#.iiO6--5.9 (1iiY _The skeletal warrior hits your blazeheart golem with a +0 scimitar!iNiQ~Quiver which action? ([-] to clear) i.RsItems ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) iWRAbilities ([,] to cycle)  p - Abil: Draw Out Power iRG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onib>iL#...................PolySwing2 the Fabricator###....?..............Coglin of Ru ***............{z...........Health: 36/68 ============------------.........{.....#Magic: 2/21==----------------------########z#####.#AC: 13iMtStr: 11#z## #.#EV: 12Int: 22######z####.############# SH: 0Dex: 13........9................. XL: 11 Next: 65% Place: Dungeon:11..........@............... Noise: =--------  Time: 14765.9 (0.0)..................######## x) +9 war axe of Art y) +1 flail (protect..................#Cast: Soul Splinter..................#Fly ..................#..................#iNzz 2 skeletal warriors (1 ally target).................#9   blazeheart golem (minion)....>...........#########.........................Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  You swap places. _Your blazeheart golem punches the skeletal warrior!! _The skeletal warrior hits your blazeheart golem with a +0 scimitar!iTid]i0_i? iN Drink which item? Potions  f - 3 potions of enlightenment  o - a glowing purple potion i  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation i Y R - 2 potions of haste  T - a fizzy ruby potion i V - a clear potion [!] read|quaff|evoke[?] describe selectedi i i #...................PolySwing2 the Fabricator###....?..............Coglin of Ru ***............{z...........Health: 36/68 ============------------i .........{.....#Magic: 2/21==----------------------########z#####.#AC: 13Str: 11#z## #.#EV: 12Int: 22i2 ######z####.############# SH: 0Dex: 13........9................. XL: 11 Next: 65% Place: Dungeon:11iY 5..........@............... Noise: =--------  Time: 14765.9 (0.0)i ..................######## x) +9 war axe of Art y) +1 flail (protect..................#Cast: Soul Splinteri b..................#Fly i& 3..................#..................#zz 2 skeletal warriors (1 ally target).................#9   blazeheart golem (minion)....>...........#########.........................i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  You swap places. _Your blazeheart golem punches the skeletal warrior!! _The skeletal warrior hits your blazeheart golem with a +0 scimitar!i  , paralysed)You feel more buoyant.Your blazeheart golem's core grows cold and it stops moving.i 7==6.9 (1Will+ Fly iz iB Y _The skeletal warrior hits your blazeheart golem with a +0 scimitar!iiotDrink which item? Potions i f - 2 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance i3T I - 2 potions of curing  L - 3 potions of lignification i\Z Q - a potion of mutation  R - 2 potions of haste iA T - a fizzy ruby potion  V - a clear potion iƼ[!] read|quaff|evoke[?] describe selectedi I - 2 potions of curing. A potion which restores a small amount of health, and cures poison and i 1confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation, i < the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952i dDrink which item? Potions i  f - 2 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification i Z Q - a potion of mutation  R - 2 potions of haste iւ A T - a fizzy ruby potion i> - V - a clear potion [!] read|quaff|evoke[?] describe selectedi| H - a potion of resistance. A potion which grants temporary resistance to a variety of harmful effects: fire, cold, electricity, poison, and acid. It is a rare potion. i$ Stash search prefixes: {inventory} {rF+ rC+ rElec rPois rCorr} {potion} {resist cold} {cold resistance} {resist fire} {fire resistance} {resist corrosion} {corrosion resistance} {resist electricity} {electricity resistance} {resist poison} {poison resistance} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “Aha! will fate play tricks upon me? Will the elements lay plots against me?  Shall fire, air, and water make a combined attack against me? Well, they  shall know what a determined man can do. I will not yield. I will not stir  a single foot backwards, and it will be seen whether man or nature is to ij have the upper hand!”  -Jules Verne, _Journey into the Interior of the Earth_. 1864 trans. F.A. Malleson, 1877i# 3Drink which item? Potions  f - 2 potions of enlightenment  o - a glowing purple potion  w - 2 potions of moonshine  B - an inky potion  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - 2 potions of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectedi0 i#...................PolySwing2 the Fabricator###....?..............Coglin of Ru ***...ie.........{z...........Health: 37/68 =============-----------.........{.....#Magic: 2/21==----------------------########z#####.#AC: 13Str: 11i#z## #.#EV: 12Int: 22i######z####.############# SH: 0Dex: 13i=........9................. XL: 11 Next: 65% Place: Dungeon:11..........@............... Noise: ==-------  Time: 14766.9 (0.0)iNq..................######## x) +9 war axe of Art y) +1 flail (protect..................#Cast: Soul Splinter..................#Will+ Fly ..................#..................#i-zz 2 skeletal warriors (1 ally target).................#9   blazeheart golem (minion, paralysed)i....>...........#########.........................You swap places. _Your blazeheart golem punches the skeletal warrior!! i|_The skeletal warrior hits your blazeheart golem with a +0 scimitar!  You feel more buoyant.i;Your blazeheart golem's core grows cold and it stops moving. _The skeletal warrior hits your blazeheart golem with a +0 scimitar!is/ .zz 2 skeletal warriors (1 ally target)...... 9   blazeheart golem (minion, paralysed)...>...........######### .........................You feel yourself speed up.i9-7.9 (1Fast Will+ Fly iF i[ Y _The skeletal warrior hits your blazeheart golem with a +0 scimitar!i^ !#. ###....?........ .{z..... .{.....# #z#####.# #z## #.# i3_ ######z####.# .9. ...... .# .....# .# .#.# .# ....>.#i_ (.ib i  The skeletal warrior hits your blazeheart golem with a +0 scimitar!!ij f.iPn F-8.6 (0.7ir ibv Z _Your blazeheart golem falls apart and the last of its fire goes out.i4!#.im4x ###....?.............. .{z........... .{.....# #i4Kz#####.# #z## #.# ######z####.# .i4z .......i4+ .#i4 i 5`.....# i#5<.# i<5C......iR5*# ij5g   skeletal warrior....i5o....>.i5;##.iif40=-9.3iiޒ #.  #...................  ###....?..............  .{z....................{.....#  i ########z#####.#  #z## #.# ######z####.############# ...... ............. ....########.....# .i <.# .............#....>############i iԘ i .zz 2 skeletal warriorsi p1=-70.0i i in u#. #.... i ###....?........ .{z..... .{.....# iG #z#####.# #.## #.# ir ######z####.# .i Dz. .i f...... .i .# i p.....# .i3 4.iX 9# .i~ R.i J....>.#i Bi }zz 3 skeletal warriorsi? l23=7iiu i E#. .#. .....?. .{z. .{.....# #z#####.# #.## #.# ######z####.#  .zz.  .......  .#  .i ....#  .  .#  2......>.#i i '1.4i\ i iX#. . #. . #....?. .{z. .{.....# #z#####.# #.## #.#  ######z####.# .zz. ....... .# .....# . .#    skeletal warrior .  .....>.#iމi2iw..zzz 2 skeletal warriorsib3=2.0 (0.6iioiy. . . . ....?. .{z. .{.....# #z#####.# #.## #.# ######z####.# z. z.......... # ....# ##    skeletal warrior# .  ....>.#il,i.z.zz 2 skeletal warriors4=7 (0.7isi|  . .?. .{z. i .{.....# #z#####.# #.## #.# z####.# #z. ^z.........iy .# #....# ## i   skeletal warrior#iϏ t# ....>.#i iB U5=3.4iѣ i i7O . .?. .{z. .{.....# #z#####.# #.## #.# z####.##z.^.z.........(.##....# .#.# ..#..#>.# iiu.zz   skeletal warriori*'4.1i it- _Found 6 poisoned darts.i4I . . .?. .{z. .{.....# #il5z#####.#  #.## #.# z####.##z.^.z.........(..i5t##....# i5..#...# ....#i60.....#>.iQ6M# i-<iL.zz   skeletal warrioriL`6=7 (0.6iIii9 . . ?. i:w.{z. .{.....# # #z#####.# #.## #.# z####.##z.^.ib> z.........(..##....# ...#....# ....## .>.# iYDi FZ7=5.4 (0.7iLiNiiMiiiz84=i,iq,i i#' .. .. . .......> {z.. .. {.....# ## #####.# # #.# i'z####.####z.........^..6.8 (1.4z...............(.... ..####..# ...## # i']# .##i#)i,i-iAIiDi?EiEN49=iL50=i$S .. .. .......>.. .. .. ....# ##.# #  #.# # ###.####z..^..8.2z...............(...... ..##### ## ## ## ## ###iTiYZib\iƊIiiޒi_g1==iu,im,iYic ..# ..# .......>....# i¡$..## ##. #.# #. #.# #. #.###.z..^..#9.5 (1.3i.......(...####.i<# #.# #.# #.# #.# #.##.iiiiתi i i iE ib iɴ #2i ^=i ;3im iR  ..#  ..#  i .......>....#  ..# # ##.#  #.#  iR S#.# #.# z..^..# 80.7 (1.2(..# ##.# # #.# # #.## i #.## #.###.#i i: iH iC63i17i<iK@iCBi+IiIo4=5=iJiTx ..#  ..#  .......>....#  ..#  ##.#  #.#  #.# .# .^..# 2.0 (1.3(..# ##.# # #.# iVi\in^iiii-k5=iiW i %6i i,iiig7==i.ii#8i 2=iM iz#i(i(%9i**i7z......5.9 (3.9z   skeletal warrioriw:iBiFg _A skeletal warrior is nearby!iM .#  .#  .>....#  .# #.# #.# #.# i .# z.^.# (.# #.# # #.# # #.# i i%.zz   skeletal warriori(36.6 (0.7 _i;.i0i .#  .#  .>....#  .# #.# #.# #.# .# z.^.# (.# #.# # #.# # #.# iiV60=7.3i i ibR3iTiViYi]1=ik`i`i26=i%bij  ..#  ..#  .......>....#  iki..# ##.# #.# #.# .# z........^@.# 8.6 (1.3(........# #.#  iln#.#     iHl iRni&siui4ii-iiiiBii]K3=ii ..#  ..#  .......>....# i ..# ##.# #.# #.# .# z..iP^..# 9.9iR(...i# .# #.# i:ifi ii8i- i. i/ i4 i9 i= 4=iB iZC 9=i!D iL M..# ..# .......>....# ..# ##.# #.# ijM #.# .# z..^..# 91.2(..# .# #.# iM iO iZ i_ iA56=i..# ...# .......>....# ...# ##.# #.# #.# .# z..^..# 2.6 (1.4(..# .# #.# #.##.##.##.# ih3iaizs.# ....# .....# .>....# ............# ###########.# #.#  #.# ################@# .^# (................# ################.# #.##i..##.##.# #.#ioid7=3.3 (0.7ii+i3ii,i/i]0i0i5i?A8=7==Fly  _Your enlightenment fades.iB3iBiIH############....................>..............########## 4.7 (1.4 #. iJ################. ........^....... (............... ###############iKiPi=RiA "M############.................>.............i.B ##########. #. ################ ........^........###.#iO iP ,5.3 (0.6iU i>X im ############# iB.# .# .# ......# .......>....# ..........@.#ij###########.# #.# iM#.# ################i<#.# ziD^........# iq.(................# iC#################.# iOI #.#izX6.0 (0.7iiQt  ############# .# .# .# ......# .......>.@..# ............############.# #.# #.# ##################.# .z^..# ..(................# ##################.#i~ i T===7i iъ i _ 3i` ie ih ,iFk ,ibl ip i[p iCq iou i+v iv iL{ 98i{ 0=i| i: ,iS i~ RFast i] i _Your extra speed is starting to run out.i i\ i 9=i i ,i i[ iҠ i i ,i iΫ ,i i# i| S9=ih i ^Fly i i k _You feel yourself slow down.iݽ iھ ih ,i i O=i i i, i i i7 e10/21=i` i i i i5 i i_ iS i iw is i 9=i" i i) i i i* N11=i i6 ,i" i ,ih i ,i i i 9=i  i= i iB i$ ic$ M2=id% i) ,i* i/ ,i0 i5 ,i6 iJ; i; 9=iw< iA ,izB iyH M3=i8I iI iN iN iO iT ,iU iZ iZ i[ i` i'a 9=ib if ig ig in io N4==io iv ,iw i} ,i~ i ,i i :==iZ i. iԓ ,i iԙ i7 F5=iw i< ,i i iɥ i i0 iy i> i9 i 9=il i iظ i i\ i K6=i i ,i i ,i i ,in i[ i 9=i i! w7=iM iJ ,i i O=iN ib,iiHa8=i( i ,i i,ibi,ii#i]9=iJiiii&i''D9=i'iw*,i*iU-i-,i1,i)2iu5i52=i6i<Bi>in?E20=i?iG,iHiN,iOiV,iWi^O=i_iyf,i}gi.nb1==i=oi1riIzizic{i}iBi2v  There is a stone staircase leading down here.  Things that are here:  iN+0 acid dragon scales; an acid dragon skeletoniݐiI _iLiPifP==iiĞiiziZiiI,iiYiu,iii,i\iirBii$,i4i8i!,i(ii,iiiv,iViinii~ _N - 3 scrolls labelled ILIROC LIYRAE (gained 1)im3i i. iHBii,i=4iJ,idii:iiii,iiFiM i i`!i#i(,i)i+i^0,iM1i3i8,iS<i<izA,i_BiHi\P,iQi Ti\,i]i_ig,i@hikjigq,iri-ui},i,i,idiir,iiTi,iiT,ii' inb_h - 2 scrolls of torment (gained 1)i3iiMi۽i0iži<i,iJ,ivXi iiii is i i iBii(! ################### ......................... ......................... ########................. #................. ###@................i! T....................... ...................#################.#####.# #.## #.# ######.####.##### T   troll (asleep) .................. ..........z....... ..................ie12920.8 (124.1)i05+15i:i=X _A troll comes into view.iyi{Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  if|f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power i|][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii=  PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ========================######################### Magic: 21/21 ========================......................... AC: 13Str: 11......................... EV: 12Int: 22########................. SH: 0Dex: 13#................. XL: 11 Next: 65% Place: Dungeon:11###@................ Noise: ---------  Time: 14921.8 (0.0)iT....................... x) +9 war axe of Art y) +1 flail (protect...................##### Cast: Soul Splinter############.#####.#Fly #.## #.#######.####.##### T   troll (asleep)............................z.........................There is a stone staircase leading down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeleton _N - 3 scrolls labelled ILIROC LIYRAE (gained 1) _h - 2 scrolls of torment (gained 1) _A troll comes into view.iiͽii######################## ........................ .. ########. #..########....T.....@..................#################.#####.#  i#.## #.#######.####.####................. z . i[ il.TTiaK==2.8 (1Soul Splinterii' _The troll shouts!i i| fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  i7 Jc - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onia i PolySwing2 the FabricatorCoglin of Ru ***...######################## Health: 68/68 ========================........................ Magic: 21/21 ========================........................ AC: 13Str: 11########................ EV: 12Int: 22#................ SH: 0Dex: 13########................ XL: 11 Next: 65% Place: Dungeon:11i# ..T....@................ Noise: ==-------  Time: 14922.8 (0.0)....................#### x) +9 war axe of Art y) +1 flail (protect#############.#####.#Cast: Forge Lightning Spire (6%) #.## #.#Fly ######.####.####................. T   troll..........z........................................Things that are here: _+0 acid dragon scales; an acid dragon skeleton _N - 3 scrolls labelled ILIROC LIYRAE (gained 1) _h - 2 scrolls of torment (gained 1) _A troll comes into view. _The troll shouts!i i i4  i@  PolySwing2 the Fabricator  Coglin of Ru ***... ######################## Health: 68/68 ======================== ........................ Magic: 17/21 ===================----- ........................ AC: 13Str: 11 ########................ EV: 12Int: 22 #**.............. SH: 0Dex: 13 ########**.............. XL: 11 Next: 65% Place: Dungeon:11 ..T..**@**.............. Noise: ==-------  Time: 14922.8 (0.0) i.....*****..........#### x) +9 war axe of Art y) +1 flail (protect #############.#####.#  Cast: Forge Lightning Spire (6%)  #.## #.#  Fly  ######.####.#### ................. T   troll ..........z...... ................. ................. _h - 2 scrolls of torment (gained 1) _A troll comes into view. _The troll shouts!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i7*@ i\U  PolySwing2 the Fabricator  Coglin of Ru ***... ######################## Health: 68/68 ======================== ........................ Magic: 17/21 ===================----- ........................ AC: 13Str: 11 ########................ EV: 12Int: 22 iVF#................ SH: 0Dex: 13 ########................ XL: 11 Next: 65% Place: Dungeon:11 ..T....@................ Noise: ==-------  Time: 14922.8 (0.0) ....................#### x) +9 war axe of Art y) +1 flail (protect #############.#####.#  Cast: Forge Lightning Spire (6%)  #.## #.#  Fly  ######.####.#### ................. T   troll ..........z...... ................. ................. _A troll comes into view. _The troll shouts!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  ipW'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. i^ ####### ....... ....... ....... #.I..... ########....... ...T...@....... ............... #############.#  #.## #.#  (ally target) I   lightning spire (minion) i+`9=3.8 (1 _ ieTII ih iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on im iPolySwing2 the FabricatorCoglin of Ru ***...######################## Health: 68/68 ========================........................ Magic: 17/21 ===================----- iu7........................ AC: 13Str: 11########................ EV: 12Int: 22#.I.............. SH: 0Dex: 13########................ XL: 11 Next: 65% Place: Dungeon:11...T...@................ Noise: ===------  Time: 14923.8 (0.0) iv....................#### x) +9 war axe of Art y) +1 flail (protect#############.#####.#Cast: Forge Blazeheart Golem (7%)  i3#.## #.#Fly ######.####.####................. T   troll (ally target) i..........z...... I   lightning spire (minion)..................................  i,_A troll comes into view. _The troll shouts!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle iZDir - look around, f - activate _An electric hum fills the air. i i:I i i~   PolySwing2 the Fabricator  Coglin of Ru ***... ######################## Health: 68/68 ======================== i3........................ Magic: 13/21 ==============---------- ........................ AC: 13Str: 11 ########................ EV: 12Int: 22 #*I.............. SH: 0Dex: 13 ########**.............. XL: 11 Next: 65% Place: Dungeon:11 ...T.**@**.............. Noise: ===------  Time: 14923.8 (0.0) ix.....*****..........#### x) +9 war axe of Art y) +1 flail (protect #############.#####.#  Cast: Forge Blazeheart Golem (7%)  #.## #.#  Fly  ######.####.#### ................. T   troll (ally target) ..........z...... I   lightning spire (minion) i%d................. .................Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _An electric hum fills the air.  ieCasting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ikU@*I i/W  PolySwing2 the Fabricator  Coglin of Ru ***... ######################## Health: 68/68 ======================== ........................ Magic: 13/21 ==============---------- i:0+ ........................ AC: 13Str: 11 ########................ EV: 12Int: 22 #.I.............. SH: 0Dex: 13 ########................ XL: 11 Next: 65% Place: Dungeon:11 ...T...@................ Noise: ===------  Time: 14923.8 (0.0) i0....................#### x) +9 war axe of Art y) +1 flail (protect #############.#####.#  Cast: Forge Blazeheart Golem (7%)  #.## #.#  Fly  i0 ######.####.#### ................. T   troll (ally target) iS2..........z...... I   lightning spire (minion) ................. .................Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  i2Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic.  Nothing appears to happen. i: ####### ....... i?;....... ....... #.I..... ########....... i<....T..@....... ............... #############.#  #.## #.#  I i=j---4.8 (1Contam _ iC>II i%D iEi i. Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  i [d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  iޱ j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%) i [ n - Cast: Forge Blazeheart Golem (7%)  o - Cast: Iskenderun's Battlesphere (7%) i; Abilities ([,] to cycle)  p - Abil: Draw Out Power ii G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni\ i#h :PolySwing2 the FabricatorCoglin of Ru ***...######################## Health: 68/68 ========================........................ Magic: 13/21 ==============----------........................ AC: 13Str: 11########................ EV: 12Int: 22#.I.............. SH: 0Dex: 13########................ XL: 11 Next: 65% Place: Dungeon:11ih ....T..@................ Noise: ---------  Time: 14924.8 (0.0)....................#### x) +9 war axe of Art y) +1 flail (protect#############.#####.#Cast: Soul Splinter#.## #.#Fly Contam ######.####.####................. T   troll (ally target)..........z...... I   lightning spire (minion)..................................i_i rCasting: Forge Blazeheart Golem (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic. _Nothing appears to happen.i^j io 8Iip iS  PolySwing2 the Fabricator  Coglin of Ru ***... ######################## Health: 68/68 ======================== ........................ Magic: 12/21 =============----------- ........................ AC: 13Str: 11 ########................ EV: 12Int: 22 #.I.............. SH: 0Dex: 13 ########................ XL: 11 Next: 65% Place: Dungeon:11 ....T**@................ Noise: ---------  Time: 14924.8 (0.0) ....................#### x) +9 war axe of Art y) +1 flail (protect #############[iAT40m.#####.#  Cast: Soul Splinter #.## #.#  Fly Contam  ######.####.#### ................. T   troll (ally target) ..........z...... I   lightning spire (minion) ................. .................You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%)iTS T*i IT*IAim: a troll (ally target, chance to affect: 50%)if| JPolySwing2 the FabricatorCoglin of Ru ***...######################## Health: 68/68 ========================........................ Magic: 12/21 =============-----------........................ AC: 13Str: 11########................ EV: 12Int: 22#.I.............. SH: 0Dex: 13i } c########................ XL: 11 Next: 65% Place: Dungeon:11....*..@................ Noise: ---------  Time: 14924.8 (0.0)....................#### x) +9 war axe of Art y) +1 flail (protect#############.#####.#Cast: Soul Splinter#.## #.#Fly Contam ######.####.####................. T   troll (ally target)..........z...... I   lightning spire (minion)..................................iE} You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Soul Splinter (safe; 2% risk of failure)  i} 4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%)iZ MIIi O  The troll resists with significant effort.iY ~I.TIi 9=5.8 (1 _i 9Ii i  PolySwing2 the Fabricator  Coglin of Ru ***... i'######################## Health: 68/68 ======================== ........................ Magic: 11/21 ============------------ ........................ AC: 13Str: 11 ########................ EV: 12idInt: 22 #.I.............. SH: 0i0Dex: 13 ########................ XL: 11 Next: 65% Place: Dungeon:11 i).....T*@................ Noise: =--------  Time: 14925.8 (0.0) ....................#### x) +9 war axe of Art y) +1 flail (protect i|#############.#####.#  Cast: Soul Splinter #.## #.#  Fly Contam  ######.####.#### ................. T   troll (ally target) ..........z...... I   lightning spire (minion) i................. .................Aim: a troll (ally target, chance to affect: 50%) i_The troll resists with significant effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  ir;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%)ix TPolySwing2 the FabricatorCoglin of Ru ***...######################## Health: 68/68 ========================........................ Magic: 11/21 ============------------........................ AC: 13Str: 11########................ EV: 12Int: 22#.I.............. SH: 0Dex: 13iy ########................ XL: 11 Next: 65% Place: Dungeon:11.....*.@................ Noise: =--------  Time: 14925.8 (0.0)....................#### x) +9 war axe of Art y) +1 flail (protect#############.#####.#Cast: Soul Splinter#.## #.#Fly Contam ######.####.####................. T   troll (ally target)..........z...... I   lightning spire (minion)..................................Aim: a troll (ally target, chance to affect: 50%) _The troll resists with significant effort.  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, chance to affect: 50%)i%Q ; Iweak, ally target, soul-splint…)I*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (ally target, chance to affect: 50%)  A fragment of the troll's soul is dislodged from its body.  The troll looks weaker.il ' i9 LIT*i! |I The troll bites your soul wisp but does no damage.  i &The troll claws your soul wisp.  i 2The troll closely misses your soul wisp.i" i i $6.8 (1i #Soul Splinteri; i i  iR i^ )_Your soul wisp touches the troll.is iu Quiver which action? ([-] to clear) Items ([,] to cycle) iv  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (7%) iw  o - Cast: Iskenderun's Battlesphere (7%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni$ iD2 :PolySwing2 the FabricatorCoglin of Ru ***...######################## Health: 68/68 ========================........................ Magic: 11/21 ============------------........................ AC: 13Str: 11########................ EV: 12Int: 22#.I.............. SH: 0Dex: 13########................ XL: 11 Next: 65% Place: Dungeon:11i3 .....T*@................ Noise: =--------  Time: 14926.8 (0.0)....................#### x) +9 war axe of Art y) +1 flail (protect#############.#####.#Cast: Kinetic Grapnel#.## #.#Fly Contam ######.####.####................. T   troll (weak, ally target, soul-splint…)..........z...... I   lightning spire (minion)................. *   soul wisp (summoned).................A fragment of the troll's soul is dislodged from its body.  The troll looks weaker.  The troll bites your soul wisp but does no damage.  The troll claws your soul wisp.  The troll closely misses your soul wisp. _Your soul wisp touches the troll.i4 i: LIIi= i #########################............................########. #.I########........T*..........@.....##################.#####.#  #.## #.# ######.####.#####...................z....ifiDI.T{Ii"2-7.8 (1i9Ii] _Your soul wisp barely misses the troll.i \   PolySwing2 the Fabricator ######################### Coglin of Ru ***... ......................... Health: 68/68 ========================i\ i ......................... Magic: 10/21 ===========------------- ########................. AC: 13Str: 11 #.I............... EV: 12Int: 22 ########................. SH: 0Dex: 13 ......*.................. XL: 11 Next: 65% Place: Dungeon:11i,]  ......T*@...........##### Noise: ---------  Time: 14927.8 (0.0) #############.#####.#  x) +9 war axe of Art y) +1 flail (protectix] * #.## #.#  Cast: Kinetic Grapnel ######.####.##### Fly Contam  {..................i] } ..........z....... T   troll (weak, ally target, soul-splint…) .................. I   lightning spire (minion) i ^ .................. *   soul wisp (summoned) .................. _Your soul wisp touches the troll. iM^ _Your soul wisp barely misses the troll.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei^ Shift-Dir - straight lineAim: a troll (lightly wounded, weak, ally target, soul-splintered, 64% to hit)im! PolySwing2 the Fabricator######################### Coglin of Ru ***............................ Health: 68/68 ========================......................... Magic: 10/21 ===========-------------########................. AC: 13Str: 11#.I............... EV: 12Int: 22########................. SH: 0Dex: 13......*.................. XL: 11 Next: 65% Place: Dungeon:11......T*@...........##### Noise: ---------  Time: 14927.8 (0.0)#############.#####.#x) +9 war axe of Art y) +1 flaiiJ" l (protect#.## #.#Cast: Kinetic Grapnel######.####.##### Fly Contam {............................z....... T   troll (weak, ally target, soul-splint…).................. I   lightning spire (minion).................. *   soul wisp (summoned)..................Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, weak, ally target, soul-splintered, 64% to hit)  The kinetic grapnel hits the troll.  The troll is moderately wounded.iF qI.IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (lightly wounded, weak, ally target, soul-splintered, 64% to hit)  The kinetic grapnel hits the troll.  The troll is moderately wounded.  Your soul wisp touches the troll.i I**.**** i }IYour lightning spire shoots out a bolt of lightning at the troll!i: ...*..Ti: e11====8.8 (1i6@ LIIi-C > _The bolt of electricity hits the troll!!i#########################........########.. #.I########.*............T.............##################.#### #.## #.#  ######.####.#####{.zioiZ3ITiQ.Iic  Your lightning spire shoots out a bolt of lightning at the troll!The bolt of electricity hits the troll!!iI**.****I   lightning spire (minion)*   soul wisp (summoned)iIiBPI....*..IiXX=89Kinetic Grapneli]TIIiaE _The troll dies!i&"######################## ........................ .. ######## i0'#.I########. .......* ........#### #############.#####.#  #.## #.#######.####.####{................. zI .  i2BIIi50---30i :@IIi<<i ### ... .. #. #.I#...*........#.#####.# #.## #.# ######.####. { i ].zI   iyI---1iTIIii3  ###################### ..... .............########.... #.I##########*..............................##i ###############.#####.# #.## #.#  ######.####.##{.*   soul wisp (summoned) z....  i i 2*.i 02i i- K _Your magical contamination has completely faded away.iiiiiwiii,iDiֿi7M2=ii        i%   ##...   #.I.  ##  .il4.8 (2  ..  ##.#####.   #.## #. i  ######.####.   {   ..z     iiiiiA i i2 iii}ii9 ,iF ii@ii          ## i% #.I ## ...6  ##.####  #.## i  ######.###  {  iQ..z   i3  i\i i"i i i i i ij ,i ,i i/ i 9=ig iJ         i [  ##  #.I  .## ...8   .##. i4  #.##  ######.  {  .  i 4  i i_ i ipipi[qixiI}i~iPiS,iiiUM3=i-ia          ##i9)  #.I  #.##  #.40  #  #.##.  #.  #####  { i     iٓi,iVi3iki(ii,i,ii ,i i          ##  #.I  #.##  #2  #  #.#  #  i    {       i@i3i i_ iw _You swap places. i e= im  i(   ## .. .. ##.. #.I.. #.##.. #....*@..4 #.. #.##. # #. ## {.. .. .. .. i{* iP/ iR1!i!i!i9!i`!iW!ip!i B!iԕ!i!i5N4==!i!i!i!i!i=!iG!iĨ   ### ... ... ########... #.I... #.###... #.......7.8 (3 #... #.###.### # #.##  !i+######. {... ... ... ...!i-!iβ!iY !iZ 3!i_ !ib !ic !iQd !ih ,!ik !iGm !im !in !iPo !i&| !i| !i} :==!iP~ !i +   ### ... ... ########... #.I... #.###... #...§.@.....50 #... #.###!i W.#####. # #.## #. ######.####. {... ...z..  ...  ... !iq !i !im c _Your soul wisp disappears in a puff of smoke!!i3!im!i!i!iy5=!i,!i!i9!i,!i!i \ #### ..... ...... ########...... #......  #.###...  #.....@..3  #....###  #.###.#####.#  # #.## #.#  ######.####.### {...!i ...z... ... ...!i!iN!iQ"i"i3"i "i$,"i(,"i)O="i)"i+"il.,"i."i6################.............................########.....#.... ###... ......6 .........### ###.#####.#  #.## #.# ######.####.###{......"i*7Jz......#...#"i8"i;"i8="iҗ"i{"iR"i"i_6="i,"i֮"iX##########################................ ####### #.8.8 (2 ###############............ ................................. "ij...........................###### Fly ####################.#####.#.. ."i"i+"id#i`L3#i1M#icQ#iV#i[B#i\aB#i iJ#i{i} ######################### ..............60 ######## #..###############.....#ii...... ................................. ............................##### #ii.####################.#####.#  #.## #.#  ######.####.######i#j#il#iq#is#i-5 ########################  ........########. # #.############### #............ #............................#### #.####################.#####.# # #.## #.##isGy=1.8 (1$iI$i$i$iB$i$ib K7=$i!$i'..3.8 (2## #.  #.##..  #.....  #........  #.#######.#####.#  # #.## #.#$i)$i-$i0$ip $i3 3$i( $i ,$iϷ ,$i $iۺ $i] $i: $i ,$id $i m     .6.8 (3 $i   ###   #..   #.###..   #..$i     #...    #.###.#####$iB     # #.## # $i $i. $i %iBb%ib%iZc%ig%i^m%ipe=%i>t,%it%i&|8=%ig=    %i9   .###  #  #.###  #  #  #.###.  #%i;D #.#%i%i%i̍%i 3%iR %i %i, %i %i> ,%i %iK& ;      #72  #  #.###%i& r  # #  #.###  #  #  #.#  # %i( %i+ %i, &i_I&i&iJ=9=&iK      #5  #  #.###  #. #  #.###  #.  #.  #.  #&iB&io&i 'i#3'i^$'i('i_-'i1B'i04,'i4'i:  ##################  #.................  #.................  #@###############7.8 (2'i@;  #.# #  #.########  #...............  #...............  #.################   #.#  #.#   {.. 'i<'i@'ivB'i~ 3'i 'iO 'i 'i B'i 'i 9='iՏ 'iI ( ###################...................................###############'iƖ # #9..............................#################..  #....  ..'i E 'i 'i 'i )iM#################..................############## ###############......  #................. Fly #####..)i)i +80.8 (1)i$)i&)iO`  ##################..................############### #############.....................####Fly #.. .. )inV)iLXT20=1)i`\)i%^)iW  ##################.................############### #############...............)iм################Fly #.. .. )i)i)il%2)i)i)ie X ##################.................############### #############...............##################... .. )i )i %3)i$ *i ##################.................############### #############...............#################.{.. ...*iJ*i%4*i*i*i .................############### #############.....................#################.{... ..........*i*iA=5*i*i*is ############### #############................#################.......{........ ............... *i~ *i %6*i *i) +iy2############### #############...............#######################.......{.. +i25 .+i:+iK=T1==7+iA+iB+iƒ  #############...............#######################.......{.. #........+iΛ+iɞ%8+i-+i,ia  #############...............#######################.......{.. #........,iW(,i+%9,i-,iH/,i  ...............################,i8 #######.......{.. #..######,iV ,iW ,i, &90,i ,i -iMm #######################.......{..  #..#-iU-iXB==1-i]-iH_-ii #######################.......{..   #..#-i8-i%%2-iV-iU-i> 2 #######.......{..   #..#-iG -i %3-i -i -id P#######.......-i H{..   -i 8######-i -i %4-ix-i<.i].......{..   ######.i]" .ie.ih%5.iil.i|p.i's   ###### ..iM.i%6.i.i.iL    ###### #.##.i .i %7.iğ .i .iZ &  .. ....###### #.#.ic .ine %8.ig .i0i /ih ...... .... ...###### ##.#/i /i#%9/i7&/i'/i \ .... . .###### .#.#/iu/il(5000/i/i/i" . . .###### ..####/i /i %1/i /i /i_T . ###### ......####### ./i0[/i\%2/i,`/ia0i ###### #####......#######0i, .0i0i %30i 0i(1ivV.......##### ######.......########..1i^1i`%41ic1ie1iDH.........##### ######.......#######1iL1iN%51iAR1iT1i2 ...........#####1i32  ######.......######1iF2 #1i: 1i; %61iZ? 1iA 1i M..............##### ###### 1i;! s #........#.#1i) 1i , %71i0 1iB2 2iw M.....................#####  #..#Fly ##.#2iD2i%82i2i|2i ^:M..............#####  #..##.#2ig2ii%92im2io2iDM........#####  #..##.##2ijJ2iL&102icQ2iR2i' M{........#####  #..##...2i$1 2i3 %12i6 2iJ8 3i!J #. {. #.. #.. #.. #.. #.. #.. #.. #.. #.. #..## #..# 3i<3i,%23i3iǽ3ifD #. {. #.. #.. #.. #.. #.. #.. #.. #.. #.3i+. #..## #..#  #..# #..# #..# #..###### 3i3i%33iu3ij4 #. {. #.. #.. #.. #.. #.. #.. #.. #.. #.. #..## #..#  #..# #..# #..# #.. 3i' 3i%43ir3i3iA.  #. {. #.. #..3i~. L #.. #.. #.. #..3i. ] #.. #.. #.. #..##3i/  #..#  #..# #..# #..# 3iG/ 3i7 3i: %53i> 3i*A 3i M####### #####{............ .....########## ####  #..#.#3i 3i %63iT 3iv 4iIP|  ########### #####{............ ....########## ####..#.4i8Y4i]%74ii4i"k4i% #.# #. #.## #.{. #.. #.y . #.. #.. #.. #..4iA #.. #.....> #.. #..## #..# # y   vampire mosquito (dormant) #..# # #..# 4i4i%84i4imc _A vampire mosquito comes into view.4iI  #.# #.# #.#######. #.{. #.. #.y. . #.. #.. #.. #.. #..4i P #.....>. #.. #..######. #..# #. #..# #. #..# 4ik 4i 4i I  The vampire mosquito buzzes angrily.4ib, ,yy..yy 2 vampire mosquitoes (1 wandering)==9Kinetic Grapnel4i^3 4i6 c _A vampire mosquito comes into view.4i h #.# #.# #.#######.# #.. #.y.. #.y..... #.. #.. #.. #.. #.4ig 1. #.....>. #.. #..######. #..# #. #..# #. 4i 4i 4i_ 4i" 4iX ,.y4i /--204iH 4iT 7is7i~Quiver which action? ([-] to clear) 7i%HItems ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  7i`"f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher7i3j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) 7iAbilities ([,] to cycle)  p - Abil: Draw Out Power 7i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:i:i-  #.##.## PolySwing2 the Fabricator  #.############## ######.# Coglin of Ru ***...  #........................ Health: 68/68 ========================  #.............y.......... Magic: 21/21 ========================:i  #........................ AC: 13Str: 11  #........................ EV: 12Int: 22  #........y............... SH: 0Dex: 13  #........................ XL: 11 Next: 68% Place: Dungeon:11 :i$ #.......@................ Noise: ---------  Time: 15020.8 (0.0) :i: #............... ........ x) +9 war axe of Art y) +1 flail (protect:iG  #............... ....>.. Cast: Forge Lightning Spire (6%)   #............... ....... Fly   #..############# #####..  #..##.. yy 2 vampire mosquitoes (1 wandering)  #..##..  #..#  #..# _Your magical contamination has completely faded away. _You swap places. _Your soul wisp disappears in a puff of smoke! _A vampire mosquito comes into view.The vampire mosquito buzzes angrily. _A vampire mosquito comes into view.:io:iB:iǍ  #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== #.............y.......... Magic: 17/21 ===================----- #........................ AC: 13Str: 11 #........................ EV: 12Int: 22 #.....***y*.............. SH: 0Dex: 13 #.....*****.............. XL: 11 Next: 68% Place: Dungeon:11 #.....**@**.............. Noise: ---------  Time: 15020.8 (0.0) #.....*****..... ........ x) +9 war axe of Art y) +1 flail (protect #.....*****..... ....>.. Cast: Forge Lightning Spire (6%)  #............:i B... ....... Fly  #..############# #####.. #..##.. yy 2 vampire mosquitoes (1 wandering) #..##.. #..# #..# _A vampire mosquito comes into view.The vampire mosquito buzzes angrily. _A vampire mosquito comes into view.Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate:i D**@:iB7.*;i'@..;iT:..;i>5.*;i1@**;i> * #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... ;i #........................ Health: 68/68 ======================== #.............y.......... Magic: 17/21 ===================----- #........................ AC: 13Str: 11;i R #........................ EV: 12Int: 22 #........y............... SH: 0Dex: 13 #........................ XL: 11 Next: 68% Place: Dungeon:11 ;i4 #.......@................ Noise: ---------  Time: 15020.8 (0.0) ;iY #............... ........ x) +9 war axe of Art y) +1 flail (protect;iu  #............... ....>.. Cast: Forge Lightning Spire (6%) ;i q #............... ....... Fly ;i < #..############# #####.. ;i؟ #..##.. yy 2 vampire mosquitoes (1 wandering);i 2 #..##..;i ) #..# #..# ;i9 U_A vampire mosquito comes into view.;i Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  ;i Press: ? - help, Q - select action, ( or ) - cycle;i Dir - look around, f - activateAn electric hum fills the air.  The vampire mosquito buzzes angrily.;i ;i5  #.# #.##############  #............... #............... #...........y... #............... #........y......;i  #.......I....... #.......@....... #...............  #............... ....> #............... ;i #..#############  #..#y;iƮ 'ally target);i)  #..#I   lightning spire (minion)   ;iE Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  ;if Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activat;i fe  An electric hum fills the air.  The vampire mosquito buzzes a;i )ngrily.ites your lightning spire.;i '===;iư 1.8 (1;i 9I;il n _The vampire mosquito barely misses your lightning spire.<i|<i.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangs<iֳb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  <i f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  <iBh - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee <ib_ k - Cast: Soul Splinterl - Cast: Grave Claw (1/3) <ik m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%) <i/ o - Cast: Iskenderun's Battlesphere (6%) <iAbilities ([,] to cycle)  p - Abil: Draw Out Power <iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on=iY=iH  #.##.## PolySwing2 the Fabricator  #.############## ######.# Coglin of Ru ***...  #........................ Health: 68/68 ======================== =i #........................ Magic: 17/21 ===================-----  #...........y............ AC: 13Str: 11  #........................ EV: 12Int: 22 =i+G #........y............... SH: 0Dex: 13  #.......I................ XL: 11 Next: 68% Place: Dungeon:11  #.......@................ Noise: ===------  Time: 15021.8 (0.0)  #............... ........ x) +9 war axe of Art y) +1 flail (protect=iW  #............... ....>.. Cast: Forge Blazeheart Golem (6%)  =i| #............... ....... Fly  =i} #..############# #####..  #..##.. yy 2 vampire mosquitoes (1 ally target)  #..#=i#.. I   lightning spire (minion)  #..#=i!  #..#Press: ? - help, Q - select action, ( or ) - cycle=iEDir - look around, f - activateAn electric hum fills the air.  The vampire mosquito buzzes angrily.  =ib6The vampire mosquito bites your lightning spire. =iY_The vampire mosquito barely misses your lightning spire.=i)=iBII=iP=ie  #.##.## PolySwing2 the Fabricator=i < #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== =iҍ 8#........................ Magic: 13/21 ==============---------- #...........y............ AC: 13=i5 Str: 11 #........................ EV: 12Int: 22 #.....***y*.............. SH: 0Dex: 13 =ib #.....**I**.............. XL: 11 Next: 68% Place: Dungeon:11 =i #.....**@**.............. Noise: ===------  Time: 15021.8 (0.0) =i s#.....*****..... ........ x) +9 war axe of Art y) +1 flail (protect #.....*****..... ....>.. Cast: Forge Blazeheart Golem (6%) =iَ  #............... ....... Fly  =i 6#..############# #####.. #..#=i #.. yy 2 vampire mosquitoes (1 ally target) #..#=i #.. I   lightning spire (minion) #..# =i #..#The vampire mosquito buzzes angrily.  The vampire mosquito bites your lightning spire. =i 2_The vampire mosquito barely misses your lightning spire.Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  =i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate=i a@*I=iϤW**I>i #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== >iV#........................ Magic: 13/21 ==============---------- #...........y............ AC: 13Str: 11 #........................ EV: 12Int: 22 #........y............... SH: 0>iiDex: 13 #.......I................ XL: 11 Next: 68% Place: Dungeon:11 #.......@................ Noise: ===------  Time: 15021.8 (0.0) >i#............... ........ x) +9 war axe of Art y) +1 flail (protect #............... ....>.. Cast: Forge Blazeheart Golem (6%)  >i?#............... ....... Fly  #..############# #####..>ik #..#>i#.. yy 2 vampire mosquitoes (1 ally target) #..#>i#.. I   lightning spire (minion) #..#>i #..#The vampire mosquito bites your lightning spire. _The vampire mosquito barely misses your lightning spire.>i0Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  >iPPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate>iwIYou bind the heart of a blast furnace in slag iron.>im>iL #.# #.##############  #...............>iB #............... #............... #............... #........yy..... #......9I.......>i #.......@....... #............... >i #............... ....> #............... >i #..#############  #..# #..#>if  #..#9   blazeheart golem (minion) >iW*2.8 (1>iYLII>ieN _The vampire mosquito barely misses your lightning spire.  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  >iPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You bind the heart of a blast furnace in slag iron. _The vampire mosquito bites your lightning spire. x2?i|- ?i10 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) ?i0 Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) ?i0 Abilities ([,] to cycle)  p - Abil: Draw Out Power ?i1 G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on@i!7 @iKD   #.##.## PolySwing2 the Fabricator  #.############## ######.# Coglin of Ru ***...  #........................ Health: 68/68 ======================== @iD  #........................ Magic: 13/21 ==============----------  #........................ AC: 13Str: 11  #........................ EV: 12Int: 22 @igE Y #........yy.............. SH: 0Dex: 13  #......9I................ XL: 11 Next: 68% Place: Dungeon:11  #.......@................ Noise: ===------  Time: 15022.8 (0.0) @iE  #............... ........ x) +9 war axe of Art y) +1 flail (protect @iE p #............... ....>.. Cast: Kinetic Grapnel  #............... ....... Fly @iE   #..############# #####..@iE S  #..#@iF #.. yy 2 vampire mosquitoes (1 ally target)  #..#@i5F #.. I   lightning spire (minion)  #..#@iYF 9   blazeheart golem (minion) @iF  #..# _The vampire mosquito barely misses your lightning spire.@iF Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle@iF Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron. _The vampire mosquito bites your lightning spire. x2@i\I @iO @II@iT Ai1 #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== #........................ Magic: 12/21 =============----------- #........................ AC: 13Str: 11 #........................ EV: 12Int: 22 #........yy.............. SH: 0Dex: 13 #......9I*............... XL: 11 Next: 68% Place: Dungeon:11 #.......@................ Noise: ===------  Time: 15022.8 (0.0) #............... ........ x) +9 war axe of Art y) +1 flail (protecti0m #............... ....>.. Cast: Kinetic Grapnel #............... ....... Fly  #..############# #####.. #..##.. yy 2 vampire mosquitoes (1 ally target) #..##.. I   lightning spire (minion) #..# 9   blazeheart golem (minion) #..#You bind the heart of a blast furnace in slag iron. _The vampire mosquito bites your lightning spire. x2  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (ally target, 43% to hit)Ai y.**IAijAik9I**AiRl..AiOyI*.IAim: a vampire mosquito (43% to hit)Ai  #.##.## PolySwing2 the Fabricator  #.############## ######.# Coglin of Ru ***...  #........................ Health: 68/68 ========================  #........................ Magic: 12/21 =============-----------  #........................ AC: 13Str: 11  #........................ EV: 12Int: 22  #........yy.............. SH: 0Dex: 13  #......9I*............... XL: 11 Next: 68% Place: Dungeon:11  #.......@................i7m Noise: ===------  Time: 15022.8 (0.0)  #............... ........ x) +9 war axe of Art y) +1 flail (protect  #............... ....>.. Cast: Kinetic Grapnel  #............... ....... Fly   #..############# #####..  #..##.. yy 2 vampire mosquitoes (1 ally target, …)  #..##.. I   lightning spire (minion)  #..#9   blazeheart golem (minion)  #..#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (43% to hit)  The kinetic graAi_{pnel hits the vampire mosquito.  The vampire mosquito is moderately damaged.Bi)Bi6~.y: a vampire mosquito (43% to hit)  The kinetic grapnel hits the vampire mosquito.  The vampire mosquito is moderately damaged.The vampire mosquito bites your lightning spire but does no damage.vampire mosquito bites you but does no daBi7Omage.  The vampire mosquito bites your lightning spire but does no damage.Bi= *****IIYour lightning spire shoots out a bolt of lightning at the vampire mosquito!BiBi....9y.IIBi:*3.8 (1BizLIIBiOH _The bolt of electricity hits the vampire mosquito!Bi), paralysed)You barely miss the vampire mosquito with the +9 war axe of Articulation.Your blazeheart golem's core grows cold and it stops moving.  The vampire mosquito barely misses you.  The vampire mosquito barely misses you.  The vampire mosquito bites your lightning spire but does no damage.Bi5 YThe vampire mosquito barely misses you.  The vampire mosquito bites your lightning spire but does no damage.  Your lightning spire shoots out a bolt of lightning at the vampire mosquito!bolt of electricity hits the vampire mosquito!!Bi*****I   vampire mosquitoICihX .....I(ally target)IThe vampire mosquito is destroyed!Ci^20 95.3 (1.5Rev CidCig] _The vampire mosquito barely misses you.Ci  #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== #........................ Magic: 11/21 ============------------ #........................ AC: 20  Str: 11 #........................ EV: 12Int: 22 #.......9................ SH: 0Dex: 13 #.......Iy............... XL: 11 Next: 69% Place: Dungeon:11 #.......@................ Noise: ===------  Time: 15025.3 (0.0) #............... ........ x) +9 war axe of Art y) iN10;1m+1 flail (protect #............... ....>.. Cast: Kinetic Grapnel #............... ....... Fly Rev  #..############# #####.. #..##.. y   vampire mosquito (ally target) #..##.. I   lightning spire (minion) #..# 9   blazeheart golem (minion, paralysed) #..#The vampire mosquito is destroyed! _The vampire mosquito barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (moderately damaged, ally target, 43% to hit)Di  #.##.## PolySwing2 the Fabricator  #.############## ######.# Coglin of Ru ***...  #........................ Health: 68/68 ========================  #........................ Magic: 11/21 ============------------Di  #...........*............ AC: 20  Str: 11  #..........*............. EV: 12Int: 22  #.......9.*.............. SH: 0Dex: 13  #.......I*............... XL: 11 Next: 69% Place: Dungeon:11  #.......@................ Noise: ===------  Time: 15025.3 (0.0) Di #............... ........ x) +9 war axe of Art y) +1 flail (protect  #............... ....>.. Cast: Kinetic Grapnel Di #............... ....... Fly Rev   #..############# #####..  #..##.. y   vampire mosquito (ally target)  #..##.. I   lightning spire (minion)  #..#9   blazeheart golem (minion, paralysed)  #..#The vampire mosquito is destroyed! _The vampire mosquito barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDi Aim: a vampire mosquito (moderately damaged, ally target, 43% to hit)Di _ ...Iy  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire mosquito (moderately damaged, ally target, 43% to hit)  The kinetic grapnel misses the vampire mosquito.The vampire mosquito barely misses you.Did I******* IYour lightning spire shoots out a bolt of lightning at the vampire mosquito!Dig Iy......IThe bolt of electricity hits the vampire mosquito!DiZ2=6.3 (1DiDiV _The vampire mosquito misses you.Ei { #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== #........................ Magic: 11/21 ============------------ #........................ AC: 20  Str: 11 Ei= #........................ EV: 12Int: 22 #.......9................ SH: 0Dex: 13 #.......Iy............... XL: 11 Next: 69% Place: Dungeon:11 Eie #.......@................ Noise: ===------  Time: 15026.3 (0.0) Ei #............... ........ x) +9 war axe of Art y) +1 flail (protect #............... ....>.. Cast: Kinetic Grapnel #............... ....... Fly Rev  Eiַ #..############# #####.. #..##.. y   vampire mosquito (ally target) #..##.. I   lightning spire (minion) #..#Ei  9   blazeheart golem (minion, paralysed) #..#The bolt of electricity hits the vampire mosquito! Ei* _The vampire mosquito misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  EiN Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEip Aim: a vampire mosquito (almost destroyed, ally target, 43% to hit)Fi  #.##.## PolySwing2 the Fabricator #.############## ######.# Coglin of Ru ***... #........................ Health: 68/68 ======================== Fi!F#........................ Magic: 11/21 ============------------ #........................ AC: 20  Str: 11 #........................ EV: 12Int: 22 #.......9................ SH: 0Dex: 13 #.......Iy............... XL: 11 Next: 69% Place: Dungeon:11 Fi!#.......@................ Noise: ===------  Time: 15026.3 (0.0) #............... ........ x) +9 war axe of Art y) +1 flail (protect #............... ....>.. Cast: Kinetic Grapnel Fi;"\#............... ....... Fly Rev  #..############# #####.. #..##.. y   vampire mosquito (ally target)Fi" #..##.. I   lightning spire (minion) #..# 9   blazeheart golem (minion, paralysed) Fi"#..#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Fi"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire mosquito (almost destroyed, ally target, 43% to hit)  The kinetic grapnel hits the vampire mosquito.  Fi#AYou destroy the vampire mosquito!Fi*  #.# #.##############  #............... #............... #...... #...... #...... #.......I....... #...... #......  #...... ....> #......  #..####  #..# #..##..   #..#FilI.IFi870--7.3 (1Kinetic Grapnel _FiTIIFiHi############# ######........................9I.  ....>.############# #####.#.I #####Hi2IHim13 ---8HiBIIHiHi  #.# ######.# #. #. #. #. #.9. #.I. #. #.. #.....>. #.. #..######. #..# #..# #..# #.. I #..# HiI :IHi ?-9Hi TIIHi+ IiQb #.# ######.# #. #.z #. #. #.9.Ii #.I. #. #. #.Iin....>. #.. #..######. #..# #..# #..# #.. 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KiV7A #..# KiCKiN.9   blazeheart golem (minion, paralysed)KiJR%7KiWKi][V _Your lightning spire fades away.Li  #.# ######.  #  #.z  #  #  #.9  #  #  #  #.>  #  #..#  #..#Li,0 #..  #..# #..   #..#   #..#   #..######LipLiU3=8LiLi9Li )  #.# ######.  #  #.  #  #  #.9  #  #  #  #.>  #  #..#  #..# #..  #..# #..   #..#   #..#   #..######Li Li %9Li. Li< Mi\a #.# ######.#Mis\ #. #.zMiT #. #.MiQ #.9.Mi> #. #.MiW #. #.MiH>. #.MiJ #..#.MiZ #..# #..#Mio #..# #.. MiMiYMi&40Mi&MiM  #.# ######.  #  #.MiM  #  #  #.9  #MiM  #  #  #Mi!N.>  #  #..MiHNl#  #..# #..MimN  #..# #..   #..# MiN~  #..#   #..######Mi:VMiX%1MiC\Mi]Mi_o #.# ######.# #. #.z #. #. #.9. #. #. #. #.>. #. #..#. #..# #..# #..# #.. Mi$ MiY A=2Mie Mi Mi;.   #.# ######.  #  #.  #  #  #.9  #  #  #Mi. }  #.>  #  #..#  #..# #..  #..# #.. Mi.  #..#   #..#   #..######Mi. Mi9 Mit= %3MiA MiwC Mi  #.# ######.# #. #.z #. #.Mib  #.9. #. #. #. #.Mi >. #. #..#.Mi  #..# #..# #..# Miџ G#.. Mi MiҮ V4==4Mif Mih Mi_D  #.Mi# ######.  #  #.MiՑ}  #  #  #Mi\.9  #Mi  #  #  #.>Mi=y  #  #..Mit#  #..# #..  #..# #..   #..#   #..#   #..######MiMi%5MiMiNiB #.# ######.# #. #.z #. #. #.9. #. #. #.Ni #.>. #. #..#. #..# #..# #..# #.. Ni٢Ni%6NiNi!Ni)  #.# ######.  #  #.  #  #  #.9  #  #  #  #.>  #  #..#  #..# #..  #..# #..   #..#   #..#   #..######NiaNi%7Ni:NinNiKi  #.# ######.  #  #  #  #  #.9  #  #  #  #.>  #Ni  #..#  #..# #..  #..# #..   #..#   #..#   #..######Ni'Nie+B==8Ni#MOi=  #.# ######.  #  #  #  #  #.9  #  #  #  #.>  #  #..#  #..# #  #..# #   #..#   #..#   #..######OiOi%9OilOiNOi  #.# ######  #  #  #  #  #.9  #  #OiQl  #  #.>  #  #..#  #..#Oit #  #..# # Oi  #..#   #..#   #..######OiI%Oi(V5=50Oi,Oi-Oi #.# ######. #. #. #. #. #.9. #.OiF #. #. #.>. #. #..#. #..# Oiq#. #..# #. 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TiTi%1Ti3TiTiT #. #.#.# #.# #.# #.# ######. #. #. #.Ti #. #. #. #. #. #.>.Tifq #. #..#. #..# #. #..# #.TiTi%2TiTiTi Y #. #.#.# #.# #.# #.# ######.# #. #. #. #. #. #. #. #. #.>. #. #..#. #..# #. #..# #.Ti Ti A=3Ti Ti Ui #. #.#.# #.# #.##  #.#######.# #. #. #. #. #. #. #. #. #.>. #. #..#... #..# #..# #..# #..UiUi`%4Ui!Ui#Ui/   #  #.#.  #.# #.##  #.#.  #  #  #  #  #  #  #  #  #.>  #   #..#..   #..# #..   #..# #.. UiN UiS T1==5Ui5 Ui Vi ViT Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee Vi  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power Vi ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onXijZXif  #........................ PolySwing2 the Fabricator  #.####################.## Coglin of Ru ***...  #.#Xif@#.## Health: 68/68 ========================  #.#####################.# Magic: 21/21 ========================  #........................ AC: 13Str: 11  #........................ EV: 12Int: 22XiCg  #........................ SH: 0Dex: 13  #........................ XL: 11 Next: 70% Place: Dungeon:11Xifg Xig$ #.......@................ Noise: ---------  Time: 15085.3 (0.0) Xig #........................ x) +9 war axe of Art y) +1 flail (protect Xig #........................ Cast: Forge Blazeheart Golem (6%)  Xi$h #........................ Fly  XiHh #.....................>..  #........................Xijh   #..####################..Xih   #..##..XihF   #..##.. Shift-Dir - straight lineAim: a vampire mosquito (almost destroyed, ally target, 43% to hit)  XiiThe kinetic grapnel hits the vampire mosquito. _You destroy the vampire mosquito! _Your lightning spire fades away. _Your blazeheart golem fades away.XijXi.. #........................  #..####################..  #..##..  #..##..  _You destroy the vampire mosquito! _Your lightning spire fades away. _Your blazeheart golem fades away.Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYi4NI.@Yi@v  #........................ PolySwing2 the Fabricator  #.####################.## Coglin of Ru ***...  #.##.## Health: 68/68 ========================  #.#####################.# Magic: 17/21 ===================-----  #........................ AC: 13Str: 11 Yiv #........................ EV: 12Int: 22  #........................ SH: 0Dex: 13  #........................ XL: 11 Next: 70% Place: Dungeon:11  #.......@................ Noise: ---------  Time: 15085.3 (0.0)  #.........9.............. x) +9 war axe of Art y) +1 flail (protectYiw  #........................ Cast: Forge Blazeheart Golem (6%)  Yi>w. #........................ Fly   #.....................>.. Yi{w #........................ 9   blazeheart golem (minion)  #..####################..  #..##..Yiw<  #..##.. Yiw_Your lightning spire fades away. _Your blazeheart golem fades away.YiwCasting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Yi x<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.Yiy;===6.3 (1 _YiYiYi / IYi0 Yij; YiR> ,YiC YiE YiPF YilG YiL YiR ,YiU Yi[  #... #.###.### #.# #.##  #.###.### #... #...z #... #... #..........---9.3 (3 #...9...YiD\  #... #... #...>... #... #..###... #..# #..### Yi\ 9---Yi.c Yid Zin3ZioZivZi|Zi}ZiBZiZia8=Zi ZiZi+Zi,Zil  #...##  #.###.#####.#  #.# #.## #.#  #.###.####.  #...  #...z...  #...  #...  #...992  #....  #...  #...  #...>...  #...  #..###...  #..# #..### Zi(Ziȥ[i3[iݳ[i[i?[i[i,[i[i[i[i[i3[i/ #..## #.##[i.#####.# #.# #.## #.# #.##.####.## [i?"#.. #..z.. #.. [id0#.. #...[i14.3 (2 #.. #.. #.. [iG#..>.. #.. [iY#..##.. #..# [i7#..## [i[i[i[i+[i[i[i_[iY [i{=[i7[i ,[i[i! ..... ...........................###### ####################.#####.# [iJ"#.## #.# ####################.####.###### .. .[ip"z .# .[i"`.#6 .[i"=.# .# .[i"@# ..# [in#.># ....................... .####################............ .# #..##########[iD$[iw*[i,\i4 #.#####.#  #.## #.# .####.#.#9.# .# # # #>.# #. # #..#\i \i :.9\i 59=\i #7.3 (1\i6 \iX ]icI#############....... .........................######## ##################.#####.#  #.## #.# ###################.####.########...###9# # # #.# >### ....................##################..............]iN]iU89.]iV%8]i%^]i`]iv]iv]iHx]i~]iz]iڄ]iB]i]il]i]i]i..##.#####.# #.## #.# .####.##.]i##100.3 (2# # # ## ]i_>..##..]iژ]i]i^i)3^iT^i^i^iU^ie=^i^i_,^i^i #.. #########................. .....................############ ##############.#####{#  #.## #.# ###############.####.############............^isO2.#######....# # ## .#^iY>####### .................^ih^i^i_i3_i_i_i_iO_ix20=_i#.................###.#####.# #.## #z# .####.##z9.@......(_i4.##....# # ## _icOz   skeletal warrior (wandering)# 9   blazeheart golem (minion)>.._i*##_i+3.3 (1_i_i .z.9zally target)_in*4.3 (2_iZ_idaiaiDfQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  aic - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee ai k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%) ai/ o - Cast: Iskenderun's Battlesphere (6%) aiAbilities ([,] to cycle)  p - Abil: Draw Out Power ai;G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onbi@biP#.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................############## Magic: 20/21 ======================-- ############.#####.#AC: 13Str: 11#.## #.#EV: 12Int: 22 #############.####z############## SH: 0Dex: 13 biQ...............................z. XL: 11 Next: 70% Place: Dungeon:11 ...............9@...............( Noise: ---------  Time: 15104.3 (0.0) ........................######### x) +9 war axe of Art y) +1 flail (protect ........................#Cast: Forge Lightning Spire (6%) ........................#Fly ........................# ........................#z   skeletal warrior (ally target) ........................#9   blazeheart golem (minion) ............>...........######### ................................. _Your lightning spire fades away. bieRI_Your blazeheart golem fades away.biR$Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.biZSbiZbi2\biC #.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................############## Magic: 16/21 ==================------ ############.#####.#  AC: 13Str: 11 #.## #.#  EV: 12Int: 22 #############.####z############## SH: 0Dex: 13 ..............*****............z. XL: 11 Next: 70% Place: Dungeon:11 ..............*9@**.............( Noise: ---------  Time: 15104.3 (0.0) ..............*****.....######### x) +9 war axe of Art y) +1 flail (protect ..............*****.....#  Cast: Forge Lightning Spire (6%) ...............bilD.........#  Fly ........................# ........................#  z   skeletal warrior (ally target) ........................#  9   blazeheart golem (minion) ............>...........######### .................................Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatebiqb <@*bi  #.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................############## Magic: 16/21 ==================------ ############.#####.#  AC: 13Str: 11 #.## #.#  EV: 12Int: 22 biw #############.####z############## SH: 0Dex: 13 ...............................z. XL: 11 Next: 70% Place: Dungeon:11 ...............9@...............( Noise: ---------  Time: 15104.3 (0.0) ........................######### x) +9 war axe of Art y) +1 flail (protect ........................#  Cast: Forge Lightning Spire (6%) ........................#  Fly ........................# ........................#  z   skeletal warrior (ally target) biƫ ........................#  9   blazeheart golem (minion) ............>...........######### .................................Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  bi= Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.bi biڶ }##  #.## #.# ####.####.#####.......9z.............@.......(......I.......................# ...............# ..............................# bi} ...............# I   lightning spire...>...........9   blazeheart golem (minion)biX ;===5.3 (1 _bi UIIbi eiCHQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onhihiS#.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................############## Magic: 16/21 ==================------ ############.#####.#AC: 13Str: 11#.## #.#EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 hiCO................@...............( Noise: ===------  Time: 15105.3 (0.0) ...............I........######### x) +9 war axe of Art y) +1 flail (protect ........................#Cast: Kinetic Grapnel ........................#Fly ........................# ........................#z   skeletal warrior (ally target) ........................#I   lightning spire (minion) hi............>...........######### 9   blazeheart golem (minion) .................................Dir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  hiCasting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehiZDir - look around, f - activate _An electric hum fills the air.hihiMIIhihiХ #.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................############## Magic: 15/21 =================------- ############.#####.#  AC: 13Str: 11 #.## #.#  EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 ................@...............( Noise: ===------  Time: 15105.3 (0.0) ...............I........######### x) +9 war axe hiڦof Art y) +1 flail (protect ........................#  Cast: Kinetic Grapnel ........................#  Fly ........................# ........................#  z   skeletal warrior (ally target) ........................#  I   lightning spire (minion) ............>...........######### 9   blazeheart golem (minion) .................................Dir - look around, f - activate _An electric hum fills the air.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 battleaxe (ally target, 64% to hit)hi z*IIhiȺ z.IAim: a skeletal warrior, wielding a +0 battleaxe (ally target, 64% to hit)ii#.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 68/68 ======================== ...................############## Magic: 15/21 =================------- ############.#####.#AC: 13Str: 11#.## #.#EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ii5................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 ................@...............( Noise: ===------  Time: 15105.3 (0.0) ...............I........######### x) +9 war axe of Art y) +1 flail (protect ........................#Cast: Kinetic Grapnel ........................#Fly ........................# ........................#z   skeletal warrior (ally target, grapne…)........................#I   lightning spire (minion) ............>...........######### 9   blazeheart golem (minion) .................................Aiming: Kinetic Grapnel i39;49m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 battleaxe (ally target, 64% to hit)  The kinetic grapnel hits the skeletal warrior.  The skeletal warrior is lightly damaged.ii}II Shift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 battleaxe (ally target, 64% to hit)  The kinetic grapnel hits the skeletal warrior.  The skeletal warrior is lightly damaged.skeletal warrior hits you with a +0 battleaxe!hits your blazeheart golem with a +0 battleaxe!iif53-------6.3 (1ii8Iii\ _Your blazeheart golem punches the skeletal warrior but does no damage.ji2)I Your weapon exudes an aura of protection.skeletal warrior is lightly damaged.  You completely miss the skeletal warrior with the +9 war axe of Articulation.but does no damage.  The skeletal warrior hits you with a +0 battleaxe!ji@45---------20 =7.7 (1.4Rev jiFUIIjiZ _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!jid #.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 45/68 ===============--------- ...................############## Magic: 14/21 ================-------- ############.#####.#  AC: 20  Str: 11 #.## #.#  EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 ji................@...............( Noise: ===------  Time: 15107.7 (0.0) ...............I........######### x) +9 war axe of Art y) +1 flail (protect ........................#  Cast: Kinetic Grapnel ........................#  Fly Rev ........................# ........................#  z   skeletal warrior (ally target) ji9........................#  I   lightning spire (minion) ............>...........######### 9   blazeheart golem (minion) ................................. _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 battleaxe (lightly damaged, ally target,ji64% to hit)ki#.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 45/68 ===============--------- ...................############## Magic: 14/21 ================-------- ############.#####.#ki“AC: 20  Str: 11#.## #.#EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 ................@...............( Noise: ===------  Time: 15107.7 (0.0) ki................I........######### x) +9 war axe of Art y) +1 flail (protect ........................#Cast: Kinetic Grapnel ........................#Fly Rev ........................# ........................#z   skeletal warrior (ally target) ........................#I   lightning spire (minion) ............>...........######### 9   blazeheart golem (minion) .................................kiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 battleaxe (lightly damaged, ally target,64% to hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is lightly damaged.kiA&{IAim: a skeletal warrior, wielding a +0 battleaxe (lightly damaged, ally target,64% to hit)  The kinetic grapnel hits the skeletal warrior but does no.  The skeletal warrior is lightly damaged.  Your blazeheart golem barely misses the skeletal warrior.hits you with a +0 battleaxe!ki'38--5=-8.7 (1ki/:Iki2Z _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!lin #.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 38/68 =============----------- liy...................############## Magic: 14/21 ================-------- ############.#####{#  AC: 20  Str: 11 #.## #.#  EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 ................@...............( Noise: ==-------  Time: 15108.7 (0.0) ...............I........######### x) +9 war axe of Art y) +1 flail (protect ........................#  Cast: Kinetic Grapnel ........................#  Fly Rev li[13d........................# ........................#  z   skeletal warrior (ally target) li ........................#  I   lightning spire (minion) li:............>...........######### 9   blazeheart golem (minion) ................................. _The skeletal warrior hits your blazeheart golem with a +0 battleaxe!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 battleaxe (lightly damaged, ally target,64% to hit)lil|#.......................... PolySwing2 the Fabricator #######.......................... Coglin of Ru ***... ................................. Health: 38/68 =============----------- ...................############## Magic: 14/21 ================-------- ############.#####{#AC: 20  Str: 11#.## #.#EV: 12Int: 22 #############.####.############## SH: 0Dex: 13 ................9z.............z. XL: 11 Next: 70% Place: Dungeon:11 ................@...............( Noise: ==-------  Time: 15108.7 (0.0) lim...............I........######### x) +9 war axe of Art y) +1 flail (protect ........................#Cast: Kinetic Grapnel ........................#Fly Rev ........................# ........................#z   skeletal warrior (ally target, grapne…)........................#I   lightning spire (minion) ............>...........######### 9   blazeheart golem (minion) .................................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 battleaxe (lightly damaged, ally target,64% to hit)  The kinetic grapnel hits the skeletal warrior.  The skeletal warrior is lightly damaged.liT8.liN9-9.7 (1li UIIlim   Shift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 battleaxe (lightly damaged, ally target,64% to hit)  The kinetic grapnel hits the skeletal warrior.skeletal warrior is lightly damaged. _The skeletal warrior is stunned by your conviction and fails to attack.miA=*I )*   blazeheart coremiT> I   lightning spireYou burn the skeletal warrior.  The skeletal warrior is moderately damaged.  You hit the skeletal warrior but do no damage.Your blazeheart golem closely misses the skeletal warrior.hits you but does no damage.  The skeletal warrior hits your blazeheart golem with a +0 battleaxe!mi?v40=-11.1 (1.4miGCIImiYJv _Your blazeheart golem falls apart, revealing its core!ni9 g###### ............############## ############.#####.#  #.## #. #############.####.############## ................*z.............z.......(.I@.......#########.........# .>########.......... I #############ni ni_ 5 ######II   lightning spire (minion)  Your blazeheart core explodes!niLG ☼○z☼○☼IThe fiery explosion engulfs the skeletal warrior!ni5N  ****I IYour lightning spire shoots out a bolt of lightning at the skeletal warrior!nif  The bolt of electricity hits the skeletal warrior!  The skeletal warrior is engulfed in blazing flames.niP B..☼○○○○I   lightning spire (minion)niy 2=6=======20Kinetic Grapnelni TIIni X _The skeletal warrior is destroyed!pi{...........############# #############.#####.#  #.## #.# ##############.####.############# ................☼○○.............z.☼○○.....I........########.@........# .....#.#.#.#>.########.......... ############## #..#################pi○°○○°○Ipiqs3=-------3pipiqi)n.........##.#####.# #.## #.##.####..○°○..○°○....I......#.#.#.#..#.>.I# #..qih-qiIz○.°○.°Iz   skeletal warriorI   lightning spire (minion)4=-------4qiMN9Isi0 si Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) si }Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  si ep - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ontiz tiL- ................................. PolySwing2 the Fabricator .....................############ Coglin of Ru ***... ##############z#####.#ti>. dHealth: 44/68 ===============---------#.## #.#Magic: 14/21 ================-------- ###############.####.############ AC: 20  Str: 11 .................○.°............. EV: 12Int: 22 .................○.°............. SH: 0Dex: 13 .................I........####### XL: 11 Next: 76% Place: Dungeon:11 ................@.........#Noise: ---------  Time: 15114.1 (0.0) ..........................#x) +9 war axe of Art y) +1 flail (protect ti. Y..........................#Cast: Forge Blazeheart Golem (6%) ..........................#Fly ..........................# ..............>...........####### z   skeletal warrior ti9/ ................................. I   lightning spire (minion) ###############..................#..################Your blazeheart core explodes!The fiery explosion engulfs the skeletal warrior!  Your lightning spire shoots out a bolt of lightning at the skeletal warrior!The bolt of electricity hits the skeletal warrior!  The skeletal warrior is engulfed in blazing flames. _The skeletal warrior is destroyed!tiE0 ti7 9Itip9 ui................................. PolySwing2 the Fabricator .....................############ Coglin of Ru ***... ##############z#####.#  Health: 44/68 ===============--------- #.## #.#  Magic: 10/21 ===========------------- ###############.####.############ AC: 20  Str: 11 .................○.°............. EV: 12Int: 22 ..............*****°............. SH: 0Dex: 13 ..............***I*.......####### XL: 11 Next: 76% Place: Dungeon:11 ..............**@**.......#  Noise: ---------  Time: 15114.1 (0.0) ..............*****.......#  x) +9 war axe of Art y) +1 flail (protect ..............*****.......#  uiܛ\[33mCast: Forge Blazeheart Golem (6%) ..........................#  Fly ..........................# ..............>...........####### z   skeletal warrior ................................. I   lightning spire (minion) ###############.................. #..################The bolt of electricity hits the skeletal warrior!  The skeletal warrior is engulfed in blazing flames. _The skeletal warrior is destroyed!Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuia*@Iui] V.*Iuij:.*vii ................................. PolySwing2 the Fabricator .....................############ Coglin of Ru ***... ##############z#####.#  Health: 44/68 ===============--------- #.## #.#  Magic: 10/21 ===========------------- ###############.####.############ AC: 20  Str: 11 .................○.°............. EV: 12Int: 22 .................○.°............. SH: 0Dex: 13 .................I........####### XL: 11 Next: 76% Place: Dungeon:11 ................@.........#  Noise: ---------  Time: 15114.1 (0.0) viV..........................#  x) +9 war axe of Art y) +1 flail (protect ..........................#  Cast: Forge Blazeheart Golem (6%) ..........................#  Fly ..........................# ..............>...........####### z   skeletal warrior ................................. I   lightning spire (minion) ###############.................. #..################The skeletal warrior is engulfed in blazing flames. _The skeletal warrior is destroyed!Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.vi vi...#  #z## #z# ######.####.###........°.)............°..............I............9@.........# vi5.................# .................# .................# ....................>.........z 2 skeletal warriors (1 ally target)...............I######.........9   blazeheart golem (minion)vi?511=13 ===5.1 (1 _vi 9Iviwi########### ###############.#####.#  #z## #z# ################.####.########### ..................°.)............wi.°......I........######9..........# ......#.#.#.#>.######........ ################wiNI #..############### #..wiwiwi wiwisC.z####z..9.I.z 3 skeletal warriors (1 ally target)wiIe6=---6wiLIIwi{i9.#.#####.# #.## #z##z####z.)......9.I......#.#.#.#.#.>. 2{iD#I #..  #..{i I, paralysed)Your blazeheart golem's core grows cold and it stops moving.{i4 **.**.*Izdistracted, 1 …)IYour lightning spire shoots out a bolt of lightning at the skeletal warrior!{i%i,{ij{iu...z...z...zzz 3 skeletal warriors (1 ally target){iv}7===-7{i:I{iK _The bolt of electricity hits the skeletal warrior! x2}i )################.#####.#  #.## #.# #################.####z########## .................z...z................9.I.#####... >####...... }i6*################# #..############## }i*-}i-}i]/}i7..z...zI}i8J8--8}i+@@II}iB}i 8  #.## #################.####.########## .....................z...........z...z..9.I.#####... >####...... ################# #..##############  }i ;}i;}i#=}iE).....zz9.Iz}iF49==--9}iO9I}iQ~i #################.####.########## .....................)............zz9.Iz.#####..... >####...... ################# #..##############  ###~i LI2~i8 ****Your lightning spire shoots out a bolt of lightning at the skeletal warrior!~i݌ ~i ~i ~i .....9.Iz..zI~i 50=2==20~i 9I~i H _The bolt of electricity hits the skeletal warrior!i.....................).............9.Iz#####z..z. ....####...... ################# i7#..############## ###. ...iiii!I.....zz..zIi"52=i"&-1iu+LIIi/c _There is a stone staircase leading down here.iminA stone staircase leading down. A staircase leading further down. iWhile standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.i,i<.....................)........... PolySwing2 the Fabricator ................................. Coglin of Ru ***... .................9.I........##### Health: 52/68 ==================------ ....................z.......#Magic: 12/21 =============----------- ................z..z........#AC: 13Str: 11 ............................#EV: 12i=Int: 22 ............................#SH: 0Dex: 13 ............................#XL: 11 Next: 76% Place: Dungeon:11 ................@...........##### Noise: ---------  Time: 15121.1 (1.0) ................................. x) +9 war axe of Art y) +1 flail (protect #################................ Cast: Forge Blazeheart Golem (6%) #..############## Fly #..#..#zzz 3 skeletal warriors (2 ally target)..#I   lightning spire (minion) ###...i>9   blazeheart golem (minion, paralysed) ...Your blazeheart golem's core grows cold and it stops moving.  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior! x2  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior! _There is a stone staircase leading down here.i,?iIiW_I1Ii_ *******zdistracted, 1…)Your lightning spire shoots out a bolt of lightning at the skeletal warrior!iiiiRI.........z...z.z.zally target)i63==2iim _The bolt of electricity hits the skeletal warrior!i ### >..##.##........# ###..###.### #..###...#...# #...# ## #......## #...# #.# ######## ##...# ### ### ###...## #...# #.####.....# 2 ##.###### #§#...#...# iD...C.....#..##..## .........##..##.## D........##...... ................. .................. .......#.............#.......i|i7iіc4=--3.6 (2.5ii#{ _You fly downwards. _There is a stone staircase leading up here.id...##....#............##>..##.##........#......###..###.### ##..###...#...# #...#i,.## #......## #...# ##.# ######## ##...#### ### ###...##..# #.####..@..#  ##.#####........<.# ##§........#...#...# iW<D...C.....#..##..## ..##..##.##Di##...................iT.......#...ii#5isc=--4.6 (1.0 _itiPi> i 3i i w7=i 8=3=i #.##>..##.##........# #.#........###..###.######..###...#...# #...# i  #..## #......## #...#  ##.# ######## ##...#  #..### ### ###...##  ##...# #.####.....#  ##.#####.....@..<.#6.6 (2 ####§........#...#...# i9 ..<D...C.....#..##..## ............##..##.##D..##...... ......................#............#i i i iwii960=i 1=i!W2=iD"iS$a3=i%%i&i&4=4==i'ip)i)%5i*iU,i,i,D7=ij-iD/i/#8i/E==iC0i3k _HP restored.==i4i5i5ib6i8i875=i9is9iF:ir:9=i;i<i@=i=i@,i@iBiC9=iDiDa6=i]EiF,iFiXG,iGiHiHiIiIiI9=iCJiKiKibLiMiM#7iN(=iNiP,izQiESiSiSiTiTi3UiVi,V9=iViWiWiXiYiYK8=i&ZiZi&[ie[ib\i\i\i],i/^i_iC_9=i_i`i`i`iaibK9=ivbifd,ieiei#fiTfi-g,igihi&jij9=iVm,i ..65.6 (39.0)D   acid dragon (wandering)DiV i iZ c _An acid dragon is nearby!ii|An acid dragon. A small dragon with brilliant yellow scales, its mouth dripping with corrosive slime. Max HP: ~27Will: +iAC: +EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal You have about 50% to hit with the +9 war axe of Articulation. It has about 55% to hit you. Attacks Max Damage Bite 15 Claw 6 It is resistant to acid and corrosion. It can fly. It possesses the following natural abilities:  a - Spit Acidi(3d14) (7) [!]: Description|Quotei i .........#............##PolySwing2 the Fabricator ......>..##.##........#Coglin of Ru ***... #.#........###..###.###Health: 68/68 ======================== ####..###...#...# #...#Magic: 19/21 =====================---#..## #......## #...#AC: 13Str: 11##.# ######## ##...#EV: 12Int: 22#..### ### ###...##SH: 0Dex: 13##...# #.####.....#XL: 11 Next: 76% Place: Dungeon:12##.#####.....@..<.#Noise: ---------  Time: 15165.6 (39.0) ####§........#...#...#x) +9 war axe of Art y) i3 +1 flail (protect ..<D...C.....#..##..##Cast: Forge Blazeheart Golem (6%) ............##..##.##Fly ...D........##...... ....................D   acid dragon (wandering) ..................... ..........#..D....... ..........#.......Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior! _You fly downwards. _There is a stone staircase leading up here. _HP restored. _An acid dragon is nearby!iiiiBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) i؆Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiI.........#............##PolySwing2 the Fabricator ......>..##.##........#Coglin of Ru ***... #.#........###..###.###Health: 68/68 ======================== ####..###...#...# #...#Magic: 19/21 =====================---#..## #......## #...#AC: 13Str: 11iZ##.# ######## ##...#EV: 12Int: 22#..### ### ###...##SH: 0Dex: 13##...# #.####.....#XL: 11 Next: 76% Place: Dungeon:12##.#####.....@..<.#Noise: ---------  Time: 15165.6 (0.0) ####§........#...#...#i-x) +9 war axe of Art y) +1 flail (protect ..<D...C.....#..##..##Cast: Forge Lightning Spire (6%) ............##..##.##Fly ...D........##...... ....................D   acid dragon (wandering) iv..................... ..........#..D....... ..........#.......Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior! i_You fly downwards. _There is a stone staircase leading up here. _HP restored. _An acid dragon is nearby!ii'&i(i .........#............##  PolySwing2 the Fabricator ......>..##.##........#  Coglin of Ru ***... #.#........###..###.###  Health: 68/68 ======================== ####..###...#...# #...#  Magic: 15/21 =================-------  #..## #......## #...#  AC: 13Str: 11  ##.# ######## ##...#  EV: 12Int: 22  #..### ### ###*..##  SH: 0Dex: 13  ##...# #.####***..#  XL: 11 Next: 76% Place: Dungeon:12  ##.#####...**@**<.#  Noise: ---------  Time: 15165.6 (0.0) ####§........#***#*..#  x) +9 war axe of Art y) +1 flail (protect ....##.##........#  Coglin of Ru ***... #.#........###..###.###  Health: 68/68 ======================== ####..###...#...# #...#  Magic: 15/21 =================-------  #..## #......## #...#  AC: 13Str: 11 iS ##.# ######## ##...#  EV: 12Int: 22  #..### ### ###...##  SH: 0Dex: 13  ##...# #.####.....#  XL: 11 Next: 76% Place: Dungeon:12  ##.#####.....@..<.#  Noise: ---------  Time: 15165.6 (0.0) ####§........#...#...#  x) +9 war axe of Art y) +1 flail (protect .. ##  #...#  #..##  #...#  ##.#  ##...#  ie\  ### ###...##   #.####.....#  #...I.@..<.# ....#...#...# <....#..##..## i9]%#..##.## #.........Dally target)..D......I   lightning spire (minion).....i^;===6.6 (1 _i/fTIIilhiiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  iFg - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%) i o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oni2PiN^.........#............##PolySwing2 the Fabricator ......>..##.##........#Coglin of Ru ***... #.#........###..###.###Health: 68/68 ======================== ####..###...#...# #...#Magic: 15/21 =================-------#..## #......## #...#AC: 13Str: 11##.# ######## ##...#EV: 12Int: 22#..### ### ###...##SH: 0Dex: 13##...# #.####.....#XL: 11 Next: 76% Place: Dungeon:12##.#####...I.@..<.#Noise: ===------  Time: 15166.6 (0.0) ####§........#...#...#x) +9 wari~_ axe of Art y) +1 flail (protect ..<D...C.....#..##..##Cast: Forge Blazeheart Golem (6%) ............##..##.##Fly ...D........##...... ....................D   acid dragon (ally target) ..............D......I   lightning spire (minion) ..........#.......... ..........#....... _An acid dragon is nearby!Casting: Forge Lightning Spire (dangerous; 6% risk of failure) [20d Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. _The acid dragon roars!i_i[fTIIigi<}.........#............##  PolySwing2 the Fabricator ......>..##.##........#  Coglin of Ru ***... #.#........###..###.###  Health: 68/68 ======================== ####..###...#...# #...#  Magic: 11/21 ============------------  #..## #......## #...#  AC: 13Str: 11  ##.# ######## ##...#  EV: 12Int: 22  #..### ### ###*..##  SH: 0Dex: 13  ##...# #.####***..#  XL: 11 Next: 76% Place: Dungeon:12  ##.#####...I*@**<.#  Noise: ===------  Time: 15166.6 (0.0) ####§........#***#*..#  x) +9 war axe of Art y) +1 flail (protect ....##.##........#  Coglin of Ru ***... #.#........###..###.###  Health: 68/68 ======================== ####..###...#...# #...#  Magic: 11/21 ============------------  #..## #......## #...#  AC: 13Str: 11  ##.# ######## ##...#  EV: 12Int: 22  #..### ### ###...##  SH: 0Dex: 13  ##...# #.####.....#  XL: 11 Next: 76% Place: Dungeon:12  ##.#####...I.@..<.#  Noise: ===------  Time: 15166.6 (0.0) is####§........#...#...#  x) +9 war axe of Art y) +1 flail (protect .. ##  #...#  #..##  #...#  ##.#  ##...#   ### ###...##   #.####.....#  #...I.@..<.# ....#...#...# <....#..##..## ix$h#..##.## #....D.... .........I.....i+I***** IPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You miscast Forge Blazeheart Golem.are very lightly contaminated with residual magic.  There is a sudden and violent explosion of flames.  Your lightning spire shoots out a bolt of lightning at the acid dragon!iI....DIi6-2=7.6 (1Contam iTIIiC _The bolt of electricity hits the acid dragon!igiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  if - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%) i2 o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniGi.........#............##PolySwing2 the Fabricator ......>..##.##........#Coglin of Ru ***... #.#........###..###.###Health: 66/68 =======================- ####..###...#...# #...#i(Magic: 12/21 =============-----------#..## #......## #...#AC: 13Str: 11##.# ######## ##...#EV: 12Int: 22#..### ### ###...##SH: 0Dex: 13##...# #.####.....#XL: 11 Next: 76% Place: Dungeon:12##.#####...I.@..<.#Noise: ===------  Time: 15167.6 (0.0) ####§........#...#...#x) +9 war axe of Art y) +1 flail (protect ..<D...C.....#..##..##Cast: Launch Clockwork Bee ............##..##.##Fly Contam ...D........##i...... ...............D....D   acid dragon (ally target) .....................I   lightning spire (minion) ..........#.......... ..........#.......Dir - look around, f - activateYou miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic.  There is a sudden and violent explosion of flames.  Your lightning spire shoots out a bolt of lightning at the acid dragon! _The bolt of electricity hits the acid dragon!iiQ9Ii8i .........#............##  PolySwing2 the Fabricator ......>..##.##........#  Coglin of Ru ***... #.#........###..###.###  Health: 66/68 =======================- ####..###...#...# #...#  Magic: 9/21==========--------------  #..## #......## #...#  AC: 13Str: 11 iG  ##.# ######## ##...#  EV: 12Int: 22  #..### ### ###...##  SH: 0Dex: 13 i# ! ##...# #.####.....#  XL: 11 Next: 76% Place: Dungeon:12 i  ##.#####...I.@..<.#  Noise: ===------  Time: 15167.6 (0.0) ####§........#...#...#  x) +9 war axe of Art y) +1 flail (protect i .. o..........#.......... ..........#.......i Your lightning spire shoots out a bolt of lightning at the acid dragon! _The bolt of electricity hits the acid dragon!  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an acid dragon (moderately wounded, ally target)i.........#............##  PolySwing2 the Fabricator ......>..##.##........#  Coglin of Ru ***... #.#........###..###.###  Health: 66/68 =======================- ####..###...#...# #...#  Magic: 9/21==========--------------  #..## #......## #...#  AC: 13Str: 11 irp ##.# ######## ##...#  EV: 12Int: 22  #..### ### ###...##  SH: 0Dex: 13  ##...# #.####.....#  XL: 11 Next: 76% Place: Dungeon:12  ##.#####...I.@..<.#  Noise: ===------  Time: 15167.6 (0.0) ####§........#...#...#  x) +9 war axe of Art y) +1 flail (protect ..   #...#  #..##  #...# i_ ##.#     ###        <  D....i..... Ii~7-8.6 (1ontinue: Launch Clockwork Beei6Winding _iu"LIIi$i catching breath, ally ta…)You continue winding your clockwork bee...i I***IThe acid dragon spits acid at you.iE6...iFH3-11 i;G=====9+7 war axe of Art y) -1 flail (protectCorr (-2) Fly Contam Winding. iMTIIiP _The splash of acid hits you. You resist. The acid corrodes you!ieiO ID.  You continue winding your clockwork bee... I*** IYour lightning spire shoots out a bolt of lightning at the acid dragon!iYAI..DIiBk5-===--iMBH70.. ivIiKC _The bolt of electricity hits the acid dragon!ii ,i yD.ally target)Iy   clockwork bee (minion)i 6=-----1io 9astiR TIIi b _With a metallic buzz, your clockwork bee launches itself at the acid dragon.i0)..##...#....# ......>..##.##........# #.#........###..###.## ####..###...#...# #....## #......## #.#.# ######## ##...#..### ### ###...####...# #.####@...  ##.#####...I....< ####§........#.y.#...<D...C.....#.D##..##.##.##D##. .....i63hcatching breath, ally ta…)Ii9 **IThe acid dragon spits acid at you.The splash of acid misses your clockwork bee.iy  I..yIThe splash of acid hits you! You resist. The acid corrodes you!i-v59---=====2i8IiL@ _Your clockwork bee stings the acid dragon.ih## #.## >..##.##.# .#.###..###.### ..###...#...# #...#  #..## #......## #...#  ##.# # ##...#  #..### ### ###...##  i:##...# #.####.@...# ##.#####...I....<.# §.#.y.#...# <D...C.....#.D##..## ##..##.##D.##...... ....... I......... iO  Your clockwork bee stings the acid dragon.iiLy..I   lightning spire (minion)y   clockwork bei*.60=--10/21=7-----3Launch Clockwork Bee iv8IiK _The acid dragon dies!iZa .##.#.##.>..##.##.# #.#.###..###.####..###...#...# #...# #..## #......## #...# ##.# # ##...# #..### ### ###...## ##...# #.####@....# ##.#####...I.y..<.##§.#...#...#.<D...C.....#..##..##.##..##ib .##.D.##......I.................. .#.ij MI.*Ii:k *   dormant clockwork bee (minion)ik {1=-----4irq MIIi,t L _Your clockwork bee winds down and falls to the ground.iv iL i i Q2i a3=i iX }4==i3 i: ;5i i iN 7=11=i i _Your magical contamination has completely faded away.8==ig i% id i 9=ib i i` iߴ 9=i iT l _Your dormant clockwork bee falls apart.i M2=iV iѺ i i i iν i~ i ,i iB i 9=i i iU i M3=i1 i e _Your lightning spire fades away.i i i ,iD i i i8 i i4 9=i i i^ i i iq N4==i i ,i i ,i i i1 q13 Fly i i j _You are no longer corroded.in :==i iq ,iE iN i M5=i1 iG ,i i i_ i i i$ i i iN 9=i iX ,i i a6=id i ,i: i ,i| i i i i i 9=i <7==i 8=i ia Bi ,iC ,i 9=i iB! Bi" a9=i# i$ i/% i% i' ,i9( iy) ,i"* i+ ie, 9=i- i. ,i8/ i0 iX1 E20=i1 i2 i03 i3 i8 ni9 i: iQ; 9=i; i9= ,i= i:@ b1==i@ i)E 4 _Magic restored.iI iEJ iK i N iP ,i:Q i)S iT ,iU i!W iZY iY :==iZ i\ iS] ,i^ iy` ia ,ib ie ig ,iGh iBj ik ,iBl im ivp ,i7q it iyu ,i7v ix iy ,iz ik| i 4i/ i i ,i# iA i iD ia i i i i i iK ,i iD s  .# ......##....#..#. #......##......# ..[.... ##............## .........#..............# .......................## .....................### i ......^.......#......# .##......#......@...## .##.....####.#.##..#+9 war axe of Art y) +1 flail (protect ..........## #. ......# i; \#...#......# . ...#....## ## ...#...##..# ###.##### # ##....# i 2 #...##iD 1257.6 (83.0)i +8.6 (84i i U _t - a potion of magici2i"iisL ..... ##....#..#  #......##......# [.... ##......## .....#.....# ...## .### ^#......# #......#....## #.....####.#.##.@#.# 60.6 (2.0)..# #........# ###.....#....# ...# ##....#...## # #####.#####  # ...## ...#i׷3i@i8i',iv,iDii0i [.... ##............##...#........# ...............##.......##^.#......# ###..........## ##.....####.#.##..#.## .i$..##^#........# ...#......##....@#....#2# ##....#...##..# #####.####.# ## #....# #...## #### iiDibiEiMFi4KiLi%i3iiђi8i$,iiizii|iiii¡,ii5_  ........###. ......##....#..# #......##......#[..... ##............##......#..............# ..i%.................## .......................###^.......#......##...........##6.6 (4##.....####.#.##..#.##........##^#........##...#......##.....#....# .......###....#...## .......######.####...###....##...##iiiif i i i i: i i ,i i  i& i i ,i i i ,i+ i'  ##..#...## ##.......#...........# #.............# . .............####.. ......##....#..# ###......##.....[..... ##......###......#........# .i5) #..............@............##70#.........................###...^.......#......#.....##......#..........###.....####.#.##..#.##.........##^#........# ...[..#...#......##.....#....# ..<†...#. ##....#...## .#.........######.####i) ie0 i2 iiism3ii iʊ.##iU .#i..# i.i9;C.........i.# iZ . ..........iW .### .io...#.......... ......##....#..#i.id... #......##......#in#.....[.....###......iD#i+.#............i..#iU*...i# .i .#i2.i# .i .iB^.......#......# i#iܒR##......#....iE#i4Launch Clockwork Beei.##iRr###.#.##..#.## i#ii..........##^#.......i\ .#i[..#...#......##.....#....#iB~C   cyclops (missile, wandering)i<†.......#. ##....#...i{ ##iΗ#.i k.## #####.## ik###..#......#i͘ i/-##i2iD0iɵi.iCi CiW )iii==i 1.6 (1ii ii6_The cyclops shouts!i8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniSi?dA.##..............#...........#PolySwing2 the Fabricator .#...........................#Coglin of Ru ***.....C..................### Health: 68/68 ======================== id....#.......... ......##....#..# Magic: 21/21 ======================== ............... #......##......# AC: 13Str: 11 ...#.....[.....###............## EV: 12Int: 22 ...#............#..............# SH: 0Dex: 13 ..#...........................## XL: 11 Next: 77% Place: Dungeon:12 i4e..#.............@...........###Noise: ==-------  Time: 15271.6 (0.0) .............^.......#......#x) +9 war axe of Art y) +1 flail (protect #.......##......#..........##i^eCast: Forge Lightning Spire (6%) ........##.....####.#.##..#.##ieFly #................##^#........# ....[..#...#......##.....#....#C   cyclops (missile) ie ...<†.......#. ##....#...## ..#.........##ieC#####.#### ###..#......#ifV## _Your dormant clockwork bee falls apart. i0f_Your lightning spire fades away. _You are no longer corroded. iQf_Magic restored. _t - a potion of magic _The cyclops shouts!i'gioiqiq #.##..............#...........#  PolySwing2 the Fabricator .#...........................#  Coglin of Ru ***...  . .C..................###  Health: 68/68 ======================== ....#.......... ......##....#..#  Magic: 17/21 ===================----- ............... #......##......#  AC: 13ir Str: 11 ...#.....[.....###............##  EV: 12Int: 22 ...#..........**#**............#  SH: 0Dex: 13 ..#...........*****...........##  XL: 11 Next: 77% Place: Dungeon:12 ..#...........**@**.........###  Noise: ==-------  Time: 15271.6 (0.0) .............^*****..#......#  x) +9 war axe of Art y) +1 flail (protect #.......##....**#**........##  Cast: Forge Lightning Spire (6%) ........##.....####.#.##..#.##  Fly #................##^#........# ....[..#...#......##.....#....#  C   cyclops (missile) ...<†.......#. ##....#...## is ..#.........## #####.#### ###..#......# ## _Magic restored. _t - a potion of magic _The cyclops shouts!  iQs Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateis iH.@i7B.##..............#...........#PolySwing2 the Fabricator .#...........................#Coglin of Ru ***....ie8.C..................### Health: 68/68 ======================== ....#.......... ......##....#..# Magic: 17/21 ===================----- ............... #......##......# AC: 13Str: 11 ...#.....[.....###............## EV: 12Int: 22 ...#............#..............# SH: 0Dex: 13 i8..#...........I...............## XL: 11 Next: 77% Place: Dungeon:12 ..#.............@...........###Noise: ==-------  Time: 15271.6 (0.0) .............^.......#......#x) +9 war axe of Art y) +1 flail (protect #.......##......#..........##Cast: Forge Lightning Spire (6%) ........##.....####.#.##..#.##i 9Fly #................##^#........# iS9....[..#...#......##.....#....#C   cyclops (missile, ally target) ...<†.......#. ##....#...##i9I   lightning spire (minion) ..#.........#######.#### i9###..#......### _t - a potion of magic _The cyclops shouts!  i9Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  i :'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.ixAq((((I(((i....I.@.Ii2=2.6 (1i8Ii _The cyclops shouts!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _The cyclops throws a large rock. The large rock closely misses you.i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni iG$i.##..............#...........#PolySwing2 the Fabricator .#...........................#Coglin of Ru ***.....C..................### Health: 68/68 ======================== ....#.......... ......##....#..# Magic: 17/21 ===================----- ............... #......##......# AC: 13Str: 11 ...#.....[.....###............## EV: 12Int: 22 ...#............#..............# SH: 0Dex: 13 ..#...........I...............## XL: 11 Next: 77% Place: Dungeon:12 ..#.............@...........###Noise: ===------  Time:[3i$7m 15272.6 (0.0) .............^.......#......#x) +9 war axe of Art y) +1 flail (protect #.......##......#..........##Cast: Forge Blazeheart Golem (6%) ........##.....####.#.##..#.##Fly #................##^#........# ....[..#...#......##.....#....#C   cyclops (missile, ally target) ...<†.......#. ##....#...##I   lightning spire (minion) ..#.........#######.#### ###..#......### _The cyclops shouts!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, [39;4iH*9m( or ) - cycleDir - look around, f - activateAn electric hum fills the air. _The cyclops throws a large rock. The large rock closely misses you.Iif.##..............#...........#  PolySwing2 the Fabricator .#...........................#  Coglin of Ru ***...  . .C..................###  Health: 68/68 ======================== ....#.......... ......##....#..#  Magic: 13/21 ==============---------- ............... #......##......#  AC: 13Str: 11 ...#.....[.....###............##  EV: 12Int: 22 ...#..........**#**............#  SH: 0Dex: 13 i..#...........I****...........##  XL: 11 Next: 77% Place: Dungeon:12 ..#...........**@**.........###  Noise: ===------  Time: 15272.6 (0.0) .............^*****..#......#  x) +9 war axe of Art y) +1 flail (protect #.......##....**#**........##  Cast: Forge Blazeheart Golem (6%) ........##.....####.#.##..#.##  Fly #................##^#........# ....[..#...#......##.....#....#  C   cyclops (missile, ally target) ...<†.......#. ##....#...##  I   lightning spire (minion) i ..#.........## #####.#### ###..#......# ## Dir - look around, f - activateAn electric hum fills the air. _The cyclops throws a large rock. The large rock closely misses you.Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiu\.@Ii: `..Ii :..iI5.*iv.##..............#...........#PolySwing2 the Fabricator .#...........................#iowCoglin of Ru ***.....C..................### Health: 68/68 ======================== ....#.......... ......##....#..# Magic: 13/21 ==============---------- ............... #......##......# AC: 13Str: 11 ...#.....[.....###............## EV: 12Int: 22 ...#............#..............# SH: 0iwDex: 13 ..#...........I...............## XL: 11 Next: 77% Place: Dungeon:12 ..#.............@...........###Noise: ===------  Time: 15272.6 (0.0) .............^.9.....#......#i7xMx) +9 war axe of Art y) +1 flail (protect #.......##......#..........##Cast: Forge Blazeheart Golem (6%) ivxm........##.....####.#.##..#.##Fly #................##^#........# ix....[..#...#......##.....#....#C   cyclops (missile, ally target) ...<†.......#. ##....#...##ixI   lightning spire (minion) ..#.........#######.####i/y9   blazeheart golem (minion) ###..#......###An electric hum fills the air. imy=_The cyclops throws a large rock. The large rock closely misses you.Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  iy<Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.i{13.6 (1 _i:Iiiln Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcherj - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniix.##..............#...........#PolySwing2 the Fabricator .#...........................#Coglin of Ru ***.....C..................### Health: 68/68 ======================== ....#.......... ......##....#..# Magic: 13/21 ==============---------- ............... #......##......# AC: 13Str: 11 ...#.....[.....###............## EV: 12Int: 22 ...#............#..............# SH: 0Dex: 13 ..#...........I...............## XL: 11 Next: 77% Place: Dungeon:12 ..#.............@...........###Noise: ===------ iP Time: 15273.6 (0.0) .............^.9.....#......#x) +9 war axe of Art y) +1 flail (protect #.......##......#..........##Cast: Launch Clockwork Bee ........##.....####.#.##..#.##Fly #................##^#........# ....[..#...#......##.....#....#C   cyclops (missile, ally target) ...<†.......#. ##....#...##I   lightning spire (minion) ..#.........#######.####9   blazeheart golem (minion) ###..#......###An electric hum fills the air. _The cyclops throws a large rock. The large rock closely misses you.Casting: Forge Blazeheart Golem[0;i10m (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.i:Iisi1e.##..............#...........#  PolySwing2 the Fabricator .#...........................#  Coglin of Ru ***...  . .C..................###  Health: 68/68 ======================== ....#.......... ......##....#..#  Magic: 10/21 ===========------------- ............... #......##......#  AC: 13Str: 11 ...#.....[.....###............##  EV: 12Int: 22 ...#............#..............#  SH: 0Dex: 13 ..#...........I...............##  XL: 11 Next: 77% Place: Dungeon:12 ..#.............@...........###  [3if3mNoise: ===------  Time: 15273.6 (0.0) .............^.9.....#......#  x) +9 war axe of Art y) +1 flail (protect #.......##......#..........##  Cast: Launch Clockwork Bee ........##.....####.#.##..#.##  Fly #................##^#........# ....[..#...#......##.....#....#  C   cyclops (missile, ally target) ...<†.......#. ##....#...##  I   lightning spire (minion) ..#.........## #####.####  9   blazeheart golem (minion) ###..#......# ## Dir - look ig,around, f - activate _You bind the heart of a blast furnace in slag iron.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a cyclops, quivering large rocks (ally target)i\.##..............#...........#PolySwing2 the Fabricator .#...........................#Coglin of Ru ***.....C..................### Health: 68/68 ======================== ....#.......... ......##....#..# Magic: 10/21 ===========------------- ............... #......##......# AC: 13Str: 11 ...#.....[.....###............## EV: 12Int: 22 ...#............#..............# SH: 0Dex: 13 i@_..#...........I...............## XL: 11 Next: 77% Place: Dungeon:12 ..#.............@...........###Noise: ===------  Time: 15273.6 (0.0) .............^.9.....#......#x) +9 war axe of Art y) +1 flail (protect #.......##......#..........##Cast: Launch Clockwork Bee ........##.....####.#.##..#.##Fly #................##^#........# ....[..#...#......##.....#....#C   cyclops (missile, ally target) ...<†.......#. ##....#...##I   i_lightning spire (minion) ..#.........#######.####9   blazeheart golem (minion) ###..#......###Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a cyclops, quivering large rocks (ally target)  You lock target on the cyclops and prepare to deploy your bee.  (Press . to continue winding your bee.)if((((I(IilPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a cyclops, quivering large rocks (ally target)  You lock target on the cyclops and prepare to deploy your bee.  (Press . to continue winding your bee.)  The cyclops throws a large rock. The large rock hits you!!i C....I.9.@..Cblind, unable to se…)IYou focus your inner power and blind the cyclops in retribution!i ******I distracted, Your lightning spire shoots out a bolt of lightning at the cyclops!i a.C....i44---------====4.6 (1ontinue: Launch Clockwork BeeWinding i۔9Ii? _The bolt of electricity hits the cyclops!ioO  You continue winding your clockwork bee...i| .CI, paralysed)Your blazeheart golem's core grows cold and it stops moving.i ******IYour lightning spire shoots out a bolt of lightning at the cyclops!i ..C...IIic 5---------===-5. i:Ii*? _The bolt of electricity hits the cyclops.i 2JIIi.36=11=----6.. i;:Ii>@ _You continue winding your clockwork bee...iв ,i T .CyIunable to sey   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the cyclops.ix  ******distracted, IYour lightning spire shoots out a bolt of lightning at the cyclops!iiN ...C..IiO 7====7astiuY BIIiG\ ? _The bolt of electricity hits the cyclops.i> ##.#.# #.................# . ....................### #.. ......##....#..# C.. #......##......# #.....[.....###.i? ## #.y.#.# #.I....## #.9..@.### ^.#......# .##......#.## ##.....####.#.##..#.## .i? [..#...#......##.....#....# <†.......#. ##....#...## #...## #####.#### ..#......# ## iB iM y.IIiM JYou redirect the cyclops's attack!iQ rI Ii. IIThe cyclops throws a large rock. The large rock hits the cyclops!!iJ   The cyclops throws a large rock. The large rock hits the cyclops!!  Your lightning spire shoots out a bolt of lightning at the cyclops!  The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.  The bolt of electricity hits the cyclops!  The cyclops dies!iM ******I   lightning spire (minion)9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)izi{.iQ|.i|.(y.IIiiT8i=i>9i-i 8i=1Launch Clockwork Bee iiiɐIi4iޕ i{ib_You have harvested enough death to cast Grave Claw an additional time.i5i_...#  ....................### ..#.......... ......##....#..# .(.. #........# #.....[...y.###............## #............#.. #..I...## #.9...### .^....@..#......# ##......#..........## i;K##.....####.#.##..#........##^#........# [..#...#......##.....#<†.......#. #...## #.........## ###.#### #..#......#  ## #####....#i*I*   dormant clockwork bee (minion)i50=---9iPLIIirL _Your clockwork bee winds down and falls to the ground.ig ###.# #...........................#  ....................####.... ......#..# ...........(.. #......##......# ..#.....[...*.#### ..#...#..# i\ R.#.I.....## .#..9..@..........###......^.......#......#.##......#.........##.....####.#.##..#.##..............##^#.... ...[..#...#.......#....#I ..<†.......#.....#...## i .#.........#######.####..#......##iAIIi1==--80i9Ii"iiiii[U2=i i i3 S32=ii,G4=5=67==8=i,.i360=3=ixAiNiZRiRN1=iTiX _Your lightning spire fades away. Your dormant clockwork bee falls apart.iDY%2iA[i%_K3=i_id4==ieiFpiv,iWwi"~ii=iIipi;,i}i7i^,iji1ikiiZiiۣiiޤii,iii,i|ii,iYiii3iiiiMii/iu,iipi,iZiiiWiiiiKiii,iii[,iii,i{iiZ,iiJi ,i i"i$,i9&i)i+,i,iQ1Xi'2i3,i:4i5i6,iC7i8i9i9iN:i;i<,iz=i?i@,i@i_Ti7U,iUi&\i1]i]i]i.die,i fiki'm,ihimip,ikrii',iƒiij,iii\,iii۸i<iibi,i3i i,ii8ir,iii?,ii/i-izii{i,iEii%,iiOi~,ibii;,ii] i ,i i~i,ii2i,ijiiI,iie iW",it#i%im',i(i]  ##.(.###....##  #..###  ##.............# ###### ###.....#.......# ##....# #.##...>##.#....# #.....#### .#.....###...## #....##..# ...##..##....## ##.# .....##........###### # .....##..##.....###i^x46282.0)##......####....#...####....## ###........######..#.....####..## ##.............##..............#. ####......÷(##...#####.#... #.......##..........##..#.##.#.[...................#...........# .........................#i0` .....<..........#......(..# izfi iE _Done exploring.iiiiB0.0)...............iigiE _Done exploring.iVi1iKiiOiZP _i,ii ##.............# ###### ##.......# ##....# .##...>##.#....# #.....#### # i..##...## #....##..# # ....##..##....## ##........# #..##........###.........### ##......##.........##.....###.##......####....#...####....##. ########@.#.....####4.6 (2 #.......##..............#.......#......÷(##...#####.#.... .......##..........##..#.##.#.[. .............#...........## .iZ3.......................##<..........#......(..#. ##.#..........##..###.....ii0 i i 3ii iiRiii,iei  Things that are here:  a yak skeleton; a yak skeletonipi _i{iҶ ...#.....###...## #....##..# .....##..##....## ##........# ......##........###.........###..........##.........##.....####......####....#...####....# ###........######..#.....####.. ##iзx......##.............. ###......#......÷(##...#####.#.. #.##......@...##..#.##.#.[.7.6 (3 ............#.... ..........................#....<..........#......(..# .##.#................##.......###........>.....# #......... ..........### #...iliľiiAE3iFiRi8TiTiX,i4ZiZi[i]i `,iai2jk..........##........####......####....#...####....# .###........######..#.....####.. .##.......##.............. .###......#......÷(##...#####.#...##..........##..#.##.#.[ ........#.. ....i-k.............. .....<...#......(.70##.#..##.###.....>.....# #......... .....## .#... ###..#.......... ##...#....###.##iki"sitil 3i0r ik{ i} i~ i ,i iK i i i i iŒ i  ##..##... ###......#......÷(##...#####.#... #.......##..........##..#.##.#.[. .......#..........................# ....<..........#......(..# .##.#iA <#.###...>.@...# #..3....###. #... ##..#......... #...#... ###.#...# #[......(>..##.## #..##.)##.#### ...##.)#######..###...#iS i itIivi! ..<....#(. ..##.#....i......##...... ....###........>.....# #......###. .#...................... ###..#... ##...#.... ####.#..@..........#8.6 (5 ##[(....>..##.## .#..##.)##.#### ....##.)#######..###...# ...##...#.#...## #..## # #..###)÷####..## ##.# ####### #.## ##Y.# ##..# #..### ### ## ###†.## #..# ##...# #.###  ##.EeY.# #..## ##.#####.i"i ##.#.##......###.>.....# #......###. #........ ##..#....#..#.#..i# #[......(>..##.## #..##.)...##.#........###. ...##.).#######..###...#..##...#.#...## #..## #......####)÷####..## ##.# ######## .## ##Y.# ##..# #..### ### # ###†.## #..# ##...# #.####  ##.EeY.# #..######.....##.○..#####...######.........#i4i*9.6 (1iXiZii3i4iiiPii,ii ......##<.#......(..#.# .#....##....#####... .>.....# #. .....### is6..... .#.... .#..........82.6 (3 .#..............#.........(........>..##.##.. ##.).........##.#........###..## i##.).......#######..###...#...# #...#.#...## #..## #......##i)÷####..## ##.# ########  iJ##Y.# ##..# #..### ### ### ###†.## #..# ##...# #.####.ii8ii]b3idinitXi4wiwixi|i~,irici,iވiݔ##....##<..........#......(..#.#...# .....##...........##.#..###......#>.....# #.....####....# ......6.6 (4......#....# .(.......>..##.##........# .........##.#........###..### .......#######..###...#...# #...#...## #..## #......## #...###..## ##.# ######## ##...# .# ##..# #..### ### ###...## .## #..# ##...# #.####.....#[4i*0mi̚iigiPii?iiȵi,ii\iZiai,iimi[iiizW#....##...........................##..<..........#......(..#.#. .#.......##....#..........###....iJ>.....# #..####....@...90#... .#........(.......>..##.##..... ##.).........##.#........###..## #i#.).......#######..###...#...#   #...#.#...## #..## #......##   iQ##)÷####..## ##.# ########    ##Y.# ##..# #..### ### ###. iiii7i8i9ibGiIiOJiN,iQiQiRi ViYi{YiZiqe ####...# ####÷(##...#####.#. ###iGf..##..#.##.#.[...#..........#<..........#......(..# .##.#....##.###. ..>.@...# #.3.6 (3.if...###. #....... ##..#.......... #...#............#.#ifT............... #[......(..............>..##.##.. #..##.).........##.#........###.. iDgR...##.).......#######..###...#..ihiqi'ti8 3i! i iȚ iY iD i iv ,ix i& if iݪ i? iz | ..##.... ......##......####....#...### .(.###........######..#.....######.......##....in @.###......#÷(##...#########.##..#.## #......# #....<.@........#(6##.#....## .### #....>.....# # #>...### ...#.. #.###..#.iȵ ........ ..##...#....... #.####.#............i iѽ i˿ i^ i_ i(a i\l iMo i p is it iv iMw ix iA{ i>} i} i i 2 ####### ##.. .###........##........###..... ..................##.........##.......##......####....#...#### i #...(.###........######..#.....# #.....##.......##.......... ###...###......#÷(##...####  ##..######..#.#  #.#..@..#......9 ##.#............. #<..........# #i> F#.....##.#..........##  ##...###  #>.....# # i  ##>...###  #...#.  ##.###..#.i2 i i i IiBi ,i!,i"i$i ',i*(ix*if6iI #.### ######  ##.(.###....##  #............###  ##.............# #  #######.....#.......# ##....  #...#.##...>##.#....# #  #......#.....###...## #....##........##..##....## ##..... ##.###........##@.##506.6 (7.......#### ####......####....#...##  ##...(.###........######..#. ##......##....#...####......÷(##...##iJ[40m ##..####..........##..# #.#.............#.....iTib 3i i* i - ip1 Bin3 ,i4 ic8 i9 ih: i; i,@ BitD ,iE iMF i*G iI iL ,iNM iO iR ,iNS iU i,X ,iY ia  ##.###........##........###.....#...................##.........###.........##......####....#...###...(.###........######..#....#.....ib ........##...###...###......#......÷(##...##..##.......##..........##.. #.#......................#  ##.#............14.6 (8  #....<..  ##.....##.#................##. ##.......................###ic  ##..........>.....# # ##>...............###. #...#.................i_c  ##.###..#............... #..##...#i d ik im iB3iiBiiiaiiii,ii] i,iii,i"i&i]*i*i-i0i74i4i7i@ipE,iFiP  ##.#....... #......<.. ###............. ##................##iQ ##................>.....#  ##>.....................# #...#......... ##.###..#. #..##...#22 ##.####.#...... #..##[......(.. #...#..##.)iR##.#. ###....##.[.......###### #....##...#.#...## #. ###..###[÷####..## ## #.## ##[.# ##..# # ### ###†.## #..# ##iGSi[i\iȀ 3i i i ,iu i iM ,i§ i is ,iͶ i  Things that are here:  a +0 short sword; an orc skeletoni i  _i iu  Things that are here:  a +0 robe; a +0 dagger; an orc skeletoni iI  _i i iL i i6 i- ) #...#. ##.###..#......... #..##...#..........####.#.....#..##[......(..............#...#..##.).........##.#...###....##.[.......#######....##...#.#...## #..###..###[@####..## ##.#8.6 (6 #.## ##[.# ##..# #..# ### ###÷.## #..# ## ##.....# #..## ## ##.○..#####... #....## #..###...<.iA  ##....#####...##.............#....#.......%..................ia i t _You see here a troll skeleton.iZ 3i i^ i` i $ _i" i$ a  Things that are here:  a +0 leather armour; a +0 flaili") i)  _ie, iW2 c  You see here a troll skeleton.i6 i7  _iL: i= i@ iA iE iI iL ,iO i'R iT ,iV i\Y i3s iOt iOy i| ix~ ,iH iT 8.##...#.#...## #..###..###[÷####..## ##.#  #.## ##[.# ##..# #..## ### ###÷.## #..# ## i( ##.....# #..## ##.# ##....#####...##### #....## #..###...<.. ##....####........ #......@.#....#.........36.6 (8##.%....................#####.....................###.##...........##..........#...........####.##.........###.........###..#.........i} #..........##.....#..##.................#.#..........###(i iv i{ i i i i ip i; ,iܞ i Biץ i ia i i i i i i i i] ix i i! i i i ic ,iP i i; i id i iB i i< i id ,i) i iA ,i i? i ,i` i  ##.).........##.#........###..# ##.[.......#######..###...#...# # #...#.#...## #..## #......## ##[÷####..## ##.# ######## ##i; $##[.# ##..# #..### ### ###. ###÷.## #..# ##...# #. #.....# #..## ##.#####.... ....#####...######.........#...# ...## #..###...@..........#..##48.6 (12.0) ...#####...##.##..## ......#....#.## %............. ............ ........##..............# ...####.##..............# ...###..#......... i C....##.....#.......i i i a _There is a stone staircase leading up here.iz 3ix i i P _i Bi i: i ,i ie i i iL ig i5 i i i#  ÷.## #..# ##...# #.####..... ....# #..## ##.#####........<. ..#####...######.........#...#... .## #..###...<..........#..##.. .#####...##.............##..##.## i ....#....#..............##......# ...............................................##........#.........53.6 (5.0)####.##......#......... .###..#........ ..##.....#..#i ## .###......(...#......####....#.....[.....###.....#..>...#....i i% iZ' ii&ii'i.is/iC5,i7i/8i9i =i?iX@iAiDiHBi8KiNi|NiPiRiU,ioWiZi^ib^i0`iOh ..............................##..............#.. .iha####.##..............#.......#..#.................. ..##.....#....................##.... .###(...#......####....#.....[.....###...##.60.6 (7igi$..>...........#..........^##.......##ii#..........# ...####.....####.#.##..# ##.###................##^# ##.##....[..#...#......##.....# ijf#.......<÷#.....###....#isji:riNti i iK i i iT i ,i i2 i i i| ,i` id i i i i i  i i i? i i iB i ip ,i( i i i1! i! iN& A ##.....#i& >...#......................#.........................^#.....#.......##......###........##.....####.#.## ####.###................##^#..  ##.##....[..#...#......##.....#  #.......<÷im' y#.....###....#8.6 (8  #......#.###.### #####  ##....###..###### ##  #.....# #######....#  #....## #...##  ###.## #...#  ### ##### i' if- iL/ iiiii\ii,i,iii,iii i1 i+ iiiiliv"Bi&i0, ...####.##.......####..#.........##.....#............#..........#####......(## #...##....#.....[.....###...... #.........#............#.... i1.....>...#................. ...#................74.6 (6 ..............^.......#... .......#.......##......#......... .....##........##.....####.#.##.. ####.###................##^#..... ##.##....[..#...#......##.....# #.......<÷.......#.....###....# iO2X#......#.........###.### #####. ##....###..#......####### i2iLLi 3i iiiin%,i)i8F  You see here a +0 leather armour.i;i== _i=i@ipD,i=FiIi[ib.#####...######...#...# #..###...<#..#######...####..#####... %............ ......................... .##..#####.#####..#..81.6 (7##.....#......#.................#####.....(...#......## #...##....#.....[.....###... #.........#............#......... in.....>...#....................... ......................... ..............^.......#....i3iKi] i ,i i@ i ,i iR i ,i2 ip" i$ ,i%& ih( i&* ,i+ i4  #...#.#...## #..## #......## # ##[÷####..## ##.# ######## ##  ##[.# ##..# #..### ### # ###÷.## #..# ##...# #.#### #.....# #..## ##.##########...#######...### #..###...<...#..###...##..##..##...#....###6.6 (5 %.....................##.....#....... ...####.##.............. ...###..#...i`5 ##.....#.......#...........#####(...#......##i= i> iyiziQ{i}iMi݉ini#.).........##.#........###..##.[.......#######..###...#...# #...#.#...## #......## #[÷####..## ######## ## i.L ##[.# ##..# #..### ### ### ###÷.## #..# ##...# #.####.. #.....# #..## ##.#####........#####...######.#...## #..###.#..##8.6 (2 ...#####...####..###....### i%................................ Fly .................................. . ...#............iiXiާa _There is a stone staircase leading up here.iiA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.ii,q##.).........##.#........###..### PolySwing2 the Fabricator ##.[.......#######..###...#...# # Coglin of Ru ***... #...#.#...## #..## #......## # Health: 68/68 ======================== i.##[÷####..## ##.# ######## ## Magic: 21/21 ========================##[.# ##..# #..### ### ###. AC: 13Str: 11 ###÷.## #..# ##...# #.####... EV: 12Int: 22 #.....# #..## ##.#####........ SH: 0Dex: 13 ....#####...######.........#...#. XL: 11 Next: 79% Place: Dungeon:12 ...## #..###...@..........#..##. Noise: ---------  Time: 15588.6 (2.0) iW/...#####...##.............##..##. x) +9 war axe of Art y) +1 flail (protect ......#....#..............##..... Cast: Launch Clockwork Bee %................................ Fly ................................. ........##..............#........  ...####.##..............#........  ...###..#........................  ....##.....#..................... Things that are here: _a +0 leather armour; a +0 flail _You see here a troll skeleton. _There is a stone staircase leading up here. _You see here a +0 leather armour. _There is a stone staircase leading up here.if0iS8i@iA19.6 (1 _i IiRB#################### .....................# .....................# .....................# .................# 1..........# ..................# ####################.#  #.#  #.# ####################.#z........^........#.(................# ####################.#iSicil-91.1 (2.5iip$ _You see here a +0 leather armour. _There is a stone staircase leading up here.fly upwards.  down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeletoniW   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   j + Spellcasting 7.3  14%  -2           b - Maces & Flails   0.0    -1   k + Conjurations 5.4  14%  -1   c - Axes   0.0     0   l - Necromancy   5.2     0   d - Unarmed Combat   0.0    -1   m + Forgecraft11.1  14%  +2i    e - Throwing   0.0    -1   n + Fire Magic5.5  14%  -1      o + Air Magic5.5  14%  -1   f - Short Blades   0.0    -1           p - Evocations   0.0    +3   g - Armour   2.3    -1      h + Dodging8.2  15%  -1      i + Stealth8.1  15% i -1                                              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiJ iQ iY B  PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ======================== ######################Magic: 21/21 ======================== .....................#AC: 13Str: 11 .....................#EV: 12Int: 22 .....................#SH: 0iTZ Dex: 13 .....................#XL: 11 Next: 79% Place: Dungeon:11 ................@....#Noise: ---------  Time: 15591.1 (0.0) .....................#x) +9 war axe of Art y) +1 flail (protect ####################.#Cast: Launch Clockwork Bee #.#Fly #.# ####################.# ...z........^........# ....(................# ####################.# _You see here a +0 leather armour. _There is a stone staircase leading up here. _You fly upwards.  There is a stone staircase leading down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeletoni_ i[` id i}f iz i G Spells (Memorise)TypeFailure Level  a - Vampiric DrainingNecromancy6% 3b - Mercury ArrowConjuration/Alchemyi 10%2  c - FireballConjuration/Fire 50% 5  d - Brom's Barrelling Boulder Conjuration/Earth 52% 4  e - Ignite PoisonFire/Alchemy52% 4  f - Sticky FlameFire/Alchemy52% 4  g - Eringya's Surprising Crocodile Summoningi #88% 4  h - Conjure Ball Lightning Conjuration/Air 97% 6  i - Orb of DestructionConjuration100% 7  j - IgnitionFirei3 100% 8 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitidiiB  PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ======================== ######################Magic: 21/21 ======================== .....................#AC: 13Str: 11 .....................#EV: 12Int: 22 .....................#SH: 0igDex: 13 .....................#XL: 11 Next: 79% Place: Dungeon:11 ................@....#Noise: ---------  Time: 15591.1 (0.0) .....................#x) +9 war axe of Art y) +1 flail (protect ####################.#Cast: Launch Clockwork Bee #.#Fly #.# ####################.# ...z........^........# ....(................# ####################.# _You see here a +0 leather armour. _There is a stone staircase leading up here. _You fly upwards.  There is a stone staircase leading down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeletoniܖP  Okay, then.ioiIi. _iAiB Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) i/CSpells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onij  a - Throw: 19 boomerangs  j - Cast: Launch Clockwork Beei  j - Cast: Launch Clockwork Bee  k - Cast: Soul SplinteriX  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)i i   PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ======================== ######################Magic: 21/21 ======================== ia .....................#AC: 13Str: 11 .....................#EV: 12Int: 22 .....................#SH: 0Dex: 13 .....................#XL: 11 Next: 79% Place: Dungeon:11 ................@....#Noise: ---------  Time: 15591.1 (0.0) .....................#x) +9 war axe of Art y) +1 flail (protect ####################.#i &Cast: Launch Clockwork Bee #.#Fly #.# ####################.# ...z........^........# ....(................# i ####################.# _There is a stone staircase leading up here. _You fly upwards.  There is a stone staircase leading down here.  Things that are here: i1 _+0 acid dragon scales; an acid dragon skeleton _Okay, then.iލ iD i i3i iii: _i ,i%i'i/i0i%2iF5i`<,iw>iG\#####.....#iG.....#.....#.....#....>....#6.1 (5...........######.# #.# #.# #####.# ........z........^........# i3Hz.........(.....# .#####.#i}HiNiPi( 3i i i( Bi;+ i3 ,iO5 i8 iK@ ,iBA i)D iL ,iM iP i\X iX i] i` ij ,ik im it ,iFv iew i{ ,i| i} i ,iֆ i 9######.....................................>..605.1 (9............. .....######## ####.# #i  #.#.######## ).....z^...... .(.......  ..........######## i 3i2 i' ii7Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 46 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  iݖe - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (2/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle) io p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni)  a - Throw: 19 boomerangs  n - Cast: Forge Blazeheart Golem (6%)ixi  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%)i*i2.  PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ======================== ################################# Magic: 21/21 ======================== ................................. AC: 13Str: 11 ................................. EV: 12iInt: 22 ................................. SH: 0Dex: 13 ................................. XL: 11 Next: 79% Place: Dungeon:11 ................@.............>.. Noise: ---------  Time: 15605.1 (0.0) ................................. x) +9 war axe of Art y) +1 flail (protect .....############################ Cast: Iskenderun's Battlesphere (6%) ####.#Fly # #.# ####.############################  ...).............z........^......  ..................(..............  ..........#######################  _There is a stone staircase leading up here. _You fly upwards.  There is a stone staircase leading down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeleton _Okay, then.iiii9   PolySwing2 the Fabricator  Coglin of Ru ***...  Health: 68/68 ======================== ################################# Magic: 17/21 ===================----- ................................. AC: 13Str: 11 ................................. EV: 12Int: 22 ..............*****.............. SH: 0Dex: 13 ..............*****.............. XL: 11 Next: 79% Place: Dungeon:11 ..............**@**...........>.. Noise: ---------  Time: 15605.1 (0.0) ..............*****.............. x) +9 war axe of Art y) +1 flail (protect .....############################ Cast: Iskenderun's Battlesphere (6%) ####.# Fly # #.#i  ####.############################  ...).............z........^......  ..................(..............  ..........####################### Things that are here: _+0 acid dragon scales; an acid dragon skeleton _Okay, then.Casting: Iskenderun's Battlesphere (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiG.**@i9@..i7..iՂ7..i}Q5..i)15..is :..i 5.*iŸ  PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ======================== i################################# Magic: 17/21 ===================----- ................................. AC: 13Str: 11 ................................. EV: 12Int: 22 ................................. SH: 0Dex: 13 ................................. XL: 11 Next: 79% Place: Dungeon:11 ................@.............>.. Noise: ---------  Time: 15605.1 (0.0) ..................*.............. x) +9 war axe of Art y) +1 flail (protect iC.....############################ Cast: Iskenderun's Battlesphere (6%) ####.#Fly # #.# ####.############################ *   battlesphere (minion) ...).............z........^...... ..................(.............. ..........####################### _+0 acid dragon scales; an acid dragon skeleton _Okay, then.Casting: Iskenderun's Battlesphere (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure a globe of magical energy.i4;===6.1 (1 _i:*iWiL y............>.*.#.# #  #.# #.#*).z.^.iM V(.#i$[ U**iA\ /---7ib U**iqe  i.>.*.#.# # #.##.*.).z.^.(. i i+l*.* ilA---8 i T** i i*@.>.#.# #  #.# #.#).z.^.(.# i\:* i%9 ik7* i& _You swap places. ijl .@*.>.#.# # #.##.*.).z.^.(. iz H** i{ &10 i؂  i & _You swap places. i?6*@.>.#.# #  #.# #.#*).z.^.(.# iB** iJCS8=1 iJJ** iM& _You swap places. iW.@*.>.#.# # #.##..).z.^.(. i#dU*2 ik7* in& _You swap places. i& *@.>.#.# #  #.# #.#).z.^.(.# iF-**3** _You swap places. iK .@*.>.#.# # #.##.*.).z.^.(.*4**swap places. i/ *@.>.#.# #  #.# #.#).z.^.(.# i N** ii A=5 i T** ic  i n.@*.>.#.# # #.##.*.).z.^.(. i;zF** in{%6 iJ** i= i*@.>.#.# #  #.# #.#*).z.^.(.# iN** iS9=7 iT** i i.@*.>.#.# # #.##.*.).z.^.(. i*k**8 iQ2Q** i[*@.>.#.# #  #.# #.#*).z.^. i=V(.# iBA* i9 iT** i i.@*.>.#.# # #.##..).z.^.(. i i&20 iL** i i *@.>.#.# #  #.# #.#*).z.^.(.# i N** i A=1 iu T** i  i& .@*.>.#.# # #.##.*.).z.^.(. i m**2 i8 7* i1  iC *@.>.#.# #  #.# #.#*).z.^.(.# i ,* iƫ T20=3 i  i?  iO.@*.>.#.# # #.##..).z.^.(. i\P** i]%4 id@** il i/f.*.>.#.# ## #.# .####.*.).z.^.(. i i ]*.* i %5 i T** iE  iYl.*.>. .#####.# .## #.# #.####.*.).z.^.(. iZ ij*.*6 i*z   skeletal warrior (wandering)*   battlesphere (minion)z$i%7$i9*$i$iS................................... ###########.. #.......I ###########..........9 .....................................*.....########## ################.#####.#  #@## #################.####.########## .....................)...........$ivW...........#####.......# z......*z..........$iu$i<$i".**   battlesphere (minion).8$i)T**$iw,%i Q+#################################.. ............. ###########........ #.........I. ###########.................9........................ .......................########## ################@#### #*## #.# #################.####.##########..)....................##### *....z%iT%i]&*zz   skeletal warrior*   battlesphere (minion)%i_%9%ins** _You swap places.%i4A  ################################# ........... ##########. I. %i=B ###########9........... ................@......########## ################.#####.# #*## #.# #################.####.##########...).........z....####...%i?C .%iHD %iG %iQ i*.z.%i/S B=50%i[ 8*%i^ &i ################################# ........... ##########. I. ###########9&i?.......... .......................########## ################*#####.# #.## #.# #################.####.##########....)z...... *.#####&i&i0&i=*.*   battlesphere (minion).&iH%1&i>&i.'i5#.#.I..9.*......#.#####.# #.## #.# ##.####.#...)....##'i"H{*'i#S7=2'i':*'i((i ################################# .......... #########.(iٿ I. ##########9............ ...............*......########### ###############.#####.# #.## #.# ################{####.###########)......#####(iB(i(i+S*.z.(iz   skeletal warrior*   battlesphere (minion)(i|%3(iTU**(i+iE$.+iE#.I..9.*........#.#####.# ##.####.#).*#+i R,+i[$○+i\gz.4+isc<○+ifB _Your battlesphere wavers and loses cohesion.+i.#.I..9.○........#z#####.# +i#.## #.###.####.#).z#+iW+i8f○z.+i.%5+i::○+i,ij .#.I..9.○..z.....#.#####.# #.#.####z##z 2 skeletal warriors (1 wandering),iie.#..z........#.#####z# #.## #.#.####.##).z.>i)>i>iY.zz.>i&60>i>iŗ>ia`.#..z......z#.#####.# .####.#).z.>ii$i>ioR.zz..>ip%1>iv>iy>i1 .#..z.z.#.#####.# #.## #.#.####.#).z.>i6 ,>i = .zz...=2>iA >iTC ?i($ . #..zz.#.#####.# .####.#).z.?i-?i.?i5Bzz....?i6%3?iV=?i>?iI^ ..zz. .#.#####.# #.## #.#.####.#).z.?i"N?iO?iV>zz..?iWS7=4?i`]?iR_?i zz.#.#####.# .####.#).z.^?i ?i {.zz5?i? ?iv @i8=zz.#.#####.# .####.#).z.^.@i[B@ijD@iL@.zz@i%N%6@iYT@iLV@i@ zz.#.#####.# .####.#).z.^..zz7Ai zz.# #.#####.# .####.#).z.^..zz=8Ai|zz.># .#####.# .####.#).z.^.AiAi~Ai[z..zAiX%9AiAiwAik !z.z.>.# #####.# .####.#).z.^.Aimr Ai?s Ai<{ i.z.zAi| T8=70Ai AiՄ BiHz.z.>.#.# ####.#).z.^.Bi Bi Bii.z.zBiA%1BiBi Binz.z.>.#.# #  #.# #.#).z.^.BiM,Bii.z.zBib%2BiBiBi, z.z.>.#..# #.#.# Biy }#..#. .).z.^.Bi0 Bi Bi i.z.zBik %3BiA Bi5 Ci#z.#z.##Ci>....###.# #.# #.# #.# #.# #.#.# ).z.^.#Ci Ci.Ci.z.z=4Ci! # z.# z.# # >....# # # .# #.# CijCi@Ciii.z.zCi%5CiCCisCi { # z.# z.# # >....# # Ci # # #.# Ci Ci Ci i.z.zCi: S9=6Ci Ci Di4 # z.# z.# Di5# >....# ......#   #.#  Di;Di<DiEi.z.zDi%F%7Di]LDiWDiV  # z.# z.# # >....# ......# ###.#DiX G#.# Di] Di^ Dih i.z.zDii %8Diq DiGs Di\ # z.# z.# # >....# ......# ##.##.# DiI.zDi%9DiDDiEi # # zz.# # >....# ......# #.##.# EiEi->.zEi)B=80EiEiEiI & # # z.z.# # >....# ......# .##.# Ei Ei# Ei b.z.zEi %1Ei Eip Fin # # z.z.# # >....# ......# .#FipG#.# Fi(sFi:}Fi~b.z.zFiT20=2FiFipFiq) # # z.z.# # >....# ......# .##.# FiXvFixFi/b.z.zFiB3Hi&  ####################### ......................# # z.z# ...# >....# ......# #####################.#  #.##.# Hi #####################.# ....z........^........#(Hi Hi# Hie h.z.zHi %4Hi Hi IiP ###################### .....................# # z# .z# Iikd.# ......# ####################.#  #.# #.# ####################.# ...z........^........#( ####################.#Ii}IiIil.z.zIi%5Ii6Ii  There is a stone staircase leading down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeletonJi{JiWhat do you want to examine? Items  a - ([) +0 acid dragon scales Ji b - (÷) an acid dragon skeleton Featuresc - (>) a stone staircase leading downNimA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.Pi[ What do you want to examine? Items  a - ([) +0 acid dragon scales  b - (÷) an acid dragon skeleton Features  c - (>) a stone staircase leading down SiqA stone staircase leading down. A staircase leading further down. Si#While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.TiLY] What do you want to examine? Items  a - ([) +0 acid dragon scales  b - (÷) an acid dragon skeleton Features TiZd c - (>) a stone staircase leading down Uii Ui Ui   PolySwing2 the FabricatorCoglin of Ru ***...Health: 68/68 ======================== ######################Magic: 20/21 ======================-- .....................#AC: 13Str: 11 .....................#EV: 12Int: 22 .....................#Ui oSH: 0Dex: 13 ............z........#XL: 11 Next: 79% Place: Dungeon:11 ..............z.@....#Noise: ---------  Time: 15685.1 (1.0) .....................#x) +9 war axe of Art y) +1 flail (protect ####################.#Cast: Grave Claw (1/3)#.#Fly #.# ####################.#zz 2 skeletal warriors ...z........^........# ....(................# ####################.#The skeletal warrior is lightly damaged.  The skeletal warrior is pinned in place! _The skeletal warrior hits you but does no damage.  There is a stone staircase leading down here.  Things that are here: _+0 acid dragon scales; an acid dragon skeletonUib Ui Ui_ Ui# Ui Ui Ui l.z.zUi ,6 _Ui UiF  ##.).........##.#........###..### ##.[.......#######..###...#...# # #...#.#...## #..## #......## #[÷####..## ##.# ######## ##  ##[.# ##..# #..### ### ###. ###÷.## #..# ##...# #.####... #.....# #..## ##.#####........#####...######.........#...#.2Ui_ ## #..###...@..........#..##.#####...##.............##..##. ......#....#..............##..... %................................ ................................. ........##..............#........####.##..............#........ ###..#........................  ....##.....#..................... Ui UiF Ui 1==7.6 (2.5Grave Claw (1/3)Ui UiH G _You fly downwards. Magic restored.Ui *8.6 (3Ui Ui X _There is a stone staircase leading up here.Ui_ UiA Ui M _You can't go down here!Wip.[.#######..###...#...# #. ...#.#...## #..## #......## #. #[÷####..## ##.# ######## ##..# ##..# #..### ### ###.. ##÷.## #..# ##...# #.####... .....# #..##.#####........< ...#####...######.........#...### #..###...<..#..##.#####...##.Wi##..##.#..#....#..##............. .#######.##.#.###..#........#......#.##WiWi 39.6 (1.0 _Wi# Wi$ Xiu..#.#...## #..## #......## #. [÷####..## ##.# ######## ##..# ##..# #..### ### ###.. #÷.## #..# ##...# #.####... Xi....# #..## ##.#####........<#####...######.........#...#... .## #..###...<..#..##..# .#####...##.....##..##.##..#....#..##.............#######.##.#. .###..#........#......#.## .###.(...#XiZ<90Xi(Xiº[ia[i?[i[i^ [i[i:==[id[ie[ii,[i[i[i,[i[i[i!,[i"[i$[i4&[i&[i),[i-+,[i ; ## #..## #......## #...# .## ##.# ######## ##...# ..# #..### ### ###...## ..# ##...# #.####.....# ## ##.#####........<.# .######.........#...#...# #...<..........#..##..## .##.......##..##.## #.............@##......## 7.6 (7# # #.......#....## #.......#.....#......#............####...........##[39;49[i<m....#..#...(...#......##......#[iYA[iB\i3\i\ix*\io,\i/,\iw0\i2,\i2\i4\i>6\i6\i77\i8\i:,\i:\i<\i!=,\i=\i?\i)@,\i@\iF ......>..##.##........# ## ##.#........###..###.### #####..###...#...# #...#  #..## #......## #...# \i\G ##.# ######## ##...#  #..### ### ###...##  ##...# #.####.....#  ##.#####........<.# #####.........#.@.#...# 703.6 (6<..........#..##..## \iG....##..##.## .....##......## ..............#.......#..........##...#...........#.......\iH\iDM\iN]io3]ib]i]i]i]i,]i,]i]i@.#......###.# .....>..##.##........# ### .#........###..###.### ###..###...#...# #...#  #..## #......## #...#  ##.# ######## ##...#  #..### ### ##  ]i##...# #.####.....#  ##.#####......@.<.# 5.6 (2 ###.........#...#...# <#..##..## ##..##.## ##......##......#.........##..........###]id]iV^i#.###.# >..##.##........# ### #.###..###.### ..###...#...# #...# #..## #......## #...# ##.# # ##...# #..### ### ###...## ^i3##...# #.####.....#  ##.#####.......@<.# .#...#...# <.#..##..## ##..##.## ##......##.......#........##..........## ^i^i*6.6 (1^i ^iz ^it#.###.# >..##.##........# ### .###..###.### ..###...#...# #...# ..## #......## #...# .# #^ivi ##...# ..### ### ###...## ...# #.####.....# ##.#####..# .#...#...# .#..##..## ##..##.## ##......##.....#.....##..........## ^i~}^ie~%7^i3^ia _There is a stone staircase leading up here._i[A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.`i`i......#............###.#PolySwing2 the Fabricator ...>..##.##........# ###Coglin of Ru ***... ........###..###.###`iHealth: 68/68 ======================== #..###...#...# #...#Magic: 21/21 ======================== ..## #......## #...#AC: 13Str: 11 #.# ######## ##...#EV: 12Int: 22 ..### ### ###...##SH: 0Dex: 13 `i9#...# #.####.....#XL: 11 Next: 79% Place: Dungeon:12 ##.#####........@.#Noise: ---------  Time: 15707.6 (1.0) #.........#...#...#x) +9 war axe of Art y) +1 flail (protect ..........#..##..##Cast: Grave Claw (1/3) .........##..##.##Fly `i].........##......## ..................# ..................# .......#..........## .......#...........#Things that are here: _+0 acid dragon scales; an acid dragon skeleton _You fly downwards. Magic restored. _There is a stone staircase leading up here. _You can't go down here! _There is a stone staircase leading up here.`i`i`i`i,8 _`i`i ...).............................................................##### ............................#..........................# ............................#..........................# ............................#1 ..................##### ........................ #################................ #..############## #..# ..# ..# ###...`i`i'-10.1 (2.5`i\.`ib0{ _You fly upwards. _There is a stone staircase leading down here.bi"bi#3bi+bi2bi^3$ _bi7,bi>,bit@biCH #.## #.# ###############.####.############).....bi5I...............#######....# # # # 20.# ..............>..####### ................................. ###############..................#..#################..# #..#biJN #..#biyObiQciciѴciǵci cici*ciQciKciciGcici ...................#################.#####.#  ciX#.## #.# #############.####.##############).....z.................(#########....# # 4# ci*.# # ............>..######### ................................. ci#############....................#..################## ciciAci1di3didididi|diҫ,dididi'dijM.............. .................################ ##########.#####.#  #.## #.# ###########.####.################).....z...................(..di..###########.@.....# 6..# .# # ......................#>..## .. #..########### didi]didi6 3dib di% di, di, di1 ,di8 di49 diU: di< di@ diA diiB diD di"J diJ diZK diP R#####.#####.# #.## #.# .####.#####)....diQ ~...z...........(....#####....@.# 20.1 (4....# # # #>....#####..............#..####diS diX diqZ ei^eiei~eieiL eiM eiO eiY eib^ ei'_ eic ,eik ,ei0m eiz T.................... ................................. ...........######################.#####.#  #.## #.# #####.####.######################)..............^....@.......(........2.1 (2.#################....# # ................# ................##>..###..........ei~ ei fifififiCfifi&fi0,fiM,fi5fifilfififiz.z### #.#####.# #.## #.# .####.###)...^...fih.......@....(...5.1 (3###....# ....# ....#....# ....# >...........###fifififi fi9 fi fi| fi fiD fi@ ,fi@ fi fi8 fi fi] ,fi! fia, z...z>..### ####.#  #.# ##.###)...^..........@.(...8###.# # ## # .###fi- fi80 gi`giUgicgigiZgigiugiCgiͼ,gi׽gi,giogicpz..z>..##..# gi2#.  #.# #..##. .)..^........@..31##.gi<# #.# #.# #.# #.gi]# #.##.giAgigi_6 _m - 52 poisoned darts (gained 6)hiWhiY3hi#_hichid,hihhiihij,hilhiohiFp,hiwz.......# z>....# # ###.#  #.# # #.# #.# .hix^........# .# 4###.# # #.# # #.# # #.## #.## #.####.##hixhi}hijiiii3iiii!iiii,iiiiiiiiiiiiiiGiiz.......# z>....# # .# iid #.#  #.# .# ^........# # 7###.# # #.# # #.# ii/Q#iiii&iiii ii ii ii iia ,ii ,iig iiI ii ii ii z.......# z>....# # .# #.# #.# .# ^........# # 40 ##.#  #.#  #.#  ii^ ii  ii ii  ii iif ii0 ,#ii_ iiU ji3jijijidjijijijiji$jijiji,jijiLnz.......# z>....# # .# #.# #.# .# ji6^........# # 3.# #.# #.# jiA,#jijijikikikikikikiki,kiT%,ki&kiS)ki/ki0ki1ki:z.......# z>....# .# .# ki;#.# #.# .# ^........# # 6.# #.# #.# #.##.#ki<#.#.##ki<kiEkiGli.# z.......# z>....# .................# ################.# #.#  #.# ################.# ^.......@# .................# ################.# #.# #.##.##.# #.# ################.#li$liF*7.1 (1liCliEmiJ mi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) mi Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onpi_pi`pik.................#PolySwing2 the Fabricator .........z.......#Coglin of Ru ***... ...........z>....#Health: 68/68 ======================== .................#pikMagic: 21/21 ======================== ################.#AC: 13Str: 11#.#EV: 12Int: 22#.#SH: 0Dex: 13 ################.#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#Noise: ---------  Time: 15747.1 (0.0) .................#pilWx) +9 war axe of Art y) +1 flail (protect ################.#Cast: Forge Blazeheart Golem (6%) #.#Fly #.##.##.##.# ################.# _There is a stone staircase leading up here. _You can't go down here! _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _m - 52 poisoned darts (gained 6)pimpi0npirpi_tpiz<.................# PolySwing2 the Fabricator .........z.......# Coglin of Ru ***... ...........z>....# Health: 68/68 ======================== .................# Magic: 17/21 ===================----- ################.# AC: 13Str: 11 #.# EV: 12Int: 22 #*# SH: 0pi|Dex: 13 ################*# XL: 11 Next: 79% Place: Dungeon:11 ........^.....**@# Noise: ---------  Time: 15747.1 (0.0) ..............***# x) +9 war axe of Art y) +1 flail (protect ################*# Cast: Forge Blazeheart Golem (6%)  #.# Fly  #.# #.#  #.#  #.#  ################.#  _You fly upwards. _There is a stone staircase leading down here. _m - 52 poisoned darts (gained 6)  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatepi| ;@.pi A*.pi A**pinJ 7**qiuc.................#PolySwing2 the Fabricator .........z.......#Coglin of Ru ***... ...........z>....#Health: 68/68 ======================== .................#Magic: 17/21 ===================----- qiuH################.#AC: 13Str: 11#.#EV: 12Int: 22#.#SH: 0Dex: 13 ################.#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#Noise: ---------  Time: 15747.1 (0.0) .................#x) +9 war axe of Art y) +1 flail (protect ################9#Cast: Forge Blazeheart Golem (6%) #.#Fly #.##.#qi w9   blazeheart golem (minion)#.##.# ################.# _There is a stone staircase leading down here. _m - 52 poisoned darts (gained 6)  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.qiw3===8.1 (1 qiWx_qi|qi~qiK qi0N Quiver which action? ([-] to clear) Items ([,] to cycle) qiN ' a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee qiWO z k - Cast: Soul Splinter  l - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power qiO G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onri  a - Throw: 19 boomerangs  l - Cast: Grave Claw (1/3)riw  l - Cast: Grave Claw (1/3)  n - Cast: Forge Blazeheart Golem (6%)si'si#.................#PolySwing2 the Fabricator .........z.......#Coglin of Ru ***... ...........z>....#Health: 68/68 ======================== .................#si$Magic: 17/21 ===================----- ################.#AC: 13Str: 11#.#EV: 12Int: 22#.#SH: 0Dex: 13 ################.#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#Noise: ===------  Time: 15748.1 (0.0) .................#x) +9 war axe of Art y) +1 flail (protect ################9#Cast: Iskenderun's Battlesphere (6%) siE%#.#Fly #.##.#9   blazeheart golem (minion)#.##.# ################.# si%L_There is a stone staircase leading down here. _m - 52 poisoned darts (gained 6)  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate si&J_You bind the heart of a blast furnace in slag iron.si&si,si/siT .................# PolySwing2 the Fabricator .........z.......# Coglin of Ru ***... ...........z>....# Health: 68/68 ======================== .................# Magic: 13/21 ==============---------- ################.# AC: 13Str: 11 #.# EV: 12Int: 22 #*# SH: 0Dex: 13 ################*# XL: 11 Next: 79% Place: Dungeon:11 ........^.....**@# Noise: ===------  Time: 15748.1 (0.0) ..............***# x) +9 war axe of Art y) +1 flail (protect ################9# Cast: Iskenderun's Battlesphere (6%) ir 0m #.# Fly  #.# #.# 9   blazeheart golem (minion) #.# #.# ################.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You bind the heart of a blast furnace in slag iron.  Casting: Iskenderun's Battlesphere (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatetiEt<@#ti7##ti9A*#tigC.................# PolySwing2 the Fabricator .........z.......# Coglin of Ru ***... ...........z>....#ti}0 Health: 68/68 ======================== .................# Magic: 13/21 ==============---------- ################.# AC: 13Str: 11 #.# EV: 12Int: 22 #.# SH: 0Dex: 13 ################.# XL: 11 Next: 79% Place: Dungeon:11 ........^.......@# Noise: ===------  Time: 15748.1 (0.0) tiv^.................# x) +9 war axe of Art y) +1 flail (protect ################9# Cast: Iskenderun's Battlesphere (6%)  #.# Fly  #.# #.# 9   blazeheart golem (minion) #.# #.# ################.#Dir - look around, f - activate tik_You bind the heart of a blast furnace in slag iron.  Casting: Iskenderun's Battlesphere (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure a globe of magical energy.ti7..#>....#..##.# ti#.# #.########*#^.......@#.......9########.# #.# #.# ti#.# #.#*   battlesphere (minion) #.#tij19.1 (1 _tiHT**ti:vivivi[vivi/vivivivi&5 _You swap places.vivi* vi vi vivi|..........z..... ...........z>{.. ................ ############### #.vi4 #---51.1 (2 ################* ........^.......9 ................ ###############, paralysed)*vi9---vi:*viR _Your blazeheart golem's core grows cold and it stops moving.vivi0vi9vi,vivivii,vi>M #################...................... ............>... ..............z. ############### #. #* ################.#Fly ^.......9 ................z   skeletal warrior (wandering) ###############*#.#2.1 (1vigviz.*.zvi[4==3.1 (2viU**vixiwl################## ...................xi*%..........>..z....... ################*. ################. ........^.......9.. ################*xixiĿ0.zxie**4.1 (1xixi& _You swap places.yiE.........................>......z ################* #. ############### ........^.......9......... ################*yiKyiyiVu.z**yi[%5yi(9*yi%zi b..>... ################z #*. ############### ........^.......9......... zi/ u################*zi zi zim .z*(ally target))*zi zi} 6zi" T**zi# L _Your blazeheart golem's core flares to life once more.{i.>. ################ #z{iX* ################9 ........^......... ################* ###############{i  You swap places.  The skeletal warrior hits your battlesphere with a +0 short sword!!{i.{isI9.{iNK====7{iW{igU _Your battlesphere is destroyed!}i}i!Quiver which action? ([-] to clear) Items ([,] to cycle) }i# a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniYi.................#PolySwing2 the Fabricator .................#Coglin of Ru ***... i............>....#Health: 68/68 ======================== .................#Magic: 14/21 ================-------- ################.#AC: 13Str: 11#z#EV: 12Int: 22#9#SH: 0Dex: 13 ################.#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#Noise: ==-------  Time: 15757.1 (0.0) .................#iq.x) +9 war axe of Art y) +1 flail (protect ################.#Cast: Launch Clockwork Bee#.#Fly #.##.#z   skeletal warrior (ally target)#.#9   blazeheart golem (minion)#.# i5p################.# _Your blazeheart golem's core grows cold and it stops moving. _You swap places. _Your blazeheart golem's core flares to life once more.  You swap places.  The skeletal warrior hits your battlesphere with a +0 short sword!! _Your battlesphere is destroyed!i/i!i"i" .................# PolySwing2 the Fabricator .................# Coglin of Ru ***... ............>....# Health: 68/68 ======================== .................# Magic: 11/21 ============------------ ################.# AC: 13Str: 11i \ #z# EV: 12Int: 22 #9# SH: 0Dex: 13 ################.# XL: 11 Next: 79% Place: Dungeon:11 ........^.......@# Noise: ==-------  Time: 15757.1 (0.0) .................# x) +9 war axe of Art y) +1 flail (protect ################.# Cast: Launch Clockwork Bee #.# Fly  #.# #.# z   skeletal warrior (ally target) #.#i Y 9   blazeheart golem (minion) #.# ################.#The skeletal warrior hits your battlesphere with a +0 short sword!! _Your battlesphere is destroyed!Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a skeletal warrior, wielding a +0 short sword (ally target)iŸ S z#i- z#Aim: a skeletal warrior, wielding a +0 short sword (ally target)i.................#PolySwing2 the Fabricator .................#Coglin of Ru ***... ............>....#Health: 68/68 ======================== .................#Magic: 11/21 ============------------ ################.#AC: 13Str: 11#z#EV: 12Int: 22#9#SH: 0Dex: 13 ################.#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#Noise: ==-------  Time: 15757.1 (0.0) .................#x) +9 war axe of Art y) +1 flail (protect ################.#Cast: Launch Clockwork Bee#.#Fly #.##.#z   skelei`tal warrior (ally target)#.#9   blazeheart golem (minion, paralysed)#.# ################.#Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a skeletal warrior, wielding a +0 short sword (ally target)  You lock target on the skeletal warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your blazeheart golem's core grows cold and it stops moving.i8.1 (1ontinue: Launch Clockwork BeeWinding ii  Dir - move target  Aim: a skeletal warrior, wielding a +0 short sword (ally target)  You lock target on the skeletal warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your blazeheart golem's core grows cold and it stops moving. _The skeletal warrior hits your blazeheart golem with a +0 short sword.iVUO  You continue winding your clockwork bee...iV2=9. i\i;`\ _The skeletal warrior hits your blazeheart golem with a +0 short sword!i~y  You continue winding your clockwork bee...i$Y=60.. ii݆] _The skeletal warrior hits your blazeheart golem with a +0 short sword!!iD y y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the skeletal  warrior.i\1astii!] _The skeletal warrior hits your blazeheart golem with a +0 short sword!!iB^i`fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  ia6c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power imbG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniz  a - Throw: 19 boomerangs  m - Cast: Forge Lightning Spire (6%)i  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)ii^i>iMp.................#PolySwing2 the Fabricator .................#Coglin of Ru ***... ............>....#Health: 68/68 ======================== .................#Magic: 12/21 =============----------- ################.#AC: 13Str: 11#z#EV: 12Int: 22iܥ#9#SH: 0Dex: 13 ################y#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#Noise: ===------  Time: 15761.1 (0.0) .................#x) +9 war axe of Art y) +1 flail (protect ################.#Cast: Iskenderun's Battlesphere (6%) #.#Fly #.##.#z   skeletal warrior (ally target)#.#9   blazeheart golem (minion, paralysed)#.#y   clockwork bee (minion) ################.# _The skeletal warrior hits your blazeheart golem with a +0 short sword!  You continue winding your clockwork bee... _The skeletal warrior hits your blazeheart golem with a +0 short sword!!  With a metallic buzz, your clockwork bee launches itself at the skeletal  warrior. _The skeletal warrior hits your blazeheart golem with a +0 short sword!!içimiܭii fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  ic - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) ijAbilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniP  a - Throw: 19 boomerangs  m - Cast: Forge Lightning Spire (6%)i  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)i[  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%)iiW .................#PolySwing2 the Fabricator .................#Coglin of Ru ***... ............>....#Health: 68/68 ======================== .................#Magic: 12/21 =============----------- ################.#AC: 13Str: 11#z#EV: 12Int: 22#9#SH: 0Dex: 13 ################y#XL: 11 Next: 79% Place: Dungeon:11 ........^.......@#i =Noise: ===------  Time: 15761.1 (0.0) .................#x) +9 war axe of Art y) +1 flail (protect ################.#Cast: Forge Lightning Spire (6%) #.#Fly #.##.#z   skeletal warrior (ally target)#.#9   blazeheart golem (minion, paralysed)#.#y   clockwork bee (minion) ################.# _The skeletal warrior hits your blazeheart golem with a +0 short sword!  You continue winding your clockwork bee... _The skeletal warrior hits your blazeheart golem with a +0 short sword!!  With a metallic buzz, your clockwork bee launches itself at the skeletal  warrior. _The skeletal warrior hits your blazeheart golem with a +0 short sword!!i iiiB.................# PolySwing2 the Fabricator .................# Coglin of Ru ***... ............>....# Health: 68/68 ======================== .................# Magic: 8/21=========--------------- ################.# AC: 13Str: 11 #z# EV: 12Int: 22 #9# SH: 0Dex: 13 ################y# XL: 11 Next: 79% Place: Dungeon:11 ........^.....**@# Noise: ===------  Time: 15761.1 (0.0) ..............***# x) +9 war axe of Art y) +1 flail (protect ################*# Cast: Forge i\CLightning Spire (6%)  #.# Fly  #.# #.# z   skeletal warrior (ally target) #.# 9   blazeheart golem (minion, paralysed) #.# y   clockwork bee (minion) ################.#With a metallic buzz, your clockwork bee launches itself at the skeletal  warrior. _The skeletal warrior hits your blazeheart golem with a +0 short sword!!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiE<@#iA*#i\ 7**iA**i6.................#PolySwing2 the Fabricator .................#Coglin of Ru ***... ............>....#Health: 68/68 ======================== .................#ilMagic: 8/21=========--------------- ################.#AC: 13Str: 11#z#EV: 12Int: 22#9#SH: 0Dex: 13 ################y#XL: 11 Next: 79% Place: Dungeon:11 ........^......I@#Noise: ===------  Time: 15761.1 (0.0) .................#x) +9 war axe of Art y) +1 flail (protect ################.#Cast: Forge Lightning Spire (6%) #.#Fly #.##.#z   skeletal warrior (ally target)#.#i!I   lightning spire (minion)#.#9   blazeheart golem (minion, paralysed) ################.#y   clockwork bee (minion)warrior. _The skeletal warrior hits your blazeheart golem with a +0 short sword!!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  iq'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.i2*2.1 (1i@IIi? _The skeletal warrior hits your blazeheart golem with a +0 short sword!!  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _The skeletal warrior hits your blazeheart golem with a +0 short sword.i=i>. ################ #z9 ################y ........^......I... i>################I ############### ................iKQI iL.--3iS7IiU\ _The skeletal warrior hits your blazeheart golem with a +0 short sword!iq8IirO---4iPwLIIiy\ _The skeletal warrior hits your blazeheart golem with a +0 short sword.i k  The skeletal warrior hits your blazeheart golem with a +0 short sword!i i y.Iy   clockwork bee (minion)i c9=-5i 7IiO Z _Your blazeheart golem falls apart and the last of its fire goes out.i ~ IYour clockwork bee stings the skeletal warrior.i %6i 9Ii  l _The skeletal warrior barely misses your clockwork bee.i< I Your clockwork bee stings the skeletal warrior but does no damage.  The skeletal warrior hits your clockwork bee with a +0 short sword!i=-=7iA@IIiBE _Your clockwork bee stings the skeletal warrior.iOK IIiPrYour clockwork bee stings the skeletal warrior.-8iObII _The skeletal warrior closely misses your clockwork bee.i~ S.> ................ ################.z #y ################^I i ................ ###############I ################iZ II Your clockwork bee stings the skeletal warrior but does no damage.  The skeletal warrior hits your clockwork bee with a +0 short sword!!iU K====9i:Iil _Your clockwork bee barely misses the skeletal warrior.i...> ................ ################.z il#y ################^I ................ ###############Ii%  i^Your clockwork bee stings the skeletal warrior!--70iVCIIi:Y _The skeletal warrior hits your clockwork bee with a +0 short sword.iL  Your clockwork bee stings the skeletal warrior but does no damage.  Your clockwork bee winds down and falls to the ground.  The skeletal warrior hits your dormant clockwork bee with a +0 short sword!i%j.IIi/v10/21=--1i\:IiK^ _Your dormant clockwork bee is destroyed!i~ .>. ################ #z. ############### ........^......I.. ################I ###############ii .zI-2iƈ BIIi ic.#>....#......# #################.# #.# #z# #################.# .........^......I.#..@.# #################.# #.# #.# #.# #.# #.# ################iYc#.# ..................#ii ido.zIIiN?-3i7Iiicl .#.>....#..##.# #.#im ~ #.##z#.^......I.#.##.# #.# #.# #.# #.# #.#I#.# .#i| ik ir v.zi %4i i @ _Your lightning spire fades away.iN ii.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsisb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) iAbilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniZij...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#Health: 68/68 ======================== ##################.#Magic: 10/21 ===========-------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......z.#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ---------  Time: 15774.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Fly #.##.#z   skeletal warrior#.# ##################.# ...................# _The skikeletal warrior hits your clockwork bee with a +0 short sword.  Your clockwork bee stings the skeletal warrior but does no damage.  Your clockwork bee winds down and falls to the ground.  The skeletal warrior hits your dormant clockwork bee with a +0 short sword! _Your dormant clockwork bee is destroyed! _Your lightning spire fades away.iRpiri [...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  Health: 68/68 ======================== ##################.#  Magic: 9/21i x==========-------------- #.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################.#  SH: 0Dex: 13 ..........^......z.#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: ---------  Time: 15774.1 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Kinetic Grapnel #.#  Fly  #.#  #.#  z   skeletal warrior ig #.# ##################.# ...................# _Your lightning spire fades away.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)iv...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#Health: 68/68 ======================== ##################.#ixMagic: 9/21==========--------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......z.#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ---------  Time: 15774.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Fly #.##.#z   skeletal warrioriy #.# ##################.# ...................#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is lightly damaged.iic0---==5.1 (1ii0H  Shift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)  The kinetic grapnel hits the skeletal warrior but does no damage.skeletal warrior is lightly damaged. _i&hits you with a +0 short sword!i...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  Health: 60/68 =====================--- ##################.#  Magic: 8/21=========--------------- #.#  AC: 13Str: 11 #.#  EV: 12iInt: 22 ##################.#  SH: 0Dex: 13 ..........^......z.#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: ==-------  Time: 15775.1 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Kinetic Grapnel #.#  Fly  #.#  #.#  z   skeletal warrior i#.# ##################.# ...................# _The skeletal warrior hits you with a +0 short sword!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)i% ...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#i& Health: 60/68 =====================--- ##################.#Magic: 8/21=========---------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......z.#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ==-------  Time: 15775.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic GrapneliO' #.#Fly #.##.#z   skeletal warrior#.# ##################.# ...................#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)  i' pThe kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is lightly damaged.i i :1-6.1 (1i ie k  Shift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)  The kinetic grapnel hits the skeletal warrior but does no damage.skeletal warrior is lightly damaged. _hits you but does no damage.iDiGQuiver which action? ([-] to clear) Items ([,] to cycle) i7H a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power iHG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onix  a - Throw: 19 boomerangs  m - Cast: Forge Lightning Spire (6%)iC  m - Cast: Forge Lightning Spire (6%)  o - Cast: Iskenderun's Battlesphere (6%)i isi8?...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#Health: 61/68 =====================--- ##################.#Magic: 8/21=========---------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......z.#i3XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: =--------  Time: 15776.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Lightning Spire (6%) #.#Fly #.##.#z   skeletal warrior#.# ##################.# ...................#Shift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (lightly damaged, 64% to  hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is lightly damaged. _The skeletal warrior hits you but does no damage.ii iL...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  Health: 61/68 =====================--- ##################.#  Magic: 4/21====-------------------- #.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################*#  SH: 0Dex: 13 ..........^...***z*#  XL: 11 Next: 79% Place: Dungeon:11 ..............**@**#  Noise: =--------  Time: 15776.1 (0.0) ##################*#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Forge Lightning Spire (6%)  #.# i N  Fly  #.#  #.#  z   skeletal warrior #.# ##################.# ...................# The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is lightly damaged. _The skeletal warrior hits you but does no damage.  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiG.**@iX| @..iM 5.*i/...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#Health: 61/68 =====================--- ##################.#Magic: 4/21====--------------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: =--------  Time: 15776.1 (0.0) ##################.#iHx) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Lightning Spire (6%) #.#Fly #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.# ...................#The skeletal warrior is lightly damaged. _The skeletal warrior hits you but does no damage.  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air.25===7.1 (1iGTIIi _hits you but does no damage.  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An electric hum fills the air. _The skeletal warrior hits you but does no damage.i i! .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsi b - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%) i  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni-  a - Throw: 19 boomerangs  k - Cast: Soul Splinteri  k - Cast: Soul Splinter  m - Cast: Forge Lightning Spire (6%)ix i i{ ...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#Health: 62/68 =====================--- ##################.#Magic: 5/21=====-------------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0ie Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15777.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Abil: Draw Out Power#.#Fly #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.# ...................# _The skeletal warrior hits you but does no damage.  Casting: Forge Lightning Spire (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn electric hum fills the air. _The skeletal warrior hits you but does no damage.ia :Ii i ...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  Health: 62/68 =====================--- ##################.#  Magic: 5/21=====------------------- #.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################.#  SH: 0Dex: 13 ..........^......zI#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: ===------  Time: 15777.1 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Abil: Draw Out Power #.#  Fly  #.# i [1K #.#  z   skeletal warrior (ally target) #.#  I   lightning spire (minion) ##################.# ...................# Dir - look around, f - activateAn electric hum fills the air. _The skeletal warrior hits you but does no damage.  Activating: Draw Out PowerPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei^I@#i%7 W@#Iia...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#Health: 62/68 =====================--- ##################.#Magic: 5/21=====-------------------#.#AC: 13iStr: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15777.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Abil: Draw Out Power#.#Fly #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.# ...................#Activating: Draw Out PowerPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou are restored by drawing out deep reserves of power within.  You feel drained.The si),keletal warrior hits you but does no damage.i1P*******I ihIPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You are restored by drawing out deep reserves of power within.  You feel drained.  The skeletal warrior hits you but does no damage.  Your lightning spire shoots out a bolt of lightning at the skeletal warrior!i4......zIP: 65/65 (68)===P: 15/21 ============8.1 (1Draw Out PowerExh Fly Draini<@IIi4>I _The bolt of electricity hits the skeletal warrior!!i ir Quiver which action? ([-] to clear) Items ([,] to cycle) i  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni }  a - Throw: 19 boomerangs  l - Cast: Grave Claw (1/3)i}  l - Cast: Grave Claw (1/3)  n - Cast: Forge Blazeheart Golem (6%)i!iK}...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 65/65 (68) ======================== ##################.#MP: 15/21=================-------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15778.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#iAbil: Draw Out Power#.#Exh Fly Drain#.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.# ...................#Dir - look around, f - activateYou are restored by drawing out deep reserves of power within.  You feel drained.The skeletal warrior hits you but does no damage.  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!!i ii_Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni  a - Throw: 19 boomerangs  m - Cast: Forge Lightning Spire (6%)iX|  m - Cast: Forge Lightning Spire (6%)  o - Cast: Iskenderun's Battlesphere (6%)iii...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 65/65 (68) ======================== ##################.#MP: 15/21i"=================-------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################.#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15778.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Blazeheart Golem (6%) #.#Exh Fly Drain#.##.#z   skeletal warrior (ally target)#.#i+mI   lightning spire (minion) ##################.# ...................#Dir - look around, f - activateYou are restored by drawing out deep reserves of power within.  You feel drained.The skeletal warrior hits you but does no damage.  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!!ii LIIiia ...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  HP: 65/65 (68) ======================== ##################.#  MP: 11/21============------------ #.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################*#  SH: 0Dex: 13 ..........^...***zI#  XL: 11 Next: 79% Place: Dungeon:11 ..............**@**#  Noise: ===------  Time: 15778.1 (0.0) ##################*#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Forge Blazeheart Golem (6%)  #.# [39;49ib @m Exh Fly Drain #.#  #.#  z   skeletal warrior (ally target) #.#  I   lightning spire (minion) ##################.# ...................# The skeletal warrior hits you but does no damage.  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!!  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiT@#Iia*#Ii;...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 65/65 (68) ======================== ##################.#MP: 11/21============------------#.#AC: 13Str: 11#.#EV: 12Int: 22 i=##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15778.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Blazeheart Golem (6%) #.#Exh Fly Drain#.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.#9   blazeheart golem (minion) ...................# _The bolt of electricity hits the skeletal warrior!!  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or [40i>m) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The skeletal warrior hits you with a +0 short sword!!i1FqM*******I iS Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The skeletal warrior hits you with a +0 short sword!!  Your lightning spire shoots out a bolt of lightning at the skeletal warrior!ij......zIIih45--------9.1 (1iBIIi4H _The bolt of electricity hits the skeletal warrior!iq i!Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) iJ#Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni ...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 45/65 (68) ================-------- ##################.#MP: 11/21============------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15779.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Blazeheart Golem (6%) #.#Exh Fly Drain#.##.#z   skeletal warrior (ally target)#.#[0;1i z0;1mI   lightning spire (minion) ##################.#9   blazeheart golem (minion) ...................#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The skeletal warrior hits you with a +0 short sword!!  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!i ii igA skeletal warrior. A vicious and heavily armed humanoid skeleton, animated by unholy power. Max HP: ~65Will: +++AC: +++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 50% to hit with the +9 war axe of Articulation. It has about 74% to hit you. AttackMax Damage Hit: +0 short sword 29 It is immune to torment; and resistant to miasma and drowning. It can open doors. It is currently targeted by:your lightning spireyour blazeheart golem [!]: Description|Quotei% iZ...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#iHP: 45/65 (68) ================-------- ##################.#MP: 11/21============------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15779.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Forge Blazeheart Golem (6%) #.#Exh Fly Drain#.##.#z   skeletal warrior (ally target)#.#ibI   lightning spire (minion) ##################.#9   blazeheart golem (minion) ...................#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The skeletal warrior hits you with a +0 short sword!!  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!ii/ iE"i i Quiver which action? ([-] to clear) Items ([,] to cycle) i  a - Throw: 19 boomerangsb - Throw: 52 darts (poison)  c - Throw: throwing net  d - Zap: wand of acid (4)  e - Zap: wand of iceblast (11)  f - Zap: wand of flame (13)  g - Zap: wand of paralysis (4) Spells ([,] to cycle)  h - Cast: Kinetic Grapnel  i - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee i  k - Cast: Soul Splinterl - Cast: Grave Claw (1/3)  m - Cast: Forge Lightning Spire (6%)  n - Cast: Forge Blazeheart Golem (6%)  o - Cast: Iskenderun's Battlesphere (6%) Abilities ([,] to cycle)  p - Abil: Draw Out Power [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiiU...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 45/65 (68) ================-------- ##################.#MP: 11/21============------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15779.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain#.##.#z   skeletal warrior (ally target)#.#I[3ic9;49m   lightning spire (minion) ##################.#9   blazeheart golem (minion) ...................#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou bind the heart of a blast furnace in slag iron.  The skeletal warrior hits you with a +0 short sword!!  Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!iTIIii n...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  HP: 45/65 (68) ================-------- ##################.#  MP: 10/21iH===========------------- #.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################9#  SH: 0Dex: 13 ..........^......zI#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: ===------  Time: 15779.1 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Kinetic Grapnel #.#  Exh Fly Drain #.#  #.#  z   skeletal warrior (ally target) ij#.#  I   lightning spire (minion) ##################.#  9   blazeheart golem (minion) ...................# _The bolt of electricity hits the skeletal warrior!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)iW zI*Ii& z.  Aim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)ir ...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 45/65 (68) ================-------- ##################.#MP: 10/21i! ===========-------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ===------  Time: 15779.1 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain#.##.#z   skeletal warrior (ally target, grapne…)#.#I   lightning spire (minion) ##################.#9   blazeheart golem (minion) ...................#Press: ? - help, Q - select action, ( or ) - cycleSi Phift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior.  The skeletal warrior is heavily damaged.ir zIzdistracted, ally taI Aim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior.  The skeletal warrior is heavily damaged.i1 The skeletal warrior closely misses you.  Your blazeheart golem punches the skeletal warrior but does no damage.i1 *******I IYour lightning spire shoots out a bolt of lightning at the skeletal warrior!i1 i ......zIzally target, grapneIi G680.1 (1iC! :Ii# H _The bolt of electricity hits the skeletal warrior!i )I, paralysed)grapnel guides your strike.  You hit the skeletal warrior with your +1 flail of protection.  Your weapon exudes an aura of protection.  i The skeletal warrior is severely damaged.  You miss the skeletal warrior with the +9 war axe of Articulation.  Your blazeheart golem's core grows cold and it stops moving.i+ 48=20 --1.6 (1.5Rev i TIIiڏ G _The skeletal warrior hits you but does no damage.i 1...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  HP: 48/65 (68) =================------- ##################.#  MP: 9/21==========-------------- #.#  AC: 20  Str: 11 #.#  EV: 12Int: 22 i\ ##################9#  SH: 0Dex: 13 ..........^......zI#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: =--------  Time: 15781.6 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Kinetic Grapnel #.#  Exh Fly Drain Rev  #.#  #.#  z   skeletal warrior (ally target) #.#  I   lightning spire (minion) ##################.#  9   blazeheart golem (minion, paralysed) ...................# _The skeletal warrior hits you but does no damage.  i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (severely damaged, ally  target, 64% to hit)i])...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 48/65 (68) =================------- ##################.#MP: 9/21i*N==========--------------#.#AC: 20  Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: =--------  Time: 15781.6 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain Rev #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.#9   blazeheart golem (minion, paralysed) i?+X...................#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (severely damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is severely damaged.i&UIIiZ46-10/21=2.6 (1i :Ii8  Shift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 short sword (severely damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is severely damaged. _The skeletal warrior hits you with a +0 short sword.ii ...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  HP: 46/65 (68) ================-------- ##################.#  MP: 9/21==========-------------- #.#  AC: 20  Str: 11 #.#  EV: 12iPj Int: 22 ##################9#  SH: 0Dex: 13 ..........^......zI#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: =--------  Time: 15782.6 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Kinetic Grapnel #.#  Exh Fly Drain Rev  #.#  #.#  z   skeletal warrior (ally target) #.#  I   lightning spire (minion) i(k b##################.#  9   blazeheart golem (minion, paralysed) ...................# _The skeletal warrior hits you with a +0 short sword.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (severely damaged, ally  target, 64% to hit)i...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 46/65 (68) ================-------- ##################.#MP: 9/21ir==========--------------#.#AC: 20  Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......*I#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: =--------  Time: 15782.6 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain Rev #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.#9   blazeheart golem (minion, paralysed) ...................# ij_The skeletal warrior hits you with a +0 short sword.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (severely damaged, ally  target, 64% to hit)i[9zI IAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineiG]: a skeletal warrior, wielding a +0 short sword (severely damaged, ally  target, 64% to hit)  The kinetic grapnel misses the skeletal warrior.iG_~37---13 =3.6 (1imdBIIi#gJ _The skeletal warrior hits you with a +0 short sword!iĉ...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  HP: 37/65 (68) =============----------- ##################.#  MP: 8/21=========--------------- iA#.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################9#  SH: 0Dex: 13 ..........^......zI#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: ==-------  Time: 15783.6 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect #.#  Cast: Kinetic Grapnel #.#  Exh Fly Drain Rev  #.#  #.#  z   skeletal warrior (ally target) #.#  I   lightning spire (minion) [i1Z40m##################.#  9   blazeheart golem (minion, paralysed) ...................# _The skeletal warrior hits you with a +0 short sword!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)i Z...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 37/65 (68) =============----------- ##################.#MP: 8/21=========---------------#.#i AC: 13Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ==-------  Time: 15783.6 (0.0) ##################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain Rev #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.#9   blazeheart golem (minion, paralysed) ...................#i΍ 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is heavily damaged.i" II-4.6 (1i& TIIid) J _The skeletal warrior hits you with a +0 short sword.iIIYou miss the skeletal warrior with the +9 war axe of Articulation.The skeletal warrior is heavily damaged.  You hit the skeletal warrior but do no damage.Your weapon exudes an aura of protection.  The skeletal warrior closely misses you.  !i- *******zdistracted, ally ta…)IYour lightning spire shoots out a bolt of lightning at the skeletal warrior!i2M......zIzally target)I1--20 ==6.1 (1.5i67Ii09[ _The bolt of electricity hits the skeletal warrior but does no damage.i![ IIYou miss the skeletal warrior with your +1 flail of protection.The skeletal warrior is heavily damaged.You miss the skeletal warrior with the +9 war axe of Articulation.i22-----13 -7.6Rev+ iTIIiJ _The skeletal warrior hits you with a +0 short sword!ib...................#  PolySwing2 the Fabricator ..............>....#  Coglin of Ru ***... ...................#  HP: 22/65 (68) ========---------------- ##################.#  MP: 7/21========---------------- #.#  AC: 13Str: 11 #.#  EV: 12Int: 22 ##################9#  SH: 0Dex: 13 ..........^......zI#  XL: 11 Next: 79% Place: Dungeon:11 ................@..#  Noise: ==-------  Time: 15787.6 (0.0) ##################.#  x) +9 war axe of Art y) +1 flail (protect[id$0;10m #.#  Cast: Kinetic Grapnel #.#  Exh Fly Drain Rev+  #.#  #.#  z   skeletal warrior (ally target) #.#  I   lightning spire (minion) ##################.#  9   blazeheart golem (minion, paralysed) ...................# _The skeletal warrior hits you with a +0 short sword!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)i...................#PolySwing2 the Fabricator ..............>....#Coglin of Ru ***... ...................#HP: 22/65 (68) ========---------------- ##################.#MP: 7/21========----------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ##################9#SH: 0Dex: 13 ..........^......zI#XL: 11 Next: 79% Place: Dungeon:11 ................@..#Noise: ==-------  Time: 15787.6 (0.0) ##################.#ix) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain Rev+ #.##.#z   skeletal warrior (ally target)#.#I   lightning spire (minion) ##################.#9   blazeheart golem (minion, paralysed) ...................#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is heavily damaged.iu >....#    #.#  #.# #########9# .^......zI# .......@..# #########.#  #.#  #.#  #.#  #.#  #.#  Ii܉R  i[( >....#    #.#  #.# #########9# .^......zI# .......@..# #########.#  #.#  #.#  #.# #.#  #.#  i?eIIShift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 short sword (heavily damaged, ally  target, 64% to hit)  The kinetic grapnel hits the skeletal warrior but does no damage.  The skeletal warrior is heavily damaged.  The skeletal warrior hits you with a +0 short sword!i.g15---8=8.6 (1im:IipV _* * * LOW HITPOINT WARNING * * *iɲ.#.>....#.##.# #.# #.##9#.^......zI#...##.# #.# #.#  #.# #.# #.#I#.# .#i&i2e.Izi I** Your lightning spire shoots out a bolt of lightning at the skeletal warrior!iSz.I7=--=9Rev iV9Ii&XH _The bolt of electricity hits the skeletal warrior!i.#.>....#.##.# #.# #.##9#.^.I#.z..##.# #.# #.#  #.# #.# #.#I#.# .#ii]  >....#    #.#  #.# ###########9# ...^.......I# .......@z...# ###########.#  #.#  #.#  #.#  #.#  i?#.#  I  The skeletal warrior attacks as it pursues you!iH  >....#    #.#  #.# ###########9# ...^.......I# .......@z...# ###########.#  #.#  #.#  #.# #.#  #.#I iB Iz.The skeletal warrior hits you with a +0 short sword!iеs2/65 (68) ------90i@7IiƾV _* * * LOW HITPOINT WARNING * * *iM iP HDrink which item? Potions  f - 2 potions of enlightenment  o - a glowing purple potion  t - a potion of magic  w - 2 potions of moonshine  B - an inky potion iQ  H - a potion of resistance  I - 2 potions of curing  L - 3 potions of lignification  Q - a potion of mutation  R - a potion of haste  T - a fizzy ruby potion  V - a clear potion [!] read|quaff|evoke[?] describe selectediU i] ig 4.....................#PolySwing2 the Fabricator ................>....#Coglin of Ru ***... .....................#HP: 2/65 (68) ------------------------ ####################.#MP: 8/21=========---------------#.#AC: 13Str: 11#.#EV: 12Int: 22 ####################9#SH: 0Dex: 13 ............^.......I#XL: 11 Next: 79% Place: Dungeon:11 ................@z...#Noise: ===------  Time: 15790.6 (0.0) ####################.#x) +9 war axe of Art y) +1 flail (protect#.#Cast: Kinetic Grapnel#.#Exh Fly Drain Rev #.##.#iji z   skeletal warrior (ally target)#.#I   lightning spire (minion) ####################.#9   blazeheart golem (minion, paralysed) .....................# _* * * LOW HITPOINT WARNING * * *Your lightning spire shoots out a bolt of lightning at the skeletal warrior! _The bolt of electricity hits the skeletal warrior!  The skeletal warrior attacks as it pursues you!  The skeletal warrior hits you with a +0 short sword! _* * * LOW HITPOINT WARNING * * *i[ :IIYou feel better.  You feel less exhausted.hits you with a +0 short sword!!  You die...  Ru respects your ultimate sacrifice.i5 A-12/65 (68)i;C /  --more--iXibInventory: 49/52 slots Hand Weapons (go to first with ))  x - the +9 war axe of Articulation (weapon) {flame, rPois Will+}  y - a +1 flail of protection (offhand) {Duaenre}a - a +0 hammer {Kamaljyot}  d - a +0 dagger {Zorawar}  l - a +1 dagger of venom {Sachi} ie% p - a +2 dagger of venom {Chujiro}  J - a +0 giant spiked club Missiles (go to first with ()g - 19 boomerangs  m - 52 poisoned darts  A - a throwing net Armour (go to first with [)  e - a +0 pair of gloves (worn)  j - the +4 ring mail of the Abyss (worn) {Fly rN+ Regen+ rCorr Int+4}  E - a +0 cloak (worn)b - a +0 robe  k - a +0 helmet  K - a +0 helmet Jewellery (go to first with "=)  q - an amulet of guardian spirit  P - a ring of protection from fire [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i3 it,iipGoodbye, PolySwing2.20428 PolySwing2 the Fabricator (level 11, -12/65 (68) HPs)Began as a Coglin Forgewright on Nov 16, 2025.i:Was a Priest of Ru.Mangled by a skeletal warrior... wielding a +0 short sword(20 damage)... on level 11 of the Dungeon.The game lasted 02:24:39 (15622 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orbii?ia? [?25h[?0c [?1051l[?1052l[?1060l[?1061l