3:jM  Player: Publius Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.15:20:19.ttyrec Time: (1782228019) Tue Jun 23 15:20:19 2026 5:j [?1051l[?1052l[?1060l[?1061h5:j^)0[?7h[?25l[?1c5:j iWelcome, Publius. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help8:jw8:j8:jgAWelcome, Publius the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver8:jt - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist 8:jh - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist 8:jGFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background 8:jmu# - Recommended character ! - Random character % - List aptitudesSpace - Change species 8:j? - Help8:j;9:jMZPublius the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock##.#...........#..#.######..#.#....#......#...#.....#####.....#####.#.....).....#...#.........#....#....@....#...#...........#.9:j6[#####.....#####.....#...#...........#.#..##.#....#..#..#. .....+....##..... #..### ..9:j8rWelcome, Publius the Tengu Air Elementalist.Are you destined to find the majestic Orb of Zot, or to die trying?9:jSs9:jPress ? for a list of commands and other information.  Found a dagger.9:jI9:j#[ _Found a staircase leading out of the dungeon.::j ) ::j ]Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 11% 2  b - SwiftnessAir13% 3  c - AirstrikeAir::j Q38% 4 3 spell levels left ::jH ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;:jQ ;:jvX ;:j^ Publius the Gusty##.#.......Tengu....#..#.##Health: 10/10 ========================####..#.#....#.Magic: 4/4;:j&_ ========================.....#...#.....AC: 2Str: 8;:j__ #####.....#####EV: 11Int: 15;:j_ O.#.....).....#.SH: 0Dex: 14..#.........#..;:j_ XL:  1 Next:  0% Place: Dungeon:1..#....@....#..Noise: ---------  Time: 0.0 (0.0);:j_ ..#...........#.-) Nothing wielded#####.....#####Cast: Shock;:j` .....#...#...........#.#..##.#;:j3` !....#..#..#. .....+....##..... #..### ..  ;:j\` Welcome, Publius the Tengu Air Elementalist.Are you destined to find the majestic Orb of Zot, or to die trying?;:j` Press ? for a list of commands and other information.  Found a dagger. _Found a staircase leading out of the dungeon.;:j Okay, then. _<:j>  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  20%  -1           b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   2%  +3      h + Air Magic4.0  56%  +3           c + Armour   0.0    +1    <:jd?  d + Dodging2.1  13%  +1      e + Stealth2.0   9%  +1                                                                <:j?[40m              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=:j 1810 d * Dodging   2.1  247>:js-22364 d - Dodging   2.1   11>:js.0156>:j9 e * Stealth   2.0  23>:j( 6371 e - Stealth   2.0   ?:jF?:j!?:jPublius the Gusty##.#.......Tengu....#..#.##Health: 10/10 ========================####..#.#....#.Magic: 4/4========================.....#...#.....AC: 2Str: 8#####.....#####EV: 11Int: 15.#.....).....#.SH: 0Dex: 14..#.........#..XL:  1 Next:  0% Place: Dungeon:1..#....@....#..Noise: ---------  Time: 0.0 (0.0).#...........#.-) Nothing wielded#####[37?:jm.....#####Cast: Shock.....#...#...........#.#..##.#....#..#..#. .....+....##..... #..### ..  Welcome, Publius the Tengu Air Elementalist.Are you destined to find the majestic Orb of Zot, or to die trying?Press ? for a list of commands and other information.  Found a dagger. _Found a staircase leading out of the dungeon. _Okay, then.?:j?:j?:j,?:j?:j?:j F _Unknown command.?:jS Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps@:jק [?25h[?0c@:j [?25l[?1c@:jeCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuA:jrza.A:jEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. A:jXCreated macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsA:j״ A:j8Publius the Gusty##.#.......Tengu....#..#.##Health: 10/10 ========================####..#.#....#.Magic: 4/4========================.....#...#.....AC: 2Str: 8#####.....#####EV: 11Int: 15.#.....).....#.SH: 0Dex: 14..#.........#..XL:  1 Next:  0% Place: Dungeon:1..#....@....#..Noise: ---------  Time: 0.0 (0.0).#...........#.-) Nothing wielded#####:j9m.....#####Cast: Shock.....#...#...........#.#..##.#....#..#..#. .....+....##..... #..### ..  Are you destined to find the majestic Orb of Zot, or to die trying?Press ? for a list of commands and other information.  Found a dagger. _Found a staircase leading out of the dungeon. _Okay, then. _Unknown command.A:jA:jA:jA:jA:j&A:j\ _Unknown command.A:jx A:j(z Editing macros.  ~ - Create/edit macro from key- - Clear all macros A:jz ACurrent macros1 - za. A:jz Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsB:j[?25h[?0c[?25l[?1cB:jCurrent macro for \{-1005} (Numpad 5): [none] Input new macro for \{-1005} (Numpad 5): Input a key sequence. Use \{n} to enter keycode n. [esc] for menuB:j&.B:jLEditing macros.  ~ - Create/edit macro from key  - - Clear all macros B:jՙCurrent macros  NP5 - .1 - za. Created macro '\{-1005} (Numpad 5)' => '.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsC:jC:j3 C:j&Publius the Gusty##.#.......Tengu....#..#.##Health: 10/10 ========================####..#.#....#.Magic: 4/4========================.....#...#.....AC: 2Str: 8#####.....#####EV: 11Int: 15.#.....).....#.SH: 0Dex: 14..#.........#..XL:  1 Next:  0% Place: Dungeon:1..#....@....#..Noise: ---------  Time: 0.0 (0.0).#...........#.-) Nothing wielded#####:j'm.....#####Cast: Shock.....#...#...........#.#..##.#....#..#..#. .....+....##..... #..### ..  Press ? for a list of commands and other information.  Found a dagger. _Found a staircase leading out of the dungeon. _Okay, then. _Unknown command. _Unknown command.C:j,-C:jAC:jGC:jIC:j R 26  _C:jXXC:j[C:j_c  You encounter a rat.C:j֊####..#.#....#.#......#...#######.....#####..#.....).....#..# ..#......# ..#....<....#..#.#.#...........#...######.....#####..#...#@......#......#.#..##.##+#....#..#..#. .. Shock....+....##.. ..... #..### ... .... r   rat (asleep). ... .....rC:j+2.0 (2C:jj  3.0 (3 _C:jC:jrC:jge C:jg} 1C:j C:j Z _A rat is nearby!C:jWl    .....#...#......#  #####.....#####.#  .#.....).....#..#  ..#.........#..# .  ..#....<....#..#.#  .#...........#...#  #####.....#####..#  .....#...#@......#  ......#.#..##.##+#  ....#..#..#. ..  ....+....##.. ..  ... #..### ...  .... ....  .... .....  .. .....r C:j    .....#...#......#  #####.....#####.#  .#.....).....#..#  ..#.........#..# .  ..#....<....#..#.#  .#...........#...#  #####.....#####..#  C:js .....#...#@......#  ......#.#..##.##+#  ....#..#..#. ..  ....+....##..  ... #..### ... .... ....  .... ..... .. ..... C:jC:jC:jd$C:jT&Z _A rat is nearby!C:jy   .....#...#......#  #####.....#####.#  .#.....).....#..#  ..#.........#..# .  ..#....<....#..#.#  .#...........#...#  #####.....#####..#  .....#...#@......#  ......#.#..##.##+#  ....#..#..#. ..  ....+....##.. ..  ... #..### ...  .... ....  .... .....  .. .....r D:j   .....#...#......#  #####.....#####.#  .#.....).....#..#  ..#.........#..# .  ..#....<....#..#.#  D:j[.#...........#...#  #####.....#####..#  .....#...#@......#  ......#.#..##.##+#  ....#..#..#. ..  ....+....##..  ... #..### ... .... ....  .... ..... .. .....D:j D:jD:jD:jD:jZ _A rat is nearby!D:jN ####..#.#....#.#.  Publius the Gusty .....#...#......#  Tengu #####.....#####.#  Health: 10/10 ======================== .#.....).....#..#  Magic: 3/4==================------ ..#.........#..# .  AC: 2Str: 8 ..#....<....#..#.#  EV: 26 Int: 15 .#...........#...#  SH: 0Dex: 14 D:jkOI#####.....#####..#  XL:  1 Next:  0% Place: Dungeon:1 .....#...#@......#  Noise: ---------  Time: 3.0 (0.0) ......#.#..##.##+#  -) Nothing wielded D:j'....#..#..#. ..  Cast: Shock ....+....##.. ..  ... #..### ...  .... ....  r   rat (asleep) .... .....  .. .....† Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.   ..........#  #####.#  ...#..#  ..#..# .  ..#..#.#  ...#...#:jЃ0m  ####  .....#...  ......#.#.*  ....#..#..#* ..  ....+.*  ... #..### ..* .... ...* .... ....* .. .....* D:jYe......†D:jt11 1=4.0 (1ShockD:jD:jbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineD:jAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!D:j/  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jdD:jXwD:jC~D:jc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jm  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jD:j  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:j 26  _D:jD:j{D:jD:j,D:j D:j D:j D:j` D:jr D:j D:j6 D:j$ ,D:j D:j ,D:j. D:j0 "4======onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.D:j1 D:j4 D:j97 D:j9 D:j9 D:j D D:jE D:jJF (======D:j_N D:jO D:jP ,D:jQ D:jU D:j>Y Q11 D:jY D:j^ 7 _You open the door.D:j` D:j\a _ 26  D:jc D:j@e D:jf D:jKg D:jh D:jIj D:jn BD:j p D:jr D:jr D:j t D:jx D:jx D:jUy D:jz D:j| D:j D:jT D:j D:j g11 D:j A _You now have 15 gold pieces.D:j D:jx _ 26  D:j D:j- D:jՓ D:j$ D:j D:j D:j͚ ,D:j D:j̹ D:jN D:j D:j D:j D:j D:j" D:j D:j3 nD:j D:j5 D:jh D:j@ D:j7 D:j D:jG D:j D:j  You encounter a goblin. It is wielding a +0 club.D:j; .........# #.........#..# .........#..# #.........#.g# +......####..# #####.## ..#  #.## ..#  #..####..##.#. ##....@.?....>- ######.###.# .# Shock ##  g   goblin (asleep) D:j s .g37.0 (33.0)  Found a stone staircase leading down.D:j& QgD:j n  ===8.0 (34D:jU D:jC ( _The goblin shouts!D:jm  #.........# Publius the Gusty #.........#..#  Tengu #.........#..#  Health: 10/10 ======================== #.........#..#  Magic: 3/4==================------ +......####).#  AC: 2Str: 8 #####.## ..#  EV: 26 Int: 15 #.## ..#  SH: 0Dex: 14 #..####..##.#.  XL:  1 Next: 10% Place: Dungeon:1 ##....@.?....>  Noise: ===------  Time: 38.0 (0.0)D:j=r  ######.###.##  -) Nothing wielded .# Cast: Shock ##  g   goblinCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. #... #....  #.....  .  .####*.#  D:jSt T#####.## *.#  #.## *.#  *      .# ## D:j7% .)...D:jP0 u11 2--9.0 (1ShockD:j3 D:j5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineD:j6 Aim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. _You kill the goblin!D:j D:jJ D:j{ ,D:j  26  D:j XD:jp D:j< D:j ,D:j D:jl D:j D:jE D:j ,D:j BD:j D:jx D:j I4======D:j D:j_ D:j D:j\ D:j D:j D:j ,D:j! D:ji8 #.........# #.........#..# #.........#..# #.........#..# +......####).# #####.## #..# #.## #..# #..####..##.#..###......@....>..---######.###.##...# #####D:jD 0512.0)D:jpF 611 -D:jF %2.0 (13D:j$M D:jO d _c - a scroll labelled YLISSO CUGAECHD:jǁ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jJ D:jsT D:jYU D:jX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jY3D:jZD:j\D:j_D:jc====== 26  _D:jlj  You encounter an endoplasm.D:jx4#..# #..#..# .##..#..# .##..#..# .#+......####).# .######.## #..# .##.## #..# .# ##..####..##.#..####..>..######.###.##...# ...D:jyMShock##### .###D:jgJ#.#J   endoplasm (asleep)..#.D:j|3.0)  4.0 (2 _D:j #.........#Publius the Gusty#.........#..# .#Tengu#.........#..# .#Health: 10/10 ========================#.........#..# .#D:j)Magic: 3/4==================------+......####).# .#AC: 2Str: 8#####.## #..# .#EV: 26 Int: 15#.## #..# .# #SH: 0Dex: 14#..####..##.#..###XL:  1 Next: 20% Place: Dungeon:1D:j(##........@..>....Noise: ---------  Time: 54.0 (0.0)######.###*######-) Nothing wielded...# *..Cast: Shock##### *###*#.#J   endoplasm..#.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  D:jPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.E:j?&J.E:jF)..E:jAN:11 =5.0 (1E:j&TE:jV  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded. _The endoplasm quivers.E:jy    .#   .#   .#  ).# .#   #..# .# #.## #..# .# #  #..####..##.#..### E:j{: ##........@..>....  ######.###.######  ...# ...  ##### J###  .# .# .. #.E:j    .#   .#   .#  ).# .#   #..# .# #.## #..# .# #  #..####..##.#..### E:jLz ##........@..>....  ######.###.######  ...# ...  ##### J### .# .# .. #. E:jE:j$E:j+E:j|. E:j.S_An endoplasm is nearby!E:j #.........#Publius the Gusty#.........#..# .#Tengu#.........#..# .#Health: 10/10 ========================#.........#..# .#Magic: 2/4E:j%============------------+......####).# .#AC: 2Str: 8#####.## #..# .#EV: 11Int: 15#.## #..# .# #SH: 0Dex: 14#..####..##.#..###E:j?XL:  1 Next: 20% Place: Dungeon:1##........@..>....Noise: =--------  Time: 55.0 (0.0)######.###*######-) Nothing wieldedE:j!...# *..Cast: Shock##### *###E:jD.#.#J   endoplasmE:jg2..#.  E:jCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j`Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm.E:ji{J...6.0 (1E:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.E:j+&    .#   .#   .#  ).# .#   #..# .# #.## #..# .# #  #..####..##.#..###  ##........@..>....  ######.###.######  ...# .J.  ##### .###  .# .# .. #.E:j.    .#   .#   .#  ).# .#   #..# .# #.## #..# .# #  #..####..##.#..###  ##........@..>....  ######.###.###### E:jP ...# .J.  ##### .### .# .# .. #. E:jE:jE:jE:jc #.........#Publius the Gusty#.........#..# .#Tengu#.........#..# .#Health: 10/10 ========================#.........#..# .#Magic: 1/4======------------------+......####).# .#AC: 2E:j Str: 8#####.## #..# .#E:j=#EV: 11E:jInt: 15#.## #..# .# #SH: 0Dex: 14#..####..##.#..###XL:  1 Next: 20% Place: Dungeon:1##........@..>....E:j6Noise: =--------  Time: 56.0 (0.0)######.###*######-) Nothing wieldedE:j...# .*.Cast: Shock##### .###E:j+.#.#J   endoplasmE:jM2..#.  E:joCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:jAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineE:jAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.E:jH%J.E:jE:j£+7.0 (1E:jE:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineE:jRAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.E:j #.........# Publius the Gusty  #.........#..# .# Tengu  #.........#..# .# Health: 10/10 ========================  #.........#..# .# Magic: 0/4------------------------  +......####).# .# AC: 2Str: 8  #####.## #..# .# EV: 11Int: 15 #.## #..# .# #  SH: 0Dex: 14 #..####..##.#..###  XL:  1 Next: 20% Place: Dungeon:1 ##........@..>....  Noise: =--------  Time: 57.0 (0.0)E:j~ ######.###.######  -) Nothing wielded ...# ...  Cast: Shock ##### .###  .# .# J   endoplasm .. #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.    .#   .#   .#  E:j).# .#   #..# .# #.## #..# .# #  E:j"  E:jA  E:jF*  E:jo...# ...  ##### E:jt .# .# E:j.. E:j96#. E:jDz.48.0 (1ShockE:jE:j!M _You kill the endoplasm!E:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j! E:jX' E:j>, e _You don't have enough magic to cast this spell.E:jo IE:jO E:j | 26  _E:jг 1======E:j: E:j ,E:j E:j? ,E:j E:j ,E:j. E:j E:j >======E:j E:jW ,E:j E:j" ,E:j/ E:j E:j E:jl E:j ,E:j7 E:j E:j E:j E:j- E:j E:j) E:jW E:j X2======E:j E:j ,E:j] E:j ======E:j ,E:jV E:j ,E:jD E:jA E:j E:j E:j E:j! R3======E:j E:j5 ,E:j E:j 0======E:jn E:j E:j E:j( E:j E:j2 E:jt ,E:j" nE:j% ,E:j' E:j:( #4E:j( -======E:j0 BE:j1 E:j2 E:j 4 E:jX6 E:jq9 E:jf: E:jB= E:j@ i  You encounter a hobgoblin.E:jh ~#..# #.# #..#..##.#..# #..#..##.#.g# #..#..##.#..# +......####).##.#..# #####.## #..##.#..##.## #..##.#..# #..####..##.#..####..>..-######.###.##...#..... Shock#####.#.####.#.## #.# g   hobgoblin (asleep)...##.100.0 (42.0)E:jYy   -1.0 (43 _E:j E:jD E:jnq #.........# #.#Publius the Gusty #.........#..##.#..#Tengu #.........#..##.#.*#Health: 10/10 ======================== #.........#..##.#.*#Magic: 3/4==================------ +......####).##.#.*#AC: 2Str: 8 #####.## #..##.#*.#EV: 26 Int: 15#.## #..##.#*.#SH: 0Dex: 14#..####..##.#*.#####XL:  1 Next: 40% Place: Dungeon:1##..........@>......E:jnr Noise: ---------  Time: 101.0 (0.0)######.###.########-) Nothing wielded...#.....Cast: Shock#####.#.####.#.## #.#g   hobgoblin...##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.E:j G.gE:jZ 4.....E:j8 E:ji: 411 ==2.0 (1E:jA E:jAD   Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!E:j #.........# #.# Publius the Gusty #.........#..##.#..#  Tengu #.........#..##.#..#  Health: 10/10 ======================== #.........#..##.#..#  Magic: 2/4============------------ +......####).##.#..#  AC: 2Str: 8 #####.## #..##.#..#  EV: 11Int: 15  #.## #..##.#..#  SH: 0E:j Dex: 14  #..####..##.#..#####  XL:  1 Next: 40% Place: Dungeon:1  ##..........@>......  Noise: ==-------  Time: 102.0 (0.0) ######.###.########  -) Nothing wielded ...#..... Cast: Shock #####.#.### #.#.# # #.# g   hobgoblin E:j ... ##.Casting: Shock (safe; 7% risk of failure)  E:j7 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineE:j[ Aim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.E:j ( #.#  *# )*#  *.#  #.## *.#  *        #.#.# # #.# ... ##. E:j}T6......E:j`j6-3.0 (1ShockE:jfE:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!F:j F:j@F:j"F:jF:j^ 26  F:j_F:jF:j,F:j!F:j%,F:j%F:j[(,F:j)F:jP1,F:jA3F:j:6,F:j7F:j9F:j9F:jB;F:jq=F:j=R3======F:j?F:jJCBF:jlEF:jEF:jFF:jeKBF:jLF:j$M>======F:jNF:jkP,F:jQF:jSF:jSF:jLUF:jMWF:jWF:jXF:j2[,F:jb\F:j\_,F:j`F:jbF:jNcF:jbdF:jfF:jtgP4======F:jgF:jjF:jmF:j@mF:jQnF:j!qF:j#s,F:jLtF:j+wF:jpy,F:j|zF:j{F:jx======F:jF:j ,F:jcF:jF:j=,F:jދF:jXF:j,F:j*4F:jۯ,F:jbF:jZF:jF:j,F:jF:j!XF:j\,F:j߹F:jIF:jIF:jF:jGF:jF:jF:jF:jF:jF:jF:j/F:jvnF:j F:j..#........#  ###.#.####.# #?#  F:j% #.#.# #.# #.#   #.#.####.# #.#   #........# #.#   ####.##### #.# F:jP  #.# #.#  F:j #.#########.#   #..........@#  --51.0 (48.0)#######   F:j-          F:jRc   F:jsJ  F:jC-F:jF:j F:j#T _Key pressed, stopping explore.F:jB  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:j F:jF:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)F:jDF:j?J?   _F:jK,F:jLF:j1NF:jZPF:jPF:jEQF:jTF:jWF:jY,F:j[,F:j\,F:j^F:jX`,F:jaF:jdF:jQe;11 F:jfF:jj _c - 2 scrolls labelled YLISSO CUGAECH (gained 1) 26  F:jkF:jlF:jnF:j{pBF:jrF:jArF:jrF:jyF:ji},F:j}F:jF:jgF:jF:jF:jvF:j܆F:jgF:j#F:jF:jqF:jF:jF:jaF:jF:jF:j F:jF:jfF:jF:jzF:j<G......#  F:jSl........# ... ....†...# # ........# #.#... ........#..##.#. ........#..##.#. ........#..##.#. .....####).##.#. ###.## #..##.#. 72.0 (21#.## #..##.#.. #..####..##.#..########## ##...........>..........#######.###.##########.##...#........# #.######.#.####.# #.# #.#.# #.# #.# #.#.####.# #.#F:j%1F:jF:j<T _Key pressed, stopping explore.F:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jF:jF:jF:j{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)F:jCL  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jF:j#F:jU:  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)F:j9k  F:jBF:jF:jF:j _F:jYonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat.F:jZ# #.##+#### . #.b#.. ....#.#..# # .#..#.# ...#. ...†...# ##.######. ........# #.#.@....... ........###### ........ Shock ........#..##.#..# .....####).##.#.. ###.## #..##.#..# b   bat (wandering)#.## #..##.#..##..####..##.#..############...........>..........#F:j Kb.6.0 (4.0)F:j.b.bF:j$j  7.0 (5 _F:jBF:j2FF:j .....#Publius the Gusty #.##+#### . #..#Tengu ........# . ...*Health: 10/10 ======================== ........# #.#.*# #Magic: 3/4==================------ ........# .#.*#.#AC: 2Str: 8 ........# ..*#.EV: 26 Int: 15 ........#.*.SH: 0Dex: 14 ....†...# ##*######.XL:  1 Next: 60% Place: Dungeon:1 ........# #.#.@.......Noise: ---------  Time: 177.0 (0.0) ........#..##.#..#######-) :j] '39;49mNothing wielded ........#..##.#..#Cast: Shock ........#..##.#..# .....####).##.#..# ###.## #..##.#..#b   bat#.## #..##.#..##..####..##.#..############...........>..........#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat.F:j ).b.F:j .b.b..11 =8.0 (1F:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat. _The bat is heavily wounded.F:jR@  . #..# . .... #.#..# #  .#..#.#  ..b#. ...†...# ##.######.  #.#.@....... #..####### #..##..#).##.#..# #..#  #.## #..#  #..#  >F:j@C # F:j  . #..# . .... #.#..# #  .#..#.#  ..b#. ...†...# ##.######.  #.#.@....... #..####### #..##..#).##.#..# #..#  #.## #..#  #..#  > _A bat is nearby!F:j] .....#Publius the Gusty #.##+#### . #..#Tengu ........# . ....Health: 10/10 ======================== ........# #.#..# #Magic: 2/4============------------ F:j] ........# .#..#.#AC: 2Str: 8 ........# ..*#.EV: 11Int: 15 ........#.*.SH: 0Dex: 14 ....†...# ##*######.XL:  1 Next: 60% Place: Dungeon:1 ........# #.#.@.......Noise: =--------  Time: 178.0 (0.0) ........#..##.#..#######-) Nothing wielded ........#..##.#..#Cast: Shock ........#..##.#..# F:j^ c.....####).##.#..# ###.## #..##.#..#b   bat#.## #..##.#..##..####..##.#..############...........>..........# _A bat is nearby!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)F:j9 .b.b9.0 (1F:jq  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit) _The zap misses the bat. The bat completely misses you.F:jC`.....#Publius the Gusty #.##+#### . #..#Tengu ........# . ....Health: 10/10 ======================== ........# #.#..# #Magic: 1/4======------------------ ........# .#..#.#AC: 2Str: 8 ........# ...#.EV: 11Int: 15 ........#...SH: 0Dex: 14 ....†...# ##*######.XL:  1 Next: 60% Place: Dungeon:1 ........# #.#.@.......Noise: =--------  Time: 179.0 (0.0) ........#..##.#..#######-) Nothing wielded ........#..##.#..#Cast: :je0mShock ........#..##.#..# .....####).##.#..# ###.## #..##.#..#b   bat#.## #..##.#..##..####..##.#..############...........>..........# _The zap misses the bat. The bat completely misses you.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)F:j/#b.F:j.F:je(F:j[80.0 (1ShockF:jF:jO F:js Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.F:jAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit) _The zap misses the bat. The bat misses you.F:jF:j F:j!F:jG&e  A bat comes into view.G:j 26  b..Shock...b   bat0.b1.0 (1 _The bat completely misses you.G:jl].....# Publius the Gusty #.##+#### . #..# Tengu ........# . .... Health: 10/10 ======================== ........# #.#..# #  Magic: 0/4------------------------ ........# .#..#.#  AC: 2Str: 8 ........# ...#. EV: 26 Int: 15 ........# ... SH: 0Dex: 14 ....†...# ##†######.  XL:  1 Next: 60% Place: Dungeon:1 ........# #.#.@.......  Noise: =--------  :j^33mTime: 181.0 (0.0) ........#..##.#..#######  -) Nothing wielded ........#..##.#..# Cast: Shock ........#..##.#..# .....####).##.#..# ###.## #..##.#..# b   bat  #.## #..##.#..#  #..####..##.#..##########  ##...........>..........# Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat. . #..# . ....  #    ...#. ...†...# ##*    )   #.##:jdx40m     >G:jZ†G:j^l11 72.0 (1ShockG:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (moderately wounded, 52% to hit)  The zap hits the bat. _You kill the bat!G:j  26  G:j ,G:j,1======G:jQ0======G:jCS,G:jUG:j,WG:jMXG:jvYG:j[G:j\,G:j4_G:j_G:jVb,G:jcG:jcG:jeG:jfX2======G:jgG:jErBG:j{======G:j|G:jg}G:jG:j G:j8G:jG:jG:jG:jHG:jsG:jZG:jގG:j.G:jG:jٓR3======G:jחG:jRG:jG:jG:j,G:jG:jG:j G:jNG:j======G:jɮ,G:jpBG:jG:jG:jgG:jG:jX4======G:j/  You see here a bat corpse.  You encounter an endoplasm and a kobold.The kobold is quivering stones.G:j\E#...# #..# # ..J ..# ..#K#....$##+#### . .#..#.# # . .....# # #.#..#.#G:j5# #.#..#.#...# #....#.# # #....@.# -†...# #.##†######. # #.#.........Shock#..##.#..#######..#..##.#..# .......#..##.#..# J   endoplasm (asleep) ....####).##.#..# G:jEK   kobold (missile, asleep) ##.## #..##.#..#  #.## #..##.#..#G:j1223.0 (41.0)G:j ~  -4.0 (42G:jx#G:jQ+ _Found 14 gold pieces.G:jq#...# Publius the Gusty G:jd.##..# # ..J .. Tengu ....# ..#)#....$ Health: 10/10 ======================== .##+#### . .#..#.# Magic: 3/4==================------ .......# . .....# AC: 2Str: 8 .......# #.#..#.# EV: 26 Int: 15 .......# #.#..#.# SH: 0Dex: 14 .......# #....#.# XL:  1 Next: 70% Place: Dungeon:1 .......# #....@.# Noise: ---------:j/m  Time: 224.0 (0.0) ...†...# #.##†######.  -) Nothing wielded .......# #.#.........  Cast: Shock .......#..##.#..####### .......#..##.#..# .......#..##.#..# J   endoplasm (asleep) ....####).##.#..# K   kobold (missile, asleep) ##.## #..##.#..#  #.## #..##.#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold. # ..J .. ..#* . * . *....# #.#G:jM0*.#.# #.#*.#.# #...*#.# †...#    )   #.## G:jVL).....G:j#E11 8=5.0 (1G:jG:j{  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold. _You kill the kobold!G:jÙ#...#Publius the Gusty ##..## ..* ..Tengu ....# ..#)#.*..$Health: 10/10 ======================== .##+#### . .#.*#.#Magic: 2/4============------------ .......# . ..*..#AC: 2Str: 8 .......# #.#.*#.#EV: 11Int: 15 .......# #.#.*#.#SH: 0Dex: 14 .......# #...*#.#XL:  1 Next: 80% Place: Dungeon:1 .......# #....@G:j.#Noise: =--------  Time: 225.0 (0.0) ...†...# #.##†######.-) Nothing wielded .......# #.#.........Cast: Shock .......#..##.#..####### .......#..##.#..# .......#..##.#..#J   endoplasm ....####).##.#..# ##.## #..##.#..##.## #..##.#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.G:j6'.JG:j%8.....G:j4+6.0 (1G:j}=  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.G:j  # ... .. ..#)#.J..$ . .#..#.# . .....# #.#..#.# #.#..#.# #....#.# #....@.#†...# #.##†######.  #.#.. #.. #..##..#).##.#..# #..#  #.## G:j  # ... .. ..#)#.J..$ . .#..#.# . .....# #.#..#.# #.#..#.# #....#.# #....@.#†...# #.##†######.  #.#.. #..#..##..#).##.#.. #..  #.## G:j( G:j9 G:jxG G:jI a _An endoplasm is nearby!G:j O#...# Publius the Gusty ##..# # ... .. Tengu ....# ..#)#....$ Health: 10/10 ======================== .##+#### . .#..#.# Magic: 1/4======------------------ .......# . .....# AC: 2G:j UStr: 8 .......# #.#..#.# EV: 11Int: 15 .......# #.#..#.# SH: 0Dex: 14 .......# #....#.# XL:  1 Next: 80% Place: Dungeon:1 .......# #....@.# Noise: =--------  Time: 226.0 (0.0) ...†...# #.##†######.  -) Nothing wielded .......# #.#.........  Cast: Shock .......#..##.#..####### G:j .......#..##.#..# .......#..##.#..# J   endoplasm ....####).##.#..# ##.## #..##.#..#  #.## #..##.#..#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.G:j?  # ... .. *..$ . .#.*#.# . ..*..# #.#.*#.# #.#.*#.# #...*#.# †...#    )   #.## G:j] :......G:j ` G:jDp #...#Publius the Gusty ##..## ... ..Tengu ....# ..#)#....$Health: 10/10 ======================== .##+#### . .#..#.#Magic: 1/4G:jdq G======------------------ .......# . .....#AC: 2Str: 8 .......# #.#..#.#EV: 11Int: 15 .......# #.#..#.#SH: 0Dex: 14 .......# #....#.#XL:  1 Next: 100% Place: Dungeon:1 .......# #....@.#Noise: =--------  Time: 227.0 (1.0) ...†...# #.##†######.-) Nothing wielded .......# #.#.........G:jq Cast: Shock .......#..##.#..####### .......#..##.#..# .......#..##.#..# G:jq x....####).##.#..# ##.## #..##.#..##.## #..##.#..#Casting: Shock (safe; 7% risk of failure)  G:j1r Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineG:j\r Aim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.G:j Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!  You have reached level 2!  --more--H:j5/156--2 0% Shock _I:js' %#.# .#...# .... ###..# # ...... .....# ..#)#....$ #.##+#### . .#..#.#.# . .....#I:j/( .# #.#..#.#.# #.#..#.#.# #...@#.#.....# #......# †...# #.##†######..# #.#..........#..##.#.#######I:jL) I.#..##.#..#....#..##.#..# .....####).##.#..# ###.## #..##.#..#I:j4 I:j8 w 26  -8 _I:jR@ I:j{A I:j=.#..#..#.# ##.###### ..#...# ..... ... ####..# # ........ ......# ..#)#....$. ##.##+#### . .#..#.#.# . .....#.# #.#..#.#.# #.#@.#.#.# #....#.#.....# #......# †...# #.##†######..# #.#..........#..##.#..#######.#..##.#..#....#..##.#..# ......####).##.#..#J:j@-9J:jJ:j J:jHM.#..# . .# #..###.###### ..#. ... #### # ......... ......# ..#)#....$. ##.##+######.#.#..#.#J:j??#.>........##.##....#. .........# #......###.#J:jJ:j;'30J:jJ:j J:j.3_Found an escape hatch in the floor.J:j(A#####.# ...#..# .#.#..#.. .# #.#####.###### ...#...# ........... #####..# #.......... .......# ..#)#....$. .##.##+######.#.#..#.# #.#.>...@....# #.#.#.#.#..#.# #.# #.#..#.# #.# #..#.# '.........# #......# #.....†...# #.##†######. #.# #.#......... #.#..##.#..####### #.#..##.#..#:jHmJ:jIJ:jTA--1J:j[J:j ^J:j ......# .#####.# ..#..# .#.#..#.. .# #.# ####.###### ....#...# ........... .#####..# #.......... #.......# ..#)#....$. ..##.##+######.#@#..#.# .#J:jK .#.>........##.#.#.#.#..#.##.# #.#.#..#.# ##.# # #...#.# .'.........# #......##.....†...# #.##†######.  #.# #.#.........  #.#..##.#..#######J:j J:ji &2J:jB J:j K:jM....#.#. #..... .##### .#..# .. .# #..######.###### ....#.......... .##### #.......... #.......# ...$. ..##.##+######.#.#..#.# .#.>........# ##.........#.#.#.#..#.###.#K:jK:j&3K:j̤K:j$  Things that are here:K:jUP _a +0 short sword; 5 stonesK:j: 'Pick up what? 1/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 5 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]L:jDP  a + a +0 short sword[Enter] accept (1 chosen)L:j L:j% L:j ....#.#.Publius the Gusty #......#Tengu .#####.#Health: 15/15 ======================== ....#..#.#Magic: 1/6L:j ,====-------------------- ...#..#...#AC: 2Str: 8 ...#..#.# #####.######EV: 26 Int: 15 ....#...#...........SH: 0L:j Dex: 14 .#####..##..........L:j XL:  2 Next:  0% Place: Dungeon:1 L:j q#.......# ..#@#....$.Noise: ---------  Time: 233.0 (0.0) ..##.##+######.#.#..#.#L:j9 -) Nothing wielded .#.........#.>........#L:j] Cast: Shock ##.........#.#.#.#..#.# L:j ##.........# #.#.#..#.# ##.........# # #....#.# .'.........# #......# L:j ##.....†...# #.##†######.#.........# #.#.........L:j _The zap hits the endoplasm. _You kill the endoplasm! L:j _You have reached level 2! _Found an escape hatch in the floor.  L:jE VThings that are here: _a +0 short sword; 5 stonesL:jV L:jz n2====11 4.0 (1L:jg L:j$ * _b - a +0 short swordL:jL:jɤ{Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 short sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip N:j9N:jOLN:jT,....#.#.Publius the Gusty #......#Tengu .#####.#Health: 15/15 ======================== ....#..#.#Magic: 2/6========---------------- ...#..#...#AC: 2Str: 8 ...#..#.# #####.######EV: 11Int: 15 ....#...#...........SH: 0Dex: 14 .#####..##..........N:jUXL:  2 Next:  0% Place: Dungeon:1 #.......# ..#@#....$.Noise: ---------  Time: 234.0 (0.0) ..##.##+######.#.#..#.#-) Nothing wielded .#.........#.>........#Cast: Shock ##.........#.#.#.#..#.# ##.........# #.#.#..#.# ##.........# # #....#.# .'.........# #......# ##.....†...# #.##†######.N:jU#.........# #.#......... _You kill the endoplasm! _You have reached level 2! _Found an escape hatch in the floor.  Things that are here: N:j1VV_a +0 short sword; 5 stones _b - a +0 short swordN:jv^N:jd}5 (0.5b) +0 short swordN:j1lN:jn3 _b - a +0 short sword (weapon)N:jsb3N:j1f,N:jk 26  N:jtN:juN:jvN:j wN:jDz,N:j{N:ja|N:j|N:j_~N:jBN:jׂN:j4N:j"N:j$V3====N:jN:jWN:jrN:j܍N:jN:jߐN:jFN:j4N:jN:jN:j|N:j^N:j<====N:jN:jN:jN:j2N:jN:jnN:jrN:jN:jlN:jiN:jN:jfN:jN:jZN:jN:jAN:j*N:jP4====N:j.N:jeN:jN:jN:jN:jܷN:jN:j\N:jN:jN:jAN:j/R====N:jN:j@N:jN:jN:jN:jN:jN:jnN:jXN:j,N:jN:jQ5========N:jBN:jhN:jN:jIN:jd96N:j+====N:jN:j:N:jN,N:jN:j,N:j#N:jN:jN:j,N:jYN:jN:jQN:j<====N:j N:jE N:jXN:j,N:jN:jN:j;11 N:jN:jM _You now have 29 gold pieces (gained 14).N:j#"N:j"_ 26  N:j#N:j%N:j'N:j'N:jC(N:jR+N:j,N:j,N:j-N:j /N:j0,N:j0N:jK4N:jf5,N:j5N:jp8N:jE:,N:j3;N:j=N:j>N:j>,N:j?N:jABN:jCN:jE,N:jdEN:jHHN:jI,N:j|JN:jLN:jjMN:jMN:jNN:jPN:jQN:j$RN:jRN:jTN:j #K. #..  #..  #.. #..  #.#. #.. ..# #..######## #.# #..@......# #..# # ##.######.#.#.. +.. #.# #.#Shock ..#.# #...#####.######.# #...# #...............N:jk..## #...........#K   kobold (missile, asleep) ....# ..#(#.......#.# .##+######.#.#..#.##.#.# .......#.>........##.#.#N:j1095.5 (61.0)N:jd  6.5 (62N:jKN:jm; _Found a stone staircase leading down.N:jL y ..> #K. #.. N:jL #.. #.. #.. #..########  #..@......#  # ##.######.#  +.. #.# #.#  N:jDM ^#..#  ...#  #...........# N:jM o ..#(#.......#.# #.. > N:j  ..> #K. #.. #.. #.. #.. #..########  #..@......#  # ##.######.#  +.. #.# #.#  #.N:j* x. ... #...........#  ..#(#.......#..> _A kobold is nearby!O:jʼn=  Publius the Gusty ..> Tengu #). Health: 15/15 ======================== #.. Magic: 5/6====================---- #.. AC: 2Str: 8 #.. #.. EV: 26 O:jInt: 15 #.#. #.. SH: 0Dex: 14 ...# #..########  XL:  2 Next:  0% Place: Dungeon:1 ##.# #..@......#  Noise: ---------  Time: 296.5 (0.0) #..# # ##.######.#  b) +0 short sword ..#.. +.. #.# #.#  Cast: Shock ..#.# #...#####.######.# #...# #................# O:j*S##..# #...........#  K   kobold (missile, asleep) ....# ..#(#.......#.# .##+######.#.#..#.##.#.# .......#.>........##.#.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:jv6Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold.O:jE ..> #*. #*. #*.O:jE #.* #.* #.*    #   +.. #.# #.#  . . #.... ..#(#.......O:j\>O:j+L).....O:j;t11 4=7.5 (1ShockO:jp=O:jmEonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!O:j.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j{MO:j.SO:jXO:jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j/ O:j O:ji  O:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O:jTO  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j 4O:j$ O:j1   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O:j; O:j O:j  26  _O:j 6====onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a quokka.O:j M r... ..>. #).. #..# .  #..##. #..##.#. #..# ....# #.@########-##.#  #.........# .#..# # #.######.#Shock #..#.. +.. #.# #.##.# #...#####.######.# .#...# #................#r   quokka (asleep) ###..# #...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.#O:j9 0300.0)O:j   -8.5 (11 _O:j O:j P:j`- r... ..>. #).. #..# . #..# #..# #..# #.@#  #.........#  # ##.######.#  +.. #.# #.#  #.#  ...  #.....  ..#(#...  P:jW r... ..>. #).. #..# #..# #..# #..# #.@#  #.........#  # ##.######.#  +.. #.#  #.# ...  #..... ..#(#...P:j&P:j P:jƞP:jǡ P:jO_A quokka is nearby!P:jiPublius the Gusty*...Tengu*.>.Health: 15/15 ========================#*..Magic: 5/6====================----#*.#AC: 2Str: 8 .#*.#EV: 26 Int: 15 ##..#.*#SH: 0Dex: 14 .#.#.#.*#XL:  2 Next:  4% Place: Dungeon:1 ....##.@########P:jNoise: ---------  Time: 308.5 (0.0) ###.##.........#b) +0 short sword .#..# ###.######.#Cast: Shock #..#.. +.. #.# #.# #..#.# #...#####.######.# .#...# #................#r   quokka ###..##...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.P:jDY.rP:jL_.)....P:j[:11 =9.5 (1P:jAeP:jgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is moderately wounded.P:j +P:jP ?Publius the Gusty....Tengu.*>.Health: 15/15 ========================#*..Magic: 4/6================--------#*.#AC: 2Str: 8 .#.*#EV: 11Int: 15 ##..#.*#SH: 0Dex: 14 .#.#.#.*#XL:  2 Next:  4% Place: Dungeon:1 ....##.@########Noise: =--------  Time: 309.5 (0.0) ###.##.........#P:ja b) +0 short sword .#..# ###.######.#Cast: Shock #..#.. +.. #.# #.# #..#.# #...#####.######.# .#...# #................#r   quokka ###..##...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.# _The quokka is moderately wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)P:jcY .r....P:jo[ ,10.5 (1P:jGc P:je "MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (moderately wounded, 56% to hit) _The zap misses the quokka.P:jQ< Publius the Gusty....Tengu..>.Health: 15/15 ========================#*..Magic: 3/6============------------#*.#AC: 2Str: 8 .#*.#EV: 11Int: 15 ##..#.*#SH: 0Dex: 14 .#.#.#.*#XL:  2 Next:  4% Place: Dungeon:1 ....##.@########Noise: =--------  Time: 310.5 (0.0) ###.##.........#b) +0 short sword .#..# ###.######.#Cast: Shock #..#.. +.. #.#P:jI= X #.# #..#.# #...#####.######.# .#...# #................#r   quokka ###..##...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.# _The zap misses the quokka.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)P:j{ U)rP:j ,...P:j~ +1.5 (1P:j P:j ;  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit) _The zap misses the quokka.P:j0UPublius the Gusty....Tengu..>.Health: 15/15 ========================P:jS2#)..Magic: 2/6========----------------#*.#AC: 2Str: 8 .#*.#EV: 11Int: 15 ##..#.*#SH: 0Dex: 14 .#.#.#.*#XL:  2 Next:  4% Place: Dungeon:1 ....##.@########Noise: =--------  Time: 311.5 (0.0) ###.##.........#b) +0 short sword .#..# ###.######.#Cast: Shock #..#.. +.. #.# #.# P:j 3#..#.# #...#####.######.# .#...# #................#r   quokka ###..##...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineP:j*4Aim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.Q:jsY.rQ:jz&..Q:j|+2.5 (1Q:jۂQ:j^_ _The quokka is severely wounded.Q:j 6RPublius the Gusty....Tengu..>.Health: 15/15 ========================#)..Magic: 1/6====--------------------#..#AC: 2Str: 8 .#*.#EV: 11Int: 15 ##..#*.#SH: 0Dex: 14 .#.#.#.*#Q:j7XL:  2 Next:  4% Place: Dungeon:1 ....##.@########Noise: =--------  Time: 312.5 (0.0) ###.##.........#b) +0 short sword .#..# ###.######.#Cast: Shock #..#.. +.. #.# #.# #..#.# #...#####.######.# .#...# #................#r   quokka ###..##...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.# Q:jI7$_The quokka is severely wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:jq7Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)Q:jS.r.rQ:j..Q:j#+3.5 (1Q:j|Q:j MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 56% to hit) _The zap misses the quokka.Q:j Publius the Gusty....Tengu..>.Health: 15/15 ========================#)..Magic: 0/6------------------------#..#AC: 2Str: 8 .#..#EV: 11Int: 15 ##..#..#SH: 0Dex: 14 .#.#.Q:jb2u#.*#XL:  2 Next:  4% Place: Dungeon:1 ....##.@########Noise: =--------  Time: 313.5 (0.0) ###.##.........#b) +0 short sword Q:j<.#..# ###.######.#Cast: Shock #..#.. +.. #.# #.# #..#.# #...#####.######.# .#...# #................#r   quokka ###..##...........# .....# ..#(#.......#.# #.##+######.#.#..#.##.#.# _The zap misses the quokka.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)Q:jBrQ:j2-----4.5 (1ShockQ:jQ:jL  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit) _The zap misses the quokka. The quokka bites you.Q:j2[  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:jp _You don't have enough magic to cast this spell.Q:j 5 .... ..>. #).. #..# . #..# #..# #.r# #.@#  #.........#  # ##.######.#  +.. #.# #.#  #.#  ...  #.....  ..#(#...  Q:jſ  .... ..>. #).. #..# #..# #..# #.r# #.@#  #.........#  # ##.######.#  +.. #.#  #.# ...  #..... ..#(#... _A quokka is nearby!R:j-  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:jE;R:j <e _You don't have enough magic to cast this spell.R:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:jR:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. R:j_You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.S:j3†onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. S:j4w_You don't have enough magic to cast this spell.  You hit the quokka.S:j9=(S:j@/125S:j`LS:jUJ _You kill the quokka!T:jIT:j"T:jT:jYT:j_ 26  T:jYT:j T:jT:jT:jT:j#3T:j]=----1====T:jzT:jT:j!T:j5T:j#,T:jl$T:jx',T:j'T:j{*T:j*4=======T:j$,T:jp.T:j.T:j1T:j2T:j3T:j4T:j6,T:jC7T:j:P==T:j;T:jH=T:j=L5==T:j??T:jTF _HP restored.2====T:jGT:jJ,T:jJT:j3MT:jM:==T:jNT:jPT:jTR====T:jT,T:jVT:jWXT:jXT:jZT:j[,T:j>]T:j]_,T:j`T:jbT:jcT:jwdT:j>fT:jfV3====T:jhT:j@k,T:jRnT:joT:jpT:jqT:jht,T:j_vT:j2yT:jy<====T:j{T:jn},T:j_T:jNT:jT:jT:jS,T:j#T:jT:jT:j7T:j ,T:jNT:jlT:jP4====T:jFT:j,T:jT:j֖T:j8T:jT:jT:j%T:jT:j˞T:j2<====T:j{T:j,T:jT:jT:jT:jT:j/T:jT:jT:j,T:j۲T:jjT:j´T:jT:j T:jP5====T:jT:j,T:jT:j,T:j2T:jgT:j,T:j'R====T:j,T:jT:jVT:jsT:j,T:jT:j?,T:jT:j`,T:j=T:jAT:jT:jCT:jT:jN6====T:j0T:jT:j],T:jT:j$b  You see here a quokka corpse.T:jT:j5 _T:jT:jT:jmT:jT:jT:jT:j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.T:jB .K.... .......########....#.............# ...........# ...>.....# #)......# #.@# - . # ##.. ..# Shock .#.#. #.† ....# #..# ###.# #K   kobold (missile, asleep) .#..# # ##.###### #..#.. +.. #.# .#.# #...#####.#####T:jx071.5 (56.0)T:jG====  -2.5 (57 _T:j$%T:jh'T:jtMC .K....  ......  .########....#  .............#  ...........#  ...>.....#  #)......#  #.@# . #..# #..# #.†# #..#  #...  # ##.#  +.. #.# #.#   T:j_A .K....  ......  .########....#  .............#  ...........#  ...>.....#  #)......# T:jYB #.@# #..# #..# #.†# #..# #...  # ##.# +.. #.#  T:jT:j1T:jT:jK>] _A kobold is nearby!T:j̀Publius the Gusty.*....Tengu.*....Health: 15/15 ========================.########*...#Magic: 5/6====================----.........*...#AC: 2Str: 8......*....#EV: 26 Int: 15...>*....#SH: 0Dex: 14#)*.....#XL:  2 Next: 12% Place: Dungeon:1#.@#Noise: ---------  Time: 372.5 (0.0) .#..#b) +0 short sword ##..T:j#..#Cast: Shock .#.#.#.†# ....##..######## ###.##.........#K   kobold (missile) .#..# ###.######.# #..#.. +.. #.# #.# #..#.# #...#####.######.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is moderately wounded.T:j K......  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!T:jY((((((U:jVG......U:jw^j4--11 ==3.5 (1U:joU:jRtD _The kobold throws a stone. The stone hits you.U:jm  Publius the Gusty .)....  Tengu ......  Health: 14/15 ======================-- .########....#  Magic: 4/6================-------- .............#  AC: 2Str: 8 U:j}...........#  EV: 11Int: 15 ...>.....#  SH: 0Dex: 14 #)......#  XL:  2 Next: 12% Place: Dungeon:1 #.@# Noise: ==-------  Time: 373.5 (0.0) . #..# b) +0 short sword ##.. #..# Cast: Shock .#.#. #.†# ....# #..######## ###.# #.........#  K   kobold (missile) .#..# # ##.######.# #..#.. +.. #.# #.# #..#.# #...#####.######.# Confirm with . or Enter, or press ? or * to list all spells.U:jxAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit)  The zap hits the kobold.U:j&9 .*....  .*....  *...#  *...#  *....#  ...>*....#  #)*  #.@# #..# #..#   U:jt2 #  +.. #.#  U:jX)......U:jOj6-4.5 (1ShockU:joU:jp  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit)  U:jN]The zap hits the kobold. _You kill the kobold!U:j2  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jqU:jNz8-U:jU:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:j8U:j+U:jC  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j)m  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jm5 U:jm= U:j$F U:jI   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j-l IU:jm U:jwn f 26  _U:jr U:jus U:js U:jBu U:jw U:jx L5==U:jy U:j{ ,U:j|} U:jC ,U:j U:jf ,U:ji U:j U:jN :==U:j׈ U:j U:jG P5====U:j U:j4 U:j U:j) U:j U:j ====6====U:j U:j U:jt U:j U:j ,U:j U:jQ U:jv ,U:j U:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.U:j U:j C==== _U:jx U:j U:j ,U:j5 U:jx U:j ,U:j U:j" U:j  You encounter a kobold. It is wielding a +0 club.U:j ~ ..... #.....# .)....###+#+ ...........########....#.................#...........#K......@...>.....#- .###...#.#)......# #.#.#.#..######Shock..... ....#..#U:j #.##.. ## ####.#..#....#.#. ..#.†# K   kobold (asleep)....# #.#..######## ..#####.# #.#.........# .....#..# # ##.######.#U:j" 098.5 (24.0)U:j# Y  -U:j$ ,9.5 (25 _U:jt, U:j:- U:joW .....    .)....#  ##+#+ ......  .....########....#  .................#  .................#  K......@...>.....#  .###...#.#)......#  #.#.#.#..######  .. ....#..#  ## ####.#..#  ..#.†#  #.#  #.#  #  V:j7 .....    .)....#  ##+#+ ......  .....########....#  .................#  .................#  K......@...>.....#  .###...#.#)......#  #.#.#.#..######  .. ....# ## ####.# ..#.†#  #.# #.# # V:j=V:j?] _A kobold is nearby!V:jz .....    .)....#  ##+#+ ...... V:j9 .....########....#  .................#  .................#  K......@...>.....#  .###...#.#)......#  #.#.#.#..######  .. ....#..#  ## ####.#..#  ..#.†#  #.#  #.#  #  V:jE .....    .)....#  ##+#+ ......  .....########....#  .................#  .................#  K......@...>.....#  .###...#.#)......#  #.#.#.#..###### V:jq .. ....# ## ####.# ..#.†#  #.# #.# # V:jV:jV:j8V:j1] _A kobold is nearby!V:j+V:jրPublius the Gusty.....Tengu#.....#Health: 15/15 ========================.)....#Magic: 5/6====================----##+#+......AC: 2Str: 8.....########....#EV: 26 Int: 15.................#SH: 0Dex: 14.................#XL:  2 Next: 16% Place: Dungeon:1*******@...>.....#Noise: ---------  Time: 399.5 (0.0).###...#.#)......#b) +0 short sword#.#.#.#..######Cast: Shock ....... ....#..# ..#.##.. ## ####.#..# #....#.#..:j:y49m.#.†#K   kobold .#......##.#..######## ..#####.##.#.........# .....#..# ###.######.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.V:j@.KV:j>>.....11 =400.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold. _The kobold is heavily wounded.V:jF :  Publius the Gusty .....  Tengu #.....#  Health: 15/15 ======================== .)....#  Magic: 4/6================-------- ##+#+ ......  AC: 2Str: 8 V:jG .....########....#  EV: 11Int: 15 .................#  SH: 0Dex: 14 .................#  XL:  2 Next: 16% Place: Dungeon:1 .).....@...>.....#  Noise: =--------  Time: 400.5 (0.0) .###...#.#)......#  b) +0 short sword V:j{H b#.#.#.#..######  Cast: Shock ..... .. ....#..# ..#.##.. ## ####.#..# #....#.#. ..#.†#  K   kobold .#......# #.#..######## ..#####.# #.#.........# V:jH .....#..# # ##.######.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineV:jJI Aim: a kobold, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the kobold.V:jO  .....    .)....#  ##+#+  V:j}P        .******    .  ..  ##  ..#.†V:jP    # V:j ").....V:j c201.5 (1ShockV:j V:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!V:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:j,H V:j$Q V:jY V:j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)V:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:jIV:j1V:j)V:jl  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. V:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j(W:jW:jW:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. W:j?_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:jB3W:jjDW:jPGW:jHf 26  _W:jMBW:jNW:jQW:j@RW:jpSW:jwU,W:jWW:j Y,W:jZW:j\W:j\W:j>^W:j`W:j`W:jaW:j8d;5W:jd+====W:j.fW:jDh,W:jjW:jlW:jvlW:jmW:jHp,W:j rW:j{tR====W:jVvW:j|x,W:j|W:j|W:j|W:jA~W:jyW:jW:jW:j?,W:jW:jԇ,W:jW:jad6====W:jW:j W:j,W:jW:jW:j5W:jěW:jW:jW:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 short sword.W:je#.....# .)....#####+#+# .............########....# .#.................# ...................# ...).........>.....# .###...#.#)......# #@#.#.#..######- #....... ............#..# ..#..#.##..K########.#..# Shock#.#....#.#. #.†# #...#......# #.#..######## .....#####.# #.#.........# K   kobold (asleep) ..)..# # ##.######.#.....#..#.. +.. #.# #.#<....#..#.# #...#####.######.#W:j߻021.5 (20.0)W:j  -2.5 (21 _W:jW:jW:jF   .)....#  ####+#+#   .......#######  .#............  ..............  ...).........>  .###...#.#)  #@#  ............#..# ..K########.#..#  ..#.†#     ) #   +.. #.# #.# <  W:j_p   .)....#  ####+#+#   .......#######  .#............  ..............  ...).........>  .###...#.#)  #@#  ............#..# ..K########.#..#  ..#.†   ) #  +.. #.# < W:jwW:jY{1W:j,W:j] _A kobold is nearby!W:jV #.....# Publius the Gusty.)....# Tengu####+#+#......Health: 15/15 ========================W:j w.......########....#Magic: 5/6====================----.#.................#AC: 2Str: 8...................#EV: 26 Int: 15...).........>.....#SH: 0Dex: 14.###...#.#)......#XL:  2 Next: 20% Place: Dungeon:1#@#.#.#..######Noise: ---------  Time: 422.5 (0.0) #....... ...****.....#..#b) +0 short sword ..#..#.##..*########.#..#Cast: Shock .#.#....#.#.W:j ..#.†# #...#......##.#..######## .....#####.##.#.........# K   kobold ..).....#..# ###.######.# .......#..#.. +.. #.# #.# ..<....#..#.# #...#####.######.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineW:j sAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.W:j+9K.W:j3'...W:j7:11 =3.5 (1W:j%>W:jAnConfirm with . or Enter, or press ? or * to list all spells.W:jAAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _The kobold is heavily wounded.X:j_:#.....# Publius the Gusty.)....# Tengu####+#+#......Health: 15/15 ========================.......########....#Magic: 4/6================--------.#.................#AC: 2Str: 8...................#EV: 11Int: 15...).........>.....#SH: 0Dex: 14.###...#.#)......#XL:  2 Next: 20% Place: Dungeon:1#@#.#.#..######Noise: =--------  Time: 423.5 (0.0) #....... ...****.....#..#b) +0 short sword ..#..#.##...########.#..#Cast: :j;mShock .#.#....#.#...#.†# #...#......##.#..######## .....#####.##.#.........# K   kobold ..).....#..# ###.######.# .......#..#.. +.. #.# #.# ..<....#..#.# #...#####.######.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 60% to hit)  The zap hits the kobold.X:jwA.KX:j..X:j+4.5 (1X:jAX:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 60% to hit)  The zap hits the kobold. _The kobold is severely wounded.X:j( #.....#  Publius the Gusty .)....#  Tengu ####+#+# ......  Health: 15/15 ======================== .......########....#  Magic: 3/6============------------ .#.................#  AC: 2Str: 8 ...................#  EV: 11Int: 15 ...).........>.....#  SH: 0Dex: 14X:jnD .###...#.#)......#  XL:  2 Next: 20% Place: Dungeon:1 #@#.#.#..######  Noise: =--------  Time: 424.5 (0.0) #....... .....K......#..#  b) +0 short sword ..#..#.##...########.#..#  Cast: Shock .#.#....#.#. ..#.†# #...#......# #.#..######## .....#####.# #.#.........#  K   kobold ..).....#..# # ##.######.# .......#..#.. +.. #.# #.# ..<....#..#.# #...#####.######.# _The kobold is severely wounded.X:jڷCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)X:jyH   .)....#           ...)>  )       ..#.†  X:j> ) #  +.. #.# < X:jbContam: 10% -5.5 (1X:jQX:jLMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AimX:j  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sworX:jd (severely wounded, 60% to hit) _You miscast Shock. Nothing appears to happen.X:j# #.....#  Publius the Gusty .)....#  Tengu ####+#+# ......  Health: 15/15 ======================== .......########....#  Magic: 2/6========---------------- .#.................#  AC: 2Str: 8 ...................#  EV: 11Int: 15 Contam: 10%  ...).........>.....#  SH: 0Dex: 14 .###...#.#)......#  XL:  2 Next: 20% Place: Dungeon:1 #@#.#.#..######  Noise: ---------  Time: 425.5 (0.0) #....... .....)......#..#  b) +0 short sword :j%G0m..#..#.##...########.#..#  Cast: Shock .#.#....#.#. ..#.†# #...#......# #.#..######## .....#####.# #.#.........#  K   kobold ..).....#..# # ##.######.# .......#..#.. +.. #.# #.# ..<....#..#.# #...#####.######.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.X:j*   .)....#           ...)>  )    .....**   ..#.†  )X:jx+ #  +.. #.# < X:j,).X:jj5=6.5 (1ShockX:jX:jAJ _You kill the kobold!:jV:jˮ:j:jZ:jB3:j:j:jL 26 :j B:j":j:j:j;:j13====8% :jI:j :j76:j:j:j)74:j6:j:j72:j:j<:jV====1:j:jy:j= :j:jwZ _Your magical contamination has completely faded away.:j:j:j ,:j/ :j ,:j":j2:j:j:j7:jP4====:j&:jE,:j:j,:jf:j :j5!:j!:j!):j*<====:j+:j-:j.:j/:j1,:jz3:j{5:j 6:j7:j_9:j9:j::jQE,:jF:j1Mf5====:jN:jGQ,:jR:j T:jT:jU:jV,:jX:jYR====:jZ:j\,:j]:j^:j_:j``:ja:j!b:jb:je,:jf:jh:j'i:jj:j l:jlN6====:jo:jt:ju,:j)v:jx:jˈ  .)....#####+#+# ......( .......########....#...#.................#.........#....).........>.....#.##..###...#.#)......#......##.#.#.#..###### .#.............)@.....#..# -63.5 (37.0) ...#..#.##...########.#..##....#.#. ..#.†#..#......# #.#..########..#####.# #.#.........#).....#..# # ##.######.# ... +.. #.# #.# :j<....#..#.# #...#####.######.# .......#...# #................# :j:jF-4.5 (38:j:jF2 _Found 4 atropa-tipped darts.:j3:j3:j1:ji  You encounter a hobgoblin.:j .).......####+#+# ......g(........########....#..#.........#..........# ....).........>.....#.##..###...#.#)......#:j_B#......##.#.#.#..###### #.#..#..#.#..#.##...#.#..# #..#.#....#.#. ..#.†#Shock.#...#......# #.#.. ##.....#####.# #.#..).....#..# # ##.######. g   hobgoblin (asleep).#..#.. +.. #.# #.:j9.<....#..#.# #...#####.######..#...# #.:jT.g0.0):j7Mg:jl  ==5.5 (1:j1:jp$ _The hobgoblin shouts!:jT _You see here a +0 short sword.:j o .) ...  .g..#  ....#..  ........  ....).........>  ..##..###...#.#)  #......##.#.#.# .......@......#..# ##...########.#..# :j #.#. ..#.†#   ) #  +.. #.# <  :j3  .) ...  .g..#  ....#..  ........  ....).........>  ..##..###...#.#)  #......##.#.#.# .......@......#..# ##...########.#..# #.#. ..#.†#   ) #  +.. #.# <  :j: :jP> 1:jRE :j}G ` _A hobgoblin is nearby!:jo  .) ...  .g..#  ....#..  ........  ....).........>  ..##..###...#.#)  #......##.#.#.# .......@......#..# ##...########.#..# #.#. ..#.†#   ) #  +.. #.# <  :j.) .) ...  .g..#  ....#..  ........  ....).........>  ..##..###...#.#)  #......##.#.#.# .......@......#..# ##...########.#..# #.#. ..#.†#   ) #  +.. #.# <:j*%  :j2:jk6:j<=:j?` _A hobgoblin is nearby!:j94.).... Publius the Gusty...####+#+#...... Tengu.*........########....# Health: 15/15 ========================..*.#.................# Magic: 5/6====================----...*..................# AC: 2Str: 8..*.).........>.....# EV: 26 Int: 15..##.*###...#.#)......# SH: 0Dex: 14#.....*##.#.#.#..###### XL:  2 Next: 25% Place: Dungeon:1 #.#.............@.[37:jz5ym.....#..#Noise: ==-------  Time: 465.5 (0.0) ....#..#.##...########.#..#b) +0 short sword #..#.#....#.#...#.†#Cast: Shock ..#...#......##.#..####### ##.....#####.##.#......... ....).....#..# ###.######. g   hobgoblin .........#..#.. +.. #.# #. ....<....#..#.# #...#####.######. ..........#...# #................ _A hobgoblin is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit):jɷU(g:jQg  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:j,Aim: a hobgoblin (68% to hit)  The zap misses the hobgoblin.:j....g   goblin (wandering):jh;11 =-6.5 (1:jr:j"q _You encounter a goblin. It is wielding a +0 club.:j/4.).... Publius the Gustyg..####+#+#...... Tengu.(........########....# Health: 15/15 ========================..*.#.................# Magic: 4/6================--------:jd0...*..................# AC: 2Str: 8..*.).........>.....# EV: 11Int: 15..##.*###...#.#)......# SH: 0Dex: 14#.....*##.#.#.#..###### XL:  2 Next: 25% Place: Dungeon:1 #.#.............@......#..#Noise: =--------  Time: 466.5 (0.0) ....#..#.##...########.#..#:j1b) +0 short sword #..#.#....#.#...#.†#Cast: Shock ..#...#......##.#..####### ##.....#####.##.#......... ....).....#..# ###.######. g   hobgoblin .........#..#.. +.. #.# #. g   goblin (wandering) :j1....<....#..#.# #...#####.######. ..........#...# #................Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.:jܺn.g.g:jpc...g:j +7.5 (1:j:j#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.:jZ W.).... Publius the Gusty...####+#+#...... Tengu.g........########....# Health: 15/15 ========================....#.................# Magic: 3/6============------------...*..................# AC: 2Str: 8..*.).........>.....# EV: 11Int: 15..##.*###...#.#)......# SH: 0Dex: 14#.....*##.#.#.#..###### XL:  2 Next: 25% Place: Dungeon:1 :j\ I#.#.............@......#..#Noise: =--------  Time: 467.5 (0.0) ....#..#.##...########.#..#b) +0 short sword #..#.#....#.#...#.†#Cast: Shock ..#...#......##.#..####### ##.....#####.##.#......... ....).....#..# ###.######. g   hobgoblin .........#..#.. +.. #.# #. g   goblin ....<....#..#.# #...#####.######. ..........#...# #................Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin but does no damage.:j .g(g:j/ *..:j +8.5 (1:j# :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin but does no damage. _The hobgoblin is almost dead.:j]  .).... Publius the Gusty ...####+#+# ...... Tengu .(........########....#  Health: 15/15 ======================== ..g.#.................#  Magic: 2/6========---------------- ......................#  AC: 2Str: 8 ....).........>.....#  EV: 11Int: 15 :j ..##..###...#.#)......#  SH: 0Dex: 14 #......##.#.#.#..######  XL:  2 Next: 25% Place: Dungeon:1 #.#.............@......#..#  Noise: =--------  Time: 468.5 (0.0) ....#..#.##...########.#..#  b) +0 short sword #..#.#....#.#. ..#.†#  Cast: Shock ..#...#......# #.#..####### ##.....#####.# #.#......... ....).....#..# # ##.######. g   hobgoblin .........#..#.. +.. #.# #. g   goblin ....<....#..#.# #...#####.######. ..........#...# #................Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - he:j lp, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.:j  .)         ..*.)>  ..##.*)  :j *    ..#.†#   ) # g   +.. #.# <  :j '.g:jE /...:j# 4339.5 (1:ji' :j) onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:j* Aim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!:j`.).... Publius the Gusty...####+#+#...... Tengu.(........########....# Health: 15/15 ========================....#.................# Magic: 1/6====--------------------...*..................# AC: 2Str: 8..*.).........>.....# EV: 11Int: 15:j4..##.*###...#.#)......# SH: 0Dex: 14#.....*##.#.#.#..###### XL:  2 Next: 33% Place: Dungeon:1 #.#.............@......#..#Noise: =--------  Time: 469.5 (0.0) ....#..#.##...########.#..#b) +0 short sword #..#.#....#.#...#.†#Cast: Shock ..#...#......##.#..####### ##.....#####.##.#......... ....).....#..# ###.######. g   goblin :j7.........#..#.. +.. #.# #. ....<....#..#.# #...#####.######. ..........#...# #................ _You kill the hobgoblin!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit):j::'.g:j*..:jj,70.5 (1:jg :jpMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (60% to hit) _The zap misses the goblin.:j8.).... Publius the Gusty...####+#+#...... Tengu.(........########....# Health: 15/15 ========================....#.................# Magic: 0/6------------------------......................# AC: 2Str: 8..*.).........>.....# EV: 11Int: 15..##.*###...#.#)......# SH: 0Dex: 14#.....*##.#.#.#..###### XL:  2 Next: 33% Place: Dungeon:1 #.#.............@......#..#Noise: =-------- :j Time: 470.5 (0.0) ....#..#.##...########.#..#b) +0 short sword #..#.#....#.#...#.†#Cast: Shock ..#...#......##.#..####### ##.....#####.##.#......... ....).....#..# ###.######. g   goblin .........#..#.. +.. #.# #. ....<....#..#.# #...#####.######. ..........#...# #................Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.:jB'.g:jM$.:jNZ1.5 (1Shock:jV:jX^ _The goblin is heavily wounded.:j! :j  :j ~Casting: Shock (safe; 6% risk of failure)  :jFConfirm with . or Enter, or press ? or * to list all spells.:jJ:j3:j :j:je _You don't have enough magic to cast this spell.:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jr:j0   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure):j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jRd _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS:j\:j`S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j  _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j #.  .)#...####+#+# .....#.(........########....##....#..........##......................# .....).........>.....#...##.g###...#.#)......# ###.#.#.#..###### ##.#.............)......#..#  ....#..#.##...########.#..# ##..##.#. ..#.†# ...#...#......# #.#..###### ###.....#####.# #.#.......).....#..# # #.###### :j =#.........#..#.. +.. #.# # #....<#.# #...#####.######:jk)~ 26  2:j@:3onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The goblin completely misses you.:j )  You closely miss the goblin. You claw the goblin.:jp s KYou kill the goblin!:j K   kobold (wandering):j| L11 73:j :j x _You encounter a kobold. It is wielding a +0 short sword.:j+ ##..! #.....  .) #...####+#+# .... #.(........########.... #....#.........##.K.........................).........>........##.@###...#.#)...... #......##.#.#.#..#######.#.............)......#..#  ....#..#.##...########.#..# ###..#.#....#.#. ..#.†# ....#...#......# #.#..##### ####.....#####.# #.#.......).....#..# # #.#### .#.........#..#..[39;4:j-b9m +.. #.#:j-@.K:j*: 26  -4:j+D:jES _Found a murky dark potion.:jHM _You see here a +0 club.:jH\ .... _##..! #.....  .) #...####+#+#  #.(........######## #....###..K...........@.).........>.....##.)###...#.#)..... .###......##.#.#.#..######.#.............)......#..#  ....#..#.##...########.#..# ####..#.#....#.#.) ..#.†# .....#...#......## #.#..#### #####.....#####.# #.#......).....#..# # #.####:j`>.K:jk:jXpj1====-5Shock:jhz:j|L _Found a dagger. Found a faded altar of an unknown god.:j P KK  You catch the helpless kobold completely off-guard!  You hit the kobold. Your kick misses the kobold.The kobold is severely wounded.:j ~2-----11 =6:j{ 8_:j @ _The kobold hits you with a +0 short sword.:j  You closely miss the kobold. Your kick misses the kobold.The kobold is severely wounded.:jb3=----7:jb _The kobold misses you.:jH  You barely miss the kobold.The kobold is severely wounded.:jI&8:jXb _The kobold misses you.:j  You barely miss the kobold. Your kick misses the kobold.Your peck misses the kobold.The kobold is moderately wounded.:j@E====9:ji _The kobold barely misses you.:jt  You closely miss the kobold.The kobold is moderately wounded.:juU2-80:jp &_:j @ _The kobold hits you with a +0 short sword.:jτ h )You hit the kobold.:j* R:j4 ^411Shock:jD :jT J _You kill the kobold!:j4 :jS | _No target in view!:jDZ. . .... _##..! #.....  .) #...####+#+#  #.(........######## #....# .##...@........).........>.....##.)###...#.#).... #.###......##.#.#.#..#####.#.............)......#..# :jE ....#..#.##...########.#..#  ####..#.#....#.#.) ..#.†#  .....#...#......## #.#..###  #####.....#####.# #.#.....:j2O:jcY3= 26  -2 _:jpb8_:jeT _You see here a +0 short sword.:j̈##+##..# .. .....+ _##..!. #......   #...####+#+#  #.(..######## #..@.#..... .##...)... ..........).........>.......##.)###...#.#)... ##.###......##.#.#.#..####.#.............)......#..#:jp ....#..#.##...########.#..# ####..#.#....#.#.) ..#.†#  .....#...#......## #.#..##:j':jG-3 _:j &_:ju:jA ) ... # ...##+###.#+.. .....+ ._##..!.## .......   #...####+#+#  #.@........######## #....# .##...)..... ..........).........> .......##.)###...#.#).. ##.###......##.#.#.#..###.#.............)......#..# ....#..#.##...########.#..# ####..##.#.) ..#.†:jH :jU &4:j9e 8_:ji Y _You see here 4 atropa-tipped darts.:j:jڮ{2====11 85:j)E _c - 4 atropa-tipped darts:j9T ... ...  # ...##+## #. ......#+.. .....+#.._##..!.##..#.............  #@..####+#+#  #....####### #....#.. .##...).... ..........).........> .......##.)###...#.#). ##.###......##.#.#.#..##.#.............)......#.. ....#..#.##...########.#..:j:j4=== 26  6:j&_:jy:jy ... ...  # ...##+## #. ......# +.. .....+  #.._##..!.##..#....@........ #...##...####+#+# #.. #....#######. #....#.# .##...)... ..........)........ .......##.)###...#.#) ##.###......##.#.#.###.#.............)......#:j8:j*:j.,<7:jm#####.....#..... #.....##+## #.........# +... .....+ #.._##..!.##.. #. #...##...####+#+# #... #.. #... #....# #...##...)............).........##.)###...#.#..###.###......##.#.#.# ##.#.)......#8_:jCQ 2 ####### #.....# #.....#  #.....##+## #.........# +.........+  #..@##..!.##.. #.............  #...##...####+#+#  #...##....#### #...##....#:jsR  #...##...).. ............)....... .........##.)###...#. ..###.###......##.#.#.:j>Y :j2e B====9:jk :j0o d _There is a faded altar of an unknown god here.:j]  _c - 4 atropa-tipped darts _There is a faded altar of an unknown god here.  This altar belongs to (a) Makhleb, (b) Qazlal or (c) Gozag, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.:j-P  Okay, then.:j1:j:j. _:jd:jdU  :jf:jih:jlW== _:j}m:jm#5:jn)==:jMo:jWq:jq:jr:jt:j)u:jJv:j?x:jx:jy:j==3====:jd,:ju:jR====:j:j,:j_:j:j :jB:j˜:j:j":jœ:j,:jy:j:jP4====:j:j&:j:jT:jn:j:j|R====:j:j:jo:jն:j:j]:jk:jI:jȼ:j:j,:j-:j5====:jc:j,:j:j:j:j:j:j{:jA:jk:j<====:j:jk:j:j<:jwB:j,:j+:j,:j:j,:j:jD:jN6====:jD:jO :j ,:j :j% :j :jM :j :j :j :j) :j :j :j :j@ <====:j :j :j8# :j# :j% :jB ####### #.....# #.....# #.....##+## #.........# +.........+ #.._##..@.##.. ##..... .#...###+#+# .#...##..........########.:joD #...##....#.....#...##...)..................).........>.........##.)###...#.#)....###.###......##.#.#.#..##:jL 1530.5 (41.0):j/U 611 1.5 (42:jk] 8_:j_ W _d - a murky dark potion:j/ I:j3 :j5 :j;  26  :jD= Q11 :j> :jA = _You open the large door.:j'C :jC _ 26  :jD :jyK E  There is a large open door here.:jM :j%N  _:jlO :j%S E  There is a large open door here.:jU :j$V  _:jW :j] :j^ :jg_ :j:` :ja :jsc :jc :jd :je :jg :j0h :jh :j k :j^l :jl ;11 :jmm :jo 7 _You open the door.:j;q :jq _ 26  :jr :jkw :jx :jy :jRz :jM| :j;~ ,:jJ :j :j˂ :jv :j݃ :jK :j :j> ;11 :j͈ :jY 7 _You open the door.:j :j _ 26  :jP :j @  There is an open door here.:jؕ 5 _:j :j֛ :j̝ :jH :jk :j :j£ :j :j :jƧ :jΩ :jO :j :j= :j :j[ :j+ :jޱ :j :j/ :j( :j :j :j :j :j :j :j[ :jH :j :j :j) :j :j :j! :j :j! :j :j :j0 :j~ :j :j :jJ :j :j :j[ :j :j` :j1 :j{ :j ,:j~ :j :j ,:j :jK :j ,:j :jH :j ,:j :j ,:j :ji :jL :ju ,:j :j ,:jn :j :j :j@ :j :j :jF :j :j :j& B:j :j :j :j? :j_ :j :j :jK :j :j :j :jd :j# :j :j ,:j :jw" :j# :jR$ :jS& :jS5 :j$7 ,:j7 :j9 :j%E :jG :jQI :j#J :jJ :j>M :jN :jT :jKV :jX :j|[ ,:j\ :j^ :ja ,:jb :j(g :ji :ji :jj :j m :jo :jo :jp :jjr :j4u :ju :j w :jPz :jl| :j| :j} :j :j :j :j, :jM :j :j' :j :j :j :jM :j D:j: X:jE :jź :jI :jX :j :j ,:j :j` ,:j :j :j :j :j :j :j :j ,:j3 :j :j :j= :j, :jl :j :j :j :jZ :j ,:j :j :jc :j :j0 :j :jD :j :j :j :jl :j :j :j :j :j :jv :j :j :j :j :j :j :jd :j :jM :j :j| :jy :j :jK :j :ja :j ,:j :j :j :j ,:j :j :j6 :j :j~ :j :j~ :j :j ;  There is a shaft here.:jT:j4 _:jM:j :j:j:j:j :j- :j :j= :j:j:j:j:jr:j:jq:j:j:jt:j:j~:j&:j:j:j:j :ja":j":j $:j%:jC':j':j(:jp0:j2,:j3:j6:j8:jY9,:j$<:j=:j@>:j?:jCA:j C:jC:jD:jBF:jH:j~H:jH:j*K:jL:jYM:j%N:jLP:jeR:jR:jS:jW:j]:j^:j_:jca  You see here a bat skeleton.:jf:jf _:jXh:jj:jl:j@m:j o:jLp:jDr:jr:js:ju:jw:j!x:j:jzA:jk,:j,:j B:j>  You see here a +0 dagger.:j:j _:j:jl:j:j:j!:j$:jw':j':j):j]+.........''.......##..#.._##....##.......##.# #..................##.# #...##...####+#+#####.# #...##..........####### #...##....#............ .#...##...)............. )....).........> .......@.##.)###...#.#).673.5 (142.0)..###.###......##.#.#.#.##.#.............)......#.....#..#.##...########.#.####..#.#....#.#.)........#.†.....#...#......#########.######.....#####.# #...##:j`#.#.#.....).....#..####...##.##..#.........#..#...'...'..##.43:j}@ _Found a short sword.:j:j:j:j:j:j:ju:jB:jƮ:jN:j&,:jw:j:jһ:jT:j:j:jB:jI:j:j:j*:j:j:j-:jE,:j:j:j^:j:jU:j:jg,:jZ:j:j:j:jg:j6:ja:j:j:j:j:jI:j:j:j:jP:j~:j8:jn,:j:j_I ..#.._##. #. #.#........ # #. #.#...##... #. #. #.#...##... #..#. #.#...##... #..#.#######.#...## ..........) #.######..........# #.@.......###.###. ########.#....... .....#..#.## ####..#.#....# .....#...#..... #####.....#####:jj .#.....).....# ..#.........#. ..#....<....#.:j288.0):j611 9.5 (15:j#&_:jm&d _e - a scroll labelled EBEMIR PACEANU:j8 I:j :j :j|  26  :j, :j :j :j/  #....>.#.. + ...... ..#.._## #..#.# #.#... #..#.# #.#...## #..#.# #.#...###..#.# #.#...##:j 7#..#.#######.#...##.+..@........).....91.5 (2.0)#.##.###### #.........###.###########.#...... ..#.# ####..#.#.... .....#...#.. ####### .#.....)...:j :j+ +2.5 (3:j 8_:j( ; _Found a stone staircase leading down.:jI:j:j9:j:jB:j:j%:j8:j:j-:j:j:j3:j;11 :j:j7 _You open the door.:j:j _ 26  :j:j:jӽ:jM:j:j@  There is an open door here.:j:j _:j:j:j:j:j:j:j:j':j:j:j:jq:j:jk:ju;11 :j :jM _You now have 39 gold pieces (gained 10).:j:jI_ 26  :jX:j:j-:j:j:jF:j:j::j:j:j|  You encounter a ball python and an endoplasm.:j 2 # # # #+##### #:j2r## #....J.>.#.. +...S#.... ...... ..#........# #..#.# #.# #@# #..#.# #.########.# #..#.# #.#+.......###..#.# #.Shock#.........#..#.#######.##.........'...........).+.........#.##.######J   endoplasm (asleep)#.........#.##.........# S   ball python (constriction, asleep)...........#.#########.#............... :j1706.5 (14.0):jP k  7.5 (15 _:j:jY:j #+#####  ## #....J.>.#..  ...S#....   ........#   #@#   #.#   ..#  #........ #.........'...) +.........#. #......... ...........#  :jZ[ #+#####  ## #....J.>.#..  ...S#....   ........# :j$\  #@#   #.#   ..#  #........ #.........'...:j\2) +.........#. #......... ...........#  :jb:jh1:jk:jnd _There are monsters nearby!:j\ # Publius the Gusty# Tengu# Health: 15/15 ========================# Magic: 5/6====================----#+###### AC: 2Str: 8## #....*.>.#..+ EV: 26 Int: 15:j^ ...S#...* ...... ..# SH: 0Dex: 14.......*# #..#.# #.# XL:  2 Next: 41% Place: Dungeon:1#@# #..#.# #.# Noise: ---------  Time: 707.5 (0.0)#######.# #..#.# #.# b) +0 short sword+.......###..#.# #.# Cast: Shock#.........#..#.#######.##.........'...........).+.........#.##.######... J   endoplasm#.........#.##.........# S   ball python (constriction, asleep)...........#.#########.#....................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock[0;1:j_ -0m (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.:j ).J.:j $...:j :11 =8.5 (1:j :j e  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead. :j i_The endoplasm quivers.:jA  # Publius the Gusty # Tengu # Health: 15/15 ======================== # Magic: 4/6:j}B i================-------- #+##### # AC: 2Str: 8 ## #......>.#.. + EV: 11Int: 15 ...S#.... ...... ..# SH: 0Dex: 14 ........# #..#.# #.# XL:  2 Next: 41% Place: Dungeon:1 #@# #..#.# #.# Noise: =--------  Time: 708.5 (0.0) #######.# #..#.# #.# b) +0 short sword :jEC +.......###..#.# #.# Cast: Shock #.........#..#.#######.# #.........'...........). +.........#.##.######... J   endoplasm #.........#.##.........# S   ball python (constriction, asleep) ...........#.#########.#. .............. .....Casting: Shock (safe; 6% risk of failure)  :jC Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.:jH \  :j"I  ## >.#..  *   :jI *#   #@#        .'...) .S   ball python (constriction, asleep)   :j} #...:j 4509.5 (1:j :jO MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line:j : an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j?# Publius the Gusty# Tengu# Health: 15/15 ========================# Magic: 3/6============------------#+###### AC: 2Str: 8:jE## #......>.#..+ EV: 11Int: 15...*#.... ...... ..# SH: 0Dex: 14....***.# #..#.# #.# XL:  2 Next: 50% Place: Dungeon:1#@# #..#.# #.# Noise: =--------  Time: 709.5 (0.0)#######.# #..#.# #.# b) +0 short sword+.......###..#.# #.# Cast: Shock#.........#..#.#######.##.........'...........).+.........#.##.######... S   ball python (constriction)#.........#.##.........#:jD...........#.#########.#....................Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.:j G.S:j%..:j},10.5 (1:j:j|onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _The ball python is severely wounded.:jy# Publius the Gusty# Tengu# Health: 15/15 ========================# Magic: 2/6========----------------#+###### AC: 2Str: 8## #......>.#..+ EV: 11Int: 15....#.... ...... ..# SH: 0:j}Dex: 14....***.# #..#.# #.# XL:  2 Next: 50% Place: Dungeon:1#@# #..#.# #.# Noise: =--------  Time: 710.5 (0.0)#######.# #..#.# #.# b) +0 short sword+.......###..#.# #.# Cast: Shock#.........#..#.#######.##.........'...........).+.........#.##.######... S   ball python (constriction)#.........#.##.........#...........#.#########.#.................... _The ball python is severely wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of fail:jure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit):j!@7S.:j)AC.S:jG.:jUJ+1.5 (1:jO:jQMCasting: Shock (safe; 6% risk of failure) :j{R Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (severely wounded, 72% to hit) _The zap misses the ball python.:j9 # Publius the Gusty # Tengu # Health: 15/15 ======================== # Magic: 1/6====-------------------- #+##### # AC: 2Str: 8 ## #......>.#.. + EV: 11:jbInt: 15 ....#.... ...... ..# SH: 0Dex: 14 ........# #..#.# #.# XL:  2 Next: 50% Place: Dungeon:1 #@# #..#.# #.# Noise: =--------  Time: 711.5 (0.0) #######.# #..#.# #.# b) +0 short sword +.......###..#.# #.# Cast: Shock #.........#..#.#######.# #.........'...........). +.........#.##.######... S   ball python (constriction) #.........#.##.........# ...........#.#########.#. .............. .....:j)Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python.:j\  :j] ## >.#..     *.#   #@#   :j3    :j  :j E.'...) .       :j.:jb42.5 (1Shock:ja:jO _You kill the ball python!:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j0:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jp  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6 :ji> :jC :j]F   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure:jF )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j  Casting: Shock (safe; 6% risk of failure):j confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+ I:j@  26  _:j B:j{ :j :jh :j :j l2====:jL ,:j ,:j :jo :j :j5 :j :j h====:jF ,:j :jn ,:j :jp :j ,:jP B:j\ ,:j :j 3====:jt ,:j :j :jP :j :j ,:jt :jD R====:j :j ,:j :j ,:j :js :j :j B:j, :ja ,:j4 :j :j P4====:j :j :j\ :j :j) ,:jQ :j ,:j :j- R====:j :j B:j :jA :j :j :jn :j ,:jd :j :j :jo :j :j f5====:jG :j1 B:j :jn :jd :j :j~ :j :j8 R====:j :j B:j)! :j! ,:j.# :j# :j$ :j % :j% :j ' ,:jv' :j( :jV) :j) N6====:j9* :j- ,:j4. :j. :j0 :j5  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +2 short sword of freezing and  quivering stones.:j_A  #  #+######.#  ## #......>.#.. K....#........... .........@.# #..#.# #.-.......#.# #..#.# #..#######.# #..#.# #.Shock +.......###..#.# #.:jdC e #.........#..#.####### #.........'...........) K   kobold (missile, asleep) +.........#.##.######.. #.........#.##......... #.#########.#:joN 058.5 (46.0):j?U   -9.5 (47 _:jZ :jf :j> #  #+######.#  .## #......>.#..  K....#...........  .......@.#   .......#.#   .#######.#   .#  .. ..) ... ...:jN~ #  #+######.#  .## #......>.#..  K....#...........  .......@.#   .......#.#   .#######.#   .# :j( .. ..) ... ...:j :j1:j:j] _A kobold is nearby!:jE  #  #+######.#  .## #......>.#..  K....#...........  .......@.#   .......#.#   .#######.#   .#  .. ..) ... ...:j #  #+######.#  .## #......>.#..  K....#...........  .......@.#   .......#.#   .#######.#   .#  .. ..) ... ... _A kobold is nearby!:js #  #+######.#  .## #......>.#..  K....#...........  .......@.#   .......#.#   .#######.#   .#  .. ..) ... ...:j( #  #+######.#  .## #......>.#..  K....#...........  .......@.#   .......#.#   .#######.#   .#  .. ..) ... ...:j:j:j]:j ] _A kobold is nearby!:j  Publius the Gusty  Tengu  Health: 15/15 ========================  Magic: 5/6====================---- #  AC: 2Str: 8 :j#+######.#  EV: 26 Int: 15 .## #......>.#..  SH: 0Dex: 14 )....#........... .. XL:  2 Next: 54% Place: Dungeon:1 .......@.# #..#.# #. Noise: ---------  Time: 759.5 (0.0) .......#.# #..#.# #. b) +0 short sword .#######.# #..#.# #. Cast: Shock +.......###..#.# #. #.........#..#.#######. #.........'...........) K   kobold (missile, asleep) +.........#.##.######.. #.........#.##......... ...........#.#########.#Confirm with . or Enter, or press ? or * to list all :j3]spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of freezing and quivering stones  (asleep, 100% to hit)  The zap hits the kobold.:j #    .##   ****  ....***@.#          :j" )      :jG~ ;)......:j u11 8=60.5 (1Shock:jf   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: a kobold, wielding a +2 short sword of freezing and quivering stones  (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j! :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j=  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j` :j :jO :jX   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j<:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%:j,:j3:j5  Casting: Shock (safe; 6% risk of failure):j=Pconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _I:ja| 26  _:jeX:j4g,:jg:jh,:j;j:jk,:jl:jn:j6====:j ,:j~====:jc:j5:jåR     ##   . #   #. ###+######.#  :jsF #.###.#......>.#..   ##)@...#........... -   #...........# #..#.#   #...........#.# #..#.#  #.....#######.# #..#.#  .......+.......###..#.#  ##.....#.........#..#.##  .......#.........'....  ###....+.........#.##.##   #.........#.##...:j9      ###  #.. #  #.# ###+######.#  #.###.#......>.#..  ##@....#.  #.....# #..#.#  #.#.# #..#.#   #.....#.# #..#.#  .+:j.###..#.# #.....#.#..#.  .......#.'  ###....+.#.##.  #.#.##:jŴ0755.0):j~  -6.5 (16:j:jxonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::j _a +2 short sword of freezing; 4 stones; a kobold corpse:jSw:jx3:j9}:jg:j _:j:j:j:j2:j:jw:j:j:jo:j,:j#:j:jמ,:j@:j:j1,:jl:ja:j:jx:jo:jr:j,:j:j{:jQ:j:jd:jµ:j :j:j:jA:je,:jL:jZ:j\:jؿ,:j:j,:j~:jX:jB:j:j:j$:j$:j,:j":j:j:j:jr:j,:j\:j :j:j:jq:j:j0,:j:j:jB:jy:j,:jL:j:j_,:j:j:jf,:j:j:j>:j,:j:jx,:j6:j:j:jB:j:j:j:j&:j:j:j`,:ji:jD:j,:j:jN:j:j:j:jl:j:j:j:j:j;:jw,:j[:jQ:j:j;11 :j:j 7 _You open the door.:j B :j 326  :j :j@  There is an open door here.:j<:j _:j0:j:j,:jU:j:j:j:j:j:j:jh:j:jV :jv!:j!:jI":j/$:jp%:j%:jz&:j':j)):j):jn*:j+:j(-:j-:jK.:j/:j1:j{2:j:3:j9n:j6:,:j::j'<:j0>B:jI?:j@:jA:jaA:jbB:jeC:jD,:jEE:jIB:jgJQ11 :jK:j OM _You now have 51 gold pieces (gained 12).:jPu 26  :jQ:jlS:j{T:jT:jU:jX:j [p  You encounter a goblin and a bat.:jieF #.....###.# #####.....# #.# ....... ....'.....# #.# ....... ####### #####.....###.###....... #.....#  ####...........#....... #.....#  #............#.#....... #.....#  #.#####+######.#...b... #......  #.###.#......>.#....g.. +.... ##)....#........@.........#.._## ...........###..#.#######.#...... .........#.# #..#.# #.#...##.:jfShock ...#######.# #..#.# #.#...##. ...+.......###..#.# #.#...##. ...#.........#..#.#######.#...##. g   goblin (asleep) ...#.........'.....)..b   bat (asleep) ...+.........#.##.######......... ...#.........#.##.###.###:jZr.829.5 (53:jul  30.5 (54 _:j"}&_:j:j+ #........# #.# ....... ....'.....# #.# ....... .###.###.......  .......#.......  #.#.......  ######.#...b...  .....>.#....g.. ).......@.........#.._ ....###..#.###### . #..#.#  #..#.# #..#.# #..#.#'.....)#.##.#:j  #........# #.# ....... ....'.....# #.# ....... .###.###.......  .......#.......  #.#.......  ######.#...b...  .....>.#....g.. ).......@.........#.._:j ,...###..#.###### . #..#.#  #..#.# #..#.# #..#.#'.....)#.##.#:j :jk 1:j z _There are monsters nearby!:j1b #.....###.#Publius the Gusty #####.....# #.# .......Tengu ....'.....# #.# ....... ####### Health: 15/15 ======================== #####.....###.###....... #.....# Magic: 5/6====================----####...........#....... #.....# AC: 2Str: 8  #............#.#....... #.....# EV: 26 Int: 15  #.#####+######.#..**... #...... SH: 0Dex: 14  #.###.#......>.#**..g.. +...... XL:  2 Next: 58% Place: Dungeon:1 ##)....#........@[:jc40m.........#.._##. Noise: ---------  Time: 830.5 (0.0) ...........###..#.#######.#...... b) +0 short sword .........#.# #..#.# #.#...##. Cast: Shock ...#######.# #..#.# #.#...##. ...+.......###..#.# #.#...##. ...#.........#..#.#######.#...##. g   goblin (asleep) ...#.........'...........)....... b   bat ...+.........#.##.######......... ...#.........#.##.........###.###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineA:jdQim: a bat (asleep, 100% to hit)  The zap hits the bat.:j.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded..b.:jHb..g.:ja...g:j]<11 ===1.5 (1:jR8_:j( _The goblin shouts!:jI #.....###.#:j& Publius the Gusty #####.....# #.# .......  Tengu ....'.....# #.# ....... ####### Health: 15/15 ======================== #####.....###.###....... #.....# Magic: 4/6================--------  ####...........#....... #.....# AC: 2Str: 8  #............#.#....... #.....# EV: 11Int: 15  #.#####+######.#....... #...... SH: 0Dex: 14  #.###.#......>.#....... +...... XL:  2 Next: 58% Place: Dungeon:1 ##)....#........@...g.....#.._##. Noise: ===------  Time: 831.5 (0.0) ...........###..#.#####:jQ)##.#...... b) +0 short sword .........#.# #..#.# #.#...##. Cast: Shock ...#######.# #..#.# #.#...##. ...+.......###..#.# #.#...##. ...#.........#..#.#######.#...##. g   goblin ...#.........'...........)....... b   bat ...+.........#.##.######......... ...#.........#.##.........###.###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)  The zap hits the bat. #........# #.#  ....'.....# #.#  .  [:j+#44m.....       )*. .     ):jg.:j..g.:j=62--2.5 (1:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (severely wounded, 52% to hit)  The zap hits the bat. _You kill the bat!:j]7 #.....###.#Publius the Gusty #####.....# #.# .......Tengu ....'.....# #.# ....... ####### Health: 15/15 ======================== #####.....###.###....... #.....# Magic: 3/6============------------####...........#....... #.....# AC: 2Str: 8  #............#.#....... #.....# EV: 11Int: 15  #.#####+######.#....... #...... SH: 0Dex: 14  #.###.#......>.#....... +...... XL:  2 Next: 62% Place: Dungeon:1 :j^##)....#........@***......#.._##. Noise: =--------  Time: 832.5 (0.0) ...........###..#.#######.#...... b) +0 short sword .........#.# #..#.# #.#...##. Cast: Shock ...#######.# #..#.# #.#...##. ...+.......###..#.# #.#...##. ...#.........#..#.#######.#...##. g   goblin ...#.........'...........)....... ...+.........#.##.######......... ...#.........#.##.........###.###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [3:j _W9;49ma goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.:jg.:j4.g.:jB+3.5 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. _The goblin is heavily wounded.:j  #.....###.# Publius the Gusty #####.....# #.# .......  Tengu ....'.....# #.# ....... ####### Health: 15/15 ======================== #####.....###.###....... #.....# Magic: 2/6========----------------  ####...........#....... #.....# AC: 2Str: 8  #............#.#....... #.....# EV: 11Int: 15  #.#####+######.#....... #...... SH: 0Dex: 14  #.###.#......>.#....... +...... XL:  2 Next: 62% Place: Dungeon:1 :jٷ ##)....#........@.).......#.._##. Noise: =--------  Time: 833.5 (0.0) ...........###..#.#######.#...... b) +0 short sword .........#.# #..#.# #.#...##. Cast: Shock ...#######.# #..#.# #.#...##. ...+.......###..#.# #.#...##. ...#.........#..#.#######.#...##. g   goblin ...#.........'...........)....... ...+.........#.##.######......... ...#.........#.##.........###.###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin.:j  #........# #.#  ....'.....# #.#  .  .....  :j 9     )**. .     ) :j?G .):jYW b64.5 (1Shock:j^ :j_ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:j` Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!:jH  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jL :jU :j :jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jwx:j:j:js  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jB [?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? :j  [?25l[?1c:j:j0 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 club (3 further duplicates):jSpb - [D:1] a stone staircase leading down  c - [D:1] a short sword  d - [D:1] a faded altar of an unknown god  e - [D:1] 4 stones (12 further duplicates in 3 piles)  f - [D:1] a +2 short sword of freezingg - [D:1] a dagger  h - [D:1] a staircase leading out of the dungeon  i - [D:1] a +0 short sword (2 further duplicates)  j - [D:1] a +0 dagger  k - [D:1] an escape hatch in the floor  l - [D:1] a +0 whip  m - [D:1] a stone staircase leading down  n - [D:1] a stone staircase leading down  o - [D:1] a shaft:jN Level 1 of the Dungeon <>>>>^_(Press ? for help) #.#........#.##  ##########.#.# #......#  ###.......##.#.# #..##..#  #.....###.#   #####.#.# #...#..######   #############.....# #.#  .......  #...#'#.####...#.......#   #...........'.....# #.#  .......  ############..................###.#   ##.##########.....###.###.......  #.....##...'.......##...........# :jP   #.# ####...........#.......  #.....##.###.......##.#.#....####.#   #.# ### #............#.#.......  #.....##+###.......##.#.#.........#   #.# #.# #.#####+######.#....... #.........##.......##.#.#....######   #.# #.# #.###.#......>.#....... +.........''.......##...........#   #.###.###)....#........@.).......#.._##....##.......##.#.#.....#.#   #.#...#...........###..#.#######.#..................##.#..)....#.#   #.#.#...........#.# #..#.# #.#...##...####+#+#####.#.......#.####   #.#.#.....#######.# #..#.# #.#...##..........########....###....###   #.#.......+.......###..#.# #.#...##....#.................#........#   #.###.....#.........#..#.#######.#.:jQ $..##...)..................#.####.#.#   #.........#.........'...........)............).........>.....#.#....#.#   ######....+.........#.##.######..........##.)###...#.#)......#......#.#  #....#.........#.##.........###.###......##.#.#.#..######.#.##.#.#  #.##...........#.#########.#.............)......#..# #.....##.#.#   .. ..............   .....#..#.##...########.#..# ###.####.#.#   ## ...........#.#   ####..#.#....#.#.)........#.†# #......#.#:j%I:jJ:jNPublius the GustyTenguHealth: 15/15 ========================Magic: 2/6========----------------AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  2 Next: 66% Place: Dungeon:1Time:Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? .:jQ4:jSR:j^:j`:jng 26  _:jh,:ji:jpX:jr:jwt:j!u:ju:j y:j`33====:j:j:j:j:j`:j:j':jҏ:jّ:j:jٔS====:jV:jYB:jg$  Things that are here::jF #.....###.#   #############.....# #.# ..   #...........'.....# #.# ..   ##.##########.....###.###..   #.# ####...........#..   #.# ### #............#.#..   #.# #.# #.#####+######.#..   #.# #.# #.###.#......>.#.. :j;   #.###.###@....#..........) Noise: --------- 848.5 (14.0)   #.#...#...........###..#.# b) +0 short sword   #.#.#...........#.# #..#.# Cast: Shock   #.#.#.....#######.# #..#.#   #.#.......+.......###..#.#   #.###.....#.........#..#.#    #.........#.........'.....    ######....+.........#.##.#   #....#.........#.##.. :jY-:j:j _a +2 short sword of freezing; 4 stones; a kobold corpse:j5mPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 short sword of freezing Missiles (select all with ()b - 4 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j  a + a +2 short sword of freezing[Enter] accept (1 chosen):j #.....###.#Publius the Gusty   #############.....# #.# .. Tengu   #...........'.....# #.# .. Health: 15/15 ========================   ##.##########.....###.###.. Magic: 3/6============------------   #.# ####...........#.. AC: 2Str: 8   #.# ### #............#.#.. EV: 26 Int: 15   #.# #.# #.#####+######.#.. SH: 0Dex: 14   #.# #.# #.###.#......>.#.. XL:  2 Next: 6:j<6% Place: Dungeon:1   #.###.###@....#..........) Noise: ---------  Time: 848.5 (0.0)   #.#...#...........###..#.# b) +0 short sword   #.#.#...........#.# #..#.# Cast: Shock   #.#.#.....#######.# #..#.#   #.#.......+.......###..#.#   #.###.....#.........#..#.#    #.........#.........'.....    ######....+.........#.##.#   #....#.........#.##.. Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [? for help]? .  Things t:jhat are here: _a +2 short sword of freezing; 4 stones; a kobold corpse:j511 9.5 (1:j%l _d - a +2 short sword of freezing:j l:j(mWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon)  d - a +2 short sword of freezing[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jN :j :j: E #.....###.#Publius the Gusty   #############.....# #.# .. Tengu :j#   #...........'.....# #.# .. Health: 15/15 ========================   ##.##########.....###.###.. Magic: 3/6============------------   #.# ####...........#.. AC: 2Str: 8   #.# ### #............#.#.. EV: 11Int: 15   #.# #.# #.#####+######.#.. SH: 0Dex: 14   #.# #.# #.###.#......>.#.. XL:  2 Next: 66% Place: Dungeon:1 :j&   #.###.###@....#..........) Noise: ---------  Time: 849.5 (0.0)   #.#...#...........###..#.# b) +0 short sword   #.#.#...........#.# #..#.# Cast: Shock   #.#.#.....#######.# #..#.#   #.#.......+.......###..#.#   #.###.....#.........#..#.#    #.........#.........'.....    ######....+.........#.##.#   #....#.........#.##.. Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j +_Search for what [? for help]? .  Things that are here: _a +2 short sword of freezing; 4 stones; a kobold corpse _d - a +2 short sword of freezing:j|  You unwield your +0 short sword.  Your +2 short sword of freezing glows with a cold blue light!:j 4====50.5 (1d) +2(freeze):j :js ? _d - a +2 short sword of freezing (weapon):j3:jՀ:j:ju_ 26  :jTX:j/B:j:jE<====:jn:j:j':j:j[:j:j:jO:jo,:j:jx:j:j:jh:j:ju:jP5====:j̝:j,:jȠ:j:jV:j:jإ,:j:jR====:j:j=:j:j:j:jr:j9:j:jQ:j:jn:jy:jҸ:jιN6====:jx:j:j^:j:j:jh:j:j:jM:j:j$:j:j:j":j:jj<====:j-:j:j:j\:j:j:j:j:j:j:j,,:jo:j :j:j:j:j:j:j:jU:j':j:j:j[:j:jm,:je:j:j,:j:j:j`n  You encounter a frilled lizard.:j*b #.#.......+.......###..#.#  #.###.....#.........#..#.######  #.........#.........'........  ######....+.........#.##.###### #....#.........#.##..... #.##...........#.######### #..+..............  ####...........#.# #### ###...@.....#.# .... #####.....#.# ### .....#.# .#..Shock ..#### ..#. l.# ..#. :j]k... .#.. l   frilled lizard (asleep) .... #### .... .... ....:j!Y82.5 (32.0)l.:j&Nl:jE+k  3.5 (33 _:j1:jߋ .  .#.........#.  ...#.........'.  ...+.........# #....#.........# #.##...........#. #..+..............  ####...........#.#  ###...@.....#.#  #####.....#.#  .....#.#  .l####  ..#  ...  ....  .... :j#  .  .#.........#.  ...#.........'.  ...+.........# #....#.........# #.##...........#. #..+..............  ####...........#.#  ###...@.....#.#  #####.....#.#  .....#.#  :j$ .l####  ..#  ...  ....  .... :j* :jr0 1:j5 :j8 e _A frilled lizard is nearby!:jX  .  .#.........#.  ...#.........'.  ...+.........# #....#.........# #.##...........#. #..+..............  ####...........#.#  ###...@.....#.#  #####.....#.#  .....#.#  .l####  ..# :jp j ...  ....  .... :j  .  .#.........#.  ...#.........'.  ...+.........# #....#.........# #.##...........#. #..+..............  ####...........#.#  ###...@.....#.#  #####.....#.#  .....#.#  .l####  :j> ..#  ...  ....  .... :j2 :ji :jk :j e _A frilled lizard is nearby!:jH #.#.......+.......###..#.#  Publius the Gusty  #.###.....#.........#..#.###### Tengu  #.........#.........'.......... Health: 15/15 ========================  ######....+.........#.##.###### Magic: 5/6====================---- #....#.........#.##....... AC: 2Str: 8 #.##...........#.######### EV: 26 Int: 15 #..+.............. .. SH: 0Dex: 14 :j1####...........#.# #### XL:  2 Next: 66% Place: Dungeon:1 ###...@.....#.# .... Noise: ---------  Time: 883.5 (0.0) #####.....#.# #### d) +2 short sword (freeze) .....#.# .#.. Cast: Shock ..#### ..#. ..# ..#. ... .#.. l   frilled lizard .... #### .... .... ....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.:j~ .  .  .  .       #####*  *  .*####  ..#  ...  ....   ....   .... :jF+...:jSu11 70=4.5 (1Shock:j0Y:j[oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard. :j\G_You kill the frilled lizard!:jMz  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE:jN:jd:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jL:ju  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j's Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j;b _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' :j3 :j{8 :j\: x  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j2; s Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jH I:jL  26  _:jM :jO ,:jO :jAQ :jQ :jMR :jfS :jS :j[T :jU :jU :jV :jW :j"X :jY :j&Z :jZ :jx[ :j>] :j] N6====:j\^ :j` :jb :jb :jWc :jd :jf :jf :j-g :ji :j2r ====:jCs ,:js :jzw :jx :jy :jz :jn| :j~ :j~ :j :j/ :j ,:j :jE :j :j; :jˊ :j :jv :j :jr :j9 :j ,:j :jՕ :jt :j :j :j :j :j :j :js :jd onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.:j ##.....#.#########.#....... .+.............. .....#..#. ##.....#.# ####..#.####.........#.# ......#...#...#####.....#.# .#####.....#########.....#.###r..#.....).....#.......#### ..#.#..#.........##.......######...#..#....<....#............#.......-:j" j#.................#####.....###............#.......#...#.Shock........................#.#..##......................#..#..#........................+....#r   rat (asleep).......................#..####...........................####......+..'..:jԾ 1906.5 (22.0):jd   -7.5 (23 _:jb :jk :j '  ####  ......#.# .....  #####.....#.# .##  .....#.###r..)  #.......#### ..#.#..#.  ..######...#..#....<  .......@....#..  ...........####  :j ........#......  ...............  ...............  ...............  ...............  ...............:jO  ####  ......#.# .....  #####.....#.# .##  .....#.###r..)  #.......#### ..#.#..#.  ..######...#..#....<  .......@....#..  ...........####  ........#......  ...............  ...............  :jQ{...............  ...............  ...............:jX:jc1:ji:jkZ _A rat is nearby!:j##...........#.#########.#....... Publius the Gusty .+.............. .....#..#.# Tengu ##...........#.# ####..#.#.... Health: 15/15 ========================  ###.........#.# ......#...#... Magic: 5/6====================----  #####.....#.# .#####.....### AC: 2Str: 8  ######.....#.###†..#.....)..... EV: 26 Int: 15  #.......#### ..#.#..#.........# SH: 0Dex: 14  #.......######...#..#....<....# XL:  2 Next: 70% Place: Dungeon:1  #.............@....#........... Noise: ---------  Time: 907.5 (0.0)  #......:j...........#####.....### d) +2 short sword (freeze)  ###............#.......#...#... Cast: Shock  ........................#.#..##  ......................#..#..#..  .......................+....##.. r   rat (asleep)  .......................#..####..  .........................####.. ....+..'..Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  ####  .. .....  #####.  .*)  #.......#### ..#*#..#.  .*.#..#....:j]<  ..  ##             :jeN@†..:j]t11 5=8.5 (1Shock:je:jg  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!:j^  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jU:jc:jj:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jB  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j~ :j :jS   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j4l  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5 :jF :jMM :jO E  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_ 3:j` :j c :jg | 26  _:jLh :jh :ji :jk ,:j m :jn :j6o :jAp :jq :jr :j4s :jt :jPu :j(v :jw :j\x :jx :jz ,:j{ :j} :j=~ N6====:j/ :j# :j :jn :j :j :j ,:j :j :j :j :j) :j :jc :j! <====:j :j :jt :jM :j :j :j :jĪ :jO :j :j ,:jc :j' :j- ,:j0 :j B:j :j :j :j :j :j :j& ,:j :j@ :j :jd :j :js onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 short sword.:j :jJ  _:jO :j0 :j :j :j :j :jI :j :j :j :j ,:j :j :j; :j :j :j :jZ :j :j :j% :j' :j( :j( :jo+ :jA- :j- :j. :j0 :je2 :j2 :j3 :j6 :j7 :j8 :j!9 :ji? :jaA :jB :jB :jPE :jGG ,:jH :jjY :jP[ :j\ :j\ :j:b :jhc :jVd :jd :jf :jg :jFh :jh :jj :jk :jsk :jk :jn :j6p :jp ;11 :j q :jht 7 _You open the door.:ju u 26  :jzv :jy @  There is an open door here.:jz :jG{  _:j| :j :jՂ :jփ :j :j :j :j :j` :jb :j :jZ :j :j0 :j ,:j: :j% :j ,:j :j :j :j :j :j :jɶ :j8 :j_ :jp :jq :j :jϾ :j :j7 :j :j :j2 E  There is a large open door here.:jx :j+  _:jH :j> E  There is a large open door here.:jK :j  _:j :j. :j :j :j :j :j :j :j* :jN :j ,:j1 :j :j :j :j% :j :jD :j :j` :j :j :jC :j :j1 :jO :j :j :jX :j :j :ja :jN :j4 :j :jj :j :jA B:j:j,:j :j:j:j,:j X:j :j:j,:j:ju:j:j:j:j:jA:j:j:jN:j,:jQ:j,:jv:j:j:jr :j :j!:j#,:j$:j:%:j&,:jc':jJ(:j),:jH*:j+:j-:j-:j-:j/:j0:j 1:jh1:joK:j+wJ:j":jg,:ju:jR:jȹ:jEB:j:j":j,:jt:j2,:j:jc:j]:j :j :j!:j*:j,:jH-:jG/:j 8:j9:j::j|;:j+:j:j:j/:j :j:jw:j:j`:jcB:jK&:j(:j):jc*:j/:j1,:j3:jO::j<,:j ?:j E:j}G:j H:jI:jKO:jQ,:jT:jeC  You see here a +0 short sword.:jii:jKj _:jWl:jr:js:ju:jv:j##.#...........##.#..)  #.#...##...####+#+#####.#.....  #.#...##..........########. #.#...##....#.............. ####.#...##...).................. ....)............).........> ###..........##.)###...#.#)...... .....###.###......##.#.#.#..#### ###.#...........@.)......#..# #-1011.5 (103.0) :jn@......#..#.##...########.#..# ###..#.#....#.#.)........#.÷# ....#...#......#########.#..### ####.....#####.# #...##.#..... #.....).....#..####...##.##.##### .#.#..#...'...'..##.# .#....<....#..#.###...#####.##### :j6]#...........#...# #............:j- _Key pressed, stopping explore.:j  :j:j:j$ _:j,:jI,:j:j:j|,:j:j :jn:j+:jH:j:jo :j :j :j(:j,:jU:j/:j,:j:jp!:j#:jE$:j%:j(:j+:j),:j-:js0:j2:jM3:jx4:j6:j8:j9:j::j=:j?,:j3A:jC:jE:jQF:j0G:jI:jK:jxL:jM:jYO:jP:jQ:jHR:jAT:jU:jdV:jV:jX:jZ:jvZ:jZ:j\:j]:j^:j^:jb:jNd:jd:je:jg:jh:jPi:ji:jOo:jwp:jq:j}q:j<:jB:jcB:j,:j֝:j:j:j:j,:jO:j4:j:j:j:j:j0,:j:jw:jٵ:j4:j:j׹:j,:j:j,:j:j:jD,:jٿ:j:j:jX:j:jO:j:j:jC,:j=:j% :j ,:j:j:j:j:j :j-:j:j:j :j":j$:jg%:jL&:j&(:j3*:j*:j+:j7:j/9:j>B:j?:jBB:jqC:jE,:jF:jŐ  You encounter a frilled lizard.  #.......   #................   #................   #...................   #.................##   ##.................#    #........###########   #........#   #...@....#      #... Shock   #...   #...  [:j40m #...l   frilled lizard (asleep)   #..l   ####  80.5 (69.0):jpk  1.5 (70 _:ju:j0:j&  #................... Publius the Gusty  #................... Tengu  #................... Health: 15/15 ========================  #................... Magic: 5/6====================----  #.................## AC: 2Str: 8  :j ##.................# EV: 26 Int: 15  #........########### SH: 0Dex: 14  #........#XL:  2 Next: 75% Place: Dungeon:1  #...@....#Noise: ---------  Time: 1081.5 (0.0)  #...######d) +2 short sword (freeze)  #...Cast: Shock  #...  #...  #...l   frilled lizard (asleep)  #..l  ####  _You encounter a frilled lizard.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  [36:j, xmPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit):jW r11 Contam: 10% 2.5 (1:jk :j@   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.:j\ #................... Publius the Gusty #................... Tengu #................... Health: 15/15 ======================== #................... Magic: 4/6================-------- #.................## AC: 2Str: 8 ##.................#  EV: 11Int: 15 Contam: 10%  #........###########  SH: 0Dex: 14 #........#  XL:  2 Next: 75% Place: Dungeon:1 #...@....#  Noise: ---------  Time: 1082.5 (0.0) #[:j37m...######  d) +2 short sword (freeze) #... Cast: Shock #... #... #... l   frilled lizard (asleep) #... ####Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.:ju    .........          #..*  #..* #..* #..* #..* #..* :j.?@......:jNj9=3.5 (1Shock:jWR:j(VR _You kill the frilled lizard!:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j{:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jjx  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j=:jG:jL:jO  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jD:j.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j]O:jQ:jT,:jUi 26 _:j*\:jt],:j^:j9_:j_98% :jF`:j=a:ja76:j'b:jMc:jcV5====4:jd:je:jPf72:jf:jg:jGh71:jh:j?kZ :jk:jnZonfirm with . or Enter, or press ? or * to list all spells. :jn_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.====:jOq,:jsX:j'x:jay:j z,:jz:j|d6====:jI}:j:jlB:j0  #  #  #  #..........  #..  ##........# :j^ #........##  #........#  #.#-1029.0)  #...######  #...#  #...#  #...#  #...#  #...#  ##### :jY-:jd:jE _Done exploring.:jS   :j 4.0.0):jÓ 1:jB :jQ E _Done exploring.:j [[?25h[?0c  Search for what [Enter for "."]? :jo [?25l[?1c:jv:jx13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 short sword (3 further duplicates)b - [D:1] a dagger  c - [D:1] a staircase leading out of the dungeon  d - [D:1] 4 stones (12 further duplicates in 3 piles)  e - [D:1] a +0 club (3 further duplicates)  f - [D:1] a faded altar of an unknown god  g - [D:1] a stone staircase leading down  h - [D:1] a +0 dagger  i - [D:1] an escape hatch in the floor  j - [D:1] a +0 whip  k - [D:1] a stone staircase leading down  l - [D:1] a stone staircase leading down  m - [D:1] a shaft:jρ :j҇ :j  #.................. Publius the Gusty #.................. Tengu #.................. Health: 15/15 ======================== #.................. Magic: 6/6:jp ======================== #.................# AC: 2Str: 8 ##.................# EV: 26 Int: 15 #........########### SH: 0Dex: 14 #........#XL:  2 Next: 79% Place: Dungeon:1 #..@.....#Noise: ---------  Time: 1102.5 (0.0) #...######d) +2 short sword (freeze) #...#Cast: Shock #...# :j #...# #...# #...# #####Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your magical contamination has completely faded away. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .:j) 4:j. D _̤:jC̤:jhM̤:jTͤ:j ͤ:j k  ͤ:j> ͤ:jI 1ͤ:jN ͤ:jP E _Done exploring.Τ:j_ Τ:j Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon Ϥ:j'Ϥ:j #.................. Publius the Gusty #.................. Tengu #.................. Health: 15/15 ======================== #.................. Magic: 6/6======================== #.................# AC: 2Str: 8 ##.................# EV: 26 Int: 15 #........########### SH: 0Dex: 14 #........#XL:  2 Next: 79% Place: Dungeon:1 #..@.....#Ϥ:jNoise: ---------  Time: 1102.5 (0.0) #...######d) +2 short sword (freeze) #...#Cast: Shock #...# #...# #...# #...# ##### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your magical contamination has completely faded away. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Done exploring.Ϥ:jNU  Ϥ:j3Ϥ:jϤ:j.Ϥ:jM$ _Ϥ:jϤ:j3Ϥ:j,Ϥ:jϤ:jϤ:j/Ϥ:jϤ:jϤ:jCϤ:jϤ:jIϤ:jϤ:j,Ϥ:jϤ:jϤ:jϤ:j/Ϥ:jϤ:jϤ:jϤ:jϤ:jϤ:jkϤ:jϤ:j("Ϥ:j#Ϥ:j$Ϥ:jO%Ϥ:j^*Ϥ:j+Ϥ:j,Ϥ:jq-Ϥ:j2Ϥ:jJ4Ϥ:j5Ϥ:j5Ϥ:j;Ϥ:j<Ϥ:j>=Ϥ:j=Ϥ:j{CϤ:jDϤ:jjEϤ:jFϤ:jxJϤ:j1LϤ:j MϤ:jMϤ:jtRϤ:jTϤ:jTϤ:j8UϤ:jPXϤ:jlYϤ:jZϤ:jZϤ:j}]Ϥ:j^,Ϥ:j_Ϥ:jbϤ:jcϤ:jdϤ:j+eϤ:jhϤ:jj,Ϥ:jmkϤ:jnϤ:jo,Ϥ:jTpϤ:jrϤ:jwϤ:jkxϤ:jyϤ:j_{Ϥ:j|Ϥ:jA}Ϥ:j}Ϥ:jvϤ:j!Ϥ:jϤ:jϤ:jϤ:jϤ:j,Ϥ:jϤ:jKϤ:jϤ:jэϤ:jϤ:jϤ:j9Ϥ:jϤ:jϤ:jxϤ:jϤ:jϤ:jϤ:jϤ:jJϤ:jϤ:jϤ:jK  There is a stone staircase leading down here.Ϥ:j@Ϥ:jŲϤ:jó;11  _Ϥ:jjϤ:j&&R2Ϥ:j'Ϥ:jM)# _You climb downwards.Ϥ:j5 ...#  ...#  ...#  ...####    .......  ##....... #@# 35.0 (32.5) #.#  # # Ϥ:jw7# #.. ## Ϥ:j<Ϥ:j@Ϥ:jEa _There is a stone staircase leading up here.Ϥ:j&Ϥ:j)'3Ϥ:jh)Ϥ:j+Ϥ:j-1 26  _Ϥ:j32Ϥ:j7nϤ:j8Ϥ:j9Ϥ:jx:Ϥ:j;Ϥ:j<Ϥ:j?,Ϥ:jl@Ϥ:jAϤ:j`CϤ:jCϤ:jDϤ:jMFϤ:j8HϤ:jSϤ:jTϤ:jUϤ:j~XϤ:jXY,Ϥ:j[Ϥ:j]Ϥ:j`Ϥ:jcϤ:j}eϤ:jjϤ:jk,Ϥ:jBsϤ:juϤ:jv,Ϥ:jwϤ:j9|Ϥ:j|Ϥ:j}Ϥ:jϤ:jyϤ:jϤ:jϤ:jϤ:jބϤ:jϤ:j'Ϥ:jɇϤ:jeϤ:j?,Ϥ:jϤ:jvϤ:jϤ:j_BϤ:jϤ:j Ϥ:j",Ϥ:jϤ:j Ϥ:j@ Ϥ:j Ϥ:jK Ϥ:jϤ:j%Ϥ:jϤ:jϤ:j"#. <# . .# .#.# ...## #...# #...# ...# .#######@..#####56.0 (21.0...............#########.......###.......##<#......#Ϥ:j$#.###....##.# #....##.# #....##.####.###Ϥ:jf(Ф:j9,7.0 (22Ф:j@Ф:jB; _Found an escape hatch in the ceiling.Ф:j3Ф:jKФ:jФ:j|nM<. ##. <#. #.# ...# #@..# 0.0)#######...#####...............#########.......#Ф:j..<#.......#.# #....#Ф:jXФ:j +8.0 (1Ф:jO _Found a stone staircase leading up.Ф:j Ф:jU 3Ф:j Ф:j Ф:j߬ XФ:j ,Ф:j8 Ф:j& Ф:j Ф:j( Ф:j Ф:j i  You encounter a hobgoblin.Ф:j .... ...? .# #..# #..## .g####... ......<.##< #.#.#  #.#.# Shock #...## ##...# #...# g   hobgoblin (wandering) #...#.#######...#####...............#Ф:jn Z.g64.0 (6Ф:j Ф:j, j  5.0 (7 _Ф:j Ф:jN Ф:j  .... ...? #..# #..# #..## ..####... g.....<.###  #@.<#  #.#.#  #.#.#  #...##  ##...#  #...#  #...#  ...#####   Ф:j>{ .... ...? #..# #..# #..##Ф:jX_ ..####... g.....<.###  #@.<#  #.#.#  #.#.#  #.. ##. #...#  #...# ...Ф:j_! Ф:jФ:jGФ:j՝` _A hobgoblin is nearby!Ф:j .... ...? #..# #..# #..## ..####... g.....<.###  #@.<#  #.#.#  #.#.#  #...##  ##...#  #...#  #...#  ...#####   Ѥ:j~ .... ...? #..# #..# #..## ..####... g.....<.###  #@.<#  #.#.#  #.#.#  #.. ##. #...#  #...# ...  _A hobgoblin is nearby!Ѥ:jà .... ...? #..# #..# #..## ..####... g.....<.###  #@.<#  #.#.#  #.#.#  #...##  ##...#  #...#  #...#  ...#####   Ѥ:jdXѤ:jj( .... ...? #..# #..# #..## ..####... g.....<.###  #@.<#  #.#.#  #.#.#  #.. ##. #...#  #...# ... Ѥ:joѤ:jNt Ѥ:jTuѤ:j:vR_A hobgoblin is nearby!Ѥ:j1?  Publius the Gusty .... Tengu ...? Health: 15/15 ======================== #..# Magic: 5/6====================---- #..# AC: 2Str: 8 #..## EV: 26 Ѥ:jInt: 15 ..####... SH: 0Dex: 14 †.....<.###  XL:  2 Next: 79% Place: Dungeon:2 #@.<#  Noise: ---------  Time: 1165.0 (0.0) #.#.#  d) +2 short sword (freeze) #.#.#  Cast: Shock #...##  ##...#  #...#  g   hobgoblin (wandering) #...#  .#######...#####  ...............# Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - Ѥ:jstraight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.Ѥ:jϞ .... ...? #..# #..# #..##  *******.###  Ѥ:jS#@.<#  #.#.#  #.#.#    #...# #...#  Ѥ:j&W†.....<Ѥ:j1u11 87=6.0 (1ShockѤ:j6Ѥ:js:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!Ѥ:j?A  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѥ:j Ѥ:j[ Ѥ:jB Ѥ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѥ:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѥ:j Ѥ:jM Ѥ:jX Ѥ:j   Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѥ:j?  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѥ:j Ѥ:jW Ѥ:jeѤ:j!E  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Ѥ:j|_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѥ:jѤ:j3Ѥ:jy| 26  _Ѥ:jBѤ:jѤ:jXѤ:jѤ:jNѤ:jKѤ:jѤ:jyѤ:jMѤ:j Ѥ:jѤ:jѤ:jѤ:jVѤ:jѤ:jѤ:jѤ:jѤ:jTN6====Ѥ:jѤ:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.Ѥ:j03Ѥ:ji Ѥ:j Ѥ:j Ѥ:jѤ:j%Ѥ:jGѤ:jѤ:jѤ:jnѤ:jѤ:jѤ:j<====Ѥ:jxѤ:jѤ:j& k  You encounter a ribbon worm.Ѥ:j6+ ...... #..... .#. ....#####.##..##.......................... #..........w. #.....?......#.@# -#..# #..####.#Shock..####.......#†.....<.######..###.#..<# w   ribbon worm (asleep)#.#.#.# #.#.#.# #.#...##Ѥ:jE3h.w793.0)Ѥ:j;EwѤ:j?  -80.0 (14 _Ҥ:jҤ:jҤ:j1< ...... #  ..... .#  . ....#####.##  ..##...........  ...............  #............  #.....?...w.. Ҥ:jF #.@# #..# #..####.#  ..####.......#  †.....<.######  ..###.#..<#  #.#.#.#  #.#.#.#   Ҥ:j' ...... #  ..... .#  Ҥ:j(*. ....#####.##  ..##...........  ...............  #............  #.....?...w..  #.@# #..# #..####.#  ..####... †.....<.# ..###.#..<#  #.#.# #.#.#Ҥ:j$*8 Ҥ:j0Ҥ:j 41Ҥ:j{;Ҥ:jA?b _A ribbon worm is nearby!Ҥ:j ...... #  ..... .#  . ....#####.##  ..##...........  ...............  #............  #.....?...w..  #.@# #..# #..####.#  ..####.......#  †.....<.######  ..###.#..<#  #.#.#.#  #.#.#.#   Ҥ:jG ...... #  ..... .#  . ....#####.##  ..##...........  ...............  #............  #.....?...w..  #.@# #..# #..####.#  ..####... †.....<.# ..###.#..<#  #.#.# #.#.# Ҥ:jҤ:jb _A ribbon worm is nearby!Ҥ:j^G ...... # Ҥ:j'; ..... .#  . ....#####.##  ..##...........  ...............  #............  #.....?...w..  #.@# #..# #..####.#  ..####.......#  †.....<.######  ..###.#..<#  #.#.#.#  #.#.#.#   Ҥ:jF;S ...... #  ..... .#  . ....#####.##  ..##...........  ...............  #............  #.....?...w..  Ҥ:j<#.@# #..# #..####.#  ..####... †.....<.# ..###.#..<#  #.#.# #.#.# Ҥ:jFҤ:j IҤ:j-PҤ:jRb _A ribbon worm is nearby!Ҥ:jy Publius the Gusty......#Tengu..... .#Health: 15/15 ========================. ....#####.##Magic: 5/6====================----..##...........AC: 2Str: 8...............EV: 26 Int: 15#............SH: 0Dex: 14#.....*****..XL:  2 Next: 87% Place: Dungeon:2Ҥ:jz #.@#Noise: ---------  Time: 1180.0 (0.0)#..#d) +2 short sword (freeze)#..####.#Cast: Shock..####.......#†.....<.######..###.#..<#w   ribbon worm#.#.#.##.#.#.##.#...##Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (89% to hit)  The zap hits the ribbon worm.Ҥ:jf ?...w11 =1.0 (1Ҥ:j+ Ҥ:j/ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (89% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.Ҥ:j IPublius the Gusty......#Tengu..... .#Health: 15/15 ========================. ....#####.##Magic: 4/6================--------..##...........AC: 2Str: 8...............EV: 11Int: 15#............Ҥ:j SH: 0Dex: 14#.....*****..XL:  2 Next: 87% Place: Dungeon:2#.@#Noise: =--------  Time: 1181.0 (0.0)#..#d) +2 short sword (freeze)#..####.#Cast: Shock..####.......#†.....<.######..###.#..<#w   ribbon worm#.#.#.##.#.#.##.#...##Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineҤ:jN jAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.Ҥ:j A?...w(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.Ҥ:j `````The ribbon worm expels a string of sticky webbing.Ҥ:jp( e?...@Ҥ:jq, +2.0 (1Ҥ:j6 m _The stream of webbing misses you.Ҥ:jm`Publius the Gusty......#Tengu..... .#Health: 15/15 ========================. ....#####.##Magic: 3/6============------------..##...........AC: 2Str: 8...............EV: 11Int: 15#............SH: 0Dex: 14#.....*****..XL:  2 Next: 87% Place: Dungeon:2#.@#Noise: =--------  Time: 1182.0 (0.0)#..#d) +2 short sword (freeze)#..####.#Cast: Shock..####.......#†.....<.######..###.#..<#w  [40Ҥ:jKbEm ribbon worm (catching breath)#.#.#.##.#.#.##.#...## _The stream of webbing misses you.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)Ҥ:j3w.Ҥ:jb?.. Ҥ:jG+3.0 (1Ҥ:jҤ:j:Z  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit) _The zap misses the ribbon worm.Ӥ:jbPublius the Gusty......#Tengu..... .#Health: 15/15 ========================. ....#####.##Magic: 2/6========----------------..##...........AC: 2Str: 8...............EV: 11Int: 15#............SH: 0Dex: 14#.....****...XL:  2 Next: 87% Place: Dungeon:2#.@#Noise: =--------  Time: 1183.0 (0.0)#..#d) +2 short sword (freeze)#..####.#Cast: Shock..####.......#†.....<.######..###.#..<#w  [40Ӥ:jcm ribbon worm (catching breath)#.#.#.##.#.#.##.#...##Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.Ӥ:j[3w.Ӥ:j5?.Ӥ:j+4.0 (1Ӥ:jzӤ:jf _The ribbon worm is moderately wounded.Ӥ:jYPublius the Gusty......#Tengu..... .#Health: 15/15 ========================. ....#####.##Magic: 1/6====--------------------..##...........AC: 2Ӥ:jStr: 8...............EV: 11Int: 15#............SH: 0Dex: 14#.....***....XL:  2 Next: 87% Place: Dungeon:2#.@#Noise: =--------  Time: 1184.0 (0.0)#..#d) +2 short sword (freeze)#..####.#Cast: Shock..####.......#†.....<.######..###.#..<#w   ribbon worm (catching breath)#.#.#.##.#.#.##.#...##Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ӥ:ja ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.Ӥ:j23w.Ӥ:j7@?Ӥ:j_:+5.0 (1Ӥ:j@Ӥ:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.Ӥ:j2Publius the Gusty......#Tengu..... .#Ӥ:j>Health: 15/15 ========================. ....#####.##Magic: 0/6------------------------..##...........AC: 2Str: 8...............EV: 11Int: 15#............SH: 0Dex: 14#.....**.....XL:  2 Next: 87% Place: Dungeon:2#.@#Noise: =--------  Time: 1185.0 (0.0)#..#d) +2 short sword (freeze)#..####.#Cast: Shock..####.......#†.....<.######..###.#..<#w   ribbon worm#.#.#.##.#.#.##.#...##Casting: Ӥ:j[39;49mShock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 89% to hit)  The zap hits the ribbon worm.Ӥ:jeE?wӤ:jsgZ6.0 (1ShockӤ:jmӤ:jponfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.Ӥ:j   Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Ӥ:j/   Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӥ:j!1 Ӥ:j47 Ӥ:j9 P  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Ӥ:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӥ:j Ӥ:jV Ӥ:jw S  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Ӥ:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӥ:jӤ:j Ӥ:jS  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Ԥ:j` d......  ...... # ..... .# . .....#####.###..##....#........#.....@w......#.##..#.......#..##...... #..####.###..####.......#†.....<.######..###.#..<Ԥ:jb ##.#.#.##.#.#.#Ԥ:ji B Ԥ:jdk <26  7Ԥ:jp Ԥ:js onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The ribbon worm barely misses you.Ԥ:jv _You see here a scroll labelled YLISSO CUGAECH.Ԥ:j,;  You hit the ribbon worm but do no damage.You claw the ribbon worm.  The ribbon worm is severely wounded.11 188Ԥ:j&6Ԥ:j8Y _The ribbon worm closely misses you.դ:j  You barely miss the ribbon worm. You peck the ribbon worm.  The ribbon worm is severely wounded.դ:j&9դ:jդ:jX _The ribbon worm barely misses you.դ:j} †You hit the ribbon worm. You freeze the ribbon worm.դ:jo(դ:jդ:jPublius the Gusty......Tengu......#Health: 15/15 ========================...... .#Magic: 1/6====--------------------. .....#####.###AC: 2Str: 8..##............EV: 11Int: 15................SH: 0Dex: 14#.............XL:  2 Next: 104% Place: Dungeon:2#.....@†......Noise: =--------  Time: 1190.0 (1.0)#.##..#.......d) +2 short sword (freeze)#..##......Cast: Shock#..####.###..####.......#†.....<.######..###.#[39դ:j;49m..<##.#.#.##.#.#.#The ribbon worm is severely wounded. _The ribbon worm closely misses you.You barely miss the ribbon worm. You peck the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm barely misses you.You hit the ribbon worm. You freeze the ribbon worm. _You kill the ribbon worm!You have reached level 3!դ:j:/  --more--פ:jw  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ٤:j9/197===-73 2% ٤:jm٤:j}S _You feel clever. x2٤:j0 ٤:j ٤:j' ٤:j ٤:j: f 26  _٤:j ,٤:j ٤:j ٤:j ٤:j ٤:j ٤:j ٤:j 7-٤:j ٤:j ,٤:j ٤:j ٤:j ٤:j ٤:j ,٤:jM ٤:j ٤:j8I *2======3====٤:jT ====٤:jQW ,٤:jX ,٤:jY ٤:jZ ٤:j[ ٤:j\ ٤:j^ ٤:jg_ ٤:j` ٤:ja ٤:jb ٤:jc ٤:je ٤:jf O4===٤:jg ٤:jPi ٤:jj ٤:jj ٤:jo B٤:jr ٤:jr ٤:js ٤:j.v ٤:jw ;===٤:jdx ٤:jy ٤:jqz ٤:jo{ ٤:ji ٤:jO ,٤:j 5====٤:jm ٤:j ,٤:j ٤:j ٤:jG <====٤:jQ B٤:j ٤:j ٤:j ٤:j ٤:j ,٤:jԨ ٤:j ٤:j ٤:js ٤:jT ,٤:j ٤:jܱ ٤:j M6===٤:j ٤:j˵ ,٤:j ٤:j ,٤:jj ٤:jj ٤:j ٤:j ٤:j Q===٤:j ٤:jH ٤:j ,٤:jB ,٤:j ٤:j@ ,٤:j ٤:j ٤:jc ٤:jk ٤:j B٤:jL d7====٤:j ٤:j Q11 ٤:j ٤:jT  _c - 3 scrolls labelled YLISSO CUGAECH (gained 1) 26  ٤:j ٤:jO .....# ...  ........# # ........# .# .#####.###...##..)....-252.0 (62.0)...#.......#......†......#.##..#....... ..$ #..##...... ### #..###.### ..####.......#†.....<.######..###.#..<#٤:j ٤:j2( F-3.0 (63٤:j+ ٤:jM. $ _Found a spear.٤:j ٤:jԫ ٤:j ٤:jo ٤:jӱ ٤:j <====٤:jJ B٤:jO ,٤:j ٤:j ٤:j ٤:j ٤:j ٤:j11  _You now have 55 gold pieces (gained 4). 26  ٤:j٤:j3٤:j6٤:j8,٤:j9٤:j<٤:j?٤:j?٤:jFn٤:jD`K#...##.......... ٤:ja.).............. ...#........... #......†.... #####.##..#..... #.....##..##.... ###.######..####.# #.....####.......# #@..†.....<.###### #.....###.#..<# #.....# #.#.#.# #.....# #.#.#.# #.....# #.#...## #....... ##...#٤:j>cX ####.#### #...# .# #...# .#######...### ٤:jq,66.0 (1٤:j611 7.0 (14٤:j٤:jR _f - a white potionڤ:jJ& Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 8% 2b - SwiftnessAir8% 3  c - AirstrikeAir26% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitۤ:j#ۤ:j'ۤ:j.&#...##.......... Publius the Gusty.).............. Tengu...#........... Health: 19/19 ========================#......†.... Magic: 7/7========================#####.##..#..... AC: 2ۤ:j/Str: 8#.....##..##.... EV: 11Int: 17###.######..####.# SH: 0Dex: 14#.....####.......# XL:  3 Next:  2% Place: Dungeon:2#@..†.....<.###### Noise: ---------  Time: 1267.0 (0.0)#.....###.#..<#d) +2 short sword (freeze)#.....# #.#.#.#Cast: Shock#.....# #.#.#.##.....# #.#...###....... ##...#####.#### #...#.# #...#ۤ:j0.#######...### Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _c - 3 scrolls labelled YLISSO CUGAECH (gained 1) _Found a spear. _You now have 55 gold pieces (gained 4). _f - a white potionۤ:j=Memorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes  N - Noܤ:jܤ:jU #...##.......... Publius the Gusty.).............. Tengu...#........... Health: 19/19 ========================#......†.... Magic: 7/7========================#####.##..#..... AC: 2Str: 8#.....##..##.... EV: 11Int: 17###.######..####.# SH: 0Dex: 14#.....####.......# XL:  3 Next:  2% Place: Dungeon:2#@..†.....<.###### Noise: ---------  Time: 1267.0 (0.0)#.....###.#..<#d) +2 short sword (freeze)#.....# #.#.#.#Cast: ܤ:j Shock#.....# #.#.#.##.....# #.#...###....... ##...#####.#### #...#.# #...#.#######...### Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _c - 3 scrolls labelled YLISSO CUGAECH (gained 1) _Found a spear. _You now have 55 gold pieces (gained 4). _f - a white potion8.0 (1ܤ:jp ܤ:jy _This spell is extremely dangerous to cast!ܤ:j+9.0 (2ܤ:j#ܤ:j*ܤ:jb1,70.0 (3ܤ:j=7ܤ:j8>ܤ:jG+1.0 (4ܤ:jܤ:j$ ܤ:j_You start memorising the spell. You continue memorising. x3ܤ:j ܤ:jͩܤ:jc _You finish memorising. Spell assigned to 'b'.ܤ:j ܤ:j ,ܤ:jz ܤ:ji ܤ:jϽ  26  _ܤ:jJ ,ܤ:j ܤ:j[ ܤ:j ܤ:j ܤ:j ܤ:jh ܤ:j ܤ:j ܤ:j1 ܤ:j ܤ:jb ܤ:j ܤ:j ܤ:ji ܤ:j> ܤ:j ܤ:j: ܤ:j ܤ:j ܤ:j ܤ:j ܤ:j Xܤ:j ܤ:ja ܤ:j ܤ:jr ܤ:j| ܤ:j* ܤ:j ܤ:j[ ܤ:j ,ܤ:j ܤ:j ܤ:j ܤ:jx ܤ:j ܤ:jO ܤ:j ܤ:j ,ܤ:j Xܤ:jg ܤ:jW ܤ:j( ܤ:j ܤ:j  ܤ:j' ܤ:j ܤ:j& ܤ:j) ܤ:j7* ,ܤ:j*+ ܤ:j+2 Xܤ:j3 ܤ:j7 Bܤ:j]9 ܤ:j@ ܤ:jC ,ܤ:jG ܤ:j{I ܤ:jeJ ܤ:j L ܤ:j]M ܤ:ja #.>#.. .# #$.######.# #.......... #####........... ...............#. #............ .......# # 95.0 (24.0)........# .#........#####.###..####...##...................)...................####...#.............#......†......ܤ:jmc |#####.##..#.......#.....##..##......ܤ:jjh ܤ:jAv ,6.0 (25ܤ:j} ܤ:jF ; _Found a stone staircase leading down.ݤ:j==ݤ:j>3ݤ:jAݤ:jE,ݤ:jVJ,ݤ:jLݤ:jMݤ:jsNݤ:jRݤ:jSݤ:jTݤ:jKUݤ:j@Wݤ:jXݤ:jsZݤ:j0[ݤ:j\ݤ:jt^ݤ:j^ݤ:j_ݤ:j1bݤ:jkc;11 ݤ:jYdݤ:jhL _You now have 62 gold pieces (gained 7).ݤ:jiݤ:jjn 26  ݤ:jlݤ:jAnݤ:jnݤ:jzoݤ:jrR  There is a stone staircase leading down here.ݤ:j,u%  ݤ:juAYou encounter an adder.ݤ:j{ ### ##.... ݤ:j{  ###...#  ###...###.# #.>S #..######.# #..######.# Shock #..######..................#. S   adder (asleep)######............ݤ:j|####........# #.......# .#ݤ:j73304.0 (8.0)ݤ:jj  5.0 (9 _ݤ:jgݤ:jݤ:j5 ###  ##....  ###...#  ###...###.#  ݤ:jz#.>@......S  #..######.#  #..  #..  ######..  ...  ######....  ####. #   .# ݤ:j/ ###  ##....  ###...#  ###...###.#  #.>@......S  #..######.#  #..  #.. ######.. ...  ######.... ####.   ݤ:jq2ݤ:j31ݤ:jAs _An adder is nearby!ݤ:jD Publius the GustyTenguHealth: 19/19 ========================Magic: 6/7====================----###AC: 2Str: 8##....EV: 26 Int: 17###...#SH: 0Dex: 14###...###.#XL:  3 Next:  2% Place: Dungeon:2#.>@*******Noise: ---------  Time: 1305.0 (0.0)#..######.#d) +2 short sword (freeze)#..######.#ݤ:jm ;Cast: Shock#..........######............................#.S   adder######............####........# ##........# .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.ݤ:j bS.S.ݤ:j; *....11 =6.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder. _The adder is heavily wounded.ݤ:j Publius the GustyTenguHealth: 19/19 ========================Magic: 5/7=================-------###AC: 2Str: 8##....EV: 11Int: 17###...#SH: 0Dex: 14###...###.#XL:  3 Next:  2% Place: Dungeon:2ݤ:j Z#.>@*****..Noise: =--------  Time: 1306.0 (0.0)#..######.#d) +2 short sword (freeze)#..######.#Cast: Shock#..........######............................#.S   adder######............####........# ##........# .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.ݤ:j3S.ݤ:j #...ݤ:j +7.0 (1ݤ:jbݤ:jYMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder. _The adder is severely wounded.ޤ:jh  Publius the Gusty  Tengu  Health: 19/19 ========================  Magic: 4/7=============----------- ###  AC: 2Str: 8 ##....  EV: 11Int: 17ޤ:j ###...#  SH: 0Dex: 14 ###...###.#  XL:  3 Next:  2% Place: Dungeon:2 #.>@.......  Noise: =--------  Time: 1307.0 (0.0) #..######.#  d) +2 short sword (freeze) #..######.#  Cast: Shock #..........  ######...........  .................#.  S   adder ######............  ####........# #  #........# .# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of faޤ:jilure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  The zap hits the adder.ޤ:j p ###        #.>@****...         . ####.   ޤ:jTN....ޤ:jZc298.0 (1Shockޤ:j_ޤ:j}bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  The zap hits the adder. _You kill the adder!ޤ:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ޤ:jҊޤ:jؕޤ:j^ޤ:jޤ:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ޤ:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ޤ:jޤ:jޤ:j ޤ:ju  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ޤ:jTs Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ޤ:jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ޤ:j ޤ:jޤ:j#  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ޤ:j?3ޤ:jޤ:jޤ:jf 26  _ޤ:j5ޤ:jDޤ:j,ޤ:jޤ:jޤ:j,ޤ:jeޤ:j,ޤ:j7ޤ:jP5====ޤ:jޤ:j_ޤ:j/,ޤ:jSޤ:jޤ:jvޤ:j3ޤ:jޤ:jNޤ:j ޤ:j<====ޤ:jqޤ:joޤ:jޤ:jޤ:jOޤ:jޤ:j`ޤ:jKޤ:j,ޤ:j,ޤ:jޤ:jl,ޤ:j,ޤ:jM6===ޤ:j5ޤ:jFޤ:jޤ:jrޤ:j@ޤ:jޤ:jvޤ:jޤ:j,ޤ:jޤ:jU;===ޤ:jޤ:jޤ:jZޤ:jޤ:jޤ:jޤ:jhޤ:jޤ:j/ޤ:jޤ:j_ޤ:jޤ:jyޤ:jHޤ:jޤ:jpޤ:jgޤ:jN7====ޤ:jޤ:jy ޤ:jH Vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an adder. ### .. ###..@###.# -#.>.........S#..######.###Shock#..######.# #.######.... S   adder (asleep).................#.######......####..# #ޤ:jA 036.0 (28.0)ޤ:j"   -7.0 (29 _ޤ:jZ& ޤ:j-( ޤ:j W  #####  ###.....  ###...#  ###..@###.#  #.>.........S  #..######.###  #.  #       ޤ:jsX 4  # ޤ:j u #####  ###.....  ###...#  ###..@###.#  #.>.........S  #..######.###  #. # ޤ:j; _     ޤ:j ޤ:j 1ޤ:jq ޤ:j  ޤ:jW_An adder is nearby!ޤ:j} #####  ###..... ޤ:j ###...#  ###..@###.#  #.>.........S  #..######.###  #.  #         # ߤ:jHcm #####  ###.....  ###...#  ###..@###.#  #.>.........S  #..######.###  #. # ߤ:jDeg     ߤ:jiߤ:joߤ:jtߤ:jEw] _An adder is nearby!ߤ:j#<{Publius the GustyTenguHealth: 19/19 ========================Magic: 6/7====================----AC: 2Str: 8#####EV: 26 Int: 17###.....SH: 0Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2ߤ:j=###..@###.#Noise: ---------  Time: 1337.0 (0.0)#.>...*******d) +2 short sword (freeze)#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............####........# #Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.ߤ:j 4S.ߤ:j%.....ߤ:j.:11 =8.0 (1ߤ:j ߤ:j` _The adder is moderately wounded.ߤ:j$Publius the GustyTenguHealth: 19/19 ========================Magic: 5/7=================-------AC: 2Str: 8#####EV: 11Int: 17###.....SH: 0Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2###..@###.#Noise: =--------  Time: 1338.0 (0.0)#.>...******.d) +2 short sword (freeze)#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............ߤ:jz####........# # _The adder is moderately wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)ߤ:jrcS.S.ߤ:jx#...ߤ:jz+9.0 (1ߤ:jߤ:j}!MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 48% to hit) _The zap misses the adder.ߤ:jle3Publius the GustyTenguHealth: 19/19 ========================Magic: 4/7=============-----------AC: 2Str: 8#####EV: 11Int: 17###.....SH: 0Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2###..@###.#Noise: =--------  Time: 1339.0 (0.0)#.>...****...d) +2 short sword (freeze)#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............####........# #ߤ:j(gCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  The zap hits the adder.ߤ:j 4S.ߤ:jB!..ߤ:j,40.0 (1ߤ:jߤ:jY ` _The adder is moderately wounded.ߤ:j JPublius the GustyTenguHealth: 19/19 ========================Magic: 3/7==========--------------AC: 2Str: 8#####EV: 11Int: 17###.....SH: 0Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2###..@###.#Noise: =--------  Time: 1340.0 (0.0)#.>...***....d) +2 short sword (freeze)ߤ:j =#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............####........# # _The adder is moderately wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)ߤ:j 4S.ߤ:jj .ߤ:j; +1.0 (1ߤ:j ߤ:jT" !MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 48% to hit) _The zap misses the adder.ߤ:j fPublius the GustyTenguHealth: 19/19 ========================Magic: 2/7======------------------ߤ:j AC: 2Str: 8#####EV: 11Int: 17###.....SH: 0Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2###..@###.#Noise: =--------  Time: 1341.0 (0.0)#.>...**.....d) +2 short sword (freeze)#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............####........# # _The zap misses the adder.Casting: Shock (safe; 4% risk of failure)  ߤ:j iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)ߤ:js 4S.ߤ:jy ߤ:jU{ +2.0 (1ߤ:jV ߤ:jK :  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit) _The zap misses the adder.ߤ:j0VPublius the GustyTenguHealth: 19/19 ========================Magic: 1/7===---------------------AC: 2Str: 8#####EV: 11Int: 17###.....ߤ:j\2SH: 0Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2###..@###.#Noise: =--------  Time: 1342.0 (0.0)#.>...**.....d) +2 short sword (freeze)#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............####........# # _The zap misses the adder.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.:jS.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:jThe zap misses the adder. The zap hits the adder.  The adder is almost dead.:j+3.0 (1:j߬:j _The adder barely misses you. The adder closely misses you.:j}|gPublius the GustyTenguHealth: 19/19 ========================Magic: 0/7------------------------AC: 2Str: 8#####EV: 11Int: 17###.....SH: 0:j~Dex: 14###...#XL:  3 Next: 29% Place: Dungeon:2###..@###.#Noise: =--------  Time: 1343.0 (0.0)#.>...**.....d) +2 short sword (freeze)#..######.###Cast: Shock#..######.##..........######...........S   adder.................#.######............####........# #The adder is almost dead. _The adder barely misses you. The adder closely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:jlS.4.0 (1Shock_The adder barely misses you. The adder closely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line _The zap misses the adder. x2; The adder barely misses you.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:je _You don't have enough magic to cast this spell.:jR  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j} :j :j  Casting: Shock (safe; 4% risk of failure):j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j] d _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_ :jgc :jHf S  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j?.onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You hit the adder. The adder seems to slow down. You freeze the adder.:jf ):j 565 _You kill the adder!Your Conjurations skill increases to level 2!:j:j j _Your Air Magic skill increases to level 5!:jԗI:j] 26  _:ja1===:jg:j:jd,:j,:jd:jk:j:j:jߦ:jy;===:j:j2:jĩ:j?:j:j:j:jS:j,:j/:j:j:j>:jر:j:jN:jȳU2===:j}:j:j:j:j|:j:jp:jۺ:jX:j»:jM:j;===:ji:jt:j:j:j4:j,:j$3====:jR====:jB:j:jq,:j6:j:jm:j:j :j:j:j<:j:j:je4===:jX:j,:j===:jB:j:jA 5========:j,:j,:j9,:j:j:j,:j:jE:j-:jc6===:j:j,:jI:jH:j,:j@:j:j:jQ===:jd:j :j ,:j!:j",:j#:j$,:jm%:j&:j&:j0',:j':j(:j)d7====:jc,:j8-:j-,:jF/:j0:j0,:j1:j2:j3,:ja6:j}8:j29R====:jo;:j6<:j<:jf=:ju>:j?:j@,:jB:jC:jC:j`D:jE:jKF:jF:jG:jqK:jOX:jP,:jQ:j/S:jlT:jU:jU:j3Z:j\,:jb:je:jg:jg:jvh:ji:jj:jk,:jow:jayB:jtz,:j}{,:j}:j~,:jv:j:j:j@,:j|:jC,:j:jb:jY:j3,:j:jX,:j:jG  You encounter 2 jackals.########.....##.....###############.........   ###................ ##...#.######.....# ...###.####.....@.### - ....................# ######.#####...####.....Shock ######.## #.### .... ........####.# .?h ..........##.# h.hh 2 jackals (asleep) ........#.##.# . .............# ........#.#####433.0 (88.0)[3:j@4m  -4.0 (89 :jY_Found a scroll labelled YLISSO CUGAECH.:j3Publius the GustyTengu#######Health: 19/19 ========================#.....#Magic: 6/7====================----#.....#####AC: 2Str: 8##########.........EV: 26 Int: 17  ###................SH: 0Dex: 14 ##...#.######.....#XL:  3 Next: 56% Place: Dungeon:2 ...###.####.....@.###Noise: ---------  Time: 1434.0 (0.0) .................**.#:jd) +2 short sword (freeze) ######.#####...####*....Cast: Shock ######.## #.### *... ........####.#*?h ..........##.#*.hh 2 jackals (1 asleep) ........#.##.#. .............# ........#.#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.:jehh:jh.h.h.:jB....hhwandering):jS:11 =5.0 (1:jǫ:jUonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal. _The jackal is almost dead.:jX   Publius the Gusty  Tengu #######:j  Health: 19/19 ======================== #.....# Magic: 5/7=================------- #.....#####  AC: 2Str: 8  ##########.........  EV: 11Int: 17  ###................  SH: 0Dex: 14 ##...#.######.....# XL:  3 Next: 56% Place: Dungeon:2 ...###.####.....@.###  Noise: =--------  Time: 1435.0 (0.0) ....................#  d) +2 short sword (freeze) ######.#####...####.....  Cast: Shock ######.## #.### .... :j ........####.# h?. ..........##.# ..  hh 2 jackals (1 wandering) ........#.##.# . .............# ........#.#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)  The zap hits the jackal.:j        ###.. ..#..###. ..**.# .**... .## #.### .*..####.# ...##.# .. h   jackal (.##.# .....#:jϠ ?.h:j? 2.....:ji 4606.0 (1:jY :j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)  The zap hits the jackal. _You kill the jackal!:j   Publius the Gusty  Tengu ####### Health: 19/19 ======================== #.....# Magic: 4/7=============----------- #.....#####  AC: 2Str: 8  ##########.........  EV: 11Int: 17  ###................  SH: 0Dex: 14 ##...#.######.....# XL:  3 Next: 60% Place: Dungeon:2 :j ...###.####.....@.###  Noise: =--------  Time: 1436.0 (0.0) ....................#  d) +2 short sword (freeze) ######.#####...####.....  Cast: Shock ######.## #.### .... ........####.# .?. ..........##.# ..  h   jackal (wandering) ........#.##.# . .............# ........#.#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the jackal.:j߯        ###.. :j ..#..###. ..**.# .*.... .## #.### **..####.# .*...##.# ...##.# .....#:jq9 ].....?:jH l20/20647.0 (1Shock:jUS onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the jackal. _You kill the jackal!:jm  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j,  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:jC   Casting: Shock (safe; 4% risk of failure):j confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh:j2r:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j :j@:j 26  _:jB:j,:j,:jv:j>:j:j:j,:jB5====:j:j:jm<====:j:j,:j:j,:j:jF,:j{:j,:j`:jD,:j:js:jM6===:j:j:jh:jG:j:jL:j:j,:j!:j8:j;===:jR:j):j:j:j~,:j:j ,:j6:j,:j:j9:j:j:j:jgN7====:jy:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a jackal.:j:jt########.....# #.....###############.........  ###................  #...#.######.....# ..###.####.......###..........# - #####.#####...####.....h.## #.### Shock .......####.# .?...##.# .##.##.# #h   jackal (asleep)....# ##.#####.. .#:j.)064.0 (27.0):j0  -5.0 (28 _:jT9:jPublius the Gusty#######Tengu#.....#Health: 20/20 ========================#.....#####Magic: 6/7====================----##########.........AC: 2Str: 8 ###................EV: 26 Int: 17 #...#.######.....#SH: 0Dex: 14 ..###.####.......###XL:  3 Next: 64% Place: Dungeon:2 :jJ................@**#Noise: ---------  Time: 1465.0 (0.0) #####.#####...####.*****d) +2 short sword (freeze) #####.## #.### .....Cast: Shock .......####.#.?.. .........##.#..# .......#.##.#.#h   jackal ............## .......#.##### .......#.. .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is heavily wounded.:j>\2h.:j[c,.....:jj;11 ==6.0 (1:jo:jzr_  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is heavily wounded. :jXs2_The jackal barks!:jvPublius the Gusty#######Tengu#.....#Health: 20/20 ========================#.....#####Magic: 5/7=================-------##########.........AC: 2Str: 8 ###................EV: 11Int: 17 #...#.######.....#SH: 0Dex: 14 ..###.####.......###XL:  3 Next: 64% Place: Dungeon:2 ................@**#Noise: ==-------  Time: 1466.0 (0.0) #####.#####...####.****.d) +2 short sword (freeze) #####.## #.### .....Cast: Shock .......####.#.?.. .........##.#..# .......#.:ju##.#.#h   jackal ............## .......#.##### .......#.. .# _The jackal barks!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit):j02h.:j7+....:j;3-7.0 (1:jB:jE8  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit) _The zap misses the jackal.:jeC  Publius the Gusty ####### Tengu:jD #.....# Health: 20/20 ======================== #.....#####  Magic: 4/7=============-----------  ##########.........  AC: 2Str: 8 ###................ EV: 11Int: 17 #...#.######.....# SH: 0Dex: 14 ..###.####.......###  XL:  3 Next: 64% Place: Dungeon:2 ................@..#  Noise: =--------  Time: 1467.0 (0.0) #####.#####...####......  d) +2 short sword (freeze) #####.## #.### .....  Cast: Shock ......:jI;.####.# .?.. .........##.# ..# .......#.##.# .#  h   jackal ............# # .......#.##### .......#.. .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit)  The zap hits the jackal.       **# ***..  #.### .....      .#:j/'.....:jF4/8-88.0 (1Shock:j*` _You kill the jackal!:j`  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' :j0 :jm6 :j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j{  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jŹ :ja :j :j"   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jY  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jGK:jU:jW:jo} :j Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) :js Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j a:j%b:jRc:j/f:jgf 26  _:jkX:jpB:jsc-:jt:jcw:jx:j {e5===:j0|:j~,:jY:j2B:jV:j6:j&:j:j`;===:jz:jB:j%:jʎ:j:jА:j:j:j):jҔ:jm:j:jO6===:j:j :j:j:jƜ:j]:j4:j:jY:j:jۢ:j;===:j:jp:j:j:jO,:j:j:jû:jԼ:j:j7===:jS,:jK:j.:j:j:ja:jb:j[:j:jQ===:j=:j:jX:j,:j^8===:j:j,:j/:j:j:jQ:jQ:jY:jE,:jk:j:j:j;===:j~:j:jy:j:j:jH:j #.....##### #######......... .............. .######.....# .####.......### ........####### .#####...####.......### #.### #.......#####.# #...@...#-506.0 (38.0) ....##.# ####..### ..#.##.# ##.#  .#:j#.##### ∩.#.. .# ..######.### ..#.... ..#....:j:j*F-7.0 (39:j!:j(vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure:j))onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found Guijoawi's Weapon Shop.:j/I11 508.0 (40:j%5:jGp _c - 4 scrolls labelled YLISSO CUGAECH (gained 1):j,J 3:jK :jwM :jN :jxP u 26  :jU X:jl :jBw Welcome to Guijoawi's Weapon Shop! What would you like to do?  a -  82 gold a +0 arbalestb -  44 gold 2 boomerangs  c -  19 gold 3 poisoned darts  d -  39 gold 4 atropa-tipped darts  e -  26 gold 4 poisoned darts  f -  26 gold 4 poisoned darts  g -  240 gold a +2 rapier of drainingh -  16 gold a +0 sling  i -  201 gold a +2 heavy war axe You have 62 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list:j[N :jV :j] o####.......###Publius the Gusty .............#######Tengu #####...####.......#Health: 20/20 ======================== ## #.### #.......#Magic: 8/8======================== :j_ .####.# #.......#AC: 2Str: 8 ...##.# ####..###EV: 26 Int: 17 .#.##.###.#SH: 0Dex: 14 ......####.##XL:  3 Next: 68% Place: Dungeon:2 .#.##### #..@.#Noise: ---------  Time: 1512.0 (4.0) .#.. .# #....#d) +2 short sword (freeze) .#####.### #....#Cast: Shock .......... ......# .......... .......# ..............###.# ...†.......:.. .# ..#........... .# ..##......Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j` U_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found Guijoawi's Weapon Shop. _c - 4 scrolls labelled YLISSO CUGAECH (gained 1)  There is an entrance to Guijoawi's Weapon Shop here.:jh V  :jn :jPp . _:j:j:j:j,:j: _:jRn:j:j,:jڿ:j:j:j:j,:j:j......#.##.# ##.## ###.## ......#.##### #..∩.# ......#.....# #....#.....#####.#######....###....................#......................# .#.................###.# ##......†.......@..# .# ##.##..#...........# .# ...##..##..........# .# #####..####.############.......#<.#########.#..<## #.#.#.## #.#.#.#  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z[39;:j49m to cast anyway.) _Found Guijoawi's Weapon Shop. _c - 4 scrolls labelled YLISSO CUGAECH (gained 1)  You pick up a parchment of Summon Ice Beast and begin reading...:j+8.0 (6:j511 9.0 (7:j:_ _You add the spell Summon Ice Beast to your library.:j&3:j:j@:j:j  26  :j :j :j ,:j:j2`:j>:j@,:jA:jc##.#######....# ...# ........# ....###.# ....# #.# ### ...# #.# .. :jf.# #.## .# # ##.######## #..##.#..# ...# ##..@....# 33.0 (14.0)## ####.#..# #... .# ..... ##.[.... ##.#.... .#.... !# ...:jsk:j8t,4.0 (15:j>}:j~# _Found a robe.:j(:j:jz:j8:jj  You encounter an endoplasm.:j/.#....# # ....# .###.# ..# #.# #### # #.# #.. ## #.###.# .# .# #..##.#..# # ##...@...#  ####.#..#  ......# Shock J[.....# ####.[.... .#....#J   endoplasm (asleep) # .#.... #:j,0.0):jc  5.0 (1:j:j- _Found a leather armour.:jj #.# #### #.# #.. #  #.###.# .#  #..##.#..#  ##...@...#  ####.#..#  :j......#  J[.....#  ####.[.... #.#....# #.#..... #!# ... #:j-CK #.# #### #.# #.. #  #.###.# .#  #..##.#..#  ##...@...#  ####.#..#  ......#  J[.....# :jD####.[.....#....# .#.....!# ...:juK:j7R1:jZw _An endoplasm is nearby!:j%K #.#######....#Publius the Gusty .............#Tengu .............#Health: 20/20 ======================== .........###.#Magic: 7/8=====================--- .........# #.# ####AC: 2Str: 8 .........# #.# #.. #:juM EV: 26 Int: 17 .........# #.###.# .#SH: 0Dex: 14 #.######## #..##.#..#XL:  3 Next: 68% Place: Dungeon:2 ..###...@...#Noise: ---------  Time: 1535.0 (0.0) #######*#..#d) +2 short sword (freeze)*.....#Cast: Shock*[.....#####.[.... #.#....#J   endoplasm #.#..... #!# ... #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - :jN straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.:j 'J.:j &.:j :11 =6.0 (1:j :j=   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded. _The endoplasm quivers.:j{ #.#######....#Publius the Gusty .............#Tengu .............#Health: 20/20 ======================== .........###.#Magic: 6/8:j ==================------ .........# #.# ####AC: 2Str: 8 .........# #.# #.. #EV: 11Int: 17 .........# #.###.# .#SH: 0Dex: 14 #.######## #..##.#..#XL:  3 Next: 68% Place: Dungeon:2 ..###...@...#Noise: =--------  Time: 1536.0 (0.0) #######*#..#d) +2 short sword (freeze)*.....#Cast: Shock.[.....#####.[.... #.#....#J   endoplasm #:j .#..... #!# ... #Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.:jik'J.:jr:j4t+7.0 (1:j1z:j|MMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (98% to hit)  The zap hits the endoplasm. :j}S_The endoplasm is heavily wounded.:j4U#.#######....# Publius the Gusty .............# Tengu .............# Health: 20/20 ======================== .........###.# Magic: 5/8===============--------- .........# #.# #### AC: 2Str: 8 .........# #.# #.. #  EV: 11Int: 17 .........# #.###.# .#  SH: 0Dex: 14 #.######## #..##.#..#  XL:  3 Next: 68% Place: Dungeon:2 ..# ##...@...#  Noise: =--------  Time: 1537.0 (0.0) :j7### ####.#..#  d) +2 short sword (freeze) ......#  Cast: Shock .[.....#  ####.[.... #.#....#  J   endoplasm #.#..... #!# ... #_The endoplasm is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.:j=L #.# #### #.# #.. #   .#      ####*#..#  .*....#  .[* :j?W!# ...:j+...:jc728.0 (1Shock:j0:jMCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  :jPress: ? - help, Shift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm!:jû  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j؍:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jN  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j<:j:jh&  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure:j')onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jL :jL   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.3   4%   0   i + Spellcasting 2.6  33%  -1          :j  b + Unarmed Combat   0.0    +1   j + Conjurations 2.1  28%  +3   c + Throwing   0.0     0   k + Air Magic5.0  26%  +3          d + Short Blades 0.3   9%  +1       e + Long Blades   0.1    +1               f + Armour   0.0    +1   :j     g - Dodging   2.1    +1       h - Stealth   2.0    +1                                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?:ji ] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j:j:j@#.#######....#Publius the Gusty .............#Tengu .............#Health: 20/20 ======================== .........###.#Magic: 5/8===============--------- .........# #.# ####AC: 2Str: 8 .........# #.# #.. #EV: 11:jInt: 17 .........# #.###.# .#SH: 0Dex: 14 #.######## #..##.#..#XL:  3 Next: 72% Place: Dungeon:2 ..###...@...#Noise: =--------  Time: 1538.0 (0.0) #######.#..#d) +2 short sword (freeze)......#Cast: Shock.[.....#####.[.... #.#....# #.#..... #!# ... #Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Ca:j,]sting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:j:ja 26  _6===:j[o===:j:j:j:jf:jY:j!:j˹:jh:j:j:j8:jQ7:j*===:j:jj:jt:j :jm:j:j:j8:j:jN:j:j[%===:ji:j:j[:j:j:jf:j:jv:j:j:j:j,:j:j?:j :j :j8:j*===:j:j:jW:j^:j[":j':j/Zonfirm with . or Enter, or press ? or * to list all spells. :j1_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure:j53 ):jJ4Konfirm with . or Enter, or press ? or * to list all spells. :jm5_You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j6t You encounter a kobold. It is wielding a +0 club and quivering stones.:jO{............# ###.# .#:jR# #.# ####.#:jT# #.# #..K.#:j5U# #.###.#..#:jQV:j[W######## #..##.#..# :jSX :jY# ##.......# :jZw# ######.#..#:j_\ :jW].#......:jS^-:j_ :jm#....[...#..####.[....#Shock#. #.#....## #.#.....# #!#....K   kobold (missile, asleep) #.# ....#####.# ...## ...#:jF064.0 (26.0):j  -5.0 (27 _:j:jQ b .#  #.# ####.#  #.# #..K.#  #.###.#..#  #..##.#..#  ##.......#  ######.#..##  #......@...#  #....[.....#  #..####.[....#  #. #.#....#  # #.#.....#  #!#.....#  #.# ....#  #.# ...## :j P .#  #.# ####.#  #.# #..K.#  #.###.#..# :j  #..##.#..#  ##.......#  ######.#..##  #......@...#  #....[.....#  #..####.[....#  #. #.#....# # #.#.....# #!#.....#  #.# ....# #.# ...##:j :j 1:j; :j ] _A kobold is nearby!:j&............# Publius the Gusty ........###.# .#  Tengu ........# #.# ####.#  Health: 20/20 ======================== :j)(........# #.# #..).#  Magic: 7/8=====================--- ........# #.###.#..#  AC: 2Str: 8 .######## #..##.#..#  EV: 26 Int: 17 .# ##.......#  SH: 0Dex: 14 ## ######.#..##  XL:  3 Next: 72% Place: Dungeon:2 #......@...#  Noise: ---------  Time: 1565.0 (0.0) #....[.....#  d) +2 short sword (freeze) #..####.[....# :j:)[m Cast: Shock #. #.#....#  # #.#.....#  #!#.....#  K   kobold (missile, asleep) #.# ....# #### #.# ...## ...#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is severely wounded.The kobold shouts!  The zap hits the kobold.:j-6 .#  #.#   #.# #..*.#  *.#  *.#  :j/*.#  *.##        #.  #   #.#  #.# :jF)....:jbv11 5===6.0 (1Shock:j|:jf  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is severely wounded.:jThe kobold shouts!zap hits the kobold. _You kill the kobold!:jF9  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jl4:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j#  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j`  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j^ :j9s 4:jMu   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j2 :j :j :j :j f 26  _:j ,:j :j :j- :j4 :jV :j? :j% :j :jT :j :j :j :j :j :jS :j{ :j :j2 :j$ M8===:j8 :j5 :jz ,:j :jG :j :j :j :j :j :j :j :j :j Q===:j :j :j, :j :j :jg C######## #..##.#..# .# ##...... ## ######.#..## #..........# #....[.....### #..####.[....# #. #.#....# :j$ # #.#.....# #@#.....#--- #.# ....# #### #.# ...## ...# . ... ...# ## ...# ...# ...#793.0):j% ^11 ---80.0 (14:j> onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _j - a coppery potion:jI:j:j:j_ 26  :j,:j ## ##### #..........# #....[.....###:jr####.[....# #.#.... #.#.....# .# #.# #### ...#1.0) ...#......# ...#####>..##:j:j+2.0 (2:j^:jm9 _Found an escape hatch in the floor.:jz:jB:jD:j:j,:j:j:jX:j׮W #..........# :j#....[.....### #..####.[....# #. #.#....## # #.#.....#  #.#.....# #.#.....# #.#....##  #....@..# 6.0 (4 ######>...#  ..... ).###.. ... . #.## .# ## :jչ:j+7.0 (5:j:j' _Found a hand axe.:jH  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jž1:j:jӨ :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE :jN :j :ji   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jT :jX :j9Y N  :j[ :j^ :jk  _:jr onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an escape hatch in the floor here. _:j:t :ju ,:j :jx # #.#.....#  #.#.....#  #.#.....#  #.#....##  #.......### ######>...#### #.......# #).###..# #...@...#92 ##.###..# ...# >..# ##### ### :jU :j +3.0 (6:j :jI ; _Found a stone staircase leading down.:jI:jn:j]B:j:jR  There is a stone staircase leading down here.:j:jK _:jh:jO:jk:jW:jd:j:jX:j4:j:j@:j^,:j:jB:j:j,:j:j :j:jg:j:j:jk:j :j :j{ B:j`(11  _You now have 68 gold pieces (gained 6). 26  :j[+,:j,:j-:j.:j3B:j4:j<11 :j? :jV _You now have 81 gold pieces (gained 13). 26  :joY,:jZ:j]:j^:jo_:j$`:jkb:jd:jpe:jf:jh:jk:jm,:jVo:jqp:jWq:jhr:j)t:j:j߅:jrB:j݌:jP,:j9:j:j:j,:j:j:j:jϦ:j:j:jS:jq:jR:j:j:j5:j:jn:j,:j5:jr:j:jw:j:j* ........ ...... .. >.. ....# #.#.. ....### ###.#.. ......#######....!# # .####.......#.....###.## ## #.......#.....#..?..#.......#...!.......####..###...@.# 645.0 (52.0)##.# #.....# ###.#######.# # #..∩.# #.# # #....# #.# #######....# #.# ...........# #.# ...........# #.# .......###.# #.#:j:j,6.0 (53:jm":j$; _Found a stone staircase leading down.:j:j3:j:j  You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.:jy*M#####..! ........ >.. #.#...### ###.#.. .....#######....!# #  .#####.## ##..#..?.............####..###.....#....g ##.# #.....# ...Shock###.#######.# ...g   goblin (launcher, asleep)...#:j; 0.0)gg)Found a coppery potion. The goblin unwields a +0 dagger.:jA )))))))The goblin wields a +0 sling. The goblin shoots a sling bullet.:jC@......:j!k  =7.0 (1:j:j|V _The sling bullet completely misses you.:j _You see here a bubbling black potion.:jS&T .! ....  .. >..  #.#...  ###.#..#....!# # #.....###.##  #.....#..?..  #...@.......  #.....#....g  ##.# #.....# ...  #####.# . # #..∩.# #.# #  #.# #.# #.# #.#:jz .! ....  .. >..  #.#...  ###.#..#....!# # #.....###.##  #.....#..?..  #...@.......  #.....#....g  ##.# #.....# ...  #####.# . #..∩.# #.#  #.# #.# #.# :j:j1:jO:j] _A goblin is nearby!:j,T .! ....  .. >..  #.#...  ###.#..#....!# # #.....###.##  #.....#..?..  #...@.......  #.....#....g  ##.# #.....# ...  #####.# . # #..∩.# #.# #  #.# #.# #.# #.#:jvh } .! ....  .. >..  #.#...  ###.#..:ji 7#....!# # #.....###.##  #.....#..?..  #...@.......  #.....#....g  ##.# #.....# ...  #####.# . #..∩.# #.#  #.# #.# #.# :jr :jz :jӁ :j ] _A goblin is nearby!:j ....##### Publius the Gusty ........ .! ....  Tengu ...... .. >..  Health: 20/20 ======================== ....# #.#...  Magic: 7/8=====================--- ....### ###.#.. AC: 2Str: 8 ......#######....!# #  EV: 26 Int: 17 .####.......#.....###.##  SH: 0Dex: 14 ## #.......#.....#..?..  XL:  3 Next: 75% Place: Dungeon:2  #.......#...@....... :j  Noise: =--------  Time: 1647.0 (0.0)  ####..###.....#....)  d) +2 short sword (freeze) ##.# #.....# ...  Cast: Shock ###.#######.# . # #..∩.# #.# # #....# #.# g   goblin (launcher) #######....# #.# ...........# #.# ...........# #.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 dagger (64% to hit)  The zap hits the goblin.:j  .! ....  .. >..     #     ***....  ****  ##.#  ...   . #..∩.#      :j I......):j l11 78.0 (1Shock:j :j5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 dagger (64% to hit)  The zap hits the goblin. _You kill the goblin!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jq:j[|:jX  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure:j:)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j\2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4:j%:j)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jJ:j„:j:jf 26  _:jB:j:jT:jA:j:j,:jC:j',:jӠ:j:j:j:jũ:j:j*:j:j}M8===:j:j?B-.:j.,56.0 (8:jZ11 -7.0 (9:jB onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a bubbling black potion:j 3:j % 26  :jZ :jz ;===:j :j :j ;11 :jZ :j^ v _k - 2 bubbling black potions (gained 1):j  26  :jE :ju k  You encounter a ball python.:j  #### ######### # ........########### .............#...... .....!.....).# ..... ..S....>.....# ...# #.## ...### ###.#......# .....#######.....###[## Shock ####.......#.....###.###.......#.....#..?..  #.......#............S   ball python (constriction, asleep)  ###.....#....): ##.# #.....#...... ###.#######.# .....:j ,62.0 (5:j9" j  3.0 (6 _:jS, :j/ :j C ######### ........######  .............#  .....!.....).#  ..S....>.....#  #.#@.....#  ###.#......# ..###[## ...###.## # ....#..?..  ......  #.....#....):  ##.# #.....#   ..... :j :j} m ######### ........######  .............#  .....!.....).#  ..S....>.....#  #.#@.....#  ###.#......# ..###[## ...###.# ....#..?  ......  #.....#....): ##.# #.....#  :j :j :j 1:j$ :j b _A ball python is nearby!:jE:  Publius the Gusty  Tengu  Health: 20/20 ======================== #### ######### Magic: 7/8=====================--- ...# ........######  AC: 2Str: 8 ...##### .............#  EV: 26 Int: 17 ....... .....!.....).#  SH: 0Dex: 14 ..... ..†....>.....#  XL:  3 Next: 77% Place: Dungeon:2 ...# #.#@.....#  Noise: ---------  Time: 1663.0 (0.0) :j...### ###.#......#  d) +2 short sword (freeze) .....#######.....###[##  Cast: Shock ####.......#.....###.## # #.......#.....#..?..  #.......#............  S   ball python (constriction, asleep)  ####..###.....#....):  ##.# #.....#......  ###.#######.# ..... Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.:j         ..*****       ?  :j  ): ##.#   :j4†....:jt11 9=4.0 (1Shock:j:j2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!:jő  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_:j;h:jq:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):j*onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ju  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@ :j,J :jS :jV   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j ### ######### ..# ........########### .....# ... .....!.....).#  ..†....>.....# # #.#......# ### ###.#.@....# .#######.....###[## ###.......#.....###.##  #.#.....#..?..  #.#..........####..###.....#....): ##.# #.....#......###.#######.# .....#..∩.# #.# #####:jDw 26  -5 _:jU:j:ji ## # .###### ##### .:jL#  .....!.....).#  ..†....>.....# # #.#......# ### ###.#..@...# #######.....###[## .#.....###.##  #.#.....  #.#.....  ####..###.....##.# #.....###.#######. :j:j @-6:jr:j*:jp | ## # .###### ##### .#  .....!.....).#  ..†....>.....# # #.#......# ### ###.#...@..# #.....###[## .#.....###.## #.#.....#..?.. #.#............ ####..###.....#....):##.# #.....#.......###.#.# ....... :j{ :j &7:j :jӓ :jμ ######### ........######### .....# ... .....!.....).#  ..†....>.....#  #.#......# # ###.#......# .#######.....###@## .....#.....###.## .#.....#..?.. .#..........##..###.....#....):  ##.# #.....#.......  ###.#######.#...  #..∩.# #.###########....# #.#:j> :jg &8:j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +1 hat.:jP Y11 669:j)S :jQX B _e - a +1 hat:j :jީWear or take off which item? Armour (go to first with [) :jڪ a - a +0 robe (worn)  e - a +1 hat[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jN:jJT:j]Publius the Gusty#########Tengu........######Health: 20/20 ======================== #### .............#Magic: 7/8=====================--- ... .....!.....).#AC: 2Str: 8 :j^~. ..†....>.....#EV: 11Int: 17#.#......#SH: 0Dex: 14 ## ###.#......#XL:  3 Next: 79% Place: Dungeon:2 .#######.....###@##Noise: ---------  Time: 1669.0 (0.0) .......#.....###.##d) +2 short sword (freeze) .......#.....#..?..Cast: Shock .......#............ ###..###.....#....):##.# #.....#.......  ###.#######.#........  #..∩.# #.###########....# #.# :j`_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +1 hat. _e - a +1 hat:j.h:jr:jy:j :j,70.0 (1:jD:j:j+1.0 (2:j&:jA:j[8===2.0 (3:j:j :j+3.0 (4:j:jg:j* +4.0 (5:jK :j) 3 _You start putting on your armour. You continue putting on your +1 hat. x5:j^ :j :j|# X _You finish putting on your +1 hat.:jW% :j& :jb( :jM+ :jR. :j. #.#......# ## ###.#......# .#######.....###.## .......#.....###.#######......#..@......#..............# ###..###.....#....):...#.....##:j2\ .## ##....# #.# ......# #.#:j?b +6.0 (2:jm 511 7.0 (3:jt :jv ` _h - a scroll labelled FAEBIEHEWK:j. 3:j :jٴ :j9 :j _ 26  :j ,:jͽ :j :j; :j^ $  Things that are here::j m  a +0 sling; a +0 dagger; a goblin corpse:j :j  _:j :jA $  :j .....!.....).#  ..†....>.....#  #.#......#  ###.#......# #####.....###.##  ....#.....###.#######...#.....#.........##...............# ###.....#....)@...# #.# #.....## .#######.#.........# .∩.# #.########### ...# #.# ...# #.# ##You pick up a parchment of Frozen Ramparts and begin reading...:j '80:j= 11 1.0 (4 _You add the spell Frozen Ramparts to your library.:j3:j/:j:j:j]_ 26  :j:j{:j:j:j:j:j:jB:j+:j:j:jH:j9:j:j:jr:j:j1:jX:j:jC:j=:j=:j:j:j:j,:js:j  c - 5 scrolls labelled YLISSO CUGAECH (gained 1)11 :j:j = _You see here a +0 flail.:jH:j~_ 26  :jQ:j:j,:j|:j:j:j:j:j:j!,:j##:j%:j':j(:j):j+:j-:j/,:jo2=:j'311 :jK4:j9o _j - 2 coppery potions (gained 1):j$;:j;_ 26  :j<:j>:j?:jz@:j3A:jC:jD:jbE:jF:jQ:j.S,:jT:jTY:jZ,:j[:j`:ja:jEb:jb:jg:jh:jTi:jj:jm:jn:jOo:j p:jns:jt:jlu,:jx:jy:jz,:j~:j:jL:j:jZ:j:j:j:j>:jW:j:j:j}:jZ:j:j:jD:jE:j:j:j:jA:jŜ,:j:j:j:j:j:jk:j,:j4:j:j,:jާ:jw,:j@:j,:j,:jq:j:jЭ,:j:j<:j,:j:jo,:j:j:j¶:j:jL:j:j|:j:j :j:j,:j:jX:j2,:jB:j:j:j:j_:j~:j:j:j:jh:j0,:j):j:j,:j:j=  You see here a +0 spear.:j?:j: _:j$:j:j,:j:j:j,:j:j):j,:j:j:j :j:j:j:j:j:jQ:jb:j:,:j::j:jl,:ji:j:j:j:j :j ;  There is a shaft here.:j :j^ _:j:j:jh:j\,:jo:j,:jw:jQ:j:j,:j:j:j,:jK:j:j,:j4 :j!,:j":j@%:j'B:jn(:j):jI*,:j`+:j,:j,,:jO.:j /:j/,:j0:j1,:jQ2:j\4:j65:j5,:j6:j{7:j28,:jW9:j1::j:,:jAG:j'IB:j S:jT:j V,:j~:jlX:jߍ:j:jݏ:jƐ:j:j:j:j:j:j:j-:j:j:jR:j:j:j:j$:j:jӳ:j3:j,:j :j:j:j:j:jB:j :j:j:j:j:jq:j!:j:j:j:j:j:j:jZ:j6:j:j:j:j:j:j:jx:jP:j:j:j:j:jq:j:j:j:j::jO:j( :j :j :jE:j:j:jX:j:j:j:jf:j:j^:j;:j:jP":j#:j$:j%:jK(:j):j*,:j-:jG/:j 0:j0:j3:j4:jk5:j16:j8:j%::j";,:j=:j?,:j k:jm:jw,:jx:j|:j:j:j:jw:jˆ:j:j:j:j:jp:j^:j):j:j):j:j!:j:j:j:j :j:ja:j<:jh:js:j/:js:j):jZ:j,:j:j:j,:jv:j+:j:j:jK:j :j:j:j=:j~:j$:j:j:j:jm:j:jE:j:jh:j#:j:j:je:j:j:j:j:j5:j:j:jy:j5:jI:j{:j,:jJ:j:j:j:jx:j:j:jV :j :j! :j@ :j :j :j:jw,:jE:j:j:js:j :jn:jU:j~,:j:jw,:j8:j :j :j!,:j#:j#:jc$,:j[':j(,:jN):jo*:j+:j+:jS,:jH-:j-:j.,:j\0:jI1,:j)2:j2:j3,:j4:j65:j5:j6,:j@8:j 9,:j9:j::j;:j<,:j=:j^>:j?,:j5@:j3A:jA,:jB:jC,:jD:jE:j3F:jF,:jG:jhI:j-J,:j?L:j{M:j@N:jN:j_P:jR:jIS:jT:jT:jDV:jV:jW:jZ:j[,:j\:j ^:jV_:j`:j`:j$b:jqc:j8d:jd:je:jf,:jg:ji:j3jQ11 :j(mL _You now have 86 gold pieces (gained 5).:jn:jYo_ 26  :j&p:j2r:js:jnt:jv:jv:jw:jx:j*y:j}X:j~:j:j:j:j܂:j:j:jy:j:jz:j,:j}:j%,:j:jbD ######## #.# #.# #.# #.# #############.# #.............# #.############# ####.##.......... #@......######### #########:joS :j̠2852.0 (171.0):j611 32:j:jM _l - a scroll labelled ACZIVI LENEGI:j:j<3:j=:j ?,:j)@_ 26  :jE:jHFB:jG:j]H:jH,:jJ:jqKB:jL:jGM:jN,:j7O:jP:j_Q,:j1R:jR:jS:j[T:jU:jU,:jyV:jX:jkY:jAZ:j[:j e:jf:jg:jh:jj:jhk,:jm:jMo:jp:jPq:j r:jBs:jv,:jw:jx:jy:j~z:j2{:j.}:jV~:j5,:j:jC:j:j:jR]  #.# #.# #.# #.# #.#  #############.#  #.............#  #.##################.# ##.##...........@.....# ......######### #######You pick up a parchment of Death's Door and begin reading...:jQ270.0):j611 1.0 (18:j:j/E _You add the spell Death's Door to your library.:jS" :j# 3:j$ :jg*  26  :jx, B:j\- :j . :j/ ,:j$0 :j1 :j1 :jX3 ,:j-6 X:jA; :jd= :j> B:jn? :jT@ :jA ,:jB :jC ,:j3E :jE :jF ,:jG :jH :j\I :jI ,:jK :jL :jOM ,:j P X:j@Q :jQ :j|R ,:jFT :j V X:jW B:jY B:jZ :js[ :j\ B:j^ :j^ :j_ ,:j` :ja :jb ,:jwc :j[d :j@e ,:jsf :jm #.# #.# #########.# #......##.# #.####.# #######.# #.# #.# ........# #.####.# :j'o n##############.#.<#.# ...............#.##.# ##############@...# 94.0 (23  :jr :j1u ,5.0 (24:j"y :j{ 9 _Found a stone staircase leading up.:joI:jt-.......####..# #..####..#.<#.......#.##....0.0):j1:j:jE _Done exploring.:j  :j:jn1:j6:jE _Done exploring.:jO:jQk  :jh:j:oG:joqE _Done exploring.:j'[?25h[?0c :j(J Search for what [Enter for "."]? :jN [?25l[?1c:j8:j,26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading upb - [D:2] a stone staircase leading down  c - [D:2] a hand axe  d - [D:2] an escape hatch in the floor  e - [D:2] a robe  f - [D:2] a leather armour  g - [D:2] 4 stones  h - [D:2] a +0 club  i - [D:2] an escape hatch in the ceiling  j - [D:2] a stone staircase leading up  k - [D:2] a stone staircase leading up  l - [D:2] 2 boomerangs (44 gold)  m - [D:2] 3 poisoned darts (19 gold) (8 further duplicates in 2 piles)  n - [D:2] 4 atropa-tipped darts (39 gold)  o - [D:2] Guijoawi's Weapon Shop  p - [D:2] a +0 arbalest (82 gold)  q - [D:2] a +0 sling (16 gold)  r - [D:2] a +2 heavy war axe (201 gold)  s - [D:2] a +2 rapier of draining (240 gold):j2Ct - [D:2] a +0 dagger  u - [D:2] a +0 sling  v - [D:2] a +0 spear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:jr:j c#.#Publius the Gusty#.# ########Tengu#.# #......#Health: 20/20 ========================#.# #.####.#Magic: 8/8======================== #######.# #.# #.#AC: 3Str: 8 ........# #.####.#EV: 26 Int: 17 ##############.#.<#.#SH: 0Dex: 14 ...............#.##.#XL:  3 Next: 79% Place: Dungeon:2 ################@...#Noise: ---------  Time: 1895.0 (0.0)######d) +2 short sword (freeze)Cast: Shock _You add the spell Death's Door to your library. _Found a stone staircase leading up. _Done exploring. :j,_Done exploring. _Done exploring.  Search for what [Enter for "."]? .:j :j:j. _:j`:jeWhere to? (Tab - D:2, ? - help) :jj6 D - Dungeon :ja :jv #.#Publius the Gusty#.# ########Tengu#.# #......#Health: 20/20 ========================#.# #.####.#Magic: 8/8======================== #######.# #.# #.#AC: 3Str: 8 ........# #.####.#EV: 26 Int: 17 ##############.#.<#.#SH: 0Dex: 14 ...............#.##.#XL:  3 Next: 79% Place: Dungeon:2 ################@...#Noise: ---------  Time: 1895.0 (0.0)######d) +2 short sword (freeze)Cast: Shock _You add the spell Death's Door to your library. _Found a stone staircase leading up. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]?:jx .  :j :jC :jJ : _:j :j :j :j@ :j :j ,:jf :j :jp :jS ,:j1 :j :j` ,:jG :jR B:j :j ,:j´ :j :j :jr ,:j :j :jr B:j :j ,:j :jg :jc :jM ,:j\ :jK ,:j :jE :j :j ,:j :j ,:j :jm :j :jK :j :j :j :j :j2 :j :j :j ,:jj :jz :j> ,:jE :jP ,:jX :j :j ,:jV :j :j6 :j :j :j  :j :jx ,:jb" :jK# :j$ ,:j& :j' :j( :ji) :j+ :j, :jQ- ,:j+0 :j1 :j1 ,:jh4 :j:5 :j5 ,:j^8 :j,9 :j9 ,:j= X:jf@ :jjA :jB ,:j D :jE :jE ,:jG :jH :jII :jI :jvK :jXL :jM ,:jO :jO :jP ,:jyU X:jV :jW ,:jOX :jY :jZ :j[ :j\ :jW^ :j^ ,:j|_ :ja :jHb :j c ,:jd :je :jf ,:jQh :j)i :jj ,:jk :jl :jTm ,:jo :jip :jq ,:jbu X:jv ,:jdw :jx :j2y :jy :jz ,:j{ :jQ} :j~ ,:j :j :j :jR :jq :j_ :j :j΅ :jE :jP :j' ,:j :j׋ :j :j# :j# :j :j :jA :j/ :j` :j :j :j :j :j* :j :j٘ :j :j :j8 :j :j :j7 :j :j2 :jd :j :j :j :j :jΥ :j :ju :jE :j :jʩ :j :j :jV :j :j Y  There is a stone staircase leading down here.:j$ :jj :j 111 :jʲ  _:j :j B 3  You climb downwards.:j:jPublius the GustyTenguHealth: 20/20 ========================Magic: 8/8========================AC: 3Str: 8EV: 11Int: 17SH: 0Dex: 14##+##:jiXL:  3 Next: 79% Place: Dungeon:3#@..#Noise: ---------  Time: 1958.0 (63.0)#.....#d) +2 short sword (freeze)#..@....#Cast: Shock#......../#+.........+#.........#@   Sigmund (polearm, asleep)##^......####.....## _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _There is a stone staircase leading down here.  You climb downwards.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.:j(/  --more-- :j :jE :jx :j? :j _Search for what [Enter for "."]? . _There is a stone staircase leading down here.  You climb downwards.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _Found a bone wand.  There is a stone staircase leading up here. :j^a9.5 (64.5Shock _Sigmund is nearby! :jĭ4 :j :j5 :jѺ960.5 (1.0) _ :j :j&2 :j .# #.#.....# .# #.#....## .# #.......### .#########>...#### ........##.......# .######.##).###..# .# #.##.......#  :jF.######.###.###..# ............# #. #######.##### ###### #.# #.##.# #########.# #......##.# #.####.# #######.# #.# #.# ........# #.####.# :ji\2.0 (2.5Shock :j7 _You climb upwards. :jc _There is a stone staircase leading down here. :j  :j  :j"  :j$ F _Unknown command. :je Level 2 of the Dungeon <<<<>>>>^∩(Press ? for help) #.....###.#...###..# #.#....## #.........##...##..# #.#.....# ####.#######...##..# #.#.....# #.# #...##..# #.#.....# #.#######...##### #..# #.#....## #...............# #..# #.......### #########.......# #..#########>...#### ##.......# #.........##.......# #<#......# ##.######.##).###..# #.###....##.# #.##.......# #.# #....##.######.###.###..### #.# #....##............# #.@..# #.####.###########.##### ###### #......##.# #########.# #.# ######## #.# #......# #.# #.####.# #############.# [3 :jh C4m#.# #.# #.............# #.####.# #.##################.#.<#.# ####.##.................#.##.# #.......#################....# :j>>.....###.#.....# #.#.............##.....# #.#...........# #.#...........# #.#...........# #.#.....................# #...................................##...............##).###...###......##........# #......###.###...# #................# #.@...####........... :j.........####...# #...............####...#.<#..##.................#.##............ :j`].....###.#.....# #.#.............##.....# #.#...........# #.#...........# #.#...........# #.#.....................# #...................................##...............##).###...###......##........# #......###.###...# #................# #.@...####....................####...# #...............####...#.<#..##.................#.##............ :j  :jGp.# #.#.....#Publius the Gusty .# #.#....##Tengu .# #.......###Health: 20/20 ======================== .#########>...####Magic: 8/8======================== ........##.......#AC: 3Str: 8 .######.##).###..#EV: 11Int: 17 .# #.##.......#SH: 0Dex: 14 .######.###.###..###XL:  3 Next: 79% Place: Dungeon:2 ............# #.@..#Noise: ---------  Time: 1962.0 (0.0) #######.##### ###### :jn6d) +2 short sword (freeze)#.#Cast: Shock#.##.# #########.# #......##.# #.####.# #######.# #.# #.# ........# #.####.# _Found a bone wand.  There is a stone staircase leading up here. _Sigmund is nearby! _You climb upwards. _There is a stone staircase leading down here. _Unknown command. :jK :j8 :j :j  :j Where to? (Tab - D:3, ? - help)  D - Dungeon  :jL :jb1.# #.#.....#Publius the Gusty .# #.#....##Tengu .# #.......###Health: 20/20 ======================== .#########>...####Magic: 8/8======================== ........##.......#AC: 3Str: 8 .######.##).###..#EV: 11Int: 17 .# #.##.......#SH: 0Dex: 14 .######.###.###..###XL:  3 Next: 79% Place: Dungeon:2  :jd............# #.@..#Noise: ---------  Time: 1962.0 (0.0) #######.##### ######d) +2 short sword (freeze)#.#Cast: Shock#.##.# #########.# #......##.# #.####.# #######.# #.# #.# ........# #.####.# _Found a bone wand.  There is a stone staircase leading up here. _Sigmund is nearby! _You climb upwards. _There is a stone staircase leading down here. _Unknown command. :j4f :jo :jJq :jyrf 26  _ :j8w :j2x :j'y :jy :jhz :j :j :j, :j :j :j :j+ :jň :j‰ :ju, :j4 :j :j :j͒ :jƖ :j! :j :j :j :j, :j :jJ :j :j :j̴ :j :j :j :jh :j] :j, :j :j :j :j :jH :j{ :j :jo :j :j :j :j :j :j :jN :j7 :j :j :j :jg :jC :j :j :j :j :j :jS :j8 :ja :j+ :jO :j. :jB :j :j :j  :jJ  :jX  :j9 :j#, :j[ :j :j, :j  :j :jR :j :j :jj :j, :j :j :j~ :j7 :j :j" :j_$ :jN% :j% :j( :jV* :j+ :j+ :jS. :j/ :j&0 :j0 :j2 :j4 :j4 :j5 :j8 :j9 :j: :j_; :j> :jy@ :j7A :jfB :j[E :j{G :jIH :jI :jK :jyM :j*N :jOO :jQ :jbS :j#T :jU :jAW :jzY :jZ :j [ :j] :jy_ :jC` :j` :j c :j7e :jf :jf :jhY  There is a stone staircase leading down here. :j'j :j6l :jm111  :jm _ :jn :jT 3  You climb downwards.  Level annotation: Sigmund :jW :jQY :jZ :jj _You encounter a kobold. It is wielding a +0 short sword.Found a mace. Found a stone staircase leading down.  There is a stone staircase leading up here. :j) :j2{ #+ ##.  ##...  ..... ## ...... ......#.######. .....)........> ......K@# 2001.5 (39.5) .#..#####  Shock  :j4 K   kobold (asleep)  :j5 :j: :jZ=] _A kobold is nearby!:j_ #+ ##. ##...:j2" ..... ### ........# ......#.######.  .....)........>  ......K@# .#..#####:j' #+ ##. ##... ..... ### ........# ......#.######.  .....)........>  ......K@# .#..#####:jA  :jŘ:j~:jž:j] _A kobold is nearby!:jHj J:j0l :j:j:j:j:j:j:jQ:jW:js :j :j :j F _Unknown command.:j@Publius the Gusty#+Tengu##.Health: 20/20 ========================##...Magic: 7/8=====================---..... ###AC: 3:j Str: 8........#EV: 11Int: 17......#.######.SH: 0Dex: 14.....)........>XL:  3 Next: 79% Place: Dungeon:3......*@#Noise: ---------  Time: 2001.5 (0.0).#..#####d) +2 short sword (freeze)Cast: ShockK   koboldConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.:jFKAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!:jJ====2.5 (1:jK&S _The kobold hits you but does no damage.:jQ  Publius the Gusty #+ Tengu ##. Health: 20/20 ======================== ##... Magic: 6/8==================------ ..... ### AC: 3:j6Str: 8 ........# EV: 11Int: 17 ......#.######.  SH: 0Dex: 14 .....)........>  XL:  3 Next: 79% Place: Dungeon:3 ......)@# Noise: ====-----  Time: 2002.5 (0.0) .#..##### d) +2 short sword (freeze)  Cast: Shock  K   koboldCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 64% to hit)  T:j#he zap hits the kobold.:j #+ ##.:jp ##... ..... ###      *@#  :j~*):j81=---3.5 (1Shock:jf:jR78 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 64% to hit)  The zap hits the kobold. _You kill the kobold!:j%y  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jVJ:j}V:---:jZ:j[ :j|]_You can't see any susceptible monsters within range! (Use Z to cast anyway.):jHf:jiLevel 3 of the Dungeon<<>(Press ? for help) ##+## #<..#  #.....#  #..@....#  #......../#  +.........+  #.........# ##^......####.....##  #+ ##.  ##...  ..... ### ........#   ......#.######.  .....)........>  ......)@#  .#..##### :jgT.@:j! B..:ja B..:j9C B..:jm B..:j'< B#.:j B #:j' 8  :j 8  :j0 8  :j 8  :jI7  :j]7  :j< :jm  :jl7  :jW7  :j[7  :j}-  :j-  :j-  :jy-  :j`-  :jv:jxx,  :j-  :jP-  :jܛ-  :j-  :jnC-  :j-  :jg6-  :jj-  :jd-  :j-  :j[-  :j:-  :jG-# :j7##:j@7+#:j ;+<:j:<.:j:.@:jo.........@.....................:jA....................:j :jP xPublius the Gusty#+Tengu##.Health: 20/20 ========================##...:j Magic: 6/8==================------..... ###AC: 3Str: 8........#EV: 11Int: 17......#.######.SH: 0Dex: 14.....)........>XL:  3 Next: 81% Place: Dungeon:3......)@#Noise: =--------  Time: 2003.5 (0.0).#..#####d) +2 short sword (freeze)Cast: ShockAim: a kobold, wielding a +0 short sword (moderately wounded, 64% to hit)  The zap hits the kobold. _You kill the kobold!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j; :j$ :jk) 26  _:j.n:j0:j1,:j83:j5:j6:j\7:j:,:j{;:j>c7===:j?:jA:jB:jvC:jE:jaF:jO:j?Q,:jR:jT:jU;===:jV:jZ:jG\,:jz_:ji`:ja:j[c:jd:jd:jg:jh:jni:jok:j6lM8===:jl:jp4 _Magic restored.:jLs:jWt:ju:jww:jy:jz:jd{:j~:j":j :j:j:jx:jO;===:jx:j:j:j:jƐ:j:j:jȕ:j:jә:jӜ:jם:jɞ:jF:jڣ:j:j:j}:jک:j:j\:j:j  You open the door.  You encounter an orc. It is wielding a +0 club.:j.........# +.........+ ......... ..o.... ..... ...  #'#  ##@##- ###...####.....####Shock............#.###......#.######.##.....)........>#:jIo   orc (asleep)#......)<########...#..#####.......#:j028.5 (25.0):jZb11 -9.5 (26 _:jI:j :j Publius the Gusty#.........#Tengu+.........+Health: 20/20 ========================.........Magic: 7/8=====================---..o....AC: 3Str: 8.....EV: 11Int: 17...SH: 0Dex: 14#'#:j XL:  3 Next: 81% Place: Dungeon:3##@##Noise: ---------  Time: 2029.5 (0.0)###...#d) +2 short sword (freeze)###.....####Cast: Shock............#.###......#.######.##.....)........>#o   orc (asleep)#......)<########...#..#####.......# _You encounter an orc. It is wielding a +0 club.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 100% to hit):j [Contam: 10% 30.5 (1:jQ :j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.:jK Publius the Gusty#.........#Tengu+.........+Health: 20/20 ========================.........Magic: 6/8==================------..*....AC: 3Str: 8.*...EV: 11Int: 17 Contam: 10% .*.SH: 0Dex: 14#*#XL:  3 Next: 81% Place: Dungeon:3##@##:j Noise: ---------  Time: 2030.5 (0.0)###...#d) +2 short sword (freeze)###.....####Cast: Shock............#.###......#.######.##.....)........>#o   orc#......)<########...#..#####.......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 100% to hit)  The zap hits the orc.  The orc is heavily wounded.:jGQ.o:jN&.':jR5===1.5 (1:jX:je[  Aiming: Shock (safe; 4% risk of failure)  :jt\1Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (asleep, 100% to hit)  The zap hits the orc.  The orc is heavily wounded. _The orc shouts!:jP  Publius the Gusty #.........#  Tengu +.........+  Health: 20/20 ======================== .........  Magic: 5/8===============---------:jR .......  AC: 3Str: 8 .)... EV: 11Int: 17 Contam: 10%  ... SH: 0Dex: 14 #'# XL:  3 Next: 81% Place: Dungeon:3 ##@## Noise: ===------  Time: 2031.5 (0.0) ###...# d) +2 short sword (freeze) ###.....####  Cast: Shock ............#  .###......#.######.#  #.....)........>#  o   orc #......)<########  ...#..#####  ...:jU*....#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (heavily wounded, 71% to hit)  The zap hits the orc.:jWi     :jY    .*... *.. #*# ##@##    . :jY. .......>   :j:().':j$k7--2.5 (1Shock:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line:je: an orc, wielding a +0 club (heavily wounded, 71% to hit)  The zap hits the orc. _You kill the orc!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN:jP9--:jW:jLZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jU  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6:jy:j`:j7  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j\  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_( :j2 :j; :j=   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jE :j :jr :j :j' S 26 _:j :j ,:j :j ,:j :j :j :j :j; :j" 98% :j :j :j W6===6:j :j :j 74:j :j M2:ji :jY :j 71:jR :j :j N=== :j_ :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.:j1 :j# :j$ :j% :j2( :j") :j-* :j, :j, :j- :j'0 :j 1 M7===:j32 :j4 :jq5 :jD6 :j8 :j9 :j: :jF= :j> :j> :j}B :jC 4===:jD :j5F :j)G :jH :jJ :jK :jL :jIO ,:j@Q :jS :jT :jU :jX :jIY M8===:j8Z :j] :j` ,:jb :je @  There is an open door here.:jy ^ ##...>.## ######+..+#.........##.......##.)...##.@.#-57.5 (25.0) ##'# ##.## ###...####.....####.........:jm{ ~###......#.#..#......)<:j9 :j F-8.5 (26:jߑ :j ; _Found a stone staircase leading down.:j:j3:j:jn:jy:j,:j:j;===:je:j :jc:jN:j%:j;:j:j,:j5:j}  You open the door.  You encounter a rat.:j{u##+# ##...## ##...>.## ##.......## #.........####...+........@'..<...#.........####r..#.......## Shock##.)...####...## ##'## r   rat (asleep) ##.#####...####.....####:j262.5 (4.0):j<11 3.5 (5 _:j:jvY _Found a stone staircase leading up.:j ##+# ##...## ##...>.## ##.......## #.........####...  +........@'..<...  #.........####r..  #.......## ##.)...## ##...## ##'## ##.## ###...# :jjI ##+# ##...## ##...>.## ##.......## #.........####...  +........@'..<...  #.........####r..  #.......## :jiP##.)...# ##...# ##'## ##.## ###. :jzV:j\\:j`Z _A rat is nearby!:j  Publius the Gusty  Tengu  Health: 20/20 ======================== ##+#:j Magic: 7/8=====================--- ##...## AC: 3Str: 8 ##...>.## EV: 11Int: 17 ##.......## SH: 0Dex: 14 #.........####...  XL:  3 Next: 87% Place: Dungeon:3 +........@'..<...  Noise: ---------  Time: 2063.5 (0.0) #.........####...  d) +2 short sword (freeze) #.......## Cast: Shock ##.)...## ##...## ##'#:j#[34m# r   rat (asleep) ##.## ###...# ###.....####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.:j ##+#      ****...  *..     ##'## ##.##  :jd G'..<.:j|r j9=4.5 (1Shock:jy :j{ Sonfirm with . or Enter, or press ? or * to list all spells.:j} KAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV :j :j :j8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j^C  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j:j*:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j#:j):j+  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):j,onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j8:jF:3:je<:j=f 26  _:j~AX:jB,:jC:jE:jF:jmG:j^I:j=J:jK:jL:jM:jN:jrP,:jQ:jT:jiUM8===:jPV:jZ:j\:j],:j_:jNb,:jc:j>e:jg,:jCi:jmonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j~n_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.:jp:jsX=== _:jgv:jxQ11 :jy:j|7 _You open the door.:j~c  You encounter a rat.:j֋##.r.... ... ... #.# #. #.#  ##@## - ##...##  ##...>.##Shock ##.......## #.........####... +.........'..<...r   rat (asleep) #.........####...:jӍ ##.......## ##.)...##:ja0773.0):j͢ 26  -8.5 (14 _:je:jQ _There is an open door here.:j ##.r. ... ... ... #.# #.# #.# ##@## ##...##  ##...>.##  ##.......##  #.........#  +.........'..<...  #.........####...  ##.......##  ##.)...## :j} ##.r. ... ... ... #.# #.# #.# ##@## ##...##  :j##...>.##  ##.......# #.........# +.........'..<...  #.........### ##.......## ##.):jS:jr1:j:jBZ _A rat is nearby!:j|   Publius the Gusty ##... Tengu ... Health: 20/20 ======================== ... Magic: 7/8=====================--- ... AC: 3Str: 8 #.#:j/  EV: 26 Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 89% Place: Dungeon:3 ##@## Noise: ---------  Time: 2078.5 (0.0) ##...##  d) +2 short sword (freeze) ##...>.##  Cast: Shock ##.......##  #.........####...  +.........'..<...  r   rat (asleep) #.........####...  ##.......##  ##.)...## Casting: Shock (safe; 4% risk of failure)  Conf:j Firm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.:jԈ  ##.*. ..* ..* ..* #*# #*# #*# ##@##     :jz   <   ##.):ji ........11 91=9.5 (1Shock:jr onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j1:j) _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j&:j#  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j'I:jY- 26  _:j}/:jC1B:j3:jZ4,:j=6,:j7:j8,:j::j;:j<,:j>:j?,:jSA:j?BM8===:j4C:jqE:jG:jH,:jI:jK:jL,:j,N:jO:jP,:jQ:j(T:j;UQ===:jW:j^:j`:jcB:j{e,:jl:juo:jqB:j/s:jtB:j*v:jjx,:jy,:j,:j,:jǃB:j_:j^:j,:j:jPB:j :jtB:j|B:j,:j:j:j\:ji:j:j,:j:j`:j,:j:j,:j:j:j:j,:j:j:j,:j:j,:jU:j^:jvB:jJ:j,:j5:j,:j,:jz:j,:j:j:j2X:j:jX:jB:j*:j :j ,:jU :j ,:j:j:j@,:j:j_:j:j\,:j:jIX:jY!:j",:jE&:j?)B:j3+:j,,:j-:j"/:j1:j 3,:j5:j<onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter 2 goblins.:j!C#.#### ##...>.###.##.## ##.......##.######.#...####.........#...............+.........'.######.....####.........####..## ##.......##.## ##.)...##.##...## #@# ##'##- #.# ##.## #.# ###...#Shock #.# ###.....#### #.# ............# ... .###......#.# gg 2 goblins (asleep) #.. #.....)... #gg #......)<# ...#..#####:jL1139.5 (60.0):jN  -40.5 (61 _:ja:jj:j  #.#### ##...>.##  #.##.##  .#... ..... ... ###..## :j L #.## ##.)...##  #.#   #@# ##'##  #.# ##.##  #.#   #.#  #.#  ...  #.. ) #gg )<:j4  #.#### ##...>.##  #.##.##  .#... ..... ... :jl6 ###..##  #.## ##.)...##  #.#   #@# ##'##  #.# ##.##  #.#   #.#  #.#  ...  #.. ) #gg )<:j= :jd? 1:j G :j)J d _There are monsters nearby!:jR\#.#### ##...>.## Publius the Gusty#.##.## ##.......## Tengu.######.#...####.........# Health: 20/20 ========================...............+.........' Magic: 7/8=====================---.######.....####.........# AC: 3Str: 8###..## ##.......## EV: 26 Int: 17#.## ##.)...## SH: 0Dex: 14#.###...##:j.UXL:  3 Next: 91% Place: Dungeon:3#@###'##Noise: ---------  Time: 2140.5 (0.0)#*###.##d) +2 short sword (freeze)#*# ###...#Cast: Shock#*# ###.....#####*# ............#.*. .###......#.# gg 2 goblins (1 asleep)#*. #.....)...#*g #......)<#...#..#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.:j&g.:j+g.:jgAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.The goblin shouts! You hear a shout!:j.....gg 3 goblins (2 wandering):j;11 ==1.5 (1:j:jq _You encounter a goblin. It is wielding a +0 club.:jc! #.#### ##...>.##  Publius the Gusty #.##.## ##.......## Tengu .######.#...####.........# Health: 20/20 ======================== :je...............+.........' Magic: 6/8==================------ .######.....####.........# AC: 3Str: 8 ###..## ##.......## EV: 11Int: 17 #.## ##.)...##  SH: 0Dex: 14 #.# ##...##  XL:  3 Next: 91% Place: Dungeon:3 #@# ##'##  Noise: ==-------  Time: 2141.5 (0.0) #.# ##.##  d) +2 short sword (freeze) #.# ###...#  Cast: Shock #.# ###.....#### #.# ............# ... .###......#.# ggg 3 goblins (2 wandering) #). #.....)...[16;15:jgwH #gg #......)<# ...#..#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 64% to hit)  The zap hits the goblin.:jgm #.#### ##...>.##  :j?o#.##.##  . .   #.## ##.)...##  #.#   #@# ##'##  #*# ##.##  #*#   #*#  #*#  .*. gg 2 goblins ( #*. ) #gg )<:jw":jlKg.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!:jN#g.:jE~.....g1 wandering):j 332.5 (1:j6:jR _The goblin shouts! You hear an angry hiss. You hear a shout!:j #.#### ##...>.## Publius the Gusty#.##.## ##.......## Tengu.######.#...####.........# Health: 20/20 ========================...............+.........' Magic: 5/8===============---------.######.....####.........# AC: 3Str: 8###..## ##.......## EV: 11Int: 17:j#.## ##.)...## SH: 0Dex: 14#.###...##XL:  3 Next: 93% Place: Dungeon:3#@###'##Noise: ==-------  Time: 2142.5 (0.0)#*###.##d) +2 short sword (freeze)#*# ###...#Cast: Shock#*# ###.....#####*# ............#..* .###......#.# gg 2 goblins (1 wandering)#g* #.....)...#.. #......)<#...#..#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit:j )  The zap hits the goblin.:jE)g:j@!g.:jk.....gg:j3-3.5 (1:jH:j6MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (64% to hit)  :jѱrThe zap hits the goblin. _The goblin is severely wounded.:jw #.#### ##...>.## Publius the Gusty#.##.## ##.......## Tengu.######.#...####.........# Health: 20/20 ========================...............+.........' Magic: 4/8============------------.######.....####.........# AC: 3Str: 8###..## ##.......## EV: 11:jS Int: 17#.## ##.)...## SH: 0Dex: 14#.###...##XL:  3 Next: 93% Place: Dungeon:3#@###'##Noise: =--------  Time: 2143.5 (0.0)#*###.##d) +2 short sword (freeze)#*# ###...#Cast: Shock#*# ###.....#####*# ............#.*. .###......#.# gg 2 goblins (1 wandering)#). #.....)...#.g #......)<#...#..##### _The goblin is severely wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% ris:j k of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit):j" &g.:jy& 7MgCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  :jl) TPress: ? - help, Shift-Dir - straight line:je2 : a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap misses the goblin.:j%@ ...g 3 goblins (2 wandering):j$C +4.5 (1:jM :jT q _You encounter a goblin. It is wielding a +0 club.:j3 #.#### ##...>.## Publius the Gusty#.##.## ##.......## Tengu.######.#...####.........# Health: 20/20 ========================...............+.........' Magic: 3/8=========---------------.######.....####.........# AC: 3Str: 8###..## ##.......## EV: 11Int: 17#.## ##.)...## SH: 0Dex: 14#.###...##XL:  3 Next: 93% Place: Dungeon:3#@#:js6 ##'##Noise: =--------  Time: 2144.5 (0.0)#*###.##d) +2 short sword (freeze)#*# ###...#Cast: Shock#*# ###.....#####*# ............#... .###......#.# ggg 3 goblins (2 wandering)#). #.....)...#gg #......)<#...#..##### _You encounter a goblin. It is wielding a +0 club.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit):j Mg.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (seve:jĻ {rely wounded, 64% to hit)  The zap misses the goblin.:j] gThe goblin shouts!g.:j $g.:j? gYou encounter a goblin. It is wielding a +0 club.:j ..g   hob (gggg 4 goblins (1 wandering):j 3=5.5 (1:jS :j Z _You encounter a hobgoblin.:jd #.#### ##...>.##  Publius the Gusty #.##.## ##.......## Tengu .######.#...####.........# Health: 20/20 ======================== ...............+.........' Magic: 2/8======------------------ .######.....####.........# AC: 3Str: 8 ###..## ##.......## EV: 11Int: 17 #.## ##.)...##  SH: 0Dex: 14 #.# ##...##  XL:  3 Next: 93% Place: Dungeon:3 #@# ##'##  Noise: ==-------  Time: 2145.5 (0.0) #.# ##.##  d) +2 short sword (freeze) #:jf[m.# ###...#  Cast: Shock #)# ###.....#### #.# ............# ... .###......#.# g   hobgoblin (wandering) #gg #.....)... gggg 4 goblins (1 wandering) #gg #......)<# ...#..#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.:jl #.#### ##...>.##  #.##.##  . .   #.## ##.)...##  #.#   #@# ##'##  #*# ##.##  :jo,#*#   #*#  #.#  ...  #gg )g 3 #gg )<:j..gg)g.:j..) 2 goblins:j7-5-:j_6.5 (1:jy:j+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin!:j#.#### ##...>.## Publius the Gusty#.##.## ##.......## Tengu.######.#...####.........# Health: 20/20 ========================...............+.........' Magic: 1/8===---------------------.######.....####.........# AC: 3Str: 8###..## ##.......## EV: 11Int: 17#.## ##.)...## SH: 0Dex: 14#.###...##XL:  3 Next: 95% Place: Dungeon:3#@###'##Noise: =--------  Time: 2146.5 (0.0)#*###.##d) [0;1:jZ0;1m+2 short sword (freeze)#*# ###...#Cast: Shock#*# ###.....#####*# ............#.g* .###......#.# g   hobgoblin (wandering)#). #.....)... gg 2 goblins#.g #......)<#...#..#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.:jjonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  The goblin is heavily wounded. ..).gg   Robin (polearm, wandering)g   hobgoblin (wandering)ggg 2 goblinsYou encounter Robin of the Strong Arm. They are wielding a +0 trident.:js/  --more--:jO:j9Q3g.:jR$g.:j[:j-^; 7.5 (1 _:jf:jj:jug.# ##...## #.#### ##...>.##  #.##.## #########.#...#####..............+'.######.....####..###..## ##.......##.## ##.)...####...##' ##.#.# ###...#)# ###.....####g# .....g   hobgoblin (wandering).g. .##.#.# gg 2 goblinsg)...#g. #......)<:jx?g):j z$g.:j- 26  -8:j.:j3:j00  ##'## .# ##...## #.#### ##...>.##  #.##.## #########.#...#####..............+'.######.....####..###..## ##.......### ##.)...####...##' ##.#.# ###...#g# ###.....####.# .....gg. .##.#.#))...:j:3 6g.:j4 Cg):j> :j@ \2===-9:jF :jH  :jQW  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:j #.# ##'##  Publius the Gusty #.# ##...##  Tengu #.#### ##...>.##  Health: 20/20 ======================== #.##.## ##.......## Magic: 1/8===--------------------- .######.#...####.........# AC: 3Str: 8 !:j...............+.........' EV: 26 Int: 17 .######.....####.........# SH: 0Dex: 14 ###..## ##.......## XL:  3 Next: 95% Place: Dungeon:3 #@## ##.)...##  Noise: ---------  Time: 2149.5 (0.0) #*# ##...##  d) +2 short sword (freeze) #*# ##'##  Cast: Shock #*# ##.##  #g# ###...#  #)# ###.....#### g   hobgoblin (wandering) #g# ............# gg 2 goblins .g. .###......#.# #). #.....)... _You encounter Robin of the Strong Arm. They are wielding a +0 trident.Casting: Shock (!:jsafe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)!:j2Z g*!:jP *gAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)!:jGulgggoblin, wielding a +0 club (64":jt #.# ##'##  Publius the Gusty #.# ##...##  Tengu #.#### ##...>.##  Health: 20/20 ======================== #.##.## ##.......## Magic: 1/8===--------------------- .######.#...####.........# AC: 3Str: 8 ...............+.........' EV: 26 Int: 17 .######.....####.........# SH: 0Dex: 14 ":j S###..## ##.......## XL:  3 Next: 95% Place: Dungeon:3 #@## ##.)...##  Noise: ---------  Time: 2149.5 (0.0) #.# ##...##  d) +2 short sword (freeze) #.# ##'##  Cast: Shock #.# ##.##  #)# ###...#  #)# ###.....#### g   hobgoblin (wandering) #g# ............# gg 2 goblins .g. .###......#.# #). #.....)...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.":j #.# ##'##  #.#    ##...>.##      #@## ##.)...##  #*#   #*# ##'##  ":j'#*#  #*#  #*# g   #*#    goblin .*.  #). )  The zap hits the goblin.  You kill the goblin!  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.  The hob shouts!":j g.  The goblin is moderately wounded.":jjg. g  You hear a shout! x2":j[...)g 2 goblins":j G11 7==50.5 (1":j":jq _You encounter a goblin. It is wielding a +0 club.#:j'JF#.# .# #.# '## #.# ## #.#### >.##  #.##.## ### #:jL,.######.#...####.##...............+.'..######.....####..###.@## ##....#.## ##.)#.# ##...#.# ##'###.# ##.###)# ###...# #g# ###.....#### g   goblin#g# ......#.g. .###......#.###:j3Rwg)g.g#:jWVg 2 goblins.#:j^q 26  --1#:jbd#:jf#:jo#.##.# #.# .# #.# '## #.# ## #.#### >.##  #.##.## ### .######.#...####.###...............+.'...######....@####..####..## ##....#.## ##.)#:j/#.# ##...#.# ##'###.# ##.###g# ###...##g# ###.....#####g# ......##:j#:jp--2Shock#:j#:j #:j[#..# #####.#####.##.# #.# .# #.# '## #.# ## #.#### >.##  #.##.## #### .######.#...####.####............@..+.'..<.######.....####..###:j)^###..## ##....#.## ##.)#.# ##...#.# ##'###.# ##.###g# ###...##g# ###.....#####:jd#:j9j&3#:jto#:jr#:jV #..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.#:j ## .######.#...####.####..+.'..<..######.....####.####.###..## ##.## #.##.# #:j #:jc &4#:j #:j #:j#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.## .######.#...####.####..+.'..<..######.....####.####.#:j###..## ##.## #.# #:j #:j&5#:j#:j$:j#'#.................'..................).....'##$:j$:j;C11 156$:j$:j( _You open the door.$:jh#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.##  .######.#...####.####...'..<..######.....####.####.###..## ##.## #.## ##.)...###.# ##...###.# ##'###.# ##.###g# ###...# $:j$m1g$:jhvg   hobgoblin$:jzu 26  7Shock$:j $:jςQ _There is an open door here.$:j ?#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## $:j #.#### ##...>.## #.##.## ##.## .######.#...####.####... .''..<... .######....g####.####... ###..## ##.## #.## ##.)...###.# ##...###.# ##'## $:j 5g.$:j? 2===8 _$:jA $:jV#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.## ######.#...####.####... g..'.'..<... ######.....####.####... ###..## ##.## #.## ##.)...## #.# ##'## #g# ###...# $:jY>.g$:jb$:je&9$:j"j$:jl%:jvM#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.## .#...####.####... g.'.'..<... .....####.####... ###..## ##.## #.# ##.# ##'## %:jOy[.g%:j!%:j'60%:j%:j%:jr#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.## .#...####.####... g'.'..<... .....####.####... ###..## ##.## #.# ##'## %:j>.g%:j?%:j&1%:j%:j%:j #..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.## .#...####.####... g.'..<... .....####.####... ###..## ##.## #.# ##'## #.# ##.###g# ###...# 'g%:jm %:j D===2%:j %:jQ %:j #..# #####.####  #.## #.#  #.# #.#  #.# ##'##  #.# ##...##  #.#### ##...>.##  #.##.## ##.## .#...####.####... 'g.'..<... .....####.####...  ###..## ##.## #.# ##'## #.# ##.###g# ###...# %:j >.g%:j %:j &3%:j: %:j: &:j#..# #####.#### #.## #.# #.# #.# #.# ##'## #.# ##...## #.#### ##...>.## #.##.## ##.## .#...####.####... '.g.'..<... .....####.####... ###..## ##.##  #.# ##'## &:j>.g&:jk<4&:j>&:j&:jL-#..# #####.#### Publius the Gusty #.## #.# Tengu #.# #.# Health: 20/20 ======================== #.# ##'## Magic: 1/8===--------------------- #.# ##...## AC: 3Str: 8 #.#### ##...>.## EV: 26 Int: 17 #.##.## ##.......##  SH: 0Dex: 14 #.#...####.........####...  XL:  3 Next: 97% Place: Dungeon:3 .........'...g..@..'..<...  Noise: ---------  Time: 2164.5 (0.0) [&:j<010d#.....####.........####...  d) +2 short sword (freeze) ###..## ##.......##  Cast: Shock  #.## ##.)...##  #.# ##...##  #.# ##'## g   hobgoblin  #.# ##.##  #g# ###...#  #g# ###.....#### _There is an open door here.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)&:j76L  #.# #.# ##'##          #.##   #.#  &:jD9 #.# ##'##  #.#   #g#   #g# 11 Contam: 10% 5.5 (1&:j>&:jA  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit) _You miscast Shock. Nothing appears to happen.&:jc#..# #####.####Publius the Gusty #.###.#Tengu #.##.#Health: 20/20 ======================== #.###'##Magic: 0/8------------------------ #.###...##AC: 3Str: 8 #.#### ##...>.##EV: 11Int: 17 Contam: 10% #.##.## ##.......##SH: 0Dex: 14 &:jf#.#...####.........####...XL:  3 Next: 97% Place: Dungeon:3 .........'...***@..'..<...Noise: ---------  Time: 2165.5 (0.0) #.....####.........####...d) +2 short sword (freeze) ###..## ##.......##Cast: Shock#.## ##.)...###.###...###.###'##g   hobgoblin#.###.###g# ###...##g# ###.....#### _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)&:jA@.g&:j .&:jb=6.5 (1Shock&:j&:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit) _The zap misses the hobgoblin.&:jDFL..# #####.#### .## #.# .# #.# .# ##'## .# ##...## .#### ##...>.## .##.## ##.&:j I## .#...####.####... '....g..@.'..<... .....####.####... ..## ##.##  #.# ##...##  #.# ##'## &:jMK<.g&:j0Q&:jRZ1=== &:jS;26 -7Shock&:j&:j{..# #####.####Publius the Gusty .###.#Tengu .##.#Health: 20/20 ======================== .###'##Magic: 0/8------------------------ .#&:j##...##AC: 3Str: 8 .#### ##...>.##EV: 26 Int: 17 Contam: 10% .##.## ##.......##SH: 0Dex: 14 .#...####.........####...XL:  3 Next: 97% Place: Dungeon:3 ........'.....**@.'..<...Noise: ---------  Time: 2167.5 (0.0) .....####.........####...d) +2 short sword (freeze) ##..## ##.......##Cast: Shock  #.## ##.)...###.###...###.###'##g   hobgoblin#.###.###g# ###...##g# ###.....####[18;2&:jHCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.&:jN @.g&:jV &:jX i11 =8.5 (1Shock&:j^ &:j(a d _The hobgoblin is moderately wounded.&:je # #####.#### ## #.# # #.# # ##'## # ##...## #### ##...>.## ##.## ##.## #...####.####... '......g.@'..<... ####.####... ..## ##.## #.## ##.)...## #.# ##'## #g# ###...# &:j ;.g&:j &:j Z 26 -9&:j &:j &:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.- _You don't have enough magic to cast this spell.&:jy i# #####.####  #.#  #.#  ##'##  ##...##  ##...>.## .## ##.## . ...####.####.'.g.@..<.####.####...# ..## ##.## # .## ## .# # .# ##'## &:jo} O.g&:j &:j &:jB b 70 _&:j? Q _There is an open door here.&:j&  &:jbCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:je _You don't have enough magic to cast this spell.':jc #####.####  #.# #.# ##'## ##...##  ##...>.## . ':jf;.## ##.## ..####.####.'.g'@.<....?####.####...### ##.## .# ## ##.)...## # ##...## # ##'## # ##.## # ###...# ':jg;.g':jo':jrK 1':j_w':jzg _Found a scroll labelled LEUSY YNIYPICW.':j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j (':j':je _You don't have enough magic to cast this spell.':jb  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.':j17----11 8% =2.4 (0.9':j':j- _The hobgoblin hits you.':j`\   You barely miss the hobgoblin.The hobgoblin is moderately wounded.63.4 (1.0':j_ W _The hobgoblin closely misses you.':jA †You hit the hobgoblin. You freeze the hobgoblin.':j J (':jK ':j'R C#####.####':jS Publius the Gusty#.#Tengu#.#Health: 17/20 ====================----##'##Magic: 0/8------------------------##...##AC: 3Str: 8 ## ##...>.##.EV: 11Int: 17 Contam: 4% .## ##.......## ...SH: 0Dex: 14 ..####.........####.....XL:  3 Next: 102% Place: Dungeon:3 .....'.........†@.<....?Noise: =--------  Time: 2174.4 (1.0) ..####.........####...##d) +2 short sword (freeze) .## ##.......## .#Cast: Shock ## ##.)...## ###[':jU T37m...## ###'## ###.## # ###...# # ###.....####The hobgoblin is moderately wounded. _The hobgoblin hits you.  You barely miss the hobgoblin.The hobgoblin is moderately wounded. _The hobgoblin closely misses you.You hit the hobgoblin. You freeze the hobgoblin.':j,W _You kill the hobgoblin!You have reached level 4!':ja /  --more--):jq21/24=984 1% ):j):jP _You feel clever.*:j3*:j^ 26 2 _1==1*:jp *:j*:jZ _Your magical contamination has completely faded away.*:j69=*:jP*:je  Robin comes into view.*:j,2=g-Shockg   Robin (polearm, wandering)*:ji*8.4 (4*:j*:jL-9.4 (5 _*:jx*:j*:j   #.# #.# ##'## ##...## ##...>.## .  ##.......## ... ......####..... .....†@.<....? ......####...##  ##.......## .#  ##.)...## # ##...## # ##'## #*:j [ ##.## #  # *:jz   #.# #.# ##'## ##...## ##...>.## .  ##.......## ... ......####..... .....†@.<....? ......####...##  ##.......## .#  ##.)... ##...*:j ##'## ##  *:j *:j< 1*:jK *:j} Z _Robin is nearby!+:jB#####.####Publius the Gusty#.#Tengu#.#Health: 22/24 ======================--##'##Magic: 0/9------------------------##...##AC: 3Str: 8 ## ##...>.##.EV: 26 Int: 18 .## ##.......## ...SH: 0Dex: 14 ..####.........####.....XL:  4 Next:  1% Place: Dungeon:3 .....'...*******@.<....?Noise: ---------  Time: 2179.4 (0.0) ..####.........####...##d) +2 short sword (freeze) .## ##.......## .#Cast: Shock ## ##.+:j[39;49m)...## ###...## ###'##g   Robin (polearm) ###.## # ###...# # ###.....####Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (wandering, hasn't noticed you, 79% to hit)  The zap hits Robin.  Robin is lightly wounded.+:joJ.g+:j{E....†+:j}k11 ==80.4 (1Shock+:j+:j29  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (wandering, hasn't noticed you, 79% to hit)  The zap hits Robin.  Robin is lightly wounded. _shouts!+:jb  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j+:j+:j(e _You don't have enough magic to cast this spell.+:j>  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j:+:j߫+:j)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. +:jٯ' Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.+:jQ  _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:jX +:j_ S  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.+:jvd _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j+:j+:j ,  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. +:j ' Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.,:jIY#####.####  #.#  #.#  ##'## ## ##...## ..# # ##...>.## .#. ## ##.......## .. .####.####. '....g....†.@<....?. .####.####...# ## ##.......## >.#  # ##.)...## .#  ##...## #  ##'##   ##.##   ###...#   ###.....####  ,:j!H.g,:j_,:jmj 26  --1,:j,:jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Found a stone staircase leading down.,:jeT#####.####  #.#  #.# # ##'## .##  ##...## ...#  ##...>.## #.#..# # ##.......## #.....# ####.####......# '.....g...†..@....?. ####.####...#,:jxg" # ##.......## #>.#   ##.)...## #.#  ##...## .#  ##'## # ##.##  ###...#  ###.....####  ,:jkH.g,:ju,:j1wA--2,:jS},:ja _There is a stone staircase leading up here.-:j-:j-:j-:j J.g-:j-:jx3=11 183 _-:j-:j z =2  You climb upwards.-:j r #### #...-:j  #... ##########... ###............ ###...#.######... ###.####..... #............## #..######.#####...# .....# #..######.## #.### #.##.# #..........####.# #.##.##########............##.# #....#...................#.##.# #......#######................# ##.##..####........#.#####  #.###.##.# #........#.....#-:j^k -4.9 (2.5-:jq -:jt _ _Level annotation: exclusion: staircase-:jv c _There is a stone staircase leading down here.-:j  _Unknown command./:j/:j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 5% 2b - AirstrikeAir21% 4  c - Frozen RampartsIce45% 3  d - Summon Ice BeastIce/Summoning45% 3  e - Death's DoorNecromancy100% 9 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit1:j1:jQ!1:j(Publius the Gusty#### Tengu#... Health: 23/24 =======================-#... Magic: 0/9------------------------##########... AC: 3Str: 8###............ EV: 11Int: 18###...#.######... SH: 0Dex: 14###...###.####..... XL:  4 Next:  1% Place: Dungeon:2#.@................ Noise: ---------  Time: 2184.9 (0.0) #######..######.#####...# d) +2 short sword (freeze) .....#1:j*#..######.## #.### Cast: Shock #.##.##..........####.# #.##.##########............##.# #....#...................#.##.# #......#######................# ##.##.....# ####........#.######.###.##.# #........#.....# _Found a stone staircase leading down. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command.1:j61:j8Memorise Airstrike, consuming 4 spell levels and leaving 0? Y - Yes  N - No1:j1:j+Publius the Gusty#### Tengu#... Health: 23/24 =======================-#... Magic: 0/9------------------------##########... AC: 3Str: 8###............ EV: 11Int: 18###...#.######... SH: 0Dex: 14###...###.####..... XL:  4 Next:  1% Place: Dungeon:2#.@................ Noise: ---------  Time: 2184.9 (0.0) #######..######.#####...# d) +2 short sword (freeze) .....##..######.## #.### Cast: Shock #.##.##..........####.# #.##.##########...[41:j.0m.........##.# #....#...................#.##.# #......#######................# ##.##.....# ####........#.######.###.##.# #........#.....# _Found a stone staircase leading down. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command.1:j0X1==5.9 (11:j51:jF= _This spell is astonishingly dangerous to cast!You start memorising the spell. You continue memorising.1:jsDY4=6.9 (21:j9I1:jO1 _HP restored.1:j_^+7.9 (31:jc1:jti1:j\o+8.9 (41:j't1:jz1:jH==9.9 (51:jه1:jph _You continue memorising. x31:j1:jЖ1:jc _You finish memorising. Spell assigned to 'c'.2:j= 2:j&J Level 2 of the Dungeon <<<<>>>>^∩(Press ? for help) ####### ########### #.....# #.........###### #.....#####..............# ##########......................).# ###......................÷....>.....# ###...#.######.....###########.#......# ###...###.####.......### ###.#......# #.@....................#######.....###.##  ########..######.#####...####.......#.....###.#######  #.....##..######.## #.### #.......#.....#.........#  ##.##.##..........####.# #.......#...............#  #.##.##########............##.# ####..###.....#....)....#2:jL D  #....#...................#.##.###.# #.....#.........#  #......#######................####.#######.#.........#  ##.##.....# ####........#.##### #..∩.# #.###########  #.###.##.# #........#.....# #....# #.#  #.....##.#### #........#####.#######....# #.#  ####....^...####...##....................# #.# #............)........................# #.# #........####...#.................###.# #.# ########## #####.................# #.# ####.# #####.##..#...........# #.# #..(.# #.....##..##..........# #.###.#..#3:j(,>>.....# #..............#####....................................).3:je+......................÷....>........#.......#.........###.####........#.......@.........................###....#####...####.......#.....###.........## #........#.....#..........##...........####........#................##.............##...###.....#....)........#...................#.##..# #.....#.................................#..........##.....3:j-[31m........#...∩...###.##.........#...............##.........#####..........^...####...##.................................).................................####...#.................###...................# #...##..#...........# #.# #..(......##..##..........# #.###.#..3:j.....# #..............#####....................................).......................÷....>........#.......#.........###.####........#.......@.........................###....#####...####.......#.....###.........## #........#.....#..........##...........####........#................##.............##...###.....#....)........#...................#.##.3:jq .# #.....#.................................#..........##.............#...∩...###.##.........#...............##.........#####..........^...####...##.................................).................................####...#.................###...................# #...##..#...........# #.# #..(......##..##..........# #.###.#..3:jד3:jPublius the Gusty#### Tengu#... Health: 24/24 ========================#... Magic: 1/9==----------------------##########... AC: 3Str: 8###............ EV: 11Int: 18###...#.######... SH: 0Dex: 14###...###.####..... XL:  4 Next:  1% Place: Dungeon:2#.@................ Noise: ---------  Time: 2189.9 (0.0) #######..######.#####...# d) +2 short sword (freeze) .....##..######.## #.### Cast: Shock #.##.##..........####.# #.##.##########3:jT[39;49m............##.# #....#...................#.##.# #......#######................# ##.##.....# ####........#.######.###.##.# #........#.....# _Unknown command. _This spell is astonishingly dangerous to cast!You start memorising the spell. You continue memorising. _HP restored. _You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.3:j3:ju3:j4:j>54:j7Where to? (Tab - D:3, ? - help)  D - Dungeon 4:j7K4:jee\Publius the Gusty4:jhP#### Tengu4:j7k#... Health: 24/24 ========================4:jumj#... Magic: 1/94:jsE==----------------------4:juh##########... AC: 34:jw-Str: 84:j!y###............ EV: 114:j[z.Int: 184:j|###...#.######... SH: 04:j~.Dex: 144:jP###...###.####..... XL:  4 Next:  1% Place: Dungeon:24:j#.@................ Noise: ---------  Time: 2189.9 (0.0) #######..######.#####...# d) +2 short sword (freeze) 4:jF.....##..######.## #.### Cast: Shock #.##.##..........####.# #.##.##########............##.# #....#...................#.##.# #......#######................# ##.##.....# ####........#.######.###.##.# #........#.....# _Unknown command. _This spell is astonishingly dangerous to cast!You start memorising the spell. You continue memorising. _HP restored. _You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.4:j,4:j4:j4:j 26  _4:j۝,4:jA4:jʢB4:j4:j4,4:ji4:j4:j4:ja2===4:jx4:j4:j54:jXQ===4:j4:j4:j,4:j<,4:j4:j34:jI4:jC4:j4:j34:j9,4:jF4:j,4:j4:j4:j.4:j7U3===4:j4:j4:j:4:j-4:jA4:j84:j4:j,4:j4:j#4:jM,4:j 4:j Q===4:j*4:ji4:j4:j+,4:j4:jP,4:j4:jw4:j4:j',4:jg4:j !4:j",4:jU$4:j%4:j&T4==4:j (4:j)4:j*4:j,,4:jT.4:jy/4:j0,4:j34:j4,4:j&64:jF74:j84:j9:==4:j:4:j>i  You see here a ball python skeleton.4:jAK _4:j E4:jtF,4:jH4:jI4:j2L4:jM,4:j P4:j&R4:j>S4:jNT4:j-V4:jpX4:jYH5===4:jZ4:j'^Y  There is a stone staircase leading down here.4:j`4:jc4:jSdB11  _4:j~e4:j# ===3  You climb downwards. _Level annotation: Robin, Sigmund4:j#.###...##.# #.###'### #.###.## #g# ###...# #g# ###.....#### #g# ............# ... .###......#.######.# #). #.....)........># #g. #......)@######## 224.4 (34.5) ...#..##### .......# ##  #. 4:j4:j 4:ja _There is a stone staircase leading up here.5:jf5:jJ5:j5:j5 26  _5:jB5:jB5:jCB5:j,5:j5:j^5:jO6===5:j5:j 5:j5:j05:j\5:j5:j5:jy%  5:jnAYou encounter an adder.5:jnSShockS   adder (wandering)5:j|232.4 (8.0)5:j5:j23.4 (9 _5:j܈5:j5:j 9#.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #g# ###...#Magic: 5/9=============----------- #g# ###.....####AC: 3Str: 8 5:j 9#g# ............#EV: 26 Int: 18 ... .###......#.######.#SH: 0Dex: 14 #). #.....)........>#XL:  4 Next:  1% Place: Dungeon:3 #g. #.******@########Noise: ---------  Time: 2233.4 (0.0)..*#..#####d) +2 short sword (freeze).......#Cast: Shock######.##.S   adder  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.  The adder is heavily wounded.5:jա :S.5:j F.S5:jB B...)5:j7 :11 =4.4 (15:j 5:j5 9  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.  5:j qThe adder is heavily wounded. _The adder hisses angrily.6:jA@#.###...##.#Publius the Gusty #.###'###Tengu #.###.##6:jCHealth: 24/24 ======================== #g# ###...#Magic: 4/9==========-------------- #g# ###.....####AC: 3Str: 8 #g# ............#EV: 11Int: 18 ... .###......#.######.#SH: 0Dex: 14 #). #.....)........>#XL:  4 Next:  1% Place: Dungeon:3 #g. #..*****@########Noise: =--------  Time: 2234.4 (0.0)...#..#####d) +2 short sword (freeze).......#Cast: Shock######.##.S   adder _The adder hisses angrily.  Casting: Shock 6:jE(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)6:jJ.S6:jg@..)6:j]+5.4 (16:j6:joCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) _The zap misses the adder.6:j #.###...##.#Publius the Gusty #.###'###Tengu #.#6:je##.##Health: 24/24 ======================== #g# ###...#Magic: 3/9========---------------- #g# ###.....####AC: 3Str: 8 #g# ............#EV: 11Int: 18 ... .###......#.######.#SH: 0Dex: 14 #). #.....)........>#XL:  4 Next:  1% Place: Dungeon:3 #g. #...****@########Noise: =--------  Time: 2235.4 (0.0)...#..#####d) +2 short sword (freeze).......#Cast: Shock######.##.S   adder  Casting: Shock 6:j>(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.6:jTWJ.S6:j_>.)6:jjb+6.4 (16:jno _The adder is almost dead.6:js##.###...##.#Publius the Gusty #.###'###Tengu 6:j}%#.###.##Health: 24/24 ======================== #g# ###...#Magic: 2/9=====------------------- #g# ###.....####AC: 3Str: 8 #g# ............#EV: 11Int: 18 ... .###......#.######.#SH: 0Dex: 14 #). #.....)........>#XL:  4 Next:  1% Place: Dungeon:3 #g. #....***@########Noise: =--------  Time: 2236.4 (0.0)...#..#####d) +2 short sword (freeze).......#Cast: Shock######.##.S   adder _The adder is almost dead.6:j'Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)6:jƪJ.S6:j.)6:j+7.4 (16:j6:jMCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  6:jPress: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit) _The zap misses the adder.6:jJ#.# ##...## .#  Publius the Gusty #.# ##'## #  Tengu #.# ##.## Health: 24/24 ======================== #g# ###...# Magic: 1/9==---------------------- #g# ###.....#### AC: 3Str: 8 #g# ............# EV: 11Int: 18 ... .###......#.######.#  SH: 06:jDex: 14 #). #.....)........>#  XL:  4 Next:  1% Place: Dungeon:3 #g. #.....†)@########  Noise: =--------  Time: 2237.4 (0.0) ...#..##### d) +2 short sword (freeze) .......# Cast: Shock ######.# #.  S   adder _The zap misses the adder.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.6:jVA  .#  ##'## #  ##.##     ). #....*)*  *     #. 6:jS>.).†168.4 (1Shock6:jBB  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder. _You kill the adder!6:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:jN 6:j 6:jH 6:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:jb1  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j 2  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:jׯ36:j76:j6:jf 26  _6:j,6:ja2===6:j6:jh,6:j-,6:j6:j6:j6:j6:j56:ju;===6:j6:jF6:j,6:jh,6:j6:j3===6:jB6:jkB6:j<6:j,6:j6:j;===6:j56:j.6:j,6:j ,6:j6:j6:j!6:j6:j~,6:jz6:j !j4==6:j9#6:j%6:j$'6:jK(6:jF+6:jE,6:j56:j96:jh;6:jd=6:jn@6:jA:==7:j7:j7:ji,7:j> 7:j 7:jp7:jt7:je7:jB7:j6,7:j,7:j7:j e5===7:j$7:jL&,7:j`*,7:jD,7:j1,7:j37:j 87:jw9J===7:jBB7:jF,7:jH7:jL7:j*N,7:jR,7:jT7:jX7:jZe6===7:jz^,7:j_7:j6d,7:jse7:ji7:j5j7:jk7:jo;===7:jp7:jq7:jt7:ju,7:jw,7:jx7:jz,7:j"|7:j~7:j7:j%7:j7:j{N7==7:j7:jϊ,7:jI7:jS7:j]7:jd7:j7:j͕7:j7:j7:j:==7:j؛7:j,7:ju7:jX7:jd7:j7:j7:jr,7:jP7:j7:j7:j7:jM8===7:j7:jB7:j$7:j,7:j ,7:jM7:j7:jQ===7:j7:j7:j7:j%,7:j47:j7:jM7:jt7:j7:j7:jd7:j7:jYM9===7:j7:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.7:j 7:j37:jcC  You see here a +0 short sword.7:j7:j4 _7:jJ7:jb  You see here an adder corpse.7:j5 7:jh5 _7:j7:j7:j<;===7:j7:j7:jK7:j ,7:j"7:j"&7:j',7:j*7:j/7:j81,7:j37:j67:j8,7:j97:j=7:j>,7:j@7:jE,7:jF7:jG7:jK7:j-M,7:jO7:jT7:j>WB7:j[,7:j^7:j`7:jad7:je,7:jtg7:j|k7:jl,7:jo7:js7:jt,7:jw7:j{7:j},7:j~7:j,7:j7:j97:j-,7:j7:j7:jf  You encounter a quokka.7:jK ######.####  .#.........#  ........##.## .#.###......# #.###...#..####### ................# ####......#####.# #....#.#  #.@###.# - #..# #.# #..# #.#Shock #... ..# .... .....[... ##r   quokka (asleep)......r.......7:j^1322.4 (84.0)7:j)  -3.4 (85 _7:je7:j7:jf .####  .#.........#  ........##.##  .#.###......#  #.###...#..#######  ................#  ####......#  #....#.#  #.@###.#  #..# #.#  #..# #.# 7:j #... ..#  .... ...  ..[... ##  ...... r....... 7:jn .####  .#.........#  ........##.##  .#.###......#  #.###...#..#######  ................#  ####......#  7:jV#....#.#  #.@###.#  #..# #.#  #..# #.#  #...  ....  ..[... ##  ...... r....... 7:j7:j17:j7:jc] _A quokka is nearby!7:j} .####  .#.........#  ........##.##  .#.###......#  #.###...#..#######  ................#  ####......#  #....#.#  #.@###.#  #..# #.#  #..# #.#  #... ..#  .... ...  ..[... ##  ...... r....... 7:j{c .####  .#.........#  ........##.##  .#.###......#  #.###...#..#######  ................#  ####......#  #....#.#  #.@###.#  #..# #.#  7:j#f#..# #.#  #...  ....  ..[... ##  ...... r....... 7:jm7:jqw7:jք7:j0 7:jΒW_A quokka is nearby!7:jE ######.####Publius the Gusty7:jI .#.........#Tengu........##.##Health: 24/24 ========================.#.###......#Magic: 8/9=====================---#.###...#..#######AC: 3Str: 8................#EV: 26 Int: 18####......#####.#SH: 0Dex: 14#....#.#XL:  4 Next: 16% Place: Dungeon:3#.@###.#Noise: ---------  Time: 2323.4 (0.0)#.*# #.#d) +2 short sword (freeze)#*.# #.#Cast: Shock#*.. ..#7:j V[40m*... ...*.[... ##r   quokka*.....*.......  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.7:jh Cr.7:j܁ Cr.7:j C.....7:j :11 =4.4 (17:j 7:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line7:j% Aim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is heavily wounded.8:j9 ######.####  Publius the Gusty .#.........#  Tengu ........##.##  Health: 24/24 ======================== .#.###......#  Magic: 7/9==================------ #.###...#..#######  AC: 3Str: 8 ................#  EV: 11Int: 18 ####......#####.#  SH: 0Dex: 14 8:j<w#....#.#  XL:  4 Next: 16% Place: Dungeon:3 #.@###.#  Noise: =--------  Time: 2324.4 (0.0) #..# #.#  d) +2 short sword (freeze) #..# #.#  Cast: Shock #... ..#  .... ...  ..[... ##  r   quokka ...... ........ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 60% to hit)  The zap hits the quokka!8:jA .####                  #.*# #.#  #*.# #.#  #*..  8:jC*...  .*[...    8:j=.....8:jb95.4 (1Shock8:j8:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 60% to hit)  The zap hits the quokka! _You kill the quokka!8:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jW8:j#`8:jf8:jqj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:j8:j8:j 8:ju  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 8:j2s Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:jV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:j75  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9:jO.#.........# ........##.## .#.###......# #.###...#..####### ................# ####......#####.# #....#.#  #..###.# #@.# #.# #..# #.# #......# ..........[....## ........#.........+ ..# 26  -6 _9:jcU.##.###.###...... #..####### ................####......##### #....#.# ## ....#...........[....###.........+.+#.####-79:j g9:jCi9:jM  #.###...... #..####### ................####......##### #....#.# ## ##.#....##...#..[....####9:jyQ F##......#9:j2W 9:je_ &89:j e 9:jg 9:j   #..####### ................####......##### #....#.# ## ##.###......###...#..[....####.........# ##...#$.9onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 18 gold pieces.::j  ................####......##### #....#.# ## #.###.###......####...#.####.........# ++::jUO##+#####::j::j9'30::j::jw _You see here a +1 pair of gloves.::jð ::j C11 331::jʿ ::j M _f - a +1 pair of gloves;:jyWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves[?] describe selected [!] equip|wield|wear[tab] equip|unequip <:j{ <:j܁ <:j߇ 3................#Publius the Gusty####......#####.#Tengu#....#.#<:j8 Health: 24/24 ========================#..###.#Magic: 7/9==================------#..# #.#AC: 3Str: 8#..###.#EV: 11Int: 18<:jd ##......##SH: 0Dex: 14##.........<:j oXL:  4 Next: 19% Place: Dungeon:3#..@....###Noise: ---------  Time: 2331.4 (0.0)<:j #.........#d) +2 short sword (freeze)+.........+Cast: Shock<:j #.........###.......####......#<:jq ]##...#$.##+#####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. <:jZ W_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 18 gold pieces. _You see here a +1 pair of gloves. _f - a +1 pair of gloves<:j <:j <:j <:jS f  You start putting on your armour.<:j, [8===2.4 (1<:jӽ <:j <:j +3.4 (2<:jo <:jo <:jt +4.4 (3<:j <:j <:j8 +5.4 (4<:jU <:j4 <:j H===6.4 (5<:j(' <:j") 5 _You continue putting on your +1 pair of gloves. x5<:j3 <:jJ9 <:j; c _You finish putting on your +1 pair of gloves.<:jE3<:j<:j<:j| 26  _<:j<:j<:j5<:j<:j<:j<:j<:j<:j<:jH<:jwM9===<:j<:j<:j%,<:js<:j<:j<:j<:jM<:j.<:j <:jG <:j\ <:j<:j<:jW;===<:jD<:j<:j<:j<:j<:j <:jM<:j<:j<<:j=$Q11 <:j %<:j(N _You now have 104 gold pieces (gained 18).<:jC+<:j+_ 26  <:jR,<:j-<:j1,<:j1<:j3<:j6B=:jg+v=:j%==:jY>=:jCB=:jEE=:j I=:jhI=:jI=:jK=:jMO=:jO=:j=P=:jT=:j_X=:jX=:jY=:ji[=:j,dX=:je=:j8f=:jf=:jJk=:jo,=:js=:ju=:jJ=:jŌ=:jW,=:j=:j=:j=:j%=:j~=:j=:jP=:j=:jԞ=:jn=:j,=:j=:jڭ=:j=:j=:j=:j=:j=:j=:j=:j9=:j:=:jy=:jm=:jc=:j=:j==:j =:j=:j=:j;11 =:j@=:j7 _You open the door.=:j=:j/_ 26  =:j4=:j  There is an open door here. _=:j#.........##.....####.......###.##.##......###.###.###...#.........###'######.#####.# #.# #.# #.########.## #.#.......@.# #.###.# #.##..#...#..######=:j[###.##..=:j084.4 (48.0)=:j%611 5.4 (49=:j=:j_Y _n - a fuming green potion=:j73=:j8=:j:=:jIA 26  =:jC,=:jD=:jF=:jI,=:j^J=:jK=:j:N,=:jwO=:j*P=:jTX=:jW,=:jX=:jmY=:j \,=:j\=:j%^=:jl`,=:j b=:jd,=:j f,=:j>h=:jh=:jj,=:jk=:jn,=:jZn=:jYo=:jdq,=:jq=:j:s=:jfu=:ju=:jK!hA:jEch 2 jackalsA:jFB---1A:j.MA:jOB:j##..####.h. ####... ## ##...##..!###.# ##'### #..h#.#  #.# #.h.#  ##.### #######.## #.#.. .........### ##.#......#.##.....#..###......#.....####.#######.### # .......#########B:j .h.hB:jB:j0&2B:jB:jqB:j##.h. ####... ## ##...#..!###. ##'### #...#.#  #.# #.h.#  ##h### #######.## #.#.. .........### ##.#......#.##.....#..###......#.....## ##.#######.### #.##.......#########B:j&D.hB:jLD.hB:jyB:j&3B:jB:jB:jx##... ## ##...#..!###. ##'### #...#.#  #.# #...#  ##h### #######.## #h#.. .........##B:jey.#.# ##.#......#.##.....#..###......#.....## ##.#######.###  #.##........#########B:jD.hB:j-!.B:j^$hB:j!.B:jς$hB:jՉB:j&4B:jcB:j m _The jackal stops to sniff the ground.C:jk#..!###.# '####..#.# .# ##...# #.# #.### #######.##h#.. ........#.#.# ##.##h#.# ###.#..#.#.###.....#..#####.@.....#.....## ###.#######.###  #.#######.# #.........############C:j+C:jE.hC:j5E.hC:jC:jh&5C:jC:jD:jme#..!###.###'#### Publius the Gusty#...#.##.#Tengu##...##.#Health: 24/24 ========================##.### #######.##Magic: 8/9=====================---#.#.. .........## AC: 5D:jmStr: 8#h#.# ##.#......## EV: 26 Int: 18#.#.# ###.#........ SH: 0Dex: 14#h#.###.....#..#### XL:  4 Next: 19% Place: Dungeon:3D:j1n#.@.....#.....##Noise: ---------  Time: 2425.4 (0.0)###.#######.###d) +2 short sword (freeze)#.#######.#Cast: Shock#.........############  hh 2 jackalsD:jlnThe zap hits the jackal.  The jackal is heavily wounded. _The jackal barks! _The jackal stops to sniff the ground.D:jniPress: ? - help, v - describe, . - travelThe floor.D:j V#@A rock wall.E:j#..!###.###'#### Publius the Gusty#...#.##.#Tengu##...##.#Health: 24/24 ========================##.### #######.##Magic: 8/9=====================---#.#.. .........## AC: 5Str: 8E:jn##h#.# ##.#......## EV: 26 Int: 18#.#.# ###.#........ SH: 0Dex: 14#h#.###.....#..#### XL:  4 Next: 19% Place: Dungeon:3#.@.....#.....##Noise: ---------  Time: 2425.4 (0.0)###.#######.###d) +2 short sword (freeze)#.#######.#Cast: Shock#.........#E:jS###########  hh 2 jackalsThe zap hits the jackal.  The jackal is heavily wounded. _The jackal barks! _The jackal stops to sniff the ground.Press: ? - help, v - describe, . - travelA rock wall.E:jE:jE:jH. _E:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:j  #..!###.# ##'#### Publius the Gusty #...#.# #.#  Tengu ##...# #.#  Health: 24/24 ======================== ##.### #######.##  Magic: 7/9==================------ #.#.. .........##  AC: 5Str: 8 #h#.# ##.#......## EV: 26 Int: 18 #*#.# ###.#........ SH: 0Dex: 14 #h#.###.....#..#### XL:  4 Next: 19% Place: Dungeon:3 #.@.....#.....##  Noise: ---------  Time: 2425.4 (0.0) ###:j 9m.#######.###  d) +2 short sword (freeze) #.#######.#  Cast: Shock #.........#  ###########   hh 2 jackalsPress: ? - help, v - describe, . - travel _A rock wall.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineF:j| ah##hG:j_*##G:jN_*##G:j+w  #..!###.# ##'#### Publius the Gusty #...#.# #.#  Tengu ##...# #.#  Health: 24/24 ======================== ##.### #######.##  Magic: 7/9==================------ #.#.. .........##  AC: 5Str: 8 #h#.# ##.#......## EV: 26 Int: 18 #.#.# ###.#........ SH: 0Dex: 14 #†#.###.....#..#### XL:  4 Next: 19% Place: Dungeon:3 #.@.....#.....##  Noise: ---------  Time: 2425.4 (0.0) ###.#####G:jKx [40m##.###  d) +2 short sword (freeze) #.#######.#  Cast: Shock #.........#  ###########   hh 2 jackals _A rock wall.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal.G:jX  #..!###.#   #.#   #.#  ##*###   #*#..   #*#.#  #*#.#  #*           jackal  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the jackal.  You kill the jackal!G:j"G.hG:jE.hG:jk &..G:jF11 21=6.4 (1G:jmG:j_ _The jackal is severely wounded.H:jz  †You hit the jackal. You freeze the jackal.H:j #0@H:j@&@   Terence47.3 (0.9 _You kill the jackal!J:j4#..!###.# ##'##...#.# #.# ##...# #.# ##@### #.## #.#.. .## #.#.# ##.#......##.#.# ###.#.#†#.###.....#..##.#.....## ###.#######.### #.#######.# #####J:j5(J:j >K:j\8=== 26  -8.3 (1.0ShockK:j v 1#..!###.# ##'##...#.# #.# ###...# #.# ###@### #.## ##.#.. .## ##.#.# ##.#......##.#.# ###.#.#†#.###.....#..##.#.....## ###.#######.### #.#######.# #..###K:jI} K:j_ @-9K:j K:jF L:jn=30L:j}L:j 1@L:j @   Terence1ShockM:j {  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j; #..!###.# ##'###### Publius the Gusty #...#.# #.# # Tengu ##...# #.# # Health: 24/24 ======================== ##@### #######.## # Magic: 7/9==================------ #.#.. .........## # AC: 5Str: 8 #.#.# ##.#......#### EV: 26 Int: 18 #.#.# ###.#.......... SH: 0Dex: 14 #@#.###.....#..###### XL:  4 Next: 24% Place: Dungeon:3 #.**@...#.....##  Noise: ---------  Time: 2431.3 (0.0) ###.#######.###  d) :jm+2 short sword (freeze) #.#######.#  Cast: Shock #.........#  ###########   @   TerenceYou hit the jackal. You freeze the jackal. _You kill the jackal!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineN:j#..!###.###'###### Publius the Gusty#...#.##.# # Tengu##...##.# # Health: 24/24 ========================##@### #######.## # Magic: 7/9==================------#.#.. .........## # AC: 5Str: 8#.#.# ##.#......#### EV: 26 Int: 18#.#.# ###.#.......... SH: 0Dex: 14#*#.###.....#..###### XL:  4 Next: 24% Place: Dungeon:3#.**@...#.....##Noise: --------- :j[p39;49m Time: 2431.3 (0.0)###.#######.###d) +2 short sword (freeze)#.#######.#Cast: Shock#.........############  @   Terence _You kill the jackal!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses Terence. The zap hits Terence.N:jkZ†@.11 =2.3 (1  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses Terence. The zap hits Terence. _Terence is moderately wounded.N:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N:j9 N:j#..!###.# ##'###### Publius the Gusty #...#.# #.# # Tengu ##...# #.# # Health: 24/24 ======================== ##@### #######.## # Magic: 6/9================-------- #.#.. .........## # AC: 5Str: 8 #.#.# ##.#......#### EV: 11Int: 18 #.#.# ###.#.......... SH: 0Dex: 14 #†#.###.....#..###### XL:  4 Next: 24% Place: Dungeon:3 #*@*@...#.....##  Noise: =--------  Time: 2432.3 (0.0) ###.#######.###  d) +2 short sword (freeze) #N:jP.#######.#  Cast: Shock #.........#  ###########   @   TerenceThe zap misses Terence. The zap hits Terence. _Terence is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineO:jfP#..!###.###'###### Publius the Gusty#...#.##.# # Tengu##...##.# # Health: 24/24 ========================##@### #######.## # Magic: 6/9================--------#.#.. .........## # AC: 5Str: 8#.#.# ##.#......#### EV: 11Int: 18#.#.# ###.#.......... SH: 0Dex: 14#†#.###.....#..###### XL:  4 Next: 24% Place: Dungeon:3#***@...#.....##Noise: =--------  Time:O:jQ[37m 2432.3 (0.0)###.#######.###d) +2 short sword (freeze)#.#######.#Cast: Shock#.........############  @   TerenceConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence.  Terence is heavily wounded.The zap hits Terence.O:joT.@..3.3 (1  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence.  Terence is heavily wounded.The zap hits Terence. _Terence is severely wounded.O:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jl*P:j$q #..!###.# ##'###### Publius the Gusty #...#.# #.# # Tengu ##...# #.# # Health: 24/24 ======================== ##@### #######.## # Magic: 5/9=============----------- #.#.. .........## # AC: 5Str: 8 #.#.# ##.#......#### EV: 11Int: 18 #.#.# ###.#.......... SH: 0Dex: 14 #†#.###.....#..###### XL:  4 Next: 24% Place: Dungeon:3 #**@@...#.....##  Noise: =--------  Time: 2433.3 (0.0) ###.#######.###  d) +2 short sword (freeze) P:jHt[40m#.#######.#  Cast: Shock #.........#  ###########   @   TerenceThe zap hits Terence. _Terence is severely wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineP:j #..!###.# ##'###### Publius the Gusty #...#.# #.# # Tengu ##...# #.# # Health: 24/24 ======================== ##@### #######.## # Magic: 5/9=============----------- #.#.. .........## # AC: 5Str: 8 #.#.# ##.#......#### EV: 11Int: 18 #.#.# ###.#.......... SH: 0Dex: 14 #†#.###.....#..###### XL:  4 Next: 24% Place: Dungeon:3 #..)@...#.....##  Noise: =--------  Time: 2433.3 (0.0) ###.#######.###  d) +2 short sword (freezP:je) #.#######.#  Cast: Shock #.........#  ###########   @   TerenceConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence but does no damage.  Terence is severely wounded.The zap hits Terence! #..!###.#   #.#   #.#     #.#..   #.#.#  #.#.#  #***       P:jK i..)674.3 (1Shock  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence but does no damage.  Terence is severely wounded.  The zap hits Terence! _You kill Terence!Q:jq Q:jXr Q:jt Q:jx Q:j 2 26  6===Q:j BQ:j7 Q:j Q:j Q:jߨ ,Q:j Q:j g===Q:je ,Q:j Q:j 7==Q:j XQ:j Q:j ,Q:jO Q:j P==Q:ji XQ:jr ,Q:j Q:j ,Q:j XQ:j6 Q:j M8===Q:j4 Q:j Q:j Q:j ===Q:je ,Q:j- k9===Q:j. $  Things that are here:Q:j/ F  a +0 short sword; a +0 scale mailQ:jw[ ( _  Things that are here:  a jackal corpse; a jackal corpse=== _Q:j/_ ,Q:j_ Q:jc Q:je ,Q:j 11 Q:j· t _n - 2 fuming green potions (gained 1)Q:j Q:jK u 26  Q:j Q:jq ,Q:j Q:jg Q:j ,Q:j$ Q:j  Q:jR ,Q:js ,Q:j! Q:j3A Q:jV  ####...... #....#. #..###. #..# #. .# #..###. .# ##......Q:j'c  .# ## ###.## ##.......#####@...####.........-#...........+.........#####....####.........##..#.## ##.......###...### ##......# ##...#.## ##...#.. #...###.# ##'#### ##...#.## #.# ##...# #.#81.3 (47.0)Q:jg [11 -2.3 (48Q:jM x _m - a scroll labelled JIREOT GONILQ:j Q:j Q:j Q:j  26  Q:j)&Q:j*Q:j0Q:j1Q:j4Q:j@7Q:j7Q:j8Q:j;Q:j~?Q:j?Q:j@Q:jUBQ:jfQ:jQ:jBQ:jXQ:jQ:j3%Q:j^& #.#'## #.###.## #)# ###...# #)# ###.....#### ###.## ............# ....# .###......#.####).# # #.....)#..##.###.....†)<##Q:j& #..@......#..#####  ##.##........#  #.# #######.# #.####.# .#Q:jM'#......# .#######.## #.# #.#.########.####..###..#........#.# ##........##.Q:j'l##You pick up a parchment of Vhi's Electric Charge and begin reading...Q:j2.506.3 (24R:jnL11 7.3 (25R:jN _You add the spell Vhi's Electric Charge to your library.R:j$ 26  R:jp(R:jF3XR:jZ7,R:j]  Things that are here:  a +0 dagger; a goblin skeleton _R:jF|XR:j`XR:jؙBR:jR:jR:jkR:jR:jR:jlR:j/R:jR:jZR:jx$  Things that are here:R:jc  a +0 dagger; a goblin skeletonR:jYR:j _R:j5 R:j R:jR:jR:jR:jR:jR:jR:jR:jR:jJ%R:j3(R:j)R:j+R:j"8R:jy:R:jbAR:jFR:jGR:jIIR:jkXR:jlR:jAn,R:jxxR:jLR:jR:jτBR:jمR:j,R:jR:jnR:jBR:jbBR:jR:jHR:jg,R:jR:jR:jͿR:jBR:j*R:jR:jR:jR:jR:j,R:jR:jR:j[R:jR:jRR:jR:jR:j)R:jR:j,R:j,R:j[R:jR:j,R:j2R:jR:j~,R:jR:j#R:jBR:jR:j=,R:j R:jSR:j,R:j\R:jR:j!R:j['R:jz(R:jw*R:j/R:jl0R:jG1R:j3R:jAR:jF,R:jvGR:jJ$  Things that are here:R:jKd  Things that are here: _a +0 dagger; a goblin skeleton  Things that are here: _a +0 dagger; a goblin skeleton  Things that are here:  a jackal corpse; a jackal corpseR:j/QR:jR5 _R:jXR:j_BR:jbR:jgR:jhR:jk,R:j#oR:joR:jVqR:jVuR:jwR:jxR:jxR:jR:j,R:j>R:jR:j,R:jR:jR:j BR:jЦR:jժ,R:jR:jsR:jNR:jɶR:j۷R:jmR:j+,R:j_R:jq,R:j0,R:jR:jaBR:j_R:j)BR:j R:j8BR:j+DBR:jZFR:jJ%  R:jJThere is an open door here.R:jd _R:jR:jR:jWXR:j.R:jR:jR:j/BR:jR:jR:jR:jUR:jKR:jR:jw R:jm,R:jR:jR:jE,R:j5R:j.R:jR:j&XR:j/BR:jD`R:j(aR:jmR:jBv,R:jR:jL,R:j,R:j., ,R:j? BR:jk ...........'.......g.†..<....?.. ###.....####.........####...#######..## ##.......## #>.##.## ##.)...## #.# #.# ##...## .# #.# ##'## # #.# ##.###)# ###...##)# #####...@.#### 6100.0) #####.###............# #......##.###......#.######.# #.###).##.# #.....)........># #.# #..##.###.....÷).## #.#..#  #.## ##.......## #..g..# ...####.........####......# ......'.........@..<....?.. ...####...####...#### R:j P..## ##.......## #>.# Shock .## ##.)...## #.# .# ##...## .# .# ##'## #g   goblin (wandering) .# ##.## )# ###...# R:j z)# #####.....####R:j k.14.3 (7.0)gR:j; gg   Robin (polearm, wandering)R:j c  5.3 (8R:j(+ R:j3 O _The goblin leaves your sight.  There is an open door here.R:j5 x _You see here a hobgoblin skeleton.R:j+   # #.# #g# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# .......####......# .......@..<....?.. .......####...####  ##.......## #>.#  ##.)...## #.#  ##...## .#  ##'## #  ##.## )# ###...# )# ..####R:j=n  #.# #g# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# .......####......# .......@..<....?.. .......####...####  ##.......## #>.#  ##.)...##  ##...##  ##'## #  ##. )# ###.. :jo\m)# .R:jpR:jϞ _Robin is nearby!S:jU&  # #.# #g# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# .......####......# .......@..<....?.. .......####...####  ##.......## #>.#  ##.)...## #.# S:j ' ##...## .#  ##'## #  ##.## )# ###...# )# ..####S:j  #.# #g# #  ##'## .##  S:j8##...## ...##  ##...>.##   ##.......## #.....# .......####......# .......@..<....?.. .......####...####  ##.......## #>.#  ##.)...##  ##...##  ##'## #  ##. )# ###.. )# .S:jS:j<S:jkS:jZ _Robin is nearby!S:jJ  # #.# #g# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# .......####......# .......@..<....?.. .......####...####  ##.......## #>.#  ##.)...## #.#  ##...## .#  ##'## #  ##.## )# ###...# )# ..####S:j  #.# #g# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# .......####......# S:j.......@..<....?.. S:j.......####...####  ##.......## #>.#  ##.)...##  ##...##  ##'## #  ##. )# ###.. )# .S:j#S:jTS:jS:jZ _Robin is nearby!S:j\j$S:jp# #####.####Publius the Gusty ##.#Tengu#*##Health: 24/24 ========================##*##.##Magic: 8/9=====================---##..*##...##AC: 5Str: 8 ### ##...>*## #.#g.#EV: 26 Int: 18 #.## ##......*## #.....#SH: 0Dex: 14 ...####........*####......#XL:  4 Next: 67% Place: Dungeon:3 ......'.........@..<....?..Noise: ---------  Time: 2615.3 (0.0) ...####.........####...:j`q&33m####d) +2 short sword (freeze) ..## ##.......## #>.#Cast: Shock .## ##.)...## #.# .###...##.# .###'###g   Robin (polearm, wandering) .###.## )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (wandering, hasn't noticed you, 79% to hit)S:j.S:j+Yg'....S:jI i11 =6.3 (1ShockS:j S:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (wandering, hasn't noticed you, 79% to hit) _The zap misses Robin.S:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S:jp S:j S:jL S:j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S:j}S:j`4S:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T:jIT:j(onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A goblin comes into view.T:jb) 26  g..Shock..'g   goblin (wandering)...0-7.3 (1 _T:j~/U:jġ# #####.#### Publius the Gusty # #g# Tengu #.# #  Health: 24/24 ======================== ##'## .##  Magic: 7/9==================------ ##...## ...##  AC: 5Str: 8 ### ##...>.## #.#g.#  EV: 26 Int: 18 #.## ##.......## #.....#  SH: 0Dex: 14 ...####.........####......#  XL:  4 Next: 67% Place: Dungeon:3 ......'.........@..<...)?..  Noise: ---------  Time: 2617.3 (0.0) ...####.........U:j&[33m####...####  d) +2 short sword (freeze) ..## ##.......## #>.#  Cast: Shock .## ##.)...## #.# .# ##...## .# .# ##'## #  g   goblin (wandering) .# ##.## )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.U:jZU:j0  #g# #.# #  ##'## .##   ...##        *******?..    #>.#      ##'##   )#  )# U:j.## #.#g.#EV: 26 Int: 18 #.## ##.......## #..g..#SH: 0Dex: 14 ...####.........####......#XL:  4 Next: 68% Place: Dungeon:3 ......'.........@*******?..Noise: ---------  Time: 2619.3 (0.0) ...####.........####...####V:j~hd) +2 short sword (freeze) ..## ##.......## #>.#Cast: Shock .## ##.)...## #.# .###...##.# .###'###g   hobgoblin .###.##g   goblin (wandering) )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  V:jPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.V:jFg).g..<..11 =20.3 (1V:j&V:j(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.V:j# #####.#### Publius the Gusty # #g# Tengu #.# #  Health: 24/24 ======================== ##'## .##  Magic: 5/9=============----------- ##...## ...##  AC: 5Str: 8 ### ##...>.## #.#g.#  EV: 11Int: 18 V:j>#.## ##.......## #.....#  SH: 0Dex: 14 ...####.........####..g...#  XL:  4 Next: 68% Place: Dungeon:3 ......'.........@..<..†)?..  Noise: =--------  Time: 2620.3 (0.0) ...####.........####...####  d) +2 short sword (freeze) ..## ##.......## #>.#  Cast: Shock .## ##.)...## #.# .# ##...## .# .# ##'## #  g   hobgoblin .# ##.## g   goblin (wandering) V:jSb)# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin.V:j  #g# #.# #  ##'## .##   ...##        ******)?..    #>.#      ##'## # g   goblin (wandering)  )#  )# V:jS5/gV:j5G.gV:j[EV:jF..<.g†g 2 goblins (wandering)V:jL711.3 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!V:j\VV:jYm _Your Conjurations skill increases to level 3!V:j # #####.####Publius the Gusty ##g#Tengu#.##Health: 24/24 ========================##'##.##Magic: 4/9==========--------------##...##...##AC: 5Str: 8 ### ##...>.## #.#g.#EV: 11Int: 18 #.## ##.......## #.....#SH: 0Dex: 14 ...####.........####*.....#XL:  4 Next: 71% Place: Dungeon:3 ......'.........@***.g†)?..Noise: =--------  Time: 2621.3 (0.0) ...####.........####...#:j xm###d) +2 short sword (freeze) ..## ##.......## #>.#Cast: Shock .## ##.)...## #.# .###...##.# .###'###gg 2 goblins (wandering) .###.## )# ###...# )# #####.....#### _Your Conjurations skill increases to level 3!Casting: Shock (safe; 3% risk of failure)  V:j+ ^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)V:j u.g  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap misses the goblin.g.V:j Y..ggV:j 4==2.3 (1V:jB V:jO ( _The goblin shouts!V:ji # #####.####Publius the Gusty ##g#Tengu#.##Health: 24/24 ========================##'##.##Magic: 3/9========----------------##...##...##AC: 5Str: 8 ### ##...>.## #.#g.#EV: 11Int: 18 #.## ##.......## #.....#SH: 0Dex: 14 ...####.........####......#XL:  4 Next: 71% Place: Dungeon:3 ......'.........@***g.†)?..Noise: ===------  Time: 2622.3 (0.0) ...####.........####...####V:j9k qd) +2 short sword (freeze) ..## ##.......## #>.#Cast: Shock .## ##.)...## #.# .###...##.# .###'###gg 2 goblins .###.## )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.V:j| Xg<g.V:j R.gg.--3.3 (1V:j( V:jk ponfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin. V:j P_The goblin is heavily wounded.V:j # #####.####Publius the Gusty ##g#Tengu#.##Health: 24/24 ========================##'##.##Magic: 2/9=====-------------------##...##...##AC: 5Str: 8 ### ##...>.## #.#g.#EV: 11Int: 18 #.## ##.......## #.....#SH: 0Dex: 14 ...####.........####......#V:j (XL:  4 Next: 71% Place: Dungeon:3 ......'.........@**g..†)?..Noise: =--------  Time: 2623.3 (0.0) ...####.........####...####d) +2 short sword (freeze) ..## ##.......## #>.#Cast: Shock .## ##.)...## #.# .###...##.# .###'###gg 2 goblins .###.## )# ###...# )# #####.....#### _The goblin is heavily wounded.V:j Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)V:jfXg.g<V:jVsV:jsc3===4.3 (1V:j}V:j3MCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (heavily wounded, 64% to hit) _The zap misses the goblin.W:j(W# #####.#### Publius the Gusty # #g# Tengu #.# #  Health: 24/24 ======================== ##'## .##  Magic: 2/9=====------------------- ##...## ...##  AC: 5Str: 8 ### ##...>.## #.#g.#  EV: 11Int: 18 #.## ##.......## #.....#  SH: 0W:j)Dex: 14 ...####.........####......#  XL:  4 Next: 71% Place: Dungeon:3 ......'.........@)g<..†)?..  Noise: =--------  Time: 2624.3 (0.0) ...####.........####...####  d) +2 short sword (freeze) ..## ##.......## #>.#  Cast: Shock .## ##.)...## #.# .# ##...## .# .# ##'## #  gg 2 goblins .# ##.## )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)  The zap hits tW:j *he goblin.W:j1   #g# #.# #  ##'## .##   ...##        *?..    #>.#   W:j2   ##'## # g   goblin  )#  )# W:j/g.W:j325.3 (1W:j-W:jJ _You kill the goblin!W:j # #####.#### Publius the Gusty # #g# Tengu #.# #  Health: 24/24 ======================== ##'## .##  Magic: 1/9==---------------------- ##...## ...##  AC: 5Str: 8 ### ##...>.## #.#g.#  EV: 11Int: 18 #.## ##.......## #.....#  SH: 0Dex: 14 ...####.........####......#  XL:  4 Next: 72% Place: Dungeon:3 ......'.........@).<..†)?..  Noise: =--------  Time: 2625.3 (0.0) ...####..:jJ7m.......####...####  d) +2 short sword (freeze) ..## ##.......## #>.#  Cast: Shock .## ##.)...## #.# .# ##...## .# .# ##'## #  g   goblin .# ##.## )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin!W:jJ,  #g# #.# #  ##'## .##   ...##        *W:j ?..    #>.#      ##'##   )#  )# W:j*)W:jb36.3 (1ShockW:j=W:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin! _You kill the goblin!W:jGB  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j W:jW:jW:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j˚ 4W:j W:j.   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j@  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j^ W:j W:jW W:jC!   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:jc 3W:jgf W:jWm onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.W:jz  26  wShockw   dart slug (wandering)W:j u0-7.3 (1 _W:j W:jÙ X:jLq  # #g# #.# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# .......####.w....# .......@).<..†)?.. .......####...####  ##.......## #>.#  ##.)...## #.#  ##...## .#  ##'## #  ##.## )# ###...# )# X:ji  #g# #.# #  ##'## .##  ##...## ...##  ##...>.##   ##.......## #.....# X:j%B.......####.w....# .......@).<..†)?.. .......####...####  ##.......## #>.#  ##.)...##  ##...## X:j5 ##'## #  ##. )# ###. X:j?)# X:jgX:jY-X:j&X:jn` _A dart slug is nearby!X:j:# #####.####Publius the Gusty ##g#Tengu#.##Health: 24/24 ========================##'##.##Magic: 0/9------------------------##...##...##AC: 5Str: 8 ### ##...>.## #.#g.#EV: 26 Int: 18 #.## ##.......## #.....#SH: 0Dex: 14 X:j58...####.........####**....#XL:  4 Next: 73% Place: Dungeon:3 ......'.........@***..†)?..Noise: ---------  Time: 2627.3 (0.0) ...####.........####...####d) +2 short sword (freeze) ..## ##.......## #>.#Cast: Shock .## ##.)...## #.# .###...##.# .###'###w   dart slug .###.## )# ###...# )# #####.....####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:jH#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.X:j.w).<11 =8.3 (1ShockX:jX:j ^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  X:j$!wThe zap hits the dart slug. _The dart slug is heavily wounded.X:js   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:ju X:j| X:j~ e _You don't have enough magic to cast this spell.X:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j X:j X:jS P  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.X:j _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:jX:j,  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. X:j' Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Y:j;d _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jY:jY:jZS  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Y:jD  #####.####  #g# #.# # ##'## .## ##...## ...##  ##...>.## #.#..# .## ##.## #.....# ####.####.w....# '.÷@.<..†)?.. ####.####...#### ## ##.## #>.# ## ##.)...# # ##...# # ##'## # # ##.## # ###...#Y:jE  w. 26  -9 _Y:jU qonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Things that are here: _a +0 club; a +0 club; a goblin corpseY:jWJ#####.####  #g#  #.# #  ##'## .##  ##...## ...##  # ##...>.## #.#..#  ## ##.......## #.....#  .####.####w.....#  '.÷)@<..†)?..  .####.####...####  ## ##.......## #>.#  # ##.)...## #.#   ##...## .#   ##'## # :j6K4;33H  ##.##   ###...#   #####.....####  .wY:jKY:j5MH-30 _Y:jgUY:jWZ:jr <You hit the dart slug. You freeze the dart slug. 11 7=1 _You kill the dart slug!Z:jCZ:j8m _Your Spellcasting skill increases to level 3!Z:j"4Z:jZ:jH _No target in view!Z:j^:Z:j@Z:jHZ:jLH _No target in view!Z:j_Z:j| _No target in view!Z:jY, 3Z:j$/ Z:j2 Z:j7 | 26  _Z:j6: Z:j: J1==Z:j9< Z:j@ ,Z:jB Z:jE Z:jF Z:jG Z:j|L e  Robin comes into view.Z:jX g-Shockg   Robin (polearm, wandering)Z:j\ *5.3 (4Z:je Z:jUs Z:jOt E-6.3 (5 _Z:jN} Z:j Z:j)t  #g# #.# #  ##'## .##   ...## # ##...>.## #.#..#  ##.......## #.....# ....g####......# .....÷)@<..†)?.. .....####...####  ##.......## #>.# # ##.)...## #.#   .#  ##'## #  ##.##   [:j{  #g# #.# #  ##'## .##   ...##  ##...>.## #.#..#  ##.......## #.....# ....g####......# .....÷)@<..†)?.. .....####...####  ##.......## #>.# [:j ##.)...## #.#   .#  ##'## #  ##.##   [:j[:j@[:jmZ _Robin is nearby![:j  #g# #.# #  ##'## .##   ...## # ##...>.## #.#..#  ##.......## #.....# ....g####......# .....÷)@<..†)?.. .....####...####  ##.......## #>.# #[:j߆ ##.)...## #.#   .#  ##'## #  ##.##   [:j'4  #g# #.# #  ##'## .##   ...##  ##...>.## #.#..#  ##.......## #.....# ....g####......# .....÷)@<..†)?.. .....####...####  ##.......## #>.#  ##.)...## #.#   .#  ##'## #  ##.##   [:j9[:js=[:jJ[:jLZ _Robin is nearby!\:jc#####.####  #g#  #.# #  ##'## .##  ##...## ...##   ##...>.## #.#..#  # ##.......## #.....#  ####.g####......#  '.\:jQ÷).@..†)?..  ####.####...####  # ##.......## #>.#   ##.)...## #.#  ##...## .#  ##'## #  ##.##  ###...#  #####.....####  \:jwQ.g\:jTFg)\:j)v==  ===7.3 (1\:j\:j _Robin shouts!  There is a stone staircase leading up here. _You see here a dart slug corpse.]:j]:j9Enter next level anyway? Y - Yes  N - No^:j.^:j%J #####.####  Publius the Gusty#g#  Tengu#.##  Health: 24/24 ========================##'##.##  Magic: 1/9==----------------------##...##...##  AC: 5Str: 8##...>.## #.#..#^:jJ\  EV: 26 Int: 18 # ##.......## #.....#  SH: 0Dex: 14 ####.........####......#  XL:  4 Next: 77% Place: Dungeon:3 ...'.........g).@..†)?..  Noise: ===------  Time: 2637.3 (0.0) ####.........####...####  d) +2 short sword (freeze) # ##.......## #>.#  Cast: Shock^:jKF##.)...## #.# ##...##.# ##'###  g   Robin (polearm)##.## ###...# #####.....#### _Robin is nearby! _Robin is nearby! ^:jK_Robin shouts!  There is a stone staircase leading up here. _You see here a dart slug corpse.  ^:jKOThis staircase leads to a travel-excluded area!^:jMV  ^:jX^:je^:jjH11 638.3 (1^:jOp^:jvw 2 _Robin shouts!  There is a stone staircase leading up here. ^:j$_You see here a dart slug corpse.  This staircase leads to a travel-excluded area! _Robin roars a battlecry!You climb upwards.^:jv #### #... #... ##########... ###............ ###...#.######... ###.####..... #.@................## #..######.#####...# .....# #..######.## #.### #.##.# #..........####.# #.##.##########............##.# #....#...................#.##.# #......#######................# ^:j##.##..####........#.#####  #.###.##.# #........#.....#^:jHf---9.8 (2.5Shock^:jZ _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here.^:jpf ^:jn :---^:js ^:j*u F _Unknown command._:j)K_:j@LWhere to? (Tab - D:3, ? - help)  D - Dungeon _:j _:j)Publius the Gusty#### Tengu_:j,#... Health: 24/24 ========================#... Magic: 1/9==----------------------##########... AC: 5Str: 8###............ EV: 11Int: 18###...#.######... SH: 0Dex: 14###...###.####..... XL:  4 Next: 77% Place: Dungeon:2#.@................ Noise: ---------  Time: 2639.8 (0.0) #######..######.#####...# d) +2 short sword (freeze) .....##..######.## #.### Cast: Shock #.##.##..........####.# #.##.##########............##.# #....#...................#.##.# #......#######........_:j5.w........# ##.##.....# ####........#.######.###.##.# #........#.....#This staircase leads to a travel-excluded area! _Robin roars a battlecry!You climb upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command._:jL 26  _2===_:jQ_:jUB_:jU_:j$W_:jW_:j,y===3===_:j[_:j_:j}===_:j_:jϛ_:j_:j?,_:jڞ_:j_:jl_:j_:j_:j-_:j_:jj_:j©M4==_:jE_:j_:j_:j_:j_:j_:j_:jP_:jų_:j_:j_:j_:j_:j_:j)_:j:==_:j7_:j_:jW,_:j_:j_:jB_:j  You see here a ball python skeleton._:j{ __:j~_:jD_:j'_:j_:j_:j6_:j{5===_:j2_:jt_:j_:j_:j_:jD_:j_:jU_:jY  There is a stone staircase leading down here._:jM_:ja_:jXB11  __:j`:j~ ===3  You climb downwards.`:jz,`:j`:jxY _Level annotation: Robin, Sigmund`:j#.###...##.# #.###'### #.###.## #)# ###...# #)# #####.....#### #.###............# ...##.###......#.######.# #).##.# #.....)........># #..##.###.....÷)@######## 74.3 (34.5).........#..##### ##.##........#  #.######.# #.# ...# #.##.## .#.#.########.#### .###..#....`:j}`:j`:ja _There is a stone staircase leading up here.`:j+ `:j, `:j- `:j%1 `:jB6 | 26  _`:j7 `:j:8 `:j9 `:j= `:j= `:j6@ `:j!C `:jC `:jX 6===`:jY `:jY `:jm] ,`:j^ `:jwb `:jb `:jQd `:jg `:jg ;===`:jQi `:jm ,`:j&o `:jr `:jr `:j$t `:jx `:j}x `:jy `:j| ,`:j.~ `:jT `:j߁ N7==`:j `:j ,`:j `:jf e  Robin comes into view.`:jP gShockg   Robin (polearm, wandering)89.3 (15.0)`:j 490.3 (16 _`:j! `:jv# a:j.#.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #)# ###...#Magic: 6/9================-------- #)# #####.....####AC: 5Str: 8 #.###............#EV: 26 Int: 18 ...##.###......#.######*#SH: 0Dex: 14 a:j #).##.# #.....)..******>#XL:  4 Next: 77% Place: Dungeon:3 #..##.###.....÷)@########Noise: ---------  Time: 2690.3 (0.0) #.........#..#####d) +2 short sword (freeze) ##.##........#Cast: Shock  #.#########.# ##.##.# ...##.#g   Robin (polearm) ##.###.# a:j#.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (79% to hit)  The zap hits Robin.a:jLU.ga:j^).....a:je:11 =1.3 (1a:j`oa:jqr  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (79% to hit)  The zap hits Robin. _Robin is moderately wounded.a:j? #.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #)# ###...#Magic: 5/9=============----------- #)# #####.....####AC: 5Str: 8 #.###............#EV: 11Int: 18 ...##.###......#.######.#SH: 0Dex: 14 #).##.# #.....)..******>#XL:  4 Next: 77% Place: Dungeon:3 #..##.###.....÷)@########Noise: =--------  Time: 2691.3 (0.0) #.........#..#####d) +2 short sword (freeze) ##.##........#Cast: Shock  :j 4m#.#########.# ##.##.# ...##.#g   Robin (polearm) ##.###.# #.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (moderately wounded, 79% to hit)  The zap hits Robin!a:j 3g.a:j $....a:j +2.3 (1a:jd a:j   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (moderately wounded, 79% to hit)  The zap hits Robin! _Robin is severely wounded.b:j`#.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #)# ###...#Magic: 4/9==========-------------- #)# #####.....####AC: 5Str: 8 #.###............#EV: 11Int: 18 ...##.###......#.######.#SH: 0Dex: 14 #).##.# #.....)..*****.>#XL:  4 Next: 77% Place: Dungeon:3 #..##.###.....÷)@########Noise: =--------  Time: 2692.3 (0.0) #.........#..#####d) +2 short sword (freeze) ##.##........#b:j[33mCast: Shock  #.#########.# ##.##.# ...##.#g   Robin (polearm) ##.###.# #.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (severely wounded, 79% to hit)  The zap hits Robin but does no damage.b:j^g....3.3 (1b:j(gb:jpj  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (severely wounded, 79% to hit)  The zap hits Robin but does no damage. _Robin is severely wounded.b:j5#.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #)# ###...#Magic: 3/9========---------------- #)# #####.....####AC: 5Str: 8 #.###............#EV: 11Int: 18 ...##.###......#.######.#SH: 0Dex: 14 #).##.# #.....)..****..>#XL:  4 Next: 77% Place: Dungeon:3 #..##.###.....÷)@########Noise: =--------  Time: 2693.3 (0.0) #.........#..#####d) +2 short sword (freeze) ##.##........#b:j[33mCast: Shock  #.#########.# ##.##.# ...##.#g   Robin (polearm) ##.###.# #.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (severely wounded, 79% to hit)  The zap hits Robin.b:j%Yg...4.3 (1b:j]  b:j_Aiming: Shock (safe; 3% risk of failure)  b:j_;Press: ? - help, Shift-Dir - straight lineb:jC`iAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  b:j`R(severely wounded, 79% to hit)  b:jmaThe zap hits Robin. b:ja6_Robin is severely wounded.b:jPbb:j9#.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #)# ###...#Magic: 2/9=====------------------- #)# #####.....####AC: 5Str: 8 #.###............#EV: 11Int: 18 ...##.###......#.######.#SH: 0Dex: 14 #).##.# #.....)..***...>#XL:  4 Next: 77% Place: Dungeon:3 #..##.###.....÷)@########Noise: =--------  Time: 2694.3 (0.0) #.........#..#####d) +2 short sword (freeze) ##.##........#Cb:j;ast: Shock  #.#########.# ##.##.# ...##.#g   Robin (polearm) ##.###.# #.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (severely wounded, 79% to hit)  The zap hits Robin.b:j-gAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (severely wounded, 79% to hit)  The zap hits Robin.  Robin is almost dead.g.b:j͸.g   goblin (wandering)b:jt+5.3 (1b:jb:jXs _You encounter a goblin. It is wielding a +0 dagger.b:j~#.# ##...## .#  Publius the Gusty #.# ##'## #  Tengu #.# ##.## Health: 24/24 ======================== #)# ###...# Magic: 1/9==---------------------- #)# #####.....#### AC: 5Str: 8 #.###............# EV: 11Int: 18 ...##.###......#.######g#  SH: 0Dex: 14 #).##.# #.....)...)....>#  XL:  4 Next: 77% Place: Dungeon:3 #..##.###.....÷)@########  Noise: =--------  Time: 2695.3 (0.0) #.........#..b:jyw[33m##### d) +2 short sword (freeze) ##.##........# Cast: Shock  #.#########.# ##.# #.# ...# #.# g   Robin (polearm) ##.## #.# g   goblin (wandering) #.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (almost dead, 79% to hit)  The zap hits Robin!b:j   .#  ##'## #  ##.##)# )#  ).##.# **      #.#g   goblin (wandering) b:j- K.gb:j: F.)b:jjC 4936.3 (1b:jEM b:j%P MAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: Robin, wielding a +0 trident, wearing a +0 robe and wearing a +0 helmet  (almost dead, 79% to hit)  The zap hits Robin! _You kill Robin!b:j #.###...##.#Publius the Gusty #.###'###Tengu #.###.##Health: 24/24 ======================== #)# ###...#Magic: 0/9------------------------ #)# #####.....####AC: 5Str: 8 #.###............#EV: 11Int: 18 ...##.###......#.######.#SH: 0Dex: 14 #).##.# #.....)..******>#XL:  4 Next: 93% Place: Dungeon:3 #..##.###.....÷)@########Noise: =--------  Time: 2696.3 (0.0) #.........#..#####d) +2 short sword (freeze) ##.##........#Cast: Shock  #.#########b:j .# ##.##.# ...##.#g   goblin ##.###.# #.#.########.#### .###..#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)The zap hits the goblin.  The goblin is severely wounded.b:j1 g.b:jT A.)..g.b:j `1===7.3 (1b:jH b:jr   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)The zap hits the goblin.  The goblin is severely wounded. _The goblin shouts! You hear a shout!b:j2g #.# ##...## .#  Publius the Gusty #.# ##'## #  Tengu #.# ##.## Health: 24/24 ======================== #)# ###...# Magic: 0/9------------------------ #)# #####.....#### AC: 5Str: 8 #.###............# EV: 11Int: 18 ...##.###......#.######.#  SH: 0Dex: 14 #).##.# #.....)...)..$.>#  XL:  4 Next: 93% Place: Dungeon:3 #..##.###.....÷)@########  Noise: ==-------  Time: 2697.3 (0.0) #.........#:jh +49m..##### d) +2 short sword (freeze) ##.##........# Cast: Shock  #.#########.# ##.# #.# ...# #.# g   goblin ##.## #.# #.#.########.#### .###..#.........#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 64% to hit)  The zap hits the goblin.b:j-o '  .#  ##'## #  ##.##)# )#  ).##.# *****.>#       b:j Mg  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!b:j.)..$g   goblin5-8.3 (1Shock _You encounter a goblin. It is wielding a +0 dagger.c:j8  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-c:jc:je _You don't have enough magic to cast this spell.c:j&  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c:jc:j{c:jS  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.c:j _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c:jc:j S  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.c:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c:jc:jc:jT  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. c:jZ_You don't have enough magic to cast this spell.d:j4d:jmd:j, onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.e:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e:je:jRe:je _You don't have enough magic to cast this spell.e:jV %.## ##.)#.# .# ##....# .# ##'## # .# ##.## )# ###...# )# #####.....#### ###............# ..##.###......#.######g# ).##.# #.....)..@)..$.># ..##.###.....÷)<######## .........#..##### #.##........#.#########.# #.# #.# ..# # #.#.########.####e:jg ).g.e:jG  26  -9 _e:j/ e:j e:j7e:je"## ##.)...## #.# # ##...## .# # ##'## # # ##.## # ###...# # #####.....#### ###......# ##.###......#.######.# .##.# #.....)...@..$g># ##.###.....÷)<# #..##### .##...# .# #.# e:jPe:j0g.f:jp -700  Things that are here: _a +0 trident; a +0 robe; a +0 helmetf:jf ##.)...## #.#   ##...## .#   ##'## #   ##.##   ###...#   #####.....####  ......#  ##.###......#.######.# f:j| ##.# #.....)...)@.g.>#  ##.###.....÷)<#  #..#####  ##.#  #.#  # #.#  # #.#  ## #.#  .#.####  f:j;g$f:jlf:jP-1 _f:jf:jXZ  You hit the goblin. You freeze the goblin. Your kick misses the goblin.The goblin is severely wounded.11 =2.2 (0.9 _The goblin barely misses you.f:j   You closely miss the goblin. Your kick misses the goblin.The goblin is severely wounded.f:j'-3.2 (1.0f:jjf:j f:j7_The goblin hits you but does no damage.f:jT  You closely miss the goblin.The goblin is severely wounded.f:jU -4.1 (0.9f:j^ f:ja = _The goblin hits you but does no damage.f:j )You barely miss the goblin. You claw the goblin.f:jÔ Rf:jV 565.1 (1.0f:j f:j J _You kill the goblin!g:jg:jg:jg:j g:j&:_No target in view!g:j4g:jV^ _No target in view!g:jHyg:jzg:j|g:j1== 26  _g:jБng:jڕP==g:jЗg:j.,g:jg:jhg:jТg:jrg:jMg:j˧g:jg:jg:jg:jg:j2===g:jg:j;===g:jg:j,g:jg:jd,g:j?Xg:jg:jg:j@H3======g:j(g:j)g:j 3Xg:j5g:j5M4==g:j}7g:j:g:j$;g:j =g:jKBg:jS,g:j eg:jmP==g:j og:jg:j,g:jg:jg:jwg:jg:j6===g:jl,g:jg:j===g:jPg:j*7==g:jZU==8===g:jc,g:jmng:jp,g:j{qg:jyg:j{;===g:jXg:j,g:jg:jABg:jg:jg:j9=== _Magic restored.g:jg:j9>  You see here a +0 dagger.g:jg:jj _g:jtg:j  You now have 117 gold pieces (gained 13).11 g:j#g:j > _You see here a +0 dagger.g:j=== 26  g:jg:jg:jQg:j!  There is a stone staircase leading down here. _g:jg:j'Bg:jg:j,g:j#g:jn5ng:j8g:j9g:j;g:j>g:jjKXg:jN,g:j~,g:jg:j%g:j߂g:jg:j6g:jg:jg:jTg:jg:jS,g:j&  Things that are here:  a +0 club; a goblin corpse _g:jZ##.#### #g# #..  #.# #..#  ##'## #..## ##...## #...##  #...>.## ##.#..#  .......## ##.....# ........####......#.#  ........÷).<..†)@...#  - ........####...  # ##>.# #.)...## ##.# ...## #.#  ##'## #.#  ##.## #.# ...# :j0m#.# .....#### #.# 96.1 (91.0)11 -7.1 (92 _o - a scroll labelled LEUSY YNIYPICWg:jk_g:jRp 26  g:jsg:jug:jcvg:jwg:jxg:jzg:jzg:jg:jg:j,g:j˓,g:jg:j!g:jg:j`g:jg:j˚g:ju  .##.########  ............  ..#.########  ....#   ....# .#### ##.#####  g# #..[...#  .# #..# #@#  804.1 (7.0) '## #..###.#  ## #...##.#  .>.## ##.#..#.#  ....## ##.....#.#  g:j.....####......#.#  .....÷).<..†)....#  .....####...######  ## ##>.#  g:jg:jݵ+5.1 (8g:jջg:jD- _Found a +0 animal skin.g:j- M  You see here a +0 animal skin. _g:j Bg:j g:j g:j ,g:j P  There is a stone staircase leading up here.g:j e  You see here a dart slug corpse.g:j g:jh  _g:jS g:j! g:jE% ,g:j( g:j-, $  Things that are here:g:j7 j  a +0 club; a +0 club; a goblin corpseg:j= 5 _g:jH g:jJ *  There is an open door here.g:jN g  You see here a hobgoblin skeleton.g:j-Q g:jQ  _g:jS g:j"[ Bg:j[ g:jz^ g:ja g:ja g:jb g:jn g:j p g:j g:j ,g:jm g:j g:j{ g:j   There is an open door here. _g:j$ g:j8 ,g:j? Bg:j ,g:j/ g:j ,g:j g:j g:j ,g:ja g:j g:jp ,g:j g:j ,g:j g:j~ Xg:j ,g:j g:j Bg:jw g:j g:j ,g:j< g:j g:j g:j  ##.# #. )#..# ## .## #.##  ..# #.# ##+##.# #.# #<..# #.# # #.# .....# ##.##.##.# #.#### # .@....# ##........# #.##.## ## ....../# ##...##@######.#...####.45.1 (40.0) .......+ ......................'. .......# .....##.######.....####. ......## .... #.# ###..## ## .....## ... .. #.## # .. #:j m## #.#  .#.#  #.#  #)# # gFound a dagger.g:jX: g   goblin (wandering)g:jBM g:jN 26.1 (41Shockg:jW g:j^ q _You encounter a goblin. It is wielding a +0 whip.g:jC ##.#  g #..#  .## #.##  ..# #.#  #.# #.# #<..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ......................'. .....##.######. .... #.# g:jD  ... ..# #.##  .. #### #.#  .#.#  #.#  #)# h:j\ ##.#  g #..#  .## #.##  ..# #.#  #.# #.# <..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ......................'. .....##.######. .... #.#   ... ..# #.##  .. #### #.#  . #.# #)# h:jh:jX1h:j0h:j] _A goblin is nearby!h:jq^ ##.#  g #..# h:j|| .## #.##  ..# #.#  #.# #.# #<..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ......................'. .....##.######. .... #.#   ... ..# #.##  .. #### #.#  .#.#  #.#  #)# h:j ##.#  g #..#  .## #.##  ..# #.#  #.# #.# <..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ......................'. .....##.######. .... #.#   ... ..# #.##  .. #### #.#  . #.# #)# h:j_h:j&h:j.h:j&J] _A goblin is nearby!h:j'Q ##.#  g #..#  .## #.##  ..# #.#  #.# #.# #<..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ......................'. .....##.######. .... #.#   ... ..# #.##  .. #### #.#  .#.#  #.#  #)# h:j ##.#  g #..#  .## #.##  ..# #.#  #.# #.# <..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ......................'. .....##.######. .... #.#   ... ..# #.##  .. #### #.#  . #.# h:j\C#)# h:j3h:jP _A goblin is nearby!h:jc ##.# #. Publius the Gusty*#..# ## Tengu*## #.##Health: 24/24 ========================*.# #.#Magic: 8/9=====================--- ##+###*# #.#AC: 5Str: 8 #<..## #*# # #.#EV: 26 Int: 18 h:jb .....# ##.##*##.# #.#### # SH: 0Dex: 14 .@....# ##....*...# #.##.## ## XL:  4 Next: 96% Place: Dungeon:3 ....../# ##...##@######.#...####. Noise: ---------  Time: 2846.1 (0.0) .......+ ......................'. d) +2 short sword (freeze) .......# .....##.######.....####. Cast: Shock ......## .... #.# ###..## ## .....## ... ..##.## #.. #####.#g   goblin (wandering).:jg o40m#.##.##)# # _A goblin is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 whip (wandering, hasn't noticed you, 64% to hit)h:j 0)h:j ......h:j i11 =7.1 (1Shockh:jk h:jm 0  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 whip (wandering, hasn't noticed you, 64% to hit) _The zap misses the goblin.h:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h:j h:j9 h:j h:jt  h:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h:jL  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h:jh:jh:jh:j/h:j?8 h:j9 Casting: Shock (safe; 2% risk of failure)h:jm:Konfirm with . or Enter, or press ? or * to list all spells. h:j:_You can't see any susceptible monsters within range! (Use Z to cast anyway.) h:jj;w Casting: Shock (safe; 2% risk of failureh:j; )h:j]<Konfirm with . or Enter, or press ? or * to list all spells. h:j<_You can't see any susceptible monsters within range! (Use Z to cast anyway.)i:j^` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:j 24i:j8i:j@;  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)i:j;onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i:jˁi:ji:ji:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A goblin comes into view.i:jg\g 26  ...............'.Shockg   goblin (wandering)i:jݲ%0i:ji:j~:-8.1 (1 _i:ji:jpi:j  ##.#  g #..#  .## #.##  ..# #.#  #.# #.# #<..# # #.# # #.#  ##.##.##.#  i:jE4 ##........#  /# #@# ............... .....##.######. .... #.#   ... ..# #.##  .. #### #.#  .#.#  #.#  #)# i:j ##.#  g #..#  .## #.##  ..# #.#  #.# #.# <..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ............... .....##.######. .... #.#   ... ..# #.##  .. #### #.#  . #.# #)# i:jXi:j'Y-i:jii:j9] _A goblin is nearby!i:jqH ##.#  g #..#  .## #.##  ..# #.#  #.# #.# #<..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ............... .....##.######. .... #.#   ... ..# #.##  .. #### #.#  .#.#  #.#  #)# i:j  ##.#  g #..#  .## #.##  ..# #.#  #.# #.# <..# # #.# # #.#  ##.##.##.#   ##........#  /# #@# ............... .....##.######. .... #.#   ... ..# #.##  .. #### #.#  . #.# #)# i:j& i:j s _A goblin is nearby!i:j ##.# #. Publius the Gusty*#..# ## Tengu*## #.##Health: 24/24 ========================*.# #.#Magic: 7/9==================------ ##+###*# #.#AC: 5Str: 8 #<..## #*# # #.#EV: 26 Int: 18 .....# ##.##*##.# #.#### # SH: 0Dex: 14 .@....# ##....*...# #.##.## ## XL:  4 Next: 96% Place: Dungeon:3 ....../:j( 4m# ##...##@######.#...####. Noise: ---------  Time: 2848.1 (0.0) .......+ ......................'. d) +2 short sword (freeze) .......# .....##.######.....####. Cast: Shock ......## .... #.# ###..## ## .....## ... ..##.## #.. #####.#g   goblin.#.##.##)# #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 whip (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is severely wounded.i:j] 9)gi:jf 8.....i:j} ;11 ==9.1 (1i:j i:jۊ   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 whip (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is severely wounded. _The goblin shouts!i:j ##.# #. Publius the Gusty ) #..# ## Tengu $## #.##  Health: 24/24 ======================== ..# #.#  Magic: 6/9================-------- ##+## #.# #.#  AC: 5Str: 8 #<..# # #.# # #.#  EV: 11Int: 18 .....# ##.##.##.# #.#### # SH: 0Dex: 14 .@....# ##........# #.##.## ## XL:  4 Next: 96% Place: Dungeon:3 i:j....../# ##...##@######.#...####. Noise: ==-------  Time: 2849.1 (0.0) .......+ ......................'. d) +2 short sword (freeze) .......# .....##.######.....####. Cast: Shock ......## .... #.# ###..## ## .....## ... ..# #.## # .. #### #.#  g   goblin .#.#  #.#  #)# #Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 whip (severely wounded, 64% to hit)  The zap hits the goblin!i:j ##.#  ) #..#  *## #.##  *.# #.#  #*# #.# <..# # #*# # #.#  ##.##*##.# i:jW  *...#  /#    .... #.#   ... ..# #.##  .. #### #.#  . #.# #)#  i:j"L$.....i:j$,k7-50.1 (1Shocki:j2i:j6MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 whip (severely wounded, 64% to hit)  The zap hits the goblin! _You kill the goblin!j:jm  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j5j:j98-j:jIj:j3J _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j2  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jgWj:jg`j:jgj:jo  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j3j:jj:j , 26  _j:j,j:j%%7==j:jD)Bj:j *j:ja*j:jK==j:jMj:jNj:jBQj:jQj:juRj:jU,j:jz8j:ja{======j:j|j:j~,j:jj:jσj:j?M9===j:jj:j0Bj:jGj:jj:j,j:j'j:jɑj:j^,j:jj:jǖj:jj:jQ===j:jťj:jj:jAj:j$j:jej:jj:j,j:jj:j,j:jj:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 124 gold pieces (gained 7).  Things that are here:j:j7;11 j:jӽj:j_ _a +0 whip; a goblin corpsej:jj:j(_ 26  j:jj:jn>  You see here a +0 dagger.j:jj:j% _j:jAnj:jTj:jW,j:jj:j%j:jj:jLj:jnj:jBj:jcj:j ,j:j 4j:j j:j j:j j:j j:j j:j j:ju j:jY j:j j:j ,j:ji j:j j:jJ j:jE j:j j:j j:j" j:j# ,j:j!& j:j( Bj:j+ Bj:j- j:j/ j:j4 j:j5 j:j6 j:j98 j:j: j:j: j:j(< j:j= j:jA j:jZB j:jC j:jF j:jH j:j&K ,j:jM j:jO j:j,P j:jQ j:j^ j:jG_ j:j` j:jka j:jEd j:je j:jf j:j9h j:j*j j:jl j:j5m j:jo j:j!p j:jr ,j:jxt j:jv j:jw j:jx j:jy j:jc| ,j:jF~ ,j:j j:jp ,j:j j:j j:j j:j j:j j:jS j:j։ j:jO j:j j:j& j:j؏ ,j:jߐ j:j nj:j ,j:jX j:j̙ j:j Bj:j- j:j} Bj:jF j:jӣ ,j:j j:jy j:j j:j j:j j:j. j:jm j:j j:jI j:j j:j+ j:j j:j j:jz j:jY ,j:j j:j j:j j:j5 j:j j:jV j:j j:jg j:jջ j:j# j:j< j:j j:j j:j Bj:j j:j j:j j:j9 j:j j:j j:j\ Xj:j j:j j:j ,j:j( j:j Bj:jK j:j Bj:j Xj:j j:jj j:j" j:j)$ ,j:j R  #.# ##.##   #.# #.#   #.# #.#  #.# ##'##  #.# #<..#  #.## #.....#  #..## #..@....  ###...####......../  #.@......'.........-96212.0)  #.###.:jS C40m####.........  #. #.# ##^......#  #. #.# ##.....  #( ..#  ## #.#  #.# .# j:j r-33j:j3 - _Found 3 poisoned darts.j:jpk j:jl j:jp j:js j:j*u j:ju j:j.{ ,j:j{ ,j:j| j:j~ j:j ,j:j j:j j:jA j:j j:jԉ j:jN j:jH j:j j:jZ j:jZ C  You see here 3 poisoned darts.j:jÖ j:j  _j:js j:j j:j ,j:j1 j:j j:jv j:j j:j* j:j] j:jN j:jħ j:j j:j j:j j:j' j:j0 j:j j:j j:j> j:j² j:jĴ j:j ,j:jm j:j{ j:j j:j j:j j:j j:j j:j j:j& j:j j:j9 j:j j:j' j:je j:j j:jC j:j j:j j:j Bj:jJ j:j ,j:jE j:j> j:jb j:j j:jj j:jh j:jt j:j j:jF j:j9 j:j1 j:j j:j j:j j:j! j:jl j:j j:jD j:jU j:j j:j0 j:j: j:j j:jP j:j j:jn j:jY j:j j:j j:ja j:j j:j ,j:jA j:jK j:jH j:j j:j~ j:j* j:j j:j  j:j: j:j j:j j:j j:j j:j| k  You encounter a ball python.j:jq$  #.# #.#.#...  ####.#### #.....#  #.......# #.....#  #.#####.# #....###.#  # #.###........#  #.......#####  #.#####.# #.# #.# ..# #@# #### #.# #.#Shock ... ... #.... S   ball python (constriction, asleep) ..... #..S.. j:j2 392.1 (29.0)j:j9 k  3.1 (30 _j:j? j:jA j:jy@1 #.#   ####.#### #.....#  #.......# #.....#  .# #....###.#  # #.###........#  #.......#####  #.# #.# #.# ..# #@# #### #.# #.# ... ... #.... ..... #..S.. k:j?V #.#   ####.#### #.....#  #.......# #.....#  .# #....###.#  # #.###........#  #.......#####  #.# #.# #.# ..# #@# #### #.# #.# ... k:ja... #.... ..... #..S.. k:jk:j1k:jk:jb _A ball python is nearby!k:j9 #.#   ####.#### #.....#  #.......# #.....#  .# #....###.#  # #.###........#  #.......##### k:j:; #.# #.# #.# ..# #@# #### #.# #.# ... ... #.... ..... #..S.. k:jpi #.#   ####.#### #.....#  #.......# #.....#  .# #....###.#  # #.###........#  #.......#####  #.# #.# #.# ..# #@# #### #.# #.# ... ... k:j#.... ..... #..S.. k:j>k:jk:jzk:jb _A ball python is nearby!k:jި' #.# #.#.#...  Publius the Gusty  ####.#### #.....#  Tengu  #.......# #.....#  Health: 24/24 ========================  #.#####.# #....###.#  Magic: 8/9=====================---  # #.###........#  AC: 5Str: 8 #.......#####  EV: 26 Int: 18 #.#####.# SH: 0Dex: 14 #.# #.# XL:  4 Next: 97% Place: Dungeon:3 k:jO..# #@# Noise: ---------  Time: 2993.1 (0.0) #### #.# d) +2 short sword (freeze) #.# Cast: Shock ... ... #.... S   ball python (constriction, asleep) ..... #..†.. Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python!k:j' #.#   ####.####   #.......#   .#   # #.###.  #.....   #.# #.# ..# #@# #### #*# #*# .*. ..* #..*. ...*. #..* k:jfM......†11 8=4.1 (1Shockk:jlonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python! _You kill the ball python!k:j(  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j k:j k:j k:j: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j2j k:jn k:jt k:jw   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jk:jڕ3k:jFk:j| 26  _k:j1,k:jk:jPk:jǟk:jk:jk:jk:jk:jk:jk:jǦk:jk:j!k:jk:jk:jok:jjk:jk:jرy9===k:j,k:jmk:j'k:jgonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jB You encounter a bat.k:jx#.......# #.....# .#####.# #....###.# #.###........# #.......#####  #.#####.# k:j.# #.# ..# ### - #.......##.......#Shock#.......#..........k:jhO.#..†....##b   bat (asleep)#........#b.....#k:j.3003.1 (9k:jY  -k:j=/4.1 (10.0) _k:jk:jk:j; #.......# #.....#  Publius the Gusty  #.#####.# #....###.#  Tengu  # #.###........#  Health: 24/24 ======================== #.......#####  Magic: 8/9=====================--- #.#####.# AC: 5Str: 8 #.# #.#k:j= EV: 26 Int: 18 ..# #.# SH: 0Dex: 14 #### #.# XL:  4 Next: 98% Place: Dungeon:3 #@# Noise: ---------  Time: 3004.1 (0.0) #.......#  d) +2 short sword (freeze) #.......#  Cast: Shock #.......#  ..........  .#..†....##  b   bat (asleep) #........#  #.......# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% riskk:jQ? of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.l:j       #     l:j #.# #.# ..# #.# #### #.# #@# #.*  #.*  l:j>#.* ..* .#.* #..* #.* l:jG.......l:jl:j{ #.......# #.....#Publius the Gusty#.#####.# #....###.#Tengu# #.###........#Health: 24/24 ========================#.......#####Magic: 8/9=====================---#.#####.#AC: 5Str: 8#.# #.#EV: 11Int: 18l:jH..# #.#SH: 0Dex: 14#### #.#XL:  4 Next: 100% Place: Dungeon:3#@#Noise: =--------  Time: 3005.1 (1.0)#.......#d) +2 short sword (freeze)#.......#Cast: Shock#.......#...........#..†....###........##.......#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l:jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.l:jrAim  Press: ? - help, Shift-Dir - straight line: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!  You have reached level 5!l:j/  --more--m:j 8/2810--5 0% Shockm:j m:j< 4 _n:j} In:j n:j | 26  _n:jB --n:j ,n:jS n:j ,n:j; n:j n:jœ n:jZ n:jĔ L9==n:j n:jԖ ,n:jB n:j n:j` n:j n:j n:j n:j n:jʛ n:j1 :==n:ji n:j6 n:j n:j& n:j[ n:j n:j n:j ,n:jS n:j g10/10===n:j1 n:j n:j n:j ===n:j@ n:j ,n:j n:j n:j Bn:j: n:j8 ,n:j n:j3 n:jY n:j n:j n:jW Xn:j Bn:j n:jd"   You encounter a bat. #.# #.#  ..# #.#  #### #.#  ##.#####  ####.......  ##.##.......   #######...#.......   #.................  ####...#..†....-   #...b....# ##.#........   #.#####..# ####.......Shock   #..# ##.#####   #..# #.#   ...# .#b   bat (asleep)   ##.#n:j% [40m +#   .#  n:j* 036.1 (31.0)n:j .   -7.1 (32 _n:j>8 n:j: n:jKX  #.# #.#Publius the Gusty  ..# #.#Tengu  #### #.#Health: 28/28 ========================  ##.##### Magic: 9/10=====================---  ####....... AC: 5Str: 8  ##.##....... EV: 26 Int: 18  #######...#....... SH: 0Dex: 14  #................. XL:  5 Next:  0% Place: Dungeon:3  #@#####...#..†.... Noise: ---------  Time: 3037.1 (0.0)   #...***..# ##.#........ d) +2 short sword (freeze)  n:j Z  #.#####..# ####....... Cast: Shock  #..###.#####  #..##.#  ...#.#b   bat  ##.#+#  .#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.n:j :.b.bn:jHWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is moderately wounded.7-11 =8.1 (1n:jh' _The bat hits you.n:j"~ #.# #.#  ..# #.#  #### #.#  ##. ####... . #######...#. #........... #@#† #.....b..#  #.#####..#  #..#  #..# #.# n:j$s ...# .#  ##.# +#  .#o:j\{#.# #.# ..# #.# #### #.# ##.####.... #######...#. #........... #@#† #.....b..#  #.#####..#  #..#  #..#  ...# .#  ##.#  .# _A bat is nearby!o:j͌ #.# #.#  Publius the Gusty ..# #.#  Tengu #### #.#  Health: 27/28 =======================-o:j! ##.##### Magic: 8/10===================----- ####....... AC: 5Str: 8o:j ##.##....... EV: 11Int: 18 o:j#######...#....... SH: 0Dex: 14 #................. XL:  5 Next:  0% Place: Dungeon:3 #@#####...#..†.... Noise: =--------  Time: 3038.1 (0.0) #........# ##.#........ d) +2 short sword (freeze) #.#####..# ####....... Cast: Shock #..# ##.##### #..# #.#  ...# .#  b   bat ##.# +#  .# _A bat is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat!o:j#.# #.# ..# #.# #### #.# ##.####.... .#. .. † #....**..#    #..#  #..#  ...#  ##.#  o:jmo:jA..o:jJZ9.1 (1Shocko:jNo:jP  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat! o:j2Q<_You kill the bat!o:jK 26  8=o:jf _HP restored.o:j~=9====o:j`10/10======o:jXo:jBo:j Q11 o:j o:jN _You now have 137 gold pieces (gained 13).o:ju 26  o:j0o:jo:j@,o:jo:jo:j #..##.##### ###..# #.#  #....# .#  #.##.#+#  #.##.#   #.###.##.#   #........##  #####.#...#### #.......@+- #.#...#### #.##.## #.####  #.# o:j(+#..................'......73.1 (34.0)..r...............+#o:j){r   rat (asleep)o:j7 r.  As you open the door, it creaks loudly!  You encounter a rat.o:j<Kro:j"@w11 ======4.1 (35Shocko:jIo:jJ- _The rat squeaks loudly.o:ja #..# ##.######  Publius the Gusty ###..# #.#  Tengu #....# .#  Health: 28/28 ======================== #.##.# +#  Magic: 9/10=====================--- #.##.# ...  AC: 5Str: 8  #.###.##.# ....  EV: 11Int: 18  #........## .....  SH: 0Dex: 14  #####.#...####......  XL:  5 Next:  0% Place: Dungeon:3 #.......@'......  Noise: ======---  Time: 3074.1 (0.0) #.#...####......  o:jQ(d) +2 short sword (freeze) #.##.## .....  Cast: Shock #.#### ....  #.# ...  #.# +#  r   ratCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.o:j #..#   ###..# #.#  #....# .#  #.##.# +#  #.##.# ...   ....   .....    *o:jO  **....   .....   .... #.# ... #.#  o:jt$'..o:jD1=-----5.1 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. _You kill the rat!o:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jR-----o:jo:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jMIo:jo:jff 26  _o:j8o:j_10/10===  There is an open door here. _o:j1 ===11  _You open the door.o:jm C 26  11  _You open the door. 26  11  _You open the door. 26    There is an open door here.o:jw  _o:j@{ o:j no:jц oThere is an open door here. _You open the door. _There is an open o:j Xdoor here.  You encounter a hobgoblin.o:j #.#...####.........### #.##.## ##.......## #.#### ##.....## #.# ##...## #.# ##'##  #.#  .#### #.#  ..g...#.##  #..@.# - #.........# #..:.####.#Shock #.#.## #.#.# ..... g   hobgoblin (asleep)...######o:j̞ 1103.1 (28.0)o:j)   -4.1 (29 _o:j o:jg o:j#  #.#...####.........###  Publius the Gusty  #.##.## ##.......##  Tengu  #.#### ##.....##  Health: 28/28 ========================  #.# ##...##  Magic: 9/10=====================---  #.# ##'## AC: 5Str: 8 #.# EV: 26 Int: 18 .#### #.# SH: 0Dex: 14 ..†...#.## XL:  5 Next:  1% Place: Dungeon:3 #..@.# Noise: ---------  Time: 3104.1 (0.0) #.........# o:j%   d) +2 short sword (freeze) #..:.####.#  Cast: Shock #.#.## #.#.# ..... g   hobgoblin (asleep) ...### ###Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin! ..###   ..##     #.#   #.# ##'## #.# .#### #.# ..***.#.##:j& 7m #**@.#      #.#.# .....  ### o:j ;†....o:j t11 2=5.1 (1Shocko:jF o:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin! _You kill the hobgoblin!o:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jՌo:jo:j' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j[zR 26  _10/10===p:j### ##.....##  ##...##  ##'##  #.#  .######.# ..†...#.## #....###### #.........####.#-#.## .#.# ....###    You pick up a parchment of Slow and begin reading...14.1 (911 -5.1 (10.0)p:j= _You add the spell Slow to your library.p:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:j 4p:j~p:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j<  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:j4p:jNp:j]  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j=== 26  _p:jXp:j,p:jp:jBp:j]p:j|p:j,p:jCp:jp:j np:jW p:jnp:jABp:jp:jip:j+p:jp:jvp:jp:j4p:jp:j]g11 p:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 152 gold pieces (gained 15).p:j p:j !_ 26  p:j!p:jH#p:jd$p:j|%,p:j&p:j{(p:j*Bp:ju+p:j+p:jO,p:j#.p:j-/p:j/p:j0p:j 1p:j1p:j2,p:j4p:j5p:jF6p:j6p:j8p:j8p:jQ9p:j9p:j;p:j<p:jQ>,p:j@Xp:jBp:jCp:jC,p:jZEp:jF,p:jFp:jGp:j^Lp:jLp:j Np:jOBp:jPp:jRBp:jSp:jT,p:j$Up:j3Wp:jW,p:j^Xp:j'\p:jap:jbp:jpcp:j e,p:jep:jfp:jg,p:jhp:jip:j  You see here a +0 hammer.q:jq:jz _q:jCq:j,q:j\q:jq:j@q:jq:j,q:jq:j.....##  #.# # ......## #) ###.## ## .......### #. #####....####. .......'.# .. #...........+. ... #+ #####....#### ......## .# ##..#.## .....## #. ##...### #...## #.## ##...#.## ##'## ##@# #...###.# 92.1 (9  #.# ##.## ##...#.## ##.# ##PP.# ##...## .#.#P)..# ##.######### ....###### #....# #.#........ .........# #+..+# #.#.#####.# ....####.# #....# #.#.# :j40m###.# .#.#####.#####.#.# #†#.###.... .#.##............# #..)....#..q:jq:j /3.1 (10.0)q:j[ _Found a hammer. Found a runed translucent door.q:jh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j2q:j71q:j@q:j0B _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:jE  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jq:j'q:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:jak  q:joq:jq:jq:j7q:j ##...###.#Publius the Gusty #.....## ####.#Tengu .......## #)j###.## # Health: 28/28 ======================== ........### #.. #####....#### Magic: 10/10 ======================== ........'.# .. #...........+ AC: 5Str: 8 ........### #+ #####....#### EV: 26 Int: 18 .......##.## ##..#.## # SH: 0Dex: 14 #.....###.# ##...###XL:  5 Next:  2% Place: Dungeon:3 ##...###@## ##...#.##Noise: ---------  Time: 3193.1 (0.0)  ##'####.# #...###.#d) +2 short sworq:j> Md (freeze)#.###.## ##...#.##Cast: Shock ###.###PP.# ##...## ..#.###P)..# ##.######## #....###### #....# #.#....... j   Crazy Yiuf (asleep) #.........# #+..+# #.#.#####. #....####.# #....# #.#.# ###. #.#.#####.#####.#.# #†#.###... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos and wearing a +0 cloak of poison resistance.q:j, /  --more--s:jٖs:j v   _s:js:j  Crazy Yiuf shouts!s:j _Crazy Yiuf screams, "Paint! Sif Muna fast tea."s:js:js:j>s:js:jEs:js:j:s:js:j,s:j ,s:js:jQ!,s:j&s:j,Xs:jn5Xs:jZs:jbXs:jes:j!qs:jss:jwu,s:j/vs:jzs:j'|s:j|s:jj}s:jXs:j.s:jcs:js:j#s:js:js:j's:js:js:js:js:jHs:js:jvs:jϷs:js:j3s:js:js:jɿs:jBs:js:js:js:j*s:js:js:js:js:j/s:jQ,s:j$s:j7@  There is an open door here.s:jK _s:js:js:js:js:js:jAs:jhs:js:j<s:js:j}s:js:js:j?s:js:js:jn@  There is an open door here.s:js:j!5 _s:j s:jW#s:jZ&Xs:j+s:j>s:jEns:j G,s:jGs:jJs:jLBs:jOs:jPs:jQ,s:jXTs:jUs:j|V,s:jY,s:jZs:jN],s:j"^s:jx^s:j^s:j`s:jbs:jbs:j0cs:jds:jf,s:jgs:jk@  There is an open door here.s:jW}S _s:j~s:j  There is an open door here. _s:jˊBs:jыs:js:jBs:jÐs:j,s:js:j]s:j&,s:jٝs:jXs:jɨs:js:jts:js:j{s:j3,s:jŲs:jyBs:jIs:j,s:j,s:jns:j,s:jins:js:j4`s:j Bs:j s:j s:j Bs:jF s:j.7 s:jt; s:j+= s:j> s:j> s:j@ s:jxA s:jA s:jC s:j2D s:j;F s:jF s:jTG s:jH s:jP ,s:jV s:jX s:jZ s:jZ s:j2[ s:j_ ,s:j` s:j#a s:jb s:jud ,s:jg s:jx s:j8{ s:j| s:j} ,s:j3 s:j s:jI ,s:j s:j s:j͒ s:j ,s:j' s:j. s:j s:j% s:j" s:jy ,s:ji s:j s:j; s:j ,s:jد s:j s:j s:j s:j s:j\ s:j s:j s:j: s:j s:j s:jz s:jy s:j$ s:j 4s:j s:j s:j s:jj s:j s:j s:jT s:j Bs:j s:j s:jo s:j; ,s:j Xs:j& ns:j ,s:j s:j# ns:j+% s:j% s:j* s:j7, s:j, s:j/ Bs:j0 s:j<1 s:j6 ns:j8 s:j9 s:j(: s:j8; s:j< s:jx> s:j#? s:j? s:j@ s:jnB ,s:jB s:j[E s:jF s:jnF s:jF s:jkH s:jKI s:jJ ,s:jK s:jRL s:jL s:jEM s:jO s:jP s:jnQ ,s:jS s:jVV Bs:jFX s:jY s:jPZ s:jH[ s:ja Xs:j'j ,s:jA ,s:jǓ ,s:jC s:j s:jb s:j s:js s:j/ s:j Xs:j s:j ,s:j s:j6 s:j s:j Xs:j Bs:j s:j ,s:j` s:j s:j s:j ,s:jk ,s:j= Bs:jB ns:jdD ,s:jE ,s:jG s:jH Bs:jhQ Xs:jV s:jX ,s:ji s:jaj ,s:jl s:jm s:j]n s:j o s:jp s:jMr Bs:j~s s:ju ,s:ju s:jw s:jx s:j--7Shock:j1:jm:( _You open the door.:jK##'## ### ### ### #.# ##...#.# #..######.# ..#)..# ###.## # .# #...# #####....####'.# ... #...........+### #j# #####....###### #.## ##..#.## ## ##@# ##...### ## .## ##...#.## '## ##.# #...###.# .# ##.## ##...#.## ###.# ##P..# .## ..#.##P)..# ##.######## #....###### #....# #.#....... #.........# #+..+# #.#.##### #....####.#[39;:jfL49m #....# #.#.# ###.'j:j"P:jR 26  --8.6 (0.7:jp:jr:jT' ##...##.....## ##### .......## #)..###.## #.### #...# #####....###'.# ... #...........+### #'# #####....###### #j## ##..#.## :jh #.....## ##.# ##...### #...##  #@## ##...#.  ##'## #.# #...###. #.# ##.## ##...#.# ####P..# ##...## ..#.##P)..# ##.######## #....###### #.. #.#............# #+..+#########.# #.... #.#####.#†#.###...j=9.3 _Crazy Yiuf attacks as he pursues you! Crazy Yiuf completely misses you.:jܛ..######.# # .#)..# ###.## ### #...# #####....####.'.# ... #...........+.### #'# #####....####.## #.## ##..#.## ## ##j# ##...### ## #.## ##...#.## :jsx'## ##@# #...###.# .# ##.## ##...#.## ##.# ##P..# # .#.##P)..# ##.#########..###### #....# #.#........ .........# #+..+# #.#.#####.# :j....####.# #....# #.#.# ###.# .#.#####.#####.#.# #†#.###... .#.##............# #..)....#:j:j;.j-50.0:jh..## #)..####.##..### #...# #####....##.'.# ... #...........+.### #'# #####....####:jR #.## ##..#.## # # ##.#.### ## #j##.##  ##' ##.# #...###.#  #.# ##...#.## ###.#P..# ##.. ..#.## #P)..# ##.######## #....###### #....# #.#....... :j#.........# #+..+# #.#.##### #....####.# #....# #.#.# ###. #.#.#####.#####.#.# #†#.###...:j!t  #.#.##............# #..)....#.  ..........######### ###.###### :j:jv-8 (0.8Shock:j#:j1:j/  .### #...# #####....###'.# ... #...........+### #'# #####....###### #.## ##..#.## #.....## #.# ##...### #...##  #j## ##...#.  ##'## ##.# #...###. #.# ##.## ##...#.# ##:j0 R##P@.# ##...## ..#.###P)..# ##.######## #....###### #.. #.#.......Swift ###### ..##########.###### :ji3 0j:j< .j   Crazy Yiuf:jA <1.5 (0.7Shock:jI :j'z :j'.# ... #...........+### #'# #####....###### #.## ##..#.## #.....## #.# ##...### #...##  #.## ##...#.  ##'## ##j# #...###. #.# ##.## ##...#.# ####P..# ##...## ..#.###P)@.# ##.######## #....###### #.. #.#............# #+..+#########.# #....# #.#####.#†#.###..............# #..)....# ..........######### ###.############### ### ......:jK.j:j:j2.3 (0.8Swift  _You start to feel a little slower.:jd### #'# #####....###### #.## ##..#.## #.....## #.# ##...### #...##  #.## ##...#.  ##'## ##.# #...###. #.# ##j## ##...#.# ####P..# ##...## ..#.##P)..# ##.######## #....###### #.. #.#............# #+..+#########.# #....# #.#####.#.# #†#.###..............# #..)....# ..........##########.######:j######### ### ...... ########:j:D.j:j;:j,3.0 (0.7:j:j:jL '## #.## ##..#.## #.....## #.# ##...### #...##  #.## ##...#.  ##'## ##.# #...###. #.# ##.## ##...#.# ####Pj.# ##...## ..#.##P)..# ##.######## #....###### #.. #.#............# #+.@+##########.# #.... #.#:j ####.#.# #†#.###...............)....# ..........##########.############### ### ...... ########:j :ji %7:j :j :j%## ##.#.###  ## #.##.##  ##' ##.# #...###.# #.## ##...#.## ####.#Pj.# ##.. ...#.## #P)..# ##.####### ##....###### #....# #.#......  #.........# #+..+# #.#.##### ##....####.# #.@..# #.#.# ### ##.#.#####.#####.#.# #†#.###. ##.#.##............# #..)....# ...........######### ###.###############. ####  #...... #######:jG.j:j:jS^8===4.5 (0.8:j:j:j9n ##...##  #.## ##...#. ##'## #.# #...###. #.# ##.## ##...#.# #####P..# ##...## ...#.###P)j.# ##.####### ##....###### #....# #.#......  #.........# #+..+##### ##....####.# #.... #.#####@#.# #†#.###...............)....# ...........##########.############# #### ..... #######.j:j`B:jJ,5.2 (0.7:jR:j?T:j"  ##' ##.# #...###.# #.## ##...#.## #####.###P..# ##.. ÷...#.## #P)..# ##.###### ###....###### #..j.# #.#..... :j)  #.........# #+..+# #.#.#### ###....####.# #....# #.#.# .##.#.#####.#####.#.# #†#.###. .##.#.##........@...# #..).. ............######### ###.#############. #####  #..... ######:j_- :j6 %9:j> :jyP :j @# ##'## ##.# #...###.# # #.# ##.## ##...#.###.# ##P..# ##...## .÷...#.## #P)..# ##.#....###### #..j.# #.# # #.# #+..+# #.#.#....####.# #....# #.#.# .##.#.#####.#####.#.# #†#.### #.##.#.##.# #..) #.# ###..######### #.# # :j :j :jt6.7 (0.8Shock:jO.# ##'## ##.# #...###.# .# #.# ##.## ##...#.## .######.# ##P..# ##...## ..÷...#.## #P)..# ##. .####....###### #..j.# #.# .# #.# #+..+# #.#. .####....####.# #....# #.#.# .##.#.#####.#####.#.# #†#. .#.##.#.##.# #..) .#.# ###..######### #.# # :jR:j/`===7.4 (0.7-Swift :jcnR _You feel sluggish.:jT.# ##'## ##.# #...###. #.# #.# ##.## ##...#. #.######.# ##P..# ##...## #..÷...#.## #P)..# ##. ..####....###### #..j.# #.# #.# #.# #+..+# #.#. #.####....####.# #....# #.#.#.##.#.#####.#####.#.# #†#. #.#.##.#.##.# #..) #.#.# ###..######### #.# # j:jKj   Crazy Yiuf:j"<8.9 (1.5Shock:jv+:j%,:j.# ##'## ##.# #...### ##.# #.#:jp{ ##.## ##...#.  #.######.# ##P..# ##... ##..÷...#.## #P)..# ##.:j.####....###### #..j.# #.# .#.# #..# #+..+# #.#. .#.####....####.# #....# #.#..##.#.#####.#####j#.# #†#. .#.#.##.#.##.# #..) .#.#.:j?# ###..### #.# # :j!|.jj.:j+:j>60.4 _Crazy Yiuf says, "Flower!":j ##### ##...## #.## ##... ....# ##'## ##.# #...## ###.# #.# ##.## # #.######. ##P..# ##... ###..÷...#.## #P)..# ##.# ....####....###### #..j.# #.# #.#.# #.........# #+..+# #.# :j1 #.#.####....####.# #....# #.# #.....##.#.#####@#####.#.# #†# #.#.#.##.#.##.......j....# #. #.#.#............######### ### .........######### # ##########  #:j 2j.:jV :j '1.9:j :jx :j2FM ##.....####.# ##... ##### ##...##.## ##... ....# ##'## ##.# #...# ###.#  ##.## ##...# # #.######.# #P..# ##... ###..÷...#.## #P)..# # ....####....###### #..j. #.........# #+..+#.####.... #.......####.#####.#†###.#.##......j....... #.#.#............######### ## .........##########jj   Crazy Yiuf9==3.4 _You start to feel a little faster.:jF.##..## #.## ## ..###.# ##.. ###### ##...## #.## ##... .....# ##'## ##.# .###.# #.# ##.## .# #.######. ##P..# ##.. .:j@_e###..÷...#.## #P)..# ##. .....####....###### #..j.# #. ##.#.# #.......@.# #+..+# #.  #.#.####....####.# #....# #.  #.....##.#.#####.#####.#.# #†  #.#.#.##.#.##....j.j.....# #. ##.#.#............######### # ..........######### ########### j.:jGd'4.9:j;:j ~#.## ##.## #.## ### ##.....## ##.# ### ##...## #.## ## #.....# ##'## ##.# #... #.###.# #.# ##.## ## ..# #.######.# ##P..# ## #.###..÷...#.## #P)..# ##.####....###### #..j.# ##.#.# #.# #+..+# # # #.#.####....####.# #....# # # #.....##.#.#####j#####.#.# # # #.#.#.##.#.##......j.....# ##.#.#..## .####:j1j:j4j.:j.j   Crazy Yiuf 6.4:j:j .##.## ##.## #.## .#### ##.....## ##.# ## .# ##...## #.## ## .#.....# ##'## ##.# # .#.###.# #.# ##.## ##.# #.######.# ##P..# ## ##.###..÷...#.##:j} 2 #P)..# .####....###### #..j.# .###.#.# #.j.# #+..+# .# #.#.####....####.# #....# .# #.....##.#.#####.#####.#.# .# #.#.#.##.#.##......j.....# .###.#.#.#.##:jT -j.:j :j/ '7.9:j :jv :j;<#.##.## ##.## #.## #.#### ##.....## ##.# #.# ##...## #.## ## #.#.....# ##'## ##.# # #.#.###.# #.# ##.## ## #...# #.######.# ##P..# #.###..÷...#.## #P)..# #.####....###### #..j.# #.###.#.# #....@.j..# #+..+# #.# #.#.####....####.# #....# #.# #.....##.#.#####.#####.#.# #.# #.#.#.##.#.##......j.....# #.###.#.#......# #.##:jV=### j.  You no longer feel sluggish.  Crazy Yiuf says, "Cake agre Xom!"===9.4:j:jzT _Crazy Yiuf closely misses you.:j/. #.#...##..### #'# #  #.##.##.....## #.##  #.#### ##.....###.#  #.####### ##...## #.## #  #.#.....# ##'## ##.#  #.#.###.# #.# ##.##  #...# #.######.:j, ##P..#  ###.###..÷...#.## #P)..#  #.......####...@###### #..j.#  #.###.#.# #.....j...# #+..+#  #.# #.#.####....####.# #....#  #.# #.....##.#.#####.#####.#.#  #.# #.#.#.##.#.##......j.....#  #.###.#.#............#########  #............####################### :j2j.:j:jD5-700:j:j7:j[M  Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j7 P  Okay, then.:j7 Y-:j :j . _:j :j  Your spells (describe)TypeFailure Level a - ShockConjuration/Air2%1  b + SwiftnessAir5% 3 c - AirstrikeAir17%4 Select a spell to describe [?] help [!]/[I] toggle spell headers:j: :j=C :jK  #.#...####.........### #'# # Publius the Gusty#.##.## ##.......## #.##Tengu#.#### ##.....####.#Health: 28/28 ========================#.####### ##...###.## # Magic: 9/10=====================---#.#.....# ##'####.# # AC: 5Str: 8  #.#.###.# #.#:ju ##.## # EV: 26 Int: 18  #...# #.######.###P..#SH: 0Dex: 14  ###.###..÷...#.###P)..#XL:  5 Next:  2% Place: Dungeon:3  #.......####...@###### #..j.#Noise: ---------  Time: 3470.4 (0.0)  #.###.#.# #....j....# #+..+#d) +2 short sword (freeze)#.# #.#.####....####.# #....#Cast: Shock  #.# #.....##.#.#####.#####.#.##.# #.#.#.##.#.##......j.....##.###.#.#............#########j   Crazy Yiuf#............######:ju L#################You no longer feel sluggish.Crazy Yiuf says, "Cake agre Xom!" _Crazy Yiuf closely misses you.Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.:j~ :j :j :j :j͕M  Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (5% risk of failure)! Continue anyway?  Y - Yes  N - No:jP:j( #.#...####.........### #'# # Publius the Gusty#.##.## ##.......## #.##Tengu#.#### ##.....####.#Health: 28/28 ========================#.####### ##...###.## # Magic: 6/10==============----------#.#.....# ##'####.# # AC: 5Str: 8  #.#.###.# #.###.## # EV: 26 Int: 18  #...# #.######.###P..#SH: 0Dex: 14  ###.###..÷...#.###P)..#XL:  5 Next:  2% Place: Dungeon:3  #.......####...@#####:j# #..j.#Noise: ---------  Time: 3470.4 (0.0)  #.###.#.# #....j....# #+..+#d) +2 short sword (freeze)#.# #.#.####....####.# #....#Cast: Shock  #.# #.....##.#.#####.#####.#.##.# #.#.#.##.#.##......j.....##.###.#.#............#########j   Crazy Yiuf#............#######################Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel quick.17----------:j_7==-----11 ==1.4 (1Swift   Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel quick. _Crazy Yiuf hits you with a +3 quarterstaff of chaos!:j  #........'.'.# ...  #.#...##.....### #' #.##.## ##.......## #.## #.#### ##.....###.#  #.####### ##...## #.##  #.#.....# ##'## ##.#  #.#.###.# #.# ##.## #...# #.######. ##P..# ###.###..÷...#@## #P)..# #.......####....###### #..j.# #.###.#.# #....j....# #+..+# #.# #.#.####....####.# #....# #.# #.....##[40:j m.#.#####.#####.#.# #.# #.#.#.##.#.##......j.....# #.###.#.#............######### #............#######################:jܾ :j} w 26  --2.1 (0.7:j :j :j###.#...####### #...#.......'.........'.# ......####.........### #'# .## ##.......##.# ##.....####.# ###### ##...##.#....# ##'##:j ##.#.###.#  ##.#...# #.######@# #P##.###..÷...#.## #P).......####....###### #..j.##.#.# #....j....# #+..+#.####....####.# #......####.#####.# ##.#.##......j.....###.#.#.......:jmQ.....#########............#########:j+7j.:j:jjE--9 (0.8:j}:j:j"y.......## #### #) ###.#...####..### #...#.......'.........'.# ......####.........### #'# .## ##.......##.# ##.....####.# ###### ##...##.#....# ##'## ##.#.###.#  ##.#...# #.######.# #P##.###..÷...#.## #P).......####...j###### #..j.##.#.# #.........# #+..+#.####.... #.......##.#.#####.#####.# ##.#.##......j.....#.###.#.#............#########j.:j:j'3.7:j:jƫ:j) ###.##.# ##.....## #### .......## #### #) ###.#...####:j D### #...#.......''.# ......####..### #'# .## ##.......##.# ##.....####.# ###### ##...##.#....# ##@## ##.#.###.# :js S ##.#...# #.######.# #P##.###..÷...#j## #P).......####....###### #..j.##.#.# #.........# #+..+#.####....####.# #.......##.#.#####.#####.# ##.#.##......j.....:j 5j.:j 8=---------==4.5:j Q _There is an open door here.:j   ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......''.# ......####..### #'# .## ##.......##.# ##.....####.# ###### ##.@.##.#....# ##'## ##.#.###.# #. ##.#...# #.######j# #P##.###..÷...#.## #P).......####....###### #..j.##.#.# #.........# #+..+#.####....####.# #......###.#####.#j[4:jAG0m.5.3 _:jC :j:jؚc ##'## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......''.# ......####..### #'# .## ##.......##.# ##..@..####.# ###### ##...##.#....# ##'## ##.#.###.# #j ##.#...# #.######.# #P:j##.###..÷...#.## #P).......####....###### #..j.##.#.# #.........# #+..+#.####.... #...:j:j,6.0 (0.7:jԮ:jа:j n .. #.# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......''.# ......####..### #'# .## ##...@...##.# ##.....####.# ###### ##...##.#....# ##'## ##.#.###.# #j ##.#...# #.######.# #P##.###..÷...#.## #P).......####....###### :jhv #..j.##.#.# #.........# #+..+j.8 (0.8:j%x :jx :j"##......... #.# #.###.###. ##'## ### ### ## # :j  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......''.# ......####..### #'# .## ##.......##.#:j\0 ##.....####.# ###### ##...##.#....# ##j## ##.#.###.#  ##.#...# #.######.# #P:j##.###..÷...#.## #P).......####....###### #..j.:jk5j':j|:jH=7.5 (0.7:j{:j"8 ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......''.# ......####..### #'# .## ##.......##.# ##.....####.# :j_#w###### ##.j.##.#....# ##'## ##.#.###.#  ##.#...# #.######.# #P##.###..÷...#.## #P).:j&5j.:j.:jW1,8.3 (0.8:j8:j::jCl_#######.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......''.# ...:jvm;...####..### #'# .## ##.......##.# ##..j..####.####### ##...##.#....# ##'## ##.#.###.#  ##.#...# #.######.# #P:jBw:ja{9=8===9.1:j:j:j .......# ##.#. ########.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) :ji ###.#...####### #...#.......''.# ......####..### #'# .## ##.......##.# ##..j..####.# ###### ##...##.#....# ##'## ##.#.###.#  ##.#:jԳ 5j.:j< :j %9:j :j :j*#####.#####...#..÷....##### .......# ##.#. ########.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##..@..## #### .......## #### #) ###.#...####### #...#.......''.# ......####.........### #'#.## ##...j...##.# ##.....####.####### ##...##.#....# ##'## ##.:j0j.:j:j-80.6 (0.7:j:jD:jp #....................... #####.#####...#..÷....##### .......# ##.#. ########.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##.@.## ###.##.# ##.....## #### .......## #### #) ###.#...####### #...#.......'.........'.# ......####....j....### #'# .## ##.......##:j.# ##.....####.####### ##...##.#:j[j.1.3:j_: F######...########  #....................... #####.#####...#..÷....##### .......# ##.#. ########.......# #.#  ##.###########.######......... #.# #.###.###. ##@## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####.........### #...#.......'....j....'.# ......####..### #'#.## ##.......##.# ##.....####.#:jA :jC Y====2.1 (0.8:jK :j.N Q _There is an open door here.:jG@ ##.# ######...#.......#######  #....................... #####.#####...#..÷....##### .......# ##.#. ########.......# #.#  ##.###########.######......... #@# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##.....## #### .......## #### #) ###.#...####.........### #...#.......'....j....'.# ......####..### #'#.## ##.......##.#:j5j.:j*:j ]20=9 _:j&:jV:j ## ##.#..# ######...#.......#######  #....................... #####.#####...#..÷....##### .......# ##.#.....#######.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## # :j ##...## ###.##.# ##.....## #### .......## ##.......## #) ###.#...####....j....### #...#.......'..'.# ......####..### #'#j.:jǙ:jU3.7Swift :jh:jb _You start to feel a little slower.:j% ##.##### ## ##.## ######...#.#######  #....................... #####.#####...#..÷....##### .......# ##.#........########.......# #.#  ##@###########.######......... #.# #.###.###. ##'## ### ### ## #  #### ###.##.# ##.....## #### .......## ##...j...## #) ###.#...####.........### #...#.......''.# ...:j^5j.:jB4.4 (0.7:j;.:j0:j W######### #.#  ##.##### ### ##.# :j ######...########  #....................... #####.#####...#..÷....##### .......# ##.#.#######.@.....# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##...## ###.##.# ##..j..## #### .......## ##.......## #) ###.#...####:j G### #...#:j 5j.:j( _5.2 (0.8:j/+.......######### #.#  ##.##### ### ##.# ######...########  #....................... #####.#####...#..÷....##### .......# ##.#.#######.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##.j## ###.##.# ##.....## #### .......## #### #):jl7\=9 (0.7:j^=:j?:j_#####.......######### #.#  ##.##### ### ##.# ######...########  #....................... #####.#####...#.@÷....##### .......# ##.#.#######.......# #.#  ##.###########.######......... #.# #.###.###. ##'## ### ### ## #  ##.j## ###.##.# ##.....## ####:j5j.:j:j'6.6:j0:j:j= #.#########.......######### #.#  ##.##### ## ##.# ######...########  #...........@........... #####.#####...#..÷....##### .......# ##.#.#######.......# #.#  ##.###########.######......... #.# #.###.###. ##j## ### ### ## #  ##...##j'1=7.4 (0.8:j ......###### #.#########.......######### #.#  ##.#####:j ## ##.# ######...########  #....................... #####.#####...#..÷....##### .......# ##.#.#######.......# # :j9##.###########.######.......... #j# #.###.###. ##'## ### ### ##:jb9==8.1 (0.7:j} gM###..............###### #.#########.......######### #.#  ##.##### ## ##.# ######...########  #....................... #####.#####...#..÷....##### .......# ##.#........# #.###j# j:j0 j   Crazy Yiuf.8-Swift  _You feel sluggish.:jM####.# #....######..............###### #.#########.......######### #.#  ##.##### ## ##.# ######...#########........................#-Swift ..####j# jj.j   Crazy Yiuf.:jV -90.3 (1.5:j:j:j7......####.# #....######..............###### #.#########.......######### #.#  ##@###### ## ##.# ######...########  #....................... #####.#####...#..÷....##### .......# ##.#...#######.j.....# # ##.###########.####j.:j-:j_2=1.8:j:jʝ:j} G###.#######......# #.....####.# #....######..............###### #.#########.......######### #@#  ##.###### ####.......# ##.##.......# ######...#.......#######  #....................... #####.#####...#..÷....##### .......# ##.#..j#######.......# #j.j.:jw==3.3:j  #.# #.#.#........###.#### #.....##.#####......# #.....####.# #....######..............###### #.#########.......######### #.#  ##.##### ####.... ##.##.......#:j~ l######...#.......#######  #...........j........... #####.#####...#..÷....##### .......# ##.#.:j 5j.:j :j '4.8:jI :j_ :jZd###.### #.# #.#.#........###.#### #.....##.#####......# #.....####.# #....######..............###### #.#########.......######### #.#  ##.#####:j[ ## ##.##.......# ######...#.j.....#######  #....................... #####.#####...#..÷....#####:j^a5j.:j^h:j(k3=10/10===6.3:jq:js_ _Crazy Yiuf says, "Cod!":jj9......#####.### #.# #.#.#........###.#####.#####......####.# #....####.###........#.......###### #.#########.......######### #.#  ##.##### ####.. ##.##.j#######...#.......#######  #.......................j.j.7.8:jg~ #####.# ###'######.....# #.# #........###.### #.# #.#.####.###.# #.# #.#.#........# ####.#### #.....##.##### #.......# #.....##.# #.#####.# #....###.# #.# #.###........# #.# #.....@.###### #.# #.#####.# #.#####.# #.# #.......# #.########## #.# ##j###### ####.......# ##.:j ##.......# #######...#########:j5 8j.:j :j. r4==9.3:j :j< :j2 #####.# ###'######.....# #.# #........###.### #.# #.#.####.###.# #.# #.#.#........# ####.#### #.....##.##### #:j2.# #.....##.# #.#####.# #....###.# #.# #.###.# #.# #.###### #.# #.#####.# #.#####.# #.# #.# #.# # #j# ##.###### ####.......# ##.##.......#  #...#.#:j79:jxCq500.8Shock:j_E:jla #####.# ###'######.....# #.# #........###.### #.# #.#.####.###.# #.# #.#.#........# ####.#### #.....##.##### #.# #.....##.# #.#####.# #....###.# #.# #.###.# #.# #.###### #.# #.#####.# #.#####.# #.# #.# #.#  # #j# ##.###### ####.# ##.##.# #...#.# :jc1j:jqj   Crazy Yiuf:jq===2.3Shock :j\:jFT_You start to feel a little faster.:j3 #####.# ###'######.....# #.# #........###.### #.# #.#.####.###.# #.# #.#.#.# ####.#### #.....##.##### #.# #.....##.# #.#####.# #....###.# #.# #.###.# #.# #.###### #.# #.#####j# #.#####.# #.# #.# #.#  # #j# ##.######  ####.#  ##.##.# #...#.:j4j.:j0j.:j*:jr5==3.8:jG:jv _Crazy Yiuf says, "Island! Holy cloud disdain.":jU  #####.# ###'######..... #.# #.###. #.# #.#.####.###.# #.# #.#.#..# ####.#### #.....##.##### #.......# #.....##.# #.#####.# #....###.# #.# #.###.# #.# #.@..j..###### #.# #.#####.# #.#####.# #.# #.......# #.# ######### #j# ##.######  ####:j .#  ##.##.# #...#.:j˛ /j.:jУ :jƯ D5.3:j #(....# #...# ######.# ###'######.... #.# #........###.# #.# #.#.####.###.# #.# #.#.#........# ####.#### #.....##.##### #.......# #.....##.# #.#####.# #....###.# #.# #@###........# #.# #...j...###### #.# #.#####.# #.#####.# #.# #.......# #.########## #j#  ##.###### ####.# ##.##.#j.j.:jg:j,'6.8:jo:jW:j .###.# ##.....##(... #...# ####:j@!##'######..........:jav###.### #.# #.#.#........:j|####.########......:jg.####@# #....###:j###........j.....###### #.####:jߖ#####.......# #.######### #j:ji# ##.##### ##:j:jN j.  You no longer feel sluggish.:jWx  Crazy Yiuf says, "Ten tea tired!":j6===8.3:jٷ:jqr _Crazy Yiuf attacks as he pursues you! Crazy Yiuf misses you.:j  #.# #.# ##^......### #.###.# ##.....## # #(....# #...# ######.# ###'######... #.# #........###. #.# #.#.####.###. #.# #.#.#........ ####.#### #.....##.#### #.....@.# #.....##.# #.#####.# #....###.# #.# #j###........# #.# #.......######:jW  #.# #.#####.# #.#####.# #.# #.......# #.########## #j# ##.######:jN 8j.:j :jf ,90:j :j z _Crazy Yiuf attacks as he pursues you! Crazy Yiuf closely misses you.:j  #.# #.# ##^......###  :j  #.###.# ##.....## #   #(....# #...# #   #####.# ###'######   #.# #.###   #.# #.#.####.###   #.# #.#.#   ####.#### #.....##.   #.# #.....##.#   #.#####j# #....###.#   #.# #.###.#   #.# #.......######   #.# #.#####.#   #.#####.# #.#   #.......:j# #.#   ### #j#   ##.######:j`2j.:jE-10:j:j3:jX  #.# #.# ##^......###   #.###.# ##.....## #   #(....# #...# #   #####.# ###'######   #.# #.   #.# #.#.####.   #.# #.#.#   ####.#### #.....##.   #...@.j.# #.....##.#   #.#####.# #....###.#   #.# #.###.#   #.# #.######   #.# #.#####.#   #.#####.# #.#   [:jU40m#.# #.#   # #j#   ##.######:j-j.:jV-1:j5:j:jrDungeon:3  #....@..# #.....##.#Noise: ---------  Time: 3516.3 (0.0)  #.#####.# #....###.#d) +2 short sword (freeze)  #.# #.###........#Cast: Shock  #.# #.......######  #.# #.#####.#  #.#####.# #.#  #.......# #.#  ######### #j#  ##.######Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf. _You kill Crazy Yiuf!Things that are here: _a +3 quarterstaff of chaos; a +0 cloak of poison resistance11 7.3 (1 _g - a +0 cloak of poison resistance:j>Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn) :j? f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jQ :jZ :jd  #.# #.# ##^......###.. Publius the Gusty  :j7e K#.###.# ##.....## #.. Tengu  #(....# #...# #.. Health: 16/28 =============-----------  :jze #####.# ###'######.. Magic: 6/10==============----------  :je #.# #........### AC: 5Str: 8 :je  #.# #.#.####.### EV: 11:jf >Int: 18  :j2f #.# #.#.#....... SH: 0Dex: 14  :jf Q####.#### #.....##.### XL:  5 Next: 29% Place: Dungeon:3  #....@..# #.....##.#Noise: ---------  Time: 3517.3 (0.0)  #.#####.# #....###.#d) +2 short sword (freeze)  #.# #.###........#Cast: Shock  #.# #.......######  #.# #.#####.#  #.#####.# #.#  :jbg R#.......# #.#  ######### #j#  ##.######Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf. _You kill Crazy Yiuf!Things that are here: :jg _a +3 quarterstaff of chaos; a +0 cloak of poison resistance _g - a +0 cloak of poison resistance:jr :jtw :j=x :j :jb P  You start putting on your armour.:j :j :j :8.3 (1:j 7==9.3 (27=20.3 (3:jy :j A1.3 (4:j :j :j1 +2.3 (5:j :j 6 _You continue putting on your +0 cloak of poison resistance. x5  :jM AYou finish putting on your +0 cloak of poison resistance.:j :jO :j& S _You feel resistant to poison.:j:j:j:j:j == 26  _:j ^8==:jq :j ,:j:jK,:j:j(=8===:jX$:j1(i9=:j-B:j/:j(2,:j4:j=6:j6;===:j8:j9:j@:k20==:js;:j:=:j=:j>:j\@:j@:jA:jC:jaDL9==:jE:jG:jG%1:jHE==:j I:jJ:j K:jfL:jN:jHN:jO:jQ:jQ$==:jR:jOS:j]U:jUU2=:jW:jX:j$Y:jBZ:j#\:jv\:jv]:jB_:j_Q10/10===:j a:jb:j cK3=:jd:jhf:jf:jg:j&i:j}i:j{j:jDl:jl;===:jm:j}o:joh4==:j!q:jr:jus:jt:j9v:jv:jw:j@y:jy:j%{:j|:j|9=:j%~:j:jHK5=:jn:j:j|:j:j:je:j:j3:j:j:jp:j،h6==:j:j:j :j:j:js:jȔ:jG:j–:j:jޛ7==:jq:j:j:j%:jh8==:j:j)X:j:jf,:j:j:jB:jf:j':j9=:jt:j:j:jW*:j1X:j 3:j4,:j5:j::j3<:j<:j^=:jP:jR:jY:jOZ:j]:j`B:jc:jd:jd:jae:jsh:ji,:joj:j0n:jn:jMo:j4p:j`u@  There is an open door here.:jv:jw _:jcx:j<:j:jB:jΥ:j:j:jܪ:ji:j֬:j:jI:jH:j6:j:j:j:jҷ:j:j B:jE:j:j:jM:j:jh@  There is an open door here.:j,5 _:jU:jB:jb:j:j:j0:j:j:j:j:j":j:jJ:j:jv:j:jN:j :j:j:j:j:j:j:j:j:j,:j:j:j:j:j::j:j:j:j,:j:jL:j:j:j:jw:j:j:jl :jL,:j:j:jS:j:jl:jl:j :j :j!:j":j%:j'&:j':jH):j*:j!+:j_,:jU.:j0:j0:j1:j]3:jK5:j5:j6:j)8:jD::j::j;:j=:j3?:j?:j@:jA:jC:jC:jD:jF:jlH:jH:jJ:j0L:jL:j@M:jgN:jO:j Q:jXQ:jER:jS:jU:jU:jW:jzX:jY:j:Z:jZ:j9^L  There is an open translucent door here.:jd:je _:j2g:j^ ##.###########.##### ####.####  #.# #.........# #.#  #.# #.###.###.# #.#  ##'## ### ### ### #.#  ##...## #.# ##.....## ##### #.# #.......## #)..# ###.## .........### #...# #####... .........'.# #.@.# ......628.3 (106.0) .........### ##'## #####....### #.......## #.## ##..#.# ##.....## ##.# ##...###  ##...## #.## ##...#.##  ##'## ##.#[:jp/40m #...###.#  #.# ##.## ##...#.## ####.# ##P..# ##...## ...#.###P)..# ##.####### :j01:j:j>i _Partly explored, can't reach some items and places.:j]:jj^U  :j^:jAt...'.....0.0):j.'......'...:j9....:j 1:j.:jיi _Partly explored, can't reach some items and places.:jЅ[[?25h[?0c  Search for what [Enter for "."]? :j [?25l[?1c:j :j 21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a hammerb - [D:3] a +0 hammer  c - [D:3] a +0 scale mail  d - [D:3] a +0 short sword (1 further duplicate)  e - [D:3] a +0 dagger (3 further duplicates) :j_  f - [D:3] a +3 quarterstaff of chaosg - [D:3] a mace  h - [D:3] a +0 club (5 further duplicates)  i - [D:3] a stone staircase leading up  j - [D:3] a +0 robe  k - [D:3] a +0 trident  l - [D:3] 3 poisoned darts  m - [D:3] a dispersal trap  n - [D:3] a stone staircase leading down  o - [D:3] a stone staircase leading down  p - [D:3] a stone staircase leading up  q - [D:3] a bone wand:j r - [D:3] a stone staircase leading down  s - [D:3] a stone staircase leading up  t - [D:3] a +0 animal skin  u - [D:3] a +0 whip:j ,Level 3 of the Dungeon<<<>>>(Press ? for help) #.# #.##.#)###.# #.###.##..[...# #.# #.##.#..##.# #.##.##..###.# #.# ##'###.##.##.# #.###'###..###.# :j 9#.#  #<..#  #.##.##.# #.# ##...###...##.# #.##  #.....#  ##.##.##.# #.#### ##...>.## ##.#..#.# #..##  #..@....#  ##........# #.##.## ##.......## ##.....#.# ###...####......../####...##.######.#...####.........####......#.# :j! #........'.........'.......................'.........÷).<..†)....# #.###.####.........##.....##.######.....####.........####...###### #.# #.# ##^......###.....##.# ###..## ##.......## ##>.# #.###.# ##.....## #........##.## ##.)...## ##.# :jy *#(....#  #...#  #.....#####.###...###.# #####.# ###'######.....##.###'###.# #.# #........###.### #.###.###.# #.# #.#.####.###.# #)# ###...##.# #.# #.#.#........# #)# #####.....#### #.# ####.#### #.....##.##########.###............# #.# #....)..# #.....##.# #......##.###......#.######.# :j #.#####.# #....###.# #.###).##.# #.....)...).)).># #.# #.###........#:j( #.# #..##.###.....÷)<######## #.# #.......#######.# #.........#..#####:j #.# #.#####.##.# ##.##........##.#####.# #.##.# #.#########.#:jz$:jv%:j(Publius the GustyTenguHealth: 28/28 ========================Magic: 10/10 ========================AC: 6Str: 8EV: 26 Int: 18SH: 0Dex: 14XL:  5 Next: 29% Place: Dungeon:3:j)Time: _There is an open door here. _There is an open door here. _There is an open translucent door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places.  Search for what [Enter for "."]? .:j+:j",:j:,:j^  _:j)hL  There is an open translucent door here.:jh:ji _:j{l:j v:j :j:jj:jݳ:jH:j9:j:j5:j_:j:j:jA:j:j:j_:j:j:j  You see here a +0 hammer. _:jT:j;:j:j:j:j :jA :j :j:j:j:jx:j:j:j:j :j):j$,,:j,:j3:j::jk;:j|<:jB:jD:jvD:j7E:jJ:j4L:jL:jN:jR:jiT:jU:jU:j[:j\:j?]:j/^:j8d:jgB:jn:jp:jp:jXq:jGv:jw:jx:jUx:j8}:j~:j:jc:j :j\:j:j:j:jI:j:j=:juX:j:ja:jۚ:jE:j:j:jS:jk:jb@  There is an open door here.:j:j _:j:jm:j0:j:j[:jӶ:j4:j:j.:j:j:j*:j:j:j:j:j:j:j,:j:j:jB:j!:j:jq:j:j&:jh:j:jP:jm:jE,:j:j@  There is an open door here.:j _:jX:j:jl:j:j/:j:je:j:j%:j :j1 :j :j :jm:j:jK:j:j:jX:j:j:j:j:jw :j!,:j\#:jP$:j$:jZ%:jBX:jD:jI:jJ,:jRK:jM:jO,:jP:jR:jS:j>T:j~U:jW:j!Y:jY:j'Z:jt^B:j^:j`:jbb:jb:jc:ji:jk:jRl:jGm:jn:jp:j?q:jr:jSt:jv:jtv:jw:j"y:j}:jE:j:j5m  You see here a +3 quarterstaff of chaos.:j:j- _:j :jƏ:j:jP:j:jB:j #.##<..# #.## #.....# #..## #..@.... ###...####........ #........'........ #.###.####........ :jx#.# #.# ##^...... #.###.# ##.....# #@....# #...# Noise: --------- 3699.3 (71.0) #####.# ###'### d) +2 short sword (freeze) #.# #...... Cast: Shock #.# #.#.### #.# #.#.#.. ####.#### #.....#  #....)..# #.....#  #.#####.# #....##  #.# #.###...... :j1:jl:jT _You see here 3 poisoned darts.:jj:j:m=11 700.3 (1.0):j[r:j7u* _h - 3 poisoned darts:j[[?25h[?0c  Search for what [Enter for "."]? :j [?25l[?1c:j20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +3 quarterstaff of chaosb - [D:3] a dispersal trap  c - [D:3] a stone staircase leading up  d - [D:3] a bone wande - [D:3] a +0 dagger (3 further duplicates)  f - [D:3] a +0 whip  g - [D:3] a hammer  h - [D:3] a +0 club (5 further duplicates)  i - [D:3] a +0 hammer  j - [D:3] a +0 scale mail  k - [D:3] a +0 short sword (1 further duplicate)  l - [D:3] a stone staircase leading down  m - [D:3] a mace  n - [D:3] a stone staircase leading up  o - [D:3] a +0 robe  p - [D:3] a +0 trident  q - [D:3] a stone staircase leading up  r - [D:3] a stone staircase leading down  s - [D:3] a stone staircase leading down  t - [D:3] a +0 animal skin:jLevel 3 of the Dungeon<<<>>>(Press ? for help) #.#.##.#.####..######.#####.##......##.###.............# #.#.##.#.####...#####.# ###.##### #.#######.##...#.########.# #......#..............# #.......# #.# #.#......##.# ###.#########...####### #.#.###.# ##.# #........##.# #.# ##.## #.#)# #.# #..# #####.#### ##.##### #.# #.##.#)###.# #.###.##..[...# #.# #.##.#..##.# #.##.##..###.# #.# ##'## #.##.##.# #.###'###..###.# #.#  #<..# #.##.##.# #.###...###...##.#[:j11;11H #.##  #.....#  ##.##.##.# #.#### ##...>.## ##.#..#.# #..##  #..@....#  ##........# #.##.## ##.......## ##.....#.# ###...####......../####...##.######.#...####.........####......#.# #........'.........'.......................'.........÷).<..†)....# #.###.####.........##.....##.######.....####.........####...###### #.# #.# ##^......###.....##.# ###..## ##.......## ##>.# #.###.# ##.....## #........##.## ##.)...## ##.# #@....#  #...#  #.....#####.###...###.#:j%[39;49m #####.# ###'######.....# #.###'###.# #.# #........###.### #.###.###.# #.# #.#.####.###.##)# ###...##.##.# #.#.#........##)# #####.....#### #.#####.#### #.....##.##########.###............# #.##....)..# #.....##.##......##.###......#.######.#:j=  20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +3 quarterstaff of chaos  b - [D:3] a dispersal trap  c - [D:3] a stone staircase leading up  d - [D:3] a bone wand  e - [D:3] a +0 dagger (3 further duplicates)  f - [D:3] a +0 whip  :jH5g - [D:3] a hammer  h - [D:3] a +0 club (5 further duplicates)  i - [D:3] a +0 hammer  j - [D:3] a +0 scale mail  k - [D:3] a +0 short sword (1 further duplicate)  l - [D:3] a stone staircase leading down  m - [D:3] a mace  n - [D:3] a stone staircase leading up  o - [D:3] a +0 robe  p - [D:3] a +0 trident  q - [D:3] a stone staircase leading up  r - [D:3] a stone staircase leading down  s - [D:3] a stone staircase leading down  t - [D:3] a +0 animal skin:j:j:j #.##<..# Publius the Gusty #.## #.....# Tengu #..## #..@.... Health: 28/28 ======================== ###...####........ Magic: 10/10 ======================== #........'........ AC: 6Str: 8 #.###.####........ EV: 11Int: 18 #.# #.# ##^...... SH: 0Dex: 14 #.###.# ##.....# XL:  5 Next: 29% Place: Dungeon:3 #@....# #...# Noise: [:j40m---------  Time: 3700.3 (0.0) #####.# ###'### d) +2 short sword (freeze) #.# #...... Cast: Shock #.# #.#.### #.# #.#.#.. ####.#### #.....#  #....)..# #.....#  #.#####.# #....##  #.# #.###......  _There is an open door here. _There is an open door here. _You see here a +3 quarterstaff of chaos. _You see here 3 poisoned darts. _h - 3 poisoned darts  Search for what [Enter for "."]? .:jZ:j:j>:j:. _:j:jR  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 2% 1 b - Swiftness:jʋrAir4%3  c - AirstrikeAir17%:j4 Select a spell to describe [?] help [!]/[I] toggle spell headers:ja:jX:j #.##<..# Publius the Gusty #.## #.....# Tengu #..## #..@.... Health: 28/28 ======================== ###...####........ Magic: 10/10 ======================== #........'........ AC: 6Str: 8 #.###.####........ EV: 11:jInt: 18 #.# #.# ##^...... SH: 0Dex: 14 #.###.# ##.....# XL:  5 Next: 29% Place: Dungeon:3 #@....# #...# Noise: ---------  Time: 3700.3 (0.0) :jW g#####.# ###'### d) +2 short sword (freeze) #.# #...... Cast: Shock #.# #.#.### #.# #.#.#.. ####.#### #.....#  #....)..# #.....#  #.#####.# #....##  #.# #.###......  _There is an open door here. _There is an open door here. _You see here a +3 quarterstaff of chaos. _You see here 3 poisoned darts. _h - 3 poisoned darts _Search for what [Enter for "."]? .:jk4:j{ :j9:j:jkWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon :jS:jZnO #.##<..# Publius the Gusty #.## #.....# Tengu:j  #..## #..@.... Health: 28/28 ======================== ###...####........ Magic: 10/10 ======================== #........'........ AC: 6Str: 8 #.###.####........ EV: 11Int: 18 #.# #.# ##^...... SH: 0Dex: 14 #.###.# ##.....# XL:  5 Next: 29% Place: Dungeon:3 #@....# #...# Noise: ---------  Time: 3700.3 (0.0) #####.# ###'### d) +2 short sword (freeze) #.:jM# #...... Cast: Shock #.# #.#.### #.# #.#.#.. ####.#### #.....#  #....)..# #.....#  #.#####.# #....##  #.# #.###......  _There is an open door here. _There is an open door here. _You see here a +3 quarterstaff of chaos. _You see here 3 poisoned darts. _h - 3 poisoned darts _Search for what [Enter for "."]? .:j*,:jI 26  _:j`:j :j:j_B:j#:j:j):j :j!:j":j#:j,m  You see here a +3 quarterstaff of chaos.:jB-:j. _:j.:j4:jR5:j5:ja6:j<:jZ=:j=:jg>:jrC:j*J:jJ:jK:jS:ja:jeB:je:j$k:jl:j+m:jm:js:jNvB:jz,:j|,:jљ:jɚ:je:j:j:j:j}:j:j:jM`:jo:jm:jE:j:jB:j:j:j,:jX:j:j:j:jB:j:j,:j:jv:jM:j:j:j:j,:j:jV:j:j:j :j :j> :j :j_:j:j9:j:jf:j:j@,:j:j:j:j::j :j :js!:j!:j":jT%:je&:j&:j':j):j*:j[+:jc,:j9:jZ,:j\:j]:j]:ja^:j`:jhb,:jc:je:j=g:jg:jh:j3l@  There is an open door here.:jm:jn _:jqo:j8u:jw:j,x:jx:jz:ji|:j|:j}:j:jЁ:j:j:ji:j,:j:j+:j):j:jʎ:jY  There is a stone staircase leading down here.:j:j:jɚB11  _:jn:j| &4:j} :j ,:jֳ # _You climb downwards.:j - :j9 X#.. #.. ... # #.# #.#.## #####.#.. #.......# #@#57.8 (57.5) #.# ..# #..# .... ..... #.... ##.#.# :j a _There is a stone staircase leading up here.:jb:jHd3:jgl,:jmH 26  :jKqJ_:jVr:jr:js:jvu:jw:jOx:jx:jz:jq},:j~:j:jn,:j:jQ:j,:ja:jχ:j7,:j:j:j:j_:jܕ:j>:j:j֘:jm:j:j:jɞ:jP:j:j̢:jפ:j:j{:ju:j:j$:j­:j:jP:jN:j:j:jɵ:j:j:j:j`g11 :jM _You now have 161 gold pieces (gained 9).:jh 26  :jU R:jX:jZ:j\:j]:jn^:j!b:jc:j d:jr:j2 #..##.....# ....#....#  ###.....##  #..#.#..## # #..##.##..## .#  ..# ...##..## #####.##  .# .#.#.##..###....... # ..#.#..##...#...#.# .# #.# #.##....@...# .# #.# #.#.##.........  #.#...##.#.##  #...#... .. #..#####. ## #.## #  ..# [:jX15;30H  ##.     You pick up a parchment of Maxwell's Portable Piledriver and begin reading...:j/86.8 (29.0:jJ611 7.8 (30:jc:j :jP_You add the spell Maxwell's Portable Piledriver to your library.:ju:ju 26  :jE:j..#....#  #.....## .# ..#.#..## .# .##.##..## .#  # ...##..## #####.###  .#.#.##..###.......  ..#.#..##...#...#.#  #.# #.##......#   #.# #.#.##...@.....#  8.8 (1.0) #.#...##.#.###  #...#......  #..#####.###  #.## .#  #..# .#  ##. .#  ># :j<[17d :jM A9.8 (2:j- :j5_Found a stone staircase leading down.:jA3:jB:jF:jѣ:j+B:j:j:j:j :jg  You encounter an iguana.:j+g#........# .... #l#  ##.....# #.#  ....# #.#  .....## #.#   .#.#..## #.#   ##.##..## #.#  :j( ...##..## #####.#####  .#.#.##..###....@....#  .#.#..##...#.#.#  #.# #.##........#.#.#  Shock  #.# #.#.##.........#  #.#...##.#.###  ...#......# l   iguana (asleep)..#####.###:j#.## #.# #..# #.#:j91  2.8 (3 _:j\.#........#  Publius the Gusty #......... #*#  Tengu ##.....##*#  Health: 28/28 ======================== .#....##*#  Magic: 9/10=====================--- .....###*#  AC: 6Str: 8 .#.#..###*#  EV: 26 Int: 18 ##.##..###*#  SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#   Noise: ---------  Time::j5^[37m 3792.8 (0.0) .#.#..##...#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  l   iguana#..#####.### #.## #.# #..# #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100:j,`;% to hit)  The zap hits the iguana but does no damage.:jG.l:j8.....:jC:11 =3.8 (1:jaonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana but does no damage. _The iguana hisses angrily.:j .#........#  Publius the Gusty #......... #.#  Tengu ##.....##*#  Health: 28/28 ======================== .#....##*#  Magic: 8/10===================----- .....###*#  AC: 6Str: 8 .#.#..###*#  EV: 11Int: 18 ##.##..###*#  SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#   Noise: =--------  Time: 379:j 3.8 (0.0) .#.#..##...#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  l   iguana#..#####.### #.## #.# #..# #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The za:j  p hits the iguana.:j{ gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana.  The iguana is moderately wounded.:js| E.l:j ....g   hobgoblin (wandering)4.8 (1:j2 :j Z _You encounter a hobgoblin.:j!1 .#........#  Publius the Gusty #......... #g#  Tengu ##.....##.#  Health: 28/28 ======================== .#....##*#  Magic: 7/10================-------- .....###*#  AC: 6Str: 8 .#.#..###*#  EV: 11Int: 18 ##.##..###*#:j2   SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#   Noise: =--------  Time: 3794.8 (0.0) .#.#..##...#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  l   iguana[40:jy3 m#..#####.###  g   hobgoblin (wandering)#.## #.# #..# #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana but does no damage.:j9 <M.gConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana but does no damage.  The iguana is moderately wounded..l...g=5.8 (1 _The hobgoblin shouts!:j'D.#........#  Publius the Gusty #......... #.#  Tengu ##.....##g#  Health: 28/28 ======================== .#....##.#  Magic: 6/10==============---------- .....###*#  AC: 6:jhEStr: 8 .#.#..###*#  EV: 11Int: 18 ##.##..###*#  SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#   Noise: ==-------  Time: 3795.8 (0.0) .#.#..##...#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#[3:jgF4m.###  #...#......#  l   iguana#..#####.###  g   hobgoblin#.## #.# #..# #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana.:j.g.l:j&..:j3-6.8 (1:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana. _The iguana is heavily wounded.:jw".#........#  Publius the Gusty #......... #.#  Tengu ##.....##.#  Health: 28/28 ======================== .#....##g#  Magic: 5/10============------------ .....###.#  AC: 6Str: 8 .#.#..###*#:jx  EV: 11Int: 18 ##.##..###*#  SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#   Noise: =--------  Time: 3796.8 (0.0) .#.#..##...#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  :j y{#...#......#  l   iguana#..#####.###  g   hobgoblin#.## #.# :jy}#..# #.# _The iguana is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 75% to hit):jh.g.:j$l:j  .:j +7.8 (1:j:jMCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 75% to:j_P hit) _The zap misses the iguana.:j.#........#  Publius the Gusty #......... #.#  Tengu ##.....##.#  Health: 28/28 ======================== .#....##.#  Magic: 4/10=========--------------- .....###g#  AC: 6Str: 8 .#.#..###.#  EV: 11Int: 18 ##.##..###*#  SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#   Noise: =--------  Time: 3797.8 (0.0) .#.#..##...:ju#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  l   iguana#..#####.###  g   hobgoblin#.## #.# #..# #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - st:j raight lineAim: an iguana (heavily wounded, 75% to hit)  The zap hits the iguana.:j2x:jz*.g:j$}:j~E.l:j[:j+8.8 (1:jS:jZ _The iguana is almost dead.:jpI.#........# Publius the Gusty #......... #.# Tengu ##.....# #.# Health: 28/28 ======================== .#....# #.# Magic: 3/10=======----------------- .....## #.# AC: 6Str: 8 .#.#..## #g# EV: 11Int: 18 ##.##..## #.# SH: 0Dex: 14  ...##..## #####†#####  XL:  5 Next: 29% Place: Dungeon:4 .#.#.##..###....@....#  Noise: =--------  Time: 3798.8 (0.0) .#.#..##...#...#.#.#[:jOK37m.#  d) +2 short sword (freeze)  #.# #.##........#.#.#  Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  l   iguana #..#####.###  g   hobgoblin #.## #.# #..# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 75% to hit)  The zap hits the iguana. #.#  #.#[39;:jL49m  #.#  #.#  #g#  #.#   #####*#####    #.#   #.#      g   hobgoblin   #.## #.#  #..# #.# :j7E.g:jz4†:jT4539.8 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 75% to hit)  The zap hits the iguana. _You kill the iguana!:j .#........#  Publius the Gusty #......... #.#  Tengu ##.....##.#  Health: 28/28 ======================== .#....##.#  Magic: 2/10====-------------------- .....###.#  AC: 6Str: 8 .#.#..###.#  EV: 11Int: 18 ##.##..###*#  SH: 0Dex: 14  ...##..## #####*#####   XL:  5 Next: 53% Place: Dungeon:4 .#.#.##..###....@....#   Noise: =--------  Time: 3799.8 (0.0) [10:j< d.#.#..##...#...#.#.#.#   d) +2 short sword (freeze)#.# #.##........#.#.#   Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  g   hobgoblin#..#####.### #.## #.# #..# #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.:j G.g:j# :j& -800.8 (1:jR- :j0 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin. _The hobgoblin is moderately wounded.:j .#........# Publius the Gusty #......... #.# Tengu ##.....# #.# Health: 28/28 ======================== .#....# #.# Magic: 1/10==---------------------- .....## #.# AC: 6Str: 8 .#.#..## #.# EV: 11Int: 18 ##.##..## #.# SH: 0Dex: 14  ...##..## #####†#####  XL:  5 Next: 53% Place: Dungeon:4 .#.#.##..###....@....#  Noise: =--------  Time: 3800.8 (0.0) .#.#..##...#...#.#.[3:j 3m#.#  d) +2 short sword (freeze)  #.# #.##........#.#.#  Cast: Shock  #.# #.#.##.........#  #.#...##.#.###  #...#......#  g   hobgoblin #..#####.###  #.## #.# #..# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin.:j . #.#  #.#  #.#  #.#  #.#  #.#   #####*#####    #.#   #.#   :j,        #.## #.#   #..# #.#  :j# ,†:j% 2==41.8 (1Shock:jɪ :j[ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!:j8Y  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j-:j1:j=5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¥:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¥:jԎ¥:j{¥:j¥:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure¥:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¥:jeI¥:j6j¥:jMtu 26  _¥:j+w,¥:jx¥:jLz¥:j.{¥:j{¥:jÚs==3===¥:jK===¥:jyB¥:j24==¥:j,¥:j¥:j,¥:j¥:j¥:j¥:j¥:jl¥:j:==¥:j¥:j,¥:j¥:jQ¥:j¥:jY¥:jӼ¥:jM¥:j¥:jο¥:jM¥:j¥:j¥:jgU5===¥:j¥:j¥:jX¥:j¥:j===¥:j¥:j0¥:j¥:jC¥:j¥:j¥:jG¥:j"¥:j¥:j¥:j¥:jN6==¥:jH¥:jL,¥:j¥:j,¥:j¥:j¥:jk¥:jr¥:j¥:j*:==¥:j ¥:jB¥:j,¥:jk¥:j¥:jG¥:j¥:j\¥:jN7==¥:jM¥:j,¥:j¥:j¥:jh¥:j¥:j ,¥:j ¥:j¥:j:==¥:j+¥:j,¥:j`¥:j¥:jw¥:j ¥:j¥:jf¥:j¥:j¥:j)¥:j¥:j!¥:j}#e8===¥:j$,¥:j%¥:ji-B¥:j.,¥:jk/¥:j2Q===¥:j3¥:j7,¥:j7¥:jg:,¥:jX;¥:j?¥:j@¥:j@¥:jeCb9==¥:j#D¥:j?G,¥:jjH¥:j}K¥:jL¥:jvL¥:jO,¥:jXP¥:jT¥:jsU:==¥:j?V¥:jX,¥:jtY¥:j;\¥:j\¥:j]¥:ja¥:j|b¥:jLc¥:jf¥:j4gQ10/10===¥:jg¥:j)kzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.¥:jm¥:jn3¥:j6rc  You see here an iguana corpse.¥:jhu¥:ju _¥:jv¥:j9x¥:jz,¥:jX{¥:j|¥:j¥:j;===¥:j¥:j1¥:j¥:j8,¥:j¥:j,¥:jŊ¥:j¥:j,¥:j¥:j1¥:j,¥:j$¥:j¥:jw¥:j¥:jE¥:jd¥:jp,¥:j&¥:j2¥:jĞ¥:jF¥:j¥:j[¥:j̦¥:jN¥:j¥:j¥:jެ¥:jr,¥:j¥:j¥:j,¥:j¥:j¥:jh¥:jg  You encounter a phantom.¥:j` .#..W.   .#.....   .......   .......   ....$  ¥:j N #...  ..# #...######## .#.# #...##...@......# -.# .# .######.# ...##..#........# #.# Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#   W   phantom (dormant) .......#....# #.#   .#####.....## #.#   <# #..#.#..## #.#  ¥:j083.8 (82.0)¥:j~  -4.8 (83¥:jj¥:j>+ _Found 12 gold pieces.¥:j,4 .#..W. .#..... ....... ....... ....$ # #... #...########  #...##...@......#  .# #...#....######.# .......# #.# .......# #.# ....... #.# ....### #.# ...# #.# ..## #.# <#  #.# ¥:j  .#..W. .#..... ....... ....... ....$ #... #...########  #...##...@......#  .# #...#....######.# .......# #.# .......# #.# ....... #.# ....### #.# ...# #.# ¥:j ..## #.# <#  #.# ¥:jH ¥:j 1¥:ju ¥:jl ^ _A phantom is nearby!¥:j 4 .#..W. .#..... ....... ....... ....$ # #... #...########  #...##...@......#  .# #...#....######.# .......# #.# .......# #.# ....... #.# ....### #.# ...# #.# ..## #.# <#  #.# ¥:jW # .#..W. .#..... ....... ....... ....$¥:jX  #... #...########  #...##...@......#  .# #...#....######.# .......# #.# .......# #.# ....... #.# ....### #.# ...# #.# ¥:j?Y ..## #.# <#  #.# ¥:j_ ¥:jEk ¥:jq ¥:js ^ _A phantom is nearby!å:j2*  Publius the Gusty.#..*.  Tengu.#...*.  Health: 28/28 ========================.....*.  Magic: 9/10=====================---......*  AC: 6Str: 8....*  EV: 26 Int: 18 #å:j*+#..*  SH: 0Dex: 14 ..##..*########  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: ---------  Time: 3884.8 (0.0) ..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....#å:j,#.# .#####.....###.# <# #..#.#..###.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)  The zap hits the phantom.å:jG.Wå:jh...$..å:jM:11 =5.8 (1å:jtå:jpSonfirm with . or Enter, or press ? or * to list all spells.å:jn?Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)  The zap hits the phantom. _The phantom is lightly damaged.å:j,  Publius the Gusty.#....  Tengu.#....*  Health: 28/28 ========================......*  Magic: 8/10===================-----......*  AC: 6Str: 8....*å:j  EV: 11Int: 18 ##..*  SH: 0Dex: 14 ..##..*########  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3885.8 (0.0) ..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....##.# .#####.....[3å:j\3m###.# <# #..#.#..###.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)  The zap hits the phantom.å:j G.Wå:j\.$..å:j+6.8 (1å:j<å:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)  The zap hits the phantom. _The phantom is moderately damaged.å:jå:j   Publius the Gusty.#....  Tengu.#.....  Health: 28/28 ========================......*  Magic: 7/10================--------......*  AC: 6Str: 8....*  EV: 11Int: 18 ##..*  SH: 0Dex: 14 ..##..*########  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3886.8 (0.0) ..# .# #...#....######.# [37å:j m d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock å:j ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....##.# .#####.....##å:jG #.# <# #..#.#..###.# _The phantom is moderately damaged.å:j FCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  å:j Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, 60% to hit)å:j/` G.Wå:jp k$..7.8 (1å:jv å:j $MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a phantom (moderately damaged, 60% to hit) _The zap misses the phantom.å:jQ   Publius the Gusty.#....  Tengu.#.....  Health: 28/28 ========================.......  Magic: 6/10==============----------......*  AC: 6Str: 8....*  EV: 11Int: 18 ##..*  SH: 0Dex: 14 ..##..*########  XL:  5 Next: 54% Place: Dungeon:4 å:jR 1..#.# #...##...@......#  Noise: =--------  Time: 3887.8 (0.0) ..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....##.# .#####.....###.# <# #..#.#..###.#å:jS  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, 60% to hit)  The zap hits the phantom!å:j G.Wå:j &..å:j +8.8 (1å:j] å:j _ _The phantom is heavily damaged.å:j  Publius the Gusty.#....  Tengu.#.....  Health: 28/28 ========================.......  Magic: 5/10============------------.......  AC: 6Str: 8....*  EV: 11Int: 18 #å:j#..*  SH: 0Dex: 14 ..##..*########  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3888.8 (0.0) ..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....##.# .#####.....###.#å:jk <# #..#.#..###.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineå:jxAim: a phantom (heavily damaged, 60% to hit)  The zap hits the phantom.å:j!M$Wå:j( .å:jX.+9.8 (1å:jp4å:j]7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, 60% to hit)  The zap hits the phantom. _The phantom is heavily damaged.ĥ:j  Publius the Gusty.#....  Tengu.#.....  Health: 28/28 ========================.......  Magic: 4/10=========---------------.......  AC: 6Str: 8....$  EV: 11Int: 18 ##..*  SH: 0Dex: 14 ..##..*########  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3889.8 (0.0) ..# .# #...#....######.#  d) [3ĥ:j!2m+2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....##.# .#####.....###.# <# #..#.#..###.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, 60% to hit)  The zap hits the phantom.ĥ:j].Wĥ:jB90.8 (1ĥ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, 60% to hit)  The zap hits the phantom. _The phantom is severely damaged.ĥ:j"  Publius the Gusty.#....  Tengu.#.....  Health: 28/28 ========================.......  Magic: 3/10=======-----------------.......  AC: 6Str: 8....$  EV: 11Int: 18 ##...  SH: 0Dex: 14 ..##..*########ĥ:j#  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3890.8 (0.0) ..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....##.# .#####.....###.# <# #..#.#..###.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ĥ:j$;Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 60% to hit)  The zap hits the phantom.ĥ:jeWonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 60% to hit)  The zap hits the phantom.  The phantom is almost destroyed.ĥ:j+1.8 (1ĥ:jĥ:jʾU _The phantom closely misses you.ĥ:jm  Publius the Gusty .#.... Tengu .#..... Health: 28/28 ======================== ....... Magic: 2/10====-------------------- ....... AC: 6Str: 8 ....$ EV: 11Int: 18 ĥ:j# #... SH: 0Dex: 14 ..# #...########  XL:  5 Next: 54% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3891.8 (0.0) ..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.# .###..##.....### #.#  W   phantom .......#....# #.# .#####.....## #.# <# #..#.#..## #.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line[22;ĥ:j2HAim: a phantom (almost destroyed, 60% to hit)  The zap hits the phantom.ĥ:jG     ĥ:j d....$ #... #..*    .#   #.#  #.#  #.#  #.#  #.#   #.#   ĥ:j<#  #.#  ĥ:jO.ĥ:jSĥ:j{Z  Publius the Gusty.#....  Tengu.#.....  Health: 28/28 ========================.......  Magic: 2/11====--------------------.......ĥ:jT[  AC: 6Str: 8....$  EV: 11Int: 18 ##...  SH: 0Dex: 14 ..##...########  XL:  5 Next: 122% Place: Dungeon:4 ..#.# #...##...@......#  Noise: =--------  Time: 3892.8 (1.0) ĥ:j[..# .# #...#....######.#  d) +2 short sword (freeze) ...##..#........# #.#  Cast: Shock ....##.#........# #.# .##..##......... #.#ĥ:j$\ .###..##.....### #.#   .......#....##.#ĥ:j{\    .#####.....###.#   <# #..#.#..###.#ĥ:jO]  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (almost destroyed, 60% to hit)  The zap hits the phantom. _You destroy the phantom!Your Conjurations skill increases to level 4!ĥ:j^  Your Air Magic skill increases to level 6!You have reached level 6!ĥ:ji/  --more--ƥ:j"r33/33261% Shockƥ:j.ƥ:j14 _ƥ:jZ Iƥ:j^ ƥ:j/d 3== 26  _ƥ:j@g ,ƥ:jg ƥ:jh ƥ:j} B==ƥ:j֧ 4====5==ƥ:jw ƥ:j ƥ:j` P==ƥ:jm ƥ:j ƥ:j 6==ƥ:j0 ,ƥ:j ƥ:j ƥ:jT ƥ:j :==ƥ:j ƥ:jS ƥ:j ƥ:j ƥ:j ,ƥ:j ƥ:j ƥ:j ƥ:j ƥ:j9 7==ƥ:j ƥ:j ƥ:j ƥ:j ƥ:j ƥ:j ,ƥ:j ƥ:j ƥ:j :==ƥ:j ƥ:j@ Xƥ:j ƥ:jY ƥ:jb 8==ƥ:jO% ƥ:jS' ƥ:j) ,ƥ:j* ƥ:j!- ,ƥ:jS/ ƥ:jS1 ƥ:j1 :==ƥ:j6 Xƥ:j"8 ,ƥ:j9 ƥ:jdA 9==ƥ:jMB ,ƥ:jhC ƥ:jD ,ƥ:jE ƥ:j@H ,ƥ:j=I ƥ:jK ƥ:jK :==ƥ:jdL ƥ:jO ƥ:jHP ƥ:jP ƥ:jS ,ƥ:j5T ƥ:j2V ƥ:jV ƥ:jX ƥ:jZ ƥ:jV[ P10/12==ƥ:ji\ ƥ:j$^ ƥ:j^ ƥ:j%_ ƥ:jb Bƥ:jd ƥ:jqd ƥ:j'e ƥ:j{h P==ƥ:jh ƥ:jJk ,ƥ:jl ƥ:jo Bƥ:ju ƥ:jv #1ƥ:jv )==ƥ:jRx ƥ:jz ,ƥ:j!| ƥ:j~ ƥ:ju~ ƥ:j ƥ:jB ,ƥ:jp ƥ:jՈ ƥ:j P==ƥ:j ƥ:j ƥ:jG ƥ:jQ ,ƥ:j ƥ:jB 2==ƥ:j ƥ:jU ,ƥ:j ƥ:j ƥ:j ==ƥ:j 11  _You now have 173 gold pieces (gained 12). 26  ƥ:j: #.  >..##. ##  #.... .##  #.#. .. # ##..##.##.#.#  ##...........#  .#.#........#   #.#....@#  -969.8 (77.0) #.......#   #.#   .# ## ....#...# #..# ...##...######## #..#.# #...##..........# #..# .# #...#....######.# #...##..#........# #.#[ƥ:j" 37mƥ:j ƥ:jk G-70.8 (78ƥ:j Q _Found a stone staircase leading down.ƥ:jƥ:jƥ:j/ƥ:jƥ:jƥ:jƥ:j,ƥ:jƥ:jƥ:j"ƥ:j!%ƥ:j(,ƥ:j*ƥ:jC/Bƥ:j&2,ƥ:j4ƥ:j5ƥ:j5ƥ:jl9ƥ:j:ƥ:j^;ƥ:j<ƥ:j>ƥ:jA,ǥ:j%ǥ:j:'ǥ:j.11  _You now have 180 gold pieces (gained 7).ǥ:j6?ǥ:jU@_ 26  ǥ:j-Aǥ:jeCǥ:jFǥ:jG,ǥ:jIǥ:jLǥ:jM,ǥ:j8Pǥ:jESBǥ:j%Uǥ:jWǥ:jFXǥ:jYǥ:jaXǥ:jStp   ####+##### #@.......# #.##.###.# #.##.# #.# #.#>..##.#### #...#.......#### #..###.#.......# ..# ##..##.##.#.#  .#.. ##...........#  .#.#........### ǥ:j-v-89.8 (19ǥ:j }711 90.8 (20ǥ:jǥ:j<0 _c - a wand of iceblast (9)ǥ:jv2 26    You open the door.  You encounter a ball python.##.........#.....S....+........................####'##### #...@....# #.##.###.# #.##.# #.# Shock#.#>..##.#####...#.....#..###.#.......# S   ball python (constriction, asleep)..# ##..##.##.#.#.#.. ##...........#.#.#........###3.8 ǥ:j4i(3.0)11 4.8 (4 _ǥ:j M ##.........#  .....S....+  .........  .......  ..... ... ####'#####  #...@....#  #.##.###.#  #.##.# #.#  #.#>..  #...#.  #..###.  ..# ##  .#..    ǥ:jkO $ ##.........#  .....S....+  .........  .......  ..... ... ####'#####  #...@....#  #.##.###.#  #.##.# #.#  #.#>.. #...#. #..###.  ..# ## .#..  ǥ:jV ǥ:jY ǥ:jk ǥ:jt b _A ball python is nearby!ǥ:jkM ##.........#  .....S....+  .........  .......  ..... ... ####'#####  #...@....#  #.##.###.#  #.##.# #.#  #.#>..  #...#.  #..###.  ..# ##  .#..    ȥ:jk$ ##.........#  .....S....+  .........  .......  ..... ... ####'#####  #...@....#  #.##.###.#  #.##.# #.#  #.#>.. #...#. #..###.  ..# ## .#..  ȥ:jqȥ:jsȥ:j zȥ:j}b _A ball python is nearby!ȥ:j-SPublius the Gusty##.........#Tengu.....*....+Health: 33/33 ========================....*....Magic: 11/12 ======================--...*...AC: 6Str: 8..*..EV: 11Int: 18.*.SH: 0Dex: 14####*#####XL:  6 Next: 11% Place: Dungeon:4#...@....#Noise: ---------  Time: 3994.8 (0.0)#.##.###.#d) +2 short sword (freeze)#.##.# #.#Cast: Shock#.#>..##.#####...#.......#####..###.#.......#[ȥ:jU40mS   ball python (constriction)..# ##..##.##.#.#.#.. ##...........#.#.#........###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.ȥ:jG.Sȥ:jp2...'ȥ:j3=5.8 (1ȥ:jgȥ:jRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _The ball python is heavily wounded.ȥ:jc;  Publius the Gusty ##.........#  Tengu ..........+  Health: 33/33 ======================== .........  Magic: 10/12 ====================---- .......  AC: 6Str: 8 ..... EV: 11Int: 18 ȥ:j... SH: 0Dex: 14 ####'#####  XL:  6 Next: 11% Place: Dungeon:4 #...@....#  Noise: =--------  Time: 3995.8 (0.0) #.##.###.#  d) +2 short sword (freeze) #.##.# #.#  Cast: Shock #.#>..##.####  #...#.......####  #..###.#.......#  S   ball python (constriction) ..# ##..##.##.#.#  .#.. ##...........#  .#.#........### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shȥ:jb ift-Dir - straight lineAim: a ball python (heavily wounded, 77% to hit)  The zap hits the ball python!ȥ:j7     ....*....  ...*...  ..*.. .*. ####*#####       #.#     ..#  .#..  ȥ:j ȥ:j4....'ȥ:jb26.8 (1Shockȥ:j)ȥ:jȥ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 77% to hit)  The zap hits the ball python! _You kill the ball python!ȥ:jJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȥ:jȥ:j$ȥ:j(ȥ:j], _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȥ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȥ:j! 2  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȥ:j  26  _ȥ:j nȥ:j ȥ:j ȥ:j E1==ȥ:j+ ȥ:j >==2==ȥ:jo- M ##>#####..+...##.......##.....# #...# ####@#####-40093.0)......#.##.###.##.##.# #.#.###.# ##ȥ:j./ ȥ:j8 G-10.8 (14ȥ:j > ȥ:jR? onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.ȥ:j^B Q _There is an open door here.ȥ:jl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȥ:jC  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȥ:jv  ȥ:j _ȥ:j|==ȥ:jȥ:jȥ:j,ȥ:jȥ:jĥ11  _You open the door. 26  ȥ:j@  There is an open door here.ȥ:ja _ȥ:j   You encounter a hobgoblin.ȥ:j6  ..  .## ##+# ...# ##...## :.... ##.....## #....g ##>......## #...... ###.........####......# ...........'..@....!# ...........####...#.# #.......## #.##  Shock##.....## ##  ȥ:j,##...##  ####'#####  g   hobgoblin (asleep)#........# #.##.###.# #.##.# #.# ȥ:jI9.8 (9.0)  20.8 (10.0) ȥ:jjI _Found a parchment of Petrify.ɥ:jD ..  .##  ##+# ...#   :....   #....g  ##>......## #......  ....####......#  ....'..@....!#  ....####...#.#  #.......## #.##  ##.....## ##  ##...##  ####'#####       #.#ɥ:j= ..  .##  ##+# ...#   :....   #....g  ##>......## #......  ....####......#  ....'..@....!#  ....####...#.#  #.......## #.##  ##.....## ##  ##...##  ####'#####       #.#ɥ:j)Gɥ:j+ɥ:j7` _A hobgoblin is nearby!ɥ:j*   Publius the Gusty..  Tengu.##  Health: 33/33 ========================##+#...#  Magic: 11/12 ======================--##...##:....  AC: 6Str: 8##.....## #...**  EV: 26 Int: 18##>......## #..**..  SH: 0Dex: 14  ###.........####.**...#  XL:  6 Next: 12% Place: Dungeon:4...........'..@*...!#  Noise: ---------  Time:[ɥ:ja l40m 4020.8 (0.0)...........####...#.#  d) +2 short sword (freeze)#.......## #.##  Cast: Shock##.....## ## ##...## ####'#####  g   hobgoblin#........# #.##.###.# #.##.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.ɥ:j 1g.ɥ:j> 7.....ɥ:j ;11 ==1.8 (1ɥ:j ɥ:j.   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts!ɥ:j   Publius the Gusty ..  Tengu .##  Health: 33/33 ======================== ##+# ...#  Magic: 10/12 ====================---- ##...## :....  AC: 6Str: 8  ##.....## #...†.  EV: 11Int: 18  ##>......## #......  SH: 0Dex: 14  ###.........####......#  XL:  6 Next: 12% Place: Dungeon:4  ...........'..@....!#  Noise: ==-------  Time: 4021.8 (0.0)  ...........##ɥ:jB ##...#.#  d) +2 short sword (freeze)  #.......## #.##  Cast: Shock  ##.....## ##  ##...##  ####'##### g   hobgoblin  #........#  #.##.###.#  #.##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 74% to hit)  The zap hits the hobgoblin.ɥ:j  ..  .##  ##+# ...#   :....   #..**.  ##> #.**...  **....#    ɥ:jO   ..## #.##  ##.....## ##  ##...##  ####'#####         #.# ɥ:jZ U.†....ɥ:j b-2.8 (1Shockɥ:ju ɥ:jϳ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (moderately wounded, 74% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!ɥ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʥ:jWʥ:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʥ:jl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʥ:j9ʥ:jAʥ:jIʥ:jN  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʥ:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʥ:j2ʥ:j+ʥ:jʥ:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʥ:jE 8Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps̥:j [?25h[?0c[?25l[?1cCurrent macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuΥ:j :LzcΥ:j`?&.Υ:j{GEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Υ:jICurrent macrosNP5 - .  1 - za.  2 - zc. Created macro '2' => 'zc.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsΥ:jΥ:jΥ:j  Publius the Gusty..  Tengu.##  Health: 33/33 ========================##+#...#  Magic: 10/12 ====================----##...##:....  AC: 6Str: 8##.....## #...†.  EV: 11Int: 18##>......## #......  SH: 0Dex: 14  ###.........####......#  XL:  6 Next: 12% Place: Dungeon:4...........'..@....!#  Noise: =--------  Time: 4022.8 (0.0)...........[Υ:j40m####...#.#  d) +2 short sword (freeze)#.......## #.##  Cast: Shock##.....## ## ##...## ####'#####  #........#  #.##.###.#  #.##.# #.#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Υ:jr`Υ:jOxonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.Υ:jIΥ:jΥ:j&| 26  _Υ:j,Υ:jΥ:j Υ:jΥ:jΥ:j՞Υ:jmΥ:jΥ:jΥ:jΥ:jΥ:jΥ:j L1==Υ:j#Υ:jΥ:jΥ:jݫΥ:j Υ:jβΥ:jeBΥ:j_Υ:j2Υ:j:==Υ:jΥ:jΥ:j(Υ:j'Υ:j{Υ:j,Υ:jgΥ:jΥ:j 2==Υ:j Υ:j :==Υ:jL Υ:j" Υ:jE% Υ:j% Υ:j' Υ:j<     ##   ..#   ..#   ..#   #.##   ##+# ##...##  ##...## #@....#  -  ##.....## ##...†.#  ##>......## ##......# #.........####......## ..........'.......!##Υ:j> . ..........####...#.# #.......## ##.##.# ##.....## ### .# ##...## .# You pick up a parchment of Petrify and begin reading...Υ:jE 041.8 (19.0)Υ:jL [11 -2.8 (20Υ:jR Υ:jU @ _You add the spell Petrify to your library.ϥ:j$3ϥ:jϥ:j ϥ:j ϥ:j 26  ϥ:j ϥ:jϥ:jϥ:jϥ:j ϥ:jϥ:jϥ:jMϥ:j ϥ:jk!ϥ:jU"ϥ:jX=...# ...# ##.##  ##+###...##  ##...###.....#  [5;62H #.....## ##...†.#   >......## ##......#  ........####......##  ........'.......@##  ...ϥ:j>###...#.#  .......## ##.##.#  ## ####.#  ##...## ..#  ###'##### .##  ..# .  .##.###.# #.  .##.# #.  ϥ:jF16.8 (4.0)ϥ:jTK11 7.8 (5ϥ:jVX _p - 2 murky cyan potionsϥ:j( ϥ:j0! 3ϥ:j{# ϥ:j/& ϥ:j*  26  ϥ:j8 `##.###+###...## ##...###.....# #.....## ##...†.# >......## ##......# ........####......## ..'........## ###...#.# ## ##.##@# 8.8 (1 #.....## ### ##...## .##'##### #.# ........# #. .##.###.#. ##.# ##>..##.#### #[..#.......####ϥ:jA ϥ:jB +9.8 (2ϥ:jH ϥ:jK - _Found a leather armour.Х:jIХ:j Х:j##,Х:j&Х:j3Х:j.6Х:j;BХ:j>,Х:jR`Х:jSХ:jfTХ:jEbХ:je,Х:jfХ:jgХ:jiХ:jTj,Х:jkХ:jm,Х:jnХ:j`pХ:jr,Х:jrХ:jsХ:ju,Х:jwvХ:jxХ:j{Х:j{,Х:j|Х:j!,Х:jХ:j Х:jӂ,Х:jːХ:jХ:j,Х:j,Х:jХ:jh,Х:jc,Х:jz ###   ...   ##.<   ##...#   #..... #####  #....#########...#  #.@...........# 71.8 (22.0) #...#########...#  #.## ##.##  ##+# ##...## ##...###.....# Х:jI##.....## ##...†.# ##>......## ##......# ###.........####......## ...........'........##Х:ju2.8 (23 _Found an escape hatch in the ceiling.Х:j1 3Х:j@ Х:j Х:j Х:jP BХ:jH BХ:j Х:j Х:jT Х:jp Х:j Х:j Х:jd Х:j Х:jN Х:j1 ,Х:j Х:j Х:j? ,Х:j; Х:j Х:j; Х:j ,Х:j Х:j Х:j Х:j Х:j Х:j Х:j Х:j Х:j6 Х:jJ Х:j Х:jX Х:j Х:jq ,Х:j Х:j XХ:jW Х:j# g  You encounter an iguana.Х:j4 4Х:j6    ######### ####.......###### ..:....@........# ###.###.<# .. #.##...## Shock..... #.#.....##.##l.# #.##....######## #.. #.###.#........ l   iguana (asleep) #.. ..# #...####### ... ### #.### ##+#Х:jW Y86.8 (14 Х:jrc ? 7.8 (15 _Х:jj Х:j-m ѥ:j* #########  ####.......######  ..:....@........#  ####...###.###.<#  ѥ:j+#... #.##...##  ..... #.#.....#  #.##l.# #.##.. # #.. #.###.#.. #.. ..# #... ... ### #.###  ##+# ѥ:j- #########  ####.......######  ..:....@........#  ####...###.###.<#  #... #.##...##  ..... #.#.. #.##l.# #.##.. # #.. #.###.#.. #.. ..# #... ... ###  ##+#ѥ:jѥ:j1ѥ:jѥ:j^ _An iguana is nearby!ѥ:j  Publius the Gusty  Tengu  Health: 33/33 ========================Magic: 11/12 ======================--AC: 6Str: 8EV: 26 Int: 18#########SH: 0Dex: 14####.......######XL:  6 Next: 12% Place: Dungeon:4..:....@........#Noise: ---------  Time: 4087.8 (0.0)####..*###.###.<#d) +2 short sword (freeze)#..* #.##...##Cast: Shock...*. #.#.....##.##*.# #.##....######## #.. #.ѥ:j@###.#........ l   iguana#.. ..# #...#######... ### #.#####+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is heavily wounded.ѥ:j/ 8l.ѥ:j6 4...ѥ:jr: :11 =8.8 (1ѥ:jA ѥ:jR   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is heavily wounded. _The iguana hisses angrily.ѥ:j-Z   Publius the Gusty ѥ:j,[  Tengu  Health: 33/33 ========================Magic: 10/12 ====================----AC: 6Str: 8EV: 11Int: 18#########SH: 0Dex: 14####.......######XL:  6 Next: 12% Place: Dungeon:4..:....@........#Noise: =--------  Time: 4088.8 (0.0)####..*###.###.<#ѥ:j\ -d) +2 short sword (freeze)#.*. #.##...##Cast: Shock..*.. #.#.....##.##..# #.##....######## #.. #.###.#........ l   iguana#.. ..# #...#######... ### #.#####+#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ѥ:j] Press: ? - help, Shift-Dir - straight lineThe zap misses the iguana.The zap hits the iguana but does no damage.ѥ:j 9l.ѥ:j &.ѥ:j +9.8 (1ѥ:j ѥ:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  ѥ:j Press: ? - help, Shift-Dir - straight line  The zap misses the iguana.  The zap hits the iguana but does no damage. _The iguana is heavily wounded.ѥ:j   Publius the Gusty  Tengu  Health: 33/33 ========================Magic: 9/12==================------AC: 6Str: 8EV: 11Int: 18#########SH: 0Dex: 14####.......######XL:  6 Next: 12% Place: Dungeon:4..:....@........#Noise: =--------  Time: 4089.8 (0.0)####..*###.###.<#d) +2 short sword (freeze)#.*. #.##...##Cast: Shock..*.. #.#.....##.##..# #.##....######## #.. #.###.#[3ѥ:j& 0m........ l   iguana#.. ..# #...#######... ### #.#####+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  The iguana is heavily wounded.The zap hits the iguana.ѥ:jl...90.8 (1 _The iguana is almost dead.ҥ:jO  Publius the Gusty  Tengu  Health: 33/33 ========================  Magic: 8/12================--------  AC: 6Str: 8  EV: 11Int: 18 #########  SH: 0Dex: 14 ####.......######  XL:  6 Next: 12% Place: Dungeon:4 ..:....@........#  Noise: =--------  Time: 4090.8 (0.0) ####..†###.###.<#  d) +2 short sword (freeze) #... #.##...##  Cast: Shock ..... #.#.....#  #ҥ:j.##..# #.##....####### # #.. #.###.#........ l   iguana #.. ..# #...####### ... ### #.###  ##+# _The iguana is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana!ҥ:jX)       *<#  #.*. #.##...##  ..*.. #.#..  #.##.. # #.. #.###.#.. #.. ..# #... ... ###  ##+#ҥ:j(D†..ҥ:j241.8 (1Shock  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana! _You kill the iguana! _Your Short Blades skill increases to level 1!ҥ:jBy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҥ:jFҥ:j{Lҥ:j Rҥ:jxU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ҥ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҥ:jlҥ:j`ҥ:j}ҥ:j`  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failureҥ:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ҥ:j3ҥ:jAҥ:j$......0.###.....#....ҥ:jҥ:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ҥ:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Key pressed, stopping explore.ҥ:jk  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҥ:j8 ҥ:j( ҥ:j ҥ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ҥ:j` ҥ:j* 3ҥ:j ҥ:j% f 26  _ҥ:j+ Bҥ:j8 ҥ:j ҥ:j N9==ҥ:j ҥ:j ҥ:j ҥ:j( ҥ:jȧ ҥ:j ҥ:j& ҥ:j ҥ:j7 ҥ:j5 ==ҥ:jX ҥ:jV ҥ:j ҥ:j f10/12==ҥ:j ҥ:jn ҥ:j ҥ:j ҥ:j) ҥ:j ҥ:j> ҥ:j ҥ:jo ҥ:jo ҥ:j ҥ:j{ :==ҥ:j ҥ:j ҥ:j ҥ:j' ҥ:jY ,ҥ:j- ҥ:j ,ҥ:j ҥ:j ҥ:j$ L1==ҥ:j ҥ:j ҥ:jQ ҥ:j ҥ:jM ,ҥ:js ҥ:j ҥ:j ҥ:j ҥ:jT ҥ:j :==ҥ:j ҥ:j ҥ:js ҥ:j ҥ:jh ,ҥ:j ҥ:j ҥ:jj ҥ:j ҥ:ja ҥ:j L2==ҥ:j ҥ:j ҥ:jZ  You encounter an orc. It is wielding a +0 falchion.ҥ:j2 ; ##.######.:...@..#-o####..†###.###.<# #...# #.##...##Shock .....# #.#.....# #.##..## #.##.... # #.. #.###.#o   orc (asleep) #.. ..# #...  ... ### #.###  ##+#ҥ:jC 1118.8 (27.0)ҥ:jM   -9.8 (28 _ҥ:jT ҥ:jZ ӥ:jj u  Publius the Gusty  Tengu  Health: 33/33 ========================Magic: 11/12 ======================--AC: 6Str: 8EV: 26 Int: 18#########SH: 0Dex: 14#####.......######ӥ:jh XL:  6 Next: 24% Place: Dungeon:4.******@.........#Noise: ---------  Time: 4119.8 (0.0)*####..†###.###.<#d) +2 short sword (freeze)#...# #.##...##Cast: Shock.....# #.#.....##.##..## #.##....####### #.. #.###.#....... o   orc#.. ..# #...######... ### #.#####+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ӥ:j Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (asleep, 100% to hit)  The zap hits the orc.  The orc is severely wounded.ӥ:je |o..:...11 ==20.8 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (asleep, 100% to hit)  The zap hits the orc.  The orc is severely wounded. _The orc shouts!ԥ:jz  Publius the Gusty  Tengu  Health: 33/33 ========================  Magic: 10/12 ====================----  AC: 6Str: 8  EV: 11Int: 18 #########  SH: 0Dex: 14 #####.......######  XL:  6 Next: 24% Place: Dungeon:4 .).:...@.........#  Noise: ==-------  Time: 4120.8 (0.0) .####..†###.###.<#  d) +2 short sword (freeze) #...# #.##...##  Cast: Shock .....#ԥ:j| #.#.....#  #.##..## #.##....###### # #.. #.###.#....... o   orc #.. ..# #...###### ... ### #.###  ##+# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (severely wounded, 74% to hit)  The zap hits the orc.     .******  <#  #...#       # #..  #.. ..#  ... ###  ##+#ԥ:j MoConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 falchion (severely wounded, 74% to hit)  The zap hits the orc.  You kill the orc!ԥ:j).:...o   orc (wandering)ԥ:j ;5-1.8 (1ԥ:j'ԥ:j+r _You encounter an orc. It is wielding a +0 war axe.ԥ:j.  Publius the Gusty  Tengu  Health: 33/33 ========================Magic: 9/12==================------AC: 6Str: 8EV: 11Int: 18#########SH: 0Dex: 14#####.......######XL:  6 Next: 25% Place: Dungeon:4.******@.........#Noise: =--------  Time: 4121.8 (0.0)*####..†###.###.<#ԥ:jd) +2 short sword (freeze)#...# #.##...##Cast: Shock.....# #.#.....##.##..## #.##....####### #.. #.###.#....... o   orc#.. ..# #...######... ### #.#####+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.ԥ:jM:o.ԥ:jGoAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.ԥ:j0The orc shouts!ԥ:j.:...o 2 orcsԥ:j3=2.8 (1ԥ:jԥ:js _You encounter an orc. It is wielding a +0 hand axe.ԥ:jJQ  Publius the Gusty  Tengu  Health: 33/33 ========================  Magic: 8/12================--------  AC: 6Str: 8  EV: 11Int: 18 #########  SH: 0Dex: 14 #####.......######  XL:  6 Next: 25% Place: Dungeon:4 .).:...@.........#  Noise: ==-------  Time: 4122.8 (0.0) o####..†###.###.<#  d) +2 short sword (freeze) #...# #.##...##  Cast: Shock .....#ԥ:j`S  #.#.....#  #.##..## #.##....###### # #.. #.###.#....... oo 2 orcs #.. ..# #...###### ... ### #.###  ##+# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (moderately wounded, 74% to hit)  The zap hits the orc!     .******  <#  #...#       # #..    orc #.. ..#  ... ###  ##+#ԥ:j4o.ԥ:jJS.:...ԥ:j;6-3.8 (1ԥ:jFԥ:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (moderately wounded, 74% to hit)  The zap hits the orc! _You kill the orc!ԥ:j  Publius the Gusty  Tengu  Health: 33/33 ========================Magic: 7/12==============----------AC: 6Str: 8EV: 11Int: 18#########SH: 0Dex: 14#####.......######XL:  6 Next: 26% Place: Dungeon:4.******@.........#Noise: =--------  Time: 4123.8 (0.0).####..†###.###.<#d) +2 short sword (freeze)ԥ:j1#...# #.##...##Cast: Shock.....# #.#.....##.##..## #.##....####### #.. #.###.#....... o   orc#.. ..# #...######... ### #.#####+# _You kill the orc!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (77% to hit)ԥ:jAF)oԥ:ja\:...4.8 (1MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 hand axe and wearing a +0 ring mail (77% to hit) _The zap misses the orc.ԥ:jSy #  Publius the Gusty  Tengu  Health: 33/33 ========================Magic: 6/12============------------AC: 6Str: 8EV: 11Int: 18#########SH: 0Dex: 14#####.......######XL:  6 Next: 26% Place: Dungeon:4.)*****@.........#Noise: =--------  Time: 4124.8 (0.0).####..†###.###.<#d) +2 short sword (freeze)#...# #.##...##Cast: Shock.....# #.#.....##.##..## #.##....######ԥ:jz # #.. #.###.#....... o   orc#.. ..# #...######... ### #.#####+#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (77% to hit)  The zap hits the orc.ԥ:j J.oԥ:jS ...ԥ:j +5.8 (1ԥ:j ԥ:jn \ _The orc is severely wounded.ԥ:j   Publius the Gusty  Tengu  Health: 33/33 ========================  Magic: 5/12==========--------------  AC: 6Str: 8  EV: 11Int: 18 #########  SH: 0Dex: 14 #####.......######  XL:  6 Next: 26% Place: Dungeon:4 .).)...@.........#  Noise: =--------  Time: 4125.8 (0.0) .####..†###.###.<#  d) +2 short sword (freeze) #...# #.##...##  Cast: Shock .....#ԥ:j [34m #.#.....#  #.##..## #.##....###### # #.. #.###.#....... o   orc #.. ..# #...###### ... ### #.###  ##+# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 77% to hit)  The zap hits the orc.     .).****  <#  #...#       # #..  #.. ..#  ... ###  ##+#ԥ:j ^0)...ԥ:jg6==76.8 (1Shockԥ:jmԥ:jpG _You kill the orc!ե:jK  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ե:jOե:jե:jr ե:j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ե:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ե:jcե:jե:jե:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ե:j9:Iե:j=ե:j>f 26  _ե:jC,ե:jxDե:jSEե:j5I,ե:jKե:jQMե:jM:==ե:jOե:jR,ե:jBSե:jLVե:jVե:jWե:ji\ե:j]ե:j]ե:j[dz7==ե:j4fե:jfե:jgե:jjե:jkե:jlե:joե:jTpե:j qե:jktե:jy|==ե:jyե:jF}ե:j}ե:j}ե:jե:jKե:jե:jե:jN8==ե:jե:jnե:jե:j(ե:jΪե:jե:jCե:jͯ:==ե:jե:jӳե:j[ե:jUե:j ե:jե:jե:jե:jAN9==ե:jե:jե:jե:jե:jե:j"ե:jե:jե:jե:jMե:jե:j:==ե:jե:j,ե:jե:jե:jե:jcե:j10/12==ե:jե:jե:j]ե:j1ե:jcե:jե:jե:jե:jEե:jsե:j2P==ե:jե:j\ե:jե:jե:jե:jQե:jZ ե:j$ ե:j ե:j ե:jե:j*L1==ե:jmե:jե:j#ե:jե:jQե:jե:j^ե:j!ե:j"ե:jN#ե:jH&ե:j&:==ե:jA(ե:j*ե:jc+ե:j?,ե:j.ե:jo/ե:j70ե:jZ3ե:j4L2==ե:j+5ե:j7ե:j@:ե:j:ե:j;ե:j>ե:jNA,ե:jBե:jFե:jHե:jIե:jJե:jLե:jOե:jLP:==ե:jpQե:j|e, ######### ######.......###### #.).@.............#- #.####..†###.###.<# #...# #.##...## .....# #.#.....# #.##..## #.##.... # #..# #.###.# #... ..# #... ...# ### #.###  ##+# _ե:j)gYou pick up a parchment of Freeze and begin reading...  You add the spell Freeze to your library.  Things that are here:ե:jm076.8 (50.0)ե:jFr[11 -7.8 (51ե:jwե:jz3 _a +0 hand axe; a +0 ring mailե:j 3ե:j ե:j ե:j u 26  ե:jG ,ե:j ե:j ե:j ե:j $  Things that are here:ե:j o  a +0 war axe; a +0 falchion; an orc corpseե:j ե:j*  _ե:j ե:j ե:j ,ե:j ե:j$ ե:j ,ե:jg ե:j ե:jBե:jե:j ե:j& Bե:jV ե:j ե:j ե:j ե:jc,ե:j{ե:jե:jw,ե:jե:jե:j$ե:jե:jե:j ե:j#,ե:j$ե:j(ե:j)ե:jf*,ե:j+ե:j~ե:jzե:jA,ե:jCե:j9ե:j,ե:jե:j #.#.##..####.###.# #.#.##.......# #.. #.......# ### #.####.##### ##+##.###...#.#### ##........## ##>......###...####............)@.........###.............#..####.#..... #....# ##....ե:j% #.#.#.# ##... #.#...# ####'# ###.# #..... #.. .# #.##.#  #.##.# ե:j׮ #.#.##..####.###. #.#.##.# # #.......# ### #. ###.##### ##+ #.#ե:jN ## #.#### ## #....## ##>.#...####.@.....# #.#..####.# #....# ## #.#.#.# ## #.#...# ####' #.###.# # #.. .# #.##. #.##.ե:j.200.8 (23ե:jd  1.8 (24ե:jlե:js _You see here a +3 great mace.֥:jI֥:j֥:j3i  You encounter a hobgoblin.֥:jC #.#.##..####.### #.#.##.# # #.......# ### # ###.##### ## #.# ##֥:j' #.#### ##. #....## ##>.#...####g)....#. #.#..####.#Shock #....# ## #.#.#.# ## #.#...# #### g   hobgoblin (asleep) #.###.# #...֥:j #.. .# #.## #.##֥:jo0.0)  2.8 (1 _ץ:jo#.#.##..####.### Publius the Gusty#.#.##.......# # Tengu#.......# ### # Health: 33/33 ========================###.##### ## Magic: 11/12 ======================--#.###. AC: 6Str: 8#.#### ##.. EV: 26 Int: 18.#....## ##>.. SH: 0Dex: 14....#########...####.... XL:  6 Next: 27% Place: Dungeon:4*******@)............... Noise: ---------  Time: 4202.8 (0.0)....#######............. d) +2 short sword (freeze).ץ:jp#.#..####.#... Cast: Shock#....# ##..#.#.#.# ##.#.#...# #### g   hobgoblin#.###.# #...#.. .# #.###.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.ץ:j|c.g.....ץ:j;11 ==3.8 (1ץ:jNץ:j#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!ץ:jy #.#.##..####.### Publius the Gusty #.#.##.......# # Tenguץ:j{ #.......# ### # Health: 33/33 ======================== ###.##### ## Magic: 10/12 ====================---- #.# ##. AC: 6Str: 8 #.#### ##.. EV: 11Int: 18 ץ:jE}r. #....## ##>.. SH: 0Dex: 14 ....#########...####.... XL:  6 Next: 27% Place: Dungeon:4 .†.....@)............... Noise: ==-------  Time: 4203.8 (0.0) ....#######............. d) +2 short sword (freeze) . #.#..####.#... Cast: Shock #....# ##.. #.#.#.# ##. #.#...# #### g   hobgoblin #.###.# #... #.. .# #.## #.##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  ץ:j}"The zap hits the hobgoblin.ץ:j    ###    #.#   ץ:jw .  ##> .****** .           #.. .# ץ:j8  #.## ץ:j 6†.....ץ:j0j8-4.8 (1Shockץ:j@ץ:j!MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!ץ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ץ:jץ:jj8-ץ:jץ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ץ:jx  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ץ:j? ץ:jC ץ:jH ץ:jK   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ץ:ju  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ץ:jm ץ:jx ץ:jfy ץ:j| E  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ץ:ja} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ץ:jץ:jP3ץ:jץ:je6 26 ץ:j[r _ץ:j8ץ:j,ץ:jץ:jwץ:jץ:jץ:j,ץ:jץ:j3ץ:jL1==ץ:jeץ:jץ:jkץ:jץ:jץ:jgץ:jץ:jץ:jjץ:jץ:jk ץ:jb :==ץ:j ץ:j ץ:j ץ:jץ:j*ץ:j2Bץ:j4Iץ:j4E2==ץ:jp5ץ:j7ץ:j}:,ץ:j(;ץ:j>ץ:jAץ:jAץ:jBإ:jإ:jGإ:jإ:jإ:jإ:jf#إ:j$:==إ:j%إ:jW'إ:j*,إ:j+إ:j0إ:j4Bإ:jv5إ:j@8إ:j8إ:j9إ:jV=onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)إ:j=*onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a hobgoblin corpse.إ:j@إ:jA _إ:jBإ:jCإ:jF,إ:jNGإ:j2Iإ:jQإ:jRإ:jSإ:jUإ:j;Vإ:jVإ:jYإ:j Z'إ:jgZ11 إ:jZإ:jV,ޥ:jUWޥ:jYޥ:jrZޥ:jI[ޥ:j ^ޥ:j^ޥ:j_ޥ:jaޥ:jb:==ޥ:jdޥ:jTfޥ:jfޥ:jgޥ:j$jޥ:jjޥ:jkޥ:jnޥ:jaoޥ:j?pޥ:jsޥ:jtL2==ޥ:juޥ:jwޥ:jyޥ:j/zޥ:jzޥ:j}ޥ:j~ޥ:j5ޥ:jޥ:jmޥ:j;11 ޥ:jޥ:jqN _You now have 190 gold pieces (gained 10).ޥ:jޥ:j:h== 26  ޥ:j݊ޥ:jޥ:jҎޥ:jvޥ:jޥ:jޥ:jޥ:jޥ:jޥ:j"ޥ:jƗޥ:jzޥ:jޥ:jPޥ:j ޥ:jѝ,ޥ:jޥ:jޥ:jޥ:jޥ:jޥ:jWBޥ:jޥ:j,ޥ:joޥ:j{ޥ:jޥ:j,ޥ:jޥ:jޥ:j\ޥ:jޥ:jޥ:jXޥ:jWޥ:jޥ:jޥ:j>ޥ:jޥ:jޥ:j%ޥ:jޥ:j9ޥ:jޥ:jAޥ:jޥ:jZޥ:j,ޥ:jޥ:jޥ:j,ޥ:jPޥ:jSޥ:jޥ:j|ޥ:jKޥ:jDXޥ:j!,ޥ:jޥ:j Xޥ:j ޥ:j ޥ:j ޥ:j ޥ:jqޥ:jޥ:j,ޥ:jޥ:jޥ:j,ޥ:jޥ:jޥ:jH,ޥ:jޥ:jޥ:j,ޥ:j:ޥ:jޥ:j ,ޥ:j "ޥ:jm#ޥ:j'$,ޥ:j(Xޥ:j)ޥ:j+,ޥ:j4-,ޥ:j.ޥ:j3Bޥ:jR4ޥ:j4,ޥ:j>6ޥ:j7ޥ:jG8ޥ:j8ޥ:j9ޥ:jT;ޥ:j;ޥ:jl<ޥ:jE?,ޥ:jX@,ޥ:jAޥ:jCޥ:j4Dޥ:jDޥ:jEޥ:jGޥ:jxH,ޥ:jJޥ:jKޥ:jMLޥ:jLޥ:jMޥ:jP,ޥ:jQޥ:jRޥ:j0U,ޥ:jUޥ:jaWޥ:jY,ޥ:j/Zޥ:j]ޥ:j_ޥ:jla,ޥ:jbޥ:j!eޥ:jeޥ:jpfޥ:jhޥ:jtlk  You encounter a ball python.ޥ:jw= #######.####.###### #.................. #.#####.##......##. ޥ:jy#.# #.##.#....... #.# #.##.#....##. #.## #......#.###.  #..# ####.###.###.  ##.# #...†.....  #@# #####'####-  #.# ##...## ޥ:j~ #.# ##.....##Shock  #.# #.......#  #.. ...  #.. +....S   ball python (constriction, asleep)  #.. #...  ##S. ##.......#  ##.....##ޥ:j1308.8 (65.0)ޥ:j  -9.8 (66 _ޥ:jޥ:jޥ:jM . #.............. ޥ:j8#.#####.##...... #.# #.##.#....... #.# #.##.#.... #.## #......#. #..# . ##.# #...†. #@# #####' #.#   #.#  #.#  #..  #..  #..  ##S. ޥ:jy4  . #.............. #.#####.##...... #.# #.##.#....... #.# #.##.#.... #.## #......#. #..# . ##.# #...†. #@# #####' #.#  ޥ:jG6  #.#  #.#  #..  #..  #..  ##S. ޥ:jZ; ޥ:j? 1ޥ:j%F ޥ:jI b _A ball python is nearby!ޥ:j7  . #.............. #.#####.##...... #.# #.##.#....... #.# #.##.#.... #.## #......#. #..# . ##.# #...†. #@# #####' #.#   #.#  #.#  #..  #..  #..  ##S. ޥ:j} [ . #.............. #.#####.##...... #.# #.##.#....... #.# #.##.#.... #.## #......#. #..# . ##.# #...†. #@# #####' #.#   #.#  #.#  #..  #..  #.. ޥ:jy~ O ##S. ޥ:j 4ޥ:jƍ ޥ:jP b _A ball python is nearby!ߥ:j38 #######.####.###### Publius the Gusty #.................. Tengu #.#####.##......##. Health: 33/33 ======================== #.# #.##.#....... Magic: 11/12 ======================-- #.# #.##.#....##. AC: 6Str: 8 #.## #......#.###. EV: 26 Int: 18 #..# ####.###.###. SH: 0Dex: 14 ##.# #...†..... XL:  6 Next: 40% Place: Dungeon:4 #@# #####'#### Noise: ---------  Time: 4309.8 (0.0) #.# ##...##  d) +2 short sword (freeze) #.# ##.....## Castߥ:j :+: Shock #.# #.......# #.. #......... #.. +......... S   ball python (constriction, asleep) #.. #......... ##.. ##.......# ##.....##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.ߥ:jk> . #.............. .##...... #.# #.##.#.......ߥ:j ? #.# #.##.#.... #.## #......#. #..# . ##.# #...†. #@# #####' #*#   #*#  #*# ߥ:jd? #.*  #.*  #.*   ##*. ߥ:j?j  ߥ:jwH.......ߥ:jj11 =10.8 (1Shockߥ:jߥ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineߥ:jAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!ߥ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߥ:jߥ:jߥ:jߥ:jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߥ:jQ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߥ:j4ߥ:jߥ:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)ߥ:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߥ:jE  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߥ:j+ ߥ:j ߥ:jr ߥ:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߥ:jA Iߥ:j ߥ:jK H 26  ߥ:j `_ߥ:jh" ߥ:j# ,ߥ:jF* nߥ:jk1 2==ߥ:j_2 ߥ:j%3 ߥ:j%5 ߥ:j5 ,ߥ:j9 Bߥ:j: ߥ:j; ߥ:j= ߥ:jX> ߥ:j> ߥ:j'@ ߥ:jB ߥ:jB :==ߥ:j C ߥ:jLD ߥ:jCF ߥ:jF ,ߥ:jHI ߥ:jJ ߥ:jK ߥ:j8L ߥ:jjN ߥ:jO ߥ:jP ߥ:jgQ ߥ:jR ߥ:jT ߥ:jQU ,ߥ:jV ߥ:jX ߥ:jvY ,ߥ:jZ ߥ:jJ\ ߥ:j\ ,ߥ:j^ ߥ:j_ ,ߥ:j` ߥ:ja ߥ:jb ߥ:jc ߥ:jsc ߥ:jd ߥ:je ߥ:jf ,ߥ:jh ߥ:ji ,ߥ:jmj ߥ:jHk ߥ:jpm ߥ:jm ߥ:jqn ߥ:j p ߥ:jq ߥ:j;r ,ߥ:js ߥ:j.u ߥ:ju ,ߥ:j3w ߥ:jx ߥ:j^y ,ߥ:jz ߥ:j:| ߥ:j} Bߥ:j ,ߥ:jb ߥ:j ߥ:j& ߥ:j˃ ,ߥ:j ߥ:j ߥ:jG ,ߥ:jވ ߥ:jĊ ߥ:ju ߥ:j ߥ:j ߥ:jÎ ߥ:j ,ߥ:j@ ߥ:jP ߥ:j^ ߥ:j ,ߥ:j ߥ:j׼ ߥ:j ,ߥ:j ߥ:j] ߥ:j7 ,ߥ:j ߥ:j ߥ:j ,ߥ:j ߥ:jp ߥ:j9 ,ߥ:j ߥ:jY ߥ:j ߥ:j ߥ:j/ ߥ:j  #.........#  #.###.###.# #.###.###### #..........# #####.##.#...  #.#  .#######.#  .........######.#  ########....@...# -49.8 (39.0) #.#####..#  #.# ....  #.# ..⌠. #.# ß.. ߥ:j\ #.# >. ... ß ### ߥ:j -50.8 (40onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a staircase to the Ecumenical Temple.ߥ:j3ߥ:jߥ:jߥ:jgߥ:jߥ:jߥ:jߥ:j:ߥ:jߥ:j ::j:j":j!:jG",:j%,:j#W11  _You open the door. 26    There is an open door here. _:j[:jr^:j`:jc:jln:j  There is an open door here. _:j͕:j:j,:j:j6:jС,:j::jB:j:jYB:j˲n:j,:jN:jE:j{n:j:j:j,:jd:jW:j,:j:j:j;,:j:j :j:j:j:j:j:j,:j:jv:j:j:j} :j :j :j<:j9:j:j:j:jr,:jC:j:j!:j4":j":j$:j',:j(:j*:j,:j-:jA.:j?:j@,:jA:j{D:jGB:jI:jK:jL:jL:j9O:j!Q,:j7R:jiT:jW:jW,:jZ:jp:jq:jh{:j_|:j~:j:j:j":je:j:jA:jŊn:j7:jf,:j:j,:j:j:jJ:j,X:j:j,:j:j:jN:jء:jL:jt,:j:j :j:j,:jt,:jƮ:j:j3:jf  You encounter a quokka.:j #.# #.##.# #.# ##.###.# #####.##### ##...###########.# #.........# #.....##.........# #.###.###.# ##...###.######..##.###.######.## #.##......##..........#.####.##.###.#######.##.#...........# #.# #.##...#@####.#### #.#.#######.######.# #.######.#.........######.# #........#Shock  ########........# ###########.#####..##.# #........ :jur   quokka (wandering)#.# #....⌠...#.# ...rß....#.# ##..⌠.>.⌠#:j/423.8 (73.:jMr:j  4.8 (74Shock:j:j3 _The quokka leaves your sight.:j,  ##.##. #####.##### ##...###########. #.........# #.....##.........###.###.# ##...###.######..  #####.## #.##..............#.####.##.###.#####.##.#...........# #.#  #.##...#.####.###.#######.######@# #.#####........# #.......:j ########........# ##########.r   quokka (wandering)#..r.... ......ß.#:j Vr⌠:jhr r5.8 (1.0)Shock:jr #####.##### ##...########## #.........# #.....##........###.###.# ##...###.######  #####.## #.##.............#.####.##.###.#####.##.#...........# #.#  #.##...#.####.###.#######.######.# #.............########........# ######### #.#####..#  #........⌠...rß.##..⌠.>.⌠#... ......ß.### #....⌠.:ju Br.:j{ :j &6:j :jNo.........# #.....##........###.###.# ##...###.######  #####.## #.##.............#.####.##.###.#####.##.#...........# #.#  #.##...#.####.###.#######.######.# #........#####......########.......@# ######### #.#####..# .# #........r.⌠....ß.##..⌠.>.⌠#... ......ß.### #....⌠..# ##....:jpr.r.:j@:jC7:jM o#.........# #.....##.........#Publius the Gusty #.###.###.# ##...###.######..#Tengu#.###.######.## #.##......#Health: 33/33 ========================#..........#.####.##.###.##Magic: 11/12 ======================--#####.##.#...........# #.#AC: 6Str: 8#.##...#.####.#### #.#EV: 26 :jN Int: 18  .#######.######.# #.######.#SH: 0Dex: 14  .........######.# #........#XL:  6 Next: 40% Place: Dungeon:4  ########.......@# ##########Noise: ---------  Time: 4427.8 (0.0)#.#####.*#d) +2 short sword (freeze):jN S#.# #........Cast: Shock#.# #....⌠...#.# ....ß....#.# ##..⌠.>.⌠#r   quokka... ......ß.#### #....⌠..###......#:jO Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The zap hits the quokka.:j ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The zap hits the quokka.  The quokka is heavily wounded.1--11 =8.8 (1 _The quokka bites you.:j#.........# #.....##.........#  Publius the Gusty #.###.###.# ##...###.######..#  Tengu  #.###.######.## #.##......#  Health: 31/33 ======================--  #..........#.####.##.###.##  Magic: 10/12 ====================----  #####.##.#...........# #.#  AC: 6Str: 8 #.##...#.####.#### #.#  EV: 11Int: 18  .#######.######.# #.######.#  SH: 0Dex: 14  .........######.# #........#  XL:  6 Next: 40% Place: Dungeon:4  ########.......@# ##########  Noise: =--------  Time: 4428.8 (0.0) #.#####.†#:j[15X d) +2 short sword (freeze) #.# #........  Cast: Shock #.# #....⌠...  #.# ....ß....  #.# ##..⌠.>.⌠#  r   quokka ... ......ß.#  ### #....⌠..#  ##......# :jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 64% to hit)  The zap hits the quokka.:j           #.#   #.#           *# #.#   #.# :j #.#  #.#  ...  ###  :j6†:j(b19.8 (1Shock:j:j`MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (moderately wounded, 64% to hit)  :j?`The zap hits the quokka. _You kill the quokka!:jŇ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV4:ja _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jU:j:jZ:j:j :j{ Casting: Shock (safe; 1% risk of failure):jKonfirm with . or Enter, or press ? or * to list all spells. :jD_You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jw Casting: Shock (safe; 1% risk of failure:j ):jKonfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.):jt ###.###.# ##...###.######  #####.## #.##.............#.####.##.###.#####.##.#...........# #.#  #.##...#.####.###.#######.######.# :j3u#........#####......########........# ######### #.#####.@# .# #..........⌠...#:jduJ....#.:juY###......#:j!|:j<2= 26  -30 _:jL:j|onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a quokka corpse.:j #  #####.## #.##.............#.####.##.###.#####.##.#...........# #.#  #.##...#.####.###.#######.######.# #........#####:j "......########........# ######### #.#####.†#######  #.@.......⌠...#.....ß.....#.:j ..## ##.##....:j :jN G-1 _:j :j :j B .........#.####.##.###.#####.##.#...........# #.#  #.##...#.####.###.#######.######.# #........#####......########........# ######### :j #.#####.†#######  #.........⌠...##......ß.....#.##..⌠.>.⌠##.#.# #####:j| :j&2:j :j} :j)#####.##.#...........# #.#  #.##...#.####.#### #.# .#######.######.# #.######.# .........######.# #........# ########........# ##########  #.#####.†######## :j#.# #..........#.#####....⌠...###.##.....@ß..#.##.##..⌠.>.⌠#.#............ß.# :j@#######....⌠.# :jc..#.##.....#.# ######:j.+:j1:j &3:j&:j#:j #.##...#.####.#### #.# #######.######.# #.######.# .......######.# #........# #######........# ##########  #.#####.†######### #.# #...........#.#####....⌠...## #.##......ß.....# #.##.##..⌠@>.⌠#.# ............ß.# #######....⌠..#  ..#.##.....##.# #######.+ #..:j3==1==4:jx#.##...#.####.#### #.# .######.# #.######.# ######.# #.# ........# # #.#####.†# #.# #.. #.#####....⌠...## #.##......ß.....# #.##.##..⌠.@.⌠#.# .:j9ß.# #....⌠..# #.##..... ##.######## #..+ #. :j:jT&5:j:ji _There is a staircase to the Ecumenical Temple here.:jI:jT:j1[:jb:jt`11 436 _:j9q{ ===Temple  :jtq>You climb downwards. Welcome to the Ecumenical Temple!:jR{≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈.........................≈≈≈≈.......................... ................ß................ ._............................._. ........_....._........ ................................. ........................... ...._...........@..........._.... ..................... ................................. :j{........_........._........ ._............................._. :j{................_................  .................................:j{  ≈≈≈≈.........................≈≈≈≈  :j|≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ :j-8.3 (2.5:jro____:j3 _Found a basalt altar of Yredelemnul.:jd _There is a staircase back to the Dungeon here.:jy 1≈. ≈.ß .._._._._._<._._._._._._ ≈≈.:j6 :jg o 26  9.3 (1.0:j\ _____:j  :jN J_Found a blossoming altar of Fedhas and a radiant altar of Vehumet.:jCg ≈.≈.ß._.._._._.<._._._:jg ._.._≈≈.:jp 9_:jƄ '40:jW 4__:j D__:jP :j(≈.≈.ß._._._ _......_.<._._._._._≈≈.:j^:j&1:j`______:j:jx≈.≈ ≈.ß._._._ ._......_.<._._._._ ≈._≈≈.2==2:j ____:j:jñ#################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈. ≈≈....ß_.......__....__<...__ ......_..._...........................:j*:j7&3:j___ _Found an ancient bone altar of Kikubaaqudgha.:j #################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈. ≈≈≈....ß ≈_....... ≈__...__<.. ≈......__......_..._...4___:jq  #################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈....ß≈_....... ≈≈__ ≈≈..... ≈...__< ≈..≈......__......_..._5____:j+≈≈≈.ß≈......_≈.._≈≈≈..._......_.<:j≈≈≈._._≈......_≈._:jr:jiC==6:jsV__:jY _Found an ornate altar of the Wu Jian Council and a stormy altar of Qazlal.:j%_ _There is a radiant altar of Vehumet here.:j   You kneel at the altar of Vehumet.  --more--:jVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religion:j-Q:jhY:jk}Publius the GustyTengu ################################# Health: 33/33 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈..................... AC: 6Str: 8 :jZ≈≈≈≈≈≈≈≈......................... EV: 26 Int: 18 ≈≈≈≈≈...................ß........ SH: 0Dex: 14 ≈≈≈......_....................... XL:  6 Next: 41% Place: Temple ≈≈≈.............@..............._ Noise: ---------  Time: 4446.3 (0.0) ≈≈............................... d) +2 short sword (freeze) ≈≈............................... Cast: Shock ≈≈..._......_...........<........ ≈≈............................... ≈≈...............................  ≈≈≈............._..............._  :j≈≈≈......_.......................  ≈≈≈≈≈..................._........  _There is a staircase back to the Dungeon here. _Found a blossoming altar of Fedhas and a radiant altar of Vehumet. _Found an ancient bone altar of Kikubaaqudgha. _Found an ornate altar of the Wu Jian Council and a stormy altar of Qazlal. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.:jҊk  Vehumet welcomes you!:j%/  --more--:j  Vehumet offers you knowledge of Poisonous Vapours.:j/  --more--:j  of Vehumet ......11 7.3 (1 ____:j:j% Spells (Memorise)TypeFailure Level  a - Poisonous VapoursAlchemy/Air4% 1b - Static DischargeConjuration/Air2%2  c - FreezeIce16%1  d - SlowHexes16%1  e - Vhi's Electric ChargeTranslocation/Air38% 4  f - Frozen RampartsIce:j=41% 3  g - Maxwell's Portable Piledriver Translocation41% 3  h - Summon Ice BeastIce/Summoning41% 3  i - PetrifyAlchemy/Earth83% 4  j - Death's DoorNecromancy100% 9 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jPublius the GustyTengu of Vehumet ...... ################################# Health: 33/33 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈..................... AC: 6Str: 8 ≈≈≈≈≈≈≈≈......................... EV: 11Int: 18 ≈≈≈≈≈...................ß........ SH: 0Dex: 14 ≈≈≈......_....................... XL:  6 Next: 41% Place: Temple ≈≈≈.............@..............._ Noise: ---------  Time: 4447.3 (0.0) ≈≈............................... d) +2 short sword (freeze) ≈≈............................... :j[33mCast: Shock ≈≈..._......_...........<........ ≈≈............................... ≈≈...............................  ≈≈≈............._..............._  ≈≈≈......_.......................  ≈≈≈≈≈..................._........  _Found an ancient bone altar of Kikubaaqudgha. _Found an ornate altar of the Wu Jian Council and a stormy altar of Qazlal. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Poisonous Vapours.Memorise Poisonous Vapours, consuming 1 spell level and leaving 3? Y - Yes  N - No:j:jPublius the GustyTengu of Vehumet ...... ################################# Health: 33/33 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈..................... AC: 6Str: 8 ≈≈≈≈≈≈≈≈......................... EV: 11Int: 18 ≈≈≈≈≈...................ß........ SH: 0Dex: 14 ≈≈≈......_....................... XL:  6 Next: 41% Place: Temple ≈≈≈.............@..............._ Noise: ---------  Time: 4447.3 (0.0) ≈≈............................... d) +2 short sword (freeze) :j[2≈≈............................... Cast: Shock ≈≈..._......_...........<........ ≈≈............................... ≈≈...............................  ≈≈≈............._..............._  ≈≈≈......_.......................  ≈≈≈≈≈..................._........  _Found an ancient bone altar of Kikubaaqudgha. _Found an ornate altar of the Wu Jian Council and a stormy altar of Qazlal. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Poisonous Vapours.:j+8.3 (1:jC__:j!  Vehumet grants you knowledge of Poisonous Vapours.:jx1+9.3 (2:j>____:j _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Poisonous Vapours to your library.:j:jV:jL _Spell assigned to 'd'.:jr:jw  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.7   2%   0   i + Spellcasting 3.7  35%  -1          :jy b + Unarmed Combat   0.0    +1   j + Conjurations 4.5  28%  +3   c + Throwing   0.0     0   k + Alchemy   0.0    -1      l + Air Magic6.1  32%  +3  d + Short Blades 1.0   3%  +1       e + Long Blades   0.4    +1   m + Evocations   0.0     0      :jy,     f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1          :j0z                    :j{                        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  :jd{}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j&1283 k * Alchemy   0.0  20%25:jR:j\:jePublius the GustyTengu of Vehumet ...... ################################# Health: 33/33 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈..................... AC: 6Str: 8 ≈≈≈≈≈≈≈≈......................... EV: 11Int: 18 ≈≈≈≈≈...................ß........ SH: 0Dex: 14 ≈≈≈......_....................... XL:  6 Next: 41% Place: Temple ≈≈≈.............@..............._ Noise: ---------  Time: 4449.3 (0.0) ≈≈............................... d) +2 short sword (freeze) ≈≈............................... Cast: :jfShock ≈≈..._......_...........<........ ≈≈............................... ≈≈...............................  ≈≈≈............._..............._  ≈≈≈......_.......................  ≈≈≈≈≈..................._........  _Vehumet offers you knowledge of Poisonous Vapours.Vehumet grants you knowledge of Poisonous Vapours. _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Poisonous Vapours to your library. _Spell assigned to 'd'.:jn:j;:jP?:jIThe Ecumenical Temple <_____________(Press ? for help)  ###################################################  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈.........................≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈.................................≈≈≈≈≈≈≈≈#  #≈≈≈≈≈...................ß...................≈≈≈≈≈#  #≈≈≈......_............................._......≈≈≈#  #≈≈≈.............@..............._.............≈≈≈#  #≈≈.............................................≈≈#  #≈≈.............................................≈≈#  #≈≈..._......_...........<..........._......_...≈≈#  #≈≈.............................................≈≈#  #≈≈................................:jJj.............≈≈#  #≈≈≈............._..............._.............≈≈≈#  #≈≈≈......_............................._......≈≈≈#  #≈≈≈≈≈..................._...................≈≈≈≈≈#  #≈≈≈≈≈≈≈≈.................................≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈.........................≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  ###################################################    :jLjO@<:jBX:j=oPublius the GustyTengu of Vehumet ...... ################################# Health: 33/33 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈..................... AC: 6Str: 8 ≈≈≈≈≈≈≈≈......................... EV: 11Int: 18 ≈≈≈≈≈...................ß........ SH: 0Dex: 14 ≈≈≈......_....................... XL:  6 Next: 41% Place: Temple ≈≈≈.............@..............._ Noise: ---------  Time: 4449.3 (0.0) ≈≈............................... d) +2 short sword (freeze) ≈≈............................... Cast: :j pShock ≈≈..._......_...........<........ ≈≈............................... ≈≈...............................  ≈≈≈............._..............._  ≈≈≈......_.......................  ≈≈≈≈≈..................._........  _Vehumet offers you knowledge of Poisonous Vapours.Vehumet grants you knowledge of Poisonous Vapours. _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Poisonous Vapours to your library. _Spell assigned to 'd'.:jbt:j{ 26  _:j:j:j:j:ju:j=:j:j:j:jr:j:j5:jJ:j.:jt:j1:j-:j≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈.........................≈≈≈≈ ................................. ................ß................ ._.........._ ........__ ........... ..... ...._....._....57.3 (8 .. .. ........_...._ .__ .._ .....≈......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:jt _There is a staircase back to the Dungeon here.:j :j V  :j :jc :j O11 458.3 (1 _:j g___:j ( .Dungeon:4:j-N :jj  #.##...#.####.#### #.# ######.######.# #.######.# ######.# #........# ######........# ##########  #.#####.†#########  #.# #.  #.#####....⌠...##  #.##......ß.....#  #.##.##..⌠.@.⌠#.#  ß.#  #######....⌠..#  ### #.##..... ## #.######## #. .+#. .. :j9.8 (2.5 _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.:j 26  _:j}X:j:j :j% :j :jZ ,:j :j :ja :j :j_ :j :j :j :jL :j :j ,:j :j :j ,:j: :j? :j :j( :j :jK :j :j :j :j :j| :j :jI :j :j" ,:jB# :j% :j' :j' :j( :jB* :j, :j, :jw- :jK0 :j0 ,:j1 :jQ3 :j? ##....⌠...## #.# #..#.# .....ß.....# #.# #..# . ##..⌠.>.⌠#.###.## ###...## .......ß.#......# #......# ##....⌠..#####..# #.#.##..##......#####..# #.#.###.#.##..........# #####.#.....#.###########.## #.......####.+ #.@# #.###.#<# #74.8 (15.:ju@ 0)  .. ##.# #.#.# #. #.# #...##.. [.. ##..#..#:j@  #.#. .....#:jA ] ..:.. .....#  #.# ## #.... .# ..###.#.#:jH :je k5.8 (16 _Found a scale mail.:jP:jSU,:jsV:jV:jPY:j\:j\:j%^:jb`:jc:jc:jae:jCv/ ..#####.#.#.###..  #.##.........#####.#.....  #.############.......###  .+ #..# #.###.#<# #. .. ##.#.#.# :jw #####.### #...##..# #...[...# ##..#..#  .#...#.#.###... .....# . ........@............# . .##...#.#.#######.... .# :jw#..#..#.# ##.#.# ...##.##.#..#. .. .#. # ##. ###.  You pick up a parchment of Gloom and begin reading...:j΀280.8 (5.0):j 511 1.8 (6:j:j> _You add the spell Gloom to your library.:jCB:jB:jC:jF:j~H:j9L 26  :jM:j6N:jO:j^P:j:R:jR:jvS:jU:jW:jPX:j Y:jZ:j\:j\:j]:jsB:ju:jx:jb{:j{:j}:jw:jqB:jh:j  You encounter a kobold. It is wielding a +0 dagger and quivering poisoneddarts.:jZ< .+ #..# #.###.#< .. ##.# #.# #####.### #... #...[...# ###. .#...#.#.###......# .....................?.ß.##...#.#.#######... #...##..#..#.# ##.# #..@##.##.#  #:...#.......# ...ß. ####.#### ShockK#.. #.# ## #.#:jU #.#K   kobold (missile, wandering) #.#..####:j+9.8 (8:j:j390.8 (9 _:j}:j,:j(2 .+ #..# < .. ##.#  #####.###  #...[...#  .#...#.# .# ......... .?.ß.##...#.#. #...##..#..#.#  #..@##.##.#  :j%#:...#.......#  ...ß. ####.####  K#.. #.#  ## #.#  #.#  #.#  ..#  ### :j{ H .+ #..# < .. ##.#  #####.###  #...[...#  .#...#.# .# ......... .?.ß.##...#.#. #...##..#..#.#  #..@##.##.#  #:...#.......#  ...ß. ####.####  K#.. #.# ##  #.#  #.# ..# ###:ju :j< 1:j s _A kobold is nearby!:j E .+ #..# #.###.#< Publius the Gusty .. ##.# #.#. Tengu of Vehumet ......:j #####.### #... Health: 33/33 ======================== #...[...# ###.. Magic: 11/12 ======================-- .#...#.#.###....... AC: 6Str: 8 .# .................... EV: 26 Int: 18 :j..?.ß.##...#.#.#######... SH: 0Dex: 14 #...##..#..#.# ##.# XL:  6 Next: 41% Place: Dungeon:4 :jB#..@##.##.#  Noise: ---------  Time: 4490.8 (0.0) :jx#:...#.......#  d) +2 short sword (freeze) ...ß. ####.####  Cast: Shock )#.. #.#  ## #.#  #.#  K   kobold (missile, wandering) #.#  ..# :j ### Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger, wearing a +0 chain mail and quivering  :j>poisoned darts (wandering, hasn't noticed you, 74% to hit)  The zap hits the kobold!  You kill the kobold!:j]:j] .+ #..# < .. ##.#      .# . :jM. .#  #.*.#  #:***  :j`.**ß.   :jZ*#..  :j=##  :j63#.# :jRa#.# ..#:jp3 ###:jdz\......):ji11 =1.8 (1Shock:j3:j_  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger, wearing a +0 chain mail and quivering  poisoned darts (wandering, hasn't noticed you, 74% to hit)  The zap hits the kobold!  You kill the kobold! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5W:j$^:jse:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN 4:j :j u  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jb s Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jm   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j0w :jw :jz :j]} :j | 26  _:j̃ :j :j̅ :j+ ,:j :j :j :ju :j? :jӓ :j :j :j :jH :jѝ :j L2==:j :j= zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:jڨ :j) :j :jƭ :jl j  You encounter a clockroach.:jT f .. ##.# #. ..ß. #####.### . ..B #...[...# ####. ##...#...#.#.###.....#............. ß.?.ß.##...#.#.####### #...##..#..#.# ## ##.#...##.##.# #:..@#.......#-:jB .ß...ß.#####.####)#... #.# Shock.. #### #.# #.# #.#B   clockroach (asleep, warded) ..# ### :jZ X.B9.8 (8:j XB:j   -500.8 (9 _:jB :j :jP .. ##.#  ..ß. #####.###  . ... #...[...#  #. ##.B.#...#.# ..#.......... ß.?.ß.##...# #...##..#..#.#  ##.#...#  #:..@# :j .ß...ß.##  ..)#... #.#  .. #### #.#  #.#  #.#  ..#  ### :j .. ##.#  ..ß. #####.###  . ... #...[...#  #. ##.B.#...#.# ..#.......... ß.?.ß.##...# #...##..#..#.#  ##.#...#  #:..@#  .ß...ß.##  ..)#... #.#  .. ####  #.# #.#  ..# ### :j 1:jA:j]a _A clockroach is nearby!:jF .. ##.#  ..ß. #####.###  . ... #...[...#  #. ##.B.#...#.# ..#.......... ß.?.ß.##...# #...##..#..#.#  ##.#...#  #:..@#  .ß...ß.##  ..)#... #.#  .. #### #.#  #.#  #.#  ..#  ### :j  .. ##.#  ..ß. #####.###  . ... #...[...#  #. ##.B.#...#.# ..#.......... ß.?.ß.##...# #...##..#..#.#  ##.#...#  #:..@#  .ß...ß.##  ..)#... #.#  .. ####  #.# #.#  ..# ### :j:j:j:ja _A clockroach is nearby!:j ..##.##. Publius the Gusty:jJ U..ß. #####.### #. Tengu of Vehumet ....... ... #...[...# ### Health: 33/33 ========================#. ##.*.#...#.#.###..... Magic: 11/12 ======================--..#..*................. AC: 6Str: 8:j ß.?.ß*##...#.#.#######. EV: 26 Int: 18#..*##..#..#.# ## SH: 0Dex: 14##.#*..##.##.#:j XL:  6 Next: 41% Place: Dungeon:4#:..@#.......#:j RNoise: ---------  Time: 4500.8 (0.0).ß...ß.#####.####d) +2 short sword (freeze)..)#... #.#Cast: Shock.. #### #.##.##.#B   clockroach (warded)..#### _A clockroach is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit):j?E h.B.:jF $B:jN &..:jT :11 =1.8 (1:j|w :jz MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit) _The zap hits the clockroach. The clockroach is warded from harm.:j  .+..# #.##.. #... ##.#  ..ß. #####.### #.. ... #...[...# ####. ##...#...#.#.###...#....................ß.?.ßB##...#.#.#######....##..#..####.#@..##.## #:...#.......:j 9ß...ß.#####.####.)#..... #####..###:j E.B:j :j p 26  -2:j7 :j^ :j_T.+#..# #.###. Publius the Gusty.. #... ##.##. Tengu of Vehumet ........ß. #####.### #. Health: 33/33 ========================. ... #...[...# ### Magic: 10/12 ====================----#. ##...#...#.#.###..... AC: 6Str: 8...#.................... EV: 26 Int: 18:j`.ß.?.ß.##...#.#.#######. SH: 0Dex: 14#..*##..#..#.# ## XL:  6 Next: 41% Place: Dungeon:4##.#@..##.##.#Noise: ---------  Time: 4502.8 (0.0)#:...#.......#d) +2 short sword (freeze):j?`.ß...ß.#####.####Cast: Shock..)#... #.#.. #### #.##.#:jf`B   clockroach (warded)#.#:j`..####:j`Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j`Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  The zap hits the clockroach.:j BThe clockroach is moderately wounded.:ji1--11 =3.8 (1:j:j/ _The clockroach bites you.:j J.+#..# #.###. Publius the Gusty.. #... ##.##. Tengu of Vehumet ........ß. #####.### #. Health: 31/33 ======================--. ... #...[...# ### Magic: 9/12==================------:jJ#. ##...#...#.#.###..... AC: 6Str: 8...#.................... EV: 11Int: 18.ß.?.ß.##...#.#.#######. SH: 0Dex: 14#..*##..#..#.# ## XL:  6 Next: 41% Place: Dungeon:4##.#@..##.##.#Noise: =--------  Time: 4503.8 (0.0)#:...#.......#d) +2 short sword (freeze).ß...ß.#####.####Cast: Shock..)#... #.#.. #### #.##.#:jKB   clockroach (warded)#.#..####:j>KCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j|KsAiming: Shock (safe; 1% risk of failure)  :jKPress: ? - help, Shift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.:j6MBConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a clockroach (moderately wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.  The clockroach is severely wounded.:j+4.8 (1:j:jW _The clockroach barely misses you.:j } .+ #..# #.###. Publius the Gusty .. #... ##.# #. Tengu of Vehumet ...... ..ß. #####.### #. Health: 31/33 ======================-- . ... #...[...# ### Magic: 8/12================-------- #. ##...#...#.#.###..... AC: 6Str: 8 ...#.................... EV: 11Int: 18 .ß.?.ß.##...#.#.#######. SH: 0Dex: 14 #..†##..#..#.# ## XL:  6 Next: 41% Place: Dungeon:4 :j ##.#@..##.##.#  Noise: =--------  Time: 4504.8 (0.0) #:...#.......#  d) +2 short sword (freeze) .ß...ß.#####.####  Cast: Shock ..)#... #.#  .. #### #.#  #.#  B   clockroach (warded) #.#  ..#  ### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jJ Aim: a clockroach (severely wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.  You kill the clockroach!:j  .+ #..#  .. #... ##.#  ..ß.   . ... #...[...#  #.  #..*         :j  .. ####  #.# #.# ..# ###:jn ,†:j| c545.8 (1Shock:jq :j8   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.  You kill the clockroach! _Vehumet accepts your kill.:jF  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jE:j%":j$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j}  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ja:jv  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j0  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:j:jr2= 26  _:j"yB:j 9==3==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.==:j=:ju|10/12==:jH,:j:j:j:j}:j:j:j:jb:j3==:jN:j:j:j:jn:j:jo:jQ1==:j:j:j :j:j:j:jy:j:j:==:j!:j@$,:j%:j+),:j*:j@-:j-:j?/:j}2:j2L2==:j4:j7:j9::j::j<:j M:j:R:jR:j$V:jY:j\:j$]:j]:jRu  .. #... ##.#  .. ..ß.######.### #.. ...##...[...#  #.###...#...#.#.###.. ...#............ .ß.?.ß.##...#.#.##### #..†##..#..#.#  ##.#...##.##.#  #@...#.......#-ß...ß...ß.#####.####.#..)#...# #. #...##### #.# #.# #.##.. #.##.. ..### ###  You pick up a parchment of Cause Fea:jur and begin reading...:j%~034.8 (29.0):jWx==11 -5.8 (30:jh:jeC _You add the spell Cause Fear to your library.:jx 3:jF :j :jx :j  26  :j  .. ..ß.######.###.. #.. ...##...[...#>.###.###...#...#.#.###...#...#.................ß.?.ß.##...#.#.#####.. #..†##..#..#.# ##.###.#...##.##.#...#...#....#.......#.ß...ß.@.ß.#####.####6.8 (1:jb q.0)...#..)#...# #.#  #...##### #.# #.## #.#. #.# ..# ## ### :js :j +7.8 (2:j :j 9 _Found an escape hatch in the floor.:jы:j<:ja:j{?..:j.. #.. ...##...[...# >.###.###...#...#.#.### ..#...#.............. ...ß.?.ß.##...#.#.### #.. #..†##..#..#.# ##. ##.###.#...##.##.##...#...#....#.......##.ß...ß...ß.#####.#### ...#..@#...# #.#  #...##### #.# #.### #.#.  #.# ..# ##. ### .:ji*##:j&0:j6c  8.8 (1:jw  h - 9 poisoned darts (gained 6)  Things that are here::jAH11 539.8 (2:jOxH _a +0 dagger; a +0 chain mail:j  26  :j ,:j8 :jK :j :j* :j :jN :j1 ,:j :j :jh :j :j :jD :j :jZ :j :j :j 11  _l - 2 scrolls labelled ACZIVI LENEGI (gained 1):j :j3 _ 26  :jE :j :j j  You encounter an endoplasm.:j  ##......#####..#  #.##..........# ####.###########.## #...+####### #..# ......#...# ##.#  ...ßJ..ß.######.### .. #... ...##...[...# >.###.###...#...#.#.## ...#.@.#..............#.ß...ß...ß.##...#.#.###...#...#..†##..#..#.#Shock##. ##.###.#...##.##.##...#...#....#.......#:j #.ß...ß...ß.#####.#### J   endoplasm (asleep)...#..)#...# #.#####...##### #.##.####.#:j ,47.8 (8:jx j  8.8 (9 _:j! :j]     ####  #...+####### #..#  ......#...# ##.#  ...ßJ.  .. #... [...#  >.###.## ...#.@.# #.ß...ß...ß.# #...#...#..†#  ##. ##.###.#..  #...#...#....#  #.ß...ß...ß.##  ...#..)#...# #.#  ####...##### #.#  #.### #.# :jy      ####  #...+####### #..#  ......#...# ##.#  ...ßJ.  .. #... [...#  >.###.## ...#.@.# #.ß...ß...ß.# #...#...#..†#  ##. ##.###.#.. #...#...#....# #.ß...ß...ß.##  ...#..)#...#  ####...#####  #.### :j6 G:jk w _An endoplasm is nearby!:j, ##......#####..#  Publius the Gusty #.##..........#  Tengu of Vehumet ...... ####.###########.##  Health: 33/33 ======================== #...+####### #..#  Magic: 11/12 ======================-- ......#...# ##.#  AC: 6Str: 8 ...ß...ß.######.###  EV: 26 Int: 18 .. #... ...##...[...#  SH: 0Dex: 14 >.###.###...#...#.#.## XL:  6 Next: 54% Place: Dungeon:4 ...#.@.#.............. Noise: ---------  Time: 4548.8 (0.0) :j#.ß...ß...ß.##...#.#.## d) +2 short sword (freeze) #...#...#..†##..#..#.#  Cast: Shock ##. ##.###.#...##.##.#  #...#...#....#.......#  #.ß...ß...ß.#####.####  J   endoplasm (asleep) ...#..)#...# #.#  ####...##### #.#  #.### #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  You kill the endoplasm!:j        #..#   ##.#  ...ß*  .. #..* [...#  >.###*   ##.  . .   :jS  #.### :jn*....:j{i11 =9.8 (1Shock:j:j6onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  You kill the endoplasm! _Vehumet accepts your kill.:jE_:jEF_ 26  :jJ:j&M:jM:jN:jQ:jR,:jU:j(V:jsW:jxY,:jZ:j]:j[_:j_:jb:jbbL2==:jc:jg:jWs,:jmt:jz:j{:j{:j|:jN:j=,:j:j:j&:j:==:j:j:j:jU:j+:jИB:jB:jA:jɝ,:j:j:j,:j:j:jө:jW:jt:j*@  There is an open door here.:jг:jq _:j?:jչ:jc ##......#### #.##....... ####.######### ##...+####### #.......#...## #.ß...ß...ß.#####[ #...#...#...##.##...####>.###.###...#.#.....@.'...#...#-667.0)#...####.ß...ß...ß.##. ##. #...#...#..†##. # ##.###.###.#... :j4#...#...#....#. #.ß...ß...ß.### #...#..)...# ####...##### #.###:j:jF-7.8 (18:j:jp) _Found a scale mail.:ju:j%B:j:,:j :jH:jh  You encounter a scorpion.:j} #.# #.##.....  #.# ####.#######  #.# ##...+  #.# #.......#...#  ##.# #.ß...ß...ß.#   ##[.# #...#...#...   ##...####>.###.###..   #.......'...#...#...   ##..@####.ß...ß...ß.#   ##.## #...#...#..†#   #. ##.###.###.Shock   #. #...#...#.  .. #.ß...ß...ß.#  #. #...#..)#...# s   scorpion (asleep)  .. ####...##:j###  .s #.###   #..:j19.8 (2.0):jVk  70.8 (3 _:j:j:jQ G #.##.##..... Publius the Gusty  #.# ####.####### Tengu of Vehumet ......  #.# ##...+####### Health: 33/33 ========================  #.# #.......#...# Magic: 11/12 ======================--  ##.# #.ß...ß...ß.# AC: 6Str: 8  ##[.# #...#...#...# EV: 26 Int: 18  ##...####>.###.###... SH: 0Dex: 14  #.......'...#...#.... XL:  6 Next: 54% Place: Dungeon:4  :j v##..@####.ß...ß...ß.# Noise: ---------  Time: 4570.8 (0.0)  ##*## #...#...#..†# d) +2 short sword (freeze)  #* ##.###.###.#. Cast: Shock  #* #...#...#....  .* #.ß...ß...ß.#  :j' #* #...#..)#...# s   scorpion  .* ####...#####  .*:j_ #.###  #..Casting: Shock (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j \Aim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.:j]x xs.s.:jDy 1....:jń :11 =1.8 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion. _The scorpion is moderately wounded.:jG #.##.##..... Publius the Gusty  #.# ####.####### Tengu of Vehumet ......  #.# ##...+####### Health: 33/33 ========================  #.# #.......#...# Magic: 10/12 ====================----  ##.# #.ß...ß...ß.# AC: 6Str: 8  ##[.# #...#...#...# EV: 11Int: 18  ##...####>.###.###... SH: 0Dex: 14  #.......'...#...#.... XL:  6 Next: 54% Place: Dungeon:4  ##..@####.ß...ß...ß.# Noise: =--------  :jmTime: 4571.8 (0.0)  ##*## #...#...#..†# d) +2 short sword (freeze)  #* ##.###.###.#. Cast: Shock  #* #...#...#....  .* #.ß...ß...ß.#  #* #...#..)#...# s   scorpion  .. ####...#####  ..#.###  #..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion but does no damage.:j*Hjs....:j'I+2.8 (1:jO:jR onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion but does no damage. _The scorpion is moderately wounded.:j #.##.##..... Publius the Gusty  #.# ####.####### Tengu of Vehumet ......  #.# ##...+####### Health: 33/33 ========================  #.# #.......#...# Magic: 9/12==================------  ##.# #.ß...ß...ß.# AC: 6Str: 8  ##[.# #...#...#...# EV: 11Int: 18  ##...####>.###.###... SH: 0Dex: 14  #.......'...#...#.... XL:  6 Next: 54% Place: Dungeon:4  ##..@####.ß...ß...ß.# Noise: =--------  T:jVEime: 4572.8 (0.0)  ##*## #...#...#..†# d) +2 short sword (freeze)  #* ##.###.###.#. Cast: Shock  #* #...#...#....  .* #.ß...ß...ß.#  #. #...#..)#...# s   scorpion  .. ####...#####  ..#.###  #..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion.:j8&:s.:j))..:j-+3.8 (1:j6:j6@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion. _The scorpion is heavily wounded.:j0 #.##.##..... Publius the Gusty :j2 #.# ####.####### Tengu of Vehumet ...... :j2 :j>3#.# ##...+####### Health: 33/33 ======================== :j3 :j4#.# #.......#...# Magic: 8/12:jR4C================-------- :j4 :j4##.# #.ß...ß...ß.# AC: 6:j5+Str: 8 :j5 :j56##[.# #...#...#...# EV: 11:j:,Int: 18 :j; :jS;##...####>.###.###... SH: 0:j;,Dex: 14 :j; :j]<#.......'...#...#.... XL:  6 Next: 54% Place: Dungeon:4 :j< :j#=##..@####.ß...ß...ß.# Noise: =--------  Time: 4573.8 (0.0) :jg= :j=##*## #...#...#..†# d) +2 short sword (freeze) :j> :jQ>#* ##.###.###.#. Cast: Shock :j> :j>W#* #...#...#.... :j ? :jS?<.. #.ß...ß...ß.# :j? :j@#. #...#..)#...# s   scorpion :j[@ :j@9.. ####...##### :j@ :jDA ..:jA#.### :jA :jB #.. :jQBR_The scorpion is heavily wounded.:jBCasting: Shock (safe; 1% risk of failure)  :jpCMConfirm with . or Enter, or press ? or * to list all spells.:jCsAiming: Shock (safe; 1% risk of failure)  :j%D;Press: ? - help, Shift-Dir - straight line:jkDmAim: a scorpion (heavily wounded, 74% to hit):j:s.:j".:j+4.8 (1:jw:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim:j6  Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 74% to hit) _The zap misses the scorpion.:ja #.##.##..... Publius the Gusty  #.# ####.####### Tengu of Vehumet ......  #.# ##...+####### Health: 33/33 ========================  :j#.# #.......#...# Magic: 7/12==============----------  ##.# #.ß...ß...ß.# AC: 6Str: 8  ##[.# #...#...#...# EV: 11Int: 18  ##...####>.###.###... SH: 0Dex: 14  :j#.......'...#...#.... XL:  6 Next: 54% Place: Dungeon:4  ##..@####.ß...ß...ß.# Noise: =--------  Time: 4574.8 (0.0) :j ##*## #...#...#..†# d) +2 short sword (freeze) :jI #* ##.###.###.#. Cast: Shock  :js#. #...#...#....  .. #.ß...ß...ß.#  :j#. #...#..)#...# s   scorpion  .. ####...#####  ..#.###  #.. _The zap misses the scorpion.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jQmAim: a scorpion (heavily wounded, 74% to hit):j%1 :s.:j9 :js; +5.8 (1:jB :jAE   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jE Aim: a scorpion (heavily wounded, 74% to hit) _The zap misses the scorpion.:j"  #.# #.##..... Publius the Gusty #.# ####.####### Tengu of Vehumet ...... #.# ##...+####### Health: 33/33 ======================== #.# #.......#...# Magic: 6/12============------------ ##.# #.ß...ß...ß.# AC: 6Str: 8 ##[.# #...#...#...# EV: 11Int: 18 ##...####>.###.###... SH: 0Dex: 14 #.......'...#...#.... XL:  6 Next: 54% Place: Dungeon:4:j# 0 ##..@####.ß...ß...ß.# Noise: =--------  Time: 4575.8 (0.0) ##†## #...#...#..†# d) +2 short sword (freeze) #. ##.###.###.#. Cast: Shock #. #...#...#.... .. #.ß...ß...ß.# #. #...#..)#...# s   scorpion .. ####...#####:jt$  .. #.###  #.. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is almost dead.The zap hits the scorpion!  You kill the scorpion!:j. = #.#  #.#  #.#  #.#  ##.#  ##[.#     ##*## † #*  #.  ..  #. ) ..  .. :j 8†.:jV  826.8 (1ShockPress: ? - help, Shift-Dir - straight line.  The scorpion is almost dead.The zap hits the scorpion!  You kill the scorpion! _Vehumet accepts your kill.:j  ~ _Your Alchemy skill increases to level 1!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jeP:jR_:j`:jf:jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jQD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j]:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 7== 26  _:jn:j:j,:j :jP :j'|==:j,:j4,:jp6:jW9:j9:jL?:j@:j@N8==:j L:jN:jPP==:j'Q:joT,:jU:j%X:jX:jY:jic:js*9==:jz==:j|:jB:j:jƄ:j :j_|10/12==:jό,:jp:j:j̤==:j:je,:j:j,:j:j&,:jI:j:jTL1==:jC:j$:j:j:j,:j:ji:jܿ:j :j:j%:==:j:j*,:j,:j{:jRB:j:j/:jx2==:j,:j;B:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a scorpion corpse.:j"5 _:j1:jT:j:j:==:j:j:j,:j`:j:j:j):jR,:j,:jo:j,:jB:j:j :j1 :jR :j,:j:j:jI:j:j :j):j,:j!:j#:jw$,:j(*:j7:jF:j4W:jY #####.#####...#...#....#..  #........##.ß...ß...ß.#####.  #.###.##.##...#..)#...# #.#  #...#.# ####...##### #.#  .##...#.## ##.### #.#  .........####...##### #.#  .###.##...##......... ..#  ..........##.....# ###  ###.#.......@...# -634.8 (58.0) #.......####.#.#  ####...## <#  ##.## # ...# #####  :jY[34m    :ja:jGkF-5.8 (59:jr:ju9 _Found a stone staircase leading up.:j :j :j :j :jM :j? :j1 h:j1 :j 4 :jJ X:jM B:j2P :j.S :jt :ju :j+x :j} B:j~ :j ,:j :jɅ :j :j :j :jP :j? ,:j6 :jw :je :j :j? X:j :j ,:j= :j :j| :j :jZ :jn :j :j, :j :j :j ,:j\ :j :j( :jZ :ji :j :j :jY :j :j ,:j :j :j :jl :j :j :j8 :j :j :j :jw :j :jF :jp :j :j :jK :jd :j; :jf ,:jB :j :j  :j :j! :j# :jo# :j$ :jK& :j' :j( :j}( :j* :j, :j- :j- :j/ :j4 B:j6 ,:j"7 :jb8 :j9 :j; :j< :j= :jT? :jA :jFB :j!D :jD :jL :j=S d  You see here a scorpion corpse.:j_T :jT  _:j+V :jW :jY :j@Z :jD[ :j] :j_ :jJ` :ja :jhd :jf ,:j=h :j=j :jk :jal :jn :jp :jq :jr :j:s :j x :jFz :jz :j{ :j} :jD :j :jx :jq :j :j :j :j :j̊ ,:j :j :j :j4 :j :j :j :j :j :j# :jn :jœ :jW :jУ :j ,:j :j :j :j :j) :j :jư B:j ,:j ,:j :j@ :j :j :j :j :j n:j :j :j ,:jE :j ,:j :j, :j :j :j) :j :j :j :jN :j :j :j; :j ,:j/ :j ,:j :ji :j :j :j":jk:j~:j:j[:j X:j?:j?:jA:jC:jC:jD:jF:j*H:jH:j5I:jK:jQX:jS:jV:jW:jY:j[:j4\:j\:j4g:jmi,:jj:joR  There is a fountain of clear blue water here.:jq:jr _:jJs:jNv:jx:jIv:j:jL:jĒ:j5:jٓ:jʖ:j,:j:j:j[:j:je:jǡ:j,:j,:jG:jI:j:jl:jL:j:j8:j:j<,:j:jO:j:j-:j :j:j,:jd:jH:jŽ:j:jо:jn:j:j:j:j:j:j:j2:j:j:j-:j:j:j:jH:j:j :jx:j:j:jl:j>,:j:jB:j:j;:j-:j":j......# #####.#...# #####.## #.......#####.....## # #..# #.###.#<# #..#.#..## # ##.# #.# #.#.# #..##.##..## ######.### #.# #...##..# ...##..# ##...[...# #.####..#..# .#.#.##.. .#...#.#.###...# ..#.#..##. ....................# .# #.# #.## ##...#.#.#######@...#.# #.# #.#752.8 (11:jc7.0) ##..#..#.# ##.#.# # ...##.##.# .# ## .#.......# )# # #####.#### .## # #.# .##. # #.# .# ##  #.# ## :j2#####.#:j(:j2 ,38:jL:j' _Found a hand axe.:j:jS:jK:jB:j:js!:j$  You encounter a goblin. It is wielding a +0 dagger and wearing a ring offlight.:j4D# #####.#.......#....# .## #.......#####.....##  #..# #.###.#<# #..#.#..##  ##.# #.# #.#.# #..##.##..## .### #.# #...##..# ...##..##  ...[...# #.####..#..# .#.#.##..##..#.#.###..# ..#.#..##...........# .# #.# #.##.. :j5%...#.#.#######..@.#.# #.# #. ..#..#.# ##.#.# #. .##.##.# #.#.# #..Shock......# #)#.#...#### #.##.  #.# #.#.g#..# g   goblin (wandering)  #.# ..###.#.# ###. ###.#:j>24.0).:jfF):jTO  5.8 (2Shock:jU:j[3 _The goblin leaves your sight.:jI_:jT  A goblin comes into view.:jk#..# #.#.##..##.........# #..# #.#.###..##.....#### ...# #####.#.......#....# ##.## #.......#####.....##  #..# #.###.#<# #..#.#..##  ##.# #.# #.#.# #..##.##..## ###.### #.# #...##..# ...##..## #[...# #.####..#..# .#.#.##..####.#.###.......@.# ..#.#..##.................##.# #.# #.##... ..#.#.#######....#.#:jl #.# #.#.##Shock#..#.# ##.#.# #.#.##.# #.#.# #... ......##)#.# g   goblin (wandering) ##.#####.#.# .###.# #.#.g #..#  #.# ..#.###.:ju}+6.8 (1:ja:j27.8 (2 _:j:jp:j #..##.#.##..##.........# Publius the Gusty #..##.#.###..##.....#### Tengu of Vehumet ...... ...# #####.#.......#....#Health: 33/33 ======================== ##.## #.......#####.....##Magic: 11/12 ======================--:jד #..# #.###.#<# #..#.#..##AC: 6Str: 8  ##.# #.# #.#.# #..##.##..##EV: 26 Int: 18 ###.### #.# #...##..# ...##..## # SH: 0Dex: 14 ..[...# #.####..#..# .#.#.##..### XL:  6 Next: 82% Place: Dungeon:4 ..#.#.###.......@.# ..#.#..##...# Noise: ---------  Time: 4757.8 (0.0) ................*##.# #.# #.##... d) +2 short sword (freeze) ..#.#.#######..[30:jD m.*#.# #.# #.#.## Cast: Shock .#..#.# ##.#*##.#. ##.##.##.#*##... ......##)#*##..# g   goblin (wandering) ##.#####.#*##.###.##.#.*#..##.#..#.###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and wearing a ring of flight (wandering,  hasn't noticed you, 67% to hit):j` g.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and wearing a ring of flight (wandering,  hasn't noticed you, 67% to hit)  The zap misses the goblin.:j$ .....g:j' ;11 ==8.8 (1:j0 :j2 ( _The goblin shouts!:jm#..# #.#.##..##.........#  Publius the Gusty #..# #.#.###..##.....####  Tengu of Vehumet ...... ...# #####.#.......#....#  Health: 33/33 ======================== ##.## #.......#####.....##  Magic: 10/12 ====================----  #..# #.###.#<# #..#.#..##  AC: 6Str: 8  ##.# #.# #.#.# #..##.##..##  EV: 11Int: 18 ###.### #.# #...##..# ...##..## # SH: 0Dex: 14 :jn..[...# #.####..#..# .#.#.##..### XL:  6 Next: 82% Place: Dungeon:4 ..#.#.###.......@.# ..#.#..##...# Noise: ==-------  Time: 4758.8 (0.0) .................##.# #.# #.##... d) +2 short sword (freeze) ..#.#.#######....#.# #.# #.#.## Cast: Shock .#..#.# ##.#.# #.#. ##.##.# #.#.# #... :j o#......# #)#.# #..# g   goblin ##.#### #.#)# #.## :jUo #.# #.#.. #..#  #.# ..#.# ##. Confirm with . or Enter, or press ? or * to list all spells.:joAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j.pAim: a goblin, wielding a +0 dagger and wearing a ring of flight (67% to hit)  The zap hits the goblin.  You kill the goblin!:j w|         #..#    ##.# #.# #.#.#   #.#   [...#   *##.# #.# *#.# #.#  ##.#*# :jwX #.#*#  #)#*#  #.#*#  #.# #.#..   #.# ..#.# :j2r.....):j%b-9.8 (1Shock:j.:j1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and wearing a ring of flight (67% to hit)  The zap hits the goblin.  You kill the goblin! _Vehumet accepts your kill.:j 1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jm8-:jC:j,  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jL:jX:ja:j6du  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jds Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%H:j[P:jJ0  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 26  _1==:j,:j:j7:j:je:j:jx:j:jB:==:j:j+,:j:jW:j:j:j:ja:j:j:j #2:jI)==:j:j:j^,:jm:j.:j,:j:ju:j:jS:j:jH:jJ:j:==:j :j :j' ,:j :j :j :jg :j| :j@ {##.### #.# #.. ...##..## # ..[...# #.####..#..# .#.#.##..####.#.###.........# ..#.#..##...# .................##.# #.# #.##... ..#.#.#######....#.# #.# #.#.## .#..#.# ##.#.# #.#..##.# #.#.# #.......# #)#.# #.. ##.#### #.#@# #.#-  #.# #.#..# #..# :j  #.# ..#.## ##.  #.# ##  #..#  ##### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure) :j * Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  i - a ring of flight  Things that are here::j/( 0789.0):j- [11 -9.8 (20:j3 :j@7 R _a +0 dagger; a goblin corpse:ju} I:j ,:ju  26  :j :j :jЊ :jB :jn :jӏ :jP :jx :j :j :j :j- :j ,:jY :jM Q..# #.###.#<# #..#.#..## #.# #.# #.#.# #..##.##..## #.### #.# #...##..# ...##..## ## [...# #.####..#..# .#.#.##..### #.#.###.........##..#.#..##...#................##.# #.# #.##.....#.#######....#.# .#.# #.#.###.# ##.#.#.##.##.#... .##.# #.#.#@#.##...#. ....##)#.#.#..### .#####.#)#.#.## .# #.#..##..# .# ..#.## ##. .# ###.# .# #.. .#### ##:j 284.8 (5.0):j 511 5.8 (6:j" :j d _q - a scroll labelled EBRAXK GIWEUKK:j 3:jL:je:j):j)_ 26  :jn:jB:ja:j:j:jb,:j:jL:j:j:j&:j,:jb:j:j,:j#:j:j B:j :jY,:j:j9/:j1;11 :j3:jW7 _c - 6 scrolls labelled YLISSO CUGAECH (gained 1):j ::j:_ 26  :j;:j=:j}11  _f - 2 white potions (gained 1) 26    You encounter a quokka......##.#.#.# #.##........#.#.# ###....#.##.#.# #.#.##.........#  ##.#.#.##.#.# #.#...##.#.  #.#.#.#.##.## #...#......#  #)#.#..##...## #..#####.###   #.#)#.##.....## #.## #.#   #.#.[3:j@|0m.##..#....##..# #.#  ..#.##..# #.#..##. #.#  ###.#..# ##.#@..#>#  #....###....#....r.  ####........# ##.## Shock #####... ##.## ##r   quokka (asleep) :j#1808.8 (23.0):jb  9.8 (24 :jǤ&_:j z~.......##.#.#.# #.##........#.#.# Publius the Gusty ###....#.##.#.# #.#.##.........# Tengu of Vehumet ......##.#.#.##.#.# #.#...##.#.### Health: 33/33 ========================#.#.#.#.##.## #...#......#Magic: 11/12 ======================--#)#.#..##...## #..#####.###AC: 6Str: 8:j{#.#)#.##.....## #.## #.#EV: 26 Int: 18#.#..##..#....##..# #.#SH: 0Dex: 14..#.##..# #.#..##. #.#XL:  6 Next: 82% Place: Dungeon:4###.#..# ##.#@**#>#Noise: ---------  Time: 4809.8 (0.0)#....###....#.****.d) +2 short sword (freeze)####........# ##.##Cast: Shock#####...####.#####r   quokkaCasting: Shock [39;:j[|49m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:j<r.:j+....:j;11 =10.8 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is heavily wounded.:j.......##.#.#.# #.##........#.#.# Publius the Gusty ###....#.##.#.# #.#.##.........# Tengu of Vehumet ......  ##.#.#.##.#.# #.#...##.#.### Health: 33/33 ========================  #.#.#.#.##.## #...#......#  Magic: 10/12 ====================----  #)#.#..##...## #..#####.###  AC: 6Str: 8  #.#)#.##.....## #.## #.#  EV: 11Int: 18  #.#..##..#....##..# #.#  SH: 0Dex: 14  ..#.##..# #.#..##. #.#  XL:  6 Next: 82% Place: Dungeon:4  ###.#..# ##.#@..# >#  Noise: =--------  Time: 4810.8 (0.0) #....###....#...†..[:j634m  d) +2 short sword (freeze) ####........# ##.##  Cast: Shock #####...## ##.## ### r   quokkaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka.  You kill the quokka!:j   .#.#  #.#.#.#.##.##   #)#.#..   #.#)#. #.## #.#  #.#.. #.#  ..#.##..#  #.#  ###.#..# ##.#@**# >#  #....***..   ##.##   ##.## ### :j9`[....†:jhb31.8 (1Shock:jwo:j2rZ _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG< :jB :j%I :jIp _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jF  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jd :j9   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:jd :j :j f 26  _:j* :jS X:j4 ,:j :jB :j L1==:j: :j :jB :j0==2==:j :j B:jZ:j:j.:j:j:j/onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 club and quivering stones.:j %S#.##.#.# #.#.##. .#.#.##.#.# #.#...##.#.### .#.#.#.##.## #...#......# )#.#..##...## #..#####.### :jG,.#)#.##.....## #.## #.#  .#..##..#....##..# #.#  .#.##..# #.#..##.# #.# ##.#..# ##.#...#.######>#  #....###....#..@†...... :j0-  ####........####.###########...## .# Shock#.## K.### .## .#K   kobold (missile, asleep)##:j=C0287.0):jK==  -9.8 (18 _:jT:j^Z :j@$   #.# .## #.. )..## #.. )...## #.## #.# ...##..# #.#  #.#..##.# #.#  ##.#...#.######>#  #..@†......  ####.######   .# ##.## K. ### .##  .# ## :jXPL   #.# .## #.. )..## #.. )...## #.## #.# ...##..# #.#  #.#..##.# #.#  ##.#...#.######>#  #..@†......  ####.######   .# ##.## K. ### .## .# ##  :j.Q :j^X :j~`1 :jg :jj] _A kobold is nearby! :jb ...#.##.#.# #.#.##.........#Publius the Gusty .#.#.##.#.# #.#...##.#.###Tengu of Vehumet ...... .#.#.#.##.## #...#......#Health: 33/33 ======================== )#.#..##...## #..#####.###Magic: 11/12 ======================-- .#)#.##.....## #.## #.#AC: 6Str: 8 .#..##..#....##..# #.#EV: 26 Int: 18 .#.##..# #.#..##.# #.#SH: 0Dex: 14 ##.#..# ##.#...#.######>#XL:  6 Next: 83% Place: Dungeon:4  #....###....#[3 :j 0m..@†......Noise: ---------  Time: 4829.8 (0.0)  ####........####*######d) +2 short sword (freeze)#####...## *#Cast: Shock##.## *.### .##.#K   kobold (missile)##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. :j_ ..KAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.The kobold shouts! :jѨ @(( :j2 ... :j9 h11 ====30.8 (1 :jA  :jC W _The kobold throws a stone. The stone hits you but does no damage. :j- ...#.##.#.# #.#.##.........#  Publius the Gusty .#.#.##.#.# #.#...##.#.###  Tengu of Vehumet ...... .#.#.#.##.## #...#......#  Health: 33/33 ======================== )#.#..##...## #..#####.###  Magic: 10/12 ====================---- .#)#.##.....## #.## #.#  AC: 6Str: 8 .#..##..#....##..# #.#  EV: 11Int: 18 .#.##..# #.#..##.# #.#  SH: 0Dex: 14 ##.#..# ##.#...#.######>#  XL:  6 Next: 83% Place: Dungeon:4  #....###....#..@†......   :jY. N[33mNoise: ====-----  Time: 4830.8 (0.0)  ####........####.######  d) +2 short sword (freeze)  #####...## .# Cast: Shock ##.## ). ### .##  .# K   kobold (missile) ##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (severely wounded, 67%  to hit)  The zap hits the kobold.  You kill the kobold! :j{5       )  ) #.## #.#  #.#   #.#      *   *# ##.## * :j6 ###  .# ##  :j5 K..) :jM =---1.8 (1Shock :j  :j MPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (severely wounded, 67%  to hit)  The zap hits the kobold.  :jy You kill the kobold! _Vehumet accepts your kill. :ji  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:jSt!:j^--- !:jf_You can't see any susceptible monsters within range! (Use Z to cast anyway.)!:j5  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:joa4!:jj|  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!:j!:j!:jZ!:j!:j| 26  _!:j\onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ribbon worm.!:j ....-Shockww   ribbon worm (wandering)!:j&2!:j;!:j!L-3.8 (2 _!:j)!:j\!:jB 6   #.# .## #.. )..## #.. )...## #.## #.# ...##..# #.#  #.#..##.# #.#  ##.#...#.######>#  #..@†......  ####.######   .# ##.## ). ### w##  .# ##!:jw    #.# .## #.. )..## #.. )...## #.## #.# ...##..# #.#  #.#..##.# #.#  ##.#...#.######>#  #..@†......  ####.######   .# ##.## ). ### w## .# ## !:jb !:j 1!:j !:j b _A ribbon worm is nearby!!:jt...#.##.#.# #.#.##.........#Publius the Gusty .#.#.##.#.# #.#...##.#.###Tengu of Vehumet ...... .#.#.#.##.## #...#......#Health: 33/33 ======================== )#.#..##...## #..#####.###Magic: 9/12==================------ .#)#.##.....## #.## #.#AC: 6Str: 8 .#..##..#....##..# #.#EV: 26 Int: 18 .#.##..# #.#..##.# #.#SH: 0Dex: 14 ##.#..# ##.#...#.######>#XL:  6 Next: 83% Place: Dungeon:4  #....###....#[!:jx)37m..@†......Noise: ---------  Time: 4833.8 (0.0)  ####........####*######d) +2 short sword (freeze)#####...## *#Cast: Shock##.## *.### *##.#w   ribbon worm##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (91% to hit)  The zap hits the ribbon worm.!:jW;w.!:jt P..)!:j'11 =4.8 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (91% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.":jS...#.##.#.# #.#.##.........#Publius the Gusty .#.#.##.#.# #.#...##.#.###Tengu of Vehumet ...... .#.#.#.##.## #...#......#Health: 33/33 ======================== )#.#..##...## #..#####.###Magic: 8/12================-------- .#)#.##.....## #.## #.#AC: 6Str: 8 .#..##..#....##..# #.#EV: 11Int: 18 .#.##..# #.#..##.# #.#SH: 0Dex: 14 ##.#..# ##.#...#.######>#XL:  6 Next: 83% Place: Dungeon:4  #....###....#..@[0;10;1":j1Um†......Noise: =--------  Time: 4834.8 (0.0)  ####........####*######d) +2 short sword (freeze)#####...## *#Cast: Shock##.## **### .##.#w   ribbon worm##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm.":j ..)w(catching breath)The ribbon worm is heavily wounded.":jW ````The ribbon worm expels a string of sticky webbing.":jT.@..5.8 (1 _The stream of webbing misses you.":j{C...#.##.#.# #.#.##.........#  Publius the Gusty .#.#.##.#.# #.#...##.#.###  Tengu of Vehumet ...... .#.#.#.##.## #...#......#  Health: 33/33 ======================== ":jK})#.#..##...## #..#####.###  Magic: 7/12==============---------- .#)#.##.....## #.## #.#  AC: 6Str: 8 .#..##..#....##..# #.#  EV: 11Int: 18 .#.##..# #.#..##.# #.#  SH: 0Dex: 14 ##.#..# ##.#...#.######>#  XL:  6 Next: 83% Place: Dungeon:4  #....###....#..@†......  Noise: =--------  Time: 4835.8 (0.0)  ####........####.######  d) +2 short sword (freeze)  #####...## .# Cast: Shock ##.## ).[":j}40m ### .##  .# w   ribbon worm (catching breath) ##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm!  The ribbon worm is severely wounded.The zap hits the ribbon worm.  You kill the ribbon worm!":jC      )  )":jٙ #.## #.#  #.#   #.#      *   *# ##.## ** ###  .# ## ":j,%M..).":j~08==46.8 (1Shock":jR8":j{:  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm!  The ribbon worm is severely wounded.The zap hits the ribbon worm.  ":j:You kill the ribbon worm! _Vehumet accepts your kill.":jl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j|":j":j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)":j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j ":j( ":jG0 ":j2 u  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ":j=3 s Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)":j%  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":jj ":j4q ":jx ":j{   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)":j| onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)":j& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j":jK":ji":j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#:jՅ#:j#:j#:jB #:j@:26  _#:j@==9==#:jJ#:j,#:jd#:j#:jt$==#:j#:j#:j,#:jʾ#:j,#:j#:jU#:j#:j#:j#:j:10/12==#:j9#:jA#:jV#:j#:jf#:j#:jE#:j#:jK#:j#:jX#:jP==#:j#:jQ#:j#:jM#:j,#:jP#:j#:j`#1#:j)==#:jf#:j,#:j#:j?#:j#:j#:j#:j#:j#:j#:jE:==#:j#:j#:j#:j#:j#:jY#:j#:j#:j)#:j #:j= #:j L2==#:j #:j#:j#:j#:j#:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. #:jd_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a quokka corpse.#:j #:j  _#:j#:j#:j!#:j>"#:jY##:j$#:j'P==#:j(#:j+$  Things that are here:#:j,7  a +0 club; a stone#:jE/#:j/ _#:j1#:j$4#:j06#:j6#:j7#:jn9#:j:#:j;#:j=<#:j=#:j?#:j@#:j@#:jC#:j^D#:jD#:jbE#:jQG#:j~I,#:jI#:jhK#:jL#:jM,#:j8O#:jRB#:jTS#:jT#:jmU#:j}W#:jX#:jY#:jZ#:jZ#:j[#:j]#:jl^,#:j`#:jba#:ja#:jtb#:jc#:je,#:jve#:jf#:jg#:jzh#:jh#:jj#:jm#:jhn#:jn#:jtp#:jMq#:jq#:j1r#:j~s#:jBt#:jt#:jt#:jv#:jTxB#:jy#:jnz,#:jm|#:j3~#:j#:j0#:jp#:jh#:j#:j#:j#:j#:j\#:j #:j#:j#:jύ#:j:#:j#:j#:j #:jj#:j#:jh#:j)#:j#:jd#:jʢ#### #.# ..#.##..# #.#. #.# ###.#..# ##.#. ########.# ..#....###.... .........# #.####........ ########## # #.# #####...##.##.#########.## #:jd## # #..........###### # #.#####.#####....... #.?@....# ########- #########       #:jJ  #:j096.8 (60.0)#:jު[11 -7.8 (61#:jA#:jX _s - a fizzy clear potion#:j #:j 3#:j #:j #:jx  26  #:j ;11 #:jF #:j  _e - 2 scrolls labelled EBEMIR PACEANU (gained 1)#:jq #:j  _ 26  #:j #:j #:j #:j> #:j #:j #:j #:j #:j #:jW #:jc #:j #:j:! #:j" #:j}$ #:j$ #:jt% #:j& #:j;( #:j( #:j`) #:j* #:j), #:j, #:j8- #:j. #:jl0 #:j0 #:j1 #:j3 #:jO5 #:j5 #:js6 #:j38 #:j9 #:j): #:j5; #:j@ #:jB #:jB #:jC #:jbF #:jzH ,#:jI #:j.L #:jM #:j*N #:j+O #:jQ #:jS #:jT #:jU #:j6W #:jX #:jbY #:jZ #:j\ #:j^ #:j&_ #:j_ #:jal @  You see here a +0 hand axe.#:jn #:jp  _#:jq #:js #:j w #:jw #:jx #:jL| #:j g  You encounter an iguana.#:j #....# #####.#.......#....# ###.## #.......#####l....##  #..# #.###.#<# #..#.#..## #:j  ##.# #.# #.#.# #..##.##..## .### #.# #...##..##...##..## ..[...# #.####..#..##.#.#.##. ...#.#.###.........##..#.#..##... ..................##.#.#.# #.##.. ...#.#.#######..@.#.##.#.# #.#. ..#..#.#.#.#.##.#.#.# #.# .##.##.##.#.#.#.##.##.# #..Shock .......# #)#.#..##...##..#.. ###.#### #.#)#.##.....##.#.#  #.# ####.#..##..#....##..# l   iguana (wandering) #:j x #.# #....#.##..# #.#..##.#  #.# ####.####.#..# ##.#...#.# ###.# #.......#....###....#...†#:jƹ -917.8 (20#:j #:j 38.8 (21 _#:j #:j $:jj-  $:jBk #.......#####l....##  #..# #.###.#<# #..#  ##.# #.# #.#.# #..#  #.# #...##..# [...# #.####..#..##.........#.........# #..@.#  ##.#.#$:jxkG  #.#.#  #)#.# #.#)# $:jke #.# ####.#..  #.# #....#.##..#  #.# ####.####.#..#  #....$:jk †$:j   #.......#####l....##  #..# #.###.#<# #..#  ##.# #.# #.#.# #..#  #.# #...##..# [...# #.####..#..##.........#.........# $:jU#..@.#  ##.#.#  #.#.#  #)#.# #.#)#  #.# ####.#..  #.# #....#.##..#  #.# ####.####.#..#  #....†$:j$:j!#1$:jg-$:j/^ _An iguana is nearby!$:jRE   #.......#####l....##  #..# #.###.#<# #..#  ##.# #.# #.#.# #..#  #.# #...##..# [...# #.####..#..##.........#.........# #..@.#  ##.#.#$:j+T  #.#.#  #)#.# #.#)#  #.# ####.#..  #.# #....#.##..#  #.# ####.####.#..#  #....†$:j   #.......#####l....##  #..# #.###.#<# #..#  ##.# #.# #.#.# #..#  #.# #...##..# [...# #.####..#..##.........#.........# #..@.#  ##.#.# $:jXq #.#.#  #)#.# #.#)#  #.# ####.#..  #.# #....#.##..#  #.# ####.####.#..#  #....†$:jW$:jL $:j4$:jc^ _An iguana is nearby!%:j ....# #####.#.......#....#Publius the Gusty ###.## #.......#####*....##Tengu of Vehumet ......#..# #.###.#<# #*.#.#..##Health: 33/33 ========================##.# #.# #.#.# #*.##.##..##Magic: 11/12 ======================-- ####.### #.# #...##*.##...##..## AC: 6Str: 8 ...[...# #.####..#.*##.#.#.##..## EV: 26 Int: 18 ...#.#.###........*##..#.#..##... SH: 0Dex:%:j 14 .................*##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: ---------  Time: 4918.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.##.#.#.#.##.##.# #.. Cast: Shock .......##)#.#..##...##..#.. ###.#####.#)#.##.....##.#.##.#####.#..##..#....##..# l   iguana#.##....#.##..# #.#..##.##.# ####.####.#..# ##.#...#.# ###.# #.......#....###....#...%:j[40m†Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.  The iguana is moderately wounded.%:joG.l%:jzF......%:j}:11 =9.8 (1%:j%:jQ  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.%:ju....# #####.#.......#....#Publius the Gusty ###.## #.......#####.....##Tengu of Vehumet ......#..# #.###.#<# #.*#.#..##Health: 33/33 ========================##.# #.# #.#.# #.*##.##..##Magic: 10/12 ====================---- ####.### #.# #...##.*##...##..## AC: 6Str: 8 ...[...# #.####..#.*##.#.#.##..## EV: 11Int: 18 ...#.#.###........*##..#.#..##... SH: 0Dex: 14 [8%:jd.................*##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: =--------  Time: 4919.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.##.#.#.#.##.##.# #.. Cast: Shock .......##)#.#..##...##..#.. ###.#####.#)#.##.....##.#.##.#####.#..##..#....##..# l   iguana#.##....#.##..# #.#..##.##.# ####.####.#..# ##.#...#.# ###.# #.......#....###....#...%:j†Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.%:jUK.l%:j *:....%:j,,20.8 (1%:j4%:j7MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana. _The iguana is heavily wounded.%:jS....# #####.#.......#....#Publius the Gusty ###.## #.......#####.....##Tengu of Vehumet ......#..# #.###.#<# #..#.#..##Health: 33/33 ========================##.# #.# #.#.# #.*##.##..##Magic: 9/12%:j==================------ ####.### #.# #...##.*##...##..## AC: 6Str: 8 ...[...# #.####..#.*##.#.#.##..## EV: 11Int: 18 ...#.#.###........*##..#.#..##... SH: 0Dex: 14 .................*##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: =--------  Time: 4920.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.##.#.#.#.##.##.# #..%:j=m Cast: Shock .......##)#.#..##...##..#.. ###.#####.#)#.##.....##.#.##.#####.#..##..#....##..# l   iguana#.##....#.##..# #.#..##.##.# ####.####.#..# ##.#...#.# %:j###.# #.......#....###....#...†Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.%:jK.l%:j3...%:j~+1.8 (1%:j"%:j(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is heavily wounded.%:j3 ....# #####.#.......#....#Publius the Gusty ###.## #.......#####.....##Tengu of Vehumet ......#..# #.###.#<# #..#.#..##Health: 33/33 ========================##.# #.# #.#.# #..##.##..##Magic: 8/12================-------- ####.### #.# #...##.*##...##..## AC: 6Str: 8 ...[...# #.####..#.*##.#.#.##..## EV: 11Int: 18 ...#.#.###........*##..#.#..##... SH: 0Dex: 14 .................[0;10;%:j4 1m*##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: =--------  Time: 4921.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.##.#.#.#.##.##.# #.. Cast: Shock .......##)#.#..##...##..#.. ###.#####.#)#.##.....##.#.##.#####.#..##..#....##..# l   iguana#.##....#.##..# #.#..##.##.# ####.####.#..# ##.#...#.# ###.# #.......#....###....#...†Casting: [%:j5 37mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana!%:j K.l%:jd ,..%:j +2.8 (1%:j %:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%:jB Aim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana! _The iguana is almost dead.%:j߃ ....# #####.#.......#....#Publius the Gusty ###.## #.......#####.....##Tengu of Vehumet ......#..# #.###.#<# #..#.#..##Health: 33/33 ========================##.# #.# #.#.# #..##.##..##%:j Magic: 7/12==============---------- ####.### #.# #...##..##...##..## AC: 6Str: 8 ...[...# #.####..#.*##.#.#.##..## EV: 11Int: 18 ...#.#.###........*##..#.#..##... SH: 0Dex: 14 .................*##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: =--------  Time: 4922.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.##.#.#.#.##.##.#%:jd 0[40m #.. Cast: Shock .......##)#.#..##...##..#.. ###.#####.#)#.##.....##.#.##.#####.#..##..#....##..# l   iguana#.##....#.##..# #.#..##.##.# ####.####.#..# ##.#...#.# ###.# #.......#....###....#...† _The iguana is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)%:j .l...3.8 (1%:j %:jn MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (almost dead, 77% to hit _The zap misses the iguana.%:jax....# #####.#.......#....#Publius the Gusty ###.## #.......#####.....##Tengu of Vehumet ......#..# #.###.#<# #..#.#..##Health: 33/33 ========================##.# #.# #.#.# #..##.##..##Magic: 6/12============------------ ####.### #.# #...##..##...##..## AC: 6Str: 8 ...[...# #.####..#..##.#.#.##..## EV: 11Int: 18 ...#.#.###........*##..#.#..##... SH: 0%:jDex: 14 .................*##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: =--------  Time: 4923.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.##.#.#.#.##.##.# #.. Cast: Shock .......##)#.#..##...##..#.. ###.#####.#)#.##.....##.#.##.#####.#..##..#....##..# l   iguana#.##....#.##..# #.#..##.##.# ####.####.#..# ##.#...#.# ###.# #.......#%:jV=....###....#...†Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana.%:j K.l%:jߠA4.8 (1%:j%:jHZ _The iguana is almost dead.&:jq....# #####.#.......#....#  Publius the Gusty ###.## #.......#####.....##  Tengu of Vehumet ......  #..# #.###.#<# #..#.#..##  Health: 33/33 ========================  ##.# #.# #.#.# #..##.##..##  Magic: 5/12==========-------------- &:jv####.### #.# #...##..##...##..##  AC: 6Str: 8 ...[...# #.####..#..##.#.#.##..## EV: 11Int: 18 ...#.#.###.........##..#.#..##... SH: 0Dex: 14 .................†##.#.#.# #.##.. XL:  6 Next: 84% Place: Dungeon:4 ...#.#.#######..@.#.##.#.# #.#.# Noise: =--------  Time: 4924.8 (0.0) ..#..#.# ##.#.#.##.#.#.# #.# d) +2 short sword (freeze) .##.##.# #.#.#.#.##.##.# #.. Cast: Shock .......# #)#.#..##...##..#.. ###.#### #.#)#.##.....##.#.#  #.# ####.#..##..#....##..# l[&:jw[39;49m   iguana  #.# #....#.##..# #.#..##.#  #.# ####.####.#..# ##.#...#.# ###.# #.......#....###....#...†Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  You kill the iguana!&:j     #..#    ##.# #.# #.#.#   #.#  [...# ***         #.#   #.# #..    #.# ####.   #....† &:j4 E..†&:jc975.8 (1Shock&:j&:j#Z _Vehumet accepts your kill.&:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:jH&:j&:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:j4V  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j/&:j8&:jD&:j..##.#### ....# ##.......##...#. ##..# #...[....<#..###.#..... ....# #........ ..# ##..##.# ##.## #....... .#.. ##.......#.##.....# .#.#......#.# #...@## #.#.....##5001.8 (5 ##.# ##....## #.......# ...# ###.#.## # #### #.#..## ........# ### ##.#.#':j${.##....#...# ..# #..#.##.#...##...## #.# #..#.##.#...##..... #.# #..##.#:#...#....## #.## ###...##..#........#':j_z2.8 (6 _Found a stone staircase leading up.':j`3':jr':j':j,':jX':jv':jX':jv':j':j_5  There is a stone staircase leading up here. _':j':jaB':j}':j ,':j':j?':jB':j':j':j^':jS ':j"':jp#':j$':jA'':j-X':j /':j/':j1':j;':j=':jt>':j?':j"C':jJX':jK':jL':jL':j*O':jP,':jpR':jyT':jU':jPV':j[X':j[':j&^':j_':j.`':j6l':jm':jn':jo':jo':jq':jt,':jt':jW':j':j':jӂ':jX':j':j ':j^':j ':jY':j':j':j}':jg':jϐ':jߑ':j&':ja':jʕ':jD':j},':jD':j':j':j@X':j*B':jj':j':j':j':j':j':j':jI':j~':jK,':j':j':j",':j':j ':j,':j':j':jF,':j':j':j':j':j':jS,':j1':j':j,':j':jB':j':j$':jU),':j*':j0':jd2,':jz4':j:':jQ>':jL?':j@':jE':j&H':jH':j?I':jHN':jO,':jP':jIV':jW,':jX':j.]':j^,':j_':j{e':jag,':jh':jm':jo':jp':juq':ju':jw':jx':joy':j~':j':ju':j':jW':jy':j':j':j':j':j#':j':j1P  There is a stone staircase leading up here.':j':j _':j':j':jM':j':j$':j ':j':jN':j':j':jѫ':j*':j':j':jʱ':j/':ji':jq':j':j߷':j':j':j':j-':jپ':jp':j,':j;':jz':j':j ':jW':j':j':j&':j':j':j':jV':j':j$':j':j9':jI':j':j':j':jS':j':j<':j(,':j':j':j':j':j':j':j ':j':j':ji':j':j':j':jt ':j ':j ':j ':jI ':j ':j ':j ':j ':ji ':j ':j ':j ,':j" ':j ':j ,':jz ':jd ':j ':j ':j ':jI X':j&! ':j! ':j," ':j" ':j$ ':jE% ,':j% ':j( ,':je) ':j) ':j + ':j+ ':ju, ':j, ':j7/ ':j]0 ':j0 ':jq1 ':j4 ':jr4 ':j5 ':jn5 ':j@7 ':j8 ,':jE ':jM ':jO ':jO ':jaP ':jS ':jZU ':jU ':j)W ':j'X ':jZ ,':j{[ ':jU] ':j^ ':j_ ':j` ':ja ':jc ':jd ':j]e ':jog ':ji ,':jCj ':j~ ..# #.####..#..##.#.#.##..###.... #.###.........##..#.#..##...#...# ............†##.#.#.#.#.##....... #.#######....#.##.#.#.##.#.##.... #.# ##.#.#.##.#.#.##.## #.# #.#.#.#.##.##.#.#...#... ..# #)#.#..##...##..#..##### ### #.#)#.##.....##.#.## # ####.#..##@.#....##..# 101.8 (99.0) #....#.##..###.#..##.# #  ####.####.#..####.#...#.######  #.......#....###....#...†.....  #.##.##.####........####.#####  #.##.##.# #####...## ##.##  #.##.##.#########.## #.).#  #.##..........##########.##  #.#####.#####....':j [m _Done exploring.':jd k  ':je ':j ..#..#..':j n.#.#..#.##.....0.0)':jJ 1':j\ ':j E _Done exploring.':j? U  ':j' ':j ':j':j1':j" ':j E _Done exploring.):jXc[?25h[?0c _There is a stone staircase leading up here. _Done exploring.  Search for what [Enter for "."]? ):j [?25l[?1c):j. ():j Q23 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 dagger (1 further duplicate)b - [D:4] a +0 hand axe (1 further duplicate)  c - [D:4] a +0 club  d - [D:4] a stone  e - [D:4] a stone staircase leading up  f - [D:4] a stone staircase leading down  g - [D:4] a scale mail (1 further duplicate)  h - [D:4] a statue of an orb of entropy  i - [D:4] a staircase to the Ecumenical Temple  ):j j - [D:4] a +0 chain mail  k - [D:4] a statue of an orb of entropy  l - [D:4] a stone staircase leading up  m - [D:4] a stone staircase leading up  n - [D:4] a tower shield  o - [D:4] a leather armour  p - [D:4] a stone staircase leading down  q - [D:4] an escape hatch in the floor  r - [D:4] a +3 great maces - [D:4] a stone staircase leading down  t - [D:4] an escape hatch in the ceiling  u - [D:4] a +0 falchion  v - [D:4] a +0 ring mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+:j+:jB+:j..# #.####..#..##.#.#.##..###.... Publius the Gusty #.###.........##..#.#..##...#...# Tengu of Vehumet ...... ............†##.#.#.#.#.##....... Health: 33/33 ======================== #.#######....#.##.#.#.##.#.##.... Magic: 12/12 ======================== +:j#.# ##.#.#.##.#.#.##.#.#...## AC: 6Str: 8 #.##.#.#.#.##.##.#.#...#... EV: 26 Int: 18 ..##)#.#..##...##..#..##### SH: 0Dex: 14 ####.#)#.##.....##.#.## # XL:  6 Next: 97% Place: Dungeon:4####.#..##@.#....##..# # Noise: ---------  Time: 5101.8 (0.0)#....#.##..###.#..##.# # d) +2 short sword (freeze)+:jO####.####.#..####.#...#.###### Cast: Shock#.......#....###....#...†.....#.##.##.####........####.######.##.##.# #####...## ##.###.##.##.#########.## #.).##.##..........##########.###.#####.#####............# _There is a stone staircase leading up here. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .+:jX+:j+:j+:j`. _,:jCfPut on or remove which piece of jewellery? Jewellery (go to first with "=)  i - a ring of flight[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip .:jj .:ju .:j} ..# #.####..#..##.#.#.##..###.... Publius the Gusty #.###.........##..#.#..##...#...# Tengu of Vehumet ...... ............†##.#.#.#.#.##....... Health: 33/33 ======================== #.#######....#.##.#.#.##.#.##.... Magic: 12/12 ======================== #.# ##.#.#.##.#.#.##.#.#...## AC: 6Str: 8 #.##.#.#.#.##.##.#.#...#... EV: 26 Int: 18 ..##)#.#..##...##..#..##### SH: 0Dex: 14 ####.#)#.##.....##.#.## # XL:  6 Next: 97% Place: Dungeon:4####.#..##@.#....##..# # Noise: ---------  Time: 5101.8 (0.0)#....#.##..##[.:j n34m#.#..##.# # d) +2 short sword (freeze)####.####.#..####.#...#.###### Cast: Shock#.......#....###....#...†.....#.##.##.####........####.######.##.##.# #####...## ##.###.##.##.#########.## #.).##.##..........##########.###.#####.#####............# _There is a stone staircase leading up here. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? ..:j =  You fly up into the air..:j t11 2.3 (0.5Fly .:j .:j 1 _i - a ring of flight (worn)/:jhw /:jx Where to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple 0:j0:jg..# #.####..#..##.#.#.##..###.... Publius the Gusty #.###.........##..#.#..##...#...# Tengu of Vehumet ...... ............†##.#.#.#.#.##....... Health: 33/33 ======================== #.#######....#.##.#.#.##.#.##.... Magic: 12/12 ======================== #.# ##.#.#.##.#.#.##.#.#...## AC: 6Str: 8 #.##.#.#.#.##.##.#.#...#... EV: 11Int: 18 ..##)#.#..##...##..#..##### SH: 0Dex: 14 ####.#)#.##.....##.#.## # XL:  6 Next: 97% Place: Dungeon:4####.#..##@.#....##..# # Noise: ---------  Time: 5102.3 (0.0)#....#.##..###.#..##.#0:jw # d) +2 short sword (freeze)####.####.#..####.#...#.###### Cast: Shock#.......#....###....#...†..... Fly #.##.##.####........####.######.##.##.# #####...## ##.###.##.##.#########.## #.).##.##..........##########.###.#####.#####............# _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  You fly up into the air. _i - a ring of flight (worn)0:jݿ0:j!0:j  26  0:jB0:j,0:j0:j0:jn0:j,0:jf0:j?0:jQ0:je,0:j&0:j0:j0:jB0:jy n0:jW 0:j ,0:j0:j0:j9,0:j0:j%  0:j?You see here a quokka skeleton.0:j0:jP _0:j0:j0:j|0:j0:jU 0:j "0:j#0:j$0:j7%0:j&0:j(0:j>)0:jg*0:j+0:j.0:j.0:j)00:ju10:j20:jo30:j=40:j:  There is a stone staircase leading down here.0:jD<B11  _0:j 4:j&G d _There are monsters nearby!6:j36:jn6:j$.6:j5`B5.6:jYr5.5.6:j6:jA0K.6:j75.6:je 6:j@l==--2.8 (1.0) _6:j6:jfN4--6:ju7 .#.#.#.##........#.#.#  .#.#.##.#.##.........#  .#.#.##.#.#...##.#.###  ##.##.#.#...#......# #...##..#..#####.### .....##.#.## #.#  .#....##..# #.#  ###.#..##.# #.#  ###.#...#.######@#  ##....#...÷......#  ......####.#######  ##...## ##.##  ###.## #.).#  ##########.##   ...........#  ############6:j    6:jg--4.3 (2.5Shock6:jT6:j͡ _You fly upwards.6:jc _There is a stone staircase leading down here.6:jW N--6:j d \ _Unknown command.7:j,F 7:jO Level 4 of the Dungeon <<<<>>>>>(Press ? for help)#.# ##...+####### #..# #.###.#<# ##..#.#..###.##.# #.......#...# ##.# #.# #.#.###..##.##..###.###.# #.ß...ß...ß.######.### #.# #...##..##...##..## #####†##### ##[.# #...#...#...##...[...# #.####..#..##.#.#.##..###.........# ##...####>.###.###...#...#.#.###.........##..#.#..##...#...#.#.#.# #.......'...#...#......................†##.#.#.#.#.##........#.#.# ##...####.ß...ß...ß.##...#.#.#######....#.##.#.#.##.#.##.........# ##†## #...#...#..†##..#..#.# ##.#.#.##.#.#.##.#.#...##.#.### #.# ##.###.###.#...##.##.##.#.#.#.##.##.#.#...#......######.#####...#...#....#.......##)#.#..##...##..#..#####.####........##.ß...ß...ß.#####7:jER .#####.#)#.##.....##.#.## #.##.###.##.##...#..)#...# #.#####.#..##..#....##..# #.##.##...#.######...##### #.##....#.##..###.#..##.# #.##.##...#.## ##.####.# ####.####.#..####.#...#.######@##.........####...##########.# #.......#....###....#...÷......##.###.##...##...............# #.##.##.####........####.########...........##.....########## #.##.##.# #####...## ##.###.###.#...........#.##.##.##.#########.## #.).##.# #.......####.#.###.##..........##########.###.# ####...## ##<###.#####.#####............##.#######.## ####.......# ###############.........#####################8:jD>>.# ##...8:jE..# #.###...#.#....# #.......#....# #.# #.#.###..##.##....# #.ß...ß...ß..### #.# #...##..##...##...# #...#...#...##...[...# #.####..#..##.#.#.##..###............####>.###.###...#...#.#.[48:j%G0m###.........##..#.#..##...#...#.#.#........'...#...#......................†##.#.#.#.#.##........#.#....####.ß...ß...ß.##...#.#.....#.##.#.#.##.#.##............#...#..†##..#..#..#.#.##.#.#.##.#.#8:j>K1...##.#...###.###.#...##.##..#.#.#.##.##.#.#...#.......#####...#...#....#........#..##...##..#..#####.8:j#L........##.ß...ß...ß.#####..#)#.##.....##.#...###.##.##...#..)#...# #..#..##..#....##....##...#.........#.##..###.#..##...##...#..8:jL..####.#..####.#...#..........####....# #.......#....###....#...÷.......###.##...##...............# #.##.##.####........####............##......##.##....## ##..###.#...........#..##.##.8:jgM.## #.)..# #.......####.#..##................#####.#####..............................8:jM8:jy.# ##.....# #.###...#.#....# #.......#....# #.# #.#.###..##.##....# #.ß...ß...ß..### #.# #...##..##...##...# #...#...#...##...[...# #.####..#..##.#.#.##..###............####>.###.###...#...#.#.###.........##..#.#..##...#...#.#.#........'...#...#......................†##.#.#.#.#.##........#.#....####.ß...ß...ß.##...#.#.....#.##.#.#.##.#.##............#...#..†##..#..#..#.#.##.#.#.##.#.#...##.#...###.###.#...##.##..#.#.#.##.##.#.#...#.......#####...#...#....#........#..##...##..#..#####.........##.ß...ß...ß.#####..#)#.##.....##.#...###.##.##...#..)#...# #..#..##..#....##....##...#.........#.##..###.#..##...##...#....####.#..####.#...#..........####....# #.......#....###....#...÷.......###.##...##...............# #.##.##.####........####............##......##.##....## ##..###.#...........#..##.##..## #.)..# #.......####.#..##................#####.#####..............................8:j 8:j .#.#.#.##........#.#.#   Publius the Gusty .#.#.##.#.##.........#   Tengu of Vehumet ...... .#.#.##.#.#...##.#.###   Health: 33/33 ======================== ##.##.#.#...#......#  Magic: 12/12 ======================== #...##..#..#####.###  AC: 6Str: 8 8:j $.....##.#.## #.#  EV: 11Int: 18 .#....##..# #.#  SH: 0Dex: 14 ###.#..##.# #.#  XL:  6 Next: 97% Place: Dungeon:4 ###.#...#.######@#  Noise: ---------  Time: 5124.3 (0.0) ##....#...÷......#  d) +2 short sword (freeze) ......####.#######  Cast: Shock ##...## ##.##  Fly ###.## #.).# ##########.##8:j" I   ...........#   ############     _The lemure shouts!  There is a stone staircase leading up here. _There are monsters nearby! _You fly upwards. _There is a stone staircase leading down here. _Unknown command.8:jk 8:jV 8:j 8:j: 8:j? 8:jIL E  There is a stone staircase leading up here. _There are monsters nearby! _You fly upwards. _There is a stone staircase leading down here.Unknown command.9:j<9:jWhere to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple 9:jh 9:j{i 9:jL .#.#.#.##........#.#.#   Publius the Gusty .#.#.##.#.##.........#   Tengu of Vehumet ...... .#.#.##.#.#...##.#.###   Health: 33/33 ======================== ##.##.#.#...#......#9:j   Magic: 12/12 ======================== #...##..#..#####.###  AC: 6Str: 8 .....##.#.## #.#  EV: 11Int: 18 .#....##..# #.#  SH: 0Dex: 14 ###.#..##.# #.#  XL:  6 Next: 97% Place: Dungeon:4 ###.#...#.######@#9:jߑ s  Noise: ---------  Time: 5124.3 (0.0) ##....#...÷......#  d) +2 short sword (freeze) ......####.#######  Cast: Shock ##...## ##.##  Fly ###.## #.).# ##########.##   ...........#   ############    There is a stone staircase leading up here. _There are monsters nearby! _You fly upwards. _There is a stone staircase leading down here. _Unknown command. _Unknown command.9:jx ,9:jأ f 26  _9:j 9:j 9:jG ,9:j 9:j B9:j| 9:j 9:jl 9:jL 9:j 9:j 9:j ,9:j 9:j 9:j 9:j 9:j/ 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:j) 9:j 9:j 9:j ,9:j 9:j 9:j 9:j 9:j( 9:j 9:j  9:j 9:j B9:j" 9:ji' 9:j( 9:j) 9:j* 9:j4 X9:j9 9:j; 9:j < 9:j = 9:jB 9:j[J X9:jM ,9:jAQ 9:jR 9:jvT 9:jT 9:jU 9:jY 9:jg` B9:ja 9:j,d 9:jd 9:je 9:ji 9:jak 9:jk 9:jm 9:jt X9:jv 9:j} 9:j} 9:j 9:j 9:jE 9:j ,9:j 9:j ,9:j 9:j8 9:j# 9:jӠ 9:j 9:j 9:j ,9:j 9:j 9:jz 9:j 9:j 9:j8 B9:j' 49:j{ 9:je ,9:j  There is a stone staircase leading down here.11  _9:j߽ 9:j zPublius the GustyTengu of Vehumet ......9:jt AHealth: 33/33 ========================Magic: 12/12 ========================AC: 6Str: 8EV: 11Int: 18SH: 0Dex: 14XL:  6 Next: 97% Place: Dungeon:5Noise: ---------  Time: 5160.3 (36.0)d) +2 short sword (freeze)9:j YCast: ShockFly _There is a stone staircase leading down here. _Unknown command. _Unknown command. _There is a stone staircase leading down here.  9:j rYou fly downwards.  You hear the solemn chanting of funerary rites.9:js /  --more--::j[  _ You fly downwards.  You hear the solemn chanting of funerary rites.  n entrance to the Necropolis on this level. Hurry and find it before  the portal closes!  Level annotation: Pikel::j# _You encounter a hound, 3 orcs and 3 orc wizards.There is a stone staircase leading up here.::j ::jX ##o## ##...## #..h..# ..⌠.. #...# #oo.# #..o# #.@.#::jW1.8 (37.5 #.oo# #####Shock h   hound (asleep) ooo 3 orc wizards (asleep) ooo 3 orcs (asleep)::jD::j% ;:jd _There are monsters nearby!<:j j 3<:jn <:j؅ F _Unknown command.?:jE3?:jL?:j_h. .oThe orc wizard shouts! x3; The orc shouts!.o .oThe orc barely misses you. The orc wizard closely misses you.?:j) hooooohooooooThe orc hits you but does no damage.====2.8 (1.0)?:j. 4 _The orc shouts! The hound barks! You hear a shout!  You fly upwards.?:j8 ####..................####...#.#  #.#..####.#.......## ##.##.#  #....## #.##.....## ####.#  #.#.#.# #.###...###..#  #.#...# #.####'##### #.##  #.###.# #.#........# #.# ?:j #.....###.#.##.###.# #.#  #.........#.##.###.# #.#  ###.....###.#@..##.#### #[#  ##.......##...#.......####.#  #...[....<#..###.#.......#.#  #...........## ##..##.##.#.# ?:jT #.........#..###...........#  ##.....#..###.#.#........###  ##....##..###.#.....##### ##....##..##.......# ###.#.##..#.......#?:j }----4.3 (2.5Shock?:jG?:jT_ _Level annotation: exclusion: staircase?:j)c _There is a stone staircase leading down here.@:j@:j:----@:j@:jF _Unknown command.A:jA:j.Level 4 of the Dungeon <<<<>>>>>(Press ? for help)#.#.## ##.......## #.#.#..# #....## ##>......## ##......##....####.........###......#########...####.........####......###.......+.........'.....†......)....................'........###....####.........###......#######..................####...#.###..## ##.......## #.#.##.# #.#..####.#.......## ##.##.##.## ##.....## #......# #....## #.##.....## ####.##.###...## ######.# #.#.#.# #.###...###..##.###'###.# #.#...# #.####'##### #.###.##.#A:j#.# #.###.# #.#........# #.##.##.##.# #.....###.#.##.###.# #.##.###.###.# #.........#.##.###.# #.######.##### ##...###########.# ###.....###.#@..##.#### #[##.........# #.....##.........# ##.......##...#.......####.##.###.###.# ##...###.######..# #...[....<#..###.#.......#.##.# #.###.######.## #.##......# #...........## ##..##.##.#.##.# #..........#.####.##.###.## #.........#..###...........##.# #####.##.#...........# #.###.....#..###.#.#........####.# #.##...#.####.#### #.###....##..###.#.....######.#######.######.# #.######.###....##..##.......##.........######.# #........####.#.##..#.......##########........# ###########.#..##.........##.#####.÷##############.#.#.##....#...##.# #.............##..#.##.#...##...########A:jA:jwx>>.#........## #.#.#......................####.........###.........####.........####.............+.........'.....†......)....................'............####.........###........................####...#..........## #.#.##..#..####.#........##.......## #..........## #.##............#.#.# #.###........#...#A:jyz #......###.# #.#.................###.#.##.###..............#.##.###............###.#@..##..........# #.....##................##...#.......####..###.###.# ##...###......[....<#..###.#.......#.A:j4{.# #.###..## #.##.................## ##..##.##.#.A:j{.# #..........#.####.##.###..........#..###............A:j4}x.##.#...........# #......#..###.#.#..........##...#.####......##..###.#........# #......##..##.................# #.........#.##..#.......A:j~s.........#..##.........A:j` .#####..#.#.##....#....# #...............#.##.#...##...A:j! .#........## #.#.#......................####.........###.........####.........####.............+.........'.....†......)....................'............####.........###........................####...#..........## #.#.##..#..####.#........##.......## #..........## #.##............#.#.# #.###........#...# #......###.# #.#.................###.#.##.###..............#.##.###............###.#@..##..........# #.....##................##...#.......####..###.###.# ##...###......[....<#..###.#.......#..# #.###..## #.##.................## ##..##.##.#..# #..........#.####.##.###..........#..###.............##.#...........# #......#..###.#.#..........##...#.####......##..###.#........# #......##..##.................# #.........#.##..#................#..##..........#####..#.#.##....#....# #...............#.##.#...##...A:j4A:j/####..................####...#.# Publius the Gusty#.#..####.#.......## ##.##.# Tengu of Vehumet ......#....## #.##.....## ####.# Health: 33/33 ========================#.#.#.# #.###...###..# Magic: 12/12 ========================#.#...# #.####'##### #.## AC: 6A:jStr: 8#.###.# #.#........# #.#EV: 11Int: 18#.....###.#.##.###.# #.#SH: 0Dex: 14#.........#.##.###.# #.#XL:  6 Next: 97% Place: Dungeon:4###.....###.#@..##.#### #[#Noise: ---------  Time: 5164.3 (0.0)##.......##...#.......####.#d) +2 short sword (freeze)#...[....<#..###.#.......#.#Cast: Shock#...........## ##..##.##.#.#Fly #.........#..###...........###.....#..###.#.#........#####....##..###.#.....#######....##..##.......####.#.##..#.......#A:jlThe orc hits you but does no damage. _The orc shouts! The hound barks! You hear a shout!  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command.A:jA:jB:jB:jB:jQB:j1 _shouts! The hound barks! You hear a shout!  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here.Unknown command.B:jB:jWhere to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple B:j>####..................####...#.# Publius the Gusty#.#..####.#.......## ##.##.# Tengu of Vehumet ......#....## #.##.....## ####.# Health: 33/33 ========================#.#.#.# #.###...###..# Magic: 12/12 ========================#.#...# #.####'##### #.## AC: 6Str: 8#.###.# #.#........# #.#EV: 11B:j/Int: 18#.....###.#.##.###.# #.#SH: 0Dex: 14#.........#.##.###.# #.#XL:  6 Next: 97% Place: Dungeon:4###.....###.#@..##.#### #[#Noise: ---------  Time: 5164.3 (0.0)##.......##...#.......####.#d) +2 short sword (freeze)#...[....<#..###.#.......#.#Cast: Shock#...........## ##..##.##.#.#Fly #.........#..###...........###.....#..###.#.#........#####....##..###.#.....#######....##..##.......####.#.##..#.......# _The orc shouts! The hound barks! You hear a shout!  You fly upwards. _Level annotation: exclusion: staircase _There is a stoC:j/ne staircase leading down here. _Unknown command. _Unknown command. 26  _C:j3BC:j;BC:j<@  There is an open door here.C:j-I _C:jKC:jLC:jRC:jUC:j/VC:jVC:jfWC:jXC:j:ZC:jZC:j[C:jTeY  There is a stone staircase leading down here.C:j{fC:jgC:jXhB11  _C:jgjC:j.hC:jiTPublius the GustyTengu of Vehumet ......Health: 33/33 ========================Magic: 12/12 ========================C:jpj!AC: 6Str: 8EV: 11Int: 18SH: 0Dex: 14XL:  6 Next: 97% Place: Dungeon:5Noise: ---------  Time: 5176.3 (12.0)d) +2 short sword (freeze)Cast: ShockFly _Unknown command. _Unknown command. C:jj_There is an open door here. _There is a stone staircase leading down here.  You fly downwards.  You hear the solemn chanting of funerary rites.C:ju/  --more--D:jm~  You fly downwards.  You hear the solemn chanting of funerary rites.  entrance to the Necropolis on this level. Hurry and find it before  the portal closes!  Level annotation: Pikellone wailing of a distant funeral chant.D:ji  You encounter a white imp.D:jD:jD:j _The white imp shouts!  Found 12 gold pieces. Found Caxul's Armour Emporium.  There is a stone staircase leading up here.D:j D:jɸ ...#...##...##.##...##......######+###...#...........#####..5..@......#====7.8 (13.5#......########.......Shock#......$##.......##....∩..#D:jQ 5   white imp#########D:j D:j: v _A white imp is nearby!G:j, G:j@ G:j G:j 7Publius the Gusty...#Tengu of Vehumet .........##Health: 33/33 ========================...##.## Magic: 12/12 ========================...##... AC: 6Str: 8...## EV: 11G:j Int: 18####+###...#SH: 0Dex: 14...........####XL:  6 Next: 97% Place: Dungeon:5#..5..@......#Noise: ====-----  Time: 5177.8 (0.0)#......#######d) +2 short sword (freeze)#.......Cast: Shock#......$#Fly #.......##....∩..#5   white imp#########Found 12 gold pieces. Found Caxul's Armour Emporium.  There is a stone staircase leading up here. _A white imp is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.G:j G:j G:j G:j$ . _J:jytJ:jv Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir3%3  c + AirstrikeAir11% 4 d - Poisonous VapoursAlchemy/Air3%1 J:jwSelect a spell to describe [?] help [!]/[I] toggle spell headersK:j< K:j K:j 7Publius the Gusty...#Tengu of Vehumet .........##Health: 33/33 ========================...##.## Magic: 12/12 ========================...##... AC: 6Str: 8...## EV: 11Int: 18####+###...#SH: 0Dex: 14...........####K:jد XL:  6 Next: 97% Place: Dungeon:5#..5..@......#Noise: ====-----  Time: 5177.8 (0.0)#......#######d) +2 short sword (freeze)#.......Cast: Shock#......$#Fly #.......##....∩..#5   white imp#########Found 12 gold pieces. Found Caxul's Armour Emporium.  There is a stone staircase leading up here. _A white imp is nearby!K:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.K:j K:je :L:jN  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j!pThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - NoN:j]N:j?  Publius the Gusty ...#  Tengu of Vehumet ...... ...# #  Health: 33/33 ======================== ...# #.## Magic: 8/12================-------- ...# #... AC: 6Str: 8 ...# # EV: 11Int: 18 ####+###...#  SH: 0Dex: 14 ...***.....####  XL:  6 Next: 97% Place: Dungeon:5 #.*5*.@......#  Noise: ====-----  Time: 5177.8 (0.0) #.***N:jM:..#######  d) +2 short sword (freeze) #....... Cast: Shock #......$# Fly  #.......# #....∩..# 5   white imp ######### _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (empty space bonus: 8/8)O:j5Publius the Gusty...#Tengu of Vehumet .........##Health: 33/33 ========================...##.## Magic: 8/12================--------...##... AC: 6Str: 8...## EV: 11Int: 18####+###...#SH: 0Dex: 14...........####XL:  6 Next: 97% Place: Dungeon:5#..*..@......#Noise: ====-----  Time: 5177.8 (0.0)#......#######d) +2 short sword (freeze)#.......Cast: ShockO:jy4#......$#Fly #.......##....∩..#5   white imp######### _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (empty space bonus: 8/8)O:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a white imp (empty space bonus: 8/8)  The open air twists around violently and strikes the white imp!  You kill the white imp!O:j+(O:j({O:jQPublius the Gusty...#Tengu of Vehumet .........##Health: 33/33 ========================...##.## Magic: 8/12================--------...##... AC: 6Str: 8...## EV: 11Int: 18####+###...#SH: 0Dex: 14...........####XL:  6 Next: 100% Place: Dungeon:5#.....@......#Noise: ===------  Time: 5178.8 (1.0)#......#######d) +2 short sword (freeze)#.......Cast: Shock#......$#Fly #.......##....∩..####O:j######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (empty space bonus: 8/8)  The open air twists around violently and strikes the white imp!  You kill the white imp! - _Vehumet accepts your kill.You have reached level 7!O:j/  --more--O:jT7/373--57 0% ShockO:j _Your magical nature develops, letting you fly evasively.P:j...# ...## ...# #.# ...# #.. ...# #####+###...# ............#### #.....<......# ######## #.......#  #$# #.......# #∩..# ######### P:j0P:jx 30  ---9 _P:jxP:jP:j( #..#.. #####+###............#### #.....<.......######.# $.∩P:jUu---80P:js g.#. #####+###...#............#### #.....<.......######.# $.∩####### P:jt P:j ;1P:jղ Q:j...# #.#...# #....# #Q:j5i#####+###...# ....#### #.....<......# #......####### #.# #.....@$# #.# #....∩..# # Q:jQ:j@--2Q:jxQ:jQ:j...# #.#...# #....# #.#####+###...# #....#### ##.....<......# Q:jY^##......####### ##.# ##.# #.Q:j|# #....∩..# Q:j1# Q:j#Q:j,%3Q:j0Q:j;Q:j>BG15 184.8 (2Q:jaHQ:jJ? _You now have 202 gold pieces (gained 12).Q:jٛ ...# #... ...# ######+###...#  ............####  #.....<......#  #......#######  #.......#   #.#  #.# #....∩..# #########9== 30  5.8 (1Q:j(Q:j  ...# #####+###...#  ............#### #.....<......# #......#######Q:jZ  #.......#  #.# #.# #.# #########Q:j Q:j%' %6Q:jl0  _There is an entrance to Caxul's Armour Emporium here.R:jR:jWelcome to Caxul's Armour Emporium! What would you like to do?  a -  91 gold a +0 kite shieldR:j"Bb -  26 gold a +0 leather armour  c -  26 gold a +0 leather armour  d -  58 gold a +0 pair of boots  e -  344 gold a +1 pair of boots of earth R:jC f -  520 gold a +3 plate armour of willpowerg -  52 gold a +0 ring mail  R:jcNh -  52 gold a +0 ring mail R:jYou have 202 gold pieces. [Esc] exitR:j[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listT:j| T:j ...#Publius the Gusty#####+###...#Tengu of Vehumet ..................####Health: 37/37 ========================#.....<......#Magic: 9/13================--------#......#######AC: 6Str: 8#.......#EV: 30 Int: 18#.......#SH: 0Dex: 14#.......#XL:  7 Next:  0% Place: Dungeon:5#....@..#Noise: ---------  Time: 5186.8 (0.0)#########d) +2 short sword (freeze)Cast: ShockT:j] Fly You kill the white imp! _Vehumet accepts your kill.You have reached level 7! _Your magical nature develops, letting you fly evasively. _You now have 202 gold pieces (gained 12). _There is an entrance to Caxul's Armour Emporium here.T:jC T:j :T:jqrT:jrU  T:jtT:jzT:jC: _T:jaBT:juT:jϋT:j؍T:jT:j:T:jT:jBT:jT:j!<10/13==T:j٬BT:j,T:jBT:j"==T:jT:j,T:j/T:j-,T:jT:j,T:j~T:j,T:jL1==T:jPT:jT:jIT:jNT:jT:jc ,T:j,T:j]U:j]==U:jj2==U:j,U:jnU:jKU:j$U:j5%:==U:j%U:j-U:j.U:jH/U:j9BU:j8<U:j==L3==U:j=U:j@4 _Magic restored.U:jJ3U:jTU:jXU:j`YU:j*ZU:j[U:j\bU:jb:==U:ji,U:joU:jlpU:j8qU:jrU:j{,U:jC|U:jـU:jU:j@U:jU:j)U:jZU:jU:j U:jU:j>BU:jU:jDBU:jRU:jF  You reach down and open the door.U:j;15 U:j{U:j _You hear the lone wailing of a distant funeral chant.U:j 30    There is an open door here.U:jU:j _U:jU:jU:jFU:j,U:jr  There is an open door here. _U:j'XU:j,U:j$-U:j-U:j/U:j7,U:j8U:jj:U:j>AU:jAU:jBH,U:jJU:j#KU:j`LU:jMU:jzTU:jTU:jUU:jZ@  There is an open door here.U:j6_U:j7` _U:j`U:jaU:j[gU:jgU:j#U:jb.# #...###########'###...#.................############.....<......# ##......####### ###.......# .#U:jg#.......# .#.......#U:jU:j-+6.8 (60U:jU:j; _Found a stone staircase leading down.V:j`V:j@V:j)V:jV:jV:jrf  An orc comes into view.V:j'.#.###.# #.. #####... #...##.# #...# #.# #...# #.####@########## #...# #...............# #...#V:j5.....>##########.# #...#Shock#####.##########'###...# . ...........# .. ########.....<.... o   orc (wandering)  ##.## .. #......#### ##.ho## #o# V:ju #.......# #.....# #.......#V:j251.8 (5.0)V:jV:j!12.8 (6 _V:jJ(V:j2*W:j2Publius the Gusty.#Tengu of Vehumet .......#Health: 37/37 ========================##.#Magic: 12/13 ======================--#..##### AC: 6Str: 8...#...# EV: 30 Int: 18#.##...# SH: 0Dex: 14#.##...# XL:  7 Next:  0% Place: Dungeon:5#.####@########## #...# Noise: ---------  Time: 5252.8 (0.0)#....*..........# #...# d) +2 short sword (freeze).....*##########.# #...# Cast: Shock#####*##########'###...#:j340m Fly * .................#*. ########.....<.... o   orc##.## .*#......#### ##.ho## #*##.......# #.....##.......#Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.W:j%:o.W:j }.>....W:j^915 =3.8 (1W:j|onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc. _The orc is almost dead.W:jg  Publius the Gusty .# Tengu of Vehumet ...... .# Health: 37/37 ======================== ##.# Magic: 11/13 ====================---- #.. ##### AC: 6Str: 8 ... #...# EV: 15Int: 18 #.# #...# SH: 0Dex: 14 #.# #...# XL:  7 Next:  0% Place: Dungeon:5 #.####@########## #...# Noise: =--------  Time: 5253.8 (0.0) #...............# #...# d) +2 short sword (freeze) W:j/h.....>##########.# #...# Cast: Shock #####.##########'###...# Fly  . .................# .. ########.....<.... o   orc  ##.## ). #......#### ##.ho## #.# #.......# #.....##.......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 74% to hit)  The zap hits the orc.  You kill the orc! .# .# ##.# #..  ...  #.#  #.#    #....*  .....*  #####* *  :jiA;10;1m*. <  ##.## *.  #.# W:jx.>...)W:j\4.8 (1ShockW:j W:jX Z _Vehumet accepts your kill.W:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j 3W:ji  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:jA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j X:jX:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:jX:jX:jX:jX:j| 30  _X:jX:j8X:jX:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  An orc wizard comes into view.X:j X:j -......Shocko   orc wizard (wandering)oX:j\+6.8 (2X:jb=~-7.8 (3 _:jc:jPublius the Gusty.#Tengu of Vehumet .......#Health: 37/37 ========================##.#Magic: 10/13 ==================------#..##### AC: 6Str: 8...#...# EV: 30 Int: 18#.##...# SH: 0Dex: 14#.##...# XL:  7 Next:  0% Place: Dungeon:5#.####@########## #...# Noise: ---------  Time: 5257.8 (0.0)#....*..........# #...# d) +2 short sword (freeze).....*##########.# #...# Cast: Shock#####*##########'###...# :j[39;49mFly * .................#*. ########.....<.... o   orc wizard##.## )*#......#### ##.ho## #.##.......# #.....##.......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  The orc wizard is lightly wounded.:j .>...oPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.orc wizard is lightly wounded.shouts!:j;*:jB   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!:j9{:j15 ==8.8 (1Shock _Deactivating autopickup; reactivate with Ctrl-A.:j/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jQ:j(:j^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j;n  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ji4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jlw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j(:jl0:jc8:juF  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jF_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j M  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j # 3:j'   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jXnonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)go up here!:j:jy _Unknown command.:j1M #.# ##..####... #@# #.####.######### #...................>##########.# #...# Fly #####.#.:j0:jN 30  --9 _:j / M  ## #.#.###..###.####.............# #.# ####.##########...............# #...# Fly ##. . .. . :j_T 1==--60:jN#.. #.# #.# #.# .#  ##.##.#.###..###.# ##### ........@....# #...# #.####.###### #...#  #.# #...# #.####.########## #...# #...................>##.# #...# #####.##########'###...#  .................## .. ########.....<.....:j:j%1:jL0:jT ;#.. #.# #.# #.# :jV #.# ##.# #.#.###..###.# ##### .# #...# #.####.###### #...# #.# #...# #.####.# #...# #...........>###.# #...# #####.#'###...# . .#.. #.....<.:jv X2:j #.. #.# #.# #.# #.# ##.# ##.#.###..###.# ##### .# #...# #.####.###### #...# #.# #...# #.####.# #...# .....>#.# #...# #####.#'###...# . .#.. #.....<......#:jtX3:j/Tm#.. .##.# .##.# .##.# .##.# .###.# .# #.#.###..###.# ##### .# #...# #.####.###### #...# #.# #...# #.####.# #...# .....>#.# #...######.#'###...#. .####.. #.....<......#:jJf:j|B==4:j:j_ V ..+ #.. #.# #.# #.# #.# #.# #.# #.# #.# #.#  ##.# #.# #.#.###..###@# ##### .............# #...# #.####.###### #...#  #.# #...# #.####.##########...................>#.# #...######.##########'###...# .................####:j %5:jL :j :j<M### ..+.  ##.#  #.#.###..######.............#.####.#######.##...#:j^:jv%6:j :j`:jzM### ..+.  ##.#  #.#.###..######.............# #...#Fly #:j‡:jo%7:j:j:jM### ..+.  ##.#  #.#.###..###.# #####Fly :jj:j(T2==8:j :j= JM### ..+. ##.# #.#Fly :j"c :jif B9:jM#### ..+. ##.# #.#:j$:j$&70:j$:j&M##### #...+.#.# #.####:jP:j%1:j:jV:j #####............'.[....:jt :jN ==15 272 _You reach down and open the door. _Found a plate armour.:jZ####### .#####... #...@.[.....#...#.#..5..5.#.# #.#########.# #.# #.# #.#.# #.# 55 2 ufetubi (asleep) ##.# #.##.#.###..###.# #####.............:j~:j:j% :j+30  3Shock _You encounter 2 ufetubi. _There is an open door here.:jG ####### ....... #####. #..@'.[..... #...#.#..5..5. #.# #.######## #.# #.# #.# #.# #.# #.# ##.# #.# #.#.###..###.# #####  .# #...#:jwU:j],4 _:jc:jf:jJ####...........+.[......5..5#####:j#3:j ==15 275Shock:j:jכ8 _You reach down and close the door.:j  # . #####. #.@.+.[..... #...#.#..5..5. #.###.## #.# #.# #.# #.# #.# #.# ##.# #.# #.#.###..###.# #####  .# #...#:j :j? g 30  6:jp :j :jm####### .......#####.###...+.[.....#..@#.#..5..5. #.###.######## #.# #.#  #.# #.# #.# #.##.# #.##.#.###..###.# ##### .............# #...# #.####.###### #...#:j#%7:j9+:j.t _You hear the lone wailing of a funeral chant nearby.:j # . #####. ###...+.[..... #.@.#.#..5..5. #.###.:j)# #.# #.# #.# #.# #.# #.# ##.# #.# #.#.###..###.# ##### ......# #...#  #.####.###### #...#:j::jp%8:j> :jn:jvw-####### .......#####.###...+.[..... #...#.#..5..5. #@###.######## #.# #.#  #.# #.# #.# #.###.# #.##.#.###..###.# ##### .............# #...# #.####.###### #...# #.# #...#:jM:j B==9:j:jd:jE@ #######.......########...+.[...#.#..5..5###.######## #.# ##.#.####.########## #...#80:jJ:jM:j! :j  #######.......########...+.[...#.#..5..5###.######## #.# #Fly ##.#...............# #...#:j15 :j7 %1:j]> :j> :j=  #######.......########...+.[...#.#..5..5###.######## #.# ##.#.###..#######.Fly #.......>##########.# #...#:j8 :j^ %2:j] :j* .......########...+.[...#.#..5..5###.######## #.# ##.#.###..#######...............###.###Fly #######.##########'###...#:j4:j<%3:jqN:j:j#####.###...+.[..... #...#.#..5..5. #.###.######## #.# #.#  #.# #.# #.# #.##.# #.##.#.###@.###.# ##### .............# #...# .#.####.###### #...# #.# #...##.####.########## #...# #...............# #...# .....>##########.# #...#  #####.##'###...#  . .................# :j:j%4:j,1:jW ###...+.[..... #...#.#..5..5. #.###.######## #.# #.#  #.# #.# #.# #.##.# #.###.#.###..###.# #####......@......# #...#.####.###### #... #.# #...#.####.########## #... #...............# #........>##########.# #... #####.###'###... . .................. ########.....<...:j\ :j% B5:jĮ ###...+.[..... #...#.#..5..5. #.###.# #.# #.# #.# #.# #.# #.## ##.# #.# ##.#.###..###.#  #.# #.#.####.###### # #.# # #.####.# # #.......# # .....>###.# # #####.#'### .  .. #.....<:j:jϵ%6:j :j:j ###...+.[..... #...#.#..5..5. #.###.### #.# #.#.. #.# #.##. #.# #.# #. ##.# #.# ##.#.###..###.#  #.# #.#.####.###### #. # #.# # #.####.# # #.# # .....>#.# # #####.#'### .  .. #.....<:j%7:jE:j1!:j ###...+.[ #...#.#..5..5# #.###... ### #.# #.##. ..# #.# #.##∩ #.# #.# #.##. #.# ##.# #.# ##.#.###..###.#  #.# #o....#.####.###### #... #. #.# ## #.####.# # #..# # .....>#.# # o   orc (wandering) #####:j_.#'### .  .. #.....<:jq .oYou encounter an orc. It is wielding a +0 club.o==8Shock _The orc shouts! You hear a shout!:j5v ###...+.[ #...#.#..5..#### #.###. ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.#  #.# ∩.o...#.####.###### #...# #.# #.# ##. #.####.#  #...# .....>#.#  :jv#####.#' .  .. #.....:jO oFound a phantasmal passage..o:jSo 2 orcs--9 _You encounter an orc. It is wielding a +0 dagger.:j###...+.[.#...#.#..5..5##### #.###.#....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.# ##.# #∩..o..#.####.###### ##...# #.# #.# ###o #.####.# ##...# #:j.....>#.# # o   orc#####.#'#. ... #.....<:j3o:jG.o:j}.o 2 orcs:jA--90:j:j"###...+.[.#...#.#..5..5.##### #.###.#....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.# ##.# #.∩...o.#.####.###### #.#..o# #.# #.# #.##. #.####.# #.#..# #......>#.# #. o   orc#####.#'###.. ... #.....<.[9;:jHP17Ho.:jX1:jz ###...+.[..... #...#.#..5..5. ##### #.###.# ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.# ##o.# #.∩.....#.####.###### #.#..o# #.# #.# #.##. #.####.# #.#.# #......>#.# #.#####.#'###.. ... #.....<.o[39:j{ ;49m.o.o 2 orcs2:j։ :j:jf Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.:j :j :j ###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 13/13 ========================#... ..# #.# #.#AC: 6Str: 8#∩.##.# #.# #.#EV: 30 Int: 18#..#.# ##.# #.#SH: 0Dex: 14##.#.###..###.# ### XL:  7 Next:  0% Place: Dungeon:5#.o...@.......# #.. Noise: ---------  :j_ ETime: 5292.8 (0.0)∩...o.#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. oo 2 orcs#####.##########'###... .................. ########.....<.. _You reach down and close the door. _You hear the lone wailing of a funeral chant nearby.You encounter an orc. It is wielding a +0 club. _The orc shouts! You hear a shout!  Found a phantasmal passage. _You encounter an orc. It is wielding a +0 dagger.:j<  Okay, then. _:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j: ###...+.[.....  Publius the Gusty #...#.#..5..5.  Tengu of Vehumet ...... ##### #.###.########  Health: 37/37 ======================== ....# ### #.# #.#  Magic: 12/13 ======================-- #... ..# #.# #.#  AC: 6Str: 8 #∩.##.# #.# #.#  EV: 30 :jInt: 18 #..#.# ##.# #.#  SH: 0Dex: 14 ##.#.###..###.# ### XL:  7 Next:  0% Place: Dungeon:5 :jU#.o***@.......# #.. Noise: ---------  Time: 5292.8 (0.0) ∩...o.#.####.###### #.. d) +2 short sword (freeze) :j*#...# #.# #.# #.. Cast: Shock ##. #.####.########## #.. Fly :ja #...............# #.. .....>##########.# #.. oo 2 orcs :jI9#####.##########'###.. . ................ .. ########.....<.. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit):jDT *o:jE.o*Aim: an orc, wielding a +0 dagger (74% to hit):jj$ =###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......#####:j$ 3#.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 12/13 ======================--#... ..# #.# #.#AC: 6:jI% Str: 8#∩.##.# #.# #.#EV: 30 Int: 18#..#.# ##.# #.#SH: 0Dex: 14##.#.###..###.# ### XL:  7 Next:  0% Place: Dungeon:5:j% 6#.****@.......# #.. Noise: ---------  Time: 5292.8 (0.0):j% ∩..***#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock:j% ##. #.####.########## #.. Fly #...............# #.......>##########.# #.. oo 2 orcs:j& #####.##########'###... .................. ########.....<..:j;& Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (74% to hit)  :ja& The zap hits the orc.  The orc is moderately wounded.The zap hits the orc.:jڷ :o.:j I.o:j! *......:j 915 =3.8 (1:j |  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (74% to hit)  The zap hits the orc.  The orc is moderately wounded.The zap hits the orc. _The orc is heavily wounded.:jF  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  ###...+.[.....  Publius the Gusty:j 8 #...#.#..5..5.  Tengu of Vehumet ...... ##### #.###.########  Health: 37/37 ======================== :j ....# ### #.# #.#  Magic: 11/13 ====================---- :j% #... ..# #.# #.#  AC: 6Str: 8 :jN #∩.##.# #.# #.#  EV: 15Int: 18 :jz #..#.# ##.# #.#  SH: 0Dex: 14 :j i##.#.###..###.# ### XL:  7 Next:  0% Place: Dungeon:5 :j U#o*o**@.......# #.. Noise: =--------  Time: 5293.8 (0.0) :j w∩.....#.####.###### #.. d) +2 short sword (freeze) #...# #.# #.# #.. Cast: Shock:j5  ##. #.####.########## #.. Fly  :j] #...............# #.. .....>##########.# #.. oo 2 orcs:j B #####.##########'###.. . ................:j P .. ########.....<..The zap hits the orc. :j _The orc is heavily wounded.Casting: Shock (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j. QPress: ? - help, Shift-Dir - straight line:j) ###...+.[.....  Publius the Gusty :j5#...#.#..5..5.  Tengu of Vehumet ...... ##### #.###.########  Health: 37/37 ======================== ....# ### #.# #.#  Magic: 11/13 ====================---- #... ..# #.# #.#  AC: 6Str: 8 #∩.##.# #.# #.#  EV: 15Int: 18 #..#.# ##.# #.#  SH: 0Dex: 14 ##.#.###..###.# ### XL:  7 Next:  0% Place: Dungeon:5 #).o..@.......# #.. Noise: =--------  Time: 5293.8 (0.0) ∩.....#.####.###### #.. d) +2 short sword (freeze) #...# #.# #.# #.. [40:jDmCast: Shock ##. #.####.########## #.. Fly  #...............# #.. .....>##########.# #.. oo 2 orcs #####.##########'###.. . ................ .. ########.....<..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.  You kill the orc!:ju  [.....    #####   ....# ### #.# #.#  #... ..# #.# #.#  #∩.##.# #.# #.#   ##.# #.#    #*****  ∩  #...# #.# #.#  ##.     .....>    orc .  .. <:jcC.o)..o.14.8 (1:jUF:jRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.  You kill the orc! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  ###...+.[.....  Publius the Gusty #...#.#..5..5.  Tengu of Vehumet ...... ##### #.###.########  Health: 37/37 ======================== ....# ### #.# #.#  Magic: 10/13 ==================------ #... ..# #.# #.#  AC: 6Str: 8 #∩.##.# #.# #.#  EV: 15Int: 18 #..#.# ##.# #.#  SH: 0Dex: 14 ##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5 #)..o*@.......# #.. Noise: =--------  Time: 5294.8 (0.0) ∩.....#.####.###### #..:j  d) +2 short sword (freeze) #...# #.# #.# #.. Cast: Shock ##. #.####.########## #.. Fly  #...............# #.. .....>##########.# #.. o   orc #####.##########'###.. . ................ .. ########.....<.. _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 74% to hit):j\3 ###...+.[.....  Publius the Gusty #...#.#..5..5.  Tengu of Vehumet ...... ##### #.###.########  Health: 37/37 ======================== ....# ### #.# #.#  Magic: 10/13 ==================------ #... ..# #.# #.#  AC: 6Str: 8 #∩.##.# #.# #.#  EV: 15Int: 18 #..#.# ##.# #.#  SH: 0Dex: 14 ##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5 #)..).@.......# #.. Noise: =--------  Time: 5294.8 (0.0) :jˆ∩.....#.####.###### #.. d) +2 short sword (freeze) #...# #.# #.# #.. Cast: Shock ##. #.####.########## #.. Fly  #...............# #.. .....>##########.# #.. o   orc #####.##########'###.. . ................ .. ########.....<..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 74% to hit)  The zap hits the orc!  You kill the orc!:j [.....    #####   ....# ### #.# #.#  #... ..# #.# #.#  :j5[#∩.##.# #.# #.#   ##.# #.#    #*****  ∩  #...# #.# #.#  ##.     .....>    .   .. < :j2)..).:jF(\5.8 (1Shock:j49MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (moderately wounded, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.:je 30   _You start resting.An orc wizard comes into view.:j -oShocko   orc wizard (wandering):j&6:j0:j/K-7.8 (2 _:jl:j:j@ [.....    #####   ....# ### #.# #.#  #... ..# #.# #.#  #∩.##.# #.# #.#  #..#.# ##.# #.#  ##.#.###..###.#  #)..).@.......#  ∩...o.#.####.######  #...# #.# #.#  ##.     .....>  .  .. <:jxp  [.....    #####   ....# ### #.# #.#  #... ..# #.# #.#  #∩.##.# #.# #.#  #..#.# ##.# #.#  ##.#.###..###.#  #)..).@.......#  ∩...o.#.####.######  #...# #.# #.#  ##.     .....>  .  .. <:j  _An orc wizard is nearby!:j"$###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 9/13================--------#... ..# #.# #.#AC: 6Str: 8:j%#∩.##.# #.# #.#EV: 30 Int: 18#..#.# ##.# #.#SH: 0Dex: 14:jg%##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5#)****@.......# #.. Noise: ---------  Time: 5297.8 (0.0):j-&(∩...**#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. o   orc wizard#####.##########'###... .................. ########.....<..Aiming: Shock (safe; 1% risk of failure)  :j&7Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard!  The orc wizard is heavily wounded.:jݭ8o.:j*..)..:jO:15 ==8.8 (1:j:jy  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard!  The orc wizard is heavily wounded. _The orc wizard shouts! You hear a bark!:js###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 8/13==============----------#... ..# #.# #.#AC: 6Str: 8#∩.##.# #.# #.#EV: 15Int: 18#..#.# ##.# #.#SH: 0Dex: 14:j##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5#*****@.......# #.. Noise: ==-------  Time: 5298.8 (0.0)∩.....#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. o   orc wizard#####.##########'###... .................. ########.....<.. _The orc wizard shouts! You hear a bark!  Casting: Shock (safe; 1% risk of failure)  Confirm wit:jAh . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc wizard. The zap hits the orc wizard.:j <)o:jR.).-9.8 (1:j:j}:  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc wizard. The zap hits the orc wizard. _The orc wizard is heavily wounded.:j###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 7/13============------------#... ..# #.# #.#AC: 6Str: 8#∩.##.# #.# #.#EV: 15Int: 18#..#.# ##.# #.#:j@SH: 0Dex: 14##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5#)****@.......# #.. Noise: =--------  Time: 5299.8 (0.0)∩.....#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. o   orc wizard#####.##########'###... ................:jI?.. ########.....<..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily:j*wounded, 67% to hit):j#@.o:j.).:j0]8==300.8 (1:jx7:j1:T _The zap misses the orc wizard.:jώ ###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 7/13============------------#... ..# #.# #.#AC: 6Str: 8#∩.##.# #.# #.#EV: 15Int: 18#..#.# ##.# #.#SH: 0Dex: 14##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5#).***@.......# #.. Noise: =--------  Ti:j |me: 5300.8 (0.0)∩.....#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. o   orc wizard#####.##########'###... .................. ########.....<..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.:j @.o:j F.1.8 (1:j :j# b _The orc wizard is heavily wounded.:jM Y###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 6/13===========-------------#... ..# #.# #.#AC: 6Str: 8#∩.##.# #.# #.#EV: 15Int: 18#..#.# ##.# #.#SH: 0:jN Dex: 14##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5#)..**@.......# #.. Noise: =--------  Time: 5301.8 (0.0)∩.....#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. o   orc wizard#####.##########'###... .................. ########.....<..Casting: Shock (safe; 1% risk of failure)  C:jO onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit):j| @)o:j :j *2.8 (1:j+ :j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit) _The zap misses the orc wizard.:j@###...+.[..... Publius the Gusty#...#.#..5..5. Tengu of Vehumet ......######.###.######## Health: 37/37 ========================....# ### #.# #.#Magic: 5/13=========---------------#... ..# #.# #.#AC: 6Str: 8#∩.##.# #.# #.#EV: 15Int: 18#..#.# ##.# #.#SH: 0Dex: 14##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5#)..)*@.......# #.. Noise: =-------- [3:jA7m Time: 5302.8 (0.0)∩.....#.####.###### #.. d) +2 short sword (freeze)#...# #.# #.##.. Cast: Shock##. #.####.########## #.. Fly #...............# #.......>##########.# #.. o   orc wizard#####.##########'###... .................. ########.....<..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.:j oThe orc wizard is almost dead.:j*3.8 (1:jW:j3X _The orc wizard closely misses you.:j ###...+.[.....  Publius the Gusty #...#.#..5..5.  Tengu of Vehumet ...... ##### #.###.########  Health: 37/37 ======================== ....# ### #.# #.#  Magic: 4/13=======----------------- #... ..# #.# #.#  AC: 6Str: 8 #∩.##.# #.# #.#  EV: 15Int: 18 :jy#..#.# ##.# #.#  SH: 0Dex: 14 ##.#.###..###.# ### XL:  7 Next:  1% Place: Dungeon:5 #)..))@.......# #.. Noise: =--------  Time: 5303.8 (0.0) ∩.....#.####.###### #.. d) +2 short sword (freeze) #...# #.# #.# #.. Cast: Shock ##. #.####.########## #.. Fly  #...............# #.. .....>##########.# #.. o   orc wizard #####.##########'###.. . ................ .. ########.....<..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  Th:j`e zap hits the orc wizard!  You kill the orc wizard!:j [.....    #####   ....# ### #.# #.#  #... ..# #.# #.#  #∩.##.# #.# #.#   ##.# #.#    #)..)*:j  ∩  #...# #.# #.#  ##.     .....>    .   .. < :j\X*):ja4-74.8 (1ShockPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc wizard!  You kill the orc wizard! _Vehumet accepts your kill.:jj _Your Spellcasting skill increases to level 4!:j3  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j>:jS :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:j:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  ###...+.[..... #...#.#..5..5. ##### #.###.# ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.#  #)..).# # ∩.....#.####.###### # #...# #.# #.# # ##. #.####.# # #.# # .....>#.# # [4:j 0m#####.#'### .  .. #.....<:j :j$ v 30  -5 _:j  :j yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jL onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::j! { _a +0 dagger; a +0 robe; an orc corpse:j( ###...+.[ #...#.#..5..5 ##### #.###. ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.#  #)..@).# # ∩.....#.####.###### # #...# #.# #.# # ##. #.####.# # #..#[39;4:j)9m # .....>#.# # #####.#'### .  .. #.....<:j5\-6 _:jt8:j;M _You see here a +0 club.:jP! ###...+.[ #...#.#..5.. ##### #.###.:j* ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.#  #).@)).#  ∩.....#.####.######  #...# #.# #.#  ##. #.####.#  #...# .....>#.#  #####.#' . :j+ .. #.....:jGX7 _:ja:j ###...+.[ #...#.#..5 ##### #.###. ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.# #)@.)).##∩.....#.####.########...###.# #.# ##. #.####.##. #...#.. .....>#.#. #####.#':j [40m .  .. #5==8:j:j:j  ###...+.[ #...#.#..5 ##### #.###.:js % ....# ### #.# #.# #... ..# #.# #.# #∩.##.# #.# #.# #..#.# ##.# #.# ##.#.###..###.# #@..)).# #∩.....#.####.###### ##...###.# #.# ##.# #.####. #.. #.. ... .....>#... #####.#'#.# .  .. #:jc :j2 9  Things that are here: _a +0 dagger; an orc corpse:jW>  #...#.#.  ##### #.###.###  # ....# ### #.# #.#  ##. #... ..# #.# #.#  #..# #∩.##.# #.# #.#  ##...# #..#.# ##.# #.#  .....∩###.#.###..###.#  #.....#)..))........#  #∩...@.#.####.######   ##...###.# #.#   ##.# #.####.########   #.. #..............  ... .....>:jM?8##########  . #####.#  ##.# . ..........   #.. ########  ##.## ). #10 _:jG:jRV:ja   #...#.#   ##### #.###.  :j~  # ....# ### #.# #.#   ##. #... ..# #.# #.#   #..# #∩.##.# #.# #.#  #...# #..#.# ##.# #.#  #.....∩###.#.###..###.#   #.....#)..)).#   #∩..@..#.####.######   ##...###.# #.#   ##.## #.####.   #.. #   .... .....>  ....# #####.[1:j a4;38Hh   hound (wandering)  ##.#h .   #.#. .. #.  ##.## ). #.h.h.h:j >==1Shock:jNj :j & _The hound barks!:j  #...#.#  ##### #.###.  ##....# ### #.# #.#  ##. #... ..# #.# #.#  #..# #∩.##.# #.# #.#  ###...###..#.# ##.# #.#  #.....∩###.#.###..###.#  #.....#)..)).#  #∩.@...#.####.######  ##...###.# #.#  ##.## #.####.  #..# #  ..[40:jm.h. .....>  ....## #####.  ##.#. .   #.#. .. #  ##.## ). #h.:ja==--2:j:j1  #...#.# Publius the Gusty  ######.###.# Tengu of Vehumet ......  ##....# ### #.# #.# Health: 37/37 ========================  ##. #... ..# #.# #.# Magic: 4/14======------------------  #..# #∩.##.# #.# #.# AC: 6Str: 8  ###...###..#.# ##.# #.# EV: 30 Int: 18  #.....∩###.#.###..###.# SH: 0Dex: 14  #.....#)..))........#[:j3 m XL:  7 Next:  7% Place: Dungeon:5  #∩.@...#.####.###### Noise: ---------  Time: 5312.8 (0.0)  ##.*.###.# #.#d) +2 short sword (freeze)  ##*## #.####.###### Cast: Shock  #.*# #............ Fly  ...*. .....>########  ....## #####.######## h   hound  ##.#.. ........  #.#... ########  ##.## ).#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure) :j6 [20d Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is lightly wounded.  The zap hits the hound!:j h.h..15 =3.8 (1:j :j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jD The zap hits the hound.hound is lightly wounded.zap hits the hound! _The hound is severely wounded.:j}  #...#.# Publius the Gusty ##### #.###.# Tengu of Vehumet ...... :j!k##....# ### #.# #.# Health: 37/37 ======================== ##. #... ..# #.# #.# Magic: 3/14=====------------------- #..# #∩.##.# #.# #.# AC: 6Str: 8 ###...###..#.# ##.# #.# EV: 15Int: 18 :j!#.....∩###.#.###..###.# SH: 0Dex: 14 #.....#)..))........# XL:  7 Next:  7% Place: Dungeon:5 #∩.@...#.####.###### Noise: =--------  Time: 5313.8 (0.0) :jS"##...###.# #.#  d) +2 short sword (freeze) ##.## #.####.###### Cast: Shock #..# #............ Fly  ..... .....>######## ....## #####.######## h   hound ##.#. . ........ #.#. .. ######## :j"##.## ). #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j"Aim: a hound (severely wounded, 64% to hit)  The zap hits the hound.  You kill the hound!:j*{ #####   ### #.#  ##. #... ..# #.#  #..# #∩.##.# #.#   ##.#   :j+  ##.* #.#  ##.##  #..#  ..... .....>  :jA+, ##.#. .   #.#. ..  :jg+ ##.## ).  :j=.144.8 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.  You kill the hound! _Vehumet accepts your kill.:jX:jvm _Your Conjurations skill increases to level 5!:j>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jL3:j/:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j$x  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@:jF:jN:jP  Casting: Shock (safe; 1% risk of failure):jRconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):js _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j]:j:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jH   ###...   #...#.  ##### #.###.  ##....# ### #.# #.  ##. #... ..# #.# #.  #..###∩.##.# #.# #.  ###...###..#.# ##.# #. #.....∩###.#.###..###. #..@..#)..))........ ∩.....#.####.##### #...###.# #.#   ##.## #.####.#####  #..# #...........  ..... .....:j >  ....## #####.####### #.#. . .......  #.#. .. ######:j :j%4= 30  -5 _:j:j :j>L  ###  ###.   #...#  ##### #.###  ##....# ### #.# #  ##..#... ..# #.# #  #..###∩.##.# #.# #  ###...###..#.# ##.# # #...@.∩###.#.###..### #..#.....#)..))....... # ##∩.....#.####.#### #...###.# #.#   ##.## #.####.####  #..:jiN# #..........  ..... .....>  ....########.###### #.#. . ......-6:jj:j     ###  #...  ##### #.  ##....# ### #.#   ##..#... ..# #.#   #..###∩.##.# #.#   ###...###..#.# ##.#   #..@..∩###.#.###..  #..#.....#)..))  #. ##∩.....#.####. # ##...###.# #.#  ##.## #.####. [40:j m #..# #  ..... .....>  ....########.  ##.#. . 7:jZ :j] :j}     ###  #  ##### #.  ##....# ### #.#  ##..#... ..# #.#  #..###∩.##.# #.#  ###...###..#.# ##.#  #.@...∩###.#.###..  #..#.....#)..))  #.###∩.....#.####.  #. ##...###.# #.# # ##.## #.####.  #..# [40:j~ mm#  ..... .....>  ....########.  ##.#. . :j %8:j :j :j| #  #. ##### # ....# ### #. #..#... ..# #.  #..###∩.##.# #. ###...###..#.# ##. .....∩###.#.###.. #.....#)..))....  #.###∩.....#.####.#  #. ##...###.# #.  #. ##.## #.####.#  #. #..# #....... #. ..... .....>### #. ....########. #.##.#. . ...  #.#.. ###:j;:jA=9:j:j:jr&    ##### # #....# ### # #..#... ..# #  #..###∩.##.# # ###...###..#.# ## .....∩###.#.#  #..#.....#)..)).  #@###∩.....#.####  #..###...###.# #.  #..∩###.## #.####.  #....#..# #......  #.#...... .....>##  #......########.##  #.##:j' 6.#.# . ..  #.##.#.#. ## #.## )20:jH :jC #######....# #####..#... ....###∩.#####...###..#.# ###.....∩###.#.###...#.....#)..))..###∩.....#.####.###...###.# .∩###.## #.###..#..# #.....Fly ..##.### ##.ho## #.#:j3;1:jW9:j' ##....# #####..#... ....###∩.#####...###..#.# ###.....∩###.#.###...#.....#)..))..###∩.....#.####.###...###.# .∩###.## #.###..#..# #.....#...... .....>###Fly #..###### #.....#:jC:jty5==2:j؊i ##..#... ..# #. #..###∩.##.# #. ###...###..#.# ##. ##.....∩###.#.###.. #..#.....#)..))...:j #.###∩.....#.####.# #..###...###.# #.# #..∩###.## #.####.# #.@..#..# #...... #.#............>### #......########.# #.##.#.# . ... #.##.#.# .. ### ..##.### ). ###.h.## #.# #.....# ..⌠..:jX3:j  #..###∩.##.# #.# ###...###..#.# ##.# ##.....∩###.#.###..# #..#.....#)..))... #.###∩.....#.####.## #..###...###.# #.#  #..∩###.## #.####.# #....#..####........ #.#@...........>#### #......########.# #.##.#.# . .... #.##.#.# .. #### ..##.### ).[:j K .###...## #.# #. #.....# # ..⌠.. #...#:jW ;4:j<6 :jzC :jY ###...###..#.# ###.....∩###.#.###...#.....#)..)).....###∩.....#.####.##.###...###.# #.# #..∩###.## #.####.##....#..####........#............>#####..@...########.##.#.# . .....##.#.# .. ####.Fly .##.#..# :j="#...#:j:j*%5:jJ:j:jb - ##.....∩###.#.###..# #..#.....#)..))......:j_e  #.###∩.....#.####.### #..###...###.# #.#  #..∩###.## #.####.### #....#..####......... #.#............>##### #......########.# #.##@#.# . ..... #.##.#.# .. #####:je  ..##.### ).  .###...## #.#  #. #.....# # ..⌠:je  #...# #.:jf b..# #ooo#:j{ :j B==6:jʍ :jb :jxR..#.....#)..))......###∩.....#.####.####..###...###.# #.# #..∩###.## #.####.###....#..####.........#.#............>######......########.#.##.#.# . ....... #####..##.### ). .###...## #.##. #.....#  ...⌠... ###...###.<.:j|:j%7:j:j:j ###∩.....#.####.####..###...###.# #.# ..∩###.## #.####.###....#..####.........#............>#####.....########.##.#.# . ....... #####..##@### ). .###...## #.##. #.....# +'Fly .##.<.# #.oo#:j:jZ8onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You hear the lone wailing of a funeral chant very nearby.:j` .###...###.# #.# ..∩###.## #.####.###...#..####.........#............>#####.....########.##.#.# . ....... #####..##.### ). .###.@.## #.##. #.....#  +...⌠...'...Fly # #...####:j2:jZ6==9:j-:j:j  #..∩###.## #.####.##  #....#..####........  #.#............>####  #......########.  #.##.#.# . ....  #.##.#.#. ####  ..##.### ).  ###...## #.#  #. #.@...#   # +...⌠...'.#  ###...###...  #...# ##  #...#  #<.#  #...#  #####:jߏ*[34m :jޖ:j&30:jϤ:jj   #....#..####.......  #.#............>###  #......########.  #.##.#.# . ...  #.##.#.#. ###  ..##.### ).  ###...## #.#:j͎   #.##.....###   # +.@.⌠...'.#  ###...###...  #...# ##  #...#  :j i #<.# :j ] #...# :j6 7 #####:j R  :j Q1:jb :j f  #....#..####  #.#...>  #......#.  #.##.#.# .   #.##.#.# ..   ..##.### ).  .###...## #.#  #.##.....###  # +@..⌠...'.#  ###...###...  #...# ##  #...#  #.<.#  #...#  #####  :j8 ;2:j1 :j:jf,##.#.'##==15 333:j0:j57 _You reach down and open the door.:jkXd  #....#..####  #.#.>  #......#.  #.##.#.# .   ###.##.#.# ..   #...##.### ).  #.###...## #.#  #.##.....###  #.@...⌠...'.#  #####...###...  #...# ##  #...#  #.<.#   #...#   #####  :jc:jer 30  4 _There is an open door here.:j  #..∩###.## #.###  #....#..####....  #.#............>  #......########  #.##.#.# .   ###.##.#.# ..  #...##.### ).  #.###...## #.#  #@##.....##  #.'...⌠...'.#  #####...###...  #...# ##  #...#  #.<.#  #...# ##### :j:j,5 _:j:j:j1? #....#..####..... #.#............># #......########.# #.##.#.# .  ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....###  #.@...⌠...'. #####...###... #...# ##  #...#  #.<.# #...# ##### :j7:j;=\7==6:jC:jDQ _There is an open door here.:j  #....#..####. #.#.># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....###  #.'@..⌠...'.#  #####...###...  #...# ##  #...#  #.<.#   :j :j| I7 _:j J# #....#..####. #.#...># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....###  #.'.@.⌠...'.#  #####...###...  :jJ#...# ##  #...#  #.<.# #...# #####  :jU:j\%8:ja:jc:j]j #....#..####. #.#....># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....#:j1k #.'..@⌠...'.#  #####...###...  #...# ##  #...#  #.<.# #...# #####  :j@v:j%9:j:jщ:j:jD #....#..####. #.#....># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....####  #.'...@...'.#  #####...###...  #...# ##  #...#   ==40:j:jc _There is a fountain of clear blue water here.:j  #....#..####. #.#....># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....####  #.'...⌠@..'.#  #####...###. #...# ### #...#   :j ,1 _:j' :j :j~ :j  #....#..####. #.#...># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ).  #.###...## #.#  #.##.....####  #.'...⌠.@.'.#  #####...###....#:j  #...# ### #...# :j@  :j\ #.<.# #...# :j H#####  :j_ :ja ;2:jU :j& #....#..####. #.#..># #......#.# #.##.#.# . . ###.##.#.# .. # #...##.### ). # #.###...## #.# # #.##.....#### # #.'...⌠..@'.# # #####...###....# # #...# #### # #...#  #.<.# #...# #####  8=3:jQ #....#..####. #.#.># #......#.# #.##.#.# . . ###.##.#.# .. #. #...##.### ). #. #.###...## #.# #.:jy #.##.....#### :j#.:jLa #.'...⌠...@.# #. #####...###....# :j,P#. #...# ##### # #...#  #.<.# :j  :jF:jg%4:jǽ:jQ _There is an open door here.:jW  #.#............>##########   #......########.#   #.##.#.# . ..........   ###.##.#.# .. ########   #...##.### ). #.   #.###...## #.# #.   #.##.....#### #.   #.'...⌠...'.##.##.   #####...###@...##.   #...# ###### ###   #...#   #.<.#  #...# #####  :j I5 _:j>? #.#.>#. #......#.#' #.##.#.# . .  ###.##.#.# .. #.  #...##.### ). #.  #.###...## #.# #.  #.##.....#### ##.  #.'...⌠...'.##.# #.  #####...###.@..# #. #...# ###### # #...#  #.<.#   :j@,X6:jHw#.#.>#.##......########.#'##.##.#.# ... .###.##.#.# ... #.#...##.### ). #.#.###...## #.# #.#.##.....#### .# #.#.'...⌠...'.##.# #.#####...###..@.# #.#...# ###### ##...# #.<.# :jT:j:YA=7:j*_:j!a:jb#....#..####...............# #.#............>#.# #......########.##########'## #.##.#.# #... .........###.##.#.# #... ########.#...##.### #). #.:j:#.###...## #.# #.#.##.....#####.# #.#.'...⌠...'.##@# #.#####...###....# :j#....∩#...# #############...# #.<:jÊ.##...######:j:ju%8:j :j M∩###.## #.####.#########...#..####..............#............>#.# .....########.##########'## ..........##.##.#.# #... #######..##.#).#...## ##.....###.'...⌠...'.##.#####...###........∩#############...#9:jg :j :jM###...###.# #.# ∩###.## #.####.#########:j ...#..####..............#............>.# .....########.##########'## .........##.##.#.# #....#######..##.#)...##...## ##.....###:j3.'...⌠...'.##.:j#####...###....##....∩ Fly #:j :j :jW9==50:jh:jz:jl#.###∩.....#.####.###### ##..###...###.# #.# ##..∩###.## #.####.########## ##....#..####...............# ##.#............>####.# #......########.##########'### #.##.#.# #.............###.##.#.# #....########.....<#...##.### #)@..##.#.###...## #.##.##.#.##.....#####.# ##.#.'...⌠...'.##.# #......#####...###....# #....∩.#...# ##############...##.<.##...#:j:j:%1:j :j&:j! #..#.....#)..))........# #.#.###∩.....#.####.###### #.#..###...###.# #.# #.#..∩###.## #.####.########## #.#....#..####...............# #.#.#............>##########.# #.#......########.##########'### #.##.#.# #................... ###.##.#.# #..@.########.....< #...##.### #)...# #......# #.###...## #.##.# #. #.##.....#####.# .##. #.'...⌠...'.##.# .##...... #####...###....# .##....∩..#...# ###### .##########...# .##.<.#:j [37m:j :j( %2:j9 :j,#.###∩.....#.####.###### #.#..###...###.# #.# #.#..∩###.## #.####.########## #.#....#..####...............# #.#.#............>##########.# #.#......########.#'###.:j-#.##.#.# #................... ##.##.#.# #....########.....< ...##.### #)..@# #......## .###...## #.##.# #. .##.....#####.##.# #.# .'...⌠...'.##.##.# #.# #:j-T###...###....##.# #....∩..#  #...# #######.# ##########...# #.##.<.# #..#...#:j39:j@%3:jF:jxG:j٠  .###...###.# #.# ∩###.## #.####.##########..#..####...............#............>##########.....########.'####.#.# #.................. #########.....< ...##.### #)...# .## .###...## #.##......#####.# .'...⌠...'.Fly ##.#####:jP:joB==4:j:j@  ∩###.## #.####.##########..#..####...............#............>##########.....########.'####.#.# #.................. ##....########.....< ...##.### #)...# .## .###...## #.##......#### .'...⌠...'. ####...###...∩Fly .:jX Q5:jY :j.  ..#..####...............#............>##########.....########.'####.#.# #.................. #....########.....< ...##.### #)...# .## .###....##:jC/ 0......#### .'...⌠...'. ####...###...∩  #...# ############Fly .#:j: :j> %6:jkF :jH :j$ #............>##########.....########.'####.#.# #.................. #...########.....< ...##.### #)...# .## .###....##......#### .'...⌠...'. ####...###...∩  #...# ############  <.#..:jE*%7:j/:j9:jyf .....########.'####.#.# #.................. #########.....< ...##.### #)...# .## .###....##......#### .:jf'...⌠...'. ####...###...∩  #...# ############  <..:jAgS#.##.:j.s:jwZ10/14==8:j:jus ##.#.# #.................. #########.....< ...##.### #)...# .## .###....##:js......#### .'...⌠...'. ####...###...∩  #...# #####:jsA#######  :j+t<.#.#.#:jUtGFly ..:jMX9:j M#.##.#.# #....########.....< ..##.### #)...# #......### ###...## #.##.# #. ##.....#####.##.# #.# '...⌠...'.##.##.# #.# ###...###....##.# #....∩..#  #...# #######.# ######### #...# #.# #.<.# #.#...# ##.# ##### .#  #.# #..##..#:j :je C60:jN ..##.### #)...# .### ###....##.# .....#### '...⌠...'. ###...###...∩  #...# ############ #.##<..##### ..:j:j`%1:j%¦:jy9 ###....##.# .....#### '...⌠...'. ###...###...∩  #...# ############ #.##<#...##### .¦:jzw#.#.#¦:j¦:jɈB==2¦:jh¦:jb .....#### '...⌠...'. ###...###...∩  #...# ############ #.##<#...#¦:j### .##.# ..#¦:j¦:j%3¦:j¦:j ¦:j> e...⌠...'.##.##.# #.# ##...###....##.# #....∩..#  #...# #######.# #########  #...# #.#  #.<.# #..#  #...# ##.#  ¦:j,? ##### #.#  #.##.##.# .. ### ## ¦:jiH ¦:jmL %4¦:jU ¦:j$X æ:jmR##...###...∩  #...# ############ #.##<..####  #.##.## #.......###...... ##[... .....$æ:jU1oæ:jco   orc wizard (wandering)æ:jfc1=5Shockæ:jlæ:j5o9 _Found a +0 robe and 12 gold pieces.æ:j=H...# #######.# ######### #...# #.## ###### #.<.# #..# .....# #...# ##.# ...o.# ##### #.# ..o..# #.##.....##..#o....###.#.....##.@o....####....... ##[ ...)$o 2 orc wizards (wandering).oo 2 orcs (wandering)æ:jqq ooooooooFound a flail.  The orc wizard shouts! The orc shouts! You hear an angry hiss.*æ:jM    orc wizardThe orc wizard gestures wildly while chanting.æ:j^æ:j_J.oæ:j`Q.oæ:jos {The orc wizard flickers and vanishes!æ:ju8*æ:ju oo 2 orcs  The orc wizard gestures wildly while chanting.æ:j~{====6 _The orc wizard flickers and vanishes!Ħ:j`{#...###....##.# #....∩..#  #...# #######.# #########  #...# #.## ######  #.<.# #..# .....#  #...###.# ...{.###### #.# .....# #.##..o..# #..#.....###@#o....#Ħ:j #..{....####.......##[........)$..Ħ:j3SĦ:j   S   adder  You encounter an adder.  You hear some strange, mumbled words.Ħ:j~oS[Ħ:jƈ.o   orcĦ:j@Z==--7Ħ:jeĦ:jrn _Something tries to affect you, but you resist.Ŧ:j ...⌠...'.##. ##...###........∩..#######.# #########.## #####<.....#{###### ...##..o#.##.#.....#.o{....# ###.S....##[.......o   orc..)$.Ŧ:j#9o.Ŧ:js!*.Ŧ:j-#P----8Ŧ:j,?{Ŧ:j=_##.....#####.##.# #.# '...⌠...'.##.##.# #.......# ###...###....##.# #....∩..# #...# #######.# ######### #...# #.## ###### #.<.# #..# .....#Ŧ:j> #...###.# ...{.###### #.# .....# #@##..o..# #..#.....##o#.....# #.......####{S.....##[........)$.Ŧ:jDp{.o.Ŧ:jZ==-9Ŧ:j^w _The orc attacks as it pursues you! The orc completely misses you.Ŧ:jk #...## ##.....### '...⌠...'.##. ###...###........∩..#######.# #########.#.## #####<.....#{##### ....##..oo.###.#.{.....####.S.##[......).Ŧ:j(n foo.Ŧ:jy co 2 orcsŦ:jz .-70Ŧ:j\ Ŧ:j Ŧ:jm..##.#)..####...## ##.....### '...⌠...'.##. ###...###........∩..#######.# #########.#.## #####<#.....#{#####.# ...o##..o..###.#.o.....# ###.S.##[.....o.Ŧ:jo   orcŦ:jQ?-1Ŧ:jrǦ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǧ:j ..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 37/37 ======================== '...⌠...'.##.##.# #.......#  Magic: 10/14 =================------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 30 Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 14% Place: Dungeon:5  #...# ##@# ...{.#  Noise: ---------  Time: 5371.8 (0.0)  ##### #o# .....#  d) Ǧ:j +2 short sword (freeze) #.##..o..#  Cast: Shock #..#.....#  Fly  ##.#o....#  #.......#  o   orc ###.S.....  ##[....  .... _The orc attacks as it pursues you! The orc completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)Ȧ:jzZ o*Ȧ:j$E**Ȧ:j \.**ɦ:j}..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 37/37 ======================== '...⌠...'.##.##.# #.......#  Magic: 10/14 =================------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 30 Int: 18  #...# #.## ######  SH: 0Dex: 14 ɦ:j/ #.<.# #..# .....#  XL:  7 Next: 14% Place: Dungeon:5  #...# ##@# ...{.#  Noise: ---------  Time: 5371.8 (0.0)  ##### #)# .....#  d) +2 short sword (freeze) #.##..o..#  Cast: Shock #..#.....#  Fly  ##.#o....# ɦ:jط #.......#  o   orc ###.S.....  ##[.... ɦ:j .... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  You kill the orc!ɦ:jn #)...#         #....∩..#  #...#    #...# #.## ɦ:j  #.<.# #..#   #...# ##@#   ##### #*#   #*  ɦ:j"#.*  ##* ɦ:jE^#* ɦ:j`B ##[ɦ:j4 ....ɦ:jm^]...o)...o   orcɦ:jNiɦ:ji^1=15 5=ɦ:ji 2.8 (1ɦ:j%tɦ:juonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  You kill the orc! _Vehumet accepts your kill.ʦ:jY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʦ:j..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 37/37 ======================== '...⌠...'.##.##.# #.......#  Magic: 10/14 =================------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 15% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5372.8 (0.0)  ##### #*# .....#  d) ʦ:j%+2 short sword (freeze) #*##..o..#  Cast: Shock #.*#.....#  Fly  ##*#.....#  #.o.....#  o   orc ###.S.....  ##[....  .... _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (74% to hit)ʦ:j3 ..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 37/37 ======================== '...⌠...'.##.##.# #.......#  Magic: 10/14 =================------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 15% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5372.8 (0.0)  ##### #)# .....#  d) +2 short sword (fʦ:j reeze) #.##..o..#  Cast: Shock #..#.....#  Fly  ##.#.....#  #.).....#  o   orc ###.S.....  ##[....  .... Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (74% to hit)  The zap hits something but does no damage.  The zap hits something. The zap hits the orc!  You kill the orc! #)...# ʦ:js         #....∩..#  #...#    #...# #.##   #.<.# #..#   #...# ##@#   ##### #*#   #*  #.*  ##* #.*  ##[ ....ʦ:jeI ,Sʦ:j_K 8).ʦ:jXL .ʦ:jM DS)ʦ:je .S   adder3.8 (1ʦ:jj FPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (74% to hit)  The zap hits something but does no damage.  The zap hits something. The zap hits the orc!  You kill the orc! ʦ:jk O_Vehumet accepts your kill.˦:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˦:jp ?..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ˦:j ##.....#####.##.# #.......#  Health: 37/37 ======================== '...⌠...'.##.##.# #.......#  Magic: 9/14===============--------- ###...###....##.# #....∩..#  AC: 6Str: 8 ˦:j n #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0˦:j ,Dex: 14  #.<.# #..# .....#  XL:  7 Next: 15% Place: Dungeon:5 ˦:j 1 #...# ##@# ...{.#  Noise: =--------  Time: 5373.8 (0.0)  ##### #*# .....#  d) +2 short sword (freeze) #*##..o..#  Cast: Shock #.*#.....#  Fly  ##S#.....#  #.).....#  S   adder ˦:j }###.S.....  ##[....  .... _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˦:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)̦:jn..##.### #)...##......### Publius the Gusty ###...## #.##.##.......# Tengu of Vehumet ...... ##.....#####.##.##.......# Health: 37/37 ======================== '...⌠...'.##.##.##.......# Magic: 9/14===============--------- ###...###....##.##....∩..# AC: 6Str: 8#...# #######.########## EV: 15Int: 18#...##.## ######SH: 0Dex: 14#.<.##..# .....#XL:  7 Next: 15% Place: Dungeon:5#...###@# ...{.#Noise: =--------  Time: 5373.8 (0.0)[34̦:jom######*# .....#d) +2 short sword (freeze)#*##..o..#Cast: Shock#.*#.....#Fly ##*#.....##*).....#S   adder###.S.....##[........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)  The zap hits something! The zap hits the adder!̦:jL .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)  The zap hits something! The zap hits the adder!  The adder is severely wounded.S.).3---4.8 (1{̦:j S _Something hits you.̦:jٸ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̦:j^:..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 33/37 =====================--- '...⌠...'.##.##.# #.......#  Magic: 8/14=============----------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 15% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5374.8 (0.0)  ##### #*# .....#  d) ̦:j;,+2 short sword (freeze) #*##..o..#  Cast: Shock #.S#.....#  Fly  ##.#.....#  #.).....#  S   adder ###.S.....  ##[....  .... _Something hits you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)ͦ:j..##.### #)...##......### Publius the Gusty ###...## #.##.##.......# Tengu of Vehumet ...... ##.....#####.##.##.......# Health: 33/37 =====================--- '...⌠...'.##.##.##.......# Magic: 8/14=============----------- ###...###....##.##....∩..# AC: 6Str: 8#...# #######.########## EV: 15Int: 18#...##.## ######SH: 0Dex: 14#.<.##..# .....#XL:  7 Next: 15% Place: Dungeon:5#...###@# ...{.#Noise: =--------  Time: 5374.8 (0.0)[34ͦ:jm######*# .....#d) +2 short sword (freeze)#*##..o..#Cast: Shock#.*#.....#Fly ##*#.....##*).....#S   adder###.S.....##[........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits something but does no damage.ͦ:j 4S.ͦ:j) }){..5.8 (1ͦ:j-, ͦ:j { <onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits something but does no damage. _The zap misses the adder. Something hits you but does no damage.Φ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Φ:j=..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 33/37 =====================--- '...⌠...'.##.##.# #.......#  Magic: 7/14============------------ ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 15% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5375.8 (0.0)  ##### #*# .....#  [3Φ:ja3md) +2 short sword (freeze) #*##..o..#  Cast: Shock #S.#.....#  Fly  ##.#.....#  #.).....#  S   adder ###.S.....  ##[....  .... The zap hits something but does no damage. _The zap misses the adder. Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineϦ:jA'..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 33/37 =====================--- '...⌠...'.##.##.# #.......#  Magic: 7/14============------------ ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 15% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5375.8 (0.0)  ##### #)# .....#  d) [4Ϧ:jN(0m+2 short sword (freeze) #{##..o..#  Cast: Shock #S.#.....#  Fly  ##.#.....#  #.).....#  S   adder ###.S.....  ##[....  .... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits something!  Vehumet accepts your kill.†The zap hits something!  Vehumet accepts your kill.  Reactivating autopickup.  You feel a bit more experienced. The zap hits something.the adder  You kill the adder! #)...#         #....∩..#  #...#    #...# #[37Ϧ:j9Km.##   #.<.# #..#   #...# ##@#   ##### #*#   #*  #*     ##[ ....Ϧ:jC{.†246.8 (1ShockϦ:jZ _Vehumet accepts your kill.Ц:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ц:j4 Ц:jN  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ӧ:jMӦ:j%RӦ:jHYӦ:j\F _Unknown command.Ӧ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ԧ:jy..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 33/37 =====================--- '...⌠...'.##.##.# #.......#  Magic: 6/14==========-------------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 24% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5376.8 (0.0)  ##### #{# .....#  d) [0;10;1Ԧ:jm+2 short sword (freeze) #.##..o..#  Cast: Shock #†.#.....#  Fly  ##.#.....#  #.).....#   ###.S.....   ##[....   ....   _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineԦ:jO ;@*Ԧ:jTE**զ:j E**զ:jY**#զ:j` ..##.### #)...##......### Publius the Gusty ###...## #.##.##.......# Tengu of Vehumet ...... ##.....#####.##.##.......# Health: 33/37 =====================--- '...⌠...'.##.##.##.......# Magic: 6/14==========-------------- ###...###....##.##....∩..# AC: 6Str: 8#...# #######.########## EV: 15Int: 18#...##.## ######SH: 0Dex: 14#.<.##..# .....#XL:  7 Next: 24% Place: Dungeon:5#...###@# ...{.#Noise: =--------  Time: 537զ:j6c 6.8 (0.0)######*# .....#d) +2 short sword (freeze)#*##..o..#Cast: Shock#**#.....#Fly ##.#.....##.).....####.S.....##[........ _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineզ:jh զ:jY* {.†.*You hear some strange, mumbled words.զ:jz[  Deactivating autopickup; reactivate with Ctrl-A.զ:jg@=7.8 (1Conf Fly զ:jզ:jQ _You are confused.֦:j>z 3֦:j o _You're too confused to cast spells.֦:jct Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.צ:j&..##.### #)...##......### Publius the Gusty ###...## #.##.##.......# Tengu of Vehumet ...... ##.....#####.##.##.......# Health: 33/37 =====================--- '...⌠...'.##.##.##.......# Magic: 6/14==========-------------- ###...###....##.##....∩..# AC: 6Str: 8#...# #######.########## EV: 15Int: 18#...##.## ######SH: 0Dex: 14#.<.##..# .....#XL:  7 Next: 24% Place: Dungeon:5#...###@# ...{.#Noise: ==-------  Time:[צ:jr37m 5377.8 (0.0)######{# .....#d) +2 short sword (freeze)#.##..o..#Cast: Shock#†.#.....#Conf Fly ##.#.....##.).....####.S.....##[........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou hear some strange, mumbled words.  Deactivating autopickup; reactivate with Ctrl-A. _You are confused. _You're too confused to cast spells.צ:j8  Okay, then. _צ:j v4=-8.8 (1צ:j3 צ:jF _You bump into the rock wall. Something hits you but does no damage.ئ:jE   You bump into the rock wall.  You hear the lone wailing of a funeral chant nearby.7==-9ئ:jNئ:juOf _Something hits you but does no damage.ئ:jet  You completely miss something. Your kick misses something.80ئ:j f _Something hits you but does no damage.ئ:jnQ1ئ:jKy _You bump into the rock wall. Something barely misses you.ئ:j} 5=2 _You're too confused to move! Something barely misses you.ئ:j J  You closely miss something. Your kick misses something.  Your peck misses something.  You feel less confused.==3Fly ئ:j ئ:j f _Something hits you but does no damage.ئ:j ئ:jd %4ئ:j ئ:j _You closely miss something. You peck something. Something barely misses you.٦:j02--5.7 (0.9٦:j4g _You miss something. Something hits you.٦:jT3=-8=6.6٦:j`٦:jbz _You miss something. Something hits you but does no damage.ڦ:ĵ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڦ:jb }..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 33/37 =====================--- '...⌠...'.##.##.# #.......#  Magic: 7/14============------------ ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 24% Place: Dungeon:5 ڦ:j z #...# ##@# ...{.#  Noise: =--------  Time: 5386.6 (0.0)  ##### #{# .....#  d) +2 short sword (freeze) #.##..o..#  Cast: Shock #†.#.....#  Fly  ##.#.....#  #.).....#   ###.S.....   ##[....   ....   _You miss something. Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineۦ:ju;@*ۦ:j~..##.### #)...##......### Publius the Gusty ###...## #.##.##.......# Tengu of Vehumet ...... ۦ:jzn##.....#####.##.##.......# Health: 33/37 =====================--- '...⌠...'.##.##.##.......# Magic: 7/14============------------ ###...###....##.##....∩..# AC: 6Str: 8#...# #######.########## EV: 15Int: 18#...##.## ######SH: 0Dex: 14ۦ:j#.<.##..# .....#XL:  7 Next: 24% Place: Dungeon:5#...###@# ...{.#Noise: =--------  Time: 5386.6 (0.0)######*# .....#d) +2 short sword (freeze)#*##..o..#Cast: Shock#**#.....#Fly ##.#.....##.).....####.S.....##[........ _You miss something. Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۦ:jնAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineۦ:jRH t{.†.ۦ:jbO *7.6 (1ۦ:jcU ۦ:j%[ v _The zap hits something. Something hits you but does no damage.ܦ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܦ:jv ..##.### #)...# #......### Publius the Gusty ###...## #.##.# #.......#  Tengu of Vehumet ...... ##.....#####.##.# #.......#  Health: 33/37 =====================--- '...⌠...'.##.##.# #.......#  Magic: 6/14==========-------------- ###...###....##.# #....∩..#  AC: 6Str: 8  #...# #######.# #########  EV: 15Int: 18  #...# #.## ######  SH: 0Dex: 14  #.<.# #..# .....#  XL:  7 Next: 24% Place: Dungeon:5  #...# ##@# ...{.#  Noise: =--------  Time: 5387.6 (0.0)  ##### #{# .....#  d) [0;10;1ܦ:jQ m+2 short sword (freeze) #.##..o..#  Cast: Shock #†.#.....#  Fly  ##.#.....#  #.).....#   ###.S.....   ##[....   ....   _The zap hits something. Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineݦ:j;@*ݦ:j`..##.### #)...##......### Publius the Gusty ###...## #.##.##.......# Tengu of Vehumet ...... ##.....#####.##.##.......# Health: 33/37 =====================--- ݦ:j/'...⌠...'.##.##.##.......# Magic: 6/14==========-------------- ###...###....##.##....∩..# AC: 6Str: 8#...# #######.########## EV: 15Int: 18#...##.## ######SH: 0Dex: 14#.<.##..# .....#XL:  7 Next: 24% Place: Dungeon:5#...#ݦ:j##@# ...{.#Noise: =--------  Time: 5387.6 (0.0)######*# .....#d) +2 short sword (freeze)#*##..o..#Cast: Shock#**#.....#Fly ##.#.....##.).....####.S.....##[........ _The zap hits something. Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݦ:jJAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineݦ:j<t{.†.ݦ:j$AX2-8.6 (1ݦ:jNa _Something hits you.ݦ:j˄ ݦ:j ݦ:j ݦ:j MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock  Press: ? - help, Shift-Dir - straight line _Something hits you. _Unknown command.ߦ:jM#.##.#.# #....#######<... ..##.#)..####...## ##.....### '...⌠...'.##. ###...###........∩..#######.# #########.## #####<#.....##.# ...{#####{# ....##..o#†.#.....#ߦ:j))ߦ:jߦ:jlg 30  9ߦ:j]ߦ:jD ߦ:jgO_Something closely misses you.ߦ:j  #.##.#.# #................. ##.##.#.# #....########.....<.. ...##.### #)...# ## .###...## #.##.# #.# .##.....#####.##.# #ߦ:j =.# .'...⌠...'.##.##.# #.......# ####...###....##.# #....∩..# #...# #######.# ######### #...# #@## ###### #.<.# #..# .....# #...#ߦ:j< #.# ...{.###### #)# .....# #.##..o..# #†.#.....##.#.....#ߦ:jj  #.).....####.S.....ߦ:j ߦ:j *You hear some strange, mumbled words.  A puff of flame appears from out of thin air!ߦ:j .{26-----=90 _The puff of flame hits you!:jM.....########.##########'###  .............. ##.##.#.# #....#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######@# #########.## #####<:j..# .......##{# ...{######)# .....#.:j1.:j:j.--1:j:j:j;M#............>.# .....########.##########'###  .............. ##.##.#.# #....#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.## #####<..# ....#...###.# ...{.##.:j|:j:j:j@--2:j:jNM...#..####..............#............>.# .....########.##########'###  ................. ##.##.#.# #....#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.## ######.<.##..# .....##.:j:jA:jU7==3:j:j XM∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  .................. ##.##.#.# #....#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#...# #######.########## Fly .#:j2 :j :jw c27=---4:j'' :jK) :j M###...###.# #.# ∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  #.................. ##.##.#.# #....#######<.. ...##.### #)..##...## ##.....### .'...⌠...'.##. ####...###....##.##....∩..# Fly :jL% :j? **A puff of flame appears from out of thin air!:j U..{:j i20-----==5:j :jf 1 _The puff of flame hits you!:jd3 #.###∩.....#.####.###### # #..###...###.# #.# # #..∩###.## #.####.########## # #....#..####...............# # #.#............>##.# # #......########.##########'###  #.##.#.# #................. ###.##.#.# #....########.....<. #...##.### #).@.# # #.###...## #.##.# #. #.##.....#####.##.# #. #.'...⌠...'.##.##.# #....... #####...###....##{# #....∩.. #...# #######.# ######## #...# :jR4#.## ###### #.<.# #..# .....# #...##.# {.#.:j;.--6:jA:jD:jN  #..#.....#)..))........# # #.###∩.....#.####.###### # #..###...###.# #.# # #..∩###.## #.####.########## # #....#..####...............# # #.#............>###.# # #......########.##########'###  #.##.#.# #.................  ###.##.#.# #.@..########.....<  #...##.### #)...# #  #.###...## #.##.# #  #.##.....#####.##.# #  #.'...⌠...'.##.[40:jO m##.# #....#####...###....##.# #....∩. #...# #######. ####### #...# #.## ###### #.<.# #..# .....#:jQ :j`X ]==--7:jJ_ :je :j% ##.....∩###.#.###..###.#  #..#.....#)..))........#  #.###∩.....#.####.######  #..###...###.# #.#  #..∩###.## #.####.##########  #....#..####...............#  #.#............>##########.#  #......########.##########'## #.##.#.# #@................ ###.##.#.# #....######## #...##.### #)...# # #.###...## #.##.# # #.##.....#####.##.# # #.'...⌠...'.##.##.# #....#####...###....##.# #....∩ #...#:j&[39;49m #######.# ###### #...# #.## ######1=----8:j&):j+:jv9:j #..#.....#)..))........# ##.###∩.....#.####.###### ##..###...###.# #.# ##..∩###.## #.####.########## ##....#..####...............# ##.#............>##########.# ##......########.##########'####.##.#.# #..................###.##.#.# #.@..########.....<#...##.### #)...# #.#.###...## #.##.# #.#.##.....#####.##.# #.#.'...⌠...'.##.##.# #.#####...###....##.# #....∩ #...# #######.# ########...# #.##:j #.<.# #..# .....#:j:j/=400 _Something hits you but does no damage.:j 1 ##.....∩###.#.###..###.#  #..#.....#)..))........#  #.###∩.....#.####.######  #..###...###.# #.#  #..∩###.## #.####.##########  #....#..####...............#  #.#............>##########.#  #......########.##########'## #.##.#.# #@................ ###.##.#.# #....######## #...##.### #)...# #:j  #.###...## #.##.# # #.##.....#####.##.# # #.'...⌠...'.##.##.# #....:j #####...###....##.# #....∩ #...# #######.# ###### #...# #.## ######:j :jm :j ]8=-1:j :j :j?   You hit something. You freeze something. Your kick misses something.2==15 =2:j@f _Something hits you but does no damage.:jh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j':jThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes :j#' N - No:j:j ##.....∩###.#.###..###.#  Publius the Gusty  #..#.....#)..))........#  Tengu of Vehumet ......  #.###∩.....#.####.######  Health: 22/37 ==============----------  #..###...###.# #.#  Magic: 4/14======------------------  #..∩###.## #.####.##########  AC: 6Str: 8  #....#..####...............#  EV: 15Int: 18  #.#............>##########.#  SH: 0Dex: 14  #......########.##########'## XL:  7 Next: 24% Place: Dungeon:5 :j #.##.#.# #@*............... Noise: =--------  Time: 5402.6 (0.0)  ###.##.#.# #**..########..... d) +2 short sword (freeze)  #...##.### #)...# #..... Cast: Shock  #.###...## #.##.# #..... Fly  #.##.....#####.##.# #.....  #.'...⌠...'.##.##.# #.....   #####...###....##.# #....∩  #...# #######.# ######  #...# #.## ######   _Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target:jZb@*******:j; ) ##.....∩###.#.###..###.#Publius the Gusty#..#.....#)..))........#Tengu of Vehumet ......#.###∩.....#.####.######Health: 22/37 ==============----------#..###...###.# #.#Magic: 4/14======------------------#..∩###.## #.####.########## AC: 6Str: 8#....#..####...............# EV: 15:j; Int: 18#.#............>##########.# SH: 0Dex: 14#......########.##########'## XL:  7 Next: 24% Place: Dungeon:5#.##.#.# #@................ Noise: =--------  Time: 5402.6 (0.0)###.##.#.# #.*..########..... d) +2 short sword (freeze)#...##.### #)...##..... Cast: Shock#.###...## #.##.##..... Fly #.##.....#####.##.##.....#.'...⌠...'.##.##.#:jDI H#.....#####...###....##.##....∩#...# #######.########...##.## ###### _Something hits you but does no damage.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target:jC )  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  The open air twists around violently and strikes something!!  Vehumet accepts your kill.:j%R g  Reactivating autopickup.:jq 30==3.6 (1 _You feel a bit more experienced.:j _Unknown command.:jh=3:jb\ _Unknown command.:j:jy _Unknown command.:j5# #..#.....#)..))........# ##.###∩.....#.####.###### ##..###...###.# #.# ##..∩###.## #.####.########## ##....#..####...............# ##.#............>##########.# ##......########.##########'####.##.#.# #..................###.##.#.# #.@..########.....<#...##.### #)...# #.#.###...## #.##.# #.#.##.....#####.##.# #.#.'...⌠...'.##.##.# #.#####...###....##.# #....∩ #...# #######.# ########...# #.##:j$ #.<.# #..# .....#:jW. :j0 I 30  :j0 /---4 _:jqG :jJ $  Things that are here::jL V _a +0 dagger; a +0 leather armour:jD#.###∩.....#.####.###### #.#..###...###.# #.# #.#..∩###.## #.####.########## #.#....#..####...............# #.:j˥&#.#............>##########.# #.#......########.###'###.#.##.#.# #................... ###.##.#.# #.)..########.....< #...##.### #).@.# #......# #.###...## #.##.# #. #.##.....#####.##.# #. #.'...⌠...'.##.##.# #. #####...###....##.# #....∩ #...# #######.# #########...# #.##.<.# #..# .....:j1##...# ##.# ...{.#:j:jd3---5 _:jg:j:jd #..###...###.# #.# #.#..∩###.## #.####.########## #.#....#..####...............# #.#.#............>##########.# #.#......########.##'###.#.##.#.# #................... ##.##.#.# #.)..########.....< ...##.### #)...# #......## .###...## #.##@# #. .##.....#####.##.# #.# .'...⌠...'.##.##.# #.# ####...###....##.# #....∩..#  #...# #######.# ##########...# #.###.<.# #..# .....##...# [33:jL m##.# ...{.###### )# .....#:j ;6:j :j  ∩###.## #.####.##########..#..####...............#............>##########.....########.'####.#.# #.................. ##.)..########.....< ...##.### #)...# .## .###...## #.##......#### .'...⌠...'. ####...###...∩Fly #.##..o..#:jB7:jL ..#..####...............#............>##########.....########.'####.#.# #.................. #.)..########.....< ...##.### #)...# .## .###....##......#### .'...⌠...'. ####...###...∩  #...# ############Fly .##†.#.....#:jar5==8:jh:jn:jk #............>##########.....########.'####.#.# #.................. #)..########.....< ...##.### #)...# .## .###....##......#### .'...⌠...'. ####...###...∩  #...# ############ #.## ###### Fly #.##.#.....#:jx4=9:j .....########.'####.#.# #.................. #)..########.....< ...##.### #)...# .## .###....##.:ji.....#### .'...⌠...'. ####...###...∩  #...# ############:j #.## ###### <.# .....#:jYFly #.:j.#.).....#:j:jL<10:j:jS!:jR F ##.#.# #.................. #)..########.....< ...##.### #)...# .## .###....##......#### .'...⌠...'. ####...###...∩  #...# ############ #@## ###### <.# ......#.# ...{Fly .###.S.....:j %1:jT :j~#.##.#.# #.)..########.....< ..##.### #)...# #......### ###...## #.##.# #. ##.....#####.##.# #.# '...⌠...'.##.##.# #.# ###...###....##.# #....∩..#  #...# #######.# ######### #...# #.## ###### #.<.# #.@# .....# #...# ##.# ...{.# ##### )# .....#  #.##..o..# #†.#.....###.):j?###.S..... ##[....:j:jB==2:j:jm :j ..##.### #)...# .### ###....##.# .....#### '...⌠...'. ###...###...∩  #...# ############ #.## ###### <.# ......##{### #)# .... #.##..o†.#.......:j :jwf5==3:j:j:j-  ###....##.# .....#### '...⌠...'. ###...###...∩  #...# ############ #.## ###### <#..# ......##.# ...{### . #.##..o†.#...#.#.#..):j]C ;4:jG :jT k _Items here: )) [ †.:j' .....#### '...⌠...'. ###...###...∩  #...# ############ #.## ###### <#..# ......#.# ...{### #)# .... #@##..o†.#...#.# #.)#$.:j:ja6==5 _:j:jw:j#0...⌠...'.##.##.# #.# ##...###....##.# #....∩..#  #...# #######.# #########  #...# #.## ######  #.<.# #..# .....#  #...# ##.# ...{.#  ##### #)# .....#  #.##..o..# #†@#.....# ##.#.....# .).....# ###.S..... ##[.... ....)$..:j{8:j<%6:jC:jF:j z ##...###...∩  #...# ############ #.## ###### <.# ......#.# ...{### #)# .... #.##..o†.#...## #.).....###..........Fly .....:jQ i6=7:jn"...# #######.# ######### #...# #.## ###### #.<.# #..# .....# #...# ##.# .....# ##### #)# .....#  #.##.....# #†.#.....# ##.#.....# #.@.....# ###....... ##[....  .... )$.. :jx0:jX%8:ji  Things that are here: _a +0 dagger; an orc corpse:j `...# #.# # ...# #.######### .<.# #..##.....# ...# ##.##.....#  #)##.....# #.##.....# #†.#.....# ##.#.....# #.)@....# ###.###[......)...$....####:jŔ G==9 _:j7 :j& :j|# #.######### <.# #..##.....# .# ##.##.....# ### )##.....#  #.##.....# #†.#.....# ##.#.....# #.).....#######.@......# ###[.....# ......+....).#...$..#......######## :j:j&20:jY:jo:j}# #..##.....# .# ##.##.....# ## )##.....#  #.##.....# #†.#.....# ##.#.....# #.).....#######........#  ####  #......+ #....).# #...[0;10;1m$..# #......######### :jV27=1:j :jM _You see here a +0 robe.:jI# ##.##.....# # )##.....#  #.##.....# #†.#.....# ##.#.....# .).....#######........#  ###[.....#  #.@....+ #....).# #...$..# #......# ######## :j7==2 _:j: m #)##.....#  #.##.....# #†.#.....# ##.#.....# .).....#######........#  ###[.....#  #......+ #..@.).# #...$..# #......# ######## :j4 :j9 %3:j? :jA :j #.##.....# #†.#.....# ##.#.....# .).....#######........#  ###[.....#  #......+ #....).# #...@..# #......# ######## :jr g4:j| 8==15 425.6 (2:j :j ? _You now have 214 gold pieces (gained 12).:j"#)##.....# #.##.....# #†.#.....# ##.#.....# #.).....#### ###........# ###[.....# #......+ #....@.# #......# #......# ########:j-:j,:j-== 30  6.6 (1 :j/H_You see here a +0 flail.:jAK##.##.....# #)##.....# #.##.....# #†.#.....# ##.#.....# #.).....#### ###........# ###[.....# #.....@+ #....).# #......# #......# ########:j+:j,7 _:jx:jJ:j8y ###'..#.•...........##.##:j.} :jH 15 428 _You reach down and open the door. _Found 2 flux baubles.:j##.##.....# #)##.....# #.##.....# #†.#.....# ##.#.....# #.).....#### ###.# ###[.....#### #...# #....).#.•.#......#..#......#....##.##....#.!..#....######:j:jE9=8= 30  9 _Found a fuming green potion. :j C_There is an open door here.:j>")##.....# #.##.....# #†.#.....# ##.#.....# .).....#######........#  ###[.....#### #......'..###...#....).#@•......#......#...#......#....##########....#  #.!..##....####### 30 _You hear the lone wailing of a distant funeral chant.:jPc:jc#.##.....# #†.#.....# ##.#.....# .).....#######........# . ###[.....#### ... #......'..###....#....).#.•....#......#.@.#......#....##..#########....#  #.!..# #....####### :jp:j%1:je:j:j  †.# #.).....####.##.......... ###[.....#### .. #......'..###.).#.•.....#....##..#######  #.!.:j :j T30=2:j :j :j # #.)###..##.......... ###[.....#### .. #......'..###.).#.•.....#.........##..#######  #.!.#### :j W=3:j:j&:j~G #.)###..##......... ###[.....#### . #......'..###).#.•.........#.........##..####### .####:j:j%4:j:j-:j,]15 435.6 (2:j :js:jW_n - 3 fuming green potions (gained 1):j.}##.#.....#  #.).....#### .###........# ###[.....#### .#......'..###.....#....).#.•....... #......#......... #......#....##..#########..@.# :jx.#....# #....# ######:jC:jL1==9== 30  6.6 (1:jV:ju:ji A#†.#.....# ##.#.....# .  #.).....#### .  ###........# .###[.....#### .#......'..###.....@#....).#.•.........#......#...........#......#...@##..#########....# #....# #....# ######:ji @   Eustachio (asleep):jl :jv   You encounter Eustachio the Magnificent. He is wielding a +0 falchion.:j /  --more--:jظ :j   7Shock _:j :j :j #.##.....#  #†.#.....# #.#.....#  ..... #.).....#### .....###........# ......###[.....#### ...... #......'..###.....@ #....).#.•. #......#..@........ #......#....##..##########....# #....# #....#######:j`8Shock:j #)##.....# #.##.....# #†.#.....# #.#.....#  ..... #.).....#### .....###........# ......###[.....#### ...... #......'..###.....@ #....).#. #......#........... #......#....##..##########....# .  #....# #....#######:j:j %9:j:j R _You see here 2 flux baubles.:j f#.##.....# #)##.....# #.##.....# #†.#.....# #.#.....#  ..... #.).....#### .....###........# ......###[.....#### ...... #......'@.###.....@ #....).#.•. #......#........... #......#....##..##########....# ..  #....# #....#######:j- :j; 2===40 _:j:jmo ##.##.....# #)##.....# #.##.....# #†.#.....# ##.#.....# ..... #.).....#### ..... ###..# ...... ###[.....#### ...... #......@..###.....@ #....).#.•. #......#. #......#....##..## ########....# .. #....# #....# ######1 _There is an open door here.:j #..##.....##.##.....# #)##.....# #.##.....# #†.#.....# #.#.....# :j ..... #.).....#### .....###........# ......###[....@#### ...... #......'..###.....@ #....).#.•. #......#........... #......#....##..##########....# .. #.:j...# #....#######:j6:j:jY-,2 _:j>:j$ #.######### #..##.....##.##.....# #)##.....# #.##.....# #†.#.....# #.#.....#  ..... #.).....#### .....:jy&###......@.# ......###[.....#### ...... #......'..###.....@ #....).#.•......... #......#........... #......#....##..##########....# ..  #....# #....#:jP5:jXDZ10/14==3:jW:j[:j}#..##.....# ##.##.....# )##.....# #.##.....# #†.#.....# ##.#.....# ......).....####..... ###........# ......  ###[....@#### ......  #......'..###.....@ #....).#.•......... #......#........... #......#....##..##########....#  #....# ######3=4:j:jq ##.##.....# )##.....# #.##.....# #†.#.....# ##.#.....# ......).....####..... ###........# ......  ###[.....#### ......  #......@..###.....@ #....).#.•......... #......#... #......#....##..## ########....#  #....##..:jq..####### :jZ:j%5:j:jOQ _There is an open door here.:j6k )##.....# #.##.....# #†.#.....# ##.#.....# ......).....####..... ###........# ......  ###[.....#### ......  #......'..###.....@ #....).#@•......... #......#... #......#....##..## ########....# ..  #....##....####### :jFr :j I6 _:jg#)##.....# #.##.....# #†.#.....# ##.#.....# ..... #.).....#### ..... ###..# ...... ###[.....#### ...... #......'..###.....@ #....).#.@. #......#. #......#....##..## ##....# .. :j:jB==7:j:jR _You see here 2 flux baubles.:j #)##.....#  #.##.....#  #†.#.....#  ##.#.....# ..... #.).....#### ..... ###..# ...... ###[.....#### ...... #......'..###.....@ #....).#.• #......#. #......#....##..## ##....# ..##....# # :j :j w4==8 _:j :jO :j #)##.....# #.##.....# #†.#.....# :j . ##.#.....# .....  #.).....#### .....  :j ~###........# ...... :j, ###[.....#### ...... :jH #......'..###.....@ #....).#.•.:jb C #......#.:j~  :j |#......#....##..##:j #....# ..# #....# .:j ##....# #:j)@   Eustachio (asleep) :j:j&59Shock:j3:j5:jD)##.....# :j.##.....# .# †.#.....# #####.#.#.....# ......# #.).....#### ......# ###........# ......#:jU###[.....#### ......##......'..###.....@.#....).#.•.#......#.#......#....##..###.##....# #..# #....# #.#:jO#....# .# ###### #:j:jJ&50:j:j:j! _You see here 2 flux baubles. _There is an open door here. _There is an open door here. _You see here 2 flux baubles.  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jm:jnThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No:j4:jm3)##.....# Publius the Gusty .##.....# .#  Tengu of Vehumet ...... :jw†.#.....# #####.#  Health: 34/37 ======================-- #.#.....# ......#  Magic: 6/14==========-------------- #.).....#### ......#  AC: 6:jStr: 8 ###........# ......#  EV: 30 Int: 18 :j  ###[.....#### ....**#  SH: 0Dex: 14 :jS* #......'..###....*@*  XL:  7 Next: 30% Place: Dungeon:5 :j7 #....).#.•..@....***  Noise: ---------  Time: 5450.6 (0.0)  #......#............  d) +2 short sword (freeze)  #......#....##..###.  Cast: Shock  ########....# #..#  Fly  #....# #.#  #....# .#  @   Eustachio (asleep) ###### # Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a :j 9?+0 leather armour (asleep,empty space bonus: 7/8):j5)##.....#Publius the Gusty .##.....#.#Tengu of Vehumet ...... †.#.....######.#Health: 34/37 ======================-- #.#.....#......#Magic: 6/14==========-------------- #.).....#### ......#AC: 6Str: 8 ###........# ......#EV: 30 Int: 18###[.....#### ......#SH: 0Dex: 14:j—#......'..###.....*.XL:  7 Next: 30% Place: Dungeon:5#....).#.•..@.......Noise: ---------  Time: 5450.6 (0.0)#......#............d) +2 short sword (freeze)#......#....##..###.Cast: Shock########....# #..#Fly :jmU#....# #.##....# .#@   Eustachio (asleep)###### #Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (asleep,empty space bonus: 7/8):jͷz55@5§@  5   iron imp (summoned)5   crimson imp (summoned)5   shadow imp (summoned)Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (asleep,empty space bonus: 7/8)  The open air twists around violently and strikes Eustachio!!  Eustachio shouts!  Eustachio is heavily wounded.  You hear a shout!:jkr7==15 ===1.6 (1:jn _Eustachio casts a spell.:jM  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j̓:j2The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No:jԣ:j)##.....# Publius the Gusty .##.....# .#  Tengu of Vehumet ...... †.#.....# #####.#  Health: 34/37 ======================-- #.#.....# ......#  Magic: 3/14=====------------------- #.).....#### ......#  AC: 6Str: 8 ###........# ...5..#  EV: 15Int: 18  ###[.....#### ....**#  SH: 0Dex: 14  #......'..###....5@*  XL:  7 Next: 30% Place: Dungeon:5  #....).#.•..@...5***  Noise: ===------  Time: :j5451.6 (0.0)  #......#...........§  d) +2 short sword (freeze)  #......#....##..###.  Cast: Shock  ########....# #..#  Fly  #....# #.#  #....# .#  @   Eustachio ###### #  5   iron imp (summoned)  5   crimson imp (summoned)  5   shadow imp (summoned)Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; [40:j^!m9% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (heavilywounded, empty space bonus: 6/8):j)##.....#Publius the Gusty .##.....#.#Tengu of Vehumet ...... †.#.....######.#Health: 34/37 ======================-- #.#.....#......#Magic: 3/14=====------------------- #.).....#### ......#AC: 6Str: 8 ###........# ...5..#EV: 15Int: 18###[.....#### ......#SH: 0Dex: 14#......'..###....5*.XL:  7 Next: 30% Place: Dungeon:5#....).#.•..@...5...Noise: ===------  Time: 5451.6 (0.0)#......#...........§d) +2 short sword (freeze)#......#....##..:j}###.Cast: Shock########....# #..#Fly #....# #.##....# .#@   Eustachio###### #5   iron imp (summoned)5   crimson imp (summoned)5   shadow imp (summoned)Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (heavilywounded, empty space bonus: 6/8):j~.@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (heavilywounded, empty space bonus: 6/8)  The open air twists around violently and strikes Eustachio!:j^5.5.:j4$u§.§ :j%252.6 (1:j-:j0Y _Eustachio is almost dead.:j:j~:j:jEF _Unknown command.:j M  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j)##.....# Publius the Gusty .##.....# .#  Tengu of Vehumet ...... †.#.....# #####.#  Health: 35/37 ======================-- #.#.....# ......#  Magic: 2/14===---------------------  :jS#.).....#### ......#  AC: 6Str: 8 ###........# ..5...#  EV: 15Int: 18  ###[.....#### ......#  SH: 0Dex: 14  #......'..###...5...  XL:  7 Next: 30% Place: Dungeon:5  #....).#.•..@***5@..  Noise: ===------  Time: 5452.6 (0.0)  :jq #......#..........§.  d) +2 short sword (freeze)  #......#....##..###§  Cast: Shock  ########....# #..#  Fly  :j> #....# #.#  #....# .#  @   Eustachio ###### #  5   iron imp (summoned)  5   crimson imp (summoned)  5   shadow imp (summoned)Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (almostdead, 64% to hit) :j, )##.....#Publius the Gusty .##.....#.#Tengu of Vehumet ...... †.#.....######.#Health: 35/37 ======================-- #.#.....#......#Magic: 2/14===--------------------- #.).....#### ......#AC: 6Str: 8 ###........# ..5...#EV: 15Int: 18###[.....#### ......#SH: 0Dex: 14#......'..###...5...XL:  7 Next: 30% Place: Dungeon:5#....).#.•..@*******Noise: ===------  Time: 5452.6 (0.0)#......#..........§.d) +2 short sword (freeze)#......#....##..###§[40 :jL mCast: Shock########....# #..#Fly #....# #.##....# .#@   Eustachio###### #5   iron imp (summoned)5   crimson imp (summoned)5   shadow imp (summoned)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (almostdead, 64% to hit)  The zap misses the iron imp. The zap hits Eustachio. :j IoAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (almostdead, 64% to hit)  The zap misses the iron imp. The zap hits Eustachio.  Eustachio is almost dead.5.5..5..5.@....(…)--3.6 (1 _You encounter an orc. It is wielding a +0 war axe. :js  :j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j )##.....# Publius the Gusty .##.....# o#  Tengu of Vehumet ...... †.#.....# #####.#  Health: 35/37 ======================-- #.#.....# ......#  Magic: 1/14=-----------------------  :jٚ #.).....#### ......#  AC: 6Str: 8 ###........# ......#  EV: 15Int: 18  ###[.....#### .5....#  SH: 0Dex: 14  #......'..###..5....  XL:  7 Next: 30% Place: Dungeon:5  #....).#.•..@**5*@..  Noise: =--------  Time: 5453.6 (0.0)  #......#............  d) +2 short sword (freeze)  #......#....##..###.  Cast: Shock  ########....# #..#  Fly  #....# #[ :jۛ 40m.#  #....# .#  @   Eustachio ###### #  5   iron imp (summoned)  5   crimson imp (summoned)  5   shadow imp (summoned)(…)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (almostdead, 64% to hit) :j)##.....# Publius the Gusty  :j.##.....# o#  Tengu of Vehumet ...... †.#.....# #####.#  Health: 35/37 ======================-- #.#.....# ......#  Magic: 1/14=----------------------- #.).....#### ......#  AC: 6Str: 8 ###........# ......#  EV: 15Int: 18  ###[.....#### .§....#  SH: 0Dex: 14  #......'..###..5....  XL:  7 Next: 30% Place: Dungeon:5  #....).#.•..@..5.@..  Noise: =--------  Time: 5453.6 (0.0)  #......#............ :j  d) +2 short sword (freeze)  #......#....##..###.  Cast: Shock  ########....# #..#  Fly  :j  #....# #.#  #....# .#  @   Eustachio ###### #  5   iron imp (summoned)  5   crimson imp (summoned)  5   shadow imp (summoned)(…)dead, 64% to hit)  The zap hits the iron imp. The iron imp resists.  The iron imp is lightly wounded.  The zap hits Eustachio.  You kill Eustachio!Vehumet accepts your kill.§The zap hits the iron imp. The iron imp resists.iron imp is lightly wounded.zap hits Eustachio.  You kill Eustachio!  Vehumet accepts your kill.The crimson imp disappears in a puff of smoke! §The shadow imp disappears in a puff of smoke! :j" :jN#) :j# :j0 :j1) :j2 :jn2Y o#  :j2† :j 3#  :jj3  :j3  :j3  :jA4) :jC5   :j5  :j5  :j6  :j?6! ###[ :j6  :j6  :j7  :jw7  :j7/ #....) :jN8@*******  :j8  :j8  :jN9  :j9  :j9  :j$:X #..#  :jv: :j: :j;  :jx;  :j; :jo< :j<2 .# :j[=fo   orc :j= :j > :jf>  :j>   :j> :j$?  :j.o§....)..§.§ :j 644.6 (1 _The iron imp disappears in a puff of smoke!Your Air Magic skill increases to level 7! :j& :jh _Your Alchemy skill increases to level 2! :jx  :j{  :jÄ  :j F _Unknown command.:j|)##.....#Publius the Gusty .##.....#.#Tengu of Vehumet ...... †.#.....######*#Health: 35/37 ======================-- #.#.....#....*.#Magic: 0/14------------------------ :j"}W#.).....#### ...*..#AC: 6Str: 8 ###........# ..*...#EV: 15Int: 18###[.....#### .*....#SH: 0Dex: 14#......'..###*.§§...XL:  7 Next: 64% Place: Dungeon:5#....).#.•..@....)..:jV}aNoise: =--------  Time: 5454.6 (0.0)#......#......§.§...d) +2 short sword (freeze):ju}#......#....##..###.Cast: Shock:j}########....# #..#Fly :j}#....# #.##....# .#:j}fo   orc:j}F###### #:j~~Casting: Shock (safe; 1% risk of failure)  :j!~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j:~;Press: ? - help, Shift-Dir - straight line:jT~aAim: an orc, wielding a +0 war axe (74% to hit)  The zap hits the orc.:jU.o:j E .....§.§.§.6=5.6 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (74% to hit)  The zap hits the orc. _The orc is severely wounded.:j#)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ....o.#  #.).....#### ......#  ###........# ......# ###[.....#### .§.§..# #......'..###.§.§... #....).#.•.).. #......#......§.§... #......#....##..###. ##....# #..# #....# #.# #....# .#[:j8V40m ###### #:j&U.o:j^§.............§##:jio 30  -6:j:j:j-:  #)##.....#  #.##.....# .#  #†.#.....# #####.#  ##.#.....# ......# #.).....#### ...o..# ###........# ..§...# ###[.....#### ......# #......'..###.:j/;  #....).#.•.).. #......#. #......#....##.§###. ##....# #..# #....# #.# #....# .#  ###### #:jJ D§§.:jK ?-7:jrS :jkU :j_` #)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......# #.).....#### ...o..# ###..# ..§...# ###[.....#### ......# #......'..###. #....).#..).. #......#.§... #......#....##§.###. ##....# #..# #....# #.#  #....# .#  ###### #:j}§..1=8 _You see here 2 flux baubles.:jt #)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......# #.).....#### ...o..# ###..# ..§...#:jvL ###[.....#### ......# #......'..###. #....).#@•.....§.).. #......#. #......#....##..###. ##....# #..#  #....# #.#  #....# .#  ###### #:jR#.:jw7==9 _:j:j:j\ :j 0:j:j1H _No target in view!:j#:j{':j0:j3H _No target in view!:j"#)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......# #.).....#### ...o..# ###..# ..§...# ###[.....#### ......# #......'..###. #....).#.@.).. #......#. #......#....##..###. ##....# #..# o:jo   orc:ju  60Shock _:jn :juR _You see here 2 flux baubles.:j e#)##.....#  #.##.....# .#  #†.#.....# #####.#  ##.#.....# ......# #.).....#### ...o..# ###..# ..§.o.# ###[.....#### ......# :j #......'..###o...... #....).#.•).. #......#. #......#....##..###. ##....# #..# #....# #.##....# .# o 2 orcs (1 wandering) :jB U.o:j U.o:j/, :jC- %1:j5 :j8 r _You encounter an orc. It is wielding a +0 war axe.:jJ #)##.....# #.##.....# .# #†.#.....# #####o# ##.#.....# ......#  #.).....#### ......#  ###........# ......# ###[.....#### ...o..# #......'..###. #....).#.•.@o....).. #......#. #......#....##..###. ##....# #..# #....# #.##....# .# o 3 orcs (2 wandering) :j [39;49m:j .oYou encounter an orc. It is wielding a +0 club.:j0 Q.o:jv :j I==2:j :j I _The orc misses you.:j )You hit the orc. You freeze the orc.  You kill the orc!:jU.o:j$T.o:jtoo 2 orcs (1:jn=15 53.5 (0.9:jS:jZ _Vehumet accepts your kill.:j$+)##.....# .##.....# .# †.#.....# #####.# .#.....# ......# #.).....#### ...o..# ###........# ......# ###[.....#### ......# #......'..###. #....).#.•..@..o.).. #......#. #......#....##..###. ##....# #..# #....# #.##....# .# ###### #:j-U.o:jN.15:j03o.:jPB\5   lemure (wandering)oo 2 orcs 30  ====4.5 (1.0:jH:je6 _The orc shouts! You hear a shout! :j~J_You see here a +0 war axe.:j #)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......#  #.).....#### ......#  ###........# ..o...# ###[.....#### ......# #......'..###. #....).#.•.@).o..).. #......#.5 #......#....##..###. ##....# #..# #....# #.# #....# .#oo 2 orcs ###### #[37:j m.oo.:jY :j p2==----5 :jz _:j :jj :j]  #)##.....#  #.##.....# .#  #†.#.....# #####.#  ##.#.....# ......# #.).....#### ......# ###........# ......#:j  ###[.....#### .o....# #......'..###. #....).#.•@.)o...).. #......#.5 #......#....##..###. :j ##....# #..# #....# #.# #....# .#   orc :j i ###### #:j$ 2o:j 2o.:j y.o 2 orcs:j5_----6:jG #)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......# #.).....#### ......#:j ###..# ......# ###[.....#### ......# #......'..###o...... #....).#.@..o....).. #......#.5:j #......#....##..###. ##....# #..# #....# #.#:j #....# .#  ###### #:jQ.o:jtEo):jO:j%7:jE:jR _You see here 2 flux baubles.:j|#.##.....# #)##.....#  #.##.....# .# #†.#.....# #####.##.#.....# ......# #.).....#### ......####........# ......####[.....#### ......# #......'@.###.......:j #....).#.•.o)o...).. #......#...........5 #......#....##..###.########....#..# #....# #.# #....#.####### #:j^4o.:jƅ,o.:j:j,8 _:j:j`:jE M ##.##.....# #)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......# #.).....#### ......# ###..# ......# ###[.....#### ......# #......@..###.:jE  #....).#.•o.o....).. #......#.5 #......#....##..###. ########....# #..# #....# #.# #....# .# ###### #:jVH Fo):jJ 8o.:jV :jYW B==9:j_ :j c Q _There is an open door here.:jW.U ##.##.....# #)##.....# #.##.....# .# #†.#.....# #####.# ##.#.....# ......# #.).....#### ......# ###.# ......# ###[.....#### ......# #'.o###.:j." #....).#.•.o)....).. #......#..5 #......#....##..###. ##....# #..# #....# #.# #....# .# #####:j/C# #:j04o.:j313o.:j>:j?-70 _:j(:j:j)| #..##.....##.##.....# #)##.....#  #.##.....# .# #†.#.....# #####.##.#.....# ......# #.).....#### ......####........# ......#:j=B###[...@.#### # #......'o.###....... #....).#.•o.)....).. #......#...........5 #......#....##..###.########....# #..# #....##.# #....#.####### #:jo.o.o':jҢ:jA%1:j:jJT  #.######### #..##.....##.##.....# #)##.....#  #.##.....# .# #†.#.....# #####.##.#.....# ......#:j4U m #.).....#### ......####.....@..# ......####[....o#### # #......'..###....... #....).#.o..)....).. #......#...........5 #......#....##..###.########....#..# #....#:jU V#.# #....#.#:j"Y ;o•:j] 8o.:jBh :ji R3==2:j| :ji~ :jV #######.# ######### #.######### #..##.....##.##.....# #)##.....#  #.##.....# .# #†.#.....#:j " #####.##.#.....# ......# #.)....@#### ......####......o.# ......####[.....#### # #......'o.###....... #....).#.•..)....).. #......#...........5:jK  #......#....##..###.########....#..# #....##.#:jO 4o.:j :j; B3:j* m###....##.# #....∩..# # #######.# ######### # #.######### # #..##.....# ##.##.....# # #)##.....# :jZ+ ` #.##.....# . #†.#.....# #####.##.#...@.# ...... #.).....#### ......###......o.# ......###[.....####  #......o..###.... #....).#.•..)....). #......#.......... #......#....##..###########....#..#:j+ :j- 4o.:j#/ 6o':j; :j^> %4:jF :jH :j.###....##.# #....∩..# .# #.# # .#:j= #.### .# #..##.....# .# ##.##.....## #)##.....# #.##.....#  #†.#.....# ##### ##.#..@..# :j~ #.).....####  ###.....o..#  ###[....o####  #......'..### #....).#.•..)....) #......#. #......#....##..  #....# #..#:j:j9o.:jj1o.:j:j.%5:j:j:j ⌠...'.##.##.# #.......# ..###....##.# #....∩..# ..# #######.# ######### ..# #.######### <.# #..##.....# ..##.##.....# ### #)##.....# #.##.....#  #†.#.@...# ######.#.....#  #.)....o#### ###........# ###[...o.####  #......'..###.... #....).#.•..) #......#......... #......#....#o.o.:jf :j! B==6:j& :j( :j...### ⌠...'.##.##........∩..#######.# ######### .######## :jn<. ..##. ###).# †.#....######.#...o.# :jBM#.).....######........# ###[..o..#### ..'..###:j).#.•..).....:jo:o.:j"o:j].:j;7:j:j:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ...#####.##.# #.......#  Publius the Gusty ⌠...'.##.##.# #.......#  Tengu of Vehumet ...... ..###....##.# #....∩..#  Health: 37/37 ======================== :j% =..# #######.# #########  Magic: 2/14===--------------------- ..# #.#########  AC: 6Str: 8 <.# #..##.....#  EV: 30 Int: 18 ..# ##.##.....#  SH: 0Dex: 14 :j] $### #)##.....#  XL:  7 Next: 65% Place: Dungeon:5 #.##.@...#  Noise: ---------  Time: 5477.5 (0.0) :j #†.#..o..# #### d) +2 short sword (freeze) ##.#.....# .... Cast: Shock :jnj #.).....#### .... Fly  ###.....o..# .... :j ###[.....#### .... oo 2 orcs #......'..###.... :j! #....).#.•..).... #......#......... _There is an open door here.  :jK Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j̍ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (74% to hit):jCY o*:jAlD**:j*oAim: an orc, wielding a +0 club (74% to hit):j\ ...#####.##.##.......#Publius the Gusty ⌠...'.##.##.##.......#Tengu of Vehumet ...... ..###....##.##....∩..#Health: 37/37 ======================== ..# #######.##########Magic: 2/14===--------------------- ..##.#########AC: 6Str: 8 <.##..##.....#EV: 30 Int: 18 ..###.##.....#SH: 0Dex: 14 ####)##.....#XL:  7 Next: 65% Place: Dungeon:5#.##.@...#Noise: ---------  Time: 5477.5 (0.0)#†.#..*..##### d) +2 short sword (freeze)##.#...*.#.... Cast: Shock#.)[39;49:j m....*#### .... Fly ###.....*..# ....###[...*.#### .... oo 2 orcs#.....*'..###....#....).#.•..)....#......#.........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc.:j o.  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc.  The orc is severely wounded.:j= No.....:j[ 915 =8.5 (1:jz f _The orc barely misses you.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG...#####.##.# #.......#  Publius the Gusty ⌠...'.##.##.# #.......#  Tengu of Vehumet ...... ..###....##.# #....∩..#  Health: 37/37 ======================== ..# #######.# #########  Magic: 1/14=----------------------- ..# #.#########  AC: 6Str: 8 <.# #..##.....#  EV: 15Int: 18 ..# ##.##.....#  SH: 0Dex: 14 ### #)##.....#  XL:  7 Next: 65% Place: Dungeon:5 #.##.@...#  Noise: =--------  Time: 5478.5 (0.0) #†.#..o..# #### d) +2 short sword (freeze):j2\ ##.#...*.# .... Cast: Shock #.)....o#### .... Fly  ###........# .... ###[.....#### .... oo 2 orcs #......'..###.... #....).#.•..).... #......#......... _The orc barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 74% to hit):j ...#####.##.# #.......#  Publius the Gusty ⌠...'.##.##.# #.......#  Tengu of Vehumet ...... :j` ..###....##.# #....∩..#  Health: 37/37 ======================== ..# #######.# #########  Magic: 1/14=----------------------- ..# #.#########  AC: 6:j Str: 8 <.# #..##.....#  EV: 15:j ,Int: 18 :j ..# ##.##.....#  SH: 0Dex: 14 :j/ ### #)##.....#  XL:  7 Next: 65% Place: Dungeon:5 :j~ )#.##.@...#  Noise: =--------  Time: 5478.5 (0.0) :jn #†.#..)..# #### d) +2 short sword (freeze) ##.#.....# .... Cast: Shock :j #.)....o#### .... Fly  ###........# .... :j ###[.....#### .... oo 2 orcs #......'..###....:j ' #....).#.•..).... #......#.........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jþ Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 74% to hit)  :j UThe zap hits the orc.  You kill the orc!:j ^)  Aim: an orc, wielding a +0 club (severely wounded, 74% to hit)  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.:j _     #....∩..#      <.#     #)    #†.#..*..#  *.#  *####  *..#  *.####  *  •..)   :jeW).)...:jr2==9.5 (1Shock:j{:j`~Z _Vehumet accepts your kill.:j` ⌠...'. ..###...∩ ############ #.######### <.##..... .# ## #) #.†.#.@)#####.#....... #.)....)#####Fly #......##......#....##..# :j:jp 30  -80:j:j:jz ...###....##.# #....∩..#.# #######.# #########.# #.######### <.# #..##.....# ...# ##.##.....# #### #)##.....# #.##.....# #†.#..)..#### ##.#@....# ... #.)....)####  ###........#  ###[.....####  #......'..### #....).#.•..) #......#.... #......#....## ########....# #.:jN :j -1 _You hear the lone wailing of a funeral chant nearby.:j :j :j :j]" ,:j% :jT* :j* :==:j- :j3 :j'4 :jr6 :jc= :j= :j? :jhE :jE J3==:jH :jN :jTN :jP :j}V :jW :jZ :jm :jn :jiq :jx P==:jz :jQ :j :jF :jR ,:j :jʑ :j S4=:j :j. ,:j :jΠ :j :j :j ,:jY :j :j& 9=:j :j :jn :j :ja :j :jl :j :j :j :j! :j{ T5==:j :j :jJ :jv :jD :j :jb :j :jJ :j :j+ :jw :==:j :j :j; :j+ :j:j:j:jej6==:j\:jZ ,:j":j *,:jK,:j3,:j=6:j>P==:j`A:jH,:jK:jQ,:j.# .....########.##########'###  ................. ##.##.#.# #.)..#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.########<..##...###.##.....##.!:j;4!:j۹!:j!:j[M...#..####..............#............>.# .....########.##########'###  ................. ##.##.#.# #.)..#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.#########.<.##..##.....##.!:j!:jw%5!:j!:jh!:j@bM∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  .................. ##.##.#.# #.)..#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#...# #######.########## Fly .#!:j!:j? %6!:j!:j!:j% M###...###.# #.# ∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  #.................. ##.##.#.# #.)..#######<.. ...##.### #)..##...## !:j& ##.....### .'...⌠...'.##. ####...###....##.##....∩..# Fly !:jB2 !:j7 %7!:js= !:j? !:jDM###∩.....#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  ................. !:j0R##.##.#.# #.)..#######<.. ...##.### #)..##...## #.###.....### .'...⌠...'.##.##.##.......# Fly ##.!:jw"!:j'%8!:jd.!:j00":jM.#.....#)..))........###∩.....#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>##.# .....########.##########'###  ................. ##.##.#.# #.).@#######<.. ...##.#)..":j##...## #.###.....##### .'...⌠...'.##.##.##.......##..":jQ*":j1%9":j8":jX:":jtMOM#.....∩###.#.###..#####.#.....#)..))........###∩.....#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>##########.# .....########.##########'###  ..@.............. ##.##.#.# #.)..#######<.. ...##.#":jXNe)..# .###...## #.##.##.......# Fly .##.#":j\":jje&80":jm":jo":jO;M ###...###..#.# ##.#  #.....∩###.#.###..#####.#.....#)..))........###∩.....#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>##########.# .....########@##########'###  ................. ##.##.#.# #.)..#######<.. ...##.### #)...##......## Fly #.# ":j0I":j\O%1":jV":j^Y":j *M #..###∩.##.#  ###...###..#.# ##.#  #.....∩###.#.###..#####.#.....#)..))........###∩.....#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#.............# .....########.##########'###  ":j #.................. ##.##.#.# #.)..########.....<.. Fly ##.#":j ":j 2 _There is a stone staircase leading down here.#:j##..#... ..# #.# #.#  #..###∩.##.# #.# #.# #...###..#.# ##.# #.# ##.....∩###.#.###..###.# #### #..#.....#)..))........# #. #.###∩.....#.####.###### #. #..###...###.# #.# #. #..∩###.## #.####.########## #. #....#..####....@..........# #. #.#............>##########.# #. #......########.##########'### #.##.#.# #................... #.##.#.# #.)..########.....<... ..##.### #)...# #:j#......### ###...## #.##.# #.# ##.....#####.##.# #.# '...⌠...'.##.##.# #.......##:j8#:j.%3#:jo#:j{ _You hear the small ensemble of a funeral chant very nearby.$:j$:j0$:j$:jh$:j3$:j$:j$:j..# ### #.# #.# ##..#... ..# #.# #.#  #..###∩.##.# #.# #.# #...###..#.# ##.# #.# ...∩###.#.###..###.# ##### ..#.....#)..))........# #...# $:j4L.###∩.....#.####.###### #...# ..###...###.# #.# #...# ..∩###.## #.####@########## #...# ....#..####...............# #...# .#............>##########.# #...# ......########.##########'###...# .##.#.# #.....................# .##.#.# #.)..########.....<.... .##.### #)...# #......###### #.##. #.....###$:j'$:j/]  4$:j6$:j8%:jvM ##### #.###.######## ##....# ###..#... .  #..###∩.##.# # ###...###..#.# ##.#  #.....∩###.#.###..###### .%:j<.#.....#)..))........ .###∩.....#.####.#########...###.# #@# ∩###.## #.####.######### ....#..####.............. .#............>##########.# #...# Fly #####.#%:jv;5%:j-&:j2M #...#.#..5..5. ##### #.###.######## ##....# ###..#... .  #..###∩.##.# # ###...###..#.# ##.#  #.....∩###.#.###..###.#### ..#.....#)..))........####∩.....#.####@#########...###.# #.# ∩###.## #.####.######### ....#..####...............# #...# Fly ##. . . . &:j\&:j%6&:j&:j&:jMTM##...+.[.... #...#.#..5..5. ##### #.###.######## ##....# ###..#... .  #..###∩.##.# # #&:jM##...###..#.# ##.# #.# #.....∩###.#.###..###### ..#.....#)..))..@.....####∩.....#.####.#########...###.# #.# &:jNK..∩###.## #.####.########## #...# Fly &:j%Z&:jb%7&:jKi&:jEk&:jM #####..##...+.[.... #...#.#..5..5. ##### #.###.######## ##....# ###..#... .  #..###∩.##.# # ###...###..#.# ##.# #.# #.....∩###.#.###@.###.#### ..#.....#)..))........###∩.....#.####.###### &:j"..###...###.# #.##...# Fly &:j&:jD%8&:j"&:jy&:j D .  #####....... ###...+.[.....  #...#.#..5..5. &:jc ### #.###.########..# ### #.# #.#  ##..#... ..# #.# #.#  #..###∩.##.# #.# #.# #...###..#.# ##@# #.# ...∩###.#.###..###.# ##### &:j .....#)..))........# #...# ###∩.....#.####.###### #...# ###...###.# #.# ∩###.## #.####.########## #...#&:j ..#..####...............# #...# #............>##&:j" .# #...#....########.##########'###...#&:j_ &:j B9&:j=0M####### #####..##...+.[.... #...#.#..5..5. ##### #.###.######## ##....# ###..#... .  #..###∩.##.# ##...###..#.# ##.#  ....∩###.#.###..###### .#.....#)..))........# #...# Fly ###.#####&:j&:jJ&90&:jb&:jζ':j{M####### #####..##...+.[....':j{ #...#.#..5..5. ##### #.###.######## ##....# ###..#... .  #..###∩.##.# ':jF|##...###..#.# ##.#  .....∩###.#.###..###.# ##### Fly .#..':j;1':j':j,':jH.M####### #####..##...+.[.... #...#.#..5..5. ##### #.###.######## ##....# ###..#... .  #..###∩.##.# ##...###..#.# ##.# #.#Fly ##.':jJ;2':jcQ':j|U':j?M####### #####..##...+.[.... #...#.#..5..5. ##### #@###.######## ##....# ##':jM#..#... .  #..###∩.##.# ##...###..#.# ##.# #.##.':j':jB3':j ,#######  .  #####....... ###...+.[.....  #.@.#.#..5..5. ### #.###.########..# ### #.# #.# ##..#... ..# #.# #.# ..###∩.##.# #.#':j  #.# #...###..#.# ##.# #.#...∩###.#.###..###.# #####.....#)..))........ ##∩.....#.####.######':j] X4(:j;,#######  .  #####....... ###@..+.[.....  #...#.#..5..5. ### #.###.########..# ### #.# #.# ... ..# #.# #.# ..###∩.##.# #.# #.####..#.# ##.# #.# ...∩###.#.###..###.# ##### .....#)..))........(:j8(:j=%5(:jC(:j#E(:j# . #####. ###.@.+.[..... #...#.#..5..5. ##### #.###.## ....# ### #.# #.# ..#... ..# #.# #.####∩.##.# #.# #.####..#.# ##.# #.#∩###.#.###..###.# (:j.;6(:jy(:j=(:j# . #####. ###..@+.[..... #...#.#..5..5.  #.###.## ....# ### #.# #.# #... ..# #.# #.# ###∩.##.# #.# #.####..#.# ##.# #.#∩###.#.###..### (:j(:j$%7(:j(:j(:j& a####...........'.[......5..5#####55 2 ufetubi (asleep)(:jD2 (:jY4 R15 598Shock(:j8 (:j: 7 _You reach down and open the door.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.):jM   Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 13/14 ======================--  AC: 6Str: 8 #######  EV: 15Int: 18 .......  SH: 0Dex: 14 ):j #####.......  XL:  7 Next: 65% Place: Dungeon:5 ###..@**[.....  Noise: ---------  Time: 5598.5 (0.0) #...#.#.*5..5.  d) +2 short sword (freeze) #### #.###.########  Cast: Shock ....# ### #.# #.# Fly .#... ..# #.# #.# ###∩.##.# #.# #.#):jW  55 2 ufetubi (asleep) .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...# _You reach down and open the door.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line):j DAim: an ufetubus (asleep, 100% to hit)*:j"WT 5**:jd*.5***:j: }*5Aim: an ufetubus (asleep, 100% to hit)+:j Publius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 13/14 ======================--AC: 6Str: 8#######EV: 15Int: 18.......SH: 0Dex: 14#####.......XL:  7 Next: 65% Place: Dungeon:5###..@***.....Noise: ---------  Time: 5598.5 (0.0)#...#.#..****.d) +2 short sword (freeze) #####.###.########Cast: Shock ....# ### #.# #.#+:j lFly .#... ..# #.# #.# ###∩.##.# #.# #.#55 2 ufetubi .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...#Aim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is heavily wounded.The ufetubus shouts!  The zap hits the ufetubus.  The ufetubus is lightly wounded.+:j45.+:j75.+:j]85.+:j 25.+:jU'5[..+:jh4===9.5 (1+:jA+:j`  The zap hits the ufetubus.  The ufetubus is heavily wounded.The ufetubus shouts!zap hits the ufetubus.ufetubus is lightly wounded. _shouts!+:j&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:jtX  Publius the Gusty,:jIYz  Tengu of Vehumet ...... ,:j Z Health: 37/37 ========================  Magic: 12/14 ====================----  AC: 6Str: 8 #######  EV: 15Int: 18 .......  SH: 0,:jQZ-Dex: 14 #####.......  XL:  7 Next: 65% Place: Dungeon:5 ,:jZk###..@*5**5...  Noise: ===------  Time: 5599.5 (0.0) ,:jZ#...#.#.......  d) +2 short sword (freeze) ,:j[#### #.###.########  Cast: Shock ,:j=[....# ### #.# #.# Fly .#... ..# #.# #.# ,:j[ ###∩.##.# #.# #.# 55 2 ufetubi .###..#.# ##.# #.# ,:jo\.∩###.#.###..###.# ##### ...#)..))........# #...# _The ufetubus shouts!  ,:j\yCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,:j]KAim: an ufetubus (lightly wounded, 57% to hit),:j48FPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 12/14 ====================----AC: 6Str: 8#######EV: 15Int: 18.......SH: 0Dex: 14#####.......XL:  7 Next: 65% Place: Dungeon:5###..@*******.Noise: ===------  Time: 5599.5 (0.0)#...#.#.......d) +2 short sword (freeze) #####.###.########Cast: Shock ,:jP9....# ### #.# #.#Fly .#... ..# #.# #.# ###∩.##.# #.# #.#55 2 ufetubi .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...# _The ufetubus shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 57% to hit),:jb5.5.,:j-4[5...,:j5--600.5 (1,:jP,:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 57% to hit) _The zap misses the ufetubus. x2,:j|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j+T.  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 11/14 ==================------  AC: 6Str: 8 #######  EV: 15Int: 18 .......  SH: 0Dex: 14 #####.......  XL:  7 Next: 65% Place: Dungeon:5 ###..@5**5....  Noise: =--------  Time: 5600.5 (0.0) #...#.#.......  d) +2 short sword (freeze) -:jWU#### #.###.########  Cast: Shock ....# ### #.# #.# Fly .#... ..# #.# #.# ###∩.##.# #.# #.# 55 2 ufetubi .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...# _The zap misses the ufetubus. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 57% to hit)-:j<U  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 11/14 ==================------  AC: 6Str: 8 #######  EV: 15Int: 18 -:j.......  SH: 0Dex: 14 #####.......  XL:  7 Next: 65% Place: Dungeon:5 ###..@'.[5....  Noise: =--------  Time: 5600.5 (0.0) #...#.#.......  d) +2 short sword (freeze) #### #.###.########  Cast: Shock ....# ### #.# #.# Fly .#... ..# #.# #.# ###∩.##.# #.# #.# 55 2 ufetubi .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock -:js (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus!-:j T        *******.      ### #.# #.# ..# #.# ∩.##.# #.# #.#5   ufetubus ##.# ∩ )..))   Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus!Vehumet accepts your kill.The zap hits the ufetubus.-:j[ 35.-:ju /5[-:j N'5[....-:jҗ H71.5 (1-:j~ ` _The ufetubus is heavily wounded..:jf  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:jO  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 10/14 =================-------  AC: 6Str: 8 #######  EV: 15Int: 18 .......  SH: 0Dex: 14 #####.......  XL:  7 Next: 67% Place: Dungeon:5 ###..@*5[.....  Noise: =--------  Time: 5601.5 (0.0) #...#.#.......  d) +2 short sword (freeze) #### #.###.########  .:j; Cast: Shock ....# ### #.# #.# Fly .#... ..# #.# #.# ###∩.##.# #.# #.# 5   ufetubus .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...# _The ufetubus is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 57% to hit).:jPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 10/14 =================-------AC: 6Str: 8#######EV: 15Int: 18.......SH: 0Dex: 14#####.......XL:  7 Next: 67% Place: Dungeon:5###..@*******.Noise: =--------  Time: 5601.5 (0.0)#...#.#.......d) +2 short sword (freeze) #####.###.########Cast: Shock ....# ### #.# #.#Fly .#... ..# #.# #.# .:j1###∩.##.# #.# #.#5   ufetubus .###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.:jëAim: an ufetubus (heavily wounded, 57% to hit)  The zap hits the ufetubus..:j 1 35..:jB8 4[.....:j9 *2.5 (1.:j? .:jiB onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.:jB Aim: an ufetubus (heavily wounded, 57% to hit)  The zap hits the ufetubus. _The ufetubus is severely wounded./:jEPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 9/14===============---------AC: 6Str: 8#######EV: 15Int: 18.......SH: 0Dex: 14#####......./:j>F;XL:  7 Next: 67% Place: Dungeon:5###..@*.[.....Noise: =--------  Time: 5602.5 (0.0)#...#.#.......d) +2 short sword (freeze) #####.###.########Cast: Shock ....# ### #.# #.#Fly /:jyF.#... ..# #.# #.# ###∩.##.# #.# #.#5   ufetubus /:jGd.###..#.# ##.# #.# .∩###.#.###..###.# ##### ...#)..))........# #...# _The ufetubus is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/:j4GoAim: an ufetubus (severely wounded, 57% to hit)/:jD 5@'  Aim  Press: ? - help, Shift-Dir - straight line: an ufetubus (severely wounded, 57% to hit)  The zap misses the ufetubus. The ufetubus slips past you!  The ufetubus misses you.The ufetubus hits you but does no damage./:jX6-3.5 (1/:j/:j7l _The ufetubus hits you. The ufetubus barely misses you./:j[6  Publius the Gusty  Tengu of Vehumet ...... /:j6 Health: 36/37 =======================-  Magic: 8/14=============-----------  AC: 6Str: 8 #######  EV: 15/:j6Int: 18 .......  SH: 0/:j6=Dex: 14 /:j7#####.......  XL:  7 Next: 67% Place: Dungeon:5 /:j>7I###..@'.[.....  Noise: =--------  Time: 5603.5 (0.0) /:jr7#...#.#.......  d) +2 short sword (freeze) /:j77#### #.###.########  Cast: Shock ....# ### #.# #.# Fly .#... ..# #.# #.# ###∩.##.# #.# #.# 5   ufetubus .###..#.# ##.# #.# /:j8.∩###.#.###..###.# ##### ...#)..))........# #...# /:j8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus!/:j8/:j9>z    /:j>   ###.*   /:j>   ### #.# #.#/:j>Y ..# #.# /:j?∩.##.# #.#  ##.# /:j!?)∩ /:j@?a)..)) /:j[? /:j"./:jd84.5 (1Shock/:j/:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus! _Vehumet accepts your kill./:j!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:j7/:j/:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j ####### ....... #####. ###...@.[..... #...#.#.  #.###.######## # ### #.# #.# #... ..# #.# #.#/:j ∩.##.# #.# #.# ###..#.# ##.# #.# ∩###.#.###..###.# /:j" /:jԫ 9== 30  -5 _/:j[ g _There is an open door here.0:jQ7###.######.####...'@[.....+#...#.#.# #.###.### ### #.# #.# ... ..# #.# #.#∩.##.# #.# #.#..#.# ##.# #.# ###.#.###..###. 0:j0:jml7=-6 _0:jT0:j'0:j# #.# #####.# ###...'.@.....+ #...#.#.#  #.###.# # ### #.# #.# 0:jR7 _You see here a +0 plate armour.0:j1G # #.# #####.# ###...'.[@....+ #...#.#.#  #.###.# # ### #.# #.# 0:jzK 0:jS ,8 _0:j?Z 0:jC\ 1:j # #.# #####.# 1:jcW###...'.[.@...+ #...#.#.# #.###.# 1:j ### #.# #.# 1:jOu==91:j# #.# #####.# ###...'.[..@..+ #...#.#.# #.###.# ### #.# #.# 1:j 1:jxB=101:j1:jW1:j*# #.# #####.# ###...'.[...@.+ #...#.#.# #.###.#  #.# #.# 1:j-1:j3%11:j71:j:1:j # #.# #####.# ###...'.[....@+ #...#.#.# #.###.#  #.# #.# 1:j 1:j( Z10/14==21:j 1:j 1:j######'......#####.15 6131:jU 1:jY7 _You reach down and open the door.2:ja## #.# #####.####...'.[.....@.#...#.#.######.##.###.##  #.# #.# 2:j2:jBg 30  42:jg _There is an open door here.2:j* ######### #.......# #####.####...'.[.....'  #...#.#.######.##.###.###  #.# #.# 2:jR 2:j ,5 _2:jF 2:jB 2:j*=######### #.......# #####.# ###...'.[.....'. #...#.#.######.# #.###.######### #.# #.# 2:j*B==62:j12:jd3:j`B3:jRD######### #.......#  #####.#...'.[.....'. ...#.#.######.# .###.######### .# #.# 3:jP3:jU%73:jZ3:jb]3:jH# #.......# #####.#...'.[.....'.#.#.######.# ###.######### # # #.# # #.# # #.# # #.# 3:j3:jܸ%83:j%3:j:3:j # #.# .#. ...'.[.....'.#.#.######.#.# $#  #.# .#  #.# .#  #.# .#  #.# .#.# ##### .# 3:j 3:j"' S1=93:j, 3:j / + _Found 10 gold pieces.4:j##########.......# ###.......############.. ..'.[.....'............≈ #.#.......######@###### #.######### #$# .# #.# #.# #.# #.# #.# #.# #.# #.# ##### #.# ..# #...# ... ##4:je4:j&204:j4:j4:j~8 #########....... #############.. ..'.[.....'............≈ #.#.......######.###### ######## #@#  #....#...##4:j׉4:jY%14:jՒ4:j?4:jvG15 622.5 (24:j4:j ? _You now have 224 gold pieces (gained 10).4:j M#######   ###.......############.. ..'.[.....'............≈.......######@############## #.##.#...4:jU 4:j 4:j t= 30  3.5 (14:j 4:j 5:jU  #########  #.# ##.......############ .'.[.....'......@.....≈∩ .#.......######.######≈≈ .######### #.# .# #.# 5:j..# #.# .# #.# .# #.## ##### #.# .5:j5:j%45:j5:js8 _Found Mekhlie's Assorted Antiques.5:jA` # #.# #.#..≈ '.[.....'.≈∩≈ #.######.######≈ # #.# # 5:j`,#.# # #.# # #.# # #.# 5:j`# ##### #.# 5:jcm5:j:r%55:jw5:j3y5:jI K .# ## .#..≈≈# .[.....'.≈∩≈. .5:jI ######.######≈≈≈# #.# # #.#   5:jKJ <   5:jT 5:j] T2==65:jX_ 5:ja 5:j # #### #..≈≈# [.....'.≈∩≈.######.######≈≈≈#5:j, #.# ## #.# 5:jO 5:j_5:j9%75:j5:j6:jU # ##### #..≈≈# .....'.≈∩≈.######.######≈≈≈#6:j3V #.# ### #.# 6:j`6:jc%86:j7g6:jl6:jn # ###### #..≈≈###.'.≈∩≈.######.######≈≈≈###. #.# #### #.# 6:j6:jѱ;96:j6:j C ####  # ###### ############.@≈≈###. '............≈∩≈.... ...######.######≈≈≈###.# #### #.# #####   ##### #.#6:j& 6:jA* C==306:j. 6:jh0 7:jj, ### ..# ##################..≈≈###.##'............≈@≈......######.######≈≈≈###.## ### #.# #####  #.# ##### #.# #...# ...7:j!t7:jy%17:j|7:j%o _There is an entrance to Mekhlie's Assorted Antiques here.7:j: 7:jB Welcome to Mekhlie's Assorted Antiques! What would you like to do?  a -  162 gold a chain mail  b -  297 gold a shimmering chain mailc -  54 gold a leather armour  d - 1080 gold a lightning rod (4/4)  e -  256 gold a pair of blackened gloves  f - 1080 gold a phial of floods  g -  108 gold a forked ivory wand You have 224 gold pieces. [Esc] exit7:jeB [!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list;:j_ e $  You are short 32 gold pieces for the purchase.[Enter] buy shopping list>:jmb $ 9 gold pieces for the purchase.A:jͳQg $ 437A:j~ A:jR A:jB \Publius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 12/14 ====================----AC: 6Str: 8 ###EV: 30 Int: 18 ..#A:j d######SH: 0Dex: 14 ..############..≈≈###.##XL:  7 Next: 68% Place: Dungeon:5 A:j w..'............≈@≈......A:j Noise: ---------  Time: 5631.5 (0.0) ..######.######≈≈≈###.##A:jc Xd) +2 short sword (freeze) ### #.# #####Cast: Shock#.#Fly #.##.##.# ##### #.# A:j #...# ... _You reach down and open the door. _There is an open door here. A:j _Found 10 gold pieces. _You now have 224 gold pieces (gained 10). _Found Mekhlie's Assorted Antiques. _There is an entrance to Mekhlie's Assorted Antiques here.A:j# A:j<* A:j/ A:j1 h _You can access your shopping list by pressing '$'.B:jZ B:j] Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +2 short sword of freezing (weapon)b - a +0 short sword Missiles (go to first with ()c - 4 atropa-tipped darts  h - 9 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn) Jewellery (go to first with "=)  i - a ring of flight (worn)E:jVE:jGE:jCPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 12/14 ====================----AC: 6Str: 8 ###EV: 30 Int: 18 ..#######SH: 0Dex: 14 ..############..≈≈###.##E:jhXL:  7 Next: 68% Place: Dungeon:5 ..'............≈@≈......Noise: ---------  Time: 5631.5 (0.0) ..######.######≈≈≈###.##d) +2 short sword (freeze) ### #.# #####Cast: Shock#.#Fly #.##.##.# ##### #.# #...# ... E:j' _There is an open door here. _Found 10 gold pieces. _You now have 224 gold pieces (gained 10). _Found Mekhlie's Assorted Antiques. _There is an entrance to Mekhlie's Assorted Antiques here. E:jS_You can access your shopping list by pressing '$'.E:jE:jE:j~E:jH:jj H:j m Drop what? (Left/Right/Tab to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with )) H:jCm  d - a +2 short sword of freezing (weapon)b - a +0 short sword Missiles (select all with ()c - 4 atropa-tipped darts  H:jfm xh - 9 poisoned darts Armour (select all with [) H:jm  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn) H:j3n *Jewellery (select all with "=)  i - a ring of flight (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]J:j=T  1 it d - a +2 short sword of freezing (weapon)  i + a ring of flight (worn)[Enter] accept (1 chosen)J:j J:j CPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 12/14 ====================----AC: 6Str: 8 ###EV: 30 Int: 18 ..#######SH: 0Dex: 14 ..############..≈≈###.##J:j XL:  7 Next: 68% Place: Dungeon:5 ..'............≈@≈......Noise: ---------  Time: 5631.5 (0.0) ..######.######≈≈≈###.##d) +2 short sword (freeze) ### #.# #####Cast: Shock#.#J:j% CFly #.#J:jI C#.##.# ##### #.# J:jc b#...# ... _Found 10 gold pieces. J:j~ 0_You now have 224 gold pieces (gained 10). J:j _Found Mekhlie's Assorted Antiques. _There is an entrance to Mekhlie's Assorted Antiques here. J:j6 _You can access your shopping list by pressing '$'.  Autopickup disabled for rings of flight.J:j 615 2.0 (0.5J:j J:j J:j  _You now have 224 gold pieces (gained 10). _Found Mekhlie's Assorted Antiques.There is an entrance to Mekhlie's Assorted Antiques here. _You can access your shopping list by pressing '$'.  Autopickup disabled for rings of flight. _You remove your ring of flight.J:j @3.0 (1J:j 0 _You drop a ring of flight.K:j+8 e # ###### #..≈≈###.#'.≈∩@.######.######≈≈≈###.# #.# ##### #.# K:jUD K:jJ 3== 30  40Water K:j8N K:j(Q | _You hear the small ensemble of a very distant funeral chant.L:jV # ###### #..≈≈###.# '.≈∩≈ ######.######≈≈≈###.# #.# ##### #.# L:jL:j!05L:j_L:juL:j` ## ###### ....≈≈###.# .≈∩≈..######≈≈≈###.#  #.# ##### ##.# L:j L:j&%6L:j*L:jj-L:jR #### ###### ... ..≈≈###.#≈∩≈..######≈≈≈###.##.# ##### .# #.# .##.# !##.# .##.# L:jS <## L:ji L:jUw 7 _Found a fuming silvery potion.M:j/##### ###### #... M:jF0..≈≈###.#≈∩≈..######≈≈≈###.##.# ##### #.# #.# M:jt0#.# #.# #!#M:j0#.# ..##.# #M:j0~##  #.#  ...M:jU=M:jDB==8M:jJM:jLM:j>! ########### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###@#######  #.# ##### #.#  !...M:jEJM:jQ%9M:jRVM:jXM:jK  ########### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###.#######  #.# ##### #@#  !..#M:jT M:jY &40M:j] M:ja` M:j9 ########### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###.#######  #.# ##### #.#  !..M:j;:I####.############M:jFM:jKT4==1M:jLQM:jNSN:jh! ########### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###.#######  #.# ##### #.#  N:j!+..###Fly #............N:j.N:j1%2N:j?7N:j>GN:jjKG15 643.0 (2N:j|ON:jR[ _t - a fuming silvery potionN:j;.k########### #... ##########..≈≈###.####### ...........≈∩≈........... ####.######≈≈≈###.#######  #.# ##### #.#  #.# #.# #.##.# #.#+@.# #.# #### # #.# # ... # ... # # # #.############ # #............ # #.....B#N:jB> 30  4.0 (1N:j% #####............'....$........e.#+#e   Dowan (asleep)N:j F  You reach down and open the door.N:j   You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.N:j{ /  --more--Q:jNAQ:jH} ==15 5Shock _Q:jOQ:jXK _Found 13 gold pieces.Q:jn  ##### ###### #...#..≈≈###.#.≈∩≈.....#.######≈≈≈###.# #.# ##### #.# #.### #.# #.#.##.# #.# e......@..# #.#.$.##### #.#.. .# ... ...e... .# ... ##+#### .# #e   Duvessa (asleep) .# #.#e   Dowan (asleep) .# #. .# #.....B#Q:jp Q:jx  You encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword andwearing a +1 leather armour of fire resistance.Q:jT /  --more--T:jՌ   30  6 _T:j T:jg Q _There is an open door here.V:j*z##### ###### #... ..≈≈###.# ≈∩≈..... .######≈≈≈###.# #.# ##### #.# #.# ####### #.# #.# .##.# V:j @#.# e......'@.# #.# .....$.####  #.# ....... # ... ...e... # ... ##+#### # # e   Dowan # #.# V:jV:j,7 _V:jV:jW:j߬ ##### ###### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###.########.# ##### #.# #.# ####### #.# #.# .......##@# #.# e......'..#  #.# .....$.####  #.# .......  ... ...e... W:jK" ... ##+#### # #.############ #............W:j9e.W:j&XeW:j.==8W:jW:j# _Dowan shouts!W:jӎ ##### ###### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###.####### ####### .......##e......'..W:j=>...$.#####.# ....e.......... ##+################W:jW:jn`--9ShockW:jW:jZW:jX M ##### ###### #... #########..≈≈###.####### ..........≈∩≈........... W:jOY ###.######≈≈≈###.####### ####### .##e......'..#.# .....$.####W:je W:j3i A--50W:jpn W:jUp W:j jM ##### ###### #... #########..≈≈###.####### ..........≈∩≈........... ###.######≈≈≈###@####### W:j ####### .###.# e......'..#W:j W:j ;1W:j X:jR ##### ###### #... ########..≈≈###.####### .........≈∩≈....@......> ##.######≈≈≈###.#######.  #.# ##### #.#  #.# ####### #.#  #.# .......##.#  #.# e......'..#  #.# .....$.#####.# ....e..  ... .......X:jW%2X:j[X:j]; _Found a stone staircase leading down.X:jVX:j0X:jX:j\X:jk 6##### ###### #... ..≈≈###.#.#≈∩≈.>..######≈≈≈###.#.# #.# ##### #.# #.# # #.# #.# .##.# #.# e......'..# #.# .....$.#### X:jv X:jW| ]  3X:j; X:j X:jdf##### ###### #... ..≈≈###.#.#≈∩≈.>. .######≈≈≈###.#.# .# ##### #.# X:j.# # #.# X:jX:jS%4X:j X:j Y:ji##### ###### #... ..≈≈###.#.#≈∩≈.>. ######≈≈≈###.#.# # ##### #.# # # #.# Y:jRY:j%5Y:jDY:jY:j##### ###### #... ..≈≈###.#.#≈∩≈.>.≈≈≈###.#.#  ##### #.#  # #.# 6Y:j: ##### ###### #... #..≈≈###.#.#≈∩≈.>.≈≈≈###.#.###### #.# ## #.# Y:j0? 1eY:jF e   DowanY:jN 57ShockY:j[U Y:jV Y:j ##### ######## #... .# ..≈≈###.#.#≈∩≈.>.≈≈≈###e#.###### #.# .# # #.# .# .##.# .# e......'..# .# .....$.#### .. ....e.. .# e.8[:j?m         ###########  #### #.........#  #..≈≈###.#######@######  ..≈∩≈....e......>....... ##≈≈≈###.#######.#######  ##### #.# #.#  ###### #.# #.#  ......##.# #.#  .'..# #.#  $.#### #..  e.. [:jn 2.# [:jur A.e[:jbx [:j} %9[:j [:j \:j@  ###########  ###### #.......@.#  ##..≈≈###.#######.###### ...≈∩≈.....e.....>....... ###≈≈≈###.#######.####### \:j  ##### #.# #.# ####### #.# #.#.##.# #.# e......'..# #.#..$.#### #..\:j\:jNX60Shock\:j\:jb \:j)5 #\:j * ###### #.##..≈≈###.#.######\:j1*.≈∩≈.....e.....>.......#≈≈≈###.\:jt*/#.####### ##### #.# #.#  # #.# #.#  \:j+..##.# #.#  e......'..# #.#  .....$.#### #..\:j3\:j7%1\:j;\:j>\:j8  # ###### #.#\:j,9 #..≈≈###.#.######.≈∩≈.....e.....>.......#≈≈≈###.#.#######  ##### #.# #.#  \:jf9 # #.# #.#  .##.# #.# \:j9  e......'..# #.#  .....$.#### #..\:jC \:j*G %2\:jK \:j1N \:jy  # ###### #.##..≈≈###.#.######.≈∩≈.....e.....>.#≈≈≈###.#.# # ##### #.# #.# # # #.# #.# # .##.# #.# # e......'..# #.# # .....$.#### #..\:j4 \:j %3\:j  \:j ]:j # ###### #.##..≈≈###.#.######.≈∩≈.....e.....>. .######≈≈≈###.#.# .# ##### #.# #.# .# # #.# #.# .# ]:jI 4.##.# #.# .# e......'..# #.# .# .....$.#### #..]:jrQ4]:j]:jP # ###### #.##..≈≈###.]:jGQ#.######.≈∩≈.....e.....>. #.######≈≈≈###.#.# #.# ##### #.# #.# ]:jQ#.# # #.# #.# #.# .##.# #.# ]:jQ#.# e......'..# #.# #.# .....$.#### #..]:jST1e]:j\e   Dowan]:jfd55Shock]:j|j]:jl]:j) 3 # ###### #.##..≈≈###.#e######.≈∩≈.....e.....>. ##.######≈≈≈###.#.#  #.# ##### #.# #.#  #.# # #e# #.#e   Duvessa (wandering)  #.# .##.# #.#e   Dowan  #.# e......'..# #.#  #.# .....$.#### #..]:j, 4e.]:j. 8e.]:j5 ]:jQ7 %6]:j< ]:j> ^:jXD################# #.......e.# ^:jD#########..≈≈###@#######.###### ..........≈∩≈...........>....... ###.######≈≈≈###.#######.#######  #.# ##### #e# #.#  #.# ####### #.# #.#^:jE #.# .......##.# #.# #.# e......'..# #.# #.# .....$.#### #.. #.# ....e.. .#^:jlie.e.7^:j7################# #......e..# ##########..≈≈###.#######.###### ...........≈∩≈..@........>....... ####.######≈≈≈###e#######.#######  #.# ##### #.# #.#  #.# ####### #.# #.# #.# .......##.# #.# #.# e......'..# #.#^:jp #.# .....$.#### #.. # #.# ....e.. .# # ... .......^:ju6e.^:j̬^:j0%8^:j^:j_:j\& ########### ###### #......e..##..≈≈###.#.######.≈∩≈.@..e......>#.######≈≈≈###.#. #.# ##### #.# #.# #.# # #.# #.# #.# .##._:jGB# #.# #.# e......'..# #.# #.# .....$.#### #.. ## #.# ....e.. .# .# ... ._:jx>.e_:jX9_:jas  # ##### # ###### #......e..##..≈≈###.#. '.≈∩≈@....e.....>#.######≈≈≈###.#. # #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. ### #.# ....e.. .# ..# ... ..e70_:j _:jd# # .# ###### #......e..# .#..≈≈###.#. .'.≈∩.e....> .######.######≈≈≈###.#. ## #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. #### #.# ....e.. .# ...# ... ._:jo._:j;e_:j1ShockWater `:jK# # ..# ###### #......e..# ..#..≈≈###.#. ..'.≈@≈.e...>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.#  #.# e......'..# #.#  #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .`:jZ`:jG02`:jm`:jH  There is an entrance to Mekhlie's Assorted Antiques here.`:j;t _You see here a ring of flight.`:jE| q# #.# ###### #......e..#.#..≈≈###.#..'.@∩≈`:j .e...>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.#  #.# e......'..# #.#  #.# .....$.#### #..  ##### #.# ....e.. .#  #...# ... .e`:j e   Dowan`:j j3ShockWater _`:j `:j b:j&# #.# ###### #......e..#.#..≈≈###e#..'≈∩≈.e...>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.#b:j'b #.# e......'..# #.#  #.# .....$.#### #..  ##### #.# ....e.. .#  #...# ... .b:j *K.eb:j3b:j404b:j:b:j=b:j1/e.b:j"b:j$%5b:jL+b:j5,c:jAQ/e.c:jZc:j[%6c:j bc:j dc:j c:j **c:j j  Dowan casts a spell at you.c:jyy 8@c:jz t7Corona Fly c:j4 c:j 0 _You are outlined in light.d:j $# .# ###### #......e...#..≈≈###.#..'.≈∩≈e......e...>.######.######≈≈≈###.#.# #.# ##### #.# #. #.# d:j 7# #.# #. #.# .##.# #. #.# e......'..# #. #.# .....$.#### # ##### #.# ....e.. .  #...# ... .d:j. d:jO %8d:j1d:je:j# .# ###### #......e.#..≈≈###.# [.....'.≈∩≈e......e....######.######≈≈≈###.## #.# ##### #.# #e:jQO #.# # #.# # #.# .##.# # #.# e......'..# # #.# .....$.#### # ##### #.# ....e..  #...# ... .e:jM|  Dowan says, "Stay away from my face!"e:j4 *****  Dowan casts a spell at you.e:j#§§..≈∩§e   Dowane:j]4--==9e:jbe:jJ1 _The puff of flame hits you.e:j4*  ## ###### #......e.#§§≈≈###.#. .....'.≈∩§e......e...>e:j* j######.######≈≈≈###.#. #.# ##### #.# #.#.# # #.# #.#.# .##.# #.#.# e......'..# #.e:j+ (#.# .....$.#### #.##### #.# ....e.. . e:jA8 ..≈≈###§≈∩§e..##e:j< a--80Shocke:jDB e:jD f:jܪ# .# ###### #......e.#..≈≈###.# [.....'§≈∩§e......e....######.######≈≈≈###.## #.# ##### #.# # #.# # #.# # #.# .##.# # #.# e......'..# # #.# .....$.#### # ##### #.# ....e..  #...# ... .f:j>m#..≈∩≈e.####e   Dowan--1Shockf:jf:j f:j{7 @# .# ###### #......e.#..≈≈###. .[.....'.≈∩≈e......e.######.######≈≈≈###.# #.# ##### #.#  #.# # #.#  #.# .##.# #.# e......'..#  #.# .....$.###f:j8 #  ##### #.# ....e..  #...# ... .f:j> e≈§Dowan casts a spell.f:jzN =.2f:jPT f:jZW # _Dowan blinks!g:jޖ- ## ###### #......e.#..≈≈###.# [.....'.≈e≈.e.######.######≈≈≈###.# #.# ##### #.# ##.# # #.# ##.# .##.#g:j8 ##.# e......'..# ##.# .....$.#### # g:jAe∩g:jͦg:j T5--3g:jVg:j'j:j{w# .# ###### #......e.#.e≈≈###. .[.....'.≈∩≈.e.######.######≈≈≈###.# #.# ##### #.#  #.# # #.#  #.# .##.#j:j{ #.# e......'..#  #.# .....$.####  ##### #.# ....e..  #...# ... .j:j( §eDowan mumbles some strange words.j:j6j:j͐%4j:jj:jì# _Dowan blinks!j:j# #.# ###### #...... #.#.§≈≈###. '.[.....'.e..≈∩≈.e #.######.######≈≈≈###.# #.# ##### #.# #j:jW #.# # #.# # #.# .##.# # #.# e......'..# # #.# .....$.#### # ##### #.# ....e.. # #...# ... .j:j1 e.@.§You hear the gathering chorus of a very distant funeral chant.Dowan mumbles some strange words.j:jB%.j:j-=5j:jj:jK# _Dowan blinks!j:jG   #  #.# ###### # ##.#..≈≈###. .'.[.....'.....e@..§..≈∩≈.e .#.######.######≈≈≈###. .# #.# ##### #.# .# #.# # #.# .# #.# .##.# .# #.# e......'..# .# #.# .....$.#### .# ##### #.# ....e.. .# #...# ... .6 _Dowan misses you.k:j) # # #.# ###### #. #.#..≈≈###.# k:j* 7'.[.....'.....e.@.§..≈∩≈.e. #.######.######≈≈≈###.# # #.# ##### #.# # #.# # #.# # #. # #.# e......'..# # #. # ##### #. k:j- ;.ek:j: .k:j; %7k:jrB k:jD W _Dowan attacks as he pursues you! Dowan hits you with a +0 dagger.l:jT # .# ###### #......e .#..≈≈###.# .[.....'......e.@...≈∩≈.e. .######.######≈≈≈###.# #.# ##### #.#  #.# # #.#   #.# e......'..#   l:jU l:j]V;.el:jal:jb%8l:jhl:j;kh _Dowan attacks as he pursues you! Dowan misses you.l:j ## ###### #......e.#..≈≈###.# l:jr[.....'.e.@..≈∩≈.e.######.######≈≈≈###.# #.# ##### #.# ##.# # #.# ##.# .##.# ##.# e......'..# ##.# .....$.####l:jV # l:jQ .el:j+e   Duvessa (wandering)e   Dowanl:jF2} *Dowan casts a spell at you.l:j+S.=9l:jl:jyD _The puff of flame hits you but does no damage.l:j*k ## ###### #......e.#..≈≈###.#. .....'.e..@.≈∩≈.e.....e...>######.######≈≈≈###.#. #.# ##### #.# #.#.# # #.# #.#.# .##.# #.#.# e......'..# #.#.# .....$.#### #.##### #.# ....e.. . l:j1/e.l:j3@.el:j9Wel:j:&90l:j&@l:jB% _Duvessa shouts!l:jC \ ## ###### #......e..##..≈≈###.#.#'.e..@≈∩≈e......e...>.######.######≈≈≈###.#.# #.# ##### #.# #.##.# # #.# #.##.# .##.# #.##.# e......'..# #.##.# .....$.#### #.##### #.# ....e.. .# l:jԷ <.el:j l:jq \6=--1l:jF l:jm m:j3 # # ###### #......e..# #..≈≈###.#.#'.e..@∩≈e......e...>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# #.# .....$.#### #..  e..§Dowan gestures wildly while chanting.m:j.m:j"n--2Water m:jhm:j# _Dowan blinks!n:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jgq:jiThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - Nor:j r:j)  Publius the Gusty  Tengu of Vehumet ......  Health: 36/37 =======================-  Magic: 10/14 =================-------  AC: 6Str: 8 ###############  EV: 30 Int: 18 ...# ###### #......e..#  SH: 0Dex: 14 ...############..≈*###.#######.## XL:  7 Next: 68% Place: Dungeon:5 ...'......e.....@∩*e*.....e...>.. Noise: ---------  Time: 5692.0 (0.0) ...######.######≈≈*###.#######.## d) +2 short sword (freeze) #### #.# ##### #.# #.#  Cast: :j*40mShock #.# ####### #.# #.#  Corona Fly Water  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa #.# .....$.#### #..  e   Dowan  ##### #.# ....e.. .#  #...# ... ....... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (empty space bonus: 4/8)s:jk>Publius the GustyTengu of Vehumet ......Health: 36/37 =======================-Magic: 10/14 =================-------AC: 6Str: 8 ############### EV: 30 Int: 18 ...####### #......e..# SH: 0Dex: 14 s:j ...############..≈≈###.#######.## XL:  7 Next: 68% Place: Dungeon:5 ...'......e.....@∩≈*......e...>.. Noise: ---------  Time: 5692.0 (0.0) ...######.######≈≈≈###.#######.## d) +2 short sword (freeze) #### #.# ##### #.# #.# Cast: Shock#.# ####### #.# #.# Corona Fly Water #.# .......##.# #.##.# e......'..# #.# e   Duvessa#.# .....$.#### #.. e   Dowan#####s:j   #.# ....e...##...# ... .......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (empty space bonus: 4/8)s:ju.eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (empty space bonus: 4/8)  The air twists around and strikes Duvessa!s:j@.es:jt'8 s:j(;15 ===3.0 (1s:j/s:j2^ _Duvessa is moderately wounded.s:js:js:js:jF _Unknown command.u:j!UM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j %  Publius the Gusty  Tengu of Vehumet ......  Health: 36/37 =======================-  Magic: 9/14===============---------  AC: 6Str: 8 ###############  EV: 15Int: 18 ...# ###### #......e..#  SH: 0Dex: 14 ...############..≈≈###.#######.## XL:  7 Next: 68% Place: Dungeon:5 ...'.......e....@***e.....e...>.. Noise: ===------  Time: 5693.0 (0.0) ...######.######≈≈≈###.#######.## d) +2 short sword (freeze) #### #.# ##### #.# #.#  Cast: Shock:jY) 4m #.# ####### #.# #.#  Corona Fly Water  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa #.# .....$.#### #..  e   Dowan  ##### #.# ....e.. .#  #...# ... ....... Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)v:jH Publius the GustyTengu of Vehumet ......Health: 36/37 =======================-Magic: 9/14===============---------AC: 6Str: 8 ############### EV: 15Int: 18 ...####### #......e..# SH: 0Dex: 14 v:jI...############..≈≈###.#######.## XL:  7 Next: 68% Place: Dungeon:5 ...'.......e....@*******..e...>.. Noise: ===------  Time: 5693.0 (0.0) ...######.######≈≈≈###.#######.## d) +2 short sword (freeze) #### #.# ##### #.# #.# Cast: Shock#.# ####### #.# #.# Corona Fly Water #.# .......##.# #.##.# e......'..# #.# e   Duvessa#.# .....$.#### #.. e   Dowan##### #.#v:jJJ- ....e...##...# ... .......Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)v:j!@.ev:jSO§..eAiming: Shock (safe; 1%  Press: ? - help, Shift-Dir - straight line: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap misses Duvessa.  Dowan mumbles some strange words.v:j0i∩≈..e..v:j63--4.0 (1v:juv:j@# _Dowan blinks!v:j # # ###### #......e..# #..≈≈###.#.#'.§..e.≈@≈..e....e...>.######.######≈≈≈###.#.#v:j #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# #.# .....$.#### #.. v:j >.ev:jv:j **Dowan gestures at you while chanting.v:jCD L...e.§v:jE 1--- 30  =-5v:jL v:jaO k _The puff of flame hits you.  There is an entrance to Mekhlie's Assorted Antiques here.v:jQ t _You see here a ring of flight.v:j>^ # # ###### #......e..# #..≈≈###.#.# .'.v:jf?e.§∩@...e...e...>. .######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# v:j?.#.# e......'..# #.# #.# .....$.#### #.. v:j? v:jJ~.e.ev:jOv:jQc--6Water _v:jkXv:jcZw:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:jh  Publius the Gusty  Tengu of Vehumet ......  Health: 31/37 ====================----  Magic: 8/14=============-----------  AC: 6Str: 8 #############  EV: 30 Int: 18 .# ###### #......e..#  SH: 0Dex: 14 .############..≈≈###.#######.#### XL:  7 Next: 68% Place: Dungeon:5 .'...........e§∩@****e..e...>.... Noise: ---------  Time: 5696.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#  Cast: Shockw:j #.# ####### #.# #.#  Corona Fly Water  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa #.# .....$.#### #..  e   Dowan #### #.# ....e.. .# ...# ... .......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)x:j oPublius the GustyTengu of Vehumet ......Health: 31/37 ====================----Magic: 8/14=============-----------x:j AC: 6Str: 8 #############EV: 30 Int: 18 .#x:j!###### #......e..#SH: 0Dex: 14 .############..≈≈###.#######.#### XL:  7 Next: 68% Place: Dungeon:5 .'...........e§∩@*******e...>.... Noise: ---------  Time: 5696.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#x:j! Cast: Shock#.# ####### #.# #.#Corona Fly Water x:jU"#.# .......##.# #.##.# e......'..# #.#e   Duvessa#.# .....$.#### #..x:j"e   Dowan #### #.# ....e...# x:j"...# ... .......Confirm with . or Enter, or press ? or * to list all spells.x:j#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linex:j+#Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  x:j]#(The zap hits Duvessa but does no damage.x:jgBe.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Duvessa but does no damage.  Duvessa is moderately wounded.x:j e.  You are no longer glowing.x:j+I...e...x:j̻E15 =7.0 (1x:jx:j _Dowan says, "Magic and the sword, together, will defeat you."y:j2x  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j'  Publius the Gusty  Tengu of Vehumet ......  Health: 31/37 ====================----  Magic: 7/14============------------  AC: 6Str: 8 #############  EV: 15z:j bInt: 18 .# ###### #......e..#  SH: 0Dex: 14 .############.e≈≈###.#######.#### XL:  7 Next: 68% Place: Dungeon:5 .'............§∩@***e...e...>.... Noise: =--------  Time: 5697.0 (0.0) z:j6.######.######≈≈≈###.#######.#### d) +2 short sword (freeze) z:jR## #.# ##### #.# #.#  Cast: Shock z:jfy#.# ####### #.# #.#  Fly Water  z:j|'#.# .......##.# #.#  z:j#.# e......'..# #.#  e   Duvessa z:j#.# .....$.#### #..  e   Dowan z:j˄9#### #.# ....e.. .# z:j...# ... .......z:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jsAiming: Shock (safe; 1% risk of failure)  z:j&Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of firez:j;\resistance (moderately wounded, 77% to hit)z:j$ASPublius the GustyTengu of Vehumet ......Health: 31/37 ====================----Magic: 7/14============------------AC: 6Str: 8 #############EV: 15Int: 18 .####### #......e..#SH: 0Dex: 14 .############.e≈≈###.#######.#### XL:  7 Next: 68% Place: Dungeon:5 .'............§∩@*******e...>.... Noise: =--------  Time: 5697.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#Cast: Shockz:jA#.# ####### #.# #.#Fly Water #.# .......##.# #.##.# e......'..# #.#e   Duvessa#.# .....$.#### #..e   Dowan #### #.# ....e...# ...# ... .......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Duvessa.z:j1e.z:jhG.ez:j§§≈e@..e....z:j228.0 (1z:j*z:jZ  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Duvessa. _Duvessa is moderately wounded.{:j)  {:j *Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j  Publius the Gusty  Tengu of Vehumet ......  Health: 32/37 ====================----  Magic: 6/14==========--------------  AC: 6Str: 8 #############  EV: 15Int: 18 .# ###### #......e..#  SH: 0Dex: 14 {:j.############.§≈≈###.#######.#### XL:  7 Next: 68% Place: Dungeon:5 .'...........§≈e@**e....e...>.... Noise: =--------  Time: 5698.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#  Cast: Shock{:ja #.# ####### #.# #.#  Fly Water  #.# .......##.# #.#  {:jP#.# e......'..# #.#  e   Duvessa #.# .....$.#### #..  e   Dowan {:j#### #.# ....e.. .# ...# ... .......Casting: Shock (safe; 1% risk of failure)  {:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  {:jPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit){:jVPublius the GustyTengu of Vehumet ......Health: 32/37 ====================----Magic: 6/14==========--------------AC: 6Str: 8 #############EV: 15Int: 18 .####### #......e..#SH: 0{:j!BDex: 14 .############.§≈≈###.#######.#### XL:  7 Next: 68% Place: Dungeon:5 .'...........§≈e@*******e...>.... Noise: =--------  Time: 5698.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly Water {:jT#.# .......##.# #.##.# e......'..# #.#e   Duvessa{:j#.# .....$.#### #..e   Dowan {:jt#### #.# ....e...# {:jƴ...# ... .......Confirm with . or Enter, or press ? or * to list all spells.{:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line{:jAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Duvessa.{:j? 1e.{:j0D 7{:jD V..≈e@.e.....  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Duvessa.  Duvessa is moderately wounded.{:jF {:j_F Z7==9.0 (1{:j2L {:j+O G _Dowan misses you.|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j4P  Okay, then.}:j4}:jR<}:j>. _}:j ############## ..####### #......e..# ..############..≈≈###.#######.### ..'............≈e≈.e.....e...>... ..######.######≈@≈###.#######.### ### #.# ##### #.# #.#  #.# ####### #.# #.# #.# .......##.# #.# #.# e......'..# #.#}:jd #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... ....... #...# ... ##+####}:j1e.}:jT)}:j+i 30  700}:j2}:j6G _Dowan misses you.~:jN# #.# ###### #......e..#.#..≈≈###.#..'.≈e≈e......e...>~:jO0.######.######@≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# #.# .##.# #.# ~:jO #.# e......'..# #.# #.# .....$.#### #..  ##### #.# ....e.. .#  #...# ... .  #...# ... ##+####~:jZ~:j]%1~:jSd~:jgG _Dowan misses you.~:j, ##### ###########.# ###### #......e...############..≈≈###.#######.#.'...........@≈e≈e......e...>. ....######.######≈≈≈###.#######.# ##### #.# ##### #.# #.# #.# ####### #.# #.# #.# .##.# #.# #.# e......'..# #.# #.# .....$.#### #.. ##### #.# ....e...# #...# ... .......~:j:~:jg?j  Dowan casts a spell at you.~:jy~:jbf3=-2~:jY~:j82 _You resist with some effort.:j# .# ###### #......e...#..≈≈###.#..'.≈e≈e......e...>.######.######≈≈≈###.#.# #.# ##### #.# #.:j6x #.# # #.# #. #.# .##.# #. #.# e......'..# #. #.# .....$.#### # ##### #.# ....e.. .  #...# ... .:j:jK ******Dowan casts a spell at you.:j?Rm...@.≈:jS\==-3:jRZ:j ]S _The puff of frost misses you.:jD # .# ###### #......e.#..≈≈###.# [.....'.≈e≈e......e....######.######≈≈≈###.#:j # #.# ##### #.# # #.# # #.# # #.# .##.# # #.# e......'..# # #.# .....$.#### #:j  ##### #.# ....e..  #...# ... .:j! Ae∩:j}) :j* %4:jW1 :jS3 :jș  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j50:j[ :jB P _You don't know that spell.:j# :j :j \ _Unknown command.:jKP  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No:j :j   Publius the Gusty  Tengu of Vehumet ......  Health: 33/37 =====================---  Magic: 3/14=====-------------------  AC: 6Str: 8 ################ EV: 30 Int: 18 ......# ###### #......e. SH: 0Dex: 14 ......############.e≈*###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@..≈∩*e*.....e... Noise: ---------  Time: 5704.0 (0.0) ......######.######≈≈*###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock #.# ####### #.# #[:j m Fly  #.# .......##.# # #.# e......'..# # e   Duvessa #.# .....$.#### # e   Dowan  ##### #.# ....e..  #...# ... ....... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, empty space bonus: 4/8):jr ***e.*:j M****:j<*e*≈***≈≈≈≈Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 5/8):jPublius the GustyTengu of Vehumet ......Health: 33/37 =====================---Magic: 3/14=====-------------------AC: 6Str: 8 ################ EV: 30 Int: 18 ......####### #......e. SH: 0Dex: 14 ......############.*≈≈###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@..≈∩≈e......e... Noise: ---------  Time: 5704.0 (0.0) ......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock#.# ####### :j;[34m#.# # Fly #.# .......##.# ##.# e......'..# # e   Duvessa#.# .....$.#### # e   Dowan##### #.# ....e..#...# ... .......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 5/8):jO e The air twists around and strikes Dowan!!15 ===5.0 (1 _Dowan is severely wounded.:jM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jT  Publius the Gusty  Tengu of Vehumet ......  Health: 33/37 =====================---  Magic: 2/14===---------------------  AC: 6Str: 8 ################ EV: 15Int: 18 ......# ###### #......e. SH: 0Dex: 14 ......############*e≈≈###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@*.≈∩≈e......e... Noise: ===------  Time: 5705.0 (0.0) ......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock :jtUh#.# ####### #.# # Fly  #.# .......##.# # #.# e......'..# # e   Duvessa #.# .....$.#### # e   Dowan  ##### #.# ....e..  #...# ... ....... Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jUPAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (severely wounded, 64%  to hit):jVPublius the GustyTengu of Vehumet ......Health: 33/37 =====================---Magic: 2/14===---------------------AC: 6Str: 8 ################ EV: 15Int: 18 ......####### #......e. SH: 0Dex: 14 ......############****###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@*.≈∩≈e......e... Noise: ===------  Time: 5705.0 (0.0) :jW......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock#.# ####### #.# # Fly #.# .......##.# ##.# e......'..# # e   Duvessa#.# .....$.#### # e   Dowan##### #.# ....e..#...# ... .......Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (s:j=X8everely wounded, 64%  to hit):jK.e:jSM..≈≈...:jxa4=--6.0 (1:j9:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (severely wounded, 64%  to hit) _The zap misses Dowan.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j   Publius the Gusty  Tengu of Vehumet ......  Health: 34/37 ======================--  Magic: 1/14=-----------------------  AC: 6Str: 8 ################ EV: 15Int: 18 ......# ###### #......e. SH: 0Dex: 14 ......############..≈≈###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@*e≈∩≈e......e... Noise: =--------  Time: 5706.0 (0.0) ......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock #.# ####### #.# #:j :[39;49m Fly  #.# .......##.# # #.# e......'..# # e   Duvessa #.# .....$.#### # e   Dowan  ##### #.# ....e..  #...# ... ....... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (severely wounded, 64%  to hit):j$S e*:jK?**:jsx?**:ji*eAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit):j5 Publius the GustyTengu of Vehumet ......Health: 34/37 ======================--Magic: 1/14=-----------------------AC: 6Str: 8 ################ EV: 15Int: 18 ......####### #......e. SH: 0Dex: 14 ......############..≈≈###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@*******.....e... Noise: =--------  Time: 5706.0 (0.0) ......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock#.# ####### #.# # :j [37mFly #.# .......##.# ##.# e......'..# # e   Duvessa#.# .....$.#### # e   Dowan##### #.# ....e..#...# ... .......Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Dowan.  Dowan is almost dead.The zap hits Duvessa!:ja oe..e:jL≈∩≈:jW2==7.0 (1:j:j  Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, 77% to hit)  The zap hits Dowan.  Dowan is almost dead.The zap hits Duvessa! _Duvessa is heavily wounded.:j/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jĄ   Publius the Gusty  Tengu of Vehumet ......  Health: 34/37 ======================--  Magic: 1/14=-----------------------  AC: 6Str: 8 ################ EV: 15Int: 18 ......# ###### #......e. SH: 0Dex: 14 ......############..≈≈###.####### XL:  7 Next: 68% Place: Dungeon:5 :j d[.....'.........@e*****e.....e... Noise: =--------  Time: 5707.0 (0.0) ......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock #.# ####### #.# # Fly  #.# .......##.# # #.# e......'..# # e   Duvessa #.# .....$.#### # e   Dowan  ##### #.# ....e..  #...# ... ....... Casting: Shock (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, 77% to hit):j/   Publius the Gusty  Tengu of Vehumet ......  Health: 34/37 ======================--  Magic: 1/14=-----------------------  AC: 6Str: 8 ################ EV: 15Int: 18 ......# ###### #......e. SH: 0Dex: 14 ......############..≈≈###.####### XL:  7 Next: 68% Place: Dungeon:5 [.....'.........@).≈∩≈.e.....e... Noise: =--------  Time: 5707.0 (0.0) ......######.######≈≈≈###.####### d) +2 short sword (freeze) ####### #.# ##### #.# # Cast: Shock #.# ####### #.# #[40:jZ m Fly  #.# .......##.# # #.# e......'..# # e   Duvessa #.# .....$.#### # e   Dowan  ##### #.# ....e..  #...# ... ....... Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, 77% to hit)  The zap hits Dowan.  You kill Dowan!Vehumet accepts your kill.Duvessa screams in rage.:jX% c  [******* #.# ##### #.#  #.#  #.#  #.#   #.#  # e(berserk):j%  #.# .....$.####  :jI& ##### #.#   #...# ... :j& :j e.  resistance (heavily wounded, 77% to hit)  The zap hits Dowan.  You kill Dowan!  Vehumet accepts your kill.Duvessa screams in rage.  Duvessa goes berserk! The zap misses Duvessa.:j ).≈∩≈808.0 (1:j :j V _Duvessa rages.:j  ## ###### #......e.#..≈≈###.#. .....'..≈∩≈e......e...>######.######≈≈≈###.#. #.# ##### #.# #.#.# # #.# #.#.# .##.# #.#.# e......'..# #.:j (#.# .....$.#### #.##### #.# ....e.. . :jx :ju o 30  -9:j :j  $  Things that are here::j` L _a +0 dagger; a +0 robe:j/# .# ###### #......e.#..≈≈###.# [.....').≈∩≈e......e....######.######≈≈≈###.:j## #.# ##### #.# # #.# # #.# # #.# .##.# # #.# e......'..# # #.# .....$.#### # ##### #.# ....e.. :j} #...# ... .:jQ:j]5-10 _:j:j8:j@# .# ###### #......e.#..≈≈###. :j$A.[.....'.).≈∩≈e......e.######.######≈≈≈###.# #.# ##### #.#  #.# # #.#  #.# .##.#:j8D #.# e......'..#  #.# .....$.####  ##### #.# ....e..  #...# ... .:jRM:jN%1:jU:jW:j[  ## ###### #......e.#..≈≈###.# [.....'.).≈∩≈e......e.######.######≈≈≈###.# #.# ##### #.# ##.# # #.# ##.# .##.# ##.# e......'..# ##.# .....$.#### # :jb :jc %2:j8j :jsl :j :jƐ%3:j:jǙ:j; :j x6=2==4:j :j :j;5:j:jr:j:j\%6:j:j/:j6:j8%7:jb@:j2B:jи 7====8:j:jT,B9:j:j&20:j:jE:j`:j5R3==1:j":j&:jɔ:j A=2:jw:jJ:jZ;3:j:j$:j%:j%4:j:j:j<:jB==5:j:jV _Duvessa rages.:j:j%6:j:jE:j>;7:jA:jj:js:ju[4=8:j}:j:j$:j%%9:j*-:j-:jP:j&30:jت:j:j%1:jX:j:jW:jA=2:jʜ:jT :j :j 3:j :jh :j\ :jՇ %4:j3 :j :jJ :j5 \5==5:j :j :jڄ ;6:j :j{ ~ _You hear the gathering chorus of a very distant funeral chant.:j+ :jb- %7:j3 :j6 V _Duvessa rages.:j1 :j %8:jf :jR :j :j B==9:j$ :j)'  :j) H_Duvessa rages.:jޘ :j &40:jǮ :jh :j %1:j :j V _Duvessa rages.:j3 :j7 Z6==2:j :j :jC:j%3:j :jV _Duvessa rages.:jM:j %4:j:j2:j3:j5%5:jY<:j>:j^ V==6:jt :j :j:j%7:j:j*V _Duvessa rages.:j X8:jA:j\7==9:j:j:j) :jf!&50:j(:jw*:j:j)%1:j:jQ _Duvessa rages.:j;2:j%:jM':j:jÖB==3:j:j:j :j$ %4:j# :jE% :j :j %5:j :jE :j ;6:je :j :jz :js U8=7:j9 :j' :j/ :j0 %8:j5 :jo7 :jQ :j %9:j :j :j?+ :j#, &60:j/3 :jt5 :j t=1:j% :j %2:jN# :jq% :j :jɘ %3:jG :j$ :j?:jV9==4:j :j:jf) ## ###### #......e.#..≈≈###.#. .....'..≈∩≈e......e...>######.######≈≈≈###.#. #.# ##### #.# #.#.# # #.# #.#.# .##.# #.#.# e......'..# #.#.# .....$.#### #.##### #.# ....e.. . :j:j*%5:j:j  Things that are here::jHL _a +0 dagger; a +0 robe:j|P ## ###### #......e..##..≈≈###.#.#'.)@≈∩≈e......e...>.######.######≈≈≈###.#.# #.# ##### #.# #.##.# # #.# #.##.# .##.# #.##.# e......'..# #.##.# .....$.#### #.##### #.# ....e.. .# :j:jI6 _:j*# :j7$ %7:j", :jF. :jWl X==8:jhs :j7u :j77:j08%9:j2@:jA:j:j&70:j:jV _Duvessa rages.:jz:jzZ10/14==1:jނ:j]:jh :jB %2:j :j :j?:j;@%3:j:jn:jh:jW%4:j:j):j*B==5:jD1:j2:j":j%6:jw:j:jU :jLV %7:j] :j^ :j :jg S1=8:jf :j? :jXI :j&J %9:jR :jT :j' <80:jE :jL  :j H_Duvessa rages.:jbA :jC %1:jhK :jtM :j :jw A=2:jw :j V _Duvessa rages.:jR0 ;3:j>3 :j4 :j" :j %4:j6 :j :jR^ :j6_ T2==5:je :jg :j~ :j %6:j :j :jQ:jUR%7:jX:j[~ _You hear the gathering chorus of a very distant funeral chant.:j:j%8:jj:j/:j9:jB==9:j:j :j{:j|&90:j}:j:j;1:jf :j|:jp:jqT3==2:j;:j8;3:jG@:jkA:j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No:j:ja  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 9/14===============---------  AC: 6Str: 8 ################ EV: 30 Int: 18 ....# ###### #......e..# SH: 0Dex: 14 :j7c....############..≈*###.#######.# XL:  7 Next: 80% Place: Dungeon:5 ....'..........)@≈∩*e*.....e...>. Noise: ---------  Time: 5793.0 (0.0) ....######.######≈≈*###.#######.# d) +2 short sword (freeze) ##### #.# ##### #.# #.# Cast: Shock #.# ####### #.# #.# Fly  #.# .......##.# #.# #.# e......'..# #.# e   Duvessa (berserk) #.# .....$.#### #..  ##### #.# ....e.. .#  #...# ... ....... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  :juPress: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, berserk, empty space bonus: 4/8):j3Publius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 9/14===============---------AC: 6Str: 8 ################ EV: 30 Int: 18 ....####### #......e..# SH: 0Dex: 14 :j....############..≈≈###.#######.# XL:  7 Next: 80% Place: Dungeon:5 ....'..........)@≈∩≈*......e...>. Noise: ---------  Time: 5793.0 (0.0) ....######.######≈≈≈###.#######.# d) +2 short sword (freeze) :j##### #.# ##### #.# #.# Cast: Shock#.# ####### #.# #.# Fly #.# .......##.# #.##.# e......'..# #.# e   Duvessa (berserk)#.# .....$.#### #..:j:##### #.# ....e...##...# ... .......:jjCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:juAiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fire:jjresistance (moderately wounded, berserk, empty space bonus: 4/8):jA@.e:j:j;15 ===4.0 (1:j8:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, berserk, empty space bonus: 4/8) _The air twists around and strikes Duvessa but does no damage.:jZ # # ###### #......e..# #..≈≈###.#.#'.).@∩≈.e.....e...>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# #:jH #.# #.# #.# e......'..# #.# :j)>.e:j9.e:j:j 30  ---5Water :jn:j:j: # # ###### #......e..# #..≈≈###.#.#'.).≈@≈...e...e...>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# :j>.e:jj:jL---6:j:jضH  There is an entrance to Mekhlie's Assorted Antiques here.:jϷt _You see here a ring of flight.:j+  # # ###### #......e..# #..≈≈###.#.# .'.).≈∩@....e..e...>. .######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# .e:j= +e.:jk :j@ Z7Water _:jԣ :j :j+\ # # ###### #......e..# #..≈≈###.#.# '.).≈∩≈@...e......>. ######.######≈≈≈###.#.# # #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# :j_/e.:ji:jj08:jq:j>s:j0 @# # .# ###### #......e..# .#..≈≈###.#. .'.).≈∩@...e.> .######.######≈≈≈###.#. ## #.# ##### #.# #.# #.# :j+1 # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. #### #.# ....e.. .# ...# ... .:jnJ e.e.10/14==9Water :jѶ?# # ..# ###### #......e..# ..#..≈≈###.#. ..'.).≈@≈.e.>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .:jԹ/e.:j:j2800:j.:jH  There is an entrance to Mekhlie's Assorted Antiques here.:jt _You see here a ring of flight.:j  There is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight. _Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j|:jNThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No:j:j"  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 6/14==========--------------  AC: 6Str: 8 ##############  EV: 30 Int: 18 ..# ###### #......e..#  SH: 0Dex: 14 ..############..≈*###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@*e*.........>... Noise: ---------  Time: 5800.0 (0.0) ..######.######≈≈*###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#  Cast: :jo%Shock #.# ####### #.# #.#  Fly  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .......Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, berserk, empty space bonus: 4/8):juGPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 6/14==========--------------AC: 6Str: 8 ##############EV: 30 Int: 18 ..####### #......e..#SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 :jR..'..........).≈@≈*..........>... Noise: ---------  Time: 5800.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly #.# .......##.# #.##.# e......'..# #.#:jle   Duvessa (berserk)#.# .....$.#### #.. ##### #.# ....e...# :jZ#...# ... .......:j7Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target:j-Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, berserk, empty space bonus: 4/8):j.eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (moderately wounded, berserk, empty space bonus: 4/8)  The air twists around and strikes Duvessa.:j9.e:j(:jQ15 ===1.0 (1:j[ _Duvessa is heavily wounded.:j y # # ###### #......e..# #..≈≈###.#.# .'.).≈∩@..e.>. .######.######≈≈≈###.#:j .# #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# :jm /e.:j :j r 30  ---2:j -Water :j :jJ# # ..# ###### #......e..# ..#..≈≈###.#. ..'.).≈@≈.e.>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .e.---3:jo:j  There is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.:j%M  Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jy :j| The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No:j :j   Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ======================== :j  Magic: 2/14===---------------------  AC: 6Str: 8 ##############  EV: 30 Int: 18 ..# ###### #......e..#  SH: 0Dex: 14 ..############..≈*###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@*e*.........>... Noise: ---------  Time: 5803.0 (0.0) :j M..######.######≈≈*###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#  Cast: Shock #.# ####### #.# #.#  Fly  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .......Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, empty space bonus: 4/8):j<oPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 2/14===---------------------:j-AC: 6Str: 8 ##############EV: 30 Int: 18 ..####### #......e..#SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@≈*..........>... Noise: ---------  Time: 5803.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly #.# .......##.# #.##.# e......'..# #.#:jte   Duvessa (berserk)#.# .....$.#### #.. ##### #.# ....e...# #...# ... .......Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, empty space bonus: 4/8):ja.eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, empty space bonus: 4/8)  The air twists around and strikes Duvessa.:j:j;15 ===4.0 (1:j:j[ _Duvessa is heavily wounded.:j M  Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[e  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 1/14=-----------------------  AC: 6Str: 8 ##############  EV: 15Int: 18 ..# ###### #......e..#  SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@**e.........>... Noise: ===------  Time: 5804.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#  Cast: Shock[3:jjfr4m #.# ####### #.# #.#  Fly  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .......Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit):jXPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 1/14=-----------------------AC: 6Str: 8 ##############EV: 15Int: 18 ..#:j###### #......e..#SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@*******.....>... Noise: ===------  Time: 5804.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly #.# .......##.# #.#:j9#.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. ##### #.# ....e...# :jv#...# ... .......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j1Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa but does no damage.:je.e.e≈...e..:jXg3--5.0 (1:j)z>Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa but does no damage. _Duvessa is heavily wounded.:j^ # # ###### #......e..# #..≈≈###.#.# .'.).≈∩@...e.>. .######.######≈≈≈###.#.#:j_ #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# :ja>.e:j(l:jn 30  ---6Water :ju:jPx:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j   Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 0/14------------------------  AC: 6Str: 8 #############  EV: 30 Int: 18 .# ###### #......e..#  SH: 0Dex: 14 .############..≈≈###.#######.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@****e......>.... Noise: ---------  Time: 5806.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#  Cast: Shock[:j 1K #.# ####### #.# #.#  Fly Water  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. #### #.# ....e.. .# ...# ... .......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit):jgPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6Str: 8 #############EV: 30 Int: 18 .####### #......e..#SH: 0Dex: 14 .############..≈≈###.#######.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@*******....>.... Noise: ---------  Time: 5806.0 (0.0) :jh.######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly Water #.# .......##.# #.##.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. #### #.# ....e...# ...# ... .......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jhAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa.:jB1e.:j0-e.:jD..e....:je1=15 =7.0 (1:j++Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa. _Duvessa is heavily wounded.:jJ C# # ..# ###### #......e..# ..#..≈≈###.#. ..'.).≈@≈..e.>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# :jL # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .:ju e. 30  -8 _Duvessa rages.There is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.:jb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jM   Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 0/14------------------------  AC: 6Str: 8 ##############  EV: 30 Int: 18 ..# ###### #......e..#  SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@**e.........>... Noise: ---------  Time: 5808.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#  Cast: Shock #.# ####:jN ### #.# #.#  Fly  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit):jVPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6Str: 8 ##############EV: 30 Int: 18 ..####### #......e..#SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@*******.....>... Noise: ---------  Time: 5808.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly [4:j^Xb0m#.# .......##.# #.##.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. ##### #.# ....e...# #...# ... .......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa.:j'.eAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa.  Duvessa is heavily wounded.:j9.e:j/≈...e..15 =9.0 (1Shock _Duvessa rages.:j C # # ###### #......e..# #..≈≈###.#:jÕ I.# .'.).≈∩@...e.>. .######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# #.# e......'..# #.# :j >.e:j :j  30  -10Water :jb :jA :j:jzEvoke which item? Wands  c - a wand of iceblast (9) [!] read|quaff|evoke[?] describe selected:j:j+:jPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6:jStr: 8 #############EV: 30 Int: 18 .####### #......e..#SH: 0Dex: 14 .############..≈≈###.#######.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@....e......>.... Noise: ---------  Time: 5810.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly Water #.# .......##.# #.##.# e......'..# #.#e   Duvessa (berserk)#.# :j.....$.#### #.. #### #.# ....e...# ...# ... .......Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk, 77% to hit)  The zap hits Duvessa.  Duvessa is heavily wounded. _Duvessa rages.:j  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 0/14------------------------  AC: 6Str: 8 #############  EV: 30 Int: 18 .# ###### #......e..#  SH: 0Dex: 14 :j.############..≈≈###*#######.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@****e*.....>.... Noise: ---------  Time: 5810.0 (0.0) .######.######≈≈≈###*#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#  Cast: Shock #.# ####### #.# #.#  Fly Water  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. #### #.# ....e.. .# ...# ... .......Duvessa is heavily wounded. :j_Duvessa rages.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk):j_Publius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6Str: 8 #############EV: 30 Int: 18 .####### #......e..#SH: 0Dex: 14 .############..≈≈###########.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@```###.....>.... Noise: ---------  Time: 5810.0 (0.0) .######.######≈≈≈###########.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#[3:j_9;49mFly Water #.# .......##.# #.##.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. #### #.# ....e...# ...# ... ....... _Duvessa rages.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fire:jaresistance (heavily wounded, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa!:jt:jv1e.:j-e.:jT...e....:jh15 ======1.0 (1:j_ :jMAiming: Iceblast  Press: ? - help, Shift-Dir - straight line: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa! :jFQ_Duvessa is severely wounded.:jX:j7:j:jHF _Unknown command.:j{E3:j}N:jPF _Unknown command.:j~Evoke which item? Wands  c - a wand of iceblast (8) [!] read|quaff|evoke[?] describe selected:j :j5 :j Publius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6Str: 8 #############EV: 15Int: 18 .####### #......e..#SH: 0Dex: 14 .############..≈≈###.#######.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@..e........>.... Noise: ======---  Time: 5811.0 (0.0) .######.######≈≈≈###.#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly [0;10:j9 )mWater #.# .......##.# #.##.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. #### #.# ....e...# ...# ... .......Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (heavily wounded, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa! _Duvessa is severely wounded. _Unknown command. _Unknown command.:j%C   Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 0/14------------------------  AC: 6Str: 8 #############  EV: 15Int: 18 .# ###### #......e..#  SH: 0Dex: 14 .############..≈≈###*#######.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@**e*.......>.... Noise: ======---  Time: 5811.0 (0.0) .######.######≈≈≈###*#######.#### d) +2 short sword (freeze) ## #.# ##### #.# #.#  Cast: Shock[12;:j=E =6H #.# ####### #.# #.#  Fly Water  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. #### #.# ....e.. .# ...# ... ....... _Unknown command. _Unknown command.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (severely wounded, berserk):jPublius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6Str: 8 #############EV: 15Int: 18 .####### #......e..#SH: 0Dex: 14 .############..≈≈###########.#### XL:  7 Next: 80% Place: Dungeon:5 .'..........).≈∩@`###.......>.... Noise: ======---  Time: 5811.0 (0.0) .######.######≈≈≈###########.#### d) +2 short sword (freeze) :j## #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly Water #.# .......##.# #.##.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. #### #.# ....e...# ...# ... ....... _Unknown command.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (severely wounded, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa!:j=:j61e.:j..e...=======2.0 (1:jg:j Aiming: IceblastPress: ? - help, Shift-Dir - straight line  Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (severely wounded, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa! _Duvessa is almost dead.:j# # ..# ###### #......e..# ..#..≈≈###.#. ..'.).≈@≈.e.>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.#  #.# .##.# #.# #.# e......'..# #.#  #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .e. 30  -------3:j#  There is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.:j':j:(VEvoke which item? :j($Wands  c - a wand of iceblast (7) [!] read|quaff|evoke[?] describe selected:j6( :j/ :jy8 !Publius the GustyTengu of Vehumet ......Health: 37/37 ========================Magic: 0/14------------------------AC: 6Str: 8 ##############EV: 30 Int: 18 ..####### #......e..#SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 :jA9 ?..'..........).≈@≈e..........>... Noise: ---------  Time: 5813.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly #.# .......##.# #.#:j9 #.# e......'..# #.#e   Duvessa (berserk)#.# .....$.#### #.. ##### #.# ....e...# #...# ... .......Aim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (severely wounded, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa! _Duvessa is almost dead.There is an entrance to Mekhlie's Assorted Antiques here. :j1: __You see here a ring of flight.:jUs   Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 0/14------------------------  AC: 6Str: 8 ##############  EV: 30 Int: 18 ..# ###### #......e..#  SH: 0Dex: 14 ..############..≈*###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@*e*.........>... Noise: ---------  Time: 5813.0 (0.0) ..######.######≈≈*###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#  Cast: Shock:jv [27X #.# ####### #.# #.#  Fly  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .......There is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.  Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (almost dead, berserk):j͚'  Publius the Gusty  Tengu of Vehumet ......  Health: 37/37 ========================  Magic: 0/14------------------------  AC: 6Str: 8 ##############  EV: 30 Int: 18 ..# ###### #......e..#  SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 80% Place: Dungeon:5 ..'..........).≈@≈)..........>... Noise: ---------  Time: 5813.0 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) :jn### #.# ##### #.# #.#  Cast: Shock #.# ####### #.# #.#  Fly  #.# .......##.# #.#  #.# e......'..# #.#  e   Duvessa (berserk) #.# .....$.#### #.. ##### #.# ....e.. .# #...# ... .......Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (almost dead, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa!  You kill Duvessa!:jɡ    ######.##:ji..###.........>######.## #.# ##### #.# #.#  #.#  #.# #.#  #.#   :jkK#.#   #.# .....$.####  #.#   ... :j :j≈≈).≈:j1Publius the Gusty:jQTengu of Vehumet ......:j!mHealth: 37/37 ========================:jܚCMagic: 1/15:j\)=-----------------------:j-AC: 6:jz+Str: 8 :jV##############EV: 15Int: 18 ..####### #......e..#:jTSH: 0Dex: 14 ..############..≈≈###.#######.### XL:  7 Next: 106% Place: Dungeon:5 ..'..........).≈@≈)..........>... Noise: =======--  Time: 5814.0 (1.0) :j..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ####### #.# #.#Fly #.# .......##.# #.##.# e......'..# #.##.# .....$.#### #.. :j9##### #.# ....e...# #...# ... .......Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fireresistance (almost dead, berserk)  The mass of ice explodes! The iceblast engulfs Duvessa!  :jޢ8You kill Duvessa!:j{: Duvessa, wielding a +0 short sword and wearing a +1 leather armour of fire:jUresistance (almost dead, berserk)  :jAThe mass of ice explodes! The iceblast engulfs Duvessa!  :jYou kill Duvessa! _Vehumet accepts your kill.  You have reached level 8!:j/  --more--:jN y42/426=98 3% :jlR :jU P _You feel clever.:j # # ###### #......e..# #..≈≈###.#.# .'.).≈∩@).>. .######.######≈≈≈###.#.# #.# ##### #.# #.# #.# # #.# #.# :j:jt 30  -------5Water _:j :j:j # # ###### #......e..# #..≈≈###.#.# '.).≈∩≈@.>. ######.######≈≈≈###.#.# # #.# ##### #.# #.# #.# # #.# #.# :j?":j&P-------6:j9:  Things that are here::jN  a +0 short sword; a +1 leather armour of fire resistance; the elf corpse of _Duvessa:j  #####  ###### #......e..# ..≈≈###.#.# .).≈∩≈)>..######≈≈≈###.#.#  #.# ##### #.# #.# #.# # #.# #.# :j* :j ,7 _:j :j- :j@########### ###### #......e..# ..≈≈###.#.###### ).≈∩≈).>..######≈≈≈###.#.##.# ##### #.# #.# #.# # #.# #.# #.# .##.##.# e......'..#:jA#.# .....$.#### :j :jm%8:j:j:j################# #......e..# #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###@#######.#######  #.# ##### #.# #.# #.# ####### #.# #.# #.# .......##.# #.# #.# e'.:j #.# .....$.#### #..#.# ....e.. .#  ... .......  ... ##+####:jמ:jr%9:j:j:js _ ################# #......e.. #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.#######  #.# ##### #@# #.# ##.......#e'.#:j :j S2==20:j :j= :j{  ################# #......e.. #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.#######  #.# ##### #.# #.# ##.......#e'.#Fly #.############:j :j %1:j :jŒ :j3` ################# #......e.. #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.#######  #.# ##### #.# #.# ##.......#e..5...'......$.###.....Fly ...'#5   white imp (wandering)#............:j`:j-. 5  You encounter a white imp.2 _The white imp leaves your sight.:ju################# #......e..# ##########..≈≈###.#######.###### .........).≈∩≈)..........>....... ####.######≈≈≈###.#######.#######  #.# ##### #.# #.#  #.# ####### #.# #.# #.# ....5..##.# #.# #.# e......'@.# #.# #.# .....$.#### #.. # #.# ....... .# # ... . # ... ##'#### # # 5[39;49:j]vMm   white imp (wandering) # #.############ # #............ # #.....B#5.:j:jlj53Shock:jL:j' # ###### #......e..##..≈≈###.#.######.).≈∩≈)....>#.######≈≈≈###.#. #.# ##### #.# #.# #.# ####### #.# #.# #.# ...5...##.# #.# #.# .@..# #.# #.# .....$.#### #.. ## #.# ....... .# .# ... ....... .# ... ##'#### .# # .# #.# .# #. .# #.....B#.5==4 _There is an open door here.:j= J# # # ###### #......e..##..≈≈###.#. '.).≈∩≈).>#.######≈≈≈###.#. # #.# ##### #.# #.# #.####.# #.# #.# #.##.# #.# #.# #..5...@'..# #.# #.# #.....$.#### #..# #.# #.# .# ..# ....#.# ... .##:j#> U'#####.# #..# #.# ..# #. ..# #.....B#:j C 15.:j8O :jQ ,5 _:jZ :j\ ħ:j0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ħ:jħ:je _You don't have enough magic to cast this spell.ŧ:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ƨ:jy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ɧ:jϑ | #  ###### #......e..# ..≈≈###.#.# .).≈∩≈).>..######≈≈≈###.#ɧ:j G.#  #.# ##### #.# #.# #.# ###.# #.# ɧ:jޒ #.# #.##.# #.# #.# #.5.....@..# #.# ɧ:j #.# #.....$.#### #.. ɧ:jQ  #.# #.# .# # ... .# ɧ:j ;# ... .##'###### #. # #ɧ:j 4 ɧ:j= 5.  6 _ɧ:jc ɧ:ja onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _There is an open door here.ʧ:j# ###### #......e..# ..≈≈###.#.###### ).≈∩≈)....>..######≈≈≈###.#.##.# ##### #.# #.# #.# ####.# #.# #.# #..5....##.# #.# #.# #.'@.# #.# ʧ:j&#.# #.....$.#### #..  #.# #.......# .# # ... ........# # ... .##'##### # #. ʧ:jKR.5ʧ:jQ _5ʧ:jZ3===7ʧ:j^ʧ:je] _The white imp shouts, "Run away, thou spongy crow-beaked blabberskite!"˧:jl#####..5.........+....$..........#'##.˧:jp15 ======8Shock˧:jhw˧:jy> _As you close the door, it creaks loudly!˧:j\Q ###########  ###### #......e..# #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.########.# ##### #.# #.# #.# ##########.# #.# #.# #...5...##@# #.# #.# #.......+..# #.#  #.# #.....$.#### #..  #.# ## .#  ... ........#  ... .##'##### #. #.############ #............˧:j]` 30  ------9˧:jp˧:j M ########## ###### #......e..# #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.####### ##### #######5...##..+..#$.#### #..#.# #.......#.#˧:j1 ˧:j E------30˧:jx ˧:j ̧:jM ########## ###### #......e..# #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.####### ##### #######5...##..+..##.# #.....$.#### #..̧:jj ̧:j ^=1̧:j%;4M ########## ###### #......e..# #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###@#######.####### ##### #######5...###.# #.......+..# #.#2̧:j  ########### ###### #......e..# ##########..≈≈###.#######.###### .........).≈∩≈).@........>....... ####.######≈≈≈###.#######.####### #.# ##### #.# #.# #.# ##########.# #.# #.# #...5...##.# #.# #.# #.......+..# #.# #.# #.....$.#### #.. # #.# #..#.# # ... ........#̧:jv ̧:j% %3̧:j,- ̧:j0 ̧:j.  ########### ###### #......e..##..≈≈###.#.######.).≈∩≈).>#.######≈≈≈###.#. #.# ##### #.# #.# #.# #.# #.# #.# #...5...##.# #.# #.# #.+..# #.# #.# #.....$.###̧:j # #.. ## #.# #.# .# .# ... .#̧:jɚ ̧:j R4==4̧:j ̧:jì ͧ:j # ##### # ###### #......e..##..≈≈###.#. '.).≈∩≈.>#.######≈≈≈###.#. # #.# ##### #.# #.# #.# #.# #.#  #.# #...5...##.# #.#  #.# #.+..# #.#  #.# #.....$.#### #.. ### #.# #.# .# ..# ... .#ͧ:j'ͧ:j,%5ͧ:j^3ͧ:jE6$  Things that are here:ͧ:j8  a +0 short sword; a +1 leather armour of fire resistance; the elf corpse of _Duvessaͧ:jщ1# # .# ###### #......e..# .#..≈≈###.#. .'.).≈∩@).> .######.######≈≈≈###.ͧ:jĊ#. ## #.# ##### #.# #.# #.# #.# #.#  #.# #...5...##.# #.#  #.# #.+..# #.#  #.# #.....$.#### #.. #### #.# #.# .# ...# ... .#ͧ:jMp6Water _ͧ:jFͧ:jΧ:j5# # ..# ###### #......e..# ..#..≈≈###.#. ..'.).≈@≈).>.######.######≈≈≈###.Χ:j>#.# #.# ##### #.# #.# #.# #.# #.#  #.# #...5...##.# #.#  #.# #.+..# #.#  #.# #.....$.#### #.. ##### #.# #.#Χ:j .# #...# ... .#Χ:j;5Χ:js5   white impΧ:j$@7ShockΧ:j/^  There is an entrance to Mekhlie's Assorted Antiques here.Χ:j0t _You see here a ring of flight.ϧ:j2 ϧ:jC Welcome to Mekhlie's Assorted Antiques! What would you like to do?  a -  162 gold a chain mail  b $  297 gold a shimmering chain mailc -  54 gold a leather armour  d - 1080 gold a lightning rod (4/4)  e $  256 gold a pair of blackened gloves  f - 1080 gold a phial of floods  g $  108 gold a forked ivory wand You have 224 gold pieces. You are short 437 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-g] mark item for purchase ϧ:ja [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping listЧ:j Ч:j Ч:jv Publius the GustyTengu of Vehumet ......Health: 42/42 ========================Magic: 4/16======------------------AC: 6Str: 8 ##############EV: 30 Int: 19 ..####### #......e..#SH: 0Dex: 14 ..############..≈≈###.#######.### XL:  8 Next:  3% Place: Dungeon:5 ..'..........).≈@≈)..........>... Noise: ---------  Time: 5837.0 (0.0) Ч:j[ ..######.######≈≈≈###5#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ##########.# #.#Fly #.# #...5...##.# #.##.# #.......+..# #.#5   white imp#.# #.....$.#### #.. ##### #.# #.......#.# Ч:j #...# ... ........# _As you close the door, it creaks loudly!  Things that are here:  a +0 short sword; a +1 leather armour of fire resistance; the elf corpse of _DuvessaThere is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.Ч:je Ч:j4 Ч:j ~ _You can access your shopping list by pressing '$'.ѧ:jp1n# #.# ###### #......e..#.#..≈≈###.#..'.).@∩≈).>.######.######≈≈≈###5#.# #.# ##### #.# #.# #.# #.# #.#  #.# #...5...##.# #.# #.# #.+..# #.#  #.# #.....$.#### #..  ##### #.# #.# .#  #...# ... .#ѧ:j5>5.ѧ:jIѧ:jJz  8.0 (1Water ѧ:jKѧ:jSѧ:j^U~ _You hear the gathering chorus of a very distant funeral chant.ѧ:j # #.# ###### #......e..#.#..≈≈###.#..'.)@≈∩≈).5.>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# #.# #.#  #.# #...5...##.# #.# #.# #.+..# #.#  #.# #.....$.#### #..  ##### #.# #.# .#  #...# ... .#ѧ:j 95.ѧ:j ѧ:j6 09ѧ:j, ҧ:jP95.ҧ:jjVҧ:jW\5=40ҧ:jbҧ:j 5)1ҧ:jN ӧ:jOӧ:j ******The white imp gestures at you.ӧ:j1i..)@≈∩2ӧ:j pi _The puff of frost misses you.ԧ:jvM5≈ԧ:jHX3է:j"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.է:jB8The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No֧:j֧:j %.  Publius the Gusty  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 1/16=-----------------------  AC: 6Str: 8 ################ EV: 30 Int: 19 ....# ###### #......e..# SH: 0Dex: 14 ....############.***###.#######.# XL:  8 Next:  3% Place: Dungeon:5 ֧:j;....'..........)@*5*)..........>. Noise: ---------  Time: 5843.0 (0.0) ....######.######***###.#######.# d) +2 short sword (freeze) ##### #.# ##### #.# #.# Cast: Shock #.# ##########.# #.# Fly  #.# #...5...##.# #.# #.# #.......+..# #.# 5   white imp #.# #.....$.#### #..  ##### #.# #.......# .#  #...# ... ........# _The puff of frost misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (empty space bonus: 8/8)֧:j6{ Publius the GustyTengu of Vehumet ......Health: 42/42 ========================Magic: 1/16=-----------------------AC: 6Str: 8 ################ EV: 30 Int: 19 ....####### #......e..# SH: 0Dex: 14 ....############..≈≈###.#######.# XL:  8 Next:  3% Place: Dungeon:5 ....'..........)@≈*≈)..........>. Noise: ---------  Time: 5843.0 (0.0) ....######.######≈≈≈###.#######.# d) +2 short sword (freeze) ##### #.# ##### #.# #.# Cast: Shock#.# [34֧:je pm##########.# #.# Fly #.# #...5...##.# #.##.# #.......+..# #.# 5   white imp#.# #.....$.#### #..##### #.# #.......#.##...# ... ........# _The puff of frost misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (empty space bonus: 8/8)֧:j6 5  Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a white imp (empty space bonus: 8/8)  The open air twists around violently and strikes the white imp!  The white imp is severely wounded.The white imp shouts, "Bolt, thou twisted tip-merry bloater!" ֧:j ******The white imp gestures at you.֧:ja...)@≈֧:j;15 ===4.0 (1֧:j%֧:j?)S _The puff of frost misses you.ا:j,| # # ا:jz###### #......e..# #..≈≈###.#.#'.).@5≈).>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# #.# #.# #.# #.ا:jf+..# #.# ا:jا:j 30  --5Water ا:jzا:j@ _The white imp hits you but does no damage.ا:j  You closely miss the white imp.The white imp is severely wounded.15 --9 (0.9ا:jcا:j@ _The white imp hits you but does no damage.ا:jh ∩You hit the white imp.  You kill the white imp!ا:j(ا:j2==6.8Shockا:jا:jMZ _Vehumet accepts your kill.ا:jا:j{ _No target in view!ا:j@ ا:j ا:j ^ _No target in view!ا:j2ا:j8ا:j>ا:jCH _No target in view!٧:j # # ###### #......e..# #..≈≈###.#.#'.).≈@≈).>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# #.# #.#  30  -7.8 (1.0 _٧:j2#  There is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.ڧ:j-  # # ###### #......e..# #..≈≈###.#.# .'.).≈∩@).>. .######.######≈≈≈###.#.# #.# ##### #.# #.# #.# #.# #.# -8Water _ۧ:j # # ###### #......e..# #..≈≈###.#.# '.).≈∩≈@.>. ######.######≈≈≈###.#.# # #.# ##### #.# #.# #.# #.# #.# 9  Things that are here:  a +0 short sword; a +1 leather armour of fire resistance; the elf corpse of _Duvessaۧ:jT #####  ###### #......e..# ..≈≈###.#.# .).≈∩≈)>..######≈≈≈###.#.#  #.# ##### #.# #.# #.# #.# #.# ۧ:j_ۧ:jfJ==50 _ۧ:jۧ:jbyR########### ###### #......e..# ..≈≈###.#.###### ).≈∩≈).>..######≈≈≈###.#.##.# ##### #.# #.# #.# #.# #.# #.# #...5...##.##.# #.+..##.# #.....$.#### ۧ:jZۧ:jh%1ۧ:j9ۧ:jۧ:j $################# #......e..# #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###@#######.#######  #.# ##### #.# #.# ۧ:j~ #.# ##########.# #.# #.# #...5...##.# #.# #.# #.......+.#.# #.....$.#### #..#.# #.......# .#  ... ...#  ... .##'#####ۧ:jF ۧ:j %2ۧ:j ۧ:j? ################# #......e.. #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.#######  #.# ##### #@# #.# ۧ:j u#########...5.......+.#.ۧ:jۧ:jQ3=3ۧ:j_ۧ:j6ܧ:j! ################# #......e.. #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.#######  #.# ##### #.# #.# #########...5.......+.#Fly #.############4ܧ:j$ܧ:j,ܧ:jY ###########ܧ:j###### #......e.. #########..≈≈###.#######.###### ........).≈∩≈)..........>....... ###.######≈≈≈###.#######.#######  #.# ##### #.# #.# #########...5........'....$.###.....Fly ...'##............ܧ:j4X5ܧ:jӷ################# #......e..# ##########..≈≈###.#######.###### .........).≈∩≈)..........>....... ####.######≈≈≈###.#######.#######  #.# ##### #.# #.#  #.# ##########.# #.# #.# #.......##.# #.# #.# #.......'@.# #.# #.# #.....$.#### #.. # #.# #.......# .# # ... .# # ... .##'##### # #. # #.############ # ܧ:jhm[34m#............ # #.....B#ܧ:j(ܧ:j%6ܧ:jܧ:j ܧ:j j # ###### #......e..##..≈≈###.#.######.).≈∩≈)....>#.######≈≈≈###.#. #.# ##### #.# #.# #.# ####.# #.# #.# #.##.# #.# #.# #.@..# #.# #.# #.....$.#### #.. ## #.# #.......# .# .# ... ........# .# ... .##'##### .# #. .# #.# .# #. .# #.....B#ܧ:jW& ܧ:j0 A=7ܧ:j0K g _There is an open door here.ܧ:j u# # # ###### #......e..##..≈≈###.#. '.).≈∩≈).>#.######≈≈≈###.#. ܧ:j1# #.# ##### #.# #.# #.# ###.# #.# #.# #.##.# #.# #.# #'..# #.# #.# #.....$.#### #..# #.# #.# .# ..# ... .#.# ... .##'#####.# #..# #.# ..# #. ..# #.....B#ܧ:jܧ:jK#,8 _ܧ:j -ݧ:j6ݧ:j .####### #......e..# .############..≈≈###.#######.#### .'..........).≈∩≈)..........>.... .######.######≈≈≈###.#######.#### #.# ##### #.# #.#  #.# ##########.# #.# #.# #.......##.# #.# #.# #.'..# #.# #.# #.#### #.. #### #.# #.......# .# ...# .....# .# .....##'#####.# . #..# #.############.# #.............# #.....B#.# #..<..#ݧ:jݧ:j$%9ݧ:j,ݧ:j18ݧ:jkFt4==15 860.8 (2ݧ:jMݧ:jQ? _You now have 237 gold pieces (gained 13).ݧ:ju .############..≈≈###.#######.### ..'..........).≈∩≈)..........>... ..######.######≈≈≈###.#######.### ### #.# ##### #.# #.#  #.# ##########.# #.# #.# #.......##.# #.# #.# #.'..# #.# #.# #.#### #.. ##### #.# #.# .# #...# .....# #...# .....##'##### #...# .. #. #...# #.############ #...# #............ #...# #.....B# #...# #..<..#.#### #..55.#ݧ:j} ݧ:j l 30  1.8 (1ݧ:j ާ:j^q.#..≈≈###.#..'.).≈∩≈).>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# ##.# #.# #.# #ާ:ju_.##.# #.# #.# #.'..# #.# #.# #.#### #..  ##### #.# #.# .#  #...# .# ާ:j_ #...# .....##'#####  #...# ... #.  #...# . #.#  #...#ާ:j_ #..  #...#ާ:js`## #.....B# ##...# #..<..# .....#### #..55.#ާ:joާ:j&x%2ާ:jQާ:jާ:jH.#..≈≈###.#..'.).≈∩≈).>.######.######≈≈≈###.#.# #.# ##### #.# #.# #.# ##.# #.# #.# #.##.# #.# #.# #.'..# #.# #.# #.#### #.. ##### #.# #.# .# #...# .# #...# .....##'##### #...# .... #.# # #...# ... #.## # #...# #[ #... # #...# # ####.....B# [ާ:j16d###...# #..<..# ......#### #..55.#ާ:jާ:j%3ާ:j : _Found a cloak.ާ:j>" .#..≈≈###.#..'.).≈∩≈).>.######.######≈≈≈###.#.# #.# ##### #.# #. #.# ##.# #. #.# #.##.# #. #.# #.'..# #. #.# #.#### # ##### #.# #.# . #...#.# #...#.##'##### #...# ...... #.## #...# ..... #.## .# #...# ##[## #... .# #...# ## #[4ާ:jL# 0m###.....B# '###...# #..<..# .#### #..55.#ާ:j2/ ާ:jD9 B==4ާ:jC ާ:jF ާ:j[.....'..........).≈∩≈)..........######.######≈≈≈###.####### ####### #.# ##### #.# # #.# ##########.# # #.# #.......##.# # #.# #.'..# # #.# #.#### #########.###.#  #...#......ާ:j;f.#  #...###'##### #...#. #.# ### #...#. #.############ ާ:jg..# #...####[### #............ #.# #...# ## ####.....B# #'###...# #..<.ާ:j.# ........#### #..55.#<......# #.......#ާ:jGާ:j%5ާ:jާ:jߧ:j.......######.######≈≈≈###.###### ######## #.# ##### #.#  #.# ##########.#  #.# #.......##.#  #.# #.'..#  #.# #.#### ########.###ߧ:j;.#  #...#.......# #...###'##### #...#.##.# #### #...#.##.############ ߧ:jg...# #...####[#####............ ߧ:j##.# #...# ## ####.....B##'###...# #..<..# .........####ߧ:jS #..55.#<......#ߧ:jB #.......#..#######ߧ:j G #...5...#ߧ:jߧ:j^[5=6ߧ:j_ߧ:jnߧ:jߧ:jf######### #.# ##### #.#  #.# ##########.# # #.# #.......##.# # #.# #.'..# # #.# #.#### # ########.###.......# # #...#..............# # #...###'##### #...#.##.# ##### #...#.##.############ ....# #...####[#####............ ###.# #...# ## ####.....B# #'###...# #..<..# ..........#### #..55.# #.....<......# #.......# #......####### #...5...# #.......#  ####K...#ߧ:j~ߧ:j[%7ߧ:j&ߧ:jߧ:j .# #.# ##########.# .# #.# #.......##.# .# #.# #.......'..# .# #.# #.#### .# ########.###.......# ߧ:j .# #...#..............# ## #...###'##### #...#.##.# ###### #...#.##.########### ߧ:j &.....# #...####[#####............ ####.# #...# ## ####.....B# ߧ:j #'###...# #..<..# ...........#### #..5ߧ:j 5.# ##.....<......# #.......#  ߧ:j8  #......####### #...5...#  ߧ:j + #.......#  ####K...#   #.# ..5.# ߧ:j ߧ:j %8ߧ:j ߧ:jt ߧ:j #.# #.# #.......##.# #.# #.# #.......'..# #.# #.# #.#### #.# ########.###.......# .# #...#.......# ߧ:j ]### #...###'##### #...#.##.# ####### #...#.##.########## ߧ:j ......# #...####@#####........... #####.# #...# ### ####.....B# ߧ:jQ #'###...# #..<..# ............#### #..55.# ###.....<......#ߧ:j  #.......  #......####### #...5...ߧ:j f #.......#  ####K...ߧ:j  #.# ..5. #.#ߧ:j B ###.ߧ:jv ߧ:j %9ߧ:ji ߧ:j] N _You see here a +0 cloak.:jWear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn) Floor Items ([,] to select) Armoura +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j :j :j@#.##.# #.......##.#Publius the Gusty #.##.# #.......'..#Tengu of Vehumet ...... #.##.# #.......####Health: 42/42 ======================== #.# ########.###.......#Magic: 5/16=======----------------- ..# #...#..............#AC: 6Str: 8 ### #...#.......##'#####EV: 30 Int: 19#...#.......##.#SH: 0Dex: 14 ####### #...#.......##.########## XL:  8 Next:  3% Place: Dungeon:5 ......# #...####@#####........... Noise: ---------  Time:[3:jBA9;49m 5869.8 (0.0) #####.# #...# ### ####.....B# d) +2 short sword (freeze) #####'###...##..<..# Cast: Shock ............#####..55.# Fly ###.....<......##.......#......########...5... #.......#####K... #.......#..5. #.......####. a +0 short sword; a +1 leather armour of fire resistance; the elf corpse of _Duvessa _There is an open door here. _You now have 237 gold pieces (gained 13). _Found a cloak. _You see here a +0 cloak.  Okay, then.:j~W:jaD _:jM#######......##.'.. #.# #.......#### ########.###.... ......... ###'#####  ######:j#...@...##.########## .....####[#####............# ### ####.....B #####'###...##..<..# Fly :j4  70.8 (1 _:j :jM M######## ##### #######......##.......'.. #.# #.### ########.###.... ......... ###'#####  ######.......##.########## .....####[#####............# ### ####.....B #####'###...##..<..#:jIa :jh %1:j+o :ju :jP M.......######.######≈≈≈###.########### ##### #######.....##......'.. #.# #.### ########.### ......... ###'#####  ######.......##.########## ......# #...####[#####........... 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 ###.##.#.# #.)..   #...##.### #)...#:ja :j̦ %6:j o _There is a phantasmal passage here.:j9I:jr:j` ^==15 917 :j _:j:jgMa Necropolis  You enter an ornate necropolis!  You learned that your 2 coppery potions are actually 2 potions of  lignification.  j -> L - 2 potions of lignification  You learned that your 2 scrolls labelled EBEMIR PACEANU are actually 2 scrolls  of immolation.:jZ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓###.. ≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓##... ≈≈≈≈≈≈≈≈≈≈≈≈▓▓###############.... ≈≈≈≈≈≈≈≈≈≈≈▓▓##...........###.... ≈≈≈≈≈≈≈≈≈≈≈▓##.............##.... ≈≈≈≈≈≈≈≈≈≈≈▓#...............#.... ≈≈≈≈≈≈≈≈≈≈≈▓#...♣.♣.........# ≈≈≈≈≈≈≈≈≈≈≈▓#...@.......∩...#.... ≈≈≈≈≈≈≈≈≈≈≈▓#.........♣.♣...#.... ≈≈≈≈≈≈≈≈≈≈≈▓#...............#.... ≈≈≈≈≈≈≈≈≈≈≈▓##.............## ≈≈≈▓▓▓▓▓▓▓▓▓▓##...........##..... ≈≈▓▓#######▓▓######++######⌠.....  ≈▓▓##.....#####...........##  ≈▓##.......###.............##....:j  ≈▓#.........#...............#.... :j ,9.3 (2.5:j%:js-/ _e -> I - 2 scrolls of immolation:j-c _There is an empty arch of ancient stone here.:jE :jP :jf \ _Unknown command.:j, :jþ The Necropolis∩∩∩∩__(Press ? for help)#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈#≈≈≈#:j" f#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##########################▓≈≈≈≈≈≈##≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓###....................###▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓##......................##▓≈≈#≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓###############........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓##...........###........................#▓≈≈≈≈≈≈##*≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.............##....ß.♣..........♣.ß....#▓≈≈#≈≈≈#:j߿ W#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...............#.....♣............♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...♣.♣.........#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...@.......∩...#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#.........♣.♣...#.....♣.##########.♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...............#....♣..###ß$Wß###..♣....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.............##.....♣.#.$$$)$).#..♣....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓##...........##......♣♣##......##.♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈▓▓#######▓▓######++######⌠......♣.#........#♣♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓▓##.....#####...........##.....♣..##......##.♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓##.......###.............##....♣..#W.......#..♣....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.........#...............#.....♣.###++++###.♣.....#▓≈≈≈≈≈≈#:j #≈≈≈≈≈≈≈≈▓#...♣∩....#.........♣.....#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.........#......ß........#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#...♣.....#......P........#.....♣............♣.....#▓≈≈≈≈≈≈#:j M@.:j;..:j^;..:jo;..:jm;.#:jq;#.:j;..:j ;..:j ..#≈≈≈≈≈≈≈≈▓#.........+....ßP.Pß......#....ß.♣..........♣.ß....#▓≈≈≈≈≈≈#:j` ..#≈≈≈≈≈≈≈≈▓#.........+......P........#........................#▓≈≈≈≈≈≈#:ju  ..#≈≈≈≈≈≈≈≈▓#.........#......ß........#........................#▓≈≈≈≈≈≈#:jo ..#≈≈≈≈≈≈≈≈▓#.....♣...#...♣...........##......................##▓≈≈≈≈≈≈#:jf ..#≈≈≈≈≈≈≈≈▓#.........#...............###....................###▓≈≈≈≈≈≈#:j* ..#≈≈≈≈≈≈≈≈▓#....∩♣...#...............############++############▓≈≈≈≈≈≈#:jz .♣#≈≈≈≈≈≈≈≈▓#.........#...............+.......................##▓≈≈≈≈≈≈#:j ♣.#≈≈≈≈≈≈≈≈▓##.......###..............+.......................⌠#▓≈≈≈≈≈≈#:j ..#≈≈≈≈≈▓▓▓▓###.....##⌠##.............+.......................##▓≈≈≈≈≈≈#:j ..#≈≈≈≈≈▓############...###########+++############++############▓≈≈≈≈≈≈#:jm ..#≈≈≈≈≈▓###....................###...###....................###▓≈≈≈≈≈≈#:j3 ..#≈≈≈≈≈▓##......................##...##......................##▓≈≈#≈≈≈#:j .##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#:jk #.#≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#:j# ..#≈≈≈≈≈▓#.....#..P.......####....#...#.......###....###.......#▓≈≈#≈≈≈#:je  ..#≈≈≈≈≈▓#....##.P...######$)#....#...#......#...#II#...#......#▓≈≈≈≈≈≈#:j' ..#≈≈≈≈≈▓#......P....#$..#.!?#....#...#.....#............#.....#▓≈≈≈≈≈≈#:j .##≈≈≈≈≈▓#........#..##...k.##....#...#....#..............#....#▓≈≈#≈≈≈#:jr ###≈≈≈≈≈▓#........P...##.5k##.....#...#....#...≈..≈≈..≈...#....#▓≈≈≈≈≈≈#:jE #.#≈≈≈≈≈▓#.............+_...#.....#...#....#....######....#....#▓≈≈≈≈≈≈#:j .k#≈≈≈≈≈▓#............+++#..#.....#...#.....#...#....#...#.....#▓≈≈≈≈≈≈#:j>Y kk#≈≈≈≈≈▓#.....###...+++.##$#.....+...+.....I...#.W.)+...I.....#▓≈≈≈≈≈≈#:ji k.#≈≈≈≈≈▓#.....#$##.+++...###.....+...+.....I...#..!.+...I.....#▓≈≈≈≈≈≈#:jS B5.:j{B.5:j¬ A..:j/A#.:jJA.#:j:j≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##### Publius the Gusty ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓###.. Tengu of Vehumet ...... ≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓##... Health: 42/42 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈▓▓###############.... Magic: 12/16 ==================------ ≈≈≈≈≈≈≈≈≈≈≈▓▓##...........###.... AC: 6Str: 8 ≈≈≈≈≈≈≈≈≈≈≈▓##.............##.... EV: 15Int: 19 ≈≈≈≈≈≈≈≈≈≈≈▓#...............#.... SH: 0Dex: 14 ≈≈≈≈≈≈≈≈≈≈≈▓#...♣.♣.........#.... XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈≈≈≈:j≈≈▓#...@.......∩...#.... Noise: ---------  Time: 5919.3 (0.0) ≈≈≈≈≈≈≈≈≈≈≈▓#.........♣.♣...#.... d) +2 short sword (freeze) ≈≈≈≈≈≈≈≈≈≈≈▓#...............#.... Cast: Shock ≈≈≈≈≈≈≈≈≈≈≈▓##.............##.... Fly ≈≈≈▓▓▓▓▓▓▓▓▓▓##...........##..... ≈≈▓▓#######▓▓######++######⌠.....  ≈▓▓##.....#####...........##.....  ≈▓##.......###.............##....  ≈▓#.........#...............#.... j -> L - 2 potions of lignification  You learned that your 2 scrolls labelled EBEMIR PACEANU are actually 2 scrolls  of immolation. _e -> I - 2 scrolls of immolation _There is an empty arch of ancient stone here. _Unknown command.:j~:jq:jw:j3= 30  _:j:j:jw:jI:jd :jy :j$ :j :j :j% :jJ ,:jg" :j% :jO& W=15 :jV' :jE1 L _You reach down and open the large door.:j6  30  :j|N  :jO  :jQ There is a large open door here.:jX :j[  :j{[ _:j] :ji :jy x4==:jW :j* B:jg :jA :j :j :j :j :j, :j# :jը :j :j :==:j+ :j :j :j :ja :j :j a5=:j> :jq :j :j :j :j :jd :j :j :j :j :jW :jP :j> {=:j :j :j :jb :j :jC :j :j! :j :j& x6==:j) 4 _Magic restored.:j8. :j. ;15 :j/ :jB5 F _You reach down and open the gate.:j9 u 30  :jR; :j@ @  There is an open gate here.:jD :jE  _:j5F :jJ :jT :jY P==:j[ :j#` :j` :jb :jf :jj :jIk :j u :j{ :jS ,:jo :j̅ :jU ,:j :j :j? X:j\ ,:j ,:j{ :j :j :j :j :j :j :jʯ :j :j :jR :jܷ :jb :jۻ ;15 :j` :j L _You reach down and open the large door.:j3 :j _ 30  :j :j E  There is a large open door here.:j a _:j ,:j' ,:j :j\ :j :j :j :jW :j :j :jM :j :j :j( :j :j# :j$ :j 1   You encounter a swamp drake and an ufetubus.Found three items. Found a shimmering altar of Xom.  Found a huge runed translucent gate.:j6 :jV8 L  The swamp drake roars! You hear a roar!:j? k  You encounter a swamp drake.:j@ :jC :jL D _The ufetubus leaves your sight.:j&U :jW :j[ :j~a :je 3:jhm  _Found a scroll labelled YLISSO CUGAECH.:jw _:j X:j B:j :j ,:jʛ :jߟ :j ,:jo :j ▓#.........#...............+..▓##.......###..............+ ▓▓▓▓###.....##⌠##.............+ ▓############...#'''### ▓###.............###...### ▓##......................##...## ▓#........................#...# ▓#........................#...# ▓#.....#..P.....@.####....#...#68.3 (49.0) ▓#....##.P...######$k#....#...# ▓#......P....#$..#.k?#....#...# ▓#........#..##....5##....#...# ▓#........P...##...##.....#...# ▓#.............+_...#.....#...# ▓#............+++#..#.....#...# ▓#.....###...+++.##$#.....'...+ ▓#.....#$##.+++...###.....'...+:jN :j :j :j≈▓#.#....+≈▓##.###....+ ≈▓▓▓▓###.....##⌠##....+ ≈▓#...#''' ≈▓###.###... ≈▓##.##...## ≈▓#.#...# ≈▓#.........#...# ≈▓#.....#..P....@..####....#...# ≈▓#....##.P...######$k#....#...# ≈▓#......P....#$..#.k?#....#...# ≈▓#.#..##....5##....#...# ≈▓#..P...##...##.....#...# ≈▓#.......+_...#.....#...# ≈▓#......+++#..#.....#...# ≈▓#.....###...+++.##$#.....'...+ ≈▓#.....#$##.+++...###.....'...+:j:j-h  9.3 (1.0):j˾PPPP_:jS≈▓#.#.+≈▓##.###.+≈▓▓▓▓###.....##⌠##.+≈▓#...#'''≈▓###.###...≈▓##.##...≈▓#.#...#≈▓#.#...#≈▓#.....#..P.####....#...#≈▓#....##.P...######$k#....#...#≈▓#......P....#$..#.k?#....#...#≈▓#.#..##....5##....#...#≈▓#.P...##...##.....#...#≈▓#......+_...#.....#...#≈▓#......+++#..#.....#...#≈▓#.....###...+++.##$#.....'...+≈▓#.....#$##.+++...###.....'...+:jc&70:jnPPPP_:jKs:j t≈▓#.#.≈▓##.###.≈▓▓▓▓###.....##⌠##.≈▓#...#'''≈▓###.###...≈▓##.##...≈▓#.#...≈▓#.#...≈▓#.....#..P.####....#...≈▓#....##.P...######$k#....#...≈▓#......P....#$..#.k?#....#...≈▓#.#..##....5##....#...≈▓#.P...##...##.....#...≈▓#:j k.......+_...#.....#...≈▓#............+++#..#.....#...≈▓#.....###...+++.##$#.....'...≈▓#.....#$##.+++...###.....'...:jV :j %1:j PPP_ _Found 26 gold pieces.:j≈▓####▓▓▓▓###⌠##≈▓############...###########''≈▓###....................###..≈▓..##≈▓..#≈▓#.#≈▓#.....#..P:j####....#≈▓#....##.P..@######$k#....#≈▓#......P....#$..#.k?#....#≈▓#........#..##.....##....#≈▓#.P...##...##.....#≈▓#......+_...#.....#≈▓#..+++#..#.....#:j ≈▓#.....###...+++.##$#.....':j≈▓#.....#$##.+++...###.....'≈▓#.....#..#.........#:j:j^%2:jxPPP_:j B _Found 17 gold pieces. Found two runed doors.:jH ▓▓▓▓###.....##⌠##############...###########''....................###....:j......#..P.......####.##.P...######$k...P...@#$..#.k?..#..##.....#..P...##...##.......:j xFly ...:jG.....:jw..#..#+++..... ≈≈≈≈▓#.....#..._+.............#.. :j:j":j%3:jPP__:j :jg  ############...###########''....................###..........:jQg .................#..P.......####:jpg w.##.P...######$k..P....#$..#.k?:jg .....#.@##.....#P...##...##.:jg N.......+_...:jg M.+++##:jg ;##:j7h ..#..._+....... :jah y≈≈≈≈▓#.....##...##...P........#.. :jZ :j %4:jٜ PPPP__:j :jͩ 6 _Found a shimmering altar of Xom.:j ....................###.....................#..P.......####.##.P...######$k..P....#$..#.k?..#..##.....#.....P.@.##...##......+_...+++#..Fly #..##...P.. ≈≈≈≈▓#....##.W5W.##..#........#.. :jz:j*%5:jPPP__P:j:jV ............#..P.......####.##.P...######$k..P....#$..#.k?..#..##.....#P...##...##...@..+_...+++#:j4###...+++.##$'.#Fly ..#.#W   phantom (dormant)W   Ravn's ghost (dormant)W5W.##..#..5   crimson imp (asleep) ≈≈≈≈▓#....#$).#5.$#....P......#..:j@W.:jc&XW:jP%6:jkIPPPP__P _You encounter Ravn's ghost, a crimson imp and a phantom.:jm|≈▓..#≈▓#.......#≈▓#.....#..P.......####....#≈▓#....##.P...######$k#....#≈▓#......P....#$..#.k?#....#≈▓#........#..##.....##....#≈▓#.P...##...#≈▓#......+_...#.....#≈▓#++#..#.....#≈▓#.....###.##$#.....'≈▓#.....#$##.+++...###.....'≈▓#.....#..#.........#≈▓#.....#..._.#≈▓#.....##..W##...P.#≈▓#W5..##..#.#. 5   drude (asleep):j|O≈▓#....#$).#5.$#....P......#≈▓#....#?$######...P.#.....#:j?W.:j:j%7:jTPPPP_:jV _You encounter a drude.:j...#..P.......####.##.P...######$k..P....#$..#.k?..#..##.....#P...##...##......+_...+++#....###.@.+++.##$'...#$##.+++...##...#..#+++............##...W+.#...##...P##.W5..##..#$).#5.$#....P?$######...P.#W  :j Ravn's ghost (dormant)###.......P.5   crimson imp (asleep):j:jn %8:jFPPPP_PP:j!+ _Found 13 gold pieces.:j*#..P######.P...######$k..P....#$..#.k?..#..##.....#P...##...##......+_.....+++#....###...+++.##$'$##@+++...###..#+++............#.W+.#...##...P##.W5..##..#$).#5.$#....P#?$######...P.#####.......P.........[39;4:j* 9m:jB:joR%9:jPPP_PPP:j( _Found three items.:j :jG8 Visible Monsters/Items/Features (select to target/travel, [!] to examine) Monsters  a - (W) a phantomb - (5) a drude (asleep)  c - (W) Ravn the the Cleaver, a novice Purple Draconian Fighter of Makhleb(dormant ghost)  d - (5) a crimson imp (asleep) Items  e - ()) the +4 whip of Ragnarok {chaos, rElec rCorr Dex+2}f - ($) 13 gold pieces  g - ($) 16 gold pieces  h - ($) 19 gold pieces  i - (?) a scroll of butterflies Featuresj - (_) a shimmering altar of Xom  k - (_) a shimmering altar of Xom:j'texamine, [!] to target/travel:jl ttarget/travel, [!] to examine:j:j:jZ≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##[:j40m$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....[0:j[';10;1m####.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _Found 17 gold pieces. Found two runed doors. _Found a shimmering altar of Xom. _You encounter Ravn's ghost, a crimson imp and a phantom. _You encounter a drude. _Found 13 gold pieces. _Found three items.:j:≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##[:j/40m$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....#:jw###.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. _Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelHere: Ravn's ghost (dormant, fire blocked by a runed translucent door)  The floor.:jY Visible Monsters/Items/Features (select to target/travel, [!] to examine) Monsters  a - (W) a phantom  b - (5) a crimson imp (asleep)  c - (W) Ravn the the Cleaver, a novice Purple Draconian Fighter of Makhleb (dormant ghost)  d - (5) a drude (asleep) Items  e - ()) the +4 whip of Ragnarok {chaos, rElec rCorr Dex+2}  f - ($) 13 gold pieces  g - ($) 16 gold pieces  h - ($) 19 gold pieces  i - (?) a scroll of butterflies Features  j - (_) a shimmering altar of Xom  k - (_) a shimmering altar of Xom:jytexamine, [!] to target/travel :jRavn's ghost. The apparition of Ravn the the Cleaver, a novice Purple Draconian Fighter of Makhleb. Max HP: 70 Will: ++AC: ++EV: +++  :ji rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 98% to hit with your +2 short sword of freezing and 100% to hit with your kick and peck (while incapacitated).  :jW[It has about 29% to hit you. Attack Max Damage Hit 22  :jvIt has a 34% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning.  :j]It is insubstantial and immune to ensnarement. It can fly. It can open doors.  :j}[!]: Description|StatusesB:j≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty B:jt≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 B:j≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 B:jqB≈≈≈≈≈▓#.....###...+++.##$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly B:j≈≈≈≈≈▓#....##.W5..##..#........#. B:jx≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) B:j'C≈≈≈≈≈▓#....####.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. B:jl_Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelHere: Ravn's ghost (dormant, fire blocked by a runed translucent door)  The floor.B:j5 Visible Monsters/Items/Features (select to examine, [!] to target/travel) Monsters  a - (W) a phantom  b - (5) a crimson imp (asleep)  c - (W) Ravn the the Cleaver, a novice Purple Draconian Fighter of Makhleb (dormant ghost)  d - (5) a drude (asleep) Items  e - ()) the +4 whip of Ragnarok {chaos, rElec rCorr Dex+2}  f - ($) 13 gold pieces  g - ($) 16 gold pieces  h - ($) 19 gold pieces  i - (?) a scroll of butterflies Features  j - (_) a shimmering altar of Xom  k - (_) a shimmering altar of XomB:j ≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##:j^ 40m$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....:ja ;10;1m####.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. _Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelHere: Ravn's ghost (dormant, fire blocked by a runed translucent door)  The floor.B:j ≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##:jЩ 40m$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....#B:jt ###.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. _Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelHere: Ravn's ghost (dormant, fire blocked by a runed translucent door)  The floor.D:j Visible Monsters/Items/Features (select to target/travel, [!] to examine) Monsters  a - (W) a phantom  b - (5) a crimson imp (asleep)  c - (W) Ravn the the Cleaver, a novice Purple Draconian Fighter of Makhleb (dormant ghost)  d - (5) a drude (asleep) Items  e - ()) the +4 whip of Ragnarok {chaos, rElec rCorr Dex+2}  f - ($) 13 gold pieces D:j g - ($) 16 gold pieces  h - ($) 19 gold pieces  i - (?) a scroll of butterflies Features  j - (_) a shimmering altar of Xom  k - (_) a shimmering altar of XomG:jm ≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##:jl 40m$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....:j 0;10;1m####.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. _Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelHere: Ravn's ghost (dormant, fire blocked by a runed translucent door)  The floor.≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#G:j . AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 ≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..G:j ##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. W   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....####.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. _Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelHere: Ravn's ghost (dormant, fire blocked by a runed translucent door)  The floor.H:j| .WThe floor.I:ja≈≈≈≈≈▓#.....#..P.......####....#. Publius the Gusty ≈≈≈≈≈▓#....##.P...######$k#....#. Tengu of Vehumet ...... ≈≈≈≈≈▓#......P....#$..#.k?#....#. Health: 42/42 ======================== ≈≈≈≈≈▓#........#..##.....##....#. Magic: 16/16 ======================== ≈≈≈≈≈▓#........P...##...##.....#. AC: 6Str: 8 ≈≈≈≈≈▓#.............+_...#.....#. EV: 30 Int: 19 I:j"≈≈≈≈≈▓#............+++#..#.....#. SH: 0Dex: 14 ≈≈≈≈≈▓#.....###...+++.##$#.....'. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#.....#$##@+++...###.....'. Noise: ---------  Time: 5979.3 (0.0) ≈≈≈≈≈▓#.....#..#+++............#. d) +2 short sword (freeze) ≈≈≈≈≈▓#.....#...W+.............#. Cast: Shock ≈≈≈≈≈▓#.....##...##...P........#. Fly ≈≈≈≈≈▓#....##.W5..##..#........#. ≈≈≈≈≈▓#....#$).#5.$#....P......#. WI:jd[39;49m   phantom ≈≈≈≈≈▓#....#?$######...P.#.....#. 5   drude (asleep) ≈≈≈≈≈▓#....####.......P..#.....#. W   Ravn's ghost (dormant) ≈≈≈≈≈▓#........................#. 5   crimson imp (asleep) _You encounter a drude. _Found 13 gold pieces. _Found three items.  Press: ? - help, v - describe, . - travelThe floor.I:jI:j%I:j-. _I:jR 7.........#..P.......#####.P...######$kI:jJT sP....#$..#.k?#..##.....##P...##...#...+_............+++#..###.@.+++.##$#$##.+++...###.....'#+++...W+......##...##...P#.W5..##..#..#$).#5.$#....P.#?$######...P####P..#I:j ,  80.3 (1 _PPPP_PI:j J:j....................#..P.......#####.P...######$kP....#$..#.k?#..##.....##P...##...#.+_.........@..+++#..#...###...+++.##$...#$##.+++...###.....'#..#+++...W+......##...##...P#.W5..##..#..$).#5.$#....P.5   crimson imp (asleep)?:j0]0m$######...PJ:j%1J:jnPPP.P_PJ:jJ:jK##......................#..P.......#####.P...######$kP....#$..#.k?#..##.....##P...##...#.+_.........+++#..#..###...+++.##$J:jg...#$##.+++...###.....'...#..#+++#...W+......##...##...P5   crimson imp (asleep)#.W5..##..#..$).#5.$#....P.J:j1J:jX2PPP_PJ:jJ:j ###.....#.........................#..P.......#####.P...######$kP....#$..#.k?#..##.....##P@..##...#.+_........+++#..####...+++.##$..#$##.+++...###.....'...#..#+++...#...W+......##...##...P#.W5..##..#..J:j. 3PPP_PJ:jzJ #########...###########'#.......##.....#..........................#..P.......#####.P...######$kP....#$..#.k?......#@.##.....##P...##...#.+_.........+++#..####...+++.##$.#$##.+++...###.....'..#..#+++...#...W+......##...##...PJ:ja_ J:jz %4J:j \PPP_J:jW K:jXM▓▓▓###.....##⌠##...........#########...###########'###..#.......................#..P.......#####.P...######$k....P..@.#$..#.k?#..##.....##.P...##...#.......+_. ≈≈≈≈≈▓#............+++#..#.....#.. .. ...#...W+...... K:jN5K:jhPPPP_L:jQ L:jQ The Necropolis∩∩∩∩__(Press ? for help)#≈≈≈≈≈≈≈≈▓#....∩♣...#...............############++############▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.........#...............+.......................##▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓##.......###..............+.......................⌠#▓≈≈≈≈≈≈##≈≈≈≈≈▓▓▓▓###.....##⌠##.............+.......................##▓≈≈≈≈≈≈##≈≈≈≈≈▓############...###########'''############++############▓≈≈≈≈≈≈##≈≈≈≈≈▓###....................###...###....................###▓≈≈≈≈≈≈##≈≈≈≈≈▓##......................##...##......................##▓≈≈#≈≈≈##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....#..P.......####....#...#.......###....###.......#▓≈≈#≈≈≈##≈≈≈≈≈▓#....##.P...######$k#....#...#......#...#II#...#......#▓≈≈≈≈≈≈##≈≈≈≈≈▓#......P..@.#$..#.k?#....#...#.....#............#.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#........#..##.....##....#...#....#..............#....#▓≈≈#≈≈≈##≈≈≈≈≈▓#........P...##...##.....#...#....#...≈..≈≈..≈...#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.............+_L:j- ...#.....#...#....#....######....#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#............+++#..#.....#...#.....#...#....#...#.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....###...+++.##$#.....'...+.....I...#.W.)+...I.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....#$##.+++...###.....'...+.....I...#..!.+...I.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....#..#+++............#...#.....#...#..j.#...#.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....#...W+.............#...#....#....######....#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....##...##...P........#...#....#...≈..≈≈..≈...#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#....##.W5..##..#........#...#....#..............#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#....#$).#5.$#....P......#...#.....#............#.....#▓≈≈≈≈≈≈#M:j V.@N:jD..N:j!D..N:jęD..N:j8C..N:jmC..N:j}CC#.N:jC.#N:j; #≈≈≈≈≈≈≈≈▓#.........#...............###....................###▓≈≈≈≈≈≈#..N:j #≈≈≈≈≈≈≈≈▓#.....♣...#...♣...........##......................##▓≈≈≈≈≈≈#..N:jH! #≈≈≈≈≈≈≈≈▓#.........#......ß........#........................#▓≈≈≈≈≈≈#..N:jP #≈≈≈≈≈≈≈≈▓#.........+......P........#........................#▓≈≈≈≈≈≈#..N:j #≈≈≈≈≈≈≈≈▓#.........+....ßP.Pß......#....ß.♣..........♣.ß....#▓≈≈≈≈≈≈#..N:j #≈≈≈≈≈≈≈≈▓#...♣.....#......P........#.....♣............♣.....#▓≈≈≈≈≈≈#..N:j@ #≈≈≈≈≈≈≈≈▓#.........#......ß........#........................#▓≈≈≈≈≈≈#..N:j0 #≈≈≈≈≈≈≈≈▓#...♣∩....#.........♣.....#........................#▓≈≈≈≈≈≈#..N:j9 #≈≈≈≈≈≈≈≈▓#.........#...............#.....♣.###++++###.♣.....#▓≈≈≈≈≈≈#..N:j˿ #≈≈≈≈≈≈≈≈▓##.......###.............##....♣..#W.......#..♣....#▓≈≈≈≈≈≈#..N:jK% #≈≈≈≈≈≈≈≈▓▓##.....#####...........##.....♣..##......##.♣.....#▓≈≈≈≈≈≈##.O:j5#.O:j 5..P:jZ/5..P:j5..P:j5..P:jí5..P:j5..P:j-5..P:jB 9..Q:jF, Q:j8 ≈≈≈≈≈▓▓▓▓###.....##⌠##........... Publius the Gusty ≈≈≈≈≈▓############...###########' Tengu of Vehumet ...... ≈≈≈≈≈▓###....................###. Health: 42/42 ======================== ≈≈≈≈≈▓##......................##. Magic: 16/16 ======================== ≈≈≈≈≈▓#........................#. AC: 6Str: 8 Q:j>9 ≈≈≈≈≈▓#........................#. EV: 30 Int: 19 ≈≈≈≈≈▓#.....#..P.......####....#. SH: 0Dex: 14 ≈≈≈≈≈▓#....##.P...######$k#....#. XL:  8 Next:  3% Place: a Necropolis ≈≈≈≈≈▓#......P..@.#$..#.k?#....#. Noise: ---------  Time: 5985.3 (0.0) ≈≈≈≈≈▓#........#..##.....##....#. d) +2 short sword (freeze) Q:jr9 ≈≈≈≈≈▓#........P...##...##.....#. Cast: Shock ≈≈≈≈≈▓#.............+_...#.....#. Fly Q:j9 ≈≈≈≈≈▓#............+++#..#.....#. Q:j9 *≈≈≈≈≈▓#.....###...+++.##$#.....'.  Q:j9 ≈≈≈≈≈▓#.....#$##.+++...###.....'.  Q:j9 ≈≈≈≈≈▓#.....#..#+++............#.  Q:j: ≈≈≈≈≈▓#.....#...W+.............#.  Q:j-: y_You encounter a drude. _Found 13 gold pieces. Q:jI: S_Found three items.  Press: ? - help, v - describe, . - travel Q:j: (_The floor.Q:j; U  Q:jR> Q:jH Q:j+N Q:j S ,Q:jj] Q:jb Q:j:c Q:jHe Q:jp Q:ju ,Q:jx Q:jB Q:j Q:j[ Q:jZ Q:j0 Q:j Q:j Q:j Q:j Q:j Q:j[ Q:jc Q:j Q:j< ,Q:j Q:jL Q:jg ,Q:j Q:j XQ:j Q:jD BQ:j) Q:j Q:j! Q:j$ Q:jM Q:jO Q:jT Q:j`U Q:jV Q:ja Q:jKg Q:jg Q:jci Q:j}s Q:j&x Q:j_y Q:jy Q:j Q:j Q:j' Q:j Q:jv Q:j ,Q:j7 Q:j =There is a large open door here.Q:jF Q:j`  _Q:j\ Q:jb Q:j| Q:j Q:jdz Q:j Q:j Q:j7 Q:j~ Q:j Q:j Q:jF ;15 Q:jr Q:j L _You reach down and open the large door.Q:j  30  Q:j E  There is a large open door here.Q:j 5 _Q:jy Q:j Q:j Q:j Q:j% Q:j" Q:jO ,Q:j Q:jq Q:j Q:j{ Q:j Q:j Q:j" Q:j# Q:j$ Q:jz* Q:j7 ,Q:j,9 Q:j> Q:jF Q:jF Q:j9H Q:jhP Q:j~R Q:jYS Q:jT Q:j`\ Q:j^ Q:j_ Q:j@a Q:je Q:jk Q:jk Q:jl Q:jop Q:j,{ ,Q:j} Q:jQ Q:j Q:j ;15 Q:j Q:j L _You reach down and open the large door.Q:jN  30  Q:j E  There is a large open door here.Q:j a _Q:j Q:j Q:j Q:j Q:j Q:j5 Q:j Q:jS Q:jr  ....#.................#▓≈≈ ....#.....♣............♣.....#▓≈≈ ....#....ß.♣..........♣.ß....#▓≈≈ ....#........................#▓≈≈ ....#........................#▓≈≈ ....##......................##▓≈≈ ....##...............###▓≈≈ ....############++############▓≈≈ ....+..Q:jG ...@...........##▓≈≈ ....+...............⌠#▓≈≈ ....+................##▓≈≈ #'''############''############▓≈≈ #...###....................###▓≈≈ #...##......................##▓≈≈ #...#........................#▓≈≈ #...#........................#▓≈≈ #...#.......###....####▓≈≈Q:j ............♣..........♣.....................................''6024.3 (39.0)Q:j Q:j i15 ======5.3 (40Q:j Q:jc re is a large open door here. _You reach down and open the large door. _There is a large open door here. _You reach down and open the large door. _There is a large open door here. _As you open the large door, it creaks loudly!R:j M...♣..♣.ß.♣♣.ß..............................................................############@'##########.#.⌠ ....+.......................##▓≈≈ Fly '.R:jY ................R:j R:j 30  ------6.3 (1.0)R:jV _There is a large open door here.S:jbM♣.###++++###.♣....♣..♣.ß.♣♣.ß.............@..........############''##########...................#...........⌠ ....+.......................##▓≈≈### .....S:jbh------7 _S:jl/M##....♣..#W.......#..♣♣.###++++###.♣...♣..♣.ß.♣♣.ß........................############''##########........# ....+.......................⌠#▓≈≈.... ####....S:jmS:jyS:j%8S:jS:jM##.###.♣.##....♣..#W.......#..♣♣.###++++###.♣...♣..♣.ß.♣♣.ß........................ S:j....############''############▓≈≈ Fly W   bes kemwar (dormant).......#....S:j S:j %9S:j#' q _You encounter a bes kemwar.S:j; ###⌠......♣.#..#♣##.....♣..####.♣.##....♣..#W.......#..♣♣.###++++###.♣....♣..♣.ß.♣♣.ß........................############''##########.#.⌠ ....+....................... #'''############''#########S:jI S:j &30S:jzT T:jw..##♣####. ###⌠......♣.#..#♣##.....♣..####.♣.##....♣..#W.......#..♣♣.###++++###.♣....♣.T:jk>.♣.ß.♣♣.ß........................############''###########.⌠ ....+.......................T:jT:j T:j/%1T:jR8T:j;T:jd.##.#.$$$)$).#..♣ ..##♣##T:j##. ###⌠......♣.#..#♣##.....♣..####.♣.##....♣..#W.......#..♣♣.###++++###.♣..T:j..♣..♣.ß.♣T:j9:♣.ß..T:j[@......................T:j{N############''###########⌠T:jT:jT:j۾%2T:jT:j.#....♣..###ß$Wß##.##.#.$$$)$).#..♣ ..##♣####. ###⌠......♣.#..#♣##.....♣..####.♣.##....♣..#W.......#..♣♣.###++++###.♣....♣..♣.ß.♣♣.ß........................T:jG[############''###########T:jmT:j@%3T:jWT:jf _Found 62 gold pieces, a club and a scorched dire flail.U:ji ♣...#.....♣.##########.#▓..#.###ß$Wß###..♣....#▓..##.....♣.#.$$$)$).#..♣....#▓ ...##......♣♣####.♣.....#▓ ####⌠......♣.#..#♣♣.....#▓.♣..###.#▓#....♣..#W.......#..♣....#▓.#.....♣.###++++###.♣.....#▓.#.#▓.#............#▓.#......♣.....#▓.#....ß.♣♣.ß....#▓.#.#▓...#▓...##▓≈ W   tofukilla's ghost (dormant).###....................###▓.############''############▓U:jV~ o  You encounter tofukilla's ghost.U:jV %4U:jc U:j * _Found 8 gold pieces.W:jW:j7Visible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (W) a bes kemwar (dormant)b - (W) tofukilla the the Trooper, an amateur Octopode Fighter (dormant ghost),wielding a weapon of venom Itemsc - ()) a club  d - ($) 8 gold pieces  e - ($) 11 gold pieces  f - ($) 14 gold pieces  g - ($) 16 gold pieces  h - ($) 21 gold pieces  i - ()) a scorched dire flailY:jtexamine, [!] to target/travel\:jU21 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)o to location.^:js& Visible Monsters/Items (select to examine, [!] to target/travel) Monsters  a - (W) a bes kemwar (dormant)  b - (W) tofukilla the the Trooper, an amateur Octopode Fighter (dormant ghost),wielding a weapon of venom Items  c - ()) a club  d - ($) 8 gold pieces  e - ($) 11 gold pieces  f - ($) 14 gold pieces  g - ($) 16 gold pieces  h - ($) 21 gold pieces  i - ()) a scorched dire flail a:j# a:j.♣...#.....♣.##########.♣.....#▓≈ Publius the Gusty .....#....♣..###ß$Wß###..♣....#▓≈ Tengu of Vehumet ...... ....##.....♣.#.$$$)$).#..♣....#▓≈ Health: 42/42 ======================== ...##......♣♣##......##.♣.....#▓≈ Magic: 16/16 ======================== ####⌠......♣.#........#♣♣.....#▓≈ AC: 6Str: 8 ...##.....♣..##......##.♣.....#▓≈ EV: 30 Int: 19 ....##....♣..#W.......#..♣....#▓≈ SH: 0Dex: 14 a:j.....#.....♣.###++++###.♣.....#▓≈ XL:  8 Next:  3% Place: a Necropolis .....#..........@.............#▓≈ Noise: ---------  Time: 6034.3 (0.0) .....#........................#▓≈ d) +2 short sword (freeze) .....#.....♣............♣.....#▓≈ Cast: Shock .....#....ß.♣..........♣.ß....#▓≈ Fly .....#........................#▓≈ .....#........................#▓≈ W   bes kemwar (dormant) .....##......................##▓≈ W   tofukilla's ghost (dormant) .....###....................###▓≈ .....############''############▓≈ _As you open the large door, it creaks loudly! _There is a large open door here. _You encounter a bes kemwar. _Found 62 gold pieces, a club and a scorched dia:jPre flail.  You encounter tofukilla's ghost. _Found 8 gold pieces.a:j>a:j&a:j5a:jR8d:j"d:jlVisible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (W) a bes kemwar (dormant)b - (W) tofukilla the the Trooper, an amateur Octopode Fighter (dormant ghost),wielding a weapon of venom Itemsc - ()) a club  d - ($) 8 gold pieces  e - ($) 11 gold pieces  f - ($) 14 gold pieces  g - ($) 16 gold pieces  h - ($) 21 gold pieces  i - ()) a scorched dire flaild:jX texamine, [!] to target/travele:j8 A bes kemwar. A minor hairy maggot spirit, phasing in and out of this plane. Each regional variant inflicts different minor ailments: the ones found in the Dungeon cause one's magic to grow weak. Max HP: ~26 Will: +AC: +EV: ++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: TinyInt: Animal e:j8Speed: 120% (normally travels faster than you) You have about 98% to hit with your +2 short sword of freezing and 100% to hit with your kick and peck (while incapacitated). It has about 14% to hit you. Attack Max Damage Bite 8 It has a 16% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can see invisible. It is insubstantial and immune to ensnarement. e:j8[!]: Description|Statuses|Quoten:j F Dormant:  This creature is unable to move, act, block, or dodge. Any hostile action  will awaken it, though melee attacks against it (even by other monsters) willdeal increased damage.  Melee attacks you make against this creature will deal greatly increased  damage, especially if made with a short blade. n:jFuDescription|Statusesn:j Diminish Spells Irresistibly weakens the power of an enemy's spells for a period of time. Range : 7q:j A bes kemwar. Dormant:This creature is unable to move, act, block, or dodge. Any hostile action  will awaken it, though melee attacks against it (even by other monsters) willq:j Cdeal increased damage.Melee attacks you make against this creature will deal greatly increased  damage, especially if made with a short blade. [!]: Description|Statuses|Quoteq:jq:j}.♣...#.....♣.##########.♣.....#▓≈ Publius the Gusty .....#....♣..###ß$Wß###..♣....#▓≈ Tengu of Vehumet ...... ....##.....♣.#.$$$)$).#..♣....#▓≈ Health: 42/42 ======================== ...##......♣♣##......##.♣.....#▓≈ Magic: 16/16 ======================== ####⌠......♣.#........#♣♣.....#▓≈ AC: 6Str: 8 ...##.....♣..##......##.♣.....#▓≈ EV: 30 Int: 19 ....##....♣..#W.......#..♣....#▓≈ SH: 0Dex: 14 .....#.....♣.###++++###.♣.....#▓≈ XL:  8 Next:  3% Place: a Necropolis .....#....q:j......@.............#▓≈ Noise: ---------  Time: 6034.3 (0.0) .....#........................#▓≈ d) +2 short sword (freeze) .....#.....♣............♣.....#▓≈ Cast: Shock .....#....ß.♣..........♣.ß....#▓≈ Fly .....#........................#▓≈ .....#........................#▓≈ W   bes kemwar (dormant) .....##......................##▓≈ W   tofukilla's ghost (dormant) .....###....................###▓≈ .....############''############▓≈ _As you open the large door, it creaks loudly! _There is a large open door here. _You encounter a bes kemwar. _Found 62 gold pieces, a club and a scorched dire flail.  You encounter tofukilla's ghost. _Found 8 gold pieces. q:j%Visible Monsters/Items (select to examine, [!] to target/travel) Monsters  a - (W) a bes kemwar (dormant)  b - (W) tofukilla the the Trooper, an amateur Octopode Fighter (dormant ghost), wielding a weapon of venom Items  c - ()) a club  d - ($) 8 gold pieces  e - ($) 11 gold pieces  f - ($) 14 gold pieces  g - ($) 16 gold pieces  h - ($) 21 gold pieces  i - ()) a scorched dire flailr:jqr:jr:j".♣...#.....♣.##########.♣.....#▓≈ Publius the Gusty .....#....♣..###ß$Wß###..♣....#▓≈ Tengu of Vehumet ...... ....##.....♣.#.$$$)$).#..♣....#▓≈ Health: 42/42 ======================== ...##......♣♣##......##.♣.....#▓≈ Magic: 16/16 ======================== ####⌠......♣.#........#♣♣.....#▓≈ AC: 6Str: 8 ...##.....♣..##......##.♣.....#▓≈ EV: 30 Int: 19 ....##....♣..#W.......#..♣....#▓≈ SH: 0Dex: 14 .....#.....♣.###++++###.♣.....#▓≈ XL:  8 Next:  3% Place: a Necropolis .....#....r:j......@.............#▓≈ Noise: ---------  Time: 6034.3 (0.0) .....#........................#▓≈ d) +2 short sword (freeze) .....#.....♣............♣.....#▓≈ Cast: Shock .....#....ß.♣..........♣.ß....#▓≈ Fly .....#........................#▓≈ .....#........................#▓≈ W   bes kemwar (dormant) .....##......................##▓≈ W   tofukilla's ghost (dormant) .....###....................###▓≈ .....############''############▓≈ _As you open the large door, it creaks loudly! _There is a large open door here. _You encounter a bes kemwar. _Found 62 gold pieces, a club and a scorched dire flail.  You encounter tofukilla's ghost. _Found 8 gold pieces.r:jOr:jr:jr:j s:jj s:j HThe Necropolis∩∩∩∩__(Press ? for help)#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...............#.....♣............♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...♣.♣.........#........................#▓≈≈≈≈≈≈#s:j ^#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...∩.......∩...#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#.........♣.♣...#.....♣.##########.♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...............#....♣..###ß$Wß###..♣....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.............##.....♣.#.$$$)$).#..♣....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓##...........##......♣♣##......##.♣.....#▓≈≈≈≈≈≈#s:j #≈≈≈≈≈≈≈≈≈▓▓#######▓▓######''######⌠......♣.#........#♣♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓▓##.....#####...........##.....♣..##......##.♣.....#▓≈≈≈≈≈≈#s:jҍ q#≈≈≈≈≈≈≈≈▓##.......###.............##....♣..#W.......#..♣....#▓≈≈≈≈≈≈#s:j D#≈≈≈≈≈≈≈≈▓#.........#...............#.....♣.###++++###.♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#...♣∩....#.........♣.....#..........@.............#▓≈≈≈≈≈≈#s:jQ V#≈≈≈≈≈≈≈≈▓#.........#......ß........#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#...♣.....#......P........#.....♣............♣.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.........+....ßP.Pß......#....ß.♣..........♣.ß....#▓≈≈≈≈≈≈#s:j P#≈≈≈≈≈≈≈≈▓#.........+......P........#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.........#......ß........#........................#▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.....♣...#...♣...........##......................##▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#.........#...............###....................###▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓#....∩♣...#...............############''############▓≈≈≈≈≈≈#s:j #≈≈≈≈≈≈≈≈▓#.........#...............+.......................##▓≈≈≈≈≈≈##≈≈≈≈≈≈≈≈▓##.......###..............+.......................⌠#▓≈≈≈≈≈≈#s:j #≈≈≈≈≈▓▓▓▓###.....##⌠##.............+.......................##▓≈≈≈≈≈≈#t:jJG M@.u:j3;..u:jH;..u:j ;..u:jd;;..u:jh;..u:jk-;..u:j;.#u:j:_ #.#≈≈≈≈≈▓############...###########'''############''############▓≈≈≈≈≈≈#u:jP ..#≈≈≈≈≈▓###....................###...###....................###▓≈≈≈≈≈≈#u:jOI ..u:j*P#≈≈≈≈≈▓##......................##...##......................##▓≈≈#≈≈≈#u:j .##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#u:jC #.#≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#u:j' ..#≈≈≈≈≈▓#.....#..P.......####....#...#.......###....###.......#▓≈≈#≈≈≈#u:j97 .u:j9.#≈≈≈≈≈▓#....##.P...######kk#....#...#......#...#II#...#......#▓≈≈≈≈≈≈#u:j  ..#≈≈≈≈≈▓#......P....#$..#.!5#....#...#.....#............#.....#▓≈≈≈≈≈≈#u:j^ ..#≈≈≈≈≈▓#........#..##.....##....#...#....#..............#....#▓≈≈#≈≈≈#u:j .##≈≈≈≈≈▓#........P...##...##.....#...#....#...≈..§≈§.≈...#....#▓≈≈≈≈≈≈#u:j\  #.#≈≈≈≈≈▓#.............+_...#.....#...#....#....######....#....#▓≈≈≈≈≈≈#u:jQ ..#≈≈≈≈≈▓#............+++#..#.....#...#.....#...#....#...#.....#▓≈≈≈≈≈≈#u:jH Y ..#≈≈≈≈≈▓#.....###...+++.##$#.....'...'.....I...#.W.)+...I.....#▓≈≈≈≈≈≈#v:j&h .##≈≈≈≈≈▓#.....#$##.+++...###.....'...'.....I...#..!.+...I.....#▓≈≈≈≈≈≈#v:j 5##w:j`7 #w:ja.#≈≈≈≈≈▓#.....#..#+++............#...#.....#...#..j.#...#.....#▓≈≈≈≈≈≈#x:j- ..#≈≈≈≈≈▓#.....#...W+.............#...#....#....######....#....#▓≈≈≈≈≈≈#x:jo .!#≈≈≈≈≈▓#.....##...##...P........#...#....#...≈..≈≈..≈...#....#▓≈≈≈≈≈≈#x:j !j#≈≈≈≈≈▓#....##.W5..##..#........#...#....#..............#....#▓≈≈≈≈≈≈#x:jv& x:jzj##≈≈≈≈≈▓#....#$).#5.$#....P......#...#.....#............#.....#▓≈≈≈≈≈≈#x:j5##x:j{J 5##x:jDc 5#.y:jy:j.♣...#.....♣.##########.♣.....#▓≈ Publius the Gusty .....#....♣..###ß$Wß###..♣....#▓≈ Tengu of Vehumet ...... ....##.....♣.#.$$$)$).#..♣....#▓≈ Health: 42/42 ======================== ...##......♣♣##......##.♣.....#▓≈ Magic: 16/16 ======================== ####⌠......♣.#........#♣♣.....#▓≈ AC: 6Str: 8 ...##.....♣..##......##.♣.....#▓≈ EV: 30 Int: 19 ....##....♣..#W.......#..♣....#▓≈ SH: 0Dex: 14 .....#.....♣.###++++###.♣.....#▓≈ XL:  8 Next:  3% Place: a Necropolis .....#....y:j......@.............#▓≈ Noise: ---------  Time: 6034.3 (0.0) .....#........................#▓≈ d) +2 short sword (freeze) .....#.....♣............♣.....#▓≈ Cast: Shock .....#....ß.♣..........♣.ß....#▓≈ Fly .....#........................#▓≈ .....#........................#▓≈ W   bes kemwar (dormant) .....##......................##▓≈ W   tofukilla's ghost (dormant) .....###....................###▓≈ .....############''############▓≈ _As you open the large door, it creaks loudly! _There is a large open door here. _You encounter a bes kemwar. _Found 62 gold pieces, a club and a scorched dire flail.  You encounter tofukilla's ghost. _Found 8 gold pieces.  y:jy:jy:j,y:jy:j,y:j4y:jO!y:j<3y:j3y:jq6y:jv@y:jF,y:jIy:jyQy:j Wy:jWy:jYy:jAay:jgBy:jky:jq,y:jry:jwy:j|y:j}y:j~y:jThere is a large open door here. _You encounter a bes kemwar. _Found 62 gold pieces, a club and a scorched dire flail.  You encounter tofukilla's ghost. _Found 8 gold pieces.  There is a large open door here.y:jԉy:j4 _y:jGy:jy:jy:jy:j[y:j  There is a large open door here. _y:j5,y:jXy:j'y:j/y:ju0y:jU2y:j7J _Found a large runed translucent door.y:j=y:jI>y:jAy:jWy:jT_y:j_y:jpby:jZky:js,y:jty:jIzy:j  You encounter a gnoll bouda. It is wielding a +0 whip.Lava y:j?y:j? _Found a runed mace and a puce potion.y:jy:jy:jy:jy:jy:j y:jy:jy:jy:jy:jy:jby:j;y:jX y:jBy:jy:jY%By:jFL #.....#............#.....#▓≈≈≈≈≈ #..........#....#▓≈≈#≈≈ #....#...≈..≈§..≈...#....#▓≈≈≈≈≈ #....#....######....#....#▓≈≈≈≈≈ #y:jWM4.....#...#..§§#...#.....#▓≈≈≈≈≈ '.....I...#.W§§+...I.....#▓≈≈≈≈≈ '.....I...#..§§+...I.....#▓≈≈≈≈≈ #.....#...#..§j#...#.....#▓≈≈≈≈≈ #.######@§..#....#▓≈≈≈≈≈61.3 (27.0) #≈..≈≈..§.§.#....#▓≈≈≈≈≈ #.#....#▓≈≈≈≈≈ #.....#......#.....#▓≈≈≈≈≈ #......#...#II#...#......#▓≈≈≈≈≈ #.......###....###.......#▓≈≈#≈≈≈ j   gnoll bouda #......y:jM)............#▓≈≈≈≈≈ #.................#▓≈≈≈≈≈ ##.....................⌠##▓≈≈#≈≈y:j_0y:jiy:jl:jc:jUVisible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (j) a gnoll bouda, wielding a +0 whip and wearing a +0 robe Items  b - ()) a runed mace  c - (!) a puce potion:jssexamine, [!] to target/travel:jg :j :j #.....#............#.....#▓≈≈≈≈≈≈ Publius the Gusty #....#..............#....#▓≈≈#≈≈≈ Tengu of Vehumet ...... #....#...≈..≈§..≈...#....#▓≈≈≈≈≈≈ Health: 42/42 ======================== :j #....#....######....#....#▓≈≈≈≈≈≈ Magic: 16/16 ======================== #.....#...#..§§#...#.....#▓≈≈≈≈≈≈ AC: 6Str: 8 '.....I...#.W§§+...I.....#▓≈≈≈≈≈≈ EV: 30 Int: 19 '.....I...#..§§+...I.....#▓≈≈≈≈≈≈ SH: 0Dex: 14 #.....#...#..§j#...#.....#▓≈≈≈≈≈≈ XL:  8 Next:  3% Place: a Necropolis #....#....######@§..#....#▓≈≈≈≈≈≈ Noise: ---------  Time: 6061.3 (0.0) #....#...≈..≈≈..§.§.#....#▓≈≈≈≈≈≈ d) +2 short sword (freeze) :j #....#..............#....#▓≈≈≈≈≈≈ Cast: Shock #.....#............#.....#▓≈≈≈≈≈≈ Fly #......#...#II#...#......#▓≈≈≈≈≈≈ #.......###....###.......#▓≈≈#≈≈≈ j   gnoll bouda #........................#▓≈≈≈≈≈≈ #........................#▓≈≈≈≈≈≈ ##.....................⌠##▓≈≈#≈≈≈ _Found 8 gold pieces. _There is a large open door here. _There is a large open door here. _Found a large runed translucent door.  :jD You encounter a gnoll bouda. It is wielding a +0 whip. _Found a runed mace and a puce potion.:jظ :j :j :j :j!A.#...#II#...#..#...#.....#▓≈≈≈...........#..#≈..≈§..≈...#.#....######....# #.....#...#..§§#...#W§§+...I... '.....I§+...I.#...#..§j#@..#..######.§.≈..≈≈..§.§#..............#.:j)Bs#............#....#...#II#...#......#▓≈≈≈###....###.......#▓≈≈#...... #...#▓≈≈≈:jQh.............:j]b  2.3 (1:jg:jj:j7 .###....###.#.#...#II#...#....##.....#▓≈≈≈...........#....#▓≈≈#≈..≈§..≈...#..#....######....# #.....#...#..§§#...#W '.....I§+@..I.....#...#..§j#...#.....######..≈..≈≈..§#........#.:j; )#............#...#...#II#...#......#▓≈≈≈###....###.......#▓≈≈#:jB Oj§:j/ ;3:j :j1\3§:jEe%4:ju:j y§§≈§§.#.:j %5:j} :j&:j...§§..≈...#.:je%6:j:j:j>U#......§..§:jNI%7:j0R:jS:j #...#.......§.§8:jܐ :jǖ ..#.....≈....:j %9:jb :j :jR:jr&70:j:jg:jtjX1:jYe:jq0:j|:jF _Unknown command.:j:jfU  :jW:jB:jB:j:j:jw:j ,:jo#:j.:j/:j2:j&H:jH:jK:jQ,:jT:jEkB:jo:jap:js:j9X:j:j:jB:j:jѢ:j=:jv,:j:j,:j:j:j:j8:j,:j^:jq,:jR:jC,:j:j_B:j# B:j=,:j:j5*B:jS1,:j4:j;,:j>:jjG,:jz:jX:jOB:jf:j :j:j:j:jv:j{:j:je:j:j:j:j:j:j:j:jm:j:j;:j:j:j B:jB:j ,:j=:j:j5 X:jU%:j):j):j,:jI2,:j4:j;:j;:jt=:jSD:jD:jG:jNM:jM:j~P:j!_B:jc,:je:juB:jBn:j:jin:j:j,:j:j,:j:j(:j:jz,:js:j:jB:j:j:jy:jJB:jB:j B:j8:j:j:j%B:j1.B:j5,:ji8:j>CB:jK,:jP:jU:jV:jX:j~e:jqg:jj:js,:jv:jB:jˍ,:jB:jwX:j,:j:j:j(:j:j.,:j:j:j:j:j,:j9:j,:j :j:j,:j3B:j:,:j;:jIB:jUYB:j`cB:j k,:j`q:jz,:jw~:j,:j7:j,:jC:j B:j:j:jq:jB:j,:j:j|  § _You start waiting.:jN* \170.3 (99.0)≈:jj6 /1.3 (100.0):jU 9 _Done waiting.:jUm3:jo:jv,:jI{:j':j:j[:jnj:jV:jڕ:j,:j1:j:j/:j:j=:j:j:j),:j:j,:j:j,:j:j:j:j:j:j-:j$:jY,:j,-:jf7,:j+::j@:jB:jC:j K,:jcM:jT:j"U:j>W:j:jJ:j[B:j8B:j`:j:j:jE:jJ:jenB:j9v,:jx:j~:j>:jQ:j:j:ja:j׏:j/:j:j:j:jR:j,:j:jB,:j۾:j ,:j:j:jl:j:j?:j:j :jY:j:j*:j$,:j':j6B:j;,:j>:jE,:jXH:jN:jO:jQ:jY:joY:j[:jqd,:jg:joo,:j{:j̈́,:j:jk,:j:jD,:j):j:j}:jm:j,:j/:j",:j:jo,:j5:j,:j:j,:j:j,:j]`:jh,:j2:jP:j:j<:jø:jE:j):j,:j:j:jc:j:j,:j:j9,:j:j,:j:j,:j:jG9B:jXB:j C:jvE:jnM,:jP:j\X,:j^:jb:jb:j$f:jn,:j:q:j y,:j{:j/,:jˆ:jɎ:jN:jZ:j,:j:j,:j :jT:j:j:j:jY:j:jc:j:jF:j,:j:j,:j]:j(:j :j] :j ,:j? :j):j):j-:jD § _You start waiting.:j]4270.3 (99.0):jh1.3 (100.0) _Done waiting.:j :j 02.0):j( :j* :j:j%3:j:j:j:jU%4:j$:jӼ:j ;..........≈.###....###.....#.#...#II#...#....#.....#.≈..........#▓≈≈#≈..≈§..≈...#...#....######....#.. #.....#...#..§§#...#W§§ '.....I...#..§j+...I.#...#.§§§#...#....######....#...≈..≈≈..≈.#.......##............#..#...#II#...#....≈###....####:jS Oj§:jЮ :j %5:j :jk :jb.................#▓≈≈≈.###....###.......#▓≈≈#.#...#II#...#.....#......#..≈........#≈..≈§..≈.:j/o#....######....#... #.....#...#..§§#@..#....W§j '.....I...#..§§+...I.#...#.§§§#...#..######....#..≈..≈≈..≈...#...#..#...#............#..#...#II#...#≈:j#Oj§:jR{§6:j:jNmVisible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (j) a gnoll bouda, wielding a +0 whip and wearing a +0 robe Items :j b - ()) a runed mace  c - (!) a puce potion:j" :j#........................#▓≈≈≈≈≈≈ Publius the Gusty #........................#▓≈≈≈≈≈≈ Tengu of Vehumet ...... #.......###....###.......#▓≈≈#≈≈≈ Health: 42/42 ======================== #......#...#II#...#......#▓≈≈≈≈≈≈ Magic: 16/16 ======================== #.....#............#.....#▓≈≈≈≈≈≈ AC: 6Str: 8 #....#..............#....#▓≈≈#≈≈≈ EV: 30 Int: 19 #....#...≈..≈§..≈...#....#▓≈≈≈≈≈≈ SH: 0Dex: 14 #....#....######....#....#▓≈≈≈≈≈≈ XL:  8 Next:  3% Place: a Necropolis #.....#...#..§j#@..#.....#▓≈≈≈≈≈≈:j&[39;49m Noise: ---------  Time: 6276.3 (0.0) '.....I...#.W§§+...I.....#▓≈≈≈≈≈≈ d) +2 short sword (freeze) '.....I...#..§§+...I.....#▓≈≈≈≈≈≈ Cast: Shock #.....#...#.§§§#...#.....#▓≈≈≈≈≈≈ Fly #....#....######....#....#▓≈≈≈≈≈≈ #....#...≈..≈≈..§...#....#▓≈≈≈≈≈≈ j   gnoll bouda #....#..............#....#▓≈≈≈≈≈≈ #.....#............#.....#▓≈≈≈≈≈≈ #......#...#II#...#......#▓≈≈≈≈≈≈ _Found a runed mace and a puce potion. _Unknown command. _You start waiting. _Done waiting. _You start waiting. _Done waiting.:j:j-:j:j [[?25h[?0c  Search for what [Enter for "."]? :jF [?25l[?1c:jRV44 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Necropolis] a large runed translucent doorb - [Necropolis] a large runed translucent door  c - [Necropolis] a runed mace  d - [Necropolis] a puce potion  e - [Necropolis] a scroll of immolationf - [Necropolis] a huge runed translucent gate  g - [Necropolis] a huge runed translucent gate  h - [Necropolis] a huge runed translucent gate  i - [Necropolis] a huge runed translucent gate  j - [Necropolis] a scroll labelled YLISSO CUGAECH  k - [Necropolis] the +7 dagger of Ruyluq {chaos, rElec rN+ Str+3}l - [Necropolis] 10 gold pieces  m - [Necropolis] 14 gold pieces  n - [Necropolis] a potion of lignificationo - [Necropolis] 11 gold pieces  p - [Necropolis] 14 gold pieces  q - [Necropolis] 16 gold pieces  r - [Necropolis] 21 gold pieces  s - [Necropolis] a club  t - [Necropolis] a scorched dire flailu - [Necropolis] 8 gold pieces  v - [Necropolis] a huge runed translucent gate [Up|Down] select [PgDn|>] page down [PgUp|<[4:jW0m] page up [Esc] exit[top]:j  j - [Necropolis] a scroll labelled YLISSO CUGAECH  k - [Necropolis] the +7 dagger of Ruyluq {chaos, rElec rN+ Str+3}  l - [Necropolis] 10 gold pieces  m - [Necropolis] 14 gold piecesnpotion of lignificationo11 gold pieces  p14 gold pieces  q16 gold pieces  r21 gold pieces  s - [Necropolis] a clubta scorched dire flail  u8  va huge runed translucent gate  w - [Necropolis] a shimmering altar of Xom  xa huge runed translucent gate  ya huge runed translucent gate  za huge runed translucent gate  A16  Bhuge runed translucent gate :j C - [Necropolis] a huge runed translucent gate  Da huge runed translucent gate  E - [Necropolis] 11 gold pieces40%:j t E - [Necropolis] 11 gold pieces  F - [Necropolis] a huge runed translucent gate  G - [Necropolis] a huge runed translucent gate  H - [Necropolis] a huge runed translucent gate  I - [Necropolis] a huge runed translucent gate59:j  I - [Necropolis] a huge runed translucent gate  J - [Necropolis] a huge runed translucent gate  K - [Necropolis] a huge runed translucent gate  L - [Necropolis] a huge runed translucent gate  M - [Necropolis] a shimmering altar of Xom77:jP A M - [Necropolis] a shimmering altar of Xom  N - [Necropolis] 13 gold pieces  O - [Necropolis] 17 gold pieces  P - [Necropolis] the +4 whip of Ragnarok {chaos, rElec rCorr Dex+2}90:j5:j P - [Necropolis] the +4 whip of Ragnarok {chaos, rElec rCorr Dex+2}Q - [Necropolis] 19 gold pieces  R - [Necropolis] a scroll of butterfliesbot:j:j:j#........................#▓≈≈≈≈≈≈ Publius the Gusty #........................#▓≈≈≈≈≈≈ Tengu of Vehumet ...... #.......###....###.......#▓≈≈#≈≈≈ Health: 42/42 ======================== #......#...#II#...#......#▓≈≈≈≈≈≈ Magic: 16/16 ======================== #.....#............#.....#▓≈≈≈≈≈≈ AC: 6Str: 8 #....#..............#....#▓≈≈#≈≈≈ EV: 30 Int: 19 #....#...≈..≈§..≈...#....#▓≈≈≈≈≈≈ SH: 0Dex: 14 #....#....######....#....#▓≈≈≈≈≈≈ XL:  8 Next:  3% Place: a Necropolis #.....#...#..§j#@..#.....#▓≈≈≈≈≈≈:j<[39;49m Noise: ---------  Time: 6276.3 (0.0) '.....I...#.W§§+...I.....#▓≈≈≈≈≈≈ d) +2 short sword (freeze) '.....I...#..§§+...I.....#▓≈≈≈≈≈≈ Cast: Shock #.....#...#.§§§#...#.....#▓≈≈≈≈≈≈ Fly #....#....######....#....#▓≈≈≈≈≈≈ #....#...≈..≈≈..§...#....#▓≈≈≈≈≈≈ j   gnoll bouda #....#..............#....#▓≈≈≈≈≈≈ #.....#............#.....#▓≈≈≈≈≈≈ #......#...#II#...#......#▓≈≈≈≈≈≈ _Unknown command. _You start waiting. _Done waiting. _You start waiting. _Done waiting.  Search for what [Enter for "."]? .:jӰ:jȾ:jD _:j :jˢ :j :j F _Unknown command.©:jk ©:jw 2The Necropolis∩∩∩∩__(Press ? for help)#≈≈≈≈≈▓############...###########'''############''############▓≈≈≈≈≈≈##≈≈≈≈≈▓###....................###...###....................###▓≈≈≈≈≈≈##≈≈≈≈≈▓##......................##...##......................##▓≈≈#≈≈≈##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#©:jx R#≈≈≈≈≈▓#.....#..P.......####....#...#.......###....###.......#▓≈≈#≈≈≈##≈≈≈≈≈▓#....##.P...######kk#....#...#......#...#II#...#......#▓≈≈≈≈≈≈##≈≈≈≈≈▓#......P....#$..#.!5#....#...#.....#............#.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#........#..##.....##....#...#....#..............#....#▓≈≈#≈≈≈##≈≈≈≈≈▓#........P...##...##.....#...#....#...≈..≈§..≈...#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.............+_...#.....#...#....#....######....#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#............+++#..#.....#...#.....#...#..§j#@..#.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....###...+++.##$#.....'...'.....I...#.W§§+...I.....#▓≈≈≈≈≈≈#©:jx k#≈≈≈≈≈▓#.....#$##.+++...###.....'...'.....I...#..§§+...I.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....#..#+++............#...#.....#...#.§§§#...#.....#▓≈≈≈≈≈≈#©:jBy #≈≈≈≈≈▓#.....#...W+.............#...#....#....######....#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#.....##...##...P........#...#....#...≈..≈≈..§...#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#....##.W5..##..#........#...#....#..............#....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#....#$).#5.$#....P......#...#.....#............#.....#▓≈≈≈≈≈≈##≈≈≈≈≈▓#....#?$######...P.#.....#...#......#...#II#...#......#▓≈≈≈≈≈≈##≈≈≈≈≈▓#....####.......P..#.....#...#.......###....###.......#▓≈≈#≈≈≈##≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#©:jly ~#≈≈≈≈≈▓#........................#...#........................#▓≈≈≈≈≈≈#é:jc≈≈≈▓#.........#......ß........#........................≈≈≈▓#.....♣...#...♣...........##..≈≈≈▓##.....######▓≈≈≈≈≈≈▓#....∩♣...#....############''###########≈≈≈▓##....+#≈≈≈▓##.......###..............+..........⌠#▓≈≈≈▓▓▓###.....##⌠##.............+.................############...###########'''############''#############..............###...###......###▓≈≈≈#...............##...##......................##▓≈≈#.............................................P.......####....#...#.......###....###..###.P...######kk#....#...#......#...#II#...#..P....#$..#.!5#.........#..##.....##......#...P...##...##§..≈.........+_...#######........+++#..##..§j#@.###...+++.##$'...'.....I...#.W§§+...I.#$##.+++...##'...'.....I...#..§§+...I≈#..#+++#...#.§§§#...##...W+#....######....#é:j é:jo V#........................#▓≈≈≈≈≈≈ Publius the Gusty #........................#▓≈≈≈≈≈≈ Tengu of Vehumet ...... #.......###....###.......#▓≈≈#≈≈≈ Health: 42/42 ======================== #......#...#II#...#......#▓≈≈≈≈≈≈ Magic: 16/16 ======================== #.....#............#.....#▓≈≈≈≈≈≈ AC: 6Str: 8 é:j #....#..............#....#▓≈≈#≈≈≈ EV: 30 Int: 19 #....#...≈..≈§..≈...#....#▓≈≈≈≈≈≈ SH: 0Dex: 14 #....#....######....#....#▓≈≈≈≈≈≈ XL:  8 Next:  3% Place: a Necropolis #.....#...#..§j#@..#.....#▓≈≈≈≈≈≈ Noise: ---------  Time: 6276.3 (0.0) '.....I...#.W§§+...I.....#▓≈≈≈≈≈≈ d) +2 short sword (freeze) '.....I...#..§§+...I.....#▓≈≈≈≈≈≈ Cast: Shock #.....#...#.§§§#...#.....#▓≈≈≈≈≈≈ Fly #....#....######....#....#▓≈≈≈≈≈≈ #....#...≈..≈≈..§...#....#▓≈≈≈≈≈≈ jé:j; \   gnoll bouda #....#..............#....#▓≈≈≈≈≈≈ #.....#............#.....#▓≈≈≈≈≈≈ #......#...#II#...#......#▓≈≈≈≈≈≈ _You start waiting. _Done waiting. _You start waiting. _Done waiting. _Search for what [Enter for "."]? . é:jt 8_Unknown command.é:j U  é:j é:j é:ju é:j $ _é:j é:j é:jn Bé:j é:jW' é:j' é:j) é:j1 é:j9 é:jq: é:j< é:j1D é:jL é:j`M é:j/O é:jWV é:jv^ é:j6_ é:j/a é:jg é:jq é:jt é:j é:jg é:j é:j é:jG é:j4 é:jͻ é:j é:j+ E  There is a large open door here.é:j> é:j  _é:j< é:j) é:j é:jY é:jd é:j é:j é:jj é:j é:j é:j ,é:j é:j é:j. Xé:jd! é:j" é:j" é:jS- é:j4 Bé:j8 é:j= é:jf> ,é:jB é:jG é:jH é:jH é:j\M é:jHR é:jR é:j4S é:jW é:j[ é:j8\ é:j\ é:jEc é:jg é:jVh ;15 é:jj é:jm F _You reach down and open the gate.é:jss é:js _ 30  é:jt é:j{ @  There is an open gate here.é:jy é:j  _é:j 4é:j Bé:j é:j Jé:j ,é:je é:j ,é:jZ é:j é:j| é:j é:j é:j é:j é:j  é:j é:j é:jt é:j é:j% é:j% é:j' é:j* é:j9 é:j: é:j; é:j? é:jD é:j  #########.######ĩ:jX  #.##.#.# #.  ###.##.#.# #.)..###### ĩ:jԹ #...##.### #)...#ĩ:j53,4.8 (2.5ĩ:jA _Level annotation: Pikel _There is a collapsed entrance here.̩:j}̩:j<̩:j@̩:j]Щ:je Where to? (Tab - Necropolis @ (x,y), ? - help)  D - Dungeon  T - Temple ҩ:j,Lҩ:ji\ #...# Publius the Gusty ######.### Tengu of Vehumet ...... ##....# ### #.# # Health: 42/42 ======================== ##..#... ..# #.# # Magic: 16/16 ======================== #..###∩.##.# #.# # AC: 6Str: 8 ###...###..#.# ##.# # EV: 15Int: 19 ##.....∩###.#.###..### SH: 0ҩ:jaDex: 14 #..#.....#)..))....... XL:  8 Next:  3% Place: Dungeon:5 #.###@.....#.####.#### Noise: ---------  Time: 6324.8 (0.0) #..###...###.# #.#d) +2 short sword (freeze) #..∩###.## #.####.#### Cast: Shock #....#..####.......... Fly  #.#............>###### #......########.###### #.##.#.# #..........  ###.##.#.# #.)..######  #...##.### #)...# _There is a large open door here. _There is a gate leading back out of this place here.  Welcome back to the Dungeon! _Level annotation: Pikel _[ҩ:jbX40mThere is a collapsed entrance here.  Okay, then.ҩ:jagҩ:jlҩ:jr. _ҩ:jIҩ:j%ҩ:jҩ:j 30  _ҩ:j˫ҩ:jҩ:jҩ:jyҩ:jҩ:jcҩ:j-ҩ:jbҩ:jҩ:j@ҩ:jҩ:jҩ:jҩ:jҩ:jYҩ:jҩ:jҩ:jҩ:jҩ:jҩ:j,ҩ:jnҩ:jҩ:jҩ:j5,ҩ:j _There is a gate leading back out of this place here.  Welcome back to the Dungeon! _Level annotation: Pikel _There is a collapsed entrance here.  There is an empty arch of ancient stone here. _ҩ:jlҩ:jҩ:jP"ҩ:j}',ҩ:j)ҩ:j-ҩ:ju2,ҩ:j_4ҩ:j9ҩ:j\I,ҩ:jNOҩ:jSҩ:j;Xҩ:jXҩ:jZҩ:jA^ҩ:jbҩ:j2cҩ:jdҩ:jhҩ:jm,ҩ:jMoҩ:jrҩ:jw,ҩ:j\yҩ:j|ҩ:jҩ:jsҩ:jҩ:jҩ:jҩ:j'ҩ:jwҩ:jkҩ:j,ҩ:jݕҩ:jҩ:j%ҩ:jԝҩ:jɟҩ:j|ҩ:j,ҩ:joҩ:jҩ:jЮҩ:jkҩ:jҩ:j̹Bҩ:jɻҩ:jҩ:jҩ:jҩ:j{ҩ:jv,ҩ:jҩ:jҩ:jZҩ:jY  Items here: )) [ ÷.ҩ:jmL _  Pikel comes into view.ҩ:jYO##...###....##.##....∩..#  #...# #######.# #########  #...##.#########  #.<.##..##.....# ҩ:jP #...###.##.....#   ##### #[##.....#  #.##.....#  #÷.#..)..# # ##@#.....# . #.)....)#### . ###........# .Shock ###[.....####  #..5K..'..###. #....).#.•..). K   Pikel (wandering) #......#5   lemure (wandering) #......#.... ########....#ҩ:j/Qҩ:j`UW55.8 (31.0)K.ҩ:jV*5ҩ:jW55.ҩ:jcd5 2 lemures (wandering)ҩ:j3dҩ:j@hj  6.8 (32 _ҩ:j;sҩ:jt֩:jQM  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ש:jpש:jKyThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No٩:j ٩:jx ##...###....##.# #....∩..#  Publius the Gusty  #...# #######.# #########  Tengu of Vehumet ......  #...# #.#########  Health: 42/42 ========================  #.<.# #..##.....#  Magic: 12/16 ==================------  #...# ##.##.....#  AC: 6Str: 8  ##### #[##.....#  EV: 30 Int: 19 #.##.....#  SH: 0Dex: 14 #÷.#..)..# # XL:  8 Next:  3% Place: Dungeon:5 ##@#.....# . Noise: ---------  Time: 6356.8 (0.0) #.)....)#### . d) +2 short sword (freeze)[٩:j 34m ###..***...# . Cast: Shock ###*5K...#### . Fly  #***5..'..###. #....).#.•..). K   Pikel (wandering) #......#...... 55 2 lemures (wandering) #......#....## ########....# Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a lemure (unrewarding, wandering, hasn't noticed you, empty space bonus:  7/8)ک:jZ ##...###....##.##....∩..#Publius the Gusty#...# #######.##########Tengu of Vehumet ......#...##.#########Health: 42/42 ========================#.<.##..##.....#Magic: 12/16 ==================------#...#ک:j ##.##.....#AC: 6Str: 8  ######[##.....#EV: 30 Int: 19#.##.....#SH: 0Dex: 14#÷.#..)..## XL:  8 Next:  3% Place: Dungeon:5##@#.....#. Noise: ---------  Time: 6356.8 (0.0)#.)....)#### . d) +2 short sword (freeze)###........# . Cast: Shock###[*K...#### . Fly #...5..'..###.#....).#.•..). K   Pikel (wandering)#......#...... 55 ک:j+ 2 lemures (wandering)#......#....##########....#Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a lemure (unrewarding, wandering, hasn't noticed you, empty space bonus:  7/8)ک:jt SK.  Press: ? - help, Dir - move target  Aim: a lemure (unrewarding, wandering, hasn't noticed you, empty space bonus:  7/8)  The open air twists around violently and strikes the lemure!  The lemure shouts!  The lemure is severely wounded.5.55.ک:j K555 3 lemures (1 wandering)ک:j ;15 ===7.8 (1ک:jU ک:j1 # _Pikel shouts!ܩ:jN M...⌠...'.##.##.. ##...###....##.....∩..#######.# #########.########<.....##.#####[##.##... #÷@#..)###.#.....# .)....)######..5K....# . Fly .55... ... 30  ---8Shockܩ:j*Q ݩ:jݩ:jZ---ݩ:jݩ:jݩ:j_`##.....#####.##.# #.# '...⌠...'.##.##.# #.......# ###...###....##.# #....∩..# #...# #######.# ######### #...# #.######### #.<.# #..##.....# #...###.##.....###### #[##.....# #@##.....#  #÷.#..)..# #.#.....#  #.)....)#### ###..5K....####[.55..####  #......'..### #....).#.•..) #......#.....ݩ:j@ݩ:jD]  9ݩ:jtݩ:jڎݩ:j M#...## ##.....### '...⌠...'.##. ###...###........∩..#######.# #########.#.########<.....##.#####.##...÷.#..)##.#.....#Fly #55   lemure60Shock _Items here: )) [ ÷.ީ:jw..##.#)..####...## ##.....### '...⌠...'.##. ###...###........∩..#######.# #########.#.########<#.....######[.##...÷.#..)##.#.....#.5....)######..5K....####[.55..#ީ:jS###..'..###ީ:jGKީ:jx5K   Pikelީ:j,1 _ީ:jީ:jީ:j;##.##.#.# #.[..########.....<.. ...##.### #)...# ## .###...## #.##.# #.# .##.....#####.##.# #.# .'...⌠...'.##.##.# #.......# ####...###....##.# #....∩..# #...# #######.# ######### #...# #.######### #.<.# #@.##.....# #...##.##.....###### #[##.....# #.##.....# #÷.#..)..##.#.....#  #.K5...)##ީ:j#####..5K....####[.55..####ީ:jMAK)ީ:jB,5ީ:jw5   lemureީ:j%2ީ:jީ:jlީ:j#B . ................. ##.##.#.# #.[..#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.########<.....##.#####[.##...÷.#..)##K#.....# .55...)######..5K....#ީ:jE 8K.ީ:jG .5)ީ:jKH ީ:j[T ީ:jX S3=3ީ:j- ީ:j!)u.....########.##########'###  ................. ##.##.#.# #.[..#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###........∩..#######@# #########.########<..#...##.#####[.##...ީ:j*÷K#..)##5#.....#.)5...)###ީ:j.-7K.ީ:j-35.ީ:jF7ީ:j9%4ߩ:jߩ:jߩ:j#............>.# .....########.##########'###  ߩ:j*................. ##.##.#.# #.[..#######<.. ...##.#)..#ߩ:jS#...## ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.########<..#...##.######[K##...÷5#..)##.#.....#ߩ:j45.ߩ:j Kߩ:j.ߩ:jߩ:j%5ߩ:jEߩ:j1ߩ:j...#..####..............#............>.# ߩ:j#.....########.##########'###  ................. ##.##.#.# #.[..#######<.. ...##.#)..##...## ##.....### .'...⌠...'.##. ####...###....ߩ:js....∩..#######.# #########.########<.....ߩ:j##.######K#.##...5.#..)ߩ:j35ߩ:j@K[ߩ:j5   lemure÷ߩ:jC%6ߩ:j,ߩ:jߩ:j ∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  .................. ##.##.#.# #.[..#######<.. ...##.#)..##...## ߩ:j ##.....### .'...⌠...'.##. ####...###........∩..#######.# #########.########<.....##K#####[#5##...ߩ:j oK.5ߩ:j 5   lemure.ߩ:jj A=7ߩ:j: ߩ:j :j6###...###.# #.# ∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  #.................. ##.##.#.# #.[..#######<.. ...##.### #)..##...## ##.....### .'...⌠...'.##. ####...###........∩..###### #########.:jD.########<K....##.#####5:j K.55   lemure[:j%8:j:j:jS:###......#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>.# .....########.##########'###  ................. :jj##.##.#.# #.[..#######<.. ...##.### #)..##...## #.###.....### .'...⌠...'.##. ####...###........∩..#######.# #########.K#########:jm<.....##5:jfK.5:j5   lemure.4==9:jv:jL .#.....#)..)[........###......#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>##.# .....########.##########'###  ................. ##.##.#.# #.[.@#######<.. ...##.#)..##...## #.###.....##### :jM .'...⌠...'.##. ####...###....##.....∩..#######K# #########..########<5:jP 5K.:jQ 15:jȋ 5   lemure.70:jk #.....∩###.#.###..#####.#.....#)..)[........###......#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............:ja #............>##########.# .....########.##########'###  :j ..@.............. ##.##.#.# #.[..#######<.. ...##.#)..##...## #.###.....#####. .'...⌠...'.##.#[40m#.. ####...###....##K....∩..########. #########.5########:jE 5K.:j :j %1:j« :j :j  ###...###..#.# ##.#  #.....∩###.#.###..#####.#.....#)..)[........###......#.####.#########...###.# #.# ∩###.## #.####.#########...#..####..............#............>##########.# .....########@##########'###  ................. ##.##.#.# #.[..#######<.. ...##.#)..##...## #.###.....#####.##. .'...⌠...'.##.##K. ####...###........∩..#######.# #########:j 5K.:j :j! %2:j+ :jd/ :jiR #..###∩.##.# #.# #.# ###...###..#.# ##.# #.#  ##.....∩###.#.###..###.# ## #..#)..)[........# # #...#.####.###### # #..###...###.# #.# # #..∩###.## #.####.########## # #....#..####...............# # #.#...........@>##.# # #......########.##########'### :jو #.##.#.# #................. ###.##.#.# #.[..########.....<. #...##.### #)...# # #.###...## #.##.# #. #.##.....#####.##K# #. #.'...⌠...'.##.##.# #....... #####...###....##.# #....∩..:jB8K.:ju==3:jx " #..###∩.##.# #.# #.# ###...###..#.# ##.# #.# ##.....∩###.#.###..###.#  #..#.....#)..)[.# # #.###......#.####.###### # #..###...###.# #.# # #..∩###.## #.####.# # #....#..####.# # #.#.>##.# # #......:jy I#.##'### #.##.#.# #......  ###.##.#.# #.[..########.....<  #...##.### #)...# #......  #.###...## #.##K# #  #.##.....#####.##.# #   #.'...⌠...'.##.##.# #   #####...###....##.# #....∩ :jO :jH W4Shock:jz :j :j;:jz #..###∩.##.# #.# #.# ###...###..#.# ##.# #.# ##.....∩###.#.###..###.#  #..#.....#)..)[.#  #.###......#.####.######  #..###...###.# #.#  #..∩###.## #.####.#  #....#..####.#  #.#.>##.#  #......#.##' #.##.#.# #..... ###.##.#.# #.[..########..... #...##.### #)...# # 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 ###.##.#.# #.[..  #...##.### #)...#  #.###...## #.##K#   #.##.....#####.##.#  #.'...⌠...'.##.##.#  #####...###....##.#:jݽ/K.:jSX1:j  ###...###..#.# ##.# # ##.....∩###.#.###..###  #..#.....#)..)[......  #.###......#.####.####  #..###...###.# #.#   #..∩###.## #.####.####  #....#..####..........  #.#........K...>######  #....@.########.  #.##.#.# #..........:j(   ###.##.#.# #.[..######  #...##.### #)...#   #.###...## #.##K#  #.##.....#####.##.#  #.'...⌠...'.##.##.#  #####...###....##.#  #...# #######.#:j K.2:jjH .....∩###.#.###..#  #..#.....#)..)[......  #.###......#.####.###  #..###...###.# #.#   #..∩###.## #.####.###  #....#..####.........  #.#.......K....>#####  #......########.  #.##@#.# #.........  ###.##.#.# #.[..#####  #...##.### #)...# :jo  #.###...## #.##K#  #.##.....#####.##.#  #.'...⌠...'.##.##.#  #####...###....##.#  #...# #######.#  #...# #5##### :jp0K:j.K   Pikel:jT6==3:j:j:jT ..#.....#)..)[......###......#.####.####..###...###.# #.# #..∩###.## #.####.###....#..####.........#.#......K.....>######......########.#.##.#.# #.........##[..#####...##.### #)...# ###....##K.....#####.##.'...⌠...'.###...####...#  #.<.##..##.. :j:jW4Shock:j:j=M  ###......#.####.####..###...###.# #.# ..∩###.## #.####.###....#..####.........#......K.....>#####.....########.##.#.# #.........##[..#####...##@### #)...# ###...## #.##K#.....#####.##.''Fly #.##.<.# #...###.##.. :j!W :jh^ %5:jyf :j3  .###...###.# #.# ..∩###.## #.####.###...#..####.........#......K.....>#####.....########.##.#.# #.........##[..#####...##.### #)...# ###.@.## #.##K#.....#####.##..'...⌠...'.#..Fly ##...# ######[##.. 6:j :jo :jt ∩###.## #.####.###...#..####.........#......K.....>#####.....########.##.#.# #.........##[..#####...##.### #)...# ###...## #.##K#..@..#####.##.#.'...⌠...'.######...###...#Fly :j##### #.##.. :j+0K:jGK   Pikel:jP==7Shock:j:j<:já..#..####.........#......K.....>#####...K.########.##.#.# #.........##[..#####...##.### #)...# ###...## #.##K#.##.....#####.##.#.'...@...'.#####...###... #...# ##### #5#####<..##...#### #[ .÷..K8:jz:jȧ<  There is a fountain of clear blue water here.:jr _The fountain briefly ripples from your approaching presence.:jz#......K.....>#####.....########.##K#.# #.........###.##.[..#####...##.### #)...# ###...## #.##K#.##.....#####.##.'...⌠...'.#####.@.###... #...# ##### #5#####<..##...#### #[ .÷.#.K:jW:j,9 _:jK:jh:j: .....########.##.#.# #.........###.##K[..#####...##.### #)...# ###...## #.##K##.....#####.##.#.'...⌠...'.######...###... #.@.# ##### #5#####<..##...####:jY  #[ .÷.# #.)5:j D.K:j Y90:jy##.#.# #.........##[..#####...##K### #)...# ###...## #.##K.....#####.##.'...⌠...'.####...###... #...# ##### #5#####<..##...#### #[ .÷.# #.)5##..K:j-X1:j##[..#####...##.### #)...# ###.K.## #.##K.....#####.##.'...⌠...'.####...###... #...# ##### #5#####..##...#### #[ .÷.# #.)5##. ###.K:j:j%2:jq:j/a _There is a stone staircase leading up here.:jM  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j>The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No:jU:j: ###.##.#.# #.[..##### Publius the Gusty #...##.### #)...#  Tengu of Vehumet ...... #.###***## #.##K#  Health: 42/42 ======================== #.##.*K*.#####.##.#  Magic: 12/16 ==================------ #.'..***..'.##.##.#  AC: 6Str: 8 #####...###....##.#  EV: 30 Int: 19 #...# #######.#  SH: 0Dex: 14 #...# #5##### XL:  8 Next:  3% Place: Dungeon:5 #.@.# #..##.. Noise: ---------  Time: 6392.8 (0.0) #[37:j;m...# ##.##.. d) +2 short sword (freeze) ##### #[##.. Cast: Shock #.##.. Fly  #÷.#.. ##.#.. K   Pikel #.)5. ###.. ###Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (empty space  bonus: 8/8):jЏ# ###.##.#.# #.[..##### Publius the Gusty #...##.### #)...#  Tengu of Vehumet ...... #.###...## #.##K#  Health: 42/42 ======================== #.##.....#####.##.#  Magic: 12/16 ==================------ :jH#.'...K...'.##.##.#  AC: 6Str: 8 #####...###....##.#  EV: 30 Int: 19 #...# #######.#  SH: 0Dex: 14 :j{#...# #5##### XL:  8 Next:  3% Place: Dungeon:5 #.@.# #..##.. Noise: ---------  Time: 6392.8 (0.0):j #...# ##.##.. d) +2 short sword (freeze):jŐ ##### #[##.. Cast: Shock:jn #.##.. Fly  :j#÷.#.. :j2##.#.. K   Pikel #.)5.:jR ###.. :jv ###:jґ.Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jqAiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (empty space  bonus: 8/8):jJ   #.[  #)...#         :j   #...#   #...#  #.@.#  #...#  ##### #[:jl#÷#.):j,:jq15 Contam: 11% 3.8 (1:jOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (empty space  bonus: 8/8) _You miscast Airstrike. Nothing appears to happen.:jl M  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j wThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No:j:jl ###.##.#.# #.[..##### Publius the Gusty #...##.### #)...#  Tengu of Vehumet ...... #.###...## #.##K#  Health: 42/42 ======================== #.##.***.#####.##.#  Magic: 8/16============------------ #.'..*K*..'.##.##.#  AC: 6Str: 8 #####***###....##.#  EV: 15Int: 19 Contam: 11%  #...# #######.#  SH: 0Dex: 14 #...# #5##### XL:  8 Next:  3% Place: Dungeon:5 #.@.# #..##.. Noise: ---------  Time: 6393.8 (0.0) #:jo(...# ##.##.. d) +2 short sword (freeze) ##### #[##.. Cast: Shock #.##.. Fly  #÷.#.. ##.#.. K   Pikel #.)5. ###.. ###Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (empty space  bonus: 8/8):jdX  ###.##.#.# #.[..##### Publius the Gusty  #...##.### #)...#Tengu of Vehumet ......  #.###...## #.##K#Health: 42/42 ========================  #.##.....#####.##.#Magic: 8/16============------------  #.'...*...'.##.##.#AC: 6Str: 8  #####...###....##.#EV: 15Int: 19 Contam: 11%  #...# #######.#:jxfSH: 0Dex: 14 #...##5##### XL:  8 Next:  3% Place: Dungeon:5 #.@.##..##.. Noise: ---------  Time: 6393.8 (0.0) #...###.##.. d) +2 short sword (freeze) ######[##.. Cast: Shock #.##.. Fly  #÷.#.. ##.#.. K   Pikel #.)5. ###.. ###Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +1 whip of freezing and wearing a +:jDg%0 robe (empty space  bonus: 8/8):j#⌠KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (empty space  bonus: 8/8)  The open air twists around violently and strikes Pikel!:jQ(8 :j*4===4.8 (1:j1:j9\ _Pikel is moderately wounded.:j M  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No:j:j­ ###.##.#.# #.[..##### Publius the Gusty #...##.### #)...#  Tengu of Vehumet ...... #.###...## #.##K#  Health: 42/42 ======================== #.##.....#####.##.#  Magic: 4/16======------------------ #.'..***..'.##.##.#  AC: 6Str: 8 #####*K*###....##.#  EV: 15Int: 19 Contam: 11%  #***# #######.#  SH: 0Dex: 14 :jG#...# #5##### XL:  8 Next:  3% Place: Dungeon:5 #.@.# #..##.. Noise: ===------  Time: 6394.8 (0.0) #...# ##.##.. d) +2 short sword (freeze) ##### #[##.. Cast: Shock #.##.. Fly  #÷.#.. :j##.#.. K   Pikel #.)5. ###.. ###:jsCasting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8):jT  ###.##.#.# #.[..##### Publius the Gusty  #...##.### #)...#Tengu of Vehumet ......  #.###...## #.##K#Health: 42/42 ========================  #.##.....#####.##.#Magic: 4/16======------------------  #.'...⌠...'.##.##.#AC: 6:jmStr: 8  #####.*.###....##.#EV: 15Int: 19 Contam: 11%  #...# #######.#SH: 0Dex: 14 #...#:j,#5##### XL:  8 Next:  3% Place: Dungeon:5 #.@.#:jV#..##.. Noise: ===------  Time: 6394.8 (0.0) :j~<#...#:j##.##.. d) +2 short sword (freeze) #####:j#[##.. Cast: Shock #.##.. Fly :jN #÷.#.. ##.#.. K   Pikel :jz5#.)5. :j###.. ###Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (moderately:jJ6wounded, empty space bonus: 8/8):jˏ)Aim  Press: ? - help, Dir - move target: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes Pikel!!  You kill Pikel!:jR:j Zephyrmancer7-595.8 (1Shock _Vehumet accepts your kill.Your Spellcasting skill increases to level 5!Your Air Magic skill increases to level 8!:jT:j[:jh _Your Alchemy skill increases to level 3!:ji 3:j ,:j)  30 _:j :jx T5==:j :j :j :j e9% :jm! :j$ :jX% M7:j) j==5:j> :j;V 73:jP 1:jl u6=  _Your magical contamination has completely faded away.:j =7=:j =:j :j B:j :j T8==:j :j :j :j{ :j` :j :j :jy :j :j :j& :j :==:j :j ,:j :jNB:jV9=:j:j ,:j :j:j:jH:jr!Q=10/17==:jf":j#:j$:jBk==1=:jYD:jXO=:j?P,:jwQ:jqTc2=:j]:ja,:jb:jh:jqn:j"s:js9=:jt:j}:jGd3==:jp:jB:jL,:jێ==:j4==:j,:j:j$,:j:j5==:j\,:j:j:j:jE:j:jOP==:j:j :j:j,:jI:j:j>K6=:j:j,:jM:j :jO=:jr:j,:j:j:j,E7==:j:j4 _Magic restored.:j:j :j :j":j%,:j':j5 #......######## #.##.#.# #.........##.##.#.# #.[..#####..##.### #)..###...## #.##K.##.....######.'...⌠...'.##.#####.).###....##.# #######.# ---.5#####.<.#..#...## ######[##.. #.##.. :j KM#......K.....>.....########.##### ........##.##.#.# #.[..#####..##.### #)...###...## #.##K#.##.....#####.'...⌠...'.#######.@.###....#######.# .5#####<. #...#:j8 :##.##..:j1480.8 (85.0):j#  ---1.8 (86:j?+:j-$  Things that are here::jr0` _a +1 whip of freezing; a +0 robe:j-:jՏ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - FreezeIce12%1  c - SlowHexes12%1  d - Vhi's Electric ChargeTranslocation/Air21% 4  e - Frozen RampartsIce:j^<34% 3  f - GloomHexes/Necromancy34% 3  g - Maxwell's Portable Piledriver Translocation34% 3  h - Summon Ice BeastIce/Summoning:j/34% 3  i - PetrifyAlchemy/Earth52% 4  j - Cause FearHexes75% 4  k - Death's DoorNecromancy100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j :j  #.#......K.....>##### Publius the Zephyrmancer #......########.##### Tengu of Vehumet ...... #.##.#.# #......... Health: 42/42 ========================  ###.##.#.# #.[..##### Magic: 17/17 ========================:j   #...##.### #)...#AC: 6Str: 8  #.###...## #.##K#EV: 30 Int: 19  #.##.....#####.##.#SH: 0Dex: 14  #.'...⌠...'.##.##.#XL:  8 Next: 59% Place: Dungeon:5  #####.@.###....##.#Noise: ---------  Time: 6481.8 (0.0) #...# #######.#d) +2 short sword (freeze) #...##5##### Cast: Shock #.<.##..##.. Fly  #...[3:jw 3m###.##.. ######[##..  #.##..  #÷.#..  ##.#.. Your Air Magic skill increases to level 8! _Your Alchemy skill increases to level 3! _Your magical contamination has completely faded away. _Magic restored.  Things that are here: _a +1 whip of freezing; a +0 robe:j00 P  Okay, then.:j8 :jD :jG . _:jt:j(? Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - FreezeIce12%1  c - SlowHexes12%1  d - Vhi's Electric ChargeTranslocation/Air21% 4  e - Frozen RampartsIce34% 3  f - GloomHexes/Necromancy:j34% 3  g - Maxwell's Portable Piledriver Translocation34% 3  h - Summon Ice BeastIce/Summoning34% 3  i - PetrifyAlchemy/Earth52% 4  j - Cause FearHexes75% 4  k - Death's DoorNecromancy100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:joy:j~:jɅ #.#......K.....>##### Publius the Zephyrmancer #......########.##### Tengu of Vehumet ...... :jv#.##.#.# #......... Health: 42/42 ========================  ###.##.#.# #.[..##### Magic: 17/17 ========================  #...##.### #)...#AC: 6:j͆Str: 8  #.###...## #.##K#EV: 30 Int: 19  #.##.....#####.##.#SH: 0:jDex: 14  #.'...⌠...'.##.##.#:j2)XL:  8 Next: 59% Place: Dungeon:5  #####.@.###....##.#:jeNoise: ---------  Time: 6481.8 (0.0) #...# #######.#:jnd) +2 short sword (freeze) #...##5##### Cast: Shock #.<.#:j/#..##.. Fly  #...###.##.. :j_|######[##..  #.##..:jb  #÷.#..:jA  ##.#..:jш  _Your Alchemy skill increases to level 3! _Your magical contamination has completely faded away. :j2_Magic restored.  Things that are here: :j'_a +1 whip of freezing; a +0 robe _Okay, then.:jP  Okay, then.:j:j :j2. _:j Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir3% 4 d - Poisonous VapoursAlchemy/Air1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers:jUg:j:p:jx #.#......K.....>##### Publius the Zephyrmancer #......########.##### Tengu of Vehumet ...... #.##.#.# #......... Health: 42/42 ========================  ###.##.#.# #.[..##### Magic: 17/17 ========================  #...##.### #)...#AC: 6Str: 8  #.###...## #.##K#EV: 30 Int: 19:jy8  #.##.....#####.##.#SH: 0Dex: 14  #.'...⌠...'.##.##.#XL:  8 Next: 59% Place: Dungeon:5  #####.@.###....##.#Noise: ---------  Time: 6481.8 (0.0) #...# #######.#d) +2 short sword (freeze) #...##5##### Cast: Shock #.<.#:jz#..##.. Fly  #...###.##.. ######[##..  #.##..  #÷.#..  ##.#..  :jz_Your magical contamination has completely faded away. _Magic restored.  Things that are here: _a +1 whip of freezing; a +0 robe _Okay, then. _Okay, then.:j!{:j*:j:j:jd:juEEditing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za.  2 - zc. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j24:j_a #.#......K.....>##### Publius the Zephyrmancer #......########.##### Tengu of Vehumet ...... #.##.#.# #......... Health: 42/42 ========================  ###.##.#.# #.[..##### Magic: 17/17 ========================  #...##.### #)...#AC: 6Str: 8  #.###...## #.##K#EV: 30 Int: 19  #.##.....#####.##.#SH: 0Dex: 14  #.'...⌠...'.##.##.#XL:  8 Next: 59% Place: Dungeon:5  ####[4:j*bD0m#.@.###....##.#Noise: ---------  Time: 6481.8 (0.0) #...# #######.#d) +2 short sword (freeze) #...##5##### Cast: Shock #.<.##..##.. Fly  #...###.##.. ######[##..  #.##..  #÷.#..  ##.#..  _Your magical contamination has completely faded away. _Magic restored.  Things that are here: _a +1 whip of freezing; a +0 robe _Okay, then. _Okay, then.:j::j#\  :j1qf _:j:j,:j׊:j؎:j:j:j,:jj:j1,:j$@  There is an open door here.:j5 _:j:j_:jE:j:j,:j :j# :ja":j}':j,:j@-:j.:jp4:jk;B:j=:jE:jF:jH:jY:jW,:j:jɐ:j}:jc:jd:jT:jG,:j:j,:jp:j:j:j9,:j:jW:jm:j:j:jn:jan:j:j:j:j:j:j":j-Y  Items here: )) [ ÷.:j5 :j5_:j7:j=:j@,:j2B:jvG:j"RB:j'X:j^,:ja:jd$  Things that are here::j  a +0 dagger; an orc skeleton _:j:jv:j :j:jy  You see here a +0 robe. _:jB:j:j':j:j:j[:j:jB:j X:jB :j0 :j :j=   There is an open door here. _:j'C A  You see here 2 flux baubles.:j9K :jM  _:jP :jY X:j?[ :jh :jh :jk :j.q ?  You see here a +0 war axe.:jw K _:j :jې ,:j :j :j l  A clockroach comes into view.:j_ #.....## #.....# .# #..)..# ######.# #.....# #......# )....)#### #......# #........# #......# ###[.....#### #......###  #......'..###.........  #....).#.•..).@..[....  #......#..............  #......#....##..###... Shock  ########....###..# .B  #....# #.# #....# .# B  :j  clockroach (wandering, warded) ###### .# .# :j 1522.8 (41.0):j 3§:j 23.8 (42 _:ji$ :j\ :j #  .# )..# ######.#  #......# )....)#### #......# #.. #......# [ #......###  #......'..###.........  #....).#.•..).@..[....  #..............  #....##..###..§  #....###..# .B  #....# #.#  #....# .#  ###### .#  .# :jZW #  .# )..# ######.#  #......# )....)#### #......# .. #......# [ #......###  #......'..###.........  #....).#.•..).@..[....  #..............  #....##..###..§  #....###..# .B  #....# #.# #....# .#  ###### .# .# :jsf :j  _A clockroach is nearby!:j #  .# )..# ######.#  #......# )....)#### #......# #.. #......# [ #......###  #......'..###.........  #....).#.•..).@..[....  #..............  #....##..###..§  #....###..# .B  #....# #.#  #....# .#  ###### .#  .# :j[#  .# )..# ######.#  #......# )....)#### #......# .. #......# [ #......###  #......'..###.........  #....).#.•..).@..[....  #..............  #....##..###..§  #....###..# .B  #....# #.# #....# .#  ###### .# .# :j 3:jt:jwa _A clockroach is nearby!:j~#  .# )..# ######.#  #......# )....)#### #......# #.. #......# [ #......###  #......'..###.........  #....).#.•..).@..[....  #..............  #....##..###..§  #....###..# .B  #....# #.#  #....# .#  ###### .#  .# :j#  .# )..# ######.#  #......# )....)#### #......# .. #......# [ #......###  #......'..###.........  #....).#.•..).@..[....  #..............  #....##..###..§  #....###..# .B  #....# #.# #....# .#  ###### .# .# :j#:jA _A clockroach is nearby!:jo#.....##Publius the Zephyrmancer #.....#.#Tengu of Vehumet ...... #..)..#######.#Health: 42/42 ======================== #.....##......#Magic: 16/17 ======================-- )....)#### #......#AC: 6Str: 8 #........# #......#EV: 30 Int: 19 ###[.....#### #......###SH: 0Dex: 14#......'..###.........XL:  8 Next: 59% Place: Dungeon:5#....).#.•..).@*.[....:jNoise: ---------  Time: 6523.8 (0.0)#......#........***...d) +2 short sword (freeze)#......#....##..###**§Cast: Shock:j.########....###..# .*Fly #....# #.##....# .#B   clockroach (warded)###### .#.#Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (black smoke, wandering, damage-immune at range, hasn't  noticed you, 74% to hit):jlX §......B:j T15 =4.8 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (black smoke, wandering, damage-immune at range, hasn't  noticed you, 74% to hit) _The zap hits the clockroach! The clockroach is warded from harm.:jx  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j֡ :j :j( :j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j#.....#.# .#..)..#######.# .#.....# #......# .)....)#### #......# ##........# #......#  ###[.....#### #......### :j V #......'..###......... #....).#.•..)....[.... #......#.....@........ #......#....##..###..§ ########....###..# B§ #....# #.#  #....# .# ###### .# .# BB.:j1&.B   clockroach (warded) 30  -5Shock _:jQ_:j# /B.:j=2 U-6:j@ :j&/B.:j2:joEB7:jZ/B.:jb:j%8:j:jY:j1U -B.:j4 X9:j? F##.....#.#:jZPublius the Zephyrmancer .#..)..#######.#Tengu of Vehumet ...... .#.....##......#Health: 42/42 ======================== .)....)#### #......#Magic: 12/17 ================-------- ##........# #......#AC: 6Str: 8  ###[.....#### #......###EV: 30 Int: 19#......'..###.........SH: 0Dex: 14#....).#.•..)....[....XL:  8 Next: 59% Place: Dungeon:5#......#.....@*.......Noise: ---------  Time: 6529.8 (0.0)#......#....##..###..§[10;3:j8Hd) +2 short sword (freeze)########....###..# .§Cast: Shock#....# #.#Fly #....# .####### .#B   clockroach (warded).# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bonus: 6/8):j.  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target: a clockroach (damage-immune at range, empty space bonus: 6/8)  The open air twists around violently and strikes the clockroach!!  You kill the clockroach!:j)(:j;3==15 62===30.8 (1Shock:jKp _Vehumet accepts your kill.:jB 30  :j#|==:jP4=:jo,:js,:jWu,:jv:j;|:j}~:jB:j:js9=:jB:j,:j:jb5==:j:j:ja:jX:j*B:j:P==:j:j8:j:j7K6=:jP:j:jc:j<:j,:j:j:j,:jpO=:j:j4,:j :j :j:j:jtb7==:j:j%:j-,:j/:j4:ja ..)..# ######.# ....# #......# ...)#### #......# .......# #......# [.....#### #......####......'..###....  #....).#.•..)....[.....  #......#..............§  #......#....##.@###..§ ---58.8 (28.0)  ########....###..# .§  #....# ##.# #....# .# ##### .#.#.>:jg:j@pG---9.8 (29:jy:j{; _Found a stone staircase leading down.:j:j!:j~:jԥ:jX:jn==:j=/x  There is a stone staircase leading down here. _  You encounter a hound.:j^:j_...'..###..........).#.•..)....[......#.............§§.#....##..###...§§h.####....###..# ..§§≈.  #....# ##.# ..:§§  #....# #.# ...  ###### #.##.#  #.#@.#  #.#.##  #.>.# Shock ##.##  #.##.# h   hound (wandering)#..###:jNwo68.8 (9.0)§h:jy§.. .§.ß..§.:j/}59.8 (10.0) _:j#:jk  ).#.•..)....[..§.. .§ ..§§.ß. .###...§.§. .# ..§§≈h   ##.# ..:§§   #.# ...  :jq #.##.# #.#@.# #.#.## #.>.# ##.## #.# #.# #.. ###:jtr !:jz#  ).#.•..)....[..§.. .§ ..§§.ß. .###...§.§. .# ..§§≈h   ##.# ..:§§   #.# ...   #.##.# :j% E#.#@.# #.#.## #.>.# ##.## #.# #.#:j%  #.. ### :jaR :jZ :j][ ):j3o :jr \ _A hound is nearby!:j- .....'..###..........Publius the Zephyrmancer ...).#.•..)....[..§.. .§Tengu of Vehumet ...... .....#.............§§.ß.Health: 42/42 ======================== .....#....##..###...§.§.Magic: 16/17 ======================-- ######....###..# ..§§**AC: 6Str: 8#....# ##.# ..:*§EV: 30 Int: 19#....# #.# .**SH: 0Dex: 14###### #.##*#XL:  8 Next: 62% Place: Dungeon:5#.#@.#Noise: ---------  Time: 6569.8 (0.0):j #.#.##d) +2 short sword (freeze)#.>.#Cast: Shock##.##Fly #.##.#h   hound (wandering)#..### _A hound is nearby!Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (black smoke, wandering, hasn't noticed you, 64% to hit):j:@h§:jfC.....≈.ß§h.§§.≈§≈≈...:jV15 =70.8 (1Shock  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (black smoke, wandering, hasn't noticed you, 64% to hit) _The zap misses the hound. :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j3 :j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jA  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j3 :j%$ :j/%  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  :j%_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j :j :j :j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j I :j;  :jF u 30  _ :jwO onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A hound comes into view. :jGT a...ß..###..§≈h§..# ..§≈.# ..: :jT ...-.#..>Shock :jT h   hound (wandering) :jW 1 :j . _ :j.....'..###..........Publius the Zephyrmancer ...).#.•..)....[........Tengu of Vehumet ...... .....#.............§≈.ß.Health: 42/42 ======================== .....#....##..###..§≈*§.Magic: 15/17 =====================--- ######....###..# ..§*§.≈AC: 6 :jStr: 8#....# ##.# ..*≈≈EV: 30 Int: 19#....# #.# .*. :jSH: 0Dex: 14###### #.##*#XL:  8 Next: 62% Place: Dungeon:5#.#@.#Noise: ---------  Time: 6571.8 (0.0)#.#.##d) +2 short sword (freeze)#.>.# :j:Cast: Shock##.##Fly #.##.# :jih   hound#.. :j\###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is lightly wounded.  The hound barks!  The zap hits the hound. :jw+h...§...≈≈§..15 ===2.8 (1 :jY/ :j2  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.hound is lightly wounded.barks!zap hits the hound. _The hound is heavily wounded. :jx.....'..###..........Publius the Zephyrmancer ...).#.•..)....[........Tengu of Vehumet ...... .....#..............≈*ß.Health: 42/42 ======================== .....#....##..###...*...Magic: 14/17 ===================----- ######....###..# ..*≈≈.≈AC: 6Str: 8#....# ##.# .*§≈≈EV: 15Int: 19#....# #.# .*.SH: 0Dex: 14###### #.##*#XL:  8 Next: 62% Place: Dungeon:5#.#@.#Noise: ===------  Time: 6572.8 (0.0)#.#.##d) +2 short swor :jDd (freeze)#.>.#Cast: Shock##.##Fly #.##.#h   hound#..###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound. :jz~h..h≈..:.. :j3--3.8 (1 :j :jsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound. _The hound is almost dead. :jV.....'..###..........  Publius the Zephyrmancer ...).#.•..)....[........  Tengu of Vehumet ...... .....#..............≈.ß.  Health: 42/42 ======================== .....#....##..###...≈...  Magic: 13/17 ==================------ ######....###..# ...≈≈.≈  AC: 6Str: 8 #....# ##.# ..:≈≈  EV: 15Int: 19 #....# #.# ...  SH: 0Dex: 14 ###### #.##.# XL:  8 Next: 62% Place: Dungeon:5 #.#@.# Noise: =--------  Time: 6573.8 (0.0) #.#[ :jsG39;49m.## d) +2 short sword (freeze) #.>.# Cast: Shock ##.## Fly  #.# #.# h   hound #.. ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound.  You kill the hound! :j ).#.•..)....[ *≈.ß. *≈...  .*.≈≈.≈   ##.# .*:≈≈   #.# *..   #.##*#   #.>.# ##.## #.# #.# #.. ###  :jv_>........ :jkd64.8 (1Shock :ju :jz  :jzT_Vehumet accepts your kill. :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jB  :j 3 :j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j  :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jM :jx  :j5 :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j_I :ja :j4= 30  _= :jX :jb5== :j :jB :j :jI :j :j)== :ji6= :j{= :jpx7== :j" :j  :j2 , :j* :j :j.l#### #......#### .'..###..........#.[).#.•..)....[........#...........§..≈.ß.≈ ....#....##..###§.§≈.. #####....###..##.§.≈≈.≈§ :j/#....# ##.##..:≈≈.§≈#....# #.##...≈≈.≈≈###### #.##@# -96.8 (22.0)#.#..# #.#.##.>.# ##.# #.##..### :j=.....#.[..........§..≈.#§§.≈..§§§.§§≈.§§§§§.§≈ :j GE-7.8 (23 :jQ :jRyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure) :jSonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a plate armour. :jD)  :j7  :jM;  :jB  :jz xM  #### ####### ..'..###..........#.[.).#.•..)....[................§..≈.ß.≈ ......###§§.≈. ######..##§.§§≈.§§##.##§§§≈≈.§≈......≈§.§≈0.0)###### #.##.#§§§_≈≈#..# § ≈#.###.>.##. :j] 8..#######......#.[..............≈.ß.≈#...≈....§≈.≈≈..:§≈§§≈§§.≈≈≈ :j-  :j #8.8 (1 :j >_  :j 3_Found a shadowy altar of Dithmenos. :ju3 :jw :j{ :j== :ji ### #......# # #......# ####### #......#######...'..###..........#.[.## ).#.•..)....[..........##..............≈.ß.≈.. ..#....##..###..§§§..≈.. ###....###..##..§§§.≈§..#....# ##.##..@§§§§≈ #....# #.##...§§§≈§ ###### #.##.#§§≈§≈§ #.#..#§≈§≈§≈#.#.##..§§≈.#.>.##..§....##.###.## #####.# #.##.#  :jB You pick up a parchment of Magnavolt and begin reading... :j###....##....#§§§ß.≈...§...≈..≈.≈600.8 (2≈≈.§_§≈..≈.#§≈§§..#.§§...### :j415 1.8 (3 :jX _You add the spell Magnavolt to your library. :jN  :jz  :j_ B :jU ~ 30  Lava  :j n :j VLava  :jA )15  :j; F _You reach down and open the door. :jV  30    There is an open door here. :j0 #.# ...#  ...#...# #### .....#######... ...#.[.## #..♣.[..........#####...♣ ........≈.ß.≈..#.....♣≈∩ ..###...≈...≈..#@.....♣10.8 (9 #..##...≈§.≈≈§.'.......♣ ##.##...§§.≈§.##.......)#.##...§§.≈§.........##.##.#.≈§_§§.........#  #.#..#.≈≈≈≈≈.#######.#  #.#.##..≈≈≈..# .#  #.>.##.......# .  ##.###.#######≈≈.≈≈≈≈_≈≈§ :j9 .1.8 (10.0) :jC e _Found a hand axe. Found Lomyhoec's Magic Scroll Boutique. :j?Z  :j%l  :j} +Water  :j5  :j tWelcome to Lomyhoec's Magic Scroll Boutique! What would you like to do?  a - 1120 gold a manual of Stealth  b -  56 gold a parchment of Slowc -  56 gold a scroll of amnesia (unknown)  d -  28 gold a scroll of identify (unknown)  e -  28 gold a scroll of identify (unknown)  f -  28 gold a scroll of identify (unknown)  g -  56 gold a scroll of immolationh -  105 gold a scroll of revelation (unknown)  i -  105 gold a scroll of revelation (unknown)  j -  42 gold a scroll of teleportation (unknown) You have 237 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list:jy> s  a - 1120 gold a manual of Stealth  j +  42 gold a scroll of teleportation (unknown) After the purchase, you will have 195 gold pieces.[Enter] buy marked items:j| X Purchase items for 42 gold? (y/N):j*  i -  105 gold a scroll of revelation (unknown) iI:j%  f +  28 gold a scroll of identify (unknown)  i -  105 gold a scroll of revelation (unknown) After the purchase, you will have 167 gold pieces.[Enter] buy marked items:jX Purchase items for 28 gold? (y/N):j v   f -  56 gold a scroll of immolation  g -  105 gold a scroll of revelation (unknown) hH:jFa $  You are short 953 gold pieces for the purchase.[Enter] buy shopping list:jQ :j :j Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 30 Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6618.8 (7.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##[37:j im.......)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _You add the spell Magnavolt to your library. _You reach down and open the door.  There is an open door here. _Found a hand axe. Found Lomyhoec's Magic Scroll Boutique.  There is an entrance to Lomyhoec's Magic Scroll Boutique here.  q -> t - 2 scrolls of teleportation (gained 1):j    There is an open door here. _Found a hand axe. Found Lomyhoec's Magic Scroll Boutique.entrance to Lomyhoec's Magic Scroll Boutique here.  q -> t - 2 scrolls of teleportation (gained 1)  c -> i - 7 scrolls of identify (gained 1)  Thank you for shopping at Lomyhoec's Magic Scroll Boutique!:j. :j; h _You can access your shopping list by pressing '$'.:jY` Read which item? Scrolls  t - 2 scrolls of teleportationi - 7 scrolls of identify  I - 2 scrolls of immolation  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected:j[ :jXdqPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 30 Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 :j@ej.≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6618.8 (0.0) .≈...≈..#......♣~♣..#:jed) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.......)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _Found a hand axe. Found Lomyhoec's Magic Scroll Boutique.  There is an entrance to Lomyhoec's Magic Scroll Boutique here.  q -> t - 2 scrolls of teleportation (gained 1)  c -> i - 7 scrolls of identify (gained 1)  Thank you for shopping at Lomyhoec's Magic Scroll Boutique! _You can access your shopping list by pressing '$'.:joUIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  d - a murky dark potion  f - 2 white potions  k - 3 bubbling black potions  n - 3 fuming green potions  p - 2 murky cyan potions  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected:j:j:jPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#:j4EV: 30 Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣:jNoise: ---------  Time: 6618.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock :jO.§≈.≈≈.##.......)..#Fly .§≈.≈§.........###.# :j.≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# :jiN..§≈§..# #.# # .......# #.. _Found a hand axe. Found Lomyhoec's Magic Scroll Boutique.  There is an entrance to Lomyhoec's Magic Scroll Boutique here.  :j#q -> t - 2 scrolls of teleportation (gained 1)  c -> i - 7 scrolls of identify (gained 1)  Thank you for shopping at Lomyhoec's Magic Scroll Boutique! _You can access your shopping list by pressing '$'.:j]  As you read the scroll of identify, it crumbles to dust.:j415 9.8 (1:j:jZ _f - 2 potions of moonshine:j<:j?Read which item? Scrolls  t - 2 scrolls of teleportationi - 6 scrolls of identify  I - 2 scrolls of immolation  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected:jZ :j]b Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6619.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.....[39:jYc ;49m..)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #..q -> t - 2 scrolls of teleportation (gained 1)  c -> i - 7 scrolls of identify (gained 1)  Thank you for shopping at Lomyhoec's Magic Scroll Boutique! _You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshine:jRd :j?h Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled FAEBIEHEWK :jh - l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  d - a murky dark potion  k - 3 bubbling black potions  n - 3 fuming green potions  p - 2 murky cyan potions  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected:j6:j:jGPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6619.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.....[39:jI;49m..)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #..q -> t - 2 scrolls of teleportation (gained 1)  c -> i - 7 scrolls of identify (gained 1)  Thank you for shopping at Lomyhoec's Magic Scroll Boutique! _You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshine  As you read the scroll of identify, it crumbles to dust.:j!+20.8 (1:j&=_ :j nV_k -> c - 3 potions of curing:je:j(WEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - a +2 short sword of freezing (weapon)b - a +0 short sword :j[Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j :j :j :j Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6620.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.....[39:j a;49m..)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #..Thank you for shopping at Lomyhoec's Magic Scroll Boutique! _You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _k -> c - 3 potions of curing  Okay, then. _:jfRead which item? Scrolls  t - 2 scrolls of teleportationi - 5 scrolls of identify  I - 2 scrolls of immolation  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected:jq:jz:jNPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6620.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.....[39:jH;49m..)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _k -> c - 3 potions of curing _Okay, then.:j$:jMIdentify which item? (\ to view known items) :jiScrolls (select first with ?) :j\0 h - a scroll labelled FAEBIEHEWK :j> l - 2 scrolls labelled ACZIVI LENEGI :j( m - a scroll labelled JIREOT GONIL :j!* o - a scroll labelled LEUSY YNIYPICW :jiPotions (select first with !) :j1 d - a murky dark potion :j$! n - 3 fuming green potions :j p - 2 murky cyan potions :j s - a fizzy clear potion :j2$ t - a fuming silvery potion:jz][?] describe selected :j/ :jV7 :j,< :jP+ :jK^8Publius the Zephyrmancer :jY|Tengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6620.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.......)..#F :j }vly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _k -> c - 3 potions of curing _Okay, then.  As you read the scroll of identify, it crumbles to dust. :j :je#1.8 (1 :j_ _n -> h - 3 potions of haste :j]Read which item? Scrolls  t - 2 scrolls of teleportationi - 4 scrolls of identify  I - 2 scrolls of immolation  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected :jE :jM :j` Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19  :jj..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6621.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.......)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _f - 2 potions of moonshine :jmRAs you read the scroll of identify, it crumbles to dust. _k -> c - 3 potions of curing _Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> h - 3 potions of hasteIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  d - a murky dark potion  p - 2 murky cyan potions  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected!:jl !:j] !:j Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15!:j~ Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6621.8 (0.0) .≈...≈..#......♣~♣..#!:j d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.......)..#!:j Fly .§≈.≈§.........###.# !:j .≈≈_≈≈.........# .# !:j .≈≈≈≈§.#######.# .# ..§≈§..# #.# # !:jK .......# #.. _f - 2 potions of moonshine!:j As you read the scroll of identify, it crumbles to dust. _k -> c - 3 potions of curing _Okay, then.!:j As you read the scroll of identify, it crumbles to dust. _n -> h - 3 potions of haste!:j ]  As you read the scroll of identify, it crumbles to dust.!:j4 *2.8 (1!:jJ !:j= 8 _p -> i - 2 potions of invisibility":j>Read which item? Scrolls  t - 2 scrolls of teleportationi - 3 scrolls of identify  I - 2 scrolls of immolation  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected":j9":jB":jKPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6622.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) ":jL1.≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.......)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _k -> c - 3 potions of curing ":j9M1_Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> h - 3 potions of hasteAs you read the scroll of identify, it crumbles to dust. _p -> i - 2 potions of invisibility":j\R":jTIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled FAEBIEHEWK  l - 2 scrolls labelled ACZIVI LENEGI  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  d - a murky dark potion  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected$:j$:jPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6622.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.....$:j,]..)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #.. _k -> c - 3 potions of curing _Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> h - 3 potions of hasteAs you read the scroll of identify, it crumbles to dust. _p -> i - 2 potions of invisibility$:j  As you read the scroll of identify, it crumbles to dust.3.8 (1$:j#$:j: _l -> a - 2 scrolls of enchant armour$:j Read which item? Scrolls  t - 2 scrolls of teleportationa - 2 scrolls of enchant armour  i - 2 scrolls of identify  I - 2 scrolls of immolation  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected%:j%:j%:jfPublius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 #####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6623.8 (0.0) .≈...≈..#......♣~♣..#d) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.....[39%:jL;49m..)..#Fly .§≈.≈§.........###.# .≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #..As you read the scroll of identify, it crumbles to dust. _n -> h - 3 potions of hasteAs you read the scroll of identify, it crumbles to dust. _p -> i - 2 potions of invisibility  As you read the scroll of identify, it crumbles to dust. _l -> a - 2 scrolls of enchant armour%:jYIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  d - a murky dark potion  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected%:jG%:jN%:jQ8Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================####Magic: 17/17 ========================########...AC: 6Str: 8 %:jQ#####... ##....#EV: 15Int: 19 ..#.[.## ###..♣.^##SH: 0Dex: 14 .......#####...♣≈♣..#XL:  8 Next: 66% Place: Dungeon:5 .≈.ß.≈..#.....♣≈@≈♣Noise: ---------  Time: 6623.8 (0.0) .≈...≈..#......♣~♣..#%:j RTd) +2 short sword (freeze) .≈≈.§§§.'.......♣..##Cast: Shock .§≈.≈≈.##.......)..#Fly .§≈.≈§.........###.# %:j[R.≈≈_≈≈.........# .# .≈≈≈≈§.#######.# .# ..§≈§..# #.# # .......# #..%:jRAs you read the scroll of identify, it crumbles to dust. _n -> h - 3 potions of hasteAs you read the scroll of identify, it crumbles to dust. %:jR_p -> i - 2 potions of invisibility  As you read the scroll of identify, it crumbles to dust. _l -> a - 2 scrolls of enchant armour%:jM  Okay, then. _&:jy&:jy _Unknown command.&:jl&:j &:j&:j&:j\   ####  #### ####...  ... ##....#  .#.[.## ###..♣.^##  #####...♣≈♣..#  ≈.ß.≈..#.....♣≈∩@♣  ≈...≈..#......♣~♣..#  ≈≈.§§§.'.......♣..##  §≈.≈≈.##.......)..#  §≈.≈§...###.#  ≈≈_≈≈.........# .#    ≈≈≈≈§.#######.# .#    .§≈§..# #.# [0;1&:j.0;1m[#   # #..    30  4.8 (1Water  _Found a scale mail.&:j &:j&:jl*&:j+&:j-&:jY0&:j 3&:j=4&:j5&:jd&:joB&:jtX&:j x,&:jx&:j=y&:jz&:jk4&:j&:j&:je&:j&:j6&:jN&:j&:jw&:jb&:j$&:jM&:j &:j\&:j&:j|B&:jT&:j15  _i - 3 scrolls of identify (gained 1)&:jH 30  &:j,&:je&:j\&:jt,&:j-&:jB&:jg&:j&:j&:j&:j&:jV,&:j&:j&:j,&:j&:jB&:j&:j&:j4* ###............ .# ####.....B# .# #..<..# .# #..55.# .#   #.......# ##.#  #...5...# #..  ####K...# #.##############  ..5.###..............#  ###.##@.###########.## 64.8 (40.0) .##..# #.#  #....=#.#  .......##.#  ##.##...##.# #. ######.# .. #.# #. #.# #.#[9;65&:jS1H5.8 (41 _Found a ring of flight.(:j(:j,(:j0,(:j(:j(:jH(:j(:jl(:jm(:j(:jc(:j(:j(:j,(:jO`(:jY(:j(:jX(:j(:j(:j(:j(:je(:jF,(:j(:j(:j(:j2(:j[(:j^(:j(:j(:j(:jX(:jV(:j(:j(:j4"(:jJ%(:j%(:j'(:j.(:jd1(:j^(:j`,(:jb,(:jl(:jpB(:jhq(:j(s(:js(:jCt(:j#v(:jOw(:jx(:j^y(:jΖ(:j(:jFg15 (:jM _You now have 174 gold pieces (gained 7).(:jb(:jc_ 30  (:j(:jA(:jD(:j(:j(:jZ(:j(:j(:j(:ji(:jֱ(:jC(:jɲ(:jߴ(:j(:j (:j(:jɸ(:jC(:j(:j4(:jǽ(:j(:j>,(:j(:j(:j,(:j,(:j(:j(:jP(:jX(:j(:j%(:j(:j(:j,(:j(:jh(:j(:j(:j(:j(:j(:j(:j%(:j@(:j`(:j(:j5(:j(:j,(:j(:j(:j(:j(:jF(:j(:j(:j,(:j8X(:jYS(:jU(:jZB(:j[(:j\(:jP](:j`(:jYb(:jb(:jc(:jf(:jl(:jCo(:jp(:jz(:j|(:jn(:jN(:j(:j(:j(:j(:j(:j(:jB(:j֓(:j-(:j[(:j(:j(:jz(:j(:jˠ(:j>(:j3(:j8h  There is a stone staircase leading down here.(:jP _(:j (:j(:j$(:j(:j(:jص,(:jO(:j(:j(:j(:j(:j(:j(:jN(:j(:j(:j(:jB(:j(:j(:j~(:j(:j!(:jp(:j](:j(:j(:j(:j,(:j(:j_(:j(:j{(:j(:jD(:j(:j3 (:j (:j(:j(:j(:j (:j+%,(:jc&(:j8;  There is an open door here. _(:j7:(:j;(:j<(:j=(:j?(:jtB(:j-C(:jC(:jG@  There is an open door here.(:js _(:j(:j;(:j"B(:jv,(:jX(:j~(:jX(:j (:j-(:j(:jl(:j(:j(:j(:j(:j(:j(:jR(:j(:j@,(:j,(:j.(:j(:j>(:j(:j(:j(:j,(:jF(:j!(:j"(:ja#(:j4,(:j-(:j.(:jX/(:j3<X(:j>(:jkA,(:j\B(:j=I(:jLL(:jL(:j1M(:jQ(:j\B(:j`(:jc(:jc(:jd(:jh(:jj(:jdk(:jNl(:jo(:j4r(:js(:jes(:jv(:jx(:j.y(:j(:jɅ(:jW(:j,(:j(:j,(:j(:jǖ(:j(:jl(:j(:jğ(:j(:j$(:j(:j#(:j(:j(:j(:j(:jH(:jİ(:j(:j(:j(:jm(:jP(:j(:j(:j(:jʾ(:jS(:j(:jB(:j(:jR(:jO(:j(:ja(:j(:jD(:j(:jr(:j(:j,(:j(:jh(:j\(:j,(:j(:jd,(:j,(:jE,(:j(:j (:j (:j (:j (:jc(:j0B(:j8(:j ,(:j(:j+(:j2B(:j=B(:jF?(:jKE(:j5I(:jI(:jRK(:jN(:jQ(:j)S(:jXh(:jk(:j:(:jP(:jf,(:j(:j(:jD(:jɞ(:j(:j(:jW(:jͦ(:j(:j(:j(:j (:j(:j,(:j(:jC(:jN(:j(:j,(:j(:j(:jk(:j(:j(:j(:j(:j(:j(:j(:jT .....<# #.......# #......####### _.. #.......# #.......# .. ####....# #.......# §#....## #.......# #'### ####.## #....∩..# ≈.≈≈(:jC#.## ######### ..# #.#. ## ##.# #... .# ##@.# ##.#819.8 (154.0) .# #..# ##.# .##.##  #..# .# #.#  #.## .#######.# (:j #.# .##......#  #.#  )#### #......####.#  (:jz....# #......# ######...##  ....#### #......#######......#### (:jD(:j,205(:j7_(:jE7 _Found a burning altar of Makhleb.):j):j):j,):jB):j.@  There is an open door here.):j:@):jD5 _):j+F):jI,):jK):jN):jU):jV):j^X):j֎  #...#.......##'##### #.#  #...#.......##.# #.# ### #...#.......##.############.# ..# #...####[#####..............# ###### ####......####'###.###⌠#⌠####..<..#  ........#####≈≈≈≈≈≈≈##.....### # ....<......#⌠≈..).§§⌠#.......# ## .....########§:.@.§≈##.......# #. ......# #⌠§§§§§§§§####....# #. ......# ##§≈§.§§§# #....###. ......# #≈####'####§# ####.##.. ...∩..# #≈≈≈≈≈.≈≈§§§# #.##.. ####### #####.[):jv^37m.##### #.#... ##.##..... ##. ##.##. #..## ##. M.......'#####   ##.......##.############ .###[#####........ #.# ##### ####......##### #'###...# ###⌠#⌠####..<..# ....#####≈≈≈≈≈≈≈##.....### <......#⌠≈..@.§§⌠#########§:._.§≈##...⌠§§§§§§§§### ......# ##§≈§.§§§# #....###. Fly ..There is a burning altar of Makhleb here.):jn###§§§#⌠§§8.8 (8.0)##§§§#⌠§.##§§§.§§≈####'####):ji  9.8 (9 _):j_ _You see here a +2 flail of protection.):jU 3):j X ):jY ):jg ):jm P _):jn ,):jp ):j  # #...###'#####  #...#.......##.#  ##### #...#.......##.########### ....# #...####[#####............. ###.# #...# ###############'###...# ###⌠#⌠####..<..#  ..........#####§§≈≈≈≈≈##.....### #.....<......#⌠§..)..≈⌠#.......# #......########§@§_§.≈##.......# #.......# #⌠≈.....≈⌠####....# #.......# ##≈§≈§≈§≈## #....## ):jԅ k#.......# #≈####'####§# ####.## #....∩..# #≈≈≈≈≈.§≈§§§# #.## ######### #####..##### #.# ##.## .# ##..# ##.# .# #..## ##.#You pick up a parchment of Mephitic Cloud and begin reading...):j? /≈≈≈@._..≈#31.8 (2§§§§§§.≈≈####..###):j 415 2.8 (3):j ):j G _You add the spell Mephitic Cloud to your library.*:j=^  30  *:jc X*:je *:j9h ,*:jn @  There is an open door here.*:jq *:jQr CLava _*:js *:jv *:jx *:j$y *:jy *:j{{ *:j *:jW j*:jќ ~Lava *:j *:j *:j *:j *:j *:j* *:j *:j *:j *:j@ *:jM *:j *:jB *:j (*:j$ *:j *:j ,*:j *:j *:jM *:j *:jf *:jz *:ju *:j *:jS ,*:jn: *:ju= *:j@ *:jjA *:j0C *:jH *:jK *:jK *:jnN *:jS *:j[ ,*:j] *:ja *:j5e *:je *:jg *:jj *:jcn *:jo *:jp *:jz *:jw X*:j_ *:j *:jы *:jS *:j *:jk *:j *:jo *:j2 *:j *:j: *:jM *:jѭ *:j *:j *:j *:j= X*:jt *:j *:jW *:j *:j *:j ,*:jf *:j B*:j *:j *:jf *:j@ *:j *:j$ B*:j *:j *:j *:j *:j *:j/ *:j ,*:j *:j ,*:j *:j *:jP *:j *:jn *:j *:j RLava *:j *:j *:j *:j *:j *:j:$ *:j( ,*:j+ *:j- *:j/ *:j,0 *:j1 *:j5 *:j8 *:j,9 (*:ji; *:j> *:jzA *:jJ *:jL *:jP *:j|P *:jQ *:jU *:jW *:jcX *:jZ *:jD^ *:jQi ,*:jp X*:jq *:js *:jv *:j,w *:j{ *:j>~ *:j X*:j ,*:jō *:j *:j ,*:j *:jì *:j% ,*:j% *:j *:jt *:j *:j *:j *:j ,*:j *:j$ *:j B*:j m .ß.≈..#.....♣≈∩≈♣.#  ...≈..#......♣~♣..#  §.§≈..'.......♣..##  ≈.§§.##.......)..#  ≈.≈≈.........###.#  ≈_≈≈.........# #.#  §≈≈§.#######.# #.#  §§≈§.# #.###[#  *:j x.§§§.# #....@#  94.8 (62.0)##### #######                *:j 0*:j *:j E _Done exploring.+:jx^k  +:j-`+:j{≈≈........≈. §.....0.0)+:j0+:j+:jE _Done exploring.,:j [[?25h[?0c  Search for what [Enter for "."]? -:jbt [?25l[?1c-:j -:jݜ47 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a scale mailb - [D:5] a hand axe  c - [D:5] Lomyhoec's Magic Scroll Boutique  d - [D:5] a manual of Stealth (1120 gold)  e - [D:5] a scroll of amnesia (unknown) (56 gold)  f - [D:5] a scroll of identify (28 gold)  -:jiHg - [D:5] a scroll of identify (28 gold)  h - [D:5] a scroll of immolation (56 gold)i - [D:5] a scroll of revelation (unknown) (105 gold)  j - [D:5] a scroll of revelation (unknown) (105 gold)  k - [D:5] a dispersal trap  l - [D:5] a plate armour  m - [D:5] a shadowy altar of Dithmenos  n - [D:5] a +0 falchion  o - [D:5] a +0 leather armour (1 further duplicate)  p - [D:5] a stone staircase leading down  q - [D:5] a burning altar of Makhleb  r - [D:5] a +0 war axe (1 further duplicate) -:j s - [D:5] a +2 flail of protectiont - [D:5] a stone staircase leading up  u - [D:5] 2 flux baubles  v - [D:5] a stone staircase leading up -:jA[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].:jW   z - [D:5] a +0 leather armour (26 gold) (1 further duplicate)  A+0 ring mail (52 gold) (1 further duplicate)  B - [D:5] a +3 plate armour of willpower (520 gold)C+0 flail (1 further duplicate)  D+0 club (2 further duplicates)  E+0 robe (4 further duplicates)  F+0 dagger (5 further duplicates)  G - [D:5] Mekhlie's Assorted Antiques  .:jH+0 plate armour  I+0 short sword  J - [D:5] a +1 leather armour of fire resistanceKchain mail (162 gold)  L - [D:5] a forked ivory wand (108 gold)Mleather armour (54 gold)  N - [D:5] a lightning rod (4/4) (1080 gold)  O - [D:5] a pair of blackened gloves (256 gold) .:jw P - [D:5] a phial of floods (1080 gold)  Q - [D:5] a shimmering chain mail (297 gold)  R - [D:5] a stone staircase leading down  Sdown  T - [D:5] a +1 whip of freezing  U - [D:5] a stone staircase leading upbot1:jQ1:j1:jv.ß.≈..#.....♣≈∩≈♣.#  Publius the Zephyrmancer ...≈..#......♣~♣..#  Tengu of Vehumet ...... §.§≈..'.......♣..##  Health: 42/42 ======================== ≈.§§.##.......)..#  Magic: 17/17 ======================== ≈.≈≈.........###.#  AC: 6Str: 8 ≈_≈≈.........# #.#  EV: 30 Int: 19 §≈≈§.#######.# #.#  SH: 0Dex: 14 §§≈§.# #.###[#  XL:  8 Next: 66% Place: Dungeon:5 .§§§.# #....@#  Noise: --------- [391:j;49m Time: 6894.8 (0.0) ###### #######  d) +2 short sword (freeze)  Cast: Shock  Fly          You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. _There is an open door here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .1:jdD _2:js82:j:Shopping list: 4 items, total cost 1781 gold pieces  a - [D:5] 108 gold a forked ivory wand  b - [D:5] 256 gold a pair of blackened gloves  c - [D:5] 297 gold a shimmering chain mail  d - [D:5] 1120 gold a manual of Stealth You have 174 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exit3:j 3:j$3:j .ß.≈..#.....♣≈∩≈♣.#  Publius the Zephyrmancer ...≈..#......♣~♣..#  Tengu of Vehumet ...... §.§≈..'.......♣..##  Health: 42/42 ======================== ≈.§§.##.......)..#  Magic: 17/17 ======================== ≈.≈≈.........###.#  AC: 6Str: 8 ≈_≈≈.........# #.#  EV: 30 Int: 19 §≈≈§.#######.# #.#  SH: 0Dex: 14 §§≈§.# #.###[#  XL:  8 Next: 66% Place: Dungeon:5 .§§§.# #....@#  Noise: ---------  Time:[3:j39;49m 6894.8 (0.0) ###### #######  d) +2 short sword (freeze)  Cast: Shock  Fly          You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .3:jݸ3:jj3:jH3:j"3:jK Shopping list: 4 items, total cost 1781 gold pieces  a - [D:5] 108 gold a forked ivory wand  b - [D:5] 256 gold a pair of blackened gloves  c - [D:5] 297 gold a shimmering chain mail  d - [D:5] 1120 gold a manual of Stealth You have 174 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exit4:j4:j4:j$4:j.ß.≈..#.....♣≈∩≈♣.#  Publius the Zephyrmancer ...≈..#......♣~♣..#4:j=]  Tengu of Vehumet ...... §.§≈..'.......♣..##  Health: 42/42 ======================== ≈.§§.##.......)..#  Magic: 17/17 ======================== ≈.≈≈.........###.#  AC: 6Str: 8 ≈_≈≈.........# #.#  EV: 30 Int: 19 §≈≈§.#######.# #.#  SH: 0Dex: 14 §§≈§.# #.###[#4:j  XL:  8 Next: 66% Place: Dungeon:5 .§§§.# #....@#  Noise: ---------  Time: 6894.8 (0.0) ###### #######  d) +2 short sword (freeze)  Cast: Shock  Fly 4:jb         You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. _There is an open door here. 4:j?_Done exploring. _Done exploring. _Search for what [Enter for "."]? .4:jw4:j/4:j/=34:j 4:j 4:j 4:j F _Unknown command.5:jk5:jWhere to? (Tab - Necropolis @ (x,y), ? - help)  D - Dungeon  T - Temple 5:jX 5:j .ß.≈..#.....♣≈∩≈♣.#  Publius the Zephyrmancer ...≈..#......♣~♣..#  Tengu of Vehumet ...... §.§≈..'.......♣..##  Health: 42/42 ======================== ≈.§§.##.......)..#  Magic: 17/17 ======================== ≈.≈≈.........###.#  AC: 6Str: 8 ≈_≈≈.........# #.#  EV: 30 Int: 19 §≈≈§.#######.# #.#  SH: 0Dex: 14 §§≈§.# #.###[#  XL:  8 Next: 66% Place: Dungeon:5 .§§§.# #....@#  Noise: --------- [395:j R;49m Time: 6894.8 (0.0) ###### #######  d) +2 short sword (freeze)  Cast: Shock  Fly           _You add the spell Mephitic Cloud to your library. _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Unknown command.   _5:j 5:j 5:j> 5:j 5:j 5:j> 5:j 5:j| ,5:j 5:j5:j^5:jC5:j OLava Lava 5:j^5:jDgB5:j-h5:jn5:jmo(5:jp5:jt5:jx5:jx5:j7z5:j5:j~,5:jp5:j5:j5:j55:jU5:j̙5:j5:j5:j55:jC5:j,5:j5:j 5:ji There is a stone staircase leading down here.5:j5:jJB15  _5:j6:jE5S 6  You fly downwards.  You encounter an iguana. _The iguana hisses angrily.  There is a stone staircase leading up here.6:jc6:j] ###### #  #.... ...  #...##..#  #..@....# 921.3 (26.5) #..#.....# .... #........ Shock.l.. #........ ... ..#........ #........ l   iguana. .........##....... 6:j6:j*^ _An iguana is nearby!7:jcPublius the Zephyrmancer7:jTengu of Vehumet ......Health: 42/42 ========================Magic: 16/17 ======================--AC: 6Str: 8###### #EV: 15Int: 19#.... ...SH: 0Dex: 14#...##..#XL:  8 Next: 66% Place: Dungeon:6#.*@....#Noise: ---------  Time: 6921.3 (0.0)#**#.....#d) +2 short sword (freeze).**. #........Cast: Shock.*.. #........Fly ... ..#........ #........l   iguana. .........##.......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming7:j: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (77% to hit)  The zap hits the iguana!7:juz.l.....7:jG=2=2.3 (17:jB7:jcEonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (77% to hit)  The zap hits the iguana! _The iguana is heavily wounded.7:j"{Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 15/17 =====================---AC: 6Str: 8###### #EV: 15Int: 19#.... ...SH: 0Dex: 14#...##..#XL:  8 Next: 66% Place: Dungeon:67:jڀ#.*@....#Noise: =--------  Time: 6922.3 (0.0)#.*#.....#d) +2 short sword (freeze)..** #........Cast: Shock..*. #........Fly ... ..#........ #........l   iguana. .........##.......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.7:j& A.l7:j`7....7:jr*3.3 (17:j/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is heavily wounded.7:j Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 14/17 ===================-----AC: 6Str: 8###### #EV: 15Int: 19#.... ...SH: 0Dex: 14#...##..#XL:  8 Next: 66% Place: Dungeon:6#.*@....#Noise: =--------  Time: 6923.3 (0.0)#.*#.....#d) +2 short sword (freeze)...* #........Cast: Shock...* #........Fly ... ..#........ #........l   iguana. .........##.......  Casting: Shock7:j[ [40m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.7:jJ 9l.7:jV -..7:j9c *4.3 (17:jo~ 7:jX onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. 7:jԁ Q_The iguana is severely wounded.7:j؏ Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 13/17 ==================------AC: 6Str: 8###### #EV: 15Int: 19#.... ...SH: 0Dex: 14#...##..#XL:  8 Next: 66% Place: Dungeon:6#.*@....#Noise: =--------  Time: 6924.3 (0.0)#.*#.....#d) +2 short sword (freeze)...* #........Cast: Shock.... #........Fly ... ..#......7:jU .. #........l   iguana. .........##.......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.7:j l.. 7:ja! *5.3 (17:j& 7:j+ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana. _The iguana is almost dead.7:j   Publius the Zephyrmancer  Tengu of Vehumet ......7:j   Health: 42/42 ======================== 7:j   Magic: 12/17 ================--------  AC: 6Str: 87:j  ###### #  EV: 15Int: 19 #.... ...  SH: 0Dex: 14 7:j #...##..#  XL:  8 Next: 66% Place: Dungeon:6 #..@....#  Noise: =--------  Time: 6925.3 (0.0) #..#.....#  d) +2 short sword (freeze) .... #........  Cast: Shock .... #........  Fly  ... ..#......  7:j .. #........  l   iguana . .........  ##....... 7:jA Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line7:j Aim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana!  You kill the iguana!7:jw  #  #.... ...    #.*  #.*  ....   ....   ...  ..  .   8:j]["..8:jOuz96.3 (1Shock8:j/Z _Vehumet accepts your kill.8:j  8:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jB38:jV8:jih _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:jO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:j|Q8:jZ8:jka8:jd  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jy8:j38:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j ? 30  _3==8:j ==8:j] 8:jr 8:jY 4=8:j< 8:j 8:j~ ,8:jv =8:j 5==8:j 8:j ,8:j 8:j 8:jQ 8:j, 8:j ,8:j8 8:j ==8:j 8:j_ 8:js a6=8:j ,8:jg 8:jh 8:jS B8:j ,8:j 8:jU O=8:j 8:jE 7==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.M##########.......##..#-55.3 (29.0) #..< #..#  .......... #..............>##.......8:jhG q-6.3 (308:juI ; _Found a stone staircase leading down.9:j29:j339:j8B9:j=B9:j=9:jB9:jD9:j$F9:jF9:jG:==9:jH9:jwL9:jO,9:jP9:jDS9:jU9:juV9:jrn9:jx9:jգ)...#+####.##..........#.........##.........##.....:...#############.........##..........#.........##...##..##..=.@..##..<....#63.3 (7.0)#.......#..#.....##..........#........ #....#........ #....#...... #........###........ #.......>. ......... #.......#####.......#........ ....9:j@4.3 (89:j9 _Found a mace.::jD3::j0::j12 )...#+####.# #.. #..# #..# #.....:...### #..##.. #..##...##..# #..@....##..<....# #.......#..#.....# #..........#.. #..#.. #..#...... #..###.. #.......>....  #.......#####.......  #.. ....6.3 (215 7.3 (3::ji::j3 _i - a +6 ring of intelligence;:j3oPut on or remove which piece of jewellery? Jewellery (go to first with "=)  i - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =:j_=:jI =:jR Publius the Zephyrmancer)...#+####.#Tengu of Vehumet ......#..........Health: 42/42 ========================#.........#Magic: 17/17 ========================#.........#AC: 6Str: 8#.....:...############ EV: 15Int: 19#.........##.......... SH: 0Dex: 14#.........##...##..#XL:  8 Next: 69% Place: Dungeon:6#..@....##..<....#Noise: ---------  Time: 6967.3 (0.0)#.......#..#.....#d) +2 short sword (freeze)#..........#........ Cast: Shock#..........#........ Fly #=:j ............#......#........###........#.......>...........#.......#####.......#........ ....Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _Found a stone staircase leading down. _Found a mace. _i - a +6 ring of intelligence=:j( U  You feel clever.=:j I258 (0.5=:j : _i - a +6 ring of intelligence (worn)>:j˿o  Annotate which branch? (. - D:6, ? - help, ! - show branch list)>:jѩ P  Okay, then.>:j >:jP >:j . _?:j6] Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +2 short sword of freezing (weapon)b - a +0 short sword Missiles (go to first with ()c - 4 atropa-tipped darts  h - 9 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn) Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn)@:j6  A:j A:j A:j MPublius the Zephyrmancer)...#+####.#Tengu of Vehumet ......#..........Health: 42/42 ========================#.........#Magic: 17/17 ========================#.........#AC: 6Str: 8#.....:...############ EV: 15Int: 25#.........##.......... SH: 0Dex: 14#.........##...##..#XL:  8 Next: 69% Place: Dungeon:6#..@....##..<....#Noise: ---------  Time: 6967.8 (0.0)A:jg p#.......#..#.....#d) +2 short sword (freeze)#..........#........ Cast: Shock#..........#........ Fly #............#......#........###........#.......>...........#.......#####.......#........ .... _Found a mace. _i - a +6 ring of intelligence  You feel clever. _i - a +6 ring of intelligence (worn)  Annotate which branch? (. - D:6, ? - help, ! - show branch list) _Okay, then.A:j A:j% 3A:j9 B:jA B:jV B:jX B:jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip E:j E:j E:j/ Publius the Zephyrmancer)...#+####.#Tengu of Vehumet ......#..........Health: 42/42 ========================#.........#Magic: 17/17 ========================#.........#AC: 6Str: 8#.....:...############ EV: 15Int: 25#.........##.......... SH: 0Dex: 14#.........##...##..#XL:  8 Next: 69% Place: Dungeon:6#..@....##..<....#Noise: ---------  Time: 6967.8 (0.0)#.......#..#.....#d) +2 short sword (freeze)#..........#........ Cast: Shock#..........#........ Fly #E:jo1 8............#......#........###........#.......>...........#.......#####.......#........ .... _i - a +6 ring of intelligence  You feel clever. _i - a +6 ring of intelligence (worn)  Annotate which branch? (. - D:6, ? - help, ! - show branch list) _Okay, then. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:j37 P  Okay, then.E:jE E:j^T D _F:j( _ Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir2%F:j 44  d - Poisonous VapoursAlchemy/Air1%1 Select a spell to describe [?] help [!]/[I] toggle spell headersG:j+Power Damage Range Noise 100% 1d9 7 Almost silent49%N/AN/A Quiet24%2d(4-20) 7 A bit loud100% 1d43 Almost silentI:jI:j&Publius the Zephyrmancer)...#+####.#Tengu of Vehumet ......#..........Health: 42/42 ========================#.........#Magic: 17/17 ========================#.........#AC: 6Str: 8#.....:...############ EV: 15Int: 25#.........##.......... SH: 0Dex: 14#.........##...##..#XL:  8 Next: 69% Place: Dungeon:6#..@....##..<....#Noise: ---------  Time: 6967.8 (0.0)#.......#..#.....#d) +2 short sword (freeze)#..........#........ Cast: Shock#..........#........ Fly #I:jW(>............#......#........###........#.......>...........#.......#####.......#........ ....You feel clever. _i - a +6 ring of intelligence (worn)  Annotate which branch? (. - D:6, ? - help, ! - show branch list) _Okay, then. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.I:j)I:jWI:j$XI:j_I:jaI:jPI:j)I:j I:jNF _Unknown command.:j*i:jw:j2~:jk:j:je:ju:jb:j 30  _:j:j,:j:ji:jTX:j " .... ...... ..... .)...#+####.###........... #.# #.# #.....@...#############.........##..........#.........##...##..# ###.......##..<....# #.#..#.....##...#...##.....##.###........You pick up a parchment of Fugue of the Fallen and begin reading...70.8 (3:j :jR 15 :j# 1.8 (4:j) :j-  :j. :j/ >_You add the spell Fugue of the Fallen to your library.:jY^:jA_:j_:jvc:jj 30  :j@ne  You encounter a drude.:jZA#....5. #...... #...... .#...... .#...... .##..)...#+####.## #....$ #..#  #.........#  #.........###########Shock #.........##...........###..###.##..<....# 5   drude (asleep) ##..#.....# #. #....#.:jÝ+2.8 (1:jǩi  3.8 (2 _:j:j3*Publius the Zephyrmancer#....*.Tengu of Vehumet ......#....*.Health: 42/42 ========================#....*..Magic: 16/17 ======================--#.....*.AC: 6Str: 8#.....*.#EV: 30 Int: 25:j#..)..*#+####.##SH: 0Dex: 14#...*.......$XL:  8 Next: 69% Place: Dungeon:6#...@.....#Noise: ---------  Time: 6973.8 (0.0)#.........#d) +2 short sword (freeze)#.........########### Cast: Shock#.........##......... Fly #.........##...##..####.......##..<....# 5   drude#.......#..#.....##..........#.......#..........#.......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lin:ji^eAim: a drude (asleep, 100% to hit)  The zap hits the drude.:jj.5.....:jz915 =4.8 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (asleep, 100% to hit)  The zap hits the drude. _The drude is lightly wounded.:j Publius the Zephyrmancer#......Tengu of Vehumet ......#....*.Health: 42/42 ========================#....*..Magic: 15/17 =====================---#....*..AC: 6Str: 8#.....*.#EV: 15Int: 25#..)..*#+####.##SH: 0Dex: 14#..*........$XL:  8 Next: 69% Place: Dungeon:6#...@.....#Noise: =--------  Time: 6974.8 (0.0)#.........#d) +2 short sword (freeze)#.........########### :jm Cast: Shock#.........##......... Fly #.........##...##..####.......##..<....# 5   drude#.......#..#.....##..........#.......#..........#.......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit)  The zap hits the drude.:j0! Q.5:jS) 2....:jg7 *5.8 (1:j> :jA onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit)  The zap hits the drude. _The drude is moderately wounded.:j Publius the Zephyrmancer#......Tengu of Vehumet ......#......Health: 42/42 ========================#....*..:j Magic: 14/17 ===================-----#....*..AC: 6Str: 8#.....*.#EV: 15Int: 25#..)..*#+####.##SH: 0Dex: 14#...*.......$XL:  8 Next: 69% Place: Dungeon:6#...@.....#Noise: =--------  Time: 6975.8 (0.0)#.........#d) +2 short sword (freeze)#.........########### Cast: Shock#.........##......... Fly #.........##...##..####.......##..<....# 5   drude#[:j 37m.......#..#.....##..........#.......#..........#.......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 51% to hit)  The zap hits the drude!:j& .5.5:j. &..:j: *6.8 (1:jA :jC onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 51% to hit)  The zap hits the drude! _The drude is severely wounded.:jmPublius the Zephyrmancer#......Tengu of Vehumet ......#......Health: 42/42 ========================#.......:jnMagic: 13/17 ==================------#.......AC: 6Str: 8#.....*.#EV: 15Int: 25#..)..*#+####.##SH: 0Dex: 14#...*.......$XL:  8 Next: 69% Place: Dungeon:6#...@.....#Noise: =--------  Time: 6976.8 (0.0)#.........#d) +2 short sword (freeze)#.........########### Cast: Shock#.........##......... Fly #.........##...##..####.......##..<....# 5   drude#.......#..#...:j=o..##..........#.......#..........#....... _The drude is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jxoAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit):jaQ.5:j .:j^*7.8 (1:j :j MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a drude (severely wounded, 51% to hit) _The zap misses the drude.:j|@  Publius the Zephyrmancer #...... Tengu of Vehumet ...... #...... Health: 42/42 ======================== #...... .  Magic: 12/17 ================-------- #...... .  AC: 6Str: 8 #...... .#  EV: 15Int: 25 #..)...#+####.##  SH: 0Dex: 14 #...........$  XL:  8 Next: 69% Place: Dungeon:6 #...@.....#  Noise: =--------  Time: 6977.8 (0.0) #.........# :j'B  d) +2 short sword (freeze) #.........########### Cast: Shock #.........##......... Fly  #.........##...##..#  ###.......##..<....#  5   drude #.......#..#.....#  #..........#....... #..........#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  The zap hits the drude.  You kill the drude!:jNQ    .   .   .#  *  #..*$       <       :j!..:j,a8728.8 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a drude (severely wounded, 51% to hit)  The zap hits the drude.  You kill the drude! _Vehumet accepts your kill.:j7:j=m _Your Spellcasting skill increases to level 6!:jp~  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jhJ:jX:jc:jbg _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[:jf  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jY| 3:jd} :jZ :jҔ 3= 30  _:j :j B:j :j 9=:j :jg B:j :j< :jq :jC a4=:j+ :j :j :j :j ,:j :j% :j :j :j e=:jw :jg :j :jm :j( L5==:j :j# :j :j ,:j :j+ :jA :j :j |==:j 6=:j n:j^ :j ,:j :j= O=:j :jo ,:jE :j< 7==:j? :j@ :jA :jlE ,:jG :jTI b8==:jxJ :j\M :jV :jW :j[ :jq\ :j\ :j^ :j_ :ja :jOb :==:j)h X:j*i :jj :j3l :jl :jn :jro :j$q :jq :jr :j t :ju :jv :jLw :jy :j}z ;15 :j{ :j~~ :j~ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 185 gold pieces (gained 11).:jF :j u 30  :j :j :j :j9 :jz :jK :j :j :j! :j+ :j ,:jۖ :j :j c .# .#:j  <. ..# .# .... #.# # .# .... #.#.# .# .... ##.#.####.# .... ... #..@.# -7026.8 (4:j7 8.0) :jy w.... #.# #.#### )...#+####.###.# #..............# #.........###### #.........# #.........############ #.........##.......... #.........##...##..#:j :j? E-7.8 (49:j :jr 9 _Found a stone staircase leading up.:jRF:jG3:jH:jO:jP:jQ,:jwR:jxS:j"WB:jW:j Zh  You encounter a scorpion.:jcu ###  ..#  #.### #<.s# ..# #@#  #.# # #.# ... #.#.# #.#Shock ... ##.#.####.# ... ... #....# ... #.# #.####s   scorpion (asleep) ...#+####.###.# .....# .######:js31.0)  2.8 (5:j?:j1 _Found a scroll of identify.:jo ### ..# #.###  #<.s#  ..# #@# #.# # #.# #.#.# #.# #.# ... #....# #.# #.####:jy ### :j..# #.###  #<.s#  ..# #@# #.# # #.# #.#.# #.# #.# ... #....# #.# #.####:j:j&:j* :j0:j03_ _A scorpion is nearby!:j!` Publius the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 17/18 ======================--###AC: 6Str: 8..#EV: 30 Int: 25#.###SH: 0Dex: 14#<**#XL:  8 Next: 72% Place: Dungeon:6..# #@#Noise: ---------  Time: 7032.8 (0.0) ... #.# # #.#d) +2 short sword (freeze) ... #.#.# #.#Cast: Shock ... ##.#.####.#Fly ... ... #....# ... #.# #.####s   scorpion ...#+####.###.# ..............# ....:ja .....######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is lightly wounded.:jR 3s?:j- :jE j38---15 =3.8 (1:j :jz onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.scorpion is lightly wounded. _The zap misses the scorpion. The scorpion stings you.:j ###..#.###<s?#..# #.# ... #.# #.# #.##.#.####. ... #....#.# #.####+####.###.# ..........#####:jB U.s:j :j o 30  -4:j :j, :j 1###..#.###<.?..# #s# ... #.# # #..##.#.### ... #...#.# #.####+####.###.#..........################:j N.s:jF :j g9=---5:j :j :j<###..#.###<.?..# #.# ... #.# # #s.# #.##.#.### ... #...#.# #.####+####.###.# ..........################..........:j>N.s:j8E:j.F%6:jK:jN:j### ..# #.### #<.?#..# #.# .... #.# # #.#. #.#.# #s#. ##.#.####.#:jY. ... #..@.#. #.# #.#### )...#+####.###.# #..............# ####### #.# #.############ #.##.......... #.##...##..#:jqQ.s:j:jM-=7:j:ji~ _The scorpion attacks as it pursues you! The scorpion closely misses you.:jmY ### ..# #.### #<.?# ..# #.#. #.# # #.#. #.#.# #.#. ##.#.####s#:j;[$. ... #.@..#. #.# #.#### .)...#+####.###.#  #..#  #.######  #.#  #.#  #.##.  #.##...##..#:jX\U.s:je:jfT8==8:jXn:jhqU _The scorpion barely misses you.:j=!  ### ..# #.### #<.?# ..# #.#. #.# # #.#. #.#.# #.#. ##.#.####.#. ... #@.s.#. #.# #.####.)...#+####.###.# #...# #:j" .###### #.#  #.#  #.##.  #.##...##..#:jk# /s.:j+ |40=-9:j2 :j3 :j}  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@ Y ###  Publius the Zephyrmancer ..#  Tengu of Vehumet ...... #.###  Health: 40/42 ======================-- #<.?#  Magic: 17/18 ======================-- ..# #.#  AC: 6Str: 8 ...... #.# # #.#  EV: 30 Int: 25 ...... #.#.# #.#  SH: 0Dex: 14 :j ...... ##.#.####.#  XL:  8 Next: 72% Place: Dungeon:6 ...... ... #@s**#  Noise: ---------  Time: 7039.8 (0.0) ...... #.# #.####  d) +2 short sword (freeze) ..)...#+####.###.# Cast: Shock  #..............# Fly  #.........######  #.........# s   scorpion  #.........############  #.........##..........  #.........##...##..# _The scorpion attacks as it pursues you! The scorpion closely misses you. _The scorpion barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jEB###Publius the Zephyrmancer..#Tengu of Vehumet ......#.###Health: 40/42 ======================--#<.?#Magic: 17/18 ======================--..# #.#:jEAC: 6Str: 8 ...... #.# # #.#EV: 30 Int: 25 ...... #.#.# #.#SH: 0Dex: 14 ...... ##.#.####.#XL:  8 Next: 72% Place: Dungeon:6 ...... ... #@***#Noise: ---------  Time: 7039.8 (0.0) ...... #.# #.####d) +2 short sword (freeze) ..)...#+####.###.#Cast: Shock#..............#:jGFly #.........#######.........#s   scorpion#.........#############.........##..........#.........##...##..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is lightly wounded.  The zap hits the scorpion.:js..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.scorpion is lightly wounded.zap hits the scorpion.  The scorpion is moderately wounded.:j+:15 =40.8 (1:j:j}Y _The scorpion completely misses you.:jR  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  ###  Publius the Zephyrmancer ..#  Tengu of Vehumet ...... #.###  Health: 40/42 ======================-- #<.?#  Magic: 16/18 =====================--- ..# #.#  AC: 6Str: 8 ...... #.# # #.#  EV: 15Int: 25 ...... #.#.# #.#  SH: 0Dex: 14 ...... ##.#.####.#  XL:  8 Next: 72% Place: Dungeon:6 ...... ... #@s**#  Noise: =--------  Time: 7040.8 (0.0) ...... #.# #.####  d) +2 short sword (freeze) ..)...#+####.###.# Cast: Shock  #..............#[:j΢ 40m Fly  #.........######  #.........# s   scorpion  #.........############  #.........##..........  #.........##...##..# The scorpion is moderately wounded. _The scorpion completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jo i ###  Publius the Zephyrmancer ..#  Tengu of Vehumet ...... #.###  Health: 40/42 ======================-- #<.?#  Magic: 16/18 =====================---:jp  ..# #.#  AC: 6Str: 8 ...... #.# # #.#  EV: 15Int: 25 ...... #.#.# #.#  SH: 0Dex: 14 ...... ##.#.####.#  XL:  8 Next: 72% Place: Dungeon:6 ...... ... #@†..#  Noise: =--------  Time: 7040.8 (0.0) ...... #.# #.####  d) +2 short sword (freeze) ..)...#+####.###.# Cast: Shock  #..............# Fly :j#r  #.........######  #.........# s   scorpion  #.........############  #.........##..........  #.........##...##..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is heavily wounded.The zap hits the scorpion!  You kill the scorpion!:jv ] ###  :jw O..#  #.###  #<.?#  ..# #.#  #.# # #.#  #.#.# #.#    ... #@***#  #.#  )     :jDx M       :j2†..:j[ e801.8 (1Shock:j:j.  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is heavily wounded.:j5The zap hits the scorpion!  You kill the scorpion! _Vehumet accepts your kill.:j:j:ja:jKu 30  :j1=:j,:j:j:jK 57=:j :j" :j :j h2==:jy :jH1 _HP restored.:j:j:j!:j:j:j:jm9=:j:j:j09=:j:j:j#8:jX)==:j8:jT :j :j0!:jE,:j/d  You see here a scorpion corpse.:j1:j2 _:j-5:jl6:j8:jR9:j9:jD<:j >:ji>$==:jJ:jSNX:jO:jP:jQ:jTP  There is a stone staircase leading up here.:jV:jW _:jX:j5Z:j\:j\:j;]:j`:ja:jMa415 :ja:jrdI _i - 4 scrolls of identify (gained 1):je:jqf_ 30  :jf:jh:ji:jj,:jk:jm:j\n:jn:jp:jq:jOr:jr:j# . #.....@#####.#92.8 (15 #. #......'.....# ###.##......#####.# .....###'##  #####.#.###'##  ...#........#:jd #.###.##...# #<..#.##...# # #.#.#.:j֜`##...# _You reach down and open the door.:j֞[ _Found a stone staircase leading down.:jZI:jc:j+:j 30  _  There is an open door here.:jA :j! _:j!:j#:j$:jw%:j%:j*n:j,:j,,:jH.:j/:j\0,:j1:j3:j3:j3:j6:j'E:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle! _The bombardier beetle is severely wounded.:j###.##......#####.#Publius the Zephyrmancer.....###'### #.#Tengu of Vehumet ...... ###.#.###'## #.#Health: 42/42 ======================== ..#........# #.#Magic: 14/18 ==================------ #.###.##...# #.#AC: 6Str: 8 #<..#.##...# #.#EV: 15Int: 25 #.#.#.##...# #.#SH: 0Dex: 14 #.#...##...# ###.#XL:  8 Next: 80% Place: Dungeon:6 #.######...# #.@.#Noise: =--------  Time: 7111.8 (0.0) #.# #...# #.*###:jd) +2 short sword (freeze) ..# #...# #*#Cast: Shock ### #...##.*Fly ######**.B   bombardier beetle..... ######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle.:jp....B:jn*2.8 (1:jݯ:jFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is almost dead.:jvn ###.##......#####.# Publius the Zephyrmancer  .....###'### #.# Tengu of Vehumet ...... ###.#.###'## #.# Health: 42/42 ======================== ..#........# #.# Magic: 13/18 =================------- #.###.##...# #.# AC: 6Str: 8 #<..#.##...# #.# EV: 15Int: 25 #.#.#.##...# #.# SH: 0Dex: 14 #.#...##...# ###.# XL:  8 Next: 80% Place: Dungeon:6 #.######...# #.@.# Noise: =--------  Time: 7112.8 (0.0) :jp}#.# #...# #..### d) +2 short sword (freeze) ..# #...# #.# Cast: Shock ### #...##.. Fly  ######. .. B   bombardier beetle .. ... ######Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!Vehumet accepts your kill.:j=tY.#   #.# #.# #.# #.#< #.# #.# ###.# #.@.# #...# #.*###:juj #...# #*# * * *. .. ...:j">.....:jW*43.8 (1Shock:j :j Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!Vehumet accepts your kill. _You can now gain magical power from killing.:jxu  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j< :jA :j^F :jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j) :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j*  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jW}:j,~3:j :j% 30  _4=:jN:j:j:j|:j:j:j:j:j:jr:jӋ9=:jS:j΍:j-:j:j:jVL5==:j:j:jc:j:j:j:jI:j6:j:j:j:j:==:j#:jc:jÙ:jA:j_:j:jD6=:jw:j\:j:j:j:jz:jΟ:jˠ:jU:j:j:j9=:j:j:jܤ:jX:ju:jK7=:j:j:j٨:jé:j:j/:j:j:j :j:j:j*9=:j:j:jI:j:j:j:j[:j:j/L8==:j:j߶:j:jj,:j:jA,:jλ:jC:j@:jʾ:j:j:j :j:==:j:j:j:jO,:j:j:j:j:jF:jc:j:j:jy:j:jc,:j:j,:j{:jj:jI:j:jq:jP:j:j]:j:j:j:jA:j:j:j*:j:j:jI:j,:j:j:j+:jy:j;15 :jg:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jgonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)reach down and open the door.:j:j4_ 30  :j:jr@  There is an open door here.:j:j _:j.:j:j:j:j:j:j:j::j:j}:j:j:jW:j:j2  #.# #.#### #...##..# #+####.###.# ######.## ...........# ##..#....###### #####..## ......# #......#:j . ......#############......# ............'......# ...#..#.##......# ......##..<....#@#########- ......#..#.....#+# .......#........ :j| .........#........ ...........#...... .......###........ ......>........... ......#####....... ....... ....:j;60.8 (47.0)'...................................#............:j :j"i15 ======1.8 (48:j':j)= _As you open the door, it creaks loudly!:jz_:j #+####.###.# ######.# .......... ##..# ##########..# ......# ############...............'....##..#.##...<..######..#. 0.0)...#..........)...#..............:j+p..#............###.......>........#####... .. ##.... :j:j 30  ------2.8 (1:j:j _Found a dagger.:j)Q _There is an open door here.:jg'I:j*:j.:jp3P _:j?,:jAA:jE:jH:jH:jJ:jXL:jN:jN:j P:jS:jU:jV:jx&:jT .....#'######### #....)....# #...............# #.............## #................# ...........#  ##...............# ...........# ..........------  ......#  .....#  .########### :j/073.8 (11.0):j515 4.8 (12:jL _h - 13 poisoned darts (gained 4):jpn3:jp:j t:ju:jy 30  :j{:j<|:j|:j:j:j:j:j:jk:j:j:j:jP:j:j:j_:j:j:jА:j:j>e  You encounter a jelly.:j/g.......#...............# ...#.............## .....###................#..>............# ....#####...............# ..........# .... .........# ........# .......# .....########### ..J Shock:j . J   jelly (asleep):jb280.8 (6.0):jؿi  1.8 (7 _:j:j:j).......#...............#Publius the Zephyrmancer .........#.............##Tengu of Vehumet *..... .....###................#Health: 42/42 ======================== ....>...................#Magic: 17/18 ======================-- ....#####...............#AC: 6Str: 8 ..... .................#EV: 30 Int: 25 .... .................#:j+ASH: 0Dex: 14...............#XL:  8 Next: 84% Place: Dungeon:6.....**@.......#Noise: ---------  Time: 7181.8 (0.0)...**###########d) +2 short sword (freeze)..*Cast: Shock.Fly J   jellyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is moderately wounded.:ju:jJ:j/.:j/:j4 ..:j߶.:j:j$15 :j=:jq 2.8 (1:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is moderately wounded. _The jelly quivers.:jR0.......#...............#Publius the Zephyrmancer .........#.............##Tengu of Vehumet *..... .....###................#Health: 42/42 ======================== ....>...................#Magic: 16/18 =====================--- ....#####...............#AC: 6:j TStr: 8 ..... .................#EV: 15Int: 25 .... .................#SH: 0Dex: 14...............#XL:  8 Next: 84% Place: Dungeon:6.....**@.......#Noise: =--------  Time: 7182.8 (0.0)...**###########d) +2 short sword (freeze)...Cast: Shock.Fly J   jellyCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly.:jN:J.:j(...:j*3.8 (1:j:jIMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly. _The jelly is severely wounded.:j= K.......#...............#  Publius the Zephyrmancer .........#.............##  Tengu of Vehumet *..... .....###................#  Health: 42/42 ======================== ....>...................#  Magic: 15/18 ====================---- ....#####...............#  AC: 6Str: 8 ..... .................#  EV: 15Int: 25 .... .................#  SH: 0Dex: 14 :j? r...............#  XL:  8 Next: 84% Place: Dungeon:6 .......@.......#  Noise: =--------  Time: 7183.8 (0.0) .....###########  d) +2 short sword (freeze) ... Cast: Shock . Fly   J   jellyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly.  You kill the jelly!:jC    >       :jD  ....***    ... . :j ...:j d74.8 (1Shock:jw :j Z _Vehumet accepts your kill.:j-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j] :jQc :jh :j8l _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j}%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5:jJ:j:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j1_You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI:j*:jWf 30  _:jX:ji :jG!K6=:j!:je#:j#:j$:j`&:j&:j':j)):j):jH*:j;,:j,9=:j-:jR/:j/:j~0:jh2a7=:j3:j4:j5:jH6:j5:B:j;,:j<:j>:j|?9=:j@:jB,:jrD:j&E:jEL8==:jxF:jDJ:jL,:jM:jQ:jh..#..#..#..##..###..#..>..#..#####..#.. ..# ##.... ...#....#.......#-2006.0)..##..........[........#####.:j?q:jE-1.8 (17:jA:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.:jK3:jG:j~:jX:j,:j:j!/ #....#..## ###...# #.>.....# #.......#####..# #............#  ###......# ≈≈..#∩≈....#≈≈.###########2.0)..# ..#[......#....######..###:jg:jG==3.8 (2:jL _Found Ufuniargh's General Store.:j I:j :j :j. :jy :j :j ,:jZ :j :j :jd :jV:jB:jh :jR SWater :j+:j(:j=&Welcome to Ufuniargh's General Store! What would you like to do?  a -  390 gold an amulet of wildshape (unknown)b -  130 gold a +0 glaive  c -  426 gold a parchment of Malign Gateway  d -  114 gold a parchment of Summon Ice Beast  e -  130 gold a potion of resistance (unknown)f -  260 gold a ring of magical power (unknown)  g -  52 gold a +0 scale mail  h -  39 gold a scroll of teleportation You have 193 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list:jzu  a -  390 gold an amulet of wildshape (unknown)  h +  39 gold a scroll of teleportation After the purchase, you will have 154 gold pieces.[Enter] buy marked items:jlX Purchase items for 39 gold? (y/N):jj  g -  52 gold a +0 scale mail gG:ja $  You are short 236 gold pieces for the purchase.[Enter] buy shopping list:j#..........#.............. Publius the Zephyrmancer#............#............ Tengu of Vehumet *.....#........###.............. Health: 42/42 ========================#.......>................. Magic: 18/18 ========================#.......#####............. AC: 6Str: 8#......................... EV: 30 Int: 25###...................... SH: 0Dex: 14#....≈≈≈............... XL:  8 Next: 87% Place: Dungeon:6#....≈@≈............... Noise: ---------  Time: 7210.8 (7.0)#:j.....≈≈.......######## d) +2 short sword (freeze)#..............#Cast: Shock#..............#Fly #.......[......##.........#######.........############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour. _Found Ufuniargh's General Store.  There is an entrance to Ufuniargh's General Store here.:jiK:jvO  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour. _Found Ufuniargh's General Store.  There is an entrance to Ufuniargh's General Store here.  t - 3 scrolls of teleportation (gained 1)ank you for shopping at Ufuniargh's General Store!:j[d:jgh _You can access your shopping list by pressing '$'.:jJ :jK :jfM :jU :jAX :j] ZWater _:j3^ :j;` :j` (:ja :je :jg :jHh :jDj :jr :ju :j{ X:j| :jN} :j :j :j% :j :j :j) :j :j۽ h:j :jL n:j ,:j ,:j ,:jc :j~ :j :jP :j :jV :j3 :j :j. :j^ :j* :j :j :j :jp :j :j :j :j n:jK ,:j2 :jK Q15 :jS :j* F _You reach down and open the door.:j :jZ _ 30  :j :j^$ @  There is an open door here.:jl' i  You encounter a rock fish.:jT5  [.F. .?.# #..### #.. ##.. ##### ...## ...# #..# #.# #@# #< #####'## ..# #. #......# #.# # #.#Shock #......## #.#.# #.# #.......## ##.#.####.# #........# ... #.†..# F   rock fish (asleep) #......#[4:j7 70m.# #.# #.#### #..)...#+####.###.#####..............#:jD 035.8 (25.0):j4K c  6.8 (26:jQ :jS + _Found a tower shield.:j .. Publius the Zephyrmancer[.*.. Tengu of Vehumet *......*.# Health: 42/42 ========================#*.### Magic: 17/18 ======================--#.*.. AC: 6Str: 8##.*##### EV: 30 Int: 25..*##...# SH: 0Dex: 14#.*#:j) #.# XL:  8 Next: 87% Place: Dungeon:6#@##<. Noise: ---------  Time: 7236.8 (0.0)#####'## ..# #.# d) +2 short sword (freeze)#......# #.# # #.# Cast: Shock#......## #.#.# #.# Fly #.......## ##.#.####.##........# ... #.†..# F   rock fish#......#.# #.# #.#####..)...#+####.###.#####..............# _Found a tower shield.  Casting: :j [39;49mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit):j_ G.F:jŒ S?.....:j; 915 =7.8 (1:jW   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit) _The zap hits the rock fish but does no damage.:j :j :j :j :j )[...  .?F##..## ..###### ...## ... #.. # #<.#####@## ..# #.##......# #.# ##......##.#.......## ##.#.####........# ... #.†.#......#.# #.# #.###:jk )...#+####.###.####............. #...#####:jX G.F:j :j_ o 30  -8:jEg _There is an open door here.:jU .?##.F###.. ..####### ...## ... #.. # #<.#####'## ..# #.##....@.# #.# ##..## ##.#.###:j1.# ... #.†.#.# #.# #.###)...#+####.###.# ###............. #####:jG.F:j :jF-9 _:j.!:j":jO#.###.F ..##..##### ...## ... #.. # #<.#####'## ..# #.#:jph......# #.# ##..## ##.#.###.# ... #.†.#.# #.# #.###)...#+####.###.####............. #####.....#########:jG.F:j:j&40:j:j:j ..##.F##### ...## ... #.. # #<.#####'## ..# #.#......# #.# ##..## ##.#.###.# ... #.†.:j8#.# #.# #.###)...#+####.###.# ###............. #.........#####.....#....#########.......:j?G.F:j :jޠ%1:j:j:jc _###### ...F# ... #.. # #<.#####'## ..# #.#......# #.# ##.:jd .## ##.#.###.# ... #.†.#.# #.# #.###)...#+####.###.# ###............. #.........#####....# ....#########...##.......##:jf 6#F:jm :j %2:j4 :jω :jt  ...## ... #..F # #.#<.#####'## ..# #.#......# #.# ##..## ##.#.###:j .# ... #.†.#.# #.# #.###)...#+####.###.# ###............. #.........#####....#...#########..##........##...####<..:j 9#F:j 7#F:j :j T8==3:j :j :jޅ #.. # #<.#####'F# ..# #.#......# #.# ##..## ##.#.###.# ... #.†.#.# #.# #.###).@.#+####.###.# :j)r###............. ....#####..# ########.......####<.. ..#.:j:9#F:jߏ:jH%4:j):j:jb #<.#####'## ..# #.#......F #.# ###..## ##.#.###:jg.# ... #.†.#.# #.# #.###)...#+####.###.# ####.@........... ##### ########.......####<.. #..#..:j= 9#F:j':j1%5:jW7:j9:j} h#####'## ..# #.#......# #.# #F#..## ##.#.###.# ... #.†.#.# #.# #.####..)...#+####.###.# ####............. ##### ########.......####<.. #..#..#F:j :j B6:ja ......# #.# ##..F# ##.#.####.# ... #.†.#......#.# #.# #.####..)...#+####.###.# ###.............:je ##### ########.......####<......... #............#... :j0F:j#F   rock fish:j@==7:j:jU:j#......## #.#.# #.##.## ##.#.####.# #......F.# ... #.†..# #......#.# #.# #.#### #..)...#+####.###.# ####..............#  #.###### #.# #.###########.##........#.##...##..######..<....# #.#..#.....##...#.#.#.#..##.###...:jG.F:j:j%8:jn:j:j[+e#.##.#.####.# #........# ... #.†..# #......F.# #.# #.#### #..)...#+####.###.# ####..............#  #.###### #.# #.############.##.........#.##...##..######..<....#. #.#..#.....#'#...#.......#.#.#..# #.###....... #.>.... F#F:j-#F   rock fish:j1%9:jQ7:jE9:j#. ... #.†..# #......#.# #.# #.#### #..)...#+####.###.# ####...F..........#  #.........###### #.# #.#############.##..........#.##...##..#.######..<....#.# #.#..#.....#'##...#........#.#.#..##.###...#.>....#.#####.F:j:jf&50:j:j^ o#.# #.# #.###.)...#+####.###.# ###............. #....F....#####.....# ###########..........##..#.####<.. ..#.....#'........####..>...:jd_ C#####.....:j` D.F:j-h :jj %1:jhq :js  :j)#......#.# #.# #.####Publius the Zephyrmancer#..)...#+####.###.#Tengu of Vehumet *.....####..............#Health: 42/42 ========================#.........######Magic: 14/18 ==================------ :jh#....*....#AC: 6Str: 8#.........############ EV: 30 Int: 25#.........##.......... SH: 0Dex: 14#.........##...##..#.# XL:  8 Next: 87% Place: Dungeon:6###..@....##..<....#.# Noise: ---------  Time: 7251.8 (0.0) :j#.......#..#.....#'# d) +2 short sword (freeze)#..........#........ Cast: Shock#..........#........ Fly  :j#............#......#........###........ F   rock fish#.......>........... :jP#.......#####.......#................... _There is an open door here.  :j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 8/8) :j.F  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (empty space bonus: 8/8)  The open air twists around violently and strikes the rock fish! :j8  :j;15 ===2.8 (1 :j :j] _The rock fish is almost dead. :j ;#......#.# #.# #.####Publius the Zephyrmancer#..)...#+####.###.#Tengu of Vehumet *.....####..............#Health: 42/42 ========================#.........######Magic: 10/18 =============-----------#.........#AC: 6Str: 8#....*....############ EV: 15Int: 25#.........##.......... SH: 0Dex: 14#.........##...##..#.# XL:  8 Next: 87% Place: Dungeon:6 :j: @###..@....##..<....#.# Noise: ===------  Time: 7252.8 (0.0)#.......#..#.....#'# d) +2 short sword (freeze)#..........#........ Cast: Shock#..........#........ Fly #............#...... :j #........###........ F   rock fish#.......>...........#.......#####.......#................... _The rock fish is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  :j MConfirm with . or Enter, or press ? or * to list all spells. :j Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target :j {Aim: a rock fish (severely wounded, empty space bonus: 8/8) :j+  .  Aim  Press: ? - help, Dir - move target: a rock fish (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the rock fish.  You kill the rock fish!Vehumet accepts your kill. :j9 R :j 1=943.8 (1Shock :j  :j 4 _You feel your power returning. :j  :j@  :j;  :j  :j  30  2=== :j  :j , :j_ :jP== :jN :j, :j :j :j!73= :j@ :j :j, :j| :jL  :j  :j! :j#, :j% :j' :j'9= :j) :j;,, :jS- :j/ :j/K4= :jY4 :jV=5== :jX :j`== :jHb :jbK6= :jnd :jf :jFg :ji :jk :j]k :jVm :j>o :juo :jp :jr :js9= :jt :jv :jw :jx :jz :j{K7= :j| :j5~ :j}~ :j :j :j? :j| :j :j :jP :j+ :jq9= :jЊ :j , :j :j; :jnL8== :j :j :j :j͙ :j[ :j :jʟ :j :jy :jl :j :j :j :j :j :j:== :j :j :j :j& :j :j> :j :jѰ :j :j :jR :j :j: :j :j...## ...#........#..# #.###.##...#.# ### #<..#.##...#####'## ..# #.#.#.##...#......# #.# # #.#...##...#......## #.#.# #....#.......#####.#.####.# ##........##<....#.†..# #...#......#.# #@# #.#### #...---301.8 (48.0) :ji#..)...#+####.###.# #######..............# ##.........###### ######.........# ##.........##############.........##..........' :j#.........##...##..#.#####.......##..<....#.###### :j :jG---2.8 (49 :j  :j9 _Found a stone staircase leading up. :jg :j :j+ :j :jW :j&B :jr :j  :j :j' :j{' :j' :j) :jC* :j* :jr+ :jC, :j_- :j- :j- :jn/ :j1 :j^1 :j1 :jM3 :jp4 :j4 :jJ5 :j6 :jt7 :j7 :j@8 :jz; :j/< :j< :j< :j?B :jR :jR :jBT, :jT :j{U :jV :jY :jZ :j5[ :j\ :j\ :jt] :jW^ :j*`, :j` :ja :jb :jc :j\c :jd :je :jf :jf :jg :j?i, :ji :jj :jk :jk :jcpn :jp :jr :jsr :jr :j2u :jwf  You encounter an adder. :j? [... . # .?. #S #. # #.. #. ###.## #.. .. .....## ##.. #. #####.#.## ...## #. #...#.. #..# #. #.#.###.## #.# #.########.#<..#.## #####'###.@...#....#.#.#.## #......######.#.####.#...  :j## #.#.# #.#####Shock#####.#.####.# ..##<....#.†..# #.#.####.###.#### # S   adder (asleep))...#+####.###.# # :j###..............# #.........######  :j-23.8 (21 :jj  4.8 (22 _ :jE :j- :jӂ` [....  .?. #S #.  #.. #.  #.. ..  ##.. #.  ...## #.  #..# #.  #.# #.########.#< #.@...#....  :jڃ#####.#.  #.#.#  .#.  <....#.†..#  .  #..)      :jg+} [....  .?. #S #.  #.. #.  #.. ..  ##.. #.  ...## #.  #..# #.  #.# #.########.#< #.@...#.... #####.#.  #.#.#  .#.  <....#.†..#  .  #..)     :j6s _An adder is nearby! :jkG[... :jk. #.. Publius the Zephyrmancer.?. #* :jl#. #.. Tengu of Vehumet *.....#.. #* :jl###.##.. Health: 42/42 ========================#.. .*.....## Magic: 17/18 ======================--##.. #* :jl#####.#.## AC: 6Str: 8 :jl...## #*#...#..... EV: 30  :jlInt: 25#..# #* :jm#.#.###.## SH: 0Dex: 14 :jqm-#.# #*########.#<..#.## XL:  8 Next: 94% Place: Dungeon:6#####'###.@...#....#.#.#.## Noise: ---------  Time: 7324.8 (0.0) :jm#......######.#.####.#...## d) +2 short sword (freeze) :jm#......## #.#.# #.###### Cast: Shock :jmR#.......#####.#.####.# # Fly #........##<....#.†..# # :jn#......#.####.###.#### # S   adder#..)...#+####.###.## :j1n9####..............##.........######## :jPnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jon{Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  :jneThe zap hits the adder.  The adder is heavily wounded. :jE#. :jv.S :jBO.S :j2.... :j915 =5.8 (1 :j( :j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line :jdAim: an adder (asleep, 100% to hit)  The zap hits the adder.  :j6qThe adder is heavily wounded. _The adder hisses angrily. :j [.... #.. Publius the Zephyrmancer .?. #. #. #.. Tengu of Vehumet *..... #.. #. ###.##.. Health: 42/42 ======================== #.. .† .....## Magic: 16/18 =====================--- ##.. #. #####.#.## AC: 6Str: 8 ...## #. #...#..... EV: 15Int: 25 #..# #. #.#.###.## SH: 0Dex: 14 #.# #.########.#<..#.## XL:  8 Next: 94% Place: Dungeon:6 #####'###.@...#....#.#.#.## Noise: =--------  Time: 7325.8 (0.0) #......######.#.####.#...## d) [40 :j m+2 short sword (freeze) #......## #.#.# #.###### Cast: Shock #.......#####.#.####.# # Fly  #........##<....#.†..# # #......#.####.###.#### # S   adder #..)...#+####.###.# # ####..............#  #.........###### ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder.  You kill the adder! :jϮ [....  .?. #. #.  #.. #.  :jD#.. .*  ##.. #*  ...## #*  :jK#..# #*  #.# #* :j~s< ....  :jد.  #.#.#  .#. :j.   :j/<....#.†..#  .  :jZe #..)  :jl   :j°A   :j@J†.... :jBd56.8 (1Shock :jS :jT  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder.  You kill the adder! _Vehumet accepts your kill. :j|/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j  :j :j :j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jv  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jqp  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j=  :jA  :jG  :jJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  :j K _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jZ 3 :j\  :j^  :jkb | 30  _ :j;d  :jd  :je  :jh , :jWi  :jk , :jl  :j o a7= :j_p  :jr  :j =8== :jJ B :j: f== :j  :jv  :j  :j  :jy  :j/ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here an adder corpse. :j  :j  _ :j  :j  :j  :j  :j  :j  You see here an adder corpse. _ :jZ  :j)   You encounter a rock fish. :j.  ..   .=.F######+##+# .. ......... .... .. .[......##..# .  .?. #@#... #. - #.. #.#.######## ###. #.. #..†........ ....Shock ##.. ###.############. ...## #.# #...#.. #..# #.# #.#.### F   rock fish (asleep) #.# #.########.#<..# #####'###.....#....#.#.#######.#.####.#.. :j 047.8 (21.0) :j }  -8.8 (22 :j  :j|' S _Found a glass ring.:jj ..=.F######+##+#........:j*...[....@.##..# .#..?.##.#... #.#.#.. #.#.######## ### #.. #..†........ ...##.. ###.############...## #.# #...#..# #.# #.#.# #.# #.########.#<.. #####'###.....#....#.#:j:j09.8 (1.0):jZ:j :juPublius the ZephyrmancerTengu of Vehumet *.....Health: 42/42 ========================Magic: 17/18 ======================--.AC: 6Str: 8...EV: 30 Int: 25..=.*######+##+# ..SH: 0Dex: 14.....**.......... XL:  8 Next: 95% Place: Dungeon:6..[....@.##..#. Noise: ---------  Time: 7349.8 (0.0):jv.#..?.##.#...#. d) +2 short sword (freeze)#.#.. #.#.######## ###. Cast: Shock#.. #..†........ ... Fly ##.. ###.############....## #.##...#. F   rock fish#..# #.##.#.###.# #.########.#<..#####'###.....#....#.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j w#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit)  The zap hits the rock fish. The rock fish resists.:j2#F:j !..:j :15 =50.8 (1:jAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (asleep, 100% to hit)  The zap hits the rock fish. The rock fish resists. _The rock fish is lightly wounded.:jϷ7......:j3.=.#F#####+##+# ... ...[...@..##..# ..#..?.##.#... # #.#.. #.#.# ###:jǸ.. #.. #..†. # ##.. ###.# ...## #.# #...####..# #.# #.#.##.# #.#.#< #####'###.....#....#.#:j7#F:jN:jo 30  -1:j:j:jK.........).......=.#######+##+# .......F........ .s...[......##..#  ..#..?@##.#...  #.#..##.#.######## #.. #..##..†........ .# ##..####.########### ...## #.# #...###..# #.# #.#. s   scorpion (asleep) ##.# #.########.#< F   rock fish#####'###.....#....#:j'LS #......######.#.####.:jP .FYou encounter a scorpion.:jY:j[?-2:jZf: _Found a flail.:j0K<Publius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 42/42 ========================......Magic: 13/18 =================-------......AC: 6Str: 8....=.#######+##+# .. EV: 30 Int: 25.................. SH: 0Dex: 14s...[..*...##..#XL:  8 Next: 95% Place: Dungeon:6..#..?@##.#...Noise: ---------  Time: 7352.8 (0.0):j!L#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion (asleep)##.# #.########.#< F   rock fish#####'###.....#....#.#......######.#.####. _Found a flail.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, empty space bonus: 6/8):jNF  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a rock fish (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish!  The rock fish is severely wounded.:jO;15 ===3.8 (1:jUX:jYV _The rock fish barely misses you.:jOhPublius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 42/42 ========================......Magic: 9/18============------------......AC: 6Str: 8:j ....=.#######+##+# .. EV: 15Int: 25.................. SH: 0Dex: 14s...[..*...##..#XL:  8 Next: 95% Place: Dungeon:6..#..?@##.#...Noise: ===------  Time: 7353.8 (0.0)#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion (asleep)##:j +[37m.# #.########.#< F   rock fish#####'###.....#....#.#......######.#.####. _The rock fish barely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (severely wounded, empty space bonus: 6/8):jF  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rock fish (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish but does no  damage.4.8 (1:jq:jW _The rock fish closely misses you.:j Publius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 42/42 ========================......Magic: 5/18======------------------......AC: 6Str: 8....=.#######+##+# .. EV: 15Int: 25.................. SH: 0Dex: 14s...[..*...##..#XL:  8 Next: 95% Place: Dungeon:6..#..?@##.#...Noise: ===------  Time: 7354.8 (0.0)#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ .:j  Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion (asleep)##.# #.########.#< F   rock fish#####'###.....#....#.#......######.#.####. _The rock fish closely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (severely wounded, empty space bonus: 6/8):j zM.  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 1% risk of failure)  :j bPress: ? - help, Dir - move target  Aim: a rock fish (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish!  You kill the rock fish!:jS (:j :j; Publius the Zephyrmancer.....Tengu of Vehumet *.....:j ....)Health: 42/42 ========================......Magic: 6/18========----------------......AC: 6Str: 8:j ....=.#######+##+# .. EV: 15Int: 25.................. SH: 0Dex: 14:j ws...[......##..#XL:  8 Next: 101% Place: Dungeon:6..#..?@##.#...:j? Noise: ===------  Time: 7355.8 (1.0):j c#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.#:j Y#.#. s   scorpion (asleep)##.# #.########.#<#####'###.....#....#.:j #......######.#.####.:j* Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target:jI Aim: a rock fish (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish!  :jh You kill the rock fish! _Vehumet accepts your kill.:j  :j0  Aim: a rock fish (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish! :jz You kill the rock fish! _Vehumet accepts your kill.Your Air Magic skill increases to level 9!You have reached level 9!:j :j( /  --more--:j  Your experience leads to an increase in your attributes!Your base attributes are Str 8, Int 19, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? :jvy6/469=-79 0% :j:jqS _You feel clever. x2:j Publius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 46/46 ========================......Magic: 5/19======------------------......AC: 6Str: 8....=.#######+##+# .. EV: 15Int: 27.................. SH: 0Dex: 14****[......##..#XL:  9 Next:  0% Place: Dungeon:6..#***@##.#...Noise: ===------  Time: 7355.8 (0.0)#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock#[4:j!0m ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion##.# #.########.#<#####'###.....#....#.#......######.#.####.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.:j:j s:j.:juQ.....?:js3--6.8 (1:j}:j0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion. _The scorpion is lightly wounded.:j)Publius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 46/46 ========================......Magic: 4/19=====-------------------......AC: 6Str: 8....=.#######+##+# .. EV: 15Int: 27.***.............. SH: 0Dex: 14:j;....***....##..#XL:  9 Next:  0% Place: Dungeon:6..#..?@##.#...Noise: =--------  Time: 7356.8 (0.0)#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion##.# #.########.#<#####'###.....#....#.#......######.#.####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j[40mPress: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion.:jr Q.s:j| F..[..:j *7.8 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion. _The scorpion is moderately wounded.:jq Publius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 46/46 ========================......Magic: 3/19===---------------------......AC: 6Str: 8....=.#######+##+# .. EV: 15Int: 27.................. SH: 0Dex: 14..***......##..#XL:  9 Next:  0% Place: Dungeon:6:j x..#.**@##.#...Noise: =--------  Time: 7357.8 (0.0)#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion##.# #.########.#<#####'###.....#....#.#......######.#.####. _The scorpion is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jҏ Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit):j .s.s:j [.?8.8 (1:j% :j' bMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line:jl( : a scorpion (moderately wounded, 74% to hit) _The zap misses the scorpion.:j Publius the Zephyrmancer.....Tengu of Vehumet *.........)Health: 46/46 ========================......Magic: 2/19==----------------------......AC: 6Str: 8....=.#######+##+# .. EV: 15Int: 27.................. SH: 0:j Dex: 14....[......##..#XL:  9 Next:  0% Place: Dungeon:6..#***@##.#...Noise: =--------  Time: 7358.8 (0.0)#.#..##.#.######## ## d) +2 short sword (freeze).. #..##..†........ . Cast: Shock# ##..####.########### Fly ...## #.##...###..# #.##.#. s   scorpion:j ##.# #.########.#<#####'###.....#....#.#......######.#.####.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j$ Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is heavily wounded.The zap hits the scorpion.:jjJ.s:jSs0?:jt*9.8 (1:j{:j}  Aiming: Shock (safe; 1% risk of failure)  :j}4Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is heavily wounded.The zap hits the scorpion. _The scorpion is almost dead.:jgf  Publius the Zephyrmancer ..... Tengu of Vehumet *..... ....):jP Health: 46/46 ======================== ...... Magic: 1/19=----------------------- ...... AC: 6Str: 8 ....=.#######+##+# .. EV: 15Int: 27 ................. . SH: 0Dex: 14 :j7....[......##..#  XL:  9 Next:  0% Place: Dungeon:6 ..#.†?@##.#...  Noise: =--------  Time: 7359.8 (0.0):j #.#..##.#.######## ## d) +2 short sword (freeze) :j5.. #..##..†........ . Cast: Shock # ##..####.########### Fly :j'a ...## #.# #... :jN(###..# #.# #.#. s   scorpion ##.# #.########.#<:jyG #####'###.....#....#. :j#......######.#.####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jtThe zap hits the scorpion!  You kill the scorpion!:j  ..... ....)         ..#***    .. †  #  ...## #.#   #.#  ##.# <     :jqH.†?:jye460.8 (1Shock:j:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  :jKThe zap hits the scorpion!  You kill the scorpion! _Vehumet accepts your kill.:jG  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j/:j:jb":j`$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jCb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1 :j6 :j= :j@   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure:j}@ )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j: *..5....)....=.#+##+# . .[......##..# ..#.†@.##.#... #.#..##.#.#  .. #..##..†. :j; h #. ##..####.# ...## #.# # ###..# #.# #.# 5   shadow imp (asleep) ##.# #.#.# #####'###.....#....# #......######.#.####:jH onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a shadow imp.:jQY 2= 30  -1Shock:j_c :jd C _Found 3 large rocks.:jg _You see here a scroll of teleportation.:j:jok15 -2:j:j i _t - 4 scrolls of teleportation (gained 1):j r....... 5....). . . .....=.#+##+# .. ......[......##..# ..#.†.@##.#... #.#..##.#.#:j  #.. #..##..†. .#. ##..####.## ...## #.# #.###..# #.# #.#.##.# #.#.#< #####'###.....#....#. #......######.#.####. :j :jX  30  3Shock:jM :j :jy....... 5....). ....... ............=.#######+##+# .. ...................[...@..##..#...#.†..##.#... #.#..##.#.######## ###.. #..##..†........ ..#. ##..####.############# ...## #.# #...####..# #.# #.#.# ##.# #.########.#<#####'###.....#....#.#4:j:j....... 5....). ....... ............=.#######+##+# .. .............. .....[......##..#.. ..#.†..##.#... #.#.#..##.#.######## ###:j.. #..##..†........ ...#. ##..####.############.# ...## #.# #...#.###..# #.# #.#.## ##.# #.########.#<..:j:jUA=5:j:j:j . 5....). . ....... .....=.#+##+# .. ... .....[......##..#.. ..#.†..##.#...##. #.#..##.#.# ###.#.. #..##..†. .#. ##..####.#.## ...## #.# #...#.###..# #.# #.#.###.# #.#.#<..#:j :j %6:j :jO :j=:j>:jR3=:j[:j\9=:j2a,:ja:jhv4==:jj:jm,:jn:jaq:jq:js:j~==:j:jZi5=:j:j7:j|:j5:j:jd:j:j:j_:jh=6=:j:j,:j:j:j:j:j:jp9=:j6:jY:j:jB:j 7=:jcX:jO=:j8==:jB:j,:j:j(:j_/P==:j0,:j;9=:jFAB:jA:j!B:jD:jN9=:jZ:j]:jp_:j_:ja:j>fg10/19=:jf:ji:jj:j}=:j:j*:jM1=:jьB:jc:j,:jU:j:j%:j:jٙ:j9=:j:j:j:j%V2==:j$P==:j:j5,:j:j:jaM3=:j:j,:j:jB:jj:j:j:jUe=:jT4=:j:jP:j,:j:j:jy:jS:jO=:j9:j :j:j:j&:j:j:j:jMK5=:j:j%:jm:j:j:j:j:jM:j:j~:j:j9=:jn:j<,:j :j} :j #6:j?==:j :j:j:j,:j:jN:j:j!:j-#:j$:==:jM%:jC),:j*:j7-:j-57=:j-:j/:j1:je2:j4:jJ6,:j:8:j::jR;:j<:j?:jT@9=:j?FB:jx<8==:j(}b9==:j}:jV:jܚ:jH  You encounter an adder..........S.... ....... 5....). ....... ....... .....=.#######+##+# . ...........  .....[......##..#..  ....#.†..##.#...# Shock## #.#..##.#.########  ..?#..##..†.... #.###..####.## S   adder (asleep) #. ...## #.# 5   shadow imp (asleep) # ###..# #.# #.# ##.#[3:j7m #.########.#47105.0)==  26 _:jI:j Publius the Zephyrmancer.......Tengu of Vehumet *.......*....Health: 46/46 ========================...*...Magic: 18/19 ======================--5...*).AC: 6Str: 8.....*.EV: 30 Int: 27.....*.SH: 0Dex: 14.....=*#######+##+# . XL:  9 Next:  4% Place: Dungeon:6.......@...........Noise: ---------  Time: 7472.8 (0.0).....[......##..#..d) +2 short sword (freeze)....#.†..##.#...#Cast: Shock:j ### #.#..##.#.######## # Fly ..?#..##..†........#.###..####.########## S   adder#. ...## #.##.. 5   shadow imp (asleep)# ###..# #.##.###.# #.########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is severely wounded.:jp Q.S:j 65(:j: ....5wandering)15 =3.8 (1:jF   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is severely wounded. _The adder hisses angrily.:jo Publius the Zephyrmancer.......Tengu of Vehumet *............Health: 46/46 ========================.5.*...Magic: 17/19 =====================---(...*).AC: 6Str: 8.....*.EV: 15Int: 27.....*.SH: 0Dex: 14.....=*#######+##+# . XL:  9 Next:  4% Place: Dungeon:6.......@...........Noise: =--------  Time: 7473.8 (0.0).....[......##..#..d) +2 short sword (freeze)....#.†..##.#...#Cast: Shock### #.#..#:jA [40m#.#.######## # Fly ..?#..##..†........#.###..####.########## S   adder#. ...## #.##.. 5   shadow imp (wandering)# ###..# #.##.###.# #.########.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder.:j_ M.SConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, 57% to hit)  The zap hits the adder.  The adder is almost dead.:j` .5.S:jj l....5:jn 2=4.8 (1:j!x :jz , _The shadow imp shouts!:j:ysPublius the Zephyrmancer.......Tengu of Vehumet *............Health: 46/46 ========================.......Magic: 16/19 ====================----(.5..).AC: 6Str: 8....*..EV: 15Int: 27.....*.SH: 0:jyDex: 14.....=*#######+##+# . XL:  9 Next:  4% Place: Dungeon:6.......@...........Noise: ==-------  Time: 7474.8 (0.0).....[......##..#..d) +2 short sword (freeze)....#.†..##.#...#Cast: Shock### #.#..##.#.######## # Fly ..?#..##..†........#.###..####.########## S   adder#. ...## #.#:jozG#.. 5   shadow imp# ###..# #.##.###.# #.########.# _The shadow imp shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j{Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 57% to hit):jj kS..  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 57% to hit)  The zap misses the adder.:j?(8*:jxn  The shadow imp gestures at you.:j?Q.S:jf7@:jc0-----5.8 (1:j:j4 _Pain shoots through your body!:j   Publius the Zephyrmancer ....... Tengu of Vehumet *..... ....... Health: 40/46 ====================---- ....... Magic: 15/19 ==================------ (.5..). AC: 6Str: 8 ....... EV: 15Int: 27 ....... SH: 0Dex: 14 .....=.#######+##+# . XL:  9 Next:  4% Place: Dungeon:6 .......@...........  Noise: =--------  Time: 7475.8 (0.0) .....[......##..#..  d) :j>"[40m+2 short sword (freeze) ....#.†..##.#...#  Cast: Shock ### #.#..##.#.######## # Fly  ..?#..##..†........  #.###..####.########## S   adder #. ...## #.# #.. 5   shadow imp # ###..# #.# #.# ##.# #.########.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 57% to hit)  The zap hits the adder.  You kill the adder!Vehumet accepts your kill.:j(r      .....*. *        ###   † 5   shadow imp :j(#. ...## #.#  #  #.#  ##.# :j,Q ..  You feel your power returning.:jIn  The shadow imp gestures at you.:j^:j1=6==6.8 (1:j ....... ....... ....... (.5..). ....... ....... .....=.#+##+# ...... ......[......##..#.. ....#.†..##.#...# ### #.#..##.#.# #..?#..##..†. .#.###..####.##. ...## #.# #.:j(# ###..# #.# #.#.##.# #.#.#< _You struggle to resist.:jG.5:jp:jÞo 30  -7:j:jkPublius the Zephyrmancer.......Tengu of Vehumet *............Health: 41/46 =====================---.......Magic: 15/19 ==================------(....).AC: 6Str: 8...*...EV: 30 Int: 27....**.SH: 0Dex: 14.....=*#######+##+# .. XL:  9 Next:  4% Place: Dungeon:6.......*@.......... . Noise: ---------  Time: 7477.8 (0.0).....[......##..#..d) +2 short sword (freeze)....#.†[39;4:jl^9m..##.#...#Cast: Shock### #.#..##.#.######## ## Fly ..?#..##..†........ .#.###..####.########### 5   shadow imp#. ...## #.##...# ###..# #.##.#.##.# #.########.#<Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (71% to hit)  The zap hits the shadow imp.:jY@.5:jX-....:jph6==15 =8.8 (1:j :jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (71% to hit)  The zap hits the shadow imp. _The shadow imp is moderately wounded.:j4(. ....... ....... (....). ....5.. ....... .....=.#+##+# .. . ......[......##..#.. .....#.†..##.#...# #### #.#..##.#.# #..?#..##..†. .#.###..####.#:j@#. ...## #.# #...# # ###..# #.# #.#.# ##.# #.#.#<. :j05:j .5   shadow imp:j2 30  -9:j :j&":jPublius the Zephyrmancer.......Tengu of Vehumet *............Health: 42/46 =====================---.......Magic: 15/19 ==================------(....).AC: 6Str: 8.......EV: 30 Int: 27....*..SH: 0Dex: 14:jS.....**#######+##+# .. XL:  9 Next:  4% Place: Dungeon:6.......**@......... .. Noise: ---------  Time: 7479.8 (0.0).....[......##..#... d) +2 short sword (freeze)....#.†..##.#...## Cast: Shock### #.#..##.#.######## ### Fly ..?#..##..†........ ..#.###..####.############ 5   shadow imp#. ...## #.##...##:j% ###..# #.##.#.###.# #.########.#<. _The shadow imp is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (moderately wounded, 71% to hit):j|G.5:j+...:j:15 =80.8 (1:jH:jX*MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a shadow imp (moderately wounded, 71% to hit) _The zap misses the shadow imp.:jYq   Publius the Zephyrmancer ....... Tengu of Vehumet *..... ....... Health: 42/46 =====================--- ....... Magic: 14/19 =================------- (....). AC: 6Str: 8 ....... EV: 15Int: 27 ....... SH: 0Dex: 14 .....=.#######+##+# ..  XL:  9 Next:  4% Place: Dungeon:6 .........@......... .. Noise: =--------  Time: 7480.8 (0.0) .....[......##..#.. . d) +2 short sword (freeze) ....#.[:jr 33m†..##.#...# # Cast: Shock ### #.#..##.#.######## ### Fly  ..?#..##..†........ .. #.###..####.############ 5   shadow imp #. ...## #.# #...# # ###..# #.# #.#.# ##.# #.########.#<.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (moderately wounded, 71% to hit)  The zap hits the shadow imp!  You kill the shadow imp!Vehumet accepts your kill.    (....).   .....** ..  **     :js  ###   ..?†   #. ...## #.#   #  #.#   ##.# < :jv 9=...:j 5=51.8 (1ShockPress: ? - help, Shift-Dir - straight lineAim: a shadow imp (moderately wounded, 71% to hit)  The zap hits the shadow imp!  You kill the shadow imp!  Vehumet accepts your kill. _You feel your power returning.:j :j m _Your Conjurations skill increases to level 6!:j H  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jp:j1:j) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j :jV :jU  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j*q :j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j . ....... ....... (....). ....... ....... .....=.#+##+# .. .  .....[......##..#..  ....#.†..##.#...#  ### #.#..##.#.#  :j8 ..?#..##..†.  #.###..####. #. ...## #.# #... # ###..# #.# #.#. ##.# #.#.#< :j :j>v 30  -2 _ :j7% :j& :j * ....... ....... ....... (....). ....... ....... .....=.#+##+#  .  .....[......##..#.. ....#.†..##.#...# ### #.#..##.#.#  ..?#..##..†. #.###..####. #. ...## #.# # # ###..# #.# #.# ##.# #.#.# :j  :j8 3=-3!:jn$!:j4/0!:j7!:j9Ronfirm with . or Enter, or press ? or * to list all spells. !:j95_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _":jk  ":j":j":j6=== _":jC,":jw":j ":j% ":j6":j":j":jKN4=":jS":jvP==":jz#":j$,":j'":j+a7=":j,.":j32a5=":j$4":j7":j7":j:":j=":jE6===":jF":jJ,":jNK":jN":jN":jP":jS":jtSK8=":jU":jX":j5Y9=":jZ":j]":j^":j`":jDc":jc":jKf":jfi":ji9=":jWl":jp,":jr":ju":j6vL9==":jx":j|":jԀ":jX":j%":js":j,":j":jd..#..#..#.........#(....).#..#....########+##+#...................[......##..#.......#.†..##.#...# #####.#.#..##.#.######## ...?#..##..†........ ##.###..####.######## #. ...## #.# ":j*{# ###..# #.# ":j}1505.8 (22.0)":j515 6.8 (23":j":j4 _j - a ring of resist corrosion#:jNPut on or remove which piece of jewellery? Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn)j - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %:j[>%:jp%:ja2):j k):js):j+):jPublius the Zephyrmancer.........#Tengu of Vehumet *..............#Health: 46/46 ========================.........#Magic: 19/19 ========================.........#AC: 6Str: 8..(....).#EV: 15Int: 27.........#SH: 0Dex: 14.........#XL:  9 Next:  5% Place: Dungeon:6.......@.#######+##+#Noise: ---------  Time: 7506.8 (0.0).....................d) +2 short sword (freeze).......[......##..#..Cast: Shock#.....#.†..##.#...#Fly #####.#.#..##.#.########...?#..##..†........ ##.###[3):jd29;49m..####.######## #. ...## #.## # ###..# #.##  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _j - a ring of resist corrosion):jT):j,7.3 (0.5):j̺):j; _j - a ring of resist corrosion (worn)*:j,B 30  *:ji\  You see here a +0 tower shield. _15 *:jr*:j!xO _a - 3 scrolls of enchant armour (gained 1)*:jz*:jA{_ 30  *:j|*:j~*:j*:j?*:j*:j*:j*:j]*:j*:jx*:jX*:jE*:j*:j,*:jɘ*:jO*:j*:jǛ*:j*:j*:j*:j*:j,*:j.*:jT*:j*:j *:j>*:j*:j*:jZ*:j*:j|*:j*:j ;15 *:j*:jnF _You reach down and open the door.*:j*:j_ 30  *:j<*:jJ@  There is an open door here.*:jf  You encounter an adder.*:j>.................. .......[......##. #.....#.†..##.#.. #######.#.#..##.#.# #.........#..##..†. ##.####.###..####.# #.# #......## #.###'#########..# #.#..# ##.# #.#####.......# #####'###.. #.......# #......####Shock ##......# #......## #......# #.......#......# #..## S   adder (asleep) #......# #......#.###....S.# #..*:jLs)...#+## ####.......*:jA25.3 (18.0)S.S*:jj  6.3 (19 _*:jZ  . [ .† #######.#. #.........† . ##.####. ... #.#   .....##'####  .......@...# ##.#  ####.......#  #.......#  ##......#   #......#  #......#  #...S..#  #......# #..)+:jY . [ .† #######.#. #.........† . ##.####. ... #.#   .....##'####  .......@...# ##.#  ####.......#  #.......#  ##......#   #......#  #......#  #...S..#  #......# #..)+:j _An adder is nearby!+:j~ .................. Publius the Zephyrmancer.......[......##. Tengu of Vehumet *.....#.....#.†..##.#.. Health: 46/46 ========================#######.#.#..##.#.# Magic: 18/19 ======================--#.........#..##..†. AC: 6Str: 8. ##.####.###..####.# EV: 30 Int: 27... #.# #......## #.# SH: 0Dex: 14.....##'#########..# #.# XL:  9 Next:  5% Place: Dungeon:6.......@...# ##.# #.# Noise: ---------  Time: 7526.3 (0.0)####...*+:jO [39;49m...# #####'###.. d) +2 short sword (freeze)#...*...# #......#### Cast: Shock##..*...# #......##Fly #...*..# #.......####...*..# #........## S   adder#...*..# #......#.###......# #..)...#+######.......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)  The zap hits the adder!+:j5+:j4jS.S.+:j6.....15 =7.3 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)  The zap hits the adder! _The adder is severely wounded.,:jn# .................. Publius the Zephyrmancer .......[......##. Tengu of Vehumet *..... #.....#.†..##.#.. Health: 46/46 ======================== #######.#.#..##.#.# Magic: 17/19 =====================--- #.........#..##..†. AC: 6Str: 8 . ##.####.###..####.# EV: 15Int: 27 ... #.# #......## #.# SH: 0Dex: 14 .....##'#########..# #.# XL:  9 Next:  5% Place: Dungeon:6 .......@...# ##.# #.# Noise: =--------  Time: 7527.3 (0.0) ####.......# #####'###.. d) +2 short sword (freeze) ,:j &[33m#.......# #......#### Cast: Shock ##......# #......##  Fly  #..†...# #.......### #......# #........## S   adder #......# #......#.## #......# #..)...#+## ####.......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder!  You kill the adder!Vehumet accepts your kill. . [ .† . #.........† . . ... #.#      ##.#  *...#  #...*,:j&s...#  ##..*...#   #..*...#        #..)   ,:j...†8=8.3 (1ShockPress: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 57% to hit)  The zap hits the adder!  You kill the adder!Vehumet accepts your kill. _You feel your power returning.,:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:jy,:jß,:jQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j 3,:j ,:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j 3,:j(  30  _,:j ,,:j X,:j 9===,:j n,:j B,:jf ,:j ,:jZ X,:j ,:j9 P==,:j  ,:j! ,:j! ,:j% ,:j@ J ..(....).# #.............# #.............# ,:jA &#..?..........#####................. +...>.......[......#####+... #.....#.†..##....#######.#.#..##.#.........#..##.-30.0)........##.####.###..###........##.# #......## ........##'#########..#..............# ##.########.......# #####' #.......# #...... ##......# #......,:j-B O#..†...# ,:jM ,:jX E-9.3 (11,:jwc onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.,:j _,:j6M......(....).............# ?..........######............ +...>.......[.....#####+...<#.....#.†######.#0.0).........#..##..##.####.###..###........##.# #......## Fly ..... ##..,:j#'+40.3 (1,:jaQ _Found an escape hatch in the ceiling.-:j-:j-:j-:jc-:jg15 -:jx _t - 6 scrolls of teleportation (gained 2)-:j9u 30  -:jw-:ju-:j-:j%-:j#-:j15  _You reach down and open the large door.-:j_ 30  -:j-:j\  There is a large open door here. _-:j"-:jOH -:j7P? There is a large open door here.-:j] _-:jJ-:jĪ-:j,-:j-:j -:j -:j -:j -:j -:jh -:jS/ -:j2 ,-:j 5 B-:j6 -:j9 ,-:j': -:jP 15  _You reach down and open the door.-:j{Q i  You encounter a sky beast.-:jڀ ########## .........# .........# ########### .........# #...# .........# #.........### ..(....).# #... .........# #............ ### .........# #F.........>. #. .........#######@##+#.#. .. #. ........................ .. +. .......[......##..#..... . #.. #.....#....##.#...# #### #. #.. #####.#.#..##.#.######## ###.##.. ........#..##..÷........ .....## F   sky beast (asleep) .-:j? ####.###..####.############.#.## .# #......## #.# #...#..... '#########..# #.# #.#.###.##F.73.3 (33.0)-:j WF-:jI -:j f 30  4.3 (34-:jK -:j޵ 2 _Found an escape hatch in the floor.-:j Q _There is an open door here./:j7Y ######### # # ########### ......# #.# /:jr.......# #.### .(....).# #... ...# #.F.####..# #.....@....>.. #..#######'##+#.#.... #................. .. +. /:jr8......[......##..#..... . #. .....#....##.#...# #### #. #. ####.#.#..##.#.######## ###.##... .......#..##..÷........ .....# ####.###..####.############.#.### # #......## #.# #...#....../:j@.F/:j/:j/75.3 (1.0) _/:j)4/:j(  ######## # # ########### # #.# ......# #.###.# (....).# #.... # #..F.###### #..........>... #.#######'##+#.#.... #................. ... +.[......##..#....... . #. ....#....##.#...# ###### #. #. ###.#.#..##.#.######## ###.##.... ......#..##..÷........ .....###' ###.###..####.############.#.###'/:j /:j< B61:jt$Publius the ZephyrmancerTengu of Vehumet *..... ########Health: 46/46 ======================== .......#1:j]Magic: 15/19 ==================------ .......# ###########AC: 6Str: 8 .......# #.........#EV: 30 Int: 27 .......# #.........###.#SH: 0Dex: 14 (....).# #..............XL:  9 Next:  5% Place: Dungeon:6 .......# #..*...@....... ##### Noise: ---------  Time: 7576.3 (0.0) .......# #..........>... #.... d) +2 short sword (freeze) 1:j.......#######'##+#.#.... #.... Cast: Shock ...................... ... +.... Fly .....[......##..#....... . #.... 1:j|....#....##.#...# ###### #. #.... F   sky beast ###.#.#..##.#.######## ###.##.... 1:j......#..##..÷........ .....###' ###.###..####.############.#.###' _There is an open door here.  1:jLCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  1:j}rPress: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 8/8)1:j.F  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast!1:j8 1:jX;15 ===7.3 (11:jڰ1:jd _The sky beast is moderately wounded.1:j@ Publius the ZephyrmancerTengu of Vehumet *..... ########Health: 46/46 ======================== .......#Magic: 11/19 =============----------- .......# ###########AC: 6Str: 8 .......# #.........#EV: 15Int: 27 .......# #.........###.#SH: 0Dex: 14 (....).# #..............XL:  9 Next:  5% Place: Dungeon:6 1:jbA .......# #...*..@....... ##### Noise: ===------  Time: 7577.3 (0.0) .......# #..........>... #.... d) +2 short sword (freeze) .......#######'##+#.#.... #.... Cast: Shock ...................... ... +.... Fly .....[......##..#....... . #.... ....#....##.#...# ###### #. #.... F   sky beast ###.#.#..##.#.######## ###.##.... ......#..##..÷........ .....###' 1:jA ###.###..####.############.#.###' _The sky beast is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j@C Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, empty space bonus: 8/8)1:j}a †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sky beast (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast!!  You kill the sky beast!1:j+~ R1:j 118.3 (1 _Vehumet accepts your kill.1:j 1:jE h _Your Alchemy skill increases to level 4!2:j~G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j-2:j32:jX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:jI2:j\| 30  _2:j 2==2:j B2:j#,2:j$2:j/%2:j%2:jx'2:j/==2:j63=2:j8,2:j392:j92:jG,2:jKe=2:j'Q2:jb4=2:je,2:j2:j ,2:j2:jK=2:jF5==6==2:j==2:j7=2:j2:j*2:j2:j?2:j2:j9=2:j2:jR2:j2:jc2:j2:jK8=2:j2:j,2:j2:j2:j|X2:j5=9==2:j|4==2:j2:j2:j"2:j$2:jP&,2:j'2:j*X2:j+2:j-2:jV.2:j02:j02:j22:j22:j32:j.52:j72:j82:j93:j!3:j"3:jb#3:j#3:j*/X3:jXaD3:jd,3:jn  You see here an adder skeleton. _3:j3:jI3:jJ3:j`3:jEX3:j3:jX3:j3:j3:j3:j3:jD3:j{ 3:j03:jB3:j3:j3:jV3:j~"3:jY'3:jF-  There is an open door here. _3:jMX3:jRX3:j#..........#######.#.#..##.#.##..........#.........#..##..÷.  #..........##.####.###..####.#  #..........##.# #......## #.#  #..........##'#########..# #.#  #................# ##.# #.#  ##########.......# #####'###.. #.......# #......#### ### #......## ---679.3 (101.0) #..†...# #.......### #......# #........## #......# #......#.## #......# #..)...#+## 3:j;#......# ####... #......# #... ######## #....... #.......--- _Done exploring.3:jw  3:j.#..##........÷...3:j)'...0.0)3:j03:j3:jVE _Done exploring.3:jt9   3:j f 3:jns F3:jt E _Done exploring.4:j [[?25h[?0c  Search for what [Enter for "."]? 5:j2T[?25l[?1c20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a maceb - [D:6] an escape hatch in the ceiling  c - [D:6] a +0 tower shield  d - [D:6] a stone staircase leading down  e - [D:6] a flail  f - [D:6] a stone staircase leading up  g - [D:6] a stone staircase leading down  h - [D:6] Ufuniargh's General Store  i - [D:6] a +0 glaive (130 gold)  j - [D:6] a +0 scale mail (52 gold)  k - [D:6] a parchment of Malign Gateway (426 gold)  l - [D:6] a potion of resistance (unknown) (130 gold)m - [D:6] a ring of magical power (unknown) (260 gold)  n - [D:6] an amulet of wildshape (unknown) (390 gold)  o - [D:6] an escape hatch in the floor  p - [D:6] a stone staircase leading up  q - [D:6] a leather armour  r - [D:6] a stone staircase leading up  s - [D:6] a dagger  t - [D:6] a stone staircase leading down7:j^7:jx7:j| #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....7:j`#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 30 Int: 277:jI##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...# #......##Noise: ---------  Time: 7679.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _You see here an adder skeleton. _There is an open door here. _7:j2Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .7:j7:j 37:jN. _7:j YRead which item? 7:j!pScrolls  t - 6 scrolls of teleportationa - 3 scrolls of enchant armour  i - 4 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected9:je 9:jg  #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================9:jg #..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 30 Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...# #......##Noise: ---------  Time: 7679.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+##9:js #......# ####....... #......# #....... ######## #....... #.......  _You see here an adder skeleton. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  d - a murky dark potion  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected;:j;:j5 #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 30 Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..[47;:jjSm@...# #......##Noise: ---------  Time: 7679.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _You see here an adder skeleton. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust.15 80.3 (1;:jƲ;:jU _d -> A - a potion of attraction;:jd;:jhRead which item? Scrolls  t - 6 scrolls of teleportation;:j.ia - 3 scrolls of enchant armour  i - 3 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected;:j;:j #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 15Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...[;:j33m# #......##Noise: ---------  Time: 7680.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attractionIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll label;:jl[led JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  s - a fizzy clear potion  t - a fuming silvery potion[?] describe selected<:ji <:jo <:j"  #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 15Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...<:j$ [40m# #......##Noise: ---------  Time: 7680.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attraction<:j=2 ]  As you read the scroll of identify, it crumbles to dust.<:j; *1.3 (1<:jB <:jD S _s -> M - a potion of mutation=:j =:j Read which item? Scrolls  t - 6 scrolls of teleportationa - 3 scrolls of enchant armour  i - 2 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL =:j  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected=:jck =:jѝ  #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 15Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...=:j| [40m# #......##Noise: ---------  Time: 7681.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _s -> M - a potion of mutationIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK [5=:j Qd m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW Potions (select first with !)  t - a fuming silvery potion[?] describe selected>:j5 #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 15Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@[>:j_840m...# #......##Noise: ---------  Time: 7681.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _s -> M - a potion of mutation  As you read the scroll of identify, it crumbles to dust.>:jV*2.3 (1>:jt>:jx >:j|1_t -> C - a potion of cancellation>:j6u >:j~ Read which item? Scrolls  t - 6 scrolls of teleportationa - 3 scrolls of enchant armour  i - a scroll of identify  I - 2 scrolls of immolation  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected>:j}K >:jQ  #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6>:j:R RStr: 8#................# ##.# #.# EV: 15Int: 27##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...# #......##Noise: ---------  Time: 7682.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly >:jR #......# #..)...#+###......# ####....... #......# #....... ######## #....... #....... As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _s -> M - a potion of mutationAs you read the scroll of identify, it crumbles to dust. _t -> C - a potion of cancellation>:jU >:jlY Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZEUQYSA NILAYF  h - a scroll labelled FAEBIEHEWK  m - a scroll labelled JIREOT GONIL  o - a scroll labelled LEUSY YNIYPICW[?] describe selected@:j@:j @:j #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 15Int: 27@:jG##########.......# #####'###.. SH: 0Dex: 14#.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...# #......##Noise: ---------  Time: 7682.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......@:j4 As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _s -> M - a potion of mutationAs you read the scroll of identify, it crumbles to dust. _t -> C - a potion of cancellation@:jx]  As you read the scroll of identify, it crumbles to dust.@:j*3.3 (1@:jxh _c -> S - a scroll of silenceA:jjBA:jICA:jLDA:j3k&0A:j^wA:jDA:j-E _Done exploring.B:jEB:jKHWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple B:j8 B:j  #..........#######.#.#..##.#.# Publius the Zephyrmancer#..........#.........#..##..÷. Tengu of Vehumet *.....#..........##.####.###..####.# Health: 46/46 ========================#..........##.# #......## #.# Magic: 19/19 ========================#..........##'#########..# #.# AC: 6Str: 8#................# ##.# #.# EV: 15Int: 27##########.......# #####'###.. SH: 0Dex: 14B:ji #.......# #......#### XL:  9 Next: 11% Place: Dungeon:6##..@...# #......##Noise: ---------  Time: 7683.3 (0.0)#..†...# #.......### d) +2 short sword (freeze)#......# #........## Cast: Shock#......# #......#.## Fly #......# #..)...#+###......# ####....... #......# #....... ######## #....... #.......  _s -> M - a potion of mutationAs you read the scroll of identify, it crumbles to dust. _t -> C - a potion of cancellation  As you read the scroll of identify, it crumbles to dust. _c -> S - a scroll of silence B:jE 0_Done exploring.B:j B:j B:j B:j B:j  30  _B:jl6 B:j8 B:j9< B:j= B:j@ B:jB B:jXC B:jG B:jT B:j_ BB:jia Y  There is a stone staircase leading down here.B:jb B:j2e B:je B15  _B:jg B:j;7B:j,B:j^! _You fly downwards.B:jA&%    #....   #....   #....   #....   #.... #   #....####.#   #####.###   ......... 95.8 (12.5)   ######.####....   #. #   #.  B:j& #   #   #   #.  B:jK/B:j4B:j7a _There is a stone staircase leading up here.C:jN _C:jg0  30  _C:js1 C:j7 BC:jU: C:j; C:j-= C:jJL C:jCZ C:j] BC:j 15  _o - 2 scrolls labelled LEUSY YNIYPICW (gained 1) 30  C:jd C:jY   .#  .#  .# #  .#.#  .#.####  <......  #####  #...716.8 (21.0 C:j3  #.###....###  #.# #.......  #.# #....###  #.# #....#  #.# #....#  #.# #....# #  #.# #....####.# C:j f #.#####.......###C:jN C:jG +7.8 (22C:j)M C:jQ 9 _Found a stone staircase leading up.C:jb _C:jd C:ji C:j?j C:jk C:j:l C:jl C:j!n C:jt C:jv C:j/w C:jIy C:jY{ ,C:j| C:j5~ C:j C:j_ C:j} C:j C:jԄ ,C:jŅ C:jq C:jB C:j BC:j C:j! C:j% C:j C:jv ;15 C:j C:jؘ N _You now have 170 gold pieces (gained 16).C:jޤ  )... #.#... #.#.#..  #.#.# ###..  #.#.# #...#  #.#.# #...#  #.#.####...#  #<.......@.+ 27.8 (10 C:j  #####....###...###.  #...................  #.###....###...###.#  #.# #..............  #.# #....#########.  #.# #....#  #.# #....#  #.# #....# #C:j C:j m 30  8.8 (11C:j C:j8  C:j _Found a mace.D:jwD:jw3D:j{D:j}D:j]~D:j~,D:j%D:j,;15 D:j D:j$ D:j"_You reach down and open the door.D:jxD:j_ 30  D:jMD:j@  There is an open door here.D:jD:j _D:jD:jVD:j8D:j.D:jD:jJD:jD:jD:j1D:j(D:jpD:jD:jD:j+D:jD:j#D:jD:jnD:jD:jD:j[D:jD:j)D:jD:j%D:jfD:j4D:jD:jD:j`D:jeD:jXD:jD:j0D:jD:jD:j,D:jB!15  _m - 2 scrolls labelled JIREOT GONIL (gained 1) 30  D:jJ"D:j#D:j6$D:jL.XD:j<g15 D:j<D:jD _A - 2 potions of attraction (gained 1) 30  D:jfGD:jID:jID:jbJD:jhLD:jMD:jjND:j[OD:j1QD:jRD:jT,D:jy\XD:j^Q15 D:jZ_D:jbN _You now have 181 gold pieces (gained 11).D:jl 30  D:j nD:jnD:joD:jpD:jrD:jlrD:jrD:j'zD:jc{;15 D:j{D:jN _You now have 195 gold pieces (gained 14).D:jJD:j_ 30  D:j\D:jD:jUD:jm,D:jaD:jGD:jD:j@D:jD:jʎ,D:jǏD:jD:j1,D:jD:jD:j,D:jD:jgXD:jkXD:jD:jE( ...###.##.#####.# .. ................#####.#< ...###.##.######........ ........................ ######.##.#####........> #.........# .....# #.####.########........# #.# #.#.....##........# #.# #.#........@......#78.8 (50 ..####.#####.##........# ........#........# #......#......#........# #.######.#####... #.# ...........# ## #.# #.....###### #.# #.#.#.# #.. .....#.#D:jD:j+9.8 (51D:jD:jb\ _Found an escape hatch in the floor and an escape hatch in the ceiling.D:j9ID:j:D:j7DD:jF,D:jHD:jID:jJD:j/KD:jLD:jJMD:j(P,D:jQD:jRD:jSD:jdTD:jwD:jPD:jSD:j  You encounter a black bear.#####........# ......# #.# ####........>. #.# ###  #........# #.# ........# ..# ..... ..##........# #.##.h... ............# #.#.......##........# #?.>..... ...#........# #@# ..#........####.# .#.#####.......# Shock .....# #.####### ##### #.# #.# h   black bear (asleep) #.#D:jb[39;49m 92.8 (13D:j  3.8 (14 _Found a stone staircase leading down.F:j#####........#Publius the Zephyrmancer .............# #.#Tengu of Vehumet *..... ####........>. #.# ###Health: 46/46 ========================#........# #.# ....Magic: 15/19 ==================------ ####........# ..# .....AC: 6Str: 8 ..##........# #.##.*...EV: 30 Int: 27 ............# #.#......SH: 0Dex: 14 #.##........# #?.>.....XL:  9 Next: 11% Place: Dungeon:7 ...#........# #@#Noise: ---------  Time: 7793.8 (0.0) ...#....:jA"0m....####.#d) +2 short sword (freeze) ...#.#####.......#Cast: Shock .....# #.#######Fly ###### #.# ##.#h   black bear (asleep) ##.# ##.##.# _Found a stone staircase leading down.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep, empty space bonus: 8/8)F:j h.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!!  The black bear growls angrily.F:j yh  F:j ;15 ===4.8 (1F:j F:j! ^ _The black bear is almost dead.F:j# #####........#Publius the Zephyrmancer .............# #.#Tengu of Vehumet *..... ####........>. #.# ###Health: 46/46 ========================F:jW$ 1#........# #.# ....Magic: 11/19 =============----------- ####........# ..# .....AC: 6Str: 8 ..##........# #.##*....EV: 15Int: 27 ............# #.#......SH: 0Dex: 14 #.##........# #?.>.....XL:  9 Next: 11% Place: Dungeon:7 ...#........# #@#F:j$ KNoise: ===------  Time: 7794.8 (0.0) ...#........####.#d) +2 short sword (freeze) ...#.#####.......#Cast: Shock .....# #.#######Fly ###### #.# #F:j$ #.#h   black bear #F:j!% &#.# ##.##.# F:jQ% 3_The black bear is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  F:j% Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  F:j% Press: ? - help, Dir - move targetAim: a black bear (almost dead, empty space bonus: 6/8)F:j[ †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move targetF:jb\ : a black bear (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the black bear!  You kill the black bear!F:jd (F:j} d75.8 (1ShockF:j p _Vehumet accepts your kill.F:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jc3F:jqF:j. ###  #.# . ##..# .##..#† ........#. #.##.....>.....---....# #.#.............####.# .$...#.#####.......# .... .....###### ...#####... #H:jJ 844.8 (49.0)15 ---5.8 (50 _c - a scroll labelled EFAREN SYCILISCHH:j 53H:j6H:j9H:jQ#####.#< ........# ... .# #.# .>..#.# ####.# .#.# ...# ..# ..##.# #.##†.# #.#. .##.# #.@>.0.0)#.# #.#.#.####.#..$.#.#####.......#...# #.#######.... #.# ..... #.# .[.... #.# #...... H:jYH:j!fl 30  6.8 (1H:jlH:j&o- _Found a leather armour.I:j!3I:jH"I:j&I:j*I:jW0P==I:j@15 I:j` _You now have 209 gold pieces (gained 14). 30  I:jeBI:jfI:jnnXI:jqI:j=rI:jsI:jvI:jyI:jԖ,I:jJ# ..##........### ...# #.##†.......#..# #.#........... ...# #..>........# ...# #.#.........#  ...####.#.........#  #.......#.........# #.#######.........# #.# #.......@.# #.# #.[...........# #.# ##........###.# #.# ########## #.#.# 55.8 (9I:jm815 6.8 (10.0)I:j5I:j1 _s - a scroll of butterfliesI:j 3I:jY I:j I:j I:j u 30  I:jx I:j I:jw I:j  I:j I:j; I:j I:j I:j I:j I:j I:j I:j:! I:j! I:jp" I:j" I:j$ I:j*% I:j% I:j. I:jr0 ,I:j01 ,I:j*2 I:jX3 I:j3 ,I:j@5 I:jN6 I:j6 I:jC7 I:je8 I:j9 I:j: I:ju: I:j{; I:j< I:j= I:j= I:j? I:jQ@ I:j@ I:j$A I:jXB I:jmC I:jC I:jUD I:jE I:jF I:jrG I:jG I:jI I:j>J I:jJ I:jJ I:jpL I:jL I:j3M I:jM I:j(O I:jP ,I:j0Q I:j9R I:jRS I:jS I:jS I:j8U I:jXV I:jV I:j9W I:jQX I:jY I:jY I:jIZ I:j[ I:j\ I:jD] I:j] I:j_ I:j` I:j` I:j9a I:jb I:jc I:jc I:j=d I:je I:jf I:jg ,I:jl I:jm I:jn I:jo I:jp I:jq ,I:jar I:ju XI:jv I:jx I:jy ,I:jy I:jz ,I:jT{ I:j| I:j} I:j~ ,I:j I:jk ,I:j} I:j I:jń I:j ,I:j† I:j I:jP I:j I:j I:jً I:j6 I:jS I:jƎ I:j I:jF I:j I:jQ I:jd I:jϓ I:jɔ I:j I:j I:jc I:j I:j[ I:jQ I:j1 I:j I:jF I:j ,I:j: I:j Q15 I:j I:j N _You now have 224 gold pieces (gained 15).I:ju I:j _ 30  I:j8 I:j I:jy ,I:j I:j| I:j0 I:j I:j I:j I:jI ,I:j I:ja I:j ,I:jo I:jv I:jӺ I:j~ I:jc I:j I:j2 I:j I:j8 I:j I:j I:j< I:j1 I:j I:j> I:j I:j I:j> I:jT I:j I:jp I:je Q15 I:j I:jQ x _t - 7 scrolls of teleportation (gained 1)I:j& I:j u 30  I:j BI:j< BI:j ,I:j I:j ,I:jx I:j I:j ,I:j I:j XI:j I:j= ,I:jx I:jD I:jE I:jsG I:jG I:jYH I:jI I:j/K ,I:jGL I:jM I:jM I:jpN I:jN I:jO I:jP I:jP I:jDQ I:jIR I:j_S I:jS I:jS I:jU I:jU I:j.V I:jV I:j{W I:j\X I:jX I:jpY I:jY I:jZ I:j[ I:jk[ I:jmc I:jd I:je I:jf I:j^i I:jl  You reach down and open the door.  You encounter an orc wizard and 2 orcs.I:jkw # #......o############ #...o..o############ .##........# #....... #.......... .##........###...... #.#######.###†.......#....... #.#######.# .#I:jx F..... ... #.#.......# ..>........# #'# #.#.####### .#.........# #@# #.#.# .#.........# #.# #.#.# .#.........# #.######.#.#Shock#.........# #..........#  #.........############.#.#  #.[...........##.#.#o   orc wizard (asleep)  ##........###.##.###oo 2 orcs (asleep)########## #.##.##.##.#I:j f.o933.8 (77I:j oThe orc wizard shouts! The orc shouts! x2.oI:j K?oI:jȑ oooo 3 orcs (1 wandering)I:j ;15 ==4.8 (78I:jF I:j h _You encounter an orc. It is wielding a +0 whip.I:j _Found a scroll labelled JUHAUTZ KYIK.J:j,J:j< #....o..#  #.....o?# #..o...o #.........#...... #....... #.. ... #.#.......> #'# #.#. #@# #.#.#  #.# #.#.#  #.######.#.#  #..........#  ..############.#.#  #.[.....# #.#.#  .# #.###   #.# #.#  #.# #.# J:j #....o..#  #.....o?# #..o...o #.........#...... #....... #.. ... #.#.......> #'# #.#. #@# #.#.#  #.# #.#.#  #.######.#.#  #..........#  ..############.  #.[.....# #.#.#  .# #.###   #.# #. #.# #.J:j/:J:jJ:j d _There are monsters nearby!L:jB  ##....o..###########.o?############........# #..o...o #..........##...... #.#######.#†....... #...... ... #.#....... ..># #'# #.#.###### .#...#.# .#..######.#. #..........  ###########.#[...........# #... 2 orcs....#.##.#.o.oL:j 30  --5.8 (1.0) _L:jL:jtML:j8##########..?############........# #....o.o #..........##..o... #.#######.#†....... .... ... ...... ..># #'####### .L:j9D#.. #### #........  ###########.#[....# #.###L:j:9g# ##########  L:j;N.oL:jQs--6L:jx .########### #......?############ Publius the Zephyrmancer .##........# #....o.o #.......... Tengu of Vehumet *..... .##........###...... #.#######.# Health: 46/46 ======================== .##†.......#....*.. #.#######.# Magic: 18/19 ======================-- .#........... .*. #.#.......# AC: 6Str: 8 ..>........# #*# #.#.####### EV: 30 Int: 27 .#.........# #*# #.#.#SH: 0Dex: 14 .#.........# #*# #.#.#XL:  9 Next: 17% :jx mPlace: Dungeon:7 .#.........# #@######.#.#Noise: ---------  Time: 7936.8 (0.0) ##.........# #..........#d) +2 short sword (freeze)#.........############.#.#Cast: Shock  #.[...........##.#.#Fly ##........###.##.############# #.##.#oo 2 orcs#.##.##.##.##.##.#L:j6y Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineL:jsy `Aim: an orc, wielding a +0 dagger (74% to hit)  The zap hits the orc.L:jL .o.o'..15 =7.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (74% to hit)  The zap hits the orc. _The orc is severely wounded.L:j.########### #......?############ Publius the Zephyrmancer .##........# #......o #.......... Tengu of Vehumet *..... .##........###...o.. #.#######.# Health: 46/46 ======================== .##†.......#....... #.#######.# Magic: 17/19 =====================--- .#........... .*. #.#.......# AC: 6Str: 8 ..>........# #*# #.#.####### EV: 15Int: 27 .#.........# #*# #.#.#SH: 0Dex: 14 .#.........# #*# #.#.#XL:  9 Next: 17% Place: Dungeon:7 .#.........#L:j5[39;49m #@######.#.#Noise: =--------  Time: 7937.8 (0.0) ##.........# #..........#d) +2 short sword (freeze)#.........############.#.#Cast: Shock  #.[...........##.#.#Fly L:jnp##........###.##.############# #.##.#L:j\oo 2 orcs#.##.#L:j%#.##.##.##.#L:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:jGAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineL:jAim: an orc, wielding a +0 dagger (severely wounded, 74% to hit)  The zap hits the orc.M:jHU.oM:jIJP.oM:jJ)oM:jR..o   orc wizardoo 2 orcsM:jT*8.8 (1M:j"^M:j`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (severely wounded, 74% to hit)  The zap hits the orc. _The orc is almost dead.M:jb##........# #......o #........... ##.###...... #.#######.## ##†#....o.. #.#.# #.... ..o #.#.......# >M:j# #o# #.#.####### #..# #.# #.#.# #.# #.# #.#.# #.# #.######.#.# #.M:j]# #.@........# .############.#.# M:j#.[...# #.#.# ##..M:j###.# #.### ######## #.# #.#M:jZ #.# #.# M:jIoo 2 orcsM:j_#.# #.# M:j S.oM:jO'oM:jz*oM:j M.#.##.#o   orc wizardM:jA  30  -9M:jIJ E.# #......o #. #.###...... #.#.# #†.#....... #.#.# . o.. #.#.# >.# #o# #.#.# .M:jJ # #o# #.#.# .# #.# #.#.# .# #.######.#.# .# #.# .#####.#.# .[.M:jJ # #.#.# .###.# #.### M:j K #.# #.##.# #.# M:j8K M:jU M:jY r-40ShockM:jc N:jj.# #......o #.# .###...... #.#.# †.#. #.#.#  o.. #.#.# .# #o# #.#.# # #o# #.#.# # #.# #.#.# # #.######.#.# # #.# #####.#.# [.# #.#.# .###.# #.### oN:jo   orc1ShockN:jN:jNN:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 16/19 ====================---- ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 30 Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #o######.#.#  XL:  9 Next: 17% Place: Dungeon:7 ........# #.**@......#  Noise: ---------  Time: 7941.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.# O:j Cast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc #.# #.# O:jGG #.# #.#  #.# #.# O:jkdThe zap hits the orc. _The orc is almost dead.O:jCasting: Shock (safe; 1% risk of failure)  O:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineO:jO:j........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 16/19 ====================---- ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 30 Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #)######.#.#  XL:  9 Next: 17% Place: Dungeon:7 O:j........# #...@......#  Noise: ---------  Time: 7941.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.#  Cast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc #.# #.#  #.# #.#  #.# #.# O:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!O:jW      o..   #o#   #o# #.#.#  #.# #.#.#  #*  #.**  [O:jP #.#.#  #.###  #.#  #.#  #.#  #.#  #.# O:ju *oO:j^ y..o   orc wizardO:j g7=15 =2.8 (1O:j/ O:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc! _Vehumet accepts your kill.P:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jV........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 16/19 ====================---- ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 15Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #o######.#.#  XL:  9 Next: 17% Place: Dungeon:7 ........# #.**@......#  Noise: =--------  Time: 7942.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.# :jm Cast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc wizard #.# #.#  #.# #.#  #.# #.# You kill the orc! _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineP:j ........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#Health: 46/46 ======================== .......... o.. #.#.......#Magic: 16/19 ====================---- ........# #o# #.#.#######AC: 6Str: 8 ........# #o# #.#.#EV: 15Int: 27 ........# #.# #.#.#SH: 0Dex: 14 ........# #*######.#.#XL:  9 Next: 17% Place: Dungeon:7 ........# #.**@......#Noise: =--------  Time: 7942.8 (0.0) ........############.:j 40m#.#d) +2 short sword (freeze) [...........##.#.#Cast: Shock ........###.##.###Fly ######### #.##.##.##.#o   orc wizard#.##.##.##.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is moderately wounded.The zap hits the orc wizard!P:j}y o)o.3.8 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is moderately wounded.The zap hits the orc wizard! _The orc wizard is almost dead.Q:jN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:j........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 15/19 ==================------ Q:jP........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 15Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #)######.#.#  XL:  9 Next: 17% Place: Dungeon:7 Q:j}........# #*o*@......#  Noise: =--------  Time: 7943.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.#  Cast: Shock Q:j........###.# #.###  Fly ######### #.# #.#  Q:jҲ#.# #.#  o   orc wizard #.# #.#  #.# #.#  #.# #.# Q:jEThe zap hits the orc wizard! _The orc wizard is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:j0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineQ:j9 ........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 15/19 ==================------ ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 15Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #)######.#.#  XL:  9 Next: 17% Place: Dungeon:7 ........# #.).@......#  Noise: =--------  Time: 7943.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.# Q:j;  Cast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc wizard #.# #.#  #.# #.#  #.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard!  You kill the orc wizard!      o..   #o#   #o# #.#.#  #.# #.#.#    #***  [ #.#.#  #.###  #.#  #.#  #.#  #.#  #.# Q:jG 0oQ:j .).o   orcQ:jʾ 284.8 (1Q:j Q:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard!  You kill the orc wizard! _Vehumet accepts your kill.R:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:jl ........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 14/19 =================------- ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 15Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #o######.#.#  XL:  9 Next: 18% Place: Dungeon:7 ........# #.**@......#  Noise: =--------  Time: 7944.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.# :jy m Cast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc #.# #.#  #.# #.#  #.# #.# You kill the orc wizard! _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineR:j7 ........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#Health: 46/46 ======================== .......... o.. #.#.......#Magic: 14/19 =================------- ........# #o# #.#.#######AC: 6Str: 8 ........# #o# #.#.#EV: 15Int: 27 ........# #.# #.#.#SH: 0Dex: 14 ........# #*######.#.#R:ju XL:  9 Next: 18% Place: Dungeon:7 ........# #.**@......#Noise: =--------  Time: 7944.8 (0.0) ........############.#.#d) +2 short sword (freeze) [...........##.#.#Cast: Shock ........###.##.###Fly ######### #.##.##.##.#o   orc#.##.##.##.##.##.# _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineR:j MThe zap misses the orc. The zap hits the orc.R:jZ]p)o.R:jm*5.8 (1R:j.R:jy@Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc. _The orc is moderately wounded.S:jK  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S:j........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 13/19 ================-------- ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 15Int: 27 ........# #.# #.#.#  SH: 0Dex: 14 ........# #)######.#.#  XL:  9 Next: 18% Place: Dungeon:7 ........# #*o*@......#  Noise: =--------  Time: 7945.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.#  S:jCast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc #.# #.#  #.# #.#  #.# #.# The zap misses the orc. The zap hits the orc. _The orc is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineT:jl3........# #......o #............# Publius the Zephyrmancer ........###...... #.#######.#### Tengu of Vehumet *..... †.......#....... #.#######.#  Health: 46/46 ======================== .......... o.. #.#.......#  Magic: 13/19 ================-------- ........# #o# #.#.#######  AC: 6Str: 8 ........# #o# #.#.#  EV: 15Int: 27 ........# #.# #.#.#  SH: 0T:j_Dex: 14 ........# #)######.#.#  XL:  9 Next: 18% Place: Dungeon:7 ........# #.).@......#  Noise: =--------  Time: 7945.8 (0.0) ........############.#.#  d) +2 short sword (freeze) [...........# #.#.#  Cast: Shock ........###.# #.###  Fly ######### #.# #.#  #.# #.#  o   orc #.# #.#  #.# #.#  #.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  T:j8You kill the orc!T:j      o..   #o#   #o# #.#.#  #.# #.#.#    #***  [ #.#.#  #.###  #.# T:j #.#  #.#  #.#  #.# T:jݦ<.).T:jZ\6.8 (1ShockT:j1T:jmsMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.T:jU:jU:jHU:jU:jU:j_ 30  U:jMXU:jU:jM4=U:jDU:jfU:jU:j U:jU:jU:jU:jU:j>U:jU:jU:j9=U:jU:jU:j%U:jQU:j~U:jK5=U:jU:jU:jU:j2 U:j8=6==U:jBU:jXU:jj%,U:jN(,U:j)U:jd,P==U:j@U:jHCU:jCU:jU'7=U:jKVU:jWU:jZU:j)[2=U:j^U:j_U:jI`U:jaU:jMdU:jdU:jgU:jy=8=U:jBU:j9=U:jU:jBU:jU:j#9U:jܗ)==U:jU:jU:j,U:jU:jU:jf  An orc comes into view.U:jɹ$##..# #......o #. ##..###...... #.#######. ##†.......#....... #.#######.# #.. ... #.#.......# .>..# #'# #.#.####### #..# #.# #.#.# #..# #o# #.#.# #..# #)######.#.# #U:j..# #.@........#- #..######.#.# #.[..# #.#.#Shock ##..###.# #.###  ## #.# #.# #.# #.#U:j 0o   orc (wandering)  #.# #.#  #.# #.# U:jIl #.# #.#U:j6g.o81.8 (35.0)U:j U:j  -2.8 (36 _U:jU:jk _Items here: )) [ †.V:j! ##........# #......o #........... Publius the Zephyrmancer ##........###...... #.#######.## Tengu of Vehumet *..... ##†.......#....... #.#######.#  Health: 46/46 ======================== #........... ... #.#.......#  Magic: 18/19 ======================-- .>........# #'# #.#.#######  AC: 6Str: 8 #.........# #.# #.#.#  EV: 30 Int: 27 #.........# #.# #.#.#  SH: 0Dex: 14 #.........# #)######.#.#  XL:  9 Next: 18% Place: Dungeon:7 #.........# #.@........#  Noise: ---------  Time: 7982.8 (0.0) #.........############.#.#  d)V:j3  +2 short sword (freeze) #.[...........# #.#.#  Cast: Shock ##........###.# #.###  Fly  ########## #.# #.#  #.# #.#  o   orc (wandering) #.# #.#  #.# #.#  #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  You kill the orc!Vehumet accepts your kill.V:je ~      ...  V:j > #'#   #.# #.#.# V:j [ #*# #.#.#  #*    [ #.#.# V:j { #.###   #.# V:jX  #.#  #.#  V:j v#.#  #.# V:juz A.)V:j 9==15 =3.8 (1ShockV:j V:j' MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.V:j V:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j7}3W:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j3  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jW:jW:j=W:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:joW3W:jXW:jM_W:jފ 30  _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:  a +0 whip; a +0 leather armour; a +0 dagger _==  There is an open door here. _W:jWW:jW:jIW:jW:j ,W:jW:j>W:j֧,W:jtW:jW:jW:jW:jW:j9 #.# #.# #.##  ... #####.##  ###......  #.......# ####### #......@###############- .# #.......##............# .......###.......##.#######.#### .......#........###.#######.# .........#......# #.#.......# .......# ###'#### #.#.####### .......# #.# #.#.# .......# #.# #.#.# .......# #)######.#.#92.8 (9W:j]15 -3.8 (10.0)W:j1W:jb _d - a scroll labelled JUHAUTZ KYIKW:jƜW:jW:jSW:jW:jWW:j. 30  W:jRW:jW:jԮn  You encounter a water moccasin.W:jfv#.# #.# #.# # #.# .##.##  S...  #####.######.# ###.....@......#  #.######## W:j'####### #.......######## Shock# #.......##............####.......##.#######.#####........###.#######.# S   water moccasin (wandering).#......# #.#.......## ###'#### #.#.#W:jN####### #.# W:j0#.#.#W:jY.S5.8 (2.0)W:j  6.8 (3 _W:jW:jX:j#.# #.# #.## #.# #.##.## .S..#####.######.####............# #......@######## ######## #.......############### .......# #.......##............#.###.##.#######.####.#.###.#.#...#......# #.#.......## ###'#### #.#.#######.# #.# #.#.# .# #.# #.#.#.S7.8 (1Y:j #.# #.## #.# #.##.## ....#####S######.####............# #.######## ######### #.#Y:jF######## ........# #.##............#.###.##.#######.#### †.#.##.#.# ...#......# #.#.......#Y:j# ###'#### #.#.#######.# #.# #.#.# .# #.# #.#.#.# #)######.#.#Y:jG.SY:j0H.SY:jY:j%8Y:jTY:jY:j #.## #.# #.##.## ....#####.######.####............# #......S######## ########## #.......######## #........# #.##............ #.###.##.#######.## #†.#.##.#.# ....#......# #.#.......# ># ###'#### #.#.#######.# #.# #.#.# .# #.# #.#.#.# #)######.#.#.# #.)........#.SY:jt%;9Y:j)Y:j+Y:j9# #.# #.##.## ....#####.######.# .###............# # #.######## ########### #S#######........# #.......##........... ##.###.##.#######.## ##†.#.##.#.# ....#......# #.#.......# .># ###'#### #.#.####### #.# #.# #.#.# #.# #.# #.#.# #.# #)######.#.# #.# #.)........# #.############.#.#Y:j!K.SY:j9"J.SY:j*WSY:j,1==8000Y:j4Y:j68 _The water moccasin hisses angrily.[:j3# #.#Publius the Zephyrmancer#.##.##Tengu of Vehumet *.........Health: 46/46 ========================#####.######.#Magic: 15/19 ==================------ .###............#AC: 6Str: 8 #[:j3#.......########EV: 30 Int: 27 ########### #.......############# SH: 0Dex: 14 ##........# #.......##........... XL:  9 Next: 18% Place: Dungeon:7 [:j4##........###...@*..##.#######.## Noise: ==-------  Time: 8000.8 (0.0) ##†.......#........###.#######.# d) +2 short sword (freeze) #...........#......# #.#.......# Cast: Shock .>........# ###'#### #.#.####### Fly #.........# #.# #.#.# #.........# #.# #.#.#S   water moccasin #.........# #)######.#.# #.........# #.)........# #.........############.#.# _The water moccasin hisses angrily.  [:j86Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8)[:jQ=S  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a water moccasin (empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!  The water moccasin is heavily wounded.15 ===1.8 (1 _The water moccasin bites you but does no damage.[:j # #.#Publius the Zephyrmancer#.##.##Tengu of Vehumet *.........Health: 46/46 ========================#####.######.#Magic: 11/19 =============----------- .###............#AC: 6Str: 8 ##.......########EV: 15Int: 27 ########### #.......############# SH: 0Dex: 14 ##........# #.......##........... XL:  9 Next: 18% Place: Dungeon:7 ##........###...@*..##.#######.## Noise: ===------  Time: 8001.8 (0.0) ##†.......#........###.#######.# d) +2 short sword (freeze) #...........[:j([40m#......# #.#.......# Cast: Shock .>........# ###'#### #.#.####### Fly #.........# #.# #.#.# #.........# #.# #.#.#S   water moccasin #.........# #)######.#.# #.........# #.)........# #.........############.#.# _The water moccasin bites you but does no damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 7/8)[:j S  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!  [:j@TThe water moccasin is severely wounded.[:jWX5-2.8 (1[:js[:j 3 _The water moccasin bites you.[:j~ # #.#Publius the Zephyrmancer#.##.##Tengu of Vehumet *.........Health: 45/46 =======================-#####.######.#Magic: 7/19========---------------- .###............#AC: 6Str: 8 ##.......########[:j ^EV: 15Int: 27 ########### #.......############# SH: 0Dex: 14 ##........# #.......##........... XL:  9 Next: 18% Place: Dungeon:7 ##........###...@*..##.#######.## Noise: ===------  Time: 8002.8 (0.0) ##†.......#........###.#######.# d) +2 short sword (freeze) [:j1 #...........#......# #.#.......# Cast: Shock .>........# ###'#### #.#.####### Fly [:jZ #.........# #.# #.#.# #.........# #.# #.#.#[:j S   water moccasin #.........# #)######.#.# [:j #.........# #.)........# #.........############.#.# _The water moccasin bites you.  [:j (Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 7/8)[:j: †  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  Vehumet accepts your kill.[:j ([:jV 8==253.8 (1Shock[:j [:j5 4 _You feel your power returning.[:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:jw [:j [:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\:j] R 30  _6=\:j, 1 _HP restored.\:j _9===\:jD \:jd ,\:j \:j9 \:j \:j \:j \:j 9=\:j \:j \:j 9=\:j \:j \:j \:j% \:j g10/19=\:j \:jW \:j" \:jo \:j \:j! 9=\:j@" \:jg# \:j% ,\:je' \:j( \:j) \:j* \:j{- c1=\:j- \:j/ \:j0 \:j]1 \:j)4 ,\:j75 \:j7 ,\:j9 \:jV; \:j; 9=\:j~= \:jD B\:j}M \:jM N2==\:j_P \:jS \:juS \:jhU \:ji[ B\:j[ \:jq\ \:j] \:j` P==\:jb \:jd \:jd \:jf \:jh \:ji M3=\:jjj \:j\l \:jl \:jm \:j_p \:jp \:jq \:js \:jt \:j \:j \:j 9=\:j ,\:j \:j \:j] ;4\:jŔ (=\:jA \:jp ,\:j \:j B\:j B\:j \:j۫ 9=\:jl \:j ,\:j \:j ,\:j \:j \:j} K5=\:ja \:j ,\:jž \:j ,\:j n\:j 9=\:j \:j ,\:j \:jd \:j L6==\:j \:j \:j8 \:j6 \:j \:j \:j \:j \:j@ \:j \:jr \:jU :==\:j \:j \:j \:j \:jx a7=\:jg \:j ,\:j2 \:j \:jw \:j \:j1 ,\:j \:j \:j 9=\:j- \:j ,\:js \:j \:j K8=\:j \:ju \:j \:j \:j@ \:j O=\:jW \:j B\:j ,\:j \:j# \:j^# L9==\:j% \:js) \:j+ \:j+ \:j:- \:j/ \:j8 ,\:jK< \:jE \:jrI \:jK \:jN \:jQ \:j[ \:j] \:j^ ==\:j^ \:ja \:jg \:jj \:jl \:jn \:jq \:ju \:jv \:jFy \:j; \:jy R\:j  #.#.. #.##.##. #.##.#. #.##.#  #) #.##.#  #. #.##.#  #. #.##.#  #.##.##.#  #.@.....# ---88.8 (85.0) #####.######.#  ###............#  #.......######## ######### #.......############### #.......##............###....†..##.#######.### #†#........###.#######.# ..#......#[39\:j ;49m #.#.......#---9.8 (86 _Found a glaive.\:jE\:joX\:jm\:j ,\:j!\:j:#\:j$,\:jW%\:jz(,\:j?j  You see here a +0 glaive.]:j]:jK _]:j]:ju]:j,]:jr ]:j ]:j6 ]:j+]:j]:jF]:jt]:j]:j]:j ]:j]:j|]:j!]:jn"]:j"]:j#]:jB%]:j']:jF(]:j)]:ji*]:jZ,]:j,]:j-]:j.]:j0,]:jM1]:j+3]:j4]:j4]:jE5]:jY6]:j7]:j3<]:jD]:j(E]:jE]:jLF]:j*G]:jIH]:jI]:jI]:jEJ]:jL]:jOe  You encounter a drude.]:jg# #. ########### ##. #. #.........##.####.###. #.#######.##.##....... #.# #.##.##......5 #.# #)##.##....... #.# #.##.##.......###.# #.##.##]:j[h$.......@...# #.##.##.. .......##### #...... ####.#< ....... #####.##Shock .......# ....... ###....... .......# #.##### #....... ......>..#.########### ### 5   drude (asleep) ]:jh......# .#.##........# #....... ......# ..##........###....†.##]:jhY# #.##†.......#.###]:j2{.113.8 (24]:jj  4.8 (25 _]:j ]:j]]:j  # #.   #. #. #......... ##.###. #.. ....... #.# #. ......5 #.# #) ....... #.# #. .......###.# #. .......@...# #.  .. .......##### #..< .......  .......  #.##### >..#    † ]:jr # #.   #. #. #......... ##.###. #.. ....... #.# #. ......5 #.# #) ....... #.# #. .......###.# #. .......@...# #.  .. .......##### #..< .......  .......  #.##### >..#    † ]:jw]:j0]:jfr _A drude is nearby!^:jD # #.# #  #. #.# #.........##.#.###.# #.#.##..#.#.# #.##.#......5#.#.# #)##.#^:j`E5.. #.# #.##.#.###.# #.##.#....# #.##. # .. #.##### #.#.#< #.# #####..##.# ###.###.###### #^:jEQ..>..#.# #..# .#.##.# #..# ..##.###....†...# #.##†^:j]F%.#.^:jO^:jTo  5.8 (1.0) _^:jg[^:j]^:jl  #. #.# # #. #.# #.##.#.###.# #.^:jl L#.##..#.#.# #.##. #......5#.#.# #)##. #..#.# #.##. #.###.# #.##. #.# #.##. .# .. #^:j1m .##### # .#####.#< #.# #####. #^:j^m d.##.# ###^:jm .###.###### #..>..#.# #^:jm I..# .#.##^:jm ^.# #..# ..##^:jn X.###....†...# #.##†^:jPn %.#.^:jAs U.5^:j{ E5^:j~ D====6^:j/ ^:j ' _The drude shouts!_:j #. #.# # #. #.# #.##.####.###.# #.#.## .#.#.# #.## #.#.#.# #)## #.....5...#.# #.## #.###.# #.## #.# #.## #.# .. #.##### # ..#####.#< #.# ##### ##.##.# ###.###.###### # #.>..#.# # #.# .#.##.# # #.# ..##.###...._:j!† #.# #.##†.#..5----7_:j_:j- Publius the Zephyrmancer#. #.# ########### Tengu of Vehumet *.....#. #.# #.........## Health: 46/46 ========================.####.###.# #.#######.## Magic: 15/19 ==================------.........#.#.# #.## AC: 6Str: 8#.......#.#.# #)## EV: 30 Int: 27#.........#.# #.## SH: 0Dex: 14#....*..###.# #.## XL:  9 Next: 25% Place: Dungeon:7#....@......[33_:j m# #.## Noise: ---------  Time: 8117.8 (0.0) #.# .. #.......##### #... d) +2 short sword (freeze) ..#####.#< #.......###### Cast: Shock ##........##.......####.... Fly ..........###.#######...... #........>..#.########### #...... 5   drude #........# .#.##........# #...... #........# ..##........###....†. #........# #.##†.......#........ _The drude shouts!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press:_:j ^ ? - help, Dir - move targetAim: a drude (empty space bonus: 7/8)_:j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a drude (empty space bonus: 7/8)  The open air twists around violently and strikes the drude!!  You kill the drude!_:j R_:jR x15 7===8.8 (1Shock_:j _:j Z _Vehumet accepts your kill._:j  Casting: Airstrike (dangerous; 1% risk of failure)  _:j \Confirm with . or Enter, or press ? or * to list all spells._:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`:jY`:ja`:j=h`:jk  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`:j`:j`:jԏ`:j`:j4 30  _`:j2`:j `:jz`:jQ`:j `:jj`:j`:jӞ`:j0`:jXE6==`:j)`:j,`:j`:jj`:j`:jg`:jڦ`:j(`:j3`:j`:j$==`:j`:j`:jg`:jƬ`:j٭`:j<`:jK7=`:jE`:j#`:j`:j`:j`:js`:jJ`:j`:jE`:j9`:j`:jK9=`:jI`:j3,`:jپ`:j|8=`:j`:jB`:j+`:j{`:je=`:j`:j!`:jq`:j@`:jD,`:jN`:j`:jjL9==`:j`:j`:j,`:j`:j(`:j`:j`:j`:j`:j`:j`:j{`:j"`:jP==`:j`:j`:j`:j",`:j`:j`:j`:jQ`:jr`:j`:j`:j`:j`:j`:j`:j`:j`:j`:j`:j`:j`:j`:jD`:j`:j`:j`:j-`:j>`:j`:j`:jX `:j `:j< `:jl `:j `:jp `:jF`:j`:j`:j`:jf`:j`:j`:jJ`:j`:jB`:jG`:j(I`:jN,`:j%P`:j6Q`:jR`:jU`:jYYonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) `:jVZ  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hound.`:jru#.........h# +..........#  #..........#  #?..# `:jpv...# .# ...# $# --- .....#####  ......:........... Shock ##...####  ########.#...... #.# ##.## h   hound (asleep)`:jRwD #.# ..# #.# #.# #.# #.#`:jϧ064.8 (46.0)`:j3  ---5.8 (47 _`:j7`:jQ _You see here 9 gold pieces.`:j  #.........h#  +..........#  #..........#  #.......?..#  #..........#  #..........#  #..........#  #..$.@.....#  #..........#####  ......:...........  ###..........####  ########.#......  #.# ##.##  #.# ..#  #.# #.#  #.# #.# `:ji  #.........h#  +..........#  #..........#  #.......?..#  #..........#  #..........#  #..........#  #..$.@.....#  `:jj y#..........#####  ......:...........  ###..........####  ########.#... #.# ##.##  `:jj #.#  #.#  `:jk H#.# `:j{ `:ja 0`:jO r _A hound is nearby!a:jR %Publius the Zephyrmancer#.........*#Tengu of Vehumet *.....+..........#Health: 46/46 ========================#..........#Magic: 15/19 ==================------#.......?..#AC: 6Str: 8#..........#EV: 30 Int: 27#..........#SH: 0Dex: 14#..........#XL:  9 Next: 27% Place: Dungeon:7#..$.@.....#Noise: ---------  Time: 8165.8 (0.0)#..........#####d) +2 short sword (freeze)......:...........Cast: Shocka:jR ###..........####Fly ########.#......#.# ##.##h   hound (asleep)#.# ..##.# #.##.# #.# _A hound is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jR FAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep, empty space bonus: 3/8)a:j_.h  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hound (asleep, empty space bonus: 3/8)  The air twists around and strikes the hound!  The hound barks!a:j7hdh  a:jvt;15 ===6.8 (1a:j|a:j~^ _The hound is severely wounded.b:jAPublius the Zephyrmancer#..........#Tengu of Vehumet *.....+........*.#Health: 46/46 ========================#.......*..#Magic: 14/19 =================-------#.......*..#b:j-AC: 6Str: 8#......*...#EV: 15Int: 27#.....*....#SH: 0Dex: 14#.....*....#XL:  9 Next: 27% Place: Dungeon:7#..$.@.....#b:j=Noise: ===------  Time: 8166.8 (0.0)#..........#####d) +2 short sword (freeze)b:jKT......:...........Cast: Shock###..........####Fly ########.#......#.# ##.##h   houndb:jt#.# ..##.# #.#b:j#.# #.# _The hound is severely wounded.b:j0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jFAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineb:jkAim: a hound (severely wounded, 64% to hit)b:j{Q.hb:jM|".b:j|1hb:jA4....b:j^3--7.8 (1b:j  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit) _The zap misses the hound.b:j6_ Publius the Zephyrmancer#..........#Tengu of Vehumet *.....+..........#Health: 46/46 ========================#..........#Magic: 13/19 ================--------#.......*..#AC: 6Str: 8#......*...#EV: 15Int: 27#.....*....#SH: 0Dex: 14#.....*....#XL:  9 Next: 27% Place: Dungeon:7#..$.@.....#Noise: =--------  Time: 8167.8 (0.0)#..........#####d) +2 short sword (freeze)......:...........Cast: Shock###..........##b:j c 8##Fly ########.#......#.# ##.##h   hound#.# ..##.# #.##.# #.# _The zap misses the hound.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)b:j \?h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap misses the hound....?8.8 (1 _The hound stops to sniff the ground.b:j+   Publius the Zephyrmancer #..........#  Tengu of Vehumet *..... +..........#  Health: 46/46 ======================== #..........#  Magic: 12/19 ===============--------- #.......?..#  AC: 6Str: 8 b:j #......†...#  EV: 15Int: 27 #..........#  SH: 0Dex: 14 #..........#  XL:  9 Next: 27% Place: Dungeon:7 #..$.@.....#  Noise: =--------  Time: 8168.8 (0.0) b:j5 #..........#####  d) +2 short sword (freeze) ......:...........  Cast: Shock ###..........####  Fly  b:jv Q########.#......  #.# ##.##  h   hound #.# ..# b:j 7 #.# #.#  #.# #.# b:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  b:jx Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound!  You kill the hound!b:jR        b:j X  *...#  *....#  *....# b:j =     b:j0 1   b:j`   b:j #.#  #.#  b:j N#.#  b:j H#.# b:j8 B†..b:j 399.8 (1b:jf 1Shockb:jʝ b:j\ Z _Vehumet accepts your kill.c:j"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c:j8c:j_c:jTc:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)c:jR3c:jc:j&c:jo| 30  _c:j6c:j73=c:jc:jc:j c:j c:jL c:j>c:j=c:jc:jwc:jc:jBc:jc:j9=c:jc:jc:jc:j^ c:j"c:jF#M4=c:j$c:j&c:j 'c:j(c:j.+c:j+c:j,c:j/c:jl/c:j0c:jU3c:j39=c:jG5c:jo9,c:jXv5==c:jSzBc:j{c:j}c:j}L6==c:jCc:j,c:jc:jgBc:jPXc:j==7==c:j8=c:jc:j,c:jc:jc:j=c:jvc:j7c:jc:jMc:jc:j#L9==c:jc:jQ15 c:jc:jN M _You now have 233 gold pieces (gained 9).c:jL 30 c:jl? c:jc:jFc:jc:jc:jk. +..........# #.# #?..# #†...# #....# #..........# #..$.......#.###..........#####............-.###..........# ########.#...... #.# ##.## #.# ..# #.# #.# #.# #.# #.# #.# ...c:jl/" #.# #.# #.# # You pick up a parchment of Olgreb's Toxic Radiance and begin reading...c:j61211.8 (42.0)c:jCw==15 -2.8 (43c:jXc:j\P _You add the spell Olgreb's Toxic Radiance to your library.c:j 3c:jo c:j c:jN  30  c:j+ c:ju c:j c:jL c:jN Q15 c:j c:j N _You now have 253 gold pieces (gained 20).c:j  30  c:j c:j c:j  c:j+ c:j c:j ,c:jH c:jK 1c:jL ############ #....# #....# +..........# #..........# #.@..# #......†...# #..........# #..........# #..........#.###..........#####......................###..........#### ########.#......c:jS 220.8 (8.0)c:j^ 415 1.8 (9c:j}c c:je . _i - a scroll of identifyc:j> 30  c:j,c:j,c:jc:jc:jc:jc:jc:j%c:j!d:jd:j~`d:jv ..........# ..........# #......... ..........# #......... ..........# #......... ..........# #......... ......†...# #......... ..........# #...:..... ..........# #......... ..........# #.@....... ..........#####......... ........................ ..........#####......... #######.#.....##### #.#.##.##### #.#....# .# #.#.##.# ###.####.#d:j~ 36.8 (15.0)  You now have enough gold to buy a pair of blackened gloves on D:5.  You can access your shopping list by pressing '$'.d:j׼515 7.8 (16d:jd:j> _You now have 256 gold pieces (gained 3).e:j/e:j(Read which item? Scrolls  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  S - a scroll of silence  c - a scroll labelled EFAREN SYCILISCH  d - a scroll labelled JUHAUTZ KYIK  h - a scroll labelled FAEBIEHEWK  m - 2 scrolls labelled JIREOT GONIL e:j  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selectede:je:j(e:jz4..........#Publius the Zephyrmancer ..........# #.........Tengu of Vehumet *..... ..........# #.........Health: 46/46 ======================== ..........# #.........Magic: 19/19 ======================== ..........# #.........AC: 6Str: 8 ......†...# #.........EV: 15Int: 27 ..........# #...:.....SH: 0Dex: 14 ..........# #.........XL:  9 Next: 29% Place: Dungeon:7 ..........# #.@.......Noise: ---------  Time: 8237.8 (0.0) ..........#####.........d) +2 short sworde:j5 (freeze) ........................Cast: Shock ..........#####.........Fly #######.#..........######.#.##.#####.##.#....# .##.#.##.# ###.####.# _You add the spell Olgreb's Toxic Radiance to your library. _You now have 253 gold pieces (gained 20). _i - a scroll of identify  You now have enough gold to buy a pair of blackened gloves on D:5.  You can access your shopping list by pressing '$'. _You now have 256 gold pieces (gained 3).e:j8&Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled EFAREN SYCILISCH  d - a scroll labelled JUHAUTZ KYIK  h - a scroll labelled FAEBIEHEWK  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW[?] describe selectedh:j{ h:j! h:j3 ..........#Publius the Zephyrmancer ..........# #.........Tengu of Vehumet *..... ..........# #.........Health: 46/46 ======================== ..........# #.........Magic: 19/19 ======================== ..........# #.........AC: 6Str: 8 ......†...# #.........EV: 15Int: 27 ..........# #...:.....SH: 0Dex: 14 ..........# #.........XL:  9 Next: 29% Place: Dungeon:7 ..........# #.@.......Noise: ---------  Time: 8237.8 (0.0) ..........#####.........d) +2 short swordh:jF  (freeze) ........................Cast: Shock ..........#####.........Fly #######.#..........######.#.##.#####.##.#....# .##.#.##.# ###.####.# _You add the spell Olgreb's Toxic Radiance to your library. _You now have 253 gold pieces (gained 20). _i - a scroll of identify  You now have enough gold to buy a pair of blackened gloves on D:5.  You can access your shopping list by pressing '$'. _You now have 256 gold pieces (gained 3).h:j[ ]  As you read the scroll of identify, it crumbles to dust.h:j| *8.8 (1h:j h:j' P _h -> N - a scroll of noisej:j@_j:j 30  j:jYXj:j& j:j ######### ########### #..# #...# #....# #..# #......†...# #..# #..# #..# #...######.. ........................ ........#####..........# #####.#..........########.#.##.#####.##.#....# .#You pick up a parchment of Launch Clockwork Bee and begin reading...j:j,40.8 (2j:j415 1.8 (3j:j.c _You add the spell Launch Clockwork Bee to your library.j:j/j:jS0j:j1j:j9,j:j8= 30  j:j>,j:j?j:jAj:jD,j:j#Ej:j KXj:j Lj:jMj:j Nj:j6Oj:jQj:jRj:jRj:jj:jj:j #.............# [39;49m #.............#  #.......####  #.............#..  #.............#.###  #.............#.#.#  #...........#  #..........####.#.# ##...... #@# # 57.8 (16.0)..........>....# ##....#.##.#.########### #...# #####.# ### # j:j# .# ## ##j:jj:j +8.8 (17j:jj:jP; _Found a stone staircase leading down.k:jIk:jk:jvnk:jk:jk:jRBk:jk:jk:jk:j4k:j!k:jk:jWk:jk:jGk:jk:jRk:jk:j|k:j4k:jTk:jk:jk:jk:j,k:jk:jk:jk:jk:jk:jik:jk:jk:jk:jk:jk:jCk:j!k:jk:jk:j~k:j=k:jk:j`,k:jRk:jk:j$k:jjk:jk:j,k:jk:jck:jk:j,k:jk:j9Bk:jCk:jk:j#k:jk:jk:jk:jk:j$k:jDk:jk:jEk:jk:j k:j k:j) k:j k:jy k:j_ k:j k:jk:jk:jk:j]k:jk:jk:jk:jk:jk:jk:jk:j-k:jk:jMk:jk:jk:jk:jk:jak:j,k:jk:jk:jk:j,k:j k:j k:j!k:jR!k:j#k:jw&  You encounter an orc. It is wielding a +0 falchion.k:jt-# #.................# #.# # #..........####.#.# #.# #####............##.#.###.# .....................>....# #####....#.##.#.##### .........#######.##...# ##.#####.# #.####.# ...# .# #.# #.## ## #@# #.# ##.# ...... k:jO.e #.# #######...o....Shock  #.# #.# ############.##.#  #.# #.# #.........##.##.# ##.###.# #.#######.##.##.#o   orc (asleep) .......#.#.# #.##.##.# .......#.#.# #)##.##.# .........#.# #.##.##.#k:j:-88.8 (30k:jt<j  9.8 (31 _k:jBk:jIl:j1# #.................# #.#Publius the Zephyrmancer l:j5# #..........####.#.# #.#Tengu of Vehumet *..... #####............##.#.###.#Health: 46/46 ======================== .....................>....#Magic: 18/19 ======================-- #####..........#.##.#.#####AC: 6Str: 8 .........#######.##...#EV: 30 Int: 27 ##.#####.# #.####.#SH: 0Dex: 14 ...# .# #.# #.#XL:  9 Next: 29% Place: Dungeon:7 ##.# ## #@# #.#Noise: ---------  Time: 8289.8 (0.0) ##.# ........**.....d) +2 short sword (freeze):jBm#.# #######...*....Cast: Shock  #.# #.# ############.##.#Fly #.# #.# #.........##.##.# ##.###.# #.#######.##.##.#o   orc .......#.#.# #.##.##.# .......#.#.# #)##.##.# l:jq.........#.# #.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (asleep, 100% to hit)  The zap hits the orc.  The orc is lightly wounded.l:jdd]o....l:jfg15 ====90.8 (1l:jll:jzn  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (asleep, 100% to hit)  The zap hits the orc.orc is lightly wounded. _shouts!l:j $l:jq # #.................# #.#Publius the Zephyrmancer # #..........####.#.# #.#Tengu of Vehumet *..... #####............##.#.###.#Health: 46/46 ======================== .....................>....#Magic: 17/19 =====================--- #####..........#.##.#.#####AC: 6Str: 8 .........#######.##...#EV: 15Int: 27 ##.#####.# #.####.#SH: 0Dex: 14 ...# .# #.# #.#XL:  9 Next: 29% Place: Dungeon:7 ##.# ## #@# #.#Noise: ====-----  Time::jL 0m 8290.8 (0.0) ##.# ........**.....d) +2 short sword (freeze)#.# #######........Cast: Shock  #.# #.# ############.##.#Fly #.# #.# #.........##.##.# ##.###.# #.#######.##.##.#o   orc .......#.#.# #.##.##.# .......#.#.# #)##.##.# .........#.# #.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (74% to hit)  The zap hits the orc.l:jz 4o.l:j l:jɅ _=---1.8 (1l:j$ l:j9 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 falchion (74% to hit)  The zap hits the orc. _The orc is heavily wounded.l:j5 # #.................# #.#Publius the Zephyrmancer # #..........####.#.# #.#Tengu of Vehumet *..... #####............##.#.###.#Health: 46/46 ======================== .....................>....#Magic: 16/19 ====================---- #####..........#.##.#.#####AC: 6Str: 8 .........#######.##...#EV: 15Int: 27 ##.#####.# #.####.#SH: 0Dex: 14 ...# .# #.# #.#XL:  9 Next: 29% Place: Dungeon:7 ##.# ## #@# #.#Noise: =--------  l:j VTime: 8291.8 (0.0) ##.# ........*......d) +2 short sword (freeze)#.# #######........Cast: Shock  #.# #.# ############.##.#Fly #.# #.# #.........##.##.# ##.###.# #.#######.##.##.#o   orc .......#.#.# #.##.##.# .......#.#.# #)##.##.# .........#.# #.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (heavily wounded, 74% to hit)  The zap hits the orc.l:jz oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (heavily wounded, 74% to hit)  The zap hits the orc.  The orc is almost dead.l:j.~ *2.8 (1l:jLj f _The orc barely misses you.l:j # #.................# #.#  Publius the Zephyrmancer # #..........####.#.# #.#  Tengu of Vehumet *..... #####............##.#.###.#  Health: 46/46 ======================== l:jr(.....................>....#  Magic: 15/19 ==================------ #####..........#.##.#.#####  AC: 6Str: 8 .........#######.##...#  EV: 15Int: 27 ##.#####.# #.####.#  SH: 0Dex: 14 ...# .# #.# #.#  XL:  9 Next: 29% Place: Dungeon:7 ##.# ## #@# #.#  Noise: =--------  Time: 8292.8 (0.0) l:j"##.# ........)......  d) +2 short sword (freeze)  #.# #######........  Cast: Shock  #.# #.# ############.##.#  Fly  #.# #.# #.........##.##.# ##.###.# #.#######.##.##.#  o   orc .......#.#.# #.##.##.# l:jZ.......#.#.# #)##.##.# .........#.# #.##.##.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (almost dead, 74% to hit)  The zap hits the orc.  l:jnYou kill the orc!Vehumet accepts your kill.l:jC9 ...# #.#  .#.# #.# .#.###.# ...>....# .#####     .# #.# #.#  ## #@# #.#  *  #.#   #.# #.#   #.# #.#    #) m:jY&*)m:jC36==3.8 (1Shockm:j:m:j=4 _You feel your power returning.m:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:jm:j0m:jA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j>m:jJm:jS  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jIm:jm:jaf 30  _m:jfm:jfm:jm:j m:j m:j8 i7===m:j m:j,m:jm:jBm:jm:jm:jm:jse=m:j m:jVm:jm:j m:j!K8=m:jX"m:jT%,m:j%m:j\'m:j7=m:jhN9==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:  a +0 falchion; an orc corpse _m:j\==m:j jm:jrXm:jtm:j#um:jCvm:jBm:jpBm:jm:jm:jPm:j0vm:jom:jom:jm:jkm:jm:jnm:j,m:j5nm:j ,m:j m:jInm:jBm:jm:jLm:jCm:jm:j<m:j m:j8"m:j9$m:j$m:j&,m:j*(,m:jm)m:j>+m:j-m:j-m:j#/m:js0m:j2m:j2m:j#5m:j6m:jA=Bm:j @$  Things that are here:m:j=Ba  a +0 falchion; an orc corpsem:jE5 _m:jnFm:jvJm:jfMm:j Nm:jOm:jSm:j{]m:jsm:jm:jjm:jXm:jQm:j,m:jÒ,m:jm:jBm:j4m:jem:jm:jm:j,m:jm:jBm:jXm:j Xm:j? R  There is an escape hatch in the ceiling here.m:j3 m:j 5 _m:j Xm:j nm:j m:ju m:j m:j ,m:jY ,m:j m:j m:j/ m:j m:jf! m:j! m:j " m:j" m:jt$ m:j$ ;15 m:jl% m:j( N _You now have 266 gold pieces (gained 10).m:j( m:j) u 30  m:j+ m:j/, m:j, ,m:j- m:j. m:j0/ m:j/ m:j`0 m:j2 Bm:j3 m:j3 m:jA4 m:j4 m:jZ7 Xm:j8 m:j9 ,m:j.> m:j@ Bm:j@ m:jA m:j;B m:jB m:jcD m:jE m:jE m:jxF m:jA   You encounter a bombardier beetle. #..........# #. #..........# .## ##. .###..........## ........................ .... ....###..........## ...#. ########.#... ##B#:jc 9;49m.#.###### #.#.## ............# #.#... #.@# #.# #.#.##- ##.###..# #.# #.#### ........# #.#######.# #Shock .)......##.###.......#.# # ...............#####.#.# # .# ........#####..## #.#.#### B   bombardier beetle (asleep)# ###........# #...####.#..... .# #...######.# ##....##.####.. .# #...# #..#.# #.##.##.# :j 0m#..4010.0)  -41 _n:j#..........# Publius the Zephyrmancern:j6#. #..........# Tengu of Vehumet *......## ##. .###..........## Health: 46/46 ========================........................ Magic: 18/19 ======================--.... ....###..........## AC: 6Str: 8...#. ########.#... EV: 30 Int: 27##*#.#.###### #.#.## SH: 0Dex: 14n:jl...***......# #.#... XL:  9 Next: 29% Place: Dungeon:7#*@# #.# #.#.## Noise: ---------  Time: 8404.8 (0.0)##.###..# #.# #.#### d) +2 short sword (freeze)........# #.#######.# # Cast: Shock.)......##.###.......#.# # Fly ...............#####.#.# # n:j7#.# ........#####..## #.#.#### B   bombardier beetle .# ###........# #...####.#..... .# #...######.# ##....##.####.. .# #...# #..#.# #.##.##.# #..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is moderately wounded.The zap hits the bombardier beetle!n:jDe Q.Bn:jl +...n:jq 915 =5.8 (1n:juz   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is moderately wounded.The zap hits the bombardier beetle! _The bombardier beetle is severely wounded.n:j  #..........#  Publius the Zephyrmancer #. #..........#  Tengu of Vehumet *..... .## ##. .###..........## Health: 46/46 ======================== ........................ Magic: 17/19 =====================--- .... ....###..........## AC: 6Str: 8 ...#. ########.#... EV: 15Int: 27 ##.#.#.###### #.#.## SH: 0Dex: 14 ...†........# #.#... XL:  9 Next: 29% Place: Dungeon:7 #.@# #.# #.#.## Noise: =--------  Time::j: 9m 8405.8 (0.0) ##.###..# #.# #.#### d) +2 short sword (freeze) ........# #.#######.# # Cast: Shock .)......##.###.......#.# # Fly  ...............#####.#.# # .# ........#####..## #.#.#### B   bombardier beetle .# ###........# #...####.#..... .# #...######.# ##....##.####.. .# #...# #..#.# #.##.##.# #..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!   #.   .## ##.  ....  ...#.    ...***  #*@:j# m# #.#   #.#     .).......#.#  ...#####.#.#  .## #.   #...####.   ##....##.  #...#  #.##.##.#  n:jy ;†...n:jφ 20-316.8 (1Shockn:j4 n:jq uMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (severely wounded, 84% to hit)  n:j The zap hits the bombardier beetle.  You kill the bombardier beetle! _Vehumet accepts your kill.n:j7t  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j>o:jo:j o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jB3o:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jtq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j=@o:jEo:jR  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j3o:jo:jo:jK 30  _o:jko:jo:jNo:jo:j`K8=o:jo:jo:jo:jo:jBo:j.o:jo:jo:jo:j39=o:jo:j9o:jo:jo:ja9=o:j4o:jo:jo:jJo:j ,o:jno:j*9=o:jo:jo:j%o:jo:j&o:jM20==o:j3o:jo:jo:jo:jo:jo:jo:jo:jo:j1 o:jq!o:j!o:j"o:js%o:jg'o:j':==o:j*)o:jw+o:j/o:j.0o:j1o:j3o:jF #.. #†. #.# # #..> #.#.# #### #.#.# #.....(.#####.#.###...............................###............@.#.# ########.-27.8 (21.0)######.#.#.###### #. †........# #. #####.###..###.# #. ##.###..# #.# #. ........# #.#######. .)......##.o:jGD###.......#  #.# ...............#####.#  #.#.# ........#####..## #.#o:jOo:jsYE-8.8 (22o:j`o:j0bonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.o:j= o:j= o:jWD ,o:jCU  # #...... #o:jU †# #.# # #<> #.#.# ##..### #.#.# ##...(.#####.#.####........###......0.0)o:j,V .........#.#.# ###############.#.#.###### # ......†........# #o:jV #####.###..###.# # ##.###..# #.# # ........# #.####### .)......##.###.......# #.# ........#####.#o:j(_ o:jdp *9.8 (1o:jr o:j`u 9 _Found a stone staircase leading up.p:j+Pp:j Qp:jQp:jlTp:j|Vp:jZBp:j[p:ja[p:j\p:j]p:j_,p:j`p:jn; # + #.... # # ## #.# # # #<> #.#.# # #..#### #.#.# # #...@.#####.#.### #.....................................###....####.........#.#.# #### #######.#.#.#####p:j~#......†........# #####.###..###.#  ##.###..# #.#  # #.###p:jb,32.8 (3p:j=415 3.8 (4p:jΔp:j6 _h - 17 poisoned darts (gained 4)q:j

#.#.# #.... SH: 0Dex: 14#..#### #.#.# #.... XL:  9 Next: 31% Place: Dungeon:7#...@.#####.#.###.... Noise: ---------  Time: 8433.8 (0.0)s:j7#.................... d) +2 short sword (freeze).................###.... Cast: Shock####.........#.#.# ##### Fly #######.#.#.######......†........######.###..###.###.###..# #.#........# #.#### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down. _Found a stone staircase leading up. _h - 17 poisoned darts (gained 4)s:jhs:jus:jUs:jes:jIs:js:jE_ 30  s:jns:js:js:j,s:jזs:jNs:j,s:js:j9R  There is a stone staircase leading down here.s:j-s:j^ _s:jfs:js:jզBs:jds:js:js:js:js:jKs:js:js:js:j,s:jKs:js:js:js:jWs:js:jxs:js:jbXs:js:j?s:js:jZBs:j,s:js:j,s:j,s:js:j.s:jE,s:j/s:j,s:jXs:js:jFs:j;,s:jXs:js:j\,s:j,s:j,s:j,s:j~s:j@,s:j7Xs:js:j4Bs:js:jBs:js:j%Bs:js:jBs:j Xs:j s:j Bs:jO s:j` Bs:j,s:j,s:js:j,s:jYs:j8 s:j!Bs:j"s:jt$Bs:j#&s:j',s:jQ's:j[),s:j)s:j*s:jQ+s:j,Bs:jQ.,s:j.s:j.s:j[0s:j0s:j91s:ju2s:j3s:j"5,s:j5s:j 7s:j8Bs:jCs:jEs:jG,s:jwIs:jjK,s:jsLs:j]Ms:jNNs:jcP,s:jQs:jT,s:j~Us:jUs:j!Ws:j_Xs:jXs:j[Ys:j1[s:j[,s:j\s:j8`Xs:jcs:jeBs:jgs:ji,s:jbjs:jkls:j5ms:jms:jQos:jps:jqs:jWrs:jtss:jus:j2x,s:jxs:j3u   #.# #.# ###.....#.##.# #   #.####.# #<>.......##.#.#   #....#.# ##..###### #.#.#   ####.#.# #.....#####.#.##  #.#.#####...........  #.#...................##  #.#######.........#.#.#  #.#############.#.#.####  #.##...@........†...  #..#.##########.###..###  ##.#.# ##.###..# #  s:jr #.#.# ........#  #.#.# .)......##.###  #.#.# ..............  #.#.# ........#####.  #.#.# ###........# #.  #.#.# #...######.# s:jr1500.8 (67.0)s:j515 1.8 (68s:j-s:jݝc _e - a scroll labelled GUGOUN ALLIUTt:jNP3t:j#Rt:j8Vt:j[ 30  t:j4]t:j^t:j&_t:j_t:j&bt:jdt:jdt:jet:jhgt:jht:jit:jit:jlt:jWn,t:jot:jgqt:js,t:j:tt:jt:j@t:j@t:jFAt:jBt:jDt:jvDt:jDt:j}Ft:j/Gt:jGt:j)Ht:jpLt:jMBt:jjOt:jOt:jPt:j$Qt:j'Rt:jRt:j'St:joSt:jTt:j,Ut:joUt:jUt:jWt:jWt:jWt:j[Xt:jYt:j3Zt:jyZt:jZt:jjt:jj,t:j kt:jnt:jot:jp,t:jut:jLvt:jvt:jJwt:j4|t:j|,t:j|t:j"t:j~,t:jt:jt:jet:jt:jt:jVt:j2t:jt:jt:j8t:jt:jJt:jt:j t:jږt:j{t:jїt:jt:jzt:jt:jbt:jt:jG,t:jt:j+t:jt:jm,t:jt:jYBt:jQt:jt:jt:jOt:jϬt:j,t:j$t:jt:j԰t:j t:jt:jt:jBt:jt:jt:jt:jt:j4t:jPt:jt:jFt:jt:jt:jt:jt:jt:jft:jZt:j>Bt:jHt:jt:j{t:jt:jt:j t:jUt:jt:jt:jt:jt:jt:j t:jt:j;t:jt:jt:jt:jMt:jt:jt:jtt:jt:jet:jt:jt:jt:jt:jSt:jJ,t:j1t:jt:jt:jt:jyt:j[t:jkt:jt:j't:jt:jvt:jt:jRt:jt:jt:jt:j^t:j t:jt:jt:jt:jQt:jEt:jt:jPt:jt:jt:jt:jt:j)t:j,t:j t:j t:j t:jw t:jH t:jt:jZt:jt:jt:j3t:jmBt:jt:jt:jt:jt:jt:jt:jt:jt:j!t:jt:j(t:jt:j!t:j!t:j!t:j"t:j#t:j$,t:j%t:jH't:j',t:j^(t:j)t:j}*t:j*t:jw+t:jU,t:jd-t:j-t:j .t:jO0t:j0t:jV1t:j1t:j2t:j3t:j3t:jO4t:j5t:j]6t:j6t:j6t:j8t:j8t:j@9t:j9t:j:t:j;t:j;t:ji<t:jT>t:j?t:jN?t:j?t:j@t:jAt:jBt:j~Bt:jCt:j?Dt:jDt:jDt:j'Ft:j-G,t:jGt:jHt:j`It:jIt:jJt:jJt:j Kt:jJKt:jKt:jNOt:jOt:jEPt:jPt:jVSt:jSt:j"Tt:jTt:j!Wt:jyWt:jWt:j/Xt:j$Zt:jZt:j.[t:j[t:j_]t:j]t:jS^t:j^t:j`t:j9at:ja,t:jct:jxdt:jdt:j{et:jgt:jVht:ji,t:jkt:jkt:j*lt:jlt:jqt:jIrt:jrt:jrt:j8tt:jtt:j-ut:jvt:jvt:jwt:jFxt:jxt:jyt:jBzt:jzt:jzt:j{t:jt|t:j|t:jt:jt:jt:jt:jft:jςt:jt:jۃt:jt:jkt:j2t:jt:j:t:jt:jBt:jXt:j)t:jڐt:jFt:jt:j"t:j۔t:jz,t:jŖt:j>t:jt:j!t:jHt:jt:jt:jHt:jt:jt:j:t:jt:jt:j^t:jÞt:j,t:jt:j<t:jt:jFnt:jt:jêt:jt:jt:jwt:jܯt:jt:jt:jt:jTt:j~t:j t:jt:jt:jt:jmBt:jMt:jͽt:j#,t:jt:jt:j,t:jTt:jt:j;15 t:jZt:j_T _c - a wand of iceblast (19) (gained 13 charges)t:j{u 30  t:jt:jt:j,t:jQ,t:jBt:j  #.....###### #.# #......... #.#.#.# #.# #.[....... ....#.# #.# ##........ ..#.#.# #.# ####### ###.#.# #.#  #.#.# #.# ###.#.# #.# ....#.##########.# #####...........@#646.8 (145.0)  ############.# ### t:j++0t:jP4[ _Done exploring.t:j t:j k  t:jH .... #.#.#. ....#..#..#..#..#. ....#............0.0)t:j 0t:ju t:j E _Done exploring.u:j [[?25h[?0c  Search for what [Enter for "."]? v:j [?25l[?1cv:jVv:jl17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a leather armourb - [D:7] a stone staircase leading down  c - [D:7] an escape hatch in the floor  v:jd - [D:7] an escape hatch in the ceiling  e - [D:7] a +0 dagger (1 further duplicate)  f - [D:7] a +0 leather armour  g - [D:7] a +0 whip  h - [D:7] a +0 flail  v:ji - [D:7] a +0 robe  j - [D:7] a stone staircase leading up  k - [D:7] a +0 glaive  l - [D:7] a stone staircase leading up  m - [D:7] a mace  v:j|n - [D:7] a +0 falchion  o - [D:7] a stone staircase leading down  p - [D:7] a stone staircase leading down  v:j2&q - [D:7] a stone staircase leading upw:jw:jWw:j\#.....###### #.# #......... Publius the Zephyrmancer #.#.#.##.# #.[....... Tengu of Vehumet *..... ....#.##.# ##........ Health: 46/46 ======================== ..#.#.##.########## Magic: 20/20 ======================== ###.#.##.#AC: 6Str: 8#.#.##.#EV: 30 Int: 27 ###.#.##.#SH: 0w:j~Dex: 14 ....#.##########.#XL:  9 Next: 31% Place: Dungeon:7 #####...........@#Noise: ---------  Time: 8646.8 (0.0)############.#d) +2 short sword (freeze)###Cast: ShockFly    _e - a scroll labelled GUGOUN ALLIUT _You see here a bombardier beetle corpse. _c - a wand of iceblast (19) (gained 13 charges) _Done exploring. _Done exploring.  Search for what [Enter for "."]? .w:jw:jBw:jw:j. _x:j#x:j$Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple x:j<x:j[F#.....###### #.# #......... Publius the Zephyrmancer #.#.#.##.# #.[....... Tengu of Vehumet *..... ....#.##.# ##........ Health: 46/46 ======================== ..#.#.##.########## Magic: 20/20 ======================== ###.#.##.#AC: 6Str: 8#.#.##.#EV: 30 Int: 27 ###.#.##.#SH: 0Dex: 14 ....#.##########.#XL:  9 Next: 31% Place: Dungeon:7 #####...........@#Noise: ---------  Time: 8646.8 (0.0)############.#d) +2 short sword (freeze)###Cast: ShockFly x:j@G   _e - a scroll labelled GUGOUN ALLIUT _You see here a bombardier beetle corpse. _c - a wand of iceblast (19) (gained 13 charges) _Done exploring. _Done exploring. _Search for what [Enter for "."]? .x:jGU  x:jHx:jSx:jSx:jW: _x:j/Yx:jYx:jZ,x:j_x:j`x:jax:jax:jex:j4fx:jfx:j6gx:jix:jjx:j:kx:jkx:jWnx:jox:j(p,x:jrx:jgsx:jsx:jtx:jxx:juxx:jxx:jyx:j{x:j|x:jP}x:j}x:jHx:j,x:jx:jx:jx:jx:j}x:jňx:jx:jsx:j:x:jx:jx:j\x:j<x:jx:jx:jx:jߓx:jx:jx:jUx:jlx:jx:jx:jx:jx:jx:jJ,x:jx:j3x:j  There is a stone staircase leading down here.x:jB15  _x:jx:jv %8x:j ,x:j x:jv _You fly downwards.  Found a scroll of identify and a chain mail.  Found a stone staircase leading down.x:j V .#.#.#..### #.>  ........#.##...  ..............  ............. ...........# ...........# ...........## ....#67.3 (20.5) .....#............ #........... #....................................#....?....x:jc l...###....[... x:j|  _There is a stone staircase leading up here.y:ju.#.#.#..### #.>........#.##... ...... .. .# .# .#.<....#..^.....#...0.0)... #.._. #. ...........#....?...###....[... .......y:jAy:j 30  8.3 (1 _Found an iron altar of Okawaru.z:j3z:j9z:jIz:j z:jz:jJz:jz:j;z:jz:jz:jz:j z:jBz:j[  You encounter an anaconda and an alligator snapping turtle.z:j"z:ja'U _The alligator snapping turtle leaves your sight.z:j,z:j+-z:jOz:j Vz:j[z:j2\z:jv^z:j...........# ..........##............<....#..^.......#............... #.........._... .#...................................#.....###....[.....#... #.# #..######### ....#.S. ≈≈#S   anaconda (constriction)#..#... ≈##..#... #z:jF,73.3 (5z:j415 4.3 (6z:jܰz:jx. _i - a scroll of identify|:j(|:jq#Read which item? Scrolls  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled EFAREN SYCILISCH  d - a scroll labelled JUHAUTZ KYIK  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL |:j   o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected}:j ...........# .....Publius the Zephyrmancer...........##.....Tengu of Vehumet *............<....#..^..Health: 46/46 ========================.....#............Magic: 20/20 ========================... #.........._..AC: 6Str: 8. .#.............EV: 15Int: 27................SH: 0Dex: 14.................XL:  9 Next: 31% Place: Dungeon:8....#....@.......Noise: ---------  Time: 8674.3 (0.0)...###....[.....[40}:j[ m#d) +2 short sword (freeze)... #............Cast: Shock#............Fly #..#########.....#.S. ≈≈#.S   anaconda (constriction)..#..#... ≈#...#..#... #.  Found a stone staircase leading down. _There is a stone staircase leading up here. _Found an iron altar of Okawaru.  You encounter an anaconda and an alligator snapping turtle. _The alligator snapping turtle leaves your sight. _i - a scroll of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled EFAREN SYCILISCH  d - a scroll labelled JUHAUTZ KYIK  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW[?] describe selected:j] N...........# .....Publius the Zephyrmancer...........##.....Tengu of Vehumet *............<....#..^..Health: 46/46 ========================.....#............Magic: 20/20 ========================... #.........._..AC: 6Str: 8:j . .#.............EV: 15Int: 27................SH: 0Dex: 14.................XL:  9 Next: 31% Place: Dungeon:8....#....@.......Noise: ---------  Time: 8674.3 (0.0)...###....[.....#d) +2 short sword (freeze)... #............Cast: Shock#............Fly #..#########.....#.S. ≈≈#.S   anaconda (constriction)..#..#... ≈#...#..#... #.  Found a stone staircase leading down. _There is a stone staircase leading up here. :jR _Found an iron altar of Okawaru.  You encounter an anaconda and an alligator snapping turtle. _The alligator snapping turtle leaves your sight. _i - a scroll of identify:j ]  As you read the scroll of identify, it crumbles to dust.:j+- *5.3 (1:j4 :j&7 ] _d -> b - a scroll of blinking:j:j:j#:j:j$.# .... .....# ............##....._.......<....#..^.....#.............. #.........._..ß. .#........_0....#................###....[.....##... #.#............:jM#..#########...#.S. ≈≈#...#..#... ≈≈#...#..#... #.:j1.:jKS:j9l 30  6.3 (1:j?7_:j' _Found two altars.:j' :j( :jn* :j6 :j7 :j= ,:jbA :jB c  You encounter a yak.:jhO p... ......>.?...#.............#.................##....._.......<....#..^....Y.....#.... #_..ß. .#.:j%P ......_................._..Shock....#.....###....[.....####... #............. Y   yak (asleep)#.............##..#########..#....#..S ≈≈#..:jb q 7  Found a broken altar of Ashenzari and a bloodstained altar of Trog.:jg b  8.3 (2:jn :j\q ; _Found a stone staircase leading down.:jD ..............Publius the Zephyrmancer..............>.?....Tengu of Vehumet *.....:j...........#.........Health: 46/46 ========================...........#.........Magic: 19/20 ======================--...........##....._..AC: 6Str: 8.......<....#..^...**EV: 30 Int: 27.....#...........**..SH: 0Dex: 14... #..........**.ß..XL:  9 Next: 31% Place: Dungeon:8. .#........@*......Noise: ---------  Time: 8678.3 (0.0).................._d) +2 short sword (freeze)................._..Cast: :jShock....#...............Fly ...###....[.....####... #.............Y   yak#.............##..#########..#....#..S ≈≈#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (asleep, 100% to hit)  The zap hits the yak!:jYG;Y_:jyRW.._..:jW915 =9.3 (1:j=a9_:j3honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (asleep, 100% to hit)  The zap hits the yak! _The yak is moderately wounded.:jk l . .....>.?.... ..#.. .#.. .##....._.. .<....#..^...Y_:jkl  .....#. ... #._..ß.. . .#. .._ .._.. ....#. ...###....[.....####:jl  ... #.. #.# #..#########..#  ....#..S ≈≈#...:jp K.Y:j@z :j p 30  -80:j@ :j̊ :j . ....>.?....:j .#... .#.. .##....._.. .<....#..^...._ .....#.Y..:jK ... #._..ß.. . .#. ._ ._.. ....#.:ja ...###....[.....## ... #. #.# #..#########..#  ....#..S ≈≈#...:j1Y.:j>:j#?-1:j+:jF-:jA`O . ....>.?.... .#......... .#... .##....._.. .<....#..^...._ .....#.Y... ... #._..ß.. . .#. ._ ._.. ....#. ...###....[.....### ... #. #.# #..#########.#  ....#..S ≈≈#...:jn1Y.:jo:ju%2:jo7_:j:jz] . ...>.?.... .#......... .#......... .##....._.. .......<....#..^...._ .....#.Y.... ... #._..ß.. . .#. ._ ._.. ....#. ...###....[.....#### ... #. #..# #..#########..#  ....#..S ≈≈#...Y[:j _37m.:jrc3_:j  . ...>.?....:j  .#......... .#......... ....##....._.. .......<....#..^...._ .....#.Y..... ... #._..ß.. . .#.:j ._ ._.. ....#. ...###....[.#### ... #.. #...#:jJ  #..#######..#  ....#..S ≈≈#...:j K.Y:j :j U20==4:j 7_:j? :j..............Publius the Zephyrmancer..............>.?....Tengu of Vehumet *................#.........Health: 46/46 ========================...........#.........Magic: 16/20 ===================-----...........##....._..AC: 6Str: 8:j:.......<....#..^...._EV: 30 Int: 27.....#...............SH: 0Dex: 14... #.........*_..ß..XL:  9 Next: 31% Place: Dungeon:8. .#...@............Noise: ---------  Time: 8684.3 (0.0)..................._d) +2 short sword (freeze)................._..Cast: Shock....#...............Fly ...###....[.....####... #.............Y   yak. #.............##..#########..#....#..S:j ≈≈#... _The yak is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8):j.Y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!:j:j;15 ===5.3 (1:j:j[ _The yak is heavily wounded.:j ..............Publius the Zephyrmancer..............>.?....Tengu of Vehumet *................#.........Health: 46/46 ========================...........#.........Magic: 12/20 ==============----------...........##....._..AC: 6Str: 8.......<....#..^...._EV: 15Int: 27.....#...............SH: 0Dex: 14:j g... #.........._..ß..XL:  9 Next: 31% Place: Dungeon:8. .#...@....*.......Noise: ===------  Time: 8685.3 (0.0)..................._d) +2 short sword (freeze)................._..Cast: Shock....#...............Fly ...###....[.....####... #.............Y   yak. #.............##..#########..#....#..S ≈≈#... :jv _The yak is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8):j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!:j (:j e406.3 (1Shock:jV :j Z _Vehumet accepts your kill.:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jt:j΂:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jӾ :j :j :j :j- f 30  _:j! B:j :ji :j :jd :j :j M3=:j :j :j :j :j| :j :j:jK:j:j; :j O=:j:j,:j:j:j-%4:jO]T=:j8^:j_:jd,:jf:jj,:jDm:jq:jXr9=:js:jmxN5==:j y:jJz:j~:ju:j4:jI:jׅ:j:jEB:jƔ:j:==:j:j:jI:j+,:j-K6=:j:jٺ,:jм:j:j:j:j<,:jI:j:j9=:j?:j,:j:j3:jK7=:jz:j:j:j:j8:j:j :ja,:j:jge=:j,:j:jq :jT K8=:j:j,:j:j:jy:j :j!,:j#:j':j(9=:j`*:j'/,:j0:j5:jC6K9=:j/8:j;:j<:j=:j6:j:j:j:jv:j :j.:j9=:j&:j.:j/:jN2:j;c20==:jd<:j4 _Magic restored.:j:jV:j7:jB:j:jU:j:jܤ:j :j:j:jǯ:jߴ:j:==:jb:j:j:j.:j~:j:je  You encounter a drude.:j\ ..5. .#.#.#..#####.>....... ........#.##.......... ............. ..............>.?..... ........... ...........#. ...........##.@..._... ---.......<....#..^...._. .....#....... Shock... #.........._..ß... . .#............................_. 5   drude (asleep):j..........._....#...................###....[.....####:j|1736.3 (50.0):j4  ---7.3 (51 _:jYI:j8Publius the Zephyrmancer........*.Tengu of Vehumet *......#.#.#..#####.>....*..:jHealth: 46/46 ========================........#.##......*...Magic: 19/20 ======================--.................*....AC: 6Str: 8..............>.?*....EV: 30 Int: 27...........#....*.....SH: 0Dex: 14...........#...*......XL:  9 Next: 40% Place: Dungeon:8...........##.@..._...Noise: ---------  Time: 8737.3 (0.0).......<....#..^...._.d) +2 short sword (freeze).....#................Cast: Shock:j)... #.........._..ß...Fly . .#...................................._.5   drude................._.......#...................###....[.....####Casting: Airstrike (dangerous; 1% risk of failure)  :jQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (asleep, 100% to hit)  The zap hits the drude.:jzQ.5:j F......:jY915 =8.3 (1:jbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (asleep, 100% to hit)  The zap hits the drude. _The drude is moderately wounded.:j!Publius the Zephyrmancer..........Tengu of Vehumet *......#.#.#..#####.>.....*.Health: 46/46 ========================........#.##.......*..Magic: 18/20 =====================---..................*...AC: 6Str: 8..............>.?*....EV: 15Int: 27...........#....*.....SH: 0Dex: 14...........#...*......XL:  9 Next: 40% Place: Dungeon:8...........##.@..._...Noise: =--------  Time: 8738.3 (0.0).......<....#..^....[31:jm_.d) +2 short sword (freeze).....#................Cast: Shock... #.........._..ß...Fly . .#...................................._.5   drude................._.......#...................###....[.....####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 51% to hit)  The zap hits the drude!:jiU.5:jin:....:jxq*9.3 (1:j^x:jzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jo{Aim: a drude (moderately wounded, 51% to hit)  The zap hits the drude! _The drude is heavily wounded.:jX Publius the Zephyrmancer..........Tengu of Vehumet *......#.#.#..#####.>.......Health: 46/46 ========================........#.##.......*..Magic: 14/20 ================--------......................AC: 6Str: 8..............>.?.....EV: 15Int: 27...........#..........SH: 0Dex: 14...........#..........XL:  9 Next: 40% Place: Dungeon:8...........##.@..._...Noise: =--------  Time: 8739.3 (0.0):jRZ .......<....#..^...._.d) +2 short sword (freeze).....#................Cast: Shock... #.........._..ß...Fly . .#...................................._.5   drude................._.......#...................###....[.....#### _The drude is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (heavily wounded, empty space bonus: 8/8):jY.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a drude (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the drude!  You kill the drude!:jM^ YVehumet accepts your kill.:j`-Y:jinYY 2 yaks:jw<1==40.3 (1:j|9_:j W _You encounter a yak. x2:j}:j܄:j:jF _Unknown command.:j ...........#.#.#..#####.>. ........#.##... ....Y ......>.?....Y ..#.......... .#. .##....._... <....#@.^...._. .....#................ ... #.........._..ß... . .#................. ......._. _... ....#..... ...###....[.....#### ... #.............YY:j ..YY 2 yaks:j&  30  ---1 __:j.#.#.#..#####.>. ........#.##... .............Y. ..............>.?...Y. ...........#.......... ...........#.. ...........##....._... .......<....#..^...._. .....#......@......... ... _..ß... . .#........ ..._. _... ....#..... ...###....[.....#### ... #.......:j...... . #.#Y:j,.Y   yak:jA---2:j19_:j:j8 .#.#.#..#####.>. .#.##.......... ............Y. .....>.?..... ..#.......Y.. .#.... .##....._... :j`|.<....#..^...._. .....#. ... #._..ß... . .#. ._. ._... ....#. ...###....[.....##  ... #..  . #.#:j0Y:j.Y   yak:jV5==3:j 7_:j@ :j/  ... .#.#.#..#####.>. #.##.......... ..........Y. ....>.?..... .#.......... .#......Y... .....##....._... .......<..@.#..^...._. .....#........ ... #_..ß... .#... ._. ...._... ....#................ ...###....[.....#### ... #.4Shock:j :j ....# .......... .#.#.#..#####.>. #.##.......... .........Y. ....>.?..... .#.......... ..Y... ...@.##....._... .......<....#..^...._. .....#........ ... #_..ß... .#... ..:j#..._. ...._... ....#................ ...###....[.....####:j :j%5:j*:j p......# .......... .#.#.#..#####.>....... .#.##.......... ........Y. ...>.?..... .#. .#......Y... .##....._... :j .<....#..^...._. .....#........ ....#._..ß... .. .#...... ......._. ...._... ....#......  ...###....[.....####:j :j %6:j'% :jq& :j#......# ..........#.#.#..#####.>. ........#.##... .............Y. >.?..... #.......... .#Y... .##....._... ..#..^...._. .....#................ ...._..ß... .. .#........ ..._. _... ....#..... ...###....[.....#### ... #.............:j-:j0>B==7:jE:jCIa _There is a stone staircase leading up here.:jY:jW,8 _:jʼ9_:j=:jn1Y:j-Y   yak6=9Shock_:j~] ......# ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 15/20 ==================------..............>.?.....AC: 6Str: 8...........#..........EV: 30 Int: 27...........#......Y...:jI_ SH: 0Dex: 14...........##....._...XL:  9 Next: 41% Place: Dungeon:8.......@**..#..^...._.Noise: ---------  Time: 8749.3 (0.0).....#....***.........d) +2 short sword (freeze)....#.........._..ß...Cast: Shock.. .#.................Fly ..................._.................._...Y   yak....#...................###....[.....####... #.............Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [40:jG` m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)  The zap hits the yak!:j 6Y.:j '.....:j :15 =50.3 (1:js onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)  The zap hits the yak! _The yak is lightly wounded.:j@:YY.Y 2 yaks 30  -1:je:jPyY.Y.:j?-2:j :j :j......# ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 11/20 =============-----------..............>.?.....AC: 6Str: 8...........#..........EV: 30 Int: 27...........#......Y...SH: 0Dex: 14...........##....._...XL:  9 Next: 41% Place: Dungeon:8.......@.*..#..^...._.Noise: ---------  Time: 8752.3 (0.0).....#.....Y..........d) +2 short sword (freeze)....#..........[:jw36m_..ß...Cast: Shock.. .#.................Fly ..................._.................._...YY 2 yaks....#...................###....[.....####... #............. _The yak is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, empty space bonus: 8/8):jüY.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!:jV1Y.:j:jG;15 ===3.3 (1:jr _The yak is severely wounded.:j3:j:jB6Y.:j:jt2=--4:j =7.-- _The yak misses you.:j*  ...#####.#<##.......# #### ###........##.......# ###... ...........###.###### #..... ##........>..#.########### #.....#........##.#.##........# #..... ##........##...##........###....† ##........####.##÷.......#....... ..........# #.#...........#..... ##........# #..@........#####'## :j+ l.#........# #.#.Y# #.# .#........####.#.# #.# .#.#####.......## #)## ...# #.######## #.). #### #.# ######### Y   yak#.# #.[##.# ##........###.#.# ########## #.#:jk 4-5.8 (2.5:j :jV  _You fly upwards.:j c _There is a stone staircase leading down here.:j0 :j5 M-:j6 F _Unknown command.:jG...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.#######..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 8/20=========---------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 ##........####.##÷.......#....... SH: 0Dex: 14 ..........# #.#...........#..... XL:  9 Next: 41% Place: Dungeon:7 ##........# #..@........#####'## Noise: ---------  Time: 8755.8 (0.0) .#........# #:jJ[39;49m.#.*.......# #.# d) +2 short sword (freeze) .#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly ...# #.#######.........# #.). #### #.# #.........######## Y   yak#.# #.[...........##.# ##........###.##.########### #.# _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (seve:j8N;rely wounded, empty space bonus: 7/8):j1†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  You kill the yak!:j;):jJ  50===6.8 (1Shock _Vehumet accepts your kill.Your Spellcasting skill increases to level 7!:jQ:jZSk _Your Air Magic skill increases to level 10!:j :j( :j0 :jV :ji 6---7 _:jp :j1 O8---:j :j  ......# ..........  .#.#.#..#####.>.......  ........#.##..........  ....................Y.  :jʤ ..............>.?.....  ...........#..........  ...........#......Y...  .......Y...##....._...  .....#..^...._. :j W .....#.........  ....#.._..ß...  .. .#........  .........._. ........_... Y   yak ....#.....:j  ...###....[.....### ... #.............:j5 v39----=9.3 (2.5Shock:jc 9_:j h _You fly downwards. The yak misses you. The yak gores you!:j! a _There is a stone staircase leading up here.:j......# ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 39/46 ====================----....................Y.Magic: 4/20====--------------------:j..............>.?.....AC: 6Str: 8...........#..........EV: 15Int: 27...........#......Y...SH: 0Dex: 14.......*...##....._...XL:  9 Next: 50% Place: Dungeon:8.......@....#..^...._.Noise: =--------  Time: 8759.3 (0.0).....#................d) +2 short sword (freeze)....#.........._..ß...Cast: Shock.. .#.................Fly :j..................._.................._...Y   yak....#...................###....[.....####... #............. _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target:j69Aim: a yak (empty space bonus: 7/8):j Y  Confirm with . or Enter, or press ? or * to list all spells.Aim:j B  Press: ? - help, Dir - move target: a yak (empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  The yak is moderately wounded.:jc a5====60.3 (1:j 7_:j7 : _The yak barely misses you.:j :j ......# ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 39/46 ====================----....................Y.Magic: 1/20=-----------------------..............>.?.....:j/ AC: 6Str: 8...........#..........EV: 15Int: 27...........#......Y...SH: 0Dex: 14.......*...##....._...XL:  9 Next: 50% Place: Dungeon:8.......@....#..^...._.Noise: ===------  Time: 8760.3 (0.0).....#................d) +2 short sword (freeze):j ....#.........._..ß...Cast: Shock.. .#.................Fly ..................._.................._...Y   yak....#................:j ...###....[.....####... #............. _The yak barely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  :jY Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, empty space bonus: 7/8):j Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  The yak is severely wounded.:j 3401.3 (1:j 7_:jQ ; _The yak gores you but does no damage.:j]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jx&:j(e _You don't have enough magic to cast this spell.:j]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j&:j&:j)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j1uA _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jz:jp}b  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure):j/~onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j :j :j :j` fonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.:jk=......# ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 40/46 ====================----....................Y.Magic: 0/20------------------------:j>..............>.?.....AC: 6Str: 8...........#..........EV: 15Int: 27...........#......Y...SH: 0Dex: 14.......*...##....._...XL:  9 Next: 50% Place: Dungeon:8.......@....#..^...._.Noise: ===------  Time: 8761.3 (0.0).....#................d) +2 short sword (freeze)....#.........._..ß...Cast: Shock.. .#.................Fly ..................._.................._...:jZ?Y   yak....#...................###....[.....####... #.............Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 84% to hit)  The zap hits the yak!:jYonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 84% to hit)  The zap hits the yak!  The yak is almost dead.:je--2.3 (1Shock:ji7_:jg :jB_The yak barely misses you.:j   You hit the yak but do no damage. Your kick misses the yak.The yak is almost dead.--3.2 (0.9:j  :ji T _The yak completely misses you.:jf  You hit the yak but do no damage. You claw the yak.  The yak is almost dead.4.1:j1:jR3 :jC4B_The yak barely misses you.:j  You closely miss the yak.The yak is almost dead.1=5.1 (1.0:j:j Q _The yak closely misses you.:j .  You hit the yak. You freeze the yak. You claw the yak.  You kill the yak!:j (:j -96:j :j Z _Vehumet accepts your kill.:j.#GM ......## ...#.#.#..#####.>#.##................Y...>.?.......Y##....._..:jK$..<....#..^...._..#.......#_..ß....#.......................###....[...:j-:j=1= 30  -7:j2E:jG:jR :j/ :j) U2=:j :j5 :j :j :j :j 9=:j. :j :jQ I2=:j[ :j` 3=:j :j& g4==:j[ :j :j :jc :j :jT I3=:jE :j :j :j :j}$  You encounter an orc wizard. It is wielding a +0 dagger.:j[ o5=-Shocko   orc wizard (wandering):jct /792.0):jW :j 380.1 (13 _:j :j :j &MPublius the Zephyrmancer.*....## ..........Tengu of Vehumet *......#*#.#..#####.>.......Health: 45/46 =======================-...*....#.##..........Magic: 2/20:jU'==----------------------....*...............Y.AC: 6Str: 8.....*........>.?.....EV: 30 Int: 27.....*.....#..........SH: 0Dex: 14......*....#......Y...XL:  9 Next: 59% Place: Dungeon:8.......@...##....._...Noise: ---------  Time: 8780.1 (0.0).......<....#..^...._.d) +2 short sword (freeze).....#................Cast: Shock....#.........._..ß...Fly ....#.................:jh(...................._.o   orc wizard.................._.......#...................###....[.....####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.:j-G.o:j7.....:j915 =1.1 (1:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard. _The orc wizard is moderately wounded.:j+:jPublius the Zephyrmancer......## ..........Tengu of Vehumet *......#*#.#..#####.>.......Health: 45/46 =======================-...*....#.##..........Magic: 1/20=-----------------------....*...............Y.AC: 6Str: 8.....*........>.?.....EV: 15Int: 27.....*.....#..........SH: 0Dex: 14......*....#......Y...XL:  9 Next: 59% Place: Dungeon:8.......@...##....._...Noise: =--------  Time: 8781.1 (0.0).......<....#..^...._.[4:j+Q0md) +2 short sword (freeze).....#................Cast: Shock....#.........._..ß...Fly ....#....................................._.o   orc wizard.................._.......#...................###....[.....####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.:jDeG.o:jn5....:j*2.1 (1:j:jk  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is heavily wounded.:jr| ~Publius the Zephyrmancer......## ..........Tengu of Vehumet *......#.#.#..#####.>.......Health: 45/46 =======================-...*....#.##..........Magic: 0/20------------------------....*...............Y.AC: 6Str: 8.....*........>.?.....:j} WEV: 15Int: 27.....*.....#..........SH: 0Dex: 14......*....#......Y...XL:  9 Next: 59% Place: Dungeon:8.......@...##....._...Noise: =--------  Time: 8782.1 (0.0).......<....#..^...._.d) +2 short sword (freeze).....#................Cast: Shock....#.........._..ß...Fly ....#....................................._.o   orc wizard.................._...:jt~ ....#...................###....[.....####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit):j G.o:j 2....:j( \3.1 (1Shock:j :j MConfirm with . or Enter, or press ? or * to list all spells.Aim  :j LPress: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit) _The zap misses the orc wizard.:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jv :j] :jx e _You don't have enough magic to cast this spell.:j|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ju :jz:jP  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j8 _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure) :j9z Confirm with . or Enter, or press ? or * to list all spells.:j@:jCS  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jS  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j'......## ...........#.#.#..#####.>.......#.##...o................Y..>.?....#......Y#....._.#..^...._#................#._..ß...#........._:j(...._.. ....#....###....[.....#### #.............:j:,G.o:j7:jA6=1= 30  -4Shock _:j&{3onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _There is a stone staircase leading up here.:j:jc7-:j].o:j _15 785 _:j:jhS==7:j" ...#####.#<##.......# #### ###........##.......# ###... ...........###.###### #..... ##........>..#.########### #.....#........##.#.##........# #..... ##........##...##........###....† ##........####.##÷.......#....... ..........# #.#...........#..... ##........# #....#####'## .#........# #.#.†# #.# .#........####.#.# #.# .#.#####.......## #)## ...# #.######## #.). #### #.# ##########.# #.[##.# ##........###.#.# ########## #.#:jt6.6 (2.5Shock:j _You fly upwards. _There is a stone staircase leading down here.:j:j:j:j,F _Unknown command.:jN :j :jr :j  30  :j :j :j! :j ,:j :j :j I2=:j :j :j' ,:jz( :j* :j+ 9=:jC- :j. :j1 I3=:j2 :j#6 :j 7 :j7 :j< :j.> :j> :jA :jA :jB :jE :jF 9=:jMG :j#J :jL ,:j/N :jN I4=:j.P :jwR :jS :j9T :jU :jbV :j5c :je :jg :jm {=:jp :jxq :j_u :jw `5==:jx :j{ ,:j| :j~ :j~ :j\ :j1 :j4 :j" :j ==:j :j S6=:jԙ :jC :j :j :jۣ :jަ :j 9=:j2 :j ,:je :jЯ :j S7=:j1 :j :jp ,:j\ ,:j :jx ,:jD :j O=:j B:j 8=:j :j" :j :j :j` :j :j :j O=:jE :j :j :jQ :j :j S9=:j :j :j :j@ :ju B:j ,:j3 :j O=:j :jM,:j:j 10/20==:j==:jK,:jS:ji:j<N11=:j:j:j:j:jz#:j$:j%:j(,:j'*:jj,:j./9=:j40:j2:j3M2=:j4:jp<n:j@B:jgA:j4D:jD9=:jXF:jJ:jJ:jM:jPy3=:jRB:jU:jkV:jHW:j1Z,:jZ:j;bO=:jh:jtB:j)4=:j:j=:jҴd5==:j>:j4:j:j:j P==:jX:j,:jQ:j:jK6=:j:j:j:j:j<,:j:jT,:j':j:jY9=:jL:ju:j%:j:jm:jK7=:ji:j,:jw:j:jd:j:j,:j}:j:j9=:j:j,:j 8=:ju ,:jX:jB:js):j009=:ju1:j6B:jn;:j<K9=:j]=:j>:jm?:jA:j:j:jN:j",:j-:j :j9=:j:jn _You start resting.Magic restored.:jP2:jD2894.6 (108.0):jRb20==59 _:jb:jd:jS)u==:j\:jp:jx:j7n:jt:je,:j%,:j :jӖ:j:jV:jT:jH,:jY,:j:jۡ:j,:j :j,:j:j:j::jZ:j@:j:jܴ,:j:jr:jB:jfB:jB:j:j,:jB:j:j:j:j:jp:j~:j:jx:j{:jx:j :j9:jn:j':jB:j:j :j:j:j#:j:j:j:jt,:j:j6:j:jz,:jl:j :j{:j:j,:j,:j:j:j,:j:j):jq,:j :jb!:j":j$:jl%:j&:j+:j-:j".:j3B:j5:jm6:j6:j9:j9:jp::jO<:j<:j=:j?:jN@:jdA:j:D:jD:jF:jmG:jH:j2t&:jT:jX:jȘ,:j2B:j~:j,:j3:j8:j̣:jy:j0,:j:jʪ:j8:j]:j,:j:j:jg,:jH:j:jL:jB:j,:ja,:j:jkB:jUW _You start waiting.:jG 4994.6 (99.0):j/5.6 (100.0):jW:j; # _Done waiting.:j3:jU&:jB,:jHB:j:jOB:j:jZ:j:j:j:j:j:jX:j:j:j,:j:jB:j':jg):jt*:j0B:j{1:j2:j3:j6,:jk8:j:,:jAn:jB,:jGB:jM:jP,:jkQ:jR:j S:jU:jEV,:jZ:jK\:j\:j]:j_:j#`:ja:jj:j,:jB:jdB:j:j ,:j:jʺB:j,:jؾ:j:j:j:jB:j:j:jn:ji:j0:j,:jJ:j:j#n:jr%:jQ(B:j1:j6,:jF:jfG:jH:j>I:j"K:j:PX:j{S:jUB:jW,:jX:jY:jSZ:j8\:j],:j^:j'bX:jc,:jd,:je:jXg,:jh:jm:jo:jp,:jq:jFr:jr:js:jt:jku:ju:j8yB:jab ÷ _You start waiting.:j9094.6 (99.0)5.6 (100.0) _Done waiting.:jb :jI :j/ :j4 c15 096.0):j :j3] 8  You fly downwards.:j  ......## ..........  .#.#.#..#####.>.......  ........#.##..........  ....................Y.  ..............>.?.....  ........o..#..........  .....o.....#......Y...  ...o.......##....._...  .....#..^...._.  .....#.........  ....#.._..ß...  ....#........  ..........._. ........._... o   orc wizard ....#.....oo 2 orcs (wandering) ...###....[0;10;1:jqm[.....### ... #.............:j.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 16/20 ===================-----..............>.?.....AC: 6Str: 8........o..#..........EV: 15Int: 27.....*.....#......Y...SH: 0Dex: 14...o.......##....._...XL:  9 Next: 59% Place: Dungeon:8.......@....#..^...._.Noise: ---------  Time: 9098.1 (0.0).....#................d) +2 short sword (freeze)....#[39;49:j(m.........._..ß...Cast: Shock....#.................Fly ...................._..................._...o   orc wizard....#................oo 2 orcs (wandering)...###....[.....####... #.............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space  bonus: 8/8):j0 $$Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space  bonus: 8/8)  The open air twists around violently and strikes the orc wizard!!  You kill the orc wizard! .oVehumet accepts your kill..o:j xooo 2 orcs:j =61===9.1 (1:j :j ( _The orc shouts! x2:jP......## ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 12/20 ==============----------..............>.?.....AC: 6Str: 8...........#..........EV: 15Int: 27.....$.*...#......Y...SH: 0Dex: 14....o......##....._...XL:  9 Next: 61% Place: Dungeon:8.......@....#..^...._.Noise: ===------  Time: 9099.1 (0.0).....#................d) +2 short sword (freeze)....:j#.........._..ß...Cast: Shock....#.................Fly ...................._..................._...oo 2 orcs....#...................###....[.....####... #.............Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (empty space  bonus: 8/8):j#6)Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (empty space  bonus: 8/8)  The open air twists around violently and strikes the orc!!  :jYou kill the orc!  Vehumet accepts your kill.:jhQ.o:jn   orc:j{3=====100.1 (1:j:j 4 _You feel your power returning.:j'......## ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 9/20==========--------------..............>.?.....AC: 6Str: 8...........#..........EV: 15Int: 27.....$.)...#......Y...SH: 0Dex: 14...........##....._...XL:  9 Next: 61% Place: Dungeon:8.....*.@....#..^...._.Noise: ====-----  Time: 9100.1 (0.0).....#................d) +2 short sword (freeze):j ))....#.........._..ß...Cast: Shock....#.................Fly ...................._..................._...o   orc....#...................###....[.....####... #............. _You feel your power returning.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (empty space bonus: 7/8):j?)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 dagger (empty space bonus: 7/8)  The open air twists around violently and strikes the orc!!  You kill the orc!:jF(:jqM===-1.1 (1Shock:jY:j$dZ _Vehumet accepts your kill.:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j# :j# 7-:j :jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j&T  You encounter a sky beast.:jcq 30  FF   sky beast (wandering):j%0:jq<:jݠ;---2.1 (1 _:j:j:ju     .#.#.#..#####.>  ........#.##...  ..............  ..............>.?.....  ...........#  .....$.)...# :j w  F..........##  .....).@....#..^...._.  .....#.........  ....#.........._  ....#..........  ...................._.  .................._...  ....#.........  ...###....[...  ...  :j$     .#.#.#..#####.>  ........#.##...  ..............  ..............>.?.....  ...........#  .....$.)...#  F..........##  .....).@....#..^...._.  .....#.........  ....#.........._  ....#..........  ...................._ .................._...  ....#......... ...###....[... ... :j+ Z---:j4 :jO7 ` _A sky beast is nearby!:jf    .#.#.#..#####.>  ........#.##...  ..............  ..............>.?.....  ...........#  .....$.)...#  F..........##  .....).@....#..^...._.  .....#.........  ....#.........._  ....#..........  :j'...................._.  .................._...  ....#.........  ...###....[...  ...  :j[    .#.#.#..#####.>  ........#.##...  ..............  ..............>.?.....  ...........#  .....$.)...#  F..........##  .....).@....#..^...._.  .....#.........  ....#.........._  ....#..........  ...................._ .................._...  ....#......... ...###....[... ... :jO _A sky beast is nearby!:j......## ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 5/20======------------------..............>.?.....AC: 6Str: 8...........#..........EV: 30 Int: 27.....$.)...#......Y...SH: 0Dex: 14*..........##....._...XL:  9 Next: 61% Place: Dungeon:8.....).@....#..^...._.Noise: ---------  Time: 9102.1 (0.0).....#................d) +2 short sword (freeze):j>=....#.........._..ß...Cast: Shock....#.................Fly ...................._..................._...F   sky beast....#...................###....[.....####... #............. _A sky beast is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 5/8):j#.F  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (empty space bonus: 5/8)  The open air twists around violently and strikes the sky beast!!:j 15 ===3.1 (1 _The sky beast is severely wounded.:j+:j]......## ..........Publius the Zephyrmancer.#.#.#..#####.>.......Tengu of Vehumet *.............#.##..........Health: 46/46 ========================....................Y.Magic: 1/20=-----------------------..............>.?.....AC: 6Str: 8...........#..........EV: 15Int: 27.....$.)...#......Y...SH: 0Dex: 14.*.........##....._...XL:  9 Next: 61% Place: Dungeon:8.....).@....#..^...._.Noise: ===------  Time: 9103.1 (0.0).....#................d) +2 short sword (freeze)....#[39;49:jam.........._..ß...Cast: Shock....#.................Fly ...................._..................._...F   sky beast....#...................###....[.....####... #............. _The sky beast is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (severely wounded, empty space bonus: 8/8):j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sky beast (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast!  You kill the sky beast!:j ^2=74.1 (1:j p _Vehumet accepts your kill.:j ]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA :j :j e _You don't have enough magic to cast this spell.:ja ]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j4$ _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jK 30  _:jP,:jV:jW:j ]:jrh=:jk:j3=:j6^=4=:jΤB:j=:j,:j&:jD`5==:jB:jkB:j6,:j:j,:j}'==6=:jA:jB:j,:j:ji:j* {=:j&,:jm*B:j-i7=:j3:jU=8=:jd:jg:jne=:js,:j|w:j:jbS9=:jF:jٌ:j:jr:jK,:jҕ:j ,:j/:jO=:j[:j:jf10/20==:j:j̴:j͵:j:j#,:jEB:jW:j:j:==:j:jX:j :jA:j:jN11=:j|:j:j:j:j|:j-:j:jC:j :j:jO=:j':jZ:j:j:j :j M2=:j:j:j:j:jW:j1:j::j9&B:j&7:jx89=:j =:jCA:j`B:jF:j@O:jPM3=:jR:jKX:jY:j[:j_:j_:ja:j-mB:jye=:jzB:jC:jM4=:j\:j5:jՇ:j-:j:j:jۘ:j,:j:j:j29=:j:jw:j:jX:jо:jN5==:j`:jo:j:jr:j:j:j#:jU:j:j:jP==:j:j,:j:j, :j K6=:j:j:j:j:j>:j6:jl:j&!:j!:j~#:j):j*9=:j<,:jQ>:jw@:jEa7=:jZH:jL:jM:jO:jT:jT:jV:jb[:j\:j^:j]b:j c9=:jvd:jh:jhK8=:j k:jrB:jy:jz:jo}:j=:jw9=:j:j:jCn:j{=:j:jy:j:j:jM20==:j:ja<onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Magic restored.:jt:j:j:j>:jT:j:js:jk  You now have 276 gold pieces (gained 10).  Things that are here::j~;15 :j:ji _a +0 dagger; a +0 robe; an orc corpse_....... .....⌠...# .## .....#.#.#.#..#####.>........#.##.........................Y......>.?....................---21309.0).......).)...#......Y................##....._..........).<....#..^...._........#.........#_..ß.........#......................._..........._...== 30  ---4.1 (110 :jol7_Found a white marble altar of Elyvilon.:j#@ :j#A :jXC :jJ :jLS ,:jdT :jW :j] :j^ :jQ_ :jb :ji ,:j5k :jo :jCs :js :ju :j[z :jQ :j :j :j{ :j* c  You encounter a yak.:j a...⌠... ...._....... ###.........⌠...# ..#.... .........## .......... .#.#.#.#..#####.>....... ..........#.## ......Y. :jN ..............@.>.?..... .............#.......... .......).)...#.......... Shock.............##....._... .......).<....#..^...._........#........ Y   yak (wandering)......#.........._..ßY........#..............._.:j\ X9.1 (5.0)Y.:j- UY:je8 l  ==20.1 (6:jB 8_:jnD & _The yak bellows!:j   ...  ._ ###....   ..#....   ..........  #..#####.>.......  ...#.##..........  ...............Y.  .......@.>.?.....  ......#..........  :jv).)...#..........  ......##....._...  ).<....#..^...._.  #......Y...  ..._..ß...  .........  _. :jP+   ...  ._ ###....   ..#....   ..........  #..#####.>.......  ...#.##..........  ...............Y.  .......@.>.?.....  ......#..........  ).)...#..........  ......##....._...  ).<....#..^...._  #......Y...  :j,..._..ß.  .......  _:j>:j(T0:j]:jW`Z _A yak is nearby!:j7Publius the Zephyrmancer...⌠......Tengu of Vehumet *......_....... ###....Health: 46/46 ========================.....⌠...# ..#....Magic: 16/20 ===================-----.........## ..........AC: 6Str: 8.#.#.#.#..#####.>.......EV: 30 Int: 27..........#.##..........SH: 0Dex: 14......................Y.XL:  9 Next: 67% Place: Dungeon:8..............@.>.?.....Noise: ==-------  Time: 9220.1 (0.0).............#..........[:j\33md) +2 short sword (freeze).......).)...#..........Cast: Shock.............##....._...Fly .......).<....#..^...._........#............*...Y   yak......#.........._..ß.........#......................................._. _A yak is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 7/8):jY.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!:j9 :j;15 ===1.1 (1:j9:j :jW:j8_The yak is severely wounded.:jo&:jPublius the Zephyrmancer...⌠......Tengu of Vehumet *......_....... ###....Health: 46/46 ========================.....⌠...# ..#....Magic: 12/20 ==============----------.........## ..........AC: 6Str: 8.#.#.#.#..#####.>.......EV: 15Int: 27..........#.##..........SH: 0Dex: 14......................Y.XL:  9 Next: 67% Place: Dungeon:8..............@.>.?.....Noise: ===------  Time: 9221.1 (0.0).............#..........d) [4:jK0m+2 short sword (freeze).......).)...#..........Cast: Shock.............##....._...Fly .......).<....#..^.*.._........#................Y   yak......#.........._..ß.........#......................................._. _The yak is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8):jiw †Aim  :jPress: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!Vehumet accepts your kill.:j% YYou feel your power returning.  You hear a bellow!:j9 :j;3/21762.1 (1:j:jT _You encounter a yak.:jsPublius the Zephyrmancer...⌠......Tengu of Vehumet *......_....... ###....Health: 46/46 ========================.....⌠...# ..#....Magic: 9/21==========--------------.........## ..........AC: 6Str: 8:j?.#.#.#.#..#####.>.......EV: 15Int: 27..........#.##..........SH: 0Dex: 14......................Y.:jH,XL:  9 Next: 76% Place: Dungeon:8..............@.>.?.....Noise: ===------  Time: 9222.1 (0.0).............#..........d) +2 short sword (freeze).......).)...#..........:jnCast: Shock.............##....._...Fly :ji.......).<....#..^.†.*_........#................:jY   yak......#.........._..ß...:j ......#......................................._. _You encounter a yak.:jBCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  :jllPress: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8):j Y.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak!:jI:jH(*3.1 (1:j"1:j_31 _The yak is lightly wounded.:j1=Publius the Zephyrmancer...⌠......Tengu of Vehumet *......_....... ###....Health: 46/46 ========================.....⌠...# ..#....Magic: 5/21=====-------------------.........## ..........AC: 6:jStr: 8.#.#.#.#..#####.>.......EV: 15Int: 27..........#.##..........SH: 0Dex: 14......................Y.XL:  9 Next: 76% Place: Dungeon:8:j8j..............@.>.?.....Noise: ===------  Time: 9223.1 (0.0).............#..........d) +2 short sword (freeze).......).)...#..........Cast: Shock.............##....._...:jFly .......).<....#..^.†*._........#................Y   yak......#.........._..ß.........#......................................._. _The yak is lightly wounded.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, empty space bonus: 8/8):jMY.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!:jx9 :j@4.1 (1:j\ _The yak is severely wounded.:jPublius the Zephyrmancer...⌠......Tengu of Vehumet *......_....... ###....Health: 46/46 ========================.....⌠...# ..#....Magic: 1/21=-----------------------.........## ..........AC: 6Str: 8.#.#.#.#..#####.>.......EV: 15Int: 27..........#.##..........SH: 0Dex: 14......................Y.XL:  9 Next: 76% Place: Dungeon:8..............@.>.?.....Noise: ===------  Time: 9224.1 (0.0).............#..........d) :jt+2 short sword (freeze).......).)...#..........Cast: Shock.............##....*_...Fly .......).<....#..^.†.._........#................Y   yak......#.........._..ß.........#......................................._. _The yak is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8):j_ †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target:j : a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!  You kill the yak!:j YVehumet accepts your kill.:jY   yak (wandering):j"3855.1 (1:jM>j _You encounter a yak.:j2 ...⌠... ... ._. ###.... .....⌠...# ..#.... .## .. .#.#.#.#..#####.>. .#.##. .Y. .....@..>.?..... ......#. .).)...#. ...##....†_Y.. .).<....#..^.†._. .#........ ......#.........._..ß... ......#............  ._.Y:jp.Y   yak (wandering)2= 30  ---6:j;# ...⌠... ... ._....... ###.... .....⌠...# ..#.... .........## .. .#.#.#.#..#####.>:j^. .#.##. .Y. .>.?..... .#.:j .).)...#.. :j.##....†Y... .).<....#..^.†:jA(.._. .#................ ......#.........._:j..ß... ......#.................  ._.:j1Y:j`_Y   yak (wandering):jHA---7:j&8_:j:jo ...⌠... ... ._....... ###.... .....⌠...# ..#.... ..## ... .#.#.#.#..#####.>. .#.##:j[ . .Y. .>.?..... .#. :j.).)...#... .##....Y_... :j .).<....#..^.†.._. .#................ ......#...._..ß... ......#.:jI..  ._.:j8Shock:jQ ...⌠......_....... ###........⌠...# ..#.... .........## .......... .#.#.#.#..#####.>. ..........#.##... ....Y. >.?..... #.......... ).)...#.......... .......##....Y_... ).<....#..^.†.._. .#................ ..._ß... ......#.......... ........._. _...:j!d :jt %9:jH~ :_:jK :jΑ _....... ###........⌠...# ..#.... .........## .......... .#.#.#.#..#####.>. ..........#.##... ....Y. >.?..... #.......... ).@...#. .......##....Y_... ).<....#..^.†.._. .#................ .._ß... ......#........ ......_. _... #.....:j B=30:j 8_:ju $  Things that are here::j _a +0 club; a +0 leather armour; an orc corpse:jS{  .....⌠...# .........## ..........#.#.#.#..#####.>.........#.##.......Y:j{.>.?....#.....).).#....Y_).<....#..^.†.._#...............#.:j{)_..ß.:j |..:j4|...#............###....[.....####:j:jâ,1 _:j">_:j:j ....## ..........#.#.#.#..#####.>.........#.##...............Y.>.?....#.....).)......##....Y_).@....#..^.†.._#................#._..ß..Fly :j`......###....[...... #.............:j :jQ3=2:j :j[_There is a stone staircase leading up here.:jr:jϏ:j:j :j,:jX,:j:j?:j:j:jr:jѮ9=:j):jSW _You start resting.:jOoShocko   Blorkula the orcula (polearm, wanderi…):j+6.1 (4:j  You encounter Blorkula the orcula. He is wielding a +1 heavy glaive.:j/  --more--:j- :j :jl L 7.1 (5 _:j :jW :jfB  .oY:j_:jqc!Y   yak (wandering)o   Blorkula the orcula (polearm, wanderi…):ji:j4=15 238.1 (1:j-LA=7:j_T ...#####.#<##.......# #### ###........##.......# ###... ...........###.###### #..... ##........>..#.########### #.....#........##.#.##........# #..... ##........##...##........###....† ##........####.##÷.......#....... ..........# #.#...........#..... ##........# #.....#####'## .#........# #.#.÷# #.# .#........####.#.# #.# .#.#####.......#:j...# #)## ...# #.######## #.). #### #.# #..#########.# #.[##.# ##........###.#.# ########## #.#:jx^9.6 (2.5Shock:j :j _You fly upwards.:jc _There is a stone staircase leading down here.:j:j:j6:jF _Unknown command.:j W:jbLevel 7 of the Dungeon <<<<>>>>(Press ? for help)#.#.####...###..#.# #.##.##.# #.......###.# #.##.##.# #.##<.........'....#.# #.##..#.####...........# #.##.##.# #.######....###...###.##.#####.###.....##.......##### #.......# #.##...........................#####.#<##.......######.######.##.###....###...###.##.######........##.......#:jb###............##.# #...............................###.#######.......########:jbw#.# #....#########.##.#####........>..#.########### #.......################.# #....# #.........# #........##.#.##........# #.......##............#:j$cx#.# #....# #.####.########........##...##........###....†..##.#######.#####.# #....# #.# #.#.....##........####.##÷.......#........###.#######.#:jc*#.# #....####.# #.#...............# #.#...........#......# #.#.......##.#####.......####.#####.##........# #..@........#####'#### #.#.########........<................#........# #.#.÷.......# #.# #.#.##.######.####......#......#........####.#.........# #.# #.#.#### #.# #.######......#.#####.......#.........# #)######.#.##.# #.#.............# #.#######.........# #.)........##.# #.#.##.....###### #.# #.........############.#.##.# #.#.##.#.#.#:jg8#.# #.[...........##.#.##.# #........#.##.# ##........###.##.####.# ###....#.#.##.########### #.##.##.# ######.#.##.##.##.##.##.#.##.##.##.##.###########.#.##.##.##.#:jh>>.#.####...###..#.# #.##.##.# #.......###..##.##.# #..........'....#.# #.##..#.####............##.##.# #.....###...###.##.#####.###.....##..............# #.:j-`...........................#####.#<##..........###....###...###.##.........##....................# #...............................###.........# #.....##.#####........>..#........:j .# #....# #.........# #........##.#.##........# #.......##.............# #....# #.####.........##...##........###....†..##...# #....# #.# #.#.....##........####.##÷.......#........###..:jM.# #....####.# #.#...............# #.#...........#......# #.#.......:je.#####.......####.#####.##........# #..@.........#.:j........<................#........# #.#.÷.......# #..#..:j5.####......#......#........####.#.........# #..#..# #.......#.#####.......#..........#.:j.# #.#.............# #.:j?.........# #.).........# #.#.##................#..# #.#.##.#.#...[............#..# #........#..........###...:jN*....#.#......#......#.....:jb.#....:j3 .#.####...###..#.# #.##.##.# #.......###..##.##.# #..........'....#.# #.##..#.####............##.##.# #.....###...###.##.#####.###.....##..............# #............................#####.#<##.........:j%4 .###....###...###.##.........##....................# #...............................###.........# #.....##.#####........>..#.:jG4 .......:je4 *.# #....# #.........# #........##.#.##........# #.......##.............# #....# #.####.:j4 ?........##...##........###....†..##.:j4 ..# #....# #.# #.#.....##........####.##÷.......#........###...# #....####.# #.#...............# #.#...........#......# #.#........#####.......####.#####.##........# #..@........:jC5 +.#.........<................#........# #.#.÷.......# #..#...####......#......#........####.#.........# #..#.:j`5 \.# #.......#.#####.......#..........#.:j|5 .# #.#.............# #..........# #.)........:j5 Y.# #.#.##................#.:j5 f.# #.#.##.#.#...[...........:j5 h.#..# #........#..........###..:j5 (.....#.#...:j 6 A...#.....:j(6 .#...:jW6 N...#....:jv.:j H...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.#######..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 4/21====--------------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 ##........####.##÷.......#....... SH: 0Dex: 14 ..........# #.#...........#..... XL:  9 Next: 85% Place: Dungeon:7 ##........# #..@........#####'## Noise: ---------  Time: 9239.6 (0.0) .#........# #[3:jHF7m.#.÷.......# #.# d) +2 short sword (freeze) .#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly ...# #.#######.........# #.). #### #.# #.........#########.# #.[...........##.# ##........###.##.########### #.# _There is a stone staircase leading up here. _You start resting. _You encounter Blorkula the orcula. He is wielding a +1 heavy glaive. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.:jGJ:jQ:jR:jp5 :j8  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Mephitic CloudConjuration/Alchemy/Air 1%3  c - FreezeIce5%1  d - SlowHexes5%1  e - Vhi's Electric ChargeTranslocation/Air6% 4  f - Olgreb's Toxic RadianceAlchemy8% 4  g - Frozen RampartsIce17% 3  h - Fugue of the FallenNecromancy:j9 17% 3  i - GloomHexes/Necromancy17% 3  j - Launch Clockwork BeeForgecraft17% 3  k - Maxwell's Portable Piledriver Translocation17% 3  l - Summon Ice BeastIce/Summoning17% 3  m - PetrifyAlchemy/Earth21% 4  n - Cause FearHexes50% 4  o - MagnavoltEarth/Air:j9 99% 7  p - Death's DoorNecromancy100% 9 14 spell levels left :j5: ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j֑:j:j...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.#######..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 4/21====--------------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 ##........####.##÷.......#....... SH: 0Dex: 14 ..........# #.#...........#..... XL:  9 Next: 85% Place: Dungeon:7 ##........# #..@........#####'## Noise: ---------  Time: 9239.6 (0.0) .#........# #[3:j?7m.#.÷.......# #.# d) +2 short sword (freeze) .#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly ...# #.#######.........# #.). #### #.# #.........#########.# #.[...........##.# ##........###.##.########### #.# _There is a stone staircase leading up here. _You start resting. _You encounter Blorkula the orcula. He is wielding a +1 heavy glaive. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.:jMemorise Olgreb's Toxic Radiance, consuming 4 spell levels and leaving 10? Y - Yes  N - No:j: :j ...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.#######..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 4/21====--------------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 ##........####.##÷.......#....... SH: 0Dex: 14 ..........# #.#...........#..... XL:  9 Next: 85% Place: Dungeon:7 ##........# #..@........#####'## Noise: ---------  Time: 9239.6 (0.0) .#........# #[3:j ?7m.#.÷.......# #.# d) +2 short sword (freeze) .#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly ...# #.#######.........# #.). #### #.# #.........#########.# #.[...........##.# ##........###.##.########### #.# _There is a stone staircase leading up here. _You start resting. _You encounter Blorkula the orcula. He is wielding a +1 heavy glaive. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.:jd :j $40.6 (1:j :j  :j; S_You start resting. _:j _You encounter Blorkula the orcula. He is wielding a +1 heavy glaive.:j /You fly upwards. :j 0_There is a ston:j %e staircase leading down here.:j 9Unknown command. :j ;_This spell is quite dangerous to cast!:j :j7 :j #1.6 (2:j0 :j8 :jS *2.6 (3:jKu 5=3.6 (4:j\ :j *4.6 (5:j2 :jS _You start memorising the spell. You continue memorising. x4:j$ :j y _You finish memorising. Spell assigned to 'e'.:j}:j'B  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.7     0   i + Spellcasting 7.5  40%  -1           b + Unarmed Combat   0.0    +1   j + Conjurations 6.5   1%  +3   c + Throwing   0.0     0   k * Alchemy   4.9  20%  -1      :j l + Air Magic10.6  36%  +3  d + Short Blades 1.2   3%  +1       e + Long Blades   0.5    +1   m + Evocations   0.6     0      :jρ`    :j@ f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1                                                      [4:j0mThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:jy 34 j * Conjurations   6.5  161802:j0:j':j2>...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.#######..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 5/21=====-------------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 ##........####.##÷.......#....... SH: 0:j2Dex: 14 ..........# #.#...........#..... XL:  9 Next: 85% Place: Dungeon:7 ##........# #..@........#####'## Noise: ---------  Time: 9244.6 (0.0) .#........# #.#.÷.......# #.# d) +2 short sword (freeze) :j2.#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly :j 3?...# #.#######.........# #.). #### #.# #.........########:jX3E#.# #.[...........##.# ##........###.##.########### #.# _You fly upwards. :j3_There is a stone staircase leading down here. _Unknown command. _This spell is quite dangerous to cast! :j3_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'.:j;:j!J:jL:jN:j dFire/throw/use which item? Missiles (go to first with ()  c - 4 atropa-tipped dartsh - 17 poisoned darts Wands (go to first with /)c - a wand of iceblast (19) Scrolls (go to first with ?)  b - a scroll of blinkings - a scroll of butterflies  I - 2 scrolls of immolation  S - a scroll of silence:jƒ :ju :j ...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.#######..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 5/21=====-------------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 ##........####.##÷.......#....... SH: 0Dex: 14 ..........# #.#...........#..... XL:  9 Next: 85% Place: Dungeon:7 ##........# #..@........#####'## Noise: ---------  Time: 9244.6 (0.0) .#........# #[3:jܛ 7m.#.÷.......# #.# d) +2 short sword (freeze) .#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly ...# #.#######.........# #.). #### #.# #.........#########.# #.[...........##.# ##........###.##.########### #.# _There is a stone staircase leading down here. _Unknown command. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'.  Okay, then.:j^ :jq :j . _:j':j(Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple :j[:jZ...#####.#<##.......##### Publius the Zephyrmancer ###........##.......####... Tengu of Vehumet *..... ...........###.######:j$3#..... Health: 46/46 ======================== ##........>..#.########### #..... Magic: 5/21=====-------------------#........##.#.##........# #..... AC: 6Str: 8 ##........##...##........###....† EV: 15Int: 27 :jz##........####.##÷.......#....... SH: 0Dex: 14 :j,..........# #.#...........#..... XL:  9 Next: 85% Place: Dungeon:7 :j,##........# #..@........#####'## Noise: ---------  Time: 9244.6 (0.0) .#........# #.#.÷.......# #.# d) +2 short sword (freeze) :j.#........####.#.........# #.# Cast: Shock .#.#####.......#.........# #)## Fly ...# #.#######.........# #.). #### #.# #.........#########.# #.[...........##.# ##........###.##.#:j########## #.# _There is a stone staircase leading down here. _Unknown command. _This spell is quite dangerous to cast! :j&"_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'. _Okay, then.:j:j:j:j. 30  _:j<:j,:j@:j5:j:j&:j:j :j :j. :j :j:j:jES6=:j:j:j:jr:j:j6:jF :j :j!:j%:j&:j':j':j+:jE-:j-9=:j.:j12:jO3:j4,:j77:je8:j?T7==:jA:jC:jE:j"X,:j[:j\:j]:jf^:j`:jdb,:jb:je:jg:j5h:==:j`i:j>oX:jqp:jr:jrS8=:jKs:jNu:j`v:jv:jw:jy:j{:j^{:j{:ju~:j^:j:jK:jȂ:j:jD9=:j:j:j:jz:j:j::j:j+S9=:j:j:j͔,:j:j:jb:jΠ:j:j*:j:jI:jZ:j:jeO=:j:j:j10/21=:j,:jm:jc:j:j,:j5=_Unknown command. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'.  There is a stone staircase leading down here.15  _:j G 8  You fly downwards.:j :jC N11=:j8 :j# P _Level annotation: Blorkula the orcula:j$ jFound a parchment of Hailstorm and a mace.  Found a stone staircase leading up.:jVI :jO @ .  ####### ...  ####.....##....  #........:.)...  #< 80.1 (35.5) #...  ... .. #.....####... ._. #..#... .. ... ....#... . ....  .... #... .#.#  .... ..... ....  .... :jj  _There is a stone staircase leading up here.:j3:j:j!:jf 30  _:j":jW#:j#:j%:j):j+:j,:j/1:j19=:j_3:jt6:j6M2=:j|8:j<:jt<:j=:j@:j6A:jB:jF:jcG:j?I:jL:jL9=:jJN:jP:jjQ:jR:jHV:jVM3=:jX:j?[:j[:j\:j_:jl`:ja:jy:jz:jz}:jh:j 9=:j:j,:jɉ:j_:jN4==:j:j:j`:jĔ:j:j:j :jA:j:j4:j٢:jJ:==:j:jFB:jz:j%M5=:j:ji:jݲ:jO:j:j:j:j:j:j:j:j$9=:j:jh:jM:j:j:jK6=:j:jf:j:j:j:j[:j:jp:j:jJ:j:j@9=:j&:j:jgK7=:j:j :j:j:j:j:j:j=:j:j+:j:j:j_ K8=:j :jg :j :j :j:j:j8:jI:j:j:j:j9=:j:j#:jz:j:j":j#K9=:j%:j(:j>):j*:j{-:jB.:j/:jw1:j1:j3:j6:jY79=:j8:j@B:jvB:jEL20=:jxs:jw:jw:jy:j}:jn}:j:j,:j+:j:j9=:jĖ:jg,:j:j:jL1==:jA:j_4 _Magic restored.:j!3:jΪ:j&:jO,:j:jk ..... . ####### .####.....##...#........@.)....#<<# # .............⌠#.....####...:jK._#..#... ..... .....⌠....#... .... .......... #... .... .#.#.#:j.... .......You pick up a parchment of Hailstorm and begin reading...:j|0340.1 (60.0:je515 1.1 (61:j>k:jolB _You add the spell Hailstorm to your library.«:j+ «:j\1  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Mephitic CloudConjuration/Alchemy/Air 1%3  c - HailstormConjuration/Ice4% 3  d - FreezeIce5%1  e - SlowHexes5%«:jI3 1  f - Vhi's Electric ChargeTranslocation/Air6% 4  g - Frozen RampartsIce17% 3  h - Fugue of the FallenNecromancy17% 3  i - GloomHexes/Necromancy17% 3  j - Launch Clockwork BeeForgecraft17% 3  k - Maxwell's Portable Piledriver Translocation17% 3  l - Summon Ice BeastIce/Summoning17% 3  m - PetrifyAlchemy/Earth21% 4  n - Cause FearHexes50% 4  o - MagnavoltEarth/Air99% 7  p - Death's DoorNecromancy100% 9 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitΫ:jo=Ϋ:jfPΫ:jV:Publius the ZephyrmancerTengu of Vehumet *......Health: 46/46 ========================..Magic: 21/21 ========================...AC: 6Str: 8....EV: 15Ϋ:jWInt: 27####### .....SH: 0Dex: 14####.....##......XL:  9 Next: 85% Place: Dungeon:8#........@.).....Noise: ---------  Time: 9341.1 (0.0)....#<<.........d) +2 short sword (freeze)# #...........Cast: Shock............. ...⌠ Fly #.....####..... ._...#..#... ..... .....⌠ ....#... .... ...... .... #... .... .#.#.# .... ...........Ϋ:jeYS Found a parchment of Hailstorm and a mace.  Found a stone staircase leading up. _There is a stone staircase leading up here. _Magic restored.  You pick up a parchment of Hailstorm and begin reading... _You add the spell Hailstorm to your library.Ϋ:j]oMemorise Mephitic Cloud, consuming 3 spell levels and leaving 7? Y - Yes  N - NoΫ:jΫ:jhPublius the ZephyrmancerTengu of Vehumet *......Health: 46/46 ========================..Magic: 21/21 ========================...AC: 6Str: 8....EV: 15Int: 27Ϋ:jw####### .....SH: 0Dex: 14####.....##......XL:  9 Next: 85% Place: Dungeon:8#........@.).....Noise: ---------  Time: 9341.1 (0.0)....#<<.........d) +2 short sword (freeze)# #...........Cast: ShockΫ:j............. ...⌠ Fly #.....####..... ._...#..#... ..... .....⌠ ....#... .... ...... .... #... .... .#.#.# .... ........... Found a parchment of Hailstorm and a mace.  Ϋ:j'Found a stone staircase leading up. _There is a stone staircase leading up here. _Magic restored.  You pick up a parchment of Hailstorm and begin reading... Ϋ:jI-_You add the spell Hailstorm to your library.Ϋ:j *2.1 (1Ϋ:jFΫ:j* Ϋ:j*3.1 (2Ϋ:j%,Ϋ:j"/*4.1 (3Ϋ:j5Ϋ:j5=Ϋ:jrF*5.1 (4Ϋ:jTΫ:j[[ _You start memorising the spell. You continue memorising. x3Ϋ:jeΫ:jlΫ:jnc _You finish memorising. Spell assigned to 'f'.ϫ:j=ϫ:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.7     0   i + Spellcasting 7.5  34%  -1           b + Unarmed Combat   0.0    +1   j * Conjurations   6.5  16%  +3   c + Throwing   0.0     0   k * Alchemy   4.9  18%  -1      l + Air Magic10.6  30% ϫ:j +3  d + Short Blades 1.2   2%  +1       e + Long Blades   0.5    +1   m + Evocations   0.6     0           f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1            [40ϫ:jm                                          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsЫ:jbЫ:j=jЫ:jq:Publius the ZephyrmancerTengu of Vehumet *......Health: 46/46 ========================..Magic: 21/21 ========================...AC: 6Str: 8....EV: 15Ы:j sInt: 27####### .....SH: 0Dex: 14####.....##......XL:  9 Next: 85% Place: Dungeon:8#........@.).....Noise: ---------  Time: 9345.1 (0.0)....#<<.........d) +2 short sword (freeze)# #...........Cast: Shock............. ...⌠ Fly #.....####..... ._...#..#... ..... .....⌠ ....#... .... ...... .... #... .... .#.#.#Ы:j\s1 .... ...........  _There is a stone staircase leading up here. _Magic restored.  You pick up a parchment of Hailstorm and begin reading... Ы:js_You add the spell Hailstorm to your library. _You start memorising the spell. You continue memorising. x3 Ы:jsN_You finish memorising. Spell assigned to 'f'.Ы:j4zЫ:j(Ы:jЫ:jՕҫ:jIҫ:jҫ:jҫ:j1| 30  _ҫ:jrҫ:j,ҫ:jҫ:j}M  You see here a +0 mace. _ҫ:jҫ:jҫ:j ҫ:j~ҫ:j#,ҫ:jn'ҫ:jK+ҫ:j+ҫ:j,ҫ:j-ҫ:j1ҫ:jEҫ:jGҫ:jJҫ:j^Jҫ:j$Kҫ:jCMҫ:j!Oҫ:jiOҫ:jWnҫ:jYҫ:j[ҫ:j0\ҫ:j\ҫ:j;^ҫ:j`ҫ:jc`ҫ:j_aҫ:j3eҫ:j gҫ:jDgҫ:j[hҫ:jijҫ:jlҫ:jlҫ:jmҫ:j oҫ:j=qҫ:jqҫ:j0rҫ:jrvҫ:j4{Bҫ:j|ҫ:j~ҫ:jҫ:j0ҫ:jҫ:j,ҫ:jҫ:jԓҫ:j,ҫ:jҫ:jɛҫ:j,ҫ:j"ҫ:jҫ:jҫ:j~ҫ:jҫ:jzҫ:j},ҫ:jmҫ:jҫ:j,ҫ:j$ҫ:jҫ:j)ҫ:jV,ҫ:jnҫ:j^ҫ:jV#...# #...........#..........##.# ##..........#.........._.#.###...........#........o..#...................................##....................Y....... #.#.........#............... #..#........###....[.............#.........#...............@:...##..........ҫ:j 730.0)....#.......#..########.......#..S ≈≈#....#..#... ≈≈..!............#..#...............ҫ:j##............. #........)..# ҫ:jҫ:j7&+6.1 (31ҫ:j/ҫ:j]2# _Found a mace.ҫ:jIҫ:jKҫ:jgҫ:jr,ҫ:j`  #...# #...ҫ:jq##.##.# ##..#._..#.###...#.o.#...............##....Y....... #.#..#.ҫ:j..... #..#........###....[..#.........#.ҫ:j\....#..@...##.....#.ҫ:j\#..#.#..S ≈≈#ҫ:j #.#..#... ≈≈#..!.ҫ:j/j#..#... #...ҫ:jQV.##.ҫ:jsS#.)..#.  ҫ:j<You pick up a book of Spectacle and begin reading...ҫ:j617.1 (1.0)ҫ:j415 8.1 (2ҫ:jsҫ:jY _You add the spells Starburst and Fulsome Fusillade to your library.V:ja V:jV:je V:j2 X:jX:jX:jX:jX:jX:jo_ 30  X:jX:jX:j> s  Blorkula the orcula comes into view.X:j 2Q .#.###.#o #......... ......##.....Y ......##.## .....##..####....[. .........#..# ....#.......##.... ....#..............#..####### .@.........#..S ≈ #..#..#... ≈ ..!#..#... Shock ....  .##..... #)..#..X:j3(o   Blorkula the orcula (polearm, wanderi…) # o.....#X:jRS9.1 (1o.X:j`Yo)X:jTzl  ==80.1 (2X:jX:jT1 _Blorkula the orcula shouts!Z:j.#.###...........#........o. Publius the Zephyrmancer#............................ Tengu of Vehumet *...........##....................Y Health: 46/46 ========================......##.#.........#......... Magic: 17/21 ===================-----.....##..#........###....[... AC: 6Str: 8.........#.........#......... EV: 30 Int: 27....#.............##......... SH: 0Dex: 14....#..............#..####### XL:  9 Next: 85% Place: Dungeon:8........@.........#..S ≈ Noise: ==------- Z:j[m Time: 9380.1 (0.0)#...............#..#... ≈ d) +2 short sword (freeze)..!............#..#...Cast: Shock.................Fly .##..............#........)..#..o   Blorkula the orcula (polearm)......*.....#.............#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +1 heavy glaive and wearing a +0 robe  (empty space bonus: 8/8)Z:jo.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Blorkula the orcula, wielding a +1 heavy glaive and wearing a +0 robe  (empty space bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula!!Z:j{9 Z:j);15 ===1.1 (1Z:j| Z:j h _Blorkula the orcula is severely damaged.[:j .#.###...........#........o. Publius the Zephyrmancer#............................ Tengu of Vehumet *...........##....................Y Health: 46/46 ========================......##.#.........#......... Magic: 13/21 ==============----------.....##..#........###....[... AC: 6Str: 8.........#.........#......... EV: 15Int: 27....#.............##......... SH: 0Dex: 14[:j$ ....#..............#..####### XL:  9 Next: 85% Place: Dungeon:8........@.........#..S ≈ Noise: ===------  Time: 9381.1 (0.0)#...............#..#... ≈ d) +2 short sword (freeze)..!............#..#...Cast: Shock.................[:j^ Fly .##..............[:j #....*...)..#..o   Blorkula the orcula (polearm)[:j 5............#[:j .............#Casting: Airstrike (dangerous; 1% risk of failure)  [:jb Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +1 heavy glaive and wearing a +0 robe  [:j T(severely damaged, empty space bonus: 8/8)[:jM.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: Blorkula the orcula, wielding a +1 heavy glaive and wearing a +0 robe  (severely damaged, empty space bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula!![:jybbbbbb 4 vampire bats (2 wandering)bb[:jk*2.1 (1[:j![:j"u  Blorkula the orcula avoids the killing blow by scattering into a rainbow of [:j#M_bats!\:j.#.###...........#........o. Publius the Zephyrmancer#............................ Tengu of Vehumet *...........##....................Y Health: 46/46 ========================......##.#.........#......... Magic: 9/21==========--------------.....##..#........###....[... AC: 6\:j Str: 8.........#.........#......... EV: 15Int: 27....#.............##......... SH: 0Dex: 14....#..............#..####### XL:  9 Next: 85% Place: Dungeon:8\:j%........@.........#..S ≈ Noise: ===------  Time: 9382.1 (0.0)#...............#..#... ≈ d) +2 short sword (freeze)\:ju..!............#..#...Cast: Shock.................Fly .##...*..........#..b.....)..#..bbbb 4 vampire bats (2 wandering)\:j......b.....#......b......#\:jCasting: Airstrike (dangerous; 1% risk of failure)  \:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  \:j!Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, wandering, hasn't noticed you, empty space  bonus: 7/8)\:j.  Aim  Press: ? - help, Dir - move target: a vampire bat (unrewarding, wandering, hasn't noticed you, empty space  bonus: 7/8)  The open air twists around violently and strikes the vampire bat!!  You destroy the vampire bat!\:j2b.\:jp2b.\:j2b.\:j{6b.\:j8b.\:j3b.\:jy6b.\:j8b.\:jh9b.\:j}c 3 vampire bats\:j*3.1 (1\:jA\:j6 _That felt strangely unrewarding.\:jL(\:j-w.#.###...........#........o. Publius the Zephyrmancer\:j#............................ Tengu of Vehumet *...........##....................Y Health: 46/46 ========================......##.#.........#......... Magic: 5/21=====-------------------.....##..#........###....[... AC: 6Str: 8.........#.........#......... EV: 15Int: 27....#.............##......... SH: 0Dex: 14....#..............#..####### XL:  9 Next: 85% Place: Dungeon:8........@.........#..S ≈ Noise: ===------  Time: 9383.1 (0.0)#...............#..#... \:ji[34m≈ d) +2 short sword (freeze)..!....*.......#..#...Cast: Shock........b........Fly .##....b.........#........)..#..bbb 3 vampire bats............#.............# _That felt strangely unrewarding.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, empty space bonus: 7/8)\:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire bat (unrewarding, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire bat!!  You destroy the vampire bat!\:jʴ1b.\:j0b.\:j6b.\:j_1b.\:jX6b.\:jW 2\:jh*4.1 (1\:j;\:jz _That felt strangely unrewarding. The vampire bat closely misses you.\:j .#.###...........#........o. Publius the Zephyrmancer#............................ Tengu of Vehumet *...........##....................Y Health: 46/46 ========================......##.#.........#......... Magic: 1/21=-----------------------.....##..#........###....[... AC: 6Str: 8.........#.........#......... EV: 15Int: 27....#.............##......... SH: 0Dex: 14\:jK ....#..............#..####### XL:  9 Next: 85% Place: Dungeon:8........@.........#..S ≈ Noise: ===------  Time: 9384.1 (0.0)#........*b.....#..#... ≈ d) +2 short sword (freeze)..!............#..#...Cast: Shock.................Fly .##..............#........)..#..\:j bb 2 vampire bats............#.............# _That felt strangely unrewarding. The vampire bat closely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  \:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, empty space bonus: 6/8)\:j}0 vM.  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a vampire bat (unrewarding, empty space bonus: 6/8)  The open air twists around violently and strikes the vampire bat!!  You destroy the vampire bat! b.  That felt strangely unrewarding. The vampire bat bites you.b.\:jF8    vampire bat\:j6< Y4--5.1 (1\:jE \:juG H _The vampire bat draws vitality from your injuries!\:j ]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\:jd \:j ' \:j) e _You don't have enough magic to cast this spell.\:j~ ]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\:jߙ \:j \:j   Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.]:j{$ _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]:j]:j]:j  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.]:j$ _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]:j:  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.]:j! ]:j8$ ]:j, ]:j\/ fonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.^:j  b.  You hit the vampire bat. You freeze the vampire bat. You peck the vampire bat.  The vampire bat is heavily damaged.The vampire bat bites you.^:jDF.b^:j8 ^:j3--2=--6^:j^:j` ^:j:_The vampire bat draws vitality from your injuries!^:j)  The vampire bat bites you. _The vampire bat draws vitality from your injuries!  You destroy Blorkula the orcula!  Vehumet accepts your kill.  A faint prismatic mist rises from Blorkula's broken form and then dissipates.^:j8 4===94--7Shock _You feel your power returning.^:j'^:j}h _Your Alchemy skill increases to level 5!^:j^:j^:jX^:jәH _No target in view!^:j7 ^:j ^:jp ^:jT H _No target in view!_:j I_:j 4 30  __:j _:jε _:j) _:j _:jd _:j _:j _:j: _:j h5===_:j _:j _:j I5=_:j _:j B_:j: _:j _:j- _:j@ _:j h6==_:j _:jj 1 _HP restored._:j 9=_:j _:j _:j _:j _:j _:jS S6=_:j _:j _:jk 9=_:ji _:j ,_:jW _:j' ,_:j _:jA _:j 9=_:j _:j _:j T7==_:jU _:j9 _:j} _:ji _:j _:j! _:j _:j _:j _:jD! _:jG$ _:j$ :==_:j' _:jh) _:jG* _:j, _:j/ _:j/ S8=_:jT2 _:jc4 _:j4 _:jX6 _:j; ,_:j< _:j&? _:j? _:jZA _:jE _:jeE 9=_:j5G _:jJ _:jvJ _:jK _:jN _:j6O S9=_:jP _:jS _:jS _:jEU _:j`X ,_:jIZ _:jo] ,_:j_ _:jc O=_:je _:jh _:jj _:jk _:j.o _:jo e10/21=_:jq _:jt _:ju _:jw _:jz _:j { _:j} _:j _:j, _:j# _:j _:jЅ 9=_:j _:j B_:j˒ _:jB N11=_:j _:j0 _:j _:j֢ _:jA ,_:jT _:j _:jW _:j _:j _:j8 9=_:j _:jp _:jt _:jm _:jd _:j M2=_:j _:j _:j= _:j _:j _:j _:j _:jG _:j _:j _:j _:j/ 9=_:j _:j _:j _:j7 _:j c3=_:j _:j _:j> _:jM =_:j _:j! _:jk N4==_:j _:j| _:j _:j _:j _:j` _:j9 _:jW _:j _:j _:j _:j7 :==_:j _:j" ,_:j$ _:j( _:j( M5=_:jv+ _:j/ _:j/ _:j1 _:jD5 _:j5 _:j7 _:jm; _:j; _:j= _:jA _:jgA 9=_:jAD _:jG _:jH K6=_:jJ _:jN _:jN _:jP _:jS _:j0T _:j3 <=7=_:j O=_:j! _:jv ,_:jڐ _:j _:j K8=_:j _:j ,_:jz _:j ,_:j _:jj _:jǷ _:jֹ _:j _:j{ 9=_:j0 _:j ,_:j _:j _:j) K9=_:j{ _:jx ,_:j _:j _:j _:jD _:jA _:j _:j _:je _:j~ 9=_:jg _:jB ,_:j5 _:j0 _:j L20=_:j? _:j" _:j# _:j3& _:j* ,_:j] w=1==_:jl H..-_:j;m <#....... ##. ......##.##. .....##..#_:jcm ##....[ .........#..#..... ....#...._:jm # ....#..#..###### ..........#..S #_:jm #..#...  ..!.....#..#...  .....  ..##_:j n .. #)..#.. _:j8n Y....#.#_:jx 1486.1 (99.0)_:j   -7.1 (100.0)_:j _:jg  Things that are here: _a +1 heavy glaive; a +0 robe; the orc corpse of Blorkula the orcula`:j3`:jy`:j`:j$`:j : _`:j`:j,`:j,`:j`:j:==`:jr`:j`:j `:jk ## .......##.#.# ......##..#........### ..........#.........#. .....## ....#......#..# . #........#.......).......#..# #............#..###.....##....##...... ##... #)..#.. ##.. ............# ###........# .........# ..............`:j 292.1 (5.0)`:jF,415 3.1 (6`:j2`:j5S _d - a purple potion`:j* `:jV+ `:jX- `:j4 ,`:j9 u 30  `:j=: `:jG= `:j= `:j? `:jUD `:jG `:jtG `:jI `:jK `:j5O `:jO `:jrQ `:jT `:jX ,`:jY `:j] `:jԈ ``:jO B`:jɗ X`:j   You encounter an orc. It is wielding a +0 whip.`:jr ##...##........)..#.. ##...............# ###.............# ##..............# #.......# #..##.... #..###... #..# #........ #..# #......@....... #.# #... .. #........... Shock#.#..........#.... ..###.#......# ...###....### .. o   orc (asleep)###..# o####`:j@ 2504.1 (11.0).`:jL @   The orc shouts!`:j   ==5.1 (12Shock`:j `:j o _The orc leaves your sight.  You pick up a parchment of Cigotuvi's Putrefaction and begin reading...`:jM o   orc`:j; b15 --6.1 (13Shock`:jC `:jL P _You add the spell Cigotuvi's Putrefaction to your library.`:j<  ##...)..#..  ##...............#  ###.............#  ##..............#  #...............#  `:jä F#..##.............  #..###.............  #..# #..............  #..# #......@.......  #.# #................  .. #.................  #.#..........#....  ..###.#......# ... `:j  ###....### o.  ###..# .  ####`:j= ##...)..#..  ##...............#  ###.............#  ##..............#  #...............#  #..##.............  #..###.............  #..# #..............  #..# #......@.......  #.# #................  .. #.................  #.#..........#....  ..###.#......# ... ###....### o.  `:j>###..# . #### a:ja:jq8--a:j!a:j#[ _An orc is nearby!a:j ##...)..#..  ##...............#  ###.............#  ##..............#  #...............#  #..##.............  #..###.............  #..# #..............  #..# #......@.......  #.# #................  .. #.................  #.#..........#....  ..###.#......# ...  ###....### o.  ###..# .  ####a:j\by ##...)..#..  ##...............#  ###.............#  ##..............#  #...............#  #..##.............  #..###.............  #..# #..............  #..# #......@.......  #.# #................  .. #.................  #.#..........#....  ..###.#......# ... ###....### o.  ###..# . #### a:jja:jցa:ja:jb[ _An orc is nearby!a:jP0 Q##...##........)..#..Publius the Zephyrmancer##...............#Tengu of Vehumet *.....###.............#Health: 46/46 ========================##..............#Magic: 20/21 ======================--#...............#AC: 6Str: 8#..##.............EV: 15Int: 27a:jp1 #..###.............SH: 0Dex: 14#..# #..............XL:  9 Next: 94% Place: Dungeon:8#..# #......@.......Noise: ---------  Time: 9506.1 (0.0)#.# #.........*......d) +2 short sword (freeze).. #...........**....Cast: Shock#.#..........#*...Fly ..###.#......# *..###....### *.o   orc###..# .#### a:jI2 W_An orc is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit)a:j 9o.a:js 3.... .a:jV 2=7.1 (1a:j a:j i  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit) _The zap misses the orc.a:j]  ##...##........)..#..  Publius the Zephyrmancer ##...............#  Tengu of Vehumet *..... ###.............#  Health: 46/46 ======================== ##..............#  Magic: 19/21 =====================--- #...............#  AC: 6Str: 8 #..##.............  EV: 15Int: 27 #..###.............  SH: 0Dex: 14  #..# #..............  XL:  9 Next: 94% Place: Dungeon:8 a:j  #..# #......@.......  Noise: =--------  Time: 9507.1 (0.0)  #.# #................  d) +2 short sword (freeze)  .. #.................  Cast: Shock #.#..........#....  Fly  ..###.#......# )..  ###....### ..  o   orc ###..# .  ####Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.a:j A ##...)..#..              #..#   #..#   #.# *  .. **....  *...   *  ..  .a:j H #### a:jr R....)a:j 20=8.1 (1Shocka:j a:jm U  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.a:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jAb:j b:jү _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jb:j b:jQ   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. b:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jhz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jBb:jQb:j`Xb:j5Z  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. b:j#[_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j b:j b:j5 30  _b:j4=b:jUb:jdXb:j/1===b:jb:jnb:jˍb:jmb:jb:jIb:j7P==b:jwb:jnb:jb:j`b:jTb:jgb:jVb:jb:jb:jb:jub:j,b:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter an emperor scorpion.b:jb:j|b:jb:jb:jb:j b:j]b:j,b:jb:jb:jb:jb:j!b:j(%,b:j\&b:j 3,b:j5b:j5b:j78b:j;b:j?b:j_@b:j{Bb:jTFb:j K,b:jNb:jhZXb:j4^b:j_b:jAb,b:jcb:jfb:jhb:jojb:jjb:jkb:jqb:jrb:jw  You encounter a goliath frog.b:jxb:j{H _The goliath frog leaves your sight.b:j Ib:jb:jb:j,b:jb:jnb:j b:jÖb:j8b:jb:jKb:jd ........#. ..)..#..# ..>.... .....#..# .....ß. .....#..#########b:j' . ....##..#...#≈≈≈#.ß.ß... ....#...#...#≈≈≈## ........#...#≈≈F## ........########## ................@..# -36.1 (28.0) b:j[N...................# ..........###.....## b:jp...........###..### #..........# #### ##)..####### b:jF   goliath frog (reaching) ###....##...##b:j-#####b:jb:j E-7.1 (29b:jb:j4 _Found a staircase to the Lair.b:j 3b:j b:j b:j b:j` ,b:j b:j ,b:j~ b:j b:j b:jg b:j b:j b:jL b:j b:j b:j b:j b:j b:j- b:j b:j b:j b:j b:j5 b:j' b:j b:ji b:j b:jq b:jp b:j7 ,b:j b:j/ b:j= b:j b:jB b:j8 b:j ,b:j nb:j= b:j b:j b:jH b:j b:j b:j$ Bb:jG b:j % b:j+ b:j- b:j. b:ju/ b:j3 R _The alligator snapping turtle hisses angrily.b:j: Ib:jd; b:j= b:jP> b:j> b:j A b:jlC b:jC b:jD b:jI b:jK b:jL b:jL b:jP b:jS b:jAT b:jU b:jX b:jz[ b:j[ b:j/] b:ja b:je b:jmf b:jrh b:jv b:j{ b:jD| b:j b:j b:j̆ b:j; b:j% b:jI b:j ,b:j b:jǕ b:j b:j b:j3 b:j b:jG b:j b:j b:j b:jr b:jت b:j b:j b:jɲ b:j+ b:j' b:j b:j b:j" b:j b:j_ V.⌠... ... .....# _....... ..###.......⌠...# ##...#....## ..........#.#.#..#####.>....#.##......................>.@......##....#............#).)...#.............# ...........##....÷_...#.?### .....).<....#..^.÷.._.#....# .....#...................... ....#b:jh X.........._..ß.......# ....#....................# ...................._...#b:j '66b:j( 515 7.1 (30b:j b:j . _i - a scroll of identifyb:j= 3b:j> b:jD b:jG b:jH _ 30  b:jM ,b:j` ,b:jc b:jg b:jj b:jk b:j2m b:jo b:jr b:js b:jt b:jdw b:jz b:j"{ b:j| b:j b:jF b:j b:j^ b:j b:jP b:jۊ b:je b:j b:jߐ b:j b:jm b:jݕ b:jq ;15 b:j6 b:jޛ I _i - 2 scrolls of identify (gained 1)b:j u 30  b:j b:j= b:j: b:j b:jx b:j+ nb:jӲ Bb:j b:j b:j b:jö b:j` b:jļ ,b:jU b:j b:j ,b:jL b:j b:je b:j b:jJ b:jO b:j b:j b:j~ b:jh Xb:j7 b:j^ b:j b:j b:j b:j ,b:j b:j b:j+ ,b:j b:j b:j ,b:j b:j b:j b:j b:j b:j b:j b:j\b:j6b:jb:jb:jb:j7b:jb:j b:jk!b:j,"b:j$b:j&b:j|'b:j'b:jq,b:j.b:jB/b:jf0b:j2b:j45,b:j5b:jQ8b:jq;b:j;b:j<b:j?b:jT0 #  ##[  #..  #... ####  ###...####..##  #.....#  ...#@...### 98.1 (31 #.........#  ##........### ⌠... ... #.....#....# . ..###........###⌠...# ##...#..........##.## ................# .#.#..#####.>...........##.##...#.....#b:j\b:jg+9.1 (32b:jPmb:jo) _Found a scale mail.c:jc:jc:jc:j^c:jYW ## ##[ #..#  #... ########...####..##.......@#.....#0.0).......#....###.#>#.........#  ##........###c:jX⌠. #.....#.......... ..###........#⌠...# ##...#............## ............## #.#.#..#####.>..c:jc:j& ,600.1 (1c:jc:j; _Found a stone staircase leading down.c:j_ c:j c:j c:j c:jd c:jΛ c:j Bc:j) c:j c:j c:j c:jQ c:j c:j c:jy c:jS c:j& c:j ,c:jG c:jI c:jZ c:jG c:j c:j R  There is a stone staircase leading down here.c:j c:j  _c:j> c:j c:j ,c:jr c:jD c:j c:jN c:j c:j c:j c:j c:j7 c:j c:j7 c:j3 c:j5 c:j) c:j  c:j c:j c:j c:jZ c:j c:j c:j c:j c:j c:jk c:j Bc:j c:j c:j# c:j$ c:jg' ,c:j}0 c:j1 c:j/7 c:j8 c:j9 c:j: c:j< c:j? c:j@ c:jLA c:j]E c:jH c:jyH c:jM ,c:jJP ,c:jP c:jT c:jW ,c:jX c:ja nc:jlc c:jc c:jd c:jmf c:j2i c:ji c:jej c:jm c:j p c:jp c:jaq c:js c:ju c:j(v c:j"w c:jz c:jb} c:j} c:j~ c:j^ c:jΕ c:j> c:j c:j c:j c:jx c:jq c:j c:j c:j c:jl c:j~ c:j c:j c:j c:jE c:jy c:j c:j c:jE c:j c:j c:j c:j\ c:j c:jA c:j[ c:j c:jO c:j c:j c:j c:jW c:j c:j c:j c:j c:j? c:j c:jY c:j c:j$ c:j c:jC c:j c:j c:j c:j c:jQ ,c:j c:j c:jY Xc:j` c:j c:j` c:j c:j c:j c:jE c:j c:jY c:j c:j9 c:j c:j c:jJ c:j c:jE c:j c:j? c:j c:j c:j c:ja c:j c:j c:j c:j^ c:j c:j c:j! c:j! c:jw" c:jb$ c:jP& ,c:j& c:j( c:jl* c:j* c:j + c:jO- c:j_/ ,c:j/ c:j21 c:j2 c:j3 c:j3 c:j6 c:j7 c:j7 c:jM8 c:j9 c:j< c:jV< c:j< c:jE nc:jF c:j4G c:jH c:jI c:jYL c:jL c:jM c:jP c:j S ,c:jS c:jV c:jX c:jY c:jY c:jL[ c:jh] c:j"^ c:j^ c:jd c:jMg e  A yak comes into view.c:j #...# ##..##.##.........#..# #...#.............# #..###..##..##.........#.#.#..........####........#.........#...###..............##..####.####........... ##..###.#.###...........##..####.................#...###.@....##..........#............##.#........#...........##..#........Shock...................#........ #...........Y......... #.............#............. Y   yak (wandering) #.......#....#.............. ##......#....#)c:jt g...... #.....###......c:j; c:j )64.1 (64.0)c:j c:j* 25.1 (65 _c:j c:j9 c:j+yF #...# ##.. #..# #...#...c:jy # ..##.. ...... ...#... ..####.# . ##..###.#.###.. c:jyc##..####........ #...###.@....# #............# c:j"z2#...........## .................c:jTzB #.............#... #.............#.... c:jz]#.......#....#..... ##......#....#.......)d:jk #...# ##.. #..# #...#... # ..##.. ...... ...#... ..####.# . ##..###.#.###..d:je ##..####........ #...###.@....# #............# #...........## ................. #.............#... d:j#.............#.... #.......#....#..... ##......#....#.......)d:j,d:jM0d:j'd:jZ _A yak is nearby!e:j#...# ##..##.##......... Publius the Zephyrmancer#..# #...#............. Tengu of Vehumet *.....# #..###..##..##......... Health: 46/46 ========================e:jn#.#.#..........####........ Magic: 17/21 ===================-----#.........#...###.......... AC: 6Str: 8....##..####.####.......... EV: 30 Int: 27. ##..###.#.###........... SH: 0Dex: 14##..####................. XL:  9 Next: 94% Place: Dungeon:8#...###.@....##.......... Noise: ---------  Time: 9665.1 (0.0)#............##.#........ d) +2 short sword (freeze)e:j(#...........##..#........ Cast: Shock...................#........ Fly e:jЁ#.............#...*.........e:jC#.............#............. Y   yak (wandering)#.......#....#..............##......#....#.......)......#.....###.................. _A yak is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  e:j"Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 7/8)e:jcY.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a yak (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  The yak bellows!e:jÇe:j:Y  e:je:je:j~;15 ===6.1 (1e:jRe:jf^ _The yak is moderately wounded.e:j#...# ##..##.##......... Publius the Zephyrmancer#..# #...#............. Tengu of Vehumet *.....# #..###..##..##......... Health: 46/46 ========================#.#.#..........####........ Magic: 13/21 ==============----------#.........#...###.......... AC: 6Str: 8....##..####.####.......... EV: 15Int: 27. ##..###.#.###........... SH: 0Dex: 14##..####................. XL:  9 Next: 94% Place: Dungeon:8#...###.@....##..........:j"7m Noise: ===------  Time: 9666.1 (0.0)#............##.#........ d) +2 short sword (freeze)#...........##..#........ Cast: Shock...................#........ Fly #.............#..*..........#.............#............. Y   yak#.......#....#..............##......#....#.......)......#.....###.................. _The yak is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e:jzAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)e:j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!e:j Se:j e:j #...# ##..##.##......... Publius the Zephyrmancer#..# #...#............. Tengu of Vehumet *.....# #..###..##..##......... Health: 46/46 ========================e:jT #.#.#..........####........ Magic: 13/21 ==============----------#.........#...###.......... AC: 6Str: 8....##..####.####.......... EV: 15Int: 27. ##..###.#.###........... SH: 0Dex: 14##..####................. XL:  9 Next: 103% Place: Dungeon:8e:j #...###.@....##.......... Noise: ===------  Time: 9667.1 (1.0)#............##.#........ d) +2 short sword (freeze)#...........##..#........ Cast: Shocke:j ...................#........ Fly #.............#.............#.............#............. e:j( z#.......#....#.............. ##......#....#.......)......e:j͞  #.....###.................. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!e:j _Vehumet accepts your kill.You have reached level 10!e:j /  --more--g:jL6s51/51210 1% Shockg:j;g:jS>4 _h:jh:jgh:j#h:j@h:jl 30  _h:jh:jӵh:j)h:j%4h:j(=h:jh:j"h:jh:j>h:j,h:jh:jh:jh:jh:jh:j9=h:jh:j%h:jxh:jkh:jM5=h:jh:jh:jh:jrh:jgh:jh:j{h:jh:jh:jh:jh:jsh:j9=h:jXh:jh:jM6=h:jh:jh:juh:jh:jth:jh:j h:jh:j,h:jqh:j9=h:jh:j?h:jK7=h:jh:jh:jh:j8h:jh:jh:jh:j,h:j h:j} h:j 9=h:j h:jah:jh:jh:jMh:j#8h:j(=h:jh:jh:j8h:jh:j/h:jyh:jh:jjh:jh:jh:jh:j #=h:j7 h:j$!h:jD#h:j#K9=h:j$h:j(Bh:j8+=h:j<b20=h:j<h:j>h:j??h:j?h:jAh:j4Bh:j5Ch:jtEh:jFh:jFh:jHh:jPI9=h:j:Jh:jKh:jLK1=h:jMh:jOh:j!Ph:jTXh:j]=h:j=^h:j^h:jah:ja#2h:ja)==h:jbh:j?jh:jlh:jbmh:jWnh:jph:jJsh:jsh:jth:jvh:jTyh:jyh:jzh:je}h:jh:j:==h:jph:j1h:jh:jh:jh:jh:jl,h:jՌh:jh:jh:jlh:jeh:jh:jSe ..# #...###......##.....#............##.# .....#...........##..# ....................# #.............# h:j#.............# #.......#....# ##......#....#) #...@.###..---722.1 (55.0) #.....## ##... #..#..## ..##....## #..#..# .. ##...## .....# .ß. ## ..## ß._. ### ##. .ß.ß. ## # ..ß..##... #..##h:jh:jG---3.1 (56h:jh:jF _Found a glowing golden altar of the Shining One.h:je3h:jh:jh:jh:jBh:jh:jh:jh:j٦h:j,h:jEh:jͬh:jh:jׯh:jPh:jhh:jEh:jh:jh:jh:j[h:jh:jAnh:jh:j=,h:jh:jh:j),h:jh:jh:jW,h:j h:jh:jh:jv,h:jh:j#h:jqh:jh:j,h:jh:jAh:jth:jh:jh:jeh:jh:jh:jh:j'h:jyh:jh:jh:jfh:jh:jh:jh:j h:jA h:jv h:j h:j ,h:j9 h:j?h:jh:jh:jh:j|h:joh:jh:jh:jFh:j:h:jh:jh:jh:j6,h:jh:jI#h:j%,h:jE&h:j+h:j,h:j"-h:ju-h:j/h:jA1,h:j1h:j>3h:j5,h:j7h:j8h:j9,h:j;h:j<h:j>h:j>h:jx?h:j7Ah:j7Ch:jCh:jsDh:jEh:j2Gh:jGh:jHh:jJh:jsK,h:jLh:jkMh:jNh:jOh:jOh:jVh:jkX,h:jXh:jZh:j.\,h:j\h:j-^h:j_,h:j`h:j!ah:jbh:jc,h:jdh:jeh:j>fh:jfh:jgh:jiBh:jkh:j:lh:jlh:jlh:jcnh:joh:joh:jlq,h:js,h:jsh:jth:jv,h:j4wh:jxh:jy,h:j}h:j~h:jh:jh:jMh:jh:jh:jՅ;15 h:j܆h:j F _You reach down and open the door.h:jh:j#_ 30  h:j{h:ju@  There is an open door here.h:jЕh:j _h:jVh:j™h:jvh:jp,h:jǞh:jh:jРh:jPh:j,h:jh:jh:jRh:jܦh:j,h:j7h:jh:jh:j h:jڭh:jh:j,h:jNh:jϳh:jYh:jh:jnh:j.h:jh:jh:jкh:j̼h:jվh:j@h:jMh:jh:jh:jh:jh:jh:jh:jh:jh:jjh:jh:jh:jh:jh:jh:jhh:jXh:jnh:jh:jh:j[h:j^h:j,h:j'h:jh:j*h:jh:jh:j'h:j4h:jh:jBh:j`Bh:j,h:jh:jcXh:jQ15 h:jDh:jWI _i - 3 scrolls of identify (gained 1)h:jsh:j_ 30  h:jh:jh:j@h:jh:j@h:j3!h:j5$h:j',h:j'h:j'*h:j*h:j"1h:j3h:jg5h:j5h:j6h:j7h:j9h:j_:h:j9;h:jj@h:jBh:jcCh:jCh:jOGh:jIh:jJ,h:jH^h:jl_h:j_h:jfb,h:jc,h:jdh:jgh:jdih:jih:jjh:jlh:jnh:j$oh:joh:jqh:jsh:j>th:jth:j߆h:j7Bh:jh:jh:jړh:jvh:jh:jh:jݠh:jh:j)Xh:jh:j߫,h:jh:jh:jh:jh:jh:jh:j0h:jKh:j@h:jƻh:jFh:j6h:jh:j/h:jh:jhh:jqh:j ;15 h:j#h:jN _You now have 293 gold pieces (gained 17).h:j,h:j_ 30  h:j,h:j9h:jh:jh:jh:jh:jh:jh:jh:jh:j)h:jh:jh:jh:j`h:j<h:jh:jh:jLh:jh:j}h:j ;15 h:jxh:j q _c - 4 potions of curing (gained 1)h:j h:j] _ 30  h:j<h:jSh:jh:jh:joh:j$h:jO&h:j&h:j2'h:j1h:j3h:jk4h:j4h:j?h:jAh:jJBh:jBh:jKh:jNh:jtOh:jPh:jKZh:j]h:j]h:jW_h:j~ih:jlh:jmh:jSoh:jyh:j#}h:j}h:jTh:j| #######..........####.....##...........####..........)..........#.......#<<.........#.#.#.##..##...#...........#...#.................⌠##...#.....####...._##..#..#...#.........⌠....h:jJ1##.....#.@.......848.1 (125.0)#......#......#....#.#.#.###............#.......#..#..####.#.........##....## ##..##..#####...# ##..##.##. ##..# #...#...#####..###..##..##h:jC#.#.#..........##h:j̩0h:j)h:jT _Key pressed, stopping explore.h:j)  h:j,h:j$ _h:jh:jh:jBh:jh:j| h:j h:j h:jh:j_h:j5h:jh:jk%h:jJ&h:j'h:j'h:j.h:j`1h:j1h:j2h:j:h:j<h:j<h:j>=h:jEh:jaHh:jHh:jsIh:jQh:jTSh:jSh:jTh:j\h:j_h:jc`h:jbh:j)jh:jm,h:jknh:juh:jxh:jdyh:jzh:jh:j h:jh:jh:jXh:jvh:jґh:jih:jh:jBh:jh:jh:jqh:jұh:jXh:jVh:j?h:j h:jh:jUh:jh:j3h:jh:jh:jQh:jzh:j%h:jGh:jh:jh:j%h:jh:jOh:j}A _The anaconda hisses angrily.h:j h:jOh:jnh:j=h:jh:jh:js h:j h:j h:j h:jR h:j h:je h:j h:je h:jI h:j- h:j h:j{! h:j# h:j% h:j& h:j ' h:j) h:j+ h:j, h:j:. h:j0 h:jv3 h:j~5 h:j6 h:j7 h:jX; h:j@ h:j;C h:jC h:jsE h:jI R _The alligator snapping turtle hisses angrily.h:jM h:jmO h:jO h:jQ h:j^U h:jX h:j'Y h:j[ h:jJ^ h:ja h:ja h:jc h:jeg h:j.....# Shock ....#..# #$$.'.....ß..# :j 34m....#..#########........# ...##..#...#≈≈≈#.ß.ß...## o   orc warrior (asleep) ...#...#...#≈≈≈#......## .......#...#≈≈≈#......# .......##########h:je 384.1 (36.0)h:j <15 5.1 (37 _h:j h:jH K _Found 45 gold pieces.i:j....#..................#Publius the Zephyrmancer ...###....[.....####.###Tengu of Vehumet *..... ....#.............#..##Health: 51/51 ======================== ...##.............#...#Magic: 18/22 ===================----- ....#..#########..#.#.##AC: 6Str: 8 .......#...#≈≈≈#.......#EV: 15Int: 27 ....#..#...#≈≈≈#.......#SH: 0Dex: 14 ....#..#...#≈≈≈#.ß.ß...##XL: 10 Next:  1% Place: Dungeon:8 .......#########@.......#Noise: ---------  Time: 9885.1 (0.0) :j0m.......#. #$$.'.....ß..#d) +2 short sword (freeze) .)..#..# #$*.'..>.....#Cast: Shock ....#..# #$$.'.....ß..#Fly ....#..#########........# ...##..#...#≈≈≈#.ß.ß...##o   orc warrior (asleep) ...#...#...#≈≈≈#......## .......#...#≈≈≈#......# .......#########......#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 whip and wearing a +0 leather armour  (asleep, empty space bonus: 8/8)i:jeo.  Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 whip and wearing a +0 leather armour  (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  The orc warrior shouts!i:jo  ====6.1 (1i:j@i:jd _The orc warrior is severely wounded.j:jYo....#..................#Publius the Zephyrmancer ...###....[.....####.###Tengu of Vehumet *..... ....#.............#..##Health: 51/51 ======================== j:j Zt...##.............#...#Magic: 14/22 ===============--------- ....#..#########..#.#.##AC: 6Str: 8 .......#...#≈≈≈#.......#EV: 15Int: 27 ....#..#...#≈≈≈#.......#SH: 0Dex: 14 j:jSZ....#..#...#≈≈≈#.ß.ß...##XL: 10 Next:  1% Place: Dungeon:8 .......#########@.......#j:jZNoise: ====-----  Time: 9886.1 (0.0) .......#. #$$*'.....ß..#d) +2 short sword (freeze) j:jZ.)..#..# #$..'..>.....#Cast: Shock ....#..# #$$.'.....ß..#j:jZwFly ....#..#########........# j:j[ ...##..#...#≈≈≈#.ß.ß...##o   orc warrior j:j?[...#...#...#≈≈≈#......## .......#...#≈≈≈#......# .......#########......#j:j[Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, empty space bonus: 5/8)j:ja)Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  You kill the orc warrior!j:j*y)j:j4===-7.1 (1Shockj:j߻p _Vehumet accepts your kill.j:jCG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:j7-j:jj:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jp 3j:jr j:jv j:j{ | 30  _j:j ,j:jl j:j~ j:j M5=j:jD j:j j:j j:j j:j ,j:j j:j ,j:j ,j:j 9=j:j j:j j:j0 j:j j:j j:j M6=j:j j:j5 j:j j:j1 j:j j:j j:j j:j Bj:j# j:j j:j 2=j:j! j:j j:j j:j< j:j/ j:j K7=j:j j:j ,j:j7" Xj:j% ,j:j' j:j* j:jw+ 9=j:jI- j:jl1 a8=j:j{3 j:j6 j:jV7 j:jg9 j:jS< j:j< j:jK> j:jA j:j6B j:jC j:jF j:jpG 9=j:jJI j:jL j:j|L j:j9N j:j-Q j:jQ K9=j:jcS j:j[V j:jV j:jGX j:j[ j:j~[ j:j\ j:j` j:jTc j:jc j:j-f j:ji j:j[l j:jl 9=j:jn j:jr j:jr L20=j:jt j:jw j:j?x j:jUz j:j} j:jE~ j:jI j:jք ,j:j j:jڋ j:j 9=j:j j:j( j:j} j:ji j:j j:j K1=j:j j:j ,j:j j:j j:j: ,j:j[ j:j j:j j:j j:jH j:j j:j_ 9=j:j j:j R _The alligator snapping turtle hisses angrily.j:jP L2==j:j j:j j:jf ,j:jC j:j @  There is an open gate here.j:jm j:j:  _j:j j:j $  Things that are here:j:jS C  a +0 whip; a +0 leather armourj:j j:j  _j:j: j:j{ j:j ..###....[.....####.###....#.............#..##..##.............#...#....#..#########..#.#.##......#...#≈≈≈#.......##...#≈≈≈#.......#...#..#...#≈≈≈#.ß.ß...##......#########........#...#. #$@)'.....ß..#---j:jU )..#..# #$..'..>.....# .......#..# #$$.'.....ß..#...#..#########........#..##..#...#≈≈≈#.ß.ß..##...#...#...#≈≈≈#......##.......#...#≈≈≈#......#...#########......#..............#.###j:j1 932.1 (45.0)  You now have enough gold to buy a shimmering chain mail on D:5.  You can access your shopping list by pressing '$'.j:j*# y==15 ---3.1 (46j:j* j:j, ? _You now have 304 gold pieces (gained 11).k:j53k:j"k:jk:jL 30 k:j? k:j>Q15 k:jk:j  _You now have 316 gold pieces (gained 12). 30  k:jk:jJQ15 k:jXk:j5#M _You now have 320 gold pieces (gained 4).k:j%u 30  k:j&k:j)k:jP*;15 k:j*k:j1M _You now have 328 gold pieces (gained 8).k:j4k:jb5_ 30  k:j6k:j":Q15 k:jQ;k:jNN _You now have 338 gold pieces (gained 10).k:jyRk:j,S_ 30  k:j Uk:jZk:j  There is an open gate here. _k:jk:jk:j:k:jk:jk:jk:j,k:jpk:jSk:jnk:j1k:jk:j_k:jCk:jk:jk:jkk:jk:jk:jϽk:jrk:jCk:jk:jk:jk:j<k:jk:jUk:jk:j/k:jk:jOk:jk:jXk:jk:jk:jk:jk:jk:jk:jh,k:jk:jk:jbk:jk:jk:j&k:jik:jk:jk:jk:jzk:jk:jk:jIk:jk:jk:jk:jb*k:jD{ >#.........# .##........### #.....#....# .###........### #..........##  ........##  k:jDX#.>.............##  .#.....##  .##...@.#  71.1 (38>........##.##.##  .....######  ......# #....÷_...#..###  #..^.÷.._.#....##   ......#   _..ß.......###   ..##  k:jhK0k:jPk:jRE _Done exploring.k:j_ k:j k  k:j@ ..#......0.0)........k:jG 0k:j] page down [PgUp|<] page up [Esc] exit[top]s:js:js:jp>#.........#  Publius the Zephyrmancer .##........###  Tengu of Vehumet *..... ..#.....#....#  Health: 51/51 ======================== .###........###  Magic: 22/22 ======================== ...#..........##  AC: 6Str: 8 ...............##  EV: 30 Int: 27 #.>.............##  SH: 0Dex: 14 ...........#.....##  XL: 10 Next:  4% Place: Dungeon:8 ...........##...@.#  Noise: ---------  Time: 9971.1 (0.0) ..>........##.s:j0##.##  d) +2 short sword (freeze) ............######  Cast: Shock .............#  Fly #....÷_...#..### #..^.÷.._.#....##   ................#   ..._..ß.......###   .............##   _You now have 338 gold pieces (gained 10). _There is an open gate here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .s:js:jPs:jEs:j. _t:jt:j$Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple L - Lairt:jP t:j|6 >#.........#  Publius the Zephyrmancer .##........###  Tengu of Vehumet *..... ..#.....#....#  Health: 51/51 ======================== .###........###  Magic: 22/22 ======================== ...#..........##  AC: 6Str: 8 ...............##  EV: 30 Int: 27 #.>.............##t:j7   SH: 0Dex: 14 ...........#.....##  XL: 10 Next:  4% Place: Dungeon:8 ...........##...@.#  Noise: ---------  Time: 9971.1 (0.0) ..>........##.##.##  d) +2 short sword (freeze) ............######  Cast: Shock .............#  Fly #....÷_...#..### #..^.÷.._.#....##   ................#   ..._..ß.......###   .............##   _You now have 338 gold pieces (gained 10). t:j9 f_There is an open gate here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  t:j9 t:jE t:jNG t:jK : _t:jnL t:jN t:j[O t:j`P t:j=T t:jWV t:jV t:jcW t:j [ t:j] t:j^ t:j^ t:jb t:jd t:jOe t:je t:jh t:j$k t:jk t:jm t:jo t:j9s t:js t:jt t:j%{ t:j~ ,t:j t:j t:jц t:j^ t:je t:j t:jV Bt:j t:j t:jL t:j t:j t:j> t:j t:j Xt:jp t:j t:j t:j t:j t:j Y  There is a stone staircase leading down here.t:jɯ t:j t:jU B15  _t:j u:j %9u:j ,u:j u:j@l _You fly downwards.  Found a potion of curing.u:jO6 # ##  #. #.  ##.##.#####  #.........# #  ##.........##..  !......#  #.........#  #.....@...# 87.6 (16.5) #.........#  #.........#  ########### u:j,9a _There is a stone staircase leading up here.:j_-:jk6:j?:j:j :j :jn :jL:jx 30  _:jR:j:j:jM :j ;15 :j!:j%q _c - 5 potions of curing (gained 1):j):ju*_ 30  :js+:j-:jv1:j1:j2:j4:j8:jQ9:j6::j<:jNK ..##< ..... #...  ###..#  .../  ..#  # ##.#  #. #.@# 93.6 (6.0)##.##.######.........# ###.........##.................#.##.........#####.....<...##.........##.........#:jrR:j`*4.6 (7:j:j9 _Found a stone staircase leading up.:j:j:jY:jd:j:jB:j+:j:j:jj:jZc  You encounter a yak.:jP#.# #.# ##.# ####. ..##<.... .......#.....######..######.......@/.....Y.###....########..##.#Cast: Shock#. #..#Fly ##.##.#####...Y   yak (wandering).............##......:j_*6.6 (2:j:jw17.6 (3 _:jq:j-:jPublius the Zephyrmancer#.#Tengu of Vehumet *.....#.#Health: 51/51 ========================##.# ####.Magic: 21/22 ======================--..##<....AC: 6Str: 8.......EV: 30 Int: 27#....SH: 0Dex: 14.######..######XL: 10 Next:  4% Place: Dungeon:9.......@*******Noise: ---------  Time: 9997.6 (0.0):jU.###....#######d) +2 short sword (freeze)#..##.#Cast: Shock#. #..#Fly ##.##.######.........# #Y   yak##.........##.................#.##.........####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)  The zap hits the yak!  The yak is moderately wounded.:jqY./....15 ==8.6 (1:j0s:j"x  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)  The zap hits the yak!  The yak is moderately wounded. _The yak bellows!:j c#.###.# ####. ..##<......... #.... .######..######......./....Y..###...@####### #..##.# . #..:j ##.##.#####.........# ###...#...........###..### <#:j 1Y.:j :j p 30  --9:j :j̽ w ##.# ####. ..##<........ #.... .######..######......./...Y...###....####### #..##@# #. #.##.##.#####.........# ###...#....#.....#.........#:j :j ~--10000.6 (1.0)Shock:j :jj :j859 ##.# ####. ..##<........ #.... .######..######......../...Y...###....####### #..##.#  #.##.##.#####.........# #..Fly ...###.....#.........#:jFVX1:j  ..##<.... .......  #.... .######..###### ......../...Y.. .###....####### #..##.# :j  #. #..##.##@##### #.........# ##.........##.................# .##.........####:j`!K #.....<...# #.........# #.........# #########:j!##:j*:j3%2:j<:jZK:j ..... #.... .######..######......./...Y..###....####### #..##.#  #..###.##.######....@....# ###........#Fly ###########Y:jY   yak:j3d2==3Shock:j7:j[@:j. #.... .######..######.......Y...Y..###....####### #..##.# #. #..###.##.#####.........# ###........###### <...# .######### :j Q/Y:j :j %4:j@ :j :j |.######..######......./...Y..###...Y####### #..##.# #. #.##.##.#####.........# #.##........###### <...# .######### :j :j %5:j :jZ :j9:......./...Y..###...Y####### #..##.# . #.##.##.#####.........# #.##.......#.##### <...# .#########:jN;G.Y:j:j%6:j:j:jc.###....#######  #..##Y# #. #..# ##.##.######.........# #.##.##.. ......# .######  #.# #.........# :je#.# ########### :jQ.Y:j.Y   yak:jHB==7:j:jra _There is a stone staircase leading up here.:j E.Y:j :ju ,8 _:j :j6E.Y:j:jF%9:j :j :jE.Y:j%:j(&10:j-:je/:j 7.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 51/51 ========================##.##.#####Magic: 18/22 ===================-----#.........# #AC: 6Str: 8:jԳ K.##.....*...##..EV: 30 Int: 27...............#:jp PSH: 0Dex: 14:j :.##.........####XL: 10 Next:  4% Place: Dungeon:9#.....@...#:j wNoise: ---------  Time: 10010.6 (0.0):j x#.........#d) +2 short sword (freeze):j #.........#Cast: Shock###########Fly :jK lY   yak :jo I_There is a stone staircase leading up here.  :j ~Casting: Shock (safe; 1% risk of failure)  :j MConfirm with . or Enter, or press ? or * to list all spells.:jҵ Aiming: Airstrike (dangerous; 1% risk of failure)  :j 3Press: ? - help, Dir - move target:j JAim: a yak (lightly wounded, empty space bonus: 8/8):j .Y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!:j 8 :j ;15 ===1.6 (1:j :j3 \ _The yak is severely wounded.:jx.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 51/51 ========================##.##.#####Magic: 14/22 ===============---------#.........# #AC: 6Str: 8.##.........##..EV: 15Int: 27........*......#SH: 0Dex: 14.##.........####XL: 10 Next:  4% Place: Dungeon:9#.....@...#:jNoise: ===------  Time: 10011.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly Y   yak _The yak is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jQxAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8):jA.Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!  The yak is almost dead.:jg YYou hear a bellow!:jjY 2 yaks:j*2.6 (1:j :j T _You encounter a yak.:j+.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 51/51 ========================##.##Y#####Magic: 10/22 ==========--------------#.........# #AC: 6Str: 8.##.........##..EV: 15Int: 27...............#SH: 0Dex: 14.##.....*...####:j 2XL: 10 Next:  4% Place: Dungeon:9#.....@...#Noise: ===------  Time: 10012.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly YY 2 yaks _You encounter a yak.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  :j4Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 7/8):j†Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a yak (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  You kill the yak!:j YVehumet accepts your kill.:jCE.Y:jaY(1 wandering):j 93.6 (1 _You encounter a yak.:j;:j{k _Your Air Magic skill increases to level 11!:j.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #Y.#Health: 51/51 ========================##.##.#####Magic: 6/22======------------------#.....*...# #AC: 6Str: 8.##.........##..EV: 15Int: 27...............#SH: 0Dex: 14:j..##.....†...####XL: 10 Next:  9% Place: Dungeon:9#.....@...#Noise: ===------  Time: 10013.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly YY 2 yaks (1 wandering) _Your Air Magic skill increases to level 11!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 6/8):j.Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (empty space bonus: 6/8)  The open air twists around violently and strikes the yak!!  The yak is heavily wounded..:jU$Y:jWY:jɛ*4.6 (1:j:jN& _The yak bellows!:j .###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 51/51 ========================##.##Y#####Magic: 2/22==----------------------#.........# #AC: 6Str: 8:j.##.....*...##..EV: 15Int: 27...............#SH: 0Dex: 14.##.....†...####XL: 10 Next:  9% Place: Dungeon:9#.....@...#Noise: ===------  Time: 10014.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly YY 2 yaks _The yak bellows!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8):jWw.YCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!:jzD.Y:j:jV3=5.6 (1:jm _The yak is almost dead.:j  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jT]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV:j]:j_  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. :j_ Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j> .###....#######  Publius the Zephyrmancer #..##.# Tengu of Vehumet *..... #. #..# Health: 51/51 ========================:jX ##.##.#####  Magic: 2/22==---------------------- #.....Y...# #  AC: 6:jStr: 8 .##.........##..  EV: 15:jInt: 27 ........†......#  SH: 0:j<Dex: 14 :j !.##.....†...####  XL: 10 Next:  9% Place: Dungeon:9 :j4+#.....@...#  Noise: ===------  Time: 10015.6 (0.0) :j^#.........#  d) +2 short sword (freeze) :j#.........#  Cast: Shock ###########  Fly   YY 2 yaksConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 84% to hit)  The zap hits the yak.  You kill the yak!:j B   :j  #. #..#   :j M #   :j0!W *  :jS!`*   :jx!.   :j!3   :j!t Y   yak :j"0:jE.Y:jD<††:j313--6.6 (1  Press: ? - help, Shift-Dir - straight line: a yak (almost dead, 84% to hit)  The zap hits the yak.  You kill the yak! _Vehumet accepts your kill.Your Spellcasting skill increases to level 8!:j&:j:j' :jT__Your Conjurations skill increases to level 7!:j q:js8--:j*y:jzG.Y:j:jх4-7 _:j%:jтM8-:j ........#...........#.....# .........#.........#....### .#.#.#.#.#...#>#.........# .............#.##........### .....⌠...#......#.....#....# .._............###........### .....⌠...#####...#..........## .........## #................## .#.#.#.#..#####.@.............## ..........#.##.....#.....## ................##.....# ................>........##.##.## .............#............###### .......[.[...#.............# .............##....÷_...#..### .......).<....#..^.÷.._.#....## .......#......................#:jQ^9.1 (2.5Shock:j:jv _You fly upwards. _There is a stone staircase leading down here.:jO I:ju 30  :j3:j,u3=:j:jV:j:j$:j%:j6':j*:j*:j,:j/:j/9=:j1:j5:j5:jQ8:jP;:j;I4=:jk=:j@:j@:jB:j'F:jyF:j H:j7K,:jM:jO:j7P9=:jR:j!U:jiU:jV:jNm_5=:jp:j?u,:j?x:jZ:je=:jOi6=:jE:j͗:j:j:j]:j:jȟ:jX,:jƥ:j:j9=:j:j:j:j:j@:jr7=:j:j!:jپ:j:jg:j:j1:j9=:j(:ja:jS8=:j:je:j:jd:j:jD:j:j,:j:j:j9=:jw:jX:j:j:j:j}S9=:j:j :jV:j:j8:j:j:j,:j:j`:j9=:j:jJ:je {10/23=:j:j:jk:j,:j:j:jH:j:j):jX-9=:j /:j3,:jx:1=:j<:jd@:j@:jPC:jqF:j;G:jI:jL:jM:jN:jQ:j&R2=:jET:jf12=:jg:j q,:j!s:jv:jw:j{x:jb{:jv}9=:j}:jn:j3:jɍ:j@c3=:j`:j:j:j͜:j,:j$B:jۧ:j#:j9=:j6:j@:j:j]:j:jM4=:jv:jǽ:j:j:j:jB:j:j:j:j:jo:j9=:j:j :jrM5=:j(:j<:j:j6:j,:j:j ,:j@:jO=:j:jF:j:j:jg:jM6=:jq:jW:j:j:j,:j=:j =:j\ :j M7=:j: :j ,:jK :j :j :j :j' ,:j4 :j :j 2=:jg :j ,:j# :j :jN D8=:jj :j" ,:j#$ :jd' ,:j' :j* ,:j=- :j. :j. 9=:jc0 :j#6 :j6 K9=:j8 :je =20=:jf :jj e=:jcm :jm K1=:jgo :j v B:j\w :jx :jz :j^ :jD :j9 :j O=:j :j :j :j :jۗ :j K2=:j :jQ :jǩ ,:ju :j :jN 9=:j :j :j޳ :jQ :jZ e132.1 (113.0)_:jE 0:jY :jb H _You start resting.:j: k  :j :j5 g  You start resting. Magic restored.:j_# J0.0):jaI }3==3.1 (1 _:j 3:j :j :j{ :jz ,:j :j :j ,:jĞ :jX :j :==:jg :j? :j :j. :j ,:jƮ :j :j :j3 X:jػ ,:j, :jZ :j :j :j :j :j :j :j :j :j :j :j= :j :j :j. :ja :jO B:j :j :j :j3 :j :j :j :j4 :j :j :j :j: :j :jT :j :j :j& :j5 ,:j" :j :j :j5 :j/8 ,:j: :j>; ,:jd< :j> :j> :j? :j1B ,:j"D :jF :jG :jM B:jwO :jP ,:jS :jT ,:jV :jd] ,:j._ :ja :jb :je :jQ :j :j n:j :j< :j :jy :j$ :j$ :j :jg :ja :j. ,:jA :j :j :j :j :j# :j :jG :j :j :j ,:j :j7 B:j ,:j :j~ :j :j :j ,:j :j- B:j :j :j] :j ,:j :j :jJ :jv :j :j>:j :jV:j:jE:jR:j:j:j:j!:j:j :j :j#:j[%:j%:jP&:jUn:jZB:j!bX:jo:j7sB:j.u:j{:j:jk:jW:jB:jˏ,:j:j:j;:j:jy,:j:jC:jğ:j:j:ja:j#:jCB:jDW _You start waiting.:j232.1 (99.0)3.1 (100.0) _Done waiting.:jj:jI:jN;15 4.0)_:j23%9:j< .###....#######  #..##.#  #. #..#  ##.##.#####  #.........# #  .##.........##..  ........†......#  .##.....Y...####  #.....@...#  #...#  ##  ###########  Y   yak :j*D=5.6 (2.5Shock:jg:j~\ _You fly downwards. The yak barely misses you.:ja _There is a stone staircase leading up here.:j :j :j; :j F _Unknown command.:jă.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 51/51 ========================##.##.#####Magic: 19/23 ===================-----#.........# #AC: 6Str: 8.##.........##..EV: 15Int: 27........†......#SH: 0Dex: 14.##.....*...####XL: 10 Next: 13% Place: Dungeon:9#.....@...#Noise: =--------  Time: 10235.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly Y  [:j1fm yak _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 7/8):ju{3Y :jeO Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a yak (empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  The yak is almost dead.:j=q36--------==6.6 (1:j:j( _The yak gores you!:j*+.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 36/51 ================--------##.##.#####Magic: 15/23 ===============---------#.........# #AC: 6Str: 8.##.........##..EV: 15Int: 27........†......#SH: 0Dex: 14.##.....*...####XL: 10 Next: 13% Place: Dungeon:9#.....@...#Noise: ===------  Time: 10236.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly Y[:j3.39;49m   yak _The yak gores you!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 7/8):j2+  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  You kill the yak!  Vehumet accepts your kill.  Vehumet offers you knowledge of Momentum Strike.:j[1/  --more--:j2†:jm & :j]t 87.6 (1Shock _:j:jH :j\Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j/.###....#######Publius the Zephyrmancer#..##.#Tengu of Vehumet *.....#. #..#Health: 36/51 ================--------##.##.#####Magic: 15/23 ===============---------#.........# #AC: 6Str: 8.##.........##..EV: 15Int: 27........†......#SH: 0Dex: 14.##.....†...####XL: 10 Next: 18% Place: Dungeon:9#.....@...#Noise: ===------  Time: 10237.6 (0.0)#.........#d) +2 short sword (freeze)#.........#Cast: Shock###########Fly Press: ? - help, Di:jz1r - move targetAim: a yak (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  You kill the yak!Vehumet accepts your kill. _Vehumet offers you knowledge of Momentum Strike.  Okay, then.:j9:j?:jvA. _:j :jˈ:j 30  _37=6=:jX:jU:jޟW8=:jŠ:j:j9=:jT:jX:j77=:j:j:j:jZK9=:j8:j:j:j:j:j:jx:j:jg40==:j:j:jdK8=:j:jվ:jR:j :j:j:j:j:j:jeD1=:j1:j:jY#=:j:jR9=2=3==20=4==5=1=6==2=7=[39:j];49m=:j+B:j8=3==:jl:j4 _Magic restored.:j:j:j:j :j :j( :j :j69===:j:j:50=1= _HP restored.:j::j);:j<:j>:jsAO=:jZC:jE:jG:jRH:jI:jNB:jO:jT,:jU,:jW:jY:jZ:j7\:jH^:ju6 \:j}H .. #.# .# #.#  .##.# ####. ...##<....  .......  #.... ######..#######.......---.###....##########.# . #..# ##.##.######.........# #.##.........##..........÷......#.##.....÷...####:jdO 099.6 (62.0):jW ^15 ---300.6 (63:jZc :jp . _a - a wand of flame (13):j\/ [[?25h[?0c  Search for what [Enter for "."]? :j [?25l[?1c:jA :jE 31 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - 3 scrolls of enchant armour  b - [carried] a - a +0 robe (worn)  c - [carried] e - a +1 hat (worn)  d - [carried] f - a +1 pair of gloves (worn) :j3F  e - [carried] g - a +0 cloak of poison resistance (worn) Results elsewhere ([,] to cycle)  f - [D:8] a +0 leather armour (4 further duplicates)g - [D:8] a +0 robe (8 further duplicates)  h - [D:8] a chain mail  i - [D:8] a scale mail (3 further duplicates)  :jgF j - [D:7] a leather armour (3 further duplicates)  k - [D:6] a +0 scale mail (52 gold)  l - [D:6] a +0 tower shield  m - [D:5] Caxul's Armour Emporium  :jF Fn - [D:5] a +0 cloak  o - [D:5] a +0 kite shield (91 gold)  :jF p - [D:5] a +0 leather armour (26 gold) (1 further duplicate)  q - [D:5] a +0 plate armour  r - [D:5] a +0 ring mail (52 gold) (1 further duplicate) :jG m s - [D:5] a +1 leather armour of fire resistance  t - [D:5] a +3 plate armour of willpower (520 gold) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:j|:jsLevel 5 of the Dungeon <<<>>>∩∩∩__∩∩∩:jOa(Press ? for help):jk7 ######### :j###########:jk :j :j,o#.......# ###### #.........#:j :j :j/C#####.......############..≈≈###.#######.#############:j}, :j :j####...'.[.....'..........).≈∩≈[..........>............#:j, :j :jRG#...#.#.......######.######≈≈≈###.#######.##########.##:j, :j :j5###### #.###.######### #.# ##### #.# #.#:j#.#:j, :j :j~##....##### #.# #.# :jg#.# ##########.# ###.#:j1#.#:j, :j :jR##..#......# #.# #.# #.# #.......##.# #.#.#:j#.#:j- :j :j`#..###∩.##.# #.# #.# #.# #.......'..# #.#.##########.##:j, :j :jwi###...###..#.# ##.# #.#:jd#.# #.......#### #.#.............#:j, :j8 ##.....∩###.#.###..###.# ########.###.......#:jh#.#.#############:j, :j #..#.....#)..)[........# #...#..............#:j:#.#.#:j :jz #.###......#.####.###### #...#.......##'#####:jI#.#.#:j :jv #..###...###.# #.# :j"#...#.......##.#:jE#.#.#:j :j #..∩###.## #.####.########## #...#.......##.############.#.#:jF :j #....#..####...............# #...####[#####..............#.#:jI :j #.#......K.....>##########.# #...# ##########......######.#:j. :j #......########.##########'###...# ###§#⌠####..<..# #.#:j :j #.##.#.# #.....................#####§§§§§§≈##.....### #.#:j\ :j ###.##.#.# #.[..########.....<......#§§.§)§.§§#.......# ##.#:j  :j9  #...##.### #)...# #......########≈.._.§§##.......# #..#:j  :j #.###...## #.##.# #.......# #⌠≈.....≈⌠####....# #.##############:j+  :j #.##.....#####.##.# #.......# ###§≈§.§§≈### #....###..............# :j_ :j:j+:jθ:j»[Publius the ZephyrmancerTengu of Vehumet *.....Health: 51/51 ========================Magic: 23/23 ========================:jAC: 6Str: 8EV: 15Int: 27SH: 0Dex: 14XL: 10 Next: 18% Place: Dungeon:9:j@=Time:Fly :jc_Vehumet offers you knowledge of Momentum Strike. _Okay, then. :j__Magic restored. _HP restored. _a - a wand of flame (13)  :jGSearch for what [Enter for "."]? armour:j:j:jο:j:j:j] 30  _:jb:j:ji:jU:j :jT:j':j4B:j:jW  There is a stone staircase leading up here.:j5:j:jB15  _:jf:jl %8:jH ,:j :j  _You fly upwards.:j R  There is a stone staircase leading down here.:j{ :j f 30  _:j :j :jU B:jP@ :jRB :jB :j`D :j#K :js :jOt :jv :j7} :j :j :j :j :j" :j :j :j :j :j :j :j :jI :j :j :j :j :j :j :j4 :j˲ :j9 :j" :jc :jY :j :jN :j :j :j :jd :j( :j :jj :j :j} :j* :j| :j :j :j :j :j :j :j :jt :j :j| :j :j" :j :jJ :jU :j :j :j :j ,:j :j> :jr ,:j ,:j :j: :j  :jy :j :j :j! :j?$ :j& :j%' :j( :j, :j/ :jr/ :j0 :j2 :j6 :j6 :j8 :j|: :j< :j = :jF> :j@ W  There is a stone staircase leading up here.:j%B :jD :jE B15  _:jG :j| E 7  You fly upwards.:j8} :j} :jr :jO _ _Level annotation: exclusion: staircase:j h  There is a stone staircase leading down here.:jѐ f 30  _:j? :jC W  There is a stone staircase leading up here.:j, :j :jD B15  _:j :j %6:j :j5 :ji :j  _You fly upwards.:jw R  There is a stone staircase leading down here.:j :j f 30  _:j :j :j ,:j :j :j! ,:j :j :j :j~ :j :j :j; :j :j :j :j :j :jS :j :j :j :j :j :j ,:j :j :j :j :jB :j :j( :j :jt ,:jR :j :j :j` :j :j :j :jS :j :j :j :j :jj :j :j- :j :j :jW  There is a stone staircase leading up here.:j+:j:jB15  _:jI:j@*%5:j+:jQ,:j,:j/ _There is a stone staircase leading down here.up _You fly upwards. _There is a stone staircase leading down here.up _You fly upwards.:j7up _You fly upwards. _There is a stone staircase leading down here.up _You fly upwards.  There is a stone staircase leading down here.:j9:j\:f 30  _:j;:j<:j=:j=>:j>:jA:jB,:jC:jE:jG:j H:jbI:jK:jM:jN:j?O:j'Q:jS:j_S:j@T:jU:jX:jY:j\,:j_,:j"`:jb:jd:j&e:jf:jh:jVk:jk:jl:jn:jr,:js:jv _You fly upwards. _There is a stone staircase leading down here.up _You fly upwards. _There is a stone staircase leading down here.  Things that are here::jy  a +1 leather armour of fire resistance; a +0 short sword; the elf skeleton ofDuvessa:j|:jh}DWater _:j,:j:jb(:j:j~H  There is an entrance to Mekhlie's Assorted Antiques here.:jm| ############## ..####### #.........# :jȕ..############..≈≈###.#######.### ..'..........[.≈@≈[..........>... Noise: --------- 10373.6 (73.0) :j..######.######≈≈≈###.#######.### d) +2 short sword (freeze) :j*@### #.# ##### #.# #.#Cast: Shock#.# ##########.# ###.#:ji #.# #.......##.# #.#.##.# #.......'..# #.#.####.# #.......#### #.#.... :jb########.###.......##.#.### #...#..............##.#.#:j0:j :jt _You see here a ring of flight.:jj:j;uWelcome to Mekhlie's Assorted Antiques! What would you like to do?  a -  162 gold a chain mail  b $  297 gold a shimmering chain mailc -  54 gold a leather armour  d - 1080 gold a lightning rod (4/4)  e $  256 gold a pair of blackened gloves  f - 1080 gold a phial of floods:ju!g $  151 gold a wand of flame (8) You have 338 gold pieces. You are short 366 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping list:jN .  a -  162 gold a chain mail  e +  256 gold a pair of blackened gloves After the purchase, you will have 82 gold pieces.marked items :j Y Purchase items for 256 gold? (y/N):ja -  e - 1080 gold a phial of floods  f $  151 gold a wand of flame (8) 82 gold pieces. You are short 366 gold pieces for the purchase.fshopping listF:j :jC :j Publius the ZephyrmancerTengu of Vehumet *.....Health: 51/51 ========================Magic: 23/23 ========================AC: 6Str: 8 ##############EV: 30 Int: 27 ..####### #.........#SH: 0Dex: 14 ..############..≈≈###.#######.### XL: 10 Next: 18% Place: Dungeon:5 ..'..........[.≈@≈[..........>... Noise: ---------  Time: 10373.6 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#:jr Cast: Shock#.# ##########.# ###.#Fly #.# #.......##.# #.#.##.# #.......'..# #.#.####.# #.......#### #.#.... ########.###.......##.#.### #...#..............##.#.# _There is a stone staircase leading down here.  Things that are here:  :j `a +1 leather armour of fire resistance; a +0 short sword; the elf skeleton of _DuvessaThere is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.:jx  k - the +0 pair of gloves of Caixuz {Slay+3}Thank you for shopping at Mekhlie's Assorted Antiques!:j  :j4 :j h _You can access your shopping list by pressing '$'.:j1(:jz*nWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  f - a +1 pair of gloves (worn)  g - a +0 cloak of poison resistance (worn) :j* k - the +0 pair of gloves of Caixuz {Slay+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j :j :j Publius the ZephyrmancerTengu of Vehumet *.....Health: 51/51 ========================Magic: 23/23 ========================AC: 6:j Str: 8 ##############EV: 30 Int: 27 ..####### #.........#SH: 0Dex: 14 ..############..≈≈###.#######.### XL: 10 Next: 18% Place: Dungeon:5 ..'..........[.≈@≈[..........>... Noise: ---------  Time: 10373.6 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock:jș #.# ##########.# ###.#Fly #.# #.......##.# #.#.##.# #.......'..# #.#.####.# #.......#### #.#.... ########.###.......##.#.### #...#..............##.#.# _DuvessaThere is an entrance to Mekhlie's Assorted Antiques here. _You see here a ring of flight.  k - the +0 pair of gloves of Caixuz {Slay+3}Thank you for shopping at Mekhlie's Assorted Antiques! _You can access your shopping list by pressing '$'.:j :j \  _:jK :j d  You start removing your armour.:j H15 4.6 (1:j :j% :j *5.6 (2:j :j :jK *6.6 (3:jM V7.6 (4:j" :jA9 8.6 (5 4 _You continue removing your +1 pair of gloves. x5:j^ :jGm :jq  You finish removing your +1 pair of gloves.  You start putting on your armour.:jv *9.6 (6:j :j :j +80.6 (7:j :j :j *1.6 (8:j :j :j *2.6 (9:jc :j D3.6 (10.0):j :j 5 _You continue putting on the +0 pair of gloves of Caixuz {Slay+3}. x5:j :j :j; u _You finish putting on the +0 pair of gloves of Caixuz {Slay+3}.:j :jI Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple L - Lair:jŒ:j[?25h[?0cPublius the ZephyrmancerTengu of Vehumet *.....Health: 51/51 ========================Magic: 23/23 ========================AC: 5:jҨStr: 8 ##############EV: 15Int: 27 ..####### #.........#SH: 0Dex: 14 ..############..≈≈###.#######.### XL: 10 Next: 18% Place: Dungeon:5 ..'..........[.≈@≈[..........>... Noise: ---------  Time: 10383.6 (0.0) ..######.######≈≈≈###.#######.### d) +2 short sword (freeze) ### #.# ##### #.# #.#Cast: Shock#.# ##########.# ###.#Fly #.# #.......##.# #.#.##.# #.......'..# #.#.###:ja#.# #.......#### #.#.... ########.###.......##.#.### #...#..............##.#.# _You continue removing your +1 pair of gloves. x5  You finish removing your +1 pair of gloves.  You start putting on your armour. _You continue putting on the +0 pair of gloves of Caixuz {Slay+3}. x5 _You finish putting on the +0 pair of gloves of Caixuz {Slay+3}.  What level of the Dungeon? (default 5, ? - help) :jj [?25l[?1c:joo6:jo:j&q:j^{:j~:j! 30  Water _:j߂:j:j;(:j~:jӋ You finish removing your +1 pair of gloves.  You start putting on your armour. _You continue putting on the +0 pair of gloves of Caixuz {Slay+3}. x5 :j|_You finish putting on the +0 pair of gloves of Caixuz {Slay+3}.  Things that are here::j  a +1 leather armour of fire resistance; a +0 short sword; the elf skeleton ofDuvessa:j1:j:jؒ _:jT:j=:jʘ:j:jl:jm:j:j:jj:j:j,:j:j:jm:j:j:j]:j:j:j;:jƳ:j:j<:j:jZ:j:j]:j :j:jƽ:j,:j:j:jT:j;:j:j4:jq:j:jY  There is a stone staircase leading down here.:j:jP:j9B15  _:j:j%6:j:j:j:j :j _You fly downwards.:jo####.###..####.############.#.### # #......## #.##...#...... #########..# #.##.#.###.##. ...# ##.# #.########.#<..#.##. ...# #####'###.....#....#.#.#.##. ...# #......######.#.####.#...##..# #......## #.#.# #.######..# #.......#####.#.####.# #..# #........##@....#.†..# #99.1 (15.5).# #......#.####.###.#### #. ...# #..)...#+####.###.# ## ...# ####..............# ...# #...###### ### #### #...# #..  #...#############..  #...##..........'..  ###...##..#.##.. [:j11;76H _There is a stone staircase leading up here.:j:jpWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple L - Lair:j:j####.###..####.############.#.### Publius the Zephyrmancer # #......## #.##...#...... Tengu of Vehumet *..... #########..# #.##.#.###.##. Health: 51/51 ======================== ...# ##.# #.########.#<..#.##. Magic: 23/23 ======================== ...# #####'###.....#....#.#.#.##. AC: 5Str: 8 ...# #......######.#.####.#...##. EV: 15Int: 27 ...# #......## #.#.# #.######. SH: 0Dex: 14 ...# #.......#####.#.####.# #. XL: 10 Next: 18% Place: Dungeon:6 ...# #........##@....#.†..# #.:j Noise: ---------  Time: 10399.1 (0.0) ...# #......#.####.###.#### #. d) +2 short sword (freeze) ...# #..)...#+####.###.### Cast: Shock ...# ####..............#Fly ...# #.........######### #### #.........##.. #.........#############.. #.........##..........'.. #.........##...##..#.##.. Things that are here:  :ja +1 leather armour of fire resistance; a +0 short sword; the elf skeleton of _Duvessa _There is a stone staircase leading down here. _You fly downwards. :j"L_There is a stone staircase leading up here.:jҢ3:j:j':j 30  _:j:jhB:j,:j:j:jB:j:jf:j6:j2:jTB:jF:j:j:jy:j%:j_FJ:j}Q  There is a stone staircase leading down here.15  _:j G 7  You fly downwards.:j B:j _ _Level annotation: exclusion: staircase:j#     #  ####### #######   ######### #.....####.#...+   #.......# #.....#....#.###   ##.####.# #.....#.##.#.# # :j$   #.# #.# #.....#.##.#.# #   #.# #.# ###.....#.##.#.# #   #.####.# #@>.......##.#.# #417.6 (18.5)   #.# ##..########.#.# #   ####.#.# #.....#####.#.#   #.#.#####................   #.............   #######.........#.#.# #  :j$ #############.#.#.#####  ##...  #.##########.###..###:j$ :j4 3:jL6  :j7 S_There is a stone staircase leading up here.:j{o :jr :j :jbe 0.0) _Done exploring.:j Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple L - Lair:jJ:j # Publius the Zephyrmancer  # Tengu of Vehumet *.....  ####### ####### Health: 51/51 ========================   ######### #.....####.#...+ Magic: 23/23 ========================   #.......# #.....#....#.### AC: 5Str: 8   ##.####.# #.....#.##.#.# # EV: 15Int: 27   #.# #.# #.....#.##.#.# # SH: 0Dex: 14   #.# #.# ###.....#.##.#.# # XL: 10 Next: 18% Place: Dungeon:7   #.:j####.# #@>.......##.#.# # Noise: ---------  Time: 10417.6 (0.0)   #....#.# ##..########.#.# # d) +2 short sword (freeze)   ####.#.# #.....#####.#.### Cast: Shock  #.#.#####................ Fly  #.#...................###  #.#######.........#.#.# #   #.#############.#.#.#####   #.##.....................   #..#.##########.###..###.  _There is a stone staircase leading up here. _There is a stone staircase leading down here.  You fly downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Done exploring.:j:j:jW:j@C 30  _  There is a stone staircase leading down here.15  _:j :j'S8 _You fly downwards.:jn} #..##########.. #.....#....#...:jip ##.............. #............... #............... #######.............. ####.....##............. ####..........)............ #.......#<@..#.#.#.21.1 (3.5 #..##...#.................. #...#.................⌠.... ##...#.....####_ ##..#..#...#...⌠.... ##.....#.................. #......#......#....#.#.#. ##............# #..#..####.#............:j@|:j~:ja _There is a stone staircase leading up here.:j\3:jL:j~N(0.0:jlx _Done exploring.:j:jeWhere to? (Tab - D:8, ? - help) :jR D - Dungeon  T - Temple L - Lair:j1#..##########.. Publius the Zephyrmancer#.....#....#... Tengu of Vehumet *.....##.............. Health: 51/51 ========================#............... Magic: 23/23 ========================#............... AC: 5Str: 8#######.............. EV: 15Int: 27####.....##............. SH: 0Dex: 14####..........)............ XL: 10 Next: 18% Place: Dungeon:8#.......#<@.........#.#.#.# Noise: ---------  Time: 10421.1 (0.0)#..##...#.................. d) +2 short sword (freeze)#...#.................⌠.... Cast: Shock##...#.....####:jܰn[m.........._. Fly ##..#..#...#.........⌠....##.....#.................. #......#......#....#.#.#.# ##............#........... #..#..####.#.............  _Done exploring. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring.  Okay, then.:ja _:j" :j// Level 8 of the Dungeon <<<>>>>_______(Press ? for help) ######## #####  #..##########..## #...##  #.....#....#....###....# ###  ##.................#...## ##[#  #..................#...## #..###  #.......................# #....# ####  #######..................#...####...####..##  ####.....##.................#...........#.....#  :jM0 ####..........).................#.........#....###  #.......#<@.........#.#.#.#.#.#.#...#>#.........#  #..##...#...........................#.##........###  #...#.................⌠.....⌠...#......#.....#....#  ##...#.....####.........._............###........###  ##..#..#...#.........⌠.....⌠...#####...#..........##  ##.....#.......................## #................##  #......#......#....#.#.#.#.#.#..#####.>.............##  ##............#.................#.##...........#.....##  #..#..####.#..................................##.....#  :j0 g##....## ##..##..##..................>........##.##.##  ###...# ##..##.##................#............######  ##..# #...#..............[.[...#.............#  :j0 $#####..###..##..##................##....÷_...#..###  #.#.#..........####.........).<....#..^.÷.._.#....##:j0 :jhX 6@.:jH :j:..:j &:.#:j=:#.:juO:..:jc:..:jzF:..:jx:..:ji<:.#:jM:#.:j* ..  ####.........#...###...........#......................#:j  ..  #......##..####.####..........#.........._..ß.......###:jJn ..  ### #...#.##..###.#.###...........#....................##:j ..  #.####...###..####................................._...##:jO ..  ##..#....###...###......##........................_.....#:j ..  #..........#............##.#.........#..................#:jB ..  #..........#...........##..#........###....[.....####.###:jq ..   ####.........................#.........#.............#..##:j: ..   ##........##.............#.............##.............#...#:j .#   #......#####.............#..............#..#########..#.#.##:jBo #.   ###..### #.......#....#..................#...#≈≈t#.......#:j ..  #.## ##......#....#.......).......#..#...#≈≈≈#.......#:jxi .#  #####.....###...................#..#...#≈≈≈#.ß.ß...##:j} #..##########.. Publius the Zephyrmancer#.....#....#... Tengu of Vehumet *.....##.............. Health: 51/51 ========================#............... Magic: 23/23 ========================#............... AC: 5Str: 8#######.............. EV: 15Int: 27####.....##............. SH: 0Dex: 14####..........)............ XL: 10 Next: 18% Place: Dungeon:8#.......#<@.........#.#.#.# Noise: ---------  Time: 10421.1 (0.0)#..##...#.................. d) +2 short sword (freeze)#...#.................⌠.... Cast: Shock##...#.....####:jP [m.........._. Fly ##..#..#...#.........⌠....##.....#.................. #......#......#....#.#.#.# ##............#........... #..#..####.#.............  _Done exploring. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring. _Okay, then.:j :jU :j :jc:jI":j):j,. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.Done exploring.Okay, then.Unknown command.:jWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple L - Lair:j$:j#..##########.. Publius the Zephyrmancer#.....#....#... Tengu of Vehumet *.....##.............. Health: 51/51 ========================#............... Magic: 23/23 ========================#............... AC: 5Str: 8#######.............. EV: 15Int: 27:j####.....##............. SH: 0Dex: 14####..........)............ XL: 10 Next: 18% Place: Dungeon:8#.......#<@.........#.#.#.# Noise: ---------  Time: 10421.1 (0.0)#..##...#.................. d) +2 short sword (freeze)#...#.................⌠.... Cast: Shock##...#.....####.........._. Fly ##..#..#...#.........⌠....##.....#.................. #......#......#....#.#.#.#:jݴF ##............#........... #..#..####.#.............  _There is a stone staircase leading down here. :j2k_You fly downwards. _There is a stone staircase leading up here. :j`_Done exploring. _Okay, then. _Unknown command.:j3:j":j!:j:jR| 30  _:jon:jk:j:j:j :j!:j`),:jLR  You see here a +0 mace.:jM _:jO:j[,:j^}4:j:ja,:j:j:jϱ:j-:j:j0,:j::j:j:j,:j`:j=X:j:j-  There is a stone staircase leading down here.15  _:jn( g9:jj, ! _You fly downwards.:jg>  #########  #######........  .......@#50.6 (29.5) .........# .......#.# ....... .# ....... .# ....... .# ....... .# ....... .. :jG :jDL :j"O a _There is a stone staircase leading up here.:j<:j3=:jh=:j@:j{B:jF| 30  _:j)G:jH:jH:jI:jK:jM:j:je:j@4.6 (4:j; _Found a stone staircase leading down.:j:jo:j:j:jh:jX:j%:j:j B:j:j:j#,:j:j:j:jb:j5:j:j:j:j:j:j_:j:jb:jp:j:j:j:j{R  There is a stone staircase leading down here.:j:j _:jp:j:j:jI:j:j :j ,:j# :jZ:j:j:js:j:j:j:j:j:j:jj:j5 ,:j!:jn#:j+%:j%:j(&:j':jY):j):j*:j+:j^-:j-:j".:j[/:j0:j.1:j1:j03:j4:j4:j5:j7:jl:c  You encounter a yak.:jP_.........## #.#..........### #.#......#.>..###.#......###...##.####### #.#....# #..#...#  ##.#...#  ##.....#  #@...#..... #.!..######### ......##Shock ......  ..... ..... Y   yak (asleep) Y... ## #..$.. #.. #.#...# #.#:jZ&075.6 (21.0):j1c  6.6 (22:j9:j<+ _Found 19 gold pieces.:j[50.........## #.#Publius the Zephyrmancer..........### #.#Tengu of Vehumet *...........#.>..###.#Health: 51/51 ========================......###...##.#Magic: 19/23 ===================-----###### #.#....#AC: 5Str: 8#..#...#EV: 30 Int: 27##.#...#SH: 0Dex: 14##.....#XL: 10 Next: 18% Place: Dungeon:9#@...#.....:j7Noise: ---------  Time: 10476.6 (0.0)#.!..#########d) +2 short sword (freeze)......###Cast: Shock......Fly ..........Y   yak (asleep)*...## #..$..#.. #.#...# #.# _Found 19 gold pieces.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, empty space bonus: 5/8):jvo.Y  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the yak!  The yak bellows!  The yak is moderately wounded.:j}wY  :j;15 ===7.6 (1:j:j + _You hear a bellow! x2:j}.........## #.#Publius the Zephyrmancer..........### #.#Tengu of Vehumet *...........#.>..###.#Health: 51/51 ========================......###...##.#Magic: 15/23 ===============---------###### #.#....#AC: 5Str: 8#..#...#EV: 15Int: 27##.#...#SH: 0Dex: 14##.....#XL: 10 Next: 18% Place: Dungeon:9#@...#.....Noise: ===------  Time: 10477.6 (0.0)#.!..#########d) +2 short sword (freeze)......###Cast: Shock......Fly .:j.........Y   yak.*..## #..$..#.. #.#...# #.# _You hear a bellow! x2  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8):jbY.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!! 8.6 (1:j=:j]\ _The yak is severely wounded.:j(:jӯV.........## #.#:j37Publius the Zephyrmancer:j^..........### #.#:j̰1Tengu of Vehumet *.....:j[......#.>..###.#:jrdHealth: 51/51 ========================:j[......###...##.#:j Magic: 11/23 ===========-------------:jQi###### #.#....#:j#AC: 5:jϲ-Str: 8:jc#..#...#:jP#EV: 15:j.Int: 27:jճc##.#...#:j#SH: 0:jY.Dex: 14:jY##.....#:j7XL: 10 Next: 18% Place: Dungeon:9:jõP#@...#.....:jNoise: ===------  Time: 10478.6 (0.0):jdj#.!..#########:jEd) +2 short sword (freeze):j1......###:j0)Cast: Shock:jq......:j(Fly :j b.......*..:jY   yak....## #..$..:j#.. #.#...# #.# _The yak is severely wounded.:jCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8):jM†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!:j):j*229.6 (1Shock:j:jZ _Vehumet accepts your kill.:j*O G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j_% :j+, :jG _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0 :j5 :j: :jW=   Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure:j= )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jW{:j~:j:j(onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j I:j c  You encounter a yak.:j...>...##..... .30  ...ShockY   yak (wandering):j1Y:j&0:j=:jo%<---80.6 (1 _:j.î:jf{ ..### #.# #.>..###.# ......###...##.# ###### #.#....#î:jO #..#...# ##.#...# ##.....####.....#.!@.#########.......### . ..†...Y..... ## #.î:j..$.... #.. #.#î:j..)... ...# #.# ...##.#####î:je YFound a sling.î:j>.Yî:jkY 2 yaksî:jA---1î:jOî:j î:j#F_You encounter a yak.î:j .### #.# ......#.>..###.# ......###...##.# ###### #.#....# #..#...# ##.#...# ##.....# ####....#..... #.@..##>.###î:jP.#.#.Y..†...#.Y....# ## #..$....# #.. #.#.).... ...# #.# ...##.î:j܌A.Yî:j6Y.î:j6î:jU12=2î:jî:j4 _Found a stone staircase leading down.î:jz _You see here a potion of attraction.Į:j+#..........### #.#Publius the Zephyrmancer......#.>..###.#Tengu of Vehumet **..........###...##.#Health: 51/51 ========================###### #.#....#Magic: 8/23========----------------#..#...#AC: 5Str: 8##.#...#EV: 30 Int: 27##.....#SH: 0Dex: 14####....#.....XL: 10 Next: 22% Place: Dungeon:9#.@..#########Noise: ---------  Time: 10482.6 (0.0)>.......###d) +2 short sword (freeze)........#Cast: Shock........#Fly ..Y.*...#[4Į:j$0m........# ## #.YY 2 yaks...$....# #.. #.#....).... ...# #.#...##.#### _You see here a potion of attraction.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8)Į:jy?Y. Į:j, Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak!Į:j;Y†Į:j"Į:j;&;15 ===3.6 (1Į:j`:Į:jL=H _The yak is moderately wounded.Į:j=Į:jQ ..........### #.#Publius the Zephyrmancer......#.>..###.#Tengu of Vehumet **..........###...##.#Health: 51/51 ========================###### #.#....#Magic: 4/23====--------------------#..#...#AC: 5Į:jR yStr: 8##.#...#EV: 15Int: 27##.....#SH: 0Dex: 14####....#.....XL: 10 Next: 22% Place: Dungeon:9#.@..#########Noise: ===------  Time: 10483.6 (0.0)>.......###d) +2 short sword (freeze)........#Cast: Shock...Y.*..#Fly ....†...#........# ## #.Į:jT wYY 2 yaks...$....# #.. #.#....).... ...# #.#...##.#### _The yak is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)Į:jYL tM.YCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AimĮ:jL 4  Press: ? - help, Dir - move target: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!Į:jM 9Y.Į:j)W Į:jX *4.6 (1Į:ja Į:ji W _The yak is almost dead.Ů:jb'..........### #.#Publius the Zephyrmancer......#.>..###.#Tengu of Vehumet **..........###...##.#Health: 51/51 ========================###### #.#....#Magic: 0/23------------------------#..#...#AC: 5Str: 8Ů:jz(##.#...#EV: 15Int: 27##.....#SH: 0Dex: 14####....#.....XL: 10 Next: 22% Place: Dungeon:9#.@..#########Noise: ===------  Time: 10484.6 (0.0)>.......###d) +2 short sword (freeze)......*.#Cast: Shock....Y...#Fly ....†...#........# ## #.YY 2 yaks...$....# #.. #.#....).... ...# #.#...##.#### _The yak is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  CŮ:j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 8/8)Ů:j)†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!  Ů:j*<You kill the yak!Ů:j,3Y.Ů:j}5y   yakŮ:j8d75.6 (1ShockŮ:j>Ů:jAZ _Vehumet accepts your kill.Ů:j" .### #.# ......#.>..###.# ......###...##.# ###### #.#....# #..#...# ##.#...# ##.....# ####....#..... Ů:jO #.!@.## >.### .....Y†.# .# ....†...#.# ## #. ...$....#....).......##.#Ů:j 8Y.Ů:jt Ů:j$ q 30  ---6Ů:j Ů:j Ʈ:j .## #.# ....### #.# ......#.>..###.# ......###...##.# ###### #.#....# #..#...# ##.#...#  .# ####@...#.....  #.!..#########>.....Y.###......†.# ........#....†...# ........# ## #....$....# #.. #.#....).... ...# #.#YƮ:j,.Ʈ:jƮ:j 1=---7ShockƮ:j Ʈ:jY.# #.# ..## #.# ....### #.# ......#.>..###.# ......###...##.# ###### #.#....# #..#...# ##.#...#  .# Ʈ:j####....#.....  #.Y..#########>.......###......†#........# ....†...#........# ## #....$....# #.. #.#Ʈ:j[=!YƮ:jƮ:j6'%8Ʈ:j*Ʈ:jF.Ʈ:jj 6#...# .## ....### .>..###.#......###...##.####### #.#....##..#...##...# ##.....# ###....#..... #.!Y.#########>......###...†......†.# Ʈ:jk Ʈ:j %9Ʈ:j; Ʈ:j Ǯ:j)#..#....# ..## ....### .>..#......###...##.####### #.#....##.##.#...# ##.....# ###....#..... #.!Y.#########Ǯ:j>.......###.†..†...#Ǯ:j/YǮ:j#.Y   yak90Ǯ:j_)Ǯ:j*Ǯ:j2 .#.# . .#.# ##. #.# #.. .# #.#  #.#....### #.# ......#.>..###.# ......###...##.####### #@#....# #..#...# ##.#...#Ǯ:j ##.....#  ####Y...#..... #.!..######### >.......### †.# ........#Ǯ:j1YǮ:jG.Y   yakǮ:jXA=1Ǯ:jǮ:jǮ:j . ....# ....#.#....#.......# ......## ..........### #.>..#......###@..######## #.#....#Ǯ:j> ..#...###.#...# ##Y....####....#..... #.!..#########>.......###†Ǯ:j 8Y.Ǯ:j Ǯ:j< %2Ǯ:j Ǯ:jK Ǯ:j8<########... .# #.##..# ......## ..........### #.>@.##......###...##.####### #.#....#..#.##Y#..Ǯ:j ##.....# ###....#..... #.!..#########>.......###Ǯ:j4Y.Ǯ:j Ǯ:jQ2=3Ǯ:jǮ:jȮ:j #######......... .......<######## ...#  .#.# . .#.# ##. #.# #.. .# #.# Ȯ:j1 #.#.......@### #.# ......#.>..###.# ......###...##.####### #.#....# #Y.#...# ##.#...# ##.....# ####....#.....Ȯ:jd #.!..#########Ȯ:j8Y.Ȯ:j8Ȯ:j%4Ȯ:jȮ:jȮ:je ########## #######......... .......<######## .........#  .#.# . .#.# ##. #.# #.. .# #.#  #.#....### #.# ......#.>..###.# ......###...##.####### #Y#....# #..#...# ##.#...# ##.....# ####....#.....Y.5Ȯ:jCȮ:jW]  #################.............<########.... .. .##. Ȯ:j^ z## ....### .>..##......###Y..######## #.#......#...#... ##.....#Ȯ:jA` 8Y.Ȯ:j;f Ȯ:jvm %6Ȯ:js Ȯ:jpu Ȯ:j o #################...............<########....... ..... ......#......#. ## ....### .>Y.#......###...##.####### #.#....#..#Ȯ:j 1YȮ:j .Y   yakȮ:j A=7Ȯ:j Ȯ:j ɮ:jv #################..........<########.  #......#.........# ........## .........Y### ......#.>..#......###...######## #.#..Y.ɮ:j8|ɮ:j}Q3=8ɮ:j߃ɮ:jUɮ:jYy #################...............<########.......  ##....# ...Y## ..........### ....#.>..#......###...######## #.#.Y.ɮ:jɮ:j]%9ɮ:jڭɮ:jɮ:jI ########## #######......... <######## .......@.#  .......#.# . .......#.# ##. .......#.# #.. ........Y# #.# .........## #.#..........### #.#.......#.>###.# ......###...##.#Y.ɮ:jԲɮ:j'500ɮ:jkɮ:jh #################.........########. # .##Y. ## ...### ..>..#Y.ɮ:jljɮ:jl%1ɮ:jBpɮ:jZsa _There is a stone staircase leading up here.ʮ:jqʮ:j0ʮ:j ʮ:jM _You can't go down here!ˮ:j&ˮ:j:  Y.=15 2 _ˮ:jdˮ:jn%8ˮ:j ####..## #...## ..#....###....# ### .........#...## ##[# .........#...## #..### ..............# #....# #### ..........#...####...####..## ..........#...........#.....# ...........#.........#....### ˮ:j,(.#.#.#.#.#.#...#@#.........# ...............#.##........### .⌠.....⌠...#......#.....#....# ...._............###........### .⌠.....⌠...#####...#..........## ...........## #................## .#.#.#.#.#..#####.>.............#  ............#.##...........#.....  .........ˮ:jU...........##.... ˮ:j 4=4.1 (2.5Shockˮ:jˮ:j _You fly upwards.ˮ:jc _There is a stone staircase leading down here.̮:j̮:jK̮:j̮:jF _Unknown command.̮:jy# 3̮:j& ̮:j* L 30 ̮:j. ? ̮:j/ ̮:jc0 ̮:j1 ̮:j/5 ̮:j5 ̮:j*7 ̮:jo; O=̮:j< ̮:j? ̮:j @ ̮:j@ ̮:jYC ̮:jC I5=̮:jD ̮:jVH ̮:jH ̮:jJ ̮:jM ,̮:jyN ̮:jP ̮:j ̮:jA ,̮:jD ̮:jE ̮:jE M4=̮:jF ̮:j]I ̮:jI ̮:jJ ̮:j3S ̮:jU ̮:j3V 9=̮:jpW ̮:jY ̮:jZ M5=̮:j[ ̮:j] ̮:j8^ ̮:js_ ̮:jb ,̮:je B̮:j>k {=̮:j#q 6=̮:jYr ̮:jv ,̮:jtv ̮:j8y ,̮:jz ̮:jS} ,̮:j ̮:jށ O=̮:jЈ n̮:jN M7=̮:jF ̮:jȷ =8==9=̮:j ̮:jv ̮:j B̮:j O=̮:j ̮:j ̮:j L20=̮:j" ̮:j1 ,̮:j ̮:jl ̮:j ̮:j ̮:j ̮:j ̮:j ̮:j ̮:jZ 9=̮:j ̮:j4 ,̮:j ̮:j ̮:j^ K1=̮:j^ ̮:j ̮:jd ̮:j ̮:j, ,̮:jz ̮:j2 ,̮:jQ ̮:j ̮:je 9=̮:j ̮:j ̮:j K2=̮:j ̮:j ̮:j ̮:j) ̮:jD ̮:j ̮:jo ̮:j ,̮:j ̮:j ̮:jH 9=̮:j ̮:jL ̮:j ̮:j ̮:j n _You start resting.Magic restored.̮:j& ̮:j7 2609.1 (105.0)̮:jA b3==106 _̮:j[H ̮:jXI ̮:j7 3̮:j8 ̮:j+@ X̮:jA ̮:j|A ̮:j$D ̮:jD ̮:jXF ̮:jHI ̮:jJ :==̮:jO B̮:jO ̮:j̮:jA̮:jAͮ:jͮ:j\ͮ:jͮ:jͮ:j[ͮ:jͮ:jͮ:j ͮ:jZ ͮ:j ͮ:j ͮ:j]ͮ:jPͮ:jͮ:j!ͮ:j>ͮ:j,ͮ:jͮ:jE,ͮ:juͮ:jͮ:jͮ:jBͮ:j!ͮ:j"ͮ:j#ͮ:j#&ͮ:jr&ͮ:j'ͮ:j *ͮ:j\*ͮ:j,ͮ:j3.ͮ:j.ͮ:j/ͮ:j1ͮ:j1ͮ:j3ͮ:j65ͮ:j5ͮ:j6ͮ:j:ͮ:j;ͮ:jEͮ:jGͮ:j_Hͮ:jIͮ:jKͮ:jLLͮ:jNͮ:j}ͮ:j}ͮ:jXͮ:jՆBͮ:jSͮ:jÈͮ:j"ͮ:jͮ:j‹ͮ:jͮ:j"ͮ:j1ͮ:jQͮ:jͮ:jͮ:jͮ:j|ͮ:jͮ:jͮ:jiͮ:jcͮ:jÜͮ:jͮ:jͮ:jͮ:j~ͮ:jͮ:j ,ͮ:jmͮ:jͮ:jͧͮ:jͮ:jͮ:j[ͮ:jLͮ:jͮ:jͮ:jͮ:j-ͮ:j{ͮ:jQͮ:j,ͮ:jͮ:j~ͮ:jͮ:jͮ:jͮ:jhͮ:jͮ:jͮ:jͮ:jͮ:jͮ:j1ͮ:jͮ:jdͮ:jͮ:j ͮ:j,ͮ:jͮ:j,ͮ:jͮ:jͮ:jͮ:joͮ:jͮ:jͮ:j$ͮ:j^ͮ:jͮ:jͮ:jͮ:j ͮ:jͮ:jͮ:jͮ:j,ͮ:jͮ:jMͮ:j)ͮ:jsͮ:jͮ:j=ͮ:j|,ͮ:jͮ:jͮ:j#ͮ:j+ͮ:jͮ:jͮ:jͮ:j~ͮ:j.ͮ:j'ͮ:jͮ:jͮ:jͮ:jͮ:j0ͮ:j ,ͮ:j ͮ:j ͮ:jNͮ:joͮ:jqW _You start waiting.ͮ:j'4809.1 (99.0)ͮ:j/010.1 (100.0)ͮ:j4ͮ:j9# _Done waiting.ͮ:jIͮ:jBͮ:jҵͮ:j4ͮ:jͮ:jZͮ:j*ͮ:j ͮ:jnͮ:jWnͮ:jͮ:j+ͮ:jͮ:jZͮ:j:ͮ:j,ͮ:jͮ:jͮ:jJͮ:jͮ:jnͮ:jͮ:j;ͮ:jͮ:jͮ:jtͮ:jͮ:jͮ:j6ͮ:j[ͮ:j?ͮ:j.ͮ:j,ͮ:j=ͮ:jͮ:j6ͮ:jmͮ:jͮ:jͮ:j;ͮ:j,ͮ:j ͮ:j,ͮ:jͮ:jg ,ͮ:jA ͮ:j ͮ:j ͮ:jͮ:jͮ:jͮ:jͮ:jqͮ:jͮ:jͮ:jͮ:j ͮ:jͮ:jͮ:jͮ:jYͮ:jͮ:jͮ:jͮ:j#",ͮ:j,ͮ:j.ͮ:j/ͮ:jQ0ͮ:j\3ͮ:j3ͮ:j4ͮ:j6ͮ:j7ͮ:j9ͮ:j;ͮ:j;ͮ:j<ͮ:jO?,ͮ:j Aͮ:j%Cͮ:jCͮ:j!Dͮ:jFͮ:jeͮ:jtgͮ:jgͮ:jhͮ:jkͮ:jkͮ:jlͮ:joͮ:joͮ:jpͮ:jjtBͮ:jvͮ:j+wͮ:j7xͮ:jzͮ:jzͮ:j|ͮ:jO~ͮ:j~ͮ:jͮ:jͮ:jLͮ:jͮ:j=ͮ:jͮ:jͮ:jͮ:jͮ:jTͮ:j|ͮ:jͮ:jߒͮ:jͮ:jOͮ:jIͮ:jͮ:jͮ:jBͮ:jxͮ:jͮ:jͮ:jEͮ:jͮ:jͮ:jx,ͮ:jͮ:jͮ:j6ͮ:jͮ:j?ͮ:jͮ:jۭͮ:jͮ:jͮ:jͮ:j ͮ:jcͮ:j;ͮ:jڸͮ:j7ͮ:jκͮ:jͮ:jp,ͮ:jXͮ:j}ͮ:j,ͮ:jͮ:jL ,ͮ:j ͮ:jͮ:jͮ:jͮ:j;,ͮ:jGͮ:jͮ:j ͮ:jBͮ:j ͮ:jY!ͮ:jH"ͮ:j$,ͮ:j&ͮ:jJ(,ͮ:j)ͮ:j+ͮ:j,ͮ:j,ͮ:j/ͮ:j/ͮ:j$1ͮ:j$3ͮ:ja3ͮ:j4ͮ:j6,ͮ:j8ͮ:j:,ͮ:j;ͮ:j>,ͮ:jS?ͮ:jBͮ:jtBͮ:jMCͮ:jEͮ:jFͮ:jFͮ:jIͮ:jkIͮ:jZJͮ:j~Lͮ:jLͮ:jMͮ:jOͮ:jPͮ:j1Qͮ:jXW _You start waiting.ͮ:jh4909.1 (99.0)ͮ:jp010.1 (100.0)ͮ:j;wͮ:jy _You start waiting.Done waiting. _You start waiting.Done waiting. _ͮ:jyPYou start waiting.Done waiting.ͮ:j? ͮ:j*H ͮ:j] ,ͮ:j| d15 1.0)ͮ:j̊ %9ͮ:j  ##########  #######.........  ......Y@########  .........#  .......#.# .  .......#.# ##.  .......#.# #.. .........# #.# Y   yak .........## #.# ..........### #.# #.>..###.#ͮ:j4 =2.6 (2.5Shock _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You fly downwards. The yak closely misses you. The yak misses you. _There is a stone staircase leading up here.Ϯ:j|\Publius the ZephyrmancerTengu of Vehumet **....Health: 51/51 ========================Magic: 19/23 ===================-----AC: 5Str: 8EV: 15Int: 27##########SH: 0Dex: 14#######.........XL: 10 Next: 27% Place: Dungeon:9......*@########Noise: =--------  Time: 10912.6 (0.0)Ϯ:j.........#d) +2 short sword (freeze).......#.#.Cast: Shock.......#.# ##.Fly .......#.# #...........# #.#Y   yak.........## #.#..........### #.#.......#.>..###.# _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 5/8)Ϯ:jY  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (empty space bonus: 5/8)  The air twists around and strikes the yak!  The yak is moderately wounded.Ϯ:j0h37-------==3.6 (1Ϯ:j@Ϯ:j( _The yak gores you!Ϯ:jPublius the ZephyrmancerTengu of Vehumet **....Health: 37/51 =================-------Magic: 15/23 ===============---------AC: 5Str: 8EV: 15Int: 27##########SH: 0Dex: 14#######.........XL: 10 Next: 27% Place: Dungeon:9......*@########Noise: ===------  Time: 10913.6 (0.0).........#d) +2 short sword (freeze).......#.#.Cast: Shock.......#.# ##.Fly .......#.# #...........# #.#Ϯ:jyY   yak.........## #.#..........### #.#.......#.>..###.# _The yak gores you!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 5/8)Ϯ:j0Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the yak!  The yak is severely wounded.Ϯ:j*4.6 (1Ϯ:jjϮ:j6I _The yak misses you.Ϯ:jp Publius the ZephyrmancerTengu of Vehumet **....Health: 37/51 =================-------Magic: 11/23 ===========-------------AC: 5Str: 8EV: 15Int: 27##########SH: 0Dex: 14#######.........XL: 10 Next: 27% Place: Dungeon:9......*@########Noise: ===------  Time: 10914.6 (0.0).........#d) +2 short sword (freeze).......#.#.Cast: Shock.......#.# ##.Fly Ϯ:jq t.......#.# #...........# #.#Y   yak.........## #.#..........### #.#.......#.>..###.# _The yak misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 5/8)Ϯ:jWo †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the yak!!  You kill the yak!Ϯ:jv (Ϯ:jr 8315.6 (1Shock _Vehumet accepts your kill.Ϯ:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ϯ:jh Ϯ:jp Ϯ:j6v Ϯ:jx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ϯ:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ϯ:jJϮ:jϮ:jXϮ:j1  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ю:jx Ю:j1 Ю:ju Ю:j  30  _12=9=Ю:j  =Ю:j# Ю:j 40=Ю:jI M3=Ю:j. Ю:jc Ю:j Ю:j Ю:jd Ю:j D1=Ю:ja Ю:j Ю:jl Ю:j Ю:j Ю:j( 9=Ю:j Ю:j ,Ю:j! Ю:jG# Ю:j# 2=4=Ю:j$ Ю:j3& ,Ю:j' Ю:je( Ю:j( Ю:j\) Ю:j* ,Ю:j+ Ю:jX- Ю:j- #3Ю:j. D==Ю:j. Ю:j/ Ю:jY0 M5=Ю:j1 Ю:j2 ,Ю:j4 Ю:j&5 Ю:j5 U4=Ю:j46 Ю:j!8 Ю:j8 Ю:j9 Ю:j: Ю:j: 9=Ю:j; Ю:j;= Ю:jH> Ю:j> Ю:j@ Ю:j A {5=6=Ю:jA Ю:jC Ю:jD Ю:jE Ю:j[F ,Ю:jhG Ю:j I Ю:jWI #6Ю:jI 2=Ю:jJJ Ю:jK Ю:j%L 9=Ю:j)M Ю:jN Ю:jO M7=Ю:jO Ю:jQ ,Ю:jdR Ю:j T Ю:jhT K7=Ю:jU Ю:jV ,Ю:jW Ю:jdZ Ю:jZ 9=Ю:j[ Ю:j\ Ю:j\ U8=Ю:j] Ю:j_ Ю:j` D8=Ю:j` Ю:ja Ю:jb Ю:jb Ю:jd ,Ю:j:e Ю:jf Ю:jf K9=Ю:jg Ю:jj Ю:jkj 9=Ю:jQk Ю:jl Ю:j+m K9=Ю:jm Ю:jQo Ю:jo Ю:jp Ю:jq Ю:jor V50=Ю:jLs Ю:jt Ю:ju Ю:ju Ю:j%w Ю:j}w #=Ю:jw Ю:jzx Ю:j { Ю:j^{ K1=Ю:j| Ю:j~ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.Ю:jx L20=Ю:j Ю:j$ Ю:j Ю:j Ю:jh =Ю:j7 Ю:j Ю:j 9=Ю:j) Ю:j Ю:j8 K1=Ю:js Ю:jɱ Ю:j3 Ю:j Ю:jp Ю:jȵ Ю:j Ю:j Ю:j| Ю:jD Ю:jV Ю:jn O=Ю:j Ю:j Ю:j! Ю:j| Ю:j K2=Ю:j Ю:j ,Ю:j Ю:j Ю:j Ю:j+ XЮ:j Ю:j= 9=Ю:j Ю:j Ю:jH Ю:j Ю:j Ю:j L3==Ю:j Ю:j 4 _Magic restored.Ю:jJ Ю:j Ю:jf Ю:j ==Ю:j Ю:j Ю:j5 Ю:j Ю:j Ю:j4 Ю:j Ю:jW Ю:j Ю:j Ю:j Ю:jj Ю:j5 Ю:j Ю:j4 Ю:j Ю:j Ю:j Ю:jl Ю:jL Ю:jR Ю:j Ю:j Ю:jo Ю:jN/ Ю:jb0 Ю:jc2 Ю:j2 Ю:je4 Ю:jF6 Ю:jo8 ,Ю:j9 Ю:jD 15  _A - 3 potions of attraction (gained 1) 30 Ю:jE ) Ю:jF Ю:jI Ю:j`K ,Ю:jrL Ю:jO Ю:j1Q Ю:jQ Ю:jR Ю:jU Ю:jRZ BЮ:jZ Ю:j\ Ю:jZ] Ю:j^ Ю:ja Ю:j'c Ю:jc Ю:jd Ю:jg Ю:jQh ;15 Ю:ji Ю:jm N _You now have 101 gold pieces (gained 19).Ю:jdp Ю:jp _ 30  Ю:jrr Ю:j9} =  You see here a +0 sling.Ю:j[~ Ю:j  _Ю:j~ Ю:j݂ Ю:j Ю:jd Ю:j Ю:jp Ю:j Ю:j Ю:j Ю:jP Ю:jɎ Ю:j Ю:j< Ю:j Ю:jY ,Ю:jN Ю:j Ю:j Ю:jr Ю:j; Ю:j Ю:j/ Ю:j Ю:j Ю:j Ю:jԣ Ю:j4 Ю:j? Ю:jD Ю:j Ю:j Ю:jĪ Ю:jl d  #.......÷.##.........###.#.....÷...##...#.........# ##...#.#.........### ##...##.#Ю:j? x#.....).....##....###.#.#.........#........##.######.##############...##....##<....# #..@.## #.......###--- #...##.# ##....#..... .######..#######. .................. .###....########.. .##..#... ###.##. ##.##.##### #......Ю:jS ...# #You pick up a parchment of Leda's Liquefaction and begin reading...Ю:jr 21013.6 (98.0)Ю:j \15 ---4.6 (99Ю:jf Ю:j L _You add the spell Leda's Liquefaction to your library.Ѯ:j=wIѮ:jyѮ:j9{Ѯ:j{_ 30  Ѯ:jBѮ:j]Ѯ:jрѮ:jѮ:jGѮ:j҅Ѯ:jѮ:jۇѮ:jkѮ:jӉѮ:jtѮ:jTѮ:jѮ:jSѮ:j-Ѯ:j*Ѯ:j%BѮ:j Ѯ:j,Ѯ:jѮ:jѮ:j2Ѯ:j{Ѯ:jXѮ:jѮ:jͤѮ:j},Ѯ:j$Ѯ:j#Ѯ:jͬѮ:j&Ѯ:j3Ѯ:jѮ:jgѮ:jʱѮ:jѮ:j2Ѯ:jݵѮ:j/Ѯ:j Ѯ:jѮ:joѮ:jӺѮ:jѮ:jѮ:j<,Ѯ:jaѮ:jѮ:jѮ:j\Ѯ:j9Ѯ:jѮ:jѮ:jnѮ:jAѮ:jѮ:jѮ:jѮ:jѮ:jѮ:jXѮ:jѮ:jѮ:jѮ:jl,Ѯ:jѮ:jNѮ:jѮ:jѮ:jѮ:jѮ:j,Ѯ:jmѮ:joѮ:jѮ:jѮ:jBѮ:jѮ:jKѮ:jѮ:jѮ:jѮ:jѮ:jѮ:jѮ:jѮ:j)BѮ:jѮ:jѮ:jѮ:jѮ:jѮ:jѮ:jѮ:jaѮ:jfѮ:jѮ:j`Ѯ:jk Ѯ:j Ѯ:j Ѯ:j Ѯ:j Ѯ:juѮ:jѮ:jѮ:jѮ:jѮ:j,Ѯ:jѮ:jѮ:jVѮ:jѮ:jѮ:jѮ:j,Ѯ:j !Ѯ:j!Ѯ:j#,Ѯ:j$Ѯ:j&&Ѯ:jS'Ѯ:j'Ѯ:j(Ѯ:jT-nѮ:jX.Ѯ:j.Ѯ:j/Ѯ:j(2Ѯ:jB3Ѯ:j3Ѯ:j4Ѯ:j(5Ѯ:j 6Ѯ:j`6Ѯ:j6Ѯ:j9Ѯ:j]:Ѯ:j:Ѯ:j);Ѯ:jT<Ѯ:jD=Ѯ:j=Ѯ:jM>Ѯ:j?Ѯ:j@Ѯ:j@Ѯ:j@Ѯ:jBѮ:jCѮ:jCѮ:j_DѮ:jfEѮ:jPFѮ:jFѮ:jGѮ:jIѮ:j>JѮ:jJѮ:jKѮ:jHLѮ:j/M,Ѯ:jMѮ:jbOѮ:jPѮ:j\PѮ:jPѮ:j RѮ:jSѮ:jdSѮ:jSѮ:j UѮ:jUѮ:jV,Ѯ:jWѮ:jXѮ:j YѮ:jYѮ:jJ[Ѯ:j\Ѯ:jH\Ѯ:j\Ѯ:j]Ѯ:jhF .### #.# .# >..###.# .. #...##.# #. #.#....# #.. ##. #..#...# #.##.. # ##.#...# #.#.. .##  ##.....####.#.#####.... #....#.............# ..#########.#.#.@#.... 66.6 (52 ####.#.##.......> ###.#.######.... ####....# .. # ##.....Ѯ:jxi## # ##...#.## ######...##.# ## ..##....###.# .. #........##.######.#Ѯ:jnѮ:js+7.6 (53Ѯ:jxѮ:jy; _Found a stone staircase leading down.Ү:jjҮ:j@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%   0   i + Spellcasting 8.8  35%  -1      Ү:j̝     b + Unarmed Combat   0.0    +1   j * Conjurations   7.0  16%  +3   c + Throwing   0.0     0   k * Alchemy   5.2  16%  -1      l + Air Magic11.0  32%  +3   d + Short Blades   1.4    +1       e + Long Blades   0.7    +1   m + Evocations   0.6     0  [9;Ү:j22H         f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1                                              Ү:j}[40m        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsӮ:jV a * Fighting   0.8  15295526Ӯ:j~. Ӯ:jm32.### #.#.#Publius the Zephyrmancer >..###.#..Tengu of Vehumet **.... #...##.##.Ӯ:j3gHealth: 51/51 ======================== #.#....# #.. ##.Magic: 23/23 ======================== #..#...# #.##.. #AC: 5Str: 8 ##.#...# #.#.. .##EV: 30 Int: 27 ##.....####.#.#####....Ӯ:j4SH: 0Dex: 14 #....#.............#XL: 10 Next: 31% Place: Dungeon:9 ..#########.#.#.@#....Noise: ---------  Time: 11067.6 (0.0) ####.#.##.......>d) +2 short sword (freeze) ###.#.######....Cast: Shock ####....#..Ӯ:j(5Fly # ##.....## # ##...#.## ######...##.### ..##....###.#Ӯ:je5.. #........##.######.# _A - 3 potions of attraction (gained 1) _You now have 101 gold pieces (gained 19). Ӯ:j5_You see here a +0 sling.  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Found a stone staircase leading down.Ӯ:j:Ӯ:j@Ӯ:jEӮ:j;GӮ:j Ӯ:jV U  Ӯ:j Ӯ:j~ Ӯ:j Ӯ:jn nӮ:j XӮ:jޝ Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:jA Ӯ:jĦ Ӯ:jz Ӯ:j* Ӯ:j Ӯ:j Ӯ:j֫ Ӯ:j, Ӯ:jj Ӯ:jԮ Ӯ:jѯ Ӯ:jܰ Ӯ:j ,Ӯ:jl Ӯ:j Ӯ:j: Ӯ:j Ӯ:jG Ӯ:jٹ Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j\ Ӯ:j Ӯ:jq Ӯ:j Ӯ:j Ӯ:j Ӯ:jU Ӯ:jd Ӯ:j Ӯ:jU Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:jr Ӯ:j Ӯ:j Ӯ:j Ӯ:ju Ӯ:j, Ӯ:j Ӯ:j` Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j" Ӯ:jp Ӯ:jk Ӯ:j Ӯ:j Ӯ:j Ӯ:j Ӯ:j. Ӯ:j Ӯ:jI Ӯ:jt Ӯ:j Ӯ:j Ӯ:j Ӯ:j6 Ӯ:j} Ӯ:j Ӯ:j0 Ӯ:j Ӯ:jS Ӯ:j Ӯ:jM Ӯ:j Ӯ:j Ӯ:jf Ӯ:j Ӯ:j5 Ӯ:j i  You encounter 2 rock fish.Ӯ:j Q #....#  #....#  #....#  #....#  #....# Ӯ:j  #....#  ##....#  ##.....####.#### # ####.......@......# .# ##....#....### .####..######### ......#Shock ......## ......# ...#### ......# .#.# ......#Ӯ:jg ?FF 2 rock fish (asleep) ...#### ......F #.....# .....F# .##.#.....Ӯ:j' 092.6 (25.0)Ӯ:j6 j  3.6 (26 _Ӯ:j= Ӯ:j> ծ:jV #....# #....# #....# #....# #....# ###....# .###.....####.########..............# ##....#....### ####..##########......# ....## #......# #### #......# #.# #.#####......F ...# #.....F##.#.....#.# ....####.ծ:j\ ծ:j,m 04.6 (1.0)ծ:jp ծ:jq ֮:jRb G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.׮:jS` ׮:jso 0----15 ==5Swift Fly ׮:ju ׮:jgw % _You feel quick.ٮ:j4  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٮ:j+ #....# Publius the Zephyrmancer #....# Tengu of Vehumet **.... #....# Health: 51/51 ======================== #....# Magic: 16/23 ================-------- #....# #  AC: 5Str: 8 ##....# .#  EV: 15Int: 27 ##.....####.####  SH: 0Dex: 14  ####..............#  XL: 10 Next: 31% Place: Dungeon:9 # ##....#....##@.....#  Noise: ==-------  Time: 11095.6 (0.0) ####..##########......#  d) ٮ:j [40m+2 short sword (freeze) .....## #......#  Cast: Shock ..#### #......#  Swift Fly #.# #.....*# ..#### #.....*F  FF 2 rock fish (asleep) .....# #.....F# ##.#..... #......# ....####. _You feel quick.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep, empty space bonus: 2/8)ڮ:jKt .F#*ڮ:jC **F#*Aim: a rock fish (asleep, empty space bonus: 5/8)ۮ:j#....#Publius the Zephyrmancer#....#Tengu of Vehumet **....#....#Health: 51/51 ========================#....#Magic: 16/23 ================--------#....# #AC: 5Str: 8##....# .#EV: 15Int: 27##.....####.####SH: 0Dex: 14####..............#XL: 10 Next: 31% Place: Dungeon:9 # ##....#....##@.....#Noise: ==-------  Time: 11095.6 (0.0) ####..##########......#d) +2 short sword (freeze) .....###......#Cast: Shock ..#####......#Swift Fly #.##......# ..#####[39ۮ:jɱ~;49m......FFF 2 rock fish (asleep) .....##.....*# ##.#.....#......# ....####. _You feel quick.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep, empty space bonus: 5/8)ۮ:j .  The air twists around and strikes the rock fish!  You kill the rock fish!ۮ:jͲD#Fۮ:jqF   rock fish (wandering)ۮ:j:3=6.6 (1ۮ:jۮ:jZ _Vehumet accepts your kill.ܮ:j0G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܮ:j I #....# Publius the Zephyrmancer #....# Tengu of Vehumet **.... #....# Health: 51/51 ======================== #....# Magic: 12/23 ============------------ #....# #  AC: 5Str: 8 ##....# .#  EV: 15ܮ:j( Int: 27 ##.....####.####  SH: 0Dex: 14  ####..............#  XL: 10 Next: 33% Place: Dungeon:9 # ##....#....##@.....#  Noise: ===------  Time: 11096.6 (0.0) ####..##########......#  d) +2 short sword (freeze) .....## #......#  Cast: Shock ..#### #......#  Swift Fly #.# #......# ..#### #....**#  F   rock fish (wandering) .....# #....*F# ##.#..... #....**# ....####. _Vehumet accepts your kill.Casting: Airstrikܮ:j Ze (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you, empty space bonus: 5/8)ݮ:j_#....#Publius the Zephyrmancer#....#Tengu of Vehumet **....#....#Health: 51/51 ========================#....#Magic: 12/23 ============------------#....# #AC: 5Str: 8##....# .#EV: 15Int: 27##.....####.####SH: 0Dex: 14####..............#XL: 10 Next: 33% Place: Dungeon:9 # ##....#....##@.....#ݮ:jbNoise: ===------  Time: 11096.6 (0.0) ####..##########......#d) +2 short sword (freeze) .....###......#Cast: Shock ..#####......#Swift Fly #.##......# ..#####......#F   rock fish (wandering) .....##.....*# ##.#.....#......# ....####. _Vehumet accepts your kill.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you, empty space bonus: 5/8)ݮ:j0/F.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (wandering, hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes the rock fish!ݮ:jfF  ݮ:j*7.6 (1ݮ:j ݮ:ja _The rock fish is heavily wounded.ޮ:j#....#Publius the Zephyrmancer#....#Tengu of Vehumet **....#....#Health: 51/51 ========================#....#Magic: 8/23========----------------#....# #AC: 5Str: 8##....# .#EV: 15Int: 27##.....####.####SH: 0Dex: 14####..............#XL: 10 Next: 33% Place: Dungeon:9 # ##....#....##@.....#Noise: ===------  Time: 11097.6 (0.0) ####..##########......#d) +2 short sword (freeze) .....###......#Cast: Shock ..#####......#Swift Fly #.##......# ..####ޮ:j`#.....*#F   rock fish .....##......# ##.#.....#......# ....####. _The rock fish is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, empty space bonus: 5/8)ޮ:jZ.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rock fish (heavily wounded, empty space bޮ:jĮonus: 5/8)  The air twists around and strikes the rock fish!  You kill the rock fish!ޮ:j)ޮ:jG 2/52348.6 (1Shock _Vehumet accepts your kill.ޮ:jޮ:ji _Your Fighting skill increases to level 1!߮:j% 3߮:j' ߮:j( ߮:j- 9= 30  _߮:j. ߮:j/ ߮:j/ ߮:j0 ߮:jd1 ߮:j1 ߮:j93 ߮:j3 9=߮:j#4 ߮:jr5 ,߮:j~F 10/23==1=߮:jG ߮:jfH ߮:jH ߮:jcK ߮:j L =Swift ߮:juL ߮:j O _You start to feel a little slower.=߮:jO ߮:jP ,߮:jQ ߮:jS ߮:jrS N12=߮:j x-Swift Fly  _You feel sluggish.=3==4==5=߮:j͞ {=߮:j ߮:j5 ߮:j ,߮:jB  ߮:j k_You start to feel a little faster.߮:jl M6=߮:j ߮:jj ߮:j9 ߮:j ߮:j ߮:j$ ߮:j ߮:jr ߮:j ߮:jb ߮:j ߮:j Z=Fly ߮:j ߮:jA _You no longer feel sluggish.߮:j ߮:j c7=߮:j| ߮:j ,߮:jv X߮:jt =8=߮:jj ߮:j ,߮:j\ ߮:j/ ,߮:j ߮:j1 ߮:j ߮:j ߮:jd ߮:jJ 9=߮:j ߮:j ߮:j ߮:j ߮:j 9=߮:j ,߮:jj ߮:j ߮:j ߮:j ߮:j ߮:j& 9=߮:j ߮:j 20=߮:jk ߮:j ߮:j ߮:j ߮:jV ߮:j ߮:jL ߮:j ߮:j 9=߮:j ߮:j ,߮:j[ ߮:j ߮:j K1=߮:jO ߮:j ߮:j ߮:j ߮:j ߮:jQ ߮:j ߮:j ߮:j ߮:j ߮:j O=߮:j ߮:j ߮:j~ K2=߮:j= m=߮:j ߮:j x3==߮:j ߮:j ߮:j ߮:j! ߮:j# ߮:jh$ ߮:j$ ߮:j% ߮:j' ߮:jX) ߮:j* ߮:j* ߮:jb, ߮:j- ߮:jV. :==߮:j/ ߮:j4 n߮:j5 ߮:ju6 ,߮:j8 ߮:j69 ߮:j9 ߮:j : ߮:j; ߮:j< ,߮:j= ߮:j> ߮:j? ߮:j*@ ߮:j@ ߮:jHC ߮:jC ߮:j5D ߮:jD ߮:jyF ߮:jBG ߮:jG ߮:j.H ߮:jI ߮:jNK ߮:jL ,߮:jBM ߮:jN ߮:jO ߮:jS n߮:jqU ߮:j>W ,߮:j;X ߮:jY ߮:jX[ ߮:j[ ߮:j\ ߮:j+^ ߮:j` ߮:j~` ߮:j5a ߮:j(h B߮:jh ߮:jk ߮:jm ,߮:jjn ߮:js X߮:ju ߮:j)w ߮:jw ߮:jex ߮:jnz ߮:j{ ߮:j[| ߮:j| ߮:j8 ߮:j ߮:j B߮:j… ,߮:j ߮:j3 ߮:j؉ ,߮:j ߮:jm ߮:j ߮:je ߮:j ߮:j} ߮:jߕ ߮:j ߮:j ߮:j ߮:j} ߮:j ߮:j ߮:j\ ߮:j ߮:j ߮:jt ߮:j ߮:j ߮:j ߮:jx ߮:j ,߮:jy ߮:jլ ߮:jO ߮:jϮ ߮:j ߮:j. ߮:j ߮:j ߮:j ߮:j ߮:jµ ߮:j> ߮:jŶ ߮:jF ߮:ju ߮:j ߮:j ߮:j ߮:j ߮:j4 ߮:jͿ ߮:jb ߮:j ߮:j9 ߮:j ߮:j ߮:j@ ߮:j ߮:j# ߮:j8 ߮:j3 ߮:j ߮:jc ߮:j ߮:j! ߮:j ߮:j3 ߮:j ߮:jQ ߮:j ߮:j ߮:j; ߮:j ߮:j1 ߮:j ߮:j ߮:j ߮:j ߮:j' ߮:jI ߮:jO ߮:j ߮:j ߮:j3 ߮:jR ߮:jC ,߮:j ߮:j ߮:j ߮:jp ߮:j ߮:j ߮:j` ߮:j ߮:j` ߮:j ߮:j ߮:j| ߮:jW ߮:jc ߮:j ߮:j, ߮:jG ߮:j ߮:j\ ߮:j ߮:jH ߮:j- ߮:j ߮:j ߮:j ߮:j ߮:j ߮:jg ߮:j* ߮:j[ ߮:j ߮:jh ߮:j ߮:jG ߮:j ߮:j" ߮:j= ߮:j B߮:j ߮:j ߮:j ߮:j  ߮:j ߮:j  ߮:j ߮:j  ߮:jv ߮:jh ߮:j ߮:jI ߮:j ߮:j ߮:jK ߮:j ߮:jW ߮:je ߮:j$ ,߮:j ߮:j ߮:ji ߮:jF ߮:j! ߮:jV# ߮:j# ߮:jE$ ߮:j% ߮:j& ߮:j/' ߮:j' ߮:jl) ߮:jq* ߮:j* ߮:j)+ ߮:j, ߮:j7. ߮:j. ߮:j!/ ߮:j21 ߮:j2 ߮:jS3 ߮:j4 ߮:j5 ߮:j7 ,߮:j8 ߮:j: ߮:j; ߮:j; ߮:j< ߮:j > ߮:j? ,߮:j@ ߮:jB ߮:jqD ߮:jD ߮:jRE ߮:jF ߮:jcH ߮:jH ߮:jp ߮:jp ߮:j6q ߮:jr ߮:jot ߮:jt ,߮:j7w ߮:jy j  You encounter a killer bee.߮:j8 4#.#..###...####......# #.#.#####.....##### #......# .........##.#.....## #......# #.#.#..#.....####.. # ######## #.#.##.......>...##.### #.#.######............# ....# ##....#.##.#.. ...## #....#.# .## #....#@# ---.# .##...# #.# #......###..... Shock #.######.###### ......# ߮:j ..##<....# ............### .......y   killer bee (asleep) #....#...... .........######### ......y......߮:j 26062.0)  ---13 _:j #.#..###...#####......# Publius the Zephyrmancer #.#.#####.....##### #......# Tengu of Vehumet **.... .........##.#.....## #......# Health: 52/52 ======================== #.#.#..#.....####.. # ######## Magic: 19/23 ===================----- #.#.##.......>...##.###AC: 5Str: 8 #.#.######............#EV: 30 Int: 27 :j" ....# ##....#.##.#..SH: 0Dex: 14 ...## #....#.#XL: 10 Next: 34% Place: Dungeon:9 #.###....#@#Noise: ---------  Time: 11261.6 (0.0) #.# ######.##...#d) +2 short sword (freeze) #.# #......###.....Cast: Shock #.######.###### ......#Fly ..##<....#....... .......###.......y   killer bee (asleep) #....#...... ....... #..######### ......* .......... _You encounter a killer bee.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j KAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep, empty space bonus: 3/8):jA xy.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (asleep, empty space bonus: 3/8)  The air twists around and strikes the killer bee!  The killer bee buzzes angrily.  The killer bee is severely wounded.:jE yYou hear an angry buzzing noise. You hear a shout!:jF 7y.:jO ayy 2 killer bees (1 wandering):jQ ;15 ===2.6 (1:jZ  :j[ U_You encounter a killer bee.:jf :jFi :j_n :jo :jo .##...#.#.# .#..###...#### #.#.#####.....##### .........##.#.....## #........#.....####.. # ########.......>...##.## #.#.######............#.# ##....#.##.#.. ...##..# #....#.# #####.##...#  #......###..... #.######.###### ......###<.......   killer bee .......### y....#....... #..######### ......y:jr 7y.:jt 7y.:jz :j{} q 30  ---3:j :j :jŤ:jtZ---:jp:j:jf `.###.....#####...#.#.# .###...#### #.#.#####.....##### .........##.#.....## #........#.....####.. # ########.......>...##.### #.#.######............#.# ##.#.. :jg N...### #....#.# #####.##...#  #......###..... #.######.###### ..y...###<....... .......### .....#.......:j&q :jv ?  :jw P4Shock:j| :jI~ :j  #..# ##.......## #......#  #..###.....#### #......#  #.##...#.#.#  #......#  #.#..#### #......# :j ##.#.#####.....##### #......# ..........##.#.....## #......# ##.#.#..#.....####.. # ########  #.#.##.......>...##.### ##.#.######.....@......# #....# ##....#.##.#.. ....## #....#.# .#.## #....#.# #.# ######.##...##.# #......###.....:jz  ##.######.###### ..y...###<....# ..........### .:j 1y:j8 4y.:jȞ fy   killer bee:j 55Shock:j :j' :j44 #..# ##.## #...... #..###.....#### #...... #.##...#.#.# #...... #.#..###...#### #......#.#.#####.....##### #.......##.#.....### #......:jb#.#.#..#.....####...#  #.#.##.>...##.###  ##.#.######.# ##....# ##....#.##.#...## #....#.#.#.## #....#y# .##.# ######.##...##.# #......###..... .##.######.###### ..y...#:j.##<....# ....... ##.### .:j1y:jz"fy   killer bee:j#'T20=6:j,:j4.:j # #..# ##.## # # #..###.....#### # # #.##...#.#.# # # #.#..###...#### ##.#.#####.....##### #.##.#.....### ##.#.#..#.....####...#  #.#.##.>...##.### ##.#.######.##....# ##....#y##.#.. #.....## #....#.#.#.## #....#y# :jM..##.# ######.##...# .###.# #......###..... ..##.######.###### ..y...# #....##<....# .  ##.### .:j|4y.:jc 0y.:j4:jW%7:j>:j:j.# #..# ##.## # .# #..###.....#### # .# #.##...#.#.# # .# #.#..###...#### # .####.#.#####.....##### #.##.#.....### ##.#.#..#.....####...#  #.#.##.>...##.### ##.#.######..@.y.#  ###....# ##....#.##.#.. #:jD#.....## #....#.# #...#.## #....#y# ...##.# ######.##...# ..###.# #......###......##.######.###### ..y...# ##....##<....# . # ##.### .:jR-y.:jJY=8:jC _The killer bee stings you but does no damage.:jW@ .# #..# ##.......###.... Publius the Zephyrmancer .# #..###.....#####.... Tengu of Vehumet **.... .# #.##...#.#.##.... Health: 52/52 ======================== .# #.#..###...#####.... Magic: 16/23 ================-------- .####.#.#####.....##### #.... AC: 5:jHA SStr: 8 .............##.#.....### #.... EV: 30 Int: 27 #####.#.#..#.....####...# ##### SH: 0Dex: 14#.#.##.......>...##.###XL: 10 Next: 34% Place: Dungeon:9##.#.######..@*........#Noise: =--------  Time: 11268.6 (0.0)  ###....# ##....#.##.#..d) +2 short sword (freeze) ##.....## #....#.#:jA sCast: Shock #...#.###....#y#Fly ...##.# ######.##...# ..###.# #......###.....y   killer bee ...##.######.###### ..y...# ##....##<....#:jPB ....... # ##.......###....... _The killer bee stings you but does no damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  :jB Press: ? - help, Dir - move targetAim: a killer bee (severely wounded, empty space bonus: 7/8):jB.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!:jM(:jYw15 6==9.6 (1Shock:jU_:jmaZ _Vehumet accepts your kill.:j#.# #..# ##.## # ..# #..###.....#### # ..# #.##...#.#.# # ..# #.#..###...#### # ..####.#.#####.....##### # #....##.#.....### ##.#.#..#.....####...#  #.#.##.>...##.### ##.#.######.# ###....# ##....#.##.#..  ##.....## #....#.# ##...#.## #....#y# #...##.# ######.##...# ...###.# #......###..... ....##.######.###### ..y...# .##....##<....# . ## ##.###[2:jQF2G .:j:jhr 30  ---70:j :jB":j K#.# #..# #..####..########## ##.# #..# ##.......## #.# #..###.....#### #.# #.##...#.#.#  #.# #.#..###...#### # ...####.#.#####.....##### # .#.............##.#.....### #.. #######.#.#..#.....####...# ### #.#.##....@..>...##.### ##.#.####........#:j  ###....# ##....#.##.#..  ##.....## #....#.#  ##...#.## #....#y# ##...##.# ######.##...##.# #......###.........##.######.###### ..y...# ..##....##<....# :j (.:j :je A---1:jG :j :j"~y#.# #..# #..####..# :j.##.# #..# ##.## #.# #..###.....#### # #...# #.##...#.#.# # #...# #.#..###...#### #.####.#.#####.....##### # ..#.......##.#.....### ##.#.#..#.....####...#  #.#.##.>...##.### ##.#.######.# ###....# ##....#.##.#.. ##.....## #....#.# ##...#.## #....#y##...##.# ######.##...# #....###.# #......###......##.######.###### ..y...# ...##....##<....# .:j:j:j4k7=2:j.###.# #..# #..####..# ..##.# #..# ##.......## # #....# #..###.....#### # .#...# #.##...#.#.# # .#...# #.#..###...#### #.####.#.#####.....##### #.#.............##.#.....### ##.#.#..#.....####...# # #.#.##.>...##.### ##.#.######.# ###....# ##....#.##.#.. ##.....## #....#.# ##...#.## #....#y##...##.# ######.##...# ##....###.#[:jm #......###......##.######.###### ..y...# #...##....##<....# .:j1y:jry   killer bee (wandering):j53Shock:jq _You encounter a killer bee.:jS.+.###.# #..# #..####..########## Publius the Zephyrmancer ..##.# #..# ##.......### Tengu of Vehumet **.... #....# #..###.....####:j7/&# Health: 52/52 ======================== .#...# #.##...#.#.## Magic: 13/23 =============----------- .#...# #.#..###...##### AC: 5Str: 8 .....####.#.#####.....##### # EV: 30 Int: 27 ...#.............##.#.....### # SH: 0Dex: 14 #########.#.#..#.....####...# # XL: 10 Next: 36% Place: Dungeon:9 ##.#.##..@....>...##.###:ja0Noise: ---------  Time: 11273.6 (0.0)##.#.######.....*......#d) +2 short sword (freeze)###....# ##....#.##.#..Cast: Shock##.....## #....#.#Fly ##...#.###....#y# ####...##.# ######.##...#y   killer bee (wandering) ##....###.# #......###..... .......##.######.###### ..y...# #...##....##<....#....... _You encounter a killer bee.Casting: Airstrike (dangerous; 1% risk of failure)  :j0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 7/8):j-y.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!  The killer bee buzzes angrily.:j2-y.:j89fy  :j?;15 ===4.6 (1:jXt _The killer bee is almost dead.:j.###.# #..# #..####..########## Publius the Zephyrmancer ..##.# #..# ##.......### Tengu of Vehumet **.... #....# #..###.....##### Health: 52/52 ======================== .#...# #.##...#.#.## Magic: 9/23=========--------------- :j\.#...# #.#..###...##### AC: 5Str: 8 .....####.#.#####.....##### # EV: 15Int: 27 ...#.............##.#.....### # SH: 0Dex: 14 #########.#.#..#.....####...# # XL: 10 Next: 36% Place: Dungeon:9 ##.#.##..@....>...##.###Noise: ===------  Time: 11274.6 (0.0)##.#.######...*........#d) +2 short sword (freeze)###....# ##....#.##.#..:jicCast: Shock##.....## #....#.#Fly ##...#.###....#y# ####...##.# ######.##...#y   killer bee ##....###.# #......###..... .......##.######.###### ..y...# :j2#...##....##<....#....... _The killer bee is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (almost dead, empty space bonus: 8/8):jh.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!  Vehumet accepts your kill.:j):j'10/23=75.6 (1Shock:jo-:j04 _You feel your power returning.:jwI:j\:jh 30  :j:j#:jx^1==:j:j@B:j _You start resting.A killer bee comes into view.:j---yShocky   killer bee (wandering):j+9.6 (4:j:jFN---80.6 (5 _:j:j:jpT: #..#  #..# ##.......##  .####  #.#  #.#..#### .#.#####.....##### .......##.#.....### #..#.....####...# # #.#.##..@....>..  #####.....   ##....#   #....#.#   #....#y#  ##...#     <....#  :j #..#  #..# ##.......##  .####  #.#  #.#..#### .#.#####.....##### .......##.#.....### #..#.....####...#  #.#.##..@....>..  #####.....   ##....#   #....#.#   #....# ##...#   <....# :j<:j0:j :j> a _A killer bee is nearby!:jc .###.# #..# #..####..########## Publius the Zephyrmancer ..##.# #..# ##.......### Tengu of Vehumet **.... #....# #..###.....##### Health: 52/52 ======================== .#...# #.##...#.#.## Magic: 7/23=======----------------- .#...# #.#..###...##### AC: 5Str: 8 .....####.#.#####.....##### # EV: 30 Int: 27 ...#.............##.#.....### # SH: 0Dex: 14 #########.#.#..#.....####...#[39:j ;49m # XL: 10 Next: 37% Place: Dungeon:9 ##.#.##..@....>...##.###Noise: ---------  Time: 11280.6 (0.0)##.#.######.....*......#d) +2 short sword (freeze)###....# ##....#.##.#..Cast: Shock##.....## #....#.#Fly ##...#.###....#y# ####...##.# ######.##...#y   killer bee (wandering) ##....###.# #......###..... .......##.######.###### ..y...# #...##....##<....#....... _A killer bee is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Pres:j[ s: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 7/8):jҭ †  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!  Vehumet accepts your kill.:jU ):j_ :j 8:j =:jc q15 8===1.6 (1Shock:j :j( 4 _You feel your power returning.:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j?:j&:j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jPG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jz@  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jΙ:jJ3:j:j9_ 30  :jå:ju:j^9==:j:j:j:j:j:j:j:j:jq:jŴ:j:j9=:jM:j":j:j`:j:jre10/23=:j:j:jZ:j:j:j:j :jB:j]:j'H=:j*:j{i1=:j,:j:j:j:j:j:=:j:j :j&,:j{(:j)N12=:j*:jN0,:j 1:jA:jDe=:jG:jHM3=:jI:j L,:jM:jMS:jT,:jzU:jV,:j[onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting.:jw---VShockV   vampire (wandering):j(G308.6 (27.0):jc=---9.6 (28:jj:jMX _You encounter a vampire.:j< .###.# #..# #..####...##.# #..# ##.......## .#....# #..###.....#### .#...# #.##...#.#.# #.#...# #.#..###...#### #.....####.#.#####.....##### :j b.#.............##.#.....### .#.#.#..#.....####...# # #.#.##.>...##.### ##.#.######.....V......# ###....# ##....#.##.#.. ##.....## #....#.# ##...#.## #....#y##...##.# ######.##...# .##....###.# #......###......##.######.###### ..y...#  ##...##....##<....# . :j .V:j †V   vampire (wandering):jT 110.6 (1.0):j :j~ :j9>..###.# #..# #..####.. #...##.# #..# ##.......## #.#....# #..###.....#### #..#...# #.##...#.#.# ##.#...# #.#..###...#### ##.....####.#.#####.....##### :j|#....#.............##.#.....### ..#.#.#..#.....####...## #.#.##.>V..##.### # ##.#.######.....†......# # ###....# ##....#.##.#.. # ##.....## #....#.# # ##...#.## #....#y##...##.# ######.##...# ..##....###.# #......###.....  #.##.######.###### ..y... :ju#...##....##<....#  :j.V:j.V   vampire (wandering):j<U4=1:jT:j :jL..### #.# #..# #..# ##....#... .>..###.# #..# #..####..####### ##...##.# #..# ##.......##  #.#....# #..###.....####  #..#...# #.##...#.#.#  ##.#...# #.#..###...#### :jڠ ##.....####.#.#####.....##### ##....#.............##.#.....### ...#########.#.#@.#.....####...# .### #.#.##.......V...##.# .# ##.#.######.....†.... .# ###....# ##....#.##.#. .# ##.....## #....#.# .# ##...#.## #....#y#  .######...##.# ######.##...# ...###.# #......###.....  .#........##.######.###### ..y.. :ji:j:jW2Shock:jQ:j<:jbw  #.# ##.# #### ####. ...### #.# #..# #..# ##....#.. #.>..###.# #..# #..####..###### ###...##.# #..# ##.......## #.#....# #..###.....#### #..#...# #.##...#.#.#  ##.#...# #.#..###...####  ##.....####.#.#####.....##### ###....#........@....##.#.....### ....#########.#.#..#.....####... ..### #.#.##.......V...##.# ÷.# ##.#.######.....†.... ..# ###....# ##....#.##.# ..# ##.....##[:jy m #....#.# ..# ##...#.## #....#y# ######...##.# ######.##...# ...###.# #......###..VV   vampire (wandering)3Shock:jF{ :j :j 6..### #.# #..# #..# ##....# .#.>..###.# #..# #..####..##### .###...##.# #..# ##.......##  #.#....# #..###.....## #..#...# #.##...#.#.#  ##.#...# #.#..###...#### ##.....####.#.#####.....##### ###.............##.#.....## #....#########.#@#..#...V.####...### #.#.##.......V...##. .:jՋ÷.# #.#.######.....†.... ...####....# ##....#.##.#.....## #....#.#.## #....#y#.#####.# ######.##...# ...##....###.# #......###... #........##.######.###### ..y :j:jW4Shock:j:j[:ji@ #.>..#####..#######...##.......## # #.#...##.....####  #..##.##...#.#.# #.#..###...####....####.#.#####.....##### ####....#.............##.#.....## #....#########.#.#..#...V.####... ...### #.#@##.......V...## .÷.# #####.....†... ..###....# ##....#.##.Fly #:jA## ######...##....##<....#... :jH:jMA=5:jR:jT:jH b ##...##.......## # #.#...##.....####  #..###...#.#.# ##.#..###...####....####.#.#####.....##### ####....#.............##.#.....## #....#########.#.#..#...V.####... ...### #.#.##.......V...## .÷.# #:j {####.....†... ..###....# ##....#.####.....##  #...Fly ...:jy ...  ###....## ##.......###... :j :j U5=6:j :j. :j*w X # #.#...##.....####  #..###...#.#.# #..###...####....####.#.#####.....##### ####....#.............##.#.....## #....#########.#.#..#...V.####... ...### #.#.##.......V...## .÷.# ##.#.######.....†... ..###...@# ##....#.####.....##  :j~x ##...#.## yFly .###....## ##...##.# ##....#...... ... :jv :j %7:jY :j :jA #..#...# #.##...#.#.#  ##.#...# #.#..###...#### ##.....####.#.#####.....########.............##.#.....#....#########.#.#..#...V.####.. ....### #.#.##.......V...##÷.# #.#.######.....†.. ....####....# ##....#.## ÷...##....@## #....#.# .## #....#y#.######...##.# ######.##... ).....##....###.# #......###..#........##.######.###### #######...##....##<....# ..  ###....## ##.......###:j1B ###...##.# ##....#...... ......##.######..######### :jO:j1S%8:jZ:jD[:j[) ##.#...# #.#..###...#### ##.....####.#.#####.....#######.............##.#..... ###....#########.#.#..#...V.####. .....### #.#.##.......V...#÷.# #.#.######.....†.....####....# ##....#.# .÷...# ##.....## #....#. .....# ##...#:j) #....#y#.######...##.# ######.##.. .).....##....###.# #......### .....#........##.######.###### ########...##....##<....# :j) ###....## ##.......###  :j)####...##.# ##....#......  :j*w.......##.######..######### :j6*=.#.................:jD?;9:jB:jC:j 9 ....####.#.#####.....########....#.............##.#..... ###....#########.#.#..#...V.#### :j) .....### #.#.##.......V...#÷.# #####.....†...###....# ##....#.# .÷:jL ##.....## .##...#.## :jj y#####...##@# ######.##.. .).....##....#:j ......### .....#........##.######.###### :j `Fly #.... :j @..........###....########:j :j B=20:j :j :jT  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:j:jz15 ======1:jD _You shout for attention!:j+:jW+:jj,:j/:j36= 30  :jw4:j 5:j5:j::j::jH;:j>:j$?:j?:j'C:jrC9=:jC:j3F:juF:jF:jI:jJM7=:jJ:jhN:jN:jO:jdR:jR:j!S:j|V:jW,:jZ:jZ9=:j[:j^:jh^#8:j^(=:j_:j7b:jqb:j c:jHe:je:jf:jh:jh:jki:jv|=9=:j}:j}:jl~:jY:jӁ9=:js:j,:j]:jzE20=:j=:j _You start resting.A vampire comes into view.:j-------ShockVV   vampire (wandering):jt044.6 (23.0):j:jâQ------5.6 (24 _:j:j:j ####....#.............##.#..... ###....#########.#.#..#...V.#### .....### #.#.##.......V...#÷.# ##.#.######.....†...:j L###....# ##....#.# .÷##.....## .##...#.## y:j? #####...##.# ######.##.. .).....##....#......### .:je ....#........##.######.###### ########...##....##<....# :j ###....## ##..V....## ####...##.# ##....#...... :j ....#####..#########................:j̺ t....###....########..##.:j !#:j 4V.:j? XV:j~ 06.6 (1.0):j :j :jbb ##.....####.#.#####.....####  ####....#.............##.#.... ###....#########.#.#..#...V.####...### #.#.##.......V...#÷ ##.#.######.....†.. .. ###....# # .÷ ##.....##. ##...#.## #....#y# .....######...#####.##. .).....##....###.# #......### .....#........##.######.###### ########...##...V##<....  ###....## ##.......### #### ##....#......#.######..######### .#.................#....########V.:j%7:j}:j:j #...# #.#..###...####  ##.....####.#.#####.....####  ####....#.............##.#.... ###....#########.#.#..#...V.####...### .......V...#÷ ##.#.######.....†.. .. ###....# # .÷ ##.....##. ##...#@## #....#y# .....######...#####.##. .).....##....###.# #......### .....#........##V######.###### ########...##....##<....  ###....## ##.......### #### ##....#......#.######..######### .#.................V.=8:jn#..#...# #.##...#.#.# :jFQ##.#...# #.#..###...####  .####.#.#####.....#####  ####....#.............##.#.....# ##....#########.#.#..#...V.####...###.#.##.......V...##÷.#  ##.#.######.....†... ....# ###....# ##....#.# ÷...# ##....#....#.# # ##...#.## #....#y# :j'...######...##.# ######.##.. ).....##....###V# #......###. :jp....#........##.######.###### . :jy#######...##....##<....# . :j ###....## ##.......### . :jp###...##.# ##....#...... .##.######..######### ..:j6V.:j:j%9:j:j(:jW ># #.#....# #..###.....#####..#...# #.##...#.#.# ##.#...# #.#..###...####  .####.#.#####.....##### ##....#.............##.#.....## #....#########.#.#..#...V.####....###.#.##.......V...## .÷.# :j Q ##.#.######.....†.... ...# ##...@# ##....#.##.# .#....#.# # ##...#.## #....#y# :j ...######...##V# ######.##...#.##....###.# #......###. :j ...#........##.######.###### ..y ######...##....##<....# :j" .  ###....## ##.......### . ##...##.# ##....#...... .:jD :j 7V.:j :j T1=50:j& :ji :j.###...## ##.......## # #.#..###.....####.#...#.#.# :j #...# #.#..###...####  ##.....####.#.#####.....##### ###....#.............##.#.....## #....#########.#.#..#...V.####.. ...###:j> #.#.##.......V...## .÷ ##.#@######.....†...:jh ###....# ##. ##.....##.:j ##...#V## #....#y# ######...##.#####.##...#..##....###.# #......###... ...#........##.######.###### ..y ######...##....##<....  ###....## ##.......### :j&7V.:j:j%1:j:jO :j{b.>..# #..####..##### .###...## ##.......## # #.#..###.....####.#.##...#.#.# #...# #.#..###...####  ##.....####.#.#####.....##### ###....#.............##.#.....## #....#########.#.#..#...V.####.. [9d...### .......V...## .÷ ##.#.######.....†... ###....# ##. ##....V##. ##...#.## #....#y#######...#####.##...#..##....###.# #......###... ...#........##.######.###### ..y ######...##....##<....V.:jx%2:jϢ:jq:j...###  ##....#..>..# #..####..##### .###...## ##.......## # #.#.#..###.....####..##...#.#.# #...# #.#..###...####  ##.....####.#.#####.....##### :j~###....#.............##.#.....## #....#########.#@#..#...V.####.. ...### .......V...## .÷ ##.#.######.....†...:j ###...V# ##. ##.....##. ##...#.## #....#y# ######...#######.##...#..##....###.# #......###... ...#........##.######.###### ..y:j5V.:j6:j%3:j :j:j: ## #.# ##.# #### ####... ...### #.# #..# #..# ##....#.. #.>..###.# #..# #..####..###### ###...##.# #..# ##.......#.#....# #..###.....#####..#...# #.##...#.#.# ##.#...# #.#..###...####  .####.#.#####.....##### ##....#........@....##.#.....###.#########.#.#..#.....####...# ..###.#.##.......V...##.# ÷.#  ##.#V######.....†....# #....# ##....#.##.## .#....#.# # .## [3:jj@ 4m#....#y#######...##.# ######.##...#.##....###.# #......###....V.=4:jE :jcF :jV:# #.# #..# #..# ##....# .>..###.# #..# #..####..####### ##...##.# #..# ##.......##  #.#....# #..###.....####  #..#...# #.##...#.#.#  ##.#...# #.#..###...####:jJWZ##.....####.#.#####.....##### ##....#.............##.#.....### ...#########.#.#@.#.....####...# ### #.#V##.......V...##.# .# ##.#.######.....†...... .# ###....# ##....#.##.# .# ##.....## #....#.#:jW# ##...#.## #....#y#  .######...##.# ######.##...#:jW?.##....###.# #......###.....:jW  .#.....######.###### ..y.. :jZ0y:jC\E.y:jHby   killer bee (wandering):jeS2=5:j>k:jm[ _You encounter a killer bee.:j >..###.# #..# #..####..######## #...##.# #..# ##.......## .#....# #..###.....#### #..#...# #.##...#.#.# ##.#...# #.#..###...#### ##.....####.#.#####.....##### #....#............y##.#.....### ..#########.#.#..#.....####...# :ju### #.#V##@......>...##.### # ##.#.######.....†...... # ###....# ##....#.##.# # ##.....## #....#.# # ##...#.## #....#y:j߅# ######...##.# ######.##...# ..##....###.# #......###.....  #.....######.###### ..y...  ###...##....##<....# ......:jD :j0y:j.-V:jn-y.:jF.V   vampirey   killer bee (wandering)6:j, ..###.# #..# #..####..# ...##.# #..# ##.......## .#....# #..###.....#### :j- ..#...# #.##...#.#.# .#...# #.#..###...#### .....####.#.#####.....##### ....#........V.y..##.#.....### #.#.#..#.....####...# :j<. #.#V##.>...##.###  :jd. {##.#.######.....†......#  :j. ###....# ##....#.##.#..  :j. }##.....## #....#.# :j. :j/ ...##.# ######.##...# ##....###.# #......###..... :j6/ O.##.######.###### ..y...#:j]/ i...##....##<....# .:j1 0y.:j2 -.V:jF3 :j(6 +y.:jC :jPH %7:j|O :j2Q :jSB###.# #..# #..####..###.# #..# ##.......## # #....# #..###.....#### # .#...# #.##...#.#.# :jB# .#...# #.#..###...#### # .....####.#.#####.....##### #:jC#........y....##.#.....### # #.#.#V.#.....####...# # #:j?C #.#V##.>...##.### :j`Cv##.#.######.....†......# :jC###....# ##....#.##.#.. ##.....## #....#.# :jC##...#.## #....#y#:jCs...##.# ######.##...# :jCy##....###.# #......###..... :jH@.y:j!ID.V:j=KD.y:jRCy:jS/===8:jBZ:j_4 _The killer bee buzzes angrily.:ji;###.# #..# #..####..#. .##.# #..# ##.......## #. ....# #..###.....#### #. #...# #.##...#.#.# #. #...# #.#..###...#### #.####.#.#####.....##### #.#.............##.#.....### #..#.#.y#.....####...# # :jj#.#V##V..@...>...##.### ##.#.######.....†......# ###....# ##....#.##.#.. ##.....## #....#.# ##...#.## #....#y#...##.# ######.##...# ....###.# #......###..... ##.######.###### :jlF.y:jI*:j;S y   killer bee  The vampire casts a spell.The vampire flickers and vanishes!:j@.y:jR.{:jA=9:j:j> _Deactivating autopickup; reactivate with Ctrl-A.:j$.# #..# ##.......## #. ...# #..###.....#### #.# #.##...#.#.# #. ...# #.#..###...#####. :j...####.#.#####.....##### #. .#.............##.#.....### #. #######.#.#..#.....####...# ### #.#V##{.y....>...##.### :jU%##.#.######@....†......# ###....# #.##.#.. ##.....## #....#.#  ##...#.## #....#y# ##...##.# ######.##...# ....###.# #......###..... .:j.######.###### ..y...###....##<....# .......:jy## ##.......##:j>.y:j.:j:jо]0---60:jw:jF0 _The killer bee stings you.:jS B..# #..###.....#### #.# #.##...#.#.# #.# #.#..###...#####.####.#.#####.....##### #. #.............##.#.....### #. ######.#.#..#.....####...# #### #.#V##...y...>...##.### ##.#.######.....†......# ###....# #.##.#..  ##.....## #....#.# ##...#.## #....#y# #...##.# ######.##...# ...###.# #......###......######.###### ..y...# .:jB] ##....##<....# ....... ## ##.......## # #.......y:je 1-3==--1:jsm :jx X _The killer bee closely misses you.:jL!# #.##...#.#.# #. .# #.#..###...#####. .####.#.#####.....##### #............##.#.....### #. #####.#.#..#.....####...# #####  #.#V##.......>...##.### ##.#.######y....†......#  ###....# ##....#.##.#.. ##.....## #.@..#.# #...#.## #....#y# ...##.# ######.##...# ..###.# #......###......######.###### ..y...# ##....##<....# ....... # ##.......## :j@" #......####..######### ......y:j"F.y:j%U  The killer bee attacks as it pursues you!:j2:jK2 _The killer bee completely misses you. The killer bee misses you.:j 6# #.#..###...#####. ####.#.#####.....##### #. ............##.#.....### #. ####.#.#..#.....####...# ######  #.#V##.......>...##.### :j6##.#.######.....†......# ###....# ##y...#.##.#.. #.....## #....#.# ...#.## #..@.#y# ..##.# ######.##...# .###.# #......###.....:j7.######.###### ..y...# #....##<....# .......  ##.......### .  #...... ####..######### ......y .............:j9F.y:jA::jB:jD--3:jJ:jK:j| ###.#.#####.....##### ............##.#.....### ####.#.#..#.....####...# ######  #.#V##.......>...##.### ##.#.######.....†...... ###....# ##....#.##.#.. #.....## #.y..#.# :jk} ...#.## ...#y##.# ######@##...# .##......###..... ..##.######.###### ..y...# #....##<....# .......  ##.......## ##....#...... ####..#########y ............. #....########:j|~ E.y:jg :j :j4 ]47--=4:j :jA 0 _The killer bee stings you.:jM.............##.#.....### # #####.#.#..#.....####...# #####  #.#V##.......>...##.### #.#.######.....†......####....# ##....#.##.#.......## #....#.# #:jvN> #..y.#y##.# ######.##...##.# #....@.###..... ...##.######.###### ..y...# ##....##<....# ....... # ##.......### . ##....#...... . #####..######### y .............. :j&OC##....##########.#:jOG.y:jZ:ja]y8=-==5:jc:jbe[ _The killer bee completely misses you.:j"6#.##.#.....### ##.#.#..#.....####...#  #.#V##.>...##.### ##.#.######.....†......# ###....# ##....#.##.#..  ##.....## #....#.# ##...#.## #....#y# #...##.# ######y##...#.###.# #...@..###......##.######.###### ..y...# .##....##<....# . ## ##.### . # ##....#...... .#..# ......y. ###....# ##..##.#.y:j =N  The killer bee attacks as it pursues you!:jz>%6:j-_:jbS _The killer bee misses you. x2:j.#.##.#.....### ##.#.#..#.....####...#  #.#V##.>...##.### ##.#.######.....†......# ###....# ##....#.##.#.. ##.....## #....#.#  ##...#.## #....#y# ##...##.# ######.##...#.###.# #..@.y.###......##.######.###### ..y...# ..##....##<....# . .## ##.......### :j47. .# ##....#...... . .######..## ......y. .###....# .##..##.#:j5-y.:jo:ji;7:jj:jP _The killer bee misses you.:j: A.#.##.#.....### ##.#.#..#.....####...#  #.#V##.>...##.### ##.#.######.....†......# ###....# ##....#.##.#.. ##.....## #....#.# ##...#.## #....#y##...##.# ######.##...# #....###.# #.@.y..###......##.######.###### ..y...#.##....##<....# . ..## ##.......### . #.# ##....#...... . #.######..######### ......y. ..###....# ..##..##.#:j Jy.:j :j ]9=8:j :j{ [ _The killer bee completely misses you.:jȸ m#########.#.#..#.....####...# # # #.#V##.......>...##.### #.#.######.....†......####....# ##....#.##.#.......## #....#.# # #....#y# ###.# ######.##...#....###.# #..y...###..... .......##.######@###### ..y...# #...##....##<....# ....... ##.......### . ##.# ##....#...... . ##.######..######### y................ ###....########.##..##.#####.##..#y.5--9{ _The killer bee stings you.:j_ #.#V##.......>...##.###  ##.#.######.....†......####....# ##....#.##.#.......## #....#.# # #....#y# :jl`#####.# ######.##...# .##....###.# #.y.{..###..... ........##.######.###### ..y...# ##...##....##<..@.# ....... ....## ##.......### . .##.# ##....#...... . :j`.##.######..######### y .#................. :j`m....###....########.##..##.#:jaF####.##..# ...###.##.#####:jbK.y:jg~ {The killer bee attacks as it pursues you!:jn*.:jq&70:jv:jE{^ _The killer bee completely misses you. x2:jT# #.#V##.>...##.### # ##.#.######.....†......# # ###....# ##....#.##.#.. # ##.....## #....#.# # ##...#.## #....#y##...##.# ######.##...# ..##....###.# #..{...###..... #:jcUZ.##.######y###### ..y...#...##....##<.@..# #....## ##.### .##.# ##....#...... .##.######..######### ...... ..#.....###....#.##..##.# ...####.##..# ....###.##.#####:j.V5.y:jkV:j[ .  The killer bee attacks as it pursues you!  The killer bee closely misses you.:jc:jv~1 _The killer bee stings you but does no damage.:jI%.### #.#V##.>...##. .# ##.#.######.....†...... .# ###....# ##....#.##.# .# ##.....## #....#.# .# ##...#.## #....#y# .######...##.# ######.##...#.##....###.# #......###..... .#.##.######.###### ..y#...##....##<@.y.# #....## ##.### :jE.##.# ##....#...... .##.######..######### .#............###....#.##..##.# ....####.##..# .....###.##.#####:j-y.:jnU  The killer bee attacks as it pursues you!:j:jl^6=-2:j:j[ _The killer bee barely misses you. The killer bee completely misses you.:j .### #.#V##.>...##. ÷.# ##.#.######.....†.# ###....# ##....#.##.# ..# ##.....## #....#.# ..# ##...#.## #....#y# ..######...##.# ######.##...#.##....###.# #......### ..#.##.######.###### ..y#...##....##@.y..# #....## ##.### #...##.# ##....#...... .##.######..######### ....#............###....##.##..##.#.####.##..# :j \......###.##.#####y.:j :jn" 3 _The killer bee closely misses you. _There is a stone staircase leading up here.:j:jY:jI:js o15 4:j a =8:jK c. _The killer bee misses you. x2  You fly upwards.:jg! ...........#.##.### .....⌠...#......#.....#....# _............###........### ...⌠...#####...#..........#.......## #................## .#.#.#.#..#####.>.............#......#.##...........#.....##.................##.....# :j! ................@........##.##.## .............#.y..........###### .......[.[...#.............# .........##....÷_...#..### ...).<....#..^.÷.._.#....##......................##.........._..ß.......###.#......:j" .............##................_...##:ju <7-6.1 (2.5:jj :j" Q _Reactivating autopickup.:j c _There is a stone staircase leading down here.:j}} :j 7-:jI :j F _Unknown command.:j.............#.##........###Publius the Zephyrmancer .....⌠...#......#.....#....#Tengu of Vehumet **.... .._............###........###Health: 47/52 =====================--- .....⌠...#####...#..........##Magic: 19/23 ===================----- .........## #................##AC: 5Str: 8 .#.#.#.#..#####.>.............## EV: 15Int: 27 ..........#.##...........#.....## SH: 0Dex: 14 .........................##.....# XL: 10 Next: 38% Place: Dungeon:8 ................@........##.##.## Noise: ---------  Time: 11376.1 (0.0) .........[37:j8m....#.*..........###### d) +2 short sword (freeze) .......[.[...#.............#Cast: Shock .............##....÷_...#..###Fly .......).<....#..^.÷.._.#....## .......#......................#y   killer bee ......#.........._..ß.......### ......#....................## ......................_...## _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 7/8):j} .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!:j ):j> o40===7.1 (1Shock:j :_:jc Z _Vehumet accepts your kill.:jk G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN :j] :je :jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jz:j:j:j-  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jNu_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jq :j(~ Level 8 of the Dungeon <<<>>>>_______(Press ? for help) ####.....##.................#...........#.....#  ####..........).................#.........#....###  #.......#<<.........#.#.#.#.#.#.#...#>#.........#  #..##...#...........................#.##........###  :j #...#.................⌠.....⌠...#......#.....#....#  ##...#.....####.........._............###........###  ##..#..#...#.........⌠.....⌠...#####...#..........##  ##.....#.......................## #................##  #......#......#....#.#.#.#.#.#..#####.>.............##  ##............#.................#.##...........#.....##  #..#..####.#..................................##.....#  ##....## ##..##..##..................@........##.##.##  ###...# ##..##.##................#............######  ##..# #...#..............[.[...#.............# :j  #####..###..##..##................##....÷_...#..###  #.#.#..........####.........).<....#..^.÷.._.#....##  ####.........#...###...........#......................#  #......##..####.####..........#.........._..ß.......###  ### #...#.##..###.#.###...........#....................##  #.####...###..####................................._...##  :jL 1##..#....###...###......##........................_.....#  #..........#............##.#.........#..................#  #..........#...........##..#........###....[.....####.###:jx>.....##.................#...........#...............).................#.........#....:j).......#<<.........#.#.#.#.#.#.#...#>#...........##...#...........................#.##...........#.................⌠.....⌠...#......#.....#....:j...#.....####.........._............###..........#..#...#.........⌠.....⌠...#####...#...............#.......................## #................:jj......#......#....#.#.#.#.#.#..#####.>.........................#.................#.##...........#.......#..####.#..................................##.....:jKR....## ##..##..##..................@........##.##.:jm...# ##..##.##................#............:jţ7..# #...#..............[.[...#...............###..##..##................##....÷_...#..:jJ.#.#..........####.........).<....#..^.÷.._.#.............#...###...........#......................:jkf......##..####.####..........#.........._..ß..........#.##..###.#.###...........#....................:j.####...###..####................................._...:j..#....###...###......##........................_.....:j٤..........#............##.#.........#..................:j..........#...........##..#........###....[.....####.:jQk.....##.................#...........#...............).................#.........#...........#<<.........#.#.#.#.#.#.#...#>#...........##...#...........................#.##...........#.................⌠.....⌠...#......#.....#.......#.....####.........._............###..........#..#...#.........⌠.....⌠...#####...#...............#.......................## #......................#......#....#.#.#.#.#.#..#####.>.........................#.................#.##...........#.......#..####.#..................................##.........## ##..##..##..................@........##.##....# ##..##.##................#............:j^l..# #...#..............[.[...#...............###..##..##................##....÷_...#...#.#..........####.........).<....#..^.÷.._.#.............#...###...........#............................##..####.####..........#.........._..ß..........#.##..###.#.###...........#.....................####...###..####................................._.....#....###...###......##........................_...............#............##.#.........#............................#...........##..#........###....[.....####.:j.:j'=.............#.##........###Publius the Zephyrmancer .....⌠...#......#.....#....#Tengu of Vehumet **.... .._............###........###Health: 47/52 =====================--- .....⌠...#####...#..........##Magic: 19/23 ===================----- .........## #................##AC: 5Str: 8 .#.#.#.#..#####.>.............## EV: 15Int: 27 ..........#.##...........#.....## SH: 0Dex: 14 :j=.........................##.....# XL: 10 Next: 40% Place: Dungeon:8 ................@........##.##.## Noise: ===------  Time: 11377.1 (0.0) .............#............###### d) +2 short sword (freeze) .......[.[...#.............#Cast: Shock .............##....÷_...#..###Fly .......).<....#..^.÷.._.#....## :jK>~.......#......................# ......#.........._..ß.......### ......#....................## ......................_...##Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j?s_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jb::jR 3:jYg onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.:jLWhere to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple L - Lair:j :j8) .............#.##........###Publius the Zephyrmancer .....⌠...#......#.....#....#Tengu of Vehumet **.... .._............###........###:j) Health: 47/52 =====================--- .....⌠...#####...#..........##Magic: 19/23 ===================----- .........## #................##AC: 5Str: 8 .#.#.#.#..#####.>.............## EV: 15Int: 27 :j) ..........#.##...........#.....## SH: 0Dex: 14 :j* .........................##.....# XL: 10 Next: 40% Place: Dungeon:8 ................@........##.##.## Noise: ===------  Time: 11377.1 (0.0) :j* .............#............###### d) +2 short sword (freeze) .......[.[...#.............#Cast: Shock .............##....÷_...#..###Fly .......).<....#..^.÷.._.#....## .......#......................# ......#.........._..ß.......### ......#....................## :j- U......................_...##Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.:j^/ :jB :jNM  30  _:jO :jP :j+Q K8=:jR :jdT :j0]   There is a stone staircase leading down here.:j] :j` :jSa `20=15 :ja  _:jb :j S==9:j^ :j͘ :jܙ :jR ! _You fly downwards.:j ###....######## .....##..##.# #.......####.##..# ....###.##.##### #...# # ........##.........##.. ......÷# ##.....÷...#### ##### ---:j± 82.6 (5.5##...# ..##...# ############ ..# #.......## ##.....##  #######:jt 9---:j :j, w _There is a stone staircase leading up, spattered with blood here.:j!g :jg :jh :j)l :j2q 9 30  _:jq :jDr :ju :jv :jw :jz :j@{ 650=:jw{ D1=:j5| :j :jg :jr :jC :j :jk :jO :j :j :j :j #1:jŎ D==:jv :j ,:j :jz :jƘ K2=:jޙ :j :j :j* :jN D2=:j  _HP restored.:j- :j۪ :j" :j :j :j O=:j :j :j :j 9=:j :j :j :j8 L3==:jS :j 4 _Magic restored.:j :jf 7#................. ###....######## ..##..##.# ####.##..# ###.##.##### ##.# ###...##.........÷......# .#.....÷@..#######.....<...# ##.# ##.........# :j ############# .# .. #.....:j& 098.6 (16.0):ji 3=9.6 (17:jp :j s _Something completely misses you. Something barely misses you.:jo3:jp:js:ju'.÷:jTx:jc|I:j  A vampire appears from thin air!  The vampire is now too close for your liking.:j&##.######..######### ....#................. ###....########..##.# ####.##..# ###.##.##### ##..# #.# :j_##..##.....÷V.@...# -##.....÷...#######.....<...# Shock:j##..# ##.........#:j############V   vampire:jև\## :j :j[.V400.0):jY:jFK-1.6 (2 _:j):jI:j....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 52/52 ======================== .......##..##.#Magic: 19/23 ===================----- .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 30 Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.*@...#:jNoise: ---------  Time: 11401.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly ......##.........# ......############V   vampire ......# ......# .....## _The vampire is now too close for your liking.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (empty space bonus: 7/8):jϖSV  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire (empty space bonus: 7/8)  The open air twists around violently and strikes the vampire!  The vampire is moderately damaged.49--15 ===2.6 (1:j:jk _The vampire hits you. The vampire closely misses you.:jW ....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 49/52 ======================-- .......##..##.#Magic: 15/23 ===============--------- .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.*@...#Noise: ===------  Time: 11402.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly [:j 40m......##.........# ......############V   vampire ......# ......# .....## _The vampire hits you. The vampire closely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (moderately damaged, empty space bonus: 7/8):jE IV  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (moderately damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire.:j 8*:ju  The vampire is moderately damaged.The vampire draws life force from you.:j@ 8@:j X6-3.6 (1:j3 :j > _The vampire is healed by the life force!:jC....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 46/52 =====================--- .......##..##.#Magic: 11/23 ===========------------- .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.*@...#Noise: ===------  Time: 11403.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly :ji ......##.........# ......############V   vampire ......# ......# .....## _The vampire is healed by the life force!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (moderately damaged, empty space bonus: 7/8):jAV  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire (moderately damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire!  The vampire is heavily damaged.38----4.6 (1 _The vampire hits you! The vampire closely misses you.:jB....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 38/52 =================------- .......##..##.#Magic: 7/23=======----------------- .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.*@...#Noise: ===------  Time: 11404.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly :jz[13d......##.........# ......############V   vampire ......# ......# .....## _The vampire hits you! The vampire closely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 7/8):jV  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire.  The vampire is severely damaged.  The vampire completely misses you. The vampire bites you!:jd29----5.6 (1:jX:jnD _The vampire draws vitality from your injuries!:jq....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 29/52 =============----------- .......##..##.#Magic: 3/23===--------------------- .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.*@...#Noise: ===------  Time: 11405.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#:j%t[40mFly ......##.........# ......############V   vampire ......# ......# .....## _The vampire draws vitality from your injuries!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 7/8):jc6VConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire.  The vampire is heavily damaged.18-----4=6.6 (1:jn:jon _The vampire hits you! The vampire completely misses you.:jא4....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 18/52 ========---------------- .......##..##.#Magic: 0/23------------------------ .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 :j-.............÷.*@...#Noise: ===------  Time: 11406.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly ......##.........# ......############V   vampire ......# ......# .....## _The vampire hits you! The vampire completely misses you.:jCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  :j/Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 7/8):jMVConfirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the vampire but does no  damage.:jl9*:js  The vampire points at you and mumbles some strange words.:j' @7.6 (1ShockConf Fly :js7 g _You are confused.:j/ :j :j :jA Y _You're too confused to cast spells.:j3:j :jF _Unknown command.:j9:j Drink which item? Potions  c - 5 potions of curing  g - a potion of magic  h - 3 potions of hastei - 2 potions of invisibility  :j#C - a potion of cancellation  A - 3 potions of attraction  L - 2 potions of lignification  M - a potion of mutation  f - 2 potions of moonshine  d - a purple potion [!] read|quaff|evoke[?] describe selected:j :jO ....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 18/52 ========---------------- .......##..##.#:j AMagic: 0/23------------------------ .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0:j Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 :jE q.............÷.V@...#:j Noise: ===------  Time: 11407.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Conf Fly ......##.........# ......############:j V   vampire ......# ......# :j1 .....##The open air twists around violently and strikes the vampire but does no  damage.  :j[ The vampire points at you and mumbles some strange words. _You are confused. :j _You're too confused to cast spells. _Unknown command.:j; -8.6 (1Fly :j :j | _You feel better. The vampire hits you! The vampire closely misses you. :j  :jw QRead which item? Scrolls  b - a scroll of blinking  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - 3 scrolls of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled EFAREN SYCILISCH  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected :jn  :jw  :j~ ....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 18/52 ========---------------- .......##..##.#Magic: 0/23------------------------ .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.V@...#Noise: ==-------  Time: 11408.6 (0.0) ......##.....÷...####d) +2 short sword (freeze)  :j| .....###.....<...#Cast: Shock ......##.........#Fly ......##.........# ......############V   vampire ......# ......# .....##damage.  The vampire points at you and mumbles some strange words. _You are confused. _You're too confused to cast spells. _Unknown command. _You feel better. The vampire hits you! The vampire closely misses you. :jg m  Okay, then. :j9  :jw . _:j:jM  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - Poisonous VapoursAlchemy/Air1%1  e - Olgreb's Toxic RadianceAlchemy5%:j 94  f - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headers:j :j^ :j< ....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 18/52 ========---------------- .......##..##.#Magic: 0/23------------------------ .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.V@...#Noise: ==-------  Time: 11408.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly ......##.........:j= x# ......############V   vampire ......# ......# .....##The vampire points at you and mumbles some strange words. _You are confused. _You're too confused to cast spells. _Unknown command. _You feel better. The vampire hits you! The vampire closely misses you. _Okay, then.:jx :j :j :jh :jURead which item? Scrolls  b - a scroll of blinking  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - 3 scrolls of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled EFAREN SYCILISCH  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected:j:j:j....##.######..######### .... Publius the Zephyrmancer ....#.................Tengu of Vehumet **.... .......###....########Health: 18/52 ========---------------- .......##..##.#Magic: 0/23------------------------ .....####.##..#AC: 5Str: 8 ......###.##.#####EV: 15Int: 27 ......##.........# #.#SH: 0Dex: 14 ......##.........##...#XL: 10 Next: 40% Place: Dungeon:9 .............÷.V@...#Noise: ==-------  Time: 11408.6 (0.0) ......##.....÷...####d) +2 short sword (freeze) .....###.....<...#Cast: Shock ......##.........#Fly ......##.........:jYx# ......############V   vampire ......# ......# .....##The vampire points at you and mumbles some strange words. _You are confused. _You're too confused to cast spells. _Unknown command. _You feel better. The vampire hits you! The vampire closely misses you. _Okay, then.:j....##.######..######### .... Publius the Zephyrmancer ....#.................  Tengu of Vehumet **.... .......###....########  Health: 18/52 ========---------------- .......##..##.# Magic: 0/23------------------------ .....####.##..# AC: 5Str: 8 ......###.##.##### EV: 15:j.Int: 27 ......##.........# #.#  SH: 0Dex: 14 ......##.........##...#  XL: 10 Next: 40% Place: Dungeon:9 .............÷.V@...#  Noise: ==-------  Time: 11408.6 (0.0) ......##.....÷...####  d) +2 short sword (freeze) .....###.....<...# Cast: Shock ......##.........# Fly :jx......##.........# ......############ V   vampire ......# ......# .....## _You're too confused to cast spells. _Unknown command. _You feel better. The vampire hits you! The vampire closely misses you. _Okay, then.Blink to where?Press: ? - help, Dir - move target:jA*@:j7*.:j?[  #.Unknown command. _You feel better. The vampire hits you! The vampire closely misses you. _Okay, then.  Blink to where?Press: ? - help, Dir - move targetThere is a wall there.:j T *#:j#########...##....##<....#Publius the Zephyrmancer###....## ##.......###Tengu of Vehumet **.... #####...##.# ##....#......Health: 18/52 ========---------------- ........##.######..#########Magic: 0/23------------------------ ........#.................AC: 5Str: 8 ...........###....########EV: 15:j02Int: 27 ...........##..##.#SH: 0Dex: 14 ##.......####.##..#XL: 10 Next: 40% Place: Dungeon:9 #.........###.##@#####Noise: ==-------  Time: 11408.6 (0.0) #.........##.........# #.#d) +2 short sword (freeze) #.........##.........##...#Cast: Shock #................÷.V§...#:jOFly #.........##.....÷...#### ##.......###.....<...#V   vampire #.........##.........# #.........##.........# #.........############ _Unknown command. _You feel better. The vampire hits you! The vampire closely misses you. _Okay, then.Blink to where?Press: ? - help, Dir - move target:jpAV.:jē:j.3--9.6 (1:j:jF _As you read the scroll of blinking, it crumbles to dust.:j U.....#........##.######.###### . ########...##....##<....# .  ###....## ##.......### . ####...##.# ##....#...... .##.######..######### .#................. ###....######## ...##..##.# ####.##.@# .###.##.##### .##.........# #.# .##......V..##...# .......÷..§...# ..##.....÷...#######.....<...# .##.........# .##.........#:j^:j_ 30  --10:jd:je:j/M).....##....###.# #......### .....#........##.######.###### ########...##....##<....  ###....## ##.......### #### ##....#......#.######..######### .#.................#....######## ...##..## ##.# #.##.##### :j.........# # .........##......V..##...#...###.....:j/V:jV   vampire:j5?91:j:j:j; ....######...#####.##. .).....##....###.# #......### .....#........##.######.###### ########...##....##<....  ###....## ##.......### ####...##.# ##....#......#.######..######### .#.................#...@######## .:j ..##..## #####.##..# #.##V##### .......# ###......V..##...#....§... ..##.....÷#### ##<:jE 6V.:j :j( a1=2Shock:j :j :jW  ##...#.## #....#y# .....######...#####.##. .).....##....###.# #......### .....#........##.######.###### ########...##....##<....  ###....## ##.......### ####...##.# ##....#......:j C#.######..######### .#........@.........###....######## ...##..##. #####.##.V# #.##.#####.......# ###......V..##...#....§... ..:jE H÷####:j 5V.:j :jڤ %3:jo :jͩ :jș÷...# .#....#.# # ##...#.## #....#y# ...######...##.# ######.##.. ).....##....###.# #......###. :j6....#........##.######.###### . #######...##....##<....# .  ###....## ##.......### . ###...##.# ##....#...... .##.######.@######### ..:j_#................. ###....######## .:j.##..##V# ####.##..#:j2###.##.##### ##.........# #.###......V..#:jۚ]#...#......÷..§...#:j6V.:j:j#%4:jJ:jv:j...# #....# ##....#.##.# ##.....#....#.# # ##...#.## #....#y# ...######...##.# ######.##...#.##....###.# #......###. ...#........##.######.###### ..y ######...##....##<....# .  ###....## ##.......### . ##...##.# ##..@.#...... .##.######..######### ...#................. ###...V########.##..##.#####.##..# ###.##.#######.........#[3:j 7m #.###V..##...#V.20=5:j:js ÷.#  ##.#.######.....†....# #....# ##....#.##.## .#....#.# # ##...#.## #....#y# ######...##.# ######.##...# .##....###.# #......###.... ..#........##.######.###### ..y #####...##....##<....# .#....## ##....@..### . #...##.# ##....#...... .##.######..######### ....#.........V....... ###....########.##..##.# ####.##..####.##.#######...# #.#:jI 7V.:j :j{ A=6:j= :j6 :j..### #.#V##.......>...##.# ÷ ##.#.######.....†..... ###....# ##.# ##.....##. ##...#.## #....#y# ######...#####.##...# ..##....###.# #......###... ..#........##.######.###### ..y##...##....##@....###....## ##.......### # ##....#......#.######.V######### ....#.................#....########..##..##.####.##..##.##.#####V.:jP:jԐQ2=7:j:jٙa _There is a stone staircase leading up here.:jn:jpEnter next level anyway? Y - Yes :j:p' N - No:jl7 :j|L 8..###:jM #.#V##.......>...##.# Publius the Zephyrmancer ÷.###.#.######.....†..... Tengu of Vehumet **.... ..####....# ##....#.##.# Health: 20/52 =========--------------- ..# ##.....## #....#.#Magic: 2/23==---------------------- ..# ##...#.###....#y#AC: 5Str: 8 ..######...##.# ######.##...# EV: 30 Int: 27 ....##....###.# #......###.... SH: 0Dex: 14 ..#........##.######.###### ..y. XL: 10 Next: 40% Place: Dungeon:9 #####...##....##@....#.... Noise: ---------  Time: 11417.6 (0.0) ###....## ##.......###.... d) :jVN 8+2 short sword (freeze) #...##.# ##..V.#...... .... Cast: Shock ....##.######..######### .... Fly ....#................. .......###....########V   vampire .......##..##.# .....####.##..# ......###.##.##### _Okay, then.Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area!:jT U  :jd[ :j] 9V.:jd :jMj i115 8.6 (1 _:jlm :j 8  Blink to where?  Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust. _There is a stone staircase leading up here.  You fly upwards............#.##.### .....⌠...#......#.....#....# _............###........### ...⌠...#####...#..........#.......## #................## .#.#.#.#..#####.>.............#......#.##...........#.....##.................##.....# ................@........##.##.## .............#............###### .......[.[...#.............# .........##....÷_...#..### ...).<....#..^.÷.._.#....##......:j v................##.........._..ß.......###.#...................##................_...##:jsA _20.1 (2.5Shock:j*K :jL _ _Level annotation: exclusion: staircase:jO c _There is a stone staircase leading down here.:jd#:j':j0:j3F _Unknown command.:j[:j[:j]:jfc 30  :j/g:jgT22=:ji:j\l:jlmI3=:jBn:jq,:jYs:jv:j=w:jx:j|:j}K3=:jk:jD:j9=:jZ:j,:j :jI:jw4=4=:jm:j,:j|:jܗ:jB:j:j:jo:j:j:j]5==:j:j_5=:jը:jɫ,:j:jM:j:j?:jm:j޵S6=:jr:j:j9=:j:j:j.:j:j:j#7:j:T=6=:j:j:j:j:j:j:j:j:j:js:j8:jK8=:jr:j:j!:j:j:jS7=:jg:jp9=:j=30=8=:j:j? 1=:jo :j:j 9=:j:j:j:j:j:jS9=:j:j :j~ K2=:j":j%:jN&:jq(:j,:j-:j/:j1:j29=:jt4:j#8:j8=3=:j8^10/23=:j ;:j.>:j~>:j?:j;C:jC:jAE:j*H:jHK4=:jJ:jL:jkM9=:j8O:jR:jR:j#T:jZ1=:j]:j]S5=:j_:jm,:jko:j5r,:jzt:j=w:jw]6==:jx:j|:jQ}N12=:j~:j1:j:j:ją:j):jh:j܉:j7N37=:j:j:jd9=:jݏ:j :j:j:j:jnA8=:jF3=:j:j:jr:jɜ:j:j:je:j:j:jݥ:jƨ:j8g9==:jު:jc4=:j:jM:j:j2:jɶ:j5:j:jf:jʻV40=:j:j:j;9=:j:j:j):j:jh:j:jL15=:j:j:j:j:jA:j:j:j:jJ:j:j:jXg2==:j:j:j&:j:jU:jM6=:j>:j.:jU3=:j]:j!:j:j:j:j:j:j:j|9=:j:jE:j{4=7=:j:j,:jT:j ,:j5 :j:jh?5=:j:j,:jJ:j9=:jR:j :jp:j:j:j,K8=:js :j":j#K6=:j%:j',:j):j,:jH-:j/:jK2:j29=:jH4:j67:j77=9=:j>;:j<:j<=:j>:jA:j.B:jC:j1F:jFK8=:jH:jK:jK9=:jM:jP:j'Q:jR:jQU:jU$20:jU(=:jW:jZ:jn[?9=:j[:jd]:j`:ja:jb:j8e:je:j.g:jVj:jkR50==:j;k:jl:jo:j9pK1=:jq:jt:j u:jv:j7y:jy:jM{:j~:j~~U1=:j_:j:jV9=:j:j‡:j`:jÉ:jk _You start resting.HP restored.:j;_:j528.1 (108.0)2=2=99 _:jX8_:jw:j؊== _You start resting.Magic restored.:j:jʱ233.1 (4.0):js`3==4.1 (5 _:j:j:jI:j;:jb:j':j^,:j:jR:j:j :j] :j :j1:j:==:j]:j@:j:jB:j:j:j :j!:j$:j$:j&:j):j*:js+:jg.:j.:j;:j?,:jA:jG,:jH:jK:jmL:jO:jR:jS:jT:jX:jX:jY:jR]:j]:j_:jgfB:j"mn:jn:jq:j+r:js:jv,:jx:j |:j|:j?~:j:j8:j:j$:jD,:j:jӔ:jM:j:j:j!:j:jj:j:j:j:j:jB:j:j,:j:jۻ,:j:j :j:j:j(:j:j:j:j:jG:jV:j:jY:j:j:j:j:jX:j/:jK:j:jK:j:j :j:jZ:j,:j:j{:j:j:j ,:j:j:j{:j:j,:j:j B:j"4:j8,:jv_:ja:jb:j'd:j?g:jg:j=i:jl:jm:jvn:jHq:jq:jPs:jv:j&w:jx:j|:jU},:j:jH:j:j<B:j:j]:j1:jp:j:j:jޕ:j':j:jU:j4B:jڪ:j«:j:jO:j:j\:j#:j:j/:j:ju:j:j:jr:j:j$:j:j:j ,:j:j,:j&:j:jo:j:j!:j~:j9:jg:jn:j,:j:j:jG:j:j:ja:jhX:j :j :j6 :j ,:j :j? :j :jM :j :j~ :j :jM ,:jK :j :ju :j :j :j[ :jI :jPX W _You start waiting.:jCr 1633.1 (99.0):j /4.1 (100.0):jڗ [_ _Done waiting.:j :j ,:j :j@ :j B:j ,:jZ :jk :j+ :j :jm :j :j6 :js ,:j3 :j ,:jP :j :j :jJ :j ,:j :j :j :j :j :jP :j :jg :j :jx :j :j ,:j" :j :j :j\ ,:j# X:j :jZ :j :j B:j4$ ,:j@& :j( ,:j2* :j- :jd- :j0 :j2 ,:j 4 :j7 ,:j8 :j; ,:j= :j? :jO@ :jA :jI n:jS n:jMT :jU :j6X :jX :jDZ :j\ :jX] :j^ :j;b ,:j| :j n:jϗ B:jR :j B:j :j :j :j^ :j :jT :jv :j8 :jK :j< :j :j :jS :jk :jػ :j n:j& n:j :j@ :j ,:jI :j9 ,:j :jx ,:j :js ,:j :jf :j :jG :j :j :j :jU :j% ,:j :j: :j :jh :jO :j :j} :jH :j :jX :j :j :j :j.! :j! :jq# :j& :jZ' :j ) :j- ,:j 0 :j1 :j1 :j2 :j5 :j6 :j7 :j; :jE< :j= :j@ :jeA :jB :jE :jUF :jG :jJ :j5K :jL :j)P ,:jQ :j` ,:jc :jf :jfg :jj :jm :jo :jq :js :j\t :jz :j} :jg~ :jԁ :j ,:j :jJ X:j* :jđ :j :j3 :jm :jՙ ,:j :jҞ :j0 :j, :j ,:j :jy :j- ,:jy :j :j{ :j :j :jS :j :j* :j :j :jk ,:jE :j :j :j :j :jM :j :j _ _You start waiting.733.1 (99.0):j /4.1 (100.0):j :j # _Done waiting.:j Where to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple L - Lair:j:js.............#.##........###Publius the Zephyrmancer .....⌠...#......#.....#....#Tengu of Vehumet **.... .._............###........###Health: 52/52 ======================== .....⌠...#####...#..........##Magic: 23/23 ======================== .........## #................##AC: 5Str: 8 .#.#.#.#..#####.>.............## EV: 30 Int: 27 ..........#.##...........#.....## SH: 0Dex: 14 .........................##.....# XL: 10 Next: 40% Place: Dungeon:8 :j5................@........##.##.## Noise: ---------  Time: 11734.1 (0.0) .............#............###### d) +2 short sword (freeze) .......[.[...#.............#Cast: Shock .............##....÷_...#..###Fly .......).<....#..^.÷.._.#....## .......#......................# ......#.........._..ß.......### ......#....................## ......................_...## _You start resting. _Magic restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.:jU  :jƨ:jn:ja:jMB:j*B:jGY  There is a stone staircase leading down here.:j:j:j:15  :j5_:j!:jLW9 _You fly downwards.:jr###....######## .....##..##.# #.......####.##..# ....###.##.##### #...# #.# ........##.........##...# ......÷......# ##.....÷...#### ##### 9.6 (5.5##...# ..##...# ############ ..# #.......## ##.....##  #######:ju:jxw _There is a stone staircase leading up, spattered with blood here.:j} 30  _:j,:jX:jX:j:j`:jӏ:j:j֔:ja:j:j :j:jY:j:j:je:jڞ:j;:j:j:j,:jE:j :jƨ,:j:j,:j :jI:j,:jL:jز:j7j  You encounter a killer bee.:j##.######.###### ..y...# ##....##<....# ....... # ##....V..### .......  ##....#...... ....... #####..######### ####.y....y..... .....  ##....######## ##... #..##.# #..# ##..# ####@# #.##.##### #....# ###.#### Shock#...# ÷......###÷...####y   killer bee (wandering) .....<... .........# .........#.y53.6 (14.0)y. :jj  4.6 (15 _ :j^ :j!:jH...##.######.###### ..y...#Publius the Zephyrmancer ##....##<....#.......Tengu of Vehumet **.... # ##....V..###.......Health: 52/52 ========================##....#...... .......Magic: 19/23 ===================----- #####..######### ####......yAC: 5Str: 8 .............. ...*.EV: 30 Int: 27 ##....######## ##...SH: 0Dex: 14 #..##.##..#XL: 10 Next: 40% Place: Dungeon:9 #.##..# ####@#Noise: ---------  Time: 11754.6 (0.0) #.##.##### #....#d) +2 short sword (freeze) .........####.####Cast: Shock .........##...[!:j~34m#Fly .....÷......### .....÷...####y   killer bee (wandering) .....<...# .........# .........# _You encounter a killer bee.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 4/8)!:j?.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (wandering, hasn't noticed you, empty space bonus: 4/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!!:jy(!:jqx15 1===5.6 (1Shock!:jU!:j:Z _Vehumet accepts your kill.!:jPM ##....##<....# ....... ##....V..### . ##....#...... . ######..######### ####y ............... ..... ###....######## ##... ##.# #..##.##..# ####!:j N v#.##.##### #..@.#........####.#### #.##...# ÷......### #.....÷...#### #.....<...# #.........# #.# ###########!:jSW !:ji q 30  ---6!:jo !:js ":j\.##....##<....# . .## ##....V..### . .# ##....#...... ....... .######..# ####......y. ..... .###....":j]]/# ##... .##..##.# #..##.##..# ####.##.##.##### #.@..##.####.#####.##...#.÷......### ##.....÷...#### ##.....<..# ##.# ##":j]&.##":jaf":jvA---7":je~":jV":j<h ##....V..### . #.# ##....#...... . #.######..######### ####y ................. ..... ###....######## ##... .##..##.# #..# ####.##..# #### .###.##.##### #....# .##.........####@#### .##.##...# ..÷......#####.....÷...#### #.....<...# .##.........# .##.# .############ .#O":jZDO   two-headed ogre (wandering)":jcSK8Shock":jF`  You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0_giant club.":j j##.# ##....#...... . ##.######..######### ####y................ ...O. ###....######## ##... .##..##.# #..#####.##..# #### ..###.##.##### #....# ..##.........####.#### ..##.##.@.# ..÷......#####.....÷...#### #.....<...# ..##.........# ..##.#.############ ..# ..#":j ":j W9Shock":j ":j #:jh 2.##.# ##....#...... . .##.######..# ####......y .#. ...O..###....# ##....##..##.# #..#.####.##..# ####.#.###.##.##### #....#.##.####.####.##.##@..#.÷......###.##.....÷...####.###.....<...#.##.........#.##.........#.###### ...# ...#20=60#:jj #:jl $:jmB.##.######..######### #### ..#................. ...O. ....###....######## ##... .##..##.# #..#####.##..# ####..###.##.##### #....#.##...V.....####.####.##.........##...# ........÷....@.#####.....÷...#### #.....<...# ..##.........#.##...#.############V   vampire (wandering).# ....##$:jjE@.V$:jNWV$:jBT51Shock$:jq[$:j9\$:j.##.######..# ####.#. ...O..###....# ##....##..##.# #..#.####.##..# ####.#.###.##.##### #....#.##....V....####.####.##.##...#.÷...@..###.##.....÷...####.###.....<...#.##...#.##.........#.###### .....# .....# ....##$:j@.V$:j$:j%2$:j$:j%:jp .#................. ...O. ....###....######## ##... .##..##.# #..#####.##..# ####..###.##.##### #....#.##.....V...####.####.##.........##...# ..÷......#####.....÷..@#### #.....<...# ..##.........#.##.#.############.# ......##%:j_r G.V%:j6 %:j %3%:j %:j &:j~ ....#................. ...O.Publius the Zephyrmancer .......###....######## ##...Tengu of Vehumet **.... .......##..##.##..#Health: 52/52 ======================== .....####.##..# ####.#Magic: 16/23 ================-------- ......###.##.##### #....#AC: 5Str: 8 ......##.........####.####EV: 30 Int: 27 ......##......*..##...#SH: 0Dex: 14 .............÷......###XL: 10 Next: 41% Place: Dungeon:9 ......##.....÷..@####Noise: ---------  Time: 11763.6 (0.0) .....###.....<...#d) +2 short&:j!  sword (freeze) ......##.........#Cast: Shock ......##.........#Fly ......############ ......#V   vampire ......# .....## ....## _giant club.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (empty space bonus: 8/8)&:j<#.V  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (empty space bonus: 8/8)  The open air twists around violently and strikes the vampire!!&:jB#8 &:je(;15 ===4.6 (1&:j 0&:jc2` _The vampire is severely damaged.':jh....#................. ...O.Publius the Zephyrmancer .......###....######## ##...Tengu of Vehumet **.... .......##..##.##..#Health: 52/52 ======================== .....####.##..# ####.#Magic: 12/23 ============------------ ......###.##.##### #....#AC: 5Str: 8 ......##.........####.####EV: 15Int: 27 ......##.........##...#SH: 0Dex: 14 .............÷.*....###XL: 10 Next: 41% Place: Dungeon:9 ......##.....÷..@####Noise: ===------  Time: 11764.6 (0.0) ':j|e.....###.....<...#d) +2 short sword (freeze) ......##.........#Cast: Shock ......##.........#Fly ......############ ......#V   vampire ......# .....## ....## _The vampire is severely damaged.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (severely damaged, empty space bonus: 7/8)':jY.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire (severely damaged, empty space bo':jnus: 7/8)  The open air twists around violently and strikes the vampire!!  You destroy the vampire!':j KVehumet accepts your kill.':jK   kobold (missile, wandering)':j255.6 (1':j~':j _You encounter a kobold. It is wielding a +0 whip and quivering poisoned darts.':j)....#................. ...O.Publius the Zephyrmancer .......###....######## ##...Tengu of Vehumet **.... .......##..##.##..#Health: 52/52 ======================== .....####.##*.# ####.#Magic: 8/23========---------------- ......###.##.##### #....#AC: 5Str: 8 ......##.........####.####EV: 15Int: 27 ......##.........##...#SH: 0Dex: 14 .............÷......###XL: 10 Next: 45% Place: Dungeon:9 ......##.....÷..@####Noise: ===------  Time: 11765.6 (0.0) .....###.....<...#':j,d) +2 short sword (freeze) ......##.........#Cast: Shock ......##.........#Fly ......############ ......#K   kobold (missile, wandering) ......# .....## ....##Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  ':jPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, empty space bonus: 3/8)':j!m)Press: ? - help, Dir - move target  ':j!fAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, empty space bonus: 3/8)  The air twists around and strikes the kobold!  You kill the kobold!  Vehumet accepts your kill.':j+(':jR710/23==66.6 (1Shock':j@>':j@4 _You feel your power returning.':jkG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j3':j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':jeG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j':j':j':j=  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(:jhM.#. ...O..###....# ##....##..##.# #..#.####.##).# ####.#.###.##.##### #....#.##.####.####.##.##...#.÷......###.##.....÷.@.####.###.....<...#.##.#.##.#.### .......# .##(:j (:j;,x 30  ---7 _(:j@3(:j4(:j><.#. ...O..###....# ##....##..##.# #..#.####.##).# ####.#.###.##.##### #....#.##.####.####.##.##...#.÷......###.##.....÷@..####.###.....<...#.##.#.##.#.## .# .# .## #.....##(:jcC(:jLA---8(:jh[(:jz l....###....######## ##... .##..##.# #..# #####.##).# ####..###.##.##### #....#.##.........####.####.##.##...# ..÷......#####.....÷...#### ###.....@...# ..##.........#.##.#.############.# .# ### ##  #####(:j| .K(:j> K   kobold brigand (missile, wandering)(:j 59Shock(:j (:jT  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold brigand. It is wielding a +0 dagger and quiveringcurare-tipped darts.(:jD w _There is a stone staircase leading up, spattered with blood here.*:j* *:j@ *:jeG *:jU KK)The kobold brigand shouts!*:j] (((((The kobold brigand throws a dart. The dart hits you.  *:j8_ `You are poisoned.You have difficulty breathing.*:j ?...÷÷*:jF 44=====----==15 ==70Slow Pois Fly *:j *:j ----8 _You feel yourself slow down.You fly upwards.*:j '  #...........#.....# #.........#....### .#.#.#.#.#...#>#.........# ....#.##........### ⌠...#......#.....#....# *:j' K_......###........###⌠...#####...#..........### #................## .#.#.#.#..#####.@.............##.#.##.....#.....##.......##.....#.......>........##.##.##....#............######[.[...#.............# ......##....÷_...#..### ...*:j!( K....).<....#..^.÷.._.#....## .......#......................#Level annotation: exclusion: staircase*:j 39--1=--2.8 (3.2Shock*:jZ 8_*:jE L _You feel very sick.*:jú c _There is a stone staircase leading down here.+:j$+:j3A----+:j?\ _Unknown command.+:jI+:j+:j7- 30  +:j++:j _36--+:j+:j"+:j4=--12==+:j5+:j+:j+^3=-+:j+:j\i _You start resting. You feel sick. x5+:jm;_+:j2-8.8 (6.0+:jy@n80.3 (7.5Fly +:j#K8_+:j{L[ _You are no longer poisoned.+:j 3+:jR +:j B+:jy +:j  43==+:j +:j  ,+:j +:j +:jk S5=+:j +:j W _You start resting.+:jV +:jl -6.3 (6.0+:jy 7.8 (7.5Fly _+:j [ _You feel yourself speed up.+:j۰ +:j +:jC +:jb +:j- 4==+:jW +:jۼ K6=+:jg +:jx +:j +:jp +:j +:j +:j +:j +:j] 9=+:j +:j) 37=5=+:j +:j +:jf +:j +:j +:j +:j +:j ,+:jS +:j 8==+:j +:j +:j5 +:j +:j +:j6 M6=+:j7 +:j +:j K9=+:j +:j +:j 2=+:j+:j+:j@^40=7+:jp(=+:j +:jU+:j ;1+:j"+:j$+:j%9=+:j&+:j)+:j#*+:jX++:j.+:j.K8=+:j0+:j3+:jY3K2=+:j-5+:j+8,+:j9+:jE=,+:j3==9=4==20=5=6==1=+:jǷQ7==8=2=+:jDB+:jA9== _You start resting.Magic restored.+:jb9_+:j1837.8 (50.0)+:j^'a3==8.8 (51 _+:jV/+:j1,:j,:j<,:j,:j,:j(b50=,:j,:jK,:j#,:j,,:jt,:jb,:j:==,:j,:j,:j#1,:j2=,:j\,:j,:j,:j,:j ,:j ,:jX,:jk _You start resting.HP restored.,:j*,:jD246.8 (8.0),:jX_2=7.8 (9 _,:j_,:ja,:j3,:j!,:jw,:jx,:jB,:jѥ,:j,:j ,:j,:jq,:j29=,:j,:j,:j(,:j,:j,,:j,:j,,:jb,:jD,:j,:j ,:j,,:j{,:j=,:j,:j,:jh,:j,:j,:j,,:j,:j,,:j|,:j,,:j,:j,:j,:j,:j,:jT,:j!,:j,,:jg,:jB,:j B,:jl,:j,:j ,:j\B,:j,,:j,:jQ",:j",:jP$,:j(,:j(,:j),:j/B,:jO1,,:j3,:j 6,,:j7,:jA,:j&F,,:jNX,:jQB,:jU,,:jV,:jZ,:j`B,:jd,,:jqg,:jg,:jj,:jToB,:j,:jn,:j,:j,,:j,:j,,:j,:j ,,:j{,:j,:j,,:j,:j#,:jA,:j,:je,:j,:j ,:j,:j%,:j,:j ,:j,:j,:jT,:j,,:jL ,:j, ,:je,:j,:j<,:j,:jo,:j,:j,:j&,:j,:j,:j,:j ,:j#,:j$,:j&,:jA),:j),:j*,:j-,:j4.,:jW0,:j83,:j3,:j~5,:j8,:j=9,:j:,:j>,,:j@,:jHD,,:jE,:jH,:j7I,:jJ,:jM,:j1N,:j'T,:jX,:jX,:j?Z,:j],:j],:j_,:jb,:jc,:je,:jzh,:jh,:jj,:jn,:jn,:jp,:js,:jt,:ju,:jx,:jay,:j_{,:j~,:j ,:j@,:jY,:jȄ,:j,:j,:j\,:j,:j,:j`,:j,:j`,:j,:j%,:j,:jK,:j+,:j,:jP,:jW,:j,:je,:j",:j,:j,:j,:j,:j),:j!,:j,:j,:jX,:jW _You start waiting.,:jZ1946.8 (99.0),:jy/7.8 (100.0),:jw,:j # _Done waiting.,:j,:j7,:j,:jj,:j,:j4,:j,:j,:j~,:j,:jf,:j,:j;,:j,:j*,:j',:j,:j,:j*,:j,:ju,:j,:j,:j,:j,:jE,:jw ,:j ,:js,:j",:jB,:j&,:jn',,:j/X,:j0,:j-1,:j2,:j6,:jZ6,:j8,:j;,,:j=,:j@,:jh@,:jB,:jE,,:j G,:jhI,,:j5K,:j|RX,:jS,:jU,:j X,:jyX,:jY,:j \,:j\,:j^,:j`,:ja,:j},:jv,,:j,:j,:j,:j,:j,:j],,:j,:j,:j,:j0,:j(,:j,:j,:j,:j,:j,:jo,:j,:jc,:j`,:jq,:j,:j,:j8,:j,:jP,:j,:j,:j,:ja,:j,:j,,:j,:j,:j^,:j<,:j.,:j,:j,:jb,:j,:jo,:j,:j,:j,:j,,:j8,:j\,:j,:j,:jZ,:j,:jl,:j,:j9,:jw,:j-,,:j,:jz,:j,:j,:j,:j,:jB#,,:j%,:j2,:j(4,,:j6,:j8,,:j9,:j=,,:j!?,:jB,,:jD,:jMX,:jN,:j,O,:jHVB,:jX,,:jZ,:j^,:jw^,:j`,:jTc,:jc,:j,f,:j3h,:jh,:jJj,:jm,:j}m,:jn,:jq,:jTr,:js,:jv,:j w,:jx,:jo{,:j{,:j},:jF,:j,:jl,:j,:j~,:j ,:jm,:j&,:j>,:jW,:jƐ,:j,:j?,:j,:j,:jb,:j,:jA,:j%,,:jg,:jT,:j,:j,:jH,:j,:jZ,:jx,,:j:,:jW,:j̴,:j,:j,:js,:j,:j½,:j,:jͿ,:j,,:j,:j,,:jH,:j,:j~,:j7,:j,,:j,:j\,,:j,:j2B,:j,:j,,:j) ,:j* ,:j- ,:j1 ,:jc2 ,:j4 ,:j7 ,:jm8 ,:j: ,:jy= ,,:jv? ,:jIL ,:jHM ,,:j%O ,:j"R ,:jR ,:jS ,:j!a W _You start waiting.,:j{ 52046.8 (99.0),:j /7.8 (100.0),:j! :_,:j # _Done waiting.-:j-:j'-:j/-:j8-:jGN15 8.0)-:jO-:j&}a9 _Done waiting. _You start waiting.Done waiting.  You fly downwards.  You encounter 2 kobolds.  A kobold is wielding a +0 whip of distortion and quivering stones.-:j/  --more---:jGJ-:j:..###....######## ##....##..##.# #..# #.......####.##(.# ####.####.##.##### #....#....##.........####.####.##..K......##...# ...........÷......### #.....÷...#### #.......###....K@K..# ##...# ### ############ #..#K   kobold brigand (missile) ###KK 2 kobolds (1 missile, wandering) ##.  #######-:jM 50.3 (2.5Shock _-:j &-:jw _There is a stone staircase leading up, spattered with blood here./:j3/:j/:jH.K/:j1K./:j/:j4=1.3 (1.0/:j /:j&Q 8. _The kobold brigand misses you.You fly upwards./:j^#...........#.....# #.........#....### .#.#.#.#.#...#>#.........# ....#.##........### /:j^;⌠...#......#.....#....# _......###........###⌠...#####...#..........### #................## .#.#.#.#..#####K@.............##.#.##...........#.....##.......##.....#.......>........##.##.##....#............######[.[...#.............# ./:j^.....##....÷_...#..### .......).<....#..^.÷.._.#....## /:j+_<.......#......................#/:jQ4-2.8 (2.5/:j/:j_ _Level annotation: exclusion: staircase/:j2c _There is a stone staircase leading down here./:j/:j7-/:j$/:j'F _Unknown command.1:j........#...........#.....#Publius the Zephyrmancer .........#.........#....###Tengu of Vehumet **.... .#.#.#.#.#...#>#.........#Health: 52/52 ======================== .............#.##........###Magic: 19/23 ===================----- .....⌠...#......#.....#....#AC: 51:jStr: 8 .._............###........###EV: 15Int: 27 .....⌠...#####...#..........##SH: 0Dex: 14 .........## #................##XL: 10 Next: 46% Place: Dungeon:8 1:ji.#.#.#.#..#####*@.............## Noise: ---------  Time: 12052.8 (0.0) ..........#.##...........#.....## d) +2 short sword (freeze) .........................##.....# Cast: Shock ................>........##.##.## Fly .............#............###### .......[.[...#.............#K   kobold brigand (missile) .............##....÷_...#..### .......).<....#..^.÷.._.#....## 1:jN.......#......................#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (empty space bonus: 6/8)1:jQ)K Aim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  1:j(empty space bonus: 6/8)  The open air twists around violently and strikes the kobold brigand!!  The kobold brigand is almost dead.1:j|4===3.8 (11:j:_1:jT _The kobold brigand misses you.1:jQ........#...........#.....#Publius the Zephyrmancer .........#.........#....###Tengu of Vehumet **.... .#.#.#.#.#...#>#.........#Health: 52/52 ======================== .............#.##........###Magic: 15/23 ===============--------- .....⌠...#......#.....#....#AC: 51:jStr: 8 .._............###........###EV: 15Int: 27 .....⌠...#####...#..........##SH: 0Dex: 14 .........## #................##XL: 10 Next: 46% Place: Dungeon:8 .#.#.#.#..#####*@.............## Noise: ===------  Time: 12053.8 (0.0) ..........#.##...........#.....## d) +2 short sword (freeze) .........................##.....# Cast: Shock ................>........##.##.## Fly .............#............###### .......[.[...#.............#K   kobold brigand (missile) 1:j.............##....÷_...#..### .......).<....#..^.÷.._.#....## .......#......................#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, empty space bonus: 6/8)1:j KAim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold brigand.  The kobold brigand is almost dead.1:jX0-4.8 (11:jӤ8_1:jC _The kobold brigand hits you with a +0 dagger.1:jI........#...........#.....#Publius the Zephyrmancer .........#.........#....###Tengu of Vehumet **.... .#.#.#.#.#...#>#.........#Health: 50/52 =======================- .............#.##........###Magic: 11/23 ===========------------- .....⌠...#......#.....#....#AC: 51:j}JStr: 8 .._............###........###EV: 15Int: 27 .....⌠...#####...#..........##SH: 0Dex: 14 .........## #................##XL: 10 Next: 46% Place: Dungeon:8 .#.#.#.#..#####*@.............## Noise: ===------  Time: 12054.8 (0.0) 1:jJ..........#.##...........#.....## d) +2 short sword (freeze) .........................##.....# Cast: Shock ................>........##.##.## Fly .............#............###### .......[.[...#.............#1:jKK   kobold brigand (missile) .............##....÷_...#..### .......).<....#..^.÷.._.#....## .......#......................#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  1:jZMPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, empty space bonus: 6/8)1:jM )Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold brigand!!  You kill the kobold brigand!  Vehumet accepts your kill.1:jZ (1:jo 2/24=85.8 (1Shock _You feel your power returning.1:jx 1:j{ m _Your Spellcasting skill increases to level 9!1:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j` 1:js 1:j 1:jN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:ji1:ju1:j8~1:j  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j  30  2:j ,2:j 113==2:j" 2:j # 2:j% 2:j' 2:j*( 2:j) 2:j- 2:jN. 2:j/ 2:j2 ` _You can't see any susceptible monsters within ran2:j?3 ge! (Use Z to cast anyway.)asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within ran2:jv3 ge! (Use Z to cast anyway.) _You start resting.  HP restored.2:jZJ (---2:j1_ ,60.8 (52:j-k 2==---1.8 (6 _2:js :_2:jt 2:j 2:j 2:j= 2:j 2:j c4=2:j 2:jp 2:j 2:j9 2:j 2:j* 2:j9 2:j 9=2:jP 2:j 2:j 9=2:j 2:jr 2:j 2:j[ 2:j 2:jh! M5=2:j" 2:jo% 2:j}& 2:jq' 2:jT) 2:j`* 2:j%+ 2:j- 2:j:. 2:j/ 2:j2 2:js2 9=2:j3 2:j6 2:j7 M6=2:j8 2:j: 2:j`; 2:j< 2:j3? 2:j? 2:jA 2:j@D 2:jD 2:j%F 2:j&I 2:jI 9=2:jJ 2:jOM 2:jM M7=2:jKO 2:jQ 2:jSR 2:j3T 2:jV 2:jW 2:jJY 2:j\ 2:jh\ 2:jk e=2:jKn 2:jr 2:jxs K8=2:ju 2:jgz B2:j} 2:j} 2:j 2:j 2:j؂ 2:j 2:j 2:jZ 2:j 2=2:j 2:jԌ 2:j5 2:j׎ 2:j 2:j% K9=2:j 2:j) 2:j 2:j 2:j̛ 2:j 2:jߝ 2:jР 2:jP 2:j 2:j 2:j 9=2:jD 20=2:jj ,2:j 2:j 2:j= 2:j 2:j 2:j 2:j 2:j 2:jԾ 9=2:j 2:j 2:j K1=2:j 2:j 2:jW 2:j1 2:j2 2:j 2:j0 2:j 2:j; 2:j% 2:j 2:jc #=2:j 2:jV 2:j\ 2:j K2=2:j 2:j 2:jI 2:j 2:j 2:j 2:j 2:j 2:jE 2:j 2:j 2:jg 9=2:j 2:jO ,2:j 2:j? 2:j K3=2:j^ 2:j 2:j 2:j| 2:jG 2:j 2:j 2:jT 2:j 2:j 2:j 2:j 9=2:jj 2:j n _You start resting.Magic restored.2:j:) 9_2:j= 1114.8 (53.0)2:j3:jv?3:j@3:jC3:jC3:jE3:j[H3:jI3:j9J3:j;M3:jM3:jN3:jR,3:j!T3:jV3:j+W3:jX3:jj[3:j[3:j8^3:j`3:j3a3:jc3:je3:jUf3:jg3:jj3:jk3:jl3:jVo3:jo3:jkq3:jt3:jt3:jJv3:jHy,3:j {3:j~,3:j3:j,3:j3:j3:jU3:j3:j 3:jg3:j3:jӒ3:jD3:j(3:j3:j3:j3:j3:j~3:jמ3:jz3:jա3:j3:j3:jT3:j{3:j,3:j3:je,3:jBX3:j ,3:j3:j',3:j3:j^,3:j<3:j*,3:j3:j,3:j3:j:3:jM ,3:j 3:j 3:j 3:j3:j3:j3:j3:j ,3:j%3:jw3:j3:j 3:j %,3:jK'3:j*3:jG+3:j-3:j4B3:jI73:j73:j93:j<3:jG=3:j/?3:jB3:jC3:jD3:j H3:joH3:jI3:jV3:jW3:jX3:j@Y3:j.Z3:j_],3:j_3:j b3:jb3:je3:j1h3:jh3:jrn3:js3:ju3:jvw3:jw3:jy3:j|3:j}3:j~3:j3:j3:j_3:j3:j>3:j3:jf3:j3:j3:jI3:j3:j3:j|3:jj3:j3:j;3:j93:j3:j3:j3:j3:j3:je,3:j3:j-3:j3:j<3:jGB3:j3:ju3:j3:j73:j3:j3:j3:j3:jl3:j3:ju3:j 3:j 3:j 3:j3:j3:j3:j3:jd3:j3:js3:j3:j,3:j>3:j3:j5 3:j"3:jN#3:j %3:j'3:j)(3:j)3:jj,3:j,3:jm.3:j013:j13:j33:j63:jv63:j%83:jt:3:j:3:jW<3:j?3:jj?3:j@3:jC3:jC3:jcE3:jlH3:jH3:jJ3:j M3:j`M3:jO3:jQ3:jQ3:jwS3:jmV3:jV3:jPX3:j[3:j3\3:j^3:jdB3:jme3:je3:jng3:jKj3:jj3:jl3:jo,3:jp3:js3:jlt3:ju3:jGx3:jx3:jZz3:jH},3:j3:j3:j3:j3:jq3:j3:j3:j[3:j3:jP3:jz _ _You start waiting.3:j4314.8 (99.0)3:jK/5.8 (100.0)3:je:_3:j'# _Done waiting.3:j33:j3:jk3:jm,3:j3:jU3:j3:j93:j3:j3:jA3:j3:jC3:jM3:j3:jE3:j>3:j3:j3:j3:j23:j$3:j*3:j3:j3:j,3:j 3:j3:j3:j$3:j3:j3:j~3:j3:j<3:j3:j 3:j 3:j"3:j$3:j(%3:j&3:j),3:j+3:j-3:j.3:j/3:j23:j33:j43:j73:j83:jz93:j$>B3:j A3:jA3:jB3:j_F3:jF3:jUH3:j,K3:jK3:jM3:jP3:jP3:jR3:j,U3:jU3:j W3:j*Z3:jZ3:jQ\3:j_,3:ja3:je3:jxe3:j g3:ji3:j0j3:jk3:j.o3:jo3:jZq3:jt3:j|u3:jv3:jy3:jnz3:j{3:j&~3:j~3:j93:j3:j3:j3:j 3:j3:j3:j3:j3:j3:j3:j3:j3:jT,3:j3:j 3:j3:j3:j3:jr3:j3:j3:jG3:j"3:j3:j03:j3:jׯ,3:j3:j3:j`3:j3:j3:j3:j3:j$3:j3:j53:j%3:j3:j_3:j3:jE3:j3:je3:j3:jd3:j|3:j3:jz3:j"3:j3:j3:j-3:j3:j73:j3:j3:j3:jl3:j3:jU3:j'3:j3:j 3:j3:j3:j3:j3:jU3:j3:j3:jP3:j3:j3:j3:j3:jp3:j3:j\3:j3:j3:j 3:j3:jg3:j3:j3:j3:j3:j"3:j|"3:j($3:j5'3:j'3:je)3:j?,3:j,3:j(.3:ji13:j13:jY33:jy63:j63:jN83:j.;3:j;3:j&=3:j@3:j@3:j0j&3:jpB3:jhwn3:jx3:j"|,3:j~3:jс,3:j3:jJ3:j3:j3:j3:jjB3:j)X3:j3:jh3:j],3:jp3:j<3:j3:jf3:j=3:j3:j-3:j*3:j3:jt3:j 3:j3:j3:j3:jݾ3:j3:j,3:jK3:jU3:j3:jG3:j}3:j3:j3:j!,3:j3:j,3:j3:jd _ _You start waiting.3:j4414.8 (99.0)3:j,/5.8 (100.0)3:j :_3:jE _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.3:j{3:j` 3:j&3:j.3:jFBN15 6.0)3:j{H8_4:j%94:j Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.  You fly downwards.4:j,4:j4:j..###....######## ##....##..##.# #..# #.......####.##(.# ####.####.##.##### #....#....##.........####.####.##.........##...# ...........÷......### #.K...÷...#### #.......###....K@...# ##...# ##4:j# ############ #..#KK 2 kobolds (1 missile, 1 wandering) ### ##.  #######4:jʁE==8.3 (2.5Shock4:je4:j6! _The kobold shouts!4:j;w _There is a stone staircase leading up, spattered with blood here.4:jV4:j|4:j!4:jS# 4:j#8_Unknown command.6:j J..........###....######## ##...Publius the Zephyrmancer ..........##..##.##..#Tengu of Vehumet **.... #.......####.##(.# ####.#Health: 52/52 ======================== .........###.##.##### #....#Magic: 20/24 ====================---- 6:jJ .........##.........####.####AC: 5Str: 8 .........##.........##...#EV: 15Int: 27 ................÷......###SH: 0Dex: 14 .........##.K...÷...####XL: 10 Next: 48% Place: Dungeon:9 #.......###....*@...#Noise: ==-------  Time: 12418.3 (0.0) 6:j .........##.........#d) +2 short sword (freeze) .........##.........#Cast: Shock .........############Fly .........# .........#KK 2 kobolds (1 missile, 1 wandering) #.......## 6:j F##.....#########Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:jW Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target6:j uAim: a kobold, wielding a +3 whip (wandering, hasn't noticed you, empty space  bonus: 7/8)6:jH )Press: ? - help, Dir - move target  Aim: a kobold, wielding a +3 whip (wandering, hasn't noticed you, empty space  bonus: 7/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!  Vehumet accepts your kill.6:jG.K6:j0K   kobold (missile)6:j#16:j===9.3 (16:j#6:j[&4 _You feel your power returning.6:jV r..........###....######## ##...6:jW Publius the Zephyrmancer ..........##..##.##..#Tengu of Vehumet **.... #.......####.##(.# ####.#Health: 52/52 ======================== .........###.##.##### #....#Magic: 17/24 =================------- .........##.........####.####AC: 5Str: 8 .........##.........##...#EV: 15Int: 27 ................÷......###SH: 0Dex: 14 .........##.....÷...####XL: 10 Next: 48% Place: Dungeon:9 #.......###..*.)@...#6:jX uNoise: ===------  Time: 12419.3 (0.0) .........##.........#d) +2 short sword (freeze) .........##.........#Cast: Shock .........############Fly .........# .........#K   kobold (missile) #.......## ##.....#########Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip of distortion and quivering stones (empty  space bonus: 8/8)6:jfW )Aim  Press: ? - help, Dir - move target: a kobold, wielding a +0 whip of distortion and quivering stones (empty  space bonus: 8/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!6:j` (6:jrn ]20.3 (1Shock6:j/u 6:j8w Z _Vehumet accepts your kill.6:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j 6:jy 6:j 6:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7:jXsG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j 57:jA7:jG7:j\J  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 7:jJ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j .###....# ##....##..##.# #..# ##.####.##(.# ####.# #.###.##.##### #....# #8:j.##.####.#### #.##.##...# #.÷......### #.##.....÷...#### ##.###..).@<...# #.##.# #.##.# 8:ji#.## #.# #.# ##.## 8:jYt ##.....##  #8:j8:j,x 30  ---1 _8:jT38:j5onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:8:j8z _a +3 whip; a kobold corpse8:j.###....# ##....##..##.# #..##.####.##(.# ####.#  #.###.##.##### #....#  #..##.####.####  #.##.##...#  #.÷......###  #.##.....÷...####  ##.###..)@)<...#  #.##.#  #.##.#  #.##  #.#  #.#  ##.##  ##.....##  #8:j8:j H---2 _8:j 8:jd 8:j< #.###....# ## #.##..##.# #..##.####.##(.# ####.# #...###.##.##### #....# #..##.####.#### #.##.##...# #...÷......### #.##.....÷...#### ##.###..@.)<...# #.##.# #.##.# #.#8:j> "#  #.#  #.#  ##.##  ##.....##  #8:j0G 8:jP S8=38:jX 8:j:[ $  Things that are here:8:j\ a _a +0 whip of distortion; 5 stones9:jq9:jr9:j^s9:jv9:j|: _9:j}9:j/~9:j9:jMJ=9=9:jl9:j9:j=9:j9:ju9:j$L20=9:j9:j,9:j9:j\9:j9:j9:j9:j9:j9:j9:jt9=9:j9:je9:jK1=9:jfX9:j9:j9:j9:j9:jS9:j9:j9:j?9=9:j. 9:j 9:j K2=9:j9:jF9:j9:j9:j9:j9:jP9:j #,9:jf$9:j=(O=9:j])9:j-9:j).K3=9:j/9:j2,9:j49:j9,9:j:9:jl=9:j>::j=::j::j ::jp K4=::jN::j4 _Magic restored.::j::j::j::j::j!,::j#::j&::j)::jG*::j`,::j/::jj2::j39=::j7::j8::j:,::j=::jP ########...##....##<....#  ###....## ##.......### ::jP#...##.# ##....#...... ........##.######..######### #### ........#................. ...O .....###....######## ##... ...##..##.# #..# ##.::jGQW####.##(.# ####.# #...###.##@##### #....# #..##.........####.#### #..::jQ##.........##...# #..........÷......### #...##.....÷...#### ##.###..).)<...# ::jS#...##.........# #....#.........# #.........############::j^fM......#........##.######.###### #########...##....##<....  ###....## ##.......### ##### ##....#...... #.######..######### #####................. ...O#....######## ##... ....##..## #..# ###.# ######.##.##### #....#.........####.####.##.........##... #................÷......###.######.........#::jc060.3 (37.0)::jkc  1.3 (38::j;s::jE  h - 24 poisoned darts (gained 7)::j<I15 2.3 (39::jl::js- _You see here a +0 whip.::j::j::j::j::j 30  ::j,::jS::j::j::jy::j::j::j::j::j::j::j::j^::j::j::j::jz::j::j.::j0::j::j;::j`::j7::j::j::j)::j::j::j::j::j::j::jB::j::j ::j ::j ::j ::jc ,::jt ::j ::j ::j ::j ::j ::j ::j  ::j ::j ::j] ::j ::j6 ::j ::j ::j ::j ::j ::j ::j ::j  ::j ::j9" ::j" ::j+# ::j$ ::jw& ::j6' ,::j( ::jd* ::j* ::jL+ ::j, ::ju. ::j/ ::jy/ ::j0 ::jb2 ::j2 ::jc3 ::j15 ::j9 B::jA: ::j; ::jO< ::j= ::j@ ::jBB ::jB ::jC ::jE ::jF ::jG ::jG ::jII ::jJ ::j K ::jK ::j[M ::jdN ::jN ::jO ::jP ::jQ ::jHR ::jR ::jW ::j2Y ::jY ::j;Z ::j[ ::j\ ::jH] ::j] ::jX_ ::ja ::ja ::j`c ,::js h::j B::j X::j ::j ::ji ::j" ::jt ::jG ::j ::j% ::j ::jܜ ::j^ ::j ::jc  #....#.### #.# ... .##...###.# .... ....###......# ....  #......######...#  #.......#...#...#  #######...............#  ..................#... #######.......... ::j .............##. ##...##...#  #..###......##...# #.## #......###### ...# ######## #### You pick up a parchment of Teleport Other and begin reading...::j .507.3 (45::j 515 8.3 (46::j ::j G _You add the spell Teleport Other to your library.;:jl;:jt;:j;:j;:j4;:j 30  ;:jlX;:jj;:j;:jy;:j;:jx;:j;:j ;:j4,;:j;:j;:j;:jX;:j,;:jw;:j;:j;:j[;:j;:jq;:j;:j ;:j ;:j]";:j#;:j$,;:jM*X;:j*+;:j 2;:j2;:j3;:j%4;:j4;:j6;:j6;:j7;:j38;:j%E;:jF;:jPG;:jG;:j{L;:jM;:jeN;:jN;:jES;:jtT;:j@U;:jU;:jY;:j3[;:j[;:j?\;:j `;:ja;:j[b;:jb;:jf;:ji;:ji;:jMj;:jn;:jo;:jo;:j)p;:js;:jt;:jmu;:ju;:jsy;:jz;:jtz;:j{;:j]~;:j;:j;:ji;:j;:j;:jv;:j ;:j;:j ;:jv;:j;:j;:j;:jۏ;:j;:j;:j5;:j;:jw;:j;:j;:j;:j;:j;:jK;:j;:jw;:j*;:j;:j,;:jצ;:j;:j;:j;:j;:j;:j ;:j;:j;:jޱ;:j;:j;:j;:j;:jc;:jQ,;:jj;:jǼ,;:jɽ;:j;:jj;:j;:j\;:j;:j;:ju;:j;:j;:j;:j~;:j;:j';:j ;:js;:j5;:j;:j=;:j;:j$;:j;:j;:j;:j";:jA;:j;:j;:j;:jG;:j;:j;:j;:jG;:jp;:j;:j;:j;:j;:j^;:j;:jZ;:j;:j+;:j|;:j;:j ;:jo;:j;:jX;:j0;:j',;:j@;:jr;:j;:jA;:j;:j;:j,;:j;:j/;:j;:j/;:j;:j;:jl;:j;:j#;:jJ;:j;:j;:ja;:j;:j(;:jv;:j;:j;:j,;:j;:j;:j;:j* ;:j ;:j,;:j$;:j;:j!;:j);:j;:j;:j;:j;:jW;:j;:j`;:j;:j;:ju,;:jK;:j;:jG;:j;:jh;:je ;:j ;:j4!;:j";:j#;:j#;:ju$;:j<&;:j',;:j)(;:j*;:j+;:j+;:j+;:j-;:j.;:jj/;:j0;:jo3f  There is a stone staircase leading up, spattered with blood here.;:jK5;:j6 _;:j7;:j^<a  You see here a yak skeleton.;:j=;:j> _;:jd?;:jA;:jC;:jFD;:j7E;:jeG;:j|I;:j5J;:jJ;:jem ############## ########............. #......÷<########...# #.........# #.### #.......#.# #.# # #...@...#.# ##.# #80.3 (72 #.......#.# #..# # #.........# #.## # #.........## #.# # #..........### #.# # ;:jn#.......#.>..###.# #  #.......###...##.# #  ######### #.#....# # #..#...# # ;:jvz0;:j;:jE _Done exploring.<:j (<:j/)U  <:j)<:jpK[..........÷<......0.0).........<:jW0<:j]<:j_E _Done exploring.=:jo[?25h[?0c  Search for what [Enter for "armour", or ? for help]? =:jp [?25l[?1c=:jks=:j!u11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] =:jCv a - [D:9] a stone staircase leading upb - [D:9] a stone staircase leading down  c - [D:9] a stone staircase leading down  d - [D:9] a +0 sling  e - [D:9] a stone staircase leading up  f - [D:9] a +0 whip  g - [D:9] a stone staircase leading down  h - [D:9] 5 stones  i - [D:9] a +0 whip of distortion  j - [D:9] a +3 whipk - [D:9] a stone staircase leading up?:j ?:j ?:jf Publius the ZephyrmancerTengu of Vehumet **....Health: 52/52 ========================############## Magic: 24/24 ========================########............. AC: 5Str: 8#......÷<########...# EV: 30 Int: 27#.........# #.### SH: 0Dex: 14#.......#.# #.# # XL: 10 Next: 48% Place: Dungeon:9#...@...#.# ##.# # Noise: ---------  Time: 12580.3 (0.0)?:j )#.......#.# #..# # d) +2 short sword (freeze)#.........# #.## # Cast: Shock#.........## #.# # Fly #..........### #.# ##.......#.>..###.# # #.......###...##.# # ######### #.#....# # #..#...# #  _You add the spell Teleport Other to your library. _There is a stone staircase leading up, spattered with blood here. _You see here a yak skeleton. _Done exploring. _Done exploring.  Search for what [Enter for "armour", or ? for help]? .?:j ?:jo a _?:j3?:jf??:jD?:jeGF _Unknown command.@:j @:j Put on or remove which piece of jewellery? Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn)  j - a ring of resist corrosion (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip A:j A:jS A:j Publius the ZephyrmancerTengu of Vehumet **....Health: 52/52 ========================############## Magic: 24/24 ========================########............. AC: 5Str: 8#......÷<########...# EV: 30 Int: 27#.........# #.### SH: 0Dex: 14#.......#.# #.# # XL: 10 Next: 48% Place: Dungeon:9#...@...#.# ##.# # Noise: ---------  Time: 12580.3 (0.0)#.......#.# #..# # d) +2 short sword (freeze)#.........# #.## #:j m Cast: Shock#.........## #.# # Fly #..........### #.# ##.......#.>..###.# # #.......###...##.# # ######### #.#....# # #..#...# #  _There is a stone staircase leading up, spattered with blood here. _You see here a yak skeleton. _Done exploring. _Done exploring. _Search for what [Enter for "armour", or ? for help]? . _Unknown command.A:j P  Okay, then.A:j, A:j1 A:jL3 . _B:jB:jP Where to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple L - LairB:j]B:j$/Publius the ZephyrmancerTengu of Vehumet **....Health: 52/52 ========================############## Magic: 24/24 ========================########............. AC: 5B:j&Str: 8#......÷<########...# EV: 30 Int: 27#.........# #.### SH: 0Dex: 14#.......#.# #.# # XL: 10 Next: 48% Place: Dungeon:9#...@...#.# ##.# # Noise: ---------  Time: 12580.3 (0.0)#.......#.# #..# # d) +2 short sword (freeze)#.........# #.## # Cast: Shock#.........## #.# # Fly #..........### #.# ##.......#.>..###.#:j*m # #.......###...##.# # ######### #.#....# # #..#...# #  _You see here a yak skeleton. _Done exploring. _Done exploring. _Search for what [Enter for "armour", or ? for help]? . _Unknown command. _Okay, then.  B:j1B:j!4B:j7: _B:jy9B:j<B:j<B:j=B:j?B:jAB:jEBB:jCB:j!EB:jFB:jeGB:jOHB:jIB:jJB:jXKB:j!LB:jPMB:j-OB:jOB:jPB:jRY  There is a stone staircase leading down here.B:j_SB:jYXn15  _C:j&10C:jBC:j8! _You fly downwards.C:j ### #@#8.8 (8.5 #.#C:j #.# #.# #.# #.# #.# #. C:jTC:j&w _There is a stone staircase leading up here.E:js E:j C Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - Poisonous VapoursAlchemy/Air1%1  e - Olgreb's Toxic RadianceAlchemy5%4  f - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headersG:jm G:joePublius the ZephyrmancerTengu of Vehumet **....Health: 52/52 ========================Magic: 24/24 ========================AC: 5Str: 8EV: 15Int: 27SH: 0Dex: 14###XL: 10 Next: 48% Place: Dungeon:10#@#Noise: ---------  Time: 12588.8 (0.0)#.#d) +2 short sword (freeze)#.#Cast: Shock#.#Fly #.##.##.#G:jo#.# _Search for what [Enter for "armour", or ? for help]? . _Unknown command. _Okay, then. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.G:jysG:jNvG:jH:jH:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.4  14%   0   i + Spellcasting 9.0  30%  -1           b + Unarmed Combat   0.0    +1   j * Conjurations   7.2  14%  +3  H:j c + Throwing   0.0     0   k * Alchemy   5.3  14%  -1      l + Air Magic11.3  28%  +3   d + Short Blades   1.4    +1       e + Long Blades   0.7    +1   m + Evocations   0.6     0  H:j3         f + Armour   0.0    +1       g - Dodging   2.1    +1      H:j h - Stealth   2.0    +1                                  H:js                    H:j_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  H:j2}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsS:jx #argetarget--  --  -- --  -- --  --  -- -- -- -- -- -- a-z] set[-] clear selected targettrainingtargetsT:jEl<[?25h[?0c0 U:j [?25l[?1cU:jL10.0 current training targets, if any.=] set aall targetsU:j߬ 6Publius the ZephyrmancerTengu of Vehumet **....Health: 52/52 ========================Magic: 24/24 ========================AC: 5Str: 8EV: 15Int: 27SH: 0Dex: 14###XL: 10 Next: 48% Place: Dungeon:10#@#Noise: ---------  Time: 12588.8 (0.0)#.#d) +2 short sword (freeze)#.#Cast: Shock#.#Fly #.##.##.##.# _Search for what [Enter for "armour", or ? for help]? . _Unknown command. _Okay, then. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.U:j U:j U:jڢ U:j] U:j` F _Unknown command.:j% P:j~^_:jm 30  _:j p:js:jt,:ju:jz:j,:j(:jb:jF:j:j}:j:jB:jPX:j,:j,:j=:j:jV:jB:jX:j:j,:j#:j :jX:j(B:j!X:j$n:j)B:j1X:jo :jn:jWX:jdX:j,B:jn:j}X:j:j:jN:jh X:jI&,:jI':j2(:j-,:j.:j/:j5,:j7:j7:jC:jRH:jO  You reach down and open the door.  You encounter 2 orcs.:jxW..............)...o.........o.............).....'..Shock...:jpfoo 2 orcs (1 polearm, asleep)..#.################633.8 (45.0):j<15 4.8 (46 _:jUi _Found a sling and a falchion.:j~G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  Publius the Zephyrmancer .............  Tengu of Vehumet **.... .)...o.....  Health: 52/52 ======================== ....o....  Magic: 23/24 =======================- ...*...  AC: 5Str: 8 ..*.. EV: 15Int: 27 .*. SH: 0Dex: 14 #*# XL: 10 Next: 48% Place: Dungeon:10 #@# Noise: ---------  Time: 12634.8 (0.0) #.#[10:j"t;34H d) +2 short sword (freeze) #.# Cast: Shock #.# Fly  #.# #.# oo 2 orcs (1 polearm, asleep) #.# #.# #.################Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (asleep,  100% to hit):jyN|oofalchion and wearing a +0 leather armour (asleep,:jNPublius the Zephyrmancer......*......Tengu of Vehumet **.....)...*.....Health: 52/52 ========================....*....Magic: 23/24 =======================-...*...AC: 5Str: 8..*..EV: 15Int: 27.*.SH: 0Dex: 14#*#XL: 10 Next: 48% Place: Dungeon:10:j#r(#@#:j wNoise: ---------  Time: 12634.8 (0.0)#.#d) +2 short sword (freeze)#.#Cast: Shock#.#Fly #.##.#oo 2 orcs (1 polearm)#.##.##.################100% to hit)  The zap hits the orc.  The orc is heavily wounded.The orc shouts!  The zap hits the orc.  The orc is severely wounded.:jE .ooThe zap hits the orc.  The orc is heavily wounded.The orc shouts!zap hits the orc.  The orc is severely wounded.The orc shouts! You hear a shout! x2.o:jk.).'o   orc warrior (polearm)oo 2 orcs (1 polearm)===5.8 (1:j:jOy _You encounter an orc warrior. It is wielding a +0 glaive.:jl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j   Publius the Zephyrmancer :j ...........o.  Tengu of Vehumet **.... .).........  Health: 52/52 ======================== ....o....  Magic: 22/24 ======================-- ...o...  AC: 5Str: 8 ..*.. EV: 15Int: 27 .*. SH: 0Dex: 14 #*# XL: 10 Next: 48% Place: Dungeon:10 #@# Noise: ===------  Time: 12635.8 (0.0) #.# d) +2 short sword (freeze) #.[:j Z40m# Cast: Shock #.# Fly  #.# #.# o   orc warrior (polearm) #.# oo 2 orcs (1 polearm) #.# #.################Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (severelywounded, 74% to hit):j}[ *o:j  Publius the Zephyrmancer ...........o.  Tengu of Vehumet **.... .).........  Health: 52/52 ======================== ....)....  Magic: 22/24 ======================-- ...o...  AC: 5Str: 8 ..).. EV: 15Int: 27 ... SH: 0Dex: 14 #'# XL: 10 Next: 48% Place: Dungeon:10 #@# Noise: ===------  Time: 12635.8 (0.0) #.# d) [0:j&;10;1m+2 short sword (freeze) #.# Cast: Shock #.# Fly  #.# #.# o   orc warrior (polearm) #.# oo 2 orcs (1 polearm) #.# #.################Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is severely wounded.The zap hits the orc!  You kill the orc!:jQ *  .)...*.....  ....*....  ...*...  ..*.. .*. #*# #@# #.# #.# #.# #.# #.# #.#o   orc ( #.# #.:j#8MVPress: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is severely wounded.!  You kill the orc!  Vehumet accepts your kill..o.o:jI)M..).'#.#V   vampire (wandering):j3--6.8 (1:j::jX _You encounter a vampire.:j.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ja  Publius the Zephyrmancer .............  Tengu of Vehumet **.... .)........o  Health: 52/52 ======================== V...)....  Magic: 18/24 ==================------ ..***..  AC: 5Str: 8 .*o*. EV: 15Int: 27 *** SH: 0Dex: 14:jn~ #'# XL: 10 Next: 48% Place: Dungeon:10 #@# Noise: =--------  Time: 12636.8 (0.0) #.# d) +2 short sword (freeze) #.# Cast: Shock #.# Fly  #.# #.# V   vampire (wandering) #.# o   orc warrior (polearm) #.# o   orc (polearm) #.################Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous[39;49:j>m; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 trident and wearing a +0 leather armour (severelywounded, empty space bonus: 8/8):jΫ ******.**o....:j,<~******)***...:j%q***.**..:j8 ***.V*..  Aim: a vampire (wandering, hasn't noticed you, empty space bonus: 5/8):jTPublius the Zephyrmancer.............Tengu of Vehumet **.....)........oHealth: 52/52 ========================*...)....Magic: 18/24 ==================------.......AC: 5Str: 8..o..EV: 15Int: 27...SH: 0Dex: 14#'#XL: 10 Next: 48% Place: Dungeon:10#@#Noise: =--------  Time: 12636.8 (0.0)#.#d) +2 short sword (freeze)#.#Cast: Shock#.#Fly #.##.#V   vampire (wandering)#.#o   orc warrior (polearm)#.#:jo   orc (polearm)#.################Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (wandering, hasn't noticed you, empty space bonus: 5/8):jM.V)o.oV==7.8 (1  The open air twists around violently and strikes the vampire but does no _damage.:jFG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j =  Publius the Zephyrmancer .............  Tengu of Vehumet **.... :jߨ .).........  Health: 52/52 ========================:j 2 ***.)...o  Magic: 14/24 ==============---------- :ju V*.....  AC: 5Str: 8 *.).. EV: 15Int: 27 .o. SH: 0Dex: 14 #'#:jp } XL: 10 Next: 48% Place: Dungeon:10 #@# Noise: ===------  Time: 12637.8 (0.0) #.# d) +2 short sword (freeze) #.# Cast: Shock #.# Fly  :j #.# #.# V   vampire #.# o   orc warrior (polearm) #.# o   orc (polearm) #.################ _damage.  Casting: Airstrike (dangerous; 1% risk of failure)  :jx Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (empty space bonus: 5/8):jǞcPublius the Zephyrmancer:j.............Tengu of Vehumet **.....).........Health: 52/52 ========================....)...oMagic: 14/24 ==============----------*......AC: 5Str: 8..)..EV: 15Int: 27.o.SH: 0Dex: 14#'#XL: 10 Next: 48% Place: Dungeon:10#@#Noise: ===------  Time: 12637.8 (0.0)#.#d) +2 short sword (freeze)#.#Cast: Shock#.#Fly #.##.#V   vampire#.#o   orc warrior (polearm)#.#o   :jڰorc (polearm)#.################ _damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (empty space bonus: 5/8):j #.V  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire (empty space bonus: 5/8)  The open air twists around violently and strikes the vampire!!:j .oThe vampire is heavily damaged.:j*x 8.8 (1:j :j4_The orc hits you but does no damage.:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  Publius the Zephyrmancer .............  Tengu of Vehumet **.... .).........  Health: 52/52 ======================== ....)....  Magic: 10/24 ==========-------------- ***...o  AC: 5Str: 8 V*).. EV: 15Int: 27 *o. SH: 0Dex: 14 #'# XL: 10 Next: 48% Place: Dungeon:10 #@# Noise: ===------  Time: 12638.8 (0.0) #.# [33:jCmd) +2 short sword (freeze) #.# Cast: Shock #.# Fly  #.# #.# V   vampire #.# o   orc warrior (polearm) #.# o   orc (polearm) #.################ _The orc hits you but does no damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 5/8):j Publius the Zephyrmancer.............Tengu of Vehumet **.....).........Health: 52/52 ========================....)....Magic: 10/24 ==========--------------......oAC: 5Str: 8*.)..EV: 15Int: 27.o.SH: 0Dex: 14#'#XL: 10 Next: 48% Place: Dungeon:10#@#Noise: ===------  Time: 12638.8 (0.0)#.#d) +2 short sword (freeze)#.#Cast: Shock#.#Fly #.##.#V   vampire#.#o   orc warrior (polea:j1 rm)#.#o   orc (polearm)#.################ _The orc hits you but does no damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire (heavily damaged, empty space bonus: 5/8):ju .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire (heavily damaged, empty space bonus: 5/8)  The open air twists around violently and strikes the vampire!!  You destroy the vampire!:j .oVehumet accepts your kill.:j o   orc warrior (polearm)o   orc (polearm):jQ i1=529.8 (1:j' :jI Q _The orc closely misses you.:j[  ............. .)..  ....)....  .......  ..).o  .o. #'#.......#.##..................oo.o   orc warrior (polearm)o   orc (polearm) 30  ---40:j :j .)  ....)....  .......  ..)..  ..o #o#.###############................#################:jN'o:j٠Q.o:jt---1:jC ....)....  .......  ..)..  ... #o#o.###############................################# :j (.o=2:j,:j/s _The orc attacks as it pursues you! The orc barely misses you.:j .......  ..)..  ... #o#.o.###############................################# 'o.o.o:j =3 _The orc attacks as it pursues you! The orc completely misses you.:jy  ..)..  ... #'#.oo.###############................#################:j .o.o:j :j2P p2=4:j[R w _The orc attacks as it pursues you! The orc completely misses you.:j\ ... #'#.oo.###############................#################oo:j`]-5:j':jw:jB#'#.oo.###############................################# .o-6:j֢:j6:jw.o.o.###############................#################.o7:j:j #.# #.# #o# #o# #.# #.# #.# #.##################.@................###################.o.o:jZ s=8:jrx#.# #.# #.# #o# #o# #.# #.# #.##.#9Shock:joT:#.# #.# #.# #o# #o# #.# #.# #.##.#13=50:jiX:j#.# #.# #.# #o# #o# #.# #.# #.##.#oo   orc warrior (polearm)1Shock:jU _#.# #.# #.# #o# #o# #.# #.# #o##.#.o2:j :jH :jK #.# #.# #.# #o# #o# #.# #.# #.##.o.#:jM H.o:jcN 0o:j[ o   orc (polearm):j.] %3:j'c :jf :j#.# #.# #.# #o# #o# #.# #.# #o##..o.#.o.o=4:j:j r#.# #.# #.# #o# #o# #.# #.# #.##.o.o.#.o.o:j 4=5:ja#.# ##.# ##.# ##o# ##o# ##.# ##.# ##.##..o.o.#.o.o6:jj#.# #.#.# #.#.# #.#o# #.#o# #.#.# #.#.# #.#.#.#...o.o.#.o.o:ji:j7B7:jܗr#.# #.##.# #.##.# #.##o# #.##o# #.##.# #.##.# #.##.#.##....o.o.##.o:jȘF.o:j H.o:j;8:j:j:jW#.# #.# #.# #.# #.# #.# #o# #.# #o# #.# #.# #.# #.# #.# #.#.# #.....o..o.# # .o:jXH.o:jjut=9:ji :j4 #.# #.# #.# #.# #.# #.# #o# #.# #o# #.# #.# #.# #.# #.# #.#.# #......o..o.# # .o:jD H.o:j l5=60:jZ :j :j #.# #.#  #.# #.#  #.# #.#  #o# #.#  #o# #.#  #.# #.#  #.# #.#  #.#.#  #.o..o.#  # .o:jE H.o:j :j %1:jG :j :je##.# #.# #.# #.# #.# #.# :j%L#o# #.# #o# #.# #.# #.# #.# #.# #.#.# #.o..o.# # :ji(H.o:j[*H.o:jFQ2:j`:j#.# #.# .# #.# .# #.# o# #.# o# #.# .# #.# .# #.# .#.# .o..o.#  :jeH.o:jhH.o:jGIX3:j # #.# # #.# # #.# # #.# # #.# # #.# # #.# #.# o..o.#  :j4H.o:jռ.o.o=4:j #.#  #.#  #.#  #.#  #.#  #.#  #.# .# o.o.#  .o.o6=5:j :j-#.# #.# #.# #.# #.# #.# #.# .# o.o.#  :jY.o.o6:j #.# #.# #.# #.# #.# #.# #.# .# o.o.:j 0#  :j G.o:js F.o:j X7:jbW #.# #.# #.# #.# #.# #.# #.# .# o.o.#  .o8:j#.# #.# #.# #.# #.# #.# #.# .# o..o.#  :jH.o:j H.o:j:jm:j:=9:j$:j9:j]O#.# #.# #.# #.# #.# #.# #.# .# o..o.#  :jiU.o.o:jZ:j\&70:j8b:jad:j#.# #.# #.# #.# #.# #.# #.# .# o..o...@..#  .o.o:j}F.o:j:jU7=1:j:j$:j#.# #.# #.# #.# #.# #.# #.# .# o.o...@.#  .o.o2:j\:j!R #.# #.# #.# #.# #.# #.# #.#  #.# ################@# ..........o.o....# ##################:j>T K.o:j^ F.o:j6_ :j6c %3:jk :j8< ################ ...........o.o... ################## :j# :jW4Shock:j :j:jA#< ################ ...........o.o... ################## :jD1o:jMo   orc warrior (polearm):jPQ=5Shock:jV:j1Y:jZ#< ################ ...........o.o.o. ##################o.:ji8=6:jU:j O#< #. ################o ...........o.o... ##################:j' 7o.:j( 2o:j37 o   orc (polearm):j9 %7:jX> :jH :j #<. #o ################ ...........o.o.o. ##################o.o.8:jx :ju :jɯ #<.o #. ################o ...........o.o... ##################o.o.:j :je %9:j :jY5#<.o. #o ################ ...........o.o...:j7o.:j8o.:jU:j6B=80:jR:j!#<.o.o ################o.o.9=1:j#.o.o:jF7o.:j*8o.:jR:j%2:j(:jQa _There is a stone staircase leading up here.:j:j M:j   o.o.:jˬJ15 3 _:j:jpD=9:j5#......÷<########...###.........# #.########.......#.# #.# #...##.......#.# ##.# #...##.......#.# #..# #...##.........# #.## ##.###.........## #.# ##.# ##..........### #.# #..# ##.......#.@..###.# #..# ##.......###...##.# #..# ########### #.#....# #..###. #..#...# #.##... ##.#...# #.#..## ##..:j...####.#.#######....#...........########....#########.#.#.. #.>.......####.#.##. :jD 5.3 (2.5Shock _You fly upwards. _There is a stone staircase leading down here.:jD:j:j:jV _There's nothing to close nearby.:j_ :j܈ :jt \ _Unknown command.:jփLevel 9 of the Dungeon<<<>>>(Press ? for help)######################....#########.............##....######......÷<########...###....##..##.........# #.########....###.##.......#.# #.# #...##....# #.###.......#.# ##.# #...##....# #..##.......#.# #..# #...###....# ##.##.........# #.## ##.####.....####.#####.........## #.# ##.# #### ####..............##..........### #.# #..# #..# ##....#....##......##.......#.@..###.# #..# #..####..##########......##.......###...##.# #..# ##.......###......########## #.#....# #..###.....#####......##..#...# #.##...#.#.##......###.#...# #.#..###...#####......###.....####.#.:j6#####.....##### #......#####....#.............##.#.....### #......#########....#########.#.#..#.....####...# #########.>.......####.#.##.......>...##.####.......÷.###.#.######............## #########.........####....# ##....#.##.#..### #......##.....÷...# ##.....## #....#.##......###......#:j݉>..................................##................###........#..# #.......# #........#..# #.......# #.........#...# #...:j....# ##...........## ##......####...........# ##...............:j..........### #.# #..# #..# ##....#....##.............#.@..###.# #..# #..####...............###...##.# #..# ##..............#....# #..###.............#...# #.##...#.#........#...# #.#..###.........:jʋ.....####.#.#####...............#.............##.#...............:j.#.#..#.....####....>........#.##.......>...##.:j,~.......÷..#.............:j`.................#.##.#..### #......:j.....÷............#.##......###......:jk 3..................................##................###........#..# #.......# #........#..# #.......# #.........#...# #.......# ##...........## ##......####...........# ##.........................### #.# #..# #..# ##....#....##.............#.@..###.# #..# #..####...............###...##.# #..# ##..............#....# #..###.............#...# #.##...#.#........#...# #.#..###..............####.#.#####...............#.............##.#................#.#..#.....####....>........#.##.......>...##........÷..#..............................#.##.#..### #...........÷............#.##......###......:jj :j' #......÷<########...##Publius the Zephyrmancer#.........# #.#######Tengu of Vehumet **....#.......#.# #.# #...#Health: 52/52 ========================:j _#.......#.# ##.# #...#Magic: 19/24 ===================-----#.......#.# #..# #...#AC: 5Str: 8#.........# #.## ##.##EV: 15Int: 27#.........## #.# ##.# # SH: 0Dex: 14#..........### #.# #..# # XL: 10 Next: 52% Place: Dungeon:9:j. =#.......#.@..###.# #..# # Noise: ---------  Time: 12685.3 (0.0)#.......###...##.# #..# ## d) +2 short sword (freeze)######### #.#....# #..###. Cast: Shock:j #..#...# #.##... Fly ##.#...# #.#..####.....####.#.### ####....#........... ########....#########.#.#.. #.>.......####.#.##.  _The orc attacks as it pursues you! The orc completely misses you. :j% 2_There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _There's nothing to close nearby. _Unknown command.:j :j :jWhere to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple L - Lair:j, :j; #......÷<########...##Publius the Zephyrmancer#.........# #.#######Tengu of Vehumet **....#.......#.# #.# #...#Health: 52/52 ========================#.......#.# ##.# #...#Magic: 19/24 ===================-----#.......#.# #..# #...#AC: 5Str: 8#.........# #.## ##.##EV: 15Int: 27#.........## #.# ##.# # SH: 0Dex: 14#..........### #.# #..# # XL: 10 Next: 52% Place: Dungeon:9#......:jD .#.@..###.# #..# # Noise: ---------  Time: 12685.3 (0.0)#.......###...##.# #..# ## d) +2 short sword (freeze)######### #.#....# #..###. Cast: Shock#..#...# #.##... Fly ##.#...# #.#..####.....####.#.### ####....#........... ########....#########.#.#.. #.>.......####.#.##.  _The orc attacks as it pursues you! The orc completely misses you. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _There's nothing to close nearby. _Unknown command.:j! :j" :j=+ :j. | 30  _:j3 20=:j5^ ,:j_ :ja_ :j;` :jgb :jc :jNd :jd :jg :j,w :jw :j{} ,:j0 e=:jk 1==2=  There is a stone staircase leading down here.=15  _:jxX&10:j`a3=:j^a:jc! _You fly downwards.:jVl    :jn#     #######.#   #@......# 702.8 (17.5)  #######.#    :j _There is a stone staircase leading up here.:j4 :j5 :j 6 :j>  30  _:jz =4= _Magic restored.=:jk X:j n:jȌ :j; :j :j@ :jǗ B:j :j` :j :j :j ,:j :j. :j\ :jЪ ,:jA :j& :j :j :j :j :j ,:j :j :j ,:j :j~ :j :jL :j :j ,:j ,:j X:j* :j ,:j :j :jy :j :jY :j! :j :j :j :j :jW :j :jU :j :jk :j] :j :j1 X:j* X:j$ :j& B:j1 :j1 :j;3 :j4 :jw< :j#= ,:j ? :j0D :jD ,:jqG :jJ :j`K :jCL :jM :jT :jU :jHU :jw_ :j   You encounter a drude.     ## # #. .#5# #.####...# #........#. .#.####.##.#.........Shock#.#.)......  #.#....)..  #.# ...... 5   drude (wandering)#.# ..)..#.# ...#.# #'#:j& .37.8 (35.0:j :j 28.8 (36 _:j :jn v Publius the Zephyrmancer  Tengu of Vehumet **....  Health: 52/52 ========================  Magic: 20/24 ====================----  ## #AC: 5Str: 8  #. .#*#EV: 30 Int: 27  #.####...#SH: 0Dex: 14  #........#.XL: 10 Next: 52% Place: Dungeon:10  #@.......Noise: ---------  Time: 12738.8 (0.0)  #.####.##d) +2 short sword (freeze)  :j_o #.#......... Cast: Shock  #.#.)...... Fly  #.#....)..  #.#...... 5   drude (wandering)  #.#..)..  #.#...  #.##'# _You encounter a drude.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jMp ZAim: a drude (wandering, hasn't noticed you, empty space bonus: 2/8):jm.5  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a drude (wandering, hasn't noticed you, empty space bonus: 2/8)  The air twists around and strikes the drude!  The drude shouts!:j}d5  :j;15 ===9.8 (1:j؇:j^ _The drude is severely wounded.:j Publius the Zephyrmancer  Tengu of Vehumet **....  Health: 52/52 ========================  Magic: 16/24 ================--------  ## #AC: 5Str: 8  #. .#.#EV: 15Int: 27  #.####.*.#SH: 0Dex: 14  #........#.XL: 10 Next: 52% Place: Dungeon:10  #@.......Noise: ===------  Time: 12739.8 (0.0)  #.####.##d) +2 short sword (freeze)  #.#......... Cast: Shock  #.#.)...... Fly  #.[:j40m#....)..  #.#...... 5   drude  #.#..)..  #.#...  #.##'# _The drude is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (severely wounded, empty space bonus: 7/8):jK.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a drude (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the drude!!  You kill the drude!  Vehumet accepts your kill.:jH(:jo8==340.8 (1Shock:j[J _You feel your power returning.:j*  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jJ :j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jXI:j]:jc| 30  _:jk:jl:jm:jt,:ju:j|:j|k9===:j7}:j :j:jv:j-:j":jէO=:j>b20=:j1:jq,:jX:jk,:j&:jO=:j':j:j~K1=:j:j,:ja:j:j:j?:j=:jfa2=:j:j:j1,:j-:jOB  You encounter an orc priest. It is wielding a +0 hand axe.o---..Shock...o   orc priest (wandering)...62.8 (22.0):jDj=---3.8 (23 _:jN:jU:j1 Publius the Zephyrmancer  Tengu of Vehumet **....  Health: 52/52 ========================  Magic: 18/24 ==================------  ## #AC: 5:jStr: 8  #. .#.#EV: 30 Int: 27  #.####...#SH: 0Dex: 14  #........#.XL: 10 Next: 53% Place: Dungeon:10  #@......*Noise: ---------  Time: 12763.8 (0.0)  #.####.##d) +2 short sword (freeze)  #.#......... Cast: Shock  #.#.)...... Fly :jC #.#....)..  #.#...... o   orc priest (wandering) :j> #.#..)..  #.#:js1...  #.##'#:jCasting: Airstrike (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  :jempty space bonus: 2/8):jo.  Aim  Press: ? - help, Dir - move target: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  empty space bonus: 2/8)  The air twists around and strikes the orc priest!  The orc priest shouts!:jeo  :j;15 ===4.8 (1:j+:ja^ _The orc priest is almost dead.:jcf B Publius the Zephyrmancer  Tengu of Vehumet **....  Health: 52/52 ========================  Magic: 14/24 ==============----------  ## #AC: 5Str: 8  #. .#.#EV: 15Int: 27  #.####...#SH: 0Dex: 14  #........#.:jg &XL: 10 Next: 53% Place: Dungeon:10  #@.....*.Noise: ===------  Time: 12764.8 (0.0)  #.####.##d) +2 short sword (freeze)  #.#......... Cast: Shock  #.#.)...... Fly  #.#....)..  #.#...... o   orc priest  #.#..)..  #.#...  #.##'#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jh Aim: an orc priest, wielding a +0 hand axe (almost dead, empty space bonus:  5/8):jk )Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 hand axe (almost dead, empty space bonus:  5/8)  The air twists around and strikes the orc priest.  You kill the orc priest!  Vehumet accepts your kill.:jy (:j? 6==45.8 (1Shock:j :jՋ 4 _You feel your power returning.:jR  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jy :j6 :jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jm:j#  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:ji:j:j:j| 30  _:jH ,:j :j%,:j/:j)!f==:jv#:j#M7=:j$:j-:jY.:j%/:j;:j<:j=:jD,:jD:jKO=:j)L:jS:jTK8=:jT:jZ,:j\:jc,:jd:jj,:jk:j s:jys9=:jt:j{,:j|:jh:j$K9=:j:j8,:j:j{,:j:j,:jF:j:j&9=:j:j:jL20=:jO:j˶:js:j:j^:jؾ:j׿:j=:j:j%K1=:j:j,:j:j,:js:j,:jb:j:j9=:j:j:jg52=:j:j:jB:j] ,:j :j,:j:j:jc9=:j :j;!,:ja":j )a3=:jU*:jN,:jP:j"fv=4=:j%j,:jj:j,l:jVp,:j=q:jr:jqv:jv:j{w:j+y:j9|:j|9=:j/}:j^~:jX,:j؃:j:j,:j:jȉ:j1:jĔ            #######  #.....:#  # ---813.8 (4:jM8.0) .# # #  .# .#.#  .####...#  ........#. ##......).:j)[   #.####.##   #.#.......    #.#.).... :j:j̣G---4.8 (49:j:jӬonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a parchment of Slow.:j _:jr B:j} :je ,:j :j :j\ ,:j :j :j :j| :j# :j :j f  You see here a parchment of Slow.:j@ :j  _:j :jF :j :j :j :j' :j+( :j( :j* :j7 :jj9 X:j> :j0? :j@ :jD :jK ,:jN :j>P :jV ,:jW :jY :j] :j.a ,:jb :jgh :jp :jv :jx :j~ :j :j :j :ji :j :j :j :jХ  #.# #.#.# #.# #.#.# # #.####...#.# #........#.# ###......).# #.####.##..... #.# #.# ............. #.# #.# .)......... #.#....)....31.8 (17 #.#.../............ #.#.##.##......).. #.# ..# ..<.... #.# ### ####'# #.# #.#  #######.# #.#  #.......# #.#  #.####### :j٦ 4 #.#:j :j +2.8 (18:j' :j ; _Found an escape hatch in the ceiling.:je# 3:j&+ ,:jK. :j|2 ,:jU< g15 :j&? P _a - a wand of flame (21) (gained 8 charges):jrC :j$D 6 30 :jND ) :jE :j0M :jS :jpT :jV :jUa :j #.# #.#.# #.####...#.# #........#.# .##).#####...####.##.......#.#. #.# .............#.#..#.# ..)......... #.#..#.##......[.... #.#.....@.......... 6.8 (4.0)#.#.##.##).. #.#....# )..<.... #.###### ######'# #.# #.########......#.#######.# #o#:j *7.8 (5:j ; _Found a rapier.:j^B3:jF:jL:jWB:jY:j`:ja:jvc:j~i:jp,:js:j:j,:jB:j:j ########.# #.....:#.# .# #.####.#.# ####.## #.# #.#.# ..... #.# #.#.#.# #.####...#.#  #........#.# ##....... ###......).#####.> #.####.# 43.8 (6#.#. #.##....... #.#..#.##..).......... #.#..#.##......[...... #.#....................#.##.##......)..#####....##)..<....#########'###.#:j<:j*4.8 (7:jAR _Found a staircase to the Orcish Mines.´:j´:j+Evoke which item? Wands  a - a wand of flame (21)´:jwc - a wand of iceblast (19) [!] read|quaff|evoke[?] describe selectedô:jۅô:j.ô:jQ########.#Publius the Zephyrmancer #.....:#.#.#Tengu of Vehumet **.... #.####.#.#####.##Health: 52/52 ======================== #.# #.#.#.......Magic: 24/24 ======================== #.# #.#.#.# .......AC: 5Str: 8 #.####...#.# .......EV: 30 Int: 27 ô:j#........#.# ##.......SH: 0Dex: 14 ###......).#####.......>XL: 10 Next: 54% Place: Dungeon:10#.####.##.....@.......Noise: ---------  Time: 12844.8 (0.0)#.#. #.##.............d) +2 short sword (freeze)#.#..#.##..)..........Cast: Shock#.#..#.##......[......ô:jy7Fly #.#...................#.#.##.##......)..#####.#....##)..<....###.#############'###.##.# _Found a parchment of Slow. ô:j_You see here a parchment of Slow. _Found an escape hatch in the ceiling. _a - a wand of flame (21) (gained 8 charges) _Found a rapier. ô:jט'_Found a staircase to the Orcish Mines.ô:jP  Okay, then.ô:jˮô:jŷô:jn. _Ĵ:jĴ:jĴ:j \ _Unknown command.Ĵ:jFĴ:jĴ:j1Ĵ:jF _Unknown command.Ĵ:j Ĵ:jq   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.6  15%   0   i + Spellcasting 9.0  26%  -1           b + Unarmed Combat   0.0    +1   j * Conjurations   7.3  15%  +3   c + Throwing   0.0     0   k * Alchemy   5.4  14%  -1      l + Air Magic11.4[4Ĵ:j? 0m  30%  +3   d + Short Blades   1.4    +1       e + Long Blades   0.7    +1   m + Evocations   0.6     0           f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1          [Ĵ:j} 41G                                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsƴ:j343226 m * Evocations   0.6  12%Ǵ:jǴ:j########.#Publius the Zephyrmancer #.....:#.#.#Tengu of Vehumet **.... #.####.#.#####.##Health: 52/52 ======================== #.# #.#.#.......Magic: 24/24 ======================== #.# #.#.#.# .......AC: 5Str: 8 #.####...#.# .......EV: 30 Int: 27 #........#.# ##.......SH: 0Dex: 14 ###......).#####.......>XL: 10 Next: 54% Place: Dungeon:10#.####.##.....@.......Noise: ---------  Time: 12844.8 (0.0)#.#. #.##.............d) +2 short sword (freeze)#.#..#.##..)..........Cast: ShockǴ:jb[27X#.#..#.##......[......Fly #.#...................#.#.##.##......)..#####.#....##)..<....###.#############'###.##.# _a - a wand of flame (21) (gained 8 charges) _Found a rapier. _Found a staircase to the Orcish Mines. _Okay, then. _Unknown command. _Unknown command.Ǵ:jnǴ:jJǴ:j/ȴ:jDȴ:j1 Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAirȴ:j1% 4 d - Poisonous VapoursAlchemy/Air1%1  e - Olgreb's Toxic RadianceAlchemy4%4  f - Mephitic Cloudȴ:j!Conjuration/Alchemy/Air 1%ȴ:j?3 ȴ:jwSelect a spell to describe [?] help [!]/[I] toggle spell headersʴ:jԑʴ:jʴ:j########.#Publius the Zephyrmancer #.....:#.#.#Tengu of Vehumet **.... #.####.#.#####.##Health: 52/52 ======================== #.# #.#.#.......Magic: 24/24 ======================== #.# #.#.#.# .......AC: 5Str: 8 #.####...#.# .......EV: 30 Int: 27 #........#.# ##.......SH: 0Dex: 14 ###......).#####.......>XL: 10 Next: 54% Place: Dungeon:10#.####.##.....@.......Noise: ---------  Time: 12844.8 (0.0)#.#. #.##.............d) +2 short sword (freeze)#.#..#.##..)..........Cast: Shockʴ:j#.#..#.##......[......Fly #.#...................#.#.##.##......)..#####.#....##)..<....###.#############'###.##.# _a - a wand of flame (21) (gained 8 charges) _Found a rapier. _Found a staircase to the Orcish Mines. _Okay, then. _Unknown command. _Unknown command.ʴ:j4     You encounter an orc warrior. It is wielding a +0 flail. ..# ######.# # .....:#.#  .# .####.#.# #####.### .# #.#.# #. .# #.#.#.# #. .####...#.# #. ........#.# . ##......).#####.>#.####.##......#.#. #.##....oShock  #.#..#.##..).....  #.#..#.##......[#.#.............o   orc warrior (wandering)#.#.##.##......)######.#....##)..<....  #.#############'#ʴ:j: o.  5.8 (1 _ʴ:jd@ ʴ:jqI ̴:j ..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 52/52 ======================== .####.#.######.###Magic: 20/24 ====================---- .# #.#.##........AC: 5Str: 8 .# #.#.#.# #........EV: 30 Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........XL: 10 Next: 54% Place: Dungeon:10 ##......).#####.@.....>.Noise: ---------  Time: 12845.8 (0.0)  #.####.##..............d) +2 short sword (freeze)#.#. #.##............*.̴:j &Cast: Shock  #.#..#.##..)...........Fly #.#..#.##......[.......  #.#...................#o   orc warrior (wandering)#.#.##.##......)..######.#....##)..<....###.#############'##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (wandering, hasn't noticed you, empty space bonus: 8/8)̴:j,! o.  Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  The orc warrior shouts!̴:j+ o  15 ===6.8 (1̴:j9 y _The orc warrior is heavily wounded.̴:j t..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 52/52 ======================== .####.#.######.###Magic: 16/24 ================-------- .# #.#.##........AC: 5Str: 8 .# #.#.#.# #........̴:ji *EV: 15Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........XL: 10 Next: 54% Place: Dungeon:10 ##......).#####.@.....>.Noise: ===------  Time: 12846.8 (0.0)  #.####.##...........*..d) +2 short sword (freeze)#.#. #.##..............Cast: Shock  #.#..#.##..)...........̴:j WFly #.#..#.##......[.......  #.#...................#o   orc warrior̴:j #.#.##.##......)..######.#....##)..<....###.#############'##Casting: Airstrike (safe; 1% risk of failure)  ̴:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ̴:j1 Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (heavilywounded, empty space bonus: 8/8)̴:j )Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (heavilywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!  Vehumet accepts your kill.̴:j )̴:j 3/538==77.8 (1Shock̴:j̴:j4 _You feel your power returning.ʹ:j'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʹ:jʹ:jʹ:jʹ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʹ:j6  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʹ:jʹ:j#  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)δ:j#[δ:j[δ:j^δ:j+gδ:j7n| 30  _δ:jv,δ:jSd9===onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc warrior. It is wielding a +0 long sword.---.oShocko   orc warrior (wandering)51.8 (4---2.8 (5 _δ:jSд:jQ..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 53/53 ======================== .####.#.######.###Magic: 15/24 ===============--------- .# #.#.##........AC: 5д:jStr: 8 .# #.#.#.# #........EV: 30 Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........XL: 10 Next: 57% Place: Dungeon:10 ##......).#####.@.....>.Noise: ---------  Time: 12852.8 (0.0)  #.####.##...........)..d) +2 short sword (freeze)#.#. #.##.............*Cast: Shock  #.#..#.##..)...........Fly #.#..#.##......[.......  #.#...................#o   orc warrior (wandering)#.#.##.##......)..#####д:jij#.#....##)..<....###.#############'##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.д:j-IAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 plate armour  (wandering, hasn't noticed you, empty space bonus: 5/8)д:jCo.  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 long sword and wearing a +0 plate armour  (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the orc warrior!  The orc warrior shouts!  The orc warrior is severely wounded.д:j o  15 ===3.8 (1д:j д:j ' _You hear a shout!д:j ..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 53/53 ======================== .####.#.######.###Magic: 11/24 ===========------------- .# #.#.##........AC: 5Str: 8 .# #.#.#.# #........EV: 15Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........XL: 10 Next: 57% Place: Dungeon:10 ##......).#####.@.....>.Noise: ===------  Time: 12853.8 (0.0)  #.####.##...........)*.d) +2 short sword (freeze)#.#. #.##..............[40д:jV =mCast: Shock  #.#..#.##..)...........Fly #.#..#.##......[.......  #.#...................#o   orc warrior#.#.##.##......)..######.#....##)..<....###.#############'##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 8/8)д:ja )Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 8/8)  д:j- The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!д:jU )д:j e604.8 (1Shockд:jP д:j Z _Vehumet accepts your kill.д:jj  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.д:jb`д:joд:j yд:j | _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѵ:jS  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѵ:jTnѴ:jzѴ:jәѴ:j!  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѵ:jyr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѵ:jW>Ѵ:jLѴ:j8WѴ:jOZ  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѵ:j3Ѵ:jѴ:jѴ:j-2= 30  _Ѵ:jѴ:jѴ:j!Ѵ:jkѴ:j!Ѵ:jѴ:jѴ:j,Ѵ:j Ѵ:j?Ѵ:j9=Ѵ:jѴ:j!,Ѵ:j$Ѵ:j.Ѵ:j.G13=Ѵ:j1Ѵ:j 9Ѵ:j9Ѵ:j]<Ѵ:jGFѴ:jFѴ:jIѴ:jmSѴ:j=TѴ:jiѴ:jjѴ:juk9=Ѵ:joѴ:j}c4=Ѵ:jXѴ:jBѴ:jѴ:jĎѴ:j,Ѵ:j5Ѵ:jѴ:j1Ѵ:jѴ:jϳonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc. It is wielding a +0 club.Ѵ:je---Shockoo   orc (wandering)Ѵ:j0695.0)Ѵ:j;Ѵ:jk=---70.8 (16 _Ѵ:jxѴ:jҴ:j..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 53/53 ======================== .####.#.######.###Magic: 10/24 ==========-------------- .# #.#.##........AC: 5Str: 8 .# #.#.#.# #........Ҵ:j%EV: 30 Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........XL: 10 Next: 60% Place: Dungeon:10 ##......).#####.@.....>.Noise: ---------  Time: 12870.8 (0.0)  #.####.##...........)).d) +2 short sword (freeze)#.#. #.##..............Cast: Shock  #.#..#.##..)..........*Ҵ:j# Fly #.#..#.##......[.......  #.#...................#o   orc#.#.##.##......)..######.#....##)..<....##Ҵ:jP#.#############'##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ҵ:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (empty space  bonus: 5/8)Ҵ:jn7)Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (empty space  bonus: 5/8)  The open air twists around violently and strikes the orc!!  Ҵ:j9You kill the orc!  Vehumet accepts your kill.Ҵ:jW)Ҵ:j 2==15 ===1.8 (1ShockҴ:jҴ:jX4 _You feel your power returning.Ҵ:j\ Ҵ:jP] Ҵ:j` Ҵ:jJi Ҵ:ji _ 30  Ҵ:jm Ҵ:j} Ҵ:j~ Ҵ:j8 Ҵ:j^ ,Ҵ:jb Ҵ:jϚ Ҵ:j 3==Ҵ:j Ҵ:j Ҵ:j N13=Ҵ:jn XҴ:j ,Ҵ:jY Ҵ:j Ҵ:j Ҵ:j Ҵ:j O=Ҵ:j Ҵ:jG ,Ҵ:j Ҵ:jC Ҵ:j M4=Ҵ:jO Ҵ:j ,Ҵ:j Ҵ:j Ҵ:j Ҵ:j# Ҵ:j Ҵ:j! Ҵ:j"$ Ҵ:jh- Ҵ:j^. 9=Ҵ:j0 Ҵ:j9 Ҵ:j: M5=Ҵ:j = Ҵ:j.G ,Ҵ:j&J Ҵ:j|T ,Ҵ:ja Ҵ:j5m ,Ҵ:jp Ҵ:j | O=Ҵ:jR 6=  An orc warrior comes into view.Ҵ:jλ ---Shocko   orc warrior (polearm, wandering)oҴ:j 092.8 (21.0)Ҵ:j Ҵ:j N---3.8 (22 _Ҵ:j{ Ҵ:j Ӵ:j] ..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 53/53 ======================== .####.#.######.###Magic: 12/24 ============------------ .# #.#.##........AC: 5Str: 8 Ӵ:j^.# #.#.#.# #........EV: 30 Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........XL: 10 Next: 60% Place: Dungeon:10 ##......).#####.@.....>.Noise: ---------  Time: 12893.8 (0.0)  #.####.##...........)).d) +2 short sword (freeze)#.#. #.##..............Cast: Shock  Ӵ:j^#.#..#.##..)..........)Fly #.#..#.##......[.......  #.#...................#o   orc warrior (polearm, wandering)Ӵ:j_#.#.##.##......)..######.#....##)..<.*..###.#############'##Casting: Airstrike (safe; 1% risk of failure)  Ӵ:jN_Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetӴ:j}_Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail  (wandering, hasn't noticed you, empty space bonus: 6/8)Ӵ:j|o.  Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail  (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the orc warrior!!  The orc warrior shouts!o  )15 ===4.8 (1 _The orc warrior is severely wounded.Ӵ:js ..#Publius the Zephyrmancer #######.##Tengu of Vehumet **.... .....:#.#.#Health: 53/53 ======================== .####.#.######.###Magic: 8/24Ӵ:jVt ========---------------- .# #.#.##........AC: 5Str: 8 .# #.#.#.# #........EV: 15Int: 27 .####...#.# #........SH: 0Dex: 14 ........#.# ##........Ӵ:jt XL: 10 Next: 60% Place: Dungeon:10 ##......).#####.@.....>.Noise: ===------  Time: 12894.8 (0.0)  Ӵ:jt (#.####.##...........)).d) +2 short sword (freeze)#.#. #.##..............Ӵ:j9u FCast: Shock  #.#..#.##..)..........)Fly #.#..#.##......[.......  Ӵ:jlu #.#...................#o   orc warrior (polearm)Ӵ:ju '#.#.##.##......*..######.#....##)..<....###.#############'##Ӵ:ju Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӵ:ju *Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (severelyӴ:jv 6wounded, empty space bonus: 8/8)Ӵ:j} )Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (severelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!Ӵ:j )Ӵ:j 35.8 (1Shock _Vehumet accepts your kill.Ӵ:j Ӵ:jİ k _Your Evocations skill increases to level 1!Ӵ:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӵ:jΛ 3Ӵ:j Ӵ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ӵ:j6  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Դ:jmԴ:jԴ:j Դ:j׫  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ:j:8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Դ:j3 Դ:jԴ:j!Դ:j[%  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ:jp3Դ:jԴ:jԴ:j| 30  _Դ:jԴ:jS9=Դ:j,Դ:jA,Դ:jԴ:j Դ:jp,Դ:jԴ:jԴ:jmԴ:j&Դ:jN'9=Դ:j[*Դ:j2,Դ:j5Դ:j>{10/24=Դ:jAԴ:jH,Դ:j|KԴ:jBT,Դ:jXԴ:j`,Դ:jsԴ:jzԴ:j{9=Դ:j~Դ:jԴ:jIS1=Դ:jԴ:jԴ:jԴ:jXԴ:j,Դ:jԴ:je=Դ:j Դ:jS2=Դ:jԴ:jBԴ:jԴ:jԴ:jUԴ:jԴ:jnԴ:jԴ:jԴ:j Դ:jԴ:j2=Դ:j2Դ:j2&,Դ:j_*Դ:jy5Դ:jQ6N13=Դ:j\=Դ:jO,Դ:jzԴ:j(}Դ:jԴ:j9=Դ:jԴ:jاԴ:jUM4=Դ:jͲԴ:j4Դ:jϸԴ:jԴ:jԴ:jgԴ:jԴ:jԴ:jԴ:jԴ:je=Դ:jԴ:jVM5=Դ:jԴ:jXԴ:jԴ:j!Դ:j&,Դ:j! Դ:j],Դ:jԴ:j'O=Դ:j-Դ:j5c6=Դ:j8Դ:jB,Դ:jEԴ:j&NԴ:jNԴ:jSԴ:j`Դ:jaԴ:jfԴ:j|pO=Դ:jtsԴ:j|,Դ:jiԴ:jCy7=Դ:jU,Դ:jԴ:jʹ,Դ:jԴ:j,Դ:jԴ:jO=Դ:j Դ:jE98Դ:j(=Դ:jtԴ:j,Դ:j#Դ:j ,Դ:j Դ:j$ ,Դ:j0 Դ:jT3 O=Դ:jJ7 Դ:jG w9=Դ:j2L Դ:jL Դ:jjR Դ:jW ,Դ:jQ[ Դ:jf ,Դ:jAh Դ:jPp Դ:jp 9=Դ:js Դ:jm| Դ:j} L20=Դ:j/ Դ:j Դ:j Դ:jz Դ:j Դ:jN Դ:jQ Դ:jͫ Դ:j Դ:j Դ:j7 O=Դ:ju Դ:jh ,Դ:j Դ:j w1=Դ:j# Դ:j Դ:j Դ:j XԴ:j[ Դ:j Դ:j e=Դ:jY Դ:j K2=Դ:jy Դ:j' Դ:j( Դ:j+ Դ:j5 ,Դ:j7 Դ:j@ Դ:jaB Դ:jD Դ:jM Դ:jM 9=Դ:jP Դ:j` a3=Դ:ja Դ:jo ,Դ:j Դ:j- Դ:j( Դ:j Դ:jU Դ:j Դ:j Դ:j Դ:jY 9=Դ:j Դ:j Դ:j K4=Դ:jX Դ:j8 Դ:j ,Դ:j Դ:j Դ:j ,Դ:j Դ:jF Դ:j ,Դ:j[ Դ:ji Դ:j* onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a yak.Դ:j,$ Y ...'  #.# ..#  ..# ..#  ..# ..# ###.# # :#.# # #.#.# #####.#######.#.# #....--- #.#.#.# #........... #...#.# #...Shock ....#.# ##... Դ:j1% ....).#####.......>....Y ###.##)).....Y   yak (wandering) . #.##............ ..#.##..)..........).... ..#.##......[..........Դ:j* 1979.8 (84.0)Դ:j5 Դ:j: k=---80.8 (85 _Դ:jFC Դ:jD ִ:jʶ *Publius the Zephyrmancer...'Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 20/24 ====================----..#..#AC: 5Str: 8 ###.##.#EV: 30 Int: 27 .:#.##.#SH: 0Dex: 14 #.#.######.#######ִ:jշ XL: 10 Next: 63% Place: Dungeon:10 #.#.##....@.......Noise: ---------  Time: 12980.8 (0.0) #.#.#.# #............d) +2 short sword (freeze) #...#.# #............Cast: Shock ....#.# ##............Fly ....).#####.......>....* ###.##...........)).....Y   yak (wandering) . #.##.................. ..#.##..)..........).... ..#.##......[.......... _You encounter a yak.Casting: Airstrike (safe; 1% risk of failure)  ִ:j8 OConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 5/8)ִ:jw Y.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the yak!!  The yak bellows!ִ:j wY  ִ:j ;15 ===1.8 (1ִ:j ִ:j [ _The yak is heavily wounded.ִ:j'Publius the Zephyrmancer...'Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 16/24 ================--------..#..#AC: 5Str: 8 ###.##.#EV: 15Int: 27 .:#.##.#SH: 0ִ:j3Dex: 14 #.#.######.#######XL: 10 Next: 63% Place: Dungeon:10 #.#.##....@.......Noise: ===------  Time: 12981.8 (0.0) #.#.#.# #............d) +2 short sword (freeze) #...#.# #............Cast: Shock ....#.# ##............Fly ....).#####.......>...*. ###.##...........)).....Y   yak . #.##.................. ..#.##..)..........).... ..#.##......[.......... _The yak is heavily wounded.ִ:jpCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)״:j(.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!״:j2 YVehumet accepts your kill.״:j,״:j Y   yak (wandering)You encounter a yak. x2״:jC272.8 (1״:j״:j0 _The yak leaves your sight.״:jf_Publius the Zephyrmancer...'Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 12/24 ============------------..#..#AC: 5Str: 8 ###.##.#EV: 15Int: 27 .:#.##.#SH: 0Dex: 14 #.#.######.#######XL: 10 Next: 67% Place: Dungeon:10 #.#.##....@.......Noise: ===------  Time: 12982.8 (0.0) #.#.#.# #............d) +2 short sword (freeze) ״:j1g#...#.# #............Cast: Shock ....#.# ##............Fly ....).#####.......>....* ###.##...........)).....Y   yak (wandering) . #.##.................. ..#.##..)..........).... ..#.##......[.......... _The yak leaves your sight.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ״:jgPress: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 5/8)״:j(fY.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the yak.  The yak bellows!״:jqUY״:j&{*3.8 (1״:jw״:jS1 _The yak is lightly wounded.״:jPublius the Zephyrmancer...'״:j.Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 8/24========----------------..#..#AC: 5״:jStr: 8 ###.##.#EV: 15Int: 27 .:#.##.#SH: 0Dex: 14 #.#.######.#######XL: 10 Next: 67% Place: Dungeon:10 #.#.##....@.......״:jNoise: ===------  Time: 12983.8 (0.0) #.#.#.# #............d) +2 short sword (freeze) #...#.# #............Cast: Shock ״:j....#.# ##............Fly ....).#####.......>...*. ###.##...........)).....Y   yak . #.##.................. ..#.##..)..........).... ..#.##......[.......... _The yak is lightly wounded.  ״:jFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ״:j}Press: ? - help, Dir - move targetAim: a yak (lightly wounded, empty space bonus: 8/8)״:jyiY  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!״:j5Y.״:j!yY 2 yaks (1 wandering)״:j5$*4.8 (1״:j,״:jc/\ _The yak is severely wounded.״:jPublius the Zephyrmancer...'Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 4/24====--------------------..#..#AC: 5Str: 8 ###.##.#EV: 15Int: 27 .:#.##.#SH: 0Dex: 14 #.#.######.#######XL: 10 Next: 67% Place: Dungeon:10 #.#.##....@.......Noise: ===------  Time: 12984.8 (0.0) #.#.#.# #............d) +2 short sword (freeze) #...#.# #............Cast: Shock ....#.# ##.........*..Fly ״:j!....).#####.......>....Y ###.##...........)).....YY 2 yaks (1 wandering) . #.##.................. ..#.##..)..........).... ..#.##......[.......... _The yak is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8)ش:j .  Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!Vehumet accepts your kill.ش:j/Y.ش:jvY   yak (ش:j 7===725.8 (1 _You feel your power returning.ش:j&ش:ji _Your Fighting skill increases to level 2!ٴ:jfPublius the Zephyrmancer...'Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 3/24===---------------------..#..#AC: 5Str: 8 ###.##.#EV: 15Int: 27 .:#.##.#SH: 0Dex: 14 #.#.######.#######XL: 10 Next: 72% Place: Dungeon:10 #.#.##....@.......Noise: ===------  Time: 12985.8 (0.0) #.#.#.# #............d) +2 short sword (freeze) #...#.# #............Cast: Shock ....#.# ##..........*.Fly [40ٴ:jfm....).#####.......>..... ###.##...........)).....Y   yak (wandering) . #.##.................. ..#.##..)..........).... ..#.##......[.......... _Your Fighting skill increases to level 2!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 8/8)ٴ:jl Y.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the yak.  The yak bellows!ٴ:j-| UYٴ:j| V4=6.8 (1ٴ:j/ ٴ:j$ 1 _The yak is lightly wounded.ٴ:j&U Publius the Zephyrmancer...'Tengu of Vehumet **....#.#..#Health: 53/53 ========================..#..#Magic: 0/24ٴ:jvU C------------------------..#..#AC: 5Str: 8 ###.##.#EV: 15Int: 27 ٴ:jU }.:#.##.#SH: 0Dex: 14 #.#.######.#######XL: 10 Next: 72% Place: Dungeon:10 #.#.#ٴ:j V i#....@.......Noise: ===------  Time: 12986.8 (0.0) #.#.#.# #............ٴ:j/V d) +2 short sword (freeze) #...#.# #.........*..ٴ:j]V Cast: Shock ....#.# ##............Fly ٴ:jV ....).#####.......>..... ###.##...........)).....ٴ:jV Y   yak . #.##.................. ٴ:jV r..#.##..)..........).... ٴ:jV t..#.##......[.......... _The yak is lightly wounded.  ٴ:jW Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٴ:j#W Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetٴ:jGW JAim: a yak (lightly wounded, empty space bonus: 8/8)ٴ:jt[ jY.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!ٴ:jhf 9 ٴ:jpg \7.8 (1Shockٴ:j q ٴ:ju \ _The yak is severely wounded.ٴ:jhp  ٴ:j|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٴ:jʈ ٴ:j e _You don't have enough magic to cast this spell.۴:jXN...'#.# ..# ..# ..# ..# ..# ####.# #.# ..:#.# #.# ##.#.######.#######  #.#.# #............  #.#.#.# #۴:j8Y. ##...#.# #........Y... .....#.# ##.............).#####.......>..... ####.##...........))..... #. #.##۴:j^YT........ #..#.##..)۴:jY).... #..#.##......[...... #.....۴:jY&.###۴:j^2Y.۴:ji۴:jji 30  ---۴:jj8 _۴:jfu۴:jJw۴:j& #.# ..# ..# ..# ..# ..# #####.# #.# ...:#.# #.# ###.#.######.#######  #.#.# #............۴:j , #.#.#.# #. ###...#.# #Y.... ......#.# ##......۴:j *.).###>..... .####.##....))..... .#. #.##.......... ۴:jD z.#..#.##..)).... ۴:j} .#..#.##......[...... .#......### ۴:j S.#.##.##)..#####۴:jQ /Y.۴:j ۴:j A---9۴:j| ۴:jh ۴:j`Q  ..# ..# ..# ..# ######.# #.# ....:#.# #.# ####.#.######.####### # #.#.# #............ # #.#.#.# #. ####...#.# #Y..... .......#.# ##.@.......... #......).###>..... #.####.##....))..... #.#. #.##.......... ۴:jQ h#.#..#.##..))... #.#..#.##......[...... #.#......### #.#.##.##)..##### ۴:jR e#.#....##)..<....##۴:j [ K.Y۴:j{c ۴:jc &90۴:jm ۴:jo ܴ:j/ ..# ..# #######.# #.# .....:#.# #.#####.#.######.####### .# #.#.# #............ .# #.#.#.# #. .####...#.# #. ........#.# ##.....Y...... ##......).###..>.....  #.####.##....ܴ:ji})).....  #.#. #.##.........  #.#..#.##..))....  #.#..#.##......[......  #.#......###  #.#.##.##)..#####  #.#....##)..<....##  #.#############'ܴ:jCK.Yܴ:jܴ:jÖa1=1Shockܴ:jKܴ:juܴ:j########.# #.# #.....:#.# #.# #.####.#.######.####### #.# #.#.# #............ #.# #.#.#.# #. #.####...#.# #. #........#.# ##. ###......).###Y.>.....  #.####.##.....@.....)).....ܴ:ju #.#. #.##........ #.#..#.##..)).... #.#..#.##......[......  #.#......### #.#.##.##)..#####  ܴ:j #.#....##)..<....##  #.#############'  #.# #.ܴ:jܴ:j1Y.ܴ:jiܴ:j%2ܴ:jeܴ:j4ܴ:jT7 #.....:#.# #.#  #.####.#.######.#######  #.# #.#.# #............  #.# #.#.#.# #.  #.####...#.# #.  #........#.# ##.  ###......).###Y..>.....  #.####.##...........))..... #.#. #.##........ #.#..#.##..)).... #.#..#.##......[...... #.#......### #.#.##.##)..##### #.#....##)..<....##  #.#############' #.# #. ܴ:j7X[34m####.# #.#ܴ:j@9K.Yܴ:jFܴ:jUK%3ܴ:jdܴ:jbgܴ:jk #.....:#.# #.# #.####.#.# #####.# #.# #.#.# #.. #.# #.#.#.# #. #.####...#.# #. #.#.# ##.ܴ:j 2 ###......).#####.>..... #.####.##.Y..))..... #.#. #.##. #.#..#.##..).).... #.#..#.##......[. #.#.### #.#.##.##......)..######.#....##)..<....## ܴ:j K.Yܴ:j? ܴ:jq %4ܴ:jd ܴ:j ݴ:jnf.....:#.# #.# .####.#.# #####.# .# #.#.# #. .# #.#.#.# #. .####...#.# #. .#.# ##. ......).#####.>.....  #.####.##.)).....  #.#. #.##.Y.  #.#..#.##..).)....  #.#..#.##......[.  #.#.###  #.#.##.##......)..#####  #.#....##)..<....##  #.# #.# ==5 _The yak cݴ:jf2ompletely misses you.ݴ:j  You hit the yak. You freeze the yak.  The yak is severely wounded.2=15 6ݴ:jEf _The yak barely misses you.ݴ:j †You puncture the yak! You freeze the yak.  You kill the yak!ݴ:j8(ݴ:jmg6=7Shockݴ:jҰݴ:j.Z _Vehumet accepts your kill.ݴ:jݴ:j4ݴ:j@ݴ:jGH _No target in view!ݴ:jd ݴ:jr ݴ:jn| ݴ:j~ H _No target in view!޴:j\I޴:jB ޴:j:30  _޴:j޴:j޴:j>޴:jc޴:j޴:j9=޴:jE޴:ju3=޴:j ޴:jn޴:j#޴:j}+޴:j+޴:j0޴:je<,޴:j@޴:jKO=޴:jS޴:j\[޴:j[޴:j_޴:j%4=޴:j޴:j4O=޴:j5=޴:j޴:j޴:j޴:j,޴:j ޴:j ޴:j 2=޴:jiP 6==޴:ja 7=޴:je ޴:jf ޴:js ޴:j{ ,޴:jF ޴:j ,޴:j ޴:j ޴:j= 9=޴:j ޴:j 8=޴:j ,޴:jð ޴:jO B޴:j/ ޴:j ޴:j ޴:jH ޴:j 9=޴:j0 ޴:jY ޴:j S9=޴:j ޴:j ,޴:j( ޴:j B޴:j ޴:jo ޴:j ޴:j, e=޴:j0 ޴:j1 =10/24޴:j1 (=޴:j5 ޴:jM> ޴:j> ޴:jB ޴:jL ޴:jOM ޴:j!Q ޴:j_Y ޴:jY ޴:jS] ޴:jf ޴:j)g 9=޴:jk ޴:jv ,޴:jx ޴:j ޴:j S1=޴:j ޴:j ,޴:j[ ޴:j B޴:j ޴:jF ޴:j4 ޴:j ޴:j O=޴:j ޴:j S2=޴:ja ޴:j( ,޴:j ޴:j ޴:j ޴:jq ޴:jZ ޴:j ޴:j ޴:j ޴:j( 9=޴:j ޴:j ޴:jh N13=޴:j$ ޴:jQ- ,޴:j1 ޴:j9 ޴:jf: ޴:j= ޴:j2M B޴:jFT ޴:jT 9=޴:jX ޴:j` c4=޴:jd ޴:jl ,޴:jp ޴:jx ޴:jy ޴:j~ ޴:j ޴:j# ޴:jO ޴:j ޴:j( 9=޴:j ޴:j7 ,޴:j ޴:j ޴:j M5=޴:j; ޴:j ,޴:j ޴:j ޴:j ޴:j ޴:j ,޴:j e=޴:j ޴:j ޴:jf M6=޴:j ޴:j ,޴:j ޴:jI ޴:j ޴:j ޴:jR ޴:jR ޴:ji ޴:j % ޴:jq% 9=޴:j\) ޴:j1 ޴:jSY )7=޴:jb e=޴:jk a8=޴:jo ޴:jg ޴:j̇ ,޴:j ,޴:j ޴:j B޴:jv e=޴:j ޴:j ޴:j ޴:jJ a9=޴:jC ޴:jm ,޴:j ޴:j ,޴:j+ ޴:jm B޴:j O=޴:j~ b20=޴:j ޴:j ޴:j ޴:j ޴:jN ޴:jK. B޴:j~6 ,޴:j? ޴:jO e=޴:jYd 1=޴:jn ޴:jy ޴:jy ޴:j~ ޴:j ޴:jJ ޴:j ޴:jc ޴:ji 9=޴:j ޴:j! a2=޴:j ޴:ji ,޴:j ޴:jD B޴:jm =޴:j 3=޴:j! ,޴:j)=޴:ja4=޴:j#޴:j`M޴:j X޴:jX޴:j]޴:jyl޴:jq,޴:jt޴:jx޴:j޴:j@޴:j<޴:j޴:jrO=޴:j޴:j޴:j޴:jk޴:jJ޴:j޴:j ,޴:j޴:j ޴:j,޴:j޴:j޴:j޴:jv޴:j޴:j޴:j9,޴:j,޴:jB޴:j޴:jO ,޴:j$޴:j޴:j ,޴:j"޴:j+޴:jJ:ߴ:jBߴ:j ߴ:jߴ:jߴ:j$Xߴ:jG(ߴ:j+K  You encounter 2 kobolds.A kobold is quivering stones.ߴ:jrd ...'   ..#  ..  ..#  '#####K  ..#   #.# K   #.# # #.#############......# ............# ................# -- ................' .................# Shock .....>......##### ....)).............# †..................KK 2 kobolds (1 missile, wandering) ......)............# ...................# ......#####........#.K313033.0).Kߴ:jfߴ:jk  --14 _ߴ:j^sߴ:jH:j\ ...'  ..# ..  ..# '#####.  ..# .....K.  #.# .......  #.# .....K# ########......# ..............# .......@......# ..............' ..............# :j>.............##### )).............# †..........# ......)............# ...................#  :j7& ...'  ..# ..  ..# '#####.  ..# .....K.  #.# .......  #.# .....K# ########......# ..............# .......@......# ..............' ..............# >.............##### )).............# †..........# ......)............#..................# _There are monsters nearby!:j  ...'Publius the Zephyrmancer..#..Tengu of Vehumet **......#'#####.Health: 53/53 ========================..#.....*.Magic: 20/24 ====================----#.#.......AC: 5Str: 8:jӌ #.#.....K#EV: 30 Int: 27 ###.#############......#SH: 0Dex: 14 .......................#XL: 10 Next: 76% Place: Dungeon:10 ................@......#Noise: ---------  Time: 13131.8 (0.0) .......................'d) +2 short sword (freeze) .......................#Cast: Shock .....>.............#####Fly ....)).............# †..................#KK 2 kobolds (1 missile, wandering) ......)............# ...................# ......#####........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells:j{ '.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 6/8):j6 :j )  Aim  Press: ? - help, Dir - move target: a kobold, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 6/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold! KVehumet accepts your kill.You hear a shout! x2K.missiles:j ;15 ===2.8 (1:j :jO _You encounter a kobold. It is wielding a +0 dagger and quivering stones.:j>F ...'Publius the Zephyrmancer..#..Tengu of Vehumet **......#'#####KHealth: 53/53 ========================..#.....).Magic: 16/24 ================--------#.#.....*.AC: 5Str: 8#.#......#EV: 15Int: 27 :jGq###.#############......#SH: 0Dex: 14 .......................#XL: 10 Next: 76% Place: Dungeon:10 ................@......#Noise: ===------  Time: 13132.8 (0.0) .......................'d) +2 short sword (freeze) .......................#Cast: Shock .....>.............#####Fly ....)).............# †..................#KK 2 kobolds (missiles, wandering) ......)............# ...................# :jG......#####........#Casting: Airstrike (safe; 1% risk of failure)  :jHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jTHAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, empty space bonus: 7/8):j )Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold!  You kill the kobold!  Vehumet accepts your kill.:j~ KYou feel your power returning.  You hear a shout!:jI.K:jn KYou encounter a kobold. It is wielding a +0 short sword and quivering poisoneddarts.:j< K   kobold brigand (missile)KK 2 kobolds (missiles, wandering)You encounter a kobold brigand. It is wielding a +0 whip and quivering poisoneddarts.:j%Z7=3.8 (1:j.:j7' _You hear a shout!:jҬ ...'Publius the Zephyrmancer..#..Tengu of Vehumet **......#:jA1'#####KHealth: 53/53 ========================..#.....*.Magic: 13/24 =============-----------#.#.....)KAC: 5Str: 8:jx#.#......#EV: 15Int: 27 ###.#############......#SH: 0:jǭ\Dex: 14 .......................#XL: 10 Next: 76% Place: Dungeon:10 ................@......#:jNoise: ===------  Time: 13133.8 (0.0) .......................'d) +2 short sword (freeze) .......................#:j5Cast: Shock .....>.............#####Fly :jt....)).............# †..................#:jK   kobold brigand (missile) ......)............#:jBKK 2 kobolds (missiles, wandering) ...................# ......#####........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jbAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, empty space bonus: 4/8):j.KPress: ? - help, Dir - move target  Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, empty space bonus: 4/8)  The air twists around and strikes the kobold.  The kobold shouts!  The kobold is heavily wounded.:j KKK)The kobold shouts!:jyY(((((((:jgDQKK:j@E:jwSe......@:j=V*4.8 (1:j_:jaf _The kobold throws a stone. The stone misses you.:j= ...'Publius the Zephyrmancer..#..Tengu of Vehumet **......#'#####*Health: 53/53 ========================..#.....K.Magic: 9/24=========---------------#.#.....).AC: 5Str: 8#.#.....K#EV: 15Int: 27 ###.#############......#SH: 0Dex: 14 .......................#XL: 10 Next: 76% Place: Dungeon:10 ................@......#Noise: ===------  Time: 13134.8 (0.0) .......................'d) +2 short sword (freeze) .......................#Cast: Shock .....>.............#####[12;:j F38HFly ....)).............# †..................#K   kobold brigand (missile) ......)............#KK 2 kobolds (missiles) ...................# ......#####........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded,  empty space bonus: 1/8):j>)Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded,  empty space bonus: 1/8)  The air twists around and strikes the kobold!!  You kill the kobold!  Vehumet accepts your kill.:jAJ.K:jL{   kobold (missile):jb (((((You feel your power returning. The kobold brigand throws a dart.:jg KThe dart hits you!:j.....K 2 kobolds (missiles):jo10/24=5.8 (1:j::j  You encounter a kobold. It is wielding a +0 short sword, wearing a ring of see _invisible and quivering poisoned darts.:j ...'Publius the Zephyrmancer..#..Tengu of Vehumet **......#'#####KHealth: 53/53 ========================..#.....K.Magic: 6/24======------------------#.#.....).AC: 5Str: 8:j5#.#......#EV: 15Int: 27 ###.#############....*.#SH: 0Dex: 14 .......................#XL: 10 Next: 76% Place: Dungeon:10 ................@......#Noise: ===------  Time: 13135.8 (0.0) .......................'d) +2 short sword (freeze) .......................#:j_Cast: Shock .....>.............#####Fly ....)).............# †..................#K   kobold brigand (missile) ......)............#KK 2 kobolds (missiles) ...................# ......#####........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering poisoned darts (empty  space bonus: 8/8):j{)Aim  Press: ? - help, Dir - move target: a kobold, wielding a +0 short sword and quivering poisoned darts (empty  space bonus: 8/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!:j KVehumet accepts your kill.:j* KYou encounter a kobold. It is wielding a +0 short sword and quivering stones.:jN.):j  You encounter a kobold. It is wielding a +0 short sword and quivering poisoneddarts.:jAY(((((:jq=.....:j}`7=6.8 (1:j(:jnJ _The kobold brigand throws a dart. The dart hits you!:j!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ...' Publius the Zephyrmancer  ..# .. Tengu of Vehumet **....  ..# '#####*  Health: 53/53 ========================  ..# ....*KK  Magic: 3/24===---------------------  #.# ....**K  AC: 5Str: 8  #.# ......#  EV: 15Int: 27 ###.#############....).#  SH: 0Dex: 14 :j`.......................#  XL: 10 Next: 76% Place: Dungeon:10 ................@......#  Noise: ===------  Time: 13136.8 (0.0) .......................'  d) +2 short sword (freeze) .......................#  Cast: Shock .....>.............#####  Fly :jS....)).............# :j†..................#  K   kobold brigand (missile) ......)............#  KK 2 kobolds (missiles) :j...................# ......#####........# :j˝Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (empty  space bonus: 4/8):j 1 ...'Publius the Zephyrmancer..#..Tengu of Vehumet **......#'#####):j Health: 53/53 ========================..#.....*KMagic: 3/24===---------------------#.#.....)KAC: 5Str: 8:j: #.#......#EV: 15Int: 27 ###.#############....).#:j_ OSH: 0Dex: 14 :j .......................#XL: 10 Next: 76% Place: Dungeon:10 :j T................@......#Noise: ===------  Time: 13136.8 (0.0) .......................':j d) +2 short sword (freeze) .......................#:j Cast: Shock .....>.............#####Fly :jQ ....)).............# †..................#K   kobold brigand (missile) ......)............#:j KK 2 kobolds (missiles) ...................# ......#####........#:j FCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (empty  space bonus: 4/8):jK Aim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 whip and quivering poisoned darts (empty  space bonus: 4/8)  The air twists around and strikes the kobold brigand!  :j|SThe kobold brigand is moderately wounded.:jY(((((((:jwK.K:jc.K:jv .)....@K 3 kobolds (missiles):jfThe kobold throws a stone. The stone misses you.:jZ(((((:j>E >.....:jJ *7.8 (1:j X :j#Y J _The kobold brigand throws a dart. The dart hits you!:jHm  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jk:jde _You don't have enough magic to cast this spell.:jh'3:j*:jd-F _Unknown command.:jL ..#.. ..# '#####K ..# .....KK #.# .....). #.# .....K# ####.#############....).# ........................#:jM.#.'..#>......#####)).......# †......# .)....:jMM.# [...........:jM.#   kobold (missile) .......#####.# :j=Nd)..##### #.#:jQ0K:jxRI.K:j]S)K:jIzy.K 2 kobolds (missiles):j8x 30  ---8 _:jB:jZ:jݭ  ..# '#####K ..# .....). #.# ....KK. #.# ......# :j #####.#############....K.# #........................# #.# #.' #.#>#####)).# †....:j t.#.).#:j3 [.......# .#####.#   kobold (missile) .:jf )..##### #.# ...## ########## ###:j :j 0K:j :K):j 2K.:j y)K 2 kobolds (missiles):j+ A---9:j :jy :j;E ..# ....K). #.# ...K.). #.# ......######.#############...K).#  #........................#  #.#  #.' ##.#>#####)).# †.....#.).#[.......#.#####.#)..##### #.#   kobold (missile:j) ....## ########## ### ##'<#:j1K.:jK".:j1K:j\:j&40:j>:jS:je #.# .....). #.#:jD ..K...######.#############..K.).# #........................# #.#:jC #.'#.#>##### .)).# †.....#.).#[......:j.#.#####.#)..##### #.# :j<....## ########## ### ###'<# :jm #. #.#:jt:jD.K:jQ|(((((((:jK......@=1:j:j:l _The kobold brigand throws a dart. The dart misses you.:j͔_ #.# ..K...#:jP#####.#############....).# #...................K....# #......# #.':jA3#.# #>:jk##### ..)).# :jz†.....# )....:j).#[.......#:jݕC.#####.#:j)..##### #.# .:j+ <....## ########## ### K   kobold (missile) ####':jU#<#  #. #:j|v.# #.# #o#:jK.K:j/K:jɤ).K   kobold brigand (missile)K   kobold (missile):jSY4=-2:j:j:j= #####.#############.K..).# #........................# #K.....# #.......'#.# ##>##### ...)).# †.....# .)....).# .....[.......#.#####.#)..##### #.#<....## ########## ### #####'#<# K   kobold (missile)  #. #.# #.# #o# #.# #.#:j 1K.:j /K:j ).K   kobold brigand (missile)K   kobold (missile):j ?-3:j :j :j #.# ......# #####.#############....).# #..K.....# # #K......# # #.' # ##...........# #####.......>.#####.....)).# .......†......#)...).#[...........#:j........#####.#....)..##### #........# )..<....############ ## K   kobold (missile) ######'## #< #.# #. #.# #o:j50K:j0K.:j%EK:jK   kobold brigand (missile)K   kobold (missile):j%4:j:j+3 _The kobold leaves your sight.:j~ #.# .....). #.# ......# #####.#############....).# #..KK.....# .# #K.# .# #.' .# ##...........# .#####.......>.##### #.....)).# #.......†......# :j#..)...).# #[...........#........#####...# #......)..##### #........# K   kobold (missile) #)..<....############ # #######'##:j?~ # #.# #:jx:j2o:j(1K.:j+,K:jp@.K   kobold brigand (missile)o   orc (wandering)K   kobold (missile):jA%5:jM:j:d :jfh_You encounter an orc. It is wielding a +0 short sword.:j# ..# ....K). # #.# .....). # #o# ......# # #####.#############....).# # #....K.....# #.# #KK.# #.# #.' #.# ##...........# ).#####.......>.##### ##.....)).# ##.......†......# ##..)...).# ##[..............# .........#####.#o   orc (wandering) ##......)..##### #........# K   kobold (missile))..<....############ ########'##:jYQ.o:j?w.KK:jj.K   kobold brigand (missile)o   orcK   kobold (missile)=6:jW:j:jx .# ..# '##### .# ..# ....K) .# #.# .....) .# #.# ...... .# #####o#############....). .# #....K..... .#.# #..K. .#.# #K. .#.# ##........... .).#####.......>.#### .##.....)).# .##.......†......# .##..)...).....# .##[...........#o   orc ..........#####.#K   kobold (missile) .##......)..##### #........# .##)..<....############:jy [m.o.K5=7:j1 .# ..# ....K #.# #.# ..... #.# #.# ..... #.######.#############....) #.# #.....o............K... #.#.# #.....K.. ..#.# #. ..#.# ##K.).###.:j2 ### #.##....)).# #.##†.....# #.##..)....:jR2 ).# #.##......[............# ....:jw2 /#####.# #.##:j2 e)..##### #..# .:j2 .##)..<....## ########## ##########':j2 "##:j5 O.o:j67 1K.:jC :jK %8:jW :j \ d _There is a staircase to the Orcish Mines here.:j {##.# #.# .... :#.# #.# .#.######.############# .#.# #..................K... .#.#.# #.....oK.. ...#.# #.......#.# ##K.).###>.....## ##.##....).# :j  #.##†.....# .#.##..)....).# .#.##......[.......# .....#####.# ##.##)..##### #..# ...##)..<....## ########## ###########'# #.:j N.o:j :j! S(((((((:jh .....@)=9:j; :j4 _The kobold throws a dart. The dart completely misses you.Things that are here::j _a +0 flail; a +0 plate armour; an orc skeleton:j@ 6.:#.# #.# #.#.######.############# #.#.# #..................K #.#.#.# #K.. #...#.# #.....o..#.# ##.....K.).###>.....# ###.##....)). . #.##†..@..# ..#.##..)....).# ..#.##......[.......# ......#####.# .##.##)..##### #.# ....##)..<....## ########## ############' #.  #.#:j"Q.o:j0:j"5-50 _:j-:jX0:j7b##.#.######.#############  #.#.# #..................K  #.#.#.# #K.. ##...#.# #. .....#.# ##.....oK.).###..>..... :j####.##....)). #. #.##†..... #..#.##..)....). #..#.##......[....... #.....:j .#####. #.##.##)..##### #. :jE#....##)..<....## ######## #############' :jd #. # #.# :jJ# #.#:jU.o:jj:jM[=-1:j:j :j #.#.# #..................K #.#.#.# #K.. ###...#.# #. ......#.# ##K.).###o.>..... .####.##...........)) .#. #.##†.... .#..#.##..)....) :jt.#..#.##......[.@.... .#......##### .#.##.##)..##### # .#....##)..<....## ######## .#############'# .# #. .# #.# .# #.# ## #.#:jfQ.o:j:jQ6=2:j :j:j3]# #.#.#.# #K.. ####...#.# #. .......#.# ##K #......).###>..... #.####.##....o)) #.#. #.##†.... #.#..#.##..)....) #.#..#.##......[...... #.#......##### #.#.##.##:jؙ)..##### # #.#....##)..<....## ####### #.#############' #.# #. #.# #.# ..# #.# ### #.# #o#:jɝU.o:j:j%3:j:j|:j .# #.#.#.# #.K .####...#.# #.#.# ##.K ##......).#####.>  #.####.##.))  #.#. #.##.†.o  #.#..#.##..).) :j; < #.#..#.##......[  #.#.#####  #.#.##.##......)..##### #  #.#....##)..<....##  #.#'##  #.# #.##.# #.#.# #.## #.#  #o#:j U.o:jh :j %4:j :j̡ :j!#.# #.#.#.# #.K #.####...#.# # #.#.# ##.K#......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).....o....):j #.#..#.##......[ #.#.##### #.#.##.##......)..##### # #.#....##)..<....##  #.#######'## #.# #.##.# #.#.# #.#:j# #.#  #o#:jU.o:jn:j%5:j:j:je #.# #.#.#.# #.  #.####...#.# #  #.#.# ##.K  ###......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).) #.#..#.##......[o #.#:j.##### #.#.##.##......)..##### # #.#....##)..<....##  #.#######'##  #.# #.##.# #.#.# #.#:j# #.#  #o#:j)U.o:j:jA=6:j1:j:jK #.# #.#.#.# # #.####...#.# # #..#.# ##.K ###......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).):jL #.#..#.##......[ #.#.o......##### #.#.##.##......)..##### # #.#....##)..<....##  #.#######'##  #.# #.##.# #.#.# #.# :jM# #.# # #o#:j-Q1o.:jE\:j:][7=7:jg:j^i:jx #.# #.#.#.# # #.####...#.# # #.#.# ##.K ###......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).) #.#..#.##......[ #.#.o.##### #.#.##.##......)..##### # #.#....##)..<....##  #.#######'## #.# #.##.# #.# .# #.# .# #.# .# #o#o:j.:ja:jȰ%8:j:jX:jK #.# #.#.#.# # #.####...#.# # #.#.# ##. ###......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).) #.#..#.##......[ #.#:j#.o.##### #.#.##.##......)..##### # #.#....##)..<....##  #.#######'##  #.# #.##.# #.# #.# #.# #.# #.# #.# #o#:j1o.:j:j\ %9:j :j :j'  #.# #.#.#.# # #.####...#.# # #.#.# ## ###......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).) #.#..#.##......[ #.#.o. #.#.##.##......)..#####  #.#....##)..<....##  #.#######'##  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#:jx n #o#o.:j :jL :j 60:jm :j :j7 } #.# #.#.#.# # #.####...#.# #. #.#.# ## ###......).#####.> #.####.##.)) #.#. #.##.† #.#..#.##..).) #.#..#.##......[ #.#.o. #.#.##.##......)..##### #.#....##)..<....##:j' O #.#############'## #.# #.# #.# #.#  #.# #.#  #.# #.#  #.# #o#:jt 1o.:j :j~ A=1:j :j #.# #.#.#.# # #.####...#.# # #..#.# ## ###......).#####.> #.####.##....)) #.#. #.##.......† #.#..#.##..).):jɣ# #.#..#.##......[ #.#.o. #.#.##.##......)..##### #.#....##)..<....## #.#############'##  #.# #.# #.# #.#  #.# #.#  #.#:j2 #.#  #.# #o#:jr1o.:jұ:j%2:jS:j1 #.# #.#.#.# # #.####...#.# # #........#.# ## ###......).#####.> #.####.##...........)) #.#. #.##.......† #.#..#.##..).) #.#..#.##......[ #.#...@..o. #.#.##.##......)..##### #.#....##)..<....##:j2G #.#############'##  #.# #.# #.# #.#  #.# #.#  #.# #.#  #.# #o#:j?61o.:j?:jg@[8=3:jAI:jK:js F:jQ| :j5~ :jT  #.##### ..#.# ##.###......).#####.>###.......))#. .....†......#..#.##..)....)#..#@##......[.....o.......#.##.##......)..######....##)..<....##############'########......######.:j:3K:j1o.:jK   kobold brigand (missile)o   orc:j]  4:jP:j:j+9######.####.#.#  #.#####. ..#.# ##.###......).#####.>##....)) .....†......)....):j9j#..#.##......[.#....o.....K........#.##.##......)..#####....##)..<....##############'##o   orc ######:j9#......:je6o.:j8s:jt-=5:j̀:j] _The orc attacks as it pursues you! The orc hits you but does no damage.:jF ~....: #.# ##:jG 3####.####.#.#  #.#.#.#####...#.# ........#.# ##.###......).#####.>##....)) .....†.......##..)....)#o##......[..........K........##.##......).#####....##)..<....##############'########:jI o:jJ .:jEU :jV %6:jo_ :j@c  :j q_The orc attacks as it pursues you! The orc completely misses you.:j[.######....: #.# ######.###  #.#.#..####...#.# ........#.# ##.###......).#####.>##....)) #.##.......†......o##..)....)#.##......[..........K........##.##......)..#####....##)..<....##############'##o.=-7:j:j:j;B ..# ..# ########.# #.# #.....:#.# #.#  #.####.#.# #####.## #.# #.#.# # #.# #.#.#.# # #.####...#.# # #..#.# ##......###....@.).#####.......> #.####.##...........)) #.#. #o##.......†..... #.#..#.##..)... #.#..#.##......[:jC[34m...... #.#..........K........ #.#.##.##......)..#### #.#....##)..<....## #.#############'##o.9==8:j&V _The orc attacks as it pursues you! The orc closely misses you.:j..#..# Publius the Zephyrmancer########.##.# Tengu of Vehumet **....#.....:#.##.# Health: 53/53 ========================#.####.#.######.## Magic: 8/24========----------------#.# #.#.##....... AC: 5:jStr: 8#.# #.#.#.# #....... EV: 30 Int: 27#.####...#.# #....... SH: 0Dex: 14#........#.# ##....... XL: 10 Next: 76% Place: Dungeon:10###....@.).#####.......> Noise: =--------  Time: 13168.8 (0.0):j#.####*##...........)) d) +2 short sword (freeze)#.#. #*##.......†..... Cast: Shock#.#..#.##..).......... Fly #.#..#.##......[......#.#..........K........ o   orc#.#.##.##......)..#####.#....##)..<....###.#############'## _The orc attacks as it pursues you! The orc closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc!:jj%1K:j;8o.K   kobold (missile)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc!  The orc is almost dead.1-15 9.8 (1:j?:jB= _The orc hits you with a +0 short sword.:jH k ..# ..#  Publius the Zephyrmancer ########.# #.#  Tengu of Vehumet **.... :j4\ #.....:#.# #.#  Health: 51/53 =======================- #.####.#.# #####.## Magic: 7/24=======----------------- #.# #.#.# #....... AC: 5Str: 8 #.# #.#.#.# #....... EV: 15Int: 27 #.####...#.# #....... SH: 0Dex: 14 #........#.# ##....... XL: 10 Next: 76% Place: Dungeon:10 ###....@.).#####.......> Noise: =--------  Time: 13169.8 (0.0) #.####$##K..........)) d) +2 short sword (:j] freeze) #.#. #.##.......†..... Cast: Shock #.#..#.##..).......... Fly  #.#..#.##......[...... #.#..........K........ o   orc #.#.##.##......)..#### K   kobold (missile) #.#....##)..<....##  #.#############'## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc! ..# ..#   #.#   #.#    #.# #.#.#  #.#       > [0;10;:j^ 1m*)) #.#. #*† ) [ K   kobold (missile) ) )..< :j+ 0K:j( ?K:jl I$.K   kobold brigand (missile)K   kobold (missile):j 3770.8 (1:j :j\ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc! _Vehumet accepts your kill.:j% ..# ..# ########.# #.# #.....:#.# #.# #.####.#.# #####. #.# #.#.# # #.# #.#.#.# # #.####...#.# # #.#.# ##:j  ###...@..).#####. #.####$##KK.) #.#. #.##.......† #.#..#.##..) #.#..#.##......[ #.#..........K #.#.##.##......).. #.#....##)..<....##  #.#'##:j6K.:j+K.:j 30  -1:j$:jr ..# .. ########.# #. #.....:#.# #. #.####.#.# #####. #.# #.#.# # #.# #.#.#.# # #.####...#.# # #.#.# ## ###..@...)K##### #.####$##K. #.#. #.##.† #.#..#.##..) #.#..#.##......[ #.#.K #.#.##.##......)..  #.#....##)..<....##  #.#'##[0;:jk(10;1mK.:j0K.:j9 :jHG((((((:jdK..@...:jڐ52=2:j:jUt _The kobold brigand throws a dart. The dart closely misses you.:j&  ..#  ########.# # #.....:#.# # #.####.#.# ##### #.# #.#.# # #.# #.#.#.# # #.####...#.# # #.#.# ## ###.@....KK##### #.####$## #.#. #.##.† #.#..#.##..) #.#..#.##......[ #.#.K #.#.##.##......).. #.#....##)..<....##  #.#'##:j :jQ >((((((:jݫ B.@....:j [8=3:j׶ :j w _The kobold brigand throws a dart. The dart completely misses you.:jG ########.#   #.....:#.#   #.####.#.####   #.# #.#.# #...   #.# #.#.#.# #   #.####...#.# #   #........#.# ##  :jm ###......KK###   #@####$##....   #.#. #.##†   #.#..#.##..)....   #.#..#.##......[   #.#..........K.   #.#.##.##......)   #.#....##)..<..   #.#############'   #.# #.:juEK):j:j--4:jC:jž  .....:####.#### #.#...#.# #.#.#.##.####...#........#.# ###.....K)K#####. #.####$##...... #.†.).........[........K..##.##......)#.#  #######.##.#:jI 3=-5Shock:j :j :jFi:j!q%6:j(x:jy:j\2K:jmK   kobold brigand (missile):jqQ=7Shock:jd}:j:j6  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jُ  Okay, then. _:j G ####.#### ...#.#.#####K......###.....K)K#####. #.####$##...... #.†.).........[........K..##.##......)...##)..<....##.#  #.......##.#:jF :j 9=  8Shock _:j :j :jα2K:jK   kobold brigand (missile):jWQ=9Shock:j:j:j/....: ######.# # #.#####. ........#.# #####.K...K)K########$. :jb.....†)....#.##......[.........K..##.##......)......##)..<....############'## ######:jv0K:j_K   kobold (missile):jG((:j.@=80 _The kobold brigand throws a dart. The dart misses you.:jzy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jvF #.....:#.#  Publius the Zephyrmancer #.####.#.# #### Tengu of Vehumet **.... #.# #.#.# #... Health: 53/53 ======================== #.# #.#.#.# #... Magic: 8/24========---------------- #.####...#.# #... AC: 5Str: 8 #....K...#.# ##... EV: 30 Int: 27 ###.K...K)K#####.... SH: 0Dex: 14 #*####$##......... XL: 10 Next: 77% Place: Dungeon:10 #@#. #.##.......†. Noise: =--------  Time: 13180.8 (0.0) #.#..#.##..)...... d) +2 short sword (freeze) :jF#.#..#.##......[.. Cast: Shock #.#..........K.... Fly  #.#.##.##......).. #.#....##)..<....# K   kobold brigand (missile) #.#############'## K   kobold (missile) #.# #.#  #######.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (lightlywounded, 67% to hit):j KK, wielding a +0 short sword and quivering stones (67% to hit):jY[ *K:j K C#*:js #.....:#.#  Publius the Zephyrmancer #.####.#.# #### Tengu of Vehumet **.... #.# #.#.# #... Health: 53/53 ======================== #.# #.#.#.# #... Magic: 8/24========---------------- #.####...#.# #... AC: 5Str: 8 #....)...#.# ##... EV: 30 Int: 27 :j'?###.K...K)K#####.... SH: 0Dex: 14 #.####$##......... XL: 10 Next: 77% Place: Dungeon:10 #@#. #.##.......†. Noise: =--------  Time: 13180.8 (0.0) #.#..#.##..)...... d) +2 short sword (freeze) #.#..#.##......[.. Cast: Shock #.#..........K.... Fly  #.#.##.##......).. #.#....##)..<....# K   kobold brigand (missile) #.#############'## K   kobold (missile) #.# #.#  :jk'#######.# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold brigand but does no damage.  :jqThe kobold brigand is lightly wounded.  The zap hits the kobold.  You kill the kobold!:j:j     #.# #.#.#  #.#   *..#.#  #....* :j i ###.*...K)#*####$#@#. †:j)[))..<#.#   :j,T.K:j8J.):j"=415 1.8 (1:jE:jAHe  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold brigand but does no damage.kobold brigand is lightly wounded.zap hits the kobold.  You kill the kobold! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j* #.....:#.#  Publius the Zephyrmancer #.####.#.# #### Tengu of Vehumet **.... #.# #.#.# #... Health: 53/53 ======================== #.# #.#.#.# #... Magic: 7/24=======----------------- #.####...#.# #... AC: 5Str: 8 #..*.)...#.# ##... EV: 15Int: 27 :jd*###*....K)K#####.... SH: 0Dex: 14 #K####$##......... XL: 10 Next: 77% Place: Dungeon:10 #@#. #.##.......†. Noise: =--------  Time: 13181.8 (0.0) :j*#.#..#.##..)...... d) +2 short sword (freeze) :j*A#.#..#.##......[.. Cast: Shock #.#..........K.... Fly  :j+#.#.##.##......).. #.#....##)..<....# K   kobold brigand (missile) #.#############'## #.# #.#  #######.# #.# :j=+pYou kill the kobold! _Vehumet accepts your kill.:j\+Casting: Shock (safe; 1% risk of failure)  :jx+MConfirm with . or Enter, or press ? or * to list all spells.:j+Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jg #.....:#.#Publius the Zephyrmancer  #.####.#.##### Tengu of Vehumet **....  #.# #.#.##... Health: 53/53 ========================  :jh #.# #.#.#.# #... Magic: 7/24=======-----------------  #.####...#.# #... AC: 5Str: 8  :j;h#..*.)...#.# ##... EV: 15Int: 27 :j_h ###*....K)K#####.... SH: 0Dex: 14 :jh :jh#*####$##......... XL: 10 Next: 77% Place: Dungeon:10  :jh2#@#. #.##.......†. Noise: =--------  Time: 13181.8 (0.0)  :j i#.#..#.##..)...... d) +2 short sword (freeze)  :j$i#.#..#.##......[.. Cast: Shock  :j ,:j* :j ,:j :j :je 9=:j :jc :j #1:j$ 0=:j :j :jB :ja :jw :j :j& :j :j^ :j :j :j 9=:j :jn :j :j :jK :j S2=:j` :j :j :j :jp B:j\ :j :jR :j_ :j 9=:js :j?$ :j$ N13=:j& :j, ,:jF. :j3 ,:jK5 :j9 :j: :j < :jA :jbB 9=:jDD :jI :j}J M4=:jM :jR :jR :jT :jY :jZ :j[ :j6` :j` :j b :jf :jg 9=:jQi :jmn ,:jAp :jt c5=:jlv :jz :j{ :j-} :j) :j :j :j- :jؔ :j :j :j; 9=:j :j :jj M6=:j :j :j :jz :j =7=:j =8==9=:j% e=:jb* b20=:j- :j61 :j1 :j3 :jD7 :j7 :j8 :j= :j= :jY? :j C :j^C 9=:jD :jAI :j J K1=:j_K :jN :jN :jP :j>T ,:jV :jBt =2=:jp} B:j_ :j :j* :jي ,:j :jN O=:jN :jM :j :j :jŞ :j$ K3=:jT :j[ ,:jK :jѭ :jM :j0 :j0 ,:j :j :j޾ 9=:j :jB :j K4=:j :jb 9-:jK \M######....: ###.#####.# #.#.# #.# #.#.#.####...#.# ....)...#.# #####.)....).########$:j D..#. .....†)....#.##......[  #.#..........K....#.#:jj 1289.8 (92.0):jl ~  -90.8 (93:j: :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h - 31 poisoned darts (gained 7):j I15 1.8 (94:jv :j - _You see here a +0 whip.:j:j~:j:j'.:j* ..# . ########.# # #.....:#.#   #.####.#.# ##### #.# #.#.# #. #.# #.#.#.# #. #.####...#.# #. #....)...#.#  :j/###.@....).##### #)####$##.. #.#. #.##.......† #.#..#.##..)..... #.#..#.##......[ #.#..........K... #.#.##.##......) #.#....##)..<.... #.#############'#:j,0.0):jl 30  2.8 (1:j:jb  h - 37 poisoned darts (gained 6)  Things that are here::jd=15 3.8 (2:j:j>W _a +0 short sword; a kobold corpse:j 3:j :j :j :j  30  :j> :j :j> :j :jJ :j :jC :j* :j :jx :j :j k  You now have 115 gold pieces (gained 14).  Things that are here::ju ;15 :j :j d _a +0 short sword; an orc corpse:ja :j _ 30  :j :j @  You see here a +0 hand axe.:j :j  _:j\ :js :j6 :j :j| :jV :j :j\ :j| :j :j ,:j :j :j $ :jZ$ :j% :j( :j, :j- :j1 ,:j8 B:j> B:j> :jT^   You encounter 2 vampire mosquitoes.:j)l ≈≈≈≈y~ y#  ≈≈≈≈. ..  ≈~~. .##   ~.. ..   ..#.# ...#######.####.#+ ......... :jl V#######.####... ...' #.#.# ..# Shock..#.# ..# ..#.# ..#########.#.# #.# yy 2 vampire mosquitoes (wandering)#.....:#.#.# #.#:jl #.####.#.#.# #####.####.# #.#.#.# #..........:j^x \≈y310.8 (17.0):jny B≈y:jy 4y.:jH{ ;≈y:ĵ :j j  1.8 (18 _:jc :j :j3 B≈≈≈≈≈~ y# ≈≈≈≈y .. ≈~~. .## ~.. ..  ..#.# ... #######.####.#+...............#######@####... ...' #.#.# ..#..#..########.#.#.....:#.#.   vampire mosquito####.#.#.# #####.##### #.#.#............:j .:j R:jW b2.0)Shock:j$ :j :jr 6  ≈≈≈≈. .. ≈~~. .## ~.. ..  ..#.# ... #######.####.#+...............#######.####... ...' #.#@# ..#.:js Fly #.##.####...#.# #.......... :jz :j~ %3:j :jۅ :j#  ≈~~. .## ~.. ..  ..#.# ... #######.####.#+...............#######.####... ...' #.#.# ..#.#########Fly #.##....)...#.# ##.......... :j(:j,%4:j3:j4:j&  ~.. ..  ..#.# ... #######.####.#+...............#######.####... ...' #.#.# ..#.#########.....:Fly #.####.)....).#####.......>... :jHX5:jTK  ..#.# ... #######.####.#+...............#######.####... ...' #.#.# ..#.#########.....:####.#####.#####Fly .##)####)##...........))... :j%`:j/d%6:jj:jcm:j L  ... #######.####.#+...............#######.####... ...' #.#.# ..#.#########.....:####.#####.##### ..........##.#.#. #.##.......†........ :j :j %7:j]! :j# :js  #######.####.#+...............#######.####... ...' #.#.# ..#.#########:jt >.....:####.#####.##### ..........###...#.#..#.##..)..........).. :j€ :j; %8:j :jä :jg ...............#######.####... ...' #.#.# ..#.#########.....:####.#####.##### ..........###..Fly .#.#..#.##......[......... :jt:j-x%9:j:j:j #######.####... ...' #.#.# ..#.#########.....:####.#####.##### ..........###.....)#Fly :j..#.#...................### :j:j!&20:jW,:j-:j*  #.#.# ..#.#########.....:####.#####.##### ..........###.....)###.)....).#####.>Fly #.:jL+#.##.....#.#.##.##......)..#####:j 8:j=%1:jH:jI:jt .#########.....:####.#####.##### ..........###.....)###.)....).#####.> #)####)##.....)).Fly ..K   kobold (missile, wandering)....K...#.#....##)..<....##:j7K.:ja2Shock:jW:j #########.....:####.#####.##### #..........#.###.....)...###.)....)@#####.>:j Y #)####)##...........)).#. #.##.......†......#.##..)..........)#.##......[......K.....#####.##......)..#####...##)..<...##############'##:j 7K.:j OK):ji /===3:j :jY ( _The kobold shouts!:j $########.#.# #.# #.....:#.#.# #.# #.####.#.#.# #####.#######.# #.#.#.# #...........#.# #.#.#.# #.#.####...#.# #.#....)...#.# ##.###.)....).#####.......> #)####)##@..........)).#.#. #.##.÷......#.#..#.##..)..........)#.#..#.##K.....[.#.#...................#####.#.##.##......)..##### :j \#.#....##)..<....###.#############'###.# #.#:j 5K.:jT :j/---4:jE:ja:jj #.....:#.#.# #.# #.####.#.#.# #####.########.# #.#.#.# #............#.# #.#.#.# #.#.####...#.# #...#....)...#.# ##.o.###.)....).#####.......> #)####)##...........)).#.#. #.##.÷......#.#..#.##K.)..........)#.#..#.##......[.#.#.............#####:jI #.#.##.##)..##### #.#....##)..<....## # o   orc (polearm, wandering)#.#############'## K   kobold (missile)#.# #.# ######:jnU.o:j :jO=--5:j':ja*W _The kobold completely misses you.:j! #.....:#.#.# #.#  Publius the Zephyrmancer  #.####.#.#.# #####.####### Tengu of Vehumet **....  #.# #.#.#.# #............ Health: 53/53 ========================  #.# #.#.#.# #............ Magic: 23/24 =======================-  #.####...#.# #............ AC: 5Str: 8  #....)...#.# ##............ EV: 30 :jwInt: 27  ###.)....).#####.o.....>..... SH: 0Dex: 14 #)####)##...........))..... XL: 10 Next: 79% Place: Dungeon:10 #.#. #.##.@.....÷.......... Noise: =--------  Time: 13325.8 (0.0) #.#..#.##K.)..........).... d) +2 short sword (freeze) #.#..#.##......[........... Cast: Shock #.#...................##### Fly  #.#.##.##......)..##### # #.#....##)..<....## # o   orc (polearm, wandering) #.#############'##  K   kobold (missile)[1:jK #.# #.# #######.# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold!  You kill the kobold!Vehumet accepts your kill.Vehumet offers you knowledge of Stone Arrow.:j/  --more--:j. 1):j7   #.#    #.#   #.#     #....)  ###.)> :jp8 D#)####))) #.#.  *) ** :j8 _**   :j8   :j8 M #.# :j@9  :jn U.o:j )...... 15 6.8 (1 _:j  #.....:#.#.##.#Publius the Zephyrmancer#.####.#.#.# #####.####### Tengu of Vehumet **....#.# #.#.#.# #............ Health: 53/53 ========================#.# #.#.#.# #............ Magic: 22/24 ======================--#.####...#.# #............ AC: 5Str: 8#....)...#.# ##............ EV: 15Int: 27###.)....).#####.......>..... SH: 0Dex: 14#)####)##....**.....))..... XL: 10 Next: 79% Place: Dungeon:10:j V#.#. #.##.@**...÷.......... Noise: =--------  Time: 13326.8 (0.0)#.#..#.##).)..........).... d) +2 short sword (freeze)#.#..#.##......[........... Cast: Shock#.#...................##### Fly #.#.##.##......)..##### ##.#....##)..<....### o   orc (polearm)#.#############'###.##.# #######.##.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is lightly wounded.:jn(U.o:j<:jr<%.....:j?3==7.8 (1:jQ:jY,  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc.orc is lightly wounded. _shouts!:jg>$:j={ #.....:#.#.# #.#  Publius the Zephyrmancer  #.####.#.#.# #####.####### Tengu of Vehumet **....  #.# #.#.#.# #............ Health: 53/53 ======================== :j| #.# #.#.#.# #............ Magic: 21/24 =====================---  #.####...#.# #............ AC: 5Str: 8  #....)...#.# ##............ EV: 15Int: 27  ###.)....).#####.......>..... SH: 0Dex: 14 #)####)##...........))..... XL: 10 Next: 79% Place: Dungeon:10 #.#. #.##.@..)..÷.......... Noise: ===------  Time: 13327.8 (0.0) #.#..#.##).)..........).... d) +2 short sword (freeze) #.#..#.##......[........... Cast: Shock #.#...................#####[39:j}z;49m Fly  #.#.##.##......)..##### # #.#....##)..<....## # o   orc (polearm) #.#############'##  #.# #.# #######.# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (lightly  wounded, 74% to hit)  The zap hits the orc!  You kill the orc!  #.#    #.#   #.#     #....)  ###.)> #)####))) #.#. *** )      #.#  :j<..):j:j^--8.8 (1Shock:j):j+j  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (lightly  wounded, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jKN--:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh:j-r:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.:j(T  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' :j3 :jG: :jn< _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j`:j7:jɜ| 30  _:jڣ:j:jȥ52=:j:jѨ:jA:j:j:jɶ:j5:j]:j,:j:jz:j9=:j:j?:jK3=:je:j8B:j,:j~:jY ,:j9%=:j=w4=:j^A0:jA -:jL #.####.#.#.# #####.###### #.# #.#.#.# #........... #.# #.#.#.# #:jwM0 #.####...#.# #.. #....)...#.# ##. ###.)....).#####> #)####)##....)) #.#. #.##....)..÷.... #.#..#.##@.)....) #.#..#.##......[......:jM #.#......#### #.#.##.##:jM)..#####  #.#....##)..<..:jMi# #.#############':j N~# #.# #.#######.#:j0N #.#  #.......# #.#:jb0413.0):je}  -2.8 (14:j:jׯ  h - 45 poisoned darts (gained 8); l - a ring of see invisible15 3.8 (15:j:jI4 _You see here a +0 short sword.:j:j:j:j:jUu 30  :j:j:j${=:j*,:j-:j0:j`5,:j7:j_::j;?:j?:jA:jW:j\:j\:jP^:jka:jf:jf:ji:jm:jr:j7s:ju:jXy:j!:j:jW:j$  Things that are here::jd  a +0 short sword; an orc corpse:jڍ:j _:jΑ:j:jh:jٚ:j8:j:jӧ:j:jc:jJ:j':jg:j۴:j:j,:j0:j:j,:j:j:jH,:jx:j:jF:j:j:j:j :ja:j:j :j,:j:j:j@:j:jN:jS:j\:j:j:jG:j :j :j :j% :j,:jR:j:j7:j:jA:j:j:j}:j=:j:j :j :jU!:j2":jk$:j$:j*%:j&:j():jt):j):j+:j".:jy.:j!/:j0:j2:jK3:j3:j 5:j7:jv7:j8:j9:j3<:j<:j5=:j>?:jAA:j~A:jA:jNC:jfE:jE:jF:jG:j^KB:jL:jsO,:jO:jQ:jS:jS:jvT:jV:jGYm  You encounter an electric eel.:j+j   #.#.###..   #.#≈≈≈≈~.   #.≈≈≈≈≈≈~ ≈≈≈≈≈  #.≈≈≈≈≈≈≈ ≈≈≈≈  #.≈≈≈S≈≈≈ ≈~~  #.≈≈≈≈≈≈≈ ~  #.≈≈≈~#   #@#  #.###### ######  #......# ......  ######.# ######  #.##########.  #............ S   electric eel (asleep)[15:jj;12H ##########...  ########.  #.....:#.:jt]S≈80.8 (37:jzES:jj  1.8 (38 _:jg:j/:jW  #.#.###..  #.#≈≈≈≈~.  #.~  #.  #.  #.  #.≈≈≈~#  #@# #.######  #......#  ######.#  #. #.......... . . .:j  #.#.###..  #.#≈≈≈≈~.  #.~  #.  #.  #.  #.≈≈≈~#  #@# #.######  #......#  ######.#  #. #.......... . . .:jM :jp 0:j :j> d _An electric eel is nearby!:j  Publius the Zephyrmancer  #.#.###..Tengu of Vehumet **....  #.#≈≈≈≈~.Health: 53/53 ========================  #.≈≈≈≈≈≈~ ≈≈≈≈≈ Magic: 20/24 ====================----:j   #.≈≈≈≈≈≈≈ ≈≈≈≈ AC: 5Str: 8  #.≈≈*≈≈≈≈≈~~ EV: 30 Int: 27  #.≈≈≈≈≈≈≈:j> ~. SH: 0Dex: 14  #.≈≈≈~#:jm . XL: 10 Next: 79% Place: Dungeon:10  #@#:j oNoise: ---------  Time: 13381.8 (0.0)  #.###### ###### d) +2 short sword (freeze) :j  #......# ...... Cast: Shock  ######.# ###### Fly  :j #.##########. #............ S   electric eel ##########... ########. #.....:#. _An electric eel is nearby!:j JCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j }Press: ? - help, Dir - move targetAim: an electric eel (water, empty space bonus: 8/8):j* ≈  Press: ? - help, Dir - move targetAim: an electric eel (water, empty space bonus: 8/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!  Vehumet accepts your kill.  You feel your power returning.:j R:jG u1=15 80===2.8 (1:j :j ( _You hear a splash.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jI:j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jM  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jf:j%  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j`M:jON:jN:jGQ:j~U 30  _:jU:jlX:j.Y,:j[:j[R2==:j\:j\:je`B:jFc:jc:jd:jg:jWg:jg:jk:jRk9=:jl:jAo:jo#3:jo(=:jep:jr:jr:js:j=v:jv:jv:jXy:jy:jz:j|:j|9=:j'}:jY:jK4=:jր:j_:j:j|:j:jG:j:j=Water :j5:j:j:j:j:j:j:j9=:j:j:j:j:j':j:jT:j:j:jc:je:j:j:j :jF:j:j:j:j',:j:j:jQ:j:j:jO:j:jb(:j]:j:jm:j%:jN:jI:j:j:j}:j:jq':j15 :jC:j+onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 131 gold pieces (gained 16).:j':jX 30  :j>:j}:j:j :jf:j:j:j:j:j:j_:j:jj:j,:j:j:j:j5:jB:j!:jeB:j:jr l  :j 3  #############.  #.....@......>---418.8 (36.0) #.############ :j H #.#:j-  #.# ######  #.#.# ......:jX . #.#.# ....≈..:j  #.#.###...~~~. #.#≈≈≈≈~.≈≈≈≈≈:j  #.≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈~ y#:jB:j+G---9.8 (37:jx:j ; _Found a stone staircase leading down.:j: 3:jT; :j< :j? :jE n:jtI B:jI :j>J :jK :jM :jN :jN :jO :j;[  .# #..# #####.... #.....>.....23.8 (4.0) #.#####.#< #.#  #.# ######  #.#.  #.#.  #.#.  #.#≈  #.≈≈:j0c :jg *4.8 (5:j{l :j2o 9 _Found a stone staircase leading up.:jWI:j:j :j:jB:j:j:jhR  There is a stone staircase leading down here.:j5:j _:j:jJ:j:j :j:j:j(m  You encounter an electric eel.:j{.#..#.##..#..##..# #..#  ###..#  #############..@.#.#.  #............>.........  #.##############.#<...##.# .# #..##.# ###### .# ## .#.# ....... .#:jS   electric eel (asleep) .#.# ....≈.. ≈~ .#.###...~~~. ≈S .#≈≈≈≈~.≈≈≈≈≈:jl8.8 (4S≈S:jPi  9.8 (5 _:jP:jPublius the Zephyrmancer.#.Tengu of Vehumet **.....#.Health: 53/53 ========================##..Magic: 20/24 ====================----#..#AC: 5Str: 8#..#EV: 30 :j4Int: 27#..#SH: 0Dex: 14###..#XL: 10 Next: 80% Place: Dungeon:10  #############..@.#.#.Noise: ---------  Time: 13429.8 (0.0)  #............>.........d) +2 short sword (freeze)#.##############.#<...#Cast: Shock#.#.# #..#Fly #.# ###### .# ## .#.# ....... .#:j5`S   electric eel :j].#.# ....≈.. ≈* .#.###...~~~. ≈≈ .#≈≈≈≈~.≈≈≈≈≈ :j_You encounter an electric eel.Casting: Airstrike (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jCAim: an electric eel (empty space bonus: 4/8):j;†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (empty space bonus: 4/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!  Vehumet accepts your kill.:j):jG15 1===30.8 (1:jA:j( _You hear a splash.:j!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jڑ:jB:j#:ju _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jy  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jRA :j6J :jd   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jU :jV :jlW :jZ :j^ | 30  _:j` :jh` :j a :jWd :jd :je :jQi :ji :j#j :j9m :jm K1=:jbn :jq :j!r :jr :jt ,:ju :jy :jXy :j/z :jX} :j} 9=:jt~ :j9 :j K2=:j :j% :ji :j :jމ :j :jڊ :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure):jY gonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a centaur. It is wielding a +0 shortbow and carrying a +0 orcbow.:jz 8..---..>...cShockc   centaur (launcher, wandering):jI 0422.0):j ,c.:j :j N---3.8 (13 _:jS :jŲ :j Publius the Zephyrmancer.#.Tengu of Vehumet **.....#.Health: 53/53 ========================##..Magic: 18/24 ==================------#..#AC: 5Str: 8#..#EV: 30 Int: 27#..#SH: 0Dex: 14###..#XL: 10 Next: 81% Place: Dungeon:10  #############..@.#.#.Noise: ---------  Time: 13443.8 (0.0)  #............>..*......d) +2 short sword (freeze)#.##############.#<...#:j sCast: Shock  #.#.# #..#Fly #.# ###### .# ## .#.# ....... .#c   centaur (launcher, wandering) .#.# ....≈.. ≈† .#.###...~~~. ≈≈ .#≈≈≈≈~.≈≈≈≈≈Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow and carrying a +0 orcbow (wandering,  hasn't noticed you, empty space bonus: 4/8):j cc  )Aim: a centaur, wielding a +0 shortbow and carrying a +0 orcbow (wandering,  hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the centaur!  The centaur shouts!  The centaur is heavily wounded.  The centaur hits you with a +0 shortbow.:j 45----15 ====4.8 (1:j :j , _The centaur kicks you.:jwPublius the Zephyrmancer.#.Tengu of Vehumet **.....#.:j?xHealth: 45/53 ====================----##..Magic: 14/24 ==============----------#..#AC: 5Str: 8#..#:jxEV: 15Int: 27#..#SH: 0Dex: 14###..#XL: 10 Next: 81% Place: Dungeon:10  #############..@.#.#.Noise: ====-----  Time: 13444.8 (0.0)  :jy?#............>..*......d) +2 short sword (freeze)#.##############.#<...#Cast: Shock  #.#.# #..#Fly :jyE#.# ###### .# ## .#.# ....... .#c   centaur (launcher) .#.# ....≈.. ≈† .#.###...~~~. ≈≈ .#≈≈≈≈~.≈≈≈≈≈:j+z(Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow and carrying a +0 orcbow (heavilywounded, empty space bonus: 4/8):j9c Aim: a centaur, wielding a +0 shortbow and carrying a +0 orcbow (heavilywounded, empty space bonus: 4/8)  :j:The air twists around and strikes the centaur!  The centaur is almost dead.  The centaur barely misses you.  The centaur kicks you but does no damage.:j<5====-5.8 (1:jlB:jWE _The centaur barely misses you. The centaur misses you.:j(qPublius the Zephyrmancer.#.Tengu of Vehumet **.....#.Health: 45/53 ====================----##..Magic: 11/24 ===========-------------#..#AC: 5Str: 8#..#EV: 15Int: 27#..#SH: 0Dex: 14###..#XL: 10 Next: 81% Place: Dungeon:10  :j))#############..@.#.#.Noise: ===------  Time: 13445.8 (0.0)  #............>..*......d) +2 short sword (freeze):j,#.##############.#<...#Cast: Shock  #.#.# #..#Fly #.# ###### .# ## .#.# ....... .#c   centaur (launcher) .#.# ....≈.. ≈† .#.###...~~~. ≈≈ .#≈≈≈≈~.≈≈≈≈≈Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow and carrying a +0 orcbow (almost dead,  empty space bonus: 4/8):j}'$Aim  Press: ? - help, Dir - move target: a centaur, wielding a +0 shortbow and carrying a +0 orcbow (almost dead,  empty space bonus: 4/8)  The air twists around and strikes the centaur!  You kill the centaur!:j<0):j9<d46.8 (1Shock:jaB:jDZ _Vehumet accepts your kill.!:j!:j!:j!:j6 30  !:jB!:jB!:jNa7=!:jM!:j!:jS2=!:j!:j/[8==13=9=!:j 9!:j=!:j=9=!:j>!:jD!:j^P50=4=!:jS,!:jU!:jY!:j%Z#1!:juZ(=!:j[!:j0!:j0K2=!:j1!:j25!:j5!:j6!:jR9!:j9!:j:!:jp>!:j>!:j?!:jI!:jJ9=!:jL!:jP!:j~QK3=!:jR!:jV!:j_V!:jW!:jh\!:j\!:j'^!:ja!:ja!:jb!:jf!:jg9=!:jJh!:j4k!:jk!:jl!:jo!:j/pK4=!:jNq!:jr!:ju!:jv!:j4w!:jg  You now have 139 gold pieces (gained 8).  Things that are here:15 !:jQ? _a +0 shortbow; a +0 orcbow!:jL!:j_ 30  !:j!:j!:jK.#...∩...#.#......##....⌠.⌠#..#....#..#...#..#.. ###..#.# #.# #....#@#.....---517.8 (71.0) ..!:j>..)... ###.#<...#.# # #.#.#..# # ###### #.#.#### # ....... ..#(!:j@ # ....≈.. .≈†≈ !:jh_###...~~~. ≈≈≈≈≈ ≈≈≈~.≈≈≈!:jY≈≈ ~≈≈≈≈≈≈!:jw!:j?c=---8.8 (72!:j!:j7 _Found Dupt's Vocational Training.":jr":js":jw":j>|":jd":j":j4":j":j":jx":jM":jP  There is a stone staircase leading up here.":jI":j% _":jݣ,":j ":jf":je":j":j(#..#... ##..#.. ..###..#.####.## ###########....#.#...... ...........>..)......... ##############.#<...#.## # #.#.#..# # ###### #.#.####### ....... ..#@...?... # ....≈......≈†≈≈≈#≈≈≈~...~~~...≈≈≈≈≈≈≈≈# ≈≈ ≈≈≈~.≈≈≈≈≈~≈~≈≈≈≈≈≈≈ ≈≈≈≈~~≈≈≈≈≈≈≈≈~≈≈##≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.#.. .. ≈≈≈≈≈~≈.~≈≈≈~~.#.###.# ≈≈≈≈≈.....≈~~..... .#~#.~..... ..#.#":jR[37m23.8 (5.0)15 4.8 (6":j":j6 _h - 51 poisoned darts (gained 6)":jZI _":j/M ":jM I 30  ":j R B":jV ":jRW ":joX ":jZ ":j] m  You encounter an electric eel.":jio #..#... # #..#.. .. ###..#.####.## ....#.#...... >..)......... .#<...#.##  #.#.#..# ##### #.#.### ....... ..#...@?... ....≈......≈†≈≈≈#≈≈≈~##. ...~~~...≈≈≈≈≈≈≈≈#≈≈≈≈# ~.≈≈≈≈≈~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈~≈≈##≈# .~≈~S.#.. .. .#≈≈.S   electric eel (asleep)~≈.~≈≈≈~~.#.###.# ##~......≈~~..... .# #. ":jǂ +6.8 (2":j i  7.8 (3 _":j ":j #:jY #..#... #Publius the Zephyrmancer#..#.. ..Tengu of Vehumet **....###..#.####.##Health: 53/53 ======================== ########....#.#......Magic: 20/24 ====================---- ........>..).........#:j AC: 5Str: 8 ###########.#<...#.##EV: 30 Int: 27#.#.#..#SH: 0Dex: 14 ###### #.#.##########XL: 10 Next: 84% Place: Dungeon:10 ....... ..#...@?......#:j pNoise: ---------  Time: 13527.8 (0.0) ....≈......≈†≈≈≈#≈≈≈~##.d) +2 short sword (freeze) #:jJ ...~~~...≈≈≈≈≈≈≈≈#≈≈≈≈#Cast: Shock ~.≈≈≈≈≈~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈Fly #:j ≈~~≈≈≈≈≈≈≈≈~≈≈##≈# .~≈~* ≈≈≈≈≈≈≈≈≈≈≈.#.. .. .#≈≈.S   electric eel (asleep) ≈≈~≈.~≈≈≈~~.#.###.# ##~. ≈≈.....≈~~..... .# #. .~..... ..#.# _You encounter an electric eel.#:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j% Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, asleep, empty space bonus: 5/8)#:j% ≈  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an electric eel (water, asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!#:j )#:j F15 5===8.8 (1#:j #:j Z _Vehumet accepts your kill.#:j(  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j͆#:j#:j×#:jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:jy   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j$:j$:j$:j>  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:j HI$:jT 30  _$:j[onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an electric eel.$:ji...---SS   electric eel (wandering)$:jTs&9$:j|)$:jnN---30.8 (2 _$:j>$:j%:jT#..#... #Publius the Zephyrmancer#..#.. ..Tengu of Vehumet **....###..#.####.##Health: 53/53 ======================== ########....#.#......Magic: 16/24 ================-------- ........>..).........%:jUuAC: 5Str: 8 ###########.#<...#.##EV: 30 Int: 27#.#.#..#SH: 0Dex: 14 ###### #.#.##########XL: 10 Next: 85% Place: Dungeon:10 ....... ..#...@?......Noise: ---------  Time: 13530.8 (0.0) %:jUx....≈......≈†≈≈≈#≈≈≈~##.d) +2 short sword (freeze) ...~~~...≈≈≈≈≈≈≈≈#≈≈≈≈#Cast: Shock %:jV~.≈≈≈≈≈~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈Fly ≈~~≈≈≈≈≈≈≈≈~≈≈##≈# .~≈~* ≈≈≈≈≈≈≈≈≈≈≈.#.. .. .#≈≈.S   electric eel ≈≈~≈.~≈≈≈~~.#.###.# ##~. ≈≈.....≈~~..... .# #. %:jV.~..... ..#.# _You encounter an electric eel.Casting: Airstrike (safe; 1% risk of failure)  %:j1WConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target%:jUWJAim: an electric eel (water, empty space bonus: 5/8)%:jpV≈  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an electric eel (water, empty space bonus: 5/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!%:j`)%:j^mF15 6===1.8 (1%:jt%:jvZ _Vehumet accepts your kill.%:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j{%:j%:j%:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jeX%:jm_%:j(f%:jbh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j`e %:je %:jKg %:jLk %:jo 7= 30  _%:jp %:j q %:jir %:jv %:j.w %:jx %:j{ %:j{ %:j| %:j1 %:j 9=%:j %:j %:ja K8=%:j %:j %:jD %:jX %:jw %:j %:j؏ %:jx ,%:jԕ %:jR O=%:j %:j߱ %:j K9=%:j %:jԹ ,%:j %:j ,%:j %:j] ,%:jc %:j %:j- 9=%:j@ %:j %:j %:j %:j% %:j L20=%:j %:j ,%:j %:j ,%:j! %:j4 ,%:j{ %:j %:jI 9=%:j/ %:j %:j K1=%:j %:j ,%:j %:j{ %:j %:j2 %:j ,%:jw %:j %:jt 9=%:j %:jb %:j K2=%:ji %:j ,%:j %:j ,%:j, %:j %:j %:jl %:j O=%:j" %:j ,%:j %:j a3=%:j %:j %:j %:j> %:j`$ %:j$ %:j& %:jy( %:j( %:j|* %:jc. %:j. 9=%:j0 %:j3 %:j14 K4=%:j5 %:j7 %:ji; %:j; %:jD= %:jEA %:jA ;15 %:jB %:jG onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - 4 scrolls of identify (gained 1)%:jJ B %:j\K S30  Water %:jmL %:jM %:jO %:jGP 9=%:jP %:j7R %:jU ,%:jU %:jV %:jX >%:jZ %:j] %:j_ %:j` =Water %:j` %:jb %:jc %:jOd %:jd %:jHf %:jIh ,%:j5i %:jj %:jl %:jm ?Water %:jm %:jo %:j-r %:jr (%:js %:jyt %:jdv %:jv %:j-w %:jey %:jc{ %:j{ %:jb| %:j*~ %:j %:j^ %:j( %:ji %:j %:jQ %:j %:j^ %:jf %:j B%:j{  ~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈ ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~# ≈≈≈≈.#.....#.#≈≈.#≈≈.. ≈≈~~.#.###.#.##~.# ### ≈~~..... .#.###.#  ..#.# #.# #.# ... #.# #.######...####.#+###..................@######..---85.8 (54.0) #####.####.......'.....> ###.#.# #.......######... ....#.# #.......# '## #...#.# #.......# ... ###.#.# #######.# ...  %:j= .:#.#.# #.# ...  #.#.#.# #####.#############...  #.#.#.# #..................K.. %:j %:j G---6.8 (55%:j %:j 9 _Found an escape hatch in the floor.&:j5 ,Read which item? Scrolls  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - 4 scrolls of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled EFAREN SYCILISCH  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected':jx':j':j$~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 30 Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######..Noise: ---------  Time: 13586.8 (0.0) #####.####.......'.....>d) ':j%+2 short sword (freeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K..  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - 4 scrolls of identify (gained 1) _Found an escape hatch in the floor.':j)':j-Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled EFAREN SYCILISCH  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW Potions (select first with !)  d - a purple potion[?] describe selected):j):j[):j`~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 30 Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ):jQ$................@######..Noise: ---------  Time: 13586.8 (0.0) #####.####.......'.....>d) +2 short sword (freeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K..  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  ):jCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - 4 scrolls of identify (gained 1) _Found an escape hatch in the floor.):j]  As you read the scroll of identify, it crumbles to dust.):j/415 7.8 (1):j):j8 _d -> e - a potion of enlightenment):j4):jлRead which item? Scrolls  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - 3 scrolls of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled EFAREN SYCILISCH  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL ):jc  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected*:jU,*:j2*:jU<~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 15Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######..Noise: ---------  Time: 13587.8 (0.0) #####.####.......'.....>d) +2 short sword (fr*:j=eeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K.. Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - 4 scrolls of identify (gained 1) _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d -> e - a potion of enlightenment*:jx>*:j@Identify which item? (\ to view known items) Scrolls (select first with ?) *:jA' c - a scroll labelled EFAREN SYCILISCH  e - a scroll labelled GUGOUN ALLIUT  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW[?] describe selected-:j -:j -:j( ~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 15Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######..Noise: ---------  Time: 13587.8 (0.0) #####.####.......'.....>d) +2 short sword (fr-:j) eeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K.. Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - 4 scrolls of identify (gained 1) _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d -> e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust.8.8 (1 _e -> V - a scroll of vulnerability.:jB.:jRead which item? Scrolls  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - 2 scrolls of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  V - a scroll of vulnerability  c - a scroll labelled EFAREN SYCILISCH  m - 2 scrolls labelled JIREOT GONIL .:j  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected.:jn~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 15Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######..Noise: ---------  Time: 13588.8 (0.0) #####.####.......'.....>d) +2 sho.:jkrt sword (freeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K..  _i - 4 scrolls of identify (gained 1) _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d -> e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled EFAREN SYCILISCH  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW[?] describe selected/:j/:jP/:j z~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#/:jAC: 5Str: 8..#.# #.# #.#EV: 15Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######../:jNoise: ---------  Time: 13588.8 (0.0) #####.####.......'.....>d) +2 short sword (freeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly /:j@#...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K..  _i - 4 scrolls of identify (gained 1) _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d -> e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerability/:j/:jw]  As you read the scroll of identify, it crumbles to dust./:j!*9.8 (1/:j'/:j*X _c -> g - a scroll of fog0:j'0:jgRead which item? Scrolls  g - a scroll of fog  t - 7 scrolls of teleportationa - 3 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies  I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  V - a scroll of vulnerability  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW [!] read|quaff|evoke[?] describe selected0:j 0:jб 0:j4 ~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 15Int: 27... #.# #.######..SH: 0Dex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######..Noise: ---------  Time: 13589.8 (0.0) #####.####.......'.....>d) +2 short sword (fr0:j eeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K.. As you read the scroll of identify, it crumbles to dust. _d -> e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _c -> g - a scroll of fog0:j_ 0:jQ Identify which item? (\ to view known items) Scrolls (select first with ?)  m - 2 scrolls labelled JIREOT GONIL  o - 2 scrolls labelled LEUSY YNIYPICW[?] describe selected2:ja 2:jhT~≈~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈Publius the Zephyrmancer ≈≈≈≈~≈≈##≈##.~≈~≈≈≈≈~#Tengu of Vehumet **.... ≈≈≈≈.#.....#.#≈≈.#≈≈..Health: 53/53 ======================== ≈≈~~.#.###.#.##~.# ###Magic: 24/24 ======================== ≈~~..... .#.###.#AC: 5Str: 8..#.# #.# #.#EV: 15Int: 27... #.# #.######..SH: 02:jAjDex: 14 #####.####.#+###.........XL: 10 Next: 86% Place: Dungeon:10 ................@######..Noise: ---------  Time: 13589.8 (0.0) #####.####.......'.....>d) +2 short sword (freeze) ###.#.# #.......######... Cast: Shock ....#.# #.......#'## Fly #...#.# #.......#... ###.#.# #######.#...  .:#.#.##.#...  #.#.#.# #####.#############...  #.#.#.# #..................K.. As you read the scroll of identify, it crumbles to dust. _d -> e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityAs you read the scroll of ident2:jjbify, it crumbles to dust. _c -> g - a scroll of fog2:j܃]  As you read the scroll of identify, it crumbles to dust.2:j2+90.8 (12:j 2:jԖ6 _o -> r - 2 scrolls of revelation~:j* 3~:jv ~:jf :j :j :j :jM :j  30  :j :j :j` B:j X:j, :j :j :j :j] :j :jk :j :j, :j] :j :jK :jD :j ,:j :j :j :jH :j :j :j! :j(" :j" :j$ :j(( :j( :j) :j0 :j3 :j3 =Water :j4 :ji8 :j< :jz< :j= :j A :jC :jrD :jrE :jXH :jWK :jK :jFM :jO :jR :jS (:jT :jV :j[ :j\ :jq] :j_ :j\c :jc :je :j3g :jk :j,l :jom :jq P  There is a stone staircase leading up here.:js :jt  _:jv :jx :j;| ,:j} :j{ :j :j :jń :j :j ,:jr :j :j ,:jÓ :j :j :j{ :jM :j. :j :jѠ :j) :j :jާ :j/ :js :jP :jЭ :jG :j: :j :j Welcome to Dupt's Vocational Training! What would you like to do?  a - 1440 gold a manual of Evocations:jQ b - 1440 gold a manual of Invocations You have 139 gold pieces. [Esc] exit[!] buy|examine items[a-b] mark item for purchase [/] sort (type)[A-B] put item on shopping list:jE a $  You are short 1301 gold pieces for the purchase.[Enter] buy shopping list:j:j:jWPublius the Zephyrmancer#. ..Tengu of Vehumet **....#. ..Health: 53/53 ========================# ###.#.###Magic: 24/24 ========================#. .......AC: 5Str: 8##.##.....#EV: 30 Int: 27:j t......⌠.⌠.##SH: 0Dex: 14# #.......#XL: 10 Next: 86% Place: Dungeon:10#.#...@...####Noise: ---------  Time: 13620.8 (30.0)#.#...........d) +2 short sword (freeze)##....⌠.⌠......Cast: Shock#..#...........Fly :jFZ#..#......######..#..........###..#.####.#### :jr!########....#.#...... ........>..)...........As you read the scroll of identify, it crumbles to dust. :j_c -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. :j_o -> r - 2 scrolls of revelation _There is a stone staircase leading up here.  There is an entrance to Dupt's Vocational Training here.:jU  :jy:j_ _c -> g - a scroll of fog  As you read the scroll of identify, it crumbles to dust. _o -> r - 2 scrolls of revelation _ stone staircase leading up  There is an entrance to Dupt's Vocational Training here. _You can access your shopping list by pressing '$'.:jV I:j:[ :jd^ :j^ $ _:jLc ,:j3d :j#e :je :jg :jj :j_k :jk :jm :jmp :jp :jq :js :ju :jv :jv :jy :j$| :j|| :jN} :j~ :j :ju :j :j :j :j :j :jF :j :j~ :j :jΑ :jR :j :j :j0 :j :j| :jK :j :jg :jɟ :jb :jʡ :j :j^ :j :j :jg :j :jB :jo :jr ,:j :j :j ,:j :j5 :jr :j :ja :j; :j :jK :j :jع :jd ,:j :j7 :jĽ ,:j :j :j :j :jc :jM :jY :j :jO :j :j :j< :j :j. :j :j :j} :j :j% :j :j :j :j< ,:j, :jy :j3 :j :j4 :j :j ,:j :j( :j :j :jF :j :j ,:j :ji :j :j0 :j :j :j :j :jV :jm :j :jm :jd :j^ :j :j :jw :j :jS ,:j :j :j :j :j :jD :jo ,:j :j :j B:j :je :j B:j X:j ,:j] :j :j ,:jF :j: :j ,:jM :jF :j2 :j :j :j :j :jU :j :j" :j$ :jL% :j% :j' :j) :j@* =Water :j* :j, :j. :j@/ :jh0 :j 2 :j4 :j4 :j5 :j+7 :j9 :j9 :j: :j< :jP BWater Water :jgV :jW ,:jYX :jQZ :j\ :j] :j^ :j_ :jb :j{c (:jd :jf :j9h :jh :ji :j5k :jm :jcn :jo :joq :jt :jat :ju :j# :j :j< :j :j :j֍ :j4 :j :jڒ :jZ :jޕ :j˖ :jʙ :j^ ,:j :j :j :j] =Water :jȤ :j :j :ji :jm :jo :j ,:j :j :jw :j :j :j :j :j} :j :jM :j :j( :j :j :j :jI :j :j :j ,:j :j :j :jo (:j :j9 :j> :j :j :j0 :j} :j :j' :j :j :j$ :j :j :j :j :j :j :j :j+ :jw :j :j :ji :jF :j :jf ,:j :j :jI ,:j*. :ja7 :jM #.#...∩...#### #.#........... #....⌠.⌠....... :j~N ..#............ ..#......########  ..#.......... ..#  ..#.####.######.# ..#.#.........#.######## .)..............@....... #.#<...#.####.#.####### #.#.#..#......#.# #.#.###########.# ..#...........#.# # .≈÷≈≈≈#≈≈≈~##.#.##≈≈ :j!O N≈≈≈≈≈≈≈#≈≈≈≈#≈≈.≈≈≈≈ ≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈ ≈~≈≈##≈##.~≈~≈≈≈≈~#:jU .707.8 (87:jn\ 515 8.8 (88:j b :jd . _i - a scroll of identify:j3:j?:j:j :j 30  :j:j:j:j:ji:j:j:jw:jf:jc,:j:j:j:jo:j:j+:jj:j:j:jf:j:j:jo:j:jV:j:j:j:jT:j:j:j:j:j:j~:j:j':j:jn :j" :j| :j :j:j,:jy:j:jC:j.:j|:j:j:j:j:j:j:jA:j?Water :j:j:jd:j(:jj :j#:j7&r  A vampire mosquito comes into view.:jN#####.# .....#.######### ...............# ####.#.#######.#...#.# #.#  ######.# # #.# ...#.#####≈#.### # ≈~##.#.##≈≈≈≈≈~..#.###≈≈ ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~≈≈≈y ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈ .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.##~.# ### .....≈≈≈~~.###.# ............y   vampire mosquito (wandering) .# #.# ............. .# #.######.....?.....#. +###.........y≈25.8 (17  :jP[9;66H6.8 (18Water  _Found a scroll of teleportation.:jl 1######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#:j7n Health: 53/53 ======================== ####.#.#######.#Magic: 20/24 ====================---- .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 30 Int: 27 .....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###≈≈XL: 10 Next: 86% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~≈≈*≈Noise: ---------  Time: 13726.8 (0.0) ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water :jJo a.##~.# ### .....≈≈≈~~. .###.#............y   vampire mosquito (wandering) .# #.# ............. .# #.######.....?.....#. +###.........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (water, wandering, hasn't noticed you, empty space  bonus: 7/8):jvky≈Press: ? - help, Dir - move target  Aim: a vampire mosquito (water, wandering, hasn't noticed you, empty space  bonus: 7/8)  The open air twists around violently and strikes the vampire mosquito!!  The vampire mosquito buzzes angrily.  The vampire mosquito is severely damaged.:j;l=y≈:jzy  15 ===7.8 (1:j}:jf& _You hear a roar!:jX######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#Health: 53/53 ======================== ####.#.#######.#Magic: 16/24 ================-------- .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 15Int: 27 :jZ.....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###≈≈XL: 10 Next: 86% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~*≈≈≈Noise: ===------  Time: 13727.8 (0.0) ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water .##~.# ### .....≈≈≈~~. .###.#............y   vampire mosquito .# #.# ............. .# #.######.....?.....#. +###......... _You hear a roar!  Casting: Airstrike (:j[safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (water, severely damaged, empty space bonus: 5/8):jY≈  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (water, severely damaged, empty space bonus: 5/8)  The air twists around and strikes the vampire mosquito!!  You destroy the vampire mosquito!:j[y:jc8 :jm;4/54908.8 (1:jt:jvZ _Vehumet accepts your kill.:jeK######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#Health: 54/54 ======================== ####.#.#######.#Magic: 12/24 ============------------ .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 15Int: 27 .....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###*≈XL: 10 Next: 90% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~≈≈≈≈Noise: ===------  Time: 13728.8 (0.0) ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈:jFLU≈Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water .##~.# ### .....≈≈≈~~. .###.#............y   vampire mosquito .# #.# ............. .# #.######.....?.....#. +###......... _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (water, empty space bonus: 4/8):jI≈y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (water, empty space bonus: 4/8)  The air twists around and strikes the vampire mosquito!!  The vampire mosquito is severely damaged.:jKj y  You hear an angry buzzing noise. You hear two shouts!:jzLAy≈:jrUfy 2 vampire mosquitoes:jV*9.8 (1:j]:j-`a _You encounter a vampire mosquito.:j*Y######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#Health: 54/54 ======================== ####.#.#######.#Magic: 8/24========---------------- .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 15Int: 27 .....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###y≈XL: 10 Next: 90% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~*≈≈≈Noise: ===------  Time: 13729.8 (0.0) ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≉:jZ≈≈≈≈≈≈≈Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water .##~.# ### .....≈≈≈~~. .###.#............yy 2 vampire mosquitoes .# #.# ............. .# #.######.....?.....#. +###......... _You encounter a vampire mosquito.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (water, severely damaged, empty space bonus: 5/8):jY≈  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (water, severely damaged, empty space bonus: 5/8)  The air twists around and strikes the vampire mosquito!  You destroy the vampire mosquito!:jvZ>≈y:jZAy≈:jc   vampire mosquito:ji3430.8 (1:j`p:jsZ _Vehumet accepts your kill.:j######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#Health: 54/54 ======================== ####.#.#######.#Magic: 4/24====-------------------- .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 15Int: 27 :jp.....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###≈≈XL: 10 Next: 94% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~*≈≈≈Noise: ===------  Time: 13730.8 (0.0) ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water .##~.# ### .....≈≈≈~~. .###.#............y   vampire mosquito .# #.# ............. .# #.######.....?.....#. +###......... :j_Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire mosquito (water, empty space bonus: 5/8):j7gyy≈  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a vampire mosquito (water, empty space bonus: 5/8)  The air twists around and strikes the vampire mosquito!!:j2h;y~:jo8 :jpV5=1.8 (1:jv:jyi _The vampire mosquito is almost destroyed.:j#######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#Health: 54/54 ======================== ####.#.#######.#Magic: 1/24=----------------------- .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 15Int: 27 .....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###≈≈XL: 10 Next: 94% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~*~≈≈≈≈Noise: ===------  Time: 13731.8 (0.0) :j≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water .##~.# ### .....≈≈≈~~. .###.#............y   vampire mosquito .# #.# ............. .# #.######.....?.....#. +###......... _The vampire mosquito is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j1Aim: a vampire mosquito (water, severely damaged, empty space bonus: 6/8):j%≈  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a vampire mosquito (water, severely damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the vampire mosquito!  You destroy the vampire mosquito!:j(:j 82.8 (1Shock _Vehumet accepts your kill.:jO:j :je_Your Evocations skill increases to level 2!:j+  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You don't have enough magic to cast this spell.:jqo  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jx:j:jX  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j$:jy%:jw':j**:j/ 30  _:j0:j2,:j3:j7:j7I2=:j8:j:,:j<:jv>:j>:j@:j>B:jB:jC:jF:j(G9=:jH:jpL,:jM:jP:jPI3=:j0R:jU:jV:jW:jZ:jZ:j~[:jq^,:jf_:jbO=:j$d:jog_4=:jh:j=k:jk:jl:jn:jo:jp:jr:j2s:j]t:jv:j,w9=:jbx:jL{_5=:j|:jAonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You encounter a two-headed ogre. It is wielding two +0 giant clubs.:jS..............~.---ShockO   two-headed ogre (wandering)O:j052.8 (20.0):j.:jN---3.8 (21 _:j:j@:j X######.#Publius the Zephyrmancer .....#.#########Tengu of Vehumet **.... ...............#Health: 54/54 ======================== :j ####.#.#######.#Magic: 1/24=----------------------- .....#.# #.#AC: 5Str: 8 ######.# # #.#EV: 30 Int: 27 .....#.#####≈#.### #SH: 0Dex: 14 ≈~##.#.##≈≈≈≈≈~..#.###≈≈:jA XL: 10 Next: 98% Place: Dungeon:10 ≈≈≈#≈≈.≈≈≈≈≈≈≈~≈@~≈~≈≈≈≈Noise: ---------  Time: 13753.8 (0.0) ≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈d) +2 short sword (freeze) .~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈:j Cast: Shock .#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈.Fly Water .##~.# ### .....≈≈≈~~. .###.#............:j O   two-headed ogre (wandering) .# #.# ............. .# #.######.....*.....#. :j +###.........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you, empty space bonus: 5/8):j '?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you, empty space bonus: 5/8)  The open air twists around violently and strikes the two-headed ogre!!:jV ):j m15 ===4.8 (1Shock:j :j g _The two-headed ogre is heavily wounded.:jg~  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}:ja:jde _You don't have enough magic to cast this spell.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j4:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jZ_You don't have enough magic to cast this spell.:jl _You don't have enough magic to cast this spell.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j[  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jl _You don't have enough magic to cast this spell.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j`[  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jT3:jւ:j 30  _:jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You encounter an electric eel.:j2=S---S   electric eel (wandering):j%*6.8 (2:jݼ:j0M---7.8 (3 _:jc:jo:j8j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jw0:j{ _You don't have enough magic to cast this spell.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j*_You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j l _You don't have enough magic to cast this spell.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jw :j :j) [  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j #.# # #.####≈#.### # ~..#.###≈S ~≈@~≈~≈≈≈≈ # ###  ..  ### .....≈≈≈~~.  ............  #.# .............  #.....?.....#. :jq #.# # #.####≈#.### # ~..#.###≈S ~≈@~≈~≈≈≈≈ # ###  ..  ### .....≈≈≈~~. ............  #.# ............. #.....?.....#.:j:j:joonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jJNAn electric eel is nearby!:j s........# .######.# #.######### ................# .####.#.#######.# ......#.# #.# #######.# # #.# ......#.#####≈#.### # ~##.#.##≈≈≈≈≈~@.#.###≈S#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈≈ :j ≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈ #.~≈~≈≈≈≈~######≈≈ #.#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈. #.##~.# ### .....≈≈≈~~. #.###.# ... #.# #.# ............. #.# #.######.....?.....#.:j 3S:j ≈S   electric eel (wandering):jg t  8.8 (1 _:ja :je :jE######## .........# #.######.# #.#########................# #.####.#.#######.#......#.# #.# ########.# # #.# .......#.#####≈#@### # ~##.#.##≈≈≈≈≈~..#.###≈≈ #≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈S≈ #≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈ ##.~≈~≈≈≈≈~######≈≈ .#.#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈. .#.##~.# ### .....≈≈≈~~. .#.###.# ..... ##.# #.# .............S≈S   electric eel (wandering):j%9:jA:j:jc...... ####### ........ #.######.# #.######## ................####.#.###### #...... ########.# # #@# .......#.#####≈#.### # ≈≈≈~##.#.##..#.####≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈ #:j=≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈S ##.~≈~≈≈≈≈~######≈≈≈.#≈≈.. .≈≈≈≈≈≈≈≈~.# ### .....≈≈≈~~ .#.## :j1:jB=60:j:j':j9 1M⌠....... ####### ........ #.######.# #.######## ................####.#.###### #:j ...... ########.# # #.# .......#.#####≈#.### # ≈≈≈~##.#.##≈≈≈≈≈~..#.###≈≈Fly :j 4##...:j :j{ %1:j :j :j. hM. ⌠....... ####### ........ #.######.# #.######## ................####.#.###### #...... ########.# # #.# .......#.#####≈#.### #Fly #2:j∩...#### .⌠........ ######## ..........# ##.######.# #.######### ................@.# .#.####.#.#######.# .#......#.# #.# #########.# # #.# ........#.#####≈#.### ~##.#.##≈≈≈≈≈~..#.###≈≈ ≈#≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈≈ ≈#≈≈≈≈≈≈≈≈~≈≈≈≈#≈S≈≈ ≈##.~≈~≈≈≈≈~######≈≈3=3:j;.∩...####. ⌠.⌠...#.##.######.#.#.#.#.#.####.#.#.#.#......#.# #.##.# # #.#.#.#####≈#.### # ≈#≈≈≈~##.#.##≈≈≈≈≈~..#.###≈≈≈#≈≈≈≈#≈≈.≈~≈≈~≈~≈≈≈≈ ≈≈#≈~≈≈≈≈#≈S≈≈ #≈##.~≈~≈≈≈≈~######≈4:j.∩...####. .⌠.⌠...#.##.######.# #.#.#.#.#.####.#.#.# #..#......#.# #.##.# # #.# .#.#####≈#.### # ≈≈#≈≈≈~##.#.##≈≈≈≈≈~..#.###≈≈ ≈≈≈#≈≈≈≈#≈≈.≈~≈≈~≈~≈≈≈≈ ≈≈≈#≈~≈≈≈≈#≈S≈≈ ##≈##.~≈~≈≈≈≈~######≈5:jd .∩...####. ..⌠.⌠...#.# .####.######.# .#.#.#.# <...#.####.#.#.# .#..#......#.# #.# .#.# # #.# .#.#####≈#.### # ≈≈≈#≈≈≈~##.#.##≈≈≈≈≈~..#.###≈≈ ≈≈≈≈#≈≈≈≈#≈≈.≈~≈≈~≈~≈≈≈≈ ≈≈≈≈#≈~≈≈≈≈#≈S≈≈ ≈##≈##.~≈~≈≈≈≈~######≈6:j=4==5==6=:j5n:j:jЙ:j:j:jd=:j֟:jZ:j̥:jĦ:jƧ:j:j:j17:j=:j:j:j$:j):j2:j:jж:j):j:j*:j`:jo:j:j=:j:j:j:j:j|8:j=:j:j:j:j:j:j:j:j:j:j:j:j:j:j<=:j:j:j:jl:j9:j{=:j:j:j/:jq:j:j":j::jH:j:j:j:jQ =10/24=:j`,:j:j$:j:j:jX:j:ju:j9=:ju:j:j7:j:j`!:j!S1=:jE":j#:j"$:jt$:j(B:jR):j*:jy*:j-:j_/O=:j0:jv1S2=:j1:jg3:j3:jJ4:j5:j#6:jy6:j7:jS8:j8:j::j ;9=:jh;:j=:j=N13=:j=:j3@,:j@:jB,:jC:jZD:jD:j E:jUF:jF9=:jG:jH:jdI:jI:jL:jrLM4=:j-M:jM:j&N:jN:jP,:j?Q:jS:jS:j@T:j V:jV9=:jW:jY:jxZM5=:jZ:jp\:j\:jF]:j_:j_:jc`:jb:jhc,:je:j f9=:jf:jOl:jlM6=:j[m:jB=7==:j҈a8=:j:j:j:jb:j,:jl:j<:j:j:j:jXO=:j:jK9=:j:j:j:jC:jܚB:j:j,:jڟ:j9=:j :j:j L20=:jm:j,:j:j:j,:jA:jʪ,:j:j9=:j{:j\:jͯa1=:j:j:j@:j,:jF:j<,:j߶:j:j!9=:j:j:jK:j:jw2=:j,:j:jP,:j:j<:j:j:jO=:jF:j2:jK3=:j:j ,:j:j,:j7:j,:j',:j&:j9=:j:j:j#K4=:j:j:j~  You encounter an acid dragon.:j∩...####  ⌠.......  ######## #  ##.######.# .#.### ...@.# .#.####.#.#######.# ....#.# #.# Shock #.# # #.# #.#####≈#.### # #≈≈≈~##.#.##≈≈≈≈≈~D.#.###≈≈ D   acid dragon (wandering):j|#≈≈≈≈#≈≈.≈≈≈≈≈≈≈~ :j 387509.0).:j9D:j  6.8 (110Shock:j:j8 _The acid dragon leaves your sight.:j"0:j0:jL1:j4:j6:j;e=:j|<n  An acid dragon comes into view.:j)E⌠....... ..######### #.######.# #.######### .................# #.####.#.#######.# ##.# #@# ########.# # #.# ......#.#####≈#.### #Shock ≈≈≈~##.#.##≈≈≈≈≈~DD#.###≈≈ #≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈S≈≈ :jED   acid dragon (wandering) ##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈ .#.#≈≈.#≈≈.. .≈. .#.##~.# ### .....≈≈≈~~.:j7I17.0):j0N*.:jP18.8 (2 _:jU:jX:j⌠.......Publius the Zephyrmancer ........Tengu of Vehumet **.... ..########Health: 54/54 ======================== .........#Magic: 20/24 ====================---- #.######.#AC: 5Str: 8 .......#.#########EV: 30 Int: 27 .................#SH: 0Dex: 14 #.####.#.#######.#:j3XL: 10 Next: 98% Place: Dungeon:10 #......#.# #@#Noise: ---------  Time: 13878.8 (0.0) ########.# # #.#d) +2 short sword (freeze) .......#.#####≈#.### #Cast: Shock ≈≈≈~##.#.##≈≈≈≈≈~*.#.###≈≈Fly #≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈≈ #≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈S≈≈D   acid dragon (wandering) ##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈ .#.#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈. .#.##~.# ### .....≈≈≈~~. _An acid dragon comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an acid dragon (wandering, hasn't noticed you, empty space bonus: 6/8):jPDD  catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an acid dragon (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the acid dragon!!  The acid dragon is almost dead.:j ***The acid dragon spits acid at you.:js @..  The splash of acid misses you.15 =====9.8 (1:ju:jlx* _You hear two shouts!:j\Q⌠.......Publius the Zephyrmancer ........Tengu of Vehumet **.... ..########Health: 54/54 ======================== .........#Magic: 16/24 ================-------- #.######.#AC: 5Str: 8 .......#.#########EV: 15Int: 27 .................#SH: 0Dex: 14 #.####.#.#######.#XL: 10 Next: 98% Place: Dungeon:10 #......#.# #@#Noise: =====----  Time: 13879.8 (0.0) ########.# # #.#d) +2 short sword (freeze) :jR.......#.#####≈#.### #Cast: Shock ≈≈≈~##.#.##≈≈≈≈≈~*.#.###≈≈Fly #≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈≈ #≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈S≈≈D   acid dragon (catching breath) ##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈ .#.#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈. .#.##~.# ### .....≈≈≈~~. _You hear two shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an acid dragon (almost dead, catching its breath, empty space bonus: 6/8):jW†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an acid dragon (almost dead, catching its breath, empty space bonus: 6/8)  The open air twists around violently and strikes the acid dragon!  You kill the acid dragon!:jYd-:jh⌠.......Publius the Zephyrmancer ........Tengu of Vehumet **.... ..########Health: 54/54 ======================== .........#Magic: 16/24 ================-------- #.######.#AC: 5Str: 8 .......#.#########EV: 15Int: 27 :jh.................#SH: 0Dex: 14 #.####.#.#######.#XL: 10 Next: 101% Place: Dungeon:10 #......#.# #@#Noise: ===------  Time: 13880.8 (1.0) ########.# # #.#d) +2 short sword (freeze) .......#.#####≈#.### #Cast: Shock ≈≈≈~##.#.##≈≈≈≈≈~†.#.###≈≈Fly #≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈≈ #≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈S≈≈ ##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈ .#.#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈. :jKit.#.##~.# ### .....≈≈≈~~.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an acid dragon (almost dead, catching its breath, empty space bonus: 6/8)  The open air twists around violently and strikes the acid dragon!  You kill the acid dragon!:j5k -- _Vehumet accepts your kill.You have reached level 11!:jsv/  --more--:jt8/585-1 0% Shock:j/y:j{4 _:j:j3:j:j/ 30  _:j:j:jwM7=:j:j:j:j:j:jE:j:jC:j:jA:ju:j9=:j:j,:j:j;:jM8=:j:jo  An electric eel comes into view.:j..---SS   electric eel (wandering):jz+9.8 (9:j>):j)R---90.8 (10.0) _:j:j:j⌠.......Publius the Zephyrmancer ........Tengu of Vehumet **.... ..########Health: 58/58 ======================== .........#Magic: 14/25 =============----------- #.######.#AC: 5Str: 8 .......#.#########EV: 30 Int: 27 :j.................#SH: 0Dex: 14 #.####.#.#######.#XL: 11 Next:  0% Place: Dungeon:10 #......#.# #@#Noise: ---------  Time: 13890.8 (0.0) ########.# # #.#d) +2 short sword (freeze) .......#.#####≈#.### #Cast: Shock ≈≈≈~##.#.##≈≈≈≈≈~†.#.###≈≈Fly #≈≈≈≈#≈≈.≈≈≈≈≈≈≈~*≈~≈~≈≈≈≈ :j#≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈S≈≈S   electric eel ##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈≈ .#.#≈≈.#≈≈.. .≈≈≈≈≈≈≈≈. .#.##~.# ### .....≈≈≈~~. :j*_An electric eel comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jg}Press: ? - help, Dir - move targetAim: an electric eel (water, empty space bonus: 8/8):j≈  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an electric eel (water, empty space bonus: 8/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!:j):jF15 1===1.8 (1:j:j_Z _Vehumet accepts your kill.:j'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j:jg:jL _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j):j:j?  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j̎_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):js:jm3:j:j 30  _:jwM5=:j:j,:j%:j:j[:j:j:j:jE:j:j9=:j':jc6=:j&:j:j:jR:j:jc,:jt:j,:j:j9=:jY:j :j M7=:j :j :j ,:j :j= ,:j :j :j :j :j. 9=:j{ :jH :j :j :j :j? M8=:j} :j^ ,:j :j :j[ :j :j :jK :j :j :jc 9=:j :j :j a9=:j: :j :j :j :jO :j :j :j ,:jR" :j" 9=:j" :jC% :j% L20=:j% :j' :jO' :j4( :j*) :j) :j * :j+ :j+ :j, :jT. :j. 9=:jY/ :jV :jX ,:jZ :j@[ K1=:j[ :j^ :j^ ,:j(a :ja :ja :jc ,:jd :jOg :j7h 9=:jh :jj :jj K2=:j?k :jl :jm :jn :j1o :jo :jo :jr :jzr :jr :jt :jt O=:jGy w3=:j ,:j :j :jƓ K5=:j2 :j :j :j :j^ :j :j ,:j :j :j( :j :j :j٧ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here an acid dragon corpse.:j :j `=Water _:j :j :j' :j :j :jH :j :j :j. :jپ :j :j :j :j& :j :j" (:j :j :js :j :jY :j :j :j :j :jD :jE :j :j :j? :j ;15 :jE :j/ x _t - 8 scrolls of teleportation (gained 1):j :j _ 30  :j :j :j :j :j :j :jB :j :j :j B:j :jz :j/ :j :j :j! @  There is an open door here.:j% :j%  _:j' :je* :j- :jp- :jh/ :j2 :j4 :j5 :j6 :jL  ######...........#................... ######...........#.. ... '.....>..........# ....#####...........# ..... # ########'#####).... # #.....)..... #.....)..... #...@..###.---#####....).#............# :jyM n...................# ...................' .......K...........#. .>.............#####.# )).............# #..............#:jV ............ #####.....#.... .....>....# ... #####...........# ..  ########'#####) #.....).....  #.....).....  #......###. ###########....@.# ..................# # ' K#. >.#####.# ).# :j[W # ..#):jv` 1967.8 (76.0):jm   ---8.8 (77:ju :j? b  h - 58 poisoned darts (gained 7)  Things that are here::j݌ I15 9.8 (78:j :jۛ Y _a +0 short sword; a kobold skeleton:j]:j(:jd:j>:j :j 30  :j:jg:jI:j:j,:j:j:j:j}:j:j   There is an open door here. _:jn:jp,:jr.h:j3n:jB  ####. ....).# .# .....# .# ..........### .# ..........'.# .# ..........#.# .# # ......#####.# ##.#.# ......# #.# #..>.# ......# #.# #@# 87.8 (1:jC# #.# #.# # #.####.# # #......# # ######## ####### ### #<# #.# #o#:jJ:jN+8.8 (19:j/S:jY; _Found a stone staircase leading down.:jx I:jp :j :jk :j :j :j ,:j R  There is a stone staircase leading down here.:j :jM  _:j :j :j :j :j :j` :j :j8 :j :jL :j :j :jq :j :jK :j :j :j ,:j :jO :j :jP :ja :j7 :j ,:j :j :j  :jq :j :j :jC ,:j :j] :j :j  :j :j :jW ,:j :j& ,:j :j :j :j4 :j :j2 :j+ :j :j :jT! :jn" :j" :js# :j$ :j% :j!& :jy& :j' :j( :j( :j) :j,* :j+ ,:j+ :j, :j- :j- :jO/ ,:jE0 :j0 :j+1 :j2 :jx3 ,:jd6 ,:jfE :jE :jF :j>H :jJ :jJ ,:jK :jL :jM :j]M :j[N :jbO :jO :j P :jQ :jQ :jDR :jR :j T :jkU :j5V :jV :jX :jPY ,:jY :j=[ :jr\ :j\ :j3] :j^ :j` :jT` :j` :ja :jWc :j :jJ :j :j^ :jA ,:j :jC ,:jީ :j :j :j) ?Water :j :j; :j :j߯ :ju :j :j SWater :j :j :jh ,:ji :j :j) :j ,:ju :j :j7 MWater :j' :j :j :j :jP :j :jQ =Water :j :j :jO :j ?Water :ju :j :j :j =Water :jn :j :j :jn :j :j :jg ,:j :jc :j :j :j :jn :j j:j :j< ,:j :j :j :j` :j :j ,:j :j- :jp :j :j7 :j :j :jp :j :j{ :j :jm :j :j :j :j6 ,:j :j :ji :j :j :j ,:jD :j :j :j2 ,:j :j :j :j) :j :j :j ,:jU :j :j :j :j@ :j3 :j :j  :j :j :j :j% :jg :j :j :j :jB :j :j :jj :j :j" :jh# :j# :j$ :j( ,:j) :j, :j0 :j1 :j'3 :j= Q15 :jG? :jC b _m - 2 throwing nets:jD :jE _ 30  :jF :j\] :j^ :j_ :j_` :jb :joc :jJd :jd :je :j?g :jg :j0h :ji :jj :jak :j!l :jm :jn :j@o :jo :jq :jJr :jr :js :j"t :ju ,:jv :jsw :j x :jx :jx :jUz :j{ :j| :jk| :j} :j~ :jS :j :j :j| :jz ,:j= :j :j_ :j :j :j :j :j :j! :jc :jݿ :jA :j :j, :j :j\ :j= :j :j :jo :j :j ,:j :j :j% :j :j :j) :j :j :jm :j :j :j :jR :j? :j ,:jR :j :j :j :j :j :j2 :j+ ,:jx :j :je :j :j[ :j :j) ,:jP :jy :j :jU :jG :j) :j ,:jw :j}B:js,:j:j:j:j:jq:j :j :jq :j :jH :j:jQ:j:j:j:j:jO:j:j:j:j+:j:j:j:jB:jM#  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 direflail.:jH/ #####  #.#.##### #.......# #.#.....# :j'0+#####.#.################# #........................  #######.##....@################  #..........⌠.⌠.##  #.#####.#.......#Shock  #.# #.#...∩...####  #.# #.#...........  #.# ##....⌠.⌠.......O   two-headed ogre (wandering):j(1r#.# #..#........O...#.# #..#......######## ###.# #..#.............#:j@34116.8 (128.0):j@:jH279 _:jP:j=Y:j% Publius the ZephyrmancerTengu of Vehumet **....#####Health: 58/58 ========================#.#.#####Magic: 21/25 ====================----#.......#AC: 5Str: 8#.#.....#EV: 30 Int: 27#####.#.################# SH: 0Dex: 14#........................ XL: 11 Next:  1% Place: Dungeon:10#######.##....@################ Noise: ---------  Time: 14117.8 (0.0)#..........⌠.⌠.##d) +2 short sword (freeze)#.#####.#.......#Cast: Shock#.# #.#...∩:j< n[39;49m...####Fly #.# #.#...........#.# ##....⌠.⌠.......O   two-headed ogre (wandering)#.# #..#........*...#.# #..#......######## ###.# #..#.............#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (wandering, hasn't noticed you, empty space bonus: 5/8):j >O.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (wandering, hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes the two-headed ogre!!:j |O  :j;15 ===8.8 (1:j" :j g _The two-headed ogre is heavily wounded.:jPublius the ZephyrmancerTengu of Vehumet **....#####Health: 58/58 ========================#.#.#####Magic: 17/25 ================--------#.......#AC: 5Str: 8#.#.....#EV: 15Int: 27#####.#.################# SH: 0Dex: 14#........................ XL: 11 Next:  1% Place: Dungeon:10:j #######.##....@################ Noise: ===------  Time: 14118.8 (0.0)#..........⌠.⌠.##d) +2 short sword (freeze)#.#####.#.......#Cast: Shock#.# #.#...∩...####Fly #.# #.#...........#.# ##....⌠.⌠...*...O   two-headed ogre#.# #..#............#.# #..#......######## :j###.# #..#.............#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jGAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (heavilywounded, empty space bonus: 8/8):j>MO.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (heavilywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!!:j9 :j*9.8 (1:j-:jh _The two-headed ogre is severely wounded.:jVPublius the ZephyrmancerTengu of Vehumet **....#####Health: 58/58 ========================#.#.#####Magic: 13/25 ============------------#.......#AC: 5Str: 8#.#.....#EV: 15Int: 27#####.#.################# SH: 0Dex: 14#........................ XL: 11 Next:  1% Place: Dungeon:10:jB #######.##....@################ Noise: ===------  Time: 14119.8 (0.0)#..........⌠.⌠.##d) +2 short sword (freeze)#.#####.#.......#Cast: Shock#.# #.#...∩...####Fly #.# #.#.......*...#.# ##....⌠.⌠.......O   two-headed ogre#.# #..#............#.# #..#......######## :jn###.# #..#.............#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, empty space bonus: 6/8):jx. )Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, empty space bonus: 6/8)  The open air twists around violently and strikes the two-headed ogre!!  You kill the two-headed ogre!  Vehumet accepts your kill.:jM):j: 9/594:j=1020.8 (1Shock _You feel your power returning.  Your Conjurations skill increases to level 8!:j:jk _Your Air Magic skill increases to level 12!:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jk:j:jS:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jr   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j| :jZ :j :j :j f 30  _:je 5==:jP :j :j :jr :j :j :j{ ,:j :jS O=:j :j :j6 M6=:j :j= B:j^ :j :j :j :j! :j. :j :j@ 9=:j :j c7=:j7 :j :jo :j^ :jW ,:j :jI :j :j :j4 :j 9=:jx :jw :j :j :j c8=:j :j# :j =:j a9=:j :j ,:j :j ,:j :j ,:j :j} O=:jP :j :jv L20=:j :j  :jc :jZ :j" :j :j :je :j :j " :j# :j>$ 9=:j% :j& :j0' K1=:jU( :j* ,:j, :j- :j. :j@/ :j)1 :j1 :j2 :jo4 :j4 9=:j5 :jw7 :j7 :j8 :j; a2=:j< :j2> :j> :j? :jA :jsB :jB :jD :j8E :jF :jG :jBH 9=:jdI :jK :jK K3=:jL :jsN :jN :jO :jgQ :jQ :jS :jT :j6U :jpV :jW :jX 9=:jY :j[ a4=:jR] :j^ :jK_ :jg` :ja :jWb :jrc :je :je :jFg :jh :jwi 9=:jj :jl :j:m K5=:jOn :jr :j!t :jt :ju :jw :j X:j :j :jՌ :j :j :j, 9=:j` :j |onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::j e  a +0 giant club; a +0 dire flail:j :j  _:j :jП :jI :j΢ :jţ :j :j ,:j :j :jP :jî :j :j :j :j! :jk :j& :j( ,:j :j= :jϿ B:j- :j :j :j :j :j3 :j :j :j :j :j :jg :j :jR :j :j :j :j :j1 :j :j :j :j :j :j :j :j| :j :j :j _ ...##. ...##. ################################. ................................. ################################# ## #.. .# #.# .###############.# .)..............@##---92.8 (72.0) .......................> ................. ##########......##...... .......# #......# .#'##' ######.# ######## .#.# :j .....#.######### # . ...............# .#.#.#######.#:j) :jG---3.8 (73:jz :j|; _Found a stone staircase leading down.:j:j :j :j :j:j\n:jG:j:j:j:j5:j:j:j:j:j :j6":j":jJ#:j$:jr&:j&:j':j+@  There is an open door here.:j-:ju. _:jG/:j1:j2:jp3:jF4:j6:j7:j,8:j9:jT<R  There is a stone staircase leading down here.:j=:j> _:j|?:jA:j1C:jC:jMD:jcF:jVG:jG:j I:jL@  There is an open door here.:jMN:jO _:jO:jQ:jS,:jBT:j`U:jV:jV:jW:jZ:j<\:j\:jO]:j#_:j7a:ja:jc:jc:j'fSWater :j,g:jh:ji:j]j:jj:jk:jEm:jm:jIn:jr:js:j7t:jt:jv:jx,:jWy:j{:jj|:j|:j[}:j~:j:j:j:j6:j:j(:j:j߆:j:j :jf:j:jɋ:j:j:j:j$:j:j:j:j:j:j˖,:jX:jʚ:jG:j:jŜ:jEB:j:j,:j':jZ:j1:j:j:j:j:j]:j:j:jq:j۰:j!:j:j:j:jO:j:j:j:jź:j:j:j:jq:j:jX:j.:j0:jB,:j:jj:j:j:jn:j:j|=Water :j:j:j:j :j:jE:j,:j:j:j:j:j:j:j:j0:j:j:j$:j:j/:j:j4:j:j:jN:j>:j`:j~:j:j:j:j :jR :j,:j:j:j:jf:jI:j":j#:j$:j(:j*:j+:j0-:j0:j3,:j5:jG:jxM:j Q,:j`:jKb:jc:jc:jp:jJr:jr:j-t:jx:j{,:j}:j:ju:j:j:j:j:j:j:jU:j:j:j:j:j:j=:j:j::j*,:jݪ:j:jr:j:jz:jK:j:jO:j¹:j:jo:j:j:j:j:j4=Water :jz:j:j[,:j:j:j:j:j:j:j:jT:jf:j:jP:j:j:j{:j~:jR:j:j :jc :j (:j8 :j :j :j2 :j :j :jL :j :jR :j :jr :j :jl :j :j ,:j :j* :j} :j8 :j :jI :j X:jj! :j " =Water :j" :j% :jq( ,:j() :jPi  ##.#<...#.####.#.#######.# #.##.  #.#.#..#......#.# #.# #.##..#.###########.# ###.# #.##.#...........#.#####≈#.###.#### ..≈÷≈≈≈#≈≈≈~##.#.##≈≈≈≈≈~÷.#.###≈ ≈≈≈≈≈≈≈≈#≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈ ~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈ ≈≈~≈≈##≈##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈ ≈≈.#.....#.#≈≈.#@≈.......≈≈≈≈≈≈≈≈280.8 (87 ~~.#.###.#.##~.#≈####.......≈≈≈~~ ~........#.###.### #............ ...#.#####.# #.# #............ .#.......#.# #.######...........#.####.#+###................... ..........######...........#  ###.####'.....>[34:jj m..........#  #.#.# #.......######...........# :j  _Done exploring.:j:j`U  :j:j8≈.......≈≈≈≈≈0.0)≈..:jB0:jI:jLE _Done exploring.:jMs[[?25h[?0c  Search for what [Enter for "."]? :j@ [?25l[?1c:jP:jTE32 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] an escape hatch in the floorb - [D:10] a stone staircase leading up  c - [D:10] a +0 orcbow  d - [D:10] a +0 shortbow  e - [D:10] a +0 dire flail  f - [D:10] a +0 short sword (5 further duplicates)  g - [D:10] 2 stones (6 further duplicates in 2 piles)  h - [D:10] Dupt's Vocational Training  :jTQi - [D:10] a +0 club (1 further duplicate)  j - [D:10] a manual of Evocations (1440 gold)  k - [D:10] a manual of Invocations (1440 gold)  l - [D:10] a stone staircase leading down  m - [D:10] a stone staircase leading down  n - [D:10] a +0 dagger  o - [D:10] a +0 hand axe  p - [D:10] a staircase to the Orcish Mines  q - [D:10] a +0 flail  r - [D:10] a +0 long sword  s - [D:10] a +0 plate armour (1 further duplicate)  t - [D:10] a +0 leather armour (2 further duplicates)  u - [D:10] a +0 trident  v - [D:10] a +0 whip :j>U[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:j*   f - [D:10] a +0 short sword (5 further duplicates)  g2s (6 further duplicates in 2 piles)  hDupt's Vocational Training  iclub (1 further duplicate)  jmanual of Evocations (1440 gold)  kmanual of Invocations (1440 gold)  la staircase leading down  ma stone staircase leading down  ndagger  o+0 hand axe  pstaircase to the Orcish Mines  q+0 flail  r+0 long sword  s - [D:10] a +0 plate armour (1 further duplicate)tleather armour (2 further duplicates)  u+0 trident  vwhip  wfalchion  xfalchion  ychain mail  zglaive  Asling50%:j :jV :j##.#<...#.####.#.#######.# #.##.. Publius the Zephyrmancer#.#.#..#......#.# #.# #.##.. Tengu of Vehumet **.... ##.#.###########.# ###.# #.##.. Health: 59/59 ======================== ...#...........#.#####≈#.###.#### Magic: 25/25 ======================== ..≈÷≈≈≈#≈≈≈~##.#.##≈≈≈≈≈~÷.#.###≈ AC: 5Str: 8 ≈≈≈≈≈≈≈≈#≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈ EV: 30 Int: 27 ~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈ SH: 0Dex: 14 ≈≈~≈≈##≈##.~≈~[34:j %m≈≈≈≈~######≈≈≈≈≈≈≈≈ XL: 11 Next: 10% Place: Dungeon:10 ≈≈.#.....#.#≈≈.#@≈.......≈≈≈≈≈≈≈≈ Noise: ---------  Time: 14280.8 (0.0) ~~.#.###.#.##~.#≈####.......≈≈≈~~ d) +2 short sword (freeze) ~........#.###.### #............ Cast: Shock ...#.#####.# #.# #............ Fly Water .#.......#.# #.######...........# ###.####.#+###...................  ...............######...........#  ###.####.......'.....>..........#  #.#.# #.......######...........#  _There is an open door here. _There is a stone staircase leading down here. _There is an open door here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .:j :jj:j$:j. _:j :j- Where to? (Tab - D:10, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j:j##.#<...#.####.#.#######.# #.##.. Publius the Zephyrmancer#.#.#..#......#.# #.# #.##.. Tengu of Vehumet **.... :je!B##.#.###########.# ###.# #.##.. Health: 59/59 ======================== :j!...#...........#.#####≈#.###.#### Magic: 25/25 ======================== ..≈÷≈≈≈#≈≈≈~##.#.##≈≈≈≈≈~÷.#.###≈ AC: 5Str: 8 ≈≈≈≈≈≈≈≈#≈≈≈≈#≈≈.≈≈≈≈≈≈≈~≈≈~≈~≈≈≈ EV: 30 Int: 27 :j("~≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈~≈≈≈≈#≈≈≈≈≈≈≈≈≈≈ SH: 0Dex: 14 :jd"s≈≈~≈≈##≈##.~≈~≈≈≈≈~######≈≈≈≈≈≈≈≈ XL: 11 Next: 10% Place: Dungeon:10 ≈≈.#.....#.#≈≈.#@≈.......≈≈≈≈≈≈≈≈ Noise: ---------  Time: 14280.8 (0.0) :j"o~~.#.###.#.##~.#≈####.......≈≈≈~~ d) +2 short sword (freeze) ~........#.###.### #............ Cast: Shock :j"!...#.#####.# #.# #............ Fly Water .#.......#.# #.######...........# ###.####.#+###...................:j@#  ...............######...........#  ###.####.......'.....>..........#  #.#.# #.......######...........#  _There is an open door here. _There is a stone staircase leading down here. :j#_There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .:j$U  :j@&:j27:j8:j>: _:jB?:jKA:jA:jB:jzG:jxH:j-I:jHJ:jM:jN:jO:j_P:jS:jT:jtU:jV:jY:j3[:j[:j^\:j`:ja:jb(:jc:jf:jeh:jh:j6j:jQl:jn:jn:jo:jr:j|t:ju:j9v:j+:j:j:j-:j:j:j:j,:j:jE:j8P  There is a stone staircase leading up here.:j:j _:jNn:j$  Things that are here::jU  a +0 shortbow; a +0 orcbow:j _:j,:j:j,:jI:j:j:j,:jY  There is a stone staircase leading down here.:j:j~:jr115 :j; _:j:j%1:j{:j:j:j:^ _You fly downwards.  Found five items. Found a stone staircase leading up.:j  #. #. ####[ ##.... ##...<.## #.......# #!......# #......@#302.3 (21.5) ##.).......#  #..............  #......!.####..  #..$.....# ##.......#:jx| #......... #......... :j:j:j[ a _There is a stone staircase leading up here.:j=:j):j^,:jғ:jݘ| 30  _:jw:jٯ<#.####[##...##...<.###.......#!......<#####.).......##.........3.3 (1.0)......!.####..$.....# #.......# ............)..:j:j1*4.3 (2:j :j̝& _Found a trident. :j3 :j :j :j~$B :j) :j+;15  :j, :j1n _L - 3 potions of lignification (gained 1) :jd7u 30   :j9: :j> :jT :j{W, :jZ :jj\ :j^pU#.... ##...<.## #.......# #!......# #......<#### ##.).......##.. #.............. #........####.. #..@.....#  ##.......#  #............ #............. #............. #..).......... ######## #..../.# :jI 10.3 (6  You now have enough gold to buy a wand of flame (8) on D:5.  You can access your shopping list by pressing '$'. :j415 1.3 (7 :jk :j!? _You now have 155 gold pieces (gained 16).!:jX3!:j!:j!:j!:ju 30  !:j!:j!:j!:j!:j!:jo!:j!:j!:j"!:j !:j !:j !:j[!:j!:j!:j!:j!:j;15 !:j!:j+$q _c - 5 potions of curing (gained 1)!:j(!:j7)_ 30  !:j*!:j-!:jL1!:j1!:jf!:jeq=  You see here a +0 flail.!:j5v!:jv _!:jx!:j)|!:j.!:jՔ!:j!:j!:jI!:jԞ!:jk!:j!:j!:j!:jo!:jI!:jɱ!:jS!:jϳ!:j!:j!:j!:j!:j!:j!:j"!:j!:jL!:j>!:j!:j!:j!:j!:j$!:j!:j!:j[,!:j!:jW#........####..#........# ##.......#####............#.............#............. #..).......... #......####### #....@.# #......# ########  !:jS029.3 (18.0)!:j 615 30.3 (19!:j!:j1 _e - a wand of paralysis (4)!:jr 30  !:jX!:j8!:j!:j!:j!:j!:ja!:jR!:jN!:jf!:j!:jD!:jA!:ji  You encounter a manticore.!:jt#.......# #......<#### ##.).......##.. #.............. #........####.. H #........# ... ##.......######..#. #.................. #..........@....##..............###..)...........#Shock#......##########......##......#H   manticore (asleep)########!:jR_.H5.3 (5.0)!:j WH!:ji  6.3 (6 _!:j!:j #:j#.......#Publius the Zephyrmancer#......<####Tengu of Vehumet **....##.).......##..Health: 59/59 ========================#..............Magic: 21/25 ====================----#........####.. .AC: 5Str: 8#........#.*.EV: 30 Int: 27##.......######..#.SH: 0Dex: 14#..................#:jXL: 11 Next: 10% Place: Dungeon:11#..........@....#Noise: ---------  Time: 14336.3 (0.0)#..............##d) +2 short sword (freeze)#..)...........#Cast: Shock#......#########Fly #......##......#H   manticore######## _You encounter a manticore.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (empty space bonus: 5/8)#:j)H.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.#:j4?Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (empty space bonus: 5/8)  The open air twists around violently and strikes the manticore!! #:jL;15 ===7.3 (1#:jS#:j%Va _The manticore is heavily wounded.#:j?l#.......#Publius the Zephyrmancer#......<####Tengu of Vehumet **....##.).......##..Health: 59/59 ========================#..............Magic: 17/25 ================--------#........####.. .AC: 5Str: 8#........#*..EV: 15Int: 27##.......######..#.SH: 0#:jXmDex: 14#..................XL: 11 Next: 10% Place: Dungeon:11#..........@....#Noise: ===------  Time: 14337.3 (0.0)#..............##d) +2 short sword (freeze)#..)...........#Cast: Shock#......#########Fly #......##......#H   manticore######## _The manticore is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  #:jrqConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (heavily wounded, empty space bonus: 3/8)#:j †Aim  Press: ? - help, Dir - move target: a manticore (heavily wounded, empty space bonus: 3/8)  The open air twists around violently and strikes the manticore!!  You kill the manticore!Vehumet accepts your kill.#:j1((#:j7 60/608=58.3 (1Shock _You feel your power returning.#:j^>#:j@Ai _Your Fighting skill increases to level 3!#:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j՛ #:j@ #:j #:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#:j$  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j #:j #:jL #:j   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#:jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j{$:j>$:jU$:j3  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:j  30  _$:j B$:j $:j= T9==$:jc $:j7 $:j B$:j B$:j ,$:jP $:jm O=$:j. $:j $:j L20=$:jL $:j $:j $:j $:j9) $:j* $:jp+ $:jx0 $:j0 $:j1 $:jp5 $:j5 #=$:j06 $:j6 $:j3; $:jQ< K1=$:j= $:j@ $:j@ $:j`A $:jE $:j{F $:jG $:j4---5.3 (1(:j*(:jx _You encounter an orc wizard. It is wielding a +0 dagger.):j=.....<#######..Publius the Zephyrmancer .).......##...### .#Tengu of Vehumet ***... ................#####..#Health: 60/60 ======================== .......####.............Magic: 15/25 ==============---------- ):j).......# #..†..###....AC: 5Str: 8 .......######..#........EV: 30 ):jMInt: 27 .......................#SH: 0Dex: 14 ):jo..............#........#XL: 11 Next: 17% Place: Dungeon:11 ):j.............##.@......#Noise: ---------  Time: 14385.3 (0.0) ):jՋ$.)...........##.......?#d) +2 short sword (freeze) .....##########.........Cast: Shock ):j .....##..?....$:Fly .....#.......... ):j+H##########.......):jOuW   shadowghast (wandering)......*o   orc wizard (wandering).o..... ):jpT_You encounter an orc wizard. It is wielding a +0 dagger.):jCasting: Airstrike (safe; 1% risk of failure)  ):jWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (wandering, hasn't noticed you, empty space bonus: 5/8)):jԏ.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shadowghast (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the shadowghast!!  You destroy the shadowghast!):j5?o)):jqo   orc wizard (wandering)):j&F15 9===6.3 (1):j):j!Z _Vehumet accepts your kill.):j$.....<#######..Publius the Zephyrmancer .).......##...### .#Tengu of Vehumet ***... ................#####..#Health: 60/60 ======================== .......####.............Magic: 11/25 ==========-------------- .......# #..†..###....AC: 5Str: 8 .......######..#........EV: 15Int: 27 .......................#SH: 0Dex: 14 ..............#........#):j2XL: 11 Next: 19% Place: Dungeon:11 .............##.@......#Noise: ===------  Time: 14386.3 (0.0) .)...........##.......?#d) +2 short sword (freeze) .....##########.........Cast: Shock .....##..?....$:):jFly .....#.......... ##########.......o   orc wizard (wandering)):j.*......).....  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, empty space bonus: 8/8)):jK)Aim  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the orc wizard!!  You kill the orc wizard! oVehumet accepts your kill.o):j^2=7.3 (1):j$):j&o _You encounter an orc. It is wielding a +0 club.):jp .....<#######..Publius the Zephyrmancer .).......##...### .#Tengu of Vehumet ***... ................#####..#Health: 60/60 ======================== .......####.............Magic: 8/25=======----------------- .......# #..†..###....AC: 5Str: 8 .......######..#........EV: 15Int: 27 .......................#SH: 0Dex: 14 ..............#........#XL: 11 Next: 19% Place: Dungeon:11 .............##.@......#Noise: ===------  Time: 14387.3 (0.0) .)...........##.......?#d) +2 short sword (freeze)[):j 16X .....##########.........Cast: Shock .....##..?....$:Fly .....#.......... ##########.......o   orc (wandering).)......*.....  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 5/8)):j $Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 5/8)  The open air twists around violently and strikes the orc!!!  You kill the orc!):j )):j# \8.3 (1Shock):j- ):j'/ Z _Vehumet accepts your kill.*:j*:j#*:j*:j*:j$u 30  *:jS*:j*:j*:j,*:j*:jI*:jS9=*:j*:jE,*:j*:jB*:jB*:jO=*:j*:j{10/25=*:j*:j*:j*:j(*:j^$,*:j2*:j69,*:j=*:jiD*:jD9=*:jyG*:jNi1=*:jmQ*:jvW,*:jZ*:j)`*:j`*:jc*:jqh*:jh*:jEl*:jxqO=*:jt*:j'*:jр*:jd*:j*:jS2=*:j*:jJ*:j*:jK*:j*:jt*:jB*:jj*:j0*:ju#=*:j*:j*:jD*:j&13*:j(=*:j*:j=*:j*:j*:j,*:jt*:jZB*:j*:j9=*:j=*:j*:jF4=*:j>*:j*:j*:j:*:j*:j*:j*:j*:jj*:j*:jK*:j9=*:jm*:j *:j M5=*:j *:jj *:j *:j *:j# *:j *:j *:j$ *:jL$ *:j& *:jB+ *:j+ 9=*:j- *:j'3 *:ji3 *:j5 *:j9 *:j2: M6=*:jo< *:j@ *:j"A *:j>C *:jG *:jlG *:jI *:jN *:jlN *:jjP *:jgT *:jT 9=*:jW *:jE\ *:j\ M7=*:j_ *:jbc *:jc *:je *:jj *:jEk *:jem *:jtq *:jq *:j t *:jy *:jay 9=*:j{ *:j *:j %8*:j (=*:j9 *:jR *:j *:j *:jՎ *:j *:jG *:j\ *:jі *:j* *:jX *:jǝ 9=*:jN *:j *:j, K9=*:jr *:j *:j4 *:jq *:j *:j *:j *:jD *:j *:j *:j. O=*:j *:j ,*:j *:j *:j= L20=*:j *:jB ,*:ji *:j# *:j *:j% *:j *:j *:j& *:j *:j 9=*:j= *:j| *:j? K1=*:j *:j ,*:j *:j *:j  *:j{ *:j? *:j *:j" *:jQ& *:j' 9=*:j) *:jq. *:j. #2*:j. (=*:jm1 *:jr5 *:j5 *:j8 *:j< *:j= *:j%? *:jC *:jD *:j]F *:jK *:jiK *:jK 2=*:jM *:jR ,*:jT *:jaY *:jY K3=*:jQ\ *:j[` *:j` *:jc *:j2h *:jh *:jj *:jnn *:jn *:jq *:ju *:j(v 9=*:jx *:j?| *:j| K4=*:j& *:jփ ,*:j *:jǔ ,*:j` *:j} ,*:j *:j٦ *:jC 9=*:j *:jZ *:jx K5=*:j *:j ---  You pick up a parchment of Sigil of Binding and begin reading...*:j 1476.3 (88.0)*:jA \15 ---7.3 (89*:j *:j I _You add the spell Sigil of Binding to your library.,:jw' ..# .## ......<#######.. #.)##...### .#..........#####..#,:j=( .####..............# #..†..###.... #######..#.........#..#.# ...##..#)...........##?#,:jE- .##########..........# #..?....$: ......# ... ###########....... .)......$.....,:j8 ,:jw  30  8.3 (1.0)-:jk#.# . #.......# .##.....<#######.. ##.)##...### .# #..........#####..# #.####..............# #..†..###.... ########..#.. #........# #.......#.# #........##..# #..)...........##?# #......##########......... #......#-:j; #..?....$:......# .... ############....... .).....-:j-:j%9-:j-:jP-:jT ##...<.##  #.# .  #.......# .##  #......<#######..  ##.)##...### .#  #....#####..#  #.####.............  .# #..†..###....  ##.######@.#........  #..#  #..#.#  #...##..#  #..)...........##.?#  #......##########.........  #......# #..?....$:  #......# ......############.......-:j-:jB=80-:j-:j r ##.... ##...<.##  #.# .  #.......# .### #......<#######..  ##.).......##...### .# #....#####..# #.####............. .# #@.†..###.... ##.......######..#.. #..................# #.........#.# #..............##..# #..)...........##.?# #......##########.........-:j' #......# #..?....$: #......# ...-:j-:j+%1-:j6-:j9-:ju l ####[# ##.... ##...<.##  #.# .  #.......# .#### #......<#######...  ##.).......##...### .# #...........#####..# #.####@............ .# ##..†..###.... ########..#........ #...........# #..#....# #...##..# #..)...........##?# #......##########......... #......# #..?....$:-:j -:j %2-:j -:j_ -:j  #.# ####[# ##.... ##...<.##  #.# .  #.......# .##### #......<#######.....  ##.)##...### .# #...........#####..# #........####............. #........# ##..†..###.... ########..#........ #..........# #..#.....# #...##..# #..)...........##?# #......##########.........-:jO -:j} %3-:j -:j .:jyx #.# ####[# ##....# ##...<.## #.......# . #.......# .##### #......<#######..... ##.).##...### .# #.#####..# #.####. #........# ##..†..###.... ##.......######..#. #........# #.#......# #.##.......# #..).##.......?#  #......#..:jʃ.:j %4.:j.:j.:jSd #.# ####[# ##....# ##...<.## #.......# . #.......# .#####.:je #......<#######..... ##.).##...### .# #.#####..# #.####. #........# ##..†..###.... ##.......######..#. #.........:jQed.# #.....#..:je:.# #....##..#  #..).##.?#  #......#..:j]o.:jwv%5.:j}.:j~.:jsb #.# ####[# ##....# ##...<.## #.......# . #.......# .##### #......<#######..... ##.).##...### .# #.#####..# #.####. #..# ##..†..###.... ##.......######..#. #.........# #.........#.#  #..............##.# .:jIF #..)...........##.?#  #......#. .:j:.:j%6.:j .:j .:j v #.# ####[# ##....# ##...<.## #.......# . #.# .##### #......<#######..... ##.).##...### . #.:j B.#####.. #.#### #.# ##..†..### ##.######..# #... #........#. #.......##. #..)...........##.? #......#.:jr .:j $ %7.:j6+ .:j- .:jx F #.# ####[# ##....# ##...<.## #.# . #.# .##### #......<#######..... ##.).##...###  #.##### #.#### #.# ##..†..### ##.######..# #. #.......# #......## #..).....##. #......#.:j .:j! %8.:j .:j /:jMkF #.# ####[# ##....# ##...<.## #.# . #.# .##### #......<#######..... ##.).##...### #.##### #.#### #.# ##..†..### ##.######..# #. #......# #.....## #..)....## #......#/:jv/:jk%9/:jɌ/:j3/:j- #.# ####[# ##....# ##...<.## #.# . #.# .##### #......<#######..... ##.).##...### #. #.#### #.# ##..†..### ##.######..# #.. #......# #....## #..)...## #......#/:jG/:jC90/:j, #.# ####[# ##....# ##...<.## #.# . #.# .##### #......<#######..... ##.).##...### #. #.#### #.# ##..†.. ##.######..# #. #.....# #.## #..).## #......#/:j/:jk%1/:jR/:js0:j0:jo0:j0:j0:j0:j0:j,0:jB0:j0:j0:jz0:j0:j0:j 0:jj0:j 0:j 0:j,0:j0:j0:j=X0:j-0:j0:j2 0:j`"0:j%0:j%0:j&0:j*0:jV-0:j-0:j.0:j00:j?40:j40:j50:j{70:jY;0:j;0:j<0:j>0:jC0:j|C0:jD0:jH0:jK0:jQB0:jnU0:jU0:j6X0:j[[0:j_0:j`0:jab0:j8e0:jj0:jqj0:jl0:jn0:js0:jqs0:ju0:jk{0:j{;15 0:j}0:jb} _m - 3 scrolls labelled JIREOT GONIL (gained 1)0:j O.....# ##..†..###....# .....######..#......... .....................# ............#........# ...........##........# ...........##.......?### ...##########..........> ...# ####.......$:.. ...# #... 5098.0) #### #.####... #. #.)....... # #.$.......  #. #0:j # #. 0:j80:jn 30  10.3 (190:j0:j; _Found a stone staircase leading down.0:j 30:jL 0:jS 0:j 0:j) ,0:jT 0:j 0:jp 0:je 0:j $  Things that are here:0:j ;  a +0 dagger; a +0 robe0:j 0:jA  _0:j 0:j)  You now have 166 gold pieces (gained 11).15 0:j 0:j W _Items here: ))) [.0:jV 0:j _ 30  0:js 0:j 0:j 0:j 0:j0:j0:j}X0:jF0:j0:jY0:j!Q15 0:j$0:jt)M _You now have 175 gold pieces (gained 9).0:j.0:j/_ 30  0:j10:j'50:j90:j;0:j1<0:j$B0:jB;15 0:jC0:jMI _i - 2 scrolls of identify (gained 1)0:jO0:jO_ 30  0:jQ0:jT0:juX0:jX0:j\Z0:j\0:ja0:jb0:jc0:jf0:j#k0:jvk0:jm0:jo0:jDt0:jt0:j$v0:jmz0:jV  . ..... .......  .##### ...# ....... #####..... #..# ......?##...### #..# .......#####..##....... ###..............[  ##..†..###....#..... #####..#........@....!27.3 (17 ...............## ......#........# .....##........# # .....##........#### #######..........>....##0:j####........:..###.##..............# .##.####.........#0:jV0:jR+8.3 (180:j 0:j() _Found a scale mail.2:j2:jgjRead which item? Scrolls  g - a scroll of fog  t - 8 scrolls of teleportationa - 3 scrolls of enchant armour  i - 2 scrolls of identify  r - 2 scrolls of revelation  s - a scroll of butterflies 2:j I - 2 scrolls of immolation  N - a scroll of noise  S - a scroll of silence  V - a scroll of vulnerability  m - 3 scrolls labelled JIREOT GONIL [!] read|quaff|evoke[?] describe selected3:j b3:jj3:jvmPublius the Zephyrmancer...... .......Tengu of Vehumet ***....##### ...# .......Health: 60/60 ======================== #####..... #..# ......?Magic: 25/25 ======================== .##...### #..# .......AC: 5Str: 8 ........#####..##.......EV: 30 Int: 27 3:jw###....................[SH: 0Dex: 14##..†..###....#.......XL: 11 Next: 19% Place: Dungeon:11 #####..#........@....!..Noise: ---------  Time: 14528.3 (0.0) ...............##.......d) +2 short sword (freeze) ......#........# .......Cast: Shock .....##........# #......Fly .....##........####..... #######..........>....######........:..###.#3:j0xQ#..............# .##.####.........# _a +0 dagger; a +0 robe  You now have 166 gold pieces (gained 11). _Items here: ))) [. 3:jfxn_You now have 175 gold pieces (gained 9). _i - 2 scrolls of identify (gained 1) _Found a scale mail.3:j{3:j|Identify which item? (\ to view known items) Scrolls (select first with ?) 3:ja} m - 3 scrolls labelled JIREOT GONIL[?] describe selected4:ji 4:j 4:jO Publius the Zephyrmancer...... .......Tengu of Vehumet ***....##### ...# .......Health: 60/60 ======================== #####..... #..# ......?Magic: 25/25 ======================== .##...### #..# .......AC: 5Str: 8 ........#####..##.......EV: 30 Int: 27 ###....................[SH: 0Dex: 14##..†..###....#.......XL: 11 Next: 19% Place: Dungeon:11 #####..#........@....!..4:j Noise: ---------  Time: 14528.3 (0.0) ...............##.......d) +2 short sword (freeze) ......#........# .......Cast: Shock .....##........# #......Fly .....##........####..... #######..........>....######........:..###.##..............# .##.####.........# _a +0 dagger; a +0 robe  You now have 166 gold pieces (gained 11). _Items here: ))) [. _You now have 175 gold pieces (gained 9). _i - 2 scrolls of identify (gained 1) _Found a scale mail.4:j ]  As you read the scroll of identify, it crumbles to dust.4:jn 415 9.3 (14:j 4:j< 2 _m -> p - 3 scrolls of poison6:j6:j"6:j~6:je6:j 30  6:j6:j 6:j B6:j 6:j4 6:j 6:js 6:jk 6:j1 g15 6:jN _A - 5 potions of attraction (gained 2) 30  6:jd 6:jj ,6:jXn 6:j B  You see here a +0 scale mail.6:jj G .##..>...#...  ..........#.  ............  ...............# ### ...##.........# ... #..##?..# ## #..##.........# .#####..##......@..# 37.3 (8..[..# ###....#.........# #..................# ...##.........# 6:j0 ........##...........# ........###.......##... ........####.......#### ..........>....###.#6:j* 6:j *8.3 (96:j 6:j= ; _Found a stone staircase leading down.7:j_7:jt  You encounter a troll and a gargoyle.7:j׮M ..T.....9.[###..>...#... #. .  ...... ### .. ...? ## #####..##...............[7:jShock ..###....#..... #..................#T   troll (asleep)9   gargoyle (dormant)##.......###7:j&07:jZb  9.3 (17:j^9 _Found a robe.8:j @Publius the Zephyrmancer..*.....9.[#Tengu of Vehumet ***....##..>...#...Health: 60/60 ========================..........#.Magic: 21/25 ====================----............AC: 5Str: 8...............#EV: 30 Int: 27 ### ...##.........#SH: 0Dex: 14 ... #..##......?..#8:j8 XL: 11 Next: 19% Place: Dungeon:11 ## #..##......@..#Noise: ---------  Time: 14539.3 (0.0) .#####..##.........#d) +2 short sword (freeze) ................[..#Cast: Shock ..###....#.........#Fly #..................# ........##.........#T   troll (asleep) ........##...........#9   gargoyle (dormant) ........###.......##... ........####.......#### _Found a robe.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (asleep, empty space bonus: 5/8)8:jF.9  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the troll!!  The troll shouts!8:jLE.T8:jT  98:j<15 ===40.3 (18:j8:jp 8:j̼X_The troll is severely wounded.9:jPublius the Zephyrmancer..........[#Tengu of Vehumet ***....##..*...#9..Health: 60/60 ========================..........#.Magic: 17/25 ================--------............AC: 5Str: 8...............#EV: 15Int: 27 ### ...##.........#SH: 0Dex: 14 ... #..##......?..#XL: 11 Next: 19% Place: Dungeon:11 ## #..##......@..#Noise: ===------  Time: 14540.3 (0.0) .#####..##.........#d) +2 short sword (freeze) ................[..#Cast: Shock ..###....#.........#[12;389:jHFly #..................# ........##.........#T   troll ........##...........#9   gargoyle ........###.......##... ........####.......#### _The troll is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (severely wounded, empty space bonus: 8/8)9:j >  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!!  You kill the troll!9:j '.9.9:j 9   gargoyle9:j  231.3 (1 _Vehumet accepts your kill. _Your Alchemy skill increases to level 6!::j|..........[#..##..>...#............9#.....# #### ...##.# .... #..##?..# ### #..##.........# ..#####..##.#..........[..# †..###....#.........##.........# .##.# #.##...# #.#####... #.####.......#### #...>....###.#::j ).9.::jƨ::j0x 30  ---2 _::j::j-::jO..##..>...#.............#9........# ::jdz##### ...##.# ..... #..##?..#### #..##.........# ...#####..##.#.........[..#†..###....#.........# ..#.........#.##.##.##...# ##::jՌc.#####... ##.####.......#### ##...>....###.#:..###.# ::j* .#::jN::jA---3::j::j::j>..........# .9. .........# .##### ...##.#..... #..##?..#### #..##.........#...#####..##::j0.#.........[..#†..###....#...@.....# #..#.........#.##.##..##...##.#####... .##.####.......#####...>....###.##:..###.# .# ......# #.# #::j).9.::jƤ&.9::j::j%U8=4::jٿ::j::jK  .......#  .##### ...##9..# ##..... #..##......?..# ...### #..##.........#...#####..##.#.........[..# #..†..###....#.........# ##..#.........# ....##.##........##...##.#####... ..##.####.......#### ####...>....###.# #:..###.# .#......# #.# # #.####.#::j '.9::j ::j %5::j ::jt! ::jY ...# .##### ...##.# ###..... #..##9..# #...### #..##.........#...#####..##.# #.............[..# ##..†..###....#.........# ###..#.........# .............##.##........##...##.#####....##.####.......#### #####...>....###.#  ####:..###.# .#  #......# #.# #  #.####.# .. #.)....::j )?9?::j ::j{ %6::jZ% ::jW( ::jm  ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#Health: 60/60 ======================== #...### #..##.....*...#::jn Magic: 14/25 =============----------- ......#####..##.........#AC: 5Str: 8 #....................[..#EV: 30 Int: 27 ##..†..###....#.........#SH: 0Dex: 14 ###..#..................#XL: 11 Next: 23% Place: Dungeon:11 .............##.@.......#Noise: ---------  Time: 14546.3 (0.0) ....#........##...........#d) +2 short sword (freeze) ...##........###.......##...Cast: Shock ...##........####.......####Fly #####..........>....###.#####........:..###.# .#9  [3::jo N9;49m gargoyle#..............# #.# ##.####.........# .. #. #.).......... ::jAo _Your Alchemy skill increases to level 6!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.::jho Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 morningstar (empty space bonus: 8/8)::jr &9::jO ;15 ===7.3 (1::j ::j"   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 morningstar (empty space bonus: 8/8)  The open air twists around violently and strikes the gargoyle but does no _damage.;:jי ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#Health: 60/60 ======================== #...### #..##.....*...#Magic: 10/25 =========--------------- ......#####..##.........#AC: 5Str: 8 #....................[..#EV: 15Int: 27 ;:j##..†..###....#.........#SH: 0Dex: 14 ###..#..................#XL: 11 Next: 23% Place: Dungeon:11 .............##.@.......#Noise: ===------  Time: 14547.3 (0.0) ....#........##...........#d) +2 short sword (freeze) ...##........###.......##...Cast: Shock ...##........####.......####Fly #####..........>....###.#####........:..###.# .#9   gargoyle;:j<#..............# #.# ##.####.........# .. #. #.).......... _damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target;:j5YAim: a gargoyle, wielding a +0 morningstar (empty space bonus: 8/8);:jߔ/M.9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 morningstar (empty space bonus: 8/8)  The open air twists around violently and strikes the gargoyle!;:j8 ;:jN*8.3 (1;:jm;:j^` _The gargoyle is heavily damaged.;:j\h ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#Health: 60/60 ======================== #...### #..##.........#Magic: 6/25=====------------------- ......#####..##....*....#AC: 5Str: 8 #....................[..#EV: 15Int: 27 ##..†..###....#.........#SH: 0Dex: 14 ;:ji###..#..................#XL: 11 Next: 23% Place: Dungeon:11 .............##.@.......#Noise: ===------  Time: 14548.3 (0.0) ....#........##...........#d) +2 short sword (freeze) ...##........###.......##...Cast: Shock ...##........####.......####Fly #####..........>....###.#####........:..###.# .#9   gargoyle;:ji,#..............# #.# ##.####.........# .. #. #.)..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 morningstar (heavily damaged, empty space bonus:8/8);:jo? )  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 morningstar (heavily damaged, empty space bonus:8/8)  The open air twists around violently and strikes the gargoyle!  You destroy the gargoyle!;:ju|(;:jd79.3 (1Shock;:jn;:joZ _Vehumet accepts your kill.;:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:jz;:j;:j;:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j)"  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:jh 9  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j ;:j= ;:j6 ;:j>   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:jb3<:jd<:jh<:jwm7= 30  _<:jIp<:jp<:jr<:jpv,<:jx<:j|<:j|<:j~<:j<:j9=<:j˄<:j98<:jK0=<:j<:jݘ,<:jd<:j̡<:j<:jf<:j<:j <:j<:j<:j9=<:j<:jY<:jS9=<:j<:j <:jX<:j<:j,<:j<:jy<:jE<:j<:j<:j9=<:j<:j<:je10/25=<:jE<:j,<:j<:j<:j<:j<:jz<:j<:j`<:jK<:j9=<:j<:j@<:j<:j<:j<:j;S1=<:jS<:j<:jH<:j<:j<:j7<:j <:j,<:j<:j<:j9=<:jx<:jo<:jS2=<:j<:j"<:jA#<:j %<:j)<:j)<:j+<:j/<:j/<:j1<:j6<:j179=<:j9<:j=<:j>N13=<:jKA<:jE,<:j-G<:jJ<:jK<:j{N<:j],<:ja<:jgO=<:j5k<:jo<:joM4=<:jr<:jv<:jv<:j`y<:j},<:ju<:j6<:j<:j}<:jGe=<:j<<:j|<:j<:jc5=<:jE<:j2,<:j<:j,<:j<:j,<:j <:jc<:j*9=<:jy<:j<:jM6=<:jX<:j<:j<:jY<:j4<:j<:j,<:j<:jj<:je=<:j<:jM7=<:j<:j<:j<:j<:j,<:j'=<:j{*<:j+M8=<:j<0<:j5,<:j8<:j;,<:j ><:jFC,<:jE<:jtJO=<:jQ<:j [,<:j_<:jfonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold demonologist. It is wielding a +0 dagger.<:j*9=K---ShockK   kobold demonologist (wandering)<:j0612.3 (63.0)<:j<:j(N---3.3 (64 _<:j5<:j>:j ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#Health: 60/60 ======================== #...### #..##.........#Magic: 15/25 ==============---------- ......#####*.##....)....#AC: 5Str: 8 >:jD#....................[..#EV: 30 Int: 27 ##..†..###....#.........#SH: 0Dex: 14 ###..#..................#XL: 11 Next: 27% Place: Dungeon:11 .............##.@.......#Noise: ---------  Time: 14613.3 (0.0) >:jd....#........##...........#d) +2 short sword (freeze) ...##........###.......##...Cast: Shock ...##........####.......####Fly #####..........>....###.#####........:..###.# .#K   kobold demonologist (wandering)>:j#..............# #.# ##.####.........# .. >:j0'#. #.)..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:jQAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target>:jmAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (wandering, hasn't noticed you, empty space bonus: 6/8)>:j.KAim  Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold demonologist.  The kobold demonologist shouts!>:j"WK>:j/;15 ===4.3 (1>:jo9>:j>;A _The kobold demonologist is lightly wounded.>:j  ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#Health: 60/60 ======================== #...### #..##.........#Magic: 11/25 ==========-------------- ......#####..##....)....#AC: 5Str: 8 #...........*........[..#EV: 15Int: 27 >:j$ ##..†..###....#.........#SH: 0Dex: 14 ###..#..................#XL: 11 Next: 27% Place: Dungeon:11 .............##.@.......#Noise: ===------  Time: 14614.3 (0.0) ....#........##...........#d) +2 short sword (freeze) ...##........###.......##...Cast: Shock ...##........####.......####Fly #####..........>....###.#####........:..###.# .#K   kobold demonologist#..............# #.# ##.####.........# .. #. #.)..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai>:j 4ming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (lightlywounded, empty space bonus: 7/8)>:j K44   ice devil (summoned)K   kobold demonologistAim  Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (lightlywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold demonologist!!  The kobold demonologist is severely wounded.>:j *5.3 (1>:j  _The kobold demonologist mumbles some strange words.>:j  ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#>:jӶ .Health: 60/60 ======================== #...### #..##.........#Magic: 7/25>:jx ======------------------ ......#####..##....)....#AC: 5Str: 8 #...........*........[..#EV: 15Int: 27 ##..†..###....#.........#SH: 0>:j 0Dex: 14 ###..#....4.............#XL: 11 Next: 27% Place: Dungeon:11 >:jܷ t.............##.@.......#>:j Noise: ===------  Time: 14615.3 (0.0) ....#........##...........#>:j; d) +2 short sword (freeze) ...##........###.......##...>:jr Cast: Shock ...##........####.......####Fly >:j 0#####..........>....###.#####........:..###.# .#>:j˸ 4   ice devil (summoned)>:j #..............# #.# #K   kobold demonologist>:jp #.####.........# .. #. #.)..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  >:j Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  >:j T(severely wounded, empty space bonus: 7/8)>:j 4.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold demonologist.>:j KThe kobold demonologist is severely wounded.>:j >:j(S>:j W*6.3 (1>:j_>:jbr _The kobold demonologist looks braver for a moment.?:j/; ................#Publius the Zephyrmancer.##### ...##.........#Tengu of Vehumet ***... ###..... #..##......?..#Health: 60/60 ======================== #...### #..##.........#Magic: 3/25==---------------------- ......#####..##....)....#AC: 5Str: 8 #...........*........[..#EV: 15Int: 27 ##..†..###.4..#.........#SH: 0Dex: 14 ###..#..................#XL: 11 Next: 27% Place: Dungeon:11 .............##.@.......#Noise: ===------  Time: 14616.3 (0.0) ....#........#?:j6<#...........#d) +2 short sword (freeze) ...##........###.......##...Cast: Shock ...##........####.......####Fly #####..........>....###.#####........:..###.# .#4   ice devil (summoned)#..............# #.# #K   kobold demonologist#.####.........# .. #. #.)..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, empty space bonus: 6/8)?:j2x.4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  ?:j 3Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold demonologist.?:j4C.K?:j1K?:jN*7.3 (1?:jX?:jZl _The kobold demonologist is severely wounded.?:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:jf?:j#?:jCe _You don't have enough magic to cast this spell.?:j2?:j]5?:j>?:jAF _Unknown command.A:j+.##### ...### ##..... #..##......?..# ...### #..##...# .....#####..##....)....# ..............[..# †..###...K#..# #......4...# ............### ###..###.####...##.### ####..>....###.# .:..###.# .# #......# #.# # #.##### .. . #.)... #.).###.4A:j1.C.KA:jB4= 30  ---8 _A:jLA:jOA:j #..... #..##......?..# ..### #..##...# .#####..##....)....# ..............[..# †..###....#..# #.......4K.# .....##.####..# .##.###... .##.#### ###..>....###.# .:..###.# .# ..............# #.# # .####.........# ..  #.).............  #.).......#######...#A:jܞ 33   soul eater (summoned)4   ice devil (summoned)K   kobold demonologistA:j٧ O==-9A:jn A:j f _The kobold demonologist casts a spell.C:jC  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j]#..... #..##......?..#  Publius the Zephyrmancer ..### #..##.........#  Tengu of Vehumet ***... ....#####..##....)....#  Health: 60/60 ======================== ...................[..#  Magic: 0/25------------------------ ..†..###...*#3........#  AC: 5Str: 8 #..#.......4K*........#  EV: 30 E:jInt: 27 ...........##*........##  SH: 0Dex: 14 ..#........##...........#  XL: 11 Next: 27% Place: Dungeon:11 .##........###..@....##...  Noise: ==-------  Time: 14619.3 (0.0) .##........####.......####  d) +2 short sword (freeze) ###..........>....###.#  Cast: Shock ###........:..###.# .#  Fly E:js..............# #.# # .####.........# .. 3   soul eater (summoned) E:jI  #.).............  4   ice devil (summoned)  #.).......######  K   kobold demonologist E:js #.........#Casting: Airstrike (safe; 1% risk of failure)  E:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetE:jAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, empty space bonus: 3/8)E:jY #..... #..##......?..#Publius the Zephyrmancer ..### #..##.........#Tengu of Vehumet ***... ....#####..##....)....#Health: 60/60 ======================== ...................[..#Magic: 0/25------------------------ ..†..###....#3........#AC: 5Str: 8 E:j N#..#.......4*.........#EV: 30 Int: 27 ...........##.........##SH: 0Dex: 14 ..#........##...........#XL: 11 Next: 27% Place: Dungeon:11 E:j t.##........###..@....##...Noise: ==-------  Time: 14619.3 (0.0) .##........####.......####E:j d) +2 short sword (freeze) ###..........>....###.#E:j[ aCast: Shock ###........:..###.# .#Fly ..............# #.# # .####.........# ..3   soul eater (summoned)E:j n#.).............4   ice devil (summoned)#.).......######E:j K   kobold demonologist#.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  E:jq Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, empty space bonus: 3/8)E:j§Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, empty space bonus: 3/8)  The air twists around and strikes the kobold demonologist!  You kill the kobold demonologist!  Vehumet accepts your kill.E:j, §The ice devil disappears in a puff of smoke!E:j/)E:j}§.#..E:j x15 32=20.3 (1ShockE:jg%y _The soul eater disappears in a puff of smoke!H:j,w 3H:jy H:jk~ H:jƂ u 30  H:j H:jM H:j H:j. H:j 71H:j H:jܖ H:j7 H:j8 H:j\ H:jǞ H:j* H:j H:jH H:jJ H:jĬ H:j H:j: H:j: H:j H:j H:j H:j4 I2=H:jk XH:jH,H:j H:j=H:j#3=H:j(,H:jf+H:jB/,H:j1H:j7O=H:j9H:j_>H:j]?I4=H:jAH:jiGH:jGH:jzIH:jMH:jNH:jOH:jTH:jTH:j WH:jU\H:jd_9=H:jaH:jg_5=H:jaiH:jLn,H:jpH:j.vH:jvH:jxH:j}H:jk}H:j H:jH:j9=H:j<H:j`BH:jH:jĚI6=H:jBH:jH:j,H:j٬H:jSH:jίH:jH:jH:j^9=H:j,H:j8S7=H:jH:j,H:jBH:j H:j,H:jH:jH:j'9=H:jGH:ji8=H:jQH:jH:jxH:jH:j+,H:jH:jY H:j H:j H:jIH:j9=H:jH:jH:jGS9=H:jmH:jX H:j H:j"H:jv+H:j9,H:j.H:j4,H:j6H:j:H:jG;9=H:j=I:j10/25=I:jBI:jEI:jI:j I:j}$I:j$9=I:j|,I:jl4i1=I:j6I:jK:,I:j<I:jAI:j*BI:jCI:jeH,I:jJI:jOI:jpP9=I:jRI:jUI:jlVS2=I:jXI:j]I:j]I:j%`I:jGdI:jdI:jgI:jl,I:jEnI:j rI:jfr9=I:jstI:jyI:j_yN13=I:jI:j,I:jI:j4,I:jI:j,I:jtI:jâO=I:jI:jI:j[I:jI:j˯I:jQM4=I:jI:j,I:j(I:jI:jI:jZI:jI:jcI:j9I:jVI:j9=I:jI:jI:jQM5=I:jI:jI:jfI:jiI:jI:jI:jI:j,I:jI:jI:j9=I:jI:jI:j:M6=I:jeI:jB,I:jI:j"=7=I:jV&I:j.BI:j0,I:jv2I:j<6I:j69=I:j8I:j{=I:j=I:j?I:j]CI:jCM8=I:jEI:jJI:jJKI:jMI:jPI:jCQI:j]I:jdI:jMeI:jhI:joO=I:jpI:j-uI:juK9=I:jxI:j|I:j }I:jI:j,I:jI:jI:jI:j֏I:jWI:j=9=I:j7I:j̞I:jL20=I:jI:jhI:jJI:jI:j?I:j3BI:jI:jiI:jI:j9=I:jI:j,I:jI:ja1=I:jpI:j,=2=I:j/I:jN0I:jn2I:j6I:j7I:j8I:j@I:j.C9=I:jEI:jII:jwJK3=I:jLI:jjS,I:jTI:j,Y,I:j\I:j_I:jy`I:j1bI:jhO=I:jiI:jua4=I:j{I:jI:jI:je=I:j,I:jæI:jߪI:jK5=I:jI:jI:jʹ,I:jI:jGI:jI:jeI:jI:jI:j^I:jI:jI:jI:jI:j9=I:jI:j6I:j,I:jwI:jB  You see here a +0 scale mail.I:jLI:j _I:jI:j I:jlEBI:jGI:jMI:jaOI:jbYg15 I:jC[I:jLaL _s - 2 scrolls of butterflies (gained 1)I:jPfu 30  I:jfhI:jkI:jpI:j%qI:jsI:jGwI:jh|I:j,I:jI:j`I:j,I:jI:jI:jI:jI:j~I:jI:j{I:jI:jI:jI:j I:joI:jI:j8I:jhI:jI:jrI:jI:j I:jw I:j I:jI:jBI:jI:j% ...........#..#..### .................. .......#.##.... ##..#.## . ##.........#..### #.........##...## ##....)....####..# ......[..# ##.# .........# #@# ---77353.0)).........# #..# .........### ##... ...........# ###.# ###.......##.... ). ####.......####. ## ..>....###.# :..###.# .# ...# #.# .#I:j6]---44I:j;I:j>* _Found a short sword.K:j K:jș K:j K:j BK:ji ,K:jZ K:j K:jm K:j٪ K:j K:j K:j K:jS K:j K:jZ K:j K:j K:j ,K:j K:j K:jr d  You encounter 2 yaks.K:j #.##.... #.## . #..### .......##...## ..)....####..#  ....[..# ##.#  .......# #.## # #..###......### ##.....# ####.# ......##.... #.). Shock .......####. #.### ...###.# ..#.# .# ... YY 2 yaks (wandering)  #.# .# ...  #.. YY....K:j 29.3 (5.0).K:j 3Y.K:j> +YK:j c  You encounter a yak.K:j- c  80.3 (6K:j K:j 0 _The yak leaves your sight.L:jn  .#)[..# ##.# #.## #..#### ##...@# ####.# #.). #.###  ..# .# ...  #.# .# Y..  #.. Y...L:jsj = .)[..# ##.# #.## #..#### ##...@# ####.# #.). #.###  ..# .# ...  #.# .# Y..  #.. Y...L:j  _There are monsters nearby!O:jy.......#.##....Publius the Zephyrmancer .......#.## .Tengu of Vehumet ***... .......#..###Health: 60/60 ======================== .......##...##Magic: 24/25 =======================- ..)....####..#AC: 5O:jStr: 8 ....[..# ##.#EV: 30 Int: 27 .......# #.##SH: 0Dex: 14 .......# #..####XL: 11 Next: 32% Place: Dungeon:11 .......### ##...@#Noise: ---------  Time: 14780.3 (0.0) .........# ####*#d) +2 short sword (freeze) ......##.... #*).Cast: Shock .......####. #*###Fly ...###.#*.# O:j>##.# .#*..YY 2 yaks (1 wandering)#.# .#*..  O:j[$#..Y... .....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)  O:jThe zap hits the yak.O:j Yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)  The zap hits the yak.yak is lightly wounded.O:jf O:j% pThe yak bellows! You hear a bellow!O:j' 6Y.O:j4( /YO:j94  .....p   arcanist (wandering)YYY 3 yaksO:j4 _You encounter an arcanist. It is wielding a +0 vampiric dagger.O:j6 :15 ==1.3 (1O:j3? O:jF ( _You hear a bellow!O:j.#.##.....#.## ..#..###.##...##.)....####..#.[..# ##.#.# #.##.# #..####.### ##..@.#.# ####.#.##.... #.). #.####. #.###.###.# ..##.# .# .Y. # #.# .# ..pO:j   yak # #.. YY...O:jaqp.Y.O:j)"FpO:j&g 30  2O:jV<O:j=* _The arcanist shouts!P:j4.#.##.....#.## ..#..###.##...##.)....####..#.[..# ##.#.# #.##.# #..####.### ##.@..#.# ####.# #.##.... #.).#.####. #.### >....###.# .Y# .###.# .# ..p P:j4.# #.# .# ... .# #.. 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T:jvn0YT:jxY   yakT:j{57ShockT:j`T:jXT:jq.# .....#[##.....##..>...#...................#..#..###.Y........ ......#.## .##### ...##T:jd(.#.## . #..... #..##.#..### ### #..##.##...## ....#####..##....)....####Y.#................[..# ##p#†..###....#.........# #.## #..#........).# #..####.##.### ##....##.##...# ####Y##.#####.... #.) .##.####.......####. #.#T:j0K.YT:j9T:jB8T:j2 #[##.... ....##..>...#......... .............#..#..### ..................Y#.##  .##### ...##..#.## . ##..... #..##.#..### ...### #..##.##...##T:j '...#####..##..@.)....####Y.#................[..# ##p# #..†..###....#.........# #.## ##..#........).# #..### ......##.### ##....#.##...# ####Y#T:jw G.#####.... #. ..##.####.......####. #. ####...>....###.# .YT:jy 2pT:j p   arcanistY   yakT:j %9T:j T:j U:j# ....##..>...#......... .............#..#..### ....p..............Y#.## .##### ...##..#.## . ###..... #..##.#..### ...### #..##.##...##...#####..##....)....####Y.# #...............@....[..# ##p# ##..†..###....#.........# #.## ###..#........).# #..## .............##.### ##...#........##...# #####.#####.... # Y   yak.##U:j~.####.......####. # #####...>....###.#  ####:..###.# .# .U:jJK.YU:j0pU:j.p   arcanistY   yakU:j'800U:j] U:j W:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j  ....##..>...#......... Publius the Zephyrmancer ............p#..#..### Tengu of Vehumet ***... ...................... Health: 60/60 ========================  . ............***#.##....  Magic: 21/25 ====================----  .##### ...##......*Y*#.## .  AC: 5Str: 8 ###..... #..##......***#..###  EV: 30 Int: 27 #...### #..##.........##...##  SH: 0Dex: 14 ......#####..##....)....####Y.#  XL: 11 Next: 32% Place: Dungeon:11 #...............@....[..# ##p#  Noise: ---------  Time: 14800.3 (0.0) ##..†.W:j .###....#.........# #.##  d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # p   arcanist ...##........####.......####. # Y   yak #####..........>....###.# .  ####........:..###.# .# . _The arcanist shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, empty space bonus: 8/8)X:jy ****Y...X:jx ~****.Y.X:jHE.*p.*...  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe (empty  space bonus: 6/8)Y:j2....##..>...#......... Publius the Zephyrmancer............*#..#..### Tengu of Vehumet ***......................... Health: 60/60 ========================................#.##.... Magic: 21/25 ====================----.##### ...##.......Y.#.## . AC: 5Str: 8 ###..... #..##.........#..###EV: 30 Int: 27 #...### #..##.........##...##SH: 0Dex: 14 ......#####..##....)....####Y.#XL: 11 Next: 32% Place: Dungeon:11 #...............@....[..# ##p#Noise: ---------  Y:jy3Time: 14800.3 (0.0) ##..†..###....#.........# #.## d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # p   arcanist ...##........####.......####. # Y   yak #####..........>....###.#.####........:..###.# .#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Y:j-4 Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe (empty  space bonus: 6/8)Y:j* Y.  The open air twists around violently and strikes the arcanist!Y:j8Qp Y:jD<;15 ===1.3 (1Y:jGY:jBIc _The arcanist is moderately wounded.Z:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z:jE O ....##..>...#......... Publius the Zephyrmancer ...........*p#..#..### Tengu of Vehumet ***...Z:j[F D ...........**......... Health: 60/60 ========================  . ...............#.##....  Magic: 17/25 ================--------  .##### ...##......Y..#.## .  AC: 5Str: 8 ###..... #..##.........#..###  EV: 15Int: 27 #...### #..##.........##...##  SH: 0Dex: 14 ......#####..##....)....####Y.#  XL: 11 Next: 32% Place: Dungeon:11 Z:j"G D#...............@....[..# ##p#  Noise: ===------  Time: 14801.3 (0.0) ##..†..###....#.........# #.##  d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### Z:j|G ...##........###.......##.... # p   arcanist Z:jG ...##........####.......####. # Y   yak #####..........>....###.# .  ####........:..###.# .# .Z:jG Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z:j H Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetZ:jcH Aim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8)[:jO ....##..>...#......... Publius the Zephyrmancer............*#..#..### Tengu of Vehumet ***......................... Health: 60/60 ========================................#.##.... Magic: 17/25 ================--------.##### ...##......Y..#.## . AC: 5Str: 8 ###..... #..##.........#..###EV: 15Int: 27 #...### #..##.........##...##SH: 0Dex: 14 ......#####..##....)....####Y.#XL: 11 Next: 32% Place: Dungeon:11 #...............@....[..# ##p#Noise: ===------  [[:j^#40mTime: 14801.3 (0.0) ##..†..###....#.........# #.## d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # p   arcanist ...##........####.......####. # Y   yak #####..........>....###.#.####........:..###.# .#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [3[:j<$E7mAirstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8)[:j\Y.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the arcanist!![:jU.p[:j&8 [:j)*2.3 (1[:j4[:ji7a _The arcanist is severely wounded.[:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\:j2M ....##..>...#......... Publius the Zephyrmancer ..........***#..#..### Tengu of Vehumet ***... ..........*p*......... Health: 60/60 ========================  . ............***#.##....  Magic: 13/25 ============------------  .##### ...##.....Y...#.## .  AC: 5Str: 8 ###..... #..##.........#..###  EV: 15Int: 27 #...### #..##.........##...##  SH: 0Dex: 14 \:jN......#####..##....)....####Y.#  XL: 11 Next: 32% Place: Dungeon:11 #...............@....[..# ##p#  Noise: ===------  Time: 14802.3 (0.0) ##..†..###....#.........# #.##  d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # p   arcanist ...##........####.......####. # Y   yak #####..........>....###.# .  ####........:..###.# .# .[\:jOO/40mCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe (severelywounded, empty space bonus: 8/8)\:j/X ....##..>...#......... Publius the Zephyrmancer.............#..#..### Tengu of Vehumet ***..............*.......... Health: 60/60 ========================................#.##.... Magic: 13/25 ============------------.##### ...##.....Y...#.## . AC: 5Str: 8 ###..... #..##.........#..###EV: 15Int: 27 #...### #..##.........##...##SH: 0Dex: 14 ......#####..##....)....####Y.#XL: 11 Next: 32% Place: Dungeon:11 #...............@....[..# ##p#Noise: ===------ [37\:jY m Time: 14802.3 (0.0) ##..†..###....#.........# #.## d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # p   arcanist ...##........####.......####. # Y   yak \:js @#####..........>....###.#.####........:..###.# .#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe (severelywounded, empty space bonus: 8/8)\:jk \:j1m )\:j~ Aim  Press: ? - help, Dir - move target: an arcanist, wielding a +0 vampiric dagger and wearing a +0 robe (severelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the arcanist!!  You kill the arcanist!.YY   yak\:jO 293.3 (1\:j \:j- Z _Vehumet accepts your kill.]:jW ....##..>...#......... Publius the Zephyrmancer.............#..#..### Tengu of Vehumet ***..............).......... Health: 60/60 ========================................#.##.... Magic: 9/25========----------------.##### ...##.........#.## . AC: 5Str: 8 ###..... #..##....*....#..###EV: 15Int: 27 #...### #..##.........##...##SH: 0Dex: 14 ......#####..##....)....####Y.#XL: 11 Next: 39% Place: Dungeon:11 #...............@....[..# ##p#Noise: ===------[4]:j> 0m  Time: 14803.3 (0.0) ##..†..###....#.........# #.## d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # Y   yak ...##........####.......####. # #####..........>....###.#.####........:..###.# .#. _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike []:j m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, empty space bonus: 8/8)]:j|.Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!]:jvb 4.3 (1]:j]:j\ _The yak is severely wounded.^:jvF....##..>...#......... Publius the Zephyrmancer.............#..#..### Tengu of Vehumet ***..............).......... Health: 60/60 ========================................#.##.... Magic: 5/25====--------------------.##### ...##.........#.## . AC: 5Str: 8 ###..... #..##.........#..###EV: 15Int: 27 #...### #..##...*.....##...##SH: 0Dex: 14 ......#####..##....)....####Y.#XL: 11 Next: 39% Place: Dungeon:11 #...............@....[..# ##p#Noise: ===------ [3^:jOG9;49m Time: 14804.3 (0.0) ##..†..###....#.........# #.## d) +2 short sword (freeze) ###..#........).........# #..## Cast: Shock .............##.........### ##... Fly ....#........##...........# #### ...##........###.......##.... # Y   yak ...##........####.......####. # #####..........>....###.#.####........:..###.# .#. _The yak is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike [39;4^:jG9m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8)^:jA†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!^:jOR^:ji 6=425.3 (1Shock _Vehumet accepts your kill.^:j+t^:jqvk _Your Evocations skill increases to level 3!^:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^:j^:jN^:j^:jk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^:jm  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^:j-8^:jC\#  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_:jGF_:jF_:ji 30  __:jQoB_:jr,_:j=7=_:j,_:jv_:j_:je_:jb_:jg_:j_:jB_:jV_:j9=_:j&_:jͰ_:j2_:j_:ji8=_:j_:j¿_:jO_:j_:j_:jS_:j_:jb_:j_:jQ_:j_:jA9=_:j_:ji9=_:jJ_:jX_:j|_:jG_:j,_:jVe=_:jR_:j {10/25=_:j9 _:j,_:jB_:j_:j_:j_:j`9_:jR=1=_:jW,_:jX_:j8]_:j]_:j__:jd,_:jh_:jv_:jNw9=_:j<{_:j,_:j2=_:j׌_:j_:j_:j_:j2_:j_:jݞ_:jj_:jΣ_:j7_:j_:jK9=_:j_:j{_:jN13=_:j_:j,_:j_:jm_:j_:j_:j_:j _:j _:j__:j9=_:j_:j_:jM4=_:j_:j_:jx_:j_:j,_:j,_:j_:j_:jO=_:j_:j&_:jM5=_:j _:j\,_:j'_:j_:j_:j_:j_:j_:j;$_:j*O=_:j,_:j 2_:jM3_:jA_:jG_:jsHM6=_:jK_:j[,_:jP^_:j@d,_:jg_:jv_:jNx_:j&|_:j3_:j9=_:j1_:j_:jmM7=_:j!_:j,_:j_:j٤B_:j_:jR_:j_:j>9=_:j_:j_:jc8=_:j_:jn_:j_:jB_:j_:j9=_:j=_:j0_:j_:j_:j_:j4K9=_:j_:j _:jE_:j_:jJ_:j_:jX_:j _:j _:j _:j O=_:j _:j _:j L20=_:je _:j _:j _:j _:j/ _:j40 _:j2 _:j8 ,_:j; _:j> _:jo? 9=_:jA _:jF _:jG K1=_:jI _:j Q _:jQ _:jS _:je B_:jRk _:jk _:jwn _:jt O=_:j 2==_:jw ,_:j _:j w3=_:j ,_:j _:j ,_:jK _:j' =_:j1 _:jv 4=_:j ,_:j _:jM B_:j _:j O=_:j' 5=_:jp* ,_:j- _:jH0 _:j4 _:jj5 _:j7 _:j< onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a yak corpse._:j...#.........  .............#..#..###  ...........)..........  #.##.... ---# ........#.## . ... #..##.........#..### ## #..##...†.....##...## #####..##....)....####Y._:jn Z#.......[..# ##p###.........# #.##........).........# #..#### ........##.........### ##....#_:jN #### ###. .##....  . .. .....# ... ....#..........[##.... ....##..>...#......... ..#..#..###  .....  .......#.##.... ## ...##.#.## . .. #..##.........#..### # #..##...†.....##...## #####..##....)....####Y.#.............[..# ##p# .###....#.# #.##)[_:j X40m.# #..####_:jS 291005.0)_:j   ---16_:j _:j $  Things that are here:_:jN _a +0 vampiric dagger; a +0 robe; a human corpse`:j 1I`:j5`:j9`:j ;$ _`:j@,`:ja`:jd`:jf`:jtk`:jQrB`:jct`:jw`:j`:j`:jt`:jt`:jX`:jεe  You encounter a troll.`:j& ..........# .# ..>......##.# ..T#  ..........# ... ...# `:j..... ........# ......########.......#  ..........##...#  ............# ..............##.......# Shock#..........[##.......# ..##..>...#............# ...........#..#..#####.# T   troll (asleep)).......... #..........#.##..... ##...#.###....`:j8.3 (7.0)  9.3 (8`:jQ _Found a stone staircase leading down.a:j Publius the Zephyrmancer..........# .#Tengu of Vehumet ***.....>......##.#Health: 60/60 ========================..*........#Magic: 21/25 ====================----..........#AC: 5Str: 8............#EV: 30 Int: 27.............#SH: 0Dex: 14......########.......#XL: 11 Next: 42% Place: Dungeon:11  ..........##...@......#Noise: ---------  Time: 14919.3 (0.0)  ......................#d) +2 short sword (freeze) ..............##.......#Cast: Shock ..#..........[##.......#a:j Fly ..##..>...#............# ...........#..#..#####.#T   troll (asleep) .........).......... # ...........#.##..... ##.........#.###.... _Found a stone staircase leading down.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (asleep, empty space bonus: 8/8)a:j+ .T  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move targeta:j : a troll (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!  The troll shouts!a:j vT  a:j <15 ===20.3 (1a:jS a:j ` _The troll is moderately wounded.a:jG Publius the Zephyrmancer..........# .#Tengu of Vehumet ***.....>......##.#Health: 60/60 ========================...........#Magic: 17/25 ================--------..*.......#AC: 5Str: 8............#EV: 15Int: 27.............#SH: 0Dex: 14......########.......#XL: 11 Next: 42% Place: Dungeon:11  ..........##...@......#Noise: ===------  Time: 14920.3 (0.0)  ......................#d) +2 short sword (freeze) ..............##.......#Cast: Shock ..#..........[##.......#Fly a:j%J  ..##..>...#............# ...........#..#..#####.#T   troll .........).......... # ...........#.##..... ##.........#.###.... _The troll is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (moderately wounded, empty space bonus: 8/8)a:j :$. a:j:) Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!!  You kill the troll!  Vehumet accepts your kill.a:jl_% 20/26==51.3 (1Shock _You feel your power returning.  Training target 10.0 for Spellcasting reached!a:j`a:j!in _Your Spellcasting skill increases to level 10!b:jF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jVb:jb:jb:j+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j[  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jC4b:jBb:jiMb:j{  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)b:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j 30  _b:jǥb:jb:jub:j7k1===b:jb:j,b:jZb:j=b:j9=b:jb:jb:j0b:jD2=b:jcb:jb:jnb:jmb:jb:jb:jb:j~b:j b:jb:jb:j19=b:jb:jgb:jeK3=b:j Xb:j ,b:j5 b:jD ,b:j b:jS b:j 9=b:jR b:j; b:j" K4=b:j b:j7 b:j b:j& b:js+ b:j- b:j/ b:jQ: b:j ; b:jG =b:jH K5=b:jJ b:jqP ,b:j(Q b:jLU ,b:jLW b:j a b:j!b b:j!g b:jXm O=b:jo b:jHs b:js K6=b:j?v b:jz b:j9 b:j b:j ,b:j ,b:jˆ b:j b:j+ ,b:j b:j b:j b:j 9=b:j b:jЙ b:jМ b:jK b:j b:j b:j" ;15 b:j} b:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 189 gold pieces (gained 14).b:j b:j _ 30  b:j$ b:jS b:j b:j$ b:jS b:jɹ b:j@ ,b:j b:j b:j b:j- b:jj b:j b:j ;15 b:j b:j N _You now have 200 gold pieces (gained 11).b:j u 30  b:j Xb:j b:j b:j b:j b:j4 b:j) b:j b:j b:j7 b:j b:j b:j^ b:j b:jm b:jA Bb:j! Q15 b:j b:j/ N _You now have 213 gold pieces (gained 13).b:j b:j9 u 30  b:j b:j ,b:j b:j nb:j` b:j b:j  b:j b:je ,b:j b:j b:j# Bb:jr& b:j( b:jQ) b:j_* b:j}, b:j*4 b:j!5 b:j5 b:j(8 b:j< ,b:j< b:j? b:jC ,b:jOE b:jG b:jK b:j!L b:jvM b:jP b:jT b:jCU b:jV b:j9Z b:j_ b:j_ b:ja b:jd b:jg b:j?h b:jj b:j3v b:j\z ,b:j'} b:jx b:j b:j b:j=  ######## ##......## ##........## . #..........# ... ####..........##/... ............. ##### #........@.# --- ....# #.......# ##.# ##.......##.####..........##.##................# .##.....#...>......##.#.............##.............# .......##............#You pick up a parchment of Stone Arrow and begin reading...b:ji 084.3 (63.0)b:j0 \15 ---5.3 (64b:j b:j D _You add the spell Stone Arrow to your library.h:j4h:j@h:jGh:jJIi:ji:ji:jݨi:ji:ju 30  i:jr,i:jXi:ji:jui:j6i:ji:jXi:j15  _a - a wand of flame (33) (gained 12 charges)i:ji:jy_ 30  i:jdi:jXi:ji:j,i:ji:j%i:jEUi:j)i:ji:jȉi:ji:j i:ji:jǐ,i:j=i:ji:jt$i:jL,i:jQQi:jdi:jei:jʒvi:jXi:jyi:ji:ji:ji:jɻi:jg,i:jti:j,i:j_i:jBi:ji:jvi:j[i:ji:j2i:jji:j i:ji:ji:ji:ji:j i:jZ i:j i:j? i:jL i:j7 hi:j1: ,i:j: i:j@= i:jM i:jP i:jS i:jU i:j}W i:jY i:jY i:jZ i:jt\ i:j^ i:jF_ i:j_ i:jd Xi:jae i:jXg i:jg i:jRh i:j#i i:jj i:jok i:jl i:jo i:j$q i:jq i:jr i:js i:jv ,i:jw i:jy i:j{ i:j{ i:j| i:j, i:jT ..........###........###...........# ##### .....###...## .....##.#..##### <..#.##.##...... ..#....######## #....##..# #....# .#....@.##.##..# #.##.#5041.3 (56 ####..###.##..# #.##.# ##.# #..#..# #..... #.. ..........#... ### ##.##......... ....##......  #. #.......  .........  #.#...... i:j i:j' +2.3 (57i:j i:j 9 _Found a stone staircase leading up.k:jk:jEvoke which item? Wands  a - a wand of flame (33)c - a wand of iceblast (19)  k:jNe - a wand of paralysis (4) [!] read|quaff|evoke[?] describe selectedl:jv l:j} ..........#Publius the Zephyrmancer##........###Tengu of Vehumet ***...#...........# #####Health: 60/60 ========================#...........###...##Magic: 26/26 ========================.............##.#..##### AC: 5Str: 8l:jd~ <..........#.##.##...... EV: 30 Int: 27...........#....######## SH: 0Dex: 14#...........##..# #....# XL: 11 Next: 45% Place: Dungeon:11.#....@.##.##..# #.##.# Noise: ---------  Time: 15042.3 (0.0)####..###.##..# #.##.# d) +2 short sword (freeze)l:j, ##.# #..#..# #..... Cast: Shock#.. ..........#... Fly ### ##.##.............##...... #. #....... ......... #.#......  _You now have 200 gold pieces (gained 11). _You now have 213 gold pieces (gained 13).  You pick up a parchment of Stone Arrow and begin reading... _You add the spell Stone Arrow to your library. _a - a wand of flame (33) (gained 12 charges) _Found a stone staircase leading up.l:jv P  Okay, then.l:jŖ 3l:j . _m:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   3.4  17%   0   i - Spellcasting  10.0    -1           b + Unarmed Combat   0.0    +1   j * Conjurations   8.4  18%  +3   c + Throwing   0.0     0   k * Alchemy   6.1  17%  -1      l + Air Magic12.6:jgm  32%  +3   d + Short Blades   1.4    +1       e + Long Blades   0.7    +1   m * Evocations   3.0  16%   0           f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1      :jm                                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cosm:jsDt|targetso:j2021209 m - Evocations   3.0   q:j/ q:j9..........#Publius the Zephyrmancer##........###Tengu of Vehumet ***...#...........# #####Health: 60/60 ========================#...........###...##Magic: 26/26 ========================.............##.#..##### AC: 5Str: 8<..........#.##.##...... EV: 30 Int: 27...........#....######## SH: 0Dex: 14#...........##..# #....# XL: 11 Next: 45% Place: Dungeon:11.#....@.##.##..# #.##.# Noise: ---------  Time: 15042.3 (0.0)####..###.##..#q:j: #.##.# d) +2 short sword (freeze)##.# #..#..# #..... Cast: Shock#.. ..........#... Fly ### ##.##.............##...... #. #....... ......... #.#......  _You now have 213 gold pieces (gained 13).  You pick up a parchment of Stone Arrow and begin reading... _You add the spell Stone Arrow to your library. _a - a wand of flame (33) (gained 12 charges) _Found a stone staircase leading up. _Okay, then.q:jX:q:j q:j k  q:j q:j q:j7 P _q:j q:jr q:j q:jy q:j3 q:j q:j q:j q:j\ q:j q:jY q:j q:j q:j q:j q:j q:j q:j q:j q:jn q:jm q:j q:j/ q:j q:j3 Bq:j q:j q:j[ q:j q:j[ q:j q:j q:j q:j q:j q:j  q:j q:j! q:j$ q:j % q:j% q:jX( q:j|; .#......##.##..# #.##.# ##..####..###.##..# #.##.####...##.###..#..###...........#.............#.....#...######.##............... #....##........#... ##...#.........##.. ##.............###. #.@.#.#.......####54.3 (12.0) #...#.#..........#.....# #....... #...[.###.#. #.##..## .....#. #[##......##..>...# q:j]< &..#.#.............# <.##...........) ...# ................#q:jD q:jN +5.3 (13q:j*U q:jW # _Found a robe.r:j/r:jr:jr:jgr:j|r:jBr:jr:jr:jr:jr:jWr:jr:jr:jr:jr:j1r:j r:jt r:jSr:jr:jr:jWr:jhr:jr:jr:jJr:j-r:jpr:jr:jr:jFr:j,r:jr:j0r:jr:j r:jrr:jr:jXr:j,r:jr:jdr:jr:j`r:j,r:j!r:jMr:jr:j@r:jcr:jr:jr:jr:j]r:jr:jr:j<  You see here a +0 robe.r:j3r:j _r:j r:jH#r:j&r:j 'r:js-Xr:jf.r:jo0r:j 3r:ji3r:j94r:jp7r:j:,r:j>r:jAr:j>Dr:jDr:jEr:j Hr:jBNBr:jZr:j]r:jg^r:jj_r:jbr:jgr:jhr:jir:jslr:jor:jxor:jepr:jsr:j&vr:jvr:jCwr:j~Br:jr:jr:jr:j r:jfr:jmr:jЌr:j9r:j]r:jܐr:jr:jr:jcr:jr:jr:jer:jr:jr:j)r:jr:jr:j6r:jjr:jr:jr:jXr:jr:jZr:jr:jr:jr:jr:j r:jr:j,r:j:r:jr:j`r:jr:jr:jr:j4r:jr:jr:jvr:j r:jnr:j r:jM r:j r:j r:j  r:j: r:j r:j r:jk r:j $  Things that are here:r:j ;  a +0 dagger; a +0 rober:j r:j1  _r:j< r:j! r:j. ,r:jZ0 r:j4 r:j: r:j: r:j/< r:j!? r:j"C r:jC r:jE r:jH r:jK r:j4L r:jM r:jP r:jS ,r:j?U r:jW r:j[ r:j)\ r:j] r:jc_ r:ja r:jRb r:jc r:jj r:jn ,r:jn r:j|p r:j9s r:js r:jt r:jv r:jy c  You encounter a yak.r:j߅ ..........##.........### ##....# .#........##...........# ####Y# ##........###.......##.... #.) ##........####.......####. #.## ##..........>....###.# .Y#  ##........:..###.# .# ..p  r:jֆ .............# #.###.### ... ####.........###. YY.. # #.)..........@......Y # #.).......#########.. #.........#Shock  #.........#  #.........#  #.........#Y   yak (wandering)  ########### r:j_ GY.118.3 (6r:j| r:jF b  9.3 (64 r:jі _r:j r:jp s:j!^ ..........##.........### ##....# Publius the Zephyrmancer .#........##...........# ####Y# Tengu of Vehumet ***... ##........###.......##.... #.). Health: 60/60 ======================== ##........####.......####. #.## Magic: 22/26 ====================---- ##..........>....###.#.Y# AC: 5Str: 8 ##........:..###.# .#s:j^ ..p EV: 30 Int: 27 .............# #.###.### ... SH: 0Dex: 14 ####.........###........ YY.. XL: 11 Next: 45% Place: Dungeon:11 # #.)..........@.....*.Noise: ---------  Time: 15119.3 (0.0) # #.).......#########..s:jv_ d) +2 short sword (freeze)#.........#Cast: Shock#.........#Fly #.........##.........#Y   yak (wandering)########### s:j_ _You encounter a yak.Casting: Airstrike (safe; 1% risk of failure)  s:j_ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targets:j2` XAim: a yak (wandering, hasn't noticed you, empty space bonus: 7/8)s:j)c ~Y.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  The yak bellows!  The yak is heavily wounded. YYou hear a bellow!s:ji YY 2 yaks (1 wandering)s:j k <15 ===20.3 (1s:jcr s:j_u T _You encounter a yak.s:j..........##.........### ##....# Publius the Zephyrmancer .#........##...........# ####Y# Tengu of Vehumet ***... ##........###.......##.... #.). Health: 60/60 ======================== ##........####.......####. #.## Magic: 18/26 ================-------- s:j7##..........>....###.#.Y# AC: 5Str: 8 ##........:..###.# .#..p EV: 15Int: 27 .............# #.###.### ... SH: 0Dex: 14 ####.........###........ YY.. XL: 11 Next: 45% Place: Dungeon:11 # #.)..........@....*.YNoise: ===------  Time: 15120.3 (0.0) # #.).......#########..d) +2 short sword (freeze)#.........#Cast: Shocks:j7D#.........#Fly #.........##.........#YY 2 yaks (1 wandering)########### _You encounter a yak.s:jCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 6/8)t:jdY.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the yak!!  The yak is almost dead.t:jre/Yt:j:f0Y.t:j2oxY 3 yaks (1 wandering)t:jVp*1.3 (1t:jvt:jJx t:jx_You hear a bellow!t:j'>..........##.........### ##....# Publius the Zephyrmancer .#........##...........# ####Y# Tengu of Vehumet ***... ##........###.......##.... #.). Health: 60/60 ======================== ##........####.......####. #.## Magic: 14/26 ============------------ ##..........>....###.#.Y# AC: 5Str: 8 t:j>!##........:..###.# .#..p EV: 15Int: 27 .............# #.###.### ... SH: 0Dex: 14 ####.........###.......Y YY.. XL: 11 Next: 45% Place: Dungeon:11 # #.)..........@...*.Y.Noise: ===------  Time: 15121.3 (0.0) t:j4?l# #.).......#########..d) +2 short sword (freeze)#.........#Cast: Shock#.........#t:j?Fly #.........##.........#YYY 3 yaks (1 wandering)########### _You hear a bellow!  t:j@Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 5/8)t:jE3.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (almost dead, empty space bonus: 5/8)  The air twists around and strikes the yak!  You kill the yak!  Vehumet accepts your kill.t:j}XY..YY 2 yaks7===72.3 (1t:jׇ4 _You feel your power returning.t:j..........##.........### ##....# Publius the Zephyrmancer .#........##...........# ####Y# Tengu of Vehumet ***... ##........###.......##.... #.). Health: 60/60 ======================== ##........####.......####. #.## Magic: 13/26 ============------------ ##..........>....###.#.Y# AC: 5Str: 8 ##........:..###.# .#..p EV: 15Int: 27 .............# #.###.### ... SH: 0Dex: 14 ####.........###........ YY.. :j`0mXL: 11 Next: 47% Place: Dungeon:11 # #.)..........@....*Y.Noise: ===------  Time: 15122.3 (0.0) # #.).......#########..d) +2 short sword (freeze)#.........#Cast: Shock#.........#Fly #.........##.........#YY 2 yaks########### _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 5/8)t:jKY.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 5/8)  The air twists around and strikes the yak!!t:j+Y.t:j1 YThe yak is heavily wounded.t:jyjY 3 yakst:j*3.3 (1t:jt:jT _You encounter a yak.u:j..##.### ##....# ..#.##...........# ####Y# .##.###.......##.... #.) .##.####.......####. #.#.>....###.# .Y##..:..###.# .# ..p ....u:j....# #.###.### ... .####.###. YY.. .# #.).........@....YY.Y ## #.).#.. #.........# #.........#  #.# #.# 2 yaks  u:j(#u:jy Y.Y.Y.Y 3 yaks14 30  ---4u:ja.##.### ##.....#.##...........# ####Y ..##........###.......##.... #. ..##........####.......####. #.#..........>....###.# .Y#..:..###.# .# .. #...# #.###.### #.####.###. YY ..# #.).YY.Y.# #.).#.. #...# #.........# #.........# #.........# 2 yaks ###########YY..Y 3 yaksu:jA---5u:j-u:j u:j!.##.### ##.#........##.# ####.##........###.##.... #.##..####.####. ##...>....###.# .  ####.:..###.# .#  #u:j"..# #.###.### #.####.###. YY #..# #.).Y.YY..# #.).#.. #..# #...# #.........# #.........# 2 yaks ###########u:j$/Y.u:jO%*Yu:jF1Y..Y 3 yaks6u:jh6u:j7u:jU 2.##.### ##.#..##.# .##.###.##.... .##.####.####. #.>....###.#  ####.:..###.# .#  #.# #.###.###  ##.####.###..Y.....  #..# #.)u:jV .Y.Y...  #### #.).#.. #.# #.# #.# #.# 2 yaks ##u:jX /Y.u:jY )Yu:jZ 0Y.u:jbZ 1Y.u:jc z.Y 3 yaksu:jd %7u:j....###.# ####.:..###.# .# #.# #.###.### ##.####.###.Y......  #..# #.).Y..Y.... #### #.).u:jJK #.. #.# #.# #.# #.# 2 yaks ##u:jL 1Y.u:jgN -Yu:jN .Y.u:j[w .Y 3 yaks8v:j2######..#..).# ..##.........###..#.##...........# #.##.###.......##.... ......######.......####. ########...>....###.# ####:..###.# .#  #.....# #.###.### ##.####.###Y....... #..# #.)...Y..Y.....#### #.).#########.. #.# #.# #.#   yak #.........############v:jj42Y.v:j4*Yv:j[5,Yv:jh@..YY 3 yaksv:jDU5=9v:jMv:jOv:j&.# ##..÷..###....#.# # .######..#..).........# ..##.........###..#.##...........# .##.###.......##.... .......######.......####. #########...>....###.# ####:..###.# .#  #.....# #.###.### ##.####.###.. #..# #.)..YY.Y......#### #.).#########..  #.# #.# 2 yaks  #.# #.........############Y.v:j$v:jl#v:j%30v:jD;v:jROv:jY.####.............[..# ..# ##..÷..###....#.# ######..#..).# ..##.........###..#.##...........# .##.###..... ........######.......#### ##########...>....###.# # ####:..###.# .# # #.....# #.###.### # ##.####..###.. #..# #.).Y.Y.Y......#### #.).#########.. #.#  #.#  #.# #.........#v:j[hY.Y.v:jOev:j^i%1v:juv:jvv:j&R....#####..##....)....##.####..............[..#.# ##..÷..###....#.#######..#..).# ..#####..#.#v:j'....#.##.###.... .........######.......### .##########...>....###.# .# ####:..###.# .# .# #......# #.###.### ## ##.####.v:jy(BY###.. #..# #.)..Y..Y......#### #.).#########..  #.#  #.#  #v:j:).#v:j+fY.Y.v:j-8v:j=%2v:jKv:j-Nv:j ##...#######..##...÷.........#####..##....)....##.####....................[..#.# ##..÷..###....#..#######..#..).# ...###..#.#...##.###.. ..........######.......## ..##########...>....###.# ..# ####:..###.# .# ..# #....Y.# #.###.## ### ##.####..###. #..# #.).Y...Y...#### #.).#########.  #.# :j d #.#Y.Y.=3v:j[ v:j w:ja'......##...#######..##...÷.....## Publius the Zephyrmancer .............#####..##....)....## Tengu of Vehumet ***... ....####....................[..# Health: 60/60 ======================== w:ja....# ##..÷..###....#.........# Magic: 11/26 ==========-------------- ....######..#........).........# AC: 5Str: 8 ....................##.........## EV: 30 Int: 27 ...........#........##........... SH: 0Dex: 14 ..........##........###.......##. XL: 11 Next: 47% Place: Dungeon:11 w:jnb..........##....@...####.......## Noise: ---------  Time: 15133.3 (0.0) ..##########..........>....###.# d) +2 short sword (freeze) ..# ####........:..###.# .# Cast: Shock ..# #...........*..# #.###.## Fly ### ##.####.........###.......#..# #.)......Y....Y..... YY 2 yaks#### #.).......#########.#.........#w:jDcY#.........# _You encounter a yak.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)w:j?\Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!w:j]fY.Y.w:jikY 3 yaksw:j qq2=15 ===4.3 (1w:jOww:jAz\ _The yak is severely wounded.w:j!'......##...#######..##...÷.....## Publius the Zephyrmancer .............#####..##....)....## Tengu of Vehumet ***... ....####....................[..# Health: 60/60 ======================== w:j#....# ##..÷..###....#.........# Magic: 8/26=======----------------- ....######..#........).........# AC: 5Str: 8 ....................##.........## EV: 15Int: 27 ...........#........##........... SH: 0Dex: 14 ..........##........###.......##. XL: 11 Next: 47% Place: Dungeon:11 ..........##....@...####.......## Noise: ===------  Time: 15134.3 (0.0) ..##########..........>....###.# d) +2 short sword (freeze) ..# ####........:..###.# .# Cast: Shockw:j# ..# #..........*...# #.###.## Fly ### ##.####.......Y.###.......#..# #.).......Y...Y..... YYY 3 yaks#### #.).......#########.#.........##.........# _The yak is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8)w:j%†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!w:j'2Y.w:j(7Y.w:jm;[ 2 yaksw:jdJ295.3 (1w:jTw:jCWZ _Vehumet accepts your kill.w:jC/......##...#######..##...÷.....## Publius the Zephyrmancer .............#####..##....)....## Tengu of Vehumet ***... ....####....................[..# Health: 60/60 ======================== ....# ##..÷..###....#.........# Magic: 4/26===--------------------- ....######..#........).........# AC: 5w:jDStr: 8 ....................##.........## EV: 15Int: 27 ...........#........##........... SH: 0Dex: 14 ..........##........###.......##. XL: 11 Next: 49% Place: Dungeon:11 ..........##....@...####.......## Noise: ===------  Time: 15135.3 (0.0) ..##########..........>....###.# d) +2 short sword (freeze) ..# ####........:..###.# .# Cast: Shock ..# #..........†*..# #.###.## Fly ### ##.####.........###.......w:jE#..# #.)......Y....Y..... YY 2 yaks#### #.).......#########.#.........##.........# _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8)w:j}C Y.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  The yak is heavily wounded.w:j>E hY.Yw:jP kY 3 yaksw:jQT *6.3 (1w:j^ w:joa ( _You hear a bellow!x:jP<#######.......#..##.........##...#######..##...÷.........#####..##....)....#.####....................[..#.# ##..÷..###....#..#######..#..)......###..#.#...##.#.........######.......#.##########....>....###.#.# ####.Y:..###.# . ...# #....†...# #.###.# #### ##.####.Y.###. 2 yaks #..# #.).Y...Y...#### x:j#.).#########  #.#Y.x:j`Y.Yx:jY 3 yaks.x:jq 30  ---7x:j"x:jx:j+..# #...######....##.<#######.......#..##......... )##...#######..##...÷.........#####..##....).....####.............[...# ##..÷..###....#.######..#x:j"..)......##..#.#...##.# )...........##........####........##########Y...>....###..# ####..:..###.# . ....# #....x:j†Y..# #.### 2 yaks ##### ##.####...###. #..# #.)Y....Y...#### #.).########x:j7Y.x:jU2Y.x:j 1Yx:j Y 3 yaks.x:jS A---8x:j?x:jzx:jnI.# ###.# #..........# #...######....## .....<#######.......#..##... .)##...#######..##...÷....#####..##....)..####.............[x:jXJ.# ##..÷..###....#######..#..)......##.....#.#. .....##.#)...........##........####......##########.....Y....>....###.# ####.Y:..###.#  2x:jJ yaks .....# #....†...# #.### ###### ##.####.........###. #..# #.).....Y.....Y..x:jL2Y.x:j/MhY.Yx:jJXY 3 yaks.x:j\Q5=9x:jEgx:jhx:jgQ......# ###.# #................. Publius the Zephyrmancer ......# #...######....##........ Tengu of Vehumet ***... .....<#######.......#..##........ Health: 60/60 ======================== .).......##...#######..##...÷.... Magic: 1/26------------------------ x:jR................#####..##....)... AC: 5Str: 8 .......####....................[. EV: 30 Int: 27 .......# ##..÷..###....#........ SH: 0Dex: 14 .......######..#........)........ XL: 11 Next: 49% Place: Dungeon:11 ................@......##........ Noise: ---------  Time: 15139.3 (0.0) ..............#........##........ d) +2 short sword (freeze) .............##........###....... Cast: Shock .)...........##....*...####......x:jSI Fly .....##########..........>....### .....# ####......Y.:..###.#YYY 3 yaks .....# #..........†...# #.### ###### ##.####......Y..###....#..# #.)...........Y.. x:jS_You hear a bellow!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)y:jBF.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!  Vehumet accepts your kill.y:j4Y.y:j+4Y.y:jf [ 2 yaksy:j&(t2=15 52===40.3 (1y:j2y:jA54 _You feel your power returning.y:j38.# ###.# #.# #...######....##.<#.......#..## #.)y:j.##...#..##...÷........#####..##....).####............[.# ##..÷..###....# #.######..#.).##.#y:jC.##..##.### ..)....##.####.##########.....Y....>....y:j.# ####.:..###.#.# #...Y...# #.y:j@# ##.####.### #..# #.).Yy:ja7Y.y:jU6Y†y:jy:jPq 30  ---1y:jy:j[z:j##...<.## #.###.### #.# ###.# #........ #.......# #...######....##.....<#######.......#..##... ##.).......##...#######..##...÷ #..........#####..##....). #.####..............# ##..÷..###....# z:jE########.@#........) #..## #..#. #....##........ #..)...........##....Y...####.... #......##########..........>....# #......# ####Y.:..###. #......# #....z:j†...# #.# ######## ##.####.###.z:j%2Y.z:j/Y.z:j| z:jA---2z:jz:jz:j[z ##....# #...#...##  ##...<.## #.###.###  #.# ###.# #........ z:j9{ #.......# #...######....##  #......<#######.......#..##...  ##.).......##...#######..##...÷  #....#####..##....)  #.####.............  .# ##.@÷..###....#  ##.######..#z:j'|..)  #.................##  #........#........  #..............##........  #..)...........##...Y....####...  #......##########..........>.... z:jW}i #......# ####.....Y..:..###.  #......# #....†...# #z:j}7Y.z:j~4Y.z:jߋz:j4%3z:jFz:jۙz:j!  ####[# ##..###.......## ##....# #...#...## ##...<.## #.###.### #.# ###.# #........ #.......# #...######....## #......<#######.......#..##... ##.).......##...#######..##...÷  #.....#####..## #.####.@........... .# ##..÷..###....# ########..#........) #.............## #.....#........ #.......##..Y..... #..)...........##........#### #......##########....Y.....:j# 0;10;1m>.. #......# ####..:..###Y.z:j% 4Y.z:j- z:j/ n3==4z:j7 z:j: z:j_l  #.# #..#####..... ####[# ##..###.......## ##....# #...#...## ##...<.## #.###.### #.# ###.# #........ #.......# #...######....## #......<#######.......#..##... ##.)##...#######..## #...........#####..## #........####............. .# ##..÷..###....# ########..#..) #...........## #..#.Y...... #...##........ #..)...........##...Y....#### #......##########...z:jm m[40m>..Y.z:jn 4Y.z:jw z:jjz %5z:j z:j {:j2k #.# #..#####.....# ####[# ##..###.## ##....# #...#...## ##...<.## #.###.### #.# ###.# # #.......# #...######....## #......<#######.......#..## ##.).##...#######..## #.#####..## #{:j3L.#### #........# ##..÷..###....# ##.######..#.) #...Y.## #..#.## #.##..Y.....### #..).##..#### #......#.>{:j9fY.Y.{:j>{:j}A%6{:jI{:j3K{:jT #.# #..#####.....# ####[# ##..###. ##....# #...#...## ##...<.## #.###.### #.......# ###.# # #.......# #...######....## #......<#######.#..## ##.).##...#######..## #.#####..## #.####{:j #........# ##..÷..###....# ##.......######.Y#.) #...## #.#.## #.##.Y......### #..).##........ #......#.>{:j} 2Y.{:j!.{:j%+   yakY{:j0%7{:js8{:j:{:jN( #.# #..#####..... ####[# ##..###. ##....# #...#...## ##...<.## #.###.### #.......# ###.# # #.......# #...######....## #......<#######.#..## ##.).##...#..## #{:jKP.#####..## #.#### #........# ##..÷..###....# ##.......######Y.#.) #.........## #.....#..## #....##Y.##  #..).##.##  #......#. {:jTY{:jWas=8Shock{:jh{:j,j{:j  #.# #..##### ####[# ##..### ##....# #...#...## ##...<.## #.###.### #.......# ###.# # #.......# #...######....{:j #......<#######.......#.. ##.).##...#.. #.#####.. #.#### #..# ##..÷..###.... ##.......######Y.#.{:jF #......... #.........#. #..............##Y.{:j #..)...........##. #......#{:j1Y{:j!Y   yak{:ja4=9Shock{:jY{:j{  #.. #..[.###.# #.# #..##### ####[# ##..###.. ##....# #...#...## ##...<.## #.###.### #.# ###.# #....... #.......# #...######....{:j 0 #......<#######.......#.. ##.)##...#######.. #..........##### #.####Y....... .# ##..÷..### ##.######Y.#. #......... #........#. #..............##Y. #..)...........##{:jK 7Y.{:j {:j &50{:jе {:j {:j=h ##.......# #.. #..[.###.# #.# #..##### ####[# ##..###.. ##....# #...#...## ##...<.## #.###.### #.# ###.# #.. #.......# #...######. #......@#######.......# ##.)##...####### #....Y.....##### #{:j?E.####........ .# ##..÷..### ########Y.# #....... #.......# #...##YY.{:j H{:jK%1{:j:R{:jTa _There is a stone staircase leading up here.|:j7n #####... ##. ##....... #.. #..[.### #.# #..##### ####[# ##..###.. ##....# #...#...## ##...<.## #.###.### #.# ###.# #.. #.# #...######. #......<#######.......#|:jRo ##.).##...####### #...Y......##### #.####........ .# ##..÷..### ########Y.# #....... #..#|:jXq2Y.|:jx|:jI2 _|:j # #. ##### ##. ##..... #.. #..[.### #.# #..##### ####[# ##..###.. ##....# #...#...# ##...<.## #.###.### #.# ###.# #.. #.......# #...######. #......<#######....... ##.).......##...# #..Y.####|:jq #.####........ .# ##..÷..### ########Y.# #.|:j#7Y.|:j|:j^=3|:j#M# .#  #. ######..#.......[. #. ## ####[#..###.. ##....# ..#...##...@.## #.###.#####.# #....# #...#######......<#######....... Fly Y#. ###.......# |:j%1Y|:jk/.Y   yak|:jJ9Q5=4|:jA}:j'a _There is a stone staircase leading up here.~:jE~:jO0~:j^~:j4`M _You can't go down here!~:j4~:jU  ~:j?~:jC7Y.~:j~:jdJ15 5 _~:j~:juGA=0~:jN #.....)........#.##.#  #......###.....#.# #.# ##....).# ###.#.#.#  #.# ........# #...#.# #.# ........### ##..#.# #.# ........'.# ##.#.# #########.# ........#.# #.#.# #.........# ....#####.# ##.#.# #.######### ....# #.# #..@.# #.# ....# #.# #.##.# #.# ....# #.#~:jO #.##.####.# ....# #.####.##......# ....# #......######### ....# ######## ##### ####<##.#~:j^6.8 (2.5Shock~:j~:j _You fly upwards.~:j+c _There is a stone staircase leading down here.~:jf ~:j ~:j ~:j F _Unknown command.x:jx:j:x:j}x:jy:jO Level 10 of the Dungeon <<<<>>>>>∩(Press ? for help)#.##########.#.# #.......######...........#.........#.##.##............#.# #.......# ########'#####).......#.##.###########...#.# #.......##.....)........#.##.#########.#.# #######.##.....)........#.##.##.....:#.#.##.##......###.....#.##.##.####.#.#.# #####.#############....).# ###.#.#.##.##.# #.#.#.# #........................# #...#.##.##.# #.#.#.# #........................### ##..#.##.##.####...#.# #........................'.# ##.#.# #########.##....)...#.# ##............K...........#.# #.#.# #.........####.)....).#####.......>.............#####.# ##.#.# #.##########)####)##...........))...........y:j7..# #.# #..@.# #.##.#..#.##....)..÷..................# #.# #.##.# #.##.#..#.##).)..........)............# #.# #.##.####.##.#..#.##......[...................# #.####.##......##.#...................#####........# #......##########.#.##.##......)..##### #........# #########.#....##)..<....############ ####.#############'###<##.##.##.########.##.##o##.......##.##.##.########.##o#z:j 1 <<<>>>^  ######.##.....   #....##........#......   ##...#.........##....     ##.............###...    .# ..#.#.......########..    #.  ..#.#..........##..........#   ##..  ##.#........#   #..  #..[.###.###.......#   #.#  #..#####.....#[##.......#  ####[# ##..#####..>...#............#  ##....# #...#...##..#..#####.# ##...<.## #.###.###.).......... .# z:jJ  #.......# ###.# #.##.....  #.......# #...######....##.###....  #......Y#######.......#..##..######  ##.)##...#######..##...÷#...## #...........#####..##....)....####..# #........####....................[..# ##.##........# ##..÷..###....#.........# #.####.......######Y.#........).........# #..#### #........................##.........### ##....# #...............#........##...........# ####Y#  #..............##Y.......###.......##....  #.). {:jl {:j,D #.....)........#.##.# Publius the Zephyrmancer#......###.....#.##.# Tengu of Vehumet ***... ##....).# ###.#.#.##.# Health: 60/60 ======================== ........# #...#.##.# Magic: 5/26====-------------------- ........### ##..#.##.# AC: 5Str: 8 ........'.# ##.#.# #########.# EV: 15Int: 27 ........#.# #.#.# #.........# SH: 0Dex: 14 ....#####.# ##.#.# #.######### {:jGzXL: 11 Next: 52% Place: Dungeon:10 ....# #.# #..@.# #.#Noise: ---------  Time: 15156.8 (0.0) ....# #.# #.##.# #.#d) +2 short sword (freeze) ....# #.# #.##.####.#Cast: Shock ....# #.####.##......#Fly ....# #......######### ....# ######## ##### ####<##.# _There is a stone staircase leading up here. _There is a stone staircase leading up here. _You can't go down here! _You fly upwards. _There is a stone staircase leading down here. _Unknown command.{:ja:|:j/9I|:jC __You can't go down here!fly upwards. _There is a stone staircase leading down here.Unknown command.}:juy }:j~ }:jt }:j }:j 17.8 (1 _}:j }:jr %1}:j0 }:j M ##. .# #.. #.#####.. ##.. ##...... #..#..[.### #.# #..##### ####[# ##..###.. ##....# #...#...# }:j ##...@.## #.###.### #.....Y.# ###.# #.... #.......# #...######. #......Y#######....... ##.).......##...###### #.................#### YY 2 yaks #........####......... #........# ##..÷..### ##.......######Y.#....}:jh4 p6==9.3 (2.5Shock}:j> }:j$@ { _You fly downwards. The yak misses you. The yak gores you but does no damage.}:jB a _There is a stone staircase leading up here.~:j~:j~:j~:jPF _Unknown command.:jW:j`:jg:jpiAY<:j$C60.3 (1.0:j:j =0. _The yak completely misses you.:j) #.....)........#.##.#  #......###.....#.# #.# ##....).# ###.#.#.#  #.# ........# #...#.# #.# ........### ##..#.# #.# ........'.# ##.#.# #########.# ........#.# #.#.# #.........# ....#####.# ##.#.# #.######### ....# #.# #..@.# #.# ....# #.# #.##Y# #.# ....# #.# #.##[:j39;49m.####.# ....# #.####.##......# ....# #......######### ....# ########Y   yak ##### ####<##.#:jb4-1.8 (2.5:jj:jk _You fly upwards.:jSnc _There is a stone staircase leading down here.:j׳ :j 7-:jo :j2 F _Unknown command.:jD  You hit the yak. You freeze the yak. You peck the yak.  The yak is moderately wounded.:j\f5----==2.7 (0.9:jS:jM( _The yak gores you!:j%  You hit the yak. You freeze the yak. You claw the yak.-3.6 _The yak is heavily wounded.:j{  You puncture the yak! You freeze the yak. You claw the yak, but do no damage.You peck the yak, but do no damage.The yak is severely wounded.:j)e7==4.5:je:j8I _The yak misses you.:j8 N  You hit the yak. You freeze the yak. Your peck misses the yak.The yak is severely wounded.-5.5 (1.0 _The yak misses you.:j>? †You hit the yak. You freeze the yak. You claw the yak.  You kill the yak!:jW 1----4-6.4 (0.9Shock:j] :j^ Z _Vehumet accepts your kill.:j= #......###.....#.# #.# #....).# ###.#.#.# #.# .......# #...#.# #.# ### ##..#.# #.# '.# ##.#.# #########.# #.# #.#.# #.........# #####.# ##.#.# #.######### # #.# #..>.# #.# # #.# #.##@# #.# # #.# #.##.####.# # #.####.##......# # #......######### :j( [13;4H# ######## #### ### #<##.##o# 30  -7.4 (1.0:j  _You see here a yak corpse.:j0-:jAg :jj :jEp :j@r :jR  =:j"ry28=3==9=4=:j?f=5=10/26=:j6==1=7=8=2=9==3= _You start resting.HP restored.:j:j:j+:j95.4 (2:j 8.0):jj:j/60:j=:j#6.4 (29 :j8_:j:jj:jIB=14:j H=5==6=:j!B:jB:j;:j7:j:j :j;!9=:j8":j$:j]%M7=:j:&:j':j|(:j):jD,:j-,:j /:j/:jK0:j3:jH49=:j4:j6:j7c8=:jD:jE:jgF:jfc=9==20=:jfO=:jgw1=:j|:jי=2==:jG3==4=:jB:j:j:jG:j=:j͹:j:j¾:j5== _You start resting.Magic restored.:j.258.4 (62:j`6=9.4 (63 _:j:j4:jw :jx 3:j| :j :j :jB =:j۬ ,:j :j ,:jD :j` B:jL :jl :j' :j* :j :j. :j :j[ :j :j] :j :jT :j :j :j :j :jf :j6 :j< :jt ,:j :j :j- :jo :j B:j ,:j :j :j B:je ,:jM :j ,:jO :j(# B:j$ :jb& ,:jl) :j}* ,:j+ :j, ,:j. :jM/ :j0 :j1 ,:j#2 :j*4 :j5 :j6 :j< :jX= :j> :j@ ,:jA :jeB :jB :jF B:jG ,:jaH :jJ B:jJL :jAM :jM :jP :jP :j Q :jmR :jR :jzU :jV :jV :j:W :jX ,:jY :j[ :j0\ :j\ :j(_ :j_ :j` :jd X:j\k :j:l :jyz :j{ :j| :jv ,:j& :jʄ B:j :js B:jo ,:jn :j ,:ju :jY B:jQ ,:j :j͚ :j8 :jÛ :jҝ :j :j :j :j :j| :j :j :j :j :j\ :jȧ :jթ :jN :j :j :jq :j :jz :j :j :j" :j :j :j ,:j. :jŸ :jA :j :j ,:j~ :j W _You start waiting.:j .358.4 (99:j9 /9.4 (100.0):j :jZ # _Done waiting.:jn 3:j3 :jA v:j  :j&U :j} :j n:j= B:jT :j B:j :j :ja B:j :j ,:jD :j B:j~ ,:j :j ,:j :j B:jݮ ,:ja :j :jð :j :jw :j ,:j> :j :j :j ,:j :j6 ,:j :j ,:jQ :jY :j :j :jc B:jO 4:jV :j :j :j :j :j X:j1 :j :j ,:j^ ,:j :j :j ,:j :j :j :j :j :j X:j W _You start waiting.:j 458.4 (99.0)9.4 (100.0) _Done waiting.:j[:j\3:j_:jcn:jd,:j*e:jf:jIg:jg:jh:jwi:ji:jj:jVk:jk:jm:j5n,:jo:jRp:js:j?,:j:j:j:j1:j:j,:jB:j :j,:jp:j,:jǤ:j*:j,B:jǦ:j:j#,:j:j,:jW:jG,:j :jƭ,:j :j,:jϰB:j,:j:jIJ,:j/:j:j:j:jB:jY,:j:j4:jٹ:j^:j,:j:j:j|:j:j8:jE:j,:j:jb,:jX:j:jB:j,:j{:j:j:j:jg:j:j:j:j :j:jE:j:j:jI:j,:jp:j:j:jK:j,:jO:j:jT:jJ:j:jw:j,:j:j<:j,:j:j#:j,:j:j/:j:j,:jt:jW,:j:j:j,:j:jl,:jp:j:jc:j:j,:j :j ,:j :jZ :j :j:j:jB:j:j,:j0:j:jk:j::j,:j,:jF:j:jZ,:j:j,:j:j:j:j :j!:j!:j#B:jk&B:j~':j!(,:j8:j1::jF;,:j?,:j@:j*:j8n:j:jB:j:jc:j*:j,:j6W _You start waiting.:jO?4558.4 (99.0):jD/9.4 (100.0):jO:jR _You start waiting.Done waiting. _You start waiting.Done waiting. _:jSPYou start waiting.Done waiting.:jh :j Where to? (Tab - D:11, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j:j#......###.....#.##.#Publius the Zephyrmancer #....).# ###.#.#.##.#Tengu of Vehumet ***... .......# #...#.##.#Health: 60/60 ======================== .......### ##..#.##.#Magic: 26/26 ======================== .......'.# ##.#.# #########.#AC: 5Str: 8 .......#.# #.#.# #.........#EV: 30 Int: 27 ...#####.# ##.#.# #.#########SH: 0Dex: 14 ...# #.# #..>.# #.#XL: 11 Next: 54% Place: Dungeon:10 ...# #.# [40:jm#.##@# #.#Noise: ---------  Time: 15559.4 (0.0) ...# #.# #.##.####.#d) +2 short sword (freeze) ...# #.####.##......#Cast: Shock ...# #......#########Fly ...# ######## #### ####<##.##o# _You start waiting. _Done waiting. _You start waiting. _Done waiting. _You start waiting. _Done waiting.  :j%:j)B:j?Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.  There is a stone staircase leading down, spattered with blood here.15  _:jW%1:j[J  You fly downwards. The yak gores you.:jf  ##. .# #.. #.#####.. ##.. ##...... #.. #..[.### #.# #..##### ####[# ##..###.. ##.Y..# #...#...# ##...@.## #.###.###:jhL #.......# ###.# #.... #.......# #...######.Shock #......<#######....... ##.).......##...###### #.................#### Y   yak #........####......... #........# ##..÷..### ##.......######Y.#....:jHu,61.4 (2:js40--------==2.9 (3.5:jf :j3! _The yak gores you!:jOw _There is a stone staircase leading up, spattered with blood here.:j ##. Publius the Zephyrmancer.##.. Tengu of Vehumet ***...#.#####.. Health: 40/60 ================--------##.. ##...... Magic: 22/26 ====================----#..#..[.### AC: 5Str: 8#.##..##### EV: 15Int: 27####[# ##..###.. SH: 0Dex: 14:j!##.*..# #...#...# XL: 11 Next: 54% Place: Dungeon:11##...@.## #.###.### Noise: ==-------  Time: 15562.9 (0.0)#.......# ###.# #.... d) +2 short sword (freeze)#.......# #...######. Cast: Shock#......<#######....... Fly ##.).......##...#######.................#### Y   yak#........####.........#........# ##..÷..#####.......######Y.#.... _There is a stone staircase leading up, spattered with blood here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airst:j!#rike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 4/8):j-Y  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target: a yak (empty space bonus: 4/8)  The air twists around and strikes the yak!  The yak is moderately wounded.:j"7m29-----=3.9 (1:j<:j?( _The yak gores you!:j ##. Publius the Zephyrmancer.##.. Tengu of Vehumet ***...#.#####.. Health: 29/60 ===========-------------##.. ##...... Magic: 18/26 ================--------#..#..[.### AC: 5Str: 8#.##..##### EV: 15Int: 27####[# ##..###.. SH: 0Dex: 14##.*..# #...#...# XL: 11 Next: 54% Place: Dungeon:11##...@.## #.###.### Noise: ===------  Time: 15563.9 (0.0)#.......# ###.# #....:j[  d) +2 short sword (freeze)#.......# #...######. Cast: Shock#......<#######....... Fly ##.).......##...#######.................#### Y   yak#........####.........#........# ##..÷..#####.......######Y.#.... :jv _The yak gores you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 4/8):j Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the yak!  The yak is heavily wounded.:j! *4.9 (1:j$) :j, Q _The yak closely misses you.:jn ##. Publius the Zephyrmancer.##.. Tengu of Vehumet ***...#.#####.. Health: 29/60 ===========-------------##.. ##...... Magic: 14/26 ============------------#..#..[.### AC: 5Str: 8#.##..##### EV: 15Int: 27####[# ##..###.. SH: 0Dex: 14##.*..# #...#...# XL: 11 Next: 54% Place: Dungeon:11##...@.## #.###.### Noise: ===------  Time: 15564.9 (0.0)#.......# ###.# #....:j  d) +2 short sword (freeze)#.......# #...######. Cast: Shock#......<#######....... Fly ##.).......##...#######.................#### Y   yak#........####.........#........# ##..÷..#####.......######Y.#.... _The yak closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 4/8):jS Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the yak!  The yak is severely wounded.:j a30=5.9 (1:jP :ja Q _The yak closely misses you.:j@:##. Publius the Zephyrmancer.##.. Tengu of Vehumet ***...#.#####.. Health: 30/60 ============------------##.. ##...... Magic: 10/26 =========---------------#..#..[.### AC: 5Str: 8:jj#.##..##### EV: 15Int: 27####[# ##..###.. SH: 0Dex: 14##.*..# #...#...# XL: 11 Next: 54% Place: Dungeon:11##...@.## #.###.### Noise: ===------  Time: 15565.9 (0.0)#.......# ###.# #.... d) +2 short sword (freeze)#.......# #...######. Cast: Shock#......<#######....... Fly ##.).......##...#######.................#### Y   yak#........####.........#........# ##..÷:jnZ..#####.......######Y.#.... _The yak closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 4/8):j6d†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 4/8)  The air twists around and strikes the yak!  You kill the yak!:j@zR:jnd66.9 (1Shock:j2:jZ _Vehumet accepts your kill.:j3Y  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j+3:j0:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j"  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jo:ji  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1= 30  _1:j{=:j22=3==3=:jw4=:j:j:j+ :jgq=5=14:ji6=5=7=8=6=9==7=40==1=8=2[40:jjm=9=:j\l:j,m:jw43=:jy:j{O=:jf}:j4=20=:j5==1=6=:j:jV:jH=:jQ72=:j:j-,:j':jh:j[8==:j:ja3=:j:j6,:j:jk9=:j:j,:j:j|e=:j :j z50=4=:j,:jN:j:jD:j:jv:j:jU1=:j:jh:j9=:js:j a5=:j]":jE%,:j!':j(:j*;2:j>=:jD3=6=:jE:jJ~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:jdL:j%M:jRB:jT:jTU4=:jU:jk[e=:j]\:j\:j]:j`,:jIb:jc:jdK5=:j@e:jg,:j i:jk,:jvn:jq6=:j)r:jr:js:jv,:j x:j:z;7:j{:jR~:j~:j:j:j1:ji:j:j#,:j͉:j^K8=:j-:jڎ:j՛,:j:jG:j:jIk9=:jY:jB:j:j":j¯:jBx60=:j޸1 _HP restored.:j:j0:j:jd:j:j]:ji:jn  You see here a +1 helmet of intelligence.:j:j _:j:j:j:j9=:j{:j:j:j:j:j:j:j:jB:j ,:jS,:j:jB!B:j#:j$,:jM&:j':j ):j):jT*:j3,:jd-:j-:j.:j5:j6:j-7:j8:j;B:j>:jA:jC:jUD:jZb:jd,:jf:jl:j~n,:jo:j#w:jx:j~:j:j:j:j:jÍ:jĕ:j,:jX:j:j,:j:jE:jӾ:j%,:j:j:j,:j:j%:jH,:j:ja:j:j:j:j\,:j,:jL:jt,:jz:jJn:j:jL:jN :j :j :jh :j :j> :j :j :jD :j :j9 :j ,:jH :j # :j;% :j% :jF- :j0 :j~4 ,:j.= :jVA :j9D :jD :jG :jxJ :j)N ,:jpS :jV :jX ,:jg ,:j]k ,:jl :jhp :jr :juu :j x :j{ :jl~ :j :jʀ :j :j :j :jG :j :jU ,:j͎ :jy :j :j< :jN :jM :j ,:j :j :jP B:j :j :jn :jE :j :j :j :j :j :jW :j  .................#  ........##.......#   .......[##.......#   >...#............# .....#..#..#####.#   ...[.............#   .....#.##........# .....#.###.......# .....#..########@# ---72963.0) .....##...## #.# )....####..# #.# ..[..# ##.# #.#:j  .....# #.## #.# .....# #..####.# .....### ##....#.# .......# ####Y#[# ....##.... #.). :j :j H---304:j :j  :j( '_Found a leather armour.:j^+I:j::jw?,:jWH:ja:j .....#.## .....#.#...#..########. .....##...## #. )....####..# #.[..# ##.# #. #.## #. #..###### ##....5.9 (5.0)..# ####Y#[ ....##.... #.)...####. #.#####.# ..# # .# ...p ###.### [.... . ...Y.. Y...... 6.9 (6:jȏC _Found a pair of gloves.:j :j :j :jS :jv B:j F  You see here a +0 leather armour.:j 5 _:j_ :j C  You see here a +0 short sword.:jn K _:j :j :j+ :j :j0 :j :j :j :j :j1- ,:j0 :j4 :j6 :j7 :j8 :jA; :jW= :j= :jT@ :j5D Q15 :jE :jL N _You now have 230 gold pieces (gained 17).:jYN :jO _ 30  :jP :jT :j`{ ,:j}~ :j :j :j: :jN :jӖ F  You see here a +0 pair of gloves.:jћ :jœ  _:j} :j :jԥ :j :j :j| ,:j :j. :j :j :j :j :j :j :jQ :j :jW :j :ju :j :j :j :j :j :jd :j ,:j :jV :j Q15 :j"  †...# #.###.###...[.......# ###...................# ...Y.................# #########......######## ....# ###....# ..# #....# # #....# # #....# ##### #.@..# 57.9 (21.0) ###### :j$ d _You now have 251 gold pieces (gained 21).:j' :j8. :j0 E _Done exploring.:j!8:j393:jZt[.......0.0):j`:jd:jfE _Done exploring.:j[[?25h[?0c  Search for what [Enter for "."]? :jQ [?25l[?1c:jH:jt#21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:11] a +0 pair of glovesb - [D:11] a +0 short sword  c - [D:11] a +0 leather armour (1 further duplicate)  d - [D:11] a stone staircase leading down  e - [D:11] a +0 dagger (1 further duplicate)  f - [D:11] a +0 robe (3 further duplicates)  g - [D:11] a +0 scale mail  :j|h - [D:11] a +0 morningstar  i - [D:11] a +0 club  j - [D:11] a +0 mace  k - [D:11] a +0 shortbow  l - [D:11] a +0 vampiric daggerm - [D:11] a stone staircase leading down  n - [D:11] a robe  o - [D:11] a stone staircase leading up  p - [D:11] a stone staircase leading down  q - [D:11] a stone staircase leading up  r - [D:11] a +0 flail  s - [D:11] a trident  t - [D:11] a stone staircase leading up  u - [D:11] a shaft:j8 :jp>†...# #.###.###...[.......#Publius the Zephyrmancer ....###...................#Tengu of Vehumet ***... ........Y.................#Health: 60/60 ======================== ....#########......########Magic: 26/26 ======================== ....####....#AC: 5Str: 8 ....##....#EV: 15Int: 27 ....##....#SH: 0Dex: 14 ....##....#XL: 11 Next: 56% Place: Dungeon:11 ######.@..#Noise: ---------  Time: 15757.9 (0.0)######d) +2 short sword (freeze):j}?Cast: ShockFly _You now have 230 gold pieces (gained 17). _You see here a +0 pair of gloves. _You now have 251 gold pieces (gained 21). _Done exploring. _Done exploring.  Search for what [Enter for "."]? .:jE:j%J:j|O:jQ. _:j" :j Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 hat (worn)  g - a +0 cloak of poison resistance (worn)  k - the +0 pair of gloves of Caixuz (worn) {Slay+3}  f - a +1 pair of gloves[?] describe selected [!] equip|wield|wear|put on:j y[tab] equip|unequip :ja:j†...# #.###.###...[.......#Publius the Zephyrmancer ....###...................#Tengu of Vehumet ***... ........Y.................#Health: 60/60 ======================== ....#########......########Magic: 26/26 ======================== ....####....#AC: 5Str: 8 ....##....#EV: 15Int: 27 ....##....#SH: 0Dex: 14 ....##....#XL: 11 Next: 56% Place: Dungeon:11 ######.@..#Noise: ---------  Time: 15757.9 (0.0)######d) +2 short sword (freeze)Cast: ShockFly _You now have 230 gold pieces (gained 17). _You see here a +0 pair of gloves. _You now have 251 gold pieces (gained 21). _Done exploring. _:j[40mDone exploring. _Search for what [Enter for "."]? .  Okay, then.:j<. _:j#~:jD [?25h[?0c [?1051l[?1052l[?1060l[?1061l