[ ;jy Player: Poper Game: Sprint 0.34 Server: crawl.dcss.io Filename: 2026-06-23.22:44:43.ttyrec Time: (1782254683) Tue Jun 23 22:44:43 2026 \ ;j+R [?1051l[?1052l[?1060l[?1061h\ ;j1Y V)0[?7h[?25l[?1c\ ;jZ \ ;jDg |Welcome, Poper. You have a choice of maps:a - Sprint I: "Red Sonja"  b - Sprint II: "The Violet Keep of Menkaure"  c - Sprint III: "The Ten Rune Challenge"  d - Sprint IV: "Fedhas' Mad Dash"  e - Sprint V: "Ziggurat Sprint"  f - Sprint VI: "Thunderdome"  g - Sprint VII: "The Pits"h - Sprint VIII: "Arena of Blood"  i - Sprint IX: "|||||||||||||||||||||||||||||" % - List aptitudes* - Random map ? - HelpTab - pitsprint] ;j#^ ;j^ ;jPoper the SneakSprigganHealth: 9/9========================Magic: 5/5========================AC: 2Str: 4EV: 16Int: 16SH: 0Dex: 15XL:  1 Next:  0% Place: DungeonNoise: ---------  Time: 0.0 (0.0)a) +1 daggerNothing quivered^ ;j####+#####.......##.......##.......##...@...##.......##.......##.......##########^ ;j^ ;jWelcome, Poper the Spriggan Enchanter. [Dungeon Sprint]^ ;j%^ ;jGPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.^ ;jL^ ;j^] _Found a runed door to the Entrance Hall (Safe).^ ;j, M###+###<#.......#^ ;j ^ ;j 26 (0.6 _^ ;jQ ^ ;j ^ ;j,M###+###.<#.......#^ ;jˣ^ ;jɦ(1.2^ ;jϪ^ ;j*_ ;jM###+###.#...<...#8_ ;jH_ ;j#..........#......#..#.......................'_ ;j_ ;jX7===2.8 (1.0_ ;j_ ;jX _ ;j/_As you open the door, it creaks loudly!_ ;j05[M#########++_ ;jN6P.....#..##..+........ ..#......#..#............####@#####.......##########_ ;jPA_ ;jaB7---3.4 (0.6_ ;j~^; _Found two runed doors._ ;jmm _There is an open door to the Entrance Hall (Safe) here._ ;j9M#########++.....#..#.#.+.....#..##...@.......###'#####++#.......##.......####.......#_ ;jL_ ;jD---4.0_ ;j_ ;jOJ _Found a huge runed gate to the Metal Vault (Medium)._ ;j ##########++ #........... ##..#. #... +........... ##..#. #........... ####'#####++ #.....# #....# #.......# #...<...# #.......#  #.#_ ;j\<6_ ;j_ ;jU_ ;jV j       ##########++   #...........   ##..#.   #.   +.@.........   ##..#.   #...........   ####'#####++   #.....#   #....#   #.......#   #...<...#   #.#_ ;j5 _ ;j _ ;j !5.2_ ;j _ ;j _ ;joB      #++  #.   #......#..#.   #.  _ ;j3 +.   #......#..#.   #.   ####'#++_ ;j u  #.......#  _ ;jOZ #.......#  _ ;j #.......#  #...<...# _ ;jZ  #.#_ ;j_ ;j, &8_ ;jd_ ;j ` ;jY####.#....b.'#+####b   bat (asleep)` ;j#7  You open the door.` ;j-6.8 (1.0` ;j ` ;jT _You encounter a bat.` ;jG       ##++  #. + #......#..#. #.##. .b.. #+#####......#..#.  #.  ####'##++  #.......#  #.......#  #.......#  #...<...#  ` ;j F #.#` ;j ` ;j -7.4 (0.6` ;jp ` ;jr! j _There is an open door to the Storerooms (Easy) here.a ;jS      ##########++ #+ #...  +. #......#..#. #.##. .b@'a ;jtTN. #+#####......#..#.  #..  ####'###++ a ;jU  #.......#  #.......#  #.......#   #...<...#   #.#a ;jh bbFound a runed door to the Temple (Safe).a ;j.i0=8.0a ;jYpa ;jFP _The bat barely misses you.a ;jYE .  You hit the bat.a ;j<.a ;j/589.0 (1.0a ;ja ;j#G _You kill the bat!a ;jJ        ##########++  #+##...........  +.##......#..#.a ;jJ}  ######@##...........  .........'...........  ####+######..#. a ;j6KG #...........  ####'#####++  #..#  a ;jVO #.#  #.......#  #...<...#a ;jZa ;j\3-6 (0.6a ;j$aa ;jpb ;jw####+)))'b ;j-10.6 (1.0) _You open the door.b ;ja _Found a +2 falchion, a +2 quarterstaff and a +2 mace of draining.b ;j         ##########++b ;j  #####+##...........  +)))@.###..#.  ######.##.....  .........'...........b ;jШ  ####+#####......#..#.  #...........  ####'#####++   #.#   #.#  #...b ;j'"....#b ;jb ;j@41.2 (0.6 _b ;j?b ;jQ _There is an open door here.b ;j[ $  b ;j[      #++  #####+##b ;j.\ .  +))@'.##......#..#.b ;j[\  ######.##.  ...'.b ;j\  ####+#####......#..#.  #.. b ;j\  ####'#####++   #b ;j\ <.#   #b ;j] .#  b ;j] F #.#b ;jj b ;j"m -8 _b ;jr b ;j/u $  Things that are here:b ;j  b ;j t_a +2 falchion; a +2 daggerc ;j>        #++  #####+##.  +)@)'.##......#..#.  ######.##.  ..'.  ####+#####......#..#.  #...  ####'#####++   #.#   #.#   #.#c ;jc ;j/2.4 _c ;j4c ;jP$  Things that are here:c ;j _a +2 quarterstaff; a +2 tridentc ;jz@      c ;j #++  #####+##.c ;j  +))@'.##......#..#.  ######.##.c ;j2  .c ;j:.'.  ####+#####..c ;j8 #...c ;jB #### c ;jc ;j c ;jc ;j/3.0 _c ;jc ;j0$  Things that are here:c ;jz _a +2 falchion; a +2 daggerd ;j d ;j sRead which item? Scrolls d ;jj  b - a scroll of blinking [!] read|quaff[?] describe selectede ;jD e ;jwH e ;jP z Poper the Sneak Spriggan Health: 9/9======================== Magic: 5/5e ;j^R ======================== AC: 2Str: 4 EV: 16Int: 16 ##########++ SH: 0Dex: 15 #####+##........... XL:  1 Next:  8% Place: Dungeon +))@'.##......#..#. Noise: ---------  Time: 13.0 (0.0)  ######.##........... a) +1 dagger  .........'........... Nothing quivered  ####+#####......#..#. #........... ####'#####++ #.......# #.......# #.......#Things that are here: _a +2 falchion; a +2 daggerThings that are here: _a +2 quarterstaff; a +2 tridentThings that are he ;jR oere: _a +2 falchion; a +2 daggere ;jY P  Okay, then.e ;j#Z e ;jX` e ;jq . _e ;jĴe ;jEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +1 dagger (weapon) Armour (go to first with [) e ;j b - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons a +2 falchion e ;j/va +2 dagger[?] describe selected e ;jV[!] equip|wield|wear[tab] equip|unequip g ;jg ;jbg ;jK Poper the Sneak Spriggan Health: 9/9g ;j~======================== Magic: 5/5========================g ;jw AC: 2Str: 4g ;j/ EV: 16Int: 16 ##########++ SH: 0Dex: 15 g ;j2#####+##........... XL:  1 Next:  8% Place: Dungeon g ;jp+))@'.##......#..#. Noise: ---------  Time: 13.0 (0.0) g ;j ######.##........... a) +1 dagger  .........'........... Nothing quivered  ####+#####......#..#. g ;jH#........... g ;jf####'#####++ g ;j#.......# g ;j:#.......# g ;jXq#.......# _a +2 falchion; a +2 daggerg ;jwThings that are here: _a +2 quarterstaff; a +2 tridentThings that are here: g ;ju_a +2 falchion; a +2 dagger _Okay, then.g ;jg ;j@  You unwield your +1 dagger.g ;j2l4.0 (1c) +2g ;jAg ;j. _c - a +2 dagger (weapon)h ;j       #++  #####+##.  +)))@.##......#..#.  ######.##.  ...'.  ####+#### #.... ####' h ;jh ;j+6 (0.6h ;jph ;jIQ _There is an open door here.i ;jL##.#.#.#'i ;jNi ;j -5.6 (1.0i ;jr i ;j( _You open the door.i ;j*      #########  _______.#  _______.#  _____...###########++ i ;j #####@##.....  +)))'.##......#..#.  ######.##.  .........'........... ####+#####......#..#. #........... ####'#####++ i ;ji ;j-6.2 (0.6i ;j__________i ;j% _Found nineteen altars.i ;j i ;j`_There is an open door to the Temple (Safe) here.i ;jM ########______________.# _____..@###########++#######'.... +)))'#..#  ######.##...........i ;j`C8 _i ;j__________i ;jli ;j          ##########  ________.#  _______@.#   ______...###########++  ########'##...........  +)))'.###..#.  ######.##.  .........'...........  ####+######..#.  #...........  ####'#####++i ;j 7.4______ _Found three altars.i ;j a _There is a bloodstained altar of Trog here.j ;jtU       #j ;j  _________.#  _______@_.#  _______...##++ #'##.   +)))'.##......#..#.  ######.##j ;jK.  ...'.  ####+#####......#..#.   #.  j ;j^ ####'#####++j ;jj ;j(8.0j ;j{__________j ;j " _Found three altars.j ;ji)h _There is a shimmering blue altar of Sif Muna here.j ;jMy       #  #_________.#  #______@__.#  #_______...##++ #'##.  +)))'.##......#..#.  ######.##.  .'.   ####+#####......#..#.   #.   ####'#####++ j ;jj ;j-j ;j\&6 _j ;js!_j ;j_____j ;j^ _There is a sacrificial altar of Ru here.j ;j^I        #  #_________.#  #_____@___.#  #_______...##  #'##  +)))'.##......#..#  ######.##  .'  ####+#####......#..#  #  ####'#####j ;jE9.2 _____________j ;j~] _There is a stormy altar of Qazlal here.k ;j         #  #_________.#  #____@____.#  #_______...##  #'##  +)))'.##......#..  ######.##  .'  ####+#####......#..  #k ;j Y  ####'#####k ;j k ;j; -8 _k ;j __________k ;j ] _There is an iron altar of Okawaru here.l ;jA          ############  #___@_____.#  #_________.#   #_______...##########  ##########'##......  +)))'.###  ######.##  .........'......  ####+######  #........_l ;jI020.4 _l ;j L/__@____________l ;j oa _There is a shadowy altar of Dithmenos here.l ;jYp %  l ;jq +You kneel at the altar of Dithmenos.l ;jy /  --more--m ;jm ;j;Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 1 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)m ;jY[!]: Overview|Powers|Wrath [J/Enter]: join religionm ;jԿ  Poper the Sneak Spriggan Health: 9/9======================== Magic: 5/5======================== AC: 2Str: 4 EV: 16Int: 16 SH: 0Dex: 15  ############XL:  1 Next:  8% Place: Dungeon  #___@_____.#Noise: ---------  Time: 20.4 (0.0)  #_________.#c) +2 dagger  #_______...########## Nothing quivered  ##########'##........ ;j K +)))'.##......#.  ######.##........   .........'........   ####+#####......#.  #........  _There is a shimmering blue altar of Sif Muna here. _There is a sacrificial altar of Ru here. _There is a stormy altar of Qazlal here. _There is an iron altar of Okawaru here. _There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos.  Dithmenos welcomes you!  --more--n ;jw,y  of Dithmenos ......1.4 (1 ___________o ;j        #  #____@____.#  #_________.#  #_______...## #'##. +)))'.##......#. ######.##. .'. ####+#####......#. #.2.0 (0.6o ;j^\___@_________ _There is a white marble altar of Elyvilon here.o ;jZl        #  #_____@___.#  #_________.#  #_______...##+ #'##. +)))'.##......#..# ######.##. .'. ####+#####......#..# #.o ;j^6 _____@________o ;j<a _There is a blossoming altar of Fedhas here.o ;j        #  #______@__.#  #_________.#  #_______...##+ #'##. +)))'.##......#..#. ######.##. .'. ####+#####......#..#. #.3.2 ______@________o ;j^ _There is an opulent altar of Gozag here.o ;j޸        #  #_______@_.#  #_________.#  #_______...##++  #  ######.##. ..'. ####+#####......#..#. #.o ;jNo ;jY8 _____@_________o ;j[ a _There is a hazy altar of Hepliaklqana here.o ;j|         #  #________@.#  #_________.#  #_______...##++  ##  .. ####+### o ;jT o ;j 4.4 o ;j _o ;jC f____o ;j C____o ;j o ;j  o ;jZ O_There is a viscous altar of Jiyva here.o ;j':     o ;j)s  ############ #_________.#  #_________@#  #_______...###########++ ##########'##...........  +)))'.##......#..#. ######.##..... .........' ####+#####......#..#. #....o ;j)t. ####'#####++o ;j>E5.0 _p ;jS___________p ;jp ;j ############_________.________________..@###########++#########'##........... +)))'.#..## #.......#6___________p ;jxn ############_________.________________...###########++#########@##........... +)))'.#..#######.... #.......#p ;jrp ;j6v!6.2p ;jp ;j+y______________ _There is an open door to the Temple (Safe) here.p ;ju ############_________.________________...###########++#########'##........... +)))'#..#######.............'##### #.......#8 _____________p ;j/p ;jK| Jp ;j؁ p ;j q     ############  #_________.#  #_________.#  #_______...##++  ##########'##.  +)))@.##......#..#.  ######.##.  .........'.  ####+#####......#..#.  #.....  ####'#####++   #.#   #.#   #.#p ;jN p ;j X7.4______________p ;jB Q _There is an open door here.q ;j$_     ###  #_________.#  #_________.#  #_______...##++  ##########'##.  +))@'.##......#..#.  ######.##.  ...'.  ####+#####......#..#.  #..  ####'#####++   #.#   #.#   #.#q ;jt8.0 _____q ;jq _You see here a +2 falchion.q ;jF)     #  #_________.#  #_________.#  #_______...#++  ##########'##.  +)@)'.##......#..#.  ######.##.  ..'.  ####+#####......#..#.  #...  ####'#####++   #.#   #.#   #.#6 _q ;j_________________  Things that are here:q ;j _a +2 quarterstaff; a +2 tridentq ;j3     #  #_________.#  #_________.#  #_______...#  ##########'##q ;j  +@))'.##......#..#  ######.##  .'  ####+#####......#..#  #  ####'#####   #.#   #.#   #.#q ;j*R9.2 ____________  Things that are here:q ;j7 _a +2 mace of draining; a +2 hand axeq ;jz######.?(!'#####q ;jq ;j.30.2 (1.0q ;j__________ _You open the door.q ;j _Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability.q ;j U     #  #_________.#  #_________.#  #_______...#  #'##  #.?(!@)))'.##......#..  #.##  q ;j .'  ####+#####......#..  #  ####'##### q ;j  #.#   #.#   #.#q ;jL H8 (0.6 _q ;j _________q ;j Q _There is an open door here.q ;j h     #  #_________.#  #_________.#  #_______...  #'##  #.?(@')))'.##......#  #.##  .'  ####+#####......#  #  ####'####   #.#   #.#   #.# q ;j q ;j1 /1.4 _q ;j %______________q ;jK  g - 4 potions of magic (gained 2)  B - 3 potions of berserk rage (gained 2)q ;j +2.4 (1q ;j\ ______________q ;j/ > _i - 4 potions of invisibility (gained 2)r ;j(     #  #_________.#  #_________.#  #_______...  #'##  #.?@.')))'.##......#  #.##  .'  ####+#####......#  #  ####'  #.  #.  #.r ;j$r ;j0+3.0 (0r ;jRr ;jak#_____________r ;jlM _You see here 10 stones.r ;j^     #  #_________.#  #_________.#  #_______...  #'##  #.@(.')))'.##......  #.##  .'  ####+#####......  #  ####'  #  #  #6 _r ;j__________r ;j r ;j4w V - 2 scrolls of vulnerability; x - 5 scrolls of amnesiar ;j+4.6 (1r ;jr_________________r ;jx/ _s - a scroll of summoningr ;j o     #  #_________.#  #_________.#  #_______...  #'##  #@.(.')))'.##  #.##  .'  ####+#####  #  ####'  #  #  #r ;j $r ;j$+5.2 (0r ;j),<_________________r ;jkCr ;jhA    #  #_________.#  #_________.#  #_______...# #'##. #.@(.')))'.##. #.##. .'. ####+#####. #. ####'# #. #. #.r ;jr ;j&8r ;j___________r ;j*r ;j)     #  #_________.#  #_________.#  #_______...# #'##. #..@.')))'.##......# #.##. .'. ####+#####......# #. ####'# #. #. #.r ;j( r ;j r ;jD !6.4r ;jo r ;j ______________r ;j M _You see here 10 stones.r ;j%     #  #_________.#  #_________.#  #_______...# #'##. #..(@')))'.##......#. #r ;j) .##. .'. ####+#####......#. #. ####'# #.# #.# #.#r ;jn; E7.0 _r ;jZ[ ___________s ;j    #  #_________.#  #_________.#  #_______...# #'##.s ;j #..(.@)))'.##......#. #.##. .'. ####+#####......#. #. ####'##### #.# #.# #.#s ;js ;j&6s ;j___________________s ;jQ _There is an open door here.s ;j     #  #_________.#  #_________.#  #_______...#+ #'##. #..(.'@))'.##......#..# #.##. .'. ####+#####......#..#s ;j  #. ####'#####+ s ;js ;jk/8.2 _s ;j3!H___________________s ;j0$  Things that are here:s ;jnC _a +2 mace of draining; a +2 hand axes ;jc     #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')@)'.##......#..#. #.##. .'. ####+#####......#..#. #. ####'#####+ s ;j&s ;jD-8 _s ;jEF_______________s ;j$  Things that are here:s ;jL _a +2 quarterstaff; a +2 tridents ;jF    #  #_________.# s ;jBY #_________.#  #_______...#++  #'##.  #..(.'))@'.##......#..#.  #.##.  ..'.  ####+#####.. #... #### s ;jp9.4 _____________ _You see here a +2 falchion.s ;jg     ###  #_________.#  #_________.#  #_______...##++  #'##.  #..(.')))@.##......#..#.  #.##.  ...'.  ####+#### #.... ####' s ;j{ g_40.0 _s ;j Y___________________s ;jѮ Q _There is an open door here.s ;j0R   ############ #_________.#  #_________.#  #_______...###########++ ##########'##...........  #..(.')))'.##......#..#.  ##########@##.....  .........'.....  ####+#####......#..#.  #........... ####'#####++ #.......#  #...<...#s ;j=s ;j@-6 _s ;jH___________s ;j]t ;j ~S ############_________.________________...###########++#########'##.............(.')))'.##......#..##########.##.......... .......@.'.....####+######..# #..........#'. #.......#t ;jt ;j(1.2t ;j__________t ;jt ;jQt ;j_   #####  #_________.#  #_________.#  #_______...##++  t ;j+###'##.....  #..(.')))'.##......#..#.  #.##. t ;jS^..'. t ;jql#+#####......#..#. t ;j!C #....  ####'#####++   #.#   #.#   #t ;j;".#   #...<...#   #.#t ;j0t ;j42&8t ;j8"__________________t ;j@Ot ;j    ###  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  #.##. ...'.  +#####+#####......#..#.  #....   ####'#####++   #.#   #.#   #.#   #...<...#   #.#2.4_________ ;j Em___t ;j '#..+r.###r   quokka (asleep) r.  As you open the door, it creaks loudly!r===3.4 (1.0_______ _You encounter a quokka.u ;jU   ############  #_________.#  #_________.#  #_______...###########++  ##########'##...........  #..(.')))'.###..#.  ##########.##...........  #...........'.  +#####@#####......#..#.  #.r# #...........  +..+ ####'#####++  #### #.......#  #.# u ;j  #.#  #...<...#  #.......#   #.#u ;jF u ;j &--u ;j 4.0 (0.6u ;j _______u ;j# 7 _The quokka bites you but does no damage.u ;j@ Q _There is an open door here.v ;jg  You hit the quokka.  The quokka is almost dead.v ;j(H--5.0 (1.0v ;j"____________v ;j.T _The quokka closely misses you.v ;j * .  You hit the quokka. 259 (0.9 _You kill the quokka!Your Spellcasting skill increases to level 3!v ;j ____________v ;j f _Your Hexes skill increases to level 4!w ;j _________.________________...###########++#########'##.............(.')))'.#..##########.#....#...........'.. +#####'#####......#..# #.@# ....+..+ ####'#####++#### #.......#  #.......#-6.5 (0.6 ____________w ;jw ;jX ^  #_________.#  #_______...###########+  ##########'##..........  #..(.')))'.###..#  ##########.##.........  #...........'  +#####'######..#  #..# #.........  +@.+ ####'#####+  #### #.......#   #.#   #.#  #...<...#  #.......#   #.# w ;j  #.#  #########w ;j w ;j B-7.1w ;j v_____w ;jE x ;j###.g#r.'##+g   goblin (asleep)r   rat (asleep)x ;jb7  You open the door.x ;jG-8.1 (1.0x ;jvi_____x ;j}a _You encounter a goblin and a rat.x ;j  #_________.#  #_______...#  #'##  #..(.')))'.##......#..  ####.##  #...........'  +#####'#####......#..  #.g#..# #  #r.@..+ ####'#####x ;j  ##+#### #.#  #.#  x ;j7 #.# x ;j2j  #...<...# x ;jQ: #.# x ;jo' #x ;j.#  x ;j' #x ;j¼8.#   x ;jݼ(#x ;jx ;jg+7 (0.6x ;j%_________x ;j#Q _There is an open door here.y ;j )The helpless goblin fails to defend itself.  You impale the goblin!!y ;jcr   raty ;jz 339.7 (1.0 _You kill the goblin!y ;ju_____y ;jah _Your Stealth skill increases to level 5!z ;j+_  #_________.#  #_______...  #'##  #..(.')))'.##......#  ###.##  #...........'  +#####'#####......#  #.)#..# #  #r@'..+ ####'  ##+#### #.#  #.#   #.#   #...<...#  #.#   #.#   #.#   #z ;jkz ;j]o550.3 (0.6 _z ;ja____z ;j#z ;jE †The helpless rat fails to defend itself.  You impale the rat!!z ;jRz ;j6411.2 (0.9z ;j%__________z ;j|@G _You kill the rat!{ ;jqV #_________.#  #_______...# #'##. #..(.')))'.##......#. ###.##. #...........'. +#####'#####......#. #.)#..# #. #†.@..+ ####'# ##+#### #.#  #.#  #.# #.# #.# #{ ;jA8 (0.6{ ;j>________{ ;jLQ _There is an open door here.{ ;j&L #_________.#  #_______...#+ #'##. #..(.')))'.##......#..# ####.##. #...........'. +#####'#####......#..# #.)#..# #. #†.'@.+ ####'#####+ ##+#### #.#  #.# { ;j>R{ ;jjT/2.4 _{ ;j[______{ ;jPm{ ;j #_________.#  #_______...#+ #'##.{ ;j #..(.')))'.##......#..#. ##########.##. #...........'. +#####'#####......#..#. #.)#..# #. #†.'.@+ ####'#####+ ##+#### #.#  #.# { ;jѰ&{ ;j{ ;j(3.0{ ;j______{ ;j{ ;jT'##K.#'.w#+##w   dart slug (asleep)K   kobold (asleep){ ;je:7  You open the door.{ ;j;-4.0 (1.0{ ;jF_____{ ;jhVg _You encounter a kobold and a dart slug.| ;js #_________.#  #_______...#| ;j++  #'##.  #..(.')))'.##......#..#.  ##########.##.  #...........'.  +#####'#####......#..#.  #.)#..#K.##.  #†.'..@.w#####'#####++  ##+####+###.#  #.#  #.#  #.# | ;jHA6 (0.6| ;jө_______| ;j%Q _There is an open door here.| ;jMl )The helpless kobold fails to defend itself.  You impale the kobold!!| ;j7q (| ;js 6505.6 (1.0| ;jz r_____| ;j~ J _You kill the kobold!} ;j6P #_________.#  #_______...#} ;j6n++  #'##. } ;j6 #..(.')))'.##......#..#.  ##########.##. } ;j7= #...........'. } ;jB7 +#####'#####......#..#.  #.)#..#).##. } ;jj7 #†.'..'@w#####'#####++  ##+####+###.} ;j79#  #.} ;j72# } ;j7A #.# } ;j8} ;jpGC6.2 (0.6} ;jQ______} ;jc} ;j †The helpless dart slug fails to defend itself.  You impale the dart slug!!} ;j(} ;j} 837.2 (1.0 _You kill the dart slug!} ;j(________} ;j<h _Your Dodging skill increases to level 3!} ;j3'...w...##+####w   dart slug (asleep)~ ;j7  You open the door.~ ;j&8~ ;jt_____~ ;j8Z _You encounter a dart slug.~ ;j B 4~ ;jb v _A dart slug is nearby!~ ;ju _______...###########++#########'##.............(.')))'.#..##########...............' +#####'######..# #.)#..#).....†.'..'.†#####'#####++##+####@###.......# ...rw...#...bw...######+#####...< #....w 2 dart slugs (asleep)b   bat (asleep)#######r   rat (asleep)~ ;jՍ ~ ;j +8 (0.6~ ;j ~ ;j ____ _You encounter a rat, a dart slug and a bat.~ ;j Q _There is an open door here. ;jy  ##########'##...........  #..(.')))'.###..#.  ##########.##...........  #...........'.  +#####'######..#.  #.)#..#).##...........  #†.'..'.†#####'#####++  ##+####'###.......#   #...rw@..##.#  #...bw...##.#  #####+#####...<...#  #.......#   ;jy #.#  #.#  #########    ;jb9.4 _ ;jw †The helpless dart slug fails to defend itself.  You impale the dart slug!! ;j} b.  You kill the dart slug! ;j1 -b. ;j <.r ;jk  ww   dart slugbwandering)rThe rat squeaks loudly. ```The dart slug launches a dart at you. ;j% 8b. ;j4 l†'@ ;jgV   ##########'##........... Poper the Sneak  #..(.')))'.##......#..#. Spriggan of Dithmenos ......  ##########.##........... Health: 9/9========================  #...........'........... Magic: 5/5========================  +#####'#####......#..#. AC: 2Str: 4  #.)#..#).##........... EV: 16Int: 16  #†.'..'.†#####'#####++ SH: 0Dex: 15  ##+####'###.......#XL:  1 Next: 116% Place: Dungeon  #..b.r@..##. ;j_[ ......#Noise: ==-------  Time: 60.3 (0.9)  #....w...##.......#c) +2 dagger  #####+#####...<...#Nothing quivered #.......# #.......# #.......#w   dart slug #########b   bat (wandering) r   ratThe helpless dart slug fails to defend itself.  You impale the dart slug!!  You kill the dart slug!The rat squeaks loudly.  The dart slug launches a dart at you. _The slug dart misses you.  You kill the dart slug!The rat squeaks loudly.  The dart slug launches a dart at you. _The slug dart misses you.Your Stealth skill increases to level 6!You have reached level 2!  --more-- ;j E13/137/72 6%  ;j ;jj4 _ ;j\ .b. ;jt  You closely miss the rat. The rat barely misses you. ;j~   ;j ```The dart slug launches a dart at you. ;jgh†'@ ;j0-1.2 ;j6 ;j-O _The slug dart misses you. ;jJ †You hit the rat..bb..b ;j3Y10-2.1 ;j) ;jP1 _You kill the rat! ;jw ;j  #'##.  #..(.')))'.##......#..#.  #.##.  #.'.  +#####'#####......#..#.  #.)#..#).##.  #†.'..'.†#####'#####++  ##+####'###.#  #....@...##.#  #.b..w...##.#  #####+#####...<...#   #.#   #.#  #.#  #   ;jj3b. ;j%=.b ;jV37 (0.6 _The dart slug misses you. ;jyAv _You see here a dart slug corpse. ;jl .bYou hit the dart slug. ;jE.b ;j2b. ;jx9  ;jk-3.7 (1.0 ;jJ ;jd _The dart slug is moderately wounded. ;j> b.  You hit the dart slug..b ;j .bThe dart slug is severely wounded. ;j9  ;j^-4.6 (0.9 ;jz ;j!Z _The dart slug completely misses you. ;jZ n .bYou hit the dart slug. ;jV\ 3b. ;j3i  The dart slug is almost dead. ;jBl Y1----5.5 ;j D _The dart slug bites you. ;jzo †You hit the dart slug. ;js.b.b ;j 7b. ;jb   bat (wandering) ;j1246.4 ;j) ;j.:M _You kill the dart slug! ;j bbYou barely miss the bat. The bat misses you.7.3 ;j  ;j : _The bat hits you but does no damage. ;j/  You closely miss the bat. The bat closely misses you. ;j !8.2 ;jò  ;jgP _The bat barely misses you. ;j2lE .  You hit the bat. ;jhz( ;jM----79.1 ;jN ;jG _You kill the bat! ;j;   #'##  #..(.')))'.##......#..#  #.##  #.'  +#####'#####......#..#  #.)#..#).##  #†.'..'.†#####'#####  ##+####'###.#  #...@†...##.#  #....†...##.#  #####+#####...<...#   #.#   #.#   #.#   #  2==-7 (0.6 ;jZB ;j| ;jMv .Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;ju ;j ;j  ##########'##.......... Poper the Sneak ;j> #..(.')))'.##......#..# Spriggan of Dithmenos ......  ##########.##.......... Health: 12/13 ======================-- ;j #...........'.......... Magic: 7/7========================  +#####'#####......#..# AC: 2Str: 4  #.)#..#).##.......... EV: 16Int: 16  #†.'..'.†#####'#####+ SH: 0Dex: 15  ##+####'###.......#XL:  2 Next: 27% Place: Dungeon  #...@†...##.......#Noise: ---------  Time: 69.7 (0.0)  #....†...##.......#c) +2 dagger  #####+#####...<...#Nothing quivered #.......# #.......# #.......# #########You barely miss the bat. The bat misses you.  ;jP1_The bat hits you but does no damage.  You closely miss the bat. The bat closely misses you. _The bat barely misses you.You hit the bat. _You kill the bat! ;jPP  Okay, then. ;jr ;j  ;jJ ;j  ;j3(_ ;jXO ;jS9  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   h + Spellcasting 3.4   9%  +2       ;jFT"     b + Unarmed Combat   0.0    -2   i + Hexes4.8  20%  +2          c + Short Blades 1.3   6%  +1   j + Invocations   0.0     0   ;jvT^ d + Long Blades   0.4    -2       ;jT         ;jAU e + Armour   0.0    -3      f + Dodging3.1   7%  +3   ;jU    g + Stealth6.6  58%  +5           ;jU!             ;jV         ;j1V         ;jV                 ;jV_     ;jV    The percentage of incoming experience used to train each skill is in brown.  ;jWSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ;jVWg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets ;jW ;j0  ;j  ;j   ##########'##.......... Poper the Sneak  #..(.')))'.##......#..# Spriggan of Dithmenos ......  ##########.##.......... Health: 12/13 ======================--  #...........'.......... Magic: 7/7========================  +#####'#####......#..# AC: 2Str: 4 ;j  #.)#..#).##.......... EV: 16Int: 16  #†.'..'.†#####'#####+ SH: 0Dex: 15  ##+####'###.......#XL:  2 Next: 27% Place: Dungeon  #...@†...##.......# ;j `Noise: ---------  Time: 69.7 (0.0)  #....†...##.......#c) +2 dagger ;j!  #####+#####...<...#Nothing quivered #.......# #.......# #.......# ######### ;j!  _The bat hits you but does no damage.  You closely miss the bat. The bat closely misses you.  ;j(" n_The bat barely misses you.You hit the bat.  ;j" X_You kill the bat! _Okay, then. ;j+  ;jt-  ;j?  ;jO  ;j@% ;j& Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes8% 3  b - Tukima's DanceHexes8% 3c - Ensorcelled HibernationHexes/Ice10%2  d - Gloom ;j@&Hexes/Necromancy 21% 3 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ;j  ;jӲ  ;j   ##########'##.......... Poper the Sneak  #..(.')))'.##......#..# Spriggan of Dithmenos ......  ##########.##.......... Health: 12/13 ======================--  #...........'.......... Magic: 7/7========================  +#####'#####......#..# AC: 2Str: 4  #.)#..#).##.......... EV: 16Int: 16  #†.'..'.†#####'#####+ SH: 0Dex: 15  ##+####'###.......#XL:  2 Next: 27% Place: Dungeon  #...@†...##.......#Noise: ---------  Time:[ ;j k40m 69.7 (0.0)  #....†...##.......#c) +2 dagger  #####+#####...<...#Nothing quivered #.......# #.......# #.......# ######### _The bat hits you but does no damage.  You closely miss the bat. The bat closely misses you. _The bat barely misses you.You hit the bat. _You kill the bat! _Okay, then.Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 5? Y - Yes  N - No ;jh  ;j U  ##########'##.......... Poper the Sneak  #..(.')))'.##......#..# Spriggan of Dithmenos ......  ##########.##.......... Health: 12/13 ======================--  #...........'.......... Magic: 7/7======================== ;jʿ  +#####'#####......#..# AC: 2Str: 4  #.)#..#).##.......... EV: 16Int: 16  #†.'..'.†#####'#####+ SH: 0Dex: 15  ##+####'###.......#XL:  2 Next: 27% Place: Dungeon  #...@†...##.......#Noise: ---------  Time: 69.7 (0.0) ;j   #....†...##.......#c) +2 dagger  #####+#####...<...#Nothing quivered  ;j J#.......# #.......# #.......# ;j 0 #########  ;j; _The bat hits you but does no damage.  You closely miss the bat. The bat closely misses you. _The bat barely misses you. ;jl You hit the bat. _You kill the bat! _Okay, then. ;jr 370.7 (1 _ ;j  ;j  ;j +1.7 (2 ;j  ;j  ;jI +2.7 (3 ;j  _You start memorising the spell. You continue memorising. x2 ;j  ;j  ;jL0 c _You finish memorising. Spell assigned to 'a'. ;j!^ ;jlc*Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;j ;j ;j8  ##########'##.......... Poper the Sneak  #..(.')))'.##......#..# Spriggan of Dithmenos ......  ##########.##.......... Health: 12/13 ======================--  #...........'.......... Magic: 7/7========================  +#####'#####......#..# AC: 2Str: 4  #.)#..#).##.......... EV: 16 ;jInt: 16  #†.'..'.†#####'#####+ SH: 0Dex: 15  ##+####'###.......#XL:  2 Next: 27% Place: Dungeon  #...@†...##.......#Noise: ---------  Time: 72.7 (0.0)  #....†...##.......#c) +2 dagger  #####+#####...<...#Nothing quivered #.......# #.......# #.......# ######### _The bat barely misses you.You hit the bat. _You kill the bat! _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. ;jn  Okay, then. ;j ;j. _ ;j ;jaQuiver which action? ([-] to clear)  a - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on ;jkD  ;jX U  ##########'##.......... Poper the Sneak  #..(.')))'.##......#..# Spriggan of Dithmenos ......  ##########.##.......... Health: 12/13 ======================--  #...........'.......... Magic: 7/7======================== ;j]Z  +#####'#####......#..# AC: 2Str: 4  #.)#..#).##.......... EV: 16Int: 16  #†.'..'.†#####'#####+ SH: 0Dex: 15  ##+####'###.......#XL:  2 Next: 27% Place: Dungeon  #...@†...##.......#Noise: ---------  Time: 72.7 (0.0)  #....†...##.......#c) +2 dagger ;j7[ I #####+#####...<...#Cast: Ensorcelled Hibernation  #.......# #.......# #.......# ######### ;j[ You hit the bat. _You kill the bat! _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Okay, then. ;jcc  ;jd  ;jL  ;j  ;jdV R #..(.')))'.##......#..# ##########.##..... #...........'. +#####'#####......#..# #.)#..#).##..... #†.'..'.†#####'#####++ ##+####'###.......#  #....†...##.#  #....@...##.#  #####+#####...<...#  #.......#  #########   ;jc  ;jR 3.3 (0.6 _ _You see here a dart slug corpse. ;j@ ')))!)))[####### ;j  ;j  ;jR U3==4.3 (1.0 ;j/ 7 _You open the door. ;jF H _Found eight items. ;j^ #########...............' +#####'######..# #.)#..#).....†.'..'.†#####'#####++##+####'###.......# ....†...#####@#####...< ;jb..!)))[.##....#..!)))[.# ;j::### ;jz ;j+9 (0.6 ;j ;j$ _Found a +3 chain mail and 5 potions of heal wounds. ;j+Q _There is an open door here. ;jU  #...........'  +#####'######..#  #.)#..#).##.........  #†.'..'.†#####'#####+  ##+####'###.......#  ;jE  #....†...##.#  #....†...##.#  #####'#####...<...#  #..!@))[.##.......#  #..!)))[.##.#  ###########.#  #########      ;jO ;j/5.5 _ ;j ;j{ _You see here a +2 dagger of draining. ;jk ;jtEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +2 dagger (weapon)  a - a +1 dagger Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons a +2 dagger of draining[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;jtx  ;j.  ;j   #...........'.......... Poper the Sneak  +#####'#####......#..# Spriggan of Dithmenos ......  #.)#..#).##.......... Health: 13/13 ========================  #†.'..'.†#####'#####+ Magic: 7/7========================  ##+####'###.......#AC: 2Str: 4  #....†...##.......#EV: 16Int: 16  #....†...##.......#SH: 0Dex: 15  #####'#####...<...#XL:  2 Next: 27% Place: Dungeon  #..!@))[ ;jߙ c[39;49m.##.......#Noise: ---------  Time: 75.5 (0.0)  #..!)))[.##.......#c) +2 dagger  ###########.......#Cast: Ensorcelled Hibernation  ######### _You see here a dart slug corpse. _You open the door. _Found eight items.  ;j _Found a +3 chain mail and 5 potions of heal wounds. _There is an open door here. _You see here a +2 dagger of draining. ;j Z  You unwield your +2 dagger. You sense an unholy aura. ;j w6.5 (1d(drain) ;j  ;j2 : _d - a +2 dagger of draining (weapon) ;j'   #.'  +#####'#####......#..  #.)#..#).##  #†.'..'.†#####'#####  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #..@.))[.##.#  #..!)))[.##.#  ##.#   #      ;jC7.1 (0.6 ;j$ ;jC ;jJ+8.1 (1 ;jT ;jjg _w - 6 potions of heal wounds (gained 5) ;j=  +#####'###### #.)#..#).#.†.'..'.†#####'######+####'###.......# ....†...#...######'#####...<....))[.##....)))######## ########7 (0 ;j  ;j  ;j +9.7 (1 ;j  ;jj b _b - 6 potions of curing (gained 5) ;j ;j ;jx ;j ;jK` +#####'#####......#..# #.)#..#).##. #†.'..'.†#####'#####+ ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...@))[.##.#  ##.#  #        ;jL ;jdB80.3 (0 ;jn~ _You see here a +2 quarterstaff of speed. ;j. m +#####'#####......#..#. #.)#..#).##. #†.'..'.†#####'#####+ ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...)@)[.##.#  ##.#  #        ;j? C9 _ ;jJ  ;jg v _You see here a +0 heavy trident. ;jM +#####'#####......#..#.  #.)#..#).##.  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...))@[.##.#  ##.#  #       1.5 _ _You see here a +1 flail of protection. ;j[:  +#####'#####......#..#.  #.)#..#).##.  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...)))@.##.#  ##.#  #        ;js2.1 _ _You see here a +3 ring mail of cold resistance. ;j j#...........'....+#####'####..#.)#..#).##...........†.'..'.†#####'#####++##+####'#....#....†...##....####'#####...<.))...)))[.###########.......#########7 _ ;jF s _You see here a +3 chain mail. ;j܅{  #.'.  +#####'#####......#..#.  #.)#..#).##.  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....)@[.##.#  #...)))[.##.#  ##.#   #      ;jѽ[3.3 _ ;jw _You see here a +1 heavy hand axe. ;j #   #.'.  +#####'#####......#..#.  #.)#..#).##.  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....@)[.##.#  #...)))[.##.#  ##.#   #      ;j2  ;j|: -9 _ ;jB  ;jZ _You see here a +1 long sword of holy wrath. ;j +#####'######..# #.)#..#).#....†.'..'.†#####'#####++#+####'###.......# ....†.....†..#####'#####...<....))[.##....)@)######## ######## ;jD!/4.5 _ ;jU> ;j!Mv _You see here a +0 heavy trident. ;jbI4 ;jU ;j6` ;jG^  +#####'#####......#..#  #.)#..#).##  #†.'..'.†#####'#####  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...@))[.##.#  ##.#  #  ;j^:      ;jt ;j| ;j](5.1 _ ;j ;j ~ _You see here a +2 quarterstaff of speed. ;jz^ ( +#####'#####......#..#. #.)#..#).##. #†.'..'.†#####'#####+ ##+####'###.#  #....†...##. ;jl_ #  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...)@)[.##.#  # ;jqa #.#  #        ;j  ;j{ -7 _ ;j  _You see here a +0 heavy trident. ;jN +#####'#####......#..#.  #.)#..#).##.  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##. ;jx#  #...))@[.##.#  ##.#  #        ;j7' ;j-/6.3 _ ;jQ6 ;jH| _You see here a +1 flail of protection. ;j:#...........'....+#####'####..#.)#..#).##...........†.'..'.†#####'#####++##+####'#...#....†...##....####'#####...<.)...)))[.###########.......######### ;jL ;jU-9 _ ;j^ ;j2zw _You see here a +1 heavy hand axe. ;jU;  ##########.##.  #...........'...........  +#####'######..#.  #.)#..#).##...........  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.......#  #####@#####...<...# ;j{V  #....))[.##.#  #...)))[.##.#  ###########.......# #########     ;jgE7.5 _ ;jn ;j*Q _There is an open door here. ;j_ RM..(.')))'#..##########.###...........'....+#####'####..#.)#..#).##...........#†.'..'.†#####'#####++#+####'##....@...##....####'#####...<#....))[.#  #...)))[.##.......#### ;j'j  ;j|n /8.1 _ ;j?z  ;j v _You see here a dart slug corpse. ;j3\ ##########'##.....  #..(.')))'.##......#..#.  ##########.##.  #...........'.....  +#####'#####......#..#.  #.)#..#).##...........  #†.'..'.†#####'#####++ ##+####'###.#  ;jo U #....†@..##.#  #....†...##.......#  #####'#####...<...#  #....)) #...)))[. ###########.......# #########   ;j;C7 _ ;jhm ;jՙ ;j4 ;j ;jT #_______...###########++  ##########'##.....  #..(.')))'.##......#..#.  ##########.##.  #...........'.....  +#####'#####......#..#.  #.)#..#).##...........  #†.'..'.†#####'#####++ ##+####@###.#  #....†...##.#  #....†...##.......#  #####'#####...<...# #....)) #...)))[. ###########.......# ######### 9. ;j*3___ _There is an open door here. ;j6J  #_________.#  #_______...###########++  ##########'##.....  #..(.')))'.##......#..#.  ##########.##.  #...........'.....  +#####'#####......#..#.  #.)#..#).##...........  #†.'..'.@#####'#####++ ##+####'###.#  #....†...##.#  #....†...##.......# #####'#####...<...# #....)) #...)))[. ###########.......# ;jK V ######### ;jz C9 _ ;jn __________ ;j v _You see here a dart slug corpse. ;j1 M__________________.# _______...###########++#########'......(.')))'#..##########.###...........'....+#####'### ;j #..#.)#..#)@##...........†.'..'.†#####'#####++#+####'##  #....†...##.......#..##### ;j  ;jU 090.5 _ ;j _____ ;j  ;j  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  #.##.  #.'.  +#####'#####......#..#.  #.)#..#@.##.  #†.'..'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.#  #...)))[ ;jhf.##.#   #.# ;j1.1________ ;j $  Things that are here: ;jr _a +0 dagger; a kobold corpse ;j  #_________.#  #_______...###########++  ##########'##...........  #..(.')))'.###..#.  ##########.##...........  #...........'.  +#####'######..#.  #.)#..#).##...........  #†.'..@.†#####'#####++  ##+####'###.......#   #....†...##.#  #....†...##.#  #####'#####...<...#  #....))[.##.......#  #...)))[0 ;j ;10;1m[.##.#  ###########.#  #########7 _ ;jG______ ;j1QQ _There is an open door here. ;jH%   #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  ##########.##.  #...........'.  +#####'#####......#..#.  #.)#..#).##.  #†.'.@'.†#####'#####++  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#   #....))[.##.#   #...)))[.## ;jF* .#   #.#   #2.3 _ ;j0 P___ ;j*;  ;j  #_________.#  #_________.#   #_______...###########+  ##########'##.........  #..(.')))'.###..#  ##########.##  #...........'.........  +#####'######..#  #.)#@.#).##..........  #†.'..'.†#####'#####+  ##+####'###.#  #....†.##.#  #....†...##.......#  #####'#####...<...#  #....)[35 ;jm)[.##.#  #...)))[.##.#  ###########.......#9________________ ;j ;jk& ;jm4 ;jA ;j ############  #_________.#  #_________.#  #_______...###########++ ##########'##..... #..(.')))'.##......#..# ##########.##.. #...........'........... +#####@#####......#..# #.)#..#).##........... #†.'..'.†#####'#####++ ##+####'## #....†...# #....†...##.......# #####'#####...<...# #....)[40 ;jk m) #...)))[. ;j$ ;j)(3.5 ;j5q_____ ;jMQ _There is an open door here. ;jkM ##########__________________.# _______...###########++#########'#....#..(.')))'.##......#..##########.###......@....'..........#+#####'#####......#..#.)#..#).##...........  #†.'..'.†#####'#####++#+####'...### ;j]E4.1 _ ;j_ __________ ;j`i  ;jB 4 ;j~  ;jt   #  #_________.#  #_________.#  #_______...#  #'##  #..(.')))'.##......#..#  #.##  #...'  #+#####'#####......#..#  #.)#..#).##  #†.'..'.†#####'#####  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#   #....[36 ;jhm))[.##.# ;j?<7 ;j8#;________________ ;jj* ;j,   #  #_________.#  #_________.#  #_______...#  #'##  #..(.')))'.##......#..  #.##  #...'  #+#####'#####......#..  #.)#..#).##  #†.'..'.†#####'#####  ##+####'###.#  #....†...##.#  #....†...##.#  #####'#####...<...#   #....))[.##.# ;j;>5.3 ;j1_________________ ;j   #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......#  #.##  #...'  #+#####'#####......#  #.)#..#).##  #†.'..'.†#####'   ##+####'###.#  #....†...##.#   #....†...##.#   #####'#####...<...#   #....))[.##.#  ;j ;j&9 ;j( ;j}______ ;jg_ ;jV____ ;j> ;jP ;j?:   #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......#  #.##  #...'  #+#####'#####......#  #.)#..#).##  #†.'..'.†#####'  ##+####'###.  #....†...##.  #....†...##.  #####'#####...<...  #....))[.##. ;j' ;j9(6.5 ;jp=__________________ ;j ;j    #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......  #.##  #...'  #+#####'#####......  #.)#..#).##  #†.'..'.†#####'  ##+####'###  #....†...##  #....†...##  #####'#####...<  #....))[.## ;j&  ;j) (7.1 ;j0 _____________ ;j_<  ;j%h '#.#.#.#.#.#. ;jd{  ;j3 -8.1 (1.0 ;j _________ ;j3 ( _You open the door. ;j  ;jl54 ;j\X ;jv4 ;j ;j ;j?4 ;jP ;j)W ;j. ;j ;j ;j  ;jY-   ############  #_________.#  #_________.#  #_______...#######  ##########'##.....  #..(.')))'.##  ##########.##  #...........'  #@#####'#####  #.#.)#..#).##  #.#†.'..'.†#####'#  #.##+####'###.....  #.#....†...##  #.#....†...##  #.#####'#####...<  #.#....))[.##...  #... ;j3 o)))[.## ;jcv  ;j{  ;jj| $7 (0.6 ;j  ;j( _ ;j؊ c______ ;jj O_____ ;j܋  ;jر Q _There is an open door here. ;j.  _________.________________...################'##.......(.')))'.##########...........''#####'#####.)#..#).†.'..'.†#####'##+####'###..... ;j9 #.#  ###########.....  ;jM  ;j /9.3 _ ;j _______________ ;j  ;j. ________________...################'##.......(.')))'.##########...........''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†...#+# ######  ;j<9 ;jh______ ;j0 _______...################'##.......(.')))'.##########...........''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†... ;j:& ;j(0100.5 (0.6) ;jQGl_____ ;jl ;jl ;jmy #########'##.......(.')))'.##########...........''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†...####'#####...< ;jv ;jÇ ;j!1.1 ;j, ;j ;j@ + ..(.')))'.##########...........''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†...####'#####...<....))[.##....7 ;j  #########...........''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†...####'#####...<....))[.##....))) ;jM#  ;j%) (2.3 ;j3  ;j[  ;j4  ...........''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†...####'#####...<....))[.##....)))+######### ;j  ;jX &9 ;j  ;j  ;jI]'#####'#####.#.)#..#).†.'..'.†#####'##+####'###.........†...####'#####...<....))[.##....)))+######### ###### ;j>3.5 ;j ;j& ;j1$q'#..#...##.#.j.bob   fire bat (asleep)j# #jjjjjj 5 gnolls (2 polearms, asleep).j .jo   orc (asleep)  You open the door.4.5 (1.0 ;j3 ;jPn _You encounter a fire bat, 5 gnolls and an orc. ;j.#.)#..#).†.'..'.†#####'##+####'###..... ;j#....†...####'#####...<....))[.##....)))########..# ######.. #.#.# j.bo.#o#j#.jo .j#o   orc priest (# # o+oo 2 orc wizards (asleep)jjjj 5 gnolls (2 polearms, asleep) (…) b.  You encounter an orc priest and 2 orc wizards.The orc shouts! The orc wizard shouts!  Something shouts, "Turn tail, thou feeble elf-skinned mouthful!" 5The gnoll shouts! You hear a shout! ;j^  ;ju; #.#.)#..#) #.#†† #.# #.#....† #.#....† #.#< #.#....))[ #.#...)))[ #@# #..#  #....  ##.#b#  j..o5  j#o#j#  b .jo .j#  o .# # o+  oo1 wandering)  jjjj3 wandering)You encounter a white imp.The orc priest calls down the wrath of Beogh upon you.Beogh smites you! ;jS #.#.)#..#) #.#†† #.# #.#....† #.#....† #.#< #.#....))[ #.#...)))[ #@# #..#  #....  ##.#b# j.. j#o#j#  .jo .j#  .# # o+  o.  Ouch! That really hurt!oo.j ;jT3j. ;jV4j. ;jX j* * * LOW HITPOINT WARNING * * * ;jpY ;jUZ7b. ;jD^ J  You encounter a gnoll bouda. It is wielding a +0 whip.j. ;js8 jojoj   gnoll boudaoo   orc priestoo 2 orc wizards (1 wandering) You encounter an endoplasm. ;j1/13 -----------------------=5.1 (0.6Ensorcelled Hibernation _The gnoll shouts! x2 ;j^Q _There is an open door here. ;j\ | b.  You feel much better. ;j^ j.  You hear a shout! The orc wizard shouts! ;jX 8o. ;jl S.b ;jS :o. ;j ?j..j..o.J.o. ;j  ;j Zo  ;j u13/13=======================6.1 (1.0 ;j  ;j9N _The fire bat misses you. ;j| #.#.)#..#).##..... Poper the Sneak #.#†.'..'.†#####'# Spriggan of Dithmenos ...... #.##+####'###..... Health: 13/13 ======================== #*#....†...##..... Magic: 7/7======================== #*#....†...##..... AC: 2Str: 4 #*#####'#####...<. EV: 16Int: 16 #*#....))[.##..... SH: 0Dex: 15 ;j #*#...)))[.##..... XL:  2 Next: 27% Place: Dungeon #@###########..... Noise: =--------  Time: 106.1 (1.0) ;j#**# ###### d) +2 dagger (drain) #**b*  Cast: Ensorcelled Hibernation ##j#o#  *Joj*  *#j#j#  b   fire bat .o. o.#  j   gnoll bouda ;j'.# # .+  o   orc priest  oo 2 orc wizards(…)You hear a shout! The orc wizard shouts! _The fire bat misses you.Read: scroll of summoningPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a fire bat ;jM #.#.)#..#).##..... Poper the Sneak #.#†.'..'.†#####'# Spriggan of Dithmenos ...... #.##+####'###..... Health: 13/13 ======================== #.#....†...##..... Magic: 7/7======================== #.#....†...##..... AC: 2Str: 4 #.#####'#####...<. EV: 16Int: 16 #.#....))[.##..... SH: 0Dex: 15 #.#...)))[.##..... XL:  2 Next: 27% Place: Dungeon #@###########..... Noise: =--------  Time: 106.1 (1.0) #..# ###### d) +2 dagger (drain) #..b. ;jmNa  Cast: Ensorcelled Hibernation ##j#o#  .Joj.  .#j#j#  b   fire bat .o. o.#  j   gnoll bouda .# # .+  o   orc priest  oo 2 orc wizards(…)Read: scroll of summoningPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a fire bat  As you read the scroll of summoning, it crumbles to dust.  Wisps of shadow whirl around you.... ;jXb55 ;jX9b. ;jXZ0o. ;jrmo.oPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a fire bat  As you read the scroll of summoning, it crumbles to dust.  Wisps of shadow whirl around you...  You encounter an iron imp.o.j ;jĀ  #.#.)#..#) #.#†† #.# † †  ;j2/< ))[ )))[ #@ #.b#  #x.o5    ;j_) o#j#j#  ..o o.#  ;j .# # .+ 5   iron imp ;jo   orc priest You encounter an orc. It is wielding a +0 falchion. ;jD.-7 ;j ;jvK _The gnoll hits your small abomination with a +0 club. ;j  ;j_ '#####'###.)#..#).##.....†.'..'.†#####'##+####'#....†...##....####'#####...<.))...)))[.'###########......b# ######x.o5##j#o#jJ.j5 o#j#j# o   orc priest.o o.#oo 2 orc wizards.# # .+jjjj 4 gnolls (1 polearm, 1 ally targetb.j. .  The fire bat misses you. ;j# 0o ;j|' . 3 gnolls (1 ally target) The gnoll hits your small abomination with a +0 club! ;j49* ;j (1 invisible)The orc wizard casts a spell. ;jNa"j ;ja. ;jjc. ;jh8o. ;j5k9j ;jytNo. ;j<oj   gnoll boudao   orc priestoo 2 orc wizards (1 invisible)=7 (0.6 ;j ;j3H _The orc wizard flickers and vanishes for a moment. ;j{  #'#####'#####..... Poper the Sneak #.#.)#..#).##..... Spriggan of Dithmenos ...... #.#†.'..'.†#####'# Health: 13/13 ======================== #.##+####'###..... Magic: 5/7=================------- #.#....†...##..... AC: 2Str: 4 #.#....†...##..... EV: 16Int: 16 #.#####'#####...<. SH: 0Dex: 15 #.#....))[.##..... XL:  2 Next: 27% Place: Dungeon #@#...)))[.##..... Noise: =--------  Time: 107.7 (0.0) #b###########..... d) +2 dagger (drain) ;j3  #..# ###### Cast: Ensorcelled Hibernation #x.o5  ##j#.#  oJjj5  b   fire bat .#j#o#  j   gnoll bouda .o. ..#  o   orc priest .# # .+  oo 2 orc wizards (1 invisible) (…)The orc wizard casts a spell. _The orc wizard flickers and vanishes for a moment.  Aiming: Ensorcelled Hibernation (safe; 10% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jj EAim: a fire bat (chance to affect: 52%) ;j   #'#####'#####..... Poper the Sneak  #.#.)#..#).##..... Spriggan of Dithmenos ......  #.#†.'..'.†#####'# Health: 13/13 ========================  #.##+####'###..... Magic: 5/7=================-------  #.#....†...##..... AC: 2Str: 4 ;j  #.#....†...##..... EV: 16Int: 16  #.#####'#####...<. SH: 0Dex: 15  #.#....))[.##..... XL:  2 Next: 27% Place: Dungeon  #@#...)))[.##..... Noise: =--------  Time: 107.7 (0.0)  #*###########..... d) +2 dagger (drain)  #..# ;j$ ###### Cast: Ensorcelled Hibernation  #x.o5 ;jP  ##j#.#  oJjj5 ;jq b   fire bat  .#j#o# ;j j   gnoll bouda ;j  .o. ..#o   orc priest ;j؂   .# # .+oo 2 orc wizards (1 invisible) (…) ;j The orc wizard casts a spell. _The orc wizard flickers and vanishes for a moment.  Aiming: Ensorcelled Hibernation (safe; 10% risk of failure)  ;j? Press: ? - help, Q - select actionShift-Dir - straight lineAim: a fire bat (chance to affect: 52%) ;j  ;j|Bj.  Press: ? - help, Q - select action  Shift-Dir - straight line: a fire bat (chance to affect: 52%)  The fire bat resists with significant effort.  The fire bat closely misses you.The fire bat bites you but does no damage. ;jC0o. ;j G7o. ;jH8o. ;jg( bYour small abomination barely misses the gnoll.The gnoll hits your small abomination but does no damage.  The gnolls pick up the pace! ;ji+8.7 (1 ;j ;jy< _Your small abomination hits the gnoll! ;juj #'#####'#####..... Poper the Sneak #.#.)#..#).##..... Spriggan of Dithmenos ...... #.#†.'..'.†#####'# Health: 13/13 ======================== #.##+####'###..... Magic: 3/7==========-------------- #.#....†...##..... AC: 2Str: 4 #.#....†...##..... EV: 16Int: 16 #.#####'#####...<. SH: 0Dex: 15 #.#....))[.##..... XL:  2 Next: 27% Place: Dungeon #@#...)))[.##..... Noise: =--------  Time: 108.7 (0.0) #b###########..... d) +2 dagger ;jSk<(drain) #.o# ###### Cast: Ensorcelled Hibernation #x..5  ##j#j#  oJjo5  b   fire bat o#j#.#  j   gnoll bouda ... ..#  o   orc priest .# # .+  oo 2 orc wizards (1 invisible) (…)The gnolls pick up the pace! _Your small abomination hits the gnoll!  Aiming: Ensorcelled Hibernation (safe; 10% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a fire bat (chance to affect: 52%) ;jd   #'#####'#####..... Poper the Sneak  #.#.)#..#).##..... Spriggan of Dithmenos ......  #.#†.'..'.†#####'# Health: 13/13 ========================  #.##+####'###..... Magic: 3/7==========--------------  #.#....†...##..... AC: 2Str: 4  #.#....†...##..... EV: 16Int: 16  #.#####'#####...<. SH: 0Dex: 15  #.#....))[.##..... XL:  2 Next: 27% Place:  ;j [40mDungeon  #@#...)))[.##..... Noise: =--------  Time: 108.7 (0.0)  #*###########..... d) +2 dagger (drain)  #.o####### Cast: Ensorcelled Hibernation  #x..5  ##j#j#  oJjo5b   fire bat ;j&   o#j#.#j   gnoll bouda  ... ..#o   orc priest  .# # .+oo 2 orc wizards (1 invisible) (…)The gnolls pick up the pace! _Your small abomination hits the gnoll!  Aiming: Ensorcelled Hibernation (safe; 10% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a fire bat (chance to affect: 52%) ;jUb(asleep) ;j0)Aiming: Ensorcelled Hibernation (safe; 10% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a fire bat (chance to affect: 52%)  The fire bat looks drowsy...  Your small abomination hits the gnoll! ;j4. ;j69j. ;j7.j ;j.=o.j.j.o. ;jlbb.owizard (invisible)jjj 3 gnolls (1 polearm, swift) ;jt  ;j%75-9.7 (1Ensorcelled Hibernation _The gnoll dies! ;j ;jh _Your Stealth skill increases to level 7! ;jLH '  The helpless fire bat fails to defend itself.  You impale the fire bat!! ;jR&j. oYou kill the fire bat!Your small abomination barely misses the gnoll.o. ;jHUAj. ;jgV1o ;jV ;j|%J. ;j \j   gnoll boudao   orc priesto 2 orc wizards (1 invisible) ;j", 1 ally  #'#####'#####..... Poper the Covert  #.#.)#..#).##..... Spriggan of Dithmenos ......  #.#†.'..'.†#####'# Health: 13/13 ========================  #.##+####'###..... Magic: 3/8=========---------------  #.#....†...##..... AC: 2Str: 4  #.#....†...##..... EV: 17Int: 16  #.#####'#####...<. SH: 0Dex: 15  #.#....))[.##..... XL:  2 Next: [39; ;j<49m751% Place: Dungeon  #@#...)))[.##..... Noise: ---------  Time: 110.6 (0.9)  #o###########..... d) +2 dagger (drain)  #.j####### Cast: Ensorcelled Hibernation   #x.j5  ##j#J#  o.jo5j   gnoll bouda  .#.#.#o   orc priest  ... ..#oo 2 orc wizards (1 invisible)  .# # .+jjj 3 gnolls (1 polearm, swift, 1 ally (…)Your small ab ;j@omination barely misses the gnoll. _The gnoll hits your small abomination but does no damage.  Your Short Blades skill increases to level 2!Your Dodging skill increases to level 4!Your Stealth skill gained 6 levels and is now at level 13!Your Spellcasting skill increases to level 4!Your Short Blades skill increases to level 2!  Your Dodging skill increases to level 4!tealth skill gained 6 levels and is now at level 13!Spellcasting skill increases to level 4!Hexes skill increases to level 5! have reached level 3! ;j/  --more-- ;j:  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  ;j%  ;j   #'#####'#####..... Poper the Covert  #.#.)#..#).##..... Spriggan of Dithmenos ......  #.#†.'..'.†#####'# Health: 16/16 ========================  #.##+####'###..... Magic: 3/9 ;j O========---------------- ;je \  #.#....†...##..... AC: 2Str: 4  #.#....†...##..... EV: 17Int: 16  #.#####'#####...<. SH: 0Dex: 17  #.#....))[.##..... XL:  3 Next: 337% Place: Dungeon  #@#...)))[.##..... Noise: ---------  Time: 110.6 (0.9)  #o###########..... d) +2 dagger (drain) ;j [ #.j####### Cast: Ensorcelled Hibernation   #x.j5 ;j p ##j#J#  o.jo5j   gnoll bouda ;j#   .#.#.#o   orc priest  ... ..#oo 2 orc wizards (1 invisible) ;jk X  .# # .+jjj 3 gnolls (1 polearm, swift, 1 ally (…)Your Stealth skill gained 6 levels and is now at level 13! ;j Your Spellcasting skill increases to level 4!Your Hexes skill increases to level 5!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  ;j  You feel agile. x2  You have reached level 4! ;j5 /  --more-- ;j ;j  #'#####'#####..... Poper the Covert  #.#.)#..#).##..... Spriggan of Dithmenos ......  #.#†.'..'.†#####'# Health: 21/21 ========================  #.##+####'###..... Magic: 3/11======------------------  #.#....†...##..... AC: 2Str: 4  #.#....†...##..... EV: 17Int: 16 ;j #.#####'#####...<. SH: 0Dex: 17  #.#....))[.##..... XL:  4 Next: 134% Place: Dungeon  #@#...)))[.##..... Noise: ---------  Time: 110.6 (0.9)  #o###########..... d) +2 dagger (drain)  #.j####### Cast: Ensorcelled Hibernation   #x.j5  ##j#J#  o.jo5j   gnoll bouda  .#.#.#o    ;j$[33morc priest  ... ..#oo 2 orc wizards (1 invisible)  .# # .+jjj 3 gnolls (1 polearm, swift, 1 ally (…)Your Hexes skill increases to level 5!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2  You have reached level 4! ;je  You have reached level 5! ;j0/  --more-- ;j8^ 4/243/12--758% Ensorcelled Hibernation ;j k P _You feel clever. ;jU  #'#####'#####..... Poper the Covert #.#.)#..#).##..... Spriggan of Dithmenos ...... #.#†.'..'.†#####'# Health: 24/24 ======================== #.##+####'###..... Magic: 1/12==---------------------- #.#....†...##..... AC: 2Str: 4 #.#....†...##..... EV: 17Int: 17 #.#####'#####...<. SH: 0Dex: 17 #.#....))[.##..... XL:  5 Next: 18% Place: Dungeon #@#...)))[.##..... Noise: ---------  Time: 110.6 (0.0) #o###########..... d) +2 dagger (drain)[ ;j 34m #.j# ###### Cast: Ensorcelled Hibernation #x.j5  ##j#J#  o.jo5  j   gnoll bouda .#.#.#  o   orc priest ... ..#  oo 2 orc wizards (1 invisible) .# # .+  jjj 3 gnolls (1 polearm, swift, 1 ally (…)_You feel clever.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly  transparent, chance to affect: 49%) ;jx  #'#####'#####..... Poper the Covert  #.#.)#..#).##..... Spriggan of Dithmenos ...... ;jy #.#†.'..'.†#####'# Health: 24/24 ========================  #.##+####'###..... Magic: 1/12==----------------------  #.#....†...##..... AC: 2Str: 4  #.#....†...##..... EV: 17Int: 17  #.#####'#####...<. SH: 0Dex: 17  #.#....))[.##..... XL:  5 Next: 18% Place: Dungeon  #@#...)))[.##..... Noise: ---------  Time: 110.6 (0.0)  #*###########.....[39 ;j\z;49m d) +2 dagger (drain)  #.j####### Cast: Ensorcelled Hibernation  #x.j5  ##j#J#  o.jo5j   gnoll bouda  .#.#.#o   orc priest  ... ..#oo 2 orc wizards (1 invisible) ;jz .# # .+jjj 3 gnolls (1 polearm, swift, 1 ally (…)_You feel clever.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  ;jz Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly  transparent, chance to affect: 49%) ;jQU`o, 1 asleep) ;jIj  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly  transparent, chance to affect: 49%)  The orc wizard looks drowsy... ;jv4j. ;j6 ojj 4 gnolls (2 polearms, swift, 1 all  Your small abomination closely misses the gnoll.The gnoll barely misses your small abomination. ;j3o ;j ;j?j. ;j֍45 ;jA   orc wizard (invisible, ;jk1.6 (1Ensorcelled Hibernation  ;j ;jt _The orc priest casts a cantrip, but nothing happens. ;j: )The helpless orc wizard fails to defend itself.  You stick the orc wizard like a pincushion!!! ;jܣ j)You kill the orc wizard! ;j2j. ;jjjjj 4 gnolls (2 polearms, swift, 1 ally…)5   white imp ;j 372.4 (0.8 _Your small abomination hits the gnoll!  Your Short Blades skill increases to level 3!Your Stealth skill increases to level 14! ;j# ;jf _Your Hexes skill increases to level 6! ;jC...........''#####'###.)#..#).##.....†.'..'.†#####'##+####'#....†...##....####'#####...<.)).#...)))[.)###########.....jj# ######xj55##j#J# o.jo5 jjj 3 gnolls (2 polearms, swift, 1 ally …)#.#.# o   orc.. ..#x   small abomination (summoned, regenera…) ;j9KGo ;j{P9j. ;j\o   orc wizardjjj 3 gnolls (2 polearms, swift, 1 ally …) ;je4* ;jW  The gnoll bouda calls upon its god to heal the gnoll. ;j  )The gnoll is healed somewhat. Your small abomination hits the gnoll!(ally target) 2 gnolls (1 polearm, swift) ;j>44=3.0 (0.6 ;j ;jE _The gnoll dies! ;jF4#########.##...........''#####'###.)#..#).##.....†.'..'.†#####'##+####'#....†...##....####'#####...<.)).#...)))[.j###########......j# ######x)55 ##j#J# o.jo5 #.#.#  ;jMIj) ;jM3j ;jQ:5 ;jH^qj.o ;j^ ;jm.jjj 3 gnolls (1 polearm, swift).5   white impo   orc(…) ;jn.-6 ;j ;jf _The gnoll closely misses your small abomination. ;jP..(.')))'#########.##...........''#####'###.)#..#).##.....†.'..'.†#####'##+####'# ;jNQZ....†...##....####'#####...<.#....))j#...)))[.j###########.......# ######x5.5  2 ;jQ!##j#J# oj.o5 x   small abomination (summoned, regenera…) ;jPT7x. ;jU8j. ;jYWIj) ;j@c ;j_-4.2 ;j+ #########'#..(.')))'#########.##...........''#####'###.)#..#).##.....†.'..'.†#####'##+####'#....†...##.... ;jC .#####'#####...<j#....)).#...)))[.j###########.....x.# ######j5.5 ##)#J#  ;jt 25)oj)j.  ;j_w , 1 ally ta…)o   orc(…)Your small abomination hits the gnoll bouda. ;j/ <8 ;j@ O _The gnoll hits your small abomination but does no damage. ;jAY _______...################'#..(.')))'#########.##...........''#####'###.)#..#).##.....†.'..'.†#####'##+####'#.#....†...##....j#####'#####...<.#....))j#...)))[.)###########..... j   gnoll (swift) ;jY 0x5# ######jo.5 x   small abomination (summoned, regenera…) ;jWn Z(ally target)5.4 ;j c____ ;j) i _Your small abomination barely misses the white imp. ;jy_________.# _______...################'#..(.')))' ;j{}#########.##...........''#####'###.)#..#).##.....†.'..'.†#####'##+####'#.#....†...##....j#####'#####...<.#....))j#...)))[.)###########.....x5# ###### ;jƒpj.5 ;j@j. ;j$5   white imp. ;j<(6.0 ;jf____ ;j ;jmN__________________.# _______...################'#..(.')))'#########.##...........' ;j\O'#####'###.)#..#).##.....†.'..'.†#####'##+####'#.j#....†...##.....#####'#####...<j#....)).#...)))[.5###########..... ;j8S7j. ;j[U95 ;j>e5   white imp) ;j hr2==6Ensorcelled Hibernation ;jr__________ ;j ;jz##########__________________.# _______...################'#..(.')))'#########.##...........'####'###.)#..#).##.....†.'..'.†#####'#.##+####'#j....†...##.....#####'#####...<j#....)) ;j,{5#...)))[. ;jق j.  The gnoll bouda gazes fiercely through you! ;j8j. ;jj7.2Weak  ;j;______________ ;j[ _You feel your attacks grow feeble. ;j͸Q _There is an open door here. ;j  ############  #_________.#  #_________.#  #_______...######## ##########'##. #..(.')))'.##. ##########.##. #.@.........'. #'#####'#####. #.#.)#..#).##...... #.#†.'..'.†#####'## #j##+####'###. #.#....†...##. #.#....†...##..... #j#####'#####...< #.#....))[.##. ;j 8j. ;j  ;j ,8 _ ;j1 _________ ;jЬT  #  ;j;T #_________.#  #_________.#  #_______...# #'##. ;ju #..(.')))'.##......# #.##. #. ;j..'. #'#####'#####......# ;jѭi #.#.)#..#).##. ;jG #j#†.'..'.†#####'# #.##+####'###. #.#....†...##. #.#....†...##.  #j#####'#####...<...  ;j #.#....))[.##.  ;j ;j ;j^o8.4Ensorcelled Hibernation  ;j____________ ;j ;j'=(  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......#. #.##. #...'. #'#####'#####......#. #.#.)#..#).##. #j#†.'..'.†#####'# #.##+####'###.# #.#....†...##.# #.#....†...##.# #j#####'#####...<...# #.#....))[.##.# ;j>3j ;jPj   gnoll (swift)==9.0Ensorcelled Hibernation ;j$_____ ;jF  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......#. #.##. #...'. #j#####'#####......#. #.#.)#..#).##. #j#†.'..'.†#####'#  #.#....†...##.#  ;je6j' ;j ;j&%6 ;jm______ ;jL ;j]  #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..# #.##. #.j...'. #'#####'#####......#..# #.#.)#..#).##. #j#†.'..'.†#####'#####+ #.##+####' #.#....†...##.#  #.#....†...# #j#####'####  ;jbG.j ;jSo7_ ;jWq(20.2 ;jd|________ ;j ;j; r  #  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..#. #.##. #..j...@....'. #'#####'#####......#..#. #.#.)#..#).##. #j#†.'..'.†#####'#####+ #.##+####' #.#....†...##.#  #.#....†...# #j#####'####  ;j9 G.j ;jp  ;j %8 ;j^ z_____ ;j  ;j[   #  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  #.##.  #...j...@...'.  #'#####'#####......#..#.  #.#.)#..#).##.  ;j\ o #j#†.'..'.†#####'#####++  #.##+#### #.#....†...##.#  ;jr .j1.4 ;jz ____________ ;j  ;jd  ###  #_________.#  #_________.#  #_______...#++  #'##.  ;j=[ #..(.')))'.##......#..#.  #.##.  #....j...@..'.  #'#####'#####......#..#.  #.#.)#..#).##....  #j#†.'..'.†#####'#####++  #.##+### #.#....†...##.#  ;j>G.j ;jp ;j'2.0 ;je______________ ;jG ;jt  #####  #_________.#  #_________.#  #_______...##++  ###'##.....  #..(.')))'.##......#..#.  #.##.  #.....j...@.'.  #'#####'#####......#..#.  #.#.)#..#).##....  #j#†.'..'.†#####'#####++  #.##+ #.#....†...##.#  ;jG.j ;j- ;j/%6 ;j7?_______ ;jT ;jm  #####  #_________.#  #_________.#  #_______...###########++  ####'##.....  #..(.')))'.##......#..#.  #.##.  ;jtnU #......j...@'.  #'#####'#####......#..#.  #.#.)#..#).##...  #j#†.'..'.†#####'#####++  #.##+####'###.......# #.#....†...##.......#  ;j} ;jE~'3.2 ;j`_________ ;j@ ;j9  ####  #_________.#  #_________.#  ;j #_______...###########++  ####'##...  #..(.')))'.##......#..#.  #.##.  #......j....@.  #'#####'#####......#..#.  #.#.)#..#).##..  #j#†.'..'.†#####'#####++  #.#....†...##.......#  #.#....†...##.......#  ;j H.j ;j) ;j+%8 ;j6 ;j7_____________ ;j^Hj _There is an open door to the Storerooms (Easy) here. ;jGH   #  #_________.#  #_________.#  #_______...###++  ###'##.  #..(.')))'.##......#..#.  #.##.  #.j...'  ;jI W #'#####'#####......#..#.  #.#.)#..#).##.  #j#†.'..'.†#####'#####++  #.##+####'###.......# #.#....†...##.......#  #.#....†...##.......# #j#####'#####...<...#  ;jN H.j ;jX  ;j)^ [3==4.4 _ ;jg "_______________ ;jy  ;jY   #  #_________.#  #_________.#  #_______...##++  #'##.  #..(.')))'.##......#..#.  #.##.  #.j..'.  #'#####'#####......#..#.  #.#.)#..#).##.  #j#†.'..'.†#####'#####++  #.##+####'###.......# #.#....†...##.......#  #.#....†...##.......# #j#####'#####...<...#  ;j H.j ;j  ;j` '5.0 ;j  ;j 9________________ ;j  ;j=  #  #_________.#  #_________.#  #_______...##++  #'##....  #..(.')))'.##......#..#.  #.##.  #.j.'.  #'#####'#####......#..#.  #.#.)#..#).##.  #j#†.'..'.†#####'#####++  #.#....†...##.......#  #.#....†...##.......#  #j#####'#####...<...# 6[12; ;j8> 38H ;jvU_________ ;jif _Your attacks no longer feel as feeble. ;j , # #_________.# #_________.# #_______...##++ #'##... #..(.')))'.##......#..#. #.##. #.j.'. #'#####'#####......#..#. #.#.)#..#).##... #.##+####'###.......# #.#....†...##.......# #.#....†...##.......# #j#####'#####...<...# .j ;jj(6.2 ;jb_________ ;j ;jw ;j  Poper the Covert ############ Spriggan of Dithmenos ...... #_________.# Health: 24/24 ======================== #_________.# Magic: 1/12==---------------------- #_______...###########++  AC: 2Str: 4 ##########'##...........  EV: 17Int: 17 #..(.')))'.##......#..#.  SH: 0Dex: 17 ##########.##...........  XL:  5 Next: 44% Place: Dungeon #..........j****@.......  Noise: ---------  Time: 126.2 (0.0) #'#####'#####......#..#.  d) +2 dagger (drain)  ;j>#.#.)#..#).##...........  Cast: Ensorcelled Hibernation #j#†.'..'.†#####'#####++ #.##+####'###.......# #.#....†...##.......#  j   gnoll (swift) #.#....†...##.......# #j#####'#####...<...# #.#....))[.##.......# _Your attacks no longer feel as feeble.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, chance to affect:  57%) ;jZ pPoper the Covert ############Spriggan of Dithmenos ...... #_________.# ;j1 Health: 24/24 ======================== #_________.#Magic: 1/12==---------------------- #_______...###########++AC: 2Str: 4 ##########'##...........EV: 17Int: 17 #..(.')))'.##......#..#.SH: 0Dex: 17 ##########.##...........XL:  5 Next: 44% Place: Dungeon #..........*'...@.......Noise: ---------  Time: 126.2 (0.0) #'#####'#####......#..#.d) +2 dagger (drain) #.#.)#..#).##...........Cast: Ensorcelled Hibernation #j#†.'..'.†#####'##### ;j ++ #.##+####'###.......# #.#....†...##.......#j   gnoll (swift) #.#....†...##.......# #j#####'#####...<...# #.#....))[.##.......# _Your attacks no longer feel as feeble.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, chance to affect:  57%) ;jg Kj, asleep) ;j j  Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  ;jz Aim: a gnoll, wielding a +0 club (covering ground quickly, chance to affect:  57%)  The gnoll looks drowsy... ;j. k7.2 (1Ensorcelled Hibernation  ;j+ ______________ ;jR < _The gnoll is no longer moving quickly. ;j@  #  #_________.#  #_________.#  #_______...##++  #'##...  #..(.')))'.##......#..#.  #.##.  #..j'.  #'#####'#####......#..#.  #.#.)#..#).##...  ;j #j#†.'..'.†#####'#####++  #.##+####'###.......#  #.#....†...##.......#  #.#....†...##.......#  #j#####'#####...<...#  #.#....))[.##.# ;j ;j+8 (0.6 ;j.E___________________ ;j ;j94   #   #_________.#   #_________.#   #_______...##++   #'##....   #..(.')))'.##......#..#.   #.##.   #..j'.  ;jE5+  #'#####'#####......#..#.   #.#.)#..#).##.   #j#†.'..'.†#####'#####++   #.##+####'###.......#   #.#....†...##.......#   #.#....†...##.......#   #j#####'#####...<...#   #.#....))[.##.# ;jD ;jE(8.4 ;jO___________ ;j_ ;j8    #   #_________.#   #_________.#   #_______...##++  #'##.   #..(.')))'.##......#..#.   #.##.   #..j'.   #'#####'#####......#..#.   #.#.)#..#).##.   #j#†.'..'.†#####'#++  #.##+####'###.......#   #.#....†...##.......#   #.#....†...##.......#  [40 ;jҖ m#j#####'#####...<...#   #.#....))[.##.# ;j jj  The gnoll wakes up again. ;j2 1==9.0 ;j@ ___________ ;j ' _The gnoll shouts! ;jOV    #  #_________.#  #_________.#  #_______...###++  ###'##.  #..(.')))'.##......#..#.  #.##.  #..j ;jW .  #'#####'#####......#..#.  #.#.)#..#).##.  #j#†.'..'.†#####'##++  #.##+####'###.......#  #.#....†...##.......#  #.#....†...##.......#  #j#####'#####...<...#  ;j1X  #.#....))[.##.# ;jQq  ;jjs .-6 ;j} _____________ ;j L _The gnoll closely misses you. ;jߐ j _There is an open door to the Storerooms (Easy) here. ;jF  You hit the gnoll.  The gnoll is moderately wounded. ;j>H-30.4 (0.8 ;jU_________ ;jK _The gnoll misses you. ;j2  You hit the gnoll but do no damage.The gnoll is moderately wounded. ;jq5-1.3 (0.9 ;jh<________ ;j]K _The gnoll misses you. ;ja `  You closely miss the gnoll. ;jܷ t2==2.2Ensorcelled Hibernation ;j @________________ ;j ` _The gnoll is moderately wounded. ;j  You hit the gnoll.  The gnoll is moderately wounded. ;j-3.0 (0.8 ;j_______ ;j0< _The gnoll hits you but does no damage. ;j8 (very drained)  You hit the gnoll but do no damage. You drain the gnoll.  The gnoll is heavily wounded. ;j&8 ;j_____________ ;j K _The gnoll misses you. ;j  You hit the gnoll.  The gnoll is severely wounded. ;j-4.7 (0.9 ;j}______ ;jS _The gnoll closely misses you. ;jl  You barely miss the gnoll.The gnoll is severely wounded. ;jpn$== ;jn&5.5 (0.8 ;j6xC_________________ ;jw< _The gnoll hits you but does no damage. ;j  You barely miss the gnoll.The gnoll is severely wounded. ;jV (6.3 ;ja _________ ;j K _The gnoll misses you. ;j\`  You closely miss the gnoll. ;jּ(7.1 ;j<_______ ;j.^ _The gnoll is severely wounded. ;j\  You hit the gnoll but do no damage.The gnoll is severely wounded. ;jn]-8.0 (0.9 ;jZg________ ;jK _The gnoll misses you. ;jc  You hit the gnoll.  The gnoll is almost dead. ;jj ;j=m+8 (0.8 ;j{_______ ;jS _The gnoll closely misses you. ;jޜG )  You hit the gnoll. ;j( ;j) 3==529.7 (0.9Ensorcelled Hibernation _You kill the gnoll! ;j ___________ _Your Ice Magic skill increases to level 1! ;j    ####  #_________.#  #_________.#  #_______...###########++  ####'##...  #..(.')))'.##......#..#.  #.##.  #..@'.  #'#####'#####......#..#.  #.#.)#..#).##..  #j#†.'..'.†#####'###++  ;jy $  #.##+####'###.......#  #.#....†...##......#  #.#....†...##.......#   #j#####'#####...<...#   #.#....))[.##.# ;j A_ ;j9 -40.3 (0.6 ___________ ;j   ;ja ?_You see here a +0 club. ;j 4   #####  #_________.# ;j1   #_________.#  #_______...###########++  ####'##.....  #..(.')))'.##......#..#.  #.##.  #.@)'.  #'#####'#####......#..#.  #.#.)#..#).##...  #j#†.'..'.†#####'####++  #.##+####'###.......#  #.#....†...##.......#   #.#....†...##.#   #j#####'#####...<...#   #.#....))[.##.# ;j  ;j G-9 _ ;jm ___________ ;j*(  ;jTh ;jk ;j"q:== ;jAt ;jH ;jI ;jR ;j ;j ;jX ;j5 ;j ;j ;jI, ;j ;j4 ;jT4== ;j ;j+ ;j& ;j ;jT ;j ;j ;jCB ;j1P== ;jX5 ;jXB ;j0C ;jF ;j>U ;jX ;j\ ;ji ;jrkT5== ;jzp ;j| ;jp} ;j ;j, ;jڑ ;j  ;j ;j ;jG ;j:== ;j# ;j ;j ;j6== ;j6 , ;jI ;j0,X ;j, ;j5 ;j; ;jpS:== ;jCW ;jiB ;j|, ;j ;ji, ;jɕ ;jB ;j,N7== ;j ;jC ;j ;j ;j ;j ;j ;j ;j ;j  ;j ;j:== ;j ;j  ;jG ;j ;jD8== ;jK ;jL ;jM ;j_ ;jza ;je ;jr ;jsP== ;jN ;j ;jɊ ;j6 ;j  ;j'N9== ;j ;j` ;jB ;jP== ;j$ ;j5, ;j8 ;jP ;jS ;j[W ;jf ;jg ;jj ;jqw ;jxP10/12== ;j} ;jl ;j ;jv ;j ;jַX ;j ;j ;j:== ;j ;j~, ;j ;j ;jn ;j ;j# ;jL1== ;j5 ;j ;j ;j/ ;j@, ;jn ;j _You start resting.A gnoll bouda comes into view. ;j______________jEnsorcelled Hibernationj   gnoll bouda (wandering) ;j^0202.9 (62.0) ;j< ;jf3.9 (63 ___________ ;j^ F   #####  #_________.# ;j`   #_________.#  #_______...##++  ###'##.....  #..(.')))'.##......#..#.  #.##.  #..j.)'.  #'#####'#####......#..#.  #.#.)#..#).##....  #j#†.'..'.†#####'#####++  #.##+####'###.#  #.#....†...##.#   #.#....†...##.#   #j#####'#####...<...#   #.#....))[ ;j` ,.##.# ;j_l  ;j !==4.5 (0.6)___________ ;j   ###  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  #.##. ;jd  #..j....@..)'.  #'#####'#####......#..#.  #.#.)#..#).##....  #j#†.'..'.†#####'#####++  #.##+####'###.#  #.#....†...##.#   #.#....†...##.#   #j#####'#####...<...#   #.#....))[.##.# ;j|5.j ;jr5   white imp (wandering) ;j2(5.1 ;j______ ;j ;jß   #  #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  #.##.  #...j..@...)'.  #5#####'#####......#..#.  #.#.)#..#).##.  #j#†.'..'.†#####'#####++  #.##+####'###.#  #.#....†...##.#  #.#....†...##.#   #j#####'#####...<[0 ;j;10m...#   #.#....))[.##.# ;j:85' ;jҲ ;jC&7 ;j3______________ ;j! ;jA  Poper the Covert ############  Spriggan of Dithmenos ...... #_________.#  Health: 24/24 ======================== #_________.#  Magic: 9/12==================------ #_______...###########++ AC: 2Str: 4 ##########'##........... EV: 17Int: 17 #..(.')))'.##......#..#. SH: 0Dex: 17 ##########.##........... XL:  5 Next: 52% Place: Dungeon #.5.j**@...)'........... Noise: ---------  Time: 205.7 (0.0) #'#####'#####......#..#. d) +2 dagger (drain) #.#.)#[39; ;j49m..#).##........... Cast: Ensorcelled Hibernation #j#†.'..'.†#####'#####++ #.##+####'###.......#  #.#....†...##.......#  j   gnoll bouda (wandering) #.#....†...##.......#  5   white imp (wandering) #j#####'#####...<...#  #.#....))[.##.......# _A gnoll bouda comes into view.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (wandering, hasn't noticed you, chance to affect: 50%) ;j ( ;jJ  Poper the Covert  ############Spriggan of Dithmenos ......  #_________.#Health: 24/24 ========================  #_________.#Magic: 9/12==================------  #_______...###########++ AC: 2Str: 4  ##########'##........... EV: 17Int: 17  #..(.')))'.##......#..#. SH: 0Dex: 17  ##########.##........... XL:  5 Next: 52% Place: Dungeon  #.5.[34 ;j m*..@...)'........... Noise: ---------  Time: 205.7 (0.0)  #'#####'#####......#..#. d) +2 dagger (drain)  #.#.)#..#).##........... Cast: Ensorcelled Hibernation  #j#†.'..'.†#####'#####++  #.##+####'###.......#  #.#....†...##.......#j   gnoll bouda (wandering)  #.#....†...##.......# ;jy j5   white imp (wandering)  #j#####'#####...<...#  #.#....))[.##.......# _A gnoll bouda comes into view.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (wandering, hasn't noticed you, chance to affect: 50%) ;j j  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (wandering, hasn't noticed you, chance to affect: 50%)  The gnoll bouda resists with some effort.  The gnoll bouda shouts! ;j ;R.j ;j9.55==6.7 (1 _ ;j ;j^______ ;j\  Poper the Covert ############  Spriggan of Dithmenos ...... #_________.#  Health: 24/24 ======================== #_________.#  Magic: 7/12==============---------- #_______...###########++ AC: 2Str: 4 ##########'##........... EV: 17Int: 17 #..(.')))'.##......#..#. SH: 0Dex: 17 ##########.##........... XL:  5 Next: 52% Place: Dungeon #..5.j*@...)'........... Noise: ==-------  Time: 206.7 (0.0) #'#####'#####......#..#. d) +2 dagger (drain) ;jM] #.#.)#..#).##........... Cast: Ensorcelled Hibernation #j#†.'..'.†#####'#####++ #.##+####'###.......#  #.#....†...##.......#  j   gnoll bouda #.#....†...##.......#  5   white imp #j#####'#####...<...#  #.#....))[.##.......# _The gnoll bouda shouts!  Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  ;j]Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (chance  to affect: 50%) ;j%?  Poper the Covert  ############Spriggan of Dithmenos ......  #_________.#Health: 24/24 ========================  #_________.#Magic: 7/12==============----------  #_______...###########++ AC: 2Str: 4  ##########'##........... EV: 17Int: 17  #..(.')))'.##......#..#. SH: 0Dex: 17  ##########.##........... XL:  5 Next: 52% Place: Dungeon ;j?   #..5.*.@...)'........... Noise: ==-------  Time: 206.7 (0.0)  #'#####'#####......#..#. d) +2 dagger (drain)  #.#.)#..#).##........... Cast: Ensorcelled Hibernation ;j$@ [ #j#†.'..'.†#####'#####++  #.##+####'###.......#  #.#....†...##.......#j   gnoll bouda  #.#....†...##.......# ;jW@ 5   white imp  #j#####'#####...<...# ;j@   #.#....))[.##.......#  ;jA _The gnoll bouda shouts!  Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  ;j@A Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (chance  to affect: 50%) ;j Uj(asleep) ;j(  ;jo Q.5  Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (chance  to affect: 50%)  The gnoll bouda looks drowsy... ;j 0j ;j9  ;j, |--7.7 (1Ensorcelled Hibernation _ ;j&  ;j- _________ ;jN  ;j6V   #  #_________.#  #_________.#  #_______...#  #'##  #..(.')))'.##......#..#  #.##  #...5j@....)'  #'#####'#####......#..# ;jS8}  #.#.)#..#).##  #j#†.'..'.†#####'#####  #.##+####'###.#  #.#....†...##.#  #.#....†...##.#  #j#####'#####...<...#   #.#....))[.##.# ;jG ;jOKH--8.3 (0.6 ;jZ_________ ;ju ;j? )The helpless gnoll bouda fails to defend itself.  You skewer the gnoll bouda like a kebab!!!! ;j] 5   white imp  You kill the gnoll bouda! ;j^ ;jk *The white imp gestures at you. ;j ^)  ;j Unseen18------8/13873=9.1 (0.8 _The puff of frost hits you. ;j% ______________ ;jXZ i _Your Stealth skill increases to level 15! ;jes   #  #_________.#  #_________.#  #_______...#  #'##  #..(.')))'.##......#..  #.##  #...5@.....)'  #'#####'#####......#..  #.#.)#..#).##  #j#†.'..'.†#####'#####  #.##+####'###.#  #.#....†...##.#  #.#....†...## ;jt.#  #j#####'#####...<...#   #.#....))[.##.# ;j<7 (0.6_____________ _The white imp closely misses you.Things that are here: _a +0 whip; a +0 leather armour ;j+ + ;j2  ;jf3 J Poper the Unseen ;j3  ;j4 g############  Spriggan of Dithmenos ...... ;j4  ;j35 #_________.#  Health: 18/24 ==================------ ;j5  ;j5 u#_________.#  Magic: 6/13 ;jM6 O===========------------- ;j6  ;j7 ]#_______...########### AC: 2 ;jD7 -Str: 4 ;j7  ;j7 ]##########'##......... EV: 18 ;j48 .Int: 17 ;jt8  ;j8 ]#..(.')))'.##......#.. SH: 0 ;j8 .Dex: 17 ;j*9  ;jx9 ##########.##......... XL:  5 Next: 73% Place: Dungeon ;j:  ;j`: o#...5@.....)'......... Noise: =--------  Time: 209.7 (0.0) ;j:  ;j; #'#####'#####......#.. d) +2 dagger (drain) ;jW;  ;j; #.#.)#..#).##......... Cast: Ensorcelled Hibernation  ;j;  ;jJ< "#j#†.'..'.†#####'##### ;j<  ;j< ##.##+####'###.......#  ;j= >#.#....†...##.......#  5   white imp #.#....†...##.......#  #j#####'#####...<...#  #.#....))[.##.......# Things that are here:  ;j2> &_a +0 whip; a +0 leather armourAiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action ;j1I 6Shift-Dir - straight line ;j[/ ;j^ ;jF_ ;j`0Poper the Unseen ;j` ;j`4 ############ ;jEa7Spriggan of Dithmenos ...... ;ja ;ja #_________.# ;j@bwHealth: 18/24 ==================------ ;jb ;jb #_________.# ;j)c1Magic: 8/13 ;jpcE==============---------- ;jc ;j d #_______...########### AC: 2 ;jNd-Str: 4 ;jd ;je~ ##########'##......... EV: 18 ;jWe.Int: 17 ;je ;je #..(.')))'.##......#.. SH: 0 ;j,f.Dex: 17 ;jvf ;jf ##########.##......... XL:  5 Next: 73% Place: Dungeon ;j{g ;jg #...5@.....)'......... Noise: =--------  Time: 209.7 (0.0) ;jSh ;jh #'#####'#####......#.. d) +2 dagger (drain) ;jh ;ji #.#.)#..#).##......... Cast: Ensorcelled Hibernation  ;jj ;jTjk #j#†.'..'.†#####'##### ;jj ;jj> #.##+####'###.......# ;jk ;j5l #.#....†...##.......# 5   white imp ;jl ;jm #.#....†...##.......#  #j#####'#####...<...#  #.#....))[.##.......#Things that are here: _a +0 whip; a +0 leather armour ;j0Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  ;jW_a +0 whip; a +0 leather armour  ;jw Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  ;jނzPress: ? - help, Q - select action  ;jV#Shift-Dir - straight line ;jԃ   ;j/%That would be overly suicidal.  ;jv.Okay, then. ;j҈ ;j{ ;j ;jǦ  ;j_ ;j$ ;jB  You hit the white imp. ;j6\9=10.5 (0.8 ;jm_____________ ;j  ;j ;j)_The white imp is lightly wounded. ;jLR  You barely miss the white imp.The white imp is lightly wounded.  The white imp gestures at you. ;j ;jl10---------1.4 (0.9 ;j____________ ;jJ1 _The puff of frost hits you! ;jo;d  You hit the white imp.  The white imp is lightly wounded. ;j?(2.3 ;jJ__________ ;j[W _The white imp closely misses you. ;j  You closely miss the white imp.The white imp is lightly wounded.===3.1 (0.8__________ ;jRV _The white imp barely misses you. ;j     #_________.#  #_________.#  #_______  #..(.'))) ##########.## #...5@.....)' #'#####'##### #.#.)#..#) #j#††  ;j W  †   †  ;j 0 <...#  ))[  ;j ~You hit the white imp.  The white imp is heavily wounded. ;j m   #_________.#  #_________.#  #_______  #..(.'))) ##########.## #...5@.....)' #'#####'##### #.#.)#..#) #j#††  †  † < ))[ ;j     #_________.#  #_________.#  #_______  #..(.'))) ##########.## #...5@.....)' #'#####'##### #.#.)#..#) #j#††   †  †  <...#  ))[ The white imp hits you.  * * * LOW HITPOINT WARNING * * * ;j+ s   #_________.#  #_________.#  #_______  #..(.'))) ##########.## #...5@.....)' #'#####'##### #.#.)#..#) #j#††  †  † < ))[  ;j9 9 The white imp freezes you. ;j< 3/24 ----------------9 ;j)I ______________ ;j~^ V _* * * LOW HITPOINT WARNING * * * ;j ;jEu24/24=====================4.9 (1.0 ;j ____________ ;j`m _You feel much better. The white imp closely misses you. ;jT  You hit the white imp but do no damage.The white imp is heavily wounded. ;j-5.8 (0.9 ;j!%______________ ;jh W _The white imp closely misses you. ;j   You closely miss the white imp.The white imp is heavily wounded. ;jY9==6.7 ;j___________ ;jO _The white imp misses you. ;ja  You hit the white imp.  The white imp is almost dead. ;jd (7.6 ;j4r :_______________ ;j W _The white imp closely misses you. ;j d  You closely miss the white imp. ;ji X=====================8.5 ;jp :_______________ ;j_ ] _The white imp is almost dead. ;jk  You hit the white imp but do no damage.The white imp is almost dead. ;j(-9.3 (0.8 ;j4_________ ;jO _The white imp misses you. ;jU .  You hit the white imp._==920.1 ;jp_____________ ;jM _You kill the white imp! ;j 1   ;j2   #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......#  #.##  #...@).....)'  #'#####'#####......# ;j@3 R  #.#.)#..#).##  #j#†.'..'.†#####'   #.##+####'###.#  #.#....†...##.#   #.#....†...##.#   #j#####'#####...<...#   #.#....))[.##.#  ;j?G  ;jI 3-7 (0.6 ;j[ _________ ;jŚ  ;jz    #  #_________.#  #_________.# ;j98z  #_______...  #'##  #..(.')))'.##......#  #.##  #..@.).....)'  #'#####'#####......#  #.#.)#..#).##  #j#†.'..'.†#####'  #.##+####'###.  #.#....†...##.  #.#....†...##.  #j#####'#####...<...  #.#....))[.##.-1.3____ ;j1   #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......  #.##  #.@..).....)'  #'#####'#####......  #.#.)#..#).##  #.#†.'..'.†#####'  #.##+####'###  #.#....†...##o   orc (wandering)  #.#....†...##  #o#####'#####... ;j4=<  #.#....))[.##o.J ;jYJ   endoplasm (wandering) ;j\E9Ensorcelled Hibernation ;jf__________ ;jh} ;jK  ############  #_________.#  #_________.#  #_______...#######  ##########'##.....  #..(.')))'.##  ##########.##  #....).....)'  #@#####'#####  #.#.)#..#).##  #.#†.'..'.†#####'#  #.##+####'###.....  #.#....†...##  #o#....†...##  #J#####'#####...<  #.#....))[.##... [ ;jK39;49m #5#...)))[.## ;j Y ;jZ(2.5 ;jg________ ;jKyQ _There is an open door here. ;j ############  Poper the Unseen #_________.#  Spriggan of Dithmenos ...... #_________.#  Health: 24/24 ======================== #_______...####### Magic: 7/13============------------ ##########'##..... AC: 2Str: 4 #..(.')))'.##..... EV: 18Int: 17 ##########.##..... SH: 0Dex: 17 #....).....)'..... XL:  5 Next: 79% Place: Dungeon #@#####'#####..... Noise: ---------  Time: 222.5 (0.0) #*#.)#..#).##..... d) +2 dagger (drain) #*#†.'..'.†#####'# Cast: Ensorcelled Hibernation #*##+#### ;j`Q'###..... #*#....†...##..... #o#....†...##..... o   orc #J#####'#####...<. J   endoplasm (wandering) #.#....))[.##..... #5#...)))[.##..... _You kill the white imp! _There is an open door here.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 67%) ;j ;j + ;j*  ############Poper the Unseen  #_________.#Spriggan of Dithmenos ......  #_________.#Health: 24/24 ========================  #_______...####### Magic: 9/13================--------  ##########'##..... AC: 2Str: 4  #..(.')))'.##..... EV: 18Int: 17  ##########.##..... SH: 0Dex: 17  #....).....)'..... XL:  5 Next: 79% Place: Dungeon  ;j[37m #@#####'#####..... Noise: ---------  Time: 222.5 (0.0)  #.#.)#..#).##..... d) +2 dagger (drain)  #.#†.'..'.†#####'# Cast: Ensorcelled Hibernation  #.##+####'###.....  #.#....†...##.....  #o#....†...##..... o   orc  #J#####'#####...<. J   endoplasm (wandering)  #.#....))[.##.....  #5#...)))[.##..... _You kill the white imp! _There is an open door here.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failur ;jZe)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 67%) ;jQG0 _There is an open door here.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (chance to affect: 67%)  Okay, then. ;j$H ;jti ;j{. _ ;jV _________.________________...################'##.......(.')))'.##########....).....)''#####'#####.)#..#).†.'..'.†#####'##+####'###.........†... ;j8koJ#####'#####...<.#....))[.##....))))######### ;j\7o. ;j1J. ;j/j ;jh&Zj   gnoll (wandering)o   orcJ   endoplasm (wandering) ;j(43.1 (0.6 _ ;jp5___________ ;jC ;j C________________...################'##..... ;j =..(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'##+####'###.....o#....†... ;j] J.#####'#####...<....))[.##....j#...))))#########x.# ###### ;j 7o. ;jI  ;j {10/13======7 ;jA #_ ;j m_____ ;j>#  ;jL #_________.#  Poper the Unseen #_______...####### Spriggan of Dithmenos ...... ##########'##..... Health: 24/24 ======================== #..(.')))'.##..... Magic: 8/13==============---------- ##########.##..... AC: 2Str: 4 #....).....)'..... EV: 18Int: 17 #'#####'#####..... SH: 0Dex: 17 #.#.)#..#).##..... XL:  5 Next: 79% Place: Dungeon #@#†.'..'.†#####'# Noise: ---------  Time: 223.7 (0.0) #o##+####'###..... d) +2 dagger (drain) #.#....†...##..... Cast: Ensorcelled Hibernation # ;jM[43mJ#....†...##..... #.#####'#####...<. #.#....))[.##..... j   gnoll (wandering) #j#...)))[.##..... o   orc #)###########..... J   endoplasm (wandering) #x.# ###### ;jNAim: an orc, wielding a +0 short sword (chance to affect: 67%) _Okay, then.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 67%) ;jj   #_________.#Poper the Unseen ;j   #_______...####### Spriggan of Dithmenos ......  ##########'##..... Health: 24/24 ========================  #..(.')))'.##..... Magic: 8/13==============---------- ;j  ##########.##..... AC: 2Str: 4  #....).....)'..... EV: 18Int: 17  #'#####'#####..... SH: 0Dex: 17  #.#.)#..#).##..... XL:  5 Next: 79% Place: Dungeon ;j( , #@#†.'..'.†#####'# Noise: ---------  Time: 223.7 (0.0)  #*##+####'###..... d) +2 dagger (drain)  #.#....†...##..... Cast: Ensorcelled Hibernation  #J#....†...##..... ;jh   #.#####'#####...<.  #.#....))[.##..... j   gnoll (wandering) ;j   #j#...)))[.##..... o   orc  #)###########..... J   endoplasm (wandering) ;j   #x.#######Aim: an orc, wielding a +0 short sword (chance to affect: 67%)  ;j _Okay, then.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action ;j tShift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 67%) ;j$  ;j Ro(asleep) ;j Gj. _Okay, then.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (chance to affect: 67%)  The orc looks drowsy... ;j G.J ;j 6o ;j z4.7 (1Ensorcelled Hibernation _ ;j _________ ;j  ;j3E )The helpless orc fails to defend itself.  You spit the orc like a pig!!!!.j ;jKJ   endoplasm (wandering) ;jQU805.5 (0.8Ensorcelled Hibernation ;je`^____ ;jsG _You kill the orc! ;jf #_________.#  Poper the Unseen #_______...####### Spriggan of Dithmenos ...... ##########'##..... Health: 24/24 ======================== #..(.')))'.##..... Magic: 6/13===========------------- ##########.##..... AC: 2Str: 4 #....).....)'..... EV: 18Int: 17 #'#####'#####..... SH: 0Dex: 17 #.#.)#..#).##..... XL:  5 Next: 80% Place: Dungeon ;j$#@#†.'..'.†#####'# Noise: ---------  Time: 225.5 (0.0) #*##+####'###..... d) +2 dagger (drain) #*#....†...##..... Cast: Ensorcelled Hibernation #*#....†...##..... #J#####'#####...<. #.#....))[.##..... j   gnoll (wandering) #j#...)))[.##..... J   endoplasm (wandering) #)###########..... ;j#x.# ######You spit the orc like a pig!!!! _You kill the orc!Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%) ;jg #_________.#  Poper the Unseen #_______...####### Spriggan of Dithmenos ...... ##########'##..... Health: 24/24 ======================== #..(.')))'.##..... Magic: 6/13===========------------- ##########.##..... AC: 2Str: 4 #....).....)'..... EV: 18Int: 17 ;jK#'#####'#####..... SH: 0Dex: 17 #.#.)#..#).##..... XL:  5 Next: 80% Place: Dungeon #@#†.'..'.†#####'# Noise: ---------  Time: 225.5 (0.0) #)##+####'###..... d) +2 dagger (drain) #.#....†...##..... Cast: Ensorcelled Hibernation #J#....†...##..... #.#####'#####...<. #.#....))[.##..... j   gnoll (wandering) #j#...)))[.##..... J   endoplasm (wandering) #)###########..... #x.# ###### _You kill the orc! ;jAiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%)  You miscast Ensorcelled Hibernation. Nothing appears to happen. ;jQG.j ;jD #_________.#  #_______  #..(.')))  #....).....)  #.#.)#..#) #@#††  † † < ))[ )))[  #x.# Contam: 10% 6.5 (1 _ ;j|S____ ;j ;j ;j+ ;jH. #_________.#  Poper the Unseen #_______...####### Spriggan of Dithmenos ...... ##########'##..... Health: 24/24 ======================== #..(.')))'.##..... Magic: 4/13=======----------------- ##########.##..... AC: 2Str: 4 #....).....)'..... EV: 18Int: 17 Contam: 10%  #'#####'#####..... SH: 0Dex: 17 #.#.)#..#).##..... XL:  5 Next: 80% Place: Dungeon #@#†.'..'.†#####'# Noise: ---------  Time: 226.5 (0.0) #*##+####'###..... d) +2 dagger (drain) #*#....†...##..... Cast: Ensorcelled Hibernation ;j2 #J#....†...##..... #.#####'#####...<. #.#....))[.##..... j   gnoll (wandering) #.#...)))[.##..... J   endoplasm (wandering) #j###########..... #x.# ######Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%) _You miscast Ensorcelled Hibernation. Nothing appears to happen.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%) ;j 6  #_________.#Poper the Unseen  #_______...####### Spriggan of Dithmenos ......  ##########'##..... Health: 24/24 ========================  #..(.')))'.##..... Magic: 4/13=======-----------------  ##########.##..... AC: 2Str: 4  #....).....)'..... EV: 18Int: 17 Contam: 10%  ;j3 #'#####'#####..... SH: 0Dex: 17  #.#.)#..#).##..... XL:  5 Next: 80% Place: Dungeon  #@#†.'..'.†#####'# Noise: ---------  Time: 226.5 (0.0)  #)##+####'###..... d) +2 dagger (drain)  #.#....†...##..... Cast: Ensorcelled Hibernation  #*#....†...##.....  #.#####'#####...<.  #.#....))[.##..... j   gnoll (wandering)  #.#...)))[.##..... J  [39 ;j;49m endoplasm (wandering)  #j###########.....  #x.#######Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%) _You miscast Ensorcelled Hibernation. Nothing appears to happen.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%) ;jUJasleep) ;j5Af) _You miscast Ensorcelled Hibernation. Nothing appears to happen.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 67%)  The endoplasm looks drowsy... ;jPJJ   endoplasm (asleep)j ;jSUz7.5 (1Ensorcelled Hibernation _ ;j'`M__ ;jm ;jo3 _______...################'##..... ;jc4 ..(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'##+####'###......#....†...J.#####'#####...<....))[.##....)))j   gnoll (wandering))#########J   endoplasm (asleep).j# ######jo.5 ;j: . ;jAG J   endoplasm (asleep)j ;jI -8.1 (0.6 ;jh ____ _The gnoll leaves your sight. _You see here a +0 short sword. ;j#########'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###.........†...J.#####'#####...< ;jq....))[.##....))))#########j   gnoll (wandering)..# ###### J   endoplasm (asleep)j.5#)#J# ;je JJThe endoplasm wakes up again.  The endoplasm quivers.The endoplasm freezes you. ;j%v0----7Ensorcelled Hibernation ;j+( ;j>% _You are frozen. ;j} j)You hit the endoplasm. ;jU:  The endoplasm is heavily wounded. ;jV;5=9.6 (0.9 ;jT ;jfV _The endoplasm barely misses you. ;jܱM .  You hit the endoplasm. ;j|p.j5 ;j5   iron imp (wandering)j   gnoll (wandering) ;jv230.4 (0.8Ensorcelled Hibernation  ;j ;jM _You kill the endoplasm! ;jl_______...################'#..(.')))'#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'##+####'#....†...##.... ;jB####'#####...<.)).#...)))[.)###########.....5# ######.j.5 ;j ;jp1=----1.0 (0.6 ;jE__ ;jT _You see here a +0 short sword. ;j M_________.# _______...################'#..(.')))'#########.##....).....)''#####'###.)#..#).##.....†.'..'.†#####'#)##+####'#  #.#....†...##..... ;j Z#.5  ;j .5 ;jl P5   iron imp (wandering).5==-6 _ ;j8 v_____ ;j  ;jp M__________________.# _______...####### ;j #########'#..(.')))'#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#  #.#....†...##.....#5#  ;jg ;j(2.2 ;j5_________ ;j& ;jZPM########## ;jf`'__________________.# _______...################'#..(.')))'#########.##....).....)'####'###.)#..#).##......#†.'..'.†#####'#  #)##+####'###.....#.# ;j;{X9% 8 ;jl ;jͫn__________________ ;j Q _There is an open door here. ;jqM ##########__________________.# _______...################'#..(.')))'#########.##...).....)''#####'###.)#..#).##.....  #.#†.'..'.†#####'##.# ;j) ;jZd=83.4 _ ;j_______ ;j ;j ;j) ;j ;j ;jK ;j4 ;j ;j,s   #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##. #.##. #.@..).....)'. #'#####'#####. #.#.)#..#).##. #.#†.'..'.†#####'# #)##+####'###. #.#....†...##. #.#....†...##. #.#####'#####...<. #.#....))[.##. ;jʔ  ;j _==74.0 ;jN _______ ;j  ;j  #  #_________.#  #_________.#  #_______...# #'##. #..(.')))'.##......# #.##. #..@.).....)'. #'#####'#####......# #.#.)#..#).##. #.#†.'..'.†#####'# #)##+####'###. #.#....†...##. #.#....†...##. #.#####'#####...<. ;ju #.#....))[.##. ;jE/V66 ;j7r_________________ ;jH ;j2=4 ;j^ ;j ;j"72 ;j ;j ;j71 ;j ;jW _You start resting. ;j^____ ;j=X ;jw[N8.6 (4.0 ;je_____________ _Your magical contamination has completely faded away. ;j4  ;j\  ;j  ;j  ;j] 3==6== ;j,  ;j-  ;j2  ;j<  ;j<  ;j?  ;jJ  ;jK  ;jaM  ;jQ I _You start resting. ;jST "HP restored. ;j*b /______________ ;jw '42 ;jz 4====3.6 (5 _ ;j \___ ;j  ;j ;j3 ;j'  ;jh, ;j _You start resting.An iron imp comes into view. ;ja__________55   iron imp (wandering)4.6 (15.6 (2 __________________ ;jՀ   Poper the Unseen ############  Spriggan of Dithmenos ...... #_________.#  Health: 24/24 ======================== #_________.#  Magic: 4/13=======----------------- #_______...######### AC: 2Str: 4 ##########'##....... EV: 18Int: 17 #..(.')))'.##......# SH: 0Dex: 17 ##########.##....... XL:  5 Next: 82% Place: Dungeon #..@.).....)'....... Noise: ---------  Time: 245.6 (0.0) #5#####'#####......# d) +2 dagger (drain) #.#.)#..#).##....... Cast: Ensorcelled Hibernation  #.#†.'..'.†#####'### #)##+####'###.......[14; ;jρ 13H #.#....†...##....... 5   iron imp (wandering) #.#....†...##....... #.#####'#####...<... #.#....))[.##....... _You start resting. _An iron imp comes into view.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j?@ ;jMj Poper the Unseen  ############Spriggan of Dithmenos ......  #_________.#Health: 24/24 ========================  #_________.#Magic: 6/13===========-------------  #_______...######### AC: 2Str: 4  ##########'##....... EV: 18Int: 17  #..(.')))'.##......# SH: 0Dex: 17  ##########.##....... XL:  5 Next: 82% Place: Dungeon ;jN  #..@.).....)'....... Noise: ---------  Time: 245.6 (0.0)  #5#####'#####......# d) +2 dagger (drain)  #.#.)#..#).##....... Cast: Ensorcelled Hibernation   #.#†.'..'.†#####'###  #)##+####'###.......  #.#....†...##....... 5   iron imp (wandering)  #.#....†...##.......  #.#####'#####...<...  #.#....))[.##....... _You start resting. _An iron imp comes into view.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  ;jNPress: ? - help, Q - select actionShift-Dir - straight line ;j\:Okay, then. ;j_ ;ji ;j}w. _ ;j#&  ;ja' 15' ;j:  ;jO= a6.6 (1Fast  ;jb _____ _You feel yourself speed up. ;j} 55You barely miss the iron imp. ;j7========7.0 (0.4 ;jv___________ ;jp] _The iron imp shouts, "Back with thee, thou puny unchin-snouted giglet!" ;j(~ I--6 (0.6 ;j˅ __________ ;j \ _You hit the iron imp but do no damage. ;j_?  You hit the iron imp.  The iron imp is lightly wounded.--8.1 (0.5 ;j_b_____ ;j͆N _The iron imp misses you. ;j@k  You hit the iron imp but do no damage. ;j B%6 ;j\__________ ;j^^6 _The iron imp is lightly wounded. ;j  You barely miss the iron imp.The iron imp is lightly wounded.=9.2 (0.6 ;j______ ;jN _The iron imp misses you. ;jlb  You hit the iron imp.8____________ ;j[vc _The iron imp is moderately wounded. ;j  You hit the iron imp but do no damage.The iron imp is moderately wounded.50.3 (0.5 ;jv___________ ;jON _The iron imp misses you. ;j+  You hit the iron imp but do no damage.8 ;j5 m______ ;j}[ c _The iron imp is moderately wounded. ;j k  You hit the iron imp but do no damage. ;jO '1.3 ;j _________ ;j c _The iron imp is moderately wounded. ;jYou hit the iron imp but do no damage.The iron imp is moderately wounded.   ;j\*9 (0.6 ;j%_______________ ;jlV _The iron imp closely misses you. ;jk  You hit the iron imp but do no damage. ;j",2.6 (0.7 ;j,C___ ;j,P___ ;j9c _The iron imp is moderately wounded. ;jK  You hit the iron imp.  The iron imp is heavily wounded.The iron imp spits at you. ;j,3.1 (0.5 ;j&_________ ;jU _The iron imp barely misses you. ;jk  You hit the iron imp but do no damage. ;j՜*7 (0.6 ;j"______________ ;j` _The iron imp is heavily wounded. ;jD  You hit the iron imp but do no damage.The iron imp is heavily wounded. ;jqE '4.3 ;j] __________ ;jq U _The iron imp barely misses you. ;jm d  You hit the iron imp. ;j [8==8 (0.5 ;j ______________ ;j a _The iron imp is severely wounded. ;j(k  You hit the iron imp but do no damage. ;j='5.3 ;j _____________ ;ja _The iron imp is severely wounded. ;j  You hit the iron imp.  The iron imp is severely wounded. ;j ,6.0 (0.7 ;jL_________ ;jU _The iron imp barely misses you. ;ju)d  You hit the iron imp. ;j2,*6 (0.6 ;jd5___________ ;jH\ _The iron imp is almost dead. ;j2  You hit the iron imp but do no damage.The iron imp is almost dead. ;jD==7.2 ;jr_____ ;j N _The iron imp misses you. ;jd :  You hit the iron imp. ;j %8 ;j _______________ _The iron imp is almost dead. ;j  You hit the iron imp but do no damage.The iron imp is almost dead. ;jd '8.4 ;j#_ ;jc_____ ;j&V _The iron imp closely misses you. ;jzPJ .  You hit the iron imp. ;jWfR ;j0h ;jv  Poper the Unseen  ############Spriggan of Dithmenos ...... ;jv #_________.#Health: 24/24 ========================  #_________.#Magic: 8/13==============----------  #_______...######### AC: 2Str: 4 ;jw  ##########'##....... EV: 18Int: 17  #..(.')))'.##......# SH: 0Dex: 17  ##########.##....... XL:  5 Next: 103% Place: Dungeon  #..@.).....)'....... Noise: =--------  Time: 258.9 (0.5)  #'#####'#####......# d) +2 dagger (drain) ;j;x{  #.#.)#..#).##....... Cast: Ensorcelled Hibernation   #.#†.'..'.†#####'### Fast  ;jx  #)##+####'###.......  #.#....†...##.......  ;jx #.#....†...##.......   #.#####'#####...<... ;jy   #.#....))[.##....... ;jQy You hit the iron imp. _The iron imp is almost dead. ;jyYou hit the iron imp but do no damage.The iron imp is almost dead. _The iron imp closely misses you.You hit the iron imp. ;j{ _You kill the iron imp!You have reached level 6! ;j(/  --more-- ;jh8/284-6 1%  ;j ;j4 _ ;jC    #  #_________.#  #_________.#  #_______...  #'##  #..(.')))'.##......  #.##  #.@..).....)'  #'#####'#####......  #.#.)#..#).##  #.#†.'..'.†#####'  #)##+####'###  #.#....†...##  #.#....†...##  #.#####'#####...<  #.#....))[.## ;j =-9.3 (0.4 ___________ ;j4N  ############ ;j,6  #_________.#  #_________.#  #_______...#######  ##########'##.....  #..(.')))'.##  ##########.##  #....).....)'  #@#####'#####  #.#.)#..#).##  #.#†.'..'.†#####'#  #)##+####'###.....  #.#....†...##  #.#....†...##  #.#####'#####...<  #.#....))[.##...  #.#...))[40 ;j6Im)[.## ;j_-6 (0.3______ ;jdQ _There is an open door here. ;j ( _________.________________...################'##.......(.')))'.##########....).....)''#####'#####.)#..#).†.'..'.†#####'#)##+####'###.....Fast  ;j j   gnoll (wandering)#j#  #5###########..... ;jb5j. ;j":_ ;j}%V60.1 (0.5Ensorcelled Hibernation _ ;jh2__________ ;j= ;js3________________...################'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...####'#####...<j#....))[.##.....#...))))#########..# ######-5 (0.4 ;jK_________ ;jb ;j+ _______...################'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'##+####'###......#....†...####'#####...< ;j j#....))[.##.....#...))))#########..# ######j.5 ;j5 5j. ;jP  ;j %9 ;j W___ ;jv T _You see here a +0 short sword. ;j #_______...####### Poper the Unseen ##########'##..... Spriggan of Dithmenos ...... #..(.')))'.##..... Health: 28/28 ======================== ##########.##..... Magic: 6/14==========-------------- #....).....)'..... AC: 2Str: 4 #'#####'#####..... EV: 18Int: 17 #.#.)#..#).##..... SH: 0 ;jKDex: 17 #.#†.'..'.†#####'# XL:  6 Next:  1% Place: Dungeon #@##+####'###..... Noise: ---------  Time: 260.9 (0.0) #*#....†...##..... d) +2 dagger (drain) #*#....†...##..... Cast: Ensorcelled Hibernation ;js#j#####'#####...<. Fast  #.#....))[.##..... ;j #.#...)))[.##..... j   gnoll (wandering) ;j#)###########..... #..# ###### ;jY #.j.5 _You see here a +0 short sword.  ;jAiming: Ensorcelled Hibernation (safe; 4% risk of failure)  ;j.Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, chance to  ;jNaffect: 59%) ;j  #_______...####### Poper the Unseen  ##########'##..... Spriggan of Dithmenos ......  #..(.')))'.##..... Health: 28/28 ========================  ##########.##..... Magic: 6/14==========--------------  #....).....)'..... AC: 2Str: 4  #'#####'#####..... EV: 18Int: 17  #.#.)#..#).##..... SH: 0Dex: 17  #.#†.'..'.†#####'# XL:  6 Next:  1% Place: Dungeon ;j?[40m  #@##+####'###..... Noise: ---------  Time: 260.9 (0.0)  #.#....†...##..... d) +2 dagger (drain)  #.#....†...##..... Cast: Ensorcelled Hibernation  #*#####'#####...<. Fast   #.#....))[.##.....  #.#...)))[.##..... j   gnoll (wandering)  #)###########.....  #..#######  #.j.5 _You see here a +0 short sword.  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  ;j2Press: ? - help, Q - select actionShift-Dir - straight line ;jssAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, chance to  affect: 59%) ;j߫ Mjasleep) ;jw2 ,o  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, chance to  affect: 59%)  The gnoll looks drowsy... ;jO jo   orc priest (wandering)j   gnoll (asleep) ;jR {1.6 (0.7Ensorcelled Hibernation _ ;j:_ b____ ;jt  ;jZz#########'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###.........†...j#####'#####...<.#....))[.##....))))#########.o# ######).5#)#J# ;j!l ;jo,2.0 (0.4 ;j~ ;j: ;jdd..(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†... ;jeaj#####'#####...<.#....))[.##....))))#########.o# ######).5 #)#J# oj.o5 ;jv ;jz[7==4 ;j ;j ;j80 )  The helpless gnoll fails to defend itself.  You skewer the gnoll like a kebab!!!! ;j4 5o. ;jZ 9/29 53.0 (0.6Ensorcelled Hibernation ;j^  ;j)q I _You kill the gnoll! ;j- #..(.')))'.##..... Poper the Unseen ##########.##..... Spriggan of Dithmenos ...... #....).....)'..... Health: 29/29 ======================== #'#####'#####..... Magic: 5/14========---------------- ;j-#.#.)#..#).##..... AC: 2Str: 4 #.#†.'..'.†#####'# EV: 18Int: 17 ;j;. #)##+####'###..... SH: 0Dex: 17 #.#....†...##..... XL:  6 Next:  5% Place: Dungeon ;j`.#@#....†...##..... Noise: ---------  Time: 263.0 (0.0) ;j.g#*#####'#####...<. d) +2 dagger (drain) #*#....))[.##..... Cast: Ensorcelled Hibernation ;j. #*#...)))[.##..... Fast  ;j.- #o###########..... #..# ###### o   orc priest (wandering) ;j.j #.).5  ;j/S##)#J#  oj.o5  ;jB/_You kill the gnoll!Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  ;j/Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  ;j)0chance to affect: 50%) ;j  #..(.')))'.##..... Poper the Unseen  ##########.##..... Spriggan of Dithmenos ......  #....).....)'..... Health: 29/29 ========================  #'#####'#####..... Magic: 5/14========----------------  #.#.)#..#).##..... AC: 2Str: 4  #.#†.'..'.†#####'# EV: 18Int: 17  #)##+####'###..... SH: 0Dex: 17  #.#....†...##..... XL:  6 Next:  5% Place: Dungeon ;jv #@#....†...##..... Noise: ---------  Time: 263.0 (0.0)  #)#####'#####...<. d) +2 dagger (drain)  #.#....))[.##..... Cast: Ensorcelled Hibernation  #.#...)))[.##..... Fast   #*###########.....  #..####### o   orc priest (wandering)  #.).5 ;j{  ##)#J#  oj.o5  ;jڍ+_You kill the gnoll!Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action ;jShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  chance to affect: 50%) ;jf_oasleep) ;jC3o  Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  chance to affect: 50%)  The orc priest looks drowsy... ;j y7 (0.7Ensorcelled Hibernation _ ;j  ;j$  ;j #########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...####'#####...<.#....))[.##....)))o######### ;j_..# ######).5 #)#J#o   orc (wandering) .o.o5.#.#.# ;j ;j,4.1 (0.4 ;j ;jM _You see here a +0 club. ;j....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...)#####'#####...<....))[.##....)))o#########..# ######).5#)#J# .o.o5 ;jCd#.#.#.. ..# ;j ;jz,5 _ ;j ;j& ;j_ '#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...)#####'#####...<.#....))[.##....)))o#########..# ######).5 #)#o# .o..5#.#.#o   orc wizard (wandering).. ..#o   orc (wandering)# # .+.o ;jSa4o. ;jx ;j{%9 ;jl ;j' ;j )The helpless orc priest fails to defend itself.  You spit the orc priest like a pig!!!! ;j owizard (wandering)o   orc (wandering) ;j   ;j4 ! ;j 17 ;j8 5.5 (0.6 ;j Ensorcelled Hibernation  ;j *_You kill the orc priest! ;j :Your Stealth skill increases to level 16! ;jK  ;jU  ;ja m _Your Spellcasting skill increases to level 5! ;j[d  #.#.)#..#) #.#†† #)# #.#....† ;j #.#....† #)#< #.#....))[ #@#...)))[ #)# #..#  #.).5  ##)#.#  ;jƞ o..o5  .#.#.#  ... ..#  ;j0 .# # .+  ;j>N  #.#.)#..#) #.#†† #)# #.#....† #.#....† #)#< #.#....))[ #@#...)))[ #)# #..#  #.).5  ##)#. o..o5  .#.#.#  ... .. .# #  ;jH ;jK ;jV ;jgd _There are monsters nearby! ;jс Y....).....)''#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#.#....†...##....)#####'#####...<.)).#...)))[.)###########......# ######.).5##)#.# o   orc (wandering)o..o5#.#.#.. ..# ;j S.o ;j  ;j Y6.0 (0.5Fast  ;j  ;j4 h _Your extra speed is starting to run out. ;j+f#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#.#....†...##....####'#####...<.)).#...)))[.)###########......# ######.).5##)#.#...o5o#.#.# ;j ;j r4 (0.4Ensorcelled Hibernation  ;j+ ;j?M _You see here a +0 club. ;jHmM..(.')))'#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#....†...##....)#####'#####...<.)).#...)))[. ;jmx #)###########....... ;j} ;j΁,8 _ ;j- ;jl ;j  ;j , ;j  ;j  ;j  ;j  ;j>  ;j T6== ;j  ;j  ;j  ;j3  ;j W _You start resting. ;j  ;j6 .70.1 (3.3 ;j9 57 (3.9 ;jdG  ;jeX \ _You feel yourself slow down. ;j ;j  ;j ;js', ;j( ;j3 ;j 4:== ;j7 ;jF ;jG ;jL ;jU ;jV ;jZ ;jd ;je ;ji ;jt ;juT7== ;jy ;j} ;j ;j ;j ;j ;jz ;j1 ;j ;j ;jA _You start resting.An orc wizard comes into view. ;j2Ensorcelled Hibernationoo   orc wizard (wandering) ;j-9.7 (9.0 ;jJ ;jT==80.7 (10.0) _ ;jw ;j  ;jG #..(.')))'.##..... Poper the Unseen ##########.##..... Spriggan of Dithmenos ...... #....).....)'..... Health: 29/29 ======================== #'#####'#####..... Magic: 5/14========---------------- #.#.)#..#).##..... AC: 2Str: 4 #.#†.'..'.†#####'# EV: 18Int: 17 #)##+####'###..... SH: 0Dex: 17 ;j #.#....†...##..... XL:  6 Next: 17% Place: Dungeon #@#....†...##..... Noise: ---------  Time: 280.7 (0.0) #*#####'#####...<. d) +2 dagger (drain) ;j#*#....))[.##..... Cast: Ensorcelled Hibernation #*#...)))[.##..... #*###########..... #.o# ###### o   orc wizard (wandering) #.).5  ##)#.#  ;jk ...o5 _An orc wizard comes into view. ;jPAiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 50%) ;j-  ;j?   #..(.')))'.##..... Poper the Unseen  ##########.##..... Spriggan of Dithmenos ......  #....).....)'..... Health: 29/29 ========================  #'#####'#####..... Magic: 7/14============------------  #.#.)#..#).##..... AC: 2Str: 4 ;j  #.#†.'..'.†#####'# EV: 18Int: 17  #)##+####'###..... SH: 0Dex: 17  #.#....†...##..... XL:  6 Next: 17% Place: Dungeon  #@#....†...##..... Noise: ---------  Time: 280.7 (0.0)  #)#####'#####...<. d) +2 dagger (drain)  #.#....))[.##..... Cast: Ensorcelled Hibernation ;j o #.#...)))[.##.....  #)###########.....  #.o# ;j` U###### o   orc wizard (wandering)  #.).5  ##)#.# ;j ' ...o5 _An orc wizard comes into view.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 50%) ;juZ  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 50%)  Okay, then. ;j ;j4). _ ;j#########'#..(.')))'#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#.#....†...##....)#####'#####...<.)).#...)))[.)###########.....o# ######.).5##)#.# ;jG ;j\J1.3 (0.6 _ ;j ;jon_______...################'#..(.')))'#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'##+####'#.#....†...##....)#####'#####...<.)).#...)))[.)###########.....o#  ;jpP######.).5 ;jv4o. ;j͆ ;j&9 ;j,____ _You see here a +0 short sword. ;jv  ;jv _________.# _______...################'#..(.')))'#########.##....).....)''#####'###.)#..#).##.....†.'..'.†#####'# ;j"w )##+####'#.#....†...##....)#####'#####...< ;jOw .)).#...)))[.o###########..... ;j}w K.# ###### ;j  ;j /2.5 _ ;jŵ h_____ ;jM__________________.# _______...################'#..(.')))'#########.##....).....)''#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#  #.#....†...##.....#o#  ;jʽ.o ;jo   orc wizard (wandering)) ;jG====3.1 ;j____________ ;j ;j ________________...################'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'# ;j 9)##+####'###......#....†...)#####'#####...<.#....))[.##....o#...))))#########..# ###### ;j 5o. ;j;#  ;j$ V8=7 ;jV2  ;j3 n_____ ;jRD  ;jF _______...################'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'##+####'###......#....†...)#####'#####...<o#....))[.##.....#...))))#########..# ######).5 ;j_>4.3 ;j,I____ _You see here a +0 short sword. ;j#-*#########'##.......(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###..... ;j-k....†...)#####'#####...<o#....))[.##.....#...))))#########..# ######).5#)#.# ;j55o. ;jD ;jG-9 _ ;jT ;ja ;j] ##########'##..... Poper the Unseen #..(.')))'.##..... Spriggan of Dithmenos ...... ##########.##..... Health: 29/29 ======================== #....).....)'..... Magic: 6/14==========-------------- #'#####'#####..... AC: 2Str: 4 #.#.)#..#).##..... EV: 18Int: 17 #.#†.'..'.†#####'# SH: 0Dex: 17 #)##+####'###..... XL:  6 Next: 17% Place: Dungeon #@#....†...##..... Noise: ---------  Time: 284.9 (0.0) #*#....†...##..... d) +2 dagger (drain) #o#####'#####...<.  ;j_v[33mCast: Ensorcelled Hibernation #.#....))[.##..... #.#...)))[.##..... #)###########..... o   orc wizard (wandering) #..# ###### #.).5  ##)#.# _You see here a +0 short sword.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 50%) ;j   ##########'##..... Poper the Unseen  #..(.')))'.##..... Spriggan of Dithmenos ......  ##########.##..... Health: 29/29 ========================  #....).....)'..... Magic: 6/14==========--------------  #'#####'#####..... AC: 2Str: 4  #.#.)#..#).##..... EV: 18Int: 17  #.#†.'..'.†#####'# SH: 0Dex: 17  #)##+####'###..... XL:  6 Next: 17% Place: Dungeon  #@#....†...##.....[ ;js 39;49m Noise: ---------  Time: 284.9 (0.0)  #.#....†...##..... d) +2 dagger (drain)  #*#####'#####...<. Cast: Ensorcelled Hibernation  #.#....))[.##.....  #.#...)))[.##.....  #)###########..... o   orc wizard (wandering)  #..#######  #.).5  ##)#.# _You see here a +0 short sword.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 50%) ;j Xo ;j> o)  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 50%)  The orc wizard resists with significant effort. ;jM H5.9 (1 _ ;jR  ;jc  ;j| ##########'##..... Poper the Unseen #..(.')))'.##..... Spriggan of Dithmenos ...... ##########.##..... Health: 29/29 ======================== #....).....)'..... Magic: 4/14======------------------ #'#####'#####..... AC: 2Str: 4 #.#.)#..#).##..... EV: 18Int: 17 #.#†.'..'.†#####'# SH: 0Dex: 17 #)##+####'###..... XL:  6 Next: 17% Place: Dungeon #@#....†...##..... Noise: ---------  Time: 285.9 (0.0) #o#....†...##..... d) +2 dagger (drain) ;j#)#####'#####...<. Cast: Ensorcelled Hibernation #.#....))[.##..... #.#...)))[.##..... #)###########..... o   orc wizard #..# ###### #.).5  ##)#.# _The orc wizard resists with significant effort.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%) ;j2!  ##########'##..... Poper the Unseen  #..(.')))'.##..... Spriggan of Dithmenos ......  ##########.##..... Health: 29/29 ========================  #....).....)'..... Magic: 4/14======------------------  #'#####'#####..... AC: 2Str: 4  #.#.)#..#).##..... EV: 18Int: 17  #.#†.'..'.†#####'# SH: 0Dex: 17  #)##+####'###..... XL:  6 Next: 17% Place: Dungeon  #@#....†...##.....[ ;j"39;49m Noise: ---------  Time: 285.9 (0.0)  #*#....†...##..... d) +2 dagger (drain)  #)#####'#####...<. Cast: Ensorcelled Hibernation  #.#....))[.##.....  #.#...)))[.##.....  #)###########..... o   orc wizard  #..#######  #.).5  ##)#.# _The orc wizard resists with significant effort.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%) ;j ;jv Aj  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%)  The orc wizard resists with significant effort. ;jK oj   gnoll (polearm, wandering) ;j 3=6.9 (1 ;j  ;j/ X _The orc wizard closely misses you. ;j ##########'##..... Poper the Unseen #..(.')))'.##..... Spriggan of Dithmenos ...... ##########.##..... Health: 29/29 ======================== #....).....)'..... Magic: 2/14===--------------------- #'#####'#####..... AC: 2Str: 4 #.#.)#..#).##..... EV: 18Int: 17 #.#†.'..'.†#####'# SH: 0Dex: 17 #)##+####'###..... XL:  6 Next: 17% Place: Dungeon #@#....†...##..... Noise: =--------  Time: 286.9 (0.0) #o#....†...##..... d) +2 dagger (drain) #)#####'#####...<.[40 ;jm Cast: Ensorcelled Hibernation #.#....))[.##..... #.#...)))[.##..... #)###########..... o   orc wizard #.j# ###### j   gnoll (polearm, wandering) #.).5  ##)#.# _The orc wizard closely misses you.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%) ;jwf  ##########'##..... Poper the Unseen  #..(.')))'.##..... Spriggan of Dithmenos ......  ##########.##..... Health: 29/29 ========================  #....).....)'..... Magic: 2/14 ;j #===---------------------  #'#####'#####..... AC: 2Str: 4  #.#.)#..#).##..... EV: 18Int: 17  #.#†.'..'.†#####'# SH: 0Dex: 17  #)##+####'###..... XL:  6 Next: 17% Place: Dungeon ;jU #@#....†...##..... Noise: =--------  Time: 286.9 (0.0)  #*#....†...##..... d) +2 dagger (drain) ;ja #)#####'#####...<. Cast: Ensorcelled Hibernation  #.#....))[.##.....  #.#...)))[.##..... ;jR #)###########..... o   orc wizard  #.j####### j   gnoll (polearm, wandering)  #.).5  ##)#.# _The orc wizard closely misses you.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  ;jOPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%) ;j ;j4'M.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%)  The orc wizard resists with significant effort. ;j(Hhoj ;jI+7.9 (1 ;jW ;jeP _The orc wizard misses you. ;j4  ##########'##..... Poper the Unseen #..(.')))'.##..... Spriggan of Dithmenos ...... ##########.##..... Health: 29/29 ======================== #....).....)'..... Magic: 0/14------------------------ #'#####'#####..... AC: 2Str: 4 #.#.)#..#).##..... EV: 18Int: 17 #.#†.'..'.†#####'# SH: 0Dex: 17 #)##+####'###..... XL:  6 Next: 17% Place: Dungeon #@#....†...##..... Noise: =--------  Time: 287.9 (0.0) #o#....†...##..... d) +2 dagger (drain) #)#####'#####...<. Cast: [3 ;j ;9;49mEnsorcelled Hibernation #.#....))[.##..... #.#...)))[.##..... #)###########..... o   orc wizard #..# ###### #.)j5  ##)#.# _The orc wizard misses you.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%) ;jT  ##########'##..... Poper the Unseen  #..(.')))'.##..... Spriggan of Dithmenos ......  ##########.##..... Health: 29/29 ========================  #....).....)'..... Magic: 0/14------------------------  #'#####'#####..... AC: 2Str: 4  #.#.)#..#).##..... EV: 18Int: 17  #.#†.'..'.†#####'# SH: 0Dex: 17  #)##+####'###..... XL:  6 Next: 17% Place: Dungeon  #@#....†...##..... Noise:  ;jDV{[m=--------  Time: 287.9 (0.0)  #*#....†...##..... d) +2 dagger (drain)  #)#####'#####...<. Cast: Ensorcelled Hibernation  #.#....))[.##.....  #.#...)))[.##.....  #)###########..... o   orc wizard  #..#######  #.)j5  ##)#.# _The orc wizard misses you.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%) ;j1 ;j)MoAiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 50%)  The orc wizard resists with significant effort. ;jQ6---8.9 (1Ensorcelled Hibernation  ;j ;jh? _The orc wizard hits you with a +0 dagger. ;j +  (very drained)You hit the orc wizard. You drain the orc wizard.  The orc wizard is heavily wounded.9.7 (0.8 ;j  ;j P _The orc wizard misses you. ;jnm  You hit the orc wizard but do no damage. ;jpU1=90.5 ;j7} ;jNJb _The orc wizard is heavily wounded. ;jy )You hit the orc wizard. You drain the orc wizard. ;j6) ;jL---21.3 ;jud _You kill the orc wizard! ;jD ..(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†... ;jL)#####'#####...<.#....))[.##....##  ...o5 ;j ;j3-9 (0.6 ;j ;j$  Things that are here: ;j9L _a +0 dagger; a +0 robe ;jmZ #########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...)####'#####...< ;j".#....))[.##....)))..  o#.#.# ;j 1j ;j.j   gnoll (polearm, wandering)7=-2.5 _ ;jc _You see here a +0 club. ;j}   #....).....) #'# #.#.)#..#) #.#†† #)# #.#....† #)#....† #@#< #.#....))[ #.#...)))[ #)# #..#  #.).5  ##j#.#  ...o5    ;j@$   #....).....) #'# #.#.)#..#) #.#†† #)# #.#....† #)#....† #@#< #.#....))[ #.#...)))[ #)# #..#  #.).5  ## ..  ;j 2  ;j4  ;jTO  ;j[ \ _A gnoll is nearby! ;jε ;jw..(.')))'#########.##....).....)''#####'###.)#..#).##..... ;ji.#†.'..'.†#####'#)##+####'#.....†...##.... ;ju)#####'#####...<.)).#...)))[.)###########......# ######.).5##j#.#...o5 ;j ;jK=3.1 _ ;j ;j$  Things that are here: ;jL _a +0 dagger; a +0 robe ;j #########'#..(.')))'#########.##....).....)' ;j O'#####'###.)#..#).##......#†.'..'.†#####'#)##+####'#)#....†...##.... ;jH u)#####'#####...<.)).#...)))[.)###########..... ;jr .# ######.).5##j#.# ;j C7 _ ;j/  ;j'7  ;j ;j@ ;j ;j ;jd, ;j2) ;j*9= ;jg0 ;j> ;j>K8= ;j D ;j2R ;jRJ2== ;jW ;jd ;jt ;jy ;jɌ, ;jT ;j8O= ;j֪ ;jk _You start resting.HP restored. ;jq ;j}300.7 (7.09===1.7 (8 _ ;j ;j ;jL ;jlN ;jR ;j2b ;jd ;jj ;j ;j ;jm ;j ;j_J3== ;j ;j{= ;j ;j ;j, ;j ;jyf== ;j6, ;j  ;j, _You start resting.A gnoll comes into view. ;jVAEnsorcelled Hibernationj   gnoll (polearm, wandering)j9 ;jQ ;jX310.7 (9 _ ;jk ;jWy ;jQ ..(.')))'.##########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...)#####'#####...<.#....))[.##....))))#########..# ######j.5#)#.# ...o5 ;j[d  ;jsn -1.3 (0.6 ;jTv  ;j{x $  Things that are here: ;j L _a +0 dagger; a +0 robe ;j>#########....).....)''#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...)####'#####...<.#....))[.##....))))#########..# ######j.5 #)#.# ...o5o#.#.# ;js"9j) ;j2 ;jV5c4=9 _ ;jA ;jM _You see here a +0 club. ;j?B....).....)''#####'#####.#.)#..#).†.'..'.†#####'# ;j@)##+####'###......#....†...))#####'#####...<....))[.##....))))######### ;j@O..# ######j).5#)#.# ...o5#.#.#... ..# ;j@ ;jI ;jfA.j ;jS{ ;j ;j2.5  ;j _ ;j\ ;j ;jc '#####'#####.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...))#####'#####...<.#....))[.##....))))#########..# ######).5#j#.# ....5#.#.#.. ..## # .+ ;j >3.1 ;jʒ  ;j  ;j]%#.#.)#..#).†.'..'.†#####'#)##+####'###......#....†...))#####'#####...<.#....))[.##....)))########..# ######).. #j#.# .....#.#.#.. ..## # .+ ;j)E)j ;j9 ;j:&7 ;jF ;jJ*  There is an open door here. ;jK[k _Items here: )) [ †. ;j #.#.)#..#).##..... Poper the Unseen #.#†.'..'.†#####'# Spriggan of Dithmenos ...... #)##+####'###..... Health: 29/29 ======================== #.#....†...##..... Magic: 2/14===--------------------- #)#....†...##..... AC: 2 ;jrStr: 4 #)#####'#####...<. EV: 18Int: 17 #.#....))[.##..... SH: 0Dex: 17 #.#...)))[.##..... XL:  6 Next: 27% Place: Dungeon #@###########..... Noise: ---------  Time: 313.7 (0.0) #*.# ###### d) +2 dagger (drain)  ;j#.*..  Cast: Ensorcelled Hibernation ##*#.#  .j...  ;j .#.#.#  j   gnoll (polearm, wandering)  ;j<g... ..#   ;j`.# # .+  _Items here: )) [ †.   ;jAiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, chance to  affect: 61%) ;j  #.#.)#..#).##..... Poper the Unseen  #.#†.'..'.†#####'# Spriggan of Dithmenos ......  #)##+####'###..... Health: 29/29 ========================  #.#....†...##..... Magic: 2/14===---------------------  #)#....†...##..... AC: 2Str: 4  #)#####'#####...<. EV: 18Int: 17  #.#....))[.##..... SH: 0Dex: 17  #.#...)))[.##..... XL:  6 Next: 27% [ ;jF40mPlace: Dungeon  #@###########..... Noise: ---------  Time: 313.7 (0.0)  #..####### d) +2 dagger (drain)  #.)..Cast: Ensorcelled Hibernation  ##)#.#  .*...  .#.#.#j   gnoll (polearm, wandering)  ... ..#  .# # .+ _Items here: )) [ †.  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, chance to  affect: 61%) ;jMjasleep) ;je'j  Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, chance to  affect: 61%)  The gnoll looks drowsy... ;j z4.7 (1Ensorcelled Hibernation _ ;jў ;j ;j` s†.'..'.†#####'#)##+####'###......#....†...))#####'#####...<.#....))[.##....))))#########.# ######).....# #)#.#o## .j...#.#.#.....## #..+o   orc (wandering)## ## ;je#  ;jB% L5.3 (0.6Ensorcelled Hibernation ;j2  ;j;X  ;jLI #)##+####'###...... #.#....†...##. #)#....†...##. #)#####'#####...< #.#....))[.##..... #.#...)))[.##. #)###########. #..#.#.## ####### #.@.....#  ##)#.#o##  ..j...  ##.#.#.# ...... #.# #..+  ### ##  ;j/7o. ;j ;j\B*9 ;ji ;jV_ _Dithmenos quiets all noise in your surroundings. ;jN _You see here a +0 spear. ;j.#....†...))#####'#####...<.#....))[.##....))))#########..#.#.## #######)...o.# ##@#.#.##..j....##.#.#.## .......##.# #..+## ###  ;j  ;j /6.5 _ ;j  ;j $  Things that are here: ;jU* o _a +0 club; a gnoll corpse ;jh )The helpless gnoll fails to defend itself.  You perforate the gnoll like a sieve!!!!o. ;j{o   orc (wandering)307.3 (0.8 ;jԃ ;jͣI _You kill the gnoll! ;j #)##+####'###. #.#....†...##. #)#....†...##..... #)#####'#####...< #.#....))[.##. #.#...)))[.##. #)###########....... #..#.#o## ######## #.)@....#  ##)#.#.##  #..)....#  ##.#.#.## .......# #.#.#..+  ########9 (0.6 ;j ;jR #)##+####'###.# #.#....†...##.# #)#....†...##.# #)#####'#####...<...# #.#....))[.##.# #.#...)))[.##.# #)###########.# #..#.#o## # #.).@...#  ##)#.#.##  #..)....#  ##.#.#.# .......# ##.#.#..+  ########  ;j&T8.5 ;jM ;j  #)##+####'###.#  #.#....†...##.#  #)#....†...##.#  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)###########.#  #..#.#o## #  #.)..@..#  ##)#.#.##  #..)....#  ;jB  ##.#.#.## #.......# ##.#.#..+  #######  ;j 3==9.1 ;jm )You catch the helpless orc completely off-guard!  You spit the orc like a pig!!! ;j1R ;j:s19 (0.8Ensorcelled Hibernation  ;jG ;jSG _You kill the orc! ;jk #.#†.'..'.†#####'#####+ #)##+####'###.#  #.#....†...##.#  #)#....†...##.......#  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)###########.......#  #..#.#@## ######### #.).....#  ##)#.#.##  #..)....# ##.#.#.## #.......# ##.#.#..+ ######## ;jUD20.5 (0.6 ;jo[:  Things that are here: ;jrjr _a +0 falchion; an orc corpse ;j)   #)##+####'###.......#   #.#....†...##.#  #)#....†...##.#  #)#####'#####...<...#  #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)## #########  #.)..@..#   ##)#.#.##  #..)....#  ##.#.#.##  #.......#  ##.#.#..+  ########  ;j [43P  1.1 _ ;jke  ;jk  ;jy  ;jȍ  ;j ]  #.#....†...##.#  #)#....†...##.#  #)#####'#####...<...#  #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)## #########  #.).....#   ##)#@#.##  #..)....#  ##.#.#.##  #.......#  ##.#.#..+  ########   ;j ;jC==7 ;j ;jB ;joX ))#####'#####...<#.#....))[.##.....#...)))#)#########..#.#)## ########).....# #)#.#.##..)@...##.#.#.#.......#.#.#..########   ;j~ ;j(2.3 ;jڧ ;j ;jX  )#####'#####...<.#....))[.##....))))##########..#.#)## ########.).....# #)#.#.#..).... ;jwY ]##.#@#.##.......#.#.#..+#   ;jr  ;jx 9 ;j  ;j2  ;jm 2 #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)## #########  #.).....#  ##)#.#.##  #..)....#  ##.#.#.##  #....@..#  ##.#.#..+  ########  ;j[- ;j2(3.5 ;j; ;jJ ;j #.#....))[.##.#  #.#...)))[.##.#  #)###########.#  #..#.#)## #  #.).....#  ##)#.#.##  #..)....#  ##.#.#.##  #.#  ##.#.#..+  ########   ;jG ;j(4.1 ;j  ;j0 ;jI ;j4= ;j, ;j ;j ;j , ;ji B ;j+  ;j/- 9= ;jF3  ;jMA  ;jB  ;j`F  ;jQ  ;j)R  ;jqU  ;j0a j5== ;j`d  ;jd{ B ;j~  ;j~  ;je  ;j  ;jQ  ;jӗ  ;jC P== ;j֪  ;j  ;j  ;j  ;j*  ;jB  ;j  ;jD  ;jd  ;jb  ;j  ;j T6== ;jA  ;j% B ;j ,== ;j , ;jR  ;jz  ;j T7== ;j  ;j  ;jq  ;j  ;jJ  ;j1Y  ;j[ :== ;j`_  ;j  ;j  ;jM M8= ;j9  ;j)  ;j0 O= ;jW2  ;jC  ;jE  ;j2N  ;jiV  ;jW  ;j&[  ;ji  ;jj N9== ;j9o  ;j{  ;j|  ;je  ;j` , ;j  ;j& , ;j׮  ;j f== ;j B ;jB  ;jGE Z10/14== ;j^  ;jY == ;je , ;jb a1= ;j  ;j  ;j  ;j  ;jn ;jl ;j9= ;j  ;j7B ;jVx2== ;jY ;jz ;j~ ;jz, ;j, ;jh, ;jP== ;jA ;j!B ;jg&, ;j+' ;jj1, ;j5 ;j= ;jf>L3== ;jI@ ;jo ;j ;jU  ;jA, ;j ;ja#, ;jUn== _You start resting.Magic restored. ;ji ;j097.1 (73.0) ;jb4==8.1 (74 _ ;jn ;j ;j_ #.#...)))[.##.#  #)###########.#  #..#.#)## #########  #.).....#  ##)#.#.##  #..)....#  ##.#.#.##  #.......#  ##.#.#.@+  ########  7 (0.6) ;j ;jx +#'S###S   adder (asleep) ;jk 7  You open the door. ;j -9.7 (1.0 ;j)  ;jb9 W _You encounter an adder. ;jQ #.#...)))[.##.......#  Poper the Unseen #)###########.......#  Spriggan of Dithmenos *..... #..#.#)## #########  Health: 29/29 ======================== #.).....# Magic: 12/14 ====================---- ##)#.#.## AC: 2Str: 4 #..)....# EV: 18Int: 17 ##.#.#.## SH: 0Dex: 17 #.......#+#  XL:  6 Next: 31% Place: Dungeon ##.#.#.@'S#  ;j Noise: ---------  Time: 399.7 (0.0) ##########  d) +2 dagger (drain)  Cast: Ensorcelled Hibernation   S   adder (asleep)You open the door. _You encounter an adder.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;ju5 y  #.#...)))[.##.......#Poper the Unseen  #)###########.......# ;j6 Spriggan of Dithmenos *.....  #..#.#)## #########Health: 29/29 ========================  #.).....#Magic: 14/14 ========================  ##)#.#.## ;j]6 LAC: 2Str: 4  #..)....#EV: 18Int: 17  ;j6  ##.#.#.##SH: 0 ;j6 Dex: 17  #.......#+# ;j6 XL:  6 Next: 31% Place: Dungeon  ;j58  ##.#.#.@'S# ;j9 Noise: ---------  Time: 399.7 (0.0)  ##########d) +2 dagger (drain) Cast: Ensorcelled Hibernation   S   adder (asleep)You open the door. _You encounter an adder.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jG :Okay, then. ;jL  ;jZ^  ;j | . _ ;j$ #.#...)))[.##.#  #)###########.#  #..#.#)## #  #.).....#  ##)#.#.##  #..)....#  ##.#.#.##  #.#+#  ##.#.#..@S#  ##########  400.3 (0.6 _ ;jpQ _There is an open door here. ;j! †The helpless adder fails to defend itself.  You stick the adder like a pincushion!!!! ;j;F 51.1 (0.8 _You kill the adder! _Your Hexes skill increases to level 7! ;j+#f+'f   sleepcap (dormant) ;j7  You open the door. ;j"-2.1 (1.0 ;j' ;j:Y _You encounter a sleepcap. ;j"5  #.#....))[.##.#  #.#...)))[.##.#  #)###########.......#  #..#.#)## ######### #.).....#  ##)#.#.##  #..)....#+#  ##.#.#.##f+  #.......#@#  ##.#.#..'†#  ##########====7 (0.6 ;jW Q _There is an open door here. ;ji .  The helpless sleepcap fails to defend itself.  You spit the sleepcap like a pig!!!! 5--463.5 (0.8 _You destroy the sleepcap!Your Stealth skill increases to level 17! ;jsj _Your Ice Magic skill increases to level 2! ;j3  ;j7 s  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.6   1%  -2   h + Spellcasting 5.4  11%  +2           b + Unarmed Combat   0.0    -2   i + Hexes ;j?8 7.2   9%  +2      j + Ice Magic2.0   9%  -2  c + Short Blades 3.9   6%  +1       ;j8 & d + Long Blades   1.6    -2   k + Invocations   0.0     0       ;j8 S     ;j 9 L e + Armour   0.0    -3      f + Dodging ;j?9 4.6   3%  +3      g + Stealth17.0  61%  +5   ;jh9          ;j: M                         ;jK:          ;jr:          ;j: a     ;j:          ;j: The percentage of incoming experience used to train each skill is in brown.   ;j; Skills enhanced by cross-training are in green.  [?] Help ;j;; G[=] set a skill target   ;jz; }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets! ;jB a + Fighting ! ;jQ s  a + Fighting  k + Invocations ! ;jE l j + Ice Magic  k + Invocations " ;jva i + Hexes  j + Ice Magic " ;jX-b h + Spellcasting  i + Hexes " ;jq l h + Spellcasting   g + Stealth $ ;ja  f + Dodging  g + Stealth $ ;j0 a + Fighting   0.6    8884 f * Dodging   4.6  22 g + Stealth 50) ;jc  f * Dodging  g + Stealth ) ;ju  e + Armour  f * Dodging ) ;j t d + Long Blades  e + Armour ) ;jӈ t  c + Short Blades  d + Long Blades ) ;j8b b + Unarmed Combat  c + Short Blades * ;jmft a + Fighting  b + Unarmed Combat * ;j7o  a + Fighting  k + Invocations * ;j;> 7775 k * Invocations   0.0  16%1741+ ;j+ ;j  #.#....))[.##.......#Poper the Unseen  #.#...)))[.##.......#Spriggan of Dithmenos *.....  #)###########.......#Health: 29/29 ========================  #..#.#)## #########Magic: 14/15 ======================--  #.).....#AC: 2Str: 4  ##)#.#.##EV: 18Int: 17  #..)....#+#SH: 0Dex: 17  ##.#.#.##.+XL:  6 Next: 46% Place: Dungeon  #.......#@#Noise: ---------  Time: 403.5 (0.0)  ##.#.#..'†+ ;jN#d) +2 dagger (drain)  ##########Cast: Ensorcelled Hibernation          _There is an open door here.  The helpless sleepcap fails to defend itself.  You spit the sleepcap like a pig!!!! _You destroy the sleepcap!Your Stealth skill increases to level 17! _Your Ice Magic skill increases to level 2!+ ;j+ ;j+ ;jz + ;jP{  Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes2% 3b - Tukima's DanceHexes2% 3  c - GloomHexes/Necromancy10% 3 13 spell levels left + ;j%| ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit- ;jJg - ;jށ   #.#....))[.##.......#Poper the Unseen  #.#...)))[.##.......#Spriggan of Dithmenos *.....  #)###########.......#Health: 29/29 ========================  #..#.#)## #########Magic: 14/15 ======================--  #.).....#AC: 2Str: 4  ##)#.#.##EV: 18Int: 17  #..)....#+#SH: 0Dex: 17  ##.#.#.##.+XL:  6 Next: 46% Place: Dungeon  #.......#@#Noise: ---------  Time: 403.5 (0.0)  ##.#.#..'†[36- ;j m#d) +2 dagger (drain)  ##########Cast: Ensorcelled Hibernation          _There is an open door here.  The helpless sleepcap fails to defend itself.  You spit the sleepcap like a pig!!!! _You destroy the sleepcap!Your Stealth skill increases to level 17! _Your Ice Magic skill increases to level 2!- ;jm Memorise Tukima's Dance, consuming 3 spell levels and leaving 10? Y - Yes  N - No. ;jKG . ;jEa   #.#....))[.##.......#Poper the Unseen  #.#...)))[.##.......#Spriggan of Dithmenos *.....  #)###########.......#Health: 29/29 ========================  #..#.#)## #########Magic: 14/15 ======================--  #.).....#AC: 2Str: 4  ##)#.#.##EV: 18Int: 17  #..)....#+#SH: 0Dex: 17  ##.#.#.##.+XL:  6 Next: 46% Place: Dungeon  #.......#@#. ;jȃ Noise: ---------  Time: 403.5 (0.0)  ##.#.#..'†#d) +2 dagger (drain)  ##########Cast: Ensorcelled Hibernation          _There is an open door here.  The helpless sleepcap fails to defend itself.  You spit the sleepcap like a pig!!!! _You destroy the sleepcap!Your Stealth skill increases to level 17! _Your Ice Magic skill increases to level 2!4.5 (1 _This spell is dangerous to cast!. ;j +5.5 (2. ;j 6.5 (37.5 (4 _You start memorising the spell. You continue memorising. x3. ;j{ c _You finish memorising. Spell assigned to 'b'./ ;jV PQuiver which action? ([-] to clear)  a - Cast: Ensorcelled Hibernation  b - Cast: Tukima's Dance (2%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on1 ;j1 ;jE  #.#....))[.##.......#Poper the Unseen  #.#...)))[.##.......#Spriggan of Dithmenos *.....  #)###########.......#Health: 29/29 ========================  #..#.#)## #########Magic: 14/15 ======================--  #.).....#AC: 2Str: 4 1 ;jw ##)#.#.##EV: 18Int: 17  #..)....#+#SH: 0Dex: 17  ##.#.#.##.+XL:  6 Next: 46% Place: Dungeon  #.......#@#Noise: ---------  Time: 407.5 (0.0)  ##.#.#..'†#d) +2 dagger (drain)  ##########Cast: Tukima's Dance (2%)          _You destroy the sleepcap!Your Stealth skill increases to level 17! _Your Ice Magic skill increases to level 2! _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.1 ;j1 ;j*1 ;j :2 ;ju####..Y.#....#'...X+X   thrashing horror (trample, dormant)Y   ice beast (asleep)2 ;j7  You open the door.2 ;jru8.5 (1Tukima's Dance (2%) 2 ;j2 ;jr _You encounter an ice beast and a thrashing horror.: ;jBM #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)###########.......#  #..#.#)## ######### #.).....# #####  ##)#.#.## ..Y.#  #..)....#+#....#  ##.#.#.##.@...X+ #.......#'#....# ##.#.#..'†#..u.#  ############### u   white ugly thing (asleep)9.1 (0.6 _You encounter a white ugly thing.: ;jQ _There is an open door here.< ;jK T###K#K#B'K   kobold brigand (missile, asleep) (…)< ;j %  < ;jn oYou open the door.5==10.1 (1.0< ;j_ < ;j  You encounter a kobold brigand, a kobold and a clockroach. _The kobold brigand is quivering poisoned darts. The kobold is quivering stones.= ;jL J  #)#....†...##.......#  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)###########.......#  #..#.#)##KY #########  #.).....#K######  ##)#.#.##B#..Y.#  #..)....#@#....#  ##.#.#.##.'...X+  #.......#'#....#  ##.#.#..'†#..u.#= ;jM   ###############= ;ja = ;jc +7 (0.6= ;j[o = ;jq T _You encounter an ice beast.= ;j~ Q _There is an open door here.> ;j  .  The helpless clockroach fails to defend itself.  You perforate the clockroach like a sieve!!!!> ;jɾ> ;jZa51.5 (0.8Tukima's Dance> ;jN _You kill the clockroach!? ;j-M.)#....†...##....)#####'#####...<.)).#...)))[.)###########........#.#)##KY #########.).....#K######)#.#.##@#..Y..)....#'#....##.#.#.##.'...X+  #.......#'#....#u.###Y   ice beast (asleep)K   kobold brigand (missile, asleep)K   kobold (missile, asleep)? ;j~J? ;j L-2.1 (0.6? ;j2W? ;j(c? ;j )The helpless kobold fails to defend itself.  You stick the kobold like a pincushion!!!!? ;j(? ;jxH==9 (0.8? ;jN? ;jDJ _You kill the kobold!? ;j])##+####'#.)#....†...##....)#####'#####...<.)).#...)))[.#)###########........#.#)##KY##########.).....#@######)#.#.##.#..Y..)....#'#....##.#.#.##.'...X+.......#'#...##.#.#..'†#..u.###############? ;j? ;j-3.5 (0.6? ;j  Things that are here: _a +0 dagger; 4 stones@ ;jo> )The helpless kobold brigand fails to defend itself.  You stick the kobold brigand like a pincushion!!!!@ ;jc(@ ;j 844.3 (0.8 _You kill the kobold brigand!Your Dodging skill increases to level 5!@ ;j:l _Your Invocations skill increases to level 1!@ ;j\ .  The helpless ice beast fails to defend itself.  You stick the ice beast like a pincushion!!!!@ ;jR@ ;j8 @ ;jb=  #)##+####'###.......#Poper the Unseen@ ;j3>  #.#....†...##.......#Spriggan of Dithmenos *.....  #)#....†...##.......#Health: 29/29 ========================  #)#####'#####...<...#Magic: 15/15 ========================  #.#....))[.##.......#AC: 2Str: 4  #.#...)))[.##.......#EV: 19Int: 17  #)###########.......#SH: 0Dex: 17  #..#.#)##).##########XL:  6 Next: 122% Place: Dungeon  #.).....#@######Noise: ---------  Time: 415.1 (0.8)  ##)#.#.##.#..Y.#d) @ ;j>t[0;10;1m+2 dagger (drain)  #..)....#'#....#Cast: Tukima's Dance  ##.#.#.##.'...X+@ ;j?  #.......#'#....#  ##.#.#..'†#..u.#  ###############   Your Dodging skill increases to level 5! _Your Invocations skill increases to level 1!The helpless ice beast fails to defend itself.  You stick the ice beast like a pincushion!!!! _You kill the ice beast!Your Stealth skill increases to level 18!@ ;jAThe helpless ice beast fails to defend itself.  You stick the ice beast like a pincushion!!!! _You kill the ice beast!  Your Stealth skill increases to level 18!  Your Invocations skill increases to level 2! have reached level 7!A ;j//  --more--B ;jCi32/326/1671% Tukima's DanceB ;j[B ;jB ;j74 _D ;j G  A red film seems to cover your vision as you go berserk!D ;j "O #)  †  #)#....†  #)<...#  ))[  )))[  #)####  )##).#  #.).....#@######  ##)#.#.##.#..Y.#  #..)....#'#....#  #.'...X+  #'#....#  '†#..u.#  ######## 48/486.1 (1.0Berserk D ;j*E ;j E ;jE ;j39_You feel yourself moving faster! You feel mighty!G ;j\M.#†.'..'.†#####'#####++)##+####'#.#....†...##....)#####'#####...<..#...)))[.#)###########........#.#)##@.##########.).....#)######)#.#.##.#..Y..)....#'#....# ##.#.#.##.'...X+ G ;jqG ;jz*5 (0.4G ;jG ;j G ;jԗ  G ;jmThings that are here:G ;jX _a +0 short sword; 7 poisoned dartsG ;jvG ;j7:H ;j #.#†.'..'.†#####'#####++ #)##+####'###.# #.#....†...##.# #)#....†...##.# #)#####'#####...<...# #.#....))[.##.# #.#...)))[.##.# #)###########.# #..#.#)##)@## #.).....#)###### ##)#.#.##.#..Y.# #..)....#'#....# ##.#.#.##.'...X+ #.H ;j@#'#....# ##.#.#..'†#..u.# ######### H ;j1 H ;j %9H ;j! H ;j]3 k _You feel a strong urge to attack something.I ;j@I ;jѪI ;jWI ;j,I ;jI ;jW _You start waiting.I ;jXI ;j-7.5 (0.6I ;jk\8.1 (1.2Berserk I ;jI ;jc _You feel your anger nearly subside.I ;jq I ;j8 I ;jh& I ;jA W  You start waiting.I ;jp  #.#††++  #)  †  #)#....†  #)<...#  ))[  )))[  #)####  )##)@#  #.).....#)######  ##)#.#.##.  #..)....#'  #. #' '† ##I ;j  0.0  You are no longer berserk.32/327 (0.6Slow -Berserk  _You are exhausted. You feel yourself slow down.K ;jb {20.2 (1.5Invis K ;j K ;jf  K ;jT K ;j M_You fade into invisibility!L ;j; H  #)##+####'###.......#   #.#....†...##.#  #)#....†...##.#  #)#####'#####...<...#  #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)##).##########  #.).....#   ##)#.#.##.#..Y.#  #..)....#'#....#  ##.#.#.##.'...X+  #.......#'#....#  ##.#.#..'†#..u.#  ###############   L ;j L ;jg ,1.1 (0.9L ;j L ;j $  Things that are here:L ;j K _a +0 dagger; 4 stonesM ;j[p .#....†...))#####'#####...<.#....))[.##....))))##########..#.#)##).#########).....#)###### #)#.#.##@#..Y...)....#'#...#.#.#.##.'...X+.......#'#....#..u.###  M ;jM ;j~.2.0 _M ;jM ;jlM ;j ))#####'#####...<.#....))[.##....))))#########..#.#)##).#########).....#)###### #)#.#.##.#..Y...)....#@#...#.#.#.##.'...X+.......#'#....##.#.#..'†#..u.###u   white ugly thing (asleep, unable to s…)X   thrashing horror (trample, dormant, u…)M ;jv>9Tukima's DanceM ;jƴM ;jWQ _There is an open door here.M ;j @ #)#####'#####...<...#  #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)##).##########  #.).....#)######  ##)#.#.##.#..Y.#  #..)....#'#....#  ##.#.#.##.@...X+  #.......#'#....#  ##.#.#..'†#..u.#  ###############   Y   ice beast (asleep, unable to see you)M ;j D3.8 _M ;j M ;je Q _There is an open door here.N ;j$o #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#####.#  #..#.#)##).#  #.).....#)######  ##)#.#.##.#..Y.# N ;j #..)....#'#....#  ##.#.#.##.'@..X+  #.#'#....#  ##.#.#..'†#..u.#  ###############  N ;jN ;j.4.7 _N ;jN ;jP #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)######  ##)#.#.##.#..Y.#  #..)....#'#....#  ##.#.#.##.'.@.X+  #.#'#....#  ##.#.#..'†#..u.#  ###############  N ;j=5.6N ;jN ;jR/N ;jIK Y #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)######  ##)#.#.##.#..Y.# N ;jL { #..)....#'#....#  ##.#.#.##.'..@X+  #.#'#....#  ##.#.#..'†#..u.#  #######  N ;j] N ;j^ '6.5N ;jk N ;jy O ;j' .  The helpless thrashing horror fails to defend itself.  You stick the thrashing horror like a pincushion!!!!O ;jlO ;jY   ice beast (asleep, unable to see you)O ;j/O ;j$O ;j  #)#####'#####...<...#Poper the Unseen   #.#....))[.##.......#Spriggan of Dithmenos *.....   #.#...)))[.##.......#Health: 32/32 ========================   #)###########.......#Magic: 16/17 ======================--   #..#.#)##).##########AC: 2Str: 4   #.).....#)######EV: 20Int: 17   ##)#.#.##.#..Y.#SH: 0Dex: 17   #..)....#'#....#XL:  7 Next: 124% Place: Dungeon   ##.#.#.##.'..@.+O ;j"Noise: ---------  Time: 427.7 (1.2)   #.......#'#....#d) +2 dagger (drain)   ##.#.#..'†#..u.#Cast: Tukima's Dance   ###############Slow -Berserk Invis    u   white ugly thing (asleep, unable to s…)  Y   ice beast (asleep, unable to see you)The helpless thrashing horror fails to defend itself.  You stick the thrashing horror like a pincushion!!!! O ;jv_You destroy the thrashing horror!Your Dodging skill gained 2 levels and is now at level 7!Your Stealth skill gained 2 levels and is now at level 20!Your Spellcasting skill increases to level 6!O ;j  _You destroy the thrashing horror!  Your Dodging skill gained 2 levels and is now at level 7!  Your Stealth skill gained 2 levels and is now at level 20!Spellcasting skill increases to level 6!Invocations skill gained 2 levels and is now at level 4! have reached level 8!  --more--P ;j!* 7/378---8% P ;j6 4 _Q ;j`` .#....))[.##....))))#########..#.#)##).#########).....#)###### #)#.#.##.#..Y...)....#'#...#.#.#.##.'....+.......#'#..@.##.#.#..'†#..u ##############Q ;jZ _8.6 (0.9 _Q ;jf R ;jĘ ))[  )))[  #)  )##)  #.))###### ##)#.#.##.#..Y.# #..)....#'#....# #.'....+ #..@.# †#..u.# ######R ;jD ))[  )))[  #)  )##)  #.))###### ##)#.#.##.#..Y.# #..)....#'#....# #.'....+ #..@.# †#..u.# ######R ;jLR ;jMR ;jiR ;jd _There are monsters nearby!R ;jc .  The helpless white ugly thing fails to defend itself.  You skewer the white ugly thing like a kebab!!!! ..# Imperceptible159.8 (1.2 _You kill the white ugly thing!Your Dodging skill increases to level 8!Your Stealth skill gained 2 levels and is now at level 22!R ;jR ;j+l _Your Invocations skill increases to level 5!S ;jw.)#####'#####...<.)).#...)))[.)###########........#.#)##).##########.).....#)######)#.#.##.#..Y..)....#'#....##.#.#.##.'..@.+.......#'#...##.#.#..'†#....###############S ;jܙJ30.7 (0.9 _S ;jS ;jDm)#....†...##....)#####'#####...<.)).#...)))[.)###########........#.#)##).##########.).....#)######)#.#.##.#..Y..)....#'#..@.##.#.#.##.'....+.......#'#...##.#.#..'†#....###############S ;j܄W-1.6S ;jdS ;jqS ;j& .  The helpless ice beast fails to defend itself.  You spit the ice beast like a pig!!!!S ;j1 *S ;jY (S ;j![ p612.8 (1.2Tukima's DanceS ;jc S ;j) M _You kill the ice beast!S ;j/e;M.)#....†...##....)#####'#####...<.)).#...)))[.)###########........#.#)##).##########.).....#)######)#.#.##...)....#'#....##.#.#.##.'....+.......#'#...   ##.#.#..'†#....##S ;jB3.7 (0.9S ;jT ;j3T ;jwT ;jw7=T ;j,T ;jT ;j,$ _You start resting.T ;j\8.2 (4.59.7 (6.0Invis  _You flicker for a moment.T ;j # #)#....†...##.#  #)#####'#####...<...#  #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)##).##########  #.).....#)######  ##)#.#.##.#....#  #..)....#'#...@#  ##.#.#.##.'....+  #.......#'#....#  ##.#.#..'†#....#  ###############T ;jH T ;j y8===40.6 (0.9T ;j T ;jh T ;j ")#####'#####...<.#....))[.##....))))#########..#.#)##).#########).....#)###### #)#.#.##.#......)....#'#.#.#.##.'...@+.......#'#....##.#.#..'†#... ##############T ;j T ;j| '1.5T ;j U ;j###![[#!![[#'==))#!!))#!))####U ;j6U ;j3.0 (1.5 _You open the door. _Found seventeen items.U ;j"  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#!![[# U ;j W #..)....#'#....#!![[#  ##.#.#.##.'....@==))#  #.#'#....#!!))#  ##.#.#..'†#....#!!))#  #U ;j d########### U ;j0% U ;jF+ *9 (0.9U ;j]  _Found a potion of resistance and a potion of brilliance. _There is an open door here.V ;jm#)#####'#####...<...# #.#....))[.##.# #.#...)))[.##.# #)#.# #..#.#)##).# #.).....#)########### ##)#.#.##.#....#!![[# V ;jqoZ#..)....#'#....#!![[# ##.#.#.##.'....'@=))# #.#'#....#!!))# ##.#.#..'†#....#!!))#  ############ V ;jV ;j O==4.8V ;jV ;j _You flicker back into view.e - a +3 ring of strength  You pick up Sif Muna's Grimoire of Springs and begin reading...V ;j',6.3 (2.4V ;j/V ;j p  You add the spells Iskenderun's Battlesphere and Diamond Sawblades to your _library.V ;j* R)#####'#####...<...# .#....))[.##.# .#...)))[.##.# )#.# ..#.#)##).# .).....#)########### )#.#.##.#....#!![[# ..)....#'#....#!![[# .#.#.##.'....'.@))# .#'#....#!!))# V ;jʘ <.#.#..'†#....#!!))# ############ V ;j V ;j 7.2 (0.9  f - a +3 ring of dexterity  You pick up the Treatise on the Athanor and begin reading...V ;j ,8.7 (2.4V ;jR- V ;jF  V ;jDG v You add the spells Mephitic Cloud, Sticky Flame and Yara's Violent Unravelling _to your library.W ;j)#....†...##.... )#####'#####...<.)) .#...)))[. )###########....... ..#.#)##).########## .).....#)########## #)#.#.##.#....#!![[ ..)....#'#....#!@[[ #.#.#.##.'....'..)) .......#'#....#!!)).#.#..'†#....#!!)) ####################W ;jN:B9.6 (0.9W ;jGFW ;j _B - 3 potions of berserk rage (gained 1)W ;j M.)#....†...##.... )#####'#####...<.)) .#...)))[. )###########....... ..#.#)##).########## .).....#)########## #)#.#.##.!@[[ ..)....#'#....#!.[[ #.#.#.##.'....'..)) .......#'#....#!!)) #.#.#..'†#....#!!))##W ;jg B2.0 (0.9W ;j W ;j?@ B3.5 (2.4W ;j9F W ;j U _h - a potion of hasteX ;j2l#.#....†...##.# #)#....†...##.# #)#####'#####...<...# #.#....))[.##.# #.#...)))[.##.# #)#.# #..#.#)##).# #.).....#)############)#.#.##.#....#@.[[# #..)....#'#....#!.[[##.#.#.##.'....'..))# #.#'#....#!!))##.#.#..'†#....#!!))#  ############4.4 (0.9X ;jbX ;j=X ;j,5.9 (2.4X ;jX ;j4-0 _d - a potion of brillianceX ;j ))#####'#####...<.#....))[.##....))))######### #..#.#)##).#########).....#)############)#.#.##.#....#..[[..)....#'[[#.#.#.##.'....'..)).......#'#....#!!))#.#.#..'†#....#!!))##  X ;jX ;j,6.8 (0.9X ;jX ;jWB8.3 (2.4X ;j`X ;jg _w - 6 potions of heal wounds (gained 2)X ;j r)#####'#####...<.#....))[.##....))))######### #..#.#)##).#########).....#)############)#.#.##.#....#..[[..)....#'#....#..[[#.#.#.##.'....'@.)).......#'#....#!!))#.#.#..'†#....#!!))  ################### X ;j ,9.2 (0.9X ;jp X ;j X ;j% .#....))[.##....))))######### #..#.#)##).#########).....#)############)#.#.##.#....#..[[..)....#'#....#..[[#.#.#.##.'....'..)).......#'#....#@!))#.#.#..'†#....#!!))  ###################X ;j0w `60.1X ;j} j _You feel yourself speed up.X ;j2 *1.1 (1X ;j X ;jש b _b - 7 potions of curing (gained 1)X ;jA)))X ;j)-)######### #..#.#)##).#########).....#)############)#.#.##.#....#..[[..)....#'#....#..[[#.#.#.##.'....'..)).......#'#....#.!))#.#.#..'†))  ###################Y ;jc @7 (0.6Y ;jY ;jS?@2.7 (1Y ;jEY ;jSZ _r - a potion of resistanceY ;jElY ;joY ;j|Y ;jY ;j,.#...)))[.##.# )#.# ..#.#)##).# .).....#)########### )#.#.##.#....#..[[# ..)....#'#....#..[[# .#.#.##.'....'..))# .#'#....#.!))# .#.#..'†#....#.@))# ####### Y ;jD@3.3 (0Y ;j\Y ;jV4.3 (1Y ;jf _r - 2 potions of resistance (gained 1)Y ;j M .)) .#...)))[. )###########....... ..#.#)##).########## .).....#)########## #)#.#.##.#....#..[[ ..)....#'#....#..[[ #.#.#.##.'....'..)) .......#')).#.#..'†#....#..)) ####################Y ;ja Y ;jg (9 (0Y ;j r Y ;j Y ;jO *5.9 (1Y ;j x _b - 8 potions of curing (gained 1)Y ;j)#####'#####...<.)) .#...)))[. )###########....... ..#.#)##).########## .).....#)########## #)#.#.##.#....#..[[ ..)....#'#....#..[[ #.#.#.##.'....'.@)) .......#'#....#..)).#.#..'†#....#..)) #################### Y ;jY ;j*6.5 (0Y ;jY ;j1Z ;jj)#....†...##.... )#####'#####...<.)) .#...)))[. )###########....... .Z ;j.#.#)##).########## .).....#)########## #)#.#.##.#....#..[[ ..)....#'#....#.@[[ #.#.#.##.'....'..)) .......#'#....#..)).#.#..'†#....#..)) Z ;jZm####################Z ;jZ ;j'7.1Z ;jEZ ;jZ ;jH #....†...##.# #####'#####...<...# #....))[.##.# #...)))[.##.# #.# #.#)##).# ).....#)########### )#.#.##.#....#..[[# )....#'#....#..@[# .#.#.##.'....'..))# #'#....#..))# .#.#..'†#....#..))# #Z ;j [ Z ;j*^ %7Z ;j Z ;j[ u  Things that are here: _a +0 cloak; an eel talisman[ ;jM....†...##.... #####'#####...<.))...)))[. ###########....... .#.#)##).########## ).....#)########## )#.#.##.[)....#'#....#..[[#.#.##.'....'..)).....#'#....#..)) .#.#..'†#....#..))#[ ;j5#[ ;jt9[ ;jl>.8.3 _[ ;jI[ ;jL$  Things that are here:[ ;j_W _a +3 plate armour; a maw talisman\ ;j ....†...##.# ....†...##.# '#####...<...# ....))[.##.# ...)))[.##.# .# #.#)##).# .....#)########### \ ;j` s#.#.##.#....#..[@# )....#'#....#..[[# #.#.##.'....'..))# #'#....#..))# #.#..'†#.\ ;j :######## \ ;jY \ ;jm ,9 _\ ;j1 \ ;j4   \ ;j4 Things that are here:\ ;jW ] _a +0 pair of gloves; a protean talisman] ;j$P# ####'#####...< ....))[.##....))) ######## #.#)##).######### .....#)########### #.#.##.#....#..[[ )....#'[ #.#.##.'....'..)) .....#'#....#..)) #.#..'†#....#..))#  ] ;je] ;j]i.9.5 _] ;js] ;jlv$  Things that are here:] ;jU _a +0 helmet; a serpent talisman^ ;j{ ####'#####...< ....))[.##....))) ######## #.#)##).######### .....#)########### #.#.##.#....#..[[ )....#'#....#..[[ #.#.##.'....'..) .....#'#....#..)) #.#..'†#....#..))################ ^ ;j^ ;j!/70.1 _^ ;j~^ ;j2y _You see here a +2 halberd of venom._ ;j#'#####...<...# #....))[.##.# #...)))[.##.##.# .#.#)##).# ).....#)########### )#.#.##.#....#..[[# .)....#'#....#..[[# .#.#.##.'....'..@)#.#'#....#..))# .#.#..'†#....#..))########_ ;jB7 __ ;jc_ ;j _You see here the +2 rapier "Kadghaolock" {antimagic, rElec rPois Str+3 SInv}.d ;jR '....))[.##....)))######## .#.#)##).######### ).....#)########### )#.#.##.#....#..[[ .)....#'#....#..[[#.#.##.'....'..)).....#'#....#..@)#.#..'†#....#..)) ##################d ;j`d d ;j D1.3 _d ;jސ _You see here the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}.h ;j0....))[.##.# ...)))[.##.# .# #.#)##).# .....#)########### #.#.##.#....#..[[# )....#'#....#..[[# #.#.##.'....'..))# #'#....#..)@# #.#..'†#....#..))# ###### h ;j&h ;jB9 _h ;jw } _You see here a +2 vampiric morningstar.i ;jmM))) ######## #.#)##).######### .....#)########### #.#.##.#....#..[[ )....#'#....#..[[ #.#.##.'....'..)) .....#'#....#..)) #.#..'†)################i ;jD2.5 _i ;ji ;j6F} _You see here a +2 scimitar of draining.j ;j #...)))[.##.##.# .#.#)##).# ).....#)########### )#.#.##.#....#..[[# .)....#'#....#..[[# .#.#.##.'....'..))#.#'#....#..))# .#.#..'†#....#..@)########j ;j-.3.1 _j ;j+j ;jC| _You see here a +2 war axe of freezing.j ;jj(.))...)))[. ###########....... .#.#)##).########## ).....#)########## )#.#.##.#....#..[[)....#'#....#..[[#.#.##.'....'..)).....#') .#.#..'†#....#..)) ###################j ;j:j ;jO@.7 k ;jr.r _You recover from your berserk rage.k ;j; _You see here the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}.n ;jE- n ;j(1 Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  d - a +2 dagger of draining (weapon)  a - a +1 dagger  c - a +2 dagger Armour (go to first with [)  b - a +0 robe (worn) n ;j1 Jewellery (go to first with "=)e - a +3 ring of strength  f - a +3 ring of dexterity Floor Items ([,] to select) Hand Weapons the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}[?] describe selected [!] equip|wield|wear|put onn ;jU2 y[tab] equip|unequip q ;j)| q ;j q ;j1 9#....))[.##.......#Poper the Imperceptible #...)))[.##.......#Spriggan of Dithmenos *..... ###########.......#Health: 37/37 ======================== .#.#)##).##########Magic: 18/18 ======================== ).....#)###########AC: 2Str: 4 )#.#.##.#....#..[[#EV: 21q ;j Int: 17 .)....#'#....#..[[#SH: 0Dex: 17 .#.#.##.'....'..))#XL:  8 Next: 61% Place: Dungeon ......#'#....#..@)#Noise: ---------  Time: 473.7 (0.0) .#.#..'†#....#..))#q ;j) d) +2 dagger (drain) ###################Cast: Tukima's Dance         q ;jN _You see here the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}. _You see here a +2 vampiric morningstar. q ;js _You see here a +2 scimitar of draining. _You see here a +2 war axe of freezing. q ;j _You recover from your berserk rage. _You see here the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}.q ;jٰ T  You feel agile.q ;j <32074.2 (0.5q ;jc q ;jj 7 _f - a +3 ring of dexterity (worn)r ;j\Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  d - a +2 dagger of draining (weapon)  a - a +1 dagger  c - a +2 dagger Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  f - a +3 ring of dexterity (worn)e - a +3 ring of strength r ;jA]Floor Items ([,] to select) Hand Weapons the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip u ;j& u ;j&\ #....))[.##.......#Poper the Imperceptible #...)))[.##.......#Spriggan of Dithmenos *..... ###########.......#Health: 37/37 ======================== .#.#)##).##########Magic: 18/18 ======================== ).....#)###########AC: 2Str: 4 )#.#.##.#....#..[[#EV: 23Int: 17 .)....#'#....#..[[#SH: 0Dex: 20 .#.#.##.'....'..))#XL:  8 Next: 61% Place: Dungeon ......#'#....#..@)#Noise: ---------  Time: 474.2 (0.0) .#.#..'†#....#..))#d) +2 dagger (drain)  ;j+g R1d###################Cast: Tukima's Dance         _You see here a +2 scimitar of draining. _You see here a +2 war axe of freezing. _You recover from your berserk rage. _You see here the +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2}.  You feel agile. _f - a +3 ring of dexterity (worn)u ;j L  You feel agile. _f - a +3 ring of dexterity (worn)  You unwield your +2 dagger of draining.  You feel agile.  The +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2} glows with a cold blue  light!275.2 (1g) +4 quarterstaff of Biesmoysch {freeze, _g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}v ;jf]Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  f - a +3 ring of dexterity (worn)e - a +3 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip w ;j״g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 w ;jvSThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 5.5 XLs.  Current attack delay: 1.3. Damage rating: 12 (Base 10 x 85% (Str) x 101% (Skill) + 4 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damagethat pierces defenders' armour. It may also slow down cold-bloodedcreatures. rPois: It protects you from poison. w ;jDex+2: It affects your dexterity (+2). If you unwield this weapon: Your EV would decrease by 0.8 (23.9 -> 23.1). This weapon falls into the 'Staves' category. It is a two-handed weapon. w ;jƵ*It cannot be enchanted further.z ;j:Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  f - a +3 ring of dexterity (worn)  e - a +3 ring of strength [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip { ;j { ;j*, { ;j_9 $#....))[.##.......#Poper the Imperceptible #...)))[.##.......#Spriggan of Dithmenos *..... ###########.......#Health: 37/37 ======================== .#.#)##).##########Magic: 18/18 ======================== ).....#)###########AC: 2Str: 4 )#.#.##.#....#..[[#EV: 23Int: 17 .)....#'#....#..[[#SH: 0Dex: 22 .#.#.##.'....'..))#XL:  8 Next: 61% Place: Dungeon ......#'#....#..@)#Noise: ---------  Time: 475.2 (0.0) { ;jR: .#.#..'†#....#..))#g) +4 quarterstaff of Biesmoysch {freeze, ###################Cast: Tukima's Dance   { ;jT>       _f - a +3 ring of dexterity (worn)  You unwield your +2 dagger of draining.  You feel agile.The +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2} glows with a cold blue  light! _g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}{ ;jX W  You feel stronger.{ ;j 77 (0.5 _e - a +3 ring of strength (worn)~ ;jڒdEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of strength (worn)  f - a +3 ring of dexterity (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  ;j(Lg - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 5.5 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 10 x 92% (Str) x 101% (Skill) + 4 (Ench)).  ;jFreeze: It freezes victims, dealing an additional one-quarter of any damagethat pierces defenders' armour. It may also slow down cold-bloodedcreatures. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). If you unwield this weapon: Your EV would decrease by 0.8 (23.9 -> 23.1). This weapon falls into the 'Staves' category. It is a two-handed weapon. It cannot be enchanted further. ;j AEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of strength (worn)  f - a +3 ring of dexterity (worn) [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip ;jod - a +2 dagger of draining. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 3.9; use (s) to set 10.0 as a target for Short Blades.  ;j p At 100% training you would reach 10.0 in about 2.4 XLs.  Current attack delay: 0.8. Damage rating: 7 (Base 4 x 130% (Dex) x 108% (Skill) + 2 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an ;jpadditional one-quarter of any damage that pierces defenders' armouras well as a flat 2-4 damage, and also weakens them slightly. If you switch to wielding this weapon: Your EV would decrease by 0.8 (23.9 -> 23.1). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9.  ;jpYou found it in the Dungeon. ;j;Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of strength (worn)  f - a +3 ring of dexterity (worn) [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip ;jk#....))[.##.......#Poper the Imperceptible #...)))[.##.......#Spriggan of Dithmenos *..... ###########.......#Health: 37/37 ======================== .#.#)##).##########Magic: 18/18 ======================== ).....#)###########AC: 2Str: 7 )#.#.##.#....#..[[#EV: 23Int: 17 .)....#'#....#..[[#SH: 0Dex: 22 .#.#.##.'....'..))#XL:  8 Next: 61% Place: Dungeon ......#'#....#..@)#Noise: ---------  Time: 475.7 (0.0) .#.#..'†#....#..))#g) +4 quarterstaff of ;jl Biesmoysch {freeze, ###################Cast: Tukima's Dance        You feel agile.The +4 quarterstaff of Biesmoysch {freeze, rPois Dex+2} glows with a cold blue  light! _g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  You feel stronger. _e - a +3 ring of strength (worn) ;jn  Okay, then. ;j{ ;j*. _ ;ji)#####'#####...<...# .#....))[.##.# .#...)))[.##.# )###########.......# ..#.#)##).########## .).....#)###########  ;j#)#.#.##.#....#..[[#.)....#'#....#..[[# #.#.#.##.'....'.@))#......#'#....#...)# ;j!.#.#..'†#....#..))# ####################  ;j  ;j ;j46.3 (0.6 _ ;j  ;j# ;jw^#)#####'#####...<...# #.#....))[.##.# #.#...)))[.##.# #)#.# #..#.#)##).# #.).....#)############)#.#.##.#....#..[[# #..)....#'#....#..[[##.#.#.##.'....'@.))# #.#'#....#...)# ;jNx6#.#.#..'†#....#..))#  ############ ;jY<9 ;j ;j ;jB  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..[[#  ##.#.#.##.'....@..))#  #.#'#....#...)#  ##.#.#..'†#....#..))# ########### ;jF  ;j* (7.5 ;j  ;jv Q _There is an open door here. ;jp  #)#####'#####...<...#   #.#....))[.##.#   #.#...)))[.##.#   #)#.#   #..#.#)##).#   #.).....#)###########   ##)#.#.##.#....#..[[#   #..)....#'#....#..[[#   ##.#.#.##.'...@'..))#   #.#'#....#...)#   ##.#.#..'†#....#..))#   ############   ;j ;j޵/8.1 _ ;jP ;jZ ;j/  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..[[#  ##.#.#.##.'....@..))#  #.#'#....#...)#  ##.#.#..'†#....#..))#  ############  ;j0  ;jP  ;jml &7 ;j  ;j Q _There is an open door here. ;j+E#)#....†...##.......# #)#####'#####...<...# #.#....))[.##.# #.#...)))[.##.# #)###########.......# #..#.#)##).########## #.).....#)########### ##)#.#.##.#....#..[[# #..)....#'#....#@.[[#  ;j,z##.#.#.##.'....'..))# #.......#'#....#...)# ##.#.#..'†#....#..))#  #################### ;jE9.3 _ ;j ;jZ ;j.#....†...##.# )#....†...##.......# )#####'#####...<...# .#....))[.##.# .#...)))[.##.# )###########.......# ..#.#)##).########## .).....#)########### )#.#.##.#....#.@[[# ..)....#'#....#..[[# #.#.##.'....'..))# .......#'#....#...)# #.#.#..'†#....#..))# #################### ;jK[<9 ;jd ;j ;j 8 @#....†...##.# #####'#####...<...# #....))[.##.......# #...)))[.##.# ###########.# .#.#)##).########## ).....#)########### )#.#.##.#....#..[[#  ;j9 .)....#'#....#..@[# #.#.##.'....'..))# ......#'#....#...)# #.#..'†#....#..))################### ;jY U80.5 ;jZ $  Things that are here: ;jl Q _a +0 cloak; an eel talisman ;j ;j$Pick up what? 7/52 gear slots (_ for help) Armour (select all with [)a - a +0 cloak Talismans (select all with %)b - an eel talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] ;j +#....†...##.......#Poper the Imperceptible #####'#####...<...#Spriggan of Dithmenos *..... #....))[.##.......#Health: 37/37 ======================== #...)))[.##.......#Magic: 18/18 ======================== ###########.......#AC: 2Str: 7 .#.#)##).##########EV: 23Int: 17 ).....#)###########SH: 0Dex: 22 )#.#.##.#....#..[[#XL:  8 Next: 61% Place: Dungeon .)....#'#....#..@[#Noise: ---------  Time: 480.5 (0.0) .#.#.##.'....'..))#g) +4 quarterstaff of Biesmoysch {freeze, ......#'#....#...)#Cast: Tukima's Dance .#.#..'[32 ;jdm†#....#..))# ###################       _Okay, then. _There is an open door here. _There is an open door here.  Things that are here: _a +0 cloak; an eel talisman  Okay, then. ;jƘ4 ;j. _ ;j ;j(oEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a +3 ring of strength (worn)  f - a +3 ring of dexterity (worn) Floor Items ([,] to select) Armoura +0 cloak Talismansan eel talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;j́ ;jB ;j#....†...##.......#Poper the Imperceptible #####'#####...<...#Spriggan of Dithmenos *..... #....))[.##.......#Health: 37/37 ======================== #...)))[.##.......#Magic: 18/18 ======================== ###########.......#AC: 2Str: 7 .#.#)##).##########EV: 23Int: 17 ).....#)###########SH: 0Dex: 22 )#.#.##.#....#..[[#XL:  8 Next: 61% Place: Dungeon .)....#'#....#..@[#Noise: ---------  Time: 480.5 (0.0) .#.#.##.'....'..))#g) +4 quarterstaff of Biesmoysch {freeze, ......#'#....#...)#Cast: Tukima's Dance .#.#..'†[0 ;jܖ;10m#....#..))# ###################       _Okay, then. _There is an open door here. _There is an open door here.  Things that are here: _a +0 cloak; an eel talisman _Okay, then. ;jy6 _ ;j ;j ;j+1.5 (1 ;j# ;jU ;j^]+2.5 (2 ;jh ;j+A3.5 (3 ;j_ ;j ;j+4.5 (4 ;j ;j ;jb+5.5 (5 ;j> ;jip3 _There is an open door here.  Things that are here: _a +0 cloak; an eel talisman _Okay, then. _You start putting on your armour. You continue putting on your +0 cloak. x5 ;j ;j ;jZ _You finish putting on your +0 cloak. ;j....†...##.# '#####...<...# ....))[.##.# ...)))[.##.# .# #.#)##).# .....#)########### #.#.##.#....#..[[# )....#'#....#..%@# #.#.##.'....'..))# #'#....#...)# #.#..'†#... ;jR ;jF6.1 (0.6 _  Things that are here: _a +0 helmet; a serpent talisman ;jGKM....†...##.... ####'#####...<.)) ...)))[. ##########....... #.#)##).########## .....#)########## #.#.##.[  ;jLq)....#'#....#..%[  ;jL#.#.##.'....'..)) .....#'#....#...)#.# ;jf ;jk ;j=q&7 _ ;j ;jQ$  Things that are here: ;j] _a +0 pair of gloves; a protean talisman ;jN h#....†...##.# #....†...## ;jb .##'#####...<...# #....))[.##.# #...)))[.##.##.# .#.#)##).# ).....#)########### )#.#.##.#....#..@[# .)....#'#....#..%[# .#.#.##.'....'..))#.#'#....#...)# .#.#..'†#....#..))##########7.3 _ ;j  ;j {  Things that are here: _a +3 plate armour; a maw talisman ;jJ)#....†...##.# )#####'#####...<...# .#....))[.##.......# .#...)))[.##.# )###########.# ..#.#)##).########## .).....#)########### #)#.#.##.#....#..[[# ..)....#'#....#.@%[# #.#.#.##.'....'..))#......#'#....#...)# #.#.#..'†#....#..) ;j)# #################### ;j ;j\-9 _ ;j ;j ;jc #)#####'#####...<...# #.#....))[.##.......# #.#...)))[.##.# #)###########.# #..#.#)##).########## #.).....#)########### ##)#.#.##.#....#..[[#..)....#'#....#..%[# ##.#.#.##.'....'@.))#......#'#....#...)# ##.#.#..'†#....#..))#  ####################  ;j\  ;j !8.5 ;j  ;j  ;j@  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[#  ##.#.#.##.'....@..))#  #.#'#....#...)#  ##.#.#..'†#....#..))# ########### ;j >9.1 ;j  ;jcQ _There is an open door here. ;jL{  #)#####'#####...<...#   #.#....))[.##.#   #.#...)))[.##.#   #)#.#   #..#.#)##).#   #.).....#)###########   ##)#.#.##.#....#..[[#   #..)....#'#....#..%[#  ;jM  ##.#.#.##.'...@'..))#   #.#'#....#...)#   ##.#.#..'†#....#..))#   ######## ;jN<####   ;jk ;jq-7 _ ;j  ;j ;jx  #)#####'#####...<...#   #.#....))[.##.#   #.#...)))[.##.#   #)#.#   #..#.#)##).#   #.).....#)########### ;j  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[#  ##.#.#.##.'..@.'..))#  #.#'#....#...)# ;jKQ  ##.#.#..'†#....#..))#  ########## ;jǷ;##  ;j& ;j)90.3 ;jw ;j ;j9E   #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[#  ##.#.#.##.'.@..'..))#  #.#'#....#...)#  ##.#.#..'†#....#..))#  ############  ;jb<9 ;ju ;j ;j  #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[#  ##.#.#.##.'@...'..))#  #.#'#....#...)#  ##.#.#..'†#....#..))#  #################### 1.5 ;jT1   #)#####'#####...<...#  #.#....))[.##.#  #.#...)))[.##.#  #)#####.#  #..#.#)##).#  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[# ;j`2   ##.#.#.##.@....'..))#  #.#'#....#...)#  ##.#.#..'†#....#..))#  ####################  ;jL  ;jP (2.1 ;j a  ;jpr Q _There is an open door here. ;j-  #.#....))[.##.......#  #.#...)))[.##.#  #)###########.#  #..#.#)##).##########  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[#  ##.#.#.##.'....'..))#  #.......#@#....#...)#  ##.#.#..'†#....#..))#  ####################  ;jhD ;jM ;jN&7 _ ;j  ;jQ _There is an open door here. ;j=  #.#...)))[.##.#  #)###########.#  #..#.#)##).##########  #.).....#)###########  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[#  ##.#.#.##.'....'..))#  #.......#'#....#...)#  ##.#.#..@†#....#..))#  ####################  ;jh ;j/3.3 _ ;j ;jQ _There is an open door here. ;j/  #.#...)))[.##.#  #)###########.#  #..#.#)##). ;jd2F#  #.).....#)####  ##)#.#.##.#....#..[[#  #..)....#'#....#..%[# ;j2  ##.#.#.##.'....'..))#  #.#'#....#...)# ;j3O  ##.#.#.@'†#....#..))#  ###########  ;jo ;jS-9 _ ;j ;j8 ;j4.3 ;jI, ;jd ;je ;jy ;jX ;je ;jA ;j, ;j} ;j  ;j] ;j ;j ;j2, ;j^ ;js  There is an open door here.  Items here: )) [ ÷. ;jʁ ;jL _ ;j‡ ;j ;jj<  You see here a +0 club. ;j5 _ ;j ;j4  Things that are here:  a +0 dagger; a +0 robe _ ;j, ;jq  You see here a +0 short sword. _ ;j ;j@  There is an open door here. ;j ;j _ ;j` ;j ;j ;ji ;jN  Things that are here:  a +0 whip; a +0 leather armour _ ;jQ ;jU ;jr, ;jR ;j ;jG ;jW ;j\ ;j5 ;j[ ;jѿ ;j4 ;j ;j, ;j\X ;j}R  You see here a +0 club. ;j~ ;j5 _ ;jY  There is an open door to the Storerooms (Easy) here. ;j.I _ ;j`  There is an open door to the Entrance Hall (Safe) here. ;j  ;jɍ _ ;j ;j ;jAY  ;j[  ;ja  ;j:{  ##########.##...........  #....).....)'...........  #'#####'#####......#..#.  #.#.)#..#).##...........  #.#†.'..'.†#####'#####++  #)##+####'###.......#  #.#....†...##.......#  #)#....†...##.......#  #)#####'#####@..<...# 514.9 (21.0) #.#....))[.##.......#  #.#...)))[.##.......# #)###########.......# #..#.#)##).########## #.).....#)########### ##)#. ;j{ o[40m#.##.#....#..[[# #..)....#'#....#..%[# ##.#.#.##.'....'..))# ;jj  ;j  ;j  ;j ;j! ;jJ   There is an open door to the Entrance Hall (Safe) here. _ ;jA  ;jF  ;j:  ;j ######## ______.# ______.# ____...###########++#### ######'##............... .')))'.##......#..#..... ######.##............... .).....)'......... ###'#####......#@.#.... 9.7 (4.8) )#..#).##........ .'..'.†#####'#####++### +####'###.......# ...†...##.......# ...†...##.......# ###'#####...<...# ...))[.##.......# ..)))[.##.......# ;j4  ;j  ;jI ;j ;j cX ;j}, ;j ;jG;____.# ____.# __...###########++###### ####'##................ )))'.##......#..## ####.##..........+ .....)'..........+ #'#####......#..## ..#).##.........@......#20.9 (1.2 ..'.†#####'#####++###### ###'###.......# .†...##.......#†...##.......# #'#####...<...# .))[.##.......# ))) ##### ;j*L''#''##..##...##...#...## ;jb10 _ ;j- _You open the huge gate. ;j ____ __...###########++###### ####'##................ )))'.#..# ####.##..........+ .....)'..... #'#####......#..## ..#).....'.†#####'#####@'###### ###'###.......##''# .†........### )##).########## ;jC2.5 (0.6 ;jVq _There is a huge open gate to the Metal Vault (Medium) here. ;jOy_...###########++###### ###'##................# ))'.##......#..#......# ###.##................+ ....)'.......+ '#####......#..#......# .#).##................# '.†#####'#####''###### ##'###.......##'@# †...##.##..# †...##.##... '#####...<...## ))[.##.......# ))[.##.# .### ######.# ##).########## .#)#3.1 _ ;jSq _There is a huge open gate to the Metal Vault (Medium) here. ;jM  ###'##................ ))'.##......#..#......# ###.............+ ....)'........ '#####......#..#......# .#)........ .'.†#####'#####''##### ##'###.......##''# †......# '#####...<...###...#.+ ##.#....#..[[# ;jv  ;j C7 _ ;j,  ;j /)'.##......#..## ##.##..........+ ...)'......+ #####......#..#......# #).##..........# '.†#####'#####''###### #'###.......##''# ...##.##..# ...##.##. #####...<...## )[.##.......# ##.... )[.##.# ..###+ #####.# .##).########## j. j   gnoll (asleep) #)## 5.5   white imp (asleep) #.#....#..[[###.'#....#..%[# ;j)T4.3Tukima's Dance ;j ;j  ;jL`_You encounter a gnoll and a white imp. ;j/ #.##..........+ ..)'........+ ####......#..#......# ).##..........# .†#####'#####''###### ###.......##''# ..##.##..###.##. ####...<...# [.##.......# ##......... [.##.# #..###+###. ####.##g.## ).###########j. )###5. g   goblin rider (polearm, asleep) .#....#..[[###. j   gnoll '#....#..%[# 5   white imp (asleep) .'....'..) ;j m)#9 ;j  _You encounter a goblin rider. It is wielding a +0 spear. ;j$A...)' ;j!.+  ;jS#####......#..#......# #).##................# '.†#####'#####''###### #'###.......##''# ...##.##..##.##.##...## #####...<...###...##+##. )[.##.......# ##@........ )[.##.# #..###+###. #####.##g.## ).###########j. #)##5. #.#....#..[[###. #'#....#..%[# ## #.'....'..))# #'#....#...)#5.5 ;jr ;jG'######..#......# .#).##................# .'.†#####'#####''###### ##'###.......##''# †...##.##..## †...##.##...## '#####...<...###...##+##. ))[.##.......# ##......... ))[.##.# #@.###+###. ######.##g.## ).###########j.+ .#)##5.##.#....#..[[###.. .#'#....#..%[# ##.#.'....'..))# . .#'#....#...)# o# .'†#....#..))#o   orc (asleep)6.1 ;j ;jo _You encounter an orc. It is wielding a +0 club. ;jU gg)The helpless goblin rider fails to defend itself.  You hit the goblin rider. You freeze the goblin rider.  The goblin rider is lightly wounded.7.4 (1.3 ;j2Z _The goblin rider closely misses you. ;ji b  You feel protected. ;j =80Resist  _The goblin rider barely misses you. ;jtE-9Fast Resist  ;jMy _You feel yourself speed up. The goblin rider completely misses you. ;j j.  You thump the goblin rider! You freeze the goblin rider.  The goblin rider is heavily wounded.The gnoll shouts! ;j 5 j5The goblin rider hits you with a +0 spear!!19------------=30.3 (0.9 ;j_ _The white imp shouts, "Crawl home, thou hateful tardy-gaited flax-wench!" ;j 5.  You barely miss the goblin rider.The goblin rider is heavily wounded. ;j :j. ;j  ;j 4-1.1 (0.8 ;ju=  ;jY ] _The goblin rider completely misses you. ;j5. _The goblin rider completely misses you.You sock the goblin rider!  You kill the wyvern!  The goblin falls from its now dead mount.  You freeze the goblin.  The goblin is moderately wounded. ;jMgj   gnoll5   white impo   orc (asleep)g   goblin (polearm) ;j20------------476=2.0 (0.9 ;jG ;jR _The gnoll barely misses you. ;j )You hit the goblin. You freeze the goblin. ;jJ .'†#....#..))#  You kill the goblin! ;j2-8 (0.8 ;jX ;j& _The gnoll completely misses you. The white imp completely misses you. ;j$Z  You completely miss the gnoll. The gnoll misses you.-3.6 ;j~ ;j'Z _The white imp completely misses you. ;jŴ B4.5 (0.9 ;j  ;jc P _You barely miss the gnoll. ;j}lo _You barely miss the gnoll.  You hit the gnoll. You freeze the gnoll.  The gnoll is heavily wounded.  The orc shouts! You hear a shout!  The white imp hits you. The white imp freezes you. You resist.  The gnoll closely misses you. oYou encounter an orc warrior. It is wielding a +0 halberd. ;j; o   orc warrior (polearm, wandering)oj   gnoll5   white impo   orcYou encounter an orc. It is wielding a +0 club.14---5.3 (0.8 ;j ;j% _The orc shouts! ;j ~ )You sock the gnoll! You freeze the gnoll. ;j oYou kill the gnoll!The white imp completely misses you. ;jU /o ;j   ;j/ WYou encounter an orc wizard. It is wielding a +0 dagger. ;j  ;j . ;jW oYou encounter a freezing wraith. ;j   ;j RW   freezing wraith (wandering)5   white impoo 2 orcs (1 wandering) .'†#....#..))#  You encounter an orc. It is wielding a +0 short sword. ;j  ;j c5---7=6.2 (0.9 ;jq1  ;j*G 7 _The orc wizard leaves your sight. ;j ;j?(o..oo. ;j/o   orc warrior (polearm, wandering)o ;jz1'7.1 ;j A ;jeR _You closely miss the white imp. The white imp completely misses you. ;jo.o.o.oo ;j, o   orc wizard5   white impooo 3 orcs (1 wandering)You barely miss the white imp. ;jl *The white imp gestures at you. ;j[_@8.0 ;jm ;jS _The puff of frost misses you. ;j .  You hit the white imp.ooo. o.  The white imp is moderately wounded.. ;j Go   orc wizard5   white impoo 2 orcs ;jN 4-9.0 (1.0 ;jK  ;j:V _The white imp barely misses you. ;j% o.  You hit the white imp.o.o ;j$N o.  The white imp is severely wounded. o 3 orcs (1 wandering)16=-9 (0.9 ;j@} ;jaV _The white imp barely misses you. ;j?O .  You thump the white imp! ;jT(  ;jJ`ooo 3 orcs (1 wandering)  ;j`bYou kill the white imp!The orc hits you but does no damage. ;ju;* ;j}L (invisible)  The orc wizard casts a spell. ;jY.o. ;jdo 2 orcs ;j8=40.7 (0.8 _The orc wizard flickers and vanishes for a moment. ;j oYou hit the orc. You freeze the orc.  The orc is almost dead. ;jjo.o. ;jRo   orc warrior (polearm, wandering)o   orc wizard (invisible)oo 2 orcs-1.7 (1.0 ;jUaQ _The orc closely misses you. ;j'  ;jT)You hit the orc. You freeze the orc. ;jLo   orc ;j+4=2.5 (0.8 ;j  ;j2G _You kill the orc! ;j )You sock the orc! You freeze the orc.o.o. ;j[) ;j0K=93.3 ;j C ;j zG _You kill the orc! ;jm5o. ;jawm  You hit the orc wizard but do no damage. ;jw]7=4.1 ;j ;jt  ;j;_The orc wizard hits you but does no damage. ;j,  oo)You hit the orc wizard but do no damage.The orc warrior shouts!9 ;jre _The orc warrior completely misses you. The orc wizard completely misses you. ;j# oYou sock the orc wizard! You freeze the orc wizard. ;jE  o   orc (wandering)The orc wizard is severely wounded. ;j$J,5.8 (0.9 ;jT ;j~ _The orc wizard completely misses you. The orc warrior completely misses you. ;j= )You thump the orc wizard! You freeze the orc wizard. ;jPJ o .  You kill the orc wizard! ;je 1 ;ji T=81-6.7 ;j  ;jʘ Q _The orc warrior misses you. ;j[.#)..... .'.†#####'#####''##### ##'###.......##''# †.....##.## '#####...<...###...##+##. ))[.##.......# ##......... ))##.)###+### #####)@## ).###########o.+ .#)#..#  ;j0##.#....#..[[###.. .#'%[# ## ##.'....'..))# .o .#'#....#...)# .#o   orc (wandering) .'†))# # ############# ;j ;j F-7.2 (0.5 ;j# ;j\@n _Items here: )) [ ††. ;j"  You barely miss the orc warrior.The orc warrior hits you with a +0 halberd!!  You die... ;jk k0/37 ----------- ;jw /  --more-- ;jWB ;j5H+Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  g - the +4 quarterstaff of Biesmoysch (weapon) {freeze, rPois Dex+2}  a - a +1 dagger  c - a +2 dagger  d - a +2 dagger of draining Armour (go to first with [)  b - a +0 robe (worn)  h - a +0 cloak (worn) Jewellery (go to first with "=)  e - a +3 ring of strength (worn)  f - a +3 ring of dexterity (worn) ;j8< ;j9MGoodbye, Poper.1781 Poper the Imperceptible (level 8, 0/37 HPs)Began as a Spriggan Enchanter on June 23, 2026.Was a Follower of Dithmenos.Slain by an orc warrior... wielding a +0 halberd(18 damage)... in the Dungeon (Sprint VII: "The Pits"). ;j9The game lasted 00:05:41 (694 turns). Best Crawlers - Dungeon Sprint  40. 4797 PoperMDBe-10 blasted by a quicksilver dragon (D)  41. 4607 RockyRoden DgSh-10 slain by a salamander (D)  42. 3883 Ziggy11 TrFi-10 slain by a jumping spider (D)  43. 3481 RockyRoden KoBr-10 slain by a gnoll (D)  44. 2322 SundewLeaf SpBr-09 slain by a snapping turtle (D)  ;jf: 45. 1781 Poper SpEn-08 slain by an orc warrior (D)46. 1748 ashitagaar DECj-08 slain by a blink frog (D)  47. 1719 PoperMDBe-08 slain by a freezing wraith (D)  48. 1421 gorgonsofi CoHu-08 slain by an ice devil (D)  49. 1400 PoperSpEn-08 blasted by a kobold geomancer (D)  50. 1211 JebbyGnFi-08 slain by a tyrant leech (D) ;j1 ;jV ;jm? [?25h[?0c [?1051l[?1052l[?1060l[?1061l