S|j Player: Quake2Marine Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-08-12.16:20:35.ttyrec Time: (1786551635) Wed Aug 12 16:20:35 2026 T|jN [?1051l[?1052l[?1060l[?1061hT|jO V)0[?7h[?25l[?1cT|j T|jN _Quake2Marine the ArsonistDeep Elf of Vehumet ****..Health: 73/73 ========================Magic: 28/28 ========================T|j܊ AC: 9Str: 5EV: 29 Int: 26SH: 0Dex: 15XL: 12 Next: 93% Place: Lair:4Noise: ---------  Time: 17446.8 (0.0)b) +2 long sword (freeze)Cast: FoxfireT|j =Fly T|j $  #......†..............#.  ........................  #...................#... T|jԒ  #.......................  ..................#.####  #...............◊.### T|j  .##.#P.......###### T|j#  #..##.......#  ##.#..@....##T|jC  T|jb #.P......##  ##........###T|j u  #...........## #T|j h  ##...........#◊#.# T|j a ##................ T|jܓ Z #...........◊...ß. T|j  #...†.....###..+.. T|j'  #.........# ### #T|jŜ T|j \Welcome back, Quake2Marine the Deep Elf Fire Elementalist.T|j LVehumet says: Let it end in hellfire!T|j T|j.v ,T|j _Press ? for a list of commands and other information.W|jjW|jW|juW|j$M _There's nothing to open nearby.X|j3 X|j$ X|j2 X|jܐ M _There's nothing to open nearby.X|j5X|j|6X|j>X|j@M _There's nothing to open nearby.Y|jQY|jQU  Y|j}SY|j9YY|j`Y|jBa$ _Y|jhY|jtkY|jsBY|jgyY|j`~Y|j~Y|jY|jY|jY|j Y|jyY|jY|jY|jؔY|jY|j}Y|jY|jY|jDY|jY|jY|jY|jLY|jY|jY|jmY|jY|j Y|jY|jY|jY|jY|j,Y|jY|jY|jY|jHY|j,Y|jY|jY|j/Y|jNY|jY|jY|j^Y|joY|jdY|j Y|j~Y|jY|j-Y|jZ;14 Y|jY|j N _You now have 905 gold pieces (gained 20).Y|jdY|jI 29  Y|j Y|j"Y|jO+Y|j.Y|j/Y|jM1Y|jI4Y|j8Y|jL9Y|j:Y|j >Y|j F   <   ##      ##   .#.....  .........  #....^.....♣ Y|jSG #@........#.#^....64.8 (18.0)  ##......#.........  ##.................  #..................  ####..#............  #..........   ##.)..............   #.................   ##................. Y|jSY|jT+5.8 (19Y|jZY|j]9 _Found a stone staircase leading up.Z|jZ|j,Z|jvZ|jcZ|jV,Z|j,Z|jAZ|jZ|jZ|jZ|j(Z|j}Z|jZ|jZ|juXZ|jZ|jfZ|j;Z|jZ|jZ|j=Z|jSZ|jZ|jZ|jJZ|jZ|jZ|jSZ|jZ|jZ|jZ|j Z|ju Z|jGZ|jZ|jZ|jNZ|jZ|jwZ|j#Z|j!$Z|j1&Z|j)Z|j/,Z|jr1Z|j4Z|jC8Z|j8Z|j::Z|j$>Z|jvE,Z|jzGZ|jEJZ|jPZ|jPZ|j2SZ|j^Z|jp_;14 Z|j`Z|jfq _c - 4 potions of curing (gained 1)Z|jPnu 29  Z|j pZ|jrZ|jyZ|jzZ|j {Z|j3Z|jZ|j˄Z|jZ|jGZ|jΌZ|j6Z|j]Z|jZ|jkZ|jɚZ|jZ|jcZ|jZ|jZ|jN,Z|jbZ|jZ|j̯Z|jٴZ|jLZ|jZ|jlZ|j1Z|j,Z|jVZ|jZ|jZ|jZ|jZ|jyZ|jMZ|jZ|jZ|jyZ|j,Z|juZ|jZ|j,Z|jZ|j7Z|jZ|jZ|jZ|j2Z|jZ|jZ|jZ|jZ|jIZ|jZ|jjZ|j'Z|j Z|j Z|jN Z|jCZ|jZ|jZ|jMZ|jZ|jZ|jZ|jZ|j Z|jG%Z|j%Z|j&Z|j5*Z|jW/Z|j/Z|j0Z|jI4Z|j9Z|jS:Z|j.;Z|j=Z|j@Z|j1AZ|j/BZ|jFZ|jYJZ|jJZ|jMZ|jcPZ|jSZ|jETZ|jTZ|j[Z|j_Z|jI`Z|jbZ|jcZ|jjBZ|jkZ|jnZ|jnZ|joZ|j+vZ|jyZ|j zZ|j{Z|j}Z|jZ|jAZ|jZ|jZ|jZ|j^Z|jZ|jZ|jZ|jZ|jZ|jZ|jZ|jCZ|jTZ|jZ|jZ|jZ|j@Z|j&Z|jkZ|jZ|jZ|jOZ|jZ|jرZ|jZ|j1Z|j6Z|jZ|jKZ|jZ|j,Z|jJZ|jZ|j,Z|jZ|jZ|jZ|jZ|jZ|jZ|j,Z|jwZ|jHZ|j,Z|jZ|jZ|jZ|j(Z|jZ|jZ|j  You encounter a bullfrog.  ######  #.##.# ###..#.##### .........#.#### ..........###.###### ..........##.......# .......#...#.......# .......##.......@..# .......###....♣.♣....◊.⌠ .......# ##.....♣.♣♣.♣♣F .......####...♣.♣.♣. .♣ ..........##..⌠..... ♣ .............Z|j j..♣♣♣♣◊F   bullfrog (wandering) ..............⌠♣ .......<.......♣ ...............♣526.8 (61F.Z|jZ|jy27.8 (62 _Z|j9$\|j \|j0 } Your spells (describe)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1 b - ShockConjuration/Air1%1  c - ScorchFire1%2  d - Inner FlameHexes/Fire\|j 1%3  e - Flame WaveConjuration/Fire1%4  f - Stone ArrowConjuration/Earth1%3  g - SlowHexes\|j 81%1  h - Sticky FlameFire/Alchemy\|j #1%\|j K4  i - Frozen RampartsIce1%\|j6 C3  j - AirstrikeAir1%\|j[ 4 \|j Select a spell to describe [?] help [!]/[I] toggle spell headers]|j ]|j9 ]|j Quake2Marine the Arsonist######Deep Elf of Vehumet ****..#.##.#Health: 73/73 ======================== ###..#.#####Magic: 28/28 ======================== .........#.####AC: 9Str: 5 ..........###.######EV: 29 Int: 26 ..........##.......#SH: 0Dex: 15 .......#...#.......#XL: 12 Next: 93% Place: Lair:4 .......##.......@..#Noise: ---------  Time: 17527.8 (0.0) ]|jL .......###....♣.♣....◊F⌠b) +2 long sword (freeze) .......# ##.....♣.♣♣.♣♣.Cast: Foxfire .......####...♣.♣.♣. .♣Fly ..........##..⌠..... ♣ ...............♣♣♣♣◊F   bullfrog (wandering) ..............⌠♣ .......<.......♣ ]|j ...............♣ _There's nothing to open nearby. _There's nothing to open nearby. _You now have 905 gold pieces (gained 20). _Found a stone staircase leading up. ]|j _c - 4 potions of curing (gained 1) _You encounter a bullfrog.]|j ]|j ]|j7 ^|j@ R  Cast which spell? (? or * to list) ^|j^   Quake2Marine the Arsonist  ###### Deep Elf of Vehumet ****..  #.##.# Health: 73/73 ======================== ###..#.##### Magic: 25/28 =====================--- .........#.#### AC: 9Str: 5 ..........###.######  EV: 29 Int: 26 ..........##.......#  SH: 0Dex: 15 .......#...#.......#  XL: 12 Next: 93% Place: Lair:4 .......##.......@..#  Noise: ---------  Time: 17527.8 (0.0) .......###....♣.♣....◊F⌠  b) +2 long sword (freeze) .......# ##.....♣.♣♣.♣♣.  Cast: Foxfire .......####...♣.♣.♣. .♣  Fly ..........##..⌠..... ♣ ...............♣♣♣♣◊  [^|j 43mF   bullfrog (wandering) ..............⌠♣ .......<.......♣ ...............♣ _c - 4 potions of curing (gained 1) _You encounter a bullfrog.Cast which spell? (? or * to list) Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (wandering, hasn't noticed you, chance to affect: 93%)_|j Quake2Marine the Arsonist######Deep Elf of Vehumet ****..#.##.#Health: 73/73 ======================== ###..#.#####Magic: 25/28 =====================--- .........#.####AC: 9Str: 5 ..........###.######EV: 29 Int: 26 ..........##.......#SH: 0Dex: 15 .......#...#.......#XL: 12 Next: 93% Place: Lair:4 .......##.......@..#Noise: ---------  Time: 17527.8 (0.0) .......###....♣.♣....◊*⌠b) +2 long sword (freeze) .......# ##.....♣.♣♣.♣♣.Cast: Foxfire .......####...♣.♣._|j [32m♣. .♣Fly ..........##..⌠..... ♣ ...............♣♣♣♣◊F   bullfrog (wandering) ..............⌠♣ .......<.......♣ ...............♣ _c - 4 potions of curing (gained 1) _You encounter a bullfrog.Cast which spell? (? or * to list) Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (wandering, hasn't noticed you, chance to affect: 93%)_|jF _You encounter a bullfrog.  Cast which spell? (? or * to list) Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (wandering, hasn't noticed you, chance to affect: 93%)  The bullfrog barely resists._|jb1._|jk)_|jl:14 ==8.8 (1_|jq_|juB _The bullfrog croaks. You hear an angry hiss._|jR  ###### #.##.##..#.##### #.........#.#### ....###.###### ...........##.......#.#...#.......#.##...#.###....♣.♣....◊.⌠.# ##.....♣.♣♣.♣♣......####...♣.♣.♣. .♣.........##..⌠..... ♣ .........♣♣♣♣◊ .......⌠♣ .<.......♣ #.♣_|j 1F_|j ,F._|j dF   bullfrog_|j 6= 29  --9_|j{ _|j `|j`|j- ######`|j- #.##.#`|jj#..#.##### `|j .#`|jE".#.####`|j0.###.######`|j(...##`|j.#`|j=3.#...#`|jW.#.##.#`|j.###....♣.♣..F.◊.⌠.# ##.....♣.♣♣.♣♣.`|j/.####...♣.♣.♣. .♣.##..⌠..... ♣.....♣♣♣♣◊ #.....⌠♣ #`|jm.<.......♣ ##.♣`|jF.`|j`|jOEF.`|jA--30`|j]`|j8a|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a|jm=  Quake2Marine the Arsonist  ###### Deep Elf of Vehumet ****..  #.##.# Health: 73/73 ======================== #####..#.##### Magic: 22/28 ==================------ .#.........#.#### AC: 9Str: 5 ............###.######  EV: 29 Int: 26 a|j>............##.......#  SH: 0Dex: 15 .........#...#....***#  XL: 12 Next: 93% Place: Lair:4 .........##.....@.*F*#  Noise: ---------  Time: 17530.8 (0.0) .........###....♣.♣**..◊.⌠  b) +2 long sword (freeze) a|j>M.........# ##.....♣.♣♣.♣♣.  Cast: Foxfire .........####...♣.♣.♣. .♣  Fly ............##..⌠..... ♣ .................♣♣♣♣◊  F   bullfrog #...............⌠♣ #........<.......♣ a|jm?##...............♣ _The bullfrog croaks. You hear an angry hiss.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)a|jciQuake2Marine the Arsonist######Deep Elf of Vehumet ****..#.##.#Health: 73/73 ======================== #####..#.#####Magic: 22/28 ==================------ a|ji.#.........#.####AC: 9Str: 5 ............###.######EV: 29 Int: 26 ............##.......#SH: 0Dex: 15 a|jejc.........#...#.......#XL: 12 Next: 93% Place: Lair:4 .........##.....@..*.#Noise: ---------  Time: 17530.8 (0.0) .........###....♣.♣....◊.⌠b) +2 long sword (freeze) a|jjn.........# ##.....♣.♣♣.♣♣.Cast: Foxfire .........####...♣.♣.♣. .♣a|j/kKFly ............##..⌠..... ♣ .................♣♣♣♣◊F   bullfrog #...............⌠♣ #........<.......♣ ##...............♣ _The bullfrog croaks. You hear an angry hiss.  a|jnkCasting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  a|jkqPress: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)a|jhF.  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (empty space bonus: 7/8)  The open air twists around violently and strikes the bullfrog!!a|jn8 a|jo;14 ===1.8 (1a|j'ua|jxa _The bullfrog is severely wounded.a|j] G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a|j   Quake2Marine the Arsonist  ###### Deep Elf of Vehumet ****..  #.##.# Health: 73/73 ======================== #####..#.##### Magic: 18/28 ===============--------- .#.........#.#### AC: 9Str: 5 ............###.######  EV: 14Int: 26 ............##.......#  SH: 0Dex: 15 a|j.........#...#...***.#  XL: 12 Next: 93% Place: Lair:4 .........##.....@*F*.#  Noise: ===------  Time: 17531.8 (0.0) .........###....♣*♣*...◊.⌠  b) +2 long sword (freeze) .........# ##.....♣.♣♣.♣♣.  Cast: Foxfire .........####...♣.♣.♣. .♣  Fly ............##..⌠..... ♣ .................♣♣♣♣◊  F   bullfrog #...............⌠♣ #........<.......♣ ##...............♣ _The bullfrog is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrikea|jzO (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (severely wounded, empty space bonus: 7/8)b|jQuake2Marine the Arsonist######Deep Elf of Vehumet ****..#.##.#Health: 73/73 ======================== #####..#.#####Magic: 18/28 ===============--------- .#.........#.####AC: 9Str: 5 ............###.######EV: 14Int: 26 ............##.......#SH: 0Dex: 15 b|jާ.........#...#.......#XL: 12 Next: 93% Place: Lair:4 .........##.....@.*..#Noise: ===------  Time: 17531.8 (0.0) .........###....♣.♣....◊.⌠b) +2 long sword (freeze) .........# ##.....♣.♣♣.♣♣.Cast: Foxfire .........####...♣.♣.♣. .♣Fly ............##..⌠..... ♣ .................♣♣♣♣◊F   bullfrog #...............⌠♣ #........<.......♣ ##...............♣ _The bullfrog is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; b|j1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (severely wounded, empty space bonus: 7/8)b|jVM.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!  Vehumet accepts your kill.b|j3kb|jֺ †k   wyvernYou feel your power returning.b|j(d20==42.8 (1b|jb|jW _You encounter a wyvern.b|jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c|jg_ P  Okay, then.c|j` c|jg c|jj . _d|jE ###### #.##.##..#.##### #.#.#.#### #....###.###### #...##.# #.#...#.#.##.†..#.###....♣.♣....◊.⌠.# ##.....♣.♣♣k♣♣..####...♣.♣.♣. .♣ .##..⌠..... ♣ #.....♣♣♣♣◊ ##.....⌠♣ d|jG #.<.......♣  ##.♣d|jHKk.d|jVd|j]x 29  ---3 _d|j!ed|jgd|jMR ^ ###### #.##.#  ######..#.#####  #.#.........#.####  #....###.######  #..##.##.#...#.# #d|j4S 3.##.†..# #.###....♣.♣..k.◊.⌠.# ##.....♣.♣♣.♣♣. #.####...♣.♣.♣. .♣ #.##..⌠..... ♣ ##.....♣♣♣♣◊  ##....⌠♣ #.<.......♣  ##.♣d|joS d|j_U Fk.d|jeY Ik.d|ja d|jb }1===---4d|jCi d|jk e|jTg ###### #.##.# ######..#.##### #.#..#.#### #..###.###### #.##.#  ##.#...#.#  #.##.†k.# ##.###....♣.♣....◊.⌠ #.# ##.....♣.♣♣.♣♣. ##.####...♣.♣.♣. .♣  #.##..⌠..... ♣  ##.....♣♣♣♣◊ ##....⌠♣ #.<.......♣  ##.♣e|jWCk.e|j `e|j8a%5e|jge|jje|j    ######   #.##.#   ######..#.#####   #.#.#.####   #.###.######   #............##.......#   ##.#...#.#   #.##.k..#  ##.###....♣.♣....◊.⌠  #.# ##.....♣.♣♣.♣♣.  ##.####...♣.♣.♣. .♣   #.##..⌠..... ♣   ##....♣♣♣♣◊   ##...⌠♣   #.<.......♣   ##.♣e|j Ek†e|j Ak.e|j e|j ]2=6e|jL e|j( g|jx%   ######   #.##.#   ######..#.#####   #.#.#.####   #............###.######   #......##.......#   ##.#...#.#   #g|jy.##@....k.†..#  ##.###....♣.♣....◊.⌠  #.# ##.....♣.♣♣.♣♣.  ##.####...♣.♣.♣. .♣   #.##..⌠... ♣   ##....♣♣♣♣◊   ##...⌠♣  #.<.......♣   ##.♣g|jIzg|jC}Ck.g|jg|jX%7g|jxg|jŒg|j+G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h|j  Quake2Marine the Arsonist ###### Deep Elf of Vehumet ****.. #.##.# Health: 73/73 ========================  ######..#.##### Magic: 18/28 ===============---------  #.#.........#.####  AC: 9Str: 5  #............###.######  EV: 29 Int: 26  #............##.......#  SH: 0Dex: 15  ##.........#...#***....#  XL: 12 Next: 94% Place: Lair:4  #..........##@..*k*.†..#  Noise: ---------  Time: 17537.8 (0.0)  ##..........###..**♣.♣....◊.⌠  |j"C3mb) +2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.  Cast: Foxfire  ##..........####...♣.♣.♣. .♣  Fly  #.............##..⌠..... ♣  ##.................♣♣♣♣◊  k   wyvern  ##...............⌠♣  #........<.......♣  ##...............♣ _Okay, then.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (empty space bonus: 7/8)h|j Quake2Marine the Arsonist  ######Deep Elf of Vehumet ****..  #.##.#Health: 73/73 ========================   ######..#.#####Magic: 18/28 ===============---------   #.#.........#.####AC: 9Str: 5   #............###.######EV: 29 Int: 26   #............##.......#SH: 0Dex: 15   ##.........#...#.......#XL: 12 Next: 94% Place: Lair:4   #..........##@...*..†..#Noise: ---------  Time: 17537.8 (0.0)  ##..........###....♣.♣....◊.⌠b) +2 long sword (freeze) |j0;10m #...........# ##.....♣.♣♣.♣♣.Cast: Foxfire  ##..........####...♣.♣.♣. .♣Fly   #.............##..⌠..... ♣   ##.................♣♣♣♣◊k   wyvern   ##...............⌠♣   #........<.......♣   ##...............♣ _Okay, then.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (empty space bonus: 7/8)h|jqk.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wyvern (empty space bonus: 7/8)  The open air twists around violently and strikes the wyvern!!k. h|j^;14 ===8.8 (1h|jh|jI_ _The wyvern is severely wounded.i|j_G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|j   Quake2Marine the Arsonist ###### Deep Elf of Vehumet ****.. #.##.# Health: 73/73 ========================  ######..#.##### Magic: 14/28 ============------------  #.#.........#.####  AC: 9Str: 5  #............###.######  EV: 14Int: 26  #............##.......#  SH: 0Dex: 15  ##.........#..*#*......#  XL: 12 Next: 94% Place: Lair:4 i|ju #..........##@*k*...†..#  Noise: ===------  Time: 17538.8 (0.0)  ##..........###***.♣.♣....◊.⌠  b) +2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.  Cast: Foxfire  ##..........####...♣.♣.♣. .♣  Fly  #.............##..⌠..... ♣ i|j ##.................♣♣♣♣◊  k   wyvern  ##...............⌠♣  #........<.......♣  ##...............♣ i|jI_The wyvern is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, empty space bonus: 7/8)i|jZG Quake2Marine the Arsonist  ######Deep Elf of Vehumet ****..  #.##.#i|jɇHealth: 73/73 ========================   ######..#.#####Magic: 14/28 ============------------   #.#.........#.####AC: 9Str: 5   #............###.######EV: 14i|j Int: 26   #............##.......#SH: 0Dex: 15   ##.........#...#.......#i|j;XL: 12 Next: 94% Place: Lair:4   #..........##@.*....†..#Noise: ===------  Time: 17538.8 (0.0) i|j ##..........###....♣.♣....◊.⌠b) +2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.Cast: Foxfire  ##..........####...♣.♣.♣. .♣Fly   #.............##..⌠..... ♣ i|j  ##.................♣♣♣♣◊k   wyvern   ##...............⌠♣   #........<.......♣   ##...............♣ i|j_The wyvern is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, empty space bonus: 7/8)i|j2M.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wyvern!!  i|jYou kill the wyvern!  Vehumet accepts your kill.i|jT(i|jc16=59.8 (1i|j i|j4 _You feel your power returning.j|j 29  7==8==j|j 9==20==1==j|j- j|jj|j+j|jj|j=U2=j|jj|j j|j"j|jS%j|j*j|j,#3j|j,(=j|j/j|jc7j|j{9j|j<j|jLj|j$Nj|jOj|jTj|jVR4==j|jVj|j6Yj|jMaj|jbj|jTej|j*oj|jph5==j|jtj|jyj|jzj|j|j|jSj|j҅#6j|jkE==j|jՇj|jj|jюd  You encounter a wolf.j|jՕ---hh   wolf (wandering)j|joe62.8 (23.0).hj|j---3.8 (24 _l|jMG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l|j8  Quake2Marine the Arsonist ###### Deep Elf of Vehumet ****.. #.##.# Health: 73/73 ========================  ######..#.##### Magic: 22/28 ==================------  #.#.........#.####  AC: 9Str: 5  #............###.######  EV: 29 Int: 26  #............##.......#  SH: 0Dex: 15  ##.........#...#.......#  XL: 12 Next: 95% Place: Lair:4  #..........##@......†..#  Noise: ---------  Time: 17563.8 (0.0)  ##..........###....♣.♣....◊.⌠  b) l|j<+2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.  Cast: Foxfire  ##..........####...♣.♣.♣. .♣  Fly  #.............##***..... ♣  ##..............*h*♣♣♣♣◊  h   wolf (wandering)  ##.............***♣  #........<.......♣  ##...............♣ _You encounter a wolf.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 8/8)l|j8 Quake2Marine the Arsonist  ######Deep Elf of Vehumet ****..  #.##.#Health: 73/73 ========================   ######..#.#####Magic: 22/28 ==================------   #.#.........#.####AC: 9Str: 5   #............###.######EV: 29 Int: 26   #............##.......#SH: 0Dex: 15   ##.........#...#.......#XL: 12 Next: 95% Place: Lair:4   #..........##@......†..#l|j9Noise: ---------  Time: 17563.8 (0.0)  ##..........###....♣.♣....◊.⌠b) +2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.Cast: Foxfire  ##..........####...♣.♣.♣. .♣Fly   #.............##..⌠..... ♣   ##...............*.♣♣♣♣◊h   wolf (wandering)   ##...............⌠♣ l|j:  #........<.......♣   ##...............♣ _You encounter a wolf.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 8/8)l|j\7Ah.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the wolf!l|j?Qh  l|jsA;14 ===4.8 (1l|jGl|j^\ _The wolf is heavily wounded.m|j  m|j7Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m|j  Quake2Marine the Arsonist ###### Deep Elf of Vehumet ****.. #.##.# Health: 73/73 ========================  ######..#.##### Magic: 18/28 ===============---------  #.#.........#.####  AC: 9Str: 5  #............###.######  EV: 14Int: 26  #............##.......#  SH: 0Dex: 15  ##.........#...#.......#  XL: 12 Next: 95% Place: Lair:4  #..........##@......†..#  Noise: ===------  Time: 17564.8 (0.0)  ##..........###....♣.♣....◊.⌠  b) |jN40m+2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.  Cast: Foxfire  ##..........####***♣.♣.♣. .♣  Fly  #.............##h*⌠..... ♣  ##.............***.♣♣♣♣◊  h   wolf  ##...............⌠♣  #........<.......♣  ##...............♣ _The wolf is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 7/8)m|jL & Quake2Marine the Arsonist  ######Deep Elf of Vehumet ****..  #.##.#Health: 73/73 ========================   ######..#.#####Magic: 18/28 ===============---------   #.#.........#.####AC: 9Str: 5   #............###.######EV: 14Int: 26   #............##.......#SH: 0Dex: 15 m|j   ##.........#...#.......#XL: 12 Next: 95% Place: Lair:4   #..........##@......†..#Noise: ===------  Time: 17564.8 (0.0)  ##..........###....♣.♣....◊.⌠b) +2 long sword (freeze)  #...........# ##.....♣.♣♣.♣♣.Cast: Foxfire  ##..........####...♣.♣.♣. .♣Fly   #.............##*.⌠..... ♣   ##.................♣♣♣♣◊h   wolf   ##...............⌠♣   #........<.......♣   ##...............♣ _The wolf is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or m|j press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 7/8)m|j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wolf (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!m|jd u   Vehumet accepts your kill.m|j b9=65.8 (1m|j m|j& & _You hear a howl!n|jڌ 29  n|j?  You encounter a wolf.20==---hh   wolf (wandering)n|jG6.n|jƞChn|jȟF---7.8 (2n|j@n|j/1 _The wolf leaves your sight.o|j٪v     ######  #.##.#   ######..#.#####   #.#....####   #............###.######  #............##.......#  ##.#@..#.......#  #o|j....†..#  ##.#♣.♣....◊.⌠ .# ##.....♣.♣♣.♣♣. ######...♣.♣.♣..♣  ##..⌠..... ♣ h...♣♣♣♣◊  ##.......⌠♣  <.♣o|jo|j~*8.8 (1o|j)o|j9o|j_ e     ######  #.##.#   ######..#.#####   #.#.####   #.###.######  #.........@..##.#  ##.........#...#.......#  #.............†..#  ##..........#♣.♣....◊.⌠o|j"` - #...........# ##.....♣.♣♣.♣♣. ##..........####...♣.♣.♣..♣  #.............##..⌠..... ♣  ##.............h...♣♣♣♣◊  ##.⌠♣o|ja 1ho|jc 6.ho|j2k lh   wolf (wandering)o|jk %9o|jr o|jv U _You encounter a wolf.o|j'     ######  #.##.#   ######..#.#####   #.#.####   #.###.######  #....##.#  ##.#...#.......#  #.##.......†..#  ##.#♣.♣....◊ .# ##.....♣.♣♣.♣♣ ##.####...♣.♣.♣..♣  ....##..h..... ♣ h...♣♣♣♣◊o|j0o|j1s1==70o|ji<p|ja[    ######  #.##.#  ######..#.#####  #.#.#.####  #.###.######  #.##.#  ##.#...#.#  #.##.†..# ##.###....♣.♣....◊ #.# ##.....♣.♣♣. ##.####...♣.♣.♣. .  #...##..h.....   ##p|j 1.h...♣♣♣♣◊p|jp|j%1p|j!p|jH$p|j >    ######  #.##.#  ######..#.#####  #.#.#.####  #.###.######  #.##.#  ##.#...#.#  #.##.†..# ##.###....♣.♣.... #.# ##.....♣.♣♣. ##.####...♣.♣.♣.  #...##..h.....   ##.h...♣♣♣♣◊p|j p|j ]2=2p|j" p|j$ p|jQ >    ######  #.##.#  ######..#.#####  #.#.#.####  #.###.######  #.##.#  ##.#...#.#  #.##.......†..# ##.###....♣.♣ #.# ##.....♣.♣♣  ##p|j ^.####...♣.♣.♣.   #...##..h.....   ##.h...♣♣♣♣◊ p|j p|j %3p|jB p|jA p|jOw    ######  #.##.#  ######..#.#####  #.#.#.####  #.###.  #.##.  ##.#...#.  #.##.......†.. ##.###....♣.♣ #.# ##.....♣. ##.####...♣.♣.♣  #...##..h  ##p|jw..h...♣♣♣♣p|jz.hp|jh   wolf (wandering)p|jS3=4p|jp|jxq|jXa    ######  #.##.#  ######..#.#####  #.#.#.####  #.###.  #.##  ##.#...#  #.##.† ##.###....♣.♣ #.# ##.....♣. ##.####...♣.♣.  #.....h.......##..h  ##.h...q|jRc1.q|jjh q|jk%5q|jpq|jrr|j ######.##.#######..#.######.#.........#.####..###.####......##...#.#.......†Fly h   wolf (wandering).##.....h.....  ##...............⌠♣r|jc1.r|j!Nhr|j("%6r|jY2G _The wolf leaves your sight.r|jE8 ######.##.#######..#.#####.#.........#.####..###.####......##...#.#.......†##....♣.♣Fly   ##...............⌠♣ ...<.4==7r|j  ######.##.#######..#.#####.#.........#.####..###.####......##...#.#.......†##....♣.♣#. ##....####...♣#........<.  ##...............♣r|j r|j %8r|jU r|j? s|j` ######.##.######..#.#####.#.........#.####..###.####......##....#.......†##....♣.♣#. ##....####...♣Fly h   wolf (wandering)  ##........h......♣.♣s|jEh.s|jEh<s|jFhs|j75hh 2 wolvess|jy5====9s|js|jK6 _The wolf howls! You hear a howl!s|jv G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t|j ######  Quake2Marine the Arsonist #.##.#  Deep Elf of Vehumet ****.. ######..#.#####  Health: 73/73 ======================== #.#.........#.####  Magic: 21/28 ==================------ #............###.#### AC: 9Str: 5 #............##...... EV: 29 Int: 26 ##.........#...#...... SH: 0Dex: 15 #..........##.......†. XL: 12 Next: 96% Place: Lair:4 ##....@.....###....♣.♣. Noise: ==-------  Time: 17579.8 (0.0) #...........# ##.....♣. b) +2 long t|jsword (freeze) ##..........####...♣.♣. Cast: Foxfire #.............##..h... Fly  ##.......***...h...♣♣♣ ##......*h*......⌠♣  hh 2 wolves #......***.......♣  ##........h......♣  #...............♣♣ _The wolf howls! You hear a howl!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (empty space bonus: 8/8)t|j ######Quake2Marine the Arsonist #.##.#Deep Elf of Vehumet ****..  ######..#.#####Health: 73/73 ========================  #.#.........#.####Magic: 21/28 ==================------  #............###.#### AC: 9Str: 5  #............##...... EV: 29 Int: 26 t|jo ##.........#...#...... SH: 0Dex: 15  #..........##.......†. XL: 12 Next: 96% Place: Lair:4 ##....@.....###....♣.♣. Noise: ==-------  Time: 17579.8 (0.0) #...........# ##.....♣. b) +2 long sword (freeze) ##..........####...♣.♣. Cast: Foxfire  #.............##..h... Fly  t|jj ##.............h...♣♣♣  ##.......*.......⌠♣hh 2 wolves  #........<.......♣t|j  ##........h......♣  #...............♣♣ _The wolf howls! You hear a howl!  t|j9+Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targett|j]:Aim: a wolf (empty space bonus: 8/8)t|jh.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (empty space bonus: 8/8)  The open air twists around violently and strikes the wolf!t|jݭBh.t|jh.h<t|jFt|j<14 ===80.8 (1t|jft|j] _The wolf is severely wounded.t|jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u|jH ######  Quake2Marine the Arsonist #.##.#  Deep Elf of Vehumet ****.. ######..#.#####  Health: 73/73 ======================== #.#.........#.####  Magic: 17/28 ==============---------- #............###.#### AC: 9Str: 5 #............##...... EV: 14Int: 26 ##.........#...#...... SH: 0Dex: 15 #..........##.......†. XL: 12 Next: 96% Place: Lair:4 u|j(##....@.....###....♣.♣. Noise: ===------  Time: 17580.8 (0.0) #...........# ##.....♣. b) +2 long sword (freeze) ##......***.####...♣.♣. Cast: Foxfire #......*h*....##..h... Fly  u|jX##.....***.....h...♣♣♣ ##.......h.......⌠♣  hh 2 wolves #........<.......♣ u|jpd ##...............♣  #...............♣♣ _The wolf is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (severely wounded, empty space bonus: 8/8)u|j ######Quake2Marine the Arsonist u|jV#.##.#Deep Elf of Vehumet ****..  ######..#.#####Health: 73/73 ========================  #.#.........#.####Magic: 17/28 ==============----------  #............###.#### AC: 9Str: 5  #............##...... EV: 14Int: 26 u|j ##.........#...#...... SH: 0Dex: 15  #..........##.......†. XL: 12 Next: 96% Place: Lair:4 ##....@.....###....♣.♣. Noise: ===------  Time: 17580.8 (0.0) #...........# ##.....♣. b) +2 long sword (freeze) u|j*##..........####...♣.♣. Cast: Foxfire  #.......*.....##..h... Fly   ##.............h...♣♣♣u|jU  ##.......h.......⌠♣hh 2 wolvesu|j  #........<.......♣  ##...............♣u|jA<  #...............♣♣ _The wolf is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (severely wounded, empty space bonus: 8/8)u|j.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.u|jBh.u|j[†   wolfu|jc9==71.8 (1u|j;u|jd4 _You feel your power returning.u|j|0 G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u|j\"  ######  Quake2Marine the Arsonist #.##.#  Deep Elf of Vehumet ****.. ######..#.#####  Health: 73/73 ======================== #.#.........#.####  Magic: 15/28 ============------------ #............###.#### AC: 9Str: 5 #............##...... EV: 14Int: 26 ##.........#...#...... SH: 0Dex: 15 #..........##.......†. XL: 12 Next: 97% Place: Lair:4 ##....@.....###....♣.♣. Noise: ===------  Time: 17581.8 (0.0) #...........# ##.....♣. b) +2 long sword (freeze)|j# w0;10m ##..........####...♣.♣. Cast: Foxfire #.......***...##..h... Fly  ##......*h*....h...♣♣♣ ##.....***.......⌠♣  h   wolf #........<.......♣  ##...............♣  #...............♣♣ _You feel your power returning.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (empty space bonus: 8/8)u|jL ######Quake2Marine the Arsonist #.##.#Deep Elf of Vehumet ****..  ######..#.#####Health: 73/73 ========================  #.#.........#.####Magic: 15/28 ============------------  #............###.#### AC: 9Str: 5u|j,  #............##...... EV: 14Int: 26  ##.........#...#...... SH: 0Dex: 15  #..........##.......†. XL: 12 Next: 97% Place: Lair:4 ##....@.....###....♣.♣. Noise: ===------  Time: 17581.8 (0.0) #...........# ##.....♣. b) +2 long sword (freeze) ##..........####...♣.♣. Cast: Foxfire  #.......†.....##..h... Fly   ##.......*.....h...♣♣♣ u|jpR ##...............⌠♣h   wolf  #........<.......♣  ##...............♣u|j  #...............♣♣ _You feel your power returning.  u|jCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  u|jmPress: ? - help, Dir - move targetAim: a wolf (empty space bonus: 8/8)v|j<h.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (empty space bonus: 8/8)  The open air twists around violently and strikes the wolf!v|j'h†v|j9 v|jBZ6=2.8 (1v|jTv|j_ _The wolf is moderately wounded.v|jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v|j% ######  Quake2Marine the Arsonist #.##.#  Deep Elf of Vehumet ****.. ######..#.#####  Health: 73/73 ======================== #.#.........#.####  Magic: 12/28 ==========-------------- #............###.#### AC: 9Str: 5 #............##...... EV: 14Int: 26 ##.........#...#...... SH: 0Dex: 15 #..........##.......†. XL: 12 Next: 97% Place: Lair:4 ##....@.....###....♣.♣. Noise: ===------  Time: 17582.8 (0.0) #......***..# ##.....♣. b) +2 long sword (frv|j&eeze) ##.....*h*..####...♣.♣. Cast: Foxfire #.....***.....##..h... Fly  ##.............h...♣♣♣ ##...............⌠♣  h   wolf #........<.......♣  ##...............♣  #...............♣♣ _The wolf is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (moderately wounded, empty space bonus: 8/8)v|j  ######Quake2Marine the Arsonist #.##.#Deep Elf of Vehumet ****..  ######..#.#####Health: 73/73 ========================  #.#.........#.####Magic: 12/28 ==========--------------  #............###.#### AC: 9Str: 5  #............##...... EV: 14Int: 26  ##.........#...#...... SH: 0Dex: 15  #..........##.......†. XL: 12 Next: 97% Place: Lair:4 ##....@.....###....♣.♣. Noise: ===------  Time: 17582.8 (0.0) #...........# ##.....♣.|j٦ 49m b) +2 long sword (freeze) ##......*...####...♣.♣. Cast: Foxfire  #.......†.....##..h... Fly   ##.............h...♣♣♣  ##...............⌠♣h   wolf  #........<.......♣  ##...............♣  #...............♣♣ _The wolf is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (moderately wounded, empty space bonus: 8/8)v|j .  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.v|j )v|jY ^3=3.8 (1v|j4 v|jǽ 4 _You feel your power returning.w|j|S3w|jTw|jWw|j0a4== 29  w|jaw|jfbX15=w|jcw|jg,w|j!6=7==8==w|jw|jrj9==w|jw|jw|jCw|jpw|jЙw|j:&20w|jcE==w|j›w|jw|jw|jw|jw|j6w|jw|j w|jVj1==w|jw|jVw|jw|jˬw|j2=w|jfa3=w|jw|j^,w|j4==w|jZw|jw|jw|j w|jh5==w|jw|j,w|jw|jw|j!h6==w|jw|jw|jw|jw|jw|jFw|jw|j`w|jh7==w|jw|j9w|jw|j,w|jh8==w|jw|jh4 _Magic restored.w|j w|jWw|jw|j w|jw ,w|j w|j% w|j^ w|j w|jc w|j `  You see here a wolf corpse.w|j? w|j @= _w|j w|j9 w|j! w|j! w|j4# w|j& w|j) w|jy* w|j>+ w|jw/ P  There is a stone staircase leading up here.w|j 2 w|j2  _w|jZ4 w|j7 w|j&: w|j: w|jV< w|j&? w|jA w|jB w|jC w|jF w|jJ w|jK w|jL w|jO w|jQ w|j,R w|jS w|jjV w|j6Y w|j$Z w|j$j w|j]m w|jo w|j0p w|jq w|jus w|ju w|j.v w|j`w w|j{ w|j} w|j~ w|j w|j- w|j w|j܃ w|j w|j݉ w|j3 w|j w|j w|jW w|j w|jc w|jؔ w|jY w|j w|j w|j w|j; w|j w|j w|jë w|j w|jz ;14 w|je w|jm N _You now have 927 gold pieces (gained 22).w|j w|jr _ 29  w|jF w|jx w|j] w|j w|jk w|j[ w|jY w|j w|j w|j w|j w|j w|j w|j, w|j w|j w|j w|j 2 ####...♣.♣.♣. .♣ ...##..⌠..... ♣ ........♣♣♣♣◊ ♣♣ .......⌠♣ .♣ #. <.......♣ ♣♣. ..#  ........♣ ... .... w|j  .......♣♣♣♣♣ ♣.♣♣..... ...........♣ ♣.. .......♣.♣.♣ ♣@♣--- .........♣.♣♣♣♣♣.♣ ...^.....♣◊....♣.♣.♣... ..#.#^.................. #....................... ........................ ..........◊.#....#...#.. w|j! .................#...... ..........#........#....w|j4 1643.8 (60.0)w|j \14 ---4.8 (61w|j w|j c _e - a scroll labelled VUNAEN ITRILLx|jx|j3x|jYx|jx|jI 29  x|jx|jtx|j4x|jx|j|x|jx|jx|jcx|jUx|jx|j9x|jx|j,x|jT x|j x|j x|j7x|j7x|jx|jx|jUx|j@x|jx|jx|jx|j x|jd!x|j"x|j4$x|j}&x|j&x|j'x|j)x|j+,x|j,x|j\-x|j/x|jB2d  You encounter a wolf.x|j`.....# ..# ###.###.#†..# ♣.....#.# ♣.♣....◊.⌠♣.♣....# ..♣.♣♣.♣♣. ......##  ♣.♣.♣. .♣ ♣♣.....##### ⌠..... ♣ .........h.#♣♣♣♣◊ ♣♣♣.#.# ⌠♣ .♣..##@#♣ ♣♣♣♣.♣....##♣ ....♣.....## ♣♣♣♣♣ ♣.♣♣......## ....♣ ♣..........# ♣.♣.♣ ♣.♣♣♣......# h   wolf (asleep)♣.♣♣♣♣♣.♣........#♣◊....♣.♣.♣......#|jb39;49m.##55.8 (1  6.8 (12 _y|j =.hy|j1 th7.0)y|jK z|jjG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z|jԩ%.....# Quake2Marine the Arsonist .....# ###.###.# Deep Elf of Vehumet ****.. ..†..# ♣.....#.# Health: 73/73 ======================== ♣.♣....◊.⌠♣.♣....# Magic: 24/28 ====================---- ..♣.♣♣.♣♣. ......## AC: 9Str: 5 z|j=♣.♣.♣. .♣ ♣♣.....#####.  EV: 29 Int: 26 ⌠..... ♣ .......***.#  SH: 0Dex: 15 .♣♣♣♣◊ ♣♣♣.#....*h*.#  XL: 12 Next: 97% Place: Lair:4 ⌠♣ .♣..##@# Noise: ---------  Time: 17657.8 (0.0) .♣ ♣♣♣♣.♣....## b) +2 long sword (freeze) .♣ ....♣.....## Cast: Foxfire ♣♣♣♣♣ ♣.♣♣......##  Fly ....♣ ♣..........# z|j♣.♣.♣ ♣.♣♣♣......#  h   wolf ..♣.♣♣♣♣♣.♣........# ..♣◊....♣.♣.♣......# ..................## _You encounter a wolf.z|jP3Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetz|jAAim: a wolf (empty space bonus: 5/8)z|j .....#Quake2Marine the Arsonist .....# ###.###.#Deep Elf of Vehumet ****.. ..†..# ♣.....#.#Health: 73/73 ======================== ♣.♣....◊.⌠♣.♣....#Magic: 24/28 ====================---- ..♣.♣♣.♣♣. ......##AC: 9z|j" NStr: 5 ♣.♣.♣. .♣ ♣♣.....#####.EV: 29 Int: 26 ⌠..... ♣ ...........#SH: 0Dex: 15 .♣♣♣♣◊ ♣♣♣.#.....*..#XL: 12 Next: 97% Place: Lair:4 ⌠♣.♣..##@#Noise: ---------  Time: 17657.8 (0.0) .♣ ♣♣♣♣.♣....##b) +2 long sword (freeze) .♣ ....♣.....##Cast: Foxfire z|jX &♣♣♣♣♣ ♣.♣♣......##Fly ....♣ ♣..........# z|j ,♣.♣.♣ ♣.♣♣♣......#h   wolf ..♣.♣♣♣♣♣.♣........# z|j |..♣◊....♣.♣.♣......# ..................## _You encounter a wolf.Casting: Airstrike (dangerous; 1% risk of failure)  z|j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  z|jK mPress: ? - help, Dir - move targetAim: a wolf (empty space bonus: 5/8)z|j w.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (empty space bonus: 5/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.z|j O   You feel your power returning.z|j% t5=14 8===8.8 (1z|j z|j^ & _You hear a howl!{|j {|jʓ {|j {|j[ h{|j" d  You encounter a wolf.{|jޟ % 29  .............♣♣♣.h   wolf (wandering){|j Nh.0{|j} ({|j Q---9.8 (1 _{|j> ||j3G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.||jdi .....# Quake2Marine the Arsonist .....# ###.###.# Deep Elf of Vehumet ****.. ..†..# ♣.....#.# Health: 73/73 ======================== ♣.♣....◊.⌠♣.♣....# Magic: 21/28 ==================------ ..♣.♣♣.♣♣. ......## AC: 9Str: 5 ♣.♣.♣. .♣ ♣♣.....#####.  EV: 29 Int: 26 ⌠..... ♣ ......***..#  SH: 0Dex: 15 .♣♣♣♣◊ ♣♣♣.#...*h*..#  XL: 12 Next: 98% Place: Lair:4 ⌠♣ .♣..##@# Noise: ---------  Time: 17659.8 (0.0) ||jj Q.♣ ♣♣♣♣.♣....## b) +2 long sword (freeze) .♣ ....♣.....## Cast: Foxfire ♣♣♣♣♣ ♣.♣♣......##  Fly ....♣ ♣..........# ♣.♣.♣ ♣.♣♣♣......#  h   wolf ..♣.♣♣♣♣♣.♣........# ..♣◊....♣.♣.♣......# ..................## _You encounter a wolf.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (empty space bonus: 5/8)}|jid.....#Quake2Marine the Arsonist .....# ###.###.#Deep Elf of Vehumet ****.. ..†..# ♣.....#.#Health: 73/73 ======================== ♣.♣....◊.⌠♣.♣....#Magic: 21/28 ==================------ ..♣.♣♣.♣♣. ......##AC: 9Str: 5 ♣.♣.♣. .♣ ♣♣.....#####.EV: 29 Int: 26 ⌠..... ♣ ...........#SH: 0Dex: 15 .♣♣♣♣◊ ♣♣♣.#....*...#XL: 12 Next: 98% Place: Lair:4 ⌠♣.♣..##@#Noise: ---------  Time: 17659.8 (0.0) }|j}e.♣ ♣♣♣♣.♣....##b) +2 long sword (freeze) .♣ ....♣.....##Cast: Foxfire ♣♣♣♣♣ ♣.♣♣......##Fly ....♣ ♣..........# ♣.♣.♣ ♣.♣♣♣......#h   wolf ..♣.♣♣♣♣♣.♣........# ..♣◊....♣.♣.♣......# ..................## _You encounter a wolf.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target}|je:Aim: a wolf (empty space bonus: 5/8)}|j_h.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (empty space bonus: 5/8)  The open air twists around violently and strikes the wolf!}|j~`;h.}|jg8 }|j*hD214 ===60.8 (1}|j6n}|jip\ _The wolf is heavily wounded.~|j[  You hit the wolf. You freeze the wolf.  The wolf is severely wounded.--1.9 (1.1~|j` ~|j,c x _The wolf barely misses you. The wolf bites you but does no damage.|jb  You miss the wolf.The wolf is severely wounded.|j2-3=--3.0|j|j) _The wolf bites you.|j  You hit the wolf. You freeze the wolf.  The wolf is severely wounded.|jW'4.1|j|j7 _The wolf closely misses you. The wolf barely misses you.|j  You closely miss the wolf.The wolf is severely wounded.|j 1-4==5.2|jص |j P _The wolf bites you. The wolf bites you but does no damage.|j .You slash the wolf! You freeze the wolf.  You kill the wolf!Vehumet accepts your kill.|jh(|jj~5==960|j |j4 _You feel your power returning.|j@|j@|jjE|jHH _No target in view!|j_|ja3|j e6== 29  _|j o'27==|jo|jr|jrK3=|jt|jjw1 _HP restored.|jw#8|jwE==|jx|j=||j}|j~|j~|jw|j|j|j|j|jj|j9=|j|jm|jt|j.9=|j̎|jJ|j|jb|j6|j|j|jM,|j|j|j|j|j0|j|j|j|ja|j|ji|jB|j|j(B|ju|j|jb|j|jt|j˳|j_|jܴ|j|jƷ|j/|jθ|j4|j޻|j5|j|jvn|jv|j|j|j|j|jT|j|j|jE|j|ji|jm|j;14 |jE|jFN _You now have 944 gold pieces (gained 17).|j|jl_ 29  |j|j|j|jQ|j|j|j,|jE|j|jd|j|jZ|j(|j1|j|j|j|j"|jp|j"|j|j|j|jf|jb|jc  You encounter a yak.|j ###  ..########  #..##...###  #..#.....## #.# #.#.......### |jR #.# +....#.#@..P#- #.# #.#######...#.# #.# #...# ..## ##.# #.....#####.## #.... ........## #...|jY   yak (asleep).......##### ... #.##........## .Y##.###.#|j098.2 (32.0)|j!  -9.2 (33 _|j |j|j b###..#########..##...###..... .# #.#...# .# +....#.#...P# .# #.#######@..# .# #.# ## ##.# ...###.## Y....## #####.Y 2 yaks (asleep)##........Y#.###......# .# #.###....|j|jm2700.2 (1.0)|j|jT _You encounter a yak.|j |### ..######## #..##...### #..#.....## # #.#.......### # +....#.#...P# # #.#######.@.# # #.# ##...# ## ##.# ##...... #####.## #....Y.## #.##### . ##.## .Y..###......# .. |j ;1|j |j |jU G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j4  Quake2Marine the Arsonist  Deep Elf of Vehumet ****..  ### Health: 73/73 ========================  ..######## Magic: 25/28 =====================--- #..##...### AC: 9Str: 5 #..#.....## EV: 29 Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 12 Next: 99% Place: Lair:4 # #.#######.@.# Noise: ---------  Time: 17701.2 (0.0) # #.# ##...#  b) +2 long sword (freeze) ## ##.# ##......  Cast: Foxfire .#####.## #....Y.  Fly ......## #..... ......##### .....  YY 2 yaks (asle|jep) ##........## .Y.. #.###......# .... ### #.###.... _You encounter a yak.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, chance to affect: 93%)|j1 Quake2Marine the ArsonistDeep Elf of Vehumet ****..###Health: 73/73 ========================..########Magic: 25/28 =====================---#..##...###AC: 9Str: 5#..#.....##EV: 29 |j\2 2Int: 26 # #.#.......###SH: 0Dex: 15 # +....#.#...P#XL: 12 Next: 99% Place: Lair:4 # #.#######.@.#Noise: ---------  Time: 17701.2 (0.0) # #.# ##...#|j2 +b) +2 long sword (freeze) ## ##.###......Cast: Foxfire .#####.###....Y.|j2 Fly ......###..... ......#####.....|j3 YY 2 yaks (asleep) ##........##.*.. #.###......#.... |j(3 ### #.###.... _You encounter a yak.|j^3 0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j3 Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, chance to affect: 93%)|j Y1 inner flame, 1 asleep)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (asleep, chance to affect: 93%)  The yak is filled with an inner flame.|j KY.|jP F.Y|j oYYwandering, 1 inner flame)|j* :14 ==2.2 (1|j AYY|j & _The yak bellows!|j7~  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j GB  Quake2Marine the Arsonist  Deep Elf of Vehumet ****..  ### Health: 73/73 ========================  ..######## Magic: 22/28 ==================------ #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 12 Next: 99% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17702.2 (0.0) # #.# ##...#  b) +2 long sword (freeze) |jG## ##.# ##......  Cast: Foxfire .#####.## #......  Fly ......## #..Y.. ......##### .Y...  YY 2 yaks (1 wandering, 1 inner flame) ##........## .... #.###......# .... ### #.###.... _The yak bellows!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  |j&HPress: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, chance to affect: 93%)|j] Quake2Marine the ArsonistDeep Elf of Vehumet ****..###Health: 73/73 ========================..########Magic: 22/28 ==================------#..##...###AC: 9|j Str: 5#..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 # +....#.#...P#XL: 12 Next: 99% Place: Lair:4 # #.#######.@.#|j  =Noise: ==-------  Time: 17702.2 (0.0) # #.# ##...#b) +2 long sword (freeze) |j/ n## ##.###......|jP Cast: Foxfire .#####.###......Fly |j ......###..*.. ......#####.Y...|j YY 2 yaks (1 wandering, 1 inner flame) ##........##.... |j o#.###......#.... ### #.###.... |j ._The yak bellows!  |j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j= Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, chance to affect: 93%)|j 0Y |j @ Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (wandering, hasn't noticed you, chance to affect: 93%)  The yak is filled with an inner flame.|jP| kY.Y|j} X.Y|j YY 3 yaks (1 wandering, 2 inner flame)The yak bellows!|j 2=3.2 (1|j CYY|j T _You encounter a yak.|jtd  Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ShockConjuration/Air1%1  c - ScorchFire1%2  d + Inner FlameHexes/Fire1% 3 e - Flame WaveConjuration/Fire1%4  f - Stone ArrowConjuration/Earth1%3  g - SlowHexes1%1  h - Sticky FlameFire/Alchemy1%4  i - Frozen RampartsIce1%3  j - AirstrikeAir1%4 Select a spell to describe [?] help [!]/[I] toggle spell headers|j" |j' |jC0 DQuake2Marine the ArsonistDeep Elf of Vehumet ****..###Health: 73/73 ========================..########Magic: 22/28 ==================------#..##...###AC: 9Str: 5|j0 #..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 # +....#.#...P#|j0 XL: 12 Next: 99% Place: Lair:4 # #.#######.@.#|j31 }Noise: ===------  Time: 17703.2 (0.0) # #.# ##...#b) +2 long sword (freeze) ## ##.#|j[1 ##......Cast: Foxfire .#####.###..Y...|j1 &Fly |j1 {......###Y.... ......#####|j1 .....YYY 3 yaks (1 wandering, 2 inner flame) |j2 ##........##.... #.###......#.Y.. ### #.###....|j:2 Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, chance to affect: 93%)  |j33 The yak is filled with an inner flame.  The yak bellows! _You encounter a yak.|j9 |j[: |j@ |jFB |j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j  Quake2Marine the Arsonist  Deep Elf of Vehumet ****..  ### Health: 73/73 ========================  ..######## Magic: 19/28 ================-------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 12 Next: 99% Place: Lair:4 # #.#######.@.# Noise: ===------  Time: 17703.2 (0.0) # #.# ##.**#  b) +2 long sword (freeze) ## ##.# ##..*...  |jt0[33mCast: Foxfire .#####.## #..Y...  Fly ......## #Y.... ......##### .....  YYY 3 yaks (1 wandering, 2 inner flame) ##........## .... #.###......# .Y.. ### #.###.... _You encounter a yak.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 91% to hit)|jF;Quake2Marine the ArsonistDeep Elf of Vehumet ****..###Health: 73/73 ========================..########|jGMagic: 19/28 ================--------#..##...###AC: 9Str: 5#..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 # +....#.#...P#XL: 12 Next: 99% Place: Lair:4 # #.#######.@.#Noise: ===------  Time: 17703.2 (0.0) # #.# ##.``#b) +2 long sword (freeze) |jG## ##.###..`...Cast: Foxfire .#####.###..Y...Fly ......###Y.... ......#####.....YYY 3 yaks (1 wandering, 2 inner flame) ##........##.... #.###......#.Y.. ### #.###....Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jH.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 91% to hit)  The stone arrow hits the yak! Flame seeps out of the yak.|jBY.|j;Yζ|jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  |j$Press: ? - help, Shift-Dir - straight line  Aim: a yak (inner flame, 91% to hit)  The stone arrow hits the yak! Flame seeps out of the yak.  |j[SThe yak is moderately wounded.|j:?Y.|jX..ζYY|jc20=-4.2 (1|jlCYY|jX _The yak is engulfed in blazing flames. Flame seeps out of the yak.|jL  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jG=  Quake2Marine the Arsonist  Deep Elf of Vehumet ****..  ### Health: 73/73 ========================  ..######## Magic: 17/28 ==============---------- #..##...### AC: 9Str: 5|j=v #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 12 Next: 99% Place: Lair:4 |j=# #.#######.@.# Noise: ==-------  Time: 17704.2 (0.0) # #.# ##.**#  b) +2 long sword (freeze) |j>P## ##.# ##..Y...  Cast: Foxfire .#####.## #.Yζ...  Fly |j>......## #..... ......##### .....  YYY 3 yaks (1 wandering, 2 inner flame) ##........## .Y.. #.###......# .... ### #.###.... _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Stone Arrow (safe; 1% risk of failure)  |j>~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)|j  Quake2Marine the Arsonist  Deep Elf of Vehumet ****..  ### Health: 73/73 ========================  ..######## Magic: 17/28 ==============---------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 |j# +....#.#...P# XL: 12 Next: 99% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17704.2 (0.0) # #.# ##...#  b) +2 long sword (freeze) ## ##.# ##......  Cast: Foxfire .#####.## #.Yζ...  Fly ......## #..... ......##### .....  YYY 3 yaks (1 wandering, 2 inner flame) ##........## .Y.. #.###......# .... ### #.###....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!!  Vehumet accepts your kill.|j9h  ###  ..######## #..##...### #..#. |jɑS   #.# ##.``#  ##.#   #.Yζ...  #..... ..... YY 2 yaks (1 wandering, 1|jN .Y.. .... |j#######Aim: a yak (heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!!  Vehumet accepts your kill.  You feel your power returning.  The yak explodes!  The fiery explosion engulfs the yak!! Flame seeps out of the yak.|j x§The yak explodes!fiery explosion engulfs the yak!! Flame seeps out of the yak.  The yak is heavily wounded.hear an angry hiss.  The yak is engulfed in blazing flames.  Vehumet accepts your kill. ###Y   yak (wandering)You feel your power returning.|j AY.|j ...§#.§§§|j §§§.§§...|jC |j Quake2Marine the ArsonistDeep Elf of Vehumet *****.###Health: 73/73 ========================..########Magic: 22/28 ==================------#..##...###AC: 9Str: 5#..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 |jI # +....#.#...P#XL: 12 Next: 101% Place: Lair:4 # #.#######.@.#Noise: =======--  Time: 17705.2 (1.0) # #.# ##..§#b) +2 long sword (freeze) ## ##.###.§§§..Cast: Foxfire .#####.###§§§...|j nFly ......###§§... ......#####.Y...Y   yak (wandering) ##........##.... #.###......#.... ### #.###....The fiery explosion engulfs the yak!! Flame seeps out of the yak.  |j The yak is heavily wounded.You hear an angry hiss.  The yak is engulfed in blazing flames.  |j iVehumet accepts your kill.You feel your power returning.|j6 _The yak explodes!You have reached level 13!|j /  --more--|jܮ t8/789====3 1% |j\ §§§§§§§§§yak (wandering)|j 4 _|j&  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j=  Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 19/29 ===============--------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: =======--  Time: 17705.2 (0.0) # #.# ##..§#  b) +2 long sword (freeze) ## ##.# ##.§§§..  Cast: Foxfire .#####.## #§§§...  Fly ......## #§§... ......##### .Y...  Y   yak (wande|jring) ##........## .... #.###......# .... ### #.###.... _You have reached level 13!|jCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, chance to affect: 93%)|jKDQuake2Marine the ArsonistDeep Elf of Vehumet *****.###Health: 78/78 ========================..########Magic: 19/29 ===============---------#..##...###AC: 9Str: 5|jK#..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 # +....#.#...P#XL: 13 Next:  1% Place: Lair:4 # #.#######.@.#Noise: =======--  Time: 17705.2 (0.0) # #.# ##..§#b) +2 long sword (freeze) |jLE## ##.###.§§§..Cast: Foxfire .#####.###§§§...Fly ......###§§... ......#####.*...|jL Y   yak (wandering) ##........##.... #.###......#.... ### #.###.... _You have reached level 13!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jLAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, chance to affect: 93%)|j$wYinner flame)  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (wandering, hasn't noticed you, chance to affect: 93%)  The yak is filled with an inner flame.|jΧLY.|jծ§§§§§§§Y|j20====----6.2 (1|jT§§§§§§YY|j& _The yak bellows!|j|  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j<  Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 17/29 ==============---------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: ===------  Time: 17706.2 (0.0) # #.# ##.*§#  b) +2 long sword (freeze) ## ##.# ##.*§§.|jg.  Cast: Foxfire .#####.## #§*§...  Fly ......## #§Y... ......##### .....  Y   yak (inner flame) ##........## .... #.###......# .... ### #.###.... _The yak bellows!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, inner flame, 91% to hit)|jQuake2Marine the ArsonistDeep Elf of Vehumet *****.###Health: 78/78 ========================..########Magic: 17/29 ==============----------#..##...###AC: 9Str: 5#..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 |jt# +....#.#...P#XL: 13 Next:  1% Place: Lair:4 # #.#######.@.#Noise: ===------  Time: 17706.2 (0.0) # #.# ##.`§#b) +2 long sword (freeze) ## ##.###.`§§..Cast: Foxfire .#####.###§`§...Fly ......###§Y... ......#####.....Y   yak (inner flame) ##........##.... #.###......#.... ### #.###....Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, inner|jT flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.|j+r<Y§onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (flame, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.  The yak is heavily wounded.|jrs/k|jC| .§§§§Y§ k   rime drakeThe yak is engulfed in blazing flames. Flame seeps out of the yak.|j}2-7.2 (1|j§§Y§§Y|j/[ _You encounter a rime drake.|j>  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jY  Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 14/29 ===========------------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P#|j* XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17707.2 (0.0) # #.# ##..§#  b) +2 long sword (freeze) ## ##.# ##.§§§..  Cast: Foxfire .#####.## #§Y§.k.  Fly ......## #§§... ......##### .....  Y   yak (inner flame) ##........## ....  k   rime drake #.###......# .... ### #.###.... _You encounter a rime drake.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jiAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (chance to affect: 93%)|j(Quake2Marine the ArsonistDeep Elf of Vehumet *****.###Health: 78/78 ========================..########Magic: 14/29 ===========-------------#..##...###AC: 9Str: 5#..#.....##EV: 14Int: 26 |jb# #.#.......###SH: 0Dex: 15 # +....#.#...P#XL: 13 Next:  1% Place: Lair:4 # #.#######.@.#Noise: ==-------  Time: 17707.2 (0.0) # #.# ##..§#b) +2 long sword (freeze) ## ##.###.§§§..Cast: Foxfire .#####.##|jlq#§Y§.*.|j4Fly ......###§§... ......#####.....Y   yak (inner flame) ##........##....k   rime drake #.###......#.... ### #.###.... _You encounter a rime drake.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (chance to affect: 93%)|jbk(inner flame)|j.LY§  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  |jLPress: ? - help, Dir - move target  Aim: a rime drake (chance to affect: 93%)  The rime drake is filled with an inner flame.|jnMIk.|jT-§§|jtT§§§Y  k|jUZ15=8.2 (1|j$\§Y§§k§§§Yk|j0`X _The yak is engulfed in blazing flames. Flame seeps out of the yak.|je  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j  Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 12/29 =========--------------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17708.2 (0.0) # #.# ##.**#  b) +2 long sword (freeze) ## ##.# ##.Y**[41|jmk.  Cast: Foxfire .#####.## #§§§...  Fly ......## #§§... ......##### .....  Y   yak (inner flame) ##........## ....  k   rime drake (inner flame) #.###......# .... ### #.###.... _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (inner flame, 82% to hit)|j §Y§§kyak (flame, almost dead, inner flame, 91% to hit)|j>Nr  Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 12/29 =========--------------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0|jODex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17708.2 (0.0) # #.# ##..§#  b) +2 long sword (freeze) ## ##.# ##.§§§k.  Cast: Foxfire .#####.## #§§§...  Fly ......## #§§... ......##### .....  Y   yak (inner flame) ##........## ....  k   rime drake (inner flame) #.###......# .... ### #.###....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAi|jPm: a yak (flame, almost dead, inner flame, 91% to hit)  The stone arrow hits the yak!  Vehumet accepts your kill.|jU  ###  ..######## #..##...### #..#.   |jVR #.# ##.`§#  ##.#   #§§§...  #§§... ..... k   rime drake (inner flame) .... .... |j #######ing: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, almost dead, inner flame, 91% to hit)  The stone arrow hits the yak!  Vehumet accepts your kill.You feel your power returning.|jX6 Fk.|j_= ...§§§§§§§§#k|j/B u15==========9.2 (1|jH §§§§§§§§|jL G _The yak explodes!|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j   Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..########|j\ T Magic: 12/29 =========--------------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.#|jI  Noise: =======--  Time: 17709.2 (0.0) # #.# ##.**#  b) +2 long sword (freeze) ## ##.# ##§§*k..  Cast: Foxfire .#####.## #§§§...  Fly ......## #§§... ......##### .....  k   rime drake (inner flame) ##........## .... #.###......# .... ### #.###.... _The yak explodes!Casting: Stone Arrow (safe; 1% risk of failure)  |j QConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (flame, inner flame, 82% to hit)|jdQuake2Marine the ArsonistDeep Elf of Vehumet *****.###Health: 78/78 ========================..########Magic: 12/29 =========---------------#..##...###AC: 9Str: 5#..#.....##EV: 14Int: 26 # #.#.......###SH: 0Dex: 15 # +....#.#...P#XL: 13 Next:  1% Place: Lair:4 # #.#######.@.#Noise: =======--  Time: 17709.2 (0.0) # #.# ##.``#b) +2 long sword (freeze) ## ##.###§§`k..Cast: Foxfire .#####.###§§§...Fly [0|jf;10m......###§§... ......#####.....k   rime drake (inner flame) ##........##.... #.###......#.... ### #.###....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (flame, inner flame, 82% to hit)  The stone arrow hits the rime drake!! Flame seeps out of the rime drake.|jpk§Aim  Press: ? - help, Shift-Dir - straight line: a rime drake (flame, inner flame, 82% to hit)  The stone arrow hits the rime drake!! Flame seeps out of the rime drake.  The rime drake is heavily wounded.rime drake is engulfed in blazing flames.|jhv§§§§§§ |jY==-----10.2 (1|jz§§k§§§§|j8 _Flame seeps out of the rime drake.|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j   Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 9/29=======----------------- #..##...### AC: 9Str: 5 #..#.....## EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17710.2 (0.0) # #.# ##.**#  b) +2 long sword (freeze) ## ##.# ##§§|j Ak§..  Cast: Foxfire .#####.## #§§§...  Fly ......## #§§... ......##### .....  k   rime drake (inner flame) ##........## .... #.###......# .... ### #.###.... _Flame seeps out of the rime drake.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (flame, almost dead, inner flame, 82% to hit)|jf  Quake2Marine the Arsonist  Deep Elf of Vehumet *****.  ### Health: 78/78 ========================  ..######## Magic: 9/29=======----------------- #..##...### AC: 9Str: 5 #..#.....##|j  EV: 14Int: 26 # #.#.......### SH: 0Dex: 15 # +....#.#...P# XL: 13 Next:  1% Place: Lair:4 # #.#######.@.# Noise: ==-------  Time: 17710.2 (0.0) # #.# ##.§§#  b) +2 long sword (freeze) ## ##.# ##§§§§..  Cast: Foxfire .#####.## #§§§...  Fly ......## #§§... ......##### .....  k   rime drake (inner flame) ##........## .... #.###......# .... ### #.###....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone |je Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (flame, almost dead, inner flame, 82% to hit)  The stone arrow hits the rime drake!!  Vehumet accepts your kill.|j;  ###  ..######## #..##...### #..#.|j-    #.# ##.``#  ##.# |jM  #§§§...  #§§...|j ..... .... .... |jZ8#######Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rime drake (flame, almost dead, inner flame, 82% to hit)  The stone arrow hits the rime drake!!  Vehumet accepts your kill.  You feel your power returning.|j.§§§§§§§§§§.12/29==3=======1.2 (1|j§§§§§§§|jFN _The rime drake explodes!|j> ### ..######## ##...# #..#.....## .# #.#.......### .# +....#.#.@.P# .# #.#######... .# #.##.§§#  ##.###§§§§..#####.##|j #§§§....## #§§... .......###..... .##..# .....###......#....|j §§§§§|je  29  -------2|j §§§§§§§§§|j |j|j|j|j|ji3===|j^4==|j|j|j |j|j|j|j|j15==|j|j@|j|jf|jo|jj6==|j|jr|j|j|j8|j|jW|j4|jj7==|j?|j|j~|j<|j|jW8=|j|j,|j|j |j M9=|j |j2 |j |j+ |j)|jg|j~|j |jk20==|jv|j/|j|j%|j3;1|jE==|jT|j|j<|j|j |jj2==|j|j!|j$"|j"|ju$,|j%|j&|jU'h3==|j(|j*|jg*|j+|j,|j-U4=|j-|j/|j/|j0|j2|j3|j.4|j%6|j6D5=|j7|j8|jH8|j8|jJ9|j9h6==|j9|j <|j<|j=|j?|j~?#7|j@E==|j]@|j+B|j~B|j,C|jE|jaE|j[F|jH|jOH#8|jHE==|jgI|jrK|jK|jOL|jOn _You start resting.Magic restored.|j(T-------...........|j Z050.2 (38.0)|jZ}9==1.2 (39 _|j8_|ja|j7|j|jٮ|jN|j|j|j߾,|j|jy|j|jB|j9=|j|j@|jb|j|j|jg|jU|j|j|j`|j3|jv|j|j|jP|j|j|jC|j|jr|jE,|j|jB|j|j|j|j9|j|ji|jXO #####.#..# #...####...... #.....####....... .......### ##........ ..#.#...P### ##......... ######...#.###..........##...##............ ##................ ##.......@.......62.2 (11 ##.............. # #............... #................ #..............?.. #................. |jhQ ... ..................  .# ..........>....  #|j |j+3.2 (12|j |j; _Found a stone staircase leading down.|j`|j9Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Warlock Favour - A favoured servant of Vehumet. |jGranted powers:(Cost)You can memorise Nazja's Percussive Tempering. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath|j|j~|jV#####.#..#Quake2Marine the Arsonist #...####......Deep Elf of Vehumet *****. #.....####.......Health: 78/78 ======================== .......### ##........Magic: 29/29 ======================== ..#.#...P### ##.........AC: 9Str: 5 ######...#.###..........EV: 29 Int: 26##...##............SH: 0Dex: 15##................XL: 13 Next:  3% Place: Lair:4##.......@.......Noise: ---------  Time: 17763.2 (0.0)##..............|j b) +2 long sword (freeze) ###...............Cast: Foxfire .## #................Fly ..# #..............?.. .... #.................... ...................# ..........>....#Vehumet accepts your kill.You feel your power returning. |j:_The rime drake explodes! _You start resting. _Magic restored. _Found a stone staircase leading down.|j)|j|j|j|j]Y|jYU  |j[|jj`|jc|j.k,|jk|jso|jo|jq|jov|jy|j&z|jJ||j|jP|j|jE|jz|j|j|jŏ|jU ...P### ##............  .###......... ##...##..........  ##.............  ##...........   ##......... #........... #............. |jr#..............# #............##  ...........#   ..........>##   ........#   ......##    #....#    P..##.#.....#      |j+8.2 (5|jv414 9.2 (6|jޥ|jS _g - a scroll of fog|j^ |j_ |j` |jf |j/i |j+p u 29  |jp |j6s |js |juu |jx |j{ |j:| |j} |jk |jۃ |j' |j |jڈ |jC |j |jb |j |jf |j |jh |j |j ,|j |j* |j |j> |jʞ |j[ |jt |j |jE |jv |jݨ ;14 |jө |j̮ p _h - 5 potions of haste (gained 1)|j |j _ 29  |j |j |j" |jx |jV |j |jq |j |jb |jN |j |j |j |jo |j^ |j |jN |j |j ,|j |j] |j ,|j |j? |j |jp |j |je |j ,|j n|j |j) |j |jh |js |j< |j |j |j |j |j |j |j |jJ |j |j |j |j |jd |j|ja|j|j |j|j |j. ,|j` |jY|j|j_|j;|j|j|j|j|jU|j;|j|j|j@ |j"|j"|j#|j)&|j(,|j}*|ji-|j/|j/|j1|j3|j15|jx5|jk6|j8|j?;,|j2<|j@|j$B|jB|jGC|j,G|jH|jI|jJ|jK|jMl  You encounter an oklob plant.|jfS# #.# ##...##............ ## ##.# ##................ .#####.## ##............... ......## ##.............. ......##### ##...............|jpT ##........## ##................ #.####.# #........... ### #.###....P.#.......... .## ### ................. ..# ##.####......>.... ..# # .##............... ..# ## ##.............. ..##.#........... .##|jT\##P..##.#.... P   oklob plant (unaware) .# #.# #.#|j{]   806.2 (37.0)  Marking area around an oklob plant as unsafe for travelling.|jQo/  --more--|jx|jxG 7.2 (38 _|jʁ........#.....P........@.....####...........|j&|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j # #.# ##...##............ Quake2Marine the Arsonist ## ##.# ##................ Deep Elf of Vehumet *****. .#####.## ##............... Health: 78/78 ======================== |jZ ......## ##.............. Magic: 26/29 =====================--- ......##### ##............... AC: 9Str: 5 ##........## ##................ EV: 29 Int: 26 #.###......#.# #................. SH: 0|j _Dex: 15 ### #.###....P*#................. XL: 13 Next:  3% Place: Lair:4 .## ### ......*@................ Noise: ---------  Time: 17807.2 (0.0) |j ..# ##.####............>.... b) +2 long sword (freeze) |j) Y..# # .##............... Cast: Foxfire ..# ## ##.............. Fly |jR n..##.#........... .##|j| ##P..##.#.... P   oklob plant (unaware) .# |j #.# #.# _Marking area around an oklob plant as unsafe for travelling.|j Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j< [Aim: an oklob plant (unaware, hasn't noticed you, 100% to hit)|jp# #.# ##...##............ Quake2Marine the Arsonist ## ##.###................ Deep Elf of Vehumet *****. .#####.##|j*##............... Health: 78/78 ======================== ......####.............. Magic: 26/29 =====================--- ......##### ##............... AC: 9Str: 5 ##........## ##................ EV: 29 Int: 26 #.###......#.# #................. SH: 0Dex: 15 |j### #.###....P`#................. XL: 13 Next:  3% Place: Lair:4 .## ### ......`@................ Noise: ---------  Time: 17807.2 (0.0) ..###.####............>.... b) +2 long sword (freeze) ..#|j# .##............... Cast: Foxfire ..### ##.............. Fly ..#|j0#.#........... .####P..##.#.... P   oklob plant .# |j+#.# #.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|jeAim: an oklob plant (unaware, hasn't noticed you, 100% to hit)  The stone arrow hits the oklob plant!|jPRP..|j~Q:14 ==8.2 (1|jW|jZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an oklob plant (unaware, hasn't noticed you, 100% to hit)  The stone arrow hits the oklob plant! _The oklob plant is moderately damaged.|j   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jk # #.# ##...##............ Quake2Marine the Arsonist ## ##.# ##................ Deep Elf of Vehumet *****. .#####.## ##............... Health: 78/78 ======================== ......## ##.............. Magic: 23/29 ===================----- ......##### ##............... AC: 9Str: 5 ##........## ##................ EV: 14Int: 26 #.###......#.# #................. SH: 0Dex: 15 ### #.###....P*#................. XL: 13 Next:  3% Place: Lair:4 |j .## ### ......*@................ Noise: ==-------  Time: 17808.2 (0.0) ..# ##.####............>.... b) +2 long sword (freeze) ..# # .##............... Cast: Foxfire ..# ## ##.............. Fly ..##.#........... .##|j ##P..##.#.... P   oklob plant .# #.# #.# _The oklob plant is moderately damaged.Casting: Stone Arrow (safe; 1% risk of failure)  |jƟ }Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an oklob plant (moderately damaged, 100% to hit)|j # #.# ##...##............ Quake2Marine the Arsonist ## ##.###................ Deep Elf of Vehumet *****. .#####.##|j ##............... Health: 78/78 ======================== ......####.............. Magic: 23/29 ===================----- ......##### ##............... AC: 9Str: 5 ##........## ##................ EV: 14Int: 26 |j^ g#.###......#.# #................. SH: 0Dex: 15 ### #.###....P`#................. XL: 13 Next:  3% Place: Lair:4 |j j.## ### ......`@................ Noise: ==-------  Time: 17808.2 (0.0) ..#|j ##.####............>.... b) +2 long sword (freeze) ..#|j d# .##............... Cast: Foxfire ..### ##.............. Fly |j! 3..##.#........... .####P..##.#.... P   oklob plant |jX -.# #.# #.#|j JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  |j$ Press: ? - help, Shift-Dir - straight lineAim: an oklob plant (moderately damaged, 100% to hit)  The stone arrow hits the oklob plant!|jl =..|jsm *9.2 (1|js |jAv JConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an oklob plant (moderately damaged, 100% to hit)  The stone arrow hits the oklob plant! _The oklob plant is heavily damaged.|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j# #.# ##...##............ Quake2Marine the Arsonist ## ##.# ##................ Deep Elf of Vehumet *****. .#####.## ##............... Health: 78/78 ======================== ......## ##.............. Magic: 20/29 ================-------- ......##### ##............... AC: 9Str: 5 ##........## ##................ EV: 14|jInt: 26 #.###......#.# #................. SH: 0Dex: 15 ### #.###....P.#................. XL: 13 Next:  3% Place: Lair:4 .## ### .......@................ Noise: ==-------  Time: 17809.2 (0.0) ..# ##.####............>.... b) +2 long sword (freeze) |jm..# # .##............... Cast: Foxfire ..# ## ##.............. Fly ..##.#........... .##|j܋##P..##.#.... P   oklob plant .# #.# |jM#.# _The oklob plant is heavily damaged.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  |jPress: ? - help, Dir - move targetAim: an oklob plant (heavily damaged, chance to affect: 84%)|jFe# #.# ##...##............ Quake2Marine the Arsonist ## ##.###................ Deep Elf of Vehumet *****. .#####.####............... Health: 78/78 ======================== ......####.............. Magic: 20/29 ================-------- ......##### ##............... AC: 9|jFStr: 5 ##........## ##................ EV: 14Int: 26 #.###......#.# #................. SH: 0Dex: 15 ### #.###....*.#................. XL: 13 Next:  3% Place: Lair:4 .## ### .......@................ Noise: ==-------  Time: 17809.2 (0.0) |j G..###.####............>.... b) +2 long sword (freeze) ..## .##............... Cast: Foxfire |jHG..### ##.............. Fly ..##.#........... |j}G.####P..##.#.... P   oklob plant .# #.# |jG7#.# _The oklob plant is heavily damaged.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jOH(Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an oklob plant (heavily damaged, chance to affect: 84%)|jZP(inner flame)|j~P  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an oklob plant (heavily damaged, chance to affect: 84%)  The oklob plant is filled with an inner flame.|j **The oklob plant spits acid at you.|j$9 =..|j'; 5-------1= 5 =10.2 (1Corr (-4) Fly |j@ @PP|jC t _The splash of acid hits you!! The acid corrodes you!|jW  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j0D# #.# ##...##............ Quake2Marine the Arsonist ## ##.# ##................ Deep Elf of Vehumet *****. .#####.## ##............... Health: 58/78 =================------- ......## ##.............. Magic: 18/29 ==============---------- ......##### ##............... AC:  5  Str: 5 ##........## ##................ EV: 14Int: 26 #.###......#.# #................. SH: 0Dex: 15 ### #.###....P*#................. XL: 13 Next:  3% Place: Lair:4 .## ### ......*@................ Noise: ===------  Time: 17810.2 (0.0) |jE..# ##.####............>.... b) +2 long sword (freeze) ..# # .##............... Cast: Foxfire ..# ## ##.............. Corr (-4) Fly ..##.#........... .####P..##.#.... P   oklob plant (inner flame) .# #.# #.# _The splash of acid hits you!! The acid corrodes you!Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an oklob plant (heavily damaged, inner flame, 100% to hit)|j# #.# ##...##............ Quake2Marine the Arsonist ## ##.###................ Deep Elf of Vehumet *****. .#####.####............... Health: 58/78 =================------- ......##|j##.............. Magic: 18/29 ==============---------- ......##### ##............... AC:  5  Str: 5 ##........## ##................ EV: 14Int: 26 #.###......#.# #................. SH: 0Dex: 15 ### #.###....P`#................. XL: 13 Next:  3% Place: Lair:4 .## ### ......`@................ Noise: ===------  Time: 17810.2 (0.0) ..#|j##.####............>.... b) +2 long sword (freeze) ..#|j,x# .##............... Cast: Foxfire ..### ##.............. Corr (-4) Fly |jjn..##.#........... .##|j##P..##.#.... P   oklob plant (inner flame) .# #.# #.#|jCasting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j2Aim: an oklob plant (heavily damaged, inner flame, 100% to hit)  The stone arrow hits the oklob plant but does no damage.|jrd=..|jg2-1.2 (1|jlBPP|joonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an oklob plant (heavily damaged, inner flame, 100% to hit)  |j:pThe stone arrow hits the oklob plant but does no damage. _The oklob plant is heavily damaged.|j0  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j8 # #.# ##...##............ Quake2Marine the Arsonist ## ##.# ##................ Deep Elf of Vehumet *****. .#####.## ##............... Health: 58/78 =================------- ......## ##.............. Magic: 15/29 ============------------ ......##### ##............... AC:  5  Str: 5 ##........## ##................ EV: 14Int: 26 #.###......#.# #................. SH: 0|j9 Dex: 15 ### #.###....P*#................. XL: 13 Next:  3% Place: Lair:4 .## ### ......*@................ Noise: ==-------  Time: 17811.2 (0.0) ..# ##.####............>.... b) +2 long sword (freeze) ..# # .##............... Cast: Foxfire ..# ## ##.............. Corr (-4) Fly ..##.#........... .##|j: b##P..##.#.... P   oklob plant (inner flame) .# #.# #.# _The oklob plant is heavily damaged.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an oklob plant (heavily damaged, inner flame, 100% to hit)|jQ# #.# ##...##............ Quake2Marine the Arsonist ## ##.###................ Deep Elf of Vehumet *****. .#####.####............... Health: 58/78 =================------- ......##|j/##.............. Magic: 15/29 ============------------ ......##### ##............... AC:  5  Str: 5 ##........## ##................ EV: 14Int: 26 |jQ#.###......#.# #................. SH: 0Dex: 15 ### #.###....P`#................. XL: 13 Next:  3% Place: Lair:4 .## ### ......`@................ Noise: ==-------  Time: 17811.2 (0.0) ..###.####............>.... b) +2 long sword (freeze) ..#|j# .##............... Cast: Foxfire ..### ##.............. Corr (-4) Fly ..#|j#.#........... .####P..##.#.... P   oklob plant (inner flame) .# #.# #.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  |j Press: ? - help, Shift-Dir - straight lineAim: an oklob plant (heavily damaged, inner flame, 100% to hit)  The stone arrow hits the oklob plant! Flame seeps out of the oklob plant.|j>ζPress: ? - help, Shift-Dir - straight line  Aim: an oklob plant (heavily damaged, inner flame, 100% to hit)  The stone arrow hits the oklob plant! Flame seeps out of the oklob plant.  The oklob plant is severely damaged.  The oklob plant is engulfed in blazing flames.  Vehumet accepts your kill.|j #######  You feel your power returning.|jf........#§...§§§...§§§.@.....####...........|j9=20====5======2.2 (1|j§§§§§§§|jO _The oklob plant explodes!|j |j |j |jl |j?  29  1=====|j |jj |j V60=|j |j |j |jK |j 2==|j |j' |j %1|j |jP |j h3==|j^ |j6 ,|j1 |j |j: 2=4=|jj |jl |j |j |j |j] |j |jo |j ?3=|jC D5=|j |j W _You start resting.|jO !.........# #.....ξ#.|j uζζζ------|j mζζℓζ242.0)|j7  9 ------5.2 (13Fly |j |j [ _You are no longer corroded.|js|jP|j|j|j6==4|j|jn|j7|j,|j#7|jE==|j|js|jK5=|j|j|jh8==|jp|j@|j|j|j=n _You start resting.Magic restored.|j@z6=....|j!232.2 (7.0)|j|9==3.2 (8 _|j |j |ju|jv|jw|jy|jz|jX|j|jQ%7|j|j|j]9=|j!|j|jH|jT|j|jW%8|j|j,|j!|j|j|j|j(|jK9=|jS|jR|j֗|j|j0|jr|jɚ|j|jMV70=|j|j ,|jz|j1|j|j0|j|j%1|ja|j;|j|j|j|jT|j!|jH|jȯK2=|j |jʲ|j&|j&|j|jE|jX|jq93|jǹ2=|j|ja|j|jy|j,|jr|jN|j%4|j|j%|jx|j1|j|jL|j0|j2|jK5=|jB|j6|j|j(|j|j|jU6=|jV|jWB|jK|j|jg|j|jr%7|j~|j||j,|j|j|j|j|jqa8=|j{|jd _HP restored.|j0|j|j|j|j|j|j|j|j|j"|j|j9=|j[|jQ|jB|j |j |j |jI |j |jT|j|jw|j|jL|j|jx|j|j|jq|j|j|j2 |jr |jn!|jj&|j'|j>(|j(|jG*|jv,|j,|j.-|jq.|j/,|jB0|j2|j3|j54|j5|j7|j8|j/9|j9|j=|j?|j9@|jjA|jD|jVF|jF|jG|jL|jEN|jN|jO|jrR|jU,|jqV|jSX|j@Z|jZ|j[|ju]|j_|j(`|ja|je|jg|jh|ji|jk|jBn|jn|jo|jq|js|js|ju|jw|jK{|j{|j||jO|jA|j|j*|jw|j|jه|j'|jE|j&|j|j|j-|j|j|jؕ|jh|j |jX|j|j|jW|jà|j|jƥ|j9|j|jY|j`|j5|j0|j|j|j|j|j|j1|j|j|jF|j˼|jQ|j˾|j|j|j|j|j|j|jT|j|j[|j|j|j|jo|j|j|jx|j(|j |j|j|jN|j'|jP|j|jI|j|j8|j|j<|j|j|jq|jC|jP|jt|j|jU|j4|j@|j|j|j|j|j|j |j|j|j|j.|j |j|j. |j |j |j|jb|j|j|j$B|j{%|jk'|j'|j(|j*|jf,|j,|j-|j1|j3|j4|j4|j7|j9|j:|jF:|j<|j/>|j>|j$?|jB|jkD|jD|jlE|jH|jI|jOJ|jJ|jM|jbO|jO|jSP|jUX|jW|jX|jHY|jY|j]|jO^|j^|jG_|j`|ja|jb|jb|jd|jFe|je|jEf|jg|jh|ji|jbj|jk|jm|jm|jm|jp|jq|j&r|jr|jtt|ju|jv|j_v|jx|jy|jRz|j{|j*||jy}|jL~,|jK|j|jD,|jt|jޅ|jI|j|jT|j|j#,|j|jT #.......#.#....  ..#####.####P......  #.######.....  ###.##.##......  ##.....##..#P##......P.  #........#.####.....##.  #.....#######♣.♣..#.## |j #...##.#####♣♣.♣...###  ##.. ###♣@#.♣.♣....# 942.2 (109.0) #.. ♣.♣.♣♣♣.♣..##  #.. >.♣♣♣.♣.♣♣♣.#  #. ♣.♣ ♣.♣♣♣.♣..#  |j, ## ♣....♣.♣.## ##♣.#.♣...# ###♣♣♣.## .# |jd3### .#|j|j#,3.2 (110|j|j3; _Found a stone staircase leading down.|jI|j|jw|j'|jU|j|j|ji|j|j|j(|j|j|j|j2|j|j|j|j|j|jc|j|j|j"|ji|j6|j|j|jK|j|j|j,|j|j|jU|j|j|j0|j|j|jH|j,|j|j|j|j|j|j|j=|j|j|j/|j|j|j|j |j ,|j |j |j,|j|j|j,|j|j|j,|j1|j|j|jw|j |jq#|j$|je%|j&|j)|j+|j/,|j@-|j/|jC|jP|jWX|jY|jFZ|j0[|jd]|j^|j _|j`|j=b|jd|je|jFf|jXj|jk|jkl|j.m|j@o|jp|jYq|jq|ju|jGw|jw|j:x|j.♣♣♣.♣.♣|jqy8023.2 (80.0)F.|jtxFF|jiyl  ==4.2 (81|j|jǁ+ _The cane toad croaks.|j |j 0|j% |j ` _A cane toad is nearby!|j4k  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j} 3|jz |j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|j |jյ |jͼ |j F _Unknown command.|jJF.|jȯ|jc  --5.2 (|ja1.0) _|j||jf|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j) .##.... Quake2Marine the Arsonist |j) #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 26/29 =====================--- .... # #.####.##...... AC: 9Str: 5 |j) 1##.P #. ## ##.◊#........... EV: 29 Int: 26 |j-* ..#..#.##.......#.#..... SH: 0Dex: 15 |jp* #........#####.####P.... XL: 13 Next:  5% Place: Lair:4 #......@..# #.######... Noise: ---------  Time: 18025.2 (0.0) |j* F##.....*#.# ###.##.##... b) +2 long sword (freeze) .......*.####.....##..#P Cast: Foxfire ..#....*◊# #........#.## Fly |jP+  ...#...P###.....#######♣ .. ....F##...##.#####♣♣. F   cane toad . .....####.. ###♣.#.♣.♣ ...ß.. #.. #♣.♣.♣.♣♣♣. #.. #.>.♣♣♣.♣.♣ |j+ _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j+ Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (87% to hit)|jQ.##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 26/29 =====================--- ....|j,##.####.##...... AC: 9Str: 5 ##.P#. ## ##.◊#........... EV: 29 Int: 26..#..#.##.......#.#..... SH: 0Dex: 15#........#####.####P.... XL: 13 Next:  5% Place: Lair:4#......@..# #.######... Noise: ---------  Time: 18025.2 (0.0)|j]Y##.....`#.# ###.##.##... b) +2 long sword (freeze).......`.####.....##..#P Cast: Foxfire..#....`◊# #........#.## Fly |jЉ...#...P###.....#######♣.. ....F##...##.#####♣♣. F   cane toad. .....####.. ###♣.#.♣.♣...ß.. #.. #♣.♣.♣.♣♣♣.|j{#.. #.>.♣♣♣.♣.♣Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jc)Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (87% to hit)  The stone arrow hits the fungus!! The fungus begins to die.|j~KF.|j;"F|j).|jVO$.|j:14 ==6.2 (1|jv|j3!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (87% to hit)  The stone arrow hits the fungus!! The fungus begins to die. _The fungus is lightly damaged.|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jk (.##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#|j ### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 23/29 ===================----- .... # #.####.##...... AC: 9Str: 5 ##.P #. ## ##.◊#........... EV: 14Int: 26 ..#..#.##.......#.#..... SH: 0Dex: 15|j  #........#####.####P.... XL: 13 Next:  5% Place: Lair:4 #......@..# #.######... Noise: ==-------  Time: 18026.2 (0.0) ##.....*#.# ###.##.##... b) +2 long sword (freeze) .......*.####.....##..#P Cast: Foxfire ..#....F◊# #........#.## Fly  ...#...P###.....#######♣ .. .....##...##.#####♣♣. F   cane toad|jE  . .....####.. ###♣.#.♣.♣ ...ß.. #.. #♣.♣.♣.♣♣♣. #.. #.>.♣♣♣.♣.♣ |jz _The fungus is lightly damaged.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (87% to hit)|j .##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 23/29 ===================----- ....|j ~##.####.##...... AC: 9Str: 5 ##.P#. ## ##.◊#........... EV: 14Int: 26..#..#.##.......#.#..... SH: 0Dex: 15#........#####.####P.... XL: 13 Next:  5% Place: Lair:4#......@..# #.######... Noise: ==-------  Time: 18026.2 (0.0)##.....`#.# ###.##.##... b) +2 long sword (freeze).......`.####.....##..#P Cast: Foxfire..#....`◊# #........#.## Fly |j ...#...P###.....#######♣.. .....##...##.#####♣♣. F   cane toad. .....####.. ###♣.#.♣.♣...ß.. #.. #♣.♣.♣.♣♣♣.#.. #.>.♣♣♣.♣.♣Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j Aim: a cane toad (87% to hit)  The stone arrow misses the cane toad. The stone arrow hits the fungus!!|jH LF.|jP 6$|jQ *7.2 (1|jZ |j\ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (87% to hit)  The stone arrow misses the cane toad. The stone arrow hits the fungus!! _The fungus is lightly damaged.|j@  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j(.##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#|jk?### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 20/29 ================-------- .... # #.####.##...... AC: 9Str: 5 ##.P #. ## ##.◊#........... EV: 14Int: 26 |j..#..#.##.......#.#..... SH: 0Dex: 15 #........#####.####P.... XL: 13 Next:  5% Place: Lair:4 |j#......@..# #.######... Noise: ==-------  Time: 18027.2 (0.0) ##.....*#.# ###.##.##... b) +2 long sword (freeze) .......F.####.....##..#P Cast: Foxfire |j..#.....◊# #........#.## Fly  ...#...P###.....#######♣ .. .....##...##.#####♣♣. F   cane toad . .....####.. ###♣.#.♣.♣ |j...ß.. #.. #♣.♣.♣.♣♣♣. #.. #.>.♣♣♣.♣.♣ _The fungus is lightly damaged.  Casting: Stone Arrow (safe; 1% risk of failure)  |jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j;Aim: a cane toad (87% to hit)|jD .##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== |jw ....### #.#####.... Magic: 20/29 ================-------- ....##.####.##...... AC: 9Str: 5 ##.P#. ## ##.◊#........... EV: 14Int: 26..#..#.##.......#.#..... SH: 0Dex: 15#........#####.####P.... XL: 13 Next:  5% Place: Lair:4#......@..# #.######... Noise: ==-------  Time: 18027.2 (0.0)##.....`#.# ###.##.##... b) +2 long sword (freeze).......F.####.....##..#P Cast: Foxfire|j\ ..#.....◊# #........#.## Fly ...#...P###.....#######♣.. .....##...##.#####♣♣. F   cane toad. .....####.. ###♣.#.♣.♣...ß.. #.. #♣.♣.♣.♣♣♣.#.. #.>.♣♣♣.♣.♣Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j ^Aim: a cane toad (87% to hit)  The stone arrow hits the cane toad!!|jo LF.|jw |jx Z1=8.2 (1|j& |j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (87% to hit)  The stone arrow hits the cane toad!! _The cane toad is heavily wounded.|jN  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j.##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 17/29 ==============---------- .... # #.####.##...... AC: 9Str: 5 ##.P #. ## ##.◊#........... EV: 14|jhInt: 26 ..#..#.##.......#.#..... SH: 0Dex: 15 #........#####.####P.... XL: 13 Next:  5% Place: Lair:4 #......@..# #.######... Noise: ==-------  Time: 18028.2 (0.0) ##.....F#.# ###.##.##... b) +2 long sword (freeze) .........####.....##..#P Cast: Foxfire ..#.....◊# #........#.## Fly  ...#...P###.....#######♣ .. .....##...##.#####♣♣. F   cane toad . .....####.. ###♣.#.♣.♣ |jq ...ß.. #.. #♣.♣.♣.♣♣♣. #.. #.>.♣♣♣.♣.♣ _The cane toad is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded)|jo .##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 17/29 ==============---------- ....#|jq #.####.##...... AC: 9Str: 5 ##.P#. ## ##.◊#........... EV: 14Int: 26..#..#.##.......#.#..... SH: 0Dex: 15#........#####.####P.... XL: 13 Next:  5% Place: Lair:4#......@..# #.######... Noise: ==-------  Time: 18028.2 (0.0)##.....F#.# ###.##.##... b) +2 long sword (freeze).........####.....##..#P Cast: Foxfire..#.....◊# #........#.## Fly ...#...P###.....#######♣.. .....#[40|jhu m#...##.#####♣♣. F   cane toad (burning). .....####.. ###♣.#.♣.♣...ß.. #.. #♣.♣.♣.♣♣♣.#.. #.>.♣♣♣.♣.♣Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded)  The sticky flame hits the cane toad.  The cane toad is heavily wounded.|j  Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (heavily wounded)  The sticky flame hits the cane toad.  The cane toad is heavily wounded.  The cane toad is covered in liquid fire!|j 2=9.2 (1|j |j d _The cane toad burns! The cane toad misses you.|jdra  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jlDg.##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 14/29 ===========------------- .... # #.####.##...... AC: 9Str: 5 |jEJ##.P #. ## ##.◊#........... EV: 14Int: 26 ..#..#.##.......#.#..... SH: 0Dex: 15 #........#####.####P.... XL: 13 Next:  5% Place: Lair:4 #......@..# #.######... Noise: ===------  Time: 18029.2 (0.0) ##.....F#.# ###.##.##... b) +2 long sword (freeze) .........####.....##..#P Cast: Foxfire ..#.....◊# #........#.## Fly  ...#...P###.....#######♣ .. .....##...##.#####♣♣. F   cane toad (burning)|jFo . .....####.. ###♣.#.♣.♣ ...ß.. #.. #♣.♣.♣.♣♣♣. #.. #.>.♣♣♣.♣.♣ _The cane toad burns! The cane toad misses you.Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, covered in liquid flames, 91% to hit)|jM.##.... Quake2Marine the Arsonist #...#.... Deep Elf of Vehumet *****. ...#### #.... Health: 78/78 ======================== ....### #.#####.... Magic: 14/29 ===========------------- .... # #.####.##...... AC: 9Str: 5 ##.P #. ## ##.◊#........... EV: 14Int: 26 ..#..#.##.......#.#..... SH: 0Dex: 15|j #........#####.####P.... XL: 13 Next:  5% Place: Lair:4 #......@..# #.######... Noise: ===------  Time: 18029.2 (0.0) ##.....$#.# ###.##.##... b) +2 long sword (freeze) .........####.....##..#P Cast: Foxfire ..#.....◊# #........#.## Fly  ...#...P###.....#######♣ .. .....##...##.#####♣♣. F   cane toad (burning) . .....####.. ###♣.#.♣.♣ ...ß.. #.. #♣.♣.♣.♣♣♣. #.. #.>.♣♣♣.♣.♣Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, covered in liquid flames, 91% to hit)  The stone arrow hits the cane toad!!  You kill the cane toad!|j|j<### #....### #.. # |j.##.... #. ## ....... ..... #. #.  ## |j .. ..  .. .. |j6 . .....####.. ###♣.  |jn...ß.. #.. #♣.♣.♣.♣♣♣.  #.. #.>.♣♣♣.♣.|jE |j& O.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (severely wounded, covered in liquid flames, 91% to hit)  The stone arrow hits the cane toad!!  You kill the cane toad!  Vehumet accepts your kill.|jR) |j0 l15=7-30.2 (1|j4 |j8 W _A nearby fungus withers and dies.|jI|j! 29  6==|j: |j |j j7==|jE|j|jL|jq|j"8=9=|jR$,|j$|j)20==|ju*,|j+|j-|jt.j1==|j/|j2|j2|j7B|jt7|j%9|j9%2|j9E==|j:|j=|j|=|j>|jO |j' h3==|j|j;,|j|j^|j^|jL|j|j #4|jUH=|jB|j!|j!"K5=|j#|j%|j/&|j'|j-)|j)#6|j*E==|j +|j,|j-|j.|j0|js1|jL2|jI4|j4h7==|j 6|jK8|j8|j:|jO<|j<h8==|j$>|j@|jq@|jA|jC|jID#9|jDE==|jE|jSH|jVJ|jJ|jK|jO|j!P;14 |jQ|jsUN _You now have 959 gold pieces (gained 15).|jW|jW6 29 |j.♣♣###...#######. #♣.♣.♣# #.... ###♣ ...###|j8{ ...#..ß.......### ..... ##..##|j2|jʂG--70.2 (40|j|j_ _Found a stone staircase leading up. Found an escape hatch in the ceiling.|j" |j |j |j |j |j X|j |jn |j  |j ;14 |j |jn N _You now have 974 gold pieces (gained 15).|j |j , |j 329  |jO" |j$ |j& ,|jV' |j{+ |j- |j. |j. |jE4 B|j4 |j6 |j;8 |j8 |j9 |j> |j=@ |j@ |j|A |jD |jF |jEG |jG |j]K |jEM |jM |jrN |jQ |jvS |jS |jT |j X |jAZ |jZ |j[ |ju` |j\b |jb |jc |jf |jCi |ji |jj |j"n |jp |jq |jpr |ju |jw |jx |jsy |j| |j~ |j~ |j |j` |j‡ |jI |j |j |j |j |jX |j |j |j |j |jL |j |j8 |j |jL |j |ji |jd |j| |j5 |j |jr |j |jf |jɨ |jK |jR |j |j |j |j |jF |j |j |j |jy |j |j |jʻ |j= |j |j2 |j( |j |j4 |j |j |j |j |j |j |j, |j |j |j |j |j7 |j |jR |j0 |j |j |jr |j* |j |j> |j |jT |j |j |jx |j |jY |j |j |jn |j |j |j |j |j |j  X|j ,|jI |j! ,|j" |jB# |jk& |j( |jG) |j* |j, |j. |j/ |jP0 |j2 |j5 |j6 ,|j> : ...###### <.## .# ....# ....##......... ...## ....##......#. ..## ####. #...........## ..### #.#.. ### #...#.....◊#  ....## ###... ##.#####...#....### .....#◊#.#...##.....##.... .............................#..◊...ß.....ß.@<..ß.....ß..### ..###..+......................##.# #####...#.#...###...#######. |j> L..## #...#.#######.....# ...##...#######...#### ...###...##.#....##.# ..)###....ß.......## ...# ##.......##..### ...# #.##.>.##......#|jF .116.2 (46|jF 514 7.2 (47|jQ |jT X _j - a fizzy white potion|jfl|j@m|jm|j&r|js|jt_ 29  |j|X|j}|j!|j_|jۂ|j|j|j0h  You encounter a bullfrog.|j`X.......◊.### #..#..#. P.......###### #. <.## #...... #.......##. ....##...........## ##.F ....##.........## ####.. #.........|j?..### #.#... ### #...#.......## ###...###.#####...#..#◊#.#...##.....##...................@.....................◊...ß.....ß..<..ß.....ß. †.....###..+........................# #####...#.#...###...####...## #...#.#######.....#|j ....# ##...#######...#### F   bullfrog (asleep).....# ##...##.#....##.#...)# ##....ß.......##....# ##.......##..###|jp .F20.2 (3.0)  The bullfrog croaks.|jX:.F.|jfCF|jl  ===1.2 (4|jB|jӫg _The bullfrog swells and bulges.|jdV  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jwg ...........◊.####..#..#. Quake2Marine the Arsonist P.......###### #. <.## #...... Deep Elf of Vehumet *****. #.......##. ....##...... Health: 78/78 ======================== .......####.. ....##..... Magic: 26/29 =====================--- ......## ####.. #......... AC: 9Str: 5 ......### #***F* ### #...#.... EV: 29 Int: 26 ........## ##*****##.#####...#... SH: 0Dex: 15 .........#◊#***.****....##....... XL: 13 Next: |jCi  7% Place: Lair:4 ............***.@***............. Noise: ===------  Time: 18121.2 (0.0) ........◊...ß.....ß..<..ß.....ß.. b) +2 long sword (freeze) †.....###..+***.*****............ Cast: Foxfire ......# ####**.*****..###...#### Fly ......## #*.*#*#######.....# .......# ##...#######...#### F   bullfrog .......###...##.#....##.# ......)###....ß.......## .......###.......##..###The bullfrog croaks. _The bullfrog swells and bulges.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: [0;10;1|jBj mFrozen Ramparts (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate|jv...........◊.####..#..#. Quake2Marine the Arsonist P.......###### #. <.## #...... Deep Elf of Vehumet *****. #.......##. ....##...... Health: 78/78 ======================== .......####.. ....##..... Magic: 26/29 =====================--- ......## ####.. #......... AC: 9Str: 5 ......### #.#... ### #...#.... EV: 29 Int: 26 ........## ###..F###.#####...#... SH: 0|j%Dex: 15 .........#◊#.#...##.....##....... XL: 13 Next:  7% Place: Lair:4 ................@................ Noise: ===------  Time: 18121.2 (0.0) ........◊...ß.....ß..<..ß.....ß.. b) +2 long sword (freeze) †.....###..+..................... Cast: Foxfire ......# #####...#.#...###...#### Fly ......## #...#.#######.....# .......# ##...#######...#### F   bullfrog .......###...##.#....##.# ......)###....ß.......## .......###.......##..### _The bullfrog swells and bulges.Casting: Stone Arrow (safe; 1% risk of failure)  |j$QConfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.|j9.#...#..F#.#...##.....@............#...#.#....#. 14 ==-2.2 (1Ramparts Fly ##...##...#  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. _ freezes the bullfrog.|jl  Casting: Frozen Ramparts (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jK...........◊.### #..#..#. Quake2Marine the Arsonist P.......###### #. <.## #...... Deep Elf of Vehumet *****. #.......# #. ....##...... Health: 78/78 ======================== .......## ##.. ....##..... Magic: 23/29 ===================----- ......## ####.. #......... AC: 9Str: 5 ......### #.#... ### #...#.... EV: 14Int: 26 ........## ###..F###.#####...#... SH: 0Dex: 15 |j(.........#◊#.#..*##.....##....... XL: 13 Next:  7% Place: Lair:4 ................@................ Noise: ==-------  Time: 18122.2 (0.0) ........◊...ß.....ß..<..ß.....ß.. b) +2 long sword (freeze) †.....###..+..................... Cast: Foxfire ......# #####...#.#...###...#### Ramparts Fly ......## #...#.#######.....# .......# ##...#######...####  F   bullfrog |j*D.......# ##...##.#....##.# ......)# ##....ß.......## .......# ##.......##..### _The wall freezes the bullfrog.  Casting: Frozen Ramparts (safe; 1% risk of failure)  |jxConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 82% to hit)|jz8...........◊.### #..#..#. Quake2Marine the Arsonist P.......###### #. <.## #...... Deep Elf of Vehumet *****. #.......# #. ....##...... Health: 78/78 ======================== .......## ##.. ....##..... Magic: 23/29 ===================----- ......## ####.. #......... AC: 9|j{Str: 5 ......### #.#... ### #...#.... EV: 14Int: 26 ........## ###...###.#####...#... SH: 0Dex: 15 .........#◊#.#...##.....##....... XL: 13 Next:  7% Place: Lair:4 ................@................ Noise: ==-------  Time: 18122.2 (0.0) ........◊...ß.....ß..<..ß.....ß.. b) +2 long sword (freeze) †.....###..+..................... Cast: Foxfire |j2|+......# #####...#.#...###...#### Ramparts Fly ......## #...#.#######.....# .......# ##...#######...####  F   bullfrog .......# ##...##.#....##.# ......)# ##....ß.......## .......# ##.......##..### |j|Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 82% to hit)  The stone arrow hits the bullfrog!!  You kill the bullfrog!Vehumet accepts your kill.|jh  #. <.##  #.  ##..     ###  ###◊#.#..`##...........|jC.. †.... .# ##  ##..)# ##. |jI†.|j~X5=3.2 (1|jf###|j*!  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (moderately wounded, 82% to hit)  The stone arrow hits the bullfrog!!  You kill the bullfrog!  Vehumet accepts your kill. _You feel your power returning.|j 3|jK |j܌ 6== 29  |jύ |j# |j h7==|jL |j ,|j× |jM |jÙ |j# |j |j h8==|j |jۡ |j |jC |j |j9 h9==|jB |jy |jM |jȯ HFly |j |jг y _The frozen ramparts melt away as you move.|j |j |j |j7 d  You see here a bullfrog corpse.|j |j'  _|j# |j |j |j 9=|j |j |j |jL |j. |j |j |j* |j |j' |j_ |j |j |j |j' i  You encounter a cane toad.|j #...##.. .. ...##..## .##F. ......#..#....# .....#........## .........#......# ....#..........# ## ###............####. #.##.####.P.$....##.######.◊◊.### ###@.# #..#..#.##|j .--###### ##..<.##.#........### ...# ##.......##..# ## ##....ß....##......#.# ## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (asleep)## ###..†###.#####...#....###.#◊#.#...##.....##...................####.|j 0385.0)|jT   --9.2 (16 _|j |j |jh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j{ ..........#...##.. ..  Quake2Marine the Arsonist ..........##..## .##F.  Deep Elf of Vehumet *****. .............#..#....#  Health: 78/78 ======================== ............#........##  Magic: 26/29 =====================--- ...............#......#  AC: 9Str: 5 ..........#..........# ## ### EV: 29 Int: 26 ....................####. #.# SH: 0Dex: 15 ........#.####.P.$....##.######.◊ XL: 13 Next:  7% Place: Lair:4 ......◊.### ###@.# #..#..#.##... Noise: ---------  Time: 18139.2 (0.0) ...###### ##..<.##.#........### b) +2 long sword (freeze) ...# ##.......##.........#  Cast: Foxfire ..## ##....ß....##......#.#  Fly .## ####...#####...........### |j c.### #.#...#### #...#.....◊# # F   cane toad (asleep) ...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####. _You encounter a cane toad.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (asleep, chance to affect: 93%)|j e..........#...##.. ..Quake2Marine the Arsonist ..........##..## .##*.Deep Elf of Vehumet *****. .............#..#....#Health: 78/78 ======================== |j ............#........##Magic: 26/29 =====================--- ...............#......#AC: 9Str: 5 ..........#..........# ## ### EV: 29 Int: 26 ....................####. #.# SH: 0Dex: 15 ........#.####.P.$....##.######.◊ XL: 13 Next:  7% Place: Lair:4 ......◊.### ###@.# #..#..#.##... Noise: ---------  Time: 18139.2 (0.0) ...###### ##..<.##.#........### b) +2 long sword (freeze) ...###.......##.........# Cast: Foxfire ..####....ß....##.....|j .#.# Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (asleep) ...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####. _You encounter a cane toad.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (asleep, chance to affect: 93%)|j ~Finner flame)  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (asleep, chance to affect: 93%)  The cane toad is filled with an inner flame.|jZ@ Q.F|jA B.F|jRI |jJ ;14 ==40.2 (1|j6Q |j(T = _The cane toad gives a loud, deep croak!|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j..........#...##.. ..  Quake2Marine the Arsonist ..........##..## .##..  Deep Elf of Vehumet *****. .............#..#....#  Health: 78/78 ======================== ............#......F.##  Magic: 23/29 ===================----- ...............#..*...#  AC: 9Str: 5 ..........#.......*..# ## ### EV: 14Int: 26 .................*..####. #.# SH: 0Dex: 15 ........#.####.P.*....##.######.◊ XL: 13 Next:  7% Place: Lair:4 |jK......◊.### ###@.# #..#..#.##... Noise: ==-------  Time: 18140.2 (0.0) ...###### ##..<.##.#........### b) +2 long sword (freeze) ...# ##.......##.........#  Cast: Foxfire ..## ##....ß....##......#.#  Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (inner flame) ...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####. _The cane toad gives a loud, deep croak!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (inner flame, 87% to hit)|j..........#...##.. ..Quake2Marine the Arsonist ..........##..## .##..Deep Elf of Vehumet *****. .............#..#....#Health: 78/78 ======================== ............#......`.##|jtMagic: 23/29 ===================----- ...............#..`...#AC: 9Str: 5 ..........#.......`..# ## ### EV: 14Int: 26 .................`..####. #.# SH: 0Dex: 15 ........#.####.P.`....##.######.◊ XL: 13 Next:  7% Place: Lair:4 ......◊.### ###@.# #..#..#.##... Noise: ==-------  Time: 18140.2 (0.0) |jR...###### ##..<.##.#........### b) +2 long sword (freeze) ...###.......##.........# Cast: Foxfire ..####....ß....##......#.# Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (inner flame) |jR7...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####. |j_The cane toad gives a loud, deep croak!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j@Aim: a cane toad (inner flame, 87% to hit)|j6C.F|jI...$41.2 (1|jK  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.|jLpAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (inner flame, 87% to hit) _The stone arrow misses the cane toad.|jd  |j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j" |jԣ..........#...##.. ..  Quake2Marine the Arsonist ..........##..## .##..  Deep Elf of Vehumet *****. .............#..#....#  Health: 78/78 ======================== ............#........##  Magic: 21/29 =================------- ...............#...F..#  AC: 9Str: 5 ..........#.......*..# ## ### EV: 14Int: 26 .................*..####. #.# SH: 0Dex: 15 ........#.####.P.*....##.######.◊ XL: 13 Next:  7% Place: Lair:4 ......◊.### ###@.# #..#..#.##... Noise: ==-------  Time: 18141.2 (0.0) ...###### ##.[|jy42m.<.##.#........### b) +2 long sword (freeze) ...# ##.......##.........#  Cast: Foxfire ..## ##....ß....##......#.#  Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (inner flame) ...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####. _The stone arrow misses the cane toad.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (inner flame, 87% to hit)|j+..........#...##.. ..Quake2Marine the Arsonist ..........##..## .##..Deep Elf of Vehumet *****. .............#..#....#Health: 78/78 ======================== ............#........##Magic: 21/29 =================------- |j,m...............#...F..#AC: 9Str: 5 ..........#.......`..# ## ### EV: 14Int: 26 .................`..####. #.# SH: 0Dex: 15 ........#.####.P.`....##.######.◊ XL: 13 Next:  7% Place: Lair:4 ......◊.### ###@.# #..#..#.##... Noise: ==-------  Time: 18141.2 (0.0) ...###### ##..<.##.#........### b) +2 long sword (freeze) ...#|ju-##.......##.........# Cast: Foxfire ..####....ß....##......#.# Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (inner flame) ...## ###..†###.#####...#....###. |jC.....#◊#.#...##.....##........##.. ............................####.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (inner flame, 87% to hit)  The stone arrow hits the cane toad!! Flame seeps out of the cane toad.|jbζFAim  Press: ? - help, Shift-Dir - straight line|j>%: a cane toad (inner flame, 87% to hit)  The stone arrow hits the cane toad!! Flame seeps out of the cane toad.  The cane toad is heavily wounded.cane toad is engulfed in blazing flames.|jDζ..$F  2.2 (1|j4BFF|j7 _Flame seeps out of the cane toad.|jn  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j..........#...##.. ..  Quake2Marine the Arsonist ..........##..## .##..  Deep Elf of Vehumet *****. .............#..#....#  Health: 78/78 ======================== ............#........##  Magic: 18/29 ==============---------- ...............#...ζ..#  AC: 9Str: 5 ..........#........F.# ## ### EV: 14Int: 26 ..................*.####. #.# SH: 0Dex: 15 ........#.####.P.*....##.######.◊ XL: 13 Next:  7% Place: Lair:4 ......◊.### ###@.# #..#..#.##... Noise: ==-------  Time: 18142.2 (0.0) ...###### ##..<[|j832m.##.#........### b) +2 long sword (freeze) ...# ##.......##.........#  Cast: Foxfire ..## ##....ß....##......#.#  Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (inner flame) ...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####. _Flame seeps out of the cane toad.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, inner flame, 87% to hit)|jp@..........#...##.. ..Quake2Marine the Arsonist ..........##..## .##..Deep Elf of Vehumet *****. .............#..#....#Health: 78/78 ======================== ............#........##Magic: 18/29 ==============---------- ...............#...ζ..#AC: 9Str: 5 ..........#........F.# ## ### EV: 14Int: 26 ..................`.####. #.# SH: 0Dex: 15 ........#.####.P.`....##.######.◊ XL: 13 Next:  7% Place: Lair:4 |j r......◊.### ###@.# #..#..#.##... Noise: ==-------  Time: 18142.2 (0.0) ...###### ##..<.##.#........### b) +2 long sword (freeze) ...###.......##.........# Cast: Foxfire ..####....ß....##......#.# Fly .## ####...#####...........### .### #.#...#### #...#.....◊# # F   cane toad (inner flame) ...## ###..†###.#####...#....###. ....#◊#.#...##.....##........##.. ............................####.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow [40|jr%m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, inner flame, 87% to hit)  The stone arrow hits the cane toad! Flame seeps out of the cane toad.|jNMAim: a cane toad (severely wounded, inner flame, 87% to hit)  The stone arrow hits the cane toad! Flame seeps out of the cane toad.  The cane toad is almost dead.The cane toad is engulfed in blazing flames.  Vehumet accepts your kill.  Vehumet offers you knowledge of Brom's Barrelling Boulder.|j/  --more--|j3ζ|j8O########|j(|jN§§§§§§§§$|jhR`8=======3.2 (1|jTY§§§§§§|j[M _The cane toad explodes!|j |j |j> |j 9= 29  |jۛ |jq k20==|j |jL |jŠ |j |j 1==|j |j ,|j` |jr |jЭ |j1 |j |j{ j2==|jP |jl |j޶ |j1 |j^ |j׻ h3==|ju |j} |jؿ |j |j |j |jz |jV |j U4=|jQ |j& |j |j |j |j K5=|jw |j ,|j |j` |j h6==|j |jH B|j |j6 |j |j |j h7==|jt |j| |j |jE |j 8==|j |j |j! |j |jT |j |j0 |j h9==|j |j` |j# |j |j |j- |j ;14 |j |j. N _You now have 987 gold pieces (gained 13).|j# |j _ 29  |j= |j" |j$ |jy% 9=|j& |j( |je* |j* |j+ |j0 |jz2 |jE3 |j3 |j5 |j7 |jP8 |j+9 |j; |j< |jk= |j> |jhC |jJD |jD |jD |jgF |j  #######  ##.....####### |j?##.#####..##...##  #.## ##..#.....## # ### #.#######.#.......### # ####.###.##.._.'@...#.#...P### ##-------229.2 (86.0)♣.....#.##.>.##.#######...#.###. |j@.⌠♣.♣....##. #.# ##...##... ♣........## ##.# ##....... ♣.♣♣♣.....#####.## ##...... ♣..............## ##..... ♣⌠♣♣♣.#........##### ##..... ...♣..##.##...|j@ ##..... ♣♣.♣....##.####.###....... _You reach down and open the door.|jCz _Found a viscous altar of Jiyva. Found a staircase to the Slime Pits.|j |j |j8 |j |j |j  29  _  There is an open door here.|j  |j 4_|jO |j |jv |j |j L  There is a viscous altar of Jiyva here.|j. |jW  _|j |j |j |j |jM |j @  There is an open door here.|j |j  _|j |jq! |jG# |j# ,|j% |j' |j' |j' |j) |j>+ |j+ |j, |jj/ |j0 |j0 |jG1 |j03 |j4 |jH5 |j!6 |j7 |j8 |j9 |j: |jL< |j= |j{> |j ? |j"A |jB |jUC |jC |jE |j |j |j0 |j! |j# |j?$ |j$ |jH& |j' |j=( |j( |j* |j+ |jS, |j, |j=/ |j0 |j0 |j1 |j3 |j5 |j)6 |j6 |jw9 |j: |jv; |jE< |j> |jA |jA |j2B |jE |jH ,|jJ |jM |j%O |jO |j5Q |jT |jVV |jV |jX |jZ |je] |j] |jw_ |jib |j}d |j+e |jmf |j*i |j&k |jk |j.m |j>p |j>r |jr |jt |j~ Q14 |j |j@ M _i - 2 potions of invisibility (gained 1)|j B |j 329  |j |j |j |j| |j |jǒ |j ,|j |j) |j |jn |j |j |j |ji |j |j |j ,|j֪ |j |jڮ |je |j\ |jӲ |jw |j |j |j |j4 |jù |j |j8 |j |j> |j |j |j[ |j |jM |j$ |j} |j |j5 |js |jD |j |jl |j |jf |j |j |j |j |j |j |j |j |j |j |j |j ,|j9 |j |j |jP |j |j |j |j |jy |j|j|jh|j|jK|jq |j |j |jT|j|j`|j|j|jB|j|j|jq|j(|j*#|j-?`|jCB|jHB|jH|jK|jO,|jR|jU|jY,|jZ|jm]|ja|ja|jb|j=v|j w,|jx|j|jԄ|j|j2|jP|j,|jܔ|j|j|j@|j|j|j[|j|j |j|jW|jX|j!X|j]&|j(|j(|j)|jN.|j0|j0|j1|jL6|jP8|j8|j9|j=|j?|j@|jA|jJ|j |j|jr|jz |j |j@|j|j|j|j1|j|j|jB|jm |j"|je"|j?#|j&|j'|jV(|j)|j,|j-|jX.|j.|j2|jx4|j4|jY5|j9|j:|j ;|j;|j ?|jA,|j\B|jE|jF|jG|j^H|j9K|j/M|jM|jN|jQ|jS|j"T|j`U|jX|jeY|jY|j[|j]|j_|jW`|jYa|jKd|jrf|jg|ji|jl|jo|jp|jq|j u|jw|j8x|jy|j||j|j|jQ|jW|j|jl|j|j|j|j|j|j|j|jd|j|j`|j|jʞ|j7|j|jϤ|jH|j|jo|j|j|jW|j@|j|j3|j̴|j_|j|j|j|jü|j|jF|j$|j^|j|jy|jQ|j|j,|j?|j|j|j|j|j|jt|j$|j|j|jV|j|j|j|j|j|j|j|j|j-|j|j |jQ|j<|j|j|j|jS|j|j8*|jC,|jK-,|j=|j?|j?|jN@|j,O|jQ|jQ|j!R|jya|jjc|jd|jTe|j|j&,|jX|j|j|j|jD|jy|j),|j|jU|j2|j|j|jd|j,|j|jb |j5 ,|j|jE|jP|jS|jU|jV|jc|je|jf|j(h|jWu|j5z|jV{|j{|jm|j|jc|j)|j#|jU,|jޝ|j9|j3,|j|j|j6|j|j|j|j|j|j~|j|j,|j|j%|j|j,|jt|j+|j|j!|j|j|j |j^|j #,|jK$,|jm+|jK-,|j.|jt5|j@7B|j ?|j@|jA|j*B|jI|jqK|jL,|jQ|jS|jS|j6T|jZ|j\|j]|ja|jug|jxi|j.j|j k|js|jBu,|jv|j}|j|j$|j|j|j |j|j|j|j,|jS|jל|jɞ|jd|jU|jӦ|jب|jJ|j|j^|j,|jβ|j|j}|ja|j:|j|j|j.,|j|j|j|j|j{|j|jS|j|j|j|j|j|j|j|j-|j|j-|j7|j|j|j*|jL|j|j|j|j|j|j|j0|j|j|jv|j|j|j |j |j|j|j|j|jH|j|j|j|j |j.#|j#|j$|jg*|j,|jR-|j@.|ju1|jI3|j3|j5|jO9|j8;|j;|jr=|jk@|jB|jn|jz|j}|jc~|j|j9|j*|jNj|j |j|j,|j |j|j|j_|j`|j3|j|j |j|j|j|j|j|j|j[|j\,|j%|j|jA|j|jX|jX|j|j |j |j( |j[,|j|j|j|j ,|j |j'|j )|j*|j@|jB,|j+F|jG|j"H|jH|jKL|jM|jlN|j;O|jR|jT,|jU|j=X|jMZ,|j[|j^|jU`|j`|ja|jd|jg|jg|j.h|jLk|jGm,|jGn|jq|jr|jls|js|jv|j,x|jx|jKy|j{|jy}|j~|jR~|j |j8,|j|j9|jʆ|jI|jƇ|j |j7,|j|jv|j,|j|j+|jǓ,|j|jՖ|j|j|j|j|j|j,|jҞ|j`|j|jb|j4|j2|j|j|j|j],|j|jF|jj|jҬ|jV|jɯ|j|jq|j|j|j!|j|j!|j |j,|j|jh|j|jk,|j|jQ|j|j|jG|j|j8|j|j|j|jh|j-|j|jr|j|j|j|jy|j|j\|jy|j|jC|j|j|j|j,|j|j.,|j|j|j|j|jT|j|jc|j|jn|jh|j|j|j|j|jR|j|j|jZ|j|j|j|j|jC|j|j|jS|j|j@|j|j$ |j |j]|j%|j|j|j4|jb|j|j|jW|j\|jp|j!|j,"|j #|j$|j~&|j&|j'|j~)|j+|j|+|j",|jYQ ####### ##PPP.......## ##◊### ##P.PP........## ....P# ##..............## .....# #◊...............# .....# #..............### .....#######........#◊## ..>.<...# ###...###### |jRz.......◊# #...## ....##### ###.@#-------544.2 (315.0)#### ##◊# ## ## |jAS0|j Y|j[E _Done exploring.|j |jb U  |j |j .................................0.0) |jl 0|j [ _Done exploring.|j|j Where to? (? - help)  D - Dungeon  T - TempleL - LairA - Shoals  N - Spider Nest M - Slime Pits |j|j####### ##PPP.......##Quake2Marine the Arsonist ##◊### ##P.PP........##Deep Elf of Vehumet *****. ....P# ##..............##Health: 78/78 ======================== .....# #◊...............#Magic: 29/29 ======================== .....# #..............###AC: 9Str: 5 .....#######........#◊##EV: 29 Int: 26 ..>.<...# ###...######SH: 0Dex: 15 .......◊# #...##|j_XL: 13 Next:  8% Place: Lair:4 ....##### ###.@#Noise: ---------  Time: 18544.2 (0.0) .######◊#b) +2 long sword (freeze) #####Cast: FoxfireFly          _There is an open door here. _There is a viscous altar of Jiyva here. _There is an open door here. _i - 2 potions of invisibility (gained 1) _Done exploring. _Done exploring.|jU  |j2|j{|jD|j : _|j |j? |j |j |j |j |j |j |j( |j+ |jb, |j6 |j8 |j.: |j? ,|jpE |jG |jH |jJ |jS |jU |jV |jW |j` |jb |jcc |jXd |j%l |jRn |jo |jp |jv |jy |jy |jz |j |jY |j- |jy |jt |jŒ |jN |jՍ |jΓ |j* |jו |j, |jv |j |jo ,|jX X|j% |j |j7 ,|j |js |j ,|j |jc |j |jq |j6 |jǿ |jq |j |j |jm ,|j? |jX |j" |jy |j |jr |j{ |j |j |j. |jX |j |j[ |j |j |jG |j |j |j ,|j |j |j |j |j |j |j0 |j |jC |j |j |j  ,|jb |j X|j B|j |j |j |j0 |jz! |j" |j# ,|js' |jn) |j) |j* |j. |j0 |jt1 |j.2 |j6 |j8 |j8 |j7: |j? |jyA |jB |j]C |jF |jG |jH |jH |jL |j)N |jN |jO |jT |j;V |jV |jW |jf\ |j^ |jL_ |jS` |jd |jf |jg |jh |j0m |jo |jp |jt |ju |jv |jv |jx |jD| |jv~ |j~ |j |j1 |j^ |j؅ |j |jA |j. |j |j |j |j |j |j |jz |j |j' |j ,|jf |j |j |j! |jf |j |j |jα |j |j |j |j |j |j) |j |j  |j S There is a stone staircase leading down here.|j |j |jy 114 |j  _|j |jO%5|jf|jk|jK|j! _You fly downwards.|j ....  ....#  ...#.#  ....#.  ......#  .......##  ........## #.....@.#98.7 (54.5) ##P......# #.........◊#.#.#.◊......# #. #.##.....#|j . ~. ........ ~~ ~.~.~.... #~~ ~~~#~~##◊ |j|j|ja _There is a stone staircase leading up here.|jO|j|j|j7|jm  You encounter a komodo dragon.|j ...##.l#.|jj#.##.....< ##P...... #.........◊#.#.◊......##..#.##.....#l   komodo dragon (asleep)..# ~. ...... ~~. ~.~.~....#~~ ~~~#~~##◊|j ,0.0)|jk~ s 29  9.7 (1 _|j |j |j-  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jQW  Quake2Marine the Arsonist .. . Deep Elf of Vehumet *****. ..... Health: 78/78 ======================== .....# Magic: 26/29 =====================--- ....#.# AC: 9Str: 5 .....#.|jXw EV: 29 Int: 26 .......## SH: 0Dex: 15 l.......## XL: 13 Next:  8% Place: Lair:5 #......@.##  Noise: ---------  Time: 18599.7 (0.0) .##.....<.#  b) +2 long sword (freeze) ##P......#  Cast: Foxfire #.........◊#  Fly  #.#.#.◊......#  .#..#.##.....#  l   komodo dragon (asleep) ..# ~. ........  .. ~~. ~.~.~....  #~~ ~~~#~~##◊ _You encounter a komodo dragon.Casting: Stone Arrow (safe; 1% risk of failure)  |jYJConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep, chance to affect: 84%)|j#MQuake2Marine the Arsonist.. .Deep Elf of Vehumet *****......Health: 78/78 ========================.....#Magic: 26/29 =====================---....#.#AC: 9Str: 5.....#.EV: 29 Int: 26.......##SH: 0Dex: 15*.......##XL: 13 Next:  8% Place: Lair:5|jU#......@.##Noise: ---------  Time: 18599.7 (0.0).##.....<.#b) +2 long sword (freeze)##P......#Cast: Foxfire#.........◊#Fly #.#.#.◊......#.#..#.##.....#l   komodo dragon (asleep)..# ~. .......... ~~. ~.~.~....#~~ ~~~#~~##◊ _You encounter a komodo dragon.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep, chance to affect: 84%)|jGtlinner flame)  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (asleep, chance to affect: 84%)  The komodo dragon is filled with an inner flame.|j5M.l|j=|j><14 ==600.7 (1|jBBll|jY.|j(|j):14 ==5.7 (1|j1|jb59 _The yak bellows! You hear a bellow!|jZj  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jhp|jq|jiv|jI{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j{ #### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 25/29 ====================---- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 10% Place: Lair:5 |j ......## ###....@.# Noise: ==-------  Time: 18635.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####..◊. #.........◊# #..*#  Y   yak (inner flame) .#.#.◊......# ...Y. #..#.##.....# ..... .#.~. ........ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jД Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)|jXY####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 25/29 ====================---- ............###AC: 9Str: 5 ....#.........#EV: 14|jHZInt: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 10% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18635.7 (0.0) .......## ##....*.#b) +2 long sword (freeze) ........## ###...*.#Cast: Foxfire ##.....<.# #....*#Fly ##P......# ####..*. #.........◊##..*#Y   yak (inner flame) .#.#.◊......#...*. #..#.##.....#....* .#.~. ........Aiming: Shock (safe; 1% risk of failure) |j[ Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)  The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the yak. Flame seeps out of the yak.|jtYζPress: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)  The zap hits the plant. The plant begins to die.plant is lightly damaged.zap hits the yak. Flame seeps out of the yak.yak is lightly wounded.|j...◊Y  ζ.|j`6=-6.7 (1|jCYY|jX _The yak is engulfed in blazing flames. Flame seeps out of the yak.|jcq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j} #### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 25/29 ====================---- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 10% Place: Lair:5 |j} ......## ###....@.# Noise: =--------  Time: 18636.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####..◊. #.........◊# #..Y#  Y   yak (inner flame) .#.#.◊......# ...ζ. #..#.##.....# ..... .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)|j ####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== |j~ 6........##.##Magic: 25/29 ====================---- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 10% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18636.7 (0.0) .......## ##....*.#b) +2 long sword (freeze) ........## ###...*.#Cast: Foxfire ##.....<.# #....*#Fly |j) ##P......# ####..*. #.........◊##..*#Y   yak (inner flame) .#.#.◊......#...*. #..#.##.....#....* .#.~. ........Aiming: Shock (safe; 1% risk of failure)  |j !Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)  The zap hits the plant.  The plant is lightly damaged.  The zap hits the yak but does no damage.|jY FY.|j%` o...◊.ℓ.|ja *7.7 (1|jDg |jj  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)  The zap hits the plant.plant is lightly damaged.|j|k zzap hits the yak but does no damage. _The yak is heavily wounded.Ý|jq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ý|jK#### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 24/29 ===================----- ............### AC: 9Str: 5 ....#.........# EV: 14Ý|j@ Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 10% Place: Lair:5 ......## ###....@.# Noise: =--------  Time: 18637.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #...*.#  Fly  ##P......# ####.*◊. Ý|j#.........◊# #.Y.#  Y   yak (inner flame) .#.#.◊......# ...ℓ. #..#.##.....# ..... .#.~. ........ _The yak is heavily wounded.Ý|jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineÝ|jA}Aim: a yak (heavily wounded, inner flame, 89% to hit)Ý|j####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 24/29 ===================----- ............###AC: 9Ý|jxStr: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 10% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18637.7 (0.0) .......## ##....*.#b) +2 long sword (freeze) ........## ###...*.#Cast: Foxfire ##.....<.# #...*.#Fly ##P......# ####.*◊. #.........◊##.*.#Y   yak (inner flame) Ý|j~.#.#.◊......#.*.ℓ. #..#.##.....#..*.. .#.~. ........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineÝ|j)Aim: a yak (heavily wounded, inner flame, 89% to hit)  The zap hits the yak. Flame seeps out of the yak.Ý|jv 7Yζonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)  The zap hits the yak. Flame seeps out of the yak.  The yak is heavily wounded.Ý|j ....ζY....Ý|j` X5=8.7 (1Ý|js CYYÝ|j͎ X _The yak is engulfed in blazing flames. Flame seeps out of the yak.ĝ|j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ĝ|j -#### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.####ĝ|j${ Health: 78/78 ======================== ........##.## Magic: 22/29 ==================------ ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 10% Place: Lair:5 ......## ###....@.# Noise: =--------  Time: 18638.7 (0.0) ĝ|j<.......## ##....*.#  b) +2 long sword (freeze) ........## ###..*..#  Cast: Foxfire ##.....<.# #...*.#  Fly  ##P......# ####.Y◊. #.........◊# #.ζ.#  Y   yak (inner flame) .#.#.◊......# ..... #..#.##.....# ..... .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ĝ|j1Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)ĝ|j>####ĝ|j!  Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 22/29 ==================------ ............### AC: 9Str: 5 ....#.........#ĝ|j EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 10% Place: Lair:5 ......## ###....@.# Noise: =--------  Time: 18638.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ##.....<.# #.....#  Fly  ##P......# ####..◊. #.........◊# #.ζ.#  Y   yak (inner flame) .#.#.◊......# ..... #..#.##.....# ..... .#.~. ........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow[4ĝ|j:0m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! #######.##...###.........#.##.....####P.## ..## `.# ..## ###..`..# <.# #...`.#    #.ζ.# ..... ..... ĝ|jE#######Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!!  Vehumet accepts your kill.  The yak explodes!fiery explosion engulfs the plant!!!ĝ|j x #..§§ĝ|j§§◊#§§.The plant is moderately damaged.You hear a bellow! x4ĝ|j޶i1======9.7 (1ĝ|j§§§§§ĝ|j~> _The plant is engulfed in blazing flames.ŝ|j\ŝ|jwŝ|jWŝ|jW  You start resting.ŝ|jڛ*.. .......29  .##.............ŝ|jsv§§§§ŝ|j/ 0ŝ|jc§The plant is engulfed in blazing flames.ŝ|j,b§§§§ŝ|j:L------40.7 (1ŝ|j9n§§§§ ŝ|j#H_A nearby plant withers and dies.ŝ|jlŝ|j>m3ŝ|juŝ|jn}w3=ŝ|jW _You start resting.ŝ|jl------§§§§§Y   yak (wandering)Yŝ|j+ŝ|j1§§§§§ŝ|j*2.7 (2ŝ|j§§§§§§§ŝ|jT _You encounter a yak.Ɲ|jC  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ɲ|joJ#### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 20/29 ================-------- ............### AC: 9Str: 5 ....#.........# EV: 29 Int: 26 ...#.##.......### SH: 0Dex: 15 Ɲ|jW....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.# Noise: ---------  Time: 18642.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ##.....<.# #...§§#  Fly  ##P......# ####§§§. #.........◊# #§§.#  Y   yak .#.#.◊......# ..... #..#.##.....# ....Y .#.~. ........ _You encounter a yak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)Ɲ|j)####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Ɲ|jHealth: 78/78 ======================== ........##.##Magic: 20/29 ================-------- ............###AC: 9Str: 5 ....#.........#EV: 29 Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: ---------  Time: 18642.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #...§§#Fly Ɲ|j##P......# ####§§§. #.........◊##§§.#Y   yak .#.#.◊......#..... #..#.##.....#....* .#.~. ........ Ɲ|jj_You encounter a yak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Ɲ|jkPress: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)Ɲ|j~MY(inner flame)Ɲ|j AY.Ɲ|j2 u§§§ξ§YƝ|jN j1=14 ==3.7 (1Ɲ|j> z§§YYƝ|j   Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (chance to affect: 93%) _The yak is filled with an inner flame.ǝ|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǝ|j#### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 20/29 ================-------- ............### AC: 9ǝ|j׏Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18643.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #...§*#  Fly  ##P......# ####§§*. #.........◊# #ξ§*#  Y   yak (inner flame) .#.#.◊......# ...Y[ǝ|jv40m. #..#.##.....# ..... .#.~. ........ _The yak is filled with an inner flame.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)ǝ|jh####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 20/29 ================-------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18643.7 (0.0) .......## ##....*.#b) +2 long sword (freeze) ........## ###...*.#Cast: Foxfire ##.....<.# #...§*#Fly [4ǝ|jR0m##P......# ####§§*. #.........◊##ξ§*#Y   yak (inner flame) .#.#.◊......#...*. #..#.##.....#....* .#.~. ........Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)  The zap hits the yak! Flame seeps out of the yak.ǝ|jYζonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)  The zap hits the yak! Flame seeps out of the yak.yak is lightly wounded.ǝ|j.ǝ|jO.ǝ|jξǝ|j!§§§ǝ|jv ξ§ǝ|jC=Y  ǝ|jζǝ|j.ǝ|jǝ|jL!ǝ|j"-ǝ|j# 4.7 (1ǝ|j.ξ§§ _The yak is engulfed in blazing flames. Flame seeps out of the yak.ǝ|j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȝ|j%#### Quake2Marine the Arsonist ..#. ###ȝ|j&m Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 19/29 ===============--------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#ȝ|jg' Noise: =--------  Time: 18644.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #...§*#  Fly  ##P......# ####§§*. #.........◊# #ξ§Y#  Y   yak (inner flame) .#.#.◊......# ...ζ. #..#.##.....# ..... .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  ȝ|j!(Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)ȝ|j&/####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##ȝ|j_0+Magic: 19/29 ===============--------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18644.7 (0.0) .......## ##....*.#b) +2 long sword (freeze) ........## ###...*.#Cast: Foxfire ##.....<.# #...§*#Fly ȝ|j-1##P......# ####§§*. #.........◊##ξ§*#Y   yak (inner flame) .#.#.◊......#...*. #..#.##.....#....* .#.~. ........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ȝ|j1Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)  The zap hits the yak but does no damage.ȝ|jQFY...ξξ§§§ζℓ.20=5.7 (1ȝ|jrY§Yȝ|jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 89% to hit)  The zap hits the yak but does no damage. _The yak is heavily wounded.ȝ|j?5  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɝ|jX>####ɝ|j'Z Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 17/29 ==============---------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#ɝ|j[ Noise: =--------  Time: 18645.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #...ξ*#  Fly  ##P......# ####§§*Y #.........◊# #ζ§.#  Y   yak (inner flame) .#.#.◊......# ...ℓ. #..#.##.....# ..... .#.~. ........ _The yak is heavily wounded.Casting: Shock (safe; 1% risk of failure)  ɝ|j\~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)ɝ|j####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 17/29 ==============---------- ............###AC: 9Str: 5 ɝ|j....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18645.7 (0.0) .......## ##....`.#b) +2 long sword (freeze) ........## ###...`.#Cast: Foxfire ##.....<.# #...ξ`#Fly ##P......# ####§§`Y #.........◊##ζ§.#Y   yak (inner flame) .#.#.◊......#...ℓ. #..#.##.....#ɝ|j..... .#.~. ........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak! Flame seeps out of the yak.ɝ|jlζPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak! Flame seeps out of the yak.  The yak is almost dead.  The yak is engulfed in blazing flames.  Vehumet accepts your kill.ɝ|j?s #####  You feel your power returning.ɝ|j' ..ξζ§§§§ɝ|jC ζ§§.The yak explodes!ɝ|j= }20========6.7 (1ɝ|j U§§ɝ|j. + _You hear a bellow! x3ʝ|jʝ|j3ʝ|jۨ1Yʝ|j0 ʝ|j2S You start resting. 29  §§§§§§Y   yak (wandering)ʝ|j0ζζ§§ℓ§§ʝ|j a==----7.7 (1ʝ|jMc§§§ʝ|j\T _You encounter a yak.ʝ|j!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˝|j) #### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 17/29 ==============---------- ............### AC: 9Str: 5 ....#.........# EV: 29 Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18647.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ˝|jY+ ##.....<.# #...ζζ#  Fly  ##P......# ####§§§§ #.........◊# #ℓ§§#  Y   yak .#.#.◊......# ..... #..#.##.....# ....Y .#.~. ........ _You encounter a yak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)˝|j ####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##˝|j Magic: 17/29 ==============---------- ............###AC: 9Str: 5 ....#.........#EV: 29 Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18647.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #...ζζ#Fly ˝|jD ##P......# ####§§§§ #.........◊##ℓ§§#Y   yak .#.#.◊......#..... #..#.##.....#....* .#.~. ........ _You encounter a yak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)˝|j. KY(inner flame)˝|jn 1Y˝|jp QY.  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (chance to affect: 93%)  The yak is filled with an inner flame.˝|jz ζℓ§.§§Y 2 yaks (1 inner flame)˝|j{ <814 8.7 (1˝|jЀ I§§§˝|j' T _You encounter a yak.̝|j5  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̝|j\ -#### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.####̝|j  Health: 78/78 ======================== ........##.## Magic: 15/29 ============------------ ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18648.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ##.....<.# #...ζℓ#  Fly  ##P......# ####§§§§ #.........◊# #.§§#  YY 2 yaks (1 inner flame) .#.#.◊......# ...YY #..#.##.....# ..... .#.~. ........ _You encounter a yak.Casting: Inner Flame̝|jŔ v (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)̝|jf####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 15/29 ============------------ ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18648.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #...ζℓ#Fly ##P......# ####§§§§ ̝|j*g|#.........◊##.§§#YY 2 yaks (1 inner flame) .#.#.◊......#...Y* #..#.##.....#..... .#.~. ........ _You encounter a yak.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)͝|jGY͝|j~yY.Y͝|jEY.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)  The yak is filled with an inner flame.͝|jℓ.§§§§§YYY 3 yaks (2 inner flame)͝|jɌ*9.7 (1͝|j§§§§YYYY͝|jÓT _You encounter a yak.͝|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ν|jp #### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 14/29 ===========------------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 Ν|j r C...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18649.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #...ℓ*#  Fly Ν|jr  ##P......# ####§§*§ #.........◊# #.§Y#  YYY 3 yaks (2 inner flame) .#.#.◊......# ...Y. #..#.##.....# ....Y .#.~. ........ _You encounter a yak.Ν|js Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)ϝ|j####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 14/29 ===========------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18649.7 (0.0) .......## ##....*.#b) +2 long sword (freeze) ........## ###...*.#Cast: Foxfire ##.....<.# #...ℓ*#Fly [ϝ|jU13;2H##P......# ####§§*§ #.........◊##.§*#YYY 3 yaks (2 inner flame) .#.#.◊......#...*. #..#.##.....#....* .#.~. ........Press: ? - help, Shift-Dir - straight lineAim: a yak (inner flame, 89% to hit)  The zap hits the yak! Flame seeps out of the yak.  The yak is lightly wounded.  The zap hits the yak! Flame seeps out of the yak.  The yak is moderately wounded.ϝ|ju]YζAim: a yak (inner flame, 89% to hit)  The zap hits the yak! Flame seeps out of the yak.yak is lightly wounded.zap hits the yak! Flame seeps out of the yak.  The yak is moderately wounded.  The zap misses the yak. The yak is engulfed in blazing flames.ϝ|j` Y§Flame seeps out of the yak. The yak is engulfed in blazing flames.ϝ|jbBY.ϝ|jn....§ξ§YYζϝ|jod15=-50.7 (1ϝ|jUw§ξY§§§YYϝ|j|1 _Flame seeps out of the yak.Н|jM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Н|j1#### Quake2Marine the Arsonist ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 12/29 =========--------------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 11% Place: Lair:5 ......## ###....@.# Noise: =--------  Time: 18650.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.# Н|j^3L Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####§ξY§ #.........◊# #.§§#  YYY 3 yaks (2 inner flame) .#.#.◊......# ..YζY #..#.##.....# ..... .#.~. ........ _Flame seeps out of the yak.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, 91% to hit)Н|j~####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== Н|j?........##.##Magic: 12/29 =========--------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 11% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18650.7 (0.0) .......## ##....`.#b) +2 long sword (freeze) ........## ###...`.#Cast: Foxfire ##.....<.# #....`#Н|jzFly ##P......# ####§ξY§ #.........◊##.§§#YYY 3 yaks (2 inner flame) .#.#.◊......#..YζY #..#.##.....#..... .#.~. ........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.Н|jlG§Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a yak (flame, heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.  The yak is almost dead.yak is engulfed in blazing flames.Н|jq #######Y 2 yaks (1  Vehumet accepts your kill.Н|j |Y..YН|jU & .......§#ξ§§§§§Y..ℓН|j> /.The yak explodes!Н|j% Destroyer2======1.7 (1 Н|j r_You hear a bellow! x2  Your Conjurations skill increases to level 11!Н|j _§§YYН|j[ l _Your Fire Magic skill increases to level 11!ѝ|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ѝ|j#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 9/29=======----------------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 12% Place: Lair:5 ......## ###....@.# Noise: ======---  Time: 18651.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.# [ѝ|j939;49m Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####ξ§*§ #.........◊# #§§Y#  YY 2 yaks (1 inner flame) .#.#.◊......# ...ℓ. #..#.##.....# ...Y. .#.~. ........ _Your Fire Magic skill increases to level 11!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, 91% to hit)ѝ|j1 ####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ѝ|j? Z........##.##Magic: 9/29=======----------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 12% Place: Lair:5 ѝ|j )......## ###....@.#Noise: ======---  Time: 18651.7 (0.0) .......## ##....`.#b) +2 long sword (freeze) ........## ###...`.#Cast: Foxfire ##.....<.# #....`#Fly ##P......# ####ξ§`§ #.........◊##§§Y#YY 2 yaks (1 inner flame) .#.#.◊......#...ℓ. #..#.##.....#...Y. ѝ|j .#.~. ........Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.ѝ|jZ AY.ѝ|jR_ §Press: ? - help, Shift-Dir - straight line  Aim: a yak (flame, heavily wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.  The yak is almost dead.  The yak is engulfed in blazing flames.  Vehumet accepts your kill.ѝ|j(f C ####Y   yak###You feel your power returning.  The yak explodes!The fiery explosion engulfs the yak!!ѝ|j ..§ξ§§§§§§Y§The yak is heavily wounded.ѝ|j{z10/29=32.7 (1ѝ|j~§§§§§§ѝ|jC@§Y§ѝ|jJ- _You hear an angry hiss.ҝ|j{  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҝ|jJ §§§§§§§ҝ|jO §§§§§§§ҝ|jhT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ӝ|jyӝ|jfDrop what? (Left/Right/Tab to switch category) 22/52 gear slots (_ for help) Hand Weapons (select all with ))  b - a +2 long sword of freezing (weapon)  g - a +3 morningstar ӝ|j  p - a +1 demon blade of flaming Armour (select all with [)  c - a +2 hat (worn)  n - a +1 robe of willpower (worn)a - a +0 robe  d - a +0 kite shield  h - the +1 leather armour of a Gauntlet {Rampage rElec Int+2}  m - a +2 buckler  q - the +1 chain mail of Death Resistance {rPois rF+ rC- SInv Stlth+}  r - the +4 chain mail of Pandemonium {rF+ Str+4}  s - the +0 cloak "Acenem" {^Drain Regen+ Int+3} Magical Staves (select all with |)  k - a staff of cold  l - a staff of air  o - a staff of conjuration Jewellery (select all with "=)  f - an amulet of the acrobat (worn)  i - a +4 ring of protection (worn) ӝ|jh[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]ԝ|jw}ԝ|jۉ####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 10/29 ========---------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 13% Place: Lair:5 ......## ###....@.#Noise: ======---  Time: 18652.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #....§#Fly ##P......#[3ԝ|j[9;49m ####ξ§§§ #.........◊##§§§#Y   yak .#.#.◊......#.§Y§. #..#.##.....#..... .#.~. ........The yak is heavily wounded. _You hear an angry hiss.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.ԝ|j(§§ԝ|jx§§§Y§ԝ|j. _ԝ|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԝ|j- #### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ԝ|j. 8........##.## Magic: 7/29=====------------------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 13% Place: Lair:5 ......## ###....@.# Noise: ======---  Time: 18652.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ԝ|j}/ ##.....<.# #....§#  Fly  ##P......# ####ξ§§§ #.........◊# #§§§#  Y   yak .#.#.◊......# .§Y§. #..#.##.....# ..... .#.~. ........ _Okay, then.ԝ|j/ sCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetԝ|j0 Aim: a yak (flame, heavily wounded, chance to affect: 93%)ԝ|j^K9####ԝ|jQLQuake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 7/29=====------------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ԝ|jM{....#.####P.....###XL: 13 Next: 13% Place: Lair:5 ......## ###....@.#Noise: ======---  Time: 18652.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #....§#Fly ##P......# ####ξ§§§ ԝ|jM\#.........◊##§§§#Y   yak .#.#.◊......#.§*§. #..#.##.....#..... ԝ|jFNH.#.~. ........ _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, heavily wounded, chance to affect: 93%)ԝ|j"MY(inner flame)՝|jJhY§  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (flame, heavily wounded, chance to affect: 93%)  The yak is filled with an inner flame. The yak is engulfed in blazing flames.՝|jp§ζ§§§ §§՝|jOqt8===----՝|jq#3.7 (1՝|jw§§§§§§YY§՝|j{1 _Flame seeps out of the yak.՝|jR §The yak is engulfed in blazing flames.  Vehumet accepts your kill.՝|j V ########You feel your power returning.՝|jк  §ζ§§§§§§§§The yak explodes!՝|j 11/29==== 29  4======4՝|jm §§§§§§՝|j + _You hear a bellow! x2֝|j/_֝|jq2=== _You start resting.֝|j™=-----§ℓ§ξ§§Y   yak (wandering)§§§Y֝|j5§.§ξ§§֝|jK§֝|j,W------6.7 (2֝|jթa§§§§§֝|jT _You encounter a yak.ם|jy,  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ם|j/#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 9/29=======----------------- ............### AC: 9Str: 5 ....#.........# EV: 29 Int: 26 ם|j...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ---------  Time: 18656.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ##.....<.# #....§#  Fly  ##P......# ####.§§§ #.........◊# #ξ§§#  Y   yak .#.#.◊......# .§§§. #..#.##.....# ..Y.. .#.~. ........ _You encounter a yak.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)ם|j5 ####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##ם|j6 Magic: 9/29=======----------------- ............###AC: 9Str: 5 ....#.........#EV: 29 Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: ---------  Time: 18656.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #....§#Fly ##P......# ####.§§§ #.........◊#ם|j7 #ξ§§#Y   yak .#.#.◊......#.§§§. #..#.##.....#..*.. .#.~. ........ _You encounter a yak.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)ם|j( KY(inner flame)ם|j$ TY.ם|j ξם|j §ם|j (ζ§ם|jv Yם|j! ם|jC ם|j 610/29ם|j =ם|j ;14 ==7.7 (1ם|jª ξם|j §ם|jD §ם|j Yם|j §Y§ם|j, ם|j  ם|j Casting: Inner Flame (safe; 1% risk of failure)ם|j Lonfirm with . or Enter, or press ? or * to list all spells.ם|jv |Aiming: Inner Flame (safe; 1% risk of failure)  ם|j LPress: ? - help, Dir - move target  ם|jĶ HAim: a yak (chance to affect: 93%) ם|jl ._The yak is filled with an inner flame.؝|jLY§؝|jgξ§§ζY  ؝|jp 29  --8؝|j.§§YY§§؝|jX _The yak is engulfed in blazing flames. Flame seeps out of the yak.؝|jĺ EY§؝|j ζℓ§§Yξ§؝|j @--9؝|jc `§§ξ§§؝|jb X _The yak is engulfed in blazing flames. Flame seeps out of the yak.ٝ|jsC  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٝ|j[ #### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.##ٝ|j\  Magic: 9/29=======----------------- ............### AC: 9Str: 5 ....#.........# EV: 29 Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ---------  Time: 18659.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####.§Y§ #.....ٝ|j] 3....◊# #ℓ§§#  Y   yak (inner flame) .#.#.◊......# .ξ§§. #..#.##.....# ..... .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, chance to affect: 56%)ٝ|j q####Quake2Marine the Destroyer ٝ|j |..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 9/29=======----------------- ............###AC: 9Str: 5 ....#.........#EV: 29 Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: ---------  Time: 18659.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#ٝ|jz Cast: Foxfire ##.....<.# #....ζ#Fly ##P......# ####.§*§ #.........◊##ℓ§§#Y   yak (inner flame) .#.#.◊......#.ξ§§. #..#.##.....#..... ٝ|j .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, chance to affect: 56%)ٝ|j| -, slow)ٝ|j0c ζ§Y.§§ξ§§ٝ|jd 10/29=14 =60.7 (1ٝ|jMj §Y§Y§§ٝ|jen =  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, chance to affect: 56%) _The yak seems to slow down.ڝ|j §The yak is engulfed in blazing flames.  Vehumet accepts your kill.ڝ|j ########  You feel your power returning.ڝ|j §§§§§§§ζ§§2== 29  ======1§§§§§§ڝ|jP G _The yak explodes!۝|j 3۝|j3 ۝|jnY  You start resting.3==§§§Y   yak (wandering)§0Y۝|j$#§۝|j%§§§§Y 2 yaksζ§§۝|jV,K------2.7 (1۝|jl-~§§§§۝|j4W _You encounter a yak. x2ܝ|j  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݝ|jo#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 10/29 ========---------------- ............### AC: 9Str: 5 ....#.........# EV: 29 Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ---------  Time: 18662.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ݝ|j K........## ###.....#  Cast: Foxfire ##.....<.# #....§#  Fly  ##P......# ####.§§§ #.........◊# #§§§#  YY 2 yaks .#.#.◊......# .ζ§§. #..#.##.....# .Y..Y .#.~. ........ _You encounter a yak. x2  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)ݝ|j~####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##ݝ|jQMagic: 10/29 ========---------------- ............###AC: 9Str: 5 ....#.........#EV: 29 Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: ---------  Time: 18662.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ݝ|j##.....<.# #....§#Fly ##P......# ####.§§§ #.........◊##§§§#YY 2 yaks .#.#.◊......#.ζ§§. #..#.##.....#.*..Y .#.~. ........ ݝ|jV__You encounter a yak. x2  ݝ|jCasting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 93%)ݝ|jWRY(1 inner flame)ݝ|j"AY.ݝ|jKY.ݝ|j§§§§Yℓξݝ|j:14 ==3.7 (1ݝ|j6§§§§§ξݝ|j+  Casting: Slow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (chance to affect: 93%) _The yak is filled with an inner flame.ݝ|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ޝ|j*#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 7/29=====------------------- ............### AC: 9Str: 5 ....#.........#ޝ|j6 EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....###ޝ|jMy XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18663.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ##.....<.# #....§#  Fly  ##P......# ####.§§§ #.........◊# #§§§#  YY 2 yaks (1 inner flame) .#.#.◊......# YℓξY. #..#.##.....# ..... .#.~. ........ _The yak is filled with an inner flame.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, chance to affect: 93%)ޝ|j)####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ޝ|j9....###.####ޝ|jKcHealth: 78/78 ======================== ޝ|jJD........##.##ޝ|j;Magic: 7/29ޝ|j=====------------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ޝ|j....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18663.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #....§#Fly ##P......# ####.§§§ #.........◊##§§§#YY 2 yaks (1 inner flame) .#.#.◊......#Yℓξ*. #..#.##.....#..... .#.~. ........ ޝ|jH_The yak is filled with an inner flame.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, chance to affect: 93%)ޝ|jGYޝ|jLDY§  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (flame, chance to affect: 93%)  The yak is filled with an inner flame. The yak is engulfed in blazing flames.ޝ|jM§§§§.ξξޝ|jcN*4.7 (1ޝ|j1T§§§YYYY.ξξޝ|jwX1 _Flame seeps out of the yak.ߝ|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߝ|j^#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 6/29====-------------------- ߝ|jq............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18664.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####.§*§ #.........◊# #§§Y#  YY 2 yaks (inner flame) ߝ|j.#.#.◊......# Y.ξξ. #..#.##.....# ..... .#.~. ........ _Flame seeps out of the yak.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, lightly wounded, inner flame, chance to affect: 56%)ߝ|j ####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 6/29ߝ|je ====-------------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: ==-------  Time: 18664.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #....§#Fly ##P......# ####.§§§ #.........◊##§§*#YY 2 yaks (inner flame) .#.#.◊......#Y.ξξ. #..#.##.....#..... .#.~. ........ _Flame seߝ|j eps out of the yak.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, lightly wounded, inner flame, chance to affect: 56%)ߝ|j ߝ|j<1Yߝ|j&@LY  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, lightly wounded, inner flame, chance to affect: 56%)  The yak resists with significant effort.ߝ|jRBLY.ߝ|jCA Yߝ|jVDd§You encounter a yak. x2ߝ|jK§§Y§§§YYYY 4 yaks (1 wandering, 2 inner flame)ζߝ|jL^7=-5.7 (1ߝ|jSp§§§ߝ|jWX _The yak is engulfed in blazing flames. Flame seeps out of the yak.|jļ  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jzL #### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 6/29====-------------------- ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 |jM ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: =--------  Time: 18665.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####.§Y§ #.........◊# #Y§§#  YYYY 4 yaks (1 wandering, 2 inner flame) .#.#.◊......# ..ζξ. #..#.##.....# .Y..Y .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Slow (safe; 1% risk of failure)  Confirm with .|jN t or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, moderately wounded, inner flame, chance to affect: 56%)|j####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 6/29====-------------------- ............###AC: 9Str: 5 ....#.........#|jkEV: 14Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18665.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###.....#Cast: Foxfire ##.....<.# #....§#Fly ##P......# ####.§*§ #.........◊##Y§§#YYYY 4 yaks (1 wandering, 2 inner flame) .#.#.◊......#..ζξ. #..#.##.....#.Y..Y .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Slow (safe; 1|jc% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, moderately wounded, inner flame, chance to affect: 56%)|j+,…)|j51.|j8LY§  Casting: Slow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, moderately wounded, inner flame, chance to affect: 56%)  |j9MThe yak seems to slow down. The yak is engulfed in blazing flames.|j:<Y.|jAY§§YYY 3 yaks (2 inner flame, 1 slow)ζζ|jC*6.7 (1|jJY§Y§§Y|jO1 _Flame seeps out of the yak.|j  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j5 #### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 3/29==---------------------- ............### AC: 9Str: 5 |j=7 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: =--------  Time: 18666.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###...*.#  Cast: Foxfire ##.....<.# #....*#  Fly  ##P......# ####Y§Y§ #.........◊# #§§§#  YYY 3 yaks (2 inner flame, 1 slow) .#.#.◊......# ..ζζ. #..#.##.....# ...Y. .#.~. ........ _Flame|j8 ( seeps out of the yak.  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, moderately wounded, inner flame, slow, 91% to hit)|jq *.*§Y§Ymoderately wounded, inner flame|j####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 3/29==---------------------- ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......###|j46SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 14% Place: Lair:5 ......## ###....@.#Noise: =--------  Time: 18666.7 (0.0) .......## ##....`.#b) +2 long sword (freeze) ........## ###..`..#Cast: Foxfire ##.....<.# #...`§#Fly ##P......# ####Y§Y§ #.........◊##§§§#YYY 3 yaks (2 inner flame, 1 slow) .#.#.◊......#..ζζ. #..#.##.....#...Y. .#.~. ........Casting: Slow (safe; 1% risk of failure)  |jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.|jH |jK YYξonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  |j'P Aim: a yak (moderately wounded, inner flame, 91% to hit)  The stone arrow hits the yak!! Flame seeps out of the yak.  The yak is almost dead. |jQ !|jQ Y|jS {ζThe yak is engulfed in blazing flames. Flame seeps out of the yak.|jgT Y|jVV |j`] <Y.|jAx 5..ζ§ζ§ξξξYYYY 4 yaks (1 wandering, 2 inner flame,…)ζ4==7.7 (1Y§ξξY _The yak is engulfed in blazing flames. Flame seeps out of the yak.|jѶ  |jgCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|ja#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 1/29------------------------ ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 |j....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18667.7 (0.0) .......## ##....*.#  b) +2 long sword (freeze) ........## ###..*..#  Cast: Foxfire ##.....<.# #...YY#  Fly  ##P......# ####ζ§ζ§ #.........◊# #ξξξ#  YYYY 4 yaks (1 wandering, 2 inner flame,…).#.#.◊......# ..Yζ. #..#.##.....# .Y... .#.~. ........ _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow [|jn40m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, inner flame, 91% to hit)|j|#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.##|j= Magic: 1/29------------------------ ............### AC: 9Str: 5 ....#.........# EV: 14Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 14% Place: Lair:5 ......## ###....@.# Noise: ==-------  Time: 18667.7 (0.0) .......## ##......#  b) +2 long sword (freeze) ........## ###.....#  Cast: Foxfire ##.....<.# #....Y#  Fly  ##P......# ####ζ§ζ§ |juq#.........◊# #ξξξ#  YYYY 4 yaks (1 wandering, 2 inner flame,…).#.#.◊......# ..Yζ. #..#.##.....# .Y... .#.~. ........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, inner flame, 91% to hit)  The stone arrow hits the yak!!  Vehumet accepts your kill.|j~Y #######.##...###.....#..|jg+#P  `.#  ###..`..# <.#     #ξξξ#YYY 3 yaks (1 wandering, 1 inner flame,  ..Yζ. .Y... |j§Aim: a yak (almost dead, inner flame, 91% to hit)  The stone arrow hits the yak!!  Vehumet accepts your kill.  You feel your power returning.  The yak explodes!  The fiery explosion engulfs the yak!!|j########YY 2 yaks (1 wandering)|j$} #Vehumet accepts your kill.|jJJ Y.The yak explodes!|j#L YℓThe yak bellows! You hear an angry hiss.|jSI.§§§§§§§§§§ξξY.ℓ|jY3==6=======8.7 (1|ji_§§§§§§§|jKc< _The yak is engulfed in blazing flames.|jBY.|jJYξ|j#§§§§§§§§YξζYζ.|j=%4=== 29  -------9|j+§§§§§Yξ|ja/< _The yak is engulfed in blazing flames.|j=x  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j( H#### Quake2Marine the Destroyer ..#. ### Deep Elf of Vehumet *****. ....###.#### Health: 78/78 ======================== ........##.## Magic: 1/29------------------------ ............### AC: 9Str: 5 ....#.........# EV: 29 Int: 26 ...#.##.......### SH: 0Dex: 15 ....#.####P.....### XL: 13 Next: 16% Place: Lair:5 ......## ###....@.# Noise: ---------  Time: 18669.7 (0.0) .......## ##......#  b) +2 long sword (freeze) |j* z........## ###..§§§#  Cast: Foxfire ##.....<.# #..§§§#  Fly  ##P......# ####§§Yξ #.........◊# #ζYζ#  YY 2 yaks .#.#.◊......# ..... #..#.##.....# ..... .#.~. ........ _The yak is engulfed in blazing flames.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, heavily wounded, chance to affect: 93%)|j####Quake2Marine the Destroyer ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 78/78 ======================== ........##.##Magic: 1/29------------------------ ............###AC: 9Str: 5 |js....#.........#EV: 29 Int: 26 ...#.##.......###SH: 0Dex: 15 ....#.####P.....###XL: 13 Next: 16% Place: Lair:5 ......## ###....@.#Noise: ---------  Time: 18669.7 (0.0) .......## ##......#b) +2 long sword (freeze) ........## ###..§§§#Cast: Foxfire ##.....<.# #..§§§#Fly ##P......# ####§§*ξ #.........◊##ζYζ#YY 2 yaks .#.#.◊......#..... #..#.##.....#..... .#.~. ........ _The yak is engulfed in blazing flames.  |j'Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, heavily wounded, chance to affect: 93%)|jgRY(1 inner flame)|jLYζ|j}Y§  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame  Press: ? - help, Dir - move target: a yak (flame, heavily wounded, chance to affect: 93%)  |j aThe yak is filled with an inner flame. The yak is engulfed in blazing flames.  x2|j§§§§§§Y§ξζζζ|jF;14 ==70.7 (1|jl§§§Y§Y|j1 _Flame seeps out of the yak.|j+ #.#. ###.###.####.##.##.###.#..#.#.##.###.#.####P.....###|j. 6.## ###...@..#.## ##......# #.## ###..§§§# .##.....<.# #..§§Y# # ##P......# ####§Y§ξ  #.◊# #ζζζ# #.#.#.◊......# ..... .#..#.##.....# ..... ..#.~. .|j$3 ~ §The yak is engulfed in blazing flames.|j9 : #######Y   yak  Vehumet accepts your kill.The yak explodes!The fiery explosion engulfs the yak!!|jL m §The yak is almost dead.|j |The yak is engulfed in blazing flames.  You kill the yak!|j ..#..§§§§§§§§§ζℓℓℓ#.|j#  29  8======1|jE _§§§§|j Z _Vehumet accepts your kill.|jL |jr  The yak is almost dead.The yak is engulfed in blazing flames. Flame seeps out of the yak. _The yak is engulfed in blazing flames. Flame seeps out of the yak.  |j The stone arrow hits the yak!!  Vehumet accepts your kill.You feel your power returning.  The yak explodes!The fiery explosion engulfs the yak!!  Vehumet accepts your kill.The yak explodes!The yak bellows! You hear an angry hiss. _The yak is engulfed in blazing flames. _The yak is engulfed in blazing flames.  The yak is filled with an inner flame. The yak is engulfed in blazing flames.  x2 _Flame seeps out of the yak.  The yak is engulfed in blazing flames.  Vehumet accepts your kill.The yak explodes!The fiery explosion engulfs the yak!!  The yak is almost dead.The yak is engulfed in blazing flames.  You kill the yak!Vehumet accepts your kill.|j< You feel your power returning. _The yak explodes!  You start resting. _You encounter a yak. x2 _The yak is filled with an inner flame.  The yak is filled with an inner flame. The yak is engulfed in blazing flames. _Flame seeps out of the yak.yak resists with significant effort.  You encounter a yak. x2 |j ,_The yak is engulfed in blazing flames. Flame seeps out of the yak.seems to slow down. The yak is engulfed in blazing flames. _Flame seeps out of the yak.  The stone arrow hits the yak!! Flame seeps out of the yak.  The yak is almost dead.  The yak is engulfed in blazing flames. Flame seeps out of the yak. _The yak is engulfed in blazing flames. Flame seeps out of the yak.stone arrow hits the yak!!  You feel your power returning.  The yak explodes!  The fiery explosion engulfs the yak!!  Vehumet accepts your kill.  The yak explodesThe yak bellows! You hear an angry hiss.|j|j )|j1k#####Quake2Marine the Destroyer ...#. ###Deep Elf of Vehumet *****. .....###.####Health: 78/78 ======================== .........##.##Magic: 1/29------------------------ .............###|j:3AC: 9Str: 5 .....#.........#EV: 29 Int: 26 ....#.##.......###SH: 0Dex: 15 .....#.####P.....###XL: 13 Next: 18% Place: Lair:5 .......## ###...@..#Noise: ======---  Time: 18671.7 (0.0) ........## ##......#b) +2 long sword (freeze) #........## ###..§§§#Cast: Foxfire .##.....<.# #..§§§#Fly # ##P......# ####§§§ζ#.........◊##ℓℓℓ# #.#.#.◊......#..... .#..#.##.....#|j4..... ..#.~. ........The yak explodes!The fiery explosion engulfs the yak!!  The yak is almost dead.The yak is engulfed in blazing flames.  You kill the yak! _Vehumet accepts your kill.|j8§§§§§|j9|j >v§§§§§|jA|jmz§§§§§§§|j|jǤS§§§§§|jZ fiery explosion engulfs the yak!!  The yak is almost dead.  The yak is engulfed in blazing flames.  You kill the yak! _Vehumet accepts your kill. _Unknown command.|j |jG +|ju Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Warlock Favour - A favoured servant of Vehumet. Granted powers:(Cost)You can memorise Brom's Barrelling Boulder. You can gain magical power from killing. Vehumet aids your destructive spells. |j Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath|j#####Quake2Marine the Destroyer ...#. ###Deep Elf of Vehumet *****. .....###.####Health: 78/78 ======================== .........##.##Magic: 1/29------------------------ .............###AC: 9Str: 5 .....#.........#EV: 29 Int: 26 ....#.##.......###SH: 0Dex: 15 |j%.....#.####P.....###XL: 13 Next: 18% Place: Lair:5 .......## ###...@..#Noise: ======---  Time: 18671.7 (0.0) ........## ##......#b) +2 long sword (freeze) #........## ###..§§§#Cast: Foxfire .##.....<.# #..§§§#Fly # ##P......# ####§§§ζ#.........◊##ℓℓℓ# #.#.#.◊......#..... .#..#.##.....#..... ..#.~. ........The fiery explosion engulfs the yak!!  The yak is almost dead.The yak is engulfed in blazing flames.  You kill the yak! _Vehumet accepts your kill. _Unknown command.|j§§§§§§§|j§§§§§|j|j?|j_U  |j|jG|jf2= _|j|jd|j=|jn|jf3==|j|jr|j|j|j"|jf4==|jt|jN|j|jU|j(|j|j|jG|jf5==|jc|j{|j|j|j|j,S6=|j|j|j|j\|j|j|j{|j.|jI7=|jP|j+|j|j<|j |j ^8==|jq |j|jb|j|jt|j^9==|j|j |j|jA|j|j|jV|j!|j"10/29==|j #|j%|jU&|j&|j#*|j*t1==|j,-|j-|j$.|j71|j1K2=|j(2|j4|j5,|j-7|j7,|j9|jT:i3=|j<|j=|j=|j|A|jA^4==|jB|joF|jG|jG|jL|jfM|jM|jQ|jrRk15==|j`S|jFX|j>Y|jY|j^|j_j6==|j0`|jc|jd|jne|j+j|jjj7==|jk|jp|jmq|jr|jw,|j}x|j}|j~W8=|j~|j|j|jA|j|jM9=|j&|j|jP|jҐ|j|j|jN|j|jyk20==|j;|j|jl|j֠|j|j1==|j|j\|j|j|jj2==|j|j|jb|jʮ|jB|jذ,|j)|j~3==|j|je,|j|jܸk4=|j|jh|jڻ|j|jPa5=|j|j,|j,|j!|j|j\~6==|ji|j,|j%|j~7==|j|j,|j|jO,|ju|jh8==|j|j|j,|jN|jh9==|jf|j 4 _Magic restored.|j|j3|j|j,|j]|j|j,|j|j||j|j?9=|j|jT|j|j,|js|j|j,|j<|j|j.|j|j|j,|j|j{|j  .........# ##.......### .####P.....### .## ###......#### ##......## ###.....###<.# #.....#.## ####.....# ◊# ##..@## ------744.7 (7|j 23.0) ◊# #.....# #.....# #........  ........ ###........  ~.~.~.... .........~~~#~~##◊ ........ ).....#.. ........## |j |j J------5.7 (74|j_ |j ' _Found a falchion.|jT|j|js|js|j`B|j@n|j|j|j"|j|j#|j$|j&|j)|j/|j0|j 2|j6|j_;|j.<|j=|ju@|jD|jE|j;G|jkM|jQ|jJR|jS|jU|jgY|jZ|jI[|j^|jc|jd|jZe|j"j|j(n|jn|jo|jr|jzB|j8{|j|j,|jX|j|j{,|j|j,|j|j[|ja,|jS|j[|j0|j|j|j1X|j|j}|j;|j|j2|j|j|jB|jj|jz|j+,|j |j |j|j|j|j|j,|jm|jX|j|j7|j|j|jN|js|jA|j|j|j|j;|jr|jN|j|j|jx|j5|jD|j|jF |jf |j |j|j|jX|j|j|jS|j|j|j!|j(|jY*,|j,|j2|jq3|ja5|j7|j=|j ?|j?|jJB|jDG|j1H|jJ|jK|jP|jP|jQ|jU|j)Z|j[|ji\|ja|jQh|j0i|jjj|jo|js|jt|j'v|jx|j}|jq~|j|jd|j-|j|j |j)|j,|jj|j|jӖ,|j|j|j|j|jB|j|j|ja|j+|j|j|j"|j|j|j|jI|jc|j|j|j|j|j|j|j|j|j|jV|ja|j|j|j1B ...#....P##  ...........##  ..........#.#  .#.......####  #.........#  ##◊.......##  ##........#   ##P.....##   #......@#  95.7 (50 |j#......##   #......##   ◊.....##   .....#   .....   .....   [.    |j|j+6.7 (51|j|j+ _Found a plate armour.|jp |j |j |j_ |j |jX |jD ,|j` |jP |j |j |j |j |j |j |j; |j |j~ |j] |jo  .#.......####  #.........#  ##◊.......##  ##........#  ##P.....##  #.......#  ##......##  ###......##  #.◊...@.## 800.7 (4.0) #......##|j   ...  ~.......##  ....[..##  .......  <...... ......#  |j |j$ *1.7 (5|j$ |j; 9 _Found a stone staircase leading up.|j|j|j|j|j"X|j|j|j|j|j.|j|j|j|j|j|j|j$|j-|j|j|j|j |j |j|j>|j|j|jS|j|j["|j#|j$|j'|j,+|j+|j,|j_0|j4|j4|j5|j8|jH?|je@|j0A|jJC|j%F|jF|jG|jH|jL|j2M|jN|jP|jS|jT|jNU|jV|jY}  You encounter a komodo dragon and an elephant.|ja~~~....[..##  #........## ~##~<.......#  .~~.......###  ...........#  .........###  ........###  ..........#  .#......@##  .... ... ...P#.......l. .#..............|j_b#####......... Y   elephant (trample, wandering) ###......Y l   komodo dragon (asleep) ....... |jc\15.7 (14.0)Y.|jd/Y|jiY 2 elephants (trample, wandering)|jjc  6.7 (15|jp|j~tZ _You encounter an elephant.|jz6~~.......##~~~....[..## #........## ~##~<.......# .~~.......### .....# ...### .### ...# .## # .....  ...P#l......   elephant..#####..........# ###.......Y|j{O.l|j}4Y.|jY)lwandering)|j9==7.0)|jX|jC _The elephant trumpets! You hear a trumpeting!|js;x##~..~~~~~.......##~~~....[ #..#~##~<.......~~###...######..### ..P#.. #.....l....#####......Y..# ###.|j>1.|jHOY|j[I.--8|jO|jR|jRW qM #~.##~##~..~~~~~.......##~~~....[ #..##|jxY ~##~<.......~~###..#.######..###..........#...#####.......|jb |jc @--9|j |jM~.##.◊.....## #~.#####~..~~~~~.......##~~~....[..## #..##~##~<.......#~~###..#.#####...#.......##..#..........20|j:3M.~ ###......##~.##.◊.....## #~.#####~..#~~~~~.......##|j5~~~~....[..## #..#~##~<.......#~~###...#####..........#....P#......|j%?|jA@%1|j|F|j~I|jM ##......##~.~ ###......##~.##.◊.....## #~.####~..#~.......##|jσ~~~~....[..## #..#~##~<..@....#~~###...###........###...........|j|jG%2|jD|j|j< M .~## ##......##~~.~ ###......##~~.##.◊.....## #~.####~..#~.......##|j˺ ~~~~....[..## #..##~##~<.......~~###...........###........|j; 1Y|jo Y   elephant (trample)|j3 %3|j |j |j ]##P.....# #.## ##......##~~.~ ###......##~~.##.◊.....## #~.####~..#~.......##~~~~...@[~##..##~##~<.......~~###..#.#####...#Y#|j .Y|j Y   elephant (trample).|jM %4|j |j |jI<##... ##P.....##  #. ~## ~~.~ ###.~~.##.◊# #~.### |jJ~##~.. ~.~~~~....[..## ~##........## ~##~<.# .~~###..#..###.......Y..#|jL1Y|jYY   elephant (trample).|j[%5|jb|j$f|j+##◊.##  ##........#  ##P.....##   #.  ~##  ~~.~ ###. ~~.##.◊# |j@9 #~.###  ~##~..  ~. ~~~~....[..##  ~##........##  ~##~<.#  .~~### ..#   ..  .Y###   |j1Y|j|Y   elephant (trample). |j%6|j+|j}|jqn  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jo ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ======================== #.......#  Magic: 28/29 =======================- ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 29 Int: 26 ~~.##.◊.....##  SH: 0Dex: 15 #~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: ---------  Time: 18826.7 (0.0)|j ~~~~~....*..##  b) +2 long sword (freeze) ~~~~....[*.##  Cast: Foxfire ~##.....*..##  Fly  ~##~<...*...#  .~~.....*.###  Y   elephant (trample) .......*...# .......Y.###|j* ........### _The elephant trumpets! You hear a trumpeting!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (chance to affect: 22%)|j ##◊.......##  Quake2Marine the Destroyer##........#  Deep Elf of Vehumet *****.##P.....##  Health: 78/78 ========================#.......#  Magic: 28/29 =======================-|jگ ~## ##......##  AC: 9Str: 5~~.~ ###......##  EV: 29 Int: 26~~.##.◊.....##  SH: 0Dex: 15#~.#......##  XL: 13 Next: 18% Place: Lair:5~##~.....@...#  Noise: ---------  Time: 18826.7 (0.0)~~~~~.......##  b) +2 long sword (freeze)~~~~....[..##  Cast: Foxfire~##........##  Fly ~##~<.......# .~~.......###  Y   elephant (trample)[|jE 40m...........# .......*.### ........### _The elephant trumpets! You hear a trumpeting!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (chance to affect: 22%)|jÌ |jq9Y.|j|jt914 =7.7 (1|j|j   Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (chance to affect: 22%) _The elephant resists with almost no effort.|j  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j;Y ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ======================== #.......#  Magic: 27/29 ======================-- ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 14Int: 26 ~~.##.◊.....##  SH: 0Dex: 15 |jN#~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: =--------  Time: 18827.7 (0.0) ~~~~~....*..##  b) +2 long sword (freeze) ~~~~....[*.##  Cast: Foxfire ~##......*.##  Fly  ~##~<...*...#  .~~.....*.###  Y   elephant (trample) ........Y..# .........### ........### _The elephant resists with almost no effort.  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or|j press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (chance to affect: 22%)|jDw##◊.......##  Quake2Marine the Destroyer##........#  Deep Elf of Vehumet *****.##P.....##  Health: 78/78 ========================#.......#  Magic: 27/29 ======================--~## ##......##  AC: 9|jStr: 5~~.~ ###......##  EV: 14Int: 26~~.##.◊.....##  SH: 0Dex: 15#~.#......##  XL: 13 Next: 18% Place: Lair:5~##~.....@...#  Noise: =--------  Time: 18827.7 (0.0)~~~~~.......##  b) +2 long sword (freeze)~~~~....[..##  Cast: Foxfire~##........##  Fly ~##~<.......# .~~.......###  Y   elephant (trample)........*..# .........### ........###[17;33|jCH _The elephant resists with almost no effort.  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (chance to affect: 22%)|j`A, slow)|j+Y8=8.7 (1|j|jz-Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (chance to affect: 22%) _The elephant seems to slow down.|j|  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j||jJ|j|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|j  |j{Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j g ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ======================== #.......#  Magic: 25/29 ====================---- ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 14Int: 26 ~~.##.◊.....##  SH: 0Dex: 15 |j ~#~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: =--------  Time: 18828.7 (0.0) ~~~~~.......##  b) +2 long sword (freeze) ~~~~....[..##  Cast: Foxfire ~##........##  Fly  ~##~<.......#  .~~.......###  Y   elephant (trample, slow) ........Y..# .........### ........### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Slow (safe; 1% risk of failure)  |j EConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (slow, chance to affect: 71%)|jq/##◊.......##  Quake2Marine the Destroyer##........#  Deep Elf of Vehumet *****.##P.....##  Health: 78/78 ========================#.......#  Magic: 25/29 ====================----~## ##......##|j;s  AC: 9Str: 5~~.~ ###......##  EV: 14Int: 26~~.##.◊.....##  SH: 0Dex: 15#~.#......##  XL: 13 Next: 18% Place: Lair:5~##~.....@...#  Noise: =--------  Time: 18828.7 (0.0)~~~~~.......##  b) +2 long sword (freeze)~~~~....[..##  Cast: Foxfire~##........##  Fly ~##~<.......# .~~.......###  Y   elephant (trample, slow)........*..# ......|jt...### ........### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (slow, chance to affect: 71%)|jiJbYe, inner flame, slow)|jMY.|jJ|jI2=9.7 (1|j|j'*  Casting: Slow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (slow, chance to affect: 71%) _The elephant is filled with an intense inner flame!|jS  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j3  ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ======================== #.......#  Magic: 22/29 ==================------ ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 14Int: 26 ~~.##.◊.....##  SH: 0Dex: 15 #~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: ==-------  Time: 18829.7 (0.0) ~~~~~....*..##  b) +2 long sword (freeze) ~~~~....[[|jo &40m*.##  Cast: Foxfire ~##......*.##  Fly  ~##~<....*..#  .~~......Y###  Y   elephant (trample, inner flame, slow) ...........# .........### ........### _The elephant is filled with an intense inner flame!  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (inner flame, slow, 100% to hit)|j##◊.......##  Quake2Marine the Destroyer##........#  Deep Elf of Vehumet *****.##P.....##  Health: 78/78 ========================#.......#  Magic: 22/29 ==================------~## ##......##  AC: 9Str: 5|j~~.~ ###......##  EV: 14Int: 26~~.##.◊.....##  SH: 0Dex: 15#~.#......##  XL: 13 Next: 18% Place: Lair:5~##~.....@...#  Noise: ==-------  Time: 18829.7 (0.0)~~~~~....`..##  b) +2 long sword (freeze)~~~~....[`.##  Cast: Foxfire~##......`.##  Fly ~##~<....`..# .~~......Y###  Y   elephant (trample, inner flame, slow)...........#[15;33|juH .........### ........### Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (inner flame, slow, 100% to hit)  The stone arrow hits the elephant!! Flame seeps out of the elephant.|jYζAiming: Stone Arrow  Press: ? - help, Shift-Dir - straight line: an elephant (inner flame, slow, 100% to hit)  The stone arrow hits the elephant!! Flame seeps out of the elephant.  The elephant is moderately wounded.elephant is engulfed in blazing flames.|j+t...ζY|j<+30.7 (1|j -YY|j|j 6 _Flame seeps out of the elephant.|jE  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jJn  ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ======================== #.......#  Magic: 19/29 ===============--------- ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 14Int: 26|j)p  ~~.##.◊.....##  SH: 0Dex: 15 #~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: ==-------  Time: 18830.7 (0.0) ~~~~~....*..##  b) +2 long sword (freeze) ~~~~....[*.##  Cast: Foxfire ~##......*.##  Fly  ~##~<....Y..#  .~~......ζ###  Y   elephant (trample, inner flame, slow) ...........# .........### ........### _Flame seeps out of the elephant.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: |j*q "Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, inner flame, slow, 100% to hit)|j##◊.......##  Quake2Marine the Destroyer##........#  Deep Elf of Vehumet *****.##P.....##  Health: 78/78 ========================#.......#  Magic: 19/29 ===============---------~## ##......##  AC: 9Str: 5~~.~ ###......##  EV: 14Int: 26~~.##.◊.....##  SH: 0|j"Dex: 15#~.#......##  XL: 13 Next: 18% Place: Lair:5~##~.....@...#  Noise: ==-------  Time: 18830.7 (0.0)~~~~~....`..##  b) +2 long sword (freeze)~~~~....[`.##  Cast: Foxfire~##......`.##  Fly ~##~<....Y..# .~~......ζ###  Y   elephant (trample, inner flame, slow)...........# .........### ........### Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow|j1C (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, inner flame, slow, 100% to hit)  The stone arrow hits the elephant!! Flame seeps out of the elephant.|jMYζAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, inner flame, slow, 100% to hit)  The stone arrow hits the elephant!! Flame seeps out of the elephant.  The elephant is heavily wounded.  The elephant is engulfed in blazing flames.|j5Rl..ζℓ |jkS[20=1.7 (1|jZCYY|j^6 _Flame seeps out of the elephant.|j   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j` ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ======================== #.......#  Magic: 17/29 ==============---------- ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 14Int: 26 ~~.##.◊.....##  SH: 0Dex: 15 #~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: ==-------  Time: 18831.7 (0.0) ~~~~~....*..##  b) +2 long sword (freeze) ~~~~....[[|ja.40m*.##  Cast: Foxfire ~##......Y.##  Fly  ~##~<....ζ..#  .~~......ℓ###  Y   elephant (trample, inner flame, slow) ...........# .........### ........### _Flame seeps out of the elephant.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, inner flame, slow, 100% to hit)|j| ##◊.......##  Quake2Marine the Destroyer ##........#  Deep Elf of Vehumet *****. ##P.....##  Health: 78/78 ========================|jS} #.......#  Magic: 17/29 ==============---------- ~## ##......##  AC: 9Str: 5 ~~.~ ###......##  EV: 14Int: 26 ~~.##.◊.....##  SH: 0Dex: 15 #~.#......##  XL: 13 Next: 18% Place: Lair:5 ~##~.....@...#  Noise: ==-------  Time: 18831.7 (0.0) ~~~~~.......##  b) +2 long sword (freeze) ~~~~....[..##  Cast: Foxfire |j~7~##........##  Fly  ~##~<....ζ..#  .~~......ℓ###  Y   elephant (trample, inner flame, slow) ...........# .........### ........###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, inner flame, slow, 100% to hit)  The stone arrow hits the elephant!!  Vehumet accepts your kill.|jL   ##........#  ##P.....##  |jY.#  ~## ##  ~~.~     #~  ~##~  ~~~~~....`..## |jP ~~~~....[`.##  ~##.  ~##~  .~~.  ...........# |j=  .........###    |j ]#####################Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (severely wounded, inner flame, slow, 100% to hit)  The stone arrow hits the elephant!!  Vehumet accepts your kill.  You feel your power returning.|jt w YThe elephant explodes!|jv YYou hear a trumpeting! x2; You hear an angry hiss. x4|jy +Y|j .#§§§§§§§§§§§§§§§§§§§§§YYY 3 elephants (trample, 2 wandering)|jh i89========2.7 (1|j 1§§§§§§§§§§§§§§§§§|jh ] _You encounter an elephant. x2 |jy#...#  ##◊.##  ##........#  ##P.....##   #.   |jP~## ##... ~~.~ ###... ~~.##.◊#  #~.###  ~##~.........#  ~§§§§§ ~~~~...§§§§##  ~##....§§§§##  ~##~<..§§§§§#  .~~....§§§##  ...........#   .....YYY   |j 1Y |j§§§§§§§§§Y   elephant (trample)§§§ .  |jM9= 29  --------3 |j?§§§§§§§§§§§§§§§§§§§ |j  |jxrM.####.. ##◊####........##P.....# .### ##......##~~.~ ###......##~~.##.◊..@..## |jz #~.####~.........~..§§§§§##~~~~...§§§§## § §§§§§ .....Y.  |jN[§§§§§§§§§§§§§§--------4§§§§§§§§§§§§§§§§§ |j|D 8  ..# #◊# ##.# ##P.....# |j\F  #.......~## ###~.~ ###......##  ~~.##.◊.....##  #~.#....@.## ~##~...~~~~..§§§§§#...§§§§## §§§ §§§§§Y   elephant (trample)§§§ .....Y. .....YY..###  |jF 7Y. |j K -Y |jS §§§§§§§§§§§Y 2 elephants (tram |j&T Fple, 1 wandering). |j[U s20==5 |jg[ §§§§§§§§§§§§ |j_ |j)*  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j J #.........#  Quake2Marine the Destroyer ##◊.......##  Deep Elf of Vehumet *****. ##........#  Health: 78/78 ======================== ##P.....##  Magic: 17/29 ==============---------- #.......#  AC: 9Str: 5 ~## ##......##  EV: 29 Int: 26 ~~.~ ###......##  SH: 0|j8 Dex: 15 ~~.##.◊.....##  XL: 13 Next: 19% Place: Lair:5 #~.#....@.##  Noise: ---------  Time: 18835.7 (0.0)|je  ~##~.........#  b) +2 long sword (freeze) |j ~~~~~..§§§§§##  Cast: Foxfire ~~~~...§§§§##|j z Fly  ~##....§§§§## |j ~##~<..§§§§§# YY 2 elephants (trample, 1 wandering)|j F .~~....§§Y###|j 6 .....Y.....# |jD |.....Y...### _You encounter an elephant. x2  |jb Casting: Stone Arrow (safe; 1% risk of failure)  |j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  |j Press: ? - help, Dir - move targetAim: an elephant (flame, chance to affect: 71%)|j)K#.........#  Quake2Marine the Destroyer##◊.......##  Deep Elf of Vehumet *****.##........#  Health: 78/78 ========================##P.....##  Magic: 17/29 ==============----------#.......#  AC: 9Str: 5~## ##......##  EV: 29 |jR*Int: 26~~.~ ###......##  SH: 0Dex: 15~~.##.◊.....##  XL: 13 Next: 19% Place: Lair:5#~.#....@.##  Noise: ---------  Time: 18835.7 (0.0)~##~.........#  b) +2 long sword (freeze)|j{*X~~~~~..§§§§§##  Cast: Foxfire~~~~...§§§§##|j*  Fly ~##....§§§§## |j*~##~<..§§§§§#  YY 2 elephants (trample, 1 wandering)|j*.~~....§§*### .....Y.....#|j+% .....Y...### |j&+_You encounter an elephant. x2  Casting: Stone Arrow (safe; 1% risk of failure)  |jB+MConfirm with . or Enter, or press ? or * to list all spells.|j_+Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target|j{+EAim: an elephant (flame, chance to affect: 71%)|j|j:nY§  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (flame, chance to affect: 71%)  The elephant struggles to resist.|jU?Y.|j§§§§§ξ§Y§§ξ§|jS:14 ==6.7 (1|j§§§§§§ξ§§§§§ξ§|jA _The elephant is engulfed in blazing flames.|j/  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j #.........#  Quake2Marine the Destroyer ##◊.......##  Deep Elf of Vehumet *****. ##........#  Health: 78/78 ======================== ##P.....##  Magic: 14/29 ===========------------- #.......#  AC: 9Str: 5 ~## ##......##  EV: 14Int: 26|jgw ~~.~ ###......##  SH: 0Dex: 15 ~~.##.◊.....##  XL: 13 Next: 19% Place: Lair:5 |j#~.#....@.##  Noise: ==-------  Time: 18836.7 (0.0) |j~##~.........#  b) +2 long sword (freeze) |j܄~~~~~..§§§§§##  Cast: Foxfire ~~~~...§§§§##|ju Fly  ~##....§ξ§§##|j) ~##~<..§§Y§§# YY 2 elephants (trample, 1 wandering)|j\d .~~..Y.§ξ§### ...........#|j~e .....Y...### _The elephant is engulfed in blazing flames.  |jCasting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (flame, moderately wounded, chance to affect: 71%)|j u#.........#  Quake2Marine the Destroyer##◊.......##  Deep Elf of Vehumet *****.##........#  Health: 78/78 ========================##P.....##  Magic: 14/29 ===========-------------#.......#  AC: 9|j 4Str: 5~## ##......##  EV: 14Int: 26~~.~ ###......##  SH: 0Dex: 15~~.##.◊.....##|j   XL: 13 Next: 19% Place: Lair:5#~.#....@.##  Noise: ==-------  Time: 18836.7 (0.0)|j ~##~.........#  b) +2 long sword (freeze)~~~~~..§§§§§##  Cast: Foxfire|j ~~~~...§§§§##  Fly |j9 ~##....§ξ§§## ~##~<..§§*§§#|j]  YY 2 elephants (trample, 1 wandering)|j .~~..Y.§ξ§### ...........# |j e.....Y...### _The elephant is engulfed in blazing flames.  |jї Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jJ /Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (flame, moderately wounded, chance to affect: 71%)|joHY, 1 …)|j Y§  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (flame, moderately wounded, chance to affect: 71%)  The elephant is filled with an intense inner flame!  The elephant is engulfed in blazing flames.|jI?Y.|j;F|j §§ξ§ξξ§§ξξ§§F   skyshark§ξYY 2 elephants (trample, 1 wandering, 1 …)Flame seeps out of the elephant.|j*7.7 (1|j§§ξ§§ξ§§§§§|jY _You encounter a skyshark.|jz.#.### #...#  ##◊.##  ##........#  ##P.....##   #.  ~## ##... ~~.~ ###... ~~.##.◊ |j #~.###  ~##~.........#  ~~~~~..§§ξ§ξ ~~~F...ξ§§ξ##  |j y~##....§ξY§##  |j,YY 2 elephants (trample, 1 wandering, 1 …)|j~##~<Y.§§§§§#  .~~....§ξ§## ...........#  |j  Y§The elephant is engulfed in blazing flames.|j;F|j YξFlame seeps out of the elephant.  The elephant is engulfed in blazing flames.|j<Y.|jIξ§ξ~...ξ§§ξ§ζ§§F   skyshark§§§§.YY 2 elephants (trample, 1 wandering, 1 …)ζ§|jL15= 29  --8|j§ξY§§§ζ§§Y§|ja6 _Flame seeps out of the elephant.|jH  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jp$ .#.......####  Quake2Marine the Destroyer #.........#  Deep Elf of Vehumet *****. ##◊.......##  Health: 78/78 ======================== |jL##........#  Magic: 14/29 ===========------------- ##P.....##  AC: 9Str: 5 #.......#  EV: 29 |jInt: 26 ~## ##......##  SH: 0|j<Dex: 15 |jC~~.~ ###......##  XL: 13 Next: 19% Place: Lair:5 |jk_~~.##.◊...@.##  Noise: ---------  Time: 18838.7 (0.0) #~.#.....*##|jt b) +2 long sword (freeze) |j_~##~......*..# Cast: Foxfire ~~~~F..ξ§ξYξ##|j2 Fly  ~~~~...ξ§§ξ## ~##....§ζ§§## F   skyshark|j_ ~##~Y..§§§§.# YY 2 elephants (trample, 1 wandering, 1 …)|jY .~~....§ζ§### ...........# _Flame seeps out of the elephant.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j1Aim: an elephant (flame, severely wounded, inner flame, chance to affect: 22%)|j .#.......####  Quake2Marine the Destroyer#.........#  Deep Elf of Vehumet *****.##◊.......##  Health: 78/78 ========================##........#  Magic: 14/29 ===========-------------##P.....##  AC: 9Str: 5#.......#  EV: 29 Int: 26~## ##......##  SH: 0Dex: 15~~.~ ###......##  XL: 13 Next: 19% Place: Lair:5~~.##.◊...@.##  Noise: ---------  Time: 18838.7 (0.0)#~.#......##  b) +2 long sword (freeze)|j/ ~##~.........#  Cast: Foxfire~~~~F..ξ§ξ*ξ##  Fly ~~~~...ξ§§ξ## ~##....§ζ§§##  F   skyshark~##~Y..§§§§.#  YY 2 elephants (trample, 1 wandering, 1 …).~~....§ζ§### ...........# _Flame seeps out of the elephant.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (flame, severely wounded, inner flame, chance to affect: 22%)|j |j wO~F|jN}CY§  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow  Press: ? - help, Shift-Dir - straight line: an elephant (flame, severely wounded, inner flame, chance to affect: 22%)  The elephant resists with almost no effort.  The elephant is engulfed in blazing flames.|j39Y<|jξ§ζ§ζζ§§ζζ§§§§Yinner flame)ζ§|j914 =9.7 (1|jY§§§§§§Y|j6 _Flame seeps out of the elephant.|j||j Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ShockConjuration/Air1%1  c - ScorchFire1%2  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - Stone ArrowConjuration/Earth1%|jZ3  g + SlowHexes1% 1 h - Sticky FlameFire/Alchemy1%4  i - Frozen RampartsIce1%3  j - AirstrikeAir1%4 |jrSelect a spell to describe [?] help [!]/[I] toggle spell headers|ji |j |j .#.......####  Quake2Marine the Destroyer#.........#  Deep Elf of Vehumet *****.##◊.......##  Health: 78/78 ========================##........#  Magic: 14/29 ===========-------------##P.....##  AC: 9Str: 5#.......#  EV: 14Int: 26~## ##......##  SH: 0Dex: 15~~.~ ###......##|ja   XL: 13 Next: 19% Place: Lair:5~~.##.◊...@.##  Noise: =--------  Time: 18839.7 (0.0)#~.#......##  b) +2 long sword (freeze)~##~.......Y.#  Cast: Foxfire~~~~~F.ξ§ζ§ζ##|j   Fly ~~~~...ζ§§ζ## ~##..Y.§ζ§§##  F   skyshark|j ~##~<..§§§§.#  YY 2 elephants (trample, 1 inner flame).~~....§ζ§###|j5 ...........# Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|j Aim: an elephant (flame, severely wounded, inner flame, chance to affect: 22%)  The elephant resists with almost no effort.  The elephant is engulfed in blazing flames. _Flame seeps out of the elephant.|j §§§§§§§§|jS |j` §§§§ζ§§§§§§§|jZ |j$g  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jI  .#.......####  Quake2Marine the Destroyer #.........#  Deep Elf of Vehumet *****. ##◊.......##  Health: 78/78 ======================== ##........#  Magic: 10/29 ========---------------- ##P.....##  AC: 9Str: 5 #.......#  EV: 14Int: 26 ~## ##......##  SH: 0Dex: 15 ~~.~ ###......##  XL: 13 Next: 19% Place: Lair:5 ~~.##.◊...@.##  Noise: =--------  Time: 18839.7 (0.0) #~.#....**## b) +2 long |jI sword (freeze) ~##~......*Y*# Cast: Foxfire ~~~~~F.ξ§ζ**## Fly  ~~~~...ζ§§ζ## ~##..Y.§ζ§§## F   skyshark ~##~<..§§§§.#|jJ  YY 2 elephants (trample, 1 inner flame) .~~....§ζ§### ...........# _Flame seeps out of the elephant.  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, inner flame, empty space bonus: 6/8)|j^.#.......####  Quake2Marine the Destroyer#.........#  Deep Elf of Vehumet *****.##◊.......##  Health: 78/78 ========================##........#  Magic: 10/29 ========----------------##P.....##  AC: 9Str: 5#.......#  EV: 14Int: 26~## ##......##  SH: 0Dex: 15~~.~ ###......##  XL: 13 Next: 19% Place: Lair:5~~.##.◊...@.##|jb_  Noise: =--------  Time: 18839.7 (0.0)#~.#......##  b) +2 long sword (freeze)~##~.......*.#  Cast: Foxfire~~~~~F.ξ§ζ§ζ##  Fly ~~~~...ζ§§ζ## |j`q~##..Y.§ζ§§##  F   skyshark~##~<..§§§§.#  YY 2 elephants (trample, 1 inner flame).~~....§ζ§### ...........# _Flame seeps out of the elephant.  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, inner flame, empty space bonus: 6/8)|j'\.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: an elephant (almost dead, inner flame, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!  Vehumet accepts your kill.|j iN ################Y   elephant (trample)You feel your power returning.  The elephant explodes!|j f F.The fiery explosion engulfs you!! You are engulfed in blazing flames.  You hear a trumpeting! You hear an angry hiss. x3; You hear a trumpeting!  You hear an angry hiss. You hear a trumpeting! You hear an angry hiss.|j- J.F|j 2.Y|j |j .|j 6#......|jl .|j I§§@§|j !§§§#|j /.§§§§|ja Lζ§§§§|j7 6ζ§§§|jj 7§ℓ§§|j zξξℓ§|j |j{ $Arsonist |j 34|jp '--------------|j 2|j =|jJ 21|j ========|j $40.7 (1|j |j Q§§@§|jS §|j >§§§|j, §|j §§§|jo §|j §|j |j#$  |j$ |j<% _You hear an angry growl.|jv..#..#####.. ##◊####........##P.....# #.......#|jU## ##......##~~.~ ###...@..##~~.##.◊.§§§§## #~.#...§§§####~...F.§§§§#~..ζ§§§§##~~~...ζ§§§##...Y§ℓ§§#~##~<..§ξ§§.~~....ξℓ§###|jUF.|j7Y.|js§§§§§§§ζ§§§§|jℓξ§§.§§ξξ§...|j5-------------- 29  --------|jU1|j§§§§§§§§§§§§§§|j؞wξ§§§.§§§§|j|j1|j6Read which item? Scrolls  b - a scroll of blinking |ju7 f - a scroll of fear  g - a scroll of fog  t - 8 scrolls of teleportationi - 9 scrolls of identify  r - 2 scrolls of revelation  s - a scroll of summoning  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled LECSIR HYZ OGU  e - a scroll labelled VUNAEN ITRILL |j7[!] read|quaff|evoke[?] describe selected|j |j# |jw )..........#.#  Quake2Marine the Arsonist.#.......####  Deep Elf of Vehumet *****.#.........#  Health: 35/78 ==========--------------|j  S##◊.......##  Magic: 12/29 =========---------------##........#  AC: 9Str: 5##P.....##  EV: 29 Int: 26#.......#  SH: 0Dex: 15~## ##......##  XL: 13 Next: 21% Place: Lair:5|jm ~~.~ ###...@..##  Noise: ---------  Time: 18841.7 (0.0)~~.##.◊.§§§§##  b) +2 long sword (freeze)#~.#..F§§§##|j   Cast: Foxfire~##~.....§§§§#  Fly ~~~~~..ζ§§§§## ~~~~..Yℓξ§§##|j I  F   skyshark~##....§.§§##  Y   elephant (trample)~##~<..ξξ§§.# |j .~~.......### You feel your power returning.  The elephant explodes!The fiery explosion engulfs you!! You are engulfed in blazing flames.  You hear a trumpeting! You hear an angry hiss. x3; You hear a trumpeting!  You hear an angry hiss. You hear a trumpeting! You hear an angry hiss. _You hear an angry growl.|jU) ..........#.#  Quake2Marine the Arsonist.#.......####  Deep Elf of Vehumet *****.#.........#  Health: 35/78 ==========--------------##◊.......##  Magic: 12/29 =========---------------##........#  AC: 9Str: 5##P.....##|j,*   EV: 29 Int: 26#.......#  SH: 0Dex: 15~## ##......##  XL: 13 Next: 21% Place: Lair:5~~.~ ###...@..##  Noise: ---------  Time: 18841.7 (0.0)~~.##.◊.§§§§##  b) +2 long sword (freeze)|j* #~.#..F§§§##  Cast: Foxfire~##~.....§§§§#  Fly |j* ~~~~~..ζ§§§§## ~~~~..Yℓξ§§##  F   skyshark|j-+ '~##....§.§§##  Y   elephant (trample)~##~<..ξξ§§.# .~~.......### The fiery explosion engulfs you!! You are engulfed in blazing flames.  |j, CYou hear a trumpeting! You hear an angry hiss. x3; You hear a trumpeting!  You hear an angry hiss. You hear a trumpeting! You hear an angry hiss. _You hear an angry growl.  Press: ? - help, Dir - look around, f - activateLook: a skyshark (chance to affect: 90%) |j..........#.#  Quake2Marine the Arsonist.#.......####  Deep Elf of Vehumet *****.#.........#  Health: 35/78 ==========--------------##◊.......##  Magic: 12/29 =========---------------##........#  AC: 9Str: 5##P.....##  EV: 29 Int: 26#.......#  SH: 0Dex: 15~## ##......## |j8  XL: 13 Next: 21% Place: Lair:5~~.~ ###...@..##  Noise: ---------  Time: 18841.7 (0.0)~~.##.◊.§§§§##  b) +2 long sword (freeze)#~.#...§§§##  Cast: Foxfire~##~...F.§§§§#  Fly ~~~~~..ζ§§§§## ~~~~..Yℓξ§§##  F   skyshark |j~##....§.§§##  Y   elephant (trample)~##~<..ξξ§§.#  |jw.~~.......### You hear an angry hiss. You hear a trumpeting! You hear an angry hiss. _You hear an angry growl.  Press: ? - help, Dir - look around, f - activateLook: a skyshark (chance to affect: 90%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The skyshark looks frightened! |jR.F |jI§§§§§§§§§§ℓξ§§§Y.ξ§§F(fleeing)ξ.§ξY, fleeing)ξζ§ |jl414 2.7 (1 |j,§§§§§§§§§§§§§§§ξ.§§ |j\> _growl.  Press: ? - help, Dir - look around, f - activateLook: a skyshark (chance to affect: 90%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The skyshark looks frightened! _The elephant |j1.#..#..######.. ##◊###........##P.....# #.......### ##..@...##~~.~ ###......##~~.##.◊.§§§§## #~.#...§§§## |j27##~.....§§§§~.Fℓξ§§§##~~~..Y.ξ§§##....ξ.§ξ#~##~<..ξζ§§. |j5I.Y |j8O.F!|j!§§§§§§§.ξ§§ζ§§ξ....!|j3= 29  3!|j§§§§§§§§!|j !|j= ...#....P## ..#...#..#####.. ##◊###........##P.....# #..@....### ##......##~~.~ ###......##~~.##.◊.§§§§## #~.#...§§§####~.....§§§§~...ξ§§§##~~~.F..ζ§§##..Y.ξ.§ξ#!|jH1.!|j§§§§ξ§ξ§§ζξ§§ ζ§§ FY..... !|j Y6=4!|ji&§§ξ§ξ§§§§ξ§§§!|j4!|jyM....#.#....# #....P## .#...#..#####.. ##◊###........##P.@...## #.......## ##......##~~.~ ###......##~~.##.◊.§§§§## ξ§ξ §§§§§....ζ§§##!|je§ξ§§ξ§ξ§§ζξ[..!|jqd4==5!|j§ξ§§§§§§!|j!|j6 M ##.....#.#....# #....P## .#...#..#####.. ##◊#!|j; ##...@....###P.....# #.......~## ##......##  Fly #.◊.§ξ§§ #.....§§§§~...ζξ§§#!|j ξ§§ζ§ζξξ§....!|jH %6!|j §§§ξξ§!|j? !|j M~... #....####.....#.#....# #....P## .#...#..#####.. ##◊####........##P.....##.......#  Fly §§!|j E§....ξξ§§!|jζ§ζ§ζ....!|j7=15==7!|j#O§§!|j'"|j/M##~...##...## ~... #....####.....#.#....# #....P## .#...#..#####.. ##◊####........##P.....##.......# §ζ§...ζ§ζ##§ζ§§...8§§"|j L"|jM~~.....◊..## ##~...##...## ~... #....####.....#.#....# #....P## .#...#..####.. ##◊####........##P.....## # ◊.§ζ§§##"|j;...."|j|%9"|j"|j "|j)M~........###~~.....◊..## ##~...##...## ~... #....#.###.....#.#....# #....P## .#...#..####..# ##◊####........# ......##"|j"|j86==50"|j"|jc"|j RM#~..).....#..#####~........###~~.....◊..## ##~...##...## ~... #....#..###.....#.#....# #....P## .#..#.#.####...# "|j ##◊.......## # #......##"|j "|jA %1"|jG "|j\ #|jM~~##◊ #..........###..###~..).....#..#####~........###~~.....◊..## ##~...##...## ~... #....#..###.....#.#....# ....#..@.P## .##..#.#.#####.........# .##.......#|jR#|jr7==2#|jd#|jC"#|j7nM.... ~....#. ~~##◊ #..........###..###~..).....#..#####~........###~~.....◊..## ##~...##...## ~... #....####.....#.#.@..# ....#....P## ...###|j..#..#.......#### .##P.....##|j#|j[9=3#|j#|j#|jmM.... ###^# ~.... ~..............#. ~~##◊ #..........###..###~..).....#..#####~........###~~.....◊..## ##~...##...## ~... #....####.....#.#....# ..#....P## ....##..........#.# .# ##.......#|j;4#|j#|j#|j'M# #....### .... ###...^# ~#|j  .... ~..............#. ~~##◊ #..........###..###~..).....#..#####~........###~~.....◊..## ##~...##...## ~... #..@.#####.....#.#....# ..#....P## ...........## ...# .###◊......#|j#|j_8=5#|j[#|j M#.◊### #........### .... ###...#|jU u^# ~.... ~..............#. ~~##◊ #..........###..###~..).....#..#####~........###~~.....◊..## ##~...##..@## ~... #....###|j ###.....#.#....# ....#....P## #|j c.... ..#|j C#.#........#|j #|j T40=6#|j #|j 9◊#...###...###.# #.....#..........◊## # #...............### . ###...........^## .~.... ~..............#.# #~~##◊ #..........###..##  #~..).....#..#####  ~~~........###  ~~.....◊ ##~...##  ~... #....##  ...###.....# ..#.#....#  ....#....P#  ...........##  ..........#.# .##### #|jA#|j=BU9=7#|jH#|jK$|jM# ####....... .◊# ##...##..####.....#..........◊### #........### ..... ###...........^# .~.... ~..............#. #~~##◊ #..........###..###~..).....#..#####$|j~......@.###~~.....◊..## ##~...##...## ~... #....##...###.....# ..........#.$|j;8$|j=$|j$|j M# #.....#.#####.# .# ####.....#....... .◊# ##...##......####.....#..........◊### #...............### ..... ###...........^# .~.... ~..............#. #~~##◊ #..........###..###~..)....@#..#####~........###~~.....◊..## ##~...##...## ~... #....## .. ..##......$|j $|js20==9$|j $|j#$$|jyM#### ## # #.....#.#####.## ####.....#.. .◊# ##...##..###$|j#.....#.◊### #........### ..... ###....^# .~.... ~..............#. $|j4#~~##◊ #.......@..###..###~..).....#..#####~........###~~.....◊..##  Fly . ..$|jׯ@.#....P$|j$|jeB160$|jo$|j;$|j M ##......## ####### ## # #.....#.#####.## ####.....#.. .◊# ##...##..####.....#.◊### #........### ..... ###...^# .~.... ~.......@......#. #~~##◊ #..........###..###~..).....#..#####~........###~~.....◊..## ....#.#...$|j $|j{ %1$|j3& $|j' %|j%|j`%|j[%|jJ%|j%1==%|j%|j92%|jO%|j߯%|jW _You start resting.%|jȺ2==tt   snapping turtle (reaching, wandering)%|j\+3.7 (2%|j*4.7 (3%|j%|j` _You encounter a snapping turtle.&|jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&|jA3  ##......## ##.........#  Quake2Marine the Arsonist # ###.....### ###..........#  Deep Elf of Vehumet *****. # #.....#.#####.#..........#  Health: 42/78 ============------------ .# ####.....##..............#  Magic: 19/29 ===============--------- .◊# ##...###............###  AC: 9&|j3 Str: 5 ...# #.....#..........◊##  EV: 29 Int: 26 ...# #...............###  SH: 0Dex: 15 ..... ###...........^##  XL: 13 Next: 21% Place: Lair:5 .~.... ~.......@......#.#  Noise: ---------  Time: 18864.7 (0.0) &|j 4 s#~~##◊ #..........###..##  b) +2 long sword (freeze) #~..).....#..#####  Cast: Foxfire ~~~........###  Fly &|jX4  ~~t....◊..## ##~...##...##  t   snapping turtle (reaching, wandering) &|j4 ~... #....##  ...###.....#  ....#.#....# _You encounter a snapping turtle.&|j4 0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&|j4 Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a snapping turtle (wandering, hasn't noticed you, chance to affect: 84%)'|j  ##......####.........#  Quake2Marine the Arsonist # ###.....### ###..........#  Deep Elf of Vehumet *****. # #.....#.#####.#..........#  Health: 42/78 ============------------ .# ####.....##..............#  Magic: 19/29 ===============--------- .◊# ##...###............###  AC: 9Str: 5 ...# #.....#..........◊##   EV: 29 Int: 26 '|j ...# #...............###   SH: 0Dex: 15 ..... ###...........^##   XL: 13 Next: 21% Place: Lair:5 .~.... ~.......@......#.#   Noise: ---------  Time: 18864.7 (0.0) #~~##◊ #..........###..##   b) +2 long sword (freeze)#~..).....#..#####  Cast: Foxfire~~~........###'|j   Fly ~~*....◊..## ##~...##...##'|j ~  t   snapping turtle (reaching, wandering)~... #....## ...###.....# ....#.#....# '|jN 5_You encounter a snapping turtle.Casting: Airstrike (dangerous; 1% risk of failure)  '|j{ MConfirm with . or Enter, or press ? or * to list all spells.'|j Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a snapping turtle (wandering, hasn't noticed you, chance to affect: 84%)'|jY \ting)'|jÅ 9t'|jK :14 ==5.7 (1'|jX '|jB .  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.'|jڒ iAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a snapping turtle (wandering, hasn't noticed you, chance to affect: 84%) _The snapping turtle barely resists.(|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(|jn L ##......## ##.........#  Quake2Marine the Arsonist # ###.....### ###..........#  Deep Elf of Vehumet *****. # #.....#.#####.#..........#  Health: 42/78 ============------------ .# ####.....##..............#  Magic: 16/29 =============----------- .◊# ##...###............###  AC: 9Str: 5 ...# #.....#..........◊##  EV: 14Int: 26 ...# #...............###  SH: 0Dex: 15 ..... ###...........^##  XL: 13 Next: 21% Place: Lair:5 (|j4 G.~.... ~.......@......#.#  Noise: ==-------  Time: 18865.7 (0.0) #~~##◊ #..........###..##  b) +2 long sword (freeze) #~..).....#..#####  Cast: Foxfire ~~~........###  Fly  ~~t....◊..## ##~...##...##  t   snapping turtle (reaching)(|jo } ~... #....##  ...###.....#  ....#.#....# (|j _The snapping turtle barely resists.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(|j Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a snapping turtle (chance to affect: 84%))|jC ##......####.........#  Quake2Marine the Arsonist # ###.....### ###..........#  Deep Elf of Vehumet *****. # #.....#.#####.#..........#  Health: 42/78 ============------------ .# ####.....##..............#  Magic: 16/29 =============----------- .◊# ##...###............###  AC: 9Str: 5 ...# #.....#..........◊##   EV: 14Int: 26 ...# #...............###   SH: 0Dex: 15 ..... ###...........^##   )|j[40mXL: 13 Next: 21% Place: Lair:5 .~.... ~.......@......#.#   Noise: ==-------  Time: 18865.7 (0.0) #~~##◊ #..........###..##   b) +2 long sword (freeze)#~..).....#..#####  Cast: Foxfire~~~........###  Fly ~~*....◊..## ##~...##...##  t   snapping turtle (reaching)~... #....## ...###.....# ....#.#....# _The snapping turtle barely resists.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press:)|jg ? - help, Dir - move targetAim: a snapping turtle (chance to affect: 84%))|j[t, inner flame))|jopMt.)|j~)|j"3=7=6.7 (1)|jȊ)|j )|jG' Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a snapping turtle (chance to affect: 84%) _The snapping turtle is filled with an inner flame.)|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)|j ##......## ##.........#  Quake2Marine the Arsonist # ###.....### ###..........#  Deep Elf of Vehumet *****. # #.....#.#####.#..........#  Health: 43/78 =============----------- .# ####.....##..............#  Magic: 16/29 =============----------- .◊# ##...###............###  AC: 9Str: 5 ...# #.....#..........◊##  EV: 14Int: 26 ...# #...............###  SH: 0Dex: 15 ..... ###...........^##  XL: 13 Next: 21% Place: Lair:5 .~.... ~.......@......#.#  Noise: ==[34)|jDrink which item? Potions  c - 4 potions of curing ?|jUA h - 5 potions of haste  r - a potion of resistance  w - a potion of heal woundsb - 3 potions of brilliance  i - 2 potions of invisibility  m - a potion of might  B - a potion of berserk rage  C - 2 potions of cancellation  M - 4 potions of mutation  f - 2 potions of moonshine  d - 3 cyan potions  j - a fizzy white potion [!] read|quaff|evoke[?] describe selected@|jB|jsB|jB|j ###P.....#######......# Quake2Marine the Arsonist # ###......###.#.......# Deep Elf of Vehumet *****. ## ##......####.........# Health: 35/78 ==========-------------- .## ###.....### ###..........# Magic: 0/29------------------------ <.# #.....#.#####.#..........# AC: 9Str: 5 ...# ####.....##..............# EV: 14Int: 26 ...◊# ##...###............### SH: 0Dex: 15 .....# #.....#..........◊##XL: 13 Next: 22% Place: Lair:5 .....# #....@B|j([40m..........###Noise: ===------  Time: 18875.7 (0.0) ....... ###..F........^##b) +2 long sword (freeze) .~.~.... ~...§§§........#.#Cast: Foxfire ~~#~~##◊ #...§§§....###..##Fly #~..)§§§..#..#####~~~........###F   skyshark (strong, burning)~~.....◊..####~...##...###~... #....##The sticky flame hits the skyshark!  The skyshark is lightly wounded.  The skyshark is covered in liquid fire! The skyshark burns!  The skyshark bites you.  The skyshark tastes blood and grows stronger! _The skyshark tail-slaps you. The skyshark closely misses you. DYou feel much better. The skyshark burns! The skyshark bites you.  The skyshark enters a blood-rage! The skyshark tail-slaps you.|j9;19HB|j+ F§§§§§§§§Fberserk, burning)D   steam dragon  The skyshark misses you.B|j54======1--6.7 (1FoxfireB|j§§§§§§§§B|j] _You encounter a steam dragon.C|jmC|j^sRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 8 scrolls of teleportationi - 9 scrolls of identify  r - 2 scrolls of revelation  s - a scroll of summoning  w - a scroll of enchant weapon  x - 2 scrolls of amnesia C|jt p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled LECSIR HYZ OGU  e - a scroll labelled VUNAEN ITRILL [!] read|quaff|evoke[?] describe selectedE|jnmE|jwE|j~z###P.....#######......# Quake2Marine the Arsonist # ###......###.#.......# Deep Elf of Vehumet *****. ## ##......####.........# Health: 54/78 ================-------- .## ###.....### ###..........# Magic: 1/29------------------------ E|j<.# #.....#.#####.#..........# AC: 9Str: 5 ...# ####.....##..............# EV: 14Int: 26 ...◊# ##...###............### SH: 0Dex: 15 .....# #.....#..........◊##XL: 13 Next: 22% Place: Lair:5 .....# #....@..........###E|j̀%Noise: =--------  Time: 18876.7 (0.0) ....... ###..F........^##b) +2 long sword (freeze) .~.~.... ~...§§§........#.#Cast: Foxfire ~~#~~##◊ #...§§§....###..##Fly #~..)§§§..#..#####~~~........###F   skyshark (berserk, burning)~~.....◊..##D   steam dragonE|j ##~...##D..###~... #....##The skyshark tastes blood and grows stronger! _The skyshark tail-slaps you. The skyshark closely misses you.You feel much better. The skyshark burns! The skyshark bites you.  E|jbThe skyshark enters a blood-rage! The skyshark tail-slaps you.  The skyshark misses you. _You encounter a steam dragon.E|j(###P.....### ####......# Quake2Marine the Arsonist # ###......## #.#.......# Deep Elf of Vehumet *****. ## ##......## ##.........# Health: 54/78 ================-------- E|jq .## ###.....### ###..........# Magic: 1/29------------------------ <.# #.....#.#####.#..........# AC: 9Str: 5 ...# ####.....##..............# EV: 14Int: 26 ...◊# ##...###............### SH: 0Dex: 15 .....# #.....#..........◊##  XL: 13 Next: 22% Place: Lair:5 .....# #....@..........###  Noise: =--------  Time: 18876.7 (0.0) ....... ###..F........^##  b) +2 long sword (freeze) E|j.~.~.... ~...§§§........#.#  Cast: Foxfire ~~#~~##◊ #...§§§....###..##  Fly  E|j#~..)§§§..#..#####  ~~~........###  F   skyshark (berserk, burning) E|j-~~.....◊..##  D   steam dragon ##~...##D..##  E|jY|#~... #....## You feel much better. The skyshark burns! The skyshark bites you.  E|jmThe skyshark enters a blood-rage! The skyshark tail-slaps you.  The skyshark misses you. E|j_You encounter a steam dragon.Blink to where?Press: ? - help, Dir - move targetE|jE|j!A*@E|jA*.E|jGG A*.E|j A*.E|jA*.F|j*A*.F|j-A*.F|j: ####Quake2Marine the Arsonist ..#. ###Deep Elf of Vehumet *****. ....###.####Health: 54/78 ================-------- ........##.##Magic: 1/29------------------------ ............###AC: 9Str: 5 ....#.........#EV: 14Int: 26 ...#.##.......#### SH: 0Dex: 15 ....#.####P.....####### XL: 13 Next: 22% Place: Lair:5 ......## ###....@.###.#. Noise: =--------  Time: 18876.7 (0.0) .......## ##......####... b) +2 long sword (freeze) ........## ###.....### ###.... Cast: |j; mFoxfire ##.....<.# #.....#.#####.#.... Fly ##P......# ####.....##........ #.........◊# ##...###........  .#.#.◊......# #.....#........  #..#.##.....# #....§.........  .#.~. ........ ###..F........^ You feel much better. The skyshark burns! The skyshark bites you.  The skyshark enters a blood-rage! The skyshark tail-slaps you.  The skyshark misses you. _You encounter a steam dragon.Blink to where?Press: ? - help, Dir - move targetF|j8@ 1FF|jN  F§  The skyshark enters a blood-rage! The skyshark tail-slaps you.  The skyshark misses you. _You encounter a steam dragon.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.F|jU @F   skyshark (berserk)..-7.7 (1F|j3\ F|j$^ K _The skyshark shakes off the sticky flame as it moves.G|jw  ##### #. ### ###.####.## G|jx .###..#..#  .......###  #.####P....@## ######..... #.#......## ## #........## ###.....### ### G|j3y .##.....<.# #.....#.#####.# # ##P......# ####.....##  #.........◊#...###G|jry #.#.◊......# #...F.#.#.##.....# #..G|j | 7F.G|j 7F.G|jގ 52= 29  -8G|j G|j H|j}#.#. ###.###.####.##.## #.###.#..#.#.##.###.#.####P...@.### .## ###......## #..## ##......## ## .#.## ###.....### ### .H|j.##.....<.# #.....#.#####.# ## ##P......# ####..F..## #.◊# ##...###  #.#.#.◊......# #.....#  .#..#.##.....# #H|j7F.H|j):F.H|jH|j%9H|jH|jJ|j J|jM %Read which item? Scrolls  g - a scroll of fog  t - 8 scrolls of teleportationi - 9 scrolls of identify  r - 2 scrolls of revelation  J|j s - a scroll of summoning  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled LECSIR HYZ OGU  e - a scroll labelled VUNAEN ITRILL [!] read|quaff|evoke[?] describe selectedL|jL|jL|j|!  Quake2Marine the Arsonist ######Deep Elf of Vehumet *****. ....#. ###L|jZTHealth: 55/78 ================-------- ......###.####Magic: 2/29=----------------------- ..........##.##AC: 9Str: 5 #.............###EV: 29 Int: 26 ......#.........#SH: 0Dex: 15 .....#.##.......###XL: 13 Next: 22% Place: Lair:5 ......#.####P...@.##### Noise: ---------  Time: 18879.7 (0.0) ........## ###......##L|j#. b) +2 long sword (freeze) .........## ##......####. Cast: Foxfire .#........## ###.....### ###.. Fly ..##.....<.# #...F.#.#####.#.. L|j޲## ##P......# ####.....##...... F   skyshark (berserk)#.........◊# ##...###......#.#.#.◊......# #.....#.......#..#.##.....# #............The skyshark misses you. _You encounter a steam dragon.Blink to where?Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust. _The skyshark shakes off the sticky flame as it moves.L|jɻ F.As you read the scroll of summoning, it crumbles to dust.L|j17F.L|jFSFF.FF, ally target)FFFF 4 blink frogs (summoned)S   water moccasin (summoned)L|jL|jk514 80.7 (1L|j\L|j9 _Wisps of shadow whirl around you...M|j ####### #....#. ### ###.## .##.## #.....### #......#..#  #......@###  #.####P.SF..## ####..F.FM|jK # .....F..## ##........## ###.....### ### ...##.....<.# #..F..#.#####.# .## ##P......# ####.....## #.........◊#...### #.#.#.◊......# #.....#M|juAF.M|jAF.M|j=F.M|jL§FM|je+F.M|jM|jM§FM|j;.SM|j+M|j\56=3=M|j-` 29  1M|jO M|j,0 _Your blink frog blinks! x2O|j a  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O|j O|j 0O|j+ O|j e _You don't have enough magic to cast this spell.P|j3Drink which item? Potions  c - 4 potions of curing  h - 5 potions of haste  r - a potion of resistanceb - 3 potions of brilliance  i - 2 potions of invisibility  m - a potion of might  B - a potion of berserk rage  C - 2 potions of cancellation  M - 4 potions of mutation  f - 2 potions of moonshine  d - 3 cyan potions  j - a fizzy white potion [!] read|quaff|evoke[?] describe selectedW|j#W|jW|j  Quake2Marine the Arsonist  Deep Elf of Vehumet *****. #######Health: 56/78 =================------- #....#. ###W|j Magic: 3/29==---------------------- .......###.####AC: 9Str: 5 ...........##.##EV: 29 Int: 26 .#.............###SH: 0Dex: 15 #......#.........#W|j XL: 13 Next: 22% Place: Lair:5  .....#.##......@###Noise: ---------  Time: 18881.7 (0.0) .......#.####P..SFF###W|j C# b) +2 long sword (freeze) .........## ###..§...### Cast: Foxfire W|j ..........## ##......#### Fly ..#........## ###.F.FF### ###. ...##.....<.# #.....#.#####.#. F   skyshark (berserk, ally target) .## ##P......# ####.....##..... FFFF 4 blink frogs (summoned)#.........◊# ##...###..... S   water moccasin (summoned)W|j #.#.#.◊......# #.....#.....As you read the scroll of summoning, it crumbles to dust. _Wisps of shadow whirl around you... _Your blink frog blinks! x2  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  W|j@ Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.W|jt,  Quake2Marine the Arsonist  Deep Elf of Vehumet *****. #######Health: 56/78 =================------- #....#. ###Magic: 3/29==---------------------- .......###.####AC: 9Str: 5 ...........##.##EV: 29 Int: 26 .#.............###SH: 0Dex: 15 #......#.........#XL: 13 Next: 22% Place: Lair:5  W|j......#.##......@###Noise: ---------  Time: 18881.7 (0.0) .......#.####P..SFF#### b) +2 long sword (freeze) .........## ###..§...### Cast: Foxfire ..........## ##......#### Fly ..#........## ###.F.FF### ###. ...##.....<.# #.....#.#####.#. F   skyshark (berserk, ally target) .## ##P......# ####.....##..... FFFF 4 blink frogs (summoned)#.........◊# ##...###..... S   water moccasin (summoned)#.#.#.◊......# #.....#.....Casting: Sticky Flame (W|j/ [40mmildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Press: ? - help, Dir - look around, f - activateConfirm quaff: a skyshark (moderately wounded, berserk, ally target, will  become unable to see you)X|j}Z  Quake2Marine the Arsonist  Deep Elf of Vehumet *****. #######Health: 56/78 =================------- #....#. ###Magic: 3/29X|j[==---------------------- .......###.####AC: 9Str: 5 ...........##.##EV: 29 Int: 26 .#.............###SH: 0Dex: 15 #......#.........#XL: 13 Next: 22% Place: Lair:5  .....#.##......@###Noise: ---------  Time: 18881.7 (0.0) .......#.####P..SFF#### b) +2 long sword (freeze) .........## ###..§...### Cast: Foxfire ..........## ##.....F#### Fly ..#........## ###.F.F.### ###. X|j]...##.....<.# #.....#.#####.#. F   skyshark (berserk, ally target) .## ##P......# ####.....##..... FFFF 4 blink frogs (summoned)#.........◊# ##...###..... S   water moccasin (summoned)#.#.#.◊......# #.....#.....Confirm quaff: a skyshark (moderately wounded, berserk, ally target, will  become unable to see you)  You fade into invisibility!The skyshark bites you!  The skyshark tail-slaps you but does no damage.  The skyshark barely misses you.X|j^?F.X|j]aF.become unable to see you)  You fade into invisibility!The skyshark bites you!tail-slaps you but does no damage.  X|jaThe skyshark barely misses you.  Your blink frog closely misses the skyshark.X|jvC FFX|jxTunable to see you,…)Your water moccasin bites the skyshark! The skyshark misses you.40-----14 ==2.7 (1Invis X|jX|jWr _The skyshark tail-slaps you. The skyshark barely misses you.Y|j6\ F.You hit the skyshark. You freeze the skyshark.Y|j?^ F.The skyshark is heavily wounded.Y|j _ +F.Y|jg_ Y|jNg You hit the skyshark. You freeze the skyshark.  The skyshark is heavily wounded.blink frog hits the skyshark.  Your water moccasin bites the skyshark but does no damage.  The skyshark bites your water moccasin!  The skyshark misses your water moccasin.Y|jg Y|ji F.The skyshark tail-slaps your water moccasin!Y|j_j :F.Y|ju gdistracted, unable Y|j~v Q4=3Y|j| Y|j: ` _Your blink frog hits the skyshark. Your water moccasin bites the skyshark.Z|jb   ####.####..##.##......###........#  Z|jM #......@### ####P..SFF###  ###..FF..##  ##...F..##  ###.....### <.# #.....#unable to see you,  ###   ##.   You hit the skyshark. You freeze the skyshark.  The skyshark is heavily wounded.Z|j0 ####.####..##.##......###........#  #......@### ####P..SFF###  ###..FF..##  ##...F..##  ###.....### <.# #.....#  ###   ##.   Z|jcF§You hit the skyshark. You freeze the skyshark.  The skyshark is heavily wounded.bites you!!  * * * LOW HITPOINT WARNING * * *  The skyshark closely misses you. The skyshark misses you.Your water moccasin barely misses the skyshark.Z|jDF§Z|j1§Z|j2 F§Your blink frog blinks! x3  Your blink frog hits the skyshark!Z|j  ####.####..##.##......###Z|jtI.....F..#  #...F..@### ####P.FSF§###  ###..§§..##  ##...§..##  ###.....### <.# #.....#   ####.. 3 Z|jN  ##..   Z|jߺ-Your blink frog blinks![|j)N ####.####..##.##......###.....F..#  #...F..@### ####P.FSF§###  ###..§§..##  ##...§..##  ###.....### <.# #.....#[|jN  ####..   ##..   [|jm_ ...The skyshark bites you.  * * * LOW HITPOINT WARNING * * *The skyshark tail-slaps you but does no damage.[|jx`k20-----------=4.8 (1.1[|jg[|jlU _The skyshark barely misses you.\|jFa  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\|jsd   Quake2Marine the Arsonist  Deep Elf of Vehumet *****. ####### Health: 20/78 ======------------------ #....#. ### Magic: 0/29------------------------ .......###.#### AC: 9Str: 5 ...........##.## EV: 14Int: 26 .#.............### SH: 0Dex: 15 #......#......F..# XL: 13 Next: 22% Place: Lair:5  .....#.##...F..@###  Noise: ===------  Time: 18884.8 (0.0) \|j#f p.......#.####P.FSF§### # b) +2 long sword (freeze) .........## ###...§..## # Cast: Foxfire ..........## ##......## ## Fly Invis ..#........## ###.....### ###. ...##.....<.# #.....#.#####.#. F   skyshark (berserk, unable to see you,…).## ##P......# ####.....##..... FFF 3 blink frogs (summoned)  #.........◊# ##...###..... S   water moccasin (summoned)  #.#.#.◊......# #.....#..... _The skyshark barely misses you.Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, berserk, unable to see you, ally target)]|j?  Quake2Marine the Arsonist  Deep Elf of Vehumet *****. #######Health: 20/78 ======------------------ #....#. ###Magic: 0/29------------------------ .......###.####AC: 9Str: 5 ...........##.##EV: 14Int: 26 .#.............###SH: 0Dex: 15 #......#......F..#XL: 13 Next: 22% Place: Lair:5  .....#.##...F..@###Noise: ===------  Time: 18884.8 (0.0) ]|jJ .......#.####P.FSF§#### b) +2 long sword (freeze) .........## ###...§..###[m Cast: Foxfire ..........## ##......#### Fly Invis ..#........## ###.....### ###. ...##.....<.# #.....#.#####.#. F   skyshark (berserk, unable to see you,…).## ##P......# ####.....##..... FFF 3 blink frogs (summoned)#.........◊# ##...###..... S   water moccasin (summoned)#.#.#.◊......# #.....#.....Confirm with . or Enter, or press ? or * to list all spells.]|j,Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, berserk, unable to see you, ally target)  The sticky flame hits the skyshark!  The skyshark is severely wounded.]|jFAiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (severely wounded, berserk, unable to see you, ally target)  The sticky flame hits the skyshark!  The skyshark is severely wounded.  The skyshark is covered in liquid fire! The skyshark burns!]|j"D.F]|j=.F]|jܑB.F]|j,§FThe skyshark is covered in liquid fire! The skyshark burns!  Your water moccasin barely misses the skyshark.The skyshark closely misses your blink frog.  The skyshark misses your blink frog.The skyshark tail-slaps your blink frog.  Your water moccasin bites the skyshark.]|j̞C.F]|jߟAF.]|j<.F]|j F 4 blink frogs (summoned) ]|jBD15.8 (1]|jN]|jֶ- _Your blink frog blinks!^|jnP  #  #....#. ###  .###.####  .##.##  .#.###  #......#.# .....#.##.....@F###  .#.####P.FSF§###  .## ###.§.§..##  .## ##......##  ..#.## ###.....### ###  ...##.....<.# #..F..#.#####.#  .## ##P......# ####.F...## #.◊# ##...### #.#.#.◊......# #.....#^|j MF. _Your blink frog blinks!  You swap places with your blink frog. The skyshark burns!bar  The skyshark completely misses your blink frog.Your water moccasin completely misses the skyshark.F..F^|jC .Your blink frog hits the skyshark! The skyshark bites your blink frog!!  The skyshark tail-slaps your blink frog!  Your blink frog dies!^|jn.. 3^|jg 29  6^|j7^|j2$f _Your blink frog's corpse dissolves into shadows!_|j .The skyshark burns!  You kill the skyshark!Vehumet accepts your kill._|jۿ AF._|j AF._|j AF._|j †FFF 3 blink frogs (summoned)S   water moccasin_|jQ l14===5---7_|j` _|j 4 _You feel your power returning.`|ju  #######  #....#. ###  ###.## .`|j4w ##.##  .#.....####......#...#  .##.......###  #.####P.FS†.## ###.....  ....F...##  ..#........## ###..F..### # ...##.....<.# #.....#.#####.## ##P......# ####.....## #.........◊`|jw $#...###`|jz AF.`|jv{ 9F.`|j5| AF.`|j =S.`|j$ AF.`|jÊ AF.`|jD AS.`|j[ `|j z5====---8`|j `|jɤ `|j] F.F.`|j^ `|ji _`|jm `|jw _You start resting.A steam dragon comes into view.`|j 26=S.F†D   steam dragon (distracted, unable to s…)FFF 3 blink frogsDS   water moccasin (summoned)`|j [9.F`|j @.F`|jC `|j' 290.8 (2 _`|jƑ `|j a|jr  # #....#. ### .###.#### .##.## .#.S### #......#.# .....#.##.....F.### .#.####P.F.F.### .## ###......## .## ##...## ..#.## ###.....### # FFF 3 blink frogs (summoned) ...##.....<.# #.....#.##### S   water moccasin .## ##P......# ####D....##.. #.◊# ##...###F.F†F|jJ~ 40m.D.Sa|j cD   steam dragon (distracted, unable to s…)FFF 3 blink frogs.S   water moccasin (summoned)a|j *1.8 (1a|jW a|j b|j # #....#. ### .###.#### .##.## .#.### #......#....@.FS.# .....#.##....F.F###b|jy .#.####P...†.### .## ###......## .## ##....## ..#.## ###.....### FFF 3 blink frogs (summoned) ...##.....<.# #..D..#.S   water moccasin .## ##P......# ####.....##. #.◊# ##...###b|jGb|jE7F.b|j$9F.b|j8F.b|j[8S.b|j1Db|juD.Fb|jcD   steam dragon (distracted, unable to s…).FFF 3 blink frogsS   water moccasin (summoned)b|j%2b|j-b|jb|jj) # #....#. ### .###.#### b|jk.##.## .#.### #......#...@..S..# .....#.##...FFF.### .#.####P...†.### .## ###......## .## ##.....## ..#.## ###.D...###FFF 3 blink frogs (summoned) ...##.....<.# #.....#.S   water moccasinb|j~I .## ##P......# ####.....## #.◊# ##...###F.S.F.F.Db|jca.D   steam dragon (distracted, unable to s…)FFF 3 blink frogsS   water moccasin (summoned)b|jυu3=7=3b|jb|jib|jʒ ####### #....#. ### .###.#### .##.## .#.### #......#..@.FSF..# .....#.##...F...### .#.####P...†.### .## ###......##b|jϓ .## ##..D...## ..#.## ###.....### FFF 3 blink frogs (summoned) ...##.....<.# #.....#.S   water moccasin .## ##P......# ####.....# #.◊# ##...b|j?S.b|j7F.b|j4F.b|jFb|j!.b|j;S.b|j'b|j&{ ******  A ball of steam appears from out of your range of vision.b|jG F§§§.§§===4b|jT S _The ball of steam hits your blink frog!b|j  ####### #....#. ### .###.#### .##.## .#.S...### #......#.@.FFF...# .....#.##...§§..### .......#.####P.§.†.###b|j  .........## ###.§§...## ..........## ##.D...## ..#..## ###.....### ...##.....<.# #.....#. .## ##P......# ####..... #.◊# ##...b|j@ F.Fb|j .b|jo F§Fb|jj E.Sb|j >F.b|j ?F.b|j .§§§§.§§.b|j p8==---5b|j_ b|j R _Your blink frog is engulfed in a cloud of scalding steam. x2b|j ####### #....#. ### .###.#### .##.## .#.F....### #......#@.S.F....# .....#.##.F..§§§###b|j .......#.####P§.§†.### .........## ###§§§...## ..........## ##..D...## ..#........## ###..... ...##.....<.# #.....#. .## ##P......# #### #.◊# ##...b|j'<F.b|jx :S.b|j 4F.b|ji ;F.b|j ?F.b|j~?S.b|juU§..§b|j{w4=---6b|j%b|j7(c|j ####### #....#. ### .......###.#### .....##.## .#......SF.....### #..FF...§.# ##......§###.......#.####P§§§†.### .........## ###§§§...## ..........## ##..D...## ..#........## ###.....# ...##.....<.# #..... .## ##P......# ####.. #.........◊# ###.#.◊......# #c|j"0.c|j).c|js F.Fc|j!#+.c|j/S   blink frogc|j+1f9==7c|j_8c|j<` _Your blink frog dissolves into shadows! x2c|j# ########....#. ###.......###.####...........##..#.....S.......####......#F......§.# .....#.##......§###..##P§§§†.###.c|ju.## ###§§§......## ##..D..#......#.....##.....<.# #.....#..## ##P......# ####.... #.........◊#  #.#.#........... .#..#.##.....# #... c|jK-Fc|j.Sc|j.+..F   blink frog (summoned)S   water moccasin (summoned)c|jy%8c|jc|jc|j  #######....#. ###.......###.####........##.###.............####.....S#§. .....#F##......§###.......#.####P§§§†.###.......@## ###§§§...##c|j ~.## ##..D...###........## ###.....##.##.....<.# .## ##P......# ####... #...◊# ###.#.#..# .#..#.##.....#.#.~. ........ ###c|jɪ F.Sc|jI @.Fc|jͮ ?.Sc|j c|j ?59c|j, c|j= c|j_ p....#. ###.......###.####.........##.###.............####......#§. .....#.##......§###......S#F####P§§§†.###...## ###§§§...##.## ##..D...###........## ###.....##.##.....<.# c|j' .## ##P......# ####... #...◊# ###.#.#..# .#..#.##.#.~. ........ ### ~~. ~.~.~.... ~...c|j @.Fc|jI ?.Sc|jA c|jf 10/29==900c|j c|j d|j< .......###.####.......##.###.......####......#§. .....#.##......§###.......#.####P§§§†.###SF## ###§§§...##...## ##..D...##.#.....@..## ###.....##.##.....<.# .## ##P......# ####... #...◊# ###.#.#..# #.#..#.##d|jr Y   elephant (trample, wandering, unable …)...#.~. ........ ###. F   blink frog.. ~~Y ~.~.~.... ~.... S   water moccasin (summoned) #~~ ~~~#~~##◊ #d|j D.Fd|j>.Sd|j1A.Fd|jBY.d|jC.Sd|jUKdistracted, unabled|ji%1d|jT(d|j0*Z _You encounter an elephant.d|j....##..#.......####......#§.# .....#.#####..####P§§§†.###..## ###§§§.... ##..D..#....F.S#.....###...##....@<.# #.....#..## ##P......# ####.... #.........◊# ##...##.#.#..d|j"#.#..#.##.....# #....#.~Y ........ ### ~~. ~.~.~~.... #~~~ ~~~#~~##◊ #. #~..)d|jA.Fd|jC.Sd|jBY.d|jd|jU6=1==2d|j%d|jd|j.#...####......#§.# .....#.#####..####P§§§†.###..## ###§§§.... ##..D..#....#.....###...##..FS.<.## #.....#..## ##P...@..# ####.... #.........◊# ##...###.#.#......#.#..#Y##.....# #....#.~. ........ ###..~~. ~.~.~~....##~~~ ~~~#~~##◊ #.#~ #~~.#~~# #~..)~~~...d|jB.Fd|j<.Sd|jŗAY.d|j~?F§d|jͩd|jª%3d|j$d|j- _Your blink frog blinks!d|j .##.## .#......###......#.......§.#  .....#.##......§### #.####P§§§†.### .## ###§§§...## ......F.## ##..D...## #........## #### ..##.....@.## #.....#.#.## ##P§S....# ####..... #.........◊# ##...## #.#.#Y..#.#..#.##.....# #.....#.~. ........ ###...~~. ~.~.~.... ~##~~~ ~~~#~~##◊ #...#~ d|j [34m#~~.#~~# #~..).Sd|jm CF§d|j . Your blink frog blinks!  Your water moccasin bites the elephant.  The elephant barely misses your water moccasin.d|jO S2=4d|j d|j < _The elephant trunk-slaps your water moccasin.d|j a _There is a stone staircase leading up here.e|j43e|j=e|j9BC.Fe|jM Y.Your water moccasin bites the elephant! The elephant is poisoned.De|j \.D   steam dragon (distracted, unable to s…)F   blink frogS   water moccasin (summoned)e|j ey7=14 5e|jge|jo . _Your water moccasin poisons the elephant!.e|j%4e|jIJ##...........#  ##.....................#  ##....................#  ## ##....................##  .# ##.....................#  .###...............##  ...#..............##  ........................#  ####.............##  # #.##...........#  #####.........##  ##.#....#  ##P..##.#.....#   #.....#.....##   ##..###......#  #...#.....###  #..........##  e|ja_3=7.3 (2.5e|jje|jkB _You fly upwards. Your summoned ally is left behind.e|jnc _There is a stone staircase leading down here.e|j e|j e|j e|j e|j 8 29  e|jV e|j t4==e|j e|jt9 e|j< 79e|jo= e|j%@ e|jTA k15==e|jC e|jG ,e|jH e|jGK e|juL 30=6==e|j?M e|jP e|jQ e|jR e|jT e|jT e|jV e|jQX e|jX 1=7==e|jBZ e|j{\ e|j\ e|jL^ e|j=a e|j+b W8=e|jd e|jf W _You start resting.e|jm e|jv 019.3 (12.0)e|jv Z20.3 (13Invis e|j} e|jȀ Y _You flicker for a moment.f|j3f|j}f|jNf|j%:32f|j'9=f|jf|j3=20==f|j f|jf|jf|jf|jȸW _You start resting.f|jk1==f|j15.3 (5.0)f|j56.3 (6f|jf|j[ _You flicker back into view.f|jt f|j` f|j f|j f|j 4=f|j< 2==f|j e5f|j! 3==6=4=f|j" f|jm$ ,f|j' f|j' f|j( f|j+ f|j@, y7=5=f|ji- f|j/ f|jZ0 f|j1 f|j7 6==f|j= e8f|j= f|jq> f|j? f|jzB f|jC h7==f|jTD f|jF f|jF S9=f|jH f|jK ~8==f|j]M f|jO f|j4P f|jQ f|jU n _You start resting.Magic restored.f|j[\ M40=f|jd 044.3 (18.0)f|jf }9==5.3 (19 _f|jj f|jl g|jg|jjg|jBg|jN1=g|jg|j̱g|jv92g|jwg|j>g|jg|j!g|jg|j(g|jg|j#g|jS3=g|jg|j,g|jg|jg|jg|jg|j>g|jK4=g|jg|jg|jg|jXg|jqg|j25g|j+g|jg|jrg|jg|jBg|jg|jtb6=g|jg|jgg|j=g|j",g|jg|jg|jK7=g|jg|j,g|jg|jg|jg|j {8g|jxg|j#g|jg|jlg|jg|jOg|jqg|jS9=g|jg|jg|jlg|jHg|j:!g|j!g|j]#g|j%g|j&L50=g|j(g|j]*g|jf+g|j-,g|j.g|j1/g|jJ0g|j2g|jT391g|j4g|jB7g|j7g|jn9g|jG<g|j<g|j&>g|j@g|j2AS2=g|jBg|j7Eg|jEg|j-Gg|jLg|j2Mg|jYOg|jSw3=g|jV,g|j Xg|jZg|jx[g|j\g|j_g|j`94g|jnag|j?dg|jdg|jfg|jh,g|jjg|jlg|jLm95g|jng|jqg|j#rg|jsg|j2xBg|j{g|j{N56=g|jC}g|jg|jFg|jg|jg|jkg|j˅g|j>g|jrW7=g|j_g|j3g|jg|jg|jőg|j=g|jӓg|jg|j/%8g|jΗg|jg|jig|jg|jg|j`g|jg|jg|jDK9=g|jg|j,g|jcg|jyg|jg|jCg|jg|j@60=g|jg|jg|j:g|jg|jXg|j#g|j%1g|jg|jg|j4g|jg|jg|j+g|jg|jg|j@K2=g|jg|jg|jdg|jg|jGg|jg|jg|jg|j_g|jN3=g|jg|j,g|jg|jg|jg|jwg|j<g|j%4g|jg|jg|jg|jg|j,g|jg|jg|jg|jg|jg|j0K5=g|jg|jg|j4g|jg|j g|j g|j g|j$g|j?6=g|j g|j^g|jg|jBg|jg|jg|jbg|jg|jg|j %7g|jg|j g|j!g|j"g|jc%,g|j'g|j(g|j2)%8g|j*g|j-g|jB.g|jv/g|j2,g|j6,g|j:7K9=g|j8g|j?Xg|jb@g|jBg|jG70=g|j)Hg|j#J,g|jILg|jLg|jMg|jPPg|jP%1g|jsRg|jU,g|jVg|j[Bg|j]g|j]#2g|j2^(=g|j_g|jag|j0bg|jcg|jeg|jeg|jjgg|jig|j)jU3=g|jkg|jmg|jBng|jog|j.rg|jrg|jtg|jvg|j"w%4g|jxg|jzg|j{g|jm|g|j~g|jg|jg|j΃g|jTK5=g|jg|j^g|jg|jg|jg|j_g|jg|jgg|jۑU6=g|j!g|jg|jg|jg|jǜ,g|jUg|jg|j%7g|jg|jg|jg|jyg|jfg|jϩg|jIg|j]k _You start resting.HP restored.g|jFg|jE39059.3 (114.0)g|jta8=605 _g|j@g|jSh|jd\h|jj:A stone staircase leading down (Lair:4)(Press ? for help)  ##.........#...#.......##.####.###.##.._.'....#.#...P### ##.............#.##   #..........##.......÷..##..♣.....#.##.>.##.#######...#.###.................#  ##..........###....♣.♣....◊.⌠♣.♣....##...##.# ##...##..................##  #...........# ##.....♣.♣♣.♣♣........#######.###......................#  ##..........####...♣.♣.♣...♣.♣♣♣.....#####.####.....................#   #.......†.....##..⌠.....♣.♣..............####....................#   ##.................♣♣♣♣◊..♣⌠♣♣♣.#........######## ##....................##   ##...............⌠♣◊........♣..##.##........##.# ##.....................#   #........<.......♣.♣♣♣♣♣♣♣.♣....##.###......#.###.....................##   ##...............♣..◊......♣.....### #.###......#....................##   #...............♣♣♣♣♣...♣.♣♣......## ####............................# h|jl  ##...................♣.♣.♣..........# ####.####............@......##   #.#..............♣.♣.♣...♣.♣♣♣......#### #.##.................#   ##.................♣.♣♣♣♣♣.♣........######...............##   ##..........^.....♣◊....♣.♣.♣......###.#............#   #.........#.#^...................#####P..##.#.....#   ##......#........................###.....#.....##   ##...............................#.###..###......#   #..................◊.#....#...#..#.###...#.....###   ####..#...................#......####..........##   #................#........#....###...........#   ##.)............................####...........##   #...................#...##..#...##.#...........# #####h|j+aircase to the Slime Pits (Lair:4)  ...###.###### #.## ##..#.....## #####.# #...##.......#### ### #.#######.#.......### ###..# ##h|j/...#.......##.####.###.##.._.'....#.#...P### ###   ##.......÷..##..♣.....#.##.>.##.#######...#.###.#....◊.⌠♣.♣....##...##.##...####  #....# ##.....♣.♣♣.♣#######.###..  ##.####...♣.♣.♣...♣.♣♣♣.....#####.## .#.......†.....##..⌠.....♣.♣..............## #h|j#.###..♣♣♣◊..♣⌠♣♣♣.#........######## ##.####.⌠♣◊..##.##........##.# ##.h|j.#<.♣.♣♣♣♣♣♣♣.♣....##.###......#.###.## ##♣..◊......♣.....### #.###.......h|ja.## #.♣♣♣......## ####...........#h|j..♣.♣.♣..####.####...@......###.....♣.♣.♣♣### #.##....h|jT.###........♣.♣♣♣♣♣.♣.#####..........h|j=####....^.....♣◊....♣.♣.♣......##........ h|j#.#^.####P..##.# ###...............#.....#.....h|j0.......#..###......#h|j1#..◊.#....#...#..#.# ##...#.....#######..#### # ##........#. ##.#i|jp*done staircase leading down (Lair:4) ##.).....................####.....## #.....##..#...##.#....# #### ##......##..##..##.....# #◊#.# #††........#..#....###....####...#   ##†..............#........##i|j,#...##   #.................# ### #####.#   ##............#..........###### ### #.####### ### ##.......................####..# #.####.##..## #..#.####.P......##.######.◊#......# ##.◊.### ###..#.#..#..#.##.......#.#####.#P.......###### ##..<.##.#........#####.####P##..### ##.......##.........# #.###### ##.### ##....ß....##......#.# ###.##.## ### ####...#####...........####.....##..#P##......P..## ##### #.#...#### ##...#.....◊###........#.####.....## #######..÷###.#####...#....###.....#######♣.♣..#.###P..## ##...#◊#.#...##.....##........##...##.#####♣♣.♣...### #....## ##.........####..####♣.#.♣.♣....# ###...# .....◊...ß.....ß..<..ß.....i|j-..###..##♣.♣.♣.♣♣♣.♣..## #..# #...÷.....###..+.......##..##.>.♣♣♣.♣.♣♣♣.# #..# ## ######...#.#...###...#######..##♣.♣.♣.♣♣♣.♣..# #..## #.........## #...#.#######.....# #.....####♣♣....♣.♣.## ###.#◊# ##...#######...#### #P....#######♣.#.♣...# #.##i|j i|j3 A ##......................#   Quake2Marine the Arsonist##.....................#   Deep Elf of Vehumet *****.##....................#   Health: 78/78 ======================== ## ##....................##   Magic: 29/29 ======================== .# ##.....................#   AC: 9Str: 5 .###.....................##   EV: 29 Int: 26 ...#....................##  SH: 0Dex: 15 ........................#  XL: 13 Next: 25% Place: Lair:4 i|ja5 ####............@......##  Noise: ---------  Time: 19060.3 (0.0) # #.##.................#  b) +2 long sword (freeze)#####...............##  Cast: Foxfire##.#............#  Fly ###P..##.#.....# #.....#.....##  ##..###......#  ##...#.....###  #..........##   _You start resting. _Magic restored. _You start resting. _HP restored.  Press: ? - help, v - describe, . - travelA stone staircase leading down.i|jv6 R  i|j7 i|j:O i|jQ i|j[ ~ i|jH] i|ja i|jRe i|je i|jg i|jl i|jn i|jo i|j|p i|jt i|jv i|jw i|jx i|j} i|jZ i|j i|jā i|jT i|jC i|j i|jLj i|jی i|j ,i|j i|jƕ i|jۘ i|ju i|j i|jn i|j i|j i|j# i|j i|j i|j i|j i|j) i|jC i|j i|j i|jt i|j i|j) i|j i|j i|jF i|j i|j- i|j i|j i|j i|j i|j i|j i|j/ i|j i|j> i|j i|jc i|j i|j i|jy i|j i|jI i|j i|jb i|j_ i|j i|j2 i|j i|j i|jl i|j i|j i|jm i|j, i|j# i|j i|jg i|j i|j i|j i|j i|j& i|j i|j i|j i|j i|j i|jd i|j i|j i|jK i|j i|jT! i|j[" i|jp$ i|j% i|j% i|j& i|jO( i|j) ,i|jj* i|j1, i|j- ,i|jE. i|j 0 i|j.1 i|j1 i|j1 i|ji3 i|j45 i|j5 i|j5 i|j87 i|j8 i|j09 ,i|j: i|j< i|j< i|jO= i|j> i|j? i|j? i|j\@ i|jA i|jC ,i|jD i|j F i|jF i|jCG ,i|j I i|jJ i|jJ i|jlK i|j2M i|jvN i|jO ,i|jzP i|j5R ,i|jR i|j4T i|jU ,i|jPV i|j.^ 9 ##...# #.######........... .##......#.# ###.##.##........... ..........####.....##..#P##...... ...#.....◊###........#.####.....# #...#....###.....#######♣.♣..#.## #........##...##.#####♣♣.♣...### .....####..####♣.#.♣.♣....# ß..###..##♣.♣.♣.♣♣♣.♣..## .........##..##.@.♣♣♣.♣.♣♣♣.# 1040.0)...#######..##♣.♣.♣.♣♣♣.♣..# #.....# #.....####♣♣....♣.♣.## i|jM_ ...#### #P....#######♣.#.♣...# ..##.# ##........## ###♣♣♣.## ....## #.........### ### ##..######.......##..# ### ......##........###..###.#### ....#####P.###### ##.#......#i|j_ 0i|jme i|jh [ _There is a stone staircase leading down here.j|jBj|jCU  j|jKIj|jLOj|jVk14 1.3 (1.0) _j|jP>5  You fly downwards.j|j  You encounter a sea snake, a five-headed hydra, a yak and a water moccasin.j|jl K  The yak bellows! You hear a bellow! x2j|jj|jj|j2#j  ...D.####..#.  ....S.......# .  Y........... ..  .k..$...... ...  YY........#..  ..◊.◊......##  ............#  ..~~~..@.≈..#  ..~≈≈~~..≈...# j|jN$ ..~≈≈≈~≈≈~≈.~#  ..~~≈≈≈≈S≈~~~#  #..≈≈≈≈≈≈≈≈≈.# .#..~≈~~≈~≈.#.# D   five-headed hydra #..~~~≈~~..# # S   sea snake #..........# YYY 3 yaks k   rime drake (wandering)(…)You encounter a rime drake. You encounter a yak. x2j|j5==2.8 (2.5j|jj|j< _The yak bellows!  Found 17 gold pieces.j|ja _There is a stone staircase leading up here.l|j l|j - Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ShockConjuration/Air1%1  c - ScorchFire1%l|j 2  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - Stone ArrowConjuration/Earthl|j U1%3  g - SlowHexes1%1  h + Sticky FlameFire/Alchemy1% 4 i - Frozen RampartsIce1%3  j - AirstrikeAir1%4 l|j< Select a spell to describe [?] help [!]/[I] toggle spell headersn|juxn|jŀn|jQuake2Marine the Arsonist...D.####..#.Deep Elf of Vehumet *****.....S.......# .Health: 78/78 ========================Y........... ..Magic: 29/29 ========================.k..$...... ...AC: 9Str: 5YY........#..EV: 14Int: 26..◊.◊......##SH: 0Dex: 15............#XL: 13 Next: 25% Place: Lair:5..~~~..@.≈..#Noise: ==-------  Time: 19102.8 (0.0)..~≈≈~~..≈...#b) +2 long sword (freeze)..~≈≈≈~≈≈~≈.~#Cast: Foxfire..~~≈≈≈≈S≈~~~#n|jQFly #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~≈~≈.#.#D   five-headed hydra#..~~~≈~~..# #S   sea snake#..........#YYY 3 yaksk   rime drake (wandering)(…)You encounter a sea snake, a five-headed hydra, a yak and a water moccasin.The yak bellows! You hear a bellow! x2  You encounter a rime drake. You encounter a yak. x2 _The yak bellows!  Found 17 gold pieces. _There is a stone staircase leading up here.n|jKn|jyn|jrn|jo|jYa  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o|j  Quake2Marine the Arsonist ...D.####..#.  Deep Elf of Vehumet *****. ....S.......# .  Health: 78/78 ======================== Y........... ..  Magic: 25/29 ====================---- .k..$...... ...  AC: 9Str: 5 YY........#..  EV: 14Int: 26 ..◊.◊......##  SH: 0Dex: 15 o|j............#  XL: 13 Next: 25% Place: Lair:5 ..~~~..@.≈..#  Noise: ==-------  Time: 19102.8 (0.0) ..~≈≈~~..≈...#  b) +2 long sword (freeze) ..~≈≈≈~***≈.~#  Cast: Foxfire ..~~≈≈≈*S*~~~#  Fly  #..≈≈≈≈***≈≈.#  .#..~≈~~≈~≈.#.#  D   five-headed hydra #..~~~≈~~..# #  S   sea snake #..........# |jTm YYY 3 yaks  k   rime drake (wandering)(…)Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (water, wandering, hasn't noticed you, empty space bonus:8/8)o|jXN Quake2Marine the Arsonist...D.####..#.Deep Elf of Vehumet *****.....S.......# .Health: 78/78 ========================Y........... ..Magic: 25/29 ====================----.k..$...... ...AC: 9Str: 5YY........#..EV: 14o|j;O Int: 26..◊.◊......##SH: 0Dex: 15............#XL: 13 Next: 25% Place: Lair:5..~~~..@.≈..#Noise: ==-------  Time: 19102.8 (0.0)..~≈≈~~..≈...#b) +2 long sword (freeze)..~≈≈≈~≈≈~≈.~#Cast: Foxfire..~~≈≈≈≈*≈~~~#Fly #..≈≈≈≈≈≈≈≈≈.#o|jO S.#..~≈~~≈~≈.#.#D   five-headed hydra#..~~~≈~~..# #S   sea snake#..........#o|jO YYY 3 yaksk   rime drake (wandering)(…)o|j+P Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  o|jQ Press: ? - help, Dir - move targetAim: a water moccasin (water, wandering, hasn't noticed you, empty space bonus:8/8)o|jQ HS≈Aiming: Airstrike (dangerous; 1%  Press: ? - help, Dir - move target: a water moccasin (water, wandering, hasn't noticed you, empty space bonus:8/8)  The open air twists around violently and strikes the water moccasin!!  The water moccasin hisses angrily.o|j}S <.Yo|j T .Yo|j"W k.The water moccasin is almost dead.o|jW 4o|jZ M.So|j\ DS≈o|j8] M.Do|j] C.Yo|jrh @Y 4 yakso|j.##......##........###..###.####  #........## ### ##..#.#......#####P.###### ##.#......#  ##........# #.#####.........#.# ##.# ####......###  #.........# ##...###...........####### ##PPP.......##  ##........# #....##P.........####◊### ##P.PP........##t|jtbC<♣.♣♣♣♣♣♣♣.♣....##.###......#.###.##♣..◊......♣.....### #.###..##.......♣♣♣♣♣...♣.♣♣......## ####............###............♣.♣.♣....# ####.####....>......###.#.......♣.♣.♣...♣.♣♣♣......# ### #.##..##...t|jd......♣.♣♣♣♣♣.♣........# #####.......##..^.....♣◊....♣.♣.♣......###.#............##.#.#^...................#####P..##.#.....###......#........................###.....#.##..#.###..###......##.......◊.#....#...#..#.###...#.....#######..#...........#####..........##.......#........#....###...........###.).....................####...........###..........#...##..#...##.#...........# #####.........##..##..##..##.............# #◊#......††...............#..#....###.............####...###†...............###.....................###.................#......# ### #.................####.###...........#..........###### ### |jem#.#####..........## #####...............####..# #.####.##............###.........#.####.P##.◊#.................###.......◊.### ###..#.#..#..#.##.......#.#.........##t|jqG2n escape hatch in the floor (Lair:4) #...............####..# #.####.##...#.####.P..######.◊#....#t|jHW#.◊.### ###..#.#..#..#.#.## #.##.#P###### ##..<.##.#........#####.####P.# ###..### ##.......##.........# #.####### ##.### ##....ß....##......#.# ###.##.##. ### ####...#####...........####.....##..#P##P..## ##.### #.#...#### ##...#.....◊###........#.####.....##...# .....######..÷###.#####...#....###.....#######♣.♣..#.###P..## ###◊#.#...##.....##........##...##.#####♣♣.♣...### #....## ##....................####..####♣.#.♣.♣....# ###...# #....◊...ß.....ß..<..ß.....ß..###..##♣.♣.♣.♣♣♣.♣..## ##..#÷.....###..+..............##..##.@.♣♣♣.♣.♣♣♣.# #..# #..# ######...#.#...###...#######..##♣.♣.♣.♣♣♣.♣..# #..## ### #...#.#######.....# #.....####♣♣....♣.♣.##|j;Ym ###.# #◊# ##...#######...#### #P....#######♣.#.♣...# #.# #..........# ##...##.#....##.# ##........## ###♣♣♣.## ##.# ##.........)# ##....ß.......## #.........### ### #.# ## ##.......##..######.......##..# ### # ##### #.##.>.##......##........###..###.#### ### ### ##..#.#......#####P.###### ##.## ### #.#####...#.# ##.# ####### ## ##...###...........####### ##PPPu|jM staircase to the Slime Pits (Lair:4)#..###.###### #.## ##..#.....## ####.##.##.......#### ### #.#######.#.......### ##..#..###..#...#.......##.####.###.##.._.'....#.#...P### ##...#.###..........##.......÷..##..♣.....#.##.>.####...#.###.....#  ##..........###....♣.♣....◊.⌠♣.♣....##...##.# ##...##.....##  #...........# ##.....♣.♣♣.♣♣........#######.# ##.......#  ##..........####...♣.♣.♣...♣.♣♣♣.....#####.## ##...............##.......†..⌠.....♣.♣..............## ##....................###......♣♣♣♣◊..♣⌠♣♣♣.#........######## ##....................####....⌠♣◊........♣..##.##........##.# ##.....................##........<♣.♣♣♣♣♣♣♣.♣....##.###......#.###.....................####....♣..◊......♣.....### #....#....................##...............♣♣♣♣♣...♣.♣♣## ####............................###..........♣.♣.♣..........# ####.####............>......###.#.|j;17H....♣.♣.♣...♣.♣♣♣......# ### #.##.................###........♣.♣♣♣♣♣.♣........# #####...............####.^.....♣◊....♣.♣.♣......###.#............#.#.#^.............#####P..##.#.....###.................###.....#.....####.......................#.###..###......##..........◊.#....#...#..#.###...#.....#######..#.............#####..........###.......#........#....###...........#u|j u|jM ##.........# #.######........... Quake2Marine the Arsonist .##......#.# ###.##.##........... Deep Elf of Vehumet *****. ..........####.....##..#P##...... Health: 78/78 ======================== ...#.....◊###........#.####.....# Magic: 23/29 ===================----- #...#....###.....#######♣.♣..#.## AC: 9Str: 5 #........##...##.#####♣♣.♣...### EV: 14Int: 26 ........####..####♣.#.♣.♣....#SH: 0Dex: 15 .....ß..###..##♣.♣.♣.♣♣♣.♣..##XL: 13 Next: 26% Place: Lair:4 .........##..##.@.♣♣♣.♣.♣♣♣.#Noise: ---------  Time: 19107.3 (0.0) #...#######..##♣.♣.♣.♣♣♣.♣..#b) +2 long sword (freeze) #.....# #.....####♣♣....♣.♣.##Cau|j|P st: Foxfire ...#### #P....#######♣.#.♣...#Fly ..##.# ##........## ###♣♣♣.## ....## #.........### ### ##..######.......##..# ### ......##........###..###.#### ....#####P.###### ##.#......#Vehumet accepts your kill. _You feel your power returning. _You fly upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA staircase to the Slime Pits.u|j}j u|jrl u|jvv 4 29  _u|jw} u|j u|j u|jK u|j[ u|j u|j a5=u|j" u|j[ ,u|j u|j˰ u|j u|j h6==u|j u|jW u|ja Bu|j u|j u|j u|jj u|j u|j. u|j h7==u|jc u|j u|j| u|j u|j u|j u|j 98u|jz [==u|j$ u|jP u|j u|j< u|j u|j ,u|j u|j# u|jd% u|j& h9==u|j& u|j45 , _Magic restored.u|ja6 u|j 7 u|j8 u|jD u|j5F u|jF u|j\G u|jQ u|jR ,u|jT u|j_ u|jha u|ja 9=u|jc u|jHk u|jm u|jbn u|jTo u|j| u|jV~ ,u|j u|j` u|jT u|j u|j u|j" u|j u|jݝ u|jA u|j u|j u|jϭ u|j u|jJ u|j ,u|jܼ u|j u|jD u|j/ ,u|j u|jZ u|j@ u|j u|j u|j u|j u|j u|j Xu|j Xu|jR u|j u|jf u|j u|j u|jf u|j u|jt$ u|jA+ u|j*- u|j- u|j. u|j4 u|j9 Bu|j> Bu|jWE ,u|jMK Xu|jJM u|jM u|jN u|jR u|jT u|jmU u|jW u|jnZ u|j\ u|j] u|jg u|ji u|j-j u|jj u|jWn u|jp u|jq u|jq u|j=x Bu|j?y u|jT| u|jW~ u|j~ u|j u|j u|j u|j u|j8 u|j u|j u|jR u|j u|jE u|j{ u|j u|jH u|j u|j u|ji u|j u|j u|j u|j u|j u|j u|jY u|jΪ u|j u|j u|jY u|j ,u|j u|j u|j` u|jմ u|je u|j2 u|j u|j@ u|j u|j= u|jξ u|jO u|jt u|j u|jb u|j u|jl u|j u|j u|j u|ja u|j u|jR u|j u|j u|jA ,u|j u|j u|j Bu|jE 8There is an open door here.u|j u|j?  _u|jm   There is a viscous altar of Jiyva here.u|j, u|j 5 _u|j(  #######  ##.....########  ##.#####..##...### # #.## ##..#.....## #### ### #.#######.#.......### .##.####.###.##.._.'....#.#...P## .##..♣.....#.##.@.##.#######...#.69.3 (62.0) ...◊.⌠♣.♣....##...##.# ##...# ♣♣.♣♣........#######.# ##... ♣...♣.♣♣♣..## ##..♣.♣......## ##. ♣◊..♣⌠♣♣♣.###### ##..  .......♣..##.##........##.# ##...  ♣♣♣♣♣♣.♣....##.###......#.###....u|j   ◊......♣.....### #.##.... u|j u|j b _There is a staircase to the Slime Pits here.v|j}v|jTA staircase to the Slime Pits (Lair:4)(Press ? for help) ######### ###  #.##.##############.# #.# ###   ######..#.#######.....#########.#.#..###.# #.#   #.#.........#.######.#####..##...####.#........# #.#   #............###.#######.## ##..#.....####.........###.#   #............##.......#### ### #.#######.#.......### ##...........#..#   ##.........#...#.......##.####.###.##.._.'....#.#...P### ##.............#.##   #..........##.......÷..##..♣.....#.##.@.##.#######...#.###.................# v|j  ##..........###....♣.♣....◊.⌠♣.♣....##...##.# ##...##..................##  #...........# ##.....♣.♣♣.♣♣........#######.###......................#  ##..........####...♣.♣.♣...♣.♣♣♣.....#####.####.....................#   #.......†.....##..⌠.....♣.♣..............####....................#   ##.................♣♣♣♣◊..♣⌠♣♣♣.#........######## ##....................##   ##...............⌠♣◊........♣..##.##........##.# ##.....................#   #........<.......♣.♣♣♣♣♣♣♣.♣....##.###......#.###.....................##   ##...............♣..◊......♣.....### #.###......#....................##   #...............♣♣♣♣♣...♣.♣♣......## ####............................#   ##...................♣.♣.♣..........# ####.####............>......##   #.#..............♣.♣.♣...♣.♣♣♣......#### #.##.................#   ##.................♣.♣♣♣♣♣.♣........######...............##   ##..........^v|j*!|.....♣◊....♣.♣.♣......###.#............#   #.........#.#^...................#####P..##.#.....#   ##......#........................###.....#.....##v|j`bone staircase leading down (Lair:4)@>v|j n escape hatch in the floor (Lair:4) ##.............................####..# #.####.##..................###..................#.####.P......##.######.◊#........................# ##...............◊.### ###..#.#..#..#.##.......#.#.................## #.##.#P.......###### ##..<.##.#........#####.####P.........# ###..##.......# ##.......##.........# #.######......## ##.#.## ##....ß....##......#.# ###.##.##.......# #........## ####...#####...........####.....##..#P##......P..## ##........### #.#...#### ##...#.....◊###........#.####.....##...# #.....######..÷###.#####...#....###.....#######♣.♣..#.###P..## ##...........#◊#.#...##.....##........##...##.#####♣♣.♣...### #....#v|jd # ##...................................####..####♣.#.♣.♣....# ###...# #...........◊...ß.....ß..<..ß.....ß..###..##♣.♣.♣.♣♣♣.♣..## ##..# #...÷.....###..+..............##..##.>.♣♣♣.♣.♣♣♣.# #..# ## ######...#.#...###...#######..##♣.♣.♣.♣♣♣.♣..# #..# #...## #...#.#######.....# #.....####♣♣....♣.♣.## ###. #◊# ##...#######...#### #P....#######♣.#.♣...# #.## ## ##...##.#....##.# ## ###♣♣♣.## ##.# ##)# ##....ß# #.........### ### #.# # ##.......##..######.......##..# v|j ### ### ##### #.##.>.##......##........###..###.#### ### ### ##..#.#####P.###### ##.# ##..# #.#####.# ##.# ####......### #.........# ##...###..####### ##PPP..w|jP[ stone staircase leading down (Lair:4)>>w|j >  ##........# #....##P.........####◊### ##P.PP........##  #........#####................##....P# ##..............##  #..........◊##.......###......#......# #◊...............#  #....................# ##◊...........# #..............###  #........#..........## #..÷.........#######........#◊##  w|j##.......#..#........# #.........>.<...# ###...######  ####..#####..#.#..### #◊.............◊# #...##  #### ##.###### ##.#........##### ###..#  #######....######◊#x|j`x|j&IQuake2Marine the ArsonistDeep Elf of Vehumet *****.#######Health: 78/78 ========================##.....########Magic: 29/29 ========================##.#####..##...###AC: 9Str: 5 ###.## ##..#.....##EV: 29 Int: 26 .#### ### #.#######.#.......### SH: 0Dex: 15 x|jڢ.##.####.###.##.._.'....#.#...P## XL: 13 Next: 26% Place: Lair:4 .##..♣.....#.##.@.##.#######...#. Noise: ---------  Time: 19169.3 (0.0) ...◊.⌠♣.♣....##...##.# ##...# b) +2 long sword (freeze) ♣♣.♣♣........#######.###... Cast: Foxfire ♣...♣.♣♣♣.....#####.####.. Fly ..♣.♣..............####. ♣◊..♣⌠♣♣♣.#........######## ##..  .......♣..##.##........##.# ##...  ♣♣♣♣♣♣.♣....##.###......#.###....  ◊......♣.....### #.###......#....  _Magic restored. _There is an open door here. _There is a viscous altar of Jiyva here. _There is a staircase to the Slime Pits here.  Press: ? - help, v - describe, . - travel|jţ~mA stone staircase leading down.  x|jx|jix|jHx|j@ _x|jDThere is a viscous altar of Jiyva here.x|jx|jj _x|jx|jx|jx|j-x|j5x|j 8There is an open door here.x|j x|j$ _x|jx|j6x|j x|j!,x|jz.x|j1x|j1x|j13x|jAx|jCx|j'E,x|j)Sx|jkUx|jV,x|j:dx|j|ex|jPfx|jfx|jtx|jzvx|j>wx|jxx|jx|jx|j,x|j x|jx|jx|jtx|jx|j!x|jx|jx|jx|jtx|jox|jx|jx|jx|j,x|jfx|j<x|jx|jx|j,x|j[x|j6x|jx|jx|jx|jx|jx|jx|jX,x|jBx|jLx|jx|jb x|j x|jXx|jax|j x|jz!x|j#x|j!5x|j7x|j8x|j9x|j$Bx|jDx|j?F,x|jNx|jSPx|jPx|j.Rx|jSVx|jWx|j!Xx|jYx|jT`x|jHbx|jbx|jcx|j~hx|jix|jix|j\jx|jypx|j=rx|jrx|jsx|jvx|jxx|jxx|jyx|j[x|jx|jx|jTx|jx|j\x|jɋx|jx|j~x|jx|jx|jԖx|jwx|jx|jx|jx|jqx|j x|jzx|j x|jRx|j(x|jx|jrx|jXx|jx|j:x|jRx|j4x|jx|jx|jx|jxx|jdx|jx|jx|jx|jpx|jx|j~x|jFx|jx|jx|jx|j4x|jMx|jx|jx|jx|jx|j-x|jux|jhx|jKx|jx|jx|jx|jx|jkx|jx|j x|jx|jx|jx|jRx|jx|j=x|jx|j x|jx|j,x|jx|jx|j x|jx|j x|jNx|jx|jx|jm x|j"x|j"#x|j#x|j3&x|j`'x|j'x|j(x|j_+x|j6-x|j-x|j.x|j1x|j3x|j4x|jF5x|jb8x|j:x|jk:x|j;x|je>x|j@x|jAAx|j[Bx|jvEx|jGx|jeHx|j2Ix|j$Lx|jMx|jNx|jOx|j Sx|jVx|jyVx|j.Xx|jNZx|j?\x|j\x|j]x|j`x|jcx|j%dx|jex|jix|jjx|jhkx|jlx|jmox|jJqx|jqx|jsx|jux|jxx|jwxx|jyx|j{x|j}x|j2~x|j%x|j؈ ##..#.#......#####P.###### ##.#.. ###.........#.# ##.# ####.... ###...........####### ##PPP.... ##P.........####◊### ##P.PP.... x|j3............##....P# ##......... ...###......#......# #◊......... ...# ##◊...........# #.......... ..## #..÷.........#######....... ...# #.........@.<...# ###...##234.3 (65.0)### #◊.............◊# #...## ## ##.#........##### ###..#  x|j;####....#### ##◊#  ###### ###x|j#0x|j#x|jqc _There is a stone staircase leading down here.x|j x|j? U  x|j x|jR x|j U14 5.3 (1.0) _x|j x|jp~ G 5  You fly downwards.x|jF j  You encounter a polar bear.x|j x|jb x|jͤ b  ~## ##......##  # ~~.~ ###......## x|j d #~ ~~.##.◊.....##  #~~ #~.#......##  #~~##~.........#  ~a~~~~.......##  ~~~~....[..## x|j#  ~##........##  ~##~@.......#  ....~~.......###  .x|j .....#  .....Y......### .....l.....###.............#Y   elephant (trample)x|j l ....#.......##a   polar bear .............#l   komodo dragon ............  The polar bear growls angrily. You hear an angry hiss. The elephant trumpets!x|j.C ===6.8 (2.5 _The komodo dragon hisses angrily. _There is a stone staircase leading up here.z|jj a  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{|j ~## ##......##  Quake2Marine the Arsonist # ~~.~ ###......##  Deep Elf of Vehumet *****. #~ ~~.##.◊.....##  Health: 78/78 ======================== {|jm#~~ #~.#......##  Magic: 25/29 ====================---- #~~##~.........#  AC: 9Str: 5 ~a~~~~.......##  EV: 14Int: 26 ~~~~....[..##  SH: 0Dex: 15 ~##........##  XL: 13 Next: 26% Place: Lair:5 ~##~@.......#  Noise: ===------  Time: 19236.8 (0.0) ....~~.......###  b) +2 long sword (freeze) ....***.......#  Cast: Foxfire[4{|j0m ....*Y*.....###  Fly  ....*l*....###  .............#  Y   elephant (trample) ....#.......##  a   polar bear .............#  l   komodo dragon ............ _There is a stone staircase leading up here.  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 7/8){|j...Yl*** komodo dragon (empty space bonus: 7/8)||j:***a***.Y..l....polar bear (empty space bonus: 6/8)||j ~## ##......##Quake2Marine the Arsonist# ~~.~ ###......##Deep Elf of Vehumet *****.#~ ~~.##.◊.....##Health: 78/78 ========================#~~ #~.#......##Magic: 25/29 ====================----#~~##~.........#AC: 9Str: 5~*~~~~.......##EV: 14Int: 26~~~~....[..##SH: 0Dex: 15~##........##XL: 13 Next: 26% Place: Lair:5~##~@.......#Noise: ===------ [39;||j 49m Time: 19236.8 (0.0)....~~.......###b) +2 long sword (freeze)..............#Cast: Foxfire.....Y......###Fly .....l.....###.............#Y   elephant (trample)....#.......##a   polar bear.............#l   komodo dragon............ _There is a stone staircase leading up here.  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (empty space bonus: 6/8)||jd l.The open air twists around violently and strikes the polar bear!!||jF~a||j.D||j Y.The polar bear is heavily wounded.||jF{ D   steam dragon||j*7.8 (1||jG||jP] _You encounter a steam dragon.~|j6 ~|jA8 ~|jI? ~|j9B Ml.~|jC M~a~|jE 9Y.~|jG C~D~|jR ~|jDZ ]6=---8~|jc[ ~|jʟk=4---~|j ##..#.#......#####P.###### ##.#.. ###.........#.# ##.# ####.... ###...........####### ##PPP.... ##P.........####◊### ##P.PP.... ............##....P# ##......... ...###......#......# #◊......... ...# ##◊...........# #.......... ..## #..÷.........#######....... ...# #.........@.<...# ###...## .### #◊.............◊# #...## ## ##.#~|j..##### ###..#####....#### ##◊# ###### ###       |j 40.3 (2.5 _You fly upwards. _There is a stone staircase leading down here.|jo|jq3|jt|jtw7= 29  |jSp8==|j|jn _You start resting.Magic restored.|jˑ|jA-5.3 (5.0|j2|9==6.3 (6 _|j|jv|j|j "tA stone staircase leading down (Lair:4)(Press ? for help)  ##...................................####..####♣.#.♣.♣....# ###...#   #...........◊...ß.....ß..<..ß.....ß..###..##♣.♣.♣.♣♣♣.♣..## ##..#   #...÷.....###..+......................##..##.>.♣♣♣.♣.♣♣♣.##..#   #.........# ######...#.#...###...#######..##♣.♣.♣.♣♣♣.♣..##..## |jj#  #.........## #...#.#######.....# #.....####♣♣....♣.♣.#####.#   #◊.........# ##...#######...#### #P....#######♣.#.♣...##.##   #..........###...##.#....##.# ##........## ###♣♣♣.####.#   ##.........)###....ß.......## #.........### ####.#   #...........###.......##..######.......##..# ######   ####........##.##.>.##......##........###..###.####  #........## ### ##..#.#......#####P.###### ##.#......#  ##........# #.#####.........#.# ##.# ####......###  #.........# ##...###...........####### ##PPP.......## |j $g ##........# #....##P.........####◊### ##P.PP........##  #........#####................##....P# ##..............##  #..........◊##.......###......#......# #◊...............#  #....................# ##◊...........# #..............###  #........#..........## #..÷.........#######........#◊##  |j$2##.......#..#........# #.........@.<...# ###...######  ####..#####..#.#..### #◊.............◊# #...##  #### ##.###### ##.#........##### ###..#  #######....######◊#  #########|jn escape hatch in the floor (Lair:4) >@|j% { stone staircase leading down (Lair:4)#........<♣.♣♣♣♣♣♣♣.♣....##.###......#.###.....................####....♣..◊......♣.....### #....#....................##...............♣♣♣♣♣...♣.♣♣## ####............................###..........♣.♣.♣..........# ####.####............>......##|j% W#.#.....♣.♣.♣...♣.♣♣♣......# ### #.##.................###........♣.♣♣♣♣♣.♣........# #####...............####.^.....♣◊....♣.♣.♣......###.#............#.#.#^.............#####P..##.#.....###.................###.....#.....####.......................#.###..###......##..........◊.#....#...#..#.###...#.....#######..#.............#####...|j& .......###.......#........#....###...........###.)............####...........###...........#...##..#...##.#.....# #######.........##..##..##..##.....# #◊#.##......††#..#....###......####...####......†.....#........###.....................###..........#......# ### #.................####.###...................#..........###### ### #.#####................## #####.............................####..# #.####.##..................###..................#.####.P......##.######.◊#........................###...............◊.### ###..#.#..#..#.##.......#.#.................##|jF' |j*3|jdB##..#.#......#####P.###### ##.#.. Quake2Marine the Arsonist ###.........#.# ##.# ####.... Deep Elf of Vehumet *****. ###...........####### ##PPP.... Health: 78/78 ======================== ##P.........####◊### ##P.PP.... Magic: 29/29 ======================== ............##....P# ##......... AC: 9Str: 5 ...###......#......# #◊......... EV: 29 Int: 26 ...# ##◊...........# #.......... SH: 0|jWfDex: 15 ..## #..÷.........#######....... XL: 13 Next: 26% Place: Lair:4 ...# #.........@.<...# ###...## Noise: ---------  Time: 19246.3 (0.0) .### #◊.............◊# #...## b) +2 long sword (freeze) ## ##.#........##### ###..# Cast: Foxfire####....######◊# Fly #########       _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travelA stone staircase leading down.|jfR  |jh|j|j|j& |jz|jݢ|j|j|j|j,|j|j|j|ja,|j|juB|j|j|j|jo|j|j|j|j|j|j$|j"'|j'|j(|j;|jh@|jJB|jbD|jO|jNS|jT|jQW|jo|ju,|jv|j|j'|jǂ|j*|j|j|j|jI|j|j |jU|j|jb|j|j|j;|j|jB|j|j|jB|j|j|j|j|j|j|jq|jh|j|jh|j|j|j|jB|j|j ,|j|j.X|j|j|j|jq|j'|j*),|jF*|jx1|j3,|j 4|jJ:|j;|j<|jE=|jVB|jIB|jL|jv,|jYw|j~|j|jA|j|j߆|j|j|ju|j|j|j‘|je|jV|j|j|j|jɞ|j~|j|ju|j|j|j|j|j|jw|j|j6|j|js|j|jź|j|j|j|j |j|j|j|j|j|j|j|j|j|j |j|j|j|j,|j|j|j^|j7|j|jK|j,|jy|j|j|jB|j|j~|j|j|j|j|j |jN |j |jG|j/|j|jA|jf|j|j!|j|j.|jS|j|j|j|j"|j"|j#|jn&|j),|j*|j0-|j/|jh0|j1|j3|j+6,|j6|j<  ##................#   ##.....................#   ##....................#   ##....................##  .|j=# ##.....................#  .###.........##  ..............##  ......................#  ####.............##  301.3 (55.0) # #.##.........#   #####.........##  ##.#............#  ###P..##.#.....#  #.....#.....##  ##..###......#  ##...#.....###  #..........## |j>0|jB|jD[ _There is a stone staircase leading down here.|j͵k  |j|j|jHk14 2.3 (1.0) _|j.t>5  You fly downwards.|jF ##.##  .#.............###  #......#.......§.#  .....#.##......§###  .......#.####P§§§†.###  ...## ###§§§...##  ....## ##..D...##  ..#........## ###.....###  ...##.## #.....#.## .## ##P......# ####.....# #...◊# ##...##|je #.#.#........# #......#..#.##.....# #........#.F. ........ ###... F   skyshark (wandering)...~~. ~.~.~.... ~......#~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)...|js,3.8 (2.5|j |j R _You encounter a skyshark.|j a _There is a stone staircase leading up here.|j   |j 7Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j  ...........##.##  Quake2Marine the Arsonist .#.............###  Deep Elf of Vehumet *****. #......#.......§.#  Health: 78/78 ======================== .....#.##......§###  Magic: 25/29 ====================---- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#........## ###.....###  XL: 13 Next: 26% Place: Lair:5 ...##.....@.## #.....#.## Noise: ---------  Time: 19303.8 (0.0) .## ##P......# ####.....# b) +2 long sword (freeze)|jY B #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#.*#*##.....# #..... ...#*F* ........ ###... F   skyshark (wandering) ...*** ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (wandering, hasn't noticed you, empty space bonus: 7/8)|j...........##.##Quake2Marine the Arsonist.#.............###Deep Elf of Vehumet *****.#......#.......§.#Health: 78/78 ========================|j.....#.##......§###Magic: 25/29 ====================----.......#.####P§§§†.###AC: 9Str: 5.........## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#........## ###.....### XL: 13 Next: 26% Place: Lair:5...##.....@.## #.....#.## Noise: ---------  Time: 19303.8 (0.0).## ##P......# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire|jH#.#.#........# #..... Fly #.#..#.##.....# #........#.*. ........ ###... F   skyshark (wandering)...~~. ~.~.~.... ~......##~~~ ~~~#~~##◊ #......|jT#~ #~~.#~~# #~..)... _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (wandering, hasn't noticed you, empty space bonus: 7/8)|j`4Y  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the skyshark!!|jeUF~|j@F  Y   elephant (trample, wandering)===4.8 (1|j|jc _The skyshark is moderately wounded.|j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jY ...........##.##  Quake2Marine the Arsonist .#.Y...........###  Deep Elf of Vehumet *****. |jO#......#.......§.#  Health: 78/78 ======================== .....#.##......§###  Magic: 21/29 =================------- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#........## ###.....###  XL: 13 Next: 26% Place: Lair:5 |j ...##.....@.## #.....#.## Noise: ===------  Time: 19304.8 (0.0) .## ##P......# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#**......# #..... Fly  #.#..#F##.....# #..... ...#.** ........ ###... F   skyshark ...~~. ~.~.~.... ~...... Y   elephant (trample, wandering) ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _The skyshark is moderately wounded.|jݕCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 4/8)|jq...........##.##Quake2Marine the Arsonist.#.Y...........###Deep Elf of Vehumet *****.#......#.......§.#Health: 78/78 ========================.....#.##......§###Magic: 21/29 =================-------.......#.####P§§§†.###AC: 9Str: 5.........## ###§§§...##|jEV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#........## ###.....### XL: 13 Next: 26% Place: Lair:5...##.....@.## #.....#.## Noise: ===------  Time: 19304.8 (0.0).## ##P......# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#*##.....# #........#.~. ........ ###... F   skyshark...~~. ~.~.~|jC.... ~...... Y   elephant (trample, wandering)##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)... _The skyshark is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target|j|Aim: a skyshark (moderately wounded, empty space bonus: 4/8)|jgjF.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the skyshark!!|j30.|j UF.|j9BY|j3X2=5.8 (1|j|j-(` _The skyshark is heavily wounded.|jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j_S ...........##.##  Quake2Marine the Arsonist .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 78/78 ======================== .....#.##......§###  Magic: 18/29 ==============---------- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#........## ###.....###  XL: 13 Next: 26% Place: Lair:5 ...##.....@.## #.....#.## Noise: ===------  Time: 19305.8 (0.0) .## ##P.***..# ####.....# b) +2 long swor|jTd (freeze) #....*F*..◊# ##...## Cast: Foxfire #.#.#.***....# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... F   skyshark ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _The skyshark is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  |jUPress: ? - help, Dir - move targetAim: a skyshark (heavily wounded, empty space bonus: 8/8)|j3 ...........##.##Quake2Marine the Arsonist.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 78/78 ========================.....#.##......§###Magic: 18/29 ==============----------.......#.####P§§§†.###AC: 9Str: 5.........## ###§§§...##EV: 14Int: 26|j..........## ##..D...##SH: 0Dex: 15..#........## ###.....### XL: 13 Next: 26% Place: Lair:5...##.....@.## #.....#.## Noise: ===------  Time: 19305.8 (0.0).## ##P......# ####.....# b) +2 long sword (freeze)#.....*...◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... F   skyshark...~~. ~.~.~.... ~......#[39;4|j?f9m#~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)... _The skyshark is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (heavily wounded, empty space bonus: 8/8)|j֥ gF.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the skyshark!|j 9 |j *6.8 (1|j |j a _The skyshark is severely wounded.|jNG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jb ...........##.##  Quake2Marine the Arsonist .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 78/78 ======================== .....#.##......§###  Magic: 14/29 ===========------------- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#........## ###.....###  XL: 13 Next: 26% Place: Lair:5 ...##.....@.## #.....#.## Noise: ===------  Time: 19306.8 (0.0) .## ##P...F..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... [40|jmFly  #.#..#.##.....# #..... ...#.~. ........ ###... F   skyshark ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _The skyshark is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded)|j...........##.##Quake2Marine the Arsonist.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 78/78 ========================.....#.##......§###Magic: 14/29 ===========-------------.......#.####P§§§†.###AC: 9Str: 5.........## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#........## ###.....### XL: 13 Next: 26% Place: Lair:5...##.....@.## #.....#.## Noise: ===------  Time: 19306.8 (0.0).## ##P...F..# ####.....# b) |j[32m+2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... F   skyshark (burning)...~~. ~.~.~.... ~......##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sticky Flame (mildly dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded)  The sticky flame hits the skyshark.  The skyshark is severely wounded.|j] Press: ? - help, Shift-Dir - straight line: a skyshark (severely wounded)  The sticky flame hits the skyshark.  The skyshark is severely wounded.kyshark is covered in liquid fire! The skyshark burns!  The skyshark completely misses you. The skyshark barely misses you.4--15=7.8 (1|j|j܇2 _The skyshark tail-slaps you.|jQa  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jeB ...........##.##  Quake2Marine the Arsonist .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 74/78 ======================-- .....#.##......§###  Magic: 11/29 =========--------------- .......#.####P§§§†.###  AC: 9|jrC~Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#........## ###.....###  XL: 13 Next: 26% Place: Lair:5 ...##....*@*## #.....#.## Noise: ===------  Time: 19307.8 (0.0) .## ##P..*F*.# ####.....# b) +2 long sword (freeze) #.....***.◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... |jC...#.~. ........ ###... F   skyshark (burning) ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _The skyshark tail-slaps you.  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  |jDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (almost dead, covered in liquid flames, empty space bonus: 7/8)|j...........##.##Quake2Marine the Arsonist.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 74/78 ======================--.....#.##......§###Magic: 11/29 =========---------------.......#.####P§§§†.###|jxAC: 9Str: 5.........## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#........## ###.....### XL: 13 Next: 26% Place: Lair:5...##.....@.## #.....#.## Noise: ===------  Time: 19307.8 (0.0).## ##P...*..# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... F|jU[37m   skyshark (burning)...~~. ~.~.~.... ~......##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)... _The skyshark tail-slaps you.  Casting: Sticky Flame (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (almost dead, covered in liquid flames, empty space bonus: 7/8)|j .  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (almost dead, covered in liquid flames, empty space bonus: 7/8)The open air twists around violently and strikes the skyshark!  You kill the skyshark!  Vehumet accepts your kill.|j s†|j Destroyer5=16====98.8 (1|j |j 4 _You feel your power returning.|j|j<|jS|j|j5u 29  |j|j|m7=====|j |j|jW _You start resting.|j 6=Y---Y   elephant (trample, wandering)|j |jr10.8 (2---1.8 (3|j4|j"Z _You encounter an elephant.|jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jU ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 76/78 =======================- .....#.##......§###  Magic: 13/29 ==========-------------- .......#.####P§§§†.###  AC: 9Str: 5 ...**....## ###§§§...##  EV: 29 Int: 26 ...Y*.....## ##..D...##  SH: 0Dex: 15 |jW..#**......## ###.....###  XL: 13 Next: 29% Place: Lair:5 ...##.....@.## #.....#.## Noise: ---------  Time: 19311.8 (0.0) .## ##P...†..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... Y   elephant (trample, wandering) ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _You encounter an elephant.Casting: Airstrike (|jX-[0;10;1mdangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (wandering, hasn't noticed you, empty space bonus: 7/8)|j ...........##.##Quake2Marine the Destroyer.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 76/78 =======================-.....#.##......§###Magic: 13/29 ==========--------------.......#.####P§§§†.###AC: 9Str: 5.........## ###§§§...##EV: 29 |j Int: 26...*......## ##..D...##SH: 0Dex: 15..#........## ###.....### XL: 13 Next: 29% Place: Lair:5...##.....@.## #.....#.## Noise: ---------  Time: 19311.8 (0.0).## ##P...†..# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... Y   elephant (trample, wandering)...~~. ~.~.~[4|jO 0m.... ~......##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)... _You encounter an elephant.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (wandering, hasn't noticed you, empty space bonus: 7/8)|j%.Y |ji Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!  The elephant trumpets!  The elephant is moderately wounded.|jzY  )|j q4=14 ===2.8 (1|j>|j, _You hear a trumpeting!|j@ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j ! ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 76/78 =======================- .....#.##......§###  Magic: 10/29 ========---------------- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ...***....## ##..D...##  SH: 0Dex: 15 ..#*Y*.....## ###.....###  XL: 13 Next: 29% Place: Lair:5 ...##*....@.## #.....#.## Noise: ===------  Time: 19312.8 (0.0) .## ##P...†..#|j'" ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... Y   elephant (trample) ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _You hear a trumpeting!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 6/8)|j. @...........##.##Quake2Marine the Destroyer.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 76/78 =======================-.....#.##......§###Magic: 10/29 ========----------------.......#.####P§§§†.###AC: 9Str: 5.........## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#.*......## ###.....### XL: 13 Next: 29% Place: Lair:5...##.....@.## #.....#.## Noise: ===------  Time: 19312.8 (0.0)|j .## ##P...†..# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... Y   elephant (trample)...~~. ~.~.~.... ~......##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)... _You hear a trumpeting!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike|j L (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 6/8)|jO Q.Y  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant.|j |j *3.8 (1|jW |j) c _The elephant is moderately wounded.|jzG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j.+ ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 76/78 =======================- .....#.##......§###  Magic: 7/29|j,d=====------------------- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#..Y**...## ###.....###  XL: 13 Next: 29% Place: Lair:5 ...##...**@.## #.....#.## Noise: ===------  Time: 19313.8 (0.0) .## ##P...†..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... |j1 ...#.~. ........ ###... Y   elephant (trample) ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _The elephant is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)|je4R...........##.##Quake2Marine the Destroyer.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 76/78 =======================-.....#.##......§###Magic: 7/29=====-------------------.......#.####P§§§†.###AC: 9Str: 5|j6.........## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#..Y``...## ###.....### XL: 13 Next: 29% Place: Lair:5...##...``@.## #.....#.## Noise: ===------  Time: 19313.8 (0.0).## ##P...†..# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... Y   elephan|j6t (trample)...~~. ~.~.~.... ~......##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!!|j0Y|j?.Y|j....Y 2 elephants (trample)|j78=-4.8 (1|j|j(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!! _The elephant is severely wounded.|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jx-^ ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 77/78 =======================- .....#.##......§###  Magic: 5/29====-------------------- .......#.####P§§§†.###  AC: 9Str: 5 .........## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#Y.......## ###.....###  XL: 13 Next: 29% Place: Lair:5 ...##.Y***@.## #.....#.## Noise: ==-------  Time: 19314.8 (0.0) |j/+.## ##P...†..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... YY 2 elephants (trample) ...~~. ~.~.~.... ~...... ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _The elephant is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)|jזR...........##.##Quake2Marine the Destroyer.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 77/78 =======================-.....#.##......§###Magic: 5/29====--------------------.......#.####P§§§†.###AC: 9Str: 5|j6.........## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#Y.......## ###.....### XL: 13 Next: 29% Place: Lair:5...##.Y```@.## #.....#.## Noise: ==-------  Time: 19314.8 (0.0).## ##P...†..# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... YY 2 elephants (trample)..|j>.~~. ~.~.~.... ~......##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)...Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant!!|j0y|jMe.YConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant!!  The elephant is almost dead.|j#2.Y|jo...y   hornet (wandering)|jz/*5.8 (1|j6|j:W _You encounter a hornet.|j;  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 77/78 =======================- |j.....#.##......§###  Magic: 2/29=----------------------- .......#.####P§§§†.###  AC: 9Str: 5 ...y.....## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#.Y......## ###.....###  XL: 13 Next: 29% Place: Lair:5 ...##..Y..@.## #.....#.## Noise: ==-------  Time: 19315.8 (0.0) .## ##P...†..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... YY 2 elephants (trample) ...~~. ~.~.~.... ~...... y   hornet (wandering) ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _You encounter a|j hornet.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, chance to affect: 72%)|jKO |jMZ ...........##.##Quake2Marine the Destroyer.#.............###Deep Elf of Vehumet *****.#.Y....#.......§.#Health: 77/78 =======================-.....#.##......§###Magic: 5/29====--------------------|je[ [.......#.####P§§§†.###AC: 9Str: 5...y.....## ###§§§...##EV: 14Int: 26..........## ##..D...##SH: 0Dex: 15..#.Y......## ###.....### XL: 13 Next: 29% Place: Lair:5...##..Y..@.## #.....#.## Noise: ==-------  Time: 19315.8 (0.0).## ##P...†..# ####.....# b) +2 long sword (freeze)#.........◊# ##...## Cast: Foxfire|j\ F#.#.#........# #..... Fly #.#..#.##.....# #........#.~. ........ ###... YY 2 elephants (trample)...~~. ~.~.~.... ~...... y   hornet (wandering)##~~~ ~~~#~~##◊ #......#~ #~~.#~~# #~..)...Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, chance to affect: 72%)  Okay, then.|jRe |j^f |jm |jdq . _|j  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jf; ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 77/78 =======================- .....#.##......§###  Magic: 2/29=----------------------- .......#.####P§§§†.###  AC: 9Str: 5 ...y.....## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 |jh..#.Y......## ###.....###  XL: 13 Next: 29% Place: Lair:5 ...##..Y**@.## #.....#.## Noise: ==-------  Time: 19315.8 (0.0) .## ##P...†..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... YY 2 elephants (trample) ...~~. ~.~.~.... ~...... y   hornet (wandering) ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)... _Okay, then.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  [40|jimPress: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)|je , ...........##.##  Quake2Marine the Destroyer .#.............###  Deep Elf of Vehumet *****. #.Y....#.......§.#  Health: 77/78 =======================- .....#.##......§###  Magic: 2/29=----------------------- .......#.####P§§§†.###  AC: 9Str: 5 ...y.....## ###§§§...##  EV: 14Int: 26 ..........## ##..D...##  SH: 0Dex: 15 ..#.Y......## ###.....###  XL: 13 Next: 29% Place: Lair:5 |j0g F...##.....@.## #.....#.## Noise: ==-------  Time: 19315.8 (0.0) .## ##P...†..# ####.....# b) +2 long sword (freeze) #.........◊# ##...## Cast: Foxfire #.#.#........# #..... Fly  #.#..#.##.....# #..... ...#.~. ........ ###... YY 2 elephants (trample) ...~~. ~.~.~.... ~...... y   hornet (wandering) ##~~~ ~~~#~~##◊ #...... #~ #~~.#~~# #~..)...Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant!!  You kill the elephant!Vehumet accepts your kill.|jz    .#.....  #.Y....#  ....  .....†.###  ...y.   .....   ..#.   ...##...``@.##  .## #  #.  #.#  #.#.  ...#.~. |j| .    elephant ...~~. ~.~.~....  ##~~~ ~~~#~~##◊  #~  #~..)|j @y.|j /.Y|j ?y.|j ;†..|j> a6===306.8 (1|j$ |j'   Press: ? - help, Shift-Dir - straight line  Aim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant!!  You kill the elephant!  Vehumet accepts your kill. _You feel your power returning.|jɘ3|jh|j~C.y|j=<.Y|jz|j8=7====--7|j4|j{ ==4-- _HP restored.|jo ##...........#  ##.....................#  ##....................#  ## ##....................##  .# ##.....................#  .###...............##  ...#..............##  |jD *........................#  ####............@......##  # #.##.................#  #####......##  ##.#....#  ##P..##.#.....#   #.....#.....##   ##..###......#  #...#.....###   #..........##   |jM 9.3 (2.5 _You fly upwards. _There is a stone staircase leading down here.|j68= 29  |jw9==|j|j<|j3|j|jŧ|j10/29==|j٩|j|j|j|j|j^^1==|j|jX|j|j4|j|j;K2=|j}|jC|j,|j|j|j|j0|jS3=|jw|j|j|j|j|j{^4==|j|jM|j|j|j(|jk15==|ju|j|j|j?|j|jj|j|jR|jT6==|j2|ja|j|j|j|j|jFj7==|j|j|j9|j|j~8=9=20==|j%J1==2==3==4=5=6==7==8==|j'n _You start resting.Magic restored.|j1|j{669.3 (50.0)9==70.3 (51 _|j;|j>|j( |j5 A stone staircase leading down (Lair:4)(Press ? for help)  ##.........#...#.......##.####.###.##.._.'....#.#...P### ##.............#.##   #..........##.......÷..##..♣.....#.##.>.##.#######...#.###.................#  ##..........###....♣.♣....◊.⌠♣.♣....##...##.# ##...##..................##  #...........# ##.....♣.♣♣.♣♣........#######.###......................#  ##..........####...♣.♣.♣...♣.♣♣♣.....#####.####.....................#   #.......†.....##..⌠.....♣.♣..............##|j7 ##....................#   ##.................♣♣♣♣◊..♣⌠♣♣♣.#........######## ##....................##   ##...............⌠♣◊........♣..##.##........##.# ##.....................#   #........<.......♣.♣♣♣♣♣♣♣.♣....##.###......#.###.....................##   ##...............♣..◊......♣.....### #.###......#....................##   #...............♣♣♣♣♣...♣.♣♣......## ####............................#   ##...................♣.♣.♣..........# ####.####............@......##   #.#..............♣.♣.♣...♣.♣♣♣......#### #.##.................#   ##.................♣.♣♣♣♣♣.♣........######...............##   ##..........^.....♣◊....♣.♣.♣......###.#............#   #.........#.#^...................#####P..##.#.....#   ##......#........................###.....#.....##   ##...............................#.###..###......#   #..................◊.#....#...#..#.###...#.....###   ####..#...................#......####..........##   #................#........#....###...........#  |j8  ##.)............................####...........##   #...................#...##..#...##.#...........# #####|jX& aircase to the Slime Pits (Lair:4)  ...###.###### #.## ##..#.....## #####.# #...##.......#### ### #.#######.#.......### ###..# ##...#.......##.####.###.##.._.'....#.#...P### ###   ##.......÷..##..♣.....#.##.>.##.#######...#.###.#.|j+( ...◊.⌠♣.♣....##...##.##...####  #....# ##.....♣.♣♣.♣#######.###..  ##.####...♣.♣.♣...♣.♣♣♣.....#####.## .#.......†.....##..⌠.....♣.♣..............## ##.###..♣♣♣◊..♣⌠♣♣♣.#........######## ##.####.⌠♣◊..##.##........##.# ##..#<.♣.♣♣♣♣♣♣♣.♣....##.###......#.###.## ##♣..◊......♣.....### #.###........## #.♣♣♣......## ####...........#..♣.♣.♣..####.####...@......###.....♣.♣.♣♣### #.##....|j) .###........♣.♣♣♣♣♣.♣.#####..........####....^.....♣◊....♣.♣.♣......##........ #.#^.####P..##.# ###...............#.....#............#..###......##..◊.#....#...#..#.# ##...#.....#######..#### # ##........#. ##.#|jajIone staircase leading down (Lair:4) ##.).....................####.....## #.....##..#...##.#....# #### ##......##..##..##.....# #◊#.#|jk #††........#..#....###....####...#   ##†..............#........###...##   #.................# ### #####.#   ##............#..........###### ### #.####### ### ##.......................####..# #.####.##..## #..#.####.P......##.######.◊#......# ##.◊.### ###..#.#..#..#.##.......#.###|jl##.#P.......###### ##..<.##.#........#####.####P##..### ##.......##.........# #.###### ##.### ##....ß....##......#.# ###.##.## ### ####...#####...........####.....##..#P##......P..## ##### #.#...#### ##...#.....◊###........#.####.....##|jrmV #######..÷###.#####...#....###.....#######♣.♣..#.###P..## ##...#◊#.#...##.....##........##...##.#####♣♣.♣...### #....## ##.........####..####♣.#.♣.♣....# ###...# .....◊...ß.....ß..<..ß.....ß..###..##♣.♣.♣.♣♣♣.♣..## #..# #...÷.....###..+.......##..##.>.♣♣♣.♣.♣♣♣.# #..# #|jn1# ######...#.#...###...#######..##♣.♣.♣.♣♣♣.♣..# #..## #.........## #...#.#######.....# #.....####♣♣....♣.♣.## ###.#◊# ##...#######...#### #P....#######♣.#.♣...# #.##|j n escape hatch in the floor (Lair:4) >   #..........###...##.#....##.# ##........## ###♣♣♣.####.#   ##.........)###....ß.......## #.........### ####.#   #...........###.......##..######.......##..# ###### |j^  ####........##.##.>.##......##........###..###.####  #........## ### ##..#.#......#####P.###### ##.#......#  ##........# #.#####.........#.# ##.# ####......###  #.........# ##...###...........####### ##PPP.......##|j   stone staircase leading down (Lair:4)>  ##........# #....##P.........####◊### ##P.PP........##  |jp #........#####................##....P# ##..............##  #..........◊##.......###......#......# #◊...............#  #....................# ##◊...........# #..............###  #........#..........## #..÷.........#######........#◊##  ##.......#..#........# #.........>.<...# ###...######  ####..#####..#.#..### #◊.............◊# #...##  #### ##.###### ##.#........##### ###..#  #######....######◊#|jt/ aircase to the Slime Pits (Lair:4) #....###.###### #.## ##..#.....## ##.........###.##....###### ### #.#######.#.......### ##...........#..###...#...#.......##.####.###.##.._.'....#.#...P### ##.............#.###..........##.......÷..##..♣.....#.##.>.##.#######...#.###.................#  ##....###....♣.♣....◊.⌠♣.♣....##...##.# ##...##..................##  #.....# ##.....♣.♣♣.♣♣........#######.# ##......................#  ##..........####...♣.♣.♣...♣.♣♣♣..#.## ##.....................#.......†.....##..⌠.....♣.♣..............## ##...................##........♣♣♣♣◊..♣⌠♣♣♣.#........######## ##....................###....⌠♣◊........♣..##.##........##.# ##.....................##........<.......♣.♣♣♣♣♣♣♣.♣....##.###......#.###.....................####.......♣..◊......♣.....### #.###......#..............###.......♣♣♣♣♣...♣.♣♣# ####......................###..........♣.♣.♣# ####.####......@[|jY1 W0;10m......###.#......♣.♣.♣...♣.♣♣♣......# ### #.##.........###.........♣.♣♣♣♣♣.♣.# #####.......####...^.....♣◊....♣.♣.♣......# ##.#......##...#.#^.........#####P..##.#.....###......#..............###.....#.....####................#.###..###......##..................◊.#....#...#..#.# ##...#.....#######..#...................#......### #..........###................#........#....#  ##...........#|jYone staircase leading down (Lair:4) ##.).....................####.....## #.....##..#...##.#....# #### ##......##..##..##.....# #◊#.# #††........#..#....###....####...#   ##†..............#........###...##   #.................# ### #####.#   ##............#..........###### ### #.####### ### ##.......................####..# #.####.##..## #..#.####.P......##.######.◊#......# ##.◊.### ###..#.#..#..#.##.......#.#####.#P.......###### ##..<.##.#........#####.####P##..### ##.......##.........# #.###### ##.### ##....ß....##......#.#[|j[40m ###.##.## ### ####...#####...........####.....##..#P##......P..## ##### #.#...#### ##...#.....◊###........#.####.....## #######..÷###.#####...#....###.....#######♣.♣..#.###P..## ##...#◊#.#...##.....##........##...##.#####♣♣.♣...### #....## ##.........####..####♣.#.♣.♣....# ###...# .....◊...ß.....ß..<..ß.....ß..###..##♣.♣.♣.♣♣♣.♣..## #..# #...÷.....###..+.......##..##.>.♣♣♣.♣.♣♣♣.# #..# ## ######...#.#...###...#######..##♣.♣.♣.♣♣♣.♣..# #..## #.........## #...#.#######.....# #.....####♣♣....♣.♣.## ###.#◊# ##...#######...#### #P....#######♣.#.♣...# #.##|jRT |j}g  ##......................#   Quake2Marine the Destroyer##.....................#   Deep Elf of Vehumet *****.##....................#   Health: 78/78 ======================== ## ##....................##   Magic: 29/29 ======================== .# ##.....................#   AC: 9Str: 5 .###.....................##   EV: 29 Int: 26 ...#....................##  SH: 0Dex: 15 ........................#  XL: 13 Next: 30% Place: Lair:4 ####............@......##  Noise: --------- [|jh i39;49m Time: 19370.3 (0.0) # #.##.................#  b) +2 long sword (freeze)#####...............##  Cast: Foxfire##.#............#  Fly ###P..##.#.....# #.....#.....##  ##..###......#  ##...#.....###  #..........##   _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travelA stone staircase leading down.  |jy{ |jW~ |j & |j. X|j+ |jv |j |j |j |j |j |j |jМ |jC |jz |j |j٧ |jl |j ,|j |j X|j X|jJ |jI |j |jV |j |j |jW |j |j |jY |j |jy |j |jr |j |jo |j& |j |j ,|j |jm |j |jS |jB |j |j= |j |j5 |jS |j |j0 |jo |jB |j |jo |j |j |jP |jZ |j! |jL ,|j |j |j |jc |j |j! |j. |j0 |j2 |jq3 |j4 |j 7 |j 9 |j9 |j: |j<= |j> |jm? |j? |jB |jC |jwD |j E |j}F |jG |jKH |jH |jJ |j\ |je |jm You are lethally poisoned!  The sea snake poisons you! The yak barely misses you.|j>n 43=============-----==--|jo 3.8 (1Pois Fly Invis |jN |jk & _The yak bellows!|j|jDrink which item? Potions  c - 4 potions of curing  h - 5 potions of haste  r - a potion of resistance|j;b - 3 potions of brilliance  m - a potion of might  B - a potion of berserk rage  C - 2 potions of cancellation  M - 4 potions of mutation  f - 2 potions of moonshine  d - 3 cyan potions  j - a fizzy white potion [!] read|quaff|evoke[?] describe selected|j2[ |jd |j.o Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 43/78 =============-----------............ ..Magic: 29/29 ========================....$...... ...AC: 9Str: 5..........#..EV: 14Int: 26|jkp ..◊.◊......##SH: 0Dex: 15......YY....#XL: 13 Next: 30% Place: Lair:5..~~~.Y@S≈..#Noise: ==-------  Time: 19413.8 (0.0)..~≈≈~~÷D≈...#b) +2 long sword (freeze)..~≈≈≈~≈≈Y≈.~#Cast: Foxfire..~~≈≈≈≈≈≈~~~#Pois Fly Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~≈~≈.#.#@   Rupert (unable to see you)#..~~~≈~@..# #D   five-headed hydra (unable to see you)#..........#S   sea snake (unable to see you)YYYY|j=q  4 yaks (1 wandering, unable to see …)The five-headed hydra barely misses you.The five-headed hydra closely misses you.The yak gores you! The sea snake bites you.  You are lethally poisoned!The sea snake poisons you! The yak barely misses you. _The yak bellows!|j| .SThe sea snake poisons you! The yak barely misses you. _The yak bellows!  You feel better. The five-headed hydra bites you.  The five-headed hydra barely misses you.five-headed hydra bites you but does no damage. x2  The five-headed hydra barely misses you.|j N≈S|j kThe yak gores you! The yak closely misses you.|j9 x (…)The yak gores you but does no damage.|j 1============-====4.8 (1|j7 |j [ _You encounter a rime drake.|j|jy%Read which item? Scrolls  g - a scroll of fog  t - 8 scrolls of teleportationi - 9 scrolls of identify  r - 2 scrolls of revelation  |jw - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled LECSIR HYZ OGU  e - a scroll labelled VUNAEN ITRILL [!] read|quaff|evoke[?] describe selected|jm |j1Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 41/78 ============------------............ ..Magic: 29/29 ========================....$...... ...AC: 9Str: 5..........#..EV: 14Int: 26..◊.◊......##SH: 0Dex: 15......YY....#XL: 13 Next: 30% Place: Lair:5..~~~.Y@.≈..#Noise: ====-----  Time: 19414.8 (0.0)..~≈≈~~÷D≈...#b) +2 long sword (freeze)..~≈≈≈~≈≈YS.~#Cast: Foxfire..~~≈≈≈≈≈≈~~~#F|j9ly Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~≈~≈.#.#@   Rupert (unable to see you)#..~~~≈~@..# #D   five-headed hydra (unable to see you)#.......k..#S   sea snake (unable to see you)YYYY 4 yaks (1 wandering, unable to see(…)The five-headed hydra barely misses you.The five-headed hydra bites you but does no damage. x2  The five-headed hydra barely misses you.The yak gores you! The yak closely misses you.The yak gores you but does no damage. _You encounter a rime drake.  Okay, then.|j. _|j  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|jG  Quake2Marine the Destroyer .....####..#.  Deep Elf of Vehumet *****. ............# .  Health: 41/78 ============------------ ............ ..  Magic: 25/29 ====================---- ...******** ...  AC: 9Str: 5 |j...*******#*.  EV: 14Int: 26 ..◊*◊******##  SH: 0Dex: 15 ...***YY****#  XL: 13 Next: 30% Place: Lair:5 ..~***Y@****#  Noise: ====-----  Time: 19414.8 (0.0) ..~*****D***.#  b) +2 long sword (freeze) ..~******YS*~#  Cast: Foxfire ..~*********~#  Fly Invis  #..*********.#  .#..~≈~~≈~≈.#.#  @   Rupert (unable to see you) #..~~~≈~@..# #  D   five-headed hydra (unable to see you) #.......k..# |jjJ  S   sea snake (unable to see you)  YYYY 4 yaks (1 wandering, unable to see(…)_You encounter a rime drake. _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate|jh_Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 41/78 ============------------............ ..Magic: 25/29 ====================----....$...... ...AC: 9Str: 5..........#..EV: 14Int: 26..◊.◊......##|jdaSH: 0Dex: 15......###...#XL: 13 Next: 30% Place: Lair:5..~~~.#@#≈..#Noise: ====-----  Time: 19414.8 (0.0)..~≈≈~###≈...#b) +2 long sword (freeze)..~≈≈≈~≈≈YS.~#Cast: Foxfire..~~≈≈≈≈≈≈~~~#Fly Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~≈~≈.#.#@   Rupert (unable to see you)#..~~~≈~@..# #D   five-headed hydra (unable to see you)#.......k..#S   sea snake (unable to see you)YYYY 4 yaks (1 wandering, unable to see(…)[18;2|jcbaHThe yak is heavily wounded.The flame wave engulfs the yak!  The yak is moderately wounded.The flame wave engulfs the yak!  The yak is heavily wounded.The flame wave engulfs the five-headed hydra!|j{ S≈The flame wave engulfs the yak!  The yak is moderately wounded.  The flame wave engulfs the yak!  The yak is heavily wounded.  The flame wave engulfs the five-headed hydra!ive-headed hydra is lightly wounded.|j }@~ive-headed hydra is lightly wounded.  |j (Press . to intensify the flame waves.)ive-headed hydra bites you but does no damage.  The five-headed hydra bites you!ive-headed hydra bites you but does no damage. x2  The five-headed hydra misses you. The yak misses you.S≈|jW @k.|j 0k|j   ....k####..#.  ............# .  ............ ..  ....$...... ...  ..........#..  ..◊.◊......##  ......###...# |j  ..~~~.#@#≈..#  ..~≈≈~###≈...#  ..~≈≈≈~≈≈Y≈.~#  ..~~≈≈≈≈≈≈~~~#  #..≈≈≈≈≈≈≈≈≈.#  .#..~≈~~≈@≈.#.#  #..~~~≈~k..# #  #..........#    Sweat drips down Rupert's chest.|j͸  ....k####..#.  ............# .  ............ ..  ....$...... ...  ..........#..  ..◊.◊......##  ......###...#  ..~~~.#@#≈..#  ..~≈≈~###≈...#  ..~≈≈≈~≈≈Y≈.~# |j  ..~~≈≈≈≈≈≈~~~#  #..≈≈≈≈≈≈≈≈≈.# .#..~≈~~≈@≈.#.#  #..~~~≈~k..# #  #..........#  Y|j e YY.Y@S~§D§~.The yak gores you!  * * * LOW HITPOINT WARNING * * *|jg 19-------==5.8 (1 Wave Invis |j[ |j ; _The yak gores you but does no damage.|j .A wave of flame ripples out! The flame wave engulfs the yak!!  You kill the yak!Vehumet accepts your kill.|jB############@############   3 yaks (1 wandering, unable to see  The sea snake is moderately wounded.The flame wave engulfs the yak!  The yak is severely wounded.  The flame wave engulfs the five-headed hydra!!  The five-headed hydra is heavily wounded.The flame wave engulfs the yak!|j= .kYou hear an angry hiss. x2  The five-headed hydra closely misses you.The five-headed hydra misses you.The five-headed hydra completely misses you.  The five-headed hydra barely misses you.  The five-headed hydra completely misses you.|j? Ak~|j U  ......†Y...Y@S§§§§D§§§§§Y..~≈~#..~~~#.....The sea snake misses you. The yak misses you.The yak is engulfed in a cloud of scalding steam.|jZ[ 6= 29  1|jL\ =======6+ Invis |jg |jFk I _The yak misses you.|j# .A wave of flame ripples out! The flame wave engulfs the yak!  You kill the yak!Vehumet accepts your kill.|j #######################@####################D   five-headed hydra (unable to see you)S   sea snakeYY 2 yaks (1 wandering, unable to see you)k   rime drake (wandering, unable to see …)The yak is almost dead.flame wave engulfs the five-headed hydra!  The five-headed hydra is heavily wounded.The flame wave engulfs the yak!!  The yak is almost dead.|j PThe flame wave engulfs the plant. The plant begins to die.|j! .....####..#.  ....k.......# .  ............ ..  ....$...... ...  ....#..  ..◊.##  .....#  ..~~.#  ..~≈..#  ..~.~#  ..~~~~#  #...#  .#k@≈.#.#  ~~..# #  ....#   |j, |j.....####..#.  ....k.......# .  ............ ..  ....$...... ...  ....#..  ..◊.##  .....#  ..~~|jd.#  ..~≈..#  ..~.~#  ..~~~~#  #...# .#k@≈.#.# |j ~~..# #  ....#  k|j: .....####..#.  ....k.......# .  ............ ..  ....$...... ...  ....#..  ..◊.##  .....#  ..~~.#  ..~≈..#  ..~.~#  ..~~~~#  #...#  .#k@≈.#.#  ~~..# #  ....#   plant. The plant begins to die.  The plant is lightly damaged.  * * * LOW HITPOINT WARNING * * *|jYou hear an angry hiss.  The sea snake completely misses you. The five-headed hydra misses you.|j۩Z .....####..#.  ....k.......# .  ............ ..  ....$...... ...  ....#..  |j..◊.##  .....#  ..~~.#  ..~≈..#  ..~.~#  ..~~~~#  #...# .#k@≈.#.#  ~~..# #  ....#  |jث)k|j .kThe five-headed hydra bites you.  * * * LOW HITPOINT WARNING * * *|j: Y|j§  The five-headed hydra completely misses you. x3  The yak completely misses you.|ju......◊........†Y.....~~§.§@S§..#..~≈§§§÷D§Y..#..~≈≈§§§§§≈.~#..~~≈§§§§§~~~##..|j.#.#k@≈.#.#~~..# #....#   yak (|j3/78 ------------8===27++ Invis |j|jG _The yak is engulfed in a cloud of scalding steam.|je|jn`Drink which item? Potions  c - 3 potions of curing  h - 5 potions of haste  r - a potion of resistanceb - 3 potions of brilliance  m - a potion of might  B - a potion of berserk rage  |j C - 2 potions of cancellation  M - 4 potions of mutation  f - 2 potions of moonshine  d - 3 cyan potions  j - a fizzy white potion [!] read|quaff|evoke[?] describe selected|jy( |ju, )Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 3/78------------------------....k....... ..Magic: 28/29 =======================-....$...... ...AC: 9Str: 5|j(/ ..........#..EV: 29 Int: 26..◊.◊......##SH: 0Dex: 15......†Y....#XL: 13 Next: 32% Place: Lair:5..~~§.§@S§..#Noise: =======--  Time: 19417.8 (0.0)..~≈§§§÷D§Y..#b) +2 long sword (freeze)..~≈≈§§§§§≈.~#Cast: Foxfire..~~≈§§§§§~~~#Fly Wave++ Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~k@≈.#.#D   five-headed hydra (unable to see you)#..~~~≈~~..# #S   sea snake (unable to see you)#..........#Y   yak (unable to see you)k   rime drake (wandering, unable to see …)The sea snake completely misses you. The five-headed|j0 S hydra misses you.The five-headed hydra bites you.  * * * LOW HITPOINT WARNING * * *The five-headed hydra completely misses you. x3  The yak completely misses you. _The yak is engulfed in a cloud of scalding steam.|jX8 !  .....####..#.  ............# .  ....k....... ..  |j9 ....$...... ...  ..........#..  ..◊.◊......##  ......†Y....#  ..~~§.§@S§..#  ..~≈§§§÷D§Y..#  ..~≈≈§§§§§≈.~#  ..~~≈§§§§§~~~#       # wandering, unable to see y…)     You feel better. You stop channelling waves of flame.  The sea snake is engulfed in a cloud of scalding steam.|j { .....####..#.  ............# .  ....k....... ..  |j ....$...... ...  ..........#..  ..◊.◊......##  ......†Y....#  ..~~§.§@S§..#  ..~≈§§§÷D§Y..#  ..~≈≈§§§§§≈.~#  ..~~≈§§§§§~~~#      #    k|jF } .kThe sea snake bites you!|jE$ k* * * LOW HITPOINT WARNING * * *  The five-headed hydra is engulfed in a cloud of scalding steam.  The five-headed hydra bites you but does no damage.  The five-headed hydra completely misses you.five-headed hydra bites you but does no damage.  The five-headed hydra barely misses you.|j8  ..~~§.†@S§Y.#..~≈.§.#..~≈§§§§§§§§~#..~~≈≈≈§k§§§~#.~≈~ ..~~~#.....|j: Y 2 yaks (1 wandering, unable to see you)k 2 rime drakes (wandering, unable to sThe five-headed hydra bites you but does no damage.  The yak completely misses you.The sea snake is engulfed in a cloud of scalding steam.|j: 4=14 =------8.8 (1|jD |jH A _The sea snake bites you but does no damage.|j* |j fRead which item? Scrolls  g - a scroll of fog  t - 8 scrolls of teleportationi - 9 scrolls of identify  r - 2 scrolls of revelation  w - a scroll of enchant weapon  x - 2 scrolls of amnesia |jl  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled LECSIR HYZ OGU  e - a scroll labelled VUNAEN ITRILL [!] read|quaff|evoke[?] describe selected|jP |jY |jPg Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 4/78=-----------------------............ ..Magic: 28/29 =======================-....k...... ...AC: 9Str: 5..........#..EV: 14Int: 26..◊.◊......##SH: 0Dex: 15......†Y....#XL: 13 Next: 32% Place: Lair:5..~~§.†@S§Y.#Noise: =--------  Time: 19418.8 (0.0)..~≈§§§÷D≈.§.#b) +2 long sword (freeze)..~≈§§§§§§§§~#Cast: Foxfire..~~≈≈≈§k§|ji §§~#Fly Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~k@≈.#.#D   five-headed hydra (unable to see you)#..~~~≈~~..# #S   sea snake (wandering, unable to see y…)#..........#YY 2 yaks (1 wandering, unable to see you)kk 2 rime drakes (wandering, unable to s…)The five-headed hydra bites you but does no damage.  The five-headed hydra barely misses you.The five-headed hydra bites you but does no damage.  The yak completely misses you.The sea snake is engulfed in a cloud of scalding steam. _The sea snake bites you but does no damage.|jr P  Okay, then.|js |j} |j . _|j EEvoke which item? Wands  b - a wand of acid (9)c - a wand of iceblast (27)  d - a wand of digging (10)  e - a wand of paralysis (11)  f - a wand of mindburst (13)  p - a wand of polymorph (4) Miscellaneous  g - a +0 phantom mirror [!] read|quaff|evoke[?] describe selected|j|j|j4Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 4/78=-----------------------............ ..Magic: 28/29 =======================-....k...... ...AC: 9Str: 5..........#..EV: 14Int: 26..◊.◊......##SH: 0Dex: 15......†Y....#XL: 13 Next: 32% Place: Lair:5..~~§.†@S§Y.#|jINoise: =--------  Time: 19418.8 (0.0)..~≈§§§÷D≈.§.#b) +2 long sword (freeze)..~≈§§§§§§§§~#Cast: Foxfire..~~≈≈≈§k§§§~#Fly Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~k@≈.#.#D   five-headed hydra (unable to see you)#..~~~≈~~..# #S   sea snake (wandering, unable to see y…)#..........#YY 2 yaks (1 wandering, unable to see you)kk 2 rime drakes (wandering, unable to s…)The five-headed hydra barely misses you.The five-headed hydra bites you but does no damage.  The yak completely misses you.The sea snake is engulfed in a cloud of scalding steam. _The sea snake bites you but does no damage. _Okay, then.|jP  Okay, then.|j|j|j. _|j|j Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ShockConjuration/Air1%1  c - Scorch|jFire1%2  d - Inner FlameHexes/Fire1%3  e + Flame WaveConjuration/Fire 1% 4 f - Stone ArrowConjuration/Earth1%3  g - SlowHexes1%1  h - Sticky FlameFire/Alchemy1%4  i - Frozen RampartsIce1%3  j - AirstrikeAir1%4 Select a spell to describe [?] help [!]/[I] toggle spell headers|j,|j|j*Quake2Marine the Destroyer.....####..#.Deep Elf of Vehumet *****.............# .Health: 4/78=-----------------------............ ..Magic: 28/29 =======================-....k...... ...AC: 9Str: 5..........#..EV: 14Int: 26..◊.◊......##SH: 0Dex: 15......†Y....#XL: 13 Next: 32% Place: Lair:5..~~§.†@S§Y.#Noise: =--------  Time: 19418.8 (0.0)..~≈§§§÷D≈.§.#b) +2 long sword (freeze)..~≈§§§§§§§§~#Cast: Foxfire..~~≈≈≈§k§|j,§§~#Fly Invis #..≈≈≈≈≈≈≈≈≈.#.#..~≈~~k@≈.#.#D   five-headed hydra (unable to see you)#..~~~≈~~..# #S   sea snake (wandering, unable to see y…)#..........#YY 2 yaks (1 wandering, unable to see you)kk 2 rime drakes (wandering, unable to s…)The five-headed hydra bites you but does no damage.  The yak completely misses you.The sea snake is engulfed in a cloud of scalding steam. _The sea snake bites you but does no damage. _Okay, then. _Okay, then.|ji6|jP7|j?|jsB|j  Casting: Flame Wave (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j6  Quake2Marine the Destroyer .....####..#.  Deep Elf of Vehumet *****. ............# .  Health: 4/78=----------------------- ............ ..  Magic: 24/29 ===================----- ...*k****** ...  AC: 9Str: 5 ...*******#*.  EV: 14Int: 26 ..◊*◊******##  SH: 0Dex: 15 ...****Y****#  XL: 13 Next: 32% Place: Lair:5 ..~****@S*Y*#  Noise: =--------  Time: 19418.8 (0.0) ..~*****D***.#  b) +2 long sword (freeze)[0;|j:H10m ..~≈********~#  Cast: Foxfire ..~~≈***k***~#  Fly Invis  #..≈***≈≈≈≈≈.#  .#..~≈~~k@≈.#.#  D   five-headed hydra (unable to see you) #..~~~≈~~..# #  S   sea snake (wandering, unable to see y…) #..........#  YY 2 yaks (1 wandering, unable to see you)  kk 2 rime drakes (wandering, unable to s…)_Okay, then. _Okay, then.Casting: Flame Wave (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate|jW  Quake2Marine the Destroyer .....####..#.  Deep Elf of Vehumet *****. ............# .  Health: 4/78=----------------------- ............ ..  Magic: 24/29 ===================----- ....k...... ...  AC: 9Str: 5 ..........#..  EV: 14Int: 26 ..◊.◊......##  SH: 0Dex: 15 ......†Y....#  XL: 13 Next: 32% Place: Lair:5 ..~~§.†@.§Y.#  Noise: =--------  Time: 19418.8 (0.0) ..~≈§§§÷D≈.§.#  b) +2 long sword (freeze)[0;1|j\d0m ..~≈§§§§§§§§~#  Cast: Foxfire ..~~≈≈≈§k§§§~#  Fly Invis  #..≈≈≈≈≈≈≈≈≈.#  .#..~≈~~k@≈.#.#  D   five-headed hydra (unable to see you) #..~~~≈~~..# #  S   sea snake (wandering, unable to see y…) #..........#  YY 2 yaks (1 wandering, unable to see you)  kk 2 rime drakes (wandering, unable to s…)Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the sea snake!!  You kill the sea snake!Vehumet accepts your kill.|jݕ.A wave of flame ripples out! The flame wave engulfs the sea snake!!  You kill the sea snake!  Vehumet accepts your kill.  You feel your power returning. The flame wave engulfs the yak.yak!|j>  .....####..#.  ............# .  ............ ..  ... ...  ...|j.  ..◊#  ......###...#  ..~~§.#@#§Y.#  ..~≈§§###≈.§.#  ..~~#  .~#   .#..~≈~  #..~~~ # Y   yak (wandering, unable to see you) #.....|jkk 2 rime drakes (wandering, unable to s…) You feel your power returning.  The flame wave engulfs the five-headed hydra.|j, $kThe five-headed hydra is severely wounded.(Press . to intensify the flame waves.)|j k§  The yak bellows! The rime drake hisses angrily.|jZ0 ††.†@.§÷DThe rime drake is engulfed in a cloud of scalding steam.  The five-headed hydra bites you!  You die...|j-8/78 -9=====|j/  --more--|jK|jQvGear: 22/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +2 long sword of freezing (weapon)  g - a +3 morningstar  p - a +1 demon blade of flaming Armour (go to first with [)  c - a +2 hat (worn)  n - a +1 robe of willpower (worn)a - a +0 robe  d - a +0 kite shield |j6S h - the +1 leather armour of a Gauntlet {Rampage rElec Int+2}  m - a +2 buckler  q - the +1 chain mail of Death Resistance {rPois rF+ rC- SInv Stlth+}  r - the +4 chain mail of Pandemonium {rF+ Str+4}  s - the +0 cloak "Acenem" {^Drain Regen+ Int+3} Magical Staves (go to first with |)  k - a staff of cold  l - a staff of air  o - a staff of conjuration Jewellery (go to first with "=)  f - an amulet of the acrobat (worn)  i - a +4 ring of protection (worn)  u - a ring of flight (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]|jά Goodbye, Quake2Marine.32627 Quake2Marine the Destroyer (level 13, -8/78 HPs)Began as a Deep Elf Fire Elementalist on Aug 12, 2026.Was a High Priest of Vehumet.Mangled by a five-headed hydra (12 damage)... on level 5 of the Lair of Beasts.The game lasted 00:52:09 (19380 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb|j/|jx|j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l