k:j Player: Psyko Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.11:18:46.ttyrec Time: (1782213526) Tue Jun 23 11:18:46 2026 k:j [?1051l[?1052l[?1060l[?1061hk:jP Z)0[?7h[?25l[?1ck:jB k:j gWelcome, Psyko. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpk:jpyk:j~k:jWelcome, Psyko the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-magek:j&u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist k:jtFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpk:jK k:jrqk:jPsyko the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockk:jX#####.P##@####k:jk:j?Welcome, Psyko the Tengu Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.k:j*k:jEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsk:j: [?25h[?0c[?25l[?1ck:j; eCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuk:j &zk:j &ak:j &.k:j& -Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsk:j k:j` k:j' Psyko the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15###SH: 0Dex: 14##.P#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###-) Nothing wieldedCast: ShockWelcome, Psyko the Tengu Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.k:j k:j8 k:j k:jQ k:j  _Unknown command.k:j3k:jVk:jk:j$k:j  26  _k:j k:j k:jk:jk:jk:jmk:jk:jk:jTk:jNk:j k:j!k:j"k:jl$k:j&,k:j(k:jk0k:j11k:j2k:j 3k:j3k:j=k:j>k:j[?k:jK4k:jqLk:jM,k:joPk:jQk:jSk:jSk:jTk:jWk:jYk:j&Zk:jZk:j\k:jP^k:j^k:jJ_k:jak:jek:jBfk:jgk:j5ik:jbkk:jyk:j_zk:j9|k:jS~k:j~k:j6k:jk:jk:jAk:jk:jpk:j^k:jۊk:j|k:jk:jk:jrk:jk:jk:jk:jk:jk:jUYou encounter a bat.k:j:s#....#b##...#.!#.# #.### ##@P###.#####.##Shock##.####.####.##b   bat (asleep)k:j###.###P.#####.##k:j*027.0 (27.0)k:jld  8.0 (28k:jk:jU _Found a green potion.k:jk:j1k:j k:jZ _A bat is nearby!k:j+b  #. ... #b## ... #.! #.# #.### ##@P# ##.### ##.## ##.## ##.## ##.## ###.## #P.## ###.##k:j R #. ... #b## ... #.! #.# #.### ##@P# ##.### ##.## ##.## ##.## ##.## ###.#k:j  #P.## ###.k:j k:jN k:j k:j: Z _A bat is nearby!k:j"  #. ... #b## ... #.! #.# #.### ##@P# ##.###k:j  ##.## ##.## ##.## ##.## ###.## #P.## ###.##k:j  #. ... #b## ... #.! #.# #.### ##@P# ##.### ##.## ##.## ##.## ##.## ###.# #P.## ###.k:j k:j< k:j k:j Z _A bat is nearby!k:jGPsyko the Gusty#.Tengu...Health: 10/10 ========================#*##Magic: 3/4==================------.*.AC: 2Str: 8#*!EV: 26 Int: 15#*#SH: 0Dex: 14#*###XL:  1 Next:  0% Place: Dungeon:1##@P#Noise: ---------  Time: 28.0 (0.0)##.###-) Nothing wielded##.##Cast: Shock##.####.####.##b   bat###.###P.#####.##Casting: Shock (safe; 8% risk of failure)  :jImConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.k:jK.b.bk:jĭ$.bk:jP$.k:j:11 =9.0 (1k:jk:jſonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is heavily wounded.k:jlPsyko the Gusty#.Tengu...Health: 10/10 ========================#.##Magic: 2/4============------------...AC: 2Str: 8#.!EV: 11Int: 15#*#SH: 0Dex: 14#*###XL:  1 Next:  0% Place: Dungeon:1##@P#Noise: =--------  Time: 29.0 (0.0)##.###-) Nothing wielded##.##Cast: Shock##.####.####.##b   bat###.###P.#####.## _The bat is heavily wounded.Casting: Shock:jxmm (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)k:j<'.bk:jMCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j_IAim  Press: ? - help, Shift-Dir - straight line: a bat (heavily wounded, 52% to hit  The zap misses the bat. The bat hits you but does no damage.k:j ,30.0 (1k:j<f _The bat barely misses you.k:j _  Psyko the Gusty #. Tengu ... Health: 10/10 ======================== #.## Magic: 1/4======------------------ ... AC: 2Str: 8 #.! EV: 11Int: 15 #b# SH: 0Dex: 14 #.###k:j; XL:  1 Next:  0% Place: Dungeon:1 ##@P# Noise: =--------  Time: 30.0 (0.0) ##.### -) Nothing wielded ##.## Cast: Shock ##.## ##.## ##.## b   bat ###.## #P.## ###.## _The bat barely misses you.Casting: Shock (safe; 8% risk of failure)  k:jEConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Shock. Nothing appears to happen.k:j #. ... #.## ... #.! #b# #.### k:jm##@P#  ##.## ##.## ##.## ##.##  k:j#P.## ###.k:j ZContam: 10% 1.0 (1k:j,k:j!MCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  You miscast Shock. Nothing appears to happen. _The bat hits you but does no damage.k:j  Psyko the Gusty #. Tengu ... Health: 10/10 ======================== #.## Magic: 0/4------------------------ ... AC: 2Str: 8 #.! EV: 11Int: 15 Contam: 10%  #.# SH: 0Dex: 14 #.### XL:  1 Next:  0% Place: Dungeon:1 ##@P# Noise: =--------  Time: 31.0 (0.0) ##.### -) Nothing wielded ##.## k:j Cast: Shock ##.## ##.## ##.## b   bat ###.## #P.## ###.##Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)  The zap hits the bat.k:j| #. ... #.## ... #.! #*# #*### ##@P#  ##.## ##.## ##.## ##.##  #P.## ###.k:jo!..k:jrb12.0 (1Shockk:jk:j G _You kill the bat!k:j I 26 8% 61======421 k:j@  _Your magical contamination has completely faded away.======2============k:jrA ,k:jfB k:jB k:jC k:jE k:jF k:j,G k:jI k:jaI k:jpJ k:jXL k:jL k:jlM k:jN k:jIO k:jO k:jQ h3======k:jR k:j`T k:jT k:j;U k:jV k:jV k:jW k:jY k:jcY k:j8Z k:j\ k:jJ\ >======k:j] k:j^ k:j^ k:j` k:jQa k:ja k:jc k:jLd k:jd k:je k:jg ,k:jg k:ji k:ji k:jj k:j: 4====== _Magic restored. # ##. #... .##.#######.##.........##.@##.#- ##.#.# ##.### ##.P# ##.### ##.## ##.## ##.## ##.##76.0 (44.0)k:jf |======11 -7.0 (45k:j k:j R _d - a green potionk:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jw k:j4k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jX 26  _k:jd  You encounter a ball python.k:jϸP#.###. S.. #..  ##.. # ... .# #.#######.#.......##..##.#####.#.#Cast: Shock##.#####.P# ##.###S   ball python (constriction, asleep)#.##k:j"#k:jP18.0 (1.0)k:jj  9.0 (2 _k:jk:jk:jR  Psyko the Gusty #. Tengu ###. Health: 10/10 ======================== †.. Magic: 3/4==================------ #.. AC: 2Str: 8 ##.. #  EV: 26 Int: 15 ... .#  SH: 0Dex: 14 #.#######.#  XL:  1 Next: 10% Place: Dungeon:1 #.@.......#  Noise: ---------  Time: 79.0 (0.0) ###..##.###  -) Nothing wieldedk:jSe ##.#.#  Cast: Shock ##.###  ##.P#  ##.###  S   ball python (constriction, asleep) ##.##  ##.##  ##.## _You encounter a ball python.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.k:jY #. ###. *.. #*. ##*. #  ..* .#  #*       k:jZ1  ##.P#  ##.## ##.## ##.##k:jH†....k:ju11 2=80.0 (1Shockk:jmk:j asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python. _You kill the ball python!k:jڡk:jO3k:jok:j 26  k:j,,k:jUk:jk:jQk:jk:j!,k:jk:jk:j´k:jk:jBk:jj,k:jk:jD.-8.0 (8.k:j C-k:j[k:jsk:jc k:jN_Key pressed, stopping explore.k:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:jk:j3k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jwM   _4======k:jXk:jk:j Xk:j,k:jk:jk:j(======k:j(k:j.*k:j*k:j+k:j?,k:j-,k:jN.k:j3k:js5k:j5k:j"6k:j7k:j9k:jn;k:j;k:j(=k:j>k:j?k:j?k:jAk:j{Ck:jhD,k:jRFk:j I  You encounter a kobold. It is wielding a +0 dagger.k:jW###.## †... #..# ##..## #...#.# #####.#.#######.# ##.....#.........# #..#######..##.### #@## ##.#.#..# ##.####.## ##.P#Shock#. ##.####. ##.##.. ##.##K   kobold (asleep) #. ##.## #K ##.## ###.##k:jd1102.0 (14.0)k:j6lk  3.0 (15 _k:jsk:juk:ji###.##Psyko the Gusty†...Tengu#..#Health: 10/10 ========================##..## Magic: 3/4==================------#...#.# AC: 2Str: 8#####.#.#######.# EV: 26 Int: 15##.....#.........# SH: 0Dex: 14#..#######..##.### XL:  1 Next: 20% Place: Dungeon:1#@## ##.#.#Noise: ---------  Time: 103.0 (0.0)#..###.###-) Nothing wielded#.####.P#Cast: Shock#.##.####.##.##..##.##K   kobold (asleep)#k:jkC[m.##.###K ##.#####.## _You encounter a kobold. It is wielding a +0 dagger.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)11 Contam: 10% 4.0 (1k:jKn9 asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.k:j###.##Psyko the Gusty†...Tengu#..#Health: 10/10 ========================##..## Magic: 2/4============------------#...#.# AC: 2Str: 8#####.#.#######.# EV: 11Int: 15 Contam: 10% ##.....#.........# SH: 0Dex: 14#..#######..##.### XL:  1 Next: 20% Place: Dungeon:1#@## ##.#.#Noise: ---------  Time: 104.0 (0.0)#.*###.###-) Nothing wielded#*####.P#k:jCast: Shock#*##.####*##.##.*##.##K   kobold#*##.###* ##.#####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.k:j 8K.k:jI >.....k:j 4==5.0 (1k:j k:jR"   Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded. _The kobold shouts!k:j#  ###.##  Psyko the Gusty †...  Tengu #..#  Health: 10/10 ======================== ##..# # Magic: 1/4======------------------ #...# .# AC: 2Str: 8 #####.#.#######.# EV: 11Int: 15 Contam: 10%  ##.....#.........# SH: 0Dex: 14 #..#######..##.### XL:  1 Next: 20% Place: Dungeon:1 #@## ##.#.#  Noise: ==-------  Time: 105.0 (0.0) #..# ##.###  -) Nothing wielded #.## ##.P#  Cast: Shock #. ##.###  #.:j m ##.##  .. ##.##  K   kobold #) ##.##  #. ##.##  ###.## Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 60% to hit)  The zap hits the kobold.   †...  #..#  ##..#  #...#  #####.#. ##.....#.. #@##   #.*#   #*## ##.P#  #*  #*  .*  #*:jl u;49m  #.  k:j `.....)k:j j3-6.0 (1Shockk:j k:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 dagger (moderately wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!k:j  26 k:jN k:jW 8% 6k:j 42======2k:j M1k:jF Z k:j k:j Z _Your magical contamination has completely faded away.k:j k:j k:j k:j >======k:j k:jX k:j k:jY k:j Bk:jl k:j k:j k:j ,k:jo k:j ,k:j k:j\ ,k:j k:j` k:j h3======k:j ,k:j k:j k:j k:j k:ji ,k:j k:j k:j >======k:j k:j k:j k:j k:j k:j8 k:j k:j k:j k:jM k:j ,k:j! k:j $ k:jk$ k:j% k:j ' k:j' k:j=( k:j) k:j.* P4======k:j0+ k:j- k:j. k:j4/ k:j/ k:j61 k:j03 k:j3 k:j 4 k:jt6 k:jg8 k:j8 k:je9 k:j: k:j< k:j=V ======k:jX $  Things that are here:k:jcc  a +0 dagger; a kobold corpse _k:jd k:jf k:jIh k:jh k:jWi k:j'k k:jtm k:jn k:jo k:jq k:ju i  You encounter a hobgoblin.k:j #.# ##.###########.# ##.###........# ##.###.######)# ##.## #.# ##.## #.# ###.## .# #P.## # ###.##  ##.## --.....$.?##.## ........##.## Shockg.......########.# ##.P# ..# ##.###g   hobgoblin (asleep) #.# ##.## #.# ##.##  ###.##k:jҐ 48.0 (42.0)  -9.0 (43k:j k:j# + _Found 11 gold pieces.k:jq #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  g.......#   #######.# ##.P#  ..#   #.# ##.##  #.# ##.##   k:j #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  g.......#  #######.#  ..#   #.#  #.# k:jw k:jHk:jT1k:jok:j0` _A hobgoblin is nearby!k:jP#.###.### Psyko the Gusty########.###.##Tengu#........###.##Health: 10/10 ========================#.######)# ##.##Magic: 3/4==================------#.# ##.##AC: 2Str: 8#.# ###.##EV: 26 Int: 15#.# #P.##SH: 0Dex: 14#.# ###.##XL:  1 Next: 30% Place: Dungeon:1#@# ##.##Noise: ---------  Time: 149.0 (0.0)....***?# ##.##-) Nothing wielded.***....###.##Cast: Shock*.......###.#####k:j9#####.###.P#..###.###g   hobgoblin#.###.###.# ##.#####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.k:jbs.g.$....11 ==50.0 (1  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts! You hear an angry hiss.k:jU #.# ##.###  Psyko the Gusty ########.# ##.##  Tengu #........# ##.##  Health: 10/10 ======================== #.######)# ##.##  Magic: 2/4============------------ #.# ##.##  AC: 2Str: 8 #.# ###.##  EV: 11Int: 15 #.# #P.##  SH: 0Dex: 14 #.# ###.##  XL:  1 Next: 30% Place: Dungeon:1 #@# ##.##  Noise: ==-------  Time: 150.0 (0.0) .....$.?# ##.##  -) Nothing wielded k:jW........# ##.##  Cast: Shock ........# ##.###  #######.# ##.P#  ..# ##.###  g   hobgoblin #.# ##.##  #.# ##.##  ###.## Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.k:j^ #.#    ##.##   ##.##   ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....**?# ##.##  ...**...# ##.##  .**    ..#  #.#  #.#  k:jI$.....k:jLj5-1.0 (1Shockk:jk:jdMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!k:j}  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jvCk:j}H8-k:jhPk:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j]  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j, k:j k:j k:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j k:j k:j k:j | 26  _k:j k:j ,k:jg k:j ,k:j k:jM onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a quokka.k:j ........-Shockrr   quokka (wandering)k:j +4.0 (3k:j k:j i-5.0 (4 _k:jsV #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  r.......#   #######.# ##.P#  ..#   #.# ##.##  #.# ##.## k:jt-  k:j #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  r.......#  #######.#  ..#  k:jq #.#  #.#  k:jk:j|1k:j $k:j'] _A quokka is nearby!k:j= #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  r.......#   #######.# ##.P#  ..#   #.# ##.##  #.# ##.##   k:j(K #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  r.......#  #######.#  ..#   #.#  #.#  k:jRk:jTk:jd[k:jh^] _A quokka is nearby!k:jI #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  r.......#   #######.# ##.P#  ..#   #.# ##.##  #.# ##.##   k:jX #.#   #.# ##.##  ..# ##.##  #)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  .....$.?# ##.##  ........# ##.##  r.......#  #######.#  ..#   #.#  #.#  k:j-Zk:jU]k:j7S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.k:jk:j0k:jR k:j  onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.k:j8vM# ##.P  ##.########## ##.##....... ##.###.######)# ##.## ##.####.##P.## ###.##  #.# ##.## .....$.?##.## .Sr.....###.##....### ##.###.# ##.## 26 -8 _k:jk:jYjM.##.### ##.P  ##.########## ##.##....... ##.###.######)# ##.## ##.####.##P.## ###.##  #.# ##.## .....$.?# ##.##..###.#k:j_k:jsy]-9k:j3M#.## ##.#.# .##.### ##.P  ##.########## ##.##....... ##.###.######)# ##.## ##.####.##P.## ###.## #.# ##.##...#k:j@>k:jAX1======60k:j@Ik:jgKk:j9 M #..#######..##.###.## ##.#.# .##.### ##.P  ##.########## ##.##....... ##.###.######)# ##.## ##.####.##P.## k:j' ~#.# ###.####.#k:j 3rr.r   quokka1Shockk:j M#.....#......... #..#######..##.###.## ##.#.# .##.### ##.P  ##.########## ##.##........ ##.###.##### ##.## ##.####.###.# #P.##r   quokka..#Sr.k:jQ$ S   ball python (constriction)k:j% &2k:j, k:j0 $  Things that are here:k:jb3 r _a +0 dagger; a kobold corpsek:j$ #####.#.########.....#......... #..#######..##.###.## ##.#.# .##.### ##.P  ##.########## ##.##....... ##.###.######)# ##.## ##.####.##.# #P.##r# ###.##  #.# ##.## ....$S?Sr##.##k:jS.r.8% 3 _k:jk:jk:j$; #...#  #####.#.########.....#......... #..#######..##.###.## ##.#.# .##.### ##.P  ##.##########k:j<1 ##.##....... ##.###.######)# ##.## ##.##.# ###.##r# #P.## .# ###.##  #S#....$.?S.r.S.======64k:jMIk:j8Sk:j'|#  #...#  #####.#.########.....#......... #..#######..##.###.## ##.#.# .##.### ##.P  ##.########## ##.##........ ##.###.######) ##.##.# ##.##r# ###.##S# #P.## ###.## #.#k:jA~?r.k:j~1S.k:j'k:j^@45k:jk:jw ##..#Psyko the Gusty#...#. Tengu#####.#.#######. Health: 10/10 ========================##.....#......... Magic: 0/4------------------------#..#######..##.## AC: 2Str: 8##.## ##.#.#EV: 26 Int: 15 Contam: 4% #..###.### SH: 0Dex: 14#.####.P# XL:  1 Next: 50% Place: Dungeon:1#@###.### Noise: ---------  Time: 165.0 (0.0)########*###.##-) Nothing wielded#.......*###.##Cast: Shock#.######*# ##.##:jBx H#*# ##.###S# ###.##r   quokka#.# #P.##S   ball python (constriction)#.# ###.###.# ##.## _a +0 dagger; a kobold corpseCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)k:j! r.S.r)k:jc: .11 2=6.0 (1Shock  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit) _The zap misses the quokka.k:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j e _You don't have enough magic to cast this spell.k:joep..#####.#.#########.....#..........#######..##.####.## ##.#.# ..# ##.#### ##.P ##.###########.## .......r##.## .######)##.##  #S#.# ###.##P.## ##.## ##.##.....$.? ##.##k:jUg5S.k:j$qf  The quokka completely misses you.k:j rh 26  7k:jxk:j|K _Your magical contamination has completely faded away.k:j42 S)You barely miss the quokka. You peck the quokka, but do no damage.  The quokka is almost dead.11 68 _The quokka completely misses you. The ball python closely misses you. x2k:j   The quokka is almost dead. _The ball python closely misses you. x2  You closely miss the quokka.  The quokka is almost dead.  The quokka bites you but does no damage.  The ball python barely misses you. The ball python grabs you.9/10 ---  1  9Constr k:jP u _The ball python constricts you.k:j 3  The ball python barely misses you. The ball python grabs you. _The ball python constricts you.You hit the ball python.  The ball python is moderately wounded.  The quokka bite  The ball python bites you but does no damage.7--------70k:j2 k:j  k:j Q_The ball python constricts you.k:j* †You hit the ball python but do no damage.You claw the ball python.  #...#  ### ##. #.. ##.##   #..#   #.## ##.P#  #.#   #@# ##.##  #......†r# ##.##  #.######)# ##.##  #.# ##.##  #.#   #.# #P.##  #.#  #.# ##.##  .....$.?# ##.## You kill the ball python!k:jK; #...#  ### ##. #.. ##.##   #..#   #.## ##.P#  #.#   #@# ##.##  #......†r# ##.##  #.######)# ##.##  #.# ##.##  #.#  #.# #P.##  #.#  #.#  .....$.?#   The quokka barely misses you. The quokka bites you.3--------------11 61k:j>k:jPV _* * * LOW HITPOINT WARNING * * *k:j4k:jk:ja^ _You are too injured to fight recklessly!k:j+ _You are too injured to fight recklessly!k:jak:j^k:jk:j_^ _You are too injured to fight recklessly!k:j^ 4k:jc k:jf F _Unknown command.k:j †You barely miss the quokka. You claw the quokka.k:jI 4==-------1======82 _You kill the quokka!k:j^ #####.#.#########.....#..........#######..##.####.## ##.#.# ..# ##.#### ##.P ##.##########.##.## ......†##.## ######)##.##  #.# ##.## .?#.Sr.....###.## 26  -3k:js _You see here a quokka corpse.k:jl ##.....#..........#######..##.####.## ##.#.# ..# ##.#### ##.P ##.##########.##.## ......††##.## .########.##  #.# ##.## ###.## ..#........###.###-4 _k:jk:j$  Things that are here:k:j]r _a +0 dagger; a kobold corpsek:jo _========5===6=====k:jס2========7========k:j==8===3======k:j k:jk:jk:jj4===k:j6k:jk:j#9k:jr)==k:j k:jk:jk:j_k:j>k:j(======k:jCk:jk:jk:jk:jk:jk:jRk:j 10/10k:j#H=====k:j9 O _HP restored.===k:j< k:jq@ k:jA P4======k:jD k:j2H k:jJ k:jK k:j@M k:jDO k:jQ k:jR k:jT k:jV k:jZ k:j.\ k:j^ k:jG` k:j c k:j d >======k:j$f k:jHh k:jn k:j+o k:jp k:j0s k:jw k:jw k:jy k:j& ########.# ##.## #......††# ##.## #.######)# ##.## .# ##.## .# ###.## .# #P.##  #.# ###.##  .######.# ##.##  .....$........ ##.##........# ##.##########.# ##.P#..# k:j B ##.### ##.## #. #.# ###.## #P.##k:jG 1211.0 (37.0)k:j 611 2.0 (38k:j- k:j. b _c - a scroll labelled HEUCZA ESYQIk:j 3k:j k:j k:j; k:j  26  k:j k:j k:js k:j k:j# 'k:jF 11 k:jo k:j A _You now have 11 gold pieces.k:j u 26  k:jD k:j, k:j Bk:j< k:j  You encounter a kobold. It is wielding a +0 short sword.k:j b ##.##  #.# ###.##  #.# #P.## .# ###.## .#.######.# ##.##..........# ##.####........# ##.##......... ##.############ ##.P# ##.#########Cast: Shockk:j r#.#K   kobold (asleep)#.# ###.###K# ##.####.###k:j 17.0 (5.0)k:j j  8.0 (6 _k:jy k:j k:j0  #.# ##.##  #.#   #.# #P.##  #.#   .#.######.# ##.##  ..........# ##.##  k:jT1 }##........# ##.##  ..........#   #@# ##.P# k:j~1 ( ........#   k:j1 ?#######.# ##.##  #.# ##.## k:j1 # #.#   k:j2 *#.# #P.##  #.# k:j 3 k  #K# ##.##   k:j  #.# ##.##  #.#   #.# #P.##  #.#   .#.######.# ##.##  ..........# ##.##  ##........# ##.##  ..........#   k:j #@# ##.P#  ........#   #######.# ##.##  #.#  #.#  k:j 0#.# #P.##  #.#  #K#  k:j k:j k:j 1k:j k:j` ] _A kobold is nearby!k:ji #.# ##.##  #.#   #.# #P.##  #.#   k:j.#.######.# ##.##  ..........# ##.##  ##........# ##.##  ..........#   #@# ##.P#  ........#   #######.# ##.## k:j!/ #.# ##.##  #.# k:jE-  #.# #P.## k:jy# #.#   k:jX#K# ##.##   k:j\ #.# ##.##  #.#   #.# #P.##  #.#   .#.######.# ##.##  k:j"4..........# ##.##  ##........# ##.##  k:jKu..........#   k:jo#@# ##.P#  ........# k:j  #######.# ##.##  #.# k:j[ #.# k:j #.# #P.## k:jm` #.#  k:jV#K#  k:j k:jk:jmk:jk:j6] _A kobold is nearby!k:j #.# ##.##  Psyko the Gusty #.# ###.##  Tengu #.# #P.##  Health: 10/10 ======================== #.# ###.##  Magic: 3/4==================------k:j@ .#.######.# ##.##  AC: 2Str: 8 ..........# ##.##  EV: 26 Int: 15 ##........# ##.##  SH: 0Dex: 14 k:j[..l.......# ##.###  XL:  1 Next: 80% Place: Dungeon:1 #########@# ##.P#  Noise: ---------  Time: 218.0 (0.0) ........# ##.###  -) Nothing wielded #######.# ##.##  Cast: Shock #.# ##.##  #.# ###.##  #.# #P.##  K   kobold (asleep) #.# ###.##  #K# ##.##  ##.### k:jCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.k:j94 #.# ##.##  #.#   #.# #P.##  #.#    ##.##   ##.## k:j  ##.##      ##.P#   k:jR   ##.##  k:j]#.#  k:j [#.#  k:jO#.# #P.##  #.# k:jq l   frilled lizard (wandering) #K# k:j k:j k:jrr11 Contam: 10% 9.0 (1k:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen. _You encounter a frilled lizard.k:jk #.# ##.##  Psyko the Gusty #.# ###.##  Tengu #.# #P.##  Health: 10/10 ======================== #.# ###.##  Magic: 2/4============------------ .#.######.# ##.##  AC: 2Str: 8 ..........# ##.##  EV: 11Int: 15 Contam: 10%  ##........# ##.##  SH: 0Dex: 14 ..l.......# ##.###  XL:  1 Next: 80% Place: Dungeon:1 #########@# ##.P#  Noise: ---------  Time: 219.0 (0.0) ........# ##.### :j;49m -) Nothing wielded #######.# ##.##  Cast: Shock #.# ##.##  #.# ###.##  k:j#.# #P.##  K   kobold (asleep) #.# ###.##  l   frilled lizard (wandering) #)# ##.##  ##.### Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. #.# ##.##  #.#   #.# #P.##  #.#    ##.##   ##.##   ##.##      ##.P#  *#   *# ##.##  #*# :jNG13;15H #*#  #*# #P.## l   frilled lizard (wandering) #*#  #*#  k:j2k:j89.lk:jsAp......)k:jM<9=20.0 (1k:jPk:jzSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. k:jS?_You kill the kobold!k:jn ~ #.# ##.##  Psyko the Gusty #.# ###.##  Tengu #.# #P.##  Health: 10/10 ======================== #.# ###.##  Magic: 1/4======------------------ .#.######.# ##.##  AC: 2Str: 8 ..........# ##.##  EV: 11Int: 15 Contam: 10%  ##........# ##.##  SH: 0k:j Dex: 14 ..........# ##.###  XL:  1 Next: 90% Place: Dungeon:1 #########@# ##.P#  Noise: =--------  Time: 220.0 (0.0) ........# ##.###  -) Nothing wielded #######.# ##.##  Cast: Shock #.# ##.##  #.# ###.##  #.# #P.##  l   frilled lizard (wandering) #.# ###.##  #)# ##.##  ##.### k:j yCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linek:j Aim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)  The zap hits the frilled lizard.k:j h #.# ##.##  #.#   #.# #P.##  #.#    ##.##   ##.##   ##.##  ...******.#    ##.P#     k:j  ##.##  #.#  #.#  #.#  #.#  #)#  k:j1 &......k:j #.# ##.##Psyko the Gusty#.# ###.##Tengu#.# #P.##Health: 10/10 ========================#.# ###.##Magic: 1/4======------------------.#.######.# ##.##AC: 2Str: 8..........# ##.##EV: 11Int: 15 Contam: 10% k:j ##........###.##SH: 0Dex: 14..........###.###XL:  1 Next: 100% Place: Dungeon:1#########@###.P#Noise: =--------  Time: 221.0 (1.0)........###.###-) Nothing wielded#######.###.##Cast: Shock#.# ##.###.# ###.###.# #P.###.# ###.###)# ##.####.###Casting: Shock (safe; 7% risk of failure)  k:j_ yConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)  The zap hits the frilled lizard.k:jZ 9  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)  k:j The zap hits the frilled lizard. _You kill the frilled lizard!  You have reached level 2!k:jB /  --more--k:j5/156--2 0% Shockk:j k:j4 _k:jW 3k:jWX k:jwZ k:j_ S 26 _k:jwa k:jd k:jp --k:jv h8% 62====4k:jy M2k:j k:j- M1k:j͇ k:j Z k:j k:jJ _Your magical contamination has completely faded away.====k:j k:j ,k:jd k:j ,k:j k:jD ,k:j k:j nk:j k:j k:j V3====k:j nk:j 8====4========k:j? k:j k:jG k:jm k:j ,k:j k:j` k:j k:j k:j- k:jp P5====k:jv k:j k:j k:j k:j/ ,k:j k:jQ====k:jS6====k:j[,k:jh====k:jpXk:jy~##....... ##.##..........# ##.############.# ##.P#........# ##.### #######.# ##.## # #.# ###.##  #.# #P.##  ###.## -73.0 (52.0) #)##.##  #. ##.P#..# ##.###...# ###.##. #P>...# ###.###P#k:j`k:jQF-4.0 (53k:jk:j; _Found a stone staircase leading down.k:jYIk:jQ\k:j}_c  You encounter a rat.k:jh.. ##.############ ##.P ........##.##k:ji#######.##.##  #.##.## .# ###.## .# #P.## ##.## ##.##.k:jgi ##.###. ##.PShock.##.##r.###.k:ji##...#P.## r   rat (asleep)#.>..##.####.#.### ##.P<##k:jjk:jt,0.0)k:jzj  5.0 (1 _k:j|k:jT _You see here a +0 short sword.k:j    #.# ##.P#  ..#   #.# ##.##  #.# ##.##  #.# k:jg  #.# #P.##  #.#   #@# ##.##  #.#   ..# ##.P#  ...#   k:jˬr...#   ...#.# #P.##  #.>...#   #.#.### ##.P#  #<### k:jjk:j%E    #.# ##.P#  ..#   #.# ##.##  #.# ##.##  k:jnF#.#   #.# #P.##  #.#   #@# ##.##  #.#   ..# ##.P#  ...#  r...#  k:jF...#.# #P.##  #.>...#  k:jF#.#.###  #<###k:jNk:jcO1k:jVk:jaYZ _A rat is nearby!k:j    #.# ##.P#  ..#   #.# ##.##  k:jZ#.# ##.##  #.#   #.# #P.##  #.#   #@# ##.##  #.#   ..# ##.P# k:j$ ...#   k:jQr...#   ...#.# #P.## k:j #.>...# k:j4  #.#.### ##.P#  k:j &#<### k:j3u.    #.# ##.P#  ..#   #.# ##.##  #.# ##.##  #.#   #.# #P.##  #.#  k:jv #@# ##.##  #.#   ..# ##.P#  ...#  r...#  ...#.# #P.##  #.>...#  #.#.###  #<###k:j}k:jk:jp _A rat is nearby!k:jw ..........###.###Psyko the Gusty#########.###.P#Tengu........###.###Health: 15/15 ========================#######.###.##k:jx Magic: 5/6====================----#.# ##.##AC: 2Str: 8#.# ###.##EV: 26 Int: 15#.# #P.##SH: 0Dex: 14#.# ###.##XL:  2 Next:  0% Place: Dungeon:1#@# ##.##k:jx Noise: ---------  Time: 275.0 (0.0)#*###.###-) Nothing wielded*.###.P#Cast: Shockk:jLy *..###.###*...# ###.##...#.# #P.##r   rat#.>...# ###.####.#.###k:jy ##.P##<###Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jy Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.k:j r.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is severely wounded.k:j8 ...k:j  :11 =6.0 (1k:ja | _The rat twitches its whiskers.k:j1 ..........###.###Psyko the Gusty#########.###.P#Tengu........###.###Health: 15/15 ========================#######.###.##Magic: 4/6================--------#.# ##.##AC: 2Str: 8#.# ###.##EV: 11Int: 15#.# #P.##SH: 0Dex: 14#.# ###.##XL:  2 Next:  0% Place: Dungeon:1#@# ##.##Noise: =--------  Time: 276.0 (0.0)#*###.###-) Nothing wielded*.###.P#Cast: Shock*..###.###....#:jS3 s;49m ###.##...#.# #P.##r   rat#.>...# ###.####.#.#####.P##<### _The rat twitches its whiskers.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 68% to hit)k:j r..7.0 (1  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 68% to hit) _The zap misses the rat.k:jap ..........# ##.###  Psyko the Gusty #########.# ##.P#  Tengu ........# ##.###  Health: 15/15 ======================== #######.# ##.##  Magic: 3/6============------------ #.# ##.##  AC: 2Str: 8 #.# ###.##  EV: 11Int: 15 #.# #P.##  SH: 0Dex: 14 #.# ###.##  XL:  2 Next:  0% Place: Dungeon:1 #@# ##.##  Noise: =--------  Time: 277.0 (0.0) #.# ##.###  -) Nothing wielded:jq1K k:js-..# ##.P#  Cast: Shock ...# ##.###  ....# ###.##  k:j u^...#.# #P.##  r   rat #.>...# ###.### k:ju k:j0vr#.#.### ##.P# k:jv k:jv#<### k:j>w~Casting: Shock (safe; 7% risk of failure)  k:jwMConfirm with . or Enter, or press ? or * to list all spells.k:jxsAiming: Shock (safe; 7% risk of failure)  k:jx;Press: ? - help, Shift-Dir - straight linek:jxpAim: a rat (severely wounded, 68% to hit)  k:jByThe zap hits the rat.k:j<k:j k:j9k:j{ k:jԀ k:j! k:jdk:j5 ##.P# k:j k:j5k:jt k:j k:j k:j;k:j6 ##.## k:jك k:j*y#.# ##.## k:js k:jЄK#.# k:j k:jP k:jy#.# #P.## k:j k:j:?#.# k:j k:j k:jHn#@# ##.## k:j k:j߇T#*# k:j, k:j k:jو*.# ##.P# k:j k:j/...# k:j k:j4 k:jt.....# k:j k:j k:jhk:jNj k:j! k:j k:jk:jk k:jҍ k:j1 k:jk:jώ k:j3 k:j k:jʏV#<###k:jv"!.k:j#.k:j/k:j14k:j18.0 (1k:j1Shockk:jE2k:j9k:j> k:j?k:jM@#_You kill the rat!k:j@k:j]  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j1k:j\:k:j@k:jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jRIk:jTk:jX| 26  _k:jYk:j;Zk:j"\k:j^k:j_k:j_k:j4========5========6====k:j˛[40mk:jk:jk:jk:jV<====k:jk:jZy  You encounter a rat.k:j ..#.#  #.#.# ###.##  #.#.# #P.##  #.#.# #)# ##.##..# ##.####..## #...# ##.P##....#...# ##.####...@..# ###.##k:j]-##...#.# #P.## #.>...# ###.###Shock#.#.### ##.P##.# #<### # ###r   rat (asleep) #.# #.r k:jX1309.0 (31.0)k:j   -10.0 (32 _k:jk:jk:j ..#.# ##.##  Psyko the Gusty #.#.# ###.##  Tengu #.#.# #P.##  Health: 15/15 ======================== #.#.# ###.##  Magic: 5/6k:j====================---- #.#)# ##.##  AC: 2Str: 8 . #.#.# ##.###  EV: 26 Int: 15 #..## #...# ##.P#  SH: 0Dex: 14 #....#...# ##.###  XL:  2 Next:  4% Place: Dungeon:1 #...@..# ###.##  Noise: ---------  Time: 310.0 (0.0) ##...#.# #P.##  -) Nothing wielded #.>...# ###.###  Cast: Shock #.#.### ##.P#  #.#.#:j+ m #<###  #.#.# ###  r   rat (asleep) #.#.# #..Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. ..#.# ##.##  #.#.#   #.#.# #P.##  #.#.#   #.#)# ##.##  . #.#.#   #..## #...# ##.P#        ##..*#.#k:j1! #P.##  #.>*..#   #.#*###  #.#*# #< #.#*#  #.#*# #.* k:jH.......k:jt11 8=1.0 (1Shockk:jhk:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!k:j:/3k:j0k:j@3B k:j5826  k:j<:,k:jZ;k:jj=,k:jn>k:j@,k:jgBk:jDk:jEk:jFk:jGk:j2Hk:jIk:jqKk:jKk:jLk:j Ok:jvON6====k:jPk:jek:jug,k:jyik:jjk:jlk:jlk:j====  You encounter a goblin. It is wielding a +0 dagger.k:j' #######.# ###g ....#.# ##.$.. ..#.#.# ###.##..# #.#.#.# #P.##...## #.#.#.# ###.# ...# #.#.#)# ##. #..###.#.#.# ## #..##.#...# # #@...#...# ##- ###......# ###. ##...#.# #P.#Shock #.>...# ###. #.#.### ## #.#.# #< g   goblin (asleep):j18H #.#.### #.#.##.#..k:jR0243.0)k:j~  -5.0 (14k:jk:j! #######.# ## Psyko the Gusty #) ....#.# ##. Tengu $.. ..#.#.# ###.# Health: 15/15 ======================== #..# #.#.#.# #P.## Magic: 5/6====================---- ...## #.#.#.# ###.# AC: 2Str: 8 k:j"e...# #.#.#)# ##. EV: 26 Int: 15 #..###.#.#.# ## SH: 0Dex: 14 #..##.#...# # XL:  2 Next:  8% Place: Dungeon:1 #@...#...# ## Noise: ---------  Time: 325.0 (0.0) ###......# ###. -) Nothing wielded ##...#.# #P.# Cast: Shock #.>...# ###.k:j"K #.#.### ## k:j"#.#.# #< g   goblin (asleep) #.#.# ## #.#.# k:j# #.#.. k:jL#>Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  k:j#Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.k:j7)   #*   $.*   #.*#   ..*## k:j)  .*.# #.#.#)#  #*  #*           k:j*  #.#.# #< #.#.#  #.#.# #.#..k:jP)......k:jhu11 12=6.0 (1Shockk:jk:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin!k:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:ju k:j k:jJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j Ik:j5 k:j | 26  _k:j ,k:j k:j@ k:j k:j k:j k:ja k:j k:jb k:j k:jM k:j\ k:j k:j" k:j k:j@ k:j" k:j k:jp k:j k:j z6====k:jn k:j k:jl k:j k:j5 k:jD k:j k:j! k:j" k:j$ k:j$ k:j% k:j' k:jj) k:j) <====k:j* k:j>- k:j/ f  You encounter a jackal.k:jJ= N..........#  #########.#  ........#  # ######.# .##) ....#.# .$.. ..#.#.# ####..# #.#.#.# #P.#...### #.#.#.# ##k:j> #....@## #.#.#)# -#.$##..###.#.#.# h.. ##..##.#...# Shock###....#...####......# ##...#.# #P h   jackal (asleep) #.>...# #.#.### #.#.#k:jM 0393.0)k:jQ   -40.0 (14k:j%Y k:j\ * _Found 6 gold pieces.k:jq ..........#Psyko the Gusty#########.#Tengu........#Health: 15/15 ========================########.#Magic: 5/6====================----.##)....#.# # AC: 2Str: 8.$....#.#.# ### EV: 26 Int: 15#..# #.#.#.# #P. SH: 0k:jr ADex: 14#...### #.#.#.# ### XL:  2 Next: 12% Place: Dungeon:1#..**@## #.#.#)# # Noise: ---------  Time: 340.0 (0.0)#**##..###.#.#.#-) Nothing wielded*** ##..##.#...#Cast: Shock###....#...####......# ####...#.# #P h   jackal#.>...# ###.#.###k:js #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.k:j A.hk:j| hAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  k:j The zap hits the jackal.  The jackal is moderately wounded.The jackal barks!k:j{ 9.hk:j> ...$h 2 jackals (1 wandering)k:j/ ;11 ==1.0 (1k:j k:jn W _You encounter a jackal.k:j ..........#  Psyko the Gusty #########.#  Tengu ........#  Health: 15/15 ======================== # #######.#  Magic: 4/6================-------- .##) ....#.# # AC: 2Str: 8 .$.. ..#.#.# ### EV: 11Int: 15 #..# #.#.#.# #P. SH: 0Dex: 14 #...### #.#.#.# ### XL:  2 Next: 12% Place: Dungeon:1 #....@## #.#.#)# # Noise: ==-------  Time: 341.0 (0.0) #.$##..###.#.#.#  -) Nothing wielded h.† ##k:j..##.#...#  Cast: Shock # ##....#...#  ###......# ## ##...#.# #P hh 2 jackals (1 wandering) #.>...# ## #.#.###  #.#.# Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 60% to hit)  The zap hits the jackal.k:j7       #   .##)   .$..   #..#      #..**@## #.#.#)#  #**  h.*   #     h   jackal (    #.#.#k:jZ3.k:j+:...$†k:jCk20-2.0 (1Shockk:jqIk:jLConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 60% to hit)  The zap hits the jackal. _You kill the jackal!k:j&3k:jk:jŴk:jZ 26    A jackal comes into view.k:j --..h..Shock.h   jackal (wandering)k:j^&3k:j@k:jL-4.0 (2 _k:jk:jik:j]Y..........#Psyko the Gusty#########.#Tengu........#Health: 15/15 ========================#k:jb]=#######.#Magic: 3/6============------------.##)....#.# # AC: 2Str: 8.$....#.#.# ### EV: 26 k:j]+Int: 15#..# #.#.#.# #P. SH: 0Dex: 14k:j],#...### #.#.#.# ### XL:  2 Next: 20% Place: Dungeon:1#..**@## #.#.#)# # Noise: ---------  Time: 344.0 (0.0)#**##..###.#.#.#-) Nothing wieldedk:j ^*** ##..##.#...#Cast: Shock#k:j.^##....#...####......# ##k:j`^X##...#.# #P h   jackal#.>...# ##k:j^#.#.####.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  k:j^Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)  The zap hits the jackal.  The jackal is heavily wounded.k:jA.hk:jr...$†k:jI;11 ==5.0 (1k:jJ k:jlr  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)  The zap hits the jackal.  The jackal is heavily wounded. k:j2_The jackal barks!k:jʒ..........#Psyko the Gusty#########.#Tengu........#Health: 15/15 ========================########.#Magic: 2/6k:ja========----------------.##)....#.# # AC: 2Str: 8.$....#.#.# ### EV: 11Int: 15#..# #.#.#.# #P. SH: 0k:j1rDex: 14#...### #.#.#.# ### XL:  2 Next: 20% Place: Dungeon:1#..**@## #.#.#)# # Noise: ==-------  Time: 345.0 (0.0)#**##..###.#.#.#-) Nothing wielded.** ##..##.#...#Cast: Shock###....#...#k:jc###......# ####...#.# #P h   jackal#.>...# ##k:jE#.#.####.#.#k:j>Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  k:jՔPress: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)  k:jThe zap hits the jackal.k:jK.hh†..$-6.0 (1k:j-Vk:j\MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (heavily wounded, 60% to hit)  The zap hits the jackal. _The jackal is almost dead.k:jm7   k:j(n  k:jnY  #   .##)   k:j?oS.$..   #..#   #...###  k:j{oq #....@## #.#.#)#  #h$##..#  k:jp..† ##..#  # ##...  ###......#  ##...#.#  #.>...#  #.#.###  #.#.# k:j3pk:jMZ       #   .##)   .$..  k:j #..#   #...###   #....@## #.#.#)#  #h$##..#  k:j..† ##..#  k:j' k# ##... k:jY ###......#  ##...#.#  k:j #.>...#  #.#. #.#.#k:jKk:j!8-k:jk:j] _A jackal is nearby!k:j ..........#  Psyko the Gusty #########.#  Tengu ........#  Health: 15/15 ======================== # #######.#  Magic: 1/6====-------------------- .##) ....#.# # AC: 2Str: 8 .$.. ..#.#.# ### EV: 11Int: 15 #..# #.#.#.# #P. SH: 0k:jXiDex: 14 #...### #.#.#.# ### XL:  2 Next: 20% Place: Dungeon:1 #....@## #.#.#)# # Noise: =--------  Time: 346.0 (0.0) #.$##..###.#.#.#  -) Nothing wielded ..† ##..##.#...#  Cast: Shock # ##....#...#  k:ju###......# ## ##...#.# #P h   jackal #.>...# ## #.#.###  #.#.# _A jackal is nearby!Casting: Shock (safe; 7% risk of failure)  k:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linek:j86The zap hits the jackal.k:j       #   .##)   k:j.$..   #..#      #..**@## #.#.#)#  #**  ..†   #   k:jQ      k:j0#.#.#k:j+S...$k:j5b97.0 (1Shockk:j?k:jA  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal. _You kill the jackal!k:jw6  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j_ k:j k:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j[  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jco k:j6t k:j k:jU   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j* k:j k:j k:j k:j f 26  _k:jZ Xk:jV k:j V2====k:j k:jF' k:j) k:j`* k:j, ,k:j. k:j0 k:j1 k:j2 k:j4 k:jV5 <====k:j56 k:jD8 k:j8 k:j? Bk:jrA k:j,C k:jxC k:jD k:j%H k:jH k:j|I k:joK k:jK k:jL k:jO k:jYP V3====k:jJQ k:jS k:jS k:jT k:jX k:jX k:jUa Xk:jag k:jg &====k:jg k:jGn k:jp k:jsp k:jq k:js k:j k:j k:j) ,k:j/ k:j k:j k:j k:j; k:j k:j k:j k:j[)4========5========k:jy0k:j0k:j4k:jsH6-89.0 (42.0)k:jVY-k:j]k:j`nonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failurek:j`:)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.k:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j4k:j k:jj$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:jk:jk:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  k:jk:j%k6==== _k:jn'k:j)k:j7*k:j+k:j-k:j,0,k:j1k:j3k:j6k:jG7k:j&8k:j/;k:j=k:j1A<====k:jdBk:jEk:jF;11 k:jGk:jJonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. k:j;K_You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 17 gold pieces (gained 6).k:jMk:jM_ 26  k:j...#97.0 (8.0)  8.0 (9 _k:j'X   ###   ..#   ## #.###  .. #...   #. #..#   #.##).#   #K.$..#   #@.##   #...### k:j*  #.....## #.#.#)#  #..##..#  .....†..###..#  #######.# ##..  #.# ###  #.#   #.# #.>...# k:j   ###   ..#   ## #.###  .. #...   #. #..#   #.##).#   #K.$..#   #@.##   #...###   #.....## #.#.#)#  #..##..# .....†..###..# #######.# ##..  #.# ### #.#  #.# #.>k:j!k:j1k:j"k:j] _A kobold is nearby!k:j S   ###   ..#   ## #.###  .. #...   #. #..#   #.##).#   #K.$..#   #@.##   #...###   #.....## #.#.#)#  #..##..#  .....†..###..#  #######.# ##..  #.# ###  #.#   #.# #.>...# k:j    ###   ..#   ## #.###  .. #...   #. #..#   #.##).#   #K.$..#   #@.##   #...###   #.....## #.#.#)#  #..##..# .....†..###..# #######.# ##..  #.# ### #.#  #.# #.> _A kok:j ,bold is nearby!k:jdt S   ###   ..#   ## #.###  .. #...   #. #..#   #.##).#   #K.$..#   #@.##   #...###   #.....## #.#.#)#  #..##..#  .....†..###..#  #######.# ##..  #.# ###  #.#   #.# #.>...# k:j    ###   ..#   ## #.###  .. #...   #. #..#   #.##).#   #K.$..#   #@.##   #...###   #.....## #.#.#)#  #..##..# .....†..###..# #######.# ##..  #.# ### #.#  #.# #.>k:jJ  _A kobold is nearby!k:j  ..........#  Psyko the Gusty ### ##........#  Tengu ..# ..........#  Health: 15/15 ======================== ## #.############.#  Magic: 5/6====================---- .. #... ........#  AC: 2Str: 8 #. #..# #######.#  EV: 26 Int: 15 #.##).# ....#.#  SH: 0Dex: 14 #).$..# ..#.#.#  XL:  2 Next: 29% Place: Dungeon:1 #@.## #.#.#.#  Noise: ---------  Time: 398.0 (0.0) k:j D[40m#...### #.#.#.#  -) Nothing wielded #.....## #.#.#)#  Cast: Shock #..##..###.#.#.#  .....†..###..##.#...#  k:j Y#######.# ##....#...#  K   kobold (asleep) #.# ###......#  #.# ##...#.#  #.# #.>...# Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is heavily wounded.The kobold shouts!  The zap hits the kobold.   k:j a###   ..#   ##   .. #...   #. #..#      #***..#   #@.##       #.#.#)#      #.#  #.#  #.# #.>k:j)g  The zap hits the kobold.  The kobold is heavily wounded.kobold shouts!  The zap hits the kobold.  You kill the kobold!You hear a shout!k:j+).$g   goblin11 33====9.0 (1k:j̽k:js _You encounter a goblin. It is wielding a +0 dagger.k:j< ..........#Psyko the Gusty### ##........#Tengu..# ..........#Health: 15/15 ========================## #.############.#k:j=QMagic: 4/6================--------** #... ........#AC: 2Str: 8#* #..# #######.#EV: 11Int: 15#*##).# ....#.#SH: 0Dex: 14#)**..# ..#.#.#XL:  2 Next: 33% Place: Dungeon:1#@.## #.#.#.#Noise: ====-----  Time: 399.0 (0.0)#...### #.#.#.#-) Nothing wielded#.....## #.#.#)#k:jCast: Shock#..##..###.#.#.#.....†..###..##.#...########.# ##....#...#k:j(Ag   goblin#.# ###......##.# ##...#.##.# #.>...#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  k:jThe zap hits the goblin.k:j͍ .gk:jZ...$k:j1;=---400.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin. _The goblin is severely wounded.k:jK ..........#  Psyko the Gusty ### ##........#  Tengu ..# ..........#  Health: 15/15 ======================== ## #.############.#  Magic: 3/6============------------ .) #... ........#  AC: 2Str: 8 #. #..# #######.#  EV: 11Int: 15k:jL  #.##).# ....#.#  SH: 0Dex: 14 #).$..# ..#.#.#  XL:  2 Next: 33% Place: Dungeon:1 #@.## #.#.#.#  Noise: =--------  Time: 400.0 (0.0) #...### #.#.#.#  -) Nothing wielded #.....## #.#.#)#  Cast: Shock #..##..###.#.#.#  k:jMG.....†..###..##.#...#  #######.# ##....#...#  g   goblin #.# ###......#  #.# ##...#.#  #.# #.>...# Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  k:jMPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit)  The zap hits the goblin.k:jsR   ###   ..#   ##   .* #...   #* #..#   #*##).#   #)**..#   #@.##       #.#.#)#      #.#  #.#  #.# #.>k:j2)...$71.0 (1Shockk:jJ9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linek:j:Aim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit)  The zap hits the goblin. k:j@<?_You kill the goblin!k:jX  k:jYCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j'k:jM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jUk:jWk:j]Zk:j_k:jeH 26  k:jU_k:jk:jߒk:jIk:jBk:j9Bk:jk:jk:jk:jk:jk:jrk:jwk:jk:jP4====k:jk:jk:jk:jk:jk:jk:jk:j8k:jk:jk:j"k:j`%<====k:ja(k:j,k:jB.k:j1k:j6k:jM8k:j;k:jL>k:j?k:j;Hk:jOBk:j4Wk:jDYk:j&ck:jif5====k:jkk:jok:jqk:jrk:juk:jvk:jk:jk:jk:jk:jGk:j<====k:j|k:j3k:jݩ,k:jk:jk:jN6====k:jk:jS-28.0 (27.0).......k:j6Y-k:jk:jT _Key pressed, stopping explore.k:j(  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j4k:j,k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jH  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j k:j"$ k:jP&   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j6 k  k:jI= k:j$G k:jY  _k:j_ k:j` Q11 k:jje k:j)o onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 27 gold pieces (gained 10).k:jr ==== 26  k:j1t k:jv k:jyx ,k:jy k:j~ >  You see here a +0 dagger.k:j k:j  _k:j k:j k:j k:j k:jl k:jR k:j k:jy k:j k:j؟ k:j ,k:j k:j k:jx ,k:je k:jy $  Things that are here:k:j %  k:j <a +0 dagger; a goblin corpsek:jZ k:jq  _k:j k:j4 Xk:j k:j2 k:j Bk:j k:jt ,k:j k:j k:j k:j k:j k:j k:j8 nk:j k:j k:j k:j k:j k:j2 k:j k:j k:jw k:j k:j k:j k:jR k:j k:jT k:j k:j/ k:j k:j k:j! k:j" k:j # k:j# k:j& k:j7' k:jj' k:j( k:j* k:j* k:j+ ,k:j- k:j. ,k:jX/ k:j:1 k:j4 ,k:j4 k:j6 k:j7 ,k:jo8 k:j9 k:jM; ,k:j=< k:j< k:j= k:j=> k:j> k:j? k:j l 11  _You now have 45 gold pieces (gained 18). 26  k:jm ,k:js nk:j. Z       #  k:jD  .#   #.#  ####..#####   #...@....... 75.0 (4  #.###.######   #.# >..   #.# ..##  #.# #..##   #.# #..# # k:jׁ  #.# #.# #  #.#### #.#   #....# #.# #k:j< k:j ,6.0 (48k:j k:j ; _Found a stone staircase leading down.k:jy  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j 1k:j k:jG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j k:j k  k:j k:j   #.# .∩ k:j =.. .#  .#  ##.#  #####..# #...0.0) #.###.# #.# #>..  #.# #..## #.# # #. #.# #.# #. #....k:j k:jf +7.0 (1k:jk:j6 _Found Jarchirch's General Store.k:ju  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:js>k:j1k:jk:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jwk:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  k:jk:jϖk:jkf _k:jk:jk:jk:jWelcome to Jarchirch's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  143 gold a +1 vampiric daggerc -  22 gold a +0 leather armour  d -  22 gold a +0 leather armour  e -  121 gold an orb of mayhem  f -  440 gold a sack of spidersg -  82 gold a scroll of revelation (unknown) You have 45 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listk:jDg $  You are short 37 gold pieces for the purchase.[Enter] buy shopping listk:jfP of $ 477 gold pieces for the purchase.k:j"@Pa $ 91k:j# k:j k:jO Psyko the Gusty  Tengu  Health: 15/15 ========================  Magic: 6/6========================  AC: 2Str: 8  ####EV: 26 Int: 15  #..SH: 0Dex: 14  ##.#XL:  2 Next: 37% Place: Dungeon:1  #.@#Noise: ---------  Time: 483.0 (6.0)  #..#-) Nothing wielded  #.##Cast: Shock  #.#  ##.#   #####..######   #.............   #.###.########   #.# #>..Confirm with . or Ek:jv^rnter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an entrance to Jarchirch's General Store here.k:jHjV  k:jMt5Mk:jٌ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an entrance to Jarchirch's General Store here. _You can access your shopping list by pressing '$'.k:jq _k:j  You encounter a rat.   ################## #.........@......r ##.###########..... #.∩# ###Shock #..# #.## #.#r   rat (asleep)  ##.# #####.. #.............93.0 (10.0)  4.0 (11 _k:jk:jk:j ##################  #.........@......r  ##.###########.....  #.∩# ###  #..# #.## #.#  ##.#.k:j~ ##################  #.........@......r  ##.###########.....  #.∩# ###  #..# #.## #.#   _A rat is nearby!k:j/E ##################  #.........@......r  ##.###########.....  #.∩# ###  #..# #.## #.#  ##.#.k:jG  ##################  #.........@......r  ##.###########.....  #.∩# ###  #..# #.## #.#  k:j<  _A rat is nearby! ##################  #.........@......r  ##.###########.....  #.∩# ###  #..# #.## #.#  ##.#.k:j k ##################  #.........@......r  ##.###########.....  #.∩# ###  #..# #.## #.#   _A rat is nearby!k:j GPsyko the GustyTenguHealth: 15/15 ========================Magic: 5/6====================----AC: 2Str: 8EV: 26 Int: 15SH: 0Dex: 14##################XL:  2 Next: 37% Place: Dungeon:1#.........@*******Noise: ---------  Time: 494.0 (0.0)##.###########.....-) Nothing wielded#.∩####Cast: Shock#..##.###.#r   rat##.# #####..###### #.............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is moderately wounded.k:ja "Sk:jc Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linek:jc _Aim: a rat (asleep, 100% to hit)  The zap hits the rat.  k:j:d qThe rat is moderately wounded.The rat squeaks loudly.k:j k:j *r.k:jæ (.....k:j S   ball python (constriction, wandering)r   ratk:jk k:j 11 k:j ==k:j~ 5.0 (1k:ji k:j& \ _You encounter a ball python.k:jlN+k:jQ?  Psyko the Gusty  Tengu  Health: 15/15 ========================k:jS  Magic: 4/6================--------  AC: 2Str: 8k:jT  EV: 11Int: 15  SH: 0Dex: 14 k:jU##################  XL:  2 Next: 37% Place: Dungeon:1 #.........@.....†.  Noise: ==-------  Time: 495.0 (0.0)k:jFV ##.###########....S  -) Nothing wieldedk:j^W #.∩# ###  Cast: Shockk:j e #..# #.## #.# S   ball python (constriction, wandering)  ##.# r   rat #####..###### #.............Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat.   #..******.  ##.  #.∩# ###  #..# #.## #.#  k:jk:j/S.k:j<S†k:j$....k:jt .41-k:j6.0 (1k:jYk:j!k:jMConfirm with . or Enter, or press ? or * to list all spells.k:jsAiming: Shock (safe; 7% risk of failure)  k:j};Press: ? - help, Shift-Dir - straight linek:juAim: a rat (moderately wounded, 68% to hit)  k:j2 The zap hits the rat. k:j <_You kill the rat!k:jdPsyko the GustyTenguHealth: 15/15 ========================Magic: 3/6============------------k:jҋAC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14k:jp##################XL:  2 Next: 41% Place: Dungeon:1k:jH#.........@*****†.Noise: =--------  Time: 496.0 (0.0)##.###########.....-) Nothing wielded#.∩####Cast: Shock#..##.###.#S   ball python (constriction)##.# #####..###### #.............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 72% to hit)  The zap hits the ball python.  The ball python is moderately wounded.k:j81S.k:jKd...7.0 (1k:jZ k:j\/_The ball python hisses angrily.k:j  Psyko the Gusty  Tengu  Health: 15/15 ========================  Magic: 2/6========----------------  AC: 2Str: 8  EV: 11Int: 15  SH: 0Dex: 14 ##################  XL:  2 Next: 41% Place: Dungeon:1 #.........@...†.†.  Noise: =--------  Time: 497.0 (0.0) ##.###########.....  -) Nothing wielded #.∩# ###  Cast: Shock #..# #.## #.# S   ball python (constriction)  ##.# #####..###### #.k:j$............Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.   #..****.†.  ##.  #.∩# ###  #..# #.## #.#  k:jB@...†k:jJb58.0 (1Shockk:jSk:j^XMk:jZ3Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (moderately wounded,k:jb[} 72% to hit)  The zap hits the ball python. _You kill the ball python!k:jh  Casting: Shock (safe; 7% risk of failure)  k:j\Confirm with . or Enter, or press ? or * to list all spells.k:jk:jk:jk:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j9  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j k:j k:jS  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. k:j '_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)k:jd onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j6 5  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jF  26  _3========4====k:jB. L====5========6====k:j4 k:j: k:jFA k:jC k:jF k:jn k:j4 k:j ====onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a ball python corpse.k:j@  _  You see here a rat corpse. _k:j Bk:j k:j Xk:jq k:jz k:j k:j k:jP ,k:jA nk:j k:j k:j k:j k:j k:j% Xk:jj %  k:jm >You encounter a rat.k:j \####k:j #.. #########.## ...†.†........r †...k:jU - ##.........##### #..##########.#k:jp Y ##..#Shock k:js  #.##...# #.######.#.## #.###.....#... r   rat (asleep) #.##..#######. #.# ##.## ## #.# #..##552.0 (54.0)  -3.0 (55 _k:jR k:jk:jJ #.. ############### ...†.†..........@......r †... ..############# #..#  .###..#  #.##...#  #.#  #.#  #.#  #.# ##.##  #.# #..# k:je) #.. ############### ...†.†..........@......r †... ..############# #..#  .###..#  #.# #.#  #.#  #.#  #.# ##.##  #.# #..# k:jlk:jZmk:jm*k:j vk:jwZ _A rat is nearby!k:j  #.. ############### ...†.†..........@......r †... ..############# #..#  .###..#  #.##...#  #.#  #.#  #.#  #.# ##.##  #.# #..# k:j? #.. ############### ...†.†..........@......r †... ..############# #..#  .###..#  #.# #.#  #.#  #.#  #.# ##.##  #.# #..# k:jk:jk:jZ _A rat is nearby!k:jL #.. ############### ...†.†..........@......r †... ..############# #..#  .###..#  #.##...#  #.#  #.#  #.#  #.# ##.##  #.# #..# k:j] #.. ############### ...†.†..........@......r †... ..############# #..#  .###..#  #.# #.#  #.#  #.#  #.# ##.##  #.# #..# k:jp _A rat is nearby!k:jS  Psyko the Gusty  Tengu  Health: 15/15 ======================== k:jg Magic: 5/6====================----  AC: 2Str: 8 #### EV: 26 Int: 15 #..  SH: 0Dex: 14 ######################## ###.## XL:  2 Next: 45% Place: Dungeon:1 ...†.†..........@......† †...  Noise: ---------  Time: 553.0 (0.0) ##.........############# #..#  -) Nothing wielded  #########.###..#  Cast: Shock #.##...#  #.# #####.#.## #.# ##.....#... r   rat (asleep) #.# #..#######. #.# ##.## ## #.# #..# #Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? -k:ji help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. #..  ...†.†...******* †...  #..#  .###..#  #.# #.#  #.#  #.#   #.# ##.##   #.# #..#  k:jD......†k:jmu11 50=4.0 (1Shockk:jk:jRDonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  k:jZThe zap hits the rat. _You kill the rat!k:jZ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j@K k:jM k:jU k:j2X _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jw  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j$ k:j k:j/   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jN  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j5  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j`9 26  _6====k:j4====k:j1Xk:jEk:jok:j)k:j3k:jșSonfirm with . or Enter, or press ? or * to list all spells. k:j1_You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jw Casting: Shock (safe; 7% risk of failurek:j )k:jKonfirm with . or Enter, or press ? or * to list all spells. k:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jߜ> You see here a rat corpse.k:jmk:j k:j٣_k:jk:jk:jk:jYk:jk:j{k:jk:j1k:jlk:jk:j| k:jr k:j0You encounter a ball python.k:jnk:juB#### #.. . ............†...@÷.....S -#########.. ###..# # Shock # #...#.# # #####.#.#######.# # ##.....#.........# S   ball python (constriction, asleep) # #..#######..##.### # ##.## ##.#.# # #..##.###k:jk:j73k:j 9.0)k:j  -4.0 (20 _k:jI ####  #.. ##########.#### .......†...@÷.....S #########..#### #k:j###..# # ##...# .# #  #  #  # ##.##  # #..#  k:j6, ####  #.. ##########.#### .......†...@÷.....S #########..#### ##..# # #...#     k:jc7 ##.##  #..# k:j<k:j=1k:jCk:jDb _A ball python is nearby!k:jX  ####  #.. ##########.#### .......†...@÷.....S #########..#### ###..# # ##...# .# #  #  #  # ##.##  # #..#  k:j)] ####  #.. ##########.#### .......†...@÷.....S #########..#### ##..# # #...#      ##.##  #..#  _A ball python is nearby!k:j_  Psyko the Gusty  Tengu  Health: 15/15 ========================  Magic: 5/6====================----  AC: 2Str: 8 ####  EV: 26 Int: 15 #..  SH: 0Dex: 14 ###################.####  XL:  2 Next: 50% Place: Dungeon:1 ............†...@÷......  Noise: ---------  Time: 574.0 (0.0) ##################..####  -) Nothing wielded ###..# #  Cast: Shock ##...# .# # #####.#.#######.# # ##.....#.........#  S  k:jwv[40m ball python (constriction, asleep) # #..#######..##.### # ##.## ##.#.# # #..# ##.### Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. ####  #..  ....*******  ##..# # #...#     ##.##  #..# k:j}+ ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!k:j3 ÷.....r   rat (wandering)k:jJ 11 4=5.0 (1 _You encounter a rat.k:j +k:j   Psyko the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================--------  AC: 2Str: 8 ####  EV: 11Int: 15 #..  SH: 0Dex: 14 ###################.####  XL:  2 Next: 54% Place: Dungeon:1 ............†...@÷......  Noise: =--------  Time: 575.0 (0.0) ##################..####  -) Nothing wielded ###..# #  Cast: Shock ##...# .# # #####.#.#######.# # ##.....#.........#  r   rat (wandering) # k:j S#..#######..##.### # ##.## ##.#.# # #..# ##.### Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat.k:j  ####  #..  ....*******  ##..# # #...#     ##.##  #..# k:ju #÷......k:j| b86.0 (1Shockk:j8 k:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat. _You kill the rat!k:j:p  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jB4k:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j^k:j bk:jn  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j 26  _k:jok:j&k:jdk:jk:jk:j!k:jjk:jM 5====k:jX nk:j,k:j====k:jRk:jJBk:j!k:jk:j Xk:jh!k:j",k:j$,k:j$k:j&k:j&N6====k:j&k:j(k:j|*,k:j*k:j.onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a ball python skeleton.k:j1k:j1 _k:j3k:jX4k:j 6k:j6k:j6k:jW8k:j;k:j<R====k:j=k:jB?,k:j?k:jSAk:jBk:jsCk:jDk:j3Ek:j`Fk:jxG,k:jXHk:jSJ,k:jKk:j-QXk:jSk:j(Tk:jTk:jUk:jHWk:jDXk:jXk:jXk:jl\k:j_i  You encounter a hobgoblin.k:jx  ####g #.........@.k:j)y-.## †....÷.........  Shock#####..#######  ##..# #  #...# .# k:j^yg   hobgoblin (asleep) #####.#.#######.#k:jyN.....#.........# ..#######..k:jy#k:jr1605.0 (29.0)k:jϜ  -6.0 (30 _k:jk:j-aPsyko the GustyTenguHealth: 15/15 ========================Magic: 5/6====================----AC: 2Str: 8EV: 26 Int: 15SH: 0Dex: 14#################*XL:  2 Next: 58% Place: Dungeon:1#.........@******.Noise: ---------  Time: 606.0 (0.0) #######.################-) Nothing wielded †....÷.........Cast: Shock ######..#########..###...#.#g   hobgoblin #####.#.#######.# #.....#.........# ..#######..##.###Confirm with . or Enter, or press ? or * to list all spells.k:jaAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.k:j.g.....11 ==7.0 (1k:jXk:j  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts!k:jl| #################.  #.........@.....g. .################ †....÷.  ##..# #  #...# .#k:j #################.  #.........@.....g. .################ †....÷.  ##..#   #...# .#k:jk:j:k:jAk:j_` _A hobgoblin is nearby!k:j\+ #################.  #.........@.....g. .################ †....÷.  ##..# # k:j_a #...# .#k:je6k:j #################.  #.........@.....g. .################ †....÷.  ##..#   #...# .#k:j~k:jk` _A hobgoblin is nearby!k:j1| #################.  #.........@.....g. .################ †....÷.  ##..# #  #...# .#k:j  #################.  #.........@.....g. .################ †....÷.  ##..#   #...# .#k:jX v _A hobgoblin is nearby!k:j A  Psyko the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================--------  AC: 2Str: 8  EV: 11Int: 15  SH: 0Dex: 14 #################.  XL:  2 Next: 58% Place: Dungeon:1 #.........@.......  Noise: ==-------  Time: 607.0 (0.0) #######.################  -) Nothing wielded †....÷.........k:j  Cast: Shock ######..#######  ##..# #  #...# .# g   hobgoblin #####.#.#######.# #.....#.........# ..#######..##.###Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.   #..******. . †....÷.  ##..#   #...# k:j !......k:j k66-8.0 (1Shockk:j k:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!k:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j 8-k:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j2  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j 2  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jfY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jIK  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j(m 26  _5====k:j2y.====k:j{,k:j},k:jfk:j<k:jk:jOk:j8k:j5k:jk:jTk:j<k:jڈk:jӉN6====k:j׊k:j\k:j,k:jk:jޏk:jk:jhk:jk:jk:jMk:jk:j k:jk:jk:jh<====k:jk:jk:jk:j,k:jߝk:jk:j8k:jϟk:jFk:j,k:j:k:jk:jk:jk:jk:jk:jk:j2k:jk:jk:jck:jëk:j k:jYk:j`k:jȮk:jk:j/k:jBk:jk:jk:jk:jBk:jk:jk:j,k:jk:jLonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.k:j######### k:j#....r..[ #@#######- #....... #################.#Shock #.................# ######.#########k:j######## ....÷......... r   rat (asleep).##  ##..# #  #...# .#k:j40.0 (32.0)  -1.0 (33k:jk:jo> _Found 10 gold pieces and a plate armour.k:j #########  #....r..[  #@# k:j #.......#  #######.#  ........#  ÷  ##..# #  #...# .#k:j45 #########  #....r..[  #@#  #.......#  #######.#  k:j6........÷  ##..#   #...# k:j<k:j]?1k:jEk:jGZ _A rat is nearby!k:jbx #########  #....r..[  #@#  #.......#  #######.#  ........#  ÷  ##..# #  #...# .#k:ja  #########  #....r..[  #@#  #.......#  #######.#  ........÷  ##..#   #...# k:jD k:j k:jiB p _A rat is nearby!k:j/i  #########  #....r..[  #@#  #.......#  k:ji #######.#  ........#  ÷  ##..# #  #...# .#k:j R #########  #....r..[  #@#  #.......#  #######.#  ........k:jJ ÷  ##..#   #...# k:j k:jC k:j5 k:j Z _A rat is nearby!k:j\   Psyko the Gusty  Tengu  Health: 15/15 ========================Magic: 5/6====================----AC: 2Str: 8EV: 26 k:j] 1Int: 15#########SH: 0Dex: 14#.****..[XL:  2 Next: 66% Place: Dungeon:1#@#######Noise: ---------  Time: 641.0 (0.0)#.......#-) Nothing wielded#################.#Cast: Shock#.................# ######.################# ....÷.........r   rat #####..#######k:j^ ##..###...#.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linek:jV^ RAim: a rat (asleep, 100% to hit)  The zap hits the rat.k:j Er$k:j !..k:j :11 =2.0 (1k:js k:jh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _The rat is moderately wounded.k:j   Psyko the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================--------  AC: 2Str: 8  EV: 11Int: 15 #########  SH: 0Dex: 14 k:jM #....$..[  XL:  2 Next: 66% Place: Dungeon:1 #@#######  Noise: =--------  Time: 642.0 (0.0) #.......#  -) Nothing wielded #################.#  Cast: Shock #.................# ######.################# ....÷......... r   rat #####..#######  ##..# #  #...# .#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat.k:j 7   #.***$..[      k:j  ........÷  ##..#  k:j = #...# k:jU...k:jO^c703.0 (1Shockk:jfk:jionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat. _You kill the rat!k:j`  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jYtk:jyk:jck:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j|v _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jAk:jFk:j;Mk:jP  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j03k:jU  26  _5========k:j\\k:jvf6====k:jWgk:jJhk:jhk:jik:j?kk:jlk:jlk:jmk:j7ok:jpk:j:q&====k:j~qk:jrk:juk:j'v411 k:jvk:jyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)k:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 55 gold pieces (gained 10).k:j{k:j{_ 26  k:j|k:j~k:jk:jwk:jk:jǂk:j`Bk:j"D  You see here a +0 plate armour.k:jDk:jК _k:jk:jk:jk:jk:jk:jk:j,k:jk:jk:j,k:jk:j k:jk:jk:jk:jk:jk:j7k:jk:jk:jf ###  #########.#  #.......[.# #.#######.# #.......#.# ###############.#.# ................#.#  #################.#  ....... >......@.#  -75.0 (32.0) ####### ......####  k:j# ######  # .# #.# ....#    #..##.###    ##.#.#    ##.###    k:jk:jF-6.0 (33k:j#k:j; _Found a stone staircase leading down.k:j k:j k:jC k:j[" k:j% k:j* Bk:j+ k:j+ k:j, k:j/ k:j9 ,k:j; k:j= k:j@ k:j@ k:jA k:jC k:jEE k:jE k:jiF k:j/H k:j{ #################.#.# #.................#.# #.#################.# ...........>........# ..######..#### ..# .######.#  # .# #.#  ..# #.#  #...# #@#  82.0 (6.0)..##.###.)....#   ##.#.# #.######  ##.##  ##.P  ##.##  ##.##   ##.# ##.##  3.0 (7 _Found a spear.11 84.0 (8k:j k:j ` _e - a scroll labelled JISAAHIORUk:juv k:jWw k:jw k:jz k:j{ k:j  26  k:j Xk:jP k:jՉ k:j k:jo k:jǍ k:jC k:j k:j 8  You see here a +0 spear. _k:j= k:jH k:j k:j k:j& k:jl Bk:j k:j k:j k:j} k:jP k:j Bk:j? k:j Xk:j_ c  You encounter a bat.k:j& .....#.........######.# .#######..##.###.)....# # ##.#.# #.###### # ##.### #.#  # ##.P# #.#   k:jC' ##.###   ##.##  ##.#  ##.##   ##.## # #.## #. Shock#P.## #.####.## #.# ##.#.# b   bat (asleep)k:j' 5 ##.## #.# ##.## #b# ##.###k:jk= 96.0 (12.0)  7.0 (13 _k:j .# #.)....#   #.###### #  #.# # ##.P# #.#  #.# k:j l##.## #.# ##.## #.# ##.## #@#  ##.## #.#   #.#  #P.## #.#   #.#  ##.## #.# ##.## #.# ##.## #b# k:j7p.# #.)....#   #.######   #.# ##.P# #.#  #.# ##.## #.# ##.## #.# ##.## #@#  ##.## #.#   #.#  #P.## #.#   #.#  ##.## #.# ##.## #.# ##.## #b# k:j=1k:j\k:j k:jk:jjL_A bat is nearby!k:j.....#.........######.#Psyko the Gusty .#######..##.###.)....#Tengu ## ##.#.# #.######k:jcHealth: 15/15 ======================== k:jFA###.### #.#Magic: 5/6====================---- ###.P# #.#AC: 2Str: 8##.### #.#EV: 26 Int: 15##.## #.#SH: 0Dex: 14##.## #.#XL:  2 Next: 70% Place: Dungeon:1##.## #@#Noise: ---------  Time: 697.0 (0.0)##.###*#-) Nothing wielded###.###*#Cast: Shock#P.###*####.###*###.###*#b   bat##.## #*###.## #*###.###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or pk:jC&ress ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.k:jub.b.b....11 =8.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is severely wounded.k:j0d.....#.........######.#  Psyko the Gusty .#######..##.###.)....#  Tengu ## ##.#.# #.######  Health: 15/15 ======================== # ##.### #.# Magic: 4/6k:j$em================-------- # ##.P# #.# AC: 2Str: 8 ##.### #.# EV: 11Int: 15 ##.## #.# SH: 0Dex: 14 ##.## #.# XL:  2 Next: 70% Place: Dungeon:1 ##.## #@# Noise: =--------  Time: 698.0 (0.0) k:je ##.## #.# -) Nothing wielded  ###.## #.# Cast: Shock  #P.## #b#  ###.## #.#  ##.## #.# b   bat ##.## #.# ##.## #.# ##.### _The bat is severely wounded.k:j-##.## #.##.## #.. ##.### #. ##.P#k:j> ##.### ##.## ##.###-k:j>#P.## ...g...###.## #########k:j?TShock##.##k:jB?0##.###k:jFP# g   hobgoblin (asleep)## #Pk:j h ##.## #.# Psyko the Gusty ##.## #.# Tengu ##.## #.# Health: 15/15 ======================== ##.### #.# Magic: 4/6================-------- ##.P# #.# AC: 2k:j> Str: 8 ##.### #.# EV: 11Int: 15 ##.## #.# SH: 0Dex: 14 ##.## #.# XL:  2 Next: 79% Place: Dungeon:1  ###.## #@#k:j> T Noise: ===------  Time: 782.0 (0.0)  #P.## #........  -) Nothing wielded k:j?  ###.## #########  Cast: Shock ##.## ##.###k:j?  ##.P# g   hobgoblin ##.###  ###.## k:j@ ' #P.##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.k:jE 1 ##.## #.# ##.## #.# ##.## #.#  #.# ##.P# #.# k:j%F t #.# ##.## #.# ##.## #.#   #@# k:jNF #P.## #.***....  k:jpF #   k:jF 9##.## k:j?G w ##.P#     k:j ...k:j l87--3.0 (1Shockk:j k:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!k:jb  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j} O--k:jh k:jP  k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  26  _k:jk Xk:j k:j k:j3 ,k:j k:j] k:j5 |5====k:j .====k:jF Xk:jj V6====k:jT k:j.@ ====k:jC nk:jD ,k:jG nk:jS `k:jjT k:j[ k:j] k:jn_ j  You encounter an endoplasm.k:j7l ######.# #.#  .......######.#  k:jl ..##.###.)....#  #.#.# #.######  k:jm ##.### #.#    k:jmm ##.P# #.#   ##.### #.# #########  k:jm #.## #.......J#  k:jm \.## #.# - k:jFn ## #.#.#  # #.#.#  k:jkn %Shockk:jn T #.#.# k:jn  #.# #.# k:jn F.# #.#k:jo   J   endoplasm (asleep) # #.# #.#k:j[o n ## #.#.#k:jo  .## #.# #.#k:jo % k:jv 9J.824.0 (41.0)k:j% QJk:j ~  -5.0 (42k:j k:j ^ _The endoplasm quivers.k:j 4######.# #.#  Psyko the Gusty .......######.#  Tengu ..##.###.)....#  Health: 15/15 ======================== #.#.# #.######  Magic: 5/6====================---- ##.### #.#  AC: 2k:j Str: 8  ##.P# #.#  EV: 26 Int: 15 ##.### #.# #########   SH: 0Dex: 14 #.## #.# #.*****.#   XL:  2 Next: 87% Place: Dungeon:1 .## #.# #@#k:jʼn   Noise: ---------  Time: 825.0 (0.0) ## #.# #.#  -) Nothing wielded k:j( c##.# #.#  Cast: Shock#.# #.# #.# #.#k:j  #.# #.#  J   endoplasm ##.# #.# ## #.# #.# .## #.# #.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.k:j J.k:j ...J.k:jH !11 =6.0 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.k:j,. #.#  )....#    #.#  ##.P# #.# #.# #########  #.# #....J..#  #.# #@#  #.# #.# # #.# #.#  #.# #.#  #.# #.#  #.# #.# # #.# #.#  #.# #.#  #.# #.# k:jE #.#  )....#    #.#  ##.P# #.#k:j_H #.# #########  #.# #....J..#  #.# #@# k:jZ #.# #.#  #.# #.#  #.# #.# k:jӂ #.# #.#  #.# #.# k:j #.# #.#  #.# #.# k:jr #.# #.# k:jk:j4k:j!w _An endoplasm is nearby!k:j_H######.# #.# Psyko the Gusty .......######.# Tengu ..##.###.)....# Health: 15/15 ======================== #.#.# #.###### Magic: 4/6================-------- ##.### #.# AC: 2Str: 8  ##.P# #.# EV: 11k:j*Int: 15 ##.### #.# #########  SH: 0Dex: 14 #.## #.# #.......#  XL:  2 Next: 87% Place: Dungeon:1 .## #.# #@# Noise: =--------  Time: 826.0 (0.0) ## #.# #.# -) Nothing wielded # #.# #.# Cast: Shock k:jS#.# #.# #.# #.# #.# #.#k:jr J   endoplasm # #.# #.# ## #.# #.# .## #.# #.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.k:j: #.#  )....#    #.#  ##.P# #.# #.#   #.# #.****..#  #.# #@#  #.# #.# k:j #.# #.#  #.# #.#  #.# #.#  #.# #.#  # #.# #.#   #.# #.#   #.# #.#  k:jx....k:j~c957.0 (1Shockk:jŃk:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!k:j6i  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jJG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jRLk:jL_ 26  _k:jSk:jWk:j\Bk:j{n5====k:jJk:jDk:j<====k:j\k:jBk:jk:jk:jOk:jk:jPk:j%Xk:j6========k:jk:jk:j=k:jBk:jk:jBk:jBk:jCk:j@k:jk:j6k:jk:j!k:jȑk:jk:jjk:j,k:jk:jk:jk:jk:j[k:jak:jzk:jYBk:j8k:jk:jnk:j0  You see here a +0 spear. _k:j k:j9k:jk:jwk:jk:j߽k:jk:jk:jf,k:jPk:j{k:j',k:jk:jk:jKk:jk:jWk:jk:j,k:jk:jk:jV,k:jk:jk:j,k:jk:jzk:j\k:j0 #########.#  #.......[.#  #.#######.#  #.......#.#  #################.#.#  #.................#.# ###.#########.# ...÷...........>.# ####..#######...@....#### k:jx-900.0 (73.0)  ##..# #.######.#  #...# .# #.# ###.#.#######.# #.# ....#.........######.# #######..##.###.)....###.#.# #.###### ##.### #.# ##.P# #.#k:jjo-k:j-T _Key pressed, stopping explore.k:j#  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j<k:jk:jk:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jM  k:jk:jhk:jP _k:jk:jk:j_k:jk:jJ,k:j k:jk:jk:j,k:jlk:j,k:jnk:jk:jF,k:jk:jk:jk:j!k:jk:jk:jPk:jHk:jk:jk:jk:jk:jIk:jk:j3k:jk:jk:jwk:jk:jk:jwk:jk:j#k:j[k:jk:j3k:j*k:j.,k:jqk:jOk:jk:jk:jk:jk:j,k:jk:jtk:jJk:j"k:jS k:j k:j3 k:j k:j k:jk:j.k:j-k:j1k:j:  You see here a ball python skeleton. _k:j-=Bk:jv>k:jDnk:jDk:jDk:jEk:jHk:jHk:j9Ik:j Jk:j%M,k:jMk:j?Nk:jiWk:jYk:j[,k:j[k:jl]k:j_Bk:jak:jck:jck:jck:j'fk:jfk:jg,k:jlik:j`lk:jlk:jWnk:jpk:jsk:jsk:jHuk:j~k:jk:jk:jk:jk:jӆk:jbBk:j{,k:jk:jk:jk:jǩ#### #.# ##.# ..... ..#.# #..# ##########.#.. #.##..?..# #.# ....# ########.# # .# ...# #.#......÷÷# # #.# ..# #.#.######)# # #.# #.# #.#.# #.# # #.# #@# #.#.# #.#49.0 (49 # #.# #.# #.#.# #.# ## #.# #.####.#.# #.# .#######.# #.##...#.######.#.....#k:j; #...............# ..###########........# #.....#...........#............# #####.....#######.############.####.#...).###.... ........# _Key pressed, stopping explore.k:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:jBk:jٳk:jƷ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j   k:j k:j k:j _k:j' k:jܕ ,k:j k:jF k:jb k:jP k:jל k:jϝ k:jU k:j k:j k:js ∩# #########.# #  #.#   #.# # #.# # k:j # #.# ###### ###.# ## ....... ..#.# #. ####### #####.#.. #. . #..@..# #. ## #.....# ########. .## .# #.....# #.#......÷÷.# #.# #.$...# #.#.######) #.# #.# #####.# #.#.# #. k:j #.# #.# #.# #.#.# #. # #.# #.# #.#.# #.k:j   #.## #.# #.####.#.# #.  k:j #..#######.# #.##...#.######. k:j 254.0 (5.0)k:jľ 511 5.0 (6k:j k:j c _h - a scroll labelled AFATESU XUIDEk:jnW  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j[# k:j!+ k:j1 k:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  26  _k:j# k:j k:jz . #.# #.# .#########.## ..........#.# #############.#.. .. #.....#  ## #.....# ######## ..## .# #.....# #.#......÷ #..##.# #.@...# #.#.######  #.##.# #####.# #.#.# #  #.##.# #.# #.#.# #  #.# #.# #.# #.#.# #  #.## #.# #.####.#.# # ##..#######.# #.##...#.###### ............# #............. ###..#####..##########.###......  ##.....#...k:j 1........#..........k:j 8.0 (3  You now have enough gold to buy a scroll of revelation on this level.  You can access your shopping list by pressing '$'.k:jq 511 9.0 (4k:j] k:jp > _You now have 83 gold pieces (gained 16).k:j2  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:ji  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:jk:jk:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurek:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jIk:jk:j| 26  _k:j6Bk:jk:jk:jk:j<k:jk:jVk:j,k:j k:j, k:j k:jk:jk:jk:jk:jk:j<k:jk:jk:jk:j?k:jk:jdk:jk:jk:jCk:jk:jk:jQ11 k:j"onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)k:jt" onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 92 gold pieces (gained 9).k:jA#k:j#_ 26  k:jK$k:j'k:j(k:j)k:j)k:j+k:j,k:j3-k:j-k:j+/k:j40k:j0k:jA1k:j3k:j*:k:jz;k:j9<k:j<k:j<k:jB>k:j#?k:jf?k:j?k:jAk:jAk:jKBk:jBk:j,Dk:j Ek:jhEk:jEk:jCHk:jIk:jrIk:jJk:jKk:jzMk:jMk:j}Nk:jOk:jQ,k:jRk:jTSk:jTk:jTk:jUk:jWk:jYk:jXYk:jYk:j[k:j\k:j]k:j]k:j^k:j__k:j_k:j `k:jwak:j bk:jGbk:jbk:jck:jRek:jek:jfk:jhk:j,ik:jxik:jik:jjk:jWkk:jkk:j(lk:jlk:jmk:jnk:jlnk:jGok:jok:j7pk:jpk:jqk:jqk:j+rk:j~rk:jTsk:jsk:jtk:jitk:juk:javk:jvk:j wk:j"xk:jxk:jxk:j(yk:jyk:jzk:jzk:jW{k:je|k:j%}k:jf}k:j}k:j~k:jk:jk:j^k:jk:jZk:jck:jk:jk:jk:jk:jk:jk:j k:jk:jk:jk:jk:jgk:jӔk:jk:j֗k:jk:jTk:jk:jϚk:j4k:jk:jk:j)k:jk:jաk:jԨk:jCk:jk:jέk:jѰk:j?k:j ,k:jyk:jXk:jǸk:jzk:jk:j+k:jvk:j"k:jk:jk:j-k:jk:jDk:jk:jk:jk:j k:jk:jJk:jk:j_k:j k:jck:jk:jk:jk:jGk:jk:jk:jBk:jk:jwk:j2k:jk:j^k:jk:jk:jk:jk:jfk:jk:jk:juk:jk:j9k:jIk:jJk:jk:jk:jk:jF Xk:jD k:j k:jk:jk:jk:jk:jk:jJk:jk:jk:jk:jk:j k:jq#k:j0%k:j{&k:j(k:j\*,k:jn+k:j,k:j.,k:j\3k:j)5k:j7k:j7k:j8k:j:k:j=,k:j0?k:jCd  You see here a jackal skeleton.k:jEk:jF _k:jGk:jrJk:jMk:jSNk:jT,k:jUk:jUk:j~Vk:jWk:jYk:jYk:jr[,k:j]Bk:jgnk:j_rBk:jwBk:j{,k:j;k:jXk:jXk:jk:jXk:jk:j׵, #.# #.#.### ##.P# #.# #.#.# #<### #.# #.#.# ###  #.# #.#.#   #.# #.#..   #.#   #.# #.###########.#  #........@....# 1052.0 (93.0) ###############  k:jd1k:j%k:jT _Key pressed, stopping explore.k:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j{4k:jk:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jWk:jU  k:jbk:ják:jk:j _k:j@k:jDk:jk:jתk:j_k:j٬k:jGk:jk:jk:jDk:jk:j^k:jnk:j"Bk:jk:jeBk:j$k:jԽk:j1k:jk:j;k:jl,k:j:k:jk:j,k:jk:jk:jBk:jk:j#k:j,k:jk:jXk:jEk:jk:jk:jR  There is a stone staircase leading down here.k:jQk:jA _k:jk:jBk:j^k:jk:jZk:jk:jAk:jk:jck:jk:jjk:j?k:jnk:jk:jk:jXk:jk:jwk:jk:jk:jk:jk:jjk:j}k:jk:j,k:jk:jak:jk:jk:jqk:j/k:jk:j&k:jk:jk:jBk:jk:jk:jWk:jk:jk:jk:j&k:j,k:jk:jk:jE k:j k:j k:j k:j$ k:jr k:j k:jk:j\k:jk:jk:j5###......# ###.##  ##...#.# #P.# #.>...# ###.### #.#.### ##.P##.#.# #<####.#.# ####.#.########.#.......##### #.#######...@.# 83.0 (31#.....###..##.# #########.#....# .# ..........###### .# ###########.#•#.#.#k:j'k:jp+,4.0 (32k:j"2k:j4+ _Found 2 flux baubles.k:jn  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j5k:j;1k:j@k:jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jk  k:jk:j k:j1 k:jN $ _k:jBk:jk:jk:jMk:jk:jhk:jAk:j9k:j,k:jdk:jk:jP k:j k:j7!k:j"k:j#k:j#k:j$k:j(A  You see here 2 flux baubles.k:j)k:jm* _k:j+k:j:Bk:j;k:jBnk:jD,k:j Ek:jFk:j Hk:jjHk:jFIk:jKk:jLk:jfLk:jhMk:jNk:j(Pk:j{Pk:jEQk:jSk:j$Tk:jTk:jUk:j>Wk:jXk:j~Xk:jYk:jZk:jd],k:j]k:j^k:j4ck:jrdk:jek:jhk:j.kk:jkk:jmk:j+ok:jp,k:jLqk:jtsk:j,vn  You encounter a frilled lizard.k:ju}#....##.# #######.# # #.#  #•#       #.#  #.################ #.........@$.....l ################## Shock  l   frilled lizard (asleep) k:jvHl.103.0 (19k:jMlk:jd  4.0 (20k:jFk:jm#....##.# Psyko the Gusty #######.# Tengu # #.# Health: 15/15 ======================== #•# Magic: 5/6====================---- #.# AC: 2Str: 8 #.# EV: 26 Int: 15 #.# SH: 0Dex: 14 #.################  XL:  2 Next: 95% Place: Dungeon:1 #.........@$....†.  Noise: ---------  Time: 1104.0 (0.0) ##################  -) Nothing wielded  Cast: Shock  l   frilled lizardCasting: Shock:j0m (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.k:jd .#.# #.# #•# #.# #.# #.# #.  #..******.    k:jĉ [$....†k:j #....##.#Psyko the Gusty #######.#Tengu # #.#Health: 15/15 ========================#•#Magic: 5/6====================----#.#AC: 2Str: 8#.#EV: 11Int: 15#.#SH: 0Dex: 14#.################XL:  2 Next: 100% Place: Dungeon:1#.........@$....†.Noise: =--------  Time: 1105.0 (1.0)##################-) Nothing wieldedk:j Cast: Shock  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.k:j Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (48% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!  You have reached level 3!k:j /  --more--k:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? k:jYu 9/197---73 0% Shock _You feel clever. x2k:j k:j  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 8% 2b - SwiftnessAir9% 3  c - AirstrikeAir28% 4 k:j6 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitk:j k:j #....##.#Psyko the Gusty #######.#Tengu # #.#Health: 19/19 ========================#•#Magic: 5/7=================-------#.#AC: 2Str: 8#.#EV: 11Int: 17#.#SH: 0Dex: 14#.################XL:  3 Next:  0% Place: Dungeon:1#.........@$....†.Noise: =--------  Time: 1105.0 (0.0)##################-) Nothing wieldedk:j Cast: ShockThe zap hits the frilled lizard. _You kill the frilled lizard!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2k:j k:j Memorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes  N - Nok:j k:jb'#....##.#Psyko the Gusty #######.#Tengu # #.#Health: 19/19 ========================#•#Magic: 5/7=================-------#.#AC: 2Str: 8#.#EV: 11Int: 17#.#SH: 0Dex: 14#.################XL:  3 Next:  0% Place: Dungeon:1#.........@$....†.k:jR(tNoise: =--------  Time: 1105.0 (0.0)##################-) Nothing wieldedCast: ShockThe zap hits the frilled lizard. _You kill the frilled lizard!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2k:j5,3-6.0 (1k:j1k:j};y _This spell is extremely dangerous to cast!k:jBE-7.0 (2k:jtGk:jwMk:jP+8.0 (3k:jVk:j\k:j*`+9.0 (4k:j8fk:j)l _You start memorising the spell. You continue memorising. x3k:jrk:jvk:jByc _You finish memorising. Spell assigned to 'b'.k:jQk:j|Uc  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   f + Spellcasting 2.2  27%  -1          b + Unarmed Combat 0.0   1%  +1   g + Conjurations 1.6  22%  +3      h + Air Magic4.6  22%  +3  k:jgV         c + Armour   0.0    +1      d + Dodging2.2   3%  +1      e + Stealth2.5  23%  +1              k:jV                    k:jW                            k:jOWs                k:jWcThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  k:jX[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsk:j 11817 e * Stealth   2.5  38k:j:3622928 e - Stealth   2.5   k:j\27122 d * Dodging   2.2  26k:j@k:jA33299 d - Dodging   2.2   k:jV 22 b * Unarmed Combat   0.0  2722k:j{36 b - Unarmed Combat   0.0   3131k:jy-k:j_4k:jL;#....##.#Psyko the Gusty #######.#Tengu # #.#Health: 19/19 ========================#•#Magic: 5/7=================-------#.#AC: 2Str: 8#.#EV: 11Int: 17#.#SH: 0Dex: 14#.################XL:  3 Next:  0% Place: Dungeon:1#.........@$....†.k:jQ<Noise: ---------  Time: 1109.0 (0.0)##################-) Nothing wieldedCast: ShockYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.k:jCAk:jEk:jJk:j1Lk:j k:j 3k:jP k:jP  26  _k:j k:j k:j k:jT! k:j! k:j" k:jC# M6===k:j# k:ji% ,k:j% k:j& k:jP' k:j' k:j( k:j) k:jx) k:j* k:j+ ;===k:j+ k:j- ,k:j- k:j. k:jQ/ k:j/ k:j0 k:j1 k:jq1 k:jb2 k:j2 k:j 3 k:j3 k:jG4 k:j4 k:j5 k:jP6 N7====k:j6 k:jm8 k:jd9 k:j9 k:j(: k:j< k:j0= Q11 k:j@ N _You now have 103 gold pieces (gained 11).k:j@ k:jMA _ 26  k:jA k:jyC k:j7D k:jD <====k:jBE k:jF k:jKG k:jG k:j-H k:jI k:jJ k:jJ k:j5K k:jL k:jZM k:jM k:jN k:jQ j  You see here a frilled lizard corpse.k:j^R k:j@S  _k:jS k:jT k:jU ,k:jFV k:j;W k:jW k:j*X k:jX k:jY k:jZ k:j[ k:j[ k:j\ k:j] k:j] k:j2^ k:j(_ k:j ` k:jL` k:j` k:jb k:jb k:jc k:jxc k:jd k:j)e k:jbe k:je k:j Jk:j> k:jp k:j k:jV k:j k:j؊ Xk:jb k:j k:jǏ k:j k:j8 j  You see here a frilled lizard corpse.k:j 5 _k:j k:j k:j" k:j k:j k:j k:j k:jf k:j ,k:j k:j k:j k:j k:j k:j4 k:ju k:j˻ k:j k:j k:j ,k:j k:j k:jW ,k:j k:jh k:j ,k:j k:j k:j k:j k:j k:j k:j ,k:jZ k:j k:j ,k:j k:jE k:j2 k:j k:j4 k:j k:j k:j] k:j k:j k:j k:j^ k:j k:j k:j k:j k:jY k:j k:j k:j k:j k:j A  You see here 2 flux baubles.k:j k:j  _k:j k:j k:j k:j k:j k:j` k:jW k:j k:j k:j5 k:j ,k:j* k:jD k:jf k:j k:j k:j k:j| k:j k:j8 k:j2 k:j^ ,k:jc k:jR k:j k:j k:j k:ja" k:j# ,k:j[% k:j& k:j-( k:jq( k:jS) k:j+ k:j, ,k:j, k:j- k:jp/ ,k:j/ k:j:1 k:j2 k:jP2 k:j2 k:j 4 k:j5 k:jY5 k:j6 k:j`7 k:j8 ,k:jD9 k:j: k:jn; k:j; k:j:< k:ju> k:j@ ,k:jA k:jB k:jD k:jD k:j5F k:jK R  There is a stone staircase leading down here.k:jM k:jbN  _k:jO k:j=R k:jnT ,k:jU k:jxW k:jEY k:jY k:jZ k:j\ k:j+^ k:j^ k:jy_ k:ja k:jb ,k:jQr k:jr k:ju ,k:j5v k:j{ k:j| k:jP~ ,k:j: k:j k:j k:j k:j k:j k:ja k:j k:jЉ k:jA ,k:j! k:j k:j k:j] k:j& k:j, k:jc k:j k:jx k:j k:j} k:jK k:j' k:j k:j k:j k:jm k:jʽ k:jw k:j k:j k:jE k:j k:j k:jZ k:j k:jY k:j k:j` ,k:j, k:ju k:j k:j k:j k:j. Xk:j k:j= k:j k:j k:j k:jd k:j k:jr k:j k:j; k:j k:j k:j= k:j k:ja k:j k:j k:jZ k:j k:j k:j( k:jQ k:j k:ju k:j k:j k:j k:j! k:j k:j& k:j k:j k:j" k:j@$ k:j$ k:jY% k:j' k:j%) k:jz) k:ju* k:j@, k:j"- k:j- k:jD. k:j0 k:j1 k:j2 k:jf5 k:j7 k:j9 ,k:j{; k:j= k:j.G k:jG k:jI ,k:jJ k:j\L k:jKN ,k:jpO k:jJZ k:jZ k:j[ k:jP\ k:j\ k:j^ k:jH_ k:j_ k:j2` k:jTb k:joc ,k:jc k:jve k:jMq `k:jr ,k:ju nk:jt  #####.........################## #########.### #.##. #.######. #.###..... #.##..#### ##############.###.## .............#.#### #..# ############.#..@.# #.## .....# #.....####.# #.# ####.# #.....# #.########.##.# #.....# #.#......÷÷##.# #.....# #.#.######)##.# #####.# #.#.# #.# # #.# #.# #.#.# #.# ### #.# #.# #.#.# #.# #P.k:j J #.# #.####.#.# #.# ### You pick up a parchment of Mephitic Cloud and begin reading...k:jV 223130.0)k:jQ 11 401 _You add the spell Mephitic Cloud to your library.k:jk:jk:jTk:jk.0.0)........k:jX#k:j&k:j)E _Done exploring.k:j&Ik:j  _Done exploring.k:jT _Done exploring.k:jX[?25h[?0c  Search for what [? for help]? k:j [?25l[?1ck:j& k:j) 16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 dagger (3 further duplicates)b - [D:1] a +0 short sword  c - [D:1] Jarchirch's General Store  d - [D:1] a +0 leather armour (22 gold) (1 further duplicate)  e - [D:1] a +1 vampiric dagger (143 gold)  f - [D:1] a Gell's gravitambourine (2/2) (440 gold)  g - [D:1] a sack of spiders (440 gold)h - [D:1] a scroll of revelation (unknown) (82 gold)  i - [D:1] an orb of mayhem (121 gold)k:j* /j - [D:1] a stone staircase leading down  k - [D:1] a stone staircase leading down  l - [D:1] a staircase leading out of the dungeon  m - [D:1] a stone staircase leading down  n - [D:1] a +0 spear  o - [D:1] a +0 plate armour  p - [D:1] 2 flux baublesk:jk:jk:j######.........################## Psyko the Gusty#########.### Tengu#.##. Health: 19/19 ========================#.######. Magic: 7/7========================#.###..... AC: 2Str: 8#.##..#### EV: 11Int: 17 ##############.###.##SH: 0Dex: 14 .............#.#####..#XL:  3 Next:  0% Place: Dungeon:1 k:j############.#..@.##.##Noise: ---------  Time: 1240.0 (0.0) .....# #.....####.##.#-) Nothing wielded ####.# #.....# #.########.#Cast: Shock#.# #.....# #.#......÷÷##.# #.....# #.#.######)##.# #####.# #.#.# #.# # #.# #.# #.#.# #.# ### #.# #.# #.#.# #.# #P. #.# #.####.#.# #.# ### You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. _:j3mDone exploring. _Done exploring. _Done exploring.  Search for what [? for help]? .k:jk:jHk:j~k:j¢. _k:j@T  You have nothing you can fire or use right now.k:jk:jk:j . _k:jk:jxk:j@k:jF _Unknown command.k:jvCk:jDZWhere to? (? - help) k:jD6 D - Dungeon k:j)k:j@k:j(######.........################## Psyko the Gusty#########.### Tengu#.##. Health: 19/19 ========================#.######. Magic: 7/7========================#.###..... AC: 2Str: 8#.##..#### EV: 11Int: 17 ##############.###.##SH: 0Dex: 14 .............#.#####..#XL:  3 Next:  0% Place: Dungeon:1 ############.#..@.##.##Noise: ---------  Time: 1240.0 (0.0) .....# #.....####.##.#-) Nothing wielded ####.# #.....# #.########.#k:jUqCast: Shock#.# #.....# #.#......÷÷##.# #.....# #.#.######)##.# #####.# #.#.# #.# # #.# #.# #.#.# #.# ### #.# #.# #.#.# #.# #P. #.# #.####.#.# #.# ###  _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? . _You have nothing you can fire or use right now. _Unknown command.k:jP3k:jk:jk:j6| 26  _k:jvk:jk:jk:jk:j k:jk:j{Bk:j!k:j#k:j6k:j9,k:jLk:jR,k:jCXBk:j`\k:j]k:j_,k:jFak:jucBk:jiXk:jnk:j\pk:jpk:jqk:jtk:j v,k:jowk:jMzk:j{k:j{k:j|k:j~k:jk:jYk:jXk:j=k:jk:jk:jƄk:jk:jBk:jk:j,k:jk:jJk:jvk:j8k:jБk:jk:j7,k:j)k:j5C  You see here a +0 short sword.k:jk:j _k:jUk:j8k:jk:jk:jk:j,k:jťk:j`k:j5k:j,k:j@k:j%k:j,k:jIk:jk:j,k:jk:jY  There is a stone staircase leading down here.k:jk:jk:jB11  _k:jk:jac&2k:jek:jek:jkhk:jl _You climb downwards.  Found a glowing grey potion and a parchment of Sublimation of Blood.k:jk:jh #.#####   #....@#  73.5 (33.5) ##......#  +...!.:#  #......# ###+#..# ..# .## .# k:jk:j_k:ja _There is a stone staircase leading up here.k:jl3k:jk:jw!k:j$k:j* 26  _k:j-/Bk:jC.............# ##.#####..#.##....<#....###......# +...@.:# ###+#...#..k:jGP15.5 (2.0)k:j}511 6.5 (3k:jk:j-Y _f - a glowing grey potionk:jE3k:jk:jok:jk:j  26  k:jk:jXk:jMk:j| ....... . ..... .. .... .. ...# # #.#####..#.# k:js#....<#....# ##......# +.....@# #......# ###+#..# ...#.#.###.#.## #.##..  You pick up a parchment of Sublimation of Blood and begin reading...k:jG+8.5 (2k:j11 9.5 (3 _You add the spell Sublimation of Blood to your library.k:j  26  k:jG ....##..... ......... ......... ...... .. #.... .. ...# .#####..#.##....<#@...#80.5 (1#.#.>#+......# ###......####+#..#.#.# #.k:j k:j# +1.5 (2k:j( k:j+ ; _Found a stone staircase leading down.k:j k:j k:j k:j k:j@ k:j k:j nk:j k:j k:jR k:js k:j k:j} w  You encounter an endoplasm and a quokka.k:j 6r....#J... .........# #####........# ..... #........# ...... .........##...... ................................... #..?.@............####......#...........#.##Shock.#.#####..#.# #....<#....#k:jR ##......#.>#J   endoplasm (asleep)+......####r   quokka (wandering).....###+#..#k:j a.r4.5 (3k:j k:jt j  5.5 (4 _k:j k:j k:j3  .....#J... .r.......# ####  #........# .....  #........# ......  .........##......  .................  .................  . #..?.@........  ....####......#  ....#.##  #..#.#  #....<#....#  .#.>#  ####     k:jEm .....#J... .r.......# ####  #........# .....  #........# ......  .........##......  ................. k:jn .................  . #..?.@........  ....####......#  ....#.##  #..# #....<#.... .#.>#  ####   k:jvk:j|1k:jk:jd _There are monsters nearby!k:jy) .....#J... .r.......# ####  #........# .....  #........# ......  .........##......  .................  .................  . #..?.@........  ....####......#  ....#.##  #..#.#  #....<#....#  .#.>#  ####     k:j .....#J... .r.......# ####  #........# .....  #........# ......  .........##......  .................  .................  . #..?.@........  ....####......#  ....#.##  #..# #....<#.... .#.>#  ####   k:jk:jk:jݗk:jd _There are monsters nearby!k:jAPsyko the Gusty.....#J...Tengu.*.......# ####Health: 19/19 ========================#.*......# .....Magic: 6/7====================----#..*.....# ......AC: 2Str: 8....*....##......EV: 26 Int: 17.....*...........SH: 0Dex: 14......*..........k:jo XL:  3 Next:  0% Place: Dungeon:2. #..?.@........Noise: ---------  Time: 1285.5 (0.0)....####......#-) Nothing wielded...........#.##Cast: Shock.#.#####..#.##....<#....###......#.>#J   endoplasm (asleep)+......####r   quokka (wandering)#......####+#..# _There are monsters nearby!Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)k:jzSY.rk:j[....rk:j _:11 =6.5 (1k:jk:jG  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  k:jPress: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit) _The zap misses the quokka.k:jхPsyko the Gusty.....#J...Tengu.........# ####Health: 19/19 ========================#.*......# .....Magic: 5/7=================-------#..*.....# ......AC: 2Str: 8....*....##......EV: 11Int: 17.....*...........SH: 0Dex: 14......*..........XL:  3 Next:  0% Place: Dungeon:2. #..?.@........Noise: =--------  Time: 1286.5 (0.0)....####......#k:j/-) Nothing wielded...........#.##Cast: Shock.#.#####..#.##....<#....###......#.>#J   endoplasm (asleep)+......####r   quokka#......####+#..# _The zap misses the quokka.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)k:j, Y.rk:j  /...k:j +7.5 (1k:j! k:j$   Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit) _The zap misses the quokka.k:jM YPsyko the Gusty.....#J...Tengu.........# ####Health: 19/19 ========================#........# .....Magic: 4/7=============-----------#..*.....# ......AC: 2Str: 8....*....##......EV: 11Int: 17.....*...........SH: 0Dex: 14......*..........k:j XL:  3 Next:  0% Place: Dungeon:2. #..?.@........Noise: =--------  Time: 1287.5 (0.0)....####......#-) Nothing wielded...........#.##Cast: Shock.#.#####..#.##....<#....###......#.>#J   endoplasm (asleep)+......####r   quokka#......####+#..#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka.k:jK .r.r.k:j9 +8.5 (1k:jʎ k:j a _The quokka is moderately wounded.k:j6 5  Psyko the Gusty .....#J... Tengu .........# ####  Health: 19/19 ======================== #........# .....  Magic: 3/7==========-------------- #........# ......  AC: 2Str: 8 k:j7 <.........##......  EV: 11Int: 17 .................  SH: 0Dex: 14 .................  XL:  3 Next:  0% Place: Dungeon:2 . #..?.@........  Noise: =--------  Time: 1288.5 (0.0) ....####......#  -) Nothing wielded ...........#.##  Cast: Shock .#.#####..#.#  #....<#....#  ##......#.>#  J   endoplasm (asleep) k:j8 +......####  r   quokka #......#  ###+#..# Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.k:jL@    ####   .....       .....*  *  .        #....<    k:jYA " k:j> !..k:j 349.5 (1k:j k:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka!k:jPsyko the Gusty.....#*...Tengu......*..# ####Health: 19/19 ========================#.....*..# .....Magic: 2/7======------------------#.....*..# ......AC: 2Str: 8.......*.##......EV: 11Int: 17.......*.........SH: 0Dex: 14.......*.........XL:  3 Next:  4% Place: Dungeon:2. #..?.@........Noise: =--------  Time: 1289.5 (0.0)....####......#-) Nothingk:j1 wielded...........#.##Cast: Shock.#.#####..#.##....<#....###......#.>#J   endoplasm+......#####......####+#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.k:jH '.Jk:j>......k:j,90.5 (1k:jk:jd^ _The endoplasm quivers.k:j2  Psyko the Gusty .....#.... Tengu .........# ####  Health: 19/19 ======================== #........# .....  Magic: 1/7===--------------------- #........# ......  AC: 2Str: 8 .........##......  EV: 11Int: 17 .................  SH: 0Dex: 14 k:j;o.................  XL:  3 Next:  4% Place: Dungeon:2 . #..?.@........  Noise: =--------  Time: 1290.5 (0.0) ....####......#  -) Nothing wielded ...........#.##  Cast: Shock .#.#####..#.#  #....<#....#  ##......#.>#  J   endoplasm +......####  #......#  ###+#..# Casting: Shock (safe; 4% risk of failure)  k:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.k:jv  *.# ####  *.# .....  *.#   *  *  *  .   k:j     #....<    k:j* k:jD:......k:jHb61.5 (1Shockk:jk:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  k:j8Press: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!k:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:jhk:jk:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j J  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:j&k:j$k:j'  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:je|  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j8C k:jHO k:j`U k:j"X   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j 3k:jƚ k:j k:j~  26  _k:jN k:jR k:jڦ k:j k:j k:jV U2===k:j k:j ,k:j k:jݲ k:jų k:j9 k:jP k:j k:j k:j' k:j{ ;===k:j k:j k:j k:j| k:jd k:j k:jF k:jq Bk:jB ,k:j k:jz k:j k:j k:j l3====k:j k:j ,k:j k:j ,k:j. D====k:j ,k:j k:j ,k:jJ k:j ,k:jx k:j k:jy O4===k:j k:jn ,k:j k:j ,k:j| k:j Bk:j Q===k:j k:j% k:j' ,k:j) k:j* k:jo+ k:j. k:j. k:j0 k:j5 Bk:ji8 k:j9 k:j: k:j< k:j$= P5====k:j> k:jBA k:jA k:j)E ,k:jE k:j#U ,k:jU ,k:jX k:jRY <====k:j[ k:j^ k:jN_ k:j` k:jd ,k:jf k:ji k:ji k:jn k:jx k:j{ k:j_| M6===k:j} k:j ,k:j k:j ,k:jŇ k:j) k:j k:j݋ k:j k:jy ;===k:jՐ k:jo k:jϔ k:j k:j| k:jʘ k:j k:j ,k:jD k:j k:j6 k:j' k:j k:j k:j/ k:j k:jB N7====k:jV k:j zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.k:j k:j. k:jy k:j k:j_ k:j k:j k:j  ......#.... #..# #### #..# .....##..# ........##......##.... . #..@....-#.....####......##............#.###...#.#####..#.##.. #....<#....##. ##......#.>## +......####  #......#  ###+#..#k:j 1347.5 (56.0)k:j [11 -8.5 (57k:j y _j - a scroll labelled GISSYD GOEFRIk:jˤk:jk:jok:jk:jKk:j==== 26  k:j*k:jk:j״k:jXk:j,k:j9k:j!k:j/Yk:j#.....####......# #............#.## #...#.#####..#.# #...#....<#....# #...##......#.># #....+......#### #..###......#  #..# ###+#..#  #.@# ...# #..# .#.## #### #.#. # #.# #.. k:j-59.5 (11k:j11 60.5 (12 _k - a scroll labelled RUIRIUSTRAPTk:jϰk:j3k:jk:j|k:jJ 26  k:jk:jk:jk:jk:jk:j^k:jk:jk:jSk:jsk:jk:jk:jk:jk:jl,k:jk:jk:j*k:j}k:jk:jk:jk:jk:jk:j@k:jk:jk:jk:jTk:jk:jFk:jk:jk:ji k:j k:j k:ju k:jk:jk:jk:jk:jrk:jk:jk:jk:jDk:jk:j4k:jwk:j;11 k:j;k:jT!M _You now have 107 gold pieces (gained 4).k:jQ#k:jG$u 26  k:jU&k:j(i  You encounter a hobgoblin.k:j4 #......#  +....g.  #..... ###.... ..... .. .#+# ......#.... #@#.## #.........# #....## #........# ###...###........#Shock#.#............#k:j75#.#.##..........#.#............. g   hobgoblin (asleep)#.#.....#.......#.#.#.....####..#.#.#...........k:jB-77.5 (17k:jHk  8.5 (18 _k:jINk:jPk:j #......#  +....g.  #.....  ###....  ..... k:j}#... #..#+#  #@#.##  #....##  ###...# #.#.... #.#.##. #.#.. #.#... #.#.#. #.#.#.k:j&= #......#  +....g.  #.....  ###....  ..... #... #..#+#  #@#.## k:js'i #....##  ###...# #.#.... #.#.##. #.#.. #.#... #.#.#. #.#.#.k:j)k:j1k:j61k:j;k:j>` _A hobgoblin is nearby!k:jվ #......#  +....g.  #.....  ###....  ..... #...k:j #..#+#  #@#.##  #....##  ###...# #.#.... #.#.##. #.#.. #.#... #.#.#. #.#.#.k:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j k:j k:j{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j8 k:j9 U  k:jf: k:j?  You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.k:j K Shockgg   goblin (launcher, wandering)k:jR &0k:j?Y k:j` 29.5 (1 _k:j g k:jj k:j  #......#  +......  #...†.  ###....  ..... #... #..#+#  #@#.##  #....##  ###...# #.#... #.#.##.k:jGw #......#  +......  #...†.  ###....  ..... #... #..#+#  #@#.##  #....##  ###...# #.#... #.#.##. _A goblin is nearby!k:jM #......#  +......  #...†.  ###....  ..... #... #..#+#  #@#.##  #....##  ###...# #.#... #.#.##.k:jId #......#  +......  #...†.  ###....  ..... #... #..#+#  #@#.##  #....##  ###...# #.#... #.#.##. _A goblin is nearby!k:jus #......#  +......  #...†.  ###....  ..... #...k:jD~ #..#+#  #@#.##  #....##  ###...# #.#... #.#.##.k:j #......#  +......  #...†.  ###....  ..... #... #..#+#  #@#.##  #....##  ###...# #.#... #.#.##.k:jk:jk:j~$k:j) k:j)k:jO*9_A goblin is nearby!k:j*k:jD+k:jF/Psyko the Gustyk:jGA#......#k:jGG Tenguk:jG$+......k:jCHeHealth: 19/19 ========================k:jHW#...†.k:j@I0Magic: 5/7k:jIE=================-------k:jI.###....k:j6J-AC: 2k:jJ-Str: 8k:jJ .....k:jYKBEV: 26 k:jK6Int: 17k:jL+#...k:jZL-SH: 0k:jL.Dex: 14k:jM #..#+# ......#.... XL:  3 Next: 10% Place: Dungeon:2k:jM#@#.## #.........# Noise: ---------  Time: 1389.5 (0.0)k:j2N#.**.## #........# -) Nothing wieldedk:jN###.**###........# Cast: Shockk:jgO~#.#.***........#k:jOV#.#.##..........k:jtP#.#............. g   goblin (launcher, wandering)k:jP#.#.....#.......k:jPQ#.#.#.....####..k:jQ#.#.#...........k:jR~Casting: Shock (safe; 4% risk of failure)  k:jORMConfirm with . or Enter, or press ? or * to list all spells.k:jRsAiming: Shock (safe; 4% risk of failure)  k:j[S;Press: ? - help, Shift-Dir - straight linek:jSiAim: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  k:jTnoticed you, 60% to hit)k:jHI.gk:j/.......k:j;11 =90.5 (1k:j?k:jhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  noticed you, 60% to hit) _The zap misses the goblin.k:jPsyko the Gusty#......#Tengu+......Health: 19/19 ========================#...†.k:jMagic: 4/7=============-----------###....AC: 2Str: 8.....EV: 11Int: 17#...SH: 0Dex: 14#..#+# ......#.... XL:  3 Next: 10% Place: Dungeon:2#@#.## #.........# Noise: =--------  Time: 1390.5 (0.0)#.**.## #........# -) Nothing wielded###.**###........# Cast: Shockk:j(K#.#.**.........##.#.##*.........#.#............. g   goblin (launcher)#.#.....#.......#.#.#.....####..#.#.#...........Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  noticed you, 60% to hit)  The zap hits the goblin.  The goblin is severely wounded.k:jM......g: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  noticed you, 60% to hit)  The zap hits the goblin.  The goblin is severely wounded.goblin shouts!  The goblin unwields a +0 club. The goblin wields a +0 sling.k:jGPM)))))))k:j9M@......k:j3=1.5 (1k:jk:jZ| _The goblin shoots a sling bullet. The sling bullet closely misses you.k:j RPsyko the Gusty#......#Tengu+......Health: 19/19 ========================#...†.Magic: 3/7==========--------------###....k:jH AC: 2Str: 8.....EV: 11Int: 17#...SH: 0Dex: 14#..#+# ......#.... XL:  3 Next: 10% Place: Dungeon:2#@#.## #.........# Noise: ==-------  Time: 1391.5 (0.0)#.**.## #........# -) Nothing wielded###.**###........# Cast: Shockk:j #.#.**.........##.#.##*.........#.#............. g   goblin (launcher)#.#.....#.......#.#.#.....####..#.#.#...........k:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linek:j  Aim: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  60% to hit)  The zap hits the goblin.k:j <......gk:jz 3-2.5 (1k:j k:jN   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  60% to hit)  The zap hits the goblin. _The goblin is almost dead.k:jm   Psyko the Gusty #......#  Tengu +......  Health: 19/19 ======================== #...†.  Magic: 2/7======------------------ ###....  AC: 2Str: 8 ..... EV: 11Int: 17 #... SH: 0Dex: 14 #..#+# ......#.... XL:  3 Next: 10% Place: Dungeon:2 #@#.## #.........# Noise: =--------  Time: 1392.5 (0.0) #....## #........# -) Nothing wielded ###...#k:jn [34m##........# Cast: Shock #.#............# #.#.##)......... #.#............. g   goblin (launcher) #.#.....#....... #.#.#.....####.. #.#.#...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (almost dead, 60% to  hit)  The zap hits the goblin.k:js          ..... #...    k:jJt ] #.**.##  ###.** #.#.** *      k:j~y / k:j T......)k:j b23.5 (1Shockk:j k:j   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (almost dead, 60% to  hit)  The zap hits the goblin. _You kill the goblin!k:j#  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jKk:j k:j%k:j) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jF  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jQk:juXk:j^k:j\b  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jdk:jk:jRk:j^  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)k:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j*L _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:j'  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j. 26  _k:jpA3====k:jCk:jGBk:j%M====k:jNk:jPk:jePk:jQk:jSk:jSk:jTk:jVk:j+Wk:jyXk:jZk:j)[k:jK\k:j0^k:j^k:j~_k:j-bk:jbO4===k:jck:j"fk:jfk:jigk:jik:jjk:jjk:j3mk:jmk:jfnk:jpk:j q;===k:j?rk:j~tk:jtk:juk:jwk:jxk:jxk:j{,k:j{k:j},k:j~k:jq5====k:jk:j}k:j,k:j/k:jM,k:jk:j}k:jߓ<====k:jk:jp,k:jXk:jk:jzk:jk:j/,k:jќk:jȞ,k:j͟k:jk:jSk:jk:jk:jM6===k:jk:jvk:jӨk:jxk:jk:jܫk:jk:j*k:jwk:jRk:jg===k:jk:j[k:j9k:jk:j<k:jqk:jk:jk:jk:jk:jk:jk:jk:jk:jk:j/d7====k:jk:jk:jk:jzk:jqk:jk:jk:jwk:jmk:jk:j====k:jk:jk:jk:j2;11 k:jk:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. k:jW_You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.k:jJk:jI 26  k:jk:jk:j@  There is an open door here.k:jk:j _k:jk:jk:jCk:jk:jk:jQ11 k:jNk:jsM _You now have 108 gold pieces (gained 1).k:j>u 26  k:jk:jk:jk:j k:j k:j k:j k:jk:jk:jk:j11 k:j7 _You open the door.k:jek:j_ 26  k:j k:j"k:j$k:j2%k:j&k:j'k:j)k:j*k:j*k:jU,k:jX.k:j.k:jv/k:j0k:j2k:j2k:j3k:j,6k:j8k:jf8k:jT9k:j;k:jj=,k:j=k:ju?k:jAk:jlAk:jAk:jpCk:jDk:jOEk:jEk:jFk:juHk:jHk:jkIk:jKk:jLk:jAMk:jMk:jOk:jPk:j Qk:jQk:jRk:j^Tk:jTk:j%Uk:j[Vk:jFXk:jXk:jXk:j4Zk:j[k:j\,k:j]k:jH_k:j_k:j`k:jak:jck:jQdk:jdk:jfk:jgk:jgk:j9hk:jik:juu'#. #. #.  #. #. .#####.##>!......##.@### -470.5 (77.0)#....###### ####......##### #####.....####k:j1v ###.......# #.......# +.......' #.......# #.#k:jC|k:j F-1.5 (78k:jk:j; _Found a stone staircase leading down.k:j 3k:j k:jX k:jث k:jf k:j ,k:j k:j) k:j k:jƵ k:jj k:jٸ k:j k:j k:jQ k:j k:jM k:jo k:j k:j k:j@ k:j k:j n  You encounter a frilled lizard.k:j0   #.#  l #.#  #.#  #.#  #.#   #. #.#   #.#####.##  k:j >>@......#  .####..###  ... #....######Shock  #.?.. ####......  #.#... ######....  #. ...# ###.. l   frilled lizard (asleep)  #. #... #..  .. #.#. +.. k:j ^  #..k:j 16.5 (5.0)k:j j  7.5 (6 _k:j k:j _You see here a lumpy dark potion.k:j #. #.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.#####.##  k:j{ #>@......#  #..####..###  #...   #.?..  #.#...  #. ...#  #. #...  .. #.#. k:j #. #.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.#####.##  #>@......# k:jה #..####..###  #...   #.?..  #.#...  #. ...#  #. #...  .. #.#. k:jk:j%1k:jak:je _A frilled lizard is nearby!k:jMo  Psyko the Gusty #. #.#  Tengu #. #.#  Health: 19/19 ======================== #. #.#  Magic: 6/7====================----k:jp #. #.#  AC: 2Str: 8 #. #.#  EV: 26 Int: 17 #. #.#  SH: 0Dex: 14 #.#####.##  XL:  3 Next: 12% Place: Dungeon:2 #>@......#  Noise: ---------  Time: 1477.5 (0.0) #..####..###  -) Nothing wielded #... #....######  Cast: Shock #.?.. ####......### #.#... ######.... #. ...# ###.. l   frilled lizard (asleep) k:jp#. #... #.. .. #.#. +.. #..k:jqCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j-qAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linek:j(roAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.k:ju #. #.#  #* #.#  #* #.#  #* #.# k:jGvF #* #.#  #* #.#  #*      #...   #.?..  k:jv  #. ...#  #. #...   .. #.#.   k:j:......k:jL 11 4=8.5 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. k:j H_You kill the frilled lizard!k:j[ k:j m _Your Conjurations skill increases to level 2!k:ju  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j"  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jf k:j k:j k:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j F _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jfk:j4k:j)$  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jyh  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jBk:jk:jIk:ju 26  _k:jk:jҪ,k:j k:jk:jk:jk:jk:jپk:jXk:jk:jk:jk:jk:jk:jk:jmk:jk:jk:jSk:jk:jk:jk:j7k:j====k:j7k:jk:jk:jk:j k:j# .....k:j -k:j .k:j k:j/ %87.5 (9k:juk:jd11 k:j-k:j08.5 (1k:j 0.0)k:jk:jg k:j.!Konfirm with . or Enter, or press ? or * to list all spells. k:j!_You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:j."w Casting: Shock (safe; 4% risk of failurek:j" )k:j"Konfirm with . or Enter, or press ? or * to list all spells. k:j#_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k:jW$Kl - a lumpy dark potionk:jNk:j;k:j`k:j k:jk:ju 26  k:jk:jk:j,k:jk:jk:j<====k:jk:jQ11 k:jk:j{ _e - 2 scrolls labelled JISAAHIORU (gained 1)k:j 26  k:j$k:jP(,k:jM)k:j+k:j-,k:j.k:j0k:jW2k:j2k:j%3k:jk6k:j8f  You encounter an adder.k:j(Bk #..####..### #.....#....###### #.....####......##### #.#...# ######.....## #.....####### ###..... #.##......... #..... ... ##.#....#. +..... .... #.#....# #..... k:jlCA#.... #@# ...# #..... #.... #...S.... #..... ... #........ #≈≈≈..Shock #........ #≈.≈.. #.#....## #≈.≈ #.###### #≈.≈## S   adder (asleep) #.# ##.# #+# #. #k:jon-99.5 (11k:jiom  500.5 (12 _k:jzyk:jE< #..  #.....#  #.....#  #.#...#  #.....#  #.##...  ... ##.#  .... #.#....#  #.... #@# ...#  #.... #...S....  ... #........  #........  #.#....##  #.######  #.# ##.#  #+# #.  # k:jh  #..  #.....#  #.....#  #.#...#  #.....#  #.##...  ... ##.#  .... #.#....#  #.... #@# ...#  #.... #...S....  ... #........  #........  #.#....##  #.######  #.#  #+#  #k:j} k:js 1k:j k:j ] _An adder is nearby!k:j#..####..###Psyko the Gusty#.....#....######Tengu#.....####......##### Health: 19/19 ========================#.#...# ######.....## Magic: 6/7====================----#.....####### ###..... AC: 2Str: 8#.##......... #..... EV: 26 Int: 17... ##.#....#. +..... SH: 0Dex: 14.... #.#....# #..... XL:  3 Next: 14% Place: Dungeon:2#.... #@# ...# #..... Noise: ---------  Time:k:j 1500.5 (0.0)#.... #.***.... #..... -) Nothing wielded... #........ #≈≈≈.. Cast: Shock#........ #≈.≈..#.#....## #≈.≈..#.###### #≈.≈## S   adder#.###.##+##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.k:j/S..11 ==1.5 (1k:j@  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded. _The adder hisses angrily.k:j%#..####..###Psyko the Gusty#.....#....######Tengu#.....####......##### Health: 19/19 ========================#.#...# ######.....## Magic: 5/7=================-------#.....####### ###..... AC: 2Str: 8#.##......... #..... EV: 11Int: 17... ##.#....#. +..... SH: 0Dex: 14.... #.#....# #..... XL:  3 Next: 14% Place: Dungeon:2#.... #@# ...# #..... Noise: ==-------  Time: 1k:j^!501.5 (0.0)#.... #.**..... #..... -) Nothing wielded... #........ #≈≈≈.. Cast: Shock#........ #≈.≈..#.#....## #≈.≈..#.###### #≈.≈## S   adder#.###.##+##.# _The adder hisses angrily.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)k:jO4S.k:j9Uk:jV3-2.5 (1k:j;b  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit) _The zap misses the adder. The adder barely misses you.k:j!#..####..###Psyko the Gusty#.....#....######Tengu#.....####......##### Health: 19/19 ========================#.#...# ######.....## Magic: 4/7=============-----------#.....####### ###..... AC: 2Str: 8#.##......... #..... EV: 11Int: 17... ##.#....#. +..... SH: 0Dex: 14.... #.#....# #..... XL:  3 Next: 14% Place: Dungeon:2#.... #@# ...# #..... Noise: =--------  Time: 1k:j# 502.5 (0.0)#.... #.*...... #..... -) Nothing wielded... #........ #≈≈≈.. Cast: Shock#........ #≈.≈..#.#....## #≈.≈..#.###### #≈.≈## S   adder#.###.##+##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.k:jD| SThe adder is almost dead.k:j0A3.5 (1k:jϾR _The adder barely misses you.k:j #..####..###Psyko the Gusty#.....#....######Tengu#.....####......##### Health: 19/19 ========================#.#...# ######.....## Magic: 3/7==========--------------#.....####### ###..... AC: 2Str: 8#.##......... #..... EV: 11Int: 17... ##.#....#. +..... SH: 0Dex: 14.... #.#....# #..... XL:  3 Next: 14% Place: Dungeon:2#.... #@# ...# #..... Noise: =--------  Time:k:j1 > 1503.5 (0.0)#.... #.*...... #..... -) Nothing wielded... #........ #≈≈≈.. Cast: Shock#........ #≈.≈..#.#....## #≈.≈..#.###### #≈.≈## S   adder#.###.##+##.# _The adder barely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 48% to hit)k:j S8--4.5 (1  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 48% to hit) _The zap misses the adder. The adder bites you.k:j  #..####..###  Psyko the Gusty #.....#....######  Tengu #.....####......#####  Health: 18/19 ======================-- #.#...# ######.....## Magic: 2/7======------------------ #.....####### ###..... AC: 2Str: 8 #.##......... #..... EV: 11Int: 17 ... ##.#....#. +..... SH: 0Dex: 14 .... #.#....# #..... XL:  3 Next: 14% Place: Dungeon:2 #.... #@# ...# #..... Noise: =--------  Time: 1504.5 (0.0) #.... #.†...... #..... -) :j ?9mNothing wielded ... #........ #≈≈≈.. Cast: Shock #........ #≈.≈.. #.#....## #≈.≈.. #.###### #≈.≈## S   adder #.# ##.#  #+# #.  # Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.k:j  #..    #..        ...   ....   #.... #@# ...#  #.... #.*  ...         #.#  #+#  #k:jr k:j( -†k:j 415.5 (1Shock _You kill the adder!k:j~   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jf  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jRk:jQn  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j"[k:j>v  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j/Psyko the Gusty (Tengu Air Elementalist) Turns: 1505, Time: 00:01:12 Health: 18/19AC:  2 Str:  8 XL: 3 Next: 41% Magic: 2/7k:jlEV: 11 Int: 17 God: Gold: 108SH:  0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe k:jrPois .(100%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatick:jk:jO#..####..###Psyko the Gusty#.....#....######Tengu#.....####......##### Health: 18/19 ======================--#.#...# ######.....## Magic: 2/7======------------------#.....####### ###..... AC: 2Str: 8#.##......... #..... EV: 11Int: 17... ##.#....#. +..... SH: 0Dex: 14.... #.#....# #..... XL:  3 Next: 41% Place: Dungeon:2#.... #@# ...# #..... Noise: =--------  Time:k:jOP 1505.5 (0.0)#.... #.†...... #..... -) Nothing wielded... #........ #≈≈≈.. Cast: Shock#........ #≈.≈..#.#....## #≈.≈..#.###### #≈.≈###.###.##+##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j [?25h[?0ck:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? k:jM [?25l[?1ck:jPk:jQ5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a +0 club  c - [D:2] a +0 sling  d - [D:2] a stone staircase leading up  e - [D:2] a stone staircase leading downk:j1 Level 2 of the Dungeon<>>(Press ? for help)   #.##.........   #.......###......#    ... ##.#....#.   +.......'.+......+    ....  #.#....#   #.......###...†..##   #....  #@# ...#  #.......###........    #....  #.†......  #.......'..........   ...  #........  #≈≈≈....##.........    #........  #≈.≈....##..#+##.......#....  #.#....##  #≈.≈....###.#.## #.........# ####  #.###### #≈.≈##### #....## #........# .....  #.###.#  ###...###........# ......  #+##. #.#............##......   # #.#.##).k:j3 G...............  #.#....................  #.#.....#.............  #.#.#.....####......#  #.#.#............#.##  #.#.#...#.#####..#.#   #.#...#....<#....#  #.#...##......#.>#  #.#....+......####   #..###......#  #..# ###+#..#  #..#  ...#k:jk Psyko the GustyTenguHealth: 18/19 ======================--Magic: 2/7======------------------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14XL:  3 Next: 41% Place: Dungeon:2Time:Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? .k:j* k:j4  26  _k:jX 9== _HP restored.3====k:jބ ======k:j8 64======k:jV nk:j! k:j@ \5========k:jh @  There is an open door here.k:j`  _k:jj @6===k:jj Bk:j k:j Bk:jY nk:jR===k:j*  Things that are here:......###........ ......'............### ≈≈....##.............# . .≈....##..#+##.......#.... .≈....###.#.## #.........# #### .≈##### #....## #........# ..... .####...###........# ...... .#.#............##......#.#.##@................ Noise: --------- 1546.5 (41.0)#.#.................... -) Nothing wielded#.#.....#............. Cast: Shock#.#.#.....####......##.#.#.....:j+40m.......#.###.#.#...#.#####..#.##.#...#....<#....##.#...##......#.>##.#....+......####k:j@k:j-BR-k:jGk:jP| _a +0 sling; a +0 club; a goblin corpsek:jPPick up what? 1/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 sling Carrion a goblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]k:j"[ k:j+ b + a +0 slingk:jFf[Enter] accept (1 chosen)k:jVk:j`k:ji......###........Psyko the Gusty ......'............###Tengu ≈≈....##.............# .k:jQkHealth: 19/19 ======================== .≈....##..#+##.......#....Magic: 6/7====================---- .≈....###.#.## #.........# #### AC: 2Str: 8 .≈##### #....## #........# ..... EV: 26 Int: 17 .####...###........# ...... SH: 0Dex: 14 .#.#............##...... XL:  3 Next: 41% Place: Dungeon:2#.#.##@................ Noise: ---------  Time: 1546.5 (0.0)#.#.................... -) Nothing wielded#.#.....#k:j}l............. Cast: Shock#.#.#.....####......##.#.#............#.###.#.#...#.#####..#.##.#...#....<#....##.#...##......#.>##.#....+......#### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? . _HP restored. _There is an open door here.  Things that are here: _a +0 sling; a +0 club; a goblin corpsek:j)k:j511 7.5 (1k:jk:j$ _b - a +0 slingk:jk:jOWield or unwield which item (- for none)?  - - Unarmed (current attack) Inventory Items Hand Weapons (go to first with ))b - a +0 sling Floor Items ([,] to select) Hand Weaponsa +0 club[?] describe selected [!] equip|wield|wear[tab] equip|unequip k:j[ k:jUb k:jj ......###........Psyko the Gusty ......'............###Tengu ≈≈....##.............# .Health: 19/19 ======================== .≈....##..#+##.......#....Magic: 6/7====================---- .≈....###.#.## #.........# #### AC: 2Str: 8 .≈##### #....## #........# ..... EV: 11Int: 17 .####...###........# ...... SH: 0Dex: 14 .#.#............##...... XL:  3 Next: 41% Place: Dungeon:2#.#.##@................ :j@l |0mNoise: ---------  Time: 1547.5 (0.0)#.#.................... -) Nothing wielded#.#.....#............. Cast: Shock#.#.#.....####......##.#.#............#.###.#.#...#.#####..#.##.#...#....<#....##.#...##......#.>##.#....+......#### _Search for what [Enter for "."]? . _HP restored. _There is an open door here.  Things that are here: _a +0 sling; a +0 club; a goblin corpse _b - a +0 slingk:js k:ju 8.0 (0.5b) +0 slingFire: b) +0 slingk:j{ k:j - _b - a +0 sling (weapon)k:j3k:jgk:jk:ju 26  k:j,k:jk:jz7====k:jk:jk:jEk:jk:jk:jk:j=k:jTk:j_k:jWk:jk:j0k:j~k:jOk:j<====k:jk:jSk:j,k:jk:j^k:jk:jk:jk:jSk:jk:j=k:jk:j#k:j.e11  _You now have 117 gold pieces (gained 9). 26  k:jd1,k:jH2k:jJ4k:j4;11 k:j$6k:ja87 _You open the door.k:jd:k:j:_ 26  k:j;k:jA@  There is an open door here.k:j5 _k:j6k:jb9Xk:ji:k:jE## #######k:j%G#.....## #.....########.#. .+ +.....'..> 71.0 (23.0) .##### #.....########.#. .....# #.....# .....###.....# .......#.....# .......#.....#  #.........####### ###........# ..... ###........# ......k:j Vk:j)W,2.0 (24k:j5_k:jl; _Found a stone staircase leading down.k:jsk:ju3k:j%xk:jyk:jrzk:jXk:jсk:jhk:j;k:jӄk:j1k:j؍k:j8k:j(nk:jBk:jXk:jk:jnk:jfk:jk:j3k:jk:jk:j4k:jk:jVk:jk:j9k:jZ,k:jk:jk:j6k:jk:j/k:jk:jVk:jk:jvk:j k:jznk:jV,k:j~k:j?k:j ,k:j k:j{ k:jYk:jk:j*k:jf  You encounter a quokka.k:j..# #..# ..# #..# #########..# ##.........##### #+.......#.#...  ##.......#.#.#######  ...................  ..............#####  .k:j4!...............@.#  .....#.######.###.#  #.##. #.# $# #.## #.# r# # #.# .# .#.># #.# .#  r   quokka (asleep) .#### #.# .# .# #.# .# .# ...  k:j,-95.0 (23k:jQ/d  6.0 (24k:j5k:j6* _Found 7 gold pieces.k:j..# #..#  Psyko the Gusty ..# #..#  Tengu #########..#  Health: 19/19 ======================== ##.........#####  Magic: 6/7====================---- #+.......#.#...  AC: 2Str: 8 ##.......#.#.#######   EV: 26 Int: 17 ....................   SH: 0Dex: 14 ..............#####  XL:  3 Next: 41% Place: Dungeon:2 k:j................@.#  Noise: ---------  Time: 1596.0 (0.0) .....#.######.###*#  b) +0 sling ..#.##. #.# *#  Fire: b) +0 sling ..#.###.# *# ....##.# .# .#.>##.# .#  r   quokka .#####.# .# .##.# .# .#... Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.k:jS@}r..11 =7.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  k:jMAPress: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.k:j@$k:jzL..# #..# Psyko the Gusty ..# #..# Tengu #########..# Health: 19/19 ======================== ##.........##### Magic: 5/7=================------- #+.......#.#... AC: 2Str: 8 ##.......#.#.#######  EV: 11Int: 17 ....................  SH: 0Dex: 14 ..............##### XL:  3 Next: 41% Place: Dungeon:2 ................@.# Noise: =--------  Time: 1597.0 (0.0) .....#.######.###.# b) +0 sling ..#.##. #.# $# Fire: b) +0 sling ..#.## #.# :jNm.# ....# #.# .# .#.># #.# .# r   quokka .#### #.# .# .# #.# .# .# ...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. #..#  #..# ..# .. .#... .    *#  #.# *#  #.# .#  #.# .# ># #.# .# k:j|O[37m #.# .#   #.# .#   ...  k:jB.$k:j358.0 (1k:j+onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka!k:ji  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j'F 4k:jeL k:jN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jɧ 4k:j k:jҿ   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jZ% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j4k:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j>, 26  _k:ji7k:j=Xk:j>,k:jAk:jA,k:jC,k:jEk:jwO?6===k:jPk:jQ;===k:j|Qk:jS,k:j/ZBk:jZk:j\,k:j ]k:jC_,k:j7====onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 124 gold pieces (gained 7).====11  _You see here a quokka corpse. 26  :jomk:j&k:j  You encounter an orc. It is wielding a +0 war axe of freezing..<#....# #.# #.# ....#.># #.# #.# ......#### #.# #.# ......# #.# #.# #+#..# ... #.#   ...##.#   .#.###.#  #.#.# #######.#  # #.# #@......# -  #.. #.#######  ....   #.#.#  #.#.#   # #.ok:j_=[39;49m  o   orc (asleep) ###       635.0 (37.0)  -6.0 (38 _k:jOM< #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.# #######.#  # #.# #@......#  #.. #.#######  ....  #.#.##  #.#.#  # #.o  ###  k:jE5< #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.# #######.# k:j6- # #.# #@......#  #.. #.#######  ....  #.#.##  #.#.#  # #.o  ### k:j<k:j=1k:jBk:jiF[ _An orc is nearby!k:jM< #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.# #######.#  # #.# #@......#  #.. #.#######  ....  #.#.##  #.#.#  # #.o  ###  k:j7|h< #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.# #######.#  # #.# #@......#  #.. #.#######  ....  #.#.##  #.#.#  # #.o  ### k:jyk:jt[ _An orc is nearby!k:j < #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.# #######.#  # #.# #@......#  #.. #.#######  ....  #.#.##  #.#.#  # #.o  k:j@###  k:j_ < #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.# #######.#  # #.# #@......#  #.. #.#######  ....  #.#.##  #.#.#  # #.o  ###  k:j n U_An orc is nearby!k:jv ...<#....# #.# #.#  Psyko the Gusty ......#.># #.# #.#  Tengu ......#### #.# #.#  Health: 19/19 ======================== ......# #.# #.#  Magic: 6/7====================---- ##+#..# ... #.#  AC: 2Str: 8  ...##.#  EV: 26 Int: 17  .#.###.#  SH: 0Dex: 14  #.#.# #######.#  XL:  3 Next: 45% Place: Dungeon:2  # #.# #@......#  Noise: ---------  Time: 1636.0 (0.0)  #.. #.#######  b) +0 sling .... Fire: b) +0 sling #.#.## :jv 33m#.#.# # #.) o   orc (asleep) ### _An orc is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.< #.# #.# ># #.# #.#  #.# #.#  #.# #.#  ... #.#  ...##.#  .#.###.#  #.#.#   # #.#   #.. #*:jx Im  ..*.  #.#*##  #.#*#  # #.*  ###        k:j Y....)k:j% F11 50=7.0 (1k:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc. _You kill the orc!k:jc  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j.4k:j4k:j8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jX  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j64k:j%k:j5)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jhk:jvjk:jnk:jq  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:jğk:jk:jӪ  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j3k:jk:jk:j!| 26  _k:j",k:jN$k:j/&k:j&k:jH'k:j[+Bk:j,,k:j-k:jn0,k:j1k:jl4,k:j 6k:j7k:jH8k:j8k:ji:k:j;N7====k:j;k:j>k:j@,k:j@k:jhCk:jE,k:jgFk:juJk:jLk:jyMk:jU====k:jd ...# # #.  .#.## #. #.  #.#.# #. #######.  # #.# #..#.......  #.. ...##.#.###### .............#  #####.#.####.#  #.#.####.#  # #@)....# - ## k:jf2...# # #.#  .#.## #. #.#  #.#.# #. #######.#  # #.# #..#.......#  #.. ...##.#.#######  .............#  #####.#.####.#  #.#.####.#  # #.@....#  #         k:jm0514.0)k:jn~  -2.0 (15k:jmxonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:k:jc{m _a +0 war axe of freezing; a +0 leather armourk:j7.Pick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 war axe of freezing Armour (select all with [)b - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]k:jk:jj  a + a +0 war axe of freezing[Enter] accept (1 chosen)k:jqk:juk:j k:j  ...# ##.#  Psyko the Gusty.#.## #.#.#  Tengu #.#.##. #######.#  Health: 19/19 ======================== # #.##..#.......#  Magic: 7/7========================#.. ...##.#.#######  AC: 2Str: 8.............#  EV: 26 Int: 17#####.#.####.#  SH: 0Dex: 14#.#.####.#  XL:  3 Next: 50% Place: Dungeon:2# #.@....#  Noise: ---------  Time: 1652.0 (0.0)########:j m  b) +0 sling  Fire: b) +0 sling           _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 war axe of freezing; a +0 leather armour11 3.0 (1 _c - a +0 war axe of freezingk:j  Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)  c - a +0 war axe of freezing[?] describe selected [!] equip|wield|wear[tab] equip|unequip k:jd ...# ##.#  Psyko the Gusty.#.## #.#.#  Tengu #.#.##. #######.#  Health: 19/19 ======================== # #.##..#.......#  Magic: 7/7========================#.. ...##.#.#######  AC: 2Str: 8.............#  EV: 11Int: 17#####.#.####.#  SH: 0Dex: 14#.#.####.#  XL:  3 Next: 50% Place: Dungeon:2# #.@....#  Noise: ---------  Time: 1653.0 (0.0)######## :jf40m b) +0 sling  Fire: b) +0 sling          Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 war axe of freezing; a +0 leather armour _c - a +0 war axe of freezing  You unwield your +0 sling.  Your +0 war axe of freezing glows with a cold blue light!4.0 (1c) +0 war axe (freeze)Cast: Shockk:jp; _c - a +0 war axe of freezing (weapon)k:jF 26  k:j4.11  _You now have 132 gold pieces (gained 8). 26  k:j[9k:j;k:j=k:jBAk:jDk:jGk:jHk:j+Kk:j$Nk:jPk:jd`k:jck:jhgk:jhk:jGjk:jolk:jok:j,pk:jqk:jvk:jyk:jzk:j|k:j~k:j#k:jsk:j1k:jk:j3k:jk:j͏k:jk:jmBk:jGk:jk:j~k:jk:jk:jSk:jѹk:jk:jk:jk:j'k:jk:jk:jk:jk:jk:jk:jdk:jgk:jCk:jk:j[k:jk:jk:jQk:j,k:jvk:jUk:jk:j:k:jk:jk:j,k:jk:jtk:j,k:j k:jk:jk:jxk:jk:jak:j# k:jE ,k:j k:j k:j!k:jk:jk:j.k:jk:jk:jk:j k:j!,k:j~#k:j$k:j%k:jD&k:j(k:j]*,k:j;+k:j,k:j7k:j8k:j9k:j]:k:j:k:j=Bk:j>k:jAk:jA,k:j_Ck:jEBk:jG,k:j2Hk:jHk:j'NXk:jOk:jR,k:jRk:jTk:j`Vk:jWk:jxWk:jdm  You encounter a hobgoblin.k:jP #.#    #.#    #.#############   #.............#  k:j3 ############.##   .. #.#   ### #. #.#  ....?#.##.#  #.....@..#  #..##$##.#  ..g ..#  Shock..#####.#  ... #.#  ###.#  g   hobgoblin (asleep)..####k:j1713.0 (59.0)k:jk  4.0 (60 _k:j]k:jck:j #.# #.# #.  #.............#  #####.##  .. #.#  ### #. #.#  ....?#.##.#  #.....@..#  #..##$##.#  ..g ..#  ..#####.#  ... #.#  ## #.#  ..#  ### k:j/  #.# #.# #.  #.............#  #####.##  .. #.#  ### #. #.#  ....?#.##.#  #.....@..#  #..##$##.#  ..g ..#  ..#####.#  ... #.#  ## #.#  ..#  ### k:j k:jA 1k:jѠ k:jd ` _A hobgoblin is nearby!k:j  #.# #.# #.  #.............#  #####.##  .. #.#  ### #. #.#  ....?#.##.#  #.....@..#  #..##$##.#  ..g ..#  ..#####.#  ... #.#  ## #.#  ..#  ### k:j  #.# #.# #.  #.............#  #####.##  .. #.#  ### #. #.#  ....?#.##.#  #.....@..#  #..##$##.#  ..g ..#  ..#####.#  ... #.#  ## #.#  ..#  ### k:j k:j k:j k:j ` _A hobgoblin is nearby!k:jD` #.# Psyko the Gusty #.# Tengu #.#############  Health: 19/19 ======================== #.............#  Magic: 6/7====================---- ############.##  AC: 2Str: 8 .. #.#  EV: 26 Int: 17 ### #. #.#  SH: 0Dex: 14 ....?#.##.#  XL:  3 Next: 50% Place: Dungeon:2 #.....@..#  Noise: ---------  Time: 1714.0 (0.0) #..##$##.#  c) +0 war axe (freeze):jPr3H ..† ..#  Cast: Shock ..#####.#  ... #.#  ## #.#  g   hobgoblin (asleep) ..#  ### Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.The hobgoblin shouts!  The zap hits the hobgoblin. #.# #.# #.  #.............#  .##  .. #.#  ### #. #.#      #..##*##.#  ..* ..#    ... #.#  ## #.# k:jWt*[34m ..#   ###    k:j7$†11 4====5.0 (1Shockk:jNI  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.The hobgoblin shouts!zap hits the hobgoblin. _You kill the hobgoblin!k:j{  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j[k:j/k:j"k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j8  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:j{k:j k:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j<^  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j'# k:j' k:j- k:j"0 E  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. k:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j> Ik:j? k:jJ B 26  _k:jL k:jM k:j N k:jtP k:jQ k:j~Q k:jS ,k:jbT k:jrV k:jV k:j;W k:jY k:jY N7====k:j1Z k:j[ k:j>] k:j] k:jX^ k:j+` k:ja k:jb k:jb k:j8e k:je ;11 k:jXf k:jh onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 145 gold pieces (gained 13).k:jj k:jhk j==== 26  k:jk k:j;m k:j7o ,k:jp k:j  #.########  #.#  #.# #.#############  #.............# ############.##  ..##.# #########.##.# ..#.##.# ----#####........# #..##.##.#  #....†...#  #..#####.#  ..... #.# k:j ###.# #.# #. ..# ### k:j 0294.0)k:j _11 ----30.0 (15k:j6 k:j c _m - a scroll labelled ZUORUP QUNULUk:j0 k:j1 3k:j|4 k:j7 f  You encounter a jackal.k:jC  #.#   #.#  #.#############  #.............#  ############.##  ..##.# h#########.##.# .........#.##.#  #####.@......#  #..##.##.#  #....†...# k:jD Shock #..#####.# .....# #.#  ###.## #.# h   jackal (asleep) #. ..#  #. ###  k:jo ,0.0)k:juv t 26  1.0 (1 _k:j#} k:j k:jv #.# #.#         h#########.##.#  .........#.##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:j>V #.# k:j?#.#         h#########.##.#  .........#.##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:jDk:jK1k:jVXs _A jackal is nearby!k:jD #.# #.#         h#########.##.#  .........#.##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:je #.# #.#         h#########.##.#  .........#.##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:j _A jackal is nearby!k:j0#.#  Psyko the Gusty#.#  Tengu#.#############   Health: 19/19 ========================#.............#   Magic: 6/7====================----############.##   AC: 2Str: 8..##.#   EV: 26 Int: 17*#########.##.#   SH: 0Dex: 14.*****...#.##.#   XL:  3 Next: 54% Place: Dungeon:2#####*@......#   Noise: ---------  Time: 1731.0 (0.0)#..##.##.#  :j%2~m c) +0 war axe (freeze)#....†...#   Cast: Shock#..#####.#  .....# #.#  ###.## #.#   h   jackal#. ..#  #. ###   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is heavily wounded.k:jhAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is heavily wounded.The jackal barks!k:j......h  (wandering)k:jR;11 ==2.0 (1k:j#k:jW _You encounter a jackal.k:jk R #.# Psyko the Gusty #.# Tengu #.#############  Health: 19/19 ======================== #.............#  Magic: 5/7=================------- ############.##  AC: 2Str: 8 ..##.#  EV: 11Int: 17 .#########.##.#  SH: 0Dex: 14 k:j .h.......#.##.#  XL:  3 Next: 54% Place: Dungeon:2 #####.@......#  Noise: ==-------  Time: 1732.0 (0.0) #..##.##.#  c) +0 war axe (freeze) #....†...#  Cast: Shock #..#####.#  .....# #.#  ###.## #.#  h   jackal (wandering) #. ..#  #. ### Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  You miscask:j[ Tt Shock. Nothing appears to happen.hk:jY .k:j =.hk:j  #.# #.#                 #....†...#     #.#   #.# h #. ..# #. ###    Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linek:j Aim: a jackal (wandering, hasn't noticed you, 64% to hit)  You miscast Shock. Nothing appears to happen.  The jackal barks!k:j ZContam: 10% 3.0 (1k:j k:j 3 _The jackal leaves your sight.k:j# #.#  Psyko the Gusty#.#  Tenguk:j$ #.#############   Health: 19/19 ========================#.............#   Magic: 4/7=============-----------############.##   AC: 2Str: 8..##.#   EV: 11Int: 17 Contam: 10% .#########.##.#   SH: 0Dex: 14..****...#.##.#   XL:  3 Next: 54% Place: Dungeon:2#####*@......#   Noise: ==-------  Time: 1733.0 (0.0)#..##.##.#   c) +0 war axe (freeze)k:j% K#....†...#   Cast: Shock#..#####.#  .....# #.#  ###.## #.#   h   jackal#. ..#  #. ###   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)  The zap hits the jackal.k:jϦ o.hhk:jO ...h 2 jackalsk:j 3-4.0 (1k:jU k:jջ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (64% to hit)  The zap hits the jackal. _The jackal is severely wounded.k:jdI #.# Psyko the Gusty #.# Tengu #.#############  Health: 19/19 ======================== #.............#  Magic: 3/7==========-------------- ############.##  AC: 2Str: 8 ..##.#  EV: 11Int: 17 Contam: 10%  h#########.##.#  SH: 0Dex: 14 ...†.....#.##.#  XL:  3 Next: 54% Place: Dungeon:2 #####.@......#  Noise: =--------  Time: 1734.0 (0.0) #..##.##.#  c) +0 war axe (freeze) #:jJu;49m....†...#  Cast: Shock #..#####.#  .....# #.#  ###.## #.#  hh 2 jackals #. ..#  #. ### Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 64% to hit)  The zap hits the jackal.k:jP #.# #.#           ...***  #####*    #....†...#     #.#   #.#    jackal #. ..#  #. ### k:j.h.hk:j<†...k:j385.0 (1k:j+k:jKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 64% to hit)  The zap hits the jackal. _You kill the jackal!k:j #.# Psyko the Gusty #.# Tengu #.#############  Health: 19/19 ======================== #.............#  Magic: 2/7======------------------ ############.##  AC: 2Str: 8 ..##.#  EV: 11Int: 17 Contam: 10%  .#########.##.#  SH: 0Dex: 14 ...†.....#.##.#  XL:  3 Next: 58% Place: Dungeon:2 #####.@......#  Noise: =--------  Time: 1735.0 (0.0) #..##.##.#  c) +0 war axe (freeze):j]1K #....†...#  Cast: Shock #..#####.#  .....# #.#  ###.## #.#  h   jackal #. ..#  #. ### Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit)  The zap hits the jackal.k:j #.# #.#           ..****  #####*    #....†...#     #.#   #.#  k:jś?#. ..#   #. ###    k:j-.†...626.0 (1Shockk:j1k:ja7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit)  The zap hits the jackal. _You kill the jackal!k:je  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jhk:jppk:jauk:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jgk:jk:jk:j{  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j@  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j 5  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j` k:j#b k:jf k:jWj   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jj k:jX 3k:j k:j  26 _k:j/ ,k:j k:j֥ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a jackal.k:j, .#h-Shockh   jackal (wandering)k:j4 *9.0 (3k:j_ k:j W8% -40.0 (4 _k:j k:j k:j #.# #.#         .#########.##.#  ...†.....#h##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:j9g #.# #.#         .#########.##.#  ...†.....#h##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:jj?k:jD(k:jIk:jM] _A jackal is nearby!k:j&x #.# #.#         .#########.##.#  ...†.....#h##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:jw #.# #.#         .#########.##.#  ...†.....#h##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ###  _A jackal is nearby!k:j #.# #.#         .#########.##.#  ...†.....#h##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ### k:jT[ #.# #.#         .#########.##.#  ...†.....#h##.#  #####.@......#  #..##.##.#  #....†...#  #..#####.#  .....# #.#  ###.## #.#  #. ..#  #. ###  _A jackal is nearby!k:j #.# Psyko the Gusty #.# Tengu #.#############  Health: 19/19 ======================== #.............#  Magic: 1/7===--------------------- ############.##  AC: 2Str: 8 ..##.#  EV: 26 Int: 17 Contam: 8%  .#########.##.#  SH: 0Dex: 14 ...†.....#.##.#  XL:  3 Next: 62% Place: Dungeon:2 #####.@......#  Noise: ---------  Time: 1740.0 (0.0) #..##.##.#  c) +0 war axe (freeze) #k:j....†...#  Cast: Shock #..#####.#  .....# #.#  ###.## #.#  h   jackal (wandering) #. ..#  #. ### Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal.  The jackal is moderately wounded.The jackal barks!  The zap hits the jackal. #.# #.#           *##.#  **....#    #....†...#     #.#   #.#  #. ..#   #. ###  :j_m  k:j %....k:jz2===11 66====1.0 (1Shockk:jk:j@  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal.  The jackal is moderately wounded.The jackal barks!zap hits the jackal. _You kill the jackal!k:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j Jk:jV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j[  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j+ 2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jR%k:j*k:j0k:j8  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jEIk:jGk:jSHk 26 4 _k:jKc2k:jFLk:jNk:jN71k:jpOk:j"Sk:jSN=== k:j2Tk:j\Wonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jW Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.k:jYXk:jYk:jmZk:jZk:jK[k:jE]k:j^,k:j`k:j`k:j`k:jbk:jLck:j#dk:jek:j'fV3====k:j.gk:jhk:jik:jnik:jQkk:jkk:jWlk:j'nk:jnk:jnk:jpk:jq&====k:jQqk:jqk:ja|k:j},k:jXk:jm4======k:j,k:jwk:j<k:j,,k:jk:ji,k:jk:jek:j k:jk:j9k:jk:jik:jP5====k:jVk:jk:jk:jk:j,k:jak:jk:j~====k:j6===k:jLBk:j/===k:j=7====k:jGXk:jk:j?k:j,k:jLk:jk:j1k:jk:jk:j*k:j<====k:jk:jvk:jk:j-k:jk:jk:j k:jk:jk:jk:jk:jGk:jk:jk:jXk:jk:j>k:jzk:jf ############. ..##. .#########.##. ...†.....#.##. #####........ #..##.##. #....†... ###########..#####. #.@..........# #.----807.0 (66.0)#########.######. #........< #.####### ## ###k:j m_----8.0 (67k:j9 _Found a stone staircase leading up.k:jgk:jk:jk:jak:jk:jNk:jk:jk:jGk:jk:jk:jk:jk:j{k:j_k:j?k:j,k:jk:j,k:jk:jk:j,k:jk:jk:jBk:jmk:jk:jk:jk:jk:jk:ju,k:jk:jH k:j ,k:j k:j k:jd k:j k:jnk:jk:jlk:jk:j#k:jk:jk:jk:jk:jwk:jk:jk:jsk:j`,k:jk:jk:j!k:jL"k:j"k:jU$k:j2&k:j&k:j'k:j)k:j,,k:jm-k:jk:jk:jik:jk:jYk:jk:jDk:jk:jk:jk:j#k:j2k:j!k:jk:jQk:jRk:jk:j k:jk:jk:jk:j5k:j,k:j k:j%k:jk:jqk:jk:j,k:jk:jVk:j ,k:jk:jrk:jk:jik:j_k:j8k:j,k:j^k:j k:j k:jp k:j| k:jnk:jik:jk:jk:jk:jk:juk:jk:j k:j2k:jk:jk:j:k:j!,k:j(#k:j$k:j&',k:j?(k:j0*k:j-k:j-k:j.k:j.1k:j2k:jr3k:j4k:j 7k:j@9k:j9k:j:k:j@k:jBk:jCk:jqDk:jYFk:jPXk:jQk:jVRk:jRk:jTk:jV,k:jWk:j^Yk:j"Zk:j{Zk:j[k:jH\k:j^,k:jJ_k:j<`k:jak:j bk:jbk:jck:jEf,k:jfk:jqhk:jjk:jgk,k:jLmk:j!ok:jok:j1pk:j9rk:j2vc  You encounter a bat.k:j4#..###......# #.#..# ###+#..# #.#.....#..# #....# #.#.######..# #.#.## #.#.# ###### #.#.# #.#.#####...#.#.######.#..#..#.#.#........##.#.###..................k:j G#..@###########.#.###...# #.#.###...# #.#.[Shock#...# #.#...# #.##.####.#b   bat (asleep)#.#.#### .b #..... ##########k:j-79.0 (71k:jl  80.0 (72 _k:jk:j"k:j   #..# ###+#..#  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### #.#.#...... #.............. k:j08#..@#. #...# #. #...# #.#.[ #...# #. #...# #.#  #.### #.#  #. #. .b #.....k:j   #..# ###+#..#  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### k:j$#.#.#...... #.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #. #.### #.#  #. #. .b #.....k:jۈk:jv1k:jk:j6Z _A bat is nearby!k:jH   #..# ###+#..# k:j^o #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### #.#.#...... #.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #.#  #.### #.# k:js #. #. .b #.....k:jtw   #..# ###+#..#  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### #.#.#...... k:juy#.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #. #.### #.#  #. #. .b #.....k:jE}k:jVk:jהk:jZ _A bat is nearby!k:jp"    #..# ###+#..#  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### #.#.#...... k:ju# S#.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #.#  #.### #.#  #. #. .b #.....k:jѺ r   #..# ###+#..#  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### #.#.#......k:j- ~ #.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #. #.### #.#  #. #. .b #.....k:j? k:j k:jf k:j Z _A bat is nearby!k:j' H   #..# ###+#..# k:jT  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.##### #.#.#...... #.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #.#  #.### #.#  #. #. .b #.....k:jF   #..# ###+#..#  #..# #....#  #..# #.#.## #.#.#  ###### #.#.#  ...#.#.#####k:jH  #.#.#...... #.............. #..@#. #...# #. #...# #.#.[ #...# #. #...# #. #.### #.#  #. #. .b #.....k:jGOk:j'\k:jQbk:jeZ _A bat is nearby!k:j #..###......# #.######. Psyko the Gusty #..# ###+#..# #.#...... Tengu #..# #....# #.#.##### Health: 19/19 ======================== #..# #.#.## #.#.#  Magic: 6/7====================---- k:j###### #.#.# #.#.##### AC: 2Str: 8 ...#.#.######.#..#... EV: 26 Int: 17 #.#.#........##.#.## SH: 0Dex: 14 #................... XL:  3 Next: 66% Place: Dungeon:2 #..@###########.#.## Noise: ---------  Time: 1880.0 (0.0) #...# #.#.## c) +0 war axe (freeze) #...# #.#.[. Cast: Shock #...# #.#### #...# #.#  k:j<#.### #.#  b   bat (asleep) #. #.#### .. #..... ##########Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.k:j   #..#   #..#   #..#  #.#.# k:j  #.#.#   .... . #..*# #. #.*.# #.#.[ #.*.# #. #.*.# #. k:j8 #*### #.#  #* #.  .* #.....  k:j/ k:juK.......k:jt11 8=1.0 (1Shockk:jk:j`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!k:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jk:j_k:jk:j, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jU  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j(k:j6.k:j1  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j=Ik:jYL.............0..........k:jTk:jZk:jK]onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Key pressed, stopping explore.k:j~  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jEk:jmOk:j1Uk:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j k:j 3k:jg k:j[  26  _k:j8 k:jϕ k:jf ,k:j k:j k:jK k:j ,k:j k:j k:ja k:j k:j k:j k:je k:jݞ k:j= N7====k:jş k:j? k:jL k:jĢ ,k:je k:jM k:jۥ k:j] k:j k:j9 k:j ,k:j5 k:j k:jw <====k:jݫ k:j k:j k:j ,k:j k:j k:j ,k:j^ k:j k:j ,k:j k:j k:jJ k:j k:j϶ k:ja k:j۸ k:jC k:j k:j k:j k:j k:jĿ k:j k:j k:j k:j k:j k:j ,k:j k:j ,k:j8 k:j6 k:ji k:j ,k:j k:j k:j^ ,k:j k:j; k:j ,k:j k:j k:j k:j k:j k:j; k:j ,k:jb k:j| k:j ,k:j k:j k:jT ,k:j k:j% k:j ,k:j k:jB k:j k:j1 k:j0 k:j k:j( ,k:j] k:jN k:j ,k:jT k:j4 ,k:j k:j k:j k:j k:j k:j k:jl k:j k:jv k:j nk:j k:j ,k:j k:j k:j k:j k:j k:j k:j6 k:j k:j# k:j$ k:j% k:j% k:j]( k:j* k:j8+ k:j+ k:jr. k:jz0 k:jo1 ,k:j14 k:j > ,k:j@? k:jB k:jD k:jD k:jE k:jI k:jK k:jOL k:jzM k:j P k:jS k:jqT k:jCU k:jW k:jZ k:jZ k:j[ k:j^ $  Things that are here:k:j@a a  a +0 club; a goblin skeletonk:jZd k:je  _k:jof k:jh k:jTk k:jk k:jl k:jo k:jbr k:jr k:js k:ju k:jx k:jx k:jy k:j}{ k:j} k:jC~ k:j k:j k:jH k:jч k:jc k:j k:jߍ k:jO k:jƏ k:j k:jq k:j k:j۔ k:j k:já k:j k:j' k:j k:j k:j ;11 k:j k:j߬ 7 _You open the door.k:j k:jw _ 26  k:j k:j @  There is an open door here.k:j k:j  _k:j k:j k:j  You encounter a kobold. It is wielding a +0 short sword.k:j  ## ######## .##### #......# .....##### #......# ####### ##.......# #......# ....#   #.......###......#######.....###  k:j +.......'.+......'.....+.....'..#.......###...÷..#######.....####.......###....@.....# #.....# -  #.......K............###.....#  #≈≈≈....##.............#.....# Shock  #≈.≈....##..#+##.......#.....#  #≈.≈....###.#.####.........######≈.≈##### #....####........##... K   kobold (wandering)##.####...###........#+...#.#.#............##...#k:j I#.#.##).............k:j T9460.0)'Kk:j# k:j   -2.0 (61 _k:j k:j k:j#  ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  k:jK U#....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # )k:jO A ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  #....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # )k:j 1k:j k:j+ ] _A kobold is nearby!k:j ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  k:j1U#....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # )k:jVq+ ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  #....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # )k:jsk:j|k:jk:jQ] _A kobold is nearby!k:j< ######## #......# #......#   #......# k:j=U  #......###  +......'.  #...÷..#####  #....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# k:jv>V....  #. ....  # )k:j+ ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  #....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # )k:jMk:jk:jEk:jW] _A kobold is nearby!k:j5 ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  k:jB6U#....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # )k:j  ######## #......# #......#   #......#   #......###  +......'.  #...÷..#####  #....@.....#   'K...........#  ##.............  #..#+##.......  ##.#.####.....   #....  ##.# ....  #. ....  # ) _A kobold is nearby!k:jИ+k:jW k:jG Psyko the Gusty k:jӜE## ########k:j8 Tengu k:je.##### #......#k:jd} Health: 19/19 ======================== k:j.....##### #......# #######  Magic: 6/7k:j۠C====================---- k:j##.......# #......# #.....#  AC: 2k:jR+Str: 8 k:j' #.......###......#######.....### EV: 26 k:j4Int: 17 k:j +.......'.+......'.....+.....'.. SH: 0k:j^,Dex: 14 k:j  #.......###...÷..#######.....### XL:  3 Next: 68% Place: Dungeon:2 k:jæ #.......###....@.....# #.....#  Noise: ---------  Time: 1942.0 (0.0) k:j #.......'$...........###.....#  c) +0 war axe (freeze) k:j #≈≈≈....##.............#.....#  Cast: Shock k:j #≈.≈....##..#+##.......#.....# k:j`s #≈.≈....###.#.####.........##### k:j3 #≈.≈##### #....####........##... K   kobold (wandering) k:j Q ##.# ###...###........#+... k:jG #. #.#............##... k:j( # #.#.##).............k:j@MConfirm with . or Enter, or press ? or * to list all spells.k:jsAiming: Shock (safe; 4% risk of failure)  k:jǯ;Press: ? - help, Shift-Dir - straight linek:jgAim: a kobold, wielding a +0 short sword and wearing a +0 robe (wandering,  k:jI&hasn't noticed you, 64% to hit)  k:j The zap hits the kobold.k:j k:jM k:js k:jU k:j$ k:j k:j] k:jP k:j k:j k:j k:j k:jF k:j k:js k:j k:j***k:jk k:j8 k:j k:j$***k:j k:j k:j. k:j k:j]  k:j k:jq k:j k:j k:j*I ##.# k:j  k:jH #. k:j.k:jb-  k:j*H # k:j)k:j/ k:jk:jbk:jd!...k:jee%$..k:j xk:j 11 k:j 70k:j=k:jۅ3.0 (1k:jShockk:j̇k:jk:j  k:j`Aiming: Shock (safe; 4% risk of failure)  k:j;Press: ? - help, Shift-Dir - straight linek:jgAim: a kobold, wielding a +0 short sword and wearing a +0 robe (wandering,  k:j)hasn't noticed you, 64% to hit)  k:j!The zap hits the kobold. k:jD?_You kill the kobold!k:j' k:j/  k:j51~Casting: Shock (safe; 4% risk of failure)  k:j72FConfirm with . or Enter, or press ? or * to list all spells.k:j3k:jk:j{ k:j k:j k:j  k:j k:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jb  k:j  k:j= ~Casting: Shock (safe; 4% risk of failure)  k:jB FConfirm with . or Enter, or press ? or * to list all spells.k:j k:jS k:jR_ k:j` k:j5j k:jo  k:jbq  Casting: Shock (safe; 4% risk of failure)k:jr Konfirm with . or Enter, or press ? or * to list all spells. k:jus _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jEt w Casting: Shock (safe; 4% risk of failurek:j u )k:ju Konfirm with . or Enter, or press ? or * to list all spells. k:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jrs  k:jt I_You can't see any susceptible monsters wk:jdv ]ithin range! (Use Z to cast anyway.)k:jw asting: Shock (safe; 4% risk of failure) k:j}x f Confirm with . or Enter, or press ? or * to list all spells. k:j:y I_You can't see any susceptible monsters wk:jy ]ithin range! (Use Z to cast anyway.)k:jz asting: Shock (safe; 4% risk of failure) k:jU{ ` Confirm with . or Enter, or press ? or * to list all spells.k:jTH k:jU k:jW k:j` k:je  k:j/g w Casting: Shock (safe; 4% risk of failurek:jUh )k:j/i Konfirm with . or Enter, or press ? or * to list all spells. k:jn _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jp w Casting: Shock (safe; 4% risk of failurek:jr )k:jr Eonfirm with . or Enter, or press ? or * to list all spells.k:j{s  k:j:t _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jϊ k:j k:j k:j, k:j k:j' k:j@ % k:j 26 k:j7  k:j _k:j3 k:j k:j k:jU k:jĪ k:j8 k:j k:j k:j< k:j3 k:j$ k:jo k:j{ k:j k:j k:j k:jX k:j k:j k:j k:j k:j k:jZ k:j k:jh 7k:j ====k:j k:j k:j k:jz k:jY k:j; k:j k:jb k:j k:j k:j k:j_ k:jx k:j k:jk:jgk:jk:j/====k:jk:j k:jk:jk:jk:jKk:j=k:jAk:jk:jbk:j% k:j&Q_You can't see any susceptible monsters wk:j']ithin range! (Use Z to cast anyway.)k:j)asting: Shock (safe; 4% risk of failure) k:j)f Confirm with . or Enter, or press ? or * to list all spells. k:j*)_You can't see any susceptible monsters wk:jN+]ithin range! (Use Z to cast anyway.)  k:j,2You now have 157 gold pieces (gained 12). k:j, Things that are here:k:jE.k:j. k:j/ 11 k:j+0 k:j2k:j: k:j<k:j=7_a +0 short sword; a +0 robe; a kobold corpsek:j>k:jBk:jDk:jE% k:jfF 26 k:jG k:jgHk:jJk:j!P k:jKQ k:j(RThere is an open door here.k:jUk:jW k:jX_k:j[k:jw^k:jak:jbck:jek:jjk:jpok:jaqk:jsk:j}wk:j.{k:j|k:j!k:jk:j k:jk:jk:juk:jk:jk:jk:jk:jk:jk:jk:jYk:jk:jk:jGk:j k:j k:jThere is an open door here.k:jk:j k:j_k:j*k:jk:jk:j@k:jk:j+k:jk:jk:jZk:jk:jk:j=k:jk:jPk:jk:jk:jqk:jMk:jk:jKk:jk:jk:jk:jk:jZk:jk:juk:jk:jGk:jk:jk:jk:j#k:j7k:jk:jk:jk:jk:j k:jN k:j k:jk:jk:jk:jk:j6k:jk:jk:jKk:jzk:j"k:jP$k:j9&k:j(k:j,k:ju-k:j.k:j2k:j5k:j6k:j8k:j:k:j!=k:j~>k:j?k:j#Bk:jk:jk:jk:j  k:j@  k:j& There is an open door here.k:jk:je k:j4_k:jk:jk:jk:jk:j%k:j)k:j1 k:j*3 k:j3\You encounter a kobold. It is wielding a +0 dagger and quivering stones.k:j4k:jG #.... #.#....######...   ##..... #.÷........##...   ....... #..........##≈≈≈   ....... #..........##≈.≈   ....... #.#....######≈.≈   .!...K. #.###### #≈.≈k:jH   ....... #.# ##.#   .......##'### #.   ......# -   ......#   ######......# Shock   #......#   #......#   #......#K   kobold (missile, wandering)    ####....    ##....  k:jqS].K88.0 (45.0)k:jkZk:j_  -9.0 (46 _k:jfk:jkk:j"_C #.... . ##..... #.÷.... ....... #..... ....... #.... ....... #. .!..... #.  .....K. #.#  .......##'### #.  .......@....# #  ............#  ######......#  #......#  #......#  #......#  ####....  ##.... k:j& #.... . ##..... #.÷.... ....... #..... ....... #.... ....... #. .!..... #.  .....K. #.#  .......##'### #.  .......@....# #  ............#  ######......#  #......# #......# #......#  ####....##....k:jk:j01k:j k:jQ] _A kobold is nearby!k:jzC #.... . ##..... #.÷.... ....... #..... ....... #.... ....... #. .!..... #.  .....K. #.#  .......##'### #.  .......@....# #  ............#  ######......#  #......#  #......#  #......#  ####....  ##.... k:j4 #.... . ##..... #.÷.... ....... #..... ....... #.... ....... #. .!..... #.  .....K. #.#  .......##'### #.  .......@....# #  ............#  ######......#  #......# #......# #......#  ####....##....k:j7] _A kobold is nearby!k:jC #.... . ##..... #.÷.... ....... #..... ....... #.... ....... #. .!..... #.  .....K. #.#  .......##'### #.  .......@....# #  ............#  ######......#  #......#  #......#  #......#  ####....  ##.... k:j. #.... . ##..... #.÷.... ....... #..... ....... #.... ....... #. .!..... #.  .....K. #.#  .......##'### #.  .......@....# #  ............#  ######......#  #......# #......# #......#  ####....##....k:j7k:j:k:j$Bk:jbF] _A kobold is nearby!k:j  #.... #.#....######... Psyko the Gusty ##..... #.÷........##... Tengu ....... #..........##≈≈≈ Health: 19/19 ======================== ....... #..........##≈.≈ Magic: 6/7====================---- ....... #.#....######≈.≈ AC: 2Str: 8 .!..... #.###### #≈.≈ EV: 26 Int: 17 .....). #.# ##.# SH: 0Dex: 14 .......##'### #.  XL:  3 Next: 70% Place: Dungeon:2 .......@....# #  Noise: ---------  Time: 1989.0 (0.0) ............# :j m c) +0 war axe (freeze) ######......#  Cast: Shock #......#  #......#  #......#  K   kobold (missile, wandering) ####....  ##.... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger, wearing a +0 leather armour and quivering  stones (wandering, hasn't noticed you, 64% to hit)  The zap hits the kobold.k:j - #.... .  #.÷....  #.....  #....  #.  #.  .....*. #.#  * #.   #  k:j       k:jz 3).k:j u11 2=90.0 (1Shockk:j k:j   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger, wearing a +0 leather armour and quivering  stones (wandering, hasn't noticed you, 64% to hit)  The zap hits the kobold. _You kill the kobold!k:jUo  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j4 k:j$> k:jeO k:j2S _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jHl:jTl:j\l:jn_  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j:l:jil:jAl:jV  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jmIl:jl:j9f 26  _l:jXl:j,l:jl:jl:jl:jl:jl:jl:jl:jl:jOl:jl:jjl:jl:jl:jcl:j,l:jl:j,G7====l:j-l:jl:jl:jsl:jl:jvl:j~l:j)l:j0l:jl:jl:jDl:jpl:j%l:j)====  #.##.........#  #....###.#....#  #....?.#.#....###  #......#.#....###  ###......#.÷.......  #........#.........  #........#.........  #.......##.#....###  #.##.#####-  #.....).##.#  ..##'### ......# ......# ######......# l:j\3 #......#  #......# #......#20055.0)l:jE11 -6.0 (16onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _n - a lumpy pink potionl:j,L3l:jNl:j}Sl:jVl:jW_ 26  l:jz^,l:j_,l:j6al:jcl:jel:jfl:jwgl:jjl:j6m,l:jol:jbql:jsl:jtl:j~ul:jwl:jzl:j{l:j=|l:j=l:jV11 l:jl:jņ} _c - 2 scrolls labelled HEUCZA ESYQI (gained 1)l:jml:j3_ 26  l:jl:jl:j݌l:jl:jl:jXl:jl:jl:j^l:jl:jl:jl:j@l:jml:jl:jl:j l:j.l:j,l:jl:jl:jL,l:jl:jml:jϥl:j,l:jSR  There is a stone staircase leading down here.l:jl:j^ _l:j"l:jl:jl:jñl:jHl:jol:jl:jC,l:jl:j8l:jڸ,l:jl:jl:j,l:jԼl:jl:jynl:jl:jl:j,l:jzl:j5l:jf,l:jAl:jl:jl:j,l:jl:j2l:jl:jul:jl:jBl:j, l:j< l:j ,l:j l:jQ,l:j l:jl:jl:j[l:jl:jl:jMl:jl:jsl:jl:jl:jNl:jl:jl:j6 l:jw!,l:j{#l:j$l:j%,l:jW+l:jU,Bl:jT-l:j.,l:j/l:j1l:jS3,l:j3l:j{6l:j8,l:j.<,l:j;>,l:j@?l:jAl:jZCl:jCl:jDl:jFl:jYJBl:jaLl:j PBl:j*Rl:j$o  There is an open door here. _l:j+l:jMl:j@,l:jl:j\l:jl:jl:jܙl:j7l:j@j  You encounter an endoplasm.l:j  #.......##.###### #≈.≈###  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #######......# #......# #......# #.....@#  ####..........  #J### Shock # #...?..# # J   endoplasm (asleep) l:j-69.0 (63l:jgl  70.0 (64 _l:j?l:j #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# l:j,#......# #.....@# ####..........  ##.....J###  #......#  #...?..#  ######## l:j7C : #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@# ####..........  ##.....J###  #......# #...?..# ######## l:jL l:jO 1l:jZX l:j a _An endoplasm is nearby!l:j % #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@# ####..........  ##.....J###  #......#  #...?..#  ######## l:j62 : #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@# ####..........  ##.....J###  #......# #...?..# ######## l:jR5 l:j8 l:j? l:j}B a _An endoplasm is nearby!l:j % #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@# ####..........  ##.....J###  #......#  #...?..#  ######## l:jȖ : #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@# ####..........  ##.....J###  #......# #...?..# ######## l:j l:jU l:j w _An endoplasm is nearby!l:jn% #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@# ####..........  ##.....J###  #......#  #...?..#  ######## l:jY #...  #.....).##.# ##.#  #.......##'### #.  #............# #  #............#  #......# #......# #......# #.....@#l:j| ####..........  ##.....J###  #......# #...?..# ######## l:j*l:jl:jl:ja _An endoplasm is nearby!l:jQ #.......##.###### #≈.≈#### Psyko the Gusty  #.....).##.# ##.#  Tengu  #.......##'### #.  Health: 19/19 ======================== l:j #............# #  Magic: 6/7====================----  #............# AC: 2Str: 8  #######......# EV: 26 Int: 17 #......# SH: 0Dex: 14 #......# XL:  3 Next: 72% Place: Dungeon:2 #.....@# Noise: ---------  Time: 2070.0 (0.0) ####..........  c) +0 war axe (freeze) ##......###  Cast: Shock #......#  #...?..#  ######## [l:j+339;49m J   endoplasm (asleep)Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.The zap hits the endoplasm.l:j\  #...   ##.#   #.   #        l:j ***....  **###     l:jK(.....l:j t11 7=1.0 (1Shockl:jl:j}g  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.  The zap hits the endoplasm. _You kill the endoplasm!l:j]  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j}%l:j8l:j,@l:jB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jol:jml:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j%u l:jy l:j- l:j2   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:j 3l:j  26  _l:j- l:j{ l:j% l:j l:jg l:j 7========l:jh] (#............########......  #......# #  ## ..  #......######... ####........... ##......### #......# #...@..#- ########  l:jb $84l:je g3.0)11 -5.0 (14l:jg l:ji onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _o - a scroll labelled TOSKET XOENGAl:jv l:j 3l:j^ l:j l:j` _ 26  l:j Xl:j l:jȣ l:jF l:jѥ l:j< l:j l:jr ,l:j& l:jЫ l:jg n  You encounter a frilled lizard.l:jp ...).##.# ##.####.. .....##'### #.#.# ..........# # #.# ..........#  #.# ####......# .l#.##......# ######...#.##......# #........#.##......######........#.#####.........@.......###......###'###...##......# .##Shock#......# .########## .##.## l   frilled lizard (asleep).##.###l:j 19.0 (4.0)l:jl k  90.0 (5 _l:j) l:j2 l:jy[).##.# ##.#  #.  #  .  .l   ######...   #........  .######........  .......@.......  ##......###'###...  #......# .#  #......# .#   .#  .#  .#  .# l:jd)).##.# ##.#  #.  #  .  .l   ######...   #........  .######........  .......@.......  ##......###'###...  #......# .#  #......# .#   .#  .#  .#  .# l:j0l:ju31l:jE{ _A frilled lizard is nearby!l:jם%).##.# ##.#  #.  #  .  .l   ######...   #........  .######........  .......@.......  ##......###'###...  #......# .#  #......# .#   .#  .#  .#  l:jx6.# l:jM5O).##.# ##.#  #.  #  .  .l   ######...   #........  .######........  .......@.......  l:j6##......###'###...  #......# .#  #......# .#   .#  .#  .#  .# l:j=l:j?@l:jFl:jQIe _A frilled lizard is nearby!l:j%A...).##.# ##.# ###.. Psyko the Gusty .....##'### #. #.# Tengu ..........# # #.# Health: 19/19 ======================== ..........# . #.# Magic: 6/7====================---- ####......# .. #.# AC: 2Str: 8  #......# ######... #.# EV: 26 Int: 17  #......# #........ #.# SH: 0Dex: 14  #......######........ #.# XL:  3 Next: 77% Place: Dungeon:2  ####.........@....... # Noise: ---------  Time: 2090.0 (0.0) ##......###'###... # c) +0 war axe (freeze)[40l:jCm #......# .# # Cast: Shock #......# .# # ######## .# # .# # l   frilled lizard (asleep) .# # .# # #Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.).##.# ##.#  #.  #  .  .*   **.   #...**...  **.....      #......# .#  #..[3l:jE84m....# .#   .#  .#  .#   .#   # l:j:.......l:jt11 9=1.0 (1Shockl:jRl:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!l:jӠ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jq 4l:js l:ju _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jD  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j; l:jҼ l:j l:j'   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:j l:j؏ 3l:j h..0...l:j l:j l:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Key pressed, stopping explore.l:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jl:j0l:j+l:jЛ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:j 3l:j!l:j"l:j#f 26  _l:j)l:j)Bl:j*,l:j+l:ju,l:j-,l:j.,l:j.l:j/l:j80l:j0l:j1l:j2N7====l:j>3l:j5l:j6l:jy7l:j8l:j9l:j:l:jS;l:j;l:jg?@  There is an open door here.l:j@l:jA _l:jBl:jDl:jFl:j/G<====l:jGl:jJl:j'Nn  You encounter a frilled lizard.l:ji1##.# ##.# ###...### .##'### #........ #.#....# # ....... #.#.##)# ....... #.#.... ......# ....... #.#.... ......# ######....... #.#.#.. ......# #....#.#.#.. ......######....l:j4j#.#.#.. ###.............#.#..-##......###'###....#.#..#......# #.# ...#### #.#..Shock#......# #.# ...'.#.#..######## #.# ?..### #.#..#.# ...?#.#.. l   frilled lizard (asleep)#.# l###.#.#..#.#.. #.####.##.#..l:jm1104.0 (13.0)l:j~  -5.0 (14l:jl:j _Found a scroll labelled AFATESU XUIDE and a scroll labelled IDIUSI VOCICA.l:j,4 ##.#  #........  # ....... ) .......  .......  ######.......  #............ ###............ .......@.......  .###'###.......   #.# ...####   #.# ...'.   #.# ?..###  #.# ...?  l:j6{#.# l###.  #.# .# ..  #.# l:j ##.#  #........  # ....... ) .......  .......  ######.......  #............ ###............ .......@.......  .###'###.......   #.# ...####   #.# ...'.   #.# ?..###  #.# ...?  l:j#.# l###.  #.# .# ..  #.# l:jCl:j1l:jl:je _A frilled lizard is nearby!l:jh ##.#  #........  # ....... ) .......  .......  ######.......  #............ ###............ .......@.......  .###'###.......   #.# ...####   #.# ...'.   #.# ?..###  #.# ...?  l:j3j{#.# l###.  #.# .# ..  #.# l:j \ ##.#  #........  # ....... ) .......  .......  ######.......  #............ ###............ .......@.......  .###'###.......   #.# ...####   #.# ...'.   #.# ?..###  #.# ...?  #.# l###.  l:j*#.# .# ..  #.# l:j l:jBl:j[l:j_e _A frilled lizard is nearby!l:jݺ i.##.# ##.# ###...### Psyko the Gusty .##'### #........ #.#.... Tengu ......# # ....... #.#.##) Health: 19/19 ======================== ......# ....... #.#.... Magic: 6/7====================---- ......# ....... #.#.... AC: 2Str: 8 ......# ######....... #.#.#.. EV: 26 Int: 17 l:j ......# #............ #.#.#.. SH: 0Dex: 14 ......######............ #.#.#.. XL:  3 Next: 79% Place: Dungeon:2 ###.............@....... #.#.. Noise: ---------  Time: 2105.0 (0.0)  ##......###'###....... #.#.. c) +0 war axe (freeze)  #......# #.# ...#### #.#.. Cast: Shock  #......# #.# ...'. #.#..  ######## #.# ?..### #.#.. #.# ...? #.#.. l   frilled lizard (asleep) #.# †###. #.#.. #.# .# .. #.### #.# #.#..Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  [36l:j) mPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.l:jx  ##.#    #  )   l:jy         *   #.# *   #.# *..'.   #.# *..###  #.# *..?  #.# *###.   #.# .# ..  l:jk  #.#  l:jwN ...?.†l:j] u11 81=6.0 (1Shockl:je l:jh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!l:j=L  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j<l:jl:j#l:j+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jy  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jAl:jxNl:jVl:jZ  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jjIl:jTp 26  _l:jq,l:jsl:jtl:jul:jvl:jxl:jyl:jzl:jnl:jl:j*,l:jl:jl:jl:jIl:jl:j]N7====l:j^l:jbl:jܖl:jl:j\l:jl:jl:jl:jȞl:j̡l:j>onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ribbon worm.l:j*....#....... #.#.##). .....# #.#.#.# #.#.#.....# ######.#.#.## #......#.#.#######......#.#.#. ##............... #.#.  ##......###'###. #.#.  # #.# #@..##### #.#.-......# #.#.'...'#.#..#l:jϷQ######## #.#.#?..##.#..#Shock #.#.#...?. #.#..# #.# #†###.. #.#..##.# #.# ..w. #.#### w   ribbon worm (asleep)#.# #.# ... #.#... ... .. #.#.## #.#.#l:j017.0 (11.0)l:j  -8.0 (12 _l:jdl:jl:j0  ) #........  #........  ######........  #............. .......... .........  #........   #.# #@..#####   #.#.'...'....   #.#.#?..#####  #.#.#...?.  #.# #†###..  #.# #.# ..w.  #.# #.# ...  l:j3:... ..  #.#.# l:j  ) #........  #........  ######........  #............. .......... .........  #........   #.# #@..#####   #.#.'...'....   #.#.#?..#####  #.#.#...?.  l:j#.# #†###..  #.# #.# ..w.  #.# #.# ...  ... ..  #.#.#l:jl:j71l:j1l:jb _A ribbon worm is nearby!l:jPM  ) #........  #........  ######........  #............. .......... .........  #........   #.# #@..#####   #.#.'...'....   #.#.#?..##### l:j #.#.#...?.  #.# #†###..  #.# #.# ..w.  #.# #.# ...  ... ..  #.#.# l:j9'`  ) #........  #........  ######........  #............. .......... .........  #........   #.# #@..#####   #.#.'...'....   #.#.#?..#####  #.#.#...?.  #.# #†###..  l:j(j#.# #.# ..w.  #.# #.# ...  ... ..  #.#.#l:j0l:j<l:jEl:jFGb _A ribbon worm is nearby!l:jt  ) #........  #........  ######........  #............. .......... .........  #........   #.# #@..#####   #.#.'...'....   #.#.#?..#####  #.#.#...?.  #.# #†###..  #.# #.# ..w.  #.# #.# ... l:j$v? ... ..  #.#.# l:j   ) #........  #........  ######........  #............. .......... .........  #........   #.# #@..#####   #.#.'...'....   #.#.#?..#####  #.#.#...?.  #.# #†###..  #.# #.# ..w.  #.# #.# ...  ... ..  #.#.#l:j  l:j*# l:j* l:jf- b _A ribbon worm is nearby!l:j .....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 6/7====================---- .....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV: 26 l:jB Int: 17 ##...................... #.#... SH: 0Dex: 14  ##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: ---------  Time: 2118.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?.*##### #.#..# Cast: Shock#.#.#...**#.#..##.# #†###.* #.#..##.# #.# ..*. #.#### w   ribbon worm#.# [l:j ~40m#.# ... #.#...... .. #.#.###.#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.l:j- 4w.l:j b..?...l:j0 :11 =9.0 (1l:j4 l:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.l:j .....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 5/7=================------- .....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV: 11Int: 17 ##...................... #.#... SH: 0Dex: 14  ##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2l:j #......# #.# #@..##### #.#... Noise: =--------  Time: 2119.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?.*##### #.#..# Cast: Shock#.#.#...*.#.#..##.# #†###*. #.#..##.# #.# .*.. #.#### w   ribbon worm#.# #.# ... #.#...... .. #.#.###.#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Presl:jj s: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.l:jsh..?.w(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.l:j} ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.l:j5c..?.l:j   5  20.0 (1Held l:jl:jh. _You are caught in a web!l:j).....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 4/7=============----------- .....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV:  5 Int: 17 ##...................... #.#... SH: 0Dex: 14  ##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: =--------  Time: 2120l:jT.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?.*##### #.#..# Cast: Shock#.#.#...*.#.#..# Held #.# #†###*. #.#..##.# #.# .*.. #.#### w   ribbon worm (catching breath)#.# #.# ... #.#...... .. #.#.###.#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.l:juz9w.l:ja]..?l:j*1.0 (1l:j$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.l:j U;.....#l:jDV##........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 3/7==========-------------- .....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV:  5 Int: 17 ##...................... #.#... SH: 0Dex: 14  ##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: =--------  Time: 2121.0 (0.0)l:j|Ww#......# #.#.'...'.... #.#..# c) +0 war axe (freeze)######## #.#.#?..##### #.#..# Cast: Shock#.#.#...?.#.#..# Held #.# #†###w. #.#..##.# #.# .... #.#### w   ribbon worm (catching breath)#.# #.# ... #.#...... .. #.#.###.#.# _The ribbon worm is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)l:jZaContam: 10% -2.0 (1l:jal:jOdMCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (heavily wounded, cal:jeYtching its breath, 90% to hit) _You miscast Shock. Nothing appears to happen.l:jÉ.....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 2/7======------------------ .....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV:  5 Int: 17 Contam: 10% ##...................... #.#... SH: 0Dex: 14  l:jX##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: ---------  Time: 2122.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?.*##### #.#..# Cast: Shock#.#.#...*.#.#..# Held #.# #†###*. #.#..##.# #.# .... #.#### w   ribbon worm (catching breath)#.# #.# ... #.#...... .. #.#.###.#.#Casting: Shock l:j(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.l:jJ9w.l:j-..l:j2=3.0 (1l:j l:j@$c _The ribbon worm is heavily wounded.l:jJH.....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 1/7===--------------------- l:j=.....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV:  5 Int: 17 Contam: 10% ##...................... #.#... SH: 0Dex: 14  ##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: =--------  Time: 2123.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?.*##### #.#..# Cast: Shock#.#.#...*.#.#..# Held #.#[39;49l:j\m #†###.. #.#..##.# #.# .... #.#### w   ribbon worm (catching breath)#.# #.# ... #.#...... .. #.#.###.#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.l:j4ICw?l:jQR.l:jS*4.0 (1l:j{[l:j] onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.l:j .....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 0/7------------------------ .....# #..[39;49m........... #.#.#... AC: 2Str: 8 l:j .....######............. #.#.#... EV:  5 Int: 17 Contam: 10% ##...................... #.#... SH: 0Dex: 14  ##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: =--------  Time: 2124.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?.*##### #.#..# Cast: Shock#.#.#...?.#.#..# Held #.# #†###.. #.#..##.# #.# .... [l:j." b40m#.#### w   ribbon worm#.# #.# ... #.#...... .. #.#.###.#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.l:j 9w.l:jW 9 l:j \5.0 (1Shockl:j] l:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  l:j۳ .Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.l:j1h   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jbi l:jo l:jnr e _You don't have enough magic to cast this spell.l:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jl:jP  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.l:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j=l:jl:jS  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.l:j9Y _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j|`l:jiS  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.l:j =11 l:jx 6l:j8 l:j 6onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You disentangle yourself. The ribbon worm closely misses you.l:j^  You hit the ribbon worm but do no damage.You peck the ribbon worm.  The ribbon worm is heavily wounded.l:j` h1===7.5 (1.5Shockl:jg l:jj X _The ribbon worm barely misses you.l:j  You hit the ribbon worm. You freeze the ribbon worm.  You claw the ribbon worm, but do no damage.The ribbon worm is severely wounded.l:j D7% 9.0l:jg _The ribbon worm misses you.l:jF.....###........ #.#.##). Psyko the Gusty .....##........ #.#..... Tengu .....##........ #.#..... Health: 19/19 ======================== .....# ######........ #.#.#... Magic: 0/7------------------------ .....# #............. #.#.#... AC: 2Str: 8 .....######............. #.#.#... EV: 11Int: 17 Contam: 7% ##...................... #.#... SH: 0Dex: 14  l:j`##......###'###........ #.#... XL:  3 Next: 81% Place: Dungeon:2#......# #.# #@..##### #.#... Noise: =--------  Time: 2129.0 (0.0)#......# #.#.'.*.'.... #.#..# c) +0 war axe (freeze)######## #.#.#?..##### #.#..# Cast: Shock#.#.#...?.#.#..##.# #†###.. #.#..##.# #.# .... #.#### w   ribbon worm#.# #.# ... #.#...... .. #.#.###.#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or prl:jήhess ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.l:j+8wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded.l:j913--------530.0 (1Shockl:j@l:j~C0 _The ribbon worm bites you.l:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jl:j$#l:j%&e _You don't have enough magic to cast this spell.l:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jal:j4l:j%P  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.l:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jn l:j l:j S  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.l:j  _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  l:j2 QYou barely miss the ribbon worm. Your peck misses the ribbon worm.  The ribbon worm is severely wounded.14=-------21.5 (1.5l:jЍ l:j[ C _The ribbon worm bites you but does no damage.l:j †You hit the ribbon worm. You freeze the ribbon worm. You claw the ribbon worm.l:j4j   You kill the ribbon worm!l:jk:93.0l:jI$l:j&K _Your magical contamination has completely faded away.l:j# . #.#.....# #.##.#.....## ######.##.#.## #......##.#.#.######.##.#.#...# #........... #.#...####'###........ #.#...#......# #.###...###### #.#.#......# #.#.'.@.'..... #.#..########## #.#.#?..#####' #.#..#  #.#.#...?. #.#..# #.# #†###...l:jS#.# #.# ..... #.#####.# #.# #.#.... ... #.#.####. .#' #.#.# l:jT$l:j%v 26  -40l:j*l:j.x _You see here a ribbon worm corpse.l:j0O# #.##.#.....## ######........##.#.#.....# #.............##.#.#.######....##.#.#...#.......... #.#...#.###'###........ #.#...# #......# #.###...####### #.#....+ l:jP#......# #.#.'.†.'.....# #.#..### ######## #.#.#?.@#####' #.#..#  #.#.#...?...... #.#..# #.# #†###...... #.#..# #.# #.# ...... #.#######.# #.# #.#..... ... ..... #.#.#### #. .#'# #.#.#   .#.# #.#.# # #.#.# # l:jWl:j:Y5==-5 _l:j^l:j`l:j# ######.##.#.#.....## #.............##.#.#.######......##.#.#...#.#........... #.#...#.###'###........ #.#...# ......# #.###...####### #.#....+. ......# #.#.'.†.'.....# #.#..###. ####### #.#.#?..#####'#.#.#..#  #.#.#...@......?#.#..# #.# #†###.#.#..# l:jn?#.# #.# .#.########.# #.# .#.#...... ... .......#.#.#####. ...#'#.#.#.# #. ...#.# #.#.# #....# # #.#.# #.#.#.# #.l:jql:j&6l:jl:ju _Found a scroll labelled AFATESU XUIDE.l:j-H11 137.0 (2l:j?y _q - a scroll labelled IDIUSI VOCICA l:jx3 l:j  l:jq l:jI1=== 26   l:jH{= l:j  6===== l:j  l:jC l:j l:j l:j l:ji7=== l:j  l:j4 l:j l:j l:j_ l:j l:j l:j, l:j  l:j1# l:j#8==2=== l:j<% l:j', l:j( l:jT+, l:j, l:j. l:j/, l:j2 l:j'3M==== l:j&4 l:j46 l:j 7L9== l:j 8 l:jY:, l:j; l:j=, l:j ? l:j@ l:jA l:jB l:jD l:j?E:== l:jCF l:jH l:j~IV3==== l:jJ l:jL, l:jQN l:jP l:j R l:jR l:j XB l:jZR==== l:j[ l:j^, l:j^ l:j`, l:jb l:jd l:jwe l:jWf l:jr, l:jwu l:jx, l:jz l:j8} l:j}O4=== l:j5 l:jS, l:j l:j, l:j l:j, l:j l:j l:jC;=== l:jǒ l:j, l:j l:j l:jǮ5==== l:jC l:j5, l:j l:j@ l:j<==== l:j  l:j l:j l:j} l:j., l:j l:jBB l:jn l:j"y6=== l:jV l:j, l:j( l:jB l:j l:jU l:j l:j l:j;=== l:j l:j@, l:j l:j l:j} l:j l:j l:j l:jr l:j l:j l:j l:jB l:j l:j N7==== l:j l:j l:j , l:jO l:jP l:j l:j  l:jQ  l:j  l:j l:j l:jw l:j% l:j!Z====11  l:j` l:j~ _h - 2 scrolls labelled AFATESU XUIDE (gained 1) l:ju 26   l:j l:jn  l:j! l:j" l:j]# l:je% l:j' l:j' l:j( l:j+ l:j5 l:jV_11  _h - 3 scrolls labelled AFATESU XUIDE (gained 1) 26   l:juaB l:jc l:jd l:je, l:jf l:jl l:jn, l:jo l:jp, l:jr l:js, l:jt l:jnu l:jv, l:j`w l:j$x l:j,y l:jy l:j8z l:j{{ l:j~| l:j} l:j} l:j l:j, l:j l:j l:j, l:j l:j l:j, l:jP l:j l:jQ11  l:j{ _e - 3 scrolls labelled JISAAHIORU (gained 1) l:jӒ l:j͓u 26   l:j l:j, l:jl l:jC l:jZ l:j-, l:jt l:j l:j, l:j l:jC l:j., l:j l:j| l:jC, l:jA l:jP l:jB l:j, l:j l:j l:j l:j, l:jl l:jDB l:j l:jżn l:j5, l:jп l:jG l:j, l:jR@  There is an open door here. l:j#K _ l:j l:j, l:j l:jx l:j5 l:j0, l:j l:j l:j l:ju l:j  There is an open door here. l:j l:j5 _ l:j l:j l:j~ l:j l:j< l:js l:j  l:j l:j l:jE l:j, l:j l:j l:j l:jS l:j l:j l:j, l:jE l:j l:jg, l:j l:jB l:j, l:j$ l:j+ l:j, l:j l:j l:j, l:j l:j l:jv, l:j l:ji, l:j  l:j  l:jV  l:j , l:j  l:j}, l:jq l:j- l:j l:j l:j l:jS l:j, l:j l:j l:j l:js l:jC l:j~ l:j l:j l:jT l:j! l:j~" l:j&# l:j# l:jH% l:j& l:j' l:j^( l:j) l:j+ l:j+ l:j^, l:j- l:j4/ l:j 0, l:j1 l:j3 l:jQ4 l:j!5 l:j>9 l:j; l:j< l:j< l:j4N  #...#.#.#.#.# # #...#.#.#.#.# #...# #...#.#.#...# #.## #...#.#.########.#  #...#.#..........#  #...#.############  #...#.#  #...# #..@#  ........#  ........# ######.## #..###  You pick up a parchment of Confusing Touch and begin reading... l:jU2271.0 (134.0) l:jp\611 25 l:j1a l:jJdH _You add the spell Confusing Touch to your library. l:jb l:jwd3 l:je l:jg l:jl 26   l:jm l:jn l:jdp l:jq, l:jr l:jWt, l:jt l:jv l:jw l:jvx, l:juz l:jW~  You encounter a goblin. It is wielding a +0 club. l:jQ9 #...#.#..........# ...#.############ ...#.# ...# .#######...# ...........# #..........# ##.#######.##g# #.@..# ###### Shock  g   goblin (asleep) l:j?.g7.0 (5.0) l:jQg l:j(x  ====8.0 (6 l:j l:j( _The goblin shouts! l:j   #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######  l:jwQ    #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######    l:jR  l:jW  l:jY 1 l:j;]  l:j` ] _A goblin is nearby! l:jb    #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######  l:j%    #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######    l:jֆ  l:jb  l:j  l:jď ] _A goblin is nearby! l:j{    #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######  l:j6 * l:jܴ    #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######    l:j_  l:jB  l:j  l:j ] _A goblin is nearby! l:j]o   #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######  l:jT   #..  #...#.#  #...# .#######...# ...........# ....# #  #.##.#  #.@g.#  ######    l:j4 l:j l:j] _A goblin is nearby! l:j#...#.#..........#Psyko the Gusty#...#.############Tengu#...#.#Health: 19/19 ========================#...#Magic: 6/7====================----.#######...#AC: 2Str: 8...........#EV: 26 Int: 17#..........# #SH: 0Dex: 14#.#######.##.#XL:  3 Next: 89% Place: Dungeon:2#.@g.#Noise: ====-----  Time: 2278.0 (0.0)######c) +0 war axe (freeze)Cast: Shockg   goblinCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock[3 l:jr6m (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  You miscast Shock. Nothing appears to happen.5------11 Contam: 10% =---9.0 (1 l:j l:j[onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  You miscast Shock. Nothing appears to happen. _The goblin hits you with a +0 club. l:j\} #...#.#..........#  Psyko the Gusty #...#.############  Tengu #...#.#  Health: 15/19 ==================------ #...# Magic: 5/7=================------- .#######...# AC: 2Str: 8 ...........# EV: 11Int: 17 Contam: 10%  l:j #..........# #  SH: 0Dex: 14 #.#######.##.#  XL:  3 Next: 89% Place: Dungeon:2 #.@).#  Noise: =--------  Time: 2279.0 (0.0) ######  c) +0 war axe (freeze)  Cast: Shock  g   goblinCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin. l:jE       #...# .#   #    #.@*.#     l:j    l:j) l:jd9180.0 (1Shock l:j l:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin. _You kill the goblin! l:jd  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j l:jF l:j} _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j3 l:j l:jf l:j 26 _ l:jb6== l:j l:j l:jq l:j  l:j  l:j\  l:j  l:j{  l:j98%  l:j l:j l:jqR==6 l:j  l:j= l:j17=6===4 l:j l:jF l:j72 l:j l:j l:j|71 l:j) l:j l:jD  l:jY l:jgZ _Your magical contamination has completely faded away. l:j>8===== l:j l:j  l:j! l:j4" l:j#, l:j{$ l:j% l:j& l:jn' l:ji( l:j*)i9=== l:j?* l:j* l:j+ l:j_, l:jc- l:j3.N7==== l:j. l:j0 l:j42, l:j*3 l:j/8<  You see here a +0 club. l:j : l:j:A== _ l:j; l:jq= l:j.? l:j? l:jK@ l:j B l:jC l:jD<==== l:juE l:jdG l:jH, l:jI l:jK l:jM l:jN l:jO l:j9P l:jQ l:jR l:jS l:jT l:jV, l:jW l:jX l:jZ, l:j[ l:jM\ l:jt] l:j^, l:j3_ l:j` l:j`, l:ja l:jc l:jc, l:je l:jf l:j;h, l:ji l:jj l:jk l:jk l:j.l l:jm l:jm l:j'n l:jo l:j2sX l:js, l:jt l:je #...#.#.#. #.# #...#.#.#. #.# #...#.#.## #.# #...#.#... #.# #...#.#### #.# #...#.# #.# #...#.# #.#######...#.# #@..........#.#-315.0 (35.0) ##..........#.##.####.#######.##.##......# #..).######### ######  l:jxY- l:j) l:jT _Key pressed, stopping explore. l:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:jw l:j| l:jԂ l:jІ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j]  l:jO_ k   l:ja  l:jb  l:jc $ _ l:jIi  l:jj , l:j|k  l:j.l  l:jl  l:jm , l:jo  l:jp , l:jWq  l:j8r  l:j c540.0 (1Shock l:j=C  l:jE onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm! l:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j>  l:jn  l:j  l:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j _ l:j  26  _ l:jm B l:j , l:j  l:jB , l:jл  l:j  l:j{ , l:j>  l:j c6=== l:j? , l:j  l:j  l:j7 , l:j  l:j , l:j  l:jI Q=== l:j"  l:j , l:j  l:j , l:j  l:jZ , l:j%  l:j , l:j  l:j , l:j  l:j d7==== l:j>  l:j  l:j , l:jd  l:j7  l:j , l:j  l:j\  l:j* , l:j  l:j  l:j R==== l:j  l:j  You encounter a goblin. It is wielding a +0 club. l:j #.#.####....#.#..g#.#.........#.#.$.#.#######...#.#...#.# #...#.#.#.#.# #...#.#.#.#.# #...#.#.#.#.# #...#.#. #.#.# #...#.# #@#.# #...#.# - l:j3  #.#.# #...#.#  #.#.#######...#.# Shock###.#...........#.##...##..........#.##.####.#######.##.# g   goblin (asleep)#......# #..).######### ###### l:j1 062.0 (22.0) l:j   -3.0 (23 _ l:j;  l:jK  l:jw a#.#.####....#.#. Psyko the Gusty.g#.#.........#.#. Tengu$.#.#######...#.#. Health: 19/19 ========================..#.# #...#.#. Magic: 6/7====================----#.#.# #...#.#. AC: 2Str: 8#.#.# #...#.#. EV: 26 Int: 17#.#.# #...#.#. SH: 0Dex: 14 l:j 6#.#.# #...#.## XL:  3 Next: 95% Place: Dungeon:2#@#.# #...#.# Noise: ---------  Time: 2363.0 (0.0)#.#.# #...#.# c) +0 war axe (freeze)#.#.#######...#.# Cast: Shock###.#...........#.##...##..........#.##.####.#######.##.# g   goblin (asleep)#......# #..).######### ###### _You encounter a goblin. It is wielding a +0 club.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit) l:j r11 Contam: 10% 4.0 (1 l:jP  l:j 7 asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen. l:js  .g# $.# ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #@#.#   #.#.#   #.#  ###.#  #...#  #.###   #..).#     l:j  .g# $.# ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #@#.#   #.#.#   #.#  ###.# #...# #.###   #..)    l:j l:j l:j l:j] _A goblin is nearby! l:j .g# $.# ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #@#.#   #.#.#   #.#  ###.#  #...#  #.###   #..).#     l:j .g# $.# ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #@#.#   #.#.#   #.#  ###.# #...# #.###   #..)    l:j l:jʢ l:jb l:j] _A goblin is nearby! l:j .g# $.# ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #@#.#   #.#.#   #.#  ###.#  #...#  #.###   #..).#     l:j_ .g# $.# ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #@#.#   #.#.#   #.#  ###.# #...# #.###   #..)    l:j , l:j?  l:jl@ O8%  l:j@A  l:j~B  l:jD M6 l:jE  l:j\F S6===4 l:jF  l:jH  l:jH 72 l:jII  l:jCJ  l:jJ 71 l:jK  l:jM  l:jN D  l:jO  l:jQ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away. l:jQ ;=== l:j^R  l:jS  l:jT , l:jrU  l:jU  l:jV  l:jX  l:jX  l:jdY  l:jZ  l:jZ  l:jX[  l:jr\ , l:j?]  l:jx^  l:j"_ N7==== l:j_  l:j a  l:jZb  l:j c  l:jId  l:je  l:jf  l:jf  l:j8g  l:jh  l:ji  l:jj  l:j9k  l:j=l  l:jgm  l:j n <==== l:jn  l:jp  l:jr , l:jBt  l:ju  l:j%w  l:jw  l:jx  l:jD{  l:j&| ;11  l:j|  l:j N _You now have 171 gold pieces (gained 14). l:jI  l:jt _ 26   l:j  l:j̘  You see here a +0 club. _ l:j , l:j<  l:j&  l:j  l:j9  l:j  l:j  l:j}  l:j  l:j  l:j-  l:j٭  l:jְ  l:j ;11  l:j^  l:j { _e - 4 scrolls labelled JISAAHIORU (gained 1) l:jN  l:j _ 26   l:j¸  l:j  l:j  l:jѼ  l:j|  l:j  l:jq  l:j"  l:jE  l:j  l:j  l:j  l:jh  l:j  l:j  l:j  l:j  l:j\  l:j  l:jK  l:jK  l:j  l:j2  l:j ;11  l:j  l:j 7 _You open the door. l:j  l:j@ _ 26   l:j  l:j @  There is an open door here. l:je  l:j  _ l:j  l:j:  l:j- , l:j  l:j  l:j  l:j1  l:j  l:j  l:j  l:j  l:jg  l:j  l:j  l:j , l:j  l:j  l:j , l:j  l:j  l:jR , l:jQ  l:j-  l:j  l:j  l:j  l:j Q11  l:jd N _You now have 190 gold pieces (gained 19). l:jA  l:j/ u 26   l:j  l:jb  l:j~ , l:jA  l:j  l:j , l:j  l:jV  l:j# , l:jc  l:j2 , l:j  l:j  l:j  l:j , l:jI  l:j , l:j  l:j  l:j B l:j  l:j  l:j , l:j  l:j\ , l:j  l:j  l:j , l:jh  l:j4  l:j , l:j  l:j  l:jH B l:j  l:jo , l:j)  l:j7  l:j , l:j8! , l:j$" , l:j#  l:j#  l:j$ , l:j%  l:ja&  l:j+' , l:j'  l:j(  l:j) , l:jL*  l:j.+  l:j+  l:j, , l:j-  l:j  l:j? B l:j"@  l:j@  l:jA , l:j@C  l:jD , l:jD  l:jE  l:jF  l:jUG , l:j H  l:jH , l:jI  l:jJ  l:jL B l:jaP  l:j?Q , l:j`]   #.# ###.#.#   .#.# #.#.#   .#.# #.#.#   .#.# #.#.#   .#.# #.#.#  #.#.# #.#.#  .#.# #.#.#  #.#########.#..  #.......#...##.-448.0 (83.0)  #######.#.####.   #.#......   #.# #.#######   #.########. l:j{_ #   #..........#   ##########.#   ###   l:jb Y- l:j|g  l:jk T _Key pressed, stopping explore. l:j؍  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j2U l:jY l:jD^ l:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j l:j!k   l:j l:j l:jI$ _ l:jє l:j l:jm  #...#.#. #<#########..)#.#. #.#.......'...#.# #.#.#######...#.#  #.#.# ###.#.#  .#.# #.#.#  #.# #.#.#  .# #.#.#  .# #.#.# 51.0 (3.0) ##.#.# #.#.#  #..#.# #.#.## #.##.#########.#... #.##.......#...##.. #.########.#.####.# #.# #. l:jK#......# #.##.######## #.########.# l:j l:j3+2.0 (4 l:j  l:jŶ9 _Found a stone staircase leading up. l:jK l:j93 l:jo l:j? l:j, l:j l:jD l:jPB l:j l:j l:jw, l:j l:j l:j', l:j l:jb .[...... ....... #####.#........ ........ #...#.#........ #...#.#........ #...#.#........ #...#.#.########..)#.#.8.0 (6 #.#.......'...#.## #.#.#######...#.#  #.#.# # #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#. l:jL{##.#.# #.#.# l:j  l:j+9.0 (7 l:jP l:j" _Found a scale mail. l:j"a _There is a stone staircase leading up here. l:jM3 l:j l:j l:j l:jf _ l:j l:j l:j" l:j# l:j:$ l:j% l:j' l:j;) l:j) l:j* l:j@= l:jH?, l:j@ l:jJ l:jMB l:jhy5  There is a stone staircase leading up here. _ l:jz l:jP l:jjB l:j'n l:jB l:jX l:j l:j l:j, l:j l:j, l:j l:jp l:j l:j, l:j/ l:j l:j^ l:jg l:j l:j8, l:j l:j l:j]B l:j l:j, l:jn l:j l:j, l:j l:j, l:jR, l:j} l:jB l:j l:j B l:j, l:j, l:j. l:jGB l:j$ l:jn&B l:j#1, l:j3, l:jR: l:j;B l:jC l:j FB l:j*M l:jOB l:jV l:jW, l:jX l:j` l:ja, l:jb l:jj l:jk, l:jk l:jt l:ju, l:jTv l:j} l:j, l:j l:jh l:j, l:j l:j6 l:jB l:j l:jB l:j l:j l:jl, l:jHX l:j] l:j l:j, l:jB l:j l:j l:j\B l:j l:j, l:j l:js l:j, l:j l:j l:jB l:j l:jB l:j l:jL l:j' l:j l:jO l:j l:j, l:j l:jL, l:j l:j@"X l:j,X l:j2@  There is an open door here. l:jn4 l:j5 _ l:j{6 l:ja> l:j? l:j\@ l:jA l:jH l:jJ, l:jjK l:jR l:jS l:jT, l:j$[ l:j\ l:j] l:j^ l:j0d l:jf, l:jg l:j3l l:j~m l:jvn l:jLo l:js l:jt l:jv, l:j{ l:j| l:j}, l:j #.#.......'...#.#######...  #.#.#######...#.# #...  #.#.# ###.#.# #...  #.#.#.#.#  #.#.#.#.#  #.#.#.#.# #  #.#.#.#.#   ##.#.#.#.#   #..#.#..#.# 522.0 (63.0)  #.##.#########..  l:j͊K #.##.......#...##.......  #.########.#.####.#######.#  #.##.#......# #..)  #.##.######## #####  #.########.#  #..........#  ##########.# l:j1 l:jĒ l:jXT _Key pressed, stopping explore. l:j   l:j l:j7: _ l:ju, l:j l:jd l:j? l:j l:j l:j, l:j l:j, l:j l:j l:j l:j, l:j% l:j& l:j, l:j l:j l:j, l:j l:j l:jS, l:jN l:jC l:j, l:j l:j, l:j l:j l:j|, l:ja l:j* l:jG l:jd, l:j l:j l:j, l:ju l:j l:jw, l:j l:j l:j, l:j{  l:j l:j l:j l:j l:jU l:j+ l:j l:j l:j l:j l:jc l:j  l:j! l:j" l:j# l:j`' l:jY( l:j( l:j) l:j, l:jI., l:j)/ l:j1 l:j4, l:j4 l:j7 l:jr8 l:j9 l:j9 l:jF< l:jt= l:j> l:j> l:j@ l:joB l:jrC, l:jE l:jpG l:j6H l:jI l:jhJ l:jK l:j#L l:jL l:jN l:jQX l:jdR l:jS, l:jlU l:jCV l:j W, l:joX l:j\Y l:jZ, l:j+\ l:j\ l:j] l:jc^ l:ja@  There is an open door here. l:jb l:jc _ l:jzd l:j f l:jg l:jh, l:j~j l:jk l:jl l:jAm l:jnr l:jhs l:j3t l:jt l:jv l:j"x l:jx l:jy l:j l:jl, l:jp l:j# l:jB l:j l:jڛ l:jۜ l:j l:j l:j l:j l:j l:j@  There is an open door here. l:jJ l:j' _ l:j l:jñ l:jDz l:j, l:jY l:jV l:j3, l:j l:j l:j, l:j& l:jT l:j=, l:j@  There is an open door here. l:j l:j _ l:j  l:j l:jK, l:j> l:j3 l:j*B l:jd l:j, l:jc l:j l:jB l:j. l:j l:jB l:j{ l:jH l:j l:j l:j l:j l:jN l:j l:j@ l:jM, l:jg  l:j  l:j  l:j@  l:j l:j l:j l:j l:j  l:j;" l:j" l:j# l:j) l:jq, l:j^- l:j/ l:ji4 l:j16 l:j7 l:jr8 l:j= l:j;? l:j@ l:jA l:j#E l:jF l:jG l:jH l:j L l:jM l:jN l:jO l:jS l:j9U l:jV l:jV l:j[ l:j] l:j^ l:ju_ l:jb$  Things that are here: l:jga  a +0 club; a goblin skeleton l:ji l:jFk5 _ l:jo l:jp l:jq l:jLr l:ju l:jvy l:jz l:j | l:j l:j l:j| l:j) l:j l:j4 l:j l:j l:j l:j l:j l:j l:jg l:j, l:jB l:j l:ji l:jc, l:j l:j< l:j<, l:jX l:j@ l:j) l:j l:j l:j l:jd l:j l:j l:j l:j l:j\ l:jB l:j l:j l:j l:j l:j l:j l:j l:j l:jX l:j l:j l:jQ l:j...# #.....# #....# ...###.....# #..### .....#.....# #..# .....#.....# #..# .........#########..# #........##.........##### #........#+.......#.#... .........##.......#.#.####### )...............@............ 602.0 (80 .......................##### ..#........................# ....####......#.######.###.# ...........#.##.# #.# #†# ..#.#####..#.##.#[ l:jDn37m #.# #.# ..#....<#....##.# #.# #.# ..##......#.>##.# #.# #.# ...+......#####.# #.# #.# l:j1 l:j l:jT _Key pressed, stopping explore. l:j    l:jX6  _ l:j;  l:j? n l:jA B l:jE  l:jO J l:jQ , l:jR , l:jT  l:jt  #....#   #..###   #..#   #..# #######  #####..# #.....#  .#####.###.#  .....#.#.....# #.#  #.#.#######.##  ................@.#  21.0 (19#########  ......#  .#.######.###.#  ##.# #.# #†#  ##.# #.# #.#    ##.# #.# #.#    ##.# #.# #.#    l:jv [40m ##.# #.# #.#    l:j  _Done exploring. l:jQ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j,! J l:j # _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:jO+  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j% l:jj l:jQ l:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j   l:j'......###.....# #........0.0) l:j#1 l:j2& l:j(onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.l:jˍ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j!Sl:jWl:j[l:jv^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jk  l:jCl:jώ1l:jl:jE _Done exploring.l:j@  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jl:j l:jR K _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  l:jAl:jF1l:jKl:jcME _Done exploring.l:jC  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jl:j l:j4l:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jk-[[?25h[?0c  Search for what [Enter for "."]? l:j [?25l[?1cl:j)"13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a stone staircase leading down  c - [D:2] a +0 leather armour (1 further duplicate)  d - [D:2] a stone staircase leading up  e - [D:2] a +0 club (2 further duplicates)  f - [D:2] a stone staircase leading up  g - [D:2] a +0 robe  h - [D:2] a +0 short sword  i - [D:2] a scale mail  j - [D:2] 3 stones  k - [D:2] a +0 dagger  l - [D:2] a stone staircase leading down  m - [D:2] a stone staircase leading upl:j5[l:jal:jfn #....#  Psyko the Gusty#..###  Tengu#..#  Health: 19/19 ========================#..# #######   Magic: 7/7======================== #####..# #.....#   AC: 2Str: 8 .......#####.###.#   EV: 26 Int: 17 .....#.#.....# #.#   SH: 0l:jhDex: 14 .....#.#.#######.##   XL:  3 Next: 97% Place: Dungeon:2 ................@.#   Noise: ---------  Time: 2621.0 (0.0) ..........#########   c) +0 war axe (freeze) ..............#  Cast: Shock .#.######.###.# ##.# #.# #†# ##.# #.# #.#   ##.# #.# #.#   ##.# #.# #.#   ##.# #.# #.#   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enterl:ji, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? .l:j=ml:jql:j^ul:j. _l:jWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon l:j. #....#  Psyko the Gusty#..###  Tengu#..#  Health: 19/19 ========================#..# #######   Magic: 7/7======================== #####..# #.....#   AC: 2Str: 8 .......#####.###.#   EV: 26 Int: 17 .....#.#.....# #.#   SH: 0Dex: 14 .....#.#.#######.##   XL:  3 Next: 97% Place: Dungeon:2 ................@.#   Noise: ---------  Time: 2621.0 (0.0) .........l:js[40m.#########   c) +0 war axe (freeze) ..............#  Cast: Shock .#.######.###.# ##.# #.# #†# ##.# #.# #.#   ##.# #.# #.#   ##.# #.# #.#   ##.# #.# #.#   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? .  l:jf _l:jl:j ,l:jl:j,l:jl:jl:jl:jl:jl:jU l:j l:jNl:jl:jRl:jl:jl:j l:j "l:j=$l:j~'l:j)l:j+l:j-l:j0l:j<l:jCXl:jF,l:jIl:jLl:jNl:jFPl:jLSl:jWl:jXl:j]Zl:j\l:j[_l:j)al:jbl:jel:jhl:j}il:j kl:jml:jol:jvql:j%sl:jul:jwl:joyl:j@{l:jv}l:jl:jel:jтl:j l:j l:j4There is a stone staircase leading down here.l:jl:jl:jl:j l:j؎ 11 l:j  l:j_l:jjl:j &3l:jx ,l:j l:jZ N _You climb downwards.  Found a stone staircase leading up.l:j$  ... ... #... ##.# #...##..# ......  ......# ....# #..#l:j&  #.@#42.5 (21.5) .......## #####.# ... .<. ....# ##.. .. l:j- l:j%2 l:j4 a _There is a stone staircase leading up here.l:jml:j3l:j`l:jY, 26  _l:j*l:j ,l:jl:j,l:j?l:jl:jF,l:jl:j,l:j7l:jl:j0l:j,l:j l:j "l:j"l:jb#l:j%l:j&l:jm'l:j<(l:j)l:j+l:j,,l:jl/l:j0l:j1l:jb2l:j3l:ja5,l:j6l:j7l:jm9l:j7:,l:j-<l:j=l:j>l:jt?l:j@l:jBl:jyCl:j7Dl:jlEl:jGl:jGl:j1Hl:jKl:j5LQ11 l:jNN _You now have 200 gold pieces (gained 10).l:jPl:j0Q_ 26  l:jQl:j@Tl:jWk  You encounter a ribbon worm.l:j`.....<..#####..........##...........##.. #.......... .... +..........##. #.....####. #. #.....#l:ja# #.....#.##w#.#.....#.......@######.###.#. #.#..Shock # #... #...# +...+w   ribbon worm (asleep) #...# .....l:jl-630l:jk  4.5 (22 _l:jvl:jl:jp"  .....<..  #.........   #.........  . .... +.........  .##. #.....####  . #. #.....#  # #.....# l:j*$f .##w#.#.....#  .......@#####  #.###.#.# #.#.. # #... #...#  +...+  #...#  ..... l:j .....<..  #.........   #.........  . .... +.........  .##. #.....####  l:j. #. #.....#  # #.....#  .##w#.#.....#  .......@#####  #.###.#.# #.#.. # #... #...# +...+  #...# ..... l:jl:j1l:jl:jb _A ribbon worm is nearby!l:j*7 .....<..  #.........   #.........  . .... +.........  .##. #.....####  . #. #.....#  # #.....#  l:j/9a.##w#.#.....#  .......@#####  #.###.#.# #.#.. # #... #...#  +...+  #...#  ..... l:ja  .....<..  #.........   #.........  . .... +.........  .##. #.....####  . #. #.....#  l:j # #.....#  .##w#.#.....#  .......@#####  #.###.#.# #.#.. # #... #...# +...+  #...# ..... l:j l:j l:j l:j@ b _A ribbon worm is nearby!l:jh  .....<..  #.........   #.........  . .... +.........  l:ji .##. #.....####  . #. #.....#  # #.....#  .##w#.#.....#  .......@#####  #.###.#.# #.#.. # #... #...#  +...+  #...#  ..... l:j p .....<..  #.........   #.........  l:jC . .... +.........  .##. #.....####  . #. #.....#  # #.....#  .##w#.#.....#  .......@#####  #.###.#.# #.#.. # #... l:j #...# +...+  #...# ..... l:j l:jg l:jA l:jc b _A ribbon worm is nearby!l:j.....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 19/19 ========================. .... +.........Magic: 6/7====================----.##. #.....####AC: 2Str: 8. #. #.....#EV: 26 Int: 17l:jy# #.....#SH: 0Dex: 14.##*#.#.....#XL:  3 Next: 97% Place: Dungeon:3....***@#####Noise: ---------  Time: 2664.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+w   ribbon worm#...#.....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The zap hits the ribbon worm.l:j/<Q.wl:jCO.. l:jeD:11 =5.5 (1l:j;Il:jK  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.ribbon worm is lightly wounded.zap hits the ribbon worm. _The ribbon worm is moderately wounded.l:jk .....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 19/19 ========================. .... +.........Magic: 5/7=================-------l:jm.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 17# #.....#SH: 0Dex: 14.##.#.#.....#XL:  3 Next: 97% Place: Dungeon:3....***@#####Noise: =--------  Time: 2665.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+w   ribbon worm#...#.....  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [39;4l:jo9mShock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.l:jJ.wl:jX.l:j+6.5 (1l:jl:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.l:jy.....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 19/19 ========================. .... +.........Magic: 4/7=============-----------.##. #.....####AC: 2Str: 8l:j. #. #.....#EV: 11Int: 17# #.....#SH: 0Dex: 14.##.#.#.....#XL:  3 Next: 97% Place: Dungeon:3.....**@#####Noise: =--------  Time: 2666.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+w   ribbon worm#...#.....  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavill:jvPy wounded, 90% to hit)  The zap hits the ribbon worm.l:j78J.wl:j=l:j?+7.5 (1l:jDl:jFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.l:jt .....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 19/19 ========================. .... +.........Magic: 3/7==========--------------.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 17l:ja# #.....#SH: 0Dex: 14.##.#.#.....#XL:  3 Next: 97% Place: Dungeon:3......*@#####Noise: =--------  Time: 2667.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+w   ribbon worm#...#.....  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.l:j:wl:j+8.5 (1l:jNl:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is almost dead.l:j  .....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........l:j Health: 19/19 ========================. .... +.........Magic: 2/7======------------------.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 17# #.....#SH: 0Dex: 14.##.#.#.....#XL:  3 Next: 97% Place: Dungeon:3......*@#####Noise: =--------  Time: 2668.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+w [l:j 41m  ribbon worm#...#.....  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm.l:j wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.l:jo +9.5 (1l:jD l:j X _The ribbon worm barely misses you.l:j/V .....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 19/19 ========================. .... +.........Magic: 1/7l:jW ===---------------------.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 17# #.....#SH: 0Dex: 14.##.#.#.....#XL:  3 Next: 97% Place: Dungeon:3......w@#####Noise: =--------  Time: 2669.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+w   ribbon worm#...#..... _The ribbon worm barely misses you.Casting: Shock (safe; 4% riskl:jX z of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)l:jY 11-----------Contam: 10% =70.5 (1l:j_ l:jb Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit) _You miscast Shock. Nothing appears to happen. The ribbon worm bites you!l:j  .....<..#####....  Psyko the Gusty ......##.........  Tengu ..##.. #.........  Health: 11/19 =============----------- . .... +.........  Magic: 0/7------------------------ .##. #.....####  AC: 2l:j Str: 8 . #. #.....#  EV: 11Int: 17 Contam: 10%  # #.....#  SH: 0Dex: 14 .##.#.#.....#  XL:  3 Next: 97% Place: Dungeon:3 ......†@#####  Noise: ==-------  Time: 2670.5 (0.0) #.###.#.# c) +0 war axe (freeze) #.#.. Cast: Shock # #... #...#  +...+  w   ribbon worm #...# l:j l  ..... Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm.l:j W .....<..       . ....   .##.  l:j޴  . #.   #     *   #.#.. #  #...# l:j۵ +...+ #...# ..... l:j<2†l:jCv.....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 11/19 =============-----------. .... +.........Magic: 0/7------------------------.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 17 Contam: 10% # #.....#l:jDvSH: 0Dex: 14.##.#.#.....#XL:  3 Next: 106% Place: Dungeon:3......†@#####Noise: =--------  Time: 2671.5 (1.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+#...#.....  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm.l:jF - _You kill the ribbon worm!You have reached level 4!l:jGl:jP/  --more--l:j 4/24=884 3% l:jl /Shockl:j l:j P _You feel clever.l:j[ll:jm Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 5% 2b - Mephitic CloudConjuration/Alchemy/Air 19% 3  c - AirstrikeAir22% 4  l:joJd - Sublimation of BloodNecromancy26% 2  e - Confusing TouchHexes45% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitl:jjl:j.ql:jw.....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 14/24 ==============----------. .... +.........l:jxtMagic: 0/8------------------------.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 18 Contam: 10% # #.....#SH: 0Dex: 14.##.#.#.....#XL:  4 Next:  3% Place: Dungeon:3......†@#####Noise: =--------  Time: 2671.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...l:jy#...#+...+#...#.....  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm. _You kill the ribbon worm!You have reached level 4! _You feel clever.l:j{l:j6l:j=Memorise Airstrike, consuming 4 spell levels and leaving 0? Y - Yes l:j}' N - Nol:j l:j .....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 14/24 ==============----------. .... +.........l:j Magic: 0/8------------------------.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 18 Contam: 10% # #.....#SH: 0Dex: 14.##.#.#.....#XL:  4 Next:  3% Place: Dungeon:3......†@#####Noise: =--------  Time: 2671.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+#...#.....  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm. _[l:j 40mYou kill the ribbon worm!You have reached level 4! _You feel clever.-2.5 (1l:j l:j } _This spell is astonishingly dangerous to cast!l:j E-3.5 (2l:jq l:j  l:j 5=1===4.5 (3l:j9! l:jd' l:jC W5.5 (4l:j:F +6.5 (5l:j2O l:jT _You start memorising the spell. You continue memorising. x4l:jv] l:jc l:je c _You finish memorising. Spell assigned to 'c'.l:j@ l:jɹ   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   4%   0   h + Spellcasting 2.5  35%  -1          b + Axesl:j 0.0   3%  +1   i + Conjurations 2.7  30%  +3   c - Unarmed Combat   0.0    +1   j + Air Magic4.8  28%  +3           d + Ranged Weapons   0.0    +1               e + Armour   0.0    +1       f - Dodging   2.2    +1       g - Stealth [4l:jX 0m  2.5    +1                                                              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto[l:jR 40m|manual mode [*] useful|all skills [!] training|cost|targetsl:j 327 b * Axes   0.0  21254l:j} 436 b - Axes   0.0   319l:jml:jkl:j8*.....<..#####....Psyko the Gusty......##.........Tengu..##.. #.........Health: 15/24 ===============---------. .... +.........Magic: 1/8===---------------------l:j.##. #.....####AC: 2Str: 8. #. #.....#EV: 11Int: 18 Contam: 10% # #.....#SH: 0Dex: 14.##.#.#.....#XL:  4 Next:  3% Place: Dungeon:3......†@#####Noise: ---------  Time: 2676.5 (0.0)#.###.#.#c) +0 war axe (freeze)#.#..Cast: Shock# #...#...#+...+#...#..... _You kill the ribbon worm!You have reached level 4! _You feel clever. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorisl:jqing. x4 _You finish memorising. Spell assigned to 'c'.l:jl:j8 l:jl:j:l:jl:jk3l:jl:jm 26 8% _l:jP6=6l:jM4l:jզl:jsl:jD2  _Your magical contamination has completely faded away.7==2===l:jp18=====l:j.,l:j9l:j<e=l:j@w9=l:jBl:jEU3===l:jHl:jJ20==l:jKl:jNNQ===l:jQBl:jl:jS;===l:jl:jl:jsl:jFl:j{l:jIl:jHl:jl:j{l:jvl:jml:j8l:j&l:j,l:jڒl:jl:jM8===l:jl:jl:jl:jl:jsl:jl:jX. .... +.. .##. #.....#### . #.# #.....#  #.#.....# .##.#.#.....# ......†.##### #.###.#.#####  #.#.....## # #...#@.# -79.5 (34.0)l:j...##!.# +...+ ....>#...# ####........ .......# ........+ l:jl:jG-80.5 (35l:jݶl:jfonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.l:j)@l:jA3l:jCl:j\El:jIXl:jyJ;===l:j8Kl:jY##. #.....#### . #.# #.....#  #.#.....# .##.#.#.....# ......†.##### #.###.#.#####  #.#.....# #...#.. #...#+...+.....>...#...######......... ......#........+ . l:jO`12.5 (2.0)l:j"e511 3.5 (3l:jil:j~lS _p - a purple potionl:jEm 3l:jn l:jo l:jq l:jq _ 26  l:jx nl:j?z l:j{ ,l:j| l:j~ l:j l:j[ l:j$ l:j  l:j L There is a stone staircase leading down here.l:jІ l:j  _l:j l:j l:j ,l:j l:j4 l:je l:jڛ l:j ,l:j6 l:j l:j] l:j' l:j; l:j l:j~ l:j1 l:jΩ l:j D #.....# #.# †.##### #.# #.##### #.# #.....## #.# #...#..###.#  #...##..##.#######l:j  +...+.....>...... #...######.......# ..... #......@# .....# #.......# .....+ +.......+ #.......##.......##........#.~.~~...###........#You pick up a parchment of Freeze and begin reading...l:j 094.5 (11.0)l:j_ 611 5.5 (12l:j2 l:jO ? _You add the spell Freeze to your library.l:j]h l:jXj ,l:jl l:j.n l:js  26  11 l:j5u l:j%x 7 _You open the door.l:jz l:ju} u 26  l:j1 l:j% l:j   You encounter a bat.l:j  #...#..###.#  #...##..##.#######  +...+.....>......#  #...######.......#  ..... #.......#  ......# #.......## .......+ +.......'# #.......## l:j #....@..# #..# .~.~~...###Shock..#....~~ b   bat (asleep) .##.#... b...###l:j 19.5 (4.0)l:j l  800.5 (5 _l:j l:j  l:jt# #...#..###.# Psyko the Gusty  #...##..##.#######  Tengu  +...+.....>......#  Health: 24/24 ========================  #...######.......#  Magic: 7/8=====================---  ..... #.......#  AC: 2Str: 8  ......# #.......##  EV: 26 Int: 18 .......+ +.......'#  SH: 0Dex: 14 #.......##  XL:  4 Next: 18% Place: Dungeon:3 #....@..#  Noise: ---------  Time: 280 l:jiv0.5 (0.0) #........#  c) +0 war axe (freeze) .~.~~...###  Cast: Shock ........# .#....~~# ........# b   bat (asleep) .##.#...# †...###Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. l:jd{@         .....            #....*...#  *.###  l:jL}{.....* .#..* ....* .##* *  l:jq O......† l:jPt11 9=1.5 (1Shock l:j/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat! l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j{  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l:j8  l:j  l:j  l:j  l:j<   l:j  Casting: Shock (safe; 3% risk of failure) l:j Konfirm with . or Enter, or press ? or * to list all spells.  l:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  l:j w Casting: Shock (safe; 3% risk of failure l:j ) l:j Konfirm with . or Enter, or press ? or * to list all spells.  l:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) l:j   l:jt I_You can't see any susceptible monsters w l:j1 ]ithin range! (Use Z to cast anyway.) l:jC asting: Shock (safe; 3% risk of failure)  l:jE f Confirm with . or Enter, or press ? or * to list all spells.  l:jJ I_You can't see any susceptible monsters w l:js ]ithin range! (Use Z to cast anyway.) l:j asting: Shock (safe; 3% risk of failure)  l:j! ` Confirm with . or Enter, or press ? or * to list all spells. l:j&  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 26  _ l:j6 l:j; l:ji@ l:jB l:jeE l:j*I l:jMK l:jEN l:jQ l:j_S l:jU l:j4Y l:jZ l:j\ l:j ` l:ja l:jc l:j|g l:jh l:j j08=== l:jk l:jm l:j#t l:j......#...###...######.......#J..#.......#-....#####.......##.#.......'...+.......'#Shock #.......##.##.......## #.......##.##.......# ##########.#........# J   endoplasm (asleep) #.~.~~...### #........##.#....~~#!l:jH 025.1 (23.6)!l:j |  -6.1 (24 !l:j _!l:j7!l:j!l:j}b  #.#  †.##### #.#  #.##### #.#  #.#.....## #.#  # #...# !l:j9d #...#  +...+.....>  ...###...##  J......@..#   ..........# ..#.......'.. #.......##.# #.......##.##.......#  ##########.#........#  #.~.     !l:j   #.#  †.##### #.#  #.##### #.#  #.#.....## #.#  # #...#  #...# !l:j^ +...+.....>  ...###...##  J......@..#   ..........# ..#.......'.. #.......##.# #.......##.##..... ##########.#........#  #.~.  !l:j!l:j1!l:j!l:ja _An endoplasm is nearby!!l:j  #.#  †.##### #.#  #.##### #.#  #.#.....## #.#  # #...#  #...#  +...+.....>  ...###...##  J......@..#   ..........# ..#.......'.. #.......##.# #.......##.##.......#  ##########.#........# !l:j _ #.~.     !l:j,  #.#  †.##### #.#  #.##### #.#  #.#.....## #.#  # #...#  #...#  +...+.....>  ...###...##  !l:j /J......@..#   ..........# ..#.......'.. #.......##.# #.......##.##..... ##########.#........#  #.~.  !l:j4!l:j>5!l:j9!l:jG<a _An endoplasm is nearby!!l:jS  #.#  †.##### #.#  #.##### #.#  #.#.....## #.#  # #...#  #...#  +...+.....>  ...###...##  J......@..#   ..........# ..#.......'.. #.......##.# #.......##.##.......#  ##########.#........# !l:j_ #.~.     !l:jk?s  #.#  †.##### #.#  #.##### #.#  #.#.....## #.#  # #...#  #...#  +...+.....>  ...###...##!l:jA@  J......@..#   ..........# ..#.......'.. #.......##.# #.......##.##..... ##########.#........#  #.~.  !l:j#H!l:jI!l:j`O!l:jnRa _An endoplasm is nearby!!l:j| .##.#.#.....# #.#Psyko the Gusty......†.##### #.#Tengu#.###.#.##### #.#Health: 24/24 ========================#.#.....## #.#Magic: 7/8=====================---# #...#..###.#AC: 2Str: 8#...##..##.####### EV: 26 Int: 18+...+.....>......# SH: 0Dex: 14...###...######.......# XL:  4 Next: 19% Place: Dungeon:3*******@..# #.......# Noise: ---------  Time: 2826.1 (0.0)..........#####.......## c) +0 war axe (freeze)[1!l:j B1;10H..#.......'...+.......'# Cast: Shock#.......##.##.......###.......##.##.......###########.#........# J   endoplasm#.~.~~...####........##.#....~~#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.!l:j.) .J!l:j1 s.....11 =7.1 (1!l:j)8   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.!l:j5  .##.#.#.....# #.#  Psyko the Gusty ......†.##### #.#  Tengu #.###.#.##### #.#  Health: 24/24 ======================== #.#.....## #.#  Magic: 6/8==================------ # #...#..###.#  AC: 2Str: 8 #...##..##.#######  EV: 11Int: 18!l:j7  +...+.....>......#  SH: 0Dex: 14 ...###...######.......#  XL:  4 Next: 19% Place: Dungeon:3 .......@..# #.......#  Noise: =--------  Time: 2827.1 (0.0) ..........#####.......## c) +0 war axe (freeze) ..#.......'...+.......'# Cast: Shock #.......##.##.......## #.......##.##.......#  ##########.#........#  J   endoplasm #.~.~~...###  #........#  #.#....~~# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded[39;!l:j8 C49m, 98% to hit)  The zap hits the endoplasm.!l:j< q  #.#   #.#   #.#   #.#  #     !l:j-> >    .******@..#    .. .#..... #.~.  !l:j "......!l:j c218.1 (1Shock!l:j !l:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!!l:jce  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!l:jB+!l:j4!l:j*:!l:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."l:j8"l:j"l:jo"l:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"l:j/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."l:j'"l:j"l:jt"l:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"l:j3"l:j 26  _"l:jX"l:j6"l:j]"l:jwc7==="l:js"l:jB"l:jB"l:jC-==="l:jX"l:jH,"l:j|"l:jM8==="l:jZ"l:j"l:j"l:j"l:j"l:j!"l:jy""l:jb#;11 "l:jA$"l:j)yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door."l:j}*u 26  "l:jr+"l:j.-"l:j.Q==="l:j/"l:jt0"l:j1H"l:jJ,"l:jL"l:jN"l:jO"l:jP"l:jQ"l:j T"l:jT"l:j6V,"l:jW"l:jzY,"l:jkZ"l:j'\"l:jyg&11  _k - 2 scrolls labelled RUIRIUSTRAPT (gained 1)"l:j[iu 26  "l:jij"l:jk"l:jm,"l:jbn"l:jo"l:jp"l:jq"l:jdr"l:jYs"l:j[u,"l:j5v"l:jfw"l:jux"l:j)y,"l:j1"l:jX"l:jP"l:j}"l:j/l11  _You now have 212 gold pieces (gained 12). 26  "l:j"l:j.,"l:j"l:j#"l:j"l:j,"l:j}"l:j"l:j"l:ja"l:j "l:j  You encounter a goblin. It is wielding a +0 dagger."l:j@' #... ##. ##.# #. #...##.. ... ... ........ #..##..### ...... ......g.. ....#..##.# #.."l:j#..#.###.#.######.< . #......#..# ....##@#.....#######.##-#.......#....####.#........<..#Shock#... #............##..#.# #...##...##..##..# #.....#.......+.. g   goblin (asleep)#...#.#..##.#.#..#.#.#.#..##.#.#..#.#.#.#..##.#.#.."l:j083.1 (55.0)"l:j   -4.1 (56 _"l:j"l:jR _You see here 17 gold pieces."l:j #...  ##.# #.  ... ...  #..##..###  ......g..  #..#..##.#  #..#.###< . #......# "l:j....##@# #.............. #....####.#........< #... #....... #.# #...##... # #.....#.... #...#.#..##. #.#.#.#..##. ."l:j3 #...  ##.# #.  ... ...  #..##..###  ......g..  #..#..##.#  #..#.###"l:j݁< . #......# ....##@# #.............. #....####.#........< #... #....... #.# #...##... # #.....#.... #...#.#..##. #.#.#.#..##. ."l:j"l:j1"l:jV"l:j] _A goblin is nearby!"l:jߤ  #...  ##.# #.  ... ...  #..##..###  ......g..  #..#..##.#  #..#.###< . #......# ....##@# #.............. #....####.#........< #... #....... #.# #...##... # #.....#.... #...#.#..##. #.#.#.#..##. ."l:j9  #...  ##.# #.  ... ...  #..##..###  ......g..  #..#..##.#  #..#.###< . #......# ....##@# #.............. #....####.#........< #... #....... #.# #...##... # #.....#...."l:j; % #...#.#..##. #.#.#.#..##. ."l:jA "l:jC "l:jJ "l:jL ] _A goblin is nearby!"l:js  #...  ##.# #.  ... ...  #..##..###  ......g..  #..#..##.#  #..#.###< . #......# "l:ju ....##@# #.............. #....####.#........< #... #....... #.# #...##... # #.....#.... #...#.#..##. #.#.#.#..##. ."l:js  #...  ##.# #.  ... ...  #..##..###  ......g..  #..#..##.#  #..#.###< . #......# ....##@# #.............. #....####.#........< "l:j] #... #....... #.# #...##... # #.....#.... #...#.#..##. #.#.#.#..##. ."l:j{$ "l:j& "l:j{4 "l:j8 ] _A goblin is nearby!"l:j '#... ##. Psyko the Gusty##.# #. #...##.. Tengu... ... ........ Health: 24/24 ========================#..##..### ...... Magic: 7/8=====================---......*...... AC: 2Str: 8#..#.*##.##.. EV: 26 "l:j Int: 18#..#*###.#.######.< SH: 0Dex: 14. #..*...#.#........# XL:  4 Next: 21% Place: Dungeon:3....##@#.....#######.## Noise: ---------  Time: 2884.1 (0.0)#....................... c) +0 war axe (freeze)#....####.#........<..## Cast: Shock#... #............##..#.# #...##...##..##..##.....#.......+.. g   goblin#...#.#..##.#.#..#.#.#.#..##.#.#..#.#.#.#..##.#.#..Confirm with . or Enter, or press ? or * "l:j to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded."l:ju).g."l:jw,.."l:jy<11 ===5.1 (1"l:jۀ"l:j  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts!#l:j9, #... ##. Psyko the Gusty ##.# #. #...##.. Tengu ... ... ........ Health: 24/24 ======================== #..##..### ...... Magic: 6/8==================------ ......... .... AC: 2Str: 8 #l:j;#..#.)##.# #.. EV: 11Int: 18 #..#.###.#.######.< SH: 0Dex: 14 . #......#.#........# XL:  4 Next: 21% Place: Dungeon:3 ....##@#.....#######.## Noise: ===------  Time: 2885.1 (0.0) #....................... c) +0 war axe (freeze) #....####.#........<..## Cast: Shock #... #............##.. #.# #...##...##..##.. # #.....#.......+.. g   goblin #...#.#..##.#.#.. #.#.#.#..##.#.#.. #.#.#.#..##.#.#..Casting: [0;1#l:j< 0;1mShock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 64% to hit)  The zap hits the goblin.#l:jW? #...  ##.# #.  ... ... #l:j1@     #..#.*##.#  #..#*< . #..* < #...  #.# #...##... # #.....#.... #l:j*A .  .  . #l:jj?)..#l:j'M2--6.1 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (moderately wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin!#l:j #l:jj _Your Air Magic skill increases to level 5!#l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#l:jxT#l:j\9--#l:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#l:j˝  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#l:jsJ#l:ju  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#l:j3#l:j#l:j#l:j 26  _#l:jE,#l:j#l:jS#l:j#l:j#l:j#l:je#l:j<#l:j#l:j#l:jv#l:j#l:joM7===#l:jT#l:j,#l:j#l:j#l:jk#l:j=#l:j#l:j#l:j #l:jQ===#l:j&#l:j,#l:j #l:j#l:j#l:jY #l:j #l:j #l:j #l:j,#l:j`#l:j9#l:jn#l:j?M8===#l:j#l:j#l:j;11 #l:j#l:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 229 gold pieces (gained 17).#l:j_#l:jr_ 26  #l:jx #l:j"#l:jU$#l:jA%#l:j5&#l:j'#l:j*#l:j*;===#l:j+#l:jh-#l:jB0,#l:j21#l:ja3#l:jc5,#l:j6#l:j7#l:j9,#l:j9#l:j;#l:j<#l:j=,#l:jL@#l:j B,#l:jC#l:jC#l:jUE#l:j,F,#l:j G#l:j[H,#l:jI#l:jJ#l:jLB#l:jN#l:jO,#l:jgP#l:jQ#l:jR#l:jSQ11 #l:jU7 _You open the door.#l:jV#l:jWu 26  #l:j[@  There is an open door here.#l:j^t  You encounter a bat and an endoplasm.#l:jmW#....#..#.#.. .J#....#......##. b #....##.##.###. #.......#..... #....####.##....# #....# #....#....# #.#### #...##. #....###.# # #...@'...# #...#.- ##...##### #.#.#.# ##### #.#.#.Shock #.#.#.# #.#.#.# #.#.#.# J   endoplasm (asleep) #.#+#.# b   bat (asleep) . ##l:jo| .^. ##l:j!}1917.1 (31.0)#l:j  -8.1 (32 _#l:jT#l:jf #....#..#.###. Psyko the Gusty .. .J#....#......#. Tengu #. . #....##.#..... Health: 24/24 ======================== #.###. #............. Magic: 7/8=====================--- #..... #....####.#... AC: 2Str: 8 #....# #....# #...... EV: 26 Int: 18 #....# #.#### #...##. SH: 0Dex: 14 #....###.# #.....# XL:  4 Next: 22% Place: Dungeon:3 #l:jq#...@'...# #...#.# Noise: ---------  Time: 2918.1 (0.0) ##...##### #.#.#.# c) +0 war axe (freeze) ##### #.#.#.# Cast: Shock #.#.#.# #.#.#.# #.#.#.# J   endoplasm (asleep) #.#+#.# b   bat (asleep) . # .^. #Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.#l:j$ ..  #. * . #.###* #...... #....* #.... #...*# #....#  #...*# #.####  #...*###.# #l:j"     #####   .  .^. #l:jHL .Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!#l:jQ q.....J#l:jw_ E11 4=9.1 (1#l:je #l:jg ^ _The endoplasm quivers.#l:je  .. .. #. J . #.###. #...... #..... #.... #....# #....#  #....# #.####  #....###.#  #...@'...#  ##...#####  #####   .  .^. #l:j n .. .. #. J . #.###. #...... #..... #.... #....# #....#  #....# #.####  #....###.#  #...@'...#  #l:j <##...#####  #####   .  .^. #l:j #l:j #l:j #l:j a _An endoplasm is nearby!#l:j m .. .. #. J . #.###. #...... #..... #.... #....# #....#  #....# #.####  #....###.#  #...@'...#  ##...#####  ##### #l:j! C  .  .^. $l:j+ .. .. #. J . #.###. #...... #..... #.... #....# #....#  #....# #.####  #....###.#  #...@'...#  ##...#####  #####   .  .^. $l:j3$l:j=$l:jC$l:jEa _An endoplasm is nearby!$l:jUS .. .. #. J . #.###. #...... #..... #.... #....# #....#  #....# #.####  #....###.# $l:jU #...@'...#  ##...#####  #####   .  .^. $l:j& .. .. #. J . #.###. #...... #..... #.... #....# #....#  #....# #.####  #....###.#  #...@'...#  ##...#####  #####   $l:j(.  .^. $l:j%$l:jY$l:j$l:ja _An endoplasm is nearby!$l:jA #....#..#.###. Psyko the Gusty .. ..#....#......#. Tengu #. . #....##.#..... Health: 24/24 ======================== #.###. #............. Magic: 6/8==================------ #..... #....####.#... AC: 2Str: 8 #....# #....# #...... EV: 11Int: 18 #....# #.#### #...##. SH: 0Dex: 14 #....###.# #.....# XL:  4 Next: 24% Place: Dungeon:3 #...@'...# #...#.# Noise: =--------  Time: 2919.1 (0.0) ##...##### #.#.#.#$l:jʽ c) +0 war axe (freeze) ##### #.#.#.# Cast: Shock #.#.#.# #.#.#.# #.#.#.# J   endoplasm #.#+#.# . # .^. #Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm!$l:j<6 ..  #. * . #.###* #...... #....* #.... #...*# #....#  #...*# #.####  $l:j_N#...*###.#      #####     .   .^.  $l:jfI<.......$l:jVc620.1 (1Shock$l:ja\$l:j^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm! _You kill the endoplasm!$l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$l:j$l:jW$l:j$l:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$l:jB  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$l:j&R$l:jY$l:j_$l:j3b  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$l:jpI$l:jv 26  _$l:jnx$l:jyB$l:jz$l:j9|,$l:j }$l:j~,$l:jO$l:j7M7===$l:j$l:j,$l:j$l:j܃,$l:j҄$l:j$l:j,$l:j͇$l:jÈ;===$l:j$l:jB$l:jP$l:j $l:j$l:j$l:jD,$l:j[$l:j&,$l:j($l:j M8===$l:jϓ$l:j֗B$l:j$l:j $l:jw,$l:je$l:j$l:jɡ$l:j,$l:j$l:j$l:jQ===$l:j$l:j$l:jX$l:j5$l:jx$l:jŬ$l:j,$l:j|$l:j,$l:j$l:j$l:j$l:jl$l:jB$l:j$l:j$l:jn,$l:jB$l:j $l:jX$l:j,$l:j,$l:j]$l:j $l:jI$l:jj,$l:ji$l:j0$l:j>g11 $l:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _j - 2 scrolls labelled GISSYD GOEFRI (gained 1)$l:j$l:ju 26  $l:j$l:jb,$l:j@$l:j$l:j6,$l:jI$l:j,$l:jR,$l:j,$l:j,$l:j$l:j$l:j,$l:j$l:j B$l:jW $l:j Q11 $l:j $l:jb 7 _You open the door.$l:j/ $l:j% _ 26  $l:j $l:j  @  There is an open door here.$l:j" $l:j5  _$l:jZ $l:j, $l:j $l:j ,$l:j $l:j! $l:j" $l:j# $l:j& $l:j' ;11 $l:j( $l:j", ~ _m - 2 scrolls labelled ZUORUP QUNULU (gained 1)$l:j. u 26  $l:j / $l:j0 $l:j2 ,$l:j3 $l:jl5 $l:ji< X$l:j)> B$l:jt? $l:jDA ,$l:jB $l:jC $l:jE $l:jG ,$l:jY v ######  ##....#  #.....#  #.....#  #.....#  #.....#  #.....#  #.....#######.#  #......@....... -  ###'#.########.  #.#...   #.#.### ##.  #.#.# ..  #.#.##.##. #.  #.#.#...#.# .  #.#.....#.#+#  #.########## #..#....$l:j^ 077.1 (57.0)$l:jd [11 -8.1 (58$l:jk $l:jo 8 _d - a ring of protection from cold$l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$l:j5\ $l:j*c $l:jf $l:jQi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$l:j\# 3$l:j$% $l:jU& $l:jI' $l:j,  26  _$l:j- ,$l:jE. $l:j/ $l:j0 $l:jl1 $l:j 2 $l:j2 $l:j3 ,$l:jo4 $l:j5 $l:j6 $l:j7 $l:j<8 $l:j9 $l:j: $l:j: $l:j; $l:jy< $l:j6= $l:j= ,$l:jw? ,$l:j9@ ,$l:jdA $l:j B $l:jB ,$l:jC $l:jD $l:jXE $l:j..... .. #.#.# #####.##.##. #..##.. #.#.####.# ......95.1 (17 $l:jYk j#.#.....###.....#.#+##..#.) #.############..#....#..#.# #..........# #..#....#.... ##########.# #..#....##.# #.###..#......... #......#....####.# #....###....# #... #....# #.#### #...$l:jo $l:jTv ,6.1 (18$l:j{{ $l:j~ ; _Found a stone staircase leading down.$l:j I$l:j $l:jj ,$l:j n$l:jޡ $l:ji $l:jE $l:j $l:jS $l:j5 ,$l:j' $l:j $l:j< $l:j $l:j $l:j $l:jo $l:jP $l:j $l:jM $l:j $l:jk $l:j1 $l:j $l:j $l:jֹ $l:j $l:j $l:j1 $l:j $l:j $l:j= j ..# ..# ## .# ..# .. .# ..#######.#.### ..............  #.########...... #........... $l:jL  # #.########.########.#.#. #. #.# #>....... #.# #####.##.##.###..##..### . #.###.........#.# ......... #.....###.....#.#+##..#.)##.# ######..#....#..#.###.#.### .........# #..#....#......#.# ########.# #..#....##.#####.###..#...............#......#....####.#.....You pick up a parchment of Awaken Armour and begin reading...$l:j 43005.1 (9.0)$l:j 911 6.1 (10.0)$l:j $l:j F _You add the spell Awaken Armour to your library.%l:j%l:j3%l:j %l:j%l:j^_ 26  %l:j@X%l:jk%l:jܑ%l:jq%l:j"%l:jܔ%l:j9%l:jeB%l:j֛%l:j%l:j%l:j^%l:j%l:jܢ%l:j%l:j%l:j[%l:j%l:j%l:j%l:ju%l:j'%l:j%l:j%l:jY%l:jG;11 %l:j!%l:jN _You now have 247 gold pieces (gained 18).%l:j%l:jָ_ 26  %l:j%l:j#%l:j%l:j]%l:j%l:j%l:j%l:j,%l:j%l:j%l:j,%l:j%l:jA,%l:j%l:j%l:jl ..# ... #.. #### #.# ...# #.##### ...# #.#... ...# ###.###.#.##### ...# ....... 20.1 (14 ...# ###.###.#.#..[. %l:j~...# .. .# #.#.#.# # ...#######.#.###.#.#.# .................#.#.######. '#.########................. .#.................#.#.#..#. #. .#.########.########.#.#..#. # .#.# #>................. %l:j%l:j,1.1 (15%l:j%l:j- _Found a pair of gloves.%l:ju%l:j[3%l:j%l:j%l:j%l:jYX%l:jw%l:j%l:j,%l:j%l:j?%l:j,%l:j %l:j%l:jB,%l:j%l:j%l:j,%l:j%l:jM%l:j%l:j%l:j+%l:jg%l:j%l:j,%l:j,%l:j%l:jQ,%l:jA%l:j"%l:j=,%l:j/%l:jq%l:j%l:j%l:js%l:j%l:jt,%l:j%l:j%l:j,%l:j%l:j:%l:j%l:j|%l:j~%l:j%l:j %l:j %l:jl %l:j*%l:j%l:jq%l:jA%l:j%l:j%l:j{%l:j\%l:j%l:j%l:j%l:j%l:j%l:jT %l:j;!%l:j"%l:jc#%l:j(%%l:j &%l:j'%l:j7(%l:j*%l:j+%l:j+%l:jJ/%l:j0%l:j1%l:j2%l:j4%l:j7%l:j7%l:j8%l:jW:%l:j<%l:j=%l:j>%l:jaB%l:jbD%l:jKE%l:jFF%l:jJ%l:jvL%l:jXM%l:j;N%l:j.P%l:jQ%l:jR%l:jS%l:jU%l:jW,%l:j8X%l:j\%l:jV^%l:j8_%l:j3`%l:jc%l:jd%l:je%l:jf%l:j0h%l:j}i,%l:jgj%l:jk%l:jPm%l:jmo,%l:jsX%l:jyX%l:j%l:j%l:jч%l:j,%l:j%l:j%l:j%l:jv%l:j(%l:j.%l:j #.###### .....# #.##.#####... ..........# ..........# ##.#.######## ## .........# .# ####.####...#####.#.......>62.1 (41 #..#.####...###.#.##### #..#....#...##..#.# .............#.# %l:j #..####.#.......#.# ......#.##.#....#.# #.)##.#.##.#.#..#.# #.###.#.######.<#.#...#.#........##.#%l:j%l:j0,3.1 (42%l:jO%l:j; _Found a stone staircase leading down.%l:j6F%l:jG3%l:jI%l:j'K%l:jL%l:j}Q,%l:jRB%l:j_T%l:jVU%l:j'V,%l:jrW%l:jXB%l:jZ%l:j/[%l:j[,%l:jj]%l:j^,%l:j_%l:jF`%l:jPa%l:j5b,%l:jeR  There is a stone staircase leading down here.%l:jyf%l:jSg _%l:jh%l:ji%l:jj%l:jkQ11 %l:jm7 _You open the door.%l:jn%l:jo_ 26  %l:jp%l:js@  There is an open door here.%l:j&t%l:jt _%l:ju%l:jw%l:jx%l:jy,%l:j|@  There is an open door here.%l:j}%l:j~5 _%l:j%l:j%l:jځ,%l:jR%l:j;%l:j',%l:ji%l:jZ%l:jC,%l:j%l:jي%l:j΋,%l:j6%l:jY%l:jB,%l:j%l:j ....... ....... ##....... ......<.. ##........ ......... ### #......$.# #.# #@# 81.1 (18 .#####.#########.### ............>......# .###.#.#####.#####..# .##..#.#####'#### #.#%l:j#.##.......# ... .....#.##.......# #+#...#.##.......# #.#..#.##.#%l:j%l:j`,2.1 (19%l:j%l:j %l:jv+_Found a stone staircase leading up.%l:j 3%l:j %l:j %l:jܒ %l:j n%l:jn %l:j %l:j %l:j( ,%l:j %l:j\ %l:j\ %l:jU %l:j %l:j %l:jE %l:j %l:jT %l:j ,%l:j %l:jU %l:j %l:jj %l:j %l:j %l:jҲ ;11 %l:j %l:jy M _You now have 250 gold pieces (gained 3).%l:j %l:j _ 26  %l:j_ %l:jԺ %l:j %l:j ,%l:jc %l:j %l:j ,%l:jE %l:j %l:jx ,%l:j %l:jJ %l:jf %l:j$ ,%l:j %l:j %l:j %l:j %l:j %l:j %l:j ,%l:j %l:j %l:j ,%l:j %l:j %l:j ,%l:j %l:j %l:j/ %l:j %l:jf %l:j %l:j %l:j %l:j %l:j %l:j^ ,%l:j %l:j5 %l:j ,%l:j %l:j %l:jn %l:j %l:j %l:j ,%l:j %l:jK %l:j %l:j] %l:j, %l:j %l:j; %l:j %l:j %l:jm %l:j %l:jT %l:j) %l:jS %l:j B%l:jY 11  _You now have 263 gold pieces (gained 13).%l:j  26  %l:j %l:j ,%l:jo %l:j ,%l:j %l:j$ %l:j %l:j ,%l:j %l:j %l:j ,%l:j! %l:j" %l:j# ,%l:j$ %l:j% %l:j& ,%l:j, %l:j- %l:j. ,%l:j0 %l:j1 %l:j2 ,%l:j5 %l:j6 %l:j7 %l:j8 %l:j1: %l:j; %l:j< %l:j= %l:j? %l:j@ %l:jA %l:j{B %l:jC %l:jE ,%l:jE %l:jF %l:jH %l:jH ,%l:jJ %l:joL %l:j=M %l:j N %l:jP %l:jQ %l:jaR %l:j0S %l:j>\ %l:j] %l:j_ ,%l:j_ %l:jVb %l:jc ,%l:jd %l:j>f %l:jg %l:j`h ,%l:jj %l:j(l %l:jm %l:jw %l:jy %l:j-| %l:j} %l:j~ %l:j %l:j %l:jn %l:j %l:j %l:jŇ %l:j ,%l:j`  ###  #.# #.#  #.#  ############ ### ........#######....# #.. .####...........##.###.# ###................. #### #.###%l:j^ ####......#### #.#######.###### # # #.#..........# #  ...# ###.###.#.#####.##.#####  ...# ................. %l:ja .137.1 (55%l:j 611 8.1 (56%l:jD %l:j۱ 1 _e - a +4 ring of protection%l:j  26  %l:j %l:j T%l:j" X%l:jʿ n%l:jk %l:j B%l:j_ X%l:j ,%l:j B%l:j %l:jr ,%l:j %l:j& %l:j* %l:j- ,%l:j %l:jD %l:j? ,%l:jh %l:j %l:j ,%l:j %l:js %l:j ,%l:j %l:jN %l:j4 %l:j %l:j %l:j ,%l:j: %l:j %l:jO %l:j' %l:j %l:j %l:j5 %l:jL %l:j %l:j %l:j %l:j %l:j %l:jK %l:j %l:jb %l:j' %l:j %l:j %l:j %l:j B%l:jp% %l:j& %l:j' %l:j( %l:j+ %l:j, %l:j- %l:j. %l:j0 %l:j62 %l:j"3 %l:j=4 %l:jv6 %l:j8 %l:j9 %l:ja: %l:j; %l:j= %l:jw> %l:j^? %l:jfA %l:jC %l:jTD %l:jE %l:j G %l:jH %l:jI %l:jMJ %l:j!L %l:jM ,%l:jN %l:jP %l:j{R %l:jS %l:jT %l:jU %l:j4W %l:j!X ,%l:jY %l:jZ %l:j[ %l:j\ %l:j] %l:j~^ %l:j_ ,%l:j` %l:ja %l:jc ,%l:jjd %l:jBe %l:j+f ,%l:jg %l:j,h %l:j"i ,%l:j#j %l:jNk ,%l:jFl %l:j0m %l:jm %l:jn ,%l:jkq %l:j!s B%l:j v %l:j y  You encounter a kobold. It is wielding a +0 dagger and quivering stones.%l:jr  #....'...# #...#.#..##.#.#...  ##...##### #.#.#.#..##.#.#...######.#.#.#..##.#.#...#.#.#.#..##.#.#....#.#.#.......†.##.#.#.#.#.###.#.##.#+#.#.#.# #.#........#.#.# #.#... #@^...#.#.# #.#... #.....#.#.###.'...%l:j J ............###...Shock .....###......... ....### #..... .K...# #......#...... K   kobold (missile, asleep) ......# ##...... ######## #......#...... ########%l:jǖ -95.1 (57%l:j k  6.1 (58 _%l:jR %l:j &l:j) #....'...# #...#.#..##.#.#... Psyko the Gusty##...##### #.#.#.#..##.#.#... Tengu######.#.#.#..##.#.#... Health: 24/24 ========================#.#.#.#..##.#.#... Magic: 7/8=====================---#.#.#.#.......†.## AC: 2Str: 8#.#.#.#.#.###.#.## EV: 26 Int: 18#.#+#.#.#.# #.#... SH: 0Dex: 14&l:j+#.....#.#.# #.#... XL:  4 Next: 26% Place: Dungeon:3#@^...#.#.# #.#... Noise: ---------  Time: 3196.1 (0.0)#*....#.#.###.'... c) +0 war axe (freeze)*...........###... Cast: Shock*....###............*..### #............*...# #......#...... K   kobold (missile)......# #......#......######## #......#......#......#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.[&l:j,39;49m&l:j%9K.&l:jt5...&l:jpg11 ====7.1 (1&l:j&l:ja  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts! You hear a shout!&l:jW #....'...# #...#.#..##.#.#... Psyko the Gusty##...##### #.#.#.#..##.#.#... Tengu######.#.#.#..##.#.#... Health: 24/24 ========================#.#.#.#..##.#.#... Magic: 6/8==================------#.#.#.#.......†.## AC: 2Str: 8#.#.#.#.#.###.#.## EV: 11Int: 18#.#+#.#.#.# #.#... SH: 0Dex: 14#.....#.#.# #.#... XL:  4 Next: 26% Place: Dungeon:3#@^...#.#.# #.#... Noise: ====-----  Time: 319&l:j7.1 (0.0)#*....#.#.###.'... c) +0 war axe (freeze)*...........###... Cast: Shock.*...###............*..### #................# #......#...... K   kobold (missile)......# #......#......######## #......#......#......#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit)  The zap hits the kobold but does no damage.&l:j/IoAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit)  The zap hits the kobold but does no damage.  The kobold is severely wounded.&l:jK1K.&l:jQ..o   orcK   kobold (missile)&l:jX`=---8.1 (1&l:j_&l:jeo _You encounter an orc. It is wielding a +0 club.&l:j: #....'...# #...#.#..##.#.#... Psyko the Gusty##...##### #.#.#.#..##.#.#... Tengu######.#.#.#..##.#.#... Health: 24/24 ========================#.#.#.#..##.#.#... Magic: 5/8===============---------&l:j<#.#.#.#.......†.## AC: 2Str: 8#.#.#.#.#.###.#.## EV: 11Int: 18#.#+#.#.#.# #.#... SH: 0Dex: 14#.....#.#.# #.#... XL:  4 Next: 26% Place: Dungeon:3#@^...#.#.# #.#... Noise: =--------  Time: 3198.1 (0.0)#*....#.#.###.'... c) +0 war axe (freeze)*...........###... Cast: Shocko*...###...............### #................# #......#...... o   orc[39;&l:j=D49m......# #......#...... K   kobold (missile)######## #......#......#......#######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit)&l:j*;o.&l:jZ7K.&l:j)".&l:j?+9.1 (1&l:j&l:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit) _The zap misses the kobold.&l:jm  #....'...# #...#.#..##.#.#... Psyko the Gusty##...##### #.#.#.#..##.#.#... Tengu######.#.#.#..##.#.#... Health: 24/24 ========================#.#.#.#..##.#.#... Magic: 4/8============------------#.#.#.#.......†.## AC: 2Str: 8#.#.#.#.#.###.#.## EV: 11Int: 18#.#+#.#.#.# #.#... SH: 0Dex: 14#.....#.#.# #.#... XL:  4 Next: 26% Place: Dungeon:3#@^...#.#.# #.#... Noise: =--------  Time:&l:jr J 3199.1 (0.0)#*....#.#.###.'... c) +0 war axe (freeze)o*..........###... Cast: Shock.....###...............### #................# #......#...... o   orc......# #......#...... K   kobold (missile)######## #......#......#......#######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit)&l:j6 ro.K.&l:j) C200.1 (1&l:j &l:jK onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit) _The zap misses the kobold.&l:jf ~ #....'...# #...#.#..##.#.#... Psyko the Gusty  ##...##### #.#.#.#..##.#.#... Tengu  ##### #.#.#.#..##.#.#... Health: 24/24 ======================== #.#.#.#..##.#.#... Magic: 3/8=========--------------- #.#.#.#.......†.## AC: 2Str: 8 #.#.#.#.#.###.#.## EV: 11Int: 18 #.#+#.#.#.# #.#... SH: 0Dex: 14 #.....#.#.# #.#... XL:  4 Next: 26% Place: Dungeon:3&l:j  #@^...#.#.# #.#... Noise: =--------  Time: 3200.1 (0.0) #o)...#.#.###.'... c) +0 war axe (freeze) ............###... Cast: Shock .....###........... ....### #........... .....# #......#...... o   orc ......# #......#...... K   kobold (missile) ######## #......#...... #......#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64%to hit)  The zap hits the kobold.&l:j   #.    #####  †       #o*    &l:j@ ;    &l:j|N m )You kill the kobold!&l:jR 371.1 (1&l:jGZ &l:j\ Q _The orc closely misses you.&l:jP #....'...# #...#.#..##.#.#... Psyko the Gusty##...##### #.#.#.#..##.#.#... Tengu######.#.#.#..##.#.#... Health: 24/24 ========================#.#.#.#..##.#.#... Magic: 2/8======------------------#.#.#.#.......†.## AC: 2Str: 8#.#.#.#.#.###.#.## EV: 11Int: 18#.#+#.#.#.# #.#... SH: 0Dex: 14&l:j#.....#.#.# #.#... XL:  4 Next: 27% Place: Dungeon:3#@^...#.#.# #.#... Noise: =--------  Time: 3201.1 (0.0)#*)...#.#.###.'... c) +0 war axe (freeze)............###... Cast: Shock.....###...............### #................# #......#...... o   orc......# #......#......######## #......#......#......#######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (71% to hit)  The zap hits the orc.&l:jřoonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (71% to hit)  The zap hits the orc.  The orc is heavily wounded.&l:j^19-----2.1 (1&l:j&l:j6 _The orc hits you with a +0 club.'l:jS #....'...# #...#.#..##.#.#... Psyko the Gusty##...##### #.#.#.#..##.#.#... Tengu######.#.#.#..##.#.#... Health: 19/24 ===================-----#.#.#.#..##.#.#... Magic: 1/8===---------------------#.#.#.#.......†.## AC: 2Str: 8'l:jU#.#.#.#.#.###.#.## EV: 11Int: 18#.#+#.#.#.# #.#... SH: 0Dex: 14#.....#.#.# #.#... XL:  4 Next: 27% Place: Dungeon:3#@^...#.#.# #.#... Noise: =--------  Time: 3202.1 (0.0)#*)...#.#.###.'... c) +0 war axe (freeze)............###... Cast: Shock.....###...............### #................# #......#...... o   orc......# #......#......######## #......#......#......####### _The orc hits you with a +0 club.  Casting:'l:jV Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (heavily wounded, 71% to hit)'l:j;o'l:ja17--3.1 (1'l:j~  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (heavily wounded, 71% to hit) _The zap misses the orc. The orc hits you with a +0 club.'l:jݩl #....'...# #...#.#..##.#.#... Psyko the Gusty  ##...##### #.#.#.#..##.#.#... Tengu  ##### #.#.#.#..##.#.#... Health: 17/24 =================------- #.#.#.#..##.#.#... Magic: 0/8------------------------ #.#.#.#.......†.## AC: 2Str: 8 #.#.#.#.#.###.#.## EV: 11Int: 18'l:j #.#+#.#.#.# #.#... SH: 0Dex: 14 #.....#.#.# #.#... XL:  4 Next: 27% Place: Dungeon:3 #@^...#.#.# #.#... Noise: =--------  Time: 3203.1 (0.0) #))...#.#.###.'... c) +0 war axe (freeze) ............###... Cast: Shock .....###........... ....### #........... .....# #......#...... o   orc ......# #......#...... ######## #......#...... #......#######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Pre'l:jss: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (heavily wounded, 71% to hit)  The zap hits the orc.'l:j  #.    ##### 'l:jC †       #*            'l:j'l:j09*)'l:j;18=314.1 (1Shock'l:jB'l:jDG _You kill the orc!'l:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'l:j'l:jI'l:je _You don't have enough magic to cast this spell.'l:j$  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'l:ju&'l:jf,'l:j.P  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.'l:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'l:j 'l:j 'l:jѝ   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 'l:j Z_You don't have enough magic to cast this spell.'l:j 'l:jj 3'l:j! 'l:jW' 1=== 26  _'l:j( 'l:j* 'l:j_+ 'l:jT, 'l:jY. 'l:j9/ h9=='l:jO0 'l:j1 'l:j2 ;==='l:j3 'l:j6 'l:j6 'l:j7 'l:j9 'l:j: 'l:j; 'l:j= 'l:j~> i20=='l:jK? 'l:jA 'l:jA 'l:jB 'l:jD 'l:j'F K2==='l:jG 'l:j#H 'l:jI 'l:jI 'l:jK 'l:jL h1=='l:jM 'l:jFO 'l:jP 'l:jP 'l:jMR 'l:j9S ;==='l:jTT 'l:j V 'l:jW 'l:jX 'l:j$Z ~2=='l:jc[ 'l:j] ,'l:j^ 'l:ja 'l:j~b 'l:jfc 'l:jd 'l:je U3==='l:jf 'l:jh 'l:j~i h3=='l:jjj 'l:j\l 'l:jQm 'l:jFn 'l:jp 'l:jp 'l:j r 'l:jt 'l:ju ;==='l:jv 'l:jw 'l:jx 9='l:jy 'l:j{ 'l:j} K4='l:j} 'l:j 'l:jɀ 'l:j 'l:j2 'l:j 'l:j 'l:jq 'l:j$ 'l:jχ 'l:j 'l:jq g=4==='l:j 'l:j2 'l:j 'l:jȏ 'l:j' ,'l:j| ===5======6======'l:j B'l:j` B'l:j 7==='l:j 'l:j ,'l:j 'l:j 'l:ja 'l:j| 'l:j& 'l:j ;==='l:j 'l:jZ 'l:j3 'l:j  'l:j 'l:j{ 'l:je 'l:j ,'l:j 'l:j 'l:j ,'l:j 'l:j M8==='l:j 'l:j 'l:j 'l:ju 'l:jX 'l:j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Things that are here:'l:j- G  a +0 club; an orc corpse'l:j 'l:j-  _==='l:j0 'l:jG2 B'l:jO3 'l:jK4 ,'l:j:5 'l:j)6 'l:j?7 ,'l:j+8 'l:j9 'l:j: B'l:j< 'l:jF= 'l:jH> 'l:jw? 'l:j@ 'l:jB 'l:jC 'l:j1D 'l:jE 'l:jQG ,'l:j[H 'l:jI 'l:jJ 'l:jK ;11 'l:jL 'l:jP 7 _You open the door.'l:j1R 'l:jS u 26  'l:jT @  There is an open door here.'l:jgU 5 _'l:j=V ,'l:jW B'l:jW 'l:jX B'l:jY 'l:j[Z 'l:j.[ ,'l:j!\ 'l:j] ,'l:j^ ,'l:j^ ,'l:j_ 'l:ja 'l:jb 'l:jc ,'l:j:e 'l:jf 'l:jf ,'l:jg 'l:jh ,'l:ji 'l:jj 'l:jok 'l:jbl ,'l:jn 'l:jo ,'l:jp ,'l:jq B'l:jr X'l:j#t 'l:jBu ,'l:jOv 'l:jw ,'l:jy ,'l:j6z ,'l:j2{ B'l:jL| B'l:j~ 'l:j~ 'l:j ,'l:j 'l:jl 'l:jlj 'l:jh ,'l:jʌ B'l:j 'l:j ,'l:j 'l:j 'l:j 'l:j ,'l:j 'l:j? 'l:j0 ,'l:j 'l:j ,'l:j 'l:j 'l:j ,'l:j 'l:jԡ 'l:j ,'l:j 'l:j 'l:j 'l:jԦ 'l:j 'l:j$ 'l:jB 'l:j? 'l:jb 'l:jխ 'l:ji 'l:jB 'l:j 'l:j 'l:jz ,'l:jh 'l:jw 'l:j 'l:j ,'l:j 'l:j 'l:jؽ ,'l:jѿ 'l:j 'l:j ,'l:j 'l:j$ 'l:j ,'l:j 'l:j 'l:j) ,'l:j 'l:j 'l:j 'l:j 'l:j R  There is a stone staircase leading down here.'l:j9 'l:j 5 _'l:j 'l:jc 'l:j= ,'l:jv 'l:j^ 'l:j% ,'l:j] 'l:j1 'l:j ,'l:j 'l:j ,'l:j 'l:jd 'l:j4 'l:j ,'l:j 'l:j 'l:j ,'l:j 'l:j 'l:j ,'l:j: 'l:j. 'l:j ,'l:j 'l:j 'l:j ,'l:j 'l:j 'l:j ,'l:jv 'l:jN 'l:j% ,'l:j 'l:j 'l:j ,'l:j1 'l:j 'l:j: ,'l:j'l:j'l:jQ11 'l:jY 7 _You open the door.'l:j u 26  'l:j4'l:jp@  There is an open door here.'l:je'l:jB _'l:j#'l:j'l:j'l:j;11 'l:j1'l:j7 _You open the door.'l:jb'l:jdu 26  'l:j@  There is an open door here.'l:j'l:j 5 _'l:jr"'l:j#'l:j$'l:j.'l:j20'l:jh1'l:j%2'l:j3'l:jA4'l:j5'l:j6,'l:j7'l:j9'l:j9'l:j:'l:jG;'l:jA<'l:j<,'l:j>@  There is an open door here.'l:jD?'l:j?5 _'l:jQA'l:j&B'l:jB'l:jC'l:jD'l:jcE'l:j9F,'l:jG'l:jH,'l:jI'l:jJ'l:jK'l:jfL,'l:jM'l:jN'l:jqO,'l:j\P'l:j*Q'l:jQ,'l:jR'l:jS,'l:jT'l:jV'l:jV'l:jW,'l:jX'l:jY,'l:jyZ'l:j['l:jl\'l:jM],'l:j^'l:j_B'l:j`'l:ja'l:jgb,'l:j>d'l:jIeQ11 'l:j6f'l:jhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.'l:ji'l:jju 26  'l:jpmThere is an open door here. _You open the door. _There is an open door here. _You open the door'l:jn<.  There is an open door here.'l:jo _'l:jup'l:jHq'l:jr'l:js,'l:jTt'l:j7u,'l:j+v'l:j=w'l:jx'l:jx,'l:jy'l:jz'l:je{,'l:j3|'l:j}'l:j},'l:j'l:jb'l:jB,'l:j>'l:j'l:j,'l:jԄ'l:jŅ'l:jԆ,'l:j'l:j'l:jw,'l:jW'l:j)'l:j2,'l:j]'l:j>'l:j,'l:jݏ'l:j'l:j,'l:j'l:j,'l:j'l:jǕ'l:j'l:j,'l:j'l:j,'l:j'l:jמ'l:j՟B'l:j^'l:jH'l:j,'l:jߣ'l:jŤ'l:j,'l:j'l:j}'l:j9,'l:jB'l:j,'l:jP,'l:j'l:j'l:j'l:jl,'l:j)'l:j.'l:j,'l:j'l:j'l:jx,'l:j='l:jK,'l:j'l:j'l:j߸,'l:j'l:j'l:jB'l:j 'l:jn'l:jJ'l:j 'l:j'l:j_'l:j@'l:j'l:j3'l:j'l:jI'l:j'l:jd'l:j'l:jb'l:jk'l:j'l:j'l:j'l:jk'l:jT'l:j'l:jJ'l:jl'l:j+'l:jr'l:j.'l:j'l:j'l:j 'l:j'l:j'l:j ........#.#.#  ..........######.#.#.#  ...............#.#.#.#  ...####.########.#...#  ...# #.#####   ...# #.#   ...# #.#'l:j  #### #.##  #### #.##  - ...## #.#...#  .#..###.######  .##..##.####### .+.....>......# .######.......# ..# #.......# ..#####.......## ..'...+.......'# 'l:j239894.0)'l:j[11 -95'l:j'l:j _You open the door. _There is an open door here. _You open the door. _There is an open door here. _'l:jRu - a scroll labelled WIAFIALUULI'l:j_'l:j8 26  'l:j B'l:j!'l:j"'l:j}#B'l:j+$'l:j$B'l:j}%'l:j&B'l:j&'l:js'B'l:j('l:j(B'l:j.)'l:j*B'l:j+,'l:j+,'l:j,X'l:j-'l:j.B'l:jN/'l:j0'l:j1'l:j1'l:j2'l:j3,'l:j4,'l:jj5B'l:j6'l:j6B'l:j'7'l:j7'l:jM8,'l:j8'l:jn9,'l:j9(l:j{(l:jB(l:j,(l:j,(l:j(l:j(l:j,(l:j (l:j (l:j_ (l:j (l:j (l:j(l:j,(l:jv(l:jq(l:jO(l:j(l:j(l:j(l:j,(l:j$# #.# #.#...# #.# #.# #### #.# #.# #### #.# #.#.## #.#...#.#..###.####.###..##.########...#.# .+.....>......##.#.#.# .######.......##@#.#.## #.......##.#.#.# ..#####.......##.#...# .(l:j&.'...+.......'#.##### ..##.##.#.#.##.##.#.# ####.#..#.#  #.~.~~...####.#  #........# (l:j*4424.1 (25.0)(l:j.611 5.1 (26(l:j2(l:j:5S _s - a yellow potion(l:j=(l:j}I(l:j u 26  (l:j(l:j,(l:j(l:j(l:jl(l:j ,(l:jJ (l:j (l:j ,(l:j (l:jq (l:j/,(l:j(l:j,(l:j(l:jD(l:j!(l:j,(l:j(l:j,(l:jU(l:jd(l:jM,(l:j(l:j(l:jh(l:j8,(l:j(l:j,(l:j(l:jR(l:j(l:j,(l:jM (l:ju!B(l:jN"(l:jo#(l:j,$,(l:j %(l:j%(l:j&,(l:jw'(l:j"((l:j(,(l:j)(l:j*(l:jT+,(l:j'-(l:j.Q11 (l:j.(l:j,07 _You open the door.(l:ji1(l:j2u 26  (l:j4@  There is an open door here.(l:j 6(l:j6 _(l:j7(l:jl8(l:j69(l:j:,(l:j,;(l:j"<(l:j=,(l:j=(l:j>(l:j?,(l:jZ@(l:jgA,(l:jB(l:jz^ '...+.......'#.#####  .##.##.......##.#...#  .##.##.......##.#.#.#  .#........##.#.#.#   #.~.~~...####.#.#.#   #........# #...#.#  ###.#....~~# ######'#  #..........# #.#.##.#  #.#.##.#...# #..@...#  50.1 (25(l:ja.#÷...### ########  ##.#  #.# #.#  ### #.#   #.#   #.#   #.#   ###  (l:jc1(l:jxh(l:jjE _Done exploring.(l:jL(l:jMk  (l:ji..#...#.#..#.#..#.#....#.'....0.0)(l:j%q1(l:jEs(l:jtE _Done exploring.(l:j (l:j!k  (l:j(l:j _Done exploring.(l:j(l:jk  (l:j(l:jQ1(l:j(l:jE _Done exploring.)l:jx)l:jz Put on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of protection from cold)l:j0|e - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip +l:j+l:jǦ .l:jA .l:jF .l:j9M 3.'...+.......'#.#####  Psyko the Gusty .##.##.......##.#...#  Tengu .##.##.......##.#.#.#  Health: 24/24 ======================== ###.#........##.#.#.#  Magic: 8/8========================#.~.~~...####.#.#.#  AC: 2Str: 8#........# #...#.#  EV: 26 Int: 18 ###.#....~~# ######'#  SH: 0Dex: 14 #..........# #.#.##.#  XL:  4 Next: 31% Place: Dungeon:3 #.#.##.#...# #..@...#  Noise: ---------  Time: 3450.1 (0.0) .l:jN ..#.#÷...### ########  c) +0 war axe (freeze) #.######.#  Cast: Shock #.# #.# ### #.# #.#  #.#  #.#  ###   _You open the door. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring..l:jS .l:jV 511 6 (0.5.l:jF[ .l:j] ? _d - a ring of protection from cold (worn)/l:j#k/l:jmPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of protection from cold (worn)e - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on/l:jn[tab] equip|unequip /l:jD" /l:j( /l:j/ .'...+.......'#.#####  Psyko the Gusty .##.##.......##.#...#  Tengu .##.##.......##.#.#.#  Health: 24/24 ======================== ###.#........##.#.#.#/l:j0   Magic: 8/8========================#.~.~~...####.#.#.#  AC: 2Str: 8#........# #...#.#  EV: 11Int: 18 ###.#....~~# ######'#  SH: 0Dex: 14 #..........# #.#.##.#  XL:  4 Next: 31% Place: Dungeon:3 #.#.##.#...# #..@...#  Noise: ---------  Time: 3450.6 (0.0) ..#.#÷...### ########  c) +0 war axe (freeze) #.######.#  Cast: Shock #.# #.# ### #.# /l:j1 -#.#  #.#  #.#  ###   _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _d - a ring of protection from cold (worn)/l:j8 /l:j6< 561.1 (0.5/l:j@ /l:jB 8 _e - a +4 ring of protection (worn)0l:j;"0l:j#30l:jJ&00l:jP0l:jES0l:jUE _Done exploring.1l:j[[?25h[?0c  Search for what [Enter for "."]? 2l:j [?25l[?1c2l:j2l:j11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] a stone staircase leading up  c - [D:3] a stone staircase leading up  d - [D:3] a +0 dagger (1 further duplicate)  e - [D:3] 2 stones  2l:jf - [D:3] a teleport trap  g - [D:3] a +0 club  h - [D:3] a stone staircase leading down  i - [D:3] a pair of gloves  j - [D:3] a stone staircase leading up  k - [D:3] a stone staircase leading down3l:jrK3l:jQ3l:jTY*.'...+.......'#.#####  Psyko the Gusty .##.##.......##.#...#  Tengu .##.##.......##.#.#.#  Health: 24/24 ======================== ###.#........##.#.#.#  Magic: 8/83l:jZ)========================#.~.~~...####.#.#.#  AC: 6Str: 8#........# #...#.#  EV: 11Int: 18 ###.#....~~# ######'#  SH: 0Dex: 14 #..........# #.#.##.#  XL:  4 Next: 31% Place: Dungeon:3 #.#.##.#...# #..@...#  Noise: ---------  Time: 3451.1 (0.0) ..#.#÷...### ########  c) +0 war axe (freeze) #.######.#  Cast: Shock #.# #.# ### #.# #.#  #.#  #.# 3l:ju[ ###   _Done exploring. _Done exploring. _d - a ring of protection from cold (worn) _e - a +4 ring of protection (worn) _Done exploring.  Search for what [Enter for "."]? .3l:j`3l:j9c3l:jg3l:jMi. _4l:jf#[[?25h[?0c  Search for what [Enter for "."]? 4l:j [?25l[?1c4l:j4l:jE$4l:jz11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] a stone staircase leading up  c - [D:3] a stone staircase leading up  d - [D:3] a +0 dagger (1 further duplicate)  e - [D:3] 2 stones  f - [D:3] a teleport trap  g - [D:3] a +0 club  h - [D:3] a stone staircase leading down  i - [D:3] a pair of gloves  j - [D:3] a stone staircase leading up  k - [D:3] a stone staircase leading down5l:j? Level 3 of the Dungeon<<<>>>(Press ? for help) #.# #.# ###########.# ###### ########## #...........#######....# #........# #######.####...........##.###.####...## #.......# ###.................##.....##5l:jA ######### ######.######### #.#######......####.ß...ß.###.......# ##....#.........# #.#######.###### #.........##.......# #.....#..######.# #.#..........# #....⌠....#########.......# #.....#..######.###.#.#####.##.#####......................<..# #.....#.............................#.ß...ß.#########........##.....##.######.###.#.#..[..........##.....##................##.....#.......#.# #.#.#.####.#.########...###########........##.....#######.#.###.#.#.##............#####.##.#########...................#.#.######.####...#####.#########.######'#.########...................................>......###.#.................#.#.#..#.####...###.#.#####.#####..##.#.########.########.#.#..#....#...##..#.#####'######.####.#.# #>............................#.##.......# #...##.#.# #####.##.##.###..##..####.#.......#.##.......# ###'######.#.###.........#.#...........#.##.#....#.##.......# #.#...##.#.....###.....#.#+##..#.)##.#.##.#.#..#.##.......# #.#.#.##.############..#....#..#.###.#.######.<#.##.......# #.#.#.#5l:j 5l:j NPsyko the GustyTenguHealth: 24/24 ========================Magic: 8/8========================AC: 6Str: 8EV: 11Int: 18SH: 0Dex: 14XL:  4 Next: 31% Place: Dungeon:3Time: _Done exploring. _d - a ring of protection from cold (worn) _e - a +4 ring of protection (worn) _Done exploring. _Search for what [Enter for "."]? .  Search for what [Enter for "."]? 5l:jJ J5l:j 5l:j } 26  _5l:j 5l:jG 5l:jm B5l:j 5l:j 5l:j ,5l:j 5l:j B5l:j$ @  There is an open door here.5l:j% 5l:j& 6 _5l:j#* 5l:j+ B5l:j1 5l:j2 ,5l:j3 5l:j8 5l:j9 5l:j1: ,5l:jA 5l:jB 5l:j\C ,5l:jJ 5l:jK B5l:jW X5l:jX\ 5l:j] B5l:jg 5l:ji B5l:jr 5l:jt B5l:js| 5l:j} B5l:j2 5l:jO B5l:j 5l:j B5l:j0 5l:j6 ,5l:j 5l:jɗ 5l:j B5l:j͢ X5l:j 5l:j B5l:j 5l:j B5l:j 5l:jP B5l:j 5l:j B5l:jg 5l:jQ B5l:j 5l:jb B5l:jM 5l:j{ ,5l:jg 5l:jI 5l:j B5l:j1 5l:j ,5l:j 5l:j 5l:j9 B5l:j 5l:jE B5l:j 5l:j B5l:js 5l:j ,5l:j 5l:j" 5l:j# ,5l:j$ 5l:j+ 5l:j- B5l:j5 5l:j+7 B5l:jt? 5l:j A B5l:jHG 5l:jH B5l:jP 5l:jWQ B5l:jAY 5l:j^Z ,5l:j#[ 5l:ja 5l:jb ,5l:jc 5l:jj 5l:jl B5l:jt 5l:jdv B5l:j1~ 5l:j B5l:j 5l:j ,5l:j؈ 5l:jZ 5l:jf ,5l:jZ 5l:j 5l:j ,5l:jݙ 5l:jZ 5l:j B5l:j 5l:j 5l:j̪ ,5l:j 5l:j B5l:j 5l:jȼ B5l:j 5l:ju B5l:j 5l:j B5l:j 5l:j B5l:j 5l:j B5l:jY 5l:j B5l:j 5l:ji B5l:j| 5l:j B5l:j 5l:j B5l:j5l:j!,5l:jS5l:j 5l:j ,5l:jL5l:j5l:j,5l:j5l:j5l:jB5l:j"5l:jP$B5l:j*5l:j+B5l:j15l:j2B5l:j85l:j :B5l:ju?5l:j@B5l:jF5l:jG,5l:jH5l:jM5l:jN5l:jO,5l:j9U5l:jVB5l:jh]5l:j`B5l:je5l:j"g,5l:jHh5l:jdm5l:jn,5l:jo5l:jv@  There is an open door here.5l:j@x5l:j:y6 _5l:j,5l:j5l:j܀,5l:ji5l:j{,5l:jc5l:j$5l:jd5l:jБ,5l:j5l:j,5l:j5l:j5l:jԞ,5l:j5l:j̤5l:j5l:j,5l:j5l:j,5l:jH5l:j5l:j 5l:j,5l:j|R  There is a stone staircase leading down here.5l:j5l:jX _5l:j45l:j]5l:j;5l:j,5l:j5l:j;,5l:j5l:jt5l:j,5l:j5l:j5l:j5l:j,5l:j5l:jj5l:jq,5l:jS5l:j5l:jw,5l:j5l:j!5l:j.,5l:jx5l:j,5l:j5l:j<5l:j,5l:j5l:j5l:j5l:j,5l:jk5l:jc5l:j),5l:j5l:j5l:jW5l:j5l:j5l:j5l:j,5l:j/5l:j5l:j%,5l:j5l:j5l:j,5l:j5l:j2 5l:j 5l:j 5l:j 5l:j,5l:j5l:j5l:ju5l:j25l:j5l:jg5l:j5l:j5l:j5l:j5l:j_5l:j#5l:j5l:jp5l:j!5l:j!5l:js"5l:j$5l:j%5l:j&5l:jX'5l:j(5l:j_*5l:j!+5l:j+5l:jw=...........#######....# #........ ###.####...........##.###.####... ....# ###.................##.... ######## #.#######......####.ß... .......# #.#######.###### #...... ######.# #.#..........# #....⌠. ######.###.#.#####.##.#####...... ...........................#.ß... ######.###.#.#..@..........##.... Noise: --------- 3558.1 (107.0) 5l:jf?.....#.# #.#.#.####.#.########... c) +0 war axe (freeze) ####.#.###.#.#.##............#### Cast: Shock ...........#.#.######.####...#### #####............................ .............#.#.#..#.####...###.  #####.########.#.#..#....#...##.. #>............................  ####.##.##.###..##..####.#....... 6l:j16l:j6l:j- W _You see here a +0 pair of gloves.6l:jr6l:jx;11 9.0)6l:j~6l:j6- _f - a +0 pair of gloves6l:jؕ 6l:j zWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)f - a +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 8l:j38l:j<8l:j...........#######....# #........ Psyko the Gusty ###.####...........##.###.####... Tengu ....# ###.................##.... Health: 24/24 ======================== ######## #.#######......####.ß... Magic: 8/88l:j"======================== .......# #.#######.###### #...... AC: 6Str: 8 ######.# #.#..........# #....⌠. EV: 11Int: 18 ######.###.#.#####.##.#####...... SH: 0Dex: 14 ...........................#.ß... XL:  4 Next: 31% Place: Dungeon:3 ######.###.#.#..@..........##.... Noise: ---------  Time: 3559.1 (0.0) .....#.# #.#.#.####.#.########... c) +0 war axe (freeze) ####.#.###.#.#.##............#### Cast: Shock ...........#.#.######.####...#### #####............................ .............#.#.#..#.####...###.  #####.########.#.#..#....#...##..:j%39;49m #>............................  ####.##.##.###..##..####.#.......  _Search for what [Enter for "."]? _There is an open door here. _There is an open door here. _There is a stone staircase leading down here. _You see here a +0 pair of gloves. _f - a +0 pair of gloves8l:j8l:js8l:j8l:jf  You start putting on your armour.8l:j~,60.1 (18l:j8l:j 8l:j+1.1 (28l:j 8l:j8l:j5"+2.1 (38l:j:'8l:j,8l:j1+3.1 (48l:j58l:j;8l:jA+4.1 (58l:jE8l:jG& 8l:j;Hb7 _You continue putting on your +0 pair of gloves. x58l:jM8l:jR8l:jTc _You finish putting on your +0 pair of gloves.8l:j 8l:j Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon 8l:jfO8l:jԆ$8l:jk...........#######....# #........ Psyko the Gusty ###.####...........##.###.####... Tengu ....# ###.................##.... Health: 24/24 ======================== ######## #.#######......####.ß... Magic: 8/88l:j.======================== .......# #.#######.###### #...... AC: 7Str: 8 ######.# #.#..........# #....⌠. EV: 11Int: 18 ######.###.#.#####.##.#####...... SH: 0Dex: 14 ...........................#.ß... XL:  4 Next: 31% Place: Dungeon:3 ######.###.#.#..@..........##.... Noise: ---------  Time: 3564.1 (0.0) .....#.# #.#.#.####.#.########... c) +0 war axe (freeze) ####.#.###.#.#.##............#### Cast: Shock ...........#.#.######.####...#### #####............................ .............#.#.#..#.####...###.  #####.########.#.#..#....#...##..8l:jM #>............................  ####.##.##.###..##..####.#.......  _There is a stone staircase leading down here. _You see here a +0 pair of gloves. _f - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.8l:j8l:jB8l:j| 26  _8l:j-X8l:jC8l:j8l:j8l:jh,8l:jrB8l:j`8l:j8l:j8l:jT8l:j[,8l:j8l:jj8l:j,8l:j*,8l:j,8l:jc,8l:j",8l:j8l:jv,8l:j,8l:jb8l:j ,8l:jB8l:jg,8l:j!,8l:jk,8l:jQB8l:j,8l:jo  There is a stone staircase leading down here.8l:j,8l:jUX11  _9l:j"J 4  You climb downwards.9l:j9l:j[,9l:j _You encounter a quokka and an iguana.There is a stone staircase leading up here.9l:j>9l:jѴ ####### #...r.. #...... #...l.. ######### 9l:j #......@....... 80.6 (16.5) #......#######.  #......Shock #...... ###.... ##...l   iguana (asleep) #.#.r   quokka (asleep) #.## 9l:j9l:j9l:jhd _There are monsters nearby!:l:jzfPsyko the GustyTengu:l:j|Health: 24/24 ========================#######Magic: 7/8=====================---#...r..AC: 7Str: 8#......EV: 11Int: 18#...*..SH: 0Dex: 14#....**########XL:  4 Next: 31% Place: Dungeon:4#......@.......Noise: ---------  Time: 3580.6 (0.0)#......#######.c) +0 war axe (freeze)#......Cast: Shock#......###....##...l   iguana#.#.r   quokka (asleep)#.##Casting: Shock (safe; 3% risk of failure) :l:j~Z Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.:l:jXG.l:l:jR #.:l:j/f3=1.6 (1:l:j6m:l:joonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana. _The iguana is lightly w:l:jqounded.:l:jPsyko the GustyTenguHealth: 24/24 ========================#######Magic: 6/8==================------#...r..AC: 7Str: 8#......EV: 11Int: 18#......SH: 0Dex: 14#....**########XL:  4 Next: 31% Place: Dungeon:4#......@.......Noise: =--------  Time: 3581.6 (0.0)#......#######.c) +0 war axe (freeze)#......Cast: Shock#......###....##...l   iguana#.#.r   quokka (asleep)#.##Casting: :l:j[37mShock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.:l:j%G.l:l:j.:l:jݥ+2.6 (1:l:j:l:j~Sonfirm with . or Enter, or press ? or * to list all spells.:l:jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:l:jAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana. _The iguana is moderately wounded.:l:j!:l:jՈPsyko the GustyTenguHealth: 24/24 ========================:l:j% #######:l:jMagic: 5/8===============---------#...r..:l:jAC: 7Str: 8#......EV: 11:l:jInt: 18#......SH: 0:l:jnDex: 14#......########:l:jXL:  4 Next: 31% Place: Dungeon:4#.....*@.......:l:j5Noise: =--------  Time: 3582.6 (0.0)#......#######.:l:jjc) +0 war axe (freeze)#......Cast: Shock:l:jz#......###....##...:l:jl   iguana#.#.:l:jr   quokka (asleep)#.##:l:jߘCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:l:jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:l:j(Aim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana.:l:jS&Y.r:l:j1lronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  :l:j94mThe zap hits the iguana.  The iguana is moderately wounded.:l:j7+3.6 (1:l:j=:l:jB :l:jDF_The iguana misses you.:l:jL  Psyko the Gusty  Tengu :l:j Health: 24/24 ======================== ####### Magic: 4/8:l:j============------------ #...... AC: 7Str: 8 :l:j@#...... EV: 11Int: 18 :l:j#.....r SH: 0Dex: 14 :l:j#......########  XL:  4 Next: 31% Place: Dungeon:4 :l:j;#.....l@.......  Noise: =--------  Time: 3583.6 (0.0) #......#######.  c) +0 war axe (freeze) #......:l:j Cast: Shock #...... :l:j###.... ##...:l:j; l   iguana #.#.:l:j r   quokka #.## _The iguana misses you.:l:jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:l:j(Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:l:j\vAim: an iguana (moderately wounded, 75% to hit):l:jvL :l:j  :l:jCG    :l:jH     :l:j :l:jC :l:jq7##... :l:jV#.#. :l:jW#.## :l:ji17-------Contam: 10% :l:jA$4.6 (1:l:j`:l:j!:l:jpCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :l:j Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:l:jAim: an iguana (moderately wounded, 75% to hit) _You miscast Shock. Nothing appears to happen. The iguana bites you!:l:j Psyko the GustyTenguHealth: 17/24 =================-------#######:l:j^ Magic: 3/8=========---------------#......:l:j AC: 7Str: 8#......EV: 11Int: 18 Contam: 10% :l:js #.....rSH: 0Dex: 14#......########XL:  4 Next: 31% Place: Dungeon:4#.....*@.......Noise: =--------  Time: 3584.6 (0.0)#......#######.c) +0 war axe (freeze):l:j #......Cast: Shock#......:l:j ###....##...l   iguana#.#.:l:j $r   quokka#.##Casting: Shock (safe; 3% risk of failure)  :l:j` Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  :l:j Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana.:l:j Y.r:l:j! lThe iguana is severely wounded.:l:j> f1------5.6 (1:l:jJ :l:j: i _The quokka barely misses you. The iguana bites you.:l:j_ fPsyko the GustyTengu:l:jQc NHealth: 11/24 ===========-------------#######Magic: 2/8======------------------#......:l:jh -AC: 7:l:jj cStr: 8#......EV: 11Int: 18 Contam: 10% #......SH: 0Dex: 14:l:jm #.....r########XL:  4 Next: 31% Place: Dungeon:4#.....*@.......Noise: =--------  Time: 3585.6 (0.0)#......#######.c) +0 war axe (freeze)#......:l:jmo 'Cast: Shock#......###....##...l   iguana:l:jDq #.#.r   quokka#.##:l:jr >Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  :l:jYt Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 75% to hit)  :l:ju +The zap hits the iguana but does no damage.:l:jYM:l:j + #######:l:jw  #...... #...... #......:l:j e #.....r######## :l:j m #.....*@.......  :l:j8#......#######.  :l:j S#...... #......:l:j7] ###.... ##... :l:jZ#.#. #.##:l:jqConfirm with . or Enter, or press ? or * to list all spells.Aim  :l:jPress: ? - help, Shift-Dir - straight line: an iguana (severely wounded, 75% to hit)  :l:j=~The zap hits the iguana but does no damage.  The iguana is severely wounded.:l:jn #######:l:jL< #...... :l:jn#...... #...... :l:j$#.....r########  :l:j #.....*@.......  :l:j.#......#######.  #...... #......:l:j%7 ###....:l:jo7 ##...:l:j{[ #.#. :l:jsX#.## :l:jw lThe quokka barely misses you. The iguana bites you!:l:j v5/24 ------6.6 (1:l:jl:l:jHV _* * * LOW HITPOINT WARNING * * *Ll:j=n _You start resting.Magic restored.Ll:jg1==Ll:j052.6 (47.0)Ll:j;c9===3.6 (48 _Ll:jLl:jLl:js9Ll:j)<3Ll:jA>Ll:jDnLl:jaEO=Ll:jFLl:jGLl:jHg2====Ll:jILl:jJLl:jL,Ll:jgNLl:jdO,Ll:jQLl:jR,Ll:jTLl:jUh3==Ll:jVLl:j*WLl:j'X,Ll:jZLl:j[,Ll:j],Ll:j^Ll:j`Ll:j`9=Ll:jaLl:jck _You start resting.HP restored.Ll:jsLl:j-65.6 (12Ll:ja4=6.6 (13 _Ll:j<Ll:jLl:j' Ll:j* 3Ll:j, Ll:j7- Ll:j2 nLl:j3 ,Ll:j6 Ll:j 7 9=Ll:j8 Ll:j8 Ll:j : Ll:j>; Ll:j< Ll:j< Ll:j= Ll:j> Ll:j? Ll:j@ Ll:jB Ll:jB Ll:jC Ll:j4E Ll:j-F ,Ll:jYH ,Ll:jI Ll:jK ,Ll:jM Ll:jN Ll:jO Ll:jxP Ll:jQ Ll:jR Ll:jS Ll:j;U Ll:j;V Ll:jW Ll:jX Ll:j&Y Ll:jVZ Ll:j@[ Ll:jN\ ,Ll:j] Ll:j^ ,Ll:j` Ll:ja Ll:jnb Ll:jc Ll:jud Ll:j^e Ll:jAf Ll:j-g Ll:jh Ll:jUi Ll:jj ,Ll:jl Ll:jm ,Ll:jo Ll:jp ,Ll:jr Ll:js Ll:jt Ll:jFu Ll:j*v Ll:j%w Ll:jx Ll:jNz ,Ll:j{ Ll:j| ,Ll:j~ Ll:j ,Ll:jÁ Ll:j˂ ,Ll:j( Ll:j# ,Ll:jɇ Ll:jԈ Ll:j Ll:j; Ll:j Ll:j Ll:jݍ Ll:j Ll:jr Ll:jL Ll:j` ,Ll:jx Ll:jj Ll:jE Ll:jӗ Ll:j Ll:jΙ Ll:j Ll:j Ll:j Ll:jz Ll:jQ Ll:j Ll:j ,Ll:j Ll:j9 Ll:j? ,Ll:jإ Ll:j Ll:jߧ Ll:j: Ll:jA ,Ll:jN Ll:jI ,Ll:jc Ll:jF ,Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j] ,Ll:jE Ll:j Ll:jm Ll:j* Ll:jp Ll:j4 Ll:jO Ll:j! Ll:j Ll:j Ll:j: Ll:j~ ,Ll:jN Ll:j` Ll:j Ll:jd Ll:j Ll:j Ll:j Ll:jc Ll:jO Ll:j Ll:j ,Ll:j Ll:j@ Ll:jI Ll:jC Ll:j; Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:jB Ll:j9 Ll:j" Ll:j Ll:j ,Ll:js Ll:j ,Ll:j Ll:j ,Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:jt Ll:jY Ll:j: Ll:j Ll:j ,Ll:j Ll:j ,Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j Ll:j} Ll:j Ll:j Ll:j Ll:j Ll:j/ Ll:j  Ll:j" Ll:j Ll:j Ll:j ,Ll:j Ll:jg Ll:jf Ll:jT Ll:j Ll:j! ,Ll:j$ Ll:j% Ll:j-& Ll:j' Ll:jn( Ll:jX) Ll:j* Ll:j+ Ll:j, Ll:j. Ll:j. Ll:j/ Ll:j0 Ll:j1 Ll:j2 Ll:j5 BLl:j[ Ll:j"^ Ll:j&` ,Ll:j/h W _You start waiting.Ll:jpy .765.6 (99Ll:jg -6.6 (100.0)Ll:j& Ll:j # _Done waiting.Ll:j$4Ll:j53Ll:j8Ll:jO9Ll:j">XLl:j?Ll:j@Ll:jRALl:jrBLl:j&CLl:jCLl:jELl:jELl:jFLl:jBHLl:j@I,Ll:jJLl:jKLl:jkLLl:jN,Ll:jOLl:juQLl:jnR,Ll:jTLl:jU,Ll:j/WLl:jUXLl:j,Ll:j6@Ll:j;AMl:jMl:j"Ml:jMl:jMl:jCMl:jMl:j3Ml:j(,Ml:j)Ml:j Ml:j ,Ml:j Ml:j Ml:jMl:j,Ml:j Ml:jiMl:j(Ml:jMl:j3Ml:j1,Ml:jMl:juMl:jiMl:jb ÷ _You start waiting.Ml:j/4865.6 (99.0)Ml:j,9-6.6 (100.0)Ml:j>Ml:j#A# _Done waiting.Nl:j(######## #......# #......# #......# #......########## #......<........# ########÷## #......# ##†Nl:j+y #......# #..# ###......<....## ##...#...h$. #.#...##### #.##. #. .Nl:j1Nl:j<17.0)Nl:jIBNl:jDOl:j ######## #......# #......# #......# #......########## #......<........# #......#######÷## #....@.# ##† #......# #..# ###......<....##Ol:j ##...#...h$. #.#...##### #.##..# #. .. .. .##Ol:jVOl:j&8Ol:jOl:jâOl:j ######## #......# #......# #......# #......########## #......<........# #......#######÷## #......# ##† #...@..# #..# ###......<....## ##...#...h$.  #.#...##### #.##..Ol:j h #.# ....h   black bear (asleep) ..# .#### .##Ol:j Ol:j 39ShockOl:jl Ol:jJ Pl:j Pl:j  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 3% 1 Pl:j b - SwiftnessAir6%3  c - AirstrikeAir19%4 Select a spell to describe [?] help [!]/[I] toggle spell headersQl:jl? Ql:jG Ql:jpN ########Psyko the Gusty#......#Tengu#......#Health: 24/24 ========================#......#Magic: 9/9========================#......##########AC: 7Str: 8#......<........#EV: 26 Int: 18#......#######÷##SH: 0Dex: 14#......# ##†#Ql:jP XL:  4 Next: 78% Place: Dungeon:4#...@..# #..#Noise: ---------  Time: 3869.6 (0.0)###......<....##c) +0 war axe (freeze)##...#...h$.Cast: Shock#.#...######.##..##.# ....h   black bear (asleep)..# .####.## _You start resting. _HP restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.Ql:jU Ql:jX Ql:j] Ql:j_ Rl:j Rl:j!vQuiver which action? ([-] to clear)  a - Cast: Shock [&] all spells[!] focus mode: off|onSl:jhSl:jwt########Psyko the Gusty#......#Tengu#......#Health: 24/24 ========================#......#Magic: 9/9Sl:jgv========================#......##########AC: 7Str: 8#......<........#EV: 26 Int: 18#......#######÷##SH: 0Dex: 14#......# ##†#XL:  4 Next: 78% Place: Dungeon:4#...@..# #..#Noise: ---------  Time: 3869.6 (0.0)###......<....##c) +0 war axe (freeze)##...#...h$.Cast: Shock#.#...######.##..##.# ....h   black bear (asleep)..# .####.## Sl:jmw_You start resting. _HP restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.Sl:j}zSl:jSl:jXl:j[ '######## #......# #......# #......# #......########## #......<........# #......#######÷##....@.# ##†# #......# #..# ###......<....##Xl:j X##...#...h$.#.#...######.##..##.# ......# .####.##Xl:j Xl:j   70.6 (1ShockXl:j Xl:j Yl:jTn######## #......# #......# #......# #......########## #......<........# #.....@#######÷##......# ##†# #......# #..# ###......<....####...#...h$.#.#...######.##..##.# ......# .####1Yl:joE######## #......# #......# #......# #......########## #.........# #......#######÷##......# ##†# #......# #..####......<....####...#...h$.#.#...######.##..##.# ....2 _There is a stone staircase leading up, spattered with blood here.Yl:j ######## #......# #......# #......# #......# #......<# #......#÷## #......# ##†# #......###....##...#.#.#.##..# Yl:jj -3 _Yl:j Yl:j2 Yl:jm ######## #......# #......# #......# #......# #......<.# #......#÷## #......# ##†# #....###.# Yl:j5 Yl:jp &4Yl:j@ Zl:j  # #......# #......# #......# #......# #......<.# #......#÷## #......# ##†# #.. Zl:j&Zl:jXZl:jZ&5Zl:jZl:j# #......# #......# #......# #......# #......<.# #......#Zl:j÷## #......# ##†# Zl:jZl:j&6Zl:jZl:jZl:j# #......# #......# #......# #......# #......<.# #......#÷## #......# ##†# Zl:j8Zl:j Zl:j#&7Zl:jZl:jrZl:jy- l# #......# #......# #......# #......# #......<.Zl:j/ # #......#÷## #......# ##÷# #......# #..####......<....## Zl:j5 Zl:j9 &8Zl:j;> Zl:j&@ Zl:j @# #......# #......# #......# #......# #......<.Zl:j}# #......#÷## #......# ##÷# #......# #..####......<....####...#...h$.#.#...##### Zl:jQZl:j&9Zl:j«Zl:j\l:j݇  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel\l:j.\l:j \l:j# |11 ======80\l:j) \l:j- G _You shout for attention! You hear an angry growl.]l:j]l:j3]l:jI  You start waiting.]l:jIGA black bear comes into view.]l:j 26  Shockhh   black bear (wandering)]l:j&0]l:j =]l:jS------1.6 (1 _]l:j]l:j]l:j  Casting: Shock (safe; 3% risk of failure)  ]l:j \Confirm with . or Enter, or press ? or * to list all spells.^l:j  Psyko the Gusty  Tengu  Health: 24/24 ========================  ######## Magic: 8/9=====================---  #......# AC: 7Str: 8  #......# EV: 26 Int: 18  #......#^l:j SH: 0Dex: 14  #......########## XL:  4 Next: 78% Place: Dungeon:4  #......<......@.# Noise: ---------  Time: 3881.6 (0.0)  #......#######*## c) +0 war axe (freeze)  #......# ##*# Cast: Shock  #......# #h.#  ###......<....##  ##...#...h$. h   black bear #.#...##### #.##..# #.# .... _A black bear comes into view.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)_l:jZ h*_l:j@h.  Aim: a black bear (79% to hit)`l:j=0÷÷#h  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [a rock wall.]`l:jp{ **#hAim: a black bear (79% to hit)al:jHPsyko the GustyTenguHealth: 24/24 ========================########Magic: 8/9=====================---#......#AC: 7Str: 8#......#EV: 26 Int: 18#......#SH: 0al:j KDex: 14#......##########XL:  4 Next: 78% Place: Dungeon:4#......<......@.#Noise: ---------  Time: 3881.6 (0.0)#......#######*##c) +0 war axe (freeze)#......# ##*#Cast: Shock#......# #*.####......<...*####...#...h$*h   black bear#.#...######.##..##.# ....Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  The zap hits the black bear!al:j9h.al:jy1÷..al:j4:11 =2.6 (1al:j=al:je _The black bear is moderately wounded.al:j$1  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.al:j  Psyko the Gusty  Tengu  Health: 24/24 ========================  ######## Magic: 7/9==================------  #......# AC: 7Str: 8  #......# EV: 11Int: 18  #......# SH: 0Dex: 14  #......##########al:j ` XL:  4 Next: 78% Place: Dungeon:4  #......<......@.# Noise: =--------  Time: 3882.6 (0.0)  #......#######*## c) +0 war axe (freeze)  #......# ##h# Cast: Shock  #......# #..#  ###......<....##  ##...#...h$. h   black bear #.#...##### #.##..# #.# .... _The black bear is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)bl:j4Z h*bl:j* Q**#cl:j cl:j fPsyko the GustyTengucl:j Health: 24/24 ========================########Magic: 8/9=====================---#......#AC: 7Str: 8#......#EV: 11Int: 18#......#SH: 0Dex: 14#......##########XL:  4 Next: 78% Place: Dungeon:4#......<......@.#Noise: =--------  Time: 3882.6 (0.0)#......#######÷##c) +0 war axe (freeze)#......# ##h#Cast: Shock#......# #..####......<....####...#...h$.h   black bear#.#...######.##..##.# .... _The black bear is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spcl:jZ ells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.cl:j x _cl:j3 #cl:j=5 #......# #......# #......# #......# #......<.# #......#÷## #......# ##h# #......# #..# ###......<....## ##...#...h$. #.#...#####  #.##..#  #.# ....cl:j4Gh÷cl:jcl:j% cl:jL 26 cl:j cl:j=-cl:j+3.6 (1 _cl:jdl:j1 # #......# #......# #......# #......# #......<.# #......#h## #......# ##÷# #......# #..# ###......<....## ##...#...h$.  #.#...#####  #.##..#  #.# ....h÷dl:jO-4dl:j`dl:j   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _Okay, then.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.el:j׌  Psyko the Gusty  Tengu  Health: 24/24 ========================  ######## Magic: 7/9==================------  #......# AC: 7Str: 8  #......# EV: 26 Int: 18  #......# SH: 0Dex: 14  #......##########  XL:  4 Next: 78% Place: Dungeon:4  #......<....@h**#  Noise: ---------  Time: 3884.6 (0.0)  #......#######÷##  c) +0 war axe (freeze)  #......# ##÷#  Cast: Shock  #......# #..#  ###......<....##  ##...#...h$.el:jԏ h   black bear #.#...##### #.##..# #.# ....Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineel:j7Psyko the GustyTenguHealth: 24/24 ========================########Magic: 7/9==================------#......#AC: 7Str: 8#......#EV: 26 Int: 18#......#SH: 0Dex: 14#......##########XL:  4 Next: 78% Place: Dungeon:4#......<....@***#Noise: ---------  Time: 3884.6 (0.0)#......#######÷##c) +0 war axe (freeze)#......# ##÷#Cast: Shock#......# #..####......<....####...#...h$.h   black bear#.#...######.##..##.# ....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, el:j:Shift-Dir - straight lineThe zap hits the black bear.  The black bear is heavily wounded.The zap hits the black bear.el:jh..  The zap hits the black bear.  The black bear is heavily wounded.  The zap hits the black bear.  The black bear is heavily wounded.The black bear bites you but does no damage.black bear claws you but does no damage.el:jh3-11 =5.6 (1el:jel:j/ _The black bear claws you.el:j)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fl:j  Psyko the Gusty  Tengu  Health: 23/24 =======================-  ######## Magic: 6/9================--------  #......# AC: 7Str: 8  #......# EV: 11Int: 18  #......# SH: 0Dex: 14  #......##########  XL:  4 Next: 78% Place: Dungeon:4  #......<....@h**#  Noise: =--------  Time: 3885.6 (0.0)  #......#######÷##  c) +0 war axe (freeze)  #......# ##÷#  Cast: Shock  #......# #..#  ###......<....##  ##...#...h$.l:j40m h   black bear #.#...##### #.##..# #.# ....The black bear claws you but does no damage. _The black bear claws you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linefl:jnkPsyko the GustyTenguHealth: 23/24 =======================-########Magic: 6/9================--------#......#AC: 7Str: 8#......#EV: 11Int: 18#......#SH: 0Dex: 14#......##########XL:  4 Next: 78% Place: Dungeon:4#......<....@***#Noise: =--------  Time: 3885.6 (0.0)#......#######÷##c) +0 war axe (freeze)#......# ##÷#Cast: Shock#......# #..####......<....####...#...h$.h   black bear#.#...######.##..##.# ....Confirm with . or Enter, or press ? or * to list all spells.fl:jVAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear.  The black bear is heavily wounded.The zap hits the black bear.fl:j+Qh..  The zap hits the black bear.  The black bear is heavily wounded.  The zap hits the black bear.  The black bear is severely wounded.The black bear closely misses you.black bear claws you but does no damage.4=6.6 (1 _The black bear misses you.fl:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fl:jj  Psyko the Gusty  Tengu  Health: 24/24 ========================  ######## Magic: 5/9=============-----------  #......# AC: 7Str: 8  #......# EV: 11Int: 18  #......#fl:j"k SH: 0Dex: 14  #......##########  XL:  4 Next: 78% Place: Dungeon:4  #......<....@h**#  Noise: =--------  Time: 3886.6 (0.0)  #......#######÷##  c) +0 war axe (freeze)  #......# ##÷#  Cast: Shock  #......# #..#  ###......<....##  ##...#...h$. h   black bear #.#...##### #.##..# #.# ....The black bear claws you but does no damage. _The black bear misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linegl:j `Psyko the GustyTenguHealth: 24/24 ========================########Magic: 5/9=============-----------#......#AC: 7Str: 8#......#EV: 11Int: 18#......#SH: 0Dex: 14#......##########XL:  4 Next: 78% Place: Dungeon:4#......<....@***#Noise: =--------  Time: 3886.6 (0.0)#......#######÷##c) +0 war axe (freeze)#......# ##÷#Cast: Shock#......# #..####......<....####...#...h$.h   black beargl:jZc[#.#...######.##..##.# ....Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear.  The black bear is almost dead.gl:j6h..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear.  The black bear is almost dead.The zap misses the black bear. The black bear barely misses you. x2gl:j+7.6 (1gl:jgl:jX _The black bear closely misses you.gl:j۟  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gl:j   Psyko the Gusty  Tengu  Health: 24/24 ========================  ######## Magic: 4/9==========--------------  #......# AC: 7Str: 8  #......#gl:j  EV: 11Int: 18  #......# SH: 0Dex: 14  #......##########  XL:  4 Next: 78% Place: Dungeon:4  #......<....@h**#  Noise: =--------  Time: 3887.6 (0.0)  #......#######÷##  c) +0 war axe (freeze)  #......# ##÷#  Cast: Shock  #......# #..#  ###......<....##  ##...#...h$. h   black bear #.#...##### #.##..# #.# ....The zap misses the black bear. The black bear barely misses you. x2 _The black bear closely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ?gl:j ? - help, Shift-Dir - straight linegl:j K  Psyko the Gusty  Tengu  Health: 24/24 ========================  ######## Magic: 4/9==========--------------  #......#gl:j  AC: 7Str: 8  #......# EV: 11Int: 18  #......# SH: 0Dex: 14  #......##########  XL:  4 Next: 78% Place: Dungeon:4  #......<....@†..#  Noise: =--------  Time: 3887.6 (0.0)  #......#######÷##  c) +0 war axe (freeze)  #......# ##÷#  Cast: Shock  #......# #..#  ###......<....##  ##...#...h$. h   black bear #.#...##### #.##..# #.# .... _The black bear closely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock gl:j/ (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear!gl:j* 6 gl:j]            ***#     ##÷#     < gl:j $   #.# gl:jd)0†..gl:j-gl:j]Psyko the GustyTenguHealth: 24/24 ========================########Magic: 4/9==========--------------#......#AC: 7Str: 8#......#EV: 11Int: 18#......#SH: 0Dex: 14#......##########XL:  4 Next: 231% Place: Dungeon:4#......<....@†..#Noise: =--------  Time: 3888.6 (1.0)#......#######÷##c) +0 war axe (freeze)#......# ##÷#Cast: Shock#......# #..####......<....####...#...h$.#.#...######.##..##.# ....Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure) gl:jbi Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear! _You kill the black bear!Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the black bear! _You kill the black bear!  Your Spellcasting skill increases to level 3!  You have reached level 5!  --more--jl:jˎ_8/2810-5jl:j;70% Shockjl:jjl:j4 _kl:j;kl:j29 Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2b - FreezeIce16%1  c - Sublimation of BloodNecromancy24% 2  d - Mephitic CloudConjuration/Alchemy/Air 13% 3  e - Confusing TouchHexes43% 3  f - Awaken ArmourEarth/Forgecraft 85% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitll:j"ll:jll:jPsyko the GustyTenguHealth: 28/28 ========================########Magic: 4/10=========---------------#......#AC: 7ll:jStr: 8#......#EV: 11Int: 18#......#SH: 0Dex: 14#......##########XL:  5 Next: 70% Place: Dungeon:4#......<....@†..#Noise: =--------  Time: 3888.6 (0.0)#......#######÷##c) +0 war axe (freeze)#......# ##÷#Cast: Shock#......# #..####......<....####...#...h$.#.#...######.##..##.# ....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear! _You kill the black bear!Your Spellcasting skill increases to level 3! _You have reached level 5!ll:jP  Okay, then.ll:jll:jZll:j. _ll:jlj ll:j 3ll:j | 26  _ll:j 5===ll:j ll:j Bll:j ll:j` ,ll:jz ll:jy Q===ll:j@ ll:j^ ,ll:jJ ll:j9 ,ll:jH ,ll:jg ll:j ll:j ]6==ll:jҦ ll:jӧ ,ll:j ll:j ,ll:j+ ll:j! ll:j ll:j ll:j P==ll:j ll:j ,ll:j ll:jJ ,ll:j< ,ll:jp z7==ll:j ,ll:j ,ll:jº ,ll:j ll:j ,ll:j ll:j P==ll:j ll:j ,ll:j ll:j ,ll:jy ll:j Bll:jq ll:j ,ll:j{ 8===ll:jn ,ll:j ll:jC ,ll:j) ll:j ll:j Q===ll:j ,ll:j ll:j ,ll:jl ll:j ll:j! ,ll:jG ll:j` L9==ll:j ll:j ,ll:j ll:jC ,ll:j ll:j ll:j ,ll:j ll:j P==ll:j ll:j ,ll:j ll:j ll:j ll:jo ll:j] ,ll:j( ll:jU Q10/10===ll:jK ll:j 4 _Magic restored.ll:j@ ll:jr 3ll:j f  You see here a black bear corpse.ll:j ll:j 5 _ll:j e  You see here an iguana skeleton.ll:j ll:j  _ll:j ll:j d  You see here a quokka skeleton.ll:jZ ll:j B=== _ll:j ll:jX ll:j ll:j ,ll:j@ ll:j ll:j ,ll:j  G11 ll:j ll:jF N _You now have 281 gold pieces (gained 18).ll:j" ll:j`# u 26  ll:j& ll:j+ ll:j- ll:j/ ,ll:j0 ll:j2 ll:jQ<  You encounter a kobold. It is wielding a +0 short sword of venom and quiveringpoisoned darts.ll:jG ~#......###########......<.....†..##......#######÷## #......# ##÷# #......######..# ###......<....###### ##...#............. ll:j?J T#.#...############ #.##@.# - #.##......K# ..#..#####..Shock .##.## #. .. K   kobold (missile, asleep) #.# .. ll:jS 1942.6 (54.0)ll:jW   -3.6 (55 _ll:jk^ ll:j-d ml:j #......##########  Psyko the Gusty #......<.....†..#  Tengu #......#######÷##  Health: 28/28 ======================== #......# ##÷#  Magic: 9/10=====================--- #......######..#  AC: 7Str: 8 ###......<....######  EV: 26 Int: 18 ##...#.............  SH: 0Dex: 14ml:j( #.#...############  XL:  5 Next: 70% Place: Dungeon:4 #.##@.# Noise: ---------  Time: 3943.6 (0.0) #.##......)#  c) +0 war axe (freeze) ..#..#####..  Cast: Shock .##.## #. .. K   kobold (missile, asleep) #.# ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword of venom and quivering poisoned darts  (asleep, 100% to hit)  The zap hits the kobold.ml:j   <.....†..#  ml:j÷##   ##÷#    .  ..    #.##@*# *****#     #. .. #.# .. ml:j&H.....)ml:jD2t11 1=4.6 (1Shockml:j;ml:j=  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword of venom and quivering poisoned darts  (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!nl:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nl:jnl:jnl:j*nl:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)nl:js  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nl:junl:j|nl:j݀  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)nl:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nl:j)nl:jnl:jnl:jr  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failurenl:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ol:jt$#......<.....†..# #......#######÷## #......# ##÷# #......######..# ###......<....###### ##...#..............#...############ ol:jy#.##..###### #.##.@....)#..#..#####...##.## #..#.#...#ol:jol:jOw 26  -5 _ol:jol:jol:j#......<.....†..# #......#÷## #......# ##÷# #......######..# ###......<....###### ##...#... #.#...## #.##..###### #.##..@...)# ..#..#####..# .##.## ol:jq..#.#...#ol:jol:j@-6ol:j:ol:jmol:jL :#......<.....†..# #......#÷## #......# ##÷# #......######..# ###......<....###### ol:j ##...#.. #.#...# #.##..###### #.##...@..)# ..#..#####..# .##.## # #.#...#ol:j/ ol:j= &7ol:j ol:jn ol:jN #......<.....†..# #......#÷## #......# ##÷# #......######..# ol:jO ###......<....###### ##...#. #.#...# #.##..###### #.##....@.)# ..#..#####..# .##.## .#  ##.#...#ol:j ol:jk &8ol:j ol:j pl:j#......<.....†..# #......#÷## #......# ##÷# #......######..# ###......<....###### ##...#. #.#...# pl:j#.##..###### #.##.....@)# ..#..#####..# .##.## #.# #. .#.. # pl:j=pl:jw!&9pl:j&pl:j(pl:jTy#......<.....†..# #......#÷## #......# ##÷# #......######..# ###......<....###### ##...#. #.#...# #.##..###### pl:j#.##.# ..#..#####..# .##.## ##.# .. ## pl:j҆pl:jn'50pl:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:pl:j× _a +0 short sword of venom; 4 poisoned darts; a kobold corpseql:j{h ql:jNk oPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 short sword of venom Missiles (select all with ()ql:jl b - 4 poisoned darts Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]rl:jsl:j}  a + a +0 short sword of venom[Enter] accept (1 chosen)tl:j  a + a +0 short sword of venom  b + 4 poisoned darts2tl:j89tl:j?tl:jG #......<.....†..#Psyko the Gusty#......#######÷##Tengu#......# ##÷#Health: 28/28 ========================#......######..#Magic: 9/10=====================---###......<....######AC: 7Str: 8##...#.............EV: 26 Int: 18#.#...############SH: 0Dex: 14#.##..######XL:  5 Next: 71% Place: Dungeon:4#.##......@#Noise: ---------  Time: 3950.6 (0.0)..#..#####..#c) +0 war axe (freeze).##.## ##.#Cast: Shock#..#..###.#...# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shockl:jJm (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 short sword of venom; 4 poisoned darts; a kobold corpsetl:j-Wtl:j[511 1.6 (1tl:j_tl:jDti _g - a +0 short sword of venom; h - 4 poisoned dartstl:j tl:j Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) tl:j  c - a +0 war axe of freezing (weapon)b - a +0 sling  g - a +0 short sword of venom[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip vl:jvl:jvl:j #......<.....†..#Psyko the Gusty#......#######÷##Tengu#......# ##÷#Health: 28/28 ========================#......######..#Magic: 9/10=====================---###......<....######AC: 7Str: 8##...#.............EV: 11Int: 18#.#...############SH: 0Dex: 14vl:j#.##..######XL:  5 Next: 71% Place: Dungeon:4#.##......@#Noise: ---------  Time: 3951.6 (0.0)..#..#####..#c) +0 war axe (freeze).##.## ##.#Cast: Shock#..#..###.#...#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 short sword of venom; 4 poisoned darts; a kobold corpse _g - a +0 short sword of venom; h - 4 poisoned dartsvl:j!  You unwield your +0 war axe of freezing.  Your +0 war axe of freezing stops glowing.  Your +0 short sword of venom begins to drip with poison!vl:jE10/10===2.6 (1g) +0 short sword (venom)vl:jvl:j_< _g - a +0 short sword of venom (weapon)vl:j vl:j  @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   5%   0   j + Spellcasting 3.3  38%  -1      vl:jA      b - Axes   0.0    +1   k + Conjurations 3.6  27%  +3   c - Unarmed Combat   0.0    +1   l + Air Magic5.6  30%  +3   d + Throwing   0.0     0               e + Short Blades   0.0    +1       f + Ranged Weapons   0.0    +1          l:j 39;49m     g + Armour   0.0    +1       h - Dodging   2.2    +1       i - Stealth   2.5    +1                                              The percentage of incoming experience used to train each skill is in brown. l:jc! d The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsxl:j429324 d * Throwing   0.0  20%xl:j xl:jz& xl:j@-  #......<.....†..#Psyko the Gusty#......#######÷##Tengu#......# ##÷#Health: 28/28 ========================#......######..#Magic: 10/10 ========================###......<....######AC: 7Str: 8##...#.............EV: 11Int: 18#.#...############SH: 0xl:jl/ Dex: 14#.##..######XL:  5 Next: 71% Place: Dungeon:4#.##......@#Noise: ---------  Time: 3952.6 (0.0)..#..#####..#g) +0 short sword (venom).##.## ##.#Cast: Shock#..#..###.#...# _a +0 short sword of venom; 4 poisoned darts; a kobold corpse _g - a +0 short sword of venom; h - 4 poisoned darts  You unwield your +0 war axe of freezing.  Your +0 war axe of freezing stops glowing.  Your +0 short sword of venom begins to drip with poison! _g - a +0 short sword of venom (weapon)xl:j3 xl:j68 xl:j[= xl:j@ yl:jOyl:jQIyl:jSyl:jX 26  yl:jZByl:j\,yl:jI^yl:j_,yl:j`yl:jayl:jb,yl:jcyl:jd,yl:jeyl:jfyl:jgyl:jh,yl:jiyl:jjByl:j{l,yl:jm,yl:jnyl:joyl:jp,yl:jqyl:jrByl:jsyl:jtyl:ju,yl:jvyl:jw,yl:jxyl:jyyl:jzByl:j1|yl:j},yl:jeyl:jxyl:jZyl:jV,yl:jyl:jƄyl:j؅,yl:jZyl:jyl:j,yl:jyl:jY .# #.#  #.#  #.#  #.#  yl:j#.#  #.#  #.#  #. #70.6 (18.0) #.#  ..#  ..## ... #..# ... .[##yl:jyl:j,1.6 (19yl:j%yl:j2 _Found a robe.yl:j>I11 972.6 (20yl:jGyl:j۶? _You now have 294 gold pieces (gained 13).yl:j^3yl:jw,yl:jyl:j  26  yl:jf yl:j[yl:j,yl:j6yl:j$yl:jTyl:j?yl:jyl:jf  You encounter an adder.yl:j' #.#.##.##.##.##.#####.# .#.......# ...#####..###....S........@...######..###...##.... #$#Shock#..[## .....#. .####. S   adder (asleep) yl:j1MS.6.6 (4.0)yl:j68ESyl:j>c  7.6 (5yl:jByl:jD/ _The adder hisses angrily.zl:jZk#.#Psyko the Gusty#.#Tengu#.#Health: 28/28 ========================#.#Magic: 9/10=====================---#.#AC: 7Str: 8#.#####.# .EV: 26 Int: 18#.......# ...SH: 0Dex: 14#####..###.***.XL:  5 Next: 71% Place: Dungeon:4........@***#Noise: ---------  Time: 3977.6 (0.0)#####..###...#g) +0 short sword (venom)zl:j#.... #$#Cast: Shock#..[##.....#..####.S   adder  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.zl:jJbS.S.zl:jIP'...zl:jU:11 =8.6 (1zl:jb[zl:j]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder. _The adder is severely wounded.zl:j*l #.#Psyko the Gusty#.#Tengu#.#Health: 28/28 ========================#.#Magic: 8/10===================-----#.#AC: 7Str: 8#.#####.# .EV: 11Int: 18#.......# ...SH: 0Dex: 14zl:jn #####..###**...XL:  5 Next: 71% Place: Dungeon:4........@**.#Noise: =--------  Time: 3978.6 (0.0)#####..###...#g) +0 short sword (venom)#.... #$#Cast: Shock#..[##.....#..####.S   adder _The adder is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)zl:j U.Szl:j '.....zl:j +9.6 (1zl:jt zl:j[ MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, 53% to hit) _The zap misses the adder.zl:j  #.# Psyko the Gusty #.# Tengu #.# Health: 28/28 ======================== #.# Magic: 7/10================-------- #.# AC: 7Str: 8 #.#####.# .  EV: 11Int: 18 #.......# ...  SH: 0Dex: 14 zl:j #####..###.....  XL:  5 Next: 71% Place: Dungeon:4 ........@...#  Noise: =--------  Time: 3979.6 (0.0) #####..###...#  g) +0 short sword (venom) #.... #$#  Cast: Shock #..[## ..  ...#. .  ####. S   adder _The zap misses the adder.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.zl:j  #.# #.# #.# #.# #.# .# .  .# ...    zl:j^ ***#    #.... #$#   .. ...#. . ####. zl:j ...zl:j> 1-980.6 (1Shockzl:jz zl:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder. _You kill the adder!zl:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zl:jGzl:jPzl:jzl:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){l:jG  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{l:j{l:j{l:j{l:ju  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) {l:js Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){l:jV2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{l:j{l:j{l:j{l:j#  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){l:jA33{l:j5{l:j8| 26  _{l:j>X{l:jAB{l:jC{l:jD7-{l:jE{l:jGd8=={l:j\H{l:jI{l:jJ,{l:jL{l:jYN,{l:j7P{l:jQ,{l:j#S{l:jTP=={l:jtV{l:jW,{l:j/Y{l:jdZ,{l:j\,{l:j]{l:j?`99{l:ja?=={l:jc{l:jd,{l:j-n{l:jp,{l:jsB{l:ju{l:j{wP=={l:j{onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an endoplasm.{l:j]..J#####....-ShockJ   endoplasm (wandering){l:jP/977.0){l:jA{l:jƧM-8.6 (18 _{l:js{l:jί{l:jf  #.# #.# #.# #.# #.# #J#####.# .  #.......# ...  #####..###.....  ........@...#  #####..###...#  #.... #$#  #..[## ..  ...#. .  ####.{l:j 8 #.# #.# #.# #.# #.# #J#####.# .  #.......# ...  #####..###.....  ........@...#  #####..###...#  #.... #$#  #..[## .. ...#. . ####. {l:j5 {l:ju 1{l:jp w _An endoplasm is nearby!|l:j 2#.#Psyko the Gusty#.#Tengu#.#Health: 28/28 ========================#.#Magic: 8/11=================-------#.#AC: 7Str: 8#*#####.# .EV: 26 Int: 18#.***...# ...SH: 0Dex: 14#####**###.....XL:  5 Next: 79% Place: Dungeon:4........@...#Noise: ---------  Time: 3998.6 (0.0)#####..###...#g) +0 short sword (venom)#.... #$#Cast: Shock#..[##..|l:j...#..####.J   endoplasmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.|l:j9'.J|l:j,....|l:j6:11 =9.6 (1|l:j!|l:j#  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.|l:jo #.# Psyko the Gusty #.# Tengu #.# Health: 28/28 ======================== #.# Magic: 7/11===============--------- #.# AC: 7Str: 8 #.#####.# .  EV: 11Int: 18 #.......# ...  SH: 0Dex: 14 #####..###.....  XL:  5 Next: 79% Place: Dungeon:4 ........@...#  Noise: =--------  Time: 3999.6 (0.0) #####..###...#  g) +0 short sword (venom) #.... |l:j"0#$#  Cast: Shock #..[## ..  ...#. .  ####. J   endoplasmCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm!|l:j< #.# #.# #.# #.# #.#  .  #.***...# ...  #####**      #.... #$#   .. ...#. . ####. |l:j'.....|l:jf804000.6 (1Shock|l:j|l:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm! _You kill the endoplasm!|l:jP  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|l:j|l:j4|l:j!|l:j$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|l:jx  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|l:j>|l:jD|l:jI|l:j3LB  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. |l:jN_You can't see any susceptible monsters within range! (Use Z to cast anyway.)|l:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|l:j |l:jN |l:jE |l:jf   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|l:j. I|l:jO  26  _8==|l:j ,|l:jV |l:j ,|l:j |l:j} |l:j |l:j |l:j |l:jl :==|l:jb |l:j0 |l:j |l:j |l:j% ,|l:j( |l:j ,|l:j |l:jm |l:j b9==|l:jn |l:j |l:j |l:j ,|l:j |l:j |l:j) ,|l:jv |l:j :==|l:j{ |l:j |l:j |l:j |l:j |l:jN ,|l:j |l:j ,|l:j |l:j P10/11==|l:j |l:j |l:j |l:j |l:jt ,|l:j |l:j |l:j |l:j0 |l:jF P==|l:jV |l:j0 ,|l:jQ |l:j |l:j |l:j |l:j ,|l:j |l:j< |l:jW |l:jd |l:j |l:j M1===|l:j |l:jM |l:j8" |l:j2# |l:j$ |l:j% |l:jn' |l:j( ,|l:jy* |l:jU, |l:j- ,|l:j. |l:j(0 |l:jV1 Q===|l:jp2 |l:j3 |l:j4 ,|l:j6 |l:j58 Q11 |l:j; onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 311 gold pieces (gained 17).|l:j>  26  |l:jo@ |l:jA B|l:j~D |l:jE ,|l:jF |l:jG |l:jI |l:jK |l:jL ,|l:jrM |l:jN ,|l:j&Q |l:j_R ,|l:j{S |l:jyT |l:jnU |l:joV ,|l:jW |l:j%Y ,|l:jZZ |l:jz[ |l:j{\ |l:jV] ,|l:j/^ |l:j_ |l:j_ ,|l:jVa |l:jb ,|l:jd |l:jo   You encounter a hobgoblin.|l:jz #.# #.##[.#.##.##.##.##.##.##.# # ##.#####g#.# ##......... #####.# ####..##...# ......#### - ###..###.....##..## |l:j} P.........## #..## Shock ##..###...####.## .... ###.##...# .[## #....###g   hobgoblin (asleep) #.#........... #. #..........####......#####....|l:ja 045.6 (45.0)|l:j ~  -6.6 (46|l:jŖ |l:jb Y _Found a shiny scale mail.|l:j|, #.#  #.# #[.  #.# #.#  #.# #.#  #.# #.#  #.# # ##.#####g.  #.# ##.........  ####..##...# .......@.#....##..##....## #..##..####.## ###.##...# .[## #....###|l:j.w #....  #......  }l:j_ #.#  #.# #[.  #.# #.#  #.# #.#  #.# #.#  #.# # ##.#####g.  #.# ##.........  ####..##...# .......@.#....##..##....## #..##..####.# ###.##...[## #....### #.... #......  }l:j}l:j1}l:j`}l:j` _A hobgoblin is nearby!}l:j #.# Psyko the Gusty  #.# #[. Tengu  #.# #.# Health: 28/28 ========================  #.# #.# Magic: 10/11 =====================---  #.# #.# AC: 7Str: 8  #.# # ##.#####†.  EV: 26 }l:jInt: 18  #.# ##.........  SH: 0Dex: 14 #####.# ####..##...#  XL:  5 Next: 80% Place: Dungeon:4 ......###.......@.# Noise: ---------  Time: 4046.6 (0.0) ###..###.....##..## g) +0 short sword (venom) .........## #..## Cast: Shock ##..###...####.## .... ###.##...# .[## #....### g   hobgoblin (asleep) #. #........... #. #..........####  ......#####....Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straig}l:jsht lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.}l:j` #.#  #.# #[.  #.# #.#  #.# #.#  #.# #.#  #.# # *.  #.# ***  **# ....## #..##.. ###.##.[## #...    }l:j F†.....}l:j<t11 1=7.6 (1Shock}l:j!}l:j=$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!}l:jAH  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}l:j }l:j }l:j }l:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}l:j#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}l:j͜ }l:jŢ }l:js }l:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}l:j+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~l:jS~l:jf~l:j~l:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~l:j~l:jL3~l:jM~l:jV 26  _~l:jB~l:j,~l:j,~l:j̼,~l:jD~l:jc1===~l:j-~l:j~l:j~l:j,~l:j]~l:j,~l:j6~l:jV~l:j,~l:j~l:j0~l:jRg===~l:j`~l:jn~l:jp,~l:j~l:j~l:j,~l:j#. #....# .. ##.#### .$...# .# #..#....# .#..... )...# #.. ...# ..  #..#.#  #.# #[...#  #.# #@# -  #.# #.#  #.# #.  #.# ####.#####†.  #.# ##........... #####.# ####..##...###^. ~l:jt ......###.........## ###..###.....##..## .........## #..##~l:jK78 M## #### #. #....# #... ##.#### #.$# #..# #.....## .# ...... )~l:j_....# #.....# ....#...##h...#...#.##.# .h   hound (asleep)..##~l:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hound.~l:j0603.0)~l:jT   -1.6 (14Shock _~l:j~l:j| _You see here a +0 scale mail of death.~l:jk #.## ####.#Psyko the Gusty #. #....# #.....#Tengu .. ##.#### #.$...#Health: 28/28 ======================== .# #..# #.....##Magic: 10/11 =====================--- . #.## ...... )AC: 7Str: 8#.#....# #..EV: 26 Int: 18#.#...# ..SH: 0Dex: 14#.##..#.#XL:  5 Next: 81% Place: Dungeon:4#.##@**.#Noise: ---------  Time: 4061.6 (0.0)#.##.##*...#g) +0 short sword (venom)[1~l:j.n 1;5H#.##.# ...Cast: Shock#.##.# .#.# ####.#####†.#.# ##...........h   hound #####.# ####..##...###^. ......###.........## ###..###.....##..##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.  The hound is lightly wounded.~l:jb jh.h.~l:j ~l:j g11 ====2.6 (1~l:j ~l:j ]  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.hound is lightly wounded. _barks!~l:j'#.## ####.#Psyko the Gusty #. #....# #.....#Tengu .. ##.#### #.$...#Health: 28/28 ======================== .# #..# #.....##Magic: 9/11===================----- . #.## ...... )AC: 7Str: 8#.#....# #..EV: 11~l:j*Int: 18#.#...# ..SH: 0Dex: 14#.##..#.#XL:  5 Next: 81% Place: Dungeon:4#.##@***#Noise: ====-----  Time: 4062.6 (0.0)#.##.##....#g) +0 short sword (venom)#.##.# ...Cast: Shock#.##.# .#.# ####.#####†.#.# ##...........h   hound #####.# ####..##...###^. ......###.........## ###..###.....##..##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound! [~l:j-i22d The hound is heavily wounded.The zap hits the hound.~l:j"Mh..  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound!  The hound is heavily wounded..  The hound is severely wounded.~l:j|`=---3.6 (1~l:j}~l:j0= _The hound bites you but does no damage.l:j}#.## ####.# Psyko the Gusty #. #....# #.....# Tengu .. ##.#### #.$...# Health: 28/28 ======================== .# #..# #.....##  Magic: 8/11=================------- . #.## ...... )  AC: 7Str: 8  #.# ....# #..  EV: 11Int: 18  #.# ...# ..  SH: 0Dex: 14  #.# #..#.#  XL:  5 Next: 81% Place: Dungeon:4  #.# #@†..#  Noise: =--------  Time: 4063.6 (0.0)  #.# #.##[39;49l:jm....#  g) +0 short sword (venom)  #.# #.# ...  Cast: Shock  #.# #.# .  #.# ####.#####†.  #.# ##...........  h   hound #####.# ####..##...###^. ......###.........## ###..###.....##..## _The hound bites you but does no damage.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.l:j      #..# l:ji  #.##  )  #.# ....# #..  #.# ...# ..  #.#   #.# #@***#  #.#   #.# #.# ...  #.# #.# .  #.# †  #.#  ^l:j2†..l:jrl:jn"#.## ####.#Psyko the Gusty #. #....# #.....#Tengu .. ##.#### #.$...#Health: 28/28 ======================== .# #..# #.....##Magic: 8/11l:j%=================------- . #.## ...... )AC: 7Str: 8#.#....# #..EV: 11Int: 18#.#...# ..SH: 0Dex: 14#.##..#.#XL:  5 Next: 108% Place: Dungeon:4#.##@†..#Noise: =--------  Time: 4064.6 (1.0)#.##.##....#g) +0 short sword (venom)#.##.# ...Cast: Shock#.##.# .#.# ####.#####†.#.# ##........... #####.# ####..##...###^. ......###.........## ###..###.....##..## _The l:j'Phound bites you but does no damage.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the hound. _You kill the hound!  You have reached level 6!l:j;/  --more--l:j233/332-6 4% Shockl:jl:j?4 _l:j~X.## ####.# . #....# #.....#  ##.#### #.$...# # #..# #.....## #  #.## #...... ).#.# #.....# #.. #.# ....# .. #.# #..#.# #.# #[@..# #.# #.##....# #.# #.# #.#.# #.# ..#.# ####.#####†..#.# ##......# ####..##:jM[m..###.........##  26  -5 _ _You see here a hound corpse.l:j## ####.#  #....# #.....#  ##.#### #.$...#  #..# #.....## ##.## #...... ).#.# #.....####.. #.# .....#... #.# #..#.# #.# #[†@.# #.# #.##....# #.# #.# ##.#.# #.# .#.# ####.#####†..#.# ##........# ####..##...###^. .###...## l:jl:j.G-6 _l:jl:jl:j?###..# # ####.# ....# #.....#  ##.#### #.$...#  #..# #.....## ###.## #...... )...  #.# #.....####.....  #.# .....#......).  #.# #..#@#  #.# #[†..#  #.# #.##....#  #.# #.####.....  #.# #.# #....  #.# l:jL##.#####†...  #.# ##............. ##.# ####..##...###^... ...l:jl:j^&7l:jl:jx% _Found a dagger.l:jym ....†## ###..#  ####.# ....# #.....# ##.#### #.$...# # #..# #.....## ## #.## #...... )...# #.# #.....####.....# #.# .....#.@....).. #.# #..#.##.##### #.# #[†..# # #.# #.##....# #.# #.####..... #.# #.# #.... #.# ##.#####†..l:jp ..# ##............. #.# ####..##...###^...l:ju l:jz @-8l:ju l:j l:j †## ..# .# ####.# .# #....# #.....# .#.#### #.$...# .## # ..# #.....## ..##. .## #...... .)...# .# #.....####.....# .# .....#..@...). .# #..#.##.# .# #[†..# .# .# #.##....# .# #.####..... .# l:j#.# #.... .# ####.#####†... .# ##..... l:jhl:jW9==9l:jCl:jl:jB#### ..†## #.# ..# # #.# ##.# .##.# ....# #.....# ...# #### #.$...# #..## ### #.....###...##.... ## #..........)...# # #.....####@....## l:js# .....#......).... # #..#.##.####### # #[†..##.# # #.##....# # #.####..... # #.# #.... # ##.#####†... # ##.............l:jl:jF'70l:j,l:jl:jm f##### ### #. #. .†## #.. #.# ..# #.# #.# ##.# ..##.# ..# #.....#....# #### #.$...# #..## ###[ #.....###...##.....l:j E#..........@...#  #.....####.....##  .....#......)..... #..#.##.#######$ #[†..##.# #.##....# #.####..... #.# ##.... ####.#####†...l:j' l:j &1l:j l:j 3 _Found a ring mail and 7 gold pieces.l:j  _You see here a +2 sling of electrocution.l:j: l:jzC11 072l:j}l:jU _i - a +2 sling of electrocutionl:j l:jX Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  g - a +0 short sword of venom (weapon)b - a +0 sling  c - a +0 war axe of freezing  i - a +2 sling of electrocution[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip l:jfl:j(l:jT#########Psyko the Gusty ####. #.Tengu .†## #.. #.#Health: 33/33 ======================== #..##.# #.#Magic: 9/12==================------ ##.#..##.#AC: 7Str: 8 ...# #.....#....#EV: 11Int: 18 #### #.$...# #..## ###[SH: 0Dex: 14 # #.....###...##.....XL:  6 Next:  4% Place: Dungeon:4 # #..........@...#Noise: ---------  Time: 4072.6 (0.0)#.....:j Yx40m####.....##g) +0 short sword (venom).....#......).....Cast: Shock#..#.##.#######$#[†..##.##.##....##.####.....#.# ##....####.#####†... _You have reached level 6! _You see here a hound corpse. _Found a dagger. _Found a ring mail and 7 gold pieces. _You see here a +2 sling of electrocution. _i - a +2 sling of electrocution  You unwield your +0 short sword of venom.  Your +0 short sword of venom stops dripping with poison.  You hear the crackle of electricity.3.6 (1i) +2 sling (elec) Fire: i) +2 sling (elec) _i - a +2 sling of electrocution (weapon)l:jVl:j3l:ju 26  l:jX10/12==l:j,l:j9l:jBl:jl:j:==l:jl:j{ l:jQ l:jHl:jl:j*l:jl:jul:jL1==l:jl:j&l:jl:jl:j l:j!l:j6#l:j}$l:j&l:jh'l:j(l:jX*:==l:j+l:j(/Bl:j_3,l:j`l:jEd,l:jfl:j-il:jkL2==l:jYml:j>y,l:j`|,l:jl:j4Bl:j>  You see here a +0 dagger.l:jێK _l:jEl:jNP==l:jl:jhl:jl:j|,l:jl:jqj  You encounter an endoplasm.l:j~ #.. #.#  #.# #.# ### J...... ..##.# #.. ....... .....#....# #.# ....... .$...# #..###.###[........###...##........... ..............# ....... .....####.....###...# .....)...@.# #..#.##.#######$......#[†..##.# ##.##.##....# # .#.####.....#.# ##.... J   endoplasm (asleep) ###.#####†... ............. .##...###^...l:j97.6 (24.0)  8.6 (25 l:j& _l:jҾl:j9l:j .  You shoot a sling bullet. The sling bullet hits the endoplasm!  Lightning courses through the endoplasm!!l:j^))))))l:jWh..[...l:j[c11 5===100.0 (1.4)l:jcl:jfM _You kill the endoplasm!l:jpl:j6sl:jxl:j{H _No target in view!l:j l:j  l:j, l:jW=  l:jm@ B_No target in view!l:j\ l:jr l:j l:j H _No target in view!l:j l:j֭ l:j l:jp l:jJ l:j` l:j _ 26  _l:j l:j l:j ,l:j l:j l:j ;11 l:j l:j  l:j G_You now have 318 gold pieces (gained 7).l:j l:j , l:j 326  l:j l:j Xl:jN l:j1 Bl:j l:jB l:j l:j l:j l:j P..# #..###.###[....... ..###...##............ ...........# #....... ####.....###...# #.#......).....#.#####.#l:j #.##.#######.........# [†..##.# ###.#.....###....# ####.#)....#####..... #...@......#---7.0 (7.0 .# ##.... #.!##..#....# .#####†... #. ##.# ...# ............ .. .. ...###^.... .## .# ..## . .. . .###. ##.# #l:j l:j G---8.0 (8l:j l:jw # _Found a club.l:jnl:jq3l:jsl:j v,l:j}nl:jTl:jր,l:jl:jl:jl:jU,l:j֏...###...##.................# #.......####.....###...# #....).....#.#####.#  #..#.##.#######.........#  #[†..##.# ###.#.....# l:j: #.##....# ####.#)....#  #.####..... ##..........#  #.# ##.... #.@##..#....# ###.#####†... #.####.# ...# ................ ... ... .##...###^....## .### .#..## ..... .. . ##..## .... #. #..## #### .# #.## ..#l:jA,12.0 (4l:jٚ511 3.0 (5l:jl:jR _t - a black potionl:j sl:ju3l:jyl:j {l:jX}u 26  l:jBl:jl:jl:j3l:j,l:jՏl:j,l:jl:jl:jl:jl:j,l:jMl:jl:j[,l:j l:jl:jܮ,l:jAl:jl:j7l:jl:jl:j4l:jl:jl:jYl:jl:jl:jl:jbl:jl:jl:jcl:jfl:jl:jl:jl:jl:jl:jDl:jl:jl:j~l:jl:jFl:jl:jl:jl:jl:jNl:jl:jl:jl:j(l:jl:jl:jl:j[l:jl:jl:jl:jl:jl:jZ l:j l:jl:jQ11 l:j$N _You now have 331 gold pieces (gained 13).l:j`l:j_ 26  l:jpl:jl:jjl:jfl:jl:j l:j"l:j$l:jP%l:j&l:jY(l:j)l:j*l:j-l:jJ0,l:j1l:jQ3l:j4,l:j5l:j7l:jw9Bl:j <l:j}=l:j>,l:j@l:juAl:jB,l:jCl:j l:j& l:j_ l:j ;11 l:j l:jH n _s - 2 yellow potions (gained 1)l:j l:j' _ 26  l:jr l:jy l:j l:j) l:jn l:j l:jQ l:jk l:j l:jS l:j l:j l:j l:j l:j l:j l:j l:j! l:j l:j ,l:jr l:j l:j l:jo l:j Xl:j Bl:j l:jp l:jj l:j l:j l:j l:j^ l:j l:j l:j# l:j% l:j& l:j' l:jh) l:j+ l:j, l:jD. l:j/1 l:j3 l:j?4 l:j5 l:j8 l:j: l:j; ,l:j= l:j> l:j5@ l:jI l:jiK l:jM ,l:jO l:jYQ l:jR ,l:jWT l:jV l:jW l:jX l:j Z l:j [ l:jV\ Bl:jq] l:j^ Bl:j` l:j,b ,l:jac l:jd l:je ,l:jf l:jNh l:jqi l:jbj ,l:j ^....######.####.###.....# #.. .. #.....# ##. ..###### .# .## .# l:j l:j -10.8 (50l:j l:j ; _Found a stone staircase leading down.l:j_l:jh..###....# ###...#####.## ...).....#.#####.# #######.........# .# ###.#.....# .#########.#)....# ...##..........# #..##..#....# †....#.####.#...@# 0.0) ..................>..<# ^....######.####.####.# .....# #.. #.. .....# ##. ...# ###### .# ..## ..##.l:j-.#l:j۸l:j6+1.8 (1l:jl:jJ9 _Found a stone staircase leading up.l:jZ l:j,] 3l:j` l:jb l:ji l:jl l:jpo l:jq l:js ,l:jw l:j>y l:jz ,l:j| l:je~ l:j ,l:j l:j l:j݅ ,l:j l:jN l:j_ l:j l:j l:j l:jݐ ,l:jW l:j l:jޔ ,l:jr l:j; l:jO ,l:j l:j֛ l:jܜ ,l:j l:j6 ,l:jԣ l:j ,l:j ,l:j l:j l:jm ,l:j l:j l:j ,l:j; l:j ,l:j l:jԶ l:j[ 0 #.# #..##..#....# ##.#####†....#.####.#....######.......................>..<# ##...###^....######.####.####.# ....## #.....# #....#......# #..## #.....# ##......####### ####### ###..##..## .l:j ## #####...###..# .# #...@.### #..#265.0) ## >....##### ##.# ...... ... ...#### # #.## #.... #.#  .....#### l:j@ l:jq ,7.8 (16l:j: l:j ; _Found a stone staircase leading down.l:jB3l:jEl:jG,l:jNl:jjPBl:jTXl:jVl:jAXBl:jYl:j[,l:j\l:j ^l:j<_,l:j^`l:j8cl:jfdBl:jbfl:jg,l:jil:jjl:j6lBl:jml:jCo,l:jpl:jql:j"s,l:jxl:jFz,l:jb|,l:j}l:jBl:jKl:j,l:jl:jl:jKBl:jl:jl:jՉ,l:j'l:j,l:jl:jaBl:jɐl:jےBl:je,l:j,l:jl:jl:jl:j,l:jHl:j̟,l:jl:jLl:jBl:jl:jHl:j,l:j:l:jΪBl:jLl:jVl:j®,l:jl:jmBl:jBl:jl:jl:j,l:jl:jJXl:jԾl:j Bl:jl:jl:j3,l:jl:j,l:jcl:jl:j!,l:jl:j",l:j_,l:jFl:jBl:jl:jl:j,l:jl:j(,l:jl:jl:j ,l:j,l:j,l:jcl:jul:j,l:jl:jl:jl:jI,l:jel:jl:j,l:jl:j[l:j,l:jl:j~l:j,l:jl:jl:jl:jvl:jl:j l:jz ,l:jQl:jl:jb,l:jl:jXl:j,l:j?l:jl:jj,l:jl:jz!l:j"l:j#l:j%l:j9'l:jx(,l:jR+l:j -l:j.,l:j1l:j2l:jK4,l:jm6l:j[8l:j9,l:j<l:j>l:j@,l:jAl:jCl:jD,l:jFl:jNH,l:jKl:jJOBl:jsl:javl:jxBl:j{l:j~j  You encounter an endoplasm.l:j # ...... #.#  ..... #.#  .J.. #.# ## ... #.# ##. .. #.#####.# ####.. #. #.......###..... l:jÉ#.######..###.....# #.@...........## # #######..###...#### ##....# ###.##.. ####..[### #....# #....#.# ####..... #.####.####........ J   endoplasm (asleep) #..............#########.....####.....#....## ######l:j9.J88.8 (61l:jQJl:jd  9.8 (62l:jl:jd^ _The endoplasm quivers.l:j s .  You shoot a sling bullet. The sling bullet hits the endoplasm!l:j%c)))l:j[,...l:jɰb11 1===91.2 (1.4)l:jKl:jM _You kill the endoplasm!l:jêl:jl:jl:jTH _No target in view!l:jl:jAl:jgl:jp"H _No target in view!l:j> 3l:jjA l:jC l:jE l:jM  26  _l:jg   You encounter a ribbon worm.  #.#  w...... #.#  .. #.#  .. #.#  .. #.# #  .# #.# ##   ..##.#####.# ####   #.##.......###....   #@######..###.....---   #.............##  #######..###...###   ##....# ###.##.   ####..[### #   #....#.# ####.... w   ribbon worm (asleep)   #.####.####.......   #..............###  #####.....####....20:jj 40m  ---3.2 (2 _l:j ))))))wYou shoot a sling bullet. The sling bullet hits the ribbon worm.l:jrQ.wl:jqy=......l:j|U11 ===4.6 (1.4l:jrl:j9 _The ribbon worm is lightly wounded.l:jJ ))))) You shoot a sling bullet. The sling bullet hits the ribbon worm.  Lightning courses through the ribbon worm!l:j Q.wl:j˟ [.... l:j (6.0l:j l:j d _The ribbon worm is severely wounded.l:j )))))))You shoot a sling bullet.l:j2.w......7.4 _The sling bullet barely misses the ribbon worm.l:j! )))You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.l:jQ.wl:j՘&..l:j)(8.8l:jl:j c _The ribbon worm is heavily wounded.l:j} )) You shoot a sling bullet. The sling bullet hits the ribbon worm.l:j  .. (catching breath)The ribbon worm is severely wounded.l:j ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.l:jV..l:ju  5  300.2+2 sling (elec)Held l:jFl:jߥ. _You are caught in a web!l:jl:j.0l:j?l:j8N _You are caught in a web!l:j l:j& l:j l:j N _You are caught in a web!l:j1 l:j3 l:ji8 l:j: N _You are caught in a web!l:j 3l:j$l:j'N _You are caught in a web!l:jl:j2l:jόl:jh _You are caught in a web! _Unknown command.l:jK #.#Psyko the Gusty  ......... #.#Tengu  .......#.#Health: 33/33 ========================  ......#.#Magic: 11/12 ======================--  .....#.# # AC: 7Str: 8  .*.#l:jN#.# ## EV:  5 Int: 18  *.##.#####.# ####. SH: 0Dex: 14  #*##.......###.... XL:  6 Next: 21% Place: Dungeon:4  #@######..###..... Noise: ===------  Time: 4300.2 (0.0)  #.............##i) +2 sling (elec)  #######..###...### Fire: i) +2 sling (elec)  ##....# ###.##. Held  ####..[### #....  #....#.# ####.... w   ribbon worm  #.####.####.......  #..............###  #####.....####....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)l:jP  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.l:jPw..(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded.l:j ````The ribbon worm expels a string of sticky webbing.l:jAjW..@.l:jQm3--1.2 (1l:jpl:j1sW _The stream of webbing misses you.l:jD #.#Psyko the Gusty  ......... #.#Tengu  .......#.#Health: 33/33 ========================  ......#.#Magic: 10/12 ====================----  .....#.# # AC: 7l:j- Str: 8  .*.##.# ## EV:  5 Int: 18  *.##.#####.# ####. SH: 0Dex: 14  #*##.......###.... XL:  6 Next: 21% Place: Dungeon:4  #@######..###..... Noise: =--------  Time: 4301.2 (0.0)  #.............##i) +2 sling (elec)  #######..###...### Fire: i) +2 sling (elec)  ##....# ###.##. Held  ####..[### #....  #....#.# ####.... w   ribbon worm (catching breath)  #.####.####.......  #..............###  #####.....####....Casting: Shock (safe; 1% risk of failure)  Confirm with l:j] . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.l:jQ.wl:jsf.. l:j*2.2 (1l:jl:j!l:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is almost dead.l:jd 2 #.#Psyko the Gusty  ......... #.#Tengu  .......#.#Health: 33/33 ========================  ......#.#Magic: 9/12==================------  .....#.# # AC: 7Str: 8  l:jg ...##.# ## EV:  5 Int: 18  .*##.#####.# ####. SH: 0Dex: 14  #*##.......###.... XL:  6 Next: 21% Place: Dungeon:4  #@######..###..... Noise: =--------  Time: 4302.2 (0.0)  #.............##i) +2 sling (elec)  #######..###...### Fire: i) +2 sling (elec)  ##....# ###.##. Held  ####..[### #....  #....#.# ####.... w   ribbon worm  #.####.####.......  #..............###  #####.....####....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shockl:jh  (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.l:j @w.l:j" *3.2 (1l:j l:j |onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  l:j wThe zap hits the ribbon worm. _The ribbon worm is almost dead.l:j  #.#  Psyko the Gusty ......... #.#  Tengu ....... #.#  Health: 33/33 ======================== ...... #.#  Magic: 8/12================-------- ..... #.# # AC: 7Str: 8 ...# #.# ## EV:  5 Int: 18 ..##.#####.# ####. SH: 0Dex: 14 #.##.......###.... XL:  6 Next: 21% Place: Dungeon:4 #@######..###..... Noise: =--------  Time: 4303.2 (0.0) #.............##  i) +2 sling (elec) #######..###...### l:j [33mFire: i) +2 sling (elec) ##....# ###.##. Held  ####..[### #.... #....#.# ####.... w   ribbon worm #.####.####....... #..............### #####.....####....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm!#.#   #.#   #.#   #.#  ..... #.#  ...# #.# .* #*  [###           l:j- !..l:j1 224.2 (1l:jq7 l:j>: onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm! _You kill the ribbon worm!l:j2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:ja3l:j~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j4l:jl:jl:j\  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)l:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j3l:jIl:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l:jl:ji  l:j!l:j| _l:j!,l:ja#l:j$d9==l:j/&l:jn',l:j(l:j),l:j@+l:jm,,l:j-l:j3/P==l:jY0l:j~1l:j2,l:j3l:j4l:j5l:j6f10/12==l:j7l:j8l:j9l:j:l:j;l:j<l:j=l:j?l:j@l:jAl:jBP==l:jCl:jJEl:jqF,l:jyGl:jH,l:jIl:jJl:jKl:jLb1==l:j_Nl:jZO,l:jPl:jQ,l:jRl:jT,l:jTl:jUl:jW:==l:jWl:jY,l:j:Zl:jY[l:j\,l:j^l:jk_,l:j`l:jaL2==l:jbl:jdl:jeF11 l:jfl:jhvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failurel:ji )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)disentangle yourself.l:j.rM#..###......l:jt..... )..[..... ........# #.# ###....##.#####.# ####.......###-32.2 (28.0)######..###..................## +2 sling (elec)  #######..###...###l:jyl:j{ 26  -3.2 (29l:jրl:j˂5 _Found a robe and a short sword.l:j3l:jl:j==l:j<  You see here a +0 robe.l:jl:j _l:jl:jBl:jl:jl:jTl:jl:jjl:jl:jl:j l:j;S You see here a +0 short sword.l:j45 _l:jG11 l:j  l:j ~ _h - 4 scrolls labelled AFATESU XUIDE (gained 1)l:jfu 26  l:jVl:jl:jE,l:j=l:jjl:j;11 l:jl:j!N _You now have 344 gold pieces (gained 13).l:jv$l:j&_ 26  l:j0'l:j)l:j++l:j,,l:ju/l:jm1l:jK3,l:ju8,l:jU<l:j>l:jl:jl:j,l:jl:jl ,l:j l:jul:j",l:jl:jl:j,l:j+l:j["l:j{&l:jA(,l:j*l:jk+l:j,,l:j.l:j/,l:j0l:j2l:j[4,l:j5l:j7,l:jd8,l:j9l:j;Bl:jJBl:jFDBl:jGl:jHBl:jLl:jNBl:jal:jcl:jTfBl:j\hl:ji,l:j6kl:jml:jn,l:jxpl:jirl:js,l:jXwl:jzl:j|,l:jl:j~l:j,l:jRl:jl:jT,l:j|l:jl:jBl:jl:jl:jj,l:j$l:jo,l:jl:jHl:jѢl:j<,l:jl:jl:jb,l:jl:jl:j,l:jl:jl:jl,l:jl:j(l:jKl:jnl:jl:j,l:jl:j?l:j,l:jl:jpl:jl:jE,l:j l:jBl:jAl:jl:j,l:jl:j,l:jl:jXl:j:l:j.Bl:jbl:j,l:jl:jl:j,l:j'l:j!l:j,l:jl:jl:j,l:j>l:jKl:jl:j* ,l:jw l:j,l:jl:j&l:jBl:jBl:jY,l:j^Bl:jqBl:j ,l:j^"l:j#,l:j]%l:j&Bl:ji(l:jz*,l:j+l:js-l:j.,l:j/l:j1l:jg2Bl:jx9l:j;Bl:jn>Bl:jg@l:jABl:jCl:jD,l:jFl:j{Gl:jDIBl:jJl:jLLBl:jMl:jO,l:j&Q,l:jR,l:j-Tl:jUl:jRWBl:j@cl:jkp.....# ##......##### ###### ###..##..##  #####...###..# #####.....### #..# .>....##########.## ..................# ################.## ### #.# ..####416.2 (83 .....# #.........# l:jnZ###### #.........#  #>........# ########### l:jrl:j@u,7.2 (84l:jxl:jO{; _Found a stone staircase leading down.l:jɢ l:j[ 3l:j3 Bl:j l:j2  ###### ###..##..##  #####...###..# #####.....### .>....##########.## .................. ################.# #.# ..#### #####.#####...#....@....#8.2 (1.0) ##### l:j/ t#>l:j l:j E _Done exploring.l:jl:jU  l:jl:j#..0l:j<)Gl:ju*E _Done exploring.l:jMt[[?25h[?0c  Search for what [Enter for "."]? l:j [?25l[?1cl:j(l:jh 16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a stone staircase leading downb - [D:4] a stone staircase leading down  c - [D:4] a stone staircase leading up  d - [D:4] a stone staircase leading down  e - [D:4] a club (1 further duplicate)  l:j ef - [D:4] a teleport trap  g - [D:4] a +0 dagger  h - [D:4] a +0 scale mail of deathi - [D:4] a ring mail  j - [D:4] a +0 morningstar  k - [D:4] a stone staircase leading up  l - [D:4] a +0 club  m - [D:4] a stone staircase leading up  n - [D:4] a robe  o - [D:4] a +0 robe  l:j p - [D:4] a +0 short swordl:j_###### ###..##..##Psyko the Gusty#####...###..#Tengu #####.....### #..#Health: 33/33 ======================== .>....##########.##Magic: 12/12 ======================== ..................#AC: 7Str: 8 ################.##EV: 26 Int: 18 ####.#SH: 0Dex: 14 ..#### #####.#####XL:  6 Next: 22% Place: Dungeon:4 .....# #....@....#Noise: ---------  Time: 4418.2 (0.0) ###### #.........#i) +2 sling (elec)#>........#Fire: i) +2 sling (elec)########### l:jV_h - 4 scrolls labelled AFATESU XUIDE (gained 1) _You now have 344 gold pieces (gained 13). _Found a stone staircase leading down. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _l:jO l:jWR $l:jqX wWhere to? (Tab - D:4, ? - help)  D - Dungeon l:jMo###### ###..##..##Psyko the Gusty#####...###..#Tengu #####.....### #..#Health: 33/33 ======================== .>....##########.##Magic: 12/12 ======================== ..................#AC: 7Str: 8 ################.##EV: 26 Int: 18 ####.#SH: 0Dex: 14 ..#### #####.#####XL:  6 Next: 22% Place: Dungeon:4 .....# #....@....#Noise: ---------  Time: 4418.2 (0.0) ###### #.........#i) +2 sling (elec)#>........#Fire: i) +2 sling (elec)########### :j>p;49m_h - 4 scrolls labelled AFATESU XUIDE (gained 1) _You now have 344 gold pieces (gained 13). _Found a stone staircase leading down. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  l:j)wl:jyl:j~ l:j4_l:j&l:j<l:j?l:jRl:jl:jۉl:jҊl:jl:jl:jޏl:jl:jQl:j  l:jf l:j4There is a stone staircase leading down here.l:jcl:jl:j2l:j l:jŘ 11 l:j   l:jJ_l:j0l:j >&5l:j>l:j?l:j8?l:jA# _You climb downwards.l:j:F    ..  .  #.  .   ##.   #.#   #@# 24.7 (6.5  #..# l:jF  ##.#   ##l:jGl:jJl:j6Na _There is a stone staircase leading up here.l:j l:j9 l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightingl:jv '0.9   6%   0   j + Spellcasting 3.6  24%  -1          l:j  b - Axes   0.0    +1   k + Conjurations 3.9  16%  +3  l:jז  c - Unarmed Combat   0.0    +1   l + Air Magic5.8  20%  +3  l:j x d * Throwing   0.7  20%   0      l:j ^    l:j? "     e + Short Blades   0.0    +1  l:j^ +    f + Ranged Weapons 0.3  14%  +1  l:j a    l:j          g + Armour   0.0    +1       h - Dodging   2.2    +1      l:j $ i - Stealth   2.5    +1      l:j l    l:j8 a    l:jS _    l:jn a    l:j _    l:j         l:jĘ n    l:j _    l:j T    l:j The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  l:j= [?] Help[=] set a skill target  l:j [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsl:jl:jNl:j Psyko the Gusty ..Tengu .l:jm_Health: 33/33 ========================  #.Magic: 12/12 ========================  .l:jiAC: 7Str: 8 l:jp ##.EV: 11l:jRInt: 18  #.#SH: 0Dex: 14  #.#XL:  6 Next: 22% Place: Dungeon:5l:j   #@#Noise: ---------  Time: 4424.7 (0.0)  #..#i) +2 sling (elec)  ##.#Fire: i) +2 sling (elec) l:jX ##l:jl:j;  l:jXb_Done exploring. _Done exploring. l:jt}_Search for what [Enter for "."]? . _There is a stone staircase leading down here. l:jg_You climb downwards. _There is a stone staircase leading up here.l:j l:j l:jl:jl:j9Il:j b 26 l:jn _l:jl:jl:j$l:j|l:jl:jl:jl:j|l:jyl:j0l:jml:jl:jl:j#l:jl:jl:jl:j!l:j!l:j8"l:j"l:jx$l:j$l:j %l:j%l:j+)Bl:j7a  There is a stone staircase leading up here. _l:j9Bl:j9l:ja;,l:j;l:j<l:j~>l:j;?l:js?l:j@l:jBl:jBl:j,Cl:j2Dl:jEl:jEl:jGFl:jGl:jIl:jTIl:j2Jl:jPQl:jRl:jRl:jTl:jTl:jIUl:j`Vl:jYBl:jZl:jP\l:j\l:j\l:j`^l:j_l:j`l:j|`l:jal:j.d,l:jdl:jll:j1nf  You encounter an adder.l:jYr ###   ##.####  #..##.#  #....## ##  ##.....#####.# l:jr #...........#  ##.#########.#  #.## #.  #.# ##..#  #<## ...  #..# .....#  ##.# ...### l:jr ##.## ...#S   adder (wandering)  #.## ..##  ### S.. l:jr l:jt151.7 (27.0).l:jKy)l:jrd  2.7 (28l:jl:j2 _The adder leaves your sight.l:j, l:jQ, l:j, l:j. l:j1 h  An adder comes into view.l:j7   #####.####..##...## ####.....#####.l:j8 _...........# ##.#########.##.## #..##.# ##@.#<##l:j98  ##......... .....##..l:j8 S.S   adder (wandering)...l:j 9 ,0.0)l:j> l:jB 23.7 (1 _l:jC l:jF l:j )))))))You shoot a sling bullet.l:jN hThe sling bullet closely misses the adder.The adder hisses angrily.l:jOdS.h.l:jV)....h   hound.S   adder..l:j%W111 l:jIW$===5.1 (1.4l:j\l:j_V _You encounter a hound.l:j|D ) You shoot a sling bullet. The sling bullet hits the hound.l:j\ 8h.l:j 8S.l:j/ S.  The hound is moderately wounded.l:j l:jZ (6.5l:j l:j S _The hound closely misses you.l:j _  You shoot a sling bullet. The sling bullet hits the hound.l:jE N The hound closely misses you.  barely misses you. The adder bites you.  You are poisoned.The adder poisons you! The hound bites you but does no damage.l:j2F 1===--7.9Pois l:j L l:jN = _The adder bites you but does no damage.l:jJ   ###   ##.####   #..##.#   # ##   ##.....#####.#   #...........   ##.#########.   #.## #@.##   #.##.h#   #<####S......   #..# .....##   ##.# ..###   ##.## ...#   #.## ..##   ###l:j.S ...  ...l:j44h.l:j S.  You feel sick. The hound attacks as it pursues you!l:j\l:jp0--- 26 l:j=@ --80l:jl:jY _The hound completely misses you. x2l:jm ### #.#####.#  #....## ###.....#####.# #...........# #.#########@## #.h##.# ##S.# <###.............## ##....####.##...##.#####l:jo6S.l:jcy  You feel sick. The hound completely misses you.29---9l:j}l:jV _The adder completely misses you.l:j ?   ###   ##.####   #..##.#   #....## ##  ##.....#####.#  #.........@.#  ##.#########.  #.## #Sh##   #.#   #<####.......   #..# .....##   ##.# ...###   ##.## ...#  #.## ..##l:j 9h.l:j 4=----60l:j l:j! a _You feel sick. The hound attacks as it pursues you! The hound bites you. x2l:jJq.  ###  ##.####  #..##.#  #....## ##  ##.....#####.#  #.#  ##.#h##  #.## #S.##l:jq  #.# ##..#  #<## ##.......  #..# .....##l:jq  ##.# ...###  ##.##l:jq ...#   #.## ..##l:j rl:j>t`h.Sl:jWy|.S   adderl:j zs23=------1l:j~l:jف$ _You feel sick.l:j!   ###  ##.####  #..##.#  #....## ##  ##.....#####.#  #.h.#  ##.#S##  #.## #..##  #.# ##..#  #<## ##..l:j".....  #..# .....##  ##.# ...###   ##.## ...#   #.## ..##l:j$n h.  You feel sick.l:j?%2S.l:j6-j  You are no longer poisoned.l:j-|19----=2l:j1l:j4* _The hound bites you.l:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j  Psyko the Gusty  Tengu  Health: 19/33 =============----------- ### Magic: 11/12 ======================-- ##.#### AC: 7Str: 8 #..##.# EV: 26 Int: 18 #....## ##  SH: 0Dex: 14 ##.....#####.#  XL:  6 Next: 22% Place: Dungeon:5 l:j9#.......@hS*#  Noise: =--------  Time: 4462.9 (0.0) ##.#########.##  i) +2 sling (elec) #.## #..##  Fire: i) +2 sling (elec) #.# ##..#  l:j#<## ##.......  #..# .....##  h   hound ##.# ...###  S   adder ##.## ...#  #.## ..## You are no longer poisoned. _The hound bites you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j:Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linel:jf~  Psyko the Gusty  Tengu  Health: 19/33 =============-----------  ###Magic: 11/12 ======================--   ##.####AC: 7Str: 8   #..##.#EV: 26 Int: 18   #....## ##SH: 0Dex: 14   ##.....#####.#XL:  6 Next: 22% Place: Dungeon:5 l:j  #.......@***#Noise: =--------  Time: 4462.9 (0.0)   ##.#########.##i) +2 sling (elec)   #.###..##Fire: i) +2 sling (elec)   #.#l:jHf##..#   #<####.......   #..#.....##h   hound   ##.#...###l:jLS   adder   ##.##...#   #.##..##The hound is moderately wounded.The zap hits the adder.  l:j4The adder is moderately wounded.The zap hits the adder.  The adder is heavily wounded.The zap hits the hound!l:jg hS.  The zap hits the adder.  The adder is moderately wounded.The zap hits the adder.  The adder is heavily wounded.The zap hits the hound!  The hound is almost dead.l:jYj 511 3.9 (1l:jWo l:j(s = _The hound bites you but does no damage.l:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jr  Psyko the Gusty  Tengu  Health: 19/33 =============----------- ### Magic: 10/12 ====================---- ##.#### AC: 7Str: 8 #..##.# EV: 11Int: 18 #....## ##  SH: 0Dex: 14 ##.....#####.#  XL:  6 Next: 22% Place: Dungeon:5 #.......@hS*#  Noise: =--------  Time: 4463.9 (0.0) ##.#########.##  i) +2 sling (elec) #.## #..##  Fire: i) +2 sling (elec) #.# l:js ##..#  #<## ##.......  #..# .....##  h   hound ##.# ...###  S   adder ##.## ...#  #.## ..## The hound is almost dead. l:jHs_The hound bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jsAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linel:j  Psyko the Gusty  Tengu  Health: 19/33 =============----------- ### Magic: 10/12 ====================---- ##.#### AC: 7Str: 8 #..##.# EV: 11Int: 18 #....## ##  SH: 0Dex: 14 ##.....#####.#  XL:  6 Next: 22% Place: Dungeon:5 l:j#.......@†S.#  Noise: =--------  Time: 4463.9 (0.0) ##.#########.##  i) +2 sling (elec) #.## #..##  Fire: i) +2 sling (elec) #.# ##..#  #<## ##.......  #..# .....##  h   hound ##.# ...###  S   adder ##.## ...#  #.## ..## _The hound bites you but does no damage.  l:j#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.l:j^†  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  You kill the hound!  The zap hits the adder.  The adder is almost dead.adderl:jR ###    ##    ***#   l:j^ #.## #..##  #.#  #<##  #..#  ##.#  ##.##  #.## l:j_k>††.l:j$s@ 20/34=414.9 (1 _You kill the adder!Your Fighting skill increases to level 1!Your Throwing skill increases to level 1!l:jxl:j{m _Your Conjurations skill increases to level 4!l:j:l:jl:jl:jl:j 26  _1=l:jl:jl:j9l:jxl:jl:jl:jl:jl:j E1==l:jl:j^l:jS2=l:j=l:j2,l:jl:j ,l:j l:j) l:j{ :==l:jA l:jl:jEH3==l:jjl:jl:jtl:jl:j'l:jl:jl:jl:jl:j#2l:j)==l:jl:j4 _Magic restored.l:jw,4=l:j-l:j6.:==l:j.l:j0l:j0N25=l:j]1l:j2l:j+3l:j3l:j5l:j6l:j6l:jP8l:j8l:j 9l:jg:l:j:j6==l:jc;l:j[=,l:j >l:jO?l:j?l:j?l:jAl:jWAl:jAl:jCl:jCR7==l:jCl:jsDl:jEl:jEl:j>Fl:jkHl:jHl:jIl:jKl:jK,l:j-Nl:jmNU8=l:jNl:jPl:jxPl:j~Ql:j6Sl:jlSl:jSl:jU,l:j7Vl:j^Xl:jXK9=l:jSYl:jZl:j[l:jc[l:j2]l:jm]l:j]l:j(_l:jy_l:j_l:j bl:jDb$30l:jcbE==l:jcl:j'dl:jidl:jdl:j,fl:jafl:jfl:ji,l:jdil:j.kl:jk?1=l:jkl:j&ll:jml:jnl:j^nl:jpl:jql:j%ql:jrl:jsl:jsl:jSul:juK2=l:jMvl:jx,l:jxl:jA{,l:j{l:j}l:j}l:j"~l:jl:j\h3==l:jրl:j9l:jzl:jl:j܄,l:jll:j؆l:jl:jnl:j~4==l:j l:j$1 _HP restored.l:jl:jl:jRl:ja  You see here a hound corpse.l:jl:j^ _l:jؔl:jOb  You see here an adder corpse.l:jl:jR _l:jÙl:j{=l:jVl:jl:jl:jYl:jl:j{l:jl:jCl:jl:jl:jYl:jl:j8l:jl:j@l:jl:jl:jl:jl:jl:jFl:j5l:jsl:j l:jql:jl:jSl:jl:jl:jnl:jl:jVl:jl:jK  You encounter an orc. It is wielding a +0 hand axe.l:j2 ### ##.#### #..##.# #....## #.....#####.# ## ........††.## .# .#########.## .# l:jNP## #..#####.## # ##..#..@..##- ## ##...........o .# #......##..... l:j.# #....### .... ## #....# ... # #....## ## o   orc (asleep) l:j#..... #..... ###....l:j1530.9 (66.0)l:jY  -l:j,1.9 (67 _l:jl:jMl:j ###Psyko the Gusty ##.####Tengu #..##.#Health: 34/34 ======================== #....## ###Magic: 11/12 ======================-- #.....#####.# ##AC: 7Str: 8 ........††.## .#EV: 26 Int: 18 .#########.## .#SH: 0l:jDex: 14 ###..#####.##XL:  6 Next: 41% Place: Dungeon:5 ###..#..@**##Noise: ---------  Time: 4531.9 (0.0) ####.......*****i) +2 sling (elec) .##......##.....Fire: i) +2 sling (elec) .##....### .... ###....# ... ##....####o   orc#.....#.....###....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  The zap hits the orc.  The orc is lightly wounded.l:j4o.l:jӍ,.....l:jc;11 ==2.9 (1l:jl:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  The zap hits the orc.orc is lightly wounded. _shouts! You hear a shout! x2l:jЈ ###Psyko the Gusty ##.####Tengu #..##.#Health: 34/34 ======================== #....## ###Magic: 10/12 ====================---- #.....#####.# ##AC: 7Str: 8 ........††.## .#EV: 11Int: 18 .#########.## .#SH: 0l:jDex: 14 ###..#####.##XL:  6 Next: 41% Place: Dungeon:5 ###..#..@**##Noise: ==-------  Time: 4532.9 (0.0) ####.......****.i) +2 sling (elec) .##......##.....Fire: i) +2 sling (elec) .##....### .... ##l:j҉#....# ... ##....####o   orcl:ji#.....#.....###.... l:jB_The orc shouts! You hear a shout! x2  l:j1Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jUAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linel:jyWAim: an orc, wielding a +0 hand axe (lightly wounded, 74% to hit)l:j4o.l:j+....l:j[3-3.9 (1l:jl:j!  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (lightly wounded, 74% to hit) _The zap misses the orc.l:j?  ### Psyko the Gusty ##.#### Tengu #..##.# Health: 34/34 ======================== #....## ### Magic: 9/12==================------ #.....#####.# ## AC: 7Str: 8 ........††.## .# EV: 11Int: 18 .#########.## .# SH: 0Dex: 14 ## #..#####.##  XL:  6 Next: 41% Place: Dungeon:5 # ##..#..@..##  Noise: =--------  Time: 4533.9 (0.0) l:j@ ## ##.........)..  i) +2 sling (elec) .# #......##.....  Fire: i) +2 sling (elec) .# #....### .... ## #....# ... # #....## ##  o   orc #..... #..... ###....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (lightly wounded, 74% to hit)  The zap hits the orc.l:jF I ### ###.# ##.††.## .#.## .# #..  ##..#..@**##  ***..     .... l:joG q ...     l:j3 oYou kill the orc!l:jw ....)o   orcl:j +4.9 (1l:j l:j o _You encounter an orc. It is wielding a +0 club.l:j;  ###Psyko the Gusty ##.####Tengu #..##.#Health: 34/34 ======================== #....## ###Magic: 8/12================-------- #.....#####.# ##AC: 7Str: 8 ........††.## .#EV: 11Int: 18 .#########.## .#SH: 0Dex: 14 ###..#####.##XL:  6 Next: 41% Place: Dungeon:5 ###..#..@**##Noise: =--------  Time: 4534.9 (0.0) ####.......*****i) +2 sling (elec) .##......##.....Fire: i) +2 sling (elec) .##....### .... ###....# .l:j< '.. ##....####o   orc#.....#.....###....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit)  The zap hits the orc.l:j 4o.l:j MoConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit)  The zap hits the orc.  The orc is heavily wounded.l:j ....)o 2 orcs (1 wandering)l:j +5.9 (1l:jB l:j  You encounter an orc. It is wielding a +0 club and wearing a +2 chain mail of _willpower.l:jG^ ###Psyko the Gusty ##.####Tengu #..##.#Health: 34/34 ======================== #....## ###Magic: 7/12==============---------- #.....#####.# ##AC: 7Str: 8 ........††.## .#EV: 11Int: 18 .#########.## .#SH: 0Dex: 14 ###..#####.##XL:  6 Next: 41% Place: Dungeon:5 ###..#..@**##Noise: =--------  Time: 4535.9 (0.0) ##l:j^##.......****oi) +2 sling (elec) .##......##.....Fire: i) +2 sling (elec) .##....### .... ###....# ... ##....####oo 2 orcs (1 wandering)l:j _#.....#.....###....Confirm with . or Enter, or press ? or * to list all spells.l:j:_Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linel:jl_Aim: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  77% to hit)  The zap hits the orc but does no damage.l:jaM.oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  77% to hit)  The zap hits the orc but does no damage.  The orc is heavily wounded.l:j/o.l:j[~....ol:j^3=6.9 (1l:jl:ju7 _The orc shouts! You hear a shout!l:jf ###Psyko the Gusty ##.####Tengu #..##.#Health: 34/34 ======================== #....## ###Magic: 6/12============------------ #.....#####.# ##AC: 7l:j|Str: 8 ........††.## .#EV: 11Int: 18 .#########.## .#SH: 0Dex: 14 ###..#####.##XL:  6 Next: 41% Place: Dungeon:5 ###..#..@**##Noise: ==-------  Time: 4536.9 (0.0) ####.......***..i) +2 sling (elec) .##......##...o.Fire: i) +2 sling (elec) l:j5.##....### .... ###....# ... ##....####l:j0soo 2 orcs#.....#.....###....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  l:jPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  77% to hit)  The zap hits the orc.l:jRFo)l:jrS2o.l:jZ-...l:j1[3-7.9 (1l:jZbl:jdMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  77% to hit)  The zap hits the orc. _The orc is severely wounded.l:j  ))))You shoot a sling bullet.  The sling bullet completely misses the orc.The sling bullet hits the orc.l:jMYS)ol:jZ/o.l:jc'..l:jdg7====9.3 (1.4l:jll:j3p\ _The orc is severely wounded.l:jGM)The sling bullet completely misses the orc.sling bullet hits the orc.losl:jL)))   orcl:j8o.l:j2o.l:j} .l:j1240.7l:jl:jG _You kill the orc!l:j@ ###  ##.####  #..##.#  #....## ### ##.....#####.# ## #..††.## .# #.#.## .# .## #..#####.## .#l:j  ##..#.@.o.## <## ##..).. ..# #......##.)... #.# #....### .... .## #....# ... ## #....## ## # #.....  #.....  ###....l:j/o.l:j"l:j#w 26  --10l:j)l:j-l _The orc attacks as it pursues you! The orc misses you.l:jT )You shoot a sling bullet. The sling bullet hits the orc.  Lightning courses through the orc!!l:j3(l:j;l:j=\11 3==3.1 (1.4l:jpBl:jEG _You kill the orc!l:jtl:jhl:jl:jH _No target in view!l:j .#### #..##.# #....## ####.....#####.# ##  ...††.## .# ##.#########.## .# #..#####.## #. ##..#..)..### l:ji S#<## ##..@......).. #..# ##.)... ##.# #....### ....# #....# ...#....## ## #..... #..... ###.... l:j l:j == 26  ---40 _l:j l:j l:jSu l:j'v [---l:j| l:j  H _No target in view!l:jvk  l:j;l:jel:j$ _l:jl:jr,l:j*l:j l:j/N8==l:jl:jgl:jl:j l:j l:jl:jUl:j,l:jJl:jl:j:==l:jil:j ,l:j"l:j(,l:j*l:j0l:j1l:j2l:jfz9==l:j$ol:jol:j`ql:jx,l:jzl:jE,l:jl:j$l:j:==l:jl:j,l:j/l:j,l:jll:j,l:jl:jtl:jP10/12==l:jil:j|,l:j/l:j´l:jl:jul:j6,l:j2l:j?l:jk:==l:jl:jl:jl:j-l:j2l:jl:j*l:jb1==l:jl:j% l:j l:j l:j l:j_ l:j l:j ,l:jW l:j l:j :==l:j l:j ,l:j l:jG' ,l:j) l:j- l:j]. l:j/ l:jL4 l:j4 L2==l:j6 l:j9 l:j)? ,l:j@ l:jdC l:jM Xl:jQ ,l:jS l:jwV l:jZ l:ja[ :==l:j ] l:j^ l:jf ,l:jh l:jԋ K#### ##.# ..## ### ...#####.# ### .....††.## #.# #####.## #.#  #..#####.##  ##..#..)..#####.. l:j ##.......@.)...#  #......##.)....#  #....####.......#  #....# #.....#.. #....## #..#### # #..... #.###..... ..#l:j T###.... .##l:jЖ .# .## ######.# ###.††.## #.# ######.## #.#  #..#####.#.###..#..)..#####..#.......)...# #......##.@....# #....####...#....# #.....#...#....## #..#### ##..... #.###..... ..####.## ..l:jW 083.1 (39.0)l:j. d  4.1 (40l:j˩ l:j $  Things that are here:l:j _a +0 club; a +2 chain mail of willpower; an orc corpsel:j l:j l:j l:jc l:j l:jT! : _l:j8# @  You see here a +0 hand axe.l:jv( l:jG)  _l:j\* l:j3 l:j 8 l:j`8 l:j: l:j;< l:jA ,l:j;C l:jPE l:j_K l:jK l:jL l:jzP l:jdU l:jU l:jW l:jZ l:jR_ ,l:j` l:jb l:jf l:jHg l:jh l:jFl l:jo l:jOp l:jp l:jt l:j/x l:jx l:jy l:j Bl:j l:jc l:j8 l:j l:jH l:j l:jя ,l:j l:j l:j l:jK l:j l:jK l:j l:j l:j l:jA l:j l:j l:j l:jZ l:j  You encounter an ogre. It is wielding a +0 giant club.l:j"  ## ###.#l:j  ####..# ##  ###.....# ..# # #.......##..# # ##.##....@.# ##.####....## l:jշ y## ##.## ###..# .#####..# ## ...)...## .. l:j J#.)....# O..O   ogre (wandering) #.......# .#.. l:j5 #.....#...# ## #.. #..######...l:j W600.1 (16O.l:j* UOl:j n  ===1.1 (17l:jm l:j%  _The ogre shouts!l:j ^ _You see here a ring of resist corrosion.l:j ))) You shoot a sling bullet. The sling bullet hits the ogre.l:jY8O.l:j)..l:jN11 602.4 (1.3)l:j#l:j.&_ _The ogre is moderately wounded.l:j;j ## ###.#  ####..# ## ###.....# ..# ## #......@##..# .# ##.=.# .# ##.####....## ##.## ###..######..# ##O# ....)...## ..##.) ...#.......# .#.  #.....#...# ## #..l:j.4O.l:jl:j4I 26  l:jv/---30l:jT l:j l:jj % ## ###.#  ####..# # ### ..# # #.......##..# ##.##....=.# ##.####....## .## ##.## ###O#####..## ....)...###)....# .. #..# .#..l:j/ 5O.l:js l:jO B---4l:j l:j l:j%n ## ###.#  ####.@# # ### ..# # #.......##..#l:jnY ##.##....=. ##.####..O.## .## ##.## ###.#####..## ....)...###)....# ..l:jCq5O.l:jw9 l:jx&5l:j}l:j}l:j  Casting: Shock (safe; 1% risk of failure)  l:j\Confirm with . or Enter, or press ? or * to list all spells.l:j   Psyko the Gusty  Tengu  Health: 34/34 ========================  Magic: 11/12 ======================--  AC: 7Str: 8l:jL M  EV: 26 Int: 18 ## SH: 0Dex: 14 ###.# XL:  6 Next: 43% Place: Dungeon:5 l:j ####.@# ##  Noise: ---------  Time: 4605.4 (0.0) ###....*# ..#  i) +2 sling (elec) l:j ## #......*##..#  Fire: i) +2 sling (elec) l:j R.# ##.##...O=.# .# ##.####....## .## ##.## ###..#l:j  O   ogre l:jd ..#####..# ##.# ....)...## ..# ##.)....# ... _The ogre is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linel:j bAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)l:jg# | #O**l:j޷l:jl  Psyko the Gusty  Tengu  Health: 34/34 ========================  Magic: 12/12 ========================  AC: 7Str: 8  EV: 26 Int: 18##SH: 0Dex: 14###.#XL:  6 Next: 43% Place: Dungeon:5####.@# ##Noise: ---------  Time: 4605.4 (0.0)###.....# ..#i) +2 sling (elec) ###.......##..#Fire: i) +2 sling (elec) .###.##...O=.# .# ##.####....## .## ##.## ###..#Ol:j1   ogre ..#####..# ##.# ....)...##..# ##.)....#... _The ogre is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then. _l:jI ###  ###@#  ####..## ##  ###.....# # .......##..# # ##...O=.# # ##....## ## ##.## ###..######..# ##.# ...)...#..#l:jު6O.l:jCl:j?  l:j)+6.4 (1 _l:jYl:jƹl:jֹ  Casting: Shock (safe; 1% risk of failure)  l:ji \Confirm with . or Enter, or press ? or * to list all spells.l:j3U  Psyko the Gusty  Tengu  Health: 34/34 ========================  Magic: 11/12 ======================--  AC: 7Str: 8  EV: 26 Int: 18  SH: 0Dex: 14 ### XL:  6 Next: 43% Place: Dungeon:5 ###@# Noise: ---------  Time: 4606.4 (0.0) ####.*## ##  i) +2 sling (elec) ###....*# ..#  Fire: i) +2 sling (elec) # #......O##..# # ##.##....=.# # ##.####....l:jV9## O   ogre ## ##.## ###..# .#####..# ##.# ...)...## ..# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)l:jo^  Psyko the Gusty  Tengu  Health: 34/34 ========================  Magic: 11/12 ======================--  AC: 7l:j[37m ogre ## ##.## ###..# .#####..# ##.# ...)...##..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre!l:jO...1.4 (1l:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre! _The ogre is almost dead.l:jRy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:j   Psyko the Gusty  Tengu  Health: 13/34 =========---------------  Magic: 6/12============------------  AC: 7Str: 8  EV: 11Int: 18  SH: 0Dex: 14 ### XL:  6 Next: 43% Place: Dungeon:5 ###@# Noise: =--------  Time: 4611.4 (0.0) ####.O## ##  i) +2 sling (elec) ###.....# ..#  Fire: i) +2 sling (elec) # #.......##..# # ##.##....=.# # ##.####....##:j f40m O   ogre ## ##.## ###..# .#####..# ##.# ...)...## ..# _The ogre is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 88% to hit)l:jT   Psyko the Gusty  Tengu  Health: 13/34 =========---------------  Magic: 6/12============------------  AC: 7Str: 8  EV: 11Int: 18  SH: 0Dex: 14 ### XL:  6 Next: 43% Place: Dungeon:5 ###@# Noise: =--------  Time: 4611.4 (0.0) ####.)## ##  i) +2 sling (elec) ###.....# ..#  Fire: i) +2 sling (elec) # #.......##..# # ##.##....=.# # ##.####....## :jU 3mO   ogre ## ##.## ###..# .#####..# ##.# ...)...## ..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 88% to hit)  The zap hits the ogre! ### ###@# ####.*## ##  *.# ..#  #....* ##.##*  ##.##  )...## l:j= l:j )l:jS .l:j .l:jZ .l:j l:j 8l:j} 2.4 (1  l:j Aiml:jR !  l:j TPress: ? - help, Shift-Dir - straight linel:j D: an ogre, wielding a +0 giant club l:j J(almost dead, 88% to hit)  l:j8 The zap hits the ogre! l:j =_You kill the ogre!  l:j AYour Ranged Weapons skill increases to level 1!l:j l:j l:j!  l:j l:j F_Your Air Magic skill increases to level 6!l:jI l:js}7 26  _147==l:jS5===l:jQ,l:j8==l:jl:jt6==l:jBl:j,l:jl:j l:j[ l:j ==l:jK l:j l:jbl:j7l:j7l:j%==l:jl:jl:jl:jl:j!l:j)/l:j0l:jo3l:js>l:jAl:jBG9==l:jgDl:j5Ll:jLK8=l:jMl:jS,l:jz ==9=10/12==20==l:jeBl:jڄf==l:j3l:j‰K1=l:jl:j,l:jl:j0l:jl:jJl:jGl:jL1==l:jl:jDl:jƟS2=l:jǠl:jIl:jUl:jЯ:==l:jl:j_l:jѴ^3==l:j8l:jl:jl:júl:jl:jL2==l:jl:jl:jzl:jl:ja4=l:jl:jl:jYl:jhl:jP==l:jl:jl:jtl:jl:jwl:jN25=l:jl:jhl:jl:jl:jl:jel:j\l:jl:j<l:jl:jl:jej6==l:jl:jgl:jl:jl:j,l:jl:jl:jPl:j l:jl:j%h7==l:jl:j,l:jl:jl:j*l:j l:jj l:j l:jE l:jl:j}U8=l:jl:jl:jl:jl:jml:jl:jVl:jl:jNl:jl:j #l:j#K9=l:jT$l:j',l:jN(l:j+l:j+l:j,l:j/l:ji0l:jZ1l:js430==l:jI5l:j9l:j}9l:j:l:jA>,l:j?l:jBl:jICl:jCl:jFl:jGU1=l:j~Hl:jLl:jLl:j Nl:j Ql:jaQl:jQl:jTl:j7Ul:jUl:j Ya2=l:jYl:j]l:j]l:j^l:jcBl:jf,l:jgl:j ll:jlh3==l:jml:jeq,l:jrl:j6u,l:jXvl:jy,l:j=zl:jQ~l:j~h4==l:jl:jdl:jl:jMl:jl:j$  Things that are here:l:j  a +0 giant club; an ogre corpsel:jK _l:jl:j@l:jl:jl:jؗl:j~O=l:jNl:j= ### ###.# ####.)## ##  ###.....# ..# ##.......##..# l:j?###.##....@.#- # ##.####....## ## ##.## ###..# .#####..# ##.# ...)...## ..#.)....# ..........# .#.. #.....#...# ## #.. #..######...l:j{098.4 (86.0)l:j[11 -9.4 (87l:jl:jc4 _j - a ring of resist corrosionl:j 3l:j l:j l:j)  26  l:j. ,l:jB/ l:j0 l:j4 l:jM5 l:j5 l:j8 l:jm; ,l:j; l:jx= l:j-A l:jA l:j)B l:jD l:j|H l:jH l:jI l:jK l:jP ,l:j,Q l:jR l:jmU l:jU l:jV l:j[ l:j6i ,l:jl ,l:jo l:j:p l:jp l:jyq l:jt l:ju l:jpu l:j*y l:j| l:j,} l:j} l:j~ l:jс l:j: l:j l:j l:j l:j l:ju l:j܌ l:j l:j l:j l:j l:j  #.# ##.##......###  #.# ##.####....## ####.## ##.## ###..# #..)..#####..# ##.# ........)...## ##..## ....##.)....# ##....# ..####.......# ##...#...# ..# #.....#...##..####....# .## #..######..@.## .....714.4 (15 .. #.## ##..... .. #..# #....... ... #.## #.......#  .. #.##..[ .. #... ..#:j 39;49m ..## ##. ..# l:jF l:j ,5.4 (16l:j l:j - _Found a leather armour.l:j l:j Put on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  e - a +4 ring of protection (worn)j - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip l:jQyl:j"l:j[ #.###.##......###Psyko the Gusty#.# ##.####....##Tengu ####.## ##.## ###..#Health: 34/34 ======================== #..)..#####..# ##.#Magic: 12/12 ======================== ........)...## ##..##l:jAC: 7Str: 8 ....##.)....# ##....#EV: 26 Int: 18 ..####.......# ##...#...#SH: 0Dex: 14 ..# #.....#...##..####....#XL:  6 Next: 83% Place: Dungeon:5 .## #..######..@.## .....Noise: ---------  Time: 4715.4 (0.0) .. #.## ##..## .....i) +2 sling (elec) .. #..##.......Fire: i) +2 sling (elec) ... #.## #.......#..#.##..[.. #.....# ..####. l:j| ..#Your Ranged Weapons skill increases to level 1! _Your Air Magic skill increases to level 6!Things that are here: _a +0 giant club; an ogre corpse _j - a ring of resist corrosion _Found a leather armour.l:jȓP  Okay, then.l:jyl:jcl:jl. _l:jl:j]U  l:jؓl:jKl:jƜl:jy: _l:jl:jBl:jl:jl:j3l:j&l:jF  You see here a +0 leather armour.l:jvl:j _l:jbl:jl:j,l:jl:j6l:j,l:j~l:j!l:j_l:jl:jl:j l:jWl:jl:jl:jl:j}l:jl:j!l:jl:j ,l:jf!l:j"l:j&l:j`'l:j(l:j*l:jw.l:j.l:j/l:j1l:j6l:j6l:j7l:j;l:jFl:jYl:jd ##...## #......#Psyko the Gusty#.....####....#Tengu#.##..[......##Health: 34/34 ========================#.. ##.........## oMagic: 12/12 ========================...# #..##......# #..AC: 7Str: 8 ###. #..##..###.......EV: 26 Int: 18#. #..####.## ....@SH: 0Dex: 14#..# ##..###......XL:  6 Next: 83% Place: Dungeon:5...# #....@.......Noise: ---------  Time: 4731.4 (16.0)........###...##...:jeDmi) +2 sling (elec)......... ##..#Fire: i) +2 sling (elec)#####. .###. ..## ...@   Eustachio (asleep)....o   orc (polearm, wandering)..### _j - a ring of resist corrosion _Found a leather armour. _Okay, then. _You see here a +0 leather armour.  You encounter Eustachio the Magnificent and an orc.Eustachio is wearing a +2 leather armour of poison resistance.l:jv/  --more--l:je@l:j]l:j.l:jh(l:jd  2.4 (17l:jl:j9H _Found a _Okay, then. _You see here a +0 leather armour.  You encounter Eustachio the Magnificent and an orc.Eustachio is wearing a +2 leather armour of poison resistance. _The orc leaves your sight.l:j  ##...## #......# #.....####....# #.##..[......## #.. ##.........## . ...# #..##......# #..  ###. #..##..###....... #. #..####.## ....@l:j7  #..# ##..###...... ...# #.... .###...##... ......... ##..# #####. .## #. .. ## ... .... ..###l:j l:j 13.0)l:j l:j' l:jӣ l:ju Level 5 of the Dungeon<(Press ? for help)  #.###..#..)..#####..# ##.#  #<####.........)...## ##..##  #..##......##.)....#  ##....#   ##.##....####.......## ##...#...###   ##.## #....# #.....#...##..####....##.   #.###....## #..######....## #.......   ####.....   #.## ##..## #.......  #..... #..# ##...## #......#  ###.... #.## #.....####....#   ..   #.##..[......##      #.. ##.........##  .   ...#  #..##......# #..  ###.   #..##..###.......  #.  #..####.## ....@   #..# ##..###......   ...# #l:j ...@........   ........###...##...   .........  ##..#   #####.   .## #.   ..  ##   ...   ....   ..###l:jwG@.l:j{5..l:j9 5..l:j 5..l:j5..l:jl:j ##...## #......#Psyko the Gusty#.....####....#Tengu#.##..[......##Health: 34/34 ========================#.. ##.........## .Magic: 12/12 ========================...# #..##......# #..AC: 7Str: 8  ###. #..##..###.......EV: 26 Int: 18#. #..####.## ....@SH: 0Dex: 14#..# ##..###......XL:  6 Next: 83% Place: Dungeon:5l:j/...# #...@........Noise: ---------  Time: 4733.4 (0.0)........###...##...i) +2 sling (elec)......... ##..#Fire: i) +2 sling (elec)#####. .###. ..## .........### _Found a leather armour. _Okay, then. _You see here a +0 leather armour.  You encounter Eustachio the Magnificent and an orc.Eustachio is wearing a +2 leather armour of poison resistance. _The orc leaves your sight.l:jķl:j̾l:jMl:jl:j Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir3%3  c - AirstrikeAir12%l:je4 Select a spell to describe [?] help [!]/[I] toggle spell headersl:j&*l:j2l:j9 ##...## #......#Psyko the Gusty#.....####....#Tengu#.##..[......##Health: 34/34 ========================#.. ##.........## .Magic: 12/12 ========================...# #..##......# #..AC: 7Str: 8  ###. #..##..###.......EV: 26 Int: 18#. #..####.## ....@SH: 0l:j:Dex: 14#..# ##..###......XL:  6 Next: 83% Place: Dungeon:5...# #...@........Noise: ---------  Time: 4733.4 (0.0)........###...##...i) +2 sling (elec)......... ##..#Fire: i) +2 sling (elec)#####. .###. ..## .........### _Found a leather armour. _Okay, then. _You see here a +0 leather armour.  l:j;You encounter Eustachio the Magnificent and an orc.Eustachio is wearing a +2 leather armour of poison resistance. _The orc leaves your sight.l:jj?l:j?l:jCl:j1Dl:j ##...## #......# #.....####....# #.##..[......## #.. ##.........## .  ...# #..##......# #.. ###. #..##..###....... #. #..####.## ....@ #..# ##..###...... ...# #. .###...##... ......... ##..# ## #. ..## ... @   Eustachio (asleep)l:j~......###l:jl:juc  4.4 (1l:jl:j^"l:jH ##...## #......# #.....####....# #.##..[......## .  #.. ##.## .# ...# #..##......####..<. #..##..###....  #. #..####.## .....@.#..# ##..###....# #..###...##.l:joI ......... ##..# .#####. #.###. ...## .... .....##..###l:jP §Found a stone staircase leading up.  Eustachio mumbles some strange words.l:jW ?<l:jNX &5l:j$^ l:j` ' _Eustachio blinks!l:jS~##..## #.  ##...## #......##.....####....# ##..[......## .. #.. ##.........## .## ..# #..##......####..<# #. ..###........ #. #..####.## #.....§#..# ##..#### #............###...##....l:j......... ##..# ....#####. ### #..#. ... .## ..........##..###l:j: 0@l:j@   Eustachiol:j&6l:jl:j l:jv  ##...## ## #.....####....# . #.##..[......##.. ##.........## @## ...# #..##......####..<# ##. #..##..###.........  #.##.## #.....§.. #..# ##..###........l:jB  ...# #...........###...##........ ##..# .... #####. #.## #.. #. ... . ## ....  ...... ##..### l:j K.@l:j .l:j &7l:j l:jM! l:jy j     .  [ ..  #..  .##  ####@.<#  ........  #. #.## #........  #..# ##..###........  ...# #.....@........  ........###...##.....   ##..# ....   #.## #..  #. ... .  ## .... ......  ##..### l:j.     .  [ ..  #..  .##  ####@.<#  ........  #. #.## #........  #..# ##..###........  ...# #.....@........  ........###...##.....   ##..# ....   #.##  #. ... l:j/ ## .... .... ##..# l:j6Gl:jI=l:jx@^ _Eustachio is nearby!l:j K.@l:j l:j \  8 l:j _l:jA l:jS l:jf  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jbl:j@The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Nol:j[l:jD= ##...## #......# Psyko the Gusty  #.....####....# .  Tengu  #.##..[......## ..  Health: 34/34 ========================  #.. ##.........## .##  Magic: 8/12================-------- ...# #..##......####*.<#  AC: 7Str: 8 ##. #..##..###...*@*...  EV: 26 Int: 18  #. #..####.## #..***...  SH: 0Dex: 14 l:j>#..# ##..###........  XL:  6 Next: 83% Place: Dungeon:5 ...# #.....@........  Noise: ---------  Time: 4738.4 (0.0)  ........###...##.....  i) +2 sling (elec)  ......... ##..# ....  Fire: i) +2 sling (elec) #####. #.## #..  #. ... .  ## .... @   Eustachio ......  l:j<>##..### Casting: Shock (safe; 1% risk of failure)  l:jg>WConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetl:j>Aim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (empty space bonus: 6/8)l:j6  ##...## #......#Psyko the Gusty#.....####....#.Tengu#.##..[......##..Health: 34/34 ========================#.. ##.........## .##Magic: 8/12================-------- ...# #..##......####..<#AC: 7Str: 8 ##. #..##..###....*....EV: 26 Int: 18  #. #..####.## #........SH: 0Dex: 14#..# ##..###........XL:  6 Next: 83% Place: Dungeon:5...# #.....@........Noise: ---------  Time: 4738.4 (0.0)l:j7 ........###...##.....i) +2 sling (elec)......... ##..# ....Fire: i) +2 sling (elec)#####. #.## #..#. ....## ....@   Eustachio......##..###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (empty space bonus: 6/8)l:j/> xrb@rr   river rat (summoned)r   quokka (summoned)b   bat (summoned, wandering)Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (empty space bonus: 6/8)  l:j? eThe open air twists around violently and strikes Eustachio.  Eustachio is lightly wounded.l:jf? .11 ===l:j? 9.4 (1l:jEF l:j7I X _Eustachio casts a spell.l:jW N  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jtl:j_vThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Nol:jl:j ##...## #......# Psyko the Gusty  #.....####....# .  Tengu  #.##..[......## ..  Health: 34/34 ========================  #.. ##.........## r##  Magic: 4/12========---------------- ...# #..##......####*b<#  AC: 7Str: 8 ##. #..##..###...*@*...  EV: 11Int: 18  #. #..####.## #.r***...  SH: 0Dex: 14 #..# ##..###........  XL:  6 Next: 83% Place: Dungeon:5 ...# #.....@........  Noise: ===------  Time: 4739.4 (0.0)  .....l:jj[39;49m...###...##.....  i) +2 sling (elec)  ......... ##..# ....  Fire: i) +2 sling (elec) #####. #.## #..  #. ... .  ## .... @   Eustachio ......  r   river rat (summoned) ##..###  r   quokka (summoned)  b   bat (summoned, wandering)Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (lightly l:j'wounded, empty space bonus: 6/8)l:j  ##...## #......#Psyko the Gusty#.....####....#.Tengu#.##..[......##..Health: 34/34 ========================#.. ##.........## r##Magic: 4/12========---------------- ...# #..##......####.b<#AC: 7Str: 8 ##. #..##..###....*....EV: 11Int: 18  #. #..####.## #.r......SH: 0Dex: 14#..# ##..###........XL:  6 Next: 83% Place: Dungeon:5...# #.....@........Noise: ===------  Time: 4739.4 (0.0).....l:j[ ...###...##.....i) +2 sling (elec)......... ##..# ....Fire: i) +2 sling (elec)#####. #.## #..#. ....## ....@   Eustachio......r   river rat (summoned)##..###r   quokka (summoned)b   bat (summoned, wandering)Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (lightly wounded, empty space bonus: 6/8)l:j .bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes Eustachio.l:j §Eustachio is lightly wounded.  Eustachio gestures wildly while chanting.l:j=  §  The quokka disappears in a puff of smoke!l:jh #r§§.r@.r§r 2 river rats (summoned)l:j ,40.4 (1l:jJ l:j b _The river rat disappears in a puff of smoke!l:j ##...## #......# #.....####....# . #.##..[......## .. #.. ##.## §##  ...# #..##......####r§b##. #..##..###.§.r@.... #. #..####.## #.. #..# ##..###.r§..... ...# #. .###...##..... ......... ##..# .... #####. #.## #.. #. ... . ## .... ...... ##..:j33m### b..@§r.r.rl:jyk..<b..§.l:jr 26  ---1l:jl:j^0 _The bat leaves your sight.l:j? ##...## #......# #.....####....# . #.##..[......## .. #.. ##.........## .## ...# #..##......####..<#  ###. #..##..###.§..r....l:j #. #..####.## #.r@...b. #..# ##..###. ...# #...@..r§...... .###...##..... ......... ##..# .... #####. #.## #.. #. ... . ## ....l:jC ......r   quokka (summoned) ##..###l:j  §  Eustachio gestures wildly while chanting.l:j ;r.l:j..r   quokka (summoned)l:jWB---2l:jpl:j' _Eustachio blinks!l:j^# ## #....... ##...## #......#  #.....####....# . #.##..[.... .. #.. ##.........## .## ...# #..##......####..<#l:j###. #..##..###.§..r....#. #..####.## #.r....b. #..# ##.@###........ ...# #.....r........ ........###...##.............. ##..# ....#####. #.## #.. #. ...## ... ......##..###l:jҢ<r.l:jl:j&3l:j#l:jul:j%,.######....## #. ## ## #....... # ##...## #......# # #.....####....# . #.##..[......## .. #.. ##.........## .##l:jW ...# #..##......####..<####. #..##..###.§..r....#. #..####@## #.r....b. #..# ##..###........ ...# #....r......... ........###...##.............. ##..# ....#####. #.## #..l:jH #. .## ... ......l:j#<r.l:jl:jc&4l:jl:j=l:j4 ....#...##..####....##. ..######....## #....... .## ## #....... .# ##...## #......# ## #.....####....# . #.##..[......## .. #.. ##.........## .## ...# #..##......####..<####. #..##@.###.§..r....#. #..####.## #.r....b. #..# ##..###.l:jS5  ...# #...r.......... ........###...##.............. ##..# ....#####. #.## #.. #. .## l:j6 Ar.l:jj< l:j= &5l:jB l:jE l:jYM..## ##...#...### ...#...##..####....##l:jZg.######....###..## . .#...## #......# ##....####....  #.##..[......## .. #.. ##.........## .# ...#....####..<####. #..##..###.r..r...#.###.## #.r....bl:jIZ#..# ##.r###..........r   river rat (summoned, wandering).#l:jZ&#.l:j ]Ar.l:j]8r.l:ja>r.l:jh*)l:ji[5==6l:jppl:jsl:jY (#.)....# ##....# #.......## ##...#...### #.....#...##..####....##. #..######....## #....... #.## ## #....... ..# ##...## #......# .## #.....####....# . . #.##..[ .. #.. ##...@.....## .##l:jpZ  ...# #..##.....r####..<####. #..##r.###....r....#. #..####.## #.r....b. #..# ##..###. ...# #.............. .###...##.............. ##..# ....#####. #.## #..l:j[ 4r.l:j] ?r.l:j^ 0rl:j^ 2r.l:je Tr 2 river rats (summoned)l:jf &7l:jNl l:jn l:j#.)....# ##....# ##.## ##...#...###  #.....#...##..####....##.  #..######....## #.......  #.## ##..## #....... #..# ##...## #......# #.## #.....####....#l:jY . .. #.##..[......## .. #.. ##.## .## ...# #..##r..r..####..<# ###. #..##..###r...r.... #. #..####.## #.r....b. #..# ##..###. ...# #....l:jT ........###...##..... ......... ##..# ....  #####. #.## #..l:j<r.l:j6r.l:j3r.l:j l:j .=8l:jl:j) l:j+s_The quokka attacks as it pursues you! The quokka barely misses you.l:j,.##.)....# ##....##.## ##...#...### #.....#...##..####....##. #..######....## #....... #.## ##..## #.......  #..# ##...## #......#  #.## #.....####....# .  .. #.##..[......## ..l:j*o #.. ##.@.r.....## .## ...# #..##..r.r.####..<# ###. #..##..###....r.... #. #..####.## #.r....b.  #..# ##..###. ...# #. ........###...##..... ......... ##..# ....  #####. #.## #..l:jC7r.l:j4r.l:jol:jN.-9l:jl:jPl:j .....)...## ##..## ..##.)....# ##....# ####.......## ##...#...### # #.....#...##..####....##. # #..######....## #....... #.## ## #.......l:jF #..# ##...## #......# . #.## #.....####....# .. #.##.@[ . #.. ##..r......## . ...# #..##..rr..####..<###. #..##..###....r..#. #..####.## #.r....b #..# ##..### ...# #........ ........###...##......... ##..# .l:j9r.l:jr@r.l:jؘ4r.l:jB3r.l:jl:jOB===l:j 50l:jCl:j.z _The quokka attacks as it pursues you! The quokka closely misses you.l:jL )..#####..# ##......)...## ##..## ...##.)....# ##....# .####.......## ##...#...### .# #.....#...##..####....##. ## #..######....## #. l:j . #.## ## #....... #..# ##...## #......# .. #.## #...@.####....# .. #.##..r..  #.. ##....r....## . ...# #..##..r...#######. #..##..###....r..#. #..####.## #.r #..# ##..###l:j  ...# #........ .###...##l:j Nr[l:jG 4r.l:j> 3r.l:j l:jQ .-1l:j` l:j l:j/o####.## ##.## ###..# #..)..#####..# ##.#.....)...## ##..## ....##.)....# ##....# .####.......## ##...#...### ..# #.....#...##..####....##. .## #..######....## #. .. #.## ##l:j0f #....... #..# ##.@.## #......# ... #.## #....r####....#.. #.##..[....  #.. ##...r. ...# #..##.r....#######. #..##..###....r#. #..####.## #.r #..# ##..### ...# #........l:jf1l:j2<r.l:jM69r.l:jQ79r.l:j>l:j=?.=2l:jEl:j I _The quokka attacks as it pursues you! The quokka completely misses you. x2l:j~c #.# ##.####....## #####.## ##.## ###..##..)..#####..# ##.#.....)...## ##..##...##.)....# ##....# .####.......## ##...#...### ..# #.....#...##..####....##.## #..######....## #.. #.## ##@.## #.......l:j #..# ##..r## #......# .... #.## #.....####....#.. #.##..[r.. #.. ##....r ...# #..##......#######. #..##..###....r#. #..####.## #.r #..# ##..###l:j4r.l:j:@r.l:j4r.l:jҋl:j.-3l:jel:jl:jM# #.# ##...### #.# ##.####....######.## ##.## ###..##..)..#####..# ##. #.........)...## ##..##...##.)....# ##....# .####.......#####...#...### ..# #.....#...##..####....##.l:jMH## #..######@...## #.. #.## ##.r## #....... #..# ##...## #......# #.... #.## #.....####....#.. #.##..r.. #.. ##...r  ...# #..##......###l:j:N###. #..##..###..#. #..####.## #.rl:jUR9r.l:jS@r.l:j/TFr[l:j[l:ja\e6==-4l:jcl:jfl:j.# ### #.......##..## .## #.# ##...### #.# ##.####....######.## ##.## ###..##..)..#####..# ##. ##.........)...## ##..## #......##.)....# ##....# #....####.......#####...#...### l:j#....# #.....#.@.##..####....##.## #..######.r..## #.. #.## ##..## #....... ..... #..# ##...## #......# ##.... #.## #.....####....#.. #.##.r[r #.. ##...  ...# #..##......#####. #..##..###..l:jl:jfpr.r.l:j8r.l:jl:j]&5l:jul:jrl:j  ###  ###.....##...# ##.# ### #.......##..## †.## #.# ##...### #.## #.# ##.####....######.## ##.## ###..#l:jǁ #..)..#####..# ##.  ##.........)...## ##..##  #......##.) ##....#  #....####......@#####...#...###  #....# #.....#..r##..####....## #....## #..######....## # #..... #.## ##..## #...... #l:j6 ..... #..# ##...## #...... ###.... #.## #...r.####....#.. #.##..r #.. ##... ...# #..##......#l:j4 <r.l:j Kr[l:j 9r.l:jȒ l:jX &6l:j l:jϽ l:j  ### ###.....##...##.# ### #.##..## ††.## #.# ##.##......### ##.## #.# ##.####....##  #..#####.## ##.## ###..#  ##..#..)..#####..# ##.# ##l:j.)...## ##..## #......##.)....## ##....# #....####.#####...#...### #....# #.....#.r.##..####....  #....## #..######....## #  #..... #.## ##..## #  #..... #..# ##.r.## #  ###.... #.## #....r####....# .. #.##..[......## #.. ##..l:jo ...# #..##......l:jJ<r.l:j9r.l:j].l:j r   river rat  The quokka attacks as it pursues you! The quokka completely misses you.l:j.=7l:jl:jtL _The quokka misses you.l:j ### ###.....##...##.# ### #.......##..## .††.## #.# ##.##......####.## #.# ##.####....## #..#####.## ##.## ###..# ##..#..)..#####..# ##.# ##l:j.)...## ##..## #......##.)....## ##....# #....####....@.r#####...#... #....# #.....#...##..####.... #....## #..######....## # #..... #.## ##..## # #..... #..# ##r.r## # ###.... #.## #.....####.... .. #.##..[...... #.. ##l:jr. ...# #..##l:jk.l:j@1rl:j;r.l:ji9.rl:j,K==-8l:j l:j l:j=# ### ###.....##...#.# ### #.......##.. ..††.## #.# ##.##......####.## #.# ##.####....## #..#####.## ##.## ###..# ##..#..)..#####..# ##.#l:jJ ##.)...## ##..## #......##.)....## ##....# #....####...@.r.#####...#... #....# #.....#...##..#### #....## #..######....## # #..... #.## ##r.## # #..... #..# ##.r.## #l:jѠQ ###.... #.## #.....####r   quokka (summoned) .. #.##..[........ #.. ## ...# #..##l:j&7r.l:jʥ3rl:j.r   river rat (summoned)r   quokka (summoned)l:jx!-l:j9l:jl:j!l:j# ### ###.....## .#####.# ### #.......##...††.## #.# ##.##......#.## #.# ##.####....## #..#####.## ##.## ###..# ##..#..)..#####..# ##.# ##.........)...## ##..##l:j #......##.)....## ##....# #....####..@.r..#####...#... #....# #.....#...##..#### #....## #..######r...## # #..... #.## ##..## # #..... #..# ##.r.## # ###.... #.## #.....####r   quokka (summoned) .. #.##..[ ... #.. ## ...# #..##l:jjr.rl:j.r   river rat (summoned)r   quokka (summoned)l:j\'60l:jl:jgl:j <.#  ####.)### ###  ###.....#######.# ### #.......##. ....††.## #.# ##...# ######.## #.# ##.####....## #..#####.## ##.## ###..#l:jw #..)..#####..# ##. ##.........)...## ##..## #......##.@....## ##....# #....####...r...#####... #....# #.....#.r.##..#### #....## #..######....## # #..... #.## ##..## # #..... #..# ##.r.## ####.... #.## #.....#### .. #.##..[... #.. ##...l:j¤ <r.l:jx 4r.l:j 0rl:j Tr 2 river rats (summoned)l:j W7==1l:j l:j $  Things that are here:l:jϽ _a +0 club; a +2 chain mail of willpower; an orc skeletonl:jg### ###. ##.#  ####.)## ###  ###.....#######.# ### #.......# l:j.....††.## #.# ##... #######.## #.# ##.####....# #..#####.## ##.## ###..##..)..#####..# ##. ##.......@.)...## ## #......##.)r...## ##.. #....####.......#####...l:jA #....# #.....#r..##..#### #....## #..######r...## #l:jƐ #..... #.## ##..## # r   river rat #..... #..# ##.r.## ####.... #.## #.....#### .. #.##..[l:j<r.l:j<9r.l:j+rl:jl.r 2 river rats (summoned)l:j.=2l:jl:jzr _The quokka attacks as it pursues you! The quokka misses you.l:jR~r  # .#### ###. .##.#  ####.) ###  ###.....#####.# ### #.......# ......††.## #.# ##.. ########.## #.# ##.####.... #..#####.## ##.## ###..l:j2..#..).@#####..# ##. ##........r)...## ## #......##.)....## ##.. #....####.....r.#####... #....# #.....#.r.##..## #....## #..######....## r   river rat #..... #.## ##..##  #..... #..# ##.r.#####.... #.## #.....###l:jl:j<r.l:j̈́4r.l:j+rl:jl.r 2 river rats (summoned)l:j5.-3l:j;l:jl:j;# #.#### ### ..##.# ####.).## ### ###......#####.# ### #..††.## #.# ##.##l:j:#.## #.# ##.#### # #..#####.## ##.## ### ##..#..)@.#####..# ## # ##.r.)...## ## # #......##.)....## ## # #....####....r.r#####... #l:j #....# #.....#...##.. #....## #..######....##   river ratl:j` #..... #.## ##..## #..... #..# ##.r.## ###.... #.## #.....l:j<r.l:j~ 9r.l:j4 .rl:jul.r 2 river rats (summoned)l:j1.=4l:jl:jW!y _The quokka attacks as it pursues you! The quokka barely misses you.l:jPa @ ### #.#### #..##.# ####. #....## ### ### #.....#####.# ### #.††.## #.# ##.## .l:j0b #.## #.# ##.#### ## #..#####.## ##.## ### # ##..#..@.r#####..# # ##.)...## ## .# #......##.).r.r## ## .# #....####.......##### ## #....# #.....#...##.. l:jb # #....## #..######....## r   river rat #..... #.## ##..## #..... #..# ##.r.##l:jc  ###.... #.## #.....l:j~e 7r.l:jh 4r.l:jxi .rl:jzq l.r 2 river rats (summoned)l:j"r B==-l:jer 5l:j l:j $  Things that are here:l:j _a +0 club; a +0 ring mail; an orc skeletonl:j 9 ###  ##.####  #..##.# ####  #....## ### ### ##.....#####.# ### # #.††.## #.# ##.## #.l:j#.## #.# ##.#### .## #..#####.## ##.## .# ##..#.@)r.#####..# <## ##.).r.## .# #......##.)r...## ## #.# #....####.......##### .##l:jAL #....# #.....#...##.. ## #....## #..######....   river ratl:j # #..... #.## ##..## #..... #..# ##.r. ###.... #.## #.....l:j7r.l:j3rl:j4r.l:j .r 2 river rats (summoned)  The quokka attacks as it pursues you! The quokka completely misses you.l:j.=6l:jl:jL T _The quokka closely misses you.l:jRZ .#### #..##.### #....## ######..l:j[ #.....#####.# ### #.  ...÷÷.## #.##.## ##.#########.## #.### #..#####.## # #. ##..#..r..#####..# #<##l:j[ + ##..@......)r..## #..# ##.r....## ##.# #....####.......#### #....# #.....#...#....## #..######.. #..... #.## ##   river ratl:j\ ' #..... #..# ##.r. ###.... #.## #.... l:j@\ T.. #.##l:j` 0rl:ja Fr)l:jb Y)rl:jMk m.r 2 river rats (summoned)l:jk .-7l:jr l:jOu l:j M ##.#### #..##.#  #....## ### ### ##.....#####.# ### # #.÷÷.## #.# ##.##  ##.l:j S##.## #.# ##.  #.## #..#####.## ##.##  #.# ##..#..)..#####..#  #<## ##.@.r...r.r...##  #..# #......##.)....##  ##.# #....####. ##.## #....# #.....#...## #.## #....## #..####### #..... #.## ##.. r   river ratl:j M #..... #..# ##.r ###.... #.## # .. #.##l:j 0rl:j 9r.l:j 1r.l:j i)r 2 river rats (summoned)l:j .=8l:j l:jY r _The quokka attacks as it pursues you! The quokka misses you.l:jL ##.#### #..##.#  #....## ### ### ##.....#####.# ### # #.÷÷.## #.# ##. ##.l:j1##.## #.# ##. #.## #..#####.## ##.## #.# ##..#..)..#####..# #<## ##@.r...r.r)...## #..# #......##.)....## ##.# #....####.  ##.## #....# #.....#...  #.##l:jv #....## #..######  ### #..... #.## ##   river rat #..... #..# ##. ###.... #.## # .. #.l:jo0rl:j/r.l:jd9r.l:j k.r 2 river rats (summoned)l:j _8==-9l:jl:jl:jM' ###  ##.####  #..##.#   # ###  ##l:j+  ##.....#####.# ### #. #........÷÷.## #.# ##. ##.#########.## #.# ##.# #.## #..#####.## ##.## #..#..)..#####..# #<## ##.r...r.r.)...##l:j  #..# #......##.)  ##.# #....####.......# ##.## #....# #.....#.l:j m #.## #....## #..####   river rat### #..... #.## ## #..... #..# #####.... #.## #.l:jE 3rl:j@r.l:j 1r.l:j j.r 2 river rats (summoned)l:jA-70l:jl:j\!l:j-;    ###   ##.####   #..##.#    # ###  #   ##.....#####.# ### #   #........÷÷.## #.# # l:j;   ##.#########.## #.# ##.   #.## #@.#####.## ##.#   #.##.r#..)..#####..#   #<## ##....r.r..)...##   #..# #......##.)   ##.#l:j0<  #....####.......#   ##.## #....# #.....#.. r   quokka (summoned) l:jj<  #.## #....## #..######   ###l:j<  #..... #.##   #..... #..# #l:j?? <r.l:jK l:jL .=1l:jgS l:jV W _The quokka completely misses you.l:jUw ### #.#####.#   #....## ### #.....#####.# ##l:j"x  #........÷÷.## ###.#########@## #.# ##.#.r#####.## ##.# ##..#..)..#####..<##....r.r..)......##.)....# ##....###..##.## #....l:jcx...#...##.## #..######## #.##l:j3}3rl:jCr   river rat (summoned)r   quokka (summoned)l:j&2l:jӍl:jT _The quokka closely misses you.l:jr   ###   ##.####   #..##.#    #....## ###    ##.....#####.# ### l:j&  #........÷@.## #.# #   ##.#########.## #.# #   #.## #.r#####.## ##.   #.#..)..#####..   #<## ##..r.r.r..)...   #..# #......##.)l:jw  ##.# #....####.....   ##.## #....# #.....#.   #.## #....## #..####l:jP4r.l:jAr.l:j{l:j8K==-3l:jAl:j'u _You see here an adder skeleton.l:j c  ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###  #.@÷.## #.#   ##.#r## #.#   #.## #..#####.## ##  #.#l:j Y ##..#..)..#####  #<## ##.r..r.r..)...  #..# #......##.)....  ##.# #....####  ##.## #....# #.....#  #.## #....## #..l:jM .l:j 2rl:j 9r.l:j 8rl:j G-4 _l:j l:j t _You see here a hound skeleton.l:j1  ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###  #l:j^W÷r.## #.#  ##.#.## #.#   #.## #..#####.##   #.# ##..#..)..#####  #<## ##r.r.r.r..)  #..# #......##.)r   quokka (summoned)  ##.# #....####  ##.##l:j #....# #.....  #.## #....## #..l:j 8r÷l:jSJ  The quokka attacks as it pursues you!l:j%.=5l:j$l:j'> _The quokka bites you but does no damage.l:j6  ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###  #.r÷.## #.#  ##.#.## #.#  #.## #..#####.## l:j,  #.# ##..#..)..  #<## ##r.r.r.r..)  #..# #......##.)  ##.# #....####  ##.## #....# #  #.## #....## #..l:j8r÷l:j l:j6 &6l:jl:j( l:j@%d_The quokka attacks as it pursues you! The quokka misses you.l:jk  ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###  #.r÷÷.## #.#  ##.#.## #.#l:jA  #.## #..#####.##  #.# ##..#..)..  #<## ##r.r.r.r..)  #..# #......##.)  ##.# #....####  ##.## #....# #  #.## #....## #..l:jf7r.l:js3rl:jr   river rat (summoned)r   quokka (summoned)l:jsW9==7l:jl:jNz _The quokka attacks as it pursues you! The quokka closely misses you.l:jD  ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###l:j  #....@.r.÷÷.## #.#  ##.#r## #.#  #.## #..#####.##  #.# ##..#..)..  #<## ##r.r.r.r..  #..# #......##.)  ##.# #....####  ##.##l:je #....# #  #.## #....## #..l:j7r.l:j2#6r.l:jd*l:j*&8l:j0l:j4T _The quokka closely misses you.l:j .  ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###l:jm   #...@.r..÷r.## #.#  ##.#.## #.#  #.## #..#####.##  #.# ##..#..)..  #<## ##r.r.r.r  #..# #......##.  ##.# #....####  ##.## #....# #l:j  #.## #....## #l:j 2r÷l:j# 0rl:jY ;r.l:j Sr 2 river rats (summoned)l:jP .-9l:j l:jG l:jY   ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###  #..@.r...r÷.## #.#  ##.l:jZ #r## #.#  #.## #..#####.  #.# ##..#..)..  #<## ##r.r.r.r  #..# #......## r   river rat  ##.# #....####  ##.## #....# #  #.## #....## #l:jr^ 2r÷l:j_ +rl:jk` 9r.l:jh n.r 2 river rats (summoned)l:jh /=80l:jLm l:jo } _The quokka attacks as it pursues you! The quokka completely misses you.l:j _  ###  ##.####  #..##.#  #....## ###  ##.....#####.#   #.@.r...r÷r.## #.  ##.#.## #.  #.## #..#####.l:ji   #.# ##..#..)  #<## ##r.r.r.  #..# #......   river rat  ##.# #....  ##.## #....#  #.## #....##l:j 1r.l:jH9r.l:jy0rl:jk÷r 2 river rats (summoned)l:j@l:jD==-1l:jl:j!l:jѨ ###  .####  #..##.#  #....## ###  ##.....#####.# #  #..r...r.r÷.##   ##@#########.## #  #.## #..#####  #. ##..#..)l:j  #<## ##r.r.r  #..# #.....  ##.# #....#   river rat # #....#   ##  # #.....l:j:r.l:j1r.l:j+rl:jk÷r 2 river rats (summoned)l:jc.=2l:j8l:j} _The quokka attacks as it pursues you! The quokka completely misses you.l:jh,  ###  #.####  #..##.#  #....## ###  ##.....#####.#  #.r...r.r÷÷.##   ##.#########.##   #@## #..###l:j-   #.# ##..#..  #<## ##r.r.  #..# #.....  ##.# #....#  ##.## #....# r   quokka (summoned)  #  # #.....   #.....l:j/ ].rl:j3: l:j; &3l:j? l:jD } _The quokka attacks as it pursues you! The quokka completely misses you.l:j Y ### l:j ##.####..##.#..## #####.....#####......r.r÷÷.###r#########.## #..#### #..#..<## ##r.r......#.##l:j ##.##.## #....### . #l:j* "#....l:j$ ].rl:j w10/12==-4l:jB l:jH l:jG##.####..##....## #####.....#####......r.r÷÷.###.#########r## #..####.# #..#..l:jc# ##r.r..#....#.####.#.## #....### .  ##....l:jŝV.rl:jçl:jy.=5l:jRl:j~7 _The quokka bites you but does no damage.l:j2a _There is a stone staircase leading up here.l:jl:jl:j#l:j,l:j-:11 78l:j26l:jiG ==4 _The quokka closely misses you.l:jLa #######.....### #..# ###..>....##########.## ......................# ####################.## ..##### #.# ......#### #####.##### l:jL####.....# #.........#  ####### #.........#  #@........#  ###########  l:jL l:jY5-7.9 (2.5l:jl:jn _You climb upwards. _There is a stone staircase leading down here.l:jͺl:j8-l:jl:jF _Unknown command.l:jj% 26  1==l:j2*,==l:j2 _You start resting.Magic restored.l:j4098.9 (11.0)l:j4b2==9.9 (12 _l:jl8l:j9l:jZ-l:j&.3l:j/l:j20l:j~4l:j65l:j5:==l:jJ6l:j87l:j7l:j7l:j 9l:j9l:j9l:j;l:jO;l:j;l:j<l:j7=l:j=l:jC>l:j>l:jC?l:j?@l:j@l:j@l:jAl:jXBl:jBl:jCl:jCl:jFDl:jEl:joEl:jEl:jFl:jFl:jIGl:jEHl:jH,l:jIl:j#Jl:jrJl:jBKl:jKl:j7Ll:jLl:j:Ml:jMl:jWNl:jNl:jOl:jOl:jIPl:jPl:jQl:jRl:jpRl:jUSl:jSl:j%Tl:jUl:jhUl:jUl:jVl:jVl:j+Wl:jWl:jaXl:jXl:jYl:j8Zl:jZl:jM[l:j[l:j\l:j\l:j8]l:j]l:j^l:j^l:j-_l:j`l:jD`l:j`l:jqal:jal:jbl:jbl:j(cl:jcl:jIdl:jdl:jdl:jel:jpf,l:j!gl:j|gl:jgl:jhl:jhl:j{il:j!jl:jjl:jjl:jkl:jkl:jFll:jll:j:ml:jml:j[nl:jnl:jnl:jol:j;pl:jpl:jbql:jql:j&rl:jrl:j&sl:jxsl:jtl:ju,l:jul:jCvl:jvl:jRwl:jwl:j$xl:jxl:jyl:jwyl:jDzl:jzl:j {l:j|,l:j|l:jW}l:j}l:jd~l:j~l:jl:jl:j*l:jl:jl:jŁl:jl:jll:j8l:jl:jl:jl:j߄l:j0l:jl:jSl:jl:jvl:jʇl:j$l:j,l:jl:jl:jl:jl:jgl:j0l:jl:jl:jl:jjl:jl:jl:j=l:jl:jQl:j,l:j=l:jl:jl:jl:jcl:jl:jl:jl:j6l:jl:jl:jl:j™l:j@l:jl:jl:jl:j;l:jCl:jl:j:l:jl:jOl:jŸl:jl:jl:jCl:j#l:jrl:jl:jȣl:jl:jl:jZl:jl:jl:jl:jUl:jާl:jĨl:j(l:jql:j\4l:jl:jl:jl:jcl:j6l:jl:jl:jȵl:jl:jl:jl:jl:jel:j^l:jl:j)l:jl:jVl:jƻl:jl:jl:jhl:jNl:jl:jl:jl:jNl:jl:jl:jl:jl:j]l:jl:j(l:jl:jSl:jl:jl:jl:jl:jhl:jl:jUl:j!l:jl:jl:jl:jl:jml:j%l:jyl:jl:jW _You start waiting.l:j.898.9 (99l:j-9.9 (100.0)l:jl:j l:j_Done waiting.l:jl:j,l:jl:jl:jMl:jl:jWl:jl:j!l:j l:jcl:jl:j l:j% l:j l:j l:jC l:j l:j l:j l:jal:jcl:jl:jl:jTl:jl:j%l:jl:j!l:jl:jcl:jl:jYl:jl:jMl:jl:jl:jl:jvl:j<l:jl:j l:j0l:jl:jl:jl:j*l:jrl:jMl:jl:j;l:j> l:j l:j l:j!l:j",l:jY#l:j#l:j#l:j$l:jQ%l:j%l:jU&l:j&l:j&l:j'l:j (l:j(l:j~)l:j)l:jh*l:j(+l:j+l:j+l:j,l:j-l:ju-l:ja.l:j.l:j/l:j/l:j00l:j0l:jP1l:j1l:j1l:j2l:j3l:jw3l:j.4l:js4l:j4l:j5l:j5l:jP6l:j 7l:jG7l:j7l:j8l:j89l:j9l:jb:l:j:,l:j;l:jT;l:j;l:j;l:j,<,l:j<l:j =l:jA=l:j=l:j=l:j>l:j>,l:j>l:jX@,l:jcBXl:jCl:jhCl:jCl:jD,l:joEl:jFl:jNFl:jFl:j{Gl:jGl:jHl:jIl:jJl:jrJl:jWKl:jKl:j*Ll:jLl:j8Ml:jMl:jNl:jNl:jLOl:jWJl:jtXl:jXl:j?Yl:j!Zl:j|Zl:jZl:j\l:je\l:j\l:j]l:j]l:jd^l:j0_l:j{_l:j_l:j`l:j`l:jtal:jLbl:jbl:j+cl:jdl:j|dl:jdl:jel:jel:jfl:jfl:jIgl:jgl:jVhl:j'i,l:jil:j#jl:jjl:j6kl:jskl:jkl:jll:jml:jgml:j;nl:jznl:jnl:jo,l:j~pl:j=ql:j|ql:jql:jrl:jrl:j?sl:jt,l:j&ul:jul:jul:jul:jhvl:jvl:jwl:jYwl:jwl:jwl:jy,l:jyl:jSzl:jzl:jzl:j{l:jU|l:j|l:jl}l:j}l:j(~l:j},l:jl:jl:jـl:j#l:jl:jjl:j܂l:jl:jl:jkl:j_,l:jl:jl:j<l:jl:jÈl:j)l:jzl:jfl:jl:j&l:jl:jFl:jl:jl:jl:j5l:jl:jwl:j l:jsl:jW _You start waiting.l:j74998.9 (99.0)l:j-9.9 (100.0)l:jl:j# _Done waiting.l:j'Pl:jDQ3l:j4Sl:jSl:jXl:jeY,l:jal:jbl:jDcl:jcl:jdl:jdl:j|el:jfl:jfl:jgl:jhl:jhl:jil:jvjl:jjl:jQkl:j1ll:jll:j)ml:jnl:jWnl:jnl:jol:jol:j^pl:j1ql:j}ql:jrl:jsl:jsl:jsl:jtl:j4ul:jul:jvl:jwl:jswl:jxl:j yl:jyl:jzl:j%{l:j{l:j|l:j|l:j/}l:j+~l:j~l:j~l:jl:jl:jAl:j?l:jl:jl:jl:jl:jl:jWl:jl:j-l:j0l:jl:jl:jl:jUl:jڈl:jl:jcl:jl:jl:j^l:jȌl:jÍl:j%l:j}l:jcl:jl:jQl:jGl:jl:jl:jl:jl:jl:jl:jcl:jl:jl:jl:j}l:jyl:jǘl:jKl:jSl:jl:jl:jl:jݜl:jl:jܝl:jhl:jl:jgl:jl:jl:jנl:j2l:jrl:j'l:jql:jl:jvl:jl:jAl:jl:j2l:jl:jIl:jl:jl:jl:jl:jXl:j?l:jl:j"l:j}l:jl:jl:j:l:jl:jجl:jl:jl:j$l:j̮l:jl:jl:jUl:jl:jl:jl:jֱl:jVl:jl:j@l:jl:j<l:jl:jl:jl:jض,l:jl:jŷl:jOl:jl:j,l:jƺl:jl:j9l:jl:jl:jѽl:jYl:jml:jͿl:jl:j=l:jl:jEl:jl:jbl:jl:jl:jl:j\l:jl:jsl:jl:jl:jl:j3l:jl:jl:jSl:jdl:jl:j=l:j,l:jl:jl:jol:jl:j8l:j&,l:jl:jOl:jl:jl:jVl:jl:jl:jl:jl:jl:j6l:jl:jl:j&l:jwl:jPl:jl:jl:j l:j^l:jl:j,l:jl:j}l:jl:j(l:j l:jgl:jl:jl:j[l:jl:jl:jl:jl:j,l:jl:j,l:jl:jl:j#l:jl:jl:jl:jol:j{l:jl:j+l:j8l:jl:jl:jl:jl:jl:jl:jl:jal:jEl:jl:jl:j W _You start waiting.l:j~ 55098.9 (99.0)l:j9 $9.9 (10l:j 0.0)l:j l:j _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.l:jJl:j"d11 100.0)l:j#l:jq$5 _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.  You climb downwards.l:j;/r  ##.####  #..##.#  #....## ###  ##.....#####.#  #.....r.r÷÷.##  ##.#########.## l:j\0 #.## #..####  #.# ##..#..  #@## ##r.r.  #..# #.....  ##.##....#  ##.###....#  #.###....##  ####..... #..... ###....l:j-2.4 (2.5l:jl:jT _Level annotation: Eustachiol:jza _There is a stone staircase leading up here.l:jvl:je3l:j͢l:jl:jX 26  _l:jl:jl:j!l:j)Xl:jҶl:jxl:jl:jal:jl:j~l:jl:jBl:jNl:jl:j\l:jl:jl:jl:jel:jl:jl:j_,l:jl:j>l:jOl:jl:jGl:j)l:jbl:jl:jll:jl:j/l:jl:jl:j[c  You see here a hound skeleton.l:jl:j _l:jl:jId  You see here an adder skeleton.l:jRl:j _l:jl:jl:jl:jl:jl:jl:jl:jl:jl:jl:j l:j$ l:j- l:jl:jPl:jl:j<l:j6l:j8l:jl:jl:jl:jn"l:j"l:j#l:j%l:j3*l:j*l:j+l:j/l:j3l:j^4l:j5l:j8l:j;l:j(<l:j/=l:j|>l:jAl:jbBl:jBl:jFl:jJl:j&Kl:jKl:jNl:jRl:j$Sl:j(Tl:jUl:jDZl:jZl:j~[l:j$_l:j1bl:jbl:jhcl:j#el:j1il:jil:j"jl:j$nl:j ql:jql:jrl:jxtl:jhwl:j8xl:jyl:jS~l:j[l:jӁl:jl:jDžl:jBl:jl:jgl:jѐl:jl:jl:jml:j<l:j,l:j|l:jl:jl:jwl:j֡l:jl:j3l:j,l:jl:jml:jl:j:l:jѱl:jl:j˵l:j:l:jCl:jŻl:j,l:jݾl:j*l:jl:jUl:jl:jl:jdl:jol:jl:jl:jKl:jl:jl:j/l:jl:jxl:j]l:jvl:jl:jl:jl:jl:jl:jl:jl:jl:jl:jil:jdl:jl:jl:jl:jl:jGl:jl:jl:jl:j(l:jl:jil:j l:jl:jl:j l:j+l:jnl:jl:jl:jEl:jl:jsl:jl:j l:jm$,l:jB%l:j 'l:jB)l:j)l:jg*l:j-l:j.l:j$/l:j/l:j1l:j4l:jB5l:j5l:j8l:j<l:j$>l:j>l:j@l:jD,l:jbEl:jHl:j3Ll:jLl:jvMl:jZPl:jSj  You encounter a clockroach.l:jY #......## #...#..# ## #......## #......###. ......... ##.......... l:jVZx....####.## #........... .... #..###.....#####. $ #.##......# #. ... ##.........#  l:jZ#....###.....###.....  .......@.....# #....  .............# #....  .............# ....  l:j [#...............  $.#...##........ l:jI[B #... #....####. B   clockroach (asleep, warded) ##.. ##...#l:j[c #.. ..## l:je061.4 (59.0)l:jfd  2.4 (60l:jll:j0o+ _Found 29 gold pieces.l:ju #......##......... ##.............####.## #.#.... #..###.....######$... #.##......# ##....# ##.........# ##....###.....###..... ..............# #..........# #....#.# ....##l:j.... $.#...##...B #... #....####.. ##.. ##...#  #.. ..## ##. ...l:jl:j13.4 (1.0)l:jNl:jl:j #... #........####.## #.#.... #..###.....#####$... #.##. ....# ##....#....###.....###..... ........ # #....# #... .. $.#...## .B #... #....####.. ##.. ##.#. #..l:jyl:j&4l:jl:j,l:j// $ .....####.##  #.... #..###.....#### #$... #.##......# #....# ##...# ..#....#####..... ..............# #....#.# #.... #.# .... ##.... l:j/  #$.#...##.  .B #...##....####. . ##..###... #... ..## ##.. ... #.. #.. #...l:j9 l:j: l:j: 5l:j@ l:j/C l:j>T .....####.## # #.... #..###..... #$... #.##......#.##....## ##.#.#....###.....###.....#.# #.... #.# # #.#  ##. .. #$.#...##.#.B #...##....####. . ##..###...#  #... ..## ##... ... #... #.. #...#6l:js_ .....####.## # #....# #..###...... #$...# #.##......#.##....## ##.#.#....###.....### #.# # #.# # #.#  ##.  #$.#...##. #.B #...##....####.#.. ##..###...##.. #... ..###. ##... ...B   clockroach (asleep, warded). #.... #.. #...##B.B:j_@;65H7l:jc  .....####.## #.# #....# #..###......# #$...# #.##......#.##....## ##.# ....#....###.....### #.# # #.# # #.#  ##.  #$B#...##. #..##...##....####. #..# ##..###...# #..# #...# ..## #.# ##......... #....##..#. #...##:j 9;45H=8 _The clockroach completely misses you.m:j6 N  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jl  Okay, then. _m:j2.....####.## #...... Psyko the Gustym:jW4.# #....# #..###.....# Tengum:j4+..# #$...# #.##......# Health: 34/34 ========================m:j5)...##....## ##.........# Magic: 11/12 ======================--m:j7....#....###.....###... AC: 7m:j\7-Str: 8m:j7#...............# #.. EV: 26 m:j76Int: 18m:jA8#..............# #. SH: 0m:j|8.Dex: 14m:j8#.............# . XL:  6 Next: 83% Place: Dungeon:5m:j9j##.@.............m:jT9Noise: =--------  Time: 5168.4 (0.0)m:j9#$*#...##........m:j9=i) +2 sling (elec)m:j*:~#..##...##....####.m:je:CFire: i) +2 sling (elec)m:j:#..# ##..###...#m:j:#..# #...# ..##m:j*;#.# ##.......m:jl;vB   clockroach (warded)m:j;...m:j <E#....##..m:j[<'#.m:j<7#...##m:j<Casting: Airstrike (quite dangerous; 12% risk of failure)  m:j=MConfirm with . or Enter, or press ? or * to list all spells.m:j>sAiming: Shock (safe; 1% risk of failure)  m:j]>;Press: ? - help, Shift-Dir - straight linem:j>SAim: a clockroach (damage-immune at range, 74% to hit)  m:j>The zap hits the clockroach.m:jm:jBm:j Lonfirm with . or Enter, or press ? or * to list all spells.m:jqvAiming: Shock (safe; 1% risk of failure)  m:j;Press: ? - help, Shift-Dir - straight linem:j1SAim: a clockroach (damage-immune at range, 74% to hit)  m:j=The zap hits the clockroach.clockroach is lightly wm:jounded.m:jm:j 11 m:j9.4 (1m:j>m:jJ m:jJm:jo_The clockroach closely misses you. The clockroach misses you.m:jm:jL +m:jw .....####.## #...... Psyko the Gustym:j .# #....# #..###.....# Tengum:j +..# #$...# #.##......# Health: 34/34 ========================m:j )...##....## ##.........# Magic: 10/12 ====================----m:j] ....#....###.....###... AC: 7m:j -Str: 8m:j #...............# #.. EV: 11m:j5 .Int: 18m:j #..............# #. SH: 0m:j .Dex: 14m:j) #.............# . XL:  6 Next: 83% Place: Dungeon:5m:j j##.@.............m:j Noise: =--------  Time: 5169.4 (0.0)m:j# #$*#...##........m:jp =i) +2 sling (elec)m:j ~#..##...##....####.m:j CFire: i) +2 sling (elec)m:jT #..# ##..###...#m:j #..# #...# ..##m:j #.# ##.......m:je vB   clockroach (warded)m:j ...m:j. E#....##..m:jt '#.m:j 7#...##m:j@ ~Casting: Shock (safe; 1% risk of failure)  m:j MConfirm with . or Enter, or press ? or * to list all spells.m:j sAiming: Shock (safe; 1% risk of failure)  m:j: ;Press: ? - help, Shift-Dir - straight linem:j dAim: a clockroach (lightly wounded, damage-immune at range, 74% to hit)  m:j The zap hits the clockroach.m:j*b m:jb 'Mm:j c Bm:jc MConfirm with . or Enter, or press ? or * to list all spells.m:jc Aimm:j,d !  m:jwd TPress: ? - help, Shift-Dir - straight linem:jd D: a clockroach (lightly wounded, damm:jd 'age-immune at range, 74% to hit)  m:jAe &The zap hits the clockroach.  m:je 6The clockroach is heavily wounded.m:je m:jg m:jh %70.4 (1m:jn m:j"s  m:jzs m:js ,_The clockroach misses you.m:js m:jh. +m:j"/  m:j/ \.....####.## #...... Psyko the Gustym:j/  m:j0 .# #....# #..###.....# Tengum:j[0  m:j0 ..# #$...# #.##......# Health: 34/34 ========================m:j0  m:jM1 ...##....## ##.........# Magic: 9/12m:j1 E==================------m:j1  m:j2 ....#....###.....###... AC: 7m:jE2 -Str: 8m:j2  m:j2 #...............# #.. EV: 11m:j 3 .Int: 18m:jJ3  m:j3 #..............# #. SH: 0m:j3 .Dex: 14m:j3  m:j%4 #.............# . XL:  6 Next: 83% Place: Dungeon:5m:jV4  m:j4 ##.@.............  Noise: =--------  Time: 5170.4 (0.0)m:j4  m:j5 #$†#...##........  i) +2 sling (elec)m:jN5  m:j5 #..##...##....####.  Fire: i) +2 sling (elec)m:j5  m:j`6 #..# ##..###...# m:j6  m:j6 }#..# #...# ..## m:j(7  m:j7 #.# ##.......  B   clockroach (warded)m:j 8  m:j8 i... #....##.. m:j8  m:j9 r#. #...## m:jR9 m:j9 ~Casting: Shock (safe; 1% risk of failure)  m:j9 MConfirm with . or Enter, or press ? or * to list all spells.m:j: sAiming: Shock (safe; 1% risk of failure)  m:jZ: ;Press: ? - help, Shift-Dir - straight linem:j: Aim: a clockroach (heavily wounded, damage-immune at range, 74% to hit)  m:j: $The zap hits the clockroach!m:j@ m:js@  m:j@ m:j@  m:jA  m:jEA ).# m:jtA  m:jA  m:jA )..# m:j"B m:jaB  m:jB m:jB  m:jC  m:jKC  m:jC m:jC m:j D  m:jZD m:jD m:jD  m:j E m:j;E m:jkE  m:jE m:jF m:jYF  m:jF 3#$*m:j G ! m:jJG  m:jG m:jG m:j H  m:jXH M#..# m:jH m:jH  m:j=I #..# #...# m:jI m:juJ  m:jJ O#.# m:jJ m:jK  m:jK ... m:jK m:jL  m:jhL .#. m:jL  m:jL m:j m:j †m:j' m:jL m:j 95m:j 1.4 (1m:j m:j m:jB Mm:j MConfirm with . or Enter, or press ? or * to list all spells.m:j Aimm:j !  m:jb TPress: ? - help, Shift-Dir - straight linem:j n: a clockroach (heavily wounded, damm:j 'age-immune at range, 74% to hit)  m:j5 %The zap hits the clockroach! m:j} C_You kill the clockroach!m:j@ m:j@  m:j@~Casting: Shock (safe; 1% risk of failure)  m:j:AFConfirm with . or Enter, or press ? or * to list all spells.m:juAm:j4 m:jm:jUm:jm:j m:j~m:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j m:j  m:jbCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j m:j]m:j_m:j`m:jfm:j?k m:jk Casting: Shock (safe; 1% risk of failure)m:jkKonfirm with . or Enter, or press ? or * to list all spells. m:jAl_You can't see any susceptible monsters within range! (Use Z to cast anyway.) m:jylw Casting: Shock (safe; 1% risk of failurem:jl )m:jlKonfirm with . or Enter, or press ? or * to list all spells. m:j"m_You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jf m:jI_You can't see any susceptible monsters wm:j]ithin range! (Use Z to cast anyway.)m:jfasting: Shock (safe; 1% risk of failure) m:jf Confirm with . or Enter, or press ? or * to list all spells. m:jI_You can't see any susceptible monsters wm:j"]ithin range! (Use Z to cast anyway.)m:jiasting: Shock (safe; 1% risk of failure) m:j` Confirm with . or Enter, or press ? or * to list all spells.m:j m:jEm:jm:jDm:j m:jw Casting: Shock (safe; 1% risk of failurem:j )m:j6Konfirm with . or Enter, or press ? or * to list all spells. m:j`_You can't see any susceptible monsters within range! (Use Z to cast anyway.) m:jw Casting: Shock (safe; 1% risk of failurem:j )m:jKonfirm with . or Enter, or press ? or * to list all spells. m:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:ja 3 26  _10/12==m:jH Bm:jՓ Bm:j8 m:j m:j m:jǜ m:j\ ==m:j m:jr m:j m:j m:j m:j m:j m:j m:jJ m:jb m:j m:j- m:j? m:j 1m:j ==m:j, m:jͼ m:j m:j m:j` m:jJ m:j m:j? m:j m:j m:j9 m:j m:j m:j ==m:j m:j- m:j m:j m:ju m:j. m:j m:j9 m:j m:j m:j 2m:j ==m:jN m:j m:j m:j6 Sonfirm with . or Enter, or press ? or * to list all spells. m:j} _You can't see any susceptible monsters within range! (Use Z to cast anyway.) m:j w Casting: Shock (safe; 1% risk of failurem:j )m:j Konfirm with . or Enter, or press ? or * to list all spells. m:j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _m:j Magic restored.m:j m:j m:j m:jp m:j2  m:j  m:j AYou see here a clockroach corpse.m:j\ m:j  m:j _m:j? m:jr m:jF m:j m:j 11 m:j m:j] m:j/  m:j m:j *_You now have 360 gold pieces (gained 16).m:j m:j! m:j4" ==m:jk"  m:j" 26 m:j"  m:j"# m:jd$ m:j%' m:j+ m:jB, m:j- m:j0 m:jK4 m:j5 m:jo6 m:j8 m:jy= m:jk> m:j? m:j B m:jhF m:j2G m:jHH m:jJ m:j[N m:j$O m:j6P m:j(R m:j6V m:j*W m:jX m:j|] m:jX^ m:j^ m:j^ 11 m:j"_ m:j` m:jd  m:je m:jYe *_You now have 373 gold pieces (gained 13).m:jh  m:jh  m:ji JYou encounter a centaur. It is carrying a +0 shortbow.m:ji m:jo m:jPp ; ##......#####..#m:jp  m:jp ?##...........#m:jp  m:j0q ?#........###.#m:jhq  m:jq ]#.......## #m:jq  m:j r R#......## m:jBr 8.### ###m:jyr 8## #.m:jr N..c..##m:jr . ##..m:j7s *#....m:js G####.## #...m:js ..# #@...# #..###....m:j(t -m:jt ...# #....# #.##.....m:jt }....##....## ##........m:ju r#....#....###.....###.m:jEu z ###............m:jvu /...# #m:ju  ##..............#m:jv }c   centaur (launcher, asleep)m:jUv  m:jv V##.............#m:jv  m:jw M##...............m:jCw 9#.†#...##........m:jqw m:jψ  m:j m:j։ cm:j! 202.4 (m:jY 31.0)m:j cm:jߊ )m:j )The centaur shouts!m:j^  m:j m:jF )m:j} )))m:j )))m:j TThe centaur wields a +0 shortbow. The centaur shoots an arrow.m:j/ m:j0 .m:j0 ...m:j<1 +@..m:jj:  m:j: m:j; )m:jD; )))m:j}; )))m:j; OThe arrow barely misses you. The centaur shoots an arrow.m:j m:j .m:j ...m:jl +@..m:j, m:j % m:j 26 m:j0  m:j ===m:j5 3.4 (32m:j m:j~  m:j m:jc 2_The arrow completely misses you.m:j m:j&   ##...........#.###.## #..### #....### ###......## m:j΁ ..c..##......... ##..........####.## #. ..# #....# #..##.# #.##..##....## ##... #....#....###.....#####.......... # ##.........#... m:j .†#...## #..##...##....####. m:j m:jL m:j ;---4.4 (1.0)m:jۑ m:j m:j3m:jm:j]Bm:j@ _You start waiting.A centaur comes into view.m:j c---c   centaur (launcher)5m:jm:j>26.4 (2 _m:jm:jm:jj  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j  ##...........## Psyko the Gusty #........###.## Tengu #.......## #..# Health: 34/34 ======================== #......## #... Magic: 11/12 ======================-- .### ###......## #... AC: 7Str: 8 ..c..##......... ##... EV: 26 Int: 18 #.....c....####.## #.... SH: 0Dex: 14 ..# #*...# #..###.... XL:  6 Next: 95% Place: Dungeon:5 ...# #@...# #.##..... Noise: ---------  Time: 5206.4 (0.0) ....##....## ##........ i) +2 sling (elec)m:j f[34m #....#....###.....###. Fire: i) +2 sling (elec) ###...............# # ##..............#  ##.............#  c   centaur (launcher) ##...............  #.†#...##........  #..##...##....####. _You start waiting. _A centaur comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:j1W##**c*.* m:jf m:j##...........## Psyko the Gusty#........###.## Tengu#.......## #..# Health: 34/34 ========================#......## #... Magic: 12/12 ========================.### ###......## #... AC: 7Str: 8..c..##......... ##... EV: 26 Int: 18#.....c....####.## #.... SH: 0 m:jDex: 14..# #....# #..###.... XL:  6 Next: 95% Place: Dungeon:5...# #@...# #.##..... Noise: ---------  Time: 5206.4 (0.0)....##....## ##........ i) +2 sling (elec)#....#....###.....###. Fire: i) +2 sling (elec)###...............# ###..............###.............#c   centaur (launcher)##............... m:j:#.†#...##........#..##...##....####. _A centaur comes into view.Casting: Shock (safe; 1% risk of failure)  m:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then. m:j m:j m:j m:j. _ m:j@|@##......#####..#.....###.##.## #..# #......##.### ###......## .....##......... ###.....c....####.## # #..####  #.##....##....## ##....... m:j|....#....#####.###..# ###.##.##....... #.†.... m:j  The centaur unwields a +0 shortbow. The centaur closely misses you. m:jk  =7.4 (1 m:jő m:jX _The centaur completely misses you. m:j2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. m:jv ##......#####..# Psyko the Gusty ##...........## Tengu #........###.## Health: 34/34 ======================== #.......## #..# Magic: 11/12 ======================-- #......## #... AC: 7Str: 8 .### ###......## #... EV: 26 Int: 18 m:j0 .....##......... ##... SH: 0Dex: 14 #.....c....####.## #.... XL:  6 Next: 95% Place: Dungeon:5 m:j^..# #@...# #..###.... Noise: =--------  Time: 5207.4 (0.0) ...# #....# #.##..... i) +2 sling (elec) m:j{ m:j....##....## ##........ Fire: i) +2 sling (elec) m:j (#....#....###.....###. ###...............# # ##..............#  c   centaur (launcher) ##.............#  m:j3 ?##...............  m:jR #.†#...##........  m:jq The centaur unwields a +0 shortbow. The centaur closely misses you. _The centaur completely misses you. m:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. m:j sAiming: Shock (safe; 1% risk of failure)  m:j QPress: ? - help, Shift-Dir - straight line m:jM ##**c*.** m:jW e  #...... _The centaur completely misses you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place. m:j  #*c m:jQ #.cAim: a centaur, carrying a +0 shortbow (84% to hit)m:j##......#####..# Psyko the Gusty##...........## Tengu#........###.## Health: 34/34 ========================#.......## #..# Magic: 11/12 ======================--#......## #... AC: 7Str: 8.### ###......## #... EV: 26 Int: 18.....##......... ##... SH: 0Dex: 14#...***....####.## #.... XL:  6 Next: 95% Place: Dungeon:5..# #@...# #..###.... Noise: =--------  Time: 5207.4 (0.0)...#[39;49m:jF,m #....# #.##..... i) +2 sling (elec)....##....## ##........ Fire: i) +2 sling (elec)#....#....###.....###.###...............# ###..............#c   centaur (launcher)##.............###...............#.†#...##........ _The centaur completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (84% to hit)m:jS+ m:jr- m:jW...cm:j.}The zap misses the centaur. The centaur barely misses you. x3m:jP1m:j83m:j`9-m:j9 11 m:jV:8.4 (1m:j!Dm:jFH m:jHm:jI_The centaur kicks you.m:j4V +m:jk` c##......#####..# Psyko the Gustym:jza ##...........## Tengu#........###.## Health: 33/34 =======================-#.......## #..# Magic: 10/12 ====================----#......## #... AC: 7m:jb 4Str: 8.### ###......## #... EV: 11Int: 18.....##......... ##... SH: 0Dex: 14#....**....####.## #.... XL:  6 Next: 95% Place: Dungeon:5m:j6c g..# #@...# #..###.... Noise: =--------  Time: 5208.4 (0.0)...# #....# #.##..... i) +2 sling (elec)....##....## ##........ Fire: i) +2 sling (elec)#....#....###.....###.m:jBd A###...............# ###..............#c   centaur (launcher)##.............###...............#.†#...##........ _The centaur kicks you.  m:je yCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:jBr UThe zap misses the centaur. The zap hits the centaur.m:jm:j&Mm:j.cm:j1}Casting: Shock (safe; 1% risk of failure) m:juN Confirm with . or Enter, or press ? or * to list all spells.m:jAimm:j!  m:jTPress: ? - help, Shift-Dir - straight line  m:j5\The zap misses the centaur. The zap hits the centaur.  m:jOThe centaur is moderately wounded.m:j m:jw 0m:j --m:j> $9.4 (1m:jam:j! m:jm:j3G_The centaur hits you. The centaur closely misses you.m:jtm:jE+m:jac##......#####..# Psyko the Gustym:j{##...........## Tengum:j-#........###.## Health: 30/34 =====================---m:j#.......## #..# Magic: 9/12m:jE==================------m:j#......## #... AC: 7m:j-Str: 8m:j.### ###......## #... EV: 11m:j1.Int: 18m:j.....##......... ##... SH: 0m:j.Dex: 14m:jm9#....**....####.## #.... XL:  6 Next: 95% Place: Dungeon:5m:j ;..# #@...# #..###.... Noise: =--------  Time: 5209.4 (0.0)m:j...# #....# #.##..... i) +2 sling (elec)m:ju....##....## ##........ Fire: i) +2 sling (elec)m:jz#....#....###.....###.m:jE~###...............# #m:j`##..............#m:jouc   centaur (launcher)m:jT##.............#m:j9##...............m:j1.#.†#...##........m:jlMConfirm with . or Enter, or press ? or * to list all spells.m:jsAiming: Shock (safe; 1% risk of failure)  m:j3;Press: ? - help, Shift-Dir - straight linem:jk6The zap hits the centaur.  m:j:The centaur is heavily wounded.m:j/The zap hits the centaur.m:j|m:j`}).cm:j}9The zap hits the centaur.  m:j ~SThe centaur is heavily wounded.  m:jO~#The zap hits the centaur.  m:j~6The centaur is almost dead.m:j~5The centaur hits you.m:jcentaur kicks you bum:j4t does no damage.m:jm:j23m:j4-----m:j%10.4 (1m:jIm:jJ m:jm:jZF_The centaur hits you. The centaur barely misses you.m:jm:jL+m:jL m:j_MY##......#####..# Psyko the Gustym:jM m:jNi##...........## Tengum:jON m:jN#........###.## Health: 23/34 ================--------m:jN m:j=Oz#.......## #..# Magic: 8/12m:jOE================--------m:j5P m:jP#......## #... AC: 7m:jP,Str: 8m:j;Q m:jQ.### ###......## #... EV: 11m:jQ-Int: 18m:jR m:jS.....##......... ##... SH: 0m:jS-Dex: 14m:jGT m:jT#.....)....####.## #.... XL:  6 Next: 95% Place: Dungeon:5m:jT m:jKU..# #@...# #..###.... Noise: =--------  Time: 5210.4 (0.0)m:jU m:jU...# #....# #.##..... i) +2 sling (elec)m:j9V m:jV....##....## ##........ Fire: i) +2 sling (elec)m:jV m:j,Wh#....#....###.....###.m:jjW m:jW^###...............# #m:jX m:jJ]##..............#  c   centaur (launcher)m:j^ m:j^^O##.............# m:j^ m:j_:##............... m:j}_ m:j_#.†#...##........ m:j`\_The centaur hits you. The centaur barely misses you.m:jo`~Casting: Shock (safe; 1% risk of failure)  m:j`MConfirm with . or Enter, or press ? or * to list all spells.m:j+asAiming: Shock (safe; 1% risk of failure)  m:j~a;Press: ? - help, Shift-Dir - straight linem:jb\The zap misses the centaur. The zap hits the centaur.m:jhm:jqi m:jim:j%jm:joj m:jjm:jj m:jtk m:j&mm:j|m m:jm m:jm-.### m:jn m:jYn m:jnm:jn m:j0o m:joB#....**m:jo m:j+p m:jp*..# m:jp m:jIq m:jq*...# m:jq m:jr m:jHrm:jr m:jr m:j$s m:josm:js m:jBt m:jtm:jt m:j@u m:juum:ju m:ju m:j&vm:jhv m:jv m:jv!#.†m:j#w m:jm:j".)m:jm:jm:j)+m:j`+c##......#####..# Psyko the Gustym:j,{##...........## Tengum:j,#........###.## Health: 23/34 ================--------m:j,#.......## #..# Magic: 8/13m:j^-O==============----------m:j-#......## #... AC: 7m:j.-Str: 8m:j/.### ###......## #... EV: 11m:ja/.Int: 18m:j/.....##......... ##... SH: 0m:j0.Dex: 14m:j0/#.....)....####.## #.... XL:  6 Next: 132% Place: Dungeon:5m:j2;..# #@...# #..###.... Noise: =--------  Time: 5211.4 (1.0)m:j2...# #....# #.##..... i) +2 sling (elec)m:j!3....##....## ##........ Fire: i) +2 sling (elec)m:j3z#....#....###.....###.m:j4~###...............# #m:jc4c##..............#m:j6L##.............#m:j69##...............m:j6.#.†#...##........m:j27~Casting: Shock (safe; 1% risk of failure)  m:j7MConfirm with . or Enter, or press ? or * to list all spells.m:j7sAiming: Shock (safe; 1% risk of failure)  m:j48;Press: ? - help, Shift-Dir - straight linem:jm8[The zap misses the centaur. The zap hits the centaur. m:j8 _You kill the centaur!m:j8m:j;m:jt;Aimm:j;!  m:j;TPress: ? - help, Shift-Dir - straight line  m:jq<[The zap misses the centaur. The zap hits the centaur. m:j<@_You kill the centaur!  m:j.=VYour Spellcasting skill increases to level 4! m:jk=+ You have reached level 7!m:j%>m:jO  m:jP--more--m:j:Pm:j 5/38-4---576% Fly m:j> m:jR|_Your magical nature develops, letting you fly evasively.m:jfs6= 30  _27==9==m:jo,m:jtm:jw,m:j|m:j7~m:jm:jm:jm:jf8m:jʆ=m:j==m:jNm:jEm:jˎm:j<m:jm:jךm:jdm:j}m:jӤm:j˥m:j "10/14m:j?==m:jwm:j^m:j׮m:jm:j9m:jS=m:jm:jm:jm:jm:j+m:j~c##......#####..# Psyko the Gustym:j@{##...........## Tengum:j#........###.## Health: 29/38 ==================------m:jI#.......## #..# Magic: 10/14 =================-------m:j#......## #... AC: 7m:j8-Str: 8m:j.### ###......## #... EV: 30 m:j{6Int: 18m:j.....##......... ##... SH: 0m:jA.Dex: 14m:jO#..K..)....####.## #.... XL:  7 Next: 16% Place: Dungeon:5m:jA<..# #@...# #..###.... Noise: ---------  Time: 5223.4 (12.0)m:j...# #....# #.##..... i) +2 sling (elec)m:j....##....## ##........ Fire: i) +2 sling (elec)m:ju#....#....###.....###. Fly m:j%###...............# #m:j`##..............#m:jtK   Pikel (wandering)m:jT##.............#m:j9##...............m:jd.#.†#...##........m:jQThe zap misses the centaur. The zap hits the centaur. m:j'_You kill the centaur!m:j2>Your Spellcasting skill increases to level 4!m:jyYou have reached level 7! m:jj_Your magical nature develops, letting you fly evasively.m:j:LYou encounter Pikel, Merchant of Souls. He is wielding a +2 whip of flaming.m:jym:j  m:jS--more--m:jm:j '-   4.4 (13 _m:j  ##...........#.###.## #..### #....### ###......## .....##......... ##..K..)....####.## #. ..# #....# #..##.# #.##..## ##... #....#....###.....###..Fly ##...## #..##...##....####. 5.0)m:j h .##### #..### #....### ###......## ....##......... ##..K..)....####.## #. ..# #....# #..##.# #. #.##..## ##... #....#....###.....######.......... #Fly ##...##..####..###...#6m:jm [#.## #.#......## #..### ###......## #......##......... ##.#..K..)....####.## #....# #....# #..###....# #....# #.##......##....## ##....#....#.....######...............#  ##...# .# ...#.†#...###..##...##....#####..####..###...##..# #...# ..##KK   Pikel (wandering)307m:j#......## #...#..### ###......## #..........##......... ##.#..K..K....####.## #....# #....# #..###.....#...# #....# #.##......#....##....## ##.........##....#.....######....@..........#  ## # ...#.†#...###..##...##....#####..####..###...##..# #...# ..###.# ##.......)K8[9;1m:j37Hm:j.### ###......## #..........##......... ##.#..K..)....####.## #....# #K...# #..###.....##...# #....# #.##......# ....##....## ##.........# #....#.....###....###...............#  # # ...#.†#...## #..##...##....#####..####..###...# #..# #...# ..###.# ##.......... #....##[3m:j\9;49m.K1=9m:jI .....##... ##.#..K..)....####.## #....# #....# #..###.....###...# #.K..# #.##......# ....##....## ##.........# #....#.....###.....###...............#  # # ...#.†#...## #..##...##....#####..####..###...##..# #...# ..## #.# ##.......... #....####. #...##.K[39;49m:j(K ]m30m:jN m:je.....##. ##.#..K..)....####.## #...# #....# #..###.....#...# #....# #.##......# ....##..K.## ##.# #....#....###.....###..... ###.# #.... ##.# #.##.W# .##. .. #.†#...##. #..##...##....####. #..####..###...##..# #...# ..## #.# #m:j\fQ#....... W   phantom (wandering)... #....##.. m:jfWm:jDg.m:jmm:jn(m:j`o m:jo.m:jpK m:jSpV_You kill the centaur!m:jpr Spellcasting skill m:jpincreases to level 4! m:jpqY You have reached level 7! m:jqT_Your magical nature develops, letting you fly evasively.m:jqYou encounter a phantom.m:j?rm:j}m:j}Km:j~m:jU~m:jm:j?1m:js=m:j1m:jwm:j m:j͎m:jDQ_Pikel scowls and wipes his hands on his robe.m:jm:jNc.....##. ##.#..K..)....####.## #...# #....# #..###.....#...# #....# #.##......# #....##....## ##.# ##....#.K..###.....###..... ###.# #.... ##.W# #.... ##.# .... ##. .. #.†#...##. #..##...##....####. #..####..###...##..# #...# ..## #.# m:jd ##....... ... #....##.. W..K2m:j]#..K..)....####.## #....# #....# #..###.....#####...# #....# #.##......# #.....##....## ##.........# ##....#..K.###.....###..... ###.............W.# #....  .# ## .... .. .. #.†#...## #..##...##....#####..####..###...# #..# #...# ..###.# ##....... ... #....####. #...## .W[39;m:j^49m..K=3m:j% ..# #....# #..###.....#####. ...# #....# #.##......# #. ....##....## ##.........# ## #....##..W..###..... ###......K........# #....  .# ### .... .. .. #.†#...## #..##...##....#####..####..###...# #..# #...# ..## #.# ##.......... #....####. #...## .  . oW..Ko   m:jv& orc (polearm, wandering)4m:jx...# #....# #.##......# #.  ....##....## ##W........# ## #....##.....###..... ###...............# #....  K# .....#### .... ....... .. #.†#...##o. #..##...##.@..####.#..####..###...# #..# #...#...## #.# ##....... ... #....####. #...## . #h.. . ..h. .hh 2 jackals (asleep)h..K[4m:j0yi3mo..Wm:jyWm:jym:j{Rh1 asleep)m:j|2m:jW|/==m:j|5m:j<m:j m:jvm:j4_You encounter 2 jackals.m:jOm:jOA....##....## ##.........# ##  #....##.W...###..... .###...............# #.... # # ...K#### .... ...... .. #.†#...##o.. #..##...##....####. #..####..###.@.# #..# #...#...## #.# ##.......  ... #....## ##. #...## . #hh. . ..... ...#. .hh 2 jackals (1 asleep) h.so.W[m:jAm.Kh.m:jB.m:jBws   scorpion (wandering)m:jTCo   orc (polearm, wandering) (…)m:jCm:jbEm:jE2m:jE==m:jHF6m:jpVm:jM] m:j]m:je^5_You encounter a scorpion.m:j^m:jl" ] #....#....###.....###..... .##............W..# ## ##..............# #....  ##......###  ##......K......... .. .†#...##.....o... #..######..####..###...# m:j" #..# #...#..@### ##.......  ... #...h##... ##. ## .....  ##h.s ....... ........#. m:j# .## #..####hh 2 jackals (1 asleep)m:j% 7s.m:jl' @h.m:j' @.Wm:jz( 2om:j* G.Km:j3 .o   orc (polearm, wandering)(…)m:jr4 %7m:jA< m:jG> m:jR ###...............# #.... ## W..#  ..#### .... ...... .. #.†#...##K...o.... #..##...##....####. #..####..###...#  m:j #..# #...#...##  #.# ##....h.@# ... #....##...# #. #.s.###...... #h.. ......... ..... ..m:j ..#. ........##.# ..#..####  .## .## m:jN th   jackalm:js..h.Wm:j|G.Km:jJ7s.m:jm:jg?3=m:j&=8m:j&m:jm*} _The jackal attacks as it pursues you! The jackal completely misses you.m:jʓ x #  W...#### .... ........ .. #.†#...##....o.... #..##...##K...####.  #..####..###...# #..# #...#...## #.# ##s....h.### m:j .. #....##.@.# #...###......... #h.. ..... ..........#.....###.###....#..####  #..##..## s   scorpion (wandering)##% .## h   jackal m:j E.hm:jz G.Km:j 6s.m:j =  Found a spider talisman.m:j %9m:jl m:jc > _The jackal bites you but does no damage.m:j%5W...#### .... ........ .. #.†#...##....o....  m:jd&#..##...##....####. #..####..###K..# ..# #.s.#...## .# ##.......### . #....##h..#####.. #...###..@....... m:j&#h...... .........#..m:j&###.###....#..####m:j& #..##..## ##% .## m:j'h   jackal ..m:jgm:jji.h.K==40m:jkm:j7oz _The jackal attacks as it pursues you! The jackal closely misses you.m:jlf##.W...#### ....  ##... ..  #.†#...##....o.... #..##...##....####. ..####..###...# # #.s.#..K## m:jlA# ##.......###  #....##...#####.#...###.h.#h..#..#.###.#.###....#..#### #m:jl#..##..## ##% ..## # .m:jm ..m:j;o;.hm:jtG.Km:j!}m:j}%1m:jm:jr _The jackal attacks as it pursues you! The jackal misses you.m:jg m:j c.W...#### .... ##. .. #.†#...##....o.... ..##...##....####. ####..###...# # #.s.#...##  ##......K### m:je _##....##...#####.#...###..h.#h..#..#.###.# m:j 0.###.m:j~ #..##..## ##% ..## m:j #.hm:jP m:jH m:j .m:j Km:j m:ja m:j+ m:j 4m:j+ =m:js 2m:j% m:j~  m:j9 m:j 3_The jackal completely misses you.m:j m:j .W...#### .... . .. .†#...##....o.... ##...##....####. ####..###...#  #.s.#...## ##.### .##....##.K.#####.#...###...h.#h..#..#.###.# .###..#..##..## ##%...## m:j ;.hm:j ?.Km:j) m:jp \3==-3m:j m:jZ m:jn=W...#### .... . .. †#...##....o.... ##...##....####. ..###...# ##.s.#...## .###.......### ..##.#....##..K#####.#...###....h.m:j=#h..#..#.###.# .###....#..#### .##..##..## #m:j&>##%...## # ...m:j?;.hm:j^F .KThe jackal attacks as it pursues you! The jackal misses you.m:jNm:jbN-=4m:jgUm:jSXW _The jackal completely misses you.m:jW...#### ....  .... #...##....o.... ...#...##....####. ...#..###...# ...#  #.s.#...## ...#  ##.......### ...##.#....##...#####.#...###...K.h.#h..#..#.###.#  .###....#..##..## .# ##%...## .# ... .m:j;.hm:j0Wm:j} .KThe jackal attacks as it pursues you! The jackal barely misses you.m:j&W   phantomh   jackalm:j%5m:jm:jn _Pikel says, "I just want to get paid!" m:j ...# #.... W...#####.. .................... ...##....o.........# ...##....####. ....# #..###...# ....# #.s.#...## #...# ##.......### #...###....##.W.###### m:j #...###....K.h#h..... .......###### ..#...........###.# .###....#..#### .# #..##.# h   jackal##%...##..# ... m:j . m:j  m:j8 9.h m:jk 2o m:j o   orc (polearm, wandering)h   jackal m:j x5==-6 m:j  m:j !m:j/q#.... ##..###....# .W...#####.................o.....o..... ...##....####...###.....s.#...##  ##.......### #@..##....##.W.######...###....K..h  #h.........................######.#...........###o   orc (polearm, wandering) .###....#..####h   jackal..##..#####%...##!m:jr.!m:js6h.!m:juQ.o!m:jÀ!m:jxH===7!m:j͈!m:j> _The jackal bites you but does no damage.!m:j ###.....###..... ...... # #.. ##..###...# #.......W...#####................ ##....o.....o...# ..##....####......# ..###...# #....# .s.#...## #.@.# #.......### #...##... !m:j _#....##.W.#####h......# #...###....K. #h..........#######...........###.# ###....#..#### #.##..##.#!m:j 6h.!m:j P.o!m:j !m:j --8!m:j !m:j !m:jC # ....# ## ###.....###.. ...... # #........ ##..###...# #.......W...#####............. ##....o.........# !m:j E##....####...o..# ###...# #...@# s.#...## ##...# .......### #.h.##... ....##.W.#####.......# ...###....K.... h...... ....####### #...........###.# ##....#..#### #.#!m:jf 1K!m:j 9h.!m:jl P.o!m:j ZK   Pikelo   orc (polearm, wandering)h   jackal!m:jj -=9!m:jN !m:jS W _The jackal completely misses you."m:jb #.##. . # ##.........######....... #####......... #...##..###....# ..W...#####..............o..."m:j....####.... .###...# ###.o.. s.#...## ##..h# ...### #...##....##.W.###### ...###....K..K........ h............ .......####### #...........##"m:j#8K."m:j8h."m:j3o."m:ji,"m:j-?6="m:jb.N4==50"m:jN6"m:j:} _The jackal attacks as it pursues you! The jackal completely misses you."m:j#..#######. #.## #.  #.##......# #...#... . # ##.........######....... #####....... #..##..###"m:j&....# ..W...#####......#........#o.......####...... .###...# ###o..h s.#...## ##...# ...### #...##....##.W.#####K"m:jUL# ...###....K.. h"m:jc............ .....#######"m:j]7K."m:j8h."m:j[1W"m:j]W   phantomo   orc (polearm, wandering)h   jackal"m:j--1"m:jW"m:j"m:jb ###.## ...... ##..# ..#..###.....#####..###.## #.  #.### #...#... . # ##.........######....... #####."m:j= ...... #.##..###....# ...W...#####......#........#o.........##....####.....h .###...# ###o s.#...## ##....### #K..##....##.W.###### "m:j j...###....K..W h......."m:jU 5h."m:j} 8K."m:j 7W."m:j Q.o"m:jR s  Pikel waves his whip at you."m:jE -=2"m:jn "m:jf W _The jackal completely misses you."m:j7... ####...##..... ##.## #...........####..# ....  #..###.....#####..###.## #..  #.##......# #...#... .  "m:j....######....... ##.....###....... # #..##..###...# #...#W...#####........ ##....o........h# ##....####......# "m:j'###...# ###....##...## ##oK.# ..### #...##... "m:jZ.W.#####W......# ..###....K "m:jpK.h."m:j$"m:j0W."m:jQ.o"m:jC-3"m:jU"m:j#m:jw## #......###.............. .. ####...##..... #.## #...........####..# .... #..###.....#####..###.## #.. .##......# #...#.... .....######....... #.....###..#m:jx[..... # #..##..###...# #...#W...#####......#.....# .......h## .........o.........## #.......####......# .. ##...# ###...K# # #...## ##...# ..### #Wo.##... .W.###### #m:jh}6h.#m:j~7K.#m:jL~8W.#m:j~5o.#m:jYo)#m:jP7===#m:jG'==4#m:j#m:j7% _The orc shouts!#m:jf#...#..# ##..### ## #......###.............. . #..###...##..... .## #...........####..# .... ..#.#####..###.### #.. .##......# #...#....# .....######.. ###....... #m:jc # #..##..###...# #.........# W...#####.....h#.....# ......#.....# ....o.........## ##...# ....####.....K# .... ###....# ##.## ##Wo.# ..### #...##... #m:jТ6h.#m:jģ8K.#m:j8W.#m:jJ.#m:joh   jackal#m:j--5#m:jJ#m:jW _The jackal completely misses you.#m:jg #..##..####.## #.r....b. #...#..# ##..###.. # #......###..............  #...###...##..... ## #...........####..# .... .######..###.### #.. .###m:jJ # #...#....## .....#########........ # #...##..###...# #......h..# # W...#####.....# ..###.....#o........K## ##...# ...####......# ....  ###..Wo# ##.## ##...##m:j9 8K.#m:j 9h.#m:jy 9W.#m:j /o#m:j۱ .o   orc (polearm)h   jackal#m:j N--6#m:j #m:j $m:j[#.## #..##..###....r.... #..##..####.## #......b. #...#..# ##..###.. ......###..............  #.....###...##..... $m:jO-# #...........####..# .... ######..###.### #.. ### #...#....### .....#########..........# #..h##..#### ...# #.$m:jw..#..# #####......#.....#$m:j.K.###.....# $m:jo.........## ##...# $m:j####....oW# ....  ###....# ##.$m:jd6h.$m:j9K.$m:jU6W.$m:j7o.$m:j$m:j?-7$m:j_$m:j$m:jt...## #..##......####..<# #.## #..##..###......... #..##..####.## #......b. #...#..# ##..###. ......###..............  #..###...##..... $m:j #...........####..# .... #####..###.### #.. ## #...#@...### .....######....###..h........# #..##..####.# #.........#..######....K.#.....# ...###.....# o.......oW## ##...# ####......# .... $m:j6h.$m:j9K.$m:j7W.$m:j .oPikel says, "Hell isn't that bad."$m:jޥ$m:jئx8===8$m:jڭ$m:jFW _The jackal completely misses you.$m:j 5 ##..###.........## .## ...## #..##......####..<# #.## #..##..###...  #..##..####.## #......b.  #...#..# ##..### ......###.............. ####...##..... $m:j6 ...........####..# .... #####..###@### #.. # #...#....### .....######...h. ###...................# #.........##..####..# #.....K...#..# ######......#.....# .W.###.....# $m:ji6 h   jackal o........o## ##...#$m:j88 6h.$m:j8 9K.$m:j8 8W.$m:j9 +o$m:jXA o   orc (polearm).h   jackal$m:jTB --9$m:jH $m:jK $m:j"z ##..[## .. #..###.........## #.## ..## #..##......####..<# #.## #..##..###... #..##..####.## #......b. #...#..# ##..### ......###.............. $m:jz D###...##..... ...........####.@# .... #####..###.### #.. # #...#.h..### . .....######........... ###.................... # #.......K.##..####.. # #.........#..# # $m:j({ #####....W.#.....# h   jackal .o###.....#$m:j| 6h.$m:j} 9K.$m:j~ 8W.$m:j +o$m:j o   orc (polearm).h   jackal$m:j% .=60$m:j[ $m:j L _The jackal misses you.%m:jS^%m:j,_0%m:jf%m:jah%m:j0 #.....####.... #.##..[## ... #..###.........## #.## .%m:jނ#......####..<### #..##..###.........##..####.## #........#..# ##..###........###.............. ##..@##.......####..# ..####..###h### #. #...#....### . .....######..%m:jn##.........K........#.........##..####.. # #.....W...##h   jackal #####.....o#.....#%m:j9K.%m:j9h.%m:jh9W.%m:jI,o%m:jo   orc (polearm).h   jackal%m:jד]  -%m:j01%m:j`%m:j%m:j| ?##...## #......# .....####....#  ##..[......## ... #.........## #.## .## #..##......####..<## .## #..##..###..# ..##..####.## #. ...#..# ##..### ......###.......@........###...##...........####.h# .....#####..###.### #...# #...#....### .. ....######..K........ .%m:jq #.............  #.......W.##..####.. h   jackal  #.....o...#..# #%m:ju 6h.%m:j 9K.%m:j1 8W.%m:j* ,o%m:jR o   orc (polearm).h   jackal%m:j- I==2%m:j' %m:j r _The jackal attacks as it pursues you! The jackal misses you.%m:j/r..## #. ## #......# . .....####....#  ##..[......## ... #.........## #.## %m:jP0c## #..##......####..<## ## #..##..###..####..####.## #.##..# ##..######..........###..h##......s%m:j$1.....####..# #...#####..###.### ##..# #...#K...### ... ...######..... ... #..W.......... ..s   scorpion (asleep)#.......o.##..####.. %m:j37h.%m:j#58K.%m:j5!W%m:j5.%m:j7' %m:j(8SoYou encounter a scorpion.&m:j).o   orc (polearm)(…)&m:j%3&m:j\ &m:jW _The jackal completely misses you.&m:jS.#. ..## #....... .## #......# ....####....# ... ##..[......## ... #.........## #.## &m:jݼ+ #..##......####..<## # #..##..###..## ##..####.## #.# #..# ##..###...###.......h...###...##......s.....####..###...&m:jA#####..###K### ##.# #...#....### .. ..######..W..... &m:jD..o.......... ..h   jackal&m:jݿ7h.&m:je8K.&m:j8W.&m:j,o&m:j.o   orc (polearm)(…)&m:j--4&m:j&m:j&m:jc|#..####....##. #. ##&m:jd## #. ..## #......# . ...####....# ... ..[......## ... #.........## ##.##  #..##......####..<##  #..##..###..&m:jd## #..####.####.........# &m:jds#..# ##..###..h#&m:jd:###...........&m:je###...##......s.....####.K###...&m:j1em#####..###.######.&m:jOe}# #...#W...### .######..o.&m:jketh   jackal&m:j4h7h.&m:jh8K.&m:jj8W.&m:jj4s.&m:j^l3o&m:jaxs.o   orc (polearm)(…)&m:j _The jackal bites you but does no damage.)m:j >...###...#####.##Psyko the Gusty .).....#.#####.#Tengu ######.........#Health: 38/38 ========================###.#.....#Magic: 12/14 ====================---- )m:j ########.#)....#AC: 7Str: 8 ...##..........#EV: 15Int: 18 ...#..##..#....#SH: 0Dex: 14 ...#.####.#....######XL:  7 Next: 16% Place: Dungeon:4 ...............*@..<#Noise: =--------  Time: 5270.9 (0.0) ...######.####.####.#i) +2 sling (elec) ...# #....#......#Fire: i) +2 sling (elec) ...# ##......#####Fly #### ###..##..#######...###..#h   jackal ###.....### #..# ....##########.## ................# _The jackal bites you but does no damage.  )m:jv Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (67% to hit))m:j| MhCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (67% to hit)  The zap hits the jackal but does no damage.)m:jx *1.9 (1)m:j )m:j Z _The jackal completely misses you. x2*m:jO...###...#####.## Psyko the Gusty .).....#.#####.# Tengu ######.........# Health: 38/38 ======================== ###.#.....# Magic: 11/14 ==================------ ########.#)....# AC: 7Str: 8 ...##..........# EV: 15Int: 18 ...#..##..#....# SH: 0Dex: 14 ...#.####.#....######  XL:  7 Next: 16% Place: Dungeon:4 ................@..<#  Noise: =--------  Time: 5271.9 (0.0) ...######.####.####.#  i) +2 sling (elec*m:jP) ...# #....#......#  Fire: i) +2 sling (elec) ...# ##......#####  Fly #### ###..##..##  #####...###..# h   jackal ###.....### #..# ....##########.## ................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (67% to hit)  The zap hits the jackal.*m:jV) *m:j8Xc *@..<#          #..#*m:j.*m:j272.9 (1*m:jt*m:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (67% to hit)  The zap hits the jackal. _You kill the jackal!*m:jl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*m:jZ33*m:j:*m:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*m:j3*m:j**m:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*m:j/t _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*m:j93*m:j@*m:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+m:j+m:jLevel 4 of the Dungeon<<<>>>(Press ? for help) #.#..# ##.#### #.....###..###.###[.........# ####.#.## #..# #.....###...##..............# #......# #.## #..............###..........# #....### #.# #.....####.....###...#####.## #....# #.# #.....#......).....#.#####.# ########....# #.# ####..#.##.#######.........#  ##...##......# #.##[†..##.# ###.#.....#  ##............# #.#+m:jL\#.##....#########.#)....#  #.............# #.##.####......##..........#  #.............## #.##.# ##.....#..##..#....#  #...)..[.......# #.# ####.#####†....#.####.#....######  ##..........##.# #.# ##...........................@..<#  ##...##....##.#####.# ####..##...###^....######.####.####.# #########.##.......###.........## #.....# #....#......# #.######..###.....##..## #.....# ##......##### #.............#####..## ####### ###..##..## #######..###...####.#######...###..# ##....# ###.##...# #######.....### #..# +m:jL####..[### #....########..>....##########.## #....#.# ####...............................# #.####.####..........######################.## #..............#####.....######.# #####.....####...............#### #####.#####+m:j+m:j...###...#####.##Psyko the Gusty .).....#.#####.#Tengu ######.........#Health: 38/38 ========================###.#.....#Magic: 11/14 ==================------ ########.#)....#AC: 7Str: 8 ...##..........#EV: 15Int: 18 ...#..##..#....#SH: 0+m:j'Dex: 14 ...#.####.#....######XL:  7 Next: 17% Place: Dungeon:4 ................@..<#Noise: =--------  Time: 5272.9 (0.0) ...######.####.####.#i) +2 sling (elec) ...# #....#......#Fire: i) +2 sling (elec) ...# ##......#####Fly #### ###..##..#######...###..# ###.....### #..# ....##########.## ................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  +m:jiConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+m:j+m:jN +m:j +m:j8+m:j/Level 4 of the Dungeon<<<>>>(Press ? for help) #.#..# ##.#### #.....###..###.###[.........# ####.#.## #..# #.....###...##..............# #......# #.## #..............###..........# #....### #.# #.....####.....###...#####.## #....# #.# #.....#......).....#.#####.# ########....# #.# ####..#.##.#######.........#  ##...##......# #.##[†..##.# ###.#.....#  ##............# #.##.##....#########.#)....#  #.............# #.##.####......##..........#  #.............## #.##.# ##.....#..##..#....#  #...)..[.......# #.# ####.#####†....#.####.#....###### [37+m:jc1m ##..........##.# #.# ##...........................@..<#  ##...##....##.#####.# ####..##...###^....######.####.####.# #########.##.......###.........## #.....# #....#......# #.######..###.....##..## #.....# ##......##### #.............#####..## ####### ###..##..## #######..###...####.#######...###..# ##....# ###.##...# #######.....### #..# ####..[### #....########..>....##########.## #....#.# ####...............................# #.####.####..........######################.## #..............#####.....######.# #####.....####...............#### #####.#####,m:jr>.#..# ##......###..###.###[..........#.## #.......###...##....................# #...............###....................####.....###...#####......,m:jB.....#......).....#.#####........#.##.............##.........##..#...................##.....#)...................####......##.........................# ##.....#..##..#.......)..[.......# #......#.####.#..............##.# #............................@.....##....##.#####...##...###^.....####.####..##.......,m:j}###.........## #.........#.........###.....##..## #........................#####....##....###...####....###..,m:j....# ###.##........### #..........>.........#................................,m:j%.####.####.........................#####...........####................,m:j.#..# ##......###..###.###[..........#.## #.......###...##....................# #...............###....................####.....###...#####...........#......).....#.#####........#.##.............##.........##..#...................##.....#)...................####......##.........................# ##.....#..##..#.......)..[.......# #......#.####.#..............##.# #............................@..,m:j!...##....##.#####...##...###^.....####.####..##.......###.........## #.........#.........###.....##..## #........................#####....##....###...####....###......# ###.##........### #..........>.........#.................................####.####.........................#####...........####................,m:j ,m:j ...###...#####.##Psyko the Gusty .).....#.#####.#Tengu ######.........#Health: 38/38 ========================###.#.....#Magic: 11/14 ==================------ ########.#)....#AC: 7Str: 8 ,m:ji !...##..........#EV: 15Int: 18 ...#..##..#....#SH: 0Dex: 14 ...#.####.#....######XL:  7 Next: 17% Place: Dungeon:4 ,m:j ................@..<#Noise: =--------  Time: 5272.9 (0.0) ...######.####.####.#,m:j i) +2 sling (elec) ...# #....#......#,m:j Fire: i) +2 sling (elec) ...# ##......#####Fly ,m:jg #### ###..##..#######...###..# ###.....### #..# ....##########.## ................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),m:j ,m:jm ,m:j ,m:j,m:j",m:j,m:jjonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),m:j:Unknown command.-m:j=-m:jFWhere to? (Tab - D:5, ? - help)  D - Dungeon -m:j0 -m:jn- ...###...#####.##Psyko the Gusty .).....#.#####.#Tengu ######.........#Health: 38/38 ========================###.#.....#Magic: 11/14 ==================------ ########.#)....#AC: 7Str: 8 ...##..........#EV: 15Int: 18 ...#..##..#....#SH: 0Dex: 14 ...#.####.#....######XL:  7 Next: 17% Place: Dungeon:4 ................@..<#Noise: =--------  Time: 5272.9 (0.0) ...######.####.####.#i) +2 sling (elec) ...# #....#......#Fire: i) +2 sling (elec) ...# ##......#####Fly #### ###..-m:j[. K##..#######...###..# ###.....### #..# ....##########.## ................#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.-m:j4 -m:j)6 -m:j;  30  _-m:jK< -m:j> -m:j? -m:j? -m:j@ -m:jB -m:jE B-m:jF -m:jH -m:jH -m:jI E2==-m:jI -m:jJ -m:jK -m:jXL -m:jL -m:jN -m:jP ,-m:jP -m:j+R -m:jS -m:jT -m:jxT -m:jQV -m:j|W -m:jX :==-m:jX -m:j_ n-m:j` -m:j` -m:ja -m:jb -m:jc -m:jd #3-m:jd )==-m:jie -m:jGg -m:ji B-m:jj -m:jrk -m:jk -m:jl -m:jyn -m:j p ,-m:jkp -m:jq -m:js -m:js $==-m:js -m:jt -m:jmy Y  There is a stone staircase leading down here.-m:jLz -m:j{ -m:jj| B15  _-m:j} -m:jÑG 5  You fly downwards.-m:jq  Level annotation: Eustachio, Pikel-m:jL4==-m:je-m:je _Magic restored.-m:j#>  ##.####  #..##.#  #....## ###  ##.....#####.#  #........÷÷.##  ##.#########.##  #.###..####  #.# ##..#..  #@## ##....-91.4 (18.5)  #..# #.....  ##.# #....#  ##.## ##....#-m:jէ~  #.###....##  ####.....#   #.....#   ###....  -m:j!w ###.. -m:jp7--m:jA-m:j.a _There is a stone staircase leading up here..m:jA .m:jeB .m:jVC .m:jY .m:j^ .m:j_ f 30  _.m:jbe ,.m:jmi ,.m:jj .m:jp .m:j~ .m:j( .m:j{ .m:j̆ .m:j .m:j P==.m:j .m:jœ ,.m:j .m:j .m:j .m:j .m:jg .m:j .m:j B.m:js .m:j .m:jñ .m:jY .m:j̶ .m:j> .m:j .m:jb .m:j .m:j .m:jd .m:j .m:j .m:j .m:j .m:j' .m:j c  You see here a hound skeleton..m:j6 K _.m:j d  You see here an adder skeleton..m:j .m:jn  _.m:j .m:j. .m:ja .m:j .m:j .m:j .m:j .m:j  .m:j .m:j .m:j ' ,.m:j( .m:j), .m:j0 ,.m:j1 .m:j+6 .m:jP: .m:j; .m:j< .m:j @ .m:j \ .m:j^ .m:j[c .m:jc .m:je .m:j7h .m:jJl .m:jm .m:j>n .m:jp .m:jpv ,.m:jw .m:jy .m:j~ ,.m:j8 .m:j} .m:j .m:j .m:jK .m:j .m:j .m:ja .m:j .m:j .m:j B.m:j+ .m:j ,.m:j .m:j .m:j .m:j .m:j .m:j۷ .m:j .m:j .m:jO .m:j .m:j .m:j .m:j .m:j .m:j .m:jo .m:j .m:j .m:jJ X.m:j .m:j .m:j .m:ji .m:j ,.m:j .m:j .m:j .m:js .m:j .m:j .m:jX .m:j$ .m:j% .m:j' .m:j . B.m:jN0 .m:j+5 .m:j5 .m:j[6 .m:jA8 .m:j= .m:j= .m:j`> .m:j!@ .m:jlE .m:jbF .m:jF .m:jH .m:jM .m:jEN .m:j@O .m:jP .m:jlU .m:jU .m:jV .m:jZ .m:j^ .m:j,_ .m:j3` .m:jTf .m:ji .m:j j .m:jk .m:jm .m:jo .m:jp ,.m:jr .m:j(v .m:jv .m:jKw .m:jx .m:j} .m:jx~ .m:j .m:jQ .m:j .m:jy .m:jŋ .m:ju .m:jܑ .m:j/ .m:j .m:j .m:js j  A scorpion comes into view..m:j ...## ##.##..[......## #.... ....#####..###.........## ##.## ..........## #..##......####..<## ......###.####..##..###.......s.# .....## #..##..####.####...K..... ....## #...#..# ##..###......... ...## #......###.......W....... .m:j h....# ##..........###..o##.... ###.## #........@..####..###.  #..###.....#####..###.######  ##.##......# #...#....### ... # ##.........######..s........... ###.....###.................... . ........# ##.........##..####.. s   scorpion (wandering) ........# ##.........#..# # .m:j0 ........#####......#.....# ..................###.....#.m:j R342.4 (51.0s..m:j .m:jj  3.4 (52 _.m:jw.m:j /m:j:% ...## ##.##..[......## #.... Psyko the Gusty ....#####..###.........## ##.## Tengu ..........## #..##......####..<## Health: 38/38 ======================== ......###.####..##..###.......s.# Magic: 13/14 ======================-- .....## #..##..####.####...K..... AC: 7Str: 8 ....## #...#..# ##..###......... EV: 30 Int: 18 ...## #......###.......W....... SH: 0Dex: 14 ....# ##..........###..o##...... XL:  7 Next: 17% Place: /m:jx& [37mDungeon:5 ###.## #........@*.####..###..... Noise: ---------  Time: 5343.4 (0.0)#..###.....#####*.###.######... i) +2 sling (elec)##.##......# #.*.#....### ... Fire: i) +2 sling (elec) # ##.........######.*............ Fly ###.....###.................... . ........# ##.........##..####..s   scorpion ........# ##.........#..# # ........#####......#.....# ..................###.....# _A scorpion comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: S/m:j ' hock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 74% to hit)/m:j 9s./m:jD ..15 =4.4 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 74% to hit) _The zap hits the scorpion but does no damage.0m:j.## ##.##..[......## #.....#####..###..## ##.##..## #..##......####..<.###.####..##..###.s..## #..##..####.####...K.## #...#..# ##..###.## #......###.......W .....# ##.###..o###.## #.......@...####..### # #..###.....#####..###.###### # ##.##......# #.s.#....### # ##.........######... .###.....###......# ##.##..####.. .# ##.#..# # .#####......#.....# .###.....#0m:j3s0m:j.s   scorpion0m:jo 30  -50m:jп0m:j0m:j.## ##.##..[......## #.#####..###...## ##. #..## #..##......####..<.###.####..##..###.s.## #..##..####.####...K.## #...#..# ##..###.## #......###.W.# ##.###..o## .####.## #.####..### .# #..###.....#####s.###.###### .# ##.##......# #...#....### .## ##.........###### ..###.....###..# ##.##..####.. .# ##.#..# # .#####......#.....# .###.....#s.0m:j0m:j,s.0m:j0m:jL?-60m:j0m:j0m:j x.## ##.##..[......## # #......#####..###.........## ##. ##....## #..##......####.. #.###.####..##..###. #.## #..##..####.####...K #......## #...#..# ##..###.## #......###.W.# ##.###..o## ..####.## #.s..####..### ..# #..###.....#####..###.###### ..# ##.##......# #...#....### .## ##...######.###.....###....# ##..##..####.# ##.#..# 0m:j R.#####......#.....# .###.....#0m:j 1s.0m:j X71m:j];......## ##.##..[......## #.. Psyko the Gusty #......#####..###.........## ##. Tengu ##...........## #..##......####.. Health: 38/38 ======================== #........###.####..##..###....... Magic: 12/14 ====================---- #.......## #..##..####.####...K.. AC: 7Str: 8 #......## #...#..# ##..###...... EV: 30 Int: 18 ......## #......###.......W.... SH: 0Dex: 14 .......# ##..........###..o##... XL:  7 Next: :j<m17% Place: Dungeon:5 ..####.## #.....@**...####..###.. Noise: ---------  Time: 5347.4 (0.0) ..# #..###.....#####..###.###### i) +2 sling (elec) ..# ##.##......# #...#....### Fire: i) +2 sling (elec) ..## ##.........######........... Fly ...###.....###................... ...........# ##.........##..####. s   scorpion ...........# ##.........#..# ...........#####......#.....# .....................###.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (74% to hit) 1m:j?=[23d The zap hits the scorpion.1m:j3s.1m:j1m:j|915 =8.4 (11m:j1m:jc _The scorpion is moderately wounded.1m:j\......## ##.##..[......## #.. Psyko the Gusty #......#####..###.........## ##. Tengu ##...........## #..##......####.. Health: 38/38 ======================== #........###.####..##..###....... Magic: 11/14 ==================------ #.......## #..##..####.####...K.. AC: 7Str: 8 #......## #...#..# ##..###...... EV: 15Int: 18 ......## #......###.......W.... SH: 0Dex: 14 .......# ##..........###..o##... XL:  7 Next: 17% Pla1m:jce: Dungeon:5 ..####.## #.....@*....####..###.. Noise: =--------  Time: 5348.4 (0.0) ..# #..###.....#####..###.###### i) +2 sling (elec) ..# ##.##......# #...#....### Fire: i) +2 sling (elec) ..## ##.........######........... Fly ...###.....###................... ...........# ##.........##..####. s   scorpion ...........# ##.........#..# ...........#####......#.....# .....................###.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (1m:jpVmoderately wounded, 74% to hit)  The zap hits the scorpion.1m:jsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is moderately wounded.1m:j*9.4 (11m:j>1m:juN _The scorpion misses you.1m:j......## ##.##..[......## #.. Psyko the Gusty #......#####..###.........## ##. Tengu ##...........## #..##......####.. Health: 38/38 ======================== #........###.####..##..###....... Magic: 10/14 =================------- #.......## #..##..####.####...K.. AC: 7Str: 8 #......## #...#..# ##..###...... EV: 15Int: 18 ......## #......###.......W.... SH: 0Dex: 14 .......# ##..........###..o##... XL:  7 Next: 17% Pla1m:jce: Dungeon:5 ..####.## #.....@*....####..###.. Noise: =--------  Time: 5349.4 (0.0) ..# #..###.....#####..###.###### i) +2 sling (elec) ..# ##.##......# #...#....### Fire: i) +2 sling (elec) ..## ##.........######........... Fly ...###.....###................... ...........# ##.........##..####. s   scorpion ...........# ##.........#..# ...........#####......#.....# .....................###.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (1m:j̊Vmoderately wounded, 74% to hit)  The zap hits the scorpion.1m:jS MsConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is severely wounded.1m:j>+50.4 (11m:j'k _The scorpion barely misses you.1m:jL %......## ##.##..[......## #.. Psyko the Gusty #......#####..###.........## ##. Tengu ##...........## #..##......####.. Health: 38/38 ======================== #........###.####..##..###....... Magic: 9/14===============--------- #.......## #..##..####.####...K.. AC: 7Str: 8 #......## #...#..# ##..###...... EV: 15Int: 18 ......## #......###.......W.... SH: 0Dex: 14 1m:jzN .......# ##..........###..o##... XL:  7 Next: 17% Place: Dungeon:5 ..####.## #.....@†....####..###.. Noise: =--------  Time: 5350.4 (0.0) ..# #..###.....#####..###.###### i) +2 sling (elec) ..# ##.##......# #...#....###  Fire: i) +2 sling (elec) ..## ##.........######........... Fly ...###.....###................... ...........# ##.........##..####. s   scorpion ...........# ##.........#..# ...........#####......#.....# .....................###.....# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: :jN ~40ma scorpion (severely wounded, 74% to hit)  The zap hits the scorpion.1m:j| / [         *       1m:ji N†10/14==311.4 (1  Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (severely wounded, 74% to hit)  The zap hits the scorpion. _You kill the scorpion!  Your Ranged Weapons skill increases to level 2!1m:j( 1m:j) i _Your Throwing skill increases to level 2!1m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1m:j 31m:j0 1m:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1m:j=   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1m:j31m:jp1m:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2m:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2m:j02m:jR2m:jq2m:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2m:jI2m:j2m:jޔf 30  _2m:j,2m:jț2m:jU2m:jS,2m:j2m:jP2m:j:==2m:j2m:j2m:j2m:j2m:j1,2m:j2m:j2m:jxK1=2m:j2m:j,,2m:jG2m:j 2m:j2m:jl2m:jB2m:j6O=2m:j2m:j,2m:j2m:j,2m:j2m:j2m:jL2==2m:j 2m:j.,2m:j2m:j,2m:j2m:j+2m:j2m:j2m:j2m:j:==2m:j2m:jB2m:j ,2m:j 2m:j& 2m:j L3==2m:j 2m:j< ,2m:j 2m:jW 2m:j 2m:jZ 2m:j 2m:j 2m:j 2m:j" 2m:j# :==2m:ja( B2m:j( 2m:j. ,2m:j 7 4==2m:j\? 2m:jF 2m:jG 2m:jqH 2m:j=M onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a scorpion corpse.2m:jaR 2m:jS  _2m:jS 2m:jU 2m:jZ 2m:j[ ,2m:j?] 2m:j)a 2m:ja :==2m:jOb 2m:j`g 2m:jl ,2m:jm 2m:j>p 2m:jt 2m:jt 2m:ju 2m:jw 2m:j{ ,2m:j } 2m:j~ 2m:j 2m:j+ 2m:jɄ 2m:j 2m:jK 2m:jŋ 2m:jތ 2m:j| 2m:jt 2m:j 2m:j 2m:jq 2m:jJ 2m:j$ 2m:jn 2m:jت 2m:jҮ 2m:jO 2m:j 2m:jv 2m:j ,2m:jӷ 2m:j 2m:j 2m:j 2m:jg 2m:j 2m:j 2m:jt 2m:j 2m:j 2m:j 2m:j6 2m:j 2m:jD 2m:j 2m:j 2m:jT 2m:j B2m:j 2m:j 2m:j ,2m:j 2m:j1 2m:j 2m:j& 2m:j 2m:j 2m:j/ 2m:j 2m:j 2m:jg 2m:j 2m:j1 2m:j 2m:j( 2m:j 2m:j  2m:jR 2m:js 2m:j ,2m:j] B2m:ja ,2m:j 2m:j 2m:jv 2m:j 2m:j1 2m:j ,2m:j9+ 2m:j, 2m:j5 B2m:j6 2m:j: 2m:j8; 2m:j< 2m:jA 2m:jD ,2m:jUE 2m:j*G 2m:j_c ,2m:je 2m:jg 2m:j@l ,2m:jm 2m:jto 2m:ju ,2m:jv 2m:jx 2m:j} ,2m:j~ 2m:j` 2m:jN 2m:jņ 2m:jy ,2m:j< 2m:j 2m:j 2m:j 2m:j8 ,2m:j 2m:j K...........####.#### .............## ..##########..#### ....###.# ##.....#. .#### #.# #..#.....# # .# #.......##  # .. #.....#.#  . ##....##..# 2m:j  #@....# .. - #.......##  ###.....#  ##....#  #...#.. #....... #........ ..##..... 2m:j 1418.4 (67.0)2m:j Z15 -9.4 (682m:j 2m:j* Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - a +2 sling of electrocution (weapon)b - a +0 sling  c - a +0 war axe of freezing  g - a +0 short sword of venom Missiles (go to first with ()h - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  f - a +0 pair of gloves (worn) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  e - a +4 ring of protection (worn)j - a ring of resist corrosion  k - a +5 ring of evasion4m:jW4m:j_4m:jfe..K...........####.####Psyko the Gusty 4m:jf...................##Tengu ........##########..####Health: 38/38 ======================== ....###.###.....#.Magic: 14/14 ======================== .#### #.##..#.....#AC: 7Str: 8 ## .##.......##EV: 15Int: 18 #..#.....#.#SH: 0Dex: 14.##....##..#XL:  7 Next: 31% Place: Dungeon:5#@....# ..Noise: ---------  Time: 5419.4 (0.0)#.......##i) +2 sling (elec)###.....#4m:jfFire: i) +2 sling (elec)##....#Fly #...#..#.......#..........##..... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a scorpion corpse. _k - a +5 ring of evasion4m:jLk4m:jk4m:jp4m:j!s5m:j5m:jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  e - a +4 ring of protection (worn)j - a ring of resist corrosion  k - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 5m:j 5m:j 5m:jb +..K...........####.####Psyko the Gusty ...................##Tengu ........##########..####Health: 38/38 ======================== ....###.###.....#.Magic: 14/14 ======================== .#### #.##..#.....#5m:j2 AC: 7Str: 8 ## .##.......##EV: 15Int: 18 #..#.....#.#SH: 0Dex: 14.##....##..#XL:  7 Next: 31% Place: Dungeon:5#@....# ..Noise: ---------  Time: 5419.4 (0.0)#.......##5m:j ii) +2 sling (elec)###.....#Fire: i) +2 sling (elec)##....#Fly #...#..#.......#..........##..... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a scorpion corpse. _k - a +5 ring of evasion5m:j% ( __You see here a scorpion corpse. _k - a +5 ring of evasion  To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  < or d - a ring of protection from cold; > or e - a +4 ring of protection8m:jI  You remove your ring of protection from cold.2020.4 (1 _k - a +5 ring of evasion (worn):m:j/H:m:j_KPut on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  k - a +5 ring of evasion (worn)d - a ring of protection from cold  j - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;m:jOt;m:j{;m:j-..K...........####.####Psyko the Gusty ...................##Tengu ........##########..####Health: 38/38 ======================== ....###.###.....#.;m:j~Magic: 14/14 ======================== .#### #.##..#.....#AC: 7Str: 8 ## .##.......##EV: 20Int: 18 #..#.....#.#SH: 0;m:j΂|Dex: 14.##....##..#XL:  7 Next: 31% Place: Dungeon:5#@....# ..;m:jUNoise: ---------  Time: 5420.4 (0.0)#.......##i) +2 sling (elec)###.....#Fire: i) +2 sling (elec)##....#Fly #...#..#.......#..........##..... _k - a +5 ring of evasion  ;m:jTo do this, you must remove one of the following items:(? for menu, Esc to cancel)< or d - a ring of protection from cold; > or e - a +4 ring of protection  You remove your ring of protection from cold. _k - a +5 ring of evasion (worn);m:jP  Okay, then.;m:j~;m:jQ;m:jޒ. _;m:j ;m:j ;m:j ;m:jh ;m:j= ;m:j | 35  _;m:jk ;m:j6  You encounter an orc wizard. It is wielding a +0 dagger.;m:ja ........## ##########..#######.# ##.....#.#### #.# #..#.....# .# #..# ...# #.....#. ..|.# ##....##..# #....# ..#..#  ###..... ##....# #...#..o #........ #..o   orc wizard (asleep) ..##..... .## ;m:j +1.4 (1;m:j , ;m:jJ = 2.4 (2 _;m:j" ;m:j + =m:jq<....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.##..#.....#Magic: 13/14 ======================-- .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 35 Int: 18..|.# ##....##..#SH: 0Dex: 14#...##.....# ..XL:  7 Next: 31% Place: Dungeon:5#..@....##Noise: ---------  Time: 5422.4 (0.0)###.**..#i) +2 sling (e=m:j^>/lec)##..**#Fire: i) +2 sling (elec)#...#***Fly #........#........o   orc wizard..##......## ....  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The zap hits the orc wizard.  The orc wizard is moderately wounded.=m:jf2o.=m:j2.....=m:j:20 ==3.4 (1=m:jz  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The zap hits the orc wizard.  The orc wizard is moderately wounded. _The orc wizard shouts! You hear a shout!=m:j3g....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.##..#.....#Magic: 12/14 ====================---- .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 20Int: 18=m:j4..|.# ##....##..#SH: 0Dex: 14#...##.....# ..XL:  7 Next: 31% Place: Dungeon:5#..@....##Noise: ==-------  Time: 5423.4 (0.0)###.**..#i) +2 sling (elec)##..**#Fire: i) +2 sling (elec)#...#**.Fly #........#........o   orc wizard..##......## ....  Confirm with . or Enter, or press ? or * to list all spells.=m:j^5vAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.=m:j2o.=m:ja....-4.4 (1=m:j[=m:jMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is heavily wounded.=m:jQ....................##  Psyko the Gusty .........##########..####  Tengu .....###.# ##.....#.  Health: 38/38 ======================== ..#### #.# #..#.....#  Magic: 11/14 ==================------ .## .# #.......##  AC: 7Str: 8 ## ...# #.....#.#  EV: 20Int: 18 ..|.# ##....##..#  SH: 0Dex: 14 #...##.....# ..  XL:  7 Next: 31% Place: Dungeon:5 #..@....##  Noise: =--------  Time:=m:j 5424.4 (0.0) ###.....#  i) +2 sling (elec) ##....#  Fire: i) +2 sling (elec) #...#)..  Fly  #........  #........  o   orc wizard ..##.....  .## .... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.=m:j/     #.#   .#   ...#   ..|.#    ..    ###.**..#  ##..**#  #...#*..     .## .... =m:j}M....)=m:je275.4 (1=m:j^=m:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard. _You kill the orc wizard!=m:jJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=m:j?=m:jT=m:j=m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=m:jw]  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=m:j?$ =m:j0% =m:j+ =m:j=/   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=m:j\z  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=m:j\C 3=m:jM =m:jT   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>m:jO4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>m:j3>m:j>m:jʬ>m:jF| 35  _>m:j/>m:jµ>m:j>m:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. >m:j*_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc. It is wielding a +0 mace.>m:j{..-oo   orc (wandering)>m:j+7.4 (2>m:j;>m:jTK-8.4 (3 _>m:jY>m:j>m:jM ....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.##..#.....#Magic: 10/14 =================------- .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 35 Int: 18..|.# ##....##..#SH: 0Dex: 14#...##.....# ..>m:j' MXL:  7 Next: 37% Place: Dungeon:5#..@....##Noise: ---------  Time: 5428.4 (0.0)###.**..#i) +2 sling (elec)##..**#Fire: i) +2 sling (elec)#...#**.Fly #......*.#........o   orc..##......## ....  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.>m:j o.oPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.The orc shouts! oYou encounter an orc. It is wielding a +0 club.....)oo 3 orcs (1 polearm, 1 wandering)1=20 ==9.4 (1 _You encounter an orc. It is wielding a +0 trident.>m:jM....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.#>m:jN#..#.....#Magic: 10/14 =================------- .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 20Int: 18..|.# ##....##..#SH: 0Dex: 14#...##.....# ..XL:  7 Next: 37% Place: Dungeon:5>m:j*O7#..@....##Noise: ==-------  Time: 5429.4 (0.0)###.**..#i) +2 sling (elec)##..**#Fire: i) +2 sling (elec)#...#**oFly #......o.#........>m:jcOkooo 3 orcs (1 polearm, 1 wandering)..##......## ....  Casting: Shock (safe; 1% risk of failure)  >m:jOConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>m:jOAim: an orc, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 74% to hit)>m:jl;o.>m:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 74% to hit)  The zap misses the orc.>m:j-o.>m:j'3o.>m:j....o)>m:j+30.4 (1>m:jw>m:j.% _The orc shouts!?m:j_$?m:jr....................##  Psyko the Gusty ?m:jO.........##########..####  Tengu ?m:j9.....###.# ##.....#.  Health: 38/38 ======================== ?m:j..#### #.# #..#.....#  Magic: 9/14?m:jC===============--------- ?m:j.## .# #.......##  AC: 7?m:j^+Str: 8 ?m:j## ...# #.....#.#  EV: 20?m:j#-Int: 18?m:j ?m:j..|.# ##....##..#  SH: 0?m:j.Dex: 14?m:j ?m:j  #...##.....# ..  XL:  7 Next: 37% Place: Dungeon:5?m:j^ ?m:j#..@....##  Noise: ==-------  Time: 5430.4 (0.0)?m:je ?m:j###.....#  i) +2 sling (elec)?m:j] ?m:j##....#  Fire: i) +2 sling (elec)?m:jX ?m:j#...#)o.  Fly ?m:jv ?m:j c#.....o.. ?m:j ?m:j#........  ooo 3 orcs (1 polearm)?m:je  ?m:j Y..##..... ?m:j_  ?m:j K.## .... ?m:jC  ?m:j MConfirm with . or Enter, or press ? or * to list all spells.?m:j3 sAiming: Shock (safe; 1% risk of failure)  ?m:j ;Press: ? - help, Shift-Dir - straight line?m:j yAim: an orc, wielding a +0 mace and wearing a +0 leather armour (heavily?m:ji 1wounded, 74% to hit)  ?m:j The zap hits the orc!?m:j?m:j( ?m:j ?m:j ?m:j^ ?m:j82 #.# ?m:j ?m:j? .# ?m:j ?m:jEV ...# ?m:j ?m:j  ?m:jX..|.# ?m:j ?m:jy ?m:j?m:j61 .. ?m:j ?m:j?m:j ?m:j ?m:j###.**..# ?m:j  ?m:j~ v##..**# ?m:j! ?m:j!w#...#*o. ?m:j" ?m:jg"?m:j" ?m:j# ?m:jR#?m:j# ?m:j# 2?m:j$ ?m:j% ?m:j%?m:j^& ?m:j& ?m:j'2.## ....?m:j'  ?m:j_( ?m:j?m:j,o.?m:jE?m:jݴ,o.?m:j?m:jW..?m:j ..?m:jI?m:j0-?m:j 1.4 (1?m:j?m:j&  ?m:jAiming: Shock (safe; 1% risk of failure)  ?m:j;Press: ? - help, Shift-Dir - straight line?m:jyAim: an orc, wielding a +0 mace and wearing a +0 leather armour (heavily?m:jX4wounded, 74% to hit)  ?m:jThe zap hits the orc! ?m:j<_You kill the orc!?m:j8....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.##..#.....#?m:j$Magic: 8/14=============----------- .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 20Int: 18..|.# ##....##..#SH: 0Dex: 14#...##.....# ..XL:  7 Next: 37% Place: Dungeon:5#..@....##Noise: =--------  Time: 5431.4 (0.0)###.**..#i) +2 sling (elec)##..**#?m:jx8Fire: i) +2 sling (elec)#...#*..Fly #....o...#........oo 2 orcs (1 polearm)..##......## .... _You kill the orc!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit)?m:jOKo)?m:jP3o.?m:j[[....?m:j[*2.4 (1?m:jc?m:jUfCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ?m:jft Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit) _The zap misses the orc.?m:j....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.##..#.....#Magic: 7/14============------------ .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 20Int: 18..|.# ##....##..#SH: 0Dex: 14#...##.....# ..XL:  7 Next: 37% Place: Dungeon:5#..@*...##Noise: =--------  Time: 5432.4 (0.0)###..**.#i) ?m:j +2 sling (elec)##...*#Fire: i) +2 sling (elec)#..*#)..Fly #...o....#........oo 2 orcs (1 polearm)..##......## .... _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc.?m:j79o.?m:j88o.?m:j@Sk....3.4 (1?m:jT  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. _The zap hits the orc but does no damage.?m:j& +....................##  Psyko the Gusty .........##########..####  Tengu ?m:j.( .....###.# ##.....#.  Health: 38/38 ======================== ..#### #.# #..#.....#  Magic: 6/14==========-------------- .## .# #.......##  AC: 7Str: 8 ## ...# #.....#.#  EV: 20Int: 18 ..|.# ##....##..#  SH: 0Dex: 14 ?m:j( #...##.....# ..  XL:  7 Next: 37% Place: Dungeon:5 ?m:j( #..@....##  Noise: =--------  Time: 5433.4 (0.0) ###...$.#  i) +2 sling (elec) ?m:jQ) ##....#  Fire: i) +2 sling (elec) #..o#)..  Fly  #........  ?m:j) #........  oo 2 orcs (1 polearm) ..##.....  ?m:j) .## .... Casting: Shock (safe; 1% risk of failure)  ?m:j* Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ?m:j;* Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit)  The zap hits the orc!?m:j1      #.#   .#   ...#   ..|.# ?m:j:    ..  #..@*...##  ###..**.#    ?m:j; )  ?m:jm<   o   orc (  .## .... ?m:jM 8o.?m:jf ..$84.4 (1?m:j  ?m:j #_You kill the orc!?m:jd ?m:j ....................##Psyko the Gusty .........##########..####Tengu .....###.###.....#.Health: 38/38 ======================== ..#### #.##..#.....#Magic: 5/14========---------------- .## .##.......##AC: 7Str: 8 ##...# #.....#.#EV: 20Int: 18..|.# ##....##..#SH: 0Dex: 14#...##.....# ..XL:  7 Next: 38% Place: Dungeon:5#..@....##Noise: =--------  Time: 5434.4 (0.0)###.*.$.#?m:j\ i) +2 sling (elec)##.*..#Fire: i) +2 sling (elec)#...#)..Fly #........#........o   orc (polearm)..##......## ....  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (74% to hit)  The zap hits the orc.?m:j4B .oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (74% to hit)  The zap hits the orc.  The orc is almost dead.?m:jvC *5.4 (1?m:j\L ?m:jOO T _The orc completely misses you.?m:j3....................##  Psyko the Gusty .........##########..####  Tengu .....###.# ##.....#.  Health: 38/38 ======================== ..#### #.# #..#.....#  Magic: 4/14======------------------ .## .# #.......##  AC: 7Str: 8 ## ...# #.....#.#  EV: 20Int: 18 ..|.# ##....##..#  SH: 0Dex: 14 #...##.....# ..  XL:  7 Next: 38% Place: Dungeon:5 #..@....##  Noise: =--------  [40?m:jP4omTime: 5435.4 (0.0) ###...$.#  i) +2 sling (elec) ##.)..#  Fire: i) +2 sling (elec) #...#)..  Fly  #........  #........  o   orc (polearm) ..##.....  .## .... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (almost dead, 74% to hit)  The zap hits the orc!?m:j6     #.#   .#   ...#   ..|.#    ..    ###.*.$.#  ##.*..#      ?m:j<7K .## .... ?m:jB.)?m:ja5==6.4 (1?m:j?m:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  ?m:j-8Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 trident (almost dead, 74% to hit)  The zap hits the orc! _You kill the orc!@m:jL;  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@m:jt3@m:j @m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@m:jI@m:js  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@m:jD4 @m:j4 @m:j7 @m:jQ< @m:j@ | 35  _@m:jD @m:jE @m:j:G @m:jM ,@m:jO @m:jvT @m:j$U :==@m:jW @m:j\ @m:j] @m:j^ @m:jrk B@m:j q B@m:j......Am:j B==9.0Am:j, Am:j0 a _The sling bullet barely misses the phantom.Am:jD\)))))))Bm:j1W.Bm:j l......500.3Bm:jBm:j4t _You shoot a sling bullet. The sling bullet misses the phantom.Bm:j )))))W  You shoot a sling bullet. The sling bullet hits the phantom.Bm:jxqK.WBm:juJ.WBm:j~3...Bm:jV4==1.6Bm:j@Bm:jb _The phantom is moderately damaged.Bm:jg )))You shoot a sling bullet. The sling bullet hits the phantom.Bm:jK.WBm:j5,..Bm:j'2.9Bm:jx _The phantom is moderately damaged.Bm:j ))You shoot a sling bullet. The sling bullet hits the phantom.Bm:jvq.W...4.1 (1.2  The sling bullet hits the phantom. _The phantom is moderately damaged.  You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is moderately damaged.  You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is heavily damaged.Bm:j9" ))))))You shoot a sling bullet.Bm:jCK.WBm:j ....  The sling bullet barely misses the phantom.Bm:j,5.4 (1.3Bm:jBm:jM _The phantom misses you.Bm:j ))))))You shoot a sling bullet.Bm:j §WThe sling bullet barely misses the phantom.Bm:j[  .# #.##  ...# #.....#.##  ..|.# ##....##..##  #...##§....# ....  #..§....###...  ###...$.##..#  ##.)..#...#..  #...#)...... #..W@......##...........#..##........#...###.....#..# ##.....## #  ...... .....#Bm:jد ,..Bm:j w6--==6.6 (1.2Bm:j Bm:jԺ J _The phantom hits you. The phantom blinks! You blink.Cm:jk .##.......##Psyko the Gusty...# #.....#.##Tengu..|.# ##....##..##Health: 36/38 ======================--#...##.....# ....Magic: 13/14 ======================--#.......###...AC: 7Str: 8###...$.##..#EV: 20Int: 18##.)..#...#..SH: 0Dex: 14#...#)......XL:  7 Next: 38% Place: Dungeon:5Cm:j#***@......#Noise: ===------  Time: 5506.6 (0.0)#...........i) +2 sling (elec)#..##........Fire: i) +2 sling (elec)#...###.....#..Fly ..# ##.....#.##......W   phantom...........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the phantom!  The phantom is severely damaged.Cm:j:H..WCm:j3--7.6 (1Cm:jCm:j!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the phantom!  The phantom is severely damaged. _The zap misses the phantom. The phantom barely misses you.Cm:j  .# #.......##  Psyko the Gusty  ...# #.....#.##  Tengu ..|.# ##....##..##  Health: 36/38 ======================-- #...##.....# ....  Magic: 12/14 ====================---- #.......###...  AC: 7Str: 8 ###...$.##..#  EV: 20Int: 18 ##.)..#...#..  SH: 0Dex: 14 Cm:j$ #...#)......  XL:  7 Next: 38% Place: Dungeon:5 #...@......#  Noise: =--------  Time: 5507.6 (0.0) #...........  i) +2 sling (elec) #..##........  Fire: i) +2 sling (elec) #...###.....#..  Fly  ..# ##.....#.  # #......  W   phantom ......  .....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the phantom.  The pCm:j Xhantom is severely damaged.The zap hits the phantom.Cm:j  .#   ...#   ..|.#    ....          #***        ..#  #    Cm:j ...Cm:jդ a7=568.6 (1Cm:j+ Cm:j[ N _You destroy the phantom!Cm:j\Z  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cm:j" 3Cm:j) Cm:j, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Cm:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dm:j 3Dm:jDm:j"  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dm:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dm:j1g3Dm:j:pDm:jq  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dm:j3Dm:j&Dm:jDm:jm| 35  _Dm:jPDm:jDm:jDm:j~8==Dm:j-Dm:jwonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.Dm:jDm:j!3==Dm:j#Dm:j\$Dm:j%Dm:j+Dm:j,,9=Dm:j/Dm:jj2Dm:j2Dm:j4Dm:j9Dm:j&::==Dm:j;Dm:jA,Dm:jSCDm:jJ,Dm:jKDm:jQDm:jRL4==Dm:jSDm:j"XDm:j[,Dm:j`]Dm:j_Dm:jdDm:jeDm:jMoDm:j~XDm:jBk  You now have 383 gold pieces (gained 10).  Things that are here:Dm:jX==20 Dm:j0Dm:jAf _a +0 club; a +0 ring mail; an orc corpse 35  Dm:j<,Dm:jDm:jDm:j_,Dm:jDm:j[Dm:jDm:j6Dm:jDm:jDm:j,Dm:jDm:jDm:jDm:jxDm:jTDm:jxDm:jyDm:jDm:jDm:jDm:j.Dm:jDm:jDm:j$ .##.W.#####.......## #....# ###....K...........####.#### ........................## .............##########..#### .........###.# ##.....#. ...#..#### #.# #..#.....# .##..## ###.## #.......## %...## ......### #.....#.##... ......|@#####....##..##-##..###...##.....# .... ###.......###... ###...).##..# ##.)..#...#.. #...#)......Dm:j #..........# #...........#..##........Dm:j 7.##.W.#####.## #....# .###....K.####.####.##.#..####.###.# ##.....#..#..#### #.# #..#.....# ..##..## ####.## #.## #%...## #......### #.....#.## # ....@.#####....##..###..###...##.....# ....# ###.......###... ###...).##..# ##.)..#...#.. #...#)......  #..........#  #.  #..##.Dm:j E Dm:j033.6 (25.0)Dm:j}  -4.6 (26Dm:jDm:j &t _You see here a staff of earth.Dm:jO Dm:j& Dm:j Dm:j Dm:ju Dm:j P _Dm:j )....### #...##...## #........ ...##.W.##### #....####....K####.####............## .....##########..####.......###.# ##.....#. #....#..#### #.# #..#.....# #..##..## ####.### #.......## ##%...## ##### #.....#5.6 (1.0)  Dm:j # ... ........|.#####....##..#.###..###...##.....# ...#.. ###.......###...#. ###...).##..#<.#.)..#...#.. #...#)......## # #..Dm:j @6.6 (2Dm:j Dm:j 9 _Found a stone staircase leading up.Em:jA3Em:jEm:j5Em:jƛEm:jEm:j,Em:jBEm:j~XEm:jOEm:jEm:jڱEm:jEm:jٳEm:jEm:j ,Em:j  There is a stone staircase leading up here. _Em:j+,Em:jTEm:jKEm:j,Em:jFEm:jEm:jBEm:jEm:jR ,Em:jA Em:j Em:jEm:jEm:j5 ...###..###...## #..# ###.... ##.## ###.. # ##<.## ##. ##. ###....# #. ....#####..###.# #. ..........## ..# #. ..........## #.# #.. #....# .. #...49.6 (13.0) ##..:....#....#... ..## ........###......##. >........# #... # .........# ............# ..m:j"7Um#.#......#..#.$....# 50.6 (14Em:jM=Em:j B; _Found a stone staircase leading down.Fm:jIFm:jXFm:jFm:j~,Fm:j5,Fm:j) Fm:j Fm:j Fm:j%  #..# #... ##.## ###.. ##<.##  ###.. ###....# #....#####..###.# .........## ..# ....## #.#  #..........# .. #Fm:j  ##..@....#....#... ..............###......##.>........# #... #....# ... ###...# .. ##.#......# #..#.$....# ...........  You pick up a parchment of Slow and begin reading...Fm:j13.6 (3.0)Fm:j,420 4.6 (4Fm:j"Fm:jc%= _You add the spell Slow to your library.Fm:j _Fm:j 35  Fm:jFm:jݜFm:jVFm:jFm:jFm:jFm:j*Fm:j=Fm:jFm:j,Fm:jNFm:jrFm:j&Fm:jFm:jFm:jFm:jFm:jYFm:jFm:jFm:j ;20 Fm:j#Fm:jM _You now have 388 gold pieces (gained 5).Fm:jFm:jYX 35  Fm:jFm:jQ,Fm:j,Fm:jFm:j"Fm:jFm:j|Fm:jKFm:je,Fm:jFm:j,Fm:jFm:j#Fm:j{,Fm:jN Fm:j Fm:j Fm:j  Fm:j} Fm:j Fm:jJ Fm:j Fm:j' Fm:j Fm:j Fm:j} Fm:j Fm:j Fm:j Fm:j Fm:j Fm:j Fm:j Fm:j' Fm:jm Fm:j` Fm:j Fm:j Fm:j Fm:j"" Fm:j!% Fm:j% Fm:j% Fm:j' Fm:j* Fm:j+ Fm:j+ Fm:jC Fm:j"F Fm:jF Fm:j H Fm:jnJ Fm:jO Fm:jO Fm:jP Fm:jlS Fm:jVX  You encounter 2 gnolls.A gnoll is wielding a +2 heavy flail.Fm:j#_ j###.. ###..####..####....#####..#....#................##....................# ##......## #.......... ####.......#. #Fm:j_ .........## #........>........#  #..@..............#  #..##..###.........#  .... #..# ##.#......##j. ##.###..#......## #j #.##.....Fm:j_ Q.......# #.#....###....## jj 2 gnolls (asleep) ##...### ######Fm:jC` u #...###.##Fm:jj 078.6 (24.0)Fm:j(l j  9.6 (25 _Fm:jt Fm:j Gm:jsA ###..  ..####..#### #....#..... #........ ##......##  ........####... #............. #........>........#  #..@..............#  Gm:jBM#..##..###.........#  .... #..# ##.#......#  ##j. ##.#. #j #.##....... # #.#.... ##...###   #...#  ##.## Gm:jE ###..  ..####..#### #....#..... #........ ##......##  ........####... #............. Gm:j34#........>........#  #..@..............#  #..##..###.........#  .... #..# ##.#......#  ##j. ##.#. #j #.##....... # #.#.... ##...###  #...# ##.##Gm:jGm:j0Gm:jYGm:jd _There are monsters nearby!Hm:j/ #.. ## ..## ###.. ###..####..####....######....###......####### #..........#..........####.......#..#.........####...@....>........# ...............#  #..##..###.........# .... #..# ##.#......# ##j. ##.###..#......####j #.##.............##.#....###....#####...### #######...#Hm:jp  80.6 (1.0) _Hm:j/Hm:jG" .  .#  ##Hm:jj# ## ..## ###.. ###...####..####....#####..#....#..... #.....###### #....#....####...##> #........ #..##..###... ..... #..# ##.####j.. ##.###..####j 3 gnolls (asleep)j##.............#j.#....###....#####...### ######Hm:jb@ Hm:jA %1Hm:jP Hm:jc p _You encounter a gnoll. It is wielding a +0 club.Im:j#.. ...  #.# #.. ##<## ..## ###.. ###....####..####....######....### ......## ##### #....# ........@.####.......#.....#..###.#.># #.......#  #..##..###......... #..# ##.#......#  2##j.. ##.###..#####j# #.##.............#j #.#....###....####Im:jAX2Jm:j...###.#  .. . ## #.# #.. ##<## ..## ###.. ###....####..####....#####..###....#.......... #........###### #...# ....####..........##.>...# #........ #..##..###...   gnoll ..... #..# ##.#.##j.. ##.###..####.##.............Jm:j;3Jm:j'Jm:j*Km:jB ))Km:j)))j  )You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!Km:j| jThe gnoll is moderately wounded.j.j.Km:jنj. jYou hear a shout!Km:j^....jj 3 gnolls (2 wandering).Km:jT20 ===4.9 (1.3Km:jdKm:j?p _You encounter a gnoll. It is wielding a +0 club.Km:jt| ))))You shoot a sling bullet. The sling bullet hits the gnoll.Km:j|j.j.Km:j cThe gnoll is heavily wounded.Km:j)...c   centaur (launcher, wandering)jjj 3 gnolls (2 wandering)6.2Km:jKm:j _You encounter a centaur. It is carrying a +2 orcbow of draining.Lm:jG )))You shoot a sling bullet. The sling bullet hits the gnoll.Lm:jzCj.Lm:jWj.jLm:j:;j.Lm:j.Lm:j..jjjj 4 gnolls (2 wandering)Lm:j'7.5Lm:jhLm:j<] _The gnoll is heavily wounded.Lm:j )You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  Lightning courses through the gnoll!Lm:j))jjj 3Lm:j7j..j.j....j   gnollj88.8Lm:jLm:jI _You kill the gnoll!Lm:jQN Lm:j4O # ... ........ ...###.#.#  .#.. ...#. #.# #..# ##<## #..## ###..# ###.....####..####....#####..####....### ..............## #######..........# ..........####.......#.....#...........###..#.)......>........# #..................# . #j.##..###....j.... #..# ##.#......###... ##.###..####.Lm:jS Mj.Lm:jm Lm:jp w 35  ---90Lm:j[| Lm:j~ Mm:j# ... .. ...###.#.# #.#.. ...# ##.##.# #..# ##<.### #..## ###..# ###...####..####....#####..###.#....#.## .#.Mm:j ## ####......####.# ...####.......#....#..#..........###.#.)......>.# #.#j.....# .#..##..###.# .j.... #.. Mm:j"#;j.Mm:jq,Mm:j-B---90Mm:j3Mm:j6Mm:j# ... .. .. ...###..##.# .#..##.. ...# ##.##.# #..# ##<.### #..## ###..# ###....#..####..####....#####..###.##....#.## .#.## #.###......####.# .....####.......#....#...#..........###.#.j......>........# #.#......# ...#..##..###.........# . 1Mm:jz # ... .. ... ...###..##.# .. #..# #.. ...# ##.## #.# #..# ##<.## ## #..## ###..# ###....# ..####..####....#####..###.# #....#.## ..##.## #.####......####.Mm:j{ b# ...........####.#....#...#.........###.#.j......>.......#......#..##..###........j.... #..# ##.#......# Mm:j ;2Mm:j Mm:jl Mm:j) p##%...###### #...............|. .... ...###..####.# ... ..# ##.. ...# .##  #.# #..# ##<.## ## #..## ###..# ###....# Mm:j ..####..####....#####..###.# #....### ..# ......## #.# ###......####...# .. ..........####.#....#..#...........###......#.j>........# #..................# ... #..##..###.........# ..j.... #..# ##.#......#Mm:j 3jMm:j cj   gnollMm:j %3Mm:j Mm:j` Nm:jҪ#..##..## ####.### .##%...####### .#...............|.. ...... ...###..###.#.# .... ..# ###.. ...# .##  #.# #..# ##<.## ## #..## ###..# ###....# ..####..####..@.#####..###.# #....### ..# ............## #.# ###.....j####..Nm:j.# .. ..........####.#....#.....#.....###......##.j>..# #............# ... #..##..###.........# ..Nm:jo;j.Nm:jNm:j%4Nm:jNm:jNm:jc.###....#..#### #.# ..##..##..## ####.### ..##%...######## ..#...............|.#. #...... ...###..###..#.# #..... ..# ####.. #...# .## # #.# #..# ##<.##  ## #..## ###.@# ###....#  ..####..####....#####..###.#  #....#..........## ..# .......j............## #.#  #######..........# .. #..........####.#....#... ...#....###...Nm:jy...###.j>.# #... #.......# ...j.5Nm:js )  You shoot a sling bullet. The sling bullet hits the gnoll!  Lightning courses through the gnoll!))))Nm:jZ"2....Nm:j.]20 61===7.0 (1.2Nm:j`=_ _You kill the gnoll!Nm:j3  _No target in view!Nm:jT NM.#...........##..###....#..#### #.# #..##..##..## ####.### #..##%...####### #..#...............|.#. . ...###..###..# #..... #..# ###.. #. ### #.#  ##<.### #..## ###..# ###.....####..####....#####..###.#  #....#....)..#....................## #.#. .. .. ........# Nm:j\ Nm:j] ~ 35  ---80 _Nm:j(e Nm:jmg Nm:j Nm:jy Z---Nm:j̏ Nm:jړ H _No target in view!Nm:jM.....#####.#...........##..###....#..#### #.# #..##..##..## ####.### #..##%...####### #..#...............|.#. .....###..###..Nm:jH# #......# #..# ###.. #. ### #.# # ##<.### #..## ###..# ###.....####..####....#####..###.#Fly .....#.......Nm:jANm:jqd  9 _Nm:j>Nm:jڴNm:jSNm:jA0Nm:j Nm:j $H _No target in view!Om:jOm:jKM## #h..... .........#####..#...........##..###....#..#### #.# #..##..##..## ####.### #..##%...####### #..#........|.#. ....###..###..# #...@..# #..# ###.. ##...### ##Om:j# #.# # ##<.### #..## ###..# ###....#Fly .####....Om:jOm:j[f  600 _Om:jOm:jxOm:j3M##....###....K## #h.............. ............#####...#...........##..###....#..#### #.# #..##..##..## ####.### Om:j#..##%...####### #..#.......|.#. ....###..###..#......##### #..# ###.. ##...### ####.# ##..# ##<.##Fly h   jackal (asleep).##....Om:j;1Om:j!Pm:jH ##.  ## #h........... .............. ...#..........  ..###....#..#### #.#  #..##..##..##   #..##%...##### #..#.........|  . #...@......#  #.# #......##### #..#  #.. ##...### ##.##  #.# ##..# ##<.##  ## #..## ###..# Pm:jI  ...#  )...... ..#  ..... #.#   .. Pm:j ##.  ## #h........... .............. ...#..........  ..###....#..#### #.#  #..##..##..##   #..##%...##### #..#.........|  . #...@......#  #.# #......##### #..#  #.. ##...### ##.##  #.# ##..# ##<.##  ## #..## ###..#   ...#  )......   .....    m:j#0m.. Pm:j$Pm:jW%0Pm:j0Pm:j2] _A jackal is nearby!Qm:j  ##.#...###....K.......... Psyko the Gusty###*.................... Tengu...*..............##### Health: 38/38 ========================...#*..........###.#Magic: 13/14 ======================--..###*...#..#### #.#AC: 7Str: 8#..##*.##..## ####.###EV: 35 Int: 18#..##*...#####......### SH: 0Dex: 14#..#*..............|.# XL:  7 Next: 61% Place: Dungeon:5.#...@Qm:jB"......###..###.. Noise: ---------  Time: 5601.0 (0.0)#.# #......##### #..# ### i) +2 sling (elec)#.. ##...### ##.## # Fire: i) +2 sling (elec)#.# ##..# ##<.##Fly ## #..## ###..# ###....#..####..####....#####..###.#h   jackal#....#....)...........## ..##....................## #.####......####..........# .. #Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hiQm:j"!t)  The zap hits the jackal.Qm:jG.hQm:jJh....%.Qm:j~920 =2.0 (1Qm:jQm:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal. _The jackal is almost dead.Qm:jA ##.#...###....K.......... Psyko the Gusty###..................... Tengu..*...............##### Health: 38/38 ========================...#*..........###.#Magic: 12/14 ====================----..###*...#..#### #.#AC: 7Str: 8#..##*.##..## ####.###EV: 20Int: 18Qm:jS#..##*...#####......### SH: 0Dex: 14#..#*..............|.# XL:  7 Next: 61% Place: Dungeon:5.#...@......###..###.. Noise: =--------  Time: 5602.0 (0.0)#.# #......##### #..# ### i) +2 sling (elec)#.. ##...### ##.## # Fire: i) +2 sling (elec)#.# ##..# ##<.##Fly ## #..## ###..# ###....#..####..####....#####..###.#h   jackal#....#....)...........## Qm:j..##....................## #.####......####..........# .. # _The jackal is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 67% to hit)Qm:j7G.hQm:j;D.hQm:jDV.%.Qm:jtE*3.0 (1Qm:jIMQm:jZPMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (almost dead, 67% to hit) _The zap misses the jackal.Qm:jJ ##. #...###....K.......... Psyko the Gusty  ## #..................... Tengu ..................##### Health: 38/38 ======================== ...#...........###.#  Magic: 11/14 ==================------ ..###†...#..#### #.#  AC: 7Str: 8 #..##..##..## ####.###  EV: 20Int: 18 #..##%...#####......### SH: 0Dex: 14 #..#...............|.# XL:  7 Next: 61% Place: Dungeon:5  . #...@......###..###.. Noise: =--------m:jKa33m  Time: 5603.0 (0.0)  #.# #......##### #..# ### i) +2 sling (elec)  #.. ##...### ##.## # Fire: i) +2 sling (elec) #.# ##..# ##<.##  Fly  ## #..## ###..# ###....#  ..####..####....#####..###.#  h   jackal  #....#....)...........## ..#  #....................## #.#  ###......####..........# .. #Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 67% to hit)  The zap hits the jackal.Qm:jgT ##.  ##    ..###* #.#  #..##*   #..##* #..#*|  .  #.#  #..#  #..  ##.##  #.# ##..# ##<.##  ## #..##       )       ..  Qm:j†.%.4.0 (1Qm:j\Qm:jjJ _You kill the jackal!Qm:js  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qm:jDQm:jFQm:j2NQm:juP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Rm:jT Y ... #....##.W.#####. #...###....K## #.................... ..................#### ...#...........###.# ..###†...#..#### #.# #..##..##..## ####.### #..##%...#####......# Rm:jV #..#........| . #..........###..###. #.# #......##### #..# #..### ##.## #.# ##..# ##<## ## #..## ###..# ###....#  ..####..####....#####..###.##....)...........## ..#  ....# #.#Rm:ja Rm:jMc g 35  -Rm:jc 5 _Rm:jEj Rm:jQl Rm:jZ M #.# ##.......### #...## ....##...#######.#...###....K## #.............. ..................####.#...........##..###†...#..#### #.# Rm:j[#..##..##..## ####.### #..##@...####### #..#.......|. #..........###..###.#.# #......##### #..# ## Fly ....Rm:j1yk-6Rm:jXU _You see here a spider talisman.Sm:j 3Sm:j޽ Sm:j Sm:j $ _Sm:j Sm:jt b2==Sm:jXSm:jC Sm:j Sm:j Sm:j#Sm:j,Sm:jWf==Sm:j,Sm:jSm:j!Sm:j="Sm:j0#Sm:j(b3==Sm:j*Sm:j}x(==4==Sm:j|Sm:j,Sm:j Sm:j+Sm:jSm:jXSm:jSm:jSm:jSm:jSm:juSm:jSm:jP==Sm:j^Sm:jџSm:jSm:jΤSm:jJSm:jSm:jͫ,Sm:jSm:jSm:jL,Sm:jkSm:jSm:j,Sm:jSm:jSm:jSm:jSm:j$Sm:jSm:jeSm:jSm:jSm:jySm:j7Sm:jSm:jSm:jSm:j Sm:jSm:j)Sm:jKSm:j,Sm:j)Sm:jSm:j4Sm:jSm:jSm:j5Sm:jSm:jsSm:jSm:jSm:jSm:j&Sm:jSm:j?Sm:jTm:j<>DTm:j@Tm:jlD,Tm:j:ETm:jFTm:jJ,Tm:jKTm:jMTm:j:R,Tm:jRTm:jTTm:jXTm:jNY,Tm:jZTm:j_,Tm:j`Tm:jwaTm:je,Tm:jifTm:jhTm:j~XTm:j Tm:j},Tm:jHTm:jمTm:j_Tm:jTm:j`Tm:jTm:jӗTm:j՘Tm:jhTm:j Tm:j,Tm:jTm:jsj  A scorpion comes into view.Tm:jX  ..####...  # #s...# #  .# #......##  #.####..# #....#  #...#..# ###...... Tm:jc###.....# ##..... #.......# ##....  #......# ##...  #.@...# #..#.  ##....# #..##  #....## #  ##....## #..#   ##....####.# #  ##..##......# s   scorpion (wandering)  #.####..##..## Tm:jPG ### #..###..## ##  #.## ##..###.Tm:jh.s59.0 (53.0)Tm:jEsTm:jqk  60.0 (54 _Tm:jTm:jUm:jWZ  ..####.... Psyko the Gusty  ##....# #.... Tengu  .# #*.....##.... Health: 38/38 ========================  #.####*.# #....#... Magic: 13/14 ======================--  #...#*.# ###...... AC: 7Str: 8 ###...*.# ##..... EV: 35 Int: 18 #.....*.###.... SH: 0Dex: 14  #...*..###... XL:  7 Next: m:j\ 37m61% Place: Dungeon:5  #.@...##..#. Noise: ---------  Time: 5660.0 (0.0)  ##....##..##. i) +2 sling (elec)  #....## ##..#### Fire: i) +2 sling (elec)  ##....## #..# # Fly   ##....####.# #  ##..##......#s   scorpion  #.####..##..##  ### #..###..## ## #.## ##..###.Casting: Shock Um:j\ (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (74% to hit)  The zap hits the scorpion.Um:ju U.sUm:j 9....Um:j 920 =1.0 (1Um:j Um:jr Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (74% to hit)  The zap hits the scorpion. _The scorpion is lightly wounded.Um:j  ..####.... Psyko the Gusty  ##....# #.... Tengu  .# #......##.... Health: 38/38 ========================  #.####*.# #....#... Magic: 12/14 ====================----  #...#*.# ###...... AC: 7Str: 8 ###...*.# ##..... EV: 20Int: 18 Um:j #.....*.###.... SH: 0Dex: 14  #...*..###... XL:  7 Next: 61% Place: Dungeon:5  #.@...##..#. Noise: =--------  Time: 5661.0 (0.0)  ##....##..##. i) +2 sling (elec)  #....## ##..#### Fire: i) +2 sling (elec)  ##....## #..# # Fly   ##....####.# #  ##..##......#s   scorpion Um:j  #.####..##..##  ### #..###..## ## #.## ##..###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion!Um:jy Q.sUm:j b....2.0 (1Um:j} Um:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion! _The scorpion is heavily wounded.Vm:jE  ..####.... Psyko the Gusty # #....# #.... Tengu .# #......##.... Health: 38/38 ======================== #.####..# #....#... Magic: 11/14 ==================------ #...#..# ###...... AC: 7Str: 8 ###....s# ##..... EV: 20Int: 18 #.......# ##.... SH: 0Dex: 14 #......# ##... XL:  7 Next: 61% Place: Dungeon:5 #.@...# #..#. Noise: =--------  Time: 5662.0 (0.0) Vm:jo |##....# #..##. i) +2 sling (elec) #....## ##..#### Fire: i) +2 sling (elec) ##....## #..# # Fly  ##....####.# # ##..##......#  s   scorpion #.####..##..##  ### #..###..## ## #.## ##..###. _The scorpion is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)Vm:j;_.s  #   .#                 #..#    ##....#  #.. ### ..##  #.## ##..Contam: 10% -3.0 (1MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 74% to hit) _You miscast Shock. Nothing appears to happen.Vm:j|o ..####.... Psyko the Gusty  ##....# #.... Tengu  .# #......##.... Health: 38/38 ========================  #.####..# #....#... Magic: 10/14 =================-------  #...#..# ###...... AC: 7Str: 8 ###.....# ##..... EV: 20Int: 18 Contam: 10%  #.....*.###.... SH: 0Dex: 14  #...*..###... XL:  7 Next: 61% Place: Dungeon:5 Vm:j r #.@...##..#. Noise: ---------  Time: 5663.0 (0.0)  ##....##..##. i) +2 sling (elec)  #....## ##..#### Fire: i) +2 sling (elec)  ##....## #..# # Fly   ##....####.# #  ##..##......#s   scorpion  #.####..##..##  ### #..###..## ## #.## ##..###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * toVm:j$sg list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion but does no damage.Vm:jU.sVm:j2 =4.0 (1 _The scorpion is heavily wounded.Vm:jQc ..####.... Psyko the Gusty  ##....# #.... Tengu  .# #......##.... Health: 38/38 ========================  #.####..# #....#... Magic: 9/14===============---------  #...#..# ###...... AC: 7Str: 8 ###.....# ##..... EV: 20Vm:j)Int: 18 Contam: 10%  #.......###.... SH: 0Dex: 14  #...*..###... XL:  7 Next: 61% Place: Dungeon:5  #.@...##..#. Noise: =--------  Time: 5664.0 (0.0)  ##....##..##. i) +2 sling (elec)  #....## ##..#### Fire: i) +2 sling (elec)  ##....## #..# # Fly   ##....####.# #  ##..##......#s   scorpionVm:jݛ  #.####..##..##  ### #..###..## ## #.## ##..###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion.Vm:j&sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is almost dead.Vm:j'*5.0 (1Vm:j-Vm:j0Y _The scorpion completely misses you.Vm:j!) ..####.... Psyko the Gusty # #....# #.... Tengu .# #......##.... Health: 38/38 ======================== #.####..# #....#... Magic: 8/14=============----------- #...#..# ###...... AC: 7Str: 8 Vm:jL###.....# ##..... EV: 20Int: 18 Contam: 10%  #.......# ##.... SH: 0Dex: 14 #...†..# ##... XL:  7 Next: 61% Place: Dungeon:5 #.@...# #..#. Noise: =--------  Time: 5665.0 (0.0) ##....# #..##. i) +2 sling (elec) #....## ##..#### Fire: i) +2 sling (elec) ##....## #..# # Fly  ##....####.# # ##..##......#  s   scorpion #.####..##..## Vm:jSl ### #..###..## ## #.## ##..###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion.Vm:j  #   .#        #...*..#         #..#    ##.Vm:jv...#  #.. ### ..##   #.## ##.. Vm:jga†756.0 (1Vm:jiVm:jnMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion. _You kill the scorpion!Vm:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vm:jQ Vm:j Vm:j Vm:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Vm:j1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vm:jfL Vm:j{M Vm:jR Vm:j3V   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Vm:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vm:jwVm:j$yVm:jY}Vm:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Vm:j$IVm:jVm:j9== 35 _Vm:jVm:jaVm:j3Vm:jGVm:jVm:jVm:jrVm:j_98% Vm:jVm:jTVm:jT==6Vm:jVm:jVm:j74Vm:jVm:jVm:j72Vm:jaVm:jVm:jmy10/14== Vm:jVm:jAonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.Vm:j#Vm:j#Vm:jVm:jVm:jvVm:jq,Vm:j\Vm:j;Vm:j:==Vm:jyVm:jVm:jVm:jHVm:jVm:jv,Vm:j,Vm:jVm:jVm:j^K1=Vm:jVm:j,Vm:jVm:jVm:jC,Vm:jVm:jVm:j'Vm:j(Vm:j/9=Vm:jVm:jVm:jFVm:jVm:j Vm:j ,Vm:j7Vm:jL2==Vm:jVm:j2Vm:jVm:j6Vm:j,Vm:jVm:j! Vm:j Vm:j!Vm:j$Vm:j\%:==Vm:j%Vm:j)Vm:j *Vm:j*Vm:jE.,Vm:j/Vm:j4Vm:j4L3==Vm:j>5Vm:j:Vm:j:,Wm:j?j==4====Wm:jAWm:jE,Wm:j|FWm:jGWm:jJWm:jqK,Wm:j>MWm:j-QWm:jQ,Wm:jTWm:jXWm:jYWm:joYWm:jYZWm:ja_,Wm:j `Wm:jtaWm:j?eWm:jfWm:jfWm:j>hWm:jn,Wm:j{oWm:jpWm:jvWm:jvWm:j5wWm:jxWm:jY~Wm:jWm:jWm:jWm:j)Wm:jȆWm:j<Wm:jWm:jWm:jWm:jWm:j1Wm:jXWm:j$Wm:jWm:j*Wm:j6Wm:jWm:jWm:jWm:jWm:j_,Wm:jWm:jWm:j^Wm:jWm:jWm:jRWm:j7Wm:jWm:jWm:jWm:j,Wm:j7Wm:jBWm:jWm:jyWm:jWm:jpWm:j%Wm:jWm:jWm:jeWm:jWm:jWm:jUWm:j,Wm:jWm:jWm:jWm:jWm:jWm:j Wm:j! Wm:j Wm:jWm:j!Wm:j,Wm:jWm:j,Wm:jJWm:jWm:jWm:jfWm:jWm:j Wm:jx$Wm:j$Wm:jJ%Wm:j&Wm:j*,Wm:j$,Wm:j-Wm:jM1BWm:jx3Wm:j%6,Wm:j6Wm:jEWm:jbGWm:jGWm:jM,Wm:jO,Wm:jSWm:jLTWm:jTWm:jUWm:j9[Wm:j[Wm:jV\Wm:ju^Wm:jcWm:jcWm:j dWm:jvfWm:jl,Wm:jnWm:jpWm:jwWm:jxWm:jxWm:jzWm:jHWm:j^,Wm:jVWm:jWm:j^,Wm:jϓWm:jWm:jtWm:j˙Wm:j@Wm:jb ##.#########.## #.#  #.##..$>...#..#####.##  #.# .......##..#..[..##Wm:j #<##.ß...ß.###...... #..#.......##......##.[ ##.#.......##....#### ##.##.#...#.##....# # #.###.......#....## # ### #..@....#.....# ##.#-749.0 (83.0) #.#...#.#.....###..# #.......###....##. #.......# ###......Wm:j@ #.#...#.# ##...... ### #.......# ##..... #.###.......# #...... ##.##.##.#..# #...... ##....#...## ##.....Wm:j4Wm:jF-50.0 (84Wm:jWm:jA _Found a staircase to the Ecumenical Temple.Ym:jEM #........÷÷#.#########.## #.# #..$>...#..#####.## .##.......##..#..[..##<##.ß...ß.###...........#..##.[ ##.#......###.##.#...#.##.....#### #..### #...... ##.#...#.#.....###..#..##....##.# Ym:j#.......# ###......##.#. #....###...##.##.#..#Ym:jF1.0 (1.0)Ym:jYm:jHYm:jUxM#.....#####.# ##Ym:jXp #........÷÷#.#########.## #.# $>...#..#####.## .##.......##..#..[..##<##.ß...ß.###...........#...##.[ ##.#......###.##.#@..#.##.....#### #..### #......Ym:j]g ###...#.#.....###.. #.......###....##.##.# #..#.......#Ym:j iYm:jkYm:jl2Ym:jƈYm:jVM #....## ### #.....#####.# ## #........÷÷#.#########.## #.# $>...#..#####.## .##.......##..#..[..##<##.ß...ß.###............##.[ ##.#..@....####.##.#...#.##.....###.## #..### #...... ## #.#...#.#.....###..#. #......#3Ym:jf9Ym:j7M##.#  #....## ### #.....#####.# ## #........÷÷#.#########.## #.# $>...#..#####.## .##.......##..#..[..##<##.ß...ß.###............##.[ ##.#......###.##.#...#.##.....##### #..  ### #.......#.....# ##.## ##.#...#.#Ym:jƪYm:jYm:jx4Ym:jDYm:jnYm:jp M#.#####.#  #....## ### #.....#####.# ## #........÷÷#.#########.## #.# $>...#..#####.## .##.......##..#..[..##<##.ß@..ß.###............##.[ ##.#......###.##.#...#.##....  #.###.......#....## #...# #..#.......#5Ym:j >M ### #.#####.#  #....## ### #.....#####.# ##Ym:j*  #........÷÷#.#########.## #.# $>...#..#####.## .##..@....##..#..[..##<##.ß...ß.###............##.[ ##.#......##  ##.##.#...#.##....# #... #.......#Ym:jt Ym:j %6Ym:j Ym:j Ym:jM ### #.#####.#  #....## ### #.....#####.# ## #........÷÷#.#########.## #.# >...#..#####.## .##.......##..#..[..##<##.ß...ß.###............##.[  ##.#.......##....####..Ym:j$&#.#...#.#Ym:jZQ7Ym:jsYm:jG20 758.0 (2Ym:jsYm:j? _You now have 400 gold pieces (gained 12).Zm:j@ ###  ##.####  #..##.#  #....## ###  ##.....#####.# ###  #.÷÷.## #.#  ##.#.## #.#  #.##...@...#..#####.##  #.##.##..#..[..# #<##.ß...ß.###.) #..#.##......##.[. ##.#.##....####. ##.##.#...#.##....# #... #.###.#....## #..# ### #.#.....# ##.## #.#...#.#.....###..# 35  9.0 (1 _There is a staircase to the Ecumenical Temple here.[m:j$[m:jY&0[m:j,[m:j|/K _You can't go up here![m:j[m:j^[m:j\ _Unknown command.]m:j,]m:j7U  ]m:j2]m:j]m:j2920 7]m:j#60 _]m:j0]m:jR -Temple]m:j*^  ######################### ................@.......# #+##############..#####.# #..#...#.._.#..#..#...#.# #_.#._.#....#..+..+._.#.# ####...#+#######..#...#.# #_.#...#.#._#..#.######.# #..##+##.#..#._#.#....#.# #+##..⌠..#+##..#.#....#.# ............#+##.+....#.#]m:jv ,1.5 (2.5]m:je &_]m:j% C _You fly downwards. Welcome to the Ecumenical Temple!]m:j d _There is a staircase back to the Dungeon here.]m:j]m:j]m:j]m:jF _Unknown command._m:j^_m:j3Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($129)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal Ru_m:jdSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * Annotations: (press ! to add a new annotation) D:4 exclusion: staircase D:5 Eustachio, Pikelam:jKam:jVVPsyko the GustyTenguHealth: 38/38 ========================Magic: 14/14 ========================AC: 7Str: 8EV: 20Int: 18SH: 0Dex: 14 am:jjX#########################XL:  7 Next: 75% Place: Temple ................@.......#Noise: ---------  Time: 5761.5 (0.0) #+##############..#####.#i) +2 sling (elec) #..#...#.._.#..#..#...#.#Fire: i) +2 sling (elec) #_.#._.#....#..+..+._.#.#Fly ####...#+#######..#...#.# #_.#...#.#._#..#.######.# #..##+##.#..#._#.#....#.# #+##..⌠..#+##..#.#....#.# ............#+##.+....#.# _There is a staircase to the Ecumenical Temple here. _You can't go up here! _Unknown command. _You fly downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Unknown command.am:jM^am:j_bm:jp bm:js WDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon bm:j:w @FedhasGozag ($129)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * Annotations: (press ! to add a new annotation) D:4 exclusion: staircase D:5 Eustachio, Pikeldm:j0dm:j[lPsyko the GustyTenguHealth: 38/38 ========================Magic: 14/14 ========================AC: 7Str: 8EV: 20Int: 18SH: 0Dex: 14 #########################XL:  7 Next: 75% Place: Temple ................@.......#Noise: ---------  Time: 5761.5 (0.0) #+##############..#####.#i) +2 sling (elec) #..#...#.._.#..#..#...#.#Fire: i) +2 sling (elec) dm:j\#_.#._.#....#..+..+._.#.#Fly ####...#+#######..#...#.# #_.#...#.#._#..#.######.# #..##+##.#..#._#.#....#.# #+##..⌠..#+##..#.#....#.# ............#+##.+....#.# _There is a staircase to the Ecumenical Temple here. _You can't go up here! _Unknown command. _You fly downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Unknown command.dm:j]dm:jLcdm:jcdem:j [[?25h[?0c  Search for what [Enter for "."]? gm:j} [?25l[?1cgm:jgm:j~1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] a radiant altar of Vehumetgm:j The Ecumenical Temple <_______________(Press ? for help)#################################......................@.......##.######+##############..#####.##.#._..#..#...#.._.#..#..#...#.##.#....#_.#._.#....#..+..+._.#.##.##+######...#+#######..#...#.##......#_.#...#.#._#..#.######.##.####.#..##+##.#..#._#.#....#.#gm:j1 2#.#..#.#+##..⌠..#+##..#.#....#.##.#..+.............#+##.+....#.##.#####+##.#####+#......#_...#.##.#_.#...#.+..#..#+###########.##.#..#._.#.#._#_.#....#_.#_..#.##.#..#...#.####..#....#..#...+.##.#+######..⌠.##########+#####.##..............................#################################hm:jhm:j:Psyko the GustyTenguHealth: 38/38 ========================Magic: 14/14 ========================AC: 7Str: 8EV: 20Int: 18SH: 0Dex: 14XL:  7 Next: 75% Place: TempleTime:Fly _You can't go up here! _Unknown command. _You fly downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Unknown command.Search for what [Enter for "."]? veh 35  _hm:j[m20  _You reach down and open the door. 35  hm:j _Found a radiant altar of Vehumet.  There is an open door here. _ ########################### ..................<.......# ###+##############..#####.# ..#..#...#.._.#..#..#...#.# ..#_.#._.#....#..+..+._.#.# ######...#+#######..#...#.# ..#_.#...#.#._#..#.######.# #.#..##+##.#..#.@#.#....#.#Noise: --------- 5775.5 (14.0) #.#+##..⌠..#+##..#.#....#.#i) +2 sling (elec) +.............#'##.+....#.#Fire: i) +2 sling (elec) ##+##.#####+#......#_...#.# #...#.+..#..#+###########.# #._.#.#._#_.#....#_.#_..#.# #...#.####..#....#..#...+.# #####..⌠.##########+#####.# ..........................# _There is a radiant ahm:jltar of Vehumet here.im:jP[  You hover solemnly before the altar of Vehumet.im:j/  --more--im:j im:jd Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. im:jM _Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionim:jUvim:j;}im:jqPsyko the Gusty ###########################Tengu ..................<.......#Health: 38/38 ======================== ###+##############..#####.#Magic: 14/14 ======================== ..#..#...#.._.#..#..#...#.#AC: 7Str: 8 im:j..#_.#._.#....#..+..+._.#.#EV: 35 Int: 18 ######...#+#######..#...#.#SH: 0Dex: 14 ..#_.#...#.#._#..#.######.#XL:  7 Next: 75% Place: Temple #.#..##+##.#..#.@#.#....#.#Noise: ---------  Time: 5775.5 (0.0) #.#+##..⌠..#+##..#.#....#.#i) +2 sling (elec) +.............#'##.+....#.#Fire: i) +2 sling (elec) ##+##.#####+#......#_...#.#Fly im:jˆ#...#.+..#..#+###########.# #._.#.#._#_.#....#_.#_..#.# #...#.####..#....#..#...+.# #####..⌠.##########+#####.# ..........................# _Search for what [Enter for "."]? veh _You reach down and open the door. _Found a radiant altar of Vehumet. _There is an open door here. _There is a radiant altar of Vehumet here.  You hover solemnly before the altar of Vehumet.im:j9k  Vehumet welcomes you!im:j]/  --more--jm:j  Vehumet offers you knowledge of Foxfire.  --more--km:j km:j~  of Vehumet ......20 6.5 (1 _km:jc __.#.#._#__km:jg mm:jnm:jC,m:jDm:j$Hm:jEm:jՄm:jm:jm:jm:jm:jH,m:jm:jym:jTm:jژm:j%m:jNBm:j2m:jm:jm:jm:jm:jm:j#m:jȲm:j@m:jŸm:jpm:jm:j5m:jm:je,m:j(m:jm:jz,m:jm:jm:jm:jm:jm:j*m:j,m:jm:jm:j,m:jem:jm:jz,m:jnm:j,m:jCm:jm:jm:j ,m:j m:jm:j\,m:j/m:je  You encounter a hound.m:j'##...†..# ##........  ##.....###..#...##.  ##....# ##..##...##.  #....## ##..####..###  ##....## #..## #...#.m:j(0  ##....####.#....  ##..##......# #....  #.####..##. #...#  ### #@.###..## ###....  #.## ##..###......  ..# #...  #.## ##†  .. #.###..##  #.. #..# ##..##% h   hound (asleep)  #.. #.## ##..#.  #.h .. ##...  ##.# #...m:j971831.0 (37.0)m:j8j  2.0 (38 _m:j>m:j@m:j ##...†..###........ Psyko the Gusty  ##.....###..#...##. Tengu of Vehumet ......  ##....# ##..##...##. Health: 38/38 ========================  #....## ##..####..### Magic: 13/14 ======================--  ##....## #..## #...#. AC: 7Str: 8  ##....####.## ##.... EV: 35 Int: 18  ##..##......# #.... SH: 0Dex: 14  #.####..##..##:j 7m #...# XL:  7 Next: 75% Place: Dungeon:5  ### #@.###..## ###.... Noise: ---------  Time: 5832.0 (0.0) #*## ##..###...... i) +2 sling (elec) .*# ##......#... Fire: i) +2 sling (elec) #*## #.....###†. Fly  .*#.###..##.. #.* #..# ##..##% h   hound #.* #.## ##..#. #.* .. ##... ##.# #...Confirm with . or Enter, or press ? or * to lism:j<t all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.  The hound is lightly wounded.m:jL:h.m:jT>.....m:joV:20 ==3.0 (1m:j&\m:j_]  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.hound is lightly wounded. _barks!m:jJ ##...†..###........ Psyko the Gusty  ##.....###..#...##. Tengu of Vehumet ......  ##....# ##..##...##. Health: 38/38 ========================  #....## ##..####..### Magic: 12/14 ====================----  ##....## #..## #...#. AC: 7Str: 8  ##....####.## ##.... EV: 20Int: 18 m:j~ ##..##......# #.... SH: 0Dex: 14  #.####..##..## #...# XL:  7 Next: 75% Place: Dungeon:5  ### #@.###..## ###.... Noise: ==-------  Time: 5833.0 (0.0) #*## ##..###...... i) +2 sling (elec) .*# ##......#... Fire: i) +2 sling (elec) #*## #.....###†. Fly  .*#.###..##.. #.* #..# ##..##% h   hound:jR#40m #.* #.## ##..#. #.. .. ##... ##.# #...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)  The zap hits the hound.m:j :h.m:jN8h.m:j0...m:jJ2-4.0 (1m:j m:j6 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (lightly wounded, 64% to hit)  The zap hits the hound. _The hound is heavily wounded.m:j/9 ##...†..###........ Psyko the Gusty  ##.....###..#...##. Tengu of Vehumet ......  ##....# ##..##...##. Health: 38/38 ========================  #....## ##..####..### Magic: 11/14 ==================------  ##....## #..## #...#. AC: 7Str: 8 m:j1 ##....####.## ##.... EV: 20Int: 18  ##..##......# #.... SH: 0Dex: 14  #.####..##..## #...# XL:  7 Next: 75% Place: Dungeon:5  ### #@.###..## ###.... Noise: =--------  Time: 5834.0 (0.0) #*## ##..###...... i) +2 sling (elec) .*# ##......#... Fire: i) +2 sling (elec) #*## #.....###†. Fly  .*#.###..##.. #.. m:jX3  #..# ##..##% h   hound #.. #.## ##..#. #.. .. ##... ##.# #...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.m:jD:h.m:j)..m:j*5.0 (1m:jm:j$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound. _The hound is severely wounded.m:j> ##...†..###........ Psyko the Gusty  ##.....###..#...##. Tengu of Vehumet ......  ##....# ##..##...##. Health: 38/38 ========================  #....## ##..####..### Magic: 10/14 =================-------  ##....## #..## #...#. AC: 7Str: 8  ##....####.## ##.... EV: 20Int: 18  ##..##......# #.... SH: 0Dex: 14  #.####..##..## #...#m:j XL:  7 Next: 75% Place: Dungeon:5  ### #@.###..## ###.... Noise: =--------  Time: 5835.0 (0.0) #*## ##..###...... i) +2 sling (elec) *.# ##......#... Fire: i) +2 sling (elec) #*## #.....###†. Fly  ..#.###..##.. #.. #..# ##..##% h   hound #.. #.## ##..#. #.. .. ##... ##.# #... _The hound is severely wounded.Casting: Shock (safe; 1% risk of failure)  Conm:jYfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)m:jm ;h.m:jt 7h.m:j#| ..m:jg} *6.0 (1m:jނ m:j MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (severely wounded, 64% to hit) _The zap misses the hound.m:jEk I ##...†..###........ Psyko the Gusty  ##.....###..#...##. Tengu of Vehumet ......  ##....# ##..##...##. Health: 38/38 ========================  #....## ##..####..### Magic: 9/14===============---------  ##....## #..## #...#. AC: 7Str: 8  ##....####.## ##.... EV: 20Int: 18 m:jm  ##..##......# #.... SH: 0Dex: 14  #.####..##..## #...# XL:  7 Next: 75% Place: Dungeon:5  ### #@.###..## ###.... Noise: =--------  Time: 5836.0 (0.0) #*## ##..###...... i) +2 sling (elec) ..# ##......#... Fire: i) +2 sling (elec) #.## #.....###†. Fly  ..#.###..##.. #.. #..# ##..##% h   hound #.. #.## ##.m:jn .#. #.. .. ##... ##.# #...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.m:j hThe hound is almost dead.7.0 (1m:j m:j R _The hound barely misses you.m:j8 ##...†..###........ Psyko the Gusty  ##.....###..#...##. Tengu of Vehumet ......  ##....# ##..##...##. Health: 38/38 ========================  #....## ##..####..### Magic: 8/14=============-----------  ##....## #..## #...#. AC: 7Str: 8  ##....####.## ##.... EV: 20Int: 18  ##..##......# #.... SH: 0Dex: 14  #.####..##..## #...#m:j< XL:  7 Next: 75% Place: Dungeon:5  ### #@.###..## ###.... Noise: =--------  Time: 5837.0 (0.0) #h## ##..###...... i) +2 sling (elec) ..# ##......#... Fire: i) +2 sling (elec) #.## #.....###†. Fly  ..#.###..##.. #.. #..# ##..##% h   hound #.. #.## ##..#. #.. .. ##... ##.# #...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shockm:jy=o[36m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  You miscast Shock. Nothing appears to happen.Contam: 10% 8.0 (1m:jBm:jAFMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (almost dead, 64% to hit)  You miscast Shock. Nothing appears to happen. _The hound bites you but does no damage. The hound barely misses you.m:j8 ##...†..# ##........ Psyko the Gusty ##.....# ##..#...##. Tengu of Vehumet ...... ##....# ##..##...##. Health: 38/38 ======================== #....## ##..####..### Magic: 7/14============------------ ##....## #..## #...#. AC: 7Str: 8 ##....####.## ##.... EV: 20Int: 18 Contam: 10%  ##..##......# #.... SH: 0Dex: 14 #.####..##..## #...# XL:  7 Next: 75% Place: Dungeon:5 ### #@.###..## ###.... Noise: =--------  Time: 5838.0 (0.0) #†## ##..###...... :j+40mi) +2 sling (elec) ..# ##......#... Fire: i) +2 sling (elec) #.## #.....###†. Fly  .. #.###..##.. #.. #..# ##..##% h   hound #.. #.## ##..#. #.. .. ##... ##.# #...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound.  You kill the hound!m:j†..# ##.  ##.  ##..  ##..  #..##  .##  ..#    ###   #*##  ..#  #.## † .. m:j #.. #..# % #.. #.##   #.. ..   ##.#  m:j.†m:jήc8=829.0 (1m:jm:jZ _Vehumet accepts your kill.m:jb   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j:m:jm:jCm:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j3m:jim:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:juz m:j{ 3m:j m:j S 35 _m:j> m:j@ ,m:j m:j Bm:j m:j O=m:j ,m:j m:jS m:j_ O8% m:j m:j V9==6m:j1 m:j m:jε 74m:j m:j m:j M2m:j m:j 71m:j m:j m:j c== m:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.m:j m:jc m:j ,m:j m:j m:j} R10/14==m:jL m:j m:j ,m:j m:j` ,m:j m:j ,m:j: m:j P==m:jr m:jh ,m:j ,m:j m:j ,m:j@ ,m:j a1=m:j ,m:j m:j m:j ,m:j ,m:jy m:j% m:j% O=m:j* m:j+ ,m:j0 m:j1 ,m:jp7 m:j\8 b2==m:j> ,m:j? m:j>C m:jD ,m:jEH m:jI ,m:jJN m:jQO P==m:jS m:j1T ,m:jGY ,m:jY m:j[] m:jC^ b3==m:jEb m:j9c ,m:j8f m:jg ,m:jj m:jk ,m:j|p m:jQq P==m:jw m:jx ,m:j} m:j~ ,m:j m:j b4==m:j 4 _Magic restored.m:j m:jR m:j׋ m:j| a  You see here a hound corpse.m:j˗  ##..##..##...## #....## ##..####..### ##....## #..## #... ##....####.## ##....##......# #...#.####..##..## #...## #..###..## ## ##†## ##..###...... #.@# ##......#-83.0 (44.0)#.## #.....###†%.. #.###..####.. #..# ##..##%m:jژ <..# ###.. ##..  ##.# ##. m:j m:j; E-4.0 (45m:j. m:jڬ 0 _Found a rimehorn talisman.m:j m:j[r Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Mephitic CloudConjuration/Alchemy/Air 9% 3  c - Freezem:jCIce14%1  d - SlowHexes14%1  e - Sublimation of BloodNecromancy22%2  f - Confusing TouchHexes38% 3  g - Awaken ArmourEarth/Forgecraft80% 4  h - DisjunctionTranslocation 100% 8 5 spell levels left m:j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitm:jim:jm:j8  ##....# ##..##...##. Psyko the Gusty  #....## ##..####..### Tengu of Vehumet ......  ##....## #..## #...#. Health: 38/38 ========================  ##....####.## ##.... Magic: 14/14 ======================== m:j_ ##..##......# #.... AC: 7Str: 8  #.####..##..## #...# EV: 35 Int: 18  ### #..###..## ###.... SH: 0Dex: 14 ##†## ##..###...... XL:  7 Next: 82% Place: Dungeon:5 #.@# ##......#... Noise: ---------  Time: 5884.0 (0.0) #.## #.....###†. i) +2 sling (elec) %..m:j.$#.###..##.. Fire: i) +2 sling (elec)  ##.. #..# ##..##% Fly  #.. #.## ##..#. #.. .. ##...  ..# ##.# #...  m:j###.. ##..  ##.# ##. Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your magical contamination has completely faded away. _Magic restored.  m:j]You see here a hound corpse. _Found a rimehorn talisman.m:jz(m:jMemorise Mephitic Cloud, consuming 3 spell levels and leaving 2? Y - Yes  N - Nom:jm:j  ##....# ##..##...##. Psyko the Gusty  #....## ##..####..### Tengu of Vehumet ......  ##....## #..## #...#. Health: 38/38 ========================  ##....####.## ##.... Magic: 14/14 ========================  ##..##......# #.... AC: 7m:jStr: 8  #.####..##..## #...# EV: 35 Int: 18  ### #..###..## ###.... SH: 0Dex: 14 ##†## ##..###...... XL:  7 Next: 82% Place: Dungeon:5 #.@# ##......#... Noise: ---------  Time: 5884.0 (0.0) #.## #.....###†. i) +2 sling (elec) %..#.###..##.. Fire: i) +2 sling (elec)  ##.. #..# ##..##% Fly  #.. #.## ##..#. #.. .. m:j/j ##...  ..# ##.# #...  ###.. ##..  ##.# ##. Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your magical contamination has completely faded away. _Magic restored.  You see here a hound corpse. _Found a rimehorn talisman.m:j420 5.0 (1m:j;m:jo _This spell is dangerous to cast!m:j@6.0 (2m:jm:jR*7.0 (3m:j= m:j+m:jL-*8.0 (4m:je1m:j2 _You start memorising the spell. You continue memorising. x3m:j3m:j48m:j@:c _You finish memorising. Spell assigned to 'e'.m:jm:j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - FreezeIce14%m:jw1  c - SlowHexes14%1  d - Sublimation of BloodNecromancy22%2  e - Confusing TouchHexes38% 3  f - Awaken ArmourEarth/Forgecraft 80% 4  g - DisjunctionTranslocation 100% 8 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpm:j<[Esc] exitm:j   ##....# ##..##...##. Psyko the Gusty  #....## ##..####..### Tengu of Vehumet ......  ##....## #..## #...#. Health: 38/38 ========================  ##....####.## ##.... Magic: 14/14 ========================  ##..##......# #.... AC: 7Str: 8  #.####..##..## #...# EV: 20Int: 18  ### #..###..## ###.... SH: 0Dex: 14 ##†## ##..###...... XL:  7 Nm:j ext: 82% Place: Dungeon:5 #.@# ##......#... Noise: ---------  Time: 5888.0 (0.0) #.## #.....###†. i) +2 sling (elec) %..#.###..##.. Fire: i) +2 sling (elec)  ##.. #..# ##..##% Fly  #.. #.## ##..#. #.. .. ##...  ..# ##.# #...  ###.. ##..  ##.# ##.  _Magic restored.  You see here a hound corpse. _Found a rimehorn talisman. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 :j Em_You finish memorising. Spell assigned to 'e'.m:j P  Okay, then.m:j m:j:! m:j7$ . _m:jm:jn  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.5   3%   0   j + Spellcasting 4.3  24%  -1           b - Axes   0.0    +1   k + Conjurations 4.6  13%  +3   c - Unarmed Combat   0.0    +1   l + Alchemy   0.0    -1   d * Throwing   2.5  20%   0   m + Fire Magic   0.0  m:j[34m  +1      n + Air Magic6.8  24%  +3   e + Short Blades   0.0    +1      f + Ranged Weapons 2.6  16%  +1               g + Armour   0.0    +1       h - Dodging   2.2    +1       i - Stealth   2.5    +1    :j&37m                                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsm:jO202 l * Alchemy   0.0  16%1604m:j343 l - Alchemy   0.0   2046m:j8+m:jy202 l * Alchemy   0.0  16%1604m:jM m:jT m:j\   ##....# ##..##...##. Psyko the Gusty  #....## ##..####..### Tengu of Vehumet ......  ##....## #..## #...#. Health: 38/38 ========================  ##....####.## ##.... Magic: 14/14 ======================== m:j3^  ##..##......# #.... AC: 7Str: 8  #.####..##..## #...# EV: 20Int: 18  ### #..###..## ###.... SH: 0Dex: 14 ##†## ##..###...... XL:  7 Next: 82% Place: Dungeon:5 #.@# ##......#... Noise: ---------  Time: 5888.0 (0.0) #.## #.....###†. i) +2 sling (elec) %..#.###..##.. Fire: i) +2 sling (elec)  ##.. #..# ##..##% Fly  m:j8_ #.. #.## ##..#. #.. .. ##...  ..# ##.# #...  ###.. ##..  ##.# ##. You see here a hound corpse. _Found a rimehorn talisman. m:jB` ]_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _Okay, then.m:j^e m:j[f m:jl m:jkn m:jm:j Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAirm:jn 2%3  c - AirstrikeAir9%4  d - FoxfireConjuration/Fire5%1  e - Mephitic CloudConjuration/Alchemy/Air 9%3 Select a spell to describe [?] help [!]/[I] toggle spell headersm:jam:j/gm:jo  ##....# ##..##...##. Psyko the Gusty  #....## ##..####..### Tengu of Vehumet ......  ##....## #..## #...#. Health: 38/38 ========================  ##....####.## ##.... Magic: 14/14 ======================== m:jp  ##..##......# #.... AC: 7Str: 8  #.####..##..## #...# EV: 20Int: 18  ### #..###..## ###.... SH: 0Dex: 14 ##†## ##..###...... XL:  7 Next: 82% Place: Dungeon:5 #.@# ##......#... Noise: ---------  Time: 5888.0 (0.0) #.## #.....###†. i) +2 sling (elec) %..#.###..##.. Fire: i) +2 sling (elec) m:jq, ##.. #..# ##..##% Fly  #.. #.## ##..#. #.. .. ##...  ..# ##.# #...  ###.. ##..  ##.# ##. You see here a hound corpse. _Found a rimehorn talisman. _This spell is dangerous to cast! m:j=r"_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _Okay, then.m:jxm:jym:jQm:j,m:ji m:jj 3m:jl m:jr m:jZt f 35  _m:jy ,m:jI| m:jB} m:j ~ m:j m:j m:j& ,m:j( m:j m:jؐ m:j m:jȔ m:jL m:jH m:jU m:jH m:jB ,m:jU m:j> m:j ,m:jޮ m:jW m:j m:jC m:jͷ m:j m:j( ,m:jl m:j9 m:j" m:j@ ,m:je m:j ,m:j m:j: m:jf m:j( m:j m:j m:j m:jX m:j m:j m:jF m:j m:j m:j? m:j m:j ,m:jl m:j m:j m:j m:j m:j m:jZ ,m:j m:j m:j ,m:j4 m:j m:jb ,m:j7 m:j m:j~ m:j m:jk m:j m:j0 ,m:j m:j% m:j & ,m:j) m:jc. m:j/ ,m:j%1 m:j6 m:jh7 m:j7 m:jM9 m:j= m:j~> ,m:jhB m:jE m:jF ,m:j;H m:juL m:jrM m:jN m:j;P m:jT m:j2U m:jU m:j-W m:j#Z m:jZ m:jE[ m:jw^ m:j[b ,m:jEc m:jzd m:jh ,m:ji m:jk m:jo m:jep ,m:jt m:j?y m:j-z ,m:j } m:j m:je ,m:j؅ m:j m:j1 m:j m:j m:jA m:j m:j m:j m:j m:jH ,m:j/ m:j m:j) m:j m:j] m:j ,m:jڽ m:j m:jM m:j m:j m:j? m:j m:j m:j4 ,m:j\ m:ja ,m:jK m:j m:j ,m:j m:j m:j Bm:j m:j ,m:j m:j; m:jE ,m:j m:jm:j,m:jm:jm:jUm:jm:j m:j6m:j,m:jm:jm:j,m:j m:jm:j m:j!m:jc#m:j*,m:jU,m:j.m:j3m:j4,m:jb7m:j >m:j?,m:j_Am:jcGm:jGHm:j:Im:j(Km:jzR,m:jLTm:jxVm:j\,m:j^m:j_m:jem:jfm:jgm:jmm:j'vm:jwm:jxm:jzm:jm:jm:jpm:jfm:jm:j{m:j6m:jm:jm:j m:jm:jm:jm:jɮm:jm:jMm:jm:jm:jm:jm:j=,m:jm:jm:jm:jm:j;m:jm:jsm:jQm:j/m:j m:jUm:jNm:jm:jm:jm:j5m:jm:j-m:jm:jnm:jm:jFm:jm:jm:jm:jm:j m:j m:jd m:jX m:jm:jm:jm:jm:jcm:j.m:jm:jm:j%,m:j&m:j(m:j.m:j/,m:j1m:j07m:j8,m:js9m:j=m:j\>,m:j?m:j m:j,m:jm:j m:j ,m:jS m:j[m:j.,m:jm:jm:j,m:j\m:jym:jm:jm:j$m:jK),m:j@*m:j+m:j0m:jK1,m:j2m:jv7m:j48,m:j:m:js@,m:j9Am:j{Cm:j8H,m:jAIm:j Km:jWQm:jsRm:jSm:jETm:jXm:jY,m:j[m:j_m:j`,m:j i, ..........####..###...###.....#. #.......#....#......## ##.....#. ........###......##. #..... ........# ##....### .. ........# #...## .....# ........# #...# .#......# ##...# .#......###...#####.##.. ...........#....@.....# m:jj .###....#####.#####...# ## ###### #.# #.#  #.# ###m:jOs1979.0 (91.0)m:jt620 80.0 (92m:j=xm:je{X _v - a smoky clear potionm:j l[?25h[?0c  Search for what [Enter for "veh", or ? for help]? m:jn [?25l[?1cm:j%wm:jz21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 daggerb - [D:5] a +0 leather armour (1 further duplicate)  c - [D:5] a +0 mace  d - [D:5] a +0 robe  e - [D:5] a +0 trident  f - [D:5] a stone staircase leading up  g - [D:5] a +0 club (3 further duplicates)  h - [D:5] a +0 ring mail (1 further duplicate)  i - [D:5] a staff of earthj - [D:5] a stone staircase leading down  k - [D:5] a spider talisman  l - [D:5] a +0 whip  m - [D:5] a rimehorn talisman  n - [D:5] a +0 shortbow  o - [D:5] a stone staircase leading up  p - [D:5] a +2 chain mail of willpowerq - [D:5] a +0 hand axe  r - [D:5] a statue of an orb of entropy  m:j{s - [D:5] a statue of an orb of entropy  t - [D:5] a stone staircase leading up  u - [D:5] a staircase to the Ecumenical Templem:jRdLevel 5 of the Dungeon<<<>>(Press ? for help)  ### ######  ##.#######.##.#  #..##.#####.)###.##  #....## ######.....##...#  ##.....#####.# ####.......##..##  #........÷÷.## #.# ##.##......###  ##.#########.## #.# ##.####....## m:jQT #.##...>...#..#####.## ##.## ###..#  #.##.......##..#..[..#####..# ##.#  #<##.ß...ß.###.........)...## ##..##  #..#.......##......##.[....## ##....#   ##.#.......##....####.......#####...#...###     ##.##.#...#.##....# #.....#...##..####....##.... #....   #.###.......#....## #..######....## #..........##....   ### #.......#.....# ##.## ##..## #...............   #.#...#.#.....###..# ##...## #......# ......   #.......###....##.## #.....####....# #....   #.......# ###......## ##.##..[......## #....   #.#...#.# ##......#####..###.........## ##.##   ### m:jV#.......# ##...........## #..##......####..<##  #.###.......# #........###.####..##..###.......s.##  ##.##.##.#..# #.......## #..##..####.####...K.....#   ##....#...## ##......## #...#..# ##..###...........# m:jg m:jh m:ji .Psyko the GustyTengu of Vehumet ......Health: 38/38 ========================Magic: 14/14 ========================AC: 7Str: 8EV: 20Int: 18SH: 0Dex: 14XL:  7 Next: 82% Place: Dungeon:5Time:Fly _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _Okay, then. _v - a smoky clear potionSearch for what [Enter for "veh", or ? for help]? .m:jjk 3m:j l m:jL m:jF m:j f 35  _m:j m:j m:j m:jܗ ,m:j m:j4 m:j- ,m:jt m:j ,m:jf m:j m:j m:j ,m:j. m:j ,m:jb m:j m:j m:j ,m:j* m:j m:j ,m:j! m:j ,m:j m:j m:j m:j ,m:j$ m:j) m:j* ,m:j"5 m:jq; ,m:j< m:jG m:jvM ,m:jN m:jW m:j] ,m:j^ m:jff m:jk m:j7m ,m:ju m:j| ,m:j} m:j m:j7 m:js ,m:jҔ m:j m:jD ,m:j m:j g  A gnoll comes into view.m:j #....##...#####.......## #....# #...###....K...j.......####.#### #...........................## .................##########..#### .#...........###.###.....# ###†...#..#### #.##..#.... .##..##..## ####.### #....... m:j o..##%...#####......### #.....#. #..#............@..|.#####....##. Noise: --------- ##..........###..###...##.....# . i) +2 sling (elec)#......##### #..# ###.......###. Fire: i) +2 sling (elec)##...### ##.## ###...).##..##..# ##<.## ##.)..#...###..# ###....##...#)... j   gnoll (wandering) ##....#####..###.## #........ )...........## #..# #........ ............## ##.## #..##.....m:jv h.j5998.0 (18.0)m:j ,jm:j` jj 2 gnolls  ==9.0 (19m:j. m:j < _The gnoll shouts! You hear a shout! x2m:j*  #...###....K...j.......####.#### ##...............j...........## ....##########..#######.# ##.....##†...#..#### #.# #..#... ..##..##..## ####.### #.. #..##%...#####......### #.....# ##..#.........|.#####....##  ##..........###@.###....#  ###### #..# ###..## ##...### ##.## ###...). ##..# ##<.## ##.)..#..# ###....# #...#) ###....#####..###.## #....   gnoll .)...........## #:j, 0m..# # ..## ##.#### ####..####..###...###m:j- Q.jm:j&7 m:j7 <--6000.0)m:j; m:j= m:j  ##....................## ..j##########..#######.# ##..... .###†...#..#### ..# ..##..##..## ####.###. #..##%...#####......#### ##..#...............|.#####....#  ##..........###..###...##.....#  ##### #@.# ###.......####...### ##.## ###...).##. ##..# ##<.## ##.)..#..Fly ..## #..j   gnoll...... .####.......#....#......## ##...m:jQ.jm:jKm:j@--1m:j!m:j#m:j ..##########..#######j# ##..... .###†...#..#### #...# ..##..##..## ####.###. #..##%...#####......#### ##..#...............|.#####....#  ##..###..###...##.....#  ##### #..# ###.......####...### ##@## ###...).##. ##..# ##<.## ##.)..#.####.... #...#)..###.#Fly ...#j   gnoll...m:j"q... ............###......##.# #..m:jQ.jm:j$m:ji%%2m:j,m:j.m:j= ####.# ##....##†...#..#### #j# #..# #..##..##..## ####.### #.. ##..##%...#####......### #  ##..#...............|.#####  ##.###..###.... ###### #..# ###..# ##...### ##.## ###...). ##..# m:jn> .## ##.).. # ###..# ###....# #...#) ####....#####..###.## #.... ..)...........## #..# # .......## ##.#### .####..####..###...### ..#####....#......## ## .......###......##.# #>.# ##m:j> &# m:jA Q.jm:j'L m:jL %3m:jS m:jW a _There is a stone staircase leading up here.m:jj}...#...........###.###.... Psyko the Gusty ..###†...#..#### #.##..#.. Tengu of Vehumet ...... #..##..##..## ####*### #..... Health: 38/38 ======================== ##..##%...#####...*..### #..... Magic: 13/14 ======================--##..#............*..|.#####....# AC: 7Str: 8##..........###*.###...##.....# EV: 35 Int: 18#......##### #*.# ###.......## SH: 0m:j~Dex: 14##...### ##*## ###...).## XL:  7 Next: 82% Place: Dungeon:5##..# ##@.## ##.)..#. Noise: ---------  Time: 6003.0 (0.0) # ###..# ###....##...#). i) +2 sling (elec) ####....#####..###.## #...... Fire: i) +2 sling (elec) ..)...........## #..# #...... Fly ..............## ##.## #..##... .####..........####..###...###... j   gnoll ..####.......#....#......## :jm##.. .............###......##.# #. ....>........# ##....###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (77% to hit)  The zap hits the gnoll.m:jT2jm:jO.jm:j....j 2 gnolls20 =4.0 (1m:jm:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (77% to hit)  The zap hits the gnoll. _The gnoll is lightly wounded.m:j...#...........###.###.... Psyko the Gusty ..###†...#..#### #j##..#.. Tengu of Vehumet ...... #..##..##..## ####.### #..... Health: 38/38 ======================== ##..##%...#####...*..### #..... Magic: 12/14 ====================----##..#............*..|.#####....# AC: 7Str: 8##..........###*.###...##.....# EV: 20Int: 18#......##### #*.# ###.......## SH: 0Dex: 14##...### ##*## ###...).## XL:  7 Next: 82% Place: Dunm:j1geon:5##..# ##@.## ##.)..#. Noise: =--------  Time: 6004.0 (0.0) # ###..# ###....##...#). i) +2 sling (elec) ####....#####..###.## #...... Fire: i) +2 sling (elec) ..)...........## #..# #...... Fly ..............## ##.## #..##... .####..........####..###...###... jj 2 gnolls ..####.......#....#......## ##.. m:j.............###......##.# #. ....>........# ##....###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (lightly wounded, 77% to hit)  The zap hits the gnoll.m:j\.j.jm:j 4.....m:j#*5.0 (1m:jm,m:j0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (lightly wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is heavily wounded.m:jG...#...........###.#m:ja(##.... Psyko the Gusty ..###†...#..#### #.##..#.. Tengu of Vehumet ...... m:j #..##..##..## ####j### #..... Health: 38/38 ======================== m:jk)##..##%...#####......### #..... Magic: 11/14 ==================------m:j8##..#...........*...|.#####....# AC: 7Str: 8##..........###*.###...##.....# EV: 20Int: 18m:j#......##### #*.# ###.......## SH: 0Dex: 14m:jN##...### ##*## ###...).## XL:  7 Next: 82% Place: Dungeon:5m:j##..# ##@.## ##.)..#. Noise: =--------  Time: 6005.0 (0.0) # ###..# ###....#m:j6r#...#). i) +2 sling (elec) ####....#####..###.## #...... Fire: i) +2 sling (elec) m:j..)...........## #..# #...... Fly m:j&..............## ##.## #..##... m:jt.####..........####..###...###... jj 2 gnolls m:jŔ..####.......#....#......## ##.. m:j.............###......##.# #. m:jUv....>........# ##....###.m:j~Casting: Shock (safe; 1% risk of failure)  m:j/MConfirm with . or Enter, or press ? or * to list all spells.m:j~sAiming: Shock (safe; 1% risk of failure)  m:jPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit)  The zap hits the gnoll.m:js.j.m:j .jm:j*P..6.0 (1m:jq2m:j^5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is severely wounded.m:j=|...#...........###.# ##.... Psyko the Gusty ..###†...#..#### #.# #..#.. Tengu of Vehumet ...... #..##..##..## ####.### #..... Health: 38/38 ======================== ##..##%...#####...j..### #..... Magic: 10/14 =================-------  ##..#...............|.#####....# AC: 7Str: 8  ##..........###).###...##.....# EV: 20Int: 18  #......##### #..# ###.......## SH: 0Dex: 14 m:j ##...### ##.## ###...).## XL:  7 Next: 82% Place: Dungeon:5  ##..# ##@.## ##.)..#. Noise: =--------  Time: 6006.0 (0.0) # ###..# ###....# #...#). i) +2 sling (elec) m:jګ####....#####..###.## #...... Fire: i) +2 sling (elec) m:j..)...........## #..# #...... Fly ..............## ##.## #..##... .####..........####..###...###... jj 2 gnolls m:j%..####.......#....#......## ##.. .............###......##.# #. m:jIu....>........# ##....### .Confirm with . or Enter, or press ? or * to list all spells.m:jlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:jˬAim: a gnoll, wielding a +0 club (severely wounded, 77% to hit)  The zap hits the gnoll.  You kill the gnoll!m:j- † #.#   %  |  *   #*.#   ##*## )  ##..#  ##.)m:je   #...#) ) #..#  ##.##    gnoll m:j]_ >  m:j; R.jm:jH @)...m:jM 257.0 (1m:jyU m:jX Z _Vehumet accepts your kill.m:jq ...#...........###.###.... Psyko the Gusty ..###†...#..#### #.##..#.. Tengu of Vehumet ...... #..##..##..## ####.### #..... Health: 38/38 ======================== ##..##%...#####......### #..... Magic: 9/14===============---------m:j ##..#...........*...|.#####....# AC: 7Str: 8##..........###*.###...##.....# EV: 20Int: 18#......##### #*.# ###.......## SH: 0Dex: 14##...### ##*## ###...).## XL:  7 Next: 85% Place: Dungeon:5m:j+ ##..# ##@.## ##.)..#. Noise: =--------  Time: 6007.0 (0.0) # ###..# ###....#m:j #...#). i) +2 sling (elec) ####....#####..###.## #...... Fire: i) +2 sling (elec) ..)...........## #..# #...... Fly ..............## ##.## #..##... .####..........####..###...###... j   gnoll ..####.......#....#......## ##.. m:j .............###......##.# #. ....>........# ##....###.m:j6 Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jb Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +2 heavy flail (77% to hit)  The zap hits the gnoll.m:j, Q.jm:j՛ >)..m:jq *8.0 (1m:jť m:j1 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +2 heavy flail (77% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.m:je m...#...........###.###.... Psyko the Gusty ..###†...#..#### #.##..#.. Tengu of Vehumet ...... #..##..##..## ####.### #..... Health: 38/38 ======================== ##..##%...#####......### #..... Magic: 8/14m:j0f =============-----------##..#...............|.#####....# AC: 7Str: 8##..........###)*###...##.....# EV: 20Int: 18#......##### #*.# ###.......## SH: 0m:jf Dex: 14##...### ##*## ###...).## XL:  7 Next: 85% Place: Dungeon:5##..# ##@.## ##.)..#. Noise: =--------  Time: 6008.0 (0.0) m:jf # ###..# ###....##...#). i) +2 sling (elec) m:j g ####....#####..###.## #...... Fire: i) +2 sling (elec) m:jTg ..)...........## #..# #...... Fly ..............## ##.## #..##... m:j|g .####..........####..###...###... j   gnoll m:jg "..####.......#....#......## ##.. .............###......##.# #. m:jg v....>........# ##....###.m:jg ~Casting: Shock (safe; 1% risk of failure)  m:jh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  m:jCh Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +2 heavy flail (moderately wounded, 77% to hit)  The zap hits the gnoll.m:j U.jm:j "..m:j *9.0 (1m:j m:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +2 heavy flail (moderately wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is heavily wounded.m:jُq...#...........###.# ##.... Psyko the Gusty ..###†...#..#### #.# #..#.. Tengu of Vehumet ...... #..##..##..## ####.### #..... Health: 38/38 ======================== ##..##%...#####......### #..... Magic: 7/14============------------  ##..#...............|.#####....# AC: 7Str: 8  ##..........###).###...##.....# EV: 20m:j_Int: 18  #......##### #).# ###.......## SH: 0Dex: 14  ##...### ##.## ###...).## XL:  7 Next: 85% Place: Dungeon:5  ##..# ##@.## ##.)..#. Noise: =--------  Time: 6009.0 (0.0) # ###..# ###....# #...#). i) +2 sling (elec) m:j####....#####..###.## #...... Fire: i) +2 sling (elec) ..)...........## #..# #...... Fly m:jڐ9..............## ##.## #..##... .####..........####..###...###... j   gnoll ..####.......#....#......## ##.. .............###......##.# #. m:j....>........# ##....### .Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  m:j+Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +2 heavy flail (heavily wounded, 77% to hit)  m:jܑXThe zap hits the gnoll!  You kill the gnoll!m:j> † #.#   %  |    #*.#  m:j. ##*## )  ##..#  ##.)   #...#)m:j} ) #..# m:j ##.##  m:j.9  m:jN\ > m:jo9  m:j'3).m:j+c8=710.0 (1m:j3m:j6Z _Vehumet accepts your kill.m:jh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j]m:jm:jm:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jm:jm:jm:j%"  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j m:jm:jۭm:j(  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jYzm:jzm:j3|m:jm:j| 35  _m:jEm:jm:jm:j,m:jWm:jsO=m:jךm:jm:jWm:jթm:jɱ,m:jm:jηm:jcN9==m:jm:jm:jm:jm:j,m:jm:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a gnoll bouda. It is wielding a +0 whip.m:jj-j   gnoll bouda (wandering)m:j*9.0 (9m:j<m:j>-20.0 (1m:j0.0) _m:jm:jm:j )))))))You shoot a sling bullet.m:jxY.jm:jW.jm:j".m:jo2))..m:jޕt==20 ===1.3 (1.3)m:jm:jܤe _The sling bullet barely misses the gnoll bouda.m:j I ))))m:jJ =))You shoot a sling bullet.m:j}A Y.jm:j\M S.))..m:jbN '2.6m:j0W m:jY f _The sling bullet closely misses the gnoll bouda.m:j:- )))))You shoot a sling bullet.m:jۯ ].jm:j S..)..m:jټ '3.9m:j m:j e _The sling bullet barely misses the gnoll bouda.m:j ? ))You shoot a sling bullet. The sling bullet hits the gnoll bouda.m:jU)jm:jX8).m:j?a10/14==5.1 (1.2m:jm:j 9 _The gnoll bouda is lightly wounded.m:jn ))You shoot a sling bullet.m:j;].jm:jQt  The sling bullet barely misses the gnoll bouda.m:jQ,6.4 (1.3m:jZ_m:jbY _The gnoll bouda closely misses you.m:j[ ###†...#..#### #.# #..#..##..## ####.### #....%...#####......### #.....#...............|.#####....##.###).###...##.....# ......##### #).# ###.......####...### ##j## ###...).##.# ##<.## ##.)..#..###..# ###..@.# ...#). ###....#####..###.## #...... .)...........## #..# #......## ##.## #..## ####..........####..###...###....#....#......## ..........###......#:jc X0m#.# >........# ##....### ..# #...## .m:j V.jm:j7 O  The gnoll bouda attacks as it pursues you!m:j v 35  --70m:j m:j \ _The gnoll bouda completely misses you.m:jO###†...#..#### #.# #..#. .##..##..## ####.### #. ..##%...#####......### #.....#. #..#......|.#####....##. ##.###).###...##.....# .#......##### #).# ###.###.m:jtP##...### ##.## ###...).##.##..# ##<j## ##.)..#.###..# ###...@# #...#).....#####..###.## #. )....## #..# #....## ##.## #..##..####..###...###. ####.#....#......## ##.###......##.# #.>.m:j#Q# ##....### .# #...## .m:j`m:ja@--8m:jim:jl\ _The gnoll bouda completely misses you.m:j7{.##..##..## ####.###. ..##%...#####......#### #..#.........|.#####....# ##..###).###...##.....#  ##### #).# ###.......####...### ##.## ###...).##. ##..# ##<j## ##.)..#.####.... #...#) ##....#####..###@##.. )...........## #..# .#.## #..## ###.####..###...###....#......## ## ....m:j##......##.# #> ##....### . #...## ##m:jW.jm:jXm:j7J==-9m:jBm:j4m:j*.##%...#####......#### #..#.........|.#####....# ##..###).###...##.....#  m:jB##### #).# ###.......####...### ##.## ###...).##. ##..# ##<.## ##.)..#.####...j #...#) ##....#####..###.##.. )...........## #@.# .#.## #..## ###.####..###...###....#......## ## ....##......##.# #> ##....### . #...## ##  ##.##m:j@V.jm:jm:j@-30m:j%m:j2m:j...............|.#####....##..###).###...##.....# . #......##### #).# ###.......###. ##...### ##.## ###...).##..## ##<.## ##.)..#...# ###..# ###....# ...#). #....#####..###j##...... ...........## #..# #. .m:j## ##@## #..## ####..###...###.....##....#......## ....###......##.# ># ##....### ..# #...## . ## #...### ##...# #..#......###...#####.##..m:jW.jm:jm:jߗS1=1m:jm:jm:jF#..###).###...##.....# ##### #).# ###.......### ##...### ##.## ###...).##..#  ##..# ##<.## ##.)..#. ####.... #...#).... #....#####..###.##.. ...........## #.j##.## #..## ##.####@.###...####....#......## ##..... ...m:j##......##.# # .> ##....### . #...## ##...#  #.###.##...#####.##.. .......#..........#m:jV.jm:jO  The gnoll bouda attacks as it pursues you!m:jÛ-=2m:jΣm:j\ _The gnoll bouda completely misses you.m:j ##### #).# ###.......### ##...### ##.## ###...).##..#  ##..# ##<.## ##.)..#. ####.... #...#).... #....#####..###.##.. ...........## #..#j## #..## ##.####..###...####....#@.....## ##..... ...##......##.# # .>m:j : ##....### . #...## ##.## #.##...#####.##.. .......#..........####....#####.#####m:js V.jm:j$ I  The gnoll bouda attacks as it pursues you! _The gnoll bouda completely misses you.  The gnoll bouda attacks as it pursues you! _The gnoll bouda completely misses you.  The gnoll bouda attacks as it pursues you!m:j %3m:jw m:jD Y _The gnoll bouda completely misses you.  The gnoll bouda attacks as it pursues you! _The gnoll bouda completely misses you.  The gnoll bouda attacks as it pursues you! _The gnoll bouda completely misses you.m:j"e  The gnoll bouda attacks as it pursues you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jIw#......##### #).# ###.......###.. Psyko the Gusty ##...### ##.## ###...).##..# Tengu of Vehumet ......  ##..# ##<.## ##.)..#...# Health: 38/38 ======================== ###..# ###....# #...#).... Magic: 10/14 =================------- #....#####..###.## #......... AC: 7Str: 8 ...........## #..# #......... EV: 35 Int: 18 ...........## ##.## #..##...... SH: 0Dex: 14 m:j##..........####j.###...###.....# XL:  7 Next: 87% Place: Dungeon:5 ###.......#....#@.....## ##..... Noise: =--------  Time: 6033.4 (0.0) ..........###......##.# #.... i) +2 sling (elec) .>........# ##....### .... Fire: i) +2 sling (elec) ..........# #...## .... Fly #.........# #...# ##.#......# ##...# j   gnoll bouda #..#......###...#####.##.. .............#..........# ...###....#####.#####...# The gnoll bouda attacks as it pursues you! _The gnoll bouda completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimm:jing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:j *#*#jm:jX*.#m:jJ**m:jL.#*m:j+#......##### #).# ###.......###.. Psyko the Gusty ##...### ##.## ###...).##..# Tengu of Vehumet ......##..# ##<.## ##.)..#...# Health: 38/38 ======================== ###..# ###....##...#).... Magic: 11/14 ==================------ #....#####..###.## #......... AC: 7Str: 8 ...........## #..# #......... EV: 35 Int: 18 ...........## ##.## #..##...... SH: 0Dex: 14 ##..........####j.###...###.....# XL:  7 :js,33mNext: 87% Place: Dungeon:5 ###.......#....#@.....## ##..... Noise: =--------  Time: 6033.4 (0.0) ..........###......##.# #.... i) +2 sling (elec) .>........# ##....###.... Fire: i) +2 sling (elec) ..........# #...##.... Fly #.........# #...# ##.#......# ##...#j   gnoll bouda #..#......###...#####.##.. .............#..........# ...###....#####.#####...# _The gnoll bouda completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j66mPress: ? - help, Shift-Dir - straight lineOkay, then.m:j>m:j=B. _m:j @......##### #).# ###.###. #...### ##.## ###...).##..# ##..# ##<.## ##.)..#...#...# ###....# #...#). ....#####..###.## #.## #..# #.## ##.## #..##. #.####j.###...###.....#..#....#.@....## ##.....#m:j !###......##.# #. >.# ##....### .# #...## . .# #...#.#......# ##...# ..#......###...## m:j/ m:j; q  -4.4 (1 _m:jo m:j m:jQ3##### #).# ###.###... ...### ##.## ###...).##..# ..# ##<.## ##.)..#...#. #..# ###....# #...#).#####..###.## #.### #..# #..## ##.## #..##. .####j.###...###.....#. #.#....#..@...## ##.....#.m:j4###......##.# #. .# ##....### .# #...## .....# .#......# ##...# #......###...# m:jL6W.jm:jAO  The gnoll bouda attacks as it pursues you!m:j+B-=5m:jIm:jL\ _The gnoll bouda completely misses you.m:j 6##### #).# ###.###... ### ##.## ###...).##..# ..# ##<.## ##.)..#...#.. ..# ###....# #...#)...... #####..###.## #...# ## #..# #.. ## ##.## #..##. ####..###...###.....#.. .#....#.j.@..## ##.....#. ###......##.# #...... # ##....### #m:j ...... # #...## .....# #......# ##...# #......###....#.. m:j M.jm:j^ m:j --6m:j{ m:j m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jW....##### #).# ###.......###...  Psyko the Gusty ..### ##.## ###...).##..#  Tengu of Vehumet ...... ..# ##<.## ##.)..#...#..  Health: 38/38 ======================== ..# ###....# #...#)......  Magic: 10/14 =================------- ..#####..###.## #..........#  AC: 7Str: 8 ........## #..# #...........  EV: 35 Int: 18 ........## ##.## #..##........  SH: 0Dex: 14 m:j.........####..###...###.....#..  XL:  7 Next: 87% Place: Dungeon:5 .......#....#**j@..## ##.....#.  Noise: ---------  Time: 6036.4 (0.0) .......###......##.# #......  i) +2 sling (elec) .......# ##....### # ......  Fire: i) +2 sling (elec) .......# #...## .....#  Fly .......# #...# #......# ##...# j   gnoll bouda #......###...#####.##.. ..........#..........# ###....#####.#####...# The gnoll bouda attacks as it pursues you! _The gnoll bouda completely misses you.Casting: Shock (safe; 1% risk of failure)  m:j@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:jB ....##### #).# ###.......###...Psyko the Gusty ..### ##.## ###...).##..#Tengu of Vehumet ...... ..# ##<.## ##.)..#...#.. Health: 38/38 ======================== ..# ###....##...#)...... Magic: 10/14 =================------- m:j@ ..#####..###.## #..........# AC: 7Str: 8 ........## #..# #........... EV: 35 Int: 18 ........## ##.## #..##........ SH: 0Dex: 14 .........####..###...###.....#.. XL:  7 Next: 87% Place: Dungeon:5 .......#....#***@..## ##.....#. Noise: ---------  Time: 6036.4 (0.0) .......###......##.# #...... i) +2 sling (elec) .......# ##....### #...... Fire: i) +2 sling (elec) .......# #...#:j 4m#.....# Fly .......# #...# #......# ##...#j   gnoll bouda #......###...#####.##.. ..........#..........# ###....#####.#####...# _The gnoll bouda completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll bouda. The zap hits the gnoll bouda.m:jK[ ..jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll bouda. The zap hits the gnoll bouda.  The gnoll bouda is heavily wounded.m:j 29------20 ==7.4 (1 _The gnoll bouda hits you with a +0 whip!m:j ~....##### #).# ###.......###...Psyko the Gusty ..### ##.## ###...).##..#Tengu of Vehumet ...... ..# ##<.## ##.)..#...#.. Health: 29/38 ==================------ ..# ###....##...#)...... Magic: 9/14===============--------- ..#####..###.## #..........# AC: 7Str: 8 ........## #..# #........... EV: 20Int: 18 m:j~........## ##.## #..##........ SH: 0Dex: 14 .........####..###...###.....#.. XL:  7 Next: 87% Place: Dungeon:5 .......#....#***@..## ##.....#. Noise: ==-------  Time: 6037.4 (0.0) .......###......##.# #...... i) +2 sling (elec) .......# ##....### #...... Fire: i) +2 sling (elec) m:j2.......# #...##.....# Fly .......# #...# #......# ##...#j   gnoll bouda #......###...#####.##.. ..........#..........# ###....#####.#####...#m:jh5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll bouda.  m:jqThe gnoll bouda is heavily wounded.The zap hits the gnoll bouda!m:jX ..jThe gnoll bouda is almost dead.m:j :*m:j  The gnoll bouda prays to its god.m:jBv Bjm:jv _10/14==8.4 (1m:j~ m:j 9 _The gnoll bouda is healed somewhat.m:j' A....##### #).# ###.......###...  Psyko the Gusty ..### ##.## ###...).##..#  Tengu of Vehumet ...... ..# ##<.## ##.)..#...#..  Health: 29/38 ==================------ ..# ###....# #...#)......  Magic: 9/14m:jK( ===============--------- ..#####..###.## #..........#  AC: 7Str: 8 ........## #..# #...........  EV: 20Int: 18 ........## ##.## #..##........  SH: 0Dex: 14 m:j( .........####..###...###.....#..  XL:  7 Next: 87% Place: Dungeon:5 .......#....#..)@..## ##.....#.  Noise: ==-------  Time: 6038.4 (0.0) .......###......##.# #......  i) +2 sling (elec) .......# ##....### # ......  Fire: i) +2 sling (elec) .......# #...## .....#  Fly .......# #...# m:j) A#......# ##...# j   gnoll bouda #......###...#####.##.. m:jB) ..........#..........# ###....#####.#####...# m:jp) Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j) Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll bouda!  m:j) @You kill the gnoll bouda!m:ji0  #).#   ##.## )  ##<.## ##.)   #...#)  m:j0 d  #..#   ##.##   ***@..##     m:j1 S #     m:j@1   m:jc1 m:j1 m:j <..)m:j D3094-9.4 (1m:jw m:jq onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll bouda!  You kill the gnoll bouda! _Vehumet accepts your kill.m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jSm:j7-m:j/m:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jT6  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j/3m:j'm:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j|m:j}m:jm:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jm:j+m:jm:jRm:j| 35  _m:jm:jKm:jm:jʬm:j,K1=m:jm:j[m:j5m:jܳm:jm:jٸm:j@m:jm:jVR10/14==m:jm:jm:j#2m:j E==m:j)m:jm:j1m:jvm:jm:jm:jm:jm:jS:==m:jm:jOm:jU3=m:jm:jm:j1m:jm:jm:j5m:jm:jm:jx51=m:jm:jm:jm:j,54=m:j:m:jm:jm:jbm:jm:jm:jm:jm:j$ m:jw 9=m:jm:jm:jh5==m:jlm:jm:jem:jm:j=m:jL2==m:jm:j;$m:jx$m:j&m:j:*k6=m:j+m:j/m:j/m:j0m:jL5P==m:j7m:j<m:j<K7=m:j>m:j]B,m:jEm:jHb3==m:j:Jm:jzMm:jMm:jNm:jSm:jsSh8==m:jTm:jaonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.==m:jbm:jIgm:jgm:j m:j> m:j@ m:j^C m:jC ,m:jbF m:jH ,m:jkJ ,m:j&M m:jcM m:jM m:jN m:jR m:jS m:jS m:jT m:jX m:j Y m:jY m:j_ m:jed m:jd m:je m:jg m:j/l ,m:j^m m:jn m:jr ,m:j} m:j% m:jh m:j m:j m:ją m:j m:jm m:jڊ m:j\ m:j m:j m:jY m:j) m:j m:jh m:jb m:j m:j͝ m:j, m:jn m:j~ m:j m:jӥ ,m:j m:jV ,m:j m:jR m:j m:j' m:j m:jc m:j} ,m:j ,m:j m:j3 m:ji m:j m:j@ ,m:j m:j m:j m:j0 m:jY m:j m:j! m:j ,m:j m:jl D# ##.##  #.# ##.......## ..  #.# ##.......## ...  #.###...#.....# #... ##.##..####..#.## #...# .....### #..#..# #...# ...## #..##.##...# .##.## #..##.#>...#  #####.# ######@...# 137.4 (5m:j,  ### ###.##  # m:j m:j$ +8.4 (55m:jD m:j& ; _Found a stone staircase leading down.m:jm:j m:jsm:j}m:jsm:j~  There is a stone staircase leading down here.m:jjm:jX _m:jm:jm:j,m:jnm:jm:jm:jm:jYm:j5m:j,m:j4m:jm:j .###.....#....## ## ##.....#.... ##  ##........ .##  ##.......## ..###  ##.......## ......)  ##.......## .......m:js...#.....# ##. #..####..#.## ##...# .### #..#..###.@.# 43.4 (5.0) m:j1.## #..##.##...## #.## #..##.#>...# m:jV##.# ######....##  ### ###.## ###m:jm:j?*4.4 (6m:j m:j ' _Found a +0 spear.m:jP 3m:jJ m:j m:j m:j nm:j m:jc m:jѹ m:jH m:j% m:j- m:j m:j m:j m:j m:j ,m:j m:jU m:j m:jN m:j m:j m:j ,m:j" m:jL m:j ,m:jy m:j m:j m:jx m:j3 m:jL m:j ,m:j m:js m:j< f  An orc comes into view.m:j #....##..## .....# .... .. .o ....###... ##. #.. ..[.##..####..# ##.. .)..#...#......###... ...#[....... ..#..# ..........## #...# ...........## #..# .......# ###.....#....##.## m:j  ##.....#......## .  ##............## .. ##.......#####..###...##.......## #......).o   orc (launcher, wandering) ##.......## #........ m:jd #...#.....# ##....#... ..####..#.## ##...### .#m:j /54.4 (10.0)m:jm:j25.4 (11 _m:j!m:jm:j%H #....##..##Psyko the Gusty .....# .... ...*Tengu of Vehumet ...... ....###... ##.#*.Health: 38/38 ======================== ..[.##..####..# ##*.Magic: 13/14 ======================-- .)..#...#......###.*.AC: 7m:jH Str: 8 ...#[....... ..#.*#EV: 35 m:j(I JInt: 18 ..........## #..*#SH: 0Dex: 14 ...........## #.*#XL:  7 Next: 94% Place: Dungeon:5 .##.........###.@#m:jZI Noise: ---------  Time: 6155.4 (0.0) ###.....#....##.##i) +2 sling (elec) m:jI a# ##.....#......## .Fire: i) +2 sling (elec)##............## ..m:j,J Fly ##.......#####..###...##.......## #......).o   orc (launcher) ##.......## #........ #...#.....# ##....#... ..####..#.## ##...### .#Aiming: Shock (safe; 1% risk of failure)  m:jJ "Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (wandering, hasn't noticed you, 81% to hit)  The zap hits the orc.  The orc is lightly wounded.m:jh o......  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (wandering, hasn't noticed you, 81% to hit)  The zap hits the orc.orc is lightly wounded.shouts!m:j c)))))))m:jm o......@m:jn :20 ==6.4 (1m:jv m:j+z q _The orc shoots a sling bullet. The sling bullet misses you.m:j4 #....##..##Psyko the Gusty .....# .... ...*Tengu of Vehumet ...... ....###... ##.#*.Health: 38/38 ======================== ..[.##..####..# ##*.Magic: 12/14 ====================---- .)..#...#......###.*.AC: 7Str: 8 ...#[....... ..#.*#EV: 20m:j5 *Int: 18 ..........## #..*#SH: 0Dex: 14 ...........## #.*#XL:  7 Next: 94% Place: Dungeon:5 .##.........###.@#Noise: ==-------  Time: 6156.4 (0.0) ###.....#....##.##i) +2 sling (elec) # ##.....#......## .Fire: i) +2 sling (elec)##............## ..Fly ##.......#####..###...m:jz6 ##.......## #......).o   orc (launcher) ##.......## #........ #...#.....# ##....#... ..####..#.## ##...### .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  m:j6 Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (lightly wounded, 81% to hit)  The zap hits the orc but does no damage.m:j vo..m:j ....  m:j. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:j Aim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (lightly wounded, 81% to hit)  The zap hits the orc but does no damage.  The orc is lightly wounded.m:jT c)))))))m:j_o......@m:jo`2-7.4 (1m:jim:jsky _The orc shoots a sling bullet. The sling bullet closely misses you.m:jh#....##..##Psyko the Gusty .....# .... ...*Tengu of Vehumet ...... ....###... ##.#*.Health: 38/38 ======================== ..[.##..####..# ##*.Magic: 11/14 ==================------ .)..#...#......###.*.AC: 7Str: 8 m:jj...#[....... ..#.*#EV: 20Int: 18 ..........## #..*#SH: 0Dex: 14 ...........## #.*#XL:  7 Next: 94% Place: Dungeon:5 .##.........###.@#Noise: =--------  Time: 6157.4 (0.0) ###.....#....##.##i) +2 sling (elec) # ##.....#......## .Fire: i) +2 sling (elec)m:j`j##............## ..Fly m:jj0##.......#####..###...##.......## #......).o   orc (launcher) ##.......## #........ #...#.....# ##....#... ..####..#.## ##...### .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  m:j kPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (lightly wounded, 81% to hit)  The zap hits the orc.m:joMo......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (lightly wounded, 81% to hit)  The zap hits the orc.  The orc is heavily wounded.m:jc)))))))m:jo......@m:jS*8.4 (1m:j4m:jޚq _The orc shoots a sling bullet. The sling bullet misses you.m:jT#....##..## Psyko the Gusty .....# .... .. .$  Tengu of Vehumet ...... ....###... ##. #..  Health: 38/38 ======================== ..[.##..####..# ##..  Magic: 10/14 =================------- .)..#...#......###...  AC: 7Str: 8 m:jE...#[....... ..#..#  EV: 20Int: 18 ..........## #...# SH: 0Dex: 14 ...........## #..# XL:  7 Next: 94% Place: Dungeon:5 .##.........###.@# Noise: =--------  Time: 6158.4 (0.0) ###.....#....##.## i) +2 sling (elec) m:jMu# ##.....#......## .  Fire: i) +2 sling (elec)  ##............## ..  Fly  ##.......#####..###...  ##.......## #......).  o   orc (launcher) ##.......## #........ #...#.....# ##....#... ..####..#.## ##...### .# Aiming: Shock (safe; 1% risk of failure)  m:j[Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (heavily wounded, 81% to hit)  The zap hits the orc.  You kill the orc!m:j  .... .. .*  ##. #*. [ ##*. )*. [ ..#.*#  #..*#m:jql #.*#  .  .## ..  .  m:j #......) #. ##.m:jn ##...### m:j6e[$......m:ji259.4 (1m:jpm:jr  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding the +4 sling of Armageddon {flame, rPois Str+3} and  wearing a +0 chain mail (heavily wounded, 81% to hit)  The zap hits the orc.  You kill the orc! _Vehumet accepts your kill.m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jm:jHm:jm:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j*3m:j3m:j7  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jY  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j m:j m:j m:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. m:jO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j m:j m:j m:j m:jG | 35  _m:j m:j m:j m:j m:j_ K1=m:j m:jm:jMm:jm:j m:j3 m:jD m:j*m:jm:jm:jZm:j9=m:jPm:j m:jm:j m:jw$m:j$m:j%m:j66m:j7m:j9/2==m:j:m:j>m:jCm:jfDm:jFm:jLm:jNm:jXm:jD_m:j`m:j)cm:jim:jSk:==m:jBmm:jqm:jsm:jtm:jzm:j`|m:jH~m:jm:j(m:jȅE3==m:jȇm:j6m:jUm:jm:jIm:j9m:j+m:jm:j m:jm:jm:j:==m:jm:jSm:jm:jëm:jm:jm:jm:jhm:j״m:jJm:jm:jeL4==m:jzm:jݽm:jdm:jm:jm:jm:j,m:jm:jm:jm:jm:jm:jm:jm:jJ:==m:j]m:jm:jm:j3m:jm:jhm:jm:jm:jKm:jpm:j9m:jm:jm:jm:j},m:jm:jm:j7m:jm:jim:j  ## #.   .#. #.# #.  .# ...# #..  ..## #..# ##..   m:j:#.#### #..##..   #..##.. ....#   .... .. #.$#####..  #... ##. ##.@.......  - ..####..# ###........##  ..#.##........###  m:j~o...... #..#..###....#  ....## #...## ##...#  .....## #..## ....#    ......###..# #...#    ..#....##.## ..##   .#......## ...#   m:jf M# .# ## .  ..##. #.# #...m:jd...# #.. ..## #..# ##..#### #..##.. #..##.. #....#  .... . #.@#####.. #... ##. ##.........###..# ###........###......###........### ...... #..#..###....# # #...##m:jm:j8093.4 (34.0)m:j}  -4.4 (35m:jm:j+i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 404 gold pieces (gained 4).  Things that are here:m:j,H20 195.4 (36m:j4m:jP5 _the +4 sling of Armageddon {flame, rPois Str+3}; a +0 chain mail; an orc corpsem:jIm:jm:jm:ju 35  m:jOm:j\,m:jm:j(m:j,m:jhm:j-m:j,m:j.m:jm:j&m:jm:j]m:j6m:jm:jk,m:jwm:jm:j m:jm:jm:jm:jnm:jm:jm:jCm:jm:j-m:jm:jIm:j,m:jm:j ,m:jm:jm:jlm:jm:jm:jlm:jm:jTm:jm:j m:j6 m:j m:j! m:j@ m:j   ....##   .....##   ......   ######....#   #≈§≈≈#....#   #≈._≈'...#   #≈>.≈'..#   m:j F#@.#  209.4 (14 #.######.##   #........#   #. #####....##   m:j *#.# ###...#.#   ...# ##.....#   #..# ##..###.#  ## #..##..## ##  #.. #....##  m:j T###≈§§§§§m:j ,10.4 (15m:j m:j ] _Found a shadowy altar of Dithmenos. Found an escape hatch in the floor.m:jm:jm:jm:jm:j),m:j ,m:jzXm:j:,m:jm:j#m:jYm:jm:jcm:jm:jm:jm:j\m:jTm:jtm:jm:jm:jm:j,m:jzm:jm:jm:jIm:jm:jAm:jm:jm:j_m:jm:jm:je  You encounter a hound.m:j. .#  ..  ..  .  m:j)..## ##  h...##.   #....##  #..#@#   ####....##   #........#### m:j= ............#  ######....####  #§§≈≈#....#  h   hound (asleep) #§.§§'...##  #§§§§'..##  #§§≈≈#..#m:j19.4 (9.0)m:jn  20.4 (10.0) _m:jm:jm:j ))))))hYou shoot a sling bullet. The sling bullet hits the hound.  The hound barks!m:jdU} .hThe hound is lightly wounded.m:jVC.hm:j^(....m:jy_X20 ===1.6 (1.2)m:jdm:jf' _You hear a shout!m:jR )))) You shoot a sling bullet. The sling bullet hits the hound!m:j!F.hm:j$J.hm:j,Q..≈m:j,'2.8m:js2m:j5] _The hound is heavily wounded.m:ju )))))))You shoot a sling bullet.m:jJ.hm:j'C.hm:jK......m:j'4.0m:jm:j_ _The sling bullet barely misses the hound.m:j` 1)m:j hYou shoot a sling bullet. The sling bullet misses the hound.m:jW [5--5.3 (1.3m:j m:j h _The hound bites you. The hound closely misses you.m:jG.  Psyko the Gusty .#  Tengu of Vehumet ...... ..  Health: 35/38 ======================-- ..  Magic: 13/14 ======================--.  AC: 7Str: 8..## ##m:j 0  EV: 20Int: 18....##*  SH: 0Dex: 14#..**##   XL:  7 Next: 95% Place: Dungeon:5#..#@#   Noise: ===------  Time: 6225.3 (0.0)####....##   i) +2 sling (elec)#........####  Fire: i) +2 sling (elec)m:j............#  Fly ######....#### #§§≈≈#....#   h   hound#§.§§'...##  #§§§≈'..##  #§§≈≈#..#  You shoot a sling bullet. The sling bullet misses the hound. _The hound bites you. The hound closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j1Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:jX..hm:jIb3----6.3 (1m:jNm:j0P _The hound bites you. The hound closely misses you.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _The zap misses the hound. x2; The hound bites you.m:j_. Psyko the Gusty .# Tengu of Vehumet ...... .. Health: 33/38 ====================---- .. Magic: 12/14 ====================---- . AC: 7Str: 8 ..## ## EV: 20Int: 18 ....##. SH: 0Dex: 14 #...†## XL:  7 Next: 95% Place: Dungeon:5 #..#@# Noise: =--------  Time: 6226.3 (0.0) ####....## i) +2 sling (elec) m:j#........####  Fire: i) +2 sling (elec) m:jo............#  Fly  ######....####  #§§≈≈#....#m:jl h   hound #§.§§'...## #§§§≈'..## #§§≈≈#..#m:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem:jhThe zap hits the hound!  The hound is almost dead.m:jnThe zap hits the hound!  You kill the hound!m:jp .  ..## ##  *  #..**##        m:j{      m:jh..#  m:jAS..†m:j٘.  Psyko the Gusty .#m:jU  Tengu of Vehumet ...... m:jܛ..  Health: 34/38 =====================--- ..  Magic: 12/14 ====================----.  AC: 7Str: 8..## ##  EV: 20Int: 18....##.  SH: 0Dex: 14#...†##   XL:  7 Next: 102% Place: Dungeon:5#..#@#   Noise: =--------  Time: 6227.3 (1.0)####....##   i) +2 sling (elec)#........####  Fire: i) +2 sling (elec)............#  Fly #:jFI40m#####....#### #§§≈≈#....#   #§.§§'...##   #§§§≈'..##   #§§≈≈#..#   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound!  The hound is almost dead.The zap hits the hound!  You kill the hound!m:jEThe zap hits the hound!  The hound is almost dead.  You kill the hound! _Vehumet accepts your kill.You have reached level 8!m:j/  --more--m:j8/43=5-98 1% m:j+m:j P _You feel clever.m:jϒm:jam:jJm:jFm:j.f 35  _m:jm:jm:j@%9m:j m:j|,m:j`m:jm:jE7-m:jm:j/m:jK3=m:jm:jm:jAL40=m:jָm:jm:jؼm:jm:j+m:jm:jm:j{m:jg1==m:jXm:jNm:jm:jm:j.m:jm:jm:jm:jL4==m:jm:j\m:jK2=m:j7m:j),m:jm:j,m:jm:j_m:jP==m:jym:jh3==m:jm:jm:j'm:jm:j<m:jL5==m:j;m:jm:jm:jm:jm:jNa  You see here a hound corpse.m:jm:j@= _m:jm:jm:j0 m:j m:j m:j m:jUm:jP==m:jm:j,m:jm:jm:jm:jm:jCm:jm:j#m:jkm:jm:j m:j#m:jm#m:j#m:j%m:j(,m:j(m:j)m:jI,,m:j,m:j.m:j1,m:j1m:j3m:jy6,m:j6m:jP8m:j;,m:j<m:j=m:jA,m:jmBm:j@Dm:jGm:jAHm:jHm:j'Jm:jGMm:jMm:jNm:jlPm:jHX ....  . ...  ..###.. ......... . .....###  )....  #..#  #. -62.3 (35.0) ## m:jX #....##  #..####.##  ....# ##.##  .... ##.### .# ###.### ##..# ... .....###..## ...# ........##.#m:jam:jbE-3.3 (36m:jhm:jj# _Found a whip.m:j3m:j m:jcm:jm:jBm:jm:j?m:jm:jm:j[m:jm:j|  Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 15/15 ========================.. ...#  AC: 7Str: 8...###..#  EV: 35 Int: 19 ...#.......#m:j  SH: 0Dex: 14 ..@.?.....####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ---------  Time: 6265.3 (2.0)###..###   i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  #..####.##   @   Edmund (asleep) #....# ##.##  #.... ##.### ..####.### ##..# m:jG{You have reached level 8! _You feel clever. _You see here a hound corpse. _Found a whip.  You encounter Edmund the Younger. He is wielding a +2 flail of concussion andwearing a +2 leather armour of positive energy.m:j/  --more--m:jIzm:jm:jm:j͎   6.3 (3 _m:jm:jm:j?m:j"B' Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir2%3  c - AirstrikeAir8%4  d - FoxfireConjuration/Fire4%1  e - Mephitic CloudConjuration/Alchemy/Air 8%m:jB3 Select a spell to describe [?] help [!]/[I] toggle spell headersm:j[Wm:j|p  Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 15/15 ========================.. ...#  AC: 7Str: 8...###..#  EV: 35 Int: 19 ...#.......#  SH: 0Dex: 14 ..@.?.....####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ---------  Time: 6266.3 (0.0)###..###   i) :jq10;1m+2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  #..####.##   @   Edmund (asleep) #....# ##.##  #.... ##.### ..####.### ##..# You have reached level 8! _You feel clever. _You see here a hound corpse. _Found a whip.  You encounter Edmund the Younger. He is wielding a +2 flail of concussion and _wearing a +2 leather armour of positive energy.m:j%m:j) ))))))@You shoot a sling bullet. The sling bullet hits Edmund.  Edmund shouts!m:j(o@.@m:jx=?..).m:jWy=20 ===7.5 (1.2m:jm:j0 _Edmund is lightly wounded.m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j P  Okay, then.m:jq m:j D _m:jpjQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +2 sling (elec) (quivered)b - Throw: 4 darts (poison) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Swiftness (2%)e - Cast: Foxfire  f - Cast: Mephitic Cloud (8%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm:jm m:j4}   Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 15/15 ========================.. ...#  AC: 7Str: 8...###..#  EV: 20Int: 19 ...#.......#  SH: 0Dex: 14 ..m:jj~ .@?.....####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ===------  Time: 6267.5 (0.0)###..###   i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  #..####.##   @   Edmund #....# ##.##  #.... ##.### ..####.### ##..# You shoot a sling bullet. The sling bullet hits Edmund.  Edmund shouts! _Edmund is lightly wounded.  Casting: Shock (safe; 1% risk of failurem:j~ )  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.m:j m:jÊ m:j m:jΙ m:j# L Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir2%3  m:j c - AirstrikeAir8%4  d - FoxfireConjuration/Fire4%1  e - Mephitic Cloudm:j -Conjuration/Alchemy/Air 8%3 Select a spell to describe [?] help [!]/[I] toggle spell headersm:jm:j'm:j/X  Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 15/15 ========================.. ...#  AC: 7Str: 8m:jN1...###..#  EV: 20Int: 19 ...#.......#  SH: 0Dex: 14 ...@?.....####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ===------  Time: 6267.5 (0.0)###..###   i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  m:jU2#..####.##   @   Edmund #....# ##.##  #.... ##.### ..####.### ##..# You shoot a sling bullet. The sling bullet hits Edmund.  Edmund shouts! _Edmund is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.m:j9m:j:m:j8 m:j?*8.5 (1m:j8Fm:j8IZ _Edmund is heavily wounded.m:j" m:j m:j m:j- F _Unknown command.m:jM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:ja m:j The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  m:jI 3Y - Yes  N - Nom:jm:j6e  Psyko the Gusty ##.. Tengu of Vehumet ...... ...### Health: 43/43 ======================== . ..... Magic: 7/15===========------------- .. ...# AC: 7Str: 8 ...###..# EV: 20Int: 19 ... #***....# SH: 0m:j48Dex: 14 .. .*@*....####  XL:  8 Next:  1% Place: Dungeon:5 . #).@...#  Noise: ===------  Time: 6268.5 (0.0) ###..###  i) +2 sling (elec) #..# Fire: i) +2 sling (elec) ##..##  Fly  #....##  #..####.##  @   Edmund # ....# ##.## # .... ##.### ..# ###.### ##..# Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerousm:j8b[39;49m; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, empty space bonus: 5/8)m:jb   Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 7/15===========-------------.. ...#  AC: 7Str: 8...###..#  EV: 20Int: 19 ...#.......#  SH: 0Dex: 14 ....*.....####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ===------  Time: 6268.5 (0.0)###..###  :j 40m i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  #..####.##   @   Edmund #....# ##.##  #.... ##.### ..####.### ##..# Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, empty space bonus: 5/8)m:j; ?@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, empty space bonus: 5/8)  The open air twists around violently and strikes Edmund but does no damage.m:jU m:j *9.5 (1m:j m:j g _Edmund gestures with his flail.m:j M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jcm:j_!The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes m:j!' N - Nom:jGm:ju  Psyko the Gusty ##.. Tengu of Vehumet ...... ...### Health: 43/43 ======================== . ..... Magic: 3/15====-------------------- .. ...# AC: 7Str: 8 ...###..# EV: 20Int: 19 ... #.***...# SH: 0Dex: 14 .. ..*@*...####  XL:  8 Next:  1% Place: Dungeon:5 . #).@...#  Noise: ===------  Time: 6269.5 (0.0)m:j+ ###..###  i) +2 sling (elec) #..# Fire: i) +2 sling (elec) ##..##  Fly  #....##  #..####.##  @   Edmund # ....# ##.## # .... ##.### ..# ###.### ##..# Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, empty space bonus: 5/8)m:jirs  Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 3/15====--------------------.. ...#  AC: 7Str: 8m:jVs@...###..#  EV: 20Int: 19 ...#.......#  SH: 0Dex: 14 ....?*....####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ===------  Time: 6269.5 (0.0)###..###   i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly m:jXt#....##  #..####.##   @   Edmund #....# ##.##  #.... ##.### ..####.### ##..# Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetm:jtAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, empty space bonus: 5/8)m:jo.@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, empty space bonus: 5/8)  The open air twists around violently and strikes Edmund.m:jym:jz+70.5 (1m:j$m:j'Z _Edmund is heavily wounded.m:j m:j! m:j* m:j, F _Unknown command.m:jf.m:j0  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir2%m:j#1&3  c + AirstrikeAir8% 4 d - FoxfireConjuration/Fire4%1  e - Mephitic CloudConjuration/Alchemy/Air 8%m:jR13 m:j{1Select a spell to describe [?] help [!]/[I] toggle spell headersm:jym:jm:j  Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 3/15====--------------------.. ...#  AC: 7Str: 8...###..#  EV: 20Int: 19 ...#.......#  SH: 0m:jDex: 14 ....?.@...####   XL:  8 Next:  1% Place: Dungeon:5 .#).@...#   Noise: ===------  Time: 6270.5 (0.0)###..###   i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  #..####.##   @   Edmund #....# ##.##  #.... ##.### ..####.### ##..# Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  m:jof positive energy (heavily wounded, empty space bonus: 5/8)  The open air twists around violently and strikes Edmund. _Edmund is heavily wounded. _Unknown command.m:j>m:j>m:jXm:j m:j- M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j9  Psyko the Gusty ##.. Tengu of Vehumet ...... ...### Health: 43/43 ======================== . ..... Magic: 0/15------------------------ .. ...# AC: 7Str: 8 ...###..# EV: 20Int: 19 ... #..***..# SH: 0Dex: 14 .. ..?*@*..####  XL:  8 Next:  1% Place: Dungeon:5 . #**@...#  Noise: ===------  Time: 6270.5 (0.0) ###..###  i) +2 sling (elec) #..#m:jp; Fire: i) +2 sling (elec) ##..##  Fly  #....##  #..####.##  @   Edmund # ....# ##.## # .... ##.### ..# ###.### ##..# Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of concussion and wearing a +2 leather armour  of positive energy (heavily wounded, chance to affect: 81%)m:j .***.@***m:j`  Psyko the Gusty##..  Tengu of Vehumet .........###  Health: 43/43 ========================. .....  Magic: 0/15------------------------.. ...#  AC: 7Str: 8...###..#  EV: 20Int: 19 ...#...###.#  SH: 0Dex: 14 ....?.###.####   XL:  8 Next:  1% Place: Dungeon:5 .###@...#   Noise: ===------  Time: 6270.5 (0.0)###..###  m:jV[37m i) +2 sling (elec)#..#  Fire: i) +2 sling (elec)##..##   Fly #....##  #..####.##   @   Edmund #....# ##.##  #.... ##.### ..####.### ##..# Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!m:jkYm:j&.@Edmund is heavily wounded.m:j-§.§§.§m:j J=======1.5 (1m:jm:j' _You hear a shout!m:j ##.. ...### . .....  .#  ...###..#  ..#...§.§.#  . ..?..§..####   #@§....#   ###.@###   #..#  ##..##  #....##  #..####.##  ....# ##.##   m:j .... ##.### .####.###.# . .....###..## m:j!G @§Edmund is engulfed in noxious fumes. Edmund appears confused.@(confused) 35  -------2 _Edmund ponders the situation.m:j )) You shoot a sling bullet. The sling bullet hits Edmund.m:jE §@Edmund is severely wounded.m:jN9☼.m:jOx20 ===----3.8 (1.3m:jVm:jhYS _Edmund is engulfed in noxious fumes. Edmund appears confused.m:jz )You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.m:j/0cm:jm1 @§Edmund is severely wounded.m:j;☼○.c   centaur (launcher, wandering)m:j<S1=5.1m:jPm:jiTS _Edmund is engulfed in noxious fumes. Edmund appears confused.m:j) )You shoot a sling bullet. The sling bullet hits Edmund.m:j c.c)Edmund is severely wounded.The centaur shouts!  The centaur wields a +2 orcbow of draining.m:j^ )))))You sense an unholy aura. The centaur shoots an arrow.m:jBG.@m:jD=.cm:jF1@.m:jCPZ§.@m:jQ'6.4m:jXm:j[R _The arrow barely misses you.m:jq )You shoot a sling bullet. The sling bullet hits Edmund.m:j<G.cm:jqM§@You shoot a sling bullet. The sling bullet hits Edmund.is engulfed in noxious fumes.appears confused.  The centaur unwields a +2 orcbow of draining.  The centaur barely misses Edmund. x2; Edmund is engulfed in noxious fumes.m:j ☼.○°c☼.c, confused)m:j ,7.6 (1.2m:j m:jg . _Edmund appears confused.m:j v  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.m:jL c§Edmund is severely wounded.The centaur is engulfed in noxious fumes.m:j:Q °cThe centaur appears confused. Edmund completely misses you.The centaur is engulfed in noxious fumes.m:jY 4°.m:j8Z ,8.9 (1.3m:j` m:jgc 3 _The centaur appears confused.m:j  You shoot a sling bullet. The sling bullet hits Edmund!m:jS o○The centaur is engulfed in noxious fumes.appears confused. The centaur barely misses Edmund. x2hits itself but does no damage.kicks itself.  Edmund laughs at nothing.  Edmund hits you with a +2 flail of concussion.m:j }34------=80.1 (1.2m:jq m:j : _Edmund crushes you against the wall.m:jWGv  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.m:j6@.m:j c○Edmund is almost dead.The centaur is engulfed in noxious fumes.@.m:jBG.°m:j5=-----2==1.4 (1.3m:jm:jY3 _The centaur appears confused.m:j )You shoot a sling bullet. The sling bullet hits Edmund.m:j:) _The centaur appears confused.  You shoot a sling bullet. The sling bullet hits Edmund.  hits Edmund.  Edmund is killed!m:jTj °..c   centaur (launcher, confused)  Vehumet accepts your kill.The centaur is engulfed in noxious fumes.m:je =152.7 _The centaur chortles and stares into space.Your Ranged Weapons skill increases to level 3!m:jEfm:jjj _Your Air Magic skill increases to level 7!m:j )) You shoot a sling bullet. The sling bullet hits the centaur.  Lightning courses through the centaur!m:j"|...  You shoot a sling bullet. The sling bullet hits the centaur.  Lightning courses through the centaur!  The centaur is severely wounded.  The centaur is engulfed in noxious fumes.  The centaur appears confused.  The centaur is engulfed in noxious fumes.m:j#,3.9 (1.2m:j+m:j-3 _The centaur appears confused.m:jJ ○You shoot a sling bullet. The sling bullet hits the centaur.  Lightning courses through the centaur!  You kill the centaur!m:jEQX))m:j6°..m:j4 7/44=6==25.1 _Vehumet accepts your kill.Your Conjurations skill increases to level 5!m:jm:jh _Your Alchemy skill increases to level 1!m:jym:jtm:jQm:jѼH _No target in view!m:j m:jg m:j' m:j, H _No target in view!m:j 3m:j m:j H _No target in view!m:jq##..   ...###  ..  .. ...#  ...###..# .. #.......# ....?...).#### . #°.@...# ###..###  #..# m:jj ##..##  #....##  #..####.## # ....# ##.## #  .... #######.### ##..#m:j- 35  ---60 _m:jXV  ##. ##..   ...#### . ..... #.. ...#  #...###..# .. ##.......# ..#..?...@.#### ..m:j{Y}#...##°.....# .# ###..###  #..#  ##..##  #...  #..####.## # ....# ##.## #  .... ###m:jId2)m:j/eA---7m:j[lm:jUo$  Things that are here:m:jZs _a +2 flail of concussion; a +2 leather armour of positive energym:jU ##. .. ##.. ... ...#### .... .....  #..# ...#  #...###..# m:j #.... ##.......#  #..?...).####  #...##@.....#  # ###..###  #..# .#..## # #....## ###..####.## .##....# ##.## ..# .... ##.### ....# ###.### ##..#m:j m:j ,8 _m:j m:j $  Things that are here:m:j̰ _a +2 orcbow of draining; a +0 whip; a centaur corpsem:j-m:j@0 Pick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip m:j0 b - a +2 orcbow of draining Carrion a centaur corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]m:j=  b + a +2 orcbow of draining[Enter] accept (1 chosen)m:j;##.  Psyko the Gusty.. ##..  Tengu of Vehumet ......... ...####  Health: 37/44 ====================----.... .....  Magic: 2/16===---------------------#..# ...#  AC: 7Str: 8#...###..#  EV: 35 Int: 19 #.... ##.......#  SH: 0Dex: 14 ....#..?...).####   XL:  8 Next: 25% Place: Dungeon:5 ...#...##@.....#   Noise: --------- [39;49m m:j<[33mTime: 6288.1 (0.0) ..# ###..###   i) +2 sling (elec) .#..#  Fire: i) +2 sling (elec) .##..##   Fly ##....##  ###..####.##    .##....# ##.##    ..#.... ##.###   ....####.### ##..#   _No target in view! _No target in view!  Things that are here: _a +2 flail of concussion; a +2 leather armour of positive energyThings that are here: _a +2 orcbow of draining; a +0 whip; a centaur corpse83=20 9.1 (1 _l - a +2 orcbow of drainingm:jv?m:j]B%Wield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with )) m:jC i - a +2 sling of electrocution (weapon)b - a +0 sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  l - a +2 orcbow of draining Floor Items ([,] to select) Hand Weaponsa +0 whip[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip m:j m:j4 m:j4 ##.  Psyko the Gusty.. ##..  Tengu of Vehumet ......... ...####  Health: 38/44 ====================----.... .....  Magic: 3/16====--------------------#..# ...#  AC: 7Str: 8#...###..#  EV: 20Int: 19 #.... ##.......#  SH: 0Dex: 14 ....#..?...).####   XL:  8 Next: 25% Place: Dungeon:5 ...#...##@.....#   Noise: ---------  Time: 6289m:j5 .1 (0.0) ..# ###..###   i) +2 sling (elec) .#..#  Fire: i) +2 sling (elec) .##..##   Fly ##....##  ###..####.##    .##....# ##.##    ..#.... ##.###   ....####.### ##..#   _No target in view!  Things that are here: _a +2 flail of concussion; a +2 leather armour of positive energyThings that are here: _a +2 orcbow of draining; a +0 whip; a centaur corpse _l - a +2 orcbow of drainingm:jO  You unwield your +2 sling of electrocution.  Your +2 sling of electrocution stops crackling.  You sense an unholy aura.m:jQ 90.1 (1l) +2 orcbow (drain)l) +2 orcbow (drain)m:jW m:jf : _l - a +2 orcbow of draining (weapon)m:jv33m:j26m:jB 35  m:jD,m:jEm:jJm:jLK9=m:j,Mm:jRm:jvSm:jTm:jYm:jxZJ4==m:jo\m:j cl40=m:jdm:jr,m:jtm:jy,m:j|m:j;P==m:j߁m:jHa1=m:j[m:j}m:j˜m:jI##.  Psyko the Gusty.. ##..  Tengu of Vehumet ......m:j/... ...####  Health: 41/44 ======================--e... .....  Magic: 4/16======------------------#..# ...#  AC: 7Str: 8#...###..#  EV: 35 Int: 19 #.... ##.......#  SH: 0Dex: 14 ....#..?...).####   XL:  8 Next: 25% Place: Dungeon:5 ...#...##@.....#   Noise: ---------  Time: 6300.1 (10.0) ..# ###..###   l) +2 orcbow (drain):j(22X .#..#  Fire: l) +2 orcbow (drain) .##..##   Fly ##....##  ###..####.##   e   Dowan (wandering) .##....# ##.##  ..#.... ##.### ....####.### ##..# _l - a +2 orcbow of drainingYou unwield your +2 sling of electrocution.  Your +2 sling of electrocution stops crackling.  You sense an unholy aura. _l - a +2 orcbow of draining (weapon)  You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.  --more--m:j  m:j ;m:jD+ m:j0   1.1 (11 _m:j3 m:j9< m:j8##.  .. ##..  ... ...####  e... .....  #..# ...#  #...###..#  .... ##.#   #..?...).####   #...##)@....#  . # ###..###   #..#  m:j: ##..##   #....##  # #..####.##   ## ....# ##.##    .# .... ##.###  # ###.### ##..#  m:j<0em:jF.e   Dowan (wandering)m:jHf5=2.1 (1.0)m:jOm:jXRm:j5k .. ##..  ... ...#### .e.. .....  #..# ...#  #...###..#  ... ##.......#   #..?...).####  . #...##).....#   # ###@.###   #..#  ##..##  #....##  #..#### ....# #  # m:jl 4.... #   ..####.###.#  . .....###..##  m:ju m:jv %3m:j} m:j~ m:j r... ...#### .e.. .....  #..# ...#  #...###..#  .. ##.......#  . #..?...).####   #...##).....#   m:jh y# ###..###   #.@#  ##..##  #....##  #..#### ....# #  .... # .####.###.# . .....###..## #........##.# m:j" m:j# -24m:j:* m:jw, m:jFm:jm:j%m:j} e.. .....  #..# ...#..### ..#..... ..?...).#### #...##)..... ###..## #..# ##.@##m:jI#....###..####.##....##Fly .##.#. .....######.# ##  m:jm:jy]  5m:j m:jݓm:j g#..# ...#  #...###..#  . ##.......#   m:j #..?...).####   #...##).....#  # ###..###   #..#  ##..# #.. #..####m:j8 l ....# # .... m:jX ## ####.###m:j .# .. .....###..## #........##.#  .######.# ##   #.##  m:j" m:j3# A=6m:jj) m:j+ m:j #...###..#  ##.......#   #..?...).####  #...##).....#  # ###..###   #..#  ##..# #.. #..#### ....#  .... # ###.###.# . .....###..## .#........##.#  m:j ?.######.# ##   #.##   #. #.#  m:j m:j %7m:j m:j m:j##.......#  #..?...).####  #...##).....#  # ###..###   #..#  ##..# #.. m:j 1#..#### ....#  .... # ###.###.#  .....###..## #m:j ........##.# . .######.# ## . m:ju $ #.##   #. #.#  #..## ##.#  m:jm:jS3=8m:jIm:j m:ju#..?...).####  #...##).....#  # ###..###   #..#  ##..# #.. #..#### ....#  .... # ###.###.#  .....###..## ........##.#  .######.# ##  #.##   m:j#. #.#  #..## ##.#  .....##.##  m:j)o6==9m:j9pm:j#...##).....#  # ###..###   #..#  ##..# #.. #..#### ....#  .... # ###.###.#  .....###..## ........##.# .######.# ##  #.##  #. #.#  #..## ##.#  .....##.##   #...†##  m:jm:j&10m:j m:jm:j - # ###..###  #..# ##..##  #....## #..####.## ....# ##.##  .... ##.### ###.### ##..# .....###@.## ........##.# .######.# ## #.## #. #.#  #..## ##.#  .....##.##  #...†##  ##..#.# m:j p4==1m:j m:j  #..# #..##  #....## #..####.## ....# ##.##  .... ##.### ###.### ##..# .....###..## # .......@##.# . .######.# ## . #.## #. #.#  #..## ##.#  .....##.##  #...†##  ##..#.# ####....## m:jm:j %2m:jRm:jkm:jq #..#  ##..##  #....##  #..####.##  ....# ##.##  .... ##.### ###.### ##..# .#.....###..## .##.##.# ..#.######.# ## .. #.##  #. #.# m:j( Q #..## ##.#  .....##.##  #...†##  ##..#.#  ####....## m:j7(m:j)?==3m:j.m:j/m:jk #..#  ##..##  #....##  #..####.##  ....# ##.##  .... ##.### # ###.#### ##..#. #.....###..## ..# #.##.#. #.######.# ##. #.## . #. #.#  #..## ##.#  .....##.##  #...†## m:j i ##..#.#  ####....## m:jm:j\%4m:jm:jvm:j  #..#  ##..##  #....##  #..####.##  ....# ##.##  .... ##.### .# ###.##### ##..#. #.....###..##.# #.##.#. #.######.# ##. #.## . #. #.# . #..## ##.#  .....##.##  #...†##  ##..#.#  ####....## m:j( m:js) k=7=5m:j. m:jI7 m:j  #..#  ##..## . #....## .. #..####.## #m:j2 i....# ##.## # .... ##.### ..# ###.##### ##..#. #.....###..##.# #.##.#. #.######.# ##. #.## . #. #.# . #..## ##.# . .....##.##  #...†##  ##..#.#  ####....## m:j m:jۛ %6m:j m:j m:j* #..# .. ##..## .. #....## #.##..####.## # .....# ##.## .# .... ##.###.# ###.##### ##..#. #.....###..##.# #.##.#.m:j,+ #.######.# ##.# #.## . #. #.# . #..## ##.# . .....##.##  #...†##  ##..#.#  ####....## m:j*4m:j4%7m:j:m:j)=m:jO. #..# . .. ##..## # ... ###....## # ...##..####.## .## .....# ##.## .# .... ##.###.# ###.##### ##..#. #.....###..##.# #.##.#. #.######.# ##. #. #.## . #.. #.# . #..## ##.#  .. .....##.## .####...†## # ##..#.#  ####....## m:j$m:j$%8m:j)m:j$,m:j˧w. #..# . .. ##..## # ... ###....## <## ...##..####.## s.## .....# ##.## .# ....# ##.###.# ###.##### ##..#. #.....###..##.# #.##.#.m:jݨF #.######.# ##. #.# #.## . #..# #.# . #..## ##.# . .. .....##.## . .####...†## # # ##..#.#  ####....## m:jm:j?=9m:jm:jm:jm:j0m:jWm:jm:j a .. ##..## ##. ###....## <####..####.## s.## .....# ##.## ...  ##.###..####.##### ##.... #.....###..##...##..######.# # #.##  m:jq 9#.  #..## #.##........####  m:jw$ m:j% ^  20m:j+ m:j- m:j% ##. ###....## <####..####.## s.## .....# ##.## ...  ##.###..####.##### ##.... #.....###..##......##..######.# # #.##  #.  #..## #Fly ..#..............#  m:jJ0m:j0%1m:j6m:j<9m:j<####..####.## s.## .....# ##.## ...  ##.###..####.##### ##.... #.....###..##......##..######.# ###.# #.##  #.  # # . .. ......##.# ...####...† #....# ##..#. ...# ####....##... #........####.. ............ . ########....###m:j۫m:j{\8==2m:jm:jm:j s.## .....# ##.## ...  ##.###..####.##### ##.... #.....###..##...##..######.# ###.# #.##  .  # # . .. ..........##.# .....####...†#.#.#Fly #.. ........ #...#§§≈≈#....#   m:jgm:j%3m:jm:j>m:jM ...  ##.###..####.##### ##.... #.....###..##...##..######.# ###.# #.##  .  ..####..#### . .. .......@..##.# ####...†# #.# ##..#.#...Fly m:jL... .... ....#§.§§'...##   m:jm:j"%4m:jm:j m:jl3m:jmm:jsm:jox,m:jxm:j/z:==m:jzm:j,m:jm:j,m:jPm:jm:jM9=m:jm:jz,m:jm:jZ,m:jpm:j,m:jm:jgm:joO=m:jm:jTm:jm:j/m:jR10/16==m:j2m:jdm:jm:jYm:jm:jm:jm:j+m:jmm:jm:jP==m:jm:j,m:jm:jm:jm:jm:jm:jiM1=m:jhm:j,m:jcm:j}m:jm:jm:j!m:jm:j:m:jO=m:j0m:jVm:jm:jm:jm:j5m:jm:jm:jN2==m:jm:j,m:j8m:jm:j m:jm:j,m:j m:j m:j :==m:jm:jm:jbm:jm:j@m:jD3=m:jdm:jm:jm:jm:j"m:j1#m:j#m:j'm:j'm:j(m:j,m:j-9=m:j`.m:jH3,m:j94m:j;9,m:j9m:jX>m:j>L4==m:j?m:jwD,m:jEm:jJ,m:jJm:j{O,m:j$Pm:jZUm:jV:==m:jVm:j\,m:j\m:j2bm:jbm:jdm:jhm:jhK5=m:jhm:jmm:jmm:jnm:jqm:j;rm:jsm:jvm:j[wm:jGxm:j|m:j}9=m:j}m:jfm:jm:jcm:jom:jȆL6==m:jm:j;m:jm:j8m:j m:jm:j,m:jem:jPm:jkm:jۚm:jm:j6m:jm:j:==m:jLm:j-m:jm:jm:jm:j@m:jm:jm:jm:j޵m:jfm:jm:jm:jm:j,m:jm:jm:jm:jm:jOm:jm:jm:jIm:j;m:j(m:jm:jm:jm:jm:j#m:jdm:jm:jm:j)m:jm:jlm:jm:jm:j$m:jam:jOm:jm:jm:jm:jm:jm:j(m:jlm:jm:j>m:jm:jm:j Q20 m:j{ m:jJ unwield your +2 sling of electrocution.r +2 sling of electrocution stops crackling.  You sense an unholy aura. _l - a +2 orcbow of draining (weapon) _e - 5 scrolls labelled JISAAHIORU (gained 1)m:j.m:j_ 35  m:jm:jm:j/m:jm:jzm:jo#m:j&m:j&m:j|'m:jU)m:j?.,m:jX/m:j!1m:j4m:j`4m:j4m:jw8m:j-;m:j;m:j;m:j=m:j;Am:jAm:jBm:jCm:jGm:jHm:jlHm:jKm:jOm:j\Om:jpPm:jQm:jzUm:jUm:juVm:j\m:ji_m:j_m:j`m:jEcm:jfm:j9gm:jPhm:j^jm:jmm:j*nm:jiom:jqm:ju,m:j-wm:j4ym:j|m:j|m:jm~m:jŀm:jKm:jm:jm:jm:jOf  You encounter an adder.m:jcZ...# ...... # ###..## #.... .. #..### #.... #.. ##..### ##.## .##.... ###....####..<## .......##..#### .###.........## ..# .....# # .####.........####.# ......# ###...........#..# ...###.##### ...........#.... #.....# m:j###...##..........#....# #...... ####..###..............# #.##### .###.######...........## ##.# # ..#....####...........# #..# # .........S............####..##### S   adder (wandering) .m:j.............................##. ..##..####...............####...†#..# ###....####....## ##..#m:j1409.1 (85.0)m:jm:j310.1 (86 _m:j:m:jm:j .  You shoot an arrow. The arrow hits the adder!  You kill the adder!m:j))))))m:j=e.......m:jC 20 6===1.4 (1.3) _Vehumet accepts your kill.m:jJm:jMi _Your Throwing skill increases to level 3!m:j(3m:j3m:j9m:j<H _No target in view!m:j m:jb { _No target in view!m:j(V m:jV m:j\ m:j_ H _No target in view!m:j9m:j9m:j;m:j>m:jCm:jH 35  _m:jJm:jJm:jwKm:jLm:jPm:jiPm:jDQm:jTm:jXm:j Ym:jZm:j\m:j`m:jEam:jbm:jem:jim:jjm:jkm:jmm:jqm:jrm:jsm:jfvm:jzm:j3{m:j}m:jm:jm:j]m:jm:jm:jw,m:jrm:jm:jm:jTm:jm:jm:jm:jm:jNm:jmm:jm:j-m:jsm:jm:j'm:j20 m:jcm:ju{ _e - 6 scrolls labelled JISAAHIORU (gained 1)m:jsu 35  m:jQm:jm:jm:jGm:jgm:jm:jsm:jcm:jm:j9m:jm:j>m:jm:jbm:ji  Eustachio comes into view.m:j2 # .. ### #.  ...####.## #.#  #....#.$.####..#  m:j4@...##..#  ....#### --- .......... m:j ##..###...#  m:j*l....## #...###..# .. #..... ##.......###..... #......).#### @   Eustachio (wandering)m:jXQ.# #...##).....# # .......... ##..#####..###m:jx  #......... #...# #..#m:j/29.4 (18.0)m:j m:j O---30.4 (19 _m:jm:j3m:j Fm:jϝ m:j F _Unknown command.m:jѯc))))))@drained) _Eustachio comes into view.Unknown command.  You shoot an arrow.  The arrow hits Eustachio but does no damage.  You drain Eustachio.  Eustachio shouts!m:j:G.@m:jUE'......m:jEA20 ===1.8 (1.4)m:jNm:jR3 _Eustachio is lightly wounded.m:j^m:jю Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir7%4  d - FoxfireConjuration/Fire4%1  e + Mephitic CloudConjuration/Alchemy/Air 6% 3 Select a spell to describe [?] help [!]/[I] toggle spell headersm:jEPsyko the GustyTengu of Vehumet ......Health: 44/44 ========================#Magic: 16/16 ========================.. ### #.AC: 7Str: 8...####.## #.#EV: 20Int: 19#....#.$.####..#SH: 0Dex: 14..........##..#XL:  8 Next: 26% Place: Dungeon:5.@.....@......####Noise: ===------  Time: 6431.8 (0.0).................l) +2 orcbow (drain)......##..###...#Fire: l) +2 orcbow (drain) ....## #...###..#Fly .... #..... #m:jBF#.......# ....##..... #......).####@   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..####......... #...# #..# _Unknown command.You shoot an arrow.  The arrow hits Eustachio but does no damage.  You drain Eustachio.  Eustachio shouts! _Eustachio is lightly wounded.m:jN3m:jWm:j}Ym:j L  Casting: Mephitic Cloud (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jB  Psyko the Gusty  Tengu of Vehumet ......  Health: 44/44 ======================== # Magic: 12/16 ==================------ .. ### #.  AC: 7Str: 8 ...####.## #.#  EV: 20Int: 19 #....#.$.####..#  SH: 0Dex: 14 ***.......##..#  XL:  8 Next: 26% Place: Dungeon:5 *@*....@......####  Noise: ===------  Time: 6431.8 (0.0) ***.............. m:jiC l) +2 orcbow (drain) ......##..###...#  Fire: l) +2 orcbow (drain)  ....## #...###..#  Fly .... #..... ##.......# ....##..... #......).####  @   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..###  #......... #...# #..# Casting: Mephitic Cloud (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (lightly wounded, lightly drained, empty space bonus: 8/8)m:jI Psyko the GustyTengu of Vehumet ......Health: 44/44 ========================#Magic: 12/16 ==================------.. ### #.AC: 7Str: 8...####.## #.#EV: 20Int: 19#....#.$.####..#SH: 0Dex: 14..........##..#XL:  8 Next: 26% Place: Dungeon:5.*.....@......####Noise: ===------  Time: 6431.8 (0.0).................l) +2 orcbow (drain)......##..###...#Fire: l) +2 orcbow (drain) ....## #...###..#Fly .... #..:jJ m... ##.......# ....##..... #......).####@   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..####......... #...# #..#Casting: Mephitic Cloud (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (lightly wounded, lightly drained, empty space bonus: 8/8)m:j.I.@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (lightly wounded, lightly drained, empty space bonus: 8/8)  The open air twists around violently and strikes Eustachio!m:jS8 m:jS*2.8 (1m:j<\m:j` _Eustachio is moderately wounded.m:jqG  Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:ja  Psyko the Gusty  Tengu of Vehumet ......  Health: 44/44 ======================== # Magic: 8/16============------------ .. ### #.  AC: 7Str: 8 ...####.## #.#  EV: 20Int: 19 #....#.$.####..#  SH: 0Dex: 14 .***......##..#  XL:  8 Next: 26% Place: Dungeon:5 .*@*...@......####  Noise: ===------  Time: 6432.8 (0.0) .***:j7m.............  l) +2 orcbow (drain) ......##..###...#  Fire: l) +2 orcbow (drain)  ....## #...###..#  Fly .... #..... ##.......# ....##..... #......).####  @   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..###  #......... #...# #..# Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (moderately wounded:j@9;49m, lightly drained, empty space bonus: 8/8)n:j  Psyko the Gusty  Tengu of Vehumet ......  Health: 44/44 ======================== # Magic: 8/16============------------ .. ### #.  AC: 7Str: 8 ...####.## #.#  EV: 20Int: 19 #....#.$.####..#  SH: 0Dex: 14 ..........##..#  XL:  8 Next: 26% Place: Dungeon:5 ..§....@......####  Noise: ===------  Time: 6432.8 (0.0) ....@............n:j;s  l) +2 orcbow (drain) ......##..###...#  Fire: l) +2 orcbow (drain)  ....## #...###..#  Fly .... #..... ##.......# ....##..... #......).####  @   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..###  #......... #...# #..# Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (moderately wounded, lightly drained, empty space bonus: 8/8)  You miscast Airstrike. Nothing appears to happen.  Eustachio mumbles some strange words.n:jݹ # .. ### #.   #.#                 ).####       #...# n:jcContam: 15% ---3.8 (1n:jIn:jHMPress: ? - help, Dir - move target: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (moderately wounded, lightly drained, empty space bonus: 8/8)  You miscast Airstrike. Nothing appears to happen.  Eustachio mumbles some strange words. _Eustachio blinks!n:j n:j 9---n:j n:j F _Unknown command.n:j G  Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j<  Psyko the Gusty  Tengu of Vehumet ......  Health: 44/44 ======================== # Magic: 4/16======------------------ .. ### #.  AC: 7Str: 8 ...####.## #.#  EV: 20Int: 19 Contam: 15%  n:j,#....#.$.####..#  SH: 0Dex: 14 ..........##..#  XL:  8 Next: 26% Place: Dungeon:5 n:jԌ..§***.@......####  Noise: ---------  Time: 6433.8 (0.0) ...*@*...........  l) +2 orcbow (drain) ...***##..###...#  Fire: l) +2 orcbow (drain)  ....## #...###..#  Fly .... #..... ##.......# ....##..... #......).####  @   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..###  #......... #...# #..# Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: n:jv[40mAirstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (moderately wounded, lightly drained, empty space bonus: 8/8)n:j6`Psyko the GustyTengu of Vehumet ......Health: 44/44 ========================n:jTa#Magic: 4/16======------------------.. ### #.AC: 7Str: 8...####.## #.#EV: 20Int: 19 Contam: 15% #....#.$.####..#SH: 0Dex: 14..........##..#XL:  8 Next: 26% Place: Dungeon:5..§....@......####Noise: ---------  Time: 6433.8 (0.0)....*............l) +2 orcbow (drain)......##..###...#Fire: l) +2 orcbow (drain) ....## #...###..#Fly .... #..... ##.......# ....##..... #..[47n:jam....).####@   Eustachio (drained) ...........# #...##).....# # .......... ##..#####..####......... #...# #..#Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (moderately wounded, lightly drained, empty space bonus: 8/8)n:j)Aim  Press: ? - help, Dir - move target: Eustachio, wielding a +0 rapier and wearing a +2 leather armour of poison  resistance (moderately wounded, lightly drained, empty space bonus: 8/8)  The open air twists around violently and strikes Eustachio!!  You kill Eustachio!.43===4.8 (1 _Vehumet accepts your kill.n:jc1n:j42n:j4n:j]<n:jBb 35 n:jDn:j!En:jGn:jNNn:jNn:jPn:jVn:jWS5=n:jYn:j`n:jan:jxcn:j7in:ji73n:jrkn:jqn:jOr71n:jtn:jyn:jFzU=9% n:j{n:jn:j;77n:jn:jin:j75n:jn:jjn:j\6==3n:jn:j/n:j71n:jn:jn:jD n:jrn:jvZ _Your magical contamination has completely faded away.n:jmn:jgn:jڶn:jx3==n:jݼn:j,n:jn:jCn:jS7=n:j0n:jn:jn:jXn:jn:jn:jn:jn:j9=n:j!n:j+n:jn:jn:jn:j5n:jz8==n:j,n:jn:jBn:jn:jVn:j, ,n:jn:jP==n:jn:j9n:j?9=n:j~,n:jUn:j,n:j n:jn:jVn:jn:jO=n:j#n:jn:jqn:j* n:j $n:j$R10/16==n:j&n:jF+n:j0n:j'>Xn:j H,n:jJn:jOn:jP:==n:j|Rn:jWn:jq\,n:j`,n:j`n:j:o1=n:jpn:j{v,n:j0{n:j̃,n:jn:jO=n:jn:j$n:jn:jn:jn:j~n:jұn:jz2==n:j.n:jn:jn:jXn:jn:jn:jn:j,:==n:jVn:j,n:jn:jn:j`K3=n:jwn:jl,n:j<n:jX,n:jn:j,n:j%-n:j~/n:j_5n:jOB9=n:jHDn:jPn:jQn:jSn:jY,n:j]n:jan:jbL4==n:jIdn:j1i,n:jkn:jpn:jWqn:jRsn:jgxn:jxn:jzn:jn:jO:==n:jUn:jn:jn:jn:jn:j(n:jFn:jba5=n:jn:jn:jn:jn:jd,n:jn:j,n:jn:j_n:jѸ9=n:j̺n:j7n:jn:jn:jn:jyn:jE6==n:jn:jn:jn:jn:jn:jn:jn:jn:jfn:jn:j;20 n:jn:jN _You now have 419 gold pieces (gained 15).n:jn:jh== 35  n:jn:jn:jn:jJn:jn:j###...# ### #...####.## #.# ##....#...####..##....##..#.......####---##....).... #......##..###...# ##.....####...###..# ##.... #.....# ##.......#..##...... #...n:j..).####...# #...##).....# ..# .......... ##..#####..### # #.. #...# #..#n:j= ### #####. # ....# ### #. .....####.## #.# ##....#...####..#..#..........##.........#### ##..... #......##..###...# ######...###..# .##.... ##.......# .......#. #......).####..# #...##).....## .. ##..#####..### .# #n:ja7.. #...# #..## #.... ....####...# ##..##n:j#1516.8 (82.0)n:j#  ---7.8 (83n:j)n:jC,$  Things that are here:n:jc. _a +0 rapier; a +2 leather armour of poison resistancen:j n:j+ n:j n:j n:jM n:j : _n:j  n:j ,n:j n:j1' n:jC, n:j, n:j. n:j]2 n:j7 n:j&8 n:jA9 n:j@ n:jE n:j|F n:jG n:jI n:jN ,n:jeP n:jQ n:jW ,n:jGX n:j6_ n:j n:j n:j n:j n:je n:j n:j n:j n:j n:j n:j" n:j n:jU n:j) n:j n:j: n:j n:j n:j% n:j n:jh n:j˴ n:j n:j n:j| n:j7 n:ju n:j n:jm ,n:jO n:j: n:j n:j: n:j n:j n:j n:j7 n:jy n:j[ n:j n:ja n:j n:jd n:j n:j" n:j n:j n:j n:j n:j n:j n:j n:j' n:j n:j n:j n:j n:j n:j| n:j n:j n:j@ n:j n:j n:j n:j) n:jZ n:j n:j n:j n:j n:j n:j n:j n:j n:j n:j  n:j n:j^ n:j n:jy ,n:j n:jC# n:j# n:j# n:jb% n:j( ,n:jX) n:j* n:j- n:jK. n:j. n:j]0 n:j;3 n:j3 n:j(4 n:j5 n:j8 n:j09 n:j9 n:j; n:j.@ n:j@ n:jLA n:j C n:j"G n:jG n:jxH n:jJ n:jzO n:jP n:jP n:j&Y n:j#^ ,n:jX_ n:jUb n:jf n:jg n:j6h n:jj n:jco n:jp n:j6q n:j>t n:jw n:jw n:jx n:j{ n:j ,n:j n:j n:j n:jm n:j n:j n:j n:j? n:j n:jٕ n:jA n:j n:j n:j n:j ,n:j̥ n:j n:jP n:jҭ n:jo n:j8 n:j n:j n:j n:j[ n:j' n:j n:j< n:j n:j n:j n:jI n:j n:j n:jx n:j n:jJ n:jq n:j n:j n:j2 n:j n:j& n:j n:j n:j n:j n:j n:jR n:j ,n:j n:j& n:j ,n:j3 n:j n:jn:jpn:jn:j_n:jn:j?n:jn:j n:jn:jn:jn:jyn:jGn:jn:jn:jn:j}n:jn:j)n:j n:j$n:jZ$n:j%n:j(n:j;-n:j-n:j0n:j 1n:j6n:j&7n:j8n:j:n:jGn:jjHn:jzIn:jOn:jRn:j Sn:jSn:jWn:j)[n:jt[n:j\n:ji^n:ja,n:jbn:jen:jhn:jTin:jin:jon:j%sn:jsn:jJtn:jwn:jzn:jzn:j^,n:j,n:jJn:jin:jn:jn:j!n:jQn:jn:jn:j,n:jqn:jn:jkn:jn:jn:jn:j4n:j[n:jLn:j'n:jwn:jn:j.n:j,n:jwn:jZn:j,n:jn:jn:jn:jn:j+n:jn:j1n:jn:jn:jn:j"n:jn:jn:jn:jn:jn:jn:jn:j]n:j n:j;n:jn:jn:j0n:j!n:jen:jn:jn:jn:j>n:jn:jn:jBn:j%n:j%n:j{n:jfn:j n:jv,n:jn:jrn:j,n:jn:jwn:j,n:jn:jn:j"n:j"n:jc#n:jk$n:j(n:jr(n:j(n:j)n:j-n:j-n:j].n:j7n:j;n:j;n:j<n:jB?n:jn:jn:jln:jEn:j n:j n:j n:j n:j,n:jn:jUn:jn:jn:jn:jZn:jn:j ,n:j!n:je$n:jL(n:j(n:j )n:j,n:jE2n:j2n:j3n:j5n:j9n:j<:n:j:n:jZ=n:jBn:jCn:jqDn:jGn:jKn:jLn:jiMn:jOn:jSn:jSn:j#Tn:j%Vn:jYn:jZn:jbnn:jbn:jnen:jen:j3fn:jRhn:jkn:j@ln:j?mn:jon:jrn:jn:j>n:jZn:jn:jn:jn:j n:jwn:jn:jn:jn:jTn:j:n:j'n:j,n:jn:jn:jx,n:jTn:jn:j n:jT n:j n:jn:jn:jn:jkn:j*n:jn:jn:jn:jln:j n:j:!n:j!n:j&n:j}*n:j*n:j`+n:j1n:j74n:j4n:j4n:j;n:j=n:jF>n:j?n:j|@n:jDn:j'E,n:jLn:jOn:j7Pn:jQn:jSn:jnVe  Dowan comes into view.n:j_.# ##...##..###......####...#§§≈≈ .###...###.........### ##..#§.§§ .##...## #........## ##..#§§§≈ .....## #....##..# #...#§§≈≈ ......####.######.# #.#.#####n:j_ ...........## #.## ##.#...... ##########e.#####..### #..#####.. ###.....#..#..###.## ### ##..###......## ##. ### #.......## ##..##..####.. ..### #.....#.#####.####..##..# ..|.#####....##..##...# ##....## ###...##.....##.......# ###.n:j.`G)## # ###n:jT`.###...###.# ##.... e   Dowan (wandering) # ###...[.##..####..# ###..... n:j`# ##.)..#...#......###....... # #...#[.......##..#..###...n:j_c_.e651.8 (134.0)n:jnn:j5p[  2n:jp5 _n:jzn:j }n:j&# .......####........###### # ..###......####...#§§≈≈# ##.........### ##..#§.§§§ ###........## ##..#§§§≈'## #....##..# #...#§§≈≈n:j####.######.# #.#.###### ..........## #.## ##.#..... #########..#####..### #..#####... ##e....#.@#..###.## # #..##......## ## #.......## ##..##..## .### #.....#.#####.####..## .|.#####..##...# ##....##n:jBj#...##.......# ###.)###  ###.......###...###.#    ###...[.##..####..# ###n:jr  ##.)..#...#......###........n:jD n:jn:j ee   Duvessa (wandering) ##.)..#...#......###........You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.n:jb/  --more--n:jn:jn:j/ n:j#3.0) _n:j͟n:j{n:j~G)))))))n:j' I.en:j *en:j......e   Dowan (wandering)n:j`=20 ===5.1 (1.3n:j"n:j%J _You shoot an arrow. The arrow barely misses Duvessa. n:j # ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 16/16 ======================== ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5##e....#*@#..###.##[ n:j 40m ###. Noise: ===------  Time: 6655.1 (0.0)#..#..**.###......## ##.. l) +2 orcbow (drain) ## #.e.**..## ##..##..####..# Fire: l) +2 orcbow (drain) .### #.e*..#.#####.####..##..## Fly  n:j .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (wandering)###.......###...###.# ##..... e   Dowan (wandering)###...[.##..####..# ###......##.)..#...#......###........ _You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier. _You shoot an arrow. The arrow barely misses Duvessa.  Fire: l) +2 orcbow (drain)Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (wandering,  hasn't noticed you, 58% to hit) n:jm# ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ========================  n:jp##...## #........## ##..#§§§≈' Magic: 16/16 ======================== ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5##e....#)@#..###.## ###. Noise: ===------  Time: 6655.1 (0.0)#..#..)).###......## ##.. l) +2 orcbow (drain) ## #.e.))..## ##. n:j.##..####..# Fire: l) +2 orcbow (drain) .### #.e)..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)###.......###...###.# ##..... e   Dowan (wandering)###...[.##..####..# ###......##.)..#...#......###........ _You shoot an arrow. The arrow barely misses Duvessa.  n:jFire: l) +2 orcbow (drain)Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (wandering,  hasn't noticed you, 58% to hit)  n:j>You shoot an arrow. The arrow hits Duvessa! You drain Duvessa. n:j.e.e n:jʀ4e. n:jC.e n:j͋9.... n:j,6.4 (1.3 n:j n:j]  Fire: l) +2 orcbow (drain)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (wandering,  hasn't noticed you, 58% to hit)  You shoot an arrow. The arrow hits Duvessa! You drain Duvessa. _Duvessa is moderately wounded. n:j  Casting: Airstrike (dangerous; 6% risk of failure)  n:j\Confirm with . or Enter, or press ? or * to list all spells. n:j8 # ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 12/16 ==================------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5 ##e....#.@#..###.## ###. Noise: ===------  Time: 6656.4 (0.0) #..#**...###......## ##..[ n:j t40m l) +2 orcbow (drain) ## #..*e*..## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..***#.#####.####..##..## Fly .|.#####.e..##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)  ###.......###...###.# ##..... e   Dowan (wandering)  ###...[.##..####..# ###...... ##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelywounded, lightly drained, empty space bonus: 7/8)n:j%# ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 12/16 ==================------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5##e....#.@#..###.##[3n:j9;49m ###. Noise: ===------  Time: 6656.4 (0.0)#..#.....###......## ##.. l) +2 orcbow (drain) ## #...*...## ##..##..####..# Fire: l) +2 orcbow (drain) .### #.....#.#####.####..##..## Fly .|.#####.e..##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)###.......###...###.# ##..... e   Dowan (wandering)###...[.##..####..# ###......##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * tn:jo list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelywounded, lightly drained, empty space bonus: 7/8)n:jHe.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelywounded, lightly drained, empty space bonus: 7/8)  The open air twists around violently and strikes Duvessa!n:j8e.n:j e7.4 (1n:jYn:jp\ _Duvessa is severely wounded.n:jG  Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j!D # ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 8/16============------------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 n:j?E .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5 ##e.***#.@#..###.## ###. Noise: ===------  Time: 6657.4 (0.0) #..#*e*..###......## ##.. l) +2 orcbow (drain) ## #...***.## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..e..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)  ###.......###...###.# ##..... en:jE    Dowan  ###...[.##..####..# ###...... ##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (severelywounded, lightly drained, empty space bonus: 8/8)n:j| # ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 8/16============------------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5##e....#.@#n:j} [40m..###.## ###. Noise: ===------  Time: 6657.4 (0.0)#..#.*...###......## ##.. l) +2 orcbow (drain) ## #.......## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..e..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)###.......###...###.# ##..... e   Dowan###...[.##..####..# ###......##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with n:j . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (severelywounded, lightly drained, empty space bonus: 8/8)n:j).eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (severelywounded, lightly drained, empty space bonus: 8/8)  The open air twists around violently and strikes Duvessa!n:jӚ §Duvessa is almost dead.Dowan mumbles some strange words.n:jD n:j'*8.4 (1n:j9 _Dowan blinks!n:jj G  Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j # ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 4/16======------------------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5 ##e..**#.@#..###.## ###. Noise: ===------  Time: 6658.4 (0.0) #..#.*e*n:j[40m.###......## ##.. l) +2 orcbow (drain) ## #....***## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..§..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)  ###.......###...###.# ##.....  ###...[.##..####..# ###...... ##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (almostdead, lightly drained, empty space bonus: 7/8)n:j$~# ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 44/44 ======================== ##...## #........## ##..#§§§≈' Magic: 4/16======------------------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5 n:j##e....#.@#..###.## ###. Noise: ===------  Time: 6658.4 (0.0) #..#...e.###......## ##.. l) +2 orcbow (drain) ## #.......## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..§..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)  ###.......###...###.# ##.....  ###...[.##..####..# ###...... ##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (almostdeadn:jE, lightly drained, empty space bonus: 7/8)n:j         #.##         |  ###.)    [  ##.)n:jǢ39---Contam: 17% ---9.4 (1n:jn:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (almostdead, lightly drained, empty space bonus: 7/8) _You miscast Airstrike. Electricity courses through your body.n:j-G  Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j # ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 39/44 =====================--- ##...## #........## ##..#§§§≈' Magic: 0/16------------------------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 Contam: 17% ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5 ##e...*#*@#..###.## ###. Noise: ---------  Time: 6659.4 (0.0) #..#..*e*###......## ##..[37n:j m l) +2 orcbow (drain) ## #.....**## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..§..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)  ###.......###...###.# ##.....  ###...[.##..####..# ###...... ##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetn:j Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (almostdead, lightly drained, empty space bonus: 6/8)n:j=# ##..........####........###### Psyko the Gusty # ##...##..###......####...#§§≈≈# Tengu of Vehumet ...... ###...###.........### ##..#§.§§§ Health: 39/44 =====================--- ##...## #........## ##..#§§§≈' Magic: 0/16------------------------ ....## #....##..# #...#§§≈≈# AC: 7Str: 8 .....####.######.# #.#.###### EV: 20Int: 19 Contam: 17% ..........## #.## ##.#....... SH: 0Dex: 14 #########..#####..### #..#####... XL:  8 Next: 43% Place: Dungeon:5##e....#.@#..###.##n:j$? ###. Noise: ---------  Time: 6659.4 (0.0)#..#...*.###......## ##.. l) +2 orcbow (drain) ## #.......## ##..##..####..# Fire: l) +2 orcbow (drain) .### #..§..#.#####.####..##..## Fly .|.#####....##..##...# ##....## ##...##.....##.......# ###.)### e   Duvessa (drained)###.......###...###.# ##.....###...[.##..####..# ###......##.)..#...#......###........Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerousn:j?K; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (almostdead, lightly drained, empty space bonus: 6/8)n:j`D )Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (almostdead, lightly drained, empty space bonus: 6/8)  The open air twists around violently and strikes Duvessa!  You kill Duvessa!  Vehumet accepts your kill.n:jMOj.n:jS>56===60.4 (1n:jl[n:j^9 _You hear a distant wail of despair.n:j###...##....# ###......  .......####........######.  ..###......####...#§§≈≈#.#.........### ##..#§.§§§. ##........## ##..#§§§≈'.## #....##..# #...#§§≈≈#.####.######.# #.#.###### .........## #.## ##.#..... ########..#####.@### #..#####...##e....#..#..###.## # n:j#..#...).###......## ##... # #.......## ##..##..## ### #.....#.#####.####..## |.#####..##...# ##....## #...##.......# ###.)#### ###.......###...###.# ###...[.##..####..# ###n:j1en:jce   Dowann:j[ 35 ---1n:j!n:jn:jF ##..........####........###### ##...##..###......####...#§§≈≈#. #...###.........### ##..#§.§§§. ...## #..## ##..#§§§≈'. ..## #....##..# #...#§§≈≈#.##.######.# #.#.######.#....## #.## ##.#........# #######..#####..### #..#####....# ##e....#..#@.###.## ####..#.e.).###......## ##..#.......## ##..##..####..### ## #.....#.#####.####..##..## .#####....##..##...# ..## n:j...##.....##.......# ###.)##### ##.......###...###.# ##.......   ###...[.##..####..# ###..  ##.)..#...#......###........## n:jn:j<A---2n:j/n:j|n:j #...##..###......####...#§§≈≈#. ...###.........### ##..#§.§§§. ..## #........## ##..#§§§≈'..# .## #....##..# #...#§§≈≈#..###.######.# #.#.######.##....## #.## ##.#........# ######..#####..### #..#####....#  ##e....#..#..###.## ####..#.e.).###@.....## ##..#.......## ##..##..####..### # #.....#.#####.####..##..## ###....##..##...# ##....## .##.....##.......# ###.)#####. #.......###...###.# ##........#...[.##..####..# ###..#  ##.)..#...#......[34n:jm###........###...#[.......##..#..###....#n:j^!n:j"g401=3n:j Sn:j}...##..###......####...#§§≈≈#.###.........### ##..#§.§§§...# .## #........## ##..#§§§≈'..# ## #....##..# #...#§§≈≈#..# ####.######.# #.#.######.## ## #.## ##.#.# n:jr..#####..### #..#####....## ##e....#..#..###.## ###...#.#..#.e.).###.@....## ##.....##.## ##..##..####..###.#  #.....#.#####.####..##..## #....##..##...# ##....## ##.....##.......# ###.)#####. .###...###.# ##....[.##..####..# ###.###.)..#...#....n:j n:j@n:j%4n:jn:jn:j ##..###......####...#§§≈≈#....# .###.### ##..#§.§§§...# ## #.## ##..#§§§≈'..##  #....##..# #...#§§≈≈#..# ####.######.# #.#.######.## ## #.## ##.#.# n:j6 ..#####..### #..#####....## ##e....#..#..###.## ###...#.##..#.e.).###..@...## ##.....# #.## ##..##..####..###.# #.....#.#####.####..##..## ## ....##..##...# ##....## ##.....##.......####...###.#...[.##..####..# ##.)..#...#...... n:jh 0en:j e   Dowann:jp %5n:j\ n:jJ n:j##..###......####...#§§≈≈#....# ###.### ##..#§.§§§...##  #.## ##..#§§§≈'..##  #....##..# #...#§§≈≈#..# .######.# #.#.######.## ## #.## ##.#.# ..#####e.### #..#####....##  ##e....#..#..###.## ###...#.#  #..#.e.).###...@..## ##.....#  #.## ##..##..####..###.#  #.....#.#####.####..##..## ## n:jm....##..##...# ##....## .....##.......# ###.###...###.# ##.. ...[.##..####...)..#...#..... n:jv@.en:j ?(fast)n:j|?56n:jn:jC _Dowan seems to find hidden reserves of power!n:j.......####........######....###..###......####...#§§≈≈#....# #.# ##..#§.§§§.#........## ##..#§§§≈'..#  #....##..# #...#§§≈≈#..# ##.######.# #.#.######.# ...## #.## ##.#........# ##..#####.e### #..#####....## ##e....#..#..###@## ###...# #..#.e.).###......## ##.....# #.......## ##..##..####..###.# n:j.....#.#####.####..##..## ####..##...# ##....##.......# ###.)#####...###...###.# ##......... ..[.##..####..# ###........ .)..#...#......###........###n:j 1en:j e   Dowan (fast)n:j1==37n:jn:jwn:jQ <##....# ###............. ........####........##########......####...#§§≈≈#.... #.### ##..#§.§§§...##....## ##..#§§§≈'..##  #....##...#§§≈≈#.. n:j (##.######.# #.#.######.## ...## #.## ##.#........# ..#####.e### #@.#####....## #e....#..#..###.## ###...#.##.e.).###e.....## ##......## ##..##..####..###..#.#####.####..##..## ## ###...# ##....##n:j .##.......# ###.)#####..###...###.# ##......... ..[.##..####..# ###..##n:j` n:j ?18n:j n:j n:j#####.### ##...######## .##....# ###................... .......####........######....#### #..###......####...#§§≈≈#....# #.# ##..#§.§§§. #........## ##..#§§§≈'..# #....##..# #...#§§≈≈#..# #.######.# #.#.######.# ..## #.## ##@#........# n:j..#####.e### #..#####....## e....#..#..###.## ###...# ..#.e.).###e.....## ##.....# .......## ##..##..###.# .....#.#####.####..##..## ####..##...# ##....##.......# ###.)#####..n:jc.###...###.# .n:j0en:jf e   Dowan (fast)n:je A9% 9n:jn:j{n:jg>'## #...##  ####....## ###.### ##...####### .##....# ###............. .......####........###########......####...#§§≈≈#.....### ##..#§.§§§...##....## ##..#§§§≈'..##...##...#§§≈≈#.. #.######.# #@#.######.## ..## #.## ##.#........# ..#####.e### #..#####....## #e....#..#..###.## ###...#.##.e.).###e..e..## ##......## ##..##..####..###..#.#####.####..##..## ####...# ##....##.##.......# ###.)#####n:j$?7e.n:jHn:jIY2=2n:jI:==770n:jQn:j=bn:jB  ###....####. ##..#.#  # #...## #...## ####....##  #####.### ##...######## ##....# ###...................# ......####........######....#### ..###......####...#§§≈≈#....#  .# ##..#§.§§§. ........## ##..#§§§≈'..##  ....##..# #.@.#§§≈≈#..#  .######.# #.#.######.# .## #.## ##.#........#  ..#####.e### #..#####....##  e....#..#..###e## ###...#.#  .#.e.).###e.....## ##.....#  .## ##.n:j* i.##..###.#  .#####.####..####  ##..##...# ##....##  e.n:j §Dowan gestures wildly while chanting.n:jPSn:jS?51n:j*n:j*.# _Dowan blinks!n:joM###...............####...÷#  ###....####....## ##..#.#  #...## #...## ####....## ###.### ##...####### ##....# ###.......................####........###########......####...#§§≈≈#.....### ##..#§.§§§...##....## ##@.#§§§≈'..## ....##...#§§≈≈#..####.# #.#.######.## .## #.## ##.#........#  Fly ##n:j1en:j4e.n:j5e   Dowan (fast)n:jU?32n:jn:jn:j} c........##. ###...............####...÷#  ###....####....## ##..#.#  #...## #...## ####....## ###.### ##...####### ##....# ###.......................####........###########......####...#§§≈≈#.....###.§§§...##....## ##..#§§§≈'..## ....##.#...#§§≈≈#..####.# #.#.######.## .## #.## ##.#........# ..#####.e### #.§#####....## e....#..#..###.## ###...#.# .#.e.).###e..e..## ##......## ##..##..####..###.n:j? n:j 9e.n:j- &.n:jF ?13n:j]" n:j# n:j####..#####.# ...........##.## ####...............####...÷## ###....####....## ##..#.#  #...## #...## #### .#####.### ##...####........#### .##....# ###...................#.....####........######....#### #..###......####@..#§§≈≈#....# #..### ##..#§.§§§...## #........## ##..#§§§≈'..## #....##..# #...#§§≈≈#..# #.######.# #.#.######.## #.## ##.#........# #..#####.e### #..#####....## #e....#..#..###e## ###...#.#[34n:jEum#.e.).###e.....## ##.....#n:jn:j3=== 4n:jаn:jK _Your magical contamination has completely faded away.n:j,####.# #..# #.#.....####..#####.# ................##.## .####...............####...÷## .# ###....####....## ##..#. #...## #...## #### .#####.### ##...####..####....# ###................... ........####....@...######....### ##..###......####...#§§≈≈#....# ##..### ##..#§.§§§...##  #........## ##..#§§§≈'..##  #....##..# #...#§§≈≈#..# ##.######.# #.#.######.## n:j .W...## #.## ##.#........ ##..#####.e### #..#####....## ##e....#..#..###e## ###...#.#n:j9n:jd:%5n:jeAn:j"Cn:jz n:j~ M### #######.....# #..# ....####..#####. ...........##.###...............####...÷# ###....####....## ##..#.# ## #...## #...## ####....## ###.### ##...#########....# ###............. ........####........##########......####...#§§≈≈#.... #..### ##..#§.§§§...###........## ##..#§§§≈'..##..##n:jE 1en:j e   Dowan (fast)n:jt Q3=6n:j n:j^n..###...# #.######.## .######...........## ##.# #.######.....# #..# #.#.....####..#####.# .................##.## ..####...............####...÷## ..# ###....####....## ##..#. #...## #...## #### .#####.### ##@..####.n:jH`6####....# ###.................. .........####........######....## .##..###......####...#§§≈≈#....# ###..### ##..#§.§§§...## # #........## ##..#§§§≈'..##  #....##..# #.e.#§§≈≈#..# ###.######.# #.#.######.## ....## #.## ##.#........n:joc1en:je4e.n:jpe   Dowan (fast).n:jq%7n:jxn:j{n:j(.#....## #....... ..###..............# #.######.## .##.......## ##.#n:jl####...........# #..# .....####..#####...........##.###...............####...÷# ###....####....## ##..#.# ## #...##  ####....## ###.### ##...####.####....# ###............ .........####........###### .##..###......####...#§§≈≈#.... ##...### ##e.#§.§§§...## #....## ##..#§§§≈'..##  #....##...#§§≈≈#.. ###.######.# #.#.######.##e.n:jn:jp4==8n:jn:jn:j; ...#....###............#....## #....... ..###.......# #.######.## .##...# ##.#####...... #..# .........####..#####...................##.###...............####...÷# ###....####@...## ##..#.# ## #...## #...## ####....## ###.### ##...######n:j< a##....# ###............ .........####........####### .##..###......####.e.#§§≈≈#.... ##.### ##..#§.§§§...## #....## ##..#§§§≈'..##  #....##...#§§≈≈#..n:jC §Dowan gestures wildly while chanting.n:jL +.n:jM %9n:jS n:jDV # _Dowan blinks!n:j ###..##...###.##### ##....#....# #.....###..#....## #........ #..###...# #.######.# #.######.## ##.# #.######.# #..# #.#####..#####.#..........##.## #..####.........@.....####...÷## n:j3#..# ###....####....## ##..#. #...## #...## ####.#####.### ##...##### #...##....# ###................. ..........####........######....# ..##..###......####...#§§≈≈#....# .###..### ##..#§.§§§...## ## #........## ##..#§§§≈'..##n:j=n:jkB=80n:jn:jpn:jd#####.##.......# ####..##...###.##### #....#....# #.....##.#....## #........ ##..###...# #.######. ##.######.## ##.# #.# #....####.# #..# #.#####..#####.# .............##.## ##..####...............####...÷## .#..# ###....####....## ##..#. #...## #...## #### n:je.....#####.### ##...#### ##...##....# ###................  #..........####........######....  ...##..###......####...#§§≈≈#....  ..###..### ##..#§.§§§...# n:ji1en:j)se   Dowan (fast)n:jt%1n:j=|n:j}n:j; #..##......#######.##.......# ####..##...###.##### ........#....# #.....##.#....## #......#..###...# #.##### ###.######.## ##.# #. .#....####.# #..# #.####..#####. ..............##.#..####...............####...÷#..# ###....####....## ##..#. #...## #e..## #### #.....#####.### ##...#### ###...##....# ###........... ##..........####........###### #...##..###......####...#§§≈≈#...n:j8e.n:jW=2n:jmn:jn:j .....####..<## ##.......##..## .# #..##......#######.##.......# ####..##...###.### .........#....# #.....#.#....## #......#..###...# #.#######.######.## ##.# ##....####.# #..# #.####..#### ...............##.#..####...............####...÷#..# ###....####e...## ##..# #...## #...## ####.....#####.### ##...####  ###...##....# ###........... n:jU  ##..........####........######e.e.n:j n:j$ 44==n:jW 3n:jn n:j)" n:jC  ##.######..##....####... ......####..<## ##.......##..## ..# #..##......## #.########.##.......# #..####..##...###.### ..........#....# # .###...#....## #.....#..###...# #.#####.######.## ##.# #....####.# #..# #......####..####........e...........###..####...............####... ....#..# ###....####....## ## . #...## #...## #### ###.....#####.### ##...#### # ###...##....# [n:j-E e40m###...........e.n:jN ;4n:jw n:j% n:j- #.........####...# ## ##.######..##....####.. #......####..<## ##.......##..##.# #..##......## ##.########.##.......# ##..####..##...###.### #..........#....# # ..###...#....## #....#..###...# #.### #..###.######.## ##.##....####...........# #..# ##...e....####..#..............##..####...............## .....#..# ###....####....## ## .. #...## #...## #### .###.....#####.### ##...####n:jn/7e.n:j4 e§Dowan gestures wildly while chanting.n:j ?n:j?-=5n:j"Gn:jJ# _Dowan blinks!n:j}###....## ##.# #...# # #.........####...# ## . ##.######..##....####. ##......####..<## ##.......##..#. #..##......###.########.##.......#  ##..####..##...###.## ##..........#....# #.###...#.e..## #... ...####..###...# #.## ##..###.######...........## ##.#  #...#....####.....§.....# #..# ###....####..#............#..####...............####.n:j~ ....#..# ###....####....## ##  ... #...## #...## #### n:jn:j--6n:jIn:jn:jEM #.......# ##..### ####....## ##...# #...# [ #.........####...# # ..# ##.######..##....### .##......####..<## ##.......##.. .##.. #..##......# ####.########.##....... # ##..####..##...###.# ###..........#....# #.###...#ee..## #.. ....####..###.n:j..# #.# ###..###.######...........## ##.##...#....####.....§.....# #..##..####..# e   Dowan (fast)...##..####.####....#..# ###....####....## n:jue.e..==-7n:jn:jn:j #.......# #... #......##....# ##..### .####....## ##...# #...# [ #.........####...# ..## ##.######..##....### ..##......####..<## ##.......##. ..##.. #..##...... .####.########.##....... .# ##..####..##...### .###........n:je.#....# #.###...#.e..## #. †....####..###...# #. ####..###.######.## ##.  #...#....####.# #.. #####.####.............#..####...............##n:j2e.n:jn:j%8n:jn:jn:j 06###........ # ..## #... ## #......##.#..### .####....## ## [## #.........####...# .......## ##.######..###....####..<## ##.......## ..##..###.## #..#####.#####... ##..####..##...## .###.........e..#.... ....##.#.e..## †....####..###...# ####..###.###### ##  #...#....#### #####n:j0;####...........n:j127e.n:j30e.n:j<n:j=%9n:jEn:jFGn:j .####....#### ## ##....##........ # ..## #... ## #......##.#..### .####....## ## [## #.........####...# .......## ##.######..###....####..<## ##.......## ..##..###.## #..#####.#####... ##..###e.#..##...## .###..........#.... ....##.#.e..## †....####..###...# ####..###.###### ##  #...#....#### #####n:j_!####n:j07e.n:j[n:jF \5=90n:jn:jyn:j..#...#####...# ##.....####...## .####....##....#### ## ##....##........ #n:j[ ..## #... ## #......##.#..### .####....## ## [## #.........####...# .......## ##.######..###....####..@## ##.......## ..##..###.## #..#####.#e####... ##..####..##...## .###...........#.... ....##.#.e..## †....####..###...# ####..###.###### ##  #...#....#### n:jM §en:j0FDowan casts a spell.n:jw8e.n:jn:j -=1n:jn:j n:jJ_Dowan blinks!n:jma _There is a stone staircase leading up here. n:j2  n:j43 Enter next level anyway? Y - Yes  N - No!n:je}!n:j...#...#####...# ##.....####...## Psyko the Gusty .####....##....###.....## ##.... Tengu of Vehumet ...... ## #..........##......# #..... Health: 44/44 ======================== # #.................## #...## Magic: 5/16=======----------------- ## #......##..........# ##..### AC: 7Str: 8 .####....## ##.........# #...#EV: 35 Int: 19 .[......## #.........####...#SH: 0Dex: 14 .........## ##.######..##....### XL:  8 Next: 56% Place: Dungeon:5 ..##......####..[4!n:j7m@## ##.......##. Noise: =--------  Time: 6691.4 (0.0) ..##..###.........## #..##...... l) +2 orcbow (drain) .####.####........§####.##....... Fire: l) +2 orcbow (drain) .# ##..###.....e.....#..##...###. Fly .###....................#....# #. .....###...##..........#.e..## #. e   Dowan (fast) †....####..###..............# #. ####..###.######...........## ##.#...#....####...........# #.. _Dowan blinks!  Dowan casts a spell. _Dowan blinks! _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area!Okay, then.!n:j!n:jo!n:j. _%n:jEnter next level anyway? Y - Yes  N - No%n:jH%n:j}...#...#####...# ##.....####...## Psyko the Gusty .####....##....###.....## ##.... Tengu of Vehumet ...... %n:jɘ## #..........##......# #..... Health: 44/44 ======================== # #.................## #...## Magic: 5/16=======----------------- ## #......##..........# ##..### AC: 7Str: 8 .####....## ##.........# #...#EV: 35 Int: 19 .[......## #.........####...#SH: 0Dex: 14 .........## ##.######..##....### XL:  8 Next: 56% Place: Dungeon:5 ..##......####..@## ##.......##. Noise: =--------  Time: 6691.4 (0.0) ..##..###.........## #..##......[%n:j40m l) +2 orcbow (drain) .####.####........§####.##....... Fire: l) +2 orcbow (drain) .# ##..###.....e.....#..##...###. Fly .###....................#....# #. .....###...##..........#.e..## #. e   Dowan (fast) †....####..###..............# #. ####..###.######...........## ##.#...#....####...........# #..Dowan casts a spell. _Dowan blinks! _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area! _Okay, then.This staircase leads to a travel-excluded area!  %n:jء%n:jţ9e.%n:j1%n:j m20 -2.4 (1 _%n:j  4-You fly upwards.##...#####.##).....#.#####.#####.........# ###.#.....#######.#)....#........#..#..##..#....##.####.#....###### ..............@..<# .######.####.####.# ..# #....#......# ..# ##......##### #### ###..##..##  #####...###..# ###.....### #..# ....##########.## ................#%n:jZ ,3.9 (2.5%n:jb %n:je _ _Level annotation: exclusion: staircase%n:j h c _There is a stone staircase leading down here.&n:j&n:j&n:j&n:j F _Unknown command.'n:j'n:j Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple 'n:j 'n:jL ...###...#####.##Psyko the Gusty .).....#.#####.#Tengu of Vehumet ...... ######.........#Health: 44/44 ========================###.#.....#Magic: 5/16=======----------------- ########.#)....#AC: 7Str: 8 ...##..........#EV: 20Int: 19 ...#..##..#....#SH: 0Dex: 14 ...#.####.#....######XL:  8 Next: 56% Place: Dungeon:4 ................@..<#Noise: ---------  Time: 6693.9 (0.0) ...######.####.####.#l) +2 orcbow (drain) ...# #....#......#Fire: l) +2 orcbow (drain) ...# ##......#####Fly ####'n:j )[37m ###..##..#######...###..# ###.....### #..# ....##########.## ................# _Okay, then. _This staircase leads to a travel-excluded area!You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command.'n:j 'n:j 'n:jv 'n:j  35  _'n:j& 'n:j 'n:j 'n:j 'n:jX 'n:j T6=='n:j 'n:j 'n:je 'n:j 'n:j 'n:j 'n:j 'n:jH 'n:j 'n:j- 'n:j 'n:j 'n:j 'n:j} 'n:j 'n:jg :=='n:j 'n:j 'n:j 'n:jI 'n:j 'n:j 'n:j 'n:jw 'n:j L7='n:jj 'n:j 'n:jl 'n:j 'n:jn 'n:j 'n:j 'n:j 'n:jd 'n:j 'n:j 'n:j 'n:jR 'n:j 'n:jz 'n:j 9='n:j\ 'n:j 'n:jd 'n:j 'n:j* 'n:j6 'n:j 'n:jN 'n:j 'n:j 'n:j} 'n:j T8=='n:j{ 'n:j# Y  There is a stone staircase leading down here.'n:j 'n:j| 'n:j B20  _'n:j 'n:j z ==5  You fly downwards.'n:jX 'n:j ,'n:jI W _Level annotation: Dowan, Pikel'n:j*   ##.####  #..##.#  #....## ###  ##.....#####.#  #........÷÷.##  ##.#########.##  #.##...>...#..####  #.##.......##..#..  #@##.ß...ß.###....712.4 (18.5) 'n:jD, g #..#.......##.....  ##.#.......##....#  ##.##.#...#.##....#  #.###.......#....##  ### #.......#.....#   #.#...#.#.....#   #.......###....   #.......# ###.. 'n:j$- 'n:jK2 'n:jT4 a _There is a stone staircase leading up here.(n:j (n:j 3(n:jD  35  _(n:j B(n:j (n:j1 (n:jr (n:jw c9=(n:j (n:j" (n:j" ,(n:jf% ,(n:j% (n:jT( (n:j( (n:j( (n:j+ (n:j1, 9=(n:jg, (n:j'/ ,(n:j/ (n:j2 (n:jW3 (n:j3 (n:j6 (n:j6 R10/16==(n:j6 (n:jG9 ,(n:j+: (n:j; (n:j; (n:j < (n:j> ,(n:j0? (n:j@ (n:jA :==(n:jA (n:juE (n:jE (n:j7F (n:jH (n:jI ,(n:jrL (n:jL M1=(n:jM (n:jY (n:jZ (n:jZ (n:ja_ (n:j` ,(n:jd ,(n:j$e (n:ji O=(n:j[j (n:jl ,(n:jl (n:jp (n:jp d2==(n:j ==3==4====5==(n:j [m6== _Magic restored.(n:j 3(n:j (n:j (n:j@ (n:j (n:j& (n:j (n:j (n:j (n:j (n:j* (n:j{ P==(n:j% (n:jF (n:j} (n:j ,(n:j$ (n:j (n:j  (n:jp (n:jm X(n:jT (n:j (n:ja (n:j (n:jy (n:j (n:j1 (n:j (n:j % (n:j6) (n:j) (n:j) (n:j/ (n:j02 (n:j2 (n:j2 (n:j; c  You see here a hound skeleton.(n:j`A (n:jB  _(n:jB (n:jmK d  You see here an adder skeleton.(n:j'P (n:jP  _(n:jQ (n:jX (n:j\ (n:jl] (n:j] (n:jb (n:jVg ,(n:jh (n:jn (n:jvr ,(n:j&t (n:j҃ (n:j ,(n:j@ (n:jq (n:j= ,(n:j (n:jU (n:jܩ ,(n:j (n:j (n:j ,(n:jm (n:j (n:jz (n:j (n:j (n:j (n:j (n:jA (n:j (n:j (n:jv ,(n:j (n:j (n:j (n:j| (n:j (n:j (n:j (n:j (n:jm (n:j (n:j ,(n:j: (n:j (n:j (n:je (n:jN (n:j (n:j B(n:jx (n:jw! ,(n:j@# (n:j& (n:j, ,(n:jn. (n:jI1 (n:j6 ,(n:jX8 (n:jX: (n:j= (n:j7> (n:j=? (n:j"A (n:jF ,(n:jG (n:j3I (n:jP (n:jQ (n:j R (n:jU (n:jZ ,(n:ji (n:jj ,(n:jk (n:jo (n:jjw B(n:j (n:j` ,(n:j (n:j (n:j& (n:j (n:j۬ (n:jD (n:jH ,(n:j (n:j (n:j ,(n:j (n:j (n:j ,(n:j (n:j (n:j ,(n:j (n:j (n:j' (n:j (n:j (n:j (n:j (n:j (n:j% (n:j (n:j] (n:j (n:jx (n:j (n:j/! ,(n:j" (n:j) (n:j, e  Dowan comes into view.(n:jg9 #..## #.................## #. #...## #......##..........# ##. .....####....#####.........# #.. .##..[......## #.........####.. .###.........## ##.######..##... ## #..##......####..<## ##...... ####..##..###.........## #..##.. .##..####.####.........####.##. ..#..# ##..###..@......e.#..## .....###....................# .........###...##..........#.e (n:j~: ....†....####..###.......... ...#####..###.######....... ...# #...#....####...........# e   Dowan (wandering, fast) ...######......................## #................................ ##.........##..###.......(n:j< Ne.811.4 (99.0(n:j> 5e.(n:jtG (n:j n  2.4 (100.0) _(n:j (n:j *n:j ,#..## #...## # ##...## #......##..........# ## #.....####....#####.........# # #.##..[......## #.........#### ..###.........## ##.######..## .## #..##......####..<## ## .####..##..###..e## #..## ..##..####.####..####.##.#..# ##..###.#..##.###.#.###...##.#.e...†....####..###..#####..###.######.*n:j 3.# #...#....####..#.######........ ##.......  ##.##..####*n:j\ 5e.*n:jz *n:j 03.0)*n:jD *n:jE +n:j  ))))e  fast, very drained)You shoot an arrow. The arrow hits Dowan! You drain Dowan.  Dowan shouts!+n:jJV;e<+n:jWF.e+n:jl.....20 ===4.7 (1.3+n:jboY _Dowan is heavily wounded.,n:j G  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-n:j##..## #.................## # Psyko the Gusty ##...## #......##..........# ## Tengu of Vehumet ...... #.....####....#####.........# #. Health: 44/44 ======================== #.##..[......## #.........####. Magic: 12/16 ==================------ ..###.........## ##.######..##.. AC: 7Str: 8 .## #..##......####**<## ##..... EV: 20Int: 19 .####..##..###....*e*..## #..##. SH: 0Dex: 14 ..##..####.####...***...####.##.. XL:  8 Next: 56% Place: Dungeon:5 ...#..# ##..###.@.........#..##.. Noise: [39;4-n:jl9m===------  Time: 6814.7 (0.0) ......###....................#... l) +2 orcbow (drain) ..........###...##..........#.e.. Fire: l) +2 orcbow (drain) .....†....####..###.............. Fly ....#####..###.######...........# ....# #...#....####...........# e   Dowan (fast, very drained) ....######......................# ##...............................  ##.........##..####.............Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded[4-n:jջ?0m, fast,  heavily drained, empty space bonus: 7/8)-n:j##..## #.................## # Psyko the Gusty ##...## #......##..........# ## Tengu of Vehumet ...... #.....####....#####.........# #. Health: 44/44 ======================== #.##..[......## #.........####. Magic: 12/16 ==================------ ..###.........## ##.######..##.. AC: 7Str: 8 .## #..##......####..<## ##..... EV: 20Int: 19 .####..##..###.....*...## #..##. SH: 0Dex: 14 ..##..####.####.........####.##.. [-n:j40mXL:  8 Next: 56% Place: Dungeon:5 ...#..# ##..###.@.........#..##.. Noise: ===------  Time: 6814.7 (0.0) ......###....................#... l) +2 orcbow (drain) ..........###...##..........#.e.. Fire: l) +2 orcbow (drain) .....†....####..###.............. Fly ....#####..###.######...........# ....# #...#....####...........# e   Dowan (fast, very drained) ....######......................# ##...............................##.........##..####.............Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells-n:jB.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded, fast,  heavily drained, empty space bonus: 7/8)-n:j )Aim  Press: ? - help, Dir - move target: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded, fast,  heavily drained, empty space bonus: 7/8)  The open air twists around violently and strikes Dowan!!  You kill Dowan!-n:j R-n:j 625.7 (1 _Vehumet accepts your kill.-n:jձ -n:j{ i _Your Fighting skill increases to level 2!.n:j 3.n:j!.n:j.n:j | 35  _.n:j6 .n:j .n:j.n:jF.n:j.n:jD.n:j.n:jM.n:j.n:jF#.n:j#.n:j%.n:j?+.n:j?,K3=.n:jz-.n:j1.n:j1.n:j*3.n:j7.n:j7.n:j8.n:j =.n:j=.n:j>.n:jB.n:j C9=.n:jD.n:j.H,.n:jI.n:j=N.n:jNL4==.n:j?P.n:jS.n:j2T.n:jkU.n:jX.n:jGY.n:jZ.n:j].n:jb^.n:j_.n:jb.n:jrc:==.n:j e.n:jh.n:jh.n:jj.n:jJm,.n:jn.n:jr.n:jwrK5=.n:js.n:jjw.n:j1x.n:jy.n:j|,.n:j~.n:j,.n:j.n:j.n:jv9=.n:j.n:j.n:j.n:j.n:jy,.n:j.n:j.n:j L6==.n:j.n:jȳ.n:j,.n:jc.n:j,.n:j.n:j;.n:j.n:j/.n:jR.n:j.n:j.n:j.n:jP==.n:jG.n:j@.n:jc.n:j.n:jw.n:jd.n:j,.n:j{.n:jm.n:j,.n:j.n:j.n:j.n:jc.n:j5.n:j.n:j .n:jR .n:jZ .n:jX.n:j.n:jI.n:j.n:j.n:j{.n:j.n:j.n:j$.n:jL(B.n:j,.n:jv/.n:j0.n:j0.n:j4.n:j8.n:j 9.n:j9.n:jg=.n:jG@e  Pikel comes into view./n:j+#.............####..# ................................. .....##..####...............### ......#..# ###....####....## ##.#.....## #...## #...## #### ..###.....#####.### ##...#### ###...##....# ###.......... .# ##..........####........##### .# ##...####...#§§≈≈---###...###### ##..#§.§§ .##...## #........## ##..#§§§≈/n:jf7## #....##..# #...#§§≈≈..####K######.# #.#.####.......## #.## ##.#...... K   Pikel (wandering) #########..### #..#####.. ##e....#..#..###e## ### # #..#.e.).###e.....## ##./n:j|055.7 (40.0)/n:j/n:jN---6.7 (41 _/n:j/n:j/n:j..... ###.  #...##  ####.###  ###...##....# ###.. ##..........####.... #.@....##.........###  #........##  #....##..# #K######.# ..## #.## ..### # .# # ) /n:j79..... ###.  #...##  ####.###  ###...##....# ###.. ##..........####.... #.@....##.........###  #........##  #....##..# #K######.# ..## #.## ..###  .#/n:jm8^  ) /n:j?G\/n:j9IZ _Pikel is nearby!0n:ju )))))K0n:j.?You shoot an arrow. The arrow hits Pikel.0n:j K.Pikel is lightly wounded.0n:j`r 5You hear a shout!0n:j>i ....5   lemureYou encounter a lemure.20 ===8.0 (1.3) _You hear a shout!0n:j..... ###.  #...##  ####.###  ###...##....# ###.. ##..........####.... #.@....##.........###  #........##  #.K..##..# #5######.# ..## #.## ..### # .# # ) 0n:j=l..... ###.  #...##  ####.###  ###...##....# ###.. ##..........####.... #.@....##.........###  #........##  #.K..##..# #5######.# ..## #.## ..###  .#  ) 0n:jv0n:jv0n:j0n:jOd _There are monsters nearby!1n:j:9 )))) (drained)You shoot an arrow. The arrow hits Pikel. You drain Pikel.2n:j{9K.2n:j5.K.2n:jG2n:jφ"...2n:jA'9.32n:jko _Pikel is heavily wounded.2n:j8 G  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3n:j;G###......................####..## Psyko the Gusty ................................. Tengu of Vehumet ...... .....##..####...............####. Health: 44/44 ======================== ......#..# ###....####....## ## Magic: 12/16 ==================------ ...#.....## #...## #...## #### AC: 7Str: 8 ..###.....#####.### ##...####... EV: 20Int: 19 .## ###...##....# ###........... SH: 0Dex: 14 .# ##..........####........##### XL:  8 Next: 62% Place: Dungeon:5 .# ##...##..###.@....####...#§§≈≈ Noise: ===------  Time: 6859.3 (0.0) .###...###..*3n:jHK*....### ##..#§.§§ l) +2 orcbow (drain) .##...## #..***...## ##..#§§§≈ Fire: l) +2 orcbow (drain) .....## #.5..##..# #...#§§≈≈ Fly ......####.######.# #.#.##### ...........## #.## ##.#...... K   Pikel (drained) ##########..#####..### #..#####.. 5   lemure # ##e....#..#..###e## ### # #..#.e.).###e.....## ##.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +3n:jIy0 robe (heavilywounded, lightly drained, empty space bonus: 5/8)3n:j`R###......................####..## Psyko the Gusty ................................. Tengu of Vehumet ...... .....##..####...............####. Health: 44/44 ======================== ......#..# ###....####....## ## Magic: 12/16 ==================------ ...#.....## #...## #...## #### AC: 7Str: 8 3n:j..###.....#####.### ##...####... EV: 20Int: 19 .## ###...##....# ###........... SH: 0Dex: 14 .# ##..........####........##### XL:  8 Next: 62% Place: Dungeon:5 .# ##...##..###.@....####...#§§≈≈ Noise: ===------  Time: 6859.3 (0.0) .###...###...*.....### ##..#§.§§ l) +2 orcbow (drain) .##...## #........## ##..#§§§≈ Fire: l) +2 orcbow (drain) .....## #.5..##..# #...#§§≈≈ Fly ......####.:jo33m######.# #.#.##### ...........## #.## ##.#...... K   Pikel (drained) ##########..#####..### #..#####.. 5   lemure ###e....#..#..###e## ### ##..#.e.).###e.....## ##.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (heavilywounded, lightly drained, empty space bonus: 5/8)3n:ju5.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (heavilywounded, lightly drained, empty space bonus: 5/8)  The air twists around and strikes Pikel!3n:jA.K3n:j9 3n:j_+60.3 (13n:jx3n:j7 Z _Pikel is severely wounded.3n:j G  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4n:j.###......................####..## Psyko the Gusty ................................. Tengu of Vehumet ...... .....##..####...............####. Health: 44/44 ======================== ......#..# ###....####....## ## Magic: 8/16============------------ ...#.....## #...## #...## #### AC: 7Str: 8 ..###.....#####.### ##...####... EV: 20Int: 19 .## ###...##....# ###........... SH: 0Dex: 14 .# ##..........####........##### XL:  8 Next: 62% Place: Dungeon:5 4n:j0.# ##...##..###*@....####...#§§≈≈ Noise: ===------  Time: 6860.3 (0.0) .###...###...*K*...### ##..#§.§§ l) +2 orcbow (drain) .##...## #..5***..## ##..#§§§≈ Fire: l) +2 orcbow (drain) .....## #....##..# #...#§§≈≈ Fly ......####.######.# #.#.##### ...........## #.## ##.#...... K   Pikel (drained) ##########..#####..### #..#####.. 5   lemure # ##e....#..#..###e## ### # #..#.e.).###e.....## ##.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells4n:j0.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (severelywounded, lightly drained, empty space bonus: 6/8)4n:ja###......................####..## Psyko the Gusty ................................. Tengu of Vehumet ...... .....##..####...............####. Health: 44/44 ======================== ......#..# ###....####....## ## Magic: 8/16============------------ ...#.....## #...## #...## #### AC: 7Str: 8 ..###.....#####.### ##...####... EV: 20Int: 19 .## ###...##....# ###........... SH: 0Dex: 14 .# ##..........####........##### XL:  8 Next: 62% Place: Dungeon:5 4n:jcc.# ##...##..###.@....####...#§§≈≈ Noise: ===------  Time: 6860.3 (0.0) .###...###....*....### ##..#§.§§ l) +2 orcbow (drain) .##...## #..5.....## ##..#§§§≈ Fire: l) +2 orcbow (drain) .....## #....##..# #...#§§≈≈ Fly ......####.######.# #.#.##### ...........## #.## ##.#...... K   Pikel (drained) ##########..#####..### #..#####.. 5   lemure ###e....#..#..###e## ### ##..#.e.).###e.....##:jcm ##.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (severelywounded, lightly drained, empty space bonus: 6/8)4n:jg)Aim  Press: ? - help, Dir - move target: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (severelywounded, lightly drained, empty space bonus: 6/8)  The open air twists around violently and strikes Pikel!!  You kill Pikel!4n:j!p §Vehumet accepts your kill.With Pikel's spell broken, his former minion thanks you for its freedom.4n:jq{S4n:j4n:j###......................####..## Psyko the Zephyrmancer ................................. Tengu of Vehumet ...... .....##..####...............####. Health: 44/44 ======================== ......#..# ###....####....## ## Magic: 8/17===========------------- ...#.....## #...## #...## #### AC: 7Str: 8 ..###.....#####.### ##...####... EV: 20Int: 19 .## ###...##....# ###........... SH: 0Dex: 14 .# ##..........####........##### XL:  8 Next: 117% Place: Dungeon:5 .# ##.4n:j..##..###.@....####...#§§≈≈ Noise: ===------  Time: 6861.3 (1.0) .###...###....)....### ##..#§.§§ l) +2 orcbow (drain) .##...## #..§.....## ##..#§§§≈ Fire: l) +2 orcbow (drain) .....## #....##..# #...#§§≈≈ Fly ......####.######.# #.#.##### ...........## #.## ##.#......  ##########..#####..### #..#####..  ###e....#..#..###e## ###  ##..#.e.).###e.....## ##. With Pikel's spell broken, his former minion thanks you for its freedom. _The lemure departs this earthly plane.  Training target 4.0 for Ranged W4n:jыeapons reached!  Your Ranged Weapons skill increases to level 4!Your Spellcasting skill increases to level 5!Your Air Magic skill increases to level 8!Training target 4.0 for Ranged Weapons reached! 4n:j7j Your Ranged Weapons skill increases to level 4!Your Spellcasting skill increases to level 5!Air Magic skill increases to level 8!Alchemy skill increases to level 2! have reached level 9!4n:j/  --more--7n:jh  7n:jYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 9n:jſ 8/488--219 9%  _You feel clever. x2;n:jk  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.2   8%   0   j + Spellcasting 5.3  26%  -1           b - Axes   0.0    +1   k + Conjurations   5.1    +3   c - Unarmed Combat   0.0    +1   l * Alchemy   2.7  19%  -1   d * Throwing   3.9  19%   0   m + Fire Magi;n:jnc   0.0    +1      n + Air Magic8.3  28%  +3   e + Short Blades   0.0    +1       f - Ranged Weapons   4.0    +1               g + Armour   0.0    +1       h - Dodging   2.2    +1       i - Stealth   2.5    +1  ;n:jpa[13;61H                                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=n:jEl 62664 f + Ranged Weapons 4.0  16%?n:jm 3argetarget--  --  -- -- -- --  --  -- --  -- --  -- -- -- a-z] set[-] clear selected targettrainingtargets?n:je<[?25h[?0c0 @n:j> [?25l[?1c5.0  +1 current training targets, if any.=] set aall targets@n:j @n:jX @n:j ###......................####..## Psyko the Zephyrmancer ................................. Tengu of Vehumet ...... .....##..####...............####. Health: 48/48 ======================== ......#..# ###....####....## ## Magic: 8/18==========-------------- ...#.....## #...## #...## #### AC: 7Str: 8 ..###.....#####.### ##...####... EV: 20Int: 21 .## ###...##....# ###........... SH: 0Dex: 14 .# ##..........####........##### XL:  9 Next:  9% Place: Dungeon:5 .# ##...##..##[@n:j %33m#.@....####...#§§≈≈ Noise: ===------  Time: 6861.3 (0.0) .###...###....)....### ##..#§.§§ l) +2 orcbow (drain) .##...## #..§.....## ##..#§§§≈ Fire: l) +2 orcbow (drain) @n:j .....## #....##..# #...#§§≈≈ Fly ......####.######.# #.#.##### ...........## #.## ##.#......  ##########..#####..### #..#####..  ###e....#..#..###e## ###  ##..#.e.).###e.....## ##.@n:ji z Your Air Magic skill increases to level 8!Your Alchemy skill increases to level 2!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2@n:j 3@n:j@ @n:jT An:jbJ An:jyh  35  _9==An:jp BAn:jas BAn:jVt An:j ==10/18=An:j3 An:j: An:j, O=An:j nAn:j An:jo 1=An:j =2==An:jW An:j An:jx An:jp An:j P==An:j An:j BAn:js An:j2 3=An:j< XAn:jW> An:jB? 9=An:j;@ An:jD BAn:jF An:jG K4=An:jH An:jJ An:jdK An:j(M An:jw^ W=An:jr` An:je x5==An:jf ,An:jg An:jr An:ju ==An:jv An:jx a6=An:jy An:j{ An:jG} ,An:j An:j ,An:jނ An:j An:j An:j An:j0 =An:j) 7=An:j An:j4 An:jL An:j An:j =An:jʝ An:jĞ ,An:j x8==An:j An:j  ............##..####....####..#..# ###....#### ##.....## #...## ####.....#####.### ##...####.. ###...##....# ###........# ##..........####..#### ..###..###......####...#§§≈ ..##....)@...### ##..#§.§---. #.... ##..#§ ... #....##..# #...#..####.######.# #.#.####......## #.## ##.#..... .##########..#####..### #..##### .# ##e....#..#n:j 40m..###e## ## .# #..#.e.).###......## .### #.......## ##..##..##.##..####......#..# ###....####....## .#.....## #...## #...## .###.....#####.### ##...####.## ###...##....# ###.# ##..........####..# ##...##..###......####...#§§.###...###....@....### ##..#§..##...## #.## ##..#.## #....##..# #...#§§ j.####.######.# #.#.....## #.##n:j ;40m ##.# ..##..#####..### #..##### #.# ##e....#..#..###e## #.# #..#.e.).###......## #.### #.## ##..##..####An:j) 1922.3 (61.0)An:jE   ---3.3 (62An:j An:j $  Things that are here:An:jc _ _a +2 whip of flaming; a +0 robeBn:j}_Bn:jBn:j$ _Bn:jBn:jBn:jBn:j f==Bn:jBn:jBn:jBn:j[Bn:jq,Bn:jBn:j|2Bn:j_ZBn:j%^Bn:j `Bn:j aBn:jbBn:jhBBn:jiBn:jkBn:jnBn:jnBn:j pBn:j'vXBn:jBn:jBn:jzBn:jBn:j>Bn:jBn:jBn:jȿBBn:jBn:j,Bn:jzBn:j)Bn:j,Bn:jYBn:jBn:jBn:j=Bn:jBn:jYBn:j,Bn:jBn:jBBn:j>Bn:jBn:j~BBn:jBn:j Bn:j Bn:j Bn:jBn:j,Bn:jBn:jBn:jBn:jC ,Bn:j*nBn:jVBn:jM\,Bn:j^,Bn:jlXBn:j"|,Bn:j}Bn:jBn:jBn:j Bn:jTBn:jېBn:j_Bn:j,Bn:j@Bn:jBn:jBn:jBn:jBn:jXBn:j`Bn:j###.# ##  .####..## ###........##  .#......###........###  Bn:j5#..#..###....#  #####...## ##...##  Bn:j.## #..## #....#  ..###..# ##...#  .#....##.## #...##  #......## #@..#  57.3 (34.......## #...##  #####..###....#  ...## #......)..#  ## #.........#  .# ##....#.....  .#.## ##...####.###  .#..###...## #>#  .##.##...##Bn:jy. Bn:jsBn:j.+8.3 (35Bn:jDBn:jn; _Found a stone staircase leading down.Bn:jϻ Bn:j Bn:j? Bn:jE Bn:jZ Bn:j Bn:j Bn:jt Bn:jG Bn:j Bn:j Bn:j( Bn:j/ Bn:jpBn:j=,Bn:j?Bn:jJBn:jlc,Bn:jgBn:joBn:jrBn:juBn:jvBn:j{Bn:jBn:j Bn:jBn:j2Bn:jBn:jҗBn:jBn:jBn:jsBn:jı,Bn:jiBn:j=Bn:j/Bn:jBn:jBn:jBn:j,Bn:jgBn:juBn:jo!Bn:j $Bn:j&Bn:j5*Bn:j*Bn:j],Bn:j.Bn:j2Bn:jG3Bn:j.5Bn:j{7Bn:j9Bn:j:Bn:ju;Bn:j@Cn:jBCn:j(Cn:j3Cn:j,Cn:jXCn:j:,Cn:j,Cn:jCn:jaCn:j7!Cn:jI$Cn:j'Cn:j*Cn:j+Cn:j,Cn:j/Cn:j2BCn:jh5Cn:j9BCn:jIXCn:jQ$  Things that are here:Cn:jT  the +4 sling of Armageddon {flame, rPois Str+3}; a +0 chain mail; an orcskeletonCn:jV5 _Cn:jWCn:j\BCn:jlCn:jǖCn:jqBCn:j,Cn:jCn:jCn:jCn:jCn:jICn:jCn:j,Cn:jCn:j|....######....#### ####...#§§≈≈#....#  # ##..#§.§§'...##   ##..#§§§≈'..##   #...#§§≈≈#..#   #.#.######.##   ##.#........#  # #..#####....####  ###.## ###...#@#  92.3 (34## ##.....##  ##..####..###.#  .####..##..## ####  .# ##....## ##.#  .# ###.)#####..##   ##..........#  # ###........####  ..###........###   Cn:jɪ?_Done exploring.Cn:j k  Cn:j~ Cn:j 0.0)...............Cn:j> FCn:j E _Done exploring.Dn:jxG [[?25h[?0c  Search for what [Enter for "."]? En:jYy [?25l[?1cEn:j34 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a shadowy altar of Dithmenosb - [D:5] a +0 chain mail  c - [D:5] an escape hatch in the floor  d - [D:5] the +4 sling of Armageddon {flame, rPois Str+3}e - [D:5] a +0 spear  f - [D:5] a stone staircase leading down  g - [D:5] a +0 leather armour (2 further duplicates)  h - [D:5] a +0 rapier (1 further duplicate)  i - [D:5] a +0 robe (3 further duplicates)  j - [D:5] a +2 whip of flamingk - [D:5] a stone staircase leading down  l - [D:5] a stone staircase leading up  m - [D:5] a +0 dagger (1 further duplicate)  En:jtn - [D:5] a +0 mace  o - [D:5] a +0 club (4 further duplicates)  p - [D:5] a +0 ring mail (1 further duplicate)  q - [D:5] a +0 trident  r - [D:5] a +0 whip (2 further duplicates)  s - [D:5] a +2 flail of concussion  t - [D:5] a +2 leather armour of positive energy  u - [D:5] a +2 leather armour of poison resistance  v - [D:5] a staff of earth [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Hn:jX>Level 5 of the Dungeon <<<>>>>>_(Press ? for help) ##....## #..## #...#...## ##...###...###....)....### ##..#§.§§'...## ##....####.## ##.......### #...##...## #........## ##..#§§§≈'..## ##..##......# #....##...#####.......## #....##..# #...#§§≈≈#..#  #.####..##..## #...###....K...j.......####.######.# #.#.######.## ### #..###..## ###...........................## #.## ##.#........# ##†## ##..###..................##########..#####..### #..#####....#### #..# ##......#...........###.# ##e....#..#..###.## ###...#@# ######.## #.....###†...#..#### #.#n:jA9;49m #..#...[.###......## ##.....## #...%..## ##.###..##..##..## ####.### #.......## ##..##..####..###.#  #####...# #..# ##..##%...#####......### #.....#.#####.####..##..## #### #...#####.## ##..#...............|.#####....##..##...# ##....## ##.# ##.........# ##..........###).###...##.....##.......# ###.)#####..## ##..##...##.## #......##### #).# ###.......###...###.# ##..........# ##.####..###..# ##...### ##.## ###...[.##..####..## ###........#######.## #..# ##.## ##..# ##<.## ##.)..#...#......###........####...#####.### #..## ###..#n:jB37m ###....# #...#[.......##..#..###....#####........####..####....#####..###.## #..........#####...## ##...## #####.##....#....)...........## #..# ##...........## #..## #....# #.###....................## ##.## ###..##.........###..# ##...# #..###......####..........####..###...###.....#....##.## #...##  ### #............####.......#....#..)...### ##.....#......## ##...#  #.####.....#.................###......##.# ##............## ##...##  ##.....#####.)......>........# ##....###.# ##.......#####..###....#Hn:j]Hn:jB_Hn:j`o.Psyko the ZephyrmancerTengu of Vehumet ......Health: 48/48 ========================Magic: 18/18 ========================AC: 7Str: 8EV: 35 Int: 21SH: 0Dex: 14XL:  9 Next:  9% Place: Dungeon:5Time:Fly Things that are here:  the +4 sling of Armageddon {flame, rPois Str+3}; a +0 chain mail; an orc _skeleton _Done exploring. _Done exploring.  Search for what [Enter for "."]? .Hn:jtHn:ja{Hn:jp\  _Hn:j,Hn:j<Hn:j:Hn:j2$  Things that are here:Hn:jI###.# #.#.######.##  #.## ##.#........# ###..### #..#####....####  .#..#..###.## ###...#.#  .[.###......## ##.....##  ..## ##..##..####..###.#  #.#####.####..##..## ####  #..##...# ##....## ##.#  #.......# ###.@#####..##   Noise: --------- 7000.3 (8.0) #...###.# ##..........#   l) +2 orcbow (drain) ..####..## ###........####n:jm0m   Fire: l) +2 orcbow (drain) ..#......###........###  ......##..#..###....# ....#####...## ##...##   .....## #..## #....#   ......###..# ##...#   ..#....##.## #...##  Hn:jHn:j>  the +4 sling of Armageddon {flame, rPois Str+3}; a +0 chain mail; an orc _skeletonIn:jIn:jPick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))  a - the +4 sling of Armageddon {flame, rPois Str+3} Armour (select all with [)b - a +0 chain mail CarrionIn:j an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Kn:jpY  a + the +4 sling of Armageddon {flame, rPois Str+3}[Enter] accept (1 chosen)Kn:j.w ###.# #.#.######.##   Psyko the Zephyrmancer#.## ##.#........#  Tengu of Vehumet ...... ###..### #..#####....####   Health: 48/48 ======================== .#..#..###.## ###...#.#   Magic: 18/18 ======================== .[.###......## ##.....##   AC: 7Str: 8 ..## ##..##..####..###.#   EV: 35 Int: 21 #.#####.####..##..## ####   SH: 0Dex:Kn:jx [40m 14 #..##...# ##....## ##.#   XL:  9 Next:  9% Place: Dungeon:5 #.......# ###.@#####..##   Noise: ---------  Time: 7000.3 (0.0) #...###.# ##..........#   l) +2 orcbow (drain) ..####..## ###........####   Fire: l) +2 orcbow (drain) ..#......###........###   Fly ......##..#..###....# ....#####...## ##...##   .....## #..## #....#   ......###..# ##...#Kn:j.z y[34m   ..#....##.## #...##   _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Things that are here:  the +4 sling of Armageddon {flame, rPois Str+3}; a +0 chain mail; an orc _skeleton20 1.3 (1Kn:j" { _m - the +4 sling of Armageddon {flame, rPois Str+3}Ln:jܚWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  l - a +2 orcbow of draining (weapon)b - a +0 sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution  m - the +4 sling of Armageddon {flame, rPois Str+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Mn:j Mn:j= ###.# #.#.######.##   Psyko the Zephyrmancer#.## ##.#........#  Tengu of Vehumet ...... ###..### #..#####....####   Health: 48/48 ======================== .#..#..###.## ###...#.#   Magic: 18/18 ======================== .[.###......## ##.....##   AC: 7Str: 8 ..## ##..##..####..###.#   EV: 20Int: 21 #.#####.####..##..## ####   SH: 0Dex: 14 #..##...#n:j@ 39;49m ##....## ##.#   XL:  9 Next:  9% Place: Dungeon:5 #.......# ###.@#####..##   Noise: ---------  Time: 7001.3 (0.0) #...###.# ##..........#   l) +2 orcbow (drain) ..####..## ###........####   Fire: l) +2 orcbow (drain) ..#......###........###   Fly ......##..#..###....# ....#####...## ##...##   .....## #..## #....#   ......###..# ##...#  Mn:jA *  ..#....##.## #...##   _Done exploring. _Search for what [Enter for "."]? .  Things that are here:  the +4 sling of Armageddon {flame, rPois Str+3}; a +0 chain mail; an orc _skeleton _m - the +4 sling of Armageddon {flame, rPois Str+3}Mn:jLp  Mn:j"r  You unwield your +2 orcbow of draining.  You feel stronger.The +4 sling of Armageddon {flame, rPois Str+3} bursts into flame!Mn:jr 11002.3 (1m) +4 sling of Armageddon {flame, rPois Stm) +4 sling of Armageddon {flameMn:j} Mn:j R _m - the +4 sling of Armageddon (weapon) {flame, rPois Str+3}Pn:j [[?25h[?0c  Search for what [Enter for "."]? Tn:j [?25l[?1cTn:j7Tn:jn:d16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] f - a +0 pair of gloves (worn)  c - [right here] a +0 chain mail Results elsewhere ([,] to cycle) Tn:j; d - [D:5] a +0 leather armour (4 further duplicates)e - [D:5] a +0 robe (5 further duplicates)  f - [D:5] a +0 ring mail (1 further duplicate)  g - [D:5] a +2 leather armour of positive energy  h - [D:5] a +2 leather armour of poison resistance  i - [D:5] a +2 chain mail of willpower  j - [D:4] a +0 scale mail of deathk - [D:4] a ring mail  l - [D:4] a robe  m - [D:2] a scale mail  n - [D:1] a +0 leather armour (22 gold) (1 further duplicate)  o - [D:1] a +0 plate armour  p - [D:1] an orb of mayhem (121 gold)_n:j\ Level 5 of the Dungeon <<<>>>>>__n:j~ (Press ? for help) #..##.#####.)###.## ###### ###### #....## ### ###.....##...# #.##.######.###.#  ##.....#####.# ### #.......##..## ##..........## ### ##.##  #........÷÷.## #.# ##.##......### ###.........####.## ##.##  ##.#########.## #.# ##.####....###.######....#...####..# ####  #.##...>...#..#####.## ##.## ###..# #.....#..........##..## ###..# #.##.......##..#..[..#####..# ##.# ##....................####..#.# #<##.ß...ß.###.........)...## ##..## ##...####....).............###.#  #..#.......##......##.[._n:j i...## ##....### #...## ##......##..###...### ###  ##.#.......##....####.......#####...#...#####...# ##.....####...###..#  ##.##.#...#.##....# #.....#...##..####....##....###.....## ##.......#  #.###.......#....## #..######....## #..........##......# #......).#### ### #.......#.....# ##.## ##..## #.................## #...##).....# #.#...#.#.....###..# ##...## #......##..........# ##..#####..### #.......###....##.## #.....####....#####.........# #...# #..# #.......# ###......## ##.##..[......## #.........####...# ##..## #.#...#.# ##......#####..###.........## ##.######..##....####....## _n:j!  ### #.......# ##...........## #..##......####..<## ##.......##..####.###.###.......# #........###.####..##..###.....)...## #..##......## ##.####.##.##.#..# #.......## #..##..####.####.........####.##.......# ##.#####....#...## ##......## #...#..# ##..###...........#..##...###.##### ##..###.....########......## #......###....................#....# #.....###..####.####.....##.........# ##..........###...##..........#.e..## #........##.[?7l#[?7h`n:j|`n:j,`n:jPsyko the ZephyrmancerTengu of Vehumet ......Health: 48/48 ========================Magic: 18/18 ========================AC: 7Str: 11EV: 20Int: 21SH: 0Dex: 14XL:  9 Next:  9% Place: Dungeon:5Time:Fly _m - the +4 sling of Armageddon {flame, rPois Str+3}You unwield your +2 orcbow of draining.  You feel stronger.The +4 sling of Armageddon {flame, rPois Str+3} bursts into flame! _m - the +4 sling of Armageddon (weapon) {flame, rPois Str+3}  Search for what [Enter for "."]? armour`n:jͽI`n:j`n:j`n:jf 35  _`n:jB`n:jP`n:j`n:j,`n:j6`n:jC`n:jN,`n:j`n:j`n:j`n:j[`n:jb`n:j`,`n:jZ`n:jo`n:j`n:j6`n:j`n:j`n:j B`n:j`n:jB`n:je``n:jk`n:jn,`n:jo`n:jvs`n:j_`n:j`n:jO`n:j`n:j~  You encounter an orc. It is wielding a +0 club.`n:j[...#..##...###.##### ##..# ......#....# #.....###..## .....#.e..## #........##.# ..........# #.######.#### .........## ##.# #.##  .........# #..# #.#  .........####..#####.#  ..........o......##.##  ............####@..÷##   Noise: --------- ...####....## ##..#.#   m) +4 sling of Armageddon {flame, rPois St ..## #...## ####....##   Fire: m) +4 sling of Armageddon {flame ### ##...####........#### `n:j_D# ###...................# ####........######....####  o   orc (wandering) .....####...#≈≈§§#....#  ...### ##..#≈.§§§...##  ..## ##..#≈>§§§..##  7019.3 (17.0)`n:j!`n:j 320.3 (18 _`n:ja`n:jdn:jB;))))))dn:jzJ.odn:j{....odn:jX20 ===1.5 (1.2)dn:jdn:j w _You shoot a sling bullet. The sling bullet barely misses the orc.dn:jo#6 )  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!))))dn:j>....dn:j'2.7dn:jdn:joZ _Vehumet accepts your kill.dn:j6 dn:j dn:j dn:j H _No target in view!dn:j; 3dn:jG dn:j}Z H _No target in view!dn:j#3dn:jq dn:jH _No target in view!fn:ju o[?25h[?0c  Search for what [Enter for "armour", or ? for help]? gn:j [?25l[?1cgn:j\"gn:j4/(16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] f - a +0 pair of gloves (worn) Results elsewhere ([,] to cycle)  c - [D:5] a +0 leather armour (4 further duplicates)  d - [D:5] a +2 leather armour of positive energye - [D:5] a +0 chain mail  f - [D:5] a +0 robe (5 further duplicates)  g - [D:5] a +2 leather armour of poison resistanceh - [D:5] a +0 ring mail (1 further duplicate)  i - [D:5] a +2 chain mail of willpower  j - [D:4] a +0 scale mail of deathk - [D:4] a ring mail  l - [D:4] a robe  m - [D:2] a scale mail  n - [D:1] a +0 leather armour (22 gold) (1 further duplicate)  o - [D:1] a +0 plate armour  p - [D:1] an orb of mayhem (121 gold)jn:jwLevel 5 of the Dungeon <<<>>>>>_(Press ? for help) #..##.#####.)###.## ###### ###### #....## ### ###.....##...# #.##.######.###.#  ##.....#####.# ### #.......##..## ##..........## ### ##.##  #........÷÷.## #.# ##.##......### ###.........####.## ##.##  ##.#########.## #.# ##.####....## #.######....#...####..# ####  #.##...>...#..#####.## ##.## ###..# #.....#..........##..## ###..# #.##.......##..#..[..#####..# ##.###....................####..#.#jn:j5 #<##.ß...ß.###.........)...## ##..## ##...####....).............###.#  #..#.......##......##.[....## ##....### #...## ##......##..###...### ### ##.#.......##....####.......#####...#...#####...# ##.....####...###..#  ##.##.#...#.##....# #.....#...##..####....##....###.....## ##.......#  #.###.......#....## #..######....## #..........##......# #......).#### ### #.......#.....# ##.## ##..## #.................## #...##).....# #.#...#.#.....###..# ##...## #......##..........# ##..#####..### #.......###....##.## #.....####....#####.........# #...# #..# #.......# ###......## ##.##..[......## #.........####...# ##..##n:jJ9;49m #.#...#.# ##......#####..###.........## ##.######..##....####....##  ### #.......# ##...........## #..##......####..<## ##.......##..####.###.###.......# #........###.####..##..###.....)...## #..##......## ##.####.##.##.#..# #.......## #..##..####.####.........####.##.......# ##.#####....#...## ##......## #...#..# ##..###...........#..##...###.##### ##..###.....########......## #......###....................#....# #.....###..####.####.....##.........# ##..........###...##..........#.e..## #........##.[?7l#[?7hjn:j,X jn:jWPsyko the ZephyrmancerTengu of Vehumet ......Health: 48/48 ========================Magic: 18/18 ========================AC: 7Str: 11EV: 20Int: 21SH: 0Dex: 14XL:  9 Next:  9% Place: Dungeon:5Time:Fly You kill the orc! _Vehumet accepts your kill. _No target in view! _No target in view! _No target in view!  Search for what [Enter for "armour", or ? for help]?  35  _jn:jنXjn:jjn:j,jn:jjn:jjn:jאjn:jjn:jQjn:jjn:jmjn:j jn:jjn:jXjn:jjn:jH,jn:j jn:jjn:jTjn:jjn:jMjn:jjn:jjn:j jn:j!jn:j/jn:jjn:jwjn:jxjn:jjn:jPjn:jjn:jjn:jjn:j,jn:jEjn:jjn:j,jn:jjn:jjn:jjn:jjn:jjn:j)jn:jVjn:jjn:jjn:j $  Things that are here:jn:j.....####.## ##.## ###....#...####..# ####  .#..........##..## ###..#  ................####..#.#  ##....).............###.#  ##......##..###...### ###  #.....####...###..# .....## ##.......# jn:jT.....# #......@.####   Noise: --------- 7039.7 (17.0) ....## #...##).....#   m) +4 sling of Armageddon {flame, rPois St .....# ##..#####..###   Fire: m) +4 sling of Armageddon {flame .....# #...# #..# .....####...# ##..##  ####..##....####....##    # ##.......##..####.##    ## #..##......## ##.##    .####.##.......# ##.###  jn:jZ---jn:jjn:jP  _a +2 leather armour of positive energy; a +2 flail of concussionkn:j5 kn:jʱ HPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 flail of concussion Armour (select all with [)  b - a +2 leather armour of positive energy [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]mn:j  b + a +2 leather armour of positive energy[Enter] accept (1 chosen)mn:j'd mn:j ~.....####.## ##.##  Psyko the Zephyrmancer ###....#...####..# ####   Tengu of Vehumet ...... .#..........##..## ###..#   Health: 48/48 ======================== ................####..#.#   Magic: 18/18 ======================== ##....).............###.#   AC: 7Str: 11 ##......##..###...### ###   EV: 35 Int: 21 #.....####...###..#  SH: 0Dex: 14 .....## ##.......#  XL:  9 Next:  9% Place: n:j*mDungeon:5 .....# #......@.####   Noise: ---------  Time: 7039.7 (0.0) ....## #...##).....#   m) +4 sling of Armageddon {flame, rPois St .....# ##..#####..###   Fire: m) +4 sling of Armageddon {flame .....# #...# #..#  Fly .....####...# ##..##  ####..##....####....##    # ##.......##..####.##    ## #..##......## ##.##    .####.##.......# ##.###  n:jK _No target in view! _No target in view! _No target in view! _Search for what [Enter for "armour", or ? for help]? Things that are here: _a +2 leather armour of positive energy; a +2 flail of concussion20 40.7 (1mn:jmn:j` _n - a +2 leather armour of positive energymn:j mn:j&/ Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  f - a +0 pair of gloves (worn)  n - a +2 leather armour of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip on:jqn:jdqn:jlqn:jvd.....####.## ##.##  Psyko the Zephyrmancer ###....#...####..# ####   Tengu of Vehumet ...... .#..........##..## ###..#   Health: 48/48 ======================== ................####..#.#   Magic: 18/18 ======================== ##....).............###.#   AC: 7Str: 11 ##......##..###...### ###   EV: 20Int: 21 #.....####...###..#qn:jw  SH: 0Dex: 14 .....## ##.......#  XL:  9 Next:  9% Place: Dungeon:5 .....# #......@.####   Noise: ---------  Time: 7040.7 (0.0) ....## #...##).....#   m) +4 sling of Armageddon {flame, rPois St .....# ##..#####..###   Fire: m) +4 sling of Armageddon {flame .....# #...# #..#  Fly .....####...# ##..##  ####..##....####....##    # ##.......##..####.##  n:jXxBm  ## #..##......## ##.##    .####.##.......# ##.###   _No target in view! _No target in view! _Search for what [Enter for "armour", or ? for help]? Things that are here: _a +2 leather armour of positive energy; a +2 flail of concussion _n - a +2 leather armour of positive energyqn:jDqn:jqn:jgqn:jHqn:j @1.7 (1qn:jqn:j*2.7 (2qn:jqn:jqn:jv*3.7 (3qn:jqn:j3qn:j6*4.7 (4qn:jqn:jKqn:j2*5.7 (5qn:jqn:j 5 _You start removing your armour. You continue removing your +0 robe. x5qn:j+qn:jqn:j  You finish removing your +0 robe.  You start putting on your armour.qn:j*6.7 (6qn:j'qn:jvqn:j*7.7 (7qn:jU$qn:jg.@8.7 (8qn:j2qn:j:qn:j_;*9.7 (9qn:jiAqn:j^h50.7 (10.0) qn:ji10 _You continue putting on your +2 leather armour of positive energy. x5  You finish putting on your +2 leather armour of positive energy.qn:j?pqn:jsc _You feel more protected from negative energy.rn:jtAo[?25h[?0c  Search for what [Enter for "armour", or ? for help]? rn:j [?25l[?1crn:jirn:jB[16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe  b - [carried] f - a +0 pair of gloves (worn)  c - [carried] n - a +2 leather armour of positive energy (worn) Results elsewhere ([,] to cycle)  d - [D:5] a +2 leather armour of poison resistancee - [D:5] a +0 robe (5 further duplicates)  f - [D:5] a +0 leather armour (4 further duplicates)  g - [D:5] a +0 chain mail  h - [D:5] a +0 ring mail (1 further duplicate)  i - [D:5] a +2 chain mail of willpower  j - [D:4] a +0 scale mail of deathk - [D:4] a ring mail  l - [D:4] a robe  m - [D:2] a scale mail  rn:jn - [D:1] a +0 leather armour (22 gold) (1 further duplicate)  o - [D:1] a +0 plate armour  p - [D:1] an orb of mayhem (121 gold)tn:j_Level 5 of the Dungeon <<<>>>>>_(Press ? for help) ######### ##.#######.##.# #..##.#####.)###.## ###### ###### #....## ### ###.....##...# #.##.######.# ##.#  ##.....#####.# ### #.......##..## ##..........## ### ##.##  #........÷÷.## #.# ##.##......### ###.........####.## ##.## ##.#########.## #.# ##.####....## tn:jE#.######....#...####..# #### #.##...>...#..#####.## ##.## ###..# #.....#..........##..## ###..# #.##.......##..#..[..#####..# ##.###....................####..#.# #<##.ß...ß.###.........)...## ##..## ##...####....).............###.#  #..#.......##......##.[....## ##....### #...## ##......##..###...### ###  ##.#.......##....####.......#####...#...#####...# ##.....####...###..# ##.##.#...#.##....# #.....#...##..####....##....###.....## ##.......# #.###.......#....## #..######....## #..........##......# #......@.#### ### #.......#.....# ##.## ##..## #.................## #...##).....# #.#...#.#.....###..# ##...## #......##..........#tn:j[39;49m ##..#####..### #.......###....##.## #.....####....#####.........# #...# #..# #.......# ###......## ##.##..[......## #.........####...# ##..###.#...#.# ##......#####..###.........## ##.######..##....####....##### #.......# ##...........## #..##......####..<## ##.......##..####.###.###.......# #........###.####..##..###.....)...## #..##......## ##.####.##.##.#..# #.......## #..##..####.####.........####.##.......# ##.#####....#...## ##......## #...#..# ##..###...........#..##...###.##### ##..[?7l#[?7htn:j-Y tn:jZPsyko the ZephyrmancerTengu of Vehumet ......Health: 48/48 ========================Magic: 18/18 ========================AC: 10Str: 11EV: 20Int: 21SH: 0Dex: 14XL:  9 Next:  9% Place: Dungeon:5Time:Fly You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 leather armour of positive energy. x5  You finish putting on your +2 leather armour of positive energy. _You feel more protected from negative energy.  Search for what [Enter for "armour", or ? for help]? tn:j0_tn:j`tn:jbtn:jX 35  _tn:jtn:jXtn:jftn:j;tn:jtn:j8tn:jtn:j0tn:j tn:j*tn:j+tn:jװtn:jtn:jjtn:j۶tn:j~tn:jtn:jtn:j  Things that are here:tn:je # ###### ###### # #.##.######.###.# # ##..........## ### ##.#####.........####.## ##.###.######....#...####..# ###.....#..........##..## ###.##....................####..###...####....@.............### Noise: --------- 7060.7 (10.0)tn:j#...## ##......##..###...### # m) +4 sling of Armageddon {flame, rPois St ####...# ##.....####...###..#Fire: m) +4 sling of Armageddon {flame .##....###.....## ##.......# .......##......# #......).#### ..............## #...##).....# ...##..........# ##..#####..### .#####.........# #...# #..# ## #.........####...# ##..##tn:j]0tn:jftn:ju _a +2 leather armour of poison resistance; a +0 rapierun:j un:jIPick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 rapier Armour (select all with [)  b - a +2 leather armour of poison resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]wn:j wn:j[  b + a +2 leather armour of poison resistance[Enter] accept (1 chosen)wn:jnv7wn:j Psyko the Zephyrmancer # ###### ######Tengu of Vehumet ...... # #.##.######.###.#Health: 48/48 ======================== # ##..........## ### ##.##Magic: 18/18 ========================###.........####.## ##.##AC: 10Str: 11#.######....#...####..# ## EV: 35 Int: 21#.....#..........##..## ###. SH: 0Dex: 14##....................####..# XL:  9 Next:  9% Place: Dungeon:5##...####....@.............### Noise: ---------  Time: 7060.7 (0.0)n:js40m#...## ##......##..###...### # m) +4 sling of Armageddon {flame, rPois St ####...# ##.....####...###..#Fire: m) +4 sling of Armageddon {flame .##....###.....## ##.......#Fly .......##......# #......).#### ..............## #...##).....# ...##..........# ##..#####..### .#####.........# #...# #..# ## #.........####...# ##..## _You continue putting on your +2 leather armour of positive energy. x5  You finish putting on your +2 leather armour of positive energy. _You feel more protected from negative energy. _Search for what [Enter for "armour", or ? for help]? Things that are here: _a +2 leather armour of poison resistance; a +0 rapier20 1.7 (1wn:jx _o - a +2 leather armour of poison resistancewn:jzwn:jl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightingwn:j2.2   6%   0   j + Spellcasting 5.3  22%  -1           b - Axes   0.0    +1   k + Conjurations   5.1    +3   c - Unarmed Combat   0.0    +1   l * Alchemy   2.7  16%  -1   d * Throwing   3.9  16%   0   m + Fire Magic   0.0    +1      n + Air Magicwn:j۪8.3  24%  +3   e + Short Blades   0.0    +1      f + Ranged Weapons 4.0  16%  +1      wn:jx         g + Armour   0.0    +1       h - Dodging   2.2    +1       i - Stealth   2.5    +1          wn:j-                                    The percentage of incoming experience used to train each skill is in brown.  wn:j}The species aptitude is in white.  [?] Help[=] set a skill target  wn:jɬ[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsxn:jPsyko the Zephyrmancer # ###### ######Tengu of Vehumet ...... # #.##.######.###.#Health: 48/48 ======================== # ##..........## ### ##.##Magic: 18/18 ========================###.........####.## ##.##AC: 10Str: 11#.######....#...####..# ## EV: 20Int: 21#.....#..........##..## ###. SH: 0Dex: 14##....................####..# XL:  9 Next:  9% Place: Dungeon:5##...####....@.............### Noise: ---------  Time: xn:j z7061.7 (0.0)#...## ##......##..###...### # m) +4 sling of Armageddon {flame, rPois St ####...# ##.....####...###..#Fire: m) +4 sling of Armageddon {flame .##....###.....## ##.......#Fly .......##......# #......).#### ..............## #...##).....# ...##..........# ##..#####..### .#####.........# #...# #..# ## #.........####...# ##..##You finish putting on your +2 leather armour of positive energy. _You feel more protected from negative energy. _Search for what [Enter for "armour", or ? for help]? Things that are here: _a +2 leather armour of poison resistance; a +0 rapier _o - a +2 leather armour of poison resistancexn:jD#xn:j$ Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir4% 4 d - FoxfireConjuration/Fire4%xn:j>&M1  e - Mephitic CloudConjuration/Alchemy/Air 4%3 Select a spell to describe [?] help [!]/[I] toggle spell headersyn:j yn:j yn:j Psyko the Zephyrmancer # ###### ######Tengu of Vehumet ...... # #.##.######.###.#Health: 48/48 ======================== yn:j # ##..........## ### ##.##Magic: 18/18 ========================###.........####.## ##.##AC: 10Str: 11#.######....#...####..# ## EV: 20Int: 21#.....#..........##..## ###. SH: 0Dex: 14##....................####..# XL:  9 Next:  9% Place: Dungeon:5##...####....@.............### Noise: ---------  Time: 7061.7 (0.0)#...## ##......##..###...### # m) +4 sling of Armageddon {flame, rPois St ####...# ##.....####...###..#Fire: m) yn:j 7+4 sling of Armageddon {flame .##....###.....## ##.......#Fly .......##......# #......).#### ..............## #...##).....# ...##..........# ##..#####..### .#####.........# #...# #..# ## #.........####...# ##..##You finish putting on your +2 leather armour of positive energy. _You feel more protected from negative energy. _Search for what [Enter for "armour", or ? for help]? Things that are here: _a +2 leather armour of poison resistance; a +0 rapier _o - a +2 leather armour of poison resistanceyn:ja P|n:j*Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple |n:jo |n:jf +|n:jB Psyko the Zephyrmancer # ###### ######Tengu of Vehumet ...... # #.##.######.###.#Health: 48/48 ======================== # ##..........## ### ##.##Magic: 18/18 ========================###.........####.## ##.##AC: 10Str: 11#.######....#...####..# ## EV: 20Int: 21#.....#..........##..## ###. SH: 0Dex: 14##....................####..# XL:  9 Next:  9% Place: Dungeon:5##...####....@.............### Noise: ---------  Time: 7061.7 (0.0)#...##[4|n:j) 0m ##......##..###...### # m) +4 sling of Armageddon {flame, rPois St ####...# ##.....####...###..#Fire: m) +4 sling of Armageddon {flame .##....###.....## ##.......#Fly .......##......# #......).#### ..............## #...##).....# ...##..........# ##..#####..### .#####.........# #...# #..# ## #.........####...# ##..##You finish putting on your +2 leather armour of positive energy. _You feel more protected from negative energy. _Search for what [Enter for "armour", or ? for help]? Things that are here: _a +2 leather armour of poison resistance; a +0 rapier _o - a +2 leather armour of poison resistance|n:j |n:j? |n:j |n:j  35  |n:j* |n:j |n:j ,|n:j |n:j |n:jH ,|n:j n|n:j! |n:jP# |n:j & ,|n:jr4 |n:j< |n:jI |n:jM |n:jY |n:j_ B|n:jk |n:jhl |n:jm |n:jks |n:j4y |n:j7| |n:j ,|n:j |n:jو |n:jȉ |n:j! |n:j |n:j |n:jE |n:j{ |n:j X|n:jö |n:j |n:j> |n:j |n:j B|n:j% |n:jy |n:j ,|n:j |n:je |n:j3 |n:j |n:j |n:j X|n:j X|n:j_ ,|n:jD |n:j |n:j |n:j) ,|n:j |n:j( |n:jn1 B|n:j5 |n:j7 |n:j> ,|n:j? |n:j{A |n:j B |n:jE |n:jO |n:jR ,|n:jT |n:jY |n:j\ B|n:je X|n:j@i |n:jm B|n:jJs |n:ju ,|n:j|v |n:j{ |n:j| |n:jG |n:j |n:j |n:j ,|n:j |n:j |n:ja |n:j |n:jԫ |n:j 4|n:j ,|n:j ,|n:j B|n:j |n:j |n:j |n:j ,|n:j ,|n:j! Y  There is a stone staircase leading down here.|n:j8# |n:j$ |n:j% B20  _|n:j& |n:j!(G 6  You fly downwards.|n:jS8  You encounter an ogre. It is wielding a +0 giant spiked club.}n:j}n:j}n:j _The ogre shouts! You hear a shout! x4  Found four items. Found a stone staircase leading up.  There is a stone staircase leading up here.}n:j }n:j #########  #........  #######........  .:.......!... .  ... ...  #....!  ...!...@...# ===115.2 (53.5) ....##  ..........#  ..........#  ....# ....<..O..#O   ogre .........## .......... }n:jr _An ogre is nearby!~n:j> )))) You shoot a sling bullet. The sling bullet hits the ogre!  The sling bullet burns the ogre.~n:j1 8O.~n:j,> 0...~n:j٧ 06.5 (1.3)~n:j, ~n:j I _The ogre is moderately wounded.~n:jU ~n:jjW ))) You shoot a sling bullet. The sling bullet hits the ogre!  The sling bullet burns the ogre.~n:j BO.~n:j U.. ~n:j0 ,7.7 (1.2~n:j ~n:j X _The ogre is almost dead.~n:j )  You shoot a sling bullet. The sling bullet hits the ogre!  The sling bullet burns the ogre.  You kill the ogre!~n:j?K))n:jzM{ oVehumet accepts your kill.n:jW..o   orcn:j] 148.9 _You encounter an orc. It is wielding a +0 hand axe.n:jfn:jni _Your Throwing skill increases to level 4!n:jI n:j5K)))))))You shoot a sling bullet.n:jP9o.n:jo9o.n:j  oThe sling bullet closely misses the orc.n:ja.....o 2 orcsn:j-20.2 (1.3n:jn:jpo _You encounter an orc. It is wielding a +0 club.n:j ))))You shoot a sling bullet.n:jj{so.o.n:j0..)n:j{'1.5n:j] _The sling bullet hits the orc but does no damage.n:jǀ )))))))You shoot a sling bullet.n:jlLo.n:jj9o.n:j<.....n:j+,2.7 (1.2n:j n:j$^ _The sling bullet closely misses the orc.n:j( )You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.  You kill the orc!n:jv))   orcn:j oVehumet accepts your kill.o.n:jݯ..o   orc priesto   orcn:j'3.9n:jtn:j[z _You encounter an orc priest. It is wielding a +0 hand axe.n:j )))))))You shoot a sling bullet.n:j oThe sling bullet closely misses the orc priest.o.o.n:j o).on:j 8o.n:jC$ o....o 2 orc priestsn:jG% ,5.2 (1.3n:jH. n:j6 x _You encounter an orc priest. It is wielding a +0 dagger.n:j q )You shoot a sling bullet.n:jZy so.o.n:jz .o.n:jB n:j 6.4 (1.2 _The sling bullet hits the orc priest but does no damage.n:jF  You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.n:j8o.n:j G  The orc priest is lightly wounded.n:jR,7.7 (1.3n:jn:j _The orc priest misses you. The orc misses you.n:j81o.  The orc priest hits you but does no damage.--80n:j) 5.--. _The orc hits you but does no damage.n:j3#..# ##.## ##..# ##<.## ###.### #..## ###..# ###....# ......####..####....#####..###.## ##.##....#....)...........## #..##.###....................## ##.##..###......####..........####..#............####.......#....#.. ##.....#.o........###..... ...#####.)........# ##.... ##..####.o.........# #...###..##..##..###.........# #...###.....##..# ##.#......# ##...###....###.###..#......###...###.#..# #.##.............#.... o   orc priest#.#..# #.#....###....#####.##n:j7#....# ##...### ###### #.####### #...##.#n:jܵ5-30.2 (2.5n:jn:ju _You fly upwards.n:jc _There is a stone staircase leading down here.n:jLn:jU7-n:j;n:j6F _Unknown command.n:j###.### #..## ####.... ......####..####....#####..###.## ##.##....#....)...........## #..  #.###.............#.###......####...####......#####.... ##..o.##... ...#####.)> ## ##..####.......o #...#  ##..##..##..### ##.....##..# ##.##n:j ##....###.###..#.##...# #.#..# #.##.............#........###....#####.##...# ##...### ###### #.# ##### #...#  ##.##n:jD.on:j*N  The orc priest attacks as it pursues you!n:j,v 35  =1.2 (1.0n:j> _The orc priest completely misses you. The orc completely misses you.n:jo......####..####....#####..###.## ##.##....#....)...........## #..  #.###.............#.#######.####......#####.... ##....##... ...#####.)o ## ##..####.......o. #...#  ##..##..##..### ##.....##..# ##.## ###.###..#......###...# #.#..# #.##.............#........###....#####.##...# ##...### ###### #.# ##### #...#  ##.##n:j  The orc priest invokes the aid of Beogh against you.n:jk33--------=2n:j] n:j f _Beogh smites you! The orc completely misses you.n:j G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j1......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......  #.###....................## ##.# Health: 33/48 ================--------  #..###......####..........####.. Magic: 17/18 ======================--  #............####.......#....#.. AC: 10Str: 11 ##.....#.................###..... EV: 35 Int: 21 ...#####.)......o........# ##.... SH: 0Dex: 14 ##..####.......o.........# #...# XL:  9 Next: 14% Place: Dungeon:5  ##..##..##..###@........# #...# Noise: ==-------  n:j5Time: 7132.2 (0.0)  ##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St  ##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame  #.#..# #.##.............#.... Fly  #.#..# #.#....###....#####.##  #....# ##...### ###### #.#  o   orc priest  ###### #...# #.#  o   orc ##.## ###  ### _Beogh smites you! The orc completely misses you.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)n:j ` oo*  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (lightly  wounded, 77n:j%[ *on:jCa#*o*n:jQ ......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......#.###....................## ##.# Health: 33/48 ================--------#..###......####..........####.. Magic: 17/18 ======================--#............####.......#....#.. AC: 10Str: 11 ##.....#........*........###..... EV: 35 Int: 21 ...#####.)......*........# ##.... SH: 0Dex: 14 ##..####.......o*........# #...# XL:  9 Next: 14% Place: Dungeon:5  n:jT ##..##..##..###@........# #...# Noise: ==-------  Time: 7132.2 (0.0)##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame#.#..# #.##.............#.... Fly #.#..# #.#....###....#####.###....# ##...### ###### #.# o   orc priest###### #...##.# o   orc##.########Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Sn:jX hift-Dir - straight lineThe zap hits the orc priest!  The orc priest is severely wounded.n:j C>on:j .n:j :20 =-3.2 (1n:j n:j _The zap misses the orc priest. The orc barely misses you.n:j-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......  #.###....................## ##.# Health: 33/48 ================--------  #..###......####..........####.. Magic: 16/18 =====================---  #............####.......#....#.. AC: 10Str: 11 ##.....#........*........###..... EV: 20Int: 21 ...#####.)......*........# ##.... SH: 0Dex: 14 ##..####.......oo........# #...# XL:  9 Next: 14% Place: Dungeon:5  ##..##..##..###@........# #...# Noise: =-n:j-------  Time: 7133.2 (0.0)  ##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St  ##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame  #.#..# #.##.............#.... Fly  #.#..# #.#....###....#####.##  #....# ##...### ###### #.#  o   orc priest  ###### #...# #.#  o   orc ##.## ###  ###The orc priest is severely wounded. _The zap misses the orc priest. The orc barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linen:j ......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......  #.###....................## ##.# Health: 33/48 ================--------  #..###......####..........####.. Magic: 16/18 =====================---  #............####.......#....#.. AC: 10Str: 11 ##.....#.................###..... EV: 20Int: 21 ...#####.)......>........# ##.... SH: 0Dex: 14 ##..####.......o)........# #...# XL:  9 Next: 14% Place: Dungeon:5  ##..##..##..###@........# #...# Noise: =--------  Time::j l39;49m 7133.2 (0.0)  ##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St  ##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame  #.#..# #.##.............#.... Fly  #.#..# #.#....###....#####.##  #....# ##...### ###### #.#  o   orc priest  ###### #...# #.#  o   orc ##.## ###  ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.  You kill the orc priest!n:j; )     ** *               #.# o   orc   #...#  ##.##  ###n:j .>)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.  You kill the orc priest!  Vehumet accepts your kill.n:j-& z0/49--64.2 (1n:j. n:j0 6 _The orc hits you with a +0 club.n:j......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......#.###....................## ##.# Health: 30/49 ==============----------#..###......####..........####.. Magic: 15/18 ====================----#............####.......#....#.. AC: 10Str: 11 ##.....#.................###..... EV: 20Int: 21 ...#####.)......>........# ##.... SH: 0Dex: 14 ##..####.......*)........# #...# XL:  9 Next: 16% Place: Dungeon:5  ##..##..##..###@.....n:jpd...# #...# Noise: =--------  Time: 7134.2 (0.0)##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame#.#..# #.##.............#.... Fly #.#..# #.#....###....#####.###....# ##...### ###### #.# o   orc###### #...##.###.########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)  The zap hits the orc.n:j> MoConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (74% to hit)  The zap hits the orc.  The orc is moderately wounded.n:j9@ *5.2 (1n:jUH n:jvJ T _The orc completely misses you.n:jP ......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......  #.###....................## ##.# Health: 30/49 ==============----------  #..###......####..........####.. Magic: 14/18 ==================------  #............####.......#....#.. AC: 10Str: 11 ##.....#.................###..... EV: 20Int: 21 ...#####.)......>........# ##.... SH: 0Dex: 14 ##..####.......))........# #...# XL:  9 Next: 16% Place: Dungeon:5  ##..##..##..###@........# #...# Noise: =--------  Time: 7n:j(S 135.2 (0.0)  ##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St  ##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame  #.#..# #.##.............#.... Fly  #.#..# #.#....###....#####.##  #....# ##...### ###### #.#  o   orc  ###### #...# #.#  ##.## ###  ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 74% to hit)  The zap hits the orc!  You kill the orc!n:jY )      *                  #...#  ##.##  ###n:jl *)n:jx `1=6.2 (1n:j n:j)   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jn:jn:jRn:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:je  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jw3n:j:n:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jn:jLevel 5 of the Dungeon <<<>>>>>_(Press ? for help)#...#####.## ##..#...............|.#####....##..##...# ##....## ##.###.........# ##..........###).###...##.....##.......# ###.[#####..####..##...##.## #......##### #).# ###.......###...###.# ##..........###.####..###..# ##...### ##.## ###...[.##..####..## ###........#######.## #..# ##.## ##..# ##<.## ##.)..#...#......###........####...#####.### #..## ###..# ###....##...#[.......##..#..###....#####........####..####....#####..###.## #..........#####...## ##...#######.##....#....)...........## #..# ##...........## #..## #....##.###..........n:jU..........## ##.## ###..##.........###..# ##...##..###......####..........####..###...###.....#....##.## #...##### #............####.......#....#..)...### ##.....#......## ##...##.####.....#.................###......##.# ##............## ##...####.....#####.)......>........# ##....###.# ##.......#####..###....##.###..####.......))........# #...## #.# ##.......## #......)..#### ##..##..##..###@........# #...# #.# ##.......## #.........#######.....##..# ##.#......# ##...# #.###...#.....# ##....#........###....###.###..#......###...#####.##..####..#.## ##...####.########.#..# #.##.............#..........### #..#..###...## #>##.#..# #.#....###....#####.#####...## #..##.##...## ####....# ##...### ######:jWm #.# #.##.## #..##.#>...####### #...##.# #####.# ######....####.###########.########n:jY% S)@n:jP A>)n:jn6 <<   #########   n:jog#........    #######........    .:.......!... .    ........... ...   .........#....!   ...!...<...#   ..........##n:jp6  ..........#  ......o)..#  ....#  ....<.....#  .........##n:jq  ..........         n:jKr   n:jUn:jz......####..####....#####..###.## Psyko the Zephyrmancer ##.##....#....)...........## #..# Tengu of Vehumet ......#.###....................## ##.# Health: 31/49 ===============---------#..###......####..........####.. Magic: 14/18 ==================------#............####.......#....#.. AC: 10Str: 11 ##.....#.................###..... EV: 20Int: 21 ...#####.)......>........# ##.... SH: 0Dex: 14 ##..####.......)[........# #...# XL:  9 Next: 16% Place: Dungeon:5  ##..##..##..###@........#n:j #...# Noise: =--------  Time: 7136.2 (0.0)##.....##..# ##.#......# ##...# m) +4 sling of Armageddon {flame, rPois St##....###.###..#......###...## Fire: m) +4 sling of Armageddon {flame#.#..# #.##.............#.... Fly #.#..# #.#....###....#####.###....# ##...### ###### #.####### #...##.###.########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jn:jPn:jQn:jXn:j[onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. n:j\_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.n:jEg ###.### #..## ###..# ###....# ......####..####....#####..###.# ##.##....#....).....###.....## ##.########...###  .####....# ##.....#...##. ...#####.)......>##.... ##..####.......)##..##..##..###... ##...# ##.#......# ##...##....###.###..#......###...###.............#....#..# #.#....###....#####.##....# ##...### ############ #....##.#####n:jJn n:jyo { 35  -7.2 (1 _n:jy n:j| $  Things that are here:n:j2 _a +0 ring mail; a +0 hand axe; an orc corpsen:jڞ M #..# ##.##  ##<.# ###.### #..## ###..# ###....# ......####..####....#####..###.# ##.##....#....).....###.............## ##.########...###  .####....# ##.....#...##. ...#####.)......##.... ##..####.......)[##..##..##..###... ##.....##..# ##.#......# ##...# Fly ..##.##n:j@ n:jǧ ?-8 _n:jX n:j c _There is a stone staircase leading down here.n:jܜ 3n:j? n:jw n:j2 f25==n:j( Xn:j ,n:j n:j n:jF n:j n:j n:jQ p3===n:jY n:j\ n:j n:jô n:jö n:jG K6=n:j" n:jQ a4=n:j7 n:j n:j4 n:j n:j n:j n:j n:j n:j 9=n:jC n:jQ n:j N35=n:j n:jj n:j K7=n:j n:j n:j@ n:j 6=n:j& Xn:j n:jt 9=n:j n:jl# n:j$ n:j& n:j?, n _You start resting.Magic restored.n:j7 L7=n:j ? 0568.0)n:jC a8==7.2 (19 _n:jJ n:j{L n:j 3n:j n:j n:j n:j Bn:j n:j n:jb 9=n:j n:j n:jG X8==n:j2 n:j n:jR n:j n:j n:jE n:j n:jt n:j K9=n:j n:j n:jt n:j n:j n:j n:j n:j n:j n:j n:j n:j V40=n:j n:j n:j^ n:j! n:jX ,n:j n:j n:jc K1=n:j n:j ,n:j n:j n:j n:j n:j n:ju n:j3 n:j! n:j U2=n:j n:j ,n:j n:j n:j" n:j n:j n:jn K3=n:j n:j n:jl n:jT! n:j$ n:j!% n:j/ n:jI3 n:j3 n:j6 n:j9 n:j: U4=n:j`< n:j.? n:j? n:jwA n:jHE n:jE n:jG n:j"J n:jJ n:jRL n:jO n:jP K5=n:jR n:jgU n:jV n:jW n:j,Z n:jZ n:jB\ n:j^ n:j_ U6=n:jF| n:j ,n:jR n:jo ,n:ju n:j n:j n:j3 n:jґ n:j K7=n:j n:j ,n:j` n:j6 n:j n:j n:j' n:j١ U8=n:j n:jo n:j n:j n:j n:jǬ n:jc n:j[ n:j n:j= n:j~ k _You start resting.HP restored.n:jپ n:j -99.2 (42n:j b9=200.2 (43 _n:jW n:j_ n:j3n:j4n:jF n:j n:jA&,n:j'n:j(n:j+n:jE,n:j-n:j1O=n:j4n:j:7n:j7n:jn:j:n:j(n:jE n:j,n:j#n:jn:jn:jln:jBn:jn:j>n:j_"n:j"n:j$n:j'n:j6(n:j)n:j,n:j-n:j/n:j2n:j2n:j\4n:j7n:j28n:j9n:jV<n:j =n:j4?n:jAn:jBn:j(Dn:jFn:jGn:jBIn:jMLn:j.Mn:jLOn:jRn:jRn:jiTn:j~Wn:jXn:jYn:js\n:j]n:j^n:jan:jhbn:jdn:jg,n:joXn:jpn:jqn:j@sn:jvn:jwn:j)yn:j5|,n:j1~n:jn:jn:j+n:jn:jn:jn:j n:jn:j"n:jn:jrn:jn:jΘn:jzn:jn:jʝn:jRn:jn:j!,n:jn:jVn:jn:j?n:jn:jn:j|n:jn:jn:jfn:jSn:jn:jn:jn:jn:j^n:jn:j;n:jn:jn:j)n:jn:jyn:jn:jn:jn:jHn:jn:jn:jn:jOn:jn:jqn:jn:jn:j{n:jTn:jn:jun:jnn:jn:jn:jn:jn:jn:j[n:jn:j n:je n:jn:jn:jn:jn:j'n:jn:jn:j\n:jn:j,n:j "n:j,Bn:j-n:jX.n:jH0n:jQ3n:j*4n:jAn:jQFn:jGn:jqJn:jMn:jMn:jSOn:jS,n:jTn:jtWn:jXn:jYn:jt\n:j]n:jUfn:jin:jjn:jmn:jon:jpn:jrn:jsn:jtn:jvn:jxn:j4yn:jzn:j|n:j3}n:j~n:jD,n:jn:ja,n:jZn:j,n:jn:jn:jӔn:jҚn:jà,n:jn:j,n:jPn:j},n:jn:jn:j7n:j!n:jn:jVn:jn:jn:jn:jn:j,n:jn:jnn:jn:j-n:jn:jNn:jZn:jn:j<n:j,n:jAn:jn:j]n:jn:j<n:jn:jn:jBn:jGn:jn:jn:jIn:jn:j0n:j nn:jn:j,,n:j|1n:j>nn:j!An:jJnn:j)Ln:jO,n:jPn:jS,n:jUn:j5   ufetubus (wandering)n:j?4---2.8 (1n:jGn:j`D 5--- _You encounter an ufetubus.You fly upwards.n:jN#..# ##.## ##..# ##<.## ###.### #..## ###..# ###....# ......####..####....#####..###.## ##.##....#....)...........## #..##.###....................## ##.##..###......####..........####..#............####.......#....#.. ##.....#........###..... ...#####.)........# ##.... ##..####.)[........# #...###..##..##..###.........# #...###.....##..# ##.#......# ##...###....###.###..#......###...###.#..# #.##.............#....#.#..# #.#....###....#####.###....# ##...###n:jP[40m ###### #.####### #...##.#n:j4.3 (2.5 _Reactivating autopickup. _There is a stone staircase leading down here.n:j n:j n:j4 n:jО F _Unknown command.n:j n:j~' Level 5 of the Dungeon <<<>>>>>_(Press ? for help)#...#####.## ##..#...............|.#####....##..##...# ##....## ##.###.........# ##..........###).###...##.....##.......# ###.[#####..####..##...##.## #......##### #).# ###.......###...###.# ##..........###.####..###..# ##...### ##.## ###...[.##..####..## ###........#######.## #..# ##.## ##..# ##<.## ##.)..#...#......###........####...#####.### #..## ###..# ###....##...#[.......##..#..###....#####........####..####....#####..###.## #..........#####...## ##...#######.##....#....)...........## #..# ##...........## #..## #....##.###..........n:jn) ..........## ##.## ###..##.........###..# ##...##..###......####..........####..###...###.....#....##.## #...##### #............####.......#....#..)...### ##.....#......## ##...##.####.....#.................###......##.# ##............## ##...####.....#####.)......@........# ##....###.# ##.......#####..###....##.###..####.......)[........# #...## #.# ##.......## #......)..#### ##..##..##..###.........# #...# #.# ##.......## #.........#######.....##..# ##.#......# ##...# #.###...#.....# ##....#........###....###.###..#......###...#####.##..####..#.## ##...####.########.#..# #.##.............#..........### #..#..###...## #>##.#..# #.#....###....#####.#####...## #..##.##...## ####....# ##...### ###### #.#n:j* z #.##.## #..##.#>...####### #...##.# #####.# ######....####.###########.########n:jR>>...#####...#...............|.#####....##..##...# ##........................###).###...##.....##............##...##........# ###.......###...###............####..###.........[.##..####...........## #..# ##.....)..#...#......###...........#####.### #...........#[.......##..#..###............####..####....#####:j|T;1m..###...........#####...## ##....##....#....)...........## #.............## #.......###....................## ##...##.........###.......###......####..........####..###...###.....#....##................####.......#....#..)........#..........####.....#.................###......##.............## ##........#####.)......@........n:jCU# ##....###........#####..###.....###..####.......)[........# #...## #.# ##.............)....##..##..###.........# #...# #.# ##.....................##..# ##.#......# ##...# #.###...#.........#........n:jU{....###.###..#......###...#####.##..####..#.## ##...####..#..# #.##.............#............#..###...n:jVx.#..# #.#....###....#####.#####.....##.##.......# ##....# #.##.## #..##.#>..............n:j#...#####...#...............|.#####....##..##...# ##........................###).###...##.....##............##...##........# ###.......###...###............####..###.........[.##..####...........## #..# ##.....)..#...#......###...........#####.### #...........#[.......##..#..###............####..####....#####..###...........#####...## ##....##....#....)...........## #.............## #.......###....................## ##...##.........###.......###......####..........####..###...###.....#....##................####.......#....#..)........#..........####.....#.................###......##.............## ##........#####.)......@........# ##....###........#####..###.....###..####.......)[........# #...## #.# ##.............)....##..##..###.........# #...# #.# ##.....................##..# ##.#......# ##...# #.###...#.........#............###.###..#..n:j%....###...#####.##..####..#.## ##...####..#..# #.##.............#............#..###....#..# #.#....###....#####.#####.....##.##.......# ##....# #.##.## #..##.#>..............n:jϚ n:jQ n:j֮  #..# ##.## ##..# ##<.## Psyko the Zephyrmancer ###.### #..## ###..# ###....# Tengu of Vehumet ...... ......####..####....#####..###.## Health: 49/49 ======================== ##.##....#....)...........## #..# Magic: 5/18======------------------#.###....................## ##.# AC: 10Str: 11  #..###......####..........####.. EV: 20n:j Int: 21  #............####.......#....#.. SH: 0Dex: 14 ##.....#.................###..... XL:  9 Next: 29% Place: Dungeon:5 ...#####.)......@........# ##.... Noise: ---------  Time: 7324.3 (0.0) ##..####.......)[........# #...# m) +4 sling of Armageddon {flame, rPois St##..##..##..###.........# #...# Fire: m) +4 sling of Armageddon {flame##.....##..# ##.#......# ##...# Fly ##....###.###..#......###...###.#..# #.##.............#....#.#..# #.#....###....#####.###....# ##...#:j 33m## ###### #.####### #...##.# _Unknown command. _You encounter an ufetubus.You fly upwards. _Reactivating autopickup. _There is a stone staircase leading down here. _Unknown command.n:jT n:j[ n:j6 n:j3n:jpn:jTn:ji_ 35  n:j.Bn:jn:jn:jvn:jPn:j?n:j$T6==n:jn:jn:j^n:j"n:jDn:j·n:jn:jün:jnn:j;n:jn:j:==n:jn:jn:jDn:jn:jn:jS7=n:jn:jdn:jn:jln:jn:jLn:jn:jNn:jn:jTn:jn:jF9=n:j\n:jn:jun:jn:jqn:j4S8=n:jn:j,n:jn:j,n:jbn:j,n:jn:jn:j9=n:jn:jEn:jn:jn:j j9==n:jn:jn:jn:jn:j,n:jn:j,n:jn:ji!n:j ":==n:j?#n:j)%,n:j?&n:j',n:j(n:j*n:j+Q10/18=n:j+n:j"-,n:jI.n:j60,n:j62n:j3,n:j4n:jp6n:j79=n:j8n:j;,n:j=n:j>@n:j@M1=n:jBn:jF,n:jW=n:jXn:jYn:j5\n:j ]N2==n:j^n:j>an:jan:j1cn:jen:jfn:jYhn:jkn:jkn:jln:jon:jFp:==n:jpn:jr,n:j tn:jun:j$vM3=n:jSxn:jzn:jY{n:j}n:j,n:jLn:jJ,n:jn:jO=n:jn:j,n:jn:jn:jQn:jנn:jn:jCK4=n:jn:j{n:j#n:jGn:j,n:jn:j,n:jn:jn:j9=n:jan:jʼn:jjn:j5n:jln:j1L5==n:jn:j_n:jn:jn:j n:j n:jn:jn:jn:jfn:jn:j:==n:jKn:j8,n:jwn:j#n:jK6=n:jn:jdn:jn:j:n:j n:jn:j|n:jVn:jUn:jn:jn:jQ9=n:j 7=n:j n:j,n:jn:j,n:jn:jnn:j 9=n:jn:j,n:jn:j!n:jv"n:j*$n:j0\  You fly upwards. _Reactivating autopickup. _There is a stone staircase leading down here. _Unknown command. _You start resting.  Magic restored.n:jE402.3 (78.0)8==3.3 (79 _n:j!Ln:jMn:j0n:jjn:jn:jn:jn:jBn:jSn:jn:j7n:jn:jؚn:j:==n:jOn:jn:jkn:j&n:jn:jn:jn:jWn:jn:jn:jn:jn:jn:jrn:jn:j>n:jtn:j%n:j¾n:jn:jWn:j0n:jn:jn:jn:jn:j"n:jn:jn:j~n:jn:jn:jn:jQn:jn:jn:j]n:jn:jNn:j;n:jn:jn:jun:jn:jTn:jn:jw,n:jn:jn,n:j{n:jDn:jn:jvn:jn:jn:jn:jfn:j n:jn:jQn:j n:jZn:j n:jn:jn:jtn:j1n:jn:j!n:j!n:j$#n:j%n:j1&n:j'n:j*n:j-+n:ju,n:j5/n:j/n:j1n:jy3n:j4n:j5n:jC8n:j8n:j:n:j7=n:j=n:j?n:jIBn:jXn:j`Bn:j bn:jkdn:j'en:j2gn:jin:jjn:jln:jo,n:j qn:jtn:jtn:j}vn:jXyn:j{,n:j~n:jAn:jn:jnn:j'n:jn:jWn:jn:jטn:jn:j\n:jn:jn:jn:jn:jn:jkn:jn:jn:j+n:jn:jKn:jn:jn:jn:j)n:jεn:j{n:jFn:jn:jn:jn:jM,n:jin:j n:j/n:j|n:j%n:jn:jn:jn:jn:jn:j"n:jn:jn:jn:jn:j=n:j8n:jn:j%n:j,n:jn:j]n:jn:j9n:jn:jhn:jn:jn:jn:jXn:jn:jn:jen:jn:jn:j3n:jn:j n:j n:j n:jz n:jn:jhn:jn:jn:jn:jzn:jn:jn:jjn:jn:j!n:j)"n:j#n:j%n:jf&n:j'n:j*n:j*n:j+n:j[.n:j/n:j0n:jV2n:j2n:j4n:j+7n:j7n:j9n:j;n:j[<n:j=n:j?,n:j@n:jB,n:jDn:j?Gn:jGn:jSIn:j Ln:jLn:jWn:j[n:j\n:j _n:j'bn:j n:j n:j n:j n:j ,n:j n:j n:jn n:j n:jN n:j# n:j n:j n:jf n:j n:j n:j! n:j" n:jz% n:jS& n:j' n:j3 ,n:jn7 n:j; ,n:j= n:j@ n:j`A n:jB n:j7E n:jSF n:jG n:jI n:jJ n:jK n:jnN n:jO n:jbP n:jR n:jBS n:jT n:jiW ,n:jX n:jd[ ,n:j n:j1 <n:jl n:j+ n:j n:jY n:j n:j` n:j@ n:j n:jܵ n:jl n:j n:j n:j n:jӽ n:j n:j n:j| n:ji n:j n:j n:j n:j n:j n:j n:j& n:j n:j n:j n:j n:jz n:jD n:j n:j n:j n:j n:jg n:j n:j n:jQ n:j n:j n:jX n:j n:j n:j_ n:j  n:j n:j n:j_ n:j n:j n:j Bn:j* Bn:j n:j n:j; n:j ,n:j n:j@ n:j n:jQ n:j" n:jB# n:jx$ n:j|& n:j' n:jo( n:jt* ,n:j>, n:jp. ,n:j}9 n:jw= ,n:j@ n:jB n:jC n:jD n:joG n:j8H n:jI n:j.L n:jL n:j"N n:jP n:jQ n:j>S n:jU n:jnV n:jW n:jZ n:j[ n:j\ n:j}_ n:j)` n:ja n:jAd n:jd n:jZf n:jh n:jZi n:j}j n:jSm n:j:n n:jw n:ji{ n:jc| n:j~ n:jq n:j n:jӂ n:j ,n:jl n:j n:j n:j. n:j ,n:j n:jm n:j' n:j n:j n:j n:jI n:j n:jڝ n:j n:j֡ n:j n:jڣ n:jq n:j n:j9 n:j n:j5 n:j٬ n:j ,n:j n:j n:j n:j n:j ,n:j n:j6 n:j n:j] n:j ,n:j n:j, n:j n:j1 n:j n:j= n:j n:jv ,n:j| n:jY n:j n:j n:jf n:j n:jl n:j n:j n:j n:j1 W _You start waiting.n:j 4702.3 (99.0)n:j /3.3 (100.0)n:j n:j _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.n:j^n:j`Enter next level anyway? Y - Yes  N - Non:j'?n:jX #..# ##.## ##..# ##<.## Psyko the Zephyrmancer ###.### #..## ###..# ###....# Tengu of Vehumet ...... ......####..####....#####..###.## Health: 49/49 ======================== ##.##....#....)...........## #..# Magic: 18/18 ========================#.###....................## ##.# AC: 10Str: 11  #..###......####..........####.. EV: 35 Int: 21  #............####.......#....#.. SH: 0Dex: 14 n:jIZ##.....#.................###..... XL:  9 Next: 29% Place: Dungeon:5 ...#####.)......@........# ##.... Noise: ---------  Time: 7703.3 (0.0) ##..####.......)[........# #...# m) +4 sling of Armageddon {flame, rPois St##..##..##..###.........# #...# Fire: m) +4 sling of Armageddon {flame##.....##..# ##.#......# ##...# Fly ##....###.###..#......###...###.#..# #.##.............#....#.#..# #.#....###....#####.###....# ##...### ###### #.####### #...##.# _You start waiting. _Done waitin:j[ng. _You start waiting. _Done waiting.  This staircase is marked as excluded!Okay, then.n:jdn:je. _n:jn:jn:j;,n:j.F _Unknown command.n:jo n:j Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple n:jsn:j #..# ##.## ##..# ##<.## Psyko the Zephyrmancer ###.### #..## ###..# ###....# Tengu of Vehumet ...... ......####..####....#####..###.## Health: 49/49 ======================== ##.##....#....)...........## #..# Magic: 18/18 ========================#.###....................## ##.# AC: 10Str: 11  #..###......####..........####.. EV: 35 Int: 21  #............####.......#....#.. SH: 0Dex: 14 ##.....#.................###..... XL:  9 Next: 29% Place: Dungeon:5 ...#####.).n:jQ.....@........# ##.... Noise: ---------  Time: 7703.3 (0.0) ##..####.......)[........# #...# m) +4 sling of Armageddon {flame, rPois St##..##..##..###.........# #...# Fire: m) +4 sling of Armageddon {flame##.....##..# ##.#......# ##...# Fly ##....###.###..#......###...###.#..# #.##.............#....#.#..# #.#....###....#####.###....# ##...### ###### #.####### #...##.# _Done waiting. _You start waiting. _Done waiting.  This staircase is marked as excluded! _Okay, then. _Unknown command.  n:jn:jpn:jn:jr$ _n:j n:jn:jcn:jZn:jn:jn:jn:j8n:jKn:jn:jn:jn:jn:jn:jZ,n:j/n:jn:jn:jUn:j2n:j n:jn:jn:jn:jn:j)n:jn:jn:jn:j:n:jn:j n:jB%n:j&n:j'n:ja(n:j,n:j.n:jV/n:jQ0n:j4n:jY7,n:j8n:j<n:jU>n:j?n:j?n:j-Dn:jEn:jFn:jGGn:j%Kn:jLn:jMn:jQNn:j Rn:jSn:jTn:jIUn:jKXn:jFZn:jZn:j[n:jW^n:jl_n:j_n:jhan:jdn:jfn:jfn:jCgn:jjn:jEmn:j9nn:jnn:jqn:jsn:jtn:jun:j5xn:jzn:jzn:ji{n:j}n:jrn:j0n:jn:jEn:jn:jn:jOn:jn:jՉn:jn:jn:jnn:jn:jn:jn:j%n:j/n:j5n:jʕn:jŗn:jen:jn:jn:jn:jn:j,n:jwXn:jnn:jڥn:jn:jn:jn:j[n:jRn:jn:jn:j,n:jϰn:jn:j,n:jn:jn:jn:j*,n:jGn:jnn:jn:jn:j}n:jn:jz,n:j9Y  There is a stone staircase leading down here.n:jn:jQn:jgB20  _n:j6n:j{G 6  You fly downwards.n:j,n:j n:j+ _You encounter a phantom and an orc.Found 6 javelins.  There is a stone staircase leading up here.n:jln:j} .. ##. .. (.  ..  .# ##  ######.##.o.  #...W.  # n:j ## 42.8 (39.5) #....  #......  #..........##.  .............. ########ß.ß#### W   phantom (dormant) ß.ß#o   orc (wandering) .... n:j+n:jr n:jd _There are monsters nearby!n:jG )W  You shoot a sling bullet. The sling bullet hits the phantom.  n:jH#The sling bullet burns the phantom.n:jJ.on:j'G.Wn:jyn:j=;:===4.1 (1.3)n:jLBn:j@Fb _The phantom is moderately damaged.n:j93n:j?n:jC2sn:jEx .  You encounter a scorpion.n:jMs   scorpionn:jN4--50n:jSn:jM\ .5-- _The phantom closely misses you.You fly upwards.n:jc #.# ##............## ##...## #.# ##.......#####..###....# #.# ##.......## #......)..# #.# ##.......## #.........#### #.###...#.....# ##....#........ #.##..####..#.## ##...####.###### ....### #..#..###...## #># #...## #..##.##...## ### #.##.## #..##.#@...# #####.# ######..W.## ### ###.##  ###  n:j4-6.6 (2.5n:j _Level annotation: exclusion: staircase _There is a stone staircase leading down here.n:jr n:jC 7-n:j n:j F _Unknown command.n:j=.### ##.....###  .# .....## ##...# .# ###..###....# .# #......)..# .# ##.......## #.........##### .###...#.....# .#........ .##..####..#.## ##.####### n:jl?h...### #..#..##># ...## #..##.##@..## ### .##.## #..##.#>...# ####.# ######..W######. ###n:jA5W.n:jEn:jFu 35  7.6 (1.0 _n:jKn:jMn:j;.###.....#....##.## #...# ### ##.....###  # n:j'.....## ##...# # ###..###....# # #......)..# # ##.......## #.........##### ###...#.....# .#........# ##..####..#.## ##.########## #..#..##># .## #..##.##...## ###.## #..##.#>W..# ###.# ######...######. ###n:j6W.n:jn:j-=8n:jn:j{ _The phantom attacks as it pursues you! The phantom barely misses you.n:j]   n:j 7Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jnK..###.....#....##.## #...##  Psyko the Zephyrmancer ### ##.....#......## ##...#  Tengu of Vehumet ...... # ##............## ##...##  Health: 49/49 ======================== # ##.......#####..###....#  Magic: 14/18 ==================------ # ##.......## #......)..#  AC: 10Str: 11 # ##.......## #.........#####  EV: 35 Int: 21 ###...#.....# ##....#........#  SH: 0Dex: 14 n:jΒ##..####..#.## ##...####.#######  XL:  9 Next: 29% Place: Dungeon:5 ..### #..#..###@*.## #>#  Noise: =--------  Time: 7748.6 (0.0) ..## #..##.##*W*## ###  m) +4 sling of Armageddon {flame, rPois St ##.## #..##.#>***# Fire: m) +4 sling of Armageddon {flame ###.# ######....## Fly  ### ###.## ### W   phantom _The phantom attacks as it pursues you! The phantom barely misses you.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure) :jȓ2d Press: ? - help, Dir - move targetAim: a phantom (moderately damaged, empty space bonus: 6/8)n:jr..###.....#....##.## #...##Psyko the Zephyrmancer ### ##.....#......## ##...#Tengu of Vehumet ...... # ##............## ##...##Health: 49/49 ======================== # ##.......#####..###....#n:jMagic: 14/18 ==================------ # ##.......## #......)..#AC: 10Str: 11 # ##.......## #.........##### EV: 35 Int: 21 ###...#.....# ##....#........# SH: 0Dex: 14 ##..####..#.## ##...####.####### XL:  9 Next: 29% Place: Dungeon:5 ..### #..#..###@..## #>#Noise: =--------  Time: 7748.6 (0.0) ..## #..##.##.*.## ###m) +4 sling of Armageddon {flame, rPois St ##.## #..##.#>...#Fire: m) +4 sling of Armageddon {flame ###.# ######n:jL....##Fly ######.#####W   phantom _The phantom attacks as it pursues you! The phantom barely misses you.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (moderately damaged, empty space bonus: 6/8)n:j .  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target: a phantom (moderately damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the phantom!!  You destroy the phantom!n:j Sn:j F20 33==9.6 (1n:j1 n:j Z _Vehumet accepts your kill.n:jn:jxWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple n:jWn:jwv..###.....#....##.## #...##Psyko the Zephyrmancer ### ##.....#......## ##...#Tengu of Vehumet ...... # ##............## ##...##Health: 49/49 ======================== # ##.......#####..###....#Magic: 14/18 ==================------ # ##.......## #......)..#AC: 10Str: 11 # ##.......## #.........##### EV: 20Int: 21 ###...#.....# ##....#........# SH: 0Dex: 14 ##..####..#.## ##...####.####### XL:  9 Next: 33% Place: Dungeon:5 ..### #..#..###@..## #>#Noise: :jwI37m===------  Time: 7749.6 (0.0) ..## #..##.##...## ###m) +4 sling of Armageddon {flame, rPois St ##.## #..##.#>...#Fire: m) +4 sling of Armageddon {flame ###.# ######....##Fly ######.#####      Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (moderately damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the phantom!!  You destroy the phantom! _Vehumet accepts your kill.n:jn:j? 35  n:j  There is a stone staircase leading down here.n:jX20  _n:ja%6n:jP  You fly downwards. The scorpion stings you.n:j| .. ##. .. (.  .. 5== .# ##  ######.##...  #...........  #...........  #...@s....# --- #...........  #............. #..........##. ..............n:j########ß.ß####s   scorpion ß.ß# .... n:j,52.6 (3n:j+7-=--4.1 (4.5n:j2n:j3' _The scorpion stings you.n:j7a _There is a stone staircase leading up here.n:j G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j`[ .. Psyko the Zephyrmancer ##. .. Tengu of Vehumet ...... (.  Health: 47/49 =======================- ..  Magic: 11/18 ==============---------- .# ##  AC: 10Str: 11 ######.##...  EV: 20Int: 21 #...........  SH: 0Dex: 14 #...***.....  XL:  9 Next: 33% Place: Dungeon:6 #...@s*...#  Noise: =--------  Time: 7754.1 (0.0) #...***..... :jd]m m) +4 sling of Armageddon {flame, rPois St #.............  Fire: m) +4 sling of Armageddon {flame #..........##.  Fly  ..............  ########ß.ß####  s   scorpion ß.ß#  ....  _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (empty space bonus: 7/8)n:j.. Psyko the Zephyrmancer##... Tengu of Vehumet ......(.Health: 47/49 =======================-..Magic: 11/18 ==============----------.# ##AC: 10Str: 11######.##...EV: 20Int: 21#...........SH: 0Dex: 14#...........XL:  9 Next: 33% Place: Dungeon:6#...@*....#Noise: =--------  Time: 7754.1 (0.0)#...........m) +4 sling of Armageddon {flame, rPois St#.............Fire: m) +4 sling of Armageddon {flamen:j#..........##.Fly ..............########ß.ß####s   scorpionß.ß#.... _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (empty space bonus: 7/8)n:j†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a scorpion (empty space bonus: 7/8)  The open air twists around violently and strikes the scorpion!!  You kill the scorpion!n:ja(n:j);7==5.1 (1n:j{n:jZ _Vehumet accepts your kill.n:j n:j2 3n:j~ u 35  n:j n:j ;8n:j n:j ,n:j; n:j ,n:j n:j ,n:j* n:j n:j |9=2==n:j n:jw1 _HP restored.n:jn:jwn:j n:jn:jrn:jm  An orc wizard comes into view.n:jto---o   orc wizard (wandering)n:j+63.1 (8n:j=%(n:j&M---4.1 (9 _n:j,n:j/n:j )))) You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.n:jv? K.on:jHJ 0.....n:jK ===20 ===5.3 (1.2n:jR n:jT e _The orc wizard is moderately wounded.n:jj ))) You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.n:jC.on:j*..n:jN'6.5n:jn:j] c _The orc wizard is severely wounded.n:j )You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.  You kill the orc wizard!n:jI))n:j6*..n:j;_3=87.7n:j7Bn:jDZ _Vehumet accepts your kill.n:jn:j n:jn:jNH _No target in view!n:j˛n:j}n:jn:jǦH _No target in view!n:j{ 3n:j n:j n:jV f 35  _n:jG n:j ,n:ju n:j ,n:j n:j%$ O=n:j(& n:jc, ,n:j- n:j4 n:j5 K4=n:j6 n:j: ,n:j= n:jYC n:jD n:j~E n:jtK n:jrL n:jRM n:jS O=n:jzT n:jlW ,n:jX n:j|d 5==n:je n:jj n:jOk n:jl n:jp ,n:jTr n:jw n:jy :==n:jxz n:j ,n:j n:j3 n:j7 K6=n:jH n:j ,n:j n:j ,n:jw n:j[ n:jO n:j n:j n:jޣ 9=n:jݤ n:jo n:j n:j n:j n:jI K7=n:j^ n:j n:jU n:j= n:j n:jz n:j n:j n:j n:j n:j n:j 9=n:j< n:j- ,n:j n:j: ,n:j n:j n:j L8==n:j n:j 4 _Magic restored.n:jB 3n:j n:j n:j" n:j, n:j` n:j n:jN n:j n:j n:j$ $  Things that are here:n:jS* j  a +0 dagger; a +0 robe; an orc corpsen:j 1 n:jn2 A== _n:j3 n:j6 n:js? ,n:jOA n:jC n:jH n:jJ ,n:j+O n:jl] ...! .... ......## .....{#.......#. .. ..).<.#####.# ####..> ....5.#......###......#.......(@.......---804.7 (37.0)#.........###...%###.....#####.. #######)##..... #.............#.............#...<†....#..##............##..............#n:j_j n:j l G---5.7 (38n:jr n:ju V _Found an inkwell talisman. Found a stone staircase leading down.n:j")n:jM*n:j+n:j0n:j5n:j:Bn:j@,n:jBn:jFn:jQJn:j4Kn:jLn:jOn:j Tn:jTn:j5Vn:jXn:j]n:j]n:jG_n:j{an:jen:jbfn:jgn:jjn:jnn:jon:jpn:jvn:j}n:j~n:jn:jn:jn:jnn:jsn:jHn:jJn:jn:jxn:jn:jf  You encounter an adder.n:jl>#......###########....?..:.......!... #####.?............ ...................#....! #........!...<...#  #............)..##  #........# ## #..###....)..##. #..............S....##. #####.......).<.....# ###.# #####..>............## .....###..........n:jl[.......... ......(..............^..S   adder (wandering) ........###...%......... #.....#####...#####..... #####)### #...15.7 (10n:jn:jV26.7 (11 _n:jn:jn:jV=########### ..?..:.......!... #####.?..... . .....#. #!...<...#  #.....)..### #....## #..###)..# #. #...S....# #. #####.......).<.....# ####.# #####..>.......n:jLX# ......###..........(.....^....###...%......... ##.....#####...#####..... ######)##......# #.......# ##n:jbn:jEd07.7 (1.0)n:jnn:j$qn:jM  ..?..:.......!#####.?..... . .....#. #!...<...#  #.....)..### #....## #..###)..# #. #...n:j (S....# #. #####).<.....# #####.# #####..>.......# #......###........ #.......(..^.. #...###...%......... ###.....#####...#####..  ######)##......# #  #.......## ##  #..n:jd n:j %8n:j n:j n:j>l#####.?.....  .....#. #!...<...# #.....)..### #....## #..###)..# #. #...S....# #. #####).<.....######.#>.......#  #......###........  #.......(.^.. n:j #...###...%.........  ###.....#####...#####...  ######)##......# # #.......## ## #..  #...<†....#..##.n:jn:j%9n:jn:jR)!  ......#.. #!...<...#....)..##...# ## #..##). #....S..####).<.#####.# #####..>............#......###.....@.. n:j +b.(.^.. ..###...%.#Fly ..#..##............#n:jQ5n:j#6&20n:j=n:j@n:jn5  #!...<...#....)..##...# ## #..##). #....S..####n:j5).<.#####.# #####..>............#......###........ .(.^.. ..###...%.n:j5##.....#####...#####..Fly n:j6/....n:j36C...... #..............#n:j@n:jPA%1n:jIn:jLn:js #....)..## # #...# ## #..###.)..# #. ...S....# #. #####).<.....# #####.# #####..>......## #......###........ #.(..^.. #..###.. ###.....#####...#####..... ###)##......# #...  #.............## ##  #........  #...<†....#..###............# ........# .##...n:j n:j* %2n:j m _You see here an inkwell talisman.n:jZ n:j B20 823n:j n:ji - _p - an inkwell talismann:j1" n:j{% Put on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  k - a +5 ring of evasion (worn)d - a ring of protection from cold  j - a ring of resist corrosion Talismans (go to first with %)p - an inkwell talisman[?] describe selected n:j% [!] equip|wield|wear|put on[tab] equip|unequip n:j n:j n:j0" #............)..## Psyko the Zephyrmancer# #...............#Tengu of Vehumet ......## #..###............)..#Health: 49/49 ========================#. #..............S....#Magic: 18/18 ========================n:jv" #. #####.......).<.....#AC: 10Str: 11 #####.# #####..>............##EV: 20n:j" Int: 21 #......###....................SH: 0n:j" Dex: 14 #.......(..............^..XL:  9 Next: 38% Place: Dungeon:6 n:j" #.........###...@.........Noise: ---------  Time: 7823.7 (0.0) n:j# ###.....#####...#####.....m) +4 sling of Armageddon {flame, rPois Stn:j(# ######)##......# #...Fire: m) +4 sling of Armageddon {flamen:jG# #.............## ##Fly n:jf# H#..............n:j# 2#...<†....#..##.#............# ..............# ..........##...n:j $ ^Things that are here: _a +0 dagger; a +0 robe; an orc corpse _Found an inkwell talisman. Found a stone staircase leading down. _You encounter an adder. _You see here an inkwell talisman. _p - an inkwell talismann:j+ n:j+ *4.7 (1n:j0 n:jQ; n:j@ *5.7 (2n:j2B n:jL n:jM *6.7 (3n:j-T n:j^ x SS   adder (wandering) _You begin transforming. You continue transforming. x3  An adder comes into view.n:jj n:jj Keep transforming yourself? Y - Yes  n:jk N - Non:j5Sn:jFh #............)..## Psyko the Zephyrmancer# #.....S.........#Tengu of Vehumet ......## #..###............)..#Health: 49/49 ========================#. #..............S....#Magic: 18/18 ========================#. #####.......).<.....#AC: 10Str: 11 #####.# #####..>............##EV: 20n:jh Int: 21 #......###....................SH: 0Dex: 14 #.......(..............^..XL:  9 Next: 38% Place: Dungeon:6 #.........###...@.........Noise: ---------  Time: 7826.7 (3.0) ###.....#####...#####.....m) +4 sling of Armageddon {flame, rPois St######)##......# #...n:jh5Fire: m) +4 sling of Armageddon {flame#.............## ##Fly #..............n:jii#...<†....#..##.S   adder (wandering)#............# ..............# ..........##... _Found an inkwell talisman. Found a stone staircase leading down. _You encounter an adder. _You see here an inkwell talisman. _p - an inkwell talisman _You begin transforming. You continue transforming. x3  An adder comes into view.n:jtn:jy*7.7 (4n:j}n:jI, _You stop transforming.n:j #.)..## # #.....S.# ## #..###.)..# #. #....S....# #. #####.).<.....#  #####.# #####..>.##  #......###.  #.(n:j r.^..  #.###.  ###.....#####...#####..... ######)##......# #... #.## ## #..n:jL #...<†....#..##. #.n:jmT....# #......# #n:j#.##...n:jQ.Sn:jWSn:jQl 35  8.7 (1n:jn:j/ _The adder hisses angrily.n:j) #.).. # #.# ## #..###.....S......)..# #. #.....S....# #. #####.).<.....# #####.# #####..>.## #......###. #.(.^.. #.###.n:ji ###.....#####...#####..... ######)##......# #... #.............## ## #.. #...<†....#..##. #.#  #.#  #.##...n:jpU.Sn:j$n:j%%9n:j-n:j/n:j> # #....## #..###).. #. #........S.....S.... #. #####.......).<.....#####.# #####..>....... #......###........ #.......(...^..  #.........###.... ###.....#####@..#####..... ######)##......# # #........n:j> # ## #........  #...<†....###. #............# ###.....# ###...  ...n:j? !....n:j@ U.Sn:j)B T.Sn:j3L n:jL &30n:jRT n:j5V n:j  .  You shoot a sling bullet. The sling bullet hits the adder!  The sling bullet burns the adder.  You kill the adder!n:jC&Q)))n:jF....n:j\20 9===1.9 (1.2n:jn:j;Z _Vehumet accepts your kill.n:j n:j n:jh n:j H _No target in view!n:jΖ n:j? n:j9 n:j` H _No target in view!n:jn:jBn:jkn:jfH _No target in view!n:j7 n:j Put on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  k - a +5 ring of evasion (worn)d - a ring of protection from cold  j - a ring of resist corrosion Talismans (go to first with %)n:jG p - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip n:jn:jn:j# #............... Psyko the Zephyrmancer## #..###............).. Tengu of Vehumet ......#. #..............S.... Health: 49/49 ========================#. #####.......).<..... Magic: 18/18 ========================#####.# #####..>............# AC: 10Str: 11#......###.................... EV: 20Int: 21#.......(..............^..SH: 0n:j0 Dex: 14#.........###.............XL:  9 Next: 39% Place: Dungeon:6###.....#####@..#####.....Noise: ===------  Time: 7831.9 (0.0)######)##......# #...m) +4 sling of Armageddon {flame, rPois St#.............## ##Fire: m) +4 sling of Armageddon {flame#..............n:j [Fly #...<†....#..##.#............# ###..............##..........##...  .................The sling bullet burns the adder.  You kill the adder! _Vehumet accepts your kill. _No target in view! _No target in view! _No target in view!n:jXn:j;---2.9 (1 _n:jn:jW2n:jG7F---3.9 (2n:j?n:jIn:j}I*4.9 (3n:jOn:jKYn:jY*5.9 (4n:j`n:jx}22----- 487-) Magic ParchmentCast: Shock _No target in view! _You begin transforming. You continue transforming. x3  You turn into a walking scroll.  Your +4 sling of Armageddon {flame, rPois Str+3}, +0 pair of gloves and +2  leather armour of positive energy meld into your body.  The +4 sling of Armageddon {flame, rPois Str+3} stops flaming.n:jtVScroll Fly n:jƌ7;n:j{c _You feel less protected from negative energy.n:ju n:j w  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAirn:jOw 1%3  c + AirstrikeAir2% 4 d - Foxfiren:jvw >Conjuration/Fire2%1  e - Mephitic Cloudn:jw 5Conjuration/Alchemy/Air 2%n:jw 3 n:jw Select a spell to describe [?] help [!]/[I] toggle spell headersn:jgPower Damage Range Noise 100% 1d9 7 Almost silent44%N/AN/A Quiet22%2d(4-20) 7 A bit loud72% 2x1d7 N/A Almost silent32% N/A 4 Very loudn:jG" n:j* n:j1 w# #............... Psyko the Zephyrmancer## #..###............).. Tengu of Vehumet ......#. #..............S.... Health: 49/49 ========================#. #####.......).<..... Magic: 18/22 ===================-----#####.# #####..>............# AC: 4Str: 8#......###.................... EV: 27Int: 21n:j`2 #.......(..............^..SH: 0Dex: 14#.........###.............XL:  9 Next: 39% Place: Dungeon:6###.....#####;..#####.....Noise: ---------  Time: 7835.9 (0.0)######)##......# #...-) Magic Parchment#.............## ##n:j2 Cast: Shock#..............Scroll Fly n:j2 #...<†....#..##.#............# ###..............##..........##...  ................. n:j3 _You begin transforming. You continue transforming. x3  You turn into a walking scroll.  n:j03 Your +4 sling of Armageddon {flame, rPois Str+3}, +0 pair of gloves and +2  leather armour of positive energy meld into your body.  The +4 sling of Armageddon {flame, rPois Str+3} stops flaming. n:j]3 N_You feel less protected from negative energy.n:jv: n:juG n:j%N n:jO n:jE3n:jHn:jMi  You encounter an ufetubus.n:jA^5 42  Shock5   ufetubus (wandering)n:jsiK5.n:jxrn:jc16.9 (1 _n:jn:jqn:jN# #............... Psyko the Zephyrmancer## #..###............).. Tengu of Vehumet ......#. #..............S.... Health: 49/49 ========================#. #####....*..).<..... Magic: 17/22 ==================------#####.# #####..>.*..........# AC: 4Str: 8#......###.......*............ EV: 42 Int: 21#.......(......**......^..SH: 0Dex: 14n:j#.........###.*...........XL:  9 Next: 39% Place: Dungeon:6###.....#####;..#####.....Noise: ---------  Time: 7836.9 (0.0)######)##......# #...-) Magic Parchment#.............## ##Cast: Shock#..............n:j=:Scroll Fly #...<†....#..##.#............# ##n:juE5   ufetubus (wandering)#..............##..........##...  ................. n:j|_You encounter an ufetubus.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)n:j Z5.  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap misses the ufetubus.n:je.....5n:jh:27 ==7.9 (1n:j"pn:js* _The ufetubus shouts!n:j# #............... Psyko the Zephyrmancer## #..###............).. Tengu of Vehumet ......#. #..............S.... Health: 49/49 ========================#. #####...*...).<..... Magic: 16/22 =================-------#####.# #####..>*...........# AC: 4Str: 8#......###......*............. EV: 27Int: 21#.......(......*.......^..SH: 0Dex: 14n:j#.........###.*...........XL:  9 Next: 39% Place: Dungeon:6###.....#####;..#####.....Noise: ==-------  Time: 7837.9 (0.0)######)##......# #...-) Magic Parchment#.............## ##Cast: Shock#..............Scroll Fly #...<†....#..##.#............# ##5   ufetubus#..............##..........##...  n:jQ.................Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (57% to hit)  The zap hits the ufetubus.n:jkU.5n:jP.5n:jn:j%..n:jh2-8.9 (1n:jn:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (57% to hit)  The zap hits the ufetubus. _The ufetubus is moderately wounded.n:j4# #............... Psyko the Zephyrmancer## #..###............).. Tengu of Vehumet ......#. #..............S.... Health: 49/49 ========================#. #####.......).<..... Magic: 15/22 ================--------#####.# #####..>............# AC: 4Str: 8#......###......*............. EV: 27Int: 21n:jK#.......(......*.......^..SH: 0Dex: 14#.........###.*...........XL:  9 Next: 39% Place: Dungeon:6###.....#####;..#####.....Noise: =--------  Time: 7838.9 (0.0)######)##......# #...-) Magic Parchment#.............## ##Cast: Shock#..............Scroll Fly #...<†....#..##.#............# ##n:jx5   ufetubus#..............##..........##...  .................Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  n:j-Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus.n:j]U.5n:jF$...n:j*9.9 (1n:je&n:j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus. _The ufetubus is severely wounded.n:j A# #............... Psyko the Zephyrmancer## #..###............).. Tengu of Vehumet ......#. #..............S.... Health: 49/49 ========================#. #####.......).<..... Magic: 14/22 ===============---------#####.# #####..>............# AC: 4Str: 8#......###.................... EV: 27Int: 21#.......(......*.......^..SH: 0n:j Dex: 14#.........###.*...........XL:  9 Next: 39% Place: Dungeon:6###.....#####;..#####.....Noise: =--------  Time: 7839.9 (0.0)######)##......# #...-) Magic Parchment#.............## ##Cast: Shock#..............Scroll Fly #...<†....#..##.#............# ##5   ufetubus#..............##..........##...  ................. _The ufetubus is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straightn:j { lineAim: an ufetubus (severely wounded, 57% to hit)n:jt 5.5n:j]y M.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ufetubus (severely wounded, 57% to hit)  The zap misses the ufetubus. The ufetubus completely misses you.n:j2 *5n:j [5=40.9 (1n:j n:j n _The ufetubus misses you. The ufetubus leaves your sight.n:jaR p # #............... Psyko the Zephyrmancer ## #..###............).. Tengu of Vehumet ...... #. #..............S.... Health: 49/49 ======================== #. #####......5).<..... Magic: 14/22 ===============---------  #####.# #####..>............# AC: 4Str: 8  #......###.................... EV: 27Int: 21  #.......(..............^..  SH: 0Dex: 14 n:j^S l #.........###.............  XL:  9 Next: 39% Place: Dungeon:6  ###.....#####;..#####.....  Noise: =--------  Time: 7840.9 (0.0)  ######)##......# #...  -) Magic Parchment  #.............## ##  Cast: Shock  #.............. Scroll Fly  #...<†....#..##.  #............# ##  5   ufetubus  #..............#  #..........##...  .................n:jS qConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  n:jS ^The zap hits the ufetubus.  You kill the ufetubus!n:jZ Y #  ## ) #.  #. ).<     (^..  *    ) #...   ##    #...<         n:jS .n:j \1.9 (1Shockn:j p _Vehumet accepts your kill.n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jl.n:j@/n:j6n:j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jn:j,n:jn:j2  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j]e _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j-n:je8n:j>n:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jn:jn:jn:jn:j| 42  _n:jn:jQn:jn:jn:jn:jan:jB n:j n:j n:j n:j M5=n:j n:j n:j n:jt n:j n:j n:j n:j n:j n:j n:j n:j 9=n:jR n:j# n:j!$ M6=n:j% n:j* n:j+ n:j, n:jv0 n:j0 n:jc2 n:j5 n:jP5 n:jD6 n:j~: O=n:j; n:j? n:j@ n:jA n:j"E n:jE K7=n:j]G n:j=K n:jK n:jL n:jQ n:jmQ n:jR n:jW n:jX n:jHY n:jt] n:j] 9=n:j_ n:j=d n:jd n:j1f n:jj n:jj #8n:j4k (=n:jl n:jp n:jYq n:jr n:jjw n:jw n:jy n:j} n:j} n:j} n:j& n:j 9=n:jf n:j n:j K9=n:j n:j4 n:j n:j> n:j ,n:j= n:j n:j2 n:j n:j n:j 9=n:jٛ n:j~ n:jӟ n:j n:j n:j E20=n:jէ n:j n:ji n:j" n:jD n:j n:jC n:j n:j n:j n:j n:j 9=n:jκ n:j n:j a1=n:j* n:j n:jk n:j3 n:jt n:j n:j n:j n:j n:j n:j" 9=n:j8 n:j n:j n:j n:j n:j L2==n:j n:j n:j n:j< n:j n:jb n:jX n:j n:j n:j n:jv n:j n:j n:jr n:j n:j( :==n:j n:j n:j& n:j n:j n:j n:jF n:j n:j n:j n:j n:j! n:j# n:j% n:jr( n:j( n:jD* n:j. n:j3 n:j~3 n:jK7 n:j: n:j? n:j @ n:jkF n:jH n:jH ;27 n:jJ n:jQ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)n:jQ 3onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _s - 3 yellow potions (gained 1)n:jU n:jSV 6 42 n:j~V ) n:j0Y n:j^\ n:j[a n:ja n:jd n:jf n:j_k n:jk n:jn n:jp n:jgu n:ju n:jw n:jLz n:j} n:j;~ n:jW n:jm n:j ;27 n:j n:j ~ _j - 3 scrolls labelled GISSYD GOEFRI (gained 1)n:j n:j 6 42 n:j3 ) n:j n:jk   ######### #........ ################........ n:j< .......;..:.......!... .- ######.............. ... ..................#....! ####......<...# #............)..## # #...............## #..###............)..# #...................#n:j  #. #####.......).<.....#n:j͵ 1903.9 (62.0)n:j Z27 -4.9 (63n:j n:j c _y - a scroll labelled BADOMO METEACn:j%3n:jx&n:j+n:j.n:j/_ 42  n:j4n:j;n:j?n:j@n:jAn:jEn:jLIn:jIn:jIKn:jnPk  You see here a parchment of Swiftness.n:jTn:jU _n:j_Wn:jBYn:j[n:j\n:j\n:js^n:j`n:j`n:jan:jen:jhn:jin:jjn:jmn:jqn:jnqn:jsn:j"vn:jyn:jyn:j {n:j|n:j^n:jn:jނn:jn:jn:jn:jDn:j########### #.........# ##############.........# ........:.......;......# ####.................... ................#....!## ##............<...#..##  #............)..##.##  n:j#...............# . ##............)..# . .................# .# ##....n:j#-15.9 (11n:j527 6.9 (12n:jZn:j\ _x - a sedimented grey potionn:j* n:j* n:j n:j n:j n:j u 42  n:j@ n:jK n:j n:j n:jV n:jo n:j n:jD n:j n:j+ n:j{ n:jY n:j n:j n:j n:j n:jE n:j ;27 n:j n:jq m _t - 3 black potions (gained 1)n:j~ n:j _ 42  n:jD n:j' n:j n:j n:j n:j n:j n:j) n:j n:j Q27 n:j n:jw ~ _m - 3 scrolls labelled ZUORUP QUNULU (gained 1)n:j~ L 42 n:j ) n:j n:j? n:jd ,n:j n:j n:j ,n:j n:j n:j e  You encounter a hound.n:j ##......................... ..............#.....### ............<...#..## ............)..##.### ...............##...# ............)..##...# ...............##...# .......).<.....##...###>............##.. ....###^n:j ....#.# Shock ..#.....#... .#####......# ##. .# #.####h   hound (wandering) ##......... h.........n:j! -29.9 (13n:j" 4h.n:jh* n:j- 330.9 (14 _n:je3 n:jW5 n:jY ##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 21/22 ======================-- ...............##...#AC: 4Str: 8 ............)..##...#EV: 42 Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 n:j >.>............##;........Noise: ---------  Time: 7930.9 (0.0) ...............*......###-) Magic Parchment ........^.....*.....#.#Cast: Shock .............*#.....#...Scroll Fly .#####......*.......# ##. .# #....*.....####h   hound ## ##.*....... .......... #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 64% to hit)  The zap hits the hound.  The hound is lightly wounded.n:j&? ;h.n:jG >....n:jJ :27 ==1.9 (1n:jf n:jh p  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 64% to hit)  The zap hits the hound.hound is lightly wounded. _barks!n:jF ##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 20/22 =====================--- ...............##...#AC: 4Str: 8 ............)..##...#EV: 27n:jl 5Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 .>............##;........Noise: ==-------  Time: 7931.9 (0.0) ...............*......###-) Magic Parchment ........^.....*.....#.#Cast: Shock .............*#.....#...Scroll Fly .#####......*.......# ##. .# #....*.....####h   hound ## ##......... .n:j ......... #.Casting: Shock (safe; 1% risk of failure)  n:j YConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)  The zap hits the hound.n:j;h.n:j ;h.n:j...n:j_2-2.9 (1n:jn:jJ%wMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (lightly wounded, 64% to hit)  The zap hits the hound. _The hound is lightly wounded.n:j##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 19/22 ====================---- ...............##...#AC: 4Str: 8 ............)..##...#EV: 27Int: 21 ...............##...#SH: 0Dex: 14 n:j`.......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 .>............##;........Noise: =--------  Time: 7932.9 (0.0) ...............*......###-) Magic Parchment ........^.....*.....#.#Cast: Shock .............*#.....#...Scroll Fly .#####..............# ##. .# #..........####h   hound ## ##......... .......... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% tn:jȲ$o hit)  The zap hits the hound.n:j4;h.n:jZ=&.n:jD@*3.9 (1n:j0Gn:jKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)  The zap hits the hound. _The hound is moderately wounded.n:j............##;........n:jINoise: =--------  Time: 7933.9 (0.0) ...............*......###-) Magic Parchment ........^.....*.....#.#Cast: Shock ..............#.....#...Scroll Fly .#####..............# ##. .# #..........####h   hound ## ##......... .......... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound but does no damage.n:j;h.n:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound but does no damage.  The hound is moderately wounded.n:j}*4.9 (1n:jn:jS _The hound closely misses you.n:j##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 17/22 ==================------ ...............##...#AC: 4Str: 8 ............)..##...#EV: 27Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 .>............##;........Noise: =--------  Time: 7934.9 (0.0) ...............*......###-) Magic Parchment ........^...........#.#Cast: Shn:jнock ..............#.....#...Scroll Fly .#####..............# ##. .# #..........####h   hound ## ##......... .......... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound.n:jGMhConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (moderately wounded, 64% to hit)  The zap hits the hound.  The hound is severely wounded.n:j:KX8=5.9 (1n:jQn:jTS _The hound closely misses you.n:jG##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 17/22 ==================------ ...............##...#AC: 4Str: 8 ............)..##...#EV: 27Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 n:j............##;........Noise: =--------  Time: 7935.9 (0.0) ...............*......###-) Magic Parchment ........^...........#.#Cast: Shock ..............#.....#...Scroll Fly .#####..............# ##. .# #..........####h   hound ## ##......... .......... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.n:jMhConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (severely wounded, 64% to hit)  The zap hits the hound.  The hound is almost dead.n:j*6.9 (1n:jn:jY _The hound completely misses you. x2n:jĸ 7##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 16/22 =================------- ...............##...#AC: 4Str: 8 ............)..##...#EV: 27Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 .>............##;........Noise: =--------  Time: 7936.9 (0.0) ...............*......###n:j -) Magic Parchment ........^...........#.#Cast: Shock ..............#.....#...Scroll Fly .#####..............# ##. .# #..........####h   hound ## ##......... .......... #. _The hound completely misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)n:jE ;hn:jG *7.9 (1n:jN n:jQ s  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit) _The zap misses the hound. The hound completely misses you.n:jb] $##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###Magic: 15/22 ================-------- ...............##...#AC: 4Str: 8 ............)..##...#EV: 27Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 .>............##;........n:j^ Noise: =--------  Time: 7937.9 (0.0) ...............*......###-) Magic Parchment ........^...........#.#Cast: Shock ..............#.....#...Scroll Fly .#####..............# ##. .# #..........####h   hound ## ##......... .......... #. _The zap misses the hound. The hound completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)n:j ;hn:j *8.9 (1n:j n:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit) _The zap misses the hound. The hound misses you. The hound closely misses you.n:jE##.........................Psyko the Zephyrmancer ..............#.....###Tengu of Vehumet ...... ............<...#..##Health: 49/49 ======================== ............)..##.###n:jGMagic: 14/22 ===============--------- ...............##...#AC: 4Str: 8 ............)..##...#EV: 27Int: 21 ...............##...#SH: 0Dex: 14 .......).<.....##...####XL:  9 Next: 39% Place: Dungeon:6 .>............##;........Noise: =--------  Time: 7938.9 (0.0) ...............*......###-) Magic Parchment ........^...........#.#n:jCast: Shock ..............#.....#...Scroll Fly .#####..............# ##. .# #..........####n:jֵh   hound ## ##......... .......... #. _The zap misses the hound. The hound misses you. The hound closely misses you.n:j>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  n:j>Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)n:jA;hn:jC*9.9 (1n:jJn:jMv  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit) _The zap misses the hound. The hound completely misses you.n:j;H##.........................  Psyko the Zephyrmancer ..............#.....###  Tengu of Vehumet ...... ............<...#..##  Health: 49/49 ======================== ............)..##.###  Magic: 13/22 ==============---------- ...............##...#  AC: 4Str: 8 ............)..##...#  EV: 27Int: 21 ...............##...#  SH: 0Dex: 14 .......).<.....##...####  XL:  9 Next: 39% Place: Dungeon:6 .>............##;........  Noise: =--------  Time: 7939.9 (0.0) ......................###  -) Magin:jI*c Parchment ........^...........#.#  Cast: Shock ..............#.....#...  Scroll Fly .#####..............# ##. .# #..........####  h   hound ## ##......... . ......... #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound!  You kill the hound!n:jQO. ....### < )  )  ).< > * ^   ##.   n:j.n:jgf4140.9 (1Shockn:jn:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound!  You kill the hound! _Vehumet accepts your kill.n:ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jn:jwn:jn:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:ji n:jr n:j3z n:j~} B  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. n:j~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j$ 3n:j& n:j, n:j0 4= 42  _n:j4 n:j4 n:j6 n:j9 n:j9 n:j< n:j? n:j4@ n:jA n:jXD n:jD #=n:jD n:j............##;........Noise: ---------  Time: 7976.9 (0.0) n:j@...............*......###-) Magic Parchment ........^.....*.....#.#Cast: Shock .............*#.....#...Scroll Fly .#####.......*......# ##. .# #.....*....####o   orc (wandering) ## ##..*...... ..*....... #. _You encounter an orc. It is wielding a +0 club.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jAAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)n:jA o.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap misses the orc.n:j+.....on:j|:27 ==7.9 (1n:jEn:jI7 _The orc shouts! You hear a shout!n:j' ##.........................  Psyko the Zephyrmancer ..............#.....###  Tengu of Vehumet ...... ............<...#..##  Health: 49/49 ======================== ............)..##.###  Magic: 18/22 ===================----- ...............##...#  AC: 4Str: 8 ............)..##...#  EV: 27Int: 21 ...............##...#  SH: 0Dex: 14 .......).<.....##...####  XL:  9 Next: 41% Place: Dungeon:6 .>............##;........  Noise: ==-------  Time: 7977.9 (0.0) ......................###  -) Magic Parchment :j m........^...........#.#  Cast: Shock ..............#.....#...  Scroll Fly .#####..............# ##. .# #..........####  o   orc ## ##..)...... . ......... #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)  The zap hits the orc!  You kill the orc!  < )  )  ).< > * ^.....* * *  *n:jW  ##..* n:jݞ f.....)n:j d-8.9 (1Shockn:j n:j Z _Vehumet accepts your kill.n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jlR n:j] 7-n:jtr n:ju _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jW  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jen:jJn:jn:jИ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jn:jn:jxn:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jBln:jln:jnn:jqn:jv| 42  _n:jSzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)n:jzConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc. It is wielding a +0 whip.n:j}9=-Shocko   orc (wandering)on:j&9n:j%n:jn:j%L-80.9 (2 _n:j־n:jn:j( ##.........................  Psyko the Zephyrmancer ..............#.....###  Tengu of Vehumet ...... ............<...#..##  Health: 49/49 ======================== ............)..##.###  Magic: 18/22 ===================----- ...............##...#  AC: 4Str: 8 ............)..##...#  EV: 42 Int: 21 ...............##...#  SH: 0Dex: 14 .......).<.....##...####  XL:  9 Next: 41% Place: Dungeon:6 .>............##;........  Noise: ---------  Time: 7980.9 (0.0) ......................###  -) Magic Parchment :j" 34m........^...........#.#  Cast: Shock ..............#.....#...  Scroll Fly .#####..............# ##. .# #..........####  o   orc ## ##..)...... . .)....... #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (74% to hit)  The zap hits the orc!  You kill the orc!  < )  )  ).< > * ^.....* * *:j 40m  * ##..* .*n:j'| n.....))n:j k27 =1.9 (1Shockn:j} n:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linen:j@ Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.n:j~  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j4On:jpTn:j]n:ja _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jmn:j[n:j,n:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. n:j<_You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j3 n:jn:jn:je   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j;n:jK<n:j>n:j"Cn:jkG| 42  _n:jL,n:jMn:jQn:jtQn:jWSn:jVn:j!WK9=n:jYn:j_n:j`n:jybn:jfn:jfn:jhn:jpBn:j}n:j~9=n:jn:jUn:jn:jӏn:jYn:j8620=n:jnn:j^n:jtn:jn:jn:jɟn:jIn:jn:jn:jn:jn:jn:j9=n:jn:jn:jK1=n:j n:j\n:jn:jn:jDn:jn:jn:jn:jn:jn:j n:jx9=n:jdn:jn:j|n:jPn:j5n:j62==n:jn:jn:jRn:j,n:j n:jn:j|n:j\n:j_n:jn:jvn:jn:j[n:j-n:jn:jM:==n:jn:jn:jn:jWn:j| ,n:jK n:j n:j n:jn:jn:j7n:jn:jn:jn:j,n:jn:jn:j n:j!n:jR&n:j(,n:jN)n:j*n:j,n:j-n:j-n:j/n:j0n:jd1n:j1n:j)5n:j5n:jQ6n:jq7n:j8n:j2:n:j:n:j:n:j]<n:j*?Bn:jkAn:jcCn:jCn:j_Dn:jEn:j9Hn:jH,n:jJn:jLn:jKMn:j Nn:jOn:jSn:jUn:jVn:jYn:jfZn:jZn:js[n:j]n:j `n:j^`n:jgc,n:jLen:jen:jfn:jin:j`n:jUn:jn:jg .#  ....#....#...# ............# ...........## ##.......#### #..........# #........#..# ###......# ... #;..##.# #.- ###.# .=.  #..###.. #.... .. ..... ..... .... n:j<28032.9 (51.0)n:jZ27 -3.9 (52n:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _z - a smoky amethyst potionn:j#n:jn:j+n:jn:jΜn:jgu 42  n:j]n:jʤn:jn:jͦn:jun:j,n:jn:jn:j8n:jزn:jin:j͵n:j#n:jjn:jmn:j3n:j.....# ....#....#...# ............# ...........## ##.......#### #..........# #........#..# ###......# ... #...##;# #. 8.0)###.##.=.# #..###.... #.... .....> #..... ...................... .......n:jn:j*9.9 (6n:j8n:j]; _Found a stone staircase leading down.n:j 3n:j n:j n:jm n:j Bn:j ,n:j| n:j6 ^....#....#...# ........# .##  ######...# #........#.n:j_7 ###......# ... #...##.####. ###.##.;.#  #..###.......#.... .....>.#............................ ......n:j= ,41.9 (2n:jF 427 2.9 (3n:jZL n:j}X 1 _q - a ring of magical powern:jn:j-n:jGn:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j n:j4 Put on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  k - a +5 ring of evasion (worn)d - a ring of protection from cold  j - a ring of resist corrosion  q - a ring of magical power n:j Talismans (go to first with %)  p - an inkwell talisman (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip n:jn:j ) ....#....#...#Psyko the Zephyrmancer............#Tengu of Vehumet .................##Health: 49/49 ========================##.......####Magic: 22/22 ========================#..........#AC: 4Str: 8#........#..#EV: 27Int: 21###......# ...SH: 0Dex: 14#...##.####.XL:  9 Next: 41% Place: Dungeon:6###.##.;.#Noise: ---------  Time: 8042.9 (0.0)#..###.......-) Magic Parchment#.... .....>.Cast: Shock#............Scroll Fly ........................................  Confirm with . or Enten:j*r, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _z - a smoky amethyst potion _Found a stone staircase leading down. _q - a ring of magical power _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jT/  To do this, you must remove one of the following items:(? for menu, Esc to cancel)n:j/< or k - a +5 ring of evasion; > or e - a +4 ring of protectionn:jڀ o  You remove your +5 ring of evasion. You feel your magic capacity increase.n:j) g31-------23.9 (1n:j n:j 8 _q - a ring of magical power (worn)n:j`N 3n:jzO n:jR n:jS _ 37  n:jX Xn:jY ,n:jZ n:jo\ n:j\ Q3-------n:j!_ n:j` n:j.a n:j!b n:jnt n:jTu n:jw n:jy n:jz n:j{ n:j  n:j K4=n:j8 n:j n:j? n:jN n:j n:j n:j n:j n:j ,n:j n:jS 9=n:j n:j n:j K5=n:j n:j6 ,n:j n:jP n:jŘ n:j( n:j n:j n:jB n:j n:j% h6==n:jŸ n:j n:jB n:j n:j n:je n:j n:j n:jW n:jخ n:j n:j 9=n:j n:j4 Q7n:jY ,n:jһ n:j n:j n:j Xn:j n:j) K8=n:jr n:j2 =9=n:j/ ,n:j n:jM n:j n:jg n:j n:j n:j n:j n:jf i30==n:jX n:j n:j n:j n:j n:j? n:j n:j Xn:j 9=n:j n:jj n:j K1=n:j n:j n:j ....#....#...# ............# .....## ##.......#### #..........# #........#..# ###......# ... #...##.####. ###.##..;# 83.9 (40.0)#..###.#..........>.#........................%.#......n:j  n:j% +4.9 (41n:j;, n:j/ 0 _Found a rimehorn talisman.n:j.n:j 2  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4   3%   0   j + Spellcasting 5.7  20%  -1          n:j2l b - Axes   0.0    +1   k + Conjurations   5.6   4%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   0.5    -3   d * Throwing   4.4  17%   0   m + Summonings   0.5    +2  n:j2A     n + Necromancy   0.5    +1  n:jB3 e + Short Blades   0.0    +1   o + Forgecraft   0.5    -2  f + Ranged Weapons 4.4  18%  +1   p + Translocations   0.5    -2       q * Alchemy   3.8  16%  -1  g + Armourn:j30.2   6%  +1   r + Fire Magic   0.5    +1   h - Dodging   2.2    +1   s + Ice Magic   0.5    -1   i - Stealth   2.5    +1   t + Air Magic   9.1  16%  +3  n:j3i    n:j3 u + Earth Magic   0.5    -3          n:j#4)     v + Shapeshifting   0.0    -2  n:jH4        n:jj4l    n:j4    The percentage of incoming experience used to train each skill is in brown.  n:j4Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  n:j4g[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsn:j5n:j17354545 v * Shapeshifting   0.0  14%n:j|n:jуn:j ....#....#...#Psyko the Zephyrmancer............#Tengu of Vehumet .................##Health: 49/49 ========================##.......####Magic: 31/31 ========================#..........#AC: 4Str: 8#........#..#EV: 37 Int: 21###......# ...SH: 0Dex: 14#...##.####.XL:  9 Next: 41% Place: Dungeon:6###.##..;#Noise: ---------  Time: 8084.9 (0.0)#..###........-) Magic Parchment#..........>..Cast: Shockn:jQ#.............Scroll Fly ................................%........#.............  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or k - a +5 ring of evasion; > or e - a +4 ring of protection  You remove your +5 ring of evasion. You feel your magic capacity increase. _q - a ring of magical power (worn) _Found a rimehorn talisman.n:jْn:jn:jƞn:jn:jm n:j Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  m - the +4 sling of Armageddon (melded) {flame, rPois Str+3}b - a +0 sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution  l - a +2 orcbow of draining Missiles (go to first with ()h - 4 poisoned darts Armour (go to first with [)  f - a +0 pair of gloves (melded)  n - a +2 leather armour of positive energy (melded)a - a +0 robe  o - a +2 leather armour of poison resistance Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  q - a ring of magical power (worn)d - a ring of protection from cold  n:j j - a ring of resist corrosion  k - a +5 ring of evasion Talismans (go to first with %)  p - an inkwell talisman (worn)n:jAp - an inkwell talisman (worn). A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such n:j2Bmagic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.5 Max 7 +9 +4.0 Cur 0.0 +4 +0.5 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% n:jBMelds: All Weapons and Armour (r)emove, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.n:j Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  m - the +4 sling of Armageddon (melded) {flame, rPois Str+3}  b - a +0 sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution  l - a +2 orcbow of draining Missiles (go to first with ()  h - 4 poisoned darts Armour (go to first with [)  f - a +0 pair of gloves (melded)  n - a +2 leather armour of positive energy (melded)  a - a +0 robe  o - a +2 leather armour of poison resistance Jewellery (go to first with "=) n:j e - a +4 ring of protection (worn)  q - a ring of magical power (worn)  d - a ring of protection from cold  j - a ring of resist corrosion  k - a +5 ring of evasion Talismans (go to first with %)  p - an inkwell talisman (worn)n:j~n:jn:j ....#....#...#Psyko the Zephyrmancer............#Tengu of Vehumet .................##Health: 49/49 ========================##.......####Magic: 31/31 ========================#..........#AC: 4Str: 8#........#..#EV: 37 Int: 21###......# ...SH: 0Dex: 14#...##.####.XL:  9 Next: 41% Place: Dungeon:6###.##..;#Noise: ---------  Time: 8084.9 (0.0)#..###........-) Magic Parchment#..........>..Cast: Shock#.............n:j%Scroll Fly ................................%........#.............  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or k - a +5 ring of evasion; > or e - a +4 ring of protection  You remove your +5 ring of evasion. You feel your magic capacity increase. _q - a ring of magical power (worn) _Found a rimehorn talisman.n:jƓn:jn:jn:jn:jE  n:jn:jBn:j|n:jyn:j n:ji n:j n:jZ n:j n:je n:j n:jZ n:j  n:j n:j n:jI n:j5 n:j% n:j?* n:j?+ n:j+ n:j- n:j0 n:j0 n:j1 n:j3 n:j6 n:j7 n:jD8 n:j9 n:j; n:j:< n:jM> n:j"@ n:jRM  #..........# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###......... >#### #..........>... ......###.............. #..;...............93.9 (9 ####........ #.....%......... ##........ #........ #....... ############# n:j!U n:j|\ .4.9 (10.0)n:j#b n:j\p (? for menu, Esc to cancel)  < or k - a +5 ring of evasion; > or e - a +4 ring of protection  You remove your +5 ring of evasion. You feel your magic capacity increase. _q - a ring of magical power (worn) _Found a rimehorn talisman.stone staircase leading down.n:jw H22 095.9 (11n:jH| n:j~ e _B - 3 scrolls labelled DOLECV TUORESMn:j=In:jjn:jbn:j!_ 37  n:j9nn:jn:jZg  You encounter an iguana.n:j1 ###### #....# ..#..###......# ...  #...##.####. ###n:jx!##.##...###...# #..###........>###### #....>.........;###......l.####....####.....n:jShock #.....%. ##.. #.... l   iguana (asleep) #.............#############n:jL17.9 (2.0)n:j5 i  8.9 (3 _n:j)n:jn:j##.......####Psyko the Zephyrmancer#..........#Tengu of Vehumet ......#........#..#Health: 49/49 ========================###......# ...Magic: 30/31 =======================-#...##.####. ### AC: 4Str: 8###.##...###...# EV: 37 Int: 21#..###........ SH: 0Dex: 14n:jLB..>###### #..........>.. XL:  9 Next: 41% Place: Dungeon:6...****;###............. Noise: ---------  Time: 8098.9 (0.0).**####................. -) Magic Parchment####.............. Cast: Shock#.....%........ Scroll Fly ##.............#............. l   iguana#.............#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linen:jAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded.n:jV8l.n:j\*.....n:j _922 =9.9 (1n:jdn:jk  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.n:jy ##.......####Psyko the Zephyrmancer#..........#Tengu of Vehumet ......#........#..#Health: 49/49 ========================###......# ...n:jy pMagic: 29/31 ======================--#...##.####. ### AC: 4Str: 8###.##...###...# EV: 22Int: 21#..###........ SH: 0Dex: 14..>###### #..........>.. XL:  9 Next: 41% Place: Dungeon:6..*****;###............. Noise: =--------  Time: 8099.9 (0.0)n:jy ...####................. -) Magic Parchment####.............. Cast: Shock#.....%........ Scroll Fly ##.............n:jCz #............. l   iguana#.............#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jz <Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.n:j MhConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.  The iguana is heavily wounded.n:j ?.ln:j ...h   black bear (wandering)l   iguanan:j ,100.9 (1n:jV n:j@ [ _You encounter a black bear.n:j! R##.......####Psyko the Zephyrmancer#..........#Tengu of Vehumet ......#........#..#Health: 49/49 ========================###......# ...Magic: 28/31 =====================---#...##.####. ### AC: 4Str: 8###.##...###...# EV: 22Int: 21n:j #..###........ SH: 0Dex: 14..>###### #..........>.. XL:  9 Next: 41% Place: Dungeon:6...****;###............. Noise: =--------  Time: 8100.9 (0.0)h..####................. -) Magic Parchment####.............. Cast: Shock#.....%........ Scroll Fly ##.............#............. h   black bear (wandering)n:j6 #............. l   iguana#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  n:jo Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.n:j Mh.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.  The iguana is severely wounded.n:jُ @.ln:j j..hn:j 2=1.9 (1n:j+ n:j 4 _The black bear growls angrily.o:j6$##.......####Psyko the Zephyrmancer#..........#Tengu of Vehumet ......#........#..#Health: 49/49 ========================###......# ...Magic: 27/31 ====================----#...##.####. ### AC: 4Str: 8###.##...###...# EV: 22o:ja7Int: 21#..###........ SH: 0Dex: 14..>###### #..........>.. XL:  9 Next: 41% Place: Dungeon:6.h..***;###............. Noise: ==-------  Time: 8101.9 (0.0)...####................. -) Magic Parchment####.............. Cast: Shock#.....%........ Scroll Fly ##.............#............. h   black bear#............. l   iguanao:j7##############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.o:j @.ho:j>.lo:j.o:ja2-2.9 (1o:jBo:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (severely wounded, 77% to hit)  The zap hits the iguana. _The iguana is almost dead.o:j-o:jY ##.......####  Psyko the Zephyrmancer #..........#  Tengu of Vehumet ...... #........#..#  Health: 49/49 ======================== ###......# ...  Magic: 26/31 ====================---- #...##.####. ### AC: 4Str: 8 ###.##...###...# EV: 22Int: 21o:jX #..###........ SH: 0Dex: 14 ..>###### #..........>.. XL:  9 Next: 41% Place: Dungeon:6 ..h....;###............. Noise: =--------  Time: 8102.9 (0.0) ...####................. -) Magic Parchment ####.............. Cast: Shock #.....%........ Scroll Fly  ##............. #............. h   black bear o:j‘2#............. l   iguana ############# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  o:jZThe zap hits the iguana.  You kill the iguana!o:j,        ...  o:j    > ..h..** o:j%    o:jc=.ho:j!!..o:j6&:733.9 (1o:j6,o:j.Z _Vehumet accepts your kill.o:jE##.......####Psyko the Zephyrmancer#..........#Tengu of Vehumet ......#........#..#Health: 49/49 ========================###......# ...Magic: 26/31 ====================----#...##.####. ### AC: 4Str: 8###.##...###...# EV: 22Int: 21#..###........ SH: 0o:jgF~Dex: 14..>###### #..........>.. XL:  9 Next: 43% Place: Dungeon:6...****;###............. Noise: =--------  Time: 8103.9 (0.0)...####................. -) Magic Parchment####.............. Cast: Shock#.....%........ Scroll Fly ##.............#............. h   black bear#.............o:jF#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineo:jFWAim: a black bear (81% to hit)  The zap hits the black bear.o:j@.ho:j..o:jB*4.9 (1o:jo:j&MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a black bear (81% to hit)  The zap hits the black bear. _The black bear is moderately wounded.o:j~N...# #.##### ... #...##.####. ######.##...###... #..###...........>###### #..........>....h...###.........####.;....... ####. #.....%#..#. ############# .ho:jt!o:j$o 37  -5o:j*o:j -o:j #.# #.#..# ###......# ... #...##.####. ### ###.##...###...## #..###. ..>###### #...>... .....h..###. ...####. ####. #.....%. ##.. o:j #......#.... #######o:j @.ho:j o:jZ ?-6o:jё o:j o:jpo#.# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###. ..>###### #..>... ......h.###. ...####. ####. #.....%. ##. #.#. ########o:js@.ho:jXzo:j{-77o:jׁo:jo:j1a?#.# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###. ..>###### #.>... .h###. ...####. ####. #.....%. ##. #.#. ######o:jbG.ho:jjo:jk%8o:jro:jto:jwj#.# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###. ..>###### #.>... .###. ...####.h. ####. #.....%. ##. #......#. ####o:jz=.ho:j4o:j,%9o:jco:jَo:j[i#.# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###. ..>###### #.>... .###. ...####..h. ####. #.....%. ##. #.....#. ###o:jll=.ho:jto:j0u&10o:jk|o:j~o:j%#.# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###. ..>###### #.>... .###. ...####...h. ####. #.....%. ##. #....#. ##o:j\=.ho:jo:j%1o:jLo:j~o:jjP #.# #........#..# ###......# ... #...##.####. ### ###.##...###...## #..###.  ..>###### #.>...  .###.  ...####....h. ####. #.....%. ##. #...#. #o:jR =.ho:jqY o:j [ S8=2o:ja o:jc o:jp#.# #........#..# ###......# ... ##...##.####..### ###.##...###...## #..###. ..>###### #.>... .###. ...####.....h. ####. #.....%. o:jrr##. #..#. #o:jBt=.ho:jJX3o:jb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j% #..........# Psyko the Zephyrmancer #........#..# Tengu of Vehumet ...... ###......# ... #  Health: 49/49 ======================== #...##.####..###  Magic: 24/31 ==================------ ###.##...###...##  AC: 4Str: 8 #..###.........  EV: 37 Int: 21 ..>###### #..........>...  SH: 0Dex: 14 o:j$........###.***..........  XL:  9 Next: 43% Place: Dungeon:6 ...####.....*h*.;........  Noise: ---------  Time: 8113.9 (0.0) ####..***..........  -) Magic Parchment #.....%.........  Cast: Shock ##..............  Scroll Fly  #..............  #.............  h   black bear ##############  _The black bear is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure) [22o:jd Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 8/8)o:j#..........#Psyko the Zephyrmancer#........#..#Tengu of Vehumet ......###......# ... #Health: 49/49 ========================#...##.####..###Magic: 24/31 ==================------###.##...###...##AC: 4Str: 8#..###.........EV: 37 Int: 21 ..>###### #..........>...SH: 0Dex: 14 ........###..............XL:  9 Next: 43% Place: Dungeon:6 ...####......*..;........Noise: ---------  Time: 8113.9 (0.0)####...............-) Magic Parchmento:j#.....%.........Cast: Shock##..............Scroll Fly #..............#.............h   black bear############## _The black bear is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 8/8)o:j?h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!o:j;22 ===4.9 (1o:jy _The black bear is severely wounded.o:jl=G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jy #..........# Psyko the Zephyrmancer #........#..# Tengu of Vehumet ...... ###......# ... #  Health: 49/49 ======================== #...##.####..###  Magic: 20/31 ===============--------- ###.##...###...##  AC: 4Str: 8 #..###.........  EV: 22Int: 21 ..>###### #..........>...  SH: 0Dex: 14 ........###.***..........  XL:  9 Next: 43% Place: Dungeon:6 ...####.....*h*.;........  Noise: ==o:jz1=------  Time: 8114.9 (0.0) ####..***..........  -) Magic Parchment #.....%.........  Cast: Shock ##..............  Scroll Fly  #..............  #.............  h   black bear ##############  _The black bear is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 8/8)o:jH #..........#Psyko the Zephyrmancer#........#..#Tengu of Vehumet ......###......# ... #Health: 49/49 ========================#...##.####..###Magic: 20/31 ===============---------###.##...###...##AC: 4Str: 8#..###.........EV: 22Int: 21 ..>###### #..........>...SH: 0Dex: 14 ........###..............XL:  9 Next: 43% Place: Dungeon:6 ...####......*..;........o:jB NNoise: ===------  Time: 8114.9 (0.0)####...............-) Magic Parchment#.....%.........Cast: Shock##..............Scroll Fly #..............#.............h   black bear############## _The black bear is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 8/8)o:j  Y.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (severely wounded, empty spaceo:j bonus: 8/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear!o:j (o:j2 d95.9 (1Shocko:j9 o:j< Z _Vehumet accepts your kill.o:jo:jھjEditing macros. o:j* ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. o:jfArrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapso:jX[?25h[?0c[?25l[?1cCurrent macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu o:jJo&z o:jZv&c o:j`|&. o:jPEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros1 - za.  2 - zc. Created macro '2' => 'zc.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps o:jn #..........#Psyko the Zephyrmancer#........#..#Tengu of Vehumet ......###......# ... #Health: 49/49 ========================#...##.####..###Magic: 20/31 ===============---------###.##...###...##AC: 4Str: 8#..###.........EV: 22Int: 21 ..>###### #..........>...SH: 0Dex: 14 ........###..............XL:  9 Next: 49% Place: Dungeon:6 ...####.........;........Noise: ===------  Time: 8115.9 (0.0)####...............-) Magic Parchment#.....[ o:j 34m%.........Cast: Shock##..............Scroll Fly #..............#.............##############Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear! _Vehumet accepts your kill. o:j]  o:jg  o:j  o:j  o:jŽ o:j o:j o:jRF _Unknown command. o:j o:jѯ o:jǰ o:j7 o:jd1= 37  _ o:j+ o:jK o:jʾ o:j o:j o:jG o:j o:j1 o:j9= o:jB o:j o:jM2= o:jA o:j# o:j o:j o:j o:j9 o:j2 o:j o:j o:j+ o:j o:jW3= o:j o:jz o:j o:j o:j o:j, o:jT o:jS o:j o:j o:jb o:j o:jb o:j  o:j K4= o:j  o:j o:j o:j o:j o:j% o:jp o:jD, o:j o:jx o:jh5== o:jM o:j  o:j=! o:jT" o:j% o:j]& o:j5' o:j#* o:j}* o:j+ o:jo. o:j/9= o:js0 o:j3a6= o:j5 o:j8 o:j#9 o:j: o:j=, o:j> o:jC, o:jgD o:j4G o:jGN7= o:jH o:jK o:j*L o:j:P, o:jP o:j>R o:jT o:j6U o:jV o:jY o:jY o:j[ o:j=^ o:j^D8= o:j_ o:jb o:jrc o:jFe o:j`h o:jh o:j5j o:jm o:jm o:jn o:j]r o:js9= o:jQt o:jxa9= o:jx o:j8| o:j| o:j|} o:j o:j o:j o:j o:j o:jO o:j| o:ji30== o:j` o:j# o:j o:j o:jf, o:j o:j o:j] o:j o:j o:j9= o:j! o:j o:jK1= o:j* o:j o:j o:j o:j o:jǬ o:j[ o:j o:jJ o:jK o:ja ............# ...........## ##.......#### #..........# #........#..# ###......# ...##  #...##.####..###  ###.##...###...####  #..###: ---64.9 (49.0) ###### #..........>....[ .....###........ ####.......... ####....#.....%##................ o:jp#................#............... o:j o:jG---5.9 (50 o:j o:j) _Found a scale mail. o:j o:j o:j( o:j o:j o:jO= o:j o:jo  o:j  o:j  o:j o:ju o:j o:j\ o:j) o:jS o:j o:j! o:jH$ o:j', o:j8) o:j+ o:jl/ o:j/ o:jK1 o:j3 o:j6 o:jA7 o:j8 o:j L #  ##  ....####  .......#  .....#..##   .....##...##   ..##.####..###  #.##...###...#######  #..###..........;..#  #..........>....[...#  #........#  .....#  .......?.#  .....%.......#  o:jM  #.......#    #.......##    #.......   You pick up a parchment of Animate Dead and begin reading... o:j)T272.9 (7.0) o:j^422 3.9 (8 o:j+d o:jMgE _You add the spell Animate Dead to your library. o:j o:j o:j o:j o:j o:j%_ 37   o:j!, o:ju" o:j" o:j# o:j& o:j( o:j) o:j* o:jq, o:j. o:j(/ o:j0 o:jt; o:j<;22  o:j = o:jZC~ _m - 4 scrolls labelled ZUORUP QUNULU (gained 1) o:jG o:jG_ 37   o:jH o:jK o:jN o:jO o:jP o:jfS o:jU o:jQV o:jZW o:j,dB  You see here a +0 scale mail. o:j g o:jg _ o:ji o:jk o:jxm o:jm o:jo o:jp o:j5t, o:ju o:jw o:jz o:jz o:jj| o:j~ o:j o:j o:j o:j o:jJ o:j o:j o:jۋ o:j, o:j o:j, o:j o:jӔ o:jn o:j o:j% o:jm o:j o:j o:j o:j o:j6 o:j o:j o:j9 o:j o:jY o:j@ o:j o:j@ o:jT o:jh o:j o:j o:j o:j} o:j۶ o:j o:jp o:j o:j o:j o:j o:j o:j o:j o:j o:j o:jO o:jP o:j o:j o:j o:j o:ji o:jN o:j o:j o:jx o:j  You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs. o:jw......##.........#### ...............###...# .^...........#.###...# ....#.....#.......# ###..............####....#####   #..........#### #........###   ##..)......### #....##....#  .).........####.#.....####  .........;..##.#..####  ........#....#.##  ......# Shock  o:js#....#...#  .....# .!..## o   orc (missile, wandering) .....##.......#### ....o #..........## .. #........#..### o:j0 c200.9 (27.0)o. o:j o:jj  1.9 (28 _ o:j# o:jT- o:j[Ez .. ^...... ..#. .....  .....####   ##..)......###   .).........###  .........;..#  ........#....#.##  ...............#  ......#....#...#  ...............#  .!............##  ....o##.......####  ..... #..........##  .. ..###  o:jV .. ^...... ..#. .....  .....####   ##..)......###   .).........###  .........;..#  ........#....#.##  ...............#  ......#....#...#  ............... .!............##  ....o##....... o:j ..... #......... .. . o:jW o:j0 o:j& o:j)[ _An orc is nearby! o:ju .. ^...... ..#. .....  .....####   ##..)......###   .).........###  .........;..#  ........#....#.##  ...............#  ......#....#...#  o:jA...............#  .!............##  ....o##.......####  ..... #..........##  .. ..###  o:jL  .. ^...... ..#. .....  .....####   ##..)......###   .).........###  .........;..#  ........#....#.##  ...............#  ......#....#...#  ............... .!............##  o:jWM I....o##....... ..... #......... .. . o:j U  o:j\  o:jc  o:je [ _An orc is nearby! o:jV ...........##.........####  Psyko the Zephyrmancer ...................###...#  Tengu of Vehumet ...... .....^...........#.###...#  Health: 49/49 ======================== ...........#.....#.......#  Magic: 30/31 =======================- ###..............####....#####  AC: 4Str: 8  #..........#### #........###  EV: 37 Int: 21  ##..)......### #....##....#  SH: 0Dex: 14 .).........####.#.....####  XL:  9 Next: 49% Place: Dungeon:6 .........;..##.#..####  Noise: ---------  Time: 8201.9 (0.0) ........#....# o:j .##  -) Magic Parchment ...............#  Cast: Shock ......#....#...#  Scroll Fly  ...............#  .!............##  o   orc (missile, wandering) ....)##.......####  ..... #..........##  .. #........#..### Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and quivering boomerangs (wandering, hasn'tnoticed you, 74% to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill. o:j U  ^       ##..)   .)    *  *...  .....*#....#...#  .....*...... .!..* o:j =. ....*. ..... .. .. . o:jr d.....) o:j3 *22 =2.9 (1Shock o:j  o:jT   Aim: an orc, wielding a +0 hand axe and quivering boomerangs (wandering, hasn'tnoticed you, 74% to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill. _You can now gain magical power from killing. o:jOY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. o:j)# o:j0 o:j7 o:j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) o:j4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. o:j~ o:j o:j o:jL  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) o:jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. o:j< o:jk o:j o:j.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) o:j o:j o:j o:j  o:jc| 37  _ o:jT o:j o:j@ o:j o:jAK1= o:j" o:j o:j o:jX  o:j! o:jy% o:j,X o:j. o:j/ o:j1 o:j74 o:j6 o:j%79= o:j8 o:j: o:j> o:j ? o:j@ o:jyC o:jF o:jF o:jI o:j!N o:jN;22  o:jP o:jNZonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _x - 3 sedimented grey potions (gained 2) o:j^ o:j__ 37   o:jHa o:jd o:juh o:jh o:jj o:jm o:jq o:jq o:js o:jv o:j{ o:j{ o:j} o:j o:jz o:j o:j o:j o:j.  You encounter an orc. It is wielding a +0 dagger. o:j-## ##..)......### # ## ##.).........#### †....#..##...####..............### ##.!...............#... ........# ##..#................ ....##... ...............#....# ......... .................... ß.ß###### ##................ ß.ß# #;........)##.....- .............##.....#............##.....Shock#...##.........####... ....# ##.......## #....#!. ........## ###. o[4 o:j0m   orc (asleep)o ## ##..##### #. ?.....>###### #. ........###. o:j0175.0) o:j  -8.9 (16 _ o:j o:j` o:j  ##..)  ## ##.).... †............ ##.!.............. ##..#.......... .............. ............ ##....... #;........) ............... ....#.......... ..#...##....... ....# ##.......##  ..#!. ........##  o ## ##..#####  ?.....>  o:j  ##..)  ## ##.).... †............ ##.!.............. ##..#.......... .............. ............ ##....... #;........) ............... ....#.......... ..#...##....... ....# ##.......##  ..#!. ........##  o:j B o ## ##..#####  ?.....>  o:j  o:j 0 o:j&  o:j [ _An orc is nearby!o:j.........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 30/31 =======================- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 37 Int: 21 ......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 49% Place: Dungeon:6 [o:j:40mß.ß##;........)##..... Noise: ---------  Time: 8218.9 (0.0) .... ......*..........##..... -) Magic Parchment....#*...........##..... Cast: Shock..#**.##.........####... Scroll Fly .*..# ##.......## #....*#!. ........## ###. o   orc* ## ##..######.?.....>###### #.........###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)  The zap hits tho:jUe orc.  The orc is moderately wounded.o:jYo......22 ==9.9 (1o:jZo:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the orc.  The orc is moderately wounded. _The orc shouts!o:j+.........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 29/31 ======================-- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 49% Place: Dungeon:6 ß.ß##[o:j/30m;........)##..... Noise: ==-------  Time: 8219.9 (0.0) .... ......*..........##..... -) Magic Parchment....#*...........##..... Cast: Shock..#**.##.........####... Scroll Fly .*..# ##.......## #....*#!. ........## ###. o   orc. ## ##..######.?.....>###### #.........###. _The orc shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Presso:j: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (moderately wounded, 74% to hit)o:j)~o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (moderately wounded, 74% to hit)  The zap misses the orc.o:j;o.o:j....o   orc wizard (wandering)o   orco:j"3-20.9 (1o:jF.o:j8x _You encounter an orc wizard. It is wielding a +0 dagger.o:jZ' .........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 28/31 =====================--- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 o:j( ß.ß########................ XL:  9 Next: 49% Place: Dungeon:6 ß.ß##;........)##..... Noise: =--------  Time: 8220.9 (0.0) .... ......*..........##..... -) Magic Parchment....#*...........##..... Cast: Shocko.#**.##.........####... Scroll Fly .*..# ##.......## #.....#!. ........## ###. o   orc wizard (wandering). ## ##..######. o   orc?.....>###### #......o:j( z...###. _You encounter an orc wizard. It is wielding a +0 dagger.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (moderately wounded, 74% to hit)o:j A.oo:j 8o.o:j 6...o:j *1.9 (1o:j o:j MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger (moderately wounded, 74% to hit) o:jY B_The zap misses the orc.o:j .........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 27/31 ====================---- o:j$ ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 ß.ß###### ##................ XL:  9 Next: 49% Place: Dungeon:6 ß.ß# #;........)##..... Noise: =--------  Time: 8221.9 (0.0) .... .................##..... -) Magic Parchment ....#............##..... Cast: Shock .o#)..##.........####... Scroll Fly  ....# ##.......## #... ..#!. ........## ###. o  o:j Q orc wizard (wandering) . ## ##..##### #. o   orc ?.....>###### #. ........###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (moderately wounded, 74% to hit)  The zap hits the orc.  You kill the orc!o:j  ##..)  ## †. ##.!. . . . o:j  ) * ....#* .o#** ....#   ..#!.   . ##  o:j  ?.....> o:jQ Yo.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (moderately wounded, 74% to hit)  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.o:jh ..).oo:jCr 2=2.9 (1o:j/ o:jҁ , _The orc wizard shouts!o:j2.........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 26/31 ====================---- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 o:j:......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 49% Place: Dungeon:6 ß.ß##;........)##..... Noise: ==-------  Time: 8222.9 (0.0) .... ....***..........##..... -) Magic Parchment..**#............##..... Cast: Shock..#)..##.........####... Scroll Fly ....# ##.......## #.....#!. ........## ###. o   orc wizard. ## ##..######.o:j?.....>###### #.........###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap hits the orc wizard.o:jEG9o.o:jV)....o:j_97-3.9 (1o:jno:joConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap hits the orc wizard. _The orc wizard is moderately wounded.o:jv.........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 26/31 ====================---- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 49% Place: Dungeon:6 o:jxß.ß##;........)##..... Noise: =--------  Time: 8223.9 (0.0) .... ...****..........##..... -) Magic Parchment....#............##..... Cast: Shock..#)..##.........####... Scroll Fly ....# ##.......## #.....#!. ........## ###. o   orc wizard. ## ##..######.?.....>###### #.........###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard!o:jA.oo:j..o:j *4.9 (1o:jAo:j^ _The orc wizard is almost dead.o:j/G.........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 25/31 ===================----- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 o:j1ß.ß###### ##................ XL:  9 Next: 49% Place: Dungeon:6 ß.ß# #;........)##..... Noise: =--------  Time: 8224.9 (0.0) .... ....)............##..... -) Magic Parchment ....#............##..... Cast: Shock ..#)..##.........####... Scroll Fly  ....# ##.......## #... ..#!. ........## ###. o   orc wizard . ## ##..##### #. ?.....>###### #. o:j1........###.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc wizard.  You kill the orc wizard!o:js9 ##..)  ## †. ##.!. . . o:jf:.  ) ....***  ....#   ..#!.    . ##    ?.....>   o:j:/ o:j oVehumet accepts your kill.o:j)..o   orc (wandering)o:j3505.9 (1o:jo:jv _You encounter an orc. It is wielding a +0 short sword.o:j.........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 24/31 ==================------ ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 o:j......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 50% Place: Dungeon:6 ß.ß##;........)##..... Noise: =--------  Time: 8225.9 (0.0) .... ....).*..........##..... -) Magic Parchment....#*...........##..... Cast: Shock..#**.##.........####... Scroll Fly .*..# ##.......## #...**#!. ........## ###. o   orc. ## ##..######.o:jR?.....>###### #.........###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 chain mail (wandering,  hasn't noticed you, 81% to hit)  The zap hits the orc but does no damage.o:jG`K.oo:j oa..)..o:j}2=6.9 (1o:jko:jd  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 chain mail (wandering,  hasn't noticed you, 81% to hit)  The zap hits the orc but does no damage. _The orc shouts!o:j .........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== o:j* ........# ##.!...............#... Magic: 23/31 =================------- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 50% Place: Dungeon:6 ß.ß##;........)##..... Noise: ==-------  Time: 8226.9 (0.0) .... ....).*..........##..... -) Magic Parchment....#*...........##..... Cast: Shock..#**.##[3o:j 9;49m.........####... Scroll Fly .*..# ##.......## #....*#!. ........## ###. o   orc. ## ##..######.o:j +?.....>###### #.........###.Casting: Shock (safe; 1% risk of failure)  o:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineo:j Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (81% to hit)The zap hits the orc.o:j˜ ;o.o:j Y..).o:jc `4=-7.9 (1o:j- o:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 short sword and wearing a +0 chain mail (81% to hit)The zap hits the orc. _The orc is moderately wounded.o:j .........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 23/31 =================------- ........# ##..#................ AC: 4o:j Str: 8 ....##... ...............#....# EV: 22Int: 21 ......... .................... SH: 0Dex: 14 ß.ß########................ XL:  9 Next: 50% Place: Dungeon:6 ß.ß##;........)##..... Noise: =--------  Time: 8227.9 (0.0) .... ....).*..........##..... -) Magic Parchmento:j4 ;....#*...........##..... Cast: Shock..#**.##.........####... Scroll Fly .*..# ##.......## #...o:j% 5..#!. ........## ###. o   orc. ## ##..######.?.....>###### #.........###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 chain mail (moderatelywounded, 81% to hit)  The zap hits the orc but does no damage.o:j~, ;o.o:j7 6...o:jB *8.9 (1o:jML o:jbO ^ _The orc is moderately wounded.o:j].........## ##..)......### # Psyko the Zephyrmancer .......... ## ##.).........#### Tengu of Vehumet *..... †....#..##...####..............## Health: 49/49 ======================== ........# ##.!...............#... Magic: 22/31 =================------- ........# ##..#................ AC: 4Str: 8 ....##... ...............#....# EV: 22o:jInt: 21 ......... .................... SH: 0Dex: 14 ß.ß###### ##................ XL:  9 Next: 50% Place: Dungeon:6 ß.ß# #;........)##..... Noise: =--------  Time: 8228.9 (0.0) .... ....)............##..... -) Magic Parchment ....#............##..... Cast: Shock ..#)..##.........####... Scroll Fly  ....# ##.......## #... ..#!. ........## ###. o   orc . ## ##..##### #. ?.....>###### #.o:j ........###.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 chain mail (moderatelywounded, 81% to hit)  The zap hits the orc.  You kill the orc!o:j> ##..)  ## †. ##.!. o:j. . .  ) * ....#* ..#** o:j....#   ..#!.   . ## o:j   ?.....> o:j0k   o:jR..).o:j\9.9 (1Shocko:jo:jZ _Vehumet accepts your kill.o:jp  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jRIo:jV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j@%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jo:jo:jo:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j{o:j-o:jo:ju  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jn 3o:jq o:jv o:je| | 37  _o:j o:j o:jB o:jه o:j` %3o:j o:j1 o:j o:j- o:j% o:j o:j o:j o:jٜ o:j o:j o:j K4=o:j$ o:j o:j2 o:j o:jL o:j o:j o:j ,o:j o:j5 o:j 9=o:jP o:j o:jU K5=o:j o:j ,o:j o:j o:j o:j o:j o:j o:j o:j o:j h6==o:j o:jA ,o:j o:j o:j o:jv o:j} ,o:j o:j e=o:j o:j %7o:j o:j o:j/ o:j o:j# o:j_$ o:j& o:j* o:jS+ o:j!- o:j1 ,o:j4 o:j9 o:j9 K8=o:j< o:jLA o:j$B o:jD o:jH o:jI o:jK o:jP o:jQ o:jS o:jW o:jW h9==o:jXZ o:j^ o:j_ o:ja o:jMe o:je o:j6h o:j^l o:jl o:jco o:jv e=o:j!z o:jz L30=o:j| o:jg o:j݁ o:j o:jȒ o:jm o:j o:j$ o:j o:jq o:j΢ o:jx h1==o:j o:j o:j| o:j o:jQ o:jE o:j/ o:j o:j o:j o:j o:j o:j@ o:j o:jC o:j 2=o:j o:j! o:j! o:jF o:j' o:jA o:j o:j o:jx o:jR o:j ;22 o:jo o:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _n - 2 lumpy pink potions (gained 1o:j )o:j{ o:j , o:j5 337  o:j o:j o:j Bo:j o:j o:jp o:j o:j o:j: o:j o:jJ o:j o:j& o:j o:j o:j o:j o:j@ o:j o:j o:j o:j[ o:j o:j o:j ;22 o:jT o:j! } _c - 4 scrolls labelled HEUCZA ESYQI (gained 1)o:j% o:jA) _ 37  o:j5, o:j/ o:ja3 o:j3 o:j5 o:j9 o:jG ,o:j-J o:j_M o:j&P o:jP o:j8S o:j-V o:jY o:j4Z o:j[ o:j^ o:j b o:jb o:jc o:jf o:j>i o:ji o:jk o:jln o:jr o:jr o:jt o:jx o:j{ o:j| o:j ~ o:j< o:j o:j% o:j o:j o:j+ o:j o:j o:jH o:j̖ ,o:j> o:j o:jd ;22 o:j o:j r _n - 3 lumpy pink potions (gained 1)o:j u 37  o:j o:j o:j[ o:j o:jέ o:j o:ju o:jܵ o:j o:j o:jк ,o:j o:j o:j o:j( o:j o:j, o:j o:jj o:j o:j o:j k  An ufetubus comes into view.o:j  ## #..###......)..# #. #..........5........ #. #####.......).<...  #####.# #####..>............##  ###................  #.......(..............^........  #o:j ..###................# [39;49m ###.....#####...#####..  ######)##.....;# #.....-  #.............### ##..)#...............### ##.).Shock#...<†....#..##...####......#............####........... #..............######..#......... 5   ufetubus (wandering) #..........##.................... ...................#............. #######ß.ß########...###.........o:j !o:j] 0302.9 (73.0)o:j o:j L-3.9 (74 _o:j8 o:j[! o:jI ## ) #. #.......... #. #####.......).<   #####..>...  .........  (..............^  #....  ####...#  )##.....;#  .......### ##..)  .........### ##.) o:j #...<†....#..##...  ......####...........##.........o:jwS ## ) #. #.......... #. #####.......).<   #####..>...  .........  (..............^  #....  ####...#  )##.....;#  .......### ##..)  .........### ##.)  #...<†....#..##...  ......####...........##.........o:jio:j0o:jo:jx` _An ufetubus is nearby!o:jm## #..###............)..## Psyko the Zephyrmancer#. #..........*........## Tengu of Vehumet *.....#. #####.....*.).<.....## Health: 49/49 ========================#####.# #####..>..*.........##. Magic: 30/31 =======================-#......###........*............. AC: 4Str: 8  o:jn #.......(........*.....^........ EV: 37 Int: 21  #.........###...*............#.. SH: 0Dex: 14  ###.....#####..*#####........... XL:  9 Next: 50% Place: Dungeon:6######)##.....;# #.......... Noise: ---------  Time: 8303.9 (0.0)#.............### ##..)..... -) Magic Parchment#...............### ##.)...... Cast: Shock#...<†....#..##...####......... Scroll Fly o:j0ow#............####.............. #..............######..#......... 5   ufetubus #..........##.................... ...................#............. #######ß.ß########...###.........o:jBqCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap hits the ufetubus.o:j5U.5o:jT.5o:j:....o:j 922 =4.9 (1o:jo:jconfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap hits the ufetubus. _The ufetubus is moderately wounded.o:j## #..###............)..## Psyko the Zephyrmancer#. #...................## Tengu of Vehumet *.....#. #####.......).<.....## Health: 49/49 ========================#####.# #####..>..*.........##. Magic: 29/31 ======================--#......###........*............. AC: 4Str: 8  #.......(........*.....^........ EV: 22o:j6 Int: 21  #.........###...*............#.. SH: 0Dex: 14  ###.....#####..*#####........... XL:  9 Next: 50% Place: Dungeon:6######)##.....;# #.......... Noise: =--------  Time: 8304.9 (0.0)#.............### ##..)..... -) Magic Parchment#...............### ##.)...... Cast: Shock#...<†....#..##...####......... Scroll Fly #............####.............. #..............######..#......... 5   ufetubus #..........##.................... .........[39;4o:j 9m..........#............. #######ß.ß########...###.........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus.o:jU.5o:j3...o:j*5.9 (1o:jo:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus. _The ufetubus is almost dead.o:j@ ## #..###............)..## Psyko the Zephyrmancer #. #...................## Tengu of Vehumet *.....o:jZZ #. #####.......).<.....## Health: 49/49 ========================  #####.# #####..>............##. Magic: 28/31 =====================---  #......###...................... AC: 4Str: 8  #.......(..............^........ EV: 22Int: 21  #.........###................#.. SH: 0Dex: 14  ###.....#####...#####........... XL:  9 Next: 50% Place: Dungeon:6  ######)##.....;# #.......... Noise: =--------  Time: 8305.9 (0.0) o:j#q #.............### ##..)..... -) Magic Parchment  #...............### ##.)...... Cast: Shock  #...<†....#..##...####......... Scroll Fly  #............####.............. #..............######..#......... 5   ufetubus #..........##.................... ...................#............. #######ß.ß########...###.........Confirm with . or Enter, or press ? or * to list all spells.o:jʓ}Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (almost dead, 57% to hit)  The zap hits the ufetubus.  You kill the ufetubus!o:j@ ## ) #. o:j #. ).<    *  (*.....^  *  *  )   ##..)  o:j..### ##.)  #...<†...  .... . . o:j &4....o:j73d16.9 (1Shocko:jt:o:j%=Z _Vehumet accepts your kill.o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j$o:jwo:jo:jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jE  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jQ o:j} o:jM o:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j޴  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j} o:j* o:j o:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:ja o:j& o:j^ o:j  o:jt  37  _o:j K9=o:jJ o:j" o:jT# o:j$ o:j& o:j_' o:j( o:j . o:j7 Bo:j9 o:j: b30==o:jM +=o:jP o:jWU o:jmV o:jdW 1o:jW (=o:jY o:jpk o:jsn onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. o:jp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  An orc comes into view.o:j -M # .# #..###.....)........ #. #####.......).<.....######.# #####..>......#####..o....o:j (..............^...............###..........####.....#####..;#####.-#####)##......# #.....### ##..)Shock............### ##.)#...<†....#..##...####............o   orc (wandering)....##.........o:j h.o17.9 (11.0)o:j o:j   -8.9 (12 _o:jt o:jڞ o:jj8a #  ## #..###............) #. #............ #. #####.......).<   #####..>......  #.............  (.........o....^  #..........  #..;#  )##......#  o:j9.......### ##..)  .........### ##.)  #...<†....#..#  .............##..o:j31 #  ## #..###............) #. #............ #. #####.......).<   #####..>......  #.............  (.........o....^  o:jk#..........  #..;#  )##......#  .......### ##..)  .........### ##.)  #...<†....#..#  .............##..o:jo:j0o:jo:jy[ _An orc is nearby!o:jV # #...............## Psyko the Zephyrmancer ## #..###............)..## Tengu of Vehumet *..... #. #...................## Health: 49/49 ======================== #. #####.......).<.....## Magic: 30/31 =======================- o:j*Y #####.# #####..>............##. AC: 4Str: 8  #......###...................... EV: 37 Int: 21  #.......(.........)....^........ SH: 0Dex: 14  #.........###................#.. XL:  9 Next: 51% Place: Dungeon:6  ###.....#####..;#####........... Noise: ---------  Time: 8318.9 (0.0)  ######)##......# #.......... -) Magic Parchment  #.............### ##..)..... Cast: Shock  #...............### ##.)...... Scroll Fly  #...<†....#..##...####.........  #............####.............. o   o:jZorc (wandering) #..............######..#......... #..........##.................... ...................#.............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!o:j_ #  ## ) #.  #. o:j`M<     (*....^  **   )   ##..) o:jNa  ##.)  #...<†  o:j9)..o:jk22 =9.9 (1Shocko:j  o:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j o:j o:j| o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jso:j3}o:j!o:je  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j\| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jlEo:jHSo:j[o:j1_  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j[lo:jJmo:jno:jWqo:j7u| 37  _o:jwo:jnxo:jzo:j'}o:j}K1=o:jgo:j_o:j@o:j.o:jVo:j֐o:jVo:jo:jao:jo:jʚo:j:o:jߜo:jIo:jo:jA9=o:jo:jo:jRo:jo:jo:jo:j$o:jƴo:jڶo:jo:jo:jCo:j[o:jo:jo:j|o:jo:jo:jo:jLo:jo:j3o:jo:jo:jWo:jfo:jho:jo:jo:jo:j;o:jo:jko:j o:j$o:jo:jo:j#o:jRo:jo:jo:jJo:jo:j5o:j_!o:jG$o:j,(onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. o:j(_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc. It is wielding a +0 flail.o:j@ ################... ..........:........ . ######..... #. .................. o. ####...o:jA<. #. #..) #. #....... ## #..###) #. #..;.......- #. #####.......).< #####.# #####..>............#Shocko:j9B #......###.............. #.......(.........)....^ #.........###.........# o   orc (asleep)  ###.....#####...#####..  ######)##......# ## o:jzCs #### ###..)o:j3X0378.0)o:jbY  -o:jWd+8.9 (19 _o:jsko:juo:j8 : . . #. .. o. ...o:j< #. #......) #. #...... ## #..###......) #. #..;....... #. #####.......).<   >....  ....  ()....^ o:jRW ......  .#####..  )  o:j& ###..)o:jӇ : . . #. .. o. ...< #. #......) #. #...... o:j## #..###......) #. #..;....... #. #####.......).<   >....  ....  ()....^  ......  .#####..  )  o:j: ###..)o:jo:j0o:jo:j[ _An orc is nearby!o:j  ################... Psyko the Zephyrmancer ..........:........ Tengu of Vehumet *..... . ######............. Health: 49/49 ======================== #. ..................# Magic: 30/31 =======================- o:j ). ####............<.. AC: 4Str: 8 #. #............).. EV: 37 Int: 21 #. #............... SH: 0Dex: 14 ## #..###............).. XL:  9 Next: 51% Place: Dungeon:6 #. #..;................ Noise: ---------  Time: 8338.9 (0.0) #. #####.......).<..... -) Magic Parchment  #####.# #####..>............# Cast: Shock  #......###.................... Scroll Fly  #.......(.........)....^...... o:j  #.........###................# o   orc (asleep)  ###.....#####...#####.........  ######)##......# ##........  #.............### ###..)...Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep, 100%  to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.o:j  : .  #.  ** <o:jK  #* ) #*  ## #.*) #. #.* #. ).<     (^  ......o:j i  ..   )     ###..) o:j F).....o:jΑ 1=22 =9.9 (1Shocko:j o:j T  Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep, 100%  to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jCo:jo:jo:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jso:jSzo:jXo:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j3o:jo:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j7o:jQo:j#o:jVo:jo:j 37  _o:jo:jo:jfo:jo:jMo:jo:jo:jo:j o:j9=o:jo:j o:jvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failureo:jD6)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an adder.o:jKC #S...#...### ################ ...... ..........:.....o:j ..... ######.. #... ........ )..#####... #..# #.... #;## #...- ## #..###....... #. ##........Shock o:js#. #####.......).< #####.# #####..>.... #....... S   adder (asleep)o:j #.......(.........)....^o:j #.........###...... ###.....#####...#####......o:j<,43.9 (4o:jF|  -4.9 (5o:jo:j+ _Found 15 gold pieces.o:j2# Psyko the Zephyrmancer*...# Tengu of Vehumet *......*..### ################ Health: 49/49 ========================.*.... ..........:..... Magic: 30/31 =======================-.*... ######.......... AC: 4Str: 8#*.. ................ EV: 37 Int: 21)*.#####............ SH: 0Dex: 14o:jX#*.# #............ XL:  9 Next: 51% Place: Dungeon:6#;## #............ Noise: ---------  Time: 8344.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shock#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. S   adder#.......(.........)....^...#.........###..............###.....#####...#####......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineo:j$Aim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.o:jΝ}$S.So:jo:jo4....o:j(:22 ==5.9 (1o:jo:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded. _The adder hisses angrily. You hear a bark!o:j# Psyko the Zephyrmancer$...# Tengu of Vehumet *.........### ################ Health: 49/49 ========================o:j.*.... ..........:..... Magic: 29/31 ======================--.*... ######.......... AC: 4Str: 8#*.. ................ EV: 22Int: 21)*.#####............ SH: 0Dex: 14#*.# #............ XL:  9 Next: 51% Place: Dungeon:6#;## #............ Noise: ==-------  Time: 8345.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shocko:j#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. S   adder#.......(.........)....^...#.........###..............###.....#####...#####...... _The adder hisses angrily. You hear a bark!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)o:j+Vlh  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap misses the adder.o:jW.S.ho:j` ...h   houndS   addero:jc2-6.9 (1o:j.......... #......###................. h   hound #.......(.........)....^... S   adder #.........###.............. ###.....#####...#####......o:jkmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  o:j/lXThe zap hits the adder!  You kill the adder!o:j1s $...    : .*...  o:j't#*..  )* #*.#  #;##  ##  #.  #. ).<  > (o:j4u])....^o:jI.ho:j2J†...o:j&227.9 (1o:j o:jZ _Vehumet accepts your kill.o:j*# Psyko the Zephyrmancer$...# Tengu of Vehumet *.........### ################ Health: 49/49 ========================.*.... ..........:..... Magic: 27/31 ====================----.*... ######.......... AC: 4Str: 8#*.. ................ EV: 22Int: 21o:j+)*.#####............ SH: 0Dex: 14#*.# #............ XL:  9 Next: 52% Place: Dungeon:6#;## #............ Noise: =--------  Time: 8347.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shock#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. h   hound#.......(.........)....^...#.........###..............###.....#####...#####...... _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j,Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit)o:jQ.ho:jD†ho:j*..o:jN*8.9 (1o:jo:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit) _The zap misses the hound.o:j 2# Psyko the Zephyrmancer$...# Tengu of Vehumet *.........### ################ Health: 49/49 ========================...... ..........:..... Magic: 26/31 ====================----.†... ######.......... AC: 4Str: 8#*.. ................ EV: 22Int: 21)*.#####............ SH: 0Dex: 14o:j #*.# #............ XL:  9 Next: 52% Place: Dungeon:6#;## #............ Noise: =--------  Time: 8348.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shock#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. h   hound#.......(.........)....^...#.........###..............###.....#####...#####......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit)  The zap hits the hound.o:j! Q.ho:j! $.o:j# 279.9 (1o:j+ o:jr- 3 _The hound is lightly wounded.o:jK # Psyko the Zephyrmancer$...# Tengu of Vehumet *.........### ################ Health: 49/49 ========================...... ..........:..... Magic: 26/31 ====================----.†... ######.......... AC: 4Str: 8#... ................ EV: 22o:jdM Int: 21)*.#####............ SH: 0Dex: 14#*.# #............ XL:  9 Next: 52% Place: Dungeon:6#;## #............ Noise: =--------  Time: 8349.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shock#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. h   hound#.......(.........)....^...#.........###..............###.....#####...#####...... _The hound is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[21o:jM ;2HAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)o:j Q.ho:jn o:j +50.9 (1o:j o:j 1MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (lightly wounded, 64% to hit) _The zap misses the hound. The hound completely misses you.o:j&# Psyko the Zephyrmancer$...# Tengu of Vehumet *.........### ################ Health: 49/49 ========================...... ..........:..... Magic: 25/31 ===================-----.†... ######.......... AC: 4Str: 8#... ................ EV: 22Int: 21).*#####............ SH: 0Dex: 14o:j#**# #............ XL:  9 Next: 52% Place: Dungeon:6#;## #............ Noise: =--------  Time: 8350.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shock#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. h   hound#.......(.........)....^...#.........###..............###.....#####...#####......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.The zap hits the hound.o:j,A .h.  Aiming: Shock (safe; 1% risk of failure)  o:jB(Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.The zap hits the hound.  The hound is heavily wounded.o:jD*1.9 (1o:jJo:jLK _The hound misses you.o:jJM# Psyko the Zephyrmancer$...# Tengu of Vehumet *.........### ################ Health: 49/49 ========================...... ..........:..... Magic: 24/31 ==================------.†... ######.......... AC: 4Str: 8#... ................ EV: 22Int: 21o:jL).*#####............ SH: 0Dex: 14#**# #............ XL:  9 Next: 52% Place: Dungeon:6#;## #............ Noise: =--------  Time: 8351.9 (0.0)## #..###............ -) Magic Parchment#. ##................ Cast: Shock#. #####.......).<.. Scroll Fly #####.# #####..>..........#......###................. h   hound#.......(.........)....^...#.........###..............###.....#####...#####......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  [0;10;o:juM_1mThe hound is severely wounded.The zap hits the hound.o:j.h.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is severely wounded.The zap hits the hound.  The hound is almost dead.o:j*2.9 (1o:jo:j{ _The hound bites you but does no damage. The hound closely misses you.o:jo  # Psyko the Zephyrmancer $...# Tengu of Vehumet *..... ....### ################ Health: 49/49 ======================== o:j...... ..........:..... Magic: 23/31 =================------- .†... ######.......... AC: 4Str: 8 #... ................ EV: 22Int: 21 )..#####............ SH: 0Dex: 14 #†.# #............ XL:  9 Next: 52% Place: Dungeon:6 #;## #............ Noise: =--------  Time: 8352.9 (0.0) ## #..###............ -) Magic Parchment #. ##................ Cast: Shock #. #####.......).<.. Scroll Fly  #####.# #####..>.......... #......###................. h   hound #.......(.........)....^... #...o:j,......###.............. ###.....#####...#####......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  You kill the hound!o:j $...    : o:jڦ.†...  #...  ).* #**#  #;##  ##  #.  #. ).<  >   (o:jq)....^     o:j~FO.†.o:j;J4=33.9 (1Shocko:jTo:jXonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  You kill the hound! _Vehumet accepts your kill.o:j&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jo:jo:j0o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jf o:j o:j$ o:jH   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jg  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j`1o:j6o:j#?o:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jmo:jo:jDo:jo:j| 37  _o:jw,o:jo:jo:j#o:j;o:j'o:j͟9=o:jo:jo:jK5=o:jo:j+o:jۧo:jo:jo:j]o:jjo:jo:jo:j3o:jo:j19=o:jo:j,o:j÷K6=o:jo:jo:jo:jto:jso:jo:jοo:jo:j.o:jho:j*o:jU7=o:jo:j:o:jo:jo:jmo:jo:jo:jo:j#o:jo:jo:j[o:jo:j.o:jK8=o:j o:jlo:jo:jo:jo:j[o:jKo:jEo:jo:jo:jo:j@h9==o:jo:j,o:jIo:jSo:jo:jo:jo:joo:jGo:jo:js9=o:jo:jo:jtL30=o:jfo:jG,o:jo:jTo:jo:jEo:jV o:j o:j o:jH o:j h1==o:jXo:jo:jo:jGo:jo:jo:jSo:jo:j o:j#!onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) o:j! Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a hound corpse.o:jJ$o:jU% _o:j&o:ju(o:j*o:j#+9=o:jy,o:js.o:jk0o:j1o:j.2o:j@4o:jm6o:j6o:j7o:j:o:j<o:j<o:j8=o:j?o:jAo:jo:jo:jo:jyo:jo:jo:jp o:j ;22 o:j o:jN _You now have 434 gold pieces (gained 15).o:jo:j^_ 37  o:jo:jo:jBo:jo:jo:j]o:j9o:jo:j.  You see here an adder corpse. _o:j~0o:j2o:j6,o:j/8$  Things that are here:o:j5;%  o:j;Na +0 flail; a +0 leather armour; an orc corpseo:jL>o:j? _o:j@o:jBo:jRDo:jDo:j+Fo:jGo:jIo:jDJo:j\Ko:jRo:jnTo:jTo:jVo:j?Yo:j[o:jK\o:j{]o:jk`o:jObo:jco:jdo:jgo:jio:jzjo:jko:j&no:jp,o:j-ro:j:{o:j~o:jo:j!o:j o:j,o:jo:jo:jo:j(o:jo:j̏o:j  You encounter an orc. It is wielding a +0 flail.o:jU##.###..###......... #..# ##............. #.## #####.......).#####.## #####..>..#......###....#.......(.)....^#.........###o:j7+###.....#####...###########;##......# ##-#.............### ####...............### ##Shock#...<.....#..##...#### #............#### #..............######..#. o   orc (wandering) #o.........##............ ....................# ########ß.ß########...###.o:j1411.9 (58.0)o:jo:jL-2.9 (59 _o:j o:j$  Things that are here:o:jZ} _a +0 dagger; a +0 robe; an orc skeletono:j] ##. #..#  #.## ) #####.## #####..> #......###. #.......(.)....^ #........ ###.....# ######;#  #.............###  #...............###  #...<.....#..# #............# #.............. #o.........##... .................o:j\ ^ ##. #..#  #.## ) #####.## #####..> #......###. #.......(.)....^ #........ ###.....# ######;#  #.............###  o:j e#...............###  #...<.....#..# #............# #.............. #o.........##... .................o:j o:j 0o:j o:j [ _An orc is nearby!o:jV ##.###..###......... Psyko the Zephyrmancer#..# ##............. Tengu of Vehumet *.....#.## #####.......). Health: 49/49 ========================#####.## #####..>....... Magic: 30/31 =======================-#......###.............. AC: 4Str: 8#.......(.........)....^ EV: 37 Int: 21o:jW #.........###........... SH: 0Dex: 14###.....#####...#####... XL:  9 Next: 53% Place: Dungeon:6######;##......# ##.. Noise: ---------  Time: 8412.9 (0.0)#....*........### ### -) Magic Parchment#...*...........### ## Cast: Shock#.**<.....#..##...####. Scroll Fly #*...........####......#.*............######..#. o   orc#*.........##................................#.....########ß.ß########...###.Confirm with . or Enter, or preso:jX s ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.o:j o......22 ==3.9 (1o:jo:j5  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded. _The orc shouts!o:j ]##.###..###......... Psyko the Zephyrmancer#..# ##............. Tengu of Vehumet *.....#.## #####.......). Health: 49/49 ========================#####.## #####..>....... Magic: 29/31 ======================--#......###.............. AC: 4Str: 8#.......(.........)....^ EV: 22Int: 21#.........###........... SH: 0Dex: 14o:j###.....#####...#####... XL:  9 Next: 53% Place: Dungeon:6######;##......# ##.. Noise: ==-------  Time: 8413.9 (0.0)#....*........### ### -) Magic Parchment#..**...........### ## Cast: Shock#.*.<.....#..##...####. Scroll Fly #*...........####......#.*............######..#. o   orc#..........##................................#.....########ß.ß########...###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sho:j"ock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, 74% to hit)  The zap hits the orc.o:jU;o.o:jd]9....o:jm2-4.9 (1o:jso:jvMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail (heavily wounded, 74% to hit)  The zap hits the orc. _The orc is heavily wounded.o:j ##.###..###......... Psyko the Zephyrmancer #..# ##............. Tengu of Vehumet *..... #.## #####.......). Health: 49/49 ======================== #####.## #####..>....... Magic: 28/31 =====================--- #......###.............. AC: 4Str: 8 #.......(.........)....^ EV: 22Int: 21 #.........###........... SH: 0Dex: 14 ###.....#####...#####... XL:  9 Next: 53% Place: Dungeon:6 o:j ######;##......# ##.. Noise: =--------  Time: 8414.9 (0.0) #.............### ### -) Magic Parchment #...............### ## Cast: Shock #...<.....#..##...####. Scroll Fly  #)...........####...... #..............######..#. o   orc #..........##............ ....................#..... ########ß.ß########...###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, 74% to hit)  The zap hits the orc!  You kill the orc!o:j ##. #..#  #.## )  > )....^    #....*  #..**  o:j4#.* #*       o:j:....)o:j$d45.9 (1Shocko:jm7o:jv:Z _Vehumet accepts your kill.o:j.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jo:j'o:jo:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jXo:j o:j o:jB   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failureo:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j: o:jZ o:j o:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j 3o:j o:jF o:j6 | 37  _o:j o:j2 K9=o:j o:j. o:j o:jc o:jt o:j o:ji o:j o:j5 o:j o:j o:ju i30==o:j& o:jB o:j o:j7 o:j' o:j o:j o:j o:j o:j o:j o:j 9=o:j o:j o:jr K1=o:jE o:j o:j^ o:j. o:jK o:jd o:jj o:j o:j o:j o:j o:j o:j o:jy o:j' 0......###.#.......(.)#.........###...... ###.....#####...#### ######)##......#  #.............###  #.........### #...<.....#..##...# #);..........##-294.0) #...### ###........ ....................#.########ß.ß######## # #ß.ß#  ..... ##....) ._.. ##.....# ##....#)o:j]/ o:j7 b=-30.9 (15o:j> o:jA onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a glowing golden altar of the Shining One.o:jX3o:jo:jpo:jo:jxo:j,o:j{ o:jD o:j o:j-o:jo:jGo:j@o:jo:j),o:jo:jo:j@o:jo:jto:juo:jo:j9o:jo:j1 o:jR!o:j!o:j^"o:j$o:j&o:j&o:j('o:ji(o:j)o:j*o:j|*o:jU,o:j-o:jU.o:j:/o:j0o:j1o:jX2o:j2o:j6o:j?,o:j%Bo:jCo:jF,o:jGo:jRJo:jKo:jLo:jMo:jb1   #......##  ###..........##...  ............  .########ß.ß###  #..## #ß.ß# ##  ##..## ..... ##.  ##..## ._.. ##..  #####..## ##...  #...;...# #..  # .....  :.....#   #######.#..# ....   .....# o:jc...    ####.. ..   #.     o:ji-44.9 (14o:jn522 5.9 (15o:jto:j%wb _C - a scroll labelled KOIFFO SOPNOo:j o:j3 o:j% o:jz o:j o:j  37  o:j o:j o:j] o:j '#.........########ß.ß#######..## #ß.ß# ###..## ..... ##. ##..## ._.. ##..#####..## ##..#.......## #..........## ....# .######.#..#  .....# o:j7 ###.Scroll Fly   You pick up a parchment of Poisonous Vapours and begin reading...o:j. 17.9 (2.0)o:j@ 422 8.9 (3o:j o:j J _You add the spell Poisonous Vapours to your library.o:jؕo:j3o:j 37  o:jXo:jաo:jݢo:j~o:jo:jo:jo:jo:j9o:jEo:jJo:jo:joo:jo:jo:jS,o:jxo:j_o:jo:jo:jݳo:j״o:j,o:jɶo:jo:jBo:jøo:jǺo:jλo:jeo:jo:jo:jo:jo:j9o:jXo:jo:jo:jo:jo:jo:j#o:jo:jpo:j o:jo:j;o:jo:j)o:jo:j*o:jo:j^,o:jo:jwo:jo:jo:jo:jKo:jno:j ,o:j@ o:jXo:jo:jo:j.o:jAo:j o:jo:j o:jo:j(o:j;o:j? o:j!o:j"o:j$o:j&o:j(o:js)o:j"+o:j-o:j/o:j0o:j22o:j4o:jFo:jHo:jq ###.....#####...##### ######)##......# ##.... #.............### ###.. #...............### ##.) #...<.....#..##...####. ###)...........####..... #..............######..#  ####..........##.........  #............;........#..76.9 (28.0)  #.########ß.ß########...###...  #..## #ß.ß# ##..#.##....  ##..## ....... ##....)......  ##..##..._._.. ##....o:jt.#......  #####..##...ß. ##....#)..##...   #.......##.._. ##........####..   #........##...##......#........   #.........## ##.......#######.. o:j|w+7.9 (29o:jo:jڂ_ _Found a white marble altar of Elyvilon and a glowing silver altar of Zin.o:jo:jo:jo:j3o:jo:j4o:j ,o:jo:jxo:j o:j9 o:jl o:j o:jo:jo:jBo:jo:jo:j1o:j62,o:j3o:j:o:j=o:j>o:j?o:jFo:jHo:jHo:j|Jo:jQo:jSo:jITo:jUo:jb\o:jn^o:j(_o:jD`o:jfo:jio:jio:jko:jqo:jto:jto:juo:jM|o:j~o:j;o:juo:jno:jo:jo:jo:jGo:jo:jo:j}o:jo:joo:jo:jo:jo:jNo:jڥo:jo:jo:jo:jo:j~o:jo:jϵo:juo:jo:jo:jo:jܿo:jo:jo:jo:jzo:jo:jo:jko:jo:jo:jo:jo:jo:jLo:jEo:jo:j+o:jo:jo:jeo:jo:j.o:j9o:jzo:jo:j"o:j( o:j o:j7 o:jG o:j o:jL o:j o:j o:jM o:jx o:j o:j o:j o:j o:j3 o:j o:j o:j! o:j! o:j.# o:j% o:j' o:j( o:jw2 o:j4 o:j7 o:j7 o:jd: o:j< o:js? o:j@ o:jA o:jD o:jF o:j=G o:jH o:jGJ o:jK o:j9L o:jL o:j)N o:jgO o:jP o:jvP o:jQ o:jQ o:jhR o:jR o:jW o:jX o:jNY o:jY o:jI[ o:j[ o:jN\ o:j\ o:j] o:j^ o:j_ o:je_ o:j` o:j-a o:ja o:jBb o:jc o:jc o:jNd o:jd o:je o:jg o:jg ,o:j#h o:jh o:jDi o:ji o:jkk o:j2l o:jl o:jm o:j6o Bo:j5p o:j5q o:jq o:jzr o:jr o:jt o:ju ,o:ju o:jw o:jHx o:jx ,o:jz o:jz o:jf{ ,o:j'} o:j} o:j]~ o:j~ o:j o:jʀ o:j0 o:j o:j[ o:j o:j o:j o:j*  ###.........# ............########### ......................# .....#.....#########.## ...<...#..## ##..# ...)..##.### ##..## ......##...# ##..## ...)..##...# ##..## ......##...# #.;##530.9 (53 <.....##...####.## .....##.........#### .............###...# ...........#.###...# .....#.....#.......# ...o:jL .####....##### ........#### #........### ..)......### #....##....#o:jh 0o:j o:j E _Done exploring.o:j  o:jp...................... .......0.0)o:j"0o:jNo:j!E _Done exploring.o:jo[?25h[?0c  Search for what [Enter for "armour", or ? for help]? o:j8@ [?25l[?1co:jKo:jM424 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +0 dagger (3 further duplicates)b - [D:6] a +0 hand axe (1 further duplicate)  c - [D:6] a +0 leather armour (2 further duplicates)  d - [D:6] a stone staircase leading up  e - [D:6] a +0 club  f - [D:6] a +0 whip  g - [D:6] a boomerang  h - [D:6] a stone staircase leading up  i - [D:6] a shaft  j - [D:6] a +0 shortbow  k - [D:6] a +0 robe (1 further duplicate)  l - [D:6] a +0 chain mail  m - [D:6] a +0 mace  n - [D:6] a +0 short sword  o - [D:6] a +0 scale mail  p - [D:6] a stone staircase leading down  q - [D:6] a stone staircase leading down  r - [D:6] a stone staircase leading down  s - [D:6] a rimehorn talisman  t - [D:6] a glowing golden altar of the Shining One  u - [D:6] a +0 flail (1 further duplicate)  o:jO v - [D:6] a glowing silver altar of Zin [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] o:j  o:j####.........#Psyko the Zephyrmancer ............###########Tengu of Vehumet *..... ......................#Health: 49/49 ======================== .....#.....#########.##Magic: 31/31 ======================== ...<...#..## ##..#AC: 4Str: 8 ...)..##.### ##..##EV: 37 Int: 21 ......##...# ##..##SH: 0Dex: 14 ...)..##...# ##..## o:j&XL:  9 Next: 54% Place: Dungeon:6 ......##...# #.;##Noise: ---------  Time: 8530.9 (0.0) <.....##...####.##-) Magic Parchment .....##.........####Cast: Shock .............###...#Scroll Fly ...........#.###...# .....#.....#.......# ...........####....##### ........#### #........### ..)......### #....##....#You pick up a parchment of Poisonous Vapours and begin reading... _You add the spell Poisonous Vapours to your library. _Found a white marble altar of Elyvilon and a glowing silver altar of Zin. _Done exploring. _Done exploring.  Search for what [Enter for "armour", or ? for help]? . o:j+ o:j5 o:j7 o:j9. _!o:jRO!o:j"RWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple !o:jD!o:j'###.........#Psyko the Zephyrmancer ............###########Tengu of Vehumet *..... ......................#Health: 49/49 ======================== .....#.....#########.##Magic: 31/31 ======================== ...<...#..## ##..#AC: 4Str: 8 ...)..##.### ##..##EV: 37 Int: 21 ......##...# ##..##SH: 0Dex: 14 ...)..##...# ##..##XL:  9 Next: 54% Place: Dungeon:6 ......##...# #.;##Noise: ---------  Time: 8530.9 (0.0) <.....##...####.##-) Magic Parchment .....##.........####Cast: Shock !o:ju.............###...#Scroll Fly ...........#.###...# .....#.....#.......# ...........####....##### ........#### #........### ..)......### #....##....#You pick up a parchment of Poisonous Vapours and begin reading... _You add the spell Poisonous Vapours to your library. _Found a white marble altar of Elyvilon and a glowing silver altar of Zin. _Done exploring. _Done exploring. _Search for what [Enter for "armour", or ? for help]? .!o:jVk  !o:j!o:j!o:j;$ _!o:j<,!o:j ,!o:j!o:j)!o:j,!o:j4!o:j!o:j!o:j,!o:j!o:jg!o:j*!o:j!o:jX!o:j!o:j !o:j!o:j!o:j!o:j ,!o:j!o:j{!o:j!o:j!o:jR!o:j!o:j!!o:jM"!o:jh$!o:j86!o:j:!o:j;!o:jP>!o:jOD!o:jG!o:jzH!o:jJ!o:jcN!o:jP,!o:jT!o:js[!o:j_!o:j`!o:jd!o:j!o:jB!o:ju!o:j!o:jl!o:j!o:jO!o:jķB!o:jy!o:j,!o:jD!o:jQ!o:j!o:j_!o:j!o:j!o:j!o:j!o:j!o:jY  There is a stone staircase leading down here.!o:j !o:j!o:j9B22  _!o:jR"o:j%7"o:je"o:j"o:jh"o:jj _You fly downwards.  Found a parchment of Momentum Strike and a parchment of Passwall."o:jA ..... ..... ...... ...... #####...... #........# #........# #..;...:.#57.4 (26.5) #........# #........+ #.......:# ########## "o:j"o:jF"o:j>a _There is a stone staircase leading up here."o:j_"o:js ..[...#####.#.# #.# #..<;..:.# 0.0)#.# #.+ #.:# "o:j#o:j|Hl 37  8.4 (1#o:jQ#o:jS+ _Found a plate armour.$o:jtI$o:j$o:jp$o:j֯B$o:j$$o:j$o:jQ$o:j$o:j$o:jR$o:jv$o:ja* #... #[........ #......... #........ #####....... #........# #........# #..<...;.# #........# #........+ #.......:#  You pick up a parchment of Momentum Strike and begin reading...$o:j,61.4 (3$o:j<422 2.4 (4$o:jr$o:jjH _You add the spell Momentum Strike to your library.$o:j 3$o:jք $o:j` $o:j% $o:j  37  $o:j $o:jF $o:j= $o:jk $o:j! $o:j $o:jI $o:jª  #.........#........ #####....... #........# #........# #..<.....# #..# #..+ #.......;# ##########      $o:j VYou pick up a parchment of Passwall and begin reading...$o:j +5.4 (3$o:j( 422 6.4 (4$o:j $o:jq A _You add the spell Passwall to your library.%o:j3%o:j43%o:j7%o:j;%o:j;_ 37  %o:j*A}22 %o:jA%o:jCF _You reach down and open the door.%o:jE%o:j7F_ 37  %o:jF%o:jK@  There is an open door here.%o:jrM%o:j>N _%o:jO%o:jP%o:j jPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (black smoke, asleep, 100% to hit)  The zap hits the gnoll sergeant!  The gnoll sergeant is moderately wounded.The gnoll sergeant shouts! You hear a shout!/o:jn :§j/o:jΙ jYou encounter a gnoll. It is wielding a +0 spear./o:j '...§..jj 2 gnolls (1 polearm, wandering)/o:j 3==1.4 (1/o:j /o:j p _You encounter a gnoll. It is wielding a +0 club./o:jugPsyko the Zephyrmancer..########Tengu of Vehumet *..............#Health: 49/49 ========================.........#Magic: 29/31 ======================--.........#AC: 4Str: 8.........#EV: 22Int: 21.......[.#SH: 0Dex: 14/o:jv.........#XL:  9 Next: 59% Place: Dungeon:7.......;.###+#####Noise: ==-------  Time: 8681.4 (0.0)######*#..........-) Magic Parchment**.#..........Cast: Shock.*...#..........Scroll Fly §.*....#..........j*###..#..........j   gnoll sergeant (polearm)j #..###.....#+#jj 2 gnolls (1 polearm, wandering)#.. #.....##.....+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, w/o:jdxielding a +2 spear of entangling and wearing a +0 scalemail (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant./o:j@2§/o:j9j./o:j;.j/o:jjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded./o:jJ'...../o:j 2-2.4 (1/o:j3/o:j!q _You encounter a gnoll. It is wielding a +0 spear.0o:j=..########.........# .# .# .# .[.# ..# .###+###########'#;.........  ...#.. .....#... .jj....#.... 0o:jr.j###..#........... #..###.....#+# #.. #.....# #.....+#.....#0o:j0o:j 37  --3Shock0o:j0o:jx0o:jI .........# .# .# .# .[.# .........# .........###+###########'#..........  ...#. .....#. .jj....#. .j###..#. . #..###.....#+# #.. #.....# #.....+#.....#####0o:jW 0o:ja ?-40o:jg 0o:jFi 0o:j6.# ..# ..# .[.# .........# .........###+###########'#..........  ...#. .....#. .jj....#. .j###..#. . #..###.....#+#  #.. #.....# #.....+#.....#######....0o:jB0o:j[MT30=50o:jS0o:jU1o:j.# ..# .[.# .........# .###+############'#........... ...#......#..jj....#..j###..#.. #..###.....#+## #.. #.....#  #.....+1o:jp#.....######.... 1o:j1o:j_%61o:j1o:j1o:jt8.# .[.# ..# .###+#############'#............ ...#......#..jj....#.).j###..#.1o:j@. #..###.....#+### #.. #.....#  #.....+ #.....######....#... 1o:j0j1o:jj   gnoll sergeant (polearm)1o:j57Shock1o:jt 1o:j{# _Found a whip.1o:j6.[.# ..# .j.###+##############'#............. ...#......#..jj....#.)>.j###..#... #..###...;.#+### 1o:jF #.. #.....#  #.....+ #.....# #####.........# #...#.. 1o:j 0j1o:jD@.j1o:j`j   gnoll (wandering)1o:j%81o:j+1o:j; _Found a stone staircase leading down.2o:j^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2o:j)  .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  ......j..###+########  Health: 49/49 ========================  ######'#j............  Magic: 29/31 ======================-- ...#.*...........  AC: 4Str: 8 .....#..*..........  EV: 37 2o:j Int: 21  .jj....#...*.......)>  SH: 0Dex: 14  .j###..#....*........  XL:  9 Next: 59% Place: Dungeon:7  . #..###...;.#+###  Noise: ---------  Time: 8688.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# j   gnoll (wandering) #.........# 2o:j O#.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (heavily wounded, 81% to hit)3o:jk[ *j3o:j^S j*Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 77% to hit)3o:j/- .......[.#Psyko the Zephyrmancer.........#Tengu of Vehumet *...........**.###+########Health: 49/49 ========================######'#*............Magic: 29/31 ======================--...#.*...........AC: 4Str: 8.....#..*..........EV: 37 Int: 21.jj....#...*.......)>SH: 0Dex: 143o:j1.j###..#....*........XL:  9 Next: 59% Place: Dungeon:7. #..###...;.#+###Noise: ---------  Time: 8688.4 (0.0)#.. #.....#-) Magic Parchment#.....+Cast: Shock#.....#Scroll Fly #####.....##.........#j   gnoll sergeant (polearm)#.........#j   gnoll#.........##.........#Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.The zap hits the gnoll.  The gnoll is moderately wounded.3o:j@.j.j3o:j/...3o:jIi30=22 ==9.4 (13o:j\3o:jAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.  The zap hits the gnoll.  The gnoll is moderately wounded. _The gnoll shouts!4o:j{/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4o:j .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .......j.###+########  Health: 49/49 ========================  ######'#*............  Magic: 29/31 ======================-- ...#.j...........  AC: 4Str: 8 .....#..*..........  EV: 22Int: 21  .jj....#...*.......)>  SH: 0Dex: 14  .j###..#....*........  XL:  9 Next: 59% Place: Dungeon:7  . #..###...;.#+###  Noise: 4o:j==-------  Time: 8689.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# j   gnoll #.........# #.........# _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit)4o:j. .......[.#Psyko the Zephyrmancer......*..#Tengu of Vehumet *............*.###+########Health: 49/49 ========================######'#*............Magic: 29/31 ======================--...#.*...........AC: 4Str: 8.....#..*..........EV: 22Int: 21.jj....#...*.......)>SH: 0Dex: 14.j###..#....*........XL:  9 Next: 59% Place: Dungeon:7. #..###...;.#+###Noise: ==-------  Time: 8689.4 (0.0)#.. #.....#-) Magic Parchment#:j/9;49m.....+Cast: Shock#.....#Scroll Fly #####.....##.........#j   gnoll sergeant (polearm)#.........#j   gnoll#.........##.........#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.The zap hits the gnoll.4o:j.j.j4o:jr0...4o:j3-90.4 (14o:j4o:ji Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit)  The zap hits the gnoll sergeant.  4o:jeThe gnoll sergeant is heavily wounded.  The zap hits the gnoll. _The gnoll is severely wounded.5o:ji  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5o:jt  .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .........###+########  Health: 49/49 ========================  ######'#j............  Magic: 28/31 =====================--- ...#.*...........  AC: 4Str: 8 .....#..j..........  EV: 22Int: 21  .jj....#...*.......)>  SH: 0Dex: 14  .j###..#....*........  XL:  9 Next: 59% Place: Dungeon:7  . #..###...;.#+###  Noise: =--------:j m  Time: 8690.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# j   gnoll #.........# #.........# _The gnoll is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 77% to hit)5o:j5 X .......[.#Psyko the Zephyrmancer......*..#Tengu of Vehumet *............*.###+########Health: 49/49 ========================######'#*............Magic: 28/31 =====================---...#.*...........AC: 45o:ji7 Str: 8.....#..*..........EV: 22Int: 21.jj....#...*.......)>SH: 0Dex: 14.j###..#....*........XL:  9 Next: 59% Place: Dungeon:7. #..###...;.#+###Noise: =--------  Time: 8690.4 (0.0)#.. #.....#-) Magic Parchment#.....+Cast: Shock#.....#Scroll Fly #####.....##.........#j   gnoll sergeant (polearm)#.........#j   gnoll#.........##.........#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, 5o:jk8 7Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 77% to hit)  The zap hits the gnoll sergeant!  The gnoll sergeant is almost dead.The zap hits the gnoll.5o:j G.j5o:j[ Q.j5o:j 2...5o:j *1.4 (15o:j0 5o:j   Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 77% to hit)  The zap hits the gnoll sergeant!  The gnoll sergeant is almost dead.The zap hits the gnoll. _The gnoll is almost dead.6o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6o:js .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .........###+########  Health: 49/49 ========================  ######'#.............  Magic: 27/31 ====================---- ...#.j...........  AC: 46o:jaStr: 8 .....#..*..........  EV: 22Int: 21  .jj....#...j.......)>  SH: 0Dex: 14  .j###..#....*........  XL:  9 Next: 59% Place: Dungeon:7  . #..###...;.#+###  Noise: =--------  Time: 8691.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........#:jȜ0H j   gnoll #.........# #.........# _The gnoll is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)6o:j'  .......[.#Psyko the Zephyrmancer......*..#Tengu of Vehumet *............*.###+########Health: 49/49 ========================######'#*............Magic: 27/31 ====================----...#.*...........AC: 4Str: 8.....#..*..........EV: 22Int: 21.jj....#...*.......)>SH: 0Dex: 14.j###..#....*........6o:jC* jXL:  9 Next: 59% Place: Dungeon:7. #..###...;.#+###Noise: =--------  Time: 8691.4 (0.0)#.. #.....#-) Magic Parchment#.....+Cast: Shock#.....#Scroll Fly #####.....##.........#j   gnoll sergeant (polearm)#.........#j   gnoll#.........##.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)  The zap misses the gnoll sergeant. The zap hits the gnoll.6o:j Q.j6o:jN .....j.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)  The zap misses the gnoll sergeant. The zap hits the gnoll.  The gnoll is almost dead.6o:je d0-----=2.4 (16o:j{ 6o:jT Z _The gnoll sergeant hits you from afar with a +2 spear of entangling!7o:jD  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7o:j .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .........###+########  Health: 40/49 ===================-----  ######'#.............  Magic: 26/31 ====================---- ...#.............  AC: 4Str: 8 .....#..j..........  EV: 22Int: 21  .jj....#...j.......)>  SH: 0Dex: 14  .j###..#....*........  XL:  9 Next: 59% Place: Dungeon:7 7o:j4 . #..###...;.#+###  Noise: ==-------  Time: 8692.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# j   gnoll #.........# #.........# _The gnoll sergeant hits you from afar with a +2 spear of entangling!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)7o:j .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .........###+########  Health: 40/49 ===================-----  ######'#.............  Magic: 26/31 ====================---- ...#.............  AC: 4Str: 8 .....#..)..........  EV: 22Int: 21  .jj....#...j.......)>  SH: 0Dex: 14 7o:jρ .j###..#.............  XL:  9 Next: 59% Place: Dungeon:7  . #..###...;.#+###  Noise: ==-------  Time: 8692.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# j   gnoll #.........# #.........#Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is almost dead.The zap hits the gnoll!  You kill the gnoll7o:jł!7o:j   *..#  *  *  ...#.*  *7o:j  *  *  .   #..        7o:j....)j.  Aim: a gnoll, wielding a +0 club (almost dead, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is almost dead.The zap hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill.7o:j1!;60-3.4 (17o:j(7o:j,\ _The gnoll sergeant closely misses you.7o:j?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8o:j .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .........###+########  Health: 40/49 ===================-----  ######'#.............  Magic: 25/31 ===================----- ...#.............  AC: 4Str: 8 .....#..)..........  EV: 22Int: 21  .jj....#...j.......)>  SH: 08o:jXDex: 14  .j###..#....*........  XL:  9 Next: 60% Place: Dungeon:7  . #..###...;.#+###  Noise: =--------  Time: 8693.4 (0.0) #.. #.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# #.........# #.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll 8o:j'sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (almost dead, 81% to hit)8o:j .......[.# Psyko the Zephyrmancer  .........# Tengu of Vehumet *.....  .........###+########  Health: 40/49 ===================-----  ######'#.............  Magic: 25/31 ===================----- ...#.............  AC: 4Str: 8 .....#..)..........  EV: 22Int: 21  .jj....#...).......)>  SH: 0Dex: 14  .j###..#.............  XL:  9 Next: 60% Place: Dungeon:7  . #..###...;.#+###  Noise: =--------  Time: 8693.4 (0.0) #.. :j!d40m#.....# -) Magic Parchment #.....+ Cast: Shock #.....# Scroll Fly  #####.....# #.........# j   gnoll sergeant (polearm) #.........# #.........# #.........#Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (almost dead, 81% to hit)  The zap hits the gnoll sergeant.  You kill the gnoll sergeant!Vehumet accepts your kill.8o:j   *..#  *  *  ...#.*  *  *8o:j  *  .   #..        8o:jcTj....)).8o:jd8==34.4 (1Shock8o:jl8o:j:o<  Aim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (almost dead, 81% to hit)  The zap hits the gnoll sergeant.  You kill the gnoll sergeant!  8o:josVehumet accepts your kill. _You feel your power returning.9o:j9o:j9o:j9o:j9o:ju 37  9o:j 9o:j K1=9o:j 9o:j9o:jc9o:j69o:jT9o:ji9===9o:j},9o:j",9o:j%9o:j&U2=9o:j'9o:j,9o:j-9o:j|89o:j<9o:jL>9=9o:jA9o:jJ9o:jLz3=30=9o:jM9o:j|R9o:jS9o:jU9o:jY9o:jZ9o:j\9o:je`9o:ja9o:jb9o:j6h4=1==9o:j8j9o:j5==9o:j9o:j9o:jU6=9o:j9o:j9o:jƠ9o:jo9o:j9o:jZ9o:jE9o:j9o:jK7=9o:jW9o:j׷,9o:j9o:j 9o:j9o:j'9o:jJ,9o:j9o:j9o:jN8=9o:j9o:j79o:j9o:jw9o:jm9o:j;9o:jc9o:j9o:j9o:j/9o:jP9o:jK9=9o:j"9o:j61 _HP restored.9o:jg  A gnoll comes into view.9o:jk  ...# [.# j#  .........###+##############'#. ...#... .....#..)... .jj....#...))> .j###..#....;........-. #..###.....#+####.. #.....#Shock #.....+ #.....# #####.....#j   gnoll (polearm, wandering) #.........# #...#  #.#9o:j:% 0725.4 (31.0)9o:j. 9o:j+C L-6.4 (32 _9o:jlL 9o:jM :o:jv: .........#Psyko the Zephyrmancer.......[.#Tengu of Vehumet *.............*#Health: 49/49 ========================........*###+########Magic: 30/31 =======================-######'#.*...........AC: 4Str: 8...#..*..........EV: 37 :o:jfInt: 21.....#..*..........SH: 0Dex: 14.jj....#...*.......)>XL:  9 Next: 63% Place: Dungeon:7.j###..#....;........Noise: ---------  Time: 8726.4 (0.0). #..###.....#+###-) Magic Parchment#.. #.....#Cast: Shock#.....+Scroll Fly #.....######.....#j   gnoll (polearm)#.........##.........##.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnol:o:j `l, wielding a +0 spear (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.:o:jdQ.j:o:j\..)):o:j922 =7.4 (1:o:j[onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.;o:j  .........#Psyko the Zephyrmancer.......[.#Tengu of Vehumet *..............#Health: 49/49 ========================........*###+########Magic: 29/31 ======================--######'#.*...........AC: 4Str: 8...#..*..........EV: 22Int: 21.....#..*..........SH: 0Dex: 14.jj....#...*.......)>XL:  9 Next: 63% Place: Dungeon:7.j###..#....;........Noise: =--------  Time: 8727.4 (0.0). #..###.....#+###-) Magic Parchmen;o:jt#.. #.....#Cast: Shock#.....+Scroll Fly #.....######.....#j   gnoll (polearm)#.........##.........##.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 77% to hit)  The zap hits the gnoll.;o:jCQ.j;o:jO\..));o:jS*8.4 (1;o:jDZ;o:jR]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is heavily wounded.;o:j  XL:  9 Next: 63% Place: Dungeon:7  .j###..#....;........  Noise: =--------  Time: 8728.4 (0.0)  . #..###.....#+###  -) Magic Parchment #.. #.....#  Cast: Shock #.....+  Scroll Fly  #.....#  #####.....#  j   gnoll (polearm) #.........#  #.........#  #.........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded:ju{9;49m, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!;o:jaz         *  ...#.*  *  *>   ;o:jX{ .   #..         ;o:jj).));o:jOd49.4 (1Shock;o:j!p _Vehumet accepts your kill.;o:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;o:jAC;o:jO;o:jW;o:jUZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.);o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;o:j@ ;o:jx ;o:j ;o:j`   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);o:j0|  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;o:jD ;o:j(O ;o:jIW ;o:jY   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);o:j2/ .# ...# [.# .#  .........###+##############'#). ...#... .....#..)... .jj....#)> .j###..#.............. #..###.....#+####.. #.....#;o:jK5 #.....+ #.....# #####.....# #.........#  #.#;o:j< .j###..#.............. #..###.....#+####.. #.....# #.....+5   white imp (wandering) #.....# #####.....#  #.#=o:j.=o:jǿ 5  You encounter a white imp.=o:j[9=-1=o:j=o:jL _The white imp leaves your sight.  Things that are here:=o:jio _a +0 club; a gnoll corpse=o:jX  .........# .....5...# ..# ...# .......[.# .........#  .........###+##############'#).=o:j  ...#. .....#..)... .jj....#...))> .j###..#.............. #..###.....#+####.. #.....#5   white imp (wandering) #.....+ #.....# #####.....#=o:j J.5=o:j * =o:jQ2 <2Shock _=o:j': =o:j; =o:j  ..######## .........# 5..# .#=o:j:  ...# .......[.# .........#  .........###+##############'#. ...#... .....#..)... .jj....#...))> .j###..#.............. #..###.....#+####.. #.....# #.....+ #.....#=o:j J.5=o:jƔ =o:j %3=o:j =o:j N _You see here a +0 spear.>o:j#\..########Psyko the Zephyrmancer.........#Tengu of Vehumet *............*.#Health: 49/49 ========================.......*.#Magic: 28/31 =====================---.......*.#AC: 4Str: 8.......[*#EV: 37 Int: 21>o:j]........*#SH: 0Dex: 14........*###+########XL:  9 Next: 64% Place: Dungeon:7######'#;............Noise: ---------  Time: 8733.4 (0.0)...#.............-) Magic Parchment.....#..)..........Cast: Shock.jj....#...).......)>Scroll Fly .j###..#.............. #..###.....#+###5   white imp#.. #.....##.....+#.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (wandering, hasn't noticed you, 74% to hit)  The zap hits the white imp.  The white imp is >o:j"_)moderately wounded.>o:j,r5.....  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (wandering, hasn't noticed you, 74% to hit)  >o:jfThe zap hits the white imp.  The white imp is moderately wounded.The white imp shouts!>o:jdH *>o:j2]*****The white imp gestures at you.>o:j˃..[..;>o:j:22 ==4.4 (1>o:j>o:jS _The puff of frost misses you.>o:jd 8..########Psyko the Zephyrmancer.........#Tengu of Vehumet *............*.#Health: 49/49 ========================.......*.#Magic: 27/31 ====================----.......*.#AC: 4Str: 8>o:jhf .......[*#EV: 22Int: 21........*#SH: 0Dex: 14........*###+########XL:  9 Next: 64% Place: Dungeon:7######'#;............Noise: ==-------  Time: 8734.4 (0.0)...#.............-) Magic Parchment.....#..)..........Cast: Shock.jj....#...).......)>Scroll Fly .j###..#.............. #..###.....#+###5   white imp#.. #.....##.....+#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: >o:jg 8[0;10;1mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit)  The zap hits the white imp.>o:j 5.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit)  The zap hits the white imp.  >o:j= LThe white imp is severely wounded.>o:j *****The white imp gestures at you.>o:jc ]..[..>o:j 3-----8=5.4 (1>o:j >o:j۫ 1 _The puff of frost hits you!>o:j  ..######## Psyko the Zephyrmancer .........# Tengu of Vehumet *..... .........# Health: 39/49 ===================----- .........# Magic: 27/31 ====================---- .........# AC: 4Str: 8 .......[.# EV: 22Int: 21 .........# SH: 0Dex: 14 .........###+########  XL:  9 Next: 64% Place: Dungeon:7 ######'#;............  Noise: ==-------  Time: 8735.4 (0.0) ...#.............  -) [>o:j Q40mMagic Parchment .....#..)..........  Cast: Shock .jj....#...).......)>  Scroll Fly  .j###..#.............  . #..###.....#+###  5   white imp #.. #.....#  #.....+  #.....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 74% to hit)  The zap hits the white imp.  You kill the white imp!>o:j     *.# >o:j *.# *.# *# *# *        >o:j )>   .  #..   >o:j$ :......>o:j d-6.4 (1Shock>o:j >o:j\ MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a white imp (severely wounded, 74% to hit)  The zap hits the white imp.  You kill the white imp! _Vehumet accepts your kill.>o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>o:j>o:j7->o:jS>o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?o:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?o:j?o:j?o:j?o:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?o:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?o:jEf?o:jBn?o:jw?o:jz  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?o:j mM#######.[ ........;###+##############'#) ...#... .....#..)......j...#...).......)>.#j   gnoll (polearm, wandering).....+?o:j2j.?o:j8?o:jd 37  -7Shock?o:jb?o:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ?o:jǫ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a gnoll. It is wielding a +0 spear.?o:jr #######.[ .........###+##############'#)....... ...#........ .....#..)..........j....#...).......)>.###..#..............###.....#+####..#?o:ju M.j?o:j} ?o:j4 ?-8?o:jɐ ?o:jr ?o:jN, .  ..######## .# .# .# ...# .# .#  .........###+##############'#). ...#.... .....#..)...?o:j p .......#...))> .j###..#.............. #..###.....#+###?o:jM(?o:jZ4`409Shock?o:jo;?o:j= _You see here a +0 pair of boots of rampaging.Ao:jAo:jUAo:jbAo:jAo:jR8= _Ao:jAo:jXAo:jAo:jUAo:jTAo:jIK1=Ao:jAo:jAo:j Ao:jVAo:jAo:j9=Ao:jAo:jrAo:j9K9=Ao:jJAo:jkAo:jHU2=Ao:j5Ao:j,Ao:j*Ao:jAAo:j Ao:jAo:jAo:jzi30==Ao:jAo:j4Ao:jK3=Ao:jPAo:jaAo:jAo:jAo:j Ao:j Ao:j~ Ao:jAo:jg4==Ao:jAo:j+a1=Ao:jAo:j ,Ao:j#Ao:j&Ao:j'Ao:j)Ao:j.Ao:j /K5=Ao:j0Ao:j\4Ao:j 59=Ao:j9Ao:j=Ao:j>Ao:jJBAo:jEAo:jQFU6=Ao:j5HAo:jYLAo:j8MAo:j3OAo:jS,Ao:j[BAo:j\Ao:j`Ao:j`K7=Ao:jrbAo:j8fAo:jfAo:jhAo:jmAo:jmAo:j*oAo:jtAo:jhuU8=Ao:jwAo:jzAo:j{Ao:j}Ao:ja,Ao:j>Ao:jAo:j3Ao:jAo:jAo:jZK9=Ao:j Ao:jAo:j,Ao:jAo:jAo:j,Ao:jAo:j@Ao:jAo:jAo:j޷Ao:j@  There is an open door here.Ao:jAo:j@= _Ao:jAo:jFAo:jAo:jdAo:jAo:jAo:j?..........#..........# ..........# ........[.#§ ..........#_≈≈..........###+#######≈≈≈.######'#)...........≈≈...#..............#..).........76.4 (37.0)..#...).......)###..###..#............ #.. #..###.....#+###... #....#.....#.... #....#.....+.... #....#.....#Ao:j#.## #####.....# ....Ao:j_§§§§≈§Ao:j+7.4 (38Ao:jAo:js : _Found a basalt altar of Yredelemnul.Bo:jBo:jnBo:jSBo:jBo:j`Bo:j BBo:j?Bo:jBo:jBo:jBo:jeBo:jNBo:jBo:jBo:jnBo:jBBo:jBo:jBo:jBo:jBo:jBo:jBo:j_Bo:jBo:jBo:jBo:j.Bo:j,Bo:jBo:jBo:j,Bo:jBo:jg  A gnoll comes into view.Bo:j§≈≈≈§#...........§§...........#..).........§...........#...).......#..###..###..#...........#..###..###..###.....#+###.........#....#.....# #.........#....#.....+ '.........#....#.....# ###.####;#######.....#  #+ #'# #.........#  #.. #.# Shock #...#.........#  #...#.........# ##..#.........#+## j   gnoll (polearm, wandering) ..##............ ..j#...)........ #.....Bo:j285.4 (8.0)Bo:j Bo:jm16.4 (9 _Bo:jBo:jCo:j.§≈≈≈§........#........... Psyko the Zephyrmancer§§...........#..)........ Tengu of Vehumet *......§...........#...)....... Health: 49/49 ========================#..###..###..#........... Magic: 30/31 =======================-#..###..###..###.....#+## AC: 4Str: 8#.........#....#.....#EV: 37 Int: 21#.........#....#.....+SH: 0Dex: 14Co:jV0'.........#....#.....#XL:  9 Next: 64% Place: Dungeon:7###.####;#######.....#Noise: ---------  Time: 8786.4 (0.0)#+ #*# #.........#-) Magic Parchment#.* #.........#Cast: Shock#.*.#.........#Scroll Fly #.*.#.........###.*#.........#+## j   gnoll (polearm).*##..............*#...)........#............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll!  The gnoll is heavily wounded.Co:j9j.Co:j?'.....Co:jϿ:22 ==7.4 (1Co:j^Co:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll!  The gnoll is heavily wounded. _The gnoll shouts!Co:j?9 §≈≈≈§........#........... Psyko the Zephyrmancer§§...........#..)........ Tengu of Vehumet *......§...........#...)....... Health: 49/49 ========================#..###..###..#........... Magic: 29/31 ======================--#..###..###..###.....#+## AC: 4Str: 8#.........#....#.....#EV: 22Int: 21#.........#....#.....+SH: 0Dex: 14'.........#....#.....#XL:  9 Next: 64% Place: Dungeon:7###.####;#######.....#Noise: ==-------  Time: 8787.4 (0.0)#+ #*o:j: 33m# #.........#-) Magic Parchment#*. #.........#Cast: Shock#.*.#.........#Scroll Fly #.*.#.........###*.#.........#+## j   gnoll (polearm).*##...............#...)........#............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 77% to hit)  The zap hits the gnoll.Co:j& :j.Co:j r'.....-8.4 (1Co:j Co:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 spear (heavily wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is severely wounded.Co:j7  §≈≈≈§........#........... Psyko the Zephyrmancer §§...........#..)........ Tengu of Vehumet *..... .§...........#...)....... Health: 49/49 ======================== #..###..###..#........... Magic: 28/31 =====================--- #..###..###..###.....#+## AC: 4Co:j Str: 8 #.........#....#.....#  EV: 22Int: 21 #.........#....#.....+  SH: 0Dex: 14 '.........#....#.....#  XL:  9 Next: 64% Place: Dungeon:7 ###.####;#######.....#  Noise: =--------  Time: 8788.4 (0.0) #+ #'# #.........#  -) Magic Parchment #.. #.........#  Cast: Shock #...#.........#  Scroll Fly  #...#.........#  ##.)#.........#+## j   gnoll (polearm) ..##............ ...#...)........ #............Aiming: o:j mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!Vehumet accepts your kill.Co:j C .) .)         #+ #*#   #.*   #.*Co:j   #..* ##.*   )   Co:jT Y'...)Co:jt_ 9=59.4 (1ShockCo:j.f Co:jh   Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill. _You feel your power returning.Co:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Co:j4Co:j;Co:jCo:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Do:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Do:jDo:jDo:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Do:j!L _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Do:jbDo:jDo:j#Do:j%  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failureDo:j ')onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Do:j@3Do:jzDo:jDo:j30== 37  _Do:jc,Do:j}Do:jIDo:j,Do:jDo:j,Do:jDo:jdDo:jG9=Do:j$Do:jDo:jK1=Do:jDo:jDo:jBDo:jDo:jDo:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Do:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.Do:jh Do:jX  _Do:ji Do:jDo:j%Do:jDo:jDo:jDo:j Do:j!9=Do:j"Do:jv%Do:jD)Do:j-*Do:j*Do:j1Do:j3Do:jZ4Do:j5Do:jX7Do:j9Do:j:Do:jb;Do:ja=Do:j@Do:jqADo:jBDo:jE@  There is an open door here.Do:j}HDo:jZI _Do:juJDo:jLDo:jP,Do:jwQDo:jSDo:j]WDo:j0XDo:jYDo:j[Do:j^Do:j_Do:j5nDo:jqDo:j'uDo:j=vDo:jvDo:jyDo:j|Do:j,}Do:j}Do:jDo:jDo:jDo:jyDo:jDo:jDo:jl;22 Do:jDo:j F _You reach down and open the door.Do:jޑDo:j_ 37  Do:jDo:j@  There is an open door here.Do:joDo:jU _Do:j_Do:jܣDo:j=Do:j,Do:jDo:j˫Do:jDo:jfDo:jDo:j4Do:jR,Do:jdDo:jDo:jȼDo:jDo:jDo:j!BDo:jDo:jDo:jDo:jDo:j!Do:jDo:jDo:j[Do:j Do:j%Do:jDo:jDo:jDo:jDo:jQ22 Do:jF _You reach down and open the door.Do:jDo:j_ 37  Do:jNDo:j@Do:jDo:jDo:jdDo:jThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.Do:j&Do:j' _Do:jDo:jPDo:j5Do:jDo:jDo:jDo:jDo:jDo:jDo:jDo:jDo:jDo:jDo:jDo:jgDo:j)Do:jDo:j Do:j2 Do:j Do:j]Do:jDo:j8,Do:jT,Do:j0Do:j[Do:jDo:jYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  Do:j Do:j! _Do:jo"Do:jo$Do:j,'Do:j'Do:j(Do:j*Do:j-Do:j&.Do:j/Do:j71Do:j3Do:jE4Do:j4Do:j6Do:j9Do:j:Do:j;Do:j<Do:j=?Do:j?Do:j@Do:jADo:jDDo:j~EDo:j FDo:jhGDo:jJ,Do:jsKDo:jNDo:jZPDo:j4Q,Do:jRDo:jUDo:jUDo:jVDo:j1WDo:jZBDo:j+]Do:j%a,Do:j-bDo:jdDo:jM~ #..# #...... ###### #..# #.....< #.....#... # #...... #.....' ....# #...... #..... ....'... #...... #...# #########. #.....##...###....####' .#.....#.....#.......... .'.....;.....#..........-844.4 (55.0)Do:jh.#.....#.....#..........#.....###..........###.##.... ######.....####+.... #......#...#[... #......#...#.... #......'#.... #......#. ##..Do:j)Do:jE-5.4 (56Do:jrDo:j _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Do:jɟ#Found a stone staircase leading up.Do:j Q _There is an open door here.Eo:jE  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eo:jEo:j0Eo:jEo:j) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Eo:jEo:jjU  Eo:jqEo:jEEo:j6g  A gnoll comes into view.Eo:jg##...... ###### #.. #.....<.#.....#... #.. #.......#.....' ....# #.......#..... ....' #......j#...# ######### #.....##...###....####..#.....#.....#..........'.....'.....#. .#....;#.....#. #.....###..........### ##..... ######.....###Shock +...... #......#..Eo:j #[.....# #......# #......# #......'j   gnoll (polearm, wandering) #......# #......#.. #......# #......#.. ##.....##.Eo:jd.j0.0)Eo:jXj)Eo:j%l  ===6.4 (1Eo:j +Eo:j47' _The gnoll shouts!Fo:j    #.....<.#.....#...  #.......#.....'  #.......#.....  #.......#...#  #....j##...## ..#.....#.....# ..'.....'.....#Fo:j .#....;# #.....# ##.....  +......  #[.....#  #......#  #......#  #......# Fo:j    #.....<.#.....#...  #.......#.....'  #.......#.....  #.......#...#  #....j##...## ..#.....#.....# ..'.....'.....# .#....;# #.....# ##.....  +......  #[.....#  #......#  #......#  Fo:j\#......# Fo:jFo:j0Fo:j>Fo:jK\ _A gnoll is nearby!Fo:j #...... ###### #.. Psyko the Zephyrmancer#.....<.#.....#... #.. Tengu of Vehumet *.....#.......#.....' ....#.. Health: 49/49 ========================#.......#..... ....'.. Magic: 30/31 =======================-#.......#...# ######### AC: 4Str: 8#....*##...###....#### EV: 37 Int: 21..#....*#.....#......... SH: 0Dex: 14Fo:js ..'....*'.....#......... XL:  9 Next: 65% Place: Dungeon:7.#....;#.....#......... Noise: ===------  Time: 8846.4 (0.0)#.....###..........### -) Magic Parchment##..... ######.....### Cast: Shock+...... #......#.. Scroll Fly #[.....# #......#..#......# #......'.. j   gnoll (polearm)#......# #......#..#......# #......#..##.....##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (77% to hit)  The zap hits the gnoll.Fo:jf Q.jFo:j\ .Fo:j ;22 =--7.4 (1Fo:j Fo:jp ` _The gnoll is moderately wounded.Fo:j #...... ###### #.. Psyko the Zephyrmancer#.....<.#.....#... #.. Tengu of Vehumet *.....#.......#.....' ....#.. Health: 49/49 ========================#.......#..... ....'.. Magic: 29/31 ======================--#.......#...# ######### AC: 4Str: 8#.....##...###....#### EV: 22Int: 21..#....*#.....#......... SH: 0Dex: 14..'....*'.....#......... XL:  9 Next: 65% Place: Dungeon:7.#....;#Fo:j= [34m.....#......... Noise: =--------  Time: 8847.4 (0.0)#.....###..........### -) Magic Parchment##..... ######.....### Cast: Shock+...... #......#.. Scroll Fly #[.....# #......#..#......# #......'.. j   gnoll (polearm)#......# #......#..#......# #......#..##.....##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit)Fo:j @j.Fo:j *8.4 (1Fo:j4 @onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit) _The zap misses the gnoll. The gnoll closely misses you.Fo:jv#...... ###### #.. Psyko the Zephyrmancer#.....<.#.....#... #.. Tengu of Vehumet *.....#.......#.....' ....#.. Health: 49/49 ========================#.......#..... ....'.. Magic: 28/31 =====================---#.......#...# ######### AC: 4Str: 8#.....##...###....#### EV: 22Int: 21..#....*#.....#......... SH: 0Dex: 14..'....*'.....#......... XL:  9 Next: 65% Place: Dungeon:7Fo:j).#....;#.....#......... Noise: =--------  Time: 8848.4 (0.0)#.....###..........### -) Magic Parchment##..... ######.....### Cast: Shock+...... #......#.. Scroll Fly #[.....# #......#..#......# #......'.. j   gnoll (polearm)#......# #......#..#......# #......#..##.....##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit)Fo:jb%@j.Fo:j'*9.4 (1Fo:j.Fo:j'1*onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit) _The zap misses the gnoll. The gnoll closely misses you.Go:j#...... ###### #.. Psyko the Zephyrmancer#.....<.#.....#... #.. Tengu of Vehumet *.....#.......#.....' ....#.. Health: 49/49 ========================#.......#..... ....'.. Magic: 27/31 ====================----#.......#...# ######### AC: 4Str: 8#.....##...###....#### EV: 22Int: 21Go:j<..#....*#.....#......... SH: 0Dex: 14..'....*'.....#......... XL:  9 Next: 65% Place: Dungeon:7.#....;#.....#......... Noise: =--------  Time: 8849.4 (0.0)#.....###..........### -) Magic Parchment##..... ######.....### Cast: Shock+...... #......#.. Scroll Fly #[.....# #......#..#......# #......'.. j   gnoll (polearm)#......# #......#..#......# #......#..##.....##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: o:j40ma gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit)  The zap hits the gnoll!Go:jf; j.  The gnoll is severely wounded.Go:j=5--8=50.4 (1Go:jEGo:jGC _The gnoll hits you from afar with a +0 spear.Go:jm #...... ###### #.. Psyko the Zephyrmancer #.....<.#.....#... #.. Tengu of Vehumet *..... #.......#.....' ....#.. Health: 45/49 ======================-- Go:jWo#.......#..... ....'.. Magic: 27/31 ====================---- #.......#...# ######### AC: 4Str: 8 #.....##...###....#### EV: 22Int: 21 ..#....)#.....#......... SH: 0Dex: 14 ..'.....'.....#......... XL:  9 Next: 65% Place: Dungeon:7 .#....;#.....#......... Noise: =--------  Time: 8850.4 (0.0) #.....###..........### -) Magic Parchment ##..... ######.....### Cast: Shock +...... #......#.. Scroll Fly  #[Go:jp.....# #......#.. #......# #......'.. j   gnoll (polearm) #......# #......#.. #......# #......#.. ##.....##.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (severely wounded, 77%  to hit)  The zap hits the gnoll.  You kill the gnoll!Go:jt            Go:ju* *                 Go:jy3).Go:jd61.4 (1ShockGo:j9Go:j  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (severely wounded, 77%  to hit)  Go:jThe zap hits the gnoll.  You kill the gnoll! _Vehumet accepts your kill.Go:j&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Go:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Go:jm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Go:j@ Go:jB Go:juI Go:j%L   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)Go:jL onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Go:j4  #.....<.#.....#... # #.......#.....' ....# #.#..... ....'. #.#...# ########.. #.....##...###.......#....)#.....#.........'.....'.....# .#.....#.....# #...;.###...## ##......######..... +......# .#. #[.....# #......# #......# #......' #......# #......# #......# #......# #......# ##.....## ########o:j mGo:jC Go:j v 37  -2 _Go:j* Go:jf Go:j #.......#.....' ....#.. #.#..... ....'...#.#...# #######..##.....##...###.... ...#....)#.....#....... ...'.....'.....# .#.....#.....# #.....###...# ##.;....######..... +......# . #[.....# #......# #......# #......' #......# #......# #......# #......# #......# ##.....# ######## #####Go:jK"Go:j/2U6-3Go:j8Go:jh:Ho:jc.. #.#..... .... ...#.#...# ###### ...##.....##...###.... ...#....)#.....#...... ...'.....'.....# .#.....#.....# #.....###... ##......######..... +;.....# . #[.....# #...... #......# #...... #......# #...... #......# #...... #......# ##..... ######## ######Ho:j1 Ho:j7Ho:jH$%4Ho:js*Ho:jP,Ho:jJN .# #######.....##...###.... ...#....)#.....#.......'.....'.. .#.....#. ###....#......###### + #.#.8=5Ho:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +3 leather armour of cold resistance.Jo:jɯJo:jB22 856Jo:j Jo:jM` _r - a +3 leather armour of cold resistanceKo:j IKo:j# Ko:jQ' 7= 37  Ko:j( Ko:j6) Ko:j* Ko:j- Ko:j. h9==Ko:j/ Ko:jX2 Ko:j2 U8=Ko:j3 Ko:j6 Ko:j 7 Ko:j$8 Ko:ji; ,Ko:j< Ko:jF =9=30=Ko:jlI ,Ko:jJ Ko:jN Ko:j\N Ko:jO Ko:jS Ko:jS Ko:jU Ko:jX Ko:jY =1==Ko:jZ Ko:jc Ko:jd Ko:jd ;22 Ko:jyg Ko:jMj F _You reach down and open the door.Ko:jm Ko:jxn I 37  Ko:jn Ko:jMp Ko:jr Ko:jv Ko:jMw Ko:jx Ko:j/ @  There is an open door here.Ko:j Ko:j @= _Ko:j0 Ko:j Ko:j Ko:j Ko:j1 Ko:j @  There is an open door here.Ko:j\ Ko:jZ  _Ko:jF Ko:j Ko:j Ko:j Ko:j Ko:j Ko:jf Ko:j Ko:j/ Ko:j Ko:j. Ko:j} Ko:jҶ Ko:j @  There is an open door here.Ko:j i  You encounter a rock fish.Ko:j P###...#.......####### #...F.#.....<.#.....##.....#.......#.....' #.....#.......#..... #....#.......#...# ######....##.....##...###........#....)#.....#.......;'.....'.....#........#.....#.....##########.....###.Shock#...##......######Ko:j$ `#....'......# ##....#......# #... F   rock fish (asleep)#....#......# #...#....#......# #...#....#......# #...Ko:j 077.4 (21.0)Ko:j j  8.4 (22 _Ko:jyKo:jJLo:j Psyko the Zephyrmancer###...#.......#######Tengu of Vehumet *.....#...*.#.....<.#.....#.. Health: 49/49 ========================#...*.#.......#.....' . Magic: 30/31 =======================-#...*.#.......#..... . AC: 4Str: 8#...*#.......#...# ### EV: 37 Int: 21###...*##.....##...###.. SH: 0Dex: 14......*.#....)#.....#... XL:  9 Next: 66% Place: Dungeon:7Lo:jA .......;'.....'.....#... Noise: ---------  Time: 8878.4 (0.0)........#.....#.....#... -) Magic Parchment#########.....###....... Cast: Shock#...##......######.. Scroll Fly #....'......# #...#....#......# #... F   rock fish#....#......# #...#....#......# #...#....#......# #...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit)  The zap hits the rock fish. The rock fish resists.Lo:jhG.FLo:j2....Lo:jR+922 =9.4 (1Lo:j69onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit)  The zap hits the rock fish. The rock fish resists. _The rock fish is lightly wounded.Mo:j+Psyko the Zephyrmancer###...#.......#######Tengu of Vehumet *.....#.....#.....<.#.....#.. Health: 49/49 ========================#...*.#.......#.....' . Magic: 29/31 ======================--Mo:jH#...*.#.......#..... . AC: 4Str: 8#...*#.......#...# ### EV: 22Int: 21###...*##.....##...###.. SH: 0Dex: 14.......*#....)#.....#... XL:  9 Next: 66% Place: Dungeon:7.......;'.....'.....#... Noise: =--------  Time: 8879.4 (0.0)Mo:j........#.....#.....#... -) Magic Parchment#########.....###....... Cast: Shock#...##......######.. Scroll Fly Mo:jp#....'......# #...#....#......# #... F   rock fishMo:j#....#......# #...#....#......# #...Mo:j1y#....#......# #... _The rock fish is lightly wounded.  Mo:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mo:jjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineMo:j3Aim: a rock fish (84% to hit)Mo:jzG.FMo:j:2....Mo:j+80.4 (1Mo:jMo:jMCasting: Shock (safe; 1% risk of failure) Mo:j$ Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rock fish (84% to hitMo:jHO) _The zap misses the rock fish.Mo:jOqPsyko the Zephyrmancer###...#.......#######Mo:jq>Tengu of Vehumet *.....#.....#.....<.#.....#.. Health: 49/49 ========================#.....#.......#.....' . Magic: 28/31 =====================---Mo:jq#....*#.......#..... . AC: 4Str: 8#...*#.......#...# ### EV: 22Int: 21###...*##.....##...###.. SH: 0Mo:j+r?Dex: 14.......*#....)#.....#... XL:  9 Next: 66% Place: Dungeon:7.......;'.....'.....#... Noise: =--------  Time: 8880.4 (0.0)Mo:jrL........#.....#.....#... -) Magic Parchment#########.....###....... Cast: Shock#...##......######.. Scroll Fly #....'......# #...#....#......# #... F   rock fish#....#......# #...#....#......# #...#....#......# #... _The zap misses the rock fish.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mo:jWsAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (84% to hit)Mo:jm.F..Mo:jR *1.4 (1Mo:jeMo:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (84% to hit) _The zap hits the rock fish but does no damage.Mo:j:Psyko the Zephyrmancer###...#.......#######Tengu of Vehumet *.....#.....#.....<.#.....#.. Health: 49/49 ========================#.....#.......#.....' . Magic: 27/31 ====================----#.....#.......#..... . AC: 4Str: 8#...*#.......#...# ### EV: 22Int: 21###...*##.....##...###.. SH: 0Mo:jDex: 14.......*#....)#.....#... XL:  9 Next: 66% Place: Dungeon:7.......;'.....'.....#... Noise: =--------  Time: 8881.4 (0.0)........#.....#.....#... -) Magic ParchmentMo:jX#########.....###....... Cast: Shock#...##......######.. Scroll Fly #....'......# #...#....#......# #... F   rock fish#....#......# #...#....#......# #...Mo:j#....#......# #...Casting: Shock (safe; 1% risk of failure)  Mo:jAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Mo:j_;Press: ? - help, Shift-Dir - straight lineMo:j|lAim: a rock fish (84% to hit)  The zap hits the rock fish. The rock fish resists.Mo:j{G.FMo:jA&..Mo:jj*2.4 (1Mo:jFMo:j+7 _The rock fish is lightly wounded.Mo:j Psyko the Zephyrmancer###...#.......#######Tengu of Vehumet *.....#.....#.....<.#.....#.. Health: 49/49 ========================#.....#.......#.....' . Magic: 26/31 ====================----#.....#.......#..... . AC: 4Str: 8#....#.......#...# ### EV: 22Int: 21###....*#.....##...###.. SH: 0Dex: 14Mo:j) .......*#....)#.....#... XL:  9 Next: 66% Place: Dungeon:7.......;'.....'.....#... Noise: =--------  Time: 8882.4 (0.0)........#.....#.....#... -) Magic Parchment#########.....###....... Cast: Shock#...##......######.. Scroll Fly #....'......# #...#....#......# #... F   rock fish#....#......# #...#....#......# #...#....#......# #...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mo:j 'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish but does no damage.Mo:j  9#FMo:j .Mo:j  273.4 (1Mo:j% Mo:j( onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish but does no damage. _The rock fish is lightly wounded.Mo:j| Psyko the Zephyrmancer###...#.......#######Tengu of Vehumet *.....#.....#.....<.#.....#.. Health: 49/49 ========================#.....#.......#.....' . Magic: 26/31 ====================----Mo:j #.....#.......#..... . AC: 4Str: 8#....#.......#...# ### EV: 22Int: 21###....##.....##...###.. SH: 0Dex: 14........*....)#.....#... XL:  9 Next: 66% Place: Dungeon:7Mo:j T.......;'.....'.....#... Noise: =--------  Time: 8883.4 (0.0)........#.....#.....#... -) Magic Parchment#########.....###....... Cast: Shock#...##......######.. Scroll Fly #....'......# #...#....#......# #... F   rock fishMo:j #....#......# #...#....#......# #...#....#......# #...Mo:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mo:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineMo:jB Aim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish. The rock fish completely resists.Mo:jt Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish. The rock fish completely resists.rock fish is lightly wounded.Mo:j *4.4 (1Mo:j Mo:jI W _The rock fish closely misses you.Oo:j4+ ###...#.# #.....#.....<.#.....# #.....#.......#.....'  #.....#.......#.....  #....#.......#...# .###....##.....##...###.F....)#.....#.'.....'.....#.#.....#.....##.....### #...##......###### #....'......# # #....#......# # #....#......# # #....#......# # #....#......# ##F#  The rock fish attacks as it pursues you! 37  5Oo:j?Z _The rock fish completely misses you.Oo:j# ###...#.# #.....#.....<.#.....#Oo:j$ #.....#.#.....' #.....#.#..... #....#.......#...# .###....##.....##...###Oo:j-$ .#....)#.....#.F'.....'.....#.#.....#.....#Oo:jT$#.....### #...##......###### #....'......# #Oo:j{$ #....#......# # #....#......# # #....#......# #Oo:j$o #....#......# #Oo:j&-F.Oo:j.Oo:j/--6Oo:jI6Oo:j)8Po:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Po:jg   Psyko the Zephyrmancer ###...#.......####### Tengu of Vehumet *..... #.....#.....<.#.....# Health: 49/49 ======================== #.....#.......#.....' Magic: 22/31 =================------- #.....#.......#.....  AC: 4Str: 8Po:j  #....#.......#...# # EV: 37 Int: 21 ..###....##.....##...### SH: 0Dex: 14 .......***#....)#.....#. XL:  9 Next: 66% Place: Dungeon:7 Po:j .......;F*'.....'.....#. Noise: ---------  Time: 8886.4 (0.0) .......***#.....#.....#. -) Magic ParchmentPo:j} R ###########.....###..... Cast: Shock #...##......###### Scroll Fly  #....'......# #. Po:j #....#......# #. F   rock fish #....#......# #. #....#......# #. #....#......# #. Po:j _The rock fish completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetPo:j WAim: a rock fish (lightly wounded, empty space bonus: 7/8)Qo:jPsyko the Zephyrmancer###...#.......####### Tengu of Vehumet *.....#.....#.....<.#.....# Health: 49/49 ========================Qo:jKB#.....#.......#.....' Magic: 22/31 =================-------#.....#.......#..... AC: 4Str: 8#....#.......#...# # EV: 37 Int: 21..###....##.....##...### SH: 0Qo:jDex: 14..........#....)#.....#. XL:  9 Next: 66% Place: Dungeon:7.......;*.'.....'.....#. Noise: ---------  Time: 8886.4 (0.0)..........#.....#.....#. -) Magic Parchment###########.....###..... Cast: Shock#...##......###### Scroll Fly Qo:jP#....'......# #.#....#......# #. F   rock fish#....#......# #.Qo:jp#....#......# #.#....#......# #. _The rock fish completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetQo:jPAim: a rock fish (lightly wounded, empty space bonus: 7/8)Qo:j.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the rock fish!!  You kill the rock fish!  Vehumet accepts your kill.Qo:jkRQo:j6 3/3222 9===7.4 (1Shock _You feel your power returning.Qo:jEQo:j0m _Your Spellcasting skill increases to level 6!Ro:jU4IRo:j7Ro:j<4= 37  _Ro:j<Ro:j<Ro:j=Ro:jd?Ro:j?Ro:j{@Ro:jXBRo:jBRo:jBCRo:j(ERo:jEU5=Ro:j4FRo:j>HRo:jHRo:jIRo:jJRo:jJRo:jKRo:jnMRo:jMRo:j?NRo:jNPRo:jP#6Ro:jP(=Ro:jQRo:jSRo:jSSRo:j6TRo:j'VRo:jVRo:jAWRo:jYRo:jaYRo:jZRo:j[Ro:jX\9=Ro:j]Ro:j^Ro:j]_K7=Ro:j`Ro:jaRo:j:bRo:jbRo:j e,Ro:jeRo:jgRo:jgRo:jhRo:jRjRo:jjh8==Ro:jkRo:jmRo:jvmRo:jnRo:j>p,Ro:jpRo:jrRo:jsRo:jsRo:juRo:jvU9=Ro:jvRo:jx,Ro:j~yRo:jv{Ro:j{Ro:jz|Ro:j~Ro:j~Ro:jdRo:jRo:jRo:jтRo:j7Ro:jE30=Ro:jRo:jɇRo:jRo:jRo:j7Ro:jRo:jRo:jRo:jARo:jRo:jTRo:jh1==Ro:jRo:jLRo:jRo:jRo:j:Ro:j}Ro:jRo:jȒRo:jRo:jVRo:j~2==Ro:jRo:jRo:j,Ro:jRo:j+Ro:j}i  You encounter a rock fish.Ro:jW   F.##   #...#   ###...#.......#####   #.....#.....<.#....   #.....#.......#....   #.....#.......#....   #....#.......#...#   ...###;...##.....##...#---  ....#....)#....  ............'.....'Shock  Ro:jF............#.....#.....  >.###########.....###..  # #...##......#### F   rock fish (asleep)   #....'......#   #....#......#   #....#......#Ro:j1923.4 (36.0)Ro:j"  ---4.4 (37Ro:jmRo:jo; _Found a stone staircase leading down.So:j Psyko the Zephyrmancer  *.##Tengu of Vehumet *.....  #*..#Health: 49/49 ========================  ###*..#.......##### Magic: 31/32 =======================-  #..*..#.....<.#.... AC: 4Str: 8  #.*...#.......#.... EV: 37 Int: 21  #.*...#.......#.... SH: 0Dex: 14  #*...#.......#...# XL:  9 Next: 69% Place: Dungeon:7 So:j m ...###;...##.....##...# Noise: ---------  Time: 8924.4 (0.0)  ............#....)#..... -) Magic Parchment  ............'.....'..... Cast: Shock  ............#.....#..... Scroll Fly  >.###########.....###...  ##...##......#### F   rock fish  #....'......#  #....#......#  #....#......# _Found a stone staircase leading down.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.So:jNAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit)So:j7+9#FSo:j3<.....So:j F922 =5.4 (1So:jNSo:jQi  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit) _The zap hits the rock fish. The rock fish completely resists.So:j  Psyko the Zephyrmancer  #.##Tengu of Vehumet *.....  #*..#Health: 49/49 ========================  ###*..#.......##### Magic: 30/32 ======================--  #..*..#.....<.#.... AC: 4Str: 8  #.*...#.......#.... EV: 22Int: 21  #.*...#.......#.... SH: 0Dex: 14  #*...#.......#...# XL:  9 Next: 69% Place: Dungeon:7  So:j^ ...###;...##.....##...# Noise: =--------  Time: 8925.4 (0.0)  ............#....)#..... -) Magic Parchment  ............'.....'..... Cast: Shock  ............#.....#..... Scroll Fly  >.###########.....###...  ##...##......#### F   rock fish  #....'......#  #....#......#  So:j #....#......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSo:j lAim: a rock fish (84% to hit)  The zap hits the rock fish. The rock fish resists.So:j K.FSo:j% :......So:j( *6.4 (1So:j. So:j1 7 _The rock fish is lightly wounded.To:j? #.##   #...#  ##F...#.......######   #.....#.....<.#.....   #.....#.......#.   To:j@#.....#.#.   #....#.#...#  ...###....###...#   ........;...#....)#..   ....'.....'.....#   ...#.....#.....#  To:jCA >.###########.....###   # #...##......#####   To:jA #....'......#  #....#......# #   #....#......# #   To:j5BX#....#......# #To:j0D7#FTo:jKTo:j]o 37  -7To:jdTo:j:iTo:jP #...#  ###...#.......####### #.F...#.....<.#..... #.....#.......#.....' #.....#.#.....  #....#.#...# # ...###....##.....##...### ............#....)#.....#. .'.....'.....#. .#.....#.....#. >.###########.....###..... # #...##......###### #....'......# #. #....#......# #. #....#......# #. #....#......# #. #....#......# #..FTo:jTo:j?-8To:jgTo:jITo:j9 /#...#Psyko the Zephyrmancer###...#.......####### Tengu of Vehumet *.....#.....#.....<.#.....# Health: 49/49 ========================#..*..#.......#.....' Magic: 29/32 =====================---#..*..#.......#..... AC: 4Str: 8#.*..#.......#...# # EV: 37 Int: 21...###..*.##.....##...### SH: 0Dex: 14To:j+ ,.........*..#....)#.....#. XL:  9 Next: 69% Place: Dungeon:7.........;..'.....'.....#. Noise: ---------  Time: 8928.4 (0.0)............#.....#.....#. -) Magic Parchment>.###########.....###..... Cast: Shock##...##......###### Scroll Fly #....'......# #.#....#......# #. F   rock fish#....#......# #.#....#......# #.#....#......# #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  To:j] Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish but does no damage.To:j w G.FTo:j 2....To:jx h30=22 =9.4 (1To:jC To:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish but does no damage. _The rock fish is lightly woundedTo:jV .Uo:j4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vo:jSP  Okay, then.Vo:j5Vo:jVo:j$. _Vo:jUo#...#Psyko the Zephyrmancer###...#.......####### Tengu of Vehumet *.....#.....#.....<.#.....# Health: 49/49 ========================#.....#.......#.....' Magic: 26/32 ===================-----#...*.#.......#..... AC: 4Str: 8#....#.......#...# # EV: 22Int: 21...###....##.....##...### SH: 0Vo:jVDex: 14............#....)#.....#. XL:  9 Next: 69% Place: Dungeon:7.........;..'.....'.....#. Noise: =--------  Time: 8929.4 (0.0)............#.....#.....#. -) Magic Parchment>.###########.....###..... Cast: Shock##...##......###### Scroll Fly #....'......# #.#....#......# #. F   rock fish#....#......# #.#....#......# #.#....#......# #. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vo:jVSAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, empty space bonus: 8/8)Vo:jd.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the rock fish!  You kill the rock fish!  Vehumet accepts your kill.Vo:jGmRVo:j|7=72==30.4 (1ShockVo:jVo:j…4 _You feel your power returning.Wo:jFWo:jGWo:jeHWo:jKWo:jQ 37  Wo:j8SWo:jS#8Wo:jSE==Wo:jTWo:jVWo:jVWo:jWWo:jHZ,Wo:j[Wo:j\Wo:j]Wo:j]Wo:j_Wo:jF`U9=Wo:j'aWo:jbWo:jOcWo:jdWo:j?f,Wo:jAgWo:j*iWo:jiWo:jjWo:jGlWo:jlWo:j"mWo:jnWo:j"oWo:jEoE30=Wo:j3pWo:jqWo:j rWo:jrWo:jtWo:jtWo:juWo:jwWo:j xWo:jTxWo:j-zWo:jzR1==Wo:jzWo:j<{Wo:jG}Wo:j}Wo:j_~Wo:j)Wo:jmWo:j6Wo:jWo:j@Wo:jWo:jnWo:ja2==Wo:jnWo:jGWo:j)Wo:jWo:jpWo:jWo:jWo:jWo:jWo:jWWo:jݔWo:jcWo:jWo:jWo:jgWo:j9=Wo:juWo:jWo:jWo:j?Wo:jWo:jϟWo:j7Wo:jWo:jWo:jբWo:jѣWo:jWo:jWo:jWo:jOWo:jWo:jWo:jWo:j Wo:jIWo:jWo:jլWo:j®Wo:jWo:j˯Wo:j7Wo:jN     ##.##  . ##...## $.  .. ##.$#..##...  .##.......#..  ...#._.#...   #.......# Wo:j  #..#..#   #;..# ---60.4 (30.0)   ##.##   #...#   ###...#. Wo:j #.....#.....<.#....  #.....#.Wo:j h....  #.....#..... Wo:j4u ##....#....# Wo:jb\ ...###....###...##Wo:jWo:jG---1.4 (31Wo:jWo:j7 _Found a burning altar of Makhleb.Wo:j Wo:j Wo:j Wo:j$ Wo:j6' Wo:j, BWo:j- Wo:j. Wo:j)/ Wo:jZ1 Wo:j3 Wo:j4 Wo:j4 Wo:j6 Wo:j-9 Wo:j9 Wo:jS: Wo:j; Wo:j> Wo:j> Wo:j? Wo:jWC Wo:jC ;22 Wo:jD Wo:jG M _You now have 456 gold pieces (gained 7).Wo:jI Wo:j1J 6 37 Wo:jVJ ) Wo:jK Wo:jM Wo:jO Wo:jQ ,Wo:j1S Wo:j=U Wo:jU Wo:jV Wo:j7X Wo:jZ Wo:jgZ Wo:jD[ Wo:j^ ,Wo:j_ Wo:j` Wo:jb Wo:jd Wo:jod Wo:jre Wo:j-g Wo:j;i Wo:ji Wo:jj Wo:jl Wo:jRo Wo:jo Wo:jp Wo:jt Wo:jt ;22 Wo:jpu Wo:jx M _You now have 464 gold pieces (gained 8).Wo:j { Wo:j^{ , Wo:j{ 337  Wo:j| Wo:j] Wo:j Wo:jg Wo:jă Wo:j/ Wo:j> Wo:j Wo:j Wo:j Wo:jؖ Wo:jK Wo:j Wo:j^ Wo:j Wo:jݞ Wo:j% Wo:j Wo:jU Wo:jť Wo:j1 Wo:j Wo:j Wo:jq Wo:j Wo:j2 Wo:j; Wo:j Wo:jݵ Wo:j Wo:jr Wo:jǻ Wo:jV Wo:j o ...######### #..........#  #..........#  #....#  #..........#  #..........#  #..........##Wo:jW  #...;....# #........# #........# #........#  #........# #........### .#####......# ....#......#Wo:j P ##.####....#Wo:j -85.4 (24Wo:j 522 6.4 (25Wo:j Wo:jx / _s - a +6 ring of strengthXo:j Xo:j{ Xo:j Xo:j. Xo:j Xo:j$  37  Xo:jh' Xo:j' Xo:j?) Xo:j]+ Xo:j- Xo:jH. Xo:jW1 Xo:j3 Xo:jfF Y   >...  .  .   .....   ....######### Xo:jEG   #....#   #....#   #...#9.4 (3.0)   #..........#   #..........#   #..........## Xo:jG E  ####........#   #........#   #........#  Xo:j!H  #........#   #........#Xo:jP Xo:j:] +90.4 (4Xo:jb Xo:je ; _Found a stone staircase leading down.Yo:jdIYo:j Yo:je  You encounter a hound.Yo:j-  .....# h...>...# .# ........# ......#  ....######### Yo:j #.#  #.#  #.#  #..........#Shock  #..........  #......## ####.#h   hound (asleep)  #..#  #..# Yo:j"R  #.#Yo:j&0Yo:j`i  1.4 (1 _Yo:jYo:joYo:j 3 Psyko the Zephyrmancer  ........#Tengu of Vehumet *.....  *...>...#Health: 49/49 ========================  .*......#Magic: 31/32 =======================-  ..*.....#AC: 4Yo:j` 5Str: 8  .**...#EV: 37 Int: 21  .*..#########SH: 0Dex: 14  #*.........#XL:  9 Next: 72% Place: Dungeon:7  #.;........#Yo:j )Noise: ---------  Time: 8991.4 (0.0)  #..........#-) Magic Parchment Yo:j  #..........#Cast: Shock  #..........#Yo:j Scroll Fly  #..........## Yo:j ####........#h   hound Yo:jj  #........#  #........#  #........#Yo:j (Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yo:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYo:jА VAim: a hound (asleep, 100% to hit)  The zap hits the hound.Yo:jJ.hYo:j7......Yo:j}922 =2.4 (1Yo:j#Yo:j&Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  Yo:jM&EThe zap hits the hound. _The hound is lightly wounded.Zo:jD Psyko the Zephyrmancer  ........#Tengu of Vehumet *.....  .*..>...#Health: 49/49 ========================  Zo:jOEj..*.....#Magic: 30/32 ======================--  ...*....#AC: 4Str: 8  ..*...#EV: 22Int: 21  .*..#########SH: 0Dex: 14  #*.........#Zo:jEXL:  9 Next: 72% Place: Dungeon:7  Zo:jE#.;........#Noise: =--------  Time: 8992.4 (0.0)  Zo:jE#..........#-) Magic Parchment  #..........#Zo:j FCast: Shock  #..........#Zo:j*FTScroll Fly  Zo:jIF#..........##  ####........#Zo:jFnh   hound  Zo:jG#........#  #........#  #........# _The hound is lightly wounded.  Zo:j%GCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zo:j\GAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZo:j{G@Aim: a hound (lightly wounded, 64% to hit)Zo:jdQ.hZo:jN.hZo:j/...Zo:j*3.4 (1Zo:jZo:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (lightly wounded, 64% to hit) _The zap misses the hound.Zo:j; Psyko the Zephyrmancer  ........#Tengu of Vehumet *.....  ....>...#Health: 49/49 ========================  ........#Magic: 29/32 =====================---  ...*....#AC: 4Str: 8  ..*...#EV: 22Int: 21  .*..#########SH: 0Dex: 14  #*.........#XL:  9 Next: 72% Place: Dungeon:7  #.;........#Noise: =--------  Time: 8993.4 (0.0)  #..........#-) Magic Parchment  #..........#Cast: Shock  #o:jm..........#Scroll Fly  #..........##  ####........#h   hound  #........#  #........#  #........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)  The zap hits the hound.Zo:joiQ.hZo:jEo*..Zo:jr*4.4 (1Zo:j...#Health: 49/49 ========================  ........#Magic: 28/32 =====================---  ........#AC: 4Str: 8  ..*...#EV: 22Int: 21  Zo:jIk.*..#########SH: 0Dex: 14  #*.........#XL:  9 Next: 72% Place: Dungeon:7  #.;........#Noise: =--------  Time: 8994.4 (0.0)  #..........#-) Magic Parchment  #..........#Cast: Shock  #..........#Scroll Fly Zo:jZJ #..........##  ####........#h   hound  #........#  #........#  #........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound!Zo:jQ.hZo:jN.hZo:j)Zo:j*5.4 (1Zo:j Zo:jVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound! _The hound is almost dead.Zo:j3  Psyko the Zephyrmancer ........#Zo:j4 Tengu of Vehumet *..... ....>...# Health: 49/49 ======================== ........#Zo:jM4W Magic: 27/32 ====================---- ........# AC: 4Str: 8 Zo:j4r......# EV: 22Int: 21 ....#########  SH: 0Dex: 14 #..........#  XL:  9 Next: 72% Place: Dungeon:7 Zo:j4f#.;........#  Noise: =--------  Time: 8995.4 (0.0) #..........#  -) Magic Parchment #..........#  Cast: ShockZo:j$5 #..........#  Scroll Fly  #..........##  Zo:j)6####........#  h   hound #........#  #........#  #........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  You kill the hound!Vehumet accepts your kill.Zo:j,;k     ....*.# ...*  #*           Zo:j;!Zo:j(...Zo:j9=46.4 (1ShockZo:jeZo:j4 _You feel your power returning.Zo:jn  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zo:j0K Zo:jT Zo:jY Zo:j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zo:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zo:j Zo:j Zo:j Zo:j7   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[o:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[o:jI[o:jT[o:jZ[o:j\  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[o:jkI[o:j5m[o:jr 37  _[o:jRs[o:ju[o:ju[o:jw[o:j30==1==[o:j?[o:j,[o:j[o:jЎ[o:j[o:j[o:j[o:jP[o:j4[o:j[o:j9=[o:j˖[o:j\[o:jǙK2=[o:j[o:jҝ[o:j[o:jp[o:jp[o:j[o:j-,[o:j[o:j[o:j5[o:j[o:j[o:j[o:jX[o:j9=[o:jr[o:j[o:j9[o:j[o:jI[o:j[o:jG[o:j[o:jd[o:j)[o:j>n[o:j;22 [o:je[o:jmonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. [o:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)reach down and open the door.[o:j[o:jQ_ 37  [o:j[o:j[o:j?[o:j[o:jN[o:j@  There is an open door here.[o:jl[o:j _[o:j[o:j [o:jt[o:jU[o:j[o:j[o:j[o:j2[o:j[o:j[o:j[o:j:[o:j[o:jM[o:j[[o:j[o:j[o:j=[o:j4[o:j[o:jv[o:j[o:j [o:j [o:j [o:j)[o:ji[o:j[o:j[o:j[o:j|[o:j[o:j[o:jy[o:j![o:j![o:ji"[o:j &[o:j([o:js([o:jb)[o:j#,[o:jH.[o:j.[o:j/[o:j2[o:j5[o:j5[o:j97[o:j9[o:jDB[o:jE[o:jH,[o:j[I[o:jL[o:jN[o:jhN[o:jDO[o:jQ[o:jyS[o:jS[o:jT[o:j$W[o:jvY[o:jY[o:jkZ[o:jr\[o:jdX[o:jUf[o:jf[o:jg[o:ji[o:jil[o:jl[o:jxm[o:jo[o:j\r,[o:jks[o:ju[o:jw,[o:jx[o:jz[o:jZ|[o:j|[o:jQ}[o:j"[o:j[o:jف[o:j7[o:j׃[o:jޅ[o:j$[o:jdž[o:j[o:j.[o:j[o:j[o:j8[o:jΏ[o:j[o:j9[o:j[o:j^,[o:j,[o:j$B[o:ja[o:j[o:j:[o:j[o:jڦ[o:j  #........###.  .#####......# .  ....#......# .  ##.####....# .  ##...###....# ...  ##..#..##....# §≈§≈§. ##.......#....# §§§§≈. ...#._.#......##+####.:. ..§§≈§ ##.......####... ≈≈§§§§-  ##..#..## #..... ≈≈§≈≈≈§.  ##...## #..[o:ja ........  ##.## +..# .......  #...# #..# #..###  ###...#.......######### #..###   #.....#.....<.#.....#... #.....   #.....#.......#.....' ....#.....   #.....#.......#..... ....'..... [o:j#...####.....##.....##.....#.......'9050.4 (54.0)[o:j6[o:jbi22 ======1.4 (55[o:j^8_[o:j= _As you open the door, it creaks loudly![o:j+ [o:j, [o:j. [o:j0 [o:j3 [o:j8  37  [o:j: [o:jg [o:jn  ......# ... ......### #####.. ...#### ##......#...### ...... .#......#....... ...... ####....#.....#... .... .###....#.....#................. ..##....#.... +...≈≈≈≈≈≈≈§.........#... #.....≈≈≈≈§≈....... .##'####.;.ß§§.._§≈§......------ ...####............§§§§§§§§###### ..## #...........≈§≈§≈≈≈§ .## #......... ## +..........#...§........... .# #..........#####..###..###. ...######### #..###..### .<.#.....#... #.........# ...#.....' ....#.........#You pick up the Unrestrained Analects and begin reading...[o:ju §§7.4 (6.0)≈§...§[o:jʀ ^22 ------8.4 (7[o:jz 7_[o:jc ~  You add the spells Olgreb's Toxic Radiance, Ozocubu's Refrigeration and Discord_to your library.\o:j5\o:j6\o:j7\o:jd;\o:j=\o:jAu 37  \o:jA\o:jD\o:jD;22 \o:jE\o:j2IF _You reach down and open the door.\o:jL\o:j M_ 37  \o:jDN\o:jfP\o:jS\o:jgS\o:jT\o:jZ@  There is an open door here.\o:j]\o:jx^ _\o:j_\o:ja\o:j)dh  You encounter a bullfrog.\o:jo##........#  #........#..F..  ..#.....  ..#..... ...  #........#..... ....   #........###... #####... #####......#...###.....# #  ....#......#.....#.....# ..  ##.####....#...;.#.....#... \o:jpQ##...###....#.....#........§..... #..#..##....#.....'...≈§≈§≈≈≈§Shock......#....#.....#.....§≈≈§§≈ .#._.#......##'####...ß..§§_§≈§ .\o:jMpI......####.............§§§§§§§## F   bullfrog (asleep) #..#..## #...........≈≈≈§§≈≈§... ##...## #.............§§.......\o:jp  ##.## +........\o:j,63.4 (5\o:ji  4.4 (6 _\o:j9_\o:j)]o:j&##........#Psyko the Zephyrmancer#........#..*..Tengu of Vehumet *.....#........#.....Health: 49/49 ========================#........#........Magic: 28/32 =====================---#........#......... ... AC: 4Str: 8  #........###... #####... ... EV: 37 Int: 21 .#####......#...###.....# # ... SH: 0Dex: 14  ....#......#.....#.....# .. ... XL:  9 Next: 74% Place: Dungeon:7  ]o:jg##.####....#...;.#.....#... ... Noise: ---------  Time: 9064.4 (0.0) ##...###....#.....#........§..... -) Magic Parchment #..#..##....#.....'...≈§≈§≈≈≈§... Cast: Shock .......#....#.....#.....§≈≈§§≈... Scroll Fly .#._.#......##'####...ß..§§_§≈§.. .......####.............§§§§§§§## F   bullfrog (asleep) #..#..## #...........≈≈≈§§≈≈§... ##...## #.............§§.......##.## +..........#........... _You encounter a bullfrog.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[2]o:jM1;2HAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep, empty space bonus: 5/8)]o:j.F  Confirm with . or Enter, or press ? or * to list all spells.]o:jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a bullfrog (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the bullfrog!!  The bullfrog gives a loud, deep croak!]o:jE.F]o:jL 5The bullfrog is almost dead.]o:jF  5   drude (wandering)]o:j;22 ===5.4 (1]o:jG]o:jV _You encounter a drude.^o:j~,R##........#Psyko the Zephyrmancer#........#...5.Tengu of Vehumet *.....#........#.....Health: 49/49 ========================#........#..*.....^o:j3-Magic: 24/32 ==================------#........#......... ... AC: 4Str: 8  #........###... #####... ... EV: 22Int: 21 .#####......#...###.....# # ... SH: 0Dex: 14  ....#......#.....#.....# .. ... XL:  9 Next: 74% Place: Dungeon:7  ^o:j-##.####....#...;.#.....#... ... Noise: ===------  Time: 9065.4 (0.0) ##...###....#.....#........§..... -) Magic Parchment #..#..##....#.....'...≈§≈§≈≈≈§... Cast: Shock ^o:jA........#....#.....#.....§≈≈§§≈... Scroll Fly .#._.#......##'####...ß..§§_§≈§.. .......####.............§§§§§§§## F   bullfrog #..#..## #...........≈≈≈§§≈≈§... 5   drude (wandering) ##...## #.............§§.......##.## +..........#........... _You encounter a drude.^o:j/Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (almost dead, empty space bonus: 8/8)^o:j..  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!  You kill the bullfrog!^o:j2 .5Vehumet accepts your kill.^o:jI:p5   drude^o:jWKS 86.4 (1 _The drude shouts!^o:j>P9_^o:jSo _Your base Air Magic skill increases to level 9!^o:j  ##........#Psyko the Zephyrmancer#........#.....Tengu of Vehumet *.....#........#...*.Health: 49/49 ========================#........#........Magic: 20/32 ===============---------#........#......... ... AC: 4Str: 8  #........###... #####... ... EV: 22Int: 21 .#####......#...###.....# # ... SH: 0Dex: 14  ....#......#.....#.....# .. ... XL:  9 Next: 78% Place: Dungeon:7  ##.####....#...;.#.....#... ... Noise: ===------  Time: 9066.4 (0.0) #^o:jN" #...###....#.....#........§..... -) Magic Parchment #..#..##....#.....'...≈§≈§≈≈≈§... Cast: Shock .......#....#.....#.....§≈≈§§≈... Scroll Fly .#._.#......##'####...ß..§§_§≈§.. .......####.............§§§§§§§## 5   drude #..#..## #...........≈≈≈§§≈≈§... ##...## #.............§§.......##.## +..........#........... _Your base Air Magic skill increases to level 9!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [39;49^o:j# +ma drude (empty space bonus: 8/8)^o:jd).5  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a drude (empty space bonus: 8/8)  The open air twists around violently and strikes the drude!^o:jbO.5^o:j68 ^o:jY"*7.4 (1^o:jH(7_^o:j+] _The drude is heavily wounded._o:jP##........#Psyko the Zephyrmancer#........#.....Tengu of Vehumet *.....#........#.....Health: 49/49 ========================#........#........Magic: 16/32 ============------------#........#...*..... ... AC: 4Str: 8  #........###... #####... ... EV: 22Int: 21 .#####......#...###.....# # ... SH: 0_o:jDex: 14  ....#......#.....#.....# .. ... XL:  9 Next: 78% Place: Dungeon:7  ##.####....#...;.#.....#... ... Noise: ===------  Time: 9067.4 (0.0) ##...###....#.....#........§..... -) Magic Parchment #..#..##....#.....'...≈§≈§≈≈≈§... Cast: Shock .......#....#.....#.....§≈≈§§≈... Scroll Fly .#._.#......##'####...ß..§§_§≈§.. .......####.............§§§§§§§## 5   drude _o:j+#..#..## #...........≈≈≈§§≈≈§... ##...## #.............§§.......##.## +..........#........... _The drude is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._o:jyAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (heavily wounded, empty space bonus: 8/8)_o:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a drude (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the drude!!  You kill the drude!_o:j lVehumet accepts your kill._o:jml   iguana (wandering)_o:jx<17/33808.4 (1_o:j#_o:jX _You encounter an iguana.ao:j` #.#..... #.#......  #.#....l.... #.#....... .. #.###...# #####  .#####......#...###.....# #  ....#......#.....#.....# ..  ##.####....#.....#.....#... ..###....#..;..#........§.#..##....#.....'...§§≈§≈≈≈§.....#....#.....#.....§≈≈§§≈#._.#......##'####...ß..§§_§≈§ #.......####.............§§§§§§§# ##..#..## #...........≈≈≈§§≈≈§..  ##.ao:jbbW #.............§§...  ## +..........#... #...# #.#####..###ao:jlcD.lao:jjClao:jmq 37  ---9ao:jzsao:jCuao:jp #.#...... #.#......... #.#....l.. . #.###...# ##### .#####......#...###.....# #  ....#......#.....#.....# ..  ##.####....#.....#.....#... ..###....#.....#........§.#..##....#.;...'...§§≈§≈≈≈§.....#....#.....#.....§≈≈§§≈ ao:jǬB...#._.#......##'####...ß..§§_§≈§ ##.......####.............§§§§§§§  ##..#..## #...........≈≈≈§§≈≈§.  ##. #.............§§... ## +..........#... #...# #..........#####..######...#.......######### #..###ao:jG.lao:j/ao:jB---70ao:jGao:j|ao:j T #........#......Psyko the Zephyrmancer#........#.........Tengu of Vehumet *.....#........#.......... . Health: 49/49 ========================#........###..*# #####... . Magic: 13/33 =========---------------.#####......#...###.....# # . AC: 4Str: 8ao:j ....#......#.....#.....# .. . EV: 37 Int: 21##.####....#.....#.....#... . SH: 0Dex: 14##...###....#.....#........§... XL:  9 Next: 80% Place: Dungeon:7  ##..#..##....#.;...'...§§≈§≈≈≈§. Noise: ---------  Time: 9070.4 (0.0) ##.......#....#.....#.....§≈≈§§≈. -) Magic Parchment ...#._.#......##'####...ß..§§_§≈§ Cast: Shock ##.......####.............§§§§§§§ Scroll Fly ##..#..## #...........≈≈≈§§≈≈§.##...## #.............§§..... l   iguana##.## ao:j [34m+..........#.........#...# #..........#####..######...#.......######### #..### _You encounter an iguana.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (empty space bonus: 6/8)ao:j l  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (empty space bonus: 6/8)  The open air twists around violently and strikes the iguana!ao:j ;22 ===1.4 (1ao:j 9_ao:j _ _The iguana is severely wounded.bo:j#r #........#...... Psyko the Zephyrmancer  #........#...... ...  Tengu of Vehumet *.....  #........#...... .... . Health: 49/49 ========================  #........###...# #####... . Magic: 9/33======------------------  .#####......#.l.###.....# # . AC: 4Str: 8  ....#......#.....#.....# .. . EV: 22Int: 21  ##.####....#.....#.....#... . SH: 0Dex: 14  ##...###....#.....#........§... XL:  9 Next: 80% Place: Dungeon:7  ##..#..##....#.;...'...§§≈§≈≈≈§. Noise: ===------  Time: 9071.4 (0.0) ##.......#....bo:j_s[40m#.....#.....§≈≈§§≈. -) Magic Parchment ...#._.#......##'####...ß..§§_§≈§ Cast: Shock ##.......####.............§§§§§§§ Scroll Fly  ##..#..## #...........≈≈≈§§≈≈§.  ##...## #.............§§..... l   iguana  ##.## +..........#.........  #...# #..........#####..###  ###...#.......######### #..### _The iguana is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, empty space bonus: 6/8)    ...   ....      #   .. bo:j+t    _      ##.##  #...#   bo:ju10/33=Contam: 13% ---2.4 (1bo:j{bo:j~vMCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an iguana (severely wounded, empty space bonus: 6/8) _You miscast Airstrike. Nothing appears to happen.bo:j?M #........#......Psyko the Zephyrmancer#........#.........Tengu of Vehumet *.....#........#.......... . Health: 49/49 ========================#........###...# #####... . Magic: 6/33====--------------------.#####......#.*.###.....# # . AC: 4Str: 8....#......#.....#.....# .. . EV: 22Int: 21 Contam: 13% bo:j(O##.####....#.....#.....#... . SH: 0Dex: 14##...###....#.....#........§... XL:  9 Next: 80% Place: Dungeon:7  ##..#..##....#.;...'...§§≈§≈≈≈§. Noise: ---------  Time: 9072.4 (0.0) ##.......#....#.....#.....§≈≈§§≈. -) Magic Parchment ...#._.#......##'####...ß..§§_§≈§ Cast: Shock ##.......####.............§§§§§§§ Scroll Fly ##..#..## #...........≈≈≈§§≈≈§.##...## #.............§§..... l   iguana##.## +..........#.........#...# #..........#####..######...#.......######### #..### _You miscast Airstrike. Nothingbo:jP appears to happen.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, empty space bonus: 8/8)bo:jhO .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the iguana!  You kill the iguana!bo:jVRbo:j6cn1===3.4 (1Shockbo:jh@__bo:jKkZ _Vehumet accepts your kill.bo:j bo:jײ bo:j bo:jH bo:j x 37 bo:jf bo:j bo:j bo:j* bo:j bo:j bo:j I7=bo:j= bo:jM bo:j bo:j+ bo:j bo:j 71bo:j bo:j bo:j 99% bo:jK bo:jB bo:j =8=bo:j 07bo:j~ bo:j bo:j7 75bo:j bo:jn bo:j 73bo:j bo:j M1bo:j bo:j bo:j D bo:j bo:j Z _Your magical contamination has completely faded away.bo:jq S9=bo:jB bo:j bo:j\ bo:jO bo:jg bo:j bo:jl bo:j bo:j bo:j bo:j% bo:j 10/33==bo:j0 bo:j1 bo:j bo:j bo:j bo:jm bo:j bo:j bo:j bo:j bo:j$ bo:j ^1==bo:jB bo:j3 bo:j bo:j bo:j bo:jA bo:j bo:j bo:j bo:j| bo:j e=bo:j 2bo:j[ bo:j bo:j  bo:j bo:ju bo:j  bo:j bo:j S3=bo:j bo:j. bo:j bo:j bo:j Bbo:j! bo:j! bo:j" bo:j$ bo:jP% ^4==bo:j& bo:j' bo:j<( bo:j( bo:j* bo:j* bo:j+ bo:j/- bo:j- bo:jE. bo:j0 bo:j;1 9=bo:j1 bo:j3 bo:j74 95bo:j4 bo:j6 ,bo:j7 bo:j : bo:jj: bo:j: bo:j< bo:j< bo:j= bo:j? bo:j? S6=bo:j@ bo:jB bo:j C bo:jrK bo:jFL 17==bo:j(M bo:j:O bo:jO bo:j)P bo:jqR ,bo:j|S bo:jT bo:j,U bo:jU bo:jW bo:jX 9=bo:jX bo:j|Z bo:j[ M8=bo:jt[ bo:j] bo:j] bo:j] bo:j` bo:j` ,bo:jzb bo:j c bo:jc bo:jd bo:je W9=bo:jf bo:jk Xbo:j,l ,bo:jm bo:jn bo:j7o bo:jq bo:jq N20=bo:j+r bo:jut ,bo:ju bo:j{v bo:jv bo:jw bo:j~ =bo:j bo:jN M1=bo:jՁ bo:j bo:j 02==bo:jm bo:j& bo:j bo:j! bo:j͘ bo:j] W3=bo:j bo:jZ ,bo:j$ bo:jH bo:j bo:j# bo:je bo:j bo:j bo:j bo:j bo:jA bo:j; bo:j M4=bo:jZ bo:jK ,bo:j bo:j{ ,bo:j/ bo:jͯ ,bo:j bo:jʱ bo:j* j5==bo:j, bo:j[ bo:jô bo:ja bo:j bo:j bo:j bo:j 6=7=bo:j Bbo:j 8==bo:j bo:j bo:jY h9==bo:j bo:j bo:j bo:j bo:j! =bo:j &30bo:jZ bo:j bo:j bo:j bo:j bo:j. bo:j bo:j$ bo:j bo:jm bo:j0 bo:j K1=bo:j bo:jL ,bo:j@ bo:j bo:jm bo:j bo:jU bo:j bo:jy bo:j bo:j, 9=bo:j bo:j bo:jZ K2=bo:j bo:jg bo:j bo:jC bo:j> bo:j bo:j@ bo:j bo:j_ bo:j bo:j bo:j3! h3==bo:j" bo:j& bo:j) bo:jb) bo:j&* bo:jR, bo:j. bo:j. bo:j/ bo:j1 bo:jr4 bo:j4 bo:j5 bo:j7 bo:j: bo:jy: 9=bo:j; bo:j`= bo:jX? bo:j? bo:j@ bo:jB bo:jD bo:jE bo:jE bo:j=N Xbo:jP bo:jS bo:jAT bo:jT bo:jfV bo:jY bo:jvY bo:jZ bo:j] bo:j_ bo:jb` bo:jSa bo:j3c bo:je bo:j1f bo:jf bo:jh bo:j5j bo:jj bo:j0k bo:jl bo:jn bo:jVo bo:jp bo:jq bo:js bo:jt bo:jt bo:ju bo:j2x bo:jx bo:jRy bo:jH bo:ji bo:j bo:j bo:j bo:j0 bo:j bo:jG bo:j bo:j bo:j bo:j3 bo:j bo:j bo:j bo:j bo:jښ bo:j3 ,bo:j7 bo:ji bo:jj bo:j bo:j7 bo:j bo:j< bo:j bo:j bo:j bo:j bo:jw bo:j4 bo:j bo:j bo:j? bo:jY bo:jT @  There is an open door here.bo:jE bo:j  _bo:j bo:j bo:ji bo:j bo:j bo:j bo:jQ  ....############ .....#..##.##..### .... .....#...........# .... .....#...........# ..... .....#...........# ..... .....#...........#.....< ... .....###...#######.... ...##### #......#...###.....# # ..... #......#.....#..;..# .. .......---21643.0)#....#.....#.....#... ....... bo:jW ###....#.....#....§.§§§.......... .##....#.....'...≈≈≈§≈§≈§........ ..#....#.....#....§≈§§§§≈....... #......##'####...ß..§§_§≈§.. ..####.............≈≈§≈§§§######' .## #...........≈§≈§≈§≈§........ ## #.......§............bo:j ....§.§§≈.._≈§≈≈≈≈≈≈≈≈§≈bo:j G---74bo:j 8_bo:j 9 _Found a stone staircase leading up.co:j3co:jco:j#co:j+&co:j +Bco:j5,co:j,co:j-co:j9/co:j[2co:j2co:j3co:j6co:j9co:jn9co:jL:co:j(<co:j=co:j_>co:jR?co:jAco:jDco:j E;22 co:j;Fco:jHF _You reach down and open the door.co:jLco:j\L_ 37  co:jMco:jT@  There is an open door here.co:jVco:jW _co:jXco:jZco:jz]co:j]co:j^co:j2aco:jc,co:jdco:j`fco:jhco:jico:jjco:jWqco:jsco:jsco:jtco:jvco:jsy,co:jzco:jl}co:jco:jco:jco:jco:jшco:j,co:j8co:jco:jco:jco:juco:jco:jco:jco:jߗco:jco:jco:jN;22 co:jco:jQF _You reach down and open the door.co:j4co:j_ 37  co:jco:jw@  There is an open door here.co:j@co:j˻ _co:jco:jHco:jTco:jco:jco:jco:jco:j`co:jco:jsco:jco:jco:jco:jco:j`,co:jco:jco:jco:jco:j\co:jbco:je  You encounter a hound.co:j #.#### #....#  #....#  ^. #....# ..# #....+  ......##+###...# ##### ##..........#...# .#..........#.........# .#..........#...;...?.# .#..........'.........# .#.....<....#..+ Shock ##..........########..# ..##'##...........# .# ...#...#...........# h. h   hound (wandering).#...#...........#co:j[m ....§§.§§..........# .≈≈§§≈§§§[.#co:j342.4 (25.0)co:jco:j$$23.4 (26 _co:j+co:j-co:j G  #....# #....#  ^. #....# #....+  #...# ##### #...##....# #.........# #...;...?.# ...'.........# <....#.........+ ..........########..# ...##'##... .# ...#...#.. h. .#. . .§  co:jL%   #....# #....#  ^. #....# #....+  #...# ##### #...##....# #.........# #...;...?.# ...'.........# <....#.........+ co:jd& B..........########..# ..##'##... .# ...#...#.. h. .#. ..§co:j- co:j= 0co:jE co:jlG \ _A hound is nearby!do:j#.####Psyko the Zephyrmancer#....#Tengu of Vehumet *.....#....#Health: 49/49 ========================^.#....#Magic: 32/33 =======================- .......# #....+AC: 4Str: 8  ......##+###...# #####EV: 37 Int: 21 ##..........#...##....#SH: 0Dex: 14 .#..........#.........#XL:  9 Next: 81% Place: Dungeon:7 do:j.#..........#...;...?.#Noise: ---------  Time: 9243.4 (0.0) .#..........'....*....#-) Magic Parchment .#.....<....#.....**..+Cast: Shock ##..........########*.#Scroll Fly ...##'##...........# *# ...#...#...........# *.do:j5h   hound ...#...#...........# . ....§§.§§..........# .≈≈§§≈§§§........[.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 64% to hit)  The zap hits the hound!  The hound is heavily wounded.do:j4|9h.do:j3.... .do:j:22 ==4.4 (1do:jdo:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 64% to hit)  The zap hits the hound!  The hound is heavily wounded. _The hound barks!do:j#.####Psyko the Zephyrmancer#....#Tengu of Vehumet *.....#....#Health: 49/49 ========================^.#....#Magic: 31/33 ======================-- .......# #....+AC: 4Str: 8  ......##+###...# #####EV: 22Int: 21 ##..........#...##....#SH: 0Dex: 14 .#..........#.........#XL:  9 Next: 81% Place: Dungeon:7 .#..........#...;...?.#Noise: ==-------  Time: 9244.4 (0.0) .#..........'....*....#-) Magic Parchment .#.....<....#.....o:j{10;1m**..+Cast: Shock ##..........########*.#Scroll Fly ...##'##...........# *# ...#...#...........# ..h   hound ...#...#...........# . ....§§.§§..........# .≈≈§§≈§§§........[.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.do:jY.do:jr0hdo:jc....do:j2-5.4 (1do:j:MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (heavily wounded, 64% to hit)  The zap hits the hound. _The hound is severely wounded.do:jC  #.#### Psyko the Zephyrmancer #....#do:jW  Tengu of Vehumet *..... #....# Health: 49/49 ========================  ^. #....# Magic: 30/33 =====================--- .......# #....+ AC: 4Str: 8  ......##+###...# #####  EV: 22Int: 21 ##..........#...##....#  SH: 0Dex: 14 .#..........#.........#  XL:  9 Next: 81% Place: Dungeon:7 .#..........#...;...?.#  Noise: =--------  Time: 9245.4 (0.0) .#..........'.........#  -) Magic Parchment .#.do:j ....<....#.........+  Cast: Shock ##..........########..#  Scroll Fly ...##'##...........# .# ...#...#...........# ..  h   hound ...#...#...........# . ....§§.§§..........# .≈≈§§≈§§§........[.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.  You kill the hound!do:j      ^.     #####    **...# <*..+ ..........*.# ..##'##...  ...#...#.. ...#. ..§do:jD ,....do:j4W d36.4 (1Shockdo:jm^ do:j_ Z _Vehumet accepts your kill.do:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.do:j do:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)do:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.do:jdo:jJdo:jdo:jo  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eo:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eo:j=eo:jeo:j1eo:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eo:j1= 37  _eo:j>=2=3==eo:j~CBeo:jEeo:j>Heo:jHeo:jIeo:jKeo:jPeo:jP2=eo:jQeo:jt#.#### #....# #....# ^. #....# # #....+  ...##+###...#######  ..eo:j1v#...##....# .#.........# .#.......;.# -.'.........# ..<....#.........+ ........########..# #'##...........#..# ...#...........#.......#..... §§.§§....#..... eo:j0604.0)eo:j Z22 -1.4 (15eo:jJeo:jMonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _D - a scroll labelled TAVEEH TOXEISeo:j 3eo:jw : 37  22  eo:j, y_You reach down and open the door. 37    There is an open door here.eo:j  eo:j J_eo:j! Y22 eo:jxd  _p - 2 purple potions (gained 1) _You reach down and open the door. 37  eo:j   There is an open door here. _22 eo:j F _You reach down and open the door.eo:j u 37  eo:jp eo:jN eo:jȘ ,eo:jU eo:jß @  There is an open door here.eo:ja eo:j 122 eo:j< eo:jG  _You reach down and open the door. 37    There is an open door here.eo:j eo:jA  _eo:j eo:j /There is an open door here. _You reach down and open the door.  There is an open door here. _You reach down and open the door. _There is an open door here.   _eo:j. eo:jt eo:j) eo:j? eo:jh Xeo:j/ eo:j Beo:j eo:j} eo:j eo:j eo:j eo:j ,eo:jT eo:ju eo:j eo:jf eo:j -You reach down and open the door.  There is an open door here. _You reach down and open the door. _There is an open door here.  eo:j9 eo:jb  _  There is an open door here. _You reach down and open the door. _There is an open door here.   _eo:j}d eo:je ,eo:j?  There is a stone staircase leading down here. _eo:j9 eo:j eo:j Q22 eo:j \ _You reach down and open the door.eo:j  37    There is an open door here. _eo:j eo:j_> ]22  _You reach down and open the door. 37    There is an open door here. _eo:j@ eo:jBM eo:jgP ,eo:jgS eo:jW eo:j^f ,eo:ji eo:j p ).....................#  ......................#  ..)...................#  ...).......)>.........#  ...................#   ##.....#'#########  #.....#...#...........#  .#.....+...'...#..  .#.....#...#..$...  ##.....#...##.########..  ....#...#...#  #.....⌠...  .......#~~.  ....#..:...≈≈~~~  ....#+###..~≈~...    .....≈≈~...    ..)..   eo:jݷ y315.4 (5422 6.4 (55eo:j 1 _f - a wand of mindburst (9)fo:jl| 37  fo:j22  _You now have 474 gold pieces (gained 10). 37  fo:j@fo:jgfo:j,fo:jnfo:jfo:j,fo:jfo:jfo:j Xfo:j H ...#..).....# #...).)>.........# #..#.....# #..###.....#'############### #....#.....#...#...........## ....#.....+...'.........#..# #....#.....#...#............# ######.....#...##.########..# #....#...#;..# .# 28.4 (12 .....#.....⌠....._ # #.........#.......~~..~ #.........#..:...≈≈~~~.. )#.........#+###..~≈~...# ##...............≈≈~...# #...)..........~~≈o:jITm~~... #....~....⌠ #[)...... fo:jm9.4 (13 _Found an ancient bone altar of Kikubaaqudgha.go:jygo:jmzgo:jgo:j,go:jgo:j ###..###.....#'############### #....#.....#...#...........## ..#....#.....+...'.........#..# ..#....#.....#...#............# .#######.....#...##.########..#  '###.........#...#...##.. .#  ...#.........#.....⌠....._ # ...#.........#.......~~..~ ...#..#..;...≈≈~~~.. #.)#..#+###..~≈~...# #..##.........≈≈~...# #...#...)..........~~≈~~... #...go:j5#.........~....⌠ #...#[......)......... #...#.... .### #...#...).... #####..............  You pick up a parchment of Dispel Undead and begin reading...32.4 (3.0)22 3.4 (4 _You add the spell Dispel Undead to your library.go:j(v Igo:jz go:j  37  go:jx go:j go:j| go:j+ uWater go:j ngo:jL go:j ngo:j Bgo:jg go:j go:j] ,go:j ,go:jy go:j] go:j go:j ,go:jY go:j Bgo:jz go:jc go:j ,go:j go:j go:j go:jA go:j| go:ji go:j go:jh ,go:jF go:jT go:j go:j go:jP. go:jb Xgo:joe go:jXf ,go:jtg go:jk go:jzp Bgo:j go:j go:j go:j go:j go:j= Bgo:jȢ go:j go:j7 go:j[ go:j go:j go:j´ ,go:j u  There is an open door here. _go:j go:j go:jg ,go:jJ ,go:j ,go:jA go:jr @  There is an open door here.go:j go:j 5 _go:j$ go:jD   There is an open door here. _go:jT go:jX go:jY go:jp^ go:jjb ,go:jc go:jd go:j `go:jU    #.......#  ### #.......#   ........#  ..# ........#  ..# ........#  + [.....#  .####### #####...#  .##....###..##..;########  86.4 (53.0) .......#....#.....#  .......#.....#....#.....#  .......#.....#....#.....#  .......'.....#....#.....#  #####..##..###....##....#   .##..###....##....#   ....'.o:j. m.....#.....#   ....#......#.....#  go:j+ 7.4 (54 _Found a pair of gloves.ho:jho:jW3ho:jȜho:jho:jho:j.ho:jho:jůho:jho:jho:jho:jho:jho:jho:jho:jho:jF  You see here a +0 pair of gloves.ho:jho:j _ho:jho:j,ho:jho:j{ho:jho:j&ho:jho:jBho:jho:j Q22 ho:j ho:jG7 _You reach down and open the door.  You encounter a steam dragon......#########.  ........  .......  .......  .../...........  ...............  .........D.....  ..# ##   #.# #.......#   #.#### ######.......#  Shock  #....# .............#   #....# .............#  #....# .............#  D   steam dragon (asleep)  #....+ .......[.....# ###...#############...##...##....###..##...########o:j84H98.4 (11 37  9.4 (12 _Found a blackened ivory wand.ho:jDQ _There is an open door here.jo:j) Psyko the Zephyrmancer.....#########.Tengu of Vehumet *....................jo:jHealth: 49/49 ========================...............Magic: 29/33 =====================---...............AC: 4Str: 8.../...........EV: 37 Int: 21...............SH: 0Dex: 14.........*.....XL:  9 Next: 83% Place: Dungeon:7..###;######Noise: ---------  Time: 9399.4 (0.0)#.##.......#-) Magic Parchment#.#### ######.......#Cast: Shock#....# .............#Scroll Fly #....# .............##....# .............#D   steam dragon (asleep)o:jC4m#....+ .......[.....# ###...#############...# ..#...##....###..##...######## _There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jo:jGMAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (asleep, empty space bonus: 5/8)jo:j]D.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a steam dragon (asleep, empty space bonus: 5/8)  The air twists around and strikes the steam dragon!  The steam dragon hisses angrily.jo:j$yD  jo:j%=22 ===400.4 (1jo:j2} _The steam dragon is moderately wounded.ko:j1Psyko the Zephyrmancer.....#########.Tengu of Vehumet *....................Health: 49/49 ========================...............Magic: 25/33 ==================------...............AC: 4Str: 8.../...........EV: 22Int: 21...............SH: 0Dex: 14........*......XL:  9 Next: 83% Place: Dungeon:7..###;######Noise: ===------  Time: 9400.4 (0.0)#.##.......#-) Magic Parchment#.#### ######.......#Cast: Shock#....# .............#Scroll Fly #....# .............#ko:j}2F#....# .............#D   steam dragon#....+ .......[.....# ###...#############...# ..#...##....###..##...######## _The steam dragon is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 5/8)ko:jIKD  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a steam dragon (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the steam dragon!  The steam dragon is severely wounded.1.4 (1ko:jOko:j` _The steam dragon closely misses you. The steam dragon misses you.ko:jPsyko the Zephyrmancer.....#########.Tengu of Vehumet *....................Health: 49/49 ========================...............Magic: 21/33 ===============---------...............AC: 4Str: 8.../...........EV: 22Int: 21...............SH: 0Dex: 14........*......XL:  9 Next: 83% Place: Dungeon:7..###;######Noise: ===------  Time: 9401.4 (0.0)#.##.......#-) Magic Parchment#.#### ######.......#Cast: Shock#....# .............#Scroll Fly #....# .............#ko:jl#....# .............#D   steam dragon#....+ .......[.....# ###...#############...# ..#...##....###..##...######## _The steam dragon closely misses you. The steam dragon misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, empty space bonus: 5/8)ko:j [  Press: ? - help, Dir - move target  Aim: a steam dragon (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the steam dragon!  You kill the steam dragon!  Vehumet accepts your kill.  You feel your power returning.ko:j2=912.4 (1Shock ko:j:_The steam dragon scales are intact enough to wear.lo:j^G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lo:j(lo:j5lo:j=lo:ji@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mo:jt#### ......#########........../.. ........;.......  ..# ..).##'######..  #.# . #.......#  #.#### ######.......#  #....# ......#  #....# ......#  #....# ......#  #....+ .......[.....# ##...#############...#3= 37  ---3mo:jmo:jk _Found a runed rapier.  Things that are here:mo:j= _+0 steam dragon scales; a steam dragon corpseno:j?Bno:jNm22 ---4no:jTno:j)W0 _t - +0 steam dragon scalesno:jf43no:j6no:jL:no:j;_ 37  no:j?no:jBBno:jBno:jDno:jHno:j%Ino:jcKno:j\no:j]M4=no:jano:j5eno:jeno:jvhno:j/mno:jmno:jpno:jYtno:jtno:j|vno:j}no:j~j5==no:jHno:j֛,no:jno:jTno:jno:j[Bno:j5no:jdno:jKU6=no:jvno:jno:jno:j4no:j no:j1 a7=no:j4 no:j]: no:j ; no:j< no:jA ,no:jB no:jG no:jyG no:jzI no:jL no:jaM R8==no:jM no:jO no:jS no:j? no:j 9==no:jW O=no:j no:j$ no:j &30no:j׸ no:j ,no:j no:j no:j no:jf no:j no:j no:j no:j a1=no:j no:j ,no:jA no:j# no:j no:j Bno:j no:j5 no:j h2==no:j3 no:j no:j no:j no:jy no:j no:jE no:j no:j* no:j no:j> O=no:j# no:jD no:j no:j D3=no:j no:j no:jZ no:j no:j9 no:j no:j no:j no:ja# no:j& no:j* no:j + no:j>- no:j0 no:j4 no:j4 9=no:j6 no:jK 2#######..........#########.. ................... .... .... /.... ....... ...†.........# no:jL );##'######.. #.# ........#.......# #.###########.......# #....# .............# #....# .............# #....# .............# # #....+ .......[.....# ##+###...#############...# .....#...##....###..##...######## no:jaL no:jT f # ...#....../......†. ..#no:jU .;.##'######.. #.#.#.# #.#.# #....# .#  #....# .# #....# no:j V .# .# #....+ .[.....# .##+###...#...#.#...##....###..##...no:jd 051.4 (47.0)no:jl c  2.4 (48no:js no:j! o _You see here a +4 rapier.po:jP3po:j3po:j/po:jpo:j: _po:jpo:j,po:j po:j"po:jh&po:j 'po:jt(po:jF ########## #########..... .......... ............. ............†.........#.......).##'######..#.........#....###########..... #....#.... #....# .............# #....# .............#po:j/O15.4 (3.0)po:jY422 6.4 (4po:jN_po:jH. _a - a wand of flame (21)po:j 3po:je po:j po:j͡ po:j _ 37  po:jq po:j6 po:j po:je po:j_ po:j po:j` po:j po:j po:jz po:jr po:j po:jZ po:j po:j" po:j po:j po:j po:jY ;22 po:j po:jG F _You reach down and open the door.po:jI po:j X 37  po:j, po:jt @  There is an open door here.po:j po:jZ = _po:j po:jU po:jd ,po:j po:jX po:jd6 22  _You reach down and open the door. 37  po:j-   There is an open door here. _po:j[ po:j ,po:jz po:jE po:j po:j po:j po:jU po:j po:j po:jg po:j) po:j po:jb po:j! po:j po:j po:j po:j Xpo:j) po:j po:j4 po:j po:jV po:j po:j po:j po:j% po:j po:j po:j po:jL po:jO po:j po:j} po:j2 po:j& po:j po:j po:j* po:j9 po:j po:j po:j" po:js$ po:j$ po:j=) po:j, po:j/ ,po:jf0 po:j3 po:j5 po:j6 po:j6 po:j9 po:j< ,po:j= po:jB ,po:j>C po:jC po:jE po:jH ,po:jkI po:jK po:jM ,po:juQ ,po:jR po:jhS po:jZT po:j3W po:jZ po:j9[ po:j4\ po:jk^ po:j` po:jAa po:jXb po:jd po:jBg po:jg po:jh po:jn u  There is an open door here. _po:jp po:js po:jG} po:j po:jp po:jڂ po:j? po:jl ,po:j po:jȌ po:j= po:j Q22 po:jt You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.po:jV po:j _ 37  po:j po:j6 There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.po:jI po:j  _po:j po:j po:jI po:jï po:jڰ po:jO po:j ,po:j} po:j po:j{ po:j po:j po:j po:j Xpo:j po:j po:j po:jy po:j[ ,po:j( po:jO po:jm po:j po:j po:jw po:j ,po:j po:j po:j po:jy po:jM po:j% po:j! po:j po:j po:j po:j_ po:j po:j po:j po:jd po:j po:j po:j po:jD po:j po:j1 po:jB po:j po:j_ po:j po:j po:j po:j po:j po:j< po:jT po:j po:jn po:jS po:jS po:j po:j~ po:j1 po:j po:j po:j po:j po:j po:j6 po:j po:j~ You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  po:j" po:j(#  _po:ji$ po:j.( po:j* ,po:js, po:jj4 po:j6 ,po:j7 po:j0< po:jx> po:j$? po:j@ po:jGC po:jY ,po:j\ po:j_ po:ja po:j=c po:j e po:jg po:js Bpo:j~ po:jV ,po:j\ po:jq po:j po:jď po:j po:j po:j po:j po:jY po:jE po:j po:j po:jy po:j! po:j ,po:j po:j po:j po:j~ po:j po:j There is an open door here. _You reach down and open the door. _There is an open door here.  You see here a steam dragon corpse.po:j po:j@  _po:j po:j po:j8 po:j po:j po:j po:j po:j po:j po:j po:j po:jS po:j po:j6 npo:jv ,po:j  po:j po:j& po:j po:j po:j! po:j po:jp po:j po:j po:jO 22  _z - 2 smoky amethyst potions (gained 1) 37  po:jX po:j[ ,po:jKi po:jn ,po:jx po:jx po:jSy po:jy po:jz po:j} po:j~ po:j po:jM po:j po:jt po:j po:jO po:jԧ ,po:j\ po:j po:j| po:j po:jp po:jh po:j: ,po:j% po:j po:j ,po:j4 po:j po:jd ,po:j po:j$ po:jpo:jpo:j po:j'Xpo:j5h  You see here a steam dragon corpse.po:j:5 _po:j<po:jJ@  There is an open door here.po:jNi  You encounter a sky beast.po:jLd##...#.........#########.......# .....#....................###### .....#....................# .....#....................# .....#....................#  .....'....................#  .....#............†.......###### .....#.......).##'######.......# ..##.#.........##.......# ..##.###########.#.......# ...#....#..............#.......# ...#....#..............#.......# ...#....#..............#.......# ...#....'........[.....#.......# F  o:j|e;49m sky beast (wandering) '###...#############...#.......# ...#...##....###..##.F.######### ...#.........#.....#....#.....#po:jr[584.4 (128.0)F.po:jT~po:jÊj  59 _po:jpo:jro:j##...#.........#########.......# Psyko the Zephyrmancer .....#....................###### Tengu of Vehumet *..... .....#....................#Health: 49/49 ======================== .....#....................#Magic: 29/33 =====================--- .....#....................#AC: 4Str: 8 .....'....................#EV: 37 Int: 21 .....#............†.......###### SH: 0Dex: 14 .....#.......).##'######.......# XL:  9 Next: 91% Place: Dungeon:7 ..##.#.........#;o:j7m......#.......# Noise: ---------  Time: 9585.4 (0.0) ..##.###########.......#.......# -) Magic Parchment ...#....#..............#.......# Cast: Shock ...#....#..............#.......# Scroll Fly ...#....#..............#.......# ...#....'........[.....#.......# F   sky beast (wandering) '###...#############..*#.......# ...#...##....###..##...######### ...#.........#.....#....#.....# _You encounter a sky beast.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ro:j2 F[37mAirstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (wandering, hasn't noticed you, empty space bonus: 5/8)ro:j .F.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (wandering, hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes the sky beast!ro:jF zF  ro:j ;22 ===6.4 (1ro:j( ro:j+ a _The sky beast is heavily wounded.ro:j)( E##...#.........#########.......# Psyko the Zephyrmancer .....#....................###### Tengu of Vehumet *..... .....#....................#Health: 49/49 ======================== .....#....................#Magic: 25/33 ==================------ .....#....................#AC: 4ro:j7) 9Str: 8 .....'....................#EV: 22Int: 21 .....#............†.......###### SH: 0Dex: 14 .....#.......).##'######.......# XL:  9 Next: 91% Place: Dungeon:7 ..##.#.........#;......#.......# Noise: ===------  Time: 9586.4 (0.0) ..##.###########.......#.......# -) Magic Parchment ...#....#..............#.......# Cast: Shock ro:j) l...#....#..............#.......# Scroll Fly ...#....#..............#.......# ro:j) S...#....'........[...*.#.......# F   sky beast ro:j * ''###...#############...#.......# ...#...##....###..##...######### ...#.........#.....#....#.....# ro:j7* 6_The sky beast is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  ro:je* MConfirm with . or Enter, or press ? or * to list all spells.ro:j* }Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, empty space bonus: 8/8)ro:j) .  Confirm with . or Enter, or press ? or * to list all spells.Aim  ro:j) ]Press: ? - help, Dir - move target: a sky beast (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast!!  You kill the sky beast!ro:j'4 )ro:j*C 277.4 (1ro:jzK ro:jM Z _Vehumet accepts your kill.ro:jq G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ro:jro:jro:jro:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)so:jK G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.so:jso:j"so:jso:j  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)so:j~ so:j! Evoke which item? Wands  a - a wand of flame (21)f - a wand of mindburst (9) [!] read|quaff|evoke[?] describe selecteduo:juuo:j(uo:j"##...#.........#########.......# Psyko the Zephyrmancer .....#....................###### Tengu of Vehumet *..... .....#....................#Health: 49/49 ======================== .....#....................#Magic: 25/33 ==================------ .....#....................#AC: 4Str: 8 .....'....................#uo:j$EV: 22Int: 21 .....#............†.......###### SH: 0Dex: 14 .....#.......).##'######.......# XL:  9 Next: 97% Place: Dungeon:7 ..##.#.........#;......#.......# Noise: ===------  Time: 9587.4 (0.0) ..##.###########.......#.......# -) Magic Parchment ...#....#..............#.......# Cast: Shock ...#....#..............#.......# Scroll Fly ...#....#..............#.......# ...#....'........[.....#.......# '###...#############...#....uo:j"%;...# ...#...##....###..##...######### ...#.........#.....#....#.....#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)uo:j@.onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.uo:jI:uo:jCuo:j%D. _uo:jP uo:j   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 6.3  26%  -1          uo:j  b - Axes   0.0    +1   k + Conjurations   7.0   6%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   1.3    -3   d * Throwing   4.9  14%   0   m + Summonings   1.3    +2       n + Necromancy   1.3    +1   e + Short Blades   0.0    +1   o + Forgecraft   1.3   uo:j   -2   f + Ranged Weapons   4.4    +1   p + Translocations   1.3    -2       q * Alchemy   5.2  14%  -1   g + Armour   0.3    +1   r + Fire Magic   1.3    +1   h - Dodging   2.2    +1   s + Ice Magic   1.3    -1   i - Stealth   2.5    +1   t + Air Magic  10.6o:j- 4m  26%  +3       u + Earth Magic   1.3    -3               v + Evocations   0.0     0       w * Shapeshifting   1.7  14%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manualuo:j [40m mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsxo:jSRxo:jT45322 v * Evocations   0.0  12%2yo:jargetarget-- --  -- --  -- -- --  -- -- -- -- 5.0 -- --  -- -- -- -- -- --  -- --  --  a-z] set[-] clear selected targettrainingtargetsyo:j=[?25h[?0c0 zo:j [?25l[?1czo:j72.0   0  current training targets, if any.=] set aall targetszo:jٜ zo:j zo:j9 ##...#.........#########.......# Psyko the Zephyrmancer .....#....................###### Tengu of Vehumet *..... zo:j .....#....................#Health: 49/49 ======================== .....#....................#Magic: 25/33 ==================------ .....#....................#AC: 4Str: 8 .....'....................#EV: 22Int: 21 .....#............†.......###### SH: 0Dex: 14 .....#.......).##'######.......# XL:  9 Next: 97% Place: Dungeon:7 ..##.#.........#;......#.......# Noise: ===------  Time: 9587.4 (0.0) ..##.###########.......#.......# zo:j -) Magic Parchment ...#....#..............#.......# Cast: Shock ...#....#..............#.......# Scroll Fly ...#....#..............#.......# ...#....'........[.....#.......# '###...#############...#.......# ...#...##....###..##...######### zo:jl S...#.........#.....#....#.....#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. zo:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.zo:j zo:j zo:j zo:j {o:j:{o:j;{o:j<{o:j?{o:jD 37  _{o:jyE%6{o:j@G{o:jI{o:jKJ{o:jK{o:j6N{o:jN{o:jO{o:j+R{o:jR{o:jcV,{o:jV#7{o:jJW(={o:jX{o:j[{o:jQ\{o:j]{o:j!`{o:j`{o:jb{o:je{o:jse{o:jg{o:ji{o:jj9={o:jl{o:j3n{o:jn58={o:jn{o:j4p{o:jr{o:jQs{o:jt{o:jw{o:jx{o:jy{o:j |{o:j|{o:j~{o:jڀ{o:jKh9=={o:j {o:j{o:j{o:jT{o:j:{o:j{o:j:{o:j֎{o:jH{o:j{o:jC{o:jV30={o:j{o:j{o:j,{o:j{o:j֤{o:jU{o:j{o:jI{o:j{o:j%{o:j3{o:jȮ{o:j{o:j{o:j4K1={o:j{o:j {o:jǷ{o:j͸{o:j#{o:j{o:j{o:j{o:j[{o:j{o:j{o:jh2=={o:j{o:j{o:jC{o:j{o:j{o:jT{o:j{o:jn{o:j{o:j{o:jx{o:j9={o:j{o:j {o:jK3={o:j{o:j{o:j{o:j{o:j{o:jU{o:jG{o:jr{o:jt{o:j{o:jO {o:j!{o:j"{o:j+{o:jpA{o:jfB9={o:jC{o:jZM{o:joQ{o:jR{o:jTS{o:j[{o:j]{o:jO^{o:jo_{o:jgh{o:jj{o:jj{o:j]l{o:js{o:j&v{o:jv{o:jhw{o:jd{o:jC{o:j{o:j{o:j@  There is an open door here.{o:ja{o:j _{o:jǏ{o:j{o:j{o:jP{o:j{o:jk{o:j{o:j{o:j{o:jP{o:j{o:j{o:j0{o:j{o:j%{o:j{o:jC{o:j{o:j{o:j {o:j{o:j@  There is an open door here.{o:j<{o:j+ _{o:j{o:j{o:j{{o:j {o:j5{o:jh{o:j{o:jB{o:j {o:j{o:j,{o:j{o:j {o:j{o:j{o:jr{o:jR{o:j{o:j'{o:j {o:jK{o:jRLava {o:j{o:j{o:j3{o:j{o:j{o:j {o:jk {o:j ({o:j0{o:j{o:j{o:j<Lava {o:j4{o:j{o:j{o:j{o:j{o:j{o:j {o:j+!({o:j"{o:jJ${o:j&{o:j'{o:j'{o:jD*{o:j,{o:j-{o:j?.{o:jK0{o:j)2{o:j2{o:j3{o:jj5{o:j7{o:j7{o:j9{o:j3;{o:jK  There is an open door here.{o:jL{o:jM _{o:jN{o:jO{o:jQ{o:jjQ{o:jQ{o:jS{o:jUB{o:jX{o:jGZ{o:jZ{o:j[{o:j\{o:jy^{o:j_,{o:j`{o:j"b{o:jb{o:jc{o:jq@  There is an open door here.{o:j1t{o:jt _{o:j^z{o:j{o:j{{o:j{o:jH{o:j{o:j6{o:j{o:j{o:j{o:j{o:j{o:j{o:jD{o:j{o:j{o:j{o:j{o:j{o:jo{o:jo{o:j{o:j{o:jh{o:jԥ{o:j@  There is an open door here.{o:ju{o:j' _{o:j{o:j!A _There is an open door here.  Things that are here:{o:jl  a +0 spear; a +0 robe; a gnoll skeleton{o:j{o:j* _{o:j{{o:jW{o:j{o:j<{o:j{o:j{o:j,{o:j{o:j{o:j{o:j{o:jx{o:j{o:j{o:j{o:j{o:j{o:j{o:j {o:jI{o:jk{o:j{o:j;22 {o:j{o:jF _You reach down and open the door.{o:j? 37  {o:jB{o:j{o:j${o:j{o:j{o:j{o:j}{o:j {o:jj!{o:j#{o:j&&{o:j&{o:j'{o:j){o:j?+{o:j+{o:j,{o:jK/@  There is an open door here.{o:j0{o:js1 _{o:j}2{o:j;{o:j<{o:j<{o:j0={o:j>{o:j@{o:j@{o:j=A{o:j#C{o:jRE,{o:jtF{o:jbG{o:jI,{o:jI{o:jK{o:jL,{o:j]{o:j!_{o:j`{o:j0a{o:ja{o:jd{o:j&f{o:jf{o:j{o:j\@{o:jA{o:jB{o:jB{o:jD{o:jF{o:jF{o:jF{o:j[S{o:j*U{o:jU{o:jV{o:j}Z{o:ju\{o:j#]{o:j]{o:ja{o:jfdB{o:j{g{o:ji,{o:jj{o:jn{o:jo{o:jKp{o:j|{o:jX{o:jÇ{o:jp,{o:jp{o:j{o:j,{o:jj{o:j?{o:j{o:j˗{o:j'{o:jPX{o:j B{o:j {o:j {o:jw {o:j {o:jF You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  {o:j {o:j  _{o:j ,{o:j ,{o:j {o:jX {o:j9 There is an open door here. _You reach down and open the door. _There is an open door here.   _{o:j: ,{o:j; {o:j>C {o:jD {o:jh B22 You reach down and open the door. _There is an open door here. _You reach down and open the door. 37  There is an open door here. _You reach down and open the door.  There is an open door here. _{o:ji {o:j} {o:j {o:j X{o:j n{o:j {o:j {o:j {o:js Q22 {o:j) {o:jl You reach down and open the door. _There is an open door here. _You reach down and open the door.{o:j- {o:j7 _ 37  {o:j {o:j {o:jJ {o:jϢ {o:j {o:j. You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.{o:j5 {o:j  _{o:j {o:jI X{o:j {o:j {o:ji {o:jٵ {o:jb {o:j, ,{o:j {o:j g22 {o:j You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You now have 493 gold pieces (gained 19).{o:j< _ 37  {o:j {o:j {o:j {o:j3 Q22 {o:j F _You reach down and open the door.{o:jV {o:j u 37  {o:j  There is an open door here. _{o:j ,{o:j {o:j V  There is an open door here.{o:jj 5 _{o:j {o:j {o:j? ,{o:j {o:j {o:j {o:j n{o:j n{o:j {o:j  {o:jr g22 {o:jN F _You reach down and open the door.{o:j {o:j _ 37  {o:j {o:j n >  #....#....#....#......# #..  #....'....#....#......# #..  #....#....#....#......# #..  #....#....#....#......# #..  ##'###...##'##.#......# ##.  #...##...##.##.######## ##  #....#......#......#  #....#......#......# {o:j(|  #....#...... ---792.4 (205.0)  #....+......#  ####################   There is an open door here.---{o:jR~ {o:jD E _Done exploring.|o:j  |o:jݳ.'......#....#.....#....#.'###...##'.##.......0.0)|o:j0|o:j|o:jE _Done exploring.~o:jm [?25h[?0c~o:jzP  Search for what [Enter for "."]? o:jF [?25l[?1co:j-]22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a stone staircase leading downb - [D:7] a +0 robe  c - [D:7] a +0 spear (2 further duplicates)  d - [D:7] a stone staircase leading up  e - [D:7] a basalt altar of Yredelemnul  f - [D:7] a burning altar of Makhleb  g - [D:7] a stone staircase leading up  h - [D:7] a plate armour  i - [D:7] a stone staircase leading up  j - [D:7] a +0 club  k - [D:7] a +0 dagger  l - [D:7] a +0 mace  m - [D:7] a +0 scale mail  n - [D:7] a +2 spear of entanglingo - [D:7] a +0 hand axe  p - [D:7] a shaft  q - [D:7] a +0 pair of gloves  r - [D:7] a +4 rapiers - [D:7] a whip  t - [D:7] a stone staircase leading down  u - [D:7] a stone staircase leading down  v - [D:7] an ancient bone altar of Kikubaaqudghao:jGo:jMo:jU #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 37 Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% :jVu0mPlace: Dungeon:7#....#......;......#Noise: ---------  Time: 9792.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly _There is an open door here. _You reach down and open the door.  There is an open door here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .o:j[o:jgdo:j|o:j~. _o:j[[?25h[?0c  Search for what [Enter for "."]? o:j [?25l[?1co:jo:j Y22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a stone staircase leading downb - [D:7] a +0 robe  c - [D:7] a +0 spear (2 further duplicates)  d - [D:7] a stone staircase leading up  e - [D:7] a basalt altar of Yredelemnul  f - [D:7] a burning altar of Makhleb  g - [D:7] a stone staircase leading up  h - [D:7] a plate armour  i - [D:7] a stone staircase leading up  j - [D:7] a +0 club  k - [D:7] a +0 dagger  l - [D:7] a +0 mace  m - [D:7] a +0 scale mail  n - [D:7] a +2 spear of entanglingo - [D:7] a +0 hand axe  p - [D:7] a shaft  q - [D:7] a +0 pair of gloves  r - [D:7] a +4 rapiers - [D:7] a whip  t - [D:7] a stone staircase leading down  u - [D:7] a stone staircase leading down  v - [D:7] an ancient bone altar of Kikubaaqudghao:jIo:j`Oo:jUA #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 37 Int: 21#....#......#......#SH: 0Dex: 14o:j|Wd#....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9792.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly _You reach down and open the door.  There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Search for what [Enter for "."]? o:j\o:jvho:jlo:j1n. _o:jo:jo:jo:j F _Unknown command.o:jo:jRead which item? Scrolls  c - 4 scrolls labelled HEUCZA ESYQI  e - 6 scrolls labelled JISAAHIORU  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS o:j[!] read|quaff|evoke[?] describe selectedo:j o:j o:j#  #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 37 Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% :j$ 70mPlace: Dungeon:7#....#......;......#Noise: ---------  Time: 9792.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Unknown command.  As you read the scroll labelled JISAAHIORU, it crumbles to dust.  It is a scroll of identify.o:jg. /  --more--o:j}o:j>Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  n - 3 lumpy pink potions  p - 2 purple potions  s - 3 yellow potions  t - 3 black potions  v - a smoky clear potion[?] describe selectedo:jDo:j"o:j( #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================o:j[)##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 37 Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9792.4 (0.0)#....+......#......#o:j)-) Magic Parchment####################Cast: ShockScroll Fly _Done exploring. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Unknown command.o:j+xAs you read the scroll labelled JISAAHIORU, it crumbles to dust.  It is a scroll of identify.o:j;o:jC422 3.4 (1o:jHo:jKy _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identifyo:jro:jwRRead which item? Scrolls  i - 5 scrolls of identify  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM o:jw0 C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedo:jr o:jx o:j~  #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================o:j #....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14o:j' #....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9793.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: Shocko:j] Scroll Fly _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Unknown command.As you read the scroll labelled JISAAHIORU, it crumbles to dust.  It is a scroll of identify. _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identifyo:j, Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  n - 3 lumpy pink potions  p - 2 purple potions  t - 3 black potions  v - a smoky clear potion  x - 3 sedimented grey potions[?] describe selectedo:jio:j #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: :j+mDungeon:7#....#......;......#Noise: ---------  Time: 9793.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Unknown command.As you read the scroll labelled JISAAHIORU, it crumbles to dust.  It is a scroll of identify. _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust.4.4 (1 _t -> w - 3 potions of heal woundso:jo:j3Read which item? Scrolls  i - 4 scrolls of identify  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA o:jL u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedo:jL o:jJ o:j  #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================o:j p#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: Dungeon:7o:j #....#......;......#Noise: ---------  Time: 9794.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly _Unknown command.As you read the scroll labelled JISAAHIORU, it crumbles to dust.  It is a scroll of identify. _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _t -> w - 3 potions of heal woundso:jY o:j Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  n - 3 lumpy pink potions  p - 2 purple potions  v - a smoky clear potion  x - 3 sedimented grey potions  z - 2 smoky amethyst potions[?] describe selectedo:jo:j@o:j #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: :jЫ0mDungeon:7#....#......;......#Noise: ---------  Time: 9794.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly _Unknown command.As you read the scroll labelled JISAAHIORU, it crumbles to dust.  It is a scroll of identify. _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _t -> w - 3 potions of heal woundso:j]  As you read the scroll of identify, it crumbles to dust.o:j*5.4 (1o:jo:j\ _n -> c - 3 potions of curingo:j o:j4 ;Read which item? Scrolls  i - 3 scrolls of identify  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evokeo:jܠ G[?] describe selectedo:j o:j o:j%  #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: :j 0mDungeon:7#....#......;......#Noise: ---------  Time: 9795.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly It is a scroll of identify. _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _t -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _n -> c - 3 potions of curingo:jI o:j Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA o:j~  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  p - 2 purple potions  v - a smoky clear potion  x - 3 sedimented grey potions  z - 2 smoky amethyst potions[?] describe selectedo:j_$ o:j* $ #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14o:j+ #....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9795.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly It is a scroll of identify. _s -> L - 3 potions of lignification; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _t -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _n -> c - 3 potions of curingo:jJ ]  As you read the scroll of identify, it crumbles to dust.o:j>U *6.4 (1o:j[ o:j^ 1 _x -> m - 3 potions of mighto:jiDo:jTHRRead which item? Scrolls  i - 2 scrolls of identify  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM o:jI0 C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedo:jm o:jr #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================o:js#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9796.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly As you read the scroll of identify, it crumbles to dust. _t -> w - 3 potioo:jstns of heal woundsAs you read the scroll of identify, it crumbles to dust. _n -> c - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _x -> m - 3 potions of mighto:jSyo:j}Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU o:j o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  p - 2 purple potions  v - a smoky clear potion  z - 2 smoky amethyst potions[?] describe selectedo:jr o:j; , #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8o:j #...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9796.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly As you read the scroll of identify, it crumbles to dust. _t -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _n -> c - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _x -> m - 3 potions of mighto:j ]  As you read the scroll of identify, it crumbles to dust.o:jv *7.4 (1o:j o:j [ _p -> h - 2 potions of hasteo:jo:j$Read which item? Scrolls  i - a scroll of identify  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI o:j7 y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedo:jz o:jN o:j  #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================o:j ##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: Dungeon:7#....#......;......#Noise: ---------  Time: 9797.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: Shocko:jl Scroll Fly As you read the scroll of identify, it crumbles to dust. _n -> c - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _x -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _p -> h - 2 potions of hasteo:jY o:j Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI o:jz  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 4 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - a scroll labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS o:jť vPotions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  v - a smoky clear potion  z - 2 smoky amethyst potions[?] describe selectedo:jdI o:jP o:jW  #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: :jZ 0mDungeon:7#....#......;......#Noise: ---------  Time: 9797.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly As you read the scroll of identify, it crumbles to dust. _n -> c - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _x -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _p -> h - 2 potions of hasteo:j_t ]  As you read the scroll of identify, it crumbles to dust.o:j{ *8.4 (1o:j׀ o:j Z _z - 2 potions of moonshine8q:j 8q:j{ Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple 9q:j9q:j #....#....#....#......# #.. Psyko the Zephyrmancer#....'....#....#......# #.. Tengu of Vehumet *.....#....#....#....#......# #.. Health: 49/49 ========================#....#....#....#......# #.. Magic: 33/33 ========================##'###...##'##.#......# ##. AC: 4Str: 8#...##...##.##.######## ## EV: 22Int: 21#....#......#......#SH: 0Dex: 14#....#......#......#XL:  9 Next: 97% Place: :jN0mDungeon:7#....#......;......#Noise: ---------  Time: 9798.4 (0.0)#....+......#......#-) Magic Parchment####################Cast: ShockScroll Fly As you read the scroll of identify, it crumbles to dust. _x -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _p -> h - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _z - 2 potions of moonshine9q:j9q:j0 37  9q:jX9q:j9q:j9q:jG9q:j9q:j9q:j9q:j<9q:j9q:j9q:jh9q:j9q:jQ9q:j 9q:j 9q:j3 9q:jt 9q:j9q:j)9q:j9q:j9q:jd9q:jk9q:j9q:j9q:j9q:j9q:j9q:jX9q:j@  There is an open door here.9q:j#9q:j _9q:jH9q:j9q:j9q:j9q:j9q:j!9q:j #,9q:j$9q:j&9q:j(9q:j()9q:j*9q:j.@  There is an open door here.9q:j/9q:j0 _9q:jz19q:j39q:j 59q:j59q:j69q:j389q:j,99q:j99q:j3:9q:j;9q:j<9q:j_Q9q:jZ9q:j[9q:j]Y  There is a stone staircase leading down here.9q:j ^9q:j)_9q:j_B22  _9q:jo`9q:jC%89q:j9q:j9q:j9q:j! _You fly downwards.9q:j"     ###   ..   #.#   #..   #..   #..###   #..;.#  825.9 (27.5) ##.#.#   #. ...  ## .###  9q:j I.# ##        9q:j9q:jt9q:ja _There is a stone staircase leading up here.9q:j79q:j39q:j9q:jU9q:j 37  _9q:j&~  You encounter an orc. It is wielding a +0 mace.9q:j ### ..  #.# #..  #..  #..### #..<.#  ##.#;#  ......#  ###.####  Shock ..#  .##  #.  o   orc (asleep)#.9q:jU#o9q:jc6.9 (1.0)o.9q:jUo:q:jk  ==7.9 (2:q:j/:q:j#% _The orc shouts!:q:j`   Psyko the Zephyrmancer###  Tengu of Vehumet *.......  Health: 49/49 ========================#.#  Magic: 32/33 =======================-#..  AC: 4Str: 8#..  EV: 37 Int: 21#..###  SH: 0Dex: 14#..<.#  XL:  9 Next: 97% Place: Dungeon:8##.#;#  Noise: ==-------  Time: 9827.9 (0.0)#..*...#   -) Magic Parchment###*####  [3:q:j 9;49m Cast: Shock.*#  Scroll Fly *## #*  o   orc#* #.  _The orc shouts!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (74% to hit):q:j9 :o.:q:jf@ 7....:q:jG :22 =-8.9 (1:q:jCL :q:jqO i  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (74% to hit) _The zap misses the orc.;q:j  Psyko the Zephyrmancer ### Tengu of Vehumet *..... .. Health: 49/49 ======================== #.# Magic: 31/33 ======================-- #.. AC: 4Str: 8 #.. EV: 22Int: 21 #..### SH: 0Dex: 14 #..<.# XL:  9 Next: 97% Place: Dungeon:8 ##.#;# Noise: =--------  Time: 9828.9 (0.0) #......#  -) Magic Parchment ###.#### :j! m Cast: Shock ..# Scroll Fly  .## #) o   orc #. #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (74% to hit)  The zap hits the orc!  You kill the orc!;q:j+ ###  ..  #.#  #..  #..        #..*...#  ###*####  *.#  *##  #*  #.   #.    ;q:jq9....);q:j\9.9 (1Shock;q:j^;q:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace (74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.;q:jܖ;q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;q:jf;q:jߑ;q:j/;q:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.);q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;q:j\;q:j`;q:je;q:jh  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);q:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;q:jZ ;q:j# ;q:j ;q:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure);q:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);q:j, I;q:jv/ ;q:j0 f 37  _;q:j5 w2=;q:j6 ;q:j8 ;q:j79 ;q:j,: ;q:j_< ;q:j< ;q:jQ= ;q:j? ;q:jX@ ,;q:j_B ;q:jC h3==;q:jC ;q:jE onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure);q:jEF onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.;q:jG ;q:j H ;q:jO ;q:jP ;q:jmQ ;q:jBR ;q:jlS ;q:jU ;q:jU 9=;q:jV ;q:j1X ;q:jZ ,;q:j[ ;q:j\ ;q:jp^ ,;q:j_ ;q:j`` ;q:jj ;q:jk ,;q:jo X;q:jp ;q:jr ;q:jr ;q:j[s ;q:j>u ;q:jv ;q:jbw ,;q:jx ;q:jz ;q:jz ;q:jJ{ ;q:j| ;q:j B;q:j ;q:ju ,;q:j ;q:j ;q:j ;q:j[ ;q:j ;q:j' ;q:j ;q:j ,;q:j ;q:j) ;q:j ;q:j ;q:j ;q:j ;q:j ;q:jǓ ;q:j ;q:j\ ,;q:j ;q:j ;q:j! ;q:j ;q:jˠ ;q:j` ;q:jR ;q:jդ ;q:jۥ ;q:j ;q:jΩ ;q:jC ;q:j ;q:j ;q:j ;q:j ;q:j; ;q:jͲ ;q:jS ;q:j ;q:j ;q:j ;q:j 9##  ...######## ##..?.....# .......;..##### -58.9 (29.0)#...##........# # #.##.###.####### ... #.# #.......# #.... ..# #..####.#.....:...# #..####.#....)....# #..<.##.#........## ##.#.##.#;q:jA p..... #......#;q:j ;q:j E-9.9 (30;q:j ;q:jj # _Found a whip. *2.9 (1Jq:j Jq:j 7 _The orc warrior appears confused.Kq:j$=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Kq:j!< . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 43/49 =====================--- .... #........# ###.# Magic: 26/33 ==================------ .....#####........# #..# AC: 4Str: 8 Kq:j ",#..............# #.## EV: 22Int: 21 ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: =--------  Time: 9902.9 (0.0) #####*# #.  -) Magic Parchment #o##  Cast: Shock #.#*#  Scroll Fly Kq:j"A #.###*....#  ## #*####  o   orc warrior (launcher, confused) o#  o   orc (polearm) § Kq:j\#s ## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (noxious fumes, moderately wounded, confused, 91% to hit)Kq:j 2.##....)....# #..<.# Psyko the Zephyrmancer.%#........## ##.#.# Tengu of Vehumet *........#........# #.... Health: 43/49 =====================---.... #........# ###.# Magic: 26/33 ==================------.....#####........# #..# AC: 4Str: 8#..............# #.## EV: 22Int: 21####.########### #)Kq:j SH: 0Dex: 14#.######.XL:  9 Next: 97% Place: Dungeon:8#...;.##.Noise: =--------  Time: 9902.9 (0.0)#####*##.-) Magic Parchment#*##Cast: Shock#.#*#Scroll Fly #.###*....### #*####o   orc warrior (launcher, confused)*#o   orc (polearm)*##Press: ? - help, Shift-Dir - straight lineKq:jH fAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (noxious fumes, moderately wounded, confused, 91% to hit)  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc warrior.Kq:jl ○a +0 orcbow (noxious fumes, moderately wounded, confused, 91% to hit)  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc warrior.  The orc warrior is moderately wounded.  The orc warrior is engulfed in noxious fumes.Kq:js !.o...o   orc (polearm)§Kq:jsu ^47=3.9 (1Kq:j@y Kq:j({ v _The orc warrior appears confused. The orc completely misses you.Lq:jq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lq:j  . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 44/49 =====================--- .... #........# ###.# Magic: 26/33 ==================------ .....#####........# #..# AC: 4Lq:j Str: 8 #..............# #.## EV: 22Int: 21 ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: =--------  Time: 9903.9 (0.0) #####*# #.  -) Magic Parchment #o##  Cast: Shock Lq:jL #.#.#  Scroll Fly  #.###.....#  ## #.####  o   orc (polearm) ○#  § Lq:j  ## _The orc warrior appears confused. The orc completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +3 trident of freezing (heavily wounded, 74% to hit)Mq:j¤ . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 44/49 =====================--- .... #........# ###.# Magic: 26/33 ==================------ .....#####........# #..# AC: 4Str: 8 #..............# #.## EV: 22Mq:jrInt: 21 ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: =--------  Time: 9903.9 (0.0) #####.# #.  -) Magic Parchment #)##  Cast: Shock #.#.#  Scroll Fly  #.###.....#  ## #.####  o   orc (polearm) ○#  §  ## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +3 trident of freezing (heavily wounded, 74% to hit)  The zap hMq:jyLits the orc!  You kill the orc!Mq:j  . )....# #..< .%  Mq:jɬb ...   ....        #)   #.   #. Mq:j#W #####*# #.  #*##  #.#*#   ##  ○# § ##Mq:j01oMq:j8.).o   orc warrior (launcher, confused)Mq:jcC*4.9 (1Mq:jIMq:jL  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +3 trident of freezing (heavily wounded, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.Nq:jw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nq:j/ . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 44/49 =====================--- .... #........# ###.# Magic: 25/33 ==================------ .....#####........# #..# AC: 4Str: 8 #..............# #.## EV: 22Int: 21 ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: =--------  Time: 9904.9 (0.0) #####*# #.  -) Magic ParchmentNq:jas #*##  Cast: Shock #.#*#  Scroll Fly  #.###*....#  ## #*####  o   orc warrior (launcher, confused) o#  §  ## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (noxious fumes, moderately wounded, confused, 91% to hit)Nq:j .##....)....# #..<.# Psyko the Zephyrmancer.%#........## ##.#.# Tengu of Vehumet *........#........# #.... Health: 44/49 =====================---.... #........# ###.# Magic: 25/33 ==================------.....#####........# #..# AC: 4Str: 8Nq:j #..............# #.## EV: 22Int: 21####.########### #)SH: 0Dex: 14#.######.XL:  9 Next: 97% Place: Dungeon:8#...;.##.Noise: =--------  Time: 9904.9 (0.0)#####*##.-) Magic Parchment#*##Cast: Shock#.#*#Scroll Fly #.###*....### #*####o   orc warrior (launcher, confused)*#*##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (noxious fumes, moderately woundedNq:j\ E, confused, 91% to hit)  The zap hits the orc warrior!Nq:j.0 o°Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (noxious fumes, moderately wounded, confused, 91% to hit)  The zap hits the orc warrior!  The orc warrior is severely wounded.orc warrior is engulfed in noxious fumes.Nq:j; .).. .§Nq:jb@ *5.9 (1Nq:j0H Nq:j?J 7 _The orc warrior appears confused.Oq:j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oq:j- . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 44/49 =====================--- .... #........# ###.# Magic: 24/33 =================------- .....#####........# #..# AC: 4Str: 8Oq:jޝ #..............# #.## EV: 22Int: 21 ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: =--------  Time: 9905.9 (0.0) #####*# #.  -) Magic Parchment #*##  Cast: Shock #.#*#  Scroll Fly  #.###*....#  ## #o####  o   orc warrior (launcher, confused)Oq:ju .#  §  ## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Oq:jW Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (heavily wounded, confused, 91% to hit)Oq:j.##....)....# #..<.# Psyko the Zephyrmancer.%#........## ##.#.# Tengu of Vehumet *........#........# #.... Health: 44/49 =====================---Oq:j?.... #........# ###.# Magic: 24/33 =================-------.....#####........# #..# AC: 4Str: 8#..............# #.## EV: 22Int: 21####.########### #)SH: 0Dex: 14#.######.XL:  9 Next: 97% Place: Dungeon:8#...;.##.Noise: =--------  Time: 9905.9 (0.0)#####*##.-) Magic Parchment#*##Cast: Shock#.#*#Scroll Fly #.###*....### #*####o   orc warrior (launcher, confused)*#Oq:j*##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (heavily wounded, confused, 91% to hit)  The zap hits the orc warrior.Oq:j .)..o.§Aiming: Shock (safe; 1% risk of failure)  Oq:j Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (heavily wounded, confused, 91% to hit)  The zap hits the orc warrior.  The orc warrior is severely wounded.Oq:j$ X5=6.9 (1Oq:j+ Oq:j. [ _The orc warrior barely misses itself.Pq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pq:jS . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 45/49 ======================-- .... #........# ###.# Magic: 23/33 ================-------- .....#####........# #..# AC: 4Str: 8 #..............# #.## EV: 22Int: 21 Pq:jKV####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: =--------  Time: 9906.9 (0.0) #####*# #.  -) Magic Parchment #*##  Cast: Shock #.#*#  Scroll Fly  #.###*....#  ## #o####  o   orc warrior (launcher, confused) .#  §  ## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: q:jX37man orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (severely wounded, confused, 91% to hit)Pq:j .##....)....# #..<.# Psyko the Zephyrmancer.%#........## ##.#.# Tengu of Vehumet *........#........# #.... Health: 45/49 ======================--.... #........# ###.# Magic: 23/33 ================--------.....#####........# #..# AC: 4Str: 8Pq:jf#..............# #.## EV: 22Int: 21####.########### #)SH: 0Dex: 14#.######.XL:  9 Next: 97% Place: Dungeon:8#...;.##.Noise: =--------  Time: 9906.9 (0.0)#####*##.-) Magic Parchment#*##Cast: Shock#.#*#Scroll Fly #.###*....### #*####o   orc warrior (launcher, confused)*#*##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (severely wounded, confuPq:jS4sed, 91% to hit)  The zap hits the orc warrior.Pq:j .Pq:j.)..o.§Pq:j 4=7.9 (1ShockPq:jkPq:jM   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying  a +0 orcbow (severely wounded, confused, 91% to hit)  The zap hits the orc warrior. _The orc warrior is almost dead.Pq:jq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qq:jP  Okay, then.Qq:j Qq:jMQq:jۓ. _Qq:je  . ##....)....# #..<. .% #.## ##.#. ... #.# # .... #Qq:j .# ###. .....#####.# #.. #.# #. ####.# #) #.##### #. #..;..# #. #####.# #. #)## #.#.# #.###.o...# ## #.#### .#Qq:jq q §  ##Qq:j 8.Qq:j v 37  -8 _Qq:j Qq:j Rq:j. ##....)....# #..<.#.% #.## ##.#.#... #.# #..... #.# ###.#.....#####.# #..##.# #.#####.# #) #.##### Rq:j#. #...;.# #. #####.# #. #)## #.#.# #.###oo...### #.#### o   orc warrior (launcher, confused).#. Rq:j57o.Rq:j] Rq:j O-9ShockRq:jX Rq:j Sq:j&2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sq:j#& . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 45/49 ======================-- .... #........# ###.# Magic: 23/33 ================-------- Sq:j2'.....#####........# #..# AC: 4Str: 8 #..............# #.## EV: 37 Int: 21 ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: ---------  Time: 9909.9 (0.0) #####*# #.  -) Magic Parchment Sq:j%(B#*##  Cast: Shock #.#o#  Scroll Fly  #.###.o...#  ## #.####  o   orc warrior (launcher, confused) .#  .  ## Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sq:jf)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSq:j=B . ##....)....# #..<.# Psyko the Zephyrmancer .% #........## ##.#.# Tengu of Vehumet *..... ... #........# #.... Health: 45/49 ======================-- .... #........# ###.# Magic: 23/33 ================-------- .....#####........# #..# AC: 4Str: 8 #..............# #.## EV: 37 Int: 21Sq:jCA ####.########### #)  SH: 0Dex: 14 #.##### #.  XL:  9 Next: 97% Place: Dungeon:8 #...;.# #.  Noise: ---------  Time: 9909.9 (0.0) #####.# #.  -) Magic Parchment #)##  Cast: Shock #.#)#  Scroll Fly  #.###.o...#  ## #.####  o   orc warrior (launcher, confused) .#  .  Sq:jD## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc warrior.  You kill the orc warrior!Sq:jL . )....# #..< .%   ...   ....        #)   #.   #.  #####*# #.  #*##  #.#*#   ##  .# . ##Sq:j=U.))Sq:jSq:jFq.##....)....# #..<.# Psyko the Zephyrmancer.%#........## ##.#.# Tengu of Vehumet *........#........# #.... Health: 46/49 ======================--.... #........# ###.# Magic: 23/33 ================--------Sq:jj .....#####........# #..# AC: 4Str: 8#..............# #.## EV: 22Int: 21####.########### #)SH: 0Dex: 14#.######.XL:  9 Next: 103% Place: Dungeon:8#...;.##.Noise: =--------  Time: 9910.9 (1.0)#####.##.-) Magic Parchment#)##Cast: Shock#.#)#Sq:jScroll Fly #.###.o...### #.####.#.##Confirm with . or Enter, or press ? or * to list all spells.Sq:jlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc warrior.  You kill the orc warrior! _Vehumet accepts your kill.Sq:jPress: ? - help, Shift-Dir - straight line  The zap hits the orc warrior.  Sq:j&You kill the orc warrior! _Vehumet accepts your kill.  Your base Alchemy skill increases to level 4!  You have reached level 10!Sq:j*/  --more--Vq:js50/54410 1% ShockVq:jVq:j`4 _Vq:jO Vq:jP Vq:jQ Vq:jT Vq:jX 1 37  _Vq:jY Vq:j Z %4Vq:j:[ Vq:j] Vq:j^ Vq:jv_ Vq:ja Vq:jSb K2=Vq:jc Vq:je Vq:jBf Vq:j5g Vq:ji Vq:ji 75=Vq:ji Vq:j+k Vq:jm ,Vq:jn Vq:jp Vq:jVq #3Vq:jr 2=Vq:jr Vq:ju Vq:j~u Vq:j>v Vq:jw Vq:jdx %6Vq:jx E==Vq:jy Vq:j| Vq:j| #4Vq:j} (=Vq:j.~ Vq:jۀ 1 _HP restored.Vq:jP Vq:j Vq:j Vq:j] Vq:jl Vq:j Vq:j& h7==Vq:jA Vq:j֋ Vq:jJ 9=Vq:jo Vq:j& Vq:j Vq:j Vq:j Vq:jy Vq:jY Vq:ju Vq:j U8=Vq:j Vq:j` Vq:jʛ Vq:j Vq:j Vq:j\ Vq:j4 Vq:jp Vq:jע Vq:j, Vq:j` Vq:j #9Vq:jS (=Vq:j? Vq:j> Vq:j Vq:j Vq:j Vq:j Vq:jJ Vq:j Vq:jS Vq:jO Vq:jϻ Vq:j 9=Vq:jƽ Vq:j Vq:jt L30=Vq:jG Vq:j Vq:j% Vq:j Vq:jh Vq:j Vq:j Vq:j Vq:j7 Vq:jK Vq:j Vq:jF Vq:j N1=Vq:j Vq:j9 Vq:j Vq:j Vq:j Vq:jb Vq:j Vq:jo Vq:j Vq:j] Vq:j Vq:jx Vq:j D2=Vq:j" Vq:j Vq:j_ Vq:jo Vq:j Vq:ji Vq:jm Vq:j Vq:j3 Vq:jA Vq:j Vq:j h3==Vq:jr Vq:j Vq:j Vq:ju Vq:j Vq:jy Vq:j Vq:j Vq:j Vq:j Vq:j Vq:j  h4==Vq:j Vq:j Vq:j Vq:j3 Vq:j Vq:j .%........## ##.#.#...#.# #......#.# ###.##.....#####.# #..#  #.......# #.## Vq:j ####.########### #)  #.##### #. #.....# #. #####;# #. - #)## #.#)# #.###.o...### #.#### .# ## Vq:j  .. #......##.##.#### #..#  #......#Vq:j0 v###.##########)  #.##### #.#.....#####. #;## #.#)##.###.....### #.###Vq:jc 054.9 (44.0)Vq:j Y  -Vq:j  $5.9 (45Vq:jf Vq:j# _Items here: )) [ †.Vq:j83Vq:j9Vq:j>Vq:j?Vq:jDP _Vq:jFVq:j;G9=Vq:jLHVq:jKVq:jMVq:jMVq:jNVq:j6RVq:jRTVq:jTVq:jGUVq:j`XVq:jZVq:jZVq:j[Vq:j[_Vq:j6aVq:jaVq:jbVq:jWdVq:jDfVq:jfVq:jgVq:j?iVq:jjVq:jjVq:jkVq:j9oVq:jqVq:jqVq:jrVq:jtVq:jwVq:jvwVq:jxVq:jzVq:j7}Vq:j}Vq:j|~Vq:j Vq:j?,Vq:jsVq:jVq:jVq:jVq:jVq:j*Vq:j/Vq:jVq:j?Vq:j1Vq:j*Vq:jVq:j̡Vq:jVq:jVq:j Vq:j8Vq:jߨVq:jVq:j+Vq:jVq:jūVq:j;Vq:jvVq:jVq:j6Vq:joVq:jҰVq:jDVq:j=Vq:jcVq:jVq:jVq:jtVq:jVq:j߹Vq:j$Vq:jUVq:jͼVq:jvVq:jVq:j5Vq:jVq:j$Vq:jVq:j$Vq:jVq:j8Vq:jVq:joVq:jVq:jtVq:jGVq:jVq:j,Vq:jVq:j&Vq:j,Vq:jPVq:j?Vq:jVq:jVq:jVq:jVq:j'Vq:jVq:jvVq:jVq:jVq:jgVq:jWVq:jVq:j;Vq:jVq:jVq:jXVq:jVq:jTVq:jIVq:jXVq:jVq:jVq:jVq:j9Vq:j?Vq:jVq:jVq:jVq:jVq:j}Vq:j0 Vq:j4 Vq:j Vq:jL Vq:jzVq:jVq:jVq:jJVq:jVq:jVq:j,Vq:jVq:jZ  Items here: )) [ †.Vq:jl"Vq:jI# _Vq:jR$Vq:j)~  Items here: )) [ †.Vq:j+Vq:j, _Vq:j-Vq:jh/Vq:j1Vq:j!3,Vq:j[5Vq:j6Vq:j]7Vq:jC8Vq:j':Vq:jW<Vq:j<Vq:j=Vq:j?Wq:jWq:j]Wq:j'Wq:j(Wq:jqWq:jWq:joWq:jiBWq:jWq:j#Wq:j?j  You encounter a killer bee.Wq:j/ ........##.# # #. #. .##.#.......#  ###. #. . ...........# # ....... ##....)....# # ...%.#. #........## #.$..... #........#y...... #........#Wq:jt0.......#####........##.;............####.########### #.####Shock #.....#####.############)##........ y   killer bee (asleep)Wq:j0##.#)#.##.##.##.###.....##.#Wq:j0|##.#.#.#####.#Wq:j@[.y10001.9 (46.0)Wq:jD9.yWq:jNOCyWq:jSl  ==2.9 (47Wq:jZWq:j]] Wq:j]J_The killer bee buzzes angrily. You hear an angry buzzing noise. x3Wq:jm   #. #.   ###. #. .   ....... )....#  ...%.#.   .$.....  Wq:jȋ ..y....   .......#####...  #.;.......  Wq:j<####.#####  #.#####  Wq:j+#.....#  #####.Wq:j24 ##)##........ ##.#)#.##.##.Wq:jS3 #.###.....##. ##.#.#.#####.Wq:jrWq:jB$   #. #.   ###. #. .   ....... )....#  ...%.#.   .$.....   ..y....   .......#####...  Wq:j%#.;.......  ####.#####  #.#####  #.....#  #####. ##)##........ ##.#)#.##.##. #.###.....##. Wq:jT%z##.#.#.#####.Wq:j-Wq:jr20Wq:j9Wq:j$=a _A killer bee is nearby!Wq:j   #. #.   ###. #. .   ....... )....#  ...%.#.   .$.....   ..y....   .......#####... Wq:jWW #.;.......  ####.#####  Wq:jy5#.#####  #.....# Wq:j #####. Wq:jѝI##)##........ ##.#)#.##.##. #.###.....##.Wq:j/ ##.#.#.#####.Wq:j5   #. #.   ###. #. .   ....... )....#  ...%.#.   .$.....  Wq:jA6D ..y....   .......#####...  #.;.......  ####.#####  Wq:js6#.#####  #.....#  #####.Wq:j6 ##)##........ ##.#)#.##.##.Wq:j6l #.###.....##.Wq:j+7 ##.#.#.#####.Wq:j*?Wq:jCWq:jJWq:jMa _A killer bee is nearby!Xq:j .##.# #.#. #. .##.#.# #.###. #. . .# #........ ##....)....# #....%.#. #.## #Xq:j .$..... #.# #..y.... #........# #.#####.# #..;.Xq:j # ####.# Xq:j( #.##### #.....# Xq:jJ #####.###)##.........##.#)#.##.##.##.###.....##.Xq:jk 9###.#.#.#####.Xq:j !#Xq:jQ @.yXq:j @.yXq:jV ,yXq:j Uy 2 killer bees (1 wandering)Xq:j q  --3.9 (1.0)Xq:jC Xq:jM [ _You encounter a killer bee.[q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[q:jL_ ........##.# #. Psyko the Zephyrmancer #. #. .##.#.......# #. Tengu of Vehumet *..... ###. #. . ...........# #. Health: 54/54 ======================== ....... ##....)....# #. Magic: 33/34 =======================- ...%.#. #........## ## AC: 4[q:jStr: 8 .$..... #........# # EV: 37 Int: 21 .y..... #........# # SH: 0Dex: 14 [q:j@....y*.#####........#  XL: 10 Next:  1% Place: Dungeon:8 #**;...........#  Noise: ---------  Time: 10003.9 (0.0) ####.###########  -) Magic Parchment #.#####  Cast: Shock[q:jr #.....#  Scroll Fly  #####.###########[q:j ##)##......... yy 2 killer bees (1 wandering) [q:j3##.#)#.##.##.## #.###.....##.# [q:jg ##.#.#.#####.# _You encounter a killer bee.[q:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[q:j0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)\q:j.T *y\q:jK**]q:jxy*Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)^q:j^q:j........##.# #. Psyko the Zephyrmancer#. #. .##.#.......# #. Tengu of Vehumet *.....###. #. . ...........# #. Health: 54/54 ========================....... ##....)....# #. Magic: 34/34 ========================...%.#. #........## ## AC: 4Str: 8.$..... #........# # EV: 37 Int: 21.y..... #........# # SH: 0Dex: 14....y..#####........#XL: 10 [^q:j33mNext:  1% Place: Dungeon:8#..;...........#Noise: ---------  Time: 10003.9 (0.0)####.###########-) Magic Parchment#.#####Cast: Shock#.....#Scroll Fly #####.#############)##......... yy 2 killer bees (1 wandering)##.#)#.##.##.###.###.....##.###.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  Okay, then.^q:jK^q:j\^q:jeD _^q:jY h.##.# #.#. #. .##.#.# #.###. #. . .# #........ ##....)....# #....%.#. #.## ##.^q:j .$..... #........# #..y..... #........# #....y..#####.# ##.# #####.# ##.##### ##.....# ######.###)##.^q:j1    killer bee##.#)#.##.##.# ^q:jԴ @.y^q:j ,y^q:j >.y^q:j .^q:j x  4.9 (1^q:j ^q:j 7 _The killer bee leaves your sight._q:j.##.# #.#. #. .##.#.# #..####. #. . .....# #..#. ##....)....# #..<...%.#. #........## ##.#.$..... #........# #..y..... #........# #......y#####.# #.#.# #.####.# #)#.##### #.#.....# #.#####.#.##)##.##.#)#.##.##.# _q:jTG.y_q:j=.y_q:j_q:j %5_q:j(_q:jQ`q:j .##.# # #. #. .##.#.# #.. ###. #. . .....# #.. . ##....)....# #.. ...%.#. #........## ##. .$..... #........# # .y..... #........# `q:j .#####.# # #..y.# # ####.# # #.##### # #.....# # #####.# ##)## ##.#)#.##.##.  #.###.....##.#  ##.#.#.#####.#`q:j`q:j-=6`q:j`q:j  _The killer bee closely misses you. The killer bee completely misses you.aq:j _.##.# #.#. #. .##.#.# #..####. #. . .....# #..#. ##....)....# #..<...%.#. #........## ##.#.$..... #........# #..y..... #........# #.#####.# #.#..y.# #.####.# #)#.##### #.#.....# #.#####.#aq:jЛ }.##)##.##.#)#.##.##.# aq:jc ;.yaq:jê aq:j֫ A=7aq:jP aq:j- [ _The killer bee completely misses you.cq:jg  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cq:j, ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... cq:j###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 33/34 =======================- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 37 cq:jOInt: 21 .y..... #........# ### SH: 0Dex: 14cq:jv! .......#####........# #. XL: 10 Next:  1% Place: Dungeon:8cq:j9 #...y;.........# #. Noise: =--------  Time: 10007.9 (0.0) cq:j!####.########### #) -) Magic Parchment #.##### #. Cast: Shock #.....# #. Scroll Fly  #####.############. cq:jA##)##........... y   killer bee ##.#)#.##.##.#### #.###.....##.#  cq:j{q##.#.#.#####.# _The killer bee closely misses you. The killer bee completely misses you. _The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  cq:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linecq:jcq:j ........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 33/34 =======================-...%.#. #........## ##.# AC: 4Str: 8.$..... #........# #.. EV: 37 Int: 21.y..... #........# ### SH: 0Dex: 14.......#####........# #.q:j m XL: 10 Next:  1% Place: Dungeon:8#...*;.........# #. Noise: =--------  Time: 10007.9 (0.0)####.########### #) -) Magic Parchment#.######. Cast: Shock#.....##. Scroll Fly #####.############.##)##........... y   killer bee##.#)#.##.##.#####.###.....##.###.#.#.#####.# _The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee!cq:j'cy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee!  The killer bee is heavily wounded.cq:j_(422 8.9 (1cq:j<cq:j>S _The killer bee misses you. x2dq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dq:j]  ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 32/34 ======================-- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 22Int: 21 .y..... #........# ### SH: 0Dex: 14 .......#####........# #. XL: 10 Next:  1% Place: Dungeon:8 #...y;.........# #. Noise: =--------  Time: 10008.9 (0.0) ####.########### #) -) q:j^ mMagic Parchment #.##### #. Cast: Shock #.....# #. Scroll Fly  #####.############. ##)##........... y   killer bee ##.#)#.##.##.#### #.###.....##.#  ##.#.#.#####.# The killer bee is heavily wounded. _The killer bee misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linedq:j  ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 32/34 ======================-- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 22Int: 21 .y..... #........# ### SH: 0Dex: 14 .......#####........# #. XL: 10 Next:  1% Place: Dungeon:8 #....;.........# #. Noise: =--------  Time: 10008.9 (0.0) ####.########### #) -) Magic Parchment dq:j [33m#.##### #. Cast: Shock #.....# #. Scroll Fly  #####.############. ##)##........... y   killer bee ##.#)#.##.##.#### #.###.....##.#  ##.#.#.#####.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee!  The killer bee is almost dead.The zap hits the killer bee.  You kill the killer bee!dq:jT    #. #.   ###. #. .    dq:j  #..< ...%.#.   .$.....        #...*   #)     ##) ##.#)  dq:joN.dq:j9Xd39.9 (1Shockdq:j_dq:j@b  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee!  The killer bee is almost dead.The zap hits the killer bee.  You kill the killer bee! _Vehumet accepts your kill.fq:j'3fq:jfq:j> 37  fq:jw3=fq:jW _You start resting.fq:jy-Shocky   killer bee (wandering)fq:j+11.9 (2fq:jxfq:jND-2.9 (3fq:jbfq:j[ _You encounter a killer bee.gq:jN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hq:j3n ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 32/34 ======================-- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 37 Int: 21 hq:jX.y..... #........# ### SH: 0Dex: 14 ...y***#####........# #. XL: 10 Next:  3% Place: Dungeon:8 #.***;.........# #. Noise: ---------  Time: 10012.9 (0.0) ####.########### #) -) Magic Parchment #.##### #. Cast: Shockhq:j #.....# #. Scroll Fly  #####.############. ##)##........... y   killer bee (wandering) ##.#)#.##.##.#### #.###.....##.#  ##.#.#.#####.# _You encounter a killer bee.Casting: Shock (safe; 1% risk of failure)  hq:jUConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)hq:jM........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 32/34 ======================--...%.#. #........## ##.# AC: 4Str: 8.$..... #........# #.. EV: 37 Int: 21hq:jދ.y..... #........# ### SH: 0Dex: 14...****#####........# #. XL: 10 Next:  3% Place: Dungeon:8#.***;.........# #. Noise: ---------  Time: 10012.9 (0.0)####.########### #) -) Magic Parchment#.######. Cast: Shock#.....##. Scroll Fly #####.############.##)##........... y   killer bee (wandering)##.#)#.##.##.#####.###.....##.###.#.#.#####.# hq:jy!_You encounter a killer bee.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)hq:jc.y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap misses the killer bee.hq:j`9.yhq:j#\....yhq:j):22 ==3.9 (1hq:jq2hq:j05U _The killer bee buzzes angrily. You hear an angry buzzing noise.hq:j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq:ju.  ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 31/34 =====================--- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 22Int: 21 .y..... #........# ### SH: 0Dex: 14iq:jy/j .....y*#####........# #. XL: 10 Next:  3% Place: Dungeon:8 #.***;.........# #. Noise: ==-------  Time: 10013.9 (0.0) ####.########### #) -) Magic Parchment #.##### #. Cast: Shock #.....# #. Scroll Fly  #####.############. ##)##........... y   killer bee ##.#)#.##.##.#### #.###.....##.#  iq:j/(##.#.#.#####.# _The killer bee buzzes angrily. You hear an angry buzzing noise.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)iq:j........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 31/34 =====================---...%.#. #........## ##.# AC: 4iq:jvStr: 8.$..... #........# #.. EV: 22Int: 21.y..... #........# ### SH: 0Dex: 14...****#####........# #. XL: 10 Next:  3% Place: Dungeon:8#.***;.........# #. Noise: ==-------  Time: 10013.9 (0.0)####.########### #) -) Magic Parchment#.######. Cast: Shock#.....##. Scroll Fly #####.############.##)##........... y   killer bee##.#)#.##.##.#####.###.....##.###.#.#.#####.#iq:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)  The zap hits the killer bee.iq:j@.yiq:j@.yiq:jw+....iq:j(2-4.9 (1iq:j:iq:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)  The zap hits the killer bee. _The killer bee is lightly wounded.iq:j7  Casting: Shock (safe; 1% risk of failure)  iq:j\Confirm with . or Enter, or press ? or * to list all spells.iq:j ]  ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 30/34 =====================--- ...%.#. #........## ##.# AC: 4Str: 8 iq:j] .$..... #........# #.. EV: 22Int: 21 .y..... #........# ### SH: 0Dex: 14 .......#####........# #. XL: 10 Next:  3% Place: Dungeon:8 #.y**;.........# #. Noise: =--------  Time: 10014.9 (0.0) ####.########### #) -) Magic Parchmentiq:j] O #.##### #. Cast: Shock #.....# #. Scroll Fly  iq:j*^ 4#####.############. iq:jS^ ##)##........... y   killer bee ##.#)#.##.##.####iq:jt^ # #.###.....##.#  iq:j^ W##.#.#.#####.# _The killer bee is lightly wounded.  iq:j^ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq:j^ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiq:j^ LAim: a killer bee (lightly wounded, 48% to hit)iq:jkw ........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 30/34 =====================---iq:jbx ...%.#. #........## ##.# AC: 4Str: 8.$..... #........# #.. EV: 22Int: 21.y..... #........# ### SH: 0Dex: 14......*#####........# #. XL: 10 Next:  3% Place: Dungeon:8#****;.........# #. Noise: =--------  Time: 10014.9 (0.0)####.########### #) -) Magic Parchment#.######. Cast: Shock#.....##. Scroll Fly #####.############.iq:jx t##)##........... y   killer bee##.#)#.##.##.#####.###.....##.###.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  iq:jx Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  iq:jy Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)  The zap hits the killer bee.iq:j1 @.yiq:j 0yiq:j@.yiq:j.iq:j )y..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is heavily wounded.iq:jh*5.9 (1iq:jIiq:j7 _The killer bee leaves your sight.jq:jM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jq:j(  ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 29/34 ====================---- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 22Int: 21 .y..y.. #........# ### SH: 0Dex: 14 .......#####........# #. XL: 10 Next:  3% Place: Dungeon:8 #...y;.........# #. Noise: =--------  Time: 10015.9 (0.0) ####.########### #) -) q:j mMagic Parchment #.##### #. Cast: Shock #.....# #. Scroll Fly  #####.############. ##)##........... y   killer bee ##.#)#.##.##.#### #.###.....##.#  ##.#.#.#####.# The killer bee is heavily wounded. _The killer bee leaves your sight.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linekq:j-........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 29/34 ====================----...%.#. #........## ##.# AC: 4Str: 8.$..... #........# #.. EV: 22Int: 21.y..y.. #........# ### SH: 0Dex: 14.......#####........# #. XL: q:j9m10 Next:  3% Place: Dungeon:8#...*;.........# #. Noise: =--------  Time: 10015.9 (0.0)####.########### #) -) Magic Parchment#.######. Cast: Shock#.....##. Scroll Fly #####.############.##)##........... y   killer bee##.#)#.##.##.#####.###.....##.###.#.#.#####.#The killer bee is heavily wounded. _The killer bee leaves your sight.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linekq:jg8ykq:jY30=6.9 (1kq:jV kq:j" _The killer bee leaves your sight.  Casting: Shock (safe; 1% risk of failure)  kq:j&#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _The zap misses the killer bee. x2; The killer bee closely misses you. x2kq:j>W  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kq:j ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== kq:j(U....... ##....)....# #..< Magic: 29/34 ====================---- ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 22Int: 21 kq:jN.y..y.. #........# ### SH: 0kq:j]Dex: 14 .......#####........# #. XL: 10 Next:  3% Place: Dungeon:8 kq:jح*#...y;.........# #. Noise: =--------  Time: 10016.9 (0.0) kq:j####.########### #) -) Magic Parchment kq:j#.##### #. Cast: Shock kq:jB#.....# #. Scroll Fly  #####.############.kq:jd ##)##........... y   killer beekq:jF ##.#)#.##.##.#### #.###.....##.# kq:j ##.#.#.#####.# kq:jҮPress: ? - help, Shift-Dir - straight line _The zap misses the killer bee. x2; The killer bee closely misses you. x2  kq:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kq:j#sAiming: Shock (safe; 1% risk of failure)  kq:jNQPress: ? - help, Shift-Dir - straight linelq:j:N ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 29/34 ====================---- ...%.#. #........## ##.# AC: 4lq:jStr: 8 .$..... #........# #.. EV: 22Int: 21 .y..y.. #........# ### SH: 0Dex: 14 .......#####........# #. XL: 10 Next:  3% Place: Dungeon:8 lq:j#....;.........# #. Noise: =--------  Time: 10016.9 (0.0) ####.########### #) -) Magic Parchment lq:ji#.##### #. Cast: Shock #.....# #. Scroll Fly  #####.############. ##)##........... y   killer beelq:jK ##.#)#.##.##.#### #.###.....##.#  lq:j##.#.#.#####.# Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee!  lq:jThe killer bee is almost dead.The zap hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.lq:j:   #. #.   ###. #. .     #..<lq:j ...%.#.   .$.....        #...*  lq:jR #)  lq:j(  lq:jJ ##) lq:j1T##.#)  lq:jZlq:j]yThe zap hits the killer bee!  The killer bee is almost dead.The zap hits the killer bee!  You kill the killer bee!  Vehumet accepts your kill.You feel your power returning.lq:jg.y   killer bee (wandering)lq:jn 30=47.9 (1 _You encounter a killer bee.lq:jvlq:jyi _Your Throwing skill increases to level 5!lq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lq:j3 mq:jX ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 29/34 ====================---- ...%.#. #........## ##.# AC: 4mq:jStr: 8 .$..... #........# #.. EV: 22Int: 21 .y..y.. #........# ### SH: 0Dex: 14 ......y#####........# #. XL: 10 Next:  4% Place: Dungeon:8 mq:j<#.***;.........# #. Noise: =--------  Time: 10017.9 (0.0) mq:j####.########### #) -) Magic Parchment mq:j)#.##### #. Cast: Shock #.....# #. Scroll Fly mq:j:K #####.############. mq:j]##)##........... y   killer bee (wandering) ##.#)#.##.##.####mq:j# #.###.....##.#  mq:jR##.#.#.#####.# _Your Throwing skill increases to level 5!mq:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mq:j#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)mq:jtN........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 29/34 ====================----...%.#. #........## ##.# AC: 4Str: 8.$..... #........# #.. EV: 22Int: 21.y..y.. #........# ### SH: 0Dex: 14...****#####........# #. XL: mq:jN10 Next:  4% Place: Dungeon:8#.***;.........# #. Noise: =--------  Time: 10017.9 (0.0)####.########### #) -) Magic Parchment#.######. Cast: Shock#.....##. Scroll Fly #####.############.mq:j%O<##)##........... y   killer bee (wandering)##.#)#.##.##.#####.###.....##.###.#.#.#####.# _Your Throwing skill increases to level 5!mq:j=O~Casting: Shock (safe; 1% risk of failure)  mq:jSOMConfirm with . or Enter, or press ? or * to list all spells.mq:jhOAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linemq:j}OSAim: a killer bee (wandering, hasn't noticed you, 48% to hit)mq:j.y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap misses the killer bee.  The killer bee buzzes angrily. You hear an angry buzzing noise.mq:j`=.ymq:j.ymq:jh....yy 2 killer beesmq:jt3==8.9 (1mq:jmq:j- _You hear an angry hiss.mq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nq:j ........##.# #... Psyko the Zephyrmancer #. #. .##.#.......# #..# Tengu of Vehumet *..... ###. #. . ...........# #..# Health: 54/54 ======================== ....... ##....)....# #..< Magic: 28/34 ===================-----nq:jsk ...%.#. #........## ##.# AC: 4Str: 8 .$..... #........# #.. EV: 22Int: 21 .y..y.. #........# ### SH: 0Dex: 14 ......y#####........# #. XL: 10 Next:  4% Place: Dungeon:8 nq:j#..y*;.........# #. Noise: ===------  Time: 10018.9 (0.0) ####.########### #) -) Magic Parchment nq:j)#.##### #. Cast: Shock #.....# #. Scroll Fly nq:j #####.############. ##)##........... yy 2 killer beesnq:j/F ##.#)#.##.##.#### #.###.....##.# nq:jYQ ##.#.#.#####.# _You hear an angry hiss.  nq:j>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  nq:jvPress: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)nq:j........##.# #... Psyko the Zephyrmancer#. #. .##.#.......# #..# Tengu of Vehumet *.....###. #. . ...........# #..# Health: 54/54 ========================....... ##....)....# #..< Magic: 28/34 ===================-----nq:j0...%.#. #........## ##.# AC: 4Str: 8.$..... #........# #.. EV: 22Int: 21.y..y.. #........# ### SH: 0Dex: 14......*#####........# #. XL: 10 Next:  4% Place: Dungeon:8nq:j]#****;.........# #. Noise: ===------  Time: 10018.9 (0.0)####.########### #) -) Magic Parchmentnq:j#.######. Cast: Shock#.....##. Scroll Fly nq:j#####.############.##)##........... yy 2 killer beesnq:ja##.#)#.##.##.#####.###.....##.###.#.#.#####.# nq:j_You hear an angry hiss.  Casting: Shock (safe; 1% risk of failure)  nq:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  nq:joPress: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)oq:j+8y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)  The zap misses the killer bee. x2oq:jH@.yoq:j@.yoq:j0Soq:j .yYou encounter a killer bee. You encounter a water moccasin.oq:jF@.yoq:j S   water moccasinyyy 3 killer beesoq:j"3--9.9 (1oq:j)oq:j,C _The killer bee stings you but does no damage.oq:j.##.# #.#. #. .##.#.......# #..####. #. . ...........# #..#. ##....)....# #..<....%.#. #........## ##.#..$..... #........# #..y..y.. #..# ###....S...#####.# #.#y.yy.# #.#####.# #)##.##### #.##.....# #.######.#.###)##.# yyy 3 killer bees##.#)#.##.##.##### S.y.yq:j^37m.y.Sy..y.S   water moccasinyyy 3 killer beesoq:j9= 37  --20oq:joq:jjC _The killer bee stings you but does no damage.oq:jK:  oq:j:Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pq:jP ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 54/54 ======================== ....... ##....)....# #..<. Magic: 28/34 ===================----- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 37 Int: 21 pq:jQ.y..y.. #........# ###. SH: 0Dex: 14 .....S.#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #..yyy;........# #.# Noise: =--------  Time: 10020.9 (0.0)pq:j6Q ####.########### #)# -) Magic Parchment pq:jgQ#.##### #.# Cast: Shock #.....# #.# Scroll Fly  pq:jQ#####.############.# ##)##...........# S   water moccasin pq:jQ##.#)#.##.##.##### yyy 3 killer bees #.###.....##.# pq:jQh ##.#.#.#####.# _The killer bee stings you but does no damage.  pq:jQ~Casting: Shock (safe; 1% risk of failure)  pq:jR6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)pq:jȟ 7yypq:j] 7yyqq:j6T *yqq:jKMA**qq:jN S*.  Aim: a water moccasin (57% to hit)rq:j?........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 54/54 ========================....... ##....)....# #..<. Magic: 28/34 ===================-----...%.#. #........## ##.#. AC: 4Str: 8.$..... #........# #... EV: 37 Int: 21.y..y.. #........# ###. SH: 0Dex: 14....***#####........#rq:jt #.. XL: 10 Next:  4% Place: Dungeon:8#.****;........# #.# Noise: =--------  Time: 10020.9 (0.0)####.########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# S   water moccasin##.#)#.##.##.##### yyy 3 killer bees#.###.....##.###.#.#.#####.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (57% to hit)  The zap misses the killer bee. The zap hits the killer bee.  The killer bee is moderately wounded.The zap misses the killer bee. The zap hits the water moccasin.rq:jB|.yPress: ? - help, Shift-Dir - straight lineAim: a water moccasin (57% to hit)  The zap misses the killer bee. The zap hits the killer bee.  The killer bee is moderately wounded.  The zap misses the killer bee. The zap hits the water moccasin.  The water moccasin is lightly wounded..S.....yy22 1.9 (1 _The killer bee completely misses you. The killer bee closely misses you.rq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sq:jyM ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 54/54 ======================== ....... ##....)....# #..<. Magic: 27/34 ===================----- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #S**yy;........# #.# Noise: =--------  Time: 10021.9 (0.0) ####y########### #)# -) Magsq:jVNic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### yyy 3 killer bees #.###.....##.#  ##.#.#.#####.# The water moccasin is lightly wounded. _The killer bee completely misses you. The killer bee closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linesq:j10 `........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 54/54 ========================....... ##....)....# #..<. Magic: 27/34 ===================-----...%.#. #........## ##.#. AC: 4Str: 8sq:j0 {.$..... #........# #... EV: 22Int: 21.y..y.. #........# ###. SH: 0Dex: 14.......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8#*****;........# #.# Noise: =--------  Time: 10021.9 (0.0)sq:j1 ####y########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.#sq:j91 <##)##...........# S   water moccasin##.#)#.##.##.##### yyy 3 killer beessq:j_1 p#.###.....##.###.#.#.#####.#Press: ? - help, Shift-Dir - straight linesq:j1 The zap hits the killer bee.  The killer bee is lightly wounded.  The zap misses the killer bee. The zap hits the water moccasin.  sq:j1 zThe water moccasin is moderately wounded.The zap hits the water moccasin.sq:j @.Ssq:j6 M.SThe zap hits the killer bee.  The killer bee is lightly wounded.  The zap misses the killer bee. The zap hits the water moccasin.  The water moccasin is moderately wounded.The zap hits the water moccasin.  The water moccasin is moderately wounded.sq:j& 0yysq:jP e43-----=2.9 (1sq:j sq:jQ K _The killer bee stings you. The killer bee stings you!tq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tq:jI: ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 43/54 ===================-----tq:j ....... ##....)....# #..<. Magic: 26/34 ==================------ ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0tq:jwDex: 14 .......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #..Syy;........# #.# Noise: ==-------  Time: 10022.9 (0.0) ####y########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### yyy 3 killer bees #.###.....##.#  tq:j"6##.#.#.#####.# _The killer bee stings you. The killer bee stings you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tq:j+Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 57% to hit)uq:jT *Suq:jA**uq:jR 7#*vq:j*`........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 43/54 ===================-----....... ##....)....# #..<. Magic: 26/34 ==================------...%.#. #........## ##.#. AC: 4Str: 8vq:j{.$..... #........# #... EV: 22Int: 21.y..y.. #........# ###. SH: 0Dex: 14.......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8#*****;........# #.# Noise: ==-------  Time: 10022.9 (0.0)vq:jB+####y########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# S   water moccasin##.#)#.##.##.##### yyy 3 killer bees#.###.....##.#vq:jC##.#.#.#####.# _The killer bee stings you. The killer bee stings you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. x2; The zap hits the water moccasin!vq:j[a..Syy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. x2; The zap hits the water moccasin!  The water moccasin is severely wounded.vq:jbb39---3.9 (1vq:jwvq:jzv _The killer bee completely misses you. The killer bee stings you.vq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wq:j ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 39/54 =================------- ....... ##....)....# #..<. Magic: 25/34 =================------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #..Syy;........# #.# Noise: =--------  Time: 10023.9 (0.0) ####y########### #)# -) q:j=mMagic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### yyy 3 killer bees #.###.....##.#  ##.#.#.#####.# _The killer bee completely misses you. The killer bee stings you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 57% to hit)wq:j........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 39/54 =================-------....... ##....)....# #..<. Magic: 25/34 =================-------...%.#. #........## ##.#. AC: 4Str: 8.$..... #........# #... EV: 22Int: 21wq:j6.y..y.. #........# ###. SH: 0Dex: 14.......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8#*****;........# #.# Noise: =--------  Time: 10023.9 (0.0)####y########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# S   water moccasin##.#)#.##.##.##### yyy 3 killer bees#.###.....##.###.#.#.#####.#Aim: a water moccasin (severely wounded, 57% to hit)  The zap hits the killer bee!  The killer bee is severely wounded.The zap hits the killer bee.  The killer bee is heavily wounded.q:j-49mThe zap hits the water moccasin.wq:j..SyyThe zap hits the killer bee!  The killer bee is severely wounded.The zap hits the killer bee.  The killer bee is heavily wounded.water moccasin.water moccasin is severely wounded.wq:jX6=4.9 (1wq:jɋwq:j _The killer bee closely misses you. The killer bee completely misses you.wq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xq:j] ........##.# #.... Psyko the Zephyrmancer xq:j#^#. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 39/54 =================------- xq:jQ^....... ##....)....# #..<. Magic: 25/34 =================------- ...%.#. #........## ##.#. AC: 4Str: 8xq:jx^ xq:j^.$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #..Syy;........# #.# Noise: =--------  Time: 10024.9 (0.0)xq:j_ ####y########### #)# -) Magic Parchment #.##### #.# Cast: Shockxq:j>_ #.....# #.# Scroll Fly  #####.############.#xq:jh_ ##)##...........# S   water moccasin xq:j_##.#)#.##.##.##### yyy 3 killer bees #.###.....##.#  xq:j_##.#.#.#####.# _The killer bee closely misses you. The killer bee completely misses you.xq:j`Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xq:j`)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 57% to hit)xq:j`........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 39/54 =================-------....... ##....)....# #..<. Magic: 25/34 =================-------...%.#. #........## ##.#. AC: 4Str: 8xq:jm.$..... #........# #... EV: 22Int: 21.y..y.. #........# ###. SH: 0Dex: 14.......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8#*****;........# #.# Noise: =--------  Time: 10024.9 (0.0)####y########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# S   water moccasinxq:j##.#)#.##.##.##### yyy 3 killer bees#.###.....##.###.#.#.#####.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 57% to hit)  xq:j$The zap misses the killer bee. The zap hits the killer bee!  The killer bee is almost dead.The zap hits the water moccasin.xq:jR..SyyPress: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 57% to hit)  The zap misses the killer bee. The zap hits the killer bee!  The killer bee is almost dead.  The zap hits the water moccasin.  The water moccasin is almost dead.xq:joT3405.9 (1xq:j\xq:j_ _The killer bee completely misses you. The killer bee misses you.yq:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yq:jG ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 40/54 =================------- ....... ##....)....# #..<. Magic: 24/34 ================-------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14yq:j? .......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #..Syy;........# #.# Noise: =--------  Time: 10025.9 (0.0) ####y########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.#yq:j* ##)##...........# S   water moccasin ##.#)#.##.##.##### yyy 3 killer bees #.###.....##.#  ##.#.#.#####.# _The killer bee completely misses you. The killer bee misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  yq:jGPress: ? - help, Shift-Dir - straight lineAim: a water moccasin (almost dead, 57% to hit)yq:j ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 40/54 =================------- ....... ##....)....# #..<. Magic: 24/34 ================-------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  4% Place: Dungeon:8 #..S.y;........# #.# Noise: =--------  Time: 10025.9 (0.0) ####y########### #)# -) q:j0;49mMagic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### yyy 3 killer bees #.###.....##.#  ##.#.#.#####.# Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (almost dead, 57% to hit)  The zap hits the killer bee.  The killer bee is almost dead.The zap hits the killer bee.  You kill the killer bee!yq:j9   #. #.   ###. #. .     #..< ...%.#.   .$.....   yq:jz     #*****   #)     ##) ##.#) 2yq:j"    Aim: a water moccasin (almost dead, 57% to hit)  The zap hits the killer bee.  yq:j`The killer bee is almost dead.  The zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.yq:jL@.Syq:jEZ ...SyThe zap misses the water moccasin. The killer bee barely misses you.yq:j-_256.9 (1yq:jhfyq:jh[ _The killer bee completely misses you.yq:j`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zq:jgs ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 40/54 =================------- ....... ##....)....# #..<. Magic: 23/34 ================-------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 zq:jCt.y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  5% Place: Dungeon:8 #...Sy;........# #.# Noise: =--------  Time: 10026.9 (0.0) ####y########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### yy 2 killer bees #.###.....##.#  zq:jt##.#.#.#####.# _The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  zq:jtConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  zq:jtPress: ? - help, Shift-Dir - straight lineAim: a water moccasin (almost dead, 57% to hit){q:jU\Sykiller bee (48{q:j H U #y|q:jZ ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 40/54 =================------- ....... ##....)....# #..<. Magic: 23/34 ================-------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  5% Place: Dungeon:8 |q:jB#...S.;........# #.# Noise: =--------  Time: 10026.9 (0.0) ####y########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### yy 2 killer bees #.###.....##.#  ##.#.#.#####.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  You kill the killer bee!|q:j   #. #.   ###. #. .     #..< ...%.#.   .$.....        #...S*  ####* #)     ##)|q:jh ##.#)   killer bee    Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.  The killer bee is lightly wounded.}q:jRF8y.}q:jQ}q:jX 77.9 (1 _The zap misses the killer bee. The killer bee misses you.}q:j`}q:jcn _Your Shapeshifting skill increases to level 2!}q:jH*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}q:jC  ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 40/54 =================------- ....... ##....)....# #..<. Magic: 22/34 ===============--------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  7% Place: Dungeon:8 #...Sy;........# #.# Noise: =--------  Time: 10027.9 (0.0) ####.########### #)# [}q:jD 33m-) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### y   killer bee #.###.....##.#  ##.#.#.#####.# _Your Shapeshifting skill increases to level 2!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)~q:jKSywater moccasin (almost dead, 57~q:jT *S~q:jA**~q:j A**~q:j*.z........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 40/54 =================-------....... ##....)....# #..<. Magic: 22/34 ===============---------...%.#. #........## ##.#. AC: 4Str: 8.$..... #........# #... EV: 22Int: 21.y..y.. #........# ###. SH: 0Dex: 14~q:jc/.......#####........# #.. XL: 10 Next:  7% Place: Dungeon:8#*****;........# #.# Noise: =--------  Time: 10027.9 (0.0)####.########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# S   water moccasin##.#)#.##.##.##### y   killer bee#.###.....##.###.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee!  The killer bee is severely wounded.q:j;z:...Syonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee!  The killer bee is severely wounded.The zap misses the water moccasin. The killer bee completely misses you.q:j{36-3=8.9 (1q:jmq:jЅ0 _The killer bee stings you.q:jR  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j  ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 36/54 ================-------- ....... ##....)....# #..<. Magic: 22/34 ===============--------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  7% Place: Dungeon:8 #...Sy;........# #.# Noise: =--------  Time: 10028.9 (0.0) ####.########### #)#[39q:j  !;49m -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### y   killer bee #.###.....##.#  ##.#.#.#####.# _The killer bee stings you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)q:jy t........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 36/54 ================--------....... ##....)....# #..<. Magic: 22/34 ===============---------...%.#. #........## ##.#. AC: 4Str: 8q:jz .$..... #........# #... EV: 22Int: 21.y..y.. #........# ###. SH: 0Dex: 14.......#####........# #.. XL: 10 Next:  7% Place: Dungeon:8#*****;........# #.# Noise: =--------  Time: 10028.9 (0.0)####.########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# S   water moccasin##.#)#.##.##.##### y   killer bee#.###.....##.#q:j_{ 5##.#.#.#####.# _The killer bee stings you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)q:j ...Sy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap misses the killer bee. The zap misses the water moccasin.q:jZ *9.9 (1q:jEq:j _The killer bee misses you. The killer bee closely misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j79  ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 36/54 ================-------- ....... ##....)....# #..<. Magic: 21/34 ==============---------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  7% Place: Dungeon:8 #...Sy;........# #.# Noise: =--------  Time: 10029.9 (0.0) ####.########### #)#:j: n;49m -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### y   killer bee #.###.....##.#  ##.#.#.#####.# _The killer bee misses you. The killer bee closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)q:j5  ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 36/54 ================-------- ....... ##....)....# #..<. Magic: 21/34 ==============---------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next:  7% Place: Dungeon:8 #...†y;........# #.# Noise: =--------  Time: 10029.9 (0.0)q:j* w ####.########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# ##)##...........# S   water moccasin ##.#)#.##.##.##### y   killer bee #.###.....##.#  ##.#.#.#####.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap misses the killer bee. The zap hits the water moccasin!  You kill the water moccasin!q:jE    #. #.   ###. #. .     #..< ...%.#.   .$..... q:j        #*****   #)     ##)y   killer bee ##.#)  q:j M...†yAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a killer bee (severely wounded, 48% to hit)  The zap misses the killer bee. The zap hits the water moccasin!  You kill the water moccasin!  Vehumet accepts your kill.q:j j4-1030.9 (1q:j8 q:j v _The killer bee stings you. The killer bee completely misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jm Q ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... ###. #. . ...........# #..## Health: 34/54 ===============--------- ....... ##....)....# #..<. Magic: 20/34 ==============---------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14q:jqn % .......#####........# #.. XL: 10 Next: 10% Place: Dungeon:8 #...†y;........# #.# Noise: =--------  Time: 10030.9 (0.0) ####.########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.############.# q:jIo >##)##...........# y   killer bee ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# _The killer bee stings you. The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)q:j> ........##.# #.... Psyko the Zephyrmancer#. #. .##.#.......# #..## Tengu of Vehumet *.....###. #. . ...........# #..## Health: 34/54 ===============---------....... ##....)....# #..<. Magic: 20/34 ==============----------...%.#. #........## ##.#. AC: 4Str: 8.$..... #........# #... EV: 22Int: 21.y..y.. #........# ###. SH: 0Dex: 14.......#####........#:jYD 40m #.. XL: 10 Next: 10% Place: Dungeon:8#*****;........# #.# Noise: =--------  Time: 10030.9 (0.0)####.########### #)# -) Magic Parchment#.######.# Cast: Shock#.....##.# Scroll Fly #####.############.###)##...........# y   killer bee##.#)#.##.##.######.###.....##.###.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee.q:j ...†yAim  Press: ? - help, Shift-Dir - straight line: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is almost dead.  The killer bee barely misses you.q:j0 *1.9 (1q:j q:jL C _The killer bee stings you but does no damage.q:jn ........##.# #.... Psyko the Zephyrmancer #. #. .##.#.......# #..## Tengu of Vehumet *..... q:jq###. #. . ...........# #..## Health: 34/54 ===============--------- ....... ##....)....# #..<. Magic: 19/34 =============----------- ...%.#. #........## ##.#. AC: 4Str: 8 .$..... #........# #... EV: 22Int: 21 .y..y.. #........# ###. SH: 0Dex: 14 .......#####........# #.. XL: 10 Next: 10% Place: Dungeon:8 #...†.;........# #.# Noise: =--------  Time: 10031.9 (0.0) ####.########### #)# -) Magic Parchment #.##### #.# Cast: Shock #.....# #.# Scroll Fly  #####.#######q:j%#####.# ##)##...........# y   killer bee ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)  q:jThe zap hits the killer bee.  You kill the killer bee!Vehumet accepts your kill.q:j5   q:joW#. #.   ###. #. .     #..< ...%.#.   .$.....        #...†*   #)     ##) q:jٸf##.#)  q:jF.q:jR521=12.9 (1Shockq:jZq:j\  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill. _You feel your power returning.q:j\  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jA q:jd q:j q:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j3  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j q:j' q:j q:j q:j | 37  _q:j q:j q:jJ q:j q:j S6=q:j q:j q:j7 j2==q:j q:j ,q:j q:j a7=q:j" q:j& q:j& q:j( q:j- q:j. 9=q:j2 q:jD3 q:jE4 M3=q:j5 q:j: q:jk; 98q:j< q:j2B ,q:jC q:jH ,q:jRJ q:jO q:j6P 39=4=q:jtQ q:jV q:jW q:jrX q:jk\ q:j\ q:j^ q:jb q:jb q:jec q:jf q:jUg 40=5=q:jq q:jJv ,q:jx q:j| q:jG} q:jY~ q:jv q:j K1=q:jń q:j q:jJ j6==q:jN q:j q:j q:j q:jw q:j q:j q:j, q:j U2=q:j q:j q:jR h7==q:jx q:j q:jx q:j q:j< q:j K3=q:j@ q:j` q:jı q:j q:j q:j U8=q:ji q:jJ ,q:j q:j q:j+ U4=q:j q:j q:j q:j q:j ,q:jP q:j q:jO y5=9=q:j q:j q:j2 q:j q:j q:jG q:ju q:j q:jk U6=q:j q:j q:j_ i30==q:j q:j ,q:jt q:j q:j= q:jq q:j q:j  %7q:j[ q:j{ q:j U1=q:jt q:j q:jp q:j q:j9 q:j K8=q:j? q:j q:j q:j q:j a2=q:j! q:j$ ,q:j$ q:j' q:j@( U9=q:j( q:j+ q:j+ q:j, q:jj0 q:j0 h3==q:j92 q:j6 q:jf6 L50=q:j7 q:j< q:j&= q:jp> q:jA q:j,B q:jyC q:j)H q:jH h4==q:j$J q:jBN zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.q:jN U1=q:j;P q:jU q:jU q:jy_ q:jJd q:jd q:j.g q:jl q:jhm d2==q:jo q:j}t q:jt q:jsv q:jz q:jq{ q:j| q:j q:j q:j_ q:j_ q:j U3=q:jk q:jZ q:jƍ q:j q:j q:j q:j q:j q:j K4=q:ju q:ju 1 _HP restored.q:j] 3q:j q:jK q:j q:j; q:j` q:j_ j  You see here a water moccasin corpse.q:jg q:jN  _q:jX q:j5 q:j q:j 9=q:j q:jD q:j q:j q:j= q:j q:j j  You encounter a killer bee.q:je K . .#...##.##.## #. ... ........##.#  #. #.. .##.#.......#  ####.##... ...........#  #.......# ##....)....#  ....%.#.# #........##  ..$.....# #........#  y.......# #........# .......;#####........# -.######...†..........#  ####.########### Shock #.#####  #.....# #####.######### y   killer bee (wandering) ##)##....... ##.#)#.##.##.q:j P #.###.....##.q:jn 0102.9 (70.0)q:jh q:ju L-3.9 (71 _q:j q:j q:js. .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 33/34 =======================-#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 37 Int: 21..$.....# #........#SH: 0Dex: 14****....# #........#XL: 10 Next: 11% Place: Dungeon:8....***;#####........#q:jKNoise: ---------  Time: 10103.9 (0.0).######...†..........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee.q:j>@.yq:j?9.yq:jH(....q:jbL922 =4.9 (1q:jSq:j0Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee. _The killer bee is lightly wounded.q:jF . .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 32/34 ======================--#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 22Int: 21..$.....# #........#SH: 0Dex: 14q:jHq..***...# #........#XL: 10 Next: 11% Place: Dungeon:8.....**;#####........#Noise: =--------  Time: 10104.9 (0.0).######...†..........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##. _The killer bee is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)q:jB@.yq:j@.yq:jf#...q:jU*5.9 (1q:juq:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a killer bee (lightly wounded, 48% to hit) _The zap misses the killer bee.q:j|rN. .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 31/34 =====================---#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 22Int: 21..$.....# #........#SH: 0Dex: 14........# #........#q:j*tXL: 10 Next: 11% Place: Dungeon:8....***;#####........#Noise: =--------  Time: 10105.9 (0.0).######...†..........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##. _The zap misses the killer bee.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)q:j @.yq:j9.yq:jHq:j*6.9 (1q:jq:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit) _The zap misses the killer bee.q:jc. .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 30/34 =====================---#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 22Int: 21..$.....# #........#SH: 0Dex: 14........# #........#XL: 10 Next: 11% Place: Dungeon:8......*;#####........#Noise: =--------  Time: 10106.9 (0.0).######...†..:jĵ439;49m........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)  The zap hits the killer bee!q:jH yThe killer bee is heavily wounded.q:j2J*7.9 (1q:jRq:jV _The killer bee closely misses you. The killer bee misses you.q:j . .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 29/34 ====================----#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 22Int: 21..$.....# #........#SH: 0Dex: 14q:j........# #........#XL: 10 Next: 11% Place: Dungeon:8......*;#####........#Noise: =--------  Time: 10107.9 (0.0).######...†..........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##. _The killer bee closely misses you. The killer bee misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)q:jr 8yq:jv Y30=8.9 (1q:j͉ q:jt   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit) _The zap misses the killer bee. The killer bee closely misses you. x2q:j+ N. .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 29/34 ====================----#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 22Int: 21..$.....# #........#SH: 0Dex: 14........# #........#q:j, XL: 10 Next: 11% Place: Dungeon:8......*;#####........#Noise: =--------  Time: 10108.9 (0.0).######...†..........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##. _The zap misses the killer bee. The killer bee closely misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)q:j_ y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap misses the killer bee. The killer bee closely misses you.q:j *9.9 (1q:j q:j P _The killer bee misses you.q:j7_ . .#...##.##.## Psyko the Zephyrmancer#. ... ........##.# Tengu of Vehumet *.....#. #.. .##.#.......# Health: 54/54 ========================####.##... ...........# Magic: 28/34 ===================-----#.......# ##....)....# AC: 4Str: 8....%.#.# #........## EV: 22Int: 21..$.....# #........#SH: 0Dex: 14q:j` U........# #........#XL: 10 Next: 11% Place: Dungeon:8......*;#####........#Noise: =--------  Time: 10109.9 (0.0).######...†..........#-) Magic Parchment####.###########Cast: Shock#.#####Scroll Fly #.....######.######### y   killer bee##)##.......##.#)#.##.##.#.###.....##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.q:j 6 yAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is severely wounded.  The killer bee completely misses you.q:j +10.9 (1q:j q:j C _The killer bee stings you but does no damage.q:jr . .#...##.##.## Psyko the Zephyrmancer #. ... ........##.#  Tengu of Vehumet *..... #. #.. .##.#.......#  Health: 54/54 ======================== ####.##... ...........#  Magic: 27/34 ===================----- #.......# ##....)....#  AC: 4Str: 8 ....%.#.# #........##  EV: 22Int: 21 ..$.....# #........#  SH: 0Dex: 14 ........# #........#  XL: 10 Next: 11% Place: Dungeon:8 .......;#####........#  Noise: =--------  Time::jRs49m 10110.9 (0.0) .######...†..........#  -) Magic Parchment ####.###########  Cast: Shock #.#####  Scroll Fly  #.....#  #####.######### y   killer bee ##)##....... ##.#)#.##.##. #.###.....##.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jsAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!Vehumet accepts your kill.q:j{T .  #. ...   #. #..       )....#           *           ##)  ##.#)  q:jk|. q:jE.q:j831.9 (1ShockPress: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill. _You feel your power returning.q:jq:jk _Your Evocations skill increases to level 1!q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jq:jڊq:jБq:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jq:jq:jkq:j>  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jg%q:j0.q:j4q:jY8  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:jsq:jBtq:jvq:j{q:j9= 37  _q:jq:j5q:jq:jq:jBq:jq:j,q:j`q:jq:jF30==q:jq:jޚq:jHq:j^q:jq:jѢq:jBq:jU1=q:jy,q:jq:j¹q:jq:j(q:j q:jTq:jXq:jq:jK2=q:jq:jq:jq:jkq:jq:jmq:jkq:j,q:jIq:jiq:jh3==q:jq:j,q:jXq:ju,q:jq:jq:jq:j0q:jq:jF9=q:jq:jq:jK4=q:jFq:j q:j q:j9 q:jq:jq:jqq:jq:jq:jq:jq:jq:jq:jEq:j"q:j"9=q:j$q:j|%q:j*onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a killer bee.q:jC .......... #.#.. #..#...##. #........#...##. #........ #.##..#.##.#....#.. ####.##......#...##.......# ##....)..%.#.# #...........# #......-............# #......#...#........#####......Shock#.y #.######...†........# #. ####.#########. #.##### y   killer bee (wandering)# #.....# #####.#### ##:jD830m)##..q:jR037.9 (26.0)q:jEZq:jhL-8.9 (27 _q:joq:jrR _You see here 10 gold pieces.q:j(.......... Psyko the Zephyrmancer#.#.. #..#...##. Tengu of Vehumet *.....#........#...##. Health: 54/54 ========================#............... Magic: 33/34 =======================-##.##..#.##.#.... AC: 4Str: 8#.. ####.##............ EV: 37 Int: 21#...##.......# ##....). SH: 0q:j)Dex: 14.........%.#.# #...... XL: 10 Next: 13% Place: Dungeon:8......*;.....# #...... Noise: ---------  Time: 10138.9 (0.0)....**.......# #...... -) Magic Parchment#..*#........#####...... Cast: Shock#.* #.######...†........ Scroll Fly # #. ####.#########.#.#####q:j)y   killer bee##.....######.####q:j *"##)##..q:j+*~Casting: Shock (safe; 1% risk of failure)  q:jJ*MConfirm with . or Enter, or press ? or * to list all spells.q:jp*Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j*vAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee!q:j|9y.q:jyonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee!  q:jTThe killer bee is heavily wounded.q:j9y.q:jdt..y 2 killer bees (1 wandering)q:j922 =9.9 (1q:jq:j[ _You encounter a killer bee.q:j:#.#.. #..#...###........#...##.##...............##.#.##..#.##.##.. ####.##.........#...##.......# ##....).........%.#.# #.......$.....# #.....y...;....# #.#...#..#####.#.y #.######...†...q:j<# #. ####.######### #. #.###### #.....#    killer bee #####.##### ##)##...##.#)#.##q:j}=.yq:j0yq:j,y.q:jh.y 2 killer bees (1 wandering)q:jp 37  -40q:j7q:jq:jt< #........#...##.###...............##.#.##..#.##.#......#.. ####.##.........#...##.......# ##....).........%.#.# #.......$.....# #......y.......# #.#.y.#..#####.q:j= #.. #.######...†...# #. ####.########## #. #.##### # #.....# #####.###### y   killer bee ##)##....##.#)#.###.###.....q:j> G.yq:j? =.yq:jH q:jI ?-1q:jP q:jvR q:jcq:jdq:jd)q:jmq:joq:j(0#.#...##.##.#.....##.#. #.##..#.##.#.#.. ####.##...#...##.# ##....)..q:j/)w%.#.# #.#.$.....# #.#.# #.##.y.#..y..;..#####.##.. #.######...†.#q:jw)# #. ####.##. q:j)u#.##### #####.###)##.q:j)O##.#)#.##.##.###.....#q:j+<.yq:jW-9.yq:j.0yq:j8Uy 2 killer bees (1 wandering)q:j_9#4q:j9h=  2q:jBq:jE[ _You encounter a killer bee.q:j#.#...##.##.##.......##.##. #.##..#.##.#.##.. ####.##...q:j K##...##.......# ##....)....#.%.#.# #.#.q:j1$.....# #.# q:jV....y.# #.# q:jv#.y.#....y.;.#####.q:j# #.. #.######...†.q:jƔ# # #. ####.# q:jv#. #.##### q:jb#####.###)##.##.#)#.##.#q:j8(#.###.....#q:jQ;.yq:j7y.q:jv3y.q:jӤq:j q:j9&=3q:jVq:jZP _The killer bee misses you.q:j؆ #.......##.# #.#.##..#.##.#.......# q:jP #.. ####.##.........# q:js #...##.......# ##....)....# q:j .....y...%.#.# #........## .......$.....# #.# .q:j .....# #.# #.y.#.....y..#####..q:j! (# q:j 5#.. #.######;..†....# # #. ####.###########  #. #.##### # #.....#  #####.#q:jԈ ########q:j  ##)##.......##.#)#.##.###.###.....##.q:j *##.#.#.#####.q:jN >.yq:ja .q:j jy   killer beeq:jv S3-4q:jR q:jΤ 0 _The killer bee stings you.q:j,#.##.# ##. #.##..#.##.#.# ##.. ####.##...# #q:j- #...##.# ##....)....# #....y....%.#.# #.## #.$.....# #.# .q:jI-# #.# #.y.#......y.#####.q:jq-# #.. #.######.;.†.# q:j-# #. ####.# #. q:j-#.##### # #.....# q:j-{#####.###)##.##.#)#.##.##.##.###.....##.#q:j .+##.#.#.#####.#q:j/E.yq:j=q:j>B48---q:j?5q:jFq:jIk _The killer bee misses you. The killer bee stings you.q:j#.##.# #.#. #.##..#.##.#.# #.#.. ####.##..# #.#...##.......# ##....)....# #.....y....%.#.# #.## #.$.....# #.q:jb9# #..# #........# ##.y.#.#####.# #.. #.######y.;†.# # #. ####.# #. #.##### # #.....# #####.###)##.##.#)#.##.##.# .yq:j~q:j&z1-----=6q:jCq:j00 _The killer bee stings you!q:jRI#.##.# #.#. #.##..#.##.#.# #.#.. ####.##.# #.#...##.......# ##....)....# #.....y....%.#.# #.## ##..$.....# #........# #..q:jI...# #........# ##.y.#.#####.# ##.. #.######.y.;.# ## #. ####.#q:jJ ##. #.##### #q:j?J# #.....# ######.#q:jjJi##)##.##.#)#.##.##.# q:jJ q:jPM;.yq:jXq:jY%7q:jaq:jdT _The killer bee completely misses you.q:jf{ _You see here a water moccasin corpse.q:j$ ##.##.# #. #. #.##..#.##.#.# #..# #.. ####.##.....# #..# #...##.# ##....)....# #..< ....y....%.#.# #........## ##.# .$.....# #........# #. q:j% D....# #........# # #.y.#.#####.# #. #.. #.######..y†# #. # #. ####.# #)q:jX% #. #.##### #.q:j% p# #.....# q:j% #.#####.#.##)##.##.#)#.##.##.# q:j% *q:j' ;.yq:j5 q:j7 %8q:j@ q:jEC [ _The killer bee completely misses you.q:j͒#.##.# #. . #.##..#.##.#.......# #..# .. ####.##...............# #..# ...##.# ##....)....# #..<.y....%.#.# #........## ##.#.q:j6<$.....# #........# #....# #..# ###. .y.#.#####.# #. .. #.######...y.# #.# q:jd #. ####.# #)##. q:j#.##### #.## #.....# #.######.#q:j.###)##.###.#)#.##.##.# q:j/†yq:jp0yq:jUy 2 killer bees (1 wandering)q:jRU2---9q:jq:j[ _The killer bee completely misses you.q:j#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 33/34 =======================- ...y....%.#.# #........## ##.#. AC: 4q:j$jStr: 8 ......$.....# #........# #... EV: 37 Int: 21 ............# #........# ###. SH: 0Dex: 14 q:j.y.#......y.#####........# #.. XL: 10 Next: 13% Place: Dungeon:8 .. #.######...†*;........# #.# Noise: =--------  Time: 10149.9 (0.0)q:j<#. ####.########### #)# -) Magic Parchment#.#.#####q:jq#.# Cast: Shock##.....#q:j#.# Scroll Fly #####.############.###)##...........# yy 2 killer bees (1 wandering)q:jq##.#)#.##.##.######.###.....##.###.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)  The zap hits the killer bee.q:j$.yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is severely wounded.q:j/y.q:j72yq:jq ^34---22 =q:j =50.9 (1q:j)q:j,v _The killer bee completely misses you. The killer bee stings you!q:jA" #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 34/54 ===============--------- ...##.......# ##....)....# #..<. Magic: 32/34 ======================-- q:j'B...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#......y.#####........# #.. XL: 10 Next: 13% Place: Dungeon:8 .. #.######...†.;........# #.# Noise: ==-------  Time: 10150.9 (0.0) q:jjB #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.#q:jB ##)##...........# yy 2 killer bees (1 wandering) ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jCAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!q:j-Cq:jIJ0        #..<%.#.#  $     q:jK *  #.  #)  #.   #   ##)y   killer bee ( ##.#)  q:j .y.4-1.9 (1Shock  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee.  You kill the killer bee! _Vehumet accepts your kill.q:j ,3q:j.-q:j1q:jO65 37  q:j8q:jh9K3=q:j:q:j%?W _You start resting.q:jKLy--Shocky   killer bee (wandering)q:jS*3.9 (2q:jT.q:j\ y  You encounter a killer bee.q:jLev-4.9 (3Shockq:jkq:jim7 _The killer bee leaves your sight.q:jh q:j! q:j q:j q:j q:jw q:j q:jx q:j 6q:j 0=q:j" q:j n _You start resting.Magic restored.q:j q:j` +6.9 (2q:j |4==7.9 (3 _q:j q:j q:jq:jHq:jq:jlq:j",q:j#q:jb$K7=q:j&q:j)q:j)q:jP+q:j.q:ja/9=q:j1q:j]5q:j5q:j2?q:j;q:j98q:jq:jq:j q:j q:jq:jnq:jq:j&q:jN39=q:jkq:jq:jq:j|q:jO!q:j!q:j#q:jm'q:j(X40=q:j0)q:j-q:j=.q:j/q:j4q:j5q:j6q:j;q:j_;q:j=q:jAq:j B51=q:jOBq:jCq:jFq:jdGq:jHq:jLq:j+Mq:jNq:jDR _You start resting.A killer bee comes into view.q:j\2=yShocky   killer bee (wandering)q:jb/75.9 (18.0)q:jOhq:jo26.9 (19 _q:jTtq:juq:j#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 33/34 =======================- ...y....%.#.# #........## ##.#. AC: 4q:jNStr: 8 ......$.....# #........# #... EV: 37 Int: 21 ........yy..# #........# ###. SH: 0Dex: 14 .y.#.......*#####........# #.. XL: 10 Next: 14% Place: Dungeon:8 .. #.######.****;........# #.# Noise: ---------  Time: 10176.9 (0.0)#. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly #####.############.#q:j0##)##...........# y   killer bee##.#)#.##.##.######.###.....##.###.#.#.#####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  q:j}Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee.  The killer bee is moderately wounded.q:j̟yAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee.  The killer bee is moderately wounded.The killer bee buzzes angrily. You hear an angry buzzing noise.q:j&C.yq:j=.yq:jy@.yq:j.†.y 2 killer beesq:j;22 ===7.9 (1q:jAq:j?[ _You encounter a killer bee.q:j#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 32/34 ======================-- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 .........y..# #........# ###. SH: 0Dex: 14 .y.#......y.#####........# #.. XL: 1q:j0 Next: 14% Place: Dungeon:8 .. #.######..***;........# #.# Noise: ===------  Time: 10177.9 (0.0)#. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly #####.############.###)##...........# yy 2 killer bees##.#)#.##.##.######.###.....##.###.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)  The zap hits the killer bee but does no damage.q:jf.y.yq:joi-†yq:jj0yq:jk@.yq:jtf.y 3 killer bees (1 wandering)q:jNv3--8.9 (1q:jR~q:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jZ Aim: a killer bee (moderately wounded, 48% to hit)  The zap hits the killer bee but does no damage. _The killer bee is moderately wounded.q:jQ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j  #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 31/34 =====================--- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#......y.#####........# #.. XL: 10 Next: 14% Place: Dungeon:8 .. #.######.y.†y;........# #.# Noise: =--------  Time: 10178.9 (0.0) q:j $ #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yyy 3 killer bees (1 wandering) ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# _The killer bee is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)q:jFcT *yq:jA**q:j_}y*Aim: a killer bee (48% to hit)q:j݆T *yq:jo y*.  Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)q:jj8#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 31/34 =====================--- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 q:j:R.y.#.....***#####........# #.. XL: 10 Next: 14% Place: Dungeon:8 .. #.######.****;........# #.# Noise: =--------  Time: 10178.9 (0.0)#. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly #####.############.###)##...........# yyy 3 killer bees##.#)#.##.##.######.###.....##.###.#.#.#####.#Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap misses the killer bee. The zap hits the killer bee.  The killer bee is lightly wounded.  The zap hits the killer bee.  The killer bee is moderately wounded.q:j@.yq:j?.yAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap misses the killer bee. The zap hits the killer bee.  The killer bee is lightly wounded.zap hits the killer beeq:j.  The killer bee is moderately wounded.The killer bee buzzes angrily. You hear an angry buzzing noise.q:jU=.yq:j"<.yq:jJ...yq:j 2=9.9 (1q:jq:j _The killer bee barely misses you. The killer bee misses you.q:j0   q:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j<6I #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 30/34 =====================--- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 14% Place: Dungeon:8 q:j6.. #.######.y*yy;........# #.# Noise: ==-------  Time: 10179.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yyy 3 killer bees ##.#)#.##.##.##### #.###.....##.# q:jF7 ##.#.#.#####.# _The killer bee barely misses you. The killer bee misses you.Casting: Shock (safe; 1% risk of failure)  q:j7tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)q:j#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 42/54 ==================------ ...##.......# ##....)....# #..<. Magic: 30/34 =====================--- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: :j 37m14% Place: Dungeon:8 .. #.######*****;........# #.# Noise: ==-------  Time: 10179.9 (0.0)#. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly #####.############.###)##...........# yyy 3 killer bees##.#)#.##.##.######.###.....##.###.#.#.#####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)  The zap hits the killer bee!  The killer bee is almost dead.q:jL@.yq:jI.yAiming: Shock (safe; 1% risk of failure)  q:jPress: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)  The zap hits the killer bee!  The killer bee is almost dead.q:jThe zap misses the killer bee. x2; The killer bee completely misses you.q:j6@...yyq:jh3=1-80.9 (1q:jq:jqW _The killer bee barely misses you.q:j`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j  #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 43/54 ===================----- ...##.......# ##....)....# #..<. Magic: 30/34 =====================--- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0q:j Dex: 14 .y.#........#####........# #.. XL: 10 Next: 14% Place: Dungeon:8 .. #.######...yy;........# #.# Noise: =--------  Time: 10180.9 (0.0)  #. ####y########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yyy 3 killer bees ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# The zap misses the killer bee. x2; The killer bee completely misses you. _The killer bee barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j! Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jM = #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 43/54 ===================----- ...##.......# ##....)....# #..<. Magic: 30/34 =====================--- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 q:jN .y.#........#####........# #.. XL: 10 Next: 14% Place: Dungeon:8 .. #.######...y†;........# #.# Noise: =--------  Time: 10180.9 (0.0)  #. ####y########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yyy 3 killer bees ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  You kill the killer bee!q:jV         #..<%.#.#  $  q:j3W     *  #. ####* #)  #.   #   ##) 2 q:jYW O##.#) q:j}W c onfirm with . or Enter, or press ? or * to list all spells.q:jW Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j X The zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.q:jN 8y.q:j 8 yq:j The zap misses the killer bee. x2; The killer bee misses you.q:j Uy 3 killer bees (1 wandering)q:j 251.9 (1q:j q:j [ _You encounter a killer bee.q:jB  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jطq:jb0 ] #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 43/54 ===================----- ...##.......# ##....)....# #..<. Magic: 29/34 ====================---- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#.......y#####........# #.. XL: 10 Next: 15% Place: Dungeon:8 q:j0 ).. #.######...yy;........# #.# Noise: =--------  Time: 10181.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# q:j1 ##)##...........# yyy 3 killer bees (1 wandering) ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# q:jK1 _You encounter a killer bee.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j2 'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)q:j Iyyq:j@T *yq:jCA**q:jy*Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)q:jw#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 43/54 ===================----- q:j2x5...##.......# ##....)....# #..<. Magic: 29/34 ====================---- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22q:jdx*Int: 21 ............# #........# ###. SH: 0Dex: 14 q:jx2.y.#.....***#####........# #.. XL: 10 Next: 15% Place: Dungeon:8 q:jx.. #.######.****;........# #.# Noise: =--------  Time: 10181.9 (0.0)q:jx#. ####.########### #)# -) Magic Parchment#.q:jyr#.######.# Cast: Shockq:j[y##.....##.# Scroll Fly #####.############.#q:jy##)##...........# yyy 3 killer bees (1 wandering)##.#)#.##.##.######.###.....##.###.#.#.#####.#Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee!  q:jyThe killer bee is almost dead.The zap hits the killer bee.  The killer bee is lightly wounded.q:jG.yq:j=.yq:jJ ..yyAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee!  The killer bee is almost dead.The zap hits the killer bee.killer bee is lightly wounded.  The zap misses the killer bee. The killer bee closely misses you.q:j *2.9 (1q:j,q:jP _The killer bee misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j G #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 43/54 ===================----- ...##.......# ##....)....# #..<. Magic: 28/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 q:j; .y.#........#####........# #.. XL: 10 Next: 15% Place: Dungeon:8 .. #.######..yyy;........# #.# Noise: =--------  Time: 10182.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yyy 3 killer bees (1 wandering) q:j k##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# _The killer bee misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)q:jT *yq:j$#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 43/54 ===================----- ...##.......# ##....)....# #..<. Magic: 28/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4q:jStr: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 15% Place: Dungeon:8 .. #.######*****;........# #.# Noise: =--------  Time: 10182.9 (0.0)q:jJ#. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly q:jp#####.############.###)##...........# yyy 3 killer bees##.#)#.##.##.######.###.....##.#q:j##.#.#.#####.#Casting: Shock (safe; 1% risk of failure)  q:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  q:jPress: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. x2; The zap hits the killer bee.  The killer bee is moderately wounded.q:jq:jn| H.yq:j *...yyonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. x2; The zap hits the killer bee.  The killer bee is moderately wounded.  The killer bee buzzes angrily. You hear an angry buzzing noise.q:j0 g4====3.9 (1q:j. q:jϏ _The killer bee closely misses you. The killer bee barely misses you.q:j.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 27/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4q:jStr: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 15% Place: Dungeon:8 .. #.######...yy;........# #.# Noise: ====-----  Time: 10183.9 (0.0)  #. ####y########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly q:j #####.############.# ##)##...........# yyy 3 killer bees ##.#)#.##.##.#####q:j = #.###.....##.#  ##.#.#.#####.# q:j.The killer bee buzzes angrily. You hear an angry buzzing noise. _The killer bee closely misses you. The killer bee barely misses you.q:jO~Casting: Shock (safe; 1% risk of failure)  q:jqConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  q:jRPress: ? - help, Shift-Dir - straight lineq:j5 #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 27/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4q:jVStr: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 15% Place: Dungeon:8 .. #.######...y†;........# #.# Noise: ====-----  Time: 10183.9 (0.0)  #. ####y########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yyy 3 killer beesq:jf ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# q:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jxThe zap hits the killer bee!  You kill the killer bee!q:j,        #..<%.#.#  q:j=$      *  #. ####* #) q:jt #.   # q:jB  ##)q:j f 2 ##.#) q:j/  q:jU0  The zap hits the killer bee!  q:j%You kill the killer bee!  Vehumet accepts your kill.  The zap hits the killer bee.  The killer bee is heavily wounded.The zap hits the killer bee.q:j/†yy. yThe killer bee is severely wounded.q:jTUy 3 killer bees (1 wandering)q:j o87=---4.9 (1q:j q:j[ _The killer bee completely misses you.q:j q:j 9---q:j5 q:j F _Unknown command.q:j}u  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jKn #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 27/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0q:jn3Dex: 14 .y.#.......y#####........# #.. XL: 10 Next: 17% Place: Dungeon:8 .. #.######...yy;........# #.# Noise: =--------  Time: 10184.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly q:jo #####.############.# ##)##...........# yyy 3 killer bees (1 wandering) ##.#)#.##.##.##### q:jVoO#.###.....##.#  ##.#.#.#####.# _Unknown command.q:joCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)q:j T *yq:j A**q:jy*Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)q:jO  #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 27/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4q:jVP Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#.......y#####........# #.. XL: 10 Next: 17% Place: Dungeon:8 .. #.######...†y;........# #.# Noise: =--------  Time: 10184.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly q:jP  #####.############.# ##)##...........# yyy 3 killer bees (1 wandering) ##.#)#.##.##.#####q:jP  #.###.....##.#  ##.#.#.#####.# Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee!  q:j Q vThe killer bee is heavily wounded.The zap hits the killer bee.  q:j/Q tYou kill the killer bee!Vehumet accepts your kill.q:jY         #..<%.#.#  $q:jZ P    ***  ****  #.  #)  #.   #   ##) 2 killer bees ##.#) q:jZ ##.#.#.#####.#The zap hits the killer bee!  The killer bee is heavily wounded.The zap hits the killer bee.  q:j<[ You kill the killer bee!  Vehumet accepts your kill.You feel your power returning. The zap hits the killer bee.q:jw G.yq:jE 9 .yq:j VThe killer bee is moderately wounded.q:jr W..†yq:j :885.9 (1q:j q:j _The killer bee misses you. The killer bee barely misses you.q:j7  q:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jb #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 27/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4q:j$Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 18% Place: Dungeon:8 .. #.######..y*y;........# #.# Noise: =--------  Time: 10185.9 (0.0)  #. ####.########### #)# -) Magic Parchment q:j #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yy 2 killer beesq:je ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# q:jO_The killer bee misses you. The killer bee barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j9Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jhyAim: a killer bee (moderately wounded, 48% to hit)q:jT *yq:jA**q:jm #...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 27/34 ===================----- ...y....%.#.# #........## ##.#. AC: 4Str: 8 q:j ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 18% Place: Dungeon:8 .. #.######*****;........# #.# Noise: =--------  Time: 10185.9 (0.0)q:j #. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly #####.############.###)##...........# yy 2 killer bees##.#)#.##.##.######.###.....##.###.#.#.#####.# q:jӎ O_The killer bee misses you. The killer bee barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee.q:j @.yq:j' t...yy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee.  The killer bee is heavily wounded.q:j( *6.9 (1q:j2 q:j5 _The killer bee closely misses you. The killer bee completely misses you.q:j  q:j0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jg #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 26/34 ==================------ ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 18% Place: Dungeon:8 .. #.######...yy;........# #.# Noise: =--------  Time: 10186.9 (0.0)  #. ####.########### #)#q:j -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yy 2 killer bees ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# _The killer bee closely misses you. The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)q:j0#...............##.# #.... Psyko the Zephyrmancer .#.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 44/54 ===================----- ...##.......# ##....)....# #..<. Magic: 26/34 ==================------ ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22q:j Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 18% Place: Dungeon:8 .. #.######*****;........# #.# Noise: =--------  Time: 10186.9 (0.0)#. ####.########### #)# -) Magic Parchment#.#.######.# Cast: Shock##.....##.# Scroll Fly #####.############.###)##...........# yy 2 killer bees##.#)#.##.##.######.###.....##.###.#.#.#####.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zq:jƱap hits the killer bee.  The killer bee is almost dead.The zap hits the killer bee!q:j-<...yyPress: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is almost dead.The zap hits the killer bee!  The killer bee is almost dead.q:j>X5=7.9 (1q:j'Fq:j&I _The killer bee barely misses you. The killer bee completely misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j  #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 45/54 ====================---- ...##.......# ##....)....# #..<. Magic: 25/34 =================------- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 18% Place: Dungeon:8 .. #.######...yy;........# #.# Noise: =--------  Time: 10187.9 (0.0)  #. ####.########### #)#q:j  -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yy 2 killer bees ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# _The killer bee barely misses you. The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)q:jK #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 45/54 ====================---- ...##.......# ##....)....# #..<. Magic: 25/34 =================------- q:j ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 18% Place: Dungeon:8 .. #.######...y†;........# #.# Noise: =--------  Time: 10187.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# yy 2 killer bees ##.#)#.##.##.##### #.###.....##.#  q:j(##.#.#.#####.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!Vehumet accepts your kill.q:j8        #..<%.#.#  $      q:j*****  #.  #)  #.   #   ##)   killer bee ##.#)  q:j q:jf/9†yq:j:...  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.You feel your power returning. The zap misses the killer bee.q:j@`6=98.9 (1q:jfIq:j\LX _The killer bee closely misses you.q:jW  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jjK  #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet *..... .. ####.##...............# #..## Health: 45/54 ====================---- ...##.......# ##....)....# #..<. Magic: 25/34 =================------- ...y....%.#.# #........## ##.#. AC: 4Str: 8 ......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0q:jXL ,Dex: 14 .y.#........#####........# #.. XL: 10 Next: 19% Place: Dungeon:8 .. #.######...†y;........# #.# Noise: =--------  Time: 10188.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# y   killer bee ##.#)#.##.##.##### #.###.....##.# q:j=M R ##.#.#.#####.# _The killer bee closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)q:j #...............##.# #.... Psyko the Zephyrmancer . #.##..#.##.#.......# #..## Tengu of Vehumet **.... .. ####.##...............# #..## Health: 45/54 ====================---- ...##.......# ##....)....# #..<. Magic: 25/34 =================------- ...y....%.#.# #........## ##.#. AC: 4Str: 8 q:j......$.....# #........# #... EV: 22Int: 21 ............# #........# ###. SH: 0Dex: 14 .y.#........#####........# #.. XL: 10 Next: 19% Place: Dungeon:8 .. #.######...†y;........# #.# Noise: =--------  Time: 10188.9 (0.0)  #. ####.########### #)# -) Magic Parchment  #. #.##### #.# Cast: Shock  # #.....# #.# Scroll Fly  #####.############.# ##)##...........# y   killer bee ##.#)#.##.##.##### #.###.....##.#  ##.#.#.#####.# Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!Vehumet accepts your kill.q:jMVehumet offers you knowledge of Frozen Ramparts.q:j/  --more--q:jcq2†q:jw        #..<%.#.#  $   q:j>xQ   *****  #.  #)  #.   #   q:jlx##) ##.#) q:jx  q:jx q:jD...††q:j^  6=219.9 (1Shock _q:jq:jq:j@3q:jAq:jDq:jKI6 37  q:jY.7==q:j`}7q:ja,q:jbq:jeq:j7f8=8=q:jgq:jGjq:jjq:jkq:joq:jwoq:jpq:j`sq:jsq:jAuq:jbU9=q:jD9=q:jq:jq:jq:j1q:jq:j>q:j0q:jƓq:jML50=q:jŕq:jq:ji30==q:jɚq:jS,q:jq:jq:j"U1=q:jq:jPq:jq:jq:jq:jU1=q:jtq:jbq:j˯q:jdq:jq:j52=q:jq:jDq:jOq:jq:j(q:jq:jּq:j}q:jq:jl#3q:jJ=2=q:jq:jq:jUq:jq:jAq:jq:jCq:jq:jq:jyq:j(q:jq:jQ4=3q:jBE==q:jq:j`Aim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee.  You kill the killer bee!  q:jVehumet accepts your kill. _offers you knowledge of Frozen Ramparts.HP restored.q:jq:jq:jXq:jq:j$q:jVq:jq:jq:j+q:j=4==q:jq:j<4 _Magic restored.q:jQq:jq:jq:j$  Things that are here:q:j  a killer bee corpse; a killer bee corpse; a killer bee corpseq:jq:j _q:jq:j$  Things that are here:q:j  a killer bee corpse; a water moccasin corpseq:j q:jx  _q:j q:jq:jq:j9=q:jq:jq:j q:jrq:jq:jq:jq:jNq:jTq:j q:j"q:jP#q:j[$q:j&q:jc(q:j(q:j)q:j+q:jy,q:j,q:jG-q:j%.q:j/q:j/q:j0q:j2q:j2;22 q:j3q:j7N _You now have 514 gold pieces (gained 10).q:j9q:jg9_ 37  q:j9q:j;q:jF #. #........#...# #..< #............. #... #.##..#.##.#.. #... ####.##......... ###...### ##... ...........%.#.# #. ...............# #... ...............# #.. .#...#.#####....q:jG6-234.9 (45.0) #.. #....††..... # #.# ####.##### #.# #.#####  #.# #.....#..# #####.## ### ##)  ##.#)#  #.###. q:j!Lq:jUE-5.9 (46q:j0[q:j&]9 _Found a stone staircase leading up.q:jO 3q:j. q:jq:jBq:j!q:j6$q:j$q:j%q:ji*q:jr-q:j-q:j/q:j1q:jp4q:j4q:j5q:jq7q:j9q:jM:q:js;q:je=q:j?q:j?q:j Aq:jeDq:jD;22 q:jEq:jI~ _m - 5 scrolls labelled ZUORUP QUNULU (gained 1)q:jJq:jBK6 37 q:jnK) q:jLq:jMq:jNq:jNq:j{Oq:jOq:jQq:jQq:jRq:jSUq:jVq:j Wq:jXWq:jYq:jZ,q:jl[q:j\q:j)^q:j|^q:jB_q:jX`q:jaq:jZaq:jaq:jdq:jeq:jafq:jfq:jhq:jjq:jgjq:jkq:jlq:jmq:j\nq:jnq:j pq:j}qq:jqq:jmrq:j,uq:jvq:jlvq:jwq:jsxq:jzq:jRzq:j{q:j|q:jY}q:jQ~,q:j~q:jq:jq:jـq:jcq:j`q:jq:jσq:jq:jq:j҅q:j(q:jq:j>,q:jq:jq:jq:jډq:j&q:jq:jq:jq:jq:jq:j:q:jwq:jq:jːq:jq:jq:jyq:jyq:j`q:jƔq:jDq:j q:jq:jq:jq:j q:jq:j q:jGq:jf,q:jq:jq:j>q:jq:jڡq:jIq:jq:jyq:jq:jnq:jq:jBq:jq:j2q:j[q:jq:j:q:j q:j"q:joq:jȯq:jq:jGq:jq:jԳq:jNq:jsq:jƶq:j q:jq:jq:jjq:jq:jq:jAq:jܽq:jEq:jξq:jq:jq:jq:jtq:jq:jLq:jq:jTq:jq:jq:jEq:jq:j+q:j0q:jq:jq:j@q:j~q:jq:jq:j-q:jq:jq:jq:jq:j,q:jq:jq:jZq:jq:jq:j-q:jq:j|q:jq:j?q:jyq:jq:j q:jq:jq:j6q:jq:jq:jq:j~q:jq:jq:j&q:jq:jq:jq:j#q:jq:jq:juq:jq:jq:j,q:jq:j q:jq:jfq:jq:jlq:jUq:jq:j?q:jq:jq:j^q:jq:jq:jq:jgq:j q:j q:j q:j q:jh q:j q:jq:jq:jgq:jq:jq:jq:jPq:jq:jq:j~q:jq:jKq:jq:j*q:jq:jq:j]q:jq:jq:jCq:js q:j q:j+!q:j?"q:j#q:j#q:jV$q:j'q:j(Q22 q:j*M _You now have 521 gold pieces (gained 7).q:j,q:j,_ 37  q:j,q:j .q:j/q:j_/q:j/q:j2q:j"A   #.# ...#.  #.# .....#.#  #.# #.....#.#  #.# #.....#.#  #.# #.....#.# q:jA] ####.# #######..  #....# ###  ####.####   #.;.....# 307.9 (72 q:jYBM #.##.##.#   #. #.# #  #. #..  #? #### q:j)C# #> ## q:j5Jq:jN+8.9 (73q:j*Rq:jkT; _Found a stone staircase leading down.q:jbsIq:juq:j|Xq:jЄq:jrnq:jۋq:jhq:j܌q:j1  #.# #.....#. ####.# #######. #....# # ####.####  #.......#  q:j#.##.##.#  #.##.# #   #.##..   #;#####   #.#   #>.   ####    q:jOS  q:j.|13.9 (5.0)22 4.9 (6q:j~. _i - a scroll of identifyq:jkRead which item? Scrolls  i - a scroll of identify  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 5 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI q:jpl y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedq:j  #.# #.....#. Psyko the Zephyrmancer ####.# #######. Tengu of Vehumet **.... #....### Health: 54/54 ======================== ####.####Magic: 34/34 ======================== #.......#AC: 4Str: 8 #.##.##.#EV: 22Int: 21 #.##.# #SH: 0Dex: 14 #.##..XL: 10 Next: 21% Place: Dungeon:8 #;#####Noise: ---------  Time: 10314.9 (0.0) #.#-) Magic Parchment #>.Cast: Shock ####Scroll Fly  q:j{ r_You now have 514 gold pieces (gained 10). _Found a stone staircase leading up. _m - 5 scrolls labelled ZUORUP QUNULU (gained 1) _You now have 521 gold pieces (gained 7). _Found a stone staircase leading down. _i - a scroll of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 4 scrolls labelled HEUCZA ESYQI  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 5 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  v - a smoky clear potion[?] describe selectedq:j q:jT h #.# #.....#. Psyko the Zephyrmancer ####.# #######. Tengu of Vehumet **.... q:j R#....### Health: 54/54 ======================== ####.####Magic: 34/34 ======================== q:j #.......#AC: 4Str: 8 q:j j#.##.##.#EV: 22q:jF Int: 21 #.##.# #SH: 0q:j Dex: 14 #.##..XL: 10 Next: 21% Place: Dungeon:8q:j  #;#####Noise: ---------  Time: 10314.9 (0.0) q:j #.#-) Magic Parchment #>.q:j; KCast: Shock ####q:j{ xScroll Fly  q:j _You now have 514 gold pieces (gained 10). _Found a stone staircase leading up. _m - 5 scrolls labelled ZUORUP QUNULU (gained 1) q:j t_You now have 521 gold pieces (gained 7). _Found a stone staircase leading down. _i - a scroll of identifyq:j ]  As you read the scroll of identify, it crumbles to dust.q:j *5.9 (1q:jZ q:jM 3 _c -> x - 4 scrolls of amnesiaq:jRF 37  q:jJBq:jLR  There is a stone staircase leading down here.q:jiNq:jO _q:jdPq:jQq:jSq:jSq:j4Tq:jfUq:jVq:jWq:jWq:jXq:jZq:jZq:j&[q:j\q:j]q:j^q:j^q:j_q:j7aq:jaq:j'bq:jcq:jdq:j4eq:jeq:jngq:jhq:jiq:jiq:jjq:j4lq:jlq:j mq:jnq:j pq:jhpq:jpq:j rq:jgsq:jsq:jOtq:juq:j.q:j0E?Fq:jM  7.9 (62Shockq:j$Sq:jHV5 _The bullfrog leaves your sight.q:jIq:j!q:jj  A bullfrog comes into view.q:jq# #.####.# ###.####.###### ##...##.......# #.#.. .##...###.# #...# #....##.......# #..<# #.  ##........#..# #...# #.##..#.........# #...#####.##.#.#.......######...##.##.####.....%.#.##.##....#.##.##.##.F.#Shockq:j#.##.##.######.#...#.#.......# #.#...#.######.####.#### ##.#...#.# #F   bullfrog (wandering)#.# #......#.##.# #..##.q:j-0.0).q:j<Fq:j>~  8.9 (1Shockq:jq:jq:j5 _The bullfrog leaves your sight.q:jq:jRead which item? Scrolls  x - 4 scrolls of amnesia  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI q:jU k - 2 scrolls labelled RUIRIUSTRAPT  m - 5 scrolls labelled ZUORUP QUNULU  o - a scroll labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedq:jO6 q:j9 q:j@ f# #.####.#Psyko the Zephyrmancer ###.####.######Tengu of Vehumet **.... ##...##.......##.#.. Health: 54/54 ======================== .....##...###.# #...# #..... Magic: 34/34 ======================== ##...##.......# #..<# #..... AC: 4Str: 8  ##........#..# #...# #.##.. EV: 37 q:jA Int: 21 ###.#.........# #...#####.##.. SH: 0Dex: 14 ....#.#.......######...##.......# XL: 10 Next: 21% Place: Dungeon:8 ....#.####......;...........%.#.# Noise: ---------  Time: 10378.9 (0.0) ....#.##....#...................# -) Magic Parchment ....#.##.##.............F.......# Cast: Shock ....#.##.##.######.#...#........# Scroll Fly q:j#B ,#####.......# #.#...#.######..####.#### ##.#...#.# ####.##......#.##.##..#...#.##.##........# q:j4C J_c -> x - 4 scrolls of amnesia _There is a stone staircase leading down here.  You encounter a bullfrog. _The bullfrog leaves your sight.  A bullfrog comes into view. _The bullfrog leaves your sight.q:jJ P  Okay, then.q:jS q:jY q:ja\ . _q:jqq:jrU  q:jrq:j\wq:jyj  A bullfrog comes into view.q:jރp #.####.# .####.###### . #...##.# #.#.. ###...###.# #...# #. #...##.# #..<# #. ##..#..# #...# #.##..#q:j.#.........# #...#####.##.#.#.######...##.# #.####.%.#.# #.##....#.# #.##.##.F.# Shock#.##.##.######.#...#.#.......# #.#...#.######.####.#### ##.#...#.# #F   bullfrog (wandering)#.# #......#.# ##.# #..#...#.# ##.# #.# #q:j.q:j`TFq:j(  9.9 (1Shockq:j6q:j5 _The bullfrog leaves your sight.q:jt q:j3u q:j8v q:jzy q:j{ q:jk Bq:j j  A bullfrog comes into view.q:jˍ .####.# .# .####.###### ...... ..##.......# ...# #.#.. #..##...###.# #...# #.. ..##.......# #..<# #.. ..#..# #...# #.##..# .#.........# #...#####.##.. .#.#.......######...##.......# # .#.####........%.#.# #.##....#..# q:j D#.##.##..F.....# Shock#.##.##.######.#...#..##.......# #.#...#.######...††####.#### ##.#...#.# ####.# F   bullfrog (wandering)#.# #......#.# #.##.# #..#...#.# #..#.# #..# ###q:j '80q:jN 4F.q:j q:j 11.9 (2 _q:jW q:jZ q:j[ 7.####.#.# Psyko the Zephyrmancer .####.###### ....... Tengu of Vehumet **.... ..##.......# ...# #.#.. #.. Health: 54/54 ======================== q:j[ "..##...###.# #...# #........ Magic: 33/34 =======================- ..##.......# #..<# #........ AC: 4Str: 8 ........#..# #...# #.##..#.# EV: 37 Int: 21 .#.........# #...#####.##..... SH: 0Dex: 14 q:j|\ .#.#.......######...##.......# # XL: 10 Next: 21% Place: Dungeon:8 .#.####.........;***.....%.#.#Noise: ---------  Time: 10381.9 (0.0) .#.##....#..........***......#-) Magic Parchment .#.##.##.....................#Cast: Shock .#.##.##.######.#...#........#### Scroll Fly q:j\ .##.......# #.#...#.######...††####.#### ##.#...#.# ####.# F   bullfrog (wandering)#.#q:j\ #......#.##.##.##..#...#.#q:j6] w#..#.##........#### _A bullfrog comes into view.q:jd] Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j] Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j] QAim: a bullfrog (wandering, hasn't noticed you, 67% to hit)q:jW WF.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 67% to hit)  The zap misses the bullfrog.q:j w.....Fq:j :22 ==2.9 (1q:j q:j < _The bullfrog gives a loud, deep croak!q:j T.####.#.# Psyko the Zephyrmancer .####.###### ....... Tengu of Vehumet **.... ..##.......# ...# #.#.. #.. Health: 54/54 ======================== ..##...###.# #...# #........ Magic: 29/34 ====================---- ..##.......# #..<# #........ AC: 4Str: 8 ........#..# #...# #.##..#.# EV: 22Int: 21 q:j .#.........# #...#####.##..... SH: 0Dex: 14 .#.#.......######...##.......# # XL: 10 Next: 21% Place: Dungeon:8 .#.####.........;....*...%.#.#Noise: ==-------  Time: 10382.9 (0.0) .#.##....#...................#-) Magic Parchment .#.##.##.....................#Cast: Shock .#.##.##.######.#...#........#### Scroll Fly q:j `##.......# #.#...#.######...††####.#### ##.#...#.# ####.# F   bullfrog#.##......#.##.##.##..#...#.##..#.##........#### _The bullfrog gives a loud, deep croak!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 6/8)q:j F.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (empty space bonus: 6/8)  The open air twists around violently and strikes the bullfrog!!q:j -F.q:j 8 q:j 2=3.9 (1q:j q:j3 \ _The bullfrog is almost dead.q:j.####.#.# Psyko the Zephyrmancer .####.###### ....... Tengu of Vehumet **.... ..##.......# ...# #.#.. #.. Health: 54/54 ======================== ..##...###.# #...# #........ Magic: 25/34 =================------- ..##.......# #..<# #........ AC: 4Str: 8 ........#..# #...# #.##..#.# EV: 22Int: 21 .#.........# #...#####.##..... SH: 0q:jDex: 14 .#.#.......######...##.......# # XL: 10 Next: 21% Place: Dungeon:8 .#.####.........;..*.....%.#.#Noise: ===------  Time: 10383.9 (0.0) .#.##....#...................#-) Magic Parchment .#.##.##.....................#Cast: Shock .#.##.##.######.#...#........#### Scroll Fly q:j^##.......# #.#...#.######...††####.#### ##.#...#.# ####.# F   bullfrog#.##......#.##.##.##..#...#.##..#.##........#### _The bullfrog is almost dead.q:jbCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (almost dead, empty space bonus: 7/8)q:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!q:j)Rq:j+d34.9 (1Shockq:jq:jZ _Vehumet accepts your kill.q:juq:j03q:j6= 37  q:jonq:jq:jq:j;q:jq:jq:j~7==q:jpq:j q:j q:jc q:jD ,q:jv q:juq:jq:jq:jZ8=q:jq:jlq:jeq:j,q:jq:jq:j=K9=q:jq:jY q:j q:jV!q:j #q:jp#q:j1$q:j\.[30==q:jY0q:j0q:j1q:j2q:jO3#1q:j32=q:jE4q:j5q:j5q:j6q:j08q:j8q:jV9q:j;q:jY;q:j;q:jv=q:j=K2=q:j>q:j@q:jf@q:j7Aq:jBq:jBq:jCq:jDq:jEq:jHFq:jGq:j9H#3q:jyHE==q:jIq:jJq:jJq:jKq:jMq:jMq:jyNq:jOq:j Pq:jPq:jDRq:jR#4q:jRE==q:jSq:jVq:jXq:jYq:jYq:j>[q:j\q:j:]q:j]q:j4_q:ja`q:j`q:jaq:jbq:jcq:jTd#=q:jdq:jeq:j[fq:jgq:jhq:jhq:j2l,q:jlq:j|mq:j oq:j*pq:jpq:j2qq:jurq:jsq:jsq:jtq:jvq:jwq:j,xq:jxq:j{q:j`|q:j|q:j}q:jq:j]   # .##  #. ...  #. ..# #  q:j#.# #..#.##  ##.. .......  #...#...)...  ## #;# ---428.9 (44.0) ##### .. #.# ..### ....# #.###.# ..... ###.# #...#####.# .q:ja#.###### ###.......# ..... ##.......# #...#####.#.. #..#. ##...###.# #...# #........#. ##.......# #..<# #........ q:j......#..# #...# #.##..#.##.q:jq:jG---9.9 (45q:jq:j% _Found a dagger.q:jb q:jc 3q:je q:jg q:jl Bq:jn q:jn q:jo q:jq q:jt q:jt q:ju q:jw q:jy q:jSz q:jz{ q:j6~ q:jy q:j q:j q:j q:j8 q:jV q:j q:jE ;22 q:j q:j q _c - 5 potions of curing (gained 2)q:j q:j _ 37  q:jS q:j[ q:jG q:j q:j q:jw q:j) ..##.##.. #.##.# .. #.##.# ##.#####.##.# .#.......##.# .#.....##.###.....##....# #.......;..#40.9 (11 #......##.##  #.#......#.#  #.###..#.##.#   #.###..#.##... ##...........#.# #...#...).....<#  ###.###.####.#### # .. #.# .# ..###q:jn+ f[37m1.9 (12 _Found a stone staircase leading up.q:js3q:jztq:jvq:jxq:j|,q:j}q:j~q:jNq:j"q:jq:j,q:jq:jWq:jq:jq:jψq:jpq:jq:jaq:jq:jq:jȏ,q:jLq:jq:jq:j9q:jq:j,q:j;22 q:jq:jaN _You now have 533 gold pieces (gained 12).q:jvq:j_ 37  q:j|q:jq:jjq:jq:jOq:jq:jq:jq:jrq:j q:jq:jDq:jq:jq:jͩq:jKq:jq:jЫq:jЬq:j+q:jpq:j-q:jq:jq:j q:jq:j q:jVq:jq:jLq:jq:jq:j'q:jq:jq:j޴,q:jq:j϶q:jq:jq:jq:jq:jLq:j#q:jq:jq:jq:jq:jտq:jq:j=q:jq:jJq:j<q:jxq:j#q:jq:jrq:jq:jSq:jxq:jq:jq:jq:jq:j_q:jq:j1q:jq:jUQ22 q:jN _You now have 550 gold pieces (gained 17).q:jq:ju 37  q:jq:jq:jZq:jq:jq:jq:jq:j-q:jq:jq:j q:j q:jq:jq:jq:jq:jq:jq:jq:jq:j;q:j q:jaq:jq:jq:jq:jUq:jq:jq:j~  You encounter an orc. It is wielding a +0 whip.q:j #### ..#  #.#  ###.####  #......# ########## #.##.#.##.###......... #....;.##........####. ####.###...##.##.##... ... #.#....##.##.#.Shock #.#. #...#####.##.#.q:j #.#. ###.#####.##.#. # #. #.......##.## o   orc (asleep) #. ###.....##.## o. #.....##... #..........q:j `76.9 (35o.q:jRUoq:jl  ==7.9 (36q:j<q:j'% _The orc shouts!q:j #### ..# #.# ###.####  #......#  #.##.#.##.###........ #....;.##....... ####.###. ...  #.#.  #.#.  # #.  #o  .. .. .q:j 0 #### ..# #.# ###.####  #......#  #.##.#.##.###........ #....;.##....... ####.###. ...  #.#.  #.#.  # #.  #o  .. .. .q:jB7q:j5C0q:jHq:j?K[ _An orc is nearby!q:j|Z #### ..# #.# ###.####  #......#  #.##.#.##.###........ #....;.##....... ####.###. ...  #.#.  #.#.  # #.  #o  .. .. .q:j  #### ..# #.# ###.####  #......#  #.##.#.##.###........ #....;.##....... ####.###. ...  #.#.  #.#.  # #.  #o q:jt .. .. .q:j3q:j@ q:j q:j [ _An orc is nearby!q:jQPsyko the ZephyrmancerTengu of Vehumet **....####Health: 54/54 ========================..#Magic: 33/34 =======================-#.#AC: 4Str: 8###.####EV: 37 Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8#....;.##........####. Noise: ==-------  Time: 10477.9 (0.0)####*###...##.##.##... -) Magic Parchment..* #.#....##.##.#. Cast: Shockq:ju#.#* #...#####.##.#. Scroll Fly #.#* ###.#####.##.#.# #* #.......##.## o   orc#* ###.....##.##..#.....##...#.......... _An orc is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (74% to hit)q:j~ao  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.q:jJrAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (74% to hit)  The zap misses the orc.q:j.....o(wandering)q:j:22 =-8.9 (1q:j%q:j>v _You encounter an orc. It is wielding a +0 short sword.q:j*Psyko the ZephyrmancerTengu of Vehumet **....####Health: 54/54 ========================..#Magic: 32/34 ======================--#.#AC: 4Str: 8###.####EV: 22Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8#....;.##........####. Noise: =--------  Time: 10478.9 (0.0)####*###...##.##.##... -) Magic Parchment..* #.#....##.##.#. Cast: Shock#.#* #...#####.##.#.q:j+4 Scroll Fly #.#* ###.#####.##.#.# #* #.......##.## o   orc#* ###.....##.##..#.....##...#..........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is almost dead.q:j:o.q:jooPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is almost dead.The orc shouts!q:jY....o   orc wizard (wandering)o   orcq:j32=9.9 (1q:jq:jx _You encounter an orc wizard. It is wielding a +0 dagger.q:j  Psyko the Zephyrmancer  Tengu of Vehumet **.... #### Health: 54/54 ======================== ..# Magic: 31/34 =====================--- #.# AC: 4Str: 8 ###.####  EV: 22Int: 21 #......# ########## SH: 0Dex: 14 #.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8 #....;.##........####. Noise: ==-------  Time: 10479.9 (0.0) ####.###...##.##.##... -) Magic Parchment :jS39;49m... #.#....##.##.#. Cast: Shock #.#. #...#####.##.#. Scroll Fly  #.#. ###.#####.##.#. # #) #.......##.## o   orc wizard (wandering) #o ###.....##.## o   orc .. #.....##... #..........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 74% to hit)  The zap hits the orc.  You kill the orc!q:j] #### ..# #.#   .#  .###........ ....... ####*. ..*  #.#*  #.#*  # #*  #o  .. .. .q:j%W1o.q:j_7....q:j)j3-80.9 (1q:jMPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 74% to hit)  The zap hits the orc.  You kill the orc! _Vehumet accepts your kill.q:jC Psyko the ZephyrmancerTengu of Vehumet **....####Health: 54/54 ========================..#Magic: 30/34 =====================---#.#AC: 4Str: 8###.####EV: 22Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8#....;.##........####. Noise: =--------  Time: 10480.9 (0.0)####*###...##.##.##... -) Magic Parchment..* #.#....##.##.#. Cast: Shock#.#* #...#####.##.#.q:jP  Scroll Fly #.#* ###.#####.##.#.# #* #.......##.## o   orc wizard#. ###.....##.##..#.....##...#..........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  The orc wizard is lightly wounded.q:j doPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.orc wizard is lightly wounded.shouts! You hear a shout!q:j oYou encounter an orc. It is wielding a +0 short sword.q:jl @o)q:j ..oo 2 orc wizards (1 wandering)o   orcq:j 3==1.9 (1q:j2 q:j x _You encounter an orc wizard. It is wielding a +0 dagger.q:j Psyko the ZephyrmancerTengu of Vehumet **....####Health: 54/54 ========================..#Magic: 29/34 ====================----#.#AC: 4Str: 8###.####EV: 22Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8#....;.##........####. Noise: ===------  Time: 10481.9 (0.0)####*###...##.##.##... -) Magic Parchment..* #.#....##.##.#. Cast: Shock#.#* #...#####.##.#.q:j  Scroll Fly #.#* ###.#####.##.#.# #) #.......##.## oo 2 orc wizards#o ###.....##.## o   orc..#.....##...#..........Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)  The zap hits the orc wizard.  The orc wizard is lightly wounded.  The orc wizard shouts!  The zap hits the orc wizard.q:jD :o.q:j(Q ?..oowounded, 67% to hit)  The zap hits the orc wizard.orc wizard is lightly wounded.shouts!zap hits the orc wizard.  The orc wizard is moderately wounded.q:jW **The orc wizard casts a spell at you.q:j ...q:j 4-----30=====2.9 (1q:j q:j N _The puff of flame hits you! The fire burns you terribly!q:jb#Psyko the ZephyrmancerTengu of Vehumet **....####Health: 44/54 ===================-----..#Magic: 29/34 ====================----#.#AC: 4Str: 8###.####EV: 22Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8q:j$#....;.##........####. Noise: ====-----  Time: 10482.9 (0.0)####*###...##.##.##... -) Magic Parchment..* #.#....##.##.#. Cast: Shock#.#* #...#####.##.#. Scroll Fly #.#* ###.#####.##.#.# #o #.......##.## oo 2 orc wizards#. ###.....##.## o   orc..#.....##...#..........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.  The orc wizard is heavily wounded.q:jfio.o.q:jm".q:jx5==---3.9 (1q:jyq:j}MPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.  The orc wizard is heavily wounded. _The zap misses the orc wizard.q:j\Psyko the ZephyrmancerTengu of Vehumet **....####Health: 45/54 ====================----..#Magic: 28/34 ===================-----#.#AC: 4Str: 8###.####EV: 22Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8#....;.##........####. Noise: =--------  Time: 10483.9 (0.0)####*###...##.##.##... -) Magic Parchment..* #.#....##.##.#. Cast: Shock#.#* #...#####.##.#.q:jN_| Scroll Fly #.#. ###.#####.##.#.# #o #.......##.## oo 2 orc wizards#. ###.....##.## o   orc..#.....##...#..........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard!  The orc wizard is almost dead.q:j,o)o.o.q:j,8@4.9 (1q:jVq:j9Y  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard!  The orc wizard is almost dead. _The zap misses the orc wizard.q:j  Psyko the Zephyrmancer  Tengu of Vehumet **.... #### Health: 45/54 ====================---- ..# Magic: 27/34 ===================----- #.# AC: 4Str: 8 ###.####  EV: 22Int: 21 #......# ########## SH: 0Dex: 14 #.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8 #....;.##........####. Noise: =--------  Time: 10484.9 (0.0) ####)###...##.##.##... -) Magic Parchment q:j[40m..o #.#....##.##.#. Cast: Shock #.#. #...#####.##.#. Scroll Fly  #.#o ###.#####.##.#. # #) #.......##.## oo 2 orc wizards #. ###.....##.## o   orc .. #.....##... #..........Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.  You kill the orc wizard!Vehumet accepts your kill.  #### ..# #.#   .#  .###........ ....... ####*. ..*  #.#. :j91K #.#o  # #)    orc wizard #.  .. .. .You feel your power returning. The zap hits the orc wizard.q:j!3o.o.85.9 (1 _The orc wizard is moderately wounded.q:jCPsyko the ZephyrmancerTengu of Vehumet **....####Health: 45/54 ====================----..#Magic: 27/34 ===================-----#.#AC: 4Str: 8###.####EV: 22Int: 21#......# ########## SH: 0Dex: 14#.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8#....;.##........####. Noise: =--------  Time: 10485.9 (0.0)####*###...##.##.##... -) Magic Parchment... #.#....##.##.#. Cast: Shock#.#o #...#####.##.#. Scroll q:jF[39;49mFly #.#. ###.#####.##.#.# #) #.......##.## o   orc wizard#. ###.....##.## o   orc..#.....##...#.......... _The orc wizard is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc wizard. The zap hits the orc wizard!q:j<Po.q:jo  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc wizard. The zap hits the orc wizard!  The orc wizard is severely wounded.86.9 (1 _The orc wizard misses you.q:jy  Psyko the Zephyrmancer  Tengu of Vehumet **.... #### Health: 45/54 ====================---- ..# Magic: 27/34 ===================----- #.# AC: 4Str: 8 ###.####  EV: 22Int: 21 #......# ########## SH: 0Dex: 14 #.##.#.##.###......... XL: 10 Next: 23% Place: Dungeon:8 #....;.##........####. Noise: =--------  Time: 10486.9 (0.0) ####)###...##.##.##... -) Magic Parchment q:jR[40m..o #.#....##.##.#. Cast: Shock #.#. #...#####.##.#. Scroll Fly  #.#. ###.#####.##.#. # #) #.......##.## o   orc wizard #. ###.....##.## o   orc .. #.....##... #..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard!  You kill the orc wizard!Vehumet accepts your kill.q:j #### ..# #.#   .#  .###........ ....... ####*. ..o  #.#.  #.#.  # #) o   orc #.  .. .. .q:jNK3o.q:j_L,oq:jVco 2 orcsq:j0]@6847.9 (1q:j fq:jdj4 _You feel your power returning.q:jo#  Psyko the Zephyrmancer  Tengu of Vehumet **.... #### Health: 46/54 ====================---- ..# Magic: 27/34 ===================----- #.# AC: 4Str: 8 ###.####  EV: 22Int: 21 #......# ########## SH: 0Dex: 14 #.##.#.##.###......... XL: 10 Next: 24% Place: Dungeon:8 q:j#....;.##........####. Noise: =--------  Time: 10487.9 (0.0) ####)###...##.##.##... -) Magic Parchment ..o #.#....##.##.#. Cast: Shock #.#. #...#####.##.#. Scroll Fly  #.#. ###.#####.##.#. # #) #.......##.## oo 2 orcs #. ###.....##.## .. #.....##... #..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!Vehumet accepts your kill. #### ..# #.#   .# :j38;11H .###........ ....... ####*. ..o  #.#.  #.#.  # #)    orc #.  .. .. .q:j*3o.88.9 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.q:ja=  Psyko the Zephyrmancer  Tengu of Vehumet **.... #### Health: 46/54 ====================---- ..# Magic: 27/34 ===================----- #.# AC: 4Str: 8 ###.####  EV: 22Int: 21 #......# ########## SH: 0Dex: 14 #.##.#.##.###......... XL: 10 Next: 24% Place: Dungeon:8 #....;.##........####. Noise: =--------  Time: 10488.9 (0.0) ####)###...##.##.##... -) Magic Parchment q:j>[40m... #.#....##.##.#. Cast: Shock #.#. #...#####.##.#. Scroll Fly  #.#. ###.#####.##.#. # #) #.......##.## o   orc #. ###.....##.## .. #.....##... #..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!Vehumet accepts your kill. #### ..# #.#   .#  .###........ ....... ####*. ...  #.#.  #.#.  # :j{@m#)  #.   .. ..  . q:jhq:j))q:jd89.9 (1Shockq:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.q:j!o  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j7 q:jZ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j 1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j^)  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j! q:jp+  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j%Iq:j'q:j-79= 37  _q:jVpl8=30==9=1=50=2=q:jr,q:jsq:juq:jvU1=q:jwq:jQzq:j{q:j2q:j`q:j&9=q:jnq:j[2=3=q:jsq:j,q:jq:jq:j,q:j,q:j3=4==q:jZ4=q:j(,q:j|e=q:jZq:jq:j,q:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Items here: )))) [[[ †.q:j####..# #.####.##### #......# ##########q:j#.##.#.##.###.........#......##........####.####)###...##.##.##.. #.#....##.##.#.-516.9 (27.0) #.#.#.##.#.#.#.###.#### #)#># #.......##.## #.#.# ###.....##.## ....# #..### .....#.##.##......#q:jq:jk E-7.9 (28q:jB#Q _Found a stone staircase leading down.q:j3q:j&q:jPq:jq:jce=q:jq:jq:jq:j›q:jq:j4q:jCq:jߧ^  Items here: )))) [[[ †.q:j\5 _q:jRq:jq:jq:jq:jq:jq:j~q:jq:jq:jcq:jq:j5q:jq:j/q:jq:jNq:jq:j_q:jq:jq:jSq:j.q:j  Items here: )))) [[[ †. _q:j|q:j,q:jqq:jq:jq:jPq:jSq:j$  Things that are here:q:j!J  a +0 short sword; a +0 leather armourq:jO%q:j% _q:j&q:j)q:j+q:j#.q:j0q:j)2q:j7Xq:j^9q:j9q:j=q:jOq:jP,q:jT,q:jqVq:j5Wq:jWq:j\q:j^,q:jr_q:j`q:jbq:jXcq:jcq:jeq:jdfq:jfq:j=gq:jhq:j~iq:jiq:j9jq:jkq:j}lq:jlq:jmq:jrq:js,q:jPtq:juq:jvq:jwq:jwq:jcyq:j{,q:j |q:j}q:j,q:jq:jKq:jdq:j,q:jq:jj,q:jq:jq:jĕBq:jPq:jRq:jq:jq:jq:jq:jsq:j/q:jq:juq:jq:jq:j q:jq:jq:jq:jq:j q:j q:juq:jq:jKq:jq:jTq:j4q:j8q:jq:jq:j>  You see here a +0 dagger.q:jq:j _q:jq:jq:jzq:j<,q:jq:jq:jSq:j=q:jEq:jq:jEq:j"/q:j)1q:j2q:j 6,q:j6q:jm:q:j8<q:j<q:j]=q:jAq:jBq:j~Cq:jDq:jLq:jWOq:jPq:jPq:j^Xq:j}aq:jbq:jcq:jkdq:jhq:jjq:j;kq:jlq:joq:jtqq:jqq:jrq:j{vq:jxq:jyq:jwzq:jq:j,q:jq:j=q:j"q:jq:jq:jߏq:jq:jqq:jq:jq:jq:jPq:juq:jq:jq:j,q:jP  There is a stone staircase leading up here.q:jӬq:j _q:jq:jq:jϳq:jgq:j>q:j@q:jXq:jQq:jbq:jq:jq:jq:jq:joq:jUq:jsq:jDq:jq:jq:jq:joq:jq:jq:jq:jOq:jq:jq:jq:j>q:jq:jq:jq:jq:jq:j.q:j7 q:jq:jq:jq:jNq:j:q:jq:j5q:j>q:jO+b # ##...........#.### q:j,# ##...#...).....<# ####.###.####.######### .....# #.# #.#. ...### ####.###.# #.#>###.......##...#####.#.#...#.### ## ###.......#.#............... .# #...#####.#...#..#...##. .# #...# #.;......#...##.#601.9 (84 .# #..<# #...............# q:jH-.# #...# #.##..#.##.#...... .# #...#####.##......... .######...##.......#####....).... ...............%.#.# #........# ...................# ## ...................# #....... #####.#...#........#####..#q:j7q:jyA+2.9 (85q:j[KQ _Found a stone staircase leading down.q:j|q:j1Bq:jwq:jӟq:j,q:j{q:j5q:jq:jNq:jïq:jsq:jbq:jq:jq:jq:jq:jEq:jq:j&q:jq:j|q:jq:jUq:jq:jq:jpq:jq:jq:jq:jq:jq:jQq:jhq:jbq:jHq:j=,q:jq:jYq:jq:jq:j,q:jBq:jq:j,q:jkq:jq:jq:j2q:jq:j:q:jq:jSq:jq:jq:jq:jgq:jq:jHq:jq:jVq:jq:jMq:jzq:jq:j\q:j q:j3 q:j q:j q:j q:jq:j3q:jq:jq:jq:j8q:jq:jq:j)q:jq:j[q:jq:j_q:jq:j,q:ju q:j q:j!q:j0#q:j$q:jX%q:j%q:j'q:j)q:j),q:j+q:j,q:j,,q:j.q:j0q:j51,q:j4q:j'6,q:j[7q:j8q:j9q:j:q:jD;q:j=q:j`X #...###.##########. #..............## ######.######### #....#  #..#.# ##...# q:j$Z###.###  #.....#  #..;..# 37.9 (3 :.........#  ##.#......#  .. #......#  . #.###### #. . ## q:jDdq:jl+8.9 (36q:j*xq:ji{` _Found a parchment of Sublimation of Blood.q:j3q:jhq:jbnq:jq:jq:j-q:j@q:jq:jHq:jXq:j[Xq:jq:jO,q:j+q:j1q:j,q:jyq:jq:jF ,q:j q:jWq:jrq:jCq:jq:jVq:jUq:jBq:jq:jqq:jxq:jf!q:j)q:j*q:j,q:j,q:j3-q:j.q:j|0q:j0q:j1q:j ?e .# #.....#.##.##..#...#... .# #######.......# #.#...#.# .# ####.#### ##.#...#.# ###.# #......#.# .##.# #..#...#.# .##.# #........# q:j@ .### #######.# ####.#....### ...####.......####...#.....## .#......########;..# ###.### .######## #.#...###.######## .# #.##.............. ## #.#######.######## #.# #....# ##.#######..#.# #.......###...# #..####.####.####..####.##.....#You pick up a parchment of Hailstorm and begin reading...q:j]F-62.9 (24q:jEL522 3.9 (25q:jPq:j3TB _You add the spell Hailstorm to your library.q:jq:j3q:jq:jJq:j 37  q:j;Xq:j,q:j+q:jmq:jcq:jǫq:j q:j8q:j:q:jq:jq:jԱq:jq:j/q:jq:jgq:jq:j5q:jq:jq:j\q:jǺq:jmq:jq:jq:jzq:jڿq:jcq:jq:j-q:jq:jq:jqq:jq:jNq:jq:j q:jq:j q:jq:jq:jq:jq:j&q:jPq:jq:jq:j>q:j,q:j,q:jq:jYq:jq:jq:jq:jBq:jBq:j,q:j5q:jq:jRq:jq:j!q:j3q:jBq:j!q:jq:j$q:jq:jq:j<q:jq:jq:jq:jP q:ji q:jI,q:jpq:jZq:jq:jlq:j_q:j q:jq:j,q:jq:j/q:j[q:jq:jPq:jy q:j0"q:j#,q:j4%q:jp&q:j',q:j(q:j4*q:j*q:jU+q:j,q:j.q:jy.q:j.q:j)0q:j 1q:jj1q:j1q:j2q:j84,q:j4q:j5q:j6q:jO7q:j7q:j:q:j;q:jD<q:j<q:jf=q:j>q:j0?q:j?q:j@q:jBq:jB,q:j!Dq:jEq:j~Eq:jEq:jGq:j[Hq:jHq:j.Iq:jJq:jNq:jP,q:jQq:j%Rq:jRq:jRq:jSq:jUq:jiUq:jUq:jVq:j>Xq:jX,q:jYq:ja[,q:j[q:j\q:j^,q:j_q:j_q:j_`q:j`q:jaq:j+bq:jbq:jacq:jcq:j}dq:jSeq:jeq:j)fq:jgq:jYhq:jh,q:jnq:jlqq:ju  You encounter a wight and a kobold geomancer.The kobold geomancer is wielding a +2 dagger of speed.q:j{##..# #.#..#......# #.#.##.###### #.#.##.# #.#....# #.###  #.#### #...#  #.# ###.# #.# #.# #.# #;# #.. K.......# ####z#######Shock  K   kobold geomancer (asleep)  z   wight (dormant)q:j.715.9 (52q:jNj  6.9 (53 _q:jq:j/q:j(##.#......# #.#Psyko the Zephyrmancer ...#......# #.#Tengu of Vehumet **.... ..##.###### #.#Health: 54/54 ======================== #.##.##.#Magic: 33/34 =======================- .....##.###AC: 4Str: 8 #.#####...#EV: 37 Int: 21 #.####.#SH: 0Dex: 14 #.##.#XL: 10 Next: 24% Place: Dungeon:8 #.#q:j$#;#Noise: ---------  Time: 10716.9 (0.0) #..K.*****.#-) Magic Parchment ####*#######Cast: ShockScroll Fly K   kobold geomancer (asleep)  z   wightConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (dormant, 100% to  hit)  The zap hits the wight!q:jlu.Kz.q:j"tp....Kq:jey922 =7.9 (1q:j~q:jG  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (dormant, 100% to  hit)  The zap hits the wight! _The wight is heavily damaged.q:jt:.... ##..#......# #. ..##.###### #. #.###.# ......#####...###.# #...Kz..... ####.####### q:jVq:j 37  -8Shockq:jʲq:j'V##.## :... ##.#......# # ..##.###### #. #.###.# .....#.######..### #...Kz..... ####.#######q:j 8q:j;?-9q:j@q:j~Bq:j#.##.....# #.# .##.##.....# #.# .:...# #.# .##.#......# #.#..#......# #.# ...##.###### #.# ##.##.# #.# ......# #.####.#### #.;.#  #.####.#  #.# #.#  #.# #.#  #.. .Kz....q:j.#####.####### q:j˶q:jT4=20q:jq:jq:j 9#.####.### #.### ####.##.....# #.#.##.##.....# #.#.:...# #.###.#......# #.#..#......# #.# q:j X....##.###### #.###.##.# #.# .......# #;### ###.#### #...# #.####.# #.# #.# #.# #.# #.. .Kz.....#####.#######q:j_! q:jR' %1q:j\- q:j. q:jMM.....###...# #...##.#### ####.##:...##.#...... ....##.###### .##.## .......### ###.####q:jN...####.##.##.#q:joq:jE%2q:jSq:j2q:jLM#######..###.## .....###...# #...##.#### ####.##:...##.#...... ....##.###### .##.## .......## ###.####...#.####.#.##q:j"Tq:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jl## ##.#...#.# ####.######### Psyko the Zephyrmancer #......#.# #.#####  Tengu of Vehumet **.... #..#...#.# #.....#  Health: 54/54 ======================== #........# #####.##### Magic: 32/34 ======================--  #####.#....### ### ##)##... AC: 4Str: 8 ##...#.....## ##.## ##.#)#.## EV: 22Int: 21 ...#.###.### ##.#.## #.###.... SH: 0Dex: 14 .#...###.########.###.####.#.#.## XL: 10 Next: 24% Place: Dungeon:8 .##.............;## ##.# ##.##.## Noise: =--------  Time: 10737.9 (0.0) .#######.########*###.## ####... -) Magic Parchment .# #....# ##z#.## ####q:ja Cast: Shock .#######..#.# ###.##  Scroll Fly ......###...# #...# .####.####.### #.###  z   wight .####.##.....# #.# ...##.##.....# #.# #..:.........# #z#The zap hits the wight. _The wight is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j## ##.#...#.# ####.######### Psyko the Zephyrmancer#......#.##.#####Tengu of Vehumet **....#..#...#.##.....#Health: 54/54 ========================#........######.##### Magic: 32/34 ======================--#####.#....### ### ##)##... AC: 4Str: 8 ##...#.....## ##.## ##.#)#.## EV: 22Int: 21 ...#.###.### ##.#.## #.###.... SH: 0Dex: 14 .#...###.########.###.####.#.#.## XL: 10 Next: 24% Place: Dungeon:8 .##.............;## ##.# ##.##.## Noise: =--------  Time: 10737.9 (0.0) :j s10d.#######.########*###.## ####... -) Magic Parchment .# #....# ##*#.###### Cast: Shock .#######..#.# ###.##Scroll Fly ......###...# #...# .####.####.### #.###z   wight .####.##.....# #.# ...##.##.....# #.# #..:.........# #z# _The wight is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the wight. The zap hits the wight.q:j5-7z.q:j4q:j7*8.9 (1q:j;@q:jB+  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the wight. The zap hits the wight. _The wight is heavily damaged.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j## ##.#...#.# ####.######### Psyko the Zephyrmancer #......#.# #.#####  Tengu of Vehumet **.... #..#...#.# #.....#  Health: 54/54 ======================== #........# #####.##### Magic: 31/34 =====================---  #####.#....### ### ##)##... AC: 4Str: 8 ##...#.....## ##.## ##.#)#.## EV: 22Int: 21 ...#.###.### ##.#.## #.###.... SH: 0Dex: 14 .#...###.########.###.####.#.#.## XL: 10 Next: 24% Place: Dungeon:8 q:j?.##.............;## ##.# ##.##.## Noise: =--------  Time: 10738.9 (0.0) .#######.########z###.## ####... -) Magic Parchment .# #....# ##.#.## #### Cast: Shock .#######..#.# ###.##  Scroll Fly ......###...# #...# .####.####.### #.###  z   wight .####.##.....# #.# ...##.##.....# #.# #..:.........# #z#The zap misses the wight. The zap hits the wight. _The wight is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  q:jRPress: ? - help, Shift-Dir - straight lineq:j q:j ## ##.#...#.# ####.######### Psyko the Zephyrmancer#......#.##.#####Tengu of Vehumet **....#..#...#.##.....#Health: 54/54 ========================#........#q:jW #####.##### Magic: 32/34 ======================--#####.#....### ### ##)##... AC: 4Str: 8 ##...#.....## ##.## ##.#)#.## EV: 22Int: 21 ...#.###.### ##.#.## #.###.... SH: 0Dex: 14 .#...###.########.###.####.#.#.## XL: 10 Next: 24% Place: Dungeon:8 .##.............;## ##.# ##.##.## Noise: =--------  Time: 10738.9 (0.0) .#######.########z###.## ####... -) Magic Parchment .# #....# ##.#.###### Cast: Shock .#######..#.# ##q:j( 9#.##Scroll Fly ......###...# #...# .####.####.### #.###z   wight .####.##.....# #.# ...##.##.....# #.# #..:.........# #z# _The wight is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.q:j q:j q:j q:jj . _q:ju # ##.#...#.# ####. #......#.# #.##### #..#...#.# #.....# #.# #####. #####.#....### ### ##)###...#.....## ##.## ##.#)#. #...#.###.### ##.#.## #.### #.#...###.#.###.####.#.#. #.##.## ##.# ##.##. #.#.#z###.## #### #.# #....# ##.#.## #.#..#.# ###.##.###...# #...#.####.####.### #.### ..####.##.....# #.# ....##.##.....# #.# .#..:.# #z#Kz.K   q:j( kobold geomancerz   wight 37  -9.9 (1 _q:j^g# ##.#...#.# ####. # #......#.# #.##### # #..#...#.# #.....# # #q:jx.# #####. # #####.#....### ### ##)###...#.....## ##.## ##.#)#. ##...#.###.### ##.#.## #.###  #.#...###.#.###.####.#.#.  #.##.z## ##.# ##.##.  #.#.#.###.## ####  #.# #....# ##.#.## #.#..#.# ###K## #q:j.###...# #...# #..####.####.### #.###z   wight #..####.##.....# #.# #....##.##.....# #.# #.#..:.# #z#q:jTq:j*z.q:j1q:jy3==-40q:jyq:jq:j.#### ##.#...#.# ####. .# #......#.# #.##### .# #..#...#.# #.....# .# #.# #####. .# #####.#....### ### ##)## .####...#.....## ##.## ##.#)##...#.###.### ##.#.## #.### #.#...###.#.###.####.#.# #.##.z.## ##.# ##.## #.#.#.###.## #### #.# #....# ##.#.##  ##.#..#.# ###K##  #.###...# #...#  #..####.####.### #.###  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.# #z#:j39;49mKz.K   kobold geomancerz   wight1q:j  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _Okay, then.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j+ .#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 54/54 ======================== .# #........# #####.## Magic: 32/34 ======================-- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 37 Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 24% Place: Dungeon:8  #.##..........;z**## ##.# ##.## Noise: ---------  Time: 10741.9 (0.0)  #.#######.########K###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.#######..q:j5 1#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  z   wight  #....##.##.....# #.#  #.#..:.........# #z# Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.##.....# Health: 54/54 ======================== .##........######.## Magic: 32/34 ======================-- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 37 Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14q:j#.#...###.########.###.####.#.# XL: 10 Next: 24% Place: Dungeon:8#.##..........;***## ##.# ##.## Noise: ---------  Time: 10741.9 (0.0)#.#######.########K###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll Fly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.#z   wight  #....##.##.....# #.##.#..:.........# #z#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  q:j=Press: ? - help, Shift-Dir - straight lineThe zap hits the wight.  The wight is heavily damaged.The zap hits the wight.q:j6K.q:j z.  The wight is almost destroyed.q:j922 =2.9 (1q:j*q:jۙK _The wight misses you.q:jN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 54/54 ======================== .# #........# #####.## Magic: 31/34 =====================--- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 24% Place: Dungeon:8  #.##..........;z*K## ##.# ##.## Noise: =--------  Time: 10742.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock :jR0m ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  z   wight  #....##.##.....# #.#  #.#..:.........# #z# The wight is almost destroyed. _The wight misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j#.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... q:j)w.# #..#...#.# #.....#  Health: 54/54 ======================== .# #........# #####.## Magic: 31/34 =====================--- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22q:j]Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 24% Place: Dungeon:8  #.##..........;).K## ##.# ##.## Noise: =--------  Time: 10742.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  z   wight  #....##.##.....# #.#  #.#..:.........# #z# Press: ? - help, Shift-Dir - straight lineThe zap hits the wight but does no damage.  The wight is almost destroyed.The zap hits the kobold geomancer but does no damage.  The zap misses the kobold geomancer.:jm_l39;49m The zap hits the wight.  You destroy the wight!q:jg            ### ##) ##.## ##.#)    ***## ##.#    #.#           #.###  q:jgjs      #.#..: q:j-*K.q:j1)q:j85263.9 (1q:jq:jZ _Vehumet accepts your kill.q:j1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j.#### ##.#...#.# ####.###### Psyko the Zephyrmancer q:j.# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 54/54 ======================== .# #........# #####.## Magic: 30/35 ====================---- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;*K*## ##.# ##.## Noise: =--------  Time: 10743.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...q:jM#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# You destroy the wight! _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jt.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.##.....# Health: 54/54 ======================== .##........######.## Magic: 30/35 ====================---- .# #####.#....### ### ##)## AC: 4q:j Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14#.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8#.##..........;***## ##.# ##.## Noise: =--------  Time: 10743.9 (0.0)#.#######.########.###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll Fly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.##....##q:jB!.##.....# #.##.#..:.........# #z# _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the kobold geomancer. The zap hits the kobold geomancer.q:j1K.q:j.q:jwX1=4.9 (1q:j0q:j"  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the kobold geomancer. The zap hits the kobold geomancer. _The kobold geomancer is lightly wounded.q:jN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j ?.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 54/54 ======================== .# #........# #####.## Magic: 30/35 ====================---- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;K**## ##.# ##.## Noise: =--------  Time: 10744.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.####q:j@###..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# The zap misses the kobold geomancer. The zap hits the kobold geomancer. _The kobold geomancer is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jD.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.##.....# Health: 54/54 ======================== .##........######.## Magic: 30/35 ====================---- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14#.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8#.##..........;***## ##.# ##.## Noise: =--------  Time::jF.m 10744.9 (0.0)#.#######.########.###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll Fly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.##....##.##.....# #.##.#..:.........# #z#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer.  The kobold geomancer is moderately wounded.q:j'K..  Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the kobold geomancer.  The kobold geomancer is moderately wounded.The zap misses the kobold geomancer.The kobold geomancer hits you with a +2 dagger of speed.1--5.9 (1q:ja _The kobold geomancer completely misses you.q:j{=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j .#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 51/54 ======================-- .# #........# #####.## Magic: 29/35 ===================----- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;K**## ##.# ##.## Noise: =--------  Time: 10745.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.####q:j ###..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# The kobold geomancer hits you with a +2 dagger of speed. _The kobold geomancer completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jl .#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.##.....# Health: 51/54 ======================-- .##........######.## Magic: 29/35 ===================----- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14#.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8#.##..........;***## ##.# ##.## Noise: =--------  Time::jn m 10745.9 (0.0)#.#######.########.###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll Fly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.##....##.##.....# #.##.#..:.........# #z#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer.  The kobold geomancer is moderately wounded.The zap hits the kobold geomancer but does no damage.q:j &K..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer.  The kobold geomancer is moderately wounded.The zap hits the kobold geomancer but does no damage.  The kobold geomancer is moderately wounded.q:j *6.9 (1q:j q:j ^ _The kobold geomancer closely misses you.q:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j(.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 51/54 ======================-- .# #........# #####.## Magic: 28/35 ===================----- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;K**## ##.# ##.## Noise: =--------  Time: 10746.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.#######..#.# q:jĭ ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# q:j®$The kobold geomancer is moderately wounded. _The kobold geomancer closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jl0.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.##.....# Health: 51/54 ======================-- .##........######.## Magic: 28/35 ===================----- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14#.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8q:j2"#.##..........;***## ##.# ##.## Noise: =--------  Time: 10746.9 (0.0)#.#######.########.###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll Fly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.##....##.##.....# #.##.#..:.........# #z#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer.  The kobold geomancer is moderately wounded.The zap hits the kobold geomancer!q:j###Press: ? - help, Shift-Dir - straight line  The zap hits the kobold geomancer.  The kobold geomancer is moderately wounded.!  The kobold geomancer is severely wounded.  The kobold geomancer casts a spell next to you.q:j( U..;K..q:j* t38------=======7.9 (1q:j2 q:j64 N _The wall shatters! The blast of rock fragments hits you!q:j1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jN.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 38/54 ================-------- .# #........# #####.## Magic: 27/35 ==================------ .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;K**## ##.# ##.## Noise: =======--  Time: 10747.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock q:j}P  ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# The kobold geomancer casts a spell next to you. _The wall shatters! The blast of rock fragments hits you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.##.....# Health: 38/54 ================-------- .##........######.## Magic: 27/35 ==================------ .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14#.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8#.##..........;***## ##.# ##.## Noise: =======--  Time:q:j/ 10747.9 (0.0)#.#######.########.###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll Fly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.##....##.##.....# #.##.#..:.........# #z#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer!  The kobold geomancer is almost dead.q:jTK..  Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the kobold geomancer!  The kobold geomancer is almost dead.  The zap misses the kobold geomancer.The kobold geomancer completely misses you.=------8.9 (1 _The kobold geomancer closely misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 38/54 ================-------- .# #........# #####.## Magic: 26/35 =================------- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14  #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;K**## ##.# ##.## Noise: =--------  Time: 10748.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment q:jjo #.# #....# ##.#.## # Cast: Shock  ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# The kobold geomancer completely misses you. _The kobold geomancer closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jZ}.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .##......#.##.##### Tengu of Vehumet **.... .##..#...#.#q:j#.....# Health: 38/54 ================-------- .##........#q:j#####.## Magic: 26/35 =================------- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14#.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8#.##..........;***## ##.# ##.## Noise: =--------  Time: 10748.9 (0.0)#.#######.########.###.## #### -) Magic Parchment#.# #....# ##.#.### Cast: Shock  ##.#######..#.# ###K##Scroll q:jhFly #.......###...# #...##..####.####.### #.###K   kobold geomancer#..####.##.....# #.##....##.##.....# #.##.#..:.........# #z#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer but does no damage.  The kobold geomancer is almost dead.The zap hits the kobold geomancer but does no damage.q:je+K..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer but does no damage.  The kobold geomancer is almost dead.  The zap hits the kobold geomancer but does no damage.  The kobold geomancer is almost dead.q:jPh39=7=9.9 (1q:jqq:jt^ _The kobold geomancer closely misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j e.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 39/54 =================------- .# #........# #####.## Magic: 26/35 =================------- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14 q:j > #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;K**## ##.# ##.## Noise: =--------  Time: 10749.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# The kobold geomancer is almost dead. _The kobold geomancer closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  q:j QPress: ? - help, Shift-Dir - straight lineq:je[.#### ##.#...#.# ####.###### Psyko the Zephyrmancer .# #......#.# #.#####  Tengu of Vehumet **.... .# #..#...#.# #.....#  Health: 39/54 =================------- .# #........# #####.## Magic: 26/35 =================------- .# #####.#....### ### ##)## AC: 4Str: 8 .####...#.....## ##.## ##.#)# EV: 22Int: 21 ###...#.###.### ##.#.## #.###. SH: 0Dex: 14 q:j2 #.#...###.########.###.####.#.# XL: 10 Next: 26% Place: Dungeon:8  #.##..........;)..## ##.# ##.## Noise: =--------  Time: 10749.9 (0.0)  #.#######.########.###.## #### -) Magic Parchment  #.# #....# ##.#.## # Cast: Shock  ##.#######..#.# ###K##  Scroll Fly  #.......###...# #...#  #..####.####.### #.###  K   kobold geomancer  #..####.##.....# #.#  #....##.##.....# #.#  #.#..:.........# #z# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer!  You kill the kobold geomancer!Vehumet accepts your kill.q:jo             ### ##) ##.## ##.#)    ***## ##.#    #.#                   #.#..: q:j%)..8==950.9 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold geomancer!  You kill the kobold geomancer!  Vehumet accepts your kill. _You feel your power returning. _Your base Air Magic skill increases to level 10!q:j3q:j&q:jq:jǴf 37  _q:j~40q:jϺV9==q:j~q:jk 1=30=2=1==q:j"&3=2=4=5=3=q:jV4c6==4=7q:j6Bq:j9q:j4;~5==q:j>4 _Magic restored.q:j?q:j@q:jEBq:j=CK8=q:j@Eq:jKBq:jM=9=q:jNq:jPq:jRQq:jQq:jSq:jiTq:jTq:jW,q:jWq:jQYq:j#ZL50=q:jZq:j"\q:jfd1=q:jfq:ji,q:jkq:jdtBq:jxq:jq:j2=q:j_q:jq:j 3=4=q:j9-q:j #### ##.#...#.# ####.# # #......#.# #.##### # #..#...#.# #.....# # #.# #####.# # #####.#....### ### ##)##. ####...#.....## ##.## ##.#)#....#.###.### ##.#.## #.###.#.#...###.#q:jY.###.####.#.#.#.##..;..## ##.# ##.##.#.#.#.###.## ####.#.# #....# ##.#.## # ##.#..#.# ###K## _HP restored.q:j1801.9 (51.0)q:jb}  -2.9 (52q:jq:j _Items here: )) [[.q:j6q:jy3q:jq:j"q:j$P _q:j$q:j$q:j%q:jp'q:jc)q:j*9=q:j+q:j\,q:j-q:j`.q:j/q:jI0q:j1q:j|2q:j+3q:j4q:jN6q:j6q:jo7q:j9q:jm:q:j:q:j;q:j&=q:j>q:j>q:jN?q:j@q:jAq:jxBq:jCq:j"Dq:j Eq:jqEq:j Fq:jFq:jGq:j+Hq:jHq:j Iq:jJq:jeJq:j"Kq:jHLq:jqMq:jMq:jnNq:jvOq:j~Pq:jPq:jQq:jRq:jSq:jTq:jTq:jUq:j\q:j]q:jc^q:j^q:jY_,q:j`q:jaBq:jUeq:jfq:j#gq:jvgq:jhq:jiq:jjq:jjq:jkq:jlq:jmq:jmq:jznq:joq:jpq:jqqq:jsq:j(wf  You encounter 3 wights.q:j2.......#......# #.# ##....##.###### #.#  #.##.##.# #.#  #.......# #.###  ####.#### ### #...#  #.# zz ###.# q:j/ #.# #z #.#  #.# .#####.#  #.. .;.....#  ### #.#..#.#######  # #.  Shock ..  ###  zzz 3 wights (1 polearm, dormant)q:jb-26.9 (24q:jVj  7.9 (25 _q:jq:jq:jWq:j<0q:jq:jxF _Unknown command.q:je  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jg #.......#......# #.#  Psyko the Zephyrmancer ###....##.###### #.#  Tengu of Vehumet **....  #.##.##.# #.#  Health: 54/54 ========================  #.......# #.###  Magic: 34/35 =======================-  ####.#### ### #...#  AC: 4Str: 8 #.# zz ###.#  EV: 37 Int: 21 #.# #z #.#  SH: 0Dex: 14 #.# #.####*#####.#  XL: 10 Next: 29% Place: Dungeon:8 #.. .......;.....#  Noise: ---------  Time: 10827.9 (0.0) ### #.#..#.#######  -) Magic Parchment:j_j m # #. Cast: Shock .. Scroll Fly  ###  zzz 3 wights (1 polearm, dormant)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (dormant, 100% to  hit)q:j% zz3 spear and wearing a +0 robe (dormant, 100% to hit)q:jX [ #zq:jq:j;:#.......#......# #.#Psyko the Zephyrmancer ###....##.###### #.#Tengu of Vehumet **....#.##.##.##.#Health: 54/54 ========================#.......##.###Magic: 35/35 ========================####.#### ### #...#AC: 4q:jStr: 8#.#zz ###.#EV: 37 Int: 21#.##z #.#SH: 0Dex: 14#.# #.####.#####.#XL: 10 Next: 29% Place: Dungeon:8#.. .......;.....#Noise: ---------  Time: 10827.9 (0.0)### #.#..#.#######-) Magic Parchment# #.Cast: Shock..Scroll Fly ###  zzz 3 wights (1 polearm, dormant)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.q:jq:jq:jq:j. _q:j3 .#......# #.# ....##.###### #.#  #.##.##.# #.#  #.# #.###  ####.#### ### #...# #.# zz ###.# #.# #z #.# q:j #.# #.####.#####.# #.. .....# ### #.#..#.# # #. .. ###q:j q:j   8.9 (1Shock _q:j\; q:jF q:j8 {#......# #.# ....##.###### #.# #.##.##.# #.# #.# #.### ####.#### ### #...# #.# zz ###.# #.# #z #.# #.# #.####.#####.# q:jE: #.. .# ### #.#..#.# # #. .. q:j? q:jC %9q:jH q:jJ q:jV##......# #.# ....##.###### #.# .##.##.# #.# .# #.### .#### ### #...# #.# zz ###.# #.# #z #.# #.# #.####.#####.# q:j$z#.. .# ### #.#..#.# # #. .. q:j&*q:j.&30q:jm4q:j6q:j;g#......# #.# ##.###### #.# ##.##.# #.# # #.### .#### ### #...#  #.# zz ###.#  #.# #z #.#  #.# #.####.#####.#  #.. .#  ### #.#..#.# # #. .. q:j)=A=1q:jAq:j*Cq:j ##.#......# #.# ......# #.# ..##.###### #.# #.##.# #.# .....# #.### #.#### ### #...# #.# zz ###.# #.# #z #.# #.# #.####.#####;# #.. .............# ### #.#..#.######## #. .. ###q:j %2q:j q:j q:j5   What are your orders?  t - Flutter!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.Anything else - Cancel.q:j( q:j^ z22 ======3q:j q:j 0 _You flutter for attention!q:j&^ Iq:j a  You start waiting.A wight comes into view.q:jyi  37  zShockz   wight (wandering)q:jQ~ 0------4.9 (1 _q:j q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j%RP  Okay, then.q:jT]------q:j[Zq:j^. _q:jN ##.#......# #.#Psyko the Zephyrmancer ...#......# #.#Tengu of Vehumet **.... ..##.###### #.#Health: 54/54 ======================== #.##.##.#Magic: 34/35 =======================- .....##.###AC: 4Str: 8 #.#### ### #...#EV: 37 Int: 21 #.#zz ###.#SH: 0Dex: 14 #.##z #.#XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;#Noise: ---------  Time: 10834.9 (0.0) #.. .......*****.#-) Magic Parchment ### #.#..#.#######Cast: Shock# #.Scroll Fly ..:j p14;9H###z   wight _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (74% to hit)q:j6 k.zzq:j< c...z 2 wights (1 polearm)q:j@ 922 =5.9 (1q:jQ >  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (74% to hit) _The zap misses the wight.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j(##.#......# #.# Psyko the Zephyrmancer ...#......# #.# Tengu of Vehumet **.... ..##.###### #.# Health: 54/54 ======================== #.##.# #.# Magic: 33/35 ======================-- .....# #.### AC: 4Str: 8 #.#### ### #...# EV: 22Int: 21 #.# zz ###.# SH: 0Dex: 14 #.# #z #.# XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;# Noise: =--------  Time: 10835.9 (0.0) #.. .......zz***.# -) Magic Parchment ### #.#..#.#######:j,9m Cast: Shock # #. Scroll Fly  .. ### zz 2 wights (1 polearm) _The zap misses the wight.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (74% to hit)q:j"Pzz3 spearq:jD(##.#......# #.#Psyko the Zephyrmancer ...#......# #.#Tengu of Vehumet **.... ..##.###### #.#Health: 54/54 ======================== #.##.##.#Magic: 33/35 ======================-- .....##.###AC: 4Str: 8 #.#### ### #...#EV: 22Int: 21 #.#zz ###.#SH: 0Dex: 14 #.##z #.#XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;#Noise: =--------  Time: 10835.9 (0.0) #.. .......*****.#-) Magic Parchment ### #.#..#*#######Cast: Shock# #.Scroll Fly ..:j+4;9H###zz 2 wights (1 polearm)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (74% to hit)  The zap misses the wight. The zap hits the wight!q:j|.z.zq:j*zq:jm...z 3 wights (1 polearm)q:j:*6.9 (1q:jwq:j}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (74% to hit)  The zap misses the wight. The zap hits the wight! _The wight is heavily damaged.q:j>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j; ##.#......# #.# Psyko the Zephyrmancer ...#......# #.# Tengu of Vehumet **.... ..##.###### #.# Health: 54/54 ======================== #.##.# #.# Magic: 32/35 =====================--- .....# #.### AC: 4Str: 8 #.#### ### #...# EV: 22Int: 21 #.# zz ###.# SH: 0Dex: 14 #.# #z #.# XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;# Noise: =--------  Time: 10836.9 (0.0) #.. .......zzz**.# -) Magic Parchment ### #.#..#.#######q:j<  Cast: Shock # #. Scroll Fly  .. ### zzz 3 wights (1 polearm)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 74%  to hit)q:j zz0 dire flail and wearing a +0 robe (74% to hit)q:jF ##.#......# #.#Psyko the Zephyrmancer ...#......# #.#Tengu of Vehumet **.... ..##.###### #.#Health: 54/54 ======================== #.##.##.#Magic: 32/35 =====================--- .....##.###AC: 4Str: 8 #.#### ### #...#EV: 22Int: 21 #.#zz ###.#SH: 0Dex: 14 #.##z #.#XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;#Noise: =--------  Time: 10836.9 (0.0) #.. .......*****.#-) Magic Parchment ### #.#..#*#######Cast: Shock# #.Scroll Fly ..:jH 4;9H###zzz 3 wights (1 polearm)Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (74% to hit)  The zap hits the wight.  The wight is moderately damaged.The zap hits the wight.  The wight is severely damaged.The zap hits the wight.q:j |.z.zq:jԼ ;.zq:jN zThe zap hits the wight.  The wight is moderately damaged.The zap hits the wight.  The wight is severely damaged.The zap hits the wight.  The wight is moderately damaged.q:j ..z 4 wights (2 polearms)7.9 (1q:j< q:j s _You encounter a wight. It is wielding a +2 trident.q:jw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j##.#......# #.# Psyko the Zephyrmancer ...#......# #.# Tengu of Vehumet **.... ..##.###### #.# Health: 54/54 ======================== #.##.# #.#q:j Magic: 31/35 =====================--- .....# #.### AC: 4Str: 8 #.#### ### #...# EV: 22Int: 21 #.# zz ###.# SH: 0Dex: 14 #.# #z #.# XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;# Noise: =--------  Time: 10837.9 (0.0) #.. .......zzzz*.# -) Magic Parchment ### #.#..#.####### Cast: Shock # #. Scroll Fly  .. ### zzzz 4 wights (2 polearms)Casting: Shock (safe; 1% risk of failureq:j)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dire flail and wearing a +0 robe (moderatelydamaged, 74% to hit)q:j zz2 trident and wearing a +0 robe (74% to hit)q:j:##.#......# #.#Psyko the Zephyrmancer ...#......# #.#Tengu of Vehumet **.... ..##.###### #.#Health: 54/54 ======================== #.##.##.#Magic: 31/35 =====================--- .....##.###AC: 4Str: 8 #.#### ### #...#EV: 22Int: 21 #.#zz ###.#SH: 0Dex: 14 #.##z #.#XL: 10 Next: 29% Place: Dungeon:8 #.# #.####.#####;#q:j"Noise: =--------  Time: 10837.9 (0.0) #.. .......*****.#-) Magic Parchment ### #.#..#*#######Cast: Shock# #.Scroll Fly ..###zzzz 4 wights (2 polearms)The wight is severely damaged.The zap hits the wight.  The wight is almost destroyed.The zap hits the wight.  The wight is heavily damaged.The zap hits the wight.q:j.F.z.z.z.z..28.9 (1q:jc3q:j\5X  The zap hits the wight.  The wight is almost destroyed.The zap hits the wight.  The wight is heavily damaged.The zap hits the wight. _The wight is moderately damaged.q:j:... ##.#...... ..##.###### # #.###.# .....# #.##### ### #..zz ## #z # #.####.#####.. ........zzzz. ### #.#..#.######## # ..   wight ###q:j.6z.q:j*zq:j\.z 2 wights (1 polearm)q:j}o 37  -9q:jzq:j ##.## :... ##.#......# # ..##.###### #. #.###.# .....# #.##### ### #..zz ## #z #.# #.####.#####z.. ........zz.z. ### #.#..#.######## # .. ###z.z.zq:j Oz 3 wights (1 polearm)q:jS .=40q:j  _The wight attacks as it pursues you! The wight completely misses you.q:j`  q:jjb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... q:j##.#......# #.# Health: 54/54 ======================== ...#......# #.# Magic: 31/35 =====================--- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 37 Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 29% Place: Dungeon:8 #.# zz ###;# Noise: =--------  Time: 10840.9 (0.0) #.# #z #z# -) Magic Parchment #.# #.####.#####z# Cast: Shock #.. ........zz.z*# Scroll Fly ### #.#..#.####### # #.:j54;34H zzz 3 wights (1 polearm) .. ### _The wight is moderately damaged. _The wight attacks as it pursues you! The wight completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j}zzz.##q:jd##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... ##.#......# #.# Health: 54/54 ======================== ...#......# #.# Magic: 31/35 =====================--- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 37 Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 29% Place: Dungeon:8 #.# zz ###;# Noise: =--------  Time: 10840.9 (0.0) #.# #z #z# -) Magic Parchment #.# #.####.#####z# Cast: Shock q:j:[12d#.. ........zz.).# Scroll Fly ### #.#..#.####### # #. zzz 3 wights (1 polearm) .. ###The zap hits the wight but does no damage.  The wight is almost destroyed.The zap hits the wight.  The wight is almost destroyed.The zap hits the wight.  You destroy the wight!q:j #.# : #.# #.# #.# #.# #.# #.### ### #...# zz ###;# #z #*# *# *.#  # #. 2 q:j$_.. ###q:jb5z.  You destroy the wight!  Vehumet accepts your kill.The wight completely misses you.q:jp>]zzz 3 wights (2 polearms)q:jD 46----22 30=1.9 (1 _The wight hits you from afar with a +3 spear!q:j&Lq:jQr _Your base Conjurations skill increases to level 6!q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j ##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... ##.#......# #.# Health: 46/54 ====================---- ...#......# #.# Magic: 30/35 ====================---- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 22Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 30% Place: Dungeon:8 #.# zz ###;# Noise: ==-------  Time: 10841.9 (0.0) #.# #z #z# -) Magic Parchment #.# #.####.#####z# Cast: Shock #.. .q:jX .......zz.z*# Scroll Fly ### #.#..#.####### # #. zzz 3 wights (2 polearms) .. ### _The wight hits you from afar with a +3 spear! _Your base Conjurations skill increases to level 6!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jyD}zzz.##q:jq ##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... ##.#......# #.# Health: 46/54 ====================---- ...#......# #.# Magic: 30/35 ====================---- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 22Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 30% Place: Dungeon:8 #.# zz ###;# Noise: ==-------  Time: 10841.9 (0.0) #.# #z #z# -) Magic Parchment #.# #.####.#####)# Cast: Shock #.. ........zz.q:j$s Nz.# Scroll Fly ### #.#..#.####### # #. zzz 3 wights (2 polearms) .. ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the wight. The zap hits the wight!  You destroy the wight!Vehumet accepts your kill.q:j  #.# : #.# #.# #.# #.# #.# #.### ### #...# zz ###;# #z #*# *# *.#  # #. 2 wights (1 polearm) .. ###  The zap misses the wight. The zap hits the wight!  You destroy the wight!  Vehumet accepts your kill.  You feel your power returning. The zap hits the wight.  The wight is heavily damaged.The zap hits the wight!q:jb z)The wight is almost destroyed.q:jH 4zq:j ;72=q:j 32-2.9 (1q:j q:jQ' K _The wight misses you.q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... ##.#......# #.# Health: 47/54 ====================---- ...#......# #.# Magic: 31/35 =====================--- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 22Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 32% Place: Dungeon:8 #.# zz ###;# Noise: =--------  Time: 10842.9 (0.0) #.# #z #z# -) Magic Parchment #.# #.####.#####z# Cast: Shock #.. ........zz.q:j)*# Scroll Fly ### #.#..#.####### # #. zz 2 wights (1 polearm) .. ###The wight is almost destroyed. _The wight misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:jF ##.##.....# #.#Psyko the Zephyrmancer :.........# #.#Tengu of Vehumet **.... ##.#......# #.#Health: 47/54 ====================---- ...#......# #.#Magic: 31/35 =====================--- ..##.###### #.#AC: 4Str: 8 q:j #.##.##.#EV: 22Int: 21 .....##.###SH: 0Dex: 14 #.#### ### #...#XL: 10 Next: 32% Place: Dungeon:8 #.#zz ###;#Noise: =--------  Time: 10842.9 (0.0) #.##z #*#-) Magic Parchment #.# #.####.#####*#Cast: Shock #.. ........zz.)*#Scroll Fly ### #.#..#.######## #.zz 2 wights (1 polearm)..###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wight.  The wight is almost destroyed.The zap misses the wight. x2; The zap hits the wight.q:j< zz.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j%> The zap hits the wight.  The wight is almost destroyed.The zap misses the wight. x2; The zap hits the wight.  The wight is almost destroyed.q:j? *3.9 (1q:jG q:jJ N _The wight misses you. x2q:jn  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j3##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... ##.#......# #.# Health: 47/54 ====================---- ...#......# #.# Magic: 30/35 ====================---- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 22Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 32% Place: Dungeon:8 #.# zz ###;# Noise: =--------  Time: 10843.9 (0.0) #.# #z #z# -) Magic Parchment #.# #.####.#####z# Cast: Shock #.. .q:j5.......zz.)*# Scroll Fly ### #.#..#.####### # #. zz 2 wights (1 polearm) .. ###The wight is almost destroyed. _The wight misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j ##.##.....# #.# Psyko the Zephyrmancer :.........# #.# Tengu of Vehumet **.... ##.#......# #.# Health: 47/54 ====================---- ...#......# #.# Magic: 30/35 ====================---- ..##.###### #.# AC: 4Str: 8 #.##.# #.# EV: 22Int: 21 .....# #.### SH: 0Dex: 14 #.#### ### #...# XL: 10 Next: 32% Place: Dungeon:8 #.# zz ###;#q:j` x Noise: =--------  Time: 10843.9 (0.0) #.# #z #)# -) Magic Parchment #.# #.####.#####z# Cast: Shock #.. ........zz.).# Scroll Fly ### #.#..#.####### # #. zz 2 wights (1 polearm) .. ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wight.  You destroy the wight!q:j !)Press: ? - help, Shift-Dir - straight lineThe zap hits the wight.  You destroy the wight!  Vehumet accepts your kill.q:j# g #.# : #.# #.# #.# #.# #.# #.### ### #...# zz ###;# #z #*# q:j *# *#  # #.  .. ###q:jm H)).q:jw d54.9 (1Shockq:jN q:j+ Z _Vehumet accepts your kill.q:j1q:j2q:jW$8= 37  1=9=2=q:jc50=q:jeq:jtfq:jhq:jkq:j]lK3=q:jmq:jpq:jq#1q:jZr2=q:j;tq:jSwq:jGxq:jցXq:jx2=4==q:jrq:j}q:jqq:jÊq:jq:jjq:j q:j֒q:jq:jq:jq:jA?3=q:j)Q5== _Magic restored.4= _HP restored.=  Things that are here:q:j :.... ##.# ..##.###### # #.##.# #. ....#.### #.#### ### #... zz ###.#z -#.####.#####). ........zz.).## #.#..#.######  q:jw ##.# ..##.##### #.##.# # ....#.### #.#### ### #... zz ###.#z #)#.####.####. ...........).## #.#..#.######Scroll Fly   a +0 hand axe; a +0 robeq:j}067.9 (23.0)q:j  -8.9 (24 _q:jq:j\h _Items here: )) [[.q:js3q:j!tq:jyq:j|q:j: _q:j$  Things that are here:q:j"?  a +0 dire flail; a +0 robeq:jq:j2@= _q:jmq:jYq:jq:j_q:jVq:jΞq:j q:jTq:jSq:jq:j"q:joq:jq:j`q:j+q:jq:jkq:jq:jq:jq:jpq:jq:j%q:jfq:jq:jAq:jʿq:j?q:jq:j+q:j q:j2q:jq:jaq:j;q:j|q:jKq:j{q:j8q:jq:jq:jq:jkq:j,q:jdq:j4q:jfq:jq:j q:j]q:jq:jq:j,q:jq:jq:jq:j,q:j*q:j 3 #....##.##.....# #.# #.#..:.........# #.# #.#..##.#......# #.# #.......#......# #.# ###....##.###### #.# #.##.##.# #.# #.......# #.### ####.########## #...# #.# #;.....# ###.#85.9 (17 #.# #.####.# #)# #.###.####.#####)# #..............).# #####.#..#.####### #.####.# #......#  ######## q:j 0q:jF q:j E _Done exploring.q:j@zq:jzU  q:j{q:j0.0).............#...q:jyq:jhE _Done exploring.q:jV[[?25h[?0c  Search for what [Enter for "."]? q:j [?25l[?1cq:j̼ q:jH @26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a +0 dire flailb - [D:8] a +0 robe (7 further duplicates)  c - [D:8] a +0 hand axe  d - [D:8] a +2 trident  e - [D:8] a +3 spear  f - [D:8] a +2 dagger of speed  g - [D:8] a +3 long swordh - [D:8] a +0 scale mail  i - [D:8] a +0 trident  j - [D:8] a +3 trident of freezingk - [D:8] a +0 chain mail  l - [D:8] a +0 flail  m - [D:8] a +0 orcbow  n - [D:8] a rimehorn talisman  o - [D:8] a whip  p - [D:8] a stone staircase leading down  q - [D:8] a +0 mace  r - [D:8] a stone staircase leading up  s - [D:8] a stone staircase leading up  t - [D:8] a stone staircase leading down  u - [D:8] a +0 dagger (2 further duplicates)  v - [D:8] a stone staircase leading up q:j [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]q:j q:j#....##.##.....# #.#Psyko the Zephyrmancer#.#..:.........# #.#Tengu of Vehumet **....#.#..##.#......# #.#Health: 54/54 ========================#.......#......# #.#Magic: 35/35 ========================###....##.###### #.#AC: 4Str: 8#.##.##.##.#EV: 37 Int: 21q:j/W#.......##.###SH: 0Dex: 14####.########## #...#XL: 10 Next: 35% Place: Dungeon:8#.# #;.....# ###.#Noise: ---------  Time: 10885.9 (0.0)#.# #.####.# #)#-) Magic Parchmentq:j]#.###.####.#####)#Cast: Shockq:j##..............).#Scroll Fly #####.#..#.########.####.#q:j3#......#########   _Items here: )) [[.  Things that are here: _a +0 dire flail; a +0 robe q:j-m_Done exploring. _Done exploring.  q:j[BSearch for what [Enter for "."]? .q:j q:j q:jq:j. _r:j\ r:j r:j r:jQ r:j)2 r:jT Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple r:j:r:j(r:j#....##.##.....# #.#Psyko the Zephyrmancer#.#..:.........# #.#Tengu of Vehumet **....#.#..##.#......# #.#Health: 54/54 ========================#.......#......# #.#Magic: 35/35 ========================###....##.###### #.#AC: 4Str: 8#.##.##.##.#EV: 37 Int: 21#.......##.###SH: 0Dex: 14####.########## #...#XL: 10 Next: 35% Place: Dungeon:8#.# #;.....# ###.#Noise: ---------  Time: 10885.9 (0.0)#.# #.####.# #)#-) Magic Parchment#.###.####.#####)#Cast: Shock#..............).#:j40mScroll Fly #####.#..#.########.####.##......#########   _Items here: )) [[.  Things that are here: _a +0 dire flail; a +0 robe _Done exploring. _Done exploring. _Search for what [Enter for "."]? .r:jU  r:jqr:jx,r:jk: _r:j#nr:jr:j,r:jr:j#r:jr:jHr:jgr:jr:j,r:jSr:jr:j Br:j.nr:j.r:j0r:j1r:j!7r:j7r:jABr:jHBr:jNXr:jT_nr:j`r:j(ar:jxbr:jdkr:jxBr:jnr:jr:jr:jҙr:jBr:jFr:jr:jBr:j r:j2Jr:j9Xr:j;r:j>,r:jfr:j  You see here a rimehorn talisman. _r:jqr:jr:jr:jܩr:j!  There is a stone staircase leading down here.r:jDzr:jX22  _r:j;r:jr:j*  You fly downwards.  You hear the roar of battle.r:jW^/  --more--r:j.= 9  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!r:j/H  ...............  ............j..  ...............  ...........j..j  ............j..  ...............  W..............  #:....  ####..#.#...  ....#  ##.....  ....#...##....W   wraith (dormant).### ...r:jH .j   gnoll sergeant (polearm, asleep) ##jjj 3 gnolls (1 polearm, asleep) r:j @935.4 (49.5)Shockr:j r  You encounter a gnoll sergeant, 3 gnolls and a wraith. _The gnoll sergeant is wielding a +2 spear of entangling.Found a parchment of Blink. _There is a stone staircase leading up here.r:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:jB< j.  You feel quick..j.jjjr:j&Yj)jjjwandering)2---==6.4 (1.0)Swift Scroll Fly r:j,r:jE _The gnoll sergeant shouts! You hear a shout! x2r:jKJ  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:je  Psyko the Zephyrmancer ...............  Tengu of Vehumet **.... ...............  Health: 54/54 ======================== ...........**j.  Magic: 28/35 ===================----- ...........*jjj  AC: 4Str: 8 ...........***.  EV: 22Int: 21 ...............  SH: 0Dex: 14 W..............  XL: 10 Next: 35% Place: Dungeon:9r:jbR #:..;.......  Noise: ==-------  Time: 10936.4 (0.0) ####..#.#...  -) Magic Parchment ....#  Cast: Shock ##.....  Swift Scroll Fly r:jv ....#..  r:j#..##....  W   wraith (dormant) .### ...  j   gnoll sergeant (polearm) r:j# ##  jjj 3 gnolls (1 polearm, wandering)Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 6/8)r:j` ~ ***j***.r:jo)***.******.r:j{***.***.***.r:ju***.***.***.r:j>4 ***.***.***.r:j ***.***.***.r:j...***.***.***r:j ...***.***.***r:j"' ***.***.***.r:j...***.***.r:jqh***.**.r:jw   Psyko the Zephyrmancer ...............  Tengu of Vehumet **.... ...............  Health: 54/54 ======================== .............j.  Magic: 28/35 ===================----- ............jj.  AC: 4Str: 8 ...............  EV: 22Int: 21 ...............  SH: 0Dex: 14 W..............  XL: 10 Next: 35% Place: Dungeon:9 #:..;.......  Noise: ==-------  Time: 10936.4 (0.0) ####..#.#... r:j( M -) Magic Parchment ....#  Cast: Shock ##.....  Swift Scroll Fly  ....#..  #..##....  W   wraith (dormant) .### ...  j   gnoll sergeant (polearm) # ##  jjj 3 gnolls (1 polearm, wandering)Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target.jj.j.r:j)                    ....#       .### ...  # ##  2 gnolls ( =7.4 (1 _The spell fizzles.r:jlF  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j   Psyko the Zephyrmancer ...............  Tengu of Vehumet **.... ..............j  Health: 54/54 ======================== ...........***.  Magic: 24/35 ================-------- ...........*j*.  AC: 4Str: 8 ...........**j.  EV: 22Int: 21 ...............  SH: 0Dex: 14 W..............  XL: 10 Next: 35% Place: Dungeon:9 #:..;.......  Noise: ===------  Time: 10937.4 (0.0) ####..#.r:j #...  -) Magic Parchment ....#  Cast: Shock ##.....  Swift Scroll Fly  ....#..  #..##....  W   wraith (dormant) .### ...  j   gnoll sergeant (polearm) # ##  jj 2 gnolls (wandering)Casting: Airstrike (dangerous; 1% risk of failure)  r:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)r:j| ***.**j.*r:j***.******.r:jM ***.***.***.r:j ***.***.***.r:j***.***.***.s:j***.***.***.s:j/***.***.***.s:j`***.***.***.s:jy***.***.***.s:j|f ...***.***.***s:j ...***.***.**s:j|...*.W*.  Aim: a wraith (dormant, empty space bonus: 3/8)s:j1Psyko the Zephyrmancer...............Tengu of Vehumet **..................jHealth: 54/54 ========================...............Magic: 24/35 ================--------............j..AC: 4Str: 8.............j.EV: 22Int: 21...............SH: 0Dex: 14*..............XL: 10 Next: 35% Place: Dungeon:9#:..;.......Noise: ===------  Time: 10937.4 (0.0)####..#.#...-) Magic Parchment....#Cast: Shock##.....Swift Scroll Fly ....#..#..##....W   wraith (dormant).###s:jy ...j   gnoll sergeant (polearm)###jj 2 gnolls (wandering)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (dormant, empty space bonus: 3/8)s:j .  The open air twists around violently and strikes the wraith!!  You destroy the wraith!s:j m jVehumet accepts your kill.s:j s:j /j.s:j 1j.s:j 1j.s:j j   gnoll sergeant (polearm)jjj 3 gnolls (1 polearm)s:j 3408.4 (1s:jn s:jH ` _The gnoll shouts! You hear a shout! The gnoll shouts! You hear a shout! x2s:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j !  Psyko the Zephyrmancer ...............  Tengu of Vehumet **.... .............j.  Health: 54/54 ======================== ..........***..  Magic: 20/35 =============----------- ..........*j*..  AC: 4Str: 8 ..........**j.j  EV: 22Int: 21 s:j* ...............  SH: 0Dex: 14 ...............  XL: 10 Next: 40% Place: Dungeon:9 #:..;.......  Noise: ===------  Time: 10938.4 (0.0) s:j z####..#.#...  -) Magic Parchment ....#  Cast: Shock s:j ##.....  Swift Scroll Fly  ....#..  #..##....  j   gnoll sergeant (polearm) s:j6 .### ...  jjj 3 gnolls (1 polearm) # ## s:j{ Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  s:j!Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)s:j Psyko the Zephyrmancer...............Tengu of Vehumet **.................j.Health: 54/54 ========================...............Magic: 20/35 =============-----------...........*...AC: 4Str: 8............j.jEV: 22Int: 21...............SH: 0Dex: 14...............XL: 10 Next: 40% Place: Dungeon:9#:..;.......Noise: ===------  Time: 10938.4 (0.0)####..#.#...-) Magic Parchment....#Cast: Shock##.....Swift Scroll Fly ....#..#..##....j   gnoll sergeant (polearm)s:j s[15;16H.### ...jjj 3 gnolls (1 polearm)###Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)s:j) 3j.s:js j..js:j K.js:j# 5cAim  Press: ? - help, Dir - move target: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)  s:j, gThe open air twists around violently and strikes the gnoll sergeant but does nodamage.s:j c   centaur (launcher, wandering)jjj 3 gnolls (1 polearm)s:j Z1=9.4 (1s:j s:j v _You encounter a centaur. It is carrying a +0 shortbow.s:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j  Psyko the Zephyrmancer ...............  Tengu of Vehumet **.... ..............c  Health: 54/54 ======================== ............j..  Magic: 17/35 ===========------------- .........***...  AC: 4Str: 8 .........*jj.j.  EV: 22Int: 21 .........***...  SH: 0Dex: 14 s:j...............  XL: 10 Next: 40% Place: Dungeon:9 #:..;.......  Noise: ===------  Time: 10939.4 (0.0) ####..#.#...  -) Magic Parchment ....#  Cast: Shock ##.....  Swift Scroll Fly  ....#..  #..##....  j   gnoll sergeant (polearm) s:j.### ...  c   centaur (launcher, wandering) # ##  jjj 3 gnolls (1 polearm)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)s:jcPsyko the Zephyrmancer...............Tengu of Vehumet **..................cHealth: 54/54 ========================............j..Magic: 17/35 ===========-------------...............AC: 4Str: 8..........*j.j.EV: 22Int: 21...............s:j'eSH: 0Dex: 14...............XL: 10 Next: 40% Place: Dungeon:9#:..;.......Noise: ===------  Time: 10939.4 (0.0)####..#.#...-) Magic Parchment....#Cast: Shock##.....Swift Scroll Fly ....#..#..##....j   gnoll sergeant (polearm).### ...c   centaur (launcher, wandering)###jjj 3 gnolls (1 polearm)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jJfAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)s:j`c.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll sergeant!s:jd3j.s:jeQ.js:je!.s:je1js:j=hK.js:jt8 s:jx+40.4 (1s:js:j>f _The gnoll sergeant is heavily wounded.s:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j(p  Psyko the Zephyrmancer ...............  Tengu of Vehumet **.... .............c.  Health: 54/54 ======================== ...............  Magic: 13/35 ========---------------- ...........j...  AC: 4Str: 8 ........***.j..  EV: 22Int: 21 ........*jj....  SH: 0Dex: 14 ........***....  XL: 10 Next: 40% Place: Dungeon:9 #:..;.......  Noise: ===------  Time:[4s:j1q0m 10940.4 (0.0) ####..#.#...  -) Magic Parchment ....#  Cast: Shock ##.....  Swift Scroll Fly  ....#..  #..##....  j   gnoll sergeant (polearm) .### ...  c   centaur (launcher, wandering) # ##  jjj 3 gnolls (1 polearm)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling ands:jqy wearing a +0 scalemail (heavily wounded, empty space bonus: 7/8)s:j91Psyko the Zephyrmancer...............Tengu of Vehumet **.................c.Health: 54/54 ========================...............Magic: 13/35 ========----------------...........j...AC: 4s:j*2FStr: 8............j..EV: 22Int: 21.........*j....SH: 0Dex: 14...............XL: 10 Next: 40% Place: Dungeon:9#:..;.......Noise: ===------  Time: 10940.4 (0.0)####..#.#...-) Magic Parchment....#Cast: Shock##.....Swift Scroll Fly ....#..#..##....j   gnoll sergeant (polearm).### ...c   centaur (launcher, wandering)s:j*3h###jjj 3 gnolls (1 polearm)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (heavily wounded, empty space bonus: 7/8)s:j}8s:j9)Aim  Press: ? - help, Dir - move target: a gnoll sergeant, wielding a +2 spear of entangling and wearing a +0 scalemail (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll sergeant!!  You kill the gnoll sergeant!s:j;1c.s:j=3j.s:j=U.js:j>R.js:jA jVehumet accepts your kill.s:j@D5c.s:jOc   centaur (launcher, wandering)jjjj 4 gnolls (2 polearms, 1 wandering)s:jY; 21.4 (1 s:jY_You encounter a gnoll. It is wielding a +0 vampiric halberd.Training target 2.0 for Evocations reached!s:jbs:jnk _Your Evocations skill increases to level 2! s:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. s:j '  Psyko the Zephyrmancer ...........c...  Tengu of Vehumet **.... ...............  Health: 54/54 ======================== s:jW ...............  Magic: 12/35 ========---------------- ...............  AC: 4Str: 8 ..........jj..j  EV: 22Int: 21 .........).....  SH: 0Dex: 14 ........*j.....  XL: 10 Next: 42% Place: Dungeon:9 #:..;.......  Noise: ===------  Time: 10941.4 (0.0) s:j z####..#.#...  -) Magic Parchment ....#  Cast: Shock s:j W##.....  Swift Scroll Fly  ....#..  #..##....  c   centaur (launcher, wandering) .### ...  jjjj 4 gnolls (2 polearms, 1 wandering) # ##  s:j g _Your Evocations skill increases to level 2!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (77% to hit) s:j[ *j s:j© j*Aim: a gnoll, wielding a +0 halberd (77% to hit) s:jks *jj*.j s:j.**.*j s:jH **.*)s:jRc*.*.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, 84% to  hit)s:jt&Psyko the Zephyrmancer...........*...Tengu of Vehumet **..............*....Health: 54/54 ========================..........*....Magic: 12/35 ========----------------.........*.....AC: 4Str: 8.........*jj..jEV: 22Int: 21........*).....SH: 0Dex: 14........*j.....XL: 10 Next: 42% Place: Dungeon:9#:..;.......Noise: ===------  Time: 10941.4 (0.0)####..#.#...-) Magic Parchments:jB'5....#Cast: Shock##.....Swift Scroll Fly ....#..#..##....c   centaur (launcher).### ...jjjj 4 gnolls (2 polearms, 1 wandering)###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, 84% to  hit)  The zap hits the centaur.  The centaur is moderately wounded.s:ju c......  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, 84% to  hit)  The zap hits the centaur.  The centaur is moderately wounded.The centaur shouts!s:jՅ )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.s:j| cThe arrow closely misses you.s:jU.js:jLU.js:jR.js:j5j.s:j......;c 2 centaurs (launchers)s:j2-2.4 (1s:js:j(v _You encounter a centaur. It is carrying a +0 shortbow.s:j'[s:j[7-s:jds:jeK.cs:jms:jsW))))))s:j$1c.s:jk KThe centaur shoots an arrow. The arrow hits you.s:jU.js:j )jYou encounter a kobold demonologist. It is wielding a +0 dagger.s:j5j.s:j | KThe gnoll closely misses you.s:j\ .....K   kobold demonologistK   kobold geomancercc 2 centaurs (launchers)jjjj 4 gnolls (2 polearms, 1 wandering)s:j v2-3-3s:j s:j -8.- _You encounter a kobold geomancer. It is wielding a +0 dagger.s:j s:j' o ## #......##.## ##.# s:jm j.# #.#......#.###..# .# #.###..#.##.#.#.# .# #.###..#.##.....# .# ##...........#.### s:j .# ##...#...).....<# .####.###.####.######### s:j ......# #.# #.#j......##### s:j p#####.###.# #.#;###.......######s:j ##...#####.#.#...#.###....... ### ###.......#.#............... s:jk {..# #...#####.#...#..#...##... s:j #.# #...# #........#...##.## ..# #..<#.............## j   gnoll ..# #...# #.##..#.##.#...... ..# #...#####.##.............. ..######...##.......#####....)...s:jv 4-4.9 (2.5s:j~ s:j4  _You fly upwards.s:j c _There is a stone staircase leading down here.s:j9s:j7-s:js:jF _Unknown command.s:j## #......##.## ##.#Psyko the Zephyrmancer .# #.#......#.###..#Tengu of Vehumet **.... .# #.###..#.##.#.#.#Health: 52/54 =======================- .# #.###..#.##.....#Magic: 12/35 ========---------------- .# ##...........#.###AC: 4Str: 8 .# ##...#...).....<#EV: 22Int: 21 .####.###.####.#########SH: 0Dex: 14 ......# #.# #.#**.....#####XL: 10 Next: 42% Place: Dungeon:8 #####.###.# #.#;###.......###### Noise: ---------  Time: 10944.9 (0.0)##...#####.#.#...#.###....... -) Magic Parchment ### ###.......#.[33s:jTm#............... Cast: Shock ..# #...#####.#...#..#...##... Swift Scroll Fly #.# #...# #........#...##.## ..# #..<# #...............## j   gnoll ..# #...# #.##..#.##.#...... ..# #...#####.##.............. ..######...##.......#####....)...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll!s:jj.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll!  The gnoll is almost dead.s:j :3=5.9 (1s:j%s:j'K _The gnoll misses you.s:j @## #......##.## ##.#  Psyko the Zephyrmancer .# #.#......#.###..#  Tengu of Vehumet **.... .# #.###..#.##.#.#.#  Health: 53/54 =======================- .# #.###..#.##.....#  Magic: 11/35 =======----------------- .# ##...........#.###  AC: 4Str: 8 .# ##...#...).....<#  EV: 22Int: 21 .####.###.####.#########  SH: 0Dex: 14 ......# #.# #.#)......#####  XL: 10 Next: 42% Place: Dungeon:8 #####.###.# #.#;###.......###### Noise: =--------  Time: 10945.9 (0.0)  ##...#####.#.#...#.###....... -) Magic Parchment s:j ### ###.......#.#............... Cast: Shock ..# #...#####.#...#..#...##... Swift Scroll Fly #.# #...# #........#...##.## ..# #..<# #...............## j   gnoll ..# #...# #.##..#.##.#...... ..# #...#####.##.............. ..######...##.......#####....)...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  You kill the gnoll!Vehumet accepts your kill.s:j n  ##.#          ).....<#   #.# #.#**      #...#  #..<#  #...#    )... s:j! ,).s:jc* 2=6.9 (1Shocks:j; s:j> 4 _You feel your power returning.s:j?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:jls:js:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jts:jLevel 8 of the Dungeon<<<>>>(Press ? for help)#.#.#.# ###.....##.##.....##.....# #.....##....#.#.####.### #..........###..###.## #......##.## ##.##...# #.#......#.###..###..# #.###..#.##.#.#.###.# #.###..#.##.....##.# ##...........#.#########.# ##...#...).....<##...##.####.###.####.##########.#.# ######## #......# #.# #.#)......#########...#### #......# ######.###.# #.#;###.......#########.........# #.####.###...#####.#.#...#.###........##.#.....#.###.####.###### ###.......#.#................######.........##...##.......# #...#####.#...#..#...##........#####...........##...###.# #...# #........#...##.##.###.####### #.#.#.###...##.......# #..<# #...............##.#[s:j}m #.......# #...### ##........#..# #...# #.##..#.##.#.......# #..####.# ##.#######.#.........# #...#####.##...............# #..####.# #.# #.....#.#.......######...##.......#####....)....# #..<.##.# #.# #.....#.####..................%.#.# #........## ##.#.##.# #.# #.....#.##....#...................# #........# #......# #.# #.....#.##.##.....................# #........# ###.#### s:jH>.#.#.# ###.....##.##..........# #.....##....#.#............###.........##.## ##.....#......#.###.....###..#.##.#.#...###..#.##.................#..# ##...#...).........####.###.####..#.......# #.# #.#)................###.# #.#[3s:j=I0m;###................# #.####....#####.#.#...#.###.........#.....#.###.####........#.#.........................##...##..........#####.#...#..#...##...................##...###....# #........#...##.##.###..#.#.###...##........................##.# #..................#.....# #.##..#.##.#.......#s:jJ #..####...#............#####.##...............# #..####..# #.....#.#..........##.......#####....)....# #..<.##..# #.....#.####..................%.#.# #........## ##.#.##..# #.....#.##....#...................# #........# #.......# #.....#.##.##.....................# #.........[39;4s:jMK 9ms:j.#.#.# ###.....##.##..........# #.....##....#.#............###.........##.## ##.....#......#.###.....###..#.##.#.#...###..#.##.................#..# ##...#...).........####.###.####..#.......# #.# #.#)................###.# #.#;###................# #.####....#####.#.#...#.###.........#.....#.###.####........#.#.........................##...##..........#####.#...#..#...##...................##...###....# #........#...##.##.###..#.#.###...##........................##.# #..................#.....# #.##..#.##.#.......# #..####...#............#####.##...............# #..####..# #.....#.#..........##.......#####....)....# #..<.##..# #.....#.####..................%.#.# #........## ##.#.##..# #.....#.##....#...................# #........# #.......# #.....#.##.##.....................# #.........s:j&s:j ## #......##.## ##.#Psyko the Zephyrmancer .# #.#......#.###..#Tengu of Vehumet **.... .# #.###..#.##.#.#.#Health: 53/54 =======================- .# #.###..#.##.....#Magic: 12/35 ========---------------- .# ##...........#.###s:j9AC: 4Str: 8 .# ##...#...).....<#EV: 22Int: 21 .####.###.####.#########SH: 0Dex: 14 ......# #.# #.#)......#####XL: 10 Next: 42% Place: Dungeon:8 #####.###.# #.#;###.......###### Noise: =--------  Time: 10946.9 (0.0)##...#####.#.#...#.###....... -) Magic Parchment ### ###.......#.#............... Cast: Shock ..# #...#####.#...#..#...##... Swift Scroll Fly #.# #...# #........#...##.## ..# #..<# #...............##  ..# #...# #.[s:jd33m##..#.##.#......  ..# #...#####.##..............  ..######...##.......#####....)... You kill the gnoll!Vehumet accepts your kill. _You feel your power returning.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:js:js:jIs:js:j( 3s:j s:j   Vehumet accepts your kill. _You feel your power returning.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.s:js:jy _Unknown command.s:jQAs:jPy _Unknown command.s:j s:j $s:j/ AWhere to? (Tab - D:9, ? - help) s:j D D - Dungeon  T - Temple s:jY2s:jJ## #......##.## ##.#Psyko the Zephyrmancer .# #.#......#.###..#Tengu of Vehumet **.... .# #.###..#.##.#.#.#Health: 53/54 =======================- .# #.###..#.##.....#Magic: 12/35 ========---------------- .# ##...........#.###AC: 4Str: 8 .# ##...#...).....<#EV: 22Int: 21 .####.###.####.#########SH: 0Dex: 14 ......# #.# #.#)......#####XL: 10 Next: 42% Place: Dungeon:8 #####.###.# #.#;###.......###### Noise: =--------  Time: 10946.9 (0.0)##...#####.#.#...#.###....... -) Magic Parchment s:jJ!### ###.......#.#............... Cast: Shock ..# #...#####.#...#..#...##... Swift Scroll Fly #.# #...# #........#...##.## ..# #..<# #...............##  ..# #...# #.##..#.##.#......  ..# #...#####.##..............s:jK  ..######...##.......#####....)... Casting: Shock (safe; 1% risk of failure)  s:j3KConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) s:j^K__Unknown command. _Unknown command. _Unknown command.s:jLs:j1Ns:j&\s:j'^s:jGc3 37  _s:jfs:jis:jis:jks:j{ps:jv~s:js:js:js:jYs:jވK4=s:jns:j]1 _HP restored.s:jNs:js:js:js:jKs:j#4s:jޙ0=s:j^s:js:jes:js:js:j s:js:j"9=s:jos:js:jDs:js:js:js:j&s:j9=s:js:jus:j5=s:jKs:j s:jms:j3s:jUs:js:j"s:jYs:jes:j^s:js:jds:j s:j s:j 9=s:j s:j-s:js:j=Swift s:jes:j#q _You start to feel a little slower.s:js:j|96s:js:js:js:jrs:jxs:js:j s:j s:j!s:j#s:j$,s:j%s:jI's:j(,s:j(s:j1s:j>3s:j3S7=s:j4s:j 7s:j7s:j8s:j/9s:j;s:j=s:j>o-Swift Scroll Fly s:jj>s:jAa _You feel sluggish.s:j%Bs:jiBs:jBs:jDs:j[Es:j:Fk18==s:jFs:jGs:jHs:j"Is:jIs:jBKs:jKs:j6Ls:jLs:jNs:jPs:jPj9==s:jQs:j7Ss:jTs:j+Us:jUs:jjXs:jYs:jYs:jZs:j\s:j^s:j{^X20=s:j_s:jas:jcs:jcs:jGes:jfs:j is:j]is:jks:jms:jDos:joM1=s:jps:jrs:j0ts:jzts:jus:jrxY  There is a stone staircase leading down here.s:jRys:jzs:j{B22  _s:j|s:jA=-s:jmh -You fly downwards.  s:jMYou hear the roar of battle.s:jp&/  --more--s:j 9  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  You hear the faint creaking of a portcullis.s:j  ......≈g>g≈.... ......~?∩.~.... ......≈g.g≈.... # ....≈≈~≈≈.... ............... s:j ....#.......... ......... .. .......;....... .. ...............  ...............  ...............  ............... .. s:j ............... .. y   hornet (asleep) .y....#........ gggg 4 goblins (missiles, asleep) s:j"............... s:jbzo2=86.0 (39.1)Shocks:jCs:j  You hear the faint creaking of a portcullis.  You encounter 4 goblins and a hornet.A goblin is quivering boomerangs. A goblin is quivering boomerangs. A goblin is_quivering boomerangs. A goblin is quivering boomerangs.  s:jyFound a scroll labelled TOSKET XOENGA.  Found a flagged portal and an escape hatch in the floor.s:jva _There is a stone staircase leading up here.s:j ≈≈~≈≈....$......≈g>g≈.......~?∩.~.......≈g.g≈.#.....≈≈~≈≈..........# s:j/ ;...<.....................y....#...............s:j2 O .g  Found 10 gold pieces.s:j *.gs:j 9.gs:jd ggggg1 wandering)The goblin shouts! x2s:j K((((s:j m≈..;s:j' s:j | 37  ===7.5 (1.5)s:j s:j y _The goblin throws a boomerang. The boomerang completely misses you.s:jOL#.............. ≈~≈≈....$≈.g.≈~?∩g~...g#.....≈≈g≈≈....# .<gggg 4 goblins (missiles, 1 wandering).........y....#.s:jR@>gs:jT&.g.s:jsY8~gs:jY$.gs:jZL∩gs:je9ggs:ji1---9.0s:j3rs:j&t s:j9D  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. s:j!   Psyko the Zephyrmancer #..............  Tengu of Vehumet **.... .....≈≈~≈≈....$  Health: 54/54 ======================== ......≈.>.≈.....  Magic: 21/35 ==============---------- ......~?∩.~.....  AC: 4Str: 8 ......≈.gg≈.....  EV: 37 Int: 21 #.....≈≈g≈≈.....  SH: 0Dex: 14 ........g.......  XL: 10 Next: 42% Place: Dungeon:9[34 s:j" m ....#...;.......  Noise: ---------  Time: 10989.0 (0.0) ................ ... -) Magic Parchment .......<........ ... Cast: Shock ................ ... -Swift Scroll Fly  ................ ... ................ ... gggg 4 goblins (missiles, 1 wandering) ................ ... ................ ... .y....#......... _The goblin throws a boomerang. The boomerang completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, quivering boomerangs (67% to hit)!s:jVf@gg!s:j uggwandering, hasn't noticed you, 67% to hit)!s:j [ *g"s:jj  Psyko the Zephyrmancer #..............  Tengu of Vehumet **.... .....≈≈~≈≈....$  Health: 54/54 ======================== ......≈.>.≈.....  Magic: 21/35 ==============---------- ......~?∩.~.....  AC: 4Str: 8 ......≈.(g≈.....  EV: 37 Int: 21 #.....≈≈g≈≈.....  SH: 0Dex: 14 ........g.......  XL: 10 Next: 42% Place: Dungeon:9 ....#[37"s:j~Um...;.......  Noise: ---------  Time: 10989.0 (0.0) ................ ... -) Magic Parchment .......<........ ... Cast: Shock ................ ... -Swift Scroll Fly  ................ ... ................ ... gggg 4 goblins (missiles, 1 wandering) ................ ... ................ ... .y....#......... Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  The goblin is severely wounded.The zap misses the goblin. The zap hits the goblin!  You kill the goblin!"s:j[ *  *  *  *  *  *  *             g 3 goblins (missiles)     "s:jg.  The zap hits the goblin.  The goblin is severely wounded.  The zap misses the goblin. The zap hits the goblin!  You kill the goblin!  Vehumet accepts your kill.  You start to feel a little faster."s:j.~>∩gg."s:j'j2=22 =90.0 (1"s:j"s:j$W _The goblin completely misses you."s:jk  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#s:j  Psyko the Zephyrmancer #..............  Tengu of Vehumet **.... .....≈≈~≈≈....$  Health: 54/54 ======================== ......≈.>.≈.....  Magic: 21/35 ==============---------- ......~?∩.~.....  AC: 4Str: 8 ......≈.g.≈.....  EV: 22Int: 21 #.....≈≈g≈≈.....  SH: 0Dex: 14 ........g.......  XL: 10 Next: 42% Place: Dungeon:9 #s:ji....#...;.......  Noise: =--------  Time: 10990.0 (0.0) ................ ... -) Magic Parchment .......<........ ... Cast: Shock ................ ... -Swift Scroll Fly  ................ ... #s:jy................ ... ggg 3 goblins (missiles) ................ ... ................ ... .y....#......... _The goblin completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, quivering boomerangs (severely wounded, 67% to hit)#s:j~Pgg#s:j g#s:jq %g#s:jõ[ *g$s:jj  Psyko the Zephyrmancer #..............  Tengu of Vehumet **.... .....≈≈~≈≈....$  Health: 54/54 ======================== ......≈.>.≈.....  Magic: 21/35 ==============---------- ......~?∩.~.....  AC: 4Str: 8 ......≈.g.≈.....  EV: 22Int: 21 #.....≈≈g≈≈.....  SH: 0Dex: 14 ........(.......  XL: 10 Next: 42% Place: Dungeon:9$s:j7B ....#...;.......  Noise: =--------  Time: 10990.0 (0.0) ................ ... -) Magic Parchment .......<........ ... Cast: Shock ................ ... -Swift Scroll Fly  ................ ... ................ ... ggg 3 goblins (missiles) ................ ... $s:jgN................ ... .y....#......... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin!  You kill the goblin!$s:j)(You kill the goblin!  Vehumet accepts your kill.  The zap hits the goblin.  The goblin is severely wounded..$s:jO *  *  *  * $s:j> *  *  *        $s:ji        goblin (missile)   $s:j0,  $s:jr[~g.~>∩(1.0 (1 _Vehumet accepts your kill.%s:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%s:jݐ  Psyko the Zephyrmancer #..............  Tengu of Vehumet **.... .....≈≈~≈≈....$  Health: 54/54 ======================== ......≈.>.≈.....  Magic: 20/35 =============----------- ......~?∩.~.....  AC: 4Str: 8 ......≈.(.≈.....  EV: 22Int: 21 #.....≈≈~≈≈.....  SH: 0Dex: 14 ........g.......  XL: 10 Next: 42% Place: Dungeon:9%s:jl ....#...;.......  Noise: =--------  Time: 10991.0 (0.0) ................ ... -) Magic Parchment .......<........ ... Cast: Shock ................ ... -Swift Scroll Fly  ................ ... ................ ... g   goblin (missile) ................ ... ................ ... .y....#......... _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, quivering boomerangs (severely wounded, 67% to hit)%s:j4   Psyko the Zephyrmancer #..............  Tengu of Vehumet **.... .....≈≈~≈≈....$  Health: 54/54 ======================== ......≈.>.≈.....  Magic: 20/35 =============----------- ......~?∩.~.....  AC: 4Str: 8 ......≈.(.≈.....  EV: 22Int: 21 #.....≈≈~≈≈.....  SH: 0Dex: 14 ........(.......  XL: 10 Next: 42% Place: Dungeon:9 ....#...%s:jk i;.......  Noise: =--------  Time: 10991.0 (0.0) ................ ... -) Magic Parchment .......<........ ... Cast: Shock ................ ... -Swift Scroll Fly  ................ ... ................ ... g   goblin (missile) ................ ... ................ ... .y....#......... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, quivering boomerangs (severely wounded, 67% to hit)  The zap hits the goblin.  You kill the goblin!%s:j ! *  *  *  *  *  *  *                  %s:jyS .~>∩(~(%s:j 2.0 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, quivering boomerangs (severely wounded, 67% to hit)  The zap hits the goblin.  You kill the goblin! _Vehumet accepts your kill.&s:jݠ ......?#.............. ≈~≈≈....$≈.>.≈~?∩.~..(.#.....≈≈~≈≈....# .<......... &s:j&s:j51=&s:jo 37  -3.5 (1.5&s:j &s:jG _Found a scroll of identify.  Things that are here:&s:j2s _3 boomerangs; a goblin corpse's:j.......?#.............. ≈~≈≈....$≈.>.≈~?∩.~..(.#.....≈≈;≈≈....(# ......<'s:j's:j;-5.0Water _'s:j*'s:ju's:j=M.......?#.............. ≈~≈≈....$≈.>.≈~?∩.~..;.#.....≈≈~≈≈....(..# ..................................'s:jU6.5Scroll Fly 's:j0r _You no longer feel sluggish.Things that are here:'s:j _4 boomerangs; a goblin corpse; a goblin corpse's:j#....?.#.............. ......≈≈~≈≈....$ ......≈.>.≈..... ......~;∩.~.....'s:j ......≈.(.≈..... #.....≈≈~≈≈..... ........(. ....#. ..  <.  .  . 's:j's:j2==70 _'s:j's:j('s:jH22 8.5 (2's:j:'s:j; o _o - 2 scrolls labelled TOSKET XOENGA (gained 1))s:jQ#.#.)# . .. .......? .#.............. ......≈≈~≈≈....$ ......≈.;.≈..... ......~.∩.~..... ......≈.(.≈..... #.....≈≈~≈≈..... ........(....#  .. ..< .. .)s:j\)s:jsl 37  9.5 (1)s:j'~)s:j _Found a trident.)s:jda _There is an escape hatch in the floor here.)s:jKM ...#. ##.#.))s:jO#.......?#..............≈;≈≈....$≈.>.≈~.∩.~..(.#.....≈≈~≈≈...........<........)s:jh)s:jwg1000Water _)s:jZ)s:j )s:jyM##......#. ##.#.)#.......?#......;.......≈~≈≈....$≈.>.≈~.∩.~......≈.(.≈....................)s:jo)s:jL=1)s:jA)s:jy*s:j|8  ##... #...#. ###.#.). #. . .. .. .#.............. ......≈≈~≈≈....$ ......≈.>.≈..... ......~.∩.~..... ......≈.(.≈..... #.....≈≈~≈≈..... ........(*s:j9d. ....#.*s:jH*s:jW-32*s:jd*s:j}*s:j H22 3.5 (2*s:j؛*s:j. _i - a scroll of identify+s:j+s:j{Read which item? Scrolls  i - a scroll of identifyx - 4 scrolls of amnesia  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 5 scrolls labelled ZUORUP QUNULU  o - 2 scrolls labelled TOSKET XOENGA +s:j q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selected+s:j+s:jQPsyko the Zephyrmancer.............Tengu of Vehumet **....##.............Health: 54/54 ========================#...#..........Magic: 23/35 ===============---------###.#.).........AC: 4Str: 8#...............EV: 22Int: 21................SH: 0Dex: 14................XL: 10 Next: 42% Place: Dungeon:9.......;........Noise: ---------  Time: 11003.5 (0.0).#..............-) Magic Parchment......≈≈~≈≈....$Cast: Shock......≈.>.≈.....Scroll Fly ......~.∩+s:j2[40m.~...........≈.(.≈.....#.....≈≈~≈≈.............(...........#...........Things that are here: _4 boomerangs; a goblin corpse; a goblin corpse _o - 2 scrolls labelled TOSKET XOENGA (gained 1) _Found a trident. _There is an escape hatch in the floor here. _i - a scroll of identify+s:jlIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - 4 scrolls labelled AFATESU XUIDE +s:j7 j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  m - 5 scrolls labelled ZUORUP QUNULU  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC +s:j B - 3 scrolls labelled DOLECV TUORESM  C - a scroll labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  l - a lumpy dark potion  v - a smoky clear potion[?] describe selected-s:j-s:j$-s:j6.Psyko the Zephyrmancer.............Tengu of Vehumet **....##.............Health: 54/54 ========================#...#..........Magic: 23/35 ===============---------###.#.).........AC: 4Str: 8#...............EV: 22Int: 21................SH: 0Dex: 14................XL: 10 Next: 42% Place: Dungeon:9.......;........Noise: ---------  Time: 11003.5 (0.0).#..............-) Magic Parchment......≈≈~≈≈....$Cast: Shock-s:jp/j......≈.>.≈.....Scroll Fly ......~.∩.~...........≈.(.≈.....#.....≈≈~≈≈.............(...........#...........Things that are here: _4 boomerangs; a goblin corpse; a goblin corpse _o - 2 scrolls labelled TOSKET XOENGA (gained 1) _Found a trident. _There is an escape hatch in the floor here. _i - a scroll of identify-s:j)\]  As you read the scroll of identify, it crumbles to dust.-s:jXk*4.5 (1-s:jv-s:jazc _m -> t - 5 scrolls of teleportation/s:j/s:jK/s:j/s:jF _Unknown command./s:j~/s:js/s:j!/s:jWF _Unknown command./s:jx.............###...# ###.#.) #....... .. . . .# ......≈≈~≈≈....$ ......≈.>.≈..... ......~.∩.~..... /s:j[R......≈.(.≈.....#.....≈≈~≈≈.............(...........#........... ... /s:j'/s:j>n 37  5 _/s:jG/s:jI1s:j!F. ##.#...#.###.#.).#.....#.......≈≈~≈≈....$.......≈.>.≈.......~.∩.~.......≈.(.≈.#.....≈≈~≈≈..(.....#.. .1s:j/1s:j?U4=61s:j1s:jC1s:jD. ##.#...#.###.#.).#....1s:j.#.......≈≈~≈≈....$.......≈.>.≈.......~.∩.~.......≈.(.≈.#.....≈≈~≈≈..1s:jY(.....#.. .1s:j1s:j%71s:jw1s:j1s:j- . ##..#...#.###.#.).#.....#.#......≈≈~≈≈....$.1s:j- ......≈.>.≈.#......~.∩.~.......≈.(.≈.#.....≈≈~≈≈..(.....#.. .1s:j; 1s:jR %81s:j[ 1s:j^ 2s:jo2s:j=. ##...#...#.###.#.).#.....#.# 2s:jE\......≈≈~≈≈....$.......≈.>.≈.#.2s:jv6......~.∩.~.......≈.(.≈.2s:j#.....≈≈~≈≈..(.....#.. .2s:j2s:j^2s:jw%92s:jV2s:jX2s:jS. ##.#...#.###.#.).#.....#.# 2s:jU......≈≈~≈≈....$.......≈.>.≈.#.......~.∩.~.K......≈.(.≈.#.....≈≈~≈≈.K   kobold brigand (missile, wandering).(.....#.. .2s:jGdM.K2s:jg KYou encounter a kobold brigand. It is wielding a +0 dagger and quiveringpoisoned darts.2s:j"j/K2s:jsKK 2 kobold demonologists (K   kobold brigand (missile, wandering)2s:jx5==10Shock2s:j2s:jm _You encounter a kobold demonologist. It is wielding a +0 dagger.2s:jT . ##.#...#.###.#.).#.....#.# 2s:j n......≈≈~≈≈....$....K.......≈.>.≈.#.......~.∩.~.K.......≈.(.≈.K.#.....≈≈~≈≈.   kobold demonologist.(.2s:jM d....#.. .2s:j I.K2s:j$ 0K.2s:jY 0K2s:j ,K2s:j .KK 2 kobold demonologists (1 wandering)K   kobold (wandering)2s:j %12s:j 2s:j q _You encounter a kobold. It is wielding a +0 whip.3s:j . ##. #...#. ###.#.). #. . . 3s:jn'. .#.# ......≈≈~≈≈....$...K.. ......≈.>.≈.#K.K ......~.∩.~... ......≈.(.≈.3s:j) #.....≈≈~≈≈.K.. .(. ....#.3s:j7 . 3s:jA.K3s:j@ 3s:j%3s:jg_K.K3s:j6.KKK   kobold (wandering)3s:jY%23s:jV3s:j2} _The kobold demonologist casts a cantrip, but nothing happens.3s:j a . ##. #...#. ###.#.). #. . . . .#3s:j3b.# ......≈≈~≈≈....$..KK.. ......≈.>.≈.#.K. ......~.∩.~. ......≈.(.≈.. #.....≈≈~≈≈.K. .(. ....#. . 3s:jl.3s:jv 5K   kobold demonologist5   crimson imp (summoned)  The kobold demonologist mumbles some strange words.3s:j%33s:j3s:j' _You hear a shout!3s:jd  . ##... #...#. ###.#.). #. . 3s:je . . .#.# ......≈≈~≈≈....$...K.. ......≈.>.≈.#5K. ......~.∩.~. ......≈.(.≈... #.....≈≈~≈≈.K.3s:j#f  .(. ....#. 3s:jf Z.  3s:jl 1K3s:jp /53s:jz ..K   kobold demonologist5   crimson imp (summoned)3s:j _6=43s:j 3s:jЌ 4s:jP  . ##.. #...#. ###.#.). #.4s:j  . . . .#.# ......≈≈~≈≈....$..K... ......≈.>.≈.#.K. ......~.∩.~.5... ......≈.(.≈.... #.....≈≈~≈≈.K. .(.4s:je ....#. .  4s:jB44s:jAW5Shock4s:jK4s:jL4s:j}^ . ##. #...#. ###.#.). #. . . . .#.#4s:jN" ......≈≈~≈≈....$..K... ......≈.>.≈.#.K. ......~.∩.~.5... ......≈.(.≈..... #.....≈≈~≈≈.K. .(. ....#. . 4s:j 4s:j %64s:j' 4s:j) 4s:j-;##........ #...#.##.#.). #.....4s:j. . . . .##  ......≈≈;≈≈....$..K... ......≈.>.≈.......#.K. ......~.∩.~4s:j.5... ......≈.(.≈..... #.....≈≈~≈≈K. ........(.... ....#...4s:j. .... ... <. 4s:j4s:j]7Water 4s:j5s:j4 5s:j...####.#.).......## .....≈≈~≈≈....$..K....;.≈.......#.K~.∩.~5..≈.(.≈.#≈~≈K......<........................... 5s:j055s:jg-K5s:jcK   kobold demonologist5   crimson imp (summoned)5s:jk7=8Shock5s:j5s:ja _There is an escape hatch in the floor here.5s:j"e ###.#.).......K#5..# .....≈≈~≈≈....$..K....>.≈.......#.K5s:j_e ~.;.~5..≈.(.≈.#5s:je ≈~≈K........(...5s:je W#......5s:je I ........<5s:je +.......5s:jg K.55s:js 5s:j y 5s:j 5s:j %95s:j* 5s:j  5s:j `_The kobold demonologist looks satisfied for a moment.5s:jM U _There is a flagged portal here.7s:jV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9s:j ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet **.... ......................  Health: 54/54 ======================== ......................  Magic: 23/35 ===============--------- ...............K......  AC: 4Str: 8 .#...........***..#  EV: 37 Int: 219s:jR} ......≈≈~≈≈..*5*..K...  SH: 0Dex: 14 ......≈.>.≈..***..#.K.  XL: 10 Next: 42% Place: Dungeon:9 9s:jA......~.;.~.......5...  Noise: ---------  Time: 11019.5 (0.0) ......≈.(.≈...........  -) Magic Parchment 9s:j#.....≈≈~≈≈.........K.  Cast: Shock ........(.............  Scroll Fly  ....#.................  ................ ... K   kobold demonologist .......<........ ... 5   crimson imp (summoned) ................ ... ................ ... _There is a flagged portal here.  9s:jځ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a crimson imp (summoned, empty space bonus: 8/8):s:j3 **K*5...:s:jwsD**.*K.*.5$  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8):s:jd[ ###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet **..........................Health: 54/54 ========================......................Magic: 23/35 ===============---------...............*......:s:j[ AC: 4Str: 8.#................#EV: 37 Int: 21......≈≈~≈≈...5$..K...SH: 0:s:j#\ Dex: 14......≈.>.≈.......#.K.XL: 10 Next: 42% Place: Dungeon:9......~.;.~.......5...Noise: ---------  Time: 11019.5 (0.0):s:jK\ ......≈.(.≈...........-) Magic Parchment:s:jn\ #.....≈≈~≈≈.........K.Cast: Shock:s:j\ ........(.............Scroll Fly ....#.................:s:j\ ................... K   kobold demonologist:s:j\ .......<........... 5   crimson imp (summoned):s:j ] h......................................:s:j*] ~Casting: Shock (safe; 1% risk of failure)  :s:jK] MConfirm with . or Enter, or press ? or * to list all spells.:s:jl] Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target:s:j] {Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8):s:jY  .5The open air twists around violently and strikes the kobold demonologist!  The kobold demonologist is moderately wounded.:s:je r K You hear a shout!:s:jk :s:ji0K:s:j1 K 2 kobold demonologistsThe kobold demonologist casts a cantrip, but nothing happens.:s:jk5<22 ===20.5 (1:s:j>:s:jbA' _You hear a shout!.≈..5....#.K.  XL: 10 Next: 42% Place: Dungeon:9 ......~.;.~.......5...  Noise: ===------  Time: 11020.5 (0.0) .≈..5....#.K.XL: 10 Next: 42% Place: Dungeon:9......~.;.~.......5...=s:jt*?Noise: ===------  Time: 11020.5 (0.0)......≈.(.≈...........=s:j*-) Magic Parchment#.....≈≈~≈≈.........K.=s:j*Cast: Shock........(.............=s:j*Scroll Fly ....#.................................=s:j*... KK 2 kobold demonologists.......<........=s:j+... 5   crimson imp (summoned)...................=s:j*+...................=s:jG+Casting: Airstrike (dangerous; 1% risk of failure)  =s:j., Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 8/8)=s:j6'.5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold demonologist!!=s:j(K.K=s:jG*DK$=s:j8=s:jM9*1.5 (1=s:jD=s:jGg _The kobold demonologist is almost dead.=s:jO G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>s:j)  ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet **.... ......................  Health: 54/54 ======================== ......................  Magic: 15/35 ==========-------------- .............***......  AC: 4Str: 8 .#...........*K*..#  EV: 22Int: 21 >s:j d......≈≈~≈≈..*K*..K...  SH: 0Dex: 14 ......≈.>.≈.......#.K.  XL: 10 Next: 42% Place: Dungeon:9 >s:j x......~.;.~.5.....5...  Noise: ===------  Time: 11021.5 (0.0) >s:j ......≈.(.≈...........  -) Magic Parchment #.....≈≈~≈≈.........K.  Cast: Shock ........(.............  Scroll Fly  ....#.................  >s:jV................ ... KK 2 kobold demonologists .......<........ ... 5   crimson imp (summoned) >s:j}e................ ... ................ ...>s:j(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>s:jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target>s:jAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, empty space bonus: 7/8)?s:jQ###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet **..........................Health: 54/54 ========================?s:jêE......................Magic: 15/35 ==========--------------......................AC: 4Str: 8.#............*...#EV: 22Int: 21?s:j......≈≈~≈≈...K$..K...SH: 0Dex: 14?s:j,1......≈.>.≈.......#.K.XL: 10 Next: 42% Place: Dungeon:9?s:j......~.;.~.5.....5...Noise: ===------  Time: 11021.5 (0.0)......≈.(.≈...........-) Magic Parchment#.....≈≈~≈≈.........K.?s:jݫCast: Shock........(.............Scroll Fly ?s:j9....#.................................... KK 2 kobold demonologists?s:j7.......<........... 5   crimson imp (summoned)?s:j]^...................................?s:j...Casting: Airstrike (dangerous; 1% risk of failure)  ?s:jMConfirm with . or Enter, or press ? or * to list all spells.?s:jҬAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target?s:jAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, empty space bonus: 7/8)?s:j§Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold demonologist!  You kill the kobold demonologist!  Vehumet accepts your kill.?s:j0)?s:j KThe crimson imp disappears in a puff of smoke!?s:jo.c?s:jI.K?s:j.   kobold demonologistc   centaur (launcher, wandering)K   kobold (missile)?s:j 6502.5 (1  You encounter a kobold. It is wielding a +1 dagger of draining and quivering ?s:jO_stones.?s:j?s:jIm _Your Spellcasting skill increases to level 7!@s:j+G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@s:j  ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet **.... ......................  Health: 54/54 ======================== ......................  Magic: 12/35 ========---------------- ......................  AC: 4Str: 8 .#............)K..#  EV: 22Int: 21 ......≈≈~≈≈.***$..K...  SH: 0Dex: 14 ......≈.>.≈.*K*c..#.K.  XL: 10 Next: 50% Place: Dungeon:9 ......~.;.~.***...5... [@s:j 40m Noise: ===------  Time: 11022.5 (0.0) ......≈.(.≈...........  -) Magic Parchment #.....≈≈~≈≈.........K.  Cast: Shock ........(.............  Scroll Fly  ....#.................  ................ ... K   kobold demonologist@s:j' @ .......<........ ... c   centaur (launcher, wandering) @s:j ................ ... K   kobold (missile) ................ ...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8)As:j?###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet **..........................Health: 54/54 ========================......................As:j^@Magic: 12/35 ========----------------......................AC: 4Str: 8.#............)K..#EV: 22Int: 21......≈≈~≈≈....$..K...SH: 0Dex: 14As:j@m......≈.>.≈..*.c..#.K.XL: 10 Next: 50% Place: Dungeon:9As:j@......~.;.~.......5...As:j@Noise: ===------  Time: 11022.5 (0.0)As:j$Ac......≈.(.≈...........-) Magic Parchment#.....≈≈~≈≈.........K.As:jRACast: Shock........(.............Scroll Fly As:jzA....#.................................As:jA... K   kobold demonologistAs:jB.......<........... c   centaur (launcher, wandering)................... K   kobold (missile)...................Casting: Airstrike (dangerous; 1% risk of failure)  As:jABMConfirm with . or Enter, or press ? or * to list all spells.As:jgBAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAs:jB{Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8)As:jE.confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8)  The open air twists around violently and strikes the kobold demonologist!!As:jFI.KAs:jG*KAs:jH0KAs:jIK.KAs:j"[ K   kobold brigand (missile)c   centaur (launcher)KK 2 kobolds (1 missile)3.5 (1As:jcAs:jFfk _The kobold demonologist is heavily wounded.As:j} G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.As:j ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet **.... ......................  Health: 54/54 ======================== ......................  Magic: 8/35=====------------------- ......................  AC: 4As:j Str: 8 .#............)K..#  EV: 22Int: 21 ......≈≈~≈≈...KK..K...  SH: 0Dex: 14 ......≈.>.≈***....#.K.  XL: 10 Next: 50% Place: Dungeon:9 ......~.;.~*K*c...5...  Noise: ===------  Time: 11023.5 (0.0) As:jΪ......≈.(.≈***........  -) Magic Parchment #.....≈≈~≈≈.........K.  Cast: Shock As:j'........(.............  Scroll Fly  ....#.................  As:j)................ ... K   kobold demonologist As:jS........<........ ... K   kobold brigand (missile) As:j................ ... c   centaur (launcher) As:j................ ... KK 2 kobolds (1 missile)As:jԫ(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.As:j Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 8/8)Bs:jK###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet **..........................Health: 54/54 ========================......................Bs:jLpMagic: 8/35=====-------------------......................AC: 4Str: 8.#............)K..#EV: 22Int: 21......≈≈~≈≈...KK..K...SH: 0Dex: 14......≈.>.≈.......#.K.XL: 10 Next: 50% Place: Dungeon:9......~.;.~.*.c...5...Noise: ===------  Time: 11023.5 (0.0)......≈.(.≈...........-) Magic ParchmentBs:jgO#.....≈≈~≈≈.........K.Cast: Shock........(.............Scroll Fly ....#.................................... K   kobold demonologist.......<........... K   kobold brigand (missile)................... c   centaur (launcher)................... KK 2 kobolds (1 missile)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavilywounded,Bs:jP empty space bonus: 8/8)Bs:jY!)Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold demonologist!!  You kill the kobold demonologist!  Vehumet accepts your kill.Bs:j_a ............<.............. ................ ...  You feel your power returning. The centaur wields a +0 shortbow.Bs:jh>)))))))Bs:j$.Bs:j!'KBs:j-K$Bs:j/K.Bs:j.KBs:j M.;.~.).................Bs:jd J... K   kobold geomancer (wandering).....<.....................Bs:jz10/35=84.5 (1Bs:jOBs:j!s _The centaur shoots an arrow. The arrow completely misses you.Bs:jB G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cs:j ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet **.... ......................  Health: 54/54 ======================== ...............K......  Magic: 6/35====-------------------- ......................  AC: 4Cs:jStr: 8 .#............K...#  EV: 22Int: 21 ......≈≈~≈≈.**K$..K...  SH: 0Dex: 14 ......≈.>.≈.*K*...#.K.  XL: 10 Next: 58% Place: Dungeon:9 Cs:j......~.;.~.**c...5...  Noise: ===------  Time: 11024.5 (0.0) Cs:j......≈.(.≈...........  -) Magic Parchment #.....≈≈~≈≈.........K.  Cast: Shock Cs:j1........(.............  Scroll Fly  Cs:jVe....#.................  Cs:j................ ... K   kobold geomancer (wandering) Cs:j .......<........ ... K   kobold brigand (missile) ................ ... c   centaur (launcher) Cs:je+................ ... KK 2 kobolds (1 missile)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +1 dagger of draining and quivering stones (empty  space bonus: 6/8)Ds:j ...K**)*c****centaur, wielding a +0 shortbow (empty space bonus: 7/8)Es:jy###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet **..........................Health: 54/54 ========================...............K......Magic: 6/35====--------------------Es:j+......................AC: 4Str: 8.#............K...#EV: 22Int: 21......≈≈~≈≈...K$..K...SH: 0Dex: 14......≈.>.≈..K....#.K.XL: 10 Next: 58% Place: Dungeon:9......~.;.~.).*...5...Es:j`xNoise: ===------  Time: 11024.5 (0.0)......≈.(.≈...........-) Magic ParchmentEs:j#.....≈≈~≈≈.........K.Cast: Shock........(.............Es:jScroll Fly ....#.................................... K   kobold geomancer (wandering).......<........... K   kobold brigand (missile)Es:j0................... c   centaur (launcher)................Es:jt... KK 2 kobolds (1 missile)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Es:jXAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (empty space bonus: 7/8)Es:j )The open air twists around violently and strikes the centaur!!  You kill the centaur!Es:jV8 cEs:jKVehumet accepts your kill.Es:jB KKEs:jmbThe kobold geomancer shouts! You hear a shout!Es:jM(((((((Es:j_3K.Es:jK).KEs:jD..;.~≈.Es:j3615.5 (1Es:jJEs:jq _The kobold throws a stone. The stone completely misses you.Gs:jX   Gs:j 7Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hs:jx ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet **.... ......................  Health: 54/54 ======================== ......................  Magic: 2/35Hs:jy=----------------------- ............**K.......  AC: 4Str: 8 .#..........*K*c..#  EV: 22Int: 21 ......≈≈~≈≈.*K*$..K...  SH: 0Dex: 14 ......≈.>.≈..K....#.K.  XL: 10 Next: 61% Place: Dungeon:9 ......~.;.~.).)...5...  Noise: ===------  Time: 11025.5 (0.0) ......≈.(.≈...........  -) Magic Parchment #.....≈≈~≈≈.........K.  CaHs:jzFst: Shock ........(.............  Scroll Fly  ....#.................  ................ ... K   kobold geomancer .......<........ ... K   kobold brigand (missile) ................ ... c   centaur (launcher) ................ ... KK 2 kobolds (1 missile) _The kobold throws a stone. The stone completely misses you.Hs:j#{Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip (empty space bonus: 6/8)Hs:j .*K*.K*.K**Hs:jp.*cAim: a centaur, wielding a +0 shortbow (empty space bonus: 7/8)Is:j$p###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet **..........................Health: 54/54 ========================......................Magic: 2/35=-----------------------Is:jp..............K.......AC: 4Str: 8.#...........K)*..#EV: 22Int: 21......≈≈~≈≈..K.$..K...SH: 0Dex: 14......≈.>.≈..K....#.K.XL: 10 Next: 61% Place: Dungeon:9Is:jq......~.;.~.).)...5...Noise: ===------  Time: 11025.5 (0.0)......≈.(.≈...........-) Magic Parchment#.....≈≈~≈≈.........K.Cast: Shock........(.............Scroll Fly ....#.................................... K   kobold geomancer.......<........... K   kobold brigand (missile)................... c   centaur (launcher)Is:jq................... KK 2 kobolds (1 missile) _The kobold throws a stone. The stone completely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Is:jqPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetIs:jrUAim: a centaur, wielding a +0 shortbow (empty space bonus: 7/8)Is:jnj .cThe open air twists around violently and strikes the centaur.Is:j}  The centaur is moderately wounded.Is:j M(((((((Is:jJ ..;.~≈.  The kobold throws a stone. The stone completely misses you.Is:jz! ^(((((((Is:jt K.KIs:j .K.Is:jJ ≈.;.≈.Is:j *6.5 (1Is:j) Is:j l _The kobold brigand throws a dart. The dart misses you.Js:jd G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ks:jlP  Okay, then.Ks:jKs:jKs:j.. _Ls:j} Ls:j Ls:j Ls:j+ ;KcKLs:j Ls:jB Ls:j˟ H)))))))Ls:jn" 3K.Ls:j& AKKLs:j' Ls:j' D.KLs:j( 0K.Ls:j5 .;.~≈.Ls:j7 Z3=--7Ls:j? Ls:j ( =a Bailey-- _The centaur shoots an arrow. The arrow misses you.The world spins around you as you enter the gateway.Ls:j L ..∩. ...# ...# .^.##  #.^.###  ##.....## Ls:j | ##.......##  #....;....#  #.........#  ##.......##  ###...###  ##### Ls:je f-9.0 (2.5ShockLs:jl Ls:jo V _You enter a bailey!  Found a gate leading back out of this place.Ls:juq c _There is an empty arch of ancient stone here.Ns:j..∩. ...# ...# .^.###.^.#####.....####.......##....∩....## ###...###  ##### Ns:jZNs:j 37  -30.0 (1.0 _Ns:jNs:jNs:j  ...# ...# .^.###.^.#####.....####.......##....∩.....##Ns:j ## ###...###  ##### Ns:jpNs:j2?41Ns:jSNs:jNs:jV ...# .^.###.^.#####.....####.......##....∩....Ns:jHO.#### ###.;.###  ##### Ns:j Ns:j %2Ns:j Ns:j Os:jkOs:j3Os:jOs:jsOs:jڳOs:jǼ5=Os:j,Os:jOs:jlOs:jQOs:jOs:j,Os:j1Os:jTOs:j9=Os:jkOs:jOs:jwI6=Os:jOs:jOs:jOs:jOs:jR,Os:jOs:j,Os:jOs:jgOs:jS7=Os:jnOs:j,Os:jFOs:j,Os:j"Os:j,Os:jOs:jLOs:jI8=Os:jOs:jXOs:jOs:jNOs:j|Os:jOs:j[Os:jyOs:jOs:j|Os:jOs:jVf9==Os:jzOs:j Os:j, Os:j Os:jwOs:jOs:j`Os:jOs:jmOs:jOs:j<Os:jo10/35=Os:jOs:jOs:jOs:jrOs:j:#Os:j#Os:jY$Os:j>(,Os:j)Os:j.Os:j`/S1=Os:j/Os:j 5Os:j5Os:j5Os:j;Os:jl;Os:j;Os:jr@Os:j@Os:jAOs:jFOs:jnG9=Os:jGOs:jOs:jW6=Os:jOs:jȇOs:j!Os:jOs:jOs:j Os:jOs:jOs:jOs:juOs:jTOs:j#7Os:j(=Os:jOs:j.Os:jOs:jKOs:j4Os:jOs:jӝOs:jOs:j8Os:jiOs:j>~8==Os:jOs:jOs:jOs:j|Os:jOs:jOs:jOs:j,Os:jOs:j Os:jkU9=Os:jOs:jS,Os:jOs:j$Os:jOs:jOs:jOs:joOs:jOs:j,Os:jOs:jOs:jL30=Os:jOs:j,Os:jBOs:j1==2=Os:j@BOs:jw3=Os:jOs:jOs:j}Os:j!,Os:j("Os:j%Os:j#&Os:j&Os:j+94Os:jf,E==Os:j,Os:j%0Os:j0Os:ji1Os:j5Os:jI5Os:j5Os:jH:,Os:j:Os:jK=n _You start resting.Magic restored.Os:jGOs:jU215927.0)Os:j\~5==608 _Os:j`Os:jubOs:jROs:jOs:jOs:jyOs:j#,Os:j~Os:jOs:jhOs:j,Os:jMOs:jOs:j/9=Os:jOs:jqOs:jOs:j6Os:jJOs:jOs:jOs:jOs:jOs:jBOs:j?,Os:jOs:j Os:jkOs:jOs:jOs:jFOs:jOs:jn,Os:jOs:j,Os:jOs:jOs:jUOs:jOs:jOs:j,Os:jOs:jOs:j] Os:j BOs:j Os:j Os:j Os:j ,Os:j Os:jz Os:j Os:jC Os:j& Os:jz Os:j Os:j ,Os:j Os:jS% ,Os:j% Os:j) ,Os:j8* Os:j]/ ,Os:j/ Os:j 3 Os:jR3 Os:j3 Os:j7 ,Os:j8 Os:j= Os:j= Os:j7> Os:jB Os:j1C Os:jC Os:j/H Os:jyH Os:jH Os:jM Os:jtN Os:jN Os:jR Os:jS Os:jS Os:jY ,Os:jZ Os:j~_ ,Os:ji` Os:jzd Os:jd Os:jZe Os:jki Os:ji Os:jaj Os:jLn ,Os:jn Os:jCv BOs:jkx Os:jx Os:jy Os:j~ ,Os:j~ Os:jc Os:jă Os:jE Os:j. ,Os:j/ Os:j_ Os:j Os:j/ Os:j Os:j˒ Os:j8 Os:j Os:ji Os:j Os:j= Os:j Os:j[ Os:j Os:j\ Os:j Os:j ,Os:j Os:jd Os:jĮ Os:j Os:jI Os:j Os:j Os:j Os:j Os:jW Os:jx Os:j Os:j Os:j Os:j: Os:j Os:j Os:j Os:j Os:j Os:jL Os:j Os:j Os:j Os:j Os:j" ,Os:j Os:ju Os:j Os:jA Os:j& Os:jk Os:j Os:j> Os:j Os:j Os:j Os:j Os:jh Os:j Os:j Os:j Os:j> Os:j Os:j Os:j Os:jM Os:j Os:j Os:jW Os:j Os:j# ,Os:j Os:j BOs:jI Os:j Os:j Os:j ,Os:j Os:j Os:j Os:jz Os:jK Os:j Os:j Os:j" Os:j# Os:j# Os:jg' Os:j' Os:j( Os:jZ, Os:j, Os:j+- Os:j0 Os:j0 Os:jM1 Os:j4 ,Os:j5 Os:j8 Os:jH9 Os:j9 Os:j7= Os:j= Os:jY> Os:jJC ,Os:j7D Os:jfH ,Os:jyI Os:jN Os:jfN Os:jeO Os:jS Os:j%T Os:jT Os:jY BOs:j] ,Os:jJ^ Os:jb ,Os:juc Os:jf Os:jGg Os:j"h Os:jl ,Os:jm Os:jr ,Os:jAs Os:jv Os:j%w Os:jw Os:j{ Os:j%| Os:j| Os:j< Os:j Os:j Os:j` Os:j΅ Os:j Os:j! ,Os:j Os:j ,Os:j Os:j Os:j& Os:j Os:jЛ Os:j5 Os:j Os:jB Os:j Os:j Os:j Os:jߥ Os:j Os:j Os:j Os:jp Os:j Os:jj Os:j Os:j W _You start waiting.Os:j 4259.0 (99.0)Os:j8 060.0 (100.0)Os:ju Os:j # _Done waiting.Os:j Os:j{ Os:j Os:j{ Os:j ,Os:j Os:jI Os:j Os:j; Os:j Os:j$ Os:j Os:jM Os:j˚ Os:j Os:j@ Os:jО Os:j Os:j Os:j Os:j BOs:j Os:j] Os:j Os:j Os:j, Os:j Os:j Os:j Os:j Os:j Os:j: Os:jǻ Os:jݾ Os:j6 Os:jп Os:j Os:j Os:j Os:jA ,Os:j Os:j Os:j Os:j Os:jo Os:j Os:j3 Os:j) Os:jo Os:j Os:jr ,Os:j Os:j Os:j7 Os:j Os:j Os:j Os:j Os:ja BOs:j BOs:j; Os:j Os:j8 Os:j Os:jh Os:j Os:j8 Os:j~ Os:j Os:j BOs:j` Os:j Os:j2 Os:j ,Os:j Os:j| ,Os:j  Os:jQ BOs:j ,Os:jA Os:jn ,Os:j Os:j# ,Os:j8$ Os:j( ,Os:j-) Os:j'- ,Os:j- Os:j1 Os:jK2 Os:j2 Os:j6 Os:j[7 Os:js8 Os:j; Os:j#< Os:j< Os:j7A ,Os:jA Os:jE Os:jJF Os:jF Os:jI ,Os:jJ Os:jO Os:j(P Os:jcP Os:jTT Os:jT ,Os:jX Os:jbY ,Os:j^ ,Os:j&_ Os:jb Os:jc Os:jc Os:jg Os:jh Os:jh Os:jl Os:jl Os:jrm Os:jVq Os:jq Os:jr Os:jv ,Os:jw Os:j{ Os:j| Os:j| Os:j ,Os:j Os:j ,Os:j( Os:j Os:j Os:j Os:j Os:j Os:j Os:j% ,Os:j Os:jƚ ,Os:j Os:jI Os:j Os:jm Os:j֤ Os:jZ Os:j Os:j Os:j Os:j Os:j1 ,Os:j Os:j Os:j Os:j Os:jJ Os:j Os:j, Os:jh ,Os:j Os:j Os:j Os:j Os:j ,Os:j Os:j? Os:j Os:j Os:j ,Os:ja Os:j ,Os:j Os:jC Os:j Os:jM Os:j ,Os:j2 Os:j) ,Os:j Os:j Os:j Os:j Os:j Os:j! Os:j! Os:j& ,Os:j"' Os:j* Os:jG+ Os:j+ Os:j1 Os:j=2 Os:js2 Os:j6 Os:j6 Os:j|7 Os:jA< ,Os:j"= Os:j6C ,Os:jC Os:j4J ,Os:jJ Os:jO Os:jZP Os:jP Os:jV ,Os:jV Os:jZ Os:j[ Os:jsa XOs:jPf ,Os:j3g Os:jQj Os:jj Os:j!Os:j{!Os:j"Os:j&Os:j('Os:j+Os:jH,Os:j},Os:j-Os:j0,Os:j61Os:jr4Os:j4Os:j5Os:j:Os:jr:Os:j:Os:jt?Os:j?Os:je@Os:jDOs:j_DOs:jDOs:jHOs:jHOs:jRIOs:jM,Os:j{NOs:jROs:jPROs:jROs:jUOs:jUOs:jVOs:jJYOs:jYOs:jZOs:j]Os:jJ^Os:j^Os:jqaOs:jaOs:j~bOs:jeOs:jSeOs:jeOs:jiOs:jGiOs:jiOs:jlOs:jlOs:j]mOs:j'qOs:jjqOs:jqOs:juOs:j"vOs:jvOs:jYz,Os:jO{Os:j,Os:jOs:juOs:jOs:jDOs:j,Os:jOs:j}Os:jOs:jBOs:jOs:jOs:jOs:j,Os:jOs:jܗOs:j Os:jOs:jOs:jBOs:j՝Os:j0,Os:jOs:j,Os:jOs:j,Os:j̨Os:jOs:jqOs:jOs:jGOs:jOs:jϰOs:jaOs:jOs:jOs:jٷOs:j1Os:j Os:j,Os:jeOs:j#Os:jiOs:jOs:jAOs:jOs:j6Os:jXOs:jOs:jOs:jOs:jOs:jOs:jOs:jOs:jOs:jz,Os:jOs:j,Os:jDOs:j,Os:j=Os:j ,Os:jhOs:j,Os:jhOs:j,Os:jOs:j,Os:jOs:j,Os:jOs:jzOs:jOs:jOs:jU,Os:jOs:jOs:j,Os:jOs:j Os:j Os:j Os:j Os:jbOs:jOs:jOs:jOs:jY,Os:jjOs:j,Os:j8Os:j8"Os:j"Os:j #Os:j.'Os:jq'Os:j'Os:j<,,Os:j-Os:j1Os:j2Os:j2Os:jN7,Os:j8Os:j}<,Os:j%=Os:jo@,Os:j@Ps:j,Ps:jPs:jPs:jbPs:jPs:j ,Ps:jPs:jPs:jPs:jPs:j-Ps:jPs:jPs:jPs:jPs:j`Ps:jx!,Ps:j3"Ps:j#&,Ps:j*'Ps:jw+,Ps:j ,Ps:jM1,Ps:jM2Ps:j86Ps:j6Ps:jA7Ps:j<Ps:j[<Ps:j<Ps:j@Ps:j@Ps:jAPs:jhFPs:jFPs:j'GPs:j K,Ps:jLPs:j\QBPs:j WPs:jrWPs:jWPs:jP[Ps:j[Ps:j!\Ps:jvaPs:jaPs:jHbPs:jgPs:jgPs:j_hPs:j;lPs:jlPs:jmPs:jq,Ps:j-rPs:jvPs:j,wPs:jwPs:j|Ps:j*}Ps:j}Ps:jPs:jEPs:jPs:jBPs:jPs:jbPs:jPs:j{Ps:jPs:j+Ps:jPs:j}Ps:jДPs:jCPs:j,Ps:jؙ,Ps:jfPs:j}Ps:j%Ps:jtPs:jPs:j̤Ps:jPPs:jW _You start waiting.Ps:j_4459.0 (99.0)Ps:j060.0 (100.0)Ps:j@Ps:j _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.Ps:j...# ...# .^.##  #.^.###  ##.....## #.......#∩#..###...;...#####...###Ps:j"#####Ps:jiPs:j֠01.0)Ps:jPs:jPs:ju ..∩. ...# ...# .^.##  #.^.###  ##.....## #.......#Ps:jv ∩#..###.......#####...########Ps:jm~ Ps:j %2Ps:jp 9∩Ps:jj Ps:jv ..∩. ...# ...# .^.##  #.^.###  ##.....## #.......#..##.......#####...########Ps:jZ) Ps:j2 %3Ps:j6 9∩Ps:j:  _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _There is an empty arch of ancient stone here.Qs:j...∩.. .^.##  #.^.# ## ### #....∩....# ..#.......#####...########Qs:jQs:j,4 _Qs:jQs:jkd ≈≈≈≈≈≈...∩.. .^.##  #.^.# ## ##.......## #....∩....# ..#.....Qs:j?e ..#####...########Qs:jl Qs:jw %5Qs:j{ Qs:j>} Rs:jnM≈≈≈≈≈≈≈≈≈≈.....≈~..∩. ≈....## ....## #.^.##  #;^.###  ##.....## Rs:j##.......###....∩#.........#Rs:jRs:j%6Rs:jRs:jRs:jN%#########≈≈.≈≈≈≈≈≈≈≈≈........≈~..∩.#.~≈#....  ##.^.## ## ##.......##Rs:jn& #....∩....# #.........###.......#####...########Rs:j/Rs:j;%7Rs:js?Rs:jARs:jK K≈≈#########≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈.........≈~..∩.#.~≈#..;.##  ##.^.## ## ##.......## #....∩....#KK 2 kobolds (missiles, wandering) #.........#.......#####...###Rs:j&  You encounter 2 kobolds.A kobold is quivering boomerangs. A kobold is quivering boomerangs.Rs:j?858ShockRs:j?>Rs:j@E _Found two gates leading back out of this place.Ss:jڇ   Psyko the Zephyrmancer ≈∩ K≈≈  Tengu of Vehumet **.... ≈≈#########≈≈  Health: 54/54 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 34/35 =======================- ..≈≈≈≈≈≈≈≈≈  AC: 4Str: 8 ..≈≈...... EV: 37 Int: 21 ...≈~..∩.# SH: 0Dex: 14Ss:j  #.~≈....##  XL: 10 Next: 61% Place: a Bailey #..;..##  Noise: ---------  Time: 11468.0 (0.0) ####.^.##  -) Magic Parchment ##.^.###  Cast: Shock ##.....##  Scroll Fly  ##.......##  Ss:jk #....∩....#  KK 2 kobolds (missiles, wandering) #.........#  ##.......##  ###...### Ss:jy Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold!Ss:j  ≈* K≈≈  ≈*  ≈≈*  ..≈*  ..≈≈*..... ...≈~*.∩.# #.~≈.*..##  Ss:jf          Ss:j K   kobold (missile   Ss:j ~∩≈≈≈...Ss:j2 922 =9.0 (1Ss:j8 ;∩Ss:j;   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold! _Vehumet accepts your kill.Ss:j5   Psyko the Zephyrmancer ≈∩ ∩≈≈  Tengu of Vehumet **.... ≈≈#########≈≈  Health: 54/54 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 33/35 ======================-- ..≈≈≈≈≈≈≈≈≈  AC: 4Str: 8 ..≈≈...... EV: 22Int: 21 Ss:j6 !...≈~..∩.# SH: 0Dex: 14 #.~≈....##  XL: 10 Next: 61% Place: a Bailey #..;..##  Noise: =--------  Time: 11469.0 (0.0) ####.^.##  -) Magic Parchment ##.^.###  Cast: Shock ##.....##  Scroll Fly  ##.......##  #....∩....#  K   kobold (missile, wandering) Ss:j6 #.........#  ##.......##  ###...### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSs:j97 Aim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold!Ss:jK; ! ≈∩ *≈≈  *≈  Ss:j; *≈  *≈  * *# *##    Ss:j'<        Ss:j< /  Ss:j ∩≈≈≈...Ss:j ]70.0 (1ShockSs:j 9∩Ss:j  Aiming: Shock (safe; 1% risk of failure)  Ss:j: RPress: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold! _Vehumet accepts your kill.Ss:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ts:j:Ts:jTs:j Ts:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ts:ji  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ts:jTs:jTs:jTs:j;B  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Ts:jp_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ts:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ts:jTs:jTs:jTs:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ts:j>] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ts:j`#Ts:j,Ts:j1Ts:j5  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Us:j{Us:j{Us:j}Us:jځUs:j"u 37  Us:jPUs:jUs:j\Us:jUs:j:K4=Us:jUs:j,Us:j Us:jUs:jDUs:jUs:jТUs:j)Us:jOUs:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters wUs:jEithin range! (Use Z to cast anyway.) _You start resting.  Magic restored.Us:j,B∩-Us:j+6.0 (6Us:j&5==-7.0 (7 _Us:j9∩Us:jycs:j1p cs:jWw 0cs:j| cs:j~ ds:jMM ##≈∩ ∩≈≈≈#########≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈......#...≈~..∩.# #.~≈..;.## ####.....## ####.^.## #.^.### ##.....##.ds:j_N9.....ds:j)Vds:jbb  8.0 (1ds:jgds:jids:jC yM #  ##∩ ∩≈≈≈#########≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈......#...≈~..;.# ##.~≈....## ####.....## ####.^.## ##.^.###......ds:j& ds:jj/ %9ds:jQ5 9∩ds:j7 j _There is a gate leading back out of this place here.es:ji ## ##≈≈∩ ∩≈≈≈≈#≈≈≈≈.≈#.≈#.≈≈......##...≈~.;∩.##.~≈....## ####.....## ####.^.##  ##.^.###  ##.....## ##...## #....∩..#  #.#es:jes:j)-80 _es:j&9∩es:jJes:j< t# #≈## ##≈≈∩ ∩≈≈≈≈#≈≈≈≈.≈#.≈#.≈≈......# #...≈~;.∩.# ###.~≈....## ####.....## ####.^.## es:j=  ##.^.### ##.## ##....## #....∩...#  #.#es:jF es:j/Q A=1es:jV es:jX fs:jf$# # ≈## ##≈ ≈≈≈∩ ∩≈≈≈ ≈≈≈≈#≈≈≈≈ ..≈# ....≈# ....≈≈......# #...≈~.;∩.# fs:jg###.~≈....## ####.....## ####.^.## ##.....####.......###....∩....# fs:j gs:jEA hs:j  Psyko the Zephyrmancer .+ ..  Tengu of Vehumet **.... .# #.≈  Health: 54/54 ======================== # .#(.≈≈  Magic: 34/35 =======================-  ≈## ###≈≈≈≈  AC: 4hs:jStr: 8  ≈≈≈∩ ∩≈≈≈≈≈#  EV: 37 Int: 21  ≈≈≈≈#########≈≈≈≈#  SH: 0Dex: 14  ..≈≈≈≈≈≈≈≈≈≈≈≈≈#  XL: 10 Next: 61% Place: a Bailey  ....≈≈≈≈≈≈≈≈;# Noise: ---------  Time: 11486.0 (0.0)  ....≈≈......##hs:j -) Magic Parchment #...≈~..∩.## Cast: Shock ###.~≈....##hs:j Scroll Fly Water  ####.....## ####.^.## K   kobold (missile, wandering) ##.^.###  ##.....##  ##.......## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehs:jAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold!  You kill the kobold!hs:j .+ ..  .# #.≈  # .#*.≈≈ hs:j ≈## ###*≈≈≈  ≈≈≈∩ ∩≈*≈≈≈#  *≈≈#  *≈#      hs:j  ####.^ ##.^  hs:j0Khs:j9(≈≈≈≈K   kobold (missile, wandering)hs:j9k22 =7.0 (1Shockhs:j#<∩hs:jz  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold!  You kill the kobold! _Vehumet accepts your kill.hs:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hs:j2Ohs:jfdhs:jkhs:jWn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hs:jZ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hs:j hs:j hs:j! hs:j''   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hs:j>O .# K+ ... .# ## .#(.≈## ####≈≈≈≈≈hs:jO ≈≈≈∩ #∩≈≈≈≈≈#≈≈≈≈#########≈≈≈≈#..≈≈≈≈#....≈≈≈≈≈≈≈≈≈###....≈≈.....hs:jO #...≈~..∩.## ###.~≈....hs:j P ######.....## hs:j1P ####.^####.^.#hs:jVP .##hs:jU :.hs:j*^ (hs:jg v 37  -8 _hs:jn M∩∩hs:jp is:jf#..# .K.+ ...≈..###.≈# ..#(.≈≈## ####≈≈≈≈∩ #∩≈≈≈≈≈# ≈≈≈≈#≈≈≈≈# ..≈# ....≈### ....≈≈......## #...≈~..∩.## ###.~≈....######.....## K   kobold (missile, wandering)### is:jis:j RK.is:jis:jC?-9is:j8∩is:jis:jBW U#.. ..###K.# ...###..+ ... ...#### ..#(.≈## ####≈≈≈≈≈≈#≈≈≈∩ #∩≈≈≈≈≈#≈≈≈≈#########≈≈;≈#..≈≈≈≈###....≈≈≈≈≈≈≈≈≈###....≈≈.....#...≈~..∩is:j%X #####.~≈....## ####.....######.^####.^.###is:j] U.Kis:jR_ 0Kis:jj yK 2 kobolds (missiles, wandering)is:jau d5=90Shockis:j is:j} onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a kobold. It is quivering boomerangs.js:j   Psyko the Zephyrmancer #.. ..##  Tengu of Vehumet **.... #..# ...#  Health: 54/54 ======================== ##.K+ (..≈≈  Magic: 34/35 =======================- ...###.≈≈≈≈  AC: 4Str: 8  # ..#(.≈≈≈≈≈  EV: 37 Int: 21  ≈## ####≈≈≈≈≈≈#  SH: 0Dex: 14  ≈≈≈∩ #∩≈≈≈≈≈#  XL: 10 Next: 61% Place: a Bailey  ≈≈≈≈#########≈≈;≈# js:j [40mNoise: ---------  Time: 11490.0 (0.0)  ..≈≈≈≈≈≈≈≈≈≈≈≈≈### -) Magic Parchment  ....≈≈≈≈≈≈≈≈≈### Cast: Shock  ....≈≈......## Scroll Fly Water  #...≈~..∩.##  ###.~≈....## KK 2 kobolds (missiles, wandering)  ####.....## ####.^.## ##.^.###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold!Vehumet accepts your kill.js:j m #.. ..##  #..# ...#  ##.K+ *..≈≈  ...###*≈≈≈≈  # ..#(*≈≈≈≈≈ js:jD c ≈## ####*  ≈≈≈∩ #∩≈≈*≈≈#            K   kobold (missile  js:j  ####.^ ##.^js:j|6 W.Kjs:jnC (..≈≈js:jcQ 5=22 =1.0 (1Shockjs:j[ js:jNa ~  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill. _You feel your power returning.js:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.js:j js:j (js:j 3js:j`7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ks:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ks:jks:jEks:jks:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ks:jl .## #.. ..## . #..# ....#####..+ (.. ks:j^.K.###  # #..#(.≈≈≈≈≈≈ ≈## ####≈≈≈≈≈≈# ≈≈≈∩ #∩≈≈;≈≈# ≈≈≈≈#########≈≈≈≈### ..≈≈≈≈### ks:j)r....≈≈≈≈≈≈≈≈≈### ....≈≈.....#...≈~..∩.##  ###.~≈..######.....##ks:jrc####.^##ks:j0Kks:j] .K   kobold (missile, wandering)ks:jDv 37  -2 _ks:jks:jks:j6 ..#  ..##  #.. ...## . #..# ....######..+ (.. ^K..### # #..#(.≈≈≈≈≈≈≈ ## ####≈;≈≈≈≈#∩ #∩≈≈≈≈≈#### ≈≈≈#########≈≈≈≈###≈≈≈≈###≈≈≈≈≈≈≈≈≈### ...≈≈..... #...≈~..∩## ###.~≈####.....##ks:jϙ ks:jݠ ?-3ks:j ks:j ls:jo..## ...#  #..##  #.. #...## . #..# #....#######..+ #(.. ^K..### #..#(.;≈≈≈≈≈≈# # ####≈≈≈≈≈≈####∩ #∩≈≈≈≈≈#### ≈≈#########≈≈≈≈### ≈≈≈ls:j≈###≈≈≈≈≈≈≈≈≈### ..≈≈..... ...≈~..∩.## ##.~≈ls:jls:j%4ls:jqls:jls:j_ 0### ..## ...#  #..##  #.. #...## . #..# #....########..+ #(..^K..### #..#(.≈≈≈≈≈≈≈ ####≈≈≈≈≈≈#### ∩ #∩≈≈≈≈≈#############≈≈≈≈### ≈≈≈### .≈≈≈≈≈≈≈≈≈### .≈≈..... ..≈~..∩.##ls:jh ls:jks A=5ls:jy ls:jt{ ms:jM### ...#...#  #..##  #.. #...## . #..# #....#####ms:j###..+ #(;.≈≈≈≈≈≈^K..###.≈..#(.≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### ∩#∩≈≈≈≈≈#####ms:jms:j06ms:jYms:jms:j%##### ....## ....#  #..##  #.. #...## . #..# #..;.##### ###..+ #(..^K..####..#(.≈≈≈≈≈≈≈ ####≈≈≈≈≈≈#### #∩≈≈≈≈≈#### #########≈≈≈≈### ≈ms:j%m≈### ≈≈≈≈≈≈≈≈≈###ms:j.ms:j 7%7ms:j<ms:j>ns:jR;OM###### ......#.....#  #..##  #.. #..;## . #..# #....##### ###..+ #(..≈≈≈≈≈≈#^K..###.ns:j%<≈###..#(.≈≈≈≈≈≈≈#####ns:jDns:jM%8ns:jFSns:jUns:jŖ M####### .......###.K..... # #.. #...## . #..# #....#######..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈## #..#(.≈≈≈≈≈≈≈##K   kobold (missile, wandering) ####≈≈≈≈≈≈#### ∩ #∩≈≈≈≈≈#############≈≈≈≈###ns:jX KK) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is quivering boomerangs.  The kobold shouts!ns:jF @(((((ns:j4 \....;ns:j: ns:j= ?===9Shockns:jC ns:jFF y _The kobold throws a boomerang. The boomerang completely misses you.os:jPsyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================os:j;Magic: 34/35 =======================-AC: 4Str: 8#######EV: 37 Int: 21.......##SH: 0Dex: 14#.****..#XL: 10 Next: 61% Place: a Bailey#*;##Noise: ===------  Time: 11499.0 (0.0)#.. #...##-) Magic Parchment. #..# #....#####Cast: Shockos:j=###..+ #(..≈≈≈≈≈≈#Scroll Fly ^K..###.≈≈≈≈≈≈≈##os:j4*#..#(.≈≈≈≈≈≈≈##K   kobold (missile)####≈≈≈≈≈≈#### ∩#∩≈≈≈≈≈#### ≈#########≈≈≈≈### _The kobold throws a boomerang. The boomerang completely misses you.os:jyCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineos:jFAim: a kobold, quivering boomerangs (67% to hit)os:jN.Kos:jC...os:j=22 =--500.0 (1os:j8 ∩os:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (67% to hit) _The zap misses the kobold.os:j  Psyko the Zephyrmancer  Tengu of Vehumet **....  Health: 54/54 ========================  Magic: 33/35 ======================--  AC: 4Str: 8 ####### EV: 22Int: 21 .......## SH: 0Dex: 14 #..K....# XL: 10 Next: 61% Place: a Bailey #.;## Noise: =--------  Time: 11500.0 (0.0)os:j #.. #...##  -) Magic Parchment . #..# #....#####  Cast: Shock ###..+ #(..≈≈≈≈≈≈#  Scroll Fly  ^K..###.≈≈≈≈≈≈≈##  #..#(.≈≈≈≈≈≈≈##  K   kobold (missile) ####≈≈≈≈≈≈#### ∩ #∩≈≈≈≈≈#### ≈#########≈≈≈≈###Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold!  You kill the kobold!Vehumet accepts your kill.Vehumet offers you knowledge of Stone Arrow.os:j5/  --more--ps:jy 0(ps:j> +   #..***..# #*;## #..   . #..#      ^ #..#(  ∩ #∩ps:j S(...ps:j$ 4=1.0 (1Shockps:jy 8 ∩ps:j e  Aim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold!  You kill the kobold!  Vehumet accepts your kill.offers you knowledge of Stone Arrow. _You feel your power returning.rs:j#######o.......###..(..;.# ###### #.. #...## . #..# #....#######..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈##o   orc warrior (wandering) #..#(.≈≈≈≈≈≈≈## # #rs:jB###≈≈≈≈≈≈####∩ #∩≈≈≈####rs:jw .oYou encounter an orc warrior. It is wielding a +0 battleaxe.rs:jEors:j 37  =2Shockrs:jl:∩rs:j- _The orc warrior shouts!ss:ju Psyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 33/35 ======================--AC: 4Str: 8EV: 37 Int: 21#########SH: 0Dex: 14.***....##XL: 10 Next: 61% Place: a Bailey#..***;.#Noise: ==-------  Time: 11502.0 (0.0)######..##-) Magic Parchment#.. #...##Cast: Shock. #..# #....#####Scroll Fly ###..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈##o   s:j 10;1morc warrior#..#(.≈≈≈≈≈≈≈## #####≈≈≈≈≈≈#### ≈∩#∩≈≈≈≈≈####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail (71%  to hit)  The zap hits the orc warrior.ss:j&r M.oss:jay p..(..ss:jZz h4=22 =-3.0 (1ss:j :∩ss:jw   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail (71%  to hit)  The zap hits the orc warrior. _The orc warrior is lightly wounded.ts:jPsyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 33/35 ======================--AC: 4Str: 8EV: 22Int: 21#########SH: 0Dex: 14ts:j........##XL: 10 Next: 61% Place: a Bailey#*****;.#Noise: =--------  Time: 11503.0 (0.0)######..##-) Magic Parchment#.. #...##Cast: Shock. #..# #....#####Scroll Fly ###..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈##o   orc warrior#..#(.≈≈≈≈≈≈≈## #####≈≈≈≈≈≈#### ≈∩#∩≈≈≈≈≈####The zap hits the orc warrior. _The orc warrior is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock s:jr7m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linets:j ZF.ots:j≈≈≈≈≈≈≈≈≈≈≈≈≈###o   orc warrior ..≈≈≈≈≈≈≈≈≈### us:j ..≈≈......## ...≈~..∩.##Confirm with . or Enter, or press ? or * to list all spells.us:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineus:j& Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (lightly wounded, 71% to hit)  The zap hits the orc warrior.us:jQ M.ous:j 2(us:j :22 =10.0 (1us:j 9∩us:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (lightly wounded, 71% to hit)  The zap hits the orc warrior. _The orc warrior is lightly wounded.vs:j<Psyko the Zephyrmancer#########Tengu of Vehumet **............##Health: 54/54 ========================#..o....#Magic: 32/35 =====================---######..##AC: 4Str: 8#.. #...##EV: 22Int: 21. #..# #*...#####SH: 0Dex: 14vs:j/=###..+ #*..≈≈≈≈≈≈#XL: 10 Next: 61% Place: a Bailey^K..###;≈≈≈≈≈≈≈##Noise: =--------  Time: 11510.0 (0.0)#..#(.≈≈≈≈≈≈≈##-) Magic Parchment #####≈≈≈≈≈≈####Cast: Shock vs:jr=T≈∩#∩≈≈≈≈≈####Scroll Fly ≈≈#########≈≈≈≈### ≈≈≈≈≈≈≈≈≈≈≈≈≈###vs:j=8o   orc warrior ..≈≈≈≈≈≈≈≈≈### ..≈≈......## ...≈~..∩.##vs:j=Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vs:j>Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linevs:j;>Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (lightly wounded, 71% to hit)vs:jM.ovs:j vs:jnX3=1.0 (1vs:j;∩vs:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (lightly wounded, 71% to hit) _The zap misses the orc warrior.vs:j#########........## #..o....#####..##.. #...##. #..# #....##### ###..+ #o..≈≈≈≈≈≈# ^K..###.≈≈≈≈≈≈≈# #..#(.## ####≈≈≈≈≈≈#### ≈∩∩≈≈≈≈≈#### vs:j5≈#########≈≈≈≈### ≈≈≈≈≈≈≈≈≈≈≈### ..### ......##.≈~..∩.## ##.~≈...vs:jMJ(ovs:jvs:j 37  -2Water vs:jI9∩vs:jvs:j^ ........## #..o....#####..##.. #...##. #..# #....##### ###..+ #(..≈≈≈≈≈≈# ^K..###o≈≈≈≈≈≈≈# #..#(.≈## ####≈≈;≈≈≈#### ≈∩#∩≈≈≈≈≈#### ≈#########≈≈≈≈### ≈≈≈≈≈≈≈≈≈≈≈### ..vs:j A###......## .≈~..∩.## ##.~≈...  ####.....##vs:j7 N.ovs:j O  The orc warrior attacks as it pursues you!vs:jf -=3vs:j vs:jL Y _The orc warrior closely misses you.ws:j #..o....#####..##.. #...##. #..# #....##### ###..+ #(..≈≈≈≈≈≈# ^K..###.≈≈≈≈≈≈≈# #..#(o≈## #####≈≈≈≈≈≈#### ≈∩#∩≈≈≈≈;#### ws:j~≈#########≈≈≈≈### ≈≈≈≈≈≈≈≈≈≈≈### ..### ......##.≈~..∩.## ##.~≈...  ####.....## ####.^.##ws:j#ws:j --4ws:j#W∩∩ws:j &xs:j. #..o....#Psyko the Zephyrmancer######..##Tengu of Vehumet **....#.. #...##Health: 54/54 ========================. #..# #....#####Magic: 29/35 ===================-----###..+ #(..≈≈≈≈≈≈#AC: 4Str: 8^K..###.≈≈≈≈≈≈≈##EV: 37 xs:j 1Int: 21#..#(*≈≈≈≈≈≈≈##SH: 0Dex: 14 xs:j #####≈≈≈≈≈≈####xs:j XL: 10 Next: 61% Place: a Bailey ≈∩#∩≈≈≈≈;####xs:j Noise: ---------  Time: 11514.0 (0.0) ≈≈#########≈≈≈≈###xs:j -) Magic Parchment ≈≈≈≈≈≈≈≈≈≈≈≈≈###xs:j, Cast: Shock ..≈≈≈≈≈≈≈≈≈###xs:jP Scroll Fly Water ..≈≈......## ...≈~..∩.##xs:js vo   orc warrior xs:j 8##.~≈....######.....##xs:j >####.^.##xs:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xs:j_ Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (lightly wounded, empty space bonus: 6/8)xs:jk o.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the orc warrior!xs:j 8 xs:j ;22 ===5.0 (1xs:j' M∩∩xs:j c _The orc warrior is heavily wounded.xs:j#..o....#Psyko the Zephyrmancer######..##Tengu of Vehumet **....#.. #...##Health: 54/54 ========================. #..# #....#####Magic: 25/35 =================-------###..+ #(..≈≈≈≈≈≈#AC: 4Str: 8xs:j&^K..###.≈≈≈≈≈≈≈##EV: 22Int: 21#..#*.≈≈≈≈≈≈≈##SH: 0Dex: 14 #####≈≈≈≈≈≈####XL: 10 Next: 61% Place: a Bailey ≈∩xs:j'o#∩≈≈≈≈;####Noise: ===------  Time: 11515.0 (0.0) ≈≈#########≈≈≈≈###xs:jT+-) Magic Parchment ≈≈≈≈≈≈≈≈≈≈≈≈≈###Cast: Shock ..≈≈≈≈≈≈≈≈≈###xs:jScroll Fly Water ..≈≈......## ...≈~..∩.##o   orc warrior ##.~≈....######.....######.^.##xs:j(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xs:j! hAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  xs:jL S(heavily wounded, empty space bonus: 3/8)ys:j)Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail  (heavily wounded, empty space bonus: 3/8)  The air twists around and strikes the orc warrior!  You kill the orc warrior!ys:jS(ys:j<l646.0 (1Shockys:j0ys:jZ _Vehumet accepts your kill.ys:jsG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ys:j{Jys:jQys:jXys:j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zs:j3zs:jzs:j 37  zs:jzs:jJzs:jzs:jzs:jqzs:jzs:j?a7=zs:jzs:jzs:jlzs:j zs:jAzs:jzs:jzs:jzs:j]zs:jzs:jmzs:jh8==zs:jzs:jmzs:jzs:jzs:jlzs:jzs:j zs:jz,zs:jzs:jzs:jU9=zs:jzs:jzs:jezs:j9!zs:jz%zs:j%zs:j'zs:j+zs:j,,zs:j-zs:j1zs:jD2L30=zs:j4zs:j(8zs:j8zs:j :zs:j=zs:j=zs:jp?zs:jCzs:j|Czs:j*Ezs:jH91zs:jHE==zs:jWJzs:jGNzs:jNzs:j)Qzs:jU,zs:jUzs:j9[,zs:j]zs:jazs:j=b9=zs:j:dzs:jhzs:j}h%2zs:jDjzs:jwnzs:jnzs:jpzs:juzs:juzs:jwzs:j<|zs:j|zs:j~zs:jzs:jK3=zs:jуzs:jzs:jzs:j^zs:jzs:jzs:jzs:jzs:j,zs:jzs:jzs:jh4==zs:jzs:jzs:jĠzs:j^zs:j8zs:jzs:j8zs:jΫzs:jzs:jzs:jWn _You start resting.Magic restored.zs:jox∩---∩zs:j052.0 (36.0)zs:j5==---3.0 (37 _zs:j@∩zs:j zs:j zs:j zs:j zs:j ,zs:j ,zs:j zs:j\ ,zs:j zs:j zs:j2 9=zs:j zs:jw zs:j zs:j zs:j zs:jO zs:j zs:j zs:jb zs:j zs:j8 zs:j| zs:j zs:j zs:j@ zs:jv zs:j zs:j  zs:j zs:j ,zs:jP" zs:j% zs:j% zs:j' zs:jY* ,zs:j+ zs:ju/ ,zs:j`0 zs:jn2 ,zs:jr3 zs:j5 zs:j:6 zs:j6 zs:jE8 zs:ji8 zs:jC9 zs:jc< zs:j< zs:j> zs:j>A ,zs:jB zs:jE zs:j&F zs:jF zs:jH zs:jH zs:jI zs:jL zs:jL zs:jN zs:jQ ,zs:j?S zs:jU ,zs:jV zs:jX ,zs:jY zs:j] ,zs:j^_ zs:jb zs:jc zs:jd zs:jh zs:jh zs:jsj zs:jn zs:jn zs:jp zs:ju ,zs:jv zs:jz zs:jz zs:j| zs:j ,zs:jV zs:jC zs:j zs:j6 zs:j7 ,zs:jN zs:j zs:jO zs:jH zs:j zs:j: zs:j zs:j zs:j zs:j zs:jU zs:jЧ zs:j zs:j2 zs:j zs:jQ zs:je zs:j zs:jh zs:j zs:j zs:jڻ zs:j ,zs:jT zs:j zs:jG zs:j zs:j zs:j zs:j zs:j zs:j zs:j zs:jE zs:j zs:j zs:j zs:jm zs:j zs:j ,zs:jd zs:j< ,zs:jE zs:j zs:j+ zs:j) zs:j3 zs:jL zs:jv zs:j zs:j zs:j zs:j@ zs:j zs:j% zs:j ,zs:j zs:j ,zs:j" zs:j& zs:j& zs:je( zs:j+ zs:j , zs:j- zs:j3 zs:j3 zs:j5 zs:j: ,zs:j< zs:jA zs:j!B zs:j6D zs:jG ,zs:j^I zs:j6N zs:jwN zs:j2P zs:jT zs:jgT zs:jU zs:jY zs:j=Z zs:j[ zs:jq_ ,zs:j a zs:je ,zs:jTg zs:jk zs:jk zs:jfm zs:j$r zs:jbr zs:jt zs:j|x zs:jx zs:juz zs:j~ zs:j~ zs:j zs:ją ,zs:j zs:j zs:jf zs:j+ zs:jC zs:j zs:j zs:jז zs:j3 zs:j zs:j zs:jќ zs:j֞ zs:j zs:j zs:jf zs:jE ,zs:jG zs:j zs:je ,zs:jK zs:j zs:j! zs:j zs:j% zs:j% zs:ja zs:j zs:j zs:jg zs:j zs:j zs:j zs:jt zs:j zs:jQ zs:j zs:j zs:jx zs:jx zs:j zs:j? zs:j ,zs:jV zs:j zs:jS zs:j zs:j zs:j4 zs:j zs:j: ,zs:j zs:jE ,zs:j zs:j zs:jz zs:jR" zs:jF% ,zs:j& zs:jP* zs:j* zs:j(, zs:je0 zs:j0 zs:j53 zs:j:5 ,zs:jM6 zs:jr@ ∩ _You start waiting.zs:jDR .652.0 (99zs:jYh h3.0 (100.0) _Done waiting.{s:jY{s:j 0{s:j{s:jF _Unknown command.|s:j6M........#..o....# #####..##  #.. #...## . #..# #....##### ###..+ #(..≈≈≈≈≈≈^K..###.≈## #..#).≈≈≈≈≈≈≈## # ####≈≈;≈≈≈####∩ #∩≈≈≈≈≈#############≈≈≈≈### ≈≈≈≈### ..≈≈≈≈≈≈≈≈≈###|s:j|s:jo  4.0) _|s:jA∩|s:jM######### ........#..o....# #####..##  #.. #...## . #..# #....##### ###..+ #(..≈≈≈≈≈≈^K..###.≈## |s:j#..#).;≈≈≈≈≈≈## # ####≈≈≈≈≈≈####∩ #∩≈≈≈≈≈#############≈≈≈≈### ≈≈≈≈≈≈≈≈≈≈≈≈≈####|s:j|s:j%5|s:jWA∩|s:j6[ ######### ........## #..o....# ######..##  #.. #...## . #..# #....##### ###..+ #(.. ^K..### #..#).≈≈≈≈≈≈≈ ####≈≈≈≈≈≈#### ∩ #∩≈≈≈≈≈#############≈≈≈≈### ≈≈≈### .≈≈≈≈≈≈≈≈≈### .≈≈..... ..≈~..∩.##|s:jN^ |s:jy B6}s:jiM######### ........#..o....# #####..##  #.. #...## . #..# #....##### ###..+ #(;.≈≈≈≈≈≈^K..###.}s:j_≈##..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### ∩#∩≈≈≈≈≈#####}s:j>}s:j07}s:j}s:j{}s:j '######### ........## #..o....# ######..## #.. #...##. #..# #....##### ###..+ #(..≈≈≈≈≈≈# ^K..###;≈# #..#) # ####≈≈≈≈≈≈## ≈∩ #∩≈≈≈≈≈#### ≈≈############≈≈≈≈≈≈≈≈ ...≈≈......##..≈~..∩}s:j }s:j% %8}s:j[+ ;∩}s:j0 }s:jj######### ........## #..o....# ######..## #.. #...##. #..# #....##### ###..+ #(..≈≈≈≈≈≈# ^K..###.≈# # #..#) ## ####≈≈≈≈≈≈## ≈≈∩ #∩≈≈≈≈≈#### ≈≈#########≈≈≈≈### }s:j.≈≈≈≈≈≈≈≈≈≈≈≈≈### ....≈≈......## #...≈~..∩ ###.~≈....##}s:j}s:j %9}s:j39∩}s:j~s:j # ..## #..o....# ######..## #.. #...## . #..# #....##### ###..+ #(..≈≈≈≈≈≈# ^K..###.≈##  # #..#;.~s:j≈## ≈## ####≈≈≈≈≈≈####≈∩ #∩≈≈≈≈≈####≈##≈≈≈≈###.≈### ....≈###.≈≈......##  #...≈~..∩.##  ###.~≈....##~s:j~s:j&60~s:j ~s:jc $  Things that are here:~s:j~c _a +0 battleaxe; a +0 chain mail; 2 boomerangss:j2# ..## #..o....# ######..## #.. #...## . #..# #....##### ###..+ #(..≈≈≈≈≈≈# ^K..###.≈## # #..#);≈## ## ####≈≈≈≈≈≈#### ∩ #∩≈≈≈≈≈#### ##≈≈≈≈### ≈### ≈≈......## s:jW=s:jfE,1 _s:jK;∩s:j3Ns:j2######### ........## #..o....# ######..##  #.. #...## . #..# #....##### ###..+ #(..  s:j ^K..### #..#).≈≈≈≈≈≈≈ # ####≈≈≈≈≈≈####∩ #∩≈≈≈≈≈#### ≈≈#########≈≈≈≈### ≈≈≈≈###≈≈≈≈≈≈≈≈≈### ..≈≈..... ...≈~..∩.##s:js:j%2s:j!9∩s:j+#s:jC0 ######### ........## #..o....# ######..##  #.. #...## . #..# #....##### ###..+ #(;. ^K..### #..#).≈≈≈≈≈≈≈ ####≈≈≈≈≈≈#### ∩ #∩≈############s:jT1 #≈≈≈≈### ≈≈≈### .≈≈≈≈≈≈≈≈≈### .≈≈.....s:j; s:jD %3s:jJ :∩s:jYL s:jM######### ........#..o....# #####..##  #.. #...## . #..# #.;..##### ###..+ #(..≈≈≈≈≈≈^K..###.≈##..#).≈≈≈≈≈≈≈######≈≈≈≈≈≈######s:j?s:jţ%4s:ja:∩s:js:jM######### ........#..o....# #####..##  #.. #.;.## . #..# #....##### ###..+ #(..≈≈≈≈≈≈^K..###.≈###..#).≈≈≈≈≈≈≈####s:j,s:j%5s:j,s:j s:j LM######### ........##..(....# #####.;##  #.. #...## . #..# #....##### ###..+ #(..≈≈≈≈≈≈^K..###.≈≈≈≈≈≈≈#####s:js s:j %6s:j~ s:j s:j #######........## #..(..;.# ###### #.. #...## . #..# #....#######..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## # #s:j2###≈≈≈≈≈≈####∩ #∩≈≈≈####s:j8s:j%7s:js:js:j -########.......;.#####..(....# ###### #.. #...## . #..# #....#######..+ #(..≈≈≈≈≈s:j .A≈#^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## ## ####≈≈≈≈≈≈####s:j6s:j;%8s:jBs:jEs:jO [#.###..(....# ######..## #.. #...## . #..# #....#####  ###..+ #(..≈≈≈≈≈≈# ^K..###.≈##  # #..#).≈## ≈## ####≈≈≈≈≈≈####s:j s:j %9s:j s:j s:j~.#.###..(....# ######..## #.. #...## . #..# #....##### ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:js:j&70s:j#s:j%s:jK#.#.###..(....# ######..## #.. #...## . #..# #....#####  ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:jśs:j%1s:js:jSs:j6 U#.#.###..(....# ######..## #.. #...## . #..# #....#####  ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:j; s:jA %2s:jH s:jJ s:jm{#.#.###..(....# ######..## #.. #...##  . #..# #....##### s:j ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:js:j%3s:j_s:js:js#.#.###..(....# ######..## #.. #...##  . #..# #....#####  ###..+ #(..≈≈≈≈≈≈# s:j+tY ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:jZ~s:j]%4s:jks:j΍s:j ##.#.##.#..(....# ######..## #.. #...##  . #..# #....##### ###..+ #(..≈≈≈≈≈≈ ^K..###.≈  # #..#).≈##  ≈## ####≈≈≈≈≈≈####KK   kobold (missile, wandering)5Shock _You encounter a kobold. It is quivering boomerangs.s:jF:## #.#.#s:jW;.K.##.#..(....# ######..## #.. #...## . #..# #.... ###..+ #(.. ^K..###.≈ # #..#).≈  ≈## ####≈≈≈≈≈≈####s:j<KK.s:js:j%6s:jJ s:js:jZPsyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 34/35 =======================-AC: 4Str: 8##EV: 37 Int: 21#.SH: 0Dex: 14s:j[######.###########XL: 10 Next: 64% Place: a Bailey*******;.........##Noise: ---------  Time: 11676.0 (0.0)..#########..(....#-) Magic Parchment######..##Cast: Shock#.. #...##Scroll Fly . #..# #....####s:jI[h###..+ #(..≈≈≈≈≈ K   kobold (missile)^K..###.≈≈≈≈≈≈≈##..#).≈≈≈≈≈≈≈#≈##s:jo[####≈≈≈≈≈≈#### _You encounter a kobold. It is quivering boomerangs.s:j[Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  s:j\Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)s:jGK......  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold but does no damage.s:j>(((((((s:jt Z......;s:j s:jƀ s:j^ 222 =7.0 (1s:jƆ s:j u _The kobold throws a boomerang. The boomerang barely misses you.s:j%   Psyko the Zephyrmancer  Tengu of Vehumet **.... s:j&  Health: 54/54 ========================  Magic: 33/35 ======================--  AC: 4Str: 8 ## EV: 22Int: 21 #. SH: 0Dex: 14 ######.###########  XL: 10 Next: 64% Place: a Bailey (......;.........##  Noise: =--------  Time: 11677.0 (0.0) ..#########..(....#  -) Magic Parchment s:j& ######..##  Cast: Shock s:j& #.. #...##  Scroll Fly  . #..# #....#### s:j' ###..+ #(..≈≈≈≈≈ K   kobold (missile) s:j.' W^K..###.≈≈≈≈≈≈≈ # #..#).≈≈≈≈≈≈≈#s:jU'  ≈## ####≈≈≈≈≈≈####Confirm with . or Enter, or press ? or * to list all spells.s:j' Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines:j' Aim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold!  You kill the kobold!s:j' s:j- ` ## s:j- #.   *******      s:j- #..   . #..# s:j- >  #(s:j- f ^ s:j .  # #..#) s:j,. i ≈##  s:jN. s:j# Q(......s:j \8.0 (1Shocks:j s:j Z _Vehumet accepts your kill.s:j,   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j8Is:j s:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jQ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jU# ##. #.##.#.(.##.#..(....# ######..## #.. #...## . #..# #.... ###..+ #(.. ^K..###. # #..#).≈ ≈## ####≈≈≈≈≈≈s:jIs:j v 37  -9 _s:js:j,s:jq! ## ##. #.##.#.(.##.#..(....#. ######..## #.. #...## . #..# #....s:j(" ###..+ #(.. ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:j\$1Ks:j4,K   kobold (missile, wandering)s:j2l4=-80Shocks:j8s:j;onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a kobold. It is quivering boomerangs.s:jv ## ##. #.##.#.(.##.#..(....#.K# ######..## #.. #...##s:j . #..# #.... ###..+ #(.. ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:jC KK)The kobold shouts! You hear a shout!s:jE((((((s:jl]}..;...s:jss:jx.==1s:j?s:j*y _The kobold throws a boomerang. The boomerang completely misses you.s:jX 0  Psyko the Zephyrmancer  Tengu of Vehumet **....  Health: 54/54 ========================  Magic: 33/35 ======================-- s:jY ;##  AC: 4Str: 8 ##.  EV: 37 Int: 21 #.#  SH: 0Dex: 14 #########.###########  XL: 10 Next: 64% Place: a Bailey ...(...;............##  Noise: ==-------  Time: 11681.0 (0.0) .....#########..(....#  -) Magic Parchments:jAZ t .(# ######..##  Cast: Shock #.. #...## Scroll Fly  . #..# #....# ###..+ #(..≈≈ K   kobold (missile) ^K..###.≈≈≈≈ # #..#).≈≈≈≈≈ ≈## ####≈≈≈≈≈≈#s:juZ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (67% to hit)  s:jZ zThe zap hits the kobold.  You kill the kobold!Vehumet accepts your kill.s:jZ s:j4a  ##  ##.  #.#  s:ja n  ...(.**  ..***(....#  .*#  s:ja 7 #..  s:ja Z. #..#  s:jb l #( ^s:j0b J  s:jRb x# #..#) s:j|b  ≈##  s:j a.....(s:j= #4s:j w=22 =-2.0 (1Shocks:j s:j  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold.  You kill the kobold!  s:j pVehumet accepts your kill. _You feel your power returning.s:j5  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j s:j M-s:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:js:jds:j@  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:j_s:j%s:j(  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j}v ## ##. #.##.#.(.##.#..(....#o.(#' ######..##. .os:j& #.. #...## . #..# #.... ###..+ #(..≈ oo 2 orc warriors (wandering) ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:jѥMo.s:j2o's:jF1 wandering)s:j 37  -3Shocks:jns:js:jKonfirm with . or Enter, or press ? or * to list all spells. s:j,_You can't see any susceptible monsters within range! (Use Z to cast anyway.) s:j}w Casting: Shock (safe; 1% risk of failures:j )s:jSKonfirm with . or Enter, or press ? or * to list all spells. s:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) s:jR_You encounter 2 orc warriors.s:jPsyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 33/35 ======================--##AC: 4Str: 8##.EV: 37 Int: 21#.#SH: 0Dex: 14s:jc(##########.###########XL: 10 Next: 64% Place: a Bailey....(.*;.............## Noise: ---------  Time: 11683.0 (0.0).o...*#########..(....# -) Magic Parchment..(#*######..## Cast: Shock. **s:j#.. #...# Scroll Fly ##. #..# #....###..+ #(..≈ oo 2 orc warriors^K..###.≈≈≈#s:j'X#..#).≈≈≈≈≈######≈≈≈≈≈≈s:jSAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines:j|Aim: an orc warrior, wielding a +0 war axe and wearing a +0 scale mail  (wandering, hasn't noticed you, 67% to hit)  The zap hits the orc warrior.  s:j#The orc warrior is lightly wounded.s:jcLo.s:jEdD.os:jSf9oPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 scale mail  (wandering, hasn't noticed you, 67% to hit)  The zap hits the orc warrior.orc warrior is lightly ws:jf3ounded.shouts! You hear a shout! x2s:jh gYou encounter an orc warrior. It is wielding a +0 hand axe.s:jOr2..'o 3 orc warriorsg   goblin (wandering)s:j-ti4=22 ===4.0 (1s:j|s:jiu _You encounter a goblin. It is wielding a +0 hand axe.s:j<## ##. #.# #.# ..o.(.## ......#..(....# g.(#' ######..## o .o #.. #...### . #..# #....#s:j=###..+ #(..≈   orc warrior^K..###.≈# #..#).≈≈## ####≈≈≈≈≈≈#s:jDD.os:jE2os:jO.o 2 orc warriorss:jEQq 37  ---5s:j]s:jNa _The orc warrior complains repeatedly, as Orcs often do.s:j %## ##. #.# #.# ...o(.## ......#..(....# go(#' ######..## . .o s:j e#.. #...## ## . #..# #....####..+ #(..≈   orc warrior^K..###.≈# #..#).≈≈## ####≈≈≈≈≈≈#s:j D.os:j/ 2os:j .o 2 orc warriorss:j A---6s:jR s:jI s:j >## ##. #.# #.# ....o.## ..o...#..(....# s:j` (g.(#' ######..## . .o #.. #...## ## . #..# #....####..+ #(..≈   orc warrior^K..###.≈# #..#).≈≈## ####≈≈≈≈≈≈#s:j D(os:jk 0os:j8 .os:j .oo 3 orc warriorss:j %7s:j s:jw s:jW## ##. #.# #.# ....(o.## ...o.o#..(....# g.(#' ######..## . .o #.. #...## ## . #..# #....####..+ #(..≈ 2^K..###.≈# #..#).≈#≈## ####≈≈≈≈≈≈#.oo.=8s:js:jw[## ##. #.# #.# ....(oo.## s:jx...o..#..(....# g.(#' ######..## . .o #.. #...## ## . #..# #....#s:jVy###..+ #(..≈^K..###.≈## #..#).≈# s:j~.o.os:js:j^S5=9s:js:j6s:j {## ##. #.# #.# ....(.oo.## ...o..#..(....# g.(#' ######..## . .o #.. #...## s:j###..+ #(..≈≈≈≈≈≈#^K..###.≈# s:jSD.os:js:j&90s:js:jMs:j ## ##. #.# #.# ....(.o.o.## ...o..#..(....# g.(#' ######..## . .o #.. #...## ###..+ #(..≈≈≈≈≈≈# o   orc warrior o.o.o 2 orc warriors1s:j s:jj s:j## ##. #.#  #.#  ....(..o.o.##  ...o..#..(....#  g.(#' ######..##  . .o #.. #...## s:j###..+ #(..≈≈≈≈≈≈#    orc warrior s:jMD.os:j-os:j.o 2 orc warriorss:jH%2s:jcs:jR## ##. #.# #.# ....(...o.o.## ...o..#..(....# g.(#' s:j######..## . .o #.. #...##  ## . #..# #....########..+ #(..≈≈≈≈≈≈#    orc warrior s:j,q.oos:j.o 2 orc warriorss:jLA=3s:js:j{s:jl## ##. #.# .# (....o.o.## o..#..(....# .(#' ######..##  .o #.. #...## ## . #..# #....########..+ #(..≈≈≈≈≈≈#    orc warrior .os:jJs:js:jζ4s:j/s:js:j Psyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 34/35 =======================-##AC: 4Str: 8##.EV: 37 Int: 21#.#SH: 0Dex: 14 #########.###########XL: 10 Next: 64% Place: a Bailey s:j D...(....o..*****;...##Noise: ---------  Time: 11694.0 (0.0) ..o..#########..(....#-) Magic Parchment .(#'######..##Cast: Shock  .o#.. #...##Scroll Fly ##. #..# #....########..+ #(..≈≈≈≈≈≈#o   orc warrior^K..###.≈≈≈≈≈≈≈##s:j ##..#).≈≈≈≈≈≈≈##≈######≈≈≈≈≈≈####Confirm with . or Enter, or press ? or * to list all spells.s:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines:j Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 plate armour (74%to hit)  The zap hits the orc warrior!s:jY 5os:jZ ?.os:jze .o..o...o 2 orc warriorss:jg 922 =5.0 (1s:j(o s:j"r   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 broad axe and wearing a +0 plate armour (74%to hit)  The zap hits the orc warrior! _The orc warrior is moderately wounded.s:j#Psyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 33/35 ======================--##AC: 4Str: 8##.EV: 22Int: 21#.#SH: 0Dex: 14 #########.###########XL: 10 Next: 64% Place: a Bailey ...(.....o..****;...##Noise: =--------  Time: 11695.0 (0.0) ..o..#########..(....#-) Magic Parchment .(#'######..##Cast: Shock  .o#.. #...##Scroll Fly ##. #..# #....########..+ #:j 32m(..≈≈≈≈≈≈#oo 2 orc warriors^K..###.≈≈≈≈≈≈≈####..#).≈≈≈≈≈≈≈##≈######≈≈≈≈≈≈####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 broad axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)  The zap hits the orc warrior.s:jfF.os:jID.os:j:..s:j*6.0 (1s:j=s:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 broad axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)  The zap hits the orc warrior. _The orc warrior is moderately wounded.s:j&## ##. #.# .# (......o..o...;..## o..#..(....# (#' ######..## s:j ' .o #.. #...##  . #..# #..###..+ #(..≈≈≈≈≈≈# s:j(D.os:j()D.os:jm2s:j~3o 37  -7s:j';s:j=s:j0####. #.# #######.########### .(.......o..o..... o..#########..(.;..# #' ######..## o #.. #. . #..# #....#####s:j1B ###..+ #(..≈≈≈≈≈≈^K..###.≈≈≈≈≈≈≈## ##..#) #####≈≈≈≈≈≈####≈∩#∩s:j3F.os:j24D.os:j=s:j@[4=-8s:jIs:jLs:j ####. #.# ######.########### (........o..o.....#########..(....# s:j ' ######;.## #.. #. . #..# #....#####s:jW +###..+ #(..≈≈≈≈≈≈^K..###.≈≈≈≈≈≈≈###..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### ≈∩#∩≈≈≈≈≈#############≈≈###.os:j K.os:j s:j %9s:j& s:j( s:j^####. #.# #####.########### .........o...... .#########..o....#  ######..# #.. #.. #..# #....########..+ #(..≈≈≈≈≈≈s:j^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈######≈≈≈≈≈≈#### ∩#∩#########≈≈≈≈###≈≈≈≈≈≈s:j 2os:j(o   orc warriors:j'700s:js:js:j;%####. #.# ####.########### ........o...... #########..(o...#  ######..##.. #.. #..# #..;.########..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#####∩≈≈≈≈≈#### #########≈≈≈≈###≈≈≈≈≈≈ s:jF.os:j;1s:js:js:jo=##. #.# ###.########### .......o...... ########..(.o..#  ######..##.. #.. #..# #....#########..+ #(..;≈≈≈≈≈#s:jHq^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### #∩ ########≈≈≈≈### ≈≈≈≈≈≈###......##s:jrM.os:j}s:j5==2Water s:j]s:jɋs:jv #.# ##.########### ......o......# #######..(....#  ######o.##.. #... #..# #....#########..+ #(..≈≈≈≈≈≈# ^K..###.≈≈≈;≈≈≈## #..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### s:jw #∩≈≈≈≈≈#### #######≈≈≈≈### ≈≈≈≈≈≈≈≈≈### ### ......## ~..∩.##s:j}s:j?s:jS4=s:js:jvs:js:jSs:jYs:js:js:j,s:js:js:jI5=s:jvs:js:jKs:jԫs:j s:jXs:js:js:js:js:jȸs:j f6==s:js:js:js:j6s:j2s:js:j^s:js:js:j s:jNs:jS7=s:j9s:j,s:js:j$,s:js:js:j6s:js:js:jI8=s:js:jms:js:js:j,s:js:jK,s:js:j|9==s:jvs:js:j;s:j0s:j6s:j`s:j's:j,s:js:jYs:jo10/36=s:js:js:js:js:j3 s:jl s:j s:jPs:js:j_s:j i1=s:j#s:j's:j's:j)s:j-,s:js/s:j3s:jc3s:jK5s:j8s:j69^2==s:j;s:j?s:j7@s:jAs:jvE,s:jeGs:jKs:jKs:jzMs:jQs:jRK3=s:jSs:jWs:jQWs:jXs:j\s:j]s:jU^s:j`,s:jas:jNds:jdS4=s:j?es:jhs:j/is:jjs:jyms:jms:jzos:jss:jss:jus:jys:jz^5==s:j;{s:jSs:js:jns:js:jbs:j)s:jԋs:js:js:j/s:jK6=s:js:jAs:js:jas:jzs:js:jPs:js:jͤs:js:jӪs:j3S7=s:js:jUs:js:jfs:j,s:js:j|,s:js:jfs:j^8==s:jws:js:js:js:js:js:jDs:js:js:js:js:jMX19=s:jIs:j}s:js:js:js:j"s:js:js:js:j+s:j:s:jN20=s:jSs:jI,s:jGs:j,s:js:j,s:js:js:jj1==s:j+s:jz ,s:j s:js ,s:jls:j,s:js:js:jW2=s:js:j s:j>s:js:jCs:j|s:jqs:j"s:jW"s:j$s:j1(s:j(M3=s:j**s:j-,s:j.s:j1s:j1s:j3s:j7s:j7s:jt9s:jd=s:j=j4==s:jw?s:jL,s:jNs:jQ,s:jRs:jV,s:jWs:jYs:j\ZW5=s:j[s:j^,s:j_s:jb,s:jds:jgs:jhs:jis:jPms:jmM6=s:jos:jss:j4ts:jus:jw,s:jys:jy{,s:jv|s:j~s:jj7==s:js:js:js:jps:j+s:jjs:js:js:js:js:jk8=s:jՕs:j&,s:jSs:js:jbs:js:jes:js:j{s:jPs:jK9=s:js:jws:js:js:jRs:js:j߯s:j=,s:jBs:jw30==s:jfs:jǹs:j6s:jŻs:j3s:js:jEs:js:js:js:js:j9U1=s:jvs:j|,s:jks:jIs:js:js:js:jds:js:jSs:js:jD2=s:j\s:jm,s:jus:j,s:jTs:js:js:js:jOs:jh3==s:j{s:jHs:js:js:j s:j s:j s:js:j,s:js:js:jU4=s:j+s:js:js:js:j6s:js:j{s:js:j4 s:je!s:j#s:j#K5=s:j$s:j&s:j6's:j(s:j*s:jL*s:jZ+s:jz-s:j-s:jm.s:j0 _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. s:j0_You don't have enough magic to cast this spell. _You start resting.  Magic restored.s:ja9\---∩s:jF284934.0)s:jK6==---505 _s:j!R9∩s:j!Ts:js:jus:j5s:js:jEs:j?s:js:j9s:js:js:js:js:jLs:j9=s:js:j=s:js:j@s:js:jSs:jȯs:j߳s:js:js:js:jas:js:j$s:jUs:jks:j\s:js:j&s:jys:js:js:js:js:js:js:js:js:js:js:js:js:js:js:js:js:js:js:js:jDs:js:jos:jZs:j$s:jXs:jMs:js:j s:js:j\s:js:j5s:js:js:js:js:js:js:js:js:js:j s:jR s:jD s:j s:j9 s:j s:jes:js:jvs:js:js:js:j#Bs:jZ&s:j&s:j's:j*s:j9+s:j,s:j/s:j/s:j1s:jc4s:j4s:jz5s:j9,s:jO;s:j&@s:jn@s:jmBs:jHBs:jxMs:jMs:j7Os:jRs:jSs:jTs:jXs:j-Ys:jZs:j]s:j]s:j_s:jc,s:jzes:jli,s:jjs:jms:jns:jps:jss:j,ts:jus:jhz,s:j"|s:j,s:js:j3,s:js:j7,s:j&s:jis:js:js:jHs:js:js:js:jTs:js:js:j\s:jks:js:jѭs:js:js:jcs:jws:j˺,s:jҾs:j,s:js:jWs:js:j=s:j,s:j s:j,s:jcs:js:js:js:js:js:js:j/s:js:js:js:jIs:j s:js:j:s:js:j,s:js:jN ,s:jj s:js:js:j8s:js:j_s:js:jws:js:jos:jj s:j s:j"s:j"',s:jJ*s:j,s:j,s:j/s:j2s:j3s:j =s:j=s:jAs:jBs:jeDs:jIHs:jHs:jJs:j+Os:jOs:jQs:j1Vs:jVs:jRXs:j[s:j>\s:j^s:jGas:jas:j.cs:jgs:j~gs:jrs:jVws:jws:j{s:js:j*s:j`s:js:jfs:jOs:jPs:js:js:jӔs:js:jgs:js:js:js:js:jʡs:jWs:j}s:jѦs:j_s:jzs:js:jBs:jMs:js:j;s:j,s:j?s:jӼs:js:js:j,s:js:js:j\s:jTs:js:j's:js:js:js:js:jls:js:js:jW _You start waiting.s:j|4949.0 (99.0)s:j050.0 (100.0)s:j59∩s:j?# _Done waiting.s:jP3s:j!Ss:j(Ws:jWs:j[s:j`s:jQ`s:jbs:jes:jfs:jgs:jms:jbms:jBos:j rs:jrs:jXts:jxs:jys:js:jɊ,s:js:jas:js:jms:jms:js:jњs:js:j{s:jFs:js:js:j*s:jss:js:j~s:js:jӯs:js:jls:jƵs:jss:j>s:js:j8s:js:js:js:jF,s:jYs:j s:jjs:js:js:jEs:js:js:jxs:js:jCs:js:js:jis:js:j6s:js:js:js:js:js:js:js:jUs:js:js:j(s:js:js:js:jxs:js:js:js:js:j:s:js:j,s:js:js:js:j s:jn s:j s:j] s:j,s:j1s:j,s:js:j#s:j]s:jY s:jW"s:j"s:j#s:j%,s:j&s:j)s:j4)s:jT*s:jN,,s:j-.s:j1s:j1s:j3s:jL7s:j7s:jB9s:j<s:jo<s:j<>s:jcBs:jBs:jYDs:j?Gs:jGs:jIs:jLs:jvLs:jMs:jOs:j&Ps:jPs:j;Ss:jwSs:jUs:jWs:j Xs:jYs:j\,s:js^s:jc,s:jsds:jfs:j'gs:jhs:jk,s:jls:jns:jos:jps:j/ts:jtts:j vs:jvxs:jxs:jZzs:j~s:js:js:js:js:js:js:jۇs:jts:j݌s:j4s:js:j',s:j_s:j-Bs:jNs:js:j5s:js:j+s:js:j],s:j@s:j,s:js:jls:js:js:js:jRs:js:js:j1s:js:js:js:js:js:jVs:j>s:jRs:js:j6s:j8s:j~s:js:jm s:j s:j s:j s:j s:jHs:j,s:j s:j,s:js:ju,s:jbs:js:js:js:j3,s:js:j!s:j!s:j#s:j'&s:j_&s:jn*Bs:j*s:j .,s:jd/s:j2s:j13s:j4s:j7,s:j8s:j|:s:j:s:j Cs:jGs:jGs:jIs:jyL,s:jMs:j Qs:j]Qs:jRs:jVs:jVs:jWs:jYs:jYs:jZs:jf]s:j]s:j_s:j|bs:jbs:jds:jes:jes:jfs:jis:jis:jks:jns:j:os:jps:jr,s:jss:j+us:j_us:j.vs:jys:j{ys:jzs:j ∩∩ _You start waiting.s:j52049.0 (99.0)s:j050.0 (100.0)s:j/M∩∩s:jǠ# _Done waiting.s:j#.#.o......###..(....# ######))## #.. #...## . #..# #.)..###### ###..+ #(..≈≈≈≈≈≈# ^K..###.≈## #..#).≈##s:j ####≈≈≈≈≈≈#### #∩≈≈≈≈≈#####≈≈≈≈###≈### ≈### ......## ~..∩.## ≈....##s:jKs:jO01.0)s:j9∩s:js:j7 #.# ###.######### .......o......## ########..(.... ######)) #.. #...## . #..# #.)..#########..+ #(..≈≈≈≈≈≈#s:j"^K..###.≈≈;≈≈≈≈## #..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### #∩≈≈≈≈≈#### ########≈≈≈≈###≈≈≈### ≈≈≈≈≈≈≈≈### ≈......##~..∩.##s:js:j%%2s:j7;∩s:js:jc / ##. s:j C #.# ####.######### ........o......## #########..(.... ######)) #.. #...## . #..# #.)..#########..+ #(.;≈≈≈≈≈≈#s:j8 ^K..###.≈≈≈≈≈≈≈##s:jy 8 #..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### s:j #∩≈≈≈≈≈#### #########≈≈≈≈###≈≈s:j ≈###≈≈≈≈≈≈≈≈###≈......##s:j s:j 03s:j7 s:jN s:jm ## ##.  #.# #####.######### .........o......## .#########..(.... ######)) #.. #...## . #..# #.;..#########..+ #(..≈≈≈≈≈≈#s:j^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## ####≈≈≈≈≈≈#### ∩ #∩≈≈≈≈≈#############≈≈≈≈### ≈≈≈### .≈≈≈≈≈≈≈≈≈###s:jӲs:j%4s:jns:j5$  Things that are here:s:j _a +0 war axe; a +0 scale mail; an orc skeletons:j( ## ##. #.# ######.######### (.........o......## ..#########..(.... ' ######))s:j) #.. #;..## . #..# #.)..#########..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## # ####≈≈≈≈≈≈####∩ #∩≈≈≈≈≈#############≈≈≈≈### ≈≈≈≈###s:j%4s:j;,5 _s:j@Cs:jEs:js:j0s:j.s:jos:j? M ###. #.# ######.########### (................# ..#########..(....# '#####;)##  #.. #...## . #..# #.)..#####s:j)A $###..+ #(..≈≈≈≈≈≈^K..###.≈≈≈≈≈≈≈#####s:j+K s:jq   6  Things that are here: _a +0 hand axe; a +0 ring mails:jeG ## ##. #.# #######.#########(................## s:jfo..#########..(.;..# #' ######)) o #.. #...## . #..# #.)..#########..+ #(..≈≈≈≈≈≈#^K..###.≈≈≈≈≈≈≈## #..#).≈≈≈≈≈≈≈## ## ####≈≈≈≈≈≈####∩ #∩s:j(g4≈≈≈####s:jmrs:jz,7 _s:j9∩s:j/s:jA& ## ##. #.# ########.######### ..(.............;..## .o..#########..(....# (#' ######)) .o #.. #...## s:j\#. #..# #.)..#########..+ #(..≈≈≈≈≈≈# ^K..###.≈≈≈≈≈≈≈##   #..#).≈≈≈≈≈≈≈#### ####≈≈≈≈≈≈####s:js:j%8s:js:jos:jD  ## ##. #.##.#.(.## ..o..#..(....# .(#' ######))##  .o #.. #...## ##s:jF  . #..# #.)..###### ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:jQ s:jX %9s:j` s:jc s:j ## ##. #.##.#.(.##.o..#..(....# g.(#' ######))## . .o #.. #...## s:j ## . #..# #.)..######  ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:jWs:jv&60s:js:jMs:j4 ## ##. #.#  #.#  ....(.##  ...o..#..(....#  g.(#' ######))##  . .os:j5 #.. #...## ## . #..# #.)..######  ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:j@s:jF%1s:jNs:jQs:jw ## ##. #.# #.#  ....(.## ...o..#..(....# g.(#' ######))## . .o #.. #...##  ## . #..# #.)..######  ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:js:j%2s:js:jʍs:j ## ##. #.# #.# ....(.## ...o..#..(....# g.(#' ######))## . .o #.. #...##  ## . #..# #.)..###### s:j ###..+ #(..≈≈≈≈≈≈#  ^K..###.≈##  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:j$s:j;)%3s:j1s:j4s:jD  ## ##. #.# #.# ....(.## ...o..#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(..≈≈≈≈≈≈ ^K..###.≈  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:jN s:jXR %4s:jY s:j,\ s:jn ## ##. #.# #.# ....(.## ...o..#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(..  ^K..###.≈  # #..#).≈#  ≈## ####≈≈≈≈≈≈#### s:js:jW%5s:jJs:js:j ] ## ##. #.# #.# ....(.## ......#..(....# g.(#'s:j B ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(.. ^K..###. # #..#).≈ ≈## ####≈≈≈≈≈≈s:j s:j %6s:jv s:j[ s:jN ## ##. #.# #.# ....(.## ......s:jO#..(....# g.H#' ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(..H   hippogriff (wandering) ^K..###. # #..#).s:jPq ≈## ####≈≈≈≈≈≈##s:jX` s:jTa*HYou encounter a hippogriff.s:jaAThe hippogriff screeches! You hear a shout!s:jb ;HThe hippogriff flaps its wings at you.s:jmo48---==7Shocks:jws:jyx> _A beckoning whirlwind swirls around you.s:j1= ## ##. #.# #.# ....(s:jo2.## ......#..(....# g.H#' ######))## . .o #.. #...## ## . #..# #.)..s:j2 ###..+ #(.. ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:jc6MH(s:j>s:j#C.--8s:jDWs:jZs:jX Psyko the ZephyrmancerTengu of Vehumet **....Health: 48/54 =====================---Magic: 32/36 =====================---##AC: 4Str: 8##.EV: 37 Int: 21#.#SH: 0s:j% 4Dex: 14##########.###########XL: 10 Next: 72% Place: a Bailey....(...;............##Noise: ---------  Time: 12068.0 (0.0)...*..#########..(....#-) Magic Parchmentg.(#'######))## Cast: Shock. .os:jf #.. #...## Scroll Fly ##. #..# #.)..####..+ #(..≈≈ H   hippogriffs:j ^K..###.≈≈≈≈##..#).≈≈≈≈≈≈######≈≈≈≈≈≈# s:j F_A beckoning whirlwind swirls around you.  s:j (Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targets:j- @Aim: a hippogriff (empty space bonus: 7/8)s:j,.H  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hippogriff (empty space bonus: 7/8)  The open air twists around violently and strikes the hippogriff!s:j&9 s:j;22 ===9.0 (1s:j s:j\e _The hippogriff is moderately wounded.s:jOOPsyko the ZephyrmancerTengu of Vehumet **....Health: 48/54 =====================---Magic: 28/36 ==================------##AC: 4Str: 8##.EV: 22Int: 21#.#SH: 0Dex: 14##########.###########XL: 10 Next: 72% Place: a Bailey....(...;............##Noise: ===------  Time: 12069.0 (0.0)....*.#########..(....#-) Magic Parchmentg.(#'######))## Cast: Shock. .o#.. #...## Scroll Fly ##. #..# #.)..#s:j:Pz###..+ #(..≈≈ H   hippogriff^K..###.≈≈≈≈##..#).≈≈≈≈≈≈######≈≈≈≈≈≈# _The hippogriff is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hippogriff (moderately wounded, empty space bonus: 6/8)s:j,JM.HCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hippogriff (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the hippogriff!s:jPS9 s:jW3970.0 (1s:j_s:jac _The hippogriff is severely wounded.s:jJ_ Psyko the ZephyrmancerTengu of Vehumet **....Health: 49/54 =====================---Magic: 24/36 ================--------##AC: 4Str: 8##.EV: 22Int: 21#.#SH: 0Dex: 14##########.###########XL: 10 Next: 72% Place: a Bailey....(...;............##Noise: ===------  Time: 12070.0 (0.0).....*#########..(....#-) Magic Parchmentg.(#'######))## Cast: Shock. .o#.. #...## Scroll Fly ##s:j!` . #..# #.)..####..+ #(..≈≈ H   hippogriff^K..###.≈≈≈≈##..#).≈≈≈≈≈≈######≈≈≈≈≈≈# _The hippogriff is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hippogriff (severely wounded, empty space bonus: 5/8)s:j%c †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hippogriff (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the hippogriff!  You kill the hippogriff!s:jpn Ss:jw 7-81.0 (1Shocks:j s:j Z _Vehumet accepts your kill.s:j"## ##. #.# #.# ....(.## .....†#..(....# g.(#' s:j#######))## . .o #.. #...## ## . #..# #.)..####..+ #(..≈^K..###.≈# #..#).≈≈## ####≈≈≈≈≈≈#s:jn(gs:j2g   goblin (launcher)s:j95= 37  ---2Shocks:js:j   s:j7 You encounter a goblin. It is wielding the +5 sling of Mozuselicu {holy, Will++_Str+3} and carrying a +0 hand axe.s:jKi## ##. #.# #.# ....(.## ...g.†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.)..####..+ #(..≈^K..###.≈# #..#).≈≈## ####≈≈≈≈≈≈#s:jtWs:j<^D)))))))))))s:jn ....;.†The goblin shoots a sling bullet. The sling bullet misses you.s:jO=--3s:js:j' _You hear a shout!s:jg## ##. #.# #.# ....(.## ...g.†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.)..####..+ #(..≈^K..###.≈ # #..#).≈# ≈## s:jih####≈≈≈≈≈≈#### s:jlgs:jwv.g   goblin (launcher)s:jyw\50=-4s:js:jVs:j ## ##. #.# #.# ....g.s:jƄ q## .....†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.)..####..+ #(..≈^K..###.≈s:j |## #..#).≈# s:j gs:j (g   goblin (launcher)s:jޔ ?-5s:j s:j* s:j? ## ##. #.# #.# ....(g.## .....†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.)..####..+ #(..≈≈≈≈≈≈#^K..###.≈# s:j( *s:j s:jA 6=6Shocks:j s:j s:jI s:jI s:jJ s:jP  You start resting.A goblin comes into view.s:jas:jbs:j+fs:jfs:jZhs:jtks:jks:jms:jps:jqK3=s:jss:jaws:jws:jtys:j}s:js:js:js:j3s:j`s:js:jnh4==s:jzs:j7s:js:jTs:j,s:jos:jes:js:jΡs:js:jXs:j}N5=s:js:js:jլs:js:j],s:js:j,s:js:js:jK6=s:js:js:js:jhs:js:js:js:j,s:js:jn _You start resting.Magic restored.s:j s:j.119.0 (31s:jG ~7==20.0 (32 _s:js:js:jC  ## ##. #.# #.# ....(.).## .....†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(..≈≈≈≈≈≈ ^K..###.≈  # #..#).≈##  ≈## ####≈≈≈≈≈≈####s:jO s:j 01.0 (1.0)s:j s:j s:jlW  ## ##. #.# #.# ....(.).## .....†#..(....# g.(#' ######))## . .o #.. #...## ##s:jvX  . #..# #.).. ###..+ #(..  ^K..###.≈  # #..#).≈#  ≈## ####≈≈≈≈≈≈#### s:jg s:jh %2s:jq s:js s:j7 ## ##. #.# #.# ....(.).## .....†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(.. ^K..###. # #..#).≈ ≈## ####≈≈≈≈≈≈s:js:j%3s:js:jz ## ##. #.# #.# ....(.).## .....†#..(....# g.(#' ######))## . .o #.. #...## ## . #..# #.).. ###..+ #(..s:j^; ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:js:jxA=4s:j[s:js:j ## ##. #.# #.# ....(.).## .....†#..(....# g.(#' ######))## . .o #.. #...##s:j]V ## . #..# #.).. ###..+ #(.. ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:jhs:j%5s:jEs:j3s:j=  ## ##. #.# #.# ....(.).## .....†#..(....# ..(#' ######))## . .' #.. #... ## . #..# #.).. ###..+ #(.. ^K..###. # #..#). ≈## ####≈≈≈≈≈≈s:jH s:jM %6s:jU s:jdW s:jbW  ## ##. #.##.#.(..##.†#..(....#.(#'# ######))...'. #.. #.... ### . #..# #.) ###..+ #(.. ^K..###. # #..#). ≈## ####s:jas:j9h%7s:jgs:j$  Things that are here:s:j  the +5 sling of Mozuselicu {holy, Will++ Str+3}; a +0 hand axe; a +0 leather _armours:js:jPick up what? 20/52 gear slots (_ for help) Hand Weapons (select all with ))s:j%a - a +0 hand axe  b - the +5 sling of Mozuselicu {holy, Will++ Str+3} Armour (select all with [)s:jc - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]s:jx  b + the +5 sling of Mozuselicu {holy, Will++ Str+3}[Enter] accept (1 chosen)s:jvs:j2s:jwPsyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 37/37 ========================##AC: 4Str: 8##.EV: 37 Int: 21#.#SH: 0Dex: 14###########.########### XL: 10 Next: 78% Place: a Bailey.....(.;..............## Noise: ---------  Time: 12127.0 (0.0)......†#########..(....# -) Magic Parchment...(#'#######))# Cast: Shock....'.#.. #... Scroll Fly . ###. #..# #.).s:jJ###..+ #(.. ^K..###.≈≈ ##..#).≈≈≈ ≈######≈≈≈≈≈  _HP restored. _You start resting. _Magic restored.  Things that are here:  the +5 sling of Mozuselicu {holy, Will++ Str+3}; a +0 hand axe; a +0 leather _armours:j֤s:j422 8.0 (1s:js:j{ _u - the +5 sling of Mozuselicu {holy, Will++ Str+3}s:j"  ## ##. #.##.#.(;)..†#..(.....(#'## ######))⌠....'. #.. #..###. . #..# #.).. '. ###..+ #(. K   kobold (missile, wandering)K #. ^K..###. #. #..#). ≈## ####s:j$ UK.s:jm0 OK)s:j+? w 37  9Shocks:jH s:jK s _You encounter a kobold. It is quivering boomerangs.s:j- Psyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 36/37 =======================-##AC: 4Str: 8##.EV: 37 Int: 21#.#SH: 0Dex: 14############.########### XL: 10 Next: 78% Place: a Bailey......(;)..............# Noise: ---------  Time: 12129.0 (0.0).....**†#########..(.... -) Magic Parchment....*#'########)) Cast: Shock⌠..*.'.#.. #.. Scroll Fly ..*###.. :j }34m#..# #.).* '.###..+ #(. K   kobold (missile). #.^K..###.≈#.#..#).≈≈≈######≈≈≈≈Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold.s:jzrUK.s:jN~..(.s:j:22 =30.0 (1s:js:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines:j@Aim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold. _The kobold is moderately wounded.s:j KPsyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 35/37 ======================--##AC: 4Str: 8##.EV: 22Int: 21#.#SH: 0Dex: 14############.########### XL: 10 Next: 78% Place: a Bailey......(;)..............# Noise: =--------  Time: 12130.0 (0.0).....**†#########..(.... -) Magic Parchment....*#'########)) Cast: Shock⌠..*.'.#.. #.. Scroll Fly ..*###.. :juMm#..# #.).. '.###..+ #(. K   kobold (missile). #.^K..###.≈#.#..#).≈≈≈######≈≈≈≈ _The kobold is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (moderately wounded, 67% to hit)s:jK...(s:jw*1.0 (1s:js:j 8MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, quivering boomerangs (moderately wounded, 67% to hit) _The zap misses the kobold.s:j>v Psyko the ZephyrmancerTengu of Vehumet **....Health: 54/54 ========================Magic: 34/37 ======================--##AC: 4Str: 8##.EV: 22Int: 21#.#SH: 0Dex: 14############.########### XL: 10 Next: 78% Place: a Bailey......(;)..............# Noise: =--------  Time: 12131.0 (0.0).....**†#########..(.... -) Magic Parchments:jv ....*#'########)) Cast: Shock⌠..*.'.#.. #.. Scroll Fly ...###.. #..# #.).. '.###..+ #(. K   kobold (missile). #.s:jw ^K..###.≈#.#..#).≈≈≈######≈≈≈≈ _The zap misses the kobold.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (moderately wounded, 67% to hit)s:j UK.s:jD..s:j *2.0 (1s:jis:jQ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (moderately wounded, 67% to hit) _The zap misses the kobold.s:jzO  Psyko the Zephyrmancer  Tengu of Vehumet **....  Health: 54/54 ========================  Magic: 33/37 =====================--- ##  AC: 4Str: 8 ##.  EV: 22Int: 21 s:jIt#.#  SH: 0Dex: 14 ############.########### XL: 10 Next: 78% Place: a Bailey ......(;)..............# Noise: =--------  Time: 12132.0 (0.0) .......†#########..(.... -) Magic Parchment ....(#'## ######)) Cast: Shock s:j⌠....'. #.. #.. Scroll Fly  ...###. . #..# #.) s:j.. '. ###..+ #(. K   kobold (missile) . #. ^K..###.≈ #. #..#).≈≈ ≈## ####≈≈≈≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (moderately wounded, 67% to hit)  s:j<[The zap hits the kobold!  You kill the kobold!s:jӐh ##  ##.  #.#  .....**( s:j....*#'## ))  #..   . #..# #.) .. '.  #( . #. ^  #. #..#)  ≈##  s:jX!R..(s:j,4=3.0 (1Shocks:j5s:j49/Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, quivering boomerangs (moderately wounded, 67% to hit)  The zap hits the kobold!  You kill the kobold! _Vehumet accepts your kill.s:jy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jNs:js:j+s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jmQs:jWs:j_s:jhb  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jB s:j s:j$ s:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  ## ##. #.##.#......;.)..†#..(.(#'## ######s:j .⌠....'.. #.. #.###.. . #..# #... '..# ###..+ #( g   goblin (wandering).. #..g ^K..###... #..# #..#). ≈## ####s:j s:j Sg.s:j s:j  37  -4Shock _s:j s:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. s:jZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:s:j t _a boomerang; a kobold skeletons:j  Psyko the Zephyrmancer  Tengu of Vehumet **....  Health: 54/54 ========================  Magic: 33/37 =====================--- ##  AC: 4Str: 8 s:jy##.  EV: 37 Int: 21 #.#  SH: 0Dex: 14 #############.########## XL: 10 Next: 78% Place: a Bailey #......;.).............. Noise: ---------  Time: 12134.0 (0.0) ........†#########..(... -) Magic Parchment s:j.....(#'## ######) Cast: Shock .⌠....'.. #.. #. Scroll Fly  s:j....###.. . #..# #. s:jH.... '.)# ###..+ #( g   goblin (wandering) ... #... ^K..###. s:j{.. #..# #..#).≈ ≈## ####≈≈≈Press: ? - help, Shift-Dir - straight lines:jAim: a goblin, wielding a +0 hand axe and wearing a +0 leather armour  (wandering, hasn't noticed you, 67% to hit)  s:jThe zap hits the goblin.  You kill the goblin!Vehumet accepts your kill.s:j\ ##  ##.  s:j#.#  *( *## )s:j * #..  s:jQ* . #..#  s:j}.... '.*#  #( ... #... ^ s:j .. #..# #..#)s:jJ  s:jb≈##  s:j`e .'..)s:jq 4=22 =5.0 (1Shocks:j.z s:j x  Aim: a goblin, wielding a +0 hand axe and wearing a +0 leather armour  (wandering, hasn't noticed you, 67% to hit)  The zap hits the goblin.  You kill the goblin!  Vehumet accepts your kill. _You feel your power returning.s:j}k  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jg4 s:j= s:jtD s:j8G _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:js:js:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jTPs:jwYs:j\ns:j_rE  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. s:jr_You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j ####. #.##############.#########......(.)..............†#########..((#'## ######⌠....'..#s:j& #.. #....###..# . #..# #. '.)# ###..+ # #... ^K..###≈.. #..## #..#)≈≈≈ ≈#### ####≈ ≈≈≈∩ #∩≈s:js:j v 37  -6 _s:j:∩s:js:jӢ ####. #.##############.###########......(.)................†#########..(#'## #####⌠....'..# #.. ....###..# . #..# #..... '.)# ###..+  #...^ ^K..#≈≈... #..### #..#) g   goblin (asleep)≈≈≈ ≈#### g ####≈...~ ≈≈≈∩s:j  #∩≈ ≈≈≈≈#########s:jg s:j w5=-7s:j :∩s:jh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a goblin. It is wielding a +0 hand axe.  Things that are here:s:jw _3 boomerangs; a kobold corpse; a kobold skeletons:jd####. #.##############.###########......(.)...............†#########..((#'## ####⌠..;.'..# #.. s:jB?....###..# . #..###..... '.)# ###..+. #...^ ^K..#≈≈≈.... #..### #..≈≈≈~≈ ≈#### g #### K   kobold (missile, wandering)....~≈~ ≈≈≈∩ #∩≈#.....K ≈≈≈≈######### ..≈≈≈≈≈≈≈≈≈≈≈≈≈#s:j K.You encounter a kobold. It is quivering boomerangs.s:jOK)s:j>==8Shocks:j:∩s:j( _The kobold shouts!s:j v####. #.##############.##########......(.)..............†#########(#'## ###⌠....'..# #..#......;###..# . #..###.....# '.)# ###.. .# #...^ ^K..≈≈≈≈....≈ #..### #..≈≈≈~≈≈≈#### g ###....~≈K≈≈≈≈∩ #∩≈##......≈≈≈≈≈######### ##........≈≈≈≈≈≈≈≈≈≈ ....#s:j!s:j.--9s:j-:∩s:jCs:jD##. #.##############.#########......(.).............†#########(#'## ##⌠....'..# #. #.......###..# . # ###...;.# '.)# ### .# #...^ ^K≈≈≈≈≈....≈≈#..### #≈≈≈~≈≈≈#### g ####....~≈K≈≈≈≈∩ #∩ ##......≈≈≈≈≈#########s:jD: ##........≈≈≈≈≈≈≈≈≈≈ ###........# ....≈≈......s:j%Os:jCUC((((s:jgs;..≈s:js:jbO=-40s:j:∩s:jYy _The kobold throws a boomerang. The boomerang completely misses you.s:j  ##.  Psyko the Zephyrmancer #.#  Tengu of Vehumet **.... #############.##### Health: 54/54 ======================== ####......(.)......... Magic: 34/37 ======================-- ##..........†#########. AC: 4Str: 8 ##........(#'## ## EV: 37 Int: 21 #.....⌠....'..# #. SH: 0Dex: 14 #.......###..# . #. XL: 10 Next: 78% Place: a Bailey s:j ###...;.# '.)# ###. Noise: =--------  Time: 12140.0 (0.0) #......# #...^ ^K. -) Magic Parchment ≈≈≈≈≈....≈≈#..### #. Cast: Shock ≈≈≈≈≈≈≈~≈≈≈#### g ## Scroll Fly  ##....~≈(≈≈≈≈∩ #∩ ##......≈≈≈≈≈#########≈ K   kobold (missile) ##........≈≈≈≈≈≈≈≈≈≈≈≈ ###........≈≈≈≈≈≈≈≈≈# ....≈≈......##Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold!  s:j' You kill the kobold!Vehumet accepts your kill.You feel your power returning.s:j]  ##.  #.#  ) †      .   '.)#  #....*.# #...^ ^ *  * g  *≈≈≈≈∩ #∩       s:j l..≈(s:j 6=22 1.0 (1Shocks:j s:j J  Aim: a kobold, quivering boomerangs (67% to hit)  The zap hits the kobold!  You kill the kobold!  Vehumet accepts your kill.You feel your power returning. _You hear a splash.s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:js:js:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:js:js:jP   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jls:j|s:js:j5  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j]s:j s:jP"s:j&s:j5,| 37  _s:j-s:j.s:j0s:jz4s:j4s:jN7s:j;s:j5<h7==s:j>s:jDs:jZHs:jIs:j&Ks:j@Ns:jRs:jSs:j&Us:j+Xs:jA]s:j]=Water s:j<`s:jcfs:jis:jtj9=s:jUls:jAus:jys:jys:j{s:jBs:jPs:j(s:js:jcs:j#,s:jXs:js:j$s:js:js:js:j]s:j<s:j=Water s:js:js:j$s:j(s:jts:j]s:js:js:j"s:jrs:js:js:js:js:js:jEs:j8s:js:js:js:js:jHs:js:jFs:js:js:js:js:jLs:j8s:jn,s:j& s:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a fountain of clear blue water here.s:jn  You briefly stop to wash your parchments.s:js:j _s:jWs:js:j"s:jd#s:j%s:j(s:j,s:j,s:j.s:j2s:j6h  A goblin comes into view.s:jJ`##  ##.  #.#  #############.#####(.)............##..........†#########..(##........(#'## ######.....⌠...;'..# #.. -##.......###..# . #..# ###.....# '.)# ###..+ ######......###...^ ^K..s:jK #≈≈≈≈≈≈≈....≈≈#..### #..#)###≈≈≈≈≈≈≈~≈≈≈#### g g   goblin (asleep)###....~≈(≈≈≈≈∩# #∩##......≈≈≈≈≈#########≈≈≈≈##........≈≈≈≈≈≈≈≈≈≈≈≈≈##s:ja066.0 (25.0)s:jkj  -7.0 (26 _s:ju:∩s:jxs:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jG Fs:j> s:jʨ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jR  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j@Rs:jU[s:jus:jy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jk ##  ##.  #.#  ############ ####......(.). ##..........†#( ##........(#'##  #.....⌠...;'..# #..  ##.......###..# . #..#  ###.....# '.)#   ......###...^ ^  s:j≈....≈≈#..### #..#)  ≈#### g  ###..∩# #∩ s:jS1 ##  ##.  #.#  ############ ####......(.). ##..........†#( ##........(#'##  #.....⌠...;'..# #..  ##.......###..# . #..#  ###.....# '.)#   ......###...^ ^  s:j1≈....≈≈#..### #..#)  ≈#### g  ###..∩# #∩ s:js:j's:jJs:jLonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A goblin is nearby!s:j.g ## ##. #.# #############.#####......(.)..##...†##..(.##.(#'## ##.....⌠....;..# #.. ###.......###..# . #..# ####.....# '.)# ###..+ #s:j.h ######......###...^ ^K..##≈....≈≈#..### #..#).###≈~≈≈≈#### g. ####≈###....~≈(≈≈≈≈∩# [ #∩≈##......≈≈≈≈≈#≈≈≈≈###.≈#s:jv s:j h  8.0 (1.0)s:j% s:j R _Found a +0 pair of boots of flying.s:j Q _There is an open door here.s:jeQ####. #.# #############.##############......(.)..............##..........†#########..(##..(#'## ######)#.....⌠....'..# #.. #.##.......###;.# . #..# #.#.....#?'.)# ###..+ #(######......###...^ ^K..###.s:j#≈≈≈≈≈≈≈....≈≈#..#### #..#).≈###≈~≈≈≈#### g. ####≈≈≈ ###....~≈(≈≈≈≈∩# [. #∩≈≈≈ ..≈≈≈≈≈#########≈≈≈≈##..≈≈≈≈≈≈≈≈≈≈≈≈≈####.s:j;=.gs:jRgs:jT%9s:js:jKe _Found a scroll labelled KOIFFO SOPNO.s:jr##. #.# #############.###############......(.)..............##..........†#########..(##........(#'## ######))#.....⌠....'..# #.. #..##.......###..# . #..# #.)s:j#.....#?'.;# ###..+ #( ######......###...^...K.^K..###.≈ #≈≈≈≈≈≈≈....≈≈#..####'## #..#).≈≈ ###≈~≈≈≈#### .g ####≈≈≈ ###....~≈(≈≈≈≈∩# [.o #∩≈≈≈≈≈# ..≈≈≈≈≈#########≈≈≈≈### o   orc (asleep)..≈≈≈≈≈≈≈≈≈≈≈≈≈### g   goblin#........### K   kobold (missile, wandering) ####.....≈≈......##s:jXFo.s:jXg.s:jL.Ks:j+Uos:j[670Shocks:jV:∩s:j* _You encounter an orc. It is wielding a +0 hand axe.Things that are here:s:j _a +0 hand axe; a +0 leather armour; a goblin corpses:j' ##.  Psyko the Zephyrmancer #.#  Tengu of Vehumet **.... #############.########### Health: 54/54 ======================== ####......(.)..............# Magic: 36/37 =======================-  ##..........†#########..(.... AC: 4s:j΢Str: 8  ##........(#'## ######)) EV: 37 Int: 21  #.....⌠....'..# #.. #.. SH: 0Dex: 14  ##.......###..# . #..# #.) XL: 10 Next: 78% Place: a Bailey  ###.....#?'.;# ###..+ #(. Noise: ---------  Time: 12170.0 (0.0) s:j,,######......###...^....K^K..###.≈ -) Magic Parchment #≈≈≈≈≈≈≈....≈≈#..####)## #..#).≈≈ Cast: Shock ###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈≈≈≈ Scroll Fly  ###....~≈(≈≈≈≈∩# [o. #∩≈≈≈≈≈#  ##......≈≈≈≈≈#########≈≈≈≈### o   orc ##........≈≈≈≈≈≈≈≈≈≈≈≈≈###  g   goblin ###........≈≈≈≈≈≈≈≈≈###  K   kobold (missile, wandering) ####.....≈≈......## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines:jqThe zap hits the goblin.  You kill the goblin!s:jw ##.  #.#  )  †(   ))   #..   . #..# #.)    #(****..K^*## #..#) ..  ∩# [o. #∩  ## .. K   kobold (missile, wandering) .... s:j s:jo5Io.s:j7gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  You kill the goblin!  Vehumet accepts your kill.s:ju89.s:jH.^.....Kg   hobgoblins:j22 =1.0 (1∩ _You encounter a hobgoblin. It is wielding a +0 hand axe.s:jr ##.  Psyko the Zephyrmancer #.#  Tengu of Vehumet **.... #############.########### Health: 54/54 ======================== ####......(.)..............# Magic: 35/37 ======================--  ##..........†#########..(.... AC: 4Str: 8  ##........(#'## ######)) EV: 22Int: 21  #.....⌠....'..# #.. #.. SH: 0Dex: 14  ##.......###..# . #..# #.) XL: 10 Next: 78% Place: a Bailey  ###.....#?'.;# ###..+ #(. Noise: =--------  :jmmTime: 12171.0 (0.0) ######......###...^.....KK..###.≈ -) Magic Parchment #≈≈≈≈≈≈≈....≈≈#..####)## #..#).≈≈ Cast: Shock ###≈≈≈≈≈≈≈~≈≈≈#### .o ####≈≈≈≈ Scroll Fly  ###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈#  ##......≈≈≈≈≈#########≈≈≈≈### o   orc ##........≈≈≈≈≈≈≈≈≈≈≈≈≈###  g   hobgoblin ###........≈≈≈≈≈≈≈≈≈###  ####.....≈≈......## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.s:jwThe zap hits the hobgoblin.  You kill the hobgoblin!s:jq ##.  #.#  )  †(   ))   #..   . #..# #.)    #(*****## #..#)s:j5 .o  ∩# [.. #∩  ## .. .... s:j *Eo.s:jW5`.^...s:jb<*2.0 (1s:j)G:∩s:jIZ _Vehumet accepts your kill.s:j`  ##.  Psyko the Zephyrmancer s:ja #.#  Tengu of Vehumet **.... #############.########### Health: 54/54 ======================== ####......(.)..............# Magic: 34/37 ======================--  ##..........†#########..(.... AC: 4Str: 8  ##........(#'## ######)) EV: 22Int: 21  #.....⌠....'..# #.. #.. SH: 0Dex: 14  ##.......###..# . #..# #.) XL: 10 Next: 78% Place: a Bailey  ###.....#?'.;# ###..+ #(. Noise: =--------  Time: 12172.0 (0.0) ######......###...^.....s:ja r[40mKK..###.≈ -) Magic Parchment #≈≈≈≈≈≈≈....≈≈#..####)## #..#).≈≈ Cast: Shock ###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈≈≈≈ Scroll Fly  ###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈#  ##......≈≈≈≈≈#########≈≈≈≈### o   orc ##........≈≈≈≈≈≈≈≈≈≈≈≈≈###  ###........≈≈≈≈≈≈≈≈≈###  ####.....≈≈......## Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is severely wounded.The zap hits the orc.  You kill the orc!Vehumet accepts your kill.s:j*j  ##.  #.#  s:jk )  †(   ))   #..   . #..# #.)    #(*****## #..#) ..  ∩# [.. #∩  ## .. .... s:jC r.^..)s:j d53.0 (1Shocks:j :∩s:jE =  The zap hits the orc.  The orc is severely wounded.The zap hits the orc.  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.s:j?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jg s:jԖ s:j s:jM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:ju  .##############.###############......(.)..............##..........†#########..(....##........(#'## ######)).....⌠....'.... #..#.......###. #..# #.) ###?'.)####'####..+ #(. ######......###.;.^.....KK..###.≈ #≈≈≈≈≈≈≈....≈≈#..####)## #..#).≈ ###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈≈..Scroll Fly ##s:jv ..##....####...≈~..∩.##s:j s:jM 6= 37  -4 _s:j :∩s:j6 s:ju #.# #############. ####......(.). ##..........†#..( ##.(#'## ###### #.....⌠....'..# #.. # ##.###..# . #..# #. ###.....#?'.)####'####..+ #(  ######......###;..^.....KK..###. s:jC #≈....≈≈#..####)## #..#).  ###s:jbI≈~≈≈≈#### .. #### ###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈ ##......≈≈≈≈≈#≈≈≈≈ ##........≈### ###........≈### ####.....≈≈......##  ####...≈~..∩.##s:j=+s:j44?-5s:j?s:jYAs:j־  ##. #.#  #############.######### ####......(.).......... ##....†#########..(.. ##........(#'## ###### ⌠....'..# #.. #.......###..# . #..# # ###.....#?;.)####'####..+ #s:j- ) ######......###...^.....KK..### #≈....≈≈#..####)## #..#).###≈≈≈≈≈≈≈~≈≈≈#### .. #####s:j^ =~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈≈≈≈≈#########≈≈≈≈#........≈≈≈≈######........≈≈≈≈≈≈≈s:j E≈≈#######.....≈≈......##s:j> s:j %6s:j s:j Q _There is an open door here.s:jm ##. #.# #######. ####......(.) ##..†#..( ##.(#'##s:j9  #.....⌠....'..# #..  ##.###..# . #..# s:j9 ###.....#;'.)####'####..+  ######......###...^.....KK.. #≈....≈≈#..####)## #..#) ###≈~≈≈≈#### .. ####s:jq< ###....~≈(≈≈≈≈∩# [.. #∩ ##......≈≈≈≈≈#≈≈≈≈ ##.≈s:jH ###........≈### s:jU ####.....≈≈......##s:j. s:jm,7 _s:js:j%s:ja)7==22 8.0 (2s:jc2s:j4n _C - 2 scrolls labelled KOIFFO SOPNO (gained 1)s:j(##. #.# #######.#####......(.).##..†#..(.##.(#'## ##.....⌠....'..# #.. ###.###..# . #..# ####.....#.;.)####'####..+ #######......###...^.....KK..##≈....≈≈#..####)## #..#).###≈~≈≈≈#### .. ####≈###....~≈(≈≈≈≈∩# [.. #∩≈##......≈≈≈≈≈#≈≈≈≈###.≈####........ s:js:jW#l 37  9.0 (1s:j@,s:j/Q _There is an open door here.s:j#.# #############.##############......(.)..............##..........†#########..(##..(#'## ######)#.....⌠....'..# #.. #.#..###..# . #..# #.#.....#.'.)####'####..+ #(######......###;..^.....KK..###.#≈≈≈≈≈≈≈....≈≈#..####)## #..#).≈###≈~≈≈≈#### .. ####≈≈≈ ###....~≈(≈≈≈≈∩# [.. #∩≈≈≈ ..≈≈≈≈≈#########≈≈≈≈##..≈≈≈≈≈≈≈≈≈≈≈≈≈###s:j[34m#........ ####.....≈≈......## ####...≈~..∩.##s:js:j-80 _s:js:js:j* )#.# #############.#####......(.).###..........†#..(.##.(#'## ######)#.....⌠....'..# #.. #.##.###..# . #..# #.)###.....#.'.)####'####..+ #(. ######......###.;.^.....KK..###.≈ #≈s:j+ ....≈≈#..####)## #..#).≈ ###≈~≈≈≈#### .. ####≈###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈###......≈≈≈≈≈#≈≈≈≈###......###........####..... s:j6; s:jC %1s:jO s:jQ s:j%#.# #############.# ####......(.).###..........†#########..(....###..(#'## !..######))##.....⌠....'..# ..o #.. #.##.###..# .g. #..# #.).###.....#.'.)####'####..+ #(.s:jm......###..;^.....KK..###.≈ ≈....≈≈#..####)####..#).≈≈~≈≈≈#### .. ####≈###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈###......≈≈≈≈≈########s:jX##........≈s:j### o   orc warrior (asleep)s:jP###........≈### g   hobgoblin (asleep)####.....≈≈......## s:j.K   kobold (missile, wandering) s:jU K^You encounter an orc warrior and a hobgoblin.s:js:jQ=2Shocks:j}&<∩s:j#*6 _Found a potion of enlightenment.s:jIM  #.#  Psyko the Zephyrmancer #############.###########  Tengu of Vehumet **....  ####......(.)..............## Health: 54/54 ========================  ##..........†#########..(....# Magic: 36/37 =======================-  ##........(#'## !..######))# AC: 4Str: 8 s:jM #.....⌠....'..# ..o #.. #... EV: 37 Int: 21  ##.......###..# .g. #..# #.). SH: 0Dex: 14  ###.....#.'.)####'####..+ #(.. XL: 10 Next: 78% Place: a Bailey #####......###..;^....(^K..###.≈≈ Noise: ---------  Time: 12182.0 (0.0) ≈≈≈≈≈≈≈....≈≈#..####)####..#).≈≈≈ -) Magic Parchment s:jN##≈≈≈≈≈≈≈~≈≈≈#### .. ####≈≈≈≈≈ Cast: Shock s:j.N ###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈## Scroll Fly  ##......≈≈≈≈≈#########≈≈≈≈### s:jYN ##........≈≈≈≈≈≈≈≈≈≈≈≈≈###  o   orc warrior (asleep) s:jNc###........≈≈≈≈≈≈≈≈≈###  g   hobgoblin (asleep) ####.....≈≈......##  K   kobold (missile, wandering)s:jO ####...≈~..∩.## Press: ? - help, Shift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold!Vehumet accepts your kill.Vehumet is now aiding your destructive spells.s:jY #.#    )  †###..(   !..))   ..o #..   .g. #..# #.)   #(******)s:jY ..  ∩# [.. #∩  ###  ##........  ###.....  ####.. ∩s:j"Y^....(s:j*7=22 =3.0 (1Shocks:jY:∩s:j~  Aim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 67% to hit)The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill.is now aiding your destructive spells. _You feel your power returning.s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jIs:js:j)s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jSs:jzs:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j` s:j! s:j. s:j52   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j 4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j: #.#  ########  ####......(.)  ......†###..(  .(#'## !..))  .'..# ..o #..  ###..# .g. #..# #.)  #.'.)####'####..+ #(#..;^....(^#..####)####..#)#### ..  s:j∩# [.. #∩  ###  ##........  ###.....  ####..   s:j2_s #.#  ########  ####......(.)  ......†###..(  .(#'## !..))  .'..# ..o #..  ###..# .g. #..# #.)  s:j_#.'.)####'####..+ #(#..;^....(^#..####)####..#)#### ..  ∩# [.. #∩  ###  ##........  ###.....s:j}`  ####.. s:jss:j}s:j's:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)There are monsters nearby!s:j s:js:j:"s:j%F _Unknown command.s:j  What are your orders?  t - Flutter!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.s:jΗ o.You flutter for attention! The hobgoblin shouts! The orc warrior shouts!s:jU.gs:ji gYou hear a shout! x3s:j?ogg 2 hobgoblinss:jV======4Shocks:js:jtx _You encounter a hobgoblin. It is wielding a +0 hand axe.s:jc$#.#Psyko the Zephyrmancer#############.########### Tengu of Vehumet ***...####......(.)..............## Health: 54/54 ========================s:jdf##..........†#########..(....# Magic: 36/37 =======================-##........(#'## !..######))# AC: 4Str: 8s:j`d#.....⌠....'..# .o. #.. #... EV: 22Int: 21##.......###..# g.. #..# #.). SH: 0s:jd-Dex: 14s:jd###.....#.'.)####*####..+ #(.. XL: 10 Next: 78% Place: a Bailey #####......###..;***..(^K..###.≈≈ Noise: ======---  Time: 12184.0 (0.0) s:jNe≈≈≈≈≈≈≈....≈≈#..####)####..#).≈≈≈ -) Magic Parchment ##≈≈≈≈≈≈≈~≈≈≈#### .. ####≈≈≈≈≈ Cast: Shock  s:je^###....~≈(≈≈≈≈∩# [.. #∩≈≈≈≈≈## Scroll Fly ##......≈≈≈≈≈#########≈≈≈≈#####........≈≈≈≈≈≈≈≈≈≈≈≈≈###o   orc warriors:je ###........≈≈≈≈≈≈≈≈≈###gg 2 hobgoblins####.....≈≈......##s:jeJ####...≈~..∩.##You hear a shout! x3 s:jfT_You encounter a hobgoblin. It is wielding a +0 hand axe.s:j s:jA Q _There is an open door here.s:j ## ##. #.# #############. ####......(.). ##...†##..( ##.(#'## !.. #.....⌠...;'..# ... #..  ##.###..# ... #..#  ###.....#.'.o####o####..+  ######......###..j))g..(^K.. #≈....≈≈#..####)####..#) ###≈~≈≈≈#### .. #### ###....s:j*~≈(≈≈≈≈∩# [.. #∩ ##......≈≈≈≈≈#≈≈≈≈ ##.≈s:jKo)s:j)8.s:j)gs:jjg   hobgoblins:jpI5 _s:j ## ##. #.# #####. ####......(.) ##..†#..( ##.(#'## !.. #.....⌠..;.'..# ... #.. ##.###o.# ... #..# ###.....#.'.)####o####..+ ######......###.j.g)g..(^K.. #≈....≈≈#..####)####..# ###s:jgI≈~≈≈≈#### .. #### ###....~≈(≈≈≈≈∩# [.. #∩ ##......≈≈≈≈≈# ##.≈s:jHo.s:j9s:j]S3=6s:js:j0s:jg 2####. #.##############.##########......(.)..............†#########(#'## !..### ⌠....o..# ... #.. ##......;###..# #.. ###.....#.'.)####o####..#####.###.j.g)g..(^K.. #≈≈≈≈≈≈≈....≈≈#..####)####.. ###≈≈≈≈≈≈≈~≈≈≈#### .. ## ###....~≈(≈≈≈≈∩# [.. #∩≈ ##......≈≈≈≈≈#########s:jg  ##........≈≈≈≈≈≈≈≈≈≈ ###........#s:ji 3o's:ju s:jy %7s:jz s:jz s:j% ##. .##############.##########......(.)..........##....†###########.(#'## !..###.....⌠...o'..# ... #..#.......###..# ...  ###.'.)####o###s:j7######.##.j.g)g..(^K≈≈≈≈≈≈≈....≈≈#..####)######≈≈≈≈≈≈≈~≈≈≈#### .. ### ###....~≈(≈≈≈≈∩# [.. #∩≈###........####.....≈≈......##s:j2os:j.o   orc warriors:jp]9=8s:j s:jX s:j.##############.##########......(.)..........##..........†###########.(#'## !..###.....⌠..o.'..# ... #..#.......###..# ...  ###.'.)####o#########.##.j.g)g..(^K≈≈≈≈≈≈≈....≈≈#..####)######≈≈≈≈≈≈≈~≈≈≈#### .. ### ###....~≈(≈≈≈≈∩# [.. #∩≈ ##......≈≈≈≈≈#########≈ ##........≈≈≈≈≈≈≈≈≈≈≈ ###s:j..## ####......## ####...≈~..∩.##s:j6Q.os:jKs:j@%9s:j"s:js:j#############.##########......(.)..........##..........†###########.(#'## !..###.....⌠....'..# ... #..#......o###..# ...  ###.....#.'.)####o#########.##.j.g)g..(^K≈≈≈≈≈≈≈...;≈≈#..####)######≈≈≈≈≈≈≈~≈≈≈#### .. ### ###....~≈(≈≈≈≈∩# [.. #∩≈ ##......≈≈≈≈≈#########≈ ##........≈≈≈≈≈≈≈≈≈≈≈:j{37m ###..## ####......## ####...≈~..∩.## ###.~≈...s:jlJ.os:j.js:jj   gnolls:jyr4==200s:js:js:jl####......(.)...........##..........†#########..(##........(#'## !..#####.....⌠..j.'..# ... #.. #..###..# ... #..##....o#.'.)####o####..+######......###.j.g)g..(^K..##≈≈≈≈≈≈≈....≈≈#..####)####..####≈~≈;≈#### .. ####s:j# ###....~≈(≈≈≈≈∩# [.. #∩≈≈ ..≈≈≈≈≈#########≈≈..≈≈≈≈≈≈≈≈≈≈≈≈≈##.### ####.....≈≈......##  ####...≈~..∩.## ###.~≈....## ####.s:jiK.os:j/js:j.j   gnolls:jG50=1Water s:jMs:jIs:j u##....†#########..(##........(#'## !..######.....⌠....'..# ... #.. #.j###..# ... #..##.....#.'.)####o####..+ ######.....o###.jo))g..(^K..###≈≈≈≈≈≈≈....≈≈#..####)####..#)###≈~≈≈≈#### .. ####≈s:juX ###....~≈(≈;≈≈∩# [.. #∩≈≈≈ ..≈≈≈≈≈#########≈≈..≈≈≈≈≈≈≈≈≈≈≈≈≈###.###  ####.....≈≈......## ####...≈~..∩.##  ###.~≈....##  ####.o   orc ####.^s:jwL.os:jsx8.s:jxM.js:jy*gs:jɄog   hobgoblins:j%2s:js:j0 _The orc leaves your sight.s:j]##..........†#########..(. Psyko the Zephyrmancer##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 50/54 ======================--##......g###..# ... #..# Magic: 30/37 ===================-----###....j#.'.o####o####..+ AC: 4Str: 8######......###.j.))g..(^K..## EV: 37 Int: 21#≈≈≈≈≈≈≈...*≈≈#..####)####..#) SH: 0Dex: 14s:jj###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 79% Place: a Bailey###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ---------  Time: 12202.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shock###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water ####.....≈≈......######...≈~..∩.##o   orc warrior###.~≈....##j   gnoll#s:j֟###.....##g   hobgoblin####.^.##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8)s:j F)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!s:jʡ .j.gs:jƯ j   gnollg   hobgoblins:j 22 81===3.0 (1 _Vehumet accepts your kill.s:jTi ##..........†#########..(. Psyko the Zephyrmancer##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 50/54 ======================--##.......###..# ... #..# Magic: 26/37 ================--------###....g#.'.o####o####..+ AC: 4Str: 8######.....*###.j.))g..(^K..## EV: 22Int: 21#≈≈≈≈≈≈≈...)≈≈#..####)####..#) SH: 0Dex: 14###≈≈≈s:j6k ≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 81% Place: a Bailey###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ===------  Time: 12203.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shock###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water ####.....≈≈......######...≈~..∩.##j   gnoll###.~≈....##g   hobgoblin####...s:jk <..######.^.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (empty  space bonus: 5/8)s:jvd C.jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (empty  space bonus: 5/8)  The air twists around and strikes the gnoll!s:j'e R.gs:jr 8 s:j}w Z7=4.0 (1s:jŀ s:j Y _The gnoll is almost dead.s:j; ##..........†#########..(. Psyko the Zephyrmancers:j ##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 50/54 ======================--##.......###..# ... #..# Magic: 23/37 ==============----------###.....#.'.o####o####..+ AC: 4Str: 8######.....g###.j.))g..(^K..## EV: 22Int: 21s:j #≈≈≈≈≈≈≈...*≈≈#..####)####..#) SH: 0Dex: 14###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 81% Place: a Bailey###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ===------  Time: 12204.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shock###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water s:j ####.....≈≈......######...≈~..∩.##j   gnoll###.~≈....##s:j mg   hobgoblin####.....######.^.##Casting: Airstrike (safe; 1% risk of failure)  s:jB Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, empty space bonus: 6/8)s:j)Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll.  You kill the gnoll!s:j%0os:jS.gs:jo   orc warriors:jw:125.0 (1s:jo <∩s:j:Z _Vehumet accepts your kill.s:j##..........†#########..(. Psyko the Zephyrmancer##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 51/54 ======================--##......o###..# ... #..# Magic: 19/37 ============------------###.....#.'.o####o####..+ AC: 4s:jStr: 8######......###.j.))g..(^K..## EV: 22Int: 21#≈≈≈≈≈≈≈...*≈≈#..####)####..#) SH: 0Dex: 14###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 82% Place: a Baileys:j###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ===------  Time: 12205.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shock###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water ####.....≈≈......######...≈~..∩.##o   orc warrior###.~≈....##g   hobgoblin####.....######.^.##Casting: Airstrike (safe; 1% risk of failure)  s:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targets:j!|Aim: a hobgoblin, wielding a +0 war axe and wearing a +0 leather armour (empty  space bonus: 7/8)s:j)Aim  Press: ? - help, Dir - move target: a hobgoblin, wielding a +0 war axe and wearing a +0 leather armour (empty  space bonus: 7/8)  The open air twists around violently and strikes the hobgoblin!  You kill the hobgoblin!s:j K.os:j7(s:j'*6.0 (1s:j0:∩s:j2Z _Vehumet accepts your kill.s:jf##..........†#########..(. Psyko the Zephyrmancer##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 51/54 ======================--##.......###..# ... #..# Magic: 15/37 =========---------------###....*#.'.o####o####..+ AC: 4Str: 8######......###.j.))g..(^K..## EV: 22Int: 21#≈≈≈≈≈≈≈...)≈≈#..####)####..#) SH: 0Dex: 14s:jhgx###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 82% Place: a Bailey###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ===------  Time: 12206.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shock###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water s:jg ####.....≈≈......######...≈~..∩.##o   orc warrior###.~≈....##s:j"h####.....######.^.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour (emptyspace bonus: 5/8)s:j.bM.oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour (emptyspace bonus: 5/8)  The air twists around and strikes the orc warrior!s:j c/os:j4p o   orcs:j^x*7.0 (1s:jRs:j(d _The orc warrior is severely wounded.s:j"]##..........†#########..(. Psyko the Zephyrmancer##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 51/54 ======================--##......o###..# ... #..# Magic: 11/37 =======-----------------###.....#.'.o####o####..+ AC: 4Str: 8s:jz#<######.....*###.j.))g..(^K..## EV: 22Int: 21#≈≈≈≈≈≈≈...)≈≈#..####)####..#) SH: 0Dex: 14###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 82% Place: a Bailey###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ===------  Time: 12207.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shocks:j$1###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water ####.....≈≈......######...≈~..∩.##o   orc warrior###.~≈....##o   orc####.....######.^.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  s:j\$Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, empty space bonus: 6/8)s:j')Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the orc warrior!  You kill the orc warrior!s:j*K.os:jp6o   orcs:j0C|2=258.0 (1s:jOs:j`SZ _Vehumet accepts your kill.s:j##..........†#########..(. Psyko the Zephyrmancer##........(#'## !..##### Tengu of Vehumet ***...#.....⌠....'..# ... #..Health: 52/54 =======================-##.......###..# ... #..# Magic: 8/37=====-------------------###....*#.'.o####o####..+ AC: 4Str: 8######.....)###.j.))g..(^K..## EV: 22Int: 21#≈≈≈≈≈≈≈...)≈≈#..####)####..#) SH: 0Dex: 14s:jwt###≈≈≈≈≈≈≈~≈≈≈#### .. ####≈ XL: 10 Next: 85% Place: a Bailey###....~≈(≈;≈≈∩# [.. #∩≈≈≈ Noise: ===------  Time: 12208.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈ -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈## Cast: Shock###........≈≈≈≈≈≈≈≈≈### Scroll Mark Fly Water ####.....≈≈......######...≈~..∩.##o   orc###.~≈....##s:jz####.....######.^.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (empty  space bonus: 5/8)s:j )Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (empty  space bonus: 5/8)  The air twists around and strikes the orc!!  You kill the orc!  Vehumet accepts your kill.s:j (s:js- v99.0 (1Shocks:j? 9∩s:jD 4 _You feel your power returning.s:j̈́  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jVQ s:j4\ s:j>g s:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jYs:jfs:j-rs:jJu  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jp 3s:js s:jx s:jt| | 37  _s:jL ,s:j s:jÇ 310/37=s:j s:jk s:jЌ s:j. s:j` s:j s:j s:j s:jI K4=s:j0 s:jl {onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.s:j/ ^1==s:j s:js ,s:j s:j ,s:j s:j' s:j 9=s:j& s:j' s:j K2=s:j s:j' s:j# s:j s:j s:j s:j s:j s:ji s:jl s:j s:jm S3=s:j s:j s:jV s:js:js:j&s:j s:js:jQ)s:js:jw _The sentinel's mark upon you fades away.s:j1^4==s:js s:j$s:j%s:j=)s:jo.s:j.s:j2s:j6s:ji7s:j}<s:j?s:jZ@K5=s:jCs:j3Hs:jHs:jyLs:jZs:jl[s:jcs:j es:jes:jWis:j|ns:joS6=s:jrs:jGws:jxxs:j{s:j{s:js:js:jKs:jԊs:jЍs:js:j^7==s:j1s:j}s:js:js:jҤs:jFs:jus:js:jFs:jQs:js:jD8=s:j-s:j,s:js:js:jd19=s:js:js:jIs:js:js:jNs:js:j,s:j;s:jqs:jeX20=s:j^ s:j s:jcs:js:j,s:js:js:jLs:jf#s:jk(s:j&)M1=s:j+s:j0s:jX1s:j05s:j9s:j/:s:j=s:jAs:j:Bs:js:j s:jbs:jc2==s:js:js:jHs:js:js:j! s:jC#s:j&s:jA's:j*s:j`.s:j.W3=s:j2s:j85s:j5s:j8s:j<s:jA=s:jP@s:jCs:j Ds:jXGs:jSs:jTM4=s:j%Ys:j],s:jJas:jf,s:j&is:jls:j=ms:jps:jBv5==s:jWxs:j;|s:j|s:jWs:js:j-s:js:j8,s:j֎s:j6m6=s:jߖs:jN,s:js:jʡs:jbs:js:js:js:jFs:js:jM7=s:js:jts:jָs:js:j,s:js:j,s:j8==s:js:js:js:j]s:j6s:js:js:jz,s:js:j?s:jU9=s:j1s:js:j s:j9s:j,s:j s:j,s:js:j#s:jL30=s:js:jZs:js:j!s:j&,s:j)s:j91==s:j>s:j@s:j^As:jDs:jcIs:jIs:jMs:jRs:jRs:jWs:j0[s:j[U2=s:j_s:jbs:jDcs:jfs:j$l,s:j|s:jfs:js:jxs:j6s:jŠK3=s:jNs:j,s:j)s:js:jOs:j6s:js:js:js:j}s:j4h4==s:js:jR,s:jµs:j4,s:js:js:j^s:jJs:jk5=s:js:jns:js:js:js:jNs:js:jTs:js:js:js:jK6=s:js:js:j\s:j`s:js:j0,s:js:j^s:j s:jHs:jGh7==s:js:j"s:jz&s:j1's:j,s:j2s:ju8s:j9(s:j<s:jG`  Items here: ))) [[[ ††.s:jKs:jL _s:jPs:j T$  Things that are here:s:jXs  a +0 war axe; a +0 plate armour; an orc corpses:j]s:j;^@= _s:jas:j#f$  Things that are here:s:jiv  a +0 hand axe; a +0 leather armour; an orc corpses:jns:j^o _s:jrs:jws:jG|s:j|s:j*s:js:jns:js:js:j"s:j,s:j1s:j@  There is an open door here.s:js:jh _s:js:js:jE,s:j4s:jI$  Things that are here:s:jx  a +0 hand axe; a +0 leather armour; a goblin corpses:jFs:j _s:jgs:j}s:js:js:js:j$  Things that are here:s:j1G  a +0 hand axe; a +0 leather armours:jj s:j! _s:jT&s:j,$  Things that are here:s:j3z  a +0 war axe; a +0 leather armour; a hobgoblin corpses:j9s:j9 _s:j=s:jBs:jEs:j#Fs:jNJs:jO@  There is an open door here.s:jTs:jT _s:jYs:j]s:jas:jVbs:jes:jis:jns:jns:j"rs:j ##  ##. #.########.###########  ###......(.)..............## ..........÷#########..(....# .......(#'##..!.;..######))## --- ...⌠....'..#.......#.. #...## ......###..#.......#..# #.)..## #....)#.'.)####'####..+ #(..≈≈≈≈≈ .....)###...))...(^...###.≈≈≈≈≈≈≈ ≈≈...)≈≈#..####)####..#):j:I4m.≈≈≈≈≈≈≈# ≈≈≈≈~≈≈≈####.......####≈≈≈≈≈≈#### ...~≈(≈≈≈≈∩#...[...#∩≈≈≈≈≈## ......≈≈≈≈≈#########≈≈≈≈###s:j233829.0)s:j]22 ---9.0 (130s:jؽs:j"3 _e - a potion of enlightenments:jS3s:jWs:j[s:jW`s:jdu 37  s:jhs:j3ks:jks:jbns:jss:jyt;22 s:jvs:jlN _e - 2 potions of enlightenment (gained 1)s:jؑs:jD_ 37  s:js:jVs:j,s:j5s:js:jus:j)!c  There is an open door here. _  Things that are here:  a +0 war axe; a +0 leather armour; a hobgoblin corpse _  Things that are here:  a +0 hand axe; a +0 leather armours:jKs:j% _  Things that are here:  a +0 hand axe; a +0 leather armour; a goblin skeleton _s:js:jl,s:jޚs:j@  There is an open door here.s:jzs:j _s:js:jh  You see here a hippogriff skeleton.s:jPs:j _s:jws:j$  Things that are here:s:jG  a +0 hand axe; a +0 leather armours:jvs:jt _s:js:js:js:js:js:js:j7s:js:j?s:j.s:js:j:s:jOs:js:js:jTs:js:js:js:j[s:j s:js:jEs:j4,s:j s:j{Xs:j*,s:j,s:js:j"s:jr"s:j#s:ju&s:j<)s:j*s:j+s:j/Q22 s:j1s:jk5O _You now have 820 gold pieces (gained 270).s:j7s:jc8_ 37  s:j=?,s:j L ######### ##  ##..#....##}∩#  #.##..#.#;!# 68.0 (29s:jLg.0) ########.########### (.)..............## ...÷#########..(....# (#'##.......######))## .'..#.......#.. #...## ##..#.......#..# #.)..######'.)####'####..+ #(..≈≈≈≈≈≈# ##...))...(^...###.≈≈≈≈≈≈≈##s:jds:j{g+9.0 (30s:jus:j{B _Found a gate leading back out of this place.s:jv9s:j:s:j$<s:j>s:jAs:jF,s:jjGs:jG;22 s:jIs:jMN _e - 3 potions of enlightenment (gained 1)s:jCOs:jO_ 37  s:jBQs:j3^############# ##..#....##;∩ #.##..#.#..### ######.########### (.)..............## .÷#########..(....# '##.......######))## ..#.......#.. #...##.#.......#..# #.)..###### .)####'####..+ #(.#s:jg272.0)s:ji422 3.0 (4s:js:jgX _g - a +0 sack of spiderss:js:j   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 7.5  26%  -1           b - Axes   0.0    +1   k + Conjurations   8.3   3%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   1.9    -3   d * Throwing   5.6  15%   0  :j2m m + Summonings   1.9    +2       n + Necromancy   1.9    +1   e + Short Blades   0.0    +1   o + Forgecraft   1.9    -2   f + Ranged Weapons   4.4    +1   p + Translocations   1.9    -2       q * Alchemy   6.6  15%  -1   g + Armour   0.3    +1   r + Fire Magic :j0m  1.9    +1   h - Dodging   2.2    +1   s + Ice Magic   1.9    -1   i - Stealth   2.5    +1   t + Air Magic  12.5  27%  +3       u + Earth Magic   1.9    -3               v - Evocations   2.0     0       w * Shapeshifting s:jE[m  2.9  14%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetss:jI% 9+s:jP a + Fighting 2.6   1%4323 v * Evocations   2.0  12%2s:j s:j s:jK Psyko the ZephyrmancerTengu of Vehumet ***...Health: 54/54 ========================Magic: 37/37 ========================AC: 4Str: 8EV: 22Int: 21SH: 0Dex: 14#############XL: 10 Next: 85% Place: a Bailey##..#....##;∩#Noise: ---------  Time: 12373.0 (0.0)#.##..#.#..###-) Magic Parchment ######.###########s:j gCast: Shock (.)..............##Scroll Fly .÷#########..(....# '##.......######))## ..#.......#.. #...## ..#.......#..# #.)..###### .)####'####..+ #(..≈≈≈≈≈≈#Things that are here: _a +0 hand axe; a +0 leather armour _You now have 820 gold pieces (gained 270). _Found a gate leading back out of this place. _e - 3 potions of enlightenment (gained 1) _g - a +0 sack of spiderss:j s:j s:j s:j@ s:jy  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6   1%   0   j + Spellcasting 7.5  24%  -1           b - Axes   0.0    +1   k + Conjurations   8.3   3%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   1.9    -3   d * Throwing   5.6  13%   0  :j0;10;1m m + Summonings   1.9    +2       n + Necromancy   1.9    +1   e + Short Blades   0.0    +1   o + Forgecraft   1.9    -2   f + Ranged Weapons   4.4    +1   p + Translocations   1.9    -2       q * Alchemy   6.6  12%  -1   g + Armour   0.3    +1   r + Fire Magic :j޹;49m  1.9    +1   h - Dodging   2.2    +1   s + Ice Magic   1.9    -1   i - Stealth   2.5    +1   t + Air Magic  12.5  23%  +3       u + Earth Magic   1.9    -3               v * Evocations   2.0  12%   0    :j)9;49m   w * Shapeshifting   2.9  12%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetss:jH argetarget--  --  -- --  -- -- --  -- -- -- -- 5.0 -- --  -- -- -- -- -- --  -- --  --  a-z] set[-] clear selected targettrainingtargetss:j=[?25h[?0c0 s:jZ [?25l[?1cs:ja74.0   0  current training targets, if any.=] set aall targetss:js:js:jPsyko the ZephyrmancerTengu of Vehumet ***...Health: 54/54 ========================Magic: 37/37 ========================AC: 4Str: 8EV: 22Int: 21SH: 0Dex: 14#############XL: 10 Next: 85% Place: a Bailey##..#....##;∩#Noise: ---------  Time: 12373.0 (0.0)#.##..#.#..###-) Magic Parchment ######.###########Cast: Shock (.)..............##Scroll Fly .÷#########..(....# '##.......######))## ..#.......#.. #...## ..#.......#..# #.)..###### .)####'####..+ #(..≈≈≈≈≈≈#Things that are here: _a +0 hand axe; a +0 leather armour _You now have 820 gold pieces (gained 270). _Found a gate leading back out of this place. _e - 3 potions of enlightenment (gained 1) :jE3d_g - a +0 sack of spiderss:js:js:js:jbt:jt:jjt:jct:jt:j 5 3t:j6 t:jhT t:j(V t:j[ u 37  t:j\ t:j^ t:j^ t:j` t:jd t:jf t:jgf t:jg t:j_j t:jl t:jl t:j`n t:jp t:jr t:j&s t:jt t:jw t:jy t:jy t:j{ t:j~ t:j8 t:j t:j t:jۄ t:j t:j׆ t:j t:j t:j t:j t:j t:j< t:j t:j3 t:jc t:j t:j͘ ,t:j2 t:j t:j t:j t:j t:j t:j t:j? t:jf t:jT t:jȵ t:j, t:j5 t:j t:j: ,t:j t:j] $  Things that are here:t:j G  a +0 hand axe; a +0 leather armourt:j_ t:j  _t:j t:jj h  You see here a hippogriff skeleton.t:j* t:j  _t:j t:jp @  There is an open door here.t:j| t:j  _t:jt:jt:j t:jq t:jt:jt:jt:j-t:jt:j!$  Things that are here:t:j.'z  a +0 hand axe; a +0 leather armour; a goblin skeletont:j\-t:j- _t:j`At:jHt:jKt:j@Lt:jPt:jS$  Things that are here:t:jYYG  a +0 hand axe; a +0 leather armourt:j_t:j` _t:j*dt:ji$  Things that are here:t:j6mz  a +0 war axe; a +0 leather armour; a hobgoblin corpset:j|rt:jIs _t:jvt:j{t:je,t:jt:jU*  There is an open door here.t:j_^  Items here: ))) [[[ ÷÷.t:jQt:jp _t:j't:j ###......(.)..............## ..........÷#########..(....# .......(#'##.......######))## t:jx...⌠....'..#.......#..+ #...## ......###..#.......#..# #.)..#### #....)#.'.)####'####..+ #(..≈≈≈≈≈ .....)###...))...(^...###.≈≈≈≈≈≈≈ ≈≈...)≈≈#..####)####..#).≈≈≈≈≈≈≈# t:j>l≈≈≈≈~≈≈≈####....;..####≈≈≈≈≈≈####99.0 (26.0) ...~≈(≈≈≈≈∩#...[...#∩≈≈≈≈≈#### ......≈≈≈≈≈#########≈≈≈≈### #..≈≈≈≈≈≈≈≈≈≈≈≈≈### ###........≈≈≈≈≈≈≈≈≈###  ####.....≈≈......## ####...≈~..∩.## ###.~≈....## ####.....#t:j"#t:jY0t:jkt:j _ _Partly explored, can't reach some places.t:jk  t:jt:j...÷'...)).0.0)t:j0t:j:t:jr_ _Partly explored, can't reach some places.t:j V....÷#########..(....#(#'##.......######))##⌠....'..#.......#..+ #...##....###..#.......#..# #.)..### t:j% ##....)#.'.)####'####..+ #(..≈≈≈≈.)###...))...(^...###.≈ ≈≈≈...)≈≈#..####)####..#)≈≈≈~≈≈≈####.......####≈≈≈≈≈≈## ....~≈(≈≈≈≈∩#.#∩≈≈≈≈≈#### #......≈≈≈≈≈#########≈≈≈≈### ##........≈≈≈≈≈≈≈≈≈≈≈≈≈###  ###........###  ####.....≈≈......## ####...≈~..∩ ###.~≈..t:j ..## ####.....## ####.^.##t:j t:j k  400.0 (1 _t:j} X∩∩t:j' _You see here a +0 pair of boots of flying.t:jY[[?25h[?0c  Search for what [Enter for "."]? t:j{4 [?25l[?1ct:jB t:jD 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Bailey] a +0 hand axe (8 further duplicates)t:j^E b - [Bailey] a +0 leather armour (9 further duplicates)  c - [Bailey] 2 boomerangs (14 further duplicates in 8 piles)  d - [Bailey] a +0 war axe (4 further duplicates)  e - [Bailey] an alarm trap  f - [Bailey] a +0 battleaxe  g - [Bailey] a +0 chain mail  h - [Bailey] a +0 plate armour (2 further duplicates)  i - [Bailey] a +0 ring mail  j - [Bailey] a +0 broad axe  t:jE k - [Bailey] a +0 scale mailt:jƠ t:jd#..........÷#########..(....#Psyko the Zephyrmancer ........(#'##.......######))##Tengu of Vehumet ***... ....⌠....'..#.......#..+ #...##Health: 54/54 ======================== .......###..#.......#..# #.)..### Magic: 37/37 ======================== ##....)#.'.)####'####..+ #(..≈≈≈≈ AC: 4Str: 8 #.....)###...))...(^...###.≈≈≈≈≈≈ EV: 37 Int: 21 t:j≈≈≈...)≈≈#..####)####..#).≈≈≈≈≈≈≈ SH: 0Dex: 14 ≈≈≈≈≈~≈≈≈####.......####≈≈≈≈≈≈### XL: 10 Next: 85% Place: a Bailey ....~≈(≈≈≈≈∩#...;...#∩≈≈≈≈≈####Noise: ---------  Time: 12400.0 (0.0) #......≈≈≈≈≈#########≈≈≈≈###-) Magic Parchment ##........≈≈≈≈≈≈≈≈≈≈≈≈≈###Cast: Shock###........≈≈≈≈≈≈≈≈≈###Scroll Fly ####.....≈≈......######...≈~..∩.#####.~≈....######.....######.^.##There is an open door here. _Items here: ))) [[[ ÷÷. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _You see here a +0 pair of boots of flying.  Search for what [Enter for "."]? .t:j)t:j;t:jt:j. _t:j;t:jJ_}A bailey∩∩∩∩∩(Press ? for help) #.##..#.#..###  #############.###########  t:jY`####......(.)..............##  ##..........÷#########..(....#  ##........(#'##.......######))##  #.....⌠....'..#.......#..+ #...##  ##.......###..#.......#..# #.)..######  t:j`###....)#.'.)####'####..+ #(..≈≈≈≈≈≈#  t:j`######.....)###...))...(^...###.≈≈≈≈≈≈≈##  #≈≈≈≈≈≈≈...)≈≈#..####)####..#).≈≈≈≈≈≈≈##  ###≈≈≈≈≈≈≈~≈≈≈####.......####≈≈≈≈≈≈####  t:ja###....~≈(≈≈≈≈∩#...;...#∩≈≈≈≈≈####  ##......≈≈≈≈≈#########≈≈≈≈###  t:jOas##........≈≈≈≈≈≈≈≈≈≈≈≈≈###  ###........≈≈≈≈≈≈≈≈≈### t:jsa' ####.....≈≈......## t:ja t:jaI####...≈~..∩.##  t:ja###.~≈....##  t:ja####.....##  t:jbbG####.^.##  t:jbU##.^.###  ##.....## t:jb ##.......##t:jbt:j V∩#...; t:j  t:j%#..........÷#########..(....#Psyko the Zephyrmancer  t:jy........(#'##.......######))##Tengu of Vehumet ***... ....⌠....'..#.......#..+ #...##Health: 54/54 ========================  t:jr.......###..#.......#..# #.)..### Magic: 37/37 ========================  t:j##....)#.'.)####'####..+ #(..≈≈≈≈ AC: 4Str: 8  t:j;#.....)###...))...(^...###.≈≈≈≈≈≈ EV: 37  t:jInt: 21 ≈≈≈...)≈≈#..####)####..#).≈≈≈≈≈≈≈ SH: 0Dex: 14 ≈≈≈≈≈~≈≈≈####.......####≈≈≈≈≈≈### XL: 10 Next: 85% Place: a Bailey ....~≈(≈≈≈≈∩#...;...#∩≈≈≈≈≈####Noise: ---------  Time: 12400.0 (0.0) #......≈≈≈≈≈#########≈≈≈≈###-) Magic Parchment ##........≈≈≈≈≈≈≈≈≈≈≈≈≈### t:jCast: Shock###........≈≈≈≈≈≈≈≈≈###Scroll Fly ####.....≈≈......######...≈~..∩.## t:jg###.~≈....######.....######.^.## t:jThere is an open door here. _Items here: ))) [[[ ÷÷. _Partly explored, can't reach some places.  t:jC_Partly explored, can't reach some places. _You see here a +0 pair of boots of flying. _Search for what [Enter for "."]? . t:j'T   t:j t:j\  t:j# t:j ): _ t:j, t:j/ t:ju0 t:jx3 t:j9*  There is an open door here. t:j=^  Items here: ))) [[[ ÷÷. t:j;A t:jB _ t:jE t:jH t:jL t:jL t:jsO t:jR$  Things that are here: t:jW|  a +0 war axe; a +0 leather armour; a hobgoblin skeleton t:jd t:je _ t:jzl t:j#o$  Things that are here: t:jRtG  a +0 hand axe; a +0 leather armour t:jEx t:jx _ t:j | t:jˀ t:jQ t:j t:j t:j $  Things that are here: t:jBz  a +0 hand axe; a +0 leather armour; a goblin skeleton t:j t:j _ t:j< t:j t:j  t:j t:j t:ju  There is an open door here. _ t:j> t:j t:j׵ t:jV t:j t:jD t:j, t:j t:j  t:ji t:jl t:j t:j,$  Things that are here: t:jv  a +0 hand axe; a +0 leather armour; an orc corpse t:jK _ t:j$  Things that are here: t:js  a +0 war axe; a +0 plate armour; an orc corpse t:j\ t:j)DWater _ t:j t:j t:j t:j t:j t:jH t:j  t:j] t:j  t:j t:jg t:j t:j  t:j\ t:j t:j0( t:j* t:j,C  There is a gate leading back out of this place here. t:jUE ##..........÷#########..(....  ##........(#'##.......######))  #.....⌠....'..#.......#..+ #..  ##.......###..#.......#..# #.)  ###....)#.'.)####'####..+ #(. ######.....)###...))...(^...###. #≈≈≈≈≈≈≈...)≈≈#..####)####..#).  t:jEZ###≈≈≈≈≈≈≈~≈≈≈####.......####≈≈≈≈  ###....~≈(≈≈≈≈;#...[...#∩≈≈≈≈≈#19.0 (19.0)  ##......≈≈≈≈≈#########≈≈≈≈### ##........≈≈≈≈≈### ###........≈≈≈≈≈≈≈≈≈### t:j,F ####.....≈≈......## ####...≈~..∩.## ### t:jPF.~≈....## ## t:jF##.....## ####.^.## t:jN0 t:jZ t:jn\O _You see here a boomerang. t:j  t:jtRead which item? Scrolls  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - 2 scrolls labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selected t:j t:jY t:j ##..........÷#########..(.... Psyko the Zephyrmancer##........(#'##.......######)) Tengu of Vehumet ***...#.....⌠....'..#.......#..+ #.. Health: 54/54 ========================##.......###..#.......#..# #.) Magic: 37/37 ========================###....)#.'.)####'####..+ #(. AC: 4Str: 8 ######.....)###...))...(^...###.≈ EV: 37 Int: 21 #≈≈≈≈≈≈≈...)≈≈#..####)####..#).≈≈ SH: 0Dex: 14 ###≈≈≈≈≈≈≈ t:j~≈≈≈####.......####≈≈≈≈ XL: 10 Next: 85% Place: a Bailey###....~≈(≈≈≈≈;#...[...#∩≈≈≈≈≈# Noise: ---------  Time: 12419.0 (0.0)##......≈≈≈≈≈#########≈≈≈≈### -) Magic Parchment##........≈≈≈≈≈≈≈≈≈≈≈≈≈###Cast: Shock###........≈≈≈≈≈≈≈≈≈###Scroll Fly ####.....≈≈......######...≈~..∩.#####.~≈....######.....######.^.##Things that are here: _a +0 hand axe; a +0 leather armour; an orc corpseThings that are here: _a +0 war axe; a +0 plate armour; an orc corpseThere is a gate leading back out of this t:jL place here. _You see here a boomerang. t:jP  Okay, then. t:jq t:j t:j. _ t:jO  t:jY U   t:j;f  t:jr  t:j{ O22 2420.0 (1 _ t:j5  t:jݑ Y Dungeon:9  Welcome back to the Dungeon! t:jy   ###.#.)...............  #.....................  ......................  ......................  ......................  .#...K....Kc..[...#  ......≈≈~≈≈....$..K...  ......≈.>.≈K...z..#.K.  ......~.;.~.[.)...5...  ......≈.K.≈...........  #.....≈≈~≈≈.........K.  ........(.................#............................. t:jf .... ... K   kobold geomancer.......<........ ... K   kobold brigand (missile)................ ... c   centaur (launcher)................ ... z   wight (polearm, wandering)(…)You encounter a wight. It is wielding a +3 spear. t:jd ^)))))) t:jve zThe centaur shoots an arrow. The arrow closely misses you.The kobold barely misses you. t:jnf G.K t:ju \ ≈.;.≈.z 2 wights (polearms, wandering)  You encounter a wight. It is wielding a +4 spear. t:jv K.K t:j  The kobold brigand throws a dart. The dart completely misses you. t:jԑ ^)))))) t:j-$≈.;.z≈.z1 wandering) t:jjE==1.5 (2.5Shock t:j t:j¦a _The centaur shoots an arrow. The arrow misses you. t:jc _There is an empty arch of ancient stone here.t:j/  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j]Et:jM ))))))You feel quick. The kobold completely misses you. The centaur shoots an arrow.t:jUG.Kt:j≈.;.≈.t:j z.  The arrow completely misses you. The kobold brigand throws a dart.t:jK0z.t:jQzz) t:j4--2.5 (1.0Swift Scroll Fly t:j8 t:j J _The dart misses you.t:j~xRead which item? Scrolls  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - 2 scrolls labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedt:jt:jet:j###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet ***.........................Health: 54/54 ========================......................Magic: 34/37 ======================--......................AC: 4t:jStr: 8.#........Kc..[...#EV: 22Int: 21......≈≈~≈≈....$..K...SH: 0Dex: 14.....K≈.>.≈...z...#.K.XL: 10 Next: 85% Place: Dungeon:9......~.;.K.[.z...5...Noise: ==-------  Time: 12422.5 (0.0)......≈.K.≈...........-) Magic Parchment#.....≈≈~≈≈.........K.Cast: Shock........(.............Swift Scroll Fly ....#.................................[t:jt(40m... K   kobold geomancer.......<........... K   kobold brigand (missile)................... c   centaur (launcher)................... zz 2 wights (polearms)(…)t:jL_There is an empty arch of ancient stone here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel quick. The kobold completely misses you. The centaur shoots an arrow.  The arrow completely misses you. The kobold brigand throws a dart. _The dart misses you.t:j+#  As you read the scroll of teleportation, it crumbles to dust. ))))))You feel strangely unstable. The centaur shoots an arrow.t:j})As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. t:j-  The kobold geomancer casts a spell at you.The stone arch shatters! The blast of rock fragments hits you!  The blast of rock fragments hits the kobold!#########t:jG.Kt:j42 ≈.>..;..).≈.  The kobold dies!t:jk=m(((((((t:j;z)t:j  ≈.;)≈.t:jr.  The kobold brigand throws a dart. The dart barely misses you.))t:jZ8t:je ≈.  The centaur shoots an arrow. The arrow hits you!29------------=======3.5 (1Tele Swift Scroll Fly t:jt:j6 _You hear an angry buzzing noise.t:j>  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j1 ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet ***... ......................  Health: 29/54 ============------------ ......................  Magic: 30/37 ===================----- ......................  AC: 4Str: 8 .#........Kc..[...#  EV: 22Int: 21 ......≈≈~≈≈....$..K...  SH: 0Dex: 14 ......≈.>***..z...#.K.  XL: 10 Next: 85% Place: Dungeon:9 ......K.;*K*[z)...t:j;25...  Noise: =======--  Time: 12423.5 (0.0) ......≈.)***..........  -) Magic Parchment #.....≈≈~≈≈.........K.  Cast: Shock ........(.............  Tele Swift Scroll Fly  ....#.................  ................ ... K   kobold geomancer .......<........ ... K   kobold brigand (missile) ................ ... c   centaur (launcher) ................ ... zz 2 wights (polearms)(…)Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spelt:j833ls.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8)t:j ****K.≈.t:j˼|***.K.t:j***K*.≈.  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (emptyspace bonus: 7/8)t:j! ...K****t:ja h.***K*t:j]≈≈.*K***Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8)t:jyc###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet ***.........................t:jRHealth: 29/54 ============------------......................Magic: 30/37 ===================-----......................AC: 4Str: 8.#........Kc..[...#EV: 22Int: 21......≈≈~≈≈....$..K...SH: 0Dex: 14......≈.>.≈...z...#.K.XL: 10 Next: 85% Place: Dungeon:9t:j......K.;.*.[z)...5...Noise: =======--  Time: 12423.5 (0.0)......≈.).≈...........-) Magic Parchment#.....≈≈~≈≈.........K.Cast: Shock........(.............Tele Swift Scroll Fly ....#.................................... K   kobold geomancer.......<........t:jf... K   kobold brigand (missile)................... c   centaur (launcher)................... zz 2 wights (polearms)(…)Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targett:jxAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 8/8)t:j K~The open air twists around violently and strikes the kobold geomancer!t:j,  The kobold geomancer is heavily wounded.t:j5 ^))))))t:j <z.K. zThe centaur shoots an arrow. The arrow misses you.z.t:jj ≈.;.≈.z 3 wights (polearms)t:j X===----4.5 (1t:j t:j s _You encounter a wight. It is wielding a +4 halberd.!t:jj  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!t:j  ###.#.)...............  Psyko the Zephyrmancer #.....................  Tengu of Vehumet ***... ......................  Health: 29/54 ============------------ ......................  Magic: 26/37 ================-------- ......................  AC: 4!t:jW_Str: 8 .#.......K.c..[z..#  EV: 22Int: 21 !t:j'p......≈≈~≈≈....$..K...  SH: 0Dex: 14 ......≈.***..z....#.K.  XL: 10 Next: 85% Place: Dungeon:9 ......K.;K*.z.)...5...  Noise: ===------  Time: 12424.5 (0.0) ......≈.***...........  -) Magic Parchment #.....≈≈~≈≈.........K.  Cast: Shock ........(.............  Tele Swift Scroll Fly  !t:ju....#.................  ................ ... K   kobold geomancer .......<........ ... K   kobold brigand (missile) ................ ... c   centaur (launcher) ................ ... zzz 3 wights (polearms)(…)Casting: Airstrike (safe; 1% risk of failure)  !t:j#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target!t:jiAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 7/8)!t:jَ###.#.)...............Psyko the Zephyrmancer#.....................Tengu of Vehumet ***.........................Health: 29/54 ============------------......................Magic: 26/37 ================--------......................AC: 4Str: 8.#.......K.c..[z..#EV: 22Int: 21......≈≈~≈≈....$..K...SH: 0Dex: 14......≈.>.≈..z....#.K.XL: 10 Next: 85% Place: Dungeon:9......K.;*~.z.)...5...Noise: ===------  Time: 12424.5 (0.!t:jI0)......≈.).≈...........-) Magic Parchment#.....≈≈~≈≈.........K.Cast: Shock........(.............Tele Swift Scroll Fly ....#.................................... K   kobold geomancer.......<........... K   kobold brigand (missile)................... c   centaur (launcher)................... zzz 3 wights (polearms)(…)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and weari!t:jfng a +0 robe (heavilywounded, empty space bonus: 7/8)"t:jm})Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer!  Vehumet accepts your kill."t:j[K  brigand (missile)c   centaur (launcher)zzz 3 wights (polearms)K   kobold (missile)"t:j9 .#.......K.c..[z..# ......≈≈~≈≈....$..K... "t:j`i......≈.>.≈..z....#.K. ......K.§)~.z.)...5... ......≈.).≈ #.....≈≈~≈≈.........K...(............. ....#................. ...;....... .....<......... ..................... ...... .......... ..........zz 2 wights (polearms)..........K   kobold (missile).y....# # ............... #  You feel your power returning."t:jM0c"t:j M.................. ....c   centaur (launcher)y....# #Your surroundings seem slightly different."t:jI(((("t:jSy.zK"t:jcT M..≈(.................. ....K   kobold brigand (missile)y....# #..............  The kobold throws a stone. The stone hits you but does no damage."t:jm^)))))))"t:jgC[z"t:jx.∩)~.≈≈..;"t:j$?30=8==7--5.5 (1"t:jR"t:jWh _The centaur shoots an arrow. The arrow misses you.#t:j  ......≈≈K≈≈c...$..K... ......≈.>.≈.......#.K. ......K.∩)~.[z)...5... .z....≈.).≈.z......... #.....≈≈~≈≈.K. ........(.... ....#.... .... ... <.  ..  #t:j .  .  .  . zzz 3 wights (2 polearms, 1 wandering) #. j   gnoll (wandering) ......j K   kobold (missile) #t:j ~KYou encounter a wight. It is wielding a +3 flail.#t:j,0c#t:jG.z#t:j#@.z#t:j:j.#t:j-.c   centaur (launcher)zzz 3 wights (2 polearms)j   gnollK   kobold (missile)#t:j2 37  =-6.2 (0.7#t:jS=#t:j=?H _The gnoll shouts! You hear an angry buzzing noise.#t:ǰ ......≈≈K≈≈....$..K... ......≈.>.≈c......#.K. ......~.∩)~.[.)...5... ..z...≈K).≈.zz. #.....≈≈~≈≈.K. ........(. ....#. .  ..  .  .  .  .  .  ......#.....j.... ..cy.zK.K.z~y   hornet (wanderingK [#t:j30m  kobold brigand (missile)c   centaur (launcher)zzz 3 wights (2 polearms)(…)--9 _There is a stone staircase leading up here.$t:j1  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%t:jq ......≈≈~≈≈....$..K...  Psyko the Zephyrmancer ......≈.K.≈.......#.K.  Tengu of Vehumet ***... ......~.∩)c.[.)...5...  Health: 30/54 =============----------- ..z...≈.).***.........  Magic: 24/37 ===============--------- #.....≈≈K≈*zz.......K.  AC: 4Str: 8 ........(.***.........  EV: 37 Int: 21 ....#.................  SH: 0Dex: 14 ................. .. XL: 10 %t:jr[33mNext: 87% Place: Dungeon:9 .......;......... .. Noise: ---------  Time: 12426.9 (0.0) ................. .. -) Magic Parchment ................. .. Cast: Shock ................. .. Swift Scroll Fly  ................. .. ................. .. y   hornet (wandering) ......#.....j....  K   kobold brigand (missile) y...............  c   centaur (launcher)  zzz 3 wights (2 polearms)(…)%t:jsCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 spear and wearing a +0 robe (empty space bonus:  7/8)&t:j̘ *c****.**z...&t:jK****c.***.≈≈&t:jN *K*≈***).≈Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (emptyspace bonus: 8/8)'t:jm......≈≈~≈≈....$..K...Psyko the Zephyrmancer......≈.*.≈.......#.K.Tengu of Vehumet ***.........~.∩)c.[.)...5...Health: 30/54 =============-----------'t:jung..z...≈.).≈...........Magic: 24/37 ===============---------#.....≈≈K≈≈zz.......K.AC: 4Str: 8........(.............EV: 37 Int: 21....#.................SH: 0Dex: 14................. .. XL: 10 Next: 87% Place: Dungeon:9't:jn".......;......... .. Noise: ---------  Time: 12426.9 (0.0)................. .. -) Magic Parchment................. .. Cast: Shock't:jn................. .. Swift Scroll Fly ................. ................... .. y   hornet (wandering)'t:joR......#.....j....K   kobold brigand (missile)y...............'t:joc   centaur (launcher)zzz 3 wights (2 polearms)(…)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (emptyspace bonus: 8/8)'t:j~c Ky yThe open air twists around violently and strikes the kobold brigand!!  The kobold brigand is severely wounded.The hornet buzzes angrily.'t:j`)))))))'t:j ;y.'t:jBG.z't:j`9j.'t:jW0z't:jJ.z't:j8 >'t:j1K't:jMG~c't:jAiz.y.'t:j(≈(..;.z 4 wights (3 polearms)'t:j,;22 ===7.9 (1't:jeE't:joHs _The centaur shoots an arrow. The arrow completely misses you.(t:jW  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(t:j} ......≈≈~≈≈....$..K...  Psyko the Zephyrmancer ......***.≈.z.....#.K.  Tengu of Vehumet ***... ......*K*)~.[.)...5...  Health: 30/54 =============----------- ......***c≈...........  Magic: 20/37 ============------------ #..z..≈≈K≈≈z........K.  AC: 4Str: 8 ........(.z...........  EV: 22Int: 21 ....#.................  SH: 0Dex: 14 ................. .. XL: 10 Next: 87% Place: Dungeon:9(t:j|[1K .......;......... .. Noise: ===------  Time: 12427.9 (0.0) ................. .. -) Magic Parchment ................. .. Cast: Shock ................. .. Swift Scroll Fly  ................. .. ..y........j..... .. y   hornet ......#..........  K   kobold brigand (missile) ................  c   centaur (launcher)  zzzz 4 wights (3 polearms)(…)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of fa(t:jilure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, empty space bonus: 8/8))t:jFl......≈≈~≈≈....$..K...Psyko the Zephyrmancer......≈.>.≈.z.....#.K.Tengu of Vehumet ***.........~*∩)~.[.)...5...Health: 30/54 =============-----------......≈.)c≈...........Magic: 20/37 ============------------#..z..≈≈K≈≈z........K.AC: 4Str: 8........(.z...........EV: 22Int: 21....#.................SH: 0Dex: 14)t:j................. .. XL: 10 Next: 87% Place: Dungeon:9.......;......... .. Noise: ===------  Time: 12427.9 (0.0)................. .. -) Magic Parchment................. .. Cast: Shock................. .. Swift Scroll Fly ................. ....y........j..... .. y   hornet......#..........K   kobold brigand (missile)................c   centaur (launcher)zzzz 4 wights (3 polearms)(…)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list)t:jwv all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, empty space bonus: 8/8)*t:jq)Aim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold brigand!  You kill the kobold brigand!*t:jYvG.z*t:j wK.z*t:jOx9j.*t:jy yVehumet accepts your kill.*t:j|G~K*t:jA c   centaur (launcher)y   killer bee  You encounter a killer bee.*t:jL))))*t:j0;y.*t:j.z.z*t:j=S≈(..*t:joDl23---908.9 (1*t:jES*t:jUF _The centaur shoots an arrow. The arrow hits you!+t:jO +t:j +t:jz +t:j 7y.+t:j& +t:j a)))))))+t:j B ;y.+t:jD zThe centaur shoots an arrow. The arrow barely misses you.+t:jF G.z+t:jG :j.+t:jH G.z+t:jH 7y.+t:jI G.K+t:jYZ P ≈(..;..z 5 wights (3 polearms, 1 wandering  You encounter a wight. It is wielding a +1 great sword.+t:j$d 9 $  ......≈.>.≈...  ......~)∩)~.[.)  ......≈.)c≈z...  #.....≈≈~)≈....  ........).z....  ....#z.K)z.....  .......).........  .......;.........  .................  .................  +t:j-e ....y.....j......  .................  ...........y.....  ......#..........  ................   +t:j@  $  ......≈.>.≈...  ......~)∩)~.[.)  ......≈.)c≈z...  #.....≈≈~)≈....  ........).z....  ....#z.K)z.....  .......).........  .......;.........  .................  .................  ....y.....j......  .................  ...........y.....  ......#..........  ................  z+t:j9M  The wight misses you. The centaur shoots an arrow. The arrow hits you!+t:jp lz.y.+t:j X≈(..+t:j 15-------1=-9+t:j +t:j. ----=8- _* * * LOW HITPOINT WARNING * * *You fly upwards.+t:j8= #.####.####  #.##......# ########### #.##.#.##.###.........# #......##........####.# ####)###...##.##.##.... #.....#.#....##.##.#.# #.#.#.#...#####.##.#.# #.#.#.###.#####.##.# #.#[#;# #.......##.### #.#.#.# ###.....##.## #.....# #.....##.. ###.### #..........# ##.## #......##.## #...# #.#......#.# ##..# #.###..#.##. ##.# #.###..#.##. #.# ##...........+t:j7h--31.4 (2.5Shock+t:j+t:j_ _Level annotation: exclusion: staircase+t:jc _There is a stone staircase leading down here.-t:jɋ3-t:j-t:j]\6= 37  2=-t:jA-t:j-t:jS7=-t:jƥ3=-t:j,-t:jI8=-t:j4=9=5== _You start resting.-t:j^L20---t:j045.4 (14.0)-t:jdY6.4 (15Swift -t:j-t:j^b _You start to feel a little slower.-t:ji8-t:jN9-t:jx:-t:jDm1=6= _You start resting.50.4 (4.0)1.4 (5-Swift Scroll Fly  _You feel sluggish.-t:jB >2=7=23=-t:jK! F8==4=9=5=30=6=-t:j" -t:j $ -t:j$ -t:jG& -t:j& h1==-t:j' -t:j( -t:jr) S7=-t:j* -t:jN/ -t:j9 -t:jL -t:jP ,-t:jPR -t:jS -t:jc 8=2=-t:j _You start resting.74.4 (23.0)-t:j- +5.4 (24-t:j -t:j b _You start to feel a little faster.-t:j I-t:j -t:j% 93=-t:j~  _You start resting.-t:j/30=9.4 (4.0)80.4 (5 _You no longer feel sluggish..t:j+4==.t:jծ.t:j_w=15=.t:j.t:ju,.t:jA.t:j.t:jS2=.t:j.t:j.t:j.t:j.t:jʸ.t:jK6=.t:jȺ.t:jB.t:j+a3=.t:j.t:jC,.t:j.t:j .t:jRh_You start resting.Magic restored..t:j.t:j092.4 (12.0).t:j6R7==.t:j+3.4 (13 _.t:jJ.t:j,4==.t:j..t:js/K5=.t:j0.t:j2.t:j;3.t:j4.t:j>.t:j@,.t:j Ci6=.t:jKX.t:juP.t:jQ.t:jR.t:jCU.t:jVK7=.t:jX.t:jZ.t:j[.t:j].t:j _.t:js839=.t:jt.t:j}v,.t:j}.t:j.t:j.t:jJ.t:j.t:jX40=.t:j .t:je,.t:j9=1=.t:jQn.t:jԦU2=.t:j.t:j.t:jW.t:j@.t:j.t:j.t:j;.t:j.t:jD3=.t:j.t:j,.t:j.t:j}.t:j.t:j4=.t:jt.t:j.t:j25=6=.t:j,.t:j..t:j.t:j.t:j.t:j$.t:j.t:j.t:j.t:j %7.t:j.t:j.t:jG.t:j.t:j[.t:j.t:j.t:ju.t:jK8=.t:j.t:jk.t:j.t:jL9=50=1=2=3= _You start resting.HP restored.562.4 (69.t:j[Y`4=3.4 (70 _.t:j_.t:ja.t:j(.t:j.t:j,.t:j@,.t:jzB.t:j4,.t:j.t:j.t:jC9=.t:jx.t:j/,.t:j.t:j,.t:j.t:j.t:jK.t:j.t:j.t:j@.t:j..t:j.t:j.t:jB.t:jd .t:j,.t:j.t:j.t:jZ.t:j.t:j!.t:j!.t:j".t:j`%.t:j&,.t:j;),.t:j*.t:j,.t:jH-.t:jx..t:j0.t:jN1.t:j%3.t:jJ5.t:j5.t:j7.t:j:,.t:j:.t:j<.t:j=.t:j>.t:j A.t:jA.t:jE,.t:jF.t:jG.t:j6J,.t:jJ.t:jM,.t:jAN.t:jRRB.t:jb.t:jteB.t:jff.t:jp.t:jtB.t:j.|.t:jn.t:j.t:j.t:j.t:j .t:j.t:jԝ.t:je.t:j<X.t:jT.t:jؤ.t:j.t:j,.t:j.t:j.t:j.t:j".t:j.t:j".t:j.t:juB.t:j.t:j.t:j.t:j.t:j.t:j.t:j.t:j;.t:jV.t:j.t:j.t:jd.t:j.t:j;.t:j.t:jX.t:jg.t:j.t:j.t:j:.t:j.t:j.t:j.t:j.t:j!.t:j.t:jk.t:j.t:j.t:jI.t:j.t:j.t:j,.t:j\.t:jQ.t:j.t:j/.t:j.t:jM.t:j.t:j?.t:j,.t:j(.t:jV ,.t:jm .t:j.t:jG.t:jz.t:jq.t:j.t:jA.t:j(.t:j.t:j.t:j.t:j},.t:jZ.t:j.t:j B.t:j .t:jH.t:j%J,.t:jJ.t:jL,.t:jN.t:jN.t:j%O.t:j P.t:jQ,.t:jR.t:jS,.t:jT.t:jV.t:jV.t:j W.t:jeX.t:jX.t:jeY.t:jZ,.t:j[.t:jK],.t:jO^.t:j_,.t:ja.t:j b.t:jyb.t:jc.t:jGd.t:jd.t:j[e.t:jnf.t:jf.t:jyg.t:jl,.t:jm.t:jn.t:jo.t:jrp.t:j.r.t:jr.t:jJs.t:jjt.t:jt.t:ju.t:jN _You start waiting.662.4 (993.4 (100.0) _Done waiting..t:jN8 3.t:j9 .t:j": .t:jI `.t:jL .t:jM .t:jM .t:jO .t:jP .t:j*Q .t:jmR .t:jS .t:jU .t:jIU .t:jW ,.t:jt\ n.t:j] .t:j<^ .t:j_ .t:jj` .t:j` .t:j|l ,.t:j} .t:j ,.t:j .t:j .t:j .t:jg .t:jk ,.t:j> .t:j5 ,.t:j .t:jZ ,.t:j% .t:jQ .t:jǓ .t:j .t:jǕ .t:j .t:jޖ .t:j .t:j .t:j .t:j ,.t:j1 .t:j B.t:j B.t:j ,.t:j~ B.t:jY .t:j B.t:jz B.t:j .t:j ..t:jR X.t:j .t:j .t:jr .t:j `.t:j ,.t:jm X.t:jQ .t:j .t:j> .t:j H ,.t:j v.t:jߠ .t:j΢ .t:j .t:j .t:j .t:j( .t:j .t:jν .t:j> .t:j .t:jk .t:j .t:j B.t:jV ,.t:j .t:j B.t:j .t:j'0 .t:j<1 ,.t:jx4 B.t:jw5 ,.t:j6 .t:j@ W _You start waiting..t:jJ 4762.4 (99.0).t:jN /3.4 (100.0).t:jS .t:jU # _Done waiting./t:j&Level 8 of the Dungeon<<<>>>(Press ? for help)#########......##.####.##.####.#####.##......# ############.##.#.##.###.........##......##........####.########)###...##.##.##......##.....#.#....##.##.#.##.##.#.#.#...#####.##.#.##.##.#.#.###.#####.##.#....##.#[#;# #.......##.###..###/t:j'#.#.#.# ###.....##.##.....##.....# #.....##....#.#.####.### #..........###..###.## #......##.## ##.##...# #.#......#.###..###..# #.###..#.##.#.#.###.# #.###..#.##.....##.# ##...........#.#########.# ##...#...).....<##...##.####.###.####.##########.#.# ######## #......# #.# #.#)......#####/t:j0 >.......####..####..##.......##.#.##.###...............##........####....##.##.##...........#.#....##.##.#.##..#.#.#...#####.##.#.##..#.#.###.#####.##.#............##.###...#.#.# ###.....##.##..........# #.....##....#.#.........../t:j, |.###.........##.## ##.....#......#.###.....###..#.##.#.#../t:jl -.###..#.##.................#..# ##...#...).........####.###.####..#.......# #.# #.#)....../t:j98 q.......####..####..##.......##.#.##.###...............##........####....##.##.##...........#.#....##.##.#.##..#.#.#...#####.##.#.##..#.#.###.#####.##.#............##.###...#.#.# ###.....##.##..........# #.....##....#.#............###.........##.## ##.....#......#.###.....###..#.##.#.#...###..#.##.................#..# ##...#...).........####.###.####..#.......# #.# #.#)......0t:jP{0t:j@#.####.####Psyko the Zephyrmancer#.##......# ########### Tengu of Vehumet ***...#.##.#.##.###.........# Health: 54/54 ========================#......##........####.# Magic: 37/37 ========================####)###...##.##.##.... AC: 4Str: 8#.....#.#....##.##.#.# EV: 37 Int: 21#.#.#.#...#####.##.#.# SH: 0Dex: 14#.#.#.###.#####.##.#.. XL: 10 Next: 90% Place: Dungeon:8#.#[#;# #.......##.### Noise: ---------  Time: 12763.4 (0.0)#.#.#.# ###.....##.##. -) Magic Parchment#.....# #.....##.... Ca0t:jst: Shock###.### #..........# Scroll Fly ##.## #......##.###...# #.#......#.# ##..# #.###..#.##. ##.# #.###..#.##. #.# ##...........  _You start resting. _HP restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.0t:j0t:jő0t:j0t:jQ Where to? (Tab - Bailey @ (x,y), ? - help)  D - Dungeon  T - Temple 1t:jg#1t:jb:#.####.####Psyko the Zephyrmancer#.##......# ########### Tengu of Vehumet ***...#.##.#.##.###.........# Health: 54/54 ========================#......##........####.# Magic: 37/37 ========================####)###...##.##.##.... AC: 4Str: 8#.....#.#....##.##.#.# EV: 37 Int: 21#.#.#.#...#####.##.#.# SH: 0Dex: 14#.#.#.###.#####.##.#.. XL: 10 Next: 90% Place: Dungeon:8#.#[#;# #.......##.### Noise: ---------  Time: 12763.4 (0.0)#.#.#.# ###.....##.##. -) Magic Parchment#.....# #.....##.... Ca1t:j;Lst: Shock###.### #..........# Scroll Fly ##.## #......##.###...# #.#......#.# ##..# #.###..#.##. ##.# #.###..#.##. #.# ##...........  _You start resting. _HP restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.  1t:j<1t:j1t:j1t:j1t:j؎1t:j;1t:j#1t:jܔ1t:j}B1t:jݛ1t:j1t:jB1t:j1t:j1t:j1t:j1t:jQ,1t:jݹ1t:j1t:j1t:j1t:j1t:jX1t:j B1t:jK1t:j>B1t:j1t:j ,1t:j 1t:j1t:j,1t:jw1t:j1t:j1t:j,1t:jr1t:j1t:j,1t:j=1t:jv1t:j61t:j{1t:j]1t:j1t:jQ,1t:j1t:jI 1t:jj 1t:j 1t:j 1t:j1t:j1t:jl1t:j@1t:j1t:ji1t:j#X1t:j$1t:j%1t:j(1t:j)1t:j7*1t:j*1t:jX-1t:jC.1t:j.1t:j/1t:j11t:j21t:j~31t:j241t:jZ61t:ja81t:j81t:j}91t:j;1t:j<1t:jI=1t:j>1t:j@1t:jV&1t:jW,1t:j|X1t:jY,1t:jZ1t:jC[1t:j\B1t:j]1t:j]1t:jJ^1t:j^1t:j_1t:j`1t:j`1t:ja1t:je1t:jBg1t:jg1t:jUh1t:ji1t:jk1t:jk1t:jk1t:jAm1t:jqn1t:jn1t:jo1t:jp1t:j z1t:j{,1t:j?|1t:j}1t:ju~1t:j3X1t:j1t:j1t:jӄ1t:j1t:jT1t:j1t:j1t:jS1t:j1t:jq1t:j1t:j1t:j}1t:jߌ1t:j1t:jj1t:jv,1t:jŏ1t:j1t:j1t:jU1t:jВ1t:jU1t:jL1t:j1t:jǖ1t:jHP restored. _You start waiting.Done waiting. _You start waiting.Done waiting. 1t:jǙK There is a stone staircase leading down here.1t:j)1t:j122 1t:j _1t:j[1t:j.)%91t:jK,1t:jEL1t:jmN _You fly downwards.  Found a stone staircase leading down.1t:jr .. . ..  ##..  # .#  ##. .#..  #... .## #.1t:j]s  ##...#.##   #.....;.# ..825.9 (62.5)  #.......># .  ..........#   .........## ..  .......... ..  ##......... ..1t:j^t  ##........ . .##....... . 1t:j|1t:jF1t:ja _There is a stone staircase leading up here.2t:jx2t:j22t:jN,2t:j42t:j 37  _2t:j2t:j2t:j2t:j2t:jI2t:j2t:j2t:j2t:j}2t:jB2t:j2t:j2t:j4 ### #.. ..  .<.  ##..#........# ####........ ####.#........ ##.#..;...#.9.9 (4.0) ##...#.##.#..... #.....## # .# ##...#.## . #.....<.# . #.......># . #..........# . ..........## . #...........:j540m2t:j=2t:jK+30.9 (52t:jQ _Found an escape hatch in the ceiling.2t:jf I2t:ji 2t:jFv X2t:j~ X2t:j& 2t:j 2t:j 2t:j 2t:jĒ B2t:jڜ 2t:j? 2t:j) 2t:j 2t:j 2t:j 2t:jN ,2t:js n2t:jY ,2t:j 2t:jQ 2t:j 2t:j 2t:jP 2t:j 2t:j ,2t:j 2t:jk 2t:j6 2t:jQ ,2t:j# 2t:jc, ,2t:jR 2t:jW 2t:ja ,2t:jc 2t:jYh 2t:jp 2t:j6r 2t:jr 2t:jy 2t:jd ,2t:j 2t:j 2t:jn g  A wight comes into view.2t:jV  ### ##.............. ##.### #...#......... ###....####.#.)....... ##.#.....#............. 2t:j ##......................  ####..<......................  ##.##..#....................  #..............#......[z ####............;.....≈≈~≈≈....$ #.#...................≈.>.≈...z ......#...............~(∩)~.[.)Shock 2t:j #.##.#................≈.)c≈z.. .#####..........#.....≈≈~≈≈... #.## .......#..........z(z....z   wight (wandering) .<.# ...#...........#....z....... ..>##............................ ....# ..2t:j޶ h .......<.........2t:j 047.9 (17.0)2t:j8 2t:j 28.9 (18 _2t:j 5t:j|### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 33/37 =====================---##......................... AC: 4Str: 8####..<....................... EV: 37 Int: 21##.##..#....................... SH: 0Dex: 145t:j#..............#............[z. XL: 10 Next: 90% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ---------  Time: 12848.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... #.## .......#..........*(z....... z   wight (wandering) .<.# ...#...........#....z....... ..>5t:j_[40m##............................ ....# ........ .......<.........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 great sword and wearing a +0 robe (wandering,  hasn't noticed you, empty space bonus: 8/8)5t:j)Aim  Press: ? - help, Dir - move target: a wight, wielding a +1 great sword and wearing a +0 robe (wandering,  hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!zK5t:jtzpolearm)K   kobold (missile, wandering)5t:jZF22 1===9.9 (15t:j5t:jZ _Vehumet accepts your kill.5t:j>### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 29/37 ==================------##......................... AC: 4Str: 85t:j####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#............[z. XL: 10 Next: 91% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12849.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock 5t:j#.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... #.## .......#..........*(z....... z   wight (polearm) .<.# ...#...........#....z....... K   kobold (missile, wandering) ..>##...............K............ ....# ........ .......<.........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target5t:janAim: a wight, wielding a +4 halberd and wearing a +0 robe (empty space bonus:  8/8)6t:j̚)Aim  Press: ? - help, Dir - move target: a wight, wielding a +4 halberd and wearing a +0 robe (empty space bonus:  8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!6t:j6t:j1z6t:j! zVehumet accepts your kill.6t:jJ/z6t:j7K.6t:j,izzz 3 wights (2 polearms, 1 wandering)6t:j3350.9 (16t:j6t:j _You encounter a wight. It is wielding a +2 hand axe of freezing.8t:j}1>### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 25/37 ================--------##......................... AC: 4Str: 88t:j2####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#............[z. XL: 10 Next: 93% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12850.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... :j2Md#.## .......#..........z(z....... zzz 3 wights (2 polearms, 1 wandering) .<.# ...#...........#*...z....... K   kobold (missile, wandering) ..>##................z.z......... 8t:j3....# ........ .......<.........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +1 dagger of draining and quivering stones  (wandering, hasn't noticed you, empty space bonus: 6/8)8t:j7)Press: ? - help, Dir - move target  Aim: a kobold, wielding a +1 dagger of draining and quivering stones  (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!  Vehumet accepts your kill.8t:j<1z.8t:j1@I)z8t:jB6z.8t:j azz61.9 (18t:jy8t:j84 _You feel your power returning.8t:j~V ### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 22/37 ==============----------##......................... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#............:jX 41m[z. XL: 10 Next: 93% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12851.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... #.## .......#..........)(z....... zzz 3 wights (2 polearms, 1 wandering) .<.# ...#...........#*zz.z....... ..>##............................ ....#:jnY m ........ .......<.........Casting: Airstrike (safe; 1% risk of failure)  8t:jf cConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 spear and wearing a +0 robe (empty space bonus:  6/8)8t:jYuAim: a wight, wielding a +3 spear and wearing a +0 robe (empty space bonus:  6/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!  Vehumet accepts your kill.  Vehumet offers you knowledge of Volatile Blastmotes.  --more--:t:jl)z.z.zz 2 wights (1 polearm4=42.9 (1 _You feel your power returning.:t:jV ### ##.............. Psyko the Zephyrmancer:t:jW ##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 20/37 ============------------##......................... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#............[z. XL: 10 Next: 94% Place: Dungeon:9 :t:jX ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12852.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... #.## .......#..........)(z....... zz 2 wights (1 polearm, 1 wandering) .<.# ...#...........#*z..z....... ..>##............................ ....# ........ .......<.........Casting: Airstrike [39;:t:jX 49m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +2 hand axe of freezing and wearing a +0 robe  (wandering, hasn't noticed you, empty space bonus: 6/8):t:j@Z )Press: ? - help, Dir - move targetAim: a wight, wielding a +2 hand axe of freezing and wearing a +0 robe  (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!  Vehumet accepts your kill.:t:j` dz.y:t:jJn y   hornet (wandering)z   wight (polearm):t:jWv b1=63.9 (1:t:j3 :t:j 4 _You feel your power returning.:t:jYt ### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 17/37 ===========-------------##......................... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#......[3:t:ju 4m......[z. XL: 10 Next: 96% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12853.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... #.## .......#........*.)(z....... y   hornet (wandering) :t:jw .<.# ...#...........#)...z....... z   wight (polearm) ..>##........y................... ....# ........ .......<.........Casting: Airstrike (safe; 1% risk of failure)  :t:jy cConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 spear and wearing a +0 robe (empty space bonus:  7/8):t:jx )Aim  Press: ? - help, Dir - move target: a wight, wielding a +4 spear and wearing a +0 robe (empty space bonus:  7/8)  :t:jy The open air twists around violently and strikes the wight!!  You destroy the wight!:t:jS} 9y.:t:j ):t:j= 284.9 (1:t:j :t:j] Z _Vehumet accepts your kill.:t:ju9### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 13/37 ========----------------##......................... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#......:j4m......[z. XL: 10 Next: 98% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12854.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####..........#.....≈≈~≈≈...... #.## .......#........).)(z....... y   hornet (wandering) .<.# ...#.....*.....#)...z....... ..>##....:j m........................ ....# ........ .......<......... _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (wandering, hasn't noticed you, empty space bonus: 8/8);t:jy.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hornet (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the hornet!!  The hornet buzzes angrily.;t:j8y.;t:jyy  ;t:jg*5.9 (1;t:j;t:j5 _ _The hornet is severely wounded.;t:j### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 9/37=====-------------------##......................... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#..........;t:j..[z. XL: 10 Next: 98% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12855.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####.........*#.....≈≈~≈≈...... #.## .......#........).)(z....... y   hornet .<.# ...#...........#)...z....... ..>##...........:jm................. ....# ........ .......<......... _The hornet is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 7/8);t:jMf†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hornet (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the hornet!!  You kill the hornet!  Vehumet accepts your kill.;t:j>=W;t:jeEZ### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 54/54 ========================##.#.....#................ Magic: 13/37 ========----------------;t:jF##......................... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#............[z. XL: 10 Next: 104% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12856.9 (1.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈:jfH7m.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... #.## .......#........).)(z.......  .<.# ...#...........#)...z.......  ..>##............................  ....# ........ .......<......... Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the hornet!!  You kill the hornet!Vehumet accepts your kill. _You feel your power returning.;t:jI  The open air twists around violently and strikes the hornet!!  You kill the hornet!  Vehumet accepts your kill. _You feel your power returning.  Your Shapeshifting skill increases to level 3!You have reached level 11!;t:jV/  --more-->t:j9/598===1 2% Shock>t:j=">t:j#4 _?t:jP 37  _  A gnoll comes into view.?t:j27.....j.<.....#........---......Shock.j   gnoll (polearm, wandering)?t:jf88.9 (2---9.9 (3 _?t:j@t:jf### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 59/59 ========================##.#.....#................ Magic: 9/38=====-------------------##...............*......... AC: 4Str: 8####..<....................... EV: 37 Int: 21##.##..#....................... SH: 0Dex: 14#..............#............[z. XL: 11 Next: @t:j޿ 2% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ---------  Time: 12859.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... #.## .......#........).)(z....... j   gnoll (polearm, wandering) .<.# ...#...........#)...z....... ..>##............................ ....# ........ .......<.........Casting: Airstrike@t:j (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 vampiric halberd (wandering, hasn't noticed you,  empty space bonus: 8/8)@t:j )Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 vampiric halberd (wandering, hasn't noticed you,  empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!@t:jE jVehumet accepts your kill.@t:j Xj)@t:j 10/38=22 ===60.9 (1@t:j$ @t:j ' _You hear a shout!@t:j+ ### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 59/59 ========================##.#.....#................ Magic: 6/38===---------------------##...............)......... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#.............*......... SH: 0Dex: 14@t:jq- #..............#............[z. XL: 11 Next:  2% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12860.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... #.## .......#........).)(z....... j   gnoll (polearm) .<.# ...#...........#)...z....... @t:jP. ..>##............................ ....# ........ .......<......... _You hear a shout!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (empty space bonus: 8/8)@t:j-/ .j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 halberd (empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll!@t:j9> 8 @t:jjG *1.9 (1@t:jKT @t:j]X ^ _The gnoll is severely wounded.@t:j### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 59/59 ========================##.#.....#................ Magic: 2/38=-----------------------##...............)......... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#....*.......[z. XL: 11 Next: @t:j 2% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12861.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... #.## .......#........).)(z....... j   gnoll (polearm) .<.# ...#...........#)...z....... ..>##............................ ....# ........ .......<......... _The gnoll i@t:j)s severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (severely wounded, empty space bonus: 8/8)At:je )Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 halberd (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!Vehumet accepts your kill.At:jRAt:j v32.9 (1ShockAt:jRAt:jʵ4 _You feel your power returning.At:j> At:j@ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.At:jEPAt:jiAt:j qe _You don't have enough magic to cast this spell.At:jv 3At:jz At:jm At:jr | 37  _At:j At:j I4=At:jЧ At:js At:j At:j At:j ,At:jW At:j At:j At:j~ At:j At:jT _5==At:j At:j ,At:j` At:j ,At:j At:j ,At:j? At:j() At:j) S6=At:j0 At:ju5 At:j5 At:j= At:jR At:jS At:jX At:jHa ,At:jf At:jq u7=At:j{ ,At:j At:j BAt:j |8==At:j4 At:j/ At:j At:j BAt:j At:j BAt:j At:j: S9=At:j At:j At:j< At:j At:j At:j At:j At:jH At:j At:j At:j At:j e10/38=At:jj At:j At:j! At:j6 XAt:j: ,At:jI At:jS At:j"T #1At:jIT (=At:jY At:j ` At:ja At:jk At:jt ,At:jx At:j7 ,At:j At:jW 2=At:j͚ At:ji At:j: At:j At:j At:jV At:jt At:jƴ At:jB At:j 93At:js ;==At:je At:j At:j At:jO At:j At:j At:jD% XAt:jV- a4=At:j0 At:jc9 At:j9 At:jj= At:jGE At:jE At:jP 5=At:jT At:jZ ,At:j)p BAt:jv At:jT ,At:j At:j t6==At:j At:j At:jm At:jΟ At:j# ,At:j At:jܰ At:j At:j At:jm At:j K7=At:j- At:j At:j At:jG At:j At:jK At:jK At:j At:j At:j At:jB 8=At:j At:j At:j) At:j At:j At:j At:jl At:j At:j At:j At:j ^9==At:j+ At:j ,At:j At:j=(  At:j( c A centaur comes into view.At:jFI c---Shockc   centaur (launcher, wandering)At:jdR 0923.9 (61.0)At:jDž d---4.9 (62 _At:j At:j Bt:j7o+### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 59/59 ========================##.#.....#................ Magic: 15/38 =========---------------##...............)......... AC: 4Str: 8####..<....................... EV: 37 Int: 21Bt:jp&##.##..#.............*......... SH: 0Dex: 14#..............#....).......[z. XL: 11 Next:  2% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ---------  Time: 12924.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock Bt:jMpi#.##.#................≈.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... Bt:jpm#.## .......#........).)(z....... c   centaur (launcher, wandering) Bt:jpl.<.# ...#...........#)...z....... ..>##............................ Bt:jp....# ........ .......<.........Casting: Airstrike (safe; 1% risk of failure)  Bt:jZqqConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, empty  space bonus: 8/8)Bt:jbn;.cAim  Press: ? - help, Dir - move target: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, empty  space bonus: 8/8)  Bt:jnaThe open air twists around violently and strikes the centaur.  The centaur shouts!Bt:j[ c  )The centaur is moderately wounded.Bt:jE)))))))Bt:j S....;..Bt:jC$ ;22 ===5.9 (1Bt:j0 Bt:jt3 p _The centaur shoots an arrow. The arrow closely misses you.Bt:jv7 ### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 59/59 ========================##.#.....#................ Magic: 11/38 ======------------------##...............)......... AC: 4Str: 8####..<....................... EV: 22Int: 21##.##..#....................... SH: 0Dex: 14#..............#....*.......[z. XL: 11 Next: t:j 8 m 2% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ===------  Time: 12925.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... #.## .......#........).)(z....... c   centaur (launcher) .<.# ...#...........#)...z....... ..>##............................ ....# ........ .......<.........Casting: t:j8 0;10;1mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (moderately wounded, empty space bonus:  8/8)Bt:j:B )Aim  Press: ? - help, Dir - move target: a centaur, wielding a +0 shortbow (moderately wounded, empty space bonus:  8/8)  The open air twists around violently and strikes the centaur!!  You kill the centaur!Bt:jR RBt:jf 2=36.9 (1ShockBt:j Bt:j Z _Vehumet accepts your kill.Bt:jt  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bt:jG| Bt:j Bt:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ct:j~  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ct:jICt:jA`Ct:jm  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ct:jt 37  _Ct:j:3==Ct:j4=Ct:jBCt:jK,Ct:jCt:jZ&XCt:j&S5=Ct:jY,Ct:jCBCt:j=YCt:j&gonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A gnoll comes into view.Ct:jwu/---Shockj   gnoll (wandering)j382.0)Ct:jzCt:j~N---9.9 (13 _Ct:jCt:jCt:ju### ##.............. Psyko the Zephyrmancer##.### #...#........... Tengu of Vehumet ***...###....####.#.).......... Health: 59/59 ========================##.#.....#................ Magic: 11/38 ======------------------##...............)......... AC: 4Str: 8####..<....................... EV: 37 Int: 21##.##..#....................... SH: 0Dex: 14#..............#....).......[z. XL: 11 Next: Ct:jwv 3% Place: Dungeon:9 ####............;.....≈≈~≈≈....$. Noise: ---------  Time: 12939.9 (0.0) #.#...................≈.>.≈...z.. -) Magic Parchment ......#...............~(∩)~.[.).. Cast: Shock #.##.#................≈.)c≈z..... Scroll Fly .#####.........†#.....≈≈~≈≈...... #.## .......#........).)(z....... j   gnoll (wandering) .<.# ...#...........#)...z....... ..>##..................*......... ....# ........ .......<.........Casting: t:jv;1mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ct:jzAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 8/8)Dt:j9)Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 8/8)  The open air twists around violently and strikes the gnoll!!!  You kill the gnoll!Dt:j1MSDt:j{22 ===40.9 (1Shock _Vehumet accepts your kill.Dt:j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dt:jDt:jDt:jGDt:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dt:j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dt:jSDt:j]iDt:jN  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dt:jCDt:juDDt:jIDt:jQDt:jV2= 37  _Dt:jLWDt:jS_,Dt:jaDt:jjDt:jmnDt:jsDt:jz,Dt:j~Dt:jP3==Dt:ja4=Dt:j;Dt:jDt:j\Dt:j[Dt:j,Dt:j4Dt:j?,Dt:j!FDt:j3NDt:jNS5=Dt:jSDt:ja,Dt:jdDt:jnDt:jnDt:jrDt:j>~t6==Dt:jX,Dt:jnDt:jBDt:jIa7=Dt:jDt:jBDt:jh,Dt:jDt:jf ,Dt:j Dt:j) 8=Dt:j9 Dt:j? Dt:j]@ Dt:jY Dt:je ,Dt:j(l Dt:js Dt:j\u ^9==Dt:j XDt:j$ Dt:j Dt:j Dt:j ,Dt:j Dt:jث n20=Dt:jy Dt:j Dt:j Dt:j( Dt:j nDt:j Dt:j y1=Dt:jQ Dt:je Dt:j4 Dt:j ,Dt:j Dt:jV Dt:jm W2=Dt:j Dt:j Dt:j6 Dt:j=) Dt:j4 ,Dt:jH XDt:j!N c3=Dt:jQ Dt:ja BDt:jue Dt:jTf Dt:ji Dt:jq Dt:jLr Dt:jMv Dt:jǁ 4==Dt:j Dt:jJ ,Dt:j Dt:j ,Dt:j- Dt:j ,Dt:j Dt:j m5=Dt:j( Dt:j ,Dt:j Dt:j ,Dt:j Dt:j Dt:j Dt:j Dt:j y6=Dt:j BDt:jf! Dt:j$( Dt:j( j7==Dt:j_- Dt:j5 ,Dt:jR: Dt:jtC Dt:jST Dt:jW Dt:j _ Dt:j_ Dt:joc Dt:jm m8=Dt:jq Dt:j| nDt:je Dt:j 9=Dt:j ,Dt:j BDt:j Dt:j; Dt:j V30=Dt:j Dt:jB Dt:j Dt:j Dt:j, Dt:j Dt:j? Dt:j Dt:j Dt:j Dt:j Dt:jp K1=Dt:jn Dt:j) Dt:j) Dt:jj. Dt:jC BDt:jO BDt:jOT Dt:jT h2==Dt:jY Dt:j[a Dt:jBb Dt:j?w Dt:jχ ,Dt:j Dt:j< 3=Dt:j Dt:j߬ ,Dt:j. Dt:jۼ Dt:j Dt:j Dt:j ,Dt:j Dt:j Dt:jU& Dt:j' D4=Dt:j#/ Dt:j`5 ,Dt:jOI BDt:jW Dt:jtb 5==Dt:jm ,Dt:jw Dt:jʋ BDt:jx ,Dt:jѓ Dt:j Dt:j k6=Dt:j Dt:j Dt:jq Dt:j ,Dt:j Dt:jf Dt:j Dt:j Dt:j Dt:jM K7=Dt:j Dt:j Dt:j Dt:j Dt:j ,Dt:j Dt:j>Dt:jDt:j/(8==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.Dt:j_=IDt:jDDt:jGDt:jzGDt:jKDt:jODt:jVDt:jOWDt:jZDt:jX_Dt:jweDt:j f9=Dt:j,jDt:j[##...............) ###..<.................. .##..#................. .............#....).......[z..# ..................≈≈~≈≈....$..K ..................≈.>.≈...z...#.K ..#...............~(∩[~.[.)...5 .#....≈.).≈...........†#...;.≈≈~≈≈.........K---  .......#).)(..........  ...#..#)....................)......... # ........<......... ....t:j -m .............. .......... . .....Dt:jW"##..<...#. ......#....)[z..# ......≈≈~≈≈....$..K...≈.>.≈...z...#.K .#~(∩[~.[.)...5... #..≈.).≈......... #.†#.....≈≈~≈≈.K .......#........;.)(.... ...#.....#).... .........)  .....<.  .... ................ ......................... ......y.....Dt:j 3304505.0)Dt:jL  ---66Dt:jDt:j$  Things that are here:Dt:jU _a +4 spear; a +0 robeEt:j9 Et:j Et:j Et:j7 T.....Et:j K # .....#....)[z..# .....≈≈~≈≈....$..K....>.≈...z...#.K .#~(∩[~.[.)...5.. #.≈.).≈........†#≈~≈K .#........).)(...#...........#;.......)  ....< ......... .................... #.....Et:j ,0.0)Et:jp   7.9 (1 _Et:j _Items here: ( ))) [[ †.Ft:j3Ft:j^Ft:jFt:jFt:j: _Ft:jm ..<. #..#.............#....).......[z..# ≈≈~≈≈....$..K... .≈.>.≈...z...#.K. ~(∩[~.[.)...5...  .......≈.).≈.. ..†#.....≈≈~≈≈Ft:jK. ...#........);)( ##)....... ......). . ...........< . .... .. ... . .. .  . . .... . Ft:j"..<. ..#....... #....).[z..# ≈≈~≈≈....$..K... ≈.>.≈.......#.K. .~(∩[~.[.)...5... ≈.).≈. †#.....≈≈~≈≈.K. #.).;(. #.#). ......). .......<. . . .. .. .. ..Ft:jn#D .Ft:jr>&8Ft:jKb  9.9 (2Ft:jYFt:jl`h _Items here: )) [[.Ft:jI>IFt:j?Ft:jLGFt:j$LZWater _Ft:jQFt:jʌF##.#.....# #...)<..............#.............#....).......[z..# ≈≈~≈≈....$..K>#.K.......~(∩[~.[.)...5....≈;).≈ ..†#.....≈≈~≈≈K#........).)(..... ##)....... ................)......... .. ................<......... .. . ................Ft:jGxM ###....####.#.)#.#.....#. #..)<#..............#....).......[z..# ≈~≈≈....$..K..≈.>.≈.......#.K~;∩[~.[.)...5...).....†#.....≈≈~≈≈K .....#.).)( .#...........#)................. ................Ft:jtJ51  2.9 (3  h - 12 poisoned darts (gained 8)  Things that are here:22 3.9 (4 _a +0 dagger; a kobold skeletonFt:j:3Ft:j@Ft:jLFt:j=TFt:jJY_ 37  Ft:jYFt:jlFt:jsFt:jWiWater Ft:jFt:jK(Ft:jwFt:jFt:jFt:jFt:jFt:jFt:j,Ft:jIFt:j #..[  ......  ### ## Ft:j ##.### #...#  ###....####.#.)........ ##.#.....#.................. #Ft:je.)......<Ft:j.;...........#.....Ft:j..#....).......[z..# ..≈≈~≈≈....$..K ....≈.>.≈#.K~)∩[~.[.)...5...≈.).≈.....Ft:jE$.....†#.....≈≈~≈≈...K. .....#).)(.....Ft:jY>M...##..[ #.  ### ##...  ##.### #...#.  ###....####.#.)#.#.....#. Ft:j#..<#..............#....).......[z..# Ft:j...............≈≈~≈≈....$..K...#.....≈≈~≈≈....Ft:jT+8.9 (5Ft:j4$b  9.9 (6Ft:jz?Gt:j y _You see here a +0 vampiric halberd.Gt:jGt:jGt:jGt:jHGt:jUGt:j$ _Gt:jQ Gt:jsGt:jGt:j.Gt:j#,Gt:j'Gt:j+)Gt:j)Gt:j,Gt:j5Gt:j16,Gt:j89Gt:ju # # ##  ##.   ##...#  #...#  #..[  #  ### ##.. ##.### #...#..  ###....####.#.)..............  ##.#.....#....................  ##...............)...... ###..<........................... .##..#.........................#....).[z..#Gt:jGt:j.M ..z # # ## ......  ##.  #...# #...# #.  ### ##... ##.### #...#.###....####.#.)...............z   wight (wandering)...................  You encounter a wight. It is wielding a +0 hand axe.Gt:jմX.z64.9 (5Gt:jGt:jy  5.9 (6Shock _Gt:j(v _You see here an orb of stardust.Ht:j%aPsyko the Zephyrmancer....Tengu of Vehumet ***...#...*Health: 59/59 ========================#.....Magic: 34/38 =====================---## ......AC: 4Str: 8##. .......EV: 37 Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  3% Place: Dungeon:9#..;..........Noise: ---------  Time: 13065.9 (0.0)#.............-) Magic Parchment### ##.................. Cast: Shock##.### #...#.............Ht:jb.. Scroll Fly ###....####.#.)..............##.#.....#.................... z   wight (wandering)##...............)............. ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 5/8)Ht:jlK.zHt:jG{CzHt:j.;22 ===6.9 (1Ht:j&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 5/8) _The open air twists around violently and strikes the wight but does no damage.Ht:jPsyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#...*.Magic: 30/38 ==================------## ......AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  3% Place: Dungeon:9#..;..........Noise: ===------  Time: 13066.9 (0.0)#.............-) Magic Parchment### ##.................. Cast: Shock##.### #...#......Ht:j......... Scroll Fly ###....####.#.)..............##.#.....#.................... z   wight##...............)............. ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe (empty space bonus:  8/8)Ht:j3 .zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (empty space bonus:  8/8)  The open air twists around violently and strikes the wight!Ht:j_x 7.9 (1Ht:j.] _The wight is heavily damaged.Ht:j Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 26/38 ================--------## ...*..AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  3% Place: Dungeon:9#..;..........Noise: ===------  Time: 13067.9 (0.0)#.............-) Magic Parchment### ##.................. Cast: Shock##.### #...#......Ht:j 6......... Scroll Fly ###....####.#.)..............##.#.....#.................... z   wight##...............)............. ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe (heavily damaged,  empty space bonus: 8/8)Ht:jͅ )Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (heavily damaged,  empty space bonus: 8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!  Vehumet accepts your kill.Ht:jb RHt:j 7=48.9 (1Shock _You feel your power returning.Ht:jHt:jHt:jHt:jHt:j8= 37  Ht:j,Ht:jHt:jWHt:jHt:jHt:j,Ht:j#It:jK=9=It:jIt:jV30=It:j ,It:jIt:jIt:jIt:jIt:jIt:jIt:jK1=It:j[!It:j=D2==It:j?It:jCIt:jFDIt:jwFIt:jzN,It:jgPIt:j UIt:jUIt:jDXIt:j]It:jm^U3=It:j4jIt:j/q,It:jtIt:jx,It:j zIt:j},It:j]It:ja4=It:jIt:j;,It:jIt:jĒ,It:jݔIt:jЛ,It:jIt:jA~5==It:jIt:jnl  A killer bee comes into view.It:j)/---..yShock...y   killer bee (wandering))It:j096.9 (28.0)It:j4y.It:jIt:jeN---7.9 (29 _It:jIt:jIt:j Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 31/38 ===================-----## ...)..AC: 4Str: 8##. .......EV: 37 Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  4% Place: Dungeon:9#..;..........Noise: ---------  Time: 13097.9 (0.0)#.........*...-) Magic Parchment### ##.................. Cast: Shock##.### #...#............... t:jP mScroll Fly ###....####.#.)..............##.#.....#.................... y   killer bee (wandering)##...............)............. ###..<........................... .##..#........................... _A killer bee comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8)It:jI P†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!  Vehumet accepts your kill.It:j SIt:jP> Z 2=22 5===8.9 (1Shock _You feel your power returning. _Your base Air Magic skill increases to level 11!It:j8  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.It:j)It:j It:jjIt:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Jt:jBJt:jJt:jJt:jJt:jk, 37  _  You encounter a killer bee.3=---yShocky   killer bee (wandering)9y†---100.9 (2 _Jt:j Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 29/38 ==================------## ...)..AC: 4Str: 8##. .......EV: 37 Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  5% Place: Dungeon:9#..;.....*....Noise: ---------  Time: 13100.9 (0.0)#.........†...-) Magic Parchment### ##.................. Cast: Shock##.### #...#...............t:j %37m Scroll Fly ###....####.#.)..............##.#.....#.................... y   killer bee (wandering)##...............)............. ###..<........................... .##..#........................... _You encounter a killer bee.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8)Jt:j 6 .  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!Jt:jb b yVehumet accepts your kill. zYou encounter a killer bee.z   wight (wandering) 9-22 ===1.9 (1 _You encounter a wight. It is wielding a +0 scimitar.Jt:j | m _Your Spellcasting skill increases to level 8!Jt:jT.Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 25/39 ===============---------## ...)..AC: 4Str: 8##. .......EV: 22Jt:j84Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  5% Place: Dungeon:9#..;......*...Noise: ===------  Time: 13101.9 (0.0)#.........†...-) Magic Parchment### ##........y......... Cast: ShockJt:jl# ##.### #...#............... Scroll Fly ###....####.#.)..............##.#.....#.................... y   killer bee (wandering)##...............)............. z   wight (wandering) ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 scimitar and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)Kt:jN)Aim  Press: ? - help, Dir - move target: a wight, wielding a +0 scimitar and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!Kt:ja.y.yKt:j262.9 (1Kt:j(Kt:jZ _Vehumet accepts your kill.Kt:j|Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 21/39 ============------------## ...)..AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  6% Place: Dungeon:9#..;......)...Noise: ===------  Time: 13102.9 (0.0)#.........†...-) Magic ParchmentKt:j},### ##.................. Cast: Shock##.### #...#............... Scroll Fly ###....####.#.)....*.........##.#.....#.................... y   killer bee (wandering)##...............)............. ###..<........................... .##..#........................... _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetKt:j~_Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8)Kt:j|y.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!Kt:j}5y.Kt:j zThe killer bee is heavily wounded.Kt:jy  z   wight (wandering)Kt:j!Z2=3.9 (1Kt:jKt:jqw _You encounter a wight. It is wielding a +0 morningstar.Kt:jǢ Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 18/39 ===========-------------## ...)..AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#......z...XL: 11 Next:  6% Place: Dungeon:9#..;......)...Noise: ===------  Time: 13103.9 (0.0)#.........†...-) Magic Parchment### ##.................. Cast: Shock##.### #...#...*..Kt:j ......... Scroll Fly ###....####.#.)..............##.#.....#.................... y   killer bee##...............)............. z   wight (wandering) ###..<........................... .##..#........................... _You encounter a wight. It is wielding a +0 morningstar.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, empty space bonus: 8/8)Kt:jݚ †  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!  Vehumet accepts your kill..zKt:j nz   wightKt:j N974.9 (1Kt:j; Kt:j? 4 _You feel your power returning.Kt:j'vPsyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 15/39 =========---------------## ...)..AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  7% Place: Dungeon:9#..;.....*)...Noise: ===------  Time: 13104.9 (0.0)#.........†...-) Magic Parchment### ##.................. Cast: ShockKt:jO##.### #...#...†........... Scroll Fly ###....####.#.)..............##.#.....#.................... z   wight##...............)............. ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 morningstar and wearing a +0 robe (empty space  bonus: 8/8)Kt:j!$8z.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (empty space  bonus: 8/8)  The open air twists around violently and strikes the wight!Kt:j$.zKt:j=Cz 2 wightsKt:j@*5.9 (1Lt:j. Lt:j$^ _The wight is almost destroyed.Lt:j Psyko the Zephyrmancer....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 11/39 ======------------------## ...)..AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  7% Place: Dungeon:9#..;....*.)...Noise: ===------  Time: 13105.9 (0.0)#.........z...-) Magic Parchment### ##.................. Cast: Shock##.### #...#...†t:j)m........... Scroll Fly ###....####.#.)..............##.#.....#.................... zz 2 wights##...............)............. ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 morningstar and wearing a +0 robe (almostdestroyed, empty space bonus: 8/8)Lt:jC )Press: ? - help, Dir - move target: a wight, wielding a +0 morningstar and wearing a +0 robe (almostdestroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the wight!  You destroy the wight!Vehumet accepts your kill.z†Lt:jG   wight2=86.9 (1Lt:j Lt:jd._You feel your power returning.Lt:j0aPsyko the ZephyrmancerLt:jD1....Tengu of Vehumet ***...#....Health: 59/59 ========================#.....Magic: 8/39====--------------------## ...)..AC: 4Str: 8##. .......EV: 22Int: 21##...#........SH: 0Dex: 14#...#..........XL: 11 Next:  8% Place: Dungeon:9#..;....)*)...Noise: ===------  Time: 13106.9 (0.0)#.........†...-) Magic Parchment### ##.................. Cast: Shock##.### #...#...†........... Scroll t:jp1u0mFly ###....####.#.)..............##.#.....#.................... z   wightLt:j1!##...............)............. ###..<........................... .##..#...........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 flail and wearing a +0 robe (empty space bonus:  8/8)Lt:j]M)Press: ? - help, Dir - move target  Aim: a wight, wielding a +3 flail and wearing a +0 robe (empty space bonus:  8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!  Vehumet accepts your kill.Lt:jxRLt:jA10/39==7.9 (1ShockLt:jzLt:j4 _You feel your power returning.Lt:jј3Lt:jLt:jy 37  Lt:jU,Lt:jLt:jy11==Lt:jLt:j%Lt:jLt:jLt:jLt:jLt:jBLt:j"Lt:jS2=Lt:jLt:jLt:jJLt:jHLt:jLt:jLt:jLt:j+3==Lt:j7Mt:j4XMt:jK4=Mt:jMt:j*Mt:j+Mt:j.Mt:j3,Mt:jNS5=Mt:jSMt:jXMt:jXMt:jN[Mt:jcMt:j:dMt:jOgMt:jlMt:jlK6=Mt:jD{Mt:jMt:jZMt:j5Mt:j,Mt:jPMt:jMt:jMt:jȑMt:jUMt:jS7=Mt:jϙMt:jMt:jMt:jMt:j,Mt:jMt:j,Mt:jMt:jMt:j]#8Mt:j;==Mt:jMt:j+Mt:jͽMt:jyMt:jMt:jMt:jMt:jMt:jBMt:jX9=Mt:jLBMt:jMt:j,Mt:jMt:j^Mt:jN20=Mt:jJMt:jWMt:jMt:jMt:j,Mt:jMt:jMt:jMt:jMt:j Mt:j W1=Mt:jMt:js,Mt:jMt:j)Mt:jdMt:jMt:j!Mt:j"M2=Mt:jF$Mt:j|(Mt:j(Mt:j*Mt:j-Mt:j-.Mt:j-0Mt:j3,Mt:jM6Mt:j8Mt:j8j3==Mt:j;Mt:j>Mt:j>Mt:j/AMt:jDMt:jDMt:jdGMt:joVBMt:j4=5=Mt:jBMt:jŦ\6==Mt:jMt:j+Mt:jMt:jMt:jbW7=Mt:jMt:j,Mt:jOMt:jMt:jMt:j)Mt:jMt:j;Mt:jHMt:j1Mt:jM8=Mt:j0Mt:j|,Mt:jMt:j$Mt:j%Mt:j(Mt:jq-Mt:j-W9=Mt:j1Mt:j4Mt:j`5Mt:j9Mt:jU=Mt:j=Mt:ja@Mt:jCMt:jDMt:jFMt:jJMt:jLL30=Mt:jhMMt:jPMt:j)QMt:jSMt:jvWMt:jWMt:j?ZMt:jC]Mt:j]Mt:j},Mt:j}h1==Mt:j;Mt:j,Mt:j+Mt:jhMt:jMt:j{Mt:j`,Mt:jfMt:jUMt:jܫU2=Mt:jMt:jiMt:jȴMt:jMMt:jOBMt:jMt:jMt:j\Mt:jw3=Mt:j1,Mt:jMt:j\Mt:jMt:jMt:j,Mt:j(Mt:jMt:jkU4=Mt:jMt:j,Mt:j XMt:jMt:juK5=Mt:jx BMt:j Mt:jMt:jMt:jfMt:j, 6==Mt:jK9BMt:jeXG7=Mt:jXMt:j],Mt:jeMt:ji,Mt:jlMt:j3qa8=Mt:jtMt:jzMt:j {Mt:j~Mt:j߇BMt:j;Mt:jMt:jэMt:jMt:j #9Mt:j(E==Mt:j+Mt:jkMt:jMt:jѠMt:jnMt:jMt:j,Mt:jMt:jMt:jD,Mt:j#Mt:jMt:jJO=Mt:jnMt:js$  Things that are here:Mt:jJ4......##.....##.....## #...).....##.##..... ##...#..... #...#..... #..[....;))..... ---#.........†..... ### ##.....  ##.### #...#...†..... ##....####.#.).......... .#.....#......... ..............)..... <................ #..... .##.##.## #...).##.##.##...#.#...#.#..[....);).Mt:j6#.†.  ### ##. ##.### #...#...†. ....####.#.)..... #.....#.....)..... .....  a +0 morningstar; a +0 robe22417.0)  ---58 _Mt:j8Mt:j/<$  Things that are here:Mt:jP?U _a +3 flail; a +0 robeNt:jbNt:j3Nt:j%Nt:jhNt:j : _Nt:jf  You see here a killer bee corpse.Nt:jaNt:j _Nt:jNt:j4+Nt:ja2,Nt:j6Nt:j;Nt:j@,Nt:jDCNt:jfHNt:jbMNt:jMNt:jQNt:jYNt:j^Nt:j_Nt:jhNt:jiNt:jpNt:jpNt:juNt:jzNt:j~Nt:j~Nt:jsNt:jzNt:jNt:jONt:jNt:jNt:j4Nt:j4Nt:j˜Nt:j#Nt:jI;22 Nt:jQNt:jMN _You now have 830 gold pieces (gained 10).Nt:j )#...#...†............. ###.#.)........ #................ .......).............. ..................... .................... .#....).......[...# ......≈≈~≈≈..... ......≈.>.≈.....;.#.... 36.0) ......~)∩[~.[.)... ......≈.).≈: .....≈≈~≈≈..... Nt:j.....).)(.... ....#).)........... <.....  ..... Nt:jNt:j m 37  7.9 (12Nt:jjNt:jY _Found a parchment of Dispel Undead.Nt:j Nt:j Nt:j4Nt:j}<Nt:jNt:jNt:j Nt:jxNt:jNt:jfNt:j Nt:jNt:jdNt:j+Nt:jNt:jNt:jNt:jNt:jtNt:jNt:j}Nt:jNt:jNt:jNt:j!Nt:jbNt:j Nt:jsBOt:jG ..................#..... ................... ........K...........j........K.........c...............[.......#.............#......#;..<....... ........####..#.#... .......## ....#. .....# ##..... .... ....#.. ..# #..##.... .###  # ##  You pick up a parchment of Blink and begin reading...50.9 (1322 1.9 (14 _You add the spell Blink to your library.Ot:jp 3Ot:j4r Ot:jZu Ot:jw Ot:j|  37  Ot:j~ Ot:jl~ Ot:j Ot:jÁ Ot:jK ... .....# .# . . . ........ .. ........;[...... #................... ....#......#...<........ .. ........####..#.#...........## ....#..........# ##............. ....#....#..##..##.....### ... #.#....;.#...#......#...<. .####..#.#Ot:j ..## ....#........# ##.........#.... ....#....#..# .#..##.. Ot:j 15.9 (4.0)Ot:j b  6.9 (5Ot:j Ot:j $  Things that are here:Ot:j]  _a +0 scale mail; a +2 spear of entanglingPt:jc3Pt:j.Pt:j~C _  There is a stone staircase leading up here. _Pt:joPt:j"Pt:jP%Pt:j%Pt:jr'Pt:j*Pt:jE+Pt:j+Pt:j-Pt:jr/Pt:j1Pt:jB2Pt:jt3Pt:j7Pt:j8Pt:j9Pt:jF:Pt:j=Pt:j>Pt:j@Pt:jAPt:jBPt:jDPt:jDPt:jEPt:jWJPt:jKPt:j3LPt:jLPt:jVPt:jXPt:j.YPt:j... Pt:jA3.9 (17Pt:jlPt:j ; _Found a stone staircase leading down.Pt:jP Pt:j Pt:j Pt:jP Pt:j Pt:j1 BPt:j1 Pt:jy Pt:j Pt:j  Pt:j Pt:jL Pt:jM Pt:j!$ XPt:jD Pt:j}j g #..#...##.#..##......###.......### ......#.......## .....### .......##### .......# .....## #  7.9 (4.0).#.....>......#>........# ...Pt:jp ...... .......$.. ..[........#..Pt:jx Pt:j0 *8.9 (5Pt:j O _Found an escape hatch in the floor.Qt:jTQt:jQt:jQt:jQt:jQt:j,Qt:jDQt:jQt:jQt:jQt:j3Qt:jQt:jQt:jQt:j;Qt:jsQt:j;22 Qt:jQt:jN _You now have 845 gold pieces (gained 15).Qt:j<Qt:j_ 37  Qt:j6Qt:jQt:jQt:jZQt:jQt:jQt:jQt:jsQt:j Qt:j Qt:j Qt:j Qt:juQt:jQt:jQt:jdQt:jQt:jQt:jU,Qt:jQt:j Qt:j"Qt:j#Qt:j %Qt:j\Qt:jn .........### .....### ### ......##...##..........>......#>...#.......#....##.............#...............[;.......#...............#.#:##.#...# #..#####....##.....# ..####.#.....## #### #........# ##.#.. .###..### ###...##...##....>......#>...#...#....##........#.....Qt:jo.#.......#.#.:.##.#...# #.#####....#.#.....# ..##.##.#.....## ###.###........# ##.#......Qt:j92.9 (14.0)  3.9 (15Qt:j Qt:jw _You see here a +3 leather armour.Qt:jU6Qt:j6Qt:j:Qt:j{@Rt:jRt:jy"$ _Rt:j/%Rt:j(Rt:j,,Rt:jFRt:jIRt:jLRt:j!MRt:jORt:jRRt:jURt:jURt:jWRt:j)nXRt:j̃^ ........##............>......#>.#......#..#........................ #[........#.. #...... #.......##.#.. ######...#.....# .###.#.....## ####...###........# #... ##.#......# ##.# ####..#.## ###You pick up a parchment of Apportation and begin reading...8.9 (5.0)Rt:jݔJ22 9.9 (6Rt:jD _You add the spell Apportation to your library.Rt:j IRt:jpRt:jÔRt:j u 37  Rt:jpRt:jRt:jRt:jעRt:jRt:jRt:jrRt:jRt:j2Rt:jzRt:jX,Rt:jRt:j9Rt:jRt:jRt:j,Rt:jRt:jRt:jRt:jkRt:jRt:j^Rt:jFXRt:j]Rt:j Rt:j Rt:j ,Rt:j Rt:j$ Rt:jB% Rt:j' Rt:j) Rt:j, ,Rt:j. Rt:j:1 Rt:j2 Rt:j+3 Rt:j!4 Rt:j7 Rt:js8 Rt:j9 Rt:jt: Rt:j%= Rt:j? Rt:jZ? Rt:j@ Rt:j}C Rt:jD Rt:jRD 422 Rt:j=E Rt:jI N _You now have 860 gold pieces (gained 15).Rt:jQ Rt:jR _ 37  Rt:jS Rt:jnU Rt:jV Rt:jW Rt:jX Rt:jY Rt:j[ Rt:j \ Rt:j\ Rt:jk_ Rt:j` Rt:jma Rt:j)c Rt:j`d Rt:jf Rt:j3h Rt:jEj Rt:j!m Rt:jp Rt:jq Rt:j4s Rt:j{ Rt:j Rt:jS Rt:j Rt:jӑ XRt:j+ ,Rt:j Rt:j Rt:j٘ Rt:j Rt:jݚ Rt:j Rt:j1 ,Rt:j Rt:js Rt:jB Rt:j6 Rt:jS Rt:j Rt:jR ,Rt:j5 Rt:jF nRt:j Rt:jI Rt:j Rt:j, Rt:jz BRt:j BRt:jJ Rt:jj Rt:jv Rt:j: Rt:j) Rt:j Rt:j8 Y22 Rt:jI 1 _You now have 876 gold pieces (gained 16). 37  Rt:jJ Rt:jTP BRt:jn Rt:jv Rt:j Rt:j ,Rt:jP Rt:j BRt:j Rt:j, Rt:j% BRt:j& Rt:j( Rt:jD) Rt:jg* Rt:j+ Rt:j- Rt:jj. Rt:jS/ Rt:j6 Rt:j8 Rt:j8 Rt:jyJ Rt:jL BRt:j7P Rt:jP Rt:jNQ Rt:jsR Rt:jW Rt:jxX Rt:jY Rt:jv Rt:jw ,Rt:j& Rt:j{ Rt:j۷ Rt:j BRt:jt Rt:jX Rt:j< Rt:j Rt:j0 Rt:jT ,Rt:j Rt:j Rt:j Rt:j Rt:j Rt:j Rt:j Rt:j Rt:j Rt:jT Rt:j Rt:j, Rt:j Rt:j$ Rt:jd Rt:j Rt:jp Rt:jX Rt:j* ,Rt:j-. Rt:j. Rt:j. Rt:jb/ Rt:j43 Rt:jy4 Rt:j 5 Rt:j5 Rt:j]: Rt:j; Rt:j6< Rt:j< Rt:j ? Rt:j@ Rt:jA Rt:j9B Rt:jC Rt:j)E Rt:jE Rt:j\F Rt:jK Rt:jL ,Rt:jO ,Rt:jzQ Rt:jQ Rt:jzR Rt:j\T Rt:jX BRt:j-Y Rt:jc Rt:jd Rt:jt Rt:j#v Rt:jv Rt:j4 XRt:jb Rt:j[ Rt:j؅ Rt:j Rt:j Rt:j ,Rt:j4 Rt:jȎ Rt:j Rt:jU Rt:j Rt:j Rt:j{ Rt:jƓ Rt:j Rt:j Rt:j0 ,Rt:j Rt:jϱ Rt:j BRt:jҿ XRt:j ,Rt:j ,Rt:j Rt:j XRt:j Rt:j BRt:js Rt:j BRt:jZ BRt:j Rt:jM Rt:j ,Rt:js Rt:j Rt:j ,Rt:j\ Rt:jR Rt:ja Rt:j Rt:j< Rt:j Rt:j Rt:j Rt:j\ Rt:j! Rt:jn# ,Rt:j$ Rt:jd, Rt:j. Rt:j~/ Rt:j60 Rt:j3 Rt:j4 Rt:j5 Rt:j= nRt:jX> Rt:j"@ Rt:jA ,Rt:jC Rt:jrD Rt:jD Rt:jE Rt:jmG Rt:jH Rt:jI ,Rt:jaK Rt:jN ,Rt:jO Rt:jd} Rt:j  ............. ........... ................. ..........[....... ...#.................... ...#......#...<......... ..........####..#.#..... .........## #....#...... ........#.####..;......# 431.9 (132.0) ...........##....#....## ...#..#...##.#..##...... ....###.......### ....> .....#.......## ## ........##.### . .......##### Rt:j ........# .......## ###Rt:j Rt:j +23Rt:j Q _Found a stone staircase leading down.St:jM0 _St:j?8 BSt:j; St:j; St:j < St:jQ@ St:jD BSt:jlF St:jJ St:jpP XSt:j 0St:jj XSt:jo St:j$ 22  _You now have 891 gold pieces (gained 15). 37    #....  . #. ## #.......... .# ##.....#.... .##..... .#......#......#.#..#.###:............##...........#St:j [40m....#.........#.......#...# ##.....#..............##.##.......................###.......................##.........................##..........................#.......................#..#You pick up a parchment of Sticky Flame and begin reading...67.9 (35.0)22 8.9 (36 _You add the spell Sticky Flame to your library.Tt:jITt:jX 37  Tt:j,Tt:j,Tt:jTt:jLvTt:j@&Tt:j֎,Tt:jqTt:j,Tt:jTt:jTt:jTt:jhTt:j(Tt:j,Tt:j8Tt:jTt:jTt:jTt:j Tt:j޿Tt:j\Tt:jTt:jTt:jTt:jBTt:jTt:j,Tt:j6nTt:juTt:jTt:jTt:jGTt:jTt:jTt:j,Tt:jXTt:jTt:j% BTt:j Tt:j Tt:j7Tt:jTt:jBTt:jqTt:jTt:j^Tt:jO,Tt:j8,Tt:jTt:j Tt:jR!Tt:j!Tt:j$Tt:j&Tt:j&Tt:j)Tt:j/XTt:j0,Tt:jP2Tt:j 5Tt:jNTt:j^Tt:jaTt:j}cTt:j dTt:jeeTt:j hTt:j jTt:jkTt:jkTt:jnTt:jt,Tt:juTt:jCy,Tt:j{BTt:j}}Tt:j~Tt:j~Tt:jkTt:j[Tt:jTt:jTt:jTt:jɇTt:jSTt:jTt:jTt:jTt:jTt:j Tt:jTt:jmTt:jΑTt:j:Tt:jTt:jTt:jTt:jOTt:jTt:j2Tt:j>Tt:jTt:jМTt:jTt:jTt:j!Tt:jTt:jBTt:jvTt:jBTt:jTt:j,Tt:jxTt:j  You encounter a kobold. It is wielding a +0 dagger.Tt:jJ  ## ## ###  K#..##.###.##  ..#...######### .....?.;.#..#.##.##.## .............# ...................##.##Shock ##.........##### ##.....#  ## #...)....## K   kobold (asleep)  ##.##...# ##...#...## #...#....#Tt:j%527.9 (59  8.9 (60 _Vt:j6   Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 38/39 =======================-AC: 4Str: 8## ## ###EV: 37 Int: 21*#..##.###.##SH: 0Dex: 14.****...#...#########XL: 11 Next:  8% Place: Dungeon:9.....**;.#..#.##.##.##Noise: ---------  Time: 13528.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##...................###t:j J7m #...)...............##K   kobold##.##....................# ##...#....................## #...#......................#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.Vt:j\O KAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts! You hear a shout!Vt:jQ .KVt:j[ T....?.K   kobold brigand (missile, wandering)K   koboldVt:jUe :22 ==9.9 (1Vt:jo Vt:j{   Vt:j} You encounter a kobold brigand. It is wielding a +0 club and quivering _curare-tipped darts.Vt:j  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 37/39 ======================--AC: 4Str: 8## ## ###EV: 22Int: 21K#..##.###.##SH: 0Dex: 14****....#...#########XL: 11 Next:  8% Place: Dungeon:9....***;.#..#.##.##.##Noise: ==-------  Time: 13529.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##...................### #...t:j*0m)...............##K   kobold brigand (missile, wandering)##.##....................#K   kobold ##...#....................## #...#......................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 67% to hit)  The zap hits the kobold.Wt:jDKKKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 67% to hit)  The zap hits the kobold.  The kobold is severely wounded..K...?.K 2 kobolds (1 missile)-30.9 (1Wt:jRWt:jg _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Wt:j  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================  Magic: 36/39 ======================--  AC: 4Str: 8 ## ## ###  EV: 22Int: 21 .#..##.###.##  SH: 0Dex: 14 K)......#...#########  XL: 11 Next:  8% Place: Dungeon:9 K....?.;.#..#.##.##.##  Noise: =--------  Time: 13530.9 (0.0) .....................#  -) Magic Parchment ...................##.## t:jw39;49m Cast: Shock ##.................#####  Scroll Fly  ##...................#  ## #...)...............##  K   kobold brigand (missile, wandering)  ##.##....................#  KK 2 kobolds (1 missile) ##...#....................## #...#......................# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineWt:jAim: a kobold, wielding a +0 dagger (severely wounded, 67% to hit)  The zap hits the kobold.  You kill the kobold!Vehumet accepts your kill.Wt:jL$T ## ## ###    K***  K...***;.#..  ......#  .##.##  .#####  .  ## .##  ..# K   kobold (..##...#Wt:jy.K.KWt:j...?.791.9 (1Wt:jhWt:ji4 _You feel your power returning.Wt:jd  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 36/39 ======================--AC: 4Str: 8## ## ###EV: 22Int: 21.#..##.###.##SH: 0Dex: 14.***....#...#########XL: 11 Next:  9% Place: Dungeon:9.K..***;.#..#.##.##.##Noise: =--------  Time: 13531.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##...................###Wt:jf[40m #...)...............##K   kobold brigand (missile)##.##....................#K   kobold (missile) ##...#....................## #...#......................#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold brigand.Wt:jXMK...?.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold brigand.kobold brigand is lightly wounded.Wt:jL(((((((Wt:j ...?.;.The kobold brigand throws a dart. The dart misses you.Wt:j>(((((((Wt:j/...?.;.Wt:j2272.9 (1Wt:j9Wt:jwMn _The kobold throws a stone. The stone closely misses you.Wt:j  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 36/39 ======================--AC: 4Str: 8## ## ###EV: 22Int: 21.#..##.###.##SH: 0Dex: 14.***....#...#########XL: 11 Next:  9% Place: Dungeon:9.K..***;.#..#.##.##.##Noise: =--------  Time: 13532.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##...................###Wt:j[40m #...)...............##K   kobold brigand (missile)##.##....................#K   kobold (missile) ##...#....................## #...#......................#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (lightly wounded, 67% to hit)  The zap hits the kobold brigand!Wt:jnF)KWt:j p>.KWt:jS~S..?.Wt:jn*3.9 (1Wt:jތ@  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  Wt:j(lightly wounded, 67% to hit)  The zap hits the kobold brigand! _The kobold brigand is moderately wounded.Wt:j! /  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 35/39 =====================---AC: 4Wt:j? 6Str: 8## ## ###EV: 22Int: 21.#..##.###.##SH: 0Dex: 14.)***...#...#########XL: 11 Next:  9% Place: Dungeon:9..K..**;.#..#.##.##.##Noise: =--------  Time: 13533.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Wt:j Scroll Fly ##...................### #...)...............##K   kobold brigand (missile)Wt:j ##.##....................#K   kobold (missile) Wt:j ##...#....................## #...#......................#Casting: Shock (safe; 1% risk of failure)  Wt:j MConfirm with . or Enter, or press ? or * to list all spells.Wt:j= Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  Wt:jr J(moderately wounded, 67% to hit)Wt:j- Q.KWt:jx. 0K.Wt:j: Q.?.Wt:j; *4.9 (1Wt:jHF Wt:jH MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (moderately wounded, 67% to hit) _The zap misses the kobold brigand.Xt:j  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 31/39 ===================-----AC: 4Str: 8## ## ###EV: 22Int: 21.#..##.###.##SH: 0Dex: 14.).K....#...#########XL: 11 Next:  9% Place: Dungeon:9...*.?.;.#..#.##.##.##Noise: =--------  Time: 13534.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##.............Xt:j......### #...)...............##K   kobold brigand (missile)##.##....................#K   kobold (missile) ##...#....................## #...#......................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (moderately wounded, empty space bonus: 7/8)Xt:j q.Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold brigand.Xt:j u  The kobold brigand is heavily wounded.Xt:jmG(((((((Xt:j_...;...Xt:j\3==5.9 (1Xt:jb _The kobold throws a stone. The stone closely misses you.Xt:j  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 27/39 ================--------AC: 4Str: 8## ## ###EV: 22Int: 21.#..##.###.##SH: 0Dex: 14.).K....#...#########XL: 11 Next:  9% Place: Dungeon:9....*?.;.#..#.##.##.##Noise: ===------  Time: 13535.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##...................#t:j&w3H## #...)...............##K   kobold brigand (missile)##.##....................#K   kobold (missile) ##...#....................## #...#......................#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, empty space bonus: 7/8)Xt:jj)Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold brigand!!  You kill the kobold brigand!  Vehumet accepts your kill.Xt:j`(K   kobold (missile)Xt:j=15(((Xt:j...7-30==106.9 (1Xt:j_y _You feel your power returning. The kobold throws a stone. The stone hits you.Xt:j   Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 57/59 =======================-Magic: 26/39 ================--------AC: 4Str: 8## ## ###EV: 22Int: 21.#..##.###.##SH: 0Dex: 14.).*....#...#########XL: 11 Next: 10% Place: Dungeon:9....)?.;.#..#.##.##.##Noise: ===------  Time: 13536.9 (0.0).....................#-) Magic Parchment...................##.##Cast: Shock##.................#####Scroll Fly ##.................t:j 4m..### #...)...............##K   kobold (missile)##.##....................# ##...#....................## #...#......................#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (empty space  bonus: 7/8)Xt:ji )Aim  Press: ? - help, Dir - move target: a kobold, wielding a +0 short sword and quivering stones (empty space  bonus: 7/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!Xt:j/ (Xt:jc \7.9 (1ShockXt:j Xt:j Z _Vehumet accepts your kill.Xt:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xt:ju 3Xt:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Xt:jA  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xt:jXt:j=Xt:jQXt:j Xt:jhD Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Xt:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yt:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yt:jYt:jYt:j8Yt:j   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yt:jYt:jYt:jYt:jC8 37  _7Yt:j,Yt:j!Yt:j4Yt:jK9=Yt:juYt:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.8=Yt:jYt:jYt:j~Yt:jtYt:j*=Yt:j+E9=30=Yt:j.Yt:j/Yt:j0Yt:j5Yt:j7~1==Yt:j":Yt:jz:Yt:j6PYt:j{TYt:jTYt:jVdXYt:jkk2=Yt:jp{XYt:j=3=Yt:jYt:j}Yt:j4Yt:jRk4=Yt:jkYt:jEYt:jYt:jiYt:jhBYt:j8Yt:jYt:j]Yt:jYt:j K5=Yt:jEYt:jYt:j`Yt:jSYt:joYt:jYt:jQYt:jYt:jYt:jYt:jYt:jrh6==Yt:jYt:jfYt:j*Yt:jYt:jYt:jYt:jSYt:jxYt:jYt:jzYt:j^Yt:jU7=Yt:jYt:j+,Yt:jYt:j]Yt:j` Yt:jBYt:jYt:jYt:jK8=Yt:jq Yt:j|$Yt:j$Yt:j'Yt:j;Yt:j=Yt:jc@Yt:j)HYt:jHYt:jXMYt:j QYt:jQh9==Yt:jTYt:jYYt:jS]Yt:j]Yt:jaYt:jdYt:j hYt:jiYt:jjYt:joYt:j5p;22 Yt:jrYt:jX# ### ### ###..#..##.###.##..).)....#...###..);...#..#.##.##.##---...........# ...##.## ##...##### ##....# ## #...)...## ##.##....#  ##...#....##  #...#.....#Yt:j^ ## ### ### ####...#..##.###.##.).)....#...#.;....#..#.##.##.#.#.##. ##.##### ##.....# ## #...)....## ##.##.....# ##...#.....##  #...#.# _t - 5 scrolls of teleportation (gained 1)Yt:j089.9 (52.0)Yt:j= 37  ---90.9 (53Yt:j  Things that are here: _a +0 club; a curare-tipped dartYt:je  _Yt:jf@ u  Things that are here:  a +0 short sword; 2 stones; a kobold corpse _  Things that are here:  a +0 dagger; a kobold corpse _Yt:j_d nYt:j-k ,Yt:jH Yt:j Yt:j ,Yt:j` Yt:jm Yt:j Yt:jQ Yt:j Yt:jŹ BYt:j Yt:ju Yt:j' Yt:j Yt:j5 ,Yt:j ,Yt:j Yt:jw Yt:jy ,Yt:j+ ,Yt:j BYt:j Yt:j'Yt:jz(Yt:jw-Yt:j5Yt:j^7Yt:j8Yt:j:Yt:jAYt:j7IBYt:jNYt:jaR,Yt:jUYt:j[Yt:jxaYt:jiiYt:jlYt:jtYt:jwYt:jJyYt:j%{Yt:jBYt:jYt:jXYt:j,Yt:jYt:jYt:jYt:jʱYt:j˳Yt:jOYt:jYt:jYt:jYt:jN,Yt:j,Yt:jYt:jYt:jXYt:jYt:jYt:jYt:jCYt:jxYt:jYt:j/ Yt:j Yt:jYt:jtYt:jYt:j{Yt:jEYt:j,Yt:j+Yt:j,Yt:jYt:jYt:j",Yt:j"Yt:j$Yt:j(',Yt:j(Yt:jP+Yt:j$/  You encounter an orc. It is wielding a +0 flail.Zt:j ##.#......#.............. ##...#.##.#............... #.....#####..........#....   ##...#.###.......#........   #.....<.#....#...........# Zt:j<  #.......>##................   #..........#................   ..........##................   #...................   ###..   ##.....Zt:j=Shock  .Zt:j#.....   ####...##.....   .......#....#...#...... o   orc (asleep) Zt:j)  ....###...###.#...   ...o ######...  ###....Zt:jJ?.625.9 (35Zt:j[j  6.9 (36 _Zt:jdcZt:j3qZt:jv! . ..... #..#...... ##......... #.....<.#....#... #.......>##....... #..........#....... ..........##....... #..........;....... ###................ ##............... .##..........#.. ##.........##. .......#....# ....##......#.. ...o ..........Zt:jK1 . ..... #..#...... ##......... #.....<.#....#... #.......>##....... #..........#....... ..........##....... #..........;....... ###................ ##............... .##..........#.. ##.........##. .......#....# ....##......#.. ...o ..........Zt:j#Zt:j0Zt:j$Zt:j[ _An orc is nearby!Zt:j+]  ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 35/39 =====================---   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 37 Int: 21   #..........#................ SH: 0Dex: 14   ..........t:j_ m##................ XL: 11 Next: 10% Place: Dungeon:9   #..........;................ Noise: ---------  Time: 13626.9 (0.0)   ###......................... -) Magic Parchment   ##........................ Cast: Shock  .##..........#........... Scroll Fly  ##.........##...##.....  .......#....#...#...... o   orc (asleep)  ....##......#...###.#...  ...* ..........######...  ..........###....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safeZt:j`` ; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (asleep, empty  space bonus: 3/8)Zt:j8^ )Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 flail and wearing a +0 scale mail (asleep, empty  space bonus: 3/8)  The open air twists around violently and strikes the orc!!  You kill the orc!Zt:jh @ oVehumet accepts your kill.You hear a shout! oYou encounter an orc warrior. It is wielding a +0 mace.Zt:jt  o   orc warrioro   orc wizard (wandering)You encounter an orc wizard. It is wielding a +0 dagger of venom.Zt:jt} ;22 ===7.9 (1Zt:j Zt:j ' _You hear a shout![t:j~G ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ======================== [t:jKHA  ##...#.###.......#........ Magic: 31/39 ===================-----   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##................ XL: 11 Next: 10% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13627.9 (0.0) [t:jH  ###......................... -) Magic Parchment   ##........................ Cast: Shock  [t:jHK.##..........#........... Scroll Fly  ##.........##...##.....  [t:jHo......#....#...#...... o   orc warrior  [t:j3J.*..##......#...###.#... o   orc wizard (wandering)  ...) ..........######...  ..........###....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (empty  space bonus: 6/8)[t:jTHo.  Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (empty  space bonus: 6/8)  The open air twists around violently and strikes the orc warrior.  The orc warrior is lightly wounded.[t:jrT ooThe orc wizard shouts! You hear a shout![t:jY9*[t:j70   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes![t:j oDeactivating autopickup; reactivate with Ctrl-A.[t:j{o   orc[t:j[*8.9 (1[t:j$[t:jvo _You encounter an orc. It is wielding a +0 club.[t:jg . ..... #..#...... ##......... #.....<.#....#... #.......>##....... #..........#....... ..........##.......[t:j` #..........;....... ###................ ##............... .##..........#.. ##.........##. {o.....#....# .o..##......#.. ...) ..........[t:j< . ..... #..#...... ##......... #.....<.#....#... #.......>##....... #..........#....... ..........##....... #..........;....... ###................ ##............... .##..........#.. ##.........##. {o.....#....# .o..##......#.. ...) ..........[t:jԭ[t:j[t:j[t:jr1d _There are monsters nearby![t:j|  ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 27/39 ================--------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##.[3[t:j& ~7m............... XL: 11 Next: 10% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13628.9 (0.0)   ###......................... -) Magic Parchment   ##........................ Cast: Shock  .##..........#........... Scroll Fly  ##.........##...##.....  {*.....#....#...#...... o   orc warrior  .o..##......#...###.#... o   orc  ...) ..........######...  [t:j ..........###....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target[t:jp Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (lightly  wounded, empty space bonus: 5/8)[t:j o.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (lightly  wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!..o 8=9.9 (1{ _The orc warrior is moderately wounded.[t:js 7 ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 24/39 ==============----------   #.....<.#....#...........# AC: 4Str: 8 [t:j   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##................ XL: 11 Next: 10% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13629.9 (0.0)   ###......................... -) Magic Parchment   ##........................ Cast: Shock  .##..........#........... Scroll Fly  ##*........##...##.....  .{.....#[39;4[t:j 9m....#...#...... o   orc warrior  ..o.##......#...###.#... o   orc  ...) ..........######...  ..........###....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target[t:j Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (moderatelywounded, empty space bonus: 7/8)[t:j =Mo.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (moderatelywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc warrior.[t:j 2{.[t:j 3o.[t:j oThe orc warrior is heavily wounded.[t:j] owizardo   orc[t:jw +30.9 (1[t:jP [t:j( x _You encounter an orc wizard. It is wielding a +0 dagger.\t:jC+7 ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 20/39 ============------------   #.....<.#....#...........# AC: 4Str: 8 \t:jv,T  #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14 \t:j>M  ..........##................ XL: 11 Next: 10% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13630.9 (0.0)   ###......................... -) Magic Parchment   ##........................ Cast: Shock  .##..*.......#........... Scroll Fly  ##{........##...##.....  ..o....#....#...#...... o   orc warrior  o...##......#...###.#... o   orc wizard  ...) ..........[40\t:jMm######... o   orc  ..........###....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (heavilywounded, empty space bonus: 8/8)\t:jFo.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (heavilywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!\t:jqG.\t:jHH3o.\t:jI4o.\t:jS9 \t:jX*1.9 (1\t:jb\t:je_ _The orc warrior is almost dead.\t:j ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 16/39 =========---------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##\t:j[47m................ XL: 11 Next: 10% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13631.9 (0.0)   ###......................... -) Magic Parchment   ##.....*.................. Cast: Shock  .##..........#........... Scroll Fly  ##.o.......##...##.....  o......#....#...#...... o   orc warrior  ....##......#...###.#... o   orc wizard  ...) ..........######... o  [37\t:jtgm orc  ..........###....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (almostdead, empty space bonus: 8/8)\t:jA()Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (almostdead, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!o..oo   orc wizardo12.9 (1 _Vehumet accepts your kill.\t:jE ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 12/39 =======-----------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##\t:jF[47m................ XL: 11 Next: 11% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13632.9 (0.0)   ###......................... -) Magic Parchment   ##.....).................. Cast: Shock  .##...*......#........... Scroll Fly  ##.........##...##.....  .o.....#....#...#...... o   orc wizard  ....##......#...###.#... o   orc  ...) ..........######...  ..........###.... _Vehumet accepts your kill.[0;10\t:jAGmCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club (empty space bonus: 8/8)\t:jPr)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club (empty space bonus: 8/8)  The open air twists around violently and strikes the orc!!  You kill the orc!  Vehumet accepts your kill.o.\t:jsQ)\t:jX`4=3.9 (1\t:jHh\t:jj4 _You feel your power returning.\t:jȪa ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 10/39 ======------------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22\t:jInt: 21   #..........#................ SH: 0Dex: 14   ..........##................ XL: 11 Next: 11% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13633.9 (0.0)   ###......................... -) Magic Parchment   ##.....).................. Cast: Shock  .##...)......#........... Scroll Fly  \t:jܫz##*........##...##.....  .......#....#...#...... o   orc wizard  \t:j....##......#...###.#...  \t:j1...) ..........######...  ..........###....\t:joFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  \t:jPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space  bonus: 7/8)\t:jo.  Aim  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space  bonus: 7/8)  The open air twists around violently and strikes the orc wizard!  The orc wizard is almost dead.\t:j9 \t:j*4.9 (1\t:j\t:jR\ _Something barely misses you.\t:j@  ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 6/39===---------------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14 \t:jA   ..........##................ XL: 11 Next: 11% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13634.9 (0.0)   ###......................... -) Magic Parchment   ##.....).................. Cast: Shock  .##..*)......#........... Scroll Fly  ##.........##...##.....  .......#....#...#...... o   orc wizard  ....##......#...###.#...  ...) ..........######...  ..........###....Casting: Airstrike (safe; 1% risk of failure)  \t:jB [40mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  empty space bonus: 8/8)\t:jW ,)Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  empty space bonus: 8/8)  \t:j-X The open air twists around violently and strikes the orc wizard!!  You kill the orc wizard!  Vehumet accepts your kill.\t:jr You feel your power returning.*\t:jFE J  You hear some strange, mumbled words.\t:j 8;\t:j s7=5.9 (1Shock\t:j` ]Conf Scroll Fly \t:j' 8{\t:j + Q _You are confused.\t:j@ \t:jB \t:jK \t:jO Y _You're too confused to cast spells.\t:jG3\t:j \t:jY _You're too confused to cast spells.^t:j 3^t:j[ ^t:j Y _You're too confused to cast spells._t:j= Ability - do what?CostFailure  Invocations - _t:j X - Renounce ReligionNone0% [?] toggle between ability selection and description.`t:j#`t:jIW ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 7/39====--------------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##.[`t:jUXm............... XL: 11 Next: 11% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13635.9 (0.0)   ###.......{................. -) Magic Parchment   ##.....).................. Cast: Shock  .##..))......#........... Conf Scroll Fly  ##.........##...##.....  .......#....#...#......   ....##......#...###.#...   ...) ..........######...   ..........###.... You feel your power returning.  You hear some strange, mumbled words. _You are confused. _Yo`t:jXfu're too confused to cast spells. _You're too confused to cast spells. _You're too confused to cast spells.  Okay, then. _at:jxVat:jVat:jd_at:jhY _You're too confused to cast spells.at:j- at:j p Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.bt:jbt:jbt:j[ ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 7/39====--------------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14 bt:jf  ..........##................ XL: 11 Next: 11% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13635.9 (0.0)   ###.......{................. -) Magic Parchment   ##.....).................. Cast: Shock  .##..))......#........... Conf Scroll Fly  ##.........##...##.....  .......#....#...#......   ....##......#...###.#...   ...) ..........######...   ..........###....  _You are confused. _bt:j<[mYou're too confused to cast spells. _You're too confused to cast spells. _You're too confused to cast spells. _Okay, then. _You're too confused to cast spells.bt:jP  Okay, then.bt:jbt:jbt:j1. _ct:j(3ct:j6ct:jd8Okay, then.You're too confused to cast spells.Okay, then.You're too confused to cast spells.dt:jsdt:jUnequip which item? Hand Weapons (go to first with ))  m - the +4 sling of Armageddon (melded) {flame, rPois Str+3} Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  q - a ring of magical power (worn) Talismans (go to first with %)  p - an inkwell talisman (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequipet:jx et:jh  ##.#......#.............. Psyko the Zephyrmancer   ##...#.##.#............... Tengu of Vehumet ***...   #.....#####..........#.... Health: 59/59 ========================   ##...#.###.......#........ Magic: 7/39====--------------------   #.....<.#....#...........# AC: 4Str: 8   #.......>##................ EV: 22Int: 21   #..........#................ SH: 0Dex: 14   ..........##.t:jx 39;49m............... XL: 11 Next: 11% Place: Dungeon:9   #..........;................ Noise: ===------  Time: 13635.9 (0.0)   ###.......{................. -) Magic Parchment   ##.....).................. Cast: Shock  .##..))......#........... Conf Scroll Fly  ##.........##...##.....  .......#....#...#......   ....##......#...###.#...   ...) ..........######...   ..........###....  _You're too confused to cast spells. _You're too confused to cast spells. _Okay, then. _t:j 9;49mYou're too confused to cast spells. _Okay, then. _You're too confused to cast spells.Okay, then.You're too confused to cast spells.Okay, then.You're too confused to cast spells.  Okay, then.et:j9 . _ft:j3ft:j!ft:j$1Okay, then.You're too confused to cast spells.Okay, then.You're too confused to cast spells.Okay, then.Unknown command.ht:jZo  You flutter at something but do no damage.ht:jK8--6.9 (1ht:jht:j ht:j`_Something hits you but does no damage.ht:j  ##...#.##.#...........#####..........##...#.###.......#.........<.#....#....##.......>##.....#....#....##.#...##{ ##.....). .##..))# ##...#...##.  ... ............###.... .#.ht:j ht:j 9= 37  --7ht:j ht:j U _Something misses you.it:j h #.....#####.#   ##...#.###.......#........) #.....<.#....#.....#) #.......>##......   #...#. ..##. #.. ###{   ).. .##..))......#  ##.........##...##   .......#....#...#..   ....##......#...###.#   ...) ..........######.   ... ......###..    ........   ......#.#.##it:jit:j  *A magic dart appears from out of thin air!it:j&.it:jV0----8it:j5it:jζ. _The magic dart hits you!jt:j=MM#...#.##.......#####....#.....#...#.###.......#.) #.....<.#....##) #.>##...##...###.......{##.....)..##..))......##.........##...##  .......#....#...#.......................jt:j`C-9jt:jjjt:jmmkt:j  .....######...#.###.#........).....<.#....#....#)#.......>##......kt:jr#......##..## ##.....) .##..))#kt:j ##...#...##.......#....#...#................  ......#.#.###..... kt:j kt:jo!.=40kt:j*kt:jX1f _Something hits you but does no damage.lt:jO #...#.###.#........).....<.#....#....#)#.......>##......#....##..## ##.....) .##..))#... ##...#...##.......#....#...#.....##......#...###.#...  ...........#.#.###..... #...#..##.10/39==-1lt:jclt:j.....<.#....#....#)#.......>##......#....##..## ##.....) .##..))#... ##...#...##.......#....#...#.....##......#...###.#.)#....#####......###. ...#...#.#.###.#...#..##.##........lt:jlt:j  *You feel less confused.A magic dart appears from out of thin air!lt:j\T >{.lt:j]f w46------=2lt:jq lt:jgt . _The magic dart hits you.mt:j|  ##...#.###.......#..   #.....<.#....##   #>##   #..#   ##  #.   #....  ##.....)..{...... .##..)).;....#.....   ##.........##...##   ........#....#...#..  mt:j0 ....##......#...###.#   ...)#..........######  ........##   ................   ............#.#.###  .........#...#..##mt:j#mt:j2%3mt:jlFmt:jJ\ _Something barely misses you.nt:jRL  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ot:j ##...#.###.......#........ Psyko the Zephyrmancer #.....<.#....#...........# Tengu of Vehumet ***... #.......>##................ Health: 46/59 ==================------ #..........#................ Magic: 6/39===--------------------- ..........##................ AC: 4Str: 8 #........................... EV: 37 Int: 21 ot:j###......................... SH: 0Dex: 14 ##.....)***............... XL: 11 Next: 11% Place: Dungeon:9 ot:j.##..))*;*...#........... Noise: =--------  Time: 13643.9 (0.0) ##...***...##...##..... -) Magic Parchment ........#....#...#...... Cast: Shock ....##......#...###.#... Scroll Fly  ot:j ...)#..........######... .................###.... ot:j . ................#.....  ot:j............#.#.###....  .........#...#..##.....ot:j={  _Something barely misses you.ot:jfCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ot:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetot:j ***.***.;**...pt:j37  ##...#.###.......#........ Psyko the Zephyrmancer   #.....<.#....#...........# Tengu of Vehumet ***...   #.......>##................ Health: 46/59 ==================------   #..........#................ Magic: 6/39===---------------------   ..........##................ AC: 4Str: 8   #........................... EV: 37 Int: 21   ###......................... SH: 0Dex: 14   ##.....)[39;49m..*............... XL: pt:jE811 Next: 11% Place: Dungeon:9  .##..)).;....#........... Noise: =--------  Time: 13643.9 (0.0)  ##.........##...##..... -) Magic Parchment  ........#....#...#...... Cast: Shock  ....##......#...###.#... Scroll Fly  ...)#..........######...  .................###....   . ................#.....   ............#.#.###....   .........#...#..##.....  _Something barely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (spt:jqaafe; 1% risk of failure)  Press: ? - help, Dir - move targetpt:jr)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike  Press: ? - help, Dir - move target  The open air twists around violently and strikes something!!  Vehumet accepts your kill.  You feel your power returning.pt:jug  Reactivating autopickup.pt:j7=22 2==4.9 (1 _You feel a bit more experienced.pt:jM pt:jm pt:j pt:j>( F _Unknown command.qt:j qt:ja qt:j qt:jU 7=8= 37  _qt:j ,qt:j qt:jc qt:j qt:jd qt:j$ qt:jj$ qt:j& qt:j) qt:j* 8=9=qt:jA- qt:j1 qt:jf1 qt:j3 qt:j7 qt:j7 qt:j9 qt:jT= qt:j= 910/39==qt:j[@ qt:jkC qt:jC qt:j7F qt:jJ qt:jNJ qt:jL qt:j P qt:jkP qt:j3S qt:jW qt:jX {50=11=qt:jZ qt:j] qt:j?^ qt:j` qt:jp ,qt:ju qt:j: k1=qt:j qt:jA qt:j S2=qt:jR qt:j} qt:jӚ qt:j qt:j| qt:j{ K2=qt:j qt:jȧ qt:j qt:jv qt:j qt:j ^3==qt:jI qt:jj qt:j~ qt:j qt:j: qt:j U3=qt:j qt:j ,qt:j qt:j qt:j K4=qt:j qt:j qt:j %4qt:jH qt:j qt:jZ qt:j qt:j qt:j qt:jv qt:jX qt:j S5=qt:jx qt:j qt:j K5=qt:jt qt:j qt:jV qt:j qt:j qt:j& qt:jZ qt:j< qt:j y6=6=qt:jR qt:j qt:j qt:jw qt:j qt:j qt:j  qt:j qt:j S7=qt:j qt:j+ qt:j K7=qt:j! qt:j . ,qt:jO2 qt:jP7 ,qt:j: qt:j> 8=8==qt:jA qt:jE qt:jTE qt:j(H qt:j~K qt:jK qt:jN qt:jT qt:jjU qt:j X qt:j[ qt:j \ y9=9=qt:j ^ qt:ja qt:jb qt:jtd qt:jYg qt:jg qt:ji qt:jn ,qt:jzq qt:j9s qt:js j=20=qt:j qt:j> qt:jB qt:j%F qt:jF qt:jfI qt:j>L ,qt:jhN qt:j!R qt:jR W7=qt:jVU qt:j&X qt:jX qt:jZ qt:jy^ ,qt:j` qt:jZd ,qt:jKf qt:ji qt:jj M8=qt:jl qt:jo qt:jo qt:j_r qt:ju ,qt:j{ qt:j qt:jL qt:j qt:j qt:j W9=qt:jI qt:j qt:j. qt:j 30=qt:j! qt:j+ qt:j h1==qt:jn qt:j[ ,qt:jQ qt:j qt:j% qt:j 2=qt:j; 3=qt:j ,qt:j qt:j# qt:j5$ qt:jx( qt:jW. ,qt:jb/ qt:j3 qt:j3 U4=qt:j6 qt:j: qt:j; qt:j> qt:jC qt:j D qt:jxG qt:j9L qt:jL qt:jKP qt:jT qt:j5U K5=qt:jrX qt:ja qt:j[b qt:jf qt:ji qt:jci qt:j x qt:j ~6==qt:jC qt:j qt:j^ qt:j֍ qt:j qt:j qt:j qt:j ,qt:jܟ qt:jI qt:jϤ U7=qt:j qt:jV qt:jȸ qt:j qt:jk qt:jt qt:jj qt:j qt:j qt:j qt:j qt:j K8=qt:j qt:j qt:j qt:j1 qt:jn qt:j" qt:j qt:jF qt:jqt:j$qt:j~9==qt:jb qt:j);---qt:j3. #.....##...#   ##...#.###.......#) <.#....##) >##. #.#. ..## #...   ###........... ##.....).... .##..))......#.......   ##...##...#   ........#....#...#....   ....##......#...###.#.   ...)#..........###   .................##   qt:j34. ................#..   ...#.#.#qt:j:>17620.0)qt:jO  ---51qt:jXqt:j[$  Things that are here:qt:j^ _a +0 dagger of venom; a +0 robe; an orc corpseqt:jj~_qt:j$qt:j: _qt:jiqt:jqt:jbqt:jqt:jqt:jҠqt:jo9=qt:j=qt:jCqt:jqt:jqt:j=qt:jzqt:j,qt:jH,qt:j,qt:jeqt:jqt:jnqt:jqt:jqt:jWqt:j^qt:jBqt:j;qt:jtqt:jqt:jqt:jqt:j|qt:jW,qt:jZXqt:jqt:jdqt:jqt:jqt:jqt:ja,qt:jqt:jO;qt:j >,qt:j@rt:jhrt:jrt:jmrt:jt rt:j rt:jY ,rt:jgrt:jrt:jurt:jrt:jrt:j(rt:j*rt:jY+,rt:j,rt:j.rt:j0rt:j0rt:j2>rt:j>Crt:j Drt:jDrt:jZErt:jaGrt:jHrt:jJ,rt:jYrt:jZrt:jO[rt:j[rt:jart:jart:jbrt:jdrt:jgrt:j/irt:jirt:jjrt:jnrt:jp,rt:jrrt:jwrt:jxrt:juxrt:jyrt:j|rt:jUrt:jOrt:jLrt:jort:jrrt:j6rt:j8rt:jKrt:jrt:jrt:jrt:jrt:j,rt:j֨rt:jGrt:jȮrt:jcrt:j̱rt:jʴrt:j>rt:j޶rt:jrt:jrt:jrt:jPrt:jrt:j|rt:jrt:jrt:jrt:jrt:j,rt:jrt:jrt:jrt:j rt:jrt:jrt:jgrt:jrt:jrt:jXrt:jrt:jrt:jrt:jrt:jb-rt:j.rt:jI/rt:jx5rt:jErt:jGrt:j>Hrt:jJrt:jZBrt:j[rt:jfrt:jgrt:jehrt:jbirt:j5urt:jv,rt:jUwrt:jXrt:jrt:jrt:jrt:jrt:j~,rt:jrt:jLrt:j,rt:j£rt:jrt:jrt:j$rt:jrt:jrt:jrt:j,rt:jrt:jrt:j5rt:j rt:jrt:jrt:jrt:j rt:j,rt:jJ-rt:j.rt:jMK ##.#.....#.... ##...).. ####..<..... ##.##..# #......#....) ####.....≈≈~≈  ####.#.≈.>  ##.#......#~)∩[  ##...#.##.#...≈.)827.9 (62.0)  #.....#####..........#.....≈≈~≈  ##...#.####........).)(  ##.....<.#....#...........#) ##.......>##..................) #..........#..................< rt:jN'..........##................ #.............. ###.............rt:j+f0rt:j1hrt:jkT _Key pressed, stopping explore.rt:j  rt:jUrt:j̫rt:jϲ: _rt:j_rt:jF,rt:jrt:jrt:jrt:j5rt:jrt:jXrt:jrt:j,rt:jrt:jrt:j,rt:j*rt:j%rt:j(,rt:j+rt:j#=rt:j`Brt:jert:jl,rt:jKqrt:jY~rt:jrt:j0rt:jތrt:jrt:j,rt:j(rt:jŵrt:j,rt:jNrt:jArt:jSWater rt:jrt:j@rt:jrt:j*(rt:jrt:j:rt:jB,rt:jrt:jx.\  Items here: ( ) ÷÷÷.rt:jl=rt:j> _rt:jJErt:j#Wrt:jWrt:jY=Water rt:j^rt:jqTrt:j,rt:j,rt:jӊrt:jڦBrt:jzrt:jrt:j,rt:jrt:jErt:j,rt:jrt:jrt:j,rt:jkrt:j}rt:jprt:jrt:jrt:jrt:jmrt:jrt:jtrt:jrt:j[rt:jrt:jRrt:jrt:jn,rt:j rt:jjrt:jlrt:jrt:j&rt:jrt:j4 rt:j rt:jr"rt:ju(rt:j*rt:j?+rt:j,rt:j55o  You see here a parchment of Dispel Undead.rt:ja7rt:j<8 _rt:j9rt:j?rt:jArt:jArt:j`Crt:jHrt:jKrt:jKrt:jMrt:jSrt:jJUrt:jUrt:jWrt:j\rt:j _rt:js_rt:j`rt:jqfrt:jhrt:jirt:jjrt:jnrt:jqrt:jtqrt:j;srt:jvrt:jxrt:jxrt:j_zrt:j}rt:jrt:jrt:jցrt:j˄rt:jnrt:jdžrt:j|rt:jrt:jrt:jrt:j'rt:jrt:jrt:j1rt:j~rt:jCrt:jrt:j5rt:j!rt:jert:jޝrt:j)rt:j<rt:jrt:j,rt:jͪrt:jrt:jrt:j rt:jӱrt:jrt:jrt:jlrt:jErt:jrt:jNrt:j4rt:j'rt:jrt:j,rt:jrt:jD: .............##  .........#....#  .#.......#...####  .............##.##  .................###  ...................##  ....................##  .....................#  ................;#..##  81.9 (54 .[...........#  .............##  .....................#  .#.#.........###  ..#...###.....##  ..##...###  ..#....####.####  .#rt:j;]#......#...#..#..##  rt:jI0rt:jWPrt:jzRE _Done exploring.rt:j   rt:j3 l .................0.0)rt:j 0rt:j rt:je E _Done exploring.rt:jcrt:j!U  rt:jst:j(st:jB _Done exploring.st:jv [[?25h[?0c  Search for what [Enter for "."]? tt:j [?25l[?1ctt:j540 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a stone staircase leading downb - [D:9] a +0 scale mail (1 further duplicate)  c - [D:9] a +2 spear of entanglingd - [D:9] a stone staircase leading up  e - [D:9] a dispersal trap  f - [D:9] an escape hatch in the floor  g - [D:9] a +0 dagger (5 further duplicates)  h - [D:9] a +0 robe (13 further duplicates)  i - [D:9] a +0 shortbow (1 further duplicate)  j - [D:9] a stone staircase leading down  k - [D:9] a +0 club (2 further duplicates)  l - [D:9] a curare-tipped dart  m - [D:9] 2 stones (2 further duplicates in 1 pile)  n - [D:9] a +0 short sword  o - [D:9] a +3 leather armourp - [D:9] a +0 scimitar  q - [D:9] a +3 flailr - [D:9] a +0 hand axe  s - [D:9] a +0 morningstar  t - [D:9] 4 boomerangs (3 further duplicates in 1 pile)  u - [D:9] a +0 whip  v - [D:9] an escape hatch in the floor [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]vt:jEYLevel 9 of the Dungeon <<<<>>>>>∩(Press ? for help) ########### ### ##...#..##.###.## #....).)....#...######### #.......)....#..#.##.##.## ##.......................# #...................##.## ##.................##### ##...................# ####...)...............## ##.##....................# ##...#....................## #...#......................# ##..[....)))...............### #........................##.## ### ##...........................## ### ##.### #...#.................##.##...# ##.## ###....####.#.)................#####...# #...## ##.#.....#........................#.#...## ##...### t:j[0m##...............)..................^.....# ##.....## ####..<...................................#.## ##.......# ##.##..#....................................#### #........# #..............#....).......[...#............#.###.......## ####..................≈≈~≈≈................#......#........#vt:j vt:j vt:j Psyko the ZephyrmancerTengu of Vehumet ***...Health: 59/59 ========================Magic: 39/39 ========================AC: 4Str: 8EV: 37 Int: 21SH: 0Dex: 14XL: 11 Next: 12% Place: Dungeon:9Time:Scroll Fly _Items here: ( ) ÷÷÷. vt:j 6_You see here a parchment of Dispel Undead. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .vt:j vt:j~ vt:j7 vt:j vt:j vt:j< \  _vt:j vt:j vt:j$ vt:j vt:j0 vt:j vt:j? vt:j vt:j vt:ji vt:jT vt:j vt:j vt:j Xvt:j vt:j ,vt:jr vt:j$ vt:jy& vt:j' vt:j( vt:j/ vt:jL2 vt:j2 vt:j4 vt:j; vt:j> vt:j? vt:j5B vt:jH vt:jJ ,vt:jAK vt:jP vt:jR vt:jU ,vt:j&Y vt:jZ vt:jE[ vt:j\ vt:j4b vt:j d ,vt:jd vt:jӓ vt:jM vt:j| ,vt:j vt:js vt:j] vt:j vt:j vt:j vt:j vt:j vt:j, vt:j vt:j vt:j vt:jW vt:j vt:j vt:j vt:jQ vt:jC vt:j vt:j vt:j vt:j vt:j| vt:j vt:j vt:j" vt:j vt:j vt:j vt:j vt:j vt:j vt:j vt:j vt:j ,vt:j8 vt:j vt:j ,vt:j vt:j vt:jg vt:j vt:j vt:j# vt:jS vt:j vt:j vt:j vt:jy vt:j vt:j{ vt:j vt:jd vt:j vt:j vt:j! vt:jl$ vt:j$ vt:j& vt:j) vt:j, vt:j#- vt:j:9 vt:j}? vt:jE vt:j4F vt:jH vt:j?K vt:jM vt:jN vt:jP vt:jS $  Things that are here:vt:jl ########### #####...#..##.###.###....).)....#...##########.......;....#..#.##.##.# Noise: --------- 13918.9 (37.0)##....................... -) Magic Parchment#...................##.# Cast: Shock##.................#######...................#vt:jm Z####...)...............####.##....................###...#....................###...#......................#vt:j?y 0vt:j vt:j U _a +0 club; a curare-tipped dartwt:j wt:j֔ lPick up what? 21/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Missiles (select all with ()wt:jG b - a curare-tipped dart [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]yt:j\6  b + a curare-tipped dart[Enter] accept (1 chosen)yt:j+yt:j43yt:jsC8  Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 39/39 ========================AC: 4Str: 8########### ###EV: 37 Int: 21##...#..##.###.##SH: 0Dex: 14#....).)....#...######### XL: 11 Next: 12% Place: Dungeon:9#.......;....#..#.##.##.# Noise: ---------  Time: 13918.9 (0.0)##....................... -) Magic Parchmentyt:jET#...................##.# Cast: Shock##.................##### Scroll Fly ##...................#####...)...............####.##....................###...#....................###...#......................# _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Things that are here: _a +0 club; a curare-tipped dartyt:jf\yt:jFk422 9.9 (1yt:jryt:jlt. _v - a curare-tipped dartyt:jvC3yt:jFyt:jÎ..0........yt:jJyt:j yt:jHE _Done exploring.yt:jQ yt:j~R yt:j4U yt:j yt:j yt:j yt:j- E _Done exploring.yt:jH 3yt:jt yt:j yt:jR yt:jy yt:j E _Done exploring.zt:jD3zt:jzt:jfzt:jmzt:j:uzt:jnxE _Done exploring.zt:j>zt:jA  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 8.1  26%  -1          zt:jB b - Axes   0.0    +1   k + Conjurations   8.5   3%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   2.1    -3   d * Throwing   5.9  13%   0   m + Summonings   2.1    +2       n + Necromancy   2.1    +1  zt:j.C e + Short Blades   0.0    +1   o + Forgecraft   2.1    -2   f + Ranged Weapons   4.4    +1   p + Translocations   2.1    -2       q * Alchemy   7.0  12%  -1  zt:jC g + Armour   0.3    +1   r + Fire Magic   2.1    +1   h - Dodging   2.2    +1   s + Ice Magic   2.1    -1   i - Stealth   2.5    +1   t + Air Magic  13.2  22%  +3       u + Earth Magic   2.1    -3  zt:j-D3             v * Evocations   2.5  12%   0  zt:jD     w * Shapeshifting   3.2  12%  -2      zt:jD    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  zt:jVE}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}t:jUz argetarget-- --  -- --  -- -- --  -- -- -- -- 5.0 -- --  -- -- -- -- -- --  -- 4.0 --  a-z] set[-] clear selected targettrainingtargets}t:j\=[?25h[?0c4.0 ~t:j l& ~t:jr [?25l[?1c~t:jxw4.0 current training targets, if any.=] set aall targets~t:j ~t:jt ~t:j   Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 39/39 ========================AC: 4Str: 8########### ###~t:jB 7EV: 22Int: 21##...#..##.###.##SH: 0Dex: 14#....).)....#...######### XL: 11 Next: 12% Place: Dungeon:9#.......;....#..#.##.##.# Noise: ---------  Time: 13919.9 (0.0)##....................... -) Magic Parchment~t:j #...................##.# Cast: Shock##.................##### Scroll Fly ##...................#####...)...............####.##....................###...#....................###...#......................# _a +0 club; a curare-tipped dart ~t:j _v - a curare-tipped dart _Done exploring. _Done exploring. _Done exploring. _Done exploring.~t:jE ~t:j ~t:j: ~t:j t:j3t:j>t:j#t:jUt:jd _v - _Done exploring.t:j3t:jet:jJt:jnt:jt:j@ _Done exploring.t:jlWhere to? (Tab - D:9 @ (x,y), ? - help)  D - Dungeon  T - Temple t:j5< t:jX   Psyko the Zephyrmancer  Tengu of Vehumet ***...  Health: 59/59 ========================Magic: 39/39 ========================AC: 4Str: 8########### ###EV: 22Int: 21##...#..##.###.##SH: 0Dex: 14t:jX h#....).)....#...######### XL: 11 Next: 12% Place: Dungeon:9#.......;....#..#.##.##.# Noise: ---------  Time: 13919.9 (0.0)##....................... -) Magic Parchment#...................##.# Cast: Shock##.................##### Scroll Fly ##...................#####...)...............####.##....................###...#....................###...#......................# t:jY 4_Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.t:j?Z t:j] t:ju t:jz t:j  | 37  _t:j' Xt:j t:jѢ t:j t:j t:j t:j ,t:j t:j t:j# t:j t:j t:j t:j t:j t:j t:j+ t:j t:j t:j t:j t:j t:j: t:j t:j t:j t:ji t:j. t:j: d _ You see here an orb of stardust.t:j< t:j=  _t:jC t:j+I t:jM t:jN t:jQ t:jY t:ja Bt:jh t:j;l t:jl t:juw t:j| t:jX t:j t:j t:j t:j t:j* t:j$ t:jq t:j t:jȝ t:jB t:jߥ t:j t:jd t:j t:j t:j t:j˶ t:j t:jټ t:j t:js t:j t:j t:j t:jl t:j t:j t:jH t:j t:j t:jP t:j t:jz t:j t:jt t:jN t:j t:j t:jx t:j t:j t:j t:j t:je Bt:j2 t:ji t:j0 t:j t:ji t:j t:j t:j t:j t:j t:j8 t:j t:j t:j ,t:j=* ,t:j . t:j>: nt:js; t:j> t:j A t:jA t:jC t:jlF t:jH ,t:jJ t:jyM Y  There is a stone staircase leading down here.t:jsO t:jR =t:jS 22  _t:jU t:j7&10t:j8t:j9t:j. _You fly downwards.  Found a lumpy dark potion.t:j ####### #....;#55.4 (35.5) ......#.#..!.. ....#. ##..#t:j . # ...# ##.# .# .# t:j t:jWt:ja _There is a stone staircase leading up here.t:j  37  _t:j t:jE t:j( B  You encounter a wraith.t:j1 #.#.#.# #... #.##########.##.#....<#W..........#.####..........t:j1 X ####.#.###..#### ...#......#Shock ##########.# .# .#W   wraith (dormant) t:juT 19.4 (4.0)t:j> j  60.4 (5 _t:j t:j _You see here a lumpy dark potion.t:j*Psyko the Zephyrmancer#.Tengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 38/39 =======================-# #.AC: 4Str: 8.. #.#######EV: 37 Int: 21###.##.#....<#SH: 0Dex: 14****.......#.####XL: 11 Next: 12% Place: Dungeon:10#.***;..........Noise: ---------  Time: 13960.4 (0.0)####.#.###..####-) Magic Parchment...#......#Cast: Shock##########.#Scroll Fly :jbH.#.#W   wraithCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (dormant, 100% to hit)  The zap hits the wraith.t:j} .Wt:j(Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (dormant, 100% to hit)  The zap hits the wraith.wraith is lightly damaged.t:j> g.....W 2 wraithst:j&922 =1.4 (1t:j-t:j/W _You encounter a wraith.t:j Psyko the Zephyrmancer#.Tengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 37/39 ======================--# #.AC: 4Str: 8.. #.#######EV: 22Int: 21###.##.#....<#SH: 0Dex: 14W***.......#.####XL: 11 Next: 12% Place: Dungeon:10#.***;..........Noise: =--------  Time: 13961.4 (0.0)####.#.###..####-) Magic Parchment...#......#Cast: Shock##########.#Scroll Fly :j jm.#.#WW 2 wraiths _You encounter a wraith.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (lightly damaged, 74% to hit)t:jC ;.W.Wt:jbJ *....t:jO *2.4 (1t:j3^ \Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (lightly damaged, 74% to hit) _The zap misses the wraith.t:j~#. #. #. # #. .. #.####### ###.##.#....<# .WW.#.#### #....!;.. ####.#.###..#### ...#......# ##########.# .# t:jh'.Wt:j.Wt:jot:jo 37  -3t:jt:jft:j J#. #. #. # #. .. #.# ###.##.#....<# ..W.#.#### #W...!. ####.#.###..#### ...#......# ##########.# .# t:j .Wt:j .Wt:j@t:j[8=-4t:jt:j)t:jްa#. #.  #. # #. .. #.####### ###.##.#....<# ...W......;#.#### #.W..!.......... ####.#.###..####...#......# ##########.#t:j^.# .#t:j$W.t:jt:jZ%5t:jt:jqt:jܤ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j  Psyko the Zephyrmancer  Tengu of Vehumet ***... #.t:j Health: 59/59 ======================== #. Magic: 34/39 ====================---- #. AC: 4Str: 8t:j # #. EV: 37 Int: 21t:j t:j.. #.#######  SH: 0Dex: 14 ###.##*#....<#  XL: 11 Next: 12% Place: Dungeon:10 ...W*W*...;#.####  Noise: ---------  Time: 13965.4 (0.0) t:j#.***!..........  -) Magic Parchment ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  WW 2 wraiths .# t:j[ _The zap misses the wraith.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 6/8)t:j/JPsyko the ZephyrmancerTengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 34/39 ====================----#.AC: 4Str: 8# #.EV: 37 Int: 21.. #.#######SH: 0Dex: 14###.##.#....<#XL: 11 Next: 12% Place: Dungeon:10...W.*....;#.####Noise: ---------  Time: 13965.4 (0.0)t:j0#....!..........-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#WW 2 wraiths.# _The zap misses the wraith.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targett:j1MAim: a wraith (lightly damaged, empty space bonus: 6/8)t:j)X.W  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (lightly damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the wraith!!t:j*.Wt:jq2t:j3;22 ===6.4 (1t:jE:t:j =_ _The wraith is almost destroyed.t:j@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jyb  Psyko the Zephyrmancer  Tengu of Vehumet ***... #. Health: 59/59 ======================== #. Magic: 30/39 ==================------ #. AC: 4Str: 8 # #. EV: 22Int: 21 .. #.#######  SH: 0Dex: 14 ###.##*#....<#  XL: 11 Next: 12% Place: Dungeon:10 t:jb....W*W*..;#.####  Noise: ===------  Time: 13966.4 (0.0) #..***..........  -) Magic Parchment ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  WW 2 wraiths .#  _The wraith is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  t:jPress: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 6/8)t:jT%Psyko the ZephyrmancerTengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 30/39 ==================------#.AC: 4Str: 8# #.EV: 22Int: 21.. #.#######SH: 0Dex: 14###.##.#....<#XL: 11 Next: 12% Place: Dungeon:10t:jhU....W.*...;#.####Noise: ===------  Time: 13966.4 (0.0)#....!..........-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly t:jU##########.#.#WW 2 wraithst:jUu.# _The wraith is almost destroyed.t:j)VCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 6/8)t:ji BM.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 6/8)  The open air twists around violently and strikes the wraith.  You destroy the wraith!  Vehumet accepts your kill.t:jzm .Wt:j &   wraith3==47.4 (1 _You feel your power returning.t:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j#  Psyko the Zephyrmancer  Tengu of Vehumet ***... #. Health: 59/59 ======================== #. Magic: 29/39 =================------- #. AC: 4Str: 8 # #. EV: 22Int: 21 .. #.#######  SH: 0t:jsDex: 14 ###.##*#....<#  XL: 11 Next: 14% Place: Dungeon:10 ....*W*...;#.####  Noise: ===------  Time: 13967.4 (0.0) #.***!..........  -) Magic Parchmentt:j ####.#.###..####  Cast: Shock t:jk...#......#  Scroll Fly  ##########.#  t:j.#  W   wraith .#  _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targett:jCAim: a wraith (empty space bonus: 6/8)t:j?Psyko the ZephyrmancerTengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 29/39 =================-------#.AC: 4Str: 8# #.EV: 22Int: 21.. #.#######SH: 0Dex: 14###.##.#....<#t:jM@XL: 11 Next: 14% Place: Dungeon:10.....*....;#.####Noise: ===------  Time: 13967.4 (0.0)#....!..........-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#W   wraith.# _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j@Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (empty space bonus: 6/8)t:jo>J.W  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (empty space bonus: 6/8)  The open air twists around violently and strikes the wraith.t:jAt:jBY30=8.4 (1t:jHt:jGJ4 _The wraith is lightly damaged.t:jp  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jHb  Psyko the Zephyrmancer  Tengu of Vehumet ***... #. Health: 59/59 ======================== #. Magic: 26/39 ================-------- #. AC: 4Str: 8 # #. EV: 22Int: 21 .. #.#######  SH: 0Dex: 14 ###.##*#....<#  XL: 11 Next: 14% Place: Dungeon:10 t:j‚.....*W*..;#.####  Noise: ===------  Time: 13968.4 (0.0) #..***..........  -) Magic Parchment ####.#.###..####  Cast: Shockt:j ...#......#  Scroll Fly  t:j2##########.#  .#  W   wraitht:jY? .# t:j t:j_The wraith is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  t:j[KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 6/8)t:j/nPsyko the ZephyrmancerTengu of Vehumet ***...#.t:jnHealth: 59/59 ========================#.Magic: 26/39 ================--------#.AC: 4Str: 8# #.t:jnEV: 22Int: 21.. #.#######t:jnPSH: 0Dex: 14t:jo###.##.#....<#XL: 11 Next: 14% Place: Dungeon:10......*...;#.####t:j>oNoise: ===------  Time: 13968.4 (0.0)#....!..........t:jlo-) Magic Parchment####.#.###..####Cast: Shockt:jo-...#......#Scroll Fly ##########.#.#t:joW   wraith.# t:jo_The wraith is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  t:jpConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  t:j:pPress: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 6/8)t:jGj[.W  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (lightly damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the wraith!t:jFr8 t:js*9.4 (1t:jzt:jH}a _The wraith is moderately damaged.t:jc  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j@  Psyko the Zephyrmancer  Tengu of Vehumet ***... #. Health: 59/59 ======================== #. Magic: 22/39 =============----------- #. AC: 4Str: 8 # #. EV: 22t:j,Int: 21 .. #.#######  SH: 0Dex: 14 ###.##*#*...<#  XL: 11 Next: 14% Place: Dungeon:10 t:jNB......*W*.;#.####  Noise: ===------  Time: 13969.4 (0.0) t:j#...***.........  -) Magic Parchment t:j####.#.###..####  Cast: Shock ...#......#  Scroll Fly t:j ##########.#  t:j.#  W   wraith .# t:j) t:jNS_The wraith is moderately damaged.t:jyNCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  t:jPress: ? - help, Dir - move targetAim: a wraith (moderately damaged, empty space bonus: 7/8)t:jPsyko the ZephyrmancerTengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 22/39 =============-----------#.AC: 4Str: 8# #.EV: 22Int: 21.. #.#######SH: 0Dex: 14###.##.#....<#XL: 11 Next: 14% Place: Dungeon:10.......*..;#.####Noise: ===------  Time: 13969.4 (0.0)#....!..........-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#t:j.#W   wraith.# _The wraith is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (moderately damaged, empty space bonus: 7/8)t:jĝ.W  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (moderately damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith! 70.4 (1t:jt:j_ _The wraith is severely damaged.t:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jkJ   Psyko the Zephyrmancer  Tengu of Vehumet ***... #. Health: 59/59 ======================== #. Magic: 18/39 ===========------------- #. AC: 4Str: 8 # #. EV: 22Int: 21 .. #.#######  SH: 0Dex: 14 ###.##.#**..<#  XL: 11 Next: 14% Place: Dungeon:10 .......*W*;#.####  Noise: ===------  Time: 13970.4 (0.0) #....***........  -) Magic Parchment ####.#.###..#### t:jsK  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  W   wraith .#  _The wraith is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 7/8)t:j4Psyko the ZephyrmancerTengu of Vehumet ***...#.Health: 59/59 ========================#.Magic: 18/39 ===========-------------#.AC: 4Str: 8# #.EV: 22Int: 21.. #.#######SH: 0Dex: 14###.##.#....<#XL: 11 Next: 14% Place: Dungeon:10........*.;#.####Noise: ===------  Time: 13970.4 (0.0)#....!..........-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#t:j5W   wraith.# _The wraith is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 7/8)t:j49.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith!  You destroy the wraith!t:j<(t:j 61.4 (1Shock _Vehumet accepts your kill.t:j t:jk _Your Evocations skill increases to level 3!t:j _t:j69 37  20=t:jt:j5t:jt:jt:jt:jt:jt:jt:jpt:jt:jW1=t:j t:j>"t:j"t:j$t:j%,t:j&t:jF(t:j=U2=t:j?t:jBAt:jAj3==t:j1Ct:jDt:jbEt:jFt:jeHt:jHt:jIt:j^,t:jP}4=t:j ~t:jրt:jt:j_t:jeXt:jt:jH5=6==t:jI,t:j.t:jәt:j4t:jt:jt:jW7=t:jt:jt:jt:jt:jt:jt:jt:jԲt:jvt:j`t:jлt:jѼM8=t:jt:j,t:jt:jt:jt:jt:jzBt:jt:jGW9=t:jnt:js,t:jQ,t:jt:jt:jL30=t:j\t:j0t:jt:jt:j1==t:jt:j,t:jpt:jt:j}U2=t:jt:jt:j%,t:j't:jo(t:j)t:j*t:j+t:ja,K3=t:j-t:js/t:j/t:j1t:j3t:jO4t:j6,t:j;t:j>t:ji?t:j@U4=t:j|At:j.,t:jZt:jt:jt:jC t:j t:jt:jt:j()a5=t:jl6==7=t:j,t:j8=t:jt:j^t:jt:jГt:j't:jt:j?n _You start resting.Magic restored.t:j(---t:jQ24047.4 (76.0)t:jq9==---8.4 (77 _t:jt:jt:jqt:jhrt:jst:jxt:j~Bt:jWt:jt:j,t:jքt:jۅt:jzt:j9=t:j(t:jt:j0t:j>t:jR,t:jt:jt:j?t:jt:jt:jut:jt:jt:jt:j,t:jt:jt:jt:jt:j6t:j,t:jt:j~Bt:jVt:jAt:j~t:j5t:jt:jdt:j:t:jt:jLt:jNt:jt:jt:jBt:j.t:jBt:j,t:jt:jnt:jL,t:j5 t:j t:j t:j,t:jt:j,t:j4t:jIt:jt:jt:jot:jPt:j6t:j%Bt:jFR t:jVt:jZBt:jz]Bt:j^t:jbXt:jdBt:j3g,t:jgt:jht:jjt:jjt:jkt:j~mt:jmt:jnt:jpt:jSqt:j'st:jst:jtt:jut:jwt:j xt:jyt:j|t:j*t:j ,t:jt:jzt:j$t:j t:jt:jat:jit:jXt:jѕt:j͗t:j͘t:jt:jt:j}t:j t:jt:j~t:j͟t:jt:jt:jut:j^t:jAt:j©t:jt:jt:jt:jt:j,t:jst:j˳t:j:t:jgt:j¶t:j5t:jt:jL,t:j(t:j,t:jt:j t:jt:jt:j.,t:jt:j,t:jKt:jt:jFt:jat:j,t:jYt:jdBt:jt:j3t:jZt:jt:jt:jt:j,t:j=t:jt:jt:jt:jt:jt:j$t:jt:j{t:jEt:j t:jt:jkt:jt:j t:j W _You start waiting.t:jc+147.4 (998.4 (100.0) _Done waiting.t:j\t:j t:jt:j t:j!t:j-(nt:j(t:j*t:jr,t:j -t:j.t:j>Jt:jt:j"t:jt:jt:jet:jt:jt:j9t:jt:j)t:jt:jt:j)Xt:j+t:j+t:jk,t:j.,t:j/t:jT1t:j1t:j;,t:j<t:jG>Bt:j?t:j@t:j(At:jBt:jCt:j|Dt:jFt:jFt:jGt:jKBt:jELt:jLt:jNt:jP,t:j7Qt:j0Vt:jVt:jeXt:jZ,t:j[t:j]t:j]t:j$_t:jbBt:jfBt:ji,t:jAqt:jVrt:j*t,t:jhut:j{vt:jvt:jxt:jBy,t:j#zt:j$|,t:j}t:j~t:j8t:jt:jɁ,t:j͂t:jCt:jt:jt:jt:jt:jt:jXt:jt:j:t:jt:jt:jt:jؑt:j<t:j$t:j˔t:j0t:jt:jt:jt:jt:jƠt:jt:j\t:jb,t:jt:jPt:jót:j0Bt:jvt:j,t:jZt:jԿBt:jt:j^t:jht:jBt:jpt:j t:j t:j63_You start waiting.t:jo4247.4 (99.0)t:j/8.4 (100.0)t:jNt:j# _Done waiting.t:jt:j9It:jt:jg22 t:j $ t:j N_l - 2 lumpy dark potions (gained 1)t:jt:j_ 37  t:jt:jt:jt:j6t:jt:j t:jt:j<t:jt:jt:j"t:j=###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 39/39 ========================#.#AC: 4Str: 8#### #.#EV: 37 Int: 21... #.#######SH: 0Dex: 14@..###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10.......;......#.####Noise: ---------  Time: 14255.4 (7.0)...###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#@  t:j Josephine (asleep).# _Done waiting. _You start waiting. _Done waiting. _l - 2 lumpy dark potions (gained 1)  You encounter Josephine the Decaying Necromancer. She is wielding a +0 daggerand wearing a +2 robe of cold resistance.t:j/  --more--t:jr t:j +Shockt:j4 t:j   6.4 (8 _t:j t:jQ t:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j3 ###  Psyko the Zephyrmancer ..#  Tengu of Vehumet ***... #.#  Health: 59/59 ======================== #.#  Magic: 35/39 =====================--- #.#  AC: 4Str: 8 #### #.#  EV: 37 Int: 21 ... #.#######  SH: 0Dex: 14 @*.###.##.#....<#  XL: 11 Next: 16% Place: Dungeon:10 **.....;......#.####  Noise: ---------  Time: 14256.4 (0.0) ...###...............  -) Magic Parchment:jw44m ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  @   Josephine (asleep) .# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (asleep, empty space bonus: 3/8)t:jM###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 35/39 =====================---#.#AC: 4Str: 8#### #.#EV: 37 Int: 21... #.#######SH: 0Dex: 14*..###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10.......;......#.####Noise: ---------  Time: 14256.4 (0.0)...###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#@t:jN{[37m   Josephine (asleep).#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (asleep, empty space bonus: 3/8)t:jM`.@Aim  Press: ? - help, Dir - move target: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (asleep, empty space bonus: 3/8)  The open air twists around violently and strikes Josephine!!  Josephine shouts! WJosephine is moderately wounded.W@  WW 2 wraiths (1 wandering)t:jQ;22 ===7.4 (1t:jup _You encounter a wraith. x2t:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jY] ###  Psyko the Zephyrmancer ..#  Tengu of Vehumet ***... #.#  Health: 59/59 ======================== #.#  Magic: 31/39 ===================----- #.#  AC: 4Str: 8 #### #.#  EV: 22Int: 21 ... #.#######  SH: 0t:jZDex: 14 **W###.##.#....<#  XL: 11 Next: 16% Place: Dungeon:10 *@*....;......#.####  Noise: ===------  Time: 14257.4 (0.0) W**###...............  -) Magic Parchment ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  t:j [Y.#  @   Josephine .#  WW 2 wraiths (1 wandering)t:jN[Casting: Airstrike (safe; 1% risk of failure)  t:j[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (moderately wounded, empty space bonus: 6/8)t:jLt:jEz###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 35/39 =====================---#.#AC: 4Str: 8#### #.#EV: 22Int: 21... #.#######SH: 0Dex: 14..W###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10t:j`.@.....;......#.####Noise: ===------  Time: 14257.4 (0.0)W..###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#@   Josephine.#WW 2 wraiths (1 wandering)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targett:jکAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (moderately wounded, empty space bonus: 6/8)  Okay, then.t:jJt:j=t:jIt:j. _t:jed3t:j7kt:jnF _Unknown command.t:jg  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jO ###  Psyko the Zephyrmancer ..#  Tengu of Vehumet ***... #.#  Health: 59/59 ======================== #.#  Magic: 31/39 ===================----- #.#  AC: 4Str: 8 #### #.#  EV: 22Int: 21 ... #.#######  SH: 0Dex: 14 **W###.##.#....<#  XL: 11 Next: 16% Place: Dungeon:10 *@*....;......#.####  Noise: ===------  Time: 14257.4 (0.0) W**###...............  -) Magic Parchment:jPu34m ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  @   Josephine .#  WW 2 wraiths (1 wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (moderately wounded, empty space bonus: 6/8)t:j ###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 31/39 ===================-----#.#AC: 4Str: 8#### #.#EV: 22Int: 21... #.#######SH: 0Dex: 14..W###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10.*.....;......#.####t:j 2Noise: ===------  Time: 14257.4 (0.0)W..###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#@   Josephine.#WW 2 wraiths (1 wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (moderately wounded, empty space bonus: 6/8)t:js .@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes Josephine!!W..Wt:j t:j *8.4 (1t:ja $ t:j+ O_Josephine is heavily wounded.t:j~  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jV ###  Psyko the Zephyrmancer ..#  Tengu of Vehumet ***... #.#  Health: 59/59 ======================== #.#  Magic: 27/39 ================-------- #.#  AC: 4Str: 8 #### #.#  EV: 22Int: 21 ... #.#######  SH: 0Dex: 14 .**###.##.#....<#  XL: 11 Next: 16% Place: Dungeon:10 .W@W...;......#.####  Noise: ===------  Time: 14258.4 (0.0) .**###...............  -) Mt:jUagic Parchment ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  @   Josephine .#  WW 2 wraiths (1 wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (heavily wounded, empty space bonus: 4/8)t:j  ###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 27/39 ================--------#.#AC: 4Str: 8#### #.#EV: 22Int: 21... #.#######SH: 0Dex: 14...###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10.W*W...;......#.####Noise: ===------  Time: 14258.4 (0.0)...###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#t:j G@   Josephine.#WW 2 wraiths (1 wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (heavily wounded, empty space bonus: 4/8)t:j UW@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes Josephine.t:j <W.t:jz [Wt:j *9.4 (1t:j$ t:jr& ] _Josephine is heavily wounded.t:j}  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jr t:j3J Okay, then.t:j]t:jt:j. _t:jA### ..# #.# #.# #.# #### #.# ... #.####### ..W###.##.#....<# ..W@....;.....#.#### ...###........ ####.#.###..#### ...#......# ##########.#.# .# t:jP.@t:jD%.Wt:jtt:j8= 37  ---60 _t:jft:jt:j1### ..# #.# #.# #.# #### #.# ... #.####### ...###.##.#....<# ..WW@.#.#### ...###. ####.#.###..#### ...#......# ##########.#.# .# t:jP.@t:jt:j"A---1t:j't:jt:j ### ..# #.# #.# #.# #### #.# ... #.####### ...###.##.#....<# ..WW.@.#.#### ...###. ####.#.###..#### ...#......# ##########.#.# .#    wraitht:j: .Wt:j i.@.Wt:j Wt:j p.W 2 wraithst:jb %2t:j7 t:j1 t:jm@### ..# #.# #.# #.# #### #.# ... #.####### ...###.##.#....<# ...W.W@.#.#### ...###. ####.#.###..#### ...#......# ##########.#.# .#    wraitht:jWt:j$W.t:jK.@t:jH).W 2 wraiths3t:jI.t:j0t:j$  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jyB ### Psyko the Zephyrmancer ..# Tengu of Vehumet ***... #.# Health: 59/59 ======================== #.# Magic: 24/39 ==============---------- #.# AC: 4Str: 8 #### #.# EV: 37 Int: 21 ... #.#######  SH: 0t:j|Dex: 14 ...###W##.#....<#  XL: 11 Next: 16% Place: Dungeon:10 ....W.*@*..;..#.####  Noise: ---------  Time: 14263.4 (0.0) ...###***............  -) Magic Parchment ####.#.###..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  @   Josephine .#  WW 2 wraithsCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk t:jq of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (heavily wounded, empty space bonus: 5/8)t:j ###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 24/39 ==============----------#.#AC: 4Str: 8#### #.#EV: 37 Int: 21... #.#######SH: 0Dex: 14...###W##.#....<#XL: 11 Next: 16% Place: Dungeon:10....W..*...;..#.####Noise: ---------  Time: 14263.4 (0.0)...###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#:j 9m@   Josephine.#WW 2 wraithsCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (heavily wounded, empty space bonus: 5/8)t:j<.Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes Josephine!t:j&.Wt:j/Y@ t:jk5=22 ===4.4 (1t:j t:j( ^ _Josephine is severely wounded.t:jy  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j ### Psyko the Zephyrmancer ..# Tengu of Vehumet ***... #.# Health: 59/59 ======================== #.# Magic: 21/39 ============------------ #.# AC: 4Str: 8 #### #.# EV: 22Int: 21 ... #.#######  SH: 0Dex: 14 ...###*##.#....<#  XL: 11 Next: 16% Place: Dungeon:10 .....WW@*..;..#.####  Noise: ===------  Time: 14264.4 (0.0) ...###***............  -) Magic Parchment ####.#.###:j/49m..####  Cast: Shock ...#......#  Scroll Fly  ##########.#  .#  @   Josephine .#  WW 2 wraithsCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (severely wounded, empty space bonus: 5/8)t:j~###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 21/39 ============------------#.#AC: 4Str: 8#### #.#EV: 22Int: 21... #.#######SH: 0Dex: 14...###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10.....WW*...;..#.####Noise: ===------  Time: 14264.4 (0.0)...###...............-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly ##########.#.#t:j@   Josephine.#WW 2 wraithsCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (severely wounded, empty space bonus: 5/8)t:j ]@Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes Josephine.  Josephine is severely wounded.t:j ##**######Josephine points at you and mumbles some strange words.The ghostly flame explodes! The ghostly fireball engulfs you!!t:j^e t:j C.W.Wt:j ].....;....t:j@ P: 36/57 (59)---------P: 21/39 =======5.4 (1Draint:j% t:j Q _You feel drained.t:jK 0### ..# #.# #.# #.# #### #.# ... #.# ...###.##.#....<# ......W@....;.#.#### ...###.W.t:j  ####.#.###..#### ...#......# ##########.#.# .# t:j/ o.@.Wt:j .Wt:jM t:jV 7--------- 37  -------6t:j/ t:j! t:j+n  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j R.@t:jj =.W.Wt:jy v.v(1 ally target)t:jZ! y022 =------7t:jt' t:jK* / _You conjure some foxfire!t:j: Unequip which item? Hand Weapons (go to first with ))  m - the +4 sling of Armageddon (melded) {flame, rPois Str+3} Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  q - a ring of magical power (worn) Talismans (go to first with %)  p - an inkwell talisman (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequipt:jEt:j^Lt:j_U###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#HP: 37/57 (59) ===============---------#.#MP: 20/39============------------#.#AC: 4Str: 8#### #.#EV: 22Int: 21... #.#######SH: 0Dex: 14...###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10........W@..;.#.####Noise: =--------  Time: 14267.4 (0.0)...###...W.v.v.......-) Magic Parchment####.#.###..####Cast: Shock...#......#Scroll Fly :jV59;49mDrain##########.#.#@   Josephine.#WW 2 wraiths (1 ally target)Josephine points at you and mumbles some strange words.The ghostly flame explodes! The ghostly fireball engulfs you!! _You feel drained.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!t:j^P  Okay, then.t:j_t:jft:jh. _t:jt:jaP### ..# #.# #.# #.# #### #.# ... #.# ...###.##.#....<# .W@...;#.#### ...###...W.v.v. ####.#.###..#### ...#......# ##########.#.# .# t:j@=v§t:jv§v§t:je A  The foxfire burns Josephine.t:jt§v§t:jP  Josephine is severely wounded.The foxfire burns Josephine.t:j4§t:j/P.@t:jd2.Wt:jI8.Wt:jFC<t:jIJ1 37  -8.4 (1t:j$QG§§t:j[T^ _Josephine is severely wounded.t:jy  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j ### Psyko the Zephyrmancer ..# Tengu of Vehumet ***... #.# HP: 37/57 (59) ===============--------- #.# MP: 17/39==========-------------- #.# AC: 4Str: 8 #### #.# EV: 37 Int: 21 ... #.#######  SH: 0Dex: 14  ...###.##*#*...<#  XL: 11 Next: 16% Place: Dungeon:10  .........W@*.;#.####  Noise: ---------  Time: 14268.4 (0.0)  ...###...*W*§§.......  -) Magic Parchment ####t:j.#.###..####  Cast: Shock ...#......#  Scroll Fly Drain ##########.#  .#  @   Josephine .#  WW 2 wraithsCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (severely wounded, empty space bonus: 5/8)t:jk###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#HP: 37/57 (59) ===============---------#.#MP: 17/39==========--------------#.#AC: 4Str: 8#### #.#EV: 37 Int: 21... #.#######SH: 0Dex: 14...###.##.#....<#XL: 11 Next: 16% Place: Dungeon:10.........W*..;#.####Noise: ---------  Time: 14268.4 (0.0)...###....W§§§.......-) Magic Parchmentt:j####.#.###..####Cast: Shock...#......#Scroll Fly Drain##########.#.#@   Josephine.#WW 2 wraithsCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (severely wounded, empty space bonus: 5/8)t:js.)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: Josephine, wielding a +0 dagger and wearing a +2 robe of cold resistance  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes Josephine!!  You kill Josephine!t:jڵh.WW§t:j{ .... ..#t:j ealth: 37/59 agic: 17/3922 2===9.4 (1 t:j_Vehumet accepts your kill.Your life force feels restored.Your Throwing skill increases to level 6!t:j't:jm _Your base Alchemy skill increases to level 5!t:js ### ..# #.# #.#  #.# #### #.#  ... #.####### ...###.##.#...;<# ..........WW..#.#### ...###............... ####.#.###..####...#......###########.# .t:j T#.#t:jq BW)t:j %W.t:j t:j| 8 37  ---70 _t:j t:j t:j ### ..# #.# #.# #.# #### #.# ... #.#  ...###.##.#WW..;#  .)...#.####  ...###......... ####.#.###..#### ...#......###########.# .W.W---1 _There is a stone staircase leading up here.t:j~3t:jt:j=.W.Wt:jt:j^8=22 2 _t:jk t:jpoD=9t:ji  #..............#.   ####...............   ####.#................   ##.#......#............   ##...#.##.#.............   #.....#####..........#..   ##...#.###.......#......   ##.....<.#....#..........   ##.......;##..............   ##..........#..............   ...##..............   ##.........................   ###.......................   ####.....[..).............   ##.#.##..[)......#.........    #.....##.........##...##...    ##.#t:j[.........#....#...#.... t:j>#z93.9 (2.5Shockt:j,t:j. _You fly upwards.t:j0c _There is a stone staircase leading down here.t:j} t:jڅ t:jq t:j F _Unknown command.t:ja 3t:j t:j t:jr _ 37  t:j t:j@ t:j 99t:j t:jݨ j40=t:ju t:j t:jC t:j t:jO ,t:je t:j\ t:j N20=t:j t:j t:jb K1=t:jY t:j t:jJ t:j t:j t:j t:jx t:j t:jf 42=1=t:j t:j t:j? t:j t:j t:j t:j t:j ,t:j" t:j t:jP 3=2=t:j t:j t:j t:j t:jt t:j t:j t:j6 t:j %4t:j t:j t:j j3==t:j" t:j t:j t:jT t:j t:jL t:js t:j; t:j 5=4=t:j! t:j:$ t:j$ t:j& t:j@) t:j) t:j+ t:j. t:j. U6=t:j1 t:j3 t:j$4 M5=t:j 6 t:j8 t:j9 t:j.; t:j}> t:j> K7=t:jA t:j ,t:j t:j t:j`! K5=t:j0 t:j4 t:jY5 K3=t:j: t:j= t:j> t:j@ t:jC t:jhD ?6=t:jD t:jG t:jzJ t:jK t:j M t:jO t:jfP U4=t:j9R t:jPT t:jT t:jV t:jW t:jWX K7=t:jY t:j;\ ,t:j^ t:j_ t:jd` K5=t:ja t:jc t:jfd U8=t:jf t:j0h ,t:jo t:jlr t:j7s t:jt t:jx t:jy h6==t:j { t:j/~ k _You start resting.HP restored.t:jM t:j 1341.9 (68.0)t:j `9=2.9 (69 _t:j t:j_ t:jq t:js t:ju t:jx t:j3 7=t:j ,t:jx t:j t:j t:j 9=t:j9 t:j t:j t:j/ t:j a8=t:j t:j ,t:j t:ji t:j t:j t:j ,t:j t:j n _You start resting.Magic restored.t:j t:jw 251.9 (9.0)t:j9==2.9 (10.0) _t:jt:j t:jVt:j3t:j8t:j{t:jt:jt:jt:jJt:j`t:jt:jt:j=t:j,t:jFt:jWt:jt:jt:jUt:jt:j8t:jt:jt:j t:j #,t:j%t:j',t:j)t:j+t:j"0t:j2t:j5t:j5t:j7t:j$:t:jq:t:jd<t:j!?t:jn?t:jCt:jFt:jGt:jHt:jKt:jLt:jXt:j6_,t:jat:jdt:j et:j0gt:jit:j jt:jClt:jtnt:jfvt:jxt:jyt:j$Xt:jt:jt:j>t:jt:j=t:jt:j,t:jWt:j t:jnt:jct:jt:jt:jt:jt:jt:jt:jѱt:jt:j9t:jt:j.t:jt:j=t:jt:jt:jt:jkt:jbt:jt:j$t:jht:jt:jt:jt:jVt:jt:jt:j,t:jHt:jt:jt:jt:jXt:jt:jt:j,t:jt:j,t:jt:j t:jst:j0t:jft:jt:jct:jt:jt:j t:j t:j t:jt:jt:jt:jt:j_,t:jt:jt:j$t:jt:jt:jt:jYt:j!t:j!t:j#t:j&t:j&t:j)t:j+t:j,t:j/.t:j0t:jK1t:jB3t:j7,t:j38t:j;t:jc;t:jv=t:j_@t:jzAt:jBt:jE,t:j'Ht:jdJt:jJt:jLt:jOt:jOt:jQt:j]Tt:jTt:jVt:jXt:jfYt:jZt:j],t:j_t:ja,t:jct:j+n,t:jpt:jt,t:jkvt:jxt:j!yt:jzt:j|t:j}t:jt:jt:jt:jt:jʆt:j-t:jt:ja,t:jt:jAt:jt:jt:j&t:jΓt:j)t:jt:jߘt:jvt:jRt:jt:j@t:jTt:jt:j-t:j#t:jft:jץt:jt:jpt:jt:jͬ,t:j/t:jHt:j t:jt:jt:j't:jt:jt:jt:jt:jA,t:jt:j}Bt:j,.436.9 (84t:j0t:jt:jH _You start waiting.t:jk  t:jt:jt:jtt:jWt:jt:jAt:j< t:j"t:jt:jt:jlt:jt:jvt:j@t:jt:jjt:j,t:jrt:j t:j(!t:j"t:j$,t:jy&t:j(t:j(t:j*t:j/-,t:j.t:j0t:j0t:j{2t:j5,t:j7t:j:t:j`:t:jU<t:j>t:j>t:j@t:j4C,t:jEt:juH,t:j2Jt:jLt:jLt:jNt:jPt:j$Qt:jRt:j\Tt:jTt:jVt:jXt:jRXt:jkZt:j=],t:j_t:jat:j4bt:jdt:jet:jet:j`gt:jJj,t:jkt:jvmt:jmt:jwxt:j|,t:jot:jPt:jt:j˅t:jt:jt:jt:j9t:jt:jt:jGt:jt:jt:jt:jt:jt:jMt:jt:jt:jܟ,t:jt:jt:jt:jt:jGt:jt:jpt:jt:jt:j{t:joBt:jҵt:j.t:j3t:jԺ,t:jؼt:j,t:jt:j,t:jt:jt:jt:jt:jt:jUt:jt:jt:jt:jxt:jrt:jt:jqt:j,t:jt:jTt:j(t:jet:jt:j4t:jt:j,t:j^t:j,t:jt:jt:j5t:jt:jt:j>t:jX t:j t:j t:j t:jt:jUt:jVt:jt:j^t:jt:jt:j&t:j)t:jbt:jt:j t:j"t:j*#t:j$t:j',t:j])t:j',t:jf,t:jP.t:j0t:jf1t:j3t:jC6t:j6t:j;8t:j:t:j.;t:jX=t:je@t:j@t:jBt:jEt:j+Ft:jhHt:jKt:jKt:jMt:jWPt:jPt:jRt:jfUt:jUt:jWt:jZt:j$[t:j`]t:j_t:j8`t:jbt:jit:jit:j/mt:j>pt:jpt:jrt:jހt:jYt:jąt:j,t:j t:jt:j~t:jt:jOt:jĔt:jht:jtt:jt:jt:j$t:jst:jt:jt:jϣt:jԥt:jt:jt:jt:jt:jt:jt:j0t:jt:j´t:j,t:jPt:jܽt:j&t:jt:jt:j9t:jt:jt:j?t:j{t:jqt:jt:j}t:j]t:jt:jt:jt:jt:jt:j7t:jt:jDt:jtt:jt:jt:j,t:jt:jt:jt:jt:jt:jYt:jNt:j<t:jt:jQt:j,t:j3t:j,t:j t:j} t:j t:jR t:j t:jjt:jt:j_W _You start waiting.t:j..535.9 (99t:j6/6.9 (100.0)t:j=t:j?# _Done waiting.t:j3 t:jB Level 9 of the Dungeon <<<<>>>>>∩(Press ? for help)##...............)..................^.....# ##.....######..<...................................#.## ##.......###.##..#....................................#### #........##..............#....).......[...#............#.###.......######..................≈≈~≈≈................#......#........#####.#...................≈.>.≈.......#................#......####.#......#...............~)∩[~.[.)...................#.#..#.#####...#.##.#................≈.).≈............:...................###.....#####..........#.....≈≈~≈≈............................#....###...#.###.......#........).)(......................#.......#...######.....<.#....#...........#)......................#..............##.####.......;##..................).......................................#####..........#..................<.........................................###..........##.............................................................####.........................................................................####...................................................................#..######.....:jzC 6m[..).........................................[..................###.#.##..[)......#........................#...............................###.....##.........##...##......#...........#......#...<.....................###.#.........#....#...#..........................####..#.#.........#......#####.....##......#...###.#......................## #....#.........###.....####.#...)#..........######.....................#.####.........##...##......##....................###.........................##....#....####.##......##t:jb'>>>...............)..................^............<...................................#.........##..#..........................................................#....).......[...#............#.###.........................≈≈~≈≈................#......#.........#...................≈.>.≈.......#................#......t:j(.#......#...............~)∩[~.[.)...................#.#..#....#.##.#................≈.).≈............:........................#####..........#.....≈≈~≈≈............................#.......#.###.......#........).)(......................#.......#........<.#....#...........#)......................#..............##........;##..................).................................................#..................<....t:j(z...............................................##.........................................................................................................................................................................................................#.......[..).........................................[...................#.##..[)......#........................#...............................t:j}) .....##.........##...##......#...........#......#...<......................#.........#....#...#..........................####..#.#.........#......t:j).....##......#...###.#......................## #....#.........###......#...)#...............................#.####.........##...##......t:j*$....................###.........................##....#....####.##......t:jɸc...............)..................^............<...................................#.........##..#..........................................................#....).......[...#............#.###.........................≈≈~≈≈................#......#.........#...................≈.>.≈.......#................#.......#......#...............~)∩[~.[.)...................#.#..#....#.##.#................≈.).≈............:........................#####..........#.....≈≈~≈≈............................#.......#.###.......#........).)(......................#.......#........<.#....#...........#)......................#..............##........;##..................).................................................#..................<...................................................##.............................................................t:jo............................................................................................................................................#.......[..).........................................[...................#.##..[)......#........................#....................................##.........##...##......#...........#......#...<......................#.........#....#...#..........................####..#.#.........#...........##......#...###.#......................## #....#.........###.....t:j0.#...)#...............................#.####.........##...##..........................###.........................##....#....####.##......t:jt:j8  #..............#. Psyko the Zephyrmancer  ####............... Tengu of Vehumet ***...  ####.#................ Health: 59/59 ========================  ##.#......#............ Magic: 39/39 ========================   ##...#.##.#............. AC: 4Str: 8   #.....#####..........#.. EV: 37 Int: 21   ##...#.###.......#...... SH: 0Dex: 14   ##.....<.#....#.......... XL: 11 Next: 26% Place: Dungeon:9   ##.......;##.............. Noise: ---------t:j [40m  Time: 14536.9 (0.0)   ##..........#.............. -) Magic Parchment   #..........##.............. Cast: Shock   ##......................... Scroll Fly   ###.......................   ####.....[..).............    ##.#.##..[)......#.........    #.....##.........##...##...    ##.#.........#....#...#....  _HP restored. _You start resting. _Magic restored. _You start waiting. _You start waiting. _Done waiting.t:jw t:jt:j[Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple t:jLt:j4 #..............#. Psyko the Zephyrmancer  ####............... Tengu of Vehumet ***...  ####.#................ Health: 59/59 ========================  ##.#......#............ Magic: 39/39 ========================   ##...#.##.#............. AC: 4Str: 8   #.....#####..........#.. EV: 37 Int: 21   ##...#.###.......#...... SH: 0Dex: 14   ##.....<.#....#.......... XL: 11 Next: 26% Place: Dungeon:9   ##.......;##.............. Noise: ---------t:j[40m  Time: 14536.9 (0.0)   ##..........#.............. -) Magic Parchment   #..........##.............. Cast: Shock   ##......................... Scroll Fly   ###.......................   ####.....[..).............    ##.#.##..[)......#.........    #.....##.........##...##...    ##.#.........#....#...#....  _HP restored. _You start resting. _Magic restored. _You start waiting. _You start waiting. _Done waiting.  t:jt:jt:j4t:j Et:jh _You start resting.Magic restored. _You start waiting.Done waiting.  Things that are here:t:j Bt:j? t:jSH t:jJ ,t:jzK t:jb t:jee ,t:js nt:jt t:jv t:j5w t:jx t:j} t:ju~ t:j t:j t:jʰ t:jo t:jյ t:jB t:j t:j t:j t:j a  There is a stone staircase leading down here.22  _t:j> &10t:jA t:jB t:jB t:jD ! _You fly downwards.t:jQ  ##############  #.....# 71.4 (34.5) #.##########.#  t:j@U t:jZ t:ja^ a _There is a stone staircase leading up here.t:j 37  _t:jt:jFt:jt:jEt:j,t:jt:j t:j`t:jMt:jU5.# ###########t:jW6# ....<.....#t:j_# #########.##### ##.#... ##.#############....###.###........................########;.#####....###...87.4 (16.0 #..# #####..#..#..#####........##.#..#[#t:j+8.4 (17t:jt:j|# _Found a robe.t:j!It:jb%t:j(t:jo)t:j-,t:j0t:jV1t:j2t:j4t:jH6t:j6t:j7t:j:t:jb  ########.##### ##.#... #. #.#############....###.##. #......................... ########..#####....###.... #..# ######. #..# .. ... #..#.# #### #.;..# 91.4 (3.0)..=.......# ..>####.#.# ##[# #..t:j; #.# ##.##.#t:jt:j*2.4 (4t:j#t:j&; _Found a stone staircase leading down.t:j%3t:j't:j~*t:j,t:jc2Bt:j]4,t:j4t:j6t:j8t:j49t:jQ:t:j@Xt:j4Bt:jDt:jDt:jEt:j\ #.#  #.#############....## #................... ########..#####....## #..# ##  #..# ..  #..#.# ###########....# #......;.......#.....>####.#.##.# #.#[# #.# #.#.. #.# ##t:j]} #.##.#... ..t:j~d+7.4 (5t:jIk422 8.4 (6t:jPqt:j3 _w - a +6 ring of intelligencet:jԡt:j<jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a +4 ring of protection (worn)  q - a ring of magical power (worn)d - a ring of protection from cold  j - a ring of resist corrosion  k - a +5 ring of evasion  s - a +6 ring of strength  w - a +6 ring of intelligence Talismans (go to first with %) t:j( p - an inkwell talisman (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip t:jxht:jy t:jE t:j7 #.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 4Str: 8#..# ..EV: 22Int: 21#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14598.4 (0.0).......>####.#.#-) Magic Parchmentt:jȶ #.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#... .. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Found a robe. _Found a stone staircase leading down. _w - a +6 ring of intelligencet:j  t:j v To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or e - a +4 ring of protection; > or q - a ring of magical powert:j  You remove your +4 ring of protection.  You feel clever.t:j :079.4 (1t:j t:j2  t:j?4 4_w - a +6 ring of intelligence (worn)t:j3 t:j/ G Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 t:j id - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headerst:j[gPower Damage Range Noise 100% 1d9 7 Almost silent70%N/AN/A Quiet35%2d(5-21) 7 A bit loud100% 2x1d9 N/A Almost silent59% N/A 4 Very loudt:jt:jCt:je#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#t:jֺNoise: ---------  Time: 14599.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#... ..To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or e - a +4 ring of protection; > or q - a ring of magical power  You remove your +4 ring of protection.  You feel clever. _w - a +6 ring of intelligence (worn)t:jWt:jt:jt:jt:jߊt:jW Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1% 3b - FreezeIce1%1  c - Poisonous VapoursAlchemy/Air1%1  d - Momentum StrikeConjuration/Translocation 1%2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - Olgreb's Toxic RadianceAlchemy1% 4  h - ArcjoltConjuration/Air1% 5  i - ApportationTranslocation2%1  j - SlowHexes2%1  k - Sticky FlameFire/Alchemy2% 4  l - BlinkTranslocation3%2  m - Sublimation of BloodNecromancy3%2  n - Confusing TouchHexes6% 3  o - PasswallEarth6% 3  p - Animate DeadNecromancy22% 4  q - Awaken ArmourEarth/Forgecraft22% 4  r - Dispel UndeadNecromancy22% 4  s - Ozocubu's RefrigerationIce98% 7  t - DiscordHexes100% 8  u - DisjunctionTranslocation100% 8 14 spell levels left [Tab] Memorise|Describe|Hidt:jAe|Show [Ctrl-F] search [?] help[Esc] exitt:jt:j#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14599.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jBH#.# #.# ###.# #.##.# #.#... ..To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or e - a +4 ring of protection; > or q - a ring of magical power  You remove your +4 ring of protection.  You feel clever. _w - a +6 ring of intelligence (worn)Memorise Olgreb's Toxic Radiance, consuming 4 spell levels and leaving 10? Y - Yes  N - Not:jv0t:j}O#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14599.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jP`;10m#.# #.# ###.# #.##.# #.#... ..To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or e - a +4 ring of protection; > or q - a ring of magical power  You remove your +4 ring of protection.  You feel clever. _w - a +6 ring of intelligence (worn)t:jW,600.4 (1t:jz]t:j>fo _This spell is dangerous to cast!t:jm*1.4 (2t:jst:jzt:j*2.4 (3t:jvt:jt:jb*3.4 (4t:jt:j8t:j*4.4 (5t:jnt:j _You start memorising the spell. You continue memorising. x4t:jt:jt:jNc _You finish memorising. Spell assigned to 'f'.t:jq t:j  Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1% 3b - FreezeIce1%1  c - Poisonous VapoursAlchemy/Air1%1  d - Momentum StrikeConjuration/Translocation 1%t:jԼ 2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ArcjoltConjuration/Air1% 5  h - ApportationTranslocation2%1  i - SlowHexes2%1  j - Sticky FlameFire/Alchemy2% 4  k - BlinkTranslocation3%2  l - Sublimation of BloodNecromancy3%2  m - Confusing TouchHexes6% 3  n - PasswallEarth6% 3  o - Animate DeadNecromancy22% 4  p - Awaken ArmourEarth/Forgecraft22% 4  q - Dispel UndeadNecromancyt:j4 22% 4  r - Ozocubu's RefrigerationIce98% 7  s - DiscordHexes100% 8  t - DisjunctionTranslocationt:js ^100% 8 10 spell levels left t:j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt:j)t:j/t:jK#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14604.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jL;10m#.# #.# ###.# #.##.# #.#... ..You remove your +4 ring of protection.  You feel clever. _w - a +6 ring of intelligence (worn) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'.  Okay, then.t:jN. _t:jx t:j4~   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 8.2  27%  -1           b - Axes   0.0    +1   k + Conjurations   8.6   1%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   2.1    -3   d * Throwing   6.0  13%   0  :jk 2m m + Summonings   2.1    +2       n + Necromancy   2.1    +1   e + Short Blades   0.0    +1   o + Forgecraft   2.1    -2   f + Ranged Weapons   4.4    +1   p + Translocations   2.1    -2       q * Alchemy   7.1  12%  -1   g + Armour   0.3    +1   r + Fire Magic :j 0m  2.1    +1   h - Dodging   2.2    +1   s + Ice Magic   2.1    -1   i - Stealth   2.5    +1   t + Air Magic  13.3  23%  +3       u + Earth Magic   2.1    -3               v * Evocations   3.1  12%   0    :jC 40m   w * Shapeshifting   3.3  12%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst:j t:j #.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14604.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :j =H#.# #.# ###.# #.##.# #.#... ..You feel clever. _w - a +6 ring of intelligence (worn) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'. _Okay, then.t:j t:j_ t:j t:j I) t:jIg Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 8.2  27%  -1          t:j J b - Axes   0.0    +1   k + Conjurations   8.6   1%  +3  t:jJ c - Unarmed Combat   0.0    +1   l + Hexes   2.1    -3   d * Throwing   6.0  13%   0   m + Summonings   2.1    +2       n + Necromancy   2.1    +1   e + Short Blades   0.0    +1   o + Forgecraft   2.1    -2  t:j%K f + Ranged Weapons   4.4    +1   p + Translocations   2.1    -2       q * Alchemy   7.1  12%  -1  t:jKf g + Armour   0.3    +1   r + Fire Magic   2.1    +1   h - Dodging   2.2    +1   s + Ice Magic   2.1    -1  t:j,L& i - Stealth   2.5    +1   t + Air Magic  13.3  23%  +3      t:jL u + Earth Magic   2.1    -3              t:jR& v * Evocations   3.1  12%   0       w * Shapeshifting   3.3  12%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst:j13t:j9t:j=e#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#t:j >Noise: ---------  Time: 14604.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#... ..You feel clever. _w - a +6 ring of intelligence (worn) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'. _Okay, then.t:j]t:jdet:jjt:jlt:j t:jz  Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1% 3b - FreezeIce1%1  c - Poisonous VapoursAlchemy/Air1%1  d - Momentum StrikeConjuration/Translocation 1%t:j( 2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ArcjoltConjuration/Airt:j 1% 5  h - ApportationTranslocation2%1  i - SlowHexes2%1  j - Sticky FlameFire/Alchemy2% 4  t:j nk - BlinkTranslocation3%2  l - Sublimation of BloodNecromancy3%t:j{ ]2  m - Confusing TouchHexes6% 3  n - PasswallEarth6% 3  o - Animate DeadNecromancy22% 4  p - Awaken ArmourEarth/Forgecraftt:jE 822% 4  q - Dispel UndeadNecromancy22% 4  r - Ozocubu's RefrigerationIce98% 7  s - DiscordHexes100% 8  t - DisjunctionTranslocation100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt:jIDescribMemorise|Describet:jp? Arcjolt Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour. Level: 5 Schools: Conjuration/Air Fail: 1%  Power: 31% Damage: 1d41 (max 1d110)  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 irresistible or electric damage. Vehumet supports the use of this spell. You cannot cast such powerful magic in your current form.t:jt c Spells (Describe)Typet:jWu Failure Level  a - Volatile Blastmotes Fire/Translocation 1%3  b - FreezeIce1% 1  c - Poisonous VapoursAlchemy/Air1% 1  d - Momentum StrikeConjuration/Translocation 1% 2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ArcjoltConjuration/Air 1% 5h - ApportationTranslocation2%1  i - Slow Hexes2%1  j - Sticky Flame Fire/Alchemy2% 4  k - BlinkTranslocation3%2  l - Sublimation of BloodNecromancy3%2 t:ju  m - Confusing TouchHexes6% 3  n - PasswallEarth6% 3  o - Animate DeadNecromancy22% 4  p - Awaken ArmourEarth/Forgecraft22% 4  q - Dispel Undeadt:ju Necromancy 22% 4  r - Ozocubu's RefrigerationIce98% 7  s - DiscordHexes100% 8  t:ju t - DisjunctionTranslocation100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpt:jv <[Esc] exitt:j Arcjolt Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour. Level: 5 Schools: Conjuration/Air Fail: 1%  Power: 31% Damage: 1d41 (max 1d110)  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 irresistible or electric damage. Vehumet supports the use of this spell. You cannot cast such powerful magic in your current form.t:jm Spells (Describe)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1%3  b - FreezeIce1% 1  c - Poisonous VapoursAlchemy/Air1% 1  d - Momentum StrikeConjuration/Translocation 1% 2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ArcjoltConjuration/Air 1% 5h - ApportationTranslocation2%1  i - Slow Hexes2%1  j - Sticky Flame Fire/Alchemy2% 4  k - BlinkTranslocation3%2  l - Sublimation of BloodNecromancy3%2  m - Confusing TouchHexes6% 3  n - PasswallEarth6% 3  o - Animate DeadNecromancy22% 4  p - Awaken ArmourEarth/Forgecraft22% 4  q - Dispel UndeadNecromancy t:j>22% 4  r - Ozocubu's RefrigerationIce98% 7  s - DiscordHexes100% 8  t - DisjunctionTranslocation100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt:jmHide) Describe|Hidet:j;Show Hide|Showt:jp Memorise)  a - Volatile Blastmotes Fire/Translocation 1%3b - FreezeIce1%1  c - Poisonous VapoursAlchemy/Air1%1  d - Momentum StrikeConjuration/Translocation 1%2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ArcjoltConjuration/Air1% 5  h - ApportationTranslocation2%1  i - SlowHexes2%1  j - Sticky FlameFire/Alchemy2% 4  k - BlinkTranslocation3%2  l - Sublimation of BloodNecromancy3%2  m - Confusing TouchHexes6% 3  n - PasswallEarth6% 3  o - Animate DeadNecromancy22% 4  p - Awaken ArmourEarth/Forgecraft22% 4  q - Dispel UndeadNecromancy22% 4  r - Ozocubu's RefrigerationIce98% 7  t:j3" s - DiscordHexes100% 8  t - DisjunctionTranslocation100% 8MemoriseShowt:jm^ t:jjf t:jrk p#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#t:jl XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14604.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#t:jl ... ..You feel clever. _w - a +6 ring of intelligence (worn) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'. _Okay, then.t:jXw t:jx Memorise Arcjolt, consuming 5 spell levels and leaving 5? Y - Yes  N - Not:jt:jѣ#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14604.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :ju#;10m#.# #.# ###.# #.##.# #.#... ..You feel clever. _w - a +6 ring of intelligence (worn) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'. _Okay, then.t:j*5.4 (1t:j?t:jo _This spell is dangerous to cast!t:j;*6.4 (2t:jxt:jt:j*7.4 (3t:jt:jt:j*8.4 (4t:jt:jt:j*9.4 (5t:jt:jqt:j+10.4 (6t:jt:j _You start memorising the spell. You continue memorising. x5t:j!t:j't:jC*c _You finish memorising. Spell assigned to 'g'.t:j(t:jA Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1% 3b - FreezeIce1%1  c - Poisonous VapoursAlchemy/Air1%1  d - Momentum StrikeConjuration/Translocation 1%2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ApportationTranslocation2%1  h - SlowHexes2%1  i - Sticky FlameFire/Alchemy2% 4  j - BlinkTranslocation3%2  k - Sublimation of BloodNecromancy3%2  l - Confusing TouchHexes6% 3  m - PasswallEarth6% 3  n - Animate DeadNecromancy22% 4  o - Awaken ArmourEarth/Forgecraft22% 4  p - Dispel UndeadNecromancy22% 4  q - Ozocubu's Refrigeration Ice98% 7  r - DiscordHexes100% 8  s - DisjunctionTranslocation 100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt:j,t:jt:j#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8t:j#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14610.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#... .. _You start memorising the spell. You continue memorising. x4 t:j!_You finish memorising. Spell assigned to 'f'. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x5 _You finish memorising. Spell assigned to 'g'.t:jt:jdMemorise Blink, consuming 2 spell levels and leaving 3? Y - Yes  N - Not:jɴ t:jQ #.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14610.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jE ;10m#.# #.# ###.# #.##.# #.#... .. _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x5 _You finish memorising. Spell assigned to 'g'.1.4 (1 _t:ju *2.4 (2t:j t:j t:j *3.4 (3t:j t:j( _You start memorising the spell. You continue memorising. x2t:j. t:j4 t:jx7 c _You finish memorising. Spell assigned to 'h'.t:jt:j Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1% 3b - FreezeIce1%1  c - Poisonous VapoursAlchemy/Air1%1  d - Momentum StrikeConjuration/Translocation 1%2  e - Static DischargeConjuration/Air1%2  f - HailstormConjuration/Ice1%3  g - ApportationTranslocation2%1  h - SlowHexes2%1  i - Sublimation of BloodNecromancy3%t:jɍ2  j - Confusing TouchHexes6% 3  k - PasswallEarth6% 3  l - Sticky FlameFire/Alchemy2% 4  m - Animate DeadNecromancy22% 4  n - Awaken ArmourEarth/Forgecraft 22% 4  o - Dispel UndeadNecromancy22% 4  p - Ozocubu's Refrigeration Ice98% 7  q - DiscordHexes100% 8  r - DisjunctionTranslocation 100% 8 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt:j3 t:jl t:j #.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================t:js ########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14613.4 (0.0).......>####.#.#-) Magic Parchmentt:j #.#####.# #.#[#t:j 1Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#... .. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x5 _You finish memorising. Spell assigned to 'g'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'h'.t:jv t:j Memorise Passwall, consuming 3 spell levels and leaving 0? Y - Yes  N - Not:jt:jd#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14613.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jm\;10m#.# #.# ###.# #.##.# #.#... .. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x5 _You finish memorising. Spell assigned to 'g'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'h'.4.4 (1 _This spell is dangerous to cast!5.4 (2t:j&q6.4 (37.4 (4 _You start memorising the spell. You continue memorising. x3t:jmt:jc _You finish memorising. Spell assigned to 'i'.t:j t:j1   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 8.2  27%  -1           b - Axes   0.0    +1   k + Conjurations   8.6   1%  +3   c - Unarmed Combat   0.0    +1   l + Hexes   2.1    -3   d * Throwing   6.0  13%   0  :j 2m m + Summonings   2.1    +2       n + Necromancy   2.1    +1   e + Short Blades   0.0    +1   o + Forgecraft   2.1    -2   f + Ranged Weapons   4.4    +1   p + Translocations   2.1    -2       q * Alchemy   7.1  12%  -1   g + Armour   0.3    +1   r + Fire Magic :j 0m  2.1    +1   h - Dodging   2.2    +1   s + Ice Magic   2.1    -1   i - Stealth   2.5    +1   t + Air Magic  13.3  23%  +3       u + Earth Magic   2.1    -3               v * Evocations   3.1  12%   0    :j 40m   w * Shapeshifting   3.3  12%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst:j W4 210t:j _*11%11t:j_t:jZet:jukp#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#t:jl5XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14617.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly #.# #.# ###.# #.##.# #.#... .. _You finish memorising. Spell assigned to 'g'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'h'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'i'.t:jrt:jxt:j}t:jt:j t:j  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%t:j4  g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation3%2  i - PasswallEarth6%3 Select a spell to describe [?] help [!]/[I] toggle spell headerst:j t:j t:j #.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14617.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jb ;10m#.# #.# ###.# #.##.# #.#... .. _You finish memorising. Spell assigned to 'g'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'h'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'i'.t:jM t:jH t:j t:j t:j   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   j + Spellcasting 8.2  24%  -1           b - Axes   0.0    +1   k + Conjurations   8.6    +3   c - Unarmed Combat   0.0    +1   l + Hexes   2.1    -3   d * Throwing   6.0  12%   0  :j m m + Summonings   2.1    +2       n + Necromancy   2.1    +1   e + Short Blades   0.0    +1   o + Forgecraft   2.1    -2   f + Ranged Weapons   4.4    +1   p + Translocations   2.1    -2       q * Alchemy   7.1  11%  -1   g + Armour   0.3    +1   r + Fire Magic  :j 0;10;1m 2.1    +1   h - Dodging   2.2    +1   s + Ice Magic   2.1    -1   i - Stealth   2.5    +1   t + Air Magic  13.3  20%  +3       u * Earth Magic   2.1  11%  -3               v * Evocations   3.1  11%   0    :j 37m   w * Shapeshifting   3.3  11%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst:jI1 1%0*10%018000t:jLX19*9 96 9 9 9t:jWt:j#.#. Psyko the Zephyrmancer#.#############....## Tengu of Vehumet ***...#.................... Health: 59/59 ========================########..#####....## Magic: 39/39 ========================#..# ##AC: 0Str: 8#..# ..EV: 22Int: 27#..#.#SH: 0Dex: 14###########....#XL: 11 Next: 26% Place: Dungeon:10#......;.......#Noise: ---------  Time: 14617.4 (0.0).......>####.#.#-) Magic Parchment#.#####.# #.#[#Cast: Shock#.# #.#..Scroll Fly :jH#.# #.# ###.# #.##.# #.#... .. _You finish memorising. Spell assigned to 'g'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'h'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. 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#.#.#####.# #.#[#####.#u:j& u:j 8z.u:j7 u:jK %2u:j u:j u:jB%#.<.....# .#.# #### #.# ... #.#....###. # #..#####....###u:j#&t #..#####  #.z#...  #..#.#  #.#....#  ......#.....# #.>####.#.# #  #.#.#####.# #.#[#####.#u:j-u:j1W3Shocku:j27u:jV9u:jj# #......<.....# #.#.#  #.#  #.#....### # #..#####....### #..#####  #.z#... #..#.#  #.#....#  ......#.#  #.>####.#.# #  #.#.#####.# #.#[#####.#u:jIu:j %4u:j"u:j$u:jC  #  #......<.....#  #.#.#  #.#  #.#.... # #..#####.... #..##### u:j@ #.z#...  #..#.#  #.#....#  ......#.#  #.>####.#.# #  #.#.#####.# #.#[#####.#u:j1zu:j2z   skeletal warrioru:j55Shocku:j)u:ju:jur  # #......<.....# #.#.#  #.#  #.#.... # #z.#####.... #..#####u:jds  #.z#...  #..#.# #.#....#  ......#.#  #.>####.#.# #  #.#.#####.# #.#[#####.#u:j%u 4z.u:ju 0z.u:j| u:j̀ %6u:j u:j^ u:jG ### #......<.....# #.#.#  #.# #.#.... #.;...z #..#####.... #..##### #.z#...  #..#.# #.#....# u:jJ_ ......#.#  #.>####.#.# #  #.#.#####.# #.#[#####.#u:j#/z.u:jƞu:j8B7u:jL ############## #......<.....##.##########.# #.# #;#############u:j5. #....z........########..#####... #..##### #.z#... #..#.# #.###############....#......#..............# #........>####.#.#u:j0z.8u:j ############.....<....#.######################...z..........#######....#####z#... #..##.###############......#.......u:j4 u:j W9Shocku:j| u:j} u:j _M############.....<....#.######################...z..........########..#####...zz   skeletal warrioru:j S80Shocku:jn ############## #......<...;.##.##########.# #.# #.############# #.z.z.........########..#####.. #..##### #.z#... #..#.#u:jѻ7z.u:ju:jT%1u:ju:ju:ju # #......<..;..# #.#.# #.# #z# #...z ########..#####.  #..#####  #.z#...  #..#.#u:ju:j W2Shocku:jIu:ju:j  # #......<.;...# #.#.# #.# #z# #...z #..#####  #..#####  #.z#...  #..#.#u:jϑ 1zu:j z   skeletal warrioru:jښ 53Shocku:j u:j#  # #......<;....# #.#z# #.# #z #...z #.. #..  #.z#...  #..#.#u:j% 4z.u:j, u:j- %4u:j3 u:j6 u:j+ # #......;...z.# #.#.# #.# #z #...z #.. #.. #.z#  #..#.#u:jq-/z.u:jH3u:j4%5u:j8u:j;a _There is a stone staircase leading up here.u:j22 6 _u:jH 9  You fly upwards.u:jn .........................##.### ........................##### ....#....................# ........................## ## ......................### ##. .#...................##########.. ##.....................##...##... ................................. ..........u:jp....#>...#.... .##....................#....##... #.#..........................##.# .............................. ..##..........[........#......# .##.#......................#.## ##...##.............##.#...###  ##.#..............#####....#  #............#.....# ##..##u:j^7.9 (2.5Shocku:ju:j?_ _Level annotation: exclusion: staircaseu:jܱc _There is a stone staircase leading down here.u:jp u:jb u:jV \ _Unknown command.u:ja|u:jbLevel 9 of the Dungeon <<<<>>>>>∩(Press ? for help)u:jn##.....................#..................#..#...##.#..##......#...#..#..###.................#.#.###..................###.......####.....>.#.....######.............#...#..##....................#.......## ##.##...##.#.#####..........##...............................##.### #####.##########.###.....##..#..........................########### ####...#####.....#....................###..####.#.........................## ###u:jʉ#...# #..........................### ##.####.####.....#...................##########...######.#...##.....................##...##....#u:j#........................................####.##..................;......#>...#......#u:j!+######.##....................#....##....####.#..........................##.#####..............................####...##..........[........#......###.##.#......................#.#####...##.............##.#...#####.#..............#####....##............#.....# ##..####.......##.#.....## #######...###........###...# ##.#......#u:j >>>.....................#..................#..#...##.#..##......#...#..#...................#.#.###..................###.......####.....>.#..................#...#..##....................#........##...##.#...........##...............................##...###.....##..#.............................#####.....#......................####.#............................# #............................####.....#.......[u:j, 0;10m................#...##.....................##...##.............................................##..................;......#>...#.......##....................#....##.....#..........................##..................................##..........[........#.......##.#......................#....##.............##.#....#..............#####................#.....# ##.........##.#........###...........# ##.#......u:jʽ 2.....................#..................#..#...##.#..##......#...#..#...................#.#.###..................###.......####.....>.#..................#...#..##....................#........##...##.#...........##...............................##...###.....##..#.............................#####.....#......................####.#............................# #...........................u:j .####.....#.......................#...##.....................##...##.............................................##..................;......#>...#.......##....................#....##.....#..........................##..................................##..........[........#.......##.#......................#....##.............##.#....#..............#####................#.....# ##.........##.#........###...........# ##.#......u:ju:js .........................##.###Psyko the Zephyrmancer ........................#####Tengu of Vehumet ***... ....#....................#Health: 59/59 ======================== ........................## ## Magic: 39/39 ======================== ......................### ##. AC: 0Str: 8 u:j!.#...................##########.. EV: 22Int: 27 ##.....................##...##... SH: 0Dex: 14 ................................. XL: 11 Next: 26% Place: Dungeon:9 ................;......#>...#.... Noise: ---------  Time: 14787.9 (0.0) .##....................#....##... -) Magic Parchment #.#..........................##.# Cast: Shock ..............................### Scroll Fly ..##..........[........#......# .##.#......................#.## ##...##.............##.#...#####.#..............#####....##............#.....# ##..## _You see here a +0 robe. _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: staircase _u:j"|[39;49mThere is a stone staircase leading down here. _Unknown command.u:j5u:j<u:j&>u:jR u:jf Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple u:ju:j2.........................##.###Psyko the Zephyrmancer ........................#####Tengu of Vehumet ***... ....#....................#Health: 59/59 ======================== ........................## ## Magic: 39/39 ======================== ......................### ##. AC: 0Str: 8 .#...................##########.. EV: 22Int: 27 ##.....................##...##... SH: 0Dex: 14 ................................. XL: 11 Next: 26% Place: Dungeon:9 ................;......#>...#.... Noise: ---------  Time: 14787.9 (0.0) .##....................#....##... -) Magic Parchment #.#...........u:jI...............##.# Cast: Shock ..............................### Scroll Fly ..##..........[........#......# .##.#......................#.## ##...##.............##.#...#####.#..............#####....##............#.....# ##..## _You see here a +0 robe. _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command.u:jmu:j< 37  _u:jzu:jKBu:ju:j;u:j,u:ju:ju:jPu:ju:ju:ju:jR u:ju:ju:ju:j,u:jyu:jWu:j u:jo u:jG%u:j&u:j@'u:jP(u:j+u:jX-u:j-u:j2u:jS6u:j7u:jl8u:j9u:j<u:j=u:jS?u:j?u:jBu:jCu:jVDu:jEu:jHu:jJu:jJu:j'Lu:jNu:jQu:jvdu:je,u:jfu:j/wXu:jxu:j}u:j}u:j5u:jZu:ju:jz,u:j8u:j2u:ju:jGu:ju:ju:jSu:ju:j+u:ju:jR,u:ju:ju:ju:ju:j>Y  There is a stone staircase leading down here.u:ju:ju:jB22  _u:j:u:j H 10  You fly downwards.u:j{  You encounter a troll and a two-headed ogre.u:ju:ju:j; _The troll shouts!  Found 35 gold pieces and a scroll labelled DOLECV TUORESM.  There is a stone staircase leading up here.u:ju:jj #..#.## #.# # #..#.# #.# # #..#.### #.# # ###..#.... ..#  #...T...# ### # #...$...#  u:j2###  #$O  ## ===814.4 (26.5) ##  ## Shock ###  .......# ##....?.. O   two-headed ogre (wandering) #.####.#. T   troll #. .... u:j7u:ju:jd _There are monsters nearby!u:j7 u:j u:j& u:j' K.Tu:j) 8O.u:j.3 u:j7 A---5.4 (1.0) _u:jI= u:j#xr 9---You fly upwards.u:j~ .........[..................#  ............................##  ...#...<.....................#  ...####..#.#.........#......##  ..## #....#.........###.....##  u:j7.#.####.........##...##......#  ....##....#....####.##......##  ...##.#..##......#...#..#..##  .......####.....;.#.....####  ......## ##.##...##.#.## .##.### #####.####### ##### ### u:jv .#  ## ### u:jm  # ##.## u:j  #######...#    #...##....# u:j/D u:j^6.9 (2.5Shocku:j3 _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here.u:jĦu:ju:j u:jF _Unknown command.u:jrGu:jSWLevel 9 of the Dungeon <<<<>>>>>∩(Press ? for help)#..........##.............................................................####.........................................................................####...................................................................#..######.....[..[.........................................[..................###.#.##..[)......#........................#...............................##u:jS#.....##.........##...##......#...........#......#...<.....................###.#.........#....#...#..........................####..#.#.........#......#####.....##......#...###.#......................## #....#.........###.....####.#...[#..........######.....................#.####.........##...##......##....................###.........................##....#....####.##......####.....................#..................#..#...##.#..##......#...#..#..###.................#.#.###..................###.......####.....;.#.....######.............#...#..##....................#.......## 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..........##.........................................................................................................................................................................................................#.......[..[.........................................[...................#.##..[)......#........................#....................................##.........##...##......#...........#......#...<......................#.........#....#...#..........................####..#.#.........#...........##......#...###.#......................## #....#.........###.....u:j .#...[#...............................#.####.........##...##..........................###.........................##....#....####.##...........................#..................#..#...##.#..##......#...#..#...................#.#.###..................###.......####.....;.#..................#...#..##....................#........##...##.#...........##...............................##...###.....##..#.............................#####.....#......................####.#............................# #............................####.....#.......................#...##.....................##...##.............................................##..................>......#>...#.......##....................#....##....u:j u:jLs u:j8 .........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 u:j E.#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   XL: 11 Next: 26% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 14816.9 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   u:j # ##.##   #######...#   #...##....#  There is a stone staircase leading up here. _There are monsters nearby!You fly upwards. u:j8 _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command.u:j u:j u:j& u:j%u:j0u:jL6u:j9I _There are monsters nearby!  You fly upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here.Unknown command.u:ju:jWhere to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple u:jpu:j{).........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 u:jP...##.#..##......#...#..#..##   XL: 11 Next: 26% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 14816.9 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#   _There are monsters nearby!u:j:You fly upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command. _Unknown command.u:jߵu:ju:ju:ju:ju:j[ _Sorry, I don't know how to get there.u:j u:j Level 9 of the Dungeon <<<<>>>>>∩(Press ? for help)#..........##.............................................................####.........................................................................####...................................................................#..######.....[..[.........................................[..................###.#.##..[)......#........................#...............................###.....##.........##...##......#...........#......#...<.....................###.#.........#....#...#..........................####..#.#.........#......#####.....##......#...###.#......................## #....#.........###.....####.#...[#..........######.....................#.####.........##...##......##....................###.........................##....#....####.##......####.....................#..................#..#...##.#..##......#...#..#..###.................#.#.###..................###.......####.....;.#.....####u:j ##.............#...#..##....................#.......## ##.##...##.#.#####..........##...............................##.### #####.##########.###.....##..#..........................########### ####...#####.....#....................###..####.#.........................## ####...# #..........................### ##.####.####.....#...................##########...######.#...##.....................##...##....##........................................####.##..................>......#>...#......#######.##....................#....##....## u:j\Y>>>>>> u:j!>>>..........##.........................................................................................................................................................................................................#.......[..[.........................................[...................#.##..[)......#........................#....................................##.........##...##......#...........#......#...<..................... 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7..%u:jX<.#%u:jw 7>#&u:j^ 10 of the Dungeon <<<>>   ###   ..#   #.# ###############.# #......<..z..##.# #.##########.##### #.#   #.#  ... #.#######  #z#############....###.##.#...W<#  #...z.....)..W#.####   ########..#####....###.....   #..#####  ####.#.###..####   #.z#...   ...##    #..#.#  ##########.#   #.###############....#[39;4&u:j 9m .#   #.# .#   #>####.#.#  #    #.#.#####.# #.#[#####.#  ##...# #.# #.##   ##...## #.# #.####z####   #.#.....## #.# #.# #.#   ......>...####.####.####z# ###    ###......######..   #.....######.####.###....z.##.#  )u:j1*u:j&m.###.##########.#  Psyko the Zephyrmancer #...###########.#  Tengu of Vehumet ***... ###.............#  Health: 59/59 ======================== # #.##########..#  Magic: 39/39 ======================== # #z##..#  AC: 0Str: 8 # #.##..#  EV: 22Int: 27 # #.# #######..#  SH: 0Dex: 14#.# #........#  XL: 11 Next: 26% Place: Dungeon:9#.# #.#####.##  Noise: ---------  Time: 14816.9 (0.0)#.####.#####.#  -) Magic Parchment#...z........#  Cast: Shock######.#######  Scroll Fly ##.#*u:j+n^ .#######z#   .....z...#   .[..######   .##.#  You fly upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command. _Unknown command. _Sorry, I don't know how to get there.*u:j;o*u:jo*u:j6*u:jX*u:j| 37  _*u:j*u:j*u:j*u:j*u:j߱*u:j!*u:jش*u:j*u:j*u:j3*u:j*u:j*u:j4*u:j*u:j*u:j>*u:j"*u:jq*u:j*u:jS*u:j"*u:j *u:j*u:j*u:j*u:j*u:jQ*u:j*u:j*u:j*u:j*u:j*u:j"*u:j#*u:j $*u:j%*u:j0*u:jv2*u:j2*u:j4*u:j?*u:j@*u:jNA*u:jB*u:jrP*u:jS*u:jS*u:jU*u:jb*u:je*u:jf*u:jTh*u:jt*u:jv*u:jw*u:jx*u:j*u:j*u:jÇ*u:j*u:jJ*u:j?*u:j*u:j8*u:j*u:j *u:j'*u:j*u:j*u:j*u:j *u:jִ*u:j=*u:jz*u:j*u:j.*u:j*u:j*u:j*u:jY*u:j*u:jB*u:j*u:j8*u:j*u:j*u:j *u:jE*u:jR*u:j*u:j*u:jk*u:j *u:jR*u:j_*u:j*u:j*u:j"!*u:j!*u:j$*u:j-*u:j>9,*u:j>*u:j=H*u:j L*u:jL*u:j8O*u:jDW*u:jZ*u:j1[*u:j^*u:je*u:jh*u:ji*u:jk*u:js*u:j w*u:jw*u:jXz*u:j*u:jB*u:j}*u:j*u:j*u:j?*u:jߘ*u:jA*u:j*u:j`*u:j *u:j*u:j(*u:j;*u:j *u:j^*u:j*u:j *u:j*u:j *u:j*u:j0*u:j*u:jy*u:j2*u:j*u:jg*u:j*u:j*u:jX*u:jT*u:j*u:jE*u:j*u:jJ*u:j-*u:j*u:j*u:jP*u:j*u:j*u:j*u:jv*u:jL*u:j *u:j} ,*u:j*u:j2*u:j*u:j_*u:j*u:j*u:j*u:jB*u:jQ!*u:j%*u:j(*u:j(*u:j(+*u:j.*u:j2,*u:j17*u:j=B*u:j>*u:j9B*u:j0E*u:j;F*u:jG*u:j8K*u:jO,*u:jQ*u:j U*u:jW*u:j8X*u:j[*u:jt^*u:ja*u:j b*u:j&d*u:jf*u:j>i*u:ji*u:jkl*u:jRo*u:jq*u:jr*u:j5t*u:jvY  There is a stone staircase leading down here.*u:j y*u:j{*u:j|B22  _*u:jJ~*u:jN&10*u:jԶ,*u:j*u:j6j _You fly downwards.  There is a stone staircase leading up here.*u:j&*u:jf ###   ..#   #.#   #.#   #.#   #### #.#   ... #.####### ....###.##.#....;# 73.4 (56.*u:j*5) ...........[...#.#### ....###............... Shock ####.#.###..####  ...#...W..# ##########.# W   wraith (wandering) .# .#  #*u:jQ*u:j*u:j] _A wraith is nearby!,u:jjpPsyko the Zephyrmancer###Tengu of Vehumet ***.....#Health: 59/59 ========================#.#Magic: 35/39 =====================---#.#AC: 0Str: 8#.#EV: 22Int: 27#### #.#SH: 0Dex: 14... #.#######,u:jElDXL: 11 Next: 26% Place: Dungeon:10 ....###.##.#....;#Noise: ---------  Time: 14873.4 (0.0) ...........[...#.####-) Magic Parchment ....###...............Cast: Shock####.#.###..####Scroll Fly ...#...*..###########.#W   wraith (wandering).#.## _A wraith is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (wandering, hasn't noticed you, empty space bonus: 3/8),u:jUgvW.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (wandering, hasn't noticed you, empty space bonus: 3/8)  The confined air twists around weakly and strikes the wraith.,u:jo\W,u:j-4===4.4 (1,u:j,u:j4 _The wraith is lightly damaged.,u:jPsyko the Zephyrmancer###Tengu of Vehumet ***.....#Health: 59/59 ========================#.#Magic: 31/39 ===================-----#.#AC: 0Str: 8#.#EV: 22Int: 27#### #.#SH: 0Dex: 14... #.#######XL: 11 Next: 26% Place: Dungeon:10 ....###.##.#....;#Noise: ===------  Time: 14874.4 (0.0) ...........[...#.####-) Magic Parchment ,u:j6....###...............Cast: Shock####.#.###*.####Scroll Fly ...#......###########.#W   wraith.#.## _The wraith is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 7/8),u:jRMW  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (lightly damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith!!,u:j#W.,u:jv\W 2 wraiths,u:j۹*5.4 (1,u:j,u:j_ _The wraith is almost destroyed.,u:jEPsyko the Zephyrmancer###Tengu of Vehumet ***.....#Health: 59/59 ========================#.#Magic: 27/39 ================--------#.#AC: 0Str: 8#.#EV: 22Int: 27#### #.#SH: 0Dex: 14... #.#######XL: 11 Next: 26% Place: Dungeon:10 ....###.##.#....;#,u:jANoise: ===------  Time: 14875.4 (0.0) ...........[...#.####-) Magic Parchment ....###.........*.....Cast: Shock####.#.###..####Scroll Fly ...#...W..###########.#WW 2 wraiths.#.## _The wraith is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 5/8),u:jX 5 ,u:j .  Aim  Press: ? - help, Dir - move target: a wraith (almost destroyed, empty space bonus: 5/8)  The air twists around and strikes the wraith!  You destroy the wraith!Vehumet accepts your kill.,u:j %W.,u:j |   wraith,u:jc b9=96.4 (1,u:j8 ,u:j 4 _You feel your power returning.,u:j( hPsyko the Zephyrmancer###Tengu of Vehumet ***.....#Health: 59/59 ========================#.#Magic: 25/39 ===============---------#.#AC: 0Str: 8#.#EV: 22,u:j) Int: 27#### #.#SH: 0Dex: 14... #.#######XL: 11 Next: 29% Place: Dungeon:10 ....###.##.#....;#Noise: ===------  Time: 14876.4 (0.0) ...........[...#.####-) Magic Parchment ....###...............Cast: Shock####.#.###*.####Scroll Fly ...#......###########.#W   wraith.#,u:jp* E.## _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,u:j* Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (empty space bonus: 7/8),u:j0 W.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (empty space bonus: 7/8)  ,u:j1 DThe open air twists around violently and strikes the wraith!,u:j: 9 ,u:j@= Z6=7.4 (1,u:jD ,u:jN a _The wraith is moderately damaged.-u:jPsyko the Zephyrmancer###Tengu of Vehumet ***.....#Health: 59/59 ========================#.#Magic: 22/39 =============-----------#.#AC: 0Str: 8#.#EV: 22Int: 27#### #.#SH: 0Dex: 14... #.#######XL: 11 Next: 29% Place: Dungeon:10 ....###.##.#....;#Noise: ===------  Time: 14877.4 (0.0) ...........[...#.####-) Magic Parchment ....###.........*.....Cast: Shock####.#.###..####Scroll Fly ...#......###########.#-u:ja W   wraith.#.## _The wraith is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (moderately damaged, empty space bonus: 5/8)-u:jʰAMW.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (moderately damaged, empty space bonus: 5/8)  The air twists around and strikes the wraith!-u:j9 -u:j*8.4 (1-u:ju _The wraith is severely damaged.-u:j Psyko the Zephyrmancer###Tengu of Vehumet ***.....#Health: 59/59 ========================#.#Magic: 18/39 ===========-------------#.#AC: 0Str: 8#.#EV: 22Int: 27#### #.#SH: 0Dex: 14... #.#######XL: 11 Next: 29% Place: Dungeon:10 ....###.##.#....;#Noise: ===------  Time: 14878.4 (0.0) ...........[...#*####-) Magic Parchment ....###...............Cast: Shock####.#.###..####Scroll Fly ...#......###########.#[-u:j 40mW   wraith.#.## _The wraith is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 4/8)-u:j3( .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (severely damaged, empty space bonus: 4/8)  The air twists around and strikes the wraith!  You destroy the wraith!-u:j0 )-u:jA e319.4 (1Shock-u:jI -u:jD[ Z _Vehumet accepts your kill.-u:jw4  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-u:j -u:j' -u:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-u:jϦ  -u:j  -u:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-u:jw-u:j2  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)-u:j!onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).u:j{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..u:j]I.u:jO.u:jT.u:j#W  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1u:jS s ### ..# #.# #.# #.# #### #.# ... #.# #....###.##.#...;<#.[...#.#### #....###1u:j ......... # ####.#.###..#### ...#......# ##########.#  .#  .#  #1u:j1u:jy 37  ---80 _1u:jb 1u:j"1u:j:5 ### ..# #.# #.# #.# #### #.# ... #.##....###.##.#..;.<#.[...#.#### ##....###........ ## ####.#.###..#### . ...#......# ##########.#  .# .#  #1u:jC1u:jK]9---11u:jL1u:jP1u:j' ### ..# #.# #.# #.# #### #.# ... #.##....###.##.#.;..<#.[...#.#####....###.......# ####.#.###..#### .. ...#......# # ##########.# # .# # .# # #21u:j? ### ..# #.# #.# #.#1u:j~ O#### #.# ... #.####### ####....###.##.#....<# ...............[;..#.#### ####....###...............# ####.#.###..#### ... ...#......# ###########.# .# .# .# .# .## [#####.#1u:j߼ ;31u:j 1u:j7{) ### ..# #.# #.# #.# #### #.# ... #.########....###.##.#....<#.;...#.#####....###.# ####.#.###..#### #... ...#......# #.# ##########.# ..# .# ..#1u:j{ .# #.# # #[#####.#1u:j1u:j%41u:j1u:j |onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:1u:jc _a +2 robe of cold resistance; a +0 dagger; the human skeleton of Josephine3u:jQ 3u:jsPick up what? 24/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger 3u:joArmour (select all with [)  b - a +2 robe of cold resistance Carrion the human skeleton of Josephine [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]4u:j   b + a +2 robe of cold resistance[Enter] accept (1 chosen)4u:j0 4u:j8 4u:j@ O###Psyko the Zephyrmancer..#Tengu of Vehumet ***...#.#Health: 59/59 ========================#.#Magic: 19/39 ===========-------------#.#AC: 0Str: 8#### #.#EV: 37 Int: 27... #.#######SH: 0Dex: 14 4u:j\A #####....###.##.#....<#XL: 11 Next: 31% Place: Dungeon:10 ................;...#.####Noise: ---------  Time: 14884.4 (0.0) #####....###...............-) Magic Parchment #####4u:jA s####.#.###..####Cast: Shock #......#......#Scroll Fly #.#4u:jA `##########.# ..#.# ..#.# 4u:j B #.# # #[#####.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  4u:j;B Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 4u:jdB L_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  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Y - Yes  N - Noau:jau:j#..#.## #.# # Psyko the Zephyrmancer#..#.# #.# # Tengu of Vehumet ***...#..#.#######.# # Health: 59/59 ========================###..#.........# # Magic: 39/39 ========================#.......######## # AC: 0Str: 8#...$...#EV: 37 Int: 27#..z....##SH: 0Dex: 14#$..........XL: 11 Next: 31% Place: Dungeon:10#.;.....####Noise: ---------  Time: 15188.4 (0.0)#u:jA;49m.......#-) Magic Parchment#.......#Cast: Shock......###Scroll Fly .......###....?..z   skeletal warrior#.####.#.#. .... _You see here a +0 buckler. _z - a +0 buckler _Found a scroll of identify. _You see here 20 gold pieces. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area!  au:jau:j&+e22 9.4 (1 _au:j?au:j(9 _z - a +0 buckler _Found a scroll of identify. _You see here 20 gold pieces. _There is a stone staircase leading up here.  You fly upwards.au:j* .........[..................#  ............................##  ...#...<.....................#  ...####..#.#.........#......##  ..## #....#.........###.....##  .#.####.........##...##......#  ....##....#....####.##......##  ...##.#..##......#...#..#..##  .......####.....;.#.....####  ......## ##.##...##.#.## .##.### #####.####### ##### ###  .#  ## ###   # ##.##    #######...# u:jΥ4m   #...##....#  au:jLU_90.9 (2.5Shockau:jm _Level annotation: exclusion: staircase _There is a stone staircase leading down here.au:jY au:j{x y _Unknown command.bu:jS bu:jU Where to? (Tab - D:10 @ (x,y), ? - help)  D - Dungeon  T - Temple cu:j_cu:j+{.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== cu:j{..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   XL: 11 Next: 31% Place: Dungeon:9 cu:j{.......####.....;.#.....####   Noise: ---------  Time: 15190.9 (0.0) ......## ##.##...##.#.##cu:j*|#  -) Magic Parchment .##.### #####.#######  Cast: Shock #####cu:jQ|###  Scroll Fly .# ## ###cu:js|.   cu:j|# ##.##   #######...#   #...##....#   cu:j|_There is a stone staircase leading up here. _This staircase leads to a travel-excluded area!You fly upwards. cu:j}_Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command.cu:j~cu:j;cu:j,cu:jH| 37  _cu:jcu:jXBcu:j/cu:j3Xcu:j/7,cu:j7cu:j8cu:jB<cu:j>,cu:j?cu:jUEXcu:jH,cu:jIcu:jJcu:j\Bcu:j]cu:j&i,cu:j-jcu:jkcu:jncu:jw,cu:jhycu:jj|cu:j2~cu:j~cu:jvcu:jfcu:jcu:j3Bcu:j cu:jcu:jacu:jcu:jcu:jjcu:jcu:jcu:jcu:jLcu:jߣcu:jY  There is a stone staircase leading down here.cu:jdcu:jX22  _cu:jcu:j&&10cu:jc+cu:ja _You fly downwards. ##############  #.....# 217.4 (26.5) #.##########.#   #.#   #z########### #...z........ ########..### #..### #.z#.. #..#.# _There is a stone staircase leading up here.du:jEH Idu:jM ,du:jyU  37  _du:jV du:jX du:jY du:jY du:j[ du:jz_ ,du:jm du:j*o du:jo du:jr du:jlt du:jt du:jGu du:jPw du:jqz du:j du:j Bdu:j du:j׽ Q22 du:jA M _You now have 906 gold pieces (gained 4).du:j Z#.##.##.##z#####.##...z.## #.#######... #.#.... #.###..... #...#......####.#############........#........30.0......####.###........>#..... #.# #.#.#####.#..[. #.###...# #....#.##...## #.##.##.#.....## #.#......>...####.###...........du:j )#.....#####du:j" du:jΗm 37  8.4 (21du:jʦdu:j# _Found a robe.eu:jp _eu:j eu:j ,eu:jh eu:j ,eu:j\ eu:jq eu:jT eu:j eu:ja   You see here a +0 robe. _eu:jq Z ############.#  eu:jr l#.........##.#  #.........##.###   #.........##...#   #.........####.###  #.................  #.........####.###  #.........# #.#   #;....[...# #.###  #.........# #.##.  #####.##### ##.#..  #.............   ###########...   #...   #.  #..#  #.eu:jv ,49.4 (1eu:jz 622 50.4 (12eu:j g _p - a pink potionfu:jfu:j`fu:jfu:jfu:j) 37  fu:jȏfu:j<fu:jʑfu:j fu:jXfu:jŗfu:jfu:jWfu:j9fu:jdfu:jfu:jfu:jfu:jfu:jfu:j<fu:jfu:jxBfu:j ,fu:j fu:j> "  A skeletal warrior comes into view.fu:j4& #####.########.#.....## #.# #.#  #.............>...####.####.#  ###########.................. #.....######.####.# #..#.## #.# #. #..#.# #.# #.# #..#.#######.# #. ###..#.........# #.. #...;...######## ##. #...$...#  #.......## Shock #$..........  #.<.....#### #.......#u:j& 9m z   skeletal warrior (wandering) #.......# z.....### .......#fu:j+ V69.4 (19z.fu:j3 Xzfu:j: k  70.4 (20 _fu:jB fu:j5C hu:j hu:jVisible Monsters/Items/Features (select to target/travel, [!] to examine) Monsters  a - (z) a skeletal warrior, wielding a +0 war axe Itemsb - ($) 15 gold pieces  c - ($) 20 gold pieces Featureshu:j?Zd - (<) a stone staircase leading upiu:jsexamine, [!] to target/traveliu:ja` A skeletal warrior. A vicious and heavily armed humanoid skeleton, animated by unholy power. Max HP: ~65 Will: +++AC: +++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 65% to hit with your parchments. It has about 25% to hit you. AttackMax Damage Hit: +0 war axe 35 It is immune to torment; and resistant to miasma and drowning. It can open doors. [!]: Description|Quoteju:jb ju:jj #####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 39/39 ========================#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 37 Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#u:j0k 0m...;...######## ##. Noise: ---------  Time: 15270.4 (0.0)#...$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #.<.....#####.......#z   skeletal warrior#z......#......###.......# _There is a stone staircase leading up here. _You now have 906 gold pieces (gained 4). _Found a robe. _You see here a +0 robe. _p - a pink potion _A skeletal warrior comes into view.ju:jl  Visible Monsters/Items/Features (select to examine, [!] to target/travel) Monsters  a - (z) a skeletal warrior, wielding a +0 war axe Items  ju:j0m Ib - ($) 15 gold pieces  ju:jm c - ($) 20 gold pieces Features  d - (<) a stone staircase leading upku:j[#####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 39/39 ========================#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 37 Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#u:j3];49m...;...######## ##. Noise: ---------  Time: 15270.4 (0.0)#...$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #.<.....#####.......#z   skeletal warrior#z......#......###.......# _There is a stone staircase leading up here. _You now have 906 gold pieces (gained 4). _Found a robe. _You see here a +0 robe. _p - a pink potion _A skeletal warrior comes into view.ku:j=o3ku:jxmu:jV _Found a robe.see here a +0 robe. _p - a pink potionA skeletal warrior comes into view.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nu:j5D#####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***... nu:j9 ###########.................. Health: 59/59 ======================== #.....######.####.# Magic: 35/39 =====================--- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 37 Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #...;...######## ##. Noise: ---------  Time: 15270.4 (0.0) #...$...# . -) Magic Parchment #.......## .u:j:P49m Cast: Shock #$..........  Scroll Fly  #.<.....####  #**.....#  z   skeletal warrior #z*.....#  ***...###  .......# nu:j=;_A skeletal warrior comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (empty space bonus: 6/8)nu:j#####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 35/39 =====================---#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 37 Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#u:je9m...;...######## ##. Noise: ---------  Time: 15270.4 (0.0)#...$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #.<.....#####.......#z   skeletal warrior#*......#......###.......# _A skeletal warrior comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (empty space bonus: 6/8)ou:jMz.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 war axe (empty space bonus: 6/8)  The open air twists around violently and strikes the skeletal warrior!!ou:ju 22 ===1.4 (1 _The skeletal warrior is moderately damaged.ou:j ou:jy  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ou:j6 #####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 59/59 ======================== #.....######.####.# Magic: 31/39 ===================----- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14ou:j * ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #...;...######## ##. Noise: ===------  Time: 15271.4 (0.0) #...$...# . -) Magic Parchment ou:j  #.......## . Cast: Shock #$..........  Scroll Fly  #**.....####  ou:j6 #z*.....#  z   skeletal warrior ou:j #**.....#  ......###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)pu:j#####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 31/39 ===================-----#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#...;pu:j...######## ##. Noise: ===------  Time: 15271.4 (0.0)#...$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #.<.....#####*......#z   skeletal warrior#.......#......###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)pu:jbVz.zz 2 skeletal warriors2.4 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8) _The air twists around and strikes the skeletal warrior but does no damage.pu:j(  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qu:jZ*#####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 59/59 ========================qu:jr #.....######.####.# Magic: 27/39 ================-------- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #...;...######## ##. Noise: ===------  Time: 15272.4 (0.0) #...$...# . -) Magic Parchment #.......## . Cast: Shock #**.........  Scroll Fly u:jtU2H #z*.....####  #**.....#  zz 2 skeletal warriors #.......#  .z....###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)qu:j[ #####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 27/39 ================--------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#...;qu:j. ...######## ##. Noise: ===------  Time: 15272.4 (0.0)qu:j #...$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #*<.....#####.......#zz 2 skeletal warriors#.......#.z....###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)qu:j qu:j fz.z.qu:j @3.4 (1qu:j. GConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  qu:j Aim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8) _The air twists around and strikes the skeletal warrior but does no damage.ru:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ru:jC#####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 59/59 ======================== #.....######.####.# Magic: 23/39 ==============---------- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #...;...######## ##. Noise: ===------  Time: 15273.4 (0.0)u:jmFi10;12H #...$...# . -) Magic Parchment #**.....## . Cast: Shock #z*.........  Scroll Fly  #**.....####  #.......#  zz 2 skeletal warriors #z......#  ......###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)ru:j\c#####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 23/39 ==============----------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#...;ru:jd...######## ##. Noise: ===------  Time: 15273.4 (0.0)#...$...#. -) Magic Parchment#.......##. Cast: Shock#*..........Scroll Fly #.<.....#####.......#zz 2 skeletal warriors#z......#......###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)su:j} rz$Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 war axe (moderately damaged, empty spacebonus: 5/8)  The air twists around and strikes the skeletal warrior!su:jY6z.su:jsu:j244.4 (1su:j2!su:j?*h _The skeletal warrior is heavily damaged.tu:j Y  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tu:jA*#####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 59/59 ========================tu:jP #.....######.####.# Magic: 20/39 ============------------ #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #...;...######## ##. Noise: ===------  Time: 15274.4 (0.0) #***$...# . -) Magic Parchment #*z*....## . Cast: Shock #***........  Scroll u:j^RP37mFly  #.<.....####  #z......#  zz 2 skeletal warriors #.......#  ......###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (heavily damaged, empty space  bonus: 8/8)tu:jy #####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 20/39 ============------------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#...;tu:j ...######## ##. Noise: ===------  Time: 15274.4 (0.0)#...$...#. -) Magic Parchment#.*.....##. Cast: Shock#$..........Scroll Fly #.<.....#####z......#zz 2 skeletal warriors#.......#......###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (heavily damaged, empty space  bonus: 8/8)tu:jz.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 war axe (heavily damaged, empty space  bonus: 8/8)  The open air twists around violently and strikes the skeletal warrior!z.tu:j@5.4 (1tu:jtu:jUi _The skeletal warrior is severely damaged.uu:jH8  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uu:jgB #####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 59/59 ======================== #.....######.####.# Magic: 16/39 =========--------------- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #.**;...######## ##. Noise: ===------  Time:u:jC ;49m 15275.4 (0.0) #.*z*...# . -) Magic Parchment #.***...## . Cast: Shock #$..........  Scroll Fly  #z<.....####  #.......#  zz 2 skeletal warriors #.......#  ......###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (severely damaged, empty space  bonus: 7/8)vu:jVF#####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 59/59 ========================#.....######.####.# Magic: 16/39 =========---------------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#u:j+G40m...;...######## ##. Noise: ===------  Time: 15275.4 (0.0)#..*$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #z<.....#####.......#zz 2 skeletal warriors#.......#......###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (severely damaged, empty space  bonus: 7/8)vu:jSLz.  Aim  Press: ? - help, Dir - move target: a skeletal warrior, wielding a +0 war axe (severely damaged, empty space  bonus: 7/8)  The open air twists around violently and strikes the skeletal warrior!  The skeletal warrior is almost destroyed.zvu:j]s1----6.4 (1 _The skeletal warrior hits you with a +0 war axe!vu:j  vu:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wu:j#####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 51/59 ====================---- #.....######.####.# Magic: 12/39 =======----------------- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 #.**;...######## ##. Noise: ===------  Time:u:j;49m 15276.4 (0.0) #.*z*...# . -) Magic Parchment #.***...## . Cast: Shock #z..........  Scroll Fly  #.<.....####  #.......#  zz 2 skeletal warriors #.......#  ......###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 7/8)wu:j#####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 51/59 ====================----#.....######.####.# Magic: 12/39 =======-----------------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0wu:j}Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#...;...######## ##. Noise: ===------  Time: 15276.4 (0.0)#..*$...#. -) Magic Parchment#.......##. Cast: Shock#z..........Scroll Fly #.<.....#####.......#zz 2 skeletal warriors#.......#......###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetwu:jAim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 7/8)wu:j vz$Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 7/8)  The open air twists around violently and strikes the skeletal warrior.  The skeletal warrior is almost destroyed.wu:j8zwu:j25----------3=====7.4 (1wu:j wu:j_;G _The skeletal warrior hits you with a +0 war axe!!xu:j<  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xu:j } #####.########.#.....## #.# #.# Psyko the Zephyrmancer  #.............>...####.####.# Tengu of Vehumet ***...  ###########.................. Health: 25/59 ==========-------------- #.....######.####.# Magic: 9/39=====------------------- #..#.## #.# #.# AC: 0Str: 8 #..#.# #.# #.# EV: 22Int: 27 #..#.#######.# #.# SH: 0Dex: 14 ###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10 xu:j}A#.**;...######## ##. Noise: ====-----  Time: 15277.4 (0.0) #.*z*...# . -) Magic Parchment #.z**...## . Cast: Shock #$..........  Scroll Fly  #.<.....####  #.......#  zz 2 skeletal warriors #.......#  xu:j~......###  .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 6/8)xu:j } #####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 25/59 ==========--------------#.....######.####.# Magic: 9/39=====-------------------xu:j} #..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 31% Place: Dungeon:10#...;...######## ##. Noise: ====-----  Time: 15277.4 (0.0)#..*$...#. -) Magic Parchment#.z.....##. Cast: Shockxu:jt~ #$..........Scroll Fly #.<.....#####.......#zz 2 skeletal warriors#.......#......###.......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetxu:j~ Aim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  xu:j~ bonus: 6/8)xu:j֊7)Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 6/8)  The open air twists around violently and strikes the skeletal warrior!  You destroy the skeletal warrior!  Vehumet accepts your kill.z.xu:jTxu:j~   skeletal warriorxu:j%14/39===9===-8.4 (1xu:jJ _You feel your power returning.|u:js|u:j  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%4  g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation2%2  i - PasswallEarth5%|u:j3 Select a spell to describe [?] help [!]/[I] toggle spell headers~u:j 0~u:j* #####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 25/59 ==========--------------#.....######.####.# Magic: 14/39 ========----------------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 39% Place: Dungeon:10#...~u:j5 F;...######## ##. Noise: ===------  Time: 15278.4 (0.0)#..z$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #.<.....#####.......#z   skeletal warrior#.......#......###.......#Aim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 6/8)  The open air twists around violently and strikes the skeletal warrior!  You destroy the skeletal warrior!Vehumet accepts your kill. _You feel your power returning.~u:j> 3~u:jX u:jDu:j!) Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%4  g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation2%2  i - PasswallEarth5%3 u:j"Select a spell to describe [?] help [!]/[I] toggle spell headersu:jM u:j #####.########.#.....## #.# #.# Psyko the Zephyrmancer#.............>...####.####.# Tengu of Vehumet ***...###########.................. Health: 25/59 ==========--------------#.....######.####.# Magic: 14/39 ========----------------#..#.## #.# #.# AC: 0Str: 8#..#.# #.# #.# EV: 22Int: 27#..#.#######.# #.# SH: 0Dex: 14###..#.........# #.. XL: 11 Next: 39% Place: Dungeon:10:j n;13H#...;...######## ##. Noise: ===------  Time: 15278.4 (0.0)#..z$...#. -) Magic Parchment#.......##. Cast: Shock#$..........Scroll Fly #.<.....#####.......#z   skeletal warrior#.......#......###.......#Aim: a skeletal warrior, wielding a +0 war axe (almost destroyed, empty space  bonus: 6/8)  The open air twists around violently and strikes the skeletal warrior!  You destroy the skeletal warrior!Vehumet accepts your kill. _You feel your power returning.u:j u:j u:j u:jC  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j4G #.....######.####.###... #..#.## #.# #.# #.# #..#.# #.# #.# #.# #..#.#######.# #.# #.# ###..#.........# #.. #.# u:jDS#...§...######## ##. #.# #..z$...# . #.# #.......####### .##.# #$.....# #.<.....#####.# #.......#  #.......# ......###.......# ##....?..#.####.#.#. u:jR<)zu:ju:j 2--9.4 (1-Blink Scroll Fly u:j_ u:jP _You blink.u:j#.....######.####.###.#..#.## #.# #.# #.##..#.# #.# #.# #.# #..#.#.# #.# #.# ###..#.# #.. #.# #...§...# ##. #.# #..)z...# . #.# #.# .##.# #$.# #.<.....#####.# #.......# #.......# ......###.......# ##....?.. $zu:j6 37  ---80u:jyu:ju:jN<A#.....######.####.###.#..#.## #.# #.# #.##..#.# #.# #.# #.# ##..#.#.# #.# #.# ####..#.# #.. #.# ##...§...# ##. #.# ##..)$...# . #.# ##....z..# .##.# ##$.# ##.<.....#####.# ##.......# ###.......# #......### #.# ###....?.. ##.####.#. ##. .... #u:jt>G.zu:jEu:j/Gd3=--1u:jMu:jOu:j #.....######.####.###.#..#.## #.# #.# #.####.#..#.# #.# #.# #.# #.#..#.#.# #.# #.# #.###..#.# #.. #.# #.#...§...# ##. #.# #.#..)$...# . #.# #.#.# .##.# #.#$....z.# #.#.<.....#####.# #.#.......# .# #.#.# .##.......### .##..# .##.##....?.. .##.#.####.#. .##.#. .... #.u:j" >.zu:jN* u:j}+ %2u:j1 u:j&3 u:j#..#.## #.# #.# #.####.##..#.# #.# #.# #.# #.##..#.#######.# #.# #.# #.####..#.........# #.. #.# #.#...§...######## ##. #.# #.#..)$...# . #.# #.#.......####### .##.# #.##$.....z......# #.##.<.....#####;# #.##.......# #.# #.##.# #.# #.#......### #.# #.#.......# #.# #.###....?.. #.# #.#.####.#. #:jV;49m.# #.##. .... ..# #.# #.#.zu:jtu:j%3u:ju:j   ########..#.............§...######## ##)$...# .....#########$......z..... .<.....#####. ......##.  ##....?....# ####.# 74Shocku:jWu:ju:j^  ########..#.............§...######## ##)$...# .....#########$z..... .<.....#####. ......##.  ##....?.............. u:j u:jS _4=5u:jd t _You feel ready to blink again.u:j+ 1 ###..#.............§...######## ##)$...# .....#########$z..... .<.....#####. ......##.  ##....?.. #.####.#....####...#.. u:j- /Tu:j5 T   troll (wandering)u:j9; 56Shocku:jA u:j0D u:jғZ...§...######## ##)$...# .....#########$z..... .<.....#####. ......##.  ##....?.. #.####.#.u:jU0 .... ..T..###...#..........###...#...?u:jG.Tu:j60zu:jz   skeletal warriorT   troll (wandering)u:jآY8=7u:jxu:j|u:j )$...# .....#########$z...z. .<.....#####. ......##.  ##....?.. #.####.#.u:j  .... . ......###....T#...............###...#....!...?###.. ##u:j% T.  Found a potion of curing.u:j G.zu:j4 T===8 _The troll shouts!u:jR 5.....#########$z..... .<.....#####z. #.......##.  ##....?.. #.####.#. ........ .............T.###........#............###...#.....!...?##...#.####.. ## ##.#u:j< 5T.u:jR G.zu:j u:jٹ ]5=---u:jZ 9u:j u:j" u:jD #$......z.....# #. #.<.....#####.# #. #.......# #z# #. #.# #.# #. ### #.# #..#######.# #.##....?.......#.# #. #.####.#.....#.# #. #. .......;.# #. T# #.....####.##.# ........#.# # ###...#!..# ...?..#u:jK###...#.## ###.. ## #####. ##.### z....u:j~G.zu:ju:j5-=--90u:ju:j} _The troll misses you. The troll barely misses you. The troll claws you.u:j} #.####### .##.# # #$......z.....# # #.<.....#####.# # #.# #.# # #.......# #z# # ......### #.# # .......#######.# ##....?.......#.# # #.####.#....;#.# ##. #..# ##T# ##... ####.##.# ......##........# # ###...# T   troll.......!..# ...?..#.u:j~###...#.#####.. #####.# ##.##u:j~7T.u:jWu:jc6--1u:ju:ju:j8=5=u:j(u:jIu:ju:ju:ju:jW99u:j#u:j6==u:ju:ju:ju:j!Xu:j{"r40=7u:j #2=u:jd$,u:j$u:je%u:j~&u:j!'u:j(u:j8t1=8=u:j6:u:j:N42=u:j;u:jA9=u:jBBu:jDu:jE%3u:jaF2=u:jGu:j7Iu:jIu:j$Ku:jQOu:jPb30=u:j`Qu:j;Su:jTTu:jXQ4u:jZu:j]u:j^u:j_u:j[`h1==u:j`u:jbu:jNca5=u:jdu:j,e,u:jSfu:jfu:jgu:jva6=2=7=3=8=4=u:jwu:jx,u:j|,u:j(~u:j,u:j95=50=6==1=u:jwu:ju:j 7=2=8=u:j^G3= _You start resting.Magic restored.u:ju:j092.5 (79.0)u:j)9==3.5 (80 _u:ju:j$u:ju:j!~45==u:j#Bu:j%Bu:j&u:j&u:j7(96u:j(2=u:jb*,u:j*u:je+u:j,,u:jh-u:jo/u:j/K7=u:j1,u:j 2u:j2u:j]6nu:j|88=u:jmHu:j9Pu:jQ,u:j&Su:jT,u:jIWk _You start resting.HP restored.u:j_iu:jw.410.5 (17u:j`9=1.5 (18 _u:jBu:ju:jx=u:j!u:ju:j;u:jnu:ju:j'u:ju:jeu:jcBu:j!Bu:j$,u:j2u:j4u:j4u:jT5u:j|6u:jnhu:jpu:j*nu:jدu:ju,u:ju:ju:ju:ju:ju:ju:j,u:ju:ju:j,u:ju:jF,u:jӾu:ju:ju:ju:jSu:ju:ju:j,u:ju:jnu:j#u:jBu:juBu:ju:ju:j'u:ju:j ,u:jBu:jLu:j,u:jXu:jiu:ju:jVu:j,u:j u:j,u:ju:jgu:ju:ju:ju:jmu:ju:ju:ju:ju:jK,u:jx,u:ju:j0u:ju:j\u:ju:j u:jX ,u:j ,u:j ,u:j,u:ju:ju:j{u:j/W _You start waiting.u:j#.510.5 (99u:j)/1.5 (100.0)u:j5u:j8# _Done waiting.u:j.u:j3Iu:j:Bu:j[=u:jX?,u:j Xu:j=Yu:j3Zu:j[u:ji\u:j\u:j^u:j|jvu:j l,u:jlu:joBu:jsBu:j;tu:j׀vu:jl,u:jɁu:ju:j@u:ju:ju:jɅu:jCu:ju:j͇u:jWu:ju:ju:ju:jɋu:ju:j"u:ju:j<u:ju:j5u:jޒu:ju:jA,u:ju:ju:j—,u:ju:j,u:j-u:ju:jpu:ju:jFu:ju:j!,u:ju:jnu:ju:jEu:j u:j u:j u:j u:j u:j" u:ju:j6u:ju:ju:j,u:j,u:ju:ju:j`u:ju:ju:j ,u:j u:j!u:j#Xu:j$u:jO$u:j$u:j=Ru:jIu:jJ,u:jKu:jLu:jbMu:jSNu:jQu:jQu:jVu:j5Xu:j[Yu:jZ,u:jB[u:j\u:j^,u:j^u:j$`,u:ja,u:jGbu:jbu:jcu:jRdu:j9iu:jku:jku:j^nBu:j;ou:jp,u:jqu:j4s,u:jsu:jjuu:juu:j}u:juu:ju:ju:j!u:jZ,u:j u:ju:jņu:jpu:jKu:ju:ju:ju:j_u:ju:ju:j,u:jW _You start waiting.u:j4610.5 (99.0)u:jR/1.5 (100.0)u:ju:j# _Done waiting.u:ji9xRead which item? Scrolls  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  h - 4 scrolls labelled AFATESU XUIDE  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - 2 scrolls labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedu:j@L u:jT.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 37 Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   u:jU[33mXL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15611.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#   _You start resting. _HP restored. _You start waiting. _Done waiting. _You start waiting. u:j V$_Done waiting.u:j{%Done waiting. _You start waiting.Done waiting.  As you read the scroll labelled AFATESU XUIDE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear.u:jȄ422 2.5 (1u:j u:j0 _h -> f - 3 scrolls of fearu:j} u:jނ $u:j KRead which item? Scrolls  f - 3 scrolls of fear  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  j - 3 scrolls labelled GISSYD GOEFRI  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - 2 scrolls labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedu:ju:jұ.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   XL: u:j11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15612.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#   _You start waiting. _Done waiting.  As you read the scroll labelled AFATESU XUIDE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear. _h -> f - 3 scrolls of fear  As you read the scroll labelled GISSYD GOEFRI, it crumbles to dust.  It is a scroll of brand weapon.u:j/  --more--u:jEIu:jK{Brand which weapon? Hand Weapons u:jK b - a +0 sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution  l - a +2 orcbow of draining[?] describe selectedu:ju:jbu:jR.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   XL: :j:vm11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15612.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#  As you read the scroll labelled AFATESU XUIDE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear. _h -> f - 3 scrolls of fear  As you read the scroll labelled GISSYD GOEFRI, it crumbles to dust.  It is a scroll of brand weapon.u:j [ ... <..... .#..  #....#... .......##... ....####. ......#... .....;.  ##.##...  #####.  ### ### # ##.##Your +0 sling becomes incredibly heavy!u:jŒ [ ... <..... .#..  #....#... .......##... ....####. ......#... .....;.  ##.##...  #####.  ### ### ##.##u:j u:jb *3.5 (1u:j u:jf N _b - a +0 heavy sling; j -> W - 2 scrolls of brand weaponu:jN u:j Read which item? Scrolls  f - 3 scrolls of fear  t - 5 scrolls of teleportationu:j x - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  B - 3 scrolls labelled DOLECV TUORESM  C - 2 scrolls labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedu:jY u:j* .........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 59/59 ======================== ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   XL: u:j[ 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15613.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#  It was a scroll of fear. _h -> f - 3 scrolls of fear  As you read the scroll labelled GISSYD GOEFRI, it crumbles to dust.  It is a scroll of brand weapon.  Your +0 sling becomes incredibly heavy! _b - a +0 heavy sling; j -> W - 2 scrolls of brand weapon  As you read the scroll labelled DOLECV TUORESM, it crumbles to dust.  Your body is wracked with pain! It was a scroll of torment.31------------4.5 (1 _B -> T - 2 scrolls of tormentu:ju:jTsRead which item? Scrolls u:j4 f - 3 scrolls of fear  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  T - 2 scrolls of torment  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  C - 2 scrolls labelled KOIFFO SOPNO  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedu:jsu:ju:jQ=.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 31/59 ============------------ ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 u:jÔ...##.#..##......#...#..#..##   XL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15614.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .#u:j ## ###   # ##.##   #######...# u:j~  #...##....#  It is a scroll of brand weapon.  Your +0 sling becomes incredibly heavy! _b - a +0 heavy sling; j -> W - 2 scrolls of brand weapon  As you read the scroll labelled DOLECV TUORESM, it crumbles to dust.  Your body is wracked with pain! It was a scroll of torment. _B -> T - 2 scrolls of tormentu:jV  As you read the scroll labelled KOIFFO SOPNO, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.u:j2==========5.5 (1 _C -> N - a scroll of noiseu:j]u:j{$u:j3Read which item? Scrolls  f - 3 scrolls of fear  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  N - a scroll of noise  T - 2 scrolls of torment  k - 2 scrolls labelled RUIRIUSTRAPT  o - 2 scrolls labelled TOSKET XOENGA  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedu:jN .........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 32/59 =============----------- ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   u:j s XL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: =========  Time: 15615.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#  Your body is wracked with pain! It was a scroll of torment. _B -> T - 2 scrolls of torment  As you read the scroll labelled KOIFFO SOPNO, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. _C -> N - a scroll of noiseu:j  As you read the scroll labelled TOSKET XOENGA, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  u:jv It was a scroll of immolation.u:jV L---------6.5 (1u:ju u:j 5 _o -> I - a scroll of immolationu:jWu:jNX Remove which piece of jewellery? Jewellery (go to first with "=)  q - a ring of magical power (worn) u:jX: w - a +6 ring of intelligence (worn) Talismans (go to first with %)  p - an inkwell talisman (worn)[?] describe selected u:jX[!] unequip|take off|remove[tab] equip|unequipu:j .........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 32/59 =============----------- ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   u:j/  XL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15616.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########u:jr   Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#  It was a scroll of noise. _C -> N - a scroll of noise  u:j As you read the scroll labelled TOSKET XOENGA, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _o -> I - a scroll of immolationu:j P  Okay, then.u:j u:jE u:jd . _u:jaQRead which item? Scrolls  f - 3 scrolls of fear  t - 5 scrolls of teleportationx - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  k - 2 scrolls labelled RUIRIUSTRAPT  q - a scroll labelled IDIUSI VOCICA  u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedu:jdNu:jFUu:je.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 32/59 =============----------- ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   u:jf XL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15616.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#   _C -> N - a scroll of noise  As you read the scroll labelled TOSKET XOENGA, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _o -> I - a scroll of immolation _Okay, then.  As you read the scroll labelled RUIRIUSTRAPT, it crumbles to dust.  It is a scroll of enchant weapon.u:j=m/  --more--u:j9 u:j }Enchant which weapon? Hand Weapons u:j  b - a +0 heavy sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution u:j l - a +2 orcbow of draining[?] describe selectedu:ju:ju:j.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 32/59 =============----------- ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22u:j.#Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 ...##.#..##......#...#..#..##   XL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15616.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######u:jܡ  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....# u:j The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _o -> I - a scroll of immolation u:j@_Okay, then.As you read the scroll labelled RUIRIUSTRAPT, it crumbles to dust.  It is a scroll of enchant weapon.u:jW  Your +2 orcbow of draining glows red for a moment.u:j)*7.5 (1u:jտu:j99 _k -> w - a scroll of enchant weaponu:jLu:jRRead which item? Scrolls  f - 3 scrolls of fear  t - 5 scrolls of teleportationu:jRw - a scroll of enchant weapon  x - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  q - a scroll labelled IDIUSI VOCICA u:jRS u - 2 scrolls labelled WIAFIALUULI  y - a scroll labelled BADOMO METEAC u:jR* D - a scroll labelled TAVEEH TOXEIS u:jS[!] read|quaff|evoke[?] describe selectedu:j)u:ju:j=.........[..................#   Psyko the Zephyrmancer ............................##   Tengu of Vehumet ***... ...#...<.....................#   Health: 32/59 =============----------- ...####..#.#.........#......##   Magic: 39/39 ======================== ..## #....#.........###.....##   AC: 0Str: 8 .#.####.........##...##......#   EV: 22Int: 27 ....##....#....####.##......##   SH: 0Dex: 14 u:jJ...##.#..##......#...#..#..##   XL: 11 Next: 39% Place: Dungeon:9 .......####.....;.#.....####   Noise: ---------  Time: 15617.5 (0.0) ......## ##.##...##.#.##  -) Magic Parchment .##.### #####.#######  Cast: Shock ########  Scroll Fly .# ## ###   # ##.##   #######...#   #...##....#   _o -> I - a scroll of immolation _Okay, then.As you read the scroll labelled RUIRIUSTRAPT, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 orcbow of draining glows red for a moment. _k -> w - a scroll of enchant weaponu:j ....................................#........###..##...##..#.##..#..#.....##.#.########.###################################################################.##############As you read the scroll labelled WIAFIALUULI, it crumbles to dust.  You feel momentarily disoriented. It was a scroll of revelation.u:j~F38.5 (1u:j|u:j5 _u -> r - a scroll of revelationu:j=u:j1>u:j?u:jCAu:jEu 37  [39;49mu:j}45=6=7=8=9u:jQj40=u:ju:j|u:j܄Bu:ju:j ,u:j1=u:ju:jBu:ju:j6N42=u:j׏u:jʑu:j$u:jcu:j,u:j\u:jPu:ju:jcu:ju:jW3=u:j`u:jr,u:ju:j Bu:j u:ju%4u:j u:ju:jSu:j9u:jՠu:j6u:ju:ju:jnu:j,u:ju:jWD5=u:ju:j,u:ju:jޮ,u:ju:jǰu:jCU6=u:j0u:j,u:ju:jMu:jMu:j6u:jw7=u:ju:jKu:ju:j,u:ju:j}u:ju:ju:jRk8=u:j(u:jqu:ju:j!u:jqu:ju:ju:ju:j%9u:ju:ju:jTu:jCu:j&u:ju:jY50=1=2=3=u:ju:ju:ju:jv,u:j u:j!u:j!%4u:j3#u:j#u:jM$u:j$u:j*&u:j&u:j&u:j(u:j)K5=u:j)u:j*u:j*u:j+u:j,u:j@-u:j7.u:j.u:jg/U6=u:j5u:j5u:j5u:jX6u:j7u:j"8K7=u:j8u:j9u:jC:u:j:u:jh<,u:j =u:j|>u:j>U8=u:j?u:j@u:jAu:jAu:jOC,u:jDu:j.Gu:j[Hu:jM,u:jTNu:jN9u:j(O=u:jdOu:jTPu:j=t ....................................#........###..##...##..#.##..#..#.....708.5 (90.0)##.#.########.###################################################################u:jƕ@.############## _HP restored.u:j0u:ju:jE _Done exploring.u:j u:jZ U  u:j* u:jg ,0.0)u:jm 0u:js u:jvv E _Done exploring.u:jP/.[.# ........## .#...<........# .####..#.#.........#......## .## #....#.........###.....## .#.####..##...##......# .##....#....####.##......## #...##.#..##......#...#..#..## #.####....;>.#.....#### .## ###.##...##.#.## .##.### #######.####### .##### ############### .# # .## ## ##.##...##...##....#u:jD8i  9.5 (1 _u:j#>u:jEu:ju:j,fWhere to? (Tab - D:10, ? - help) u:jD D - Dungeon  T - Temple u:j u:j d..........[..................#Psyko the Zephyrmancer .............................##Tengu of Vehumet ***... ....#...<.....................#Health: 59/59 ======================== ....####..#.#.........#......##Magic: 39/39 ======================== ...## #....#.........###.....##AC: 0Str: 8 ..#.####.........##...##......#EV: 37 Int: 27 .....##....#....####.##......##SH: 0Dex: 14 #...##.#..##......#...#..#..##XL: 11 Next: 39% Place: Dungeon:9 u:j $#.......####....;>.#.....####Noise: ---------  Time: 15709.5 (0.0) .......## ###.##...##.#.##-) Magic Parchment ..##.### #######.#######Cast: Shock .##### ###############Scroll Fly ..################ .## ################# ## ##.############### ########...############## ##...##....#As you read the scroll labelled WIAFIALUULI, it crumbles to dust.  You feel momentarily disoriented. It was a scroll of revelation. _u -> r - a scroll of revelation _HP restored. _Done exploring. _Done exploring.u:j u:j8 N  u:j u:jU u:jN u:j ,u:j u:j u:j( u:j u:jn u:j u:j u:j u:j4 u:j u:j u:j u:j" u:j# u:j@$ u:j% u:j+ u:j- u:jm- u:j)/ u:j4 u:j6 u:j?7 u:j88 u:jJ> u:j@ u:j@ u:jA u:jF u:jG u:jCH u:j!I u:jM u:jN u:jWO u:jO u:j(T u:jU u:jWV u:jV u:j\ Bu:jz] u:ja u:jb u:j`c u:jc u:ji Xu:jPk u:jm ,u:j8n u:jp u:j#r u:jir u:j[s u:jwu u:jy Bu:jz u:j| u:j} u:jM~ u:j u:jU u:j u:j u:j2 u:j ,u:jV u:j u:j u:j u:j~ u:j! u:j u:j4 u:j u:j u:j u:j u:j u:j Y  There is a stone staircase leading down here.u:j~ u:j߬ u:j B22  _u:j] u:j &10u:j u:j# u:j u:j ! _You fly downwards.u:j Eu:j: & ##############  #......;.....# 35.0 (25.5) #.##########.#  #.# #.#  #.# #z########### u:j #.# #...z........ ##########.# ########..###  ........##.##..###  ........##.### #.z#..  ........##...##..#.#u:j E u:j u:jT u:j0 a _There is a stone staircase leading up here.u:jn u:jn u:jp u:jv u:jx u:j&} | 37  _u:j~ u:j5 u:j u:j) u:j u:j| u:jʇ u:j* u:j{ u:j u:j u:j u:j\ u:j u:jߓ u:jH u:j u:j u:j u:j֙ u:j u:j u:j: u:jl u:jA u:jR u:j5 u:j u:j u:j| ,u:j u:jj u:j u:j u:j u:j Xu:j u:j u:j u:j u:j u:j u:j u:j u:j u:jC u:j u:j@ u:j u:j r  A skeletal warrior comes into view.u:j #.##.##.##z########.##...z....############.#########.#.........##.##.#.........##.####.#.........##...##.u:j M#.........####.###############.#.......#...........#.........####.###z.......>#####.........# #.# #.#.#####.# #Shocku:j #.....[...# #.###...# #.# #.........# #.##...## #.# #  #####.########.#.....## #.# # z   skeletal warrior (wandering) u:j/ #.............>...####.#### ###########................u:jm b #.....######.####u:j /49.0 (14.0u:j u:jT350.0 (15 _u:j\u:j]u:jh| #.# #.# #.# #z #.# #...z ##.# # #.##.# # #.##.### # #.........##...# # #.####.###### #u:jB.# #.####.###z.> #.........# #.# #.#.#####.#  #.....[...# #.###...# #.#  #.# #.##...## #.# #####.u:jx##.#.....## #.#  #......>...####. ###. #.....######.u:j5z.u:jUu:j݌01.0)u:ju:ju:jm  #.# #.# #.# #z #.# #...z #.#  #.##.#  #.........##.###  #.........##...#  #.####.##### #.z# #.####.###.> #.........# #.# #.#.#####.# #.....[...# #.###...# #.# #.# #.##...## #.# #####.#.#.....## #.# #.....>...####. ## #.....######.Tz.zT   troll (wandering):jp ]9;24H2u:ja #.# #.# #.# #z #.# #...z ############.#  #.........##.# #.........##.### #...##...# #.####. #.z.# #.####.###T.> #...# #.# #.#.#####.# #.....[...# #.###...# #.# #.........# #.##...## #.#u:j{ #####.#.#.....## #.# #.>...####. # #.....######.u:j.u:jő0z.u:j@Tu:jm%3u:ju:ju:j #.# #.# #.# #z #.# #...z ############.#  #.........##.# #...##.### #..##...# #.####. #.z..# #.####.###.> #..# #.# #T#.#####. #.....[...# #.###...# #. #.........# #.##...## #. #####.########.#.....## #. #..>...####. ## #.....######.z.u:ju:j %4u:ju:ju:j #.# #.# #.# #z #.# #... ###.#  #.##.# #.##.### #.##...# #.####. #.z...# #.####.###. #.# #.# #T#.##### #.....[...# #.###...# # #.# #.##...## # #####.########.#.....## # #..>...#### ## #.....######z.5u:jMu:j  #.# #.#   #.# #z   #.# #   ##.#   #.##.#   #.##.###   #.##...#   #u:j/.####.   #.z....#   #.####.###   #.# #.# #T#.   #.....[...# #.###...# u:jb  #.# #.##...## u:j9  #####.########.#.....##   #..>...  u:j ###   #.....u:j/z.u:jHu:j%6u:ju:jwu:j   #.# #.   #.# #z   #.# #   ##.#  u:jU  #.##.#   #.##.###   #.##...#   #.####.  #.z.....#  u:j  #.####.###   #u:j .# #.# #T#.   #.....[...# #.###...#  u:j /  #u:j .# #.##...##   #####.########.#.....##  u:j@  #..>...  u:jx O  ###  u:j D #.....u:jw /z.u:j^ u:j %7u:j u:j u:j,  #.# #  #.# #  #.# #  ##.#   #.##.#u:j,   #.##.###  #.##...#  #.####.  #.z......#  #.####.### u:j-@ #.# #.# #T#.  #.....[...# #.###...# u:j-?  #.# #.##...##  #####.########.#.....##  #.u:j..>...  ###  #.....u:jLz.8u:jdr  #.#   #.#   #.#   ##.#  u:js #.##.#  #.##.###  #.##...#  #.####.  #.z.# u:jRs #.####.###  #.# #.# #T#.u:js  #.....[...# #.###...#   #u:js.# #.##...##  #####.########.#.....u:js  #...>... u:j t ####  #.....u:j'w/z.u:j~u:jѰu:jD;9u:js   #.#  #.#  #.#  ##.#  #.##.#  #.##.###  #.##...#  #.####.  #.z.#  #.####.###  #.# #.# #T#.  #.....[...# #.###...  #.# #.##...  #####.########.#.....  #...>  ####  #.....u:jv u:j x &60u:j= u:j9 u:j  #.#  #.#  #.#  ##.#  #.##.#  #.##.###  #.##...#  #.####.  #.z.#  #.####.###  #.# #.# #T#  #.....[...# #.###  #.# #.##...  #####.########.# u:j #...>  #####  #.....u:jf/z.u:j-z.u:ju:j(%1u:ju:jc  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:jW  Okay, then.u:j:_u:jb. _u:j #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 59/59 ======================== ############.#u:jbMagic: 35/39 =====================--- #.........##.#AC: 0Str: 8 #.........##.###EV: 37 Int: 27 #.........##...#SH: 0Dex: 14 u:j#.........####.##### XL: 11 Next: 39% Place: Dungeon:10 #..;....*..........# Noise: ---------  Time: 15761.0 (0.0) #.........####.###.. -) Magic Parchment u:j#.........# #.# #T# Cast: Shock #.....[...# #.###.. Scroll Fly  u:j#.........# #.##... #####.########.#.... z   skeletal warrior #.............>.u:j+Q ###########..... #..... u:jc_Okay, then.Casting: Swiftness (safe; 1% risk of failure)  u:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  u:jեPress: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (empty space bonus: 8/8)u:j.^z.  Casting: Swiftness (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 dire flail (empty space bonus: 8/8)  The open air twists around violently and strikes the skeletal warrior.u:jfu:jg;22 ===2.0 (1u:jbou:jq> _The skeletal warrior is lightly damaged.u:jh #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 59/59 ======================== ############.#Magic: 31/39 ===================----- #.........##.#AC: 0Str: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 #.........####.##### XL: 11 Next: 39% Place: Dungeon:10 #..;...*...........# Noise: ===------  Time: 15762.0 (0.0) #.........####.###.. -) Magic Parchment #.........# #.# #T# Cast: :j$9;49mShock #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. ###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (lightly damaged, empty spacebonus: 8/8)u:j"z.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 dire flail (lightly damaged, empty spacebonus: 8/8)  The open air twists around violently and strikes the skeletal warrior!u:ju:j&u:j#3.0 (1u:j5u:j> _The skeletal warrior is lightly damaged.u:j:  #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 59/59 ======================== ############.#Magic: 27/39 ================-------- #.........##.#AC: 0Str: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 #.........####.##### XL: 11 Next: 39% Place: Dungeon:10 #..;..*............# Noise: ===------  Time: 15763.0 (0.0) #.........####.###.. -) Magic Parchment #.........# #.# #T# Cast: :j $9;49mShock #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. ###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (lightly damaged, empty spacebonus: 8/8)u:j Mz.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a skeletal warrior, wielding a +0 dire flail (lightly damaged, empty spacebonus: 8/8)  The open air twists around violently and strikes the skeletal warrior!u:jt 8 u:j Z8=4.0 (1u:j u:jh k _The skeletal warrior is moderately damaged.u:jn #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 59/59 ======================== ############.#Magic: 24/39 ==============---------- #.........##.#AC: 0u:jnStr: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 u:jCo#.........####.##### XL: 11 Next: 39% Place: Dungeon:10 u:joO#..;.*.............# Noise: ===------  Time: 15764.0 (0.0) u:jou:j{#.........####.###.. -) Magic Parchment #.........# #.# #T# Cast: Shock #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. ###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (moderately damaged, empty  space bonus: 8/8)u:jys Mz.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a skeletal warrior, wielding a +0 dire flail (moderately damaged, empty  space bonus: 8/8)  The open air twists around violently and strikes the skeletal warrior!u:jzu:jD|*5.0 (1u:ju:j؆ u:j(Z_The skeletal warrior is heavily damaged.u:jQ #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 59/59 ======================== ############.#Magic: 20/39 ============------------ #.........##.#AC: 0Str: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 #.........####.##### XL: 11 Next: 39% Place: Dungeon:10 #..;*..............# Noise: ===------  Time: 15765.0 (0.0) #.........####.###.. -) Magic Parchment #.........# #.# #T# Cast: Shock:j5812;6H #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. ###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (heavily damaged, empty spacebonus: 7/8)u:jzAim  Press: ? - help, Dir - move target: a skeletal warrior, wielding a +0 dire flail (heavily damaged, empty spacebonus: 7/8)  The open air twists around violently and strikes the skeletal warrior but does  no damage.u:jj36----------6.0 (1u:ju:jJ _The skeletal warrior hits you with a +0 dire flail!!u:jv #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 36/59 ==============---------- ############.#Magic: 16/39 =========--------------- #.........##.#AC: 0Str: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 #.........####.##### XL: 11 Next: 39% Place: Dungeon:10 u:j#..;*..............# Noise: ===------  Time: 15766.0 (0.0) #.........####.###.. -) Magic Parchment #.........# #.# #T# Cast: Shock #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. u:j_###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (heavily damaged, empty spacebonus: 7/8)u:jMz Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 dire flail (heavily damaged, empty spacebonus: 7/8)  The open air twists around violently and strikes the skeletal warrior!!  The skeletal warrior is severely damaged.7=7.0 (1u:jHu:jAV _The skeletal warrior misses you.u:j  #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 37/59 ===============--------- ############.#Magic: 12/39 =======----------------- #.........##.#AC: 0Str: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 #.........####.##### XL: 11 Next: 39% Place: Dungeon:10 #..;*..............# Noise: ===------  Time: 15767.0 (0.0) #.........####.###.. -) Magic Parchment #.........# #.# #T# u:j aCast: Shock #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. ###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (severely damaged, empty  space bonus: 7/8)u:j H #.#  #.#  u:j! t#.#  ############.#  #.........##.#  #.........##.###  #.........##...#  #.........# #..;*...... u:jm #.........# #.........# #.#  #.....[...#  #.........#  #####.#####u:j   #..> ####Aim  Press: ? - help, Dir - move target: a skeletal warrior, wielding a +0 dire flail (severely damaged, empty  space bonus: 7/8)  u:j The open air twists around violently and strikes the skeletal warrior!  The skeletal warrior is almost destroyed.u:j+ #.# #.# #.#  ############.#  #.........##.#  #.........##.###  #.........##...#  #.........# #..;*...... #.........# #.........# #.#  #.....[...#  #.........#  #####.##### #..> ####u:j zThe skeletal warrior hits you with a +0 dire flail!!u:je 8/59 ------------3=====8.0 (1u:j! u:j V _* * * LOW HITPOINT WARNING * * *u:j5  #.#Psyko the Zephyrmancer #.#Tengu of Vehumet ***... #.#Health: 8/59===--------------------- u:j ############.#Magic: 9/39=====------------------- #.........##.#AC: 0Str: 8 #.........##.###EV: 22Int: 27 #.........##...#SH: 0Dex: 14 #.........####.##### XL: 11 Next: 39% Place: Dungeon:10 u:jR#..;*..............# Noise: ====-----  Time: 15768.0 (0.0) #.........####.###.. -) Magic Parchment #.........# #.# #T# Cast: Shock #.....[...# #.###.. Scroll Fly  #.........# #.##... #####.########.#.... z   skeletal warrior #.............>. ###########..... #.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (almost destroyed, empty  space bonus: 7/8)u:j4)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 dire flail (almost destroyed, empty  space bonus: 7/8)  The open air twists around violently and strikes the skeletal warrior.  You destroy the skeletal warrior!u:jlRu:j348===-9.0 (1Shocku:j;u:jD>Z _Vehumet accepts your kill.u:j Iu:j 9 37  u:j u:j u:j u:j u:j c10/39=u:jQ u:j˙ u:j1 u:j u:jڞ u:jk c10/59=u:j u:jB u:j u:j٥ u:jŨ u:j< L11=u:j u:j u:j) S1=u:j u:jp u:jҲ u:jQ u:j u:jw u:jո u:j! u:j S2=u:j u:j u:j# 72u:j u:jD u:j u:j 3=3==u:j u:j u:j u:jN u:j u:j" u:j u:jJ u:j u:j u:j  u:j w4=4=u:j u:jm u:j u:j u:j u:jk u:j u:j u:jB 5=5=u:j u:j u:jY u:j u:j0 u:j u:j u:jc u:jF S6=u:j! u:j$ u:j:% D6=u:jD& u:j) u:j|) u:j- u:j0 u:j*1 u:j3 u:j 5 u:j5 77u:j6 u:j9 u:j: S7=u:jc; u:j > u:j> u:j9F 8=u:j,G u:jjR u:jtU u:jV ^8==u:j%Y u:j[ u:j9\ u:jR_ u:j b u:jb S9=u:jm u:jcs ,u:jHt u:jw u:jy K9=u:jZ{ u:j `20=u:j[ u:j u:ja u:jׅ u:j ,u:jB u:jݏ u:j N20=u:j u:jǔ u:jO S1=u:jƖ u:jB ,u:j u:j) u:j W1=u:j# u:jE u:j 72u:jf u:ji u:jҩ u:j u:jQ u:j u:j& u:j[ g  A troll comes into view.u:j @2=T----ShockT   troll (wandering)u:j 0817.0 (48.0)u:j u:j N---8.0 (49 _u:jD u:j u:j{P###########.........##..##.#####).....T..............####.###.. #.# #T#[##....####.########.#. #.............>##########.... #.#u:jBR1T.u:j ZWTu:j_e3===9.0 (1.0)u:jGfu:jh' _The troll shouts!u:jP###########.........##..##.#####)....T...............####.###.. #.# #T#[##....####.########.#. #.............>##########.... #.#u:jK.Tu:j!u:j'/--20u:j/u:j1u:jC1###########.........##..##.#####)..................T.####.###....# #.# #T#[##....####.########.#. #.............>##########.... #.#u:j5EK.Tu:jMu:jR\=--1u:ju:j  #.........##.#  #.##.### #.##...#  #.####.###### #...)........#. #.........####.###... #......T..# #.# #T# #.....[...# #.###... u:j9 #...;.....# #.##...# #####.########.#..  #.............> ###########.....  #.....# #..#.##  #..#.# ###..#...u:j K.Tu:j: 4=3=2u:jf#  ############.#  #.##.#   #.##.###  #.##...#   #...####.#####  #...)..............#  #.####.###.  #.........# #.# #T#  #..;..T...# #.###..  #.........# #.## #####.########.#..  #.............> ###########.....  #.....   #..#.#  #..#.  #..#.#T[u:jiu:jk%3u:jrqu:j9su:j ############.#Psyko the Zephyrmancer #.........##.#Tengu of Vehumet ***... #.........##.###Health: 24/59 =========--------------- #.........##...#Magic: 19/39 ===========------------- #.........####.##### AC: 0Str: 8 #...)..............# EV: 37 Int: 27 #.........####.###.. SH: 0Dex: 14 #.........# #.# #T# XL: 11 Next: 48% Place: Dungeon:10 #..;.*[...# #.###.. Noise: ---------  Time: 15823.0 (0.0)u:j׀S[34m #.........# #.##... -) Magic Parchment #####.########.#.... Cast: Shock #.............>. Scroll Fly  ###########..... #..... T   troll #..#.# #..#.# #..#.# _The troll shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8)u:j[T.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 8/8)  The open air twists around violently and strikes the troll!!u:j,? u:j422 ===4.0 (1u:juo _The troll is almost dead.u:jm ############.#Psyko the Zephyrmancer #.........##.#Tengu of Vehumet ***... #.........##.###Health: 24/59 =========--------------- #.........##...#Magic: 15/39 =========--------------- #.........####.##### AC: 0Str: 8 #...)..............# EV: 22Int: 27 #.........####.###.. SH: 0Dex: 14 #.........# #.# #T# XL: 11 Next: 48% Place: Dungeon:10 #..;*.[...# #.###.. Noise: ===------  Time: 15824.0 (0.0) u:j[14G#.........# #.##... -) Magic Parchment #####.########.#.... Cast: Shock #.............>. Scroll Fly  ###########..... #..... T   troll #..#.# #..#.# #..#.# _The troll is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (almost dead, empty space bonus: 7/8)u:jF [Aim  Press: ? - help, Dir - move target: a troll (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the troll!  You kill the troll!Vehumet accepts your kill.u:j&e515.0 (1Shocku:jAu:jH _The troll leather armour is intact enough to wear.u:jo9Q #.#  #.##.#  #.##.###  #.##...#  #.####.# #...).#. #.####.###. #.# #.# #T#. u:j9:#...;.[...# #.###. #.# #.##...# #####.########.#. #....>. u:j9###########. #.....# u:j:#..#.# #..#.#  #..#.#u:jOCu:jN25=6 37  ---6u:jUu:jW$  Things that are here:u:jd _a +0 troll leather armour; a troll corpseu:ju:jm22 ---7u:ju:j u:jQ-_A - a +0 troll leather armouru:jg^u:jL_3u:j3cu:jc_ 37  u:jHhu:j vu:jvK6=u:jyu:jk~u:jS7=u:ju:ju:ju:j$u:jG7u:jN^8==u:ju:jEu:ju:jEu:j3i8=u:j5u:j,u:jLu:ja9=u:j&u:jla9=u:ju:ju:ju:ju:ju:jN20=u:ju:ju:j,u:j? u:j T30=u:ju:j,u:ju:j$%m1=u:j+1=u:jS1,u:jb3u:j6u:j_2=2=3=3==u:j cu:jcu:jdu:jChu:jhu:jqju:jnu:joq44=u:j qu:js,u:juu:jpxu:j~5=u:ju:jM5=u:ju:j5u:jۇu:ju:jߎw6=u:jt6==u:jJ,u:jcu:ju:ju:j@u:jS7=u:j'u:j+7=u:j8=u:ju:j]M8=u:ju:j^u:j,u:j*u:j@99u:ju:ju:jMu:ju:j u:jW W9=u:jlu:ju:j;T40=u:j\u:ju:j6u:j4u:j!u:j[!u:j0u:jm2u:j3L30=u:j5u:jR:u:j:K1=u:j<u:jA,u:jCu:jT342=1==u:jUu:jVu:jWu:jXu:j\u:jbu:jcu:jj3=2=u:j^ju:jnu:jQ43=5=4=u:jqu:j,u:j{u:j,u:jsu:jk6=u:jYu:ja5=u:ju:j,u:ju:j u:jK7=u:ju:jt6==u:ju:j~,u:jLu:ju:jU8=u:ju:j[Bu:j7=u:ju:j`%9u:ju:j ,u:ju:j8=u:jRu:jE50=u:ju:jmu:j u:ju:ju:j~9==u:jE4 _Magic restored.u:jU1=u:ju:j,u:j` u:jW$,u:j&u:je*O=u:jE+u:j/u:j7a2=u:j:u:j;u:j@,u:jAu:jBu:jEk3=u:j?Gu:j-Ou:j[nu:jc,u:jlu:jp;4u:j.}u:j~u:ju:jTK5=u:jOu:j,u:jȗ,u:jou:ju:ju:j9U6=u:ju:jBu:j Bu:j-Xu:ja7=u:ju:ju:j1u:j?u:ju:ju:j u:j U8=u:jou:ju:j^u:ju:jP u:jI",u:j+,u:j,u:jGI9= _HP restored.u:jHOBu:jOu:jM`=u:ja,u:jbu:jxu:j|u:jn,u:j#,u:j˄u:jօu:j u:j5u:jyu:ju:ju:ju:j u:jou:j;u:jҙXu:ju:jӝ,u:j%u:j|u:jѡu:j u:jϣu:jKu:jdu:ju:ju:ju:ju:jMu:jʲu:ju:j,u:jau:ju:j߾u:j%u:ju:ju:jZ;22 u:j8u:jN _You now have 926 gold pieces (gained 20).u:ju:jC_ 37  u:ju:ju:ju:j#u:ju:ju:j u:jOu:ju:ju:j9;22 u:ju:jN _You now have 941 gold pieces (gained 15).u:ju:j(_ 37  u:j3u:j{P  There is a stone staircase leading up here.u:j a _u:j8 u:j; u:ju:ju:jq  A two-headed ogre comes into view.u:jZ=u:jg> ###..#.........# #.. #.......######## ##. #..)....# . #.......####### . #......#  #.<.....#####.#  #.......# #.#  ####.......# #z#  ........;.### #.#  .!........#######.#  ####....?.......#.# Shock #.####.#.....#.#  #. #.....O...# #.u:j ?"[39;49m #.........# O   two-headed ogre (wandering) #............ #.........##.# ##........# u:j|Nc97043.0)O.u:jGZFOu:j#hl  ==14u:jtQ _The two-headed ogre shouts in stereo!u:ju^ #..#.#######.# # ###..#.........#  #.......######## ## #..)....#  #.####### #.............# #.<.....#####.# #.......# #.# ####..;....# #z# ..### #.# .!........#######.#####....?.......#.# #.####.#..O..#.# #. #.##. #...# #.... .##.#u:ju:jmk--2.0)Shocku:ju:j< #..#.# #.# # #..#.#######.# # ###..#.........#  #.......######## # #..)....#  ######## #.............# #.<.....#####.# #.# #.# ####.......# #z# ....### #.# .!........#######.#####....?.......#.# #.####.#..O..#.# #. #....##. ## #....Ou:jO   two-headed ogreu:jP--3Shocku:ju:ju:jh#.#  #..#.#########..#..............######## #)....# ######...........### . ####.......# #z...## .!........##########....?..O..####.#..O..#.#.#u:j3Ou:j5.O   two-headed ogreu:jR%4u:jw _There is a stone staircase leading up here.u:j S  #.#  #..#.# #.#  #..#.###  ###..#....  #.......#  #..)....#  #.......#######  #.............#  #.;.....#  #.......# #.#  ####.......# #z#  ..........### #.#  .!........#  ####....?.  #.####.#.  #. #....  #.  u:j{C  #.#  #..#.# #.#  #..#.###u:j4  ###..#....  #.......#  #..)....#  #.......#######  #.............#  #.;.....#  #.......# #.#  ####.......# #z#  ..........### #.#  u:j6 .!........# ####....?.  #.####.#. #. #.... #. u:j٩u:j60u:j-| _A two-headed ogre is nearby!u:jϿ #..#.## #.# # Psyko the Zephyrmancer#..#.# #.# # Tengu of Vehumet ***...#..#.#######.# # Health: 59/59 ========================###..#.........# # Magic: 35/39 =====================---#.......######## # AC: 0Str: 8#..)....#EV: 37 Int: 27#.......#######SH: 0Dex: 14#.............#XL: 11 Next: 51% Place: Dungeon:10#.;.....#####.#Noise: ---------  Time: 15974.0 (0.0)#.......u:j P# #.#-) Magic Parchment####.......# #z#Cast: Shock..........### #.#Scroll Fly .!........#######.#####....?.*.....#.#O   two-headed ogre#.####.#..O..#.##. #.........##. #.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (empty space bonus: 5/8)u:ja $O.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (empty space bonus: 5/8)  The air twists around and strikes the two-headed ogre.u:j? u:jX ;22 ===5.0 (1u:j" u:jF = _The two-headed ogre is lightly wounded.u:j#..#.## #.# # Psyko the Zephyrmancer#..#.# #.# # Tengu of Vehumet ***...#..#.#######.# # Health: 59/59 ========================###..#.........# # Magic: 31/39 ===================-----#.......######## # AC: 0Str: 8#..)....#EV: 22Int: 27#.......#######SH: 0Dex: 14#.............#XL: 11 Next: 51% Place: Dungeon:10#.;.....#####.#Noise: ===------  Time: 15975.0 (0.0)#.......:jZ40m# #.#-) Magic Parchment####.......# #z#Cast: Shock..........### #.#Scroll Fly .!.......*#######.#####....?.......#.#O   two-headed ogre#.####.#..O..#.##. #.........##. #.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (lightly wounded, empty space bonus: 6/8)u:jMO.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the two-headed ogre!u:j9 u:j*6.0 (1u:j _The two-headed ogre is moderately wounded.u:j #..#.## #.# # Psyko the Zephyrmancer#..#.# #.# # Tengu of Vehumet ***...#..#.#######.# # Health: 59/59 ========================###..#.........# # Magic: 27/39 ================--------#.......######## # AC: 0Str: 8#..)....#EV: 22Int: 27#.......#######SH: 0Dex: 14#.............#XL: 11 Next: 51% Place: Dungeon:10#.;.....#####.#Noise: ===------  Time: 15976.0 (0.0)#.......:j 40m# #.#-) Magic Parchment####.......# #z#Cast: Shock........*.### #.#Scroll Fly .!........#######.#####....?.......#.#O   two-headed ogre#.####.#..O..#.##. #.........##. #.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (moderately wounded, empty space bonus: 8/8)u:j8 MO.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!7.0 (1 _The two-headed ogre is heavily wounded.u:jN #..#.## #.# # Psyko the Zephyrmancer#..#.# #.# # Tengu of Vehumet ***...#..#.#######.# # Health: 59/59 ========================###..#.........# # Magic: 23/39 ==============----------#.......######## # AC: 0Str: 8#..)....#EV: 22Int: 27#.......#######SH: 0Dex: 14#.............#XL: 11 Next: 51% Place: Dungeon:10#.;.....#####.#Noise: ===------  Time: 15977.0 (0.0)#.......:jL 40m# #.#-) Magic Parchment####..*....# #z#Cast: Shock..........### #.#Scroll Fly .!........#######.#####....?.......#.#O   two-headed ogre#.####.#..O..#.##. #.........##. #.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (heavily wounded, empty space bonus: 8/8)u:jtMO.  Confirm with . or Enter, or press ? or * to list all spells.u:jAim  Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre! u:j&H48.0 (1u:j,$h _The two-headed ogre is severely wounded.u:j 3#..#.## #.# # Psyko the Zephyrmancer#..#.# #.# # Tengu of Vehumet ***...#..#.#######.# # Health: 59/59 ========================###..#.........# # Magic: 20/39 ============------------#.......######## # AC: 0Str: 8#..)....#EV: 22u:j +Int: 27#.......#######SH: 0Dex: 14#.............#XL: 11 Next: 51% Place: Dungeon:10#.;.....#####.#Noise: ===------  Time: 15978.0 (0.0)#.*.....# #.#-) Magic Parchment####.......# #z#Cast: Shock..........### #.#Scroll Fly .!........#######.#####....?.......#.#O   two-headed ogre#.####.#..O..#.##. #.........##. #.........#u:j  5Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (severely wounded, empty space bonus: 7/8)u:j2 )Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the two-headed ogre!!  You kill the two-headed ogre!  Vehumet accepts your kill.u:j )u:j  3==609.0 (1Shock _You feel your power returning.  Your base Translocations skill increases to level 1!u:j&u:j)q _Your base Earth Magic skill increases to level 1!u:j 8 3u:j'Q  37  _u:j74==5=6==u:j}\7=8=u:j~,u:jǂu:jMu:ju:jeu:jډW9=u:j30=1==u:j Bu:j,u:j#u:jt)2=u:j0.u:j /u:j2u:jp4,u:jk7u:j%:u:j:K3=u:j<u:j@,u:j u:ju:jzu:ju:j@ u:j0u:ju:jk4=u:jUu:jFu:ju:jAu:j:#,u:j%u:j;)u:j)K5=u:j+u:j/u:jP0u:j2u:j5u:jR6u:j;u:j<u:j+=u:jv?u:jCu:j9D#6u:jnDE==u:jFu:jMu:jMu:jOu:jSu:jTu:jUu:jOZu:jZu:j]u:j`u:jZaU7=u:jcu:jUhu:jhu:j;ku:jiou:jou:jru:jXwu:jwu:jyu:j~u:j~K8=u:jUu:jku:jhu:jBu:ju:jq,u:j9==u:ju:ju:ju:ju:j4u:jZu:jֳ,u:j:u:juu:jpu:ju:jKu:j!u:j5u:j'9=u:ju:ju:j ,u:ju:ju:j|;22 u:ju:jh _T - 3 scrolls of torment (gained 1)u:j}u:j_ 37  u:ju:ju:ju:jGu:ju:jBu:j u:ju:ju:jQu:ju:jp u:ju:jxu:j u:j7u:ju:ju:jEu:jbu:j"u:j##u:j$u:jo8L #.......##### #..)....#  #.......##### #............. #.<.....#####. #.).....# #.##########.......# #z#......### #.#.....;........#######.---#..######............#. #.####.#.....#. #.# #......... #.# #......... ... #.........  #.. #.........  ##. ##........u:j9  .......!.. u:j@26053.0 (74.0)u:jG\22 ---4.0 (75u:jMu:jIPX _j - a murky green potionu:j u:j u:j  u:j u:j u:jY  37  u:j u:j u:j u:j u:j u:j u:j[ u:j u:j u:j u:j> u:jz u:j;" u:j" u:j# u:j% u:j' u:j' u:j( u:j+ u:j 22  _c - 6 potions of curing (gained 1)####............#.# #.#.####.#.....#.# #.#.# #.........# #.#.# #.........#### #... #............. #.. #.........##.# .......##. ##........# # ###...#..##.:j 69;49m.........# ...?..#.###...#;## ###.. ##69.0 (1#. #####.# ##.#####.# z....#.# #######..##..... [... ###  37  70.0 (16u:j u:j - _Found a pair of gloves.u:j3u:jҤu:jǨu:ju:j۱Bu:ju:ju:ju:ju:ju:ju:ju:ju:ju:ju:j@u:jAu:j,u:ju:jXu:ju:ju:ju:ju:j,u:j'u:j u:jBu:ju:j. #. #####.# .# ##.## # #.###.# z... #.#...##.# ##### ### #.........  ....###...####..  ...............  ......[...##### ## ###.###.#.#  #...;...#  .........###  ##########  80u:jv4522 1.0 (11u:j@u:j}C. _i - a scroll of identifyu:ju:j 37  u:j nu:j Bu:j?u:j@u:jAu:jJu:jOLu:jN,u:jNu:jpPu:jQu:jRu:ju:jBYu:jy #.).....# #.# #.# # Psyko the Zephyrmancer ##.......# #.# #.# # Tengu of Vehumet ***... .......### #.# #.# # Health: 59/59 ======================== .......#######.# #.# # Magic: 38/39 =======================- #............#.# #.# # AC: 0Str: 8 #.####.#.....#.# #.# # EV: 37 Int: 27 #.# #.........# #.# # SH: 0Dex: 14 u:jz#.## #.........######.#. #.# # XL: 11 Next: 60% Place: Dungeon:10 ...# #..........;.....). ####.#  Noise: ---------  Time: 16165.0 (0.0) #..# #.........##.##..o........## -) Magic Parchment ##.####........# .# ###...#.... Cast: Shock  #.##..........# .# ...?..#.... Scroll Fly  #.##.###...#.## .# ###.. ##.##  #.##.# #####.# .# ##.###.## oo 2 orcs (wandering)  #.##.# #.###.# z........  #.##.# #.#...##.# ######.##  #.##.##### #......... #. #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: u:j{[man orc, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!u:j0 #.) #.# #.#  #.# #.#  #.# #.# . #.# ..... #.# .####. #.# .# #.. #.# u:j .## #.. #.# ..# #..******.   #.... .#  #.##..u:j8 .# ...?   .# ###.. u:je   .#    orc  u:jà      #.  #. u:jN3o.u:j(......u:j922 =6.0 (1u:jsu:j!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.u:jAc #.).....# #.# #.# # Psyko the Zephyrmancer ##.......# #.# #.# # Tengu of Vehumet ***... .......### #.# #.# # Health: 59/59 ======================== .......#######.# #.# # Magic: 37/39 ======================-- #............#.# #.# # AC: 0Str: 8 #.####.#.....#.# #.# # EV: 22Int: 27 #.# #.........# #.# # SH: 0Dex: 14 #.## #.........######.#. #.# # XL: 11 Next: 60% Place: Dungeon:10 ...# #..........;.....). ####.#  Noise: =--------  Time: 16166.0 (0.0) #..# #.........##.##...........## -) Magic Parchmenu:jdt ##.####........# .# ###...#.... Cast: Shock  #.##..........# .# ...?..#.... Scroll Fly  #.##.###...#.## .# ###.. ##.##  #.##.# #####.# .# ##.###.## o   orc (wandering)  #.##.# #.###.# z........  #.##.# #.#...##.# ######.##  #.##.##### #......... #. #Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.u:j?jL #.) #.# #.#  #.# #.#  #.# #.# . #.# ..... #.# .####. #.# .# #.. #.# .## #.. #.# ..# #..******.  u:jj #.... .#  #.##.. .# ...?   .# ###..    .#             #.  #.  u:jwA.....)u:j8=7.0 (1Shocku:j u:j 4 _You feel your power returning.u:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:jcu:j~u:ju:jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u:jr  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j u:jl u:j u:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failureu:ja )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u:jL  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:ju:ju:j$u:j?'  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u:j? 3u:j7A u:je & 37  _9==u:jf Xu:jh u:jj u:j4k u:j{m u:jn u:j r u:j{r u:js u:jX ^=onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc wizard. It is wielding a +0 dagger.u:j) ....# #.# .# #.# #.# ..### #.# #.# #.# #.# #######.# #.# #.# #.# ..#.# #.# #.# #.# .#.....#.# #.# # #.# #.###.........# #.#o# #.# #..............######.#.# #.# ##### #................).#####.# #.........##.##.....#######-#........##.##..###...#.....z... ..........##.##.....?..#.....####:jZ ;44HShock .###...#.###.##.####.. ##.##.# .# #####.# #.##.# ##.###.##.## .# #.###.##.# z............. o   orc wizard (asleep) .# #.#...##.# ######.##.#### .##### #......... #. #.# .....###...####.. .. #.#u:j u:j} %73.0 (6u:j Y  -u:j{ *4.0 (7 _u:j u:jG u:j....# #.# .# #.# #.#Psyko the Zephyrmancer ..### #.# #.# #.# #.# # Tengu of Vehumet ***... ..#######.# #.# #.# #.# # Health: 59/59 ======================== ........#.# #.# #.# #.# # Magic: 35/39 =====================--- u:j5#.#.....#.# #.# # #.# #.#### AC: 0Str: 8 #.........# #.#*# #.# #..... EV: 37 Int: 27 #.........######.#.# #.# ###### SH: 0Dex: 14 #................).#####.## XL: 11 Next: 60% Place: Dungeon:10 u:js#.........##.##.;.........####### Noise: ---------  Time: 16174.0 (0.0) ##........##.##..###...#.....z... -) Magic Parchment ..........##.##.....?..#.....#### Cast: Shock u:j{.###...#.###.##.####.. ##.##.#Scroll Fly .# #####.# #.##.# ##.###.##.#### u:j.# #.###.##.# z............. o   orc wizard (asleep) u:j.# #.#...##.# ######.##.#### .##### #.........#. #.# .....###...####.... #.#Casting: Shock (safe; 1% risk of failure)  u:j9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  u:j_Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, empty  space bonus: 1/8)u:j.oAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, empty  space bonus: 1/8)  The confined air twists around weakly and strikes the orc wizard!  The orc wizard is severely wounded. oYou hear a shout!u:jkoo 2 orc wizardsu:j;22 ===5.0 (1u:ju:jx _You encounter an orc wizard. It is wielding a +0 dagger.u:j~.# #.# #.# #.#...# #.# .# #.# #.# .### #.# #.# #.# #.# #######.# #.# #.# #.# .........#.# #.# #.# #.# #.#.....#.# #.# # #.# #.###  #..# #.#o# #.# #....  #######.#o# #.# ####  #.......;.).#####.#  ..##.##...........###### ###.##.##..###...#.....z.. #..........##.##...:j40m..?..#.....### #.###...#.###.##.####.. ##.##.# #.# #####.# #.##.# ##.###.##.### o   orc wizard #.# #.###.##.# z............ #.# #.#...##.# ######.##.### #.##### #......... #. #.#u:jK.ou:jR*ou:jv.o 2 orc wizardsu:jq 37  ---6u:jKu:j').....# #.# #.# #.#.# #.# .# #.# #.#.### #.# #.# #.# #.#.#.# #.# #.# #.#.#.# #.# #.# #.##.#.....#.# #.# # #.# #. #.# #.#.# #.# # # #.######.#o# #.# # #.o.#####.# # #.##.##.#u:j.##.##..###...#.....z ##.##.##.....?..#..... ##.###...#.###.##.####.. ##.##.# ##.# #####.# #.##.# ##.###.##. ##.# #.###.##.# z ##.# #.#...##.# ######.##. ##.##### #. #. #.#u:jo).ou:ju:jA---7u:j!u:j#u:je .).....# #.# #.# #.#.# #.# .# #.# #.#.### #.# #.# #.# #.#.#.# #.# #.# #.#.#.# #.# #.# #.#u:j n#.#.....#.# #.# # #.# #. # #.........# #.#.# #.# # ## #.######.#.# #.# .# #.oo.#####.# .# #.##.##. .####........##.##..###...#.....z .##.##.##.....?..#..... .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##. .##.# #.###.##.# z .##.# #.#...##.# ######.##. .##.##### #. #. #.#u:j̔ /o.u:jР u:jG ,*u:j6  u:j    orc wizardThe orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!u:jW9 8{u:j: \6===8u:jG u:jJ _Deactivating autopickup; reactivate with Ctrl-A.u:jF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j.).....# #.# #.# #.# Psyko the Zephyrmancer .......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 59/59 ======================== .....#######.# #.# #.# #.# Magic: 35/39 =====================--- ...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 37 Int: 27 # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 .# #............;*o.{.#####.#  Noise: ==-------  Time: 16178.0 (0.0) .# #.........##.##...........#### -) :j%mMagic Parchment .####........##.##..###...#.....z Cast: Shock .##..........##.##.....?..#.....# Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##.# o   orc wizard .##.# #.###.##.# z.......... .##.# #.#...##.# ######.##.# .##.##### #......... #. #.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  u:jȆPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)u:j&vS o*u:j ?**u:j i.).....# #.##.# #.# Psyko the Zephyrmancer .......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 59/59 ======================== .....#######.# #.# #.# #.# Magic: 35/39 =====================--- ...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 37 Int: 27 u:j # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 .# #............;*****#####.#Noise: ==-------  Time: 16178.0 (0.0) .# #.........##.##...........#### -) Magic Parchment .####........##.##..###...#.....z Cast: Shock .##..........##.##.....?..#.....# Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.#:j' 0m ##.###.##.# o   orc wizard .##.# #.###.##.# z.......... .##.# #.#...##.# ######.##.# .##.##### #.........#. #.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is almost dead.u:jg .o.{.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is almost dead.The zap hits something.u:j6 :*u:j }  The orc wizard gestures at you while chanting.u:j. 0)u:j4 3;u:j95 22 9.0 (1ShockConf Scroll Fly u:j g _You are confused.u:j3u:ju:ju:jΐY _You're too confused to cast spells.u:jY)u:jz+p Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.u:ju:j5u:j2;.).....# #.##.# #.# Psyko the Zephyrmancer .......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 59/59 ======================== .....#######.# #.# #.# #.# Magic: 35/39 =====================--- u:j]3...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 22Int: 27 # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 .# #............;.o.).#####.#u:j*4)Noise: ==-------  Time: 16179.0 (0.0) .# #.........##.##...........#### -) Magic Parchment .####........##.##..###...#.....z Cast: Shock .##..........##.##.....?..#.....# Conf Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##.# o   orc wizard u:j^4Q.##.# #.###.##.# z.......... .##.# #.#...##.# ######.##.# .##.##### #.........u:j4#. #.#The zap hits the orc wizard.  The orc wizard is almost dead.u:j4|The zap hits something.  The orc wizard gestures at you while chanting. u:j4_You are confused. _You're too confused to cast spells.u:j6?P  Okay, then.u:jUa _u:jWFo.u:ju:jv4--80.0 (1u:ju:j 0{u:j2 _You bump into the rock wall.u:jFA  You bump into the rock wall.u:j6--6==-1u:ju:j? _The orc wizard hits you with a +0 dagger.u:jR  You flutter at the orc wizard but do no damage.The orc wizard is almost dead. *******The orc wizard points at you and mumbles some strange words.u:j4&y......;=2u:j8u:j:S _The puff of flame misses you.u:j  You completely miss the orc wizard.The orc wizard is almost dead.u:j\ --3u:j u:jp [ _The orc wizard completely misses you.u:jO  You bump into the rock wall.  You feel less confused.u:jV:*u:j93 The orc wizard casts a spell.u:jʾ8{u:j{u:jX7=-====u:j4u:j u:j|u:j; _The orc wizard flickers and vanishes!u:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j.).....# #.# #.# #.# Psyko the Zephyrmancer .......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 57/59 =======================- .....#######.# #.# #.# #.# Magic: 35/39 =====================--- ...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 22Int: 27 # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 u:j.# #............;{{.).#####.#  Noise: ====-----  Time: 16184.0 (0.0) .# #.........##.##...........#### -) Magic Parchment .####........##.##..###...#.....z Cast: Shock .##..........##.##.....?..#.....# Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##.#  .##.# #.###.##.# z..........  .##.# #.#...##.# ######.##.#  .##.##### #......... #. #.#  _The orc wizard flickers and vanishes!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:jnAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineu:j~5;*u:j ?**u:j>.).....# #.##.# #.# Psyko the Zephyrmancer .......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 57/59 =======================- .....#######.# #.# #.# #.# Magic: 35/39 =====================--- ...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 22Int: 27 # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.:jE@33m#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 .# #............;*****#####.#Noise: ====-----  Time: 16184.0 (0.0) .# #.........##.##...........#### -) Magic Parchment .####........##.##..###...#.....z Cast: Shock .##..........##.##.....?..#.....# Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##.#  .##.# #.###.##.# z..........  .##.# #.#...##.# ######.##.#  .##.#####:j@*9m #.........#. #.#  _The orc wizard flickers and vanishes!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineu:jir{{.).  The zap hits something.u:jTJ  You hear some strange, mumbled words.u:jfu:jVm6===--5.0 (1u:jru:jwn _Something tries to affect you, but you resist.u:jb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:jD/.).....# #.# #.# #.# Psyko the Zephyrmancer .......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 57/59 =======================- .....#######.# #.# #.# #.# Magic: 35/39 =====================--- ...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 22Int: 27 # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 .# #............;{{.).#####.#  Noise: ==-------  Time: 16185.0 (0.0) .# #.........##.##...........#### -) Magic Parchment .####....:j}039;49m....##.##..###...#.....z Cast: Shock .##..........##.##.....?..#.....# Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##.#  .##.# #.###.##.# z..........  .##.# #.#...##.# ######.##.#  .##.##### #......... #. #.#  _Something tries to affect you, but you resist.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineu:j5;*u:j?**u:j. .).....# #.# #.# #.# Psyko the Zephyrmancer u:j.......# #.# .# #.# #.# Tengu of Vehumet ***... .....### #.# #.# #.# #.# Health: 57/59 =======================- .....#######.# #.# #.# #.# Magic: 35/39 =====================--- ...........#.# #.# #.# #.# AC: 0Str: 8 ####.#.....#.# #.# # #.# #.# EV: 22Int: 27 # #.........# #.#.# #.# #.. SH: 0Dex: 14 ## #.........######.#.# #.# ### XL: 11 Next: 60% Place: Dungeon:10 .# #............;){.).#####.#  Noise: ==-------  Time: 16185.0 (0.0) .# #.........##.##...........#### -) Magic Parchment .####........##.##..###...#.....zu:jO[m Cast: Shock .##..........##.##.....?..#.....# Scroll Fly .##.###...#.###.##.####.. ##.##.# .##.# #####.# #.##.# ##.###.##.#  .##.# #.###.##.# z..........  .##.# #.#...##.# ######.##.#  .##.##### #......... #. #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits something.  Vehumet accepts your kill.You feel your power returning.u:j)The zap hits something.  Vehumet accepts your kill.  You feel your power returning.  u:jReactivating autopickup.You feel a bit more experienced. The zap hits something!  Vehumet accepts your kill.u:j&) #.# #.# u:j?' #.# .# #.#  #.# #.# #.#  #.# #.#  #.# #.#  #.# # #.#   #.#.# #.#   #.#  u:j'*****  ?          #. u:j%)).).7=1-6.0 (1 _You feel your power returning. You feel a bit more experienced.v:j H 37  88==9=9==v:ji |  Things that are here:v:j j  a +0 dagger; a +0 robe; an orc corpsev:jW v:j @= _v:j0 v:jl v:j v:jx v:j v:jv v:j? v:j] 9=v:j v:jP v:j # v:j~# v:j$ v:j& v:j1( ,v:j!) v:j* v:j, v:j- v:jR. v:j0 v:j#1 ;22 v:j1 v:j 6 I _i - 2 scrolls of identify (gained 1)v:j}7 v:j7 _ 37  v:j8 v:j\M v:jS v:j W ,v:j.Y v:j[ v:j] v:jI^ v:j_ v:jc v:jZe v:jf v:jf v:jh v:j~i v:jj ,v:jm v:jbp  You encounter an orc knight draugr. It is wielding a +0 short sword.v:jL .#.##...........#######.# #.##..###...#.....z....# ..##.##........#.....###### #...#.###.##.####...##.##.# #####.# #.##.#####.###.##.######  #.###.##.##..................  #.#...##.##.######.##.######## #...######.##.# .###...####....;......##.# -- ..............Z..# ...[...################### Shock #.###.#.# #......v:j. .#.....###Z   orc knight draugr (dormant) ####### v:jg 1209.0 (23.0)v:j }  -10.0 (24 v:j _v:jl v:j2 v:j.......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== #...#.###.##.####...##.##.#Magic: 38/39 =======================- #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 37 Int: 27#.#...##.##.######.##.####### SH: 0Dex: 14 ### #...........######.##.#XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;***...##.#Noise: ---------  Time: 16210.0 (0.0) ....................[0;10v:jR;1m****..#-) Magic Parchment ....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight draugr, wielding a +0 short sword (dormant, 100% to hit)  The zap hits the orc knight draugr.v:j~ Z.v:jn).....Z.v:jF922 =1.0 (1v:j^v:jMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight draugr, wielding a +0 short sword (dormant, 100% to hit)  The zap hits the orc knight draugr. _The orc knight draugr is lightly damaged.v:j<d.......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== #...#.###.##.####...##.##.#Magic: 34/39 ====================---- #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 22Int: 27#.#...##.##.######.##.####### SH: 0Dex: 14 v:j=### #...........######.##.#XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;......##.#Noise: =--------  Time: 16211.0 (0.0) ......................*...#-) Magic Parchment ....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetv:j>zAim: an orc knight draugr, wielding a +0 short sword (lightly damaged, empty  space bonus: 4/8)v:j8Z.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc knight draugr, wielding a +0 short sword (lightly damaged, empty  space bonus: 4/8)  The air twists around and strikes the orc knight draugr!v:jA9 v:jE3==2.0 (1v:j.Mv:jPl _The orc knight draugr is moderately damaged.v:j.......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== v:j\#...#.###.##.####...##.##.#Magic: 30/39 ==================------ #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 22Int: 27#.#...##.##.######.##.####### SH: 0Dex: 14 ### #...........######.##.#XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;......##.#Noise: ===------  Time: 16212.0 (0.0) .....................*....#-) Magic Parchment v:jPs....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jQAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight draugr, wielding a +0 short sword (moderately damaged, emptyspace bonus: 5/8)v:j MZ.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight draugr, wielding a +0 short sword (moderately damaged, emptyspace bonus: 5/8)  The air twists around and strikes the orc knight draugr.v:j v:j *3.0 (1v:j# v:j l _The orc knight draugr is moderately damaged.v:jK .......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== #...#.###.##.####...##.##.#Magic: 26/39 ================-------- #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 22Int: 27#.#...##.##.######.##.####### SH: 0Dex: 14 ### #...........######.##.#XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;......##.#Noise: ===------  Time: 16213.0 (0.0) ....................*v:jw &.....#-) Magic Parchment ....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight draugr, wielding a +0 short sword (moderately damaged, emptyspace bonus: 5/8)v:j MZ.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight draugr, wielding a +0 short sword (moderately damaged, emptyspace bonus: 5/8)  The air twists around and strikes the orc knight draugr.v:j1 v:j 274.0 (1v:j v:j l _The orc knight draugr is moderately damaged.v:j.......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== #...#.###.##.####...##.##.#Magic: 23/39 ==============---------- #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 22Int: 27#.#...##.##.######.##.####### SH: 0Dex: 14 ### #...........######.##.#XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;..*...##.#Noise: ===------  Time: 16214.0 (0.0) .........[37v:j!&m.................#-) Magic Parchment ....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight draugr, wielding a +0 short sword (moderately damaged, emptyspace bonus: 5/8)v:jMZ.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight draugr, wielding a +0 short sword (moderately damaged, emptyspace bonus: 5/8)  The air twists around and strikes the orc knight draugr!v:jj8 v:j*5.0 (1v:jv:jj _The orc knight draugr is severely damaged.v:j.......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== #...#.###.##.####...##.##.#Magic: 19/39 ===========------------- #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 22Int: 27#.#...##.##.######.##.####### SH: 0Dex: 14 ### #...........######.##.#v:j XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;.*....##.#Noise: ===------  Time: 16215.0 (0.0) ..........................#-) Magic Parchment ....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight draugr, wielding a +0 short sword (severely damaged, empty  space bonus: 5/8)v:jMZ.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight draugr, wielding a +0 short sword (severely damaged, empty  space bonus: 5/8)  The air twists around and strikes the orc knight draugr. 6.0 (1 _The orc knight draugr is almost destroyed.v:j.......##.##...........#######.# Psyko the Zephyrmancer .......##.##..###...#.....z....# Tengu of Vehumet ***... .......##.##........#.....###### Health: 59/59 ======================== #...#.###.##.####...##.##.#Magic: 15/39 =========--------------- #####.# #.##.#####.###.##.####### AC: 0Str: 8#.###.##.##.................. EV: 22Int: 27v:j#.#...##.##.######.##.####### SH: 0Dex: 14 ### #...........######.##.#XL: 11 Next: 61% Place: Dungeon:10 ..###...####....;*.....##.#Noise: ===------  Time: 16216.0 (0.0) ..........................#-) Magic Parchment ....[...###################Cast: Shock #.###.#.#Scroll Fly #.......# ......###Z   orc knight draugr #######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight draugr, wielding a +0 short sword (almost destroyed, empty  space bonus: 4/8)v:j)Aim  Press: ? - help, Dir - move target: an orc knight draugr, wielding a +0 short sword (almost destroyed, empty  space bonus: 4/8)  The air twists around and strikes the orc knight draugr!  You destroy the orc knight draugr!v:j(v:j 37.0 (1Shock _Vehumet accepts your kill.v:j-v:jr _Your base Conjurations skill increases to level 7!v:j&  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jI v:jQ v:jj  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j 3v:jl v:j) v:j 6 37  _v:j 7=v:j ^8==v:ja v:j v:j v:j v:j ,v:j v:j& ,v:j v:j a9=v:jd! v:j# v:j_# v:jr$ v:j% v:j& v:j& v:j) ,v:jf* v:j+ d20=v:j, v:jN. ,v:j/ v:j0 v:j%1 v:j2 v:j3 ,v:j4 v:j6 v:j6 W1=v:j8 v:j: ,v:jt; v:j< v:jc= v:j> v:j]A Bv:jD y2=v:jF v:jeG v:jKI v:jJ v:j_J v:jK v:jM v:jN ,v:jP v:j&Q j3==v:j}R v:jV Xv:jvY Bv:j\ 4=v:j5` Bv:j` v:j9==v:jo?v:j@v:jMv:jP{=v:j<\v:jc],v:j-_v:jWav:jfBv:jWlBv:j3mv:jv:jdv:jJv:j2&v:j,v:j#  Things that are here:  a +0 club; a +0 dagger; an orc corpse _v:j&v:j.nv:j6v:j8v:jW9v:jd:v:j0>v:jiv:j8v:j.# #.# #.# #.# #.# #.##.## #.#######.# #.###.# #.#...## #.........# #..##.# #..#.#.### ....######## ##.##.# #..#...... ....# #.##.# #..###. ....####### #.##.# #.#...#### ..........# #.##.# #.###..... ....#####.# #.##.# #.# #.####..# #.# #;#..# #.# #.#---34124.0)# #.# #.#.## #.# #.#### #.# #.#.# #.# #.# # ..#######.# #v:j,.#.# #.# #.# # .#.# #.#.# #.# #.# # #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ######  #.............)).).#####.## # ---v:j/E _Done exploring.v:j v:jW k  v:j ..0.0).#..#..#..#..#..#..#..v:j 0v:j v:ja E _Done exploring.v:jZ [[?25h[?0c  Search for what [Enter for "."]? v:j- [?25l[?1cv:jMv:j[?13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] a +0 clubb - [D:10] a +0 dagger (3 further duplicates)  v:jc - [D:10] a +0 robe (3 further duplicates)  d - [D:10] a stone staircase leading down  e - [D:10] a +0 short sword  f - [D:10] a +0 war axe  g - [D:10] a stone staircase leading down  h - [D:10] a stone staircase leading up  i - [D:10] a pair of gloves  j - [D:10] a stone staircase leading up  k - [D:10] a stone staircase leading down  l - [D:10] a +0 dire flail  v:j'm - [D:10] a stone staircase leading up v:jį  v:ju  v:ju .#.# #.# #.# #.# #.##.##Psyko the Zephyrmancer .#.#######.# #.###.# #.#...##Tengu of Vehumet ***... .#.........# #..##.# #..#.#.### Health: 59/59 ======================== ....######## ##.##.# #..#...... Magic: 39/39 ======================== ....##.##.# #..###.### AC: 0Str: 8 ....####### #.##.# #.#...#### EV: 37 Int: 27 ..........# #.##.# #.###..... SH: 0Dex: 14 ....#####.# #.##.# #.# #.####[40 v:j m XL: 11 Next: 63% Place: Dungeon:10 ....# #.# #;#..# #.# #.#Noise: ---------  Time: 16341.0 (0.0) ....# #.# #.#.## #.# #.#-) Magic Parchment ..### #.# #.#.# #.# #.# # Cast: Shock ..#######.# #.#.# #.# #.# # Scroll Fly ........#.# #.#.# #.# #.# # #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######. v:j [33m#.# #.# ######  #.............)).).#####.## #  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 club; a +0 dagger; an orc corpse _Done exploring. _Done exploring.  Search for what [Enter for "."]? . v:j  v:j  v:j5  v:j( . _ v:j! v:jw# Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%4  g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation1%2  i - PasswallEarth3%3 Select a spell to describe [?] help [!]/[I] toggle spell headers v:j  v:j' .#.# #.# #.# #.# #.##.##Psyko the Zephyrmancer .#.#######.# #.###.# #.#...##Tengu of Vehumet ***... .#.........# #..##.# #..#.#.### Health: 59/59 ========================  v:j0 ....######## ##.##.# #..#...... Magic: 39/39 ======================== ....##.##.# #..###.### AC: 0Str: 8 ....####### #.##.# #.#...#### EV: 37 Int: 27 ..........# #.##.# #.###..... SH: 0Dex: 14 ....#####.# #.##.# #.# #.#### XL: 11 Next: 63% Place: Dungeon:10 ....# #.# #;#..# #.# #.#Noise: ---------  Time: 16341.0 (0.0) ....# #.# #.#.## #.# #.#-) Magic Parchment [40 v:j m..### #.# #.#.# #.# #.# # Cast: Shock ..#######.# #.#.# #.# #.# # Scroll Fly ........#.# #.#.# #.# #.# # #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ######  #.............)).).#####.## #  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 club; a +0 dagger; an orc corpse _Done exploring. _Done exploring. _Search for what [Enter for "."]? . v:j  v:j  v:j  v:j  v:j NM###  # #.## #########...## #.........# #.#.########## #...... .###.######...####.....##.....####### v:j J...#  ..#######.# #.#.# #.# #.# ##.# v:jH  v:j} i  2.0 (1 _ v:j2  v:j v:jv Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%4  g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation1%2  i - PasswallEarth3%3 Select a spell to describe [?] help [!]/[I] toggle spell headersv:j/-v:j3v:jl:5.#.## #.# #.# #.####.##.#Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##Health: 59/59 ======================== .#.........# #..##.# #..#.#.### Magic: 39/39 ======================== ....######## ##.##.# #..#...... AC: 0Str: 8 ....##.##.# #..###.### EV: 37 Int: 27 ....####### #.##.# #.#...#### SH: 0Dex: 14 v:j;..........# #.##.# #.###..... XL: 11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#-) Magic Parchment ....# #.# #.#.## #.# #.#Cast: Shock ..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.#.# #.# #.# #  #.#.....#.# #.#.#[v:j<pm #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ######  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 club; a +0 dagger; an orc corpse _Done exploring. _Done exploring. _Search for what [Enter for "."]? .v:j Av:jEv:j!Jv:jKv:j$h  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jx.#.## #.# #.# #.####.##.#  Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##  Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##  Health: 59/59 ======================== .#.........# #..##.# #..#.#.### Magic: 36/39 ======================-- ....######## ##.##.# #..#...... AC: 0Str: 8 v:joz....# #.##.# #..###.### EV: 37 Int: 27 ....####### #.##.# #.#...#### SH: 0Dex: 14 ..........# #.##.# #.###..... XL: 11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#  -) Magic Parchment ....# #.# #.#.## #.# #.#  Cast: Shock ..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.#.# #.# #.# #  #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ######  _Search for what [Enter for "."]? .  Casting: v:j{Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Passwall (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetPlease select a wall.v:jb;***A rockv:jv:jۧ .#.## #.# #.# #.####.##.#Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##Health: 59/59 ======================== .#.........# #..##.# #..#.#.### Magic: 39/39 ======================== ....######## ##.##.# #..#...... AC: 0Str: 8 ....##.##.# #..###.### EV: 37 Int: 27 ....####### #.##.# #.#...#### SH: 0v:jHDex: 14 ..........# #.##.# #.###..... XL: 11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#-) Magic Parchment ....# #.# #.#.## #.# #.#Cast: Shock ..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.#.# #.# #.# #  #.#.....#.# #v:jɫ0.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ###### Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Passwall (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  Okay, then.v:jv:jv:j׺v:j. _v:j _Unknown command.v:jqv:jݲ>  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   k + Spellcasting 8.5  19%  -1           b - Axes   0.0    +1   l * Conjurations   9.3   8%  +3  v:jo c - Unarmed Combat   0.0    +1   m + Hexes   2.3    -3   d * Throwing   6.2  10%   0   n + Summonings   2.3    +2       o + Necromancy   2.3    +1  v:j) e + Short Blades   0.0    +1   p + Forgecraft   2.3    -2   f + Ranged Weapons   4.4    +1   q * Translocations   3.3  10%  -2       r * Alchemy   7.5   9%  -1  v:j g + Armour   0.3    +1   s + Fire Magic   2.3    +1   h - Dodging   2.2    +1   t + Ice Magic   2.3    -1   i + Shields   0.0     0   u + Air Magic  13.9  17%  +3   j - Stealth   2.5    +1   v * Earth Magic   3.3   9%  -3          v:j8     w * Evocations   3.5   9%   0       x * Shapeshifting   3.6   9%  -2  v:j~        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Helpv:jX[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsv:jBargetarget-- --  -- --  -- -- v:jYEx--  -- -- -- -- 5.0 --  --  -- -- -- -- -- --  -- --  4.0 --  a-z] set[-] clear selected targettrainingtargetsv:j1=[?25h[?0c0 v:j` [?25l[?1cv:j'4.0  -3  current training targets, if any.=] set aall targetsv:j;v:jAv:jG-.#.## #.# #.# #.####.##.#Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##Health: 59/59 ======================== .#.........# #..##.# #..#.#.### Magic: 39/39 ======================== ....######## ##.##.# #..#...... AC: 0Str: 8 ....##.##.# #..###.### EV: 37 Int: 27 v:jH....####### #.##.# #.#...#### SH: 0Dex: 14 ..........# #.##.# #.###..... XL: 11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#-) Magic Parchment ....# #.# #.#.## #.# #.#Cast: Shock ..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.[40v:jIm#.# #.# #.# #  #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ###### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Passwall (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetA rock wall. _Okay, then. _Unknown command.v:jePv:jR= v:j@ k  v:j` v:jNf 0v:ji v:jVk E _Done exploring.v:j(v:j.  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   k + Spellcasting 8.5  19%  -1          v:j/ b - Axes   0.0    +1   l * Conjurations   9.3   8%  +3   c - Unarmed Combat   0.0    +1   m + Hexes   2.3    -3   d * Throwing   6.2  10%   0   n + Summonings   2.3    +2       o + Necromancy   2.3    +1   e + Short Blades   0.0    +1   p + Forgecraft   2.3   v:jn0  -2   f + Ranged Weapons   4.4    +1   q * Translocations   3.3  10%  -2       r * Alchemy   7.5   9%  -1   g + Armour   0.3    +1   s + Fire Magic   2.3    +1   h - Dodging   2.2    +1   t + Ice Magic   2.3    -1  v:j1 i + Shields   0.0     0   u + Air Magic  13.9  17%  +3   j - Stealth   2.5    +1   v * Earth Magic   3.3   9%  -3              v:jFB& w * Evocations   3.5   9%   0       x * Shapeshifting   3.6   9%  -2          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsv:jh argetarget-- --  -- --  -- -- --  -- -- -- -- 5.0 --  --  -- -- -- -- -- --  -- 4.0 4.0 --  a-z] set[-] clear selected targettrainingtargetsv:j=[?25h[?0c4.0 v:j%J [?25l[?1cv:jP5.0 current training targets, if any.=] set aall targetsv:jav:jwgv:jim.#.## #.# #.# #.####.##.#Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##Health: 59/59 ======================== v:jnG.#.........# #..##.# #..#.#.### Magic: 39/39 ======================== ....######## ##.##.# #..#...... AC: 0Str: 8 ....##.##.# #..###.### EV: 37 Int: 27 ....####### #.##.# #.#...#### SH: 0Dex: 14 v:jn..........# #.##.# #.###..... XL: 11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#-) Magic Parchment ....# #.# #.#.## #.# #.#Cast: Shock v:jo..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.#.# #.# #.# #  #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ###### Aiming: Passwall (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetA rock wall. _Okay, then. _Unknown command. _Done exploring.v:j!uv:jZzv:jv:j#v:j v:j U  v:jh v:j", v:j- 0v:j2 v:j3 E _Done exploring.v:j$ v:j') >  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.6     0   k + Spellcasting 8.5  19%  -1           b - Axes   0.0    +1   l * Conjurations   9.3   8%  +3  v:j2*  c - Unarmed Combat   0.0    +1   m + Hexes   2.3    -3   d * Throwing   6.2  10%   0   n + Summonings   2.3    +2       o + Necromancy   2.3    +1   e + Short Blades   0.0    +1   p + Forgecraft   2.3    -2   f + Ranged Weapons   4.4    +1   q * Translocations   3.3  10%[v:j* 34m  -2       r * Alchemy   7.5   9%  -1   g + Armour   0.3    +1   s + Fire Magic   2.3    +1   h - Dodging   2.2    +1   t + Ice Magic   2.3    -1   i + Shields   0.0     0   u + Air Magic  13.9  17%  +3  v:ji+  j - Stealth   2.5    +1   v * Earth Magic   3.3   9%  -3               w * Evocations   3.5   9%   0       x * Shapeshifting   3.6   9%  -2          The percentage of incoming experience used to train each skill is in brown.  v:j+ Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  v:j/, [!] training|cost|targetsv:jՔZargetarget-- --  -- --  -- -- --  -- -- -- -- 5.0 --  --  -- -- -- v:jЕ-- -- --  -- 5.0 4.0 --  a-z] set[-] clear selected targettrainingtargetsv:jG=[?25h[?0c4.0  v:j [?25l[?1c v:j݌4.0 current training targets, if any.=] set aall targets v:j v:jH v:j-.#.## #.# #.# #.####.##.#Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##Health: 59/59 ======================== .#.........# #..##.# #..#.#.### Magic: 39/39 ======================== ....######## ##.##.# #..#...... AC: 0Str: 8 ....##.##.# #..###.### EV: 37 Int: 27  v:j< ....####### #.##.# #.#...#### SH: 0Dex: 14 ..........# #.##.# #.###..... XL: 11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#-) Magic Parchment ....# #.# #.#.## #.# #.#Cast: Shock ..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.[40 v:jY!m#.# #.# #.# #  #.#.....#.# #.#.# #.# #.####  #.........# #.#.# #.# #.....  #.........######.#.# #.# ###### Press: ? - help, Dir - move targetA rock wall. _Okay, then. _Unknown command. _Done exploring. _Done exploring. v:j& v:j* v:j/ v:j0#v:j-{#v:j@|k  #v:jN#v:jԤ#v:jE _Done exploring.$v:jF$v:jHWhere to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple $v:j $v:j .#.## #.# #.# #.####.##.#Psyko the Zephyrmancer .#.# #.# #.# #.# #.##.##Tengu of Vehumet ***... .#.#######.# #.###.# #.#...##Health: 59/59 ======================== .#.........# #..##.# #..#.#.### Magic: 39/39 ======================== ....######## ##.##.# #..#...... AC: 0Str: 8 ....##.##.# #..###.### EV: 37 Int: 27 ....####### #.##.# #.#...#### SH: 0Dex: 14 ..........# #.##.# #.###..... XL: [$v:ji 37m11 Next: 63% Place: Dungeon:10 ....#####.# #;##.# #.# #.#### Noise: ---------  Time: 16342.0 (0.0) ....# #.# #.#..# #.# #.#-) Magic Parchment ....# #.# #.#.## #.# #.#Cast: Shock ..### #.# #.#.# #.# #.# # Scroll Fly ..#######.# #.#.# #.# #.# # ........#.# #.#.# #.# #.# #  #.#.....#.# #.#.# #.# #.####  #.........# #.#$v:jI .# #.# #.....  #.........######.#.# #.# ###### A rock wall. _Okay, then. _Unknown command. _Done exploring. _Done exploring. _Done exploring.   _$v:j ,$v:j $v:j $v:j ,$v:j $v:j $v:j $v:j$ ,$v:jj X$v:j $v:j9 $v:j $v:j! $v:j$ $v:j% $v:j;& $v:jc( $v:j) $v:j* $v:j+ $v:j, $v:j. $v:j/ $v:j0 $v:j1 $v:j3 $v:jZ> $v:j(I $v:jL $v:jN $v:j]O $v:j-Q $v:j&S $v:jAU $v:jU $v:jmV $v:jY $v:jZ $v:jY[ $v:j\ $v:jh_ $v:ja $v:jb $v:jd $v:jf Y  There is a stone staircase leading down here.$v:jg $v:jzi $v:j&k B22  _$v:jk $v:j %1$v:jį $v:j $v:j $v:j ! _You fly downwards.$v:j  . ##. .... ...##### ###.....# ........# #.......# .......;#63.5 (21.5) ........#  ....#####  ... $v:j -. $v:j $v:j $v:j a _There is a stone staircase leading up here.%v:j3%v:j %v:j"%v:j+ 37  _%v:j/%v:j0%v:jS0%v:j3%v:jP8  You encounter an orc warrior and an orc wizard.The orc warrior is wielding a +0 mace of protection. The orc wizard is wieldinga +0 dagger of venom.%v:jN. ##... .... ...######..###.....#...........##..#.......#..<# #....;...######..# Shock..###...#...o   orc warrior (asleep)..oo   orc wizard (asleep)#.o%v:j"g15.5 (2.0)%v:ji  6.5 (3 _%v:j%v:j'v:ji.Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 35/39 =====================---#..###.....#AC: 0Str: 8...........#EV: 37 Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 63% Place: Dungeon:11#....;...#Noise: ---------  Time: 16366.5 (0.0).......#####-) Magic Parchment......#Cast: Shock.....#Scroll Fly ##...#...o   orc warrior (asleep)..*'v:jo   orc wizard (asleep)#.oCasting: Passwall (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  mail (asleep, empty space bonus: 5/8)'v:joAim: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  'v:j mail (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the orc warrior.  The orc warrior shouts!  The orc warrior is moderately wounded.  You hear a shout!'v:jRoo oYou encounter an orc. It is wielding a +0 dagger.oo'v:jo  owandering)oo 2 orcs (1 polearm, wandering)'v:j;22 ===7.5 (1'v:j>'v:j2.r _You encounter an orc. It is wielding a +0 trident.'v:j.Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 31/39 ===================-----#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 63% Place: Dungeon:11#....;...#Noise: ===------  Time: 16367.5 (0.0).......#####-) Magic Parchment......#Cast: Shock.....#Scroll Fly ##...#.*.o   orc warrior..o[15'v:j;38Ho   orc wizard (wandering)#oooo 2 orcs (1 polearm, wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  mail (moderately wounded, empty space bonus: 5/8)'v:jr .  Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  'v:j mail (moderately wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the orc warrior.  The orc warrior is moderately wounded.'v:jp o.o.o. oThe orc shouts! ooo)You encounter an orc. It is wielding a +0 club.8.5 (1'v:j % _The orc shouts!'v:j4 .Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 27/39 ================--------#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 63% Place: Dungeon:11#....;...#Noise: ===------  Time: 16368.5 (0.0).......#####-) Magic Parchment......#Cast: Shock.....#Scroll Fly ##.*.#.o.o   orc warrior[3'v:j o9;49m.o.o   orc wizard (wandering)#.ooo 2 orcs (1 polearm)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  mail (moderately wounded, empty space bonus: 6/8)'v:j~ _oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  mail (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the orc warrior!'v:j< ;o.'v:j :o.'v:jK H.o'v:j .'v:j 9 'v:jh *9.5 (1'v:j 'v:j _ _The orc warrior is almost dead.'v:ja,T.Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 23/39 ==============----------#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 63% Place: Dungeon:11#....;...#Noise: ===------  Time: 16369.5 (0.0).......#####-) Magic Parchment......#'v:j-Cast: Shock....*#Scroll Fly ##...#o..o   orc warrior.ooo   orc wizard (wandering)#..oo 2 orcs (1 polearm)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  mail (almost dead, empty space bonus: 6/8)(v:j)Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 mace of protection and wearing a +0 chain  mail (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior! o.  Vehumet accepts your kill.o.o.(v:j+o(v:jYo   orc wizardooo 3 orcs (1 polearm)(v:j%;4470.5 (1(v:j (v:j$, _The orc wizard shouts!(v:j T.Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 20/39 ============------------#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 64% Place: Dungeon:11#....;...#Noise: ===------  Time: 16370.5 (0.0).......#####-) Magic Parchment......#(v:jX Cast: Shock....)#Scroll Fly ##o..#.o*o   orc wizard..oooo 3 orcs (1 polearm)#.. _The orc wizard shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (empty space bonus: 2/8)(v:j, .)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 dagger (empty space bonus: 2/8)  The air twists around and strikes the orc!!  You kill the orc!o.o.(v:j 8o.(v:j M 2(v:j" *1.5 (1(v:j;* (v:j, Z _Vehumet accepts your kill.(v:j% .Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 16/39 =========---------------#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 64% Place: Dungeon:11#....;...#Noise: ===------  Time: 16371.5 (0.0).......#####-) Magic Parchment......#Cast: Shock...*)#Scroll Fly (v:j ##.o.#..oo   orc wizard...oo 2 orcs (1 polearm)#.. _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 trident (empty space bonus: 7/8)(v:jG 4)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 trident (empty space bonus: 7/8)  The open air twists around violently and strikes the orc!  You kill the orc!  Vehumet accepts your kill.(v:j$ Jo)(v:j    orcYou feel your power returning.(v:j 9*(v:j$ o  The orc wizard casts a spell.The orc wizard flickers and vanishes!(v:j|99{(v:jGT]7=2.5 (1(v:j](v:ja _Deactivating autopickup; reactivate with Ctrl-A.(v:j3.Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 59/59 ========================.. ...#####Magic: 13/39 ========----------------#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 64% Place: Dungeon:11#....;...#Noise: ===------  Time: 16372.5 (0.0).......#####-) Magic Parchment......#Cast: Shock...))#Scroll Fly ##.{*#..)o   orc[39;49(v:jI-m...#..  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (empty space  bonus: 4/8))v:j])Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (empty space  bonus: 4/8)  The open air twists around violently and strikes the orc!!  You kill the orc!  Vehumet accepts your kill.)v:j^i))v:j%r ***You feel your power returning.  A magic dart appears from out of thin air!)v:jW..))v:j 4-----43.5 (1Shock)v:j)v:j$$. _The magic dart hits you!)v:j9=  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)v:j9 )v:j)v:j)v:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.))v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)v:j=N)v:j9W)v:j^)v:ja  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.))v:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)v:j5)v:j)v:j)v:jL  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.))v:jI  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)v:j)v:j)v:j)v:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*v:jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+v:j}  . Psyko the Zephyrmancer ##..+v:jQ  Tengu of Vehumet ***... . .... Health: 49/59 ===================----- .. ...#####  Magic: 10/39 ======------------------ #..###.....#  AC: 0Str: 8 ...........#  EV: 22Int: 27 #..#.......#  SH: 0Dex: 14 #.....***.<#  XL: 11 Next: 64% Place: Dungeon:11 #...*;*..#  Noise: ===------  Time: 16373.5 (0.0) +v:j V......*#####  -) Magic Parchment ......# Cast: Shock ...))# Scroll Fly  ##.{) #..)  ...  #..    _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  +v:j uCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target,v:j"...**;.***,v:jcp..******,v:jT s...*******,v:jk1 s...*******-v:jpi.Psyko the Zephyrmancer##..Tengu of Vehumet ***.... ....Health: 49/59 ===================-----.. ...#####Magic: 10/39 ======------------------#..###.....#AC: 0Str: 8...........#EV: 22Int: 27#..#.......#SH: 0Dex: 14#.........<#XL: 11 Next: 64% Place: Dungeon:11#....;...#Noise: ===------  Time: 16373.5 (0.0).......#####-) Magic Parchment......#Cast: Shock...))#Scroll Fly ##.*)#..)...#.. _-v:jj[39;49mYou can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target-v:jllD)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  The open air twists around violently and strikes something!!  Vehumet accepts your kill.-v:jLyg  Reactivating autopickup.-v:jG114.5 (1-v:jx-v:jז6 _You feel a bit more experienced..v:j=.v:jz.v:j$.v:j..v:j1u 37  .v:j.v:jy.v:jh.v:j.v:jJL50=.v:jr.v:j.v:jS2=.v:jg.v:j,.v:j.v:j.v:jVU1=.v:j .v:jut3==.v:j.v:j*.v:j.v:j@.v:jG".v:j".v:j$.v:jg*.v:jF+K2=.v:j,.v:j>.v:jf?K4=.v:j=C.v:jJ.v:jK.v:jN.v:j]U.v:j0VU3=.v:jX.v:j`,.v:jlc.v:jfk.v:jlL5=.v:jn.v:ju,.v:j7x.v:j.v:jm%4.v:j .v:j,.v:j.v:j}.v:j1K6=.v:jf.v:ja5=.v:j,.v:j;.v:j8.v:j.v:j,.v:j.v:j.v:j̸6=7=.v:jV.v:j2,.v:jH.v:j.v:jT.v:j.v:j.v:j.v:j.v:j.v:j 7=8==.v:j.v:j.v:j.v:j.v:j.v:je.v:jT.v:j[ .v:j< U8=.v:j.v:j .v:jK9=.v:j4.v:j.v:je.v:j5.v:ji$.v:j3%.v:j1.v:j:.v:j <|9=20=.v:j>.v:jD1 _HP restored..v:jE.v:jG.v:jN,.v:jP.v:jV,.v:jY.v:j?`.v:j1as=1=.v:jc.v:jj,.v:jm.v:j t,.v:jv.v:j}.v:j}.v:j.v:j{.v:jCM2=.v:j.v:j.v:j.v:j.v:j,,.v:j.v:j֞.v:j.v:j.v:j;3.v:jjE==.v:jV.v:j,.v:jw.v:j,.v:j.v:jB.v:j.v:j+W4=.v:j/.v:jL.v:j .v:j'.v:j.v:j;.v:j.v:jr.v:j .v:j95=.v:jm.v:j(.v:j.v:j ,.v:jP.v:j.v:jj6==.v:je.v:j #,.v:j2%.v:jC+.v:j+.v:j..v:j\4,.v:j:.v:j;;7.v:jq<2=.v:jr>.v:jg.v:jh.v:jqB.v:jYu.v:jy.v:jy.v:jD|.v:jsc8=.v:j.v:j׈.v:j.v:j_.v:j>.v:j.v:j.v:j.v:j0.v:j.v:jem9=.v:j$.v:jX.v:j.v:j.v:j6,.v:jD.v:j.v:j.v:j.v:jV.v:jBL30=.v:j.v:j.v:jm.v:j.v:j,.v:j.v:j,.v:j.v:j.v:jh1==.v:j0.v:j,.v:j .v:jd ,.v:j .v:j ,.v:j .v:j .v:j U2=.v:j! .v:jp' .v:jD( .v:j8* .v:j3 ,.v:jM6 .v:j!= a3=.v:j? .v:jD .v:jE .v:jJ .v:jyR .v:jiS .v:jU .v:j[ .v:j~\ .v:j^ .v:je k4=.v:jUh .v:jn ,.v:jx B.v:j z .v:jQ .v:j .v:jb .v:jI .v:j# K5=.v:j .v:j& ,.v:j .v:j 6==.v:j .v:j B.v:j .v:j .v:j .v:j ,.v:jh .v:je .v:j U7=.v:j? .v:j* ,.v:jF .v:j .v:j .v:j .v:j ,.v:j .v:j a8=.v:j .v:j B.v:j ,.v:j .v:j% ~9==.v:j' .v:j+ 4 _Magic restored..v:j2 3.v:j85 .v:j7 .v:jk> ,.v:jA .v:jN B.v:jAQ .v:jn 9#.. ....#.... ...##### ###..###.....# ............# #..#.......# #...<##.#.#........#...######.....;.## ---))## ##.##.)). # #..)..#.v:j9p  .......# ###...... ....... ..##..[#..v:j!y  .... ...########..###..... ....... #..## #...<###.#.#........#..........######.......## ......);## ##.##.))....... # #..)..####.. .....##.. #..#....v:jt 14810.0).v:j =  ---51.v:j .v:j $  Things that are here:.v:j h _a +0 mace of protection; a +0 chain mail/v:jx3/v:j{/v:j/J..../v:j>G###..###.....## ............#. #..#.##.#..<#.##.#.#..#...........######## .......))###### ##.##.;)....... # #..)..####.. #.......# ###....... .####..[#.#.. #..#... .#. ##/v:jr,0.0)/v:ji  6.5 (1 _/v:j9/v:j$  Things that are here:/v:j _a +0 dagger of venom; a +0 robe; an orc corpse0v:jl !# ....... . #..#.#.#.........<.##.#.#...................######### .......))###### ##.##.))....... # #..;..####.#.......# ##........0v:jl 2 ..###...##..[#....#.. #..#...#. .#. ..#...##.. .#....#0v:j} 0v:j ,7 _0v:jx 0v:jY O _You see here a +0 dagger.0v:j ;  . #..##.#.........<.##.#.#...................#######.## .......))###### ##.##.))....... #.#..)..####.#.. ##........#...####...##..[#.. ..#...# # .##.#0v:j]B8 _0v:j`0v:j1c1v:j #.#...<.##.#.#..................#######.## .......))###### ##.##.))....... #.#..)..####......##... ###..;.....##....##.#...##..[#......#.. #..#...#####..#..1v:j1v:j}%91v:jY1v:j|c.##.#.## ...........##### ###.......## .......))########.##.)).......#.#..)..####.. #.......##.... ####..# #.......;..### .#...##..[#.......#.. #..#...###...#. ..#...## ... ..#....#.# .## .##.# .. . #..1v:j#&901v:j`<1v:j9 ...........##### ###.## .......))###### ###.##.))........#.#..)..####..#.......##.... ####..# #..........### .#...##..;#.......#.. #..#...### ...#....#...## ....#..#....# .# ..## .##.# #.. . 1v:ju: .#.. .# .#1v:jQ` 1v:jk %11v:jit 1v:jx w _You see here a +1 pair of gloves.3v:jY3v:j22 2 _B - a +1 pair of gloves3v:j3v:j`3v:j3v:j3v:jq3v:j 37  3v:j3v:jj,3v:jX3v:j3v:j3v:j,3v:jY3v:j1X3v:j3v:j,3v:j_3v:j3v:j3v:jo 3v:j, 3v:j3v:j,3v:j3v:j3v:j3v:j3v:j~3v:j3v:j%!3v:jl!3v:j+"3v:j$3v:j'3v:jw'3v:jg(3v:jP+3v:jM/3v:j/3v:j13v:j!33v:jUB3v:jB3v:jSI3v:jI;22 3v:jJ3v:j)NT _f - a wand of mindburst (13) (gained 4 charges)3v:jR3v:jS_ 37  3v:jS3v:jCY3v:j\3v:j\3v:j]3v:j_3v:jdc3v:jc3v:jd3v:je3v:jh3v:jh3v:ji3v:jk3v:j@n,3v:jo3v:j)p3v:js3v:js3v:ji3v:j3v:j,3v:jȠ3v:j3v:j7,3v:j3v:j"X3v:j,3v:j3v:j3v:jp3v:jC3v:jAB3v:jx3v:j3v:j3v:j3v:j 3v:j& ##.##.))...... #.#..)..####. # #.......##... #.####........# ##..........####...# ##.#...##...#.... .....###...#..##..#...## ..>...#....#...## #;#....#..#....#522.5 (30.0) #.#.##..##..##.#3v:j #...##..##..##.# ###....#..#....# #...#....#...# #..#..##..#..# #.#...##...#.######..........###.............##3v:j3v:j+3.5 (313v:j3v:j' ; _Found a stone staircase leading down.4v:jI4v:j4v:jצ4v:j,4v:j4v:j4v:j4v:j'4v:j4v:j4v:j,4v:j24v:j04v:js4v:j4v:j 4v:jc4v:j,4v:jd4v:j4v:jpD4v:jW4v:jz  You encounter 2 vampire mosquitoes. . #..#y.y.. #.#...#...# .##.#.##...# .. ... ###...... ... .......)) #.# ##.##.)) #.# #.#..).####;#### # #......#.......# #.####....#.##.##.# ##........Shock#4v:j[40m#.#...#.# ##.#...##..#######........###...#..##..#...........>.........#....# yy 2 vampire mosquitoes (dormant)#.######.......##.#....#..#.#.......##.#.##..##..####.#####...##..##..45.5 (22  6.5 (23 _Found a scroll of identify.5v:js F5v:j \ _Unknown command.6v:jb1. #..#. Psyko the Zephyrmancer*.y..#.#.... Tengu of Vehumet ***...#...# .##.#.#.. Health: 59/59 ========================#...# ......... Magic: 35/39 =====================---...###...... AC: 0Str: 86v:j2`..........)) EV: 37 Int: 27#.###.##.)) SH: 0Dex: 14#.##.#..). XL: 11 Next: 64% Place: Dungeon:11####;#### # #...... Noise: ---------  Time: 16546.5 (0.0)#.......# #.####.... -) Magic Parchment#.##.##.# ##........ Cast: Shock6v:jb2##.#...#.# ##.#...##.. Scroll Fly #######........###...#..##..#...........>.........#....# yy 2 vampire mosquitoes (dormant)#.######.......##.#....#..#.6v:j2]#.......##.#.##..##..6v:j2G####.#####...##..##.. _Unknown command.6v:j2Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6v:j2wAiming: Airstrike (safe; 1% risk of failure)  6v:j2Press: ? - help, Dir - move targetAim: a vampire mosquito (dormant, empty space bonus: 2/8)6v:j3.y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (dormant, empty space bonus: 2/8)  The open air twists around violently and strikes the vampire mosquito!!  The vampire mosquito buzzes angrily.6v:j89#?y6v:j;F.y.y6v:jD\yy6v:jH;22 ===7.5 (16v:jS _The vampire mosquito is severely damaged.7v:j". #..#. Psyko the Zephyrmancer..?..#.#.... Tengu of Vehumet ***...#...# .##.#.#.. Health: 59/59 ========================#*y.# ......... Magic: 31/39 ===================-----...###...... AC: 0Str: 8..........)) EV: 22Int: 27#.###.##.)) SH: 0Dex: 14#.##.#..). XL: 11 Next: 64% Place: Dungeon:11####;#### # #...... Noise: ===------  Time: 16547.5 (0.0)#.......# #.####.... 7v:j# -) Magic Parchment#.##.##.# ##........ Cast: Shock##.#...#.# ##.#...##.. Scroll Fly #######........###...#..##..#...........>.........#....# yy 2 vampire mosquitoes#.######.......##.#....#..#.#.......##.#.##..##..####.#####...##..##.. _The vampire mosquito is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (severely damaged, empty space bonus: 4/8)7v:j4B†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (severely damaged, empty space bonus: 4/8)  The air twists around and strikes the vampire mosquito!  You destroy the vampire mosquito!.y.y7v:jP'   vampire mosquito68.5 (1 _Vehumet accepts your kill.8v:jW O..?..#.#...#...# .##.#.##†..#...... ... ###y.......))#.# ##.##.) #.#..).####.#### # #.....#...;...# #.######.##.# ##....##.#...#.# ##.#...#########........###...#...........>.........#....#######.......##.#....#..#. #.......##.#.##..##.####.#####.. ###.### ###....#..#.y8v:j .y8v:jm  37  ---98v:jE9 9v:j{r#...# .##.#.##†..#...... ... ###.......))#.# ##.##.)y #.#..).####.#### # #............# #.#####.##;##.# ##....##.#...#.# ##.#...#########........###...#...........>.........#....#9v:j)s######.......##.#....#..#. #.##..##.###.#####.. ###.### ###....#..#.....# #...#....#9v:jt$.y9v:j v%.y9v:j<9v:j}X2---509v:jĊ9v:j&9v:j†...... ... ###.......))#.# ##.##.) #.#..).####.#### # #.....#...y...# #.#####.##.##.# ##....##.#.;.#.# ##.#...#########........###...#...........>.........#....#######.......##.#....#..#. #.#.##..##.###.#####..9v:j3 ###.### ###....#..#.....# #...#....##..##...y9v:jOT  The vampire mosquito attacks as it pursues you!9v:j5-=19v:j9v:j3d _The vampire mosquito completely misses you. x29v:j'@ ... ###.......))#.# ##.##.) #.#..).####.#### # #............# #.######y##.# ##....##.#...#.# ##.#...#########....;...###...#...........>.........#....#######.......##.#....#..#. #.#.##..##.###.#####.. ###.### ###....#..#.....# #...#....##..##..#..y9v:j19v:j94%29v:j;9v:jX@a _The vampire mosquito completely misses you.9v:jQ .......))#.# ##.##.) #.#..).####.#### # #............# #.#####.##.##.# ##....##.#.y.#.# ##.#...#########........###...#..........;>.........#....#######.......##.#....#..#. #.#.##..##.###.#####.. ###.### ###....#..#.....# #...#....##..##..#.#####......9v:j$.y9v:j 9v:ju The vampire mosquito attacks as it pursues you!  The vampire mosquito bites you.9v:jS8-39v:j9v:j a _The vampire mosquito completely misses you.9v:j ..........)) Psyko the Zephyrmancer#.###.##.)) Tengu of Vehumet ***...#.##.#..). Health: 58/59 =======================-####.#### # #...... Magic: 28/39 =================-------#.......# #.####.... AC: 0Str: 8#.##.##.# ##........ EV: 37 Int: 27##.#...#.# ##.#...##.. SH: 0Dex: 14#######....*...###...#..##.. XL: 11 Next: 66% Place: Dungeon:11#..........;>:jz m.........#....# Noise: =--------  Time: 16553.5 (0.0)#.######.......##.#....#..#. -) Magic Parchment#.......##.#.##..##.. Cast: Shock####.#####...##..##.. Scroll Fly ###.### ###....#..#.#.....# #...#....# y   vampire mosquito#.....# #..#..##..#.....# #.#...##..#.....######........ _The vampire mosquito completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (empty space bonus: 7/8)9v:j5 y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (empty space bonus: 7/8)  The open air twists around violently and strikes the vampire mosquito!  The vampire mosquito is severely damaged.9v:j5 39--------922 ===4.5 (19v:j 9v:ju+ U _The vampire mosquito bites you. The vampire mosquito bites you!9v:j6 ..........)) Psyko the Zephyrmancer#.###.##.)) Tengu of Vehumet ***...#.##.#..). Health: 39/59 ===============---------####.#### # #...... Magic: 25/39 ===============---------#.......# #.####.... AC: 0Str: 8#.##.##.# ##........ EV: 22Int: 27##.#...#.# ##.#...##.. SH: 0Dex: 14#######....*...###...#..##.. XL: 11 Next: 66% Place: Dungeon:11#..........;>...9v:j......#....# Noise: ===------  Time: 16554.5 (0.0)#.######.......##.#....#..#. -) Magic Parchment#.......##.#.##..##.. Cast: Shock####.#####...##..##.. Scroll Fly ###.### ###....#..#.#.....# #...#....# y   vampire mosquito#.....# #..#..##..#.....# #.#...##..#.....######........ _The vampire mosquito bites you. The vampire mosquito bites you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  9v:jPress: ? - help, Dir - move targetAim: a vampire mosquito (severely damaged, empty space bonus: 7/8)9v:j{G .  Press: ? - help, Dir - move target  Aim: a vampire mosquito (severely damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire mosquito!!  You destroy the vampire mosquito!  Vehumet accepts your kill.Vehumet is now extending the range of your destructive spells.9v:jR9v:j**7=85.5 (1Shock9v:j5?:v:j4 _You feel your power returning.:v:j9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:v:jϟ:v:j:v:j6:v:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):v:j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:v:j:v:j#  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):v:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:v:j]:v:j:v:j٧:v:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):v:j 3:v:jR :v:j :v:j 40= 37  _:v:j :v:j̗ :v:j :v:j 8==:v:j= :v:jy :v:jϢ :v:j :v:j :v:jp K1=:v:j :v:j :v:j :v:j :v:jİ :v:j W9=:v:jp :v:j[ d42=:v:jc :v:j8 ,:v:j 3=30=:v:jz 41==:v:j :v:j& B:v:j :v:j :v:j 55=:v:jN2=:v:j*:v:j:v:j:v:j2 :v:jIB:v:j,:v:j7:v:j:v:j`6=3=:v:j:v:j:v:j4:v:j :v:j$:v:j%:v:j%:v:j_1:v:jV3a7=:v:jC=4=:v:jQ8=:v:j7]5=:v:j_:v:ja%9:v:jc:v:jf:v:j:g:v:jh:v:jKk:v:j lh6==:v:jNm:v:jo:v:j5p:v:jp:v:ju50=7=1=8=:v:j2=:v:j:v:jU:v:jQ:v:j}9==3=:v:j:v:j:v:j:v:jB:v:j:v:jDm4=:v:j,:v:j5=:v:jk6=:v:j:v:jB:v:j,:v:jvX:v:j:v:ja7=:v:jB:v:j,:v:jx:v:j8=:v:j,:v:j,:v:j:v:j:v:jJ:v:j:v:jE#a9=:v:j%:v:j':v:je2n:v:j5:v:j;B:v:jl=,:v:j=;v:j'{=;v:j B;v:j;v:j;v:j,;v:j0;v:j2,;v:jg7;v:jr8,;v:ji<;v:j S;v:jS #. ###...# #.. ..#...# .... #####...##### ###..###...........# # ...$......... . #..# >..?... #.#.. #...# .##.#. #†;.# .........---631.5 (76.0) #...# ###..... #...# .......)) ##.## ##.##.)) #.# #.#..)####.#### # #......#.......# #.####..#.##.##.#;v:jS ##......##.#...#.# ##.#...##;v:jH_;v:jhG---2.5 (77;v:jr;v:juonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ;v:jUv_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.;v:j 3;v:jX ;v:jI ;v:jB ;v:jS Q22 ;v:j ;v:jS I _i - 3 scrolls of identify (gained 1);v:j u 37  ;v:j ;v:jr ;v:j]% ,;v:j ( ;v:j&+ ;v:jL B;v:ja ;v:j ;v:jE ,;v:jŸ Q22 ;v:j ;v:j j _You now have 959 gold pieces (gained 3).;v:j  37  ;v:j o.#  ##.##  #...#  #### #...#  ..# #...# #.## #.#####...##### ....##.#...........## ##................. #.#;#..>........# 42.5 (10...<.^..#####...##### .########## #†..# .. #...# ## #...# . ##.## # #.#  ####.#### #  #.......# #.#;v:j A3.5 (11;v:j 9 _Found a stone staircase leading up.v:j?>v:j.#Psyko the Zephyrmancer##.##Tengu of Vehumet ****..#...#Health: 59/59 ========================#### #...#Magic: 39/39 ========================..# #...#AC: 0Str: 8#.## #.#####...#####EV: 37 Int: 27....##.#...........## # SH: 0Dex: 14#.................XL: 11 Next: 68% Place: Dungeon:11#.#;#..>........#Noise: ---------  Time: 16643.5 (0.0)...<.^..#####...##### .# -) Magic Parchment######### #[>v:jkm†..# .. Cast: Shock#...# ## Scroll Fly #...# ..##.### #.#####.#### ##.......# #.# Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down. _i - 3 scrolls of identify (gained 1) _You now have 959 gold pieces (gained 3). _Found a stone staircase leading up.Identify which item? (\ to view known items) Scrolls (select first with ?)  q - a scroll labelled IDIUSI VOCICA  y - a scroll labelled BADOMO METEAC  D - a scroll labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - a glowing grey potion  j - a murky green potion  l - 2 lumpy dark potions  n - an orange potion  p - a pink potion  v - a smoky clear potion[?] describe selected@v:jvH Bv:jBv:j6Bv:j#.#Psyko the Zephyrmancer##.##Tengu of Vehumet ****..#...#Health: 59/59 ========================#### #...#Magic: 39/39 ========================..# #...#AC: 0Str: 8#.## #.#####...#####EV: 37 Int: 27....##.#...........## # SH: 0Dex: 14#.................XL: 11 Next: 68% Place: Dungeon:11#.#;#..>........#Noise: ---------  Time: 16643.5 (0.0)...<.^..#####...##### .# -) Magic ParchmentBv:jJ######### #†..# .. Cast: Shock#...# ## Scroll Fly #...# ..##.### #.#####.#### ##.......# #.#Bv:j Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down. _i - 3 scrolls of identify (gained 1) _You now have 959 gold pieces (gained 3). _Found a stone staircase leading up.Bv:j]  As you read the scroll of identify, it crumbles to dust.Bv:j422 4.5 (1Bv:jBv:j?-` _l -> r - 2 potions of resistanceBv:j Bv:j `Read which item? Scrolls  f - 3 scrolls of fear  t - 5 scrolls of teleportationi - 2 scrolls of identify  r - a scroll of revelation  w - a scroll of enchant weapon  x - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  I - a scroll of immolation  N - a scroll of noise  T - 3 scrolls of torment  q - a scroll labelled IDIUSI VOCICA  y - a scroll labelled BADOMO METEAC  D - a scroll labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedCv:jCv:j'$Cv:j*.#Psyko the Zephyrmancer##.##Tengu of Vehumet ****..#...#Cv:j+Health: 59/59 ========================#### #...#Magic: 39/39 ========================..# #...#AC: 0Str: 8#.## #.#####...#####EV: 22Int: 27....##.#...........## # SH: 0Dex: 14#.................XL: 11 Next: 68% Place: Dungeon:11#.#;#..>........#Noise: ---------  Time: 16644.5 (0.0)...<.^..#####...##### .# -) Magic Parchment######### #†..# .. Cast: Shock#...# ## Scroll v:j],mFly Cv:j,t#...# ..##.### #.#####.#### ##.......# #.#  _Found a stone staircase leading down. _i - 3 scrolls of identify (gained 1) _You now have 959 gold pieces (gained 3). _Found a stone staircase leading up.  As you read the scroll of identify, it crumbles to dust. _l -> r - 2 potions of resistanceCv:j1Cv:j`7sIdentify which item? (\ to view known items) Scrolls (select first with ?)  q - a scroll labelled IDIUSI VOCICA  y - a scroll labelled BADOMO METEAC  D - a scroll labelled TAVEEH TOXEIS Cv:j7Potions (select first with !)  d - a green potion  f - a glowing grey potion  j - a murky green potion  n - an orange potion  p - a pink potion  v - a smoky clear potion[?] describe selectedEv:jEv:jtEv:jx.#Psyko the Zephyrmancer##.##Tengu of Vehumet ****..#...#Health: 59/59 ========================#### #...#Magic: 39/39 ========================..# #...#AC: 0Str: 8#.## #.#####...#####EV: 22Ev:jInt: 27....##.#...........## # SH: 0Dex: 14#.................XL: 11 Next: 68% Place: Dungeon:11#.#;#..>........#Noise: ---------  Time: 16644.5 (0.0)...<.^..#####...##### .# -) Magic Parchment######### #†..# .. Cast: Shock#...# ## Scroll Fly #...# ..##.### #.#####.#### ##.......# #.#  Ev:jP_Found a stone staircase leading down. _i - 3 scrolls of identify (gained 1) _You now have 959 gold pieces (gained 3). _Found a stone staircase leading up.  As you read the scroll of identify, it crumbles to dust. _l -> r - 2 potions of resistanceEv:j]  As you read the scroll of identify, it crumbles to dust.Ev:j*5.5 (1Ev:jBEv:jX _q -> g - a scroll of fogFv:j' 37  Fv:j,H Fv:j,5 There is a shaft here.Fv:j1K _Fv:j4Fv:jR8,Fv:j8Fv:j=P  There is a stone staircase leading up here.Fv:j?j  You encounter an ice beast.Fv:jQ* ##.##....# #...### Y....#### #...#..#. .. ..# #...#.#.##. #.#####...### .....##.#.......... #. #..............#..#.#.###.#.#..>..............;<.^..#####...###Fv:jR..######### #†..# #...# Shock #...#  ##.## #.# Y   ice beast (asleep) ####.#### #.......# #.##.##.#Fv:jd+9.5 (4Fv:jmj  50.5 (5 _Fv:jtFv:jtvHv:j<\##.##Psyko the Zephyrmancer....##...#Tengu of Vehumet ****..## *....#### #...#Hv:jHealth: 59/59 ========================..#. .. ..# #...#Magic: 35/39 =====================---.#.##. #.#####...### AC: 0Str: 8.....##.#.......... EV: 37 Int: 27#. #.............. SH: 0Dex: 14Hv:jB#..#.#.###.#.#..>....... XL: 11 Next: 68% Place: Dungeon:11.......;<.^..#####...### Noise: ---------  Time: 16650.5 (0.0).....######### #†..#-) Magic ParchmentHv:j####...#Cast: Shock#...#Scroll Fly ##.###.#Y   ice beast (asleep)####.#####.......##.##.##.# _You encounter an ice beast.Hv:jNCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Hv:j{Press: ? - help, Dir - move targetAim: an ice beast (asleep, empty space bonus: 5/8)Hv:j.Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the ice beast!!  The ice beast is almost dead.Hv:j~{Y  Hv:j;22 ===1.5 (1Hv:jWL _You hear an angry buzzing noise.Iv:j##.##Psyko the Zephyrmancer....##...#Tengu of Vehumet ****..## .....#### #...#Health: 59/59 ========================..#* .. ..# #...#Magic: 31/39 ===================-----.#.##. #.#####...### AC: 0Str: 8.....##.#.......... EV: 22Int: 27#. #.............. SH: 0Dex: 14#..#.#.###.#.#..>....... XL: 11 Next: 68% Place: Dungeon:11Iv:j.......;<.^..#####...### Noise: ===------  Time: 16651.5 (0.0).....######### #†..#-) Magic Parchment####...#Cast: Shock#...#Scroll Fly ##.###.#Y   ice beast####.#####.......##.##.##.# _You hear an angry buzzing noise.  Casting: Airstrike (safe; 1% risk of failure)  Iv:jnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (almost dead, empty space bonus: 4/8)Iv:jC.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (almost dead, empty space bonus: 4/8)  The air twists around and strikes the ice beast!  You kill the ice beast!  Vehumet accepts your kill.Iv:jRIv:j\m2702.5 (1ShockIv:j Iv:j4 _You feel your power returning.Iv:jE J . .... ##.## ....# #...### .....#### #...#.#.... ..# #...# #.##. #.#####...## .....##.# #.# #...... #..#.#;###.#.#..>..........<.^..#####...##Iv:j: ......######### #†..######. #...## #...##.## #.#  ####.## #.......Iv:j! Iv:j* q 37  ---3Iv:jJ1 Iv:j3 Jv:jkM..##.. .#  #.# ....# ### .....###...#.......# #...# #.#.##.##.#####...###......##.# #;# #.......Jv:j  #..#.#.###.#.#..>...............<.^..#####...##......######### #†#####.#...#Jv:jX3=---4Jv:j M... .... ..##... .# ......#.# ....# ### .....###...#.......# #...# #.##.##.#####...###..;...##.# #.#.###....... #..#.#.###.#.#..>..........<.^..#####...##......######### #†..##.#h.Jv:jX d  You encounter a wolf.Jv:jI %5Jv:jQ Jv:j" 1 _The wolf leaves your sight.Kv:jMy#.#.. .#....h... .... . ....##... .# .# ....... .# ##.# y....#.# ### .....####...#.......# #...# #.#;##.##.#####...##.....##.# #.#.###....... #..#.#.###.#.#..>...............<.^..#####...##..h   wolf (wandering)##yy 2 killer bees (wandering) h.  You encounter 2 killer bees.The killer beeKv:jSs buzzes angrily. You hear an angry buzzing noise. x2..yh..y hThe killer bee buzzes angrily.y hyh   polar bearh   wolf (wandering)yy 2 killer bees  You encounter a polar bear. You encounter a killer bee.The killer bee buzzes angrily. The polar bear growls angrily.====6ShockKv:jKv:j7 _The killer bee leaves your sight.Mv:ji h#.#.h .#... y.... .... . ....##... .# .# ....... .# ##.## .....#.# #...### .....#### ...#y......# #.#.##.##.#####...###..;...##.#.........#.###....#..#.#.###.#.#..>.........<.^..#####...##Mv:j/..######### #†###y   killer bee#.#Mv:jD.yMv:jX'f  You hear a howl!  The killer bee attacks as it pursues you!Mv:j>)Z==--7Mv:j/Mv:j1[ _The killer bee completely misses you.Mv:jDa y.... .... . ....##... .# .# ....... .# ##.## .....#.# #...### .....#### ...#....... #.#y##.##.#####...##.....##.#.........#.#;###....#..#.#.###.#.#..>.........<.^..#####...##.######### #†..# #####. #. #  ##.# #.#####.Mv:jqE ###Mv:j)GD.yMv:jI1hMv:jQh   polar beary   killer beeMv:j*T4=---8Mv:jYMv:j][ _The killer bee completely misses you.Mv:jG   ...h##... .# .# ....... .# ##.## .....#.# #...### .....#### ...#....... #.#.##.##.#####...###..y...##.#.........#.#.###....#..#.#..>Mv:j .........<.^..#####...##......######### #†..# #####. #. # #.......Mv:jt D.yMv:j 1hMv:j .yMv:j .h   polar bearyy 2 killer beesMv:j ?-9Mv:j Mv:jL X _The killer bee closely misses you.Nv:j h.... .# ##.#...#.# #...# Nv:j ### y....#### #...# ...#.......# #...# #.#.##.##.#####...####......##.#..........#.#y###.....#..#.#.###.#.#..>........;<.^..#####...###......######### #†..# #####. #...#  # #...#  ##.##.# yy 2 killer bees####.#####.......#.##.##.#Nv:j7 !.Nv:j fy.yNv:j -yNv:j =.yNv:j* ,hNv:j Nv:ji .h   polar bearyyy 3 killer beesNv:j7 &60Nv:j q _The killer bee completely misses you.Nv:jC8". .# ##.## .h...#.# #...# ### y....#### #...# ...#y......# #...# #.#.##.##.#####...##......##.#.#.#.###...#..#.#y###.#.#..>...^..#####...#......# #†..# #####. #...# # #...# #.# y   killer bee####.#### .yNv:jDNv:jJ%1Nv:j7UNv:jUT _The killer bee completely misses you.Nv:jXa _There is a stone staircase leading up here.Pv:j ....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 59/59 ========================...#y......# #...#Magic: 33/39 ====================----#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 37 Int: 27#.#.###............... SH: 0Dex: 14#..#.#.###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11........*;.^..#####...#### Noise: =--------  Time: 16661.5 (Pv:j70.0)......######### #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#y   killer bee####.#####.......#Pv:j#.##.##.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)  The zap hits the killer bee.Pv:jyonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)  The zap hits the killer bee.  The killer bee is moderately wounded.Pv:j"Lyy 2 killer beesPv:j%<422 2.5 (1Pv:jQ+Pv:jX _The killer bee completely misses you. The killer bee barely misses you.Qv:j ....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 59/59 ========================...#y......# #...#Magic: 33/39 ====================----#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###............... SH: 0Dex: 14#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11........*;.^..#####...#### Noise: =--------  Time: 16662.5 (0.0)......##Qv:j f####### #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#yy 2 killer bees####.#####.......##.##.##.# _The killer bee completely misses you. The killer bee barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)Qv:jXG.yQv:j3*yQv:jyy 3 killer bees  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)  The zap misses the killer bee. The killer bee closely misses you.Qv:j c0----=3.5 (1Qv:j Qv:jd*_The killer bee stings you!Qv:jI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qv:jk ....... .# ##.##  Psyko the Zephyrmancer .h...#.# #...#  Tengu of Vehumet ****.. ### y....#### #...#  Health: 50/59 ====================---- ...#y......# #...#  Magic: 32/39 ===================----- #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 #.#.###............... SH: 0Dex: 14 Qv:j:#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11 .......yy;.^..#####...#### Noise: ==-------  Time: 16663.5 (0.0) Qv:jf......######### #†..#  -) Magic Parchment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  yyy 3 killer bees ####.####  #.......#  #.##.##.# _The killer bee stings you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (moderately wounded, 48% to hit)Rv:jįIyyRv:j T *ySv:j 4o....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 50/59 ====================----...#y......# #...#Magic: 32/39 ===================-----#.#.##.##.#####...#### AC: 0Str: 8Sv:jf#......##.#........... EV: 22Int: 27#.#.###............... SH: 0Dex: 14#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11..*******;.^..#####...#### Noise: ==-------  Time: 16663.5 (0.0)......######### #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#yyy 3 killer bees####.#####.......##.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  The killer bee is heavily wounded.The zap hits theSv:jjg killer bee.Sv:ji.....yyAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  The killer bee is heavily wounded.Sv:jZThe zap hits the killer bee.killer bee is lightly wounded.Sv:j.2-4.5 (1Sv:jSv:j) _The killer bee completely misses you. The killer bee closely misses you.Sv:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sv:jBy  ....... .# ##.##  Psyko the Zephyrmancer .h...#.# #...#  Tengu of Vehumet ****.. ### y....#### #...#  Health: 50/59 ====================---- ...#y......# #...#  Magic: 31/39 ===================----- #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 #.#.###............... SH: 0Dex: 14 #..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11 .......yy;.^..#####...#### Noise: =--------  Time: 16664.5 (0.0) ......######### #†..#  -) Magic ParcSv:jy ahment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  yyy 3 killer bees ####.####  #.......#  #.##.##.# _The killer bee completely misses you. The killer bee closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)Tv:jDSyylightly woundedTv:jbPT *yTv:j ....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 50/59 ====================----...#y......# #...#Magic: 31/39 ===================-----#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###............... SH: 0Dex: 14#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11..*******;.^..#####...#### Noise: =--------  Time: 16664.5 (0.0)......#########v:j 7m #†..#-) Magic Parchment#####.#...#Cast: Shock#Tv:j F#...#Scroll Fly ##.###.#yyy 3 killer bees####.#####.......##.##.##.# _The killer bee completely misses you. The killer bee closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee.Tv:jo .....yy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Tv:j) bAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee.  The killer bee is heavily wounded.Tv:jw *5.5 (1Tv:jٶ Tv:jo _The killer bee closely misses you. The killer bee misses you.Uv:j  Uv:j,Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uv:j&7 ....... .# ##.##  Psyko the Zephyrmancer .h...#.# #...#  Tengu of Vehumet ****.. ### y....#### #...#  Health: 50/59 ====================---- ...#y......# #...#  Magic: 30/39 ==================------ #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 Uv:j7#.#.###............... SH: 0Dex: 14 #..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11Uv:j7 Uv:j7W.......yy;.^..#####...#### Noise: =--------  Time: 16665.5 (0.0) Uv:j7......######### #†..#  -) Magic Parchment Uv:j8#####. #...#  Cast: Shock # #...#  Scroll Fly Uv:j?8 ##.##  #.#  yyy 3 killer beesUv:j^8! ####.#### Uv:jv8 #.......# Uv:j8 #.##.##.# Uv:j8_The killer bee closely misses you. The killer bee misses you.Uv:j8Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uv:j9$Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)Uv:j 7yyVv:j)T *yVv:ja....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 50/59 ====================----...#y......# #...#Magic: 30/39 ==================------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###............... SH: 0Vv:jWDex: 14#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11..*******;.^..#####...#### Noise: =--------  Time: 16665.5 (0.0)......######### #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#yyy 3 killer bees####.#####.......#Vv:jN#.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Vv:j;Press: ? - help, Shift-Dir - straight lineVv:jThe zap hits the killer bee.  The killer bee is severely wounded.Vv:j/L.....yyVv:j1^11=6.5 (1Vv:j8Vv:j:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  The killer bee is severely wounded. _The zap misses the killer bee. The killer bee barely misses you. x2Vv:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wv:j5 ....... .# ##.##  Psyko the Zephyrmancer .h...#.# #...#  Tengu of Vehumet ****.. ### y....#### #...#  Health: 51/59 ====================---- ...#y......# #...#  Magic: 30/39 ==================------ #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 #.#.###............... SH: 0Dex: 14 #..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11 .......yy;.^..#####...#### Noise: =--------  Time: 16666.5 (0.0) ......######### #†..#  -) Wv:jէ}Magic Parchment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  yyy 3 killer bees ####.####  #.......#  #.##.##.# _The zap misses the killer bee. The killer bee barely misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)Wv:jH kyyheavily woundedWv:j, T *yXv:jۙA**Xv:j....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 51/59 ====================----...#y......# #...#Magic: 30/39 ==================------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###............... SH: 0Dex: 14#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11..*******;.^..#####...#### Noise: =--------  Time: 16666.5 (0.0)......#########v:j7m #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#yyy 3 killer bees####.#####.......##.##.##.# _The zap misses the killer bee. The killer bee barely misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineXv:j.....yyThe zap misses the killer bee. x2; The killer bee completely misses you.Xv:jӢ*7.5 (1Xv:jޫXv:jN  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. x2; The killer bee completely misses you. _The killer beeXv:jP  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yv:j;B ....... .# ##.##  Psyko the Zephyrmancer .h...#.# #...#  Tengu of Vehumet ****.. ### y....#### #...#  Health: 51/59 ====================---- ...#y......# #...#  Magic: 29/39 =================------- #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 #.#.###............... SH: 0Dex: 14 #..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11 .......yy;.^..#####...#### Noise: =--------  Time: 16667.5 (0.0) ......######### #†..#  -) Yv:jyCMagic Parchment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  yyy 3 killer bees ####.####  #.......#  #.##.##.# _The killer bee misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)Yv:jKkyyheavily woundedZv:j6....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 51/59 ====================----...#y......# #...#Magic: 29/39 =================-------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###............... SH: 0Dex: 14#..#.#y###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11..*******;.^..#####...#### Noise: =--------  Time: 16667.5 (0.0)Zv:j8......######### #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#yyy 3 killer bees####.#####.......##.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is severely wounded.Zv:jHhZv:jl y.....yyh   polar bearyy 2 killer beesing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is severely wounded.The zap misses the killer bee. The killer bee stings you!Zv:jl41----=8.5 (1Zv:jZv:jzW _The killer bee barely misses you.Zv:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zv:j/  ....... .# ##.##  Psyko the Zephyrmancer .h...#.# #...#  Tengu of Vehumet ****.. ### y....#### #...#  Health: 41/59 ================-------- ...#y......# #...#  Magic: 28/39 =================------- #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 #.#y###............... SH: 0Dex: 14 #..#.#h###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11 .......yy;.^..#####...#### Noise: ==-------  Time: 16668.5 (0.0) ......######### #†..# Zv:jk [37m -) Magic Parchment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  h   polar bear ####.####  yy 2 killer bees #.......#  #.##.##.# _The killer bee barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)[v:jP[v:j....... .# ##.##Psyko the Zephyrmancer.h...#.# #...#Tengu of Vehumet ****..### y....#### #...#Health: 41/59 ================--------...#y......# #...#Magic: 29/39 =================-------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#y###............... SH: 0Dex: 14#..#.#h###.#.#..>........ XL: 11 Next: 70% Place: Dungeon:11.......yy;.^..#####...#### Noise: ==-------  Time: 16668.5 (0.0)[v:j......######### #†..#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#h   polar bear####.#### yy 2 killer bees#.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  Okay, then.[v:j[v:j[v:j. _\v:j\v:j\v:j\v:j:\v:j;c3----9.5 (1\v:jM\v:jV ----0. _The killer bee stings you! The killer bee barely misses you.\v:j  .....# ####.# #.# #.# ####.# ..##.####### #####  #.##.#....<# ##...##  .....)...#.######.###.#  #.......y;.# #.#  ####.#.###..#####.###.#  .....#......# ##...##  ###########.# ##.##  #####.# #.#  #.....# #.##   y   killer bee\v:jm &#.##### #..#  #.###.#  #.##.#  \v:j>z 2=30=--71.0 (2.5\v:j \v:j؅  _You fly upwards.\v:j8 c _There is a stone staircase leading down here.\v:j!_N--\v:jc\v:jeF _Unknown command.]v:j|E y.....#  Psyko the Zephyrmancer ####.#  Tengu of Vehumet ****..#.#  Health: 32/59 =============-----------#.#  Magic: 29/39 =================------- ####.#  AC: 0Str: 8 ..##.####### #####  EV: 22Int: 27 #.##.#....<# ##...##  SH: 0]v:j2F lDex: 14 .....)...#.######.###.#  XL: 11 Next: 70% Place: Dungeon:10 #..............*;.# #.#  Noise: ---------  Time: 16671.0 (0.0) ####.#.###..#####.###.#  -) Magic Parchment ]v:jF X.....#......# ##...##  Cast: Shock ###########.# ##.##  Scroll Fly #####.# #.# #.....# #.##]v:j`   y   killer bee#.##### #..# #.###.# #.##.# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)]v:jg y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap misses the killer bee. The killer bee closely misses you.]v:j 2=2.0 (1]v:j2 ]v:j P _The killer bee misses you.]v:jk.....# Psyko the Zephyrmancer ####.# Tengu of Vehumet ****..  #.# Health: 32/59 =============-----------  #.# Magic: 28/39 =================------- ####.# AC: 0Str: 8 ..##.####### #####  EV: 22Int: 27 #.##.#....<# ##...##  SH: 0Dex: 14 .....)...#.######.###.#  XL: 11 Next: 70% Place: Dungeon:10 #...............;.# #.#  Noise: =--------  Time: 16672.0 (0.0) ####.#.###..#####.###.#  -) Magic Parchment .....#......# ##...##  Cast: [39;]v:j49mShock ###########.# ##.##  Scroll Fly  #####.# #.#  #.....# #.##  y   killer bee #.##### #..#  #.# ##.#  #.# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.]v:jP  #.#  #.# ##### <#  ) *;.# #.#     ##.##   #.#   #.##    #..#   #.# ##.#  ]v:j #.# #.#  ]v:j.]v:jad93.0 (1Shock]v:j]v:j  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  The zap hits the killer bee!  You kill the killer bee!  Vehumet accepts your kill. _You feel your power returning.^v:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^v:j^v:j^v:j+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^v:jd  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^v:jR^v:j^v:jd^v:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^v:j= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^v:j^v:j<2  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^v:j_K^v:j WLevel 10 of the Dungeon <<<>>>(Press ? for help)############.........##.#######.################.# #.##......<.....##.# #.##.##########.####.#######.##.##.##........##.####### ######.##z#############....###.##.#....<# ##...###.##...z.....................)...#.######.###.#############.#########..#####....###...............;.# #.##.........##.##..#####.#.#######.#.###..#####.###.##.........##.####.z#...............#......# ##...###.........##...##..#.#####.##############.# ##.###.........####.###############....# #.######.# #.##...)..............#..............# #.##.....# #.###.........####.###........>####.#.# #.##.##### #..#^v:jW#.........# #.# #.#.#####.# #.#[#####.##.###.##...†.[...# #.###...# #.# #.#.......##.##.##.........# #.##...## #.# #.####.#####.##.######.########.#.....## #.# #.# #.##.##.##.............>...####.####.####.# ########.##.############......................######........##.##.....######.####.###......##.#########.#_v:jB>...................<.....................##......###.##.#...........z.....................)...#..###....#####....###...............;.# #..........##...#####.#..#.###..#####.###..........##..z#...............#..................##.....#.#####............####.....# #......)..............#..............# #................####[40_v:jCm.###........>####.#.# #.............# #.# #.#.#####.# #.......†.[...# #.###...# #.# #.#..................# #.##....# #.####.....#.....## #.# #.# #................>...####.####.####........................................####.###......##.._v:jv...................<.....................##......###.##.#...........z.....................)...#..###....#####....###...............;.# #..........##...#####.#..#.###..#####.###..........##..z#...............#..................##.....#.#####............####.....# #......)..............#..............# #................####.###........>####.#.# #.............# #.# #.#.#####.# #.......†.[...# #.###...# #.# #.#..................# #.##....# #.####.....#.....## #.# #.# #..._v:jw.............>...####.####.####........................................####.###......##.._v:j _v:j| .....#  Psyko the Zephyrmancer ####.#  Tengu of Vehumet ****..#.#  Health: 32/59 =============-----------#.#  Magic: 29/39 =================------- ####.#  AC: 0Str: 8 ..##.####### #####  EV: 22Int: 27 #.##.#....<# ##...##  SH: 0Dex: 14 .....)...#.######.###.#  XL: 11 Next: 70% Place: Dungeon:10 #...............;.# #.#  Noise: =--------  Time: 16673.0 (0.0) ####.#.###..#####.###.#  -) Magic Parchment .....#......#[39;4_v:j /9m ##...##  Cast: Shock ###########.# ##.##  Scroll Fly #####.# #.# #.....# #.##  #.##### #..#  #.###.#  #.##.#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_v:j _v:j` _v:j `v:j`v:j<`v:j`v:jxonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.`v:j{`v:j|3`v:jo~`v:j330= 37  `v:jI,`v:jl`v:j94`v:j<`v:ja`v:jÇh1==`v:j}`v:jv`v:jR`v:j`v:jPX`v:jS5=`v:j7`v:jk2=`v:j|`v:jy`v:j;`v:ju`v:jww6=`v:jӢ`v:jGK3=`v:j`v:js7=4=8=5=96==40=1=7=42=8=`v:j7X`v:jm3=`v:jn _You start resting.Magic restored.`v:j &-`v:jL1708.0 (35.0)`v:j9==-9.0 (36 _`v:j!`v:j`v:jo `v:j `v:ju `v:jM `v:jL 4`v:j `v:j `v:j 9=`v:j `v:j2 `v:j `v:j] `v:j a5=`v:ju `v:j `v:j `v:j` `v:j ,`v:jv `v:j! ,`v:j" `v:j5# `v:j# U6=`v:j# `v:jK% `v:j% `v:j% `v:j,+ `v:j+ `v:j, `v:j- `v:j- K7=`v:j\. `v:j90 ,`v:j0 `v:j1 ,`v:jo2 `v:j3 `v:j4 `v:j4 `v:j5 `v:jM6 U8=`v:j6 `v:jP8 `v:j8 `v:j 9 `v:j9: `v:j: `v:jE; `v:j< `v:j< %9`v:j= `v:j> `v:j? `v:j? `v:jA `v:jdA `v:j B `v:jQC `v:jC L50=`v:jND `v:jQE `v:jE `v:j F `v:j+G `v:jtG `v:j$H `v:jFI `v:jI `v:jJ `v:jIK `v:jK U1=`v:jKL `v:j@M `v:jM `v:jN `v:j"O `v:jnO `v:jO `v:j Q `v:jtQ K2=`v:j R `v:jS `v:jS `v:j9T `v:jDU `v:jU `v:jV `v:jW `v:jW `v:j:X `v:jY `v:jZ U3=`v:j\ B`v:j-] `v:j] `v:j^ ,`v:j.` ;4`v:j` `v:jb `v:jYb `v:jb `v:jd `v:jj `v:jj `v:jBl `v:jl `v:j9m `v:jSo a5=`v:jp `v:jq `v:jr ,`v:j*t `v:jtt `v:j.u `v:j2v `v:j} 6=`v:j~ ,`v:j K7=`v:j `v:j) `v:jU ,`v:jV `v:j `v:j) `v:j `v:j #8`v:j5 2=`v:jdž `v:j `v:j7 `v:j. `v:j> `v:j `v:j `v:jΎ k _You start resting.HP restored.`v:jW `v:j -62.0 (53`v:jb `9=3.0 (54 _`v:jɱ `v:j `v:ji `v:j `v:j `v:j `v:j n`v:j `v:jJ `v:j `v:j `v:j 9=`v:j `v:j `v:j- `v:j `v:ju `v:j `v:j( `v:j- `v:ji `v:j `v:j `v:j< `v:j9 `v:j `v:j `v:j `v:j ,`v:jO `v:j3 `v:ju `v:j `v:j `v:j> `v:j `v:j `v:jp `v:j `v:j `v:j `v:jY `v:j% `v:jh `v:j `v:j `v:jj `v:j `v:j6 `v:j `v:j `v:j `v:jI `v:j `v:j `v:jO `v:j `v:j`v:j`v:j`v:jn`v:j`v:j`v:j`v:j<`v:j`v:j`v:j`v:jz`v:j`v:j`v:j]`v:j\ `v:j `v:j* `v:j* `v:j `v:j0 `v:j# `v:j ,`v:j`v:j`v:j`v:jl`v:j`v:j4`v:j`v:jc`v:j`v:j`v:j `v:j`v:jH`v:j`v:j"`v:j9`v:j`v:j`v:j`v:j-`v:j`v:j`v:j`v:j`v:j~`v:j`v:jN`v:jn`v:j`v:j`v:j`v:j `v:jz `v:j!`v:j!`v:j"`v:j}#`v:j#`v:jZ$`v:jj%`v:j%`v:jN&`v:j'`v:j'`v:jT(`v:j=)`v:j)`v:j*`v:j*`v:j,+`v:j+`v:j,,`v:jl-`v:j.`v:j/`v:jw/`v:jj0`v:j0`v:j$1`v:j!2`v:jk2`v:j2`v:j3`v:j3`v:jU4`v:jS5`v:j5`v:j.6`v:j-7`v:j|7`v:j7`v:j8`v:j9`v:jl9`v:j:`v:j:`v:jB;`v:j4<`v:j<`v:j =`v:j=`v:j@>`v:j>`v:j?`v:j?`v:jN@`v:j|A`v:jA`v:j.B`v:jB`v:j6C`v:jC`v:jD`v:jD`v:jnE`v:jiF`v:jF`v:j=G`v:j/H`v:jH`v:jH`v:jJ`v:jOJ`v:jJ`v:jK`v:jL`v:jhL`v:jKM`v:jM`v:jN`v:jO`v:jDO`v:jO`v:jP`v:jP`v:jzQ`v:j~R`v:jR`v:j8S`v:jET`v:jT`v:jT`v:jU`v:jbV`v:jV`v:jW`v:jW`v:jBX`v:j1Y`v:jY`v:jY`v:jZ`v:j [`v:j[`v:j\`v:j\`v:j*]`v:j^`v:jT^`v:j^`v:j_`v:j_`v:j``v:jpa`v:ja`v:j8b`v:jc`v:j,d`v:jd`v:je`v:j(f`v:jcf`v:jg`v:jh`v:j|h`v:jsi`v:ji`v:jy`v:jy`v:j{,`v:j]{`v:ji|`v:j|`v:j}`v:j~`v:jU~`v:j~`v:j`v:j/`v:j`v:jh`v:j`v:j`v:j8`v:j`v:j׃`v:j`v:j$`v:j`v:j`v:jH`v:j`v:j`v:j`v:jf`v:j,`v:j`v:j,W _You start waiting.`v:j.862.0 (99`v:j}/3.0 (100.0)`v:jԣ`v:j# _Done waiting.av:j'av:j@fWhere to? (Tab - D:11, ? - help) av:jzD D - Dungeon  T - Temple av:js av:j; .....#  Psyko the Zephyrmancer ####.#  Tengu of Vehumet ****..#.#  Health: 59/59 ========================#.#  Magic: 39/39 ======================== ####.#  AC: 0Str: 8 ..##.####### #####  EV: 37 Int: 27 #.##.#....<# ##...##  SH: 0Dex: 14 .....)...#.######.###.#  XL: 11 Next: 70% Place: Dungeon:10 #...............;.# #.#  Noise: ---------  Time: 16863.0 (0.0) ####.#.###..#####.###.#  -) Magic Parchment .....#......# av:j  ##...##  Cast: Shock ###########.# ##.##  Scroll Fly #####.# #.# #.....# #.##  #.##### #..#  #.###.#  #.##.#   _You start resting. _Magic restored. _You start resting. _HP restored. _You start waiting. _Done waiting.  av:j av:j av:j ,av:jO av:j av:j) ,av:jP av:j av:j av:j av:jv av:j av:j av:j av:jT av:j av:j av:j av:j av:j av:j av:j av:jL av:j av:j av:jt$ av:j% av:j& av:j' av:jh+ av:j, av:jO av:jn av:jq av:jq av:jr av:js av:j:u av:jWv ,av:jcw av:jFy av:jwz av:jz av:jK{ av:jm} av:j%~ av:j~ av:j av:j) av:j] Bav:j ,av:j av:jv av:j av:j av:j av:j= av:j av:j av:jk av:j˒ av:jW av:ja av:j av:j av:j Y  There is a stone staircase leading down here.av:j av:jn av:j[ B22  _av:j\ av:j %1av:jq ,av:jr av:j ! _You fly downwards.av:j [ .  #. ##...  #.. ....#  .... ...##### # ###..###.....#  # # ............#   . #..#.......#   #.##  98.5 (35.5) .##.#.#........#   ...........#####   ###.......##  .......))########.##.))........#.#..)..####...  # #.......##....  #.####........#av:j av:jy av:je a _There is a stone staircase leading up here.bv:j& bv:jF  37  _bv:jN Xbv:j.U ,bv:j/W bv:jX bv:j _ bv:j_ bv:j~` bv:jb bv:j~x bv:j{ bv:j2} bv:jǀ bv:jB P  You encounter a wraith.bv:j bv:j  ..# #. # #..# ##.###. #.#...###..#.. .# .... .#..... .## #... ....### ..# #...##....W# ###.......# ..# ..##### ..##### ####..###.....# ......## ##............#Shock ........ ...#..#.......# ......# ##.#.........<# ..##### .##.#.#........#W   wraith (dormant) ..# ...........##### ..# bv:j$ ###.......## ..# )[###### #903.5 (5.0)bv:j)^ i  4.5 (6 _bv:jd bv:jf dv:jPsyko the Zephyrmancer..# #.Tengu of Vehumet ****..# #..# ##.###.Health: 59/59 ========================#.#...###..#..Magic: 38/39 =======================- .#.... .#.....AC: 0Str: 8 .###... ....###EV: 37 Int: 27 ..##...##..***SH: 0Dex: 14 ..####.....**#dv:j)XL: 11 Next: 70% Place: Dungeon:11 ..#.......;..#####Noise: ---------  Time: 16904.5 (0.0) ..##### ####..###.....#-) Magic Parchment ......## ##............#Cast: Shock ........ ...#..#.......#Scroll Fly ......# ##.#.........<# ..##### .##.#.#........#dv:jW   wraith ..# ...........##### ..# ###.......## ..# .......)[###### #Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linedv:jYAim: a wraith (dormant, 100% to hit)  The zap hits the wraith.dv:jNnW.dv:jz)....W.dv:j~922 =5.5 (1dv:j~dv:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (dormant, 100% to hit)  The zap hits the wraith. _The wraith is lightly damaged.dv:jD. ..# #. #.#..# ##.###. #.#...###..#..  .# ......#..... #.## #... ....###.# #...##...W...##.#.#...#####.##### .####..###.....#.## ##............#.....#..#.......#dv:ja.# .##.#.........<#.##### .##.#.#..# †..# ...........#####.# ###.......## ...# .)[###### #dv:j} W.dv:jdv:j"o 37  -6dv:j#dv:j%%dv:j4  . ..# #. #.#..## ##.###. #.#...###..#.. .# ......#.....#.## #...#....### #...# #...##..W... #...##.# #...# #.##### #...######.####..###.....#.## ##............#.....#..#.......#.##.##.#.........<# #...######.##.#.#........# #†..# ...........##### #...# ###.......v:jq5 m## #...# .)[###### #dv:j%: W.dv:jB dv:jG [9=-7dv:jEO dv:j[ ev:j!Psyko the Zephyrmancer. ..# #.Tengu of Vehumet ****..ev:jS#.#..## ##.###.Health: 59/59 ========================#.#...###..#..Magic: 35/39 =====================---.#......#.....AC: 0Str: 8 ##.###...#....###EV: 37 Int: 27 #...##...##.*....SH: 0Dex: 14 #...# #####.......#XL: 11 Next: 70% Place: Dungeon:11 #...# #......;....#####Noise: ---------  Time: 16907.5 (0.0) #...######.####..###.....#-) Magic Parchment ........## ##............#ev:jCast: Shock ..............#..#.......#Scroll Fly ........##.##.#.........<# #...######.##.#.#........#W   wraith #†..# ...........##### #...# ###.......## #...# .......)[###### # _The wraith is lightly damaged.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 7/8)ev:j^.W  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (lightly damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith!!ev:j8 ev:j;22 ===8.5 (1ev:j[ev:j$_ _The wraith is severely damaged.ev:jmPsyko the Zephyrmancer. ..# #.Tengu of Vehumet ****..#.#..## ##.###.Health: 59/59 ========================#.#...###..#..Magic: 31/39 ===================-----.#......#.....AC: 0Str: 8 ev:jX##.###...#....###EV: 22Int: 27 #...##...##......SH: 0Dex: 14 #...# #####.....*.#XL: 11 Next: 70% Place: Dungeon:11 #...# #......;....#####ev:j?cNoise: ===------  Time: 16908.5 (0.0) #...######.####..###.....#-) Magic Parchment ev:jq........## ##............#Cast: Shock ..............#..#.......#Scroll Fly ev:j........##.##.#.........<# ev:j#...######.##.#.#........#W   wraith ev:j #†..# ...........##### #...# ###.......## #...# .......)[###### # ev:jI_The wraith is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (heavily damaged, empty space bonus: 7/8)ev:jA .  Aim  Press: ? - help, Dir - move target: a wraith (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith!  You destroy the wraith!Vehumet accepts your kill.ev:j6 (ev:j4=39.5 (1Shockev:j%ev:j*4 _You feel your power returning.ev:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ev:jev:jEev:jev:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ev:j)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ev:j ev:j ev:j ev:j   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ev:jx  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ev:j]M 3ev:jQ ev:jU   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fv:jݯfv:j>fv:jfv:jfv:j<| 37  _fv:jnfv:j#R5==fv:jLfv:j$fv:jfv:jxfv:j4fv:jfv:jfv:jfv:jfv:jfv:jfv:jfv:jo#6fv:jE==fv:jfv:jfv:jfv:jfv:jfv:jfv:jgfv:jmfv:jfv:jfv:jyfv:j?7=fv:jfv:jfv:jSfv:jfv:jfv:jfv:jfv:jEfv:jdfv:jfv:jfv:jfv:j\#8fv:j~(=fv:jfv:j fv:j^ fv:j fv:jfv:jfv:j'fv:j:fv:jfv:jfv:j3fv:j#9fv:jE==fv:j}fv:jb"~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.fv:j&3fv:j(fv:j)fv:jv.fv:j.fv:jY/fv:je0fv:j)5fv:jh5fv:j'6fv:j7fv:jZ;fv:j;9=fv:j<fv:j&>fv:jCfv:jMCfv:jCfv:jHfv:jMfv:j'Nfv:jOfv:jPfv:j_Ufv:jUfv:jVfv:j)Xfv:jGeQ ..#  ©.  .© #  ##. .# #.. .#  #.# #.#  ..#####.##.#  .fv:je## #.---34.5 (25.0) ..#####.#..## ##.###. .#.#...###..#.. fv:jeW# .# #......#.....  ##.## ###...#...fv:je .### fv:jf  #...# #...##...... # #...# #####....... #fv:jHf #...# #...........##### #####...######.####..###..fv:jef"...#fv:jofv:jCwG---5.5 (26fv:j|fv:j* _Found a transporter.gv:jgv:j gv:jgv:jgv:jXgv:jgv:j|gv:jgv:jgv:j4gv:jzgv:jgv:jTgv:jw# ... #. ... ..##.## .#©..### ..©... ..©# # ##.# .# #.;# .# 8.5 (3.0) #.###.#  ..#####.##.#  ..........## #.  ..#####.#..## ##.###.gv:j #.#...###..#.. .# #......#.....  ##.## ###...#....###  #...# #...##......gv:jgv:j*9.5 (4gv:jEgv:jk* _Found a transporter.gv:j< gv:j< gv:j!= gv:j? gv:jcE gv:jF ,gv:jhL ,gv:jL gv:jM gv:j2O gv:jqT gv:jT gv:jU gv:jZ A  There is a transporter here.gv:js^  You encounter a vampire and a kobold demonologist.The kobold demonologist is wearing a +0 robe of resistance.gv:ji u... V.## .#.#. # .... ##. ... ...##.## #.#©..#### #...©;...# #K#..©##.## gv:jj ##.## .#Shock #..# .#  #.###.#..#####.##.# K   kobold demonologist (asleep) ..........## #. V   vampire (dormant) ..#####.#..## ##.###. #.#...###..#..gv:j| ,42.5 (3gv:j i  3.5 (4 _gv:j/ gv:j iv:jiv:j0iv:jiv:jUF _Unknown command.iv:j~k... V.## .# ...#.# ....##. ... ...##.## #.#©..#### #...©....# #K#.;©##.## ##.## .# #..# #.###..#####. ..........## #.iv:j2l ..#####.#..## ##.###. #.#...###..#..# #......#...iv:j  4.5 (1Shock _jv:jȢ  V.## .# ...#. # ...##.  ...##.## #.#©..#####...©....##K#..©##.## ##;## .#..# .# #.###.# Scroll Fly ##.##.#####...#....###5jv:j;   ...#. # ...##.  ...##.## #.#©..#####...©....K#..©##.## ##.## .#.;# .# ###.# ..#####.##.# ........## #.###...##...##......BB   boulder beetle (wandering)6Shockjv:j u _You encounter a boulder beetle.jv:j* # ....##B ... ...##.## #.#©..#### #...©....# #K#..©##.## ##.## .# #..# #;###..#####. ..........## #. ..#####.#..## ##.###. . #.#...###..#. # .# #......#.....##.## ###...#....### #...# #...##...... # #...# #####.......#jv:j jv:jZ W7Shockjv:j* jv:j1 kv:j ##B  ...##.## #.#©..####..©....K#..©##.## ##.## .#..# .# ###.# ..#####;##.# ..........## #...#####.#..## ##.###..#Scroll Fly .#..... # #...# #...........#####kv:j %8kv:j'kv:jkv:j1 ...##.###.#©..#####...©....# #K#..©##.## ##.## .# #..# .# #.###.# ..#####.##.# ........;.## #...#####.#..## ##.###. #.#...###..#..  .##......#.....  ##.####...#....####...#  #...##......#...# #####.......#  #...# #...........##### ####...######.####..###.....#kv:j+ %9kv:j! kv:j kv:j#.#©..#####...©....# #K#..©##.## ##.## ..# #..# #.# #.###.# ..#####.##.# ..........## #...#####.#;.## ##.###. #.#...###..#.. kv:jh.##......#..... ##.####...#....####...#  #...##......#...# #####.......##...# #.....##### ###...######.####..###.....# ..........## ##.......kv:jSkv:j4&50kv:jkv:j2lv:jm#...©....# #K#..©##.# ##.## ..# #..# #.# #.###.# ..#####.##.# ..........## #...#####.#..## ##.###. #.#.;.###..#.. .##......#.....  ##.####...#....####...#  #...##......  #...# #####.......##  #...# #.....##### ##...######.####..###.....# .........## ##............#..#1lv:jM K#..©##.## ##.## ..#..# #.# .###.# ..#####.##.# ........## #.#####.#..## ##.###. #.#...###..#.. .##...;..#.....  ##.####...#....###... #...##......#####.......## ####..# >........##.##.#.........<#lv:jlv:jr %2lv:jJlv:j/ L  ##.## ..#..# #.# #.###.# ..#####.##.# ........## #.#####.#..## ##.###.lv:jP0  #.#...###..#.. .#.....#.....  ##.#####.;.#....###... #...##......#####.......## ...........#####......#... ##...######.##.#.#........#lv:j`1 lv:j> lv:jC %3lv:j6K lv:jz lv:jh > ..# #.# #.###.# ..#####.##.# ........## #.#####.#..## ##.###. #.#...###..#.. .##......#.....  ##.#####...#....###... #.;.##......#####.......## ...........######Scroll Fly ..#.#...  #†..# ...........#####4lv:j lv:jc mv:ji ###.# ..#####.##.# ........## #.#####.#..## ##.###. #.#...###..#.. .##......#.....  ##.####...#....###... #...##......#####.;.....## #....### ##...######.####..###......Scroll Fly ..........##...# ###.......##mv:jumv:jB5mv:j&  ..#####.##.# ........## #.#####.#..## ##.###. #.#...###..#.. .#mv:jo' ......#.....  ##.####...#....###... #...##......#####.......## #....### mv:j(##...######.####..###..... .........## ##................#..#.....#....#.#.#........##......###...# .......)[###### #mv:jcKmv:jR%6mv:jdmv:j*..........## #...#####.#..## ##.###. #.#...###..#.. .##......#..... ##.####...#....### #...#  #...##...... #...# #####.......## #...# #.....##### #...######.####.;###.....# ........## ##............# .....#..#.......# ##.##.#.........<# #...######.##.#.#..#†..# ...........##### #...# ###.v:j0m......## #...# .......)[###### # ##.## ##.##.[[........7mv:j Imv:j mv:jK mv:j mv:j[ mv:j Bmv:ja mv:jL Bmv:j mv:j' Bmv:j1 mv:j2 mv:j7 mv:j; mv:jS< mv:jH> mv:jK ,mv:jM mv:jT mv:jU mv:j6W mv:j] ,mv:j_ mv:j0d mv:jd mv:j|h mv:jt mv:jDz ,mv:j>{ mv:j mv:j؃ mv:j Xmv:j1 Bmv:j Bmv:j ,mv:j7 mv:j Bmv:j mv:j mv:j# mv:j39 mv:jw: mv:jxs Bmv:jҐ nmv:j! mv:j mv:j'&Jmv:j,Bmv:j@3,mv:j5mv:j`Xmv:jd,mv:jqmv:j,mv:jzmv:jmv:jmv:jmv:jJmv:j7vnv:j:nv:jTnv:jwqnv:jXnv:j,nv:jXnv:j$nv:j!,nv:j([Xnv:j\nv:jbnv:jenv:jnnv:j1onv:jsnv:jQBnv:j,Bnv:jnv:jnv:jnv:jnv:jnv:jnv:jٳnv:j̴nv:jnv:jnv:jnv:jnv:j,nv:jnv:jz,nv:j9nv:j,nv:jnv:jnv:jnv:jnv:j,nv:jnv:j,nv:j nv:j,nv:jGnv:j!Bnv:jP _You start waiting.7056.5 (99.0)nv:j~a/7.5 (100.0)nv:jh9 _Done waiting.ov:j   What are your orders?  t - Flutter!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ov:jrEov:jP22 ======8.0)ov:joYov:j[0 _You flutter for attention!ov:jIov:j ov:j X 37  ov:jG ov:j| ov:j Bov:ji Xov:jW ov:j ov:j ,ov:j  ov:jE ov:jI ov:jk ov:jYo ov:j{ Bov:jȊ ,ov:j ov:jи ov:jA ov:j ov:j ,ov:j ov:j ,ov:j ov:j ,ov:j ov:j ov:jV ov:jk ,ov:jn ov:j| ov:j& nov:j ,ov:j ov:j Xov:j ov:jD ov:jZ ov:j Bov:j] ov:j' Bov:j ov:j; ov:j ov:j Xov:j! ov:jY# ov:j% ov:j). ,ov:j/ ov:j;< ov:j< ov:j@ ov:jH ov:j{I ov:jK ov:jR Bov:jZ ov:jix ,ov:jM ov:j ov:j ov:j• ov:jO ov:jW ov:j ,ov:j" ov:j/ ov:j ov:j5 ov:jC ov:jʰ ov:j ov:j8 ov:j6 ov:j ov:ja Bov:j ov:j ov:j ov:jF ov:j ov:j ov:j ov:j ,ov:j ov:j ,ov:j ov:jL ov:j ov:j ov:j ,ov:je ov:j' ,ov:j* ov:j0 ,ov:j1 ov:j7 ov:j}= ,ov:jA ov:jA ov:j'D ov:j]J ov:jK ov:jM ov:jRT ,ov:jwY ov:ji_ ov:j.` ov:jb ov:j v ov:j{ ov:j$ Xov:j ,ov:j ov:ju ov:j ,ov:jͫ ov:j ov:j ov:j ov:j. ov:jw ov:j ov:jY Bov:jov:jov:jMov:jV"ov:j= _You start waiting.ov:j_W------ShockW   shadowghast (wandering)ov:j}0151.5 (93.0)ov:jiov:jJ------2.5 (94ov:jgr _You encounter a shadowghast.pv:j*.  #.  #W#..## ##.###.  #.#...###..#..  .# #......#.....  ###...#....###  #...##......  #####.......##  #...........##### #.;#  ##............# .....#..#.......# #.##.#.........<# #.##.#.#........# #†..# ...........#####  ###.......##  .......)[###### #  [[ pv:jA  #.  #W#..## ##.###.  #.#...###..#..  .# #......#.....  ###...#....###  #...##......  #####.......##  #...........##### #.;#  ##............# .....#..#.......# #.##.#.........<# #.##.#.#.......†..# ...........#####  ###.......v:j 0m## .......)[######  [[pv:jpv:jP0pv:jN,x _A shadowghast is nearby!qv:j*..........## #.Psyko the Zephyrmancer..#####*#..## ##.###.Tengu of Vehumet ****..#*#...###..#..Health: 59/59 ========================.##.*....#.....Magic: 38/39 =======================- ##.#####*..#....###AC: 0Str: 8 #...##*..##......EV: 37 Int: 27 #...# #####.*.....##SH: 0Dex: 14 #...# #.....*.....#####XL: 11 Next: 73% Place: Dungeon:11 #...######.####.;###.qv:jj,....#Noise: ---------  Time: 17152.5 (0.0) ........## ##............#-) Magic Parchment ..............#..#.......#Cast: Shock ........##.##.#.........<#Scroll Fly #...######.##.#.#........# #†..# ...........#####W   shadowghast #...# ###.......## #...# .......)[###### # ##.####.##.[[........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (wandering, hasn't noticed you, 74% to hit)  The zap hits the shqv:jN- adowghast!qv:jųG.Wqv:jP8.....qv:j922 =3.5 (1qv:j*qv:jFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (wandering, hasn't noticed you, 74% to hit)  The zap hits the shadowghast! _The shadowghast is moderately damaged.qv:jz..........## #.Psyko the Zephyrmancer..#####.#..## ##.###.Tengu of Vehumet ****..#*#...###..#..Health: 59/59 ========================.##.*....#.....Magic: 37/39 ======================-- ##.#####*..#....###AC: 0Str: 8 #...##*..##......EV: 22Int: 27 #...# #####.*.....##SH: 0Dex: 14 #...# #.....*.....#####XL: 11 Next: 73% Place: Dungeon:11 #...######.####.;###.....#Noise: v:jM39;49m=--------  Time: 17153.5 (0.0) ........## ##............#-) Magic Parchment ..............#..#.......#Cast: Shock ........##.##.#.........<#Scroll Fly #...######.##.#.#........# #†..# ...........#####W   shadowghast #...# ###.......## #...# .......)[###### # ##.####.##.[[........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (moderately damaged, 74% to hit)  The zqv:jap hits the shadowghast.qv:j%/G.Wqv:j9B6....rv:j*4.5 (1rv:j&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (moderately damaged, 74% to hit)  The zap hits the shadowghast. _The shadowghast is heavily damaged.rv:j$z E..........## #.Psyko the Zephyrmancer..#####.#..## ##.###.Tengu of Vehumet ****..#.#...###..#..rv:j Health: 59/59 ========================.##.*....#.....Magic: 33/39 ====================---- ##.#####...#....###AC: 0Str: 8 #...##...##......EV: 22Int: 27 #...# #####.......##SH: 0Dex: 14 rv:j #...# #...........#####XL: 11 Next: 73% Place: Dungeon:11 #...######.####.;###.....#Noise: =--------  Time: 17154.5 (0.0) ........## ##............#-) Magic Parchment ..............#..#.......#Cast: Shock ........##.##.#.........<#Scroll Fly #...######.##.#.#........# #†..# ...........#####W   shadowghast #...# ###.......## #...# .......)[###### # ##.####.##.[[........ _The shadowghast is heavily damaged.Casting: v:j 39;49mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (heavily damaged, empty space bonus: 5/8)rv:jǍ .W  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  rv:j` Press: ? - help, Dir - move target  Aim: a shadowghast (heavily damaged, empty space bonus: 5/8)  The air twists around and strikes the shadowghast!rv:jM 8 rv:j :4==5.5 (1rv:j z _The shadowghast is almost destroyed.rv:j (rv:ji ..........## #.Psyko the Zephyrmancer..#####.#..## ##.###.Tengu of Vehumet ****..#.#...###..#..Health: 59/59 ========================.##......#.....Magic: 30/39 ==================------ ##.#####*..#....###AC: 0Str: 8 #...##...##......EV: 22Int: 27 #...# #####.......##SH: 0Dex: 14 #...# #...........#####XL: 11 Next: 73% Place: Dungeon:11 #...######.####.;###.....#Noise: ===------  Time: 17155.5 (0.0) ........##v:jդ m ##............#-) Magic Parchment ..............#..#.......#Cast: Shock ........##.##.#.........<#Scroll Fly #...######.##.#.#........# #†..# ...........#####W   shadowghast #...# ###.......## #...# .......)[###### # ##.####.##.[[........ _The shadowghast is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (almost destroyed, empty space bonus: 6/8)rv:j 5 .  Aim  Press: ? - help, Dir - move target: a shadowghast (almost destroyed, empty space bonus: 6/8)  The open air twists around violently and strikes the shadowghast!!  You destroy the shadowghast!  Vehumet accepts your kill.rv:j 1=56.5 (1Shockrv:j J _You feel your power returning.rv:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sv:j˴sv:jsv:j}sv:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sv:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sv:jsv:j=#  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sv:jsv:j) 37  _sv:j2=sv:j9sv:jsv:jsv:j3=sv:jMBsv:j3Bsv:j07sv:j8,sv:j>k4=sv:jBsv:jO,sv:jTsv:j[sv:j],sv:ji,sv:jslsv:jqa5=sv:j6tsv:jBsv:j,sv:jsv:j,sv:jhsv:jCsv:jh6==sv:j1sv:jsv:j sv:jsv:jw,sv:jڟsv:jE,sv:jsv:j[sv:jU7=sv:jصsv:jxsv:jÿsv:jHsv:jsv:jsv:jsv:j]sv:jK8=sv:jsv:jsv:jsv:jsv:j.,sv:jsv:jsv:jsv:jWsv:jsv:jeh9==sv:jsv:j ~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.sv:j<Isv:jK#sv:jM*,sv:j/sv:j4sv:j;sv:j<sv:j>sv:j}Asv:jnHsv:jKO=sv:jEOsv:jX,sv:j kXsv:jmsv:j;psv:jCysv:jzsv:j`|sv:jɀsv:jsv:j‰sv:jsv:jsv:jXsv:jsv:jsv:jvsv:j,,sv:j sv:j? sv:j ,sv:j sv:j sv:j sv:j: sv:j- sv:j1 sv:jPH sv:jJ sv:jL sv:jmQ sv:j\W sv:jZ sv:jW` >  You see here a +0 dagger.sv:jh sv:jh  _sv:juk sv:j o sv:ju sv:j{v sv:jfz sv:j~ sv:jW sv:j̈́ sv:j sv:j sv:j= sv:jΐ sv:j sv:j sv:jѣ sv:jv sv:j sv:j sv:j sv:jH ,sv:jI sv:j ,sv:js sv:jH sv:j ,sv:j sv:j sv:jr sv:j sv:j sv:j sv:j& ,sv:j sv:j/ sv:j sv:j ,sv:j sv:j  You encounter a gargoyle. It is wielding a +0 mace.sv:j1 #....#  ..#..#.......# #.#  #.#.........<# ...  #.#.#........# .9  .........##### ..  .......## .#   .....)[######### .#  ##.[[........##.#  #..)..####....;.#  --- #.......##.....####  sv:j' E###........##.## Shock.####.# ...##...#.....# #..##..#...####  9   gargoyle (dormant) .#....#...##  ..#..#....# #..##..##.# 217.5 (61.0)sv:j0   ---8.5 (62 _sv:j9 sv:jE tv:j=y #............#  Psyko the Zephyrmancer ..#..#.......# #.#  Tengu of Vehumet ****.. #.#.........<# ...  Health: 59/59 ======================== #.#.#........# .*  Magic: 35/39 =====================--- .........##### ..  AC: 0Str: 8 #.......##.#  EV: 37 Int: 27 .....)[######### .#  SH: 0Dex: 14 #.##.[[........##.#  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.#v:j { <34m  Noise: ---------  Time: 17218.5 (0.0) #.......##.....####  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####  9   gargoyle (dormant) .#....#...## ..#..#....# #..##..##.# _You encounter a gargoyle. It is wielding a +0 mace.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (dormant, empty space bonus: 6/8)tv:j w.9  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 mace (dormant, empty space bonus: 6/8)  The open air twists around violently and strikes the gargoyle.tv:j2 [9tv:j ;22 ===9.5 (1tv:j L _The gargoyle is lightly damaged.uv:jp[#............#  Psyko the Zephyrmancer ..#..#.......# #.#  Tengu of Vehumet ****.. #.#.........<# ...  Health: 59/59 ======================== #.#.#........# ..  Magic: 31/39 ===================----- .........##### *.  AC: 0Str: 8 #.......##.#  EV: 22Int: 27 .....)[######### .#  SH: 0Dex: 14 #.##.[[........##.#  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.# uv:j\ Noise: ===------  Time: 17219.5 (0.0) #.......##.....####  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####  9   gargoyle .#....#...## ..#..#....# #..##..##.# _The gargoyle is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 4/8)uv:jM.9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 4/8)  The air twists around and strikes the gargoyle!! 20.5 (1 _The gargoyle is severely damaged.uv:j!/#............#  Psyko the Zephyrmancer ..#..#.......# #.#  Tengu of Vehumet ****.. #.#.........<# ...  Health: 59/59 ======================== #.#.#........# ..  Magic: 27/39 ================-------- .........##### ..  AC: 0Str: 8 #.......##*#  EV: 22Int: 27 .....)[######### .#  SH: 0Dex: 14 #.##.[[........##.#  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.#  Noisuv:j0e: ===------  Time: 17220.5 (0.0) #.......##.....####  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####  9   gargoyle .#....#...## ..#..#....# #..##..##.# _The gargoyle is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 3/8)uv:j.TM.9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 3/8)  The air twists around and strikes the gargoyle.uv:j_88 uv:jLuv:jO#1.5 (1uv:jCYuv:j{ga _The gargoyle is almost destroyed.uv:j#............#  Psyko the Zephyrmancer ..#..#.......# #.#uv:j.  Tengu of Vehumet ****.. #.#.........<# ...  Health: 59/59 ======================== #.#.#........# ..  Magic: 23/39 ==============---------- .........##### ..  AC: 0Str: 8 #.......##uv:j)Y.#  EV: 22Int: 27 .....)[######### *#  SH: 0Dex: 14 #.##.[[........##.#uv:jW  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.#  Noise: ===------  Time: 17221.5 (0.0) #.......##.....####  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####uv:j  9   gargoyle .#....#...## ..#..#....# #..##..##.#uv:j7\ _The gargoyle is almost destroyed.uv:jNCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  uv:j\Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)uv:jdM.9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle.uv:juv:j242.5 (1uv:juv:jYa _The gargoyle is almost destroyed.uv:j#............#  Psyko the Zephyrmancer ..#..#.......# #.#  Tengu of Vehumet ****.. #.#.........<# ...  Health: 59/59 ======================== #.#.#........# ..  Magic: 20/39 ============------------ .........##### ..uv:j]  AC: 0Str: 8 #.......##.#  EV: 22Int: 27 .....)[######### .#  SH: 0Dex: 14 #.##.[[........##*#  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.#  Noise: ===------  Time: 17222.5 (0.0) #.......##.....####uv:j.  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####uv:j]/  9   gargoyle .#....#...## ..#..#....# #..##..##.# _The gargoyle is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)uv:j9  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle but does no  damage.uv:j*3.5 (1uv:jduv:jN _The gargoyle misses you.vv:j`#............#  Psyko the Zephyrmancer ..#..#.......# #.#  Tengu of Vehumet ****.. #.#.........<# ...  Health: 59/59 ======================== #.#.#........# ..  Magic: 16/39 =========--------------- .........##### ..  AC: 0Str: 8 #.......##.#  EV: 22Int: 27 .....)[######### .#  SH: 0Dex: 14 #.##.[[........##*#  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.# v:jL0m Noise: ===------  Time: 17223.5 (0.0) #.......##.....####  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####  9   gargoyle .#....#...## ..#..#....# #..##..##.# _The gargoyle misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)vv:jgM9  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle but does no  damage.vv:jR_42-------4.5 (1vv:j"'Q _The gargoyle hits you with a +0 mace!vv:jrl a#............#  Psyko the Zephyrmancer ..#..#.......# #.#  Tengu of Vehumet ****.. #.#.........<# ...  Health: 42/59 =================------- #.#.#........# ..  Magic: 12/39 =======----------------- .........##### ..  AC: 0Str: 8 #.......##vv:j,m :.#  EV: 22Int: 27 .....)[######### .#  SH: 0Dex: 14 #.##.[[........##*#  XL: 11 Next: 75% Place: Dungeon:11 #.#..)..####....;.#  Noise: ===------  Time: 17224.5 (0.0) vv:j?n -#.......##.....####  -) Magic Parchment ###........##.##  Cast: Shock .........####.#  Scroll Fly ...##...#.....# #..##..#...####  9   gargoyle .#....#...## ..#..#....# #..##..##.# vv:jvn _The gargoyle hits you with a +0 mace!  Casting: Airstrike (safe; 1% risk of failure)  vv:jn Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)vv:j h)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle!  You destroy the gargoyle!  Vehumet accepts your kill.vv:j Rvv:j 33=805.5 (1Shockvv:j J _You feel your power returning.wv:j 3wv:j wv:ja wv:j 4= 37  wv:jR wv:j wv:j wv:jT wv:j %4wv:j wv:jG wv:j*g 5=5=6=6=7=wv:jn Bwv:j <7=8==8=9=9wv:j wv:j! V50=20=1=1=wv:j wv:j Bwv:j wv:j ,wv:jA wv:j K2=wv:j wv:j c2=wv:j Xwv:j# ,wv:j# wv:j< wv:j U3=wv:j wv:jy wv:j j3==wv:j. ,44=wv:j 0 ,wv:j0 wv:j4 wv:jl5 K5=wv:j6 wv:j: wv:j= wv:j> wv:jB wv:jC M5=wv:j:D wv:jI ,wv:jJ wv:j0O wv:jO U6=wv:jP wv:j@U wv:jU wv:j)V wv:j2Z wv:jZ j6==wv:jH[ wv:jr_ wv:j_ K7=wv:ja wv:jd wv:j-e wv:j.f wv:jnj wv:jj wv:jk wv:jp wv:jTq W7=wv:j} wv:j} wv:j3 U8=wv:j7 wv:jd Bwv:jG wv:j wv:j wv:j wv:j {9=8=wv:j> wv:j} 1 _HP restored.wv:j wv:j` wv:j= wv:j wv:j wv:j~ wv:j wv:j޻ wv:j wv:j[ s=9=wv:j wv:j wv:j wv:j wv:jL wv:j ,wv:j' wv:j L30=wv:jd wv:jB wv:j wv:jf wv:jz Bwv:j ,wv:j 1==wv:j( ,wv:j wv:jQ wv:j ,wv:jv wv:jV Bwv:j wv:ja U2=wv:jW wv:j ,wv:jU wv:j wv:j wv:j wv:j% wv:j wv:j wv:j! wv:j" K3=wv:j# wv:j' wv:jB( wv:j* wv:j3 wv:j4 wv:jc5 wv:j9 wv:jC= ,wv:j-@ wv:jB U4=wv:jcC wv:jvF wv:jF wv:jG wv:j1L ,wv:j^M wv:jeQ wv:jT wv:jU wv:jZ wv:j[ K5=wv:j'^ wv:jb ,wv:jHd wv:jl Bwv:jn wv:jUo wv:j&p wv:ju wv:ju h6==wv:jiv wv:jpz wv:jz wv:j{ wv:j6 ,wv:j wv:j wv:jg U7=wv:ja wv:jڊ wv:j7 wv:j wv:j ,wv:j wv:j ,wv:j wv:jĚ a8=wv:jK wv:j| Bwv:j ,wv:j4 wv:j% ,wv:j 9==wv:j wv:jx wv:jK wv:j wv:j wv:j* wv:j wv:j <  You see here a +0 mace.wv:j wv:j& 5 _wv:j wv:jq ......##  ........##### #. ##..###.....# . ## .....# #... .#..#.......# ##.#. .#...<# #... # .#.#........#.##..#.#.#wv:jf  ........#####.....)..# .......## #;#  ---300.0) ....)[##########.#  .##.[[........##)# .#..)..####......# ....#### ##........##. ........####.# #...#.....# ..##..#...#### wv:j4 wv:jc=---61wv:j 9 _Found a whip.xv:j"xv:j'xv:j.xv:jNxv:j^xv:ja,xv:j|,xv:j}xv:jPBxv:jQ22 xv:jxv:jrM _You now have 967 gold pieces (gained 8).xv:ju 37  xv:jxv:jxv:j},xv:j,xv:jTxv:jxv:jhxv:jsxv:jxv:j2xv:jxv:jxv:jW,xv:jxv:jxv:jBxv:jbxv:juXxv:j,xv:jxv:j xv:j/xv:jxv:jyxv:jpxv:j,xv:jxv:j+xv:jxv:j xv:j4!xv:j#xv:j('xv:j'xv:jo(xv:j@*xv:jf.xv:j.xv:jf/xv:jv1xv:j5xv:j5xv:jV6xv:j;8xv:jL<xv:j<xv:j=xv:jyg22 xv:j{$ xv:jd|Z_D - 2 scrolls labelled TAVEEH TOXEIS (gained 1)xv:j+ 37  xv:jxv:jnxv:jxv:jxv:j~xv:jIxv:j  You encounter an ice beast.xv:j= # ....  ##B ...   ...##.##   #.#©..####   #...©.Y..#   #K#..©##.##   ##.## ..#   #..# #.#.## xv:jb  #.###.# #;######  ..#####.##.# ##.....#  ..........## ##.##.# Shock  ..#####.#..## ##.###.####  #.#...###..#......###### #......#.....#.##.##...# Y   ice beast (wandering) # ###...#....###.##....#.# # #...##.......#####...# # #####.......###### ##.##xv:j-264.5 (38.0)xv:jxv:jW25.5 (39 _xv:jsyv:j}w  # ....Psyko the Zephyrmancer##B ...Tengu of Vehumet ****.....##.##Health: 59/59 ========================#.#©..####Magic: 35/39 =====================---#...©.*..#AC: 0Str: 8#K#..©##.##EV: 37 Int: 27##.## ..#SH: 0Dex: 14#..# #.#.##XL: 11 Next: 80% Place: Dungeon:11#.###.# #;######Noise: ---------  Time: 17365.5 (0.0)  ..#####.##.# ##.....#-) Magic Parchment  ..........## ##.##.#Cast: Shock  ..#####.#..## ##.v:jx 3m###.####Scroll Fly #.#...###..#......#######......#.....#.##.##...#Y   ice beast (wandering) ####...#....###.##....#.# ##...##.......#####...# # #####.......###### ##.## _You encounter an ice beast.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 4/8)yv:j .Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (wandering, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the ice beast!Y  22 ===6.5 (1 _The ice beast is heavily wounded.yv:jd  # ....Psyko the Zephyrmancer##B ...Tengu of Vehumet ****.....##.##Health: 59/59 ========================#.#©..####Magic: 31/39 ===================-----#...©..*.#AC: 0Str: 8#K#..©##.##EV: 22Int: 27##.## ..#SH: 0Dex: 14#..# #.#.##XL: 11 Next: 80% Place: Dungeon:11#.###.# #;######Noise: ===------  Time: 17366.5 (0.0)  ..#####.##.# ##.....#-) Magic Parchment  ..........## ##.##.#Cast: Shock  ..#####.#..## yv:j; [34m##.###.####Scroll Fly #.#...###..#......#######......#.....#.##.##...#Y   ice beast ####...#....###.##....#.# ##...##.......#####...# # #####.......###### ##.## _The ice beast is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 3/8)yv:j9{ Q.Yyv:j yv:ja *7.5 (1yv:j yv:j 1MCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (heavily wounded, empty space bonus: 3/8) _The air twists around and strikes the ice beast but does no damage.yv:j # ....Psyko the Zephyrmancer##B ...Tengu of Vehumet ****.....##.##Health: 59/59 ========================#.#©..####Magic: 27/39 ================--------#...©....#AC: 0Str: 8#K#..©##*##EV: 22Int: 27##.## ..#SH: 0Dex: 14#..# #.#.##XL: 11 Next: 80% Place: Dungeon:11#.###.# #;######Noise: ===------  Time: 17367.5 (0.0)  ..#####.##.# ##.....#-) Magic Parchment  ..........## ##.##.#Cast: Shock  ..#####.#..## ##.###yv:j7[30m.####Scroll Fly #.#...###..#......#######......#.....#.##.##...#Y   ice beast ####...#....###.##....#.# ##...##.......#####...# # #####.......###### ##.## _The air twists around and strikes the ice beast but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 4/8)zv:j8 .  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the ice beast!  You kill the ice beast!Vehumet accepts your kill.zv:j?(zv:j8=18.5 (1Shockzv:jzv:j4 _You feel your power returning.zv:jN5  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zv:j3zv:j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zv:j=  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zv:j{zv:jzv:jYzv:j7  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zv:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zv:jgXIzv:js  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zv:j` zv:j -9= 37  _zv:j zv:j+ x30=zv:j> zv:j zv:je zv:j zv:j zv:jd zv:j zv:j& ,zv:jg zv:j h1==zv:jW zv:j zv:j zv:jW zv:jIBzv:j2=zv:j zv:jR ,zv:jzv:j,zv:j,zv:j zv:jczv:jFa3=zv:jzv:j$zv:jNzv:j zv:jg zv:j zv:jy%zv:j%zv:j&zv:j*zv:ju*U4=zv:j+zv:j.zv:j#/zv:j/zv:j3zv:j#4zv:j8zv:jt9zv:j9zv:j9zv:jQ=zv:j=K5=zv:j[>zv:jAzv:jAzv:jjBzv:jEzv:j,Fzv:jzFzv:j/Jzv:jJzv:jJzv:jNzv:jO~6==zv:jw^zv:j{_,zv:je,zv:jezv:jj,zv:jkzv:jzrzv:jzvk7=zv:jU8=9==zv:jzv:jw=zv:jrzv:jzv:jzv:jZzv:j*zv:jzv:jzv:jDzv:jzv:jzv:jNzv:j^zv:jzv:jzv:jVzv:j zv:jzv:jjzv:jzv:jzv:j{zv:jqzv:jzv:jzv:jzv:j> zv:j zv:j zv:j zv:j(onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) zv:j) Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a polar bear.{v:jJ{v:j ## ##. ### ##.. ..# #.#... #.# #.#..###.# #......#.## #..;....# --- ##..#....#  .....##.###  ß.ß###.#©..####  #. #...©....#{v:j h #.#..©##.## h   polar bear (wandering) ####.###..## {v:j#..###.#.# #.###.###.######{v:j@!2421.5 (53.0).{v:jR+){v:j4  ---2.5 (54{v:jZ9{v:j#=7 _The polar bear leaves your sight.{v:jk^ 3{v:j?_ {v:j` {v:j| {v:j~ {v:j} {v:j 4{v:j ,{v:j^ {v:j {v:j {v:j2 {v:jɦ {v:jZ {v:j} {v:jK ,{v:j( {v:j {v:j ,{v:j {v:j X{v:j ,{v:j {v:j {v:j {v:j {v:j[ {v:j3 X{v:jG {v:j {v:j= {v:j,{v:j{v:j{v:j{v:j ,{v:j+ {v:j{v:j{v:j{v:j,{v:j4X{v:j%X{v:j&{v:jl'{v:j[/X{v:j0{v:j82{v:jA#....## ##.######.## ##.##### #..###......####.#.#...###.# #.....##.#..###.# #......#......#.## #...##.###.......# #...#ß.ß##..#....#........##.###45.5 (23 ##..#ß.ß###.#©..#### #..##.## #...©....# #.....# #.#..©##.# .... . ####.###.. #..##. . #..###.##.. . .# #.###.##[39;{v:jmB49m.). ...#####.##.## ..........##{v:jM{v:jV+6.5 (24{v:j^{v:jb( _Found a +0 dagger.|v:j |v:j |v:j ,|v:j |v:j |v:j~ l  A polar bear comes into view.|v:jp #.....##.#..###.##......#......#.## #...##.###.......# #...#ß.ß##..#....# #...........##.### ##..#ß.ß###.#©..###..##.## #...©##.....#.##.#..©##.###..#####.###..###..##.#..# #..###.#.#.. ... .# #.###.###.Shock..)......#####.##.## ####...h...........## # h .#... #.......#####.#..## ## h|v:j=    polar bear (wandering) . .... . #.......# #.#...###. .##... .# ###.##### #......#.. ..... .# ##.## ###...#...|v:ja= 69.5 (3.0)h.h  ===50.5 (4|v:jA 4 _The polar bear growls angrily.}v:jZA #.....##.#..###.#Psyko the Zephyrmancer#......#......#.##Tengu of Vehumet ****..#...##.###.......#Health: 59/59 ========================#...#ß.ß##..#....#Magic: 35/39 =====================---#...........##.###AC: 0Str: 8##..#ß.ß###.#©..####EV: 37 Int: 27#..##.## #...©....#SH: 0Dex: 14##.....#.##.#..©##.## XL: 11 Next: 81% Place: Dungeon:11#....;...#####.###..## Noise: ===------ }v:jTC [39;49m Time: 17450.5 (0.0)#..##.#..# #..###.#.# -) Magic Parchment#.. ... .# #.###.###. Cast: Shock..)..*...#####.##.## ## Scroll Fly ###...............## # h .#... #.......#####.#..## ## h   polar bear . .... . #.......# #.#...###. .##... .# ###.##### #......#.. ..... .# ##.#####...#... _The polar bear growls angrily.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1%}v:jmD risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (empty space bonus: 7/8)}v:jdC oh.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (empty space bonus: 7/8)  The open air twists around violently and strikes the polar bear!}v:jM 9 }v:j'Q 422 1.5 (1}v:jX }v:jc[ e _The polar bear is moderately wounded.}v:ju #.....##.#..###.#Psyko the Zephyrmancer#......#......#.##Tengu of Vehumet ****..#...##.###.......#Health: 59/59 ========================#...#ß.ß##..#....#Magic: 31/39 ===================-----#...........##.###AC: 0Str: 8##..#ß.ß###.#©..####EV: 22Int: 27#..##.## #...©....#SH: 0Dex: 14##.....#.##.#..©##.## XL: 11 Next: 81% Place: Dungeon:11#....;...#####.###..## Noise: ===------  T}v:jMy ime: 17451.5 (0.0)#..##.#..# #..###.#.# -) Magic Parchment#.. .*. .# #.###.###. Cast: Shock..)......#####.##.## ## Scroll Fly ###...............## # h .#... #.......#####.#..## ## h   polar bear . .... . #.......# #.#...###. .##... .# ###.##### #......#.. ..... .# ##.#####...#... _The polar bear is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (sa}v:jtz fe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded, empty space bonus: 6/8)}v:jr Mh.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the polar bear!}v:j} 9 }v:j *2.5 (1}v:j y _The polar bear is severely wounded.}v:jz#.....##.#..###.#Psyko the Zephyrmancer#......#......#.##Tengu of Vehumet ****..#...##.###.......#Health: 59/59 ========================#...#ß.ß##..#....#Magic: 27/39 ================--------#...........##.###AC: 0Str: 8##..#ß.ß###.#©..####EV: 22Int: 27#..##.## #...©....#SH: 0Dex: 14##.....#.##.#..©##.## XL: 11 Next: 81% Place: Dungeon:11#....;...#####.###..## Noise: ===------  T}v:j|ime: 17452.5 (0.0)#..##*#..# #..###.#.# -) Magic Parchment#.. ... .# #.###.###. Cast: Shock..)......#####.##.## ## Scroll Fly ###...............## # h .#... #.......#####.#..## ## h   polar bear . .... . #.......# #.#...###. .##... .# ###.##### #......#.. ..... .# ##.#####...#... _The polar bear is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  [4}v:j ~0mPress: ? - help, Dir - move targetAim: a polar bear (severely wounded, empty space bonus: 5/8)~v:jBRhh  (berserk)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the polar bear!  The polar bear is almost dead.~v:j G*3.5 (1~v:jM~v:jlP\ _The polar bear goes berserk!~v:jK#.....##.#..###.#Psyko the Zephyrmancer#......#......#.##Tengu of Vehumet ****..#...##.###.......#Health: 59/59 ========================#...#ß.ß##..#....#Magic: 23/39 ==============----------#...........##.###AC: 0Str: 8##..#ß.ß###.#©..####EV: 22Int: 27#..##.## #...©....#SH: 0Dex: 14##.....#.##.#..©##.## XL: 11 Next: 81% Place: Dungeon:11#....;...#####.###..## Noise: ===------  T~v:jime: 17453.5 (0.0)#..##*#..# #..###.#.# -) Magic Parchment#.. ... .# #.###.###. Cast: Shock..)......#####.##.## ## Scroll Fly ###...............## # h .#... #.......#####.#..## ## h   polar bear (berserk) . .... . #.......# #.#...###. .##... .# ###.##### #......#.. ..... .# ##.#####...#... _The polar bear goes berserk!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Pres~v:js: ? - help, Dir - move targetAim: a polar bear (almost dead, berserk, empty space bonus: 5/8)~v:j (s Press: ? - help, Dir - move target  Aim: a polar bear (almost dead, berserk, empty space bonus: 5/8)  The air twists around and strikes the polar bear!!  You kill the polar bear!~v:j(Vehumet accepts your kill.  Vehumet offers you knowledge of Fireball.~v:j>//  --more--v:j|8†5=44.5 (1Shock v:j._You feel your power returning.v:jo  37  v:j ,v:j r6==v:j v:j v:j v:j v:j W7=v:j v:j Bv:j= 8=v:jw> v:j? v:j@ v:jNF v:ja m9=v:jvs Xv:js v:jw v:j x30=v:j} ,v:j v:j Bv:jٞ Bv:j˪ 1==v:j v:jǴ v:j9 Xv:j ,v:j v:j v:j- ?2=v:j- v:j~ 3=v:j ,v:j v:j v:j ,v:jG v:j v:j v:ja k4=v:j v:j ,v:j Xv:j! ,v:j# v:j7( a5=v:j) v:jc/ v:j0 v:j0 v:j6 ,v:j7 v:j> v:j> v:j:@ v:jDE v:jE h6==v:jGG v:jM v:jM v:jN v:jS v:jYT v:jU v:jW\ v:j k7=v:j nv:j³ v:j& v:j{ ,v:j a8=v:jB v:j~ ,v:j6 v:j v:j v:j v:j 9==v:j v:j5v:j,v:j v:jf  You see here a polar bear corpse.v:jv:jK _v:j;v:jO=v:jY"v:jg$S  A vampire comes into view.v:jU= #...#ß.ß##..#....# #.....##.### ##..#ß.ß###.#©..### #..##.####...©.... ##.....#.##.#..©##.. #........#####.###.... #..##†#..# #..###......#........# #.###.##.....);.....#####.##---V..###...............## .#.h .#... #.......#####.#..##Shock .... .... . #.......# #.#... ....##... .# ###.#####:j>9m #......  ....... .# ##.## ###...# V   vampire (wandering) v:j> .h...#.# #...# #...# ## y....#### #...# #####....#y......# #...# #........v:jGlV512.5 (58.0).v:jOv:jQ  ---3.5 (59 _v:jWYv:j[v:jq#...#ß.ß##..#....# Psyko the Zephyrmancer#...........##.### Tengu of Vehumet ****..##..#ß.ß###.#©..### Health: 59/59 ========================#..##.####...©.... Magic: 35/39 =====================---##.....#.##.#..©##. AC: 0Str: 8. #........#####.###. EV: 37 Int: 27... #..##†#..# #..###. SH: 0Dex: 14.....#........# #.###.# XL: 11 Next: 84% Place: Dungeon:11#*..:j7m..);.....#####.##.## Noise: ---------  Time: 17513.5 (0.0)...###...............## -) Magic Parchment .#.h .#... #.......#####.#..## Cast: Shock .... .... . #.......# #.#...# Scroll Fly ....##... .# ###.##### #............. .# ##.#####...# V   vampire (wandering).h...#.# #...##...# ## y....#### #...# #####.... ...#y......# #...# #........ _A vampire comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list v:jall spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (wandering, hasn't noticed you, empty space bonus: 7/8)v:j~h.V  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire.v:jit kThe vampire is lightly damaged.v:jw k   rime drake (wandering)V   vampirev:jx;22 ===4.5 (1v:jsq _You encounter a rime drake.v:je#...#ß.ß##..#....# Psyko the Zephyrmancer#...........##.### Tengu of Vehumet ****..##..#ß.ß###.#©..### Health: 59/59 ========================#..##.####...©.... Magic: 31/39 ===================-----##.....#.##.#..©##. AC: 0Str: 8. #........#####.###. EV: 22Int: 27.k. #..##†#..# #..###. SH: 0Dex: 14.....#........# #.###.# XL: 11 Next: 84% Place: Dungeon:11#.*.:j;37m..);.....#####.##.## Noise: ===------  Time: 17514.5 (0.0)...###...............## -) Magic Parchment .#.h .#... #.......#####.#..## Cast: Shock .... .... . #.......# #.#...# Scroll Fly ....##... .# ###.##### #............. .# ##.#####...# k   rime drake (wandering).h...#.# #...##...# V   vampire ## y....#### #...# #####.... ...#y......# #...# #........ _You encounter a rime drake.Casting: v:j|[0;10;1mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, empty space bonus: 7/8)v:jɑ s.k  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (lightly damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire!v:j Vk The vampire is heavily damaged.v:jV 8*v:jō   The vampire mumbles some strange words.The vampire flickers and vanishes!v:j 8{v:j *5.5 (1v:jc  _Deactivating autopickup; reactivate with Ctrl-A.v:j +v:j #...#ß.ß##..#....# Psyko the Zephyrmancer#...........##.### Tengu of Vehumet ****..##..#ß.ß###.#©..### Health: 59/59 ========================#..##.####...©.... Magic: 27/39 ================--------##.....#.##.#..©##. AC: 0Str: 8. #........#####.###. EV: 22Int: 27... #..##†#..# #..###. SH: 0Dex: 14..*..#........# #.###.# XL: 11 Next: 84% Place: Dungeon:11#.{...);.:j6 0m....#####.##.## Noise: ===------  Time: 17515.5 (0.0)...###...............## -) Magic Parchment .#.h .#... #.......#####.#..## Cast: Shock .... .... . #.......# #.#...# Scroll Fly ....##... .# ###.##### #............. .# ##.#####...# k   rime drake.h...#.# #...##...# ## y....#### #...# #####.... ...#y......# #...# #........ _Deactivating autopickup; reactivate with Ctrl-A.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to listv:j all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (empty space bonus: 7/8)v:j .k  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (empty space bonus: 7/8)  The open air twists around violently and strikes the rime drake!.v:j^ 8 v:j *6.5 (1v:ju v:j0 e _The rime drake is moderately wounded.v:jB #...#ß.ß##..#....# Psyko the Zephyrmancer#...........##.### Tengu of Vehumet ****..##..#ß.ß###.#©..### Health: 59/59 ========================#..##.####...©.... Magic: 23/39 ==============----------##.....#.##.#..©##. AC: 0Str: 8. #........#####.###. EV: 22Int: 27... #..##†#..# #..###. SH: 0Dex: 14...*.#........# #.###.# XL: 11 Next: 84% Place: Dungeon:11#.....v:jD );.....#####.##.## Noise: ===------  Time: 17516.5 (0.0)...###...............## -) Magic Parchment .#.h .#... #.......#####.#..## Cast: Shock .... .... . #.......# #.#...# Scroll Fly ....##... .# ###.##### #............. .# ##.#####...# k   rime drake.h...#.# #...##...# ## y....#### #...# #####.... ...#y......# #...# #........ _The rime drake is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to v:jE ?list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (moderately wounded, empty space bonus: 6/8)v:jSk (catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rime drake (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rime drake!  The rime drake is severely wounded. *******The rime drake breathes ice at you.v:jq..);...v:je  The icy flash freeze misses you.v:jSv:jwX247.5 (1v:jn _Something tries to affect you, but you resist.v:jh#...#ß.ß##..#....# Psyko the Zephyrmancer#...........##.### Tengu of Vehumet ****..##..#ß.ß###.#©..### Health: 59/59 ========================#..##.####...©.... Magic: 20/39 ============------------##.....#.##.#..©##. AC: 0Str: 8. #........#####.###. EV: 22Int: 27... #..##†#..# #..###. SH: 0Dex: 14v:j...*.#........# #.###.# XL: 11 Next: 84% Place: Dungeon:11#.....);.....#####.##.## Noise: ===------  Time: 17517.5 (0.0)...###...............## -) Magic Parchment .#.h .#... #.......#####.#..## Cast: Shock .... .... . #.......# #.#...# Scroll Fly ....##... .# ###.##### #............. .# ##.#####...# k   rime drake (catching breath).h...#.# #...##...# ## y....#### #...#:j89;49m #####.... ...#y......# #...# #........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (severely wounded, catching its breath, empty space bonus:  6/8)v:ju.konfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (severely wounded, catching its breath, empty space bonus:  6/8)  The open air twists around violently and strikes the rime drake!.kv:j8 v:j*8.5 (1v:jv:j^ _The rime drake is almost dead.v:j |#...#ß.ß##..#....# Psyko the Zephyrmancer#...........##.### Tengu of Vehumet ****..##..#ß.ß###.#©..### Health: 59/59 ========================#..##.####...©.... Magic: 16/39 =========---------------##.....#.##.#..©##. AC: 0Str: 8. #........#####.###. EV: 22Int: 27... #..##†#..# #..###. SH: 0Dex: 14v:j .....#........# #.###.# XL: 11 Next: 84% Place: Dungeon:11#....*);.....#####.##.## Noise: ===------  Time: 17518.5 (0.0)...###...............## -) Magic Parchment .#.h .#... #.......#####.#..## Cast: Shock .... .... . #.......# #.#...# Scroll Fly ....##... .# ###.##### #......v:j ....... .# ##.#####...# k   rime drake (catching breath).h...#.# #...##...# ## y....#### #...# #####.... ...#y......# #...# #........ _The rime drake is almost dead.Casting: Airstrike (safe; 1% risk of failure)  v:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (almost dead, catching its breath, empty space bonus: 5/8)v:jI W.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (almost dead, catching its breath, empty space bonus: 5/8)  The air twists around and strikes the rime drake!  You kill the rime drake!  Vehumet accepts your kill.v:j You feel your power returning.v:jE J  You hear some strange, mumbled words.v:j v:j< 9==99.5 (1Shock _Something tries to affect you, but you resist.v:jP  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jv:j?)v:j/v:j3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j\  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jMv:jSv:ja   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j  v:j 3v:j v:j v:j | 37  _v:j v:j v:j l20===v:j v:jg* v:jd< ..†..---v:jM ,21.5 (2v:jV T=--2.5 (3v:j[ v:ju onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Something misses you. Something closely misses you.v:jO_v:j_Uv:jQk&0v:jt*3.5 (1v:j|v:j _Something closely misses you. Something barely misses you.v:j7#...#ß.ß##..#....# #...........##.### ##..#ß.ß###.#©..##..##.####...©....###.....#.##.#..©##.#. #........#####.###.... #..##†#..# #..###.#v:j9K.....#.# #.###.##.....).;....#####.##.## ...###.## #.h .#... #.#####.#..##  .... . #.# #.#...###... .# ###.##### #......# . .# ##.## ###...#..h...#.# #...# #...# # y....#### #...# #####.v:jT9t#y......# #...# #.v:j>v:jGv:jQ--4v:jLXv:j1Zv:j:#...#ß.ß##..#....# #...........##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.#. #........#####.###..#... #..##†#..# #..###.#......#.# #.###.##.....)..;...#####.##.## #...###.## .h .#... #.v:jg#####.#..## # .... . #.# #.#...###... .# ###.##### #......#. .# ##.## ###...#. .h...#.# #...# #...##.  y....#### #...# #####. .#y......# #...# #.v:jv:jv:jly1=-5v:j|v:jv:j_#...#ß.ß##..#....# #...........##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.## . #........#####.###..#... #..##†#..# #..###.#.#.....#.# #.###.###.#.....)...;..#####.##.## #...###.## # h .#... #.#####.#..## # . .... . #.# #.#...###. .##... .# ###.##### #......#.v:j@ .# ##.## ###...#. h...#.# #...# v:j8^#...##. y....#### #...# #####. #y......# #...# #.6v:jp:v:j<v:js #...#ß.ß##..#....# #...........##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.## . #........#####.###..## ... #..##†#..# #..###.#.#.....#.# #.###.###.##.....)....;.#####.##.## ##....###.## #  .#... #.#####.#..## ##.  .... . #.v:j # #.#...###. ##... .# ###.##### #......#. .# ##.## ###...#. ...#.# #...# #...##. ....#### #...# #####.# y......# #...# #.#v:j v:j v:j9 %7v:j v:j v:j|#...#ß.ß##..#....# #...........##.### ##..#ß.ß###.#©..#### v:je#..##.####...©....# ##.....#.##.#..©##.## v:j;. #........#####.###..## ... #..##†#..# #..###.#.## v:jbt.....#.# #.###.###.#v:j-#.....).....;#####.##.## ##....###.v:j3## ##..#... #.#####.#..## ##.#.... . #.# #.#...###..# #... .# ###.##### #......#.v:jn0 .# ##.## ###...#....##.# #...# #...##.v:jEl#### #...# #####.# v:j{......# #...# #.#v:jv:jv:j844-------2===8v:jv:j _Something hits you! Something completely misses you.v:jOJv:jVK Your spells (describe)TypeFailure Level v:jKa - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%4  g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation1%2  i - PasswallEarth3%v:jL3 Select a spell to describe [?] help [!]/[I] toggle spell headersv:j]v:jv:j B#...#ß.ß##..#....#Psyko the Zephyrmancer#...........##.###Tengu of Vehumet ****..##..#ß.ß###.#©..####Health: 44/59 =================-------v:jI"#..##.####...©....#Magic: 22/39 =============-----------##.....#.##.#..©##.##AC: 0Str: 8. #........#####.###..##EV: 37 Int: 27... #..##†#..# #..###.#.## SH: 0Dex: 14.....#........# #.###.###.## XL: 11 Next: 89% Place: Dungeon:11#.....).....;#####.##.## ##.. Noise: ==-------  Time: 17528.5 (0.0)...###...............## ##. -) Magic Parchment  .#... #.......#####.#..## :j#{4m##.# Cast: Shock.... . #.......# #.#...###..# Scroll Fly #... .# ###.##### #......#.... ... .# ##.#####...#....#  ..#.# #...##...##....  ...#### #...# #####.......##  ......# #...# #...........## Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Something misses you. Something closely misses you. _Something closely misses you. Something barely misses you. _Something hits you! Something completely misses you.v:jN.v:j'9v:j@v:j5Bv:j6{  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jK ......#..#ß.#..##.###.....#.##........##..##†#..##........#.).....;##..............#.......#####.##.......####.######..#v:j......#..#ß.#..##.###.....#.##........##..##†#..##........#.).....;##..............#.......#####.##.......####.######..#v:j   You begin to radiate toxic energy. Something closely misses you.35---18--22 ===9.5 (1Toxic Fly v:j0j _Something bites you!v:j9=#...........##.### ##..#ß.ß###.#©..#####..##.####...©....# ##.....#.##.#..©##.#. #........#####.###.... #..##†#..# #..###.#.....#........# #.###.###.####.....)#####.##.## ##......###.........## ##.# .#... #.#####.#..## ##.## .... . #.# #.#...###..#. ... .# ###.##### #......#..... .. .# ##.## ###...#....## .#.# #...#  #...##.....v:jx>### #...# #####.......###..# #...# #.....# #.##.#####...######.####..###....v:jSAv:jKv:j\V26------- 37  -30v:jp _Something completely misses you. Something bites you!v:jy z#.##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.## . #........#####.###..## ... #..##†#..# #..###.#.## .....#........# #.###.###.##.....)......#####.##.## ##....###.## ##.# #... #.v:jJ #####.#..## ##.# . #.......# #.#...###..#. .# ###.##### #......#.....# . .# ##.## ###...#....# #.# #...# #...##. .#### #...# #####.## #...# #.# .##.#####...######.####..###.v:j   Your toxic aura wanes.--1Fly  _Something barely misses you. Something closely misses you.v:jU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jy ......##†...........#####.##........;......#......#####.#.......#.###v:jd......##†...........#####.##........;......#......#####.#.......#.###v:jr5    ©  #.  ##..©##.##  . #....  ... #..##†#..#   .......#  )......#####.##.##  .......;......##  #.......#####.#..##  . #.......# v:jxs .# ###.##### . .# ##.##  #...#  #...#  #...# You begin to radiate toxic energy. Something closely misses you.v:j O9   ©  #.  ##..©##.##  . #....  ... #..##†#..#   .......#  )......#####.##.##  .......;......##  #.......#####.#..##  . #.......#  .# ###.#####  .# ##.##  #...#  #...#  #...# v:jbl  Something bites you!16--------5----22 ==2Toxic Fly  _* * * LOW HITPOINT WARNING * * *v:j4U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j7......##†...........#####.##........;......#......#####.#.......#.###v:j......##†...........#####.##........;......#......#####.#.......#.###v:j(   ©  #.  ##..©##.##  . #....  ... #..##†#..#   .......#  )......#####.##.##  .......;......##  #.......#####.#..##  . #.......#  .# ###.##### . .# ##.##  #...#  #...#  #...# v:jv9   ©  #.  ##..©##.##  . #....  ... #..##†#..#   .......#  )......#####.##.##  .......;......##  #.......#####.#..##  . #.......#  .# ###.#####  .# ##.##  #...#  #...#  #...# v:j   Your toxic radiance grows in intensity. Something hits you!* * * LOW HITPOINT WARNING * * *5/59 --------1-----3v:j!\ _Something barely misses you.v:jv:j<vDrink which item? Potions  c - 6 potions of curing  g - 2 potions of magic  h - 2 potions of haste  r - 2 potions of resistance  w - 3 potions of heal woundse - 3 potions of enlightenment  m - 3 potions of might  L - 4 potions of lignification  z - 2 potions of moonshine  d - a green potion  f - a glowing grey potion  j - a murky green potion  n - an orange potion  p - a pink potion  v - a smoky clear potion [!] read|quaff|evoke[?] describe selectedv:j ? v:j?F v:j[N #...........##.###Psyko the Zephyrmancer##..#ß.ß###.#©..####Tengu of Vehumet ****..#..##.####...©....#Health: 5/59==----------------------##.....#.##.#..©##.##Magic: 11/39 ======------------------. #........#####.###..##AC: 0Str: 8... #..##†#..# #..###.#.##EV: 22Int: 27.....#........# #.###.###.#### SH: 0Dex: 14#.....)......#####.##.## ##.... XL: 11 Next: 89% Place: Dungeon:11...###........;......## ##.## Noise: ===------  Time: 17533.v:jO 5 (0.0) #... #.......#####.#..## ##.### -) Magic Parchment ... . #.......# #.#...###..#.. Cast: Shock .. .# ###.##### #......#.....# Scroll Toxic Fly . .# ##.#####...#....### #.# #...##...##......  .#### #...# #####.......####  ....# #...# #...........####  .##.#####...######.####..###.....  _* * * LOW HITPOINT WARNING * * *Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Your toxic radiance grows in intensity. Something hits you!* * * LOW HITPOINT WARNING * * * _Something barev:j'P $ly misses you.v:j\ v:j9c 30/59==========--4.5 (1v:jli v:jZl _You feel much better. Something hits you. Something barely misses you.v:jaBU#.##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.##  . #........#####.###..##  ... #..##†#..# #..###.#.##  .....#........# #.###.###.##.....)......#####.##.## ##....###.## ##.##. ... #.#####.#..## ##.###. . #.......# #.#...###..#. .v:jC .# ###.##### #......#.....#.  .# ##.## ###...#....###. .# #...# #...##. #### #...# #####.## #...# #.# ##.#####...######.####..###.....#v:jEv:jOv:jCS1========== 37  --5v:jYv:j~[ _Something completely misses you. Something barely misses you.v:jaU#.##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.## v:j=c. #.#####.###..## ... #..##†#..# #..###.#.## .....#........# #.###.###.# #.....)......#####.##.## ##.....# ...###.## ##.##.# #.#####.#..## ##.###.# . . #.......# #.#...###..#.  .# ###.##### #......#.....#.# .# ##.## ###...#....###.# # #...# #...##.# #...# #####.## #...# #.# #.#####...######.####..###.....#.2=6v:jCjv:jf _Something completely misses you. Something misses you.v:j0#.##.### ##..#ß.ß###.#©..#### #..##.####...©....# ##.....#.##.#..©##.##  #.#####.###..##  #..##†#..# #..###.#.## #........# #.###.###.###### .....)......#####.##.## ##.....# ###.## ##.##.#  #.#####.#..## ##.###.# v:j . #.......# #.#...###..#. .# ###.##### #......#.....#.# # ##.## ###...#....###.# #...# #...##.# #...# #####.......###### # #...# #...........# .#####...######.####..###.....#.v:jhv:je  Your toxic aura wanes.v:j#&28-7Fly v:j+v:j. _Something hits you. Something misses you.v:j##..#ß.ß###.#©..####..##.####...©....# v:j##.....#.##.#..©##.###........#####.###..# . #..##†#..# #..###.#.#........# #.###.###.######)......#####.##.## ##.....# ###.........## ##.##.#  #.......#####;#..## ##.###.####.......# #.#...###..#...... # ###.##### #......#.....#.##  ##.## ###...#....###.##.  #...#  #...##.......# # #...# #####.......######  #...# #...........## #####...######.####..###.....#... #...........##.##............#.##v:jnv:j{v:j--8v:j+v:jۢv:j\   #..##.####...©....##.....#.##.#..©##.##........#####.###..## . #..##†#..# #..###.#.## ...#......###.###.######.)#####.##.## ##..... .###...............## ##.##  ..#####.#..## ##.###.### . #;#...###..#...... # ###.####.....#.....#.##  ##.## ###...#....##.#v:j% ,Scroll Fly ....#.. ..................#..#.......# # v:j v:j1 v:jj c9--9v:j 7{v:j  v:j}##.....#.##.#..©##.##........#####.###.#..##†#..# #..###.# ..#........# #.###.###.######)#####.##.## ##.....# ###.........## ##.##.#  #.#####{#..## ##.###.#####.# #.#...###..#......  ###.##### #.;....#.....#.##.#  ##.## ###...#....###.##.#...# v:j= #...##.......#####...# #####.......######  #...# #...........### ####...######.####..###.....#.... ...........##.##............#.### ......#..## >##.##.#.........<# #.v:j;E.{v:jKv:jҰ7-3===40v:jv:jr _Something hits you. Something misses you.v:j, #........#####.###.#..##†#..# #..###.# .#........# #.###.###.######)#####.##.## ##.....# ##.........## ##.##.#  #.#####.#..## ##.###.#####.# #{#...###..#......###.##### #......#.....#.##.#v:jw- .## ###;..#....###.##...#...#  #...##.......######...# #####.......###### #...# #...........#### v:j- $###...######.####..###.....#..... ..........##.##............#.####.....#..## ##. .>##.##.#.........<# #.. ###...######.##.#.##.##.v:j/2 .v:j9 v:jC %1v:jI v:jL _Something completely misses you. Something misses you.v:jL#..##†#..# #..###.# #........# #.###.###.###### .)#####.##.## ##.....# #.........## ##.##.# .#####.#..## ##.###.#### #.# #.#...###..#......### ###.##### #......#.....#.##.##..## ###...#....###.##....#...#  #.;.##.......######...# #####.......######  #...# #.....#### ##...######.####..###.....#...... .........##.##............#.####.....#..## ##.# >##.##.#.........<# #... ##...######.##.#.#v:j[m........#.##..#  #†..# #...........#####.....)v:jv:jc8=-2v:jv:jv:jkd........# #.###.###.###### )v:jl#####.##.## ##.....# ........## ##.##.# .#####.#..## ##.###.#### .# #.#...###..#......#### ##.##### #......#.....#.##.##...## ###...#....###.##....# #...#  #...##.......##### #...# #####..;....###### #...# #.....###########. #...######.####..###.....#....... ........##.##............#.####.....#..#.......# ##.##.##.#.........<# #.... y   killer bee (wandering) v:jl#...######.##.#.#........#.##..# #†..# #.......y...#####.....). #...# ###### ####.###v:jy.yv:j{v:jO-3Shockv:jnv:jKv:j}U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jP  Okay, then.v:j0v:jKv:jj. _v:j Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir1%4  d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f + Olgreb's Toxic Radiance Alchemy1% 4 g - ArcjoltConjuration/Air1%5  h - BlinkTranslocation1%2  i - PasswallEarth3%3 Select a spell to describe [?] help [!]/[I] toggle spell headersv:jk' v:jb/........# #.###.###.######Psyko the Zephyrmancer )......#####.##.## ##.....#Tengu of Vehumet ****.. ...............## ##.##.#Health: 28/59 ===========------------- .......#####.#..## ##.###.####Magic: 13/39 ========---------------- .......# #.#...###..#......#### AC: 0Str: 8 ##.##### #......#.....#.##.##.. EV: 37 Int: 27 ##.#####...#....###.##....# SH: 0Dex: 14 #...##...##.......#####.. XL: 11 Next: 89% Place: Dungeon:11 #...# #####:j/;49m..;....###### ##. Noise: ---------  Time: 17543.5 (0.0) #...# #...........###########. -) Magic Parchment #...######.####..###.....#....... Cast: Shock ........##.##............#.####.. Scroll Fly ..............#..#.......# ##.#. ........##.##.#.........<# #.... y   killer bee (wandering) #...######.##.#.#........#.##..#. v:jg0#†..# #.......y...#####.....). #...# ####.......## ####.### _Something hits you. Something misses you. _Something hits you. Something misses you. _Something completely misses you. Something misses you.v:j0]Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.v:j0v:jFv:jFHv:jOv:jLRv:j U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j6 ##.##....##.#..##v:jc#.#...#......#...#....###...##.....#..;....##...........##.####..###...............#..#......#.#...ypoisoned)#.#.#...You begin to radiate toxic energy.  The killer bee buzzes angrily.v:jߍ D##.##....##.#..###.#...#......#...#....###...##.....#..;....##...........##.####..###...............#..#......#.#...#.#.#.v:jˎ ..v:jk y.  The killer bee is poisoned. The killer bee looks even sicker.v:j@ y.  You hear an angry buzzing noise. x2v:jF O very poisoned)v:jC 18----10--22 ===4.5 (1Toxic Fly v:j v:j _Something barely misses you. Something bites you!v:j |# #.###.###.###### ......#####.##.## ##.....# ...## ##.##.# #####.#..## ##.###.#### # #.#...###..#......# #.##### #......#.....#.##.##. #.## ###...#....###.##....#. ...# #...##.#####. ...# #####.###### ##.# ...# #.##v:j> .# ...######.####..###.....#.###.##............#.####...#..#.......# ##.#.###.##.#..y......<# #....#  ...######.##.#.#........#.##..#.#  v:j t†..# #...........#####.....)..  ...# ####.## ####.#### v:j0 /yv:jdž 4y.v:j v:j .y   killer bee (very poisoned)v:j  37  ---5Fly v:j v:j V _Your toxic aura wanes.v:jw # #.###.###.###### #####.##.## ##.....# .## ##.##.# #####.#..## ##.###.#### # #.#...###..#......# .##### #......#.....#.##.##...# .## ###...#....###.##....#.## #...##.#####...## #####.###### ##.## #.##.# ######.####..###.....#.###.##...y........#.####...#...#..#.......# ##.#.#.##.##.#.........<# #....#.######.##.#:jC 8m.#........#.##..#.#. ..# #...........#####.....)..## ####.## ####.#v:j y.  Reactivating autopickup.y.v:j LVV   vampirey   killer bee (very poisoned)9-------6v:jv v:j 6 _A vampire appears from thin air!v:j4U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jM$v:jU......# #.###.###.######  Psyko the Zephyrmancer .....#####.##.## ##.....#  Tengu of Vehumet ****.. .............## ##.##.#  Health: 19/59 =======----------------- .....#####.#..## ##.###.####  Magic: 6/39===--------------------- .....# #.#...###..#......###### AC: 0Str: 8 .##### #......#.....#.##.##...# EV: 37 Int: 27 .## ###...#....###.##....#.# SH: 0Dex: 14 v:j'C..# #...##.......#####...# XL: 11 Next: 89% Place: Dungeon:11 ..# #####..V*;..###### ##.## Noise: ---------  Time: 17546.5 (0.0) v:jpk..# #......*y*..###########.#  -) Magic Parchment ..######.####.*###.....#.......## Cast: Shock ......##.##............#.####...# Scroll Fly v:j............#..#.......# ##.#.#. ......##.##.#.........<# #....#. V   vampire ..######.##.#.#........#.##..#.#. y   killer bee (very poisoned) ..# #...........#####.....)..# ..# ####.......## ####.##### v:j.'_A vampire appears from thin air!  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  v:jYConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  v:jPress: ? - help, Dir - move targetAim: a killer bee (almost dead, very poisoned, empty space bonus: 4/8)v:j ***V**y..vampire (heavily damaged, empty space bonus: 6v:jd /8)v:j......# #.###.###.######Psyko the Zephyrmancer .....#####.##.## ##.....#Tengu of Vehumet ****.. .............## ##.##.#Health: 19/59 =======----------------- .....#####.#..## ##.###.####Magic: 6/39===--------------------- .....# #.#...###..#......###### AC: 0Str: 8 .##### #......#.....#.##.##...# EV: 37 Int: 27 .#####...#....###.##....#.# SH: 0Dex: 14 ..##...##.......#####...# XL: 11 Next: 89% Place: Dungeon:11 ..# :j0m#####..*.;..###### ##.## Noise: ---------  Time: 17546.5 (0.0) ..# #.......y...###########.# -) Magic Parchment ..######.####..###.....#.......## Cast: Shock ......##.##............#.####...# Scroll Fly ............#..#.......# ##.#.#. ......##.##.#.........<# #....#. V   vampire ..######.##.#.#........#.##..#.#. y   killer bee (very poisoned) ..# #...........#####.....)..# ..# ####.......## ####.##### _A vampire appears from thin air!  Casting: Olgreb's Toxv:j`ic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 6/8)v:j†  Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the vampire!  The vampire is severely damaged.  You kill the killer bee!  Vehumet accepts your kill.v:j>.Vv:jC v:jRg7=22 ===7.5 (1v:jv:j/4 _You feel your power returning.v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:ju(......# #.###.###.######  Psyko the Zephyrmancer .....#####.##.## ##.....#  Tengu of Vehumet ****.. .............## ##.##.#  Health: 19/59 =======----------------- .....#####.#..## ##.###.####  Magic: 3/39=----------------------- .....# #.#...###..#......###### AC: 0Str: 8 .##### #......#.....#.##.##...# EV: 22v:j&^Int: 27 .## ###...#....###.##....#.# SH: 0Dex: 14 ..# #..*##.......#####...# XL: 11 Next: 89% Place: Dungeon:11 ..# #####..*V;..###### ##.## Noise: ===------  Time: 17547.5 (0.0) ..# #......***..###########.#  -) Magic Parchment v:jX..######.####..###.....#.......## Cast: Shock ......##.##............#.####...# Scroll Fly v:j............#..#.......# ##.#.#. v:j......##.##.#.........<# #....#. V   vampire v:j..######.##.#.#........#.##..#.#. ..# #...........#####.....)..# v:j\..# ####.......## ####.##### _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (severely damaged, empty space bonus: 5/8)v:j......# #.###.###.######Psyko the Zephyrmancer .....#####.##.## ##.....#Tengu of Vehumet ****.. .............## ##.##.#Health: 19/59 =======----------------- .....#####.#..## ##.###.####Magic: 3/39=----------------------- .....# #.#...###..#......###### AC: 0Str: 8 .##### #......#.....#.##.##...# EV: 22Int: 27 .#####...#....###.##....#.# SH: 0Dex: 14 ..#v:j^#...##.......#####...# XL: 11 Next: 89% Place: Dungeon:11 ..# #####...*;..###### ##.## Noise: ===------  Time: 17547.5 (0.0) ..# #.......†...###########.# -) Magic Parchment ..######.####..###.....#.......## Cast: Shock ......##.##............#.####...# Scroll Fly ............#..#.......# ##.#.#. ......##.##.#.........<# #....#. V   vampire ..######.##.#.#........#.##..#.#. v:j2..# #...........#####.....)..# ..# ####.......## ####.##### _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (severely damaged, empty space bonus: 5/8)v:jE.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (severely damaged, empty space bonus: 5/8)  The air twists around and strikes the vampire!!  You destroy the vampire!  Vehumet accepts your kill.v:j yYou feel your power returning.  You hear an angry buzzing noise.v:j 1yv:jK(Lyy 2 killer beesv:jU1 5==928.5 (1 _You encounter a killer bee. x2v:j8v:j1;p _Your base Air Magic skill increases to level 12!v:j=W  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j~P  Okay, then.v:j^v:jv:j. _v:jѨ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j(..#.##.###.#.#...###..#.........#.....#...#....###.#...##.......#....;..#......†...#####.y###................#...#..#.......###.#...<#(poisoned)#...#####v:j+ a..#.#v:j 5#.###.#.#...###..#.........#.....#...#....###.#...##.......#....;..#......†...#####.y###................#...#..#.......###.#...<##...#####v:jt 9y.v:j 8y.v:jI 6y.v:jj %  v:jn AYou begin to radiate toxic energy. The killer bee is poisoned. x2v:j* 20=1---9Toxic Fly v:j v:j v:j [ _The killer bee completely misses you.v:j#†#..# #..##  #.###.###.###### #####.##.## ##.....# .......## ##.##.# #####.#..## ##.###.#### ...# #.#...###..#......###### ##### #......#.....#.##.##...# ## ###...#....###.##....#.# # #...##;......#####...# # #####.......###### ##.# .# #.......y...###########.# ######.####..###.....#.......## ##.##:js37m........y...#.####...##.....#..#.......# ##.#.#.#...##.##.#.........<# #....#.# .######.##.#.#........#.##..#.# .# #....###.....)..v:j# †You kill the killer bee!Vehumet accepts your kill.v:jc8y.v:j6y.v:jW   killer beev:j<=2=-- 37  ---50v:jv:j`4 _You feel your power returning.v:j....#####.###..## †#..# #..##  #.###.###.###### #####.##.## ##.....# .......## ##.##.# #####.#..## ##.###.#### ...# #.#...###..#......###### ## #......#.....#.##.##...# # ###...#..;.###.##....#.# # #...##.......#####...# # #####.......###### ##.# # #.......†..y###########.# ######.####..###.....#.......####.##............#.####...##:jJm .....#..#.......# ##.#.#.#...##.##.#.........<# #....#.# ######.##.#.#........#.##..#.#.#v:j5y.v:j]6y.v:j9 v:jA---1v:j&v:jv:j˿#.##.#..©##.## ...#####.###..## #..# #..##  #.###.###.###### #####.##.## ##.....# .......## ##.##.# #####.#..## ##.###.#### ..# #.#...###..#......######[39;49m ## #....#.##.##...#  ###...#....###.##....#.#  #...##.y.....#####...#  #####.......###### ##.# v:j  #.......†...###########.# #####.####..###.....#.......## ##.##............#.####...##.....#..#.......# ##.#.#.# ...##.##.#...<# #....#.#v:jK .  You kill the killer bee!Vehumet accepts your kill.v:ju yYou feel your power returning.v:j D v:j4==32Fly v:jNv:jpV _Your toxic aura wanes.v:jg0©##.###  #####  ##.....#  ##.##.#  ##.###.####  ##..#......  #..;..#  #....###  #...##....  ....###### ##.##  .†... #..###. .....y. #..#.......#  <#  v:jL)©##.##  #####  ##.....#  ##.##.#  ##.###.####  ##..#......  #..;..#  #....###  #...##....  ....###### ##.##  v:j.†...#..###. .....y.#..#.......# <# v:jI\v:j a _A killer bee is nearby!v:jj U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j!##.##.##.###.###.#####..#......#..;..##....#####........###.†...#..###. (poisoned).....y.#..#...v:j(##.##.##.###.###.#####..#......#..;..##....#####........###.†...#..###......y.#..#...v:j+ y.  You begin to radiate toxic energy. The killer bee is poisoned.v:j,5y.v:jv4O very poisoned)v:j510--22 ===3ShockToxic Fly v:j;v:j>7 _The killer bee looks even sicker.v:j©##.###  #####  ##.....#  ##.##.#  ##.###.####  ##..#......  #..;..#  #....###  #...##....  ....###### ##.##  .†.. #..###. ....... #..#.......#  <#  v:j]?©##.##  #####  ##.....#  ##.##.#  ##.###.####  ##..#......  #..;..#  #....###  #...##....  ....###### ##.##  .†..#..###. v:js@.......#..#.......# <# v:jFv:jHGv:jOv:jRa _A killer bee is nearby!v:j 3v:j v:j ^ _You are too injured to fight recklessly!v:j53v:j<v:jA?^ _You are too injured to fight recklessly!v:j3v:j v:j ^ _You are too injured to fight recklessly!v:j"e.#.##.#..©##.##.#####.###..## †#..# #..###.#.##.# #.###.###.######.#####.##.## ##.....#.## ##.##.#.#####.#..## ##.###.####.# #.#...###..#......####### #......#.;...#.##.##...# # ###...#....###.##....#.# # #...##.......#####...# # #####.......###### ##.## # #.......†..y#v:jI#.##.####..###.....#.##.##.##............#.####...##.#..#.......# ##.#.#.# ....##.##.#.<# #....#.#v:j † _You are too injured to fight recklessly! _You are too injured to fight recklessly!  The killer bee looks even sicker.  Your toxic aura wanes.  You kill the killer bee!  Vehumet accepts your kill.v:jr)v:j1-- 37  4---4Fly v:j|#v:j]&4 _You feel your power returning.v:jJiv:jiv:jvjv:jru2=v:jrv:jCs72v:jvuv:jvv:jvv:jnwv:jryv:jyv:jbzv:j}}i3=v:j~v:j_3=v:j)v:j&,v:jv:j{v:jdžv:jv:jv:j.4=4=v:jڊv:jv:j_v:j)v:j ,v:jޑv:jÔj25=v:j˕v:jv:j!5v:jE==v:jv:jv:j@v:jv:jvv:jסv:j.v:ja6=v:j\v:jhv:jǩS6=v:jev:jìv:jv:jv:jv:j޳O7v:jJv:jv:jUv:jv:j6I7=v:jv:ji,v:jv:j<v:jS8=v:jSv:ji8=v:j`v:jkv:jv:jzv:jv:jlK9=v:jv:j.v:jv:jv:j}v:jI9=v:jv:j30=v:jv:j v:jlv:jv:jwv:j10/39==v:jv:jv:jK1=v:j.v:jv:j^v:j&v:jOv:jv:jv:jv:jHL11=v:jv:jv:j"S2=v:jv:jDv:jv:jR v:j v:jc v:j v:jJ v:j G3=2v:j9 0=v:j v:j ,v:j v:j@ v:j v:j v:j v:j! 94v:j v:j v:j ^3==v:j v:jr v:j v:jj v:jj v:j v:jJ v:jt! v:jQ" i5=v:j$ v:jJ% K4=v:j.& v:j{) v:j) v:j* v:j- v:j6. K6=v:j/ v:j'2 v:j2 S5=v:j3 v:jA7 v:j7 v:j8 v:j; v:j< v:j< v:j7? v:j? S7=v:j}@ v:j$E w6=v:jF v:j%G v:jG v:jxK v:jK K8=v:jL v:jO v:j^O v:j P v:jS v:jS S7=v:jZT v:j8W ,v:j/X v:jn[ v:j\ 99v:j\ v:j_ v:j5` v:j` v:jd v:je ^8==v:je v:jh v:j}h T40=v:j/i v:jl v:jm v:jm v:jp v:jBq v:jq v:jt v:ju K9=v:ju v:jw v:jRx K1=v:jx v:j{ v:j| v:jq| v:j ,v:jv v:jQ v:j 42=20=v:j v:jv v:jȇ v:j: v:j4 v:j v:j v:jE v:j W1=v:j v:jT v:j W3=v:j^ v:jĖ v:j v:jڗ v:j+ v:j v:j v:j v:j S42=v:j v:j v:j v:j v:j v:j v:jç v:j v:j, K5=v:j v:j v:jP j3==v:j v:j- v:j v:j v:jz v:j϶ v:j v:jٺ v:j U6=v:jm v:j v:j W4=v:jv v:jp v:j v:jN v:j v:j` K7=v:j v:j v:j v:j5 v:j v:j M5=v:j v:j v:j v:j v:jN v:j U8=v:j v:je ,v:j, v:j v:j= j6==v:j v:j7 v:j %9v:jj v:j` v:j v:jw v:j Bv:j v:j W7=v:j v:j v:jd E50=v:j 8=v:j{ j  You encounter an ice beast.v:j #1=---ShockYY   ice beast (wandering)v:j 2655.5 (101.0)v:j% v:j5 262 _v:j< v:jC? v:jid#.##.#..©##.## #####.###..## #..# #..###.#.## # #.###.###.###### #####.##.## ##.....# ## ##.##.# v:jHp#####.#..## ##.###.#### # #.#...###..#......######  #......#..;..#.##.##...#  ###...#....###.##....#.#  #...##.......#####...#  #####.......###### ##.##  #.......†..†#.####.Y###.....#.## ##.##.........#..#....v:j+ v:j;Y.v:jPYv:j̞07.0)v:jv:jڦv:jwu#.##.#..©##.## #####.###..## ..# #..###.#.## # #.###.###.###### #####.##.## ##.....# ## ##.##.# #####.#..## ##.###.#### # #.#...###..#......###### v:jwz #......#...;.#.##.##...# ###...#....###.##....#.# #...##.......#####...# #####.......###### ##.## #.......####..###.....#.## ##.##........#..#... v:jx v:j{I†Yv:jv:jNv:je48v:jv:js_.##.#..©##.## #####.###..## # #..###.#.## # #.###.###.###### #####.##.## ##.....# ## ##.##.# #####.#..## ##.###.#### # #.#...###..#......######  #......#....;#.##.##...# ###...#....###.##....#.# #...##.......#####...# #####.......###### ##.## #.v:jt2†Y..####..###.....#.## ##.##.......#..#.. v:jw;Y.v:jiv:j_9=9v:jv:jKv:jkkq.##.#..©##.##v:j]lPsyko the Zephyrmancer .#####.###..##Tengu of Vehumet ****.. .# #..###.#.##Health: 51/59 ====================---- .# #.###.###.######Magic: 25/39 ===============--------- #####.##.## ##.....#AC: 0Str: 8 ........## ##.##.#EV: 37 Int: 27 #####.#..## ##.###.####SH: 0Dex: 14 # #.#...###..#......######XL: 11 Next: 94% Place: Dungeon:11 # #......#....;#.##.##...#Noise: ---------  Time: 17659.5 (0.0)###...#....###.##....#.#-) Magic Parchment#...##.......#####...#Cast: Shock#####.....*.###### ##.##:jm>12;38HScroll Fly v:jum#.......†..†###########.# ###.####..###.....#.......##Y   ice beast .##.##............#.####...## .......#..#.......# ##.#.#.# .##.##.#.........<# #....#.# _You encounter an ice beast.Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 7/8)v:j v:j> v:j@ v:jPC v:jF v:jG v:jH v:jL v:jP v:jyP v:jU v:jY v:j ^ v:j^ v:ja v:jNf v:jj ,v:jl v:js v:ju v:jv v:j&x v:jz v:j!~ v:j~ v:j) v:jH v:jF v:j nv:jv v:j v:jϞ v:jU v:j v:j v:j/ v:j v:j: v:j v:j v:j v:jP ,v:j v:jV v:jع v:j v:jv ,v:j׾ v:j v:j ,v:j v:j v:j v:j5 v:jl v:jX v:jy v:j v:j v:j v:j ,v:jC v:j v:j v:j7 v:j v:j v:j v:j v:j v:j v:j v:j v:j v:j v:j v:j ,v:j/ v:j v:je v:j v:j v:j ,v:j# v:j( v:j v:j v:jT v:j v:j v:j ,v:j& v:j= ,v:j v:j~ v:j Bv:j v:j+ v:j v:j v:j v:j v:j v:j] v:j v:j| v:j v:jj v:j[ v:j  v:jq v:j v:j v:j1 v:j v:j v:j v:j v:j v:jt v:j v:j v:jm v:j v:j! v:j $ v:ju$ v:j% v:j' v:j* g  You encounter 2 kobolds.v:j9  #.....# #.#... # #.....######.... #. #.....##........ K# ########.####### .## #.# K. ### #.# #. ##.## #.# #.###.#.###.#  #.;.........# --- ##.##.#.#####  ...###.## Shock v:j: ##### ###  KK 2 kobolds (asleep) v:jH 279534.0)v:jO   ---65 _v:jU v:jn v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j v:j 0v:ju v:jN P _You don't know that spell.v:j@ j Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.v:jv:jv:j#.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 59/59 ========================K# ########.####### Magic: 39/39 ========================.###.#AC: 0Str: 8K. ### #.#EV: 37 Int: 27#. ##.## #.#SH: 0Dex: 14#.###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ---------  Time: 17796.5 (0.0)##.##.#.#####:j(40m-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly KK 2 kobolds (asleep) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 mace. _You encounter 2 kobolds.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.v:j%P  Okay, then.v:jL,v:j1v:j%4. _v:j S  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jҭv #.....# #.#... Psyko the Zephyrmancer # #.....######.... Tengu of Vehumet ****.. #. #.....##........ Health: 59/59 ======================== K# ########.####### Magic: 38/39 =======================- .## #.#  AC: 0v:j@Str: 8 K. ### #.#  EV: 37 Int: 27 #* ##.## #.#  SH: 0Dex: 14 v:jvL#*###.#.###.#  XL: 11 Next: 95% Place: Dungeon:11 #.;.........#  Noise: ---------  Time: 17796.5 (0.0)v:j ##.##.#.#####  -) Magic Parchment v:j...###.##  Cast: Shock ##### ###  Scroll Fly v:j  KK 2 kobolds (asleep)v:jQh _You don't know that spell. _Okay, then.v:j8Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  v:jQPress: ? - help, Shift-Dir - straight linev:j|K#*#Kv:jU#.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 59/59 ========================*# ########.####### Magic: 38/39 =======================-*###.#AC: 0Str: 8*. ### #.#EV: 37 Int: 27#* ##.## #.#v:jVSH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ---------  Time: 17796.5 (0.0)##.##.#.#####-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly KK 2 koboldsPress: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!  The zap hits the kobold.  The kobold is heavily wounded.v:j3Wv:jMG.Kv:jVKThe zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!zap hits the kobold.  The kobold is heavily wounded.The kobold shouts! You hear a shout!v:j5G.Kv:jS K.K 3 kobolds (1 missile)You encounter a kobold. It is wielding a +0 dagger and quivering stones.22 ====7.5 (1 _You hear a shout! The kobold shouts!v:j/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j( #.....# #.#... Psyko the Zephyrmancer # #.....######.... Tengu of Vehumet ****.. #. #.....##........ Health: 59/59 ======================== .# ########.####### Magic: 37/39 ======================-- K## #.#  AC: 0Str: 8v:jS) K. ### #.#  EV: 22Int: 27 #K ##.## #.#  SH: 0Dex: 14 v:j)h#*###.#.###.#  XL: 11 Next: 95% Place: Dungeon:11 #.;.........#  Noise: ====-----  Time: 17797.5 (0.0)v:j) ##.##.#.#####  -) Magic Parchmentv:j) ...###.##  Cast: Shockv:j * ##### ###  Scroll Fly v:jM*  v:jw*{ KKK 3 kobolds (1 missile)v:j*L _You hear a shout! The kobold shouts!  v:j*Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j+sAiming: Shock (safe; 1% risk of failure)  v:j=+Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 67% to hit)v:jZ #.....# #.#... Psyko the Zephyrmancer # #.....######.... Tengu of Vehumet ****.. #. #.....##........ Health: 59/59 ======================== .# ########.####### Magic: 37/39 ======================-- K## #.#  AC: 0Str: 8 K. ### #.#  EV: 22Int: 27v:jV #) ##.## #.#  SH: 0Dex: 14 #.###.#.###.#  XL: 11 Next: 95% Place: Dungeon:11 #.;.........#  Noise: ====-----  Time: 17797.5 (0.0) ##.##.#.#####  -) Magic Parchment ...###.##  Cast: Shock ##### ###  Scroll Fly   KKK 3 kobolds (1 missile)v:jjConfirm with . or Enter, or press ? or * to list all spells.v:jǣ4Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 67% to hit)  v:jZThe zap hits the kobold.  You kill the kobold!v:jį)  The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill.  The zap misses the kobold. The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill.v:j  #.#.. # . #. ..... *# . v:j*## #.#  *. ### #.#  #* ##.## #.#  #*.#  ..# v:j]   .##  ##### ###  K   kobold ( v:jZ< x .KYou feel your power returning.v:jE ..)#.v:jK X8=8.5 (1v:jQ v:jS * _You hear a shout! x2v:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j #.....# #.#... Psyko the Zephyrmancer # #.....######.... Tengu of Vehumet ****.. #. #.....##........ Health: 59/59 ======================== .# ########.####### Magic: 37/39 ======================-- v:j)## #.#  AC: 0Str: 8 .. ### #.#  EV: 22Int: 27 #K ##.## #.#  SH: 0Dex: 14 #*###.#.###.#  XL: 11 Next: 95% Place: Dungeon:11 #.;.........#  Noise: ====-----  Time: 17798.5 (0.0) ##.##.#.#####  -) Magic Parchment ...###.##  Cast: Shock ##### ###  Scroll Fly   K   kobold (missile) _You hear a shout! x2  Casting: Shock (safe; 1% risk of v:j[lfailure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)v:j #.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 59/59 ========================.# ########.####### Magic: 37/39 ======================--)###.#AC: 0Str: 8*. ### #.#EV: 22v:j Int: 27#* ##.## #.#SH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ====-----  Time: 17798.5 (0.0)##.##.#.#####-) Magic Parchment...###.##Cast: Shockv:jK ##### ###Scroll Fly K   kobold (missile)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The zap hits the kobold.  The kobold is moderately wounded.Vehumet accepts your kill.v:jI .K.  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The zap hits the kobold.  The kobold is moderately wounded.Vehumet accepts your kill.  You feel your power returning. You feel a bit more experienced.v:j*O D(((v:jB R.;.v:jo 8====-9.5 (1v:jA v:jr n _The kobold throws a stone. The stone closely misses you.v:jUg#.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 59/59 ========================.# ########.####### Magic: 37/39 ======================--)###.#AC: 0Str: 8.. ### #.#EV: 22Int: 27#* ##.## #.#SH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ===------  Time: 17799.5 (0.0)##.##.:jhm#.#####-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly K   kobold (missile)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  67% to hit)v:jG)Kv:jv:jc8=--800.5 (1v:jv:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  67% to hit) _The zap misses the kobold.v:j #.....# #.#... Psyko the Zephyrmancer # #.....######.... Tengu of Vehumet ****.. #. #.....##........ Health: 59/59 ======================== .# ########.####### Magic: 37/39 ======================-- )## #.#  AC: 0Str: 8 .. ### #.#  EV: 22Int: 27 #) ##.## #.#  SH: 0Dex: 14 #)###.#.###.#  XL: 11 Next: 95% Place: Dungeon:11 #.;.........#  Noise: =--------  Time: 17800.5 (0.0) ##.##.#.##### :jm -) Magic Parchment ...###.##  Cast: Shock ##### ###  Scroll Fly   K   kobold (missile)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!Vehumet accepts your kill.v:j  #.#.. # . #. .....v:j .# . )## #.#  .. ### #.#  #* ##.## #.# v:j #*.#  ..#  v:jW  .## v:ju ##### ###   v:j} KYou feel your power returning.v:jL))K   kobold brigand (missile) v:jX8=1.5 (1v:jv:j  You encounter a kobold brigand. It is wielding a +0 whip and quivering _curare-tipped darts.v:j%#.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 59/59 ========================.# ########.####### Magic: 37/39 ======================--)###.#AC: 0Str: 8*. ### #.#EV: 22Int: 27v:jD#* ##.## #.#SH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: =--------  Time: 17801.5 (0.0)##.##.#.#####-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly K   kobold brigand (missile)v:j9!Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:jThe zap misses the kobold brigand. The zap hits the kobold brigand!  The kobold brigand is moderately wounded.Vehumet accepts your kill.v:j)2 Q.Kv:j3 KAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:j+4 The zap misses the kobold brigand. The zap hits the kobold brigand!  The kobold brigand is moderately wounded.Vehumet accepts your kill.  You feel a bit more experienced.v:j= )K   koboldv:jmD *2.5 (1v:j^L v:je q _You encounter a kobold. It is wielding a +0 club.v:j #.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 59/59 ========================.# ########.####### Magic: 36/39 ======================--)###.#AC: 0Str: 8K. ### #.#EV: 22Int: 27v:j #* ##.## #.#SH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: =--------  Time: 17802.5 (0.0)##.##.#.#####-) Magic Parchmentv:j ...###.##Cast: Shock##### ###Scroll Fly v:j K   kobold brigand (missile)K   koboldv:j? Casting: Shock (safe; 1% risk of failure)  v:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (moderately wounded, 67% to hit)v:j V)Kv:j @.Kv:j v:jT *3.5 (1v:j v:jF !Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (moderately wounded, 67% to hit) _The zap misses the kobold brigand.v:jR , #.....# #.#... Psyko the Zephyrmancer # #.....######.... Tengu of Vehumet ****.. #. #.....##........ Health: 59/59 ======================== .# ########.####### Magic: 35/39 =====================--- )## #.#  AC: 0Str: 8 .. ### #.#  EV: 22Int: 27 #) ##.## #.#  SH: 0Dex: 14 v:j- #K###.#.###.#  XL: 11 Next: 95% Place: Dungeon:11 #.;.........#  Noise: =--------  Time: 17803.5 (0.0) ##.##.#.#####  -) Magic Parchment ...###.##  Cast: Shock ##### ###  Scroll Fly   K   kobold brigand (missile)  K   koboldv:j4 Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold brigand.  The kobold brigand is heavily wounded.The zap misses the kobold brigand. The zap hits the kobold!  You kill the kobold!Vehumet accepts your kill.v:j   #.#.. # . #. ..... .# . )## #.#  .. ### #.#  #* ##.## #.#  #*.#  ..#    .##  ##### ###  v:j\)KThe zap hits the kobold brigand.  The kobold brigand is heavily wounded.The zap misses the kobold brigand. The zap hits the kobold!  You kill the kobold!  Vehumet accepts your kill.You feel your power returning.v:jd1----7==4.5 (1v:jkv:jmA _The kobold brigand hits you with a +0 whip!v:jh #.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 51/59 ====================----.# ########.####### Magic: 33/39 ====================----)###.#v:ji AC: 0Str: 8.. ### #.#EV: 22Int: 27#) ##.## #.#SH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ==-------  Time: 17804.5 (0.0)##.##.#.#####-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly v:jj lK   kobold brigand (missile)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jmj eAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (heavily wounded, empty space bonus: 2/8)v:jyn wK Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the kobold brigand!  The kobold brigand is severely wounded.v:j:r 2=5.5 (1v:jiy v:j>| \ _The kobold brigand closely misses you.v:j{#.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 51/59 ====================----.# ########.####### Magic: 29/39 =================-------)###.#AC: 0Str: 8.. ### #.#EV: 22Int: 27#) ##.## #.#SH: 0Dex: 14v:j^|#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ===------  Time: 17805.5 (0.0)##.##.#.#####-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly K   kobold brigand (missile)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, empty space bonus: 2/8)v:jq< K Aim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the kobold brigand.  The kobold brigand is almost dead.v:j;@[43---6.5 (1v:jGv:jMA _The kobold brigand hits you with a +0 whip!v:jx #.....# #.#... Psyko the Zephyrmancer# #.....######.... Tengu of Vehumet ****..#. #.....##........ Health: 43/59 =================-------.# ########.####### Magic: 25/39 ===============---------)###.#AC: 0v:j Str: 8.. ### #.#EV: 22Int: 27#) ##.## #.#SH: 0Dex: 14#*###.#.###.#XL: 11 Next: 95% Place: Dungeon:11#.;.........#Noise: ===------  Time: 17806.5 (0.0)##.##.#.#####-) Magic Parchment...###.##Cast: Shock##### ###Scroll Fly v:jK   kobold brigand (missile)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  v:jYPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (almost dead, empty space bonus: 2/8)v:jH)Aim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (almost dead, empty space bonus: 2/8)  The confined air twists around weakly and strikes the kobold brigand.  You kill the kobold brigand!v:jqRv:jH%d67.5 (1Shockv:j+v:j.Z _Vehumet accepts your kill.v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j^v:j}v:jfv:jրv:j5v:jv:j v:jv:j,v:jlv:jv:j3=4=v:jv:jBv:j<v:jv:jۥv:jgv:j%4v:jv:ja5=v:jv:j.v:jv:jv:jv:jjv:jžv:jv:j5=6==v:j'v:jv:jv:jv:j,v:j?v:jLv:jk6=v:jk7=v:jVv:jv:jv:jgv:j|v:jv:jjv:jv:jK7=v:jEv:jv:jkK8=v:jv:jlv:j&v:jv:jv:j3#8v:jq2=v:jv:j v:jo v:j v:j~9==v:j{v:j5Iv:jL,v:j>Pv:j.QK9=v:jIRv:jcTv:jXv:j9Yv:jZv:jg #.....# #.#. # #.....######. #. #.....##.... .# #. )### #.# ..# ### #.# #)# ##.## #.# #)###.#.###.# #;..........#---v:jgX ##.##.#.##### ...###.## ##### ###v:jn7.#  #.## #####. #.....##........# ########.######)### ..# ###  ##.## #;###.#.###v:jfo...........##.##.#.##### ...###.####### ###v:jCx061.5 (54.0)v:j}=  ---2.5 (55v:jv:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  v - 2 curare-tipped darts (gained 1)v:jI22 3.5 (56v:jNa _Items here: ( )) †.v:j]v:jv:jv:jv:jC+M.#.#  #.# #####. #.....##.......##.# ########.#########©.)### #...©...# ###  ##.## 0.0)#)###.#.###...........##.##.#.#####...###.## v:j7= 37  4.5 (1v:jE _Found a transporter.  Things that are here: _a +0 club; a +0 club; a kobold corpsev:j; v:j v:j v:jT v:jn M##.### ###.....#.#  #.## #### #. #.....##....... ##.# ########.########©.)### #...©..;# ### 0#.#..©#)# ##.## ##. #)###.#.###.. #...........## ##.##.#.#####v:j v:j *5.5 (1v:jE P _Found a dagger. Found a transporter.v:jG3v:j  There is a transporter here.  Items here: )) ††. #.....# #.# #.....# #.. #.....# ##. #.....###### #.< #.....##. ##.## ########.### ###©.)### #.#  #...©...# ### #.# #.#.;©#)# ##.## #.#7.5 (2 ##.##)###.#.###.# ...##...........# ##..###.##.#.##### ##.....###.######### ### :j49m8.5 (3 _Found a stone staircase leading up.v:j 3v:jv v:jL v:j v:j Bv:j& v:j v:j v:j v:j v:j% v:j v:j v:j v:j< v:j v:j v:j; v:j v:jV v:jo N  There is a transporter landing site here.v:j v:j  _v:jk v:jz v:j6 v:j v:j% v:jf v:j v:j v:j{ v:j P  There is a stone staircase leading up here.v:j v:j  _v:j v:j v:j v:j( v:j v:j* v:j!" v:j" v:j5$ v:jZ% v:j( v:j) ,v:jX+ v:j3. v:j. v:j:/ v:j0 v:j}3 v:j3 v:j5 v:j6 v:j7 v:j18 v:j8 v:jjK v:jN ,v:j;.......##.##.#.. .....y.<.^..#####...######.##.#.# v:j ....######### #...# #.......Shock ###. #...# ####....# #...# #....... ##.## #.##.##. K   kobold demonologist (wandering)#.# #.##.#..####.#### #.##....#.......# #.####..v:j 09035.0)v:j v:jl 24.5 (36 _v:j/ v:j v:j+& ....##... .# ###.##### #..... Psyko the Zephyrmancer....... .# ##.#####... Tengu of Vehumet ****...h...#.# #...##... Health: 59/59 ======================== ### y....#### #...# #####... Magic: 35/39 =====================---v:jc,...#y......# #...# #....... AC: 0Str: 8#.#.##.##.#####...######.####.. EV: 37 Int: 27#......##.#...........##.##.... SH: 0Dex: 14#.#y###..*..................#.. XL: 11 Next: 96% Place: Dungeon:11 ..#.#h###.#.#..>;.......##.##.#.. Noise: ---------  Time: 17904.5 (0.0) .....y.<.^..#####...######.##.#.# -) Magic Parchment v:j,....######### #...# #....... Cast: Shock ###.#...# ####.... Scroll Fly ##...# #.......##.## #.##.##. K   kobold demonologist (wandering)#.# #.##.#..####.#### #.##....v:jG-#.......# #.####..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j-VAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (wandering, hasn't noticed you, empty space bonus: 4/8)v:j+.KAim  Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (wandering, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the kobold demonologist!  The kobold demonologist shouts!v:j 4yK  v:j58;22 ===5.5 (1v:jk>v:jPAn _The kobold demonologist is moderately wounded.v:jV  ....##... .# ###.##### #..... Psyko the Zephyrmancer....... .# ##.#####... Tengu of Vehumet ****...h...#.# #...##... Health: 59/59 ======================== ### y....#### #...# #####... Magic: 31/39 ===================-----...#y......# #...# #....... AC: 0Str: 8#.#.##.##.#####...######.####.. EV: 22Int: 27#......##.#...........##.##.... SH: 0Dex: 14#.#y###...*.................#.. XL: 11 Next: 96% Place: Dungeon:11 v:jW ..#.#h###.#.#..>;.......##.##.#.. Noise: ===------  Time: 17905.5 (0.0) .....y.<.^..#####...######.##.#.# -) Magic Parchment ....######### #...# #....... Cast: Shock ###.#...# ####.... Scroll Fly ##...# #.......##.## #.##.##. K   kobold demonologist#.# #.##.#..####.#### #.##....#.......# #.####..Casting: Airstrike (safe; 1% risk of failure)  v:j X Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (moderately wounded, empty space bonus: 6/8)v:jT .KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold demonologist.v:jZ v:je[ *6.5 (1v:j` v:jAb k _The kobold demonologist is heavily wounded.v:j%  ....##... .# ###.##### #..... Psyko the Zephyrmancer....... .# ##.#####... Tengu of Vehumet ****...h...#.# #...##... Health: 59/59 ======================== v:j% ### y....#### #...# #####... Magic: 27/39 ================--------...#y......# #...# #....... AC: 0Str: 8#.#.##.##.#####...######.####.. EV: 22Int: 27#......##.#...........##.##.... SH: 0Dex: 14v:j% e#.#y###....*................#.. XL: 11 Next: 96% Place: Dungeon:11 ..#.#h###.#.#..>;.......##.##.#.. Noise: ===------  Time: 17906.5 (0.0) v:j& .....y.<.^..#####...######.##.#.# -) Magic Parchment v:j:& ....######### #...# #....... Cast: Shock ###.#...# ####.... Scroll Fly v:j& ##...# #.......##.## #.##.##. K   kobold demonologist#.# #.##.#..####.#### #.##....#.......# #.####..Casting: Airstrike (safe; 1% risk of failure)  v:jo+ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (heavily wounded, empty space bonus: 6/8)v:j+D )Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold demonologist!!  You kill the kobold demonologist!  Vehumet accepts your kill.v:j6Rv:j#8v:jB ....##... .# ###.##### #..... Psyko the Zephyrmancer....... .# ##.#####... Tengu of Vehumet ****...h...#.# #...##... Health: 59/59 ======================== ### y....#### #...# #####... Magic: 29/39 =================-------...#y......# #...# #....... AC: 0Str: 8#.#.##.##.#####...######.####.. EV: 22Int: 27#......##.#...........##.##.... SH: 0Dex: 14v:jiC#.#y###....)................#.. XL: 11 Next: 100% Place: Dungeon:11 ..#.#h###.#.#..>;.......##.##.#.. Noise: ===------  Time: 17907.5 (1.0) .....y.<.^..#####...######.##.#.# -) Magic Parchment ....######### #...# #....... Cast: Shock ###.#...# ####.... Scroll Fly ##...# #.......##.## #.##.##.v:jC #.# #.##.#.. ####.#### #.##.... #.......# #.####.. Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 long sword and wearing a +0 robe of  resistance (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold demonologist!!  v:j'DvYou kill the kobold demonologist!Vehumet accepts your kill.v:jMF _You feel your power returning.  You have reached level 12!v:j-/  --more--v:jS64/6440=52 0% Shockv:j3Zv:j\O _You feel agile.v:j v:j v:j v:j v:j- 30= 37  _v:j v:j v:j v:j v:j v:jN v:j= v:j v:j| v:j| v:j U1=v:jl v:j  ,v:j v:j v:j+ v:j0 v:j v:j K2=v:j v:jK! v:j! v:j" v:j% ,v:j& v:j) v:jF* v:ju+ v:j9/ v:j/ #3v:j/ 2=v:je1 v:j4 v:j@5 v:j6 v:ji: v:j: v:jF< v:jh? v:j? v:j@ v:jD v:jwE K4=v:jG v:j\I v:jI v:jJ v:jGN v:jN v:jP v:jS v:jET h5==v:jU v:j'Y v:jY v:j[ v:j] v:j5^ v:j)_ v:jZc v:jc v:jd v:jg v:jh U6=v:ji v:jRn v:jn v:jo v:jr v:js v:jt v:jz Xv:j{ K7=v:j| v:j v:j v:j v:j8 v:j v:j v:jw v:j U8=v:j( v:j6 v:j v:j v:j ,v:j+ v:jɔ v:j v:j v:j! v:j K9=v:jX v:j v:j v:j/ v:j՞ ,v:jF v:j6 ,v:j4 v:j v:j i40==v:j v:jp v:jv v:j v:j v:j v:jİ v:j3 v:j v:j   y.... .... . #.......# #.# ....##... .# ###.#####  ....... .# ##.#### .h...#.# #...# # ### y....#### #...# ##### ...#y......# #...# #... #.#.##.##.#####...######.#### #......##.###.#  #.#y###....);.........#---  #..#.#h###.#.#..>........##.#...y.<.^..#####...######.##.# ......######### #...# #. #####. #...# #####:j s7m #...# #.... ##.## #.##.# #.# #.##.# ####.#### #.v:j j y.... .... . #.# #.# ....##... .# ###.##### # . .# ##.## ### .h...#.# #...# # ### y....#### #...# ##### ...#y......# #...# # #.#.##.##.#####...######. #......##.#.##.## #.#y###....;...v:j q #..#.#h###.#.#..>..##.##.  .y.<.^..#####...######.##.  ......######### #...# #  #####. #...# #### # #...# # ##.## #.##. #.# #.##. ####.#### #.##v:j 047.5 (40.0)v:j   ---8.5 (41v:j v:jF  Things that are here: _a +0 long sword; a +0 robe of resistance; a kobold corpsev:j$>Iv:jCv:j'Ev:j!Il= _v:jZKv:jKv:jLv:jNv:jnRv:jSv:jITv:jVv:jYv:j2Zv:jL[v:j^v:jU`p  A boulder beetle comes into view.v:jkX #.....)......## ...###........ h#.#.h .#... #....... y.... .... . #.......#  ....##... .# ###.#####  B...... .# ##.##  ......#.# #...#  ####.....#### #...# # ....# #...# # #.#.##.##.#####...###### #......##.#...........##v:jlShock #.#.###....)........ #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle (wandering)......######### #...# ######. #...# ## #...# #v:jsP.B52.0)v:j]~[Bv:ji  3.5 (5 _v:jwv:jv:j&*v:jG- Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3  f - Olgreb's Toxic RadianceAlchemy1%4  g - ArcjoltConjuration/Air1%v:j-5  h - BlinkTranslocation1%2  i - PasswallEarth3%v:j:.3 Select a spell to describe [?] help [!]/[I] toggle spell headersv:jAv:jv:j$#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================y.... .... . #.......#Magic: 40/40 ========================....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 37 Int: 27.B....#.# #...#SH: 0Dex: 15####.....#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#....;..# #...# # :j|33mNoise: ---------  Time: 17953.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _You feel your power returning.  You have reached level 12! _You feel agile.Things that are here: _a +0 long sword; a +0 robe of resistance; a kobold corpse _A boulder beetle comes into view.v:j}v:jv:jv:j&v:jl#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================v:j#ry.... .... . #.......#Magic: 36/40 =====================---....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 37 Int: 27.*....#.# #...#SH: 0Dex: 15####.....#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#....;..# #...# # Noise: ---------  Time: 17953.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock:j"s10H#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _A boulder beetle comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (empty space bonus: 6/8)v:jo l.B  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (empty space bonus: 6/8)  The open air twists around violently and strikes the boulder beetle!v:j{ Q22 ===4.5 (1v:j v:j < _The boulder beetle is lightly wounded.v:j#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================y.... .... . #.......#Magic: 32/40 ===================-----....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 22Int: 27..*...#.# #...#SH: 0Dex: 15####.....#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#....;..# #...# # Noise: v:j===------  Time: 17954.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _The boulder beetle is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j5Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (lightly wounded, empty space bonus: 7/8)v:j|PM.B  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the boulder beetle!!v:j{8 v:j*5.5 (1v:jv:jf _The boulder beetle is heavily wounded.v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jZ #.....)......### Psyko the Zephyrmancer ...###.......... Tengu of Vehumet ****.. h#.#.h .#... #.......### Health: 64/64 ======================== y.... .... . #.......#  Magic: 29/40 =================------- ....##... .# ###.#####  AC: 0Str: 8 ....... .# ##.##  EV: 22Int: 27 ..***.#.# #...#  SH: 0Dex: 15 ####*B*..#### #...# # XL: 12 Next:  0% Place: Dungeon:11 ...#****;..# #...# # Noise: ===------  Time: 17955.5 (0.0) #.#.##.##.#####...###### -) Magic Parchment #......:jcm##.#...........## Cast: Shock #.#.###....)............ Scroll Fly  #..#.#h###.#.#..>........## .......y.<.^..#####...###### B   boulder beetle ......######### #...# # #####. #...# # # #...# # _The boulder beetle is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  v:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to affect: 43%)v:ju .***.B***v:j#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================v:jy.... .... . #.......#Magic: 29/40 =================-------....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 22Int: 27...####.# #...#SH: 0Dex: 15####.###.#### #...# # XL: 12 Next:  0% Place: Dungeon:11...####*;..# #...# # Noise: ===------  Time: 17955.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shockv:j"#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _The boulder beetle is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!v:jUpv:j|§B  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  The boulder beetle is heavily wounded.v:j.§§§§§B§.=======6.5 (1 _The boulder beetle is engulfed in noxious fumes.v:j#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================y.... .... . #.......#Magic: 25/40 ===============---------....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 22Int: 27....§§#.# #...#SH: 0Dex: 15####.§§§.#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#§*§.;..# #...# # Nov:jzise: =======--  Time: 17956.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _The boulder beetle is engulfed in noxious fumes.  Casting: Mephitic Cloud (safe; 1% risk of failure)  v:jρvConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, empty space bonus: 6/8)v:j}.B  Casting: Mephitic Cloud (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the boulder beetle.v:jԈv6===----7.5 (1v:jv:j4f _The boulder beetle is heavily wounded.v:jx #.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================v:j Wy.... .... . #.......#Magic: 22/40 =============-----------....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 22Int: 27....§§#.# #...#SH: 0Dex: 15####.§§§.#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#§.*.;..# #...# # Noise: ===------  Time: 17957.5 (0.0)#.#.##.##.#####...###### -) Magic Parchmentv:jX #......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _The boulder beetle is heavily wounded.v:ju Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (noxious fumes, heavily wounded, empty space bonus: 6/8)v:j4§B  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (noxious fumes, heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the boulder beetle!!  The boulder beetle is almost dead.v:j/'8 v:j3)*8.5 (1v:j30v:jR9F _The boulder beetle is engulfed in noxious fumes.v:j*K #.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================y.... .... . #.......#Magic: 18/40 ==========--------------....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 22Int: 27....§§#.# #...#SH: 0Dex: 15####.§§§.#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#§.§*;..# #...# #v:jiL D[40m Noise: ===------  Time: 17958.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # _The boulder beetle is engulfed in noxious fumes.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (almost dead, empty space bonus: 4/8)v:jJ ☼B  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (almost dead, empty space bonus: 4/8)  The air twists around and strikes the boulder beetle!  The boulder beetle is almost dead.v:jL *9.5 (1v:j1W v:jf T _The boulder beetle misses you.v:jN#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================y.... .... . #.......#Magic: 14/40 ========----------------....##... .# ###.#####AC: 0Str: 8....... .# ##.##EV: 22v:jOInt: 27....§§#.# #...#SH: 0Dex: 15####.§☼§.#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#§.§*;..# #...# # Noise: ===------  Time: 17959.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##v:j0P.......y.<.^..#####...###### B   boulder beetle......######### #...# ######.#...# ###...# # v:j[Q:_The boulder beetle misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (almost dead, empty space bonus: 4/8)v:jZMhConfirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (almost dead, empty space bonus: 4/8)  The air twists around and strikes the boulder beetle.  The boulder beetle is almost dead.v:j;cL ☼hBh   wolf  You hear a howl!  The boulder beetle closely misses you.5=60.5 (1v:jUv; _The wolf howls!v:jy 8#.....)......### Psyko the Zephyrmancer...###.......... Tengu of Vehumet ****..h#.#.h .#... #.......### Health: 64/64 ========================y.... .... . #.......#Magic: 11/40 ======------------------....##... .# ###.#####AC: 0Str: 8v:jz ....... .# ##.##EV: 22Int: 27....§☼#.# #...#SH: 0Dex: 15####h§☼§.#### #...# # XL: 12 Next:  0% Place: Dungeon:11...#§.§*;..# #...# # Noise: ===------  Time: 17960.5 (0.0)#.#.##.##.#####...###### -) Magic Parchment#......##.#...........## Cast: Shock#.#.###....)............ Scroll Fly #..#.#h###.#.#..>........##.......y.<.^..#####...###### B   boulder beetlev:j%| [......######### #...# # h   wolf#####.#...# ###...# # _The wolf howls!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (almost dead, empty space bonus: 4/8)v:j T†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (almost dead, empty space bonus: 4/8)  The air twists around and strikes the boulder beetle!!  You kill the boulder beetle!  Vehumet accepts your kill.v:jf  h.You feel your power returning. hYou hear a howl!.hv:j p○hh 2 wolves (1 wandering)v:j" 7 6===6====1.5 (1 _You encounter a wolf.Training target 4.0 for Evocations reached!v:jL v:j k _Your Evocations skill increases to level 4!v:ju #.....)......#...###.h#.#.h .#... #.#y.... .... . #.# ....##... .# ###.##### . .# ##.## ....h☼#.# #...# ####.§○§h#### #...# #...#§.§†.;.# #...# #.#.#.##.##.#####...######.#......##.#.##.#.#.###....).#..#.#h###.#.#..>.##..y.<.^..#####...######.......### #...# #.#####. #...# ## :jb 34m#...# #..hv:jڰ =h☼v:ju E §hv:j The wolf is engulfed in noxious fumes. The wolf appears confused.  The wolf is engulfed in noxious fumes. The wolf appears confused..hv:j d○☼hconfused)v:j g 37  2v:j v:j % _The wolf howls!v:jF...###......h#.#.h .#... #.#####y.... .... . #.# ....##... .# ###.##### #..... .# ##.## #....h○#.# #...# ####.§○☼.#### #...# ###...#§.§h...# #...# #..#.#.##.##;#####...######.##......##.#...........##.##.#.###....)..#..#.#h###.#.#..>##.#.......y.<.^..#####...######.#......######### #...# #.#####. #...# ### # #...# #.. ##.## #.#v:jH[m†h☼h.h h☼The wolf is engulfed in noxious fumes. The wolf appears confused.°☼----3v:jRm _The wolf is engulfed in noxious fumes. The wolf appears confused.v:j|g  h#.#.h .#... ##### y.... .... .  ....##... .# ###.#### ....... .# ##.## h○#.# #... ####.§°☼.####### ...#§.☼†.h... #.#.##.##.#####...######.#.....##;#...........#.###....)..............#..#.#h###.#.#..>........##.#.......y.<.^..#####...############# #...# #..h   wolf (confused)#.# #.#........†hv:jxl 7====----4Shockv:jy v:jʤ y.... .... . #.#  ....##... .# ###.#####  .... ##.##  ....h.# #...# ####.....#### #...# ## ...#...†h..# #...# #. #.#.##.##.#####...###### #......##.#...........##. #.#.###.;..).............#..#.#h###.#.#..>##.......y.<.^..#####...######.v:j< ######### #...# #. #####. #...# ## # #...# #. ##.## # #.# #.####.#### #.v:jv:j%5v:jv:jv:jn ....##... .# ###.##### .... ##.##  .....h# #...#####.....#### #...# # ...#..h†h..# #...#  #.#.##.##.#####...###### #......##.#...........## #.#.###....)..#..#.#h###;#.#..>.##.........<.^..#####...###### ......######### #...# # #####. #...# # # #...#  ##.## # hh 2 wolves (confused) #.# #v:jn####.#### # #.......# #v:j0q5h.v:jq>h.v:jrD.hv:js0.v:j{ih   wolfv:j56Shockv:jv:j=1 _The wolf leaves your sight.v:j#_ .... ##.##  ...h..# #...#####.....#### #...# ...#...hh..# #...#  #.#.##.##.#####...#### #......##.#........... #.#.###....)....#..#.#.###.#.#..>#.........<;^..#####...### ######### #...#  #####. #...#  # #...#  ##.## #.#####.#### #.......# #.##.##.#v:jv:jl$W7Shockv:j)v:j&,v:j  . .# ##.## ...h..#.# #...# ####.....#### #...# ...#...hh..# #...# #.#.##.##.#####... #......##.#. #.#.###....) #..#.#.###.#.#..>. .;.^..#####... ......# #...# #####. #...# # #...#  ##.##  #.#  ####.####  #.#  #.##.##.#v:j| P8=8v:j v:j a _There is a stone staircase leading up here.v:jmD v:jD v:jE v:jI v:jiM Xv:jM v:jP i9=v:jQ v:jT v:j;U v:jU v:jX v:jXX v:jUY v:jZ v:jL[ v:j[ v:j{^ v:j_ _20==v:j_ v:j ,v:j v:j ,v:j v:j v:j v:j $21= _You start resting.A wolf comes into view.v:j fhShockh   wolfv:j /79.5 (11.0)v:jv:j}+80.5 (12 v:j_v:jv:jb!v:j{ ....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 64/64 ========================...#...hh..# #...#Magic: 20/40 ============------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 37 Int: 27#.#.###.*..).......... SH: 0Dex: 15#..#.#.###*#.#..>........ XL: 12 Next:  6% Place: Dungeon:11.........;*^..#####...#### Noise: ---------  Time: 17980.5 (0.0):j%| 8H......######### #...#-) Magic Parchment#####.#...#v:jH| PCast: Shock##...#v:jh| 9Scroll Fly v:j} ##.###.#h   wolf####.#####.......##.##.##.# _You start resting. _A wolf comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:j ).h.v:ju .v:jN 922 =1.5 (1v:j ? _A wolf comes into view.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _The zap misses the wolf. x2v:j ....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 64/64 ========================...#...hh..# #...#Magic: 19/40 ===========-------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###....).......... SH: 0Dex: 15#..#.#.###.#.#..>........ XL: 12 Next:  6% Place: Dungeon:11.........;*^..#####...#### Noise: =--------  Time: 17981.5 (0.0)..:jW 40m....######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#h   wolf####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (57% to hit)  v:j The zap hits the wolf!v:ju h  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (57% to hit)  The zap hits the wolf!  The wolf is heavily wounded.v:j `20=2.5 (1v:jȦ v:jٳ _The wolf misses you. The wolf completely misses you.v:j}....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 64/64 ========================...#...hh..# #...#Magic: 19/40 ===========-------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###....).......... SH: 0Dex: 15v:jf~j#..#.#.###.#.#..>........ XL: 12 Next:  6% Place: Dungeon:11.........;*^..#####...#### Noise: =--------  Time: 17982.5 (0.0)......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#v:j~h   wolf####.#####.......##.##.##.# _The wolf misses you. The wolf completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, 57% to hit)v:j &hv:j Y0--3.5 (1v:jv:jc  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:jAim: a wolf (heavily wounded, 57% to hit) _The zap misses the wolf. The wolf misses you. The wolf bites you.v:j-d....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 60/64 ======================--...#...hh..# #...#Magic: 18/40 ==========--------------#.#.##.##.#####...#### AC: 0Str: 8v:j#......##.#........... EV: 22Int: 27#.#.###....).......... SH: 0Dex: 15#..#.#.###.#.#..>........ XL: 12 Next:  6% Place: Dungeon:11.........;*^..#####...#### Noise: =--------  Time: 17983.5 (0.0)......######### #...#v:jb"-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#h   wolf####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  v:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:jAim: a wolf (heavily wounded, 57% to hit)  The zap hits the wolf.v:jt h  The wolf is severely wounded.The wolf pauses to sniff the ground.v:j>v214.5 (1v:j|v:jQJ _The wolf misses you.v:j] ....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#v:jTengu of Vehumet ****..####.....#### #...#Health: 61/64 ======================--...#...hh..# #...#Magic: 17/40 ==========--------------v:j/#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22v:j Int: 27#.#.###....).......... SH: 0Dex: 15v:jM#..#.#.###.#.#..>........ XL: 12 Next:  6% Place: Dungeon:11v:j.........;*^..#####...#### Noise: =--------  Time: 17984.5 (0.0)......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly v:j##.###.#h   wolf####.#####.......##.##.##.#v:j%Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jHAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:jAim: a wolf (severely wounded, 57% to hit)  The zap hits the wolf.v:jh  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 57% to hit)  The zap hits the wolf.  The wolf is severely wounded.v:jMc53---=5.5 (1v:jNv:j e _The wolf bites you! The wolf barely misses you.v:jp;....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 53/64 ===================-----...#...hh..# #...#v:jRq{Magic: 16/40 =========---------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###....).......... SH: 0Dex: 15#..#.#.###.#.#..>........ XL: 12 Next:  6% Place: Dungeon:11.........;*^..#####...#### Noise: ==-------  Time: 17985.5 (0.0)......######### #...#-) Magic Parchment#####.#...#v:jqsCast: Shock##...#Scroll Fly ##.###.#h   wolf####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  v:jrPress: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 57% to hit)  The zap hits the wolf.v:jMh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wolf (severely wounded, 57% to hit)  The zap hits the wolf.  The wolf is almost dead.v:j' 49-7=-6.5 (1v:jv:jx^ _The wolf misses you. The wolf bites you.v:j  ....... .# ##.##  Psyko the Zephyrmancer ...h..#.# #...#  Tengu of Vehumet ****.. ####.....#### #...#  Health: 49/64 ==================------ ...#...hh..# #...#  Magic: 16/40 =========--------------- #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27 #.#.###....).......... SH: 0Dex: 15 v:jY #..#.#.###.#.#..>........ XL: 12 Next:  6% Place: Dungeon:11 .........;.^..#####...#### Noise: =--------  Time: 17986.5 (0.0) ......######### #...#  -) Magic Parchment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  h   wolf ####.####  v:j u#.......#  #.##.##.# Confirm with . or Enter, or press ? or * to list all spells.v:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev:j lAim: a wolf (almost dead, 57% to hit)  v:j VThe zap hits the wolf.  You kill the wolf!v:jV s  .# ##.##   #...#   #...#   #...#  ) > *  #...#   #...#  # #...#  ##.## #.#  v:j " v:jQ .v:j+ d77.5 (1Shockv:j^ v:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 57% to hit)  The zap hits the wolf.  You kill the wolf! _Vehumet accepts your kill.v:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j 3v:j $ v:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j݌v:jhv:jtv:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j Iv:jK v:j 50 37  _v:j! v:j v:jd v:j v:jE S7=v:j v:j% v:j K1=v:j v:jآ ,v:j| v:j~ v:jǦ v:jZ v:jè v:j y2=8=v:j+ v:j v:j v:j v:j v:jڰ v:ji v:j/ v:jӳ S9=v:j v:jȶ v:j2 %3v:j v:jԹ v:j/ v:j v:j 4=20==v:j! k5=v:j v:jE v:j X21=v:j v:j ,v:j v:jN onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an ice beast.v:jA Y-ShockY   ice beast (wandering)80069.0)v:j) v:j L-7.5 (20 _v:j' v:j v:jj;....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 55/64 ====================----...#...hh..# #...#Magic: 20/40 ============------------#.#.##.##.#####...#### AC: 0Str: 8#......##*#........... EV: 37 Int: 27#.#.###.*..).......... SH: 0Dex: 15#..#.#.###*#.#..>........ XL: 12 Next:  7% Place: Dungeon:11v:j=?.........;*^..#####...#### Noise: ---------  Time: 18007.5 (0.0)......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#Y   ice beast####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 74% to hit)  The zap hits the ice beast!v:jU.Yv:j4,..v:jp6=2122 =8.5 (1v:jv:j^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 74% to hit)  v:jVzThe zap hits the ice beast! _The ice beast is moderately wounded.v:jT....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 56/64 =====================---...#...hh..# #...#Magic: 20/40 ============------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###.*..).......... SH: 0Dex: 15#..#.#.###*#.#..>........ XL: 12 Next:  7% Place: Dungeon:11.........;*^..#####...#### Noise: =--------  Time: 18008.5 (0.0)v:j+......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#Y   ice beast####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the ice beast.v:jHz.Y.v:jI*9.5 (1v:jOv:jDRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is heavily wounded.v:jv ....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 56/64 =====================---...#...hh..# #...#Magic: 19/40 ===========-------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###.*..).......... SH: 0Dex: 15v:jw 0#..#.#.###*#.#..>........ XL: 12 Next:  7% Place: Dungeon:11.........;*^..#####...#### Noise: =--------  Time: 18009.5 (0.0)......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#Y   ice beast####.#####.......##.##.##.# _The ice beast is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jw Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the ice beast. The zap hits the ice beast!v:j U.Yv:j" .v:j +10.5 (1v:j v:j MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap misses the ice beast. The zap hits the ice beast! _The ice beast is severely wounded.v:j5 d....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 56/64 =====================---...#...hh..# #...#Magic: 18/40 ==========--------------#.#.##.##.#####...#### AC: 0Str: 8v:j!7 k#......##.#........... EV: 22Int: 27#.#.###....).......... SH: 0Dex: 15#..#.#.###.#.#..>........ XL: 12 Next:  7% Place: Dungeon:11.........;*^..#####...#### Noise: =--------  Time: 18010.5 (0.0)......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#Y   ice beast####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:js7 SAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast but does no damage.v:j YThe ice beast is severely wounded.v:j? f41------1.5 (1v:j v:j H _The ice beast hits you. The ice beast freezes you!v:j"K....... .# ##.##Psyko the Zephyrmancer...h..#.# #...#Tengu of Vehumet ****..####.....#### #...#Health: 41/64 ===============---------...#...hh..# #...#Magic: 17/40 ==========--------------#.#.##.##.#####...#### AC: 0Str: 8#......##.#........... EV: 22Int: 27#.#.###....).......... SH: 0Dex: 15#..#.#.###.#.#..>........ XL: 12 Next:  7% Place: Dungeon:11v:j Mr.........;*^..#####...#### Noise: =--------  Time: 18011.5 (0.0)......######### #...#-) Magic Parchment#####.#...#Cast: Shock##...#Scroll Fly ##.###.#Y   ice beast####.#####.......##.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast!v:jMYConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast!  The ice beast is almost dead.v:jOF82.5 (1v:jm _The ice beast closely misses you.v:j ....... .# ##.##  Psyko the Zephyrmancer ...h..#.# #...#  Tengu of Vehumet ****.. ####.....#### #...#  Health: 41/64 ===============--------- ...#...hh..# #...#  Magic: 17/40 ==========-------------- #.#.##.##.#####...#### AC: 0Str: 8 #......##.#........... EV: 22Int: 27v:jI' #.#.###....).......... SH: 0Dex: 15 #..#.#.###.#.#..>........ XL: 12 Next:  7% Place: Dungeon:11 .........;.^..#####...#### Noise: =--------  Time: 18012.5 (0.0) ......######### #...#  -) Magic Parchment #####. #...#  Cast: Shock # #...#  Scroll Fly  ##.##  #.#  Y   ice beast ####.####  #.......#  #.##.##.# v:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast.  You kill the ice beast!Vehumet accepts your kill.v:j  .# ##.##   #...#   #...#   #...#  ) > *  #...#   #...#  # #...#  v:jo##.## #.#   v:j1.v:jIH 8/41 83.5 (1Shock _You feel your power returning. _Your Spellcasting skill increases to level 9!v:jA"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j v:j0 v:jk v:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:je  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jo v:j v:j v:j x  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) v:jM Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. v:jn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j&v:j'v:j(v:j,v:jZ02 37  _v:j1v:j1v:jf4v:j4S9=v:jc7v:jO9v:j9v:j:v:jU=v:j>i3=v:j&Av:jAv:j$v:jv:jL20=v:jKv:jv:jK4=v:jv:j ,v:j v:j v:jW N21=v:j(v:jYv:j95v:jv:jd,v:jv:jv:j>v:jOv:jv:jW2=v:jv:jv:j4N46=v:jv:j&"v:j\#v:j $v:j&v:jT'v:j;(v:j*v:j-+7=3=v:j,v:j.v:jk/v:j/v:j2,v:j53v:j5v:jm5S8=4v:j5E==v:j6v:j8v:j9v:j9v:j;v:j=<v:j<v:j>v:jv:jQ@v:j@v:j@v:j1Bv:jC,v:jDv:j Ev:jF,v:j6Gv:jPv:j*Sv:jSv:jHTv:jUv:jSXv:jXv:jkYv:jZv:j3]v:j]v:j`v:jYbv:jdv:jdv:jev:jgv:jFiv:jiv:jIjv:jlv:jmv:jinv:jnv:j`pv:jrv:j\rv:jrv:j;vv:jxv:jʆv:jh  A polar bear comes into view.v:j6 . #.... ..>.h ... #..##...#. ..... .....#.........# #...## .#.....)...~.....##[.#. .....###....~....#.#...#.#... ##.........^...... # #.......##.....# ###.# #.....;.......# ##.- ...~#.......#.# #...#####.....#### #...Shock#.........#...†...# #...#.......#.#.##.##.#####...:j\8H#..###..#......##.#....... h   polar bear (wandering)#..# #..#.#.###....)......#..###..#.#.###.#.#..>....#............<.^..#####...v:j9.12108.0)v:jCRv:j  -29Shock _Found a staircase to the Lair. The polar bear leaves your sight.v:jQY3v:jB[v:jP^v:j}ev:jifv:jNl,v:jnl  A polar bear comes into view.v:j7 #..# ##...#.#. ##... . .#h .  . . ..>... ... #..##...#. ..... ..........# #...###.#.....)~.....##[.#.......##v:j3~....#.#...#.#... #....#......;..^...... #....##.......##.....# ###.##.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly #######........h   polar bear (wandering)........#.#.##v:j(i.h3.0)v:j>Ohv:jk  ==4.5 (2v:jUv:jF4 _The polar bear growls angrily.v:j@#..# Psyko the Zephyrmancer##...#.#. ##... Tengu of Vehumet ****... .....#. . #.... Health: 64/64 ========================. . ..>..* ... #..## Magic: 37/41 =====================---...#. ..... .....#.... AC: 0Str: 8.....# #...###.#.....)... EV: 37 v:j'Int: 27~.....##[.#.......###.... SH: 0Dex: 15~....#.#...#.#... #.... XL: 12 Next:  8% Place: Dungeon:11#......;..^...... #.... Noise: ==-------  Time: 18124.5 (0.0)##.......##.....# ###.# -) Magic Parchment#.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly ##########.....#### #...#.........#...†...# #... hv:j|[40m   polar bear#.......#.#.##.##.#####...#..###..#......##.#.......#..# #..#.#.###....)...... _The polar bear growls angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (empty space bonus: 4/8)v:jڷ ~.h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (empty space bonus: 4/8)  The open air twists around violently and strikes the polar bear.v:jk v:j~ ;22 ===5.5 (1v:j v:j 8 _The polar bear is lightly wounded.v:j Z#..# Psyko the Zephyrmancer##...#.#. ##... Tengu of Vehumet ****..v:j7 L. .....#. . #.... Health: 64/64 ========================. . ..>... ... #..## Magic: 33/41 ===================-----v:jb ...#. ....* .....#.... AC: 0Str: 8v:j ?.....# #...###.#.....)... EV: 22Int: 27v:j ~.....##[.#.......###.... SH: 0Dex: 15v:j ~....#.#...#.#... #.... XL: 12 Next:  8% Place: Dungeon:11v:j0 ;#......;..^...... #.... Noise: ===------  Time: 18125.5 (0.0)##.......##.....# ###.# -) Magic Parchmentv:j +#.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly ##########.....#### #...#.........#...†...# #... h   polar bear#.......#.#.##.##.#####...#..###..#......##.#.......v:j ^#..# #..#.#.###....)...... _The polar bear is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 5/8)v:j] 7M.hCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the polar bear!!v:j6 8 v:j *6.5 (1v:j v:j b _The polar bear is heavily wounded.v:j$#..# Psyko the Zephyrmancer##...#.#. ##... Tengu of Vehumet ****... .....#. . #.... Health: 64/64 ========================. . ..>... ... #..## Magic: 29/41 ================--------...#. ..... .....#.... AC: 0Str: 8.....# #..*###.#.....)... EV: 22Int: 27~.....##[.#.......###.... SH: 0Dex: 15~....#.#...#.#... #.... XL: 1v:j%2 Next:  8% Place: Dungeon:11#......;..^...... #.... Noise: ===------  Time: 18126.5 (0.0)##.......##.....# ###.# -) Magic Parchment#.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly ##########.....#### #...#.........#...†...# #... h   polar bear#.......#.#.##.##.#####...#..###..#......##.#.......#..# #..#.#.###....)...... _The polar bear is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  :j&o6mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (heavily wounded, empty space bonus: 6/8)v:j'+dhh  (berserk)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the polar bear!  The polar bear is severely wounded.v:j5*7.5 (1v:jg=v:j?\ _The polar bear goes berserk!v:jMv#..# Psyko the Zephyrmancer##...#.#. ##... Tengu of Vehumet ****... .....#. . #.... Health: 64/64 ========================. . ..>... ... #..## Magic: 25/41 ==============----------...#. ..... .....#.... AC: 0Str: 8.....# #..*###.#.....)... EV: 22Int: 27~.....##[.#.......###.... SH: 0Dex: 15~....#.#...#.#... #.... XL: 1v:jw2 Next:  8% Place: Dungeon:11#......;..^...... #.... Noise: ===------  Time: 18127.5 (0.0)##.......##.....# ###.# -) Magic Parchment#.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly ##########.....#### #...#.........#...†...# #... h   polar bear (berserk)#.......#.#.##.##.#####...#..###..#......##.#.......#..# #..#.#.###....)...... _The polar bear goes berserk!Casting: Airstrike (safe; 1% risk of failure)  :jwwsmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, berserk, empty space bonus: 6/8)v:j... ... #..## Magic: 22/41 ============------------...#. ..... .....#.... AC: 0Str: 8.....# #...###.#.....)... EV: 22Int: 27~.....##[*#.......###.... SH: 0Dex: 15~....#.#...#.#... #.... XL: 12 Next: :jM37m 8% Place: Dungeon:11#......;..^...... #.... Noise: ===------  Time: 18128.5 (0.0)##.......##.....# ###.# -) Magic Parchment#.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly ##########.....#### #...#.........#...†...# #... h   polar bear (berserk)#.......#.#.##.##.#####...#..###..#......##.#.......#..# #..#.#.###....)...... _The polar bear is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or pv:jPress ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (almost dead, berserk, empty space bonus: 7/8)v:j  †Aim  Press: ? - help, Dir - move target: a polar bear (almost dead, berserk, empty space bonus: 7/8)  The open air twists around violently and strikes the polar bear!  You kill the polar bear!Vehumet accepts your kill.v:jRv:ji 5==109.5 (1Shock _You feel your power returning.v:jcv:jn _Your Shapeshifting skill increases to level 4!v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j(v:jv:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:j v:j v:j˭ v:j M  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. v:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:jk 3v:j v:jE v:j̿  37  _v:j v:j 6===7=8=v:j v:j ,v:j v:j v:j v:j89=v:j<,v:j=v:jA,v:jLDv:jFv:jFN30=v:jHv:jRv:jU1==v:jOWv:j$Zv:jeZv:j\v:j_v:j_v:j]av:jd,v:j}2=3=v:jRv:jv:jv:jk4=v:j؄v:j,v:jv:j#v:jQv:j v:j,v:jv:ja5=v:jv:j,v:j;v:jˢ,v:j<v:j-v:jhv:jv:jv:jh6==v:jv:jCv:jv:jԱv:jFv:jִv:jBv:j v:jU7=v:j+v:jܽ,v:jv:j,v:j@v:j,v:jv:jYK8=v:jv:j<v:j,v:jVv:j4onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A wolf comes into view.v:j`9=---v:j..Shockhh   wolf (wandering)v:jg 079.5 (50.0)v:jx&.v:j<&O---80.5 (51 _v:jx.v:j0v:jl #..# Psyko the Zephyrmancer##...#.#. ##... Tengu of Vehumet ****... .....#. . #.... Health: 64/64 ========================. . ..>... ... #..## Magic: 35/41 ====================----...#. ..... .....#.... AC: 0Str: 8.....# #...###.#.....)... EV: 37 Int: 27~.....##[†#.......###.... SH: 0Dex: 15v:j: ~....#.#...#.#... #.... XL: 12 Next: 10% Place: Dungeon:11#......;..^...... #.... Noise: ---------  Time: 18180.5 (0.0)##.......##.....# ###.# -) Magic Parchment#.............# ##.# Cast: Shock...~#.......#.# #... Scroll Fly ##########*....#### #...#.........#.......# #... h   wolf (wandering)#.......#.#.##.##.#####...#..###..#......##.#.......#..# #..#.#.###....)v:j ,...... _A wolf comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jϰ Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8)v:j h.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the wolf!  The wolf howls!h  v:j: ;22 ===1.5 (1v:j= v:j9 ] _The wolf is severely wounded.v:jZ#..# Psyko the Zephyrmancer##...#.#. ##... Tengu of Vehumet ****... .....#. . #.... Health: 64/64 ========================. . ..>... ... #..## Magic: 31/41 ==================------...#. ..... .....#.... AC: 0Str: 8.....# #...###.#.....)... EV: 22Int: 27~.....##[†#.......###.... SH: 0Dex: 15~....#.#...#.#... #.... XL: 12 Next: :j([0m10% Place: Dungeon:11#......;..^...... #.... Noise: ===------  Time: 18181.5 (0.0)##.......##.....# ###.# -) Magic Parchment#.............# ##.# Cast: Shock...~#...*...#.# #... Scroll Fly ##########.....#### #...#.........#.......# #... h   wolf#.......#.#.##.##.#####...v:j[#..###..#......##.#.......#..# #..#.#.###....)...... _The wolf is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (severely wounded, empty space bonus: 7/8)v:jc`\.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.v:jwjSv:j212.5 (1Shock _You feel your power returning.v:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jjv:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j~  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jv:jv:j7  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jL<  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:jl v:j:m v:js v:jkx v:jK~ | 37  _v:j v:j K3=v:j( v:j v:j v:j` v:j v:j v:jk v:jy v:jX U4=v:jP v:jТ v:j2 S5=v:j v:j ,v:j} v:jZ v:j v:j v:j v:j$ h6==v:j v:j v:j) v:j v:jl v:j v:jD v:j v:j U7=v:jo v:j` Bv:j] Bv:j v:jq v:jG v:j- a8=v:j v:j v:j v:jj' v:j* v:jH+ v:j*- v:j.0 ,v:j82 v:j5 v:jI6 U9=v:j8 v:j|: v:j: v:j< v:jA@ v:j@ v:jON v:jR v:j:S L40=v:j1W v:j)Y v:j Z v:j9\ v:j^ v:jX_ v:j` v:jid ,v:jf v:jk 1==v:j%m v:jz ,v:jr| v:jޔ M# ...#.#... #..# ##...#.#.. ## . ......#... #.... . . ..>.... ... #..###. .....# .....#......# #...###.#.....)..##[†#.......##~....#.#;..#.#... ---.........^...... #....##.......##.....# # #......# ##.#v:jV ...~#.......#.# #...#.# ..#....#v:jT M...... #...#.#. #.. ...#.#... #..# .###...#.#.. ## . .......#... #.... . . ...>.... ... #..###. .....# .....#......# #...###.#.....).##;†#.......##~....#.#...#.#... #.........^...... #....##.......##.....# ##.............# ##.#... ###..##.#v:j1 1214.5 (32.0)v:j   ---5.5 (33v:j v:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +3 scale mail.v:j_v:j: _v:j,v:j v:j9=v:jv:jGv:j v:j7 v:j,v:j%## .~#..... ####... ......... #..#~...[ #...#.#.. ##.#..... ...#.#... ##...~.###...#.#.. ###............#... #.. .........>........ # ...#..#.....# .....# .....#;#...###.#.....)8.5 (3.0) #~.....##[†#.......####~....#.#...#.#... #[.#.........^...... #..:j('19;49m ####.....# ## #......# ## ...~#.......#.# # ##########.....#### # #.........#.......# #v:jo/v:j\;*9.5 (4v:jCv:jBI- _Found a leather armour.v:j 3v:j v:j v:j6 Bv:jϫ v:j v:j v:j v:j˲ v:jQ v:j v:jb v:j v:j v:j8 v:j( v:j v:j v:jZ v:j v:j] v:j  #.....# ...#.#...  #...~.###...#.#..  #............#...  ##.........>...... #....#..#.....# .. #.....#.#...###.#... #~.....##[†#......>..##~....#.#...#.#. #..[;#.........^....24.5 (5 ####.##.......##... #.##.............# #....~#.#.#  ##########..... #v:j #....... .##.# #..###..#......# #..# #..#.#.###..v:j v:j*5.5 (6v:j, v:j; _Found a stone staircase leading down.v:jgQv:jQv:jRv:jPcm......v:j8j #.....# ...#.#... #...~.###...#.#..# #............#..... ##.........>... #....#..#.....# ... #.....#.#...###.#.. #~.....##[†#.>..##~....#.#...#.# #..;.#.^ ####.##.## #.##. #....~#.#.# ##########..... #.# #.#.#.##.## #..###..#......## #..# #..#.#.###v:j&0v:jƆb  6.5 (1v:jfv:j{ _You see here a +0 pair of gloves of parrying.v:j 22 7 _C - a +0 pair of gloves of parryingv:j v:j* v:j v:j~v:jv:jR 37  v:jv:jbv:jk,v:jEv:jv:j!,v:j0"v:j#v:j%v:jG&v:j'v:j{*,v:j*v:jH.Bv:j.v:ja/v:jX2v:j2;22 v:j3v:j6N _You now have 983 gold pieces (gained 16).v:jP8v:j8, v:j8337  v:j9v:j@v:jBv:j7Cv:jDv:jFv:jHv:jJv:jKv:jMv:jNv:juOv:jPv:jQv:jSv:j3Tv:jUv:jVv:jXv:jY,v:jZv:jC\v:j]v:jO^v:j_v:jKav:jav:jbv:jYev:je;22 v:jfv:jj _You now have 995 gold pieces (gained 12). 37  v:jkv:jkmv:jov:jpv:jpv:jorv:j9tv:j~tv:jOuv:jvv:jyv:jnyv:jzv:j{v:j}v:j}v:j~v:j1v:jѐ  ##.# #....~#....  ###.##############..   #.......#....   #.#.###.#.......#.#.##   #.#.# #.#..###..#....   # #.. #.#..# #..#.#.#   ##. #.#..###..#.#.##  v:jM #.##.##.#............<  #...!;..#.####49.5 (22.0)  ####.############.#  #. #.#  .. #.# v:j .#. #.#  v:j..#. #.#  .# #. ..#  ©. ## ###  v:jÚv:j ,50.5 (23v:jjv:j* _Found a transporter.v:j 3v:jv:jɄv:jv:jv:jt  f - 2 glowing grey potions (gained 1)v:jO;22 v:jv:jO _You now have 1008 gold pieces (gained 13).v:jv:jq_ 37  v:jcv:jv:jBv:jAnv:jv:jv:jhv:jv:jv:jv:jv:jv:jȣv:j)v:jXv:jDv:jv:j:,v:j~v:j|v:j̩v:jIv:jXv:jv:jv:jv:jyv:jqv:jYv:jv:j1v:jv:j ,v:jv:jv:j,v:jv:jv:jv:jv:jv:jv:jv:jGv:jѾv:jxv:j,v:jv:jv:jv:j;v:j{v:jdv:jsv:jv:jv:juv:jv:jv:j,v:jv:jJ  #.......#.........##  ####.#.#   ###.#### #.#   #......# #.#   ##..#.##.# #.#   #...#.##.# ##.#  ##.# #....####......#   ###©..#####..#### v:j-  #...©..;###.######## 73  #.#..©#.....#   #.##.##..####   #.......##   #########    v:jv:jv:j$4.5 (24v:jyv:j* _Found a transporter.v:jXv:jvXv:jv:jv:jv:jv:jbv:jv:jv:j/v:jv:jv:jv:jv:jv:jv:jv:jv:jxv:jv:jv:jv:jv:jv:jv:jv:jv:jlv:jv:jv:jv:jv:jv:j v:jS ,v:j v:j v:jU v:j v:j& v:j v:j v:j v:j v:j* v:j v:j v:j v:jP v:j v:j v:jH v:j v:j v:jn v:jG v:j v:j  v:j v:j- v:j* v:jG v:j v:jB v:jl v:j! v:j! v:j<" v:js# v:j$ v:j% v:j% v:j& v:j' v:jA( v:j) v:j* v:j+ v:j5, v:j, v:j. v:jv5 v:jS6 v:j7 v:jP8 v:j9 v:j: v:j: v:jC v:jD v:jE ,v:jzO Xv:joP v:j b v:jb ,v:jCg Bv:j h v:jdj v:j3k v:jk v:j#l v:jn v:jUq Bv:js v:jJ{ v:j.} ,v:j v:jh v:j_ v:j v:j v:j v:j v:j v:j v:jޑ ,v:jm Bv:j} v:j Bv:j v:j v:jѯ v:j v:jV v:j. Bv:j2 v:j ,v:j v:j v:j Bv:jL v:j: v:j v:j v:j v:j v:jT v:j v:j v:j Bv:j v:j3 v:j v:j v:j v:j2 Xv:j ,v:jM v:je v:j v:jN v:j`& v:j* v:jo, v:j- v:j. v:jJ1 v:j3 v:j4 v:jg7 v:j= Bv:j> v:jID v:jJ v:jJ v:jrL v:jzP v:jqW v:jW v:jY v:jYp v:jF v:jz k22  _c - 7 potions of curing (gained 1) 37  v:j ,v:jy v:j Bv:j v:j v:j v:j9 ,v:jܹ v:j v:j% v:j v:jI v:j= v:ji ,v:j v:j v:j v:j v:j$ v:j@ v:j; v:j v:jv v:jb v:j v:j v:jF v:j v:j ,v:jy v:j\ v:js v:j v:j- v:j v:j\ ,v:j v:jT v:j& v:j 322  _You now have 1021 gold pieces (gained 13). 37  v:j v:j Bv:j3 v:j v:jq v:j v:j v:j v:j v:j v:j v:jM Xv:j ,v:jb! v:j* v:j,+ v:j, ,v:jq. v:j5 v:j7 v:jF Jv:jZH ,v:jI v:jbQ v:j.R v:jS ,v:j$T v:j-U v:jV v:jUV v:jV v:j3[ ,v:j^_ nv:j_ v:ja v:jc v:jd ,v:jf v:jj v:j)k v:jm v:jOx v:jz v:j| ,v:j v:jF v:j v:j֒ v:j v:j+ v:j֙ v:js v:j v:j v:j^ v:j6 v:jL v:jM v:jU v:jr nv:jw Q22 v:jX v:j\ p _h - 3 potions of haste (gained 1)v:jV ; 37  v:j v:jh v:j v:j v:j v:j v:j1 v:j\ v:j v:j v:j v:j v:j v:jB v:j v:j" v:j v:j` v:j v:j{ v:j v:jT v:j v:j! v:j# v:j% ,v:j& v:j( v:j* Bv:j, v:j- v:j/ ,v:j0 v:j1 v:j1 v:j2 v:j4 v:jG5 v:j5 v:jV6 v:j7 v:jX9 v:j: v:jV; v:j< v:j> ,v:j@ v:jA v:j7C v:jC v:jD v:jE v:j-G v:jG v:j'H v:j   ##.#....  #.......  ##.....~#  ###........  #~...[.##..  #.....##...  ### #...~.###..  ####.### #..........  #...;..# ##.........>405.5 (131.0)  #......###....#..#...  ##.......###.....#.#..  #.........##~.....##[†  ##.....>..##~....#.#.. #......#....#........  #:j 40m......####.##.......  ####..## #.##.......  ##.# #....~#.... v:j 0v:ju v:j ] _Partly explored, unvisited transporter.v:jv:jbRead which item? Scrolls  f - 3 scrolls of fear  g - a scroll of fog  t - 5 scrolls of teleportationi - a scroll of identify  r - a scroll of revelation  w - a scroll of enchant weapon  v:j Bx - 4 scrolls of amnesia  W - 2 scrolls of brand weapon v:jz I - a scroll of immolation  N - a scroll of noise  T - 3 scrolls of torment  y - a scroll labelled BADOMO METEAC  D - 2 scrolls labelled TAVEEH TOXEIS [!] read|quaff|evoke[?] describe selectedv:jv:jv:j( ##.#.... Psyko the Zephyrmancer #....... Tengu of Vehumet ****.. ##.....~# Health: 64/64 ======================== ###........ Magic: 41/41 ======================== #~...[.##.. AC: 0Str: 8 #.....##... EV: 37 Int: 27 ### #...~.###.. SH: 0Dex: 15 ####.### #.......... XL: 12 Next: 11% Place: Dungeon:11 #...;..# ##.........> Noise: ---------  Time: 18405.5 (0.0) #......:j)&33m###....#..#... -) Magic Parchment  ##.......###.....#.#.. Cast: Shock  #.........##~.....##[† Scroll Fly   ##.....>..##~....#.#.. #......#....#........  #......####.##.......  ####..## #.##.......  ##.# #....~#....  _You now have 1008 gold pieces (gained 13). _Found a transporter. _c - 7 potions of curing (gained 1) _You now have 1021 gold pieces (gained 13). _h - 3 potions of haste (gained 1) _Partly explored, unvisited transporter.v:jf,v:j.Identify which item? (\ to view known items) Scrolls (select first with ?)  y - a scroll labelled BADOMO METEAC  D - 2 scrolls labelled TAVEEH TOXEIS Potions (select first with !)  d - a green potion  f - 2 glowing grey potions  j - a murky green potion  n - an orange potion  p - a pink potion  v - a smoky clear potion[?] describe selectedv:jv:j6v:j$ ##.#.... Psyko the Zephyrmancer #....... Tengu of Vehumet ****.. ##.....~# Health: 64/64 ======================== ###........ Magic: 41/41 ======================== #~...[.##.. AC: 0Str: 8 #.....##... EV: 37 Int: 27 ### #...~.###.. SH: 0Dex: 15v:j v:j####.### #.......... XL: 12 Next: 11% Place: Dungeon:11 #...;..# ##.........> Noise: ---------  Time: 18405.5 (0.0) #......###....#..#... -) Magic Parchment  ##.......###.....#.#.. Cast: Shock  #.........##~.....##[† Scroll Fly   ##.....>..##~....#.#.. #......#....#........  #......####.##.......  ####..## #.##....... :j6H ##.# #....~#....  _You now have 1008 gold pieces (gained 13). _Found a transporter. _c - 7 potions of curing (gained 1) _You now have 1021 gold pieces (gained 13). _h - 3 potions of haste (gained 1) _Partly explored, unvisited transporter.v:j]  As you read the scroll of identify, it crumbles to dust.v:jy422 6.5 (1v:jv:ja 6 _f -> b - 2 potions of brilliancev:j) v:jw- Drink which item? Potions  c - 7 potions of curing  g - 2 potions of magic  h - 3 potions of haste  r - 2 potions of resistance  w - 2 potions of heal woundsb - 2 potions of brilliance  e - 3 potions of enlightenment  m - 3 potions of might  L - 4 potions of lignification  z - 2 potions of moonshine  d - a green potion  j - a murky green potion  n - an orange potion  p - a pink potion  v - a smoky clear potion [!] read|quaff|evoke[?] describe selectedv:jv:jv:jE ##.#.... Psyko the Zephyrmancer #....... Tengu of Vehumet ****.. ##.....~# Health: 64/64 ======================== ###........ Magic: 41/41 ======================== #~...[.##.. AC: 0Str: 8 #.....##... EV: 22Int: 27 ### #...~.###.. SH: 0Dex: 15 ####.### #.......... XL: 12 Next: 11% Place: Dungeon:11 v:j#...;..# ##.........> Noise: ---------  Time: 18406.5 (0.0) #......###....#..#... -) Magic Parchment  ##.......###.....#.#.. Cast: Shock  #.........##~.....##[† Scroll Fly   ##.....>..##~....#.#.. #......#....#........  #......####.##.......  ####..## #.##.......  v:joK##.# #....~#....  _c - 7 potions of curing (gained 1) _You now have 1021 gold pieces (gained 13). _h - 3 potions of haste (gained 1) v:j_Partly explored, unvisited transporter.  As you read the scroll of identify, it crumbles to dust. _f -> b - 2 potions of brilliancev:jjP  Okay, then.v:j v:jv:j. _v:j v:jj Drink which item? Potions  c - 7 potions of curing  g - 2 potions of magic  h - 3 potions of haste  r - 2 potions of resistance  w - 2 potions of heal woundsb - 2 potions of brilliance  e - 3 potions of enlightenment  m - 3 potions of might  L - 4 potions of lignification  z - 2 potions of moonshine  d - a green potion  j - a murky green potion  n - an orange potion  p - a pink potion  v - a smoky clear potion [!] read|quaff|evoke[?] describe selectedw:jb  ##.#.... Psyko the Zephyrmancer #....... Tengu of Vehumet ****.. ##.....~# Health: 64/64 ======================== ###........ Magic: 41/41 ======================== #~...[.##.. AC: 0Str: 8 #.....##... EV: 22Int: 27 ### #...~.###.. SH: 0Dex: 15 ####.### #.......... XL: 12 Next: 11% Place: Dungeon:11 #...;..# ##.........> Noise: ---------  Time: 18406.5 (0.0) #......#:jPc 0m##....#..#... -) Magic Parchment  ##.......###.....#.#.. Cast: Shock  #.........##~.....##[† Scroll Fly   ##.....>..##~....#.#.. #......#....#........  #......####.##.......  ####..## #.##.......  ##.# #....~#....  _You now have 1021 gold pieces (gained 13). _h - 3 potions of haste (gained 1) _Partly explored, unvisited transporter.  As you read the scroll of identify, it crumbles to dust. _f -> b - 2 potions of brilliance _Okay, then.w:jf P  Okay, then.w:jp w:j(w w:jEy . _w:jw:j[Drop what? (Left/Right/Tab to switch category) 29/52 gear slots (_ for help) Hand Weapons (select all with ))  m - the +4 sling of Armageddon (melded) {flame, rPois Str+3}  b - a +0 heavy sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution  l - a +3 orcbow of draining  u - the +5 sling of Mozuselicu {holy, Will++ Str+3} w:jJMissiles (select all with ()h - 12 poisoned darts  v - 2 curare-tipped darts Armour (select all with [)  f - a +0 pair of gloves (melded)  n - a +2 leather armour of positive energy (melded)a - a +0 robe  o - a +2 leather armour of poison resistance  r - a +3 leather armour of cold resistancew:jdt - +0 steam dragon scales  y - a +2 robe of cold resistancez - a +0 buckler  A - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit w:jLetters toggle [.|Space] toggle selected[top]w:j\R Potions !  c - 7 potions of curing  g - 2 potions of magic  h - 3 potions of haste  r - 2 potions of resistance  w - 2 potions of heal wounds  b - 2 potions of brilliance  e - 3 potions of enlightenment  m - 3 potions of might  L - 4 potions of lignification  z - 2 potions of moonshine  d - a green potion  j - a murky green potion  n - an orange potion  p - a pink potion  v - a smoky clear potion w:j@  1 i c - 7 potions of curing  z + 2 potions of moonshine[Enter] accept (1 chosen)w:jv Scroll?f - 3 scrolls of feara scroll of fogt - 5 scrolls of teleportation w:jv r - a scroll of revelation  w - a scroll of enchant weapon  x - 4 scrolls of amnesia  W - 2 scrolls of brand weapon  I - a scroll of immolation  N - a scroll of noise  T - 3 scrolls of tormenty - a scroll labelled BADOMO METEAC  w:jEweD - 2 scrolls labelled TAVEEH TOXEIS w:jJw:jC ##.#.... Psyko the Zephyrmancer #....... Tengu of Vehumet ****.. ##.....~# Health: 64/64 ======================== ###........ Magic: 41/41 ======================== #~...[.##.. AC: 0Str: 8 #.....##... EV: 22Int: 27 w:j|### #...~.###.. SH: 0Dex: 15 w:j####.### #.......... XL: 12 Next: 11% Place: Dungeon:11 #...;..# ##.........> Noise: ---------  Time: 18406.5 (0.0) #......###....#..#... -) Magic Parchment  ##.......###.....#.#.. Cast: Shock  #.........##~.....##[† Scroll Fly   ##.....>..##~....#.#.. #......#....#........  #......####.##.......  ####..## #.##....... w:jԧ ##.# #....~#....  _Partly explored, unvisited transporter.  As you read the scroll of identify, it crumbles to dust. _f -> b - 2 potions of brilliance _Okay, then. _Okay, then.Autopickup disabled for potions of moonshine.w:jy*7.5 (1w:jw:j|  As you read the scroll of identify, it crumbles to dust. _f -> b - 2 potions of brilliance _Okay, then.  Autopickup disabled for potions of moonshine. _You drop 2w:jIw:j"S.#...............w:j#/..0....###....##~..##~....w:j(,w:jJ2w:j4] _Partly explored, unvisited transporter.w:jE [[?25h[?0c  Search for what [Enter for "."]? w:j@ [?25l[?1cw:jWw:jZA31 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:11] a stone staircase leading downb - [D:11] a leather armour w:jn[ c - [D:11] a +3 scale maild - [D:11] a staircase to the Lair  e - [D:11] a dispersal trap  f - [D:11] a stone staircase leading up  g - [D:11] a shaft  h - [D:11] a transporter  i - [D:11] a +0 long sword  j - [D:11] a +0 robe of resistancek - [D:11] a transporter  l - [D:11] a stone staircase leading down  w:j[m - [D:11] a +0 dagger (4 further duplicates)  n - [D:11] a stone staircase leading down  o - [D:11] a stone staircase leading up  w:j[p - [D:11] a +0 club (3 further duplicates)  q - [D:11] a transporter  r - [D:11] a transporter  s - [D:11] 5 stones  w:j[Xt - [D:11] a +0 whip  u - [D:11] a transporter  v - [D:11] a transporter w:jB\[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] w:j Level 11 of the Dungeon <<<>>>>^(Press ? for help)  ##.......###.....#.#...###.#.....)......#####.##.## ##.....#  w:j   #.........##~.....##[†#.......###...............## ##.##.#   ##.....>..##~....#.#...#.#....~##.......#####.#..## ##.###.####   #......#....#.........^......###.......# #.#...###..#......######   #......####.##.......##.....## ###.##### #......#.....#.##.##...#   ####..## #.##.............## ##.#####...#....###.##....#.#   ##.# #....~#.......#.## #...##...##.......#####...#   ###.##############.....#### #...# #####.......###### ##.##   #.......#.........#.......# #...# #.......†..†###########.#  w:jE   #.#.###.#.......#.#.##.##.#####...######.####..###.....#.......##   #.#.###.#..###..#......##.#...........##.##............#.####...##   #.#..##.#..# #..#.#.###....)................#..#.......#.###.#.#.#   #.##.##.#..###..#.#.###.#.#..>........##.##.#.........<#.##....#.#   #.##.##.#............<.^..#####...######.##.#.#........#.##..#.#.#   #.......#.........######### #...# #...........#####.....)..##  w:j )  ####.############.# #...# ####.......## ####.#####   ###.#### #.##...# #.......)[##########.#   ##......# #.###.## #.##.##.[[........##)#   ##..#.##.# ######.##.# #.##.#..)..####......#   #...#.##.# #...##.#####.#### #.##.......##.....####   ##.###....####......# w:j #.......# #.####........##.##   ###©..#####........#####.##.##.# ##..........####.#  w:j3  #...©...###.######## ##.#...#.# ##.#...##...#.....# w:jM w:jlN w:j$QqPsyko the ZephyrmancerTengu of Vehumet ****..Health: 64/64 ========================Magic: 41/41 ========================AC: 0Str: 8EV: 22Int: 27SH: 0Dex: 15 w:jQXL: 12 Next: 11% Place: Dungeon:11Time:Scroll Fly _Okay, then. _Okay, then.Autopickup disabled for potions of moonshine. _You drop 2 potions of moonshine.  w:jQ_Partly explored, unvisited transporter.  Search for what [Enter for "."]? . w:jS w:jS w:j?U w:j7i w:jj w:j!p| 37  _ w:j t w:jT~X w:j* w:j w:jG w:jX w:jL w:jq w:j2 w:j w:j, w:j, w:j w:jЮ, w:j w:jn w:j| w:j, w:jE w:j, w:j6 w:j w:j w:jj, w:j w:j) w:j, w:jC/m  You encounter a howler monkey. w:j<W.#.........^......###.......# # .##.......##.....## ###.##### # .##.............## ##.### ....~#.......#.## #...# #########.....#### #...# ###  w:j=.........#.......# #...# #.. .......#.#.##.##.#####...######.# ..###..#......##.#...........##.# ..# #..#.#.###..;.).............. Noise: --------- ..###..#.#.###.#.#..>........##.# -) Magic Parchment ............<.^..#####.h.######.# Cast: Shock .........######### #...# #.. ########.##...# ####.##...# #.. h   howler monkey (wandering)#.###.## #.#######.##.# #.##...##.#####.#### #.# w:j 18430.5 (23.0)hh  The howler monkey howls!  ========1.5 (24 w:j, w:j|.y _The howler monkey hoots and howls with incredible vigour! w:jl.#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.### Health: 64/64 ======================== ....~#.......#.## #...#Magic: 40/41 =======================-  w:j#########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 37 Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15 ..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11 ..# #..#.#.###..;**.............. Noise: ========-  Time: 18431.5 (0.0) ..###..#.#.###.#.#.***.......##.# -) Magic Parchment ............<.^..#####**.######.# Cast: Shock .........## w:js####### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.#####.#### #.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)  The zap hits the howler monkey. w:j 4h. w:j.).>.22 =-------2.5 (1 w:j! w:j$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)  The zap hits the howler monkey. _The howler monkey is lightly wounded. w:ju.#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.### Health: 64/64 ======================== ....~#.......#.## #...#Magic: 39/41 ======================-- #########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 22Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15 ..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11 [3 w:jv4m..# #..#.#.###..;**.............. Noise: =--------  Time: 18432.5 (0.0) ..###..#.#.###.#.#.***.......##.# -) Magic Parchment ............<.^..#####*..######.# Cast: Shock .........######### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.#####.#### #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (lightly wounded, 71% to hit)  The zap hits the howler monkey. w:jqh.h. w:j?{.).> w:j*3.5 (1 w:j w:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (lightly wounded, 71% to hit)  The zap hits the howler monkey. _The howler monkey is heavily wounded. w:j+ .#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.### Health: 64/64 ======================== ....~#.......#.## #...# w:jQ, Magic: 38/41 ======================-- #########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 22Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15  w:j, ..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11 ..# #..#.#.###..;****............ Noise: =--------  Time: 18433.5 (0.0) ..###..#.#.###.#.#..>........##.# -) Magic Parchment ............<.^..#####...######.# Cast: Shock  w:jw- ~.........######### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.# w:j- ####.#### #.# _The howler monkey is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line w:j). rAim: a howler monkey (heavily wounded, 71% to hit) w:j 3h. w:j A.) w:j *4.5 (1 w:j  w:j -MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a howler monkey (heavily wounded, 71% to hit) _The zap misses the howler monkey. w:jݚ .#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.### Health: 64/64 ======================== ....~#.......#.## #...#Magic: 37/41 =====================--- #########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 22Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15 ..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11  w:j ..# #..#.#.###..;***............. Noise: =--------  Time: 18434.5 (0.0) ..###..#.#.###.#.#..>........##.# -) Magic Parchment ............<.^..#####...######.# Cast: Shock .........######### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.# w:j F####.#### #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (heavily wounded, 71% to hit)  The zap hits the howler monkey. w:j* .)hThe howler monkey is severely wounded. w:j, q8=========5.5 (1 w:j2  w:j4 y _The howler monkey hoots and howls with incredible vigour! w:j{.#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.### Health: 64/64 ======================== ....~#.......#.## #...#Magic: 37/41 =====================--- #########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 22Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15 ..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11 [3 w:j 4m..# #..#.#.###..;***............. Noise: ========-  Time: 18435.5 (0.0) ..###..#.#.###.#.#..>........##.# -) Magic Parchment ............<.^..#####...######.# Cast: Shock .........######### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.#####.#### #.# _The howler monkey hoots and howls with incredible vigour!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [ w:j# [40ma howler monkey (severely wounded, 71% to hit) w:j........##.# -) Magic Parchment ............<.^..#####...######.# Cast: Shock .........######### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.#####.#### #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, 71% to hit)  The w:jzap hits the howler monkey. w:jL3Eh) w:jC>@7.5 (1 w:j D w:jEa _The howler monkey is almost dead. w:jo.#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.### Health: 64/64 ======================== ....~#.......#.## #...#Magic: 35/41 ====================---- #########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 22Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15  w:jԐ7..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11  w:j..# #..#.#.###..;*).............. Noise: =--------  Time: 18437.5 (0.0) ..###..#.#.###.#.#..>........##.# -) Magic Parchment ............<.^..#####...######.# Cast: Shock .........######### #...# #.. Scroll Fly ########.##...# ####.##...# #.. h   howler monkey#.###.## #.#######.##.# #.##...##.#####.#### #.# _The howler monkey is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  w:jPress: ? - help, Shift-Dir - straight lineAim: a howler monkey (almost dead, 71% to hit) w:jaIAh(catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a howler monkey (almost dead, 71% to hit)  The zap misses the howler monkey.  The howler monkey hoots and howls with incredible vigour! w:jJL=========8.5 (1 w:j9U w:j.V^ _The howler monkey completely misses you. w:jw .#.........^......###.......# # Psyko the Zephyrmancer .##.......##.....## ###.##### # Tengu of Vehumet ****.. .##.............## ##.## # Health: 64/64 ======================== ....~#.......#.## #...#  Magic: 34/41 ===================----- #########.....#### #...# ### AC: 0Str: 8 .........#.......# #...# #.. EV: 22Int: 27 .......#.#.##.##.#####...######.# SH: 0Dex: 15 ..###..#......##.#...........##.# XL: 12 Next: 11% Place: Dungeon:11 ..# #..#.#.###..;.).............. Noise: =========  Time: 18438.5 (0.0)  w:j ..###..#.#.###.#.#..>........##.# -) Magic Parchment ............<.^..#####...######.# Cast: Shock .........######### #...# #.. Scroll Fly ########.# #...# ### #.# #...# #.. h   howler monkey (catching breath) #.# ##.## #.#  ######.# #.# #.#  #...##.# ####.#### #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 71% to hit)  The zap hits the howler monkey.  You kill the howler monkey!Vehumet accepts your kill. w:j.#.^ .  .. ##.## ... #...# . #...# .......# #...# . *^ #...#  #...#  #.# #...#   #.# ##.##     #.#        w:jŜ. w:j1 6===--------9.5 (1Shock _You feel your power returning. w:j! w:jt _Your base Translocations skill increases to level 2! w:j$  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. w:j|  w:j! >-------- w:j  w:jX _You can't see any susceptible monsters within range! (Use Z to cast anyway.) w:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. w:j~  w:j(  w:jn  w:jˠ   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:js;[?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? w:jp [?25l[?1cw:j31 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:11] a +0 long sword  b - [D:11] a +0 robe of resistancec - [D:11] a shaft  d - [D:11] a stone staircase leading down  e - [D:11] a stone staircase leading up  f - [D:11] a dispersal trap  g - [D:11] a +3 scale mailh - [D:11] a +0 dagger (4 further duplicates)  i - [D:11] a staircase to the Lair  j - [D:11] a stone staircase leading down  k - [D:11] a leather armour  l - [D:11] a transporter  m - [D:11] a transporter  n - [D:11] a stone staircase leading down  o - [D:11] a +0 dagger of venomp - [D:11] a +0 robe  q - [D:11] a +0 trident  r - [D:11] a stone staircase leading up  s - [D:11] a +0 chain mail  t - [D:11] a +0 club (3 further duplicates)  u - [D:11] a +0 leather armour  v - [D:11] a +0 mace of protection [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]w:jSLevel 11 of the Dungeon <<<>>>>^(Press ? for help)  ##.......###.....#.#...###.#.....)......#####.##.## ##.....#   #.........##~.....##[÷#.......###...............## ##.##.#   ##.....>..##~....#.#...#.#....~##.......#####.#..## ##.###.####   #......#....#.........^......###.......# #.#...###..#......######   #......####.##.......##.....## ###.##### #......#.....#.##.##...#   ####..## #.##.............## ##.#####...#....###.##....#.#   ##.# #....~#.......#.## #...##...##.......#####...# w:j  ###.##############.....#### #...# #####.......###### ##.##   #.......#.........#.......# #...# #.......†..†###########.#   #.#.###.#.......#.#.##.##.#####...######.####..###.....#.......##   #.#.###.#..###..#......##.#...........##.##............#.####...##   #.#..##.#..# #..#.#.###..;.)................#..#.......#.###.#.#.#   #.##.##.#..###..#.#.###.#.#..>........##.##.#.........<#.##....#.#   #.##.##.#............<.^..#####...######.##.#.#........#.##..#.#.#   #.......#.........######### #...# #...........#####.....)..##   ####.############.##...# ####.......## ####.#####   ###.#### #.##...# #.......)[##########.#   ##......# #.# ##.## #.##.##.[[[w:jB34m........##)#   ##..#.##.# ######.##.# #.##.#..)..####......#   #...#.##.# #...##.# ####.#### #.##.......##.....####   ##.###....####......# #.......# #.####........##.##   ###©..#####........#### #.##.##.# ##..........####.#   #...©...###.######## ##.#...#.# ##.#...##...#.....#w:j6w:jB8w:j:Psyko the ZephyrmancerTengu of Vehumet ****..Health: 64/64 ========================Magic: 36/41 =====================---AC: 0Str: 8EV: 22Int: 27SH: 0Dex: 15XL: 12 Next: 11% Place: Dungeon:11Time:Scroll Fly Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  w:j\;3Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? w:j........##.##. -) Magic Parchment ..........<.^..#####...######.##. Cast: Shock .......######### #...# #.... ######.##...# ####.#.##...# #.... #.###.## #.##.w:j h   ######.##.# #.##.  #...##.#####.#### #.##. w:j_nX-w:jyw:j"} _a +0 long sword; a +0 robe of resistance; a kobold skeletonw:j{[w:jl^Pick up what? 29/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 long sword Armour (select all with [)  b - a +0 robe of resistance Carrion w:jna kobold skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]w:jq  b + a +0 robe of resistance[Enter] accept (1 chosen)w:jcw:jiw:jYqI.........^......###.......# #.# Psyko the Zephyrmancer #.......##.....## ###.##### #.. Tengu of Vehumet ****.. #.............## ##.##### Health: 64/64 ======================== ..~#.......#.## #...## Magic: 36/41 =====================--- #######.....#### #...# ##### AC: 0Str: 8 .......#.......# #...# #.... EV: 37 Int: 27 .....#.#.##.##.#####...######.### SH: 0Dex: 15 ###..#......##.#...........##.##. XL: 12 Next: 11% Place: Dungeon:11 w:jr# #..#.#.###....;................ Noise: ---------  Time: 18441.5 (0.0) ###..#.#.###.#.#..>........##.##. -) Magic Parchment ..........<.^..#####...######.##. Cast: Shock .......######### #...# #.... Scroll Fly ######.##...# ####.#.##...# #.... #.###.## #.##.  ######.##.# #.##.  #...##.#####.#### #.##. Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? Things that are here: _w:j|sa +0 long sword; a +0 robe of resistance; a kobold skeletonw:jw:j<722 2.5 (1w:jVw:jQ _D - a +0 robe of resistancew:jw:jnWhere to? (Tab - D:11 @ (x,y), ? - help) w:jR D - Dungeon  T - Temple L - Lairw:jy w:j ,.........^......###.......# #.# Psyko the Zephyrmancer #.......##.....## ###.##### #.. Tengu of Vehumet ****.. #.............## ##.##### Health: 64/64 ======================== ..~#.......#.## #...## Magic: 37/41 =====================--- #######.....#### #...# ##### AC: 0Str: 8 .......#.......# #...# #.... EV: 22Int: 27 .....#.#.##.##.#####...######.### SH: 0Dex: 15 ###..#......##.#...........##.##. XL: 12 Next: 11% Place: Dungeon:11 w:jÕ # #..#.#.###....;................ Noise: ---------  Time: 18442.5 (0.0) ###..#.#.###.#.#..>........##.##. -) Magic Parchment ..........<.^..#####...######.##. Cast: Shock .......######### #...# #.... Scroll Fly ######.##...# ####.#.##...# #.... #.###.## #.##.  ######.##.# #.##.w:j   #...##.#####.#### #.##. Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? w:j* Things that are here: _a +0 long sword; a +0 robe of resistance; a kobold skeleton _D - a +0 robe of resistancew:j w:j w:jo w:j w:jA  37  w:j w:j w:jt w:j Y  There is a stone staircase leading down here.w:j w:jr w:j B22  _w:j w:jc%2w:jfdw:jeK8=w:jew:jkh! _You fly downwards.w:jry .... ...   #..   ... .  ##.# ...  ...  #....#  #;..# 7.0 (4.5 #####  w:jXt w:j!w:jw:jta _There is a stone staircase leading up here.w:j\!w:j("3w:j*$w:jj( 37  _w:j#*w:jG09=40=1== _Magic restored.w:jIw:jJw:j;K9=w:jKw:jMw:jDOw:jOw:jrPw:jQw:jSw:j^Sw:j&Tw:jeVw:jtfa>###.............................. ###........ ...#........# ..........# #.......###;....#64.0 (17.0)#......# .##.##......#..###....###....##...#<..## .###### #w:jlw:j +5.0 (18w:jw:j-; _Found a stone staircase leading down.w:j? _w:jٖ   You encounter a boulder beetle.w:j  .....#. >###........B ..... ..... ###.............#..#.......# #;......# ###.....# #......# .Shock ##.##...... #..###....# ##....##...B   boulder beetle (asleep) #<..## .###### #w:j 16.0)w:j i  7.0 (2 _w:j w:jW w:jPsyko the Zephyrmancer.....#Tengu of Vehumet ****... >###.......Health: 64/64 ========================.* ...........Magic: 37/41 =====================---... ..........AC: 0Str: 8.... ###........EV: 37 Int: 27.....#........#SH: 0Dex: 15..............#XL: 12 Next: 11% Place: Dungeon:12#;......#Noise: ---------  Time: 18467.0 (0.0)###.....#-) Magic Parchment#......# .Cast: Shock##.##......Scroll Fly #..###....###....##...[3w:jX7mB   boulder beetle (asleep)#<..## .###### # _You encounter a boulder beetle.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (asleep, empty space bonus: 5/8)w:j~b.B  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the boulder beetle.w:j*[Bw:j};22 ===8.0 (1w:jw:j7< _The boulder beetle is lightly wounded.w:jPsyko the Zephyrmancer.....#Tengu of Vehumet ****... >###.......Health: 64/64 ========================.. ...........Magic: 33/41 ===================-----..* ..........AC: 0Str: 8.... ###........EV: 22Int: 27.....#........#SH: 0Dex: 15..............#XL: 12 Next: 11% Place: Dungeon:12#;......#Noise: ===------  Time: 18468.0 (0.0)###.....#-) Magic Parchment#......# .Cast: Shock##.##......Scroll Fly #..###....###....##...[39;4w:j9mB   boulder beetle#<..## .###### # _The boulder beetle is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (lightly wounded, empty space bonus: 5/8)w:jFPBB  (rolling)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (lightly wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the boulder beetle!!  The boulder beetle is heavily wounded.w:jS*9.0 (1w:jn.BBw:jN _The boulder beetle curls into a ball and begins rolling!w:j[:Psyko the Zephyrmancer.....#Tengu of Vehumet ****... >###.......Health: 64/64 ========================.. ...........Magic: 29/41 ================--------..* ..........AC: 0Str: 8.... ###........EV: 22Int: 27.....#........#w:j\SH: 0Dex: 15..............#XL: 12 Next: 11% Place: Dungeon:12#;......#Noise: ===------  Time: 18469.0 (0.0)###.....#-) Magic Parchment#......# .Cast: Shock##.##......Scroll Fly #..###....###....##...B   boulder beetle (rolling)#<..## .###### # _The boulder beetle curls into a ball and begins rolling!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:j]2Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, rolling, empty space bonus: 5/8)w:jV ○BCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (heavily wounded, rolling, empty space bonus: 5/8)  w:jkW OThe open air twists around violently and strikes the boulder beetle!!w:j;^ y°B  w:jj \30=70.0 (1w:j>p 8°w:js g _The boulder beetle is severely wounded.w:j7 Psyko the Zephyrmancer.....#Tengu of Vehumet ****... >###.......Health: 64/64 ========================.. ...........Magic: 26/41 ===============---------..° ..........AC: 0Str: 8...* ###........EV: 22Int: 27.....#........#SH: 0Dex: 15w:jD8 P..............#XL: 12 Next: 11% Place: Dungeon:12#;......#Noise: ===------  Time: 18470.0 (0.0)###.....#-) Magic Parchment#......# .Cast: Shock##.##......Scroll Fly #..###....###....##...B   boulder beetle (rolling)#<..## .#w:jt8 `##### # _The boulder beetle is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:j8 3Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded, rolling, empty space bonus: 5/8)w:jC0 M○BCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (severely wounded, rolling, empty space bonus: 5/8)  The open air twists around violently and strikes the boulder beetle!!○Bw:jP7 .°°B  w:j; *1.0 (1w:j@ H°°w:jC b _The boulder beetle is almost dead.w:j? {Psyko the Zephyrmancer.....#Tengu of Vehumet ****... >###.......Health: 64/64 ========================.. ...........Magic: 22/41 ============------------... ..........AC: 0Str: 8...° ###........EV: 22Int: 27....°#........#SH: 0Dex: 15w:jq k.....*........#XL: 12 Next: 11% Place: Dungeon:12#;......#Noise: ===------  Time: 18471.0 (0.0)###.....#-) Magic Parchment#......# .Cast: Shock##.##......Scroll Fly #..###....###....##...B   boulder beetle (rolling)#<..## .###### # _The boulder beetle is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetw:j Aim: a boulder beetle (almost dead, rolling, empty space bonus: 4/8)w:j^ .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (almost dead, rolling, empty space bonus: 4/8)  The open air twists around violently and strikes the boulder beetle!!  You kill the boulder beetle!w:j 5..w:j 72.0 (1Shock _Vehumet accepts your kill.w:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:j$w:j,w:j2w:j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:jw:j;w:jw:jݏ  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)w:jGonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:jw:jw:jw:jw:jf 37  _w:j w:j 3=4==5=6=w:j" Bw:j-( w:jV* w:j + W7=w:j!- w:j. w:j^/ w:j/ w:j1 w:j=2 w:j3 w:j = ,w:jE 8=w:j'H ,w:jI w:jK w:jK W9=w:jcL w:jN w:jO w:jO w:jQ w:j2R w:jR w:jT w:j/U w:jV w:jSv 30=1==2=w:jyx w:jy K3=w:jYy w:j{ w:jc| w:j1} w:jJ ,w:j5 w:j w:jI w:j8 w:j( w:j U4=w:j w:j w:j w:j w:j6 w:j w:jg w:j w:jא K5=w:jA w:jz w:j w:j w:j w:je w:j2 w:j w:jt w:jw w:j w:j h6==w:j w:j w:j ,w:j w:j_ w:j w:j w:j w:j w:j w:jJ ?7=w:j& ,w:j` w:j w:j w:j w:j\ w:j. X8=9=w:j1 40=w:j@ ~1==w:j w:j# w:j? onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) w:jO  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a manticore.w:j\X w:jRY MH..#  .....# . >###.. ... ... ###..#.......;.---......#........ ###. Shock.... #......# . ... ##.##.......#H   manticore (asleep)w:jk 1541.0 (69.0)w:j v   ---2.0 (70 _w:j| w:j~ w:jV Psyko the Zephyrmancer.*..#Tengu of Vehumet ****.......#Health: 64/64 ========================. >###.......Magic: 37/41 =====================---.. ...........AC: 0Str: 8... ..........EV: 37 Int: 27.... ###........SH: 0Dex: 15.....#........#XL: 12 Next: 17% Place: Dungeon:12.......;......#Noise: ---------  Time: 18542.0 (0.0)......#.......#-) Magic Parchment..... ###.....#Cast: Shock.... #......# .Scroll Fly ... ##.[33w:j m##.......# #..###....#H   manticore (asleep)##....##...#<..## .###### # _You encounter a manticore.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (asleep, empty space bonus: 5/8)w:j `.Hasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the manticore!!w:j2 yH  w:j ;22 ===3.0 (1w:j w:j a _The manticore is heavily wounded.w:j1 Psyko the Zephyrmancer....#Tengu of Vehumet ****..*....#Health: 64/64 ========================. >###.......Magic: 33/41 ===================-----.. ...........AC: 0Str: 8... ..........EV: 22Int: 27.... ###........SH: 0Dex: 15.....#........#XL: 12 Next: 17% Place: Dungeon:12.......;......#Noise: ===------  Time: 18543.0 (0.0)......#.......#-) Magic Parchment..... ###.....#Cast: Shock.... #......# .Scroll Fly ... ##.##...w:j3 [40m....# #..###....#H   manticore##....##...#<..## .###### # _The manticore is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (heavily wounded, empty space bonus: 5/8)w:j. ZM.HCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (heavily wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the manticore!w:j5 8 w:jc= *4.0 (1w:jB w:jG ] _The manticore is almost dead.w:j Psyko the Zephyrmancer....#Tengu of Vehumet ****.......#Health: 64/64 ========================. >###*......Magic: 29/41 ================--------.. ...........AC: 0Str: 8... ..........EV: 22Int: 27w:j.... ###........SH: 0Dex: 15.....#........#XL: 12 Next: 17% Place: Dungeon:12.......;......#Noise: ===------  Time: 18544.0 (0.0)......#.......#-) Magic Parchment..... ###.....#Cast: Shock.... #......# .Scroll Fly ... ##.##.......# #..###....#H   manticore##....##...#<..## .###### # _The manticore is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (almost dead, empty space bow:j nus: 6/8)w:jd †Aim  Press: ? - help, Dir - move target: a manticore (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the manticore!!  You kill the manticore!Vehumet accepts your kill.w:jln(w:j32==215.0 (1Shockw:jڅw:jn4 _You feel your power returning.w:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:jSw:j]w:jQdw:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:jw:j&w:j-w:j0  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:jW< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:jw:jw:jw:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:jw:jw:j#w:jw:j| 37  _w:jܝw:jIw:j\w:jw:jDw:jw:jw:j-k3===w:j&w:jDw:jw:jnw:jw:j8w:jw:jܲw:j/w:j5w:jw:jU4=w:jw:jw:jw:jw:jw:jw:jw:jw:jw:j w:jw:j*K5=w:j%w:jw:jw:j7w:jw:jw:j3w:jw:jh6==w:jw:jw:j6w:jw:j,w:jDw:jw:jtw:jrw:jw:j}U7=w:jw:jw:j@w:j w:jw:jAw:jw:j,w:j w:jw:j6K8=w:jNw:j,w:jLw:jw:jAw:jw:j w:j w:j N9=w:j w:j w:jW w:j w:jU ,w:jB w:j" w:j ,w:jG w:j L40=w:j w:j w:j w:j w:j w:j w:j w:j w:j w:j w:j w:j h1==w:j w:j& w:j) w:jv) w:j* w:j/ w:j3 w:j4 w:j85 w:j&8 w:jC: w:j: w:j3< w:j? w:jA w:jB 9=w:jwD w:jD w:jH Bw:jK w:jL w:j;M w:j v w:jv w:jx w:jx w:jFy w:j| w:jv~ w:j~ w:j w:j؁ w:j1 w:j w:j w:jɇ w:j w:jg w:jy w:j܍ w:jЏ w:j9 w:j w:j w:jН w:j w:jԟ w:j` w:j Bw:j nw:jհ w:j+ w:jX w:jٵ w:j w:j w:j w:jٻ w:j) w:j w:j w:jJ w:j w:j w:j w:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.w:j- w:j>  _w:j w:jF w:j w:j w:ju w:j w:j w:j w:j w:j w:j ,w:j w:j w:j0 w:j w:j w:j w:j w:j w:j w:j w:j9 ,w:j  nw:j4 w:j w:j w:j7 w:j  w:j^ k  You encounter a shadowghast.w:j0 S#...W....#........  .........  ..  ##.  ..  #. ##.--- ####.. ##.#....Shock #....... ##............###.............# W   shadowghast (wandering)#..............###...............###..####.........#w:j: 0608.0 (63.0)w:jA w:jVJ N---9.0 (64 _w:j~O w:jR w:j`Psyko the Zephyrmancer#...*....Tengu of Vehumet ****..#........Health: 64/64 ========================.........Magic: 37/41 =====================---.........AC: 0Str: 8##........EV: 37 Int: 27.........SH: 0Dex: 15#........XL: 12 Next: 21% Place: Dungeon:12##;.......Noise: ---------  Time: 18609.0 (0.0)####.........-) Magic Parchment##.#.........#Cast: Shock#............#Scroll Fly ##............###.............#Ww:j&   shadowghast (wandering)#..............###...............###..####.........# _You encounter a shadowghast.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (wandering, hasn't noticed you, empty space bonus: 5/8)w:jU .WThe open air twists around violently and strikes the shadowghast!!w:jyW  w:j5<22 ===10.0 (1w:jw:j٭d _The shadowghast is almost destroyed.w:j)L Psyko the Zephyrmancer#........Tengu of Vehumet ****..#..*.....Health: 64/64 ========================.........Magic: 33/41 ===================-----.........AC: 0Str: 8##........EV: 22Int: 27.........SH: 0Dex: 15#........XL: 12 Next: 21% Place: Dungeon:12##;.......Noise: ===------  Time: 18610.0 (0.0)####.........-) Magic Parchment##.#.........#Cast: Shock#............#Scroll Fly ##............###.............#W w:jL [30m  shadowghast#..............###...............###..####.........# _The shadowghast is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (almost destroyed, empty space bonus: 8/8)w:jJ  .  Aim  Press: ? - help, Dir - move target: a shadowghast (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the shadowghast!  You destroy the shadowghast!  Vehumet accepts your kill.w:j Dw:jD? Dw:j@ Dw:jD Dw:jF Dw:j{F Dw:jG Dw:jI Dw:jM Dw:jYN Dw:jlO Dw:jQ Dw:jr Dw:js ,Dw:jt Dw:jw Dw:j Dw:j߂ Dw:jI Dw:j Dw:j Dw:j Dw:jq Dw:j Dw:j, Dw:j Dw:j Dw:jϙ Dw:j Dw:j Dw:j> Dw:js Dw:j4 Dw:j Dw:jY Dw:j: Dw:jW Dw:jթ Dw:j] Dw:jP Dw:j Dw:j Dw:j Dw:j Dw:j   ##### ###..# ### ##..####....## ####...## .#....##.....#.. ...#..##.....##82.0 (14.0) ...#.............###...............#.##...####............ #..##......#...)....... #..#.............<Dw:j ##..#................#..#..#...............# .. #.............#....#Dw:j Dw:jw +3.0 (15Dw:jQ Dw:jm 9 _Found a stone staircase leading up.Ew:j`Ew:jEw:jEw:jEw:jEw:j_nEw:jEw:j'Ew:jiEw:jEw:jEw:jMEw:j,Ew:jEw:jEw:j*Ew:jEw:jEw:jEw:jEw:jEw:j Ew:j Ew:j> ,Ew:j Ew:jf Ew:j Ew:j3 Ew:j Ew:j/ Ew:jw Ew:j Ew:j Ew:j Ew:j Ew:jw Ew:j! Ew:j Ew:jz Ew:j Ew:j Ew:j Ew:j Ew:j  Ew:j_ Ew:jz Ew:j Ew:ji Ew:j! Ew:j# Ew:jx% Ew:j% Ew:j' Ew:j( Ew:jv* ,Ew:j+ Ew:j:- Ew:j/ Ew:jk/ Ew:jE0 Ew:jo3 Ew:j_5 Ew:j5 Ew:j27 Ew:j9 Ew:j: Ew:j: Ew:j2< Ew:j? Ew:j5A Ew:jA Ew:jqB Ew:j%D Ew:jE ,Ew:jF Ew:jH Ew:jsI Ew:jI Ew:jJ Ew:jL Ew:jN Ew:j O Ew:jP Ew:jR Ew:j7U ,Ew:jU Ew:jY Ew:j.[ Ew:j[ Ew:j\ Ew:j+_ Ew:j^(Press ? for help)##...#...........#..#...............#####.#....#........ #.............#....###...##.###....... ..................###........#........   .#..........##...###........^.......   ............###...## #............   .............#....# #######.#.............  ........## ###...####..#..#..........  .........###.#....##......##........  ...........#......#####.....#........  ..................#####...........  ..................####..........  ...............;..#Jw:j &###........  .................###.........  ...............##.###........  ..................# ##........  .....##........... ####.........  .... #...........###.#.........#  .. ..........####............# ......... ##............# .hE..## ##.............# ..... #..............## #...............# Kw:j7N;.Kw:j|<..Kw:j <..Kw:jb <..Lw:jS;..Lw:jF;..Lw:j}I;..Lw:j ;.hMw:j \....................##.................##............. #............ ....................hE.......Mw:j ?hENw:jK..ENw:jڻ E.##..####.........# Nw:j^7..Ow:jqB .Ow:j\ v.............. Pw:j(E  Pw:jwQ   ##..###.>###†...... Pw:j * Qw:jqy   #....###........... Rw:jh* Rw:j-@?  Rw:j> * Rw:j ?  Sw:jD* Sw:ja?  Sw:j$ * Tw:jK  Tw:j * Uw:jKK. Uw:j*.Uw:j;Lh.Vw:jRA.hVw:j2 *.Ww:jPF. Ww:j* Ww:j Ww:jm ...##...##  Psyko the Zephyrmancer ...###...#  Tengu of Vehumet ****.. ....#....# #####  Health: 64/64 ========================........## ###...##  Magic: 41/41 ========================.........###.#....#  AC: 0Str: 8 ...........#......##  EV: 37 Int: 27 ..................#  SH: 0Dex: 15 ..................##  XL: 12 Next: 23% Place: Dungeon:12  ...............;..#  Noise: ---------  Time: 18724.0 (0.0)  .................Ww:jI 7##  -) Magic Parchment  ...............##.#  Cast: Shock..................#  Scroll Fly .....##........... .... #...........#  .. ..........###  .........   .hE..##   _Found a halberd. _Okay, then. _Found a stone staircase leading up. _i - a scroll of identify _You encounter a hell hound and a fire elemental. _Unknown command.Ww:j Ww:j Ww:j Xw:jRXw:jXw:jmXw:j< _Okay, then. _Found a stone staircase leading up. _i - a scroll of identify _You encounter a hell hound and a fire elemental.Unknown command. _Xw:jЋ Xw:j U  Xw:jq Xw:jc Xw:jp Xw:j $ _Xw:j4 Xw:jb Xw:j Xw:j Xw:j Xw:j³ Xw:j Xw:j* Xw:j Xw:j6 Xw:j Xw:j4 Xw:j Xw:jo Xw:j3 Xw:j Xw:j Xw:j Xw:js Xw:j Xw:j Xw:j Xw:j( Xw:j Xw:jT Xw:j# nXw:j Xw:ju Xw:j" Xw:j Xw:j Xw:j Xw:j' Xw:j Xw:j Xw:j Xw:j Xw:j= Xw:j? Xw:j Xw:j Xw:j Xw:j- p  You encounter a green ugly thing.Xw:j(#  .#..........##...##  ............###...#  .............#....# #####  .............## ###...## ..............###.#....# .........#......## u.............#  .............## ...............# ......................## ....................##.#Shock .......................# ...........##........... Xw:j^$ :....#.......#........... u   green ugly thing (asleep) #.........#...........##......................# .hE..##Xw:j4 036.0 (12.0)Xw:j7 j  7.0 (13 _Xw:j&? Xw:j#B [w:j/ ........# .###...## .###...# ......#....# ##### .## ###...## .###.#....# ..##u# ..............## ................# .....## ..##.# ........#...........##.....#.......#.#...####......................[w:jr8[w:jOb8.0)Shock[w:jU[w:jX\w:j*1.0 (1]w:jF]w:jIk _The green ugly thing is moderately wounded.]w:j/.. #.............#....#Psyko the Zephyrmancer . ..................#Tengu of Vehumet ****.. . .#..........##...##Health: 64/64 ========================............###...#Magic: 29/41 ================--------.............#....# ##### AC: 0Str: 8.............## ###...## EV: 22Int: 27..............###.#....# SH: 0Dex: 15...............#......## XL: 12 Next: 23% Place: Dungeon:12...*...;..............# Noise: ===------  Time: 18741.0 (0.0)......................## -) Magic Parchment]w:j:.......................# Cast: Shock......................## Scroll Fly ....................##.#.......................# u   green ugly thing...........##...............#.......#...........#.........#...........## _The green ugly thing is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  ]w:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target]w:jPAim: a green ugly thing (moderately wounded, empty space bonus: 8/8)]w:jo fM.uCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a green ugly thing (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the green ugly thing.]w:j}]w:j-2.0 (1 _The green ugly thing is moderately wounded.]w:j9 .. #.............#....#Psyko the Zephyrmancer . ..................#Tengu of Vehumet ****.. . .#..........##...##Health: 64/64 ========================............###...#]w:j: lMagic: 25/41 ==============----------]w:j; .............#....# ##### AC: 0Str: 8.............## ###...## EV: 22Int: 27..............###.#....# SH: 0Dex: 15...............#......## XL: 12 Next: 23% Place: Dungeon:12....*..;..............# Noise: ===------  Time: 18742.0 (0.0)......................## -) Magic Parchment.......................# Cast: Shock......................## Scroll Fly ....................##.#.......................# u   green ugly thing...........##...............#.......#...........#.........#...........## ]w:j< __The green ugly thing is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a green ugly thing (moderately wounded, empty space bonus: 8/8)]w:jD fM.uCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a green ugly thing (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the green ugly thing!]w:jI ]w:jL Z6=3.0 (1]w:jl[ ~ _The green ugly thing is heavily wounded.]w:j6 J.. #.............#....#Psyko the Zephyrmancer . ..................#Tengu of Vehumet ****.. . .#..........##...##Health: 64/64 ========================]w:j ............###...#Magic: 22/41 ============------------.............#....# ##### AC: 0Str: 8.............## ###...## EV: 22Int: 27..............###.#....# SH: 0Dex: 15...............#......## XL: 12 Next: 23% Place: Dungeon:12.....*.;..............# Noise: ===------  Time: 18743.0 (0.0)......................## -) Magic Parchment.......................# Cast: Shock......................## Scroll Fly ....................##.#.......................# u   green ugly thing...........##..]w:jl 1.............#.......#...........#.........#...........## _The green ugly thing is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a green ugly thing (heavily wounded, empty space bonus: 8/8)]w:j M.uCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a green ugly thing (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the green ugly thing!! 4.0 (1]w:j ]w:j d _The green ugly thing is almost dead.]w:j .. #.............#....#Psyko the Zephyrmancer . ..................#Tengu of Vehumet ****.. . .#..........##...##Health: 64/64 ========================............###...#Magic: 18/41 ==========--------------.............#....# ##### AC: 0Str: 8.............## ###...## EV: 22Int: 27..............###.#....# SH: 0Dex: 15...............#......## XL: 12 Next: 23% Place: Dungeon:12......*;..............# Noise: ===------  Time: 18744.0 (0.0)......................## -) Magic Parchment.......................#]w:j y Cast: Shock......................## Scroll Fly ....................##.#.......................# u   green ugly thing...........##...............#.......#...........#.........#...........## _The green ugly thing is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a green ugly thing (almost dead, empty space bonus: 7/8)]w:jA †Aim  Press: ? - help, Dir - move target]w:jl: a green ugly thing (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the green ugly thing!!  You kill the green ugly thing!  Vehumet accepts your kill.]w:jR]w:j)9=75.0 (1Shock]w:j(4 _You feel your power returning.^w:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^w:j^w:j-^w:j,^w:j<7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^w:j4  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^w:j9  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_w:j 37  _20=_w:j 21=_w:jX4u2=_w:j5_w:jM7_w:j7_w:jlY3=4==_w:j3_w:j,_w:j_w:j5=6=_w:jq_w:j8B_w:jB_w:j,_w:jW7=_w:j*_w:j._w:j_w:j_w:j<3r8=9=_w:jR_w:jvU_w:jWV_w:j[W_w:jY_w:jld30=_w:jo_w:jw1==_w:j y_w:j2=_w:jn3=4=_w:jU5=6==_w:jO?7=8=9=_w:jvt40=_w:jZB_w:jz1==_w:jPonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here an ugly thing corpse. _=_w:j_w:j _w:jt_w:jq,_w:j_w:jX_w:jA"_w:j%,_w:j(_w:j)_w:j-_w:j._w:j/_w:j3_w:jc6_w:jQ7_w:j9_w:jK?_w:jB_w:jC_w:jF_w:jH_w:jK_w:j###†...... #. ..###...3.0 (8`w:jl`w:jXu9 _Found a stone staircase leading up.`w:j$ I`w:j' `w:j{) `w:j/ B`w:jD0 `w:j0 `w:jB1 `w:j2 `w:j15 `w:j5 `w:jX6 `w:j9 `w:j1> `w:j> `w:j? `w:jD `w:j6G `w:jG `w:jI `w:jL `w:jN `w:jcO `w:joP `w:jSR `w:jmT `w:jT `w:jU `w:jW `w:jqY `w:jY `w:j@[ `w:j^ `w:j` `w:ja `w:jb `w:jc `w:j4f ,`w:jg `w:j"n `w:jn `w:jo `w:jp `w:js `w:jt `w:jFx B`w:jz `w:j]z `w:j{ `w:j `w:j `w:jB `w:j `w:j `w:jP ,`w:j `w:j `w:jL `w:j `w:jΧ `w:j `w:jL `w:j `w:jM `w:jֲ `w:j `w:j `w:j `w:j `w:j # ###.#####....# . ..# #..........#### . ..## ##.#.....#...#.## ...# #..##....#......## ....###.##.............. ........#..##........... ............#...#....... ................#....... ...`w:j l.##....;....... 73.0 (20.0)###..... ##..#..# ##.......#..##..# .......##. ##.# >....$.#.. ... .... #...... ... ......# ##....# #.. ......#...`w:jV `w:j +4.0 (21`w:j2 `w:j ; _Found a stone staircase leading down.aw:jl(aw:j)aw:j*aw:j(4aw:jL[ # #..........####..## ##.#.....#...#.  #..##....#......##.##.##..................#..##.........#...#........#..##.......#######..0.0)##..#..# aw:jŗX.#..##..# ..##. ##.# ..>....$#.. ... ............. ... ..........## #.. ..... .##... ....#/#>.##.# ## .#aw:j*5.0 (1aw:jQ _Found a stone staircase leading down.bw:j٣Ibw:jIbw:jbw:jUbw:jQbw:jbw:jvbw:jbw:jbw:j=bw:jbw:jabw:jbw:j?bw:jbw:j@bw:jDbw:jZbw:jbw:jbw:jLbw:jg22 bw:j _You now have 1061 gold pieces (gained 17). 37  bw:j? bw:j Xbw:j bw:j} bw:j bw:j bw:jW bw:j bw:j bw:j' bw:j* bw:j+ ;22 bw:j!, bw:jO0 T _f - a wand of mindburst (16) (gained 3 charges)bw:j2 bw:j2 I 37  bw:j>3 bw:j3 bw:j6 bw:j8 ,bw:j; ,bw:j= bw:j= bw:jp> bw:j"@ bw:j7B bw:jyB bw:jC bw:j.E bw:jO bw:jJP bw:jQ bw:jQ bw:jfR bw:jEU bw:jV bw:j{W bw:jX bw:j,Z bw:j}\ bw:j\ bw:j] bw:j;` bw:jka bw:ja bw:jb bw:j f bw:jg bw:joh bw:jh bw:j(j bw:jl bw:jUl bw:jm bw:j}n bw:jp bw:jq bw:jq bw:js bw:jt bw:ju bw:j{ bw:j} bw:j8~ bw:j9 bw:j bw:jl bw:j bw:j bw:j bw:j< bw:j bw:j bw:j bw:j bw:j\ bw:jْ bw:j bw:j, bw:jz bw:j bw:j bw:j bw:j bw:jT bw:j bw:j# bw:j bw:jӧ bw:jA bw:jګ bw:jm bw:j% bw:j bw:j bw:j bw:j bw:j bw:j# bw:j bw:j bw:j bw:j bw:j< bw:j) bw:j bw:j bw:jq bw:j bw:j bw:jC bw:j bw:j bw:j bw:jZ bw:j@ bw:j bw:j bw:jX bw:j Xbw:j bw:j bw:j1 bw:j9 bw:j bw:j> bw:j bw:jH bw:j bw:j bw:j bw:j$ bw:j bw:jh Xbw:j* Bbw:j/ bw:j bw:jb bw:jJ bw:j bw:jx bw:j bw:j" bw:j+! bw:j<# bw:j# bw:j$ bw:jd* bw:j7- bw:jB. bw:j. bw:j1 bw:j3 bw:jm4 bw:j5 bw:j7 bw:j9 bw:j: bw:j; bw:jzE Xbw:jF bw:jI bw:jOJ bw:jJ bw:jAQ bw:j T bw:jAU bw:j V bw:jX bw:jZ bw:jE[ bw:j\ bw:jx bw:jz bw:j{ bw:j| bw:j bw:j Bbw:j& bw:jh bw:jߑ bw:j bw:j_ bw:j bw:jO bw:j< bw:j bw:j@ bw:j bw:j bw:j< bw:jԾ bw:jA bw:j bw:j bw:j bw:j bw:j bw:j bw:j bw:j bw:j bw:j[ bw:j bw:j bw:j bw:jP bw:je bw:j bw:j bw:j' bw:j bw:jw bw:j bw:j bw:j: bw:j bw:j= bw:jW bw:j bw:j bw:jA bw:j bw:j ,bw:ja bw:j$ bw:j. Bbw:j2 bw:j6 bw:j 7 bw:j8 bw:j:@ bw:jC ,bw:jE bw:j P bw:j"T bw:jT bw:jiV bw:j` bw:jm bw:jm bw:jkp bw:js bw:jw bw:jw bw:j| bw:j bw:j ,bw:jH bw:j bw:j bw:j bw:j bw:j bw:jS j  You encounter a hell hound.bw:jܴ G##....#......##..##... #................./....h ..##......................#............................bw:jL J##............######................## ####...............## #...........;...#. bw:j &#####..>.......##### .#............# Shock bw:j >..............#.# ..............### bw:j ......#.#>.##.# bw:j h   hell hound (asleep)...#####.###.#bw:j- ..## ### #.. ..## bw:jP ,###.bw:jH 957.0 (82.0)  8.0 (83 _bw:j bw:jA dw:j<................./....h #..##.............. ....#...#.............#........##........######..# ..# ####........# ..# #...............#. #.#####..>......;##### ....#............# ....#.# #....### #......#.#>.##.# ##...#####.###.#...## ### #.. ...## ###. ... ##dw:j'dw:jb9.0 (1.0)Shockdw:jJdw:j)gw:jʟgw:jLevel 12 of the Dungeon <<<>>>^(Press ? for help)##.............# #..........####.#..##.#  ..... #..............## ##.#.....#...#.###.....#.    #...............## #..##....#......##..##... ##..####.........###.##................./....h ##..###.>###÷........#..##.................... #....###.................#...#................ ##............................#................ #.......###.............##..................... #.......#........#......######................# ##................##..#..# ####...............##.........#.......#..##..# #...............#. ##.......####.....##.###.#####..>......;##### #........# #......#...#....#............##.......## ##.##......................#.###...#### w:j m#..###....###..............#####.## ##....##...##......#.#>.##.#####<..###..####...#####.###.# ##### #..###...## ### #.. #.......#####. ##......# #####....####.#####gw:j V.;hw:jMbD..hw:j.D..hw:jbD..hw:jC..hw:j 5..iw:j?5..iw:j.f@..iw:j2/@..iw:j @..jw:j5.hjw:j) u.h....#.kw:j<A.hkw:j8 \...lw:j;A..lw:jF~.........lw:jA ##............# ###.#####....#.#......# .  .hE..## ..lw:j0 *.lw:j #............####...## ##........................#..lw:j*.mw:jo ##.#.........#.......#####.##.........#...........### .mw:jVC. mw:jp ####................#.#.#......#.......#...........#  mw:j * mw:j! ##.............#...................##........... . nw:jlB......nw:jRnw:j##................./....hPsyko the Zephyrmancer #..##....................Tengu of Vehumet ****.. ....#...#................Health: 64/64 ======================== nw:jz q........#................Magic: 41/41 ======================== ..##.....................AC: 0Str: 8 ..######................#EV: 37 Int: 27 ..# ####...............#SH: 0Dex: 15 ..# #...............#.XL: 12 Next: 27% Place: Dungeon:12 #.#####..>......;#####nw:j( )Noise: ---------  Time: 18959.0 (0.0) ....#............#-) Magic Parchment ...............#.#Cast: Shock #..............###Scroll Fly #......#.#>.##.# ##...#####.###.# #...## ### #.. ...#####. ...### nw:jY _Found a stone staircase leading up. _Found a stone staircase leading down. _Found a stone staircase leading down. _You now have 1061 gold pieces (gained 17). nw:j _f - a wand of mindburst (16) (gained 3 charges) _You encounter a hell hound.nw:j(nw:jnw:jc"ow:j   ow:j ow:j ow:j ow:j} ow:j ow:j~ ow:jz ow:j( ow:j ow:j ow:j ow:j ow:j ow:j{ ow:j" ow:j ow:jM ow:j ow:jy ow:j ow:ju ow:j ow:j ow:j! ow:j: ow:j ow:j ow:j4 ow:j ow:j" ow:j ow:j[ ow:j ow:j" ow:jc ow:j7 ow:j ,ow:j7 ow:j ow:j ow:j) ow:j ow:j ow:j ow:j ow:j ow:j% ow:jD1 f - a wand of mindburst (16) (gained 3 charges) _You encounter a hell hound.  You reach down and open the door.  You encounter a troll, 2 orc warriors, 4 ogres, a gnoll sergeant, 8 orcs and 2  gnolls.  An orc is quivering boomerangs.ow:j1>  ......#. ##..>.......####### #............#ßOToß# ...#.#O$oOo# .........###oo>jo# ow:jX? 1.#.#>.##.# oOoj$ #####.###.### ooj ## ### #...###'####.# ###....;.....# ############ Shock  T   troll (asleep) oo 2 orc warriors (1 polearm, asleep) ow:j? OOOO 4 ogres (asleep) j   gnoll sergeant (polearm, asleep) (…)ow:jY  jj72.0 (13.0)  The orc shouts! x2; The ogre shouts! The orc shouts! x2; The gnoll shouts!  The gnoll sergeant shouts! The ogre shouts! The orc shouts!ow:jZ ow:jV\ Eooow:jc .o.oow:jg .o.oow:j=q 7)Oow:j r M$Oow:jyt E.Tow:jLu P.oow:jv G.oow:jw J.oow:jmx D.Oow:jy F.Oow:jύ  OToojjoToo)OOOOj)  The orc warrior shouts! The ogre shouts! The orc shouts!ow:jH g22 ====3.0 (14ow:j ow:jͪ & _The orc warrior shouts!ow:j _Found a war axe and 52 gold pieces. Found a staircase to the Orcish Mines.qw:j3qw:jqw:jF _Unknown command.qw:j`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rw:jN########ß...ß##.OToo##OoojO###...###o####.##....;.....#############(poisoned), poisoned)(poisoned), poisoned)  You begin to radiate toxic energy. The ogre is poisoned. The troll is poisoned. is poisoned. The ogre is poisoned.  The orc shouts!  The orc is poisoned. The ogre is poisoned. The orc is poisoned. x3  The gnoll is poisoned. The orc is poisoned. The orc warrior is poisoned.  The ogre is poisoned. The orc is poisoned. The gnoll sergeant is poisoned.rw:j?########ß...ß##.OToo##OoojO###...###o####.##....;.....#############rw:jK >The orc is poisoned. x2; The gnoll is poisoned. The ogre looks even sicker.  You kill the orc!rw:j\!)You kill the orc!Vehumet accepts your kill.ogre looks even sicker. The orc looks even sicker.rc warrior looks even sicker. The orc looks even sicker. x2gnollrw:jf )Vehumet accepts your kill.You kill the orc!Vehumet accepts your kill.rw:jfh=$o$rw:jxiU.orw:jhjU.jrw:jfm .jYou feel your power returning. The orc completely misses you.rw:jm+O.rw:jnN.orw:jMo@.Orw:j|~ 1 poisoned…)2 poisoned, 2 very poisoned)The gnoll sergeant hits you from afar with a +0 trident!rw:jC%34------------38--===-4.0)Toxic Fly rw:j=rw:j&J _The orc warrior hits you from afar with a +0 glaive!rw:j@  Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sw:j )Your toxic radiance grows in intensity. The troll looks even sicker.  You kill the orc!Vehumet accepts your kill.sw:j#1 )You feel your power returning.  You kill the orc!Vehumet accepts your kill.sw:j~:)  Vehumet accepts your kill.  You feel your power returning.  You kill the orc!  Vehumet accepts your kill.  You feel your power returning.  You kill the gnoll!sw:jLE $Vehumet accepts your kill.You kill the orc!Vehumet accepts your kill.sw:jX)You kill the orc!  Vehumet accepts your kill.You feel your power returning. The orc warrior looks even sicker.sw:jg: )You feel your power returning.  You kill the gnoll!########ß...ß##.OT$.##.OoO)#)O)$#)#...###)####.##....;.....############# very poisoned) sw:jZ########ß...ß##.OT$.##.OoO)#)O)$#)#...###)####.##....;.....#############sw:jP )Vehumet accepts your kill.The ogre looks even sicker. x3  You kill the orc! .OVehumet accepts your kill..O>o  >.####### ..#ß...ß# .#.#.OT$.# .###.O>.)# >.##.# ))oO$#.### oOj ### #...###)####.# # ###....;.....#  ############       The ogre looks even sicker. The orc warrior completely misses you.sw:j`' >.####### ..#ß...ß# .#.#.OT$.# .###.O>.)# >.##.# ))oO$#.### oOj ### #...###)####.#  ###....;.....#  ############   osw:jr* .TThe gnoll sergeant hits you from afar with a +0 trident!!sw:j+A$Osw:jc,E.Osw:j\7sw:j7>s17---------------------5sw:jbIsw:j;[V _* * * LOW HITPOINT WARNING * * *sw:j3  Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sw:jj ########ß...ß##.$O$.##..T.)#)OoO$##...###)####.##....;.....#############very poiso3 very poisoned, 1 extreme…)Your toxic radiance grows in intensity. The ogre looks even sicker.  The troll looks even sicker. The orc warrior looks even sicker.tw:j Q########ß...ß##.$O$.##..T.)#)OoO$##...###)####.##....;.....############# )OThe ogre looks as sick as possible! x2; The troll looks as sick as possible!  The orc warrior looks even sicker. The ogre looks as sick as possible! x2  The orc warrior looks as sick as possible!.o>T extremely poisoned)1 very poi13very poisoned)The ogre looks even sicker. The gnoll sergeant looks even sicker.  The orc warrior hits you from afar with a +0 glaive!!  You die...tw:j-2------------4---tw:j/  --more--xw:jxw:j-Gear: 30/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  m - the +4 sling of Armageddon (melded) {flame, rPois Str+3}  b - a +0 heavy sling  c - a +0 war axe of freezing  g - a +0 short sword of venom  i - a +2 sling of electrocution  l - a +3 orcbow of draining  u - the +5 sling of Mozuselicu {holy, Will++ Str+3} Missiles (go to first with ()h - 12 poisoned darts  v - 2 curare-tipped darts Armour (go to first with [)  f - a +0 pair of gloves (melded)  n - a +2 leather armour of positive energy (melded)a - a +0 robe  o - a +2 leather armour of poison resistance  r - a +3 leather armour of cold resistancet - +0 steam dragon scales  y - a +2 robe of cold resistancez - a +0 buckler  A - a +0 troll leather armour  B - a +1 pair of gloves [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xw:j<xw:j Goodbye, Psyko.15497 Psyko the Zephyrmancer (level 12, -2/64 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Was an Elder of Vehumet.Slain by an orc warrior... wielding a +0 glaive(19 damage)... on level 12 of the Dungeon.The game lasted 00:40:16 (18932 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orbxw:j=yxw:jxw:j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l