< i=o  Player: Prancer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.15:22:36.ttyrec Time: (1774192956) Sun Mar 22 15:22:36 2026 > i(. [?1051l[?1052l[?1060l[?1061h> i/V)0[?7h[?25l[?1c> i:> i<> iCcWelcome, Prancer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ShapeshifterT iT iT iT iWelcome, Prancer the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer T ic - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer T iKe - BrigandWarrior-mageT iA`u - Forgewright Zealotm - WarperT ibtv - Fire Elementalist f - Berserkern - HexslingerT iww - Ice Elementalist g - Cinder Acolyteo - EnchanterT irx - Air Elementalist h - Chaos Knightp - ReaverT iMy - Earth Elementalistz - Alchemist T iQShapeshifters use talismans to shift their form, making them powerful melee T ifighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background T i%Y# - Recommended character ! - Random character % - List aptitudesT iO`Space - Change species ? - Help Tab - Draconian ShapeshifterU ii7U i U iPrancer the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1U icNoise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartU iQ.....#...# ##.## #... ##...## .......#.....#....##.......###....@....##...........#:.#####.#####........#####U ioU ibWelcome, Prancer the Deep Elf Conjurer.If you return without finding the Orb of Zot, so far below, it's all over!U iU i( Press ? for a list of commands and other information.  Found a parchment of Silence.U i)/ U iD1 [ _Found a staircase leading out of the dungeon.V im V iq % V iq  Skill  Level Cost  Apt Skill  Level Cost  Apt V i*r  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3      V iRr S    V ir  b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1      V is              c - Armour   0.0   1.4  -2  V i>s     d + Dodging2.4   2.1  +2      e + StealthV is 2.4   1.8  +3      V is         V is _    V i%t         V iYt !            V it         V it             V iFu                 V iu     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  V iu [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsX ii  f - Spellcasting   3.0 d - Dodging   2.4 e - Stealth   2.4Z i3Z i|:Z i`$Prancer the Conjurer...Deep Elf..#Health: 10/10 ========================...Magic: 6/6========================# ##.## #AC: 2Str: 4... ##...## ...EV: 11Int: 22....#.....#....SH: 0Dex: 13##.......##XL:  1 Next:  0% Place: Dungeon:1#....@....#Noise: ---------  Time: 0.0 (0.0)#...........#-) Nothing wielded:.#####.#####..Cast: Magic Dart......#####  Welcome, Prancer the Deep Elf Conjurer.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found a parchment of Silence. _Found a staircase leading out of the dungeon.Z i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f - Spellcasting   3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2       d - Dodging Z i  2.4   2.1  +2       e - Stealth   2.4   1.8  +3                                                                    iZ'm           The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[ i  g * Conjurations   4.3[ i > f + Spellcasting 3.0_ iڶ = e + Stealth 2.4` i e * Stealth   2.4` iy/o e - Stealth   2.4` i = d + Dodging 2.4` i$` i*` iG0Prancer the Conjurer...Deep Elf..#Health: 10/10 ========================...Magic: 6/6========================# ##.## #AC: 2Str: 4... ##...## ...EV: 11Int: 22` i0....#.....#....SH: 0Dex: 13##.......##XL:  1 Next:  0% Place: Dungeon:1#....@....#Noise: ---------  Time: 0.0 (0.0)#...........#-) Nothing wielded:.#####.#####..Cast: Magic Dart...` i0Y...#####  Welcome, Prancer the Deep Elf Conjurer.` i1FIf you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found a parchment of Silence. _Found a staircase leading out of the dungeon.` i6` iA<` iA` iCa i3a ida ia ia i: _a iOa i,a ia iba ia i/a i a ia i,a ia ia iy,a i a ia i ,a i a i a i| ,a i a i ## ..###. ... ....#.# #.# ##.## .##..# ...###...## ... #...# ....#.....#....##....# ##.......##...###....<....###.......#...........##.....@.#####.#####..##.#.....# ...# ##.....# ....###.....#####..##.....# ... ##.....# ..#a i  #...... ##......You pick up a parchment of Silence and begin reading...a i +7.0 (7a i +8.0 (8a iw a i @ _You add the spell Silence to your library.b ib i\b igb ib ib i)Bb irb ib imb i b ic  You encounter a bat.b i۬U ... # ## ## ..##  #. .... ....  #.# #.# ##.## .# #..# #...###...b i#z #...#.....#.....#....b###....## ##..#......<....#####.......#...........#b iK##.......#####.#####..Magic Dart##. ...#b isL#+....#####..b ib   bat (asleep)## ...b i##.....# ..##...... ##b i/10.0 (2.0)b i[21.0 (3 _b i3b ib il S †  The magic dart hits the bat.b i F******b i '......b iD 5----8=2.0 (1Magic Dartb ip b iA G _You kill the bat!c i:gc ioc iis,c it#6c i%t+====c ivc i _Magic restored.====c inc ic ic iUc iyc ic i c i!c ic i5c ic i/c i[c ic ic inc i˗c ic iژc iJc ic ic ic ibc iBc ic iGc  You encounter a rat.c i##... . ....#. ....  ....##### c i #...#... ..###.....#+### .r....#........ #.###..@....... -c iT.............. ############..####### Magic Dart#.^.................#.#####.#####.#####.#c i>#..###...###...## ... r   rat (asleep)#...#.....#.....#.c i... †###....#####.......## .........###....<....##c iG0286.0)c iF-9.0 (17c iyc i_ _Found a runed soapstone amulet.c i 3 *****r  The magic dart hits the rat.c i F"rc iw Q.... c i k5----=30.0)c i c ix \ _The rat is severely wounded.d i. .  The magic dart hits the rat!****d i,%....d i4--------161Magic Dartd iJd iPG _You kill the rat!d icd icd i ed igd ihd i{lBd i>md ind i2oP5====d itpd ir,d isd i~td itd iud iwd ixd i"yd i{R====d i},d i}N6====d i~d ifd i\d id ḯd i?d i!,d iad iZd i*d i_d i1d id id i<====d id ioXd izd i0d iid id i #...#.## ##...#.##. ....#.###.. #......#... ....#####...#### #...#...#.......###.....#+###.......@....#........-......#.###.......... ..... #.............. ############..####### #.^................. #.#####.#####.#####.# #..###...###d i...## ... #...#.....#.....#.... †###....#####.......##d iϲ0454.0)d iF-6.0 (15d i<d i2 _b - an amulet of dissipatione i e i e i e i e iv e i #...[... #...#.# #...... ##...#.# #...... ....#.## # #..... #...... #.#..... ....######......#### #...#...#...###.....#+### #....@.......#........8.0 (2.0) #......#.###... #......#........ #############..#######  #.^...  #.#####.#####.#####.#  #..###...###...## ...  #...#.....#.....#....  †###....#####.......##e i@ e i +9.0 (3e i e i ( _Found a ring mail.f i Gear: 2/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)b - an amulet of dissipationg i5 b - an amulet of dissipation. An amulet which causes magic contamination and negative status effects upon the wearer to expire twice as quickly with time. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Dissipate} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, (=)adjust, or (i)nscribe.k i k iV k i Prancer the Conjurer#...[... #...#.#Deep Elf#...... ##...#.#Health: 10/10 ========================#...... ....#.##k i} Magic: 6/6========================# #..... #......AC: 2Str: 4#.#..... ....#####EV: 11k iг Int: 22.#......#### #...#...#SH: 0Dex: 13...........###.....#+### XL:  1 Next: 16% Place: Dungeon:1#....@.......#........ Noise: ---------  Time: 49.0 (0.0)k i #......#.###.......... -) Nothing wielded#......#.............. Cast: Magic Dart#############..#######k i #.^.................#.#####.#####.#####.##..###...###...## ...k iE #...#.....#.....#....†###....#####.......##The magic dart hits the rat. k il _The rat is severely wounded.The magic dart hits the rat! _You kill the rat! k i L_b - an amulet of dissipation _Found a ring mail.k i k i k i# k i f  You start putting on your amulet.k iA ,50.0 (1k i k i= k i +1.0 (2k i k iA k i +2.0 (3k i k i k i +3.0 (4k i~ k i k i_ +4.0 (5k i11 ? _You continue putting on your amulet of dissipation. x5  You finish putting on your amulet of dissipation.  You feel as though your troubles will go away faster.k iG2 Y _b - an amulet of dissipation (worn)p i p i p i p i p i p i : _p i p i ,p i> p i p i p ib p i p i p i p iG p ic p i p i p i@ p i` p i p i f  You encounter a quokka.p i- . .r... #. ###.... ###.####..... .......#.... #......... p i #.. .. #...[...##...#.# #......@##...#.# #............#.## p i # #........#...... Magic Dartp i Q#.#.............#####.#......######...#...#p i% ...........###.....#+### r   quokka (asleep)###............#.....#......#.###..........p iF ?#......#.......p i &9p i% 360.0 (6 _p i , p i- q i †The magic dart hits the quokka.q ic******q i-D......q iN;5----33=1.0 (1Magic Dartq ijAq iCJ _You kill the quokka!q is q i q i q i! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r ir i`r ir iIr i: _r ir ir ir ir i?r iYr ir i`N6====r ir ir iM ...[.#. .†....r i #. ###.....####.####...............#......................... [-5.0 (4##...#.#  r i .......#.### #........#...............#r i,1...#r iMR....r ii.....r ir i r iXE-6.0 (5r i r iF _Found a barding.r i7r iנr iͤr i# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s i"Is i[s if _s iBs is i$s i<====s is is i,s i$s is is i"s ihs iRs i s i s i7 s is is is is is i,s is is is is iL!s ip#s i$%s ic%s i&s i\(s i.*,s i+s i,s i0.s i.s ib/s i0s i2,s it3s i;A ..  #.  #.  #.  #.  #. ########## #.####........ #.@.........#### #####..........# ###..........[.## ............†....+ ..###.######.....## ###.####........# .......#........# #..............#s iAg #..........s i"G079.0 (13.0)s iJ-80.0 (14s iAOs iQe _c - 3 scrolls labelled VOZIOD MOZIRISs ix$3s i$s i)'s iG,s i,s i.s iC0,s i0s i1s i2s i'3s i3s i4s i5s i5s iI6s in7s iA8s ip8s i8s i9s i:s i-;s i;s i<s i=s i>s iZ>s i?s i@s i@s i,As i(Bs iBs i5Cs iCs ipDs iEEs iEs iEs iFs iGs iGs i Hs iHs iIs iJs ipJs iKs ilLs iLs iMs i;Ns iP,s iPs iURs iOSs iSs iSs ieUs i9Vs iVs iVs iRXs iXs iYs iIYs i&Zs iM[s io\s i\s i9^s iN_s i_s i_s i`s ias i*bs ibs ics ids ids i@es i_fs ig,s ihs iRis ij,s iks iks iWls ils ils i(ms ims ims ims ios ir&  s i.rWYou open the door.  You encounter a bat.s i=y ### #.######### #...#.....# #.#.#.###.# #.#...# #.####.##### #.#.# #.# '##### #.# ##... #.####.Magic Dart..... #......#...... #####..#...b.. ###.... b   bat (asleep)#...... ........####### ..###.### ###.###s i,1106.0 (26.0)s ie37.0 (27 _s is ift i4Mt iwOt iTt ijVZ _A bat is nearby!u iaS .  The magic dart hits the bat.u ie****u iw;'...u i5----41=8.0 (1.0)Magic Dartu i]u iZG _You kill the bat!u iyu iu iSu iu ieu iu iu iu iN6====u iu ihu i6c  You encounter a rat.u i# ### #.# #...#.....# #.#.#.###.# #.#...# #.# #####.##### #.# #@....# #.#- #'##### #.#  .... #.####Magic Dart ....... #. #......... ##### #.......... ###u iWr   rat (asleep) #...........  ####r.. ..###.## ###.##u i,12.0 (4u i8L-3.0 (5 _u iu iv ihMu †The magic dart hits the rat.v iO****** v iWC'.....v i5----50=4.0 (1Magic Dartv ilv iG _You kill the rat!v iZ v iw] nv iy^ v i^ #6v i^ +====v i~_ v ia v iCo ###.#########..#.....#.#.###..# #####.####.....# ######-8.0 (4#..........###..........#....v io I#.........>######.......#.... ....##########†... ..###.##v io U .... ......v i8u v i| E-9.0 (5v iU v i 4 _Found a stone staircase leading down.v i Q _There is an open door here.w i5w iw iw i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w isIw iw iLw iC: _w itw iw iw iw iw iGw i<====w iaw iw i`w iw ibw iw iw iw izw iw iw iw iw iw i,w imw i,w iw i w ijw iw iw iw i_w ivw iS,w iiw iw iw i7w iw iw iw i5w iw iw iw iw imw ikw i,w iw iw i,w ifw iw iw iw iw iw i>w ihw iw iw i1w iw i7w i, w i w i w i w iw irw iw iw iw it  You encounter a rat and an endoplasm.w i^#.# #.#..............#.#### #.#..................r.##.#...[...##...#........#.#.......##...#........#.#............#.w iC..J....#.#........#............#.#.............#.......#......######...#.......@.........###.......######............#..w i #......#.###Magic Dart w i#......#....... #############..#w i[ #.^.....w i1J   endoplasm (asleep) #.#####.#####.# r   rat (asleep)w iPI#..###...###...#...#.....#....w im!w i&PJ.39.0 (20.0)w iG'".w iq'%rw iC.Jwandering)rw ii16==40.0 (21w i6w i8? _The rat squeaks loudly. You hear a shout!x it   ***J    The magic dart hits the endoplasm.  The endoplasm is heavily wounded.x iG.rx iX} g  The endoplasm quivers.x i;'.Jx i..g   goblinr   ratx iƬj5-----1.0 (1.0)x i3x is _You encounter a goblin. It is wielding a +0 dagger.x i;W .  The magic dart hits the endoplasm.x i.**g   goblinr   ratx iNC.rx iU'.gx i](..x ie4--------66-2x imx i!pM _You kill the endoplasm!x io Q .  The magic dart hits the rat.x i!s G**x iY '.gx i )..x i v3--------753x i x i G _You kill the rat!x i t )The magic dart hits the goblin.x ij****y iM....y i Z2--------834Magic Darty i`y ib4 _You kill the goblin!y ibz iKy #.# #.##.#### #.#.##.#...[...##...#.#.#.......##...#.#.#....#.#.#..#.#.#..#......######....).###.######.## #......#.### #......# #######.. #.^ #.#####.#####. #..###...### #...#.....#z io~z i|g3====-5z iz iz i #.# #.##.######.#.##.#...[...##....#.#.##...).#.#.....#.#........#.#.#.#......######.).###.######.#.#. #......#.### #......# # #.^ #.#####.##### #..###...### #...#.....#z i/z i@-6z iz i# _Found a whip.z i  #.# #.##.######.##.##.#...[...##.#.#.###).#.#+.#.#........##.#.#..#......######.).###.######..#.. #......#.###... #......##.# #. #.^ #.#####. #..###...### #...#.....#z i % z i, &7z i[1 z i2 z iH #.# #.# ####.######.##.##.#...[...##.#.#.## #).#.# +.#.#.##.#.#.#.#......#######.....).####......######z iD#..#... #......#.#### ..... #......# #.#... . #... #.^# ##.# #.#####.#. #..###... #...#.....#z i2z i&8z iz i'{ i #.# #.# ####.######.##.##.#...[...## .#.#.## #).#.# +.#.#.# ##.#.# #{ i6I.#...... #...... #......###### #..#...# #......#. #......# #......# #.#...#  ...#...# #.^## ##.## #.#####. #. #..###... #...#.....{ io{ iN E====9{ i'{ iO _You see here a +0 dagger. i  iX Z4====50 i*  iǡ % _c - a +0 dagger i  i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 3.2   2.4  +3   il          i @ b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   4.6   4.2  +1       i      c - Short Blades   0.0   1.0   0               d - Armour   0.0   1.4  -2   i+ (    e + Dodging2.6   2.1  +2   iH T     id ; f - Stealth   2.4   1.8  +3       i _     i a     i              i          i4 a     i]              i a     i _     i             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  i/ d[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i6L iPR i`Z#.# #.#......... Prancer the Conjurer####.######.#......... Deep Elf###........##.#...[...## Health: 10/10 ========================...........#.#.......## Magic: 4/6================--------#)........#.#......... AC: 2Str: 4+.........#.#........# EV: 11Int: 22##.........#.#......... SH: 0Dex: 13#..........#......##### XL:  1 Next: 83% Place: Dungeon:1#.....@..............## Noise: ---------  Time: 150.0 (0.0)#......######.......... -) Nothing wielded i[#..#...# #......#.## Cast: Magic Dart#......# #......#...#.#...# ###########...#...# #.^....... ### ##.## #.#####.## #.#..###...# #...#.....  _You kill the rat! i0[The magic dart hits the goblin. _You kill the goblin! _Found a whip. _You see here a +0 dagger. _c - a +0 dagger ika ik iD} i]Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - an amulet of dissipation (worn) i c - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 6.5 XLs.Current attack delay: 1.0. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. i  i  iZ =#.# #.#......... Prancer the Conjurer####.######.#......... Deep Elf###........##.#...[...## Health: 10/10 ========================...........#.#.......## Magic: 4/6================--------#)........#.#......... AC: 2Str: 4+.........#.#........# EV: 11 i Int: 22##.........#.#......... SH: 0Dex: 13#..........#......##### XL:  1 Next: 83% Place: Dungeon:1#.....@..............## Noise: ---------  Time: 150.0 (0.0) i #......######.......... c) +0 dagger#..#...# #......#.## Cast: Magic Dart#......# #......#... i %#.#...# ###########...#...# #.^....... i D ### ##.## #.#####.## #.#..###...# #...#.....  _You kill the rat!The magic dart hits the goblin. _You kill the goblin! _Found a whip.  i P_You see here a +0 dagger. _c - a +0 dagger iP  i +5 (0.5 im  iG . _c - a +0 dagger (weapon) iJ 3 i  i  i X i  ir , i  i , i  i ;5 i +==== i&  i  iR  i  iۯ , i  i , ip  id  iͶ <==== i4  iS  i N6==== i  i  iS , ir  i  i~ , i~  i  i , iZ  i  i c  You encounter a rat. i  #)........#.# +.........#.# ##.........#.#..... #....#...... #......... #......######...... #..#...# # #......# #...... iv  ##@#...# ######....# #.^#..r######.## #.##Magic Dart#. #.. #..### i  ##.. #...#. .~~ †###....# r   rat (wandering) ...~......... ###...... i 4 # i 063.5 (13.0) i  i R====4.5 (14 _ i^  i  ie S .  The magic dart hits the rat. ij D*** iYj ) i $... iq 5----91=5.0)Magic Dart i  i G _You kill the rat! i! i" i" i8$ i( i) i* i*N6==== i%, i. iT/ i/ i10 i1 i2 i2 iz3 i5 i> +...#.# ##.........#.###### #..........#+.... #.........#...##......######+....#..#...# ##....#......# ##....##.#...# #####...@...#...# #.^-71.5 (6 #...######.## #.# #..> #.. #.. #... ##.. #..#.~. .~~ †###.##.. ...~...... i?#~≈ ####.. ## ## iGD iHE-2.5 (7 iL iN9 _Found an escape hatch in the floor. iB  i  i  i  i3  i ==== i=  i  i0  ip  i  i" P  There is an escape hatch in the floor here. i~/ # +.....#...  #...#######   +....#..#...# #   #....## #   #....##.#...# ###   #.......#...# #   #...######.## #   i0  #..># #.. #.   #..@# ##.. #.5.5 (3   #.~...!...~.~~ †###.   ##..≈≈.~.~....~...   #~≈≈≈≈~≈≈~ ##   i0  #..≈≈≈≈≈≈≈ ##   #.≈≈≈~~≈≈≈ ##   #.≈≈≈≈..~~ #   #.~≈≈~._♣~   i6  i> +6.5 (4 iC 9_ iF < _Found a faded altar of an unknown god. i2X iX iX iZZ i[[ i[ i_, i_ i_ i` ic iAd id i[e ig i+i, ij i~( #...##......###### +....#..#...# #... #....#......# #... #....##.#...# ###### #.......#...# #.^.. #...######.## #.### #..># #.. #..## ipr#...#######..# #...# #.~...@...~.~~ †###... ##..≈≈.~.~....~....... #~≈≈≈≈~≈≈~≈~. ### #..≈≈≈≈≈≈≈≈≈. ##.. #.≈≈≈~~≈≈≈≈≈~ ##. #.≈≈≈≈..#+ #.~≈≈~._♣~~≈. i#.~≈≈≈.♣♣~~≈≈  i,'80 i!+1.5 (5 iِ i[ _d - a bubbling brown potion iHI iJ igOB iHP iP i.Q iQ iR iT, i.U iY iZ i0[, i\ i], if^ ij_ iN`, i` ia ivb ib ic ie iKg, i;h ii i{mA  You enter the shallow water. im?Water  in iqN _Moving in this stuff is going to be slow. ir ir( ilt iu iw iw iyx iTy i{A  You enter the shallow water. i%|?Water  iC} i_N _Moving in this stuff is going to be slow. i.> i  iA i13 i iي i*, i i iJ, iJ i in  You encounter a frilled lizard. iɞ#.≈≈≈~~≈≈≈≈≈~~# ##.#.....##.≈≈≈≈..~~≈≈≈.# #+##.~≈≈~._♣~~≈..# ###.~≈≈≈.♣♣~~≈≈~# ##....≈≈≈≈≈~~≈≈~.# ##l≈~~~≈~≈~~.# #.~≈~~~~≈≈~..#  .≈~.≈~.≈~.~~# ...~.~.@~.~# ##...####### ###. i4Magic Dart  l   frilled lizard (asleep)  iɦX~l98.7 (17.2) iMl i,9.7 (18 i i8 _The frilled lizard hisses angrily. i9 U ~#  ~~≈≈≈.#  i #.~≈≈~._♣~~≈..#  .♣♣~~≈≈~#  ~~≈≈~.#  ~≈~~~≈~≈~~.#  ~l~~~~≈≈~..#  ≈~.≈~.≈~.~~#  i  ...~.~.@~.~#  ##...#######  ###. i# 3 i9&; ~#  ~~≈≈≈.#  #.~≈≈~._♣~~≈..#  .♣♣~~≈≈~#  ~~≈≈~.#  ~≈~~~≈~≈~~.#  ~l~~~~≈≈~..#  ≈~.≈~.≈~.~~#  i' ...~.~.@~.~#  ##...#######  ###.   i>. i1 i7 i9e _A frilled lizard is nearby! i~ ≈The magic dart hits the frilled lizard. iC*****  i;^~~~.≈ iB#.≈≈≈~~≈≈≈≈≈~~# ##.#.....# Prancer the Conjurer#.≈≈≈≈..~~≈≈≈.# #+##..... Deep Elf#.~≈≈~._♣~~≈..###.... Health: 10/10 ========================#.~≈≈≈.♣♣~~≈≈~###... Magic: 5/6====================---- iJC.≈≈≈≈≈~~≈≈~.###.. AC: 2Str: 4~≈~~~≈~≈~~.##. EV: 11Int: 22~≈~~~~≈≈~..#. SH: 0Dex: 13≈~.≈~.≈~.~~#XL:  1 Next: 100% Place: Dungeon:1 iC...~.~.@~.~#Noise: =--------  Time: 200.7 (1.0)##...#######c) +0 dagger###.Cast: Magic Dart  i+DIYou enter the shallow water. _Moving in this stuff is going to be slow.  You encounter a frilled lizard. _The frilled lizard hisses angrily. _A frilled lizard is nearby!The magic dart hits the frilled lizard. iE _You kill the frilled lizard!You have reached level 2! iO/  --more-- i\5/156/8------2 0% Magic Dart i<_ i a4 _ i3  i>  i?  itB _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i)3 i* i, iu0: _ i0 i?1 i3 i~3, iU4 i5 i6M7=== i6 iG8 i8 i'9 i:, i; i<, i= i? i?l8====== i@ ieC iGX iH, i,J iK i*OB iP iQ iR;=== iS iT iU iFV iV ie iof iygB ikn il i4m ipm in io i>p ip i,r is, is ilu iv, i/w iy iz i{ iE| i} i~ i~ i i i, i= if i iׄ iC ii iX i i i5 iC i~ i iŌ i iU i i iې i  i i i` iX i iK i iB i iמ i i i iH i i$ iƤ it, i] ir i̩ i i iŭ i% iv i i i i@ iij i< iu.........###....<....## ###.......#...........#. # ##.......#####.#####.. # ##.#.....###...###... # ##+##.....#.....#.... # #...##.....#####..... # #...###.....###....)# # #.....##.....#.....# # #...#.###....@....##-41.7 (41.0) # #...#................ # #...############..... # #...#.... ####...#... .......##. ######## i  iF-2.7 (42 i8 i$ _Found a spear. i3 i i i i[ i io iQ i i io i iP iN i i, i} i iN i i5 iK i@  iv  i  i  i  i  ig  iX  iT , i!  i  i , i  iU =  You see here a +0 spear. i!  i  _ i  i8  i  i6  it  iR  i , i  i!  i# , i#  i$  i%  i%  iY&  i'  i( , iX)  i9+  i`2 , iH3  i 6  i68 , i9  iv;  i=  i=  i>  i6B  iC , iGD  igE  iZG , i[H  iK  iL  iM  iM  iXO  izP  iP  i'Q  iTR  ifS  iS  iT  iU  iV , iW  iX  iY  iY  iZ  i ]  i^  i\^  i^  i2`  ia , i"b  iRc  itd  id  iTe  i$g  ih  ih  ii  i2k  i  i  i  iO  i  i  iܩ , i/  i  i  i  i`  i  i , iܮ  iү  i , i  iX  iϽ #####.....## .....###....)## ........#.....## ..#.........#### .( ..............# ##.... ########.....# ....#  #.....# ....#  #.....###....### in #####...@.......89.7 (47 ############  i@  iF -90.7 (48 i  i ' _Found 5 javelins. i3 i iz ik  You encounter a ball python. i #####.....## ###....)## S. .....#.....## ...........#### .(... ......# ###.... .....# #....# #.....# #....# #.....###....######...#.Magic DartS   ball python (constriction, asleep) ie,0.0) i21.7 (1 _ i i iAY .  The magic dart hits the ball python. i._******  i @....... i67---3=2Magic Dart _You kill the ball python! ij 8=== ik Q=== in  ip  i[r , is  i3x =  You see here 5 javelins. iz  iz  _ i{  i}  i2 , i[  i  iK , i!  i  iҊ  i  i&  i(  iy , iϑ  i  i+  i B i  i  i  i  iQ |#.....## .## ######## ## #......#### ..)## #.......... ## #......### .#### #.(......# ....# ###......#.# .# ....# #....#####.##.).# ....# #....# ## -3086.0)  i 3....###....#####..$.#.# ###............##.....#############.. ...###...###.#.#.# i  iR F-9.7 (17 i!  i ) _Found a long sword. it i i i i,j  You encounter an endoplasm. iX....## ######## ## #......#### .)## #.......... # .## #......### .#  i#### #.(......# #.# ...# ###......#.# .J.# # #....#####.##.).#  # #....# #......#  ###....#####.@$.#.#  ##............##.....#   iY ############......###  Magic Dart .....#  ...##.#  .... .#   J   endoplasm (asleep)#..>. .#  #.##. .#    i,0.0) i,10.7 (1 ie ir; _Found a stone staircase leading down. i.oW .  The magic dart hits the endoplasm! irt** i*.... i67---6=1Magic Dart i iM _You kill the endoplasm! i3 i iK iXB i i9 iIM8=== i i i i, i ic, i iCA _You now have 10 gold pieces. i i i iD i4 i;=== iF i i, i i i, i9 ik i, i- i i i i i  i  , i  i  i  i  i  iP  i , i  i  i , id  i  i  i  i  i  i , i  i  i2  ic  i   i  i , io  i{  i " , i"  i$  iR%  i%  i&  i:'  i( , i(  i*  i;+ , i+  i,  i-  i.  it.  i/  i1 , it1  i2  i\3 , i 4  i6  i,7  i`7  i08  i9  i9  i[:  i:  i;  i@= , i=  i@  ijA , iA  iB  iC  iC  iD  iE  iG , iG  iH  iI , iJ  iK  ixL  iL  iM  iAN  iN  i@O  iO  iP  iQ , i4R  iS  i]T  iT , iV  i`    .>#  #.#   #.#   ..#   #.#   #.#  iPa   #.#   #@#  -48.7 (37.0) #.#   ia #.##   #..#   #..#  # #..#  . ia  #..#  . #..#  . i2b A##..#  if  ii F-9.7 (38 iTm  i[o ; _Found a stone staircase leading down. iSQ i i iþ i i i= i  There is a stone staircase leading down here. _ i i(k  You encounter a ball python. id##  .S  ###.#.####### .......@...># ....####.##.# . #.##.# Magic Dart #....# ####.# . #.# iG S   ball python (constriction, asleep) #.# #.# # #.# iB-59.7 (10 ip460.7 (11 _ ix i i[ , **S  )The magic dart hits the ball python.  The ball python is moderately wounded. i f.S. ih %S i>  i3 j7---==1.7 (1.0) i  i 5 _The ball python hisses angrily. iɼs  The magic dart hits the ball python. ikLs  The ball python is severely wounded. iMk6-------2 i=Q iSC _The ball python bites you but does no damage. i~ Y .  The magic dart hits the ball python. iW ( i  iI 5------10-3Magic Dart i=  i O _You kill the ball python! i i iw iE in6=== i i i i i!, i ik in7====== i. i' i^ i i, iL id i i+ i_ i;=== i. iM8=== i i* i i, i i i, i= iw i= i i i i. Q=== i  i^  i , ib  i iNf  You encounter a quokka. i7 ## .###r ##### ..##.# #...# [.## ....###.#.####### ...+ ...............># ..######.##.#- ...#.#### #.##.#  i...#... #....#Magic Dart ...# ... ####.# ..... .. #.# .#.#. . #.# ir   quokka (asleep) .#.# #.# .#.## ig #.# .... #.## iI+0796.0) i4N-80.7 (17 _ i8 i9 ia5******r iY.r i1..... i,i7---=1.0) i iEH _The magic dart hits the quokka but does no damage. iD>***** i4.r.r i8).... iC:c6------2 i? iAH _The magic dart hits the quokka but does no damage. i. *** The magic dart hits the quokka. iGR.r i_%.. ie5------3 ir i3^ _The quokka is heavily wounded. i[! ** The magic dart hits the quokka. iIY.r iv!.. iB---4 iƬ iZ _The quokka is almost dead. i †The magic dart hits the quokka. i =* iV. i4---75Magic Dart _You kill the quokka! i3 i_ iA! i" iK" i" i6%e5=== i& i:' i' i( i), i,* iS+ i+ i, i-Q=== iF. i/ i/O6=== ix0 i1 i1 i2 i3 i?4 i4 i6 iR6 i6 i7 iM8n7====== i8 io: i: i5; i< i< i= i-?, i? i@ i A;=== iA iC ikCM8=== iD iE iF iF iG ihI iJ iOK i2L iOb  You see here a quokka corpse. iFQ i-R _ iR iU iXk  You encounter a ball python. ipbS$ #.. ###### #... ..... ..# .#### ... ##### ......# ..###.### #...# .[.##.###.#.#######†....+..@...........>#- #.....##....†..####.##.#....# .........#### #.##.#Magic Dart....# .........# #....#..# ........## ####.# .................# #.#S   ball python (constriction, asleep) ##...#.#.........# #.# ##...#.# +######## #.#.#.## #.# idm1406.7 (21.0) ipd===-7.7 (22 iv iy* _Found 7 gold pieces. i/ S$ #.. #... ..# ... #####  ..###.### #...# [.## ........###.#.# †....+ .......@...........>#  .........†..###  .........####   .........#   ........##  ........# #.# ........# #.#  +######## #.# #.#  i{f S$ #.. #... ..# ... #####  ..###.### #...# [.## ........###.#.# †....+ .......@...........>#  .........†..###  .........####   .........#  ........## ........# #.# ........#  +########  ii i\kb _A ball python is nearby! iWy .The magic dart hits the ball python. iZ****** i ;...... i 7---20=8.7 (1.0)Magic Dart i  iۛ O _You kill the ball python! i iy8=== iq iWj  You encounter an endoplasm. i&.##..$ # ####### #...##... ...#. #### ... ##### i]?...# ...###.### #...# ...[.#####.#.#######- ...†....+...........># ###.†..####.##.#Magic Dart ih.#.#### #.##.# i.#..# #....##J.## ####.# iJ   endoplasm (asleep) ..........# i #.# .##...#.#.........# #.# .##...#.# +####### iK# #.# i,11.7 (3 iL-2.7 (4 _ i i" i T Y .  The magic dart hits the endoplasm. i*X c****** i0 B...... i( 7---7=3.7 (1Magic Dart i  iU M _You kill the endoplasm! i? i i iV i!X i" ia$ i$ i% iA' iw'78=== i' i( i+ i+.B i/ i1 iP1 iV2 iG4 i5 i5 i6 i8 i: i#;;=== i9< i> iCB iD inF iF ikKB iK i M iO i6P i&Q iSL _You now have 17 gold pieces (gained 7). i U iAU iU iV iW iW i=X i!Y iY iY ikZ ifF## ###### #. ....#### #.. ......# iDv{##..###.....#  #.....##.#..#  #...#...@#..# - #########..##...##.# .......... #....#..# ####.#.##...# #####.#....###.### #...#[.##.........###.#.####### †....+....................>#  ####.....##..........†..####.##.#  ##........#..........#### #.##.# 285.0)-9.7 (16 iwA _f - a fizzy inky potion iw iP iIQ iQ iT iU iV i[n iY] i] i^ i^ ia ic, ic ig ih, ii ij i l, il i,n i i i i9 i i: i~ i i) i i i i  i*  in  i1 i i` i i i iP i i_ i i), i> i3" i# i# i % i=( i) i) i* in- i. i/ i0 ip2 i3 i14 in5 i6 i7 i7 id8 i9 i: i: i;; iV< i)= iR= i= i> i? i? iU@ iA iB iB iDC iDD iE, i# #..## J   endoplasm (asleep)   #...#######..####   #.~.......~.~~.†#  i p  ##..≈≈.~.~....~.. iz 1510.7 (20.0) i M-1.7 (21 _ i  i V _There is a large open door here. i[ ***JThe magic dart hits the endoplasm. i'.J i*.' ii7---=2.7 (1.0) i i`7 _The endoplasm is lightly wounded. i# ** The magic dart hits the endoplasm. iӟ '.J i2 $' i c6------3 i,  i d _The endoplasm is moderately wounded. iKEW .  The magic dart hits the endoplasm. iRIk* iP' i5------414Magic Dart i ilM _You kill the endoplasm! ig 3 iڹ  i e6=== iۿ X i{ , iX  i  i%  i ===7=== i  iZ  is  i  i  i  i-  ih  i  iF  i l8====== i  i$  i  i^  i4  iD E  There is a large open door here. i  i  _ i`  i[  ii  i  iV  i E  There is a large open door here. i  ik B=== _ i  i E  There is a large open door here. i  i  _ i  i  i  ia  i  i  i  i  i  iH"  i#  i+$  i$  i, , i,  i-  iT3  i4  i4  iQ5  i$;  i< , i=  iC  iD  iD  iE  iBK  ivL  iL  iM  iR  iS  iS  iT  iY  iZ  iZ  i[  ic X ih  imi  ii  ij  in  ip A  You enter the shallow water. ip ?Water  ilq  is N _Moving in this stuff is going to be slow. i{t  it ( i4u  iz  iz  i{  i{  i8~  i~  i~  i4  i  i , i,  iՃ  i`  i  i  i  i  i'  i  i  i  i  i  i , i  iY  i֏  i  i  i  i)  i  iL  i  i(  i8  i  i  i\  i7 , i  i  i6  i`  i  i  if  i  iܢ  iS  i , i/  i  iʨ , iu  i6  i!  iR  iҭ  i6  i , i  i  i  i  if  i  iA , i  iC  i߷  i  i  i  iH  ix  i  iX  i  i)  i  i  iP  i~  i  i  i  i  i  i  i  i  iD  i]  iM  i{  i  i  i  i  i3  i  i  i4  i  i  i  i  io  i  i\  i  i  i  i  is  i[  i  i , iy  i  iJ  i , i  i  iK  i  iM  iE  iv  i2  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i7  ic  i  i R  There is a stone staircase leading down here. i  i  _ i6  i o....# #....#####.##.).# ....# #....# #......# ....###....#####....#.# ###............##.....#  i ( ############......###  #####......#  #.......##.#  #.##.......#  i0 #..>@.#.# - #.##.[#.#  #.#....#  #....### iZ ###.## .. ##  i  i # #....# #......#  ..###....#####....#.#   i o##............##.....#   ############......###   #####......#  #.......##.#  i+ * #.##.......#   #..>..#.#  iU  #.##.@#.#   i~ #.#....#  #....###  i  ###.##   ..  i J ###  i      i u    i 085.3 (70.6) i) F-6.3 (71 i  i t _You see here an orb of energy. i } Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4  d - SilenceHexes/Air97% 5 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i ï ii...# #....# #......#  Prancer the Conjurer ...###....#####....#.#  Deep Elf ##............##.....#  Health: 15/15 ========================############......###  Magic: 8/8========================#####......#  AC: 2Str: 4#.......##.# i܎  EV: 11Int: 22#.##.......#  SH: 0Dex: 13#..>..#.#  XL:  2 Next: 41% Place: Dungeon:1#.##.@#.#  Noise: ---------  Time: 586.3 (0.0)#.#....#  c) +0 dagger#....###  Cast: Magic Dart###.## .. i- ###         _There is a large open door here.  i^ _There is a large open door here.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here. _You see here an orb of energy. i iMemorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  i>' N - No i i$...# #....# #......#  Prancer the Conjurer ...###....#####....#.#  Deep Elf ##............##.....#  Health: 15/15 ========================############......###  Magic: 8/8========================#####......#  AC: 2Str: 4#.......##.# i.  EV: 11Int: 22#.##.......#  SH: 0Dex: 13#..>..#.#  XL:  2 Next: 41% Place: Dungeon:1#.##.@#.#  Noise: ---------  Time: 586.3 (0.0)#.#....#  c) +0 dagger#....### i8  Cast: Magic Dart###.## .. ### is      i  _There is a large open door here. _There is a large open door here.  You enter the shallow water.  i_Moving in this stuff is going to be slow. _There is a stone staircase leading down here. _You see here an orb of energy. i"27.3 (1 _ i i if+8.3 (2 i i i;+9.3 (3 i i1 _You start memorising the spell. You continue memorising. x2 i^ i i<c _You finish memorising. Spell assigned to 'b'. i$8 i :7  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 3.3   2.4  +3       ij:*     b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   4.8   4.2  +1           c - Short Blades   0.0   1.0   0       i:         d - Armour   0.0   1.4  -2      e + Dodging2.8   2.1  +2   i:     f - Stealth   2.4   1.8  +3           i ;                 i4;s                 i;                            The relative cost of raising each skill is in cyan.  i;The species aptitude is in white.  [?] Help[=] set a skill target  i;[/] auto|manual mode [*] useful|all skills [!] training|cost|targets i_  i  ii %...# #....# #......#  Prancer the Conjurer ...###....#####....#.# i   Deep Elf ##............##.....#  Health: 15/15 ========================############......###  Magic: 8/8======================== i #####......#  AC: 2Str: 4#.......##.#  EV: 11 i* Int: 22#.##.......#  SH: 0Dex: 13 iQ `#..>..#.#  XL:  2 Next: 41% Place: Dungeon:1#.##.@#.# i  Noise: ---------  Time: 589.3 (0.0)#.#....# i   c) +0 dagger#....###  Cast: Magic Dart###.## .. ###   i4 `    i`  You enter the shallow water. _Moving in this stuff is going to be slow.  i y_There is a stone staircase leading down here. _You see here an orb of energy.  i _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. i|  iZ  i,  i  i)3 i* i. i'0 i04: _ id5 i17 i7 iD8 i< i`>, iT? iB iC iD iE iF i|H iH iI iK i#M ioM iN iO iIQ iQ iR iU iV i..#.#  #.[#.# 603.3 (14.0) ##.#.#....##  #.#....###  #.###.## #......# ########  i iv i iE _Done exploring. iL3 iL ib*[#.0.0).#.#.....#.....###.... i6f ipi iykE _Done exploring. i  #####....#####............##.... ############......## ## i  .......####......##..>..#.#.##.[##@#.#....# #.#....### ##.##  i"  i % 24.3 (1 _ i*  i,  ic . ####............##.... ############......## ## .......####......##..>..##..#.##.[##.#.#....# #@#....### ##.## .....#5 i^| ############......## ## .......####......#.##..>..##..#.##.[#.#.#....# #.#....### ##.## .....########  iI ia&6 ib ij i #####......# #.......##.# #.##.......# #.##..>..#.# #..#.##.[#.# ##.#.#....## #.#....###  i##.###.## #.@....# ########  i- iʔ&7 i i iz?#####......# #.......##.# #.##.# #.##..>..#.# #..#.##.[#.# ##.#.#....## #.#....### #.###.##  i?#..@...# #  iD iWF&8 iK i\L i#####......# #.......##.# #.##.......# #.##..>..#.# #..#.##.[#.# ##.#.#....## #.#....### #.###.## #...@..# #  i i@&9 i iU i1 ############......########......# #.......##.# #.##.......# #.##..>..#.# #..#.##.[#.# ##.#.#....#.#....####.###@## #......# ######## i97  i: '10 i-?  i@  i###............##.....# ############......########......# #.......##.# #.##.......# #.##..>..#.# #..#.##.[#.# ##.#.#....##.#...@####.###.## #......# ######## i iQ&1 iܐ iؑ i,...###....#####....#.#  ##............##.....#  ############......### #####......#  #.......##.#  #.##.......#  #.##..>..#.#  #..#.##.[#.#  ##.#.#..@.# #.#....### #.###.##  #......#  ########          i2 i6&2 i: i; i ^M  #..... ...###....#####....# ##............##.....##################......#.......##.#.......###..>..#.#..#.##.@#.##.#.#....##....####.###.## .####  id i i&3 im i*xt _You see here an orb of energy. i M####.##.)  #..... ...###....#####....# ##............##.....###########.#######......#.......##.#.....###..>..#.##.[#.##.#.#....###.#....###  i@  iM -4 _ i  i  ig...# #....#####.##.).#  Prancer the Conjurer ...# #....# #......#  Deep Elf ...###....#####....#.#  Health: 15/15 ======================== ##............##.....#  Magic: 8/8========================############......### i}  AC: 2Str: 4#####......#  EV: 11Int: 22#.......##.#  SH: 0Dex: 13#.##.......# i;  XL:  2 Next: 41% Place: Dungeon:1#.##..>.@#.#  Noise: ---------  Time: 614.3 (0.0)#..#.##.[#.# it  c) +0 dagger##.#.#....##  Cast: Magic Dart#.#....### #.###.## #......#  ######## i`    iͭw  _You finish memorising. Spell assigned to 'b'.  i_Done exploring. _Done exploring. _You see here an orb of energy.  iaPress: ? - help, v - describe, . - travelThe floor. iHJ The floor. You are here. i ...# #....#####.##.).#  Prancer the Conjurer ...# #....# #......#  Deep Elf ...###....#####....#.#  Health: 15/15 ======================== ##............##.....#  Magic: 8/8 ia U========================############......###  AC: 2Str: 4#####......#  EV: 11Int: 22#.......##.# i   SH: 0Dex: 13 i #.##.......#  XL:  2 Next: 41% Place: Dungeon:1 i #.##..>.@#.# i  Noise: ---------  Time: 614.3 (0.0) i #..#.##.[#.#  c) +0 dagger i ##.#.#....##  Cast: Magic Dart ii G#.#....### #.###.## #......#  ########   i ]     i J_You finish memorising. Spell assigned to 'b'.  i L_Done exploring. _Done exploring.  i F_You see here an orb of energy.  i aPress: ? - help, v - describe, . - travelThe floor. i3$Y@[ _Done exploring.  i`$_You see here an orb of energy.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of energy. iĘ An orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within its iinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill.  iC^Spell refund chance: 15% (max 45%) If you switch to wearing this armour:  ieYour spell failure would worsen by up to 8% (press '!' for details). You found it on level 1 of the Dungeon.  iStash search prefixes: {ego} {branded} {Energy} {offhand armour} {offhand armor}{auxiliary armor} {auxiliary armour}  ipMenu/colouring prefixes: identified ego armour (g)o to location. i If you equipped this item, your spell failure would worsen: Searing Ray2%-> 10% Magic Dart1%-> 7% (g)o to location. i ...# #....#####.##.).#  Prancer the Conjurer ...# #....# #......#  Deep Elf ...###....#####....#.#  Health: 15/15 ======================== ##............##.....#  Magic: 8/8======================== i ############......###  AC: 2Str: 4#####......#  EV: 11Int: 22#.......##.#  SH: 0Dex: 13 i #.##.......#  XL:  2 Next: 41% Place: Dungeon:1 iL u#.##..>.@#.#  Noise: ---------  Time: 614.3 (0.0)#..#.##.[#.#  c) +0 dagger##.#.#....##  Cast: Magic Dart#.#....### #.###.## #......#  ########       _Done exploring. _Done exploring.  is _You see here an orb of energy.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of energy.  i The floor. i> M...# #....#####.##.).#  Prancer the Conjurer ...# #....# #......# i? V  Deep Elf ...###....#####....#.#  Health: 15/15 ======================== ##............##.....# i'? K  Magic: 8/8 i.@#.# i?   Noise: ---------  Time: 614.3 (0.0)#..#.##.[#.# i_@  c) +0 dagger##.#.#....##  Cast: Magic Dart i@ w#.#....### #.###.## #......#  ########     i@ o  _Done exploring. _Done exploring.  iA F_You see here an orb of energy.  i0A Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of energy.  iSA The floor. iE  irJ  i}L . _ ia##......#.#...####.##.)  #..... ...###....#####....# ##............##.....###########.#######.............##..@..###..>..#.#..#.##.[#.###.#.#....###....######.#...... ia9######## ilg i.m25.3 (1 _ iOr is ibc  ....#####.##.) #.....#####....# ##............##....  ############......## #### ic .# .......##..##......>.@#.#.#.##.[#.##.#.#....##....#### ic 0  ic 8    id 4_Done exploring.  i)d _You see here an orb of energy.  Press: ? - help, v - describe, . - travel, g - get item iAd YItem here: an orb of energy. i1k  io &6 iu  iv  i   #.....#####....# ##............##....  ############......## ####.# .......##.#.##.......#>..#.#.#.###.#.#....# #.#....###     _Done exploring. _You see here an orb of energy.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of energy. i  it &7 i~!  iD$ !   ir$   _You see here an orb of energy. i i&8 i  i J _d - an orb of energy iI i0&0 i iZ iXE _Done exploring. i! Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn) iP  i  i ...# #....# #......#  Prancer the Conjurer ...###....#####....#.#  Deep Elf ##............##.....# i )  Health: 15/15 ========================############......###  Magic: 8/8========================#####......#  AC: 2 i1 EStr: 4#.......##.#  EV: 11Int: 22#.##.......# iR   SH: 0Dex: 13#.##..>..#.#  XL:  2 Next: 41% Place: Dungeon:1 i #..#.##.@#.#  Noise: ---------  Time: 618.3 (0.0)##.#.#....##  c) +0 dagger#.#....###  Cast: Magic Dart#.###.## #......# i ########       i  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of energy. _The floor.  i _You see here an orb of energy. _d - an orb of energy _Done exploring. is  i  i  i  i2 i3Where to? (? - help)  D - Dungeon  i4 in...# #....# #......#  Prancer the Conjurer ...###....#####....#.#  Deep Elf ##............##.....#  Health: 15/15 ========================############......###  Magic: 8/8========================#####......#  AC: 2Str: 4#.......##.#  EV: 11Int: 22#.##.......#  SH: 0Dex: 13#.##..>..#.#  XL:  2 Next: 41% Place: Dungeon:1#..#.##.@#.#  Noise: ---------  Time: 618.3 (0.0)##.#.#....## i c) +0 dagger#.#....###  Cast: Magic Dart#.###.## #......# ########        Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of energy. _The floor. _You see here an orb of energy. _d - an orb of energy _Done exploring. i i i i _  There is a stone staircase leading down here. iP _ i&2 i i: io i# _You climb downwards. ir             i}  .########   .......@#  22.8 (4.5 #########              i8 i] ia _There is a stone staircase leading up here. iY  iѽ  i  i  i  ig P _ iV  i  i  i*  i  i  i#  iL  i%  i  i9  iU  i* , i  i  i, ####### ....... ....... ....... ......[ ....... ......######## .....<# 7.8 (5.0######  i  i3 +8.8 (6 iF$  i& ) _Found a chain mail. i3 i i iu +## .# .# >.# .[# .# .# .....<# 0#         i iK+9.8 (1 ip i; _Found a stone staircase leading down. i  iN  ik  i  i  i , i  iU , i!  i$  ib&  i&  i((  i*  i-  i.  i/  i2  i4 , i75  i[8  i; i  You encounter a dart slug. iE ###..#+######## ?...........# ......# ....$.>.......# w....).......[# $ i]F E......# ......######## #...........<# ######   iF Magic Dart  w   dart slug (asleep)  iF  iP ,34.8 (5 itU 25.8 (6 _ iZ  ig\  iP ******w  The magic dart hits the dart slug. iJw...... ic7---=6.8 (1 i iI7 _The dart slug is lightly wounded. i| ****** The magic dart hits the dart slug. i@ @.w i 1..... ix c6------7 i  i b _The dart slug is severely wounded. i-y †The magic dart hits the dart slug. i2G*****  iky*..... i5------58Magic Dart i  iM _You kill the dart slug! iR i i i> _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iAG  #.# ####..#+########?.##.......#....$.>.......##.†...)[##.$.# .......########...................<####################### iVM  i=X 5-9 _ i\]  i^  ilR  .. #.# #####..#+########....?.###.......#......$.>.......# iR  #.†...)[# #.$.#  ########...................<# iR G###################### iZ  iVd a6===-40 iAj  i|l  i/$M#.#..  #.# #####..#+#######....?##.............$.>.†[$ .#########...................<# im i&1 iN i _You see here the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}. i ic &2 i@ ic _e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} i?@ Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn) iݾ e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.8 XLs.  Current attack delay: 1.0. Damage rating: 5 (Base 4 x 107% (Dex) x 100% (Skill) + 1 (Ench)). Distort: It warps and distorts space around it, and may blink, banish, orinflict extra damage upon those it strikes. Unwielding it canteleport you to foes or banish you to the Abyss. rElec: It insulates you from electricity. rC-:It makes you vulnerable to cold. rN+:It protects you from negative energy. Int+3: It affects your intelligence (+3). If you switch to wielding this weapon: Your spell failure would improve by up to 1% (press '!' for details). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. ig Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn) i0 iX7 i>Prancer the Conjurer#.#Deep Elf..Health: 15/15 ========================#.#Magic: 6/8==================------#####..#+########AC: 2Str: 4....?...........#EV: 11Int: 22##..............#SH: 0Dex: 13......$.>.......#XL:  2 Next: 51% Place: Dungeon:2#.†...@.......[# i?8Noise: ---------  Time: 642.8 (0.0)#.$............#c) +0 dagger#..............######## Cast: Magic Dart##...................<####################### _The dart slug is severely wounded.The magic dart hits the dart slug. _You kill the dart slug! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}.  i?p_e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} i|D iK iQ iR i:  ..#.# .. #.## ######..#+########.....?.###.......#.......@.>.......####.† i k[# #.$.#  ######...................<##################### i  i +3.8 (1 iR  i%  i. +4.8 (2 i4  i5 E _You now have 24 gold pieces (gained 7). i #. # .. .#.#. .. #.## #######..#+#########.....?.# .##...@...#.........>.......#####.†[# #.$.# ######...................#################### i ix7===5.8 (1 iR6 #. ## .. .#.#. .. #.##  #######..#+#########...# #.##.......# i6! #.........>.......#####.†[# #.$.# #####..................################### i~> i[E&6 iJ iX ia+7.8 (2 ixg ii` _e - a scroll labelled CAZXAETACE i| #. ## .. . #.#. ..# #.#########..#+######## i}  #.................# #.##.# #..>.# ####.†....[# #.$..# #..#### ##..... i1~ d ##################  i7  iʆ +8.8 (1 ih  i  ig ! #. ##.. . #.#. ..##.## ig ~#######..#+#########.................###...>###.†.....[ ih  #.$. iHn  iu u8======9 i:{  i|  i6r .. . #.# ..##.#########..#+#########.................#.##..>####.[ #.$..### i i'50 i iv _You see here a dart slug corpse. iE@ #.# ..##.#########..#+######## i.E(#..................###...>####.†..... iiE[ ..####.... iJ i$S-1 _ i^V i] ib+2.8 (2 ig iJj> _You now have 42 gold pieces (gained 18). i2  ii 3 i  i  i g=== iе  i  ig  ii  i  i.  i:  i  iҽ  i&  i4  i  i@  is  i6  iQ 7 _You open the door. iN 3 il  i @  There is an open door here. iH  i  _ ii , i  i.  i  ir  i  #.###.### ..[....### #.#.@.# 60.8 (8#..##.###.##.########..#'#.................# i {#.##..............##.........>.......#####.†...........[##..............# i  iT +1.8 (9 iT  i + _Found a plate armour. i i2 i i i i͡B i i; i iӤ iB i i i% im, i i iR i iM i D  You see here a +0 plate armour. i i1K _ iҽ, i i8 id, i i8 i i i i i i i i iK i| i i is, i i  i, ie i iS, i iR i i i iI ij i' in i  i i i i #######+#########..............##..............##..............##..............##........@.....##..............##.##..............##......###+##############.# #.# #.# #.# #.###.### #..[....########.#.. i'q.#  You pick up a parchment of Mercury Arrow and begin reading... i079.8 (18.0) i>-80.8 (19 iB\ _You add the spell Mercury Arrow to your library. ik  i  i&  iш  id  i  i  i,  i  iɒ  i@ , i  i  iۘ  i  i`  i 7 _You open the door. iɛ  i  iP  i @  There is an open door here. i  i  _ iZ  i  i  i  i  i  iR  i  i  i<  iq  iئ  i/  i  iJ  is  i  ia  iת  i  i2  i  iR  it  i  i|  i r.>##.# #.#  #.#  ##.#  ..#  #.#  #@# 93.8 (13 i 3 #.#  #.#  #.# #.# #.# #.# #.###'######## iH  iط ,4.8 (14 i)  iл ; _Found a stone staircase leading down. i/3 i i i; i ivX i i i, im iA iB i i^ i i iO  i  i  ig  i  i= i if i) iZk  You encounter a ribbon worm. iJ########................w.Magic Dart....#######........w   ribbon worm (asleep)####### #.# i!3701.8 (7.0) iz#22.8 (8 _ ic' i*c _There is a stone staircase leading down here. iu  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i#  Prancer the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 2Str: 4  EV: 11Int: 22  SH: 0Dex: 13 iu ######### XL:  2 Next: 51% Place: Dungeon:2 ......*@# Noise: ---------  Time: 702.8 (0.0) ....**#.# c) +0 dagger ...w. #.# Cast: Magic Dart .... #.# ########.# .........# w   ribbon worm (asleep) ########.# #.# #.# _There is a stone staircase leading down here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit) iw (Prancer the ConjurerDeep ElfHealth: 15/15 ========================Magic: 6/8==================------AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13#########XL:  2 Next: 51% Place: Dungeon:2......*@#Noise: ---------  Time: 702.8 (0.0)....**#.#c) +0 dagger...*. #.#Cast: Magic Dart.... #.#########.#.........#w   ribbon worm########.# ix #.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm! i ....wAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (asleep, 100% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is heavily wounded. i  q==3.8 (1Ray  i  i f _(Press . to maintain the ray.) iͣ **** The searing ray hits the ribbon worm. i% ;w. i* -.. iR+ 5-----4+  i'/  iW1 d _The ribbon worm is severely wounded. i9\ .  The searing ray hits the ribbon worm! iL_**** i<4..... i`A4------65--5Magic Dart++  iE iGO _You kill the ribbon worm! i##>#.#.#..#.#...#.# ########.# ...# ##.# #.#  #.# ie iz06 i i< _You stop channelling your searing ray. i  i  i]  i  i 5=== i , i  i4 , i  i  i, n6====== i  i  i'  i  ii , i  ij , i  iy Q=== i`  iD  iw M7=== i  i  iH  i  i  i7  i  i  i5  i  i  i l8====== i  i> 4 _Magic restored. i#  iM  i  i  i  i.  i  i,  i,  iW  i  ih  i  i ;=== i  i  i , i]  i  i$ , i   i|  i  i  ie  iz  i , i\  i+  ii , i  i]  i , ie , i  i  i  i  i  i  i:  i{  i4  i  i  it#  i$  i$  i+%  i_. _You open the door.  There is an open door here. i.  iT/  _ i 0  i1  i2  i3  i3  i6 , iS7  i9 M _You now have 55 gold pieces (gained 13). i;  ig;  iU<  in=  i? , i?  i4A  ihB , iSC  ioE  iF , iG  i{R 2 ###.........#.##...........#.##.#.#########.##.#...........#######'###########.##..............# #.##..............# #.# #..............# #.# #........# #.#42.8 (36.0)###'######### #.####. #.# #.# . ..# #.# iR + ..# #.# ...# #######'####  .... #........... .<... #...........  #...........   iS 1_You open the door. iU [ _Found an escape hatch in the ceiling. i3 i iz i i: _ i@  There is an open door here. i7.#.#########..######'######..............# ##..............# #.............#.................###'###########. #@# 3.8 (1.0)....# )............#######'####......... #................<... #...................$.........# i  i +4.8 (2 i  i % _Found a dagger. i i i{ iv ipz .........######'###########..............# .........................###'###########.###.# .......0). i#######'#####.......[.. #...........  iA5.8 (1 i i2- _Found a leather armour. i 3 i  ik  iq B im  i , i  iW  i , iX  i  ih  i  i  iy  iw  i  iE  i , i  iX M _You now have 67 gold pieces (gained 12). ix  i{ 3 i  i  i  i  i  i$ , ix  iz F  You see here a +0 leather armour. i] 5 _ i , i B iQ  ip  i  i"  iw  i  i  i1  i  i3! , i"  i%  i$8 ##.###.# .............# #.$..).......# #............## #######.............# #.....#.........<...# #..... #.............# #..................####..........[...##.....594.0)....############.##.....(#.##..... ### ######.# i8  #.#  #.## #..[ #### iG@  ilH -60.8 (15 iN  iP - _Found 3 poisoned darts. i3 i i i`  i#, iZ% i' i' i) i, is., i 0 i1 i4 i4 i5 i7 i9 i): i_; iX= i? iL? i_@ iC iGC iKD iGL _You now have 69 gold pieces (gained 2). icI iI iJ iL iN, iHO iP iR, iR iS i6U ixU iV i#W iX iNX iX iY iZ iZ iK[ id] i] i^ iaL _You now have 74 gold pieces (gained 5). ib i c i|c ie, i# #.##.#####$.......#################......79.8 (19#####....) iz #.. #...... #......#......##................ i9{....... i i-80.8 (20 i‡ i; _Found a stone staircase leading down. i i i it i iLB i, i i= i`, i i, i iL _You now have 83 gold pieces (gained 9). i3 i i i, i im iL, i iY i#...#.. ... #. ##.# ####. #>. ...... #.# .....#####.# ..............7.8 (7.0)...?.#####).... #.... #... #.. i# #. ## ..... i-..... i7 i +8.8 (8 i$ i&* _Found a short sword. iU  iV  iW  i1Z  i \  i7`  i2b  isc  if  if  ih  ihk  im  im  io  ic .....# #.. ....# .. #...# ##.#######...# #>. #........ #.# #.......#####.# #.............######### #................ #.############### #.).....# #.......#  #.......# #.......# #.......#  #........ . i g#........  # iN ,91.8 (3 i +2.8 (4 i  i9 b _h - a scroll labelled VYRIST QECZE i1 i~ i iօ iB i i iя ij i i i: i i i i i> iC i¡ i, ia i i i2 i i i#######.#..# ........#<.# .. .....#..##.# #. .......##.# #.. .....##.# .. ..##.##.# ######...##.#>. #..........@#.# 8.8 (6#.......#####.##.............###############........................... iZ;#.......#################...#.).....# #...#.......# #.#.......# #.#.......##. iA9.8 (7 iO _Found a stone staircase leading up. iC iC iAD iF iLX iNB iRP iQ iR iR iT i\V, iiW iX i:Z inZ iE[ iS\ i] i] it^ i` ib, ib id i^e ie if ig i&i i_i ii i!m i*n inn i6o iNp i+q iq iq ir is it iyt iu iv iv iw iw ix ix iy i8z iJ{ i{ i{ i| i} i} i~ i i i! ih i i iƃ iL iX i@ ie iʆ iG i i6 i i iQ i iȌ i i] i iˎ i iq i i iޑ i i i! i" ic i i3 iݖ i iȗ i i iҚ i iy i i; iz i iU iΞ i i/ iƠ i9, in i i i i! iw i i i  i i i i i ii i i iĮ i_ i iۯ i i i i ie i i i i i̶ i iT i! i iD i i iM ip i i$ i i iA i½ iH ij i iR iӿ, i i+ i i i i iF, i iG i i^ i i/ i, i i$ ifi  You encounter a dart slug. iN  #.# #.###########  #.# #...........#  #.# ###########.#  #.# #.#  #.# #.#  #.# #.#  ##.#############.#..# i #................#<.#  #######@......#..##.# #  #w............##.# #. i #.##..........##.# ..Magic Dart  # #.######...##.##.# i ..######...##.#>. i  #.#...........#.# w   dart slug (asleep) iD #.#.......#####.# il #.#.............##  #............... i! i T846.8 (47.0).w iDw i37.8 (48 _ i) ik i * The magic dart hits the dart slug. i: A.w iQA  iB i7---=8.8 (1.0) ihH  i K a _The dart slug is heavily wounded. iY .  The magic dart hits the dart slug. iS i i6------79Magic Dart i`  i"M _You kill the dart slug! iW i i#  i! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iL iL iM iN iR| _ iT iTM7=== icU iXW iW iX iiY iY i)Z iX[ i[ i\ i] i]#8 i^I====== i^ i` ia i b ib ic id i:e ie if iUh, ih i.k iLl i~l;=== im in ioo io ip iq i}s, i]t iu im  #.# #.#  #.# #.#  ##.#############.#..#  #................#<.#  #######.......#..##.#  #.............##.# #  #.##..........##.# .  #.##.######...##.##.  #..@.######...##.#>.- i>623.0)  ####.#...........#.#  #.#.......#####.#  #.#............  .#..............  .########  .#.).....#  >##  ## i iF-3.8 (14 i i9 _Found an escape hatch in the floor. i iX i( i` i i\B i i= i i i i4 i i i i2 i{ i i7 im i i ij i i i is i i iP  There is an escape hatch in the floor here. i i _ iB i) i i ie i` i. i i4 iQ i i[ iu i iU i i i7 i i] iw i iX i i i" i i' iO i i it i i iW i i  iC  i! i! i! i" i" i## iE# i}# i$ i$ i$ i$ i& i'X i' i ( i9( i( iy) i) i) ia* i* i+ i@+ i+ ib, i, i, i^- i- i- i.. i. i/ i 0 i0 i1 i2 i#3 i3 i4 i5 ib6 i6 i8 ij9 i9 i2: iZ; ih< i< i< iC= i= i= i> i> iR? iv? i? iA i}Bk  You encounter a ribbon worm. iJ #.#  #.# .....+  #.# ....w#  #.# .....#  #.# .....#  #.# .....##  #.# .......  #.###.....##  #...@.......  ############  Magic Dart  w   ribbon worm (asleep)  i4T.904.8 (41 ibY35.8 (42 _ i<\ i4] iq *****w iD  The magic dart hits the ribbon worm. i[U.w i b9.... iii7---=6.8 (1.0) iZn ip9 _The ribbon worm is lightly wounded. i ****The magic dart hits the ribbon worm. i$P~ ....(catching breath)  The ribbon worm is lightly wounded. i] ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. i:.... i6------  5  7Held  i iL. _You are caught in a web! i,  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iz i0 iI i  i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iE  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iJ iD iF iz  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i i: i, ionfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  ix Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i:Unknown command. iL**** i5C8.... iGd5------8 iQL inNM _The magic dart hits the ribbon worm but does no damage. it **** The magic dart hits the ribbon worm. ipQ.w i8.... ij4------9 i if _The ribbon worm is moderately wounded. i  Casting: Magic Dart (safe; 1% risk of failure)  ia \Confirm with . or Enter, or press ? or * to list all spells. iG #.# Prancer the Conjurer #.# .....+  Deep Elf #.# .....#  Health: 15/15 ======================== iZ #.# .....#  Magic: 2/8======------------------ #.# ...w.#  AC: 2 iStr: 4 #.# ..*..##  EV:  5 Int: 22 i #.# .*.....  SH: 0 i=Dex: 13 i#.###*....##  XL:  2 Next: 75% Place: Dungeon:2 i1#...@.......  Noise: =--------  Time: 909.8 (0.0) iV############  c) +0 dagger  Cast: Magic Dart iS  Held  i  w   ribbon worm (catching breath) ib _The ribbon worm is moderately wounded. iCasting: Magic Dart (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  i0Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 93% to hit) iڻ@#.#Prancer the Conjurer#.# .....+Deep Elf#.# .....#Health: 15/15 ========================#.# .....#Magic: 2/8======------------------#.# ...*.#AC: 2Str: 4 i2#.# ..*..##EV:  5 Int: 22#.# .*.....SH: 0Dex: 13#.###*....##XL:  2 Next: 75% Place: Dungeon:2 iZ#...@.......Noise: =--------  Time: 909.8 (0.0)############c) +0 dagger iCast: Magic DartHeld w   ribbon worm (catching breath)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line iAim: a ribbon worm (moderately wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm! is>o.wAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is almost dead. icC,.. iiD3====10.8 (1Ray  iG ihIf _(Press . to maintain the ray.) iqZ .  The searing ray hits the ribbon worm! iv[****  ih5...... i 2---  86--1Magic Dart+  iW_You kill the ribbon worm! i iR _Your Dodging skill increases to level 3! i iF. i2u11 --2  iI5 i6V _You disentangle yourself. You stop channelling your searing ray. iA#.# #.# #.....+ #.# #.....# #.# #.....# #.# #.....#  iABh#.# #.....##.#.# #.#.###.....##....# iF imL&3 iP i R i  i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 3.4   2.4  +3   i          iC@ b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   4.9   4.2  +1       ilS     i  c - Short Blades   0.0   1.0   0   i - Evocations   0.0   0.8  +1       i,     d - Armour   0.0   1.4  -2   i     e + Dodging3.0   2.8  +2       f - Stealth   2.4   1.8  +3       iB             ib         in     i         i˸         il     i         i2         iZ    The relative cost of raising each skill is in cyan.   izThe species aptitude is in white.  [?] Help iG[=] set a skill target   i¹[/] auto|manual mode [*] useful|all skills [!] training|cost|targets i  i  i] #.#Prancer the Conjurer#.# #.....+Deep Elf#.# #.....#Health: 15/15 ========================#.# #.....#Magic: 2/8======------------------#.# #.....#AC: 2Str: 4#.# #.....##.EV: 11Int: 22#.# #........SH: 0Dex: 13#.###.....###XL:  2 Next: 86% Place: Dungeon:2#....@....... i Noise: ---------  Time: 913.8 (0.0)#############c) +0 daggerCast: Magic DartThe ribbon worm is almost dead. _(Press . to maintain the ray.)  The searing ray hits the ribbon worm! _You kill the ribbon worm! _Your Dodging skill increases to level 3! _You disentangle yourself. You stop channelling your searing ray. i_  i1  i  i  is iވ i_ i3=== iq i i i iˑ i  i i i;=== i i94 iޖ2=== iח iJ ir i0 i@ ig i i., i i i;=== ib iv iO5=== iu iI, i i> ib i i, iL i i0n6====== i ir, i9 i i iV i i is iװ i;=== i is iF7=== iW i, iJ i i۷ ic i, i i i<l8====== i i߾ i i i i i i i i# i i iI i i i.;=== i iZ i i i i i" iv i< i i^, i/ i} i , i i ig i iX i iC iq i: i i, i i4 iZ i i i[!  #.#  #.####### ##..###  #.......# #.....#  #######.# #.....# #.# #.....# #.# #.....# #.# #.....# #.# #.....##### #.# #....@'...#  i49.8 (36.0)#.# #.....##.<# #.# #.....# ##.# #.....# i'#.# #.....##.#.# #........#.###.....####............############# _You open the door. iY _Found a stone staircase leading up. i8 i*;Gear: 5/52 gear slots (Left/Right/Tab to switch category)  io;Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy  i;aJewellery (go to first with "=)  i;N b - an amulet of dissipation (worn) i7hd - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) If you switch to wearing this armour: Your spell failure would worsen by up to 7% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. i3 If you equipped this item, your spell failure would worsen: Searing Ray2%-> 9% Magic Dart1%-> 7% (w)ear, (d)rop, (=)adjust, or (i)nscribe. i?Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn) ib. #.#Prancer the Conjurer#.####### ##..###Deep Elf#.......# #.....#Health: 15/15 ========================#######.# #.....#Magic: 8/8========================#.# #.....#AC: 2Str: 4#.# #.....#EV: 11Int: 22#.# #.....#SH: 0Dex: 13#.# #.....#####XL:  2 Next: 86% Place: Dungeon:2#.# #....@'...#Noise: ---------  Time: 949.8 (0.0)#.# #.....##.<#c) +0 dagger#.# #.....# #Cast: Magic Dart#.# #. i}0M[39;49m....##.# #.....##.#.# #........#.###.....####............#############The searing ray hits the ribbon worm! _You kill the ribbon worm! _Your Dodging skill increases to level 3! _You disentangle yourself. You stop channelling your searing ray. _You open the door. _Found a stone staircase leading up. i7 i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 3.4   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   4.9   4.2  +1           c - Short Blades   0.0   1.0   0   i - Evocations   0.0   0.8  +1     iG[m       d - Armour   0.0   1.4  -2      e + Dodging3.0   2.8  +2       f - Stealth   2.4   1.8  +3                                                ia;                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets izM  iS  inZ 1 #.#Prancer the Conjurer#.####### ##..###Deep Elf#.......# #.....#Health: 15/15 ========================#######.# #.....#Magic: 8/8========================#.# #.....#AC: 2Str: 4 ih \#.# #.....#EV: 11Int: 22#.# #.....#SH: 0Dex: 13#.# #.....#####XL:  2 Next: 86% Place: Dungeon:2#.# #....@'...#Noise: ---------  Time: 949.8 (0.0)#.# #.....##.<#c) +0 dagger#.# #.....# #Cast: Magic Dart#.# #.....##.# #.....##. ii #.# #........#.###.....####............#############The searing ray hits the ribbon worm! _You kill the ribbon worm! _Your Dodging skill increases to level 3! _You disentangle yourself. You stop channelling your searing ray. _You open the door. _Found a stone staircase leading up. in  iw  i<|  i}  i`Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn) i<  ib #.#Prancer the Conjurer#.####### ##..###Deep Elf#.......# #.....# iHealth: 15/15 ========================#######.# #.....#Magic: 8/8========================#.# #.....#AC: 2Str: 4#.# #.....#EV: 11Int: 22#.# #.....#SH: 0Dex: 13#.# #.....#####XL:  2 Next: 86% Place: Dungeon:2#.# #....@'...#Noise: ---------  Time: 949.8 (0.0)#.# #.....##.<#c) +0 dagger i#.# #.....# #Cast: Magic Dart i#.# #.....##.# #.....##. iW#.# #........#.###.....####............#############The searing ray hits the ribbon worm! _You kill the ribbon worm!  i_Your Dodging skill increases to level 3! _You disentangle yourself. You stop channelling your searing ray. _You open the door. _Found a stone staircase leading up. i~$ i- i1 i"3 iP  i Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  i N b - an amulet of dissipation (worn) i D iG itM1 #.#Prancer the Conjurer#.####### ##..###Deep Elf#.......# #.....#Health: 15/15 ========================#######.# #.....#Magic: 8/8========================#.# #.....#AC: 2Str: 4 iM#.# #.....#EV: 11Int: 22#.# #.....#SH: 0Dex: 13#.# #.....#####XL:  2 Next: 86% Place: Dungeon:2#.# #....@'...# i{NNoise: ---------  Time: 949.8 (0.0)#.# #.....##.<#c) +0 dagger#.# #.....# #Cast: Magic Dart iN#.# #.....##.# #.....##.#.# #........#.###.....####............ iO8#############The searing ray hits the ribbon worm! _You kill the ribbon worm! _Your Dodging skill increases to level 3! _You disentangle yourself. You stop channelling your searing ray. _You open the door.  iDOD_Found a stone staircase leading up. i)T i9[ i_ i` i 3 i  i;  i  is : _ i z  #############  There is an open door here. i  iU  _ i  iz  iH  im  i  i  iB  ie  i  i P  There is a stone staircase leading up here. i  i  _ i(  i  i  i  iv  i  i  i1  i  i , iw  i M _You now have 97 gold pieces (gained 14). iS  i  i  i  i  i  iE  i  i , i  iT  i  i9  i  i6"  i# , i8$  iv%  i%  i%  iL&  i(  i( , i)  i?+  i,  i-  i,-  i/  i\1 , ia2  ia4  i~5  i5  i6  i9 @  There is an open door here. i;  is<  _ i>  i?  iA , i|B  iDD  iE , iF  iQH  iU v #.##......# #.# ..._..##...... #.# .......... #.# .....#.# ....#.####### ##..####.......# #.....########.# #.....#  #.# #..@..# 70.8 (21.0) ivV Z #.# #.....#  #.# #.....#  #.# #.....##### #.# #.....'...# #.# #.....##.<# #.# #.....##..# iV  #.# #.....##..### #.# #.....##....# i\  ic ,1.8 (22 ig  icj : _Found a glowing silver altar of Zin. i3 io  i@# i}(X i) i) i* i, i/, i/ iE1 i2 i2 ij3 it7 i8 i<9 i9 i; i$= i^= i@> i<@ iA, iB iC iE, i`F iI iJ iK ijL iO iP, i]R iS i>U, i5V i[ i?], iX^ i$a ib ic id ih ilj ij ihl in ip, i'r it iw, iy iM| i~ i~ i9 i7 is, iͅ iA i׉, i i iΎ, i i i, iє iЖ i' ia i i% ii i i  i i, i iB ig i i) i iɦ i i i iԩ i i iī i֬ iK i ihR  There is a stone staircase leading down here. i i _ i6 i iѷ, i i i, ig i i', il is it, i0 i i, i i i iZ i i[ i, i iF i, i iL i i ie i[ i\, i i i, ij iB io i' iy ######. .....#... . ####.# #######..... ...###.# ##...@......) .....1012.8 (41.0)#.# #..#####..... ..###.# #.######. ...## ####.#..# #........ .#.  ic.....#<.# #........ #. ..#..##.# ##........ #.  .....##.###......... ######'  .....##.##.......... #......  ##...##.##.######### #...... iE  i i,3.8 (42 iA iC% _Found a dagger. i/ 3 i  iې  i{  i B iҘ , i  iۛ  iZ  i  i  i  iڢ , i&  iX  i  i6  i  i  i , i'  i?  i , i@  i >  You see here a +0 dagger. i  i  _ i  i  i , iB  i0  i , i  i  ib , i  i  iQ , iL  i  i , i  i?  i , i  il  i , i  i  iA  iu  i  i  i  iE  i  i  iE  iz  i  i  i  i  i  ia  iE , i  i  i& , i n i   i: , id  i  iX , iF  i  i[ , i.  i  i' , ik  i  i8# , i#  in%  i&  i&  ib'  i*  i. , i/  i9 #.# #..#####............####.# #.######............### ###.#..# #...................#.. ....#<.# #...................#.# .#..##.# ##...............#####.# ....##.###..........###########'###.##...........# #....... #...##.##.####### #....... #...##.#>.......@).....# #..  ir: .......#.#############.###....... ...#####.#....###' .........##################.###.#....................#.#################....).......###............###....... ...##.........< iB #.# #..#####......###.#.# #.######.....###..#..# #...#.#<.# #...#.#. #..##.# ##...#####.#.##.###....#'###.##.....# #. ...##.##.# #. ...##.#>.......# #.#.#.###.#####.# ....###'# ##....).# # #.# iB # #.## #.<...# iI -42.8 (29 i.L ,3.8 (30 iQ  izW _You see here the +6 dagger of Parts Unknown {holy, rPois Int+3}. iN3 iHP i7S i?[ _ iQ\ iK^ i`, ia ic ie, if i|h i9j iAk ik iJs iYu iu i~v iy i{{, i| iv~ iM i i ià i, iՆ i% i i i/ i ic  You encounter a rat. i...................#.#.###### ...............#####.#... .........###########'########### i #......# #...... ############ #..............# ...).....# #..............# #. ###########.###..............# # #......###'######### # ################@###.# # i...............# # #########....).......# #.Magic Dart #r...........## #######' #.............# #....... #.........<...# #....... r   rat (wandering) #.............# #.......  iȤ##.............####. ...............[...##....... iW53.8 (1.r i i34.8 (11 _ i iV ieu †The magic dart hits the rat. ic****** is[...).. iCz 7---9=5.8 (1.0) ioMagic Dart _You kill the rat! iɊ iÌm _Your Conjurations skill increases to level 5! iq  iz  i  i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i!X[?25h[?0c  Search for what [? for help]?  i  [?25l[?1c iܐ i05 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  iqResults at your position ([,] to cycle)  a - [carried] c - a +0 dagger (weapon)  b - [carried] e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}  iResults elsewhere ([,] to cycle)  c - [D:2] a dagger  d - [D:2] the +6 dagger of Parts Unknown {holy, rPois Int+3} iՒ+e - [D:2] a +0 dagger iLevel 2 of the Dungeon <<<<>>>>_(Press ? for help) ##.#############.#..# #...................#...........#.#  #................#<.# #...................#.#.#########.#  #######.......#..##.# ##...............#####.#...........# #.............##.###..........###########'###########.# #.##..........##.##...........# #..............# #.# #.##.######...##.##.############## #..............# #.#  #....######...##.#>........).....# #..............# #.#####.#...........#.#############.###..............# #.##.#.......#####.##......###'######### #.##.#.............##################@###.##.##.#....................................##.##.#.......#################....).......##.##.#.).....##............## #######'#########>#.......##†............# #..............##.#.......##......... i-0<...# #..............##.#.......##.............# #..............##.#.......## ##.............####..............##.#........# ...............[...##..............##.#........##### ......############.##..............##.#............##..(...##.##..............##.#............##......##......###+#########.######...._..##...... ######.# #.##.# #.......# ..... #.# #.# iL!  ivL5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] c - a +0 dagger (weapon)  b - [carried] e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Results elsewhere ([,] to cycle)  c - [D:2] a dagger  iL d - [D:2] the +6 dagger of Parts Unknown {holy, rPois Int+3}e - [D:2] a +0 dagger iaLevel 2 of the Dungeon <<<<>>>>_(Press ? for help) #.# #...........# #............#  #.# ###########.# #######............###############  #.# #.# ##..........)....................>#  #.# #.# #..#####............###.........#.#  #.# #.#  #.######............###.........#.#  ##.#############.#..# #...................#...........#.#   io #................#<.# #...................#.#.#########.########.......#..##.# ##...............#####.#...........##.............##.###..........###########'###########.##.##..........##.##...........# #..............# #.##.##.######...##.##.############## #..............# #.##....######...##.#>........).....# #..............# #.#####.#...........#.#############.###..............# #.##.#.......#####.# i/#......###'######### #.##.#.............##################@###.##.##.#....................................##.##.#.......#################....).......##.##.#.).....##............## #######'#########>#.......##†............# #..............##.#.......##.........<...# #..............##.#.......##.............# #..............##.#.......## ##.............####..............##.#........# ...............[...##..............# i| iM} iPrancer the ConjurerDeep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  2 Next: 89% Place: Dungeon:2Time:  i_You encounter a rat.The magic dart hits the rat. _You kill the rat! _Your Conjurations skill increases to level 5! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? dagger i4 i iH i= ivQ _ iؓ, i i̕ i, i i i iN8=== i iĞ i iʠ i iG i, i i/ in iѨ i i& i iP<=== iD i i_, iO i i, i\ i5 ij#.# #..#####............###.#.# #.######............###. ##.#..# #...................#... ...#<.# #...................#.#. #..##.# ##...............#####.#. ...##.###..........###########'## ...##.##...........# #........ ...##.##.############## #........ ...##.#>........@.....# #........ Noise: --------- 1065.8 (10.0) ......#.#############.###........ c) +0 dagger ..#####.##......###'## Cast: Magic Dart ........##################.###.#  i...............................# ..#################....).......#  ..##............##  ..##†............#  ..##.........<...#  i48- i i _You see here the +6 dagger of Parts Unknown {holy, rPois Int+3}. iT i16.0) iU i~ _f - the +6 dagger of Parts Unknown {holy, rPois Int+3} i1  i)5 Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}  f - the +6 dagger of Parts Unknown {holy, rPois Int+3}  io5 $Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  i5 N b - an amulet of dissipation (worn) i kd - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) If you switch to wearing this armour: Your spell failure would worsen by up to 7% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. i 2 Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  iG  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}  f - the +6 dagger of Parts Unknown {holy, rPois Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy  ik Jewellery (go to first with "=)  b - an amulet of dissipation (worn) i*[f - the +6 dagger of Parts Unknown {holy, rPois Int+3}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.6 XLs.  Current attack delay: 1.0. Damage rating: 10 (Base 4 x 107% (Dex) x 100% (Skill) + 6 (Ench)). Holy:It has been blessed by the Shining One, dealing an additionalthree-quarters of any damage that pierces undead and demons' armour.Undead and demons cannot use this. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). If you switch to wielding this weapon: Your spell failure would improve by up to 1% (press '!' for details). This weapon falls into the 'Short Blades' category. It is extremely good for (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. i4 iZ: iA #.# #..#####............###. Prancer the Conjurer#.# #.######............###. Deep Elf ##.#..# #...................#... Health: 15/15 ======================== ...#<.# #...................#.#. Magic: 8/8========================  ilA#..##.# ##...............#####.#. AC: 2Str: 4 ...##.###..........###########'## EV: 11Int: 25 ...##.##...........# #........ SH: 0 iAsDex: 13 ...##.##.############## #........ XL:  2 Next: 89% Place: Dungeon:2 ...##.#>........@.....# #........ Noise: ---------  Time: 1066.8 (0.0)  iAH......#.#############.###........ f) +6 dagger of Parts Unknown {holy, rPois ..#####.##......###'## Cast: Magic Dart  iA........##################.###.# ...............................# ..#################....).......# iBH  ..##............## i5B]  ..##†............# iRB[  ..##.........<...# ioB  _You see here the +6 dagger of Parts Unknown {holy, rPois Int+3}.  iB_f - the +6 dagger of Parts Unknown {holy, rPois Int+3}You unwield your +0 dagger.  You feel clever.The +6 dagger of Parts Unknown {holy, rPois Int+3} softly glows with a divine   iB radiance! iH iJ+7.8 (1 iN ifPx _f - the +6 dagger of Parts Unknown {holy, rPois Int+3}  iP You unwield your +0 dagger.  You feel clever.  The +6 dagger of Parts Unknown {holy, rPois Int+3} softly glows with a divine  radiance!  iPG_f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3} iM  i Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  iސ y f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3}c - a +0 dagger  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  i  d - an orb of energy Jewellery (go to first with "=)  iD N b - an amulet of dissipation (worn) i6 Bc - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.6 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). If you switch to wielding this weapon: Your spell failure would worsen by up to 1% (press '!' for details). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.! i`w! i}! iC #.# #..#####............###. Prancer the Conjurer#.# #.######............###. Deep Elf ##.#..# #...................#... Health: 15/15 ======================== ! i...#<.# #...................#.#. Magic: 8/8======================== #..##.# ##...............#####.#. AC: 2Str: 4 ...##.###..........###########'## EV: 11! iInt: 25 ...##.##...........# #........ SH: 0! i,Dex: 13 ! i...##.##.############## #........ XL:  2 Next: 89% Place: Dungeon:2 ! i* ...##.#>........@.....# #........ Noise: ---------  Time: 1067.8 (0.0) ......#.#############.###........ f) +6 dagger of Parts Unknown {holy, rPois ! iM..#####.##......###'## Cast: Magic Dart ! ip`........##################.###.# ...............................# ! im..#################....).......#  ..#! i<#............##  ! i]..##†............#  ! i[..##.........<...#  ! i(p_f - the +6 dagger of Parts Unknown {holy, rPois Int+3}! iW8You unwield your +0 dagger.  ! iˇYou feel clever.The +6 dagger of Parts Unknown {holy, rPois Int+3} softly glows with a divine  radiance! _f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3}! iЍ! iV+8.8 (1! iA _You drop a +0 dagger.5 i o[?25h[?0c  Search for what [Enter for "dagger", or ? for help]? 6 i [?25l[?1c6 i 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a glowing silver altar of Zin7 iq~Level 2 of the Dungeon <<<<>>>>_(Press ? for help) #.#....................................##.##.#.......#################....).......##.##.#.).....##............## #######'#########>#.......##†............# #..............##.#.......##.........<...# #..............##.#.......##.............# #..............##.#.......## ##.............####..............##.#........# ...............[...##..............##.#........##### ......############.##..............##.#............##..(...##.##..............##.#............#7 i#......##......###+#########.######...._..##...... ######.# #.##.# #.......# ..... #.# #.##.# ###.....# #.###.####.###....##..[....####.####### ##..########.#...##.......# #.....##..##.########.# #.....###.##.##.# #.....########..#'#########.# #.....##.................##.# #.....##.##..............##.# #.....######.........>.......##.# #.....'...#####.†...........[#7 iA 7 i 7 iH Prancer the ConjurerDeep ElfHealth: 15/15 ========================Magic: 8/8========================AC: 2Str: 4EV: 11Int: 25SH: 0Dex: 13XL:  2 Next: 89% Place: Dungeon:2Time:You feel clever.The +6 dagger of Parts Unknown {holy, rPois Int+3} softly glows with a divine  7 i radiance! _f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3} _You drop a +0 dagger.  Search for what [Enter for "dagger", or ? for help]? zin7 i 7 iͭ 7 i 7 i 7 i! 7 i ; _7 i 7 i` B7 ir 7 i ,7 iu 7 iq 7 i7 7 i^ 7 i 7 i 7 iE 7 iw 7 i 7 i2 7 i ,7 i 7 i 7 i{ 7 i 7 i 7 iY 7 i 7 i 7 iD 7 i1 7 i 7 i 7 i 7 i 7 i_ 7 i 7 i 7 i 7 iI 7 io 7 i 7 i 7 ix 7 i 7 i 7 i 7 i{ 7 i 7 i 7 iR 7 iG ,7 i 7 i 7 i ,7 iu 7 i 7 i ,7 iG 7 i| 7 i_ 7 i 7 i 7 i 7 i ,7 ip 7 i_ 7 i 7 i 7 iW 7 iW 7 i 7 ip 7 i 7 i 7 i ,7 i n7 i 7 i 7 i 7 i 7 i 7 i 7 i 7 i{ 7 i 7 i 7 i 7 i 7 i 7 iP 7 is 7 i 7 i 9#>#.......##†.#.#.......##..#.#.......##..#.#.......####..#.#........#......#.#........#####......#.#............##..(...#.#............##......#.######....@..##...... Noise: --------- 1094.8 (26.0)#.# #.......#..... f) +6 dagger of Parts Unknown {holy, rPois#.# ###.....#Cast: Magic Dart#.###....##.####### ##..####.......# #.....########.# #.....##.# #.....##.# #.....#7 iU 7 i 7 i8 b _There is a glowing silver altar of Zin here.8 i~ y  You kneel at the altar of Zin.  --more--8 i 8 id EZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Favour - Zin is neutral towards you. 8 i ;Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|Wrath [J/Enter]: join religion> iϰ > i > i V #>#.......##†. Prancer the Conjurer#.#.......##.. Deep Elf#.#.......##.. Health: 15/15 ========================#.#.......####.. Magic: 8/8========================#.#........#> iܿ U...... AC: 2Str: 4#.#........#####...... EV: 11Int: 25#.#............##..(... SH: 0Dex: 13#.#............##...... XL:  2 Next: 89% Place: Dungeon:2#.######....@..##...... Noise: ---------  Time: 1094.8 (0.0)#.# #.......#..... f) +6 dagger of Parts Unknown {holy, rPois> i <#.# ###.....#Cast: Magic Dart#.###....##.####### ##..###> iR #.......# #.....########.# #.....##.# #.....#> i #.# #.....#radiance! _f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3} _You drop a +0 dagger. > i _Search for what [Enter for "dagger", or ? for help]? zin _There is a glowing silver altar of Zin here.  You kneel at the altar of Zin.> i ]  Zin welcomes you!> iU /  --more--? i<?  You pay a tithe of 9 gold.? i1T of Zin ......5.8 (1? i? iV _You can now donate money to Zin.A i- A i mWhere to? (Tab - D:2 @ (x,y), ? - help) A i* 6 D - Dungeon B i$]B iWp #>#.......##†. Prancer the Conjurer#.#.......##.. Deep Elf of Zin ......#.#.......##.. Health: 15/15 ========================#.#.......####.. Magic: 8/8========================#.#........#...... AC: 2B ipStr: 4#.#........#####...... EV: 11Int: 25#.#............##..(... SH: 0Dex: 13#.#............##...... XL:  2 Next: 89% Place: Dungeon:2#.######....@..##...... Noise: ---------  Time: 1095.8 (0.0)#.# #.......#B i%q..... f) +6 dagger of Parts Unknown {holy, rPois#.# ###.....#Cast: Magic Dart#.#B iPq##....##.####### ##..####.......# #.....#B iyq#######.# #.....##.# #.....##.# #.....# B iqq_Search for what [Enter for "dagger", or ? for help]? zin _There is a glowing silver altar of Zin here.  You kneel at the altar of Zin.  Zin welcomes you!You pay a tithe of 9 gold. _You can now donate money to Zin.B iArB irB isB i{B i}B iNBB i+B ilB ijB iB iB iB iB iqB iÍB iB iB iB iޒB i[B irB iB iB iB iיB iGB iB iڝB iB iB ifB iB iB iB i,B iB iB iB iSB iB i&B iӮ,B iկB i}B iKB iB iB iB i,B i;B iB iNB iB iB i:B iB iB iB iB i B i~,B iB i_B iB iɼB iAB iB iB i3B iY  There is a stone staircase leading down here.B iB iB i$ _B i?B iyD&3B i+EB iEB iRFB iI# _You climb downwards.B iQW                #####..##   #@....... 116.3 (20.B i Rj5)   #....#..###   ###.#.. ...    ..#B igRB... #   ### ###.#  .     B iR. B i6VB iYB i~\a _There is a stone staircase leading up here.C iC i4C i/C ij87.3 (1.0) _C i>D ifS2 #.# #..#####....... #.# #.######....... ###########.#..# #.............. ............#<.# #.............. ##.......#..##.# ##.............. ............##.###..........##### ##..........##.##...........# ##.######...##.##.############## ...######...##..).....# ##.#...........#.#############.##  #.#.......#####.# #...  #.#.............################  #.#.............................  #.#.......#################....)   #.#.).....##.....   #>#.......##†....   #.#.......##..... D iI-8.8 (2.5D i]D ir! _You climb upwards.D ic _There is a stone staircase leading down here.D iD iUD iD i<D i/D i)f _D iD iD iD iD ixD iD i6D iD i#D iD i D i-D iD i#D i9D iD i*D iD iD iD iD iD ieD i D ivD iD iD i:D iD izD i*D iD i+D i$D i D i D i D ix D i D i D iLD iD iD iD iD i8D iBD iD i^D iD iD iD iD iyD i D i D i !D i~!D i %D i=&D i&D i&D im*D i^+D i+D i.,D i/D iWHJD ihLBD ilRD iWD iYD iZD i1[D i]D i!_D i_D i1`D ibD icD iIdD idD iNgD ihD ihD imiD iMlD imD i\mD imD i#pD iD i E i? *****g  *The magic dart hits the goblin.  The goblin is heavily wounded.F i1&g.F iz9B.....F i~Di7---==4.8 (1.0) F iNF i`O( _The goblin shouts!F iM ***** The magic dart hits the goblin.F i&g.F i7....F ik6-------5F iGF iF_ _The goblin is severely wounded.F i v )The magic dart hits the goblin.F i ]****F i\ ;....F ipj 5------93-6Magic DartF ij F ir F i\t J _You kill the goblin!G i^3G iG i{6===G iG ia,G iG iQ===G iG i G ia F7===G i5G i,G iG i^,G iG iBG iG il8======G iC"G i**g _Magic restored.G ib+G i0G iA2,G iA4G i6G i38G i8G in:G ir<G i>G i?;===G iv@G izKG ioLG iLG iOG i_QG iSG ifSG iIVG iWG iY,G iZG i[G i\G i3]G iQ^G icG ieG i fG ihG i[jG ilG imG iTnG ipG iuXG iswG iwG i4yG izG i{G i]|G i|G il~G ijG iG iXG iH.....#......# .....# #......# #....# #......# ..### #......# G i1#.....# #......# #.....# #......# #.....# #......# #.....# #......# .....# #...@..# -90.8 (24.0).....##### ###...## G i[,.....'...# #...# #.....##.<# # #.....##..# #G i #.....##..### # #.....##....# # G iw#.........#.# #### #.....#####.#G iĭ8-G i;G i>E _Done exploring.H iO? H i? H i@ H i^[ p........0.0)H i+` H i{f [ _Done exploring.I i{I iWhere to? (Tab - D:3, ? - help)  D - Dungeon I iЗI.....##......#Prancer the Conjurer .....##......#Deep Elf of Zin ...... #....##......#Health: 15/15 ======================== ##..### #......#Magic: 8/8I i ======================== #.....# #......#AC: 2Str: 4 #.....# #......#EV: 11Int: 25 #.....# #......#SH: 0Dex: 13 #.....# #......#XL:  2 Next: 93% Place: Dungeon:2 #.....# #...@..#Noise: ---------  Time: 1190.8 (0.0) #.....##### ###...##f) +6 dagger of Parts Unknown {holy, rPois #.....'...# #...#Cast: Magic Dart #.....##.<# #...# #.....##..# #...# #.....##..### #...# #.....##....# #...# #.........#.# ##### #.....#####.# _The goblin is severely wounded.The magic dart hits the goblin. _You killI i the goblin! _Magic restored. _Done exploring. _Done exploring.I iǚI içI iI i٬: _I iI i{I iI iI iI iI iI iI iI iLI iI iI ilI iI iI iI iI iI iI iTI iI iI iI iI iqI i,I i7I iI iI iI iXI iI iI iI i I i*,I iI iI iI iI iSI i@,I i,I iI i I i I iK I i I i I i I i I i I i I i" ,I i I i^ I i I i I i8 I i3 _  You see here a rat corpse.I i I iv  _I i I iF I i> I iu I i I i_ I iG! I i! I i! I iD# I i# I i# I in( I i( ,I i) I i) I i* ,I i#+ I i , I i, I i&- I i- I i. I i I i &3I i4 ,I i I i # _You climb downwards.I i               #####..##   #@.......227.3 (36.5) I ig   #....#..###   ###.#.. ...   ..#.... #   ### ###.#  .      I i I i I i a _There is a stone staircase leading up here.J io3J iJ ifJ iOJ i$ _J iÉnJ iJ iJ i؏J i=J i\J i-J i,J i6J iJ i/J iJ iyJ i\J iJ iJ iJ i;J iJ iJ iћJ i\,J iJ i؞J iJ iğJ iҠJ iBJ iJ i$J ioJ i)J iУJ i]J iJ iͥJ iϦ,J i J iJ iJ iTJ iJ iJ i?J iJ iūJ iFJ iJJ iJ iJ iJ i #.#####..##  #.#<.......  #....#..###  #########.#......  #.....#...#.....# J iQ #.###.#.### ###.#  #.#.....#.  #.#######.  #.42.3 (15.0 J i ######...>   J iE  J iJ i,3.3 (16J iTJ i; _Found a stone staircase leading down.J i J i- J iT J iU J iQ XJ i J i J i J i J i J i J i J i J i ,J i J i J i) J iD J i J i: J iE J i J i J i J i J i J i J i J i[ J i J ig J i R  There is a stone staircase leading down here.J i J i  _J ib J i+ J i J i9 J if J i J i# J iK J i J i J i% J ib J i J i J i J i J i J i J i ,J i J i J iZ J i J i  J i J i\ J i J i4 J i J ih J i J i: J iK J i J i J i, J iG J i$ J iS J i J ix J i] J i J i J i J i J i2 J i J i J i J i J i+ J i0 J i J iN J i J iX J i0 J il J i J i$ J i J i5 J i J i J i! J i " J i" J iB$ J i$ J i% J i% J i& J i' J i' J i( J i) J i* J i+ J i+ J i- J i=. J iq. J i. J i0 J in1 J i1 J i2 J i33 J i4 ,J i4 J i 6 J i9 J i/: J if; J i< J i< J i:= J ir> J i0? J ib? J i? J i@ J iA J i B J iWB J iOC J iC J i)D J iD J iF ,J iG ,J i_Q J iS BJ i]Y J iY J i@`   ####### ### J i`  #####.#.#.###.#   #....@....#...#   #.#####..##.#.#   #.#<........#.#   #....#..#####.#   #########.#.........#   #.....#...#.....###.#  J i`  #.###.#.###.###.#####   #.#.....#.....#.....#  J i` k #.#######...#.#####.#J ic -88.3 (45J id ,9.3 (46J iQg J ii R _j - a clear potionK iUK iAV3K imXK i\XK i_XK i`K i`K iVaK i?cK idK i[dK idK i1fK iYgK igK iahK iujK ickK ikK i?lK imK inK inK iCoK i\qK iArK ixrK i1sK itK i,uK ijuK iuK ivK i%wK iewK iwK iyK iy,K i>zK i{R  There is a stone staircase leading down here.K i}K i} _K i~K i?K iK i[K iK iK iK iK i0K iK i  You open the door.  You encounter an orc priest, 2 orc wizards and 2 orcs.K i( #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#   #.............# #.#   ######...>...######.#  #.##.#.........#   #.##.##.....####  K i| #..@.#####...#   ###'## #...#   ... #...#Magic Dart K iD $ßoßo #...+   #$.$$$# #...#  K i  #oßoß$# #...#o   orc priest (asleep)  ##$o$## #...#K i`Loo 2 orc wizards (asleep)  ##### #...#oo 2 orcs (1 polearm, asleep)  K i_g303.3 (14.oK i6Do$K iEo_K iMooK iK igGo$K iǭowandering)oo1 wandering)oo1 wandering)K i6===4.3 (15K i9_K i> _The orc shouts!K iq _Found 102 gold pieces. Found a roughly hewn altar of Beogh.M iw L  #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######...>...######.#  #.##.#.#  #.##.##.....####  #.@..#####...#  ###'## #...#  ...# #...#  $ßoß.M i}! ;# #...+  #o.oo$# #...#  #$ßoß$# #...#  ##$_$## #...#   orc wizard (  ##### #...# M iB# :o.M i>$ 1$M i*% K$oM i, owizardooo 2 orcs (1 polearm, 1 wandering)M i- B---5.0) _M iJ4 ;_M i5 N i  #########.#.........#  #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######...>...######.#  #.##.....#  #@##.##.....####  #....#####...# ###'## #...#  .o.# #...#  $ß.ß.# #...+  #o.$o$# #...#oo 2 orcs (1 polearm, 1 wandering)  #$ßoß$# #...# o_$## N i<h[34m#...# ##### #...#N iQ?$oN in9o.N i[.oN i o   orc wizard (wandering)$oo 2 orcs (1 polearm, 1 wandering)N iB---6N i 9_N iN i>Y #....#..#############.#............#...#.....###.##.#.###.###.####.....#.....#....#######...#.####.............# ######...>...######.........##.##.....####....#######o## ...# # $ß.ß.#+o.$oo$ß$ß$##o_$##N i6[Mo$N i4]0oN i]N i_1oN iIhoo 2 orc wizards (1 wandering)N il&7N i"tN iuO i) no.o'O i3 3o.O iA ooo)O i 0===8O i O io > _The orc wizard shouts! You hear a shout!P iDo$P i6KooP iP iV7o.P i 1oP i3o.P im6o   orc priestoo 2 orc wizardsoo 2 orcs (1 polearm)P i=0---9P i ;_P iQ ik  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q i #....#..#####.#  Prancer the Conjurer #########.#.........#  Deep Elf of Zin ...... #.....#...#.....###.#  Health: 15/15 ======================== #.###.#.###.###.#####  Magic: 6/8==================------ #.#.....#.....#.....#  AC: 2Str: 4 #.#######...#.#####.#  EV: 11Int: 25 #.............# #.#  SH: 0Dex: 13 ######...>...######.#  XL:  2 Next: 93% Place: Dungeon:3 Q i#@##.#.........#  Noise: ---------  Time: 1309.3 (0.0) #o##.##.....####  f) +6 dagger of Parts Unknown {holy, rPois #....#####...#  Cast: Magic Dart ###o## #...#  .o.# #...#  $ß.ßo# #...+  o   orc priest #o.$o$# #...#  oo 2 orc wizards #$ß$ß$# #...#  oo 2 orcs (1 polearm) ##o_$## #...# _The orc wizard shouts! You hear a shout!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit)Q ii  #....#..#####.#Prancer the Conjurer  #########.#.........#Deep Elf of Zin ......  #.....#...#.....###.#Health: 15/15 ========================  #.###.#.###.###.#####Q i Magic: 6/8==================------  #.#.....#.....#.....#AC: 2Str: 4  #.#######...#.#####.#EV: 11Int: 25  #.............# #.#Q i -SH: 0Q i Dex: 13  ######...>...######.#XL:  2 Next: 93% Place: Dungeon:3 #@##.#.........#Noise: ---------  Time: 1309.3 (0.0) #*##.##.....####f) +6 dagger of Parts Unknown {holy, rPois #*...#####...#Cast: Magic Dart ###o## #...# .o.# #...# $ß.ßo# #...+o   orc priest #o.$o$# #...#oo 2 orc wizards #$ß$ß$# #...#oo 2 orcs (1 polearm) ##o_$## Q i D#...#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!Q io yo.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  The orc wizard is severely wounded.Q i 7o'Q i; o.  (Press . to maintain the ray.)Q i͓ ;*Q i5i    orc wizardThe orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!Q i3$Q i9o.Q it{oowizardoo 2 orcs (1 polearm)Q i====10.3 (1Ray Q iP8_Q i _Deactivating autopickup; reactivate with Ctrl-A.R idPv )The searing ray hits something.R iW **Reactivating autopickup.R i27o.R i1o.R i9o'R ir%.R iR i #....#..#####.#Prancer the Conjurer  #########.#.........#Deep Elf of Zin ......  #.....#...#.....###.#Health: 15/15 ========================  #.###.#.###.###.#####Magic: 5/8===============--------- R iXB #.#.....#.....#.....#AC: 2Str: 4  #.#######...#.#####.#EV: 12Int: 25  #.............# #.#SH: 0Dex: 13  ######...>...######.#R iXL:  2 Next: 213% Place: Dungeon:3 #@##.#.........#Noise: ==-------  Time: 1311.3 (1.0)R i #o##.##.....####f) +6 dagger of Parts Unknown {holy, rPois #.o..#####...#R i8Cast: Magic Dart ###'## #...#Ray+  .o.# #...# $ßoß.# #...+o   orc wizard #o.$$$# #...#oo 2 orcs (1 polearm) R i#$ß$ß$# #...# ##o_$## #...#(Press . to maintain the ray.)  R ibpThe orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.The searing ray hits something.  Reactivating autopickup.R i -- _You feel a bit more experienced.  You have reached level 3!R i/  --more--S i  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 22, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? U i!R9/196/10----U i/5358% U iQU iR _You feel agile. x2V iB: ** The searing ray hits the orc wizard!V i| o.  The orc wizard is heavily wounded.V i*oV i4o.V i7oo   orc priesto   orc wizardoo 2 orcs (1 polearm)5------5---2++ V i:_V i? _The orc wizard hits you with a +0 dagger.V i { )The searing ray hits the orc wizard!V i )You kill the orc wizard!The searing ray hits the orc!V iQ **o   orc (polearm)V ih .  You kill the orc!V i8o'V i$))oo   orc (polearm)V i=&V ih, #....#..#####.#Prancer the Conjurer  #########.#.........#Deep Elf of Zin ......  #.....#...#.....###.#Health: 16/19 ====================----V i,]  #.###.#.###.###.#####Magic: 4/10=========---------------  #.#.....#.....#.....#AC: 2Str: 4  #.#######...#.#####.#V i-EV: 12Int: 25  #.............# #.#V i=-iSH: 0Dex: 15 V ig-; ######...>...######.#XL:  3 Next: 126% Place: Dungeon:3 V i-D#@##.#.........#V i-Noise: ==-------  Time: 1313.3 (1.0) #)##.##.....####V i-f) +6 dagger of Parts Unknown {holy, rPois #)o..#####...#V i .NCast: Magic Dart V i0.l###'## #...# V iW.o..# #...# $ßoß.# #...+V i~.|o   orc (polearm) V i.h#o.$$$# #...# V i.#$ß$ß$# #...# V i0##o_$## #...#The orc wizard is heavily wounded. _The orc wizard hits you with a +0 dagger.  The searing ray hits the orc wizard!  You kill the orc wizard!The searing ray hits the orc!  You kill the orc!V ij8 _You finish channelling your searing ray.  You have reached level 4!V iA/  --more--X iF 20/24==1----645% X iX iCP _You feel clever.Z i-#<........ #....#..#############.#............#...#.....###.##.#.###.###.####.....#.....#....#.#######...#.#####.............# ######@..>...######.##.#.........)##.##.....####)o..#######'# o..# # $ßoß.#+o.$$$#$ß$ß$o.5==--4 _Z i ...#..#############.#.............#...#.....######.#.###.###.####.....#.....#.....######...#.######.............# ######...>...##### #@##.#........o##.##.....###)...#####...# ##o##  o..ß.o   orc priest (wandering)#o   orc (polearm)# ##o_$## #...#Z i7o'Z i=Z iԓm12--------==5Z i;_Z i9 _The orc hits you with a +0 trident![ i o.  You hit the orc.  The orc is moderately wounded.[ i 9 [ iL u3=--------6[ iN [ i P _The orc barely misses you.\ ixA  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ iJQ  #....#..#####.#  Prancer the Conjurer #########.#.........#  Deep Elf of Zin ......\ iQ  #.....#...#.....###.#  Health: 13/24 =============----------- #.###.#.###.###.#####  Magic: 3/11======------------------ #.#.....#.....#.....#  AC: 2\ iQ Str: 4 #.#######...#.#####.#  EV: 12Int: 26 \ iQ #.............# #.#  SH: 0Dex: 15 ######...>...######.#  XL:  4 Next: 15% Place: Dungeon:3 \ iR #@##.#.........#  Noise: =--------  Time: 1316.3 (0.0) #o##.##.....####  f) +6 dagger of Parts Unknown {holy, rPois \ i*R -#o...#####...#  Cast: Magic Dart ###'## #...#  o..# #...#  \ iRR R$ßoß.# #...+  o   orc priest #o.$$$# #...#  o   orc (polearm) \ iyR #$ß$ß$# #...#  ##o_$## #...# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ iR /Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (moderately\ iS 2wounded, 83% to hit)] i&. #....#..#####.#Prancer the Conjurer  #########.#.........#Deep Elf of Zin ......  #.....#...#.....###.#Health: 13/24 =============----------- ] iY' #.###.#.###.###.#####Magic: 3/11======------------------ ] i{' #.#.....#.....#.....#AC: 2] i';Str: 4 ] i' #.#######...#.#####.#EV: 12] i'<Int: 26 ] i( #.............# #.#SH: 0Dex: 15] i(( ] iO(, ######...>...######.#XL:  4 Next: 15% Place: Dungeon:3] iw(S #@##.#.........#] i(Noise: =--------  Time: 1316.3 (0.0) ] i(W#*##.##.....####] i(nf) +6 dagger of Parts Unknown {holy, rPois ] i(\#*...#####...#] i)NCast: Magic Dart ] i<)###'## #...# o..# #...#] ii) $ßoß.# #...+] i)o   orc priest ] i)#o.$$$# #...#o   orc (polearm)] i)  ] i)#$ß$ß$# #...# ] i#*e##o_$## #...#] iC*Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, 83% to hit)  ] i*You focus your ray upon the orc.  The searing ray hits the orc but does no damage.  The orc is moderately wounded.The searing ray hits the orc priest!] i۹  ooThe searing ray hits the orc but does no damage.  The orc is moderately wounded.priest!] ipriest is heavily wounded.(Press . to maintain the ray.)  The orc misses you.] i\] i-F=7.3 (1Ray ] i+L] iNm _The orc priest looks encouraged for a moment.] i' )The searing ray hits the orc.  The orc is almost dead.The searing ray hits the orc priest!] i# **o   orc (polearm)] ic    ..  ...  #.##  .....] i   #.#######...#.  #.............# #.#  ######...>...#  ] i #@#  #*#] i \  #*.] i/ N  ###'## #...#  ] iR 1o..# #...#  ] i g$ßoß.# #...+  #o.$$$# #...#  ] i 5#$ß$ß$# #...#  ] i Q##o_$## #...# You kill the orc priest!] iRj J   ..  ...  #.##  .....  #.#######...#.  #.............# #.#  ######...>...#] ij   #@#  #*#  #*.  ###'## #...#  o..# ] ij  $ßoß.# #...+  #o.$$$# ] iYk 1 #$ß$ß$#  ##o_$## ] iu o)The orc hits you with a +0 trident.] isz 7/24 ------3/12578] iz + _* * * LOW HITPOINT WARNING * * *] ir ] i m _Your Spellcasting skill increases to level 4!^ i )The searing ray hits the orc!**^ i->))^ i12--609Magic Dart++ ^ i7^ i9G _You kill the orc!_ i=v #.#<........#.#  #....#..#####.#  #########.#.........#  #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######.@.>...######.#  #.##.#.........#  #)##.##.....#### #)...#####...#  ###'# o..# #...# $ßoß.# #...+ #o.$$$# #$ß$ß_ ix_ iu8=-------20_ i_ iڈ< _You stop channelling your searing ray._ iO 3 #.#<.#.#  #....#..#####.#  #.#.........# _ i}O  #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#...#.#####.#  #._ iO # #.#  ######..@>...######.#  #.##.#.#  _ iO #)##.##.....####  #)...#####._ iP P..# ###'##_ i9P ) _ iP _ iW _ i_ A--1_ i_c _ ite ` i 6 #.#####..##.#.#  #.#<........#.#  #....#..#####.# ` i  #########.#.........#  #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....# ` i 5 #.#######...#.#####.#  #........@....# #.# ` i2 ######...>...######.#  ` iU #.##.#.........#  ` iy #)##.##.....#### #)...#####..` i .# ###'## #..` i 5.# ` i o..# #...# $ß.ß.# #...+` iE M #o.$$` i ` i; S3==2` i ` i0 ` i  #.........#...#  #.#####..##.#.#  #.#<........#.#  #....#..#####.#  #########.#.........# ` i ^ #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######.@.#.#####.#  #.............# #.# ` i ######...>...######.#  ` iA #.##.#.........# ` id #)##.##.....#### ` i #)...#####...# ` i ###'## #...# ` iͧ ...# #...# $ß.ß.# #...+` ic ` i &3` i ` i] a iM####.#.#.###........#..####..###<........ #....#..#############.#............#...#.....###.a i(##.#.###.###.####.....#.@...#....#######...#.####.............#   ######...>...######.#.a i7.#...a il&....a i,a i3#l9==4a i(a i*a i*a iCa i[a iXa i  ####### ###  #####.#.#.###.#  #.........#...#  #.#####..##.#.#  #.#<........#.#  #....#..#####.#  #########.#.........#  #.....#...#.....###.# a iѷ6 #.###.#.###@###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.# ######...>...######.# #.##.#.........#a i #)##.##.....####   #)...#####..a i[.# ###'#a i˽a i&5a i8a ia i ####### ###  #####.#.#.###.#  #.........#...#  #.#####..##.#.#  #.#<........#.#  #....#..#####.#  #########.#.........#  #.....#...#.@...###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######...>...######.# #.##.#.........# #)##.##.....#### #)...#####...#a ia ii4====6a ia i,a iN  ####### ### #####.#.#.###.# #.........#...# #.#####..##.#.# a i #.#<........#.#  #....#..#####.# #########.#..@......# a i #.....#...#.....###.# #.###.#.###.###.##### a i #.#.....#.....#.....##.#######...#.#####a i .##.............# #.#a i7 ######...>...######.#a ii #.##.#.........##)##.##.....####a i a i &7a i a ic a i M ####### ######.#.#.###........#..#.#####..##.#a i~!#.#<........#.# #....#.@#####.#########.......#...#.....###.##.###.#.###.###.#####..#...#.#####....>..##.a i&a i,10/24==8a i/a i0b iG ####### ### #####.#.#.###.# #.........#...# #.#####..##.#.# #.#<..@.....#.# #....#..#####.# #########.#.........# #.....#...#.....#.# #.###.#.###.###.##### #.#.....#.....#.....# #.#######...#.#####.# #.............# #.#######...>...######.#b i”b i"g5====9b ib i3b iy     ####### ###   #####.#.#.###.#   #.........#...#   #.#####..##.#.#   #.#<.#.#   #....#..#####.#   #########.#.........#   #.....#...#.....###.#   #.###.#.###.###.#####   #.#.....#.....#.....#   #.#######...#.#####.#   #......# #.#   ######...>...######.#b ib i'30b ib ib i    ####### ###   #####.#.#.###.#   #...#...#   #.#####..##.#.#   #.#<.#.#   #....#..#####.#   #########.#.........#   #.....#...#...###.#   #.###.#.###.#.#####   #.#.....#.....#.....#   #.#######...#.####.#   #...# #.#   ######...>...######.#1b i |    # ###  #####.#.#.###.#  #..#...#  #.#####..##.#.#  #.#.#.#  #....#..#####.#  #########.#.........#  #.....#...#.....##.#  #.###.#.###.###.#####  #.#.....#.....#....#  #.#######...#.#####.#  #....# #.#   ######...>...######.#b iG @=2b i b i a _There is a stone staircase leading up here.b i= b iѝ b i b i b i` 1=6====3 b i _b iy b i= S===2b iA  #.#..# #..#####....... #.#..# #.######....... ###########.#..# #.............. ............#<.# #.............. ##.......#..##.# ##.............. ............##.###..........##### ##..........##.##...........# ##.######...##.##.############## ...######...#).....# ##.#...........#.#############.## b iFB h #.#.......#####.# #...  #.#.............################  #.#.............................  #.#.......#################....)   #.#.).....##.....b iyB B   #>#.......##†....   #.#.......##.....b iB E b i? -4.8 (2.5b iM b i ! _You climb upwards.b ib c _There is a stone staircase leading down here.c i?4c i4c i4c i`6c i0:2=c i}:N7==c i;c i;c i<c i<c i=c i=c io>c i?c i?^3==c i~@c iA8====c igBc iZDBc iDc i:Ec iEc iG=9====c iGc iHc iHS4=c iLIc i!Jc iaJc iJc iKc iLc iLc iMc iMp10/12====c iqNc iHOc iO^5==c iGPc iDQc i}Qc iQc iRc iRc ieSc iATc iTj1====c iAUc iUc iJV^6==c iVc iWc iWc iXc iWYc iYc iZc ie\n _You start resting.Magic restored.c iFfc ipo055.8 (21.0)c is2====6.8 (22 _c iyc izc i3c ic i(c it7==c ic i;c ïc ic i]:==c iNc ic iCk18==c ic icc ic iێc ic ic ifc iwc ic iKc iXc ih9==c i^c ic iΕc i;c iKc ic ic ic iOc ic i(c it9=c ic i)c iyL20=c i2c i5c irc ic ic iXc ic ic i:c ic iɤc ih1==c iǥc ic i;c iħc iҨc i#c ic ic ic iwc ic ih2==c ic ic i߮c iqc ic ic ilc ixc ic i3c iCc ih3==c iFc iqc ic i3c i=c i{c ic i"c i`c iߺc ik _You start resting.HP restored.c ic iM-85.8 (29c iK~4==6.8 (30 _c i>c ic i c i c i߮ c iB c i 17.8 (1.0)c i c i fB=3c i i      ####### ###   #####.#.#.###.#   #.........#...#   #.#####..##.#.#   #.#   #....#..#####.#   #########.#.........#   #.....#...#.....###.# c ii  #.###.#.###.###.#####   #.#.....#.....#.....#   #.#######...#.#####.#   #.............# #.#   ######...>...######.#c i-9.3 (2.5c i:c iH# _You climb downwards.c ia _There is a stone staircase leading up here.d i"~ ####### ########.#.#.###..........#..#.#####..##.##.#<.......#..@.#..#############.#.............#...#.....###.###.#..##  #.##.#.........#d i&d i?,590.3 (1.0 _d i/d i1d i ####### ########.#.#.###.#.........#..#.#####..##.#.#<..........#..#############@#.............#...#.....######.#.###.###.####..#  #)##.##.....####d ihd i&1d id id i  ####### ########.#.#.###.#.........#...#####..##.##.#<.......#....#..#############.#.............#..######.#.###.###.####.....#.....#.....#  #)...#####...#d i d i[ &2d iW d iU d iV d i \ d i^ d i   # 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Okay, then.o i%o i'o i,o i2. _o i3 #.....#...#.....###.#  #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######...>...######.#  #.##.#.#  #[##.##.....####  o i#[@..#####...#  ###'## #...#  ...# #...#  $ß.ß o i #$ß$ß$#o i9k ##o_$##o i^l ##### o io i 24.3 (1 _o ic9_o ip ij/ #.###.#.###.###.#####  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######...>...######.#  #.##.#.........#  #[##.##.....####  p i...##### #.##.#........#[##.##.....####[...#####...# p i9###'##  #.@.##$ß.ß.#+p i>$.$$$p i$#  p ip ixp i-6 _p id9_p ip ic ######...#.#####............# #####...>...##### #.##.#........p i '#[##.##.....###[...#####...# ##'## ##...##p i-#$ß@ß.#+$.$$$p iO#$ß$ß  p ipp ip i&7p i^;_p ip i0Q i ............# #####...>...##### #.##.#........[##.##.....###[...#####...# ##'## ##...##$ß.ß.+$.@$$#$ß$ß#$_$#  8  You pay a tithe of 1 gold.  You can now recite Zin's Axioms of Law.*9.3 (2 _You now have 90 gold pieces (gained 2).q i : #.# #.#  ######...>...######.#  #.##.#.#  #[##.##.....####  #[...#####...#  ###'## #...#  ##...## #...#  q i}:#$ß.ß.# #...+  #$..@$# #...#  #$ß$ß$# #...#  ##$_$## #...# q i:/     q iAq iD,20.3 (1q iIq i~O?  You pay a tithe of 1 gold.q iQ+1.3 (2q iV6_q ijX? _You now have 105 gold pieces (gained 15).q iY #.# #.#  ######...>...######.#  #.##.#.#  #[##.##.....####  #[...#####...#  ###'## #...#  ##...## #...#  #$ß.ß.# #...+  #$...@# #...#  #$ß$ß$# #...#  ##$_$## #...#  #####     q i q iZ+2.3 (1q i 8_q iZ?  You pay a tithe of 1 gold.q i, +3.3 (2q ib$q i&? _You now have 115 gold pieces (gained 10).q i #####...>...##### #.##.#........#[##.##.....###[...#####...# ##'## q i ##...##$ß.ß.+$...q i l#$ß$ßq i #$_$# ##### q i1 q i") A4.3 (1q i~2 q i: j  You pay a tithe of 2 gold.5.3 (2q i,> 9_q i/@ ? _You now have 129 gold pieces (gained 14).q i   #.##.#.........#  #[##.##.....####  #[...#####...#   ###'## #...#  ##...## #...#  #$ß.ß.# #...+  #$....# #...#q i !  #$ß$ß.# #...#  ##$_@## #...#  ##### #...#    q iO 3    q i q i +6.3 (1q is :_q ip  You pay a tithe of 1 gold.  You can now call upon Zin for vitalisation.q i7 #*q i\ $7.3 (2q i 8_q i > _You now have 138 gold pieces (gained 9).r iY<  #.##.#.#  #[##.##.....####  #[...#####...#  ###'## #...#  ##...## #...# r ioY #$ß.ß.# #...+  #$....# #...#  #$ß$ß.# #...# r iY ##$@.## #...#  ##### #...#  r iY    r iY r i`r i1c+8.3 (1r iThr ijb _There is a roughly hewn altar of Beogh here.r i######...>...######.##.#.........[##.##.....####[...####r iu0###'## #...##$ß.ß+$...#$ß@ß.###$_.####### #...#r i*r i;-9 _r i#r i?  You pay a tithe of 1 gold.r it,30.3 (2r i^9_r i? _You now have 148 gold pieces (gained 10).r i@ r iB r iDI r i/K s i[z  #.............# #.#  ######...>...######.#  #.##.#.........#  #[##.##.....####  #[...#####...#  ###'## #...#  ##...## #...#  #$ß.ß.# #...+  #$@...# #...#  #$ß.ß.# #...# $_.## #...# ##### #...#     s iss i<+1.3 (1s ir#8_s i!&s i!   ######...>...######.#  #.##.#.........#  #[##.##.....####  #[...#####...#   ###'## #...#s iw   ##...## #...#  #$ß.ß.# #...+  #$....# #...# s i  #@ß.ß.# #...#  ##$_.## #...#  ##### #...#      s iF s i &2s i¯ s iõ s i +3.3 (2s i s i > _You now have 152 gold pieces (gained 4).s iI) .............# ######...>...######.##.#.........[##.##.....####[...#######'## #...##s i) ,$ß.ß+....ß.ß.##$_.##s i) ^##### #...#s i/ s i2 +4.3 (1s iG7 6_s i>  You pay a tithe of 1 gold.  You now have 160 gold pieces (gained 8).  You pay a tithe of 2 gold.s iA +5.3 (2s iE s iH ? _You now have 171 gold pieces (gained 11).t iM#######...#.####.............# ######...>...######.##.#.........[##.##.....####[...#######'## #...##ß.ß+....ß.ß. ##$_.## #...#t it i!+6.3 (1t i;_t i$?  You pay a tithe of 1 gold.t i'+7.3 (2t i -t i/> _You now have 180 gold pieces (gained 9).t i  #.#.....#.....#.....#  #.#######...#.#####.#  #.............# #.#  ######...>...######.#  #.##.#.........#  #[##.##.....####t i3 ~ #[...#####...#  ###'## #...#  ##@..## #...#  #.ß.ß.# #...+  t il #.....# #...#  #.ß.ß t i ##$_. ##### #...#   t iYt i+8.3 (1t ibt iu i u i u i u i_ u i Bu i_ Bu iU u iQ u i ,u ie u i( u i  u i5 u i u i ?  You pay a tithe of 1 gold.u i% u i u i0 N _You now have 191 gold pieces (gained 11).u i u iu u i! u i1" u i# u i># u i$ u i% u i& ,u i' u i( u i>* u in* u i+ u i- u i8/ u ie/ u i0 u i3 @  There is an open door here.u id5 u i5  _u i6 u i7 u ij9 u i9 u i: u i< u i> u i> u i? u i*B u iC u iD u ibE u iUG u i+I u i`I u iJ u iL u i0N u ifN u iO u iQ u i0S u i|S u iT u i7V u iW u iW u idX u iZ u i [ u ii[ u i;\ u iy] u in^ u i^ u i_ u i` u ib ,u ib u id u i>e u ipe u ie u i6g 7 _You open the door.u i[t G.#######...#.#####.# .............# #.# #####...>...######.#  #.##.#.........#  #[##.##.....####  #[...#####...#  ###'## #...#  ##...## #...#######  #.ß.ß.# #..@'...... 60.3 (22.0) u it  #.....# #...#######  #.ß.ß.# #...#  ##._.## #...# ##### #...# ....# u it .....# .<....# u ix u iu{ ,1.3 (23u i :_u i ; _Found an escape hatch in the ceiling.v i9v iBv iv iv i>v iv i v i,v iev i۔v i0,v i"v iv iv iv iv iXv iv iv iQv i Xv iyv iav iv i*v i9v i3v iv iGv iv iϫv iv i۬v id7 _You open the door.v ihv iv iOv iWv iTv iv i4v i@  There is an open door here.v iָv i` _v i̹v iWv i0v iv iv iCv iv i\v iv iv iv i6v iv iv iv iv i9v iv iv i.v iv iv i,v i%v iv iv iv iv iv iv iv iuv iv i,v iVv iv idv iv iv idv iv i v iLv i"v iv iv iv iv iv iv iv iOv iv iv iv iv iv iv i2v iv iIv iv i v i?v iv iav iv iv iv iv iv iv iv i v iv iv iv iv iiv ifv i[v iv i v iv iv iv iv iv iv iZv iv iv i #..#  ##.#  #.###  #...##  ###..#  v i:##.## #..### ########...#####.# .......@##........v i98.3 (37 (.......########## v iG2..... ........+ .....v ig#...........v i v im,9.3 (38v iv i^- _Found 3 poisoned darts.~ i3~ i<~ i~ i*#. #.###...####.. ##.## #..###########...#####.#........##........(########0.0).~ i* +#)..!~ i10~ i~7-500.3 (1~ i<~ i??% _Found a dagger. i|  i  i  i̸  i  i B iȾ  i  iD  i  i  it  iy  iu  i  i-  i$  i  i , i  i  i  i  i  i$  i  i  i  i I ...........##........  ...(.......##########  ...........#  ...........+  ...........#  ...........#   iu ...........#  ...#  ....)..@...#  ...#  ?......#  ...#  #########+##  i ~    i )  i  +7.3 (7 iU +8.3 (8 i  iS U _k - 2 silvery potions i_ i, iױ i% i i i# i$ i i> i i  #...#   #.....+   #.....#  #...........#  #...........#  #...........#  #....)......# ia  #...........#  #....@......#  #...#  ##########+##      i!  i,11.3 (3 i+2.3 (4 i i` _l - a scroll labelled HUBRUICUEK i6 I iI8  i:  ie= B i@?  i?  i@  iB  itD  iD  iE  iG  i"I  iI  iJ  iJL  iM  i?N  iO  iRQ  iR  iR  iT  i;V 7 _You open the door. iW  iX  i-Y  ie] @  There is an open door here. iM_  i_  _ i`  ib  i_e   You encounter an orc. It is wielding a +0 flail. ik  #...........#  #...........#  #...........#  #....)......#  #...........#  ik  #...........#  #...........#  ##########'########. #..@......o ik X #########..  il +Magic Dart  i6l o   orc (asleep)  iUl  i1s ,20.3 (8 iQt )1.3 (9  ist _ iz  i~  i4  ******o  The magic dart hits the orc.  The orc is heavily wounded. i9o......1--==2.3 (1 i] i% _The orc shouts! iF *****The magic dart hits the orc but does no damage. i 3o. i $.... i i0-----3 i  i_ [ _The orc is heavily wounded. iq )The magic dart hits the orc. isC****  iZ*".... i0v9/12 ----3- i1S4Magic Dart iQ6 i8G _You kill the orc! i" I iN 10/12== i  i  iu  iʯ  iٰ  i  iβ  i  i!  i  i c1==== i  iX  i  i  i+  ic  i?  i  i j2==== i  i 4 _Magic restored. i  i  i  i  i  i=  i  i  i  i!  i  i  i  iH :== i%  i  i , i  iM $  Things that are here: i= D  a +0 flail; a +0 leather armour i  i  _ i  i  i  i  i  iB  i( .........# .........# +...# .........# #...# ..)......# #...# .........# #...#  ik .........# ∩...+ .........# #...# #######'########...# #.......).@..# - i 395.0)#########....#  i ...........#########...# i ###### i iG-40.3 (16 iE  i= _Found Xecroh's Antique Armour Boutique. i  i) X i  i  i  i!  ib  i  i\  i %  i- Welcome to Xecroh's Antique Armour Boutique! What would you like to do?  a -  168 gold a chain mailb -  112 gold a ring mail  c -  25 gold a robe  d -  25 gold a robe  i- 1e -  112 gold a scale mail  f -  112 gold a scale mail  g -  112 gold a scale mail  h -  112 gold a scale mail  iA. i -  112 gold a scale mail You have 191 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase  ic. [/] sort (type)[A-I] put item on shopping list i\  i\`  ig =..........#Prancer the Conjurer ..........+Deep Elf of Zin **.... ..........# #####Health: 24/24 ======================== ..........# #...#Magic: 12/12 ========================  ii ..........# +...#AC: 2Str: 4 ..........# #...#EV: 12Int: 26 ...)......# # #...#SH: 0Dex: 15 ..........# #.##...#XL:  4 Next: 63% Place: Dungeon:3 ..........# #..@...+Noise: ---------  Time: 1544.3 (4.0) ..........# ####...#f) +6 dagger of Parts Unknown {holy, rPois ########'########...#Cast: Magic Dart#.......)....##########....#...........#########...###### _You kill the orc! _Magic restored.  Things that are here: _a +0 flail; a +0 leather armour _Found Xecroh's Antique Armour Boutique.  There is an entrance to Xecroh's Antique Armour Boutique here. ion  ivs  iu . _ iN i i i i iP _ i| i io i i_ i iR i i ie ii i i<, i ih iI i i/ iq ih, iٞ i0 i i, i i i, i+ i i i i_ i io i i iҭ i i i i iD, i i#_Magic restored.  Things that are here: _a +0 flail; a +0 leather armour _Found Xecroh's Antique Armour Boutique. _You open the door. i ik3 i@  There is an open door here. i i _ i} i۽ ih i i in i, i i i) i iq i77 _You open the door. i< it i i i i i......######Prancer the Conjurer ......+....#Deep Elf of Zin **.... ......####.######Health: 24/24 ======================== ......# #.##...# iSMagic: 12/12 ======================== ......# #..'...#AC: 2Str: 4 ......# #.##...#EV: 12 i|Int: 26 ......# #.##...#SH: 0 iDex: 15 ......# #.##...######.. i0XL:  4 Next: 63% Place: Dungeon:3 ......# #..∩...@......@ i$5Noise: ---------  Time: 1563.3 (19.0) ......# ####...########f) +6 dagger of Parts Unknown {holy, rPois  iIU####'########...# ipCast: Magic Dart#.......)....##########....#...........# i@   Sigmund (polearm, asleep)########...######  i_Found Xecroh's Antique Armour Boutique. _There is an entrance to Xecroh's Antique Armour Boutique here. _You open the door.  i_There is an open door here. _You open the door.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe. i/  --more-- i  i 0Magic Dart i  i6 < 4.3 (20 _ iy"  i ' Q _There is an open door here. i3=###### +....# ####.###### # #.##...# # #..'...# # #.##...# # #.##...# # #.##...######.# #..∩...'@.# ####...#'# i#...# #.)....####....#...........# ########...###### ig i85.3 (1.0) _ ij# i,% iP###### +....# ####.###### # #.##...# # #..'...# # #.##...# # #.##...# ## #.##...######...# iQY# #..∩...'.@....@.# ####...#'##...#  #.)....#  ##....#...........# # iqQ+  i+Y iY&6 i_ i` id$###### +....# ####.###### # #.##...# # #..'...# # #.##...# # #.##...# ## # #.##...######...## #..∩...'..@...@.# ####...#.'# i%#...#  .#  i-o @.  Sigmund shouts! ip3P@) i30===7 i8 ir<x _Sigmund says, "Now you see me, now you don't..." i!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iX...###### Prancer the Conjurer ...+....# Deep Elf of Zin **.... ...####.###### Health: 24/24 ======================== ...# #.##...# Magic: 10/12 ====================---- ...# #..'...# AC: 2 ilStr: 4 ...# #.##...# EV: 12Int: 26 ...# #.##...# ##  SH: 0Dex: 15 ...# #.##...######...##  XL:  4 Next: 63% Place: Dungeon:3  i...# #..∩...'..@**@....  Noise: ===------  Time: 1567.3 (0.0) ...# ####...##########.  f) +6 dagger of Parts Unknown {holy, rPois  iIj#'########...# Cast: Magic Dart #.......)....# #########....#  ...........# @   Sigmund (polearm)  iB ########...# ##### _Sigmund says, "Now you see me, now you don't..."Casting: Magic Dart (safe; 1% risk of failure)  icConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (78% to hit) i?,...######Prancer the Conjurer ...+....#Deep Elf of Zin **.... ...####.######Health: 24/24 ======================== ...# #.##...#Magic: 10/12 ====================---- ...# #..'...#AC: 2Str: 4 ...# #.##...#EV: 12Int: 26  i...# #.##...###SH: 0Dex: 15 ...# #.##...######...##XL:  4 Next: 63% Place: Dungeon:3 ...# #..∩...'..@****...Noise: ===------  Time: 1567.3 (0.0) ...# ####...##########.f) +6 dagger of Parts Unknown {holy, rPois  i#'########...#Cast: Magic Dart #.......)....# #########....#...........# i!@   Sigmund (polearm)########...# iE#####Casting: Magic Dart (safe; 1% risk of failure)  iiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (78% to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund! iX@.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (78% to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  Sigmund is moderately wounded. iZ.@.. ip-8.3 (1Ray  iۙ if _(Press . to maintain the ray.) i ****The searing ray hits Sigmund. i^ .@..  Sigmund is heavily wounded.Sigmund says, "You will soon forget everything." iU_ 16--------9/12 --- i_ Z9+  i;e  ig B _Sigmund hits you from afar with a +0 scythe! i  **** The searing ray hits Sigmund. ie.@.. is7=-------8-----70++  i i\ _Sigmund is severely wounded. i ****The searing ray hits Sigmund. im .@..  Sigmund is severely wounded.You finish channelling your searing ray. i~t v  Sigmund gestures at you while chanting. i  i S--=1 i  i 2 _You resist with some effort. i+  isCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ih ...###### Prancer the Conjurer ...+....# Deep Elf of Zin **.... ...####.###### Health: 17/24 =================------- ...# #.##...# Magic: 6/12============------------ ...# #..'...# AC: 2Str: 4  iv...# #.##...# EV: 12Int: 26 ...# #.##...# ##  SH: 0Dex: 15 ...# #.##...######...##  XL:  4 Next: 63% Place: Dungeon:3 ...# #..∩...'..@*@.....  Noise: ==-------  Time: 1571.3 (0.0) ...# ####...##########.  f) +6 dagger of Parts Unknown {holy, rPois #'########...# iJ Cast: Magic Dart #.......)....# #########....#  io ...........# @   Sigmund (polearm)  i ########...# #####Casting: Searing Ray (safe; 1% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells. iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 78%to hit) i"G...###### Prancer the Conjurer ...+....# Deep Elf of Zin **.... ...####.###### Health: 17/24 =================------- ...# #.##...# Magic: 6/12 iC#U============------------ ...# #..'...# AC: 2Str: 4 ...# #.##...# EV: 12Int: 26 ...# #.##...# ##  SH: 0Dex: 15 ...# #.##...######...##  XL:  4 Next: 63% Place: Dungeon:3 ...# #..∩...'..@.).....  Noise: ==-------  Time: 1571.3 (0.0)  i$;...# ####...##########.  f) +6 dagger of Parts Unknown {holy, rPois #'########...# Cast: Magic Dart #.......)....# #########....#  ...........# @   Sigmund (polearm)  ########...# #####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  i]$$Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 78%to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund! i()    #.##...# ##  #.##.. iT).##  #..∩...'..@****...  ####..##. #...#)     i|)G #####  iQ.)..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 78%to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund! i i...######Prancer the Conjurer ...+....#Deep Elf of Zin **.... ...####.######Health: 17/24 =================------- ...# #.##...#Magic: 6/12============------------ ...# #..'...#AC: 2Str: 4 ...# #.##...#EV: 12Int: 26 ...# #.##...###SH: 0Dex: 15  i...# #.##...######...##XL:  4 Next: 292% Place: Dungeon:3 ...# #..∩...'..@.).....Noise: ==-------  Time: 1572.3 (1.0) ...# ####...##########.f) +6 dagger of Parts Unknown {holy, rPois #'########...#Cast: Magic Dart #.......)....#Ray #########....#...........#########...######Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 78% i*to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund! _(Press . to maintain the ray.)  Your Dodging skill increases to level 4! i϶You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund! _(Press . to maintain the ray.)  Your Dodging skill increases to level 4!  Your Conjurations skill increases to level 6! have reached level 5! i/  --more-- iα iݶ...######Prancer the Conjurer ...+....#Deep Elf of Zin **.... ...####.######Health: 20/28 =================------- ...# #.##...#Magic: 7/14============------------ ...# #..'...#AC: 2Str: 4 ...# #.##...#EV: 12Int: 26 ...# #.##...###SH: 0 izDex: 15 ...# #.##...######...##XL:  5 Next: 103% Place: Dungeon:3 ...# #..∩...'..@.).....Noise: ==-------  Time: 1572.3 (1.0) ...# ####...##########.f) +6 dagger of Parts Unknown {holy, rPois #'########...#Cast: Magic Dart #.......)....#Ray #########....#...........#########...# ic#####You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund! _(Press . to maintain the ray.)  Your Dodging skill increases to level 4!Your Conjurations skill increases to level 6! iϷ/You have reached level 5! ie  You have reached level 6! i/  --more-- is 3/325-6 1% Magic Dart _ i.######.+....#.####.######.# #.##...#.# #..'...#.# #.##...#.# #.##...# ##.# #.##...######...##.# #..∩...'.@..)......# ####...#. ##'##...#  #.)....#  #....#  .#  #...#  ##### i i9--3 i= i< _You stop channelling your searing ray. i! }###### +....# ####.###### # #.##...# # #..'...# # #.##...# # #.##...# ## # #.##...######...## # #..∩...'..@.)..... # ####...#. '##...#  i  i A--4 i  i  i} ###### +....# ####.###### # #.##...# # #..'...# # #.##...# # #.##...# ### # #.##...######...## #..∩...'...@).....## ####...#. '# i P...#  i  ij 4=8=5 iQ  i  iw###### +....# ####.###### # #.##...# # #..'...# ### #.##...# .## #.##...# .### # #.##...######...###  i # #..∩...'....@.....# # ####...#. #...#  i i0!&6 im& iF($  Things that are here: i*L _a +0 scythe; a +0 robe iD.###### ..+....# ..####.###### ..# #.##...# ..# #..'...# ## ..# #.##...# .# ..# #.##...# .###.# #.##...######...###.# #..∩...'...@).....#.# ####...#... '#...# .)....# #....#  .#  #...#  ##### iH i-7 _ i iO iA iGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3}  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  i2N b - an amulet of dissipation (worn) i  i  i ..######Prancer the Conjurer ..+....#Deep Elf of Zin **.... ..####.######Health: 24/32 ==================------ ..# #.##...#Magic: 8/15============------------ ..# #..'...# ##AC: 2Str: 4 ..# #.##...# .#EV: 12Int: 26 ..# #.##...# .###SH: 0Dex: 15 ..# #.##...######...###XL:  6 Next:  1% Place: Dungeon:3 ..# #..∩...'...@).....#Noise: ---------  Time: 1577.3 (0.0) ..# ####...##########...f) +6 dagger of Parts Unknown {holy, rPois '########...#Cast: Magic Dart .......)....# ########....#...........#########...###### is [18;2HYour Conjurations skill increases to level 6!You have reached level 5! _You have reached level 6! _You stop channelling your searing ray.  Things that are here: _a +0 scythe; a +0 robe i7  i  i4  i  i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 4.8   3.0  +3           b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   6.4   5.9  +1           c - Short Blades   0.0   1.0   0   i - Invocations   0.0   0.8  +1     ig[m   j - Evocations   0.0   0.8  +1   d - Armour   0.0   1.4  -2      e + Dodging4.3   3.5  +2       f - Stealth   2.4   1.8  +3                                          [ i40m                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i8 iS i..######Prancer the Conjurer ..+....#Deep Elf of Zin **.... ..####.######Health: 24/32 ==================------ ..# #.##...#Magic: 8/15============------------ ..# #..'...# ##AC: 2Str: 4 ..# #.##...# .#EV: 12Int: 26 ..# #.##...# .###SH: 0Dex: 15 ..# #.##...######...###XL:  6 Next:  1% Place: Dungeon:3 ..# #..∩...'...@).....#Noise: ---------  Time: 1577.3 (0.0) ..# ####...##########...f) +6 dagger of Parts Unknown {holy, rPois '########...#Cast: Magic Dart .......)....# ########....# i#9...........#########...######Your Conjurations skill increases to level 6!You have reached level 5! _You have reached level 6! _You stop channelling your searing ray.  Things that are here: _a +0 scythe; a +0 robe i i i il i[ 3 i  i6  iZ 59== i  i  i  i  i , i  i#  i p10/15==== ip  i'  iO( K6= i)  i*  i*  i+  i,  i-  i.  i/  i0 k1=== i0  i1  iD2 h7== i4  i5  i`5  i5  iB7  i7 k2=== iE8  i:  i4:  i:  i;  i3< #8 in< E== iV=  iv>  i>  iGG 3===9=4=== iG  iLI  iJ  iJ  irK  iK  i{Q $30=5==== i{R , irS  iiT  iT  iBU  i}V  iV h1== iW  iX  i6Y :== i+Z  iZ  io[  i[  iY]  i~]  iE^  i_  i_  i` a2== ia  id 1 _HP restored. if I ig $  Things that are here: ih ;  a +0 scythe; a +0 robe ii  i~j  _ ij  iQl  i[m , i n  io  iq  izq 9= ir  is  it , idu  iv  i}w  iw  iex  i-z  ie{ , i{  io}  i~ , i  i  iׂ , iL  in  iz  i  i  i  im  i  i  i  iu  i  ix  iU  iR  i  iӎ  iُ  im  i  iِ  i  i  iX , iɘ  i  i\  iœ  i  i  i , i  i0  iU i  You encounter a hobgoblin. i ## # :# #.# #.# . .. #.### .# #.# #.# #...## . .. ....  i ###..# g#.#.#.#  ##.## # #.....  #..### #.##.#.#.#. #####...#####.#.@..........##.........###..... .....##########.### ...Magic Dart###### #...## # .....+....# ###..# .....####.########.#g   hobgoblin (asleep) .....# #.##...# #.## .....# #..'...# #..###  iz .....# #.##...# ##...# i 1626.3 (49.0) i ,7.3 (50 iz  i F _Found a parchment of Lee's Rapid Deconstruction. i* % **g  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. i̫ G.g i . i{ ~4--====8.3 (1.0) i8  i + _The hobgoblin shouts! i : † i ?The magic dart hits the hobgoblin. it B* i^Y . ia 3----2=---9Magic Dart if  ii M _You kill the hobgoblin! i  iY u Spells (Memorise)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 3% 2b - Fulminant PrismConjuration/Alchemy21% 4  c - Iskenderun's Mystic Blast i Conjuration/Translocation 21% 4  d - SilenceHexes/Air91% 5 11 spell levels left  i ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ipDescribMemorise|Describe i@ /Mercury Arrow Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while. The physical force of the arrow inflicts a small amount of damage even to those  i ]immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether. Level: 2Schools: Conjuration/AlchemyFail: 3%Power: 46%Damage: 2d8 (max 2d11) Accuracy: +++++ +Range: 4Noise: Quiet Miscasting this spell causes magic contamination.  iA OThis spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “During the course of the treatise, each element is allowed time to tout its  own virtues and usefulness to mankind, but when it comes time for Mercury, i$  Spells (Describe)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 3% 2  b - Fulminant PrismConjuration/Alchemy 21% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 21% 4  d - SilenceHexes/Air91% 5  i 11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help [Esc] exit i:Hide) Describe|Hide iShow Hide|Show iwMemorise)a - Mercury ArrowConjuration/Alchemy3%2  b - Fulminant PrismConjuration/Alchemy21% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 21% 4  d - SilenceHexes/Air91% 5MemoriseShow i' DescribMemorise|Describe i0 Silence Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. Certain monsters have innate magical or special abilities which will still be usable while silenced. The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Level: 5Schools: Hexes/AirFail: 91% Power: 3% Range: N/A Noise: Silent Miscasting this spell causes magic contamination and also either slows you or deals up to 44 electric damage. i'd  Spells (Describe)TypeFailure Levela - Mercury ArrowConjuration/Alchemy3%2  b - Fulminant PrismConjuration/Alchemy 21% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 21% 4  d - SilenceHexes/Air91% 5  id 11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i Hide) Describe|Hide i) Show Hide|Show iO8vMemorise)a - Mercury ArrowConjuration/Alchemy3%2  b - Fulminant PrismConjuration/Alchemy21% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 21% 4  d - SilenceHexes/Air i8|91% 5MemoriseShow iX  i^  igd .##Prancer the Conjurer ..#:# #.#Deep Elf of Zin **.... #.#. ..Health: 32/32 ======================== #.### id .# #.# #.#Magic: 13/15 ====================---- #...##. .. ....AC: 2Str: 4 ###..# iEe .#.#.#.#EV: 12Int: 26##.## # #†....SH: 0Dex: 15#..### #.##.#.#.#.#XL:  6 Next:  2% Place: Dungeon:3  ime #####...#####.#.@.......Noise: =--------  Time: 1629.3 (0.0)  ie .....##.........###.....f) +6 dagger of Parts Unknown {holy, rPois  ie .....##########.### ...Cast: Magic Dart  ie .....###### #...## # .....+....# ###..#  i f .....####.########.# .....# #.##...# #.## .....# #..'...# #..###  i,f .....# #.##...# ##...# _Found a parchment of Lee's Rapid Deconstruction.  iNf The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!  ipf `The magic dart hits the hobgoblin. _You kill the hobgoblin! ip  iq Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 7?  i*r IY - Yes  N - No i"r i؉.##Prancer the Conjurer ..#:# #.#Deep Elf of Zin **.... #.#. ..Health: 32/32 ======================== #.### ia.# #.# #.#Magic: 13/15 ====================---- #...##. .. ....AC: 2Str: 4 ###..#.#.#.#.#EV: 12Int: 26##.## # #†....SH: 0Dex: 15#..### #.##.#.#.#.# ibXL:  6 Next:  2% Place: Dungeon:3 #####...#####.#.@.......Noise: =--------  Time: 1629.3 (0.0) .....##.........###.....f) +6 dagger of Parts Unknown {holy, rPois .....##########.### ...Cast: Magic Dart .....###### #...## # .....+....# ###..# .....####.########.# .....# #.##...# #.## .....# #..'...# #..### .....# #.##...# ##...#  iE_Found a parchment of Lee's Rapid Deconstruction.  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!  The magic dart hits the hobgoblin. _You kill the hobgoblin! i4-30.3 (1 ir iΝ{  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!  The magic dart hits the hobgoblin. _You kill the hobgoblin! _This spell is extremely dangerous to cast! ib4==-1.3 (2 i ie i+2.3 (3 i i i+3.3 (4 i< i iT5==== i$4.3 (5 i[ i _You start memorising the spell. You continue memorising. x4 i i ic _You finish memorising. Spell assigned to 'c'. i*  i`+  i,  i^.  i0  iF4 : _ i5  i6 , it8  i; e  You see here a hobgoblin corpse. i=  i>  _ i(?  iA  iB  iC :== iC  iF  iG , iH  iVJ  iK , iL  iN  imO  iO  isP  i\  ..........#....<....# .#.#'#####...# #..#.#  #.# #...# ..... .  #.# ##### ..#.#.#.  #.##  ........#..# .#.#.#.###.## ##.........  #..# #@#.#.#.#.#.  ##.# ##..........  #.### #.#.#.#.#.#  #...## ##..........  ###..# #...#.#.#.#. ##.## #.##†....... #..### [ i\ 34m#.##.#.#.#.# ########...#####.#............##.........###.....You pick up a parchment of Lee's Rapid Deconstruction and begin reading... i{` ,41.3 (7 ie +2.3 (8 ii  il S _You add the spell Lee's Rapid Deconstruction to your library. is iu Spells (Memorise)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 3% 2 iv)b - Fulminant PrismConjuration/Alchemy21% 4  c - Lee's Rapid DeconstructionEarth91% 5  d - SilenceHexes/Air91% 5  iDvN7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help iev<[Esc] exit ic  i i< ...........#Prancer the Conjurer ......<....#.#. i~ Deep Elf of Zin **.... ##'#####...# #..#.#Health: 32/32 ========================#.# #...# ..... .Magic: 15/15 ========================#.# ##### ..#.#.#.AC: 2 i Str: 4  #.##........EV: 12 i AInt: 26  #..#.#.#.#.#SH: 0Dex: 15  ##.## i ##.........XL:  6 Next:  2% Place: Dungeon:3#..##@#.#.#.#.#. i KNoise: ---------  Time: 1642.3 (0.0)##.###..........f) +6 dagger of Parts Unknown {holy, rPois#.### i0 #.#.#.#.#.#Cast: Magic Dart#...## i] ##..........###..##...#.#.#.#. i !##.## #.##†.......#..### #.##.#.#.#.# ########...#####.#.........  i ........##.........###..... _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4  i  _You finish memorising. Spell assigned to 'c'. _You see here a hobgoblin corpse.  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library. iP  Okay, then. i i i. _ iQ iQ i:R iT iW i]$ _ i iB i` ##............ # #.#.#.#.#.#.#. ##............## .# #...#.#.#.#.#..# .## #.##†..........# ..### #.##.#.#.#.#...# #...#####.#............# .##.........###.. .##########.###.@....... .###### #...#######... .+....# ###..# .. .####.########.# .# #.##...# #.## .# #..'...# #..### iu[39;49m .# #.##...# ##...# .# #. ###.#### #.##...######...### i0510.0) iк,3.3 (11 iN iX. _b - a wand of light (11) i? 3 i  i$ i0#.#.#.#.#.#.#.  ##............  #.#.#.#.#.#.#. # ##............## # #...#.#.#.#.#..# ## #.##†..........# .### #.##.#.#.#.#...# ..#####.#............## ##.........###.0 it1.0) ####.###....... ###### #...#######...∩ +....# ###..# ... ####.########.# . # #.##...# #.## # #..'...# #..### # #.##...# ##...# # #.##...# .### iG5 iG<+4.3 (1 iA iC; _Found Kuna's Antique Armour Emporium. ii3 ij il im i2q, iOr i}##............ #.#.#.#.#.#.#. ##............##  #...#.#.#.#.#..#  #.##†..........# #.##.#.#.#.#...# ##.#............####......###.....######.###....5 #...#######...∩ ...# ###..# ..... ##.########.# .  #.##...# #.## ..[  #..'...# #..#:.  #.##...# ##...# .  #.##...# ###.##  #.##...######.. i5z6.3 (2 _Found a robe. iN i9O iP iS i:V iY, i&[ i\, iaX ipb iZd if iBg ih i0k irm, io it i|Welcome to Kuna's Antique Armour Emporium! What would you like to do?  a -  231 gold a faintly humming chain mail  b -  189 gold a glowing chain mailc -  42 gold a leather armour  d -  42 gold a leather armour  i|Qe -  94 gold a pair of boots  f -  147 gold a runed ring mail  g -  147 gold a runed ring mail  h -  147 gold a shiny ring maili -  18 gold a robe  i}You have 191 gold pieces. [Esc] exit i}[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list i i  i< #.#.#.#.#.#.#.Prancer the Conjurer ##............##Deep Elf of Zin **.... #...#.#.#.#.#..#Health: 32/32 ======================== #.##†..........#Magic: 15/15 ======================== #.##.#.#.#.#...#AC: 2 i&Str: 4 #.#............######EV: 12Int: 26 ....###.............#SH: 0Dex: 15 ###.###.............#XL:  6 Next:  2% Place: Dungeon:3#...#######...@...# iWNoise: ---------  Time: 1661.3 (5.0)###..# #.......#f) +6 dagger of Parts Unknown {holy, rPois ######.# #.......# i{%Cast: Magic Dart  i...# #.## #.....[.# ...# #..### #....:..# ...# ##...# #.......+  i...# ###.###.....?.# ...######...###....## ...'....).....#  i_You add the spell Lee's Rapid Deconstruction to your library. _Okay, then. _b - a wand of light (11)  i ,_Found Kuna's Antique Armour Emporium.  iQ_Found a robe.  There is an entrance to Kuna's Antique Armour Emporium here. i: i ig  _ i  iw i i+ iS i in: _ i` i6 i} i9 iz  i.##†..........# .##.#.#.#.#...# .#............###### ...###....##.###.............#  #...#######...∩...#  ###..# #.......# ##.# #.......# ..# #.## #....@[.# 3.3 (2  iR..# #..### #....:..# ..# ##...# #.+ # ###.###.....?.#######...###....##'....).....#.##############...# i|# >#### i@" i*+4.3 (3 i0 i2__Okay, then. _ i!3b - a wand of light (11)Kuna's Antique Armour Emporium. _Found a robe. _Found a stone staircase leading down. i|'3 i~( il+ i`. i3, iP@ .#.#.#.#............######..###..... ##.  #...#######...∩##..# #.... #####.  i@6..# #.##[.###.#......+ ###.##?.##. ..# iAbYou pick up a parchment of Dimensional Bullseye and begin reading... iG+5.3 (1 igN+6.3 (2 iT ifVM _You add the spell Dimensional Bullseye to your library. i i id iN i iդ i iI i i iZ i^.###.............# #.###.............# #...#######...∩...# #..# ## ####.# #.......#  i.# #.## #.....[.# .# #..### #.......# # ##...# #.......+ # ###.###.# ######...###....##  i'....).....#.#### ####...# i|# ..>### i1# .#.#  iH+. i_*# iw,# i&8 i7+9.3 (3 i ic _m - 3 scrolls labelled ADWACV PACZU iC i i i$ i~ i, i  i }  You open the door.  You encounter a bat. i...###### .###......# .###.............# ...#######...∩...# ..# #.# #  i?###.# #.......# .# # #.## #.....[.# .b # #..### #.......#.# # ##...# #.'.# # ###.###.......### ######...###.... i7iMagic Dart '....).....#.# i}### ##########...# # ..>###b   bat (asleep) # .#  i8# .  i"# i>),70.3 (1 ic.21.3 (2 _ iy5 i:8K _Found 13 gold pieces. iGf q $The magic dart hits the bat! i`i M*** i ...' i 4--=2.3 (1Magic Dart i"  i G _You kill the bat! it  i  im  iI _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i" i$ Spells (Memorise)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 3% 2b - Fulminant PrismConjuration/Alchemy21% 4  c - Dimensional BullseyeHexes/Translocation61% 4  d - Lee's Rapid DeconstructionEarth i?%R91% 5  e - SilenceHexes/Air iq%91% 5 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i  i  io C............######Prancer the Conjurer .###.............#Deep Elf of Zin **.... .###.............#Health: 32/32 ======================== ...#######...∩...#Magic: 14/15 ======================-- ##..# #.......# #AC: 2Str: 4 ###.# #.......# .#EV: 12Int: 26 # #.## #.....[.# .$SH: 0Dex: 15  iL # #..### #.......#.#XL:  6 Next:  2% Place: Dungeon:3 # ##...# #......@'.#Noise: =--------  Time: 1672.3 (0.0) # ###.###.......###f) +6 dagger of Parts Unknown {holy, rPois ######...###....##Cast: Magic Dart '....).....#.#### ##########...# #..>### #.#. #. #You open the door. _You encounter a bat.  i (_Found 13 gold pieces.  The magic dart hits the bat! _You kill the bat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i iMemorise Dimensional Bullseye, consuming 4 spell levels and leaving 3? Y - Yes  N - No i i............######Prancer the Conjurer .###.............#Deep Elf of Zin **.... .###.............#Health: 32/32 ======================== ...#######...∩...#Magic: 14/15 ======================-- ##..# #.......# #AC: 2Str: 4 ###.# #.......# .#EV: 12Int: 26 # #.## #.....[.# .$SH: 0 imdDex: 15 # #..### #.......#.#XL:  6 Next:  2% Place: Dungeon:3 # ##...# #......@'.#Noise: =--------  Time: 1672.3 (0.0) # ###.###.......###f) +6 dagger of Parts Unknown {holy, rPois ######...###....##Cast: Magic Dart '....).....#.#### ##########...# # i..>### #.#. #. # iw_Found 13 gold pieces.  The magic dart hits the bat! _You kill the bat!  i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  This spell is astonishingly dangerous to cast! i3Okay, then. i i i. _ i  i  Spells (Memorise)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 3% 2b - Fulminant PrismConjuration/Alchemy21% 4  c - Dimensional BullseyeHexes/Translocation61% 4  d - Lee's Rapid DeconstructionEarth91% 5  e - SilenceHexes/Air91% 5 7 spell levels left  ia ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iA DescribMemorise|Describe iG Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4Schools: Hexes/TranslocationFail: 61% Power: 3% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or  ianchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected. i9  Spells (Describe)TypeFailure Levela - Mercury ArrowConjuration/Alchemy3%2  b - Fulminant Prism i Conjuration/Alchemy 21% 4  c - Dimensional Bullseye Hexes/Translocation 61% 4  d - Lee's Rapid Deconstruction Earth91% 5  e - SilenceHexes/Air91% 5  i 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iM  Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4Schools: Hexes/TranslocationFail: 61% Power: 3% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected. i ; Spells (Describe)TypeFailure Levela - Mercury ArrowConjuration/Alchemy3%2  b - Fulminant PrismConjuration/Alchemy 21% 4  c - Dimensional Bullseye Hexes/Translocation 61% 4  d - Lee's Rapid Deconstruction Earth91% 5  e - SilenceHexes/Air91% 5 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iD iFK i,R#............######Prancer the Conjurer .###.............#Deep Elf of Zin **.... .###.............#Health: 32/32 ======================== ...#######...∩...#Magic: 14/15 ======================-- ##..# #.......# #AC: 2 i}R Str: 4 ###.# #.......# .#EV: 12Int: 26 # #.## #.....[.# .$SH: 0Dex: 15  iR"# #..### #.......#.#XL:  6 Next:  2% Place: Dungeon:3  iR/# ##...# #......@'.#Noise: =--------  Time: 1672.3 (0.0)  iR# ###.###.......###f) +6 dagger of Parts Unknown {holy, rPois  iS######...###....##Cast: Magic Dart '....).....#.####  i$S9##########...# # iVS..>### #.#. #. # i{Sw_Found 13 gold pieces.  The magic dart hits the bat! _You kill the bat!  iS,_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  This spell is astonishingly dangerous to cast! _Okay, then. iY  The magic dart hits the bat! _You kill the bat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  This spell is astonishingly dangerous to cast! _Okay, then.   ia if iyh. _ i _ iB i id65== i i i i, i i@  There is an open door here. i) i _ iλ i6 i[ i iK i i iV ih3== iw i i i4 i i p  You pay a tithe of 1 gold.  You now have 203 gold pieces (gained 12). ig i- i_ _You see here a bat corpse. i8 i iC i i i  i i i iX i& i| i i i i i i in i i iU i i iq i i i i i it i io i i i i5 in i i= i iG i i i, i& i iT i i  i/ i i i i ij i i i i i iF iJ  i  iW  i  i  i   iD  i}  i  i  i#  i  i  i  i  i  i  iw  i  i7  iu  i  i  i  i-  i  iF  i  iy  iA  i  i  i  i  i  i[  i]  i+  i{  i  i.  i&  im  i  i%  i~  i  i|  i  i!  iL"  i"  i$  iH,  .>. # # i, I#.#  #.#  #.#  #.#  i, a#@# -710.3 (38.0) i, #.#  #. i, #.# #.# #.# i"- #.# #.# iD- ?#.# i[0  i1 F-1.3 (39 i5  i7 ; _Found a stone staircase leading down. ih  i  i  iV  in  i iB i_ i? in i i il, i iH iQ i, i io i, iL$  There is a stone staircase leading down here. _ i% i% ie& i& i( i5), i) i* i+ i,, i, iN. i / i/ i/ i\1 i2, i93 iH4 i5B ik7 iL8, i8 i9 i: iX;, i< i= i= i> i? iM@ i@ i-A i)B iC iC, iD iE i}F iF iH iWB i~Y iZ iZ ih[ i\ i|] i] i9^ i_ iK` i` i` i b igc, id i4e if, if ig ih i"i iYi i k ik il il im in i(o io itp iq iq i|r i#t it iEu iu iv iw i9x ix iy iz iz iq{ i| i}, i8~ iF i! ih i ix i^ i iP i i~B i i i i i i i i̟Prancer the Conjurer#######Deep Elf of Zin **.... i #.....#Health: 32/32 ========================#.###.#Magic: 15/15 ========================#.#...#AC: 2 i7Str: 4#.#.#########EV: 12 iInt: 26#.#.........#SH: 0Dex: 15 i#.#####.#########.#XL:  6 Next:  2% Place: Dungeon:3 iҠh#...@...##.# iNoise: ---------  Time: 1749.3 (38.0)#...#############.# i[f) +6 dagger of Parts Unknown {holy, rPois+..@ .......>....#Cast: Magic Dart#... #######.######...#.##... i̡G#.#@   Terence (asleep)#$..#.######.##.#You pay a tithe of 1 gold.  You now have 203 gold pieces (gained 12). _You see here a bat corpse. _Found a stone staircase leading down.  i_There is a stone staircase leading down here.  You encounter Terence the Veteran. He is wielding a +0 short sword. i/  --more-- i i00Magic Dart iuD@/ iT}@50.3 (39 i  You now have 203 gold pieces (gained 12). _You see here a bat corpse. _Found a stone staircase leading down. _There is a stone staircase leading down here.  You encounter Terence the Veteran. He is wielding a +0 short sword. _Found a long bone wand and 8 gold pieces. ii@ # #.....# #.###.# #.#...# #.#.#  i@ ;#.#.........# #.#####.##.# #....@..#  i@ ,#.#  i@ #..@######.#  i@ @+../ . i@ S>....#  iA }#... #.##### iQA #... #.##... #.# #$..  ikA .#.# iA X#### #.# iA -#.# iB @ iC . iH  i=I #1.3 (1 i_I .0) iN  iP  i  i?Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iJ   Prancer the Conjurer #######  Deep Elf of Zin **.... #.....#  Health: 32/32 ======================== #.###.#  Magic: 13/15 ====================---- #.#...#  AC: 2Str: 4 #.#.#########  EV: 12Int: 26 #.#.........#  SH: 0Dex: 15 #.#####.#########.#  XL:  6 Next:  2% Place: Dungeon:3 #...@@..# #.#  Noise: ---------  Time: 1751.3 (0.0) #...#############.#  f) +6 dagger of Parts Unknown {holy, rPois +../ .......>....#  Cast: Magic Dart #... #######.#####  #... i " #.#  #... #.#  @   Terence #$.. #.#  #### #.#  #.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 short sword and wearing a +0 scale mail (84% to  hit) i Prancer the Conjurer#######Deep Elf of Zin **....#.....#Health: 32/32 ========================#.###.#Magic: 13/15 ====================---- i #.#...#AC: 2Str: 4#.#.#########EV: 12Int: 26#.#.........#SH: 0Dex: 15#.#####.#########.# i XL:  6 Next:  2% Place: Dungeon:3#****@..# iЂ #.# i Noise: ---------  Time: 1751.3 (0.0)#...#############.# i Pf) +6 dagger of Parts Unknown {holy, rPois iU o+../ .......>....#Cast: Magic Dart#... #######.######...#.##...#.# iz @   Terence#$.. i "#.######.# i #.# iɃ MConfirm with . or Enter, or press ? or * to list all spells. i yAiming: Searing Ray (safe; 1% risk of failure)  i ;Press: ? - help, Shift-Dir - straight line i sAim: Terence, wielding a +0 short sword and wearing a +0 scale mail (84% to  hit)  iD >You focus your ray upon Terence. The searing ray hits Terence! i +...@Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (84% to  hit)  You focus your ray upon Terence. The searing ray hits Terence!  Terence is heavily wounded. i q==2.3 (1Ray  id  i f _(Press . to maintain the ray.) iV **** The searing ray hits Terence. i` ...@Terence is severely wounded.2-3+  _Terence hits you but does no damage. i[ )The searing ray hits Terence!**** i>...) i-3134Magic Dart++  i imG _You kill Terence! i4R ! # #.....# #.###.# #.#...# #.#.# #.# iR .# #.#####.##.# #...@...# #.# #...######.# iR  +../ .>....# iR  #... #.##### #... i S V #.# #... i+S d #.# #$. iKS @. #.# ### ioS 8# #.#  iS A #.# i(Z  io] 9--5 i`  ib R _You stop channelling your searing ray.  Things that are here: ic W _a +0 short sword; a +0 scale mail i)E####### #.....# #.###.# #.#...## #.#.##########. #.#.........##.#####.#########.# iE #...)...# #.# #..@#############.# +../+ .......>....# #...# #######.##### #...# #.# #...# iE #.# #$..# #.# #### iE2# #.# iE6 #.#  iFA #.# i6L iNH--6 _ iR iT i .....####..#.#########.........#####.#########..)...# ############+..@+ .......>...#...# #######.#### i}| #.# ##.# i i&7 iL" i* i-Y3=8.3 (2 i1 i&4. _a - a wand of flame (31) iX #.###.##. #.#...# #. #.#.######### #. #.#.........# #.#####.#########.# #...)...# #.# #...#############.# +...+ .......>....# #.@.# #######.##### #...# #.#  #...# #.# #$..# #.# ##### #.# #.#  #.# .# #.# .!. #.# i ic+9.3 (1 iv i iE% #...#########........#####.#########..)...# ############+...+ .......>...#...# #######.#### #.#  iYEZ$ #.#.##.# iK iN'60 iT i]U iM #########........#####.#########..)...# ############+...+ .......>...#...# #######.#### #.# $###  i8......#.# i} i:r4===1 i i[ i% #. #.#......... #.#####.#########. #...)...# #. #...#############. +...+ .......>.... #...# #######.### i%q #...# #.#  #...# #.# #@..# #.# i&r ##### #.# i'&F#.# . #.#  iH& #.# ih&\ #.# ..!. i&/ #.# .#.#. i&9# #.# ...... i&3. #.#  i&;#.#.#.#. #.# i& i. i`1&2 i6 i!>  You pay a tithe of 1 gold.  You can now call upon Zin to imprison the lawless. i>AG*3.3 (2 iE i.H> _You now have 210 gold pieces (gained 7). i*M######## #.#........#####.########)...# #...#############+...+ .......>....#######.####...######.# i ic+4.3 (1 iq i ij/I i35==== i_4 i4 ip5 iM7 i8 i 9 i9 i!< i= i= i> i5A7 _You open the door. iB i7C:== iD i5F iIi  You encounter a hobgoblin. i O #.....#  ### #.###.#  #.. #.#...#  #.# #.#.####### #.# #.#....... iIO #.#####.######### #...)...# ########...#############g......@...+ .......>... ifOt########...# #######.### iO #...# #.#Magic Dart iO>#...# iOk #.# #... iO<# #.# iO9 ##### i P #.#g   hobgoblin (asleep) i#P. #.#  i;P$#.  iQP1 #.# .#.# igP #.# iP iW+9.3 (5 iX370.3 (6 _ i] iaQ _There is an open door here. ip ******gThe magic dart hits the hobgoblin.  The hobgoblin is lightly wounded. i!@.g i7/.....4--==1.3 (1 i4+ _The hobgoblin shouts! i y †The magic dart hits the hobgoblin! iY A***** iK ..... iS 3-----2Magic Dart _You kill the hobgoblin! iVX  iAZ m _Your Spellcasting skill increases to level 5! iT i8- iҶ i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i~ _ i4== i i i i i% ia ic5==== it i ie i i i i= , i  ic" i#, i$ i& i' i(:== i/) i ,7 _You open the door. ia- i- i`. i/ i0 i?1 iT2 i3 i4 i4 i5 ib7 i8 i8 i9 i;; il< i< i= i? i @ ip@ iGA iB iC i/D iE iF i'H iPH iI iJ i.L ieL iAM iN iO iP iP iR iS, iT iRV iW iW iY iY i`######   i` #.>..# #. #@#-93.3 (21.0)#####.##.####### #.$......#.....#  i'a#.####.###.###.##.....#.#...# iag#.#.#.#.#.##########.#...#.#.........# #.#####.#########.# #...)...# if ihF-4.3 (22 il isH _Found an escape hatch in the floor. iUu,5.3 (23 iDy iz  i({T_n - a scroll labelled KAELEQ HOIFF iJ i X ic i i i, i i[ i i1 i i?  You pay a tithe of 1 gold. i i iM _You now have 216 gold pieces (gained 6). i i# i i] i i- i i i +#######.>..##.##.### #####.##.#######.. #........#.....# #.#.####.###.###.# #..@##.....#.#...#805.3 (10 #<....#.##.#.#.#.#.##### #.....#.##.#...#.#...... ....# #.##.#####.#######..## ..##. i*E..)...# ## ########...###  ..†.....'...'..>.  # iL########...###.#  #...# #.# imE  i( i,6.3 (11 iQ i-9 _Found a stone staircase leading up. iR=  i=  iO>  i@  iA  i~E X iE  iIF  iG  iH , i[I  iJ  imK  iK  iL  iM  izN  iN  i?O  iP  iQ  iQ  iMR  i[S  i%T  ivT  iU  iW  iM`  i`  ia  ic  ie  ixe  i.g  iPi  ij  ij  il  in  io  io  ip  ir  it  ift  i#u  iQv  i^w  iw  i\x  i H### ##.# ...# .#.# .#.## ##.##.#### ...##...@# ###### ##.# ####.# #.>..# #### #.# #.##.#  i ...# #.##########.##. ##.# ##......#........#.  #.# #....##.#.####.###. ##.# #.#...#...##.....# ...# #.#<....#.##.#.#.#. #### i 1#.#.....#.##.#...#. i -19.3 (13 i݌ -20.3 (14 i  i_ ` _o - a scroll labelled UTIETEAQUG i i iq i i inB i i i i ie i i: i i i i^ i iB iq i i i iA i iS i i iK i i i i i{ i i iO i4 i i i@ i` i i i i iy i i3 iD i ie i+ iM  i  i[  i  i  ic  i  i  i  i i i2 i1 i i i[ i iJ i i i i i iU i? i/ in i i i\ i i i ii i i  i1 i i  iT ii  i! iz! i! i# i$ i$ i% i@' i3( io( i!) i* i+ i+ i{, i- i. i#.###.....#.#.##.## SH: 0Dex: 15  #...# i^##.......###...##... XL:  6 Next: 13% Place: Dungeon:3  i|#...####### #..@..###########... Noise: ---------  Time: 1853.3 (0.0)  #...'...... +.....+ .†.....'... f) +6 dagger of Parts Unknown {holy, rPois i#...####### #.....# ########... Cast: Magic Dart#...# iԫ#.....##...#...##.....##...  i]##...##.....##... .....##.....##### .....#......# <....#.#. _n - a scroll labelled KAELEQ HOIFFYou pay a tithe of 1 gold. _You now have 216 gold pieces (gained 6). _Found a stone staircase leading up.  i_o - a scroll labelled UTIETEAQUG _q - a scroll labelled SERAZX DEREBUI iٱ i i iɼ i+  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone8% b - Vitalisation2 MP, Piety-21%  c - Imprison i 5 MP, Piety-63%  e - Donate GoldNone0% [?] toggle between ability selection and description. i i  i.#.....##.# #.##########.# Prancer the Conjurer .#####.##.# ##......#...... Deep Elf of Zin ***... .# #.##.# #....##.#.####. Health: 32/32 ======================== ######.# i#.# #.#...#...##... Magic: 15/15 ======================== .......##.# #.#<....#.##.#. AC: 2Str: 4 ....#####.# #.#.....#.##.#. EV: 13Int: 26 ##...# i=#.###.....#.#.##.## SH: 0Dex: 15  #...# ik!##.......###...##... XL:  6 Next: 13% Place: Dungeon:3  #...####### #..@..###########... Noise: ---------  Time: 1853.3 (0.0)  i#...'...... +.....+ .†.....'... f) +6 dagger of Parts Unknown {holy, rPois i>#...####### #.....# ########... Cast: Magic Dart#...##.....##...#...# ioS#.....##... ##...##.....##... .....##.....##### .....#......# <....#.#.  i_n - a scroll labelled KAELEQ HOIFFYou pay a tithe of 1 gold. _You now have 216 gold pieces (gained 6). _Found a stone staircase leading up. _o - a scroll labelled UTIETEAQUG _q - a scroll labelled SERAZX DEREBUI iVP  Okay, then. i" i i. _ i iC  Skill  Level Cost  Apt Skill  Level Cost  Apt  i] a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3           i4 b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   6.5   5.9  +1       iM i - Translocations   0.0   0.8  +1   c - Short Blades   0.0   1.0   0   iz         j - Invocations   0.0   0.8  +1   i d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging iP4.4   3.5  +2       f - Stealth   2.4   1.8  +3               i             i!             i             i[         i            The relative cost of raising each skill is in cyan.  i@The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i+ > j + Invocations 0.0 i i iD.#.....##.# #.##########.# Prancer the Conjurer .#####.##.# ##......#...... Deep Elf of Zin ***... .# #.##.# #....##.#.####. Health: 32/32 ======================== ######.##.# #.#...#...##... Magic: 15/15 ======================== .......##.# #.#<....#.##.#. AC: 2Str: 4 ....#####.# #.#.....#.##.#. EV: 13Int: 26 ##...##.###.....#.#.##.## SH: 0Dex: 15  #...# iPF##.......###...##... XL:  6 Next: 13% Place: Dungeon:3  #...####### #..@..###########... Noise: ---------  Time: 1853.3 (0.0)  #...'...... +.....+ .†.....'... f) +6 dagger of Parts Unknown {holy, rPois#...####### #.....# ########... Cast: Magic Dart#...##.....##...#...##.....##... ##...##.....##... .....##.....##### .....#......# <....#.#.You pay a tithe of 1 gold. _You now have 216 gold pieces (gained 6). _Found a stone staircase leading up. _o - a scroll labelled UTIETEAQUG  i_q - a scroll labelled SERAZX DEREBUI _Okay, then. i i: i i i? 3 i9@  iOC  i'D  iG P _ iH  i(I  ioJ  iL  iM  iN  iO  i,Q  iR , irS  iyU  iV , iW  iZ  i[ , i\  i]  i_ , i`  isb  ic , id  i^f  ig  ii , ik ;  There is a shaft here. im  i,n  _ i*o  ir , is  iv r _f - 2 fizzy inky potions (gained 1) iw  ix  iy  iz  i{ , i|  i~  i(  iU  i  i  i8 , i  i  i- , i  i  i  iI  iω  i.  i  i܊  i  i  i , i  i?  i֑  i  i̒  i  iL , i  iS  i  i1  i  iӠ  i  iԡ  if  i  i  i  i  iE  i  iA  i6  i[  if  i  i  i  i' , i.  i  i , i  iN  i  i̻  i  i  i  i  i  i  i  i  i  i  i  i  i  ib  i , iw  iH  i0  i  i(  i  i  i  i  iF  i  i  i  i`  i  i=  iZ  i  i+  i  iQ  i 7 _You open the door. i& 3 il  i  i3  i_  i-  i  iQ  i^ , iu  iy  i  i  iP  i  io  i  i 7 _You open the door. i  i  i  i"  i$  ic$  i%  i*  i:,  iz,  i-  i@  iA  iC  i|C  iyD  iH  i%J  iJ  iK  iYO  iP  i9Q  iQ  iU  i}W , iW  i[  i8` B iaa  iyb  ib  ic  if  ih  iCh  ih  i l  il  im  im  ip  it B iu  iv  i/w  ix  i{  iT~ X i  iA  i  iƀ  iH  il  iy  iL X i  i  i֊  i  i X i  i  i  i  i#  i  i+  i  i  i  i  i'  i  iޡ  i'  i  i  iЧ  i  iK  i  i~  i  iҮ  i  i  i  i  iz  i  i  iZ  i}  iC  ix  i  i  it  i  i$  i  i  i  i>  iI  i  i  iQ  i  i , iY  i  i  i  i7  i  i=  is  iv  i  i  i  i  i  i  i  i  i  i;  io  i  i $  Things that are here: i ;  a +0 scythe; a +0 robe i#  ip  _ i  i  i  iG  i  i  i  i_  i  iw  iS  i  iy  i  i  i   i  i @  There is an open door here. i  i  _ i6  i  iU  i  i  i  i  iC  i0  i  iM  i  i[  i  i|  i  i  io  i , i!  iJ#  ip$ , iw%  i* n il+  i+  if,  i/  i0  i@1  id2  i3  iD5  ix5  iA6  i7  i9 , i:  i<  i?=  i=  iK>  i?  i@ , i9A  ilB  iC  iC  iD  iE  irF  iF  iG  iI  iJ , i%L  iM  iN  i%O  iO  iQ  iS , iUT  iU  iXd   #...........# ####...   ##########'########..    #.......)...   # ############.   #. #..............   #.##.###########..  id   #....# ##   #.#####..####   #.....@.....# 959.3 (106.0)   ####!...###.#  id   . #    ie #.#.#    i3e ...#.....   ##..###<###    iVe ^##     ie /  iml  ip -607 iPw  iAy 9 _Found a stone staircase leading up. i1 i iX iX i iK i X iP! i^,  ##########'########. #.......). # ############  #. #..........  #.##.########### i, # #....# ## #.#####..####   #...........# i,z  ####@...###.# i)-  #......# #  #..#.#.# iK-m  ...#..... ik-  i- ##..###<###  #### # i-  i- i-E  iN312.3 (2.0) i6+3.3 (3 i: i<X _p - a lumpy white potion i  i  i  iU  i]  i& X ib  i  i  i  i  id  i  iϔ  i#  iƕ  iB  i.  iX  i  i֙  iP  i  iJ  i  iC  iy  i  i8  i  i@  iڠ  iˡ  i  i  i[  i P  There is a stone staircase leading up here. i  i/  _ i  i  i  i+  iƫ  i  i  iP  i  io  iy  i  i\  i  i , i  i  i  i)  i¸  iй  i  i  i^  i  i  i  iH  iſ  i  i  i;  i  i  i>  i  iV  iP  i  i6  i  i  i  i  i8  i(  ii  i  i  i  i  i  i  i  i)  i&  i6  i'  if  i  i  iq  i  ii  i  i  i  i  i  i  i  i B i  i  i|  i5  iu  i=  iy  i , i6  i  i  i  iU  ic  i^  i  iF  iH  iL  i  iF  i0  im  i  i  i  i X i- X i /  iS/  i0  i^2  i`3  i3  iq4  i86  i7  i7  i8  i9  i:  i:  i;  i@ X iA  iB  iC  iC  iOE  i3F  ixF  iG  iH  iI  i1J  iJ  ibM  iN  iEN  i*O  iQ $  Things that are here: iT D  a +0 flail; a +0 leather armour iU  i(V  _ iV  iY  iY  iZ  iZ  i\  iv]  i]  i^  iu`  ia  ia  ifb  ifd  iBe  ie  i3f  ih  i8  #.###.#############...  _There is a stone staircase leading up here.  Things that are here: _a +0 flail; a +0 leather armour _There is an open door here. _Done exploring. _Done exploring. i8 i: iME iG izK: _ iuN ixP iP i>R iU iW iX iY i\ i^ ij^ il_ ib id iXd iTe ih icj ij ik ip@  There is an open door here. i(q iq _ ifr it i v i`v i@w iy iz iz ij{ i} i\~ i~ i3 i i i% i i i9 i i\ i i ip i2 iߎ _a +0 flail; a +0 leather armour _There is an open door here. _Done exploring iJ. _There is an open door here.  Things that are here: i%  i]a +0 flail; a +0 leather armour i&K _ i i֘ ib i i͜ i, i i i i4 i i i i2 i iu@  There is an open door here. i5 i _ i i i i  i iX i) i* i i iĶ iX i i i)$  Things that are here: ic;  a +0 scythe; a +0 robe i i( _ i iy i i i i i i i in i i ih i in i i i ie i i iY  There is a stone staircase leading down here. i iw if$ _ i i&4 i׷ i i> iJ _You climb downwards.  Found a whip and 6 gold pieces. i+( .# .# .# .  .# #..  i~?.##....  ###..... .  ####....#....  #.# 53.8 (31. i5) #....)##.###...  i" #$.## .# . ##  iU  i i ia _There is a stone staircase leading up here. i _ _ i\ X i^  ir , iH  i2  i  You encounter an ogre. It is wielding a +0 giant spiked club. in .# .# . .# #.. .##.... ###.......####....#.... i  ###....<....# #....)##.###... #@.#### .# #....# ## i 0 .....##..Magic Dart...### ....##......O#...... i pO   ogre (asleep) i- @###### i 18.8 (5.0) iIb 29.8 (6 _ ih  in Q _You see here 6 gold pieces. im ******O  The magic dart hits the ogre. i.T2O. i x .....4--=60.8 (1 _The ogre is moderately wounded. iS *****The magic dart hits the ogre. is 2O. i | 4.... i~ a3----1 i,  i \ _The ogre is heavily wounded. iwH *** i;*The magic dart hits the ogre. i?M7O. i:U-..... iX`2---2 i` ib\ _The ogre is heavily wounded. i%!heavi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i81 .#  Prancer the Conjurer .# .  Deep Elf of Zin ***... .# #..  Health: 32/32 ======================== .##....  Magic: 10/15 ================-------- ###.......  AC: 2Str: 4 ####....#....  EV: 13Int: 26 ###....<....#  SH: 0Dex: 15 #....)##.###...  XL:  6 Next: 13% Place: Dungeon:4 #@.#### .#  Noise: =--------  Time: 2062.8 (0.0) #...*# ##  f) +6 dagger of Parts Unknown {holy, rPois .....##**  Cast: M i 2 agic Dart ....### ..O.  ##. ......  # ......  O   ogre ######  _The ogre is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) i8.#Prancer the Conjurer.# .Deep Elf of Zin ***....# #..Health: 32/32 ========================.##....Magic: 10/15 ================--------###.......AC: 2Str: 4####....#....EV: 13Int: 26###....<....#SH: 0Dex: 15#....)##.###...XL:  6 Next: 13% Place: Dungeon:4#@.#### .#Noise: =--------  Time: 2062.8 (0.0)#...*# ##f) +6 dagger of Parts Unknown {holy, rPois.....##**Cast: Magic Dart....### ..*.##.. ihF[m.....#......O   ogre######Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre. iV O.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is severely wounded.....1==3.8 (1Ray  _(Press . to maintain the ray.) i O.  You now have 222 gold pieces (gained 6). iZO--4 i` i < _You stop channelling your searing ray. i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  .#  Prancer the Conjurer .# .  Deep Elf of Zin ***... .# #..  Health: 32/32 ======================== .##....  Magic: 9/15==============---------- ###.......  AC: 2Str: 4 ####....#....  EV: 13Int: 26 ###....<....#  SH: 0Dex: 15 #....)##.###...  XL:  6 Next: 13% Place: Dungeon:4 #@.#### .#  Noise: ---------  Time: 2064.8 (0.0) #...*# ##  f) +6 dagger of Parts Unknown {holy, rPois .....##O.  Cast: Magic Dart[3 i 4m ....### ....  ##. ......  # ......  O   ogre ######  _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit) iJ .#  Prancer the Conjurer .# .  Deep Elf of Zin ***... .# #..  Health: 32/32 ======================== .##....  Magic: 9/15==============---------- ###.......  AC: 2Str: 4 ####....#....  EV: 13Int: 26 ###....<....#  SH: 0Dex: 15 #....)##.###...  XL:  6 Next: 13% Place: Dungeon:4 #@.#### .#  Noise: ---------  Time: 2064.8 (0.0) #....# ##  f) +6 dagger of Parts Unknown {holy, rPois .....##).  Cast: Magic Dart .... i!### ....  ##. ......  # ......  O   ogre ###### Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  The searing ray hits the ogre! .#  .# .  .# #..    ###.  ####...  .<....#  #   .#  #...*# ##  .*.  ....### .*.. ##. ..* i... # ...... ######  i|f.)..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  The searing ray hits the ogre!  You kill the ogre! 47==5.8 (1Magic DartRay _(Press . to maintain the ray.) i il _Your Invocations skill increases to level 1! i$.# ..# #.. .##.... ###....... ####....#.... ###....<....# #....)##.###...###..#### .#  iT#...@# ## #.....##).....# ....### ......###. ......## ......# #######  i` i>n10/15==--6 i i < _You stop channelling your searing ray. i<.# #.. .##.... ###....... ####....#.... ###....<....# #....)##.###...###..#### .# #....####.## #.....##@.....# ....### #......# ##. .......#  ## ######## --7 iS iV$  Things that are here: i\| _a +0 giant spiked club; an ogre corpse iD iI% iJ Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3           b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   6.8   5.9  +1       i - Translocations   0.0   0.8  +1   c - Short Blades   0.0   1.0   0         [40 i6K m j + Invocations1.0   1.7  +1   d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging4.6   3.5  +2       f - Stealth   2.4   1.8  +3                               iK                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i  i3 i.# #..Prancer the Conjurer.##....Deep Elf of Zin ***...###.......Health: 32/32 ========================####....#....Magic: 10/15 ================--------###....<....#AC: 2Str: 4#....)##.###...EV: 13Int: 26###..#### .#SH: 0Dex: 15#....####.##XL:  6 Next: 47% Place: Dungeon:4#.....##@.....#Noise: ---------  Time: 2067.8 (0.0)....### #......#f) +6 dagger of Parts Unknown {holy, rPois##. .......#Cast: Magic Dart# ##......#########You kill the ogre! _(Press . to maintain the ray.) _Your Invocations skill increases to l ievel 1! _You stop channelling your searing ray.  Things that are here: _a +0 giant spiked club; an ogre corpse iJ i it i i$| ) Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone3%  i| b - Vitalisation2 MP, Piety-13%  c - Imprison5 MP, Piety-52%  e - Donate GoldNone0% [?] toggle between ability selection and description. iG.# #..Prancer the Conjurer.##....Deep Elf of Zin ***...###.......Health: 32/32 ========================####....#....Magic: 10/15 ================--------###....<....#AC: 2Str: 4#....)##.###...EV: 13Int: 26###..#### .#SH: 0Dex: 15#....####.##XL:  6 Next: 47% Place: Dungeon:4#.....##@.....#Noise: ---------  Time: 2067.8 (0.0)....### #......#f) +6 dagger of Parts Unknown {holy, rPois##. .......#Cast: Magic Dart# ##......#########You kill the ogre! _(Press . to maintain the ray.) _Your Invocations skill in iZHcreases to level 1! _You stop channelling your searing ray.  Things that are here: _a +0 giant spiked club; an ogre corpse  Okay, then. _ iԢB .# . .# #.. .##.... ###....... ####....#.... ###....<....#  #....)##.###... ###..#### .# #...@####.## #.....##).....# ....### #......##. .......## ##......######### i| i28.8 (1 _ i i| .#  .# . .# #.. .##.... ###....... ####....#.... ###....<....#  #....)##.###... ia ###@.#### .# #....####.## #.....##).....# ....### #......###. .......## is#......######### i i}&9 iO i c.# ..# #.. .##.... ###....... ####....#.... ###....<....# #....)##.###...###..#### .# #...@####.## #.....##).....# ....### #......# ##. .......## ##......# ########  iö  i W1=70 i  i  iC.# #.. .##.... ###....... ####....#.... ###....<....# #....)##.###...###..#### .# #....####.## #.....##@.....# ....### #......# ##. .......#  ## ########  iT i&1 i@  iKD  Things that are here: _a +0 giant spiked club; an ogre corpse i1 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone3% b - Vitalisation2 MP, Piety-13%  c - Imprison5 MP, Piety-52%  e - Donate GoldNone0% [?] toggle between ability selection and description. i iu i.# #..Prancer the Conjurer.##....Deep Elf of Zin ***...###.......Health: 32/32 ========================####....#....Magic: 11/15 =================-------###....<....#AC: 2Str: 4#....)##.###...EV: 13Int: 26###..#### .#SH: 0Dex: 15#....####.##XL:  6 Next: 47% Place: Dungeon:4#.....##@.....#Noise: ---------  Time: 2071.8 (0.0)....### #......#f) +6 dagger of Parts Unknown {holy, rPois##. .......#Cast: Magic Dart# ##......######### _You stop channelling your searing ray.  Things that are here: _a +0 giant spiked club; an ogre corpse [4 i0m_Okay, then.Things that are here: _a +0 giant spiked club; an ogre corpse i P  Okay, then. iw i i1. _ i 3 i i? i;: _ i iL2== i  i  i  ip i, i i, iF iY ii3=== i  i# i# i$ i& i' i' i*, i"+ i/- i-i4=== i/ i-0, iA1 i2, i4 i695 iT6G==== iI7 i:~ _a +0 giant spiked club; an ogre corpse _Okay, then.  Things that are here: _a +0 giant spiked club; an ogre corpse _Okay, then. _Magic restored. i>3 i? iA iC iD iHE iXH iHJ iJ iL iN iO isP:== iQ iS iU itV iW iY i~[ i[ i\ iE` iG  ...# #.# ...# #.# >..+ #.# ?†.# #.####...# #.##.....## #.##.#....## .##.# -105.8 (6 ..#....#.........###....<....####.### iG ....)##.###.... ..###..####..# .... ..  ###.## .... ..##).....# .... ..#####......# ..... i4O  iT E-6.8 (7 i[  iv^ ; _Found a stone staircase leading down. iB3 iѕ i i}X iP iá:== i i' i  iu i i iЬ, iݭ iZ i io i϶{ _l - 2 scrolls labelled HUBRUICUEK (gained 1) iy i iǹ i iR i i; iP i9 i| i i .. .##.# .. ..#.#  .##.#.# ## ..... ..# #...# .⌠.. #...# .....#.# #...#..._.:#.# #>.@'.ß...ß i:k14.8 (8#.# #.†.#..._ #.####...#  #.##.....## .⌠.. #.##.#....## ..# #.##.......# ## i) ###.............  ####....#..........  ###....<....####.####  i1_You open the door. i} _Found a sparkling altar of Nemelex Xobeh and an opulent altar of Gozag. iN.. .##.# ... ..#.# #.##.#.# #### ...... #...##...##..⌠..##...#..#.# #...#..._.:.#.# #>..@.ß...ß.#.# #.†.#..._.#.####...#......)#.##.....##..⌠..##.##.#....##...##.##.......########......####....#..........[ iO$39;49m  iJV i^+5.8 (1 i^e8_ i]f _Found a dagger. iiQ _There is an open door here. i=.. .##.# ... ..#.# #.##.#.# #### ...... #...## #...##..⌠..##...#.##.# #...#..._.:.##.# #>..'@ß...ß.##.# #.†.#..._...##.####...#......)##.##.....##..⌠..##.##.#...#.##.....###.............  [3 if?D4m####....#..........  iB iK-6 _ iP iS iO .. .##.# ... ..#.# #.##.#.# #### .....## #...##..⌠..##  #...#.......# #.# #...#.@._.:.#  i֞ #.# #>..'.ß...ß.# #.# #.†.#..._...# #.####...#......)# i W#.##.....##..⌠#.##.#....##... #.####### ###... i \##....#.......... i  i &7 i< :_ i{  iO i i i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i*B.. .##.# ... ..#.# #.##.#.###### ......##...## #...##..⌠..## #...#.# #.# #...#..@_.:.# #.# #>..'.ß...ß.# #.# #.†.#..._...# #.##...#.##.##.##.#####  iG i-8 _ i it i .. .##.# ... ..#.# #.##.#.###### ......##...## #...##..⌠..## #...#.# #.# #...#...@.:.# #.# #>..'.ß...ß.# #.# #.†.#..._...# #.####..#.##..  i  i# &9 iU  i ^ _There is an opulent altar of Gozag here. i~:_ i< iA: _ ixB iD i.E iG iU" .. .##.# ... ..#.# #.##.#.######  iUQ......##...## #...##..⌠..## #...#.......#  #.# #...#..._.@.#  #.# #>..'.ß...ß.#  iV#.# #.†.#..._...#  #.####.  #.##.......#####  i-VV You pick up a parchment of Sublimation of Blood and begin reading... iI],21.8 (2 ic+2.8 (3 i h i>kM _You add the spell Sublimation of Blood to your library. ih3 i i: i[ i i, i, i iM  There is an opulent altar of Gozag here. i i _ i i i/ i i i i i< ic i i i\ i iN@  There is an open door here. ir i; _ is i i i. i i ib  i  i  iE  i?  i  i"  i  i  i_  i  i  i  ih  i  iW  i , iY  i   i2  i  i  i2  i  i  in  i  i  i   i  i  i , i{!  i$  iO&  i&  i'  i}(  i)  i*  i1+  i+  io- , i-  i.  i?/  i/  i0  i1  i67 X i8  ip8  iW9  i:  iQ< , i<  iP>  ix?  i?  iO@  iA  iC , ijD  iE  iG , iCH  iJ  iW .... ... ... ..  #. # #.###(#### ######$........ .......@# 49.8 (27.0) .######.#  #####.# .# #..##.##.# ##...#..#.# #..#.##.#.###### #.##......##...## #.####...##..⌠..## #.# #...#.......# i]  ib -50.8 (28 ij ? _Found 4 boomerangs. iA3 ikB iC iE iI, iJ?  You pay a tithe of 1 gold. i)K i'L iON _You now have 234 gold pieces (gained 12). itQ iQ iR ihU iX  You encounter a goblin. It is wielding a +0 club. iaK#..)..).##.......#........##.......##.......# #.......# ..g....#  #@# # #.###(#####........Magic Dart#........##.####.######.# #####.# .#  ibrg   goblin (asleep) #..##.##.# ##...#..#.# #..#.##.#.###### irl13.8 (3.0) in+4.8 (4 i=z i+l _Found a quarterstaff and a glowing partisan. iS . #..)..).# #.......# ........# #.......# #.......# #.......# #..g....# #@# #  #.###(####  ######..  ...##.###  ##.# #####.# .#  #..##.##.#  ..#.#    i$ #..)..).# #.......# ........# #.......# #.......# #.......# #..g....# #@# #  #.###(####  ######..   i%...# ##.# #####.# .#  #..##.# ..  i- i/ i*6 i|9] _A goblin is nearby! iRt )The magic dart hits the goblin! iW?*** i<... i4--=5.8 (1Magic Dart i iJ _You kill the goblin! ie ij i%r it _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iך M....)..)#....#..)...@# #######.# #  #.###(##########..........#..-6 _ iɃ 4 #.# #.......# #..)..).###.#..# #.# #.# #.....@.# #..)....# #######.# #  #.###(#### ######......... #........##.####.######.# #####.# .# #..##.##.#-7 i~ #.# #.# #..)..).##.##.# #.# #.# #.# #..)....# #.# #  #.###(#### ######... #........##.### #.######.# #####.# .#  #..##.##.# i iU5==8 i i i  #.# #.# #..)..).# ###.# #.# #.# #.# #.# i #..)....# #.# # #.###(#### ######.. #..##.### #.######.#  #####.# .#  #..##.##.# iڼY9 iT#.......# #.# #..)..).####.......# #..# #.# #.# #.# # iU.# #######.# # #.###(##########.................##.### #.######.# #.# .# #..##.##.##...#. iU!.#.# iQ^ ig'60 isj il$  Things that are here: iop _a +0 club; a goblin corpse iJ/ M.... #..)..)####....)....# #######.# # #.###(#### i7  i> -1 _ ibE  iF  i+M.... #..)..)####.......)....#  i6t#######.# # iZ iC==2 ir i  ij*nM#######.... i*: #..)..)###.....#..)....#..# i2 i:&3 i;B iUE iCM#######.... #..)..)###..#?. i`#.......## i i&4 iu ie _Found a scroll labelled VYRIST QECZE. i/M#######.... #..)..)### #..#?..oo #.......## iu0{oo 2 orcs (1 polearm, asleep). iK iM85Magic Dart iT ibWU _You encounter 2 orcs. iC #######.... )### #.. #?..oo## #.....)...#######.# # #.###(#### i  i &6 i  i | _You see here a +1 partisan of flaming. iI; #########  #.......#  #.......#  #.......#  #..@..).#  ###.......#  #.........#  #?.#.......#  .oo #.......#  ## #.......#  #..)....#  #######.# #  #.###(####  i[+ #########  #.......#  #.......#  #.......#  #..@..).#  ###.......#  #.........#  #?.#.......# .oo #.......#  i\## #.......#  #..)....# #######.#  #.###( i1f i"m iFu iwd _There are monsters nearby! i6 ****o 1 asleep)The magic dart hits the orc.  The orc is lightly wounded. ik;o. iK9o. if oThe orc shouts! i  ...o   orc priest (polearm)oo 2 orcs (1 polearm, 1 wandering) i_4--===7 i iy _You encounter an orc priest. It is wielding a +0 trident. i ###########.......# #.# #.# #..)..).# ###...@...# #...# #oo## o..  i& ##  #..)....# oo 2 orcs (1 polearm, 1 wandering)#######.# # #.###(##########......... il 3? i 0o i ;o. i +.ooo   orc priest (polearm)o   orc (polearm) i 0---8 i  i;  iY i##########.......# #.# #.# #..)..).# ###.......# #.o.# #?.#.# .oo #.# ##  #..)....########.# #o   orc (polearm) #.###(##########.........#........##.### ik.o iK.o i. iCo 2 orcs (1 po i4learm, 1 wandering) is i i5 i== i. --- is9 i' i6 iO.##########.......# #.# #.# #..)..).# ###.......# #..o# #?o#.....@.# .o. #.# ## #.#  #..)....########.# # #.###(####   orc (polearm)######.........#........##.####.######.#o.o i7.o 2 orcs (1 polearm, 1 wandering)70 i; i= ik##########.......# #.# #.# #..)..).# ###.......# #.o.#  i#?.#.o.....# .o. #......@# ## #.#  #..)....# #######.# # #.###(##########......... #........##.### i#.####### #####.# .# iJ.o i`P.o i i:&1 i i i= t.......)..)###........#?.#o.o.o. #...##  #..)######.# #  i #.###(##########.........#........##.### ####### ###### .#..##.## i" 0o i J.o i F.o io o   orc priest (polearm)oo 2 orcs (1 polearm) i &2 ic  iW  iZ )..)###.......o#?.#.o.o.o. #....##  iݭ  #..)######.# # #.###(##########.........#........##.#########.#  #####.# .#..##.####...#.. i< @.o i Q.o i M.o iu  i C==3 i  i  i)..)###........o#?.#..o. #..o.o## #..... ie #..)#######@# # #.###(##########.........#........##.#########.# #####.# .#..##.####...#.. i6..#.##.#.###### iOG.o iQ!Q.o i"M.o i* i',&4 i3 i{5 i\ )..) iL###.........#?.#.o.o. #...## #...o.o #..)...#######.# #  ip#@###(##########......... i#........##.### ###### i #####.# .#   orc ( ib#.#.##......##...## i0o iy". i/o ir.o   orc priest (polearm)o   orc (polearm) iO.=5 i is _The orc attacks as it pursues you! The orc barely misses you. ig###.......# #...# #?.#..o....# .o. #.......# ## #...o...#  #..)...o# #######.# #  iAhD#.###(##########.@....... #........##.###. #.######.#  #####.# .##..##.## ih1.###...#..#.# #..#.##.#.#######.##......##...#.####...##..⌠ ikp .oThe orc priest calls down the wrath of Beogh upon you. i]s oBeogh smites you! The orc attacks as it pursues you! i.|no 2 orcs (1 polearm) ilf19----------6 i iVC _The orc hits you from afar with a +0 trident. i ###.# #.........# #?.#..o....# .o. #.......# ## #...o...# #..)..o.# #######o# # #.###(####.######.g#.##.###.#.######.# ######.# .##..##.##.###...#..#.# g   hobgoblin (asleep)#..#.##.#.##.##....  iD oYou encounter a hobgoblin.Found 5 poisoned darts. i 9 K i 3The hobgoblin shouts! i Kg( i }.o   orc (polearm)g   hobgoblinK   kobold (missile, wandering) i %= i 7 i  i  You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts. iK ###.# #.# ..#?.#..o....# .#.o. #.# .### #...o...# .##..)..o.# .##.# .# #o###(####.######.g(##.##.###.K.#.######.# .# #####.# .##..##.##.###...#..#.# #..#.##.#.###### #.##......##...##  i%M P.o i!N 7K. i,O 0g. iO 2o i X no 2 orcs (1 polearm) iX p20=----------- iY 8 iY`  ib  i #..)..).# #### ### .........# #.. #?.#..o....# #.#  .o. #.......# #.#  ## #...o...# #.# #..)..o.# #.# #######.# #.#  #o###@####.. #####.o.....g.K# #........##.###....#.######.##.# ..#####.##.#..##.##.#    orc (##...#..#.# #..#.##.#.###### #.##.....## if[37m.og.K(o iL.o 2 orcs (1 polearm)K) iڲA--9 i iP _You see here 4 boomerangs. iM.... #..)..).# #### #......  #?.#..o.o. #....## #...o.. i..)..o#######.# #@#  #.###(####.. ######.oo...g.K(# #........##.###....#### iI...#.##.#.#### i,"## i1o i|,g i@I.o.g.o   orc (polearm)g   hobgoblin i?.80 _ i. i ip .... #..)..).# #### #......  #?.#..o.o. #....## #...o....)..o#######.# #.#  #.###(####.. ######.o.o.g..K(#.......##.###..#.#..## #..##.##...#..#.# i 8o. iK *g. i .o i oo 2 orcs (1 polearm) i &1 i  i .... #..)..).# #### #......  #?.#..o.o. #....## #...o....)..o#######.# #.#  #.###o####.. ######.o.og...K(#.......##.###..#.# i׵ ]..## #..##.# i o i޶ ( i  i  i K i;  i  iܺ o i . i  i qK   kobold (missile) ih  i  i 1 i = i 2 i  i  i #######............ #..)..).# .>####. #......  #?.#..o.o. #....## #...o....)..o.# #.#######.#   ih #.###o####.. ######.o..gK..K(# .......##.###..#.#..## i} 7o. im \ o( i fFound a stone staircase leading down. The orc attacks as it pursues you! iL 0K. i`  i g17---=3 iI  i C _The orc hits you from afar with a +0 trident. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i&  ######### Prancer the Conjurer #.......# ...  Deep Elf of Zin ***... #.......# ...  Health: 17/32 ============------------ #.......# ..  Magic: 13/15 ====================---- #..)..).# .>  AC: 2Str: 4  ###.......# ###. EV: 13Int: 26  #.........# #.. SH: 0Dex: 15  #?.#..o....# #.# XL:  6 Next: 48% Place: Dungeon:4  .o. #.......# #@# Noise: =--------  Time: 2183.8 (0.0)  ## #...o...# #*# f) +6 dagger of Parts Unknown {holy, rPois #..)..o.# #[3 i 0mo# Cast: Magic Dart #######.# #o# #.###K####..  ######.o..g...K(#  oo 2 orcs (1 polearm) #........##.###....  g   hobgoblin #.######.##.# ..  K   kobold (missile) #####.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i# 8Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (lightly  wounded, 82% to hit) iW ######### Prancer the Conjurer #.......# ...  Deep Elf of Zin ***... #.......# ...  Health: 17/32 ============------------ #.......# ..  Magic: 13/15 ====================---- #..)..).# .>  AC: 2Str: 4  ###.......# ###. EV: 13Int: 26  #.........# #.. SH: 0Dex: 15  #?.#..o....# #.# XL:  6 Next: 48% Place: Dungeon:4  .o. #.......# #@# Noise: =--------  Time: 2183.8 (0.0)  ## #...o...# #.# f) +6 dagger of Parts Unknown {holy, rPois #..)..o.# #)[4 i0m# Cast: Magic Dart #######.# #o# #.###K####..  ######.o..g...K(#  oo 2 orcs (1 polearm) #........##.###....  g   hobgoblin #.######.##.# ..  K   kobold (missile) #####.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (lightly  wounded, 82% to hit)  You focus your ray upon the orc. The searing ray hits the orc! i)Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 trident and wearing a +0 leather armour (lightly  wounded, 82% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  i| )You kill the orc!The searing ray hits the kobold! i   ...   ...   ..  #..)..).# .>   ###.   #..  #? #.#  .o.  #@#  ##  i #*# #..)..o.# #*#  #* #.###* .g...K(#g   hobgoblin #.# #.#   i 7 g.  You kill the kobold! i8 S(Press . to maintain the ray.) i>D*.))S   adder (wandering)g   hobgoblin iIy50=4.8 (1Ray  ivS iUW _You encounter an adder. iz )The searing ray hits the hobgoblin! ia**** i3 0o i^4 Q>S iM? -.)))o   orc priest (polearm)S   adder (wandering) iC 2---5+  iIL  iN M _You kill the hobgoblin! i R**** ib =o. ic N.S i s ^.)) iVt 8=1----- it [6++  i~  i  iw **** The searing ray hits the orc priest! iv> .SThe orc priest is severely wounded. i?Ao) iJ S.)S  You finish channelling your searing ray. ibJS--=7 i S iTS _The adder closely misses you. i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i5 ######### Prancer the Conjurer #.......# ...  Deep Elf of Zin ***... #.......# ...  Health: 18/32 =============----------- #.......# ..  Magic: 9/15==============---------- #..)..).# .>  AC: 2Str: 4  ###.......# ###. EV: 13Int: 26  #.........# #.. SH: 0Dex: 15  #?.#..o....# #S# XL:  6 Next: 50% Place: Dungeon:4  .o. #.......# #@# Noise: =--------  Time: 2187.8 (0.0)  ## #...o...# #.# f) +6 dagger of Parts Unknown {holy, rPois #..)..o.# #)# i Cast: Magic Dart #######.# #o# #.###)####..  ######.o......K(#  o   orc priest (polearm) #........##.###....  S   adder #.######.##.# ..  #####.##.# _The adder closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (70% to hit) i7Fj S@ i֗;@* iE** i^ *o  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (severely wounded, 82% to hit) i| ######### Prancer the Conjurer #.......# ...  Deep Elf of Zin ***... #.......# ...  Health: 18/32 =============----------- #.......# ..  Magic: 9/15==============---------- #..)..).# .>  AC: 2Str: 4  ###.......# ###. EV: 13Int: 26  #.........# #.. SH: 0Dex: 15  #?.#..o....# #S# XL:  6 Next: 50% Place: Dungeon:4  .o. #.......# #@# Noise: =--------  Time: 2187.8 (0.0)  ## #...o...# #.# f) +6 dagger of Parts Unknown {holy, rPois #..)..o.# #)[3 i|3m# Cast: Magic Dart #######.# #)# #.###)####..  ######.o......K(#  o   orc priest (polearm) #........##.###....  S   adder #.######.##.# ..  #####.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (severely wounded, 82% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest! iW   ...   ...   ..  #..)..).# .>   ###.   #..  #? i #S#  .o.  #@#  ##  #*# #..)..o.# #*#  #* #.###*  iJ,.....K(#S   adder #.#  il#.#   iQ .)))Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (severely wounded, 82% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest!  You kill the orc priest!(Press . to maintain the ray.) iy63=8.8 (1Ray  i, i/S _The adder closely misses you. i2  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i- ######### Prancer the Conjurer #.......# ...  Deep Elf of Zin ***...  i(#.......# ...  Health: 18/32 =============----------- #.......# ..  Magic: 7/15===========------------- iS #..)..).# .>  AC: 2Str: 4  is ###.......# ###. EV: 13 iInt: 26  #.........# #.. SH: 0 i|Dex: 15  #?.#..o....# #S# ie XL:  6 Next: 63% Place: Dungeon:4  .o. #.......# #@# Noise: ==-------  Time: 2188.8 (0.0)  ## #...o...# #.# f) +6 dagger of Parts Unknown {holy, rPois iZ #..)..o.# #)# Cast: Magic Dart i #######.# #)# Ray   iJ#.###)####..   i######.o......K(#  S   adder  i(#........##.###....   i=#.######.##.# ..  #####.##.#  i,_The adder closely misses you.Casting: Searing Ray (safe; 1% risk of failure)   iMConfirm with . or Enter, or press ? or * to list all spells. iRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (70% to hit) i_ !#########Prancer the Conjurer#.......#...Deep Elf of Zin ***...#.......# ...Health: 18/32 =============-----------#.......# ..Magic: 7/15 i_ ===========-------------#..)..).# .>AC: 2Str: 4###.......# ###.EV: 13Int: 26#.........# #*.SH: 0Dex: 15 i` #?.#..o....# #*#XL:  6 Next: 63% Place: Dungeon:4  .o. #.......# #@# iF` SNoise: ==-------  Time: 2188.8 (0.0)  ## #...o...# #.#f) +6 dagger of Parts Unknown {holy, rPois ia` #..)..o.# #)#Cast: Magic Dart i` #######.# #)#Ray #.###)####..######.o......K(#S   adder#........##.###....#.######.##.# ..#####.##.#Casting: Searing Ray (safe; 1% risk of failure)   i` 1Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i%a yAim: an adder (70% to hit)  You focus your ray upon the adder. The searing ray hits the adder! i .SRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (70% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.   i, S(Press . to maintain the ray.) i *9.8 (1 i&  i" K _The adder misses you. i> T .  The searing ray hits the adder! iD O** i !.. i. Q 9=6--690Magic Dart+ _You kill the adder! i&  i m _Your Conjurations skill increases to level 7! i?3 i_ iW  You start resting. ix i&0 i(u7==--1.8 (1 i' i< _You stop channelling your searing ray. iH  i  iu  i; , i  i>  iq  i [40m i  i\ 20==8=== iS  i[  i  i~  i , i  i  i  i  i 1=9=== i , i  i , i  i{ 10/15==== ip  i3  i S2= i  iF"  i"  iN%  i'  i'  i)  i/,  i, k1=== i^.  i1  iy1 k23== i3  i#6  ic6  i 8  i0;  ip; k2=== iU=  i$@  i`@  i3B  iD  i_E j4== iAG  i#J  idJ  iL  iSN  iN i3=== i6Q  iBT , iV  iVY  iY U5= in[  i^ , i a  ic 4=== ie  i^h  ih  ipj  in a6= io  is n _You start resting.Magic restored. il~ 9-- i 1218.8 (27.0) i 5====9.8 (28 _ i  i~ ! i ! i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3          ! iN X b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   7.0   6.7  +1       i - Translocations   0.0   0.8  +1   c - Short Blades   0.0   1.0   0          j + Invocations1.2   1.7  +1  ! i  d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging4.8   3.5  +2       f - Stealth   2.4   1.8  +3  ! i         ! i a    ! iC         ! ie _    ! i         ! i         ! i         ! i         ! i% a    ! iF         ! ih pThe relative cost of raising each skill is in cyan.  ! i The species aptitude is in white.  [?] Help! i G[=] set a skill target  ! i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets# iؔ# iʜ# ip#########Prancer the Conjurer#.......#...Deep Elf of Zin ***...#.......# ...Health: 26/32 ===================-----#.......# ..Magic: 15/15 ========================#..)..).# .>AC: 2Str: 4###.......# ###.EV: 13Int: 26#.........# #..SH: 0Dex: 15# iA#?.#..o....# #.#XL:  6 Next: 66% Place: Dungeon:4  .o. #.......# #@#Noise: ---------  Time: 2219.8 (0.0)  ## #...o...# #.#f) +6 dagger of Parts Unknown {holy, rPois#..)..o.# #)#Cast: Magic Dart#######.# #)##.###)####..######.o......K(## ig#........##.###....#.######.##.# ..#####.##.# _You kill the adder! _Your Conjurations skill increases to level 7!You start resting. # i_You stop channelling your searing ray. _You start resting. _Magic restored.# i# i# i# iy# i3# i.# i,# iB# i# i# i# i# iD7=# i}# i,# is# i# i%# i# i,# i# i# ih8==# i# i,# i# i# i# i# ii,# i# i# i"U9=# i# iv,# ii# i+,# i # i # iE # i_# iy# iL30=# id# is,# i# i;,# i+# i!,# i## i&# i&h1==# i)# iA,,# i.# i2,# i4# i8,# i%:# i}Fk _You start resting.HP restored.# iW# ih41.8 (22.0)2==2.8 (23 _# in# idp$ i_$ ib Spells (Memorise)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 2% 2  b - Sublimation of Blood Necromancy12%2c - Fulminant PrismConjuration/Alchemy19% 4  d - Dimensional BullseyeHexes/Translocation58% 4  e - Lee's Rapid DeconstructionEarth91% 5  f - SilenceHexes/Air91% 5 $ iac8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit% i% i% ix#########Prancer the Conjurer#.......#...Deep Elf of Zin ***...#.......# ...Health: 32/32 ========================#.......# ..Magic: 15/15 ========================#..)..).# .>AC: 2Str: 4###.......# ###.EV: 13Int: 26#.........# #..SH: 0Dex: 15#?.#..o....# #.#XL:  6 Next: 66% Place: Dungeon:4  .o. #.......# #@#% iQyNoise: ---------  Time: 2242.8 (0.0)  ## #...o...# #.#f) +6 dagger of Parts Unknown {holy, rPois#..)..o.# #)#Cast: Magic Dart#######.# #)##.###)####..######.o......K(##........##.###....#.######.##.# ..#####.##.#You start resting. _You stop channelling your searing ray. _You start resting. _Magic restored. _You start resting. _HP restored.% iQP  Okay, then.% iD% i% it. _% i*  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& i& ij Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 & i c - Iskenderun's Mystic Blast Conjuration/Translocation 19% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit& i& i& ip#########Prancer the Conjurer#.......#...Deep Elf of Zin ***...#.......# ...Health: 32/32 ========================#.......# ..Magic: 15/15 ========================#..)..).# .>AC: 2Str: 4###.......# ###.EV: 13Int: 26#.........# #..SH: 0Dex: 15& iA#?.#..o....# #.#XL:  6 Next: 66% Place: Dungeon:4  .o. #.......# #@#Noise: ---------  Time: 2242.8 (0.0)  ## #...o...# #.#f) +6 dagger of Parts Unknown {holy, rPois#..)..o.# #)#Cast: Magic Dart#######.# #)##.###)####..######.o......K(#& i:#........##.###....#.######.##.# ..#####.##.# _Magic restored. _You start resting. _HP restored. & i _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& i & is#########Prancer the Conjurer#.......#...Deep Elf of Zin ***...#.......# ...Health: 32/32 ========================#.......# ..Magic: 15/15 ========================#..)..).# .>AC: 2Str: 4###.......# ###.EV: 13Int: 26#.........# #..SH: 0Dex: 15#?.#..o....# #.#& iXL:  6 Next: 66% Place: Dungeon:4  .o. #.......# #@#Noise: ---------  Time: 2242.8 (0.0)  ## #...o...# #.#f) +6 dagger of Parts Unknown {holy, rPois#..)..o.# #)#Cast: Magic Dart#######.# #)##.###)####..######.o......K(##........##.###....#.######.##.# ..#####.##.# _Magic restored. _You start resting. _HP restored. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& iP  Okay, then.& i & i'& i). _' i!' i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3          ' ieX b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   7.0   6.7  +1       i - Translocations   0.0   0.8  +1   c - Short Blades   0.0   1.0   0          j + Invocations1.2   1.7  +1  ' ih d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging4.8   3.5  +2       f - Stealth   2.4   1.8  +3                                              ' i3                        ' iKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ' ie[/] auto|manual mode [*] useful|all skills [!] training|cost|targets) i> i + Translocations 0.0+ i~+ i+ i#########Prancer the Conjurer#.......#...Deep Elf of Zin ***...#.......# ...Health: 32/32 ========================#.......# ..Magic: 15/15 ========================#..)..).# .>AC: 2Str: 4###.......# ###.EV: 13Int: 26#.........# #..SH: 0Dex: 15#?.#..o....# #.#XL:  6 Next: 66% Place: Dungeon:4  .o. #.......# #@#Noise: ---------  Time: 2242.8 (0.0)  ## #...o...# #.#f) +6 dagger of Parts Unknown {holy, rPois#..)..o.# #)#Cast: Magic Dart#######.# #)#[+ i13;12H#.###)####..######.o......K(##........##.###....#.######.##.# ..#####.##.# _You start resting. _HP restored. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.+ im+ iҙ+ i+ iɢ7 iw 7 i 7 iB 7 i" 7 iƣ : _7 i( ,7 i B7 i $  Things that are here:7 i F  a +0 trident; a +0 leather armour7 iӷ 7 ii  _7 if 7 i' .........)..).> #####. #..#.. #?.#..o....# #.#  .o. 7 i K.#  ## #...o.# #..)..o.# #) ####### #.###)####.. ######.o......K(###.##7 i #.##..##.##.###...#..#.#7 i 8#..#.##.#.######7 i$  )..).> ###.......# ###. .... #?.#..o#.o. #....## #...o7 i 5 #..)..o.# #)###### #.###@####..######.........(##........##.###....####..#.#7 i p#.##......##...##Items here: )) [ ††.7 iZ +5.8 (37 i! 26.8 (4 _7 i 7 i) _Items here: (( ) ††.8 iP(_8 i4*8 i-: _8 im18 i48 iu48 iy68 i;98 i;8 ic<8 i(@,8 iB8 iC8 ilD8 iPG8 iJ8 iJ8 iL8 iO8 iR,8 iU8 iW8 i`[8 i[8 i^8 i a8 id8 id8 i0g8 iDj8 im,8 iwo8 iq8 it,8 iv8 ir~8 i8 i8 i˂8 iy8 iS,8 i8 iމ8 ii8 i8 ik8 i8 i8 i8 ix8 iՙ8 i08 iP8 i} _h - 2 scrolls labelled VYRIST QECZE (gained 1)8 ic8 i8 i 8 iӧ8 i+8 i8 iƫ8 i8 i8 im8 i8 iv8 i8 i8 i8 i8 ir8 iߺ8 iٻ8 i8 i8 i8 i8 i8 iR8 i8 i8 i8 in,8 iC8 i8 i8 i8 i8 i8 i<X8 i8 i48 iB8 i 8 i8 i8 i8 i<8 i8 ik8 i,8 i8 i8 iI8 iX8 i}8 i8 i8 i}8 i #....##..... ###.#####..... #...# #..).. #.### ###### 8 i###.# #...###### ###.### #..... ##...##.#### #.@### ###8 i< #.....## #..8 i] ...#..# ##.. . ##.8 i~#..# ## #.##8 i1 #.##8 iK #.# 8 i[#.# #.#8 ic079.8 (33.0)8 i -80.8 (348 i8 i'/ _c - a +6 ring of strength9 i 9 iS9 i9 ix9 i9 i9 iq9 i:,9 iݶ9 i{9 i,9 iZ9 i9 i#9 ie9 iW9 i29 i9 ib9 i9 il9 i,9 i9 i9 i9 i49 i9 i9 i%9 ix9 i9 i9 i_9 i9 i9 i9 i9 i9 i]9 i9 i 9 iG9 i9 i09 iR9 i9 i9 i9 i9 i9 i9 iH9 i9 iH9 i9 i9 i9 i9 i9 i9 i9 iy9 i9 i39 i]9 i,9 iM9 i\9 iw9 i9 i9 i9 i#9 iF9 i9 i;9 iM9 i]9 i9 i9 ib,9 i9 i9 i9 i&9 i9 i9 iq ,9 i 9 i 9 i ,9 ik 9 i9 i,9 iu9 i9 i9 i9 ih9 i9 i,9 io9 i 9 iz#,9 iR%9 iZ'9 i),9 i+9 i-9 i$19 iW19 i$:9 i;9 i>,9 i ?9 i@9 iPB,9 i&C9 i}D9 inF,9 iG9 iH9 iK9 iK9 i,M9 iO9 ia###.......# ###. #.........# #.. ..#.......# #.# . .##.......# #.# .. ###.......# #.# ...#..)....# #)# .... #######.# #)# ..... #.###)####...... #######.......@.(# 317.8 (379 ib"#........##.###....... #.######.##.# ....... #.######.##.# ....... ###.##..##.##.# ....... #...##...#..#.# ######> 9 ib..###..#.##.#.###### ### #.##......##...## # #.####...##..⌠..##9 ij9 iq,8.8 (389 ix9 i{; _Found a stone staircase leading down.: i@G: iyIGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3}  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3} Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn): iI/c - a +6 ring of strength; i.c - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.; i ; i;###.......# ###.Prancer the Conjurer ; ie#.........# #..Deep Elf of Zin ***... ..#.......# #.#.; iHealth: 32/32 ======================== .##.......# #.#; i..Magic: 15/15 ======================== ; i###.......# #.#...AC: 2; i-Str: 10; i#..)....# #)# ....EV: 13Int: 26; i#######.# #)# .....SH: 0Dex: 15; ild#.###)####......XL:  6 Next: 66% Place: Dungeon:4#######.......@.(#; iNoise: ---------  Time: 2318.8 (0.0)#........##.###.......f) +6 dagger of Parts Unknown {holy, rPois#.######.##.# .......Cast: Magic Dart#.######.##.# ....... ###.##..##.##.# ....... #...##...#..#.# ######> ; iq..###..#.##.#.###### ### #.##......##...## ; i+# #.####...##..⌠..## _Items here: )) [ ††. ; iG_Items here: (( ) ††. _h - 2 scrolls labelled VYRIST QECZE (gained 1) ; iaM_c - a +6 ring of strength _Found a stone staircase leading down.  ; i{2You feel stronger.; i; i-9.3 (0.5; i; i7 _Items here: (( ) ††. _h - 2 scrolls labelled VYRIST QECZE (gained 1) _c - a +6 ring of strength _Found a stone staircase leading down.  You feel stronger. _c - a +6 ring of strength (worn)= ii = iOm Read which item? Scrolls  c - 3 scrolls labelled VOZIOD MOZIRIS  e - a scroll labelled CAZXAETACE  h - 2 scrolls labelled VYRIST QECZE = im l - 2 scrolls labelled HUBRUICUEK  m - 3 scrolls labelled ADWACV PACZU  n - a scroll labelled KAELEQ HOIFF  o - a scroll labelled UTIETEAQUG = im q - a scroll labelled SERAZX DEREBUI [!] read|quaff|evoke= im G[?] describe selected? i? i? i2###.......# ###.Prancer the Conjurer #.........# #..Deep Elf of Zin ***... ..#.......# #.#.Health: 32/32 ======================== .##.......# #.#..Magic: 15/15 ======================== ###.......# #.#...AC: 2? iKBStr: 10#..)....# #)# ....EV: 13Int: 26#######.# #)# .....SH: 0Dex: 15#.###)####......? iXL:  6 Next: 66% Place: Dungeon:4#######.......@.(#Noise: ---------  Time: 2319.3 (0.0)#........##.###.......f) +6 dagger of Parts Unknown {holy, rPois#.######.##.# .......Cast: Magic Dart? i#.######.##.# ....... ###.##..##.##.# ....... ? i!#...##...#..#.# ######> ..###..#.##.#.###### ### #.##......##...## ? iD# #.####...##..⌠..## _Items here: (( ) ††. ? ig_h - 2 scrolls labelled VYRIST QECZE (gained 1) _c - a +6 ring of strength ? iO_Found a stone staircase leading down.  You feel stronger. ? i7_c - a +6 ring of strength (worn)? iP  Okay, then.? iA? i4? i. _? i _? il,? i? i? i? i? i? i%C  You see here 5 poisoned darts.? i? i" _? i#? i? i? ic? i? i;? i? i? i ? i>? i,? i? iU? i,? i? i? ia!? i!? i#? i&? i)? i)? i+? it/? i4  You encounter an orc. It is wielding a +0 flail.? iG #......o..... ####### #................# #.......... ......# #......... ......# ##........ .)..).# .>..?... ? iH......# ###. #......# ......# #.. #@.#.# ......# #.# ##..#.# ......# #.# #.....# Magic Dart ......# #.# #.....# .)....# #)# #.....#####.# #)# ##.....# o   orc (wandering)  #.###)####......###.........(#..#.# .......##.###.......? iKI"#? i]Q/210.0)? i[? imd+30.3 (11 ? id _? im? is? iq f #......o.....  #............  #............  #............  ##............ .)..).# .>..?........  ###. #......#  #.. #@.#.# ? i  #.# ##..#.#  #.# #.....#  #.# #.....# .)....# #)# #.....#  #)# ##.....#  #.###)####......# ..(#..#.# . ? iy #......o.....  #............  #............  #............  ##............ )..).# .>..?........  ###. #......#  #.. #@.#.#  #.# ##..#.#  #.# #.....# ? i)R #.# #.....#)....# #)# #.....# #)# ##.....#  #.###)####......#..(#..#.#.? i`? i? ix? i[ _An orc is nearby!@ isPq )The magic dart hits the orc!@ iUB******@ iU @ iC......@ i4--7=1.3 (1.0)Magic Dart@ i @ iG _You kill the orc!@ ia, @ i}4 @ iH @ iJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@ i3@ i\@ i@ i: _@ i,@ i@ i95@ i)==@ i@ i.4 _Magic restored.@ i@ i@ i@ iV@ i.  ##?)... #:. #)..... ######## #..# #. .......# #.....# ##......)..).# #.>..@........-5.3 (4.# ###.##......#...# #.. ###..#.#.# #.# ##..#.#......# #.# #.....# .......# #.# #.....# ..)....# #)# #.....##.# #)# ##.....# #.###)####......#@ i@ iE-6.3 (5@ i/'@ i12 _Found a mace.@ i):+7.3 (6@ i@@ iAn _m - 4 scrolls labelled ADWACV PACZU (gained 1)A iA iA iA i_A iA i?P==A iA ijA iA iA i2A iA iqA iA i&A iA iA i}A iYA iA i.A iA iFA iA iA imA iB  ######  ##.....##. A i##?).. #... #......).....  ######### #............ A i. #.......# #............  #.......# #............ A i/{ #.......# ##............  #..)..).# #.>..................# ###.##......#.. #.........# #... ###A iU ..#.#A it[You pick up a parchment of Soul Splinter and begin reading...A iy'43A i %+4.3 (7A i+A ic.F _You add the spell Soul Splinter to your library.B i3B iB iB i B ieB iB i (z ###### .....##. ##@) #............  #......).....  ######### #.....  #.# #......  #.# #.......  #.......# ##............  #..)..).# #.>..B i{(g. ### ###.##......#..B i-+5.3 (1B i2+6.3 (2B i7B i9b _u - a scroll labelled COMAPU MUZXIB i/)B i)B i*B i..B i0B i)1B i4B i@<  You see here a +0 mace.B iAB iJB _B iBB iDB iFB iGB ifHB iJB iLB iMB iOB iPB i{d      ####### ### ##.....##....<  ##.)...@.  50.3 (4#......  #......).......  ##### #.....  ....# #.....  ....# #.....    ....# ##.....    ..).# #.>.....    ....# ###.##......#..   B iiB iq+1.3 (5B iuB iHw9 _Found a stone staircase leading up.C i  You encounter a scorpion.C i      ####### ## ##.....##....<# ##.)... #. #......). Magic Dart #.s # #. # #.  s   scorpion (asleep)C i-# ##. ).# #.>. # ###.##......#..  C i֣&0C i22.3 (1 _C iC i-C i C i |4--Contam: 10% 3C i C i H _You miscast Magic Dart. Nothing appears to happen.D iG  ####### #####  ##.....##....<#  ##.)....@.......  #...............  D i "#......)........  #..............s  #...............  #...............  ##............... .).# #.>..............   D i}g X ####### #####  ##.....##....<#  ##.)....@.......  #...............  #......)........ D ig  #..............s  #...............  #...............  ##............... ).# #.>..............   D in D iGr D iVx D iz _ _A scorpion is nearby!E ip] ******sThe magic dart hits the scorpion.E i4s.E ih4.....E ibi3----=4E iE i6 _The scorpion is lightly wounded.E i*> ***** The magic dart hits the scorpion.E i 9s.E it .......E i: A--5E iy E i ` _The scorpion is heavily wounded.F iR **** The magic dart hits the scorpion!F i4s.F i5/s.F i+....F iT2-6F iF i\ _The scorpion is almost dead.F i †The magic dart hits the scorpion.F i o**F ih &..F i# 1---907Magic DartF i) F i+  F i+ >_You kill the scorpion!G it2==G i6% 2G icG iG iWG ivl3===G iG ieZ _Your magical contamination has completely faded away.G iG iG i,G iG i0G ieG iG i4===G ir G i G i G iG iG iG i3G i{,G i G iDG ij5====G i>G iG iT ,G i!G i#G i&,G iU'G i,G if.G i/G i/G i2G i=4G i4:==G iM6G iX>d  You see here a scorpion corpse.G i@G igA _G iCG iKXG iMG iO,G iPG iUnG ihW,G iYG i0[G i]G ii^G i_G i`G iRbG ibG i\cG idG i f,G igG i4iG ikG i"lG imG ioG iqG irG ipsG ivR  There is a stone staircase leading down here.G iWyG i1z _G i{G ilG iRG iG iLG iYR  There is a stone staircase leading down here.G iɓG i _G iG iG iG iJG iٝG izG iѠG iG iG iG iSG i|G iG iG iG iGG iG iάG iG iG iG iG iG iҰG ieG iG ieG iG i?G iyG i#G iRG iiG iG i!G iG iG iG iG iLG iZG iG iG iG iDG i`G i'G iOG iG iG iG i G iG ioG ifG iG i/G i&G iG iHG iG iR  There is a stone staircase leading down here.G iG i _G iZG iG i,G iG i G ig  You encounter an iguana.G i;#.###)####......# #.........(#..#.# ...##.###.......# ##.##.# #.......# ##.##.# #.......# G iw##.##.# #.......# .#..#.# #######>##  .##.#.###### #..##  ......##...## ##@.#  G i- ##...##..⌠..## ##.#  #...#.......# ...  G iNMagic Dart  #...#..._...# ...#   #>..'.ß...ß.# ...# G i+  #.†.#..._...# .###  l   iguana (asleep) ##...#......)# .#  ....##..⌠..## l#  #....##...##  G i1404.3 (47.0)G iM-5.3 (48 _G i;_G iH iM *****l*The magic dart hits the iguana but does no damage.H i8l.H iq>.....H ig4--=6.3 (1.0) H iܚH i0 _The iguana hisses angrily.H i***H i'+***H i8l.H is7....H i9"a3----7H i)9_H i/,H _The magic dart hits the iguana but does no damage.I ine.###)####......#  .(#..#.#  ##.###.......#  #.##.# #.......#  #.##.# #.......#  #.##.# #.......#  #..#.# #######>##  ##.#.###### #..##  ##...## ##.@#  #...##..⌠..## ##.#  #...#.# ....  #...#..._...# .....#  #>..'.ß...ß.#......#  #.†.#..._...####l###  #...#......)# #.#  ##..⌠..## # i f90m.#  #....##...##  l.4==-8I iBgI iiI i8  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J i.###)####......# Prancer the Conjurer .........(#..#.# Deep Elf of Zin ***... ..##.###.......# Health: 32/32 ======================== J i /#.##.# #.......# Magic: 12/15 ===================----- #.##.# #.......# AC: 2Str: 10 #.##.# #.......# EV: 13Int: 26 J i2#..#.# #######>## SH: 0Dex: 15 J idc##.#.###### #..## XL:  6 Next: 90% Place: Dungeon:4 .....##...## ##.@#J i Noise: ---------  Time: 2408.3 (0.0) #...##..⌠..## ##*# f) +6 dagger of Parts Unknown {holy, rPois #...#.......# .*.. Cast: Magic Dart #...#..._...# ..*..# J ie#>..'.ß...ß.#...l..# #.†.#..._...####.###  l   iguana #...#......)# #.# ....##..⌠..## #.# J i%#....##...## _The magic dart hits the iguana but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  J iHtPress: ? - help, Shift-Dir - straight lineAim: an iguana (84% to hit)J ijGm.###)####......#  Prancer the Conjurer .........(#..#.#  Deep Elf of Zin ***... J iG..##.###.......#  Health: 32/32 ======================== #.##.# #.......#  Magic: 12/15 ===================----- #.##.# #.......#J iGw  AC: 2Str: 10 J i&H\#.##.# #.......#  EV: 13Int: 26 #..#.# #######>##J iRH  SH: 0Dex: 15 ##.#.###### #..##J iH&  XL:  6 Next: 90% Place: Dungeon:4 .....##...## ##.@#J iH  Noise: ---------  Time: 2408.3 (0.0) #...##..⌠..## ##*#J iI  f) +6 dagger of Parts Unknown {holy, rPois #...#.......# .*..  Cast: Magic Dart #...#..._...# ..*..#J i2I #>..'.ß...ß.#...*..#J iFI J iZI#.†.#..._...####.###J iI  l   iguana J iI#...#......)# #.#J iI J iI\....##..⌠..## #.#J iI J i J#....##...##J iJ J iEJCasting: Magic Dart (safe; 1% risk of failure)  J ihJMConfirm with . or Enter, or press ? or * to list all spells.J iJyAiming: Searing Ray (safe; 1% risk of failure)  J iJ;Press: ? - help, Shift-Dir - straight lineJ iJ8Aim: an iguana (84% to hit)  J iJDYou focus your ray upon the iguana. The searing ray hits the iguana!J iq>l.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is heavily wounded.J i)..J iq==9.3 (1Ray J iJ i|f _(Press . to maintain the ray.)J i  **** The searing ray hits the iguana!J i8l.J i'..J iU1----J iAE10+ J i9_J isZ _The iguana is almost dead.J i y †The searing ray hits the iguana.J i ****J i# W.†..J i# J i8 g.###)####......#  Prancer the Conjurer .........(#..#.#  Deep Elf of Zin ***... ..##.###.......#  Health: 32/32 ======================== #.##.# #.......#  Magic: 10/15 ================-------- #.##.# #.......#  AC: 2Str: 10 #.##.# #.......#  EV: 13Int: 26 #..#.# #######>##J iL9 "  SH: 0Dex: 15 ##.#.###### #..##  XL:  6 Next: 101% Place: Dungeon:4 .....##...## ##.@#  Noise: =--------  Time: 2411.3 (1.0) #...##..⌠..## ##.#J iz9 9  f) +6 dagger of Parts Unknown {holy, rPois #...#.......# .†..  Cast: Magic Dart J i9 #...#..._...# .....#  Ray++ J i9 #>..'.ß...ß.#......# J i9 G#.†.#..._...####.###   #...#......)# #.#J i:    ....##..⌠..## #.# J iB: E  #....##...## J ii: f The iguana is heavily wounded. J i: _(Press . to maintain the ray.)  The searing ray hits the iguana! _The iguana is almost dead.J i: qThe searing ray hits the iguana. _You kill the iguana!J iY< ;  The searing ray hits the iguana! _The iguana is almost dead.  The searing ray hits the iguana. _You kill the iguana!Your Dodging skill increases to level 5!You have reached level 7!J i< J iH /  --more--K i 6/366--7 0% Magic DartK i% K i 4 _K i ( ........(#..###.###...... #.##.# #.................#.# #######>## ##.#.###### #..## K ic.....##...## ##.. #...##..⌠..## ##.......# #.†..#_...#......##Ray++ #.# ......#####  K i"K ii&h1=-2K i+K iv- K i-._You stop channelling your searing ray.L i2 L i7 C  Skill  Level Cost  Apt Skill  Level Cost  Apt L i>7  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3  L iS7 ^    L io7 S    L i7  b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   7.2   6.7  +1  L i7 R    L i7 i + Translocations 0.8   0.8  +1  L i7  c - Short Blades   0.0   1.0   0  L i*8 x        j + Invocations1.6   1.7  +1  L i>8  d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + DodgingL ia8 5.0   4.2  +2  L it8 T    L i8 f - Stealth   2.4   1.8  +3  L i8 a    L i8 _    L i8 a    L iV9                 L ij9 _    L i|9 a    L i9 _    L i9 a    L i9 _    L i9 a    L i: _    L i(: a    L iI: _    L ix: T    L i: pThe relative cost of raising each skill is in cyan.  L i: ZThe species aptitude is in white.  L i: :[?] HelpL i: G[=] set a skill target  L i; [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[ iԘ [ i+ [ iO C.........(#..#.#  Prancer the Conjurer ..##.###.......#  Deep Elf of Zin ***... #.##.# #.......#  Health: 36/36 ======================== [ i S#.##.# #.......#  Magic: 11/16 ================-------- #.##.# #.......#[ i  AC: 2Str: 10 #..#.# #######>##[ iȥ  EV: 13Int: 26 ##.#.###### #..##[ i   SH: 0Dex: 15 [ i .....##...## ##..#  XL:  7 Next:  0% Place: Dungeon:4 [ i) c#...##..⌠..## ##@#[ iG .  Noise: ---------  Time: 2412.3 (0.0) #...#.......# #.†..#[ ig   f) +6 dagger of Parts Unknown {holy, rPois #...#..._...#......#[ i W  Cast: Magic Dart [ i #>..'.ß...ß.#......# [ iĦ #.†.#..._...####.### [ i #...#......)# #.#   [ i ....##..⌠..## #.#   [ i) #....##...## #.#   ......#####[ iP }   _The iguana is almost dead.[ i The searing ray hits the iguana. _You kill the iguana!Your Dodging skill increases to level 5! _You have reached level 7! _You stop channelling your searing ray.[ i! [ i [ i [ i׷ \ i  \ iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ i*= Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2  c - Iskenderun's Mystic Blast Conjuration/Translocation 14% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit] im] it] io{C.........(#..#.#  Prancer the Conjurer ..##.###.......#  Deep Elf of Zin ***... #.##.# #.......#  Health: 36/36 ======================== ] i{#.##.# #.......#  Magic: 11/16 ================-------- #.##.# #.......#  AC: 2Str: 10 #..#.# #######>##  EV: 13] i{Int: 26 ##.#.###### #..##  SH: 0] i |Dex: 15 .....##...## ##..#] i%|  XL:  7 Next:  0% Place: Dungeon:4 ] iB| #...##..⌠..## ##@#  Noise: ---------  Time: 2412.3 (0.0) ] i\|#...#.......# #.†..#] it|v  f) +6 dagger of Parts Unknown {holy, rPois ] i|#...#..._...#......#  Cast: Magic Dart ] i|#>..'.ß...ß.#......# #.†.#..._...####.### #...#......)# #.# ] i }  ....##..⌠..## #.# ] i'}  #....##...## #.# ] i@}D  ......##### ] iW}i  _You kill the iguana!] ip}8Your Dodging skill increases to level 5! ] i}x_You have reached level 7! _You stop channelling your searing ray.  ] i}Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.] iJ~] i$C.........(#..#.#  Prancer the Conjurer ..##.###.......#  Deep Elf of Zin ***... #.##.# #.......#  Health: 36/36 ======================== ] i\#.##.# #.......#  Magic: 11/16 ================-------- #.##.# #.......#  AC: 2Str: 10 #..#.# #######>##  EV: 13] i}Int: 26 ##.#.###### #..##  SH: 0Dex: 15 .....##...## ##..#] i  XL:  7 Next:  0% Place: Dungeon:4 #...##..⌠..## ##@#] iƒ  Noise: ---------  Time: 2412.3 (0.0) #...#.......# #.†..#  f) +6 dagger of Parts Unknown {holy, rPois #...#..._...#......#] i  Cast: Magic Dart #>..'.ß...ß.#......# #.†.#..._...####.### #...#......)# #.#   ....##..⌠..## #.#   ] i<#....##...## #.#   ......#####   ] iW_You kill the iguana!Your Dodging skill increases to level 5! _You have reached level 7! ] is_You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.] i] i8P  Okay, then.] ij] i] i. _] i ] i ] i ] i ] iT | _] i ] i/ N2==] i ] i ] i ] ie ] i ] i ] i ] i 3===] i ] io ] i ] iQ ] i ,] iI ] ij ] i ] i ] i ] i i4===] i ] i ] i ] i ] i\ ,] i) ] iJ ] i i5===] i ] i ] i ] i ] iD ,] i ] i` ] i i6===] i ] i ] iC ] ix ] i ] i c  You see here an iguana corpse.] i ] i  _] im ] i ] i7 ] il ] iR ] i) ] iE ] i :==] i ] i ] i ] i` ] ix ] i ] i6 ,] i ] iZ ] iA ##.#.###### #..##...##...## ##..#..##..⌠..#####.###..#.......#.#.†..#..#..._...#......# #>..'.ß...ß.#......# #.†.#..._...####.### ] i #...#......)# #. . 34.3 (22.0).##...## #.# ] i o......##### #.# ......... #.# ......... #.# ] i ###.#### ...... ... ........ .._ ... ] i ] i ,5.3 (23] i! 9_] i"$ @ _Found a shimmering blue altar of Sif Muna.^ i^ i^ i^ i^^ i^ iB^ iL^ i^ i^ i^ i^ if^ i^ iq^ i^ i^ i^ i^ is^ i^ id^ i^ iX,^ iE^ i^ i^ i-^ i3^ i ^ i ^ i ^ iT ^ i ^ i ,^ i@^ i^ i]^ i^ i^ i^ i^ i^ iu^ i^ i^ i;^ i^ i^ i^ i/^ i^ i,^ i^ iT^ i^ iA ^ i=!^ io!^ i!^ i%^ i&^ iD'^ i'^ i)^ i),^ iE*^ i.^ iW/^ i/^ i/^ i01^ i1,^ i2^ ib4^ i5^ i6^ ip7^ i09^ iQ:^ i:^ i;^ iB^ i D^ iPD^ iE^ iG^ iH^ iI^ iI^ iL^ iT^ i`T^ iU^ i[^ i]^ i]^ i^^ ia^ ic^ i4d^ ie^ i#h^ ii^ ii^ ik^ icm^ i\o^ io^ ip^ ir^ is^ is^ ibt^ iv^ iw^ i(x^ i,y^ i{P  There is a stone staircase leading up here.^ i}^ i4~ _^ i3^ i^ i,^ i^ i<  You see here a +0 whip.^ i^ i _^ i^ iB^ i<,^ iA^ i^ i ^ iB^ i)^ i^ i,^ i0^ i>^ i.^ i`^ iէ^ id^ i>,^ i^ i^ iu^ i^ i(^ ix^ i,^ i^ i^ i^ i߲^ iC^ i^ i^ i۴^ i ^ i^ i^ i>^ i^ i ^ i  You encounter a gnoll. It is wielding a +0 spear.^ iQ: #.# ###.. ####.... ###....<.. #....)##.# . ###..####..# j.. ####....####.##^ i .$...#####.....##).....# .......@....#####......# ##########.............# ########......#^ iiMagic Dart ######## ^ i{ j   gnoll (polearm, asleep) ^ i!^ i,78.3 (4^ i^39.3 (44 _^ i^ i_ i& .<.. #....) . ###.. j.. ####... .$...#####.....##) .......@....# ##########..... _ i\######_ i< .<.. #....) . ###.. j.. ####... .$...#####.....##) .......@....# ##########..... ###### _ i$ _ i_ ie_ i8_ i\ _A gnoll is nearby!_ iH  ******j  )  The magic dart hits the gnoll.  The gnoll is heavily wounded._ i p jThe gnoll shouts!_ i8 H.j_ i! v.....j 2 gnolls (1 polearm)_ im% i5--==80.3 (1.0) _ i* _ i1 q _You encounter a gnoll. It is wielding a +0 flail.` iD~ *****The magic dart hits the gnoll.` i/ jThe gnoll is severely wounded.` i2G.j` i9q.....jpolearms, 1 wandering)` i?h4----1` iE` i6Ls _You encounter a gnoll. It is wielding a +0 halberd.` iQs )The magic dart hits the gnoll.` idV****j   gnoll (polearm,` iGO.j` i g....j` i3---2-2` i` i0I _You kill the gnoll!` iz **** The magic dart hits the gnoll.` i JThe gnoll is moderately wounded.` i[)` i/j` ia...J   endoplasm (wandering)` iA--3` iK"` i$[ _You encounter an endoplasm.a i *** The magic dart hits the gnoll.a i'"@.Ja ip#J.ja iv*%..a i-T2-4a i3a i]6Y _The gnoll is almost dead.a i $ S )  The magic dart hits the gnoll.a i) e **a i .a i /.. a i 1---45Magic Dart _You kill the gnoll!a iV a i o _Your Translocations skill increases to level 1!b i^Rb iXb i]b i]` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b iZ 3b it b i b iL k2== _b i b i b i b io b iV b is b i, b i k3===b i b i ,b i b i b i, b iz b iE %  b ih GAn endoplasm comes into view.b iq O.<....)..J.......-Magic DartJ   endoplasm (wandering)b i8 +91.3 (6b ip b i L-2.3 (7 _b i b i b iK ****b irJThe magic dart hits the endoplasm.  b i!The endoplasm is lightly wounded.c iuD'.Jc iWNt.)..==3.3 (1c i>Tc iV^ _The endoplasm quivers.c iW .  The magic dart hits the endoplasm.c i=*** c i B...c i/F2-4Magic Dartc iIc iLM _You kill the endoplasm!c ic iҸc iI3=c ig  A gnoll comes into view.c ij-Magic Dartj   gnoll (polearm, wandering)c il*6.3 (2c ic iyL-7.3 (3 _c ic iWd i! *****j  )  The magic dart hits the gnoll.  The gnoll is moderately wounded.d iI-Q.jd i4,.)..d i-7b2-==8.3 (1d i=d iv?9 _The gnoll shouts! You hear a shout!d i } ****The magic dart hits the gnoll.d iv Q.jd iw  jThe gnoll is moderately wounded.d i; t.)..j 2 gnolls (polearms)d i1 ?--d iT 9d i d iI q _You encounter a gnoll. It is wielding a +0 spear.d iu<x ***The magic dart hits the gnoll.e ixJ.je i zJ.je iʀ..e iJ1---e iՁ!500e ine ij e iW_The gnoll is heavily wounded.e iƕ )The magic dart hits the gnoll!**   gnoll (polearm)e iM)je i1&..e i"j0---61e iK)e i+I _You kill the gnoll!f i5C *** The magic dart hits the gnoll!f iQ.jf i<#)..f iG9/16 ---f i'2f if i}] _The gnoll is heavily wounded.f i_ ** The magic dart hits the gnoll.f izPF)jf i,W.f i XA--3f i\f it_^ _The gnoll is severely wounded.g iv *The magic dart hits the gnoll.g iɗv .  The gnoll is severely wounded.g is\8-4g ig iK _The gnoll misses you.g iKs )The magic dart hits the gnoll.g iL;* g i.g i{7---85Magic Dartg i~g iAI _You kill the gnoll!h iN3h i6Oh iQh i7Uj8==h iUh iUh i_h iybh ibh i0eh ig;9h i/hF===h ixih iUk,h i.lh imh i nh ieoh iDqh ilqh irh ith i=uo10/16===h iOvh i9xh iwxh iyh i{h i{h ih}h ih idk1===h i#h iقh i h ih i,h iۇh i2===h ih iHh ih ikh i,h iYh i,h iMh i3===h i7h ih i֕h ih ih ih iΘh ih ii4===h ih ih i%h i^h iTh ih i=h id5===h i?h iǣh ih ih it,h iRh i#,h ilh iq6===h ih iPh i,h iŲh idh id5 #...... ####...... #####...... ###....<#/.?... #....)##.....< ###..####.#...).. ####....####.#..$..)#####.....##)....#.....)@......#####.....-34.3 (29.0)##. ########..... h ih iF-5.3 (30h ih iO _Found a stone staircase leading up.  Things that are here:h ip _a +0 spear; a gnoll corpseh i h i h iǾ h iK h i h i : _h iI $  Things that are here:h i a  a +0 halberd; a gnoll corpseh i h i #== h i _h i h iY h i h i> h i h i h i 5  You pay a tithe of 2 gold. _You now have 247 gold pieces (gained 13).h iw ,h i h iB h i h i h iQ h iy h i h iG a #.#h i   #.#  ###.#### h i ' #......#  #......#  #......# ##h i ~ #......# ###h i G #/.@...# # #.....<# ###..#h i9 #...)..# ##.....)#####.....##)#.....))......#####.############........########.##h iV h iG 243.3 (8.0)h i5 +4.3 (9h i h i c _v - a scroll labelled ZOOMNU SISCHUi ib3i ici izfi ihi izl,i i)mi ioi ioi i#xi i}i iy}i idi i2P _a - a wand of flame (33) (gained 2 charges)i ii i i ii ili ii ii ioi i~i iqi ii i<i iۖi ii ii iޙi iHi iǜi ii ii i<i ii iBi i6i iѦi iPi ii ii ii ii i7i ii ii ii i\i i-i i³i ix,i ii i[i io i id You encounter an endoplasm.i i0###.####.##...##.#.#.###..###.#.#.....###i i .#...#..### #### #..# ##...#######..i i-###..##.)# ###..#..........J...# ##...######i i? #@# ##### i i #.#   #.#Magic Dart #.#i i #.# #.#i ikJ   endoplasm (asleep)i i###.#####......i i"#i iD#......#i i>8.J57.3 (13.0)i iQJi i,8.3 (14i ii i i i!P_The endoplasm quivers.i iX 8   #.#.#   #.#.#  #.#.#  .#..  # #..#  ##..##.)#  .....J..#  #@# ##### i i  #.# #.# #.# #.# #.# ###.####  #......#  #......# j i]/   #.#.#   #.#.#  #.#.#  .#..  # #..#  ##..##.)#  .....J..#  #@# #####  #.# #.# j i#.# #.# #.# ###.# #.... #...j ij ia j is&j iC(a _An endoplasm is nearby!j i< * The magic dart hits the endoplasm.j iͻ .Jj ij ig5--=9.0) j ij i"d _The endoplasm is moderately wounded.k i W .  The magic dart hits the endoplasm.k i (k i6@ k iF 4---960Magic Dartk iJ k iL M _You kill the endoplasm!k ibk iak ik i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l ibM #...  ###.###.#.# ##...###..### #.#.#.....  .#...#..### ### # #..# ##...#######..##..##.)# ###..#.............##...######...B.##.#####... #.. #.#..B   bombardier beetle (asleep).....l il in5=-1Magic Dartl il iCb _You encounter a bombardier beetle.l i <##$ #...  ###.####.#.# # ##....#.#.###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..##..##.@# ###..#..........##...######B.######l i ......... #.###.###l i l i @-2l iV  _Found 10 gold pieces. _You see here the +7 sling "Hurayts" {freeze, Str+4 Dex+3}.m i$.#..####.###.#.# # ##...# #.#.#.###..####.#.#.....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#.......@# ##...#####B.## ##### .  .. .. . ###.####......m im i-3 _m im i1m i  ####.###.#.# # ##...# .#.#.###..###....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#........# ##...#####...B.## ##### ....  ... ..  ...#......#m i m i! 6===4Magic Dartm i m iT m i~ r #.#.# # ##...# .###..####.#.#.....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#........# ##...#####...B.## ##### .    ...#......### m iC m i, &5m iڋ m i n ii"M #.# ###.### # ##... #.#.#.###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..##..##.)# ###..#.............##...######B.######.... #.#.....#6n i8M$ #... #.# ###.###.#.# # ##... ###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..##..##.)# ###..#.............##...######...B.######....... #.#B   bombardier beetle (asleep)n iK92...n i?n i]B87Magic Dartn i:Hn i"Jo iv  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o i $.# #...#  Prancer the Conjurer #.# ###.###  Deep Elf of Zin ***... #.#.# # ##...#  Health: 36/36 ======================== #.#.#.###..###  Magic: 14/16 =====================--- ##.#.#.....## # AC: 2Str: 10 ..#...#..### ### EV: 13Int: 26 # #..# ##...#######.. SH: 0Dex: 15 ##..##.)# ###..#......# XL:  7 Next:  9% Place: Dungeon:4 .....**@# ##...###### Noise: ---------  Time: 2567.3 (0.0) ...B*##.# #####  f)  i0m+6 dagger of Parts Unknown {holy, rPois .... #.# Cast: Magic Dart ... #.# .. #.# . #.# B   bombardier beetle (asleep) #.# ###.####  #......# _You see here the +7 sling "Hurayts" {freeze, Str+4 Dex+3}.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)o i $.##...#Prancer the Conjurer#.# ###.###Deep Elf of Zin ***...#.#.# # ##...#Health: 36/36 ========================#.#.#.###..###Magic: 14/16 =====================---##.#.#.....### AC: 2Str: 10..#...#..### ### EV: 13Int: 26# #..# ##...#######.. SH: 0Dex: 15##..##.)# ###..#......# XL:  7 Next:  9% Place: Dungeon:4.....**@# ##...###### Noise: ---------  Time: ivm 2567.3 (0.0)...**##.# #####f) +6 dagger of Parts Unknown {holy, rPois.... #.#Cast: Magic Dart... #.#.. #.#. #.#B   bombardier beetle#.####.#####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle.o i4 ..B.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (asleep, 100% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits  The bombardier beetle is moderately wounded.==8.3 (1Ray  _(Press . to maintain the ray.)o i5 **** The searing ray hits the bombardier beetle!o iH2 .B..3----9+  _The bombardier beetle is severely wounded.o iq ****The searing ray hits the bombardier beetle.o i...B2-----70++  _The bombardier beetle is severely wounded.p i' **** The searing ray hits the bombardier beetle.p i...BThe bombardier beetle is severely wounded..  almost dead.  You finish channelling your searing ray. **The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.p i]#..-===1Fire  _You are covered in liquid fire! Move or burn!q i1  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q iYH $.# #...#  Prancer the Conjurer #.# ###.###  Deep Elf of Zin ***... #.#.# # ##...#  Health: 36/36 ======================== #.#.#.###..###  Magic: 10/16 ===============--------- ##.#.#.....## # AC: 2Str: 10 ..#...#..### ### EV: 13Int: 26 q iY# #..# ##...#######.. SH: 0Dex: 15 ##..##.)# ###..#......# XL:  7 Next:  9% Place: Dungeon:4 q i Z&.....**@# ##...###### Noise: ===------  Time: 2571.3 (0.0) q i0Z....B##.# #####  f) +6 dagger of Parts Unknown {holy, rPois q ieZ.... #.# Cast: Magic Dart ... #.#q iZ Fire  .. #.#q iZ . #.#q iZ B   bombardier beetle q iZP#.# ###.####  #......# q i[_You are covered in liquid fire! Move or burn!Casting: Searing Ray (safe; 1% risk of failure)  q i=[MConfirm with . or Enter, or press ? or * to list all spells.q in[.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 89% to hit)q i*1y $.# #...#  Prancer the Conjurer #.# ###.###  Deep Elf of Zin ***... #.#.# # ##...#  Health: 36/36 ======================== #.#.#.###..###  Magic: 10/16 ===============--------- q i1##.#.#.....## # AC: 2Str: 10 ..#...#..### ### EV: 13Int: 26 # #..# ##...#######.. SH: 0Dex: 15 q i1/##..##.)# ###..#......# XL:  7 Next:  9% Place: Dungeon:4 q i1.......@# ##...###### Noise: ===------  Time: 2571.3 (0.0) .....##.# #####  f) +6 dagger of Parts Unknown {holy, rPoisq i'2 .... #.# Cast: Magic Dart q iF2... #.# Fire  q if2d.. #.# . #.#q i2 B   bombardier beetle q i21#.# ###.#### q i2  #......# q i2MConfirm with . or Enter, or press ? or * to list all spells.q i2Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq i3yAim: a bombardier beetle (almost dead, 89% to hit)  q i.3hYou focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle.q i`8 $.# #...#  #.#   #.#.# #   #.#.#q in9;      # #..#  ##.  .....**@#  ...**##.# #####  .... #.# ... #.# .. q i9~ . #.# q i9#.# ###.#q i99 q ig....  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (almost dead, 89% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle.  You kill the bombardier beetle!  (Press . to maintain the ray.)q i1----15-2.3 (1Magic DartRay q iq iFZ _The liquid fire burns you!r iF ####.###.#.# # ##...# .#.#.###..###....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#........# ##...#####.....## ##### ....  ... .. ...#......#r iP~  You stop channelling your searing ray.  You shake off some of the fire as you move.r iS27---------3r i_Zr iP\Z _The liquid fire burns you!r iY #.#.# # ##...# .###..####.#.#.....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#........# ##...#####.....## #####      ...#......### r i<P  You shake off some of the fire as you move.r i+24----1=--4r i r iҫZ _The liquid fire burns you!r i` .###..####.#.#.....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#........# ##...####### #####      ...#......####. r i r i05r ir i^ _You shake off the liquid fire.r i8 U #....## # ..#...#..#### #..# ##...#######..##..##.)# ###..#......#........# ##...####### #####      .....#......##... r i> r iD ]5--6r iG r iI s iDM ###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..##..##.)# ###..#........##...######.######....#.#.....s iGt2===7s iUWs iB\s i$M # ##... #.#.#.###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..##..##.)# ###..#........##...######.######.... #.#...s is i&8s i s iXs ip7M #.# ###.### # ##... #.#.#.###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..s i7##..##.)# ###..#.............##...######.######.... #.#s i70.....#s ioAs iG&9s iLs iNs idM$ #... #.# ###.###.#.# # ##... ###..### ##.#.#.....  ..#...#..### ### # #..# ##...#######..##..##.)# ###..#.............##...######.....######....... #.#...s is iX26=80s is is iPV ;M ###$ #... #.# ###.####.#.# # ##... #.#.#.###..### ##.#.#.....  ..#...#..### ###s iV  # #..# ##...#######..##..##.@# ###..#........##...######..######.... #.#....s iV 3.#.#s ix] s i b t3===1s ih s i^k _You see here the +7 sling "Hurayts" {freeze, Str+4 Dex+3}.t iS  #.###.##$ #... #.# ###.####.#.# # ##... #.#.#.###..### ##.#.#.....  #..#...#..### ### # #.@# ##...#######..##..##.)# ###..#.............##...######.....##.# #####..... #.#.  #.#t iڐ t iϖ -2 _t i2 t i u it u i u i u iu i,u iX7==4===u iRu iu iu iu iu iu i,95u iSF===u iu iu iC U8=u i]!u i",u i $u i$)6===u i)u i)K9=u i*u iv,,u i-u i /u iw/u i0u iM2u i2$30u i2L====u i2u i!4u i5u i5u iN7u i>9u ip9u i:u i}<u i<u i=u i?u i?N1=u iAu iQCu iCu iDu i'Fu iOFu iGu iyIu iIu iJu inLu iGMK2=u iZNu iO,u iPu iQu i?Qu i"Ru iRu iSu iSu iTu iTh3==u i}Uu iVu iVu iRWu i9Xu iXu iXu iZ,u i[u i&`4=u ioau iau ibu idu idu ifu igu iFgu igu i iu ini#5u ii(=u iju il,u ilu im,u inu iou iou ipa6==u irqu isu iuu iuu iwu i yu iz,u i{u i~u iu iu iu iÁu iu i2=u iu iu i2u ixu iku iu iu i'u iu iu iu iu iu iK?  You pay a tithe of 1 gold.u iu iu iLM _You now have 256 gold pieces (gained 9).u iu i u iru iIu iԔu iu iPu i u iu iu iu iu i6u ilu iu iu iqu iu i[u iƞu i,u ibu i,u iu iYu iu iu iu iu iYu i,u i%u i u i^u iu iu iu iu iְu iqu i^u iFu iu iMu iLu iu iiu iu iE?  You pay a tithe of 1 gold.u i|u iu i _You now have 266 gold pieces (gained 10).u iu i,u iu iu i u iu i.u iu iOu i{u iu iu iu iu i"u iu ibu iu iu izu i"u iDu iu iCu iu iu iAu iu iu iu iu iu iu iu i?u iu iiu iu i"u i/u iu iu iu iu iEu izu iu iu iu i}u iu iou iu iu i u iu i6u i^u iu i#u iu iu iu iu iu i3u i`u iYu i,u iu iu iBu iau iu iu i*u iu iju iu i u iu iu i.u izu iXu iu i u iVu iDu iu iu iCu i7u iu iu i&u iu iyu iu iu iu iwu iu i=u iu iu iu iTu iu i,u i0u i5u i u i/u iu iu iBu iu ivu iu iu u i u i; u ib u i8 u i_ u i4 u i u iu iu iu iu iu iu iu i:u iv  You encounter an orc and an orc wizard.u i#....# #.# ##..#.# ###.# #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..###u i$ ##.#.#.....##  ##..#...#..###  ##@.#..####...##### ##..##.)# ###..#...u iG .........# ##...Magic Dart ........##.# #####u iko........##.#o.......###.#o   orc wizard (asleep).....# #.#o   orc (polearm, asleep)u i.....# #.#  #.#u i!^676.3 (94.0).ou i!?.ou i # oThe orc wizard shouts! You hear a shout!u i/)ooo 2 orcs (1 polearm)u i*5==7.3 (95u i&/u i23o _You encounter an orc. It is wielding a +0 whip.v i#...## #.......# #.###..#.# ###.# #...#.# #...# #.#.#.# ###.####.#.#.# ##...# .#.#.###..###.#.#.....## .#...#..### ..####...########..##.)# ###..#.... .........# ##...###........##.# #####.o.......##.# oo###.#    orc (.# #.#........# #.#.o.oov i.o 2 orcs (1 polearm)v i9--8.3 (1.0) v iv iv i #...## #...##....# #.###..#.# ###.# #...#.# #...# v ic #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## v i ##.@#...#..### ###..#..####...###..##.)# ###..#..........# ##...#........##.#.oo......##.# v i I..o.....###.#    orc (........# #.# v i6 v i1 A.ov i 1ov i! I.ov i .o 2 orcs (1 polearm)v i A--9v i v i[ w i5#....# #.### ##..#.# ###.# #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## ##..#...#..### ####..#@.####...#######.##..##.)# ###..#...............# ##...#####.o......##.# ####...o.....##.#...o....###.#........# #.# iV37m....  w iw i [80Magic Dartw ivw idw iO##..#.# ###.# #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## ###..#...#..### #####..#..####...#######..w i>##..##.@# ###..#......#.........# ##...######.o......##.# ### ...o.....##.#...oo...###w i.#....o...# #.# o   orc wizard........# #.# w i+o   orc (polearm) #.####.####w i9o.w iD8o.w i1ow iw iWgo 2 orcs (1 polearm)w in81Magic Dartw iw i _You see here the +7 sling "Hurayts" {freeze, Str+4 Dex+3}.w iY ...####.#####...# #.#.#.###..####.#.#.....## ###..#...#..#####..#..####...#######..w iWn##..##.)# ###..#......#.o......@# ##...#####.o......## ##### ...o.o...# o..#.....# .w ixd#.##......#w ir1ow i&Aoow iw iMJ.ow i.o   orc wizardoo 2 orcs (1 polearm)w i-2 _w iWw idw ia} x ####.###.w i} ##...# .#.#.###..###....## ###..#...#..#w i} o####..#..####...#######..w i} ##..##.)# ###..#......#w i~ ..o......# ##...#####.o......##w io~  ##### ...o.oo..# ....#.....#    orcw i~ !...w i~ /#......#w i 4.ow i@ w i w i: &3w i w i w is4 + ##...# ##..####.#.#.....## ###..#...#..#####..#..####...#######..##..##.)# ###..#......#...o.....# ##...#####.o......## ##### ...o.oo ...#.....# ...#......### w i5 Z4Magic Dartw i+; w iH@ w iԼ ##..####.#.#.....## ###..#...#..#####..#..####...#######..##..##.)# ###..#......#...o.....# ##...#####.o......## ##### ...o.oo ...#.....# ...#......####. w i%w i&5w iw i1x i(J #....## ###..#...#..#####..#..####...#######..##..##.)# ###..#......#...o.....# ##...#####.o......## ##### ...o.oo ...#.....# .....#......##... x i)0ox i/o   orc (polearm)x iF286Magic Dartx i?7x i8x ij]##..#...#..#####..#..####...#######..##..##.)# ###..#......#...o...o.# ##...#####.o......## ##### ...o.oo ...#.....# ###.####...........##.....###.#......x iQ..<###..#x i[O.ox ix iYx i7x iQx iìx ia##..#..####...#######..##..##.)# ###..#......#...o.....# ##...#####.o......##o# ##### ...o.oo..##. ...#.....# x i###.####...........#......###......####.#......#..x i<####..#)..# ####..x ig.ox iN.ox iNo   orc wizardo   orc (polearm)x iw&8x ix iQx ih  ##..#...#..### ### ##..#..####...#######.. ##..##.)# ###..#...... ...o...o##...###### .o......##.#####oo..##oo....##........# #.# ##.###.....#......##......# ###......###.# #.....<# ###x ibi x i j E.ox i[j ,ox ij N.ox io no 2 orcs (1 polearm)x ip &9x i)u x iw y is 6 ##.#.#.....  ##..#...#..### ### ##..#..####...#######.. ##..##.)# ###..#...... ...o...o.# ##...###### .o......##o#####oo..##.o....###oy i W........# #.# ##.###..... .....y i  ###......##. #...y i D.oy i O.oy iN y i `1----=90y iV y ih 9 _The orc hits you with a +0 trident.z it7  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z i  ##.#.#.....## # Prancer the Conjurer ##..#...#..### ### Deep Elf of Zin ***... ##..#..####...#######.. Health: 31/36 ====================---- ##..##.)# ###..#......# Magic: 14/16 =====================--- ...o.....# ##...###### AC: 2Str: 10 .o......##o# #####  EV: 13Int: 26 ...o.oo..##o# SH: 0Dex: 15 ...o....###o# XL:  7 Next: 15% Place: Dungeon:4 ........# #@# Noise: =--------  Time: 2690.3 (0.0) z i ........# #.# f) +6 dagger of Parts Unknown {holy, rPois #.# Cast: Magic Dart ###.####  #......#  #......#  o   orc wizard #......# ## oo 2 orcs (1 polearm) #......# ###. #......# #... _The orc hits you with a +0 trident.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (82% to hit)z id  ##.#.#.....## # Prancer the Conjurer ##..#...#..### ### Deep Elf of Zin ***... ##..#..####...#######.. Health: 31/36 ====================---- ##..##.)# ###..#......# Magic: 14/16 =====================--- ...o.....# ##...###### AC: 2Str: 10 .o......##)# #####  EV: 13Int: 26 ...o.oo..##o# SH: 0Dex: 15 ...o....###o# XL:  7 Next: 15% Place: Dungeon:4 ........# #@# Noise: =--------  Time: 2690.3 (0.0) ........# #.# f) +6 dagger of Parts Unknown {holy, rPois #.# ise m Cast: Magic Dart ###.####  #......#  #......#  o   orc wizard #......# ## oo 2 orcs (1 polearm) #......# ###. #......# #...Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (82% to hit)You focus your ray upon the orc. The searing ray hits the orc.  z iYf The orc is heavily wounded.The searing ray hits the orc wizard.  The orc wizard is moderately wounded.The searing ray hits the orc!z il D   ##..#..  ##..#..# .)#  z i m *#  *# #####  *# *#  #@#  #.# #.#   z iem #......#   z im $#......#    orc ( #......#   z i .)ooThe orc is heavily wounded.  The searing ray hits the orc wizard.wizard is moderately wounded.!  You kill the orc!  (Press . to maintain the ray.)z i 26---=1.3 (1Ray z i z iJ 9 _The orc hits you with a +0 trident.{ i8r )The searing ray hits the orc.{ i-@ ****   You kill the orc!The searing ray hits the orc wizard.{ iZC.o{ iF.){ i/ 7=--3--62+ _The orc wizard is severely wounded.{ i{ il _Your Invocations skill increases to level 2!{ i`> { i ? { i6?){ iX?AThe searing ray hits the orc wizard!{ i2E{ i}E"*{ iE*{ iF**{ iUF{ iF{ iF{ iG { i@G{ ib.).){ i--213Magic Dart++ { i{ iyN _You kill the orc wizard!} iM ###..###  ##.#.#.....} i  ##..#...#..### ### ##..#..####...#######.. ##..##.)# ###..#...... ...o.....# ##...###### .o......##)#####oo..##.o....##........# #.# ###.####.....} i} i 9--4} i} iԥ5 _You stop channelling your searing ray.} io _Items here: )) [[ ††.} io M ##... #.#.#.###..###  ##.#.#.....  ##..#...#..### ### ##..#..####...#######.. ##..##.)# ###..#......} i  ...o.....# ##...###### .o......##)#####oo..o....###)........# #.#...} i } i: w8=--5 } ik _} i } i ~ iW. =M ###.### ##... #.#.#.###..###  ##.#.#.....  ##..#...#..### ### ##..#..####...#######.. ##..##.)# ###..#...... .........# ##...###### .o....#####oo..##.o....###)........# #.#.....#~ i2 U4==6~ i(9 ~ iZ; $  Things that are here:~ i= ~ _a +0 whip; a +0 ring mail; an orc corpse i #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..###  ##.#.#.....##  ##..#...#..### ## ##..#..####...#######. ###..##.)# ###..#...... .......@.#...##### .o......##)# ##### .........##.# ........###)# ........# #.#........# #.#. #.#[3 i7m ###.####  #......# i i$7  i _ i i iT  #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## ##..#...#..###  ##..#..####...##..##.)# ###..#.# ##... ..##)# ##### ..##.# ..###)# ........# #.# ........# #.#.... #.#..... ###.####  #......# iX  i_ &8 ie  isg  i #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## ##..#...#..###  ##..#..####...#..##.)# ###..#.# ##...  i.##)# ##### .##.# .###)# . i  .# #.# ..# #.#.. #.#. i$!.###.####  i6F #......# i iT9=9 i i i. #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## ##..#...#..### ##..#..####...#..##.)# ###..#.# ##....##)# ##### i_ .##.# .###)# .# #.# .# #.#.# #.#.###.####  i}F #......# i it5===700 i is i  i  iH  i  i;  i X i  iu $30 i ==6=== i{  i  i  ix X iQ  i  iu  i 91 i* E=== i  i  iJ  i  i\  i  in  i.  i  i  i a2= i  i   i:  i  i , i  i/  i@  i. .3== i/  i0 ?4= i80  i2  i4 , i[6  i8  i8  i:  i@@ B iA  izB K5= iC  iE  iF  iG  iJ  isJ  iPL  iN , ibP  iR  iS h6== iT  iY  i[ , i]  i a  iyc , iqe  ig  i:j , ik  i|  i  ip 9= iR  i+  i~  i  i  i  i0  iy  i\  iE [ #.#.#.###..# ##.#.#.....##  ##..#...#..####..#..####...###########..##.)# ###..##..............# ##..#...........##)# ...........##.# #...###)# 32.3 (32.0)#..# #.# #..# #.##...# #.# i e#...###.#####...#......##...#......#############......#  #......# i  iQ  i E _Done exploring. i3 i i2J......0.0) i  i% i'E _Done exploring. i2#.#.#.###..###.#.#.....## ##..#...#..### ##..#..####...##..##.)# ###..#.#..# ##.#.##)# ##.##.# #.###)# #. iF# #.# #.# #.# #####  i iE23.3 (1 _ iF i i6#.#.#.###..### ##.#.#.....## ##..#...#..### ##..#..####...##..##.)# ###..#.#..# ##...##.##)# ##.##.# #.###)# #.# #.# #.# #.# #.#.#.#.##  i| i&4 i i iW#.#.#.# ##...# .#.#.###..###.#.#.....## .#...#..###  ##..#..####...##############..##.)# ###..#...#...# ##...#.##)# ######..# #.###)# #.# #.# #..#.# #. iW ##.###.#####..#..........########### i^ ie&5 is iu i<=#.#.#.# ###.####.#.#.# ##...# .#.#.###..#####.#.#.....## ..#...#..###  ##..#..####...###############..##.)# ###..#....#...# ##...####. i<C##)# ######.#.# #.###)# #.# #.##.# #.##.# #.##.###.#####.# i(=W#.......... iF iIN&6 iT iU i #...#.# #...# #.#.#.# ###.####.#.#.# ##...# .#.#.###..#####.#.#.....## ##..#...#..###  ##..#..####...################..##.)# ###..#.....#...# ##...#####.##)# ######.##.# #.###)##....#....#..# #.##..###.####  i'  i &7 i  i  i #...#.# #...# #.#.#.# ###.### #.#.#.# ##...# #.#.#.###..### ##.#.#.....## ##..#...#..### ###..#..####...#.#..##.)# ###..#.#.# ##...##.##)# ##### #..##.# #..###)##...# #.##....# #.##..........# #.##..........###.####  i+  i &8 i  i  i#.#.#.# ###.### #.#.#.# ##...# #.#.#.###..###  ij##.#.#.....## ###..#...#..### #####..#..####...#######..#########..##.)# ###..#......##..............# ##...#######...........##@# ### #...........##.# #..........###)# #..........# #.##..........# #.##..........# # i.##..........###.#####.#......#  i| iE&9 i i$  Things that are here: i  Things that are here: _a +0 whip; a +0 ring mail; an orc corpse _Done exploring. _ Things that are here: _a +0 whip; a +0 ring mail; an orc corpse i'7 ##...# ##..####.#.#.....## ###..#...#..#####..#..####...#######..#########..##.)# ###..#......#..............# ##...#####.....##)# #####  ###) #....############......###  i. iS1.40 _ i6 i8 iu ] ##..####.#.#.....## ###..#...#..#####..#..####...#######..#########..##.)# ###..#......#..............# ##...#######)# ##### . # #. i1v m...#......####.  i~|  i &1 ib  i $ _a +0 whip; a +0 ring mail; an orc corpse _Done exploring. _ Things that are here: _a +0 whip; a +0 ring mail; an orc corpse _Items here: )) [[ ††. i3 ih i&0 iq i i4E _Done exploring. i)o Pick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 trident Armour (select all with [)c - a +0 leather armour  d - a +0 robe Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] i#.#.#.###..###Prancer the Conjurer##.#.#.....### Deep Elf of Zin ***...##..#...#..### ### Health: 36/36 ========================##..#..####...#######.. Magic: 16/16 ========================#########..##.)# ###..#......# AC: 2Str: 10#..............# ##...###### EV: 13Int: 26#...........##)# #####SH: 0Dex: 15#...........##.#XL:  7 Next: 21% Place: Dungeon:4#..........###@#Noise: ---------  Time: 2741.3 (0.0)#..........# #.#f) +6 dagger of Parts Unknown {holy, rPois#..........# iS #.#Cast: Magic Dart#..........# #.##..........###.#####..........#......##..........#......#############......### #......####.  _Done exploring.  Things that are here: _a +0 whip; a +0 ring mail; an orc corpse _Items here: )) [[ ††. _Done exploring.  Okay, then. _ iR; iq<Where to? (Tab - D:4, ? - help)  D - Dungeon  i iVx#.#.#.###..###Prancer the Conjurer##.#.#.....### Deep Elf of Zin ***...##..#...#..### ### Health: 36/36 ========================##..#..####...#######.. Magic: 16/16 ========================#########..##.)# ###..#......# AC: 2Str: 10#..............# ##...###### EV: 13Int: 26#...........##)# #####SH: 0Dex: 15#...........##.#XL:  7 Next: 21% Place: Dungeon:4 iĤF#..........###@#Noise: ---------  Time: 2741.3 (0.0)#..........# #.#f) +6 dagger of Parts Unknown {holy, rPois#..........# #.#Cast: Magic Dart#..........# #.##..........###.#####..........#......##..........#......#############......### #......####.  _Done exploring.  Things that are here: _a +0 whip; a +0 ring mail; an orc corpse  i_Items here: )) [[ ††. _Done exploring. _Okay, then. i i_ i' i i : _ iX if i i i i3 i i ij i i- i i i, ij i i i iA i i@ i iL i i i i. i iE i in i3  i iD iv iO Things that are here: _a +0 whip; a +0 ring mail; an orc corpse _Items here: )) [[ ††. _Done exploring.  There is a stone staircase leading up here. ij i _ iD iV i  i=  i! i(=  You see here a +0 flail. i* i+ _ i- il/$  Things that are here: i4a  a +0 spear; a gnoll skeleton iK6 i6 _ i-8 iY; i; i< i= i@ iA iOB iC iG iH iII imJ iM iO, i,Q iT iV iV iW iZ i[ iU\ i] iO` ioa ia ib i[f in, io iq iVs is iu iv iw iw ihy iK| i}, i~ i i i) i i i? i i i| iC, i ic iN, i i5 i  i4 i ij i, iO i i$ i i i i* i i# i i iL ii i i i i i̟ i} iY i i~ i i i- iզ i i i+ i idY  There is a stone staircase leading down here. i# i i$ _ i i=J 5  You climb downwards. i> i?, iB _You encounter an adder.There is a stone staircase leading up here. i i y ######## .S.....81.8 (40.5) ####........... ............###Magic Dart ....## i" |###.#.# ##. .# # .. .# S   adder (asleep) iI a # #  iw  iz  i  i( ] _An adder is nearby! i? *****S  The magic dart hits the adder.  The adder is lightly wounded. iJ.S io".... ig5--=2.8 (1.0) i i:/ _The adder hisses angrily. iLny ****The magic dart hits the adder. iaJ.S i ... iq#4 i=---3 i< iZ3 _The adder is lightly wounded. i *** The magic dart hits the adder. iJ.S i.. iH@-4 i  i ` _The adder is moderately wounded. iew **The magic dart hits the adder. iDJ.S i+EC.S i>J iKU3--5 iO iQ] _The adder is heavily wounded. iu m  The magic dart hits the adder. i m  The adder is severely wounded. iǛ `2---6 if  ik S _The adder closely misses you. i^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iG   Prancer the Conjurer  Deep Elf of Zin ***...  Health: 36/36 ========================  Magic: 10/16 ===============---------  AC: 2Str: 10  EV: 13Int: 26  SH: 0 i 'Dex: 15 ######### XL:  7 Next: 21% Place: Dungeon:5 ......S@# Noise: =--------  Time: 2786.8 (0.0) i Z####...........  f) +6 dagger of Parts Unknown {holy, rPois ............###  Cast: Magic Dart i ....#####.#.#  ##. .# #  i .. .#  S   adder # #  i9 X _The adder closely misses you. iW Casting: Magic Dart (safe; 1% risk of failure)  i tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 70% to hit) ij An adder. A common dungeon snake, a species of troglodytic reptile commonly found in subterranean spaces. Max HP: ~11 Will: + AC: + EV: +++  ij Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 130% (swim: 216%) (normally travels faster than you) You have about 55% to hit with the +6 dagger of Parts Unknown. It has about 43% to hit you. Attack Max Damage After Damaging Hits Bite 4 Poison It is resistant to drowning.  ijk (It is cold-blooded and may be slowed by cold attacks. It cannot be affected by reciting Zin's laws. It can travel through water. [!]: Description|Quote iٍ   Prancer the Conjurer  Deep Elf of Zin ***...  Health: 36/36 ========================  Magic: 10/16 ===============---------  AC: 2Str: 10  EV: 13Int: 26  SH: 0Dex: 15 i  ######### XL:  7 Next: 21% Place: Dungeon:5 ......S@# Noise: =--------  Time: 2786.8 (0.0) ####...........  f) +6 dagger of Parts Unknown {holy, rPois ............###  Cast: Magic Dart ....#####.#.#  ##. .# #  .. .#  S   adder # #  i  _The adder closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  i tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 70% to hit) i  S** iYRPrancer the ConjurerDeep Elf of Zin ***...Health: 36/36 ========================Magic: 10/16 ===============---------AC: 2Str: 10EV: 13Int: 26SH: 0Dex: 15#########XL:  7 Next: 21% Place: Dungeon:5......S@# iSZJNoise: =--------  Time: 2786.8 (0.0)####.**........f) +6 dagger of Parts Unknown {holy, rPois...**.......###Cast: Magic Dart....#####.#.###..# #...#S   adder## _The adder closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iZAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i&....  (Press . to maintain the ray.) ip=7.8 (1Ray  i iR _The adder barely misses you. i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  Prancer the Conjurer  Deep Elf of Zin ***...  Health: 36/36 ======================== iҨ Magic: 8/16============------------  AC: 2Str: 10  EV: 13Int: 26  SH: 0Dex: 15 ######### XL:  7 Next: 21% Place: Dungeon:5 ......S@# Noise: ==-------  Time: 2787.8 (0.0) ####...........  f) +6 dagger of Parts Unknown {holy, rPois ............###  Cast: Magic Dart ....#####.#.#  Ray  ##. .# #  .. .#  S   adder # #  _The adder barely misses you.Casting: Searing Ray [ i.m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 70% to hit) iT  Prancer the Conjurer  Deep Elf of Zin ***...  Health: 36/36 ========================  Magic: 8/16============------------  AC: 2Str: 10  EV: 13Int: 26  SH: 0Dex: 15 ######### XL:  7 Next: 21% Place: Dungeon:5 .......@# Noise: ==-------  Time: 2787.8 (0.0) ####...........  f) +6 dagger of Parts Unknown {holy, rPois ............###  Cast: Magic Dart ....#####.#.#  Ray  ##. . iGC# #  .. .#  S   adder # # Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 70% to hit)  You focus your ray upon the adder. The searing ray hits the adder. ### ...****@# ###...  ...###  ...#  ##. .# # .. .# # #  iV m....onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 70% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder! i& 9=28.8 (1Magic Dart i*  i, f _(Press . to maintain the ray.) i7@#<##. ..###.#####.#.##.. .# # ... .##. #.> i i(9--9 i ib _You stop channelling your searing ray. Found a stone staircase leading down. i)z# .# #####. ..### .###..... .###. #.> i/ i4B--90 i8 i;a _There is a stone staircase leading up here. i c  ig  ik  i)p  it 10/16===1 _ i)v  iB @==4 i ##.######.##.# #.......####.##..##.##.# #.......####...##...#..#.# #######>## #####...###..#.##.#.###### #..##  i......### #.##......##...## ##..# .###### #.####...##..⌠..#####.# ###.# #...#.......#.#.†. iC #.# #...#..._...#..... #.# #@..'.ß...ß.#..... #.# #.÷.#..._...####.# iU #.####...#......)# #.# #.##.....##..⌠..## #.# #.##.#....##...## #.# #.##.......##### #.#  iu##.............# #.# ####....#..........# ###.# i ###....<....####.##### #....  i/d-3.3 (2.5 ij8_ i%k! _You climb upwards. ilc _There is a stone staircase leading down here. i?$ i$ i% is' iO+1= i+ i, i8- iD. i. i&/ i&0 ir0k2=== iF1 iS2 i2 i3 i~4 i4 i5 i6 i7k3=== i7 i8 i9 i9 i: i: i; i< i/= i= i> i_?i4=== i-@ iUA iA iIB iMC iC iD iF5=== iXF iqG, ihJB iJ i'Mn _You start resting.Magic restored. iJX ib1810.3 (17.0) ih6===1.3 (18 _ iyn io i:*  i0  i5  i:  iA 12.0) i@G :_ i C==5 ii ##########........@######........... ............### .....#####.#.####.. .# #... .##. # .>  ioG -3.8 (2.5 iJ  ioK # _You climb downwards. iL a _There is a stone staircase leading up here. iv  ii C  Skill  Level Cost  Apt Skill  Level Cost  Apt  i  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3       i S     i 4 b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   7.4   6.7  +1       i? i + Translocations 1.4   1.7  +1   c - Short Blades   0.0   1.0   0       i9 <    j + Invocations2.0   2.5  +1   d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging5.1   4.2  +2       f - Stealth   2.4   1.8  +3                   ia          i          i          iR @                         i X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help i G[=] set a skill target  i. [/] auto|manual mode [*] useful|all skills [!] training|cost|targets iL i ii3Prancer the ConjurerDeep Elf of Zin ***...Health: 36/36 ========================Magic: 16/16 ========================AC: 2Str: 10EV: 13Int: 26SH: 0Dex: 15##########XL:  7 Next: 22% Place: Dungeon:5........@#Noise: ---------  Time: 2813.8 (0.0)#####...........f) +6 dagger of Parts Unknown {holy, rPois............###Cast: Magic Dart.....#####.#.####.. .# #....###. iz#.> _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _You climb downwards. _There is a stone staircase leading up here. i  iO i iί ic ie Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-8%  c - Imprison5 MP, Piety-41%  e - Donate GoldNone iNfo0% [?] toggle between ability selection and description. iNescribe what? ima Vitalisation Temporarily provides protection from poison, confusion, petrification, and sickness, as well as the effects of clouds of foul pestilence. Your strength, intelligence and dexterity are also temporarily increased by a degree dependent on Invocations skill. Range: N/A This ability costs: MP : 2 Piety : - (about 1% of your maximum possible piety) iT Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1%   b - Vitalisation2 MP, Piety-8%   c - Imprison 5 MP, Piety-41%  e - Donate GoldNone0% [?] toggle between ability selection and description. i/6+ Imprison Temporarily imprisons a monster in walls of silver. The duration of the prison is increased by Invocations skill. Range: 7 This ability costs: MP : 5 Piety : - (about 3% of your maximum possible piety) iAu Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-8%  c - Imprison5 MP, Piety-41% e - Donate GoldNone0% [?] toggle between ability selection and description. i  Donate Gold Donates half of your gold to Zin, which will increase your piety over time. The  i|!overall increase is determined by the size of your donation. Range: N/A This ability costs: nothing. i Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-8%  c - Imprison5 MP, Piety-41%  e - Donate GoldNone0%  ig[?] toggle between ability selection and description. ib ih im/Prancer the ConjurerDeep Elf of Zin ***...Health: 36/36 ========================Magic: 16/16 ========================AC: 2Str: 10EV: 13Int: 26SH: 0Dex: 15##########XL:  7 Next: 22% Place: Dungeon:5........@#Noise: ---------  Time: 2813.8 (0.0)#####...........f) +6 dagger of Parts Unknown {holy, rPois............###Cast: Magic Dart.....#####.#.# iZn~###.. .# #....###.#.> _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _You climb downwards. _There is a stone staircase leading up here. isP  Okay, then. iBw iVz i@|. _ iS  # <# #####. ..### .....#####.#.# ###.. .# # ... .# ##. # i R .> i  iS 24.8 (1 _ iѩ  i  iz  i0  i  i@  iA  i B ia  i  i2  iL  iݒ , i  iݔ  ir  i  iD  ię  i  i?  i  i  ia , iޞ  i?  iv  i  i#  i*  i , i  i  iu  i  i  i6  ih  i  i  id  i  i  i_  i  iA  i|  i  i4  iߴ  i  i}  iö  ii  i  i  i  i , i  i  i  i̼  i  iٽ  iӾ  i  i  i  i  i  i  i1  i , i  i  i  ia  i  iw  i  i  iu  i  i  i  i  i]  i  i  iZ  i  ib , iI  i  io  i  iG  i  i  i{  i  iX  i , i  iW  i  i  iS  i  i , i  i  i! , i  i   i  i! _You open the door. i  i  i"  iC  i   i  i) There is an open door here. i  i  i: _ i  i  i  il  i6  i   i  i5 _You open the door. i!  i  i  i  i   i2  io There is an open door here. iq  ib  i _ i  i  i"  id#  i $  i%  i'  i6(  i(  i*  i-  i-  i.  i0   i1  iV1 _You open the door. ir3  i"4  if4  i55  i8  i8 /You open the door. _ i"9 There is an open il9 door here. _ i9 You open the door i9 . _ i : There is an open i]: door here. _ i: You open the door i: .  i;  There is an open i<; door here. i<  i#>  iq> _ i>  i?  iA  iB  iC  iE  i9G  iG  iH  iJ  iVL  i.M  iN  iO  iQ  i~R  iAS  iT  iV  iV  i|W  iX  iZ  i.[  i[  i2]  i_  i_  iH`  ib  iUd  id  ie  ig  iKh 'There is an open ih door here. _ ih You open the door ih . _ i'i There is an open igi door here. _ ii You open the door ii . _ ij There is an open iNj door here. _ ij You open the door ij . i~ 3 iv  i You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. i  i  _ i  iʉ  iU  i  i  iI  iB  iѣ  i XPrancer the ConjurerDeep Elf of Zin ***...#####Health: 36/36 ========================#...#Magic: 16/16 ======================== ## #...######AC: 2Str: 10 .###...##########...#EV: 13Int: 26 .'.'...'........'...+SH: 0Dex: 15  i .###...##########...#.##XL:  7 Next: 22% Place: Dungeon:5 .# #...##@........Noise: ---------  Time: 2865.8 (51.0) .# #...##.........f) +6 dagger of Parts Unknown {holy, rPois  i f## ######.........Cast: Magic Dart#.........#.........#.........5   Grinder (asleep)#.........#.....5..  iN _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter Grinder. iM /  --more-- iۣ ix0Magic Dart i ib< 6.8 (52 _ i i iZ =######...# # #...# ######...##########...# '.'...'........'...+ # ###...##########...#.### # #...# #......... # #...# #. # ##### #.  i V#. #.#.#. #.....5#....... i  i 07.8 (1.0) i  i4  i];  #####  #...#   #...# ##### ##...##########...# .'...'........'...+ # #...##########...#.####  #...# #.  #...# #.  ######.#. i^#.#.#.......#.....5#......... id iQj&8 in ip i_} *****5*The magic dart hits Grinder!  Grinder is lightly wounded. i ......5Grinder shouts! i2 :* ix 1   #####  #...#  #...# ########...#.'...+ # ##...#.####  #...# #..*.......  #...# #..........  ##### #..........  #..........  #..........  #..........  #..........  #.....5....   Grinder gestures at you. if 8@ igg 5--  2  You suddenly lose the ability to move! iZq /  --more-- iz y ==9Para _ i  i K5. iX  ic 4--70.8 (2 i  i L5. i* )  iS i  #####  #...#  iv #...# ########...# i .'...+ # ##...#.####  i #...# #..@.......  #...# #..........  iз ##### #..........  #..........  i @ #.......... i a#....5.....  i: v#.......... #.......... id #......... _Grinder says, "There's only one good use for a tongue: cutting it out." i g13 --1.3 (2.5 i^  ih R _You can act again. i> ****The magic dart hits Grinder but does no damage. i75. i87.... i2!P--=2.3 (1.0 i% i(1 _Grinder is lightly wounded. iT  iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iݢ  Prancer the Conjurer  Deep Elf of Zin ***...  ##### Health: 36/36 ========================  #...# Magic: 13/16 ===================-----  #...# ##### AC: 2 i6Str: 10 ##...##########...# EV: 13Int: 26 .'...'........'...+ #  SH: 0Dex: 15  i]C##...##########...#.####  XL:  7 Next: 22% Place: Dungeon:5  #...# #..@.......  Noise: =--------  Time: 2872.3 (0.0)  i #...# #..*.......  f) +6 dagger of Parts Unknown {holy, rPois  ##### #..*.......  Cast: Magic Dart iۣ #...*......  #...5......  i #..........  5   Grinder is #..........  #..........  #.........  i?9_Grinder is lightly wounded.  iaCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iyAiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 80% to hit) iCPrancer the ConjurerDeep Elf of Zin ***...#####Health: 36/36 ========================#...#Magic: 13/16 ===================-----#...######AC: 2Str: 10 ##...##########...#EV: 13Int: 26 .'...'........'...+ #SH: 0Dex: 15 ##...##########...#.####XL:  7 Next: 22% Place: Dungeon:5  #...# iw#..@.......Noise: =--------  Time: 2872.3 (0.0)  #...##..*.......f) +6 dagger of Parts Unknown {holy, rPois######..*.......Cast: Magic Dart#...*......#...*......#..........5   Grinder i#..........#..........#......... iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iAim: Grinder (lightly wounded, 80% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder. iat C5.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (lightly wounded, 80% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder.  Grinder is moderately wounded. i2{ 0... i| p=3.3 (1Ray  iv  i f _(Press . to maintain the ray.) i ****The searing ray hits Grinder. i85. i#'.. i?&2---4+  ig+ iP-[ _Grinder is heavily wounded. i **** The searing ray hits Grinder! i[85. ia).. id1---=-5++  iui ik\ _Grinder is severely wounded. i R**** i` 5...  The searing ray misses Grinder.  You finish channelling your searing ray. ib K--6 iHh  ij I _Grinder misses you. i  Casting: Searing Ray (safe; 1% risk of failure)  i0\Confirm with . or Enter, or press ? or * to list all spells. i7  Prancer the Conjurer  Deep Elf of Zin ***...  ##### Health: 36/36 ========================  #...# Magic: 9/16=============-----------  #...# ##### AC: 2Str: 10 ##...##########...# EV: 13Int: 26 .'...'........'...+ #  SH: 0Dex: 15 ##...##########...#.####  XL:  7 Next: 22% Place: Dungeon:5  #...# #..@.......  Noise: =--------  Time: 2876.3 (0.0)  iC8 #...# #..5.......  f) +6 dagger of Parts Unknown {holy, rPois  ##### #..........  Cast: Magic Dart #..........  #..........  #..........  5   Grinder #..........  i8s #..........  #......... _Grinder misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (severely wounded, 80% to hit) i_ =Prancer the ConjurerDeep Elf of Zin ***...#####Health: 36/36 ========================#...#Magic: 9/16=============-----------#...######AC: 2Str: 10 ##...##########...#EV: 13Int: 26 .'...'........'...+ #SH: 0Dex: 15  i  ##...##########...#.####XL:  7 Next: 22% Place: Dungeon:5  #...##..@.......Noise: =--------  Time: 2876.3 (0.0)  #...##..*.......f) +6 dagger of Parts Unknown {holy, rPois iG ######..*.......Cast: Magic Dart#..*....... it =#..*.......#..........5   Grinder#.......... i #..........#.........Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i dAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (severely wounded, 80% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder! i 05...  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (severely wounded, 80% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder!  Grinder is almost dead.  (Press . to maintain the ray.)  Grinder says, "You look like you could use a good racking."2---=7.3 (1Ray  i* < _Grinder hits you. You writhe in agony. iQ ** iB**The searing ray hits Grinder. iB\ 5.. i9CI.  Grinder is almost dead. i]Ex1----8- iEZ8+  iK iM' _Grinder hits you. i .  The searing ray hits Grinder.  You kill Grinder! i\\**** i!2.... i3. -639Magic Dart++ _Zin accepts your kill. i2 i4o _Your Translocations skill increases to level 2! i g  ##### #...#  #...# ##### ###...##########...# '.'...'........'...+ # ###...##########@..#.#### # #...# #. # #...# #. # ##### #. #. #. #. #. #.. i ih2=--80 i im< _You stop channelling your searing ray. i]  #####  #...#  #...# ##### .###...##########...# .'.'...'........@...+ # .###...##########...#.####  i! .# #...# #.. .# #...# #... ## ##### #... #... #... #...  #. iF  iơ  iڦ A--1 iЫ  i Q _There is an open door here. if & ##### #...## #...# #####.###...#...#.'.'...' icg '...+ # ..###...#...#.#### ..# #...# #... ..# #...# #......# ##### #....... #........ ig  #......... #..........  #. ig  ik  i;n ]9=2 _ ip  ir  iв  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i3= Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2  c - Iskenderun's Mystic Blast Conjuration/Translocation 10% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit iPrancer the ConjurerDeep Elf of Zin ***...Health: 32/36 =====================---Magic: 9/16=============-----------#####AC: 2Str: 10#...#EV: 13Int: 26 ### #...######SH: 0Dex: 15 ..###...##########...#XL:  7 Next: 63% Place: Dungeon:5 ..'.'...'.......@'...+ #Noise: ---------  Time: 2882.3 (0.0) ..###...##########...#.####f) +6 dagger of Parts Unknown {holy, rPois ..# #...##..........Cast: Magic Dart ..# #...##.......... ### ######..........#..........#..........#..........#.......... _Zin accepts your kill. _Your Translocations skill increases to level 2! _You stop channelling your searing iray. _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iPrancer the ConjurerDeep Elf of Zin ***...Health: 32/36 =====================---Magic: 9/16=============-----------#####AC: 2Str: 10#...#EV: 13 iInt: 26 ### #...######SH: 0Dex: 15 ..###...##########...#XL:  7 Next: 63% Place: Dungeon:5  i ..'.'...'.......@'...+ #Noise: ---------  Time: 2882.3 (0.0)  i0..###...##########...#.####f) +6 dagger of Parts Unknown {holy, rPois  iR..# #...##..........Cast: Magic Dart  iu_..# #...##..........  i### ######..........#.......... i!#..........#..........#.......... _Zin accepts your kill. _Your Translocations skill increases to level 2! _You stop channelling your searing ray.  i_There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  i'\Confirm with . or Enter, or press ? or * to list all spells. i[P  Okay, then. i i  i. _ i~  i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3           iN  b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   7.8   6.7  +1      i + Translocations 2.1   2.5  +1   c - Short Blades   0.0   1.0   0   i{         j + Invocations iʊ e2.6   2.5  +1   d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging i 5.5   4.2  +2       f - Stealth   2.4   1.8  +3   i| 3                         i          iʋ n     i _     i          iD          is          i     The relative cost of raising each skill is in cyan.  iɌ The species aptitude is in white.  [?] Help[=] set a skill target  i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets iWkPrancer the Conjurer ixXYDeep Elf of Zin ***...Health: 32/36 =====================---Magic: 9/16=============-----------#####AC: 2Str: 10#...#EV: 13Int: 26 ### #...######SH: 0 iXcDex: 15 ..###...##########...#XL:  7 Next: 63% Place: Dungeon:5 ..'.'...'.......@'...+ # iYNoise: ---------  Time: 2882.3 (0.0) ..###...##########...#.####f) +6 dagger of Parts Unknown {holy, rPois ..# #...##.......... iLYCast: Magic Dart ..# #...##.......... ### ##### ipY#..........#..........#.......... iYd#..........#.......... _Your Translocations skill increases to level 2!  iYC_You stop channelling your searing ray.  iY_There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  iYConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. i5^ i:b ie ivg ipA iA iB i D i'H _3= iH iLJ iJ iJ iL i2M<10/16== iUM iM iKO i|O iSP i6R inR#4 iR2= i6S iT i[Uk1=== iU iW, iSX i Z, iZ i%\ i\#5 i\v=2=== iB] iz^ i^ i)_ if` i`, ib i;bh6== ib ic1 _HP restored. i# 911.3 (29.0) #...####...#.#### #...# #.......... #...# #......## #..........##..........# it#..........##.......... _You open the door. iL[ _Found a stone staircase leading down. i^ i i i i iP: _ i@  There is an open door here. i: i _ ip i i i i) i i> i ij i/ iK i i< i iW i} iD i i i i i i i4 i i7 _You open the door. i i iy i i, i i @  There is an open door here. i  i  _ iO  i  i  i  i  i i i i* iU im i i4 i= i i i i_ i$ iy i  i" iB i i i i| i i i  i! i! i5" i8# i%, iu% i' i") iP) i) i* i, i7, i, it- i/, i~/ i0 i2, i2 i3 i5, iC6 i7 i>8 i8 i8 i]9 i : iQ: i: i < ij= i= i5> i? iA, iA i i, i  i! i, i0 ip i_ i i i=  iS , i  iM  i i i3 i i$ i] i ima #..........##.# #.# #..........'..# #.# #..........#### #.# i #..........# #.#  #..........# #.#  i..#############.#  i"#.... #.......#  iD#.....##.######  #.._..'@.#  if> 46.3 (35 iX#$....####   #....   ####               i^  _You open the door. i.U _Found an iron altar of Okawaru. i i( i2 i* i i: _ i@  There is an open door here. i i _ i i i, i` i i i iT i i}, i) ii i9 i{ i i$?  You pay a tithe of 2 gold. ij i iN _You now have 281 gold pieces (gained 15). i  i  i  iU  i!  iZ  i  i L  There is an iron altar of Okawaru here. i  ik  _ i  i  i  i   i  i  i  i9 , i1 @  There is an open door here. i  iL  _ i  i  i.  iv  i  i  i!  i"  it"  i#  i-%  iv%  i%  i'  i(  i)  is)  i-+  i|,  i,  i-  i.  i 0  iS0  i0  i2  i3  i3  i4  i5  i6  i&7  iz7  i9  i:  i:;  iu;  i<  i=  i=  iA>  i?  i@  i8A  iA  iB  iGD  iD  iD  iF  iG  iH  i`H  iJ  iJ  iK  i^K  iL  irN , iN  i/P  ivQ  iQ  iQ  inS  iT  iT  i2U  iV  iTX  iX  i1Y  i[  iD] , i ^  i0a @  There is an open door here. ib  iBc  _ ic  ixe  iag  ig  ivh  iu  iyv  iv  ilw  i)y  iz  i{  iL|  i?}  i2  ij  i0  i  iK B i|  ic , i  i}  i  i0  iҎ  i  i9  i  iƔ  ia  i , i  i[ X i  iΥ  i  if  i  i g  You encounter an iguana. ib W #..........## #..........'. #..........## #..........#  #..........#  #########...######### +...........#.....#.. ##.....######.....##. #..@..# #.._..'.. #.....# #.....### i&  ..:......l. #.....# Magic Dart ############.########  l   iguana (asleep)  i -92.3 (46 i 33.3 (47 _ iu  i  i ***lThe magic dart hits the iguana but does no damage. iP 2l. izV '.. iX g5--=4.3 (1.0) i^  i ` 0 _The iguana hisses angrily. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i #..........## Prancer the Conjurer #..........'. Deep Elf of Zin ***... #..........## Health: 36/36 ======================== #..........#  Magic: 13/16 ===================----- #..........#  AC: 2Str: 10 #########...######### EV: 13Int: 26 ie +...........#.....#.. SH: 0Dex: 15 ##.....######.....##. XL:  7 Next: 63% Place: Dungeon:5 #..@..# #.._..'.. Noise: =--------  Time: 2994.3 (0.0) #...**# #.....### f) +6 dagger of Parts Unknown {holy, rPois ..:.....l.. #.....#  Cast: Magic Dart ############.########   l   iguana i.  i_The iguana hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i׏Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i9Aim: an iguana (84% to hit) i#..........## Prancer the Conjurer#..........'. Deep Elf of Zin ***...#..........## Health: 36/36 ========================#..........# Magic: 13/16 ===================----- iM#..........# AC: 2Str: 10#########...######### EV: 13Int: 26+...........#.....#.. SH: 0Dex: 15##.....######.....##. XL:  7 Next: 63% Place: Dungeon:5#..@..# #.._..'.. Noise: =--------  Time: 2994.3 (0.0)#...**# #.....### f) +6 dagger of Parts Unknown {holy, rPois i..:.....**. #.....#Cast: Magic Dart############.########l   iguanaCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana! iU=l.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is heavily wounded. iq\&.... i]p=5.3 (1Ray  ic ief _(Press . to maintain the ray.) i y †The searing ray hits the iguana! i N****  i?c H.†.. ii 8-6Magic Dart+  iUo  ip J _You kill the iguana! iֆ  i2  i  id K  You stop channelling your searing ray. i) E _ in  iȑ  iڒ  i  i L4== i  i , iz  i  iל  i}  i  i`  i0  i 5=== i  i  i  i  iũ  i  iS  i;  i i6=== i  i  iz  i׳  iy  i?  i* , i̹  iq  iȽ  i  i  i   #.. #.. #...#########...######+...........#..... ##.....######..... #.....# #.._########....†### #............@......... #....--.###############.####  You pick up a parchment of Summon Ice Beast and begin reading... i 230093.0) i! d==-10.3 (14 i  iB I _You add the spell Summon Ice Beast to your library. iL iNM iM iO i5Q iTB iU, i7V ipW iX iY irY iZ im\ i\ i] i_ ia ia ixb io ..######## ##### #### #.........#. #....#.. #....+[.. #....... #....#########...###### +....'@..5.3 (5.0) #....##.....######........## #.....# #.._.. ioa########....†### #...................... #......###############.####### _You open the door. ijqM _Found a leather armour. i 3 i/  i  i  iZ: _ i@  There is an open door here. i  i  _ i  i` i, i ib iB i iF i i , i! i" iq% i% i& i!* i-, i- i/ i1, i2 i34 i:X ik<e  You encounter a hound. iGGA #.##....# #  #.##....# ##.##....# # +[...# #.###....#########..+....'......######....##.....## #.........#####.....#  iG....#..@#########....†##....................####..##############Magic Dart## #..# #..# ...#h   hound (wandering)...# i3HB...h iI-24.3 (9. iO) iTc5.3 (10.0)Magic Dart iZ i\2 _The hound leaves your sight. i i i. i ig  A hound comes into view. iۛ#.# #....# #. #.# #....# #. +[...# #..###....#########.....+....'..............######....##.....### #.........#####.....# ....#...#########....†###........@....................####..################## ##..# Magic Dart ..h   hound (wandering) im....h.#.## i-0.0). i) i _6.3 (1Magic Dart im i2 _The hound leaves your sight. i iC i i i՞ i9 in i i iV i i  iAi  You encounter a dart slug. i .####....#########.. ..... +....'...............######....##.....######.........#####.....# ....#...#########....†### .......................... ....####..###############.#### ##..## i###@.# #.....#  #......#Magic Dart#.........#.....#.####.....#.# w   dart slug (wandering)..#####.#.w. iM9.3 (3w. i i!330.3 (4 _ i i iM '  iN *****w* i6N 8The magic dart hits the dart slug. i 9w. i#  i <..... i b5--=1.3 (1 i M _The dart slug is lightly wounded. ik ***** The magic dart hits the dart slug. i .....  The dart slug is moderately wounded. i  `````The dart slug launches a dart at you. i:E..... i˫R3--4 i=---2 i ii- _The slug dart hits you. iK ***** The magic dart hits the dart slug. iXE..... i@-3 i i|] _The dart slug is almost dead. i< { †The magic dart hits the dart slug. ipQ a***** i -.. i ... i 4--3--94Magic Dart i  ic M _You kill the dart slug! i i[ i iN i, i iI i i8 iL4== i4 i iK5= i i i i i i#5 i F=== i i i i i i#6 iE== i if i#6 iF=== iQ i i i i i iq i i9 i i" i9= i[ iu i% ip:== i iZ i i i ik i iE i i9 iu i i3 im i il iX i  i$  ic  i  iL  iV i i ix ie ###..## i #.....## ##......#######  id.............#  i] #.....#.#####.#  iT #.....#.# ij .†.#####.# i.... #.## .## #.@# - ia539.0) ##..#  .....# .###....# #+ .... >..... i..... iM.#.## ip i F-4.3 (20 i$ i&; _Found a stone staircase leading down. i](  i(  i(  i+  i- q  You encounter a bombardier beetle. iS9  .....####......#######.............#.##### i9 q.# .†.#####..... #.#### #..## i9 ##@.##......## i9 #Cast: Magic DartB   bombardier beetle (asleep) im: O.B# iF ,0.0) iL 25.3 (1 _ iP  iR  i  *****B  *The magic dart hits the bombardier beetle. ia :B. ia oThe bombardier beetle is moderately wounded. i h .....o   orc (wandering) iLo ]5--=6 is  i........#.#B###.#o# .# # i-! ooThe bombardier beetle waves its antennae. i' ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. i:.... i[==7Fire  i! ifm _You are covered in liquid fire! Move or burn! i #  ##......####### #.............# #.....#.#####.# #.....#.# .†.#####. .... #.## #..##  i9L ###@.### #......#  #.###....##+ ....#  >...... .......#.#B### iZ .#o#.# # iy iP  You shake off some of the fire as you move. i_2------8 ih iZ _The liquid fire burns you! ihL{ ### #.....##  ##......####### #.............# #.....#.#####.# #.....#.# .†.#####. .... #.## #@.##  ###..### iLN #......#  #.###....##+ ....# >...... .......#.#B### .#o# iCO B.  You shake off some of the fire as you move. iO,o iTo   orc. iKY29-----6==---9 iR^ i`Z _The liquid fire burns you! iCU###..## ##..##  ## #######.......####.# #..... .†.#####.# ...## .## #..## ##..###.....# .###....##+ ....# >....B....#.#o###oo   orc. i160 i+ i  iP_You shake off the liquid fire. i M....####..###############.#######..## ##..##  #.....## #######.......####.# #..... .†.#####@# ...## .## #..## ###..###...#>......Bo... i 3B iw .o i B   bombardier beetleo   orc.. i `30=-1 i  i2  iM...................... #......####..###############.#######..## ##..##  #.....## #......######.......####.# #..... .†.#####.# ...## .## #..##......##+ ....#>B.o i imZ2Magic Dart i i ig*M#...#########....†### ...................... #......####..###############.#### iM###..## ###..##  #.....## ##......####### iM#.............#####.# i. #..... i .†.#####.#  in.... #.##. i i iC==3 i  i iM #..........# #...#########....†### ...................... #......####..###############.####### ##..## ##..##  ## ########......@......##.....#.#####.# #......†.#####.#.## i? i&4 i i i:  ....#...####†###...................... i H####..###############.####### ##..## ###..##.....### i K.#######. iÁ V......#.....#@#####.# i݁ #.....#.# .†.#### i .## i Q#+ ....# i  ik #1 i ;=5 id  i  i Y ...................... i ####..###############.####### ##..## ###..###.....####......########.............# i e#.....#.#####.# .†.####.... #.##.>B.o... i\B i iB   bombardier beetle i&6 iMagic Dart i i i=M#...#########....†### ...................... #......####..###############.#######..## ###..##  #.....## ##......########.............#####.# #..... .†.#####.# ...##.## #..####..###..B..#.####+ ....#BoB   bombardier beetle.o   orc iR&7 iDX iY iM  #..........# #...#########....†###  iKM ...................... #......####..###############.#### iM ### ##..## ##..##  ##  iM t########......@......# iN #.....#.#####.# #..... i8N c .†.#### iVN ]...# ivN +# iN .## #.o##  iN V##B.##.. iN Z...#.### iP 6o. i~W  i5[ T2=8 i`  i|b  if5 ....#...####†###......................####..###############.####### ##..## ###..##.....###.#######.......#.....#@#####.##.....#.# .†.####.... #o#### #..## ###B.###......###....#+ B.o.9 i9  i;  i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i^ ....#...#########....†### #.. Prancer the Conjurer  .......................... #.. Deep Elf of Zin ***...  ....####..###############.#### Health: 32/36 =====================---  ### ##..## Magic: 14/16 =====================--- ###..## AC: 2Str: 10 #.....## EV: 13 iInt: 26 ##......#######  SH: 0Dex: 15 #.............#  XL:  7 Next: 69% Place: Dungeon:5 iı#.....#@#####.#  Noise: ---------  Time: 3069.3 (0.0) #.....#*# f) +6 dagger of Parts Unknown {holy, rPois i.†.#####o# Cast: Magic Dart .... #*## i[.## #.B##  i3###..###  B   bombardier beetle i#......#  o   orc #.###....#  #+ ....# _You shake off the liquid fire.Casting: Magic Dart (safe; 1% risk of failure)  iɲConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iAim: a bombardier beetle (moderately wounded, 89% to hit) iB # ....#...#########....†### #.. Prancer the Conjurer  .......................... #.. Deep Elf of Zin ***...  ....####..###############.#### Health: 32/36 =====================---  ### ##..## Magic: 14/16 =====================--- ###..## AC: 2Str: 10 #.....## EV: 13Int: 26 iZB ##......#######  SH: 0Dex: 15 #.............#  XL:  7 Next: 69% Place: Dungeon:5 izB 2#.....#@#####.#  Noise: ---------  Time: 3069.3 (0.0) #.....#.# iB  f) +6 dagger of Parts Unknown {holy, rPois iB A.†.#####)# iB ` Cast: Magic Dart iB Q.... #.## iC m.## #.B##  iC ###..###  B   bombardier beetle i6C #......#  o   orc iOC #.###....#  ihC g#+ ....# Confirm with . or Enter, or press ? or * to list all spells. iC Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iC Aim: a bombardier beetle (moderately wounded, 89% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the orc! i-K k   ...  ..#  ### ##..## ###..## i}K #. ##.###  #....#   iK    iK W*# iK o.†*# iK z .... #* iL  i.L .## #.* iWL u###..###   ipL O #... iL # #.### iL & iL 4#+   iL TPress: ? - help, Shift-Dir - straight line iL : a bombardier beetle (moderately wounded, 89% to hit)  iL 5You focus your ray upon the bombardier beetle.  iM fThe searing ray hits the orc!  You kill the orc!bom i2M bardier beetle! i .).BThe bombardier beetle is severely wounded. i r==70.3 (1Ray  i\  i f _(Press . to maintain the ray.) itb .  The searing ray hits the bombardier beetle! iya**** iR.).. iH3--76--1Magic Dart+  i  i U _You kill the bombardier beetle! i1R**** i*V.).. i03=----2++  i) iI iw ......................####..###############.####### ##..## ###..## ig#.....####......########.............##.....#.#####.# .†.#####).... #.#### .##.>B.o... iU iy03 iߔ iǘ< _You stop channelling your searing ray. i3 ####..###############.####### ##..## ###..##.....####......#######............. i4!#.##### .†.####.... #.#### .## i64,.... i[4C............. i; i>&4 iC iE$  Things that are here: iGp _a +0 dagger; an orc corpse i[ ### ##..## ###..##.....####......#######.......#.##### .†.#####).... #@#### .## i###..###...#.....#.#.### i1h ih   hound (wandering) iq4==5Magic Dart _ ik i4 iY ##...##......########.............# #.....#.#####.# #.....#.# .†.#####)# .... #.#.## #. ###..### iE#......# #.###....##+ ....# >........h.#.#.###.#.# i=I.h i0h. i i^4=6 i  i! i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  i  i  iN P _You don't know that spell. iJ( i-. i2 i>4 i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i14  i:  i=  i? _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i73 *****h  The magic dart hits the hound.  The hound is moderately wounded. i<:h. i|>...... i^3--==7 i] i; _The hound barks! You hear a shout! x2 iF  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  i  i  i; _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i8 ****The magic dart hits the hound. i&3rh.h. i:,.... i;h2----8 iB iD` _The hound is moderately wounded. il  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iC  ###..## Prancer the Conjurer #.....## Deep Elf of Zin ***... ##......#######  Health: 34/36 ======================-- #.............#  Magic: 10/16 ===============--------- #.....#.#####.#  AC: 2Str: 10 #.....#.# EV: 13Int: 26 .†.#####)# SH: 0Dex: 15 .... #.## XL:  7 Next: 76% Place: Dungeon:5 .## #.@## Noise: =--------  Time: 3078.3 (0.0) ###.*###  f) +6 dagger of Parts Unknown {holy, rPois iC #....*.#  Cast: Magic Dart #.###.h..#  #+ ....#  >......  h   hound .......  #.#.###  .#.# _The hound is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 76% to hit) i###..##Prancer the Conjurer#.....##Deep Elf of Zin ***...##......#######Health: 34/36 ======================--#.............#Magic: 10/16 ===============---------#.....#.#####.#AC: 2Str: 10#.....#.#EV: 13Int: 26.†.#####)#SH: 0Dex: 15.... #.##XL:  7 Next: 76% Place: Dungeon:5.## #.@##Noise: =--------  Time: 3078.3 (0.0)###.*### i<6f) +6 dagger of Parts Unknown {holy, rPois#....*.#Cast: Magic Dart#.###.*..##+ ..*.#>......h   hound.......#.#.###.#.# _The hound is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  inConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 76% to hit) iYh.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (moderately wounded, 76% to hit)  You focus your ray upon the hound. The searing ray misses the hound. i [ w(Press . to maintain the ray.) ib1....w   ribbon worm (wandering)h   hound ic1==9.3 (1Ray  ii ik\ _You encounter a ribbon worm. iҮ **** The searing ray hits the hound. i2 h..w iA w .  The hound is severely wounded. iB 61-- iC X0--80 i+C ;+  iI  iL * _The hound bites you. iX ****w  The searing ray hits the hound.  The hound is severely wounded.The searing ray hits the ribbon worm! i7 w.  The ribbon worm is moderately wounded. iu oThe hound bites you. i>h.o   orc ir27----9/16 ---=1 i<++  i iv _You encounter an orc. It is wielding a +0 short sword. irt V .  The searing ray hits the hound! iu †You kill the hound!The searing ray hits the ribbon worm! iz ****o   orc i o.  You kill the ribbon worm! i c..†.. i Destroyer--822 _You finish channelling your searing ray. it  i m _Your Conjurations skill increases to level 8! i`  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g - Spellcasting   5.0   3.6  +3           b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   8.0   7.6  +1      i + Translocations 2.4   2.5  +1   c - Short Blades   0.0   1.0   0       [ ia40m   j + Invocations2.9   2.5  +1   d - Armour   0.0   1.4  -2   k - Evocations   0.0   0.8  +1  e + Dodging5.6   4.2  +2       f - Stealth   2.4   1.8  +3                                       ia [m                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i5  i ig###..##Prancer the Destroyer#.....##Deep Elf of Zin ***...##......#######Health: 27/36 ==================------#.............#Magic: 9/16=============-----------#.....#.#####.#AC: 2Str: 10#.....#.#EV: 13 iWInt: 26.†.#####)#SH: 0Dex: 15.... #.##XL:  7 Next: 82% Place: Dungeon:5.## #.@##Noise: ==-------  Time: 3082.3 (0.0)###..###f) +6 dagger of Parts Unknown {holy, rPois i#......#Cast: Magic Dart#.###.†..# i#+ ....#>...... io   orc..o.... i'd#.#.###.#.# iJ`The searing ray hits the hound!  You kill the hound! ihkThe searing ray hits the ribbon worm!  You kill the ribbon worm!  i_You finish channelling your searing ray. _Your Conjurations skill increases to level 8! i i] i9# i( i* iv  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  i  Your spells (cast)TypeFailure Level  i za - Magic DartConjuration1%1  b + Searing Ray i2 RConjuration1% 2  i`  c - Iskenderun's Mystic Blast Conjuration/Translocation 9% 4  i -Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit iUI i P iV###..##Prancer the Destroyer#.....##Deep Elf of Zin ***...##......#######Health: 27/36 ==================------#.............# iVMagic: 9/16=============-----------#.....#.#####.#AC: 2Str: 10 iW#.....#.#EV: 13Int: 26 i;W.†.#####)#SH: 0Dex: 15 isW.... #.##XL:  7 Next: 82% Place: Dungeon:5 iWr.## #.@## iWNoise: ==-------  Time: 3082.3 (0.0)###..### iWf) +6 dagger of Parts Unknown {holy, rPois#......#Cast: Magic Dart iW#.###.†..##+ ....#>...... i%Xo   orc..o.... iDXd#.#.###.#.# icXkThe searing ray hits the ribbon worm!  You kill the ribbon worm!  iX_You finish channelling your searing ray. _Your Conjurations skill increases to level 8! iXCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i!Y i_###..##Prancer the Destroyer#.....##Deep Elf of Zin ***...##......#######Health: 27/36 ==================------ i_E#.............#Magic: 9/16=============-----------#.....#.#####.#AC: 2Str: 10 i`#.....#.#EV: 13Int: 26.†.#####)#SH: 0Dex: 15.... #.## i>`XL:  7 Next: 82% Place: Dungeon:5.## #.@## ia`vNoise: ==-------  Time: 3082.3 (0.0)###..###f) +6 dagger of Parts Unknown {holy, rPois#......# i`Cast: Magic Dart#.###.†..##+ ....# i` >......o   orc..o.... i`d#.#.###.#.# i`kThe searing ray hits the ribbon worm!  You kill the ribbon worm!  i>a_You finish channelling your searing ray. _Your Conjurations skill increases to level 8! ieaCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. igP  Okay, then. ipj io iq. _ im ?#...##......########.............# #.....#.#####.# #.....#.# .†.#####)# .... #.#.## #.. ###.@####......# #.###.†..##+ ....# >........o....  i ho 2 orcs (1 wandering)#.#.###.#o#.# # i :o. i 9o. i(  i 4--3.3 (1 iҫ  iЭ   i b_You encounter an orc. It is wielding a +0 flail. i% ##.######.......# #.....#.#####.# #.....#.# .†.#####)# .... #.#.## #.. ###..####....@.# #.###.†..##+ #....#  #>o..............##.#o####.#.#  i' 9o. i( 9o. i#/  id0 W8--4 i 5  i_6  i/.......#.######.# .†.#####).... #.#### .## ###..### #......#..##.###@†..##+ #o. i #>..........o.....##.#.#### .#.# .## i iO1o. iP i\6-10/16=== i 5 i i= _The orc hits you with a +0 short sword. iQ1 oYou closely miss the orc.o. iy8 Xo i9 E====6 i%?  iw@ % _The orc shouts! iY!  You barely miss the orc. The orc hits you with a +0 flail!17-------==--7 i i*Q _The orc closely misses you. i1 l )You puncture the orc! iu oYou kill the orc!The orc barely misses you. i bo(1 wandering) i 8=-----3---8 iN  i& s _You encounter an orc. It is wielding a +0 hand axe. i o.  You hit the orc.  The orc is heavily wounded. i i٤5--1===-9 iB i= _The orc hits you with a +0 short sword. i9 l )You puncture the orc! i: 6o. iiB o   orc ( iG '90 iP ] _You kill the orc! i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i.L #.............#  Prancer the Destroyer #.....#.#####.#  Deep Elf of Zin ***... #.....#.# Health: 15/36 ==========-------------- .†.#####)# Magic: 9/16=============-----------  .... #.## AC: 2Str: 10  .## #..## EV: 13Int: 26 ###..### #  SH: 0Dex: 15 #......#..#  XL:  7 Next: 83% Place: Dungeon:5 #.###@†..#  Noise: =--------  Time: 3090.3 (0.0) i/j#+ #)*..#  f) +6 dagger of Parts Unknown {holy, rPois #>*......  Cast: Magic Dart ...o.....  ##.#.####  .#.#  o   orc (wandering) .#.#  ##Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (wandering,  hasn't noticed you, 85% to hit) i Z #.............#  Prancer the Destroyer #.....#.#####.#  Deep Elf of Zin ***... #.....#.# Health: 15/36 ==========-------------- .†.#####)# Magic: 9/16=============-----------  .... #.## AC: 2Str: 10  iu  .## #..## EV: 13Int: 26 ###..### #  SH: 0Dex: 15 #......#..#  XL:  7 Next: 83% Place: Dungeon:5 #.###@†..#  Noise: =--------  Time: 3090.3 (0.0) #+ #))..#  f) +6 dagger of Parts Unknown {holy, rPois i #>.......  Cast: Magic Dart i ...).....  ##.#.####  i .#.#  o   orc (wandering) .#.#  i  ## i: Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  i\ Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (wandering,  i~ lhasn't noticed you, 85% to hit)  You focus your ray upon the orc. The searing ray hits the orc! i!     #.# .†.#####)#  .... #.##  .## #..## iId# #  ##    #+ #)*..#  i #>*......  ...*..... ### i.#.# .#.# ##  iN).) iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (wandering,  hasn't noticed you, 85% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc! iy4=1.3 (1Magic DartRay  iΫ iݭ  iX_(Press . to maintain the ray.) iu8O*** ie).) i"6--2+  i i i$ #.######.# .†.#####).... #.#### #..## # ###..### .##......#..#.###.†..# + #@) #>..........)#Ray+  i iўK--3 i i _You stop channelling your searing ray.  Things that are here: _a +0 flail; an orc corpse id #.....#.#####.# #.....#.# ...†.#####)# .#.... #.## ...## #..## .# ###..###..# #......#..# #.###.†..# #+ #)@..# #>.> ig ....)...###.#.#... #.#.#.. ..#.#. ### .. iݰ  i޶ &4 i  i O _Found an escape hatch in the floor.  Things that are here: i u _a +0 short sword; an orc corpse iz#.....#.# ...†.#####)# .#.# .... #.## ... .## #..## ..#  ###..###..# #......#..# #.###.†..# #+ #))..####.# #>.@.....>........)#...###.#.#####... #.#. iC{;#.. ..#.#. ####.. ..### iX iۉ7=10/16==5 _ iJ ig i|\ .†.#####)# .#.#.... #.## ... ## #..## ..# ###..###......#..# i\###.†..# + #))..####.#...##>.......>........####.#.#####.... #.#.#  i= i[&6 i i$  Things that are here: iT _a +0 hand axe; a +0 scale mail id T.... #.## ...  .## #..## #..#  ###..###..# #......#..# #.###.†..# ..#+ #))..####.##...##>.......>.........)# ...###.#@#####. ... #.#.# .. ..#.# . ####.. ...####  i  i -7 _ i  i&  i=3 ip iP i8==1=== i.W _You start resting. ivhMagic Darth   howler monkey (wandering) i*9.3 (2 i i7-100.3 (3 iY i&^ _You encounter a howler monkey. iRK†.#####)# .#.# .... #.## .... .##..## #..# ###..###..# #......#..# #.###.†..# .. #+ #))..####h###...##>.......>..........).@....# .###.#.#####...... #.#.# .. ..#.#. ####..... #### iTU.h i\ iE`+1.3 (1 if iPh i   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i .†.#####)# .#.# Prancer the Destroyer .... #.## .... Deep Elf of Zin ***... .## #..## #..# Health: 18/36 ============------------ ###..###..# Magic: 9/16=============----------- i #......#..# .  AC: 2Str: 10 #.###.†..# ..  EV: 13Int: 26 #+ #))..####.###  SH: 0Dex: 15 i>...##>.....*h>...  XL:  7 Next: 84% Place: Dungeon:5 .......).@*...#  Noise: ---------  Time: 3101.3 (0.0) ...###.#.#####...  f) +6 dagger of Parts Unknown {holy, rPois ... #.#.# Cast: Magic Dart .. ..#.# i . ####.. ... h   howler monkey (wandering) i; ####  iP_You encounter a howler monkey. i<Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 81% to hit) iI  .†.#####)# .#.#Prancer the Destroyer .... #.## ....Deep Elf of Zin ***... .## #..## #..#Health: 18/36 ============------------###..###..#Magic: 9/16=============----------- iGJ [#......#..# .AC: 2Str: 10#.###.†..# ..EV: 13Int: 26#+ #))..####*###SH: 0Dex: 15...##>.....**>... iJ 'XL:  7 Next: 84% Place: Dungeon:5.......).@*...#Noise: ---------  Time: 3101.3 (0.0)...###.#.#####...f) +6 dagger of Parts Unknown {holy, rPois... #.#.#Cast: Magic Dart iJ .. ..#.#. ####..... iJ h   howler monkey####Confirm with . or Enter, or press ? or * to list all spells. iK Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i@K Aim: a howler monkey (wandering, hasn't noticed you, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey! i G.hAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (wandering, hasn't noticed you, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  The howler monkey is heavily wounded. i 3h. i *.. i 10/16====2.3 (1Ray  i;  i f _(Press . to maintain the ray.) ix **** The searing ray hits the howler monkey! iTa h...  The howler monkey is severely wounded. ib 99/16 --3+  i&j  il Z _The howler monkey barely misses you. i{9>**** i. h...(catching breath)The searing ray misses the howler monkey.The howler monkey hoots and howls with incredible vigour! iڅ8---=========4++  i> i2 _You hear a loud, deep croak! i@V>**** i h...The searing ray misses the howler monkey.You finish channelling your searing ray. ia13-----=--------5 i iM1 _The howler monkey hits you. iV  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iE .†.#####)# .#.# Prancer the Destroyer .... #.## .... Deep Elf of Zin ***... .## #..## #..# i2h Health: 13/36 ========---------------- ###..###..# Magic: 6/16=========--------------- i[#......#..# .  AC: 2Str: 10 i{ #.###.†..# ..  EV: 13 i<Int: 26 i#+ #))..####.###  SH: 0Dex: 15 i D...##>.......>...  XL:  7 Next: 84% Place: Dungeon:5 .......).@h...#  Noise: =--------  Time: 3105.3 (0.0) i1 ...###.#.#####...  f) +6 dagger of Parts Unknown {holy, rPois iV ... #.#.# Cast: Magic Dart .. ..#.# . ####.. ... i h   howler monkey i1 #### iC _The howler monkey hits you.  iCasting: Searing Ray (safe; 1% risk of failure)  i*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  iJ;Press: ? - help, Shift-Dir - straight line igzAim: a howler monkey (severely wounded, 81% to hit) imA .†.#####)# .#.# Prancer the Destroyer .... #.## .... Deep Elf of Zin ***... .## #..## #..# Health: 13/36 ========---------------- ###..###..# Magic: 6/16=========--------------- #......#..# .  AC: 2Str: 10 iA#.###.†..# ..  EV: 13Int: 26 #+ #))..####.###  SH: 0Dex: 15 i B_...##>.......>...  XL:  7 Next: 84% Place: Dungeon:5 .......).@†...#  Noise: =--------  Time: 3105.3 (0.0) iAB...###.#.#####...  f) +6 dagger of Parts Unknown {holy, rPois ... #.#.# Cast: Magic Dart ifBF.. ..#.# iBW. ####.. ... iB h   howler monkey iC####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey! iIf .†)# .#.# #.## .... #..## #..# ###..###..# #.... .  #.###.†..# ..  #+ # i'J###  ...##...  iIJ.......).@****#  ...##...  ihJ... #.#.# iJ:..  iJ:.  iJ3... iJI####  i.9†...  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (severely wounded, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  You kill the howler monkey! i? 92=6.3 (1Magic DartRay _(Press . to maintain the ray.) i iyl _Your Invocations skill increases to level 3! i>**** i+ i2 4=5--F†...F   Prince Ribbit (wandering)You encounter Prince Ribbit. i9/  --more-- iH iO< i>X --7Magic Dart+ _ i] i^ i[... #.## ....  .## #..## #..# ###..###..# #......#..# . #.###.†..# .F #+ #))..####.### ...##>.......>... .......)..†...#  ...###.#@#####.... #.#.#  .. ..#.# . ####.. ... ####  i\3F. i]P.F i*g iRhK--8 io iJr< _You stop channelling your searing ray. i6 ## .## #..# ###..##.......###.†..# .. + #))..####F###...##>.......>.........)..†...# ..###.#.#####...... #.#@#  . iF7  ####.. ....#####  i>  i/B 6==9Magic Dart izH  iI  i ###..##.......###.†..# .. + #))..####F###...##>.......>.......)..†...# ###.#.#####...... #.#.#  . ####........ .........########.#  i& i*A=10 i0 i2 i*.......###.†..# .. + #))..####F###...##>.......>.......)..†...# ###.#.#####...... #.#.#  ..#.#####.# ####@....... +....###########.#  i,2F i2F   Prince Ribbit i7m15=1Magic Dart i= i> i #.###.†. #+ #))..####F### ...##>.......>... .......).F†...#  ...###.#.#####... #.#.#  .. ..#.#####.# . #####........ +.... ###########.# iU.F i iLf7===2 iB iIz _Prince Ribbit catches a centipede with his tongue. i #.###.†..# .. #+ #))..####F### ...##>.......>... .)..†...# ...###.#F#####... ... #.#.# .. ..#.#####.# . #####. +. #.#  i iZ3Magic Dart i i iH #.###.†..# .. #+ #))..####F### ...##>.>... .)..†...# ...###.#F#####... ... #.#.# .. ..#.#####.# . #####. +. #.# i2F iF   Prince Ribbit i84Magic Dart ie iud #.###.†..# .. #+ #))..####F### ...##>.>... .)..†...# ...###.#F#####... ... #.#.# .. ..#.#####.# . #####F. +. #.#.FF. iy ijz6=8===5 i i is  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i= #.###.†..# ..  Prancer the Destroyer #+ #))..####F###  Deep Elf of Zin ***... ...##>.......>...  Health: 16/36 ==========-------------- .......)..†...#  Magic: 6/16=========--------------- ...###.#F#####...  AC: 2Str: 10 ... #.#.#  EV: 13Int: 26 .. ..#.#####.#  SH: 0Dex: 15 . #####........  XL:  7 Next: 92% Place: Dungeon:5 +@*F.........  Noise: ---------  Time: 3115.3 (0.0) ###########.#  f) +6 dagger of Parts Unknown {holy, rPois  Cast: Magic Dart  F [42 im  Prince Ribbit _Prince Ribbit catches a centipede with his tongue.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (70% to hit) i$R#.###.†..# ..Prancer the Destroyer#+ #))..####F###Deep Elf of Zin ***......##>.......>...Health: 16/36 ==========--------------.......)..†...#Magic: 6/16=========---------------...###.#F#####...AC: 2Str: 10... #.#.#EV: 13Int: 26.. ..#.#####.#SH: 0Dex: 15. #####........ iZ%XL:  7 Next: 92% Place: Dungeon:5+@****.......Noise: ---------  Time: 3115.3 (0.0)###########.#f) +6 dagger of Parts Unknown {holy, rPoisCast: Magic DartF   Prince Ribbit _Prince Ribbit catches a centipede with his tongue.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i%Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (70% to hit) i:§**.F  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Prince Ribbit (70% to hit)  You focus your ray upon Prince Ribbit. The searing ray misses Prince Ribbit.  (Press . to maintain the ray.) iL.... iq==6.3 (1Ray  i i+ _Prince Ribbit blinks! iø >**** i9 1F. iA: /F. i~A #... iB 5----7+  i(I  i]J  i- **** The searing ray hits Prince Ribbit! i-Me §.F iMKPrince Ribbit is moderately wounded. ieU ... i/V7=4-----8 iJV<++  i\ i\^+ _Prince Ribbit blinks! iW >**** i8 1F. i E...§ iu H-9  i/  i > _You finish channelling your searing ray. i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i3 i4 i: i< _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ia i iq i^ _You are too injured to fight recklessly! iJ iν^ _You are too injured to fight recklessly! i) ic+Drink which item? Potions  g - a potion of magic  d - a bubbling brown potion  f - 2 fizzy inky potions  j - a clear potion  k - 2 silvery potions  i+ p - a lumpy white potion [!] read|quaff|evoke[?] describe selected i it i5#.###.†..# ..Prancer the Destroyer#+ #))..####F###Deep Elf of Zin ***......##>.......>...Health: 17/36 ===========-------------.......)..†...#Magic: 4/16======------------------...###.#F#####...AC: 2Str: 10... #.#.#EV: 13Int: 26 iM.. ..#.#####.#SH: 0Dex: 15. #####........XL:  7 Next: 92% Place: Dungeon:5+@...§F......Noise: ---------  Time: 3119.3 (0.0)###########.# i [f) +6 dagger of Parts Unknown {holy, rPoisCast: Magic DartF   Prince Ribbit _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You are too injured to fight recklessly! _You are too injured to fight recklessly! i_P  Okay, then. i i i. _ iuV1F. iVBF§ i{^. it_*20.3 (1  i_ _ i"f iug i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i]Cl #.###.†..# ..  Prancer the Destroyer #+ #))..####F###  Deep Elf of Zin ***... ...##>.......>...  Health: 17/36 ===========------------- .......)..†...#  Magic: 2/16===--------------------- ...###.#F#####...  AC: 2Str: 10 ... #.#.#  EV: 13Int: 26 .. ..#.#####.#  SH: 0Dex: 15 . #####........  XL:  7 Next: 92% Place: Dungeon:5 iC+@**F........  Noise: ---------  Time: 3120.3 (0.0) ###########.#  f) +6 dagger of Parts Unknown {holy, rPois  Cast: Magic Dart  F   Prince Ribbit _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i\DzAim: Prince Ribbit (moderately wounded, 70% to hit) i b#.###.†..# ..Prancer the Destroyer#+ #))..####F###Deep Elf of Zin ***... i= ...##>.......>...Health: 17/36 ===========-------------.......)..†...#Magic: 2/16===---------------------...###.#F#####...AC: 2Str: 10... #.#.#EV: 13Int: 26 ic .. ..#.#####.#SH: 0Dex: 15. #####........ i XL:  7 Next: 92% Place: Dungeon:5+@****.......Noise: ---------  Time: 3120.3 (0.0)###########.# i f) +6 dagger of Parts Unknown {holy, rPoisCast: Magic Dart i %F   Prince Ribbit _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  i3 tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (moderately wounded, 70% to hit) i, F.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (moderately wounded, 70% to hit)  You focus your ray upon Prince Ribbit. The searing ray misses Prince Ribbit. iN H.F.. iד q==1.3 (1Ray  i3  i f _(Press . to maintain the ray.) i ****The searing ray hits Prince Ribbit! iS3F. i[z ..  Prince Ribbit is heavily wounded. i[[8=- i\D2+  ie iPhW _Prince Ribbit closely misses you. iɁ ****The searing ray hits Prince Ribbit. iP b F...  Prince Ribbit is heavily wounded.5--1--=3++  i  iQ - _Prince Ribbit hits you. i>**** i  †..# ..  #+ #))  ...##>>...  )..†...#    ... #.#.#  .. ###.#  . #####........  +@****.......  ###########.# The searing ray misses Prince Ribbit.  You finish channelling your searing ray. iO †..# ..  #+ #))  ...##>>...  )..†...#    ... #.#.#  .. ###.#  . #####........  +@****.......  ###########.#    i ir F...  Prince Ribbit hits you! ig2/36 -----------0---4Magic Dart  i  i\ iV _* * * LOW HITPOINT WARNING * * * i iDrink which item? Potions  g - a potion of magic  d - a bubbling brown potion  f - 2 fizzy inky potions  j - a clear potion  k - 2 silvery potions  i͙ p - a lumpy white potion [!] read|quaff|evoke[?] describe selected i i i #.###.†..# ..Prancer the Destroyer#+ #))..####F###Deep Elf of Zin ***......##>.......>...Health: 2/36 i[n=-----------------------.......)..†...#Magic: 0/16------------------------...###.#F#####...AC: 2Str: 10 ii... #.#.#EV: 13 iInt: 26.. ..#.#####.#SH: 0 iDex: 15. #####........XL:  7 Next: 92% Place: Dungeon:5 i +@F..........Noise: ==-------  Time: 3124.3 (0.0)###########.# i.f) +6 dagger of Parts Unknown {holy, rPoisCast: Magic Dart i:F   Prince RibbitPrince Ribbit is heavily wounded. _Prince Ribbit hits you.  The searing ray misses Prince Ribbit.  You finish channelling your searing ray.   i^Prince Ribbit hits you! _* * * LOW HITPOINT WARNING * * * i&P  Okay, then. im' i- i.. _ iV: i@=Drink which item? Potions  g - a potion of magic  d - a bubbling brown potion  f - 2 fizzy inky potions  j - a clear potion  k - 2 silvery potions  i= p - a lumpy white potion [!] read|quaff|evoke[?] describe selected i i i<#.###.†..# ..Prancer the Destroyer#+ #))..####F###Deep Elf of Zin ***......##>.......>...Health: 2/36=-----------------------.......)..†...#Magic: 0/16------------------------...###.#F#####... iAC: 2Str: 10... #.#.#EV: 13Int: 26.. ..#.#####.#SH: 0Dex: 15 iL. #####........XL:  7 Next: 92% Place: Dungeon:5+@F..........Noise: ==-------  Time: 3124.3 (0.0)###########.#f) +6 dagger of Parts Unknown {holy, rPois iNCast: Magic DartF   Prince Ribbit _Prince Ribbit hits you.  The searing ray misses Prince Ribbit.  You finish channelling your searing ray.  Prince Ribbit hits you! _* * * LOW HITPOINT WARNING * * *  i6_Okay, then. i _Okay, then.  It was a potion of attraction.  You feel attractive to monsters.  f -> A - a potion of attraction  i?/ Prince Ribbit hits you.  You die... i Y0-1= i/  --more-- is iXGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - the +6 dagger of Parts Unknown (weapon) {holy, rPois Int+3}  e - the +1 dagger "Spiderbane" {distort, rElec rC- rN+ Int+3}  i͉Armour (go to first with [)  a - a +0 robe (worn)  d - an orb of energy Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  c - a +6 ring of strength (worn) i5  i6, iu= i?Goodbye, Prancer.959 Prancer the Destroyer (level 7, 0/36 HPs)Began as a Deep Elf Conjurer on Mar 22, 2026.Was a Priest of Zin.Slain by Prince Ribbit (2 damage)... on level 5 of the Dungeon.The game lasted 00:11:26 (3120 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb iG@j2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 Ravn il@DgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb   i@N11.13219161 RavnMiFi-27 escaped with the Orb  12.12783572 Throg i@VGnIE-27 escaped with the Orb  13.12683640 bentocg OpSh-27 escaped with the Orb i  i  i0 ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l