fi& Player: Poper Game: Sprint 0.34 Server: crawl.dcss.io Filename: 2026-04-14.16:08:36.ttyrec Time: (1776182916) Tue Apr 14 16:08:36 2026 fi [?1051l[?1052l[?1060l[?1061hfi V)0[?7h[?25l[?1cfi fi |Welcome, Poper. You have a choice of maps:a - Sprint I: "Red Sonja"  b - Sprint II: "The Violet Keep of Menkaure"  c - Sprint III: "The Ten Rune Challenge"  d - Sprint IV: "Fedhas' Mad Dash"  e - Sprint V: "Ziggurat Sprint"  f - Sprint VI: "Thunderdome"  g - Sprint VII: "The Pits"h - Sprint VIII: "Arena of Blood"  i - Sprint IX: "|||||||||||||||||||||||||||||" % - List aptitudes* - Random map ? - HelpTab - pitsprintfi\ fiiHfiaPoper the SneakSprigganHealth: 9/9========================Magic: 5/5========================AC: 2Str: 4EV: 16Int: 16fi"bSH: 0Dex: 15XL:  1 Next:  0% Place: DungeonNoise: ---------  Time: 0.0 (0.0)a) +1 daggerfiCb=Nothing quiveredfih####+#####.......##.......##.......##...@...##.......##.......##.......##########fiofirWelcome, Poper the Spriggan Enchanter. [Dungeon Sprint]fi/xfi_Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.fiD] _Found a runed door to the Entrance Hall (Safe).fidlM###+###<#.......#fipfir26 (0.6 _fiwfifi@Mfi(9###+###fiC$.<fi[&#.......#fifiZ(1.2fififiM###+###.#...<...#fifi&8fi#fifi #..........#......#..#.......................'fiQ Y2.8 (1.0fi, _You open the door.fi M#########++.....#..##..+........ ..#......#..#............####@#####.......##########fi0 C3.4 (0.6fi: ; _Found two runed doors.fi@ m _There is an open door to the Entrance Hall (Safe) here.fi  ##########++ #........... ##..# #. +........... ##..#. #..@........ ####'#####+ #.......# #.......# #.......# #...<...# #.......# #.......# #.......#fiyfi*(4.0fifiJ _Found a huge runed gate to the Metal Vault (Medium).fi-2    ##++   #.....   #......#..#   #.   +.   #......#..#.   #.   ####'#####+   #.......#   #.......#   #.......#   #...<...#   #.......#   #.......#   #.#fiA<6fiQfidfiJ    #++  #.  fiK #......#..#   #.   +.  fi9KZ #......#..#.   #fi]K.   ####'#####+fiKL  #.......#  fiK fiKt #.......#   #.......#  fixL #...<...#   #.#   #.#   #.#fiTfiU(5.2fiYfifefibfi9fifiWfiNAM #########++.....#..## +....#..#...........####'#####+ fiA} #.......#..#.##fizPfiMQ&8fiYUfi efi֩H+####.#....5.'5   ufetubus (asleep)fi%  fiAYou open the door.fi׹-6.8 (1.0fi_fiZ _You encounter an ufetubus.fi       ##########++  #...........  + ##..# #####.## .....5....... ##+#####fi#..#.  #...........  ####'#####+  #.#  #fi&.#  #.......# fiW #...<...#   #.#fifiQ-7.4 (0.6fifij _There is an open door to the Storerooms (Easy) here.fic/      ##########++ #+ #...  +. #......#..# #.##. .5@'fiG. #+#####......#..#.  #..  ####'###+   #.......#  #.......#  #......fiFv.#   #...<...#  fiF #.#fifiv(8.0fi"fi> _Found a runed door to the Temple (Safe).fi .  The helpless ufetubus fails to defend itself.  You impale the ufetubus!!fi669 (0.9  The helpless ufetubus fails to defend itself.  You impale the ufetubus!! _You kill the ufetubus!  Your Dodging skill increases to level 3!Your Stealth skill increases to level 5!  Your Spellcasting skill increases to level 3!fimfi?f _Your Hexes skill increases to level 4!fi/+         ##########++  #+##...........  +.##......#..#  ######@##.....  .........'...........  ####+######..#.  #...........  ####'#####+ fi+  #..#   #.#  #.......#  #...<...#fi+ fiN `9.5 (0.6 _fiZ fiVTw####+)))'fi[fie\9===10.5 (1.0)fiY_fi`6 _As you open the door, it creaks loudly!fil _Found a +2 quarterstaff, a +2 falchion and a +2 mace.fi         ##########++  #####+##...........  +)))@.###..#  ######.##....  .........'...........fii  ####+#####......#..#.  #...........  ####'#####+   #.#  fi #.#  #.......#fifi>---1.1 (0.6 _fifi Q _There is an open door here.fi( D       fi} B #++  #####+##.  +))@'.##......#..#fi   ######.##.  ...'.  ####+###fi j##......#..#.  #.fi w.  ####'#####+ fi< N  #.# fi] 4  #fi{ .#  fi F #.#fi fi{ I---7 _fi! fi# $  Things that are here:fi|4  _a +2 quarterstaff; a +2 tridentfiJ        #++fi  #####+##.  +)@)'.##......#..#  ######.##.  ..'.  ####+#####......#..#.fi j  #...  ###fiy#'#####+   #.#   #.#   #fi.#fifi/2.3 _fifi$  Things that are here:fiz _a +2 falchion; a +2 daggerfiiV        #  #####+##  +@))'.##......#..#fi  ######.##.  .'  ####+#####......#..#  #   ####'#####+   #.# fiE  #.#   #.#fifi-9 _fiifir$  Things that are here:fix _a +2 mace; a +2 hand axefie H       fi #+ #####+##. +)@)'.##......#..# fi s ######.##. fig ` .'. ####+#####......#..#.fi 1 #. fi (fi fi fi /3.5 _fi} fi+ $  Things that are here:fi z _a +2 falchion; a +2 daggerfiGMfi|OPick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger  b - a +2 falchion [Up|Down] selectfiO [Esc] exit Letters toggle [.|Space] toggle selected[top]fi!  a + a +2 dagger[Enter] accept (1 chosen)fififi Poper the Sneak Spriggan fisiHealth: 9/9======================== Magic: 5/5======================== AC: 2Str: 4 EV: 16Int: 16 ##########++ SH: 0Dex: 15 #####+##........... XL:  1 Next: 66% Place: Dungeon +)@)'.##......#..# Noise: ---------  Time: 13.5 (0.0)  ######.##.......... a) +1 dagger fiu .........'........... Nothing quivered  ####+#####......#..#. #........... ####'#####+ #.......# #.......# #.......#fiThings that are here: _a +2 falchion; a +2 daggerThings that are here: _a +2 mace; a +2 hand axeThings that are here: _a +2 falchion; a +2 daggerfiMA4.5 (1fifiE _c - a +2 daggerfiCfifEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +1 dagger (weapon)  c - a +2 dagger Armour (go to first with [)  b - a +0 robe (worn) fiFloor Items ([,] to select) Hand Weapons a +2 falchion[?] describe selected [!] equip|wield|wear[tab] equip|unequip fiiLfiQfitV Poper the Sneak SprigganfiV Health: 9/9======================== Magic: 5/5======================== fiWAC: 2Str: 4 EV: 16Int: 16 ##########++ SH: 0Dex: 15 fiW#####+##........... XL:  1 Next: 66% Place: Dungeon +)@)'.##......#..# Noise: ---------  Time: 14.5 (0.0) fi)X ######.##.......... a) +1 dagger  .........'........... Nothing quivered  ####+#####......#..#. fiX#........... ####'#####+ #.......# #.......# #.......# _a +2 falchion; a +2 daggerfiXGThings that are here: _a +2 mace; a +2 hand axeThings that are here: _a +2 falchion; a +2 dagger _c - a +2 daggerfif@  You unwield your +1 dagger.fiHgl5.5 (1c) +2filfiz. _c - a +2 dagger (weapon)fiB        #  #####+##  +@))'.##......#..#  ######.##.  .'  ####+#####......#..#  #   ####'#####+  fi #.#   #.#   #.#fifiʊ-6.1 (0.6fi fir$  Things that are here:fix _a +2 mace; a +2 hand axefi######.?(!'#####fikfiD-7.1 (1.0fipfi)! _You open the door.fig _Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability.fi        #  #+##  #.?(!@)))'.##......#..  #.##fi,  .'  ####+#####......#..  #  ####'#####   #.# fi?p  #.#   #fi|.#fiQfi}27 (0.6 _fifi7Q _There is an open door here.fii %  fii g        fii E#+##fij B  #.?(@')))'.##......#  #.##fiFj  .'  ####+#####......#  # fij  ####'####   #.#  fij  #.#   #.#fij D fit fiKv /8.3 _fis{ fi' &  fi[ zg - 4 potions of magic (gained 2)  B - 3 potions of berserk rage (gained 2)fii +9.3 (1fi fi  fi 0_i - 4 potions of invisibility (gained 2)fi{Nc        fiN  #+##  #.?@.')))'.##......#  #.##fiN  .'  ####+#####......#  # fiOp ####'  #. fidO~ #.  #.fi$[fiJ\)9 (0fi9`fihM _You see here 10 stones.fi`          #+##  #.@(.')))'.##......  #.##  .'  ####+#####......  #  ####'  #  #  #fifi020.5 _fipfi>}  V - 2 scrolls of vulnerability; x - 5 scrolls of amnesiafi+1.5 (1fi:fi/ _s - a scroll of summoningfiH Z       # #+##. #..@.')))'.##......# #.##. .'. ####+#####......# #. ####'# #. #. #.fi fi +2.1 (0fiO# fiN7 M _You see here 10 stones.fi         # #+##. #..(@')))'.##......#. #.##. .'. ####+#####......#. #. ####'# #.# #.# #.#fi( fiN* -7 _fi]/ fi? fi5       # #+##. #..(.@)))'.##......#. #.##.fi .'. ####+#####......#. #. ####'##### #.# #.# #.#fifit(3.3fifiQ _There is an open door here.fi 6       #+ #+##. #..(.'@))'.##......#..# #.##. .'. ####+#####......#..# #. ####'#####+ fifi6-9 _fi~fi!$  Things that are here:fi3x _a +2 mace; a +2 hand axefiM       #+ #+##. #..(.')@)'.##......#..#  #.##.  .'. ####+#####......#..#. #. fiVfi1X/4.5 _fi]fiskq _You see here a +2 falchion.fiS       #++  #+##.  #..(.'))@'.##......#..#  #.##.  ..'.  ####+#####..fi #... #### fifi/5.1 _fikfir$  Things that are here:fi@ _a +2 quarterstaff; a +2 tridentfiC q       #++  #+##.  #..(.')))@.##......#..#  #.##.  ...'.  ####+#### #.... ####'fiC = fiP fiR -7 _fiY fiek Q _There is an open door here.fi ##.#.#.#fi 1'fi=& C6.7 (1.0fi' fi5  fi= "_You open the door.fififififi)\      #########  _______.#  _______.#  _____...###########++  ##########@##..... #..(.')))'.##......#..#  ##########.##.  .........'........... ####+#####......#..#. #........... fiY####'#####+ fi&7.3 (0.6____fi8+% _Found nineteen altars.fi4f _There is an open door to the Temple (Safe) here.fiϮM ########_____________.#  _____..@###########++#########'fid,.......(.')))'#..#  ##########.##..........fiVfi-9 _fi@_________fifi0j          ##########fij   ________.#  _______@.#   ______...###########++  ##########'##...........fij o  #..(.')))'.###..#  ##########.##  .........'.........fij ]..  ####+######..#.fik  #...........  ####'#####+fiGk fiu fiw (8.5fi} fi} ______________fi} Q___fi " _Found three altars.fi; a _There is a bloodstained altar of Trog here.fi6     fi  #  _________.#fi  _______@_.#  _______...#fit#++  #'##.   #..(.')))'.##......#..#  fiR#.##.  fi^...'.  ####+#####......#..#. fi>  #. fij  ####'#####+fi;fi{(9.1fi __________fi@R____fi" _Found three altars.fiRh _There is a shimmering blue altar of Sif Muna here.fiD       fi=#  #_________.#  #______@__.#  #_______...#fi_#++  #'##fi|.  #..(.')))'fi^.##......#..#  #.##fiM.   .'. fiw  ####+#####......#..#.   #fiq.   ####'#####+fi,fi~-7 _fiǢ____@_____fin^ _There is a sacrificial altar of Ru here.fiX        #  #_________.#fi   #_____@___.#  #_______...##  #'##   #..(.')))'.##......#..#   #.##.  .'   ####+#####......#..#   #   ####'#####+ fi#fig$030.3 _fi'________fi0] _There is a stormy altar of Qazlal here.fi` ]        #  #_________.#  #____@____.#  #_______...##  #'##  #..(.')))'.##......#..  #.##  .'  ####+#####......#..  #  ####'#####fi$ fie% -9 _fi^( s________@________fi12 ] _There is an iron altar of Okawaru here.fi           ############  #___@_____.#  #_________.#   #_______...##########  ##########'##......fi   #..(.')))'.###  ##########.##  .........'......  ####+######  #........fi fir /1.5 _fi ___________fiXa _There is a shadowy altar of Dithmenos here.fiP  You kneel at the altar of Dithmenos.fi/  --more--fi fiF Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 1 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)[!]: Overview|Powers|Wrath [J/Enter]: join religionfi fiF Poper the Sneak Spriggan Health: 9/9======================== Magic: 5/5======================== AC: 2Str: 4 EV: 16Int: 16fi SH: 0Dex: 15  ############XL:  1 Next: 66% Place: Dungeon  #___@_____.#Noise: ---------  Time: 31.5 (0.0)  #_________.#c) +2 dagger fil #_______...########## Nothing quivered  ##########'##........  #..(.')))'.##......#.  ##########.##........   .........'........   ####+#####......#.  #........fi ~  _There is a shimmering blue altar of Sif Muna here. _There is a sacrificial altar of Ru here. _There is a stormy altar of Qazlal here. _There is an iron altar of Okawaru here. _There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos.fic  Dithmenos welcomes you!fi</  --more--fi`fi{  of Dithmenos ......2.5 (1 _fi g____fifi<fi=Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +2 dagger (weapon) fi> a - a +1 dagger Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip fififif Poper the Sneak Spriggan of Dithmenos ...... Health: 9/9======================== Magic: 5/5======================== AC: 2Str: 4 EV: 16Int: 16 SH: 0Dex: 15  ############XL:  1 Next: 66% Place: Dungeon  #___@_____.#Noise: ---------  Time: 32.5 (0.0)  #_________.#c) +2 dagger  #_______...########## Nothing quivered fi ##########'##........  #..(.')))'.##......#.  ##########.##........   .........'........   ####+#####......#.  #........  _There is a sacrificial altar of Ru here. _There is a stormy altar of Qazlal here. _There is an iron altar of Okawaru here. _There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos. _Dithmenos welcomes you!fiP  Okay, then.fi_fimfi. _fi+        #  #____@____.#  #_________.#  #_______...## #'##. #..(.')))'.##......#. #.##. .'. ####+#####......#. #.3.1 (0.6 _fi_______ _There is a white marble altar of Elyvilon here.fi        #  #_____@___.#  #_________.#  #_______...##+ #'##. #..(.')))'.##......#..# #.##. .'. ####+#####......#..# #.fiAfi -7 _fiN____@______fi(!a _There is a blossoming altar of Fedhas here.fiA        #  #______@__.#  #_________.#  #_______...##+ #'##. #..(.')))'. #.##.  .'. ####+#####......#..#. #.4.3 _________fiJ^ _There is an opulent altar of Gozag here.fid        #  #_______@_.#  #_________.#  #_______...##++  #  #.##. ..'.fi e ####+#####......#..#. #.fisfi%};9 _____________fia _There is a hazy altar of Hepliaklqana here.fi+ s        #  #________@.#  #_________.#  #_______...##++  ## fi .. ####+### fi& fi& /5.5 _fi ___________fi ] _There is a viscous altar of Jiyva here.fi g       ############fi  #_________.#  #_________@#  #_______...###########++ ##########'##...........  #..(.')))'.##......#..#fi  ##########.##.... .........'. ####+#####......#..#. #..... ####'#####+fi[ 6.1 _______fi= fi1 ############_________.________________..@###########++#########'##.............(.')))'.#..# # #.......#fiAfi3D&7fiIW_____________figfi+ ############_________.________________...###########++#########@##.............(.')))'.#..# #########.... #.......#fi8fi]:(7.3fiBs______fi\f _There is an open door to the Temple (Safe) here.fic ############_________.________________...###########++#########'##.............(.')))'#..# #########.... .........'.##### #.......#fi9 ___________fiAfiw+ ############_________.________________...###########++#########'##.............(.')))'.#..# #########.... .........'...........fi>x&####+#####......#..#....#'#. #...<...#fiOfiU(8.5fi__________fiUfi    ############  #_________.#  #_________.#  #_______...###########++  ##########'##...........  #..(.')))'.##......#..#  ##########.##..........  .......@..'...........  #####+######..#.  #...........  ####'#####+  #.......#  #.......#   #.#  #...i tm<...#  #.......#fi fi (9.1fi/ __________fi fi    ###  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##. .'.  +#####+#####......#..#.  #....   ####'#####+   #.#   #.#   #.#   #...<...#   #.#fifi&7fiUg__________________fifi"'#r#.+S##r   quokka (asleep)S   ball python (constriction, asleep)fi` _You open the door.fi3.40.7 (1.0fii_____fii _You encounter a quokka and a ball python.fiRw  ############  #_________.#  #_________.#  #_______...###########++  ##########'##...........  #..(.')))'.###..#  ##########.##..........  #...........'..fiE  +#####@#####......#..#.  #r# #...........  #.# ####'#####+  +S# #.......#  ### #.#  #.#  #...<...#  #...fi<^....#   #.#fi fi-1.3 (0.6fi)______fi+Q _There is an open door here.fiQ 9 .  The helpless quokka fails to defend itself.  You impale the quokka!!.S   ball python (constriction, asleep)fi fii /832.3 (1.0fi G__fi  fi D_You kill the quokka!fiU_________.________________...###########++#########'##.............(.')))'.#..# #########.#....#...........'... +#####'#####......#..# #@# .....# ####'#####+ +S# #.......# ## <.fimfi++9 (0.6fi_________fiQfiz________________...###########++#########'##.............(.')))'.#..# #########...............'. +#####'######..# #.# ....###'#####+ +S# #.......# ## <.#######fi.(3.5fit_____fifi| †The helpless ball python fails to defend itself.  You impale the ball python!!fi' _914.4 (0.9fi ______fi1 O _You kill the ball python!fi _______...###########++#########'##.............(.')))'.#..# #########...............'. +#####'######..# #.# .....# ####'#####+ +.......# ## 5.0 (0.6____fi80x _You see here a ball python corpse.fij###Bh#.hh#...'##+#B   clockroach (asleep, warded)hhh 3 jackals (asleep)fiZd  You open the door.6.0 (1.0fi4a____fii _You encounter a clockroach and 3 jackals.fi\=  #_______...#  #'##  #..(.')))'.##......#..#  ##########.##.  #...........'  +#####'#####......#..#  #Bhh#.# #  #.hh#.# ####'#####+  #...@†# #.#  ##+#### #.#  #.# fiҫ  #...<...#   #.#  #.#  #.#h 4 jackals (asleep)   # fikA6 (0.6fic____fiP _You encounter a jackal.fi+Q _There is an open door here.fiS?  .  The helpless jackal fails to defend itself.  You impale the jackal!!fiN @. 3fiO fi[   #_______...###########+ Poper the Sneak  ##########'##.......... Spriggan of Dithmenos ......  #..(.')))'.##......#..# Health: 9/9========================  ##########.##.......... Magic: 5/5========================  #...........'.......... AC: 2Str: 4  +#####'#####......#..# EV: 16Int: 16  #Bhh#.# #.......... SH: 0Dex: 15 fi\  #.h.#.# ####'#####+ XL:  1 Next: 108% Place: Dungeon  #...@†# #.......#Noise: ---------  Time: 47.5 (0.9)  ##+#### #.......#c) +2 dagger #.......#Nothing quivered #...<...#fi\]  #.......# #.......#B   clockroach (asleep, warded) #.......#hhh 3 jackals (asleep)fi]  #########You open the door. _You encounter a clockroach and 3 jackals. fi] _You encounter a jackal. _There is an open door here.  The helpless jackal fails to defend itself.  You impale the jackal!!fi$` _You kill the jackal!You have reached level 2!fi}l /  --more--fi&ZE13/137/72 3% fi cclockroach (asleep, warded)3 jackals (asleep)fiBp4 _fi )  #_________.#   #_______...###########  ##########'##.........  #..(.')))'.###  ##########.##  #...........'.........  +#####'######  #Bhh#.# #.........  #.h@#.# ####'#####  #...'†# #.#  ##+#### #.#  #.......#  #...<...#  #.# fi  #.#  #.......# #########fi B BhhhBhhhThe jackal barks! x3  The jackal misses you. The jackal barely misses you.fi! 7===8.1 (0.6fi _____fi W _The jackal completely misses you.fi{  #_______...###########+ ##########'##.......... #..(.')))'.##......#..# ##########.##.. #...........'. +#####'#####......#..# #Bhh#.# #.. #.h.#.# ####'#####+fi|  #...@†# #.......#  ##+#### #.#  #.#  #...<...# #.......# #.#  #.#  #########fi E.hfi{ C.Bfi 9.hfi E.hfȋ fiՒ /--7fi0 k____fiW s _The jackal attacks as it pursues you! The jackal closely misses you.fig Q _There is an open door here.fiY, #_______...#+ #'##. #..(.')))'.##......#..#  ##########.##.  #...........'. +#####'#####......#..#. #..h#.# #. #B.h#.# ####'#####+  #..h'@# #.#  ##+#### #.#  #.#  #.#  #.#  2 fiZ) fiO^k.hhfi_C.Bfiht.h 3 jackalsfi*jY---9.3 _fiqc____fi {x _You see here a ball python corpse.fi5fiGN-fi.Wfifi5Drink which item? Potions  b - a potion of curing  g - 4 potions of magic  h - a potion of haste  w - a potion of heal woundsfi[i - 4 potions of invisibility  B - 3 potions of berserk rage [!] read|quaff[?] describe selectedfi0fifi)  #_______...###########++ Poper the Sneak  ##########'##........... Spriggan of Dithmenos ...... fi` #..(.')))'.##......#..# Health: 13/13 ========================  ##########.##.......... Magic: 7/7========================  #...........'........... AC: 2fi?Str: 4  +#####'#####......#..#. EV: 16Int: 16 fiq #...#.# #........... SH: 0Dex: 15  #..h#.# ####'#####+ XL:  2 Next:  3% Place: Dungeonfiן*  #.Bhh@# #.......#Noise: ---------  Time: 49.3 (0.0) fi ##+#### #.......#c) +2 dagger #.......#fi_Nothing quivered #...<...# fiF3#.......# #.......#fihB   clockroach (warded) #.......#hhh 3 jackals fi#########The jackal barks! x3  The jackal misses you. The jackal barely misses you. fi_The jackal completely misses you. _The jackal attacks as it pursues you! The jackal closely misses you. _There is an open door here. fi c_You see here a ball python corpse.fiJn  Okay, then.fifid. _fitfihuQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onfi&(fiN47 fix4, #_______...###########++ Poper the Sneak fi4 ##########'##........... Spriggan of Dithmenos ......  #..(.')))'.##......#..# Health: 13/13 ========================fi4  ##########.##.......... Magic: 7/7fi4I======================== fi4 #...........'........... AC: 2fi5;Str: 4 fi&5 +#####'#####......#..#. EV: 16Int: 16fi=5 fiN5  #...#.# #........... SH: 0Dex: 15fi_5 fi5f #..h#.# ####'#####+ XL:  2 Next:  3% Place: Dungeon fi5 #.Bhh@# #.......#fi5Noise: ---------  Time: 49.3 (0.0) fi5{ ##+#### #.......#fi5Uc) +2 dagger fi5#.......#fi5Nothing quivered fi6>#...<...#fiW68 #.......# #.......#fi6fB   clockroach (warded) #.......#hhh 3 jackals #########The jackal misses you. The jackal barely misses you. fi6H_The jackal completely misses you. fi7_The jackal attacks as it pursues you! The jackal closely misses you. _There is an open door here. fi77_You see here a ball python corpse. _Okay, then.fi8fi*BfiPfi2fi9  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   h + Spellcasting 3.3  12%  +2      fi=     b + Unarmed Combat   0.0    -2   i + Hexes4.7  28%  +2  fio        fi c + Short Blades   1.1    +1   j + Invocations   0.0     0   d + Long Blades   0.2    -2  fiƏ        fi"     e + Armour   0.0    -3  fi}    f + DodgingfiB3.1   6%  +3      g + Stealth5.9  54%  +5  fi                fiɐ        fin    fi        fi5l    fiSa    fir_    fia    fi        fi͑The percentage of incoming experience used to train each skill is in brown.  fiSkills enhanced by cross-training are in green.  [?] HelpfiG[=] set a skill target  fi5g[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfi\fifidfiײ  #_______...###########++ Poper the Sneak  ##########'##........... Spriggan of Dithmenos ......  #..(.')))'.##......#..# Health: 13/13 ========================  ##########.##.......... Magic: 7/7fi2(========================  #...........'........... AC: 2Str: 4  +#####'#####......#..#. EV: 16Int: 16 fi #...#.# #........... SH: 0Dex: 15  #..h#.# ####'#####+ XL:  2 Next:  3% Place: Dungeon  #.Bhh@# #.......#fiʳNoise: ---------  Time: 49.3 (0.0)  ##+#### #.......#fizc) +2 dagger #.......#Nothing quiveredfi#P #...<...# fiD+#.......# #.......#fieB   clockroach (warded) fiX#.......#hhh 3 jackalsfi( #########fi̴The jackal misses you. The jackal barely misses you. _The jackal completely misses you. fi_The jackal attacks as it pursues you! The jackal closely misses you. _There is an open door here. fi _You see here a ball python corpse. _Okay, then.fificfiVfifi o h'  You hit the jackal.fiY A.hfi 1B.fi fi 6=50.2 (0.9fi Y____fix ^ _The jackal is heavily wounded.fi`fim Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes8% 3 fi b - Tukima's DanceHexes8% 3c - Ensorcelled HibernationHexes/Ice11%2  d - GloomfikHexes/Necromancy 21% 3 7 spell levels left fi ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfi*fifi  #_______...###########++ Poper the Sneak  ##########'##........... Spriggan of Dithmenos ......  #..(.')))'.##......#..# Health: 13/13 ========================  ##########.##.......... Magic: 7/7======================== fiO #...........'........... AC: 2Str: 4  +#####'#####......#..#. EV: 16Int: 16  #...#.# #........... SH: 0fi<Dex: 15 fiZ #..B#h# ####'#####+ XL:  2 Next:  3% Place: Dungeon fi1 #..hh@# #.......#Noise: =--------  Time: 50.2 (0.0) fi ##+#### #.......#c) +2 dagger fi!2#.......#Nothing quivered fiP[#...<...# #.......#fi{ #.......#fiB   clockroach (warded) #.......#fiOhhh 3 jackals fi######### _The jackal attacks as it pursues you! The jackal closely misses you. fi_There is an open door here. _You see here a ball python corpse. _Okay, then.fi=xYou hit the jackal. _The jackal is heavily wounded.fizfiMemorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 5? Y - Yes  N - Nofi Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 5? Y - Yes  N - No [Y]es or [N]o only, please.fi^ fi   #_______...###########++ Poper the Sneak  ##########'##........... Spriggan of Dithmenos ......  #..(.')))'.##......#..# Health: 13/13 ========================  ##########.##.......... Magic: 7/7========================  #...........'........... AC: 2Str: 4  +#####'#####......#..#. EV: 16Int: 16fin )  #...#.# #........... SH: 0Dex: 15 fi  #..B#h# ####'#####+ XL:  2 Next:  3% Place: Dungeon  #..hh@# #.......#fiи Noise: =--------  Time: 50.2 (0.0)  ##+#### #.......#fi cc) +2 dagger #.......#fi $Nothing quivered fi; C#...<...# fi[ +#.......# #.......#fi B   clockroach (warded) fi U#.......#hhh 3 jackals fiй "######### fi _There is an open door here. _You see here a ball python corpse. _Okay, then.fi: iYou hit the jackal. _The jackal is heavily wounded.fi] The jackal completely misses you. The jackal misses you. The jackal bites you.fi fi :0------fi $1.2 (1fi v_____fiK  You see here a ball python corpse. _Okay, then.  You hit the jackal. _The jackal is heavily wounded.  The jackal completely misses you. The jackal misses you. The jackal bites you. _Your memorisation is interrupted.fiE fiL fix fi: fiQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onfiH fizY   #_______...###########++ Poper the Sneak  ##########'##........... Spriggan of Dithmenos ......  #..(.')))'.##......#..# Health: 10/13 ==================------  ##########.##.......... Magic: 7/7========================  #...........'........... AC: 2Str: 4  +#####'#####......#..#. EV: 16Int: 16  #...#.# #........... SH: 0Dex: 15  #..B#h# ####'#####+ XL:  2 Next: fi\  3% Place: Dungeon  #..hh@# #.......#Noise: =--------  Time: 51.2 (0.0)  ##+#### #.......#c) +2 dagger #.......#Nothing quivered #...<...# #.......# #.......#B   clockroach (warded) #.......#hhh 3 jackals ######### _You see here a ball python corpse. _Okay, then.You hit the jackal. _The jackal is heavily wounded.The jackal completely misses you. The jackal misses you. The jackal bites you. _Your memorisation is interrupted.fic fids fi*  You barely miss the jackal.The jackal is moderately wounded.The jackal completely misses you. The jackal barely misses you.fi,-2.1 (0.9fi4s____fiHL _The jackal misses you.fija  You closely miss the jackal.The jackal is moderately wounded.8/13 ----3.0___fiTwb _The jackal misses you. The jackal bites you.fi  You hit the jackal.  The jackal is almost dead.fi! l6-------9fi} N___fi  fi _The jackal misses you. The jackal closely misses you. The jackal bites you.fi^  #_______++  #..(.')))  ###  ... +#####'# #...#.#  #..B#h# +  #..hh@#   ##+####   fi^Y  #...<...#      fi"_   fiD_ fig_YYou hit the jackal but do no damage.The jackal is almost dead.fi_fi3_ #_______++  #..(.')))  ###  ... +#####'# #...#.# fi4p #..B#h# +  #..hh@#   ##+####     #...<      fiAu  The jackal misses you. x2; The jackal bites you.fi9Da3---------4.9 (1.0fiVc____fijV _* * * LOW HITPOINT WARNING * * *fi>Z  You barely miss the jackal.The jackal is almost dead.fi[ a4==----5fib c____fip W _The jackal closely misses you. x2fi*  #_______++  #..(.')))  ###  ... +#####'# #...#.#  #..B#h# +  #..hh@#   ##+####     #...<...#         You barely miss the jackal.The jackal is almost dead.fi #_______++  #..(.')))  ###  ...fi +#####'# #...#.#  #..B#h# +  #..hh@#   ##+####     #...<fiM|      fiȕ fi  The jackal bites you.  * * * LOW HITPOINT WARNING * * *The jackal misses you.fiAF3--6fik____fi> _The jackal bites you but does no damage.fi=  You feel much better. The jackal bites you. The jackal misses you.The jackal stops to sniff the ground.fiÎK12/13=================fi7fik____fi> _The jackal bites you but does no damage.fiwr G  A red film seems to cover your vision as you go berserk!fi3  #_______++  #..(.')))  ###  ...fi q +#####'# #...#.#  #..B#h# +  #..hh@#   ##+####    fi 1 #...<...#   fi߇ %   fi   fi fiM [ You feel yourself moving faster! You feel mighty!fiˊ 17/19================-8Berserk fi  _The jackal closely misses you. The jackal misses you. The jackal bites you.fiNz j †You hit the jackal.fiO s  2You kill the jackal!fiV 109.5 (0.6 _The jackal closely misses you.fi fi f _Your Hexes skill increases to level 5!fifo †You puncture the jackal!fiA.Bfiq   jackalfi=7760.0 (0.5fifi,J _You kill the jackal!fi; f  You hit the clockroach.fi ^8=6 (0.6fi! fi e _The clockroach is moderately wounded.fia  You barely miss the clockroach.The clockroach is moderately wounded.fipb'1.2fijfiOzP _The clockroach misses you.fibs †You puncture the clockroach!fi7.hfiAoh   jackalfi fifi1 #_______...###########++ Poper the Sneak ##########'##........... Spriggan of Dithmenos ...... #..(.')))'.##......#..#  Health: 20/21 ======================-- fi"##########.##..........  Magic: 7/7======================== #...........'........... AC: 2Str: 4 +#####'#####......#..#. EV: 17Int: 16fi #...#.# #........... SH: 0Dex: 15 fi#...#†# ####'#####+  XL:  2 Next: 144% Place: Dungeon fi%#...h@# #.......#  Noise: =--------  Time: 61.8 (0.6) ##+#### #.......#  c) +2 daggerfih #.......#  Nothing quivered #...<...#  Berserk  #.......#  #.......#  h   jackal fiſ6#.......#  ######### fiYou barely miss the clockroach.The clockroach is moderately wounded. _The clockroach misses you.fibYou puncture the clockroach! _You kill the clockroach!fi#HYour Dodging skill increases to level 4!fi _The clockroach misses you.  You puncture the clockroach! _fiYou kill the clockroach!  Your Dodging skill increases to level 4!  Your Stealth skill gained 2 levels and is now at level 7! have reached level 3!fi/  --more--fi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? finw4/25=9/97323% fivfiR _You feel agile. x2fio †You puncture the jackal!fi RfiQ/62.4fifi(J _You kill the jackal!fid #_...# #'## #..(.')))'.##......#..# ##########.##. #...........' +#####'#####......#..# #...#.# # #...#†# ####'#####+ #...@†# #.# ##+#### #.# #.# #...<...# #.# #.# #.# #fiUfii2-9 (0.5fiZfi]  There is an open door, spattered with blood here.  Things that are here:fi@z _a clockroach corpse; a jackal corpsefiH #_...# #'## #..(.')))'.##......#.. ####.## #...........' +#####'#####......#.. #...#.# # #...#†# ####'##### #..@††# #.# ##+#### #.# #.# #...<...# #.# #.#fixI8 #.# #fi7TfiUF-3.3 (0.4fi\fikk _You feel a strong urge to attack something.fiN #___.#  #_______...########## ##########'##...... #..(.')))'.### ##########.###...........'......+#####'###### #...#.# #........ #.@.#†# ####'#### #...††# #.###+#### #fiMO.# #.......# #...<...# #.# #.# #.......##########fip=7Berserk fi}fiZfi #fi$fi&fi)W  You start resting.fi1fi>=  #_________.#  #_______  #..(.')))   +##### #...#.#  #.@.#†# 0 #...††# fi= ##+####   #...<     You feel your anger nearly subside. You are no longer berserk.filB16/17-4.4 (0.7Slow -Berserk fiFT__fi)W fiY_You are exhausted. You feel yourself slow down.fi;   You start resting. HP restored.fi fi 07==5.9 (1.5 _fi ______fi fi fi) =Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger fix tArmour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wearfi y[tab] equip|unequip fi fi+ fi? $  #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ======================== fi J #..(.')))'.##......#. Magic: 9/9========================  ##########.##........ AC: 2Str: 4  #...........'........ EV: 17Int: 16  +#####'#####......#. SH: 0Dex: 17fi   #...#.# #........ XL:  3 Next: 26% Place: Dungeon  #.@.#†# ####'#### Noise: ---------  Time: 65.9 (0.0)  #...††# #.......# c) +2 dagger  ##+#### #.......# Nothing quivered #.......# Slow -Berserk  #...<...#fi:  #.......#  #.......#  fi #.......#  #########  _a clockroach corpse; a jackal corpse _You feel a strong urge to attack something.You start resting.You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _You start resting. HP restored.fi P  Okay, then.fiD fij fi . _fiufiQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onfiMficZ  #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ========================  #..(.')))'.##......#. Magic: 9/9========================  ##########.##........ AC: 2Str: 4fi[  #...........'........ EV: 17Int: 16  +#####'#####......#. SH: 0Dex: 17  #...#.# #........ XL:  3 Next: 26% Place: Dungeon  #.@.#†# ####'#### Noise: ---------  Time: 65.9 (0.0)  #...††# #.......# c) +2 dagger  ##+#### #.......# Nothing quivered #.......# Slow -Berserk  #...<...# #.......#  #.......#  #.......#  #########  _You feel a strong urge to attack something.You start restifi[ng.You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _You start resting. HP restored. _Okay, then.fi\fiQ`fikfi[5 fiX8  Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes4% 3b - Tukima's DanceHexes4% 3  c - Ensorcelled HibernationHexes/Ice9%fi9 2  d - GloomHexes/Necromancy16% 3 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfi#finfi <  #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ========================  #..(.')))'.##......#. Magic: 9/9======================== fiJA ##########.##........ AC: 2Str: 4  #...........'........ EV: 17Int: 16  +#####'#####......#. SH: 0Dex: 17 fiww #...#.# #........ XL:  3 Next: 26% Place: Dungeon  #.@.#†# ####'#### Noise: ---------  Time: 65.9 (0.0) fi #...††# #.......# c) +2 dagger fi ##+#### #.......# Nothing quivered #.......# Slow -Berserk fil #...<...# #.......#fit  #.......# fi!E #.......# fii #########  _You feel a strong urge to attack something.You start resting.You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _You start resting. HP restored. _Okay, then.figfiMemorise Tukima's Dance, consuming 3 spell levels and leaving 6? Y - Yes  N - NofiCfi.$  #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ========================  #..(.')))'.##......#. Magic: 9/9========================  ##########.##........ AC: 2Str: 4fi$  #...........'........ EV: 17Int: 16  +#####'#####......#. SH: 0Dex: 17  #...#.# #........ XL:  3 Next: 26% Place: Dungeon fi$& #.@.#†# ####'#### Noise: ---------  Time: 65.9 (0.0)  #...††# #.......# c) +2 daggerfi$  ##+#### #.......# Nothing quivered fi!%#.......# Slow -Berserk  #...<...# fiD%N#.......#  #.......#fif%  #.......#  fi%&#########  _You feel a strong urge to attack something.You start resting.You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _You start resting. HP restored. fi%6_Okay, then.fii',7.4 (1.5fi8-b____fi?y _This spell is extremely dangerous to cast!fiC,8.9 (3.0fiF_____fiUfiV-70.4 (4.5fi\______fiWlfil,1.9 (6.0fir________fit _You start memorising the spell. You continue memorising. x3fi[ufific _You finish memorising. Spell assigned to 'a'.fi&fi Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes4% 3b - Ensorcelled HibernationHexes/Ice9%2  c - GloomHexes/Necromancy16% 3 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfi,fiVfi4  #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ========================  #..(.')))'.##......#. Magic: 9/9========================  ##########.##........ AC: 2Str: 4 fi #...........'........ EV: 17Int: 16  +#####'#####......#. SH: 0Dex: 17  #...#.# #........ XL:  3 Next: 26% Place: Dungeon  #.@.#†# ####'#### Noise: ---------  Time: 71.9 (0.0)  #...††# #.......# c) +2 dagger  ##+#### #.......# Nothing quiveredfid #.......# Slow -Berserk fi%[ #...<...# fiCM#.......#  fi{=#.......#  fi #.......#  #########  _You are exhausted. You feel yourself slow down. fi_You start resting. HP restored. _Okay, then. fiA_This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'a'.fifi6Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 4? Y - Yes  N - NofiԨ fi   #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ========================  #..(.')))'.##......#. Magic: 9/9========================fi7 X  ##########.##........ AC: 2Str: 4  #...........'........ EV: 17Int: 16  +#####'#####......#. SH: 0Dex: 17 fib 0 #...#.# #........ XL:  3 Next: 26% Place: Dungeon fi G #.@.#†# ####'#### Noise: ---------  Time: 71.9 (0.0) fi  #...††# #.......# c) +2 dagger fi  ##+#### #.......# Nothing quivered fi v#.......# Slow -Berserk  fi U#...<...# #.......#fi' <  fiE E#.......#  fid N#.......#  #########fi   _You are exhausted. You feel yourself slow down. fi _You start resting. HP restored. _Okay, then. fi _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 fi N_You finish memorising. Spell assigned to 'a'.fi 33.4 (1.5 _fi a____fi fiU ,4.9 (3.0fim ^____fi [____fiF fi ,6.4 (4.5fi __________fiN _You start memorising the spell. You continue memorising. x2fi fi fi c _You finish memorising. Spell assigned to 'b'.fiĸ .Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip fi9fi8fi2  #_________.#Poper the Sneak fi  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ========================  #..(.')))'.##......#. Magic: 9/9======================== fiId ##########.##........ AC: 2Str: 4  #...........'........ EV: 17Int: 16fiw  +#####'#####......#. SH: 0Dex: 17 fi0 #...#.# #........ XL:  3 Next: 26% Place: Dungeon fi& #.@.#†# ####'#### Noise: ---------  Time: 76.4 (0.0)  #...††# #.......# c) +2 daggerfi]  ##+#### #.......# Nothing quivered #.......# Slow -Berserk  #...<...# #.......#fiy  #.......#  fiV#.......#  #########fiI  _Okay, then. fi_This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 fi_You finish memorising. Spell assigned to 'a'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.fi P  Okay, then.fi"fim(fi<. _fiBh fil ~Quiver which action? ([-] to clear) fi7m  a - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells [^] all abilitiesfi]m z[!] focus mode: off|onfiBe fim $  #_________.#Poper the Sneak  #_______...########## Spriggan of Dithmenos ......  ##########'##........ Health: 17/17 ======================== fim  #..(.')))'.##......#. Magic: 9/9========================  ##########.##........ AC: 2Str: 4 fin  #...........'........ EV: 17Int: 16 fin 6 +#####'#####......#. SH: 0Dex: 17  #...#.# #........ XL:  3 Next: 26% Place: Dungeon  #.@.#†# ####'#### Noise: ---------  Time: 76.4 (0.0)fip   #...††# #.......# c) +2 dagger  ##+#### #.......# Cast: Ensorcelled Hibernation  #.......# Slow -Berserk  #...<...# #.......#  #.......#  #.......#  #########  _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'a'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then.fiu fiX} fi fi T _______...###################'##..........(.')))'.##########............' +#####'###### #...#.# .fi .#†# ####'####.††# #.......#+### <fiJ fi 37.3 (0.9 _fiQ b____fi fi`r'...#r...#..h.h#...hZ.Z   adder zombie (dormant)########r   quokka (asleep)hhh 3 jackals (asleep)fi7  You open the door.fiL,8.8 (1.5fi y_____fiv _You encounter 3 jackals, a quokka and an adder zombie.fiI#########'##..........(.')))'.##########............' +#####'###### #...#.# ..#†# ####'####.††# #.......##@####....h#r....#<..h.h.w..hZ...##########w   dart slug (asleep)fi ######### Z   adder zombie (dormant) r   quokkahhhh 4 jackals (asleep)fifi`,9.7 (0.9fi&fi(` _You encounter a jackal and a dart slug.fiH:Q _There is an open door here.fiM..(.')))'.##########............' +#####'###### #...#.# ..#†# ####'#####...††# #.......fiJB#'####.@..h#r....<..h.h.w.##.....hZ...######### ######## fifi/80.6 _fifi&fih  †The helpless quokka fails to defend itself.  You impale the quokka!!hhhh 4 jackals (asleep) Covert301.9 (1.3 _You kill the quokka!fi7 h _Your Stealth skill increases to level 8!fiH/#########............' +#####'###### #...#.# .#...#†# ####'#####...††# #.......##'####....h†@...<..h.h.w.##.....hZ..######## ######## fi Y7Z.fi^hZh3 asleep)fia4-----=2.8 (0.9Ensorcelled Hibernationfiiifim _The jackal bites you. The jackal completely misses you.fi]..(.')))'##########.###...........'.+#####'######...#.# #........#...#†# ####'####...††##'###.@..h.†....# #...<hZh.w...h....###########.......#########hhh.Z.fiifi`jc5==---3.7fisfiz _The jackal attacks as it pursues you! The jackal closely misses you.fiE \#########'...(.')))'##########.###...........'.+#####'#####.#.# #........fi fi  #_______...#  #'##  #..(.')))'.##......#..  ####.##  #...........'  +#####'#####......#..  #...#.# #figa  #..†#†# ####'#####  #..@††# #.#  ##'#### #.#  #....h# #.#  #†....# #...<...#  #......w.##.#  #........##.#  ####.#   # fifi'14.5 (0.6)fi^X___fi2s _You see here a jackal corpse.fi-  #_______...  #'##  #..(.')))'.##......#  #.##  #.'  +#####'#####......#  #...#.# #  #..†#†# ####'  #.@†††# #.#fi+."  ##'#### #.#  #....h# #.#  #†....# #...<...#  #......w.##.#  #........##.#  ###########.#   # fi:fi_?/5.1 _fiDE__fiQfi #########'##..........(.')))'.##########............' +#####'###### #...#.# .†#†# ####'####††# #.......##@####fi .....#†....#<....###fi<fifi&7fifiQ Q _There is an open door here.fic ..(.')))'.##########............' +#####'###### #...#.# .†#†# ####'#####..†††# #.......#'####.@...#†<........##....finfisL==6.3 _fiyfifiR  ##########.##.. #...........'. +#####'#####......# #...#.# #.. #..†#†# ####'##### #..†††# #.......#  ##'#### #.#  #.....# #.# fi[ I #†.@..# #...<...#  #........##.......#  #.##.#  ######### #########   fi fid &9fi fir fi^/ #...........'. +#####'#####......#..# #...#.# #.. #..†#†# ####'#####+ #..†††# #.......#  ##'#### #.#  #.....# #.#  #†....#+###...<...#  #...@....##.......#  #.##.# fiΟ ###########.#  #########    fiتfi(7.5fi`fifiv] +#####'#####......#..# #...#.# #..... #..†#†# ####'#####+  #..†††# #.......#  ##'#### #.#  #.....# #.#  #†....#+###...<...#  #........##.......#  #.##.#  ###########.#  #########  fi[w    fiffi(8.1fixfiH  +#####'#####......#..#.  #...#.# #.  #..†#†# ####'#####+  #..†††# #.#  ##'#### #.fiI #  #.....# #.#  #†....#+###...<...#  #.fipI ##.#  #.##.#  ##.#  # fiI +      fiZ fii] &7fid fir fi'O #...........'.....  +#####'#####......#..#.  #...#.# #........... #..†#†# ####'#####+ #..†††# #.#  ##'#### #.#  #.....# #.......# fi' #†....#+###...<...#  #.##.#  #........##.# fi' ###########.......#  ######### fi'    fi3fi8(9.3fi?fiSfi #####!!##))##))##))##[['fik fib$ .90.3 (1.0fi. fiQ1 ! _You open the door.fiRD F _Found ten items.fi}2M#########.## #...........'....+#####'####..##...#.#!!##...........#..†#†#))#####'#####+fi2#..†††#))##'####))##.....#[[##....#†....#@###...<........  ###########.......#fi2fi0BfiF29 (0.6 _fi]OfiY]Q _There is an open door here.fiDyM..(.')))'#..##########.## #...........'....+#####'####..#.#.#!!##...........#†#))#####'#####+fiF..†††#))#'####)).[##....#†....#'###...<#........#  #........##.......#####1.5 _fifiSs _You see here a +3 scale mail.fi  #..(.')))'.##......#..#  #.##.  #.'.  +#####'#####......#..#.  #...#.#!!##.  #..†#†#))#####'#####+ fi #..†††#))##.#  ##'####))##.#  #.....#[@##.# fi݆ #†....#'###...<...#  #........##.fi#  #........# ##########fi0+ fiO   fifi/2.1 _fifir _You see here a +3 ring mail.firM#########'.......(.')))'#..##########.## #...........'....+#####'####..#.#.#!!##...........#†#))#####'#####+..†††#))#'####).....#[[##....†....#'###...<  #........##.......#..##fifi-7 _fifi~ _You see here a +1 long sword of flaming.fi   #'##.  #..(.')))'.##......#..#  #.##.  #.'.  +#####'#####......#..#.  #...#.#!!##.  #..†#†#))#####'#####+fi   #..†††#))##.#  ##'####@)##.#  #.....#[[##.#  #†....#'###...<...#  #........##.#  #.......fi .##.#  ###########.#   #  fi fi- /3.3 _fiE fi( v _You see here a +2 heavy trident.fiF.gM_______...###########++#########'.......(.')))'#..##########.## #...........'....+#####'####..#.#.#!!##...........#†#))#####'#####+..†††#@)#'####))fi.d.....#[[##....  #†....#'###...<...######fi?figB-9 _fi`LM__fiW _You see here a +1 quarterstaff of protection.fi  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.  #.'.  +#####'#####......#..#.  #...#.#!!##.  #..†#†#))#####'#####+  #..†††#)@##.#  ##'####))##.fif #  #.....#[[##.#  #........ #........ #########  fi fi /4.5 _fi M__fi{ _You see here a +2 mace of protection.filkM_________.# _______...###########++#########'.......(.')))'#..##########.## #...........'....+#####'####..#.#.#!!##...........#†#)@#####'#####+fim^..†††#))#'####))  #.....#[[##.......#.fifi0/5.1 _fi________fiX{ _You see here a +0 dagger of draining.fifig-6.1 (1.0fi______fi~Q _d - a +0 dagger of drainingfi`M__________________.# _______...###########++#########'.......(.')))'#..##########.## #...........'fi0....+#####'####..#.#.#!@##...........#†#).#####'#####+..†††#))  ##'####))##.......####fi fiS+7 (0.6fi_________fi'fi)+7.7 (1fi3_____fiC\ _w - 5 potions of heal woundsfiP fi" fi! fi2/ fi   #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.  #.'.  +#####'#####......#..#.  #...#.#@.##.  #..†#†#).#####'#####+  #..†††#))##.#   ##'####))##.#   #.....#[[##.#   #†....#'###...<...#  #........##fi, .#  #........##.#   #.#fifiX+8.3 (0fi______fi-fi00+9.3 (1fi9___________fiLb _b - 6 potions of curing (gained 5)fi-NfiPfiTfi_fifififi_fififiJfififififi ,fixfififi!fi+fi+fiU6fiDfijEfieHfikW____________214.3 (15.0)fiYficficrH _You start waiting.fi2 ________________...###########++#########'##.............(.')))'.#..# #########...............'. +#####'######..# #...#.#......†#†#@.#####'#####+ ††#))##.......# #'####))### #########fi0fi/9 (0.6)fi__________fi&w _You see here a +0 heavy hand axe.fifikmEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger fiהj d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons a +0 heavy hand axefi\[?] describe selected [!] equip|wield|wear[tab] equip|unequip fiӳ d - a +0 dagger of draining. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.4; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.9 XLs. fi  At current training (13%) you reach 10.0 in about 10.7 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 4 x 117% (Dex) x 102% (Skill)). Drain: It sometimes drains living victims (1/2 chance). This deals anadditional one-quarter of any damage that pierces defenders' armouras well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed}gi  Equip or unequip which item?- - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons a +0 heavy hand axe [?] describe selected [!] equip|wield|wear[tab] equip|unequip giK hc - a +2 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.4; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.9 XLs.  At current training (13%) you reach 10.0 in about 10.7 XLs.  Current attack delay: 0.9. Damage rating: 6 (Base 4 x 117% (Dex) x 102% (Skill) + 2 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ “He drew his dagger, that was sae sharp,gi' Equip or unequip which item?- - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons a +0 heavy hand axe gi K[?] describe selected [!] equip|wield|wear[tab] equip|unequip gi] d - a +0 dagger of draining. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.4; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.9 XLs.  At current training (13%) you reach 10.0 in about 10.7 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 4 x 117% (Dex) x 102% (Skill)). Drain: It sometimes drains living victims (1/2 chance). This deals anadditional one-quarter of any damage that pierces defenders' armouras well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed}gi9 Equip or unequip which item?- - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger  d - a +0 dagger of draining gi : Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons a +0 heavy hand axe giH: h[?] describe selected gil: [!] equip|wield|wear[tab] equip|unequip gigigi   #_________.#Poper the Covert  #_______...###########++Spriggan of Dithmenos ......  ##########'##...........Health: 17/17 ========================  #..(.')))'.##......#..#gi$Magic: 9/9========================  ##########.##..........AC: 2Str: 4  #...........'...........EV: 18Int: 16  +#####'#####......#..#.SH: 0Dex: 17  #...#.#..##...........XL:  3 Next: 55% Place: Dungeon  #..†#†#@.#####'#####+Noise: ---------  Time: 214.9 (0.0)giq~  #..†††#))##.......#c) +2 dagger  ##'####))##.......#giCast: Ensorcelled Hibernation   #.....#[[##.......# gi&_ #†....#'###...<...#  #........##.......#  #........##.......#  ###########.......# ######### _You see here a +0 dagger of draining. gib]_d - a +0 dagger of draining _w - 5 potions of heal wounds _b - 6 potions of curing (gained 5) _You start waiting. _You see here a +0 heavy hand axe.gi †....#'###...<........###########.......  #########  You unwield your +2 dagger. You sense an unholy aura.gi{5.9 (1d) +0(drain)gib____gi : _d - a +0 dagger of draining (weapon)gi M_______...###########++#########'##.............(.')))'.#..# #########...............'. +#####'######..# #...#.#......†#†#).#####'#####+ ††#@)##.......# #'####)).....#[[†....#'###...<........##....######## ########gi gi< -6.5 (0.6gi X___gin _You see here a +1 quarterstaff of protection. gi #########'##.............(.')))'.#..#  gi#########...............'. +#####'######..# #...#.#.. gi.... gi(†#†#).#####'#####+ ††#))##.......#  giB#'####@) gi@.....#[[ gi†....#'###...< gi2I##### gi\* gi-/7.1 _ giF6 giFv _You see here a +2 heavy trident. gi z ..(.')))'.#..# #########...............'. +#####'######..# #...#.#......†#†#).#####'#####+ ††#))##.......# #'####)).....#@[†....#'###...<........##........## gi  gi#  gi -7 _ gi  gi s _You see here a +3 scale mail. gi82( #########...............'. +#####'######..# #...#.#......†#†#).#####'#####+ ††#))##.......# #'####)).....#[[†###...< gi2#........##....#........##### gi> giB/8.3 _ giJ giYQ _There is an open door here. gik  #...........'..  +#####'######..#.  #...#.#..##...........  #..†#†#).#####'#####+  #..†††#))##.......#   ##'####))##.#  #.....#[[## gi.#  #†....#'###...<...#  #.....@..##.......#  #.##.#  ###########.#  #########      gi  gi-9 _ gi  gi- giU   #.'.  +#####'#####......#..#.  #...#.#..##.  #..†#†#).#####'#####+ gi   #..†††#))##.#  ##'####))##.#  #.....#[[##.# giҒ 0  #†....#'###...<...#  #.##.# giE  #.##.#  ##.#   #   gi ,    giΞ  gi (9.5 gi  gi  giS  ##########.##  #...........'.........  +#####'######..#  #...#.#..##..........  #..†#†#).#####'#####+  #..†††#))##.#  ##'####))##.#  #.....#[[##.......#  #†..@.#'###...<...#  #.##.#  #........##.#  ###########.......# #########     giB gi)20.1 gi gi gim  #..(.')))'.###  ##########.##  #...........'.........  +#####'######  #...#.#..##.........  #..†#†#).#####'#####  #..†††#))##.#  ##'####))##.#  #..@..#[[##.......#  #†....#'###...<...# gi~mS  #.##.#  #........##.#  ###########.......# #########    gi< gi؃&7 gi gi gi Z  ##########'##......  #..(.')))'.###  ##########.##  #...........'......  +#####'######  #...#.#..##........  #..†#†#).#####'####  #..†††#))##.#  ##@####))##.#  #.....#[[##.......#  #†....#'###...<...#  #.##.#  #........##.#  ###########.......# #########   gi%  gi* (1.3 gi"7  gikH Q _There is an open door here. gi #_______...########### ##########'##.. #..(.')))'.##......# ##########.##. #...........'.. +#####'#####......# #...#.#..##......... #..†#†#).#####'#### #..@††#))##.#  ##'####))##.#  #.....#[[##.......#  #†....#'###...<...# #........# #........# ###########.......# #########  giR gif-9 _ gi0C__ gi:s _You see here a jackal corpse. git[+ #_______...#+ #'##. #..(.')))'.##......#..# ####.##. #...........'. +#####'#####......#..# #...#.#..##. #..†#†#).#####'#####+ #..†@†#))##.#  ##'####))##.#  gi[ #.....#[[##.#  #†. #.. #.. ###   gii gim/2.5 _ git_____  There is an open door, spattered with blood here.  Things that are here: gi\z _a clockroach corpse; a jackal corpse gib p #_________.#  #_______...###########++ ##########'##..... #..(.')))'.##......#..#  ##########.##.  #...........'..... +#####'#####......#..# giǁ F #...#.#..##........... #..†#@#).#####'#####+ #..†††#))##.#  ##'####))##.#  gi #.....#[[##.......# gi #†....#'###...<...#  #........ giU  ###########.......# ######### giғ  gi /3.1 _ gi+ Q__ giR@ s _You see here a jackal corpse. gilM__________________.# _______...###########++#########'.......(.')))' giBm#..##########.## #...........'....+#####'####..#.#@#..##...........#..†#†#).#####'#####+ gijm#..†††#))  ##'####))##.......# gim'#.# gi-~ gi$7  gi _ gi`>_________________ gi giDM##########__________________.# _______...###########++#########'..... gi5..(.')))'.##..###########.##.. #...........'..........+#####@####..#.#.#..##...........#†#).#####'#####+ gi  #..†††#))##.......## gi' gir>4.3 giέ____________ giQ _There is an open door here.giXg ############  #_________.#  #_________.#  #_______...###########++  ##########'##..... #..(.')))'.##......#..#  ##########.##.  #.......@...'...........  +#####'#####......#..#.  #...#.#..##........... #..†#†#).#####'#####+ #..†††#)) ##'####)) #.....#[[##.......# #†....#'###...<...# gisgi y-9 _giX_________________giئgi   #  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.  #.'.  #+#####'#####......#..#.  #...#.#..##.  #..†#†#).#####'#####+  #..†††#))##.#  ##'####))##.#   #.....#[[##.#   #†....#'###...[0;10;1gi~m<...#   #.##.#gigi–(5.5giZE________________gi!gi-3    #  #_________.#  #_________.#  #_______...#  #'##  #..(.')))'.##......#..#  #.##.  #.'  #+#####'#####......#..#  #...#.#..##  #..†#†#).#####'#####+   #..†††#))##.#  ##'####))##.#   #.....#[[##.#   #†....#'###...<...#  gi3 ? #.##.#gikA giyF (6.1giR _____________giTm gi/ 9   #  #_________.#gi   #_________.#  #_______...#  #'##  #..(.')))'.##......#..  #.##  #.'  #+#####'#####......#..gi a  #...#.#..##  #..†#†#).#####'#####  #..†††#))##.#giR  ##'####))##.#   #.....#[[##.# gi|  #†....#'###...<...#   #.##.#gi gi &7giB ____________gi giX)j   #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......#  gi)Z#.##  #.'  #+#####'#####......#  #...#.#..##  #..†#†#).#####'   #..†††#))##.#  ##'####))##.#   #.....#[[##.#gi/*   #†....#'###...<...#   #.##gid*F.# gi8gi;(7.3gifFM________________giQgi,   #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......#  #.##  #.'gi̓  #+#####'#####......#  #...#.#..##  #..†#†#).#####'  #..†††#))##.  ##'####))##.  #.....#[[##.  #†....#'###...<...  #.##.gigi&9gi_________gigij   #  #_________.#  #_________.#gi  #_______...  #'##  #..(.')))'.##......  #.##gi>  #.'gi  #+#####'#####......gi87  #...#.#..##giP   #..†#†#).#####'  #..†††#))##gip  ##'####))##  #.....#[[##gi  #†....#'###...<gi\  #.##gi!gi,%(8.5gi0___________giDgi '#.#.#.#.#.#.gi gi -9.5 (1.0giN _________gi ( _You open the door.gi(giE*gi3giCgi  ############  #_________.#  #_________.#  #_______...#######  ##########'##.....  #..(.')))'.##  ##########.##gix  #...........'  #@#####'#####  #.#...#.#..##  #.#..†#†#).#####'#  #.#..†††#))##.....  #.##'####))##gi  #.#.....#[[##  #.#†....#'###...<  #.#........##...giʺJ  #.##gigi.30.1 (0.6gi______________giQ _There is an open door here.giNf  _________.________________...################'##.......(.')))'.##########...........''#####'#####...#.#..†#†#).#####'#††#))##.....#.#  ###########..... gip gi#t -7 _gi| |_______gi } J____gi gia  ________________...################'##.......(.')))'.##########...........''#####'#####.#...#.#..†#†#).#####'#††#))##.....#'####))#+# ###### gi l gio (1.3giv c____gi gi' _______...################'##.......(.')))'.##########...........''#####'#####gil.#...#.#..†#†#).#####'#††#))##.....#'####))giT.....#[[gigi(gigigi &9gic____gi}gi #########'##.......(.')))'.##########...........''#####'#####.#...#.#..†#†#).#####'#††#))##.....#'####)).....#[[†....#'###...<gi"gi(2.5gi%gi4gi ..(.')))'.##########...........''#####'#####.#...#.#..†#†#).#####'#††#))##.....#'####)).....#[[†....#'###...<giI........##....gigi(3.1gigiQgi #########...........''#####'#####.#...#.#..†#†#).#####'#††#))##.....#'####)).....#[[†....#'###...<........##....gigin&7giigigiqv  ...........''#####'#####.#...#.#..giv †#†#).#####'#††#))##.....#'####))giv .....#[[†....#'###...<........##....giv ]+#########giI gi] (4.3gi giә giT; '#####'#####.#...#.#..†#†#).#####'#††#))##.....#'####)).....#[[†....#'###...<........##....+######### ######giH giK &9gi6R giCd gi&'#..#...##.#...@.@   Edmund (asleep).# #... ..gi)7  You open the door.giW0  You encounter Edmund the Younger. He is wielding a +4 flail of protection.gi8/  --more--gi! gi 8 5.9 (1.0 _gi gix gi?.#...#.#..†#†#).#####'#††#))##.....#'####)).....#[[†....#'###...<........##....########..# ######.. #.#.# ..@..#.#.#.. ..#g   goblin (asleep)# # g+gifgi0-6.5 (0.6giXgi?j _You encounter a goblin. It is wielding a +0 club.gi}Q _There is an open door here.gi #.#..†#†#).#####'## #.#..†††#))##...... #.##'####))##. #.#.....#[[##. #.#†....#'###...< #.#........##..... #.#.##. #'###########. #.@# ####### #.......#  ##.#.#.## ...@.. #.#.#.# c... . #.# # g+ gilc   centaur (launcher, asleep) ### # g   goblin (asleep) gi* SYou encounter a centaur. It is carrying a +0 orcbow.The centaur shouts! Edmund shouts!gi6 @c@c)S   adder (wandering)g   goblin (asleep)You encounter an adder.gi? )))))The centaur wields a +0 orcbow. The centaur shoots an arrow.gi8@.gi  @....ggThe arrow closely misses you.==7.1Ensorcelled HibernationgigiF: _You hear a shout! The goblin shouts!giv 0 #.#..†#†#).#####'## Poper the Covert #.#..†††#))##...... Spriggan of Dithmenos ...... #.##'####))##...... Health: 17/17 ======================== giw #.#.....#[[##...... Magic: 7/9==================------ #.#†....#'###...<.. AC: 2Str: 4 #.#........##...... EV: 18Int: 16 #.#........##...... SH: 0Dex: 17 giw #'###########...... XL:  3 Next: 55% Place: Dungeon #.@# ####### Noise: ==-------  Time: 237.1 (0.0) #..*....#  d) +0 dagger (drain) ##.#@#.##  Cast: Ensorcelled Hibernation ......  #.#.#.#  gi6y c.S. ..#  @   Edmundgi{  #.# # g+  c   centaur (launcher) ### #  S   adder (wandering)  g   goblin _You hear a shout! The goblin shouts!  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)gig  #.#..†#†#).#####'## Poper the Covert  #.#..†††#))##...... Spriggan of Dithmenos ......  #.##'####))##...... Health: 17/17 ========================  #.#.....#[[##...... Magic: 7/9gi.5==================------  #.#†....#'###...<.. AC: 2Str: 4  #.#........##...... EV: 18Int: 16  #.#........##...... SH: 0Dex: 17  #'###########...... XL:  3 Next: 55% Place: Dungeon giY% #.@######## Noise: ==-------  Time: 237.1 (0.0) gi #.......#d) +0 dagger (drain) gi ##.#*#.##Cast: Ensorcelled Hibernation giڐ ......  #.#.#.#gi  c.S. ..#@   Edmundgi8  #.# # g+c   centaur (launcher)gi[i  ### #gi}~S   adder (wandering) gig   goblin _You hear a shout! The goblin shouts!  gi‘Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select actiongiShift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)giigiFS.  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)  Edmund resists with some effort.gia5@.gi' gi)J  The adder hisses angrily.gi$g.gi25gi 7S.gi5   drudeS   adder(…)gi4--8.1 (1gi giE _You encounter an endoplasm. You encounter a drude.gi.  #.#...#.#..##.....  #.#..†#†#).#####'#  #.#..†††#))##  #.##'####))##  #.#.....#[[##...  #.#†....#'###...<  #.#.##  #.#........##  #@###########.....  #..# ######  #..@...J#  ##.#.#.##  .S...5  #.#.#.  c... .g#5   drude  gi#.# # .+S   adder  ### #g   goblingi1cgi45.gi#g.gi7@.gi.c   centaur (launcher)5   drudeS   adder(…)giT=-7 (0.6gigijj _Edmund attacks as he pursues you! Edmund barely misses you.gi Q _There is an open door here.giC: gii; gi-D giP gi'#####'###.#.#..##.....#†#).#####'#..†††#))#'####)).....#[[##....†....#'###...<........'###########.....@# ######......J##.#.#.##.S..5. #c#.#g# .... ..#.# # .+gi:S.gi81c.gi95.gi)gi,7-9.3 _gi>gi[giI #'#####'#####..... Poper the Covert #.#...#.#..##..... Spriggan of Dithmenos ...... #.#..†#†#).#####'# Health: 17/17 ======================== #.#..†††#))##..... Magic: 5/9=============----------- #.##'####))##..... AC: 2Str: 4 #.#.....#[[##..... EV: 18Int: 16 #.#†....#'###...<. SH: 0Dex: 17 #.#........##..... XL:  3 Next: 55% Place: Dungeon #@#........##..... Noise: ---------  Time: 239.3 (0.0) #*###########..... d) +0 dagger (drain)[11;15giIH #.@# ###### Cast: Ensorcelled Hibernation #......J#  ##S#5#.##  .c....  @   Edmund #.#.#g#  c   centaur (launcher) .... ..#  5   drude #.# # .+  S   adder(…)_There is an open door here.  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)gik   #'#####'#####..... Poper the Covert  #.#...#.#..##..... Spriggan of Dithmenos ......  #.#..†#†#).#####'# Health: 17/17 ========================  #.#..†††#))##..... Magic: 5/9gil =============-----------  #.##'####))##..... AC: 2Str: 4  #.#.....#[[##..... EV: 18Int: 16  #.#†....#'###...<. SH: 0Dex: 17  #.#........##..... XL:  3 Next: 55% Place: DungeongiUl   #@#........##..... Noise: ---------  Time: 239.3 (0.0)  #'###########..... d) +0 dagger (drain)gil *  #.*####### Cast: Ensorcelled Hibernation  #......J#gil   ##S#5#.##  .c....gil @   Edmund  #.#.#g#gim c   centaur (launcher)  .... ..#5   drude gi@m  #.# # .+S   adder(…)giwm I_There is an open door here.  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linegim ~Aim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)giD gi* ,.  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)  Edmund resists with some effort.gi 8S.gi 6@.gi .gi 95.gi ,cgiJ Dggi 340.3 (1 _gip gi' gi #'#####'#####..... Poper the Covert #.#...#.#..##..... Spriggan of Dithmenos ...... #.#..†#†#).#####'# Health: 17/17 ======================== #.#..†††#))##..... Magic: 3/9========---------------- #.##'####))##..... AC: 2gi'Str: 4 #.#.....#[[##..... EV: 18Int: 16 #.#†....#'###...<. SH: 0Dex: 17 giP#.#........##..... XL:  3 Next: 55% Place: Dungeon giwu#@#........##..... Noise: ---------  Time: 240.3 (0.0) #@###########..... d) +0 dagger (drain)gi #..# ###### Cast: Ensorcelled Hibernation gi#.S5...J#  ##c#.#.##  gi.....g  @   Edmund giz#.#.#.#  c   centaur (launcher) .... ..#  5   drude #.# # .+  S   adder _Edmund resists with some effort.  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select actiongiShift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)gim  #'#####'#####..... Poper the Covert  #.#...#.#..##..... Spriggan of Dithmenos ...... giF #.#..†#†#).#####'# Health: 17/17 ========================  #.#..†††#))##..... Magic: 3/9giʮJ========---------------- gi #.##'####))##..... AC: 2Str: 4 gi #.#.....#[[##..... EV: 18Int: 16 giF #.#†....#'###...<. SH: 0Dex: 17gil   #.#........##..... XL:  3 Next: 55% Place: Dungeongi  #@#........##..... Noise: ---------  Time: 240.3 (0.0)  #*###########..... d) +0 dagger (drain)giU  #..####### Cast: Ensorcelled Hibernation  #.S5...J# giN5 ##c#.#.##  .....g@   Edmund  #.#.#.#c   centaur (launcher)giy  .... ..#5   drudegi  #.# # .+S   adder gi°(_Edmund resists with some effort.  giAiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select actiongiShift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  gi!(chance to affect: 46%)gi ]@(asleep)gib ?S.  Aiming: Ensorcelled Hibernation (safe; 9% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail  (chance to affect: 46%)  Edmund looks drowsy...gi0 g5.c.gih ggi c@.(…)gi z1.3 (1Ensorcelled Hibernation _gi}! gi+ giZ$ )The helpless Edmund fails to defend himself.  You impale Edmund!! You drain Edmund!gi/ 25.gi>1 Jgi=5 "g.gir? ##c   centaur (launcher)5   drudeS   adderJ   endoplasmgiH gi~U   #'#####'#####..... Poper the Covert  #.#...#.#..##..... Spriggan of Dithmenos ......  #.#..†#†#).#####'# Health: 18/18 ========================  #.#..†††#))##..... Magic: 3/9========----------------  #.##'####))##..... AC: 2Str: 4  #.#.....#[[##..... EV: 19Int: 16  #.#†....#'###...<. SH: 0Dex: 17  #.#........##..... XL: [4giV 0m 3 Next: 344% Place: Dungeon  #@#........##..... Noise: ---------  Time: 242.2 (0.9)  #5###########..... d) +0 dagger (drain)  #S.####### Cast: Ensorcelled Hibernation   #c.J...J#  ##.#g#.##  ......c   centaur (launcher)  #.#.#.#5   drude  .... ..#S   adder  #.# # .+J   endoplasm(…)Your Fighting skill increases to level 1!Your Short Blades skill gained 2 levels and is now at level 3![2gi^V 0;2HYour Dodging skill increases to level 5!Your Stealth skill gained 4 levels and is now at level 12!Your Spellcasting skill increases to level 4!Your Hexes skill increases to level 6!gi~W Dodging skill increases to level 5!tealth skill gained 4 levels and is now at level 12giW !Spellcasting skill increases to level 4!Hexes skill increases to level 6!giW Ice Magic skill increases to level 1! have reached level 4!gia /  --more--girzgiE  #'#####'#####..... Poper the Covert  #.#...#.#..##..... Spriggan of Dithmenos ......  #.#..†#†#).#####'# Health: 22/22 ========================  #.#..†††#))##..... Magic: 3/11======------------------  #.##'####))##..... AC: 2Str: 4  #.#.....#[[##..... EV: 19Int: 16 giى #.#†....#'###...<. SH: 0Dex: 17  #.#........##..... XL:  4 Next: 138% Place: Dungeon  #@#........##..... Noise: ---------  Time: 242.2 (0.9)  #5###########..... d) +0 dagger (drain)  #S.####### Cast: Ensorcelled Hibernation   #c.J...J#  ##.#g#.##  ......c   centaur (launcher)  #.#.#.#5   drude  .... ..#[16;3giV8HS   adder  #.# # .+J   endoplasm(…)Your Dodging skill increases to level 5!Your Stealth skill gained 4 levels and is now at level 12!Your Spellcasting skill increases to level 4!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 1!You have reached level 4!  You have reached level 5!gif/  --more--gi5/253/12--8520% Ensorcelled Hibernationgijgi#O _You feel agile.gi #'#####'#####..... Poper the Covert #.#...#.#..##..... Spriggan of Dithmenos ...... #.#..†#†#).#####'# Health: 25/25 ======================== #.#..†††#))##..... Magic: 1/12==---------------------- #.##'####))##..... AC: 2Str: 4 #.#.....#[[##..... EV: 19Int: 16 #.#†....#'###...<. SH: 0Dex: 18 #.#........##..... XL:  5 Next: 20% Place: Dungeon #@#........##..... Noise: ---------  Time: 242.2 (0.0) #5###########..... d) +0 dagger (drain)[0;10gi(gm #S.# ###### Cast: Ensorcelled Hibernation #c.J...J#  ##.#g#.##  ......  c   centaur (launcher) #.#.#.#  5   drude .... ..#  S   adder #.# # .+  J   endoplasm(…)You have reached level 5! _You feel agile.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a drude (chance to affect: 30%) gi  #'#####'#####..... Poper the Covert  #.#...#.#..##..... Spriggan of Dithmenos ......  #.#..†#†#).#####'# Health: 25/25 ========================  #.#..†††#))##..... Magic: 1/12==----------------------  #.##'####))##..... AC: 2Str: 4 gi[ C  #.#.....#[[##..... EV: 19Int: 16  #.#†....#'###...<. SH: 0Dex: 18 gi  #.#........##..... XL:  5 Next: 20% Place: Dungeon  #@#........##..... Noise: ---------  Time: 242.2 (0.0) gi   #*###########..... d) +0 dagger (drain) gi    #S.####### Cast: Ensorcelled Hibernation  #c.J...J#  ##.#g#.##  ...... gi* c   centaur (launcher)  #.#.#.# giI 5   drude gih  .... ..#S   adder gi  #.# # .+J   endoplasm gi ?(…)You have reached level 5!  gi _You feel agile.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  gi Press: ? - help, Q - select actionShift-Dir - straight line gi :Aim: a drude (chance to affect: 30%) gi  gio rc. _You feel agile.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a drude (chance to affect: 30%)  The drude easily resists.J.. gir 5gThe drude closely misses you. The drude hits you. Your doom draws closer. git 1----Doom: 12%=3.2 (1Ensorcelled Hibernation  gi|  gi݌ N _The drude misses you. x2!gii|...........''#####'###.#.#..##.....#†#).#####'#..†††#))#'####)).....#[[##....†....#'###...<##.#........#5###########.....#Sc# ######.J.g..J##.#.#.##...... #.#.#.# .... ..#!giqJ.!giH}!gi$~3-8 (0.6!gi$!gi$gi (  #...........'..... Poper the Covert  #'#####'#####..... Spriggan of Dithmenos ......  #.#...#.#..##..... Health: 21/25 ====================----  #.#..†#†#).#####'# Magic: 1/12==----------------------  #.#..†††#))##..... AC: 2Str: 4Doom: 12% $gi j #.##'####))##..... EV: 19Int: 16  #.#.....#[[##..... SH: 0Dex: 18  #.#†....#'###...<. XL:  5 Next: 20% Place: Dungeon  #@#........##..... Noise: ---------  Time: 243.8 (0.6) $giX  #.#........##..... d) +0 dagger (drain)  #5###########..... Cast: Ensorcelled Hibernation  $gi  #Sc#######  #J..g..J#  ##.#.#.##c   centaur (launcher)  ......5   drude  #.#.#.#S   adder  .... ..#$gi J   endoplasmAim: a drude (chance to affect: 30%)  $gi: The drude easily resists.  The drude closely misses you. The drude hits you. Your doom draws closer. $gi[ _The drude misses you. x2  Press: ? - help, Dir - look around, f - activateConfirm quaff: a drude (will become unable to see you)%gi z  #...........'..... Poper the Covert  #'#####'#####..... Spriggan of Dithmenos ......  #.#...#.#..##..... Health: 21/25 ====================---- %gif  #.#..†#†#).#####'# Magic: 1/12==----------------------  #.#..†††#))##..... AC: 2Str: 4Doom: 12%  #.##'####))##..... EV: 19Int: 16  #.#.....#[[##..... SH: 0Dex: 18 %gi  #.#†....#'###...<. XL:  5 Next: 20% Place: Dungeon  #@#........##..... Noise: ---------  Time: 243.8 (0.6)  #.#........##..... d) +0 dagger (drain) %gil c #5###########..... Cast: Ensorcelled Hibernation   #Sc#######  #J..g..J#  ##.#.#.##c   centaur (launcher)  ......5   drude  #.#.#.#S   adder  .... ..#%gi J   endoplasmAim: a drude (chance to affect: 30%)  The drude easily resists.  %gi <The drude closely misses you. The drude hits you. Your doom draws closer. _The drude misses you. x2  Press: ? - help, Dir - look around, f - activateConfirm quaff: a drude (will become unable to see you)%giQ! L5)%gi" 3S.%gi# +c.%gi)  J.  The drude easily resists.  The drude closely misses you. The drude hits you. Your doom draws closer. _The drude misses you. x2  Press: ? - help, Dir - look around, f - activateConfirm quaff: a drude (will become unable to see you)  You fade into invisibility!%gi* )g%gi>2 c, unable to see you)5(unable to see you)S(unable to see you)(…)%giB3 l=4.8 (1.0Invis %giaC %giKM Y _The drude completely misses you. x2&gi &#########.##...........''#####'###.#.#..##.....#†#).#####'#..†††#))#'####)).....#[[##....†....#'###...<&gi (#.#5#........#S###########.....#cJ# ######.g.g..J##.#.#.##...... #.#.#.# &gi 75.&gi Wwandering, unable to see you)&gi 4-5.4 (0.6&gi &gi 'gi...(.')))'#########.##...........''#####'###.#.#..##.....#†#).#####'#..†††#))#'####)).....#[[##.....#†....#'###...<#5#.#........#S###########.....#cJ# ######.g.g..J##.#.#.##...... 'gi7 IS)'gi J.'gi1g.'gi'gi~2==-6.0Ensorcelled Hibernation'gii$'gi6'giW#########'#..(.')))'#########.##...........''#####'###.#.#..##.....#†#).#####'#..†††#))#'####)).....#[[##.....#†....#'###...<#5#S#........#J###########.....#cg# ######...g..J##.#.#.##'gi{75.'gi3S.'gi8?J)'gi'gisS2=6'giU'gio'gi]_______...################'#..(.')))'#########.##...........''#####'###.#.#..##.....#†#).#####'#..†††#))#'####)).#.....#[[##....5#†....#'###...<#S#J#........#)###########.....#cg# ######...g..J'gi4g.'gi95.'gi|3S.'gi@Cwandering, unable to see you)'gi0==7.2'gi`____'gi' _The drude shouts!'gi _________.# _______...################'#..(.')))'#########.##...........''#####'###.#.#..##.....#†#).#####'#..†††#)).##'####))5#.....#[[##....S#†....#'###...<#.5   drude (wandering, unable to see you)#J#........S   adder (wandering, unable to see you)#g###########..... J   endoplasmc.# ###### g   goblin (unable to see you)'gi #J.'gi 85.'gi @g)'gir 'gi .--8'gi _______'gi, 'gi:__________________.# _______...################'#..(.')))'#########.##...........''#####'###.#.#..##.....#†#).#####'#.#..†††#))5##'####)).#.....#[[##....S#†....#'###...<#J#g#........)###########.....S.'gin<'giM=_==--8.4'giD_____________'giR(gi##########__________________.# _______...################'#..(.')))'#########.##...........'####'###.#.#..##.....#†#).#####'#.#..†††#))5##'####))(giLIS#.....#[[##.....#†....#'###...<#Jg#........(giT75.(gi$J.(gi*g(gix8S.(gi.g   goblin (unable to see you)(giC=9.0(gi ________(gi`Q _There is an open door here.(gie  ############  #_________.#  #_________.#  #_______...######## ##########'##. #..(.')))'.##. ##########.##. #.@.........'. #'#####'#####. #.#...#.#..##...... #.#..†#†#).#####'## #5#..†††#))##. #S##'####))##. #.#.....#[[##..... #J#†....#'###...< #g#.##.(gi (gii (gi ,6 _(gi ____________(gi4 )giR  #  #_________.#  #_________.#  #_______...# #'##.)gi #..(.')))'.##......# #.##. #.'. #'#####'#####......# #.#...#.#..##. #.#..†#†#).#####'# #5#..†††#))##.)gi #S##'####))##. #.#.....#[[##. )gi #J#†....#'###...<. #g#.##. )gia)gi+ p50.2Ensorcelled Hibernation )gi__________)gi)giZ  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......#. #.##. #.'. #'#####'#####......#. #.#...#.#..##. #.#..†#†#).#####'# #5#..†††#))##.# #S##'####))##.# #.#.....#[[##.# #J#†....#'###...<...# #g#.##.#)gi)gi|i3=8)giD________________)gi)giOC  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......#. #.##. #.'. #'#####'#####......#. #.#...#.#..##. #.#..†#†#).#####'#  #S##'####))##.# #.#.....#[[##.# #J#†....#'###...<...# #g#.##.#)gi\)gi_'1.4)giHs_________)gi)giY 9  #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..# #.##. #.'. #'#####'#####......#..# #.#...#.#..##. #.#..†#†#).#####'#####+ #5#..†††# #S##'#### )gil )gip '2.0)giZ{ _________)gi )gi   #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..#  #.##.  #.'. #'#####'#####......#..#. #.#...#.#..##. #.#..†#†#).#####'#####+ )gik Y #S##'## )gi 35)gi 5   drude (unable to see you))gig G6Ensorcelled Hibernation)gi ___________)gi )gi  #  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.)gi'F  #.'.  #5#####'#####......#..#.  #.#...#.#..##.  #.#..†#†#).#####'#####+  #5#..†††#)giZ #S##'####))##.# )gi)giϽ85')gi)gip=3==3.2)gi__________)gi3*giy  ###  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.  #.5.'.  #'#####'#####......#..#.  #.#...#.#..##....  #.#..†#†#).#####'#####+  #S##'####))##.# *giH.5*gi*giP%8*gi}______*gi *gig  #####  #_________.#  #_________.#  #_______...##++  #*gig##'##.....  #..(.')))'.##......#..#  #.##.  #..5.*giNh'.  #'#####'#####......#..#.  #.#...#.#..##.... *gi|h #.#..†#†#).#####'#####+ *gih #S##'####))##.# *giw*giy'4.4*gi7___*giׄ________*gie*gil {  #####  #_________.#  #_________.#  #_______...###########++  ####'##.....*gi W  #..(.')))'.##......#..#  #.##.  #..5.'.  #'#####'#####......#..#.  #.#...#.#..##... *gi<  #.#..†#†#).#####'#####+  #5#..†††#))##.......#*gia #S##'####))##.......# *giͥ *gi 05*gi+ .5   drude (unable to see you)*gi U4=5.0*gi :_________________*gi~ +gi0 +gi2 +gi= +giL \ _A drude is nearby!0giC   #####  #_________.#  #_________.#0gi7  #_______...###########++  ####'##.....  #..(.')))'.##......#..#  #.##.  #...5.'.  #'#####'#####......#..#.  #.#...#.#..##..0gi7.  #.#..†#†#).#####'#####+  #5#..†††#))##.......#  #S##'####))##.......#   #.#.....#[[##.# 0gi  #J#†....#'###...<...#   #g#.##.#0gil0S0giC.50giS   adder (wandering, unable to see you)0giI==6 _0gi____________0gi(0gi b   #####  #_________.#0giq  #_________.#  #_______...##++  ###'##.....  #..(.')))'.##......#..#  #.##.  #..S.5...@..'.  #'#####'#####......#..#.  #.#...#.#..##....  #.#..†#†#).#####'#####+   #5#..†††#))##.#  #S##'####))##.#  #.#.....#[[##0gi}.#   #J#†....#'###...<...#   #g#.##.#0giH.S0giRF.50gi(0giD*'6.20gi5/_______________0giF0gi4    ###  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.  #...S.5.@...'.  #J#####'#####......#..#.  #.#...#.#..##....  #.#..†#†#).#####'#####+   #5#..†††#))##.#  #S##'####))##.#  #.#.....#[[i bm##.#  #J#†....#'###...<...#J   endoplasm (wandering)   #g#.##.#0gi $J'0gi J.S0gi F.50giu :0gi %80gi 3_______________0gi= 1giȫ .  You catch the helpless drude completely off-guard!  You impale the drude!!1giF.S1giS   adder (wandering, unable to see you)J   endoplasm1gi =6%47.6 (0.8 _You kill the drude!Your Dodging skill increases to level 6!1gi_____________1gii _Your Stealth skill increases to level 13!1giW6    #  #_________.#  #_________.#  #_______...#++  #'##.1gi6 Z  #..(.')))'.##......#..#  #.##.  #.J...S@....'.  #'#####'#####......#..#.  #.#...#.#..##.  #.#..†#†#).#####'#####+1gi7   #5#..†††#))##.#1giF7  #S##'####))##.#  #.#.....#[[##1gi|7 .#   #J#†....#'###...<...#   #g#1gi!8 '.##.#1gi; .J1gi2H 1gi=J 38.2 (0.6 _1gi_ __________1gip 2gi.J  Your Dodging skill increases to level 6! _Your Stealth skill increases to level 13!hit the adder. 2gi The adder hisses angrily.  The adder is lightly wounded.  You flicker for a moment.2gi1c2gi!c   centaur (launcher, wandering, unable …)S   adder (unable to see you)J   endoplasm1---==9.1 (0.9Invis 2gi'_________2gi93` _The adder misses you. The adder bites you.2gi} c'  You miss the adder.2gi  .J2giB  The adder is lightly wounded.2gi02-9 (0.82giKj____2giV _The adder completely misses you.2giih .cYou hit the adder.2gio gThe adder is moderately wounded.2gi}_÷÷ g   goblin (unable to see you)2gi~m19------60.72gib-_______________2gi* _The adder bites you.3giXu †You strike the helpless adder from behind!  You impale the adder!!.cJ   endoplasmg   goblin (unable to see you)--4==4207-1.6 (0.93gia____________3gi&uI _You kill the adder!5gi|9  Poper the Covert ############  Spriggan of Dithmenos ...... #_________.#  Health: 19/25 ==================------ #_________.#  Magic: 4/12========---------------- #_______...###########++ AC: 2Str: 4Doom: 4% ##########'##........... EV: 20Int: 16 #..(.')))'.##......#..#  SH: 0Dex: 18 ##########*##..........  XL:  5 Next: 47% Place: Dungeon #.**cJ*@*****........... Noise: ---------  Time: 261.6 (0.9) #g#####*#####......#..#. d) +0 dagger (drain) #.#...#*#..##........... Cast: Ensorcelled Hibernation5gi:[40m #.#..†#*#).#####'#####+  Invis  #5#..†**#))##.......#  #S##'####))##.......#  c   centaur (launcher, wandering, unable …) #.#.....#[[##.......#  J   endoplasm #J#†....#'###...<...#  g   goblin (unable to see you) #g#........##.......# You impale the adder!! _You kill the adder!Read: scroll of summoningPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: an endoplasm6giB  Poper the Covert ############  Spriggan of Dithmenos ...... #_________.#  Health: 19/25 ==================------ #_________.#  Magic: 4/12========---------------- #_______...###########++ AC: 2Str: 4Doom: 4% ##########'##........... EV: 20Int: 166giCL #..(.')))'.##......#..#  SH: 0Dex: 18 ##########.##..........  XL:  5 Next: 47% Place: Dungeon #...cJ†@....'........... Noise: ---------  Time: 261.6 (0.9) #g#####'#####......#..#. d) +0 dagger (drain) #.#...#.#..##........... Cast: Ensorcelled Hibernation #.#..†#÷#).#####'#####+  Invis  #5#..††÷#))##.......#  #S##'####))##.......#  c   centaur (launcher, wandering, unable …)6giCY #.#.....#[[##.......#  J   endoplasm #J#†....#'###...<...#  g   goblin (unable to see you) #g#........##.......# 6gi#DRead: scroll of summoningPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate6giJDLook: an endoplasm  As you read the scroll of summoning, it crumbles to dust.  Wisps of shadow whirl around you...6giTI8g'6gi!K@Jc6giyK6giMZ   #_________.#  #_________.#  #_______++  #..(.')))  ##..  #.g.Jcx@.x..'.. #.. x #.#..†#÷#)+  #5#..††÷#)) )) 6gi7[distracted, unable [[ (ally target) #J#†<...# wandering, unable to see you)  xxx 3 small abominations (summoned, rege…)6gi^|=2.6 (1.0Ensorcelled Hibernation 6gii________6gi{  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: an endoplasm  As you read the scroll of summoning, it crumbles to dust.  Wisps of shadow whirl around you... _The endoplasm hits your small abomination but does no damage.7gi6  #  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##. 7giS #.g.Jcx.@x..'.  #'#####'#####......#..#.  #.#...#x#..##.  #.#..†#÷#).#####'#####+  #5#..††÷# #S##'####))##.#  #.#.....#[[##.#  #J#†....#'###...<...#  #g#.##.# 7gi>>.g7gi. Nunable to see you)7gi28gie8giNic20=-3.2 (0.68giς_____8gi Y _The centaur shoots an arrow. The arrow hits your small abomination!9gi=j  ###  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#  #.##.  #..gJcx.x@..'.  #'#####'#####......#..#.  #.#...#x#..##....  #.#..†#÷#).#####'#####+  #S##'####))##.# 9gi> #.#.....#[[##.#  #J#†....#'###...<...#  #g#.##.#  2 small abominations (summoned, regen9giB2x9gi&C0x.9giS . x 3 small abominations (summoned, regeYou swap places with your small abomination.  Your small abomination hits the centaur!9gi] )))))))The centaur shoots an arrow.  The arrow barely misses your small abomination.The arrow closely misses your small abomination.9gixx.@..'9gi-=89gi_________9giS _The arrow closely misses you.9gi8   ############  #_________.#  #_________.#  #_______...###########++  ##########'##...........9gi  #..(.')))'.##......#..#  ##########@##..........  #..gJcxx....'.....  #'#####x#####......#..#.  #.#...#.#..##........... #.#..†#÷#).#####'#####+9giH < #5#..††÷#))##.......#  #S##'####))##.#  #.#.....#[[##.......#  #J#†....#'###...<...# 9gi 9gi ),…)The centaur shoots an arrow.  The arrow barely misses your small abomination.9gi` x The arrow hits your small abomination.9gif /-4.49gis ______9gi~ > _Your small abomination hits the centaur.:giq############_________.________________...###########++#########'##.............(.')))'.##......#..# #########.##............gJcxx..@.'...........'#####x######..#.#...#.#..##..........†#÷#).#####'#####+ 5#..††÷#))##.......#S##'####)).:gilr.#.....#[[J#†....#'###...<g#........##....:gij gJccally target)gYou flicker back into view.:gi^ )The centaur shoots an arrow.  The arrow barely misses your small abomination.;gix-5.0_____________;gi# < _The arrow hits your small abomination!;gi   #####  #_________.#  #_________.#  #_______...###########++  ####'##.....  #..(.')))'.##......#..#  #.##.  #..gJcxx...@'.  #'#####x#####......#..#.  #.#...#.#..##...  #.#..†#÷#).#####'##;gi F###+ #5#..††÷#))##.......# #S##'####))##.......#  #.#.....#[[##.#  #J#†....#'###...<...# xxx 3 small abominations (summoned, rege…) #g#.##.#;gif } )Your small abomination hits the centaur!;gi J   endoplasm (ally target)xxx 3 small abominations (summoned, rege…);gi% ;gi  Poper the Covert   ############Spriggan of Dithmenos ......   #_________.#Health: 21/26 ===================-----   #_________.#Magic: 4/12========----------------   #_______...###########++AC: 2Str: 4   ##########'##...........EV: 20Int: 16   #..(.')))'.##......#..#SH: 0Dex: 18   ##########.##..........XL:;gi   5 Next: 107% Place: Dungeon   #..gJ)xx...@'...........Noise: ---------  Time: 265.6 (0.6)   #'#####x#####......#..#.d) +0 dagger (drain)   #.#...#.#..##...........Cast: Ensorcelled Hibernation   #.#..†#÷#).#####'#####+   #5#..††÷#))##.......#   #S##'####))##.......#J   endoplasm (ally target)   #.#.....#[[##.......#xxx 3 small abominations (summoned, rege…)  #J#†....#'###...<...#   #g#........##.......#The centaur shoots an arrow.  i #34mThe arrow barely misses your small abomination. _The arrow hits your small abomination!  Your small abomination hits the centaur! _The centaur dies!You feel the doom around you dissipate.;giw  _The arrow hits your small abomination!  Your small abomination hits the centaur! _The centaur dies!  You feel the doom around you dissipate.  Your Stealth skill increases to level 14!You have reached level 6!;gi /  --more-->giBi4/303-6 3% ?giX ?gi4 _@gi]Z   #####@gi  #_________.#  #_________.#  #_______...###########++  @gi####'##.....  #..(.')))'.##......#..#  #.##.@gig  #..gJ)xx..@.'.  #'#####x#####......#..#.  #.#...#.#..##...@gi  #.#..†#÷#).#####'####+@gi  #5#..††÷#))##.......#@gi  #S##'####))##.......#  #.#.....#[[##.#@giQg   goblin  #J#†....#'###...<...#xxx 3 small abominations (summoned, rege…)@gi\_  #g#.##.#@gi.J@gi  )Your small abomination hits the endoplasm!@gi g   goblinxxx 3 small abominations (summoned, rege…)@gi! 046.2@giC( ____________@gi( \____@gi: I _The endoplasm dies!@gi|   #####  #_________.#  #_________.#  #_______...##++  ###'##.....  #..(.')))'.##......#..#  #.##.  #..g.)xx.@..'.  #'#####x#####......#..#.  #.#...#.#..##....  #.#..†#÷#).#####'#####+   #5#..††÷#))##[@giT27G.#  #S##'####))##.#  #.#.....#[[##.#   #J#†....#'###...<...#   #g#.##.#@gi{.g@gi;x†@giVD(ally target)@gi˯55=@gi=8@gi__________@gi@Agi5==Cgi6Cgi2____________Cgi3; _You swap places with your small abomination.CgiP>s _You see here an adder corpse.CgiXZ   #  #_________.#CgiZ  #_________.#  #_______...#  #'##  #..(.')))'.##......#..  #.##CgiZW  #...)@xx....'  #'#####x#####......#..Cgi'[  #.#...#.#..##  #.#..†#÷#).#####'#####Cgiy[  #5#..††÷#))##.#  #S##'####))##.# Cgi[@  #.#.....#[[##.#   #J#†....#'###...<...#   #g#.##.#Cgi\CgijCgilD=9.2Cgi___________CgiY Cgi Cgiv-_You swap places with your small abomination.Cgi CgiJCgiA_You see here a +0 orcbow.Cgi) P   #Cgi   #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......#  #.##  #...@)xx....'  #'#####x#####......#  #.#...#.#..##Cgi   #.#..†#÷#).#####'   #5#..††÷#))##.#  #S##'####))##.#   #.#.....#[[##.#   #J#†....#'###...<...#   #g#.##Cgi Z.#x†Cgi Cgi^ -8 _CgiJ A___Cgi 3_Cgi   Cgi Things that are here:Cgi p _a +0 club; a goblin corpseDgi #   #  #_________.#  #_________.#  #_______...  #'##Dgi$   #..(.')))'.##......#  #.##  #..@)x†x....'  #'#####x#####......#  #.#...#.#..##  #.#..†#÷#).#####'  #5#..††÷#))##.  #S##'####))##.  #.#.....#[[##.  #J#†....#'###...<...  #g#.##DgiV$.DgiX'1x.Dgi(3x'Dgi)Ex)Dgih5Dgi7070.4 _DgiYA________DgiMDgi_   #  #_________.#  #_________.#Dgio`X  #_______...  #'##  #..(.')))'.##......  #.##  #.@.x)xx....'  #'#####'#####......  #.#...#.#..##  #.#..†#÷#).#####'  #.#..††÷#))##  #.##'####))##  #.#.....#[[##  #.#†....#'###...<Dgia\  #g#.##Dgig=x†Dgi+h-x.Dgiqvw6==1.0Dgiq_________DgiRDgiT    #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##  #.##  #@..xxx.....'  #'#####'#####  #.#...#.#..##  #.#..†#÷#).#####'  #.#..††÷#))##  #.##'####))##  #.#.....#[[##  #.#†....#'###...<gi W 0;10m  #g#.##x)6Dgi[ _____________Dgid Egiq+g############_________.________________...################'##.......(.')))'.##########Egi+..x)xx.....'#####'#####.#...#.#..†#÷#).#####'#†÷#))##.....#'####)).....#[[†....#'###...<........##.....Egil0Ex)Egi<5jx†x.Egi?EgiB(2.2EgiWN_________EgidQ _There is an open door here.Egi@_________._________Egi_______...################'##.......(.')))'.##########.x.xx†.....''#####'#####...#.#..†#÷#).#####'#†÷#))##.....EgiHQ#'####)).....#[[†....#'###...<   small abomination (summoned, regenera........##....#Egir;)#########EgiU.xEgiEgi$ -8 _Egi____________Egig_____Egix"Egi________________...################'##.......(.')))'.##########...xx†.....'x#####'#####.#...#.#..†#÷#).#####'#†÷#))##.....#'####)).....#[[Egi†....#'###...<........##....##)#########c.# ######EgiP2xEgix 2 small abominations (summoned, regenEgij(3.4Egi________EgiPEgis _______...################'##.......(.')))'.##########.x.xx†.....'x#####'#####.#...#.#..†#÷#).#####'#†÷#))##.....#'####)).....#[[†....#'###...<........##....##)#########Egis#..# ######...g..J#Egi{N'xEgiLEgie(4.0Egiԝc____Egi_Egi #########'##.......(.')))'.##########.x.xx†.....''#####'#####x#...#.#...#..†#÷#).#####'#†÷#))##.....#'####))Egi .....#[[†....#'###...<........##....##)##########..# #######...g..J##.#.#.#Egi2 U.xEgi ,xEgi; P.xEgi x 3 small abominations (summoned, regeEgi &6Egi: Egi Egi=..(.')))'.##########.x.xx†.....'x#####'#####.#...#.#..x#..†#÷#).#####'#.#..††÷#))##.....#'####)).....#[[†....#'###...<........##....##)##########..# #######...g..J#Egi#.#.#.# ......Egiî0x.Egi,P'xEgiEgiSV7=5.2EgiEgiFgio#########x..xx†.....''#####'#####x#...#.#..†#÷#).#####'#.#..††÷#))##.....Fgi#'####)).....#[[†....#'###...<........##....##)##########..# #######...g..J# #.#.#.# ......#.#.#.#FgirN.xFgi`!FgiA$&8Fgij,FgiAFgiDx..xx†.....''#####'#####x#...#.#...#..†#÷#).#####'#x#..††÷#))##......##'####)).....#[[†....#'###...<........##....##)##########..# #######...g..J##.#.#.# 2 small abominations (summoned, regen ......#.#.#.#.... ..#FgiiExFgi`GFgiG.FgivHxFgiHFgiJFgiK.FgioKxFgiKFgiY.x 3 small abominations (summoned, regeFgi]_6==6.4Fgi fFgi$wFgi3r x#####'#####.#...#.#..x#..†#÷#).#####'#.#..††÷#))##.....x##'####)).#.....#[[Fgia4J†....#'###...<........##....##)##########..# #######...g..J##.#.#.#..xx 2 small abominations (summoned, regen…)#.... ..  #.# # .+Fgil;/xFgi<Fgi$=4.xFgiL=FgiO'x 3 small abominations (summoned, regeFgiR(7.0FgiVFgi`Fgi x#...#.#...#..†#÷#).#####'#x#..††÷#))##.....#'####)).#.....#[[†....#'###...<........##....##@##########..# #######......J# #.#.#.# ......#.#.#.# 2 small abominations (summoned, regen.... ..##.# # .+## #.xFgi 0xFgiq .x 3 small abominations (summoned, regeFgi B=6Fgih' Fgi+ G  There is an open door here.  Things that are here:FgiI _a +4 flail of protection; a +0 chain mailFgi| ,x#..†#÷#).#####'#†÷#))##......##'####))x#.....#[[.#†....#'###...<........##....Fgi m##)##########@.# #######.......# #.#.#.## ......#.#.#.#Fgi .......# 2 small abominations (summoned, regenFgi #.# #..+## ###FgiN.xFgi9.xFgiFgi* Fgi/8.2 _FgiFgi6+Ggi(J .#...#.#..##.....x#..†#÷#).#####'#.#..††÷#))x##'####))GgiJ .#.....#[[##....x#†....#'###...<##.#........#@###########.....#..# ######.......###.#.#.##......GgiJ #.#.#.# x 3 small abominations (summoned, rege.......#.# #..+### ###Ggi2N .GgiVN .xGgiIO O.xGgiS O.xGgi\ GgiR` o8===8Ggig Ggij G  There is an open door here.  Things that are here:Ggix W  Things that are here: _a +4 flail of protection; a +0 chain mail  There is an open door here.ings that are here: _a +4 flail of protection; a +0 chain mailHgiY #.#..†#÷#).#####'## #x#..††÷#))##...... #.##'####))##. #x#.....#[[##.Hgii #.#†....#'###...< #x#........##..... #.#.##. #)###########.Hgi #.@# ####### #.......# Hgi ##.#.#.##  ......Hgi* #.#.#.# ...... #.# #..+Hgi<i ### ###HgiQ.xHgi9.xHgiHgiHgi&9.4 Hgi+ _HgiHgitHgi|  #.#..††÷#))##....... #x##'####))##. #.#.....#[[##. #x#†....#'###...< #x#........##..... #.#.##. #)###########.Hgif}  #..#.#.## ######## #..@....#  ##.#.#.##  #......  ##.#.#.# ......Hgi} #.#.#..+  ########Hgi} V  Hgij 1xHgi̗ .x   small abomination (summoned, regenera…)Hgiy )80.0Hgi Hgi8 Igi #x##'####))##.# #.#.....#[[##.#Igi>: #x#†....#'###...<...# #.#........##.......# #x#.##.#Igia #)###########.# #..#.#.## #########Igi #.......#  ##.#@#.## Igi #.......#  ##.#.#.## #...... ##.#.#..+ ######## IgiQ.xIgiIgi&6IgiIgiIgiK.#.....#[[x#†....#'###...<#.#........##....#.#x##########..#.#.## #########.......# #.#.#.##...@...##.#.#.#.......#.#.#..+ ######## Igi2xIgi!x 2 small abominations (summoned, regenIgi;D=1.2Igi'IgiJgi3x#†....#'###...<.#........##....#x#x##########..#.#.## #########.......# #.#.#.#.......JgiA4##.#@#.##.......#.#.#..+ ########  x   small abomination (summoned, regeneraJgi68M)xJgiBJgiJF&8Jgi8KJgipJgi >U  #.#........##.......  #x#.##.  #)###########.  #x.#.#.## #######  #.......#   ##.#.#.##  #.......#  ##.#.#.##  #..@....#  ##.#.#..+  ######## x 2 small abominations (summoned, regenJgiAQ.xKgi*O.xKgiKgi (2.4KgiKgiJKgi) #.#.##.# #.#.##.# #x#####.# #..#.#.## # #x......# Kgi  ##.#.#.##  #.......#  ##.#.#.##  #.#  ##.#.#..+  ########  Kgi)Kgi .xKgiKgiDV9=3.0KgiSKgi@ Kgi w #.#.##.#  #.#.##.#  #)###########.#  #x.#.#.## #  #x......#  ##.#.#.##  #.......# Kgii  ##.#.#.##  #.#  ##.#.#..+  ########  Kgi Q.xKgi N.xKgiH Kgi! &6KgiB& Kgi6 Kgi2/ #.#.##.#  #.#.##.#  #x###########.#  #..#.#.## #  #.x.....#  ##x#.#.##  #.......#  ##.#.#.##  #.#  ##.#.#..+  ########  KgiO6Q.xKgi7,xKgiV9L)xKgi@.x 3 small abominations (summoned, regeKgi&DX7=4.2Kgi LKgiUQLgi  #.#.##.#  #)###########.# Lgi# l #.x#.#.## #########  #.......#  ##x#.#.##  #..x....# Lgi~  ##.#.#.##  #.......#  ##.#.#.@+  ########  Lgi Q.xLgi Lgi! &8Lgi& Lgi- Mgi>>M+#'J###J   jelly (asleep)MgiC.xings that are here: _a +4 flail of protection; a +0 chain mail  There is an open door here.ings that are here: _a +4 flail of protection; a +0 chain mail  You open the door.MgiDO.xMgiOHQ.xMgiQG, ally target)Mgi\I=5.8 (1.0Mgia_MginV _You encounter a jelly.Mgin6 #.#.##.#  #)###########.#  #..#.#.## # Mgixn #..x....#  ##.#.#.##  #..x....#  ##.#.#.##  #....x..#+# Mgin ##.#.#..@J#  ##########  MgiZsJ.xMgirt .Mgit/xMgiuJ.xMgi:|MgiE-6.4 (0.6MgiMgiQ _There is an open door here.Mgi .  The helpless jelly fails to defend itself.  You spit the jelly like a pig!!!!Mgif;.xMgiMgiO.xMgiQ.xMgi` MgiY 30=7/14=Mgii167.2 (0.8 _You kill the jelly!MgiMgih _Your Dodging skill increases to level 7!NgiM+#W+'W   wraith (dormant)Ngi+ .NgiKxYou open the door.Ngi*P.xNgi 8x.Ngi! Ht, ally target)Ngi! -8.2 (1.0Ngi7 Ngi W _You encounter a wraith.Ogi p #.#.##.#  #.#........##.#  #)###########.......#  #..#.#.## ######### #.......# OgiR  ##.#.#.##  #....x..#+#  ##.#.#.##W+ Ogi~  #......x#@#  ##.#.#x.'.# Ogi  ##########   small abomination (summoned, regeneraOgi OgiK.xOgil.xOgi.x 2 small abominations (summoned, regenOgi+8 (0.6Ogi!Ogi2Q _There is an open door here.Pgi .  The helpless wraith fails to defend itself.  You spit the wraith like a pig!!!!Pgi.Pgiy$xx   small abomination (summoned, regenera…)PgiD/Unseen=1759.6 (0.8  The helpless wraith fails to defend itself.spit the wraith like a pig!!!! _You destroy the wraith!  Your Fighting skill increases to level 2!Your Short Blades skill increases to level 4!Your Stealth skill gained 2 levels and is now at level 16!Pgi 6PgiROm _Your Spellcasting skill increases to level 5!Qgi(####..j.#....#'...D+  D   acid dragon (asleep)j   gnoll (polearm, asleep)Qgi}s xYou open the door.QgiC'xQgiq, ally target)x 2 small abominations (summoned, regenQgi.90.6 (1.0QgiQgii _You encounter a gnoll and an acid dragon.Rgi-Mx#†....#'###...<.#........)###########.......#.#.## #########.......# ####.#.#.## ..j....x..#+#....##.#.#.##@'...D+......x#'#....###.#.#.x'x# .M.#  ########## ###M   guardian mummy (dormant)   small abomination (summoned, regeneraRgi1xRgi!.x 2 small abominations (summoned, regenRgi%-1.2 (0.6Rgi'-Rgi<_ _You encounter a guardian mummy.SgiH####Yh#j##w#'Y   ice beast (asleep)h   hound (asleep)(…)SgiOz x.  You open the door.SgiQE'xSgiTS,xSgiW1M.SgiX:x'Sgi@cPMSgi,f]8=2.2 (1.0SgipSgiʅ} _You encounter an ice beast, a hound, a gnoll and a dart slug.Sgi2& !.#.....#[[##....x#†....#'###...<.#........)###########.......#.#.##Yh #########.......#j# #####.#.#.##w#..j.#....x..#@#....##.#.#.##.x...D+......x#'#..##.#.#..xx#.M..########## ####Sgi* 7x.SgiO+ 'Sgi12 9M.Sgi\; Sgi9> +8 (0.6SgiG Sgi'] Q _There is an open door here.TgiZ .  The helpless dart slug fails to defend itself.  You stick the dart slug like a pincushion!!!!TgiO`B xTgi1a]'  You kill the dart slug!Tgib2xTgiq_.(ally target)Tgiv573.6 (0.8Tgi}TgiÕo _Your small abomination closely misses the guardian mummy.TgiH x##'####)).#.....#[[##....x#†....#'###...<.#........)###########.......#.#.##Yh #########.......#j# ####.#.#.##@#..j....x..#'#....##.#.#.##xx...D+Tgi .......#'#M...###.#.#..x.#....########### ####Y   ice beast (asleep)h   houndj   gnoll (polearm, asleep, ally target)Tgi x.  Your small abomination hits the guardian mummy.TgiK 3x'Tgi jjlly target)  The guardian mummy hits your small abomination!!TgiZ U==4.2 (0.6Ensorcelled HibernationTgiA Tgi~ ' _The gnoll shouts!Ugirx'  The guardian mummy hits your small abomination!! _The gnoll shouts!  You hit the gnoll. You drain the gnoll.  The gnoll is heavily wounded.hound barks!  Your small abomination hits the guardian mummy but does no damage.UgiYhYh very drained, ally tUgiYQ==5.0 (0.8Ugi>UgiV _The gnoll completely misses you.UgiQ6    Your small abomination hits the guardian mummy but does no damage. _The gnoll completely misses you.  You hit the gnoll.  The gnoll is almost dead.The guardian mummy barely misses your small abomination.  Your small abomination hits the guardian mummy!Ugi8 `27-----8Ugi!C Ugi\ _Something hits your small abomination. The gnoll hits you with a +0 spear.Vgi )You hit the gnoll but do no damage. You drain the gnoll.Vgi - .Vgi{ ^hYou kill the gnoll!Vgim .xYour small abomination closely misses the guardian mummy.The guardian mummy hits your small abomination!Vgiq%xxx 3 small abominations (summoned, rege…)80--6.6Vgi.Vgi>f _Something hits your small abomination.Vgiǔ  'xYou hit the hound but do no damage. The hound bites you but does no damage.7.4Vgi Vgi E _Your small abomination hits the guardian mummy!Wgi/'  You hit the hound. You drain the hound.  The hound is heavily wounded.The hound completely misses you.Something closely misses your small abomination.  Your small abomination is destroyed!WgiE.xWgi  (very drained) 2 small abominations (summoned, regenYour small abomination dissolves into shadows!Wgiȱ(8.2WgiWgiA' _You hear a shout!WgiH x'  You barely miss the hound.The hound is heavily wounded.You hear a roar!Wgi`8  The hound misses you.The guardian mummy hits your small abomination!8=--9==9.0WgikWgi E _Your small abomination hits the guardian mummy!Wgiz# .xYou hit the hound.  The hound is heavily wounded.Wgi6   The hound completely misses you.Something barely misses your small abomination.Your small abomination completely misses the guardian mummy.WgiI <8Wgi^Z K _The hound misses you.Xgib x'  You completely miss the hound.Xgi, ally target) _The hound misses you.  You completely miss the hound.  The hound is heavily wounded.  The guardian mummy hits your small abomination but does no damage.  r small abomination barely misses the guardian mummy.Xgiߛ*300.6XgiXgi!y _Something hits your small abomination but does no damage.Xgi .xYou miss the hound.Xgi )The hound is heavily wounded.The hound completely misses you.The guardian mummy hits your small abomination.Xgi(1.4Xgi`Xgi-X _Your small abomination hits the guardian mummy but does no damage.Xgi | )You hit the hound. You drain the hound.Xgi N.YXgi 8x'Xgi o You kill the hound!Xgi # ===922.1 (0.7Ensorcelled Hibernation _Something hits your small abomination.Xgi Xgi i _Your Stealth skill increases to level 17!Ygik .xYou hit the ice beast but do no damage. You drain the ice beast.  The ice beast is lightly wounded.Ygi (drained)Your small abomination hits the guardian mummy.  The ice beast completely misses you.The guardian mummy misses your small abomination.YgiY9=9 (0.8YgiYgi2f _Something hits your small abomination.Ygi x'  You closely miss the ice beast.The ice beast is lightly wounded.Ygi~  Your small abomination hits the guardian mummy!YgiE-3.6 (0.7Ygi+YgiHW _The ice beast closely misses you.Ygi M. _The ice beast closely misses you.  You closely miss the ice beast.  The ice beast is lightly wounded.  YgiG 7Your small abomination hits the guardian mummy!YgiN x.  The guardian mummy is destroyed!You feel extremely nervous for a moment...Ygi  ########## ####, ally target)Ygi Ygi   #x##'####))##.......#Poper the Unseen  #.#.....#[[##.......#Spriggan of Dithmenos ...... Ygi t #x#†....#'###...<...#Health: 29/30 =======================-  #.#........##.......#Magic: 9/15==============----------  #.#........##.......#AC: 2Str: 4 Ygi?  #)###########.......#EV: 21Ygib Int: 16  #..#.#.##.. #########Ygi wSH: 0Dex: 18  #.......#Y# ####XL:  6 Next: 186% Place: DungeonYgi o  ##.#.#.##@#..j.#Ygi Noise: =--------  Time: 304.4 (0.8) Ygi=  #....x..#x#....#d) +0 dagger (drain)Ygi]  Ygi~  ##.#.#.##.x...D+Cast: Ensorcelled Hibernation Ygi  Ygi  #.......#'#....# Ygi  ##.#.#..'.#....#  ########## ####Ygi Y   ice beast (drained, ally target) Ygi& |xx 2 small abominations (summoned, regen…)YgiE WYour small abomination hits the guardian mummy!  Ygid uThe guardian mummy is destroyed!You feel extremely nervous for a moment... Ygi L_The world around you seems to dim momentarily.  Ygi Your Dodging skill increases to level 8!Your Stealth skill gained 2 levels and is now at level 19!Ygia YYou feel extremely nervous for a moment... _The world around you seems to dim momentarily.  Your Dodging skill increases to level 8!  Your Stealth skill gained 2 levels and is now at level 19!Ice Magic skill increases to levelYgi @ 2! have reached level 7!Ygib" /  --more--[giu34/356--744% [gi[gi4 _[giH x'  You hit the ice beast.j[giQ X  j   gnoll (polearm)xx 2 small abominations (summoned, regen…)The ice beast is moderately wounded.[giS -5.1 (0.7[gi[ [gi{ W _The ice beast closely misses you.\gi j.  You hit the ice beast but do no damage.\gi1  The ice beast is moderately wounded.10/16==8\gi\gi#W _The ice beast closely misses you.\gi-;  You hit the ice beast.\gi/(6.5\gi.9\giFd _The ice beast is moderately wounded.\gi  You barely miss the ice beast.The ice beast is moderately wounded.\gi= [5=7.3 (0.8\gi \gi _The gnoll misses you. The ice beast completely misses you.\gi  very drained, ally target)You hit the ice beast but do no damage. You drain the ice beast.  The ice beast is heavily wounded.\gi] -8.0 (0.7\gi7 \gip _The gnoll completely misses you. The ice beast closely misses you.]gi*  You closely miss the ice beast.The ice beast is heavily wounded.]gihw2-------==7]gi]gia~ _The gnoll misses you. The ice beast hits you. The ice beast freezes you!]gi d  You closely miss the ice beast.]gi -9.5 (0.8]giМ ]gi{ a _The ice beast is heavily wounded.^gi^  You hit the ice beast but do no damage.^gi?KThe ice beast is heavily wounded.^gi.10.2 (0.7^gi^giL _The ice beast barely misses you. The gnoll barely misses you.^gi$  You hit the ice beast. You drain the ice beast.  The ice beast is severely wounded.^gi& -1.0 (0.8^gih. ^giA _The gnoll misses you. The ice beast completely misses you._gi\  You hit the ice beast but do no damage. You drain the ice beast.  The ice beast is almost dead._giZ6-------8_gi_gi _The ice beast completely misses you. The gnoll misses you._gikl  You hit the ice beast but do no damage._gii]1=2.5 (0.7_gi_gi] _The ice beast is almost dead._gi? ^  You hit the ice beast but do no damage._giX? GThe ice beast is almost dead._giA -3.3 (0.8_giJ _gi\ _The gnoll misses you. The ice beast misses you._gi+  You hit the ice beast. You drain the ice beast.  The ice beast is almost dead._gi (4.1_gi _gi _The ice beast barely misses you. The gnoll misses you.`gi9  You hit the ice beast.  The ice beast is almost dead.`gi&9`gi#`giT2 _The gnoll barely misses you. The ice beast misses you.`gig  You completely miss the ice beast.The ice beast is almost dead.`gir7==5.7`gi `gi _The gnoll completely misses you. The ice beast completely misses you.`gi7 l  You hit the ice beast but do no damage.`gi -6.4 (0.7`gi `gi ] _The ice beast is almost dead.`gi  )You hit the ice beast. You drain the ice beast.`gi: )`gibYou kill the ice beast!Your small abomination hits the gnoll!`gixx 2 small abominations (summoned, regen…)`gip*Z=2657.2 (0.8`gi.`giA `gi:A7_The gnoll dies!agi.#..††÷#))x##'####)).#.....#[[##....x#†....#'###...<.#........#)###########.......#.#.##..##########.......#@# ####.#.#.##.#..j....x..#x#....##.#.#.##x)...D+.......#'#..agi##.#.#..'.#....########## ####agi)agi+3-8 (0.6agi4agis6$  Things that are here:agi$Jp _a +0 spear; a gnoll corpsebgi+x##'####)).#.....#[[x#†....#'###...<.#........##....)##########..#.#.##..#########.....#)# #### #.#.#.##@#..j.....x..#x#...#.#.#.##x)...D+.......#'#....##.#.#..'.#..bgi ########## ###bgibgi*I-8.4 _bgibgiIbgic ?.#.....#[[x#†....#'###...<.#........##....)#########..#.#.##..#########.....#)# #### #.#.#.##x#..j.....x..#@#...#.#.#.##x)....+.......#'#..D.##.#.#..'.#....# ########## ####D   acid dragon (wandering)  xx 2 small abominations (summoned, regen…)bgi 7D.bgi Fally target)bgi x2==9.0Ensorcelled Hibernationbgi bgi ; _You swap places with your small abomination.bgi Q _There is an open door here.cgi; #x#†....#'###...<...#  #.#........##.......#  #.#.##.#  #)###########.#  #..#.#.##..##########  #.......#)######  ##.#.#.##x#....# cgif< #....x..#'#....#  ##.#.#.##x@.D..+  #.......#'#....#  ##.#.#..'.#....#  ###############cgiTD-D.cgi/LcgiN[8=6 _cgikUcgi4W*  There is an open door here.cgijN _You see here a +0 spear.dgiVda #x#†....#'###...<...#  Poper the Unseen #.#........##.......#  Spriggan of Dithmenos ...... #.#........##.......#  Health: 28/35 ===================----- #)###########.......#  Magic: 10/16 ===============--------- #..#.#.##..##########  AC: 2Str: 4 #.......#)######  EV: 22Int: 16 ##.#.#.##x#....#  SH: 0Dex: 18 #....x..#'#....#  XL:  7 Next: 65% Place: Dungeon dgid##.#.#.##x@D...+  Noise: ---------  Time: 319.6 (0.0) #.......#'#....#  d) +0 dagger (drain) ##.#.#..'.#....#  Cast: Ensorcelled Hibernation ###############   D   acid dragon (ally target) dgie xx 2 small abominations (summoned, regen…)There is an open door here. _You see here a +0 spear.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (ally target, chance to affect: 51%)dgi  #x#†....#'###...<...#Poper the Unseen  #.#........##.......#Spriggan of Dithmenos ......  #.#........##.......#Health: 28/35 ===================-----  #)###########.......#Magic: 10/16 ===============---------  #..#.#.##..##########AC: 2dgiStr: 4  #.......#)######EV: 22Int: 16  ##.#.#.##x#....#SH: 0Dex: 18 dgi! #....x..#'#....#XL:  7 Next: 65% Place: Dungeon dgi] ##.#.#.##x@*...+Noise: ---------  Time: 319.6 (0.0)  #.......#'#....#dgid) +0 dagger (drain)  ##.#.#..'.#....#Cast: Ensorcelled Hibernation  ############### dgi. D   acid dragon (ally target)  xx 2 small abominations (summoned, regen…)There is an open door here. _You see here a +0 spear.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (ally target, chance to affect: 51%)dgiLiDasleep, ally target)dgif.x _You see here a +0 spear.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an acid dragon (ally target, chance to affect: 51%)  The acid dragon looks drowsy...dgi-6Ddgi41{20.6 (1Ensorcelled Hibernation _dgiW8dgiIegiW .  The helpless acid dragon fails to defend itself.  You skewer the acid dragon like a kebab!!!!egi0dr .egil 871.3 (0.7 _You kill the acid dragon!egisegi^i _Your Stealth skill increases to level 20!egi{ i #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#####.#  #..#.#.##..#  #.#)######  ##.#.#.##.#....#  #....x..#x#....#  ##.#.#.##x)@...+ egi| h #.#'#....#  ##.#.#..'.#....#  ############## egi4 E.xegi egi" 29 (0.6 _egi egi fgia #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)######  ##.#.#.##.#....#  #....x..#x#....#  ##.#.#.##.x.@..+  #.#'#....#  ##.#.#..'.#....#  #######fgiU) fgiDP'xfgiC)xfgi&>2.5fgi,fgi>fgifgifgi(fgi$$J.xfgi'fgi=-;9fgi1fgi5fgi%7fgi8fgizCfgiCM1=fgiEfgiPfgiQfgiRfgi\fgidb30=fgihifgiDjfgi&lfgiJwfgix9=fgi\yfgifgivfgifgiLfgih1==fgiofgifginN2==fgifgi¦fgiRfgifgifgifgi[fgi>^ _You start resting.fgimfgijU2=fgifgi^fgi:==fgiffgifgifgifgifgiefgiyfgifgic3=3=fgifgiPfgifgiBfgitfgixfgifgi fgio 0.fgi 3fgi fgi~ fgi R4==fgi 2=fgi# fgi<* fgi(+ fgi, fgih4 fgi=5 L4==fgi6 fgiA? fgi? fgig@ fgi D _Your small abomination dissolves into shadows! x2  HP restored.fgiQL e)fgi\ 046.5 (24.0)fgi&a ~5==7.5 (25 _fgicg fgisy ggi= 3ggiC ggiG gginL ,ggiT ggiSU :==ggiAV ggi] ggi^ ggic gging ggijh 9=ggizi ggiq ggir K5=ggibs ggiz ggi;{ ggi| ggi ggi, ggi/ ggi ggi ggiH ggim ggi 9=ggiɝ ggiդ ggi{ ggiO ggi ggi ggio ggi  ggi޲ h_You start resting.Magic restored.ggi` ggi -58.5 (11ggi b6==9.5 (12 _ggi ggi hgi T #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)######  ##.#.#.##.#....#  #....x..#'#....#  ##.#.#.##.)..@.+  #.#'#....#  ##.#.#..'.#....#  hgik hgiռ 260.1 (0.6)hgi8 hgi igiu #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)###### igi vK ##.#.#.##.#....#  #....x..#'#....#  ##.#.#.##.)...@+  #.#'#....#  ##.#.#..'.#....# igiPv igiσigi &7igiigi]igi3;###![[#!![[#'==))#!!))#!))####igiGigiL-1.7 (1.0igiUigiX! _You open the door.igi_L _Found seventeen items.jgiį #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)###########  ##.#.#.##.#....#!![[#  #....x..#'#....#!![[#  ##.#.#.##.)....@==))#  #.#'#....#!!))#  ##.#.#..'.#....#!!))#  ############ jgijgizJ==2.3 (0.6jgi$jgih _Found a potion of might and a potion of curing.jgiQ _There is an open door here.jgi^#x#†....#'###...<...# #.#.##.# #.#.##.# #)#.# #..#.#.##..# #.jgis^a#)########### ##.#.#.##.#....#!![[# #....x..#'#....#!![[# ##.#.#.##.)....'@=))# jgi^#.#'#....#!!))# jgi^##.#.#..'.#....#!!))#  ######jgi^/#####jgisjgiy-9 _jgi_jgiĩ  e - a +3 ring of dexterity  You pick up the Almanac of the Dragon and Turbulence and begin reading...jgiu+3.9 (1jgijgi=n  You add the spells Shock, Conjure Ball Lightning and Plasma Beam to your _library.jgib x#†....#'###...<...# .#.##.# .#.##.# )#.# ..#.#.##..# .#)########### .#.#.##.#....#!![[# ....x..#'#....#!![[# .#.#.##.)....'.@))# jgigc .#'#....#!!))# .#.#..'.#....#!!))# ####jgit jgivy +4.5 (0jgi jgi  jgi  jgi f - a +3 ring of strength  jgi' @You pick up the Verses on Called Evil Rites and begin reading...jgi jgil $5.5 (1jgi? jgi  You add the spells Grave Claw, Animate Dead, Dispel Undead and Eringya's _Surprising Crocodile to your library.lgiSH.#........##.... )######### ..#.#.##..#########.....#)########### #.#.#.##.#....#!![[ ....x..#'#....#!![[ #.#.#.##.)....'..)) .......#'#....#!@)) #.#.#..'.#....#!!))################## lgilgiI +6.1 (0lgi+lgiKlgiO+7.1 (1lgiZlgij+ _m - a potion of mightlgi4& )######### ..#.#.##..#########.....#)########### #.#.#.##.#....#!![[ ....x..#'#....#!![[ #.#.#.##.)....'..)) .......#'#....#!.)) #.#.#..'.!@))##################lgi_FlgiJ)7 (0lgiVlgi&qlgies+8.7 (1lgiS~lgi0 _d - a potion of brilliancemgimgimgimgimgi#.#.##.# #)#.# #..#.#.##..# #.#)###########mgin#.#.#.##.#....#!![[# #....x..#'#....#!![[##.#.#.##.)....'..))# #mgi.#'#....#!.))##.#.#..'.#....#@.))#  mgi48#######mgizmgi+9.3 (0mgi,mgimgi,70.3 (1mgimgiG7 _m - 2 potions of might (gained 1)mgiC mgiasgiAe/1.3 _sginsgi3q$  Things that are here:sgi~[ _a +3 plate armour; a serpent talismantgie 8 †....#'###...<........##.... ######### .#.#.##..######### ......#)############.#.##.#....#..[[..x..#'#....#..[[#.#.##.)....'..@)tgirf z.....#'#....#..))#.#..'.#....#..))#   tgiv tgi{ -9 _tgi tgi z _You see here a +2 heavy morningstar.wgig †....#'###...<...# .##.# .##.# .# #.#.##..# #)########### #.#.##.#....#..[[# x..#'#....#..[[# #.#.##.)....'..)@# #'#....#..))# #.#..'.#....#..))# 2.5 _wgii _You see here a +2 rapier of electrocution.xgi........##.... ######## #.#.##..######### .....#)########### #.#.##.#....#..[[ ..x..#'#....#..[[ #.#.##.)....'..)) .....#'#....#..) #.#..'.#....#..))################ xgixgi/3.1 _xgiXxgi~ _You see here a +4 quarterstaff of speed.ygi=#.##.# #.##.##.# .#.#.##..#.#)########### .#.#.##.#....#..[[#.x..#'#....#..[[# .#.#.##.)....'..))#.#'#....#..@)# .#.#..'.#....#..))#zgi*8#######zgizgi-7 _zgi(zgi/Cy _You see here a +2 halberd of venom.zgif######## .#.#.##..######### ......#)############.#.##.#....#..[[zgicg..x..#'#....#..[[#.#.##.)....'..)).....#'#....#..))#.#..'.) ##################zgi-vzgi+{/4.3 _zgizgi _You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}.|gi*-.##.# .# #.#.##..# #)########### #.#.##.#....#..[[# x..#'#....#..[[# #.#.##.)....'..))# #'#....#..))# #.#..'.#....#..)@# ###### |gi<|giA-9 _|giJ|gi/Y| _You see here a +2 war axe of freezing.giu|#.##.##.# .#.#.##..#.#)########### .#.#.##.#....#..[[#.x..#'#....#..[[# .#.#.##.)....'..))#.#'#....#..))# .#.#..'.#....#..@)########gi[gi/5.5 _gigi .#.##.# )#.# ..#.#.##..#.#)########### #.#.#.##.#....#..[[#.x..#'#....#..[[# #.#.#.##.)....'..))#.#'#....#..))# #.#.#..'.#....#.@))######## gi^_You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}.gi5gi/6.1 _gigi,#.#.##.# #)#.# #..#.#.##..# #.#)############.#.#.##.#....#..[[# #....x..#'#....#..[[##.#.#.##.)....'..))# #.#'#....#..))##.#.#..'.#....#@.))#  #######gi giA &7gi gi* giA. giUA giV giQW gi%Y gi^ gib ,gii gij gim giw giix gi{ gĭ gi gi gi gi gi gi gi gi gi gi[ giE gi. giZ gi gi gi gi gi gi gi gi giC gi5 giA giW gi.X gi.\ giRi gii gim giy giz gi~ gi gi gi gi gi giΙ gi gip giN gi gi{ gi gi gij gi gi gi+ gi gi gim gi! gi " gi% gi1 giV2 gi5 gi$B giC giF gi\ gi\] gid gi*n gin giq gi, gi} gi" giO gi gi gi~ gi gi giе ,gi gi0 gi gi gi gi gi gi giv gi gi/ gi gi gi  gi gi gi! gi" gip& gif1 gi1 gi}5 gi@ giPA giD giP giP giT gi` gi` gi? gi ,giQ gi ,gi̳ gi gi gi giN gi gi gi gi gi gi\ gi gi gi gi gi gi gi gi giN/ gi=0 gi"4 giA gisB gimF giQ giRR gi.V gia gi^b giFf giq girr giXv giہ giy gi gia gi0 gi gi gie giѮ gi giú giD gi gi gi gi gif gi gi gi gi/ gi gi\ gi gi8 gi giMgi3gigicgi0,gi8gixCgiDgi(HgiTgiXUgiXgiocgicgi|ggipgipgirgizgi[zgigi,gi<giϽgigigi,gigigigi gigigiigigigigi gi gi gi\gi<gi&gii:gi<gin>giBgigi ,giZ%gi=&gi)gi9BginDgiDgigHgiSgiTgipXgigcgidgipgi|gi|gigigi^gi@giDgigi{gigiWgigi4gi϶gigiAgigi1giUgigigi_W _You start waiting.gi1485.7 (99.0)gie06.7 (100.0)gik git,9 _Done waiting.gi0gi<gi `Pgi n,gingi|gi}giρgi,gigigi gi'giκgigižgi,gigigi gi gi ,gig giE.giW/gi3gimgingibpgi},gigigigi6gigiRgiTgiҨgigigiagigi]gigigigigigiLgigiSgigigiEgigigi* gi gi$giM0gi!1gi4gi?gie@giDgiTOgiOgiSgi`gi`giigiqgiKrgitgi;ygiygi@|gi4giugigilgi،giFgigigigiIgigiugiQgigi@gigiɬgi=gi!giϾgiFgigiEgigiNgigisgigigigigigigigigigigigigiG gi giTgikgigi5gi$gi%gi|(gi|-giB.gi31gi8gi8gi:giDgiEgiHgiDPgiPgiUgi]gi^gihagivgiwgi|giZgiǨgi5giȬgiKgi1giĵgigigiDgigigigigigimgif,gigi-gigigimgigigi giHgigi.ngia0gi;gi;giHgiRgiRgi>TgiYgiZgi]gidgi{dgiPhgiCkgikgimgirgi+sgiBvgigihgigigiygiВgivgi$gigigigiCgi[giAgigigiVgigigiBgigigigigi^gigigigigigi',gi /gi:gi);gi<gi0BgiBgi[DgiNgi8OgicRgih\gi\gi^gi@igiMjgimgi[xgixgi*|giƨgiJgi2gigigi5gigiXgigiIgigigigigigigizgi*gigigigigi gii gigiG,gi!gigi/ gi#gi-W _You start waiting.gi|@4585.7 (99.0)giC06.7 (100.0)gi>Lgif2 .#.##.# )#.# ..#.#.##..# .#)########### .#.#.##.#....#..[[# ....x..#'#....#..[[# .#.#.##.)....'..))# .#'#....#..))# gi!g.#.#..'.#....#.@))# ####### _Done waiting.gi||giP17.3 (0.6)giWgi,#.#.##.# #)#.# #..#.#.##..# #.#)############.#.#.##.#....#..[[# #....x..#'#....#..[[##.#.#.##.)....'..))# #.#'#....#..))##.#.#..'.#....#@.))#  #######gio9giwgigi~gigigiu gi .#.##.# )#.# ..#.#.##..# .#)########### .#.#.##.#....#..[[# ....x..#'#....#..[[# .#.#.##.)....'..))# .#'#....#..))# .#.#..'.#....#.@))# ####### gi* gi. (8.5gi@8 gi*F gi]+#.##.# #.# #.#.##..# #)########### .#.#.##.#....#..[[# x..#'#....#..[[# gi].#.#.##.)....'..))# #'#....#..))# .#.#..'.#....#..@)# ###### giYngir(9.1gi@{githe +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}. _You start waiting. _Done waiting. _You start waiting.Done waiting. _You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}.gi4gi)REquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  d - a +0 dagger of draining (weapon) gi  a - a +1 dagger  c - a +2 dagger Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)e - a +3 ring of dexterity  f - a +3 ring of strength Floor Items ([,] to select) giuHand Weapons the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}gi[?] describe selected [!] equip|wield|wear|put ongiy[tab] equip|unequip gi "d - a +0 dagger of draining (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 4.8; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 2.6 XLs.  At current training (4%) you reach 10.0 in about 13.6 XLs.  Current attack delay: 0.7. Damage rating: 5 (Base 4 x 120% (Dex) x 113% (Skill)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour gi }as well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed}gi y Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with )) giy d - a +0 dagger of draining (weapon)  a - a +1 dagger giy c - a +2 dagger Armour (go to first with [)  b - a +0 robe (worn) gizrJewellery (go to first with "=)  e - a +3 ring of dexterity  f - a +3 ring of strength Floor Items ([,] to select) Hand Weaponsgigz the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3} [?] describe selected giz[!] equip|wield|wear|put on[tab] equip|unequip giw The +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}. A long sword with a wide, curved blade. Base accuracy: +0 Base damage: 12 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 2.1  At 100% training you would reach 14.0 in about 5.3 XLs.  Current attack delay: 1.9. gixDamage rating: 29 (Base [12 + 9 (Hvy)] x 120% (Dex) x 108% (Skill) + 2 (Ench)). Heavy: It deals dramatically more damage, but attacks with it are much slower. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). If you switch to wielding this weapon: Your EV would increase by 1.3 (22.1 -> 23.4). giIx{This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further. gi gEquip or unequip which item?  - - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) gi aa +0 dagger of draining (weapon) a +1 dagger a +2 dagger Armour (go to first with [) a +0 robe (worn) Jewellery (go to first with "=)a +3 ring of dexterity a +3 ring of strength Floor Items Hand Weapons  a - the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}  [?] describe selected gi: [!] equip|wield|wear|put on[tab] equip|unequip gi(O giX gid #........##.......#Poper the Unseen ###########.......#Spriggan of Dithmenos ...... .#.#.##..##########Health: 35/35 ======================== ......#)###########Magic: 16/16 ======================== .#.#.##.#....#..[[#AC: 2Str: 4 ...x..#'#....#..[[#EV: 22Int: 16 gi,e .#.#.##.)....'..))#SH: 0Dex: 18 ......#'#....#..))#XL:  7 Next: 87% Place: Dungeon .#.#..'.#....#..@)#Noise: ---------  Time: 589.1 (0.0) ###################d) +0 dagger (drain)gie Cast: Ensorcelled Hibernation     gie f     gie _You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}. _You start waiting. _Done waiting. _You start waiting. gi)f _Done waiting. _You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}.gi{ *Done waiting. _You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}.  You unwield your +0 dagger of draining.  You feel agile.giڀ 32190.1 (1g) +2 scimitar "Hellblazer" {heavy, rF+ Degi giC R _g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}gigi6Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)e - a +3 ring of dexterity  f - a +3 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gifgigi#........##.......#Poper the Unseen ###########.......#Spriggan of Dithmenos ...... .#.#.##..##########Health: 35/35 ======================== ......#)###########Magic: 16/16 ======================== .#.#.##.#....#..[[#AC: 2giwStr: 4 ...x..#'#....#..[[#EV: 23Int: 16 .#.#.##.)....'..))#SH: 0gi$uDex: 21 ......#'#....#..))#XL:  7 Next: 87% Place: Dungeon .#.#..'.#....#..@)#gin]Noise: ---------  Time: 590.1 (0.0) ###################g) +2 scimitar "Hellblazer" {heavy, rF+ DeCast: Ensorcelled Hibernation  gi     gi,   _You start waiting. _Done waiting. _You see here the +2 scimitar "Hellblazer" {heavy, rF+ Dex+3}.  giiYou unwield your +0 dagger of draining.  You feel agile. _g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}giJP  Okay, then.gigi gi). _gi+*.#.##.# .#........##.# )###########.......##.#.##..########## .......#)########### #.#.#.##.#....#..[[#...x..#'#....#..[[# #.#.#.##.)....'..))#......#'#....#.@))#.#.#..'.#....#...)# #################### giLH7 (0.6 _giQgijgiY#x#†....#'###...<...# #.#.##.# #.#........##.# #)###########.......# #..#.#.##..##########......#)########### ##.#.#.##.#....#..[[#...x..#'#....#..[[# ##.#.#.##.)....'@.))#......#'#....#..))#.#.#..'.#....#...)##################### gi>giY(1.3gigi gi4  #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)###########  ##.#.#.##.#....#..[[#  #....x..#'#....#..[[#  ##.#.#.##.)....@..))#  #.#'#....#..))#  ##.#.#..'.#....#...)# ############giH giP &9giV gij Q _There is an open door here.gi]  #x#†....#'###...<...#   #.#.##.#   #.#.##.#   #)#.#   #..#.#.##..#   #.#)###########   ##.#.#.##.#....#..[[#   #....x..#'#....#..[[#   ##.#.#.##.)...@'..))#   #.#'#....#..))#   ##.#.#..'.#....#...)#   ########gig^<####  gi jgin/2.5 _gixgigi;  #x#†....#'###...<...#   #.#.##.#   #.#.##.#   #)#.#   #..#.#.##..#   #.#)###########  ##.#.#.##.#....#..[[#  #....x..#'#....#..[[#  ##.#.#.##.)..@.'..))#gi  #.#'#....#..))#  ##.#.#..'.#....#...)#  ############ giQgi(3.1gigigi0  #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)###########  ##.#.#.##.#....#..[[#gi^1  #....x..#'#....#..[[#  ##.#.#.##.).@..'..))#  #.#'#....#..))#  ##.#.#..'.#....#...)#  ############ giAgiE&7gi(Ngi[gi" U  #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#.#  #..#.#.##..#  #.#)###########  ##.#.#.##.#....#..[[#  #....x..#'#....#..[[#gi   ##.#.#.##.)@...'..))#  #.#'#....#..))#  ##.#.#..'.#....#...)#  #################### gi gi (4.3giҳ gi4 gi{   #x#†....#'###...<...#  #.#.##.#  #.#.##.#  #)#####.#  #..#.#.##..#gi| %  #.#)###########  ##.#.#.##.#....#..[[#  #....x..#'#....#..[[#  ##.#.#.##.@....'..))#  #.#'#....#..))#gi'}   ##.#.#..'.#....#...)#  #################### gi giz &9gi( giF *  There is an open door here.gi N _You see here a +0 spear.gi   #.#........##.......#  #.#.##.#  #)###########.#  #..#.#.##..##########  #.......#)###########  ##.#.#.##.#....#..[[#  #....x..#'#....#..[[#  ##.#.#.##.)....'..))#  #.......#@#....#..))#  ##.#.#..'.#....#...)#  #################### gigi./5.5 _gi9giQ _There is an open door here.gi2)#########..#.#.##..#########......#)#####.#.#.##.#....#..[[.......#'#....#..[[#.#.#.##.)....'..)).......#'#....#..))#.#.#..'.) ###################gigi/6.1 _gi+giPgi   #.#.##.#  #)###########.#  #..#.#.##..#  #.......#)###########gi \  ##.#.#.##.#....#..[[#  #.......#'#....#..[[#  ##.#.#.##.)....'..))#  #.#'#....#..))#  ##.#.#..@.#....#...)#  ########### giZ$ gi * &7gi2 gi/E Q _There is an open door here.giL  #.#.##.#  #.#........##.#  #)###########.......#  #..#.#.##..##########  #.......#)###########  ##.#.#.##.#....#..[[#  #.......#'#....#..[[#  ##.#.#.##.)....'..))#gi  #......@#'#....#..))#  ##.#.#..'.#....#...)#  ####################gigi/7.3 _gi gie"gi  #x#†....#'###...<...#  #.#.##.#  #.#........##.#  #)###########.......#  #..#.#.##..#  #.......#)###########  ##.#.#.##.#....#..[[#  #.......#'#....#..[[#giO  ##.#.#@##.)....'..))#  #.......#'#....#..))#  ##.#.#..'.#....#...)#  ####################gigiW&9gi;gi|gii#  #.#.....#[[##.......#  #x#†....#'###...<...#  #.#.##.#  #.#........##.#  #)###########.......#gij)  #..#.#.##..#  #.......#)###########  ##.#.#.##.#....#..[[#  #....@..#'#....#..[[#  ##.#.#.##.)....'..))#  #.......#'#....#..))#gij<  ##.#.#..'.#....#...)#  ####################giugiy(8.5gigiLgi   #x##'####))##.#  #.#.....#[[##.......#  #x#†....#'###...<...#  #.#.##.#  #.#........##.#  #)###########.......#  #..#.#.##..gi #  #.......#)###########  ##.#@#.##.#....#..[[#  #.......#'#....#..[[#  ##.#.#.##.)....'..))#  #.......#'#....#..)gi# X)#  ##.#.#..'.#....#...)#  ####################gi, gi 2 (9.1gi; giBJ gis  #.#..††÷#))##.gi   #x##'####))##.  #.#.....#[[##.......  #x#†....#'###...<...  #.#.##.  #.#........##.  #)###########.......  #..#.#.##..giͭ  #..@....#)#########  ##.#.#.##.#....#..[[  #.......#'#....#..[[  ##.#.#.##.)....'..))  #.......#'#....#..))  ##.#.#..'.#....#...)  ###################gi&gi&7gigi8gi)  #.#..†#÷#).#####'##  #.#..††÷#))##  #.##'####))##  #.#.....#[[##...  #.#†....#'###...<gi  #.#.##  #.#........##  #)###########......  #.@#.#.##..  #.......#)#########  ##.#.#.##.#....#..[  #.......#'#....#..[  ##.#.#.##.)....'..)gi  #.......#'#....#..)  ##.#.#..'.#....#...  ##################giagil*600.3giegi"giq  #.#...#.#..##.....  #.#..†#÷#).#####'#  #.#..††÷#))##  #.##'####))##  #.#.....#[[##...  #.#†....#'###...<  #.#.##  #.#........##  #@###########.....giqx  #..#.#.##..  #.......#)########  ##.#.#.##.#....#..  #.......#'#....#..  ##.#.#.##.)....'..   #.......#'#....#..   ##.#.#..'.#....#..   ################# gigi&9gigizG  There is an open door here.  Things that are here:gip _a +4 flail of protection; a +0 chain mailgiD DM'#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####)).....#[[##....†....#'###...<##@#........gi8E #)###########.....#..#.#.##..  #.......#)#########. .#.#....#.#.#..'giP giXU /1.5 _gi\ gi4i giM...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####)).....#[[##....†....#'###...<##.#........#)###########.....  #..#.#.##..#######.. ..#.......giI3gi6(2.1gi?giQgiݶM#########.##...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####)).....#[[##....†....#'###...<giZ##.#........  #)###########.....#.#gigi0&7gigigiM..(.')))'#########.##gi...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####)).....#[[##....gi3†....#'###...<#  #.#........##.....giU*..gigi!(3.3gi)giN;giM#########'#..(.')))'#########.##...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####)).....#[[##....†....#'###...<  #.#........##.....##.gigiY#C9giV M_______...################'#..(.')))'#########.##...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####))giW /.....#[[##....  #.#†....#'###...<.#..gin gir (4.5gi{ `___gi giu M_________.# _______...################'#..(.')))'#########.##gi a...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))#'####))  #.#.....#[[##.....#..gic giX (5.1gi ________gi3 giƽM__________________.# _______...################'#..(.')))'#########.##...xx†.....''#####'###.#.#..##.....#÷#).#####'#..††÷#))  #.##'####))##.....#)#gisgi&7gi.__________gigiOM##########__________________.# _______...################'#..(.')))'#########.##...))÷.....'####'###.#.#..##.....#÷#).#####'#  #.#..††÷#))##.....#.#gi\gi`(6.3giv_________giQ _There is an open door here.giҘ ############  #_________.#  #_________.#  #_______...######## ##########'##. #..(.')))'.##. ##########.##.gi #.@.))÷.....'. #'#####'#####. #.#...#.#..##...... #.#..†#÷#).#####'## #.#..††÷#))##. #.##'####))##. #.#.....#[[##..... #.#†....#'###...< #.#.##.gigiݫ-9 _gi______gi¹giw q  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......# #.##. #..@))÷.....'. #'#####'#####......# #.#...#.#..##. #.#..†#÷#).#####'# #.#..††÷#))##. #.##'####))##. #.#.....#[[##. #.#†....#'###...<. #.#.##.gi gi (7.5gi$ __________gi. gi( v  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......#. #gi .##. #...@)÷.....'. #'#####'#####......#. #.#...#.#..##. #.#..†#÷#).#####'# #.#..††÷#))##.# #.##'####))##.#gi ! #.#.....#[[##.# #.#†....#'###...<...# #.#.gi- &##.#gi gi (8.1gi ______________gi $  Things that are here:gi r _a +0 club; a goblin skeletongiH  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......#. #.##.gixI #...)@÷.....'. #'#####'#####......#. #.#...#.#..##. #.#..†#÷#).#####'#  #.##'####))##.# #.#.....#[[##.# #.#†....#'###...<...# #.#.##.#giXgic\-7 _giue_______________gi:uO _You see here a +0 orcbow.gi(  #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..# #.##. #...))@.....'. #'#####'#####......#..# #.#...#.#..##. #.#..†#÷#).#####'#####+ #.#..††÷# #.##'#### gi`7gi</9.3 _giP___________gibu _You see here an adder skeleton.gi  #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..#  #.##. gi> #...))÷@....'. #'#####'#####......#..#. #.#...#.#..##. #.#..†# #.#..†÷ #.##'## gigi#-9 _gi)____________gigi   #  #_________.#  #_________.#  #_______...#++  #'##. gi\  #..(.')))'.##......#..#  #.##.  #...))÷.@...'.  #'#####'#####......#..#.  #.#...#.#..##.  #.#..†#÷# #.#..†÷÷# #.##'#### giG gi )10.5gi ___________gi gi6w ^  ### giw ^ #_________.#  #_________.#  #_______...#gi #...))÷...@.'.  #'#####'#####......#..#. gi"? #.#...#.#..##.... gi" #.#..†#÷#).#####'#####+ gi"/gi4gi;&7giV_________________gi;giK  #####  #_________.#  #_________.#  #_______...###########++  ####'##.....  #..(.')))'.##......#..#  #.##.  #...))÷....@'. gi #'#####'#####......#..#.  #.#...#.#..##...  #.#..†#÷#).#####'#####+ #.#..†÷÷#))##.......# #.##'####))##.......# giogi7(2.3gi_____________gigi  ####  #_________.#  #_________.#  #_______...###########++  ####'##...  #..(.')))'.##......#..#  #.##.  #...))÷.....@.  #'#####'#####......#..#.  #.#...#.#..##..  #.#..†#÷#).#####'#####+  #.##'####))##.......# #.#.....#[[##.......# gigi&9git_______gi3j _There is an open door to the Storerooms (Easy) here.gi  #  #_________.#  #_________.#  #_______...###++  ###'##.  #..(.')))'.##......#..#  #.##.  #...))÷.....'  #'#####'#####......#..#.  #.#...#.#..##.  #.#..†#÷#).#####'#####+ #.#..†÷÷#))##.......# #.##'####))##.......# #.#.....#[[##.......# #.#gi/R†....#'###...<...# 3.5 ______gi^gi {  #  #_________.#  #_________.#  #_______...##gi t++  #'##.  #..(.')))'.##......#..#  #.##.  #...))÷.....'.  #'#####'#####......#..#. gi; #.#...#.#..##.  #.#..†#÷#).#####'#####gi \+ #.#..†÷÷#))##.......# #.##'####))##.......giG 5# #.#.....#[[##.......# #.#†....#'###...<...# giˬ giȲ (4.1giB ______________gi gi  #  #_________.#  #_________.#  #_______...##++  #'##....  #..(.')))'.##......#..#  #.##.  #...))÷.....'.  #'#####'#####......#..#.  #.#...#.#..##.  #.#..†#÷#).#####'#####+  #.#.....#[[##.......#  #.#†....#'###...<...# gigi7&7gi_______giDgi$ # #_________.# #_________.# #_______...##++ #'##... gi3%#..(.')))'.##......#..#. #.##. #...))÷.....'. #'#####'#####......#..#. #.#...#.#..##... gi '#.#..†÷÷#))##.......# #.##'####))##.......# #.#.....#[[##.......# #.#†....#'###...<...# gi6gi?(5.3giI________giC\gi _________.# _________.# _______...###++#'##.. ..(.')))'.##......#..#..##. ...))÷.....'. giLE'#####'#####......#..#. .#...#.#..##..... .#..†#÷#).#####'#####+ # .#..†÷÷#))##.......# .##'####))##.......# .#.....#[[##.......# gi.#†....#'###...<...# giLgiu&9gi)______gi@gik# giԬ@________.# ________.# ______...####++# giw'##..... .(.')))'.##......#..#..##.))÷.....'. #####'#####......#..#. #...#.#..##...... #..†#÷#).#####'#####++# gih#.....#[[##....giĭ...# #†....#'### giRgigi$!6.5giw__ ____gi?gi c _______.# _______.# ____...#####++# #'##............. (.')))'.##......#..#..##.))÷.....'.'#####......#..#. ...#.#..##............ . ..†#÷#).#####'###++## ..†÷÷#))##..'####))##.......# .....#[[##.......# †....#'###...<...# gi giq D*7.1gi ___ _____gi8 f _Dithmenos quiets all noise in your surroundings.giJ  ______.# ______.# ___...#####++###'##..... giJ ,.')))'.##......#..#..##. ))÷.....'.'#####......#..#.#.#..##..............†#÷#).#####'#####++## #†÷÷#))##....giJ :...# '####))##.......##[[##.. ....#'###..giJ + gioZ gia &7gij ____ __gi{v gi _____.# _____.# ___...###########++##'##............ ')))'.##......#..#.gi\.##. )÷.....'.'#####......#..#.#.#..##............. †#÷#).#####'#####++#### †÷÷#))##.......# ####))##..#[[##.gi4 gi gi(8.3gi.____ _gi Igi ____.# ____.# __...###########++#'##..........# )))'.##......#..#......#.##.+ ÷.....'.+'#####......#..#......# #.#..##................# giJ#÷#).#####'#####++## gigi&9giI_ ___gi gi~ ___.# gi__.# _...###########++###### gi '##................# ))'.##......#..#......# .##.+ .....'.+ '#####......#..#......# .#..##................# ÷#).#####'#####+ gi6(9.5gi9_gigiK ^ __.# __.# ...###########++###### '##.........# )'.##......#..#......# .##.+ '.+ #####......#..#......# #..##..........# #).#####'### gi /gi gi )20.1giq 7_gi| giZ_ _.# _.# ####++###### '##..# '.##......#..#......# .##.+ '.+ ......#..#......# ..##.........# ).#####'### giP`/giogi'v&7giq~6 _gigit[ .# .# ####++###### '##..# .##......#..#......# .##.giiu#+ '.+ ......#..#......# ##........# gi~git(1.3gingi'gi2T # # ###++###### ##..# ##......#..#......# ##.+ giT'.+ ......#..#......# ##.# #####'### gibgi)i&9giwngi.gi +++###### .# ......#..#......# .+ '.+ ......#..#......# .# '#### gi| gi" (2.5giW) gi6 giJ#.##..#''..#''..##........#giigi-3.5 (1.0gigi- _You open the huge gate.gi[A++###### ## .# ..# ......#..#......##..# .''..# ...# ......#..#......##. .# ..'#####++###### ### gi\gi igip-4.1 (0.6giugis _There is a huge open gate leading to the Armoury (Hard) here.gih ++###### ### # ..# #..#......##..# ''..# '@..# #..#......##......t.# ..gifi '#####++###### ##### t   snapping turtle (reaching, asleep)# #giv giz &7gia~ gi Y _You encounter a snapping turtle.gi U _There is a huge open gate here.gi #######++########## ..............##..# #..###..# .........''..# gip''..#######..#......##@.....t9.........##.. #'#####++############### .....#giF## <...# 9   gargoyle (dormant)...#gi*+#giM gi](5.3giFgi, _You encounter a gargoyle. It is wielding a +2 mace of protection.giT ########++##########gi.....##..##..#......##..#.''..# ...........'@..#######..#......##git9 ...............##........ ##'#####++############### gi*=......#.# ......#giWU<...# ......#gig2t.gi Yt)giE9Ensorcelled Hibernationgigi2 _The snapping turtle hisses angrily.gi+U _There is a huge open gate here.giw#++##########.##..#.#..#......##..#.''..#.@'..######.#..#......##.....t.9..##..giA#'#####++########### .#.# .# ...<...# .#gi\gi/6.5 _gigi*s _There is a huge open gate leading to the Armoury (Hard) here.giKk N#++########## #.##..# #......#..#......##..# #.''..# ''..###### #......#..#......##.....t.9 #.##........#'#####++############## #.# #.# gik p#.# #...<...# #.#giQt 1tgix .t   snapping turtle (reaching)gi| /7.1 _gi gi gi+cX ############++########## ##..........##..# ###..#......##..# ##gict.''..# .'..........''..###### ###..#......##....t..9................##........ #####'#####++############### ##.# ##.# ##...gidX....# ##...<...#girgi~f7Ensorcelled Hibernation gi!gimgi2^# .# .# .###########++########## '##..........##..# .###..#...@..##..# .##.''..# ..'..........''..########..#......##....t..9 .##................##........ .#####'#####++############### )##.# )##.# [##.......#gigi(8.3gidgigi  ### _.# _.# ..###########++########## #'##..........##..# '.###..#......##..# #.##........''..# ...'..........''..###### #####..#......##....t..9 .giV x.##................##........ ).#####'#####++############### ))##.# ))##.#gi gi= &9gi gi gil# __.# __.#.#++########## ##'##.##..# )'.##......#..#......##..# ##.##........gimd.''..#.'.......''.#######......#..#......##...t..9 #..##.##.. #).#####'#++####### #))##.# #))##.#gixgi,(9.5giQ_ _gi^gi% ######.........#''''gi&giFf30.5 (1.0 _giO- _You open the huge gate.gi  ###### #### ..... __. . __ #'' ...###########''########## giQ ##'##................##.. )'...#..# ##....''. ....'.###### #[[##.......#gi` gi -1.1 (0.6gi( 6 _gil5 gi ####### ##### ...... gi |___.# ..... gi ___.# #''# gi  _...###########''########## gi/ ###'##................##..# ))'.###..#......##..# giS \###.##..........''..# gi~ f.....'.''..###### '#####gi #..#......##....t..9 .#..##..........##........ gi (÷#).#####'#####++############### ÷#))##.......#gi? #))##.# .#[[##.# .#'###...<...#giy gi &7gi$  gi$ Y___gi:9 giC ####### ##### ...... ___. __giCT #''# _...###########''########## ###'##................##.. ))'.##......#..## ###....'' .....'##### '######..#giD##....t..9 .#..##..........#........gijD'##### ....##.......#giNgiaV(2.3giT\8 _gijgi]gibgi{fgimgi0J ##### ...... ___. ___ #''# _...###########''########## ###'##................##.. ))'.gi1..#..## ###....'' .....'##### '#####......#..###....t..9 .#......#........ gi÷#).#####'#####++############### ....##.......#gigi3&9giO __gigi ___. __ #''# gi_...###########''########## ###'##................##.. ))'.#..## ###....'' gif.....'.........##### '######..###....t..9 .#..##.............. ÷#).#####'#####++###############))##.......# ######.......#gi0tgi=t   snapping turtle (reaching)giG3.5Ensorcelled Hibernationgi[____gigi_ t''#''##...#...#...Z#..k#k   lindwurm (asleep)#..##Z   adder draugr (polearm, dormant)gi gi  <  You open the huge gate.giE -4.5 (1.0gi' gi\o m _You encounter an adder draugr and a lindwurm.gi__.# ..... __.# #''# ...#####''########## '##.......##..# giM)'.##......#..#......##..# .##.........''..# '..........gis't..###### #####......#..#......##....t..9 #..##.gi##. #).#####'#####''#######gi\ #))##.giS##''# gi ))##.##... gi#[[##.##... #'###...<...##...Z ##.##..k###.##..## giEt'gigi-5.1 (0.6gi7_gigi] :### ...... _.# ..... _.# #''# ..###########''########## #'##..........##..# '.##......#..###..# gi #.##..''..# ...'..........t'..###### ###......#..###....t..9 gi ..##................##........ ).#####'#####''############### ))##.gi ##''# ))##.##..gi5 . [[##.......##... giW '###...<...##...Z##.##..kgi W# ..##.##..##gi# gi& &7gi]- 8 _gi)9 gi`### ...... Poper the Unseen _.# ..... Spriggan of Dithmenos *..... _.# #''# Health: 35/35 ======================== ..###########''##########  Magic: 14/16 =====================--- #'##................##..#  AC: 2Str: 4 '.##......#..#......##..#  EV: 23Int: 16 #.##................''..#  SH: 0Dex: 21 ...'...............*t'..######  XL:  7 Next: 87% Place: Dungeon ####......#..#..@**.##....t..9  Noise: ---------iMa0m  Time: 635.7 (0.0) ..##................##........  g) +2 scimitar "Hellblazer" {heavy, rF+ De ).#####'#####''###############  Cast: Ensorcelled Hibernation ))##.......##''# ))##.......##... [[##.......##... t   snapping turtle (reaching) '###...<...##...Z ..##.......##..k# ..##.......##..##You open the huge gate. _You encounter an adder draugr and a lindwurm.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (chance to affect: 34%)gi5p###......Poper the Unseen _.#.....Spriggan of Dithmenos *..... _.##''#Health: 35/35 ======================== ..###########''##########Magic: 14/16 =====================--- #'##................##..#AC: 2Str: 4 '.##......#..#......##..#EV: 23Int: 16 gii6#.##................''..#SH: 0Dex: 21 ...'................*'..######XL:  7 Next: 87% Place: Dungeon ####......#..#..@...##....t..9Noise: ---------  Time: 635.7 (0.0) ..##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De ).#####'#####''###############Cast: Ensorcelled Hibernation ))##.......##''# ))##.......##... gi6F[[##.......##...t   snapping turtle (reaching) '###...<...##...Z gi6..##.......##..k# ..##.......##..##You open the huge gate. _You encounter an adder draugr and a lindwurm.gi!7Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegiD7DAim: a snapping turtle (chance to affect: 34%)giw gi't _You encounter an adder draugr and a lindwurm.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a snapping turtle (chance to affect: 34%)  The snapping turtle easily resists.gigi)6.7 (1 gi _gi6 _gigiY### ...... Poper the Unseen _.# ..... Spriggan of Dithmenos *..... _.# #''# Health: 35/35 ======================== ..###########''##########  Magic: 12/16 ==================------ #'##................##..#  AC: 2Str: 4 '.##......#..#......##..#  EV: 23Int: 16 #.##................''..#  SH: 0Dex: 21 ...'................''..######  XL:  7 Next: 87% Place: Dungeon gi####......#..#..@**t##....t..9  Noise: ---------  Time: 636.7 (0.0) ..##................##........  g) +2 scimitar "Hellblazer" {heavy, rF+ De ).#####'#####''###############  Cast: Ensorcelled Hibernation ))##.......##''# ))##.......##... [[##.......##...gi t   snapping turtle (reaching) '###...<...##...Z ..##.......##..k# ..##.......##..##Aim: a snapping turtle (chance to affect: 34%) _The snapping turtle easily resists.  giAiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (chance to affect: 34%)giD###......Poper the Unseen _.#.....Spriggan of Dithmenos *..... _.##''#Health: 35/35 ======================== ..###########''##########Magic: 12/16 ==================------ #'##................##..#AC: 2Str: 4 '.##......#..#......##..#EV: 23gi^-Int: 16 #.##................''..#SH: 0Dex: 21 ...'................''..######XL:  7 Next: 87% Place: Dungeon ####......#..#..@..*##....t..9Noise: ---------  Time: 636.7 (0.0) ..##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De ).#####'#####''###############giCast: Ensorcelled Hibernation ))##.......##''# ))##.......##... [[##.......##...gi t   snapping turtle (reaching) '###...<...##...Z ..##.......##..k# ..##.......##..##giAim: a snapping turtle (chance to affect: 34%) _The snapping turtle easily resists.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  giO1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (chance to affect: 34%)gigi.st. _The snapping turtle easily resists.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  gibs)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  gisAim: a snapping turtle (chance to affect: 34%)  The snapping turtle easily resists.gigi27.7 (1 _gi gigi ### ...... Poper the Unseen _.# .....gi 2 Spriggan of Dithmenos *..... _.# #''# Health: 35/35 ======================== gif ..###########''##########  Magic: 10/16 ===============--------- #'##................##..#  AC: 2Str: 4 '.##......#..#......##..#  EV: 23gi Int: 16 #.##................''..#  SH: 0gi ,Dex: 21 gi ...'................''..######  XL:  7 Next: 87% Place: Dungeon gi ####......#..#..@*t.##....t..9  Noise: ---------  Time: 637.7 (0.0) ..##................##........  g) +2 scimitar "Hellblazer" {heavy, rF+ De gi@ ).#####'#####''###############  Cast: Ensorcelled Hibernation gii ))##.......##''# ))##.......##... [[##.......##...gi  t   snapping turtle (reaching) '###...<...##...Z gi ..##.......##..k# ..##.......##..##Aim: a snapping turtle (chance to affect: 34%) _The snapping turtle easily resists.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (chance to affect: 34%)gi ###......Poper the Unseen _.#.....Spriggan of Dithmenos *..... _.##''#Health: 35/35 ======================== gik ..###########''##########Magic: 10/16 ===============--------- #'##................##..#AC: 2Str: 4 '.##......#..#......##..#EV: 23gi Int: 16 #.##................''..#SH: 0gi (Dex: 21 ...'................''..######XL:  7 Next: 87% Place: Dungeon gi ####......#..#..@.*.##....t..9gi Noise: ---------  Time: 637.7 (0.0) ..##................##........gi g) +2 scimitar "Hellblazer" {heavy, rF+ De ).#####'#####''###############giC Cast: Ensorcelled Hibernation ))##.......##''# gif ))##.......##... [[##.......##...gi t   snapping turtle (reaching) '###...<...##...Z ..##.......##..k# gi ..##.......##..##Aim: a snapping turtle (chance to affect: 34%) _The snapping turtle easily resists.  giҘ Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  gi: 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (chance to affect: 34%)gi7m^t, asleep)git _The snapping turtle easily resists.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a snapping turtle (chance to affect: 34%)  The snapping turtle looks drowsy...giz8.7 (1Ensorcelled Hibernation _giOgigiC ...... .# ..... .# #''# ##''########## '##..##..# .##......#..#......##..# .##.''..# '.''..###### giE......#..#...@t.##....t..9 ##.##. .#####'#####''####### )##.##''# )##.##...##.##... ###...<...##...Z gigiC9.3 (0.6giz*gi p t.t  )The helpless snapping turtle fails to defend itself.  You carve the snapping turtle like a ham!!!  The snapping turtle is almost dead.gi/ M41.2 (1.9Ensorcelled HibernationgiS giT, ] _The snapping turtle closely misses you.giGu †You slash the snapping turtle!giM(gigiq##......Poper the Unseen .#.....Spriggan of Dithmenos *..... .##''#Health: 35/35 ======================== giC.###########''##########Magic: 11/16 ================-------- '##................##..#AC: 2Str: 4 .##......#..#......##..#EV: 23Int: 16 .##................''..#SH: 0Dex: 21 ..'................''..######giXL:  7 Next: 122% Place: Dungeon ###......#..#...@†.##....t..9Noise: =--------  Time: 643.2 (2.0) gi.##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De .#####'#####''###############Cast: Ensorcelled Hibernation gi&)##.......##''# )##.......##... [##.......##... ###...<...##...Z gii.##.......##..k# .##.......##..##The helpless snapping turtle fails to defend itself.  You carve the snapping turtle like a ham!!!  giThe snapping turtle is almost dead. _The snapping turtle closely misses you.gixYou slash the snapping turtle! _You kill the snapping turtle!gi  The snapping turtle is almost dead. _The snapping turtle closely misses you. gi_ You slash the snapping turtle! _You kill the snapping turtle!Your Hexes skill increases to level 7!You have reached level 8!gi /  --more--giq9/397-81% Ensorcelled Hibernation gigiZ%4 _gigiEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining giArmour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)e - a +3 ring of dexterity  f - a +3 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gi( gi##......Poper the Unseen .#.....Spriggan of Dithmenos *..... .##''#Health: 39/39 ======================== .###########''##########Magic: 11/17 ===============--------- '##................##..#AC: 2Str: 4 .##......#..#......##..#EV: 23Int: 16 .##................''..#SH: 0Dex: 21 ..'................''..######XL:  8 Next: 11% Place: Dungeon ###......#..#...@†.##....t..9Noise: =--------  Time: 643.2 (0.0) .##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De .#####'#####giE''###############Cast: Ensorcelled Hibernation )##.......##''# )##.......##... [##.......##... ###...<...##...Z .##.......##..k# .##.......##..##The snapping turtle is almost dead. _The snapping turtle closely misses you.You slash the snapping turtle! _You kill the snapping turtle!Your Hexes skill increases to level 7! _You have reached level 8!gi>  You feel agile.gi}giC44-7 (0.5gigi7 _e - a +3 ring of dexterity (worn)gi giX QEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of dexterity (worn)f - a +3 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip giB gi gi ##......Poper the Unseen .#.....Spriggan of Dithmenos *..... .##''#Health: 39/39 ======================== .###########''##########Magic: 11/17 ===============--------- '##................##..#AC: 2Str: 4 .##......#..#......##..#EV: 24Int: 16 .##................''..#SH: 0Dex: 24 ..'................''..######XL:  8 Next: 11% Place: Dungeon ###......#..#...@†.##....t..9Noise: ---------  Time: 643.7 (0.0) .##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De .#####'#####''iY 7m###############Cast: Ensorcelled Hibernation )##.......##''# )##.......##... [##.......##... ###...<...##...Z .##.......##..k# .##.......##..##You slash the snapping turtle! _You kill the snapping turtle!Your Hexes skill increases to level 7! _You have reached level 8!You feel agile. _e - a +3 ring of dexterity (worn)gi& W  You feel stronger.gip. 47644.2 (0.5gi3 giB 6 _f - a +3 ring of strength (worn)gi{ gi &Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) gi 2Jewellery (go to first with "=)  e - a +3 ring of dexterity (worn)  f - a +3 ring of strength (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gieg - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}. A long sword with a wide, curved blade. Base accuracy: +0 Base damage: 12 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 2.3; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 5.1 XLs.  At current training (6%) you reach 14.0 in the equivalent of 25.1 XLs.  Current attack delay: 1.9. Damage rating: 32 (Base [12 + 9 (Hvy)] x 135% (Dex) x 108% (Skill) + 2 (Ench)). Heavy: It deals dramatically more damage, but attacks with it are muchslower. gi*rF+:It protects you from fire. Dex+3: It affects your dexterity (+3). If you unwield this weapon: Your EV would decrease by 1.3 (24.9 -> 23.6). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further.giFEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of dexterity (worn)  f - a +3 ring of strength (worn) [?] describe selected gi>[!] equip|wield|wear|put on [tab] equip|unequip gigigi %J##......Poper the Unseen .#.....Spriggan of Dithmenos *..... .##''#gi&Health: 39/39 ======================== .###########''##########Magic: 11/17 ===============--------- '##................##..#AC: 2Str: 7 .##......#..#......##..#EV: 24Int: 16 .##................''..#SH: 0Dex: 24 ..'................''..######XL:  8 Next: 11% Place: Dungeon ###......#..#...@†.##....t..9Noise: ---------  Time: 644.2 (0.0) gi&A.##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De .#####'#####''###############Cast: Ensorcelled Hibernation )##.......##''# )##.......##... [##.......##... ###...<...##...Z .##.......##..k# .##.......##..##Your Hexes skill increases to level 7! _You have reached level 8!gi'You feel agile. _e - a +3 ring of dexterity (worn)  You feel stronger. _f - a +3 ring of strength (worn)gi.P  Okay, then.gi 7gi=gi?K. _gi|giPEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [) giǨa b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of dexterity (worn)  f - a +3 ring of strength (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gigikgia##......Poper the Unseen .#.....gi{Spriggan of Dithmenos *..... .##''#Health: 39/39 ======================== .###########''##########gi,Magic: 11/17 ===============--------- '##................##..#AC: 2Str: 7 giD.##......#..#......##..#EV: 24Int: 16 gix.##................''..#SH: 0Dex: 24 gi..'................''..######XL:  8 Next: 11% Place: Dungeon giz###......#..#...@†.##....t..9giNoise: ---------  Time: 644.2 (0.0) .##................##........gig) +2 scimitar "Hellblazer" {heavy, rF+ De .#####'#####''###############gi:@Cast: Ensorcelled Hibernation giYe)##.......##''# gi)##.......##... [##.......##... gi###...<...##...Z .##.......##..k# .##.......##..## _You have reached level 8!You feel agile. gi&a_e - a +3 ring of dexterity (worn)  You feel stronger. giC]_f - a +3 ring of strength (worn) _Okay, then.giagiiP  Okay, then.gigigi. _gifxDrink which item? Potions gih b - 8 potions of curing  g - 4 potions of magic  h - 2 potions of haste  w - 7 potions of heal woundsd - 2 potions of brilliance  i - 3 potions of invisibility  m - 2 potions of might  B - 2 potions of berserk rage [!] read|quaff[?] describe selectedgi gi giG 2##......Poper the Unseen .#.....Spriggan of Dithmenos *..... .##''#Health: 39/39 ======================== .###########''##########gi Magic: 11/17 ===============--------- '##................##..#AC: 2Str: 7 .##......#..#......##..#EV: 24Int: 16 gi .##................''..#SH: 0gi Dex: 24 ..'................''..######gi5 XL:  8 Next: 11% Place: Dungeon ###......#..#...@†.##....t..9gi_ Noise: ---------  Time: 644.2 (0.0) .##................##........gi g) +2 scimitar "Hellblazer" {heavy, rF+ De .#####'#####''###############gi Cast: Ensorcelled Hibernation )##.......##''# gi )##.......##... [##.......##... gi R###...<...##...Z .##.......##..k# gi& u.##.......##..##You feel agile. _e - a +3 ring of dexterity (worn)  gi You feel stronger. _f - a +3 ring of strength (worn) _Okay, then. _Okay, then.gi  gi J Okay, then.giF 4gi  _gigiǂgisRead which item? Scrolls gi b - a scroll of blinkingx - 5 scrolls of amnesia  V - 2 scrolls of vulnerability giF[!] read|quaff[?] describe selectedgixgigi##......Poper the Unseen .#.....Spriggan of Dithmenos *..... .##''#Health: 39/39 ======================== .###########''##########Magic: 11/17 ===============--------- giqL'##................##..#AC: 2Str: 7 .##......#..#......##..#EV: 24Int: 16 .##................''..#SH: 0Dex: 24 ..'................''..######XL:  8 Next: 11% Place: Dungeon gi###......#..#...@†.##....t..9Noise: ---------  Time: 644.2 (0.0) gi.##................##........g) +2 scimitar "Hellblazer" {heavy, rF+ De gi&.#####'#####''###############Cast: Ensorcelled Hibernation )##.......##''# gi O)##.......##... gi?w[##.......##... ###...<...##...Z gi\,.##.......##..k# .##.......##..## gixa_e - a +3 ring of dexterity (worn)  You feel stronger. gic_f - a +3 ring of strength (worn) _Okay, then. gi\_Okay, then. _Okay, then.giVP  Okay, then.giXgigi(. _gi6 ####### # ...... # ..... # #''# ###########''########## ##.gi.........##..# ##......#..###..# ##.''..# .'........@.''..###### ##......#..#....†.##....t..9 ##................##........ #####'#####''#giԂ############## ##.##''# ##.##gib..........##... gi,##...<...##...Z ##.##..k#gigi28 (0.6 _gigi!j#gikj  ......  .....  gij#''# ''########## gij.##..# ......#..#......##..# gik.''..# '.''..###### ......#..#....†.##.......9 .gi:k...##........ '#####''############giik>### gikgitgiPy(5.4gi}gisgi)# ...... ..... #''# ''########## .##..# gi......#..#......##..# .''..# ...###### ......#..#....†.##.9 ....##........ '#####''############### .##''# .##... gi\giM(6.0giSgis _There is a huge open gate leading to the Armoury (Hard) here.gi># ...... ..... #''# ''########## ##..# #..#......##..# ''..# '@..###### #..#....†.##.9 ...##.. '#####''#################''# gi0MgicU-6 _gi[\gizU _There is a huge open gate here.gi # ...... ..... #''# ''########## .##..# #..#......##..# ''..# ''@.###### gim [#..#....†.##. ...##. '#####''######## gid gij/7.2 _girgi{gi......  #''# ######''########## .............##..# #..###..# .........''..# ''..########..#....†.##.@................##. '#####''################ ....##''#gi##... <...##...Z ....##..k###..##gi? giy&8gi?gi(gi=...... ..... #''# ''########## .##..# #..#......##..# ''..# ''..##..#....†.##.##. #####''####### giՁNgigiX2=8.4gigigie...... ..... #''# ''########## .##..# #..#......##..# ''..# ''..##..#....†.##.##.''####### gipgit(9.0gi8zgigi ......  ..... #''# ''# .##..# #..#......##..# ''..# ''..# gi #..#....†.##.##.9''####### ##... 9   gargoyle (wandering) gi 3gi% 29.gi, gi00 &6giS5 gi0A gi+ .....  #''# ''# ##..# ..#......##..# ''..# ''..#. ..#....†.##.##.9.''####### ##''# ##... ##... giU50.2giڣgi/   #''# ''# ##..# gi #......##..# ''..# ''..#.#....†.##.##.9.''####### #''# #...... gi #...Z #..k# #..##gim 29.gi  gi=! B=8gi. gi4 gi.... Poper the Unseen ....gi Spriggan of Dithmenos *..... #''# Health: 39/39 ======================== #''########## Magic: 10/17 ==============---------- ........##..#giF AC: 2Str: 7 .#......##..# EV: 24Int: 16 gik........''..# SH: 0Dex: 24 giO........''..##########..  XL:  8 Next: 11% Place: Dungeon .#....†.##......@.......  Noise: ---------  Time: 650.8 (0.0) ........##.........9....  g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################  Cast: Ensorcelled Hibernation #''# #... #... 9   gargoyle (wandering) #...Z #..k# #..## _There is a huge open gate leading to the Armoury (Hard) here. _There is a huge open gate here.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi5 ]#@****gi :#*gix -*.giU-*.gij..*9  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  gi̋Shift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you, not susceptible)giD gib ....Poper the Unseen ....Spriggan of Dithmenos *..... #''#gii PHealth: 39/39 ======================== #''##########Magic: 12/17 ================-------- ........##..#AC: 2Str: 7 .#......##..#EV: 24Int: 16 ........''..#SH: 0Dex: 24 ........''..##########..XL:  8 Next: 11% Place: Dungeon gi8 .#....†.##......@.......Noise: ---------  Time: 650.8 (0.0) ........##.........9....g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Ensorcelled Hibernation #''# #... #...9   gargoyle (wandering) #...Z #..k# #..## _There is a huge open gate here.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  gi kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you, not susceptible)gia P  Okay, then.gi gi˼ giV . _gi gi LQuiver which action? ([-] to clear)  a - Cast: Tukima's Dance (2%)  b - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ongingiM....Poper the Unseen ....Spriggan of Dithmenos *..... #''#giHealth: 39/39 ======================== #''##########Magic: 12/17 ================-------- gi........##..#AC: 2Str: 7 .#......##..#giwEV: 24Int: 16 ........''..#giYSH: 0Dex: 24 gi........''..##########..XL:  8 Next: 11% Place: Dungeon gi.#....†.##......@.......gi8Noise: ---------  Time: 650.8 (0.0) ........##.........9....giVg) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################gitpCast: Tukima's Dance (2%) #''# #... gi#...9   gargoyle (wandering) gi #...Z #..k# #..##Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you, not susceptible) gi+6_Okay, then.giTgigiOgi .... Poper the Unseen .... Spriggan of Dithmenos *..... #''# Health: 39/39 ======================== #''########## Magic: 9/17============------------ ........##..# AC: 2gicWStr: 7 .#......##..# EV: 24Int: 16 ........''..# SH: 0Dex: 24 gi........''..##########..  XL:  8 Next: 11% Place: Dungeon gi.#....†.##......@*......  Noise: ---------  Time: 650.8 (0.0) ........##........*9....  g) +2 scimitar "Hellblazer" {heavy, rF+ De gi#''#####################  Cast: Tukima's Dance (2%) #''# gi#... #... 9   gargoyle (wandering) gi B#...Z #..k# #..## giB_Okay, then.Aiming: Tukima's Dance (dangerous; 2% risk of failure)  gizPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegiAim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you, chance to affect: 40%)gi- ....Poper the Unseen ....gi Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 9/17============------------ ........##..#AC: 2Str: 7 gi5 .#......##..#EV: 24Int: 16 ........''..#SH: 0Dex: 24 ........''..##########..XL:  8 Next: 11% Place: Dungeon .#....†.##......@.......Noise: ---------  Time: 650.8 (0.0) gif >........##.........*....g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Tukima's Dance (2%) gi #''# #... #...9   gargoyle (wandering) gi 3#...Z #..k# #..## gi _Okay, then.Aiming: Tukima's Dance (dangerous; 2% risk of failure)  gi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegiO Aim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you, chance to affect: 40%)gi" \9gi-A 9.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (wandering, hasn't noticed  you, chance to affect: 40%)  The gargoyle resists with some effort.giH gizJ %=giJ 1.8 (1 _giO gi` gi!$.... Poper the Unseen .... Spriggan of Dithmenos *..... #''# Health: 39/39 ======================== #''########## Magic: 6/17========---------------- ........##..# AC: 2Str: 7 .#......##..# EV: 24Int: 16 ........''..# SH: 0Dex: 24 giN........''..##########..  XL:  8 Next: 11% Place: Dungeon .#....†.##......@*9.....  Noise: =--------  Time: 651.8 (0.0) ........##..............  g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################  Cast: Tukima's Dance (2%) #''# #... #... 9   gargoyle #...Z #..k# #..##you, chance to affect: 40%) _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)gi....Poper the Unseen ....Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 6/17========---------------- ........##..#AC: 2Str: 7 .#......##..#EV: 24Int: 16 ........''..#gi+aSH: 0Dex: 24 ........''..##########..XL:  8 Next: 11% Place: Dungeon .#....†.##......@.*.....Noise: =--------  Time: 651.8 (0.0) ........##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################giCast: Tukima's Dance (2%) #''# #... #...9   gargoyle #...Z #..k# #..##you, chance to affect: 40%) _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)gi[\ gij M9. _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)  The gargoyle resists with some effort.gir gi 22.8 (1 _gi gi gi.... Poper the Unseen .... Spriggan of Dithmenos *..... #''# Health: 39/39 ======================== #''##########gi Magic: 3/17====-------------------- ........##..# AC: 2giStr: 7 .#......##..# EV: 24Int: 16 gi;........''..# SH: 0Dex: 24 gi]........''..##########..  XL:  8 Next: 11% Place: Dungeon gi.#....†.##......@9......  Noise: =--------  Time: 652.8 (0.0) ........##..............  g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################  Cast: Tukima's Dance (2%) #''# #... giJ#... 9   gargoyle #...Z #..k# #..##Aim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%) _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)giGO....Poper the Unseen ....Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 3/17====-------------------- ........##..#AC: 2Str: 7 .#......##..#EV: 24Int: 16 ........''..#SH: 0Dex: 24 ........''..##########..XL:  8 Next: 11% Place: Dungeon .#....†.##......@*......Noise: =--------  Time: 652.8 (0.0) ........##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Tukima's Dance (2%) #''# #... #...9   gargoyle #...Z #..k# #..##Aim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%) _The gargoyle resists with some effort.  Aiming: i6Q40mTukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)gi!gi 9 _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)  The gargoyle resists with some effort.giP[5---3.8 (1gigiI _The gargoyle hits you with a +2 mace of protection.gi22b  You hit the gargoyle.  The gargoyle is lightly damaged.gi:8w  The gargoyle hurls a stone arrow at you.gixgiR22-----------giOH4=5.8 (2gi gi0h _The stone arrow hits you! The gargoyle misses you.gi%v '..##########.. †.##......@9...... #.............. ############### ZgivYou hit the gargoyle but do no damage.The gargoyle is lightly damaged.  The gargoyle completely misses you.git '..##########.. †.##......@9...... #.............. ############### giX  The gargoyle hits you with a +2 mace of protection!gia10---------------7gigi %V _* * * LOW HITPOINT WARNING * * *gi gik N20======-gi ,-8.8 (1gi gi f _You feel better. The gargoyle barely misses you.gi}$.... Poper the Unseen .... Spriggan of Dithmenos *..... #''# Health: 20/39 ============------------ #''########## Magic: 4/17=====------------------- ........##..# AC: 2Str: 7 .#......##..# EV: 24Int: 16 ........''..# SH: 0Dex: 24 giD~B........''..##########..  XL:  8 Next: 11% Place: Dungeon .#....†.##......@9......  Noise: ---------  Time: 658.8 (1.0) ........##..............  g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################  Cast: Tukima's Dance (2%) #''# #... #... 9   gargoyle #...Z #..k# gi~ #..##The gargoyle hits you with a +2 mace of protection! _* * * LOW HITPOINT WARNING * * * _You feel better. The gargoyle barely misses you.Blink to where?gi~Press: ? - help, Q - select action, ( or ) - cycleDir - move targetgi I*@gi?'*giv #######Poper the Unseen......Spriggan of Dithmenos *..........Health: 20/39 ============------------#''#giUMagic: 4/17=====------------------- #######''##########AC: 2Str: 7 ..............##..#EV: 24Int: 16 gi+....#..#......##..#SH: 0Dex: 24 ..............''..#giXL:  8 Next: 11% Place: Dungeon gi...............''@.##########..Noise: ---------  Time: 658.8 (1.0) ....#..#....†.##......§9......g) +2 scimitar "Hellblazer" {heavy, rF+ De gia=..............##..............Cast: Tukima's Dance (2%) #'#####''##################### gi.....##''# .....##...9   gargoyle gik.....##... .<...##...Z .....##..k#giҬThe gargoyle hits you with a +2 mace of protection! _* * * LOW HITPOINT WARNING * * * gix_You feel better. The gargoyle barely misses you.Blink to where?giPress: ? - help, Q - select action, ( or ) - cycleDir - move targetgi _* * * LOW HITPOINT WARNING * * * _You feel better. The gargoyle barely misses you.  Blink to where?  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  As you read the scroll of blinking, it crumbles to dust.gi 9.giKY9 _giRgi  ####### Poper the Unseen  ...... Spriggan of Dithmenos *..... ..... Health: 20/39 ============------------ #''# Magic: 1/17=----------------------- #######''########## AC: 2Str: 7 ..............##..# EV: 24Int: 16 ....#..#......##..# SH: 0gi% Dex: 24 ..............''..# XL:  8 Next: 11% Place: Dungeon ..............''@*##########..  Noise: ---------  Time: 659.8 (0.0) ....#..#....†.##..****9.......  g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............  Cast: Tukima's Dance (2%) #'#####''##################### .....##''# .....##... 9   gargoyle .....##... .<...##...Z .....##..k# _As you read the scroll of blinking, it crumbles to dust.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei ;2HAim: a gargoyle, wielding a +2 mace of protection (lightly damaged, chance to  affect: 40%)gid #######Poper the Unseen......Spriggan of Dithmenos *..........Health: 20/39 ============------------#''#Magic: 1/17=----------------------- #######''##########AC: 2Str: 7 ..............##..#EV: 24Int: 16 ....#..#......##..#SH: 0Dex: 24 ..............''..#XL:  8 Next: 11% Place: Dungeon ..............''@.##########..Noise: ---------  Time: 659.8 (0.0) ....#..#....†.##......*.......g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............Cast: Tukima's Dance (2%) ig40m#'#####''##################### .....##''# .....##...9   gargoyle .....##... .<...##...Z .....##..k# _As you read the scroll of blinking, it crumbles to dust.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (lightly damaged, chance to  affect: 40%)gi/gi  9.Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (lightly damaged, chance to  affect: 40%)  The gargoyle resists with some effort.giXgid=60.8 (1Tukima's Dance (2%) gi_gi`gigi T  You don't have enough magic to cast this spell.gi gi[ gi . _gie gi#h gi \ _Unknown command.gi 9.gi! gi% 17/17=======================-1Tukima's Dance (2%) gi+ gi|= 6 _Magic courses through your body.gi4b ####### Poper the Unseen gi-c ...... Spriggan of Dithmenos *..... ..... Health: 20/39 ============------------ #''# Magic: 14/17 ===================----- #######''########## AC: 2Str: 7 ..............##..# EV: 24Int: 16 ....#..#......##..# SH: 0Dex: 24 ..............''..# XL:  8 Next: 11% Place: Dungeon gi`c..............''@*##########..  Noise: ---------  Time: 661.8 (0.0) ....#..#....†.##..**9.........  g) +2 scimitar "Hellblazer" {heavy, rF+ De gicx..............##..............  Cast: Tukima's Dance (2%) #'#####''##################### .....##''# .....##... 9   gargoyle .....##... .<...##...Z .....##..k# _Magic courses through your body.  giwdJAiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (lightly damaged, chance to  affect: 40%)gi #######Poper the Unseen......Spriggan of Dithmenos *..........Health: 20/39 ============------------#''#Magic: 14/17 ===================----- #######''##########AC: 2Str: 7 ..............##..#EV: 24Int: 16 ....#..#......##..#SH: 0Dex: 24 ..............''..#XL:  8 Next: 11% Place: Dungeon ..............''@.##########..Noise: ---------  Time: 661.8 (0.0) ....#..#....†.##....*.........g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............Cast: Tukima's Dance (2%) i0;10m#'#####''##################### .....##''# .....##...9   gargoyle .....##... .<...##...Z .....##..k# _Magic courses through your body.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (lightly damaged, chance to  affect: 40%)gi%gi 9 9.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (lightly damaged, chance to  affect: 40%)  The gargoyle resists with some effort.15===2.8 (1 _giUJ gi7 ####### Poper the Unseen  ...... Spriggan of Dithmenos *..... ..... Health: 21/39 ============------------ gi"82#''# Magic: 12/17 ================-------- #######''########## AC: 2Str: 7 ..............##..# EV: 24gi8rInt: 16 ....#..#......##..# SH: 0Dex: 24 ..............''..# XL:  8 Next: 11% Place: Dungeon ..............''@*##########..  Noise: =--------  Time: 662.8 (0.0) gir9....#..#....†.##..*9..........  g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............  Cast: Tukima's Dance (2%) #'#####''##################### .....##''# .....##... 9   gargoyle .....##... .<...##...Z .....##..k#affect: 40%) _The gargoyle resists with some effort.  gi :3Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)giˆ #######Poper the Unseen......Spriggan of Dithmenos *..........Health: 21/39 ============------------#''#Magic: 12/17 ================-------- #######''##########AC: 2Str: 7 ..............##..#EV: 24Int: 16 ....#..#......##..#SH: 0Dex: 24 ..............''..#XL:  8 Next: 11% Place: Dungeon ..............''@.##########..Noise: =--------  Time: 662.8 (0.0) ....#..#....†.##...*..........g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............Cast: Tukima's Dance (2%gi) #'#####''##################### .....##''# .....##...9   gargoyle .....##... .<...##...Z .....##..k#affect: 40%) _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)gipgiM9. _The gargoyle resists with some effort.  Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +2 mace of protection (chance to affect: 40%)  The gargoyle resists with some effort.giWgi23.8 (1 _gi$ giCgi 9.gigie32=======-4gi|gi& _You feel better.gi#  #######Poper the Unseen......Spriggan of Dithmenos *..........Health: 32/39 ===================-----#''#Magic: 12/17 ================-------- #######''##########AC: 2Str: 7 ..............##..#EV: 24gil$ fInt: 16 ....#..#......##..#SH: 0Dex: 24 ..............''..#XL:  8 Next: 11% Place: Dungeon ..............''@9##########..Noise: ---------  Time: 664.8 (1.0) ....#..#....†.##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............gi% +Cast: Tukima's Dance (2%) #'#####''##################### .....##''# .....##...9   gargoyle .....##... .<...##...Z .....##..k# _The gargoyle resists with some effort. _You feel better.  Read: 2 scrolls of vulnerabilitygi% FPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a gargoyle, wielding a +2 mace of protection (susceptible)gi  #######Poper the Unseen......Spriggan of Dithmenos *..........Health: 32/39 ===================-----#''#Magic: 12/17 ================-------- #######''##########AC: 2Str: 7 ..............##..#EV: 24Int: 16 ....#..#......##..#SH: 0Dex: 24 ..............''..#XL:  8 Next: 11% Place: Dungeon ..............''@9##########..Noise: ---------  Time: 664.8 (1.0) ....#..#....†.##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De ..............##..............Cast: Tukima's Dance (2%) #'#####''######gi [36m############### .....##''# .....##...9   gargoyle .....##... .<...##...Z .....##..k#Read: 2 scrolls of vulnerabilityPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a gargoyle, wielding a +2 mace of protection (susceptible)  As you read the scroll of vulnerability, it crumbles to dust.  A wave of despondency washes over your surroundings.giO giQ ?(weak-willed)gi6 T5Will/2 gi gi V _The gargoyle closely misses you.gi{  You closely miss the gargoyle. The gargoyle completely misses you.gi  b3==7.6 (1.8gi giX1 N _The gargoyle misses you.gik  You hit the gargoyle but do no damage.giw  The gargoyle hurls a stone arrow at you.gilgim21--------3==9.4gi%tgi/ _The stone arrow hits you!gi[giv32=======--700giYgi g _You feel better. The gargoyle closely misses you.gigJ G  A red film seems to cover your vision as you go berserk!giW      ..... #''###########.....##..#.....##..#giDX z.....''..#.....''@9# ...†.##........ .....##........ ###############  .<giX SYou feel yourself moving faster! You feel mighty!giZ 48/58=======-1Tukima's Dance (2%) Berserk Will/2 gib^ gil Y _The gargoyle completely misses you.giL k  You hit the gargoyle but do no damage.gi߲ w  The gargoyle hurls a stone arrow at you.giF ?  The stone arrow hits you!!giG G24----------giG -=2.7 (1.3gigM gi_ I _The gargoyle hits you with a +2 mace of protection.giFp==4.0gi) _You hit the gargoyle but do no damage. The gargoyle completely misses you.giDb  You hit the gargoyle.  The gargoyle is lightly damaged.giJEu5=---------5.4 (1.4giKgi]V _The gargoyle closely misses you.giV  You hit the gargoyle.  The gargoyle is moderately damaged.The gargoyle misses you.gi] ````  The gargoyle hurls a stone arrow at you.gi E.''@gi U4=6.8gi6 gi Q _The stone arrow misses you.gi`  You slash the gargoyle!  The gargoyle is severely damaged.gia,8.1 (1.3giNggigi>11gi ?------giN?&80.8 (1.4giHgi_Y _The gargoyle completely misses you.giC0m )You slice the gargoyle!!giARgiLOImperceptible2------8-542.2 You slice the gargoyle!! _You destroy the gargoyle!  gi&M?Your Short Blades skill increases to level 5!  Your base Long Blades skill gained 2 levels and is now at level 2!  Your Dodging skill increases to level 9!Your Stealth skill increases to level 21!giUgirm _Your Spellcasting skill increases to level 6!gib # ...... ..... #''# ''########## .##..# #..#......##..# ''..# ''.@##.. #..#....†.##. ...##. '#####''####### ##''# ##... ##... <...##...Z ##..k# gin gip h5==-7 (0.5 _gi9v giH { _You see here a +2 mace of protection.hi0 hi1 hi2 hi\5 W  You start resting.hi: 8-hi&K       ..... #''##########....##..#....##..#hi L 6....''..#....''.@# 0..†.##.............. ....##.............. ###############  <...##...Z ....##..k#  You feel a strong urge to attack something.You are no longer berserk.hiR 8/39 3.4 (0.7Slow -Berserk Will/2 hiX hi@k _You are exhausted. You feel yourself slow down.hiuxIhi}BhihiLI9=hiuhihif:==hi4hi~hibK6=hixhiAhiڭ10/39==hi6hi)hiǹhi,hihiS1=hi=hiThi'#7hi\E==hihiW _You start resting.hi8hi095.4 (12.0)hiG86.9 (13.5hihi_ _You feel your willpower return.hibhichidhimhi>r_2=hizhii{hiB|hin _You start resting.Magic restored.hiȉg3==hi19.9 (3.0)hiϝ8===701.4 (4.5 _hi3hiʩhi# hi hi̛ hiͫ Bhi hi hi hi hi S4=hi/ hi hiN :==hi hiN hi I5=hi hi hif hi~ hi Bhi b16=hi hi hi hi hi hi hi hi & hi& S7=hi( hi/ hi0 hiE1 hi6 W _You start resting.hi@ _8==hi1V 019.4 (18.0)hi[ :20.9 (19.5hi`` hir [ _You feel yourself speed up.hiOhiohihi3)hi(.,hir>hi%?hi`@hiJhiqK9=hiMhiWhiY99hi"Zhi bhi chidhilhi?mhinhivwhixhi}hihi1j20=hihihiĒhihihihihiEK1=hihi! _You start resting.31.9 (11.0hiA-2.9 (12 _You recover from your berserk rage.hi,hi1hi3hi<himB,hi:HhibIhiKhiThiUS2=hihi 3==hihihihi,hi hi*4=hiBhihiBhiThi4OXhizj5=hiwoBhio6==hi5hiBhihibK7=hihihihihiBhi$hiN28=hi*hi` hi) 9=hiL hiN ,hiW hiW hiZ hi` hiHa hig hi$m him L30=hin nhi( ,him Bhi 1==hi Xhiװ hi hiy hih hiA 92hi 2=hi hi hi! 3=4=hi# hi50 ,hi@ ,hi 5=6==7=8=hi Bhi  _You start resting.HP restored.hi hi .800.9 (68hi51 9==1.9 (69 _hi=[ hiAIhiHhiN,hiZBhi+v=hiChi*hiBhihiMhihihihihihil0hiVhi_hiaBhiCihivjhiokhi9xhiyhi |hihiuhiVhi,hihiۜ,hihihiĦhihi,hiDzhiκhi`hinhi,hihi,hi,Bhi hi hihi O4hiZXhiSdBhijhiikhimmhicxBhihiThi\hiމhiΊhiNhimhihihi Bhihinhihihi.nhihi,hiO,hijhihihi#hiO*hi*hi,hiShiUhiWhiahibhi:dhio,hi_phi}hiphihihihibhiљhiphihi,hiMhihiְhihi.hi hiѽhihihiMhiJhijhi9hihihiahihihi4hihiYhihi,hihihilhiC!hi *hi(+hiWhiahimchidhilhimhinhivhiwhivxhiuhihi hi@hihi:hi֔hihihi՝hihi͟hiOhihiHhiFhihi+hiWhi;hiZhihihihi,hihihi4hihiChihiFhihiShihi{hihiahiy hi hiS hi hi hi hi hi hi hi" hi# hi$ hi- hi. hi:/ hi}8 hi9 hiV: hiC hilD hitF hi'O hiFP hiQ hi[ hiN\ hi] hixi b ÷ _You start waiting.hi -900.9 (9hi 01.9 (100.0)hi- hi # _Done waiting.hi _......  #''# #####''########## ............##..# #..###..# .........''..# ''.)##########..#..#....÷.##..@........... .........##.. #####''##################### ...##''###... hi o##...Z ...##..k###..##hi hi 12.5 (0.6)hi hi him...... ..... #''# ''########## .##..# #..#......##..# ''..# ''.)#.. #..#....÷.##...@.... ##. ''####### hi9hi?him(3.1hihihi' k......  ..... #''# ''# .##..# #..#......##..# ''..# ''.)#.. #..#....÷.##....@... ##. ''####### hiQ hi &7hi hi% hi2x  .....  #''# ''# ##..# ..#......##..# ''..# ''.)#.. hix ..#....÷.##.....@.. ##. ''####### ##''# ##... ##... hiׂ hiZ (4.3hiN hit  hiq'  #''# ''# ##..# #......##..# ''..# ''.)#.. #....÷.##.. ##. hit\ ''####### #''# #... #... #...Z #..k# #..## hi hiВ<9 hin hi hiEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3}  a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  hi e - a +3 ring of dexterity (worn)  f - a +3 ring of strength (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hi& hi hiv....Poper the Imperceptible ....Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 18/18 ======================== ........##..#AC: 2Str: 7 .#......##..#EV: 25Int: 16 ........''..#SH: 0Dex: 24 ........''.)##########..XL:  8 Next: 41% Place: Dungeon .#....÷.##......@.......Noise: ---------  Time: 904.9 (0.0) ........##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Tukima's Dance #''# #... #... #...Z  hi*L#..k# #..## _You start resting. _You recover from your berserk rage. _You start resting. _HP restored. _You start waiting. _Done waiting. hiP  Okay, then. hiZ hi hin. _ hi  hi Drink which item? Potions  b - 5 potions of curing  g - 3 potions of magic  h - 2 potions of haste  hi  w - 7 potions of heal woundsd - 2 potions of brilliance  i - 3 potions of invisibility  m - 2 potions of might  B - a potion of berserk rage [!] read|quaff[?] describe selected hi+ hib hi....Poper the Imperceptible ....Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 18/18 ======================== ........##..#AC: 2Str: 7 .#......##..#EV: 25Int: 16 ........''..#SH: 0Dex: 24 ........''.)##########..XL:  8 Next: 41% Place: Dungeon .#....÷.##......@.......Noise: ---------  Time: 904.9 (0.0) ........##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Tukima's Dance #''# #... #... #...Z #..k# #..## _You recover from your berserk rage. _You start resting. _HP restored. _You start waiting. _Done waiting. _Okay, then. hiP  Okay, then. hi4 hi his . _ hiHKQuiver which action? ([-] to clear)  a - Cast: Tukima's Dance  b - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on hihi"hiuG....Poper the Imperceptible ....Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 18/18 ======================== ........##..#AC: 2Str: 7 hiI.#......##..#EV: 25Int: 16 ........''..#SH: 0Dex: 24 ........''.)##########..XL:  8 Next: 41% Place: Dungeon .#....÷.##......@.......Noise: ---------  Time: 904.9 (0.0) ........##..............hig) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Tukima's Dance #''# #... #... #...Z #..k# #..## _You start resting. _HP restored. _You start waiting. hi_Done waiting. _Okay, then. _Okay, then.hihihi_hiI Your spells (describe)TypeFailure Level  a + Tukima's DanceHexes1% 3 b - Ensorcelled HibernationHexes/Ice2%2 Select a spell to describe [?] help [!]/[I] toggle spell headershi/:3 Tukima's Dance hi@;_Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter. Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active. Level: 3School: HexesFail: 1% Power: 30% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.hif Your spells (describe)TypeFailure Level  a + Tukima's DanceHexes1% 3  b - Ensorcelled Hibernation Hexes/Ice2% 2 Select a spell to describe [?] help [!]/[I] toggle spell headershi/hiJhi....Poper the Imperceptible ....Spriggan of Dithmenos *..... #''#Health: 39/39 ======================== #''##########Magic: 18/18 ======================== ........##..#AC: 2Str: 7 .#......##..#EV: 25Int: 16 ........''..#SH: 0Dex: 24 ........''.)##########..XL:  8 Next: 41% Place: Dungeon .#....÷.##......@.......Noise: ---------  Time: 904.9 (0.0) ........##..............g) +2 scimitar "Hellblazer" {heavy, rF+ De #''#####################Cast: Tukima's Dance #''# #... #... #...Z #..k# #..## _You start resting. _HP restored. _You start waiting. _Done waiting. _Okay, then. _Okay, then.hihi hiKhiQ  ''# hi&''# ##..# #......##..# ''..# ''.)#..# #....÷.##.......#hiQ##.# ''# ''# ... ... ...Z ..k# ..##hihi45.5 (0.6 _hi3hihi-?  # # ##..# ......##..# ''..# ''.)#hiw...# ....÷.##........# ##.# # #  Z .k# .##hiw<hiA(6.1hiKhiThi$   # # ##..# ##..# ''..# #''.)#..# ÷.##........hi% N# ##.# # #  Z k# ##hi1 hi5 &7hi: hi7H hi 5 ##..# ##..# #''..# .# ''.)#hi r..# ÷.##........# ##.#  Z# hic hi (7.3hi hid his.#..# .3###..# ..###..# K.# ''..# ..# ''.)#..# ÷.##........# ##.#  3   smoke demon (asleep) K   kobold geomancer (asleep) s   scorpion (asleep) hi hi<9Tukima's DancehihiP _You encounter a scorpion, a smoke demon and a kobold geomancer.hi   Poper the Imperceptible s.#  Spriggan of Dithmenos *..... ..#  Health: 39/39 ======================== ######## .3#  Magic: 15/18 ====================---- ...##..# ..#  AC: 2Str: 7 ...##..# K.#  EV: 25Int: 16 ...''..# *.#  SH: 0Dex: 24 ...''.)##########*.#  XL:  8 Next: 41% Place: Dungeon .÷.##...........@..#  Noise: ---------  Time: 907.9 (0.0) ...##..............#[40hi. m  g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################  Cast: Tukima's Dance  3   smoke demon (asleep)  K   kobold geomancer (asleep)  s   scorpion (asleep) _You encounter a scorpion, a smoke demon and a kobold geomancer.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  chance to affect: 60%)hi|ePoper the Imperceptibles.#Spriggan of Dithmenos *.......#Health: 39/39 ======================== ########.3#Magic: 15/18 ====================---- ...##..#..#AC: 2Str: 7 ...##..#*.#EV: 25Int: 16 ...''..#..#SH: 0Dex: 24 ...''.)##########..#XL:  8 Next: 41% Place: Dungeon .÷.##...........@..#Noise: ---------  Time: 907.9 (0.0) ...##..............#g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################Cast: Tukima's Dance3   smoke demon (asleep)hifaK   kobold geomancer (asleep)s   scorpion (asleep) _You encounter a scorpion, a smoke demon and a kobold geomancer.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  chance to affect: 60%)hi@nK  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  chance to affect: 60%)  The kobold geomancer resists with significant effort.  The kobold geomancer shouts!hiG.KhiH.3hi^3wandering)hi:=8.9 (1 _hihi:hiX  Poper the Imperceptible s.#  Spriggan of Dithmenos *..... hi..#  Health: 39/39 ======================== ######## ..#  Magic: 12/18 ================-------- ...##..# 3.#  AC: 2Str: 7 ...##..# ..#  EV: 25Int: 16 ...''..# K.#  SH: 0Dex: 24 hi...''.)##########*.#  XL:  8 Next: 41% Place: Dungeon hi&C.÷.##...........@..#  Noise: =--------  Time: 908.9 (0.0) hiNZ...##..............#  g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################  Cast: Tukima's Dancehiz! hiO 3   smoke demon (wandering)  K   kobold geomancer hia s   scorpion (asleep) _The kobold geomancer shouts!  Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 60%)hi]Poper the Imperceptibles.#Spriggan of Dithmenos *.......#Health: 39/39 ======================== ########..#Magic: 12/18 ================-------- ...##..#3.#hiڗSAC: 2Str: 7 ...##..#..#EV: 25Int: 16 ...''..#*.#SH: 0Dex: 24 ...''.)##########..#XL:  8 Next: 41% Place: Dungeon .÷.##...........@..#Noise: =--------  Time: 908.9 (0.0) ...##..............#g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################Cast: Tukima's Dance3   smoke demon (wandering)hi&K   kobold geomancers   scorpion (asleep) _The kobold geomancer shouts!  Aiming: Tukima's Dance (safe; 1% risk of failure)  hiXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehiwAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 60%)hihiM.KAiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  hiAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 60%)  The kobold geomancer resists with significant effort.hiE.3hi((hip+29.9 (1 _hi5hiJhi   Poper the Imperceptible s.#  Spriggan of Dithmenos *..... ..#  Health: 39/39 ======================== ######## ..#  Magic: 9/18============------------ ...##..# ..#  AC: 2Str: 7 ...##..# 3.#  EV: 25Int: 16 hi 9...''..# ..#  SH: 0Dex: 24 ...''.)##########K.#  XL:  8 Next: 41% Place: Dungeon .÷.##...........@..#  Noise: =--------  Time: 909.9 (0.0) ...##..............#  g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################  Cast: Tukima's Dance  3   smoke demon (wandering) hiP  K   kobold geomancer  s   scorpion (asleep) _The kobold geomancer resists with significant effort.  hi sAiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehi ~Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 60%)hix fPoper the Imperceptibles.#Spriggan of Dithmenos *.......#Health: 39/39 ======================== ########..#Magic: 9/18============------------ ...##..#..#hi"y AC: 2Str: 7 ...##..#3.#EV: 25Int: 16 ...''..#..#SH: 0Dex: 24 ...''.)##########*.#XL:  8 Next: 41% Place: Dungeon .÷.##...........@..#Noise: =--------  Time: 909.9 (0.0) ...##..............#g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################Cast: Tukima's Dance3   smoke demon (wandering)K   kobold geomancerhigy s   scorpion (asleep) _The kobold geomancer resists with significant effort.  Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehiy Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 60%)hizR hiJ 4.3 hi m Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 60%)  The kobold geomancer resists with significant effort.hi 2Khiv ,10.9 (1hi hiG _The kobold geomancer hits you but does no damage.!hivx .KYou hit the kobold geomancer.!hi 33The kobold geomancer is lightly wounded.!hi3 ***  The smoke demon gestures at you.!hi §@§§§  The ball of steam hits you! You resist. The kobold geomancer misses you.The smoke demon gestures at you.!hiIo20------------2.7 (1.8!hid!hi U _Something smites you!)hi:  You feel much better.)hi ***The smoke demon gestures at you.)hins.#..#..#...§§§.@§.. )hiJqh39============30)hiw)hiڌ _The pyre arrow misses you. The kobold geomancer misses you.*hi §3  You closely miss the kobold geomancer.The kobold geomancer is lightly wounded.*hi us.#..#..#....§..§.§..s   scorpion (asleep)*hi: 6==========--10/18=5.5 (1.8*hi" *hio E _The kobold geomancer hits you with a +0 dagger.,hi! /Quiver which action? ([-] to clear)  a - Cast: Tukima's Danceb - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on.hia.hi){Poper the Imperceptibles.#Spriggan of Dithmenos *.......#Health: 36/39 ======================-- ########.hiV*..#Magic: 10/18 =============----------- ...##..#..#AC: 2Str: 7 ...##..#..#EV: 25Int: 16 ...''..#.§#SH: 0Dex: 24 ...''.)##########3.#.hi*XL:  8 Next: 41% Place: Dungeon .÷.##..........§@K.#Noise: =--------  Time: 915.5 (0.0) ...##..........§...#.hi4+g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################Cast: Ensorcelled Hibernation3   smoke demonK   kobold geomancers   scorpion (asleep)You feel much better.  The smoke demon gestures at you. _The pyre arrow misses you. The kobold geomancer misses you..hi+You closely miss the kobold geomancer.The kobold geomancer is lightly wounded. _The kobold geomancer hits you with a +0 dagger..hip0.hiS5.hiB.hi>q  Poper the Imperceptible s.#  Spriggan of Dithmenos *..... ..#  Health: 36/39 ======================-- ######## ..#  Magic: 8/18==========-------------- ...##..# ..#  AC: 2Str: 7 ...##..# ..#  EV: 25.hi>Int: 16 ...''..# .§#  SH: 0Dex: 24 ...''.)##########3.#  XL:  8 Next: 41% Place: Dungeon .÷.##..........§@K.#  Noise: =--------  Time: 915.5 (0.0) ...##..........§...#  g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################  Cast: Ensorcelled Hibernation.hi ?  3   smoke demon .hiV?X K   kobold geomancer  s   scorpion (asleep) .hiA@X_The kobold geomancer hits you with a +0 dagger.  Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, chance to affect: 53%)/hiL 3Ksmoke demon (chance to affect: 21%)0hiOPoper the Imperceptibles.#Spriggan of Dithmenos *.......#Health: 36/39 ======================-- ########..#Magic: 8/18==========-------------- ...##..#..#AC: 2Str: 7 ...##..#..#EV: 25Int: 16 ...''..#.§#SH: 0Dex: 24 ...''.)##########*.#XL:  8 Next: 41% Place: Dungeon .÷.##..........§@K.#Noise: =--------  Time: 915.5 (0.0) ...##..........§...#g) +2 scimitar "Hellblazer" {heavy, rF+ De ####################Cast: Ensorcelled Hibernation3   smoke demonK   kobold 0hiqQgeomancers   scorpion (asleep) _The kobold geomancer hits you with a +0 dagger.  Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a smoke demon (chance to affect: 21%)0hi*]3(asleep)0hiz.3..  The smoke demon looks drowsy...0hi!F376.5 (10hiMN0hi]^ _The kobold geomancer closely misses you.1hi&s ###3  The smoke demon looks drowsy... _The kobold geomancer closely misses you.  The helpless smoke demon fails to defend itself.  You slice the smoke demon!!  The smoke demon is almost dead.  The kobold geomancer casts a spell next to you.1hi ,3..@The smoke demon is almost dead.  The kobold geomancer casts a spell next to you.metal wall shatters! The blast of metal fragments hits you!!  1hiK The smoke demon hits you. The smoke demon misses you. x2  The kobold geomancer completely misses you.The smoke demon completely misses you. The smoke demon barely misses you.1hi! g12---------------==8.3 (1.81hi  1hip0 Y _The smoke demon closely misses you.3hi0 _The smoke demon closely misses you.  You closely miss the smoke demon.  The smoke demon is almost dead.  The kobold geomancer gestures next to you while chanting.The metal wall shatters! The blast of metal fragments hits you!  You die...3hi̵_-5----------------------3hi/  --more--4hi4hi?Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  g - the +2 scimitar "Hellblazer" (weapon) {heavy, rF+ Dex+3} 4hi a - a +1 dagger  c - a +2 dagger  d - a +0 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of dexterity (worn)  f - a +3 ring of strength (worn)4hi@  4hi ,4hi`4hiGoodbye, Poper.1400 Poper the Imperceptible (level 8, -5/39 HPs)Began as a Spriggan Enchanter on Apr 14, 2026.Was a Follower of Dithmenos.Killed from afar by a kobold geomancer (17 damage)... with a blast of metal fragments... in the Dungeon (Sprint VII: "The Pits").The game lasted 00:07:07 (1025 turns). 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