!hu  Player: QwerTheAngmarim Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.10:10:56.ttyrec Time: (1760436656) Tue Oct 14 10:10:56 2025 !h76 [?1051l[?1052l[?1060l[?1061h!h7V)0[?7h[?25l[?1c!h,?!hF!hIOWelcome, QwerTheAngmarim. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid Shapeshifter!ho!h!hwWelcome, QwerTheAngmarim the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monk!hk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright !hgZealotm - Warperv - Fire Elementalist !h8Yf - Berserkern - Hexslinger!hWIw - Ice Elementalist g - Cinder Acolyteo - Enchanter!hbx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist!hz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee !hsfighters (especially when unarmed) at the cost of armour. + - Recommended background!h@ * - Random background # - Recommended character!h8 ! - Random character % - List aptitudes!h\Space - Change species ? - Help Tab - Felid Shapeshifter!h~!h!hOQwerTheAngmarim the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Soledad c) +0 sling {Svenja}Fire: a) +2 sling {Soledad} !h#+++####...####.......##.......##.......##.......##...@...##.......##...........##.ß.......ß.##...#####...##### ... ####......!h=You whisper farewell to Soledad.!hWelcome, QwerTheAngmarim the Coglin Hunter.Will you be the one to retrieve the majestic Orb of Zot from the depths?!hm!hPress ? for a list of commands and other information.!h@!h[ _Found a staircase leading out of the dungeon.!h !h" 3  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1          !h ;    c + Ranged Weapons 3.6   4.8  -1              !h , d - Armour   0.0   1.2  -1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1  !hn                             !h _    !h                     !h; ,            !h     The relative cost of raising each skill is in cyan.  !h The species aptitude is in white.  [?] Help[=] set a skill target  !h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets!h0  f * Stealth   0.7!hY p f - Stealth   0.7!h̰= d + Armour 0.0!hc!hgi!hoAQwerTheAngmarim the ShooterCoglin#+++#Health: 16/16 ========================###...###Magic: 1/1========================#.......#AC: 3Str: 11#.......#EV: 11!hoInt: 8#.......#SH: 0Dex: 17#.......#XL:  1 Next:  0% Place: Dungeon:1#...@...#Noise: ---------  Time: 0.0 (0.0)#.......#a) +2 sling {Soledad c) +0 sling {Svenja}#...........#Fire: a) +2 sling {Soledad} #.ß.......ß.##...#####...##### ... ####...!hpI...  You whisper farewell to Soledad.  Welcome, QwerTheAngmarim the Coglin Hunter.Will you be the one to retrieve the majestic Orb of Zot from the depths?Press ? for a list of commands and other information. !h.pN_Found a staircase leading out of the dungeon.!h s!hss!h3v!hw!h0 !h2 $!h2 ;Inventory: 3/52 gear slots !h 3 Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Soledad}  c - a +0 sling (offhand) {Svenja} !h.3 hArmour (go to first with [) !hB3 8 b - a +0 leather armour (worn) !hz3 Scrolls (go to first with ?)s - a scroll of butterflies!hn Ma - a +2 sling (weapon) {Soledad}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.6; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you would reach 14.0 in about 9.3 XLs.At current training (25%) you reach 14.0 in about 15.3 XLs. !hn YYour +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.2. Damage rating: 11 (Base 7 x 117% (Dex) x 110% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.!h!hW!hmQwerTheAngmarim the ShooterCoglin#+++#!hHealth: 16/16 ========================###...###Magic: 1/1========================#.......#AC: 3Str: 11#.......#EV: 11Int: 8!hk#.......#SH: 0Dex: 17!h#.......#XL:  1 Next:  0% Place: Dungeon:1!h0#...@...#!h==Noise: ---------  Time: 0.0 (0.0)#.......#a) +2 sling {Soledad c) +0 sling {Svenja}#...........#!hXLFire: a) +2 sling {Soledad} !h#.ß.......ß.##...#####...##### ... ####......  !hmYou whisper farewell to Soledad.  Welcome, QwerTheAngmarim the Coglin Hunter.!h Will you be the one to retrieve the majestic Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.!h!h!h!hi _Setting a skill training target for Ranged Weapons at 14.0.!h4t !hrt !hnu !hv !hOx !hi| P _!h~ ,!hq !h !h !h݂ !h !h !h !hS !h !h !h !h !h !h !h !h& !h& !h7 !hq ,!hV !hc !h !h5 !h. !h !hR !h !hQ !hמ !h< !h !h !hB !h !hĤ !h !h !h B!h !h !h֭ !hg !h 7 _You open the gate.!hC !hx !h !hE @  There is an open gate here.!h !h  _!h !h !h˽ !hM !h !h_ !h !h8 !hN !h !h ,!hF !h !h ,!h !h !h !h9 !hP !h !h ,!h !h !h} ,!h !ho !h& !ho !hU !h !h !h !hb @ _You now have 8 gold pieces.!hN !h !h" !h_ !hf !h !h !h# !hJ !h !h^ !h !h !h !h !h !h !hj !hJ !h5 !hi ...... ....... .....!h V##.#######.....!hf ........#.....#......).....!h |#.######..@# 29.0 (29.0)!h ............# .............#  !h ...♣.....♣......#  !h ................#  ...♣.....♣......#  !h> L................#!ht ...♣.....♣......#!h' M................#!h !h !h &30.0 (30!h" !h% % _Found a dagger.!h83!h(:!h5<!h=!hL>!h3B,!h,!hM!h#!h !h\ !h !h !h !h !hK !h!h!h!hY!h^!hQ!hx!hX!h5!h!h!hH!h!h!.[ .. #. ..!h! #####.. #...@......... #.............. #...........  ##.#######...........  !h"\.........#.....  #............#w....w   dart slug (asleep)  !h:" #......).....# .... #.######...######## ###. .!hn"&....#!hO+ 7.0 (7.0)  A dart slug comes into view.!h ,+8.0 (8!hn1!h3+ _Found a plate armour.!h:!h;!hA!h!D` _A dart slug is nearby!!h4< ((((w  You shoot a sling bullet.!h  The sling bullet hits the dart slug but does no damage.  You shoot a sling bullet. The sling bullet hits the dart slug.!hV !h^ a...w.!h^ L===9.2 (1.2Rev !h_ !he !hth a _The dart slug is heavily wounded.!h7 ((( You shoot a sling bullet. The sling bullet hits the dart slug.!h  The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug!!hϫ F†!h0 4...!h\3 l440.5 (1.3Rev+ !h; !hD> M _You kill the dart slug!!hT !h !h{ !h H _No target in view!!h;3!hMA!hCH _No target in view!!h3!hh!h!h!h: _!h!h!h>Rev !hF!h!h,!hP!h!h,!h!h!h!h!h(!h!h!hb!h!h!h!hb ,!h} !h  !h 1_You open the door.!h!h!hc!h@  There is an open door here.!h!ho _!h!h=!h!h& !h!!h"!h$!hd$!h%!hW&!h{'!h'!h(!h*!h+!h ,!h,!hf/ !h/1_You open the door.!h'1!h1!h2!h6@  There is an open door here.!h}8!hs9 _!h:!hr<!hC>!hh>!h?!hB!hC!hC!hD!hG!hO ########.########## #......#!hfP..........######.[....#..........'....'......+..........######......#...:....@..# #.........--- g.........# #........# !hP#.........# #........# #.........#####........# ..........#............# ..........#............# g   hobgoblin (asleep) #...#######............# !hQ###.#######............# ...............#†....##!hFY057.5 (17.0)!hZH---8.5 (18!h*a!h[cX _You open the door. _There is an open door here. _You open the door!h~c-. _There is an open door here. _!hcMA hobgoblin comes into view.!h\O0   .##########   ..........######.[....#  ..........'....'  ..........######. ..:....@..# #.. g.........# #.. !hO#.........# #.. #.........#####. ..........#..... ..........# #...####### ###. †!h& Q   .##########   ..........######.[....#  ..........'....'  ..........######. ..:....@..# #.. !h g.........# #.. #.........# #.. #.........#####. ..........#.....!h  ..........# #...####### !h M###. †!h !h !h; !h) !h ` _A hobgoblin is nearby!!h| M   .##########   ..........######.[....#  ..........'....'  ..........######. ..:....@..# #.. g.........# #.. #.........# #.. !hZ} #.........#####. ..........#..... ..........# #...####### ###. †!h_   .##########   ..........######.[....#  ..........'....'  ..........######. ..:....@..# #.. g.........# #.. #.........# #.. !hz#.........#####. ..........#..... ..........# #...####### ###.!h<! †!hb!hq!h!h#!h&` _A hobgoblin is nearby!!h'* ((((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!!h  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.!hh†!huE!hF\  You kill the hobgoblin!!hN...r..r   quokka (wandering)!hQn6===9.8 (1.3)Rev !hPW!hwYY _A quokka comes into view.!h (((((((You shoot a sling bullet.!h4  The sling bullet barely misses the quokka.You shoot a sling bullet.!hO,!hr...†...r!hW_61.1Rev+ !h^!h~a _The sling bullet closely misses the quokka.!h (((((((You shoot a sling bullet.!heH  The sling bullet closely misses the quokka.You shoot a sling bullet.!h!h~..:.r..!hHf2.4Rev* !hZ!hd _The sling bullet completely misses the quokka.!h' -   .##########   ..........######.[....#  ..........'....'  ..........######. ..:.r..@..# #.. !h †.........# #.. #.........# #.. #.........#####. ..........#..... ..........# #...####### !h 9###. †!h_    .##########   ..........######.[....#  ..........'....'  ..........######. ..:.r..@..# #.. †.........# #.. #.........# #.. #.........#####. ..........#..... ..........# #...####### ###.!h 7 †!h !h5 !h^ !h8 ] _A quokka is nearby!!hj b   .########## !hj P  ..........######.[....#  ..........'....'  !hj v..........######. ..:.r..@..# #..!hk $ †.........# #.. !h#k 9#.........# #.. #.........#####. !hCk 3..........#..... ..........# !hbk ##...####### ###.!hk - †!h    .##########   ..........######.[....#  ..........'....'  ..........######. ..:.r..@..# #.. !h †.........# #.. #.........# #.. #.........#####. ..........#..... ..........# #...####### ###. †!h, !h !h !h ] _A quokka is nearby!!h;Z (((((((You shoot a sling bullet.!hO1You shoot a sling bullet. _The sling bullet completely misses the quokka. _A quokka is nearby!  You shoot a sling bullet.  The sling bullet closely misses the quokka.!h#,!h,~..:...r!h,'3.7!h4!h+7s _You shoot a sling bullet. The sling bullet misses the quokka.!hm`  You shoot a sling bullet. The sling bullet hits the quokka!!hiuy†!h (((((((You kill the quokka!!h!h~>  You shoot a sling bullet.!h+ ..:...†A hobgoblin comes into view.!h\485.1 (1.4!h!h6 _The hobgoblin moves out of view.!h3!h!h`H _No target in view!!h!h!h)!h.H _No target in view!!hX 3!hZ !h?] !hb # #.# #......#.######.[....#..'....'......+..######......#!h c &.:...@...# #..†.# #..#.# #.. #.#####..#.....!h=c g.#. g   hobgoblin (wandering).#...#!hcc i. ###.#!hc S. .#†....#!hc !!hPg (0.0!hDn ug.g!hq 2-6.1 (1!hr !hu + _The hobgoblin shouts! !hu e_You see here a quokka corpse.!hw{  # ..##########  ...........######.[ ...........'... ...........# ...:...@...#  .†.........#  ##.........#  #.........# .g.........# ...........# .#...####### ###. !h{ (†!h - # ..##########  ...........######.[ ...........'... ...........# ...:...@...#  .†.........#  !hs ##.........#  #.........# .g.........# ...........# .#...####### ###. !h *†!hH M-!h! !h7# ` _A hobgoblin is nearby!!h # ..##########  ...........######.[ ...........'... ...........# ...:...@...# !h .†.........#  ##.........#  #.........# .g.........# ...........# .#...####### ###. †!hpA # ..##########  ...........######.[ ...........'... ...........# ...:...@...#  .†.........#  ##.........#  #.........# .g.........# ...........# .#...####### ###. !hA*†!hG3!hM!h,P` _A hobgoblin is nearby!!hF (((((((You shoot a sling bullet.!h  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.!hN!hT1...!hT=...g.!h!h?4 _!hv !h_v !hw !h!{ !h} !h] P _!hC p### ..## #.....l..######.[.....'....'.......######.....!h ..:.@.†...# #---..†..# #'##..# # #!h ..##### ..†..#!hY  ..#l   frilled lizard (wandering)..#...#######.#####.####### ..#†...!h ,90!hg L.l!h G---70.6 (2!hٜ !hf a _A frilled lizard comes into view.!hj  #### ....##########  .............######.[ l............'. .............# .....:.@.†...# !hfk  ...†.........#  #'##.........#  #.........# ..†........# ............# ...#...####### .#####.!hk - †!h #### ....##########  .............######.[ l............'. .............# .....:.@.†...#  ...†.........#  #'##.........#  #.........# ..†........# ............# ...#...####### .#####. †!h3!h!he _A frilled lizard is nearby!!h #### ....##########  .............######.[ l............'. .............# .....:.@.†...#  ...†.........# !h #'##.........#  #.........# ..†........# ............# ...#...####### .#####. †!h? #### ....##########  .............######.[ l............'. .............# .....:.@.†...#  !h7@...†.........#  #'##.........#  #.........# ..†........# ............# !h@...#...####### .#####. †!hH!hI!hQ!hSe _A frilled lizard is nearby!!h; #### ....##########  .............######.[ l............'. .............# .....:.@.†...#  ...†.........#  #'##.........# !h€ #.........# ..†........# ............# ...#...####### .#####. †!hc  #### ....##########  .............######.[ !hQl............'. .............# .....:.@.†...#  ...†.........#  !h=#'##.........#  #.........# ..†........# ............# ...#...####### .#####. !h`2†!h!!h1"!h)!hv,e _A frilled lizard is nearby!!hd _A frilled lizard is nearby! _A frilled lizard is nearby! _is nearby!  You shoot a sling bullet.  The frilled lizard hisses angrily.  The sling bullet hits the frilled lizard.!h .((((((!ht (You kill the frilled lizard!!hT.....:.!hg 4===1.8 (1.2 _You shoot a sling bullet.!h!h h _Your Dodging skill increases to level 2!!hLC!hC!hJ!hfMH _No target in view!!h  !h !h !h H _No target in view!!h& !hx !h !h !h !h# : _!hԜ !h7 ,!h !hʪ  #####  #....## # #!h' ..######.[ +..'....' #..###### #.....@...†...# #---..†!hL ..# ###'##..# #!hn Y.. #..#####!h . ..†..# ...# ...#...####### .#####.####### !h }..#†You pick up a parchment of Teleport Other and begin reading...!h -3.8 (2.0!hx F---4.8 (3!hT !hϸ G _You add the spell Teleport Other to your library.!hy)!h)!h/+!hL/!h1!hS5TRev+ !h5!h7!h7!h8!h<!h9>!h>!h?!hA!h-C!hC!h~D!h3F!hG!hH>Rev !h3I!hJ!hL!hL!hN!hR@  There is an open door here.!hT!h5U _!h3V!h3X!hY!hY(!hZ!h[\!h]!h]!h^!h_!hu`!h`!h a!hb!hb!hb!hPc!hf!h h!hKh!hhi!hk!hl!hl!hm!hn!ho!ho!h/p!hp!hq!hq!h2r!hs!hs!hs!ht!hu!hv!hUw!hw!hZ{!h|!h|!h}!h!h',!h<!h!h8!h~!h!h!h!h!hڍ!h`n!h3,!h3!h˗!h,!h !h+!hj,!h۝!hL!hԠ!h !h!h2n!h:!hn!h!h!h,!h!h!h,!h!he!h9.#.####### #.##..........###.##...###.......####.##### !h%r#.#............... #.#............## #.#......♣.....♣.....####.#............!h#.......#......♣.....♣#..#...........+........#......♣.....♣#.............................## ...♣.....♣####.#.... ....!h#.##... ....#'''#S   ball python (constriction, asleep)!h+#+ #.... . ###...###. .S... #.#.!h<9 #.#.!hl- 104.8 (!h>30.0)  A ball python comes into view.!h!hiS)S.!h,5.8 (31!h!h5 _The ball python hisses angrily.!h9  #.#  .........###.#  ..###....... #.#..... #.# ## #.# ....####.# #.......# !h#.......@# +........# #......... .........##  ####.#.... !h #.##...  !h-#+ #S... .  !hЂ0..... !h  #.#  .........###.#  ..###....... #.#..... #.# ## #.# ....####.# #.......#!h #.......@# +........# #......... .........##  ####.#....  #.##...  #+ #S... .  !h..... !hp!h!hp$!hq&b _A ball python is nearby!!h& ^  #.#  .........###.#  ..###....... #.#..... #.# ## #.# ....####.# #.......# #.......@# +........# #......... .........##  ####.#....  !h t#.##...  #+ #S... .  ..... !hv 7  #.#  .........###.#  ..###....... #.#..... #.# ## #.# ....####.# #.......# !hgw #.......@# +........# #......... .........##  ####.#....  #.##...  #+ #S... .  ..... !h} !hL~ !h !h b _A ball python is nearby!!h-6 ((((( You shoot a sling bullet. The sling bullet hits the ball python.!hɻ ((The ball python is severely wounded.You shoot a sling bullet.!hU>,!hit....S...!hf===7.0 (1.2)Rev !h !ht e _The sling bullet barely misses the ball python.!he  You shoot a sling bullet. The sling bullet hits the ball python.!h(((†!h4 ((((You kill the ball python!!h|s...†...!h$k88.3 (1.3Rev+ !hP!h_/ _You shoot a sling bullet.!hy!hz!h`!h˂H _No target in view!!h3!h !h6 H _No target in view!!h5 3!hG !ha !h !h : _!h !h !h >Rev !hO! !h" !hx% ,!h|& !h* !h, !h, !h- !h0 !h1 !h<2 !h93 !h7 !hQ9 !h9 (!h: !h< !h0= !h`= !h= !h? !hOE O....####.#...............#.......#......♣.....♣..#........#................+........#......♣.....♣#.........................##.....♣.....♣.!hE ####.#..†.#...... #.##..........#'''#.. #+ #..@.....###...###--- .....#.......# #....## #.....#.......#!h F  %............##....#........#...<...# r   rat (asleep)....#......###.......###!hyF ..r #......#....##.ß.ß.#!hN  15.3 (7.0%  A rat comes into view.!h9O G---6.3 (8!hVU !hW - _Found a blade talisman.!h&   #.......#......♣ #........#....... +........#......♣ #................ .........##.....♣ ####.#..†.#...... #.##.......... #+ #..@.....# .............# #............# #............# %............# !h ....#........#...<...#  ....#......### ..r #......#!hm  #.......#......♣ #........#....... +........#......♣ !hn#................ .........##.....♣ ####.#..†.#...... #.##.......... #+ #..@.....# .............# #............# #............#!h3oa %............# ....#........#...<...#  ....#......### ..r #......#!hv&%!hv!h|!h'Z _A rat is nearby!!h  #.......#......♣ #........#....... +........#......♣ #................ .........##.....♣ ####.#..†.#...... !h#.##.......... #+ #..@.....# .............# #............# #............# %............# ....#........#...<...#  ....#......### ..r #......#!hؑ!!hv(   #.......#......♣ #........#....... +........#......♣ #................ .........##.....♣ ####.#..†.#...... !hZ)#.##.......... #+ #..@.....# .............# #............# #............# %............# ....#........#...<...#  ....#......### ..r #......#!h,1!h1!h,8'%!hZ:Z _A rat is nearby!!h]  You shoot a sling bullet. The sling bullet hits the rat.!h4<(((!hy%...(((!h † !h (You kill the rat!!h ...%......†!h k12===7.6 (1.3Rev !h8%!h/ _You shoot a sling bullet.!h>3!h$&%!h&H _No target in view!!h- 8%!h !h &%!h H _No target in view!!hv !h !h !hb !h !h_ : _!h !h !h !h !h !hU !h !h !h !h !hi (!h !h !h$ !hs !h !h !h ,!h- !h !h !hS !h! !hV$ !h' ,!h' !hf) !h* !h* !h+ !hn- !ha/ !h/ !h1 !h8 I  #.#+##........###   #.............#   ##...#   #######............#   #.....%......!h8 h#   #.........#........#   #.........#......###   #.......†.#......   #..#......#.ß---  !hk9 # ###..#...#  .....###....# #####  ..... #....#  .... ###### .  ......  ......  !h : , !h= I%20.0)!hE> H---8.6 (11!hB !hUC X _d - a fuming blue potion!hO3!h/Q!hCU!hdW!hDZ,!h\!hc  #.............   ##......#  !h-d #######...#   #.....%..#   #.........#!h]dn..#   #.........#!hd##   #.......†.#......  !he####.........#......#.ß  #.....@......# ###..#  !h.eK #.....###....# ##   #..... #....#  !h_eV #..... ######   #.....    #...S.!he S   ball python (constriction, asleep)   #..... !heA###### !h l19.6 (1.0)!hl,30.6 (2!hq8%!hdt^ _A ball python comes into view.!hC ##.... #######.... #.....%.... #.........# #.........# #.......†.# ####.........# #.....@......#  #.....###....#  #..... #....#  #..... ######  #..... #...S. #..... ######!hD!!h##.... #######.... #.....%.... #.........# #.........# #.......†.# ####.........# #.....@......#  #.....###....#  #..... #....# !hx #..... ######  #..... #...S. #..... ######!h!h!hJ8%!hb _A ball python is nearby!!hXe  You shoot a sling bullet. The sling bullet hits the ball python.!h%((((.!hm %((You kill the ball python!!he%......!hj6===1.8 (1.2Rev !hf% _You shoot a sling bullet.!hB %%!h !ho 7%!h H _No target in view!!h %%!h !h 7%!h H _No target in view!!hu!hy: _!hj !h@ !h (!h !h!h!h]!h_!h$!hK!h!h!h!h]!h!h!h!h!!h!!h#!h2%!h2*!hc*!h+!h.!h/!h/!h0!h1!h$3!hv3!hW4!h6!hm7!h7!hO8!h9!h9!h9!h:!h=!h>!h'?!h?!hgB!hD!hTD!hE!hXG7 _You open the door.!h0I!hqI!hJ!h[O@  There is an open door here.!h V #.#......#[..####.# #.#......###........####.#......#).....##.!hVt#......#......#........#......#......+........#......#......#......................##.....####.#..†.#...---45.8 (14.0).'..#.##..........##.#+##........#!hV.##.............#.###............##########............#  #.....%............#!h=W  #.........#........# #.........#......### !h$^!hw^#---!h^%6.8 (15!hud!h,f+ _Found a plate armour.!hJ !h !h !h!h  #.#  #l... #.# !h \ #[..####.# #.#  ###........####.#  #).....##.......#!h  #......#........#  #......+..#  ##..  #....@..........## !h  #......####.#..†.#  #......'..#.##. !h #......##.#+##.  #......##..... !h #......###. l   frilled lizard (asleep) ##########.  #.....%...!h9.  #.........#........!hU0.0)%!h!+7.8 (1!h$'%!h'a _A frilled lizard comes into view.!hX #l...  #[..####.#  ###..... #).....# !h#......#..... #......+..... #......#..... #....@....... #......####.#..† #......'. #......##.#!h8 #......##... #......###... !h (##########... %!h-!!hh #l...  #[..####.#  ###..... #).....# #......#..... #......+..... #......#..... #....@....... #......####.#..†!hɘ #......'. #......##.# #......##... #......###... ##########... % !h8&%!h!h5!hAe _A frilled lizard is nearby!!hjN o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.!hQ .!hHR -(((!haR (((!hwR 8%!hR M !h/ (%  You kill the frilled lizard!!h] r.[.....!h ` k20===9.0 (1.2Rev !he 8%!hg / _You shoot a sling bullet.!h| !h !hf !h H _No target in view!!hQU%!hh!h!H _No target in view!!h3!h!hq!hQ!h: _!hi!h!h(!h!h !h .#.#######  ...............#  #.....#b..###!h,,  #...... #.#  #..... #.#  #[..####.# #.#  ###........####.#  #).....##.#!h  ##........#---  #......+........#  #......#...  #...............##  #......####.#..†.#  #......'..#.##b   bat (asleep)  #......##.#+## !hf#......## ###.!h .51.0 (2.0!hG---2.0 (3!h!hV _A bat comes into view.!h ...... #.....# #......  #.....  #[..####.#  ###....... #).....# #.@....# #......+ #......#!ht #......... #......####.#..† #......'. #......##. #......#!h߮ ...... #.....# #......  #.....  #[..####.#  ###....... #).....# #.@....# #......+ #......# #.........!hگg #......####.#..† #......'. #......##. #......# !h9!hֶ!h!hSZ _A bat is nearby!!h6 ((((((b  You shoot a sling bullet. The sling bullet hits the bat.!h: (The bat is moderately wounded.!hD B!h: L..b....!h L===3.3 (1.3Rev !h !h !h p _You shoot a sling bullet. The sling bullet misses the bat.!h \(((((!h  You shoot a sling bullet. The sling bullet barely misses the bat.!h ,!hw !h ....b  You shoot a sling bullet. The sling bullet misses the bat.!h. ^4.6Rev+ !h !h : _The bat hits you but does no damage.!h2;]  You shoot a sling bullet. The sling bullet hits the bat!!h4A[.!h (((((You kill the bat!!h B.....!h' n55.9Rev* !h!hj/ _You shoot a sling bullet.!h*)!h)!h/!h"2H _No target in view!!h6!h[7!h;!hS=H _No target in view!!hV3!h~[!hb3...!hg    .#.#####  ...........  #.....#...###.  #...... #.#  #..... #.# !h\g #[..####.# #.#  ###........####.#  #@.....##.#  #......#!hwg`.#  #......+!hgP#  ##.!hgi..  #...............##!hg  #......####.#..†.# !hg\ #......'..#.## !hg #......##.#+##  #......!hg!hl(0.0!hpr---6.9 (1Rev+ _!h*q!ht{ _You see here a +1 mace of distortion.!h !h !h !hӿ !h !hD : _!h2 !h  ## #...###.#  !h #..$#...#.#######  #...............## !h #.....#...###.... #........ #.#.. !h. #.....g #.#.. [..####.# #.#..!ha  ##..####.#..--- #).....##.......#..!h j #......#..#..!h ^ #......+..#!h j #......#.....!h  #...............##.. g   hobgoblin (asleep)!h  #......####.#..†.#..!h e #......'..#.##......!h= E #......##.#+##!hX &7!h wg.g!h *8.9 (2!h[ !h \ _A hobgoblin comes into view.!h7; (((You shoot a sling bullet. The sling bullet hits the hobgoblin.!h4 ((((The hobgoblin is lightly wounded.  You shoot a sling bullet.!h:,!hYCa......g!hDv===60.2 (1.3Rev* !hI!h^Lc _The sling bullet barely misses the hobgoblin.!hNNc  You shoot a sling bullet. The sling bullet hits the hobgoblin.!h5Sn(†!h"T!h ((((((You kill the hobgoblin!!h`c......†!hLd5331.4 (1.2!hj!hl/ _You shoot a sling bullet.!h !h+! !h) !hy+ H _No target in view!!h !h !hK !h H _No target in view!!h!hU!h!hH _No target in view!!hJ!hqK!hYM!hRQ!hW #.. #..l# .# ### #...###.# # #..$#...#.#######  #...............###!hXU #.....#...###... #..# #.#. #........# #.#.  #[@†####.# #.#. ###........####.#. #).....##.......#. #......#........#. #......+.# #......#.!hX..l   frilled lizard (asleep) #.........##... !hX#......####.#..†.#... #......'..#.##.!hX!!hJa(0.0!hf4---2.4 (1!hFh!hja _A frilled lizard comes into view.!h  #..l# .#  #...###.#  #..$#...#.  #......... #.....#... #........# !h  #........#  #[@†####.#  ###........# #).....##... #......#.... #......+ #......# #....... !hM :#......##†!h 2 R #..l# .#  #...###.#  #..$#...#.  #......... #.....#... #........#  #........#  #[@†####.#  ###........# #).....##...!h2  #......#.... #......+ #......# #....... #......##† !h: !h"; 9---!hHB !hD e _A frilled lizard is nearby!!h'wi #..l# .#  #...###.#  #..$#...#.  #......... #.....#... #........#  #........#  #[@†####.#  ###........# #).....##... #......#.... !hwy#......+ #......# #....... #......##†!h\ #..l# .#  #...###.#  #..$#...#.  #......... #.....#...!h;[ #........#  #........#  #[@†####.#  ###........# #).....##... #......#.... #......+ #......# #....... #......##!h8† !hB!h!h!h0e _A frilled lizard is nearby!!h_o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.!h.((((((!h2!!h (You kill the frilled lizard!!hz u..$....!h#>7===3.7 (1.3!hd!hy/ _You shoot a sling bullet.!h4!h!h!hH _No target in view!!h^3!hf!hgH _No target in view!!h !h !hײ !h !h !h̽ : _!h !hV !h !h !h !h !h? >Rev+ !h !h !h !h" !h !h !hW !h !h !h !h !h2 !h L _You now have 14 gold pieces (gained 6).!h !h >Rev !h !h !h\ !h !h !h !h !h !h} !h !h !h !h !h# !h !h (!hU !h !h !h% !h !h !h !h, !h !h !h !hK !h !h !h3 ,!h !h% !h1 !h !h !h} !h !h !hx !h !h ,!h !h !h !h !h !h !h !h !h !h1 !h% x #....## ##...... #. +...... .# #...... !h& . ### ...###...... #.#.. .........† #.#.#.#.###########'## #>...........#!h,&  ### #@#.#.#.##......†---83.7 (20.0) !h& K#.. #...#.#.##.... ##### #.# ##....#........# #...# #.####.######....##### #...###.#....# #.####  #...#...#.####### #.#  #...............###.#  #.....#...###.......####.### #........## #.#......!h* !h2+ H---4.7 (21!h- !h/ ; _Found a stone staircase leading down.!h 3!h !h !h !h` !h n!h !h !h !h !h; !hK !h~ !h !h~ !h !h !h !h !h) !hO !h !h] !h !h !hR !h !h !h< !hԻ !h !h !h? !h !h* !h !h !h/ !h !h !hM !h !hd !h5 !hd !h !h_ !h !h !hx !h !h5 ,!h !h2 !h[ ,!h !h !h ,!h !h !h> !h !h( !h !h B!h !h !hD !hs !h P######## ######  #......# #....################# #....!h/ .#...........@+ +......##.#####......# #.....##....###......###..†.#...#.#..............†.........#.#.#.#.###########'##.......#>...................#.........#####.#.#.#.#.##......†........#...#...#.#......... !h _### #.####....#........#...######!h }##'.+203.7 (19##!h !h] (======!hy %4.7 (20!h !h- = _As you open the door, it creaks loudly!!hA3!hB!hJ!hK!hPB!hQ!h&R!hS!hU!hW,!hX!hZ!hn\!h\!h]!h_!hl`!h`!h a!hc,!h d!hOd!hf!hg!hg!hh!h!l@  There is an open door here.!hm!h,n _!ho!h.q!hs,!hv,!hw,!hy!h?{!h;B!h!hG!h!h!h]!h!hˉ!h~!h!h(!hh!hI!ha!ho!h!hT!h/!hk!h!h4!h!h!h!h!h_!h,!h!h`X!hYB!h̩!h!h!h4!h!h{!h3!h!hܴ!h!hȹ!h!hP!hֽ!h,!h{!h!h,!h!h!h6!hy!h!h:!hg!h!hD!hv!h=!hz!h!h!hX!h!h\!h!h!h%!h!ht!hV.#......♣.....♣......# .#...................# .#......♣.....♣......# !hN.....................# .##.....♣.....♣......# †.#..................# .........#'''#.......# .......###...###.....# .......#.......#@....# ------ .......#.......#.....# .......#.......#.....# !hh.......#.......#.....# .......#...<...#.....# .....###.......###...#g   goblin (asleep) .....#...........#...# .....#.ß.......ß.#..g...#...#####...#!hm 34.7 (3  A goblin comes into view. It is wielding a +0 dagger.!hwagg.!h4==----!h1%5.7 (31!h!h( _The goblin shouts!!h;. ...........# ...♣......# .........# .♣......# †.......# ......# #.....# #@....# #.....# #.....# #.....# <...#.....# ###...# .g.# .... !hO. ...........# ...♣......# .........# .♣......# †.......# ......# #.....# #@....# #.....# #.....# #.....#<...#.....####...# .g.#....!h{!h{!hd!hA] _A goblin is nearby!!h. ...........# ...♣......# .........# .♣......# †.......# ......# #.....# #@....# #.....# #.....# #.....# <...#.....# ###...# .g.# .... !h^ . ...........# ...♣......# .........# .♣......# †.......# !hQ_ ......# #.....# #@....# #.....# #.....# #.....#<...#.....####...# .g.#....!hOg !hh !h o !h`q  !hq O_A goblin is nearby!!h D (((((((You shoot a sling bullet.!h9  The sling bullet closely misses the goblin.You shoot a sling bullet.!hK !hSP N....g..!hP d=6.9 (1.2)Rev !hW !hZ ` _The sling bullet barely misses the goblin.!hl (((( You shoot a sling bullet. The sling bullet hits the goblin.!h  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.!h ^).#!h ;....!hg418.1Rev+ !h@!h"J _You kill the goblin!!hȀ!hF!h!hH _No target in view!!h}G3!hM!hGOH _No target in view!!h!h4!h!h,!h!hY[Rev  _!h!h u .....♣.....♣......# ........# #.....♣.....♣......# #...# !h ......#'''#.......# .....###...###.....# #.......#.....# #.......#.....# !hw f#.......#..@..# ---90#.......#.....# #...<...#.....# !h p###.......###.).# #...........##.ß.......ß.#.... #..#...#####...#...## !ht  #####...#####..>. .....!h!hG---40.1 (2!h+!h; _Found a stone staircase leading down.!h !hU !hT !h^ !h !h n!hV !h !h !hp (!hW !hU !h$ !h\ !h !h% !h !h !hq !hv !h B!h !h !h, !h- !h !h !h !h> !hW !hk !h !h !h1 !h  ,!h@ !h !h_ !h !h !hE !h? ,!h !ho !h !h !h !hz !hB !h !h" !h !h" ♣......# # ....J...### ..♣......# .......... .# ........#. '#.......# #.........!hS# v###.....# #..?......#.....# #.........#.....# #.........#.....# ###.@.......#.....# #.......##..#.....####.#.#####).##............#...#....#......ß.#........#..##..#J   endoplasm (asleep) ##...#...####.#...# .. .#####..>. #.##### # . ....##. #..!h ) 054.1 (14.0)!h) ,5.1 (15!h- !h/ ] _An endoplasm comes into view.!hE  ....J...###  ..........  ........#. !h˜  #.........  #..?......  #.........  #......... ...# ###.@....... ..# #.......##.. .####.#.##### ).##.......... !h .#....#...... ......#. ####.#...# .. >. #.##### # .  #..!h+9 ....J...###  ..........  ........#.  #.........  #..?......  #.........  #......... ...# ###.@....... ..# #.......##.. .####.#.##### !h9s).##......#....#.......#. ####.#...# >. #.##### !h :  !h@4!hE!hGa _An endoplasm is nearby!!h0L ....J...###  ..........  ........#.  #.........  #..?......  #.........  #......... ...# ###.@....... ..# #.......##.. .####.#.##### ).##.......... .#....#...... ......#. ####.#...# .. >. #.##### # .  #..!hR ....J...###  ..........  ........#.  #.........  #..?......  #.........  #......... !h (...# ###.@....... ..# #.......##.. .####.#.##### ).##......#....#.......#. !h,####.#...# >. #.#####   !h!h!hM!ha _An endoplasm is nearby!!h?J6 ....J...###  ..........  ........#.  #.........  #..?......  #.........  #......... ...# ###.@....... ..# #.......##.. .####.#.##### ).##.......... .#....#...... ......#. ####.#...# .. >. #.##### # .  #..!hJ!hU ....J...###  ..........  ........#.  #.........  #..?......  #.........  #......... ...# ###.@....... ..# #.......##.. .####.#.##### ).##......#....#.......#. ####.#...# >. #.#####   !h!h!h=!hsa _An endoplasm is nearby!!haM ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.!ht  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.!h!h8.J...!h4...!h f===6.3 (1.2)Rev !hG"!h#b _The endoplasm is severely wounded.!hr (((((((You shoot a sling bullet.!h}z  The sling bullet completely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.!h )!h J.......!h f57.5Rev+ !h !h] M _You kill the endoplasm!!ht !hFu !hy !hz H _No target in view!!h!h!h#!h$H _No target in view!!h93!h!h!h!hH[Rev  _!h!h!h,!h!h !h......# ♣# #r.!h ......# #...# ♣!hj# #...# !h..# #.........####♣......# #.......!hG.....# ....# #.......# #. !hl`###.....# #.---!h#.....# #........#.....# #.........##.....# ###.........##.....# #.......##...!h#.....####.#.##### ..r   rat (asleep) !hk#..###.).##.......... ....#...#....#.......ß.#........#..##..#!hb-9.5 (2.0!hG---60.5 (3!h!h _A rat comes into view. _You see here a scroll labelled CAMPOCITIPP.!hd #r.........  #.........#  #.........#  #.........####  #.............  ..........#..  #..........  #..@.......  #..........  #.........#  ###.........#  #.......##... !h"e.#.##### .. ).##.......... . ...#......  !hI #r.........  #.........#  #.........#  #.........####  #.............  ..........#..  #.......... !h #..@.......  #..........  #.........#  ###.........#  #.......##....#.##### .. ).##.......... ....#.!h?!h!h!h!h  !h L_A rat is nearby!!h\G #r.........  #.........#  #.........#  #.........####  #.............  ..........#..  #..........  #..@.......  #..........  #.........# !hG ###.........#  #.......##... .#.##### .. ).##.......... . ...#......  !ho #r......... !hZ #.........#  #.........#  #.........####  #.............  ..........#..  #..........  #..@.......  #..........  #.........#  ###.........#  #.......##....#.##### .. !h).##.......... ....#.!h!h !hW!hZ _A rat is nearby!!h7P t #r.........  #.........# !hP  #.........#  #.........####  #.............  ..........#..  #..........  #..@.......  #..........  #.........#  ###.........#  #.......##... .#.##### .. ).##.......... . ...#......  !hw - #r.........  #.........#  #.........# !h \ #.........####  #.............  ..........#..  #..........  #..@.......  #..........  #.........# !h ###.........#  #.......##...!h .#.##### .. ).##.......... .!h ?...#.!h !hg !h !h D _A rat is nearby!!h !h* ]  You shoot a sling bullet. The sling bullet hits the rat.!hg G†((!h :((((!h (You kill the rat!!h Z†......!h% ?50===1.7 (1.2!hn! !h# / _You shoot a sling bullet.!hB3!hI!hJH _No target in view!!h!h!h!hH _No target in view!!hG!h!h+!hJ6...!h߶(0.0!hm4---2.7 (1!h!hK _c - a scroll labelled CAMPOCITIPP!hݾ!h}!h6!hN!h!hݯ!h,!h#!h4,!hA!h !h.# ...# ##########..)♣......# #.....!h?.# #....♣......# #†... ..# ## ♣......# #!hGm ..# #..!h7#### ..♣......# #...---4.7 (2.......# #....#.. '#.......# ####.... .###.....# #..........!h.#.....# #...........#.....# #.........#!h8.#.....# ###.........##.....# #......!hY7.##...!hU.#.....####.#.##### ..!h!h55.7 (3!h!h% _Found a dagger.!ho 3!h !h !h !hK !h !h !h !hF !h !h !hY ,!hC !hf !ht !h !h ,!h" !hp !h !h@ !h ,!h+ !h !h !h !h !h !hr !h !h !hR !h ,!h !h B!h !h$ $ !hN _You open the door.!h !hD !hV !h @  There is an open door here.!h !h  _!h !h !hy !h! !hj !hx !h !hM !hs !hI !h" ,!h !hx !h !h ,!h !h! !hs! !h-" !h5$ !hO% !h% !h& !h ( !hJ) !h) !h!* !h+ !h, !h- !h- !hI/ !h0 !h0 !h1 !h!3 !h84 !h|4 !hJ5 !hD8 !hw9 !h9 !hm: !hq< !hv= !h= !h> !h? !h@ !hA !hA !hB !hD !h@D !hD !hjG !hG !hH !hXH !h*I !hI !hI !h J !h:L !h'M !hyM !hN !hP 7 _You open the door.!hQ !hQ !hR !hT !h.U !hqU !h6V !h[ @  There is an open door here.!h\ !h]  _!h] !ha !hb !h!c !hc !he !hf !hf !hg !hi !hj ,!hk !h|m !hn ,!hTo !hap !h q ,!hq !ht !ht !ht !hu !hWv !hw ,!hEx !ht{ !h| ,!h} !h- !h !h; !h !h6 !hс !h !hE !hX !h !h !h !h !h% !hK !h !h !hI !h !h !h !h !h֊ !hN !h !hU !h !h( !h !h !h !h !h !hs !h !h !h !h !h< !h !h !h !h !h !h !h !hA !h !hH !h !h !h !h! !h !h !h !h !hk !h !hן !hC !h !h0 !h !hף !h !hϤ !h !h !h !h !h} !h !h !h !h !hհ !h !hޱ !hY !hc R  There is a stone staircase leading down here.!h !h)  _!hu !h !h !h !h/ !h !hq !h !h !hZ !h !h !h !h !h !h !hJ !h !h !h !h !hs !h !h% !h !h !h !h !h !h R  There is a fountain of clear blue water here.!h !h  _!h !hL !h !h !hK !ho R  There is a fountain of clear blue water here.!h !h  _!h !h !h[ !h !h !h !h !h !h7 !hr !h !h !h !hJ !h !h !h !h! !h !h !hf !hU !h> ,!h !h !h !h !h !h !h !h !h !h( !h) !h) !h[* !h. !hO0 !h0 !h1 !h9 !h: B!hZ> !h? !h? !h@ !hmG !hH !hH !h;I !hO !h)Q !hQ !hR !hW !heX !hX !hKY !hr\ !h^ ,!h_ !hve !hDf ,!hg !hjj !hj !hj !hm !hq !hs !ht !hu !hx !hy !hy !hfz !h_ !h !hF !h !h< !h' !hi !h !h !h ,!h !h !hL ,!hi !h !h; ,!h !h !h ,!hq !h !h ,!h !h !h !h !h !hL !h !h !h* !h !h ,!h !h !h !h !h! !h !ha !h !h !h; !h4 !h !h !h !hn ,!h !h !hk B!h !h ,!h !h !h2 ,!hB!h!h,!h !h&!h !h !h0 !h !hU!h!h!h)!h,!hW!h2!h\,!h!h<!h5!h_!h!h`!h+ !h !hz!!hK&!h'!h(!hC)!h+!h-,!hi.!hN1!h2!h2!h4!h67 _You open the door.!h8!h8!h9!h>@  There is an open door here.!h)@!h@ _!hA!hdC!hE,!hF!hG!hO~######.[....# '....'......+ .>. ######......#. ..# # #......... ..# . # #........###.# .. # #........##... # ... #####........##..#.#...# #....##..#.....# #......### 386.7 (121.0) #....###.####... !hjP#............# #.# ......#.....####'####...#.........^...# ).....#.............# ###########.........# #...#  ##########..)......#!hV!h|W,72!h~\!h^; _Found a stone staircase leading down.!hC3!hD!hH!hI!hMB!hOM!hM!hyN!hN!hO!hO!hO!hrS!haT!hT!hT!hV!hW,!hrX!hZ!hJ[,!h[!h_!h`!h`!ha!h*c!hbd,!h>e!hNf!hg!hg!h5i!h.l!h$m!hMm!hm!ho!hp!hp!hq!hs!hs!h t!ht!hw!hx!hx!h8y!hz!hU{!h{!h|!h!hB!h܁!hZ!h !h !h:!h!h!h!h!h!hC!hD,!h!h!h؏!h7!h(!h      ##########  ######..# .....#.######.###  [....#.#........#  .....+...>...##.#  .....#.#..#...#.#####  .#...#  406.7 (19.0) ......###.###.....#.#  ......##....#.......# !h].#..#.#...#...# #..#.....#...# .#........#...#   ......###.####......#   ......# #.# ########   .....####'####  !hE !hQ!h!hE _Done exploring.!h{3!h|!h.....##...#..0.0)...#..#.#..#...!h?!h!hE _Done exploring.!hz3!h {!h4!h_[ _Done exploring.!hQ 3!hH !h 4!h, !h$ E _Done exploring.!hI!h!h: _!hn!h!h!h:!h!hg!h!h!hX!h!h8!h%,!h!h,!h!h !hD!hk!h̡!he ##########  ########........# # #......#.######.### ######.[....#.#........# '....'......+...@...##.# 13.7 (7 ######......#.#..#...#.##### # #............#...#.....# !h"# #........###.###.....#.# # #........##....#.......# #####........##..#.#...#...# #............##..#.....#...# #............##........#...# #............###.####......#!hũ!h!hc _There is a stone staircase leading down here.!h;!hX=URead which item? !h=IScrolls  s - a scroll of butterflies !h= c - a scroll labelled CAMPOCITIPP [!] read|quaff[?] describe selected!h!h!hQwerTheAngmarim the ShooterCoglinHealth: 22/22 ========================Magic: 2/2========================##########AC: 3Str: 11########........#EV: 11!hInt: 8 # #......#.######.###SH: 0Dex: 17 ######.[....#.#........#XL:  2 Next: 50% Place: Dungeon:1 '....'......+...@...##.#Noise: ---------  Time: 413.7 (0.0) !h"######......#.#..#...#.#####a) +2 sling {Soledad c) +0 sling {Svenja} # #............#...#.....#Fire: a) +2 sling {Soledad} # #........###.###.....#.# # #........##....#.......# #####........##..#.#...#...# #............##..#.....#...# !h-#............##........#...# #............###.####......# _Found a stone staircase leading down. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.!h"f  As you read the scroll labelled CAMPOCITIPP, it crumbles to dust.!ha4.7 (1Tele !h!h~ _You feel strangely unstable. It was a scroll of teleportation.!h!h!h!h*!h%5!h!h...J$......................................#.......g.....# .............# .............#  ....[.# 2 .......@r<...#  .....#########  #.#  J   endoplasm (asleep) r   quokka (asleep) g   hobgoblin (asleep) !hc!hY Jgr<JrgYou climb downwards.  The hobgoblin shouts!!h@6===6.4 (1.7!hH!hL _The endoplasm quivers.Found a ring mail and 7 gold pieces. Found a stone staircase leading up. _There is a stone staircase leading up here.!h/ ...J$..........  ...............  .............#  .......g.....#  .............#  .............#  ....[........#  .......@r<...#  .....#########  #.#!hZ) ...J$..........  ...............  .............#  .......g.....#  .............#  .............#  ....[........#  .......@r<...#  .....#########  #.# !hL* !hU0!h0!h6!he:d _There are monsters nearby!!h=v } (((((You shoot a sling bullet.!h  The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.!hb Xr<...!h ` # .... ########.#. ~#).. $_#....#.  #  ##  #........#  #..#  #........#  #........###########  The quokka is lightly wounded.!hX x _Your surroundings suddenly seem different.!h !h e---7.7 (1.3Rev !hї !hZ ^ _Found a glaive and 2 gold pieces. Found a faded altar of an unknown god.!h* O---!h= !h H _No target in view!!h9 3!hM !h H _No target in view!!h3!hk!hH _No target in view!!hw3!hy!h{!h!h?: _!h!he!h!h!h!h ...###. ....... ........# .......!h7(..########.#.w~~.#........)...$_$.#...#.$$~.#.......#........#######!ho]#........# #........# #........##........#!hw   ribbon worm (asleep)##########!h6-9.7 (2.0!h!h/20.7 (3!ha!hҤ^ _A ribbon worm comes into view.!hw A ...###.  .......  .......  .# .......  ..########.#.w~~.  #........)...$_$.  #..........#.$$~.  #.......@.......  #........#######  #........# #........# #........# #........# ##########!hG ...###.  .......  .......  .# .......  ..########.#.w~~.  #........)...$_$.  #..........#.$$~.  #.......@.......  #........#######  #........# #........# !h #........# #........# ########## !hɓ7_!hJ!h!h6b _A ribbon worm is nearby!!hţ (((w  You shoot a sling bullet.!h ) _ The sling bullet hits the ribbon worm but does no damage.  You shoot a sling bullet. The sling bullet hits the ribbon worm.!h!h~.w$_.!hb===1.9 (1.2Rev !h7_!h+f _The ribbon worm is moderately wounded.!hx ((You shoot a sling bullet. The sling bullet hits the ribbon worm.!ho  You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.!h!hw.$_.3.2 (1.3Rev+ !h!hc _The ribbon worm is heavily wounded.!h _(You shoot a sling bullet. The sling bullet hits the ribbon worm.!h4  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.!h !h W.w!h '4.5!h 7_!hb" d _The ribbon worm is severely wounded.!hA _ You shoot a sling bullet. The sling bullet hits the ribbon worm.!h  The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.!h` C.!hO @_.!hR w3/23665.8Rev* !hV !hSY O _You kill the ribbon worm!!h!h!h 7_!h H _No target in view!!h7_!h!h!h!H _No target in view!!h3!h>!h!h"!h: _!h!h !h!>Rev+ !hw"!h$!h(!h+)!hO*!h,!h2A  You enter the shallow water.!h3DWater Rev+ !hB4!hU7N _Moving in this stuff is going to be slow.!h7!h$9!h4<L _You now have 15 gold pieces (gained 1).!hr@!h@>Rev !hWA!hDL  You now have 16 gold pieces (gained 1).!h*E!hxF!hHS _There is a faded altar of an unknown god here.!hKA  You enter the shallow water.!hLUWater Rev !hL!hoON _Moving in this stuff is going to be slow.!hP!h Q!hoRL _You now have 17 gold pieces (gained 1).!hT!hT(!hV!hiZ,!h[!hi]L _You now have 18 gold pieces (gained 1).!h`!ha!hvb!hbg,!hg!h`jL _You now have 19 gold pieces (gained 1).!hom!hDu##...# J$..ß...ß ......# ..#...# ......# .. .####...###......# .. .................# ..!h|v ...............# ...# #............. ....########.#@~~~....#..---#........)...~_~.#....#....#.~~~.##.#...............##........#########........# J   endoplasm (wandering)#........##........##........#!h040.6 (14.8)!hmT---2.2 (16.4!h58_!h] _An endoplasm comes into view.!h0 ##...# J$  ß...ß ......#  #...# ......#  .####...###......#  .................#  ...............#  .# #.............  #@~~~....#  #........)...~_~.#..  #..........#.~~~.#  #...............#  #........########  !h{#........# #........# #........# !h  ##...# J$  ß...ß ......#  #...# ......#  .####...###......#  .................#  ...............#  .# #.............  #@~~~....#  #........)...~_~.#..  #..........#.~~~.#  #...............# #........######## #........# #....... #....... !h U_!hI !h4 a _An endoplasm is nearby!!hbS i ##...# J$  ß...ß ......#  #...# ......#  .####...###......#  .................#  ...............#  .# #.............  #@~~~....#  #........)...~_~.#..  #..........#.~~~.#  #...............#  #........########  #........# #........# #........# !h  ##...# J$  ß...ß ......#  #...# ......#  .####...###......#  .................#  ...............#  .# #.............  #@~~~....#  #........)...~_~.#..  #..........#.~~~.#  #...............# #........######## #........# #....... #....... __!h a _An endoplasm is nearby!!hP (((((((_You shoot a sling bullet.!h_J   _An endoplasm is nearby!  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.  You shoot a sling bullet.  The endoplasm quivers.  The sling bullet hits the endoplasm.!hmX!hZ!haQ...J....!hbf===3.5 (1.3)Rev !hi!hRk] _The endoplasm is almost dead.!h (((((((You shoot a sling bullet.!hE  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.!hߨD_!h1d$......!h3g704.8Rev+ !h88_!h9M _You kill the endoplasm!!h13!h;8_!hH _No target in view!!h 7_!h !h !hp H _No target in view!!h!h!h[!hl!h!h$ _!hn!h6!h#. .... #... .... ##...# ..$.. ...J #ß...ß ......# .. #...# # ..!h=.####...#### .. .......# .. ........@.....---.# ###............. ..!h2i..########.#.~~~....## ...#........)...~_~.#.... ....!h^#..........#.~~~.# K.. #.##.......# ..K   kobold (asleep)!h#..######## .#........# !h !h$  50  A kobold comes into view. It is wielding a +0 dagger.!h O  The kobold shouts! You hear a loud squeak.!hK..rKr   rat (wandering)!hdc===6.8 (2Rev !h=8_!hV _A rat comes into view.!h #. ....  #... ....  ##...# ..$..  #ß...ß ......#  #...# ......#  .####...###......#  .................#  ........@.......#  .# ###.............  #.#.~~~....##  .)...~_~.#K...  ....#.~~~.# ..r #.#  !hE..........# ..  ...######## .  ...#  !h, #. ....  #... ....  ##...# ..$..  #ß...ß ......#  #...# ......#  .####...###......#  .................#  ........@.......#  .# ###.............  #.#.~~~....##  !h(.)...~_~.#K...  ....#.~~~.# ..r   ..........# ..  ...######## .  ..  !h>_!hx!hd _There are monsters nearby!!h= #. ....  #... ....  ##...# ..$..  #ß...ß ......#  #...# ......#  .####...###......#  .................#  ........@.......#  .# ###.............  #.#.~~~....##  !h.)...~_~.#K...  ....#.~~~.# ..r #.#  ..........# ..  ...######## .  ...#  !hG #. ....  #... ....  ##...# ..$..  #ß...ß ......#  #...# ......#  .####...###......#  .................#  ........@.......#  .# ###.............  #.#.~~~....##  .)...~_~.#K...  ....#.~~~.# ..r   ..........# ..  ...######## .  ..  !h!hZ!h8_!hd _There are monsters nearby!!h$ (((((((You shoot a sling bullet.!h n r _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the kobold.  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the kobold.!h, !h- !h5 R..K..!h{5 1r..!h5 c8.1 (1.3Rev+ !hm< !hd> a _The kobold is moderately wounded.!h). (((((((You shoot a sling bullet.!h  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.!hp r   rat!h)? !hI ~..).r...!hL s59.3 (1.2Rev* !hS !hmV J _You kill the kobold!!hiW(((((((!h _  You shoot a sling bullet. The sling bullet barely misses the rat.!hm,!hnq  You shoot a sling bullet. The sling bullet barely misses the rat.!hfy ..r._~.#....  An endoplasm comes into view.!h'z(50.5!h&_!h6 _The endoplasm moves out of view.!hL]  You shoot a sling bullet. The sling bullet hits the rat.!hg(()!h" ((_~.#.(((You kill the rat!!h٢!hϪ;..)._~.#....J   endoplasm (wandering)J!hM/91.7!hE!h/ _You shoot a sling bullet.!hv (((_~.#(((JYou shoot a sling bullet.  The endoplasm quivers.!h  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm!!hs[_.!h..)_~.#....!h֥0872.9!hc _You kill the endoplasm!!hY !h !h !hF H _No target in view!!h 3!hA !h H _No target in view!!hD3!h[L!hMH _No target in view!!h!hS!h!h!hl ..<S..##. ...#... ..... ##...# ...$... ...J$#ß...ß ......# . #...# ......# .!h.####...#### ...# . .....# ..# ###............. ....[..########.#.~~~.)..### .#.)...~_~.#.... .....#..#.~~~.##..#.#!h>"S   adder (asleep)#.......# ...#.######## ... !hi !h 0.0  An adder comes into view.Found an escape hatch in the ceiling.!h!hJt.SS!h|4---3.9 (1!h &_!h / _The adder hisses angrily.!hX ..<...#  #. .......  #... ...S...   ...$... ...J$  ......#  #...# ......#  .####...###......#  ..........@......#  ................#  .# ###............. ....[  #.#.~~~.)..###  .)...~_~.#....  ...#.~~~.##.... #.#  !h3o.........# ....  ..######## ...  !hg ..<...#  #. .......  #... ...S...   ...$... ...J$  ......#  #...# ......#  .####...###......#  ..........@......#  ................#  .# ###............. ....[  #.#.~~~.)..###  .)...~_~.#....  ...#.~~~.##.... #.#  !hh.........# ....  ..######## ...  !hpl_---!h\x!hz] _An adder is nearby!!ho ((((You shoot a sling bullet.!h% (((The sling bullet hits the adder but does no damage.!h!hϝ!h9s....S...!h՞6===5.2 (1.3!h!hr _You shoot a sling bullet. The sling bullet misses the adder.!hL ((( You shoot a sling bullet. The sling bullet hits the adder.!h\ _ The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.!hhS ,!hGZ $.S._!hZ '6.5!hY_ !ha ^ _The adder is severely wounded.!h _  You shoot a sling bullet. The sling bullet hits the adder!!h{ o.(_!h (((((You kill the adder!!h..$..._!h!huQwerTheAngmarim the Shooter..<...#Coglin#. .......Health: 23/23 ========================#... .......Magic: 2/2========================##...# ...$... ...J$ AC: 3Str: 11#ß...ß ......# ..... EV: 11Int: 8#...# ......# ..... SH: 0Dex: 17.####...###......# ..... XL:  2 Next: 137% Place: Dungeon:2..........@......# ..... Noise: ===------  Time: 457.8 (1.3)................# ..... a) !h([40m+2 sling {Soledad c) +0 sling {Svenja}.# ###............. ....[ Fire: a) +2 sling {Soledad} ..########.#.~~~.)..### ..... Rev* #........)...~_~.#.... .....#..........#.~~~.##.... #.##...............# ....#........######## ...#........#The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder. _The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! _You shoot a sling bullet.!h _The adder is severely wounded.  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! _You shoot a sling bullet.  Your Armour skill increases to level 1!You have reached level 3!!h%/  --more--!h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? !h 8/283/3938%  You feel agile. x2!hc&_!h  Your brain swirls with designs for a mnemoactuator NW-20. You just need some _more time...!hEE !h7H hInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Soledad}  c - a +0 sling (offhand) {Svenja} Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)s - a scroll of butterflies !hH Potions (go to first with !)  d - a fuming blue potion!hkZ!ha!hjQwerTheAngmarim the Shooter..<...#Coglin#. .......Health: 28/28 ========================#... .......Magic: 3/3========================##...# ...$... ...J$ AC: 3Str: 11!hj1#ß...ß ......# ..... EV: 11Int: 8#...# ......# ..... SH: 0Dex: 19.####...###......# ..... XL:  3 Next: 18% Place: Dungeon:2..........@......# ..... Noise: ===------  Time: 457.8 (0.0)!hj................# ..... a) +2 sling {Soledad c) +0 sling {Svenja}.# ###............. ....[ Fire: a) +2 sling {Soledad} !hSkO..########.#.~~~.)..### ..... Rev* #........)...~_~.#.... .....#..........#.~~~.##.... #.##...............# ....#........######## ...#........#You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2  !hkYour brain swirls with designs for a mnemoactuator NW-20. You just need some _more time...!hp9_!hAq!h\w!hQy!h !h$ l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting!h 2.4   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.8   4.8  -1  !h _    !h}         d + Armour1.0   2.4  -1      e + Dodging2.2   3.6  -1  !h=      f - Stealth   0.7   1.2  -1          !h @                        !h @                        !h _            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  !hw [/] auto|manual mode [*] useful|all skills [!] training|cost|targets!h)TargetTarget--  --  --  14.0 --  --  --  a-z] set[-] clear selected targetcost|targets!h_ <[?25h[?0c0 !hTz" !hI [?25l[?1c!h5.0  -1 current training targets, if any.=] set aall targets!h9 !h !h QwerTheAngmarim the Shooter..<...#Coglin#. .......Health: 28/28 ========================#... .......Magic: 3/3========================!h+ ##...# ...$... ...J$ AC: 3Str: 11#ß...ß ......# ..... EV: 11Int: 8#...# ......# ..... SH: 0Dex: 19.####...###......# ..... XL:  3 Next: 18% Place: Dungeon:2!hw T..........@......# ..... Noise: ===------  Time: 457.8 (0.0)................# ..... a) +2 sling {Soledad c) +0 sling {Svenja}!h .# ###............. ....[ Fire: a) +2 sling {Soledad} !h ..########.#.~~~.)..### ..... Rev* #........)...~_~.#.... .....!h U#..........#.~~~.##.... #.##...............# ....#........######## ...!hC E#........#You have reached level 3!!hj Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? !h You feel agile. x2  Your brain swirls with designs for a mnemoactuator NW-20. You just need some _more time...!h '_!h !h 8_!hs !hx3!hz!h~!h!h: _!hf!h_!h!h!h!h#>...... $. #......## #...<...##. #........ #... #..... ##...##....$...# ...J$#ß...ß#.......# ... #...### ...---9.8 (2.####...#### .......g .................# ........ ................# ... ###............... ....[ ########.#.~~~.)..###.. .......< .......)...~_~.#.... .#. .....### ...#.~~~.##..[!hP34m.. # #.# .......# .....!h!h~---60.8 (3Rev+ !h!hv; _Found a stone staircase leading down.!h3!h!h!h######.. .#> $#......##. #...<...#...>#. #.... #............ ##...##....$...J$#ß...ß#.# .0 #...##.......# ...####...###......# .g.........# ......# ...... !h% ###............... ....[.... #######.#.~~~.)..###.. .......<r)...~_~.#.... .#. .....#####.~~~.##.... # #.#!hY!hrr   quokka (wandering)_!hٗ*1.8 (1!hw!hœ9 _Found an escape hatch in the floor.!hUgj ######.. ..  #>...... $.r  #......##....  #...<...#...>  #. #............  #... #............  #....$...# ...J$ #....@..#  #...##.......#  ##......#  ........#  ..........#  ###............... ....[.~~~.)..###.. <)...~_~.#.... .#.  # #.# !hV  ######.. ..  #>...... $.r  #......##....  #...<...#...>  #. #............  #... #............  #....$...# ...J$ #....@..#  #...##.......#  ##......#  ........#  ..........#  ###............... ....[!h{ .~~~.)..###.. <)...~_~.#.... .#.  # !h 3!h  !h_ ] _A quokka is nearby!!h (((((((_  You shoot a sling bullet.!hw _The sling bullet barely misses the quokka.You shoot a sling bullet.!h+!h.r.....r!hu===3.0 (1.2Rev* !hz !hpa _The sling bullet closely misses the quokka.!hhN (((((((_  You shoot a sling bullet.!hN _The sling bullet closely misses the quokka.You shoot a sling bullet.!hC[!h ]!hQgz..r.....!hRev+ !h7 !h: !h= !h$> !h? !h@ !hC !hCD !hhE !hG !hBJ !hR  ..... ##..... #.......K ####........ ######. #>........$ #......##.......# !hR 1 #...<...#@..>.... ---#. #............#... #... #................  ##...##........##......$#ß...ß#.......## ......#...### ...........!hR jK   kobold (wandering)!hS ...###......# ........g..............# .....................# .............!hT[ .70.4 (5.0!h[ F---1.4 (6!hKa !h$d u _A kobold comes into view. It is wielding a +0 dagger.!h8O  .......  ##.......  #.......K  ####........  ..........  #>..$......  #.......#  #...<...#@..>....  #. #............#...  #... #................  .......##......$  !hP ......## ......  ......# ............# ...........# ..... !h .......  ##.......  #.......K  ####........  ..........  #>..$......  #.......#  #...<...#@..>.... !h #. #............#...  #... #................  .......##......$  ......## ......  ......# ............# ...........# ..... !h3!h9!h] _A kobold is nearby!!h .......  ##.......  #.......K  !h####........  ..........  #>..$......  #.......#  #...<...#@..>....  #. #............#...  #... #................  .......##......$  ......## ......  ......# ............# ...........# ..... !hɵ!hP .......  ##.......  #.......K  ####........  ..........  #>..$......  #.......#  #...<...#@..>....  #. #............#...  #... #................  .......##......$  !hP......## ......  ......# ............# ...........# ..... !hrZ!h6[!h1e!hGh] _A kobold is nearby!!h ((((((KYou shoot a sling bullet.  The kobold shouts!!hu (The sling bullet hits the kobold but does no damage.  You shoot a sling bullet.!h9o  The sling bullet barely misses the kobold.!h!hVAK.......gg   hobgoblin (wandering)K   kobold!h6===2.6 (1.2!h !h' _You hear a shout!!h'( ((((g  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin.!h  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.!hY.K   kobold!h?!hG.K.....!h........$.#......##.@.....# !hj #...<...#...>..  #. #............#... #........... ##...##........##......$ #ß...ß#.## ..r   rat (wandering)  #...##.......# ..!hk.....# ##...#### ..g.....#!hCkZ# ..#!hn(0.0!h*vM.r!h<{4---6.2 (1!he!hʂV _A rat comes into view.!h-L P #...###..  #......r.  ##........  #.........  ####.....)...  ######............  #>........$.......  #.@.....#  #...<...#...>.....  #. ......#....  #... #................. ......##......$.....## .......  .....# ............# ....... !h * #...###..  #......r.  ##........  #.........  ####.....)...  ######............  #>........$.......  #.@.....#  #...<...#...>.....  #. ......#.... !h  #... #................. ......##......$.....## .......  .....# ............# ....... !hG !h 9---!h !h1 Z _A rat is nearby!!h< P #...###..  #......r.  ##........  #.........  ####.....)...  ######............  #>........$.......  #.@.....#  #...<...#...>.....  #. ......#....  #... #................. ......##......$.....## .......  .....# ............# ....... !h?  #...###..  #......r.  ##........  #.........  ####.....)...  ######............  #>........$.......  #.@.....#  #...<...#...>.....  #. ......#....  #... #................. ......##......$.....## .......  .....# ............# ....... !ho 3!h !hv Z _A rat is nearby!!hj(((((((!h.............##.......# !hk#...<...#...>. ........##... #......................b   bat (wandering)..........# .......!h;s(0.0!hw4---3.3 (1!hz!h~ _A bat comes into view. _You see here 8 gold pieces.!hQ_ ###.. b.  #...###.)  #......†.  ##........  #.........  ####.....)...  ######.........)..  #>........@.......  #......##.......#.  #...<...#...>.....  #. .....#....  #... ........... ...##......$...## .......  ....# ...... !hk# ###.. b.  #...###.)  #......†.  ##........  #.........  ####.....)... !hoP ######.........)..  #>........@.......  #......##.......#.  #...<...#...>.....  #. .....#....  #... ..............##......$...## .......  ....# ...... !hO---!h#!hgZ _A bat is nearby!!h _ ###.. b.  #...###.)  #......†.  ##........  #.........  ####.....)...  ######.........)..  #>........@.......  #......##.......#.  #...<...#...>.....  #. .....#....  #... ........... ...##......$...## .......  ....# ...... !h] s ###.. b.  #...###.)  #......†.  ##........  #.........  ####.....)...  ######.........)..  #>........@.......  #......##.......#.  #...<...#...>.....  #. .....#....  #... ..............##......$...## .......  ....# ...... !h$e 3!hi !hl Z _A bat is nearby!!hL i(((((((!h  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat!!h S!h_Q†......!hb?41===4.5 (1.2!h9j!hlG _You kill the bat!!h3!h!hH _No target in view!!h7!h]!h!hH _No target in view!!h\!h!h!h!h!h!hL _You now have 35 gold pieces (gained 8).!h:!h!h!h!h !h !h!hP  There is an escape hatch in the floor here.!h!hERev+ _!h!h!h%#......†..?###..........# #...........#.####.....)......######.........).....##>.................. #......##.......#.##.##...<...#...>........>#............## ---8.5 (4.0 . #...........#.# .##........##......$.......... .ß#.......###................. .##.......# #.........# .###......# #...............# ..........# ................# ..........##................# ............. ....!h1&F[..#!h*!h+F---9.5 (5!h2!h4; _Found a stone staircase leading down.!h) !h-* !h+ !h;/ !h1 !hN6 !hz7 !h&; !hz> !h? !h8B !hD !hG !hH >Rev !hI !hvO ,!hQ !hU L _You now have 42 gold pieces (gained 7).!h X !hX !hZ !hN] !h_ !hJ` (!h-b !he !hGh !hh !hdj !hl !hho !ho !hZq !ht !hw !h2x !hy !h| !h E ....<.. ###.. .†..[. #####...###.)#.. ... #......†..?# ..... ##..........##..... #...........#...## ###.....)....# ##!h< ...)...@.# #98.5 (9....# ..# ....##.......#.##.#...# !h i<...#...>........>...#...#......##..#..............#.##.###.................!h ###.................# #...............##!h !h5 /9.5 (10.0)!h !hߛ 9 _Found a stone staircase leading up.!h{q 3!hJt !hx !h} !h B!h ..........g ..........  .....<... ##....†..[. #### #...###.)#.. .....!hp  #†..?# ..... ##..........##..... #....@#...#  ####.....)....# ###...!h g).....#...# ..................# ..# ....##.......#.##.#...#..>...#g   goblin (wandering)!h #......##.......#.##...............!h 3500.0)!h8 9g.!h͟ +1.5 (2!he !hr s _A goblin comes into view. It is wielding a +0 club.!hX .........g.  .......... .....<... ###....†..[. ####  #...###.)#.. .....  #......†..?# .....  ##..........#!hYZ  #..........@#...##  ..)..........# ...).....#...# .........# ..# ....#.##.#...# .<>........>...# .#......##...# .....  !h6 .........g.  .......... .....<... ###....†..[. ####  #...###.)#.. .....  #......†..?# .....  ##..........#  #..........@#...## !h\ ..)..........# ...).....#...# .........# ..#....#.##.#...#<>........>...# .#......##.....!hf!h!h>!h] _A goblin is nearby!!hr  ((((((g  You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.!h3 (The goblin is heavily wounded.You shoot a sling bullet.!h} !hQ v.g...?.!hه b===2.7 (1.2Rev !h !h ` _The sling bullet barely misses the goblin.!h (((((((You shoot a sling bullet.!h;  The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.!h_C )!hC .)...?.34.0 (1.3Rev+ !h !hK J _You kill the goblin!!hi(!hk)!h1!h3H _No target in view!!h3!h1!h H _No target in view!!hψ!h!hϑ!hH _No target in view!!hH 3!h !h !hS !h$ : _!h) !h- !hJ. >Rev !hS1 !h; & #ß##........................ .........). !h<  ......<...# ##....†..[..##### #...###.)#..# #†..@# .....--- ##..........##..... #.....#...######.....)..........#Rev ###.........).....#...#!hv> f..#.##.#......##!hkI -6.0 (2.0!hI F---7.0 (3!hR !hT g _c - a scroll labelled CARGHU MAIFEIKAMM!h 3!h !h !h M..[## .#ß###.............g.....).. ......<...# ##....†..[..#####.###.)#@.# †...###.##.....#...........#...##Rev g   goblin (wandering)#........!h  0  A goblin comes into view. It is wielding a +0 club.!h 9g.!h1 *8.0 (1!h% !h4( - _Found a leather armour.!h$  ..[.......###  ..........#ß###  ...............  ...........g.  .........)..  ......<...#  ###....†..[..#####  )#@.#.....  #......†...##.....  ##..........#  #...........#...##  ..)..........# !h%...).....#...# .........# ..# ....#.##.#...# .<>>...# !h_ ..[.......###  ..........#ß###  ...............  ...........g.  .........)..  !hR......<...#  ###....†..[..#####  )#@.#.....  #......†...##.....  ##..........#  #...........#...##  !h޽..).........).....#...# .........# ....#.##.#<>>!h!hA!hV!h{] _A goblin is nearby!!h, ..[.......###  ..........#ß###  ...............  ...........g.  .........)..  ......<...#  ###....†..[..#####  )#@.#.....  #......†...##.....  ##..........# !h #...........#...##  ..)..........# ...).....#...# .........# ..# ....#.##.#...# .<>>...# !hf ..[.......###  ..........#ß###  ...............  ...........g.  .........)..  ......<...#  ###....†..[..#####  )#@.#.....  #......†...##.....  ##..........#  !h h#...........#...##  ..).........).....#...# .........# ....#.##.#<>>!hq!hor!h!hπ] _A goblin is nearby!!hx (((((You shoot a sling bullet.!h`  The sling bullet closely misses the goblin.You shoot a sling bullet.!h@ _A goblin is nearby!  You shoot a sling bullet.  The sling bullet closely misses the goblin.You shoot a sling bullet.  The sling bullet closely misses the goblin.!h8v..g..g!h6===9.2 (1.2!h&!hf   You shoot a sling bullet.  The sling bullet closely misses the goblin.You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin shouts!!ho `  You shoot a sling bullet. The sling bullet hits the goblin.!hU q)((!h (((You kill the goblin!!h+ B..)..!h// l510.5 (1.3Rev+ !hQ8 !h): / _You shoot a sling bullet.!h 3!h !h H _No target in view!!h!hh!hw!hH _No target in view!!hm43!hk8!hB'.!hLM.. [## #ß###...........)).. ......<...# ##....†..@..#####!hiM###.)#..#..... #......†...##.....#....##.....#...........#...##..!hN(....#.##.#!hX(0.0!h];---1.5 (1 _!hLc!hhx _You see here an orb of attunement.!h/3!h!h"!h.&!hI*: _!h+!h-TRev !hE/!hM6|  Things that are here:  a +0 club; a goblin corpse!h8!h.9 _!h7:!h@<  You see here a +0 club.!h[C!hC _!hE!hG!hJ!hmK!hM!hQ!hS>!hU!hW!h<[3!h]!h_!hub,!hc!hj!hAl!hl!hn!ho!hFr,!hs!hut!hu!hu,!h v!hv!h!w!hw!hx!hy!hy!hz!hk|!h|,!hu}!h~!h}~!h~!hF!h!h!hP,!hI!h!h݅!hy!h!h,!h!h!h!hR!h!hW!h݌!h!h!h!h!hk!hӐ!hF!h6,!h!h&!h!h!hl!h5!h!h ,!h!h,!h!hӝ!h,!h|!h$!h!hƟ!h/!h!h !hw,!h0!h4!h,!h6!h!h!h(!h!hӦ!hU!h!h4!h۩!h0!h!h!hX!h!h!hH!h֮!h,!hP!h!hG!h!h!hZn!hж!h0!hط!h]!h!h&!hN!h!h!hT!hܼ,!hI,!hB!h~!h!h,!h!h^!h!h!h!h!h!h!h!hb!hM!h!h!h!h!h!h}!h!h!h!hq!h!h!hr!ha!h!h(!h!hi!hl!h,!h!h!h,!h!h!h!hH!h!hi!h!h!hY!h!h!h!h!h!h!h!h!hT!h!hj,!h@!h!h!hS!h!h!h!h!h!h_,!h!hK!h!h !hU!h!h!h@!h!ha !h ,!h_ !h !h& ,!h !h !hE !hz !h !h !h. !hj !h !h !h !h# !h !h !hU !h !h !h !hS !h !hV !h% !h !h !h !h !hZ ,!h= !hZ! !h " !hX" !h" !h) !h) ,!h* !h+ !h- !h$. !h~/ !h0 !h1 !h2 !h2 !h 4 !h=5 ,!h5 !h7 !h8 !h8 !h: !h= !h]@ ,!h[A !hC !hL ................#.##...###......# .......##............# ......###................# ......# #......##......# ......# #....##......# ......##......##......# ......##.......######### .........[........# !hM .)..###.........@.<.<...#--- .#.... .#.......######### .##.... ####.#.. .# ..... # #.: ## ..... # ... S   ball python (constriction, asleep) ##.. #.S !hlU 88.5 (77.0)  A ball python comes into view.!hU ,9.5 (78!hZ !h\ 5 _Found a parchment of Sandblast.!h| .................................. #............... #...................................................[........# .).......@.<.<...#  .#.......#########  ####.#.. ..... # #.: ..... #.. ... ##.. #.S!h@ .................................. #............... #...................................................[........# ).......@.<.<...#  .#.......#########  ####.#.. ..... # #.: ..... #.. ... ##.. #.S !h( 4!h+" !h$ b _A ball python is nearby!!hԯ.................................. #............... #...................................................[........# .).......@.<.<...#  .#.......#########  ####.#.. ..... # #.: ..... #.. ... ##.. #.S!h$.................................. #............... #...................................................[........# ).......@.<.<...#  .#.......#########  ####.#.. ..... # #.: ..... #.. ... !hE##.. #.S !h4!hg !h b _A ball python is nearby!!he  You shoot a sling bullet. The sling bullet hits the ball python.!h((((((†!ho (You kill the ball python!!h..:...†!hSo7===90.7 (1.2)Rev !h3!h/ _You shoot a sling bullet.!h!h!hإ!hH _No target in view!!h6, 3!hh4 !hJ6 H _No target in view!!h 3!hX !hI !h) !h $ _!h ,!h !h, !h3 !h{ !hͦ >!hc !hz !hʬ 3!h !h  # #.........##...... # #.....##.............##.......##.......#######!h W...[........# ~.)..###...........<.<...# ~.#.... .#.......######### ~.##.... ####.#....# !h5 .# ..... # #.@..# --- ### ..... #....#  ......#!ht ' ###....# #.†..# .....# ###### !h  !hԷ AYou pick up a parchment of Sandblast and begin reading...!h8 -4.7 (4.0!h G---5.7 (5!h !h B _You add the spell Sandblast to your library.!hw3!hwy!h3}!hf!hB!h !hx!hu!h!h],!hċ!hB!h,!h'!hF!h?!h!h!hl,!h!hM _You now have 57 gold pieces (gained 15).!hX!h?!h!h!hڦ,!h%!h!h,!hY!hO!hG!h!h!h!hk........##.. .........##.......... ###.....................[.. ###.#.~~~.)..###.....<.<...)...~_~.#......#!h޷j####### ....#.~~~.##....#####.#....# ..........##.....####.#....# ...#########..........#....#.# #....@####......# ...# #####.# ###....# ...#!hX+ #.# #.†..# ...# #.. .....# #### ##. ###### .. h   jackal (asleep) ....h!hW1605.7 (10.0)!h,6.7 (11!h!hY _A jackal comes into view.!h`.......[.)..###<.<)#.....!h#....## #.....####.#....# #..........#....#  #....@####......#  #####.#   #.# #.†..#  #..   ##.   .. .. ..h !h0Z.......[.)..###<.<)#.....#....## #.....####.#....# #..........#....#  #....@####......#  #####.#   #.# #.†..#  #..  ##.  .. .. ..h !hd4!hj%_!hl] _A jackal is nearby!!h v% (((((h(You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.!h  The jackal barks!  You shoot a sling bullet. The sling bullet hits the jackal.!hF,!h .....h  (wandering).hThe jackal is moderately wounded.!hъf===7.9 (1.2)Rev !hp6_!hړY _A jackal comes into view.!h 1 _(((((h(You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal.!hw/  The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.!h B!hL i  The jackal is almost dead.!h _.....h 2 jackals (1 wandering)h.!h '9.1!h !h Y _A jackal comes into view.!hj   You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal.!h (((((   jackal†!h6 ((You kill the jackal!!h7,!hRT  You shoot a sling bullet.!h!h .....hh 2 jackals†hK   kobold (missile, wandering)..KA jackal comes into view.!hXm5210.4 (1.3Rev+ !h!hs _A kobold comes into view. It is wielding a +0 club.!h&> _((((K)You shoot a sling bullet.!h  The sling bullet hits the jackal but does no damage.  You shoot a sling bullet. The sling bullet hits the jackal.!hMC,!h(D,!hD!hNE!hE!hM_..h..hK.!hNk1.6 (1.2Rev* !hU!hX^ _The jackal is heavily wounded.!h  You shoot a sling bullet.  The sling bullet barely misses the jackal.The sling bullet hits the kobold.!h&y((((()!ḫ _((You kill the kobold!You shoot a sling bullet.!h.B!h/!h7_h.h.hh 3 jackals†).!hP:/42.8!h?$_!heAa _The sling bullet closely misses the jackal.!hb _You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.!hxD (((The jackal is moderately wounded.You shoot a sling bullet.!h  The sling bullet closely misses the jackal.!hs}  The jackal pauses to sniff the ground.!h9Mhh..!h2,4.1 (1.3!h!h> _The jackal bites you but does no damage.!hT@  You shoot a sling bullet.  The sling bullet completely misses the jackal.The sling bullet hits the jackal!!hF (. 2!h ((You kill the jackal!!h^N  You shoot a sling bullet. The sling bullet misses the jackal.!hlW Whh...!hZ 485.3 (1.2!h}b $_!hd W _The jackal completely misses you.!h) _(((You shoot a sling bullet.!hЯ  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.!hRr   jackal!h}= †..  You kill the jackal!!h2Ac7-626.6 (1.3!h!hi _The jackal barely misses you. The jackal bites you.!h`  You shoot a sling bullet. The sling bullet hits the jackal.!hbE†!hy _((((You kill the jackal!!hd_...†!hb8=67.8 (1.2!hL$_!h/ _You shoot a sling bullet.!h2!h3!h96_!h<H _No target in view!!h=K!hL!hBR!hySH _No target in view!!h$_!hE!hv6_!hH _No target in view!!h !hX !hn !h2 !h& !h : _!h b  You see here a jackal corpse.!h !h  _!hI !h !h !h= >Rev+ !h1 !h !h !h 9=!h& !h !h^ !h !h !h{ !h !hM !h !h !h !ha >Rev !ha !h !h !h !h  !h  !h !h !h" !hk& !h' !hO( !hb) !h2 !h;4 !h4 (!h5 !h9 !h; !h`; !hd< !hF@ !hB ,!hDC !hF !hgH !hH !hPJ !hM !hO ,!hLQ !h_U !hW !hX !h_\ !h^ !ha !hza !hb !he !hf !hf !hg !ht !hw ,!hxx !hX| !hM~ !h~ !h !hV !hX !h !h !ht !h !h !hx !h !hJ !h !h !h !hK !h !hϚ !h՝ !h !hߟ !h !hE !h !hj !h !h !hO !h !hq !h^ !h* !hm !h !h# !hc ,!hd !hZ !h !h !h~ !h !hc ,!h !h !h !h !hd !h1 !h ,!hJ !h !h ,!h !h !hh ,!h !h !hE !h !h !h !hG ,!h !h !h. !h !hl !h !h[ !h !h~ !h/ !hu !h !hx !h !h !hd !hH !h !h !hx !h[ M _You now have 68 gold pieces (gained 11).!h !h< !h !h !h !hn !hG !h= !h= !hm !h( !h !h !h !h !h ,!hb !h L _You now have 71 gold pieces (gained 3).!h! !hX! !h! !h7$ !h% !hl% !h & !h( !h) !hi) !h) !h+ !h)- ,!h. !h/ !h0 !h1 !h1 !h3 !h4 !h5 !h5 !h7 !h8 !h8 !h9 !h< !hz= !h= !h> !hZA !hKC !hC !hE !hF !h~H ,!hJ !hL !hN !hN !hqP !hR !h=T ,!hU !hW !hY ,!h] !hA_ !h` !hFa !ha !h!d !h0e !h{e !hDf !hg !h~i !hi !hj !hym !hn !h o !ho !hs !h2u ,!hu !hw !hx !hy !hy !h} !h: !h !ho !h? !h ,!h !h !h !hL !h5 !h$ !hS !h !h3 !h !h^ !h !h0 !hג !hǓ !h !h !h! !hF !h !h* !hb !hթ !h| !h| !hس !h !hE !h4 !hx !h˿ !h !h !h= !h ,!h5 !h. !h !h* !h+ !h{ !h, !h !h !hN !h ,!h !h !h. !h !h !h >  You see here a +0 glaive.!h !h  _!h !hZ !hX !h !hn !h !ht !h !hn !h !hv !h !h\ !h% !h^' !h' !hU) !h. !h 1 !ho1 !h3 !h7 !h?: ,!h< !h@ !hAB !hB !hC !h3H !hI !hBJ !hiK !heO !h0Q !hQ !hR !hU !hYW ,!hbX !h[ !h\ !h3] !h] !h` !hpb !hb !hc !hf !hg !h h !hi !hfl !hJn ,!ho !hr !h+u ,!hv !hy !h{ !h@| !h} !hQ !h !h !h !h !h !h !hw !h !h !h] !h !he !h ,!hf !h !hv ,!hH !h&  # # ##............# # #....[.......### ### ####............#ß###ß# ...................... #..:................. #...........))...... #.......<...#ß###ß#!h / ###@...÷..[..##### #---720.8 (103.0) #...###.)#..#..... # ### #......÷...##..... # #⌠###..........##.....# ...###...........#...##### ...ß# ####.....)..........# #  !h y...#######.........).....#...# #  ...##>...................#...# #!hU   ...##......##.......#.##.#...# # !h' :---!h j _Key pressed, stopping explore.!h !h !h. !h !h !h $ _!h !h !h !h !h !hP!h,!h!h3  #..### #.##  ##########.#  ##..#  ###  #....[### ########..#ß###ß.................#..@................!h#...........))..... ##.......<...#ß###ß ###....÷..[..#### #...###.)#..#.....  ### #......÷...##..... ##⌠## ##..........##.....# #...## #..........### !hjß...ß# ####.....)..........#You pick up a parchment of Momentum Strike and begin reading...!h83.8 (3.0)!h$4.8 (4!h'!h)H _You add the spell Momentum Strike to your library."h y3"h{"h"h"h"h,"hlj"hI"h"h"h,"h"hy"h"h@"h"h"h͜"h"ha"h"h,"hB"h"h\"h"h"hH"h"h"h"h)"h%"h"h"h9"hM"h"h"h"hm"h"h,"hK"h"h"hX"h"hs"h"h("h1"h"h"h"h"h`"h"h?"h"h"h"hG"h9"h"hD"h"he"h"h"hd"h'"hS"h"hD"h"h'"hL####### #......### .........# ..~~~~...# ###.⌠~~~~...# ##....~~~~...# ##........!@.## #....[44.8 (20.0)"h#.........########.#......##...............######> #########.......#. ##...... #. ##.....  #. ###....  #. #...###  ### #......"h,E "h"hp,5.8 (21"h"h' ; _Found a stone staircase leading down."h 3"h* "h "hW  ###......####.#w..~~~~...# "h .⌠~~~~...# ##.~~~~...# ##.#......@..## #....[#...## #......##......... ######>##########.. #.#"h6 Y ## #.# ##w   dart slug (asleep) #.# ###... #.# #...## ### #"h !"h ,0.0)"h +6.8 (1"h "hg _A dart slug comes into view. _You see here a fuming blue potion."h$7 ######## ##......###  #.........#  w..~~~~...#  ..⌠~~~~...#  ...~~~~...#  #......@..## #....[ "hT%##.........# #......##..... ######>####### #.#  #.#  #.#  #.#  ### "h ######## ##......###  #.........#  w..~~~~...#  ..⌠~~~~...#  ...~~~~...#  #......@..## #....[ ##.........# #......##..... ######>####### #.#  #.#  #.#  #.#  ### "h&4"h"hi` _A dart slug is nearby!"h4 ######## ##......###  #.........#  w..~~~~...#  ..⌠~~~~...#  ...~~~~...#  #......@..## #....[ ##.........# #......##..... ######>####### #.#  #.#  #.#  #.# "h5/ ### "hB ######## ##......###  #.........#  w..~~~~...#  ..⌠~~~~...#  ...~~~~...#  #......@..## #....[ ##.........# #......##..... ######>####### #.#  "h&?#.#  #.#  #.#  ### "h"h"h"hQ` _A dart slug is nearby!"h_ ((((((w  You shoot a sling bullet. The sling bullet hits the dart slug."h  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug."hc"hNn.w⌠~~~."hb===8.1 (1.3Rev "h$"h] _The dart slug is almost dead."hj c  You shoot a sling bullet. The sling bullet hits the dart slug."h †((((("h (You kill the dart slug!"h g†.~~~~"h l759.3 (1.2Rev+ "h? "h / _You shoot a sling bullet."h6 "h) "h "h} H _No target in view!"hK3"h' "h H _No target in view!"hT"hMU"hV"hZ,"h+^"h__s _d - 2 fuming blue potions (gained 1)"h`"hIa>Rev "hmb"hpe"hf,"hg"hgi"hj,"hk"hRm"hn"hn"ho"hp"h]r"hr("hjs"ht"hu"hDv"hw"h"h"h"h"h|"hׄ"h"h"h"h~"h"h"h"hU"h"h"h"h'"ha"h"h"hR,"h"h"hy"h"h"hn"hž,"h."h<"h"h"hh"hD"h"hڦ"h"h"hR"h,"h"h"h "h/"hJ"h"h"h"h&"hɱ"h"h"h"h"h"h"h,"h"h"h"h۽"hG"hv"hp"h"h,"h"h"h"hE"hj"h~"h"h"hg"h"h/,"h"h&"h"h4"hU"h]"h&"h{"h "h a  You see here a bat skeleton."hS"h _"he"hw"hf,"h"h"h,"h*"h(g  You see here an orb of attunement."hW"h _"h"h"hC "hv "h "h= "h ,"h"h%s##............# #ß...ß#....[.......### ####...#### # ####............#ß###ß##...##ß### ................................. ###................⌠.......##...........))................##.......<...#ß###ß##...##ß######....÷..[..########...#### ##...###.)#..#@.....#ß...ß# ---85.3 (36.0)#......÷...##......##...## ##..........##.....###...# #...........#...######...## "h9&T###.....)..........# #ß...ß# .........).....#...# ##...## ...............#...# ##...# .##.......#.##.#...# #..### ..#...>........>...# ##.#####"h&:---"h+"hl-E _Done exploring."h3"h,"h٧d ..........÷..[..0.0)"hA"h"h:E _Done exploring."h 3"h; "h 4"h "h E _Done exploring."h "h Read which item? Scrolls  s - a scroll of butterflies "h?  c - a scroll labelled CARGHU MAIFEIKAMM [!] read|quaff[?] describe selected"h8"hg@"hJ ##............# #ß...ßQwerTheAngmarim the Shooter#....[.......### ####...#### # Coglin "hK####............#ß###ß##...##ß### Health: 28/28 ======================== ................................. Magic: 3/3======================== ###......................⌠....... AC: 3Str: 11##...........))................ EV: 11Int: 8##.......<...#ß###ß##...##ß### SH: 0Dex: 19###....÷..[..########...#### # XL:  3 Next: 75% Place: Dungeon:2#...###.)#..#@.....#ß...ß#Noise: ---------  Time: 785.3 (0.0)#......÷...##......##...##a) +2 sling {Soledad c) +0 sling {Svenja}##..........##.....###...#Fire: a) +2 sling {Soledad} "hP#...........#...######...## ###.....)..........# #ß...ß# .........).....#...# ##...## ...............#...# ##...# .##.......#.##.#...# #..### ..#...>........>...# ##.##### _d - 2 fuming blue potions (gained 1) _You see here a bat skeleton. _You see here an orb of attunement. _Done exploring. _Done exploring. _Done exploring."he0 ##............# #ß...ß  QwerTheAngmarim the Shooter  #....[.......### ####...#### # Coglin "hf####............#ß###ß##...##ß### Health: 28/28 ======================== ................................. Magic: 3/3======================== ###......................⌠....... AC: 3Str: 11  ##...........))................ EV: 11Int: 8  ##.......<...#ß###ß##...##ß### SH: 0Dex: 19 "hhu ###....÷..[..########...#### # XL:  3 Next: 75% Place: Dungeon:2  #...###.)#..#@.....#ß...ß#  Noise: ---------  Time: 785.3 (0.0)  #......÷...##......##...##  a) +2 sling {Soledad c) +0 sling {Svenja}  ##..........##.....###...#  Fire: a) +2 sling {Soledad}  #...........#...######...## ###.....)..........# #ß...ß# .........).....#...# ##...##   ...............#...# ##...#   .##.......#.##.#...# #..###   ..#...>........>...# ##.#####   _You see here an orb of attunement. _Done exploring. _Done exploring. _Done exploring.  Blink to where?Press: ? - help, Dir - move target"h C*@"hy >.*"hNZ :)*"hו >.*"h3 =.@"h ;@*"hQ] ?.*"h ?.*"ha ?.*"h-?.*"hf+?.*"h  ###....÷..[..########...#### # QwerTheAngmarim the Shooter#...###.)#..#§.....#ß...ß#Coglin#......÷...##......##...##Health: 28/28 ========================##..........##.....###...#Magic: 3/3========================#...........#...######...##AC: 3Str: 11 ###.....)..........# #ß...ß#EV: 11Int: 8 .........).....#...# ##...##SH: 0Dex: 19 ...............#...# ##...#XL:  3 Next: 75% Place: Dungeon:2 .##.......#.##.#@..# #..###Noise: ---------  Time: 785.3 (0.0) ..#...>........[0;10"h ?;1m>...# ##.#####a) +2 sling {Soledad c) +0 sling {Svenja} .......#......##...# #......#Fire: a) +2 sling {Soledad} ............#.##...###......# ...##.......................# ..###.......................# ..# #...............##......# ..###...............##......# ..##................##......# _You see here an orb of attunement. _Done exploring. _Done exploring. _Done exploring.  Blink to where?Press: ? - help, Dir - move target"h _Done exploring.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled CARGHU MAIFEIKAMM, it crumbles to dust."h +6.3 (1"h "hT 2 _It was a scroll of blinking."h  #...###.)#..#§.....#ß...ß#  #......÷...##......##...###..........##.....###... ......#...######...## ####.....)..........# #ß...ß# #.........).....#...# ##...##.......#...# ##...##.......#.##.#...# #..### ...#...>........@...# ##.#####......#"h ##...# #......#......#.##...###......###...........##.......................#.# #......##......#.###......#......#........##......#.##.#########"h "h &7"h "hQ c _There is a stone staircase leading down here."h"h"h"h "hJ-8 _"h "h2 #### #.....  . ...###......  .##.........#  ..........#  ####......r.##.  .$.............  #........# 3 #.#  #..........>  ########.###  #  r   rat (asleep) "h3"h9"hHy-9.1 (1.8"hp}"h _You climb downwards.  Found 9 gold pieces. Found a stone staircase leading down. _There is a stone staircase leading up here."h&/]  You shoot a sling bullet. The sling bullet hits the rat."h34m†(( "h̹ (((((You kill the rat!"hAr....†.. "hk7===90.4 (1.3Rev  "h "h / _You shoot a sling bullet. "h "h "hͺ "hĽH _No target in view! "h  "h_ "h$ "hH _No target in view! "h "h "h& "h[ "h "hP _ "h "hI "h "hH "h# .# #.#### ##### #....... ...###...... #.##.........# .# "h.######......†.##.[...$..@..........---2.4 (2.0#######........# #...<....##..........>########.#### "hR "hF---3.4 (3 "h "h]) _Found a scale mail. "h3 "h+ "h "h< "h( "h, "h "hd "hF "h, "h "h "h "h$  "hv  "h  "h L _You now have 80 gold pieces (gained 9). "h  "h&  "ht  "h  "h&  "hp  "h  "hk  "hA  "h  "h  "h  "h  "h  "h  "h B  You see here a +0 scale mail. "h  "h  _ "h  "hU  "hN  "h  "h  "h  "h B "hK!  "h " , "h"  "h#  "ht%  "h%  "h=&  "h'  "h(  "hR(  "h(  "h)  "h*  "h*  "hL+  "h,  "h$-  "he-  "h-  "h.  "h4 #<# #.#  #.#  #.#  #.#  #.# .# #.# #.## #####@##### #.....809.4 (16.0) #.........###......#.###.##.........# "h5 #.# #.....##.######......†.##.#[.................########........##...<....##..........> "h9  "h: -10.4 (17 "h>  "hr? 9 _Found a stone staircase leading up. "h;  "h/ 3 "h  "hW , "h% B "h  "h٫  "h  "h  "h  "hZ  "hį  "h  "hl  "hŲ  "h'  "hh  "h  "h0  "h  "h  "hR  "h  "h  "h  "hV  "h  "h P  There is a stone staircase leading up here. "h  "h0  _ "h  "hC  "h.  "h  "h`  "hY  "h  "h'  "h L _You now have 87 gold pieces (gained 7). "h>  "h  "h  "hf  "h  "h  "h  "h"  "h , "hY  "h  "hO , "h> , "h , "h  "h  "h  "h  "h  "h  "h!  ..# ... ... "h  #.# #.# ##^## l..#.########...##.......@...........+ .....########...#### .#. ##<##  "h  #.# #.# #.# l   frilled lizard (asleep) #.# #.# "h k #.# # "hz -26.4 (16 "h ,7.4 (17 "h  "h a _A frilled lizard comes into view. "ho  You shoot a sling bullet.  The sling bullet hits the frilled lizard. "h/r.(((((( "h! "h6-J ( "h&.DYou kill the frilled lizard! "h)0....... "hn9===8.7 (1.3)Rev  "h "h/ _You shoot a sling bullet. "h6U "hV "hGZ "h\H _No target in view! "h3 "h "hIH _No target in view! "h "h "hZ "hs "h "hUP _ "h4 "h "hz "hs "h "hd( "hu "h "h= "h "h "h+ "h '..#..## #.# ...#. #.# ... "hv #.###.# #.##.....# #.###.#.#.# ##^##.##....#.########...####....................+>########...####---32.7 (4.0 "h @####.#.### ##<## # #. #.##. "h W #.##. #.# "h5 #. #.##. #.# "hp @#. #.# "h '####.#### "h  "h. G---3.7 (5 "h*  "h$ 9 _Found an escape hatch in the floor. "h@ 3 "h  "hY  "h  "h  "h  "h'  "h  "h  "hY  "hx  "h , "h?  "h:  "h  "h  "h  "h , "hv  "h  "h  "hr  "h  "h)  "hl  "h  "h<  "h  "h , "hj  "h  "h , "h$  "h  "h  "hL , "h! [ ###   "h  #.. ..#  #.# #.# #.# #+ #.# #.# #.# >.. #.# #.###.# .... #.# #.....# .... #.###.#.#.# #.##....#.########......'@................44.7 (11.0)......#>........######## "h> d..... #####.#.### #.... ###.#...#+ #.# "h} f#.# #.# "h G#.# _You open the door. "h [ _Found a stone staircase leading down. "h 3 "h "h5 "h "hg: _ "h  "h( : There is an open door here. "h #.. ..# #.# #.# #.###+# #.# #.# #.##>..# #.# #.###.##.....# #.# #.....#...##.###.#.#.#K.......#.##....#.##### "h:..'................@#>........######.######.#.### #.....# ###. ##...# #.# ##+# #.# #.#K   kobold (asleep)  #.#  #.# #.# ## "h 5.7 (1.0)  A kobold comes into view. It is wielding a +0 short sword. "hd-Found a leather armour. "hW[KK "h_4==6.7 (2 "h "h"( _The kobold shouts! "h\  "ha(((((((You shoot a sling bullet. "ha  The sling bullet barely misses the kobold. "h2QYou shoot a sling bullet. The sling bullet hits the kobold. "hSS "h;}T.)..... "hՀ>81=7.9 (1.2 "h+Rev  "hG "hJ _You kill the kobold! "hO "h{P "hV "hYH _No target in view! "h  "h  "h6  "hi H _No target in view! "h 3 "h  "h< H _No target in view! "h_ "hX "h1$ _ "h$, "h& "hV'( "h( "h, "h/3 "h0 "h4 "h6 "h7 "hA8 "h$; "h= "h= "hp? "hB7 _You open the door. "hD "hE "hoF "hJ@  There is an open door here. "hM "h*N _ "hO "hQ "hoS "hS "hBT "hU "h,ZX "h[ "hp\ "h\ "h] "h_, "h` "hGc "h,e "he "hf "hg "hi "hj "hj "hm "ho "ho "ho "hr "hut "h6u, "hv "hw "h`x "hx "hy "h{ "h{ "hD| "h} "h~ "hY "h "hM "h "h "h "h "h "h "h` "hk "h, "hb "h| "h "h "h` "hF "h$ "h "hߐ "h] "ha "h "h "h "h, "h "h "h "hI "h "h "h0 "h "h "h "h "h, "h "h "h. "h "h "h "hL "h "h# "h "hY "h "hѬ "h "hp "h "h "hi "hر "hL "h "ha "h "h "h  "hK "hη, "h "hǺ "h+ "hz "h "hĽ "h "h "hÿ "hD, "h "h "h< "h "h "h5 "hh "h "hU "h "h- "h "h "hH "h, "hm "h "h "ha "h0 "hi "h "h "hy "h "h, "h "h "h "hw, "h "h  "hn "h "h "he, "h "h "h , "h "h "h6 "h "h "hN "h "h "h "h "h  "h "h "hT "h "hd, "h "h "h "he "h "h "h: "h "h "h "hm "h "h5 "hh "h, "h "h "h, "h "h!B "he "hM "h, "h  "h9  "h , "h  "h, "h? "h "h, "h "h "hp, "h  "h "h "h "h "h "hJ!####.# #.........# ####....####.####...# .........###.# ##.## ####.........# #.# ###...##### #.# ##.## #.# #.# #.# #.# ###.# #+# #@..# --- #.###  "h" #.#  ..S .#........ S   ball python (constriction, asleep)## #...#..#.  "h(1912.9 (65.0) "h3)H---3.9 (66 "h- "hG0^ _A ball python comes into view. "hr ####.# #.........# ..####.####...# ..###.# ##.## .....# #.#   #.#  ##.## #.#  #.# #.#  #.# ###.#  #+# #@..#  "h#.###  #.# ..S .#.. ...... ## #... #..#.  "h| ####.# #.........# ..####.####...# ..###.# ##.## .....# #.#   #.#  ##.## #.#  #.# #.#  #.# ###.#  #+# #@..#  #.###  #.# ..S .#.. ...... ## #... #..#.  "h: "h "h8 "hb _A ball python is nearby! "h ####.# #.........# ..####.####...# ..###.# ##.## .....# #.#   #.#  ##.## #.#  #.# #.#  #.# ###.#  #+# #@..#  #.###  "h#.# ..S .#.. ...... ## #... #..#.  "haz ####.# #.........# ..####.####...# ..###.# ##.## .....# #.#   #.#  ##.## #.#  #.# #.#  "hb#.# ###.#  #+# #@..#  #.###  #.# ..S .#.. ...... ## #... #..#.  "hh "hi "h5o "hqb _A ball python is nearby! "hA e  You shoot a sling bullet. The sling bullet hits the ball python. "h o((† "h% ((((You kill the ball python! "h+ j..†... "h n3===5.2 (1.3)Rev  "hδ  "hh / _You shoot a sling bullet. "hr@ 3 "hC  "h(F H _No target in view! "h "h "h "hH _No target in view!"hVI"h5W"hX"hk]P _"h_"h`"ha"hb"hd"h[e"he"hZg"h j>"hk"hog  You see here a ball python corpse."hq"h(0.0"hD9g."hI4---1.6 (1"h?K"hKN\ _A hobgoblin comes into view."h*n  #.# #.# ###.# .  #...# ..  #.### ...  "ho | ..g.  #...†...# ..)..  #.#...#.######......  .......@.......  ...########....   #  #   #.#.# ....# "hyo "h  #.# #.# ###.# .  #...# ..  #.### ...   ..g.  #...†...# ..)..  #.#...#.######......  .......@....... "h ^ ...########....   #  #   #.#.# ....#  "hr "h0 9---"h "he ` _A hobgoblin is nearby!"h (((((((You shoot a sling bullet."hlzg   _A hobgoblin is nearby!  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin."h"hIa...g..."h5m===2.8 (1.2Rev+ "h "hb _The hobgoblin is severely wounded."hg] (((((("hh7(You shoot a sling bullet."hs  The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin."hw)"h/a...)..."hmo934.0Rev* "h4"hFM _You kill the hobgoblin!"hA"hB"hG"h.JH _No target in view!"h 3"h> "h$ "hT "hz qRev+ _"hA "h "hs ,"h "h\ "h' "h_ "h "h| "hi "h "h "h  >Rev "h* "h "hJ "h "h "h "hQ "h "h "h "hY" "h" "h# "h& "h( "h( ("hr* "h%, "h- "h<. "hH/ "h81 "h(3 "h3 "ha4 "h%6 "h7 "hF8 "h9 "h; "h5= "h= "h> "h> "hY@ "h@ "hA "hgC @  There is an open door here."hD "hD  _"hE "hJ X"hK "hK "hL "h[L "hxM "hKN "hN "hN "hO "hP "hQ "h`Q "hbS "hT "hU "hU "hW "h#Y "hY "hY "hZ "h[ ,"h\ "h3^ "h^ "h_ "ha N _You now have 104 gold pieces (gained 14)."h+c "hc "h d "hg "hh "h=i "hi "h[v  .# .. .##...# .##...#  ......# ##+## ......# ##...## ......# ##.....## .)....###.......## ......##.........#### .......'..@'..)---59.0 (25.0) ....####.........#.. #..## ##.......## ###.? #.## ##.....## #.# ##...## #.# ##+## #.# #.# #.# _You open the door. _Found a spear."hB "hL "hD "h "hm "h6 : _"h @  There is an open door here."h "hs  _"h= "h "h "h, "h "h "h "hy "h "h "h "hg "h| "h "h  "h "h "h "h "h "hk "h  .#  ##+###.#"h& V  ##...###.#  ##.....## ##.# ##.......## ##..# #.........####...## '.........'..)....#"h!  #.........#......#  ##.......##.###.@#  ---  ##.....###.# ##.#   ##...## #.# #.#   ##+## #.# ..#  #.# ..#  #.# #..#   #.# #..#   ...#     "h& 266.0 (7.0)"h+( +7.0 (8"hI* "h+ c _c - a scroll labelled WUISOU BUUREA"h'3"h("h)"hf+"h,,"hO0n"h0"hV1"h1"h_2"h3,"h 4"h5"h5,"h&6"h6"h7"h=8"h8"hD9"hS:"h:"h;"h;"hp<"h<"h<="h\>"h?"hX?"h?"h@"hWA"hA"hA"hB"hC"h?D"hD"hPF"h[G"hG"h)H"hEI"hJ"hJ"hK"h=L"hL"hM,"hN"hN"h O"hZO"hO"hP"h Q"hUQ"hR"huS"hS,"hT"hlU,"h V"h\V"h?W,"hW"h,X"hX"hDZB"hK["h[,"h\"h]"h ^,"h^"hq_,"h_"h<`"h`"h1a,"hb"hdc"hc,"hyd"he"hce,"he"hnf"hf"h-g"hg"hCi"hi"hi"hk"hr##.# #.# #..#  #.###.#####.###..#  #.# #..............#  #l....###.###.##  #r. #.# #.#  ###.#.#####.###.#  ...............#  #.#######.#####  #.@.......#  ###########   l   frilled lizard (asleep)  r   rat (asleep)  "hs!"hw095.0 (28.0)"h%x,6.0 (29"hU{"h5}j _A frilled lizard and a rat come into view."h]  You shoot a sling bullet. The sling bullet hits the rat."hNs†((("hP (You kill the rat!"h>  You shoot a sling bullet."h8.†..."hX"hn5===7.2 (1.2)Rev "hr"h=8 _The frilled lizard hisses angrily."hQ "h6R "hV "hX H _No target in view!"ha 3"h4 "hz H _No target in view!"h:"h;"hp>"hG@H _No target in view!"hr"hs3"hu"h{ #.# #.# #..# #.# .# #.# #..# #.# ###.#####.###..#"h{#.# #..............# #.....###.###.## #†...# #.# #.########.#l#####.###.#....................# #@#######.##### #.........############ l   frilled lizard"h-|"h}(0.0"hM.l"hS;---8.2 (1 _"hh"h`"h (((((You shoot a sling bullet."hF.* _No target in view! _No target in view!  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.  You shoot a sling bullet.  The sling bullet hits the frilled lizard."h1S"h˷B....."h5>7===9.5 (1.3"h*"hR _You kill the frilled lizard!"hr"hz"h"huH _No target in view!"hj "hk "hn "h~p H _No target in view!"h|"h\3"hV"h"huP _"h! #.###+## #.# #..# #.# .# #.# #..#"hv #.# .# #.# #..# #.# ###.#####.###..##.# #..............# #.....###.###.## #†...# #.# #.#########.#.#####.###.#w......@.............#---########.#######.##### #.........############ "hw   ribbon worm (asleep)"h11000.5 (1.0)"hiF---1.5 (2"h"hq^ _A ribbon worm comes into view."h. #.# ##+## #.# #..#  #.# .# #.# #..#  #.# .# #.# #..#  #.# ###.####  #.# #.......  #.....  #†...# #.# #.#  ########.#.####  "hw......@.......  ########.######  #...  ##### "hr #.# ##+## #.# #..#  #.# .# #.# #..#  #.# .# #.# #..#  #.# ###.####  #.# #.......  #.....  #†...# #.# #.#  "hs########.#.####  w......@.......  ########.######  #...  ##### "hGz"h{"h"hb _A ribbon worm is nearby!"h ((((((wYou shoot a sling bullet. The sling bullet hits the ribbon worm."h1  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm."hA"hUV.w....."h6===2.7 (1.2"h$"hf _The ribbon worm is moderately wounded."h (((((You shoot a sling bullet. The sling bullet hits the ribbon worm."h=R  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm."h% "h ~.w.... "h~ ^3.9Rev+ "hV "h5 d _The ribbon worm is severely wounded."h ((((You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage."hH  The ribbon worm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage."h "h .w...5.1Rev* "h "h c _The ribbon worm is heavily wounded."h_ ((( You shoot a sling bullet. The sling bullet hits the ribbon worm."h  The ribbon worm is severely wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage."h( ...(catching breath)The ribbon worm is severely wounded."hi. ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage."hմ(..."h  5  6.3+2 sling {Soledad} Held Rev* "he"h. _You are caught in a web!"hW"he0"h"h "hj_You cannot shoot with your +2 sling while caught in a web."hڊ"hƋ"h"hp _You cannot shoot with your +2 sling while caught in a web."hb3"h"hp _You cannot shoot with your +2 sling while caught in a web."h @N.w11 ---70+2 sling {Soledad} Rev*  _The web tears apart."hX6  You shoot a sling bullet. The sling bullet hits the ribbon worm!†(("h (((((You kill the ribbon worm!"h;X....†.."h="hA#.###+## #.# #..# QwerTheAngmarim the Shooter#.#.# #.# #..# Coglin#.#"h.# #.# #..# Health: 28/28 ========================#.####.#####.###..# Magic: 3/3========================#.##..............# AC: 3Str: 11#.....###.###.## EV: 11Int: 8#†...# #.# #.#SH: 0"hDex: 19########.#.#####.###.#XL:  3 Next: 106% Place: Dungeon:3....†..@.............#Noise: ===------  Time: 1008.6 (1.3)########.#######.#####a) +2 sling {Soledad c) +0 sling {Svenja}#.........#Fire: a) +2 sling {Soledad} ###########Rev* "h7         _You cannot shoot with your +2 sling while caught in a web. "h_You cannot shoot with your +2 sling while caught in a web. _The web tears apart.  You shoot a sling bullet. The sling bullet hits the ribbon worm!  You kill the ribbon worm! _You shoot a sling bullet."h _The web tears apart.  You shoot a sling bullet. The sling bullet hits the ribbon worm!  You kill the ribbon worm! _You shoot a sling bullet.  "h/vYour Ranged Weapons skill increases to level 4!You have reached level 4!"h /  --more--"hM34/344/4204 3% "h"h,O _You feel agile."hI"h"h"h4$ _"h,"hx,"h"h("h"h>Rev+ "h"h."hP"h"h"h2"hg"h"h;"h:"h"h "h"h_"hH"h>Rev "h,"h>"h"h"h'"h"h"h]"h"hdg  You see here a ribbon worm corpse."h"hq _"h"h"h"h("h"h"h"hD"h"h"h"h6"h"h"h"h"h"he"hA"h"h"hC"hj"h"h"h"h}"h"h;"hg"hJ"h"h"h "h"h,"h"h "hR"h"h"hJ"h"h/"h "h "h ,"h "h"h"h"h"hX"h,"h"h"h"h9"h"hr"h"h "h"h["hg"h"h("h!"h#,"hH$"hp&"h5("h("hi)"h0+"h,"h-"h-"h/"h1"h=2"h3"h4"hi6"h6"h7"h8"h/:"h:"hK;"h>"h[@"h@"hnA"hB"hkD"hD"hE"hlF"hG"hH"h~H"h0I"hI"hJ"hYJ"hL"h M,"hVM"hN"hN"hN"hO"hO"hP"hP"hQ"hQ"h7S"hS"h,U"h@V"hV"h>W"hW"hX"hY"hZ"hsZ"h["h\"h\"h]"hb`"ha"hb"hb"hd"hf,"hwg"hh"hij"hk"hk"h m"hco"ho"hTp"hjq"hr,"hs"hu"hv"hw"hw"hy"h{"ht{"h{"h|"h%~B"hy"h"h"h"h]"h,"h<"hIo  #...<....#"h : #..........>  ########.###  #.# ####.## #.....#### ######### #.##...... #.......# #.#...## #..###..# #...@..# ---#..###..###.#...## #..##.......##.## #..##...######.# ####..##...# #$#..#  #.......# ##+## #.# "h݌ ##.......# ##...## #.#  #........# ##.....## ##.#  #...)....###.......## ##..#You pick up a parchment of Lesser Beckoning and begin reading..."hݐ063.6 (55.0)"h}H---4.6 (56"h_ _You add the spell Lesser Beckoning to your library."hP "hT B"hsV N _You now have 114 gold pieces (gained 10)."hEW "hW 3"hX "hZ "hlZ "hZ "h\ "hS] "h] "h^ "he_ "h` "h` "hsa "hPb "hie B"h f "hl [................. #######..# #...<....# "hgm #..........>########.###  #.#  ####.##  #.....######## ######### #.##..@......# "hm w#.......# #.#...######g# #..###..# #......# #..###..###.#..."hm ## #..##.......##.# "hn #..##...######.# ### g   hobgoblin (asleep) #..##...# #.# ..# "h~n 6#.......# ##+## #.# #.......# ##...## .#"hKu -74.6 (10"hv ,5.6 (11"h-z "h{ \ _A hobgoblin comes into view."h [ #...<....# > #.### #.# ####.## #.....########  #.##..@......# "h  #.#...######g#  #......##.#...##...##.#######.# ###  #.# ..#  ##+## #.#   #.# "h&A[ #...<....# > #.### #.# ####.## #.....######## "h' #.##..@......#  #.#...######g#  #......##.#......##.######.# ###  #.#  ##+##   "hH-"h."h53"h5` _A hobgoblin is nearby!"h c  You shoot a sling bullet. The sling bullet hits the hobgoblin."hk(((((†"h  (You kill the hobgoblin!"hR.....†"hn4===6.9 (1.3)Rev "h "h/ _You shoot a sling bullet."hiA "hmB "hF "heI H _No target in view!"hz 3"h "h߁ H _No target in view!"hZNI"hkQ"hR"hV: _"hpW"hX"h&Y"hY"hN["h\"hH]"h]"h^"hz`"h`("ha"hb"hd"hd"he"hh"hi,"hYj"hHk"hml"hl"h,m"hn"hp"hp"hq"h/s"ht"hfu"hu"hx"hz"hz"h{"h|"h}"h2~"h~"hI"hp"h݀"h-"h"hÄ"h?"h"h\"h,"hz"h:"hՈ"hK,"h"h"h6"hn"hq"hۏ"hU"hԑ"h"hz"h"h3"hG"hɖ"h0"hF"hu"h,"h›"hΜ"hK,"h"h"h "h"h%"h,"h"hE"h;"h"h"h"h&"h,"h8"hĨ"h"ht"h"hO"hɫ,"h"ho"h,"h"hٯ"hO"h"h6"hf"h"hg"h"hǶ"h7"h"h"h"h","h%"hD"h"h"h"h"hj"h"h"h"h,"h"h"hS"h"h"h"h"h"h"h "h"h"ht"h,"h"h"h"hM"h"h\7 _You open the door."hl  ..#... ...#.# "h... ##+# #.# #.# #...# ##.#### #.#.....# #...#.## #^## ......# #....#.# ...#### .."h.....## ......+ .......@.......#---117.9 (41.0) ...#### .......####...## #<## ......# ##..### <....# ##...### #...# #...#.## ##+# ##.#.###"h#..### #.# #.### ##.#########."h,#"h&"hH---8.9 (42"h"hR~ _Found an escape hatch in the ceiling. _There is an open door here."hl"h~"h"hJ"h"hԠ: _"hΡ"hT"h"h"h"h"h"h"h"h"h}"h'"h"h"hs"h"h׳"h"ha"h""h7 _You open the door."h"hE"h8"h`@  There is an open door here."h"hg _"h$"h<"h"ht,"h"h"h,"h"hc,"h"hy"h"h0"h"h8"hF"h"h"h"h"h="h"h"h"h%"h"hF"h"h0"h"hN"hW"h"hF"h"h"h"hK"hb"h"h""h"h"h"h"h"h"hE"h"h$"h`"h"hI"h"h,"h"hN _You now have 128 gold pieces (gained 14)."h9"h"h"hw"h["h"h@"h`"h."h,"h"h"h("h"h"h"h0"h"h"h"h"h"h|"hn"h"h+"h: "hT "h "hX "h! "h9 "h "h"h"hH"h"h"h"hV"h"hZ"hV"hM"h"h9"hH"hC"h"h#"h("h,"hE"h!"h<""h""h*#"hJ$"h$"hY%"h%"hy&"h'"hI(,"h5  There is an open door here. _"h7"h8"hU9"h9"hg;"h<"h="h>"h>"hL?"h?"h?"hkA"h B"h`B"hB"hD"hD,"hhE"hH7 _You open the door."hI"h!J3"h|K"hL"h}L"hL"hPn"haQ"hQ"hR"hT"hU"hbV"hW"hX"h Z"hvZ"hO["h*]"h^,"h&_"h `"h`"h6a"h~a"hc"hid"hd"hXe"h\h@  There is an open door here."hi"h*j _"hj"hdk"h#l,"hl"hm"hn"hn"hZo"h?p"hq"hq"hkr"ht"hxu"hu,"h0w"hUx"hx"h y"hTz"h{"h{"h|"h}"hZ~"h~"h"hӀ"h"h3,"h"h"h,"h"h"h"h{"h"h"h"h]"hh"h="h"h*"h،"h"h9"h"h"hr"hɐ"h"h"h"hj"hٓ"h֔"h"h"h{"hc"h\"h˘"h"h"hϛ"h2,"h"h"h"h~"h"h"h"hN"h_"hl"hã"h)"hL"hU"h"h"h"hJ"h"h"h"h"h"hf"hi"h"hO"h"hm"h)"h~"h"h"h@"h|"h"h"hǵ"h*"h"h"hg"h"h!"h"hj"h"h"h"h"h^"h"h`"h "hR"h"h~"h "hJ"h"h"h"h"hF"h"h"h"h"h"h)"he"h"h@"h"h"h"h9"h"h"h0"h("h"h',"h"h3"h"h"h"h"h"h"h}"h"h"hf"h"h"h,"h-"h"h,"hI"hP"h"hy"h"ha"h"h*"h?"h["h"h"h"h"h "h"h"h"hp"h"h"h$ ,"h "h "h"h|"h"h"h"hI"h"h"h4"h"h"hC"hh"h"h "h-#"h/$"h$"h$"h}'"h("h)"ho)"h,"h{-"h-"hZ."h1"h2"h3"h4"h8"h9"hE:"h:"h ="h="hu>,"h@"h@"h@,"hB"hC"hBD"hD"hF"hI,"hI"hlM@  There is an open door here."hN"hO _"hnO"hQ"hR"hBS"hS"h$V"hW"h X"hX"h["h\"h\"h]"h_"h>`"h`"h`"hc7 _You open the door."he"hee"hf"hiSThere is an open door here. _You open the door"hjd. _There is an open door here. _You open the door.  There is an open door here."hk"h*l _"hm"ho"ho"hOp"hp"hr"ht"hyt"hu"hv"hw"hx"hex"hy"h6{"h{"hT|"h~"hH"h"hT"h"hD,"h̃"h%"hG"h·,"hf"h"h"h;"hČ"h"hs"h"hu"h"hS,"h"h"h9"h"h"h"h("hߗ"hݘ"h"h"h~"h(n"hp"h"hR"hr"h~"hܤ"h"hܦ"h"hi"h"hX"hU"hӫ,"h"h#.# #.#####.# #.# ###.# #.# #.# #...# #.. "h#.# #.#.# #.# #.###.#.#####.# #.............# #####.##########.######### "hk#....>....# #.#...# #.# #.# #@# #.....#265.9 (147.0) "hɳA##+# #.# #.# #.# ###...# #>..## #.# #.###.# ##.## .....###.# #.....# #.# # "h^......##.###.#.#.# ##^## ## )......#.##....#.########...####.  .......'.......................'.  .......#>........########...####.  ......######.#.### ##<## ## "h"h"hz,68"hl"h0 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down."hw"hW"h"hH _No target in view!"h) "h) "h& "h H _No target in view!"h`l 4"ho "hOr H _No target in view!"hI"h"h"hP _"h޽,"hm"h "h4,"h"h"h #.#####.....## #.# #.###"hl.g #.# ###.# # #. #.# #...# #.#. #.# #.#.# #.#. #.###.#.### ... #..........."h #####.##########.###### #....>@...# #.#...# #.###.###.# #.....#  ##+# #.# #.# #.# ###...#  ##>..## #.# #.###.# ##.#"h&#  ##.....###.# #.....# #.# ##.......##.###.#.#.# ##^## g   goblin (asleep) #.[)......#.##....#.########...## +...'...................... #.........#>........########...##"h19.9 (3.0)"hR`.gg"h,70.9 (4"h"hs _A goblin comes into view. It is wielding a +0 club."hK ## #.#  .. #.# ###.#  # #g #.# #...#  #.#. #.# #.#.#  #.#.  ...  #####.##### #....>@...#   #.###.###.#   ##+# #.# #.# #.#   ##>..## #.# #.###.# ##.##   #.....# #.# #.#.#.# ##^## [)....>"h|w ## #.#  .. #.# ###.#  # #g #.# #...#  #.#. #.# #.#.#  #.#.  ...  #####.##### #....>@...#   "h#.###.###.#   ##+# #.# #.# #.#   ##>..## #.# #.###.#    #.....# #.#.#.# ##^## [)....>"h"h#"h"h ] _A goblin is nearby!"hM (((( You shoot a sling bullet. The sling bullet hits the goblin."h  The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin."h%i)"hg "h>h 1...."hk j6===2.1 (1.2Rev "hp "hhr J _You kill the goblin!"h~X "hpY "h\ "h] H _No target in view!"hI 3"h* "h H _No target in view!"h @3"hvA"h|C"hE"h=J: _"hKR  There is a stone staircase leading down here."h-M"hM _"hN"h[Q"hR"hR("hRS"hXT"h;U"hU"hU"hX"hZ,"h["h\"h.^"h^"hb_"h>a"hb"h$c"hc"he"hIg"hg"h|h"hi"h.k"hk"h.l"hn"ho"ho"hEp"h?q"hQr,"hr"hs"hjt"ht"hku"h5v"hv"hDw"hw"hLz"h{"h|"h}"h!"h"h"h"h*"h"h "h"h*"h"h"hڊ"h0"h"h"h"hZ"h"h/"h"h"h"h["h"hY"hx"hۙ"h7"hr"h"h"ht"h|"h5"h,"h"hԣ"h1"h"hЫ"hg"h٬"h-"h"h,"h"h"h$"h"h"h@"h"h"h"hW"h="h"h1"h"h"hս"h9"h"ho"h"h"hu"h "h^"h"h"h"hT"h"h"h,"h"hF"h)"hw"h"hh"h"h>"h"h"h*"h"hD"h"h"h!"h"hC"h,"h"h"h"hj"hT"hH"hr"h"h"h*"h"hh"h"h"hn #.#........##.###.##  .#######.#...##.#  #.# #........#  "h #.# ###...####  ###.## ##.## ##  #....# #.# #.  #.#..# #.# #   #.#..# ##+# #.  "h  # #.@# ##>..## #.---   #..# ##.....###.   ..... ##.......##.   #.....# #.[)......#.   ##..... +.........'.   ##...#. #.........#> r   quokka (asleep) "h~  #.#.#r #.......###   #. .# # ##.....##  ##...##"hd1314.1 (42.0)"hH---5.1 (43"h"hV  _A quokka comes into view. _You see here a scroll labelled WIBBEF QONASAMM."h.)Z #.#......... #...#  #.# #........#  #.# ###...####  ###.## ##.##  #....# #.#  #.#..# #.#  #.#..# ##+#  # #.@# ##>..##  #..#  "hL*.....  #.....# #.[) ##.....  ##...#. > #.#.#r  #. .# #    "h #.#......... #...#  #.# #........#  #.# ###...####  ###.## ##.## "h #....# #.#  #.#..# #.#  #.#..# ##+#  # #.@# ##>..##  #..#  .....  #.....# #.[) ##.....  ##...#. > #.#.#r  #. .# # "h"h["h"hF] _A quokka is nearby!"h< (((((rYou shoot a sling bullet."h  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka."h f†"h5 @....."h9 n8===6.3 (1.2)Rev "h@ "hB J _You kill the quokka!"h "h "hv"hH _No target in view!"h3"h"hFH _No target in view!"ht3"h "h....................."hn........"h(0.0"h!4---7.3 (1"hm("h,e _e - a scroll labelled WIBBEF QONASAMM"h"h"h"h"h%"h"hA,"h>"h"h"h6"h"h"h@"h9 "h "h "hD"hX"h"h="hO"h"h%"h"h."hK"h"h "hf#b  You see here a quokka corpse."h%"hl& _"h'"h)"h+"hs,"hC-"h/"h;1"h1"h2"h5"h7"h8"hJ9"hZ;"h@="h="h>"hF@"hA"hLB"hB"hnD"hE"hdF"hG"hgH"hI"hdJ"hJ"hzL"hM"h N"hN"h+P"h*R"hR"hZS"h]#   ###.#..#### ##....  #.........###..... "h] #.#.....#.##.[)...  #.##.......+......  #.###...#.##......  #.# #.#.#†# #....  #.# #...#.# ##... "h^ #.####.##.# ##..  #@........# ##'#---  ######.#### #.#  #.# #.#  #.# ##.#  #.# #####..  #.. ..   ### ######..."hx_a  ##.#   #.# You pick up a parchment of Summon Seismosaurus Egg and begin reading..."he0347.0)"hif,5.3 (18"hk"h+nP _You add the spell Summon Seismosaurus Egg to your library."h 4"hp "hq H _No target in view!"hv "hw "hC| "h~ H _No target in view!"hI"h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.7   3.0   0   g - Spellcasting   0.0   1.4  -2          "h^ b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 4.0   5.9  -1              d + Armour1.4   2.4  -1      e + Dodging2.4   3.6  -1       f - Stealth   0.7   1.2  -1          "h!                                            "hZs                "hȮ.The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets""h< c * Ranged Weapons   4.0#"hR#"hy#"h ###.#..#### ##.... QwerTheAngmarim the Shooter #.........###..... Coglin #"hԑ#.#.....#.##.[)... Health: 34/34 ======================== #.##.......+...... Magic: 4/4======================== #.###...#.##...... AC: 3Str: 11 #"h91#.# #.#.#†# #..... EV: 11Int: 8 #.# #...#.# ##.... SH: 0Dex: 20 #"h>#.####.##.# ##... XL:  4 Next:  8% Place: Dungeon:3 #@........# ##'# Noise: ---------  Time: 1335.3 (0.0) #"h######.#### #.# a) +2 sling {Soledad c) +0 sling {Svenja} #.##.# Fire: a) +2 sling {Soledad} #"h: #.###.# #.# #####... #.. ......... #"h ### ######...  ##.#  #.#  #"hp_e - a scroll labelled WIBBEF QONASAMM _You see here a quokka corpse.  You pick up a parchment of Summon Seismosaurus Egg and begin reading... _You add the spell Summon Seismosaurus Egg to your library. _No target in view! _No target in view!#"h˜#"h=#"hǝ#"h)$"hا3$"h$"h$"h$"h _$"hr$"h$"h$"hv$"h$"h$"hE$"hȼ$"h$"h$"hs$"h$"h@ ###.## ##.# #....# #.# #.#..# #.# #.#..# ##+# #.#..# ##>##.#..#### ##$"hh........###......#.##.[)##.......+......40.3 (5.###...#.##......#.# #.#.#†# #.....#.# #...#.# ##....#.####.##.# #.........# ##'#######.#### #.##.# #.##$"h$"hF$"h%"hvA%"h>EX%"hHB%"hI%"hJ%"hvK%"hK%"h/M%"h0N%"hN%"h9O%"h  You shoot a sling bullet.)"h ((((The sling bullet hits the ribbon worm but does no damage.  You shoot a sling bullet.)"hP w...  The sling bullet barely misses the ribbon worm.)"hQ~22---------==3.5 (1.2)"hU)"h5Y0 _The ribbon worm bites you!)"he  You shoot a sling bullet. The sling bullet hits the ribbon worm.)"h  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.)"h|4.7Rev* )"h )"h^ f _The ribbon worm is moderately wounded.)"h' )"hTh You shoot a sling bullet. The sling bullet hits the ribbon worm!)"h\  The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.)"hgaD.)"h '.)"hM----135.9)"h)"h@O _You kill the ribbon worm!)"h  .##.# ###...####. ##.## .... #.# ##.###...# +# ..#####.#.## #..@.#...++.######Rev* .  )"h )"h k3=---60)"hB )"h *"hR^*"h^*"h_*"h`,*"hvdX*"hd*"h%e>Rev+ *"he*"hf*"hOgK4=*"hg*"hi*"hAi*"hi*"hj*"h.k>Rev *"hk*"h6m,*"hm*"hn*"h-r25=*"hcr(*"hs*"ht*"h\t*"ht*"hu*"h8vj6==*"hv*"hw*"hx*"hzx*"h`y*"hy*"h@z*"hP{*"h{*"hC|*"h}*"hK}h7==*"h}*"h7~*"hX~*"h~*"h!*"hD*"h*"h *"h+*"hu*"h*"hCU8=*"h*"hK*"hq*"h*"h/*"h*"h*"h *"he*"hۆ*"h*"hK9=*"h,*"hK*"h|*"h*"h*"hH*"h*"h*"h*"h*"h*"h؏*"hb30==*"h*"h*"hʑ*"h*"h*"h*"h.B*"h[*"hc*"h֗U1=*"hr*"hl*"h*"h1*"h*"hR*"h*"h{*"h*"h*"hf*"hK2=*"h%*"h;*"hi*"h *"h *"hP*"h*"h5*"h]*"h2*"h*"hLh3==*"h*"h*"h<*"h*"h*"h*"h*"hª*"h*"h*"hb*"h#4*"hE==*"hO*"hN1 _HP restored.*"hC*"h|*"hq*"h*"hb*"h*"hB*"h*"h*"h*"hV*"hѻ*"h*"h9=*"hʽ*"h*"h*"hο*"hW*"h^*"h*"h*"hM*"h<*"h*"h1*"h*"h@*"hB*"h*"h,*"h*"hj*"h*"h*"h,*"hj*"hb*"hB*"h1*"hV*"h*"h*"hc*"h,*"h}*"hX*"h~*"h*"hG*"h*"h*"h*"h*"h*"h*"h-*"h*"h*"h,*"h*"h*"h*"h*"hu*"h(*"hV,*"h*"h *"hb*"h*"h7*"h*"h@*"hj*"h*"h*"h8*"hl*"h*"h*"h.*"h*"hG*"h:*"h*"h,*"h*"h+*"h_*"h*"hQ*"h*"hJ*"h*"h*"h\*"h*"h*"hr*"h*"h*"h*"h *"h *"hA *"h *"hF *"h *"h*"hm*"h4*"h*"h*"h.*"hH*"h[ ##.#.## #...†...#  #....####.........##.#...#.###  #.......+..<......+...........  #....####.........##.#.....###  #.#.## ....... #.#..#..#  #.### ...S. # ##....# *"h #.# h.h##.#.#  ###.### #'# #.#.#  #.....# #####@###....# *"hoM---  #.....# #.......# ##.### ##.....#####.###.#.#  ........##.........# *"h##......##.#.#.....####  ##.###.##.#.#..........S   adder (asleep)  #.###.##.#.#.#...#####*"hhh 2 jackals (asleep)  #............##..# *"h<........##.#.......#*"h  511.9 (75.0)  You open the door.  An adder and 2 jackals come into view.*"h%!*"hs'S :hS.hShhThe jackal barks! The adder hisses angrily. The jackal barks!*"h4(K====2.9 (76*"hl,*"h/ _The jackal bites you but does no damage.  Found a fuming yellow potion and a parchment of Scorch. _Found a stone staircase leading up.*"ht  #...†...#  #....####.........#  #.......+..<......+  #....####.........  #.#.## .......   #.### ...:. #   #.# hS.   ###.### #h# #.#.#  #.....# #####@### ....#  #.....# #.......#  *"hSu.#####.###.#.# ......# .....####  ...........  #.###.##.#.#.#...#####  #............##..#  *"h.   #...†...#  #....####.........#  #.......+..<......+  #....####.........  #.#.## .......   #.### ...:. #   #.# hS.   ###.### #h# #.#.#  #.....# #####@### ....#  #.....# #.......#  .#####.###.#.# ......#.....#  ...........  #.###.##.#.#.#...#####  [*"h 34m#............##..#*"h *"h *"ho *"h d _There are monsters nearby!*"h  *"h' #...†...#  #....####.........#  #.......+..<......+  #....####.........  #.#.## ....... *"hE +  #.### ...:. #  *"h #.# hS.   ###.### #h# #.#.#  #.....# #####@### ....# *"h o #.....# #.......#  .#####.###.#.# ......# .*"h ....####  ...........  #.###.##.#.#.#...#####  #............##..#  *"hk   #...†...#  #....####.........#  #.......+..<......+  #....####.........  #.#.## .......   #.### ...:. #   #.# hS.   ###.### #h# #.#.#  #.....# #####@### ....#  #.....# #.......#  .#####.###.#.# ......#.....#  ...........  #.###.##.#.#.#...#####  [*"hl 34m#............##..#*"h5r *"hr *"h w *"h6y d _There are monsters nearby!*"h [ ((((*"h (((You shoot a sling bullet.  The sling bullet closely misses the jackal.+"hJW, _There are monsters nearby!  You shoot a sling bullet.  The sling bullet closely misses the jackal.  The sling bullet barely misses the adder.l.+"h[ .....ShThe sling bullet misses the adder. The jackal bites you.+"h2--===-4.1 (1.2)Rev +"hT+"hRS _The jackal barely misses you.+"hX (((((((You shoot a sling bullet.  The sling bullet barely misses the jackal.+"hE  The sling bullet completely misses the adder.You shoot a sling bullet. The sling bullet hits the jackal.+"h .....ShThe jackal is severely wounded.+"h}-5.4 (1.3Rev+ +"h+"hT _The jackal closely misses you.+"h`  You shoot a sling bullet. The sling bullet hits the jackal.+"h1'   jackal+"hg- ( You kill the jackal!You shoot a sling bullet. The sling bullet hits the adder!+"hׯ+"hH+"h6 !hSThe adder is almost dead.--56.6 (1.2Rev* +"hN+"h<S _The adder closely misses you.+"h*]  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the jackal.+"h cg†(+"h  You kill the jackal!You shoot a sling bullet. The sling bullet hits the adder.+"hw)+"h]{ <†+"h~ ^3=327.8+"h! +"h5 I _You kill the adder!+"hi 3+"h +"h3 H _No target in view!+"h 3+"h2 +"h H _No target in view!,"h3,"hq,"hH _No target in view!,"h1,"h,"hw,"hH _No target in view!,"h9,"h̓,"h ,"h8,"h: _,"h0,"h,"h4==,"h,"h,"hI,"hɖ>Rev+ ,"hN,"h _No target in view! _No target in view! _ There is an open door here.  You see here an adder corpse.,"hğ,"hP _,"h,"h&b  You see here a jackal corpse.,"hF,"h _,"hi,"hpl #.#.#  #.### .## ##.....## ###.##### #.#.## ##.###...†...#  #....####.##.#...#. #.......+..<......+.......... #....####.........##.#.....## #.#.## #.......# #.#..#..# #.### #...:.# # ##....# #.# #@†.###.#.#---  ,"hk ###.### ##†# #.#.#  #.....# #####.###....#  #.....# #.......# ##.####.....#####.###.#.# .........##.........# .##......##.#.#.....##.###.##.#.#..........  #.###.##.#.#.#...#####,"h.23.8 (6.0,"h`=---4.8 (7Rev ,"hj,"hZ _f - a fuming yellow potion,"hh,"h,"hz,"hύ,"h,"hB,"h,"h,"h,"h  #...# #+##...#  #.#.# ##...## #.###  #...## ##.....## ###.#####  ##.#.## ##.###...†...# #....####.........##.#...#.#####.......+..<+............#....####...##.#.....#####.#.## #.......# #.#..#..# #.###...@.# # ##....# ,"h4;.# ##.†.## ##.#.# ###.### ##†## #.#.# #.....# #####.### ....# .....# #.......# ##.### #.....#####.###.#.#......##.........# #......##.#.#.....#### ##.###.##.#.#..........  You pick up a parchment of Scorch and begin reading...,"hp+6.8 (2,"hԤ*7.8 (3,"h,"hɫ? _You add the spell Scorch to your library.,"h/ 3,"h/ ,"hp1 ,"h 2 ,"h5 T,"h6 ,"h6 ,"h7 ,"h~; ,"h< ,,"h= ,"h> ,"he? ,"h? ,"h? ,"hA ,"h]B ,,"hB ,"hC ,"hD ,,"hE ,"hE ,"hsF ,"hF ,"hF ,"h@H ,"hH ,"hVI ,"hI ,"hK 7 _You open the door.,"hK 3,"hML ,"hQ  There is an open door here. _,"hR ,"hfS ,"hS ,"hV ,"hPW ,"huW ,"hW ,"hX ,"hY ,,"hY ,"hZ ,"hZ ,"h'[ ,"h`[ ,"h[ ,"he\ ,"h\ ,"h\ ,"hR] ,"h] ,"h] ,"h%^ ,"h8_ ,"h~_ ,"h_ ,"h_ ,"h` ,"ha B,"h e n,"he ,,"he ,"hSg ,"hg ,"hg ,"hgh ,"hi ,"hi ,"hi ,"h4j ,"hj ,"hKk ,"hwk ,"hk ,"hNl ,"hl ,"hl ,"hm ,"hm ,"hn ,"hNn ,"hn ,"hFr ,,"hr ,"hr ,"hs ,"hZt ,"h}t ,"ht ,"hu ,"hv ,"hBv ,"hv ,"h.x ,"hx ,"hx ,"hy ,"hz ,"hz ,"h{ ,"h`{ ,"h| ,"h| ,,"h7} ,"h@~ ,"h~ ,"h~ ,"h ,"h_ ,"h ,"h ,"h ,"h ,"h ,"h$ ,"hƆ ,"hr ,"h ,"h ,"h/ ,"h ,"h ,,"h ,"h ,"h ,"h ,"h ,"hE ,"hj ,"h ,"hG ,"hw ,"h ,"hӕ ,"h ,"hɘ ,"h> ,,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"h$ ,"hآ ,"h ,"h ,"hͥ ,"h| ,"hZ ,"hG ,"h ,"hM ,"hʫ ,"hʬ ,"h+ ,"h ,"h< ,"h ,"h ,"h ,"h ,"ẖ ,"h ,"h6 ,"hP ,"hԳ ,,"h' ,"h ,"hr ,"h ,"h ,"h3 ,"h ,"h3 ,"h ,"h ,"h ,,"h ,"h ,"h ,"hҼ ,"hK ,"h@ ,"h$ ,"hV ,"h ,"h ,"h+ ,"h ,"h ,"h? ,"h ,"h ,"h ,"h ,,"h ,"h ,"h ,"h ,,"h3 ,"h) ,"h ,"h ,"h ,"hT ,"h ,"h ,"h5 ,"h4 ,"hA ,"h ,"h: ,"h\ ,"h ,"h ,"h ,"h) ,"h~ ,"h ,"hB ,"h ,"h ,,"hC! ,"h( ,"hc) ,"h) ,"h5* ,"h1 ,"h2 ,"h2 ,"h3 ,"h: ,"h_; ,"h; ,"h:< ,"hOC ,"hC ,"h D ,"hD ,"hK ,"h,M ,,"h1N ,"hvT ,"hMU ,"hU ,"hV ,"h[ ,"h[ ,"hF\ ,"h\ ,"ha ,"ha ,"ha ,"hb ,"he ,"hf ,"h@g ,"h h ,"hl ,"hLn ,"hn ,"hfo ,"h2x  There is an open door here.  You see here an adder corpse.,"hy ,"hQz  _,"h*{ ,"h1 ,"hH ,"hn ,"h ,"h" ,"h ,"hNJ ,"h ,"h\ ,"h ,"h ,"h ,"h] ,"h ,"h ,"hڝ ,"hL @  There is an open door here.,"h ,"h  _,"h! ,"h ,"h ,,"h ,"h ,"h ,"h ,"hA ,"h ,"h B,"h ,"hu ,"h ,"hǺ ,"h޾ ,"h ,"h ,"h ,"h ,"hn ,,"h ,"h ,"h ,,"h ,"h ,"h ,"h ,"h ,"h ,"h1 ,,"h ,"ho ,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"h, ,"h= ,"hp ,"hm ,"h ,"h ,"h ,"hn ,"hQ ,"h ,"h ,"h ,"h ,"h ,,"h ,"h ,"h ,"h ,"ho ,"h ,"h ,,"h ,"hG ,"h ,,"h ,"h] ,"h ,"h ,"h ,"h ,"h ,,"h ,"h ,"h ,,"h ,"h ,"h, ,"hW ,"h ,"h ,"h ,"h ,"h  ,"h ,"hw ,"h ,"h  ,"h. ,"h ,"hN ,"h ,"h7 ,"h0 ,"h_ ,"h ,"h1 ,"h ,"h ,"h ,"hP ,"hh ,"h ,"hp ,"h7 ,"hm ,"h ,"h ,"h ,"h ,"hD ,"h ,"h ,"h ,"h$ ,"h ,"h ,"h! ,"h/! ,"h! ,"h" ,"h# ,"h# ,"hl$ ,"h% ,"h& ,"h& ,"hS' ,"h( ,"h( ,"h( ,"h( ,"h) ,"h) ,"h* ,"hV* ,"hJ2 ,"h2 ,"h2 ,"h3 ,"h36 ,"h6 ,"h6 ,"h(7 ,"h9 ,"h&: ,,"ht: ,"h#= ,"h= ,"h= ,"h > ,"h"B ,"hB ,"h2C ,"hC ,"htH ,"h'I ,"hTI ,"hJ ,"hWM ,"hM ,"hM ,"hqN ,"h)Q ,"hQ ,"hQ ,"hDR ,"hkT ,"hT ,"hU ,"hU ,"hhX ,"hX ,,"hY ,"h] ,"h1^ ,,"h^ ,"h_b ,"hc ,"hc ,"hd ,"hh ,"h i ,"h9i ,"h$j ,"ho ,"hp ,"hq ,"hWr ,"hPw ,"hx ,"h y ,"hDz ,"h- ,"h ,"h ,"h ,"h ,"h= ,"hm ,"hH ,"h ,"h ,,"hZ ,"he ,"h ,"h ,"h ,"h ,"hq ,,"h ,"hk ,"h ,"h@ ,"h ,"hM ,"hߜ ,,"he ,,"h ,,"h ,"h ,"hb ,"h ,"hƤ ,"h5 ,"h ,"h֦ ,"h ,"hZ ,"hƨ ,"h ,"hJ ,"h ,"hs B,"hƭ P  There is a stone staircase leading up here.,"hb ,"h  _,"h ,"h ,"h ,,"hu ,"h ,"h ,"h ,"h ,"hٴ ,"h" ,"hA ,"h ,"h ,"h: ,"hi ,"h ,"h ,,"h ,"h\ ,"hO ,"h ,"hں ,"h ,"h ,"h ,"h ,"h ,"h ,"hY ,"h ,"h! ,"h; ,"h ,"h ,"h) ,"h ,"hW ,"hQ ,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"h ,"hI ,"hi ,"h ,"h ,"h ,"h ,"h ,"h ,"h; ,,"h ,"hg R  There is a stone staircase leading down here.,"h: ,"h  _,"h! ,"h ,"hd ,"h ,"h ,"h ,"h ,"h ,"hB ,"h ,"h ,,"h< ,"h ,"hh ,"h ,"h2 ,"h ,"hW ,"hy ,"h ,"h ,"hD ,"hs ,"h ,"h ,"h0 ,"hi ,"h ,"hb ,"h ,"h ,"h] ,"hF$ ####### ######### #@....# #........696.8 (169.0) #.###.# #.#####.. #####.###.# #.# #.# ########## #.......#.# #.# ###.# .#.###.###.#)#.# #.# ...# #####.#...##.# #.#.#.# #.# #.#.#   #........# #.#.#.# #.###.#.#   ###...#### #.....# #........  ##.## #####.##########.### ,"h,"h! ,"h E _Done exploring.-"hpI-"h1[0.0).......-"h).-"h‡-"h-"hRE _Done exploring.-"h 3-"hH-"h]4-"h)[ _Done exploring.-"h/-"hRead which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled WUISOU BUUREA -"hV e - a scroll labelled WIBBEF QONASAMM [!] read|quaff[?] describe selected."hϨ ."h' ."h T  QwerTheAngmarim the Shooter  Coglin  Health: 34/34 ========================  Magic: 4/4========================  AC: 3Str: 11  EV: 11Int: 8SH: 0Dex: 20####### ######### XL:  4 Next: 32% Place: Dungeon:3#@....# #........ Noise: ---------  Time: 1696.8 (0.0)."hE #.###.# #.#####.. a) +2 sling {Soledad c) +0 sling {Svenja}#####.###.# #.# #.# Fire: a) +2 sling {Soledad} ########## #.......#.# #.# ###.# ......##.###.###.#)#.# #.# #...# #####.#...##.# #.#.#.# #.# #.#.# #........# #.#.#.# #.###.#.# ###...#### #.....# #........ ##.## #####.##########.###."hg   _There is an open door here. _There is a stone staircase leading up here. ."h _There is a stone staircase leading down here. _Done exploring. _Done exploring. ."h 0_Done exploring.."h  ##############################################.###.######.......#.######.###.#)#.###.##.###.#.#.###....###.#.#.###.######.....###As you read the scroll labelled WUISOU BUUREA, it crumbles to dust.."hc +7.8 (1."h' ."h V _You feel momentarily disoriented. It was a scroll of revelation./"hZ/"h\Read which item? Scrolls  s - a scroll of butterflies  e - a scroll labelled WIBBEF QONASAMM [!] read|quaff[?] describe selected0"h`0"hg0"hTlZ  QwerTheAngmarim the Shooter  Coglin  Health: 34/34 ========================  Magic: 4/4========================  AC: 3Str: 11  EV: 11Int: 8###############SH: 0Dex: 20######################## XL:  4 Next: 32% Place: Dungeon:30"hl#######@....####........ Noise: ---------  Time: 1697.8 (0.0)#######.###.####.#####.. a) +2 sling {Soledad c) +0 sling {Svenja}#######.###.####.# #.# Fire: a) +2 sling {Soledad} ############.......#.####.# ###.# 0"hl......##.###.###.#)#.####.# #...# #####.#...##.###.#.#.####.# #.#.# 0"hmI#........###.#.#.####.###.#.# ###...######.....####........ ##.## #####.##########.###  _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled WUISOU BUUREA, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.0"h x> ##############################################.###.######.......#.######.###.#)#.###.##.###.#.#.###....###.#.#.###.######.....###0"hexAs you read the scroll labelled WIBBEF QONASAMM, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.0"hx+8.8 (10"h}0"hv4 _It was a scroll of immolation.0"h&30"h'0"h(0"h,0"h,,0"hg-0"h.0"h<.0"h.0"h/0"h+/0"h/0"h00"h00"h10"h2,0"h}30"hV40"h40"h150"h60"h60"h70"h80"h80"h90"h:0"h:0"h;0"h<0"h-=0"h=0"h ?0"h@?0"h?0"hA0"h`A0"hhB0"h^C0"hC0"hLD0"hE0"hE0"hXF0"hkG0"hG0"h@H0"hH0"h;I0"heI0"h_J,0"hJ0"h(L0"hbL0"hM0"hN0"hO0"h$R0"hS,0"h@T0"hNU,0"hU0"h=V0"hdV0"h2W0"hW0"h(X0"hX0"hY0"h;Z0"h[0"h[0"h[0"h~\0"h],0"h^0"h_0"h<_0"h_0"hB`0"h`0"hEa0"hb,0"hb0"hc0"hc0"hd0"h e0"h6e0"he0"hf0"hf0"h@g0"hh0"hCh0"hi0"hj,0"h7k0"hUl,0"h{m0"hUt0"htB0"hu,0"h!v0"hw0"h#w0"hw0"hBx0"hsx0"hy0"hz,0"h;{0"h|,0"h|0"h}0"h~0"h10"h0"h0"hw0"h0"h0"h0"h~0"h-0"h0"h0"h0"hu0"hv0"h0"h[0"hډ,0"he0"hu0"h0"hB0"hQ0"h,0"h%0"h#0"hT0"h0"h0"h30"h0"h0"h0"hĕ0"h0"h^0"h0"h-,0"h!0"hm0"h0"h0"hu0"h0"h0"hq0"h0"h0"hm0"h0"h0"h0"h0"h0"h0"h0"h20"h0"h0"h0"h0"h0"h[0"h,0"hK0"h,0"h0"h,0"h0"h0"h0"h$0"h0"h0"hJ0"h,0"ho0"h0"h0"hf0"h0"h0"h0"h0"h%0"h0"hͯ0"h0"h0"hc0"hв0"h30"hn0"hϷ0"hd0"h0"h70"hϹ0"h0"h<0"hӺ0"h0"h@0"h0"h0"h40"hϼ,0"h60"hǽ0"h0"hʾ0"h׿0"h0"h0"h0"h0"h0"h0"h0"h0"h60"h0"h@0"h^,0"h+0"h\0"h0"h&0"h0"hl0"h~0"h0"h0"h}0"h0"h0"hs0"h)k 797.8 (99.0) _You start waiting.0"h -8.8 (100.0)0"h0"h# _Done waiting.1"ho1"hϾ1"hA1"h1"h1"h&B1"h1"h1"hM1"h1"h,1"h1"h ###############  ####################### #######.....####.......1"h  .###.####.#####. #######.###.####.# #. #############...@...#.####.# ###801.8 (31"hXA.0) .......##.###.###.#)#.####.# #. ######.#...##.###.#.#.####.# #.#.1"h #........###.#.#.####.###.#. 1"h###...######.....####....... # ##.## #####.##########.# 1"h9# #.# #....>....# #.#. # #.# #.###.###.# # 1"h# ##+## #.# #.# #.# ###.1"hA1"hk1"h1"h 41"hU 1"h: 2"hH 32"h:I 2"hQ 2"htR 2"h%V 2"hW 2"hX 2"hX 2"hY 2"hv[ 2"h\ 2"h\ 2"h] 2"hD_ 2"hAa ,2"hsa 2"hb 2"h..## #.# #.###.# ##.## # ##.....###.# #.....# #.#2"hm ##.......##.###.#.#.# ##^2"hVn #.[)......#.##....#.########...# .'.........'.................. ##.........#>........########...#2"hn 2"hAt 2"hv c _There is a stone staircase leading down here.3"hs3"ht3"hz3"h3"h28.8 (1 _3"h23"h)X ..# #.#  #.#  # #.# #  #..S..#  .####.#.#.#####  ............... 4 #@# 3"h5#......#  ......#.###  ####.# #. #.# . ..#  S   adder (asleep)3"hּK . .## .. . 3"h 3"hY3"h03"hr -9.5 (1.73"h3"h} _You climb downwards. _There is a stone staircase leading up here.3"h5 ..# #.# #.# # #.# #  #..S..#  .####.#.#.#####  ...............  #@#3"h@ #......#  ......#.###  ####.##.# #. #.# . ..# . .## .. .3"h3"h  ..# #.# #.# # #.# #  #..S..#  .####.#.#.#####  ...............  #@# #......# 3"h  ......#.###  ####.##.# #. #.# . ..# . .## .. . 3"h 3"hg 3"h 3"h ] _An adder is nearby!3"h=  ..# #.# #.# # #.# #  #..S..#  .####.#.#.#####  ...............  #@# #......#  ......#.###  ####.##.# #. #.# . ..#3"hk> R . .## .. .3"h 2 ..# #.# #.# # #.# #  #..S..#  3"h] 3.####.#.#.#####  ...............  #@# #......#  ......#.###  ####.##.# #. #.# . ..# . .## 3"h .. . 3"h 3"hj 3"h 3"h ] _An adder is nearby!4"hQ ((S  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.4"hj (((((The adder hisses angrily.4"h+4"h t.....S.4"h c===10.7 (1.2Rev 4"hF4"hqr _You shoot a sling bullet. The sling bullet misses the adder.4"h! (((((((You shoot a sling bullet.4"h(  The sling bullet closely misses the adder.You shoot a sling bullet.4"h[4"h ......SThe sling bullet closely misses the adder.4"h^1.9Rev+ 4"h4"hS _The adder closely misses you.4"h%) (((((((You shoot a sling bullet.4"h  The sling bullet closely misses the adder.You shoot a sling bullet.4"h/6 ......SThe sling bullet barely misses the adder.4"h6'3.14"hQ;4"hy>S _The adder closely misses you.4"h| (((((((You shoot a sling bullet.4"h\  The sling bullet barely misses the adder.You shoot a sling bullet.4"h F......S  You shoot a sling bullet.  The sling bullet completely misses the adder.The adder bites you.  You are poisoned.4"hJ 2===--4.4 (1.3Pois Rev* 4"h 4"h6 m _The adder poisons you! The adder completely misses you.4"h (((((((You shoot a sling bullet.4"hXh  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.4"h ......SThe adder is lightly wounded.0---5.74"hi 4"h d _You feel sick. The adder barely misses you. x24"h] (((((((You shoot a sling bullet.4"hu  The sling bullet completely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.4"hN ......SThe adder is heavily wounded.4"h27==---7.04"h@4"h 9 _You feel sick. The adder bites you.5"h{T (((((((You shoot a sling bullet.5"h5  The sling bullet closely misses the adder.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.5"hg ......SThe adder is heavily wounded.5"h-hm23=-----8.35"hn5"hqv _You feel sick. The adder bites you. The adder barely misses you.5"hl`(((((((5"hV  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.5"h|......SThe sling bullet closely misses the adder.  You feel sick.  You are no longer poisoned.  The adder bites you.  You are poisoned.5"hn1===-----9.65"h$5"hT _The adder poisons you! The adder bites you but does no damage.5"hl (((((((You shoot a sling bullet.5"h*  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.5"h\| ......SThe adder is severely wounded.5"h }s19===---20.8 (1.25"h<5"h;9 _You feel sick. The adder bites you.5"h (((((((You shoot a sling bullet.5"hΕ  The sling bullet barely misses the adder.You shoot a sling bullet.5"hy ......S The sling bullet barely misses the adder.5"h m8--2.1 (1.35"hr$ 5"h& _You feel sick. The adder closely misses you. The adder misses you.5"h (((((((You shoot a sling bullet.5"h#'  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!5"h) )5"h .......You kill the adder!5"h k7-483.3 (1.25"hn 5"h˼ $ _You feel sick.5"hl 5"hm 5"hw 5"htz ^ _You are too injured to fight recklessly!6"hd6"hRe6"hi6"hm^ _You are too injured to fight recklessly!6"h36"h6"h> 6"hX$i6-6"h'I _You feel sick.  You feel sick.6"hS(x=-Rev* 6"hP)6"h+j _You are no longer poisoned.6"h#,6"hQ,6Rev+ 6"h-6"ho.6"h.6"hd/6"hi16"h26"h26"h46"h4S7=6"h(56"h66"h6>Rev 6"h76"h9,6"h:6"h;6"h;6"h<6"h=>6"h{>K8=6"h5?6"h@>6"hA6"hvC36"hC6"hF,6"hF6"hIi9=6"hJ,6"hXK6"hK6"hDM6"hM6"h\N6"hO,6"hP6"hQ6"hGR_20==6"h>S6"hT,6"hU6"hV6"hV6"hnW6"hY,6"h,Z6"h[6"h\K1=6"h\6"h^6"hQ^6"h_6"hp`6"h`6"ha6"hc,6"hd6"hfi2=6"h3g6"hh6"hh6"hmi6"hk,6"hk6"hl,6"hm6"heo6"ho#36"ho;==6"htX6"htu,6"h=v6"hx6"h7x6"h8y6"hz6"h+{K4=6"h{6"hw,6"h6"h6"h6"hy6"h},6"h6"h܇6"h9N25=6"h6"hNJ6"h 6"h6"hQ,6"h46"h 6"h@6"h6"h6"hۑj6==6"h.6"h 6"h96"h6"h,6"h6"h 6"hH6"h6"h6"hh7==6"hj6"hK6"h6"h06"h6"hÝ6"h6"h6"h6"h6"h6"hU8=6"h6"h,6"h`6"h,6"h6"h06"h6"h.6"h˹a9=6"ho6"h6"hG6"h6"h ,6"h-6"hW6"h,6"h30==6"h6"h6"h6"h6"h?,6"h6"h6"h6"h6"h 1=6"h6"h6"hK2=6"hf6"h6"h$6"h6"h6"h\6"h6"h6"h6"h6"hN6"h#36"hE==6"h6"hh6"h6"hJ6"h,6"h6"h6"h6"h6"h6"h#46"h;E==6"h6"hO 6"hr+_HP restored.6"hM##.##<.#.# #.#.### #.....# ####.#.#.#####.......@.......---6"hg97.3 (74.0)...#..#<#.##### #............#.#######.. .6"h6"htH---8.3 (756"h6"hL; _Found an escape hatch in the ceiling.6"hj6"hթ6"h6"h6"h6"h\B6"hi6"h6"hD6"h^6"hķ6"h,9=6"h6"h.6"h;6"h6"h6"hƾ6"hK6"h6"h6"h6"hF6"h}6"h46"h6"h;6"h6"hY6"h6"hR~ ### ..#..#######.#......<.#.#..#####.#.#### #.....#)...####.#.#.#####........6"h`905.0)...#..#<#.#####...## #......#. .......### ####.##.# #.##.# .....# ..##.##  .. .6"hS6"he+6.3 (86"h6"h)' _Found a hand axe.6"h 36"h 6"h) 6"h֮ ,6"hA ,6"h ,6"hP 6"h 6"h 6"hɷ 6"h 6"h 6"h6 6"hi 6"h 6"h/ 6"hF B6"h 6"h' ,6"h 6"hn 6"h 6"h 6"h 6"h 6"h 6"h& 6"h 6"h 6"hk 6"h 6"h 6"h 6"h 6"h 6"h 6"h ,6"h 6"h M _You now have 134 gold pieces (gained 6).6"h; 6"h~ 6"h 6"h   ###### ### ##########..... ..# #....?@....#######.#^..###..........<.#.# #.###..#####.#.###6"h" F .#.###..## #.....#......)...####.#.#.##♣.♣..............................#..#<#.##6"hG {♣.♣.♣#...####......#...............#.###6"he VYou pick up a parchment of Jinxbite and begin reading...6"hc 018.3 (12.0)6"h ,9.3 (136"h 6"h A _You add the spell Jinxbite to your library.7"hS7"heT7"hTZ7"hV]H _No target in view!7"h3 37"h3 7"h 5 7"h47 7"h: : _7"h?  ###### ### #..... ..# #....@.....#######.##^..###..........<.#.#. #.###..#####.#.### .#.###..## #.....# ......)...####.#.#.7"h@ V ♣.♣..........  ............#..#<#.#  ♣.♣.♣#...####......#  .#.### 7"hE 220.0)7"h;F +1.3 (27"hJ 7"hM e _c - a scroll labelled EKOUKHOA ESIORI7"hR= 7"h= 7"h> 7"hB 7"hC 7"hF ,7"h"G 7"hFI 7"hsI 7"hLJ 7"h"L 7"h9N ,7"hoO 7"hQ 7"hzS 7"hT 7"hT 7"hV 7"hHX 7"h}X 7"h'Y 7"h[ 7"h ] 7"hZ] 7"h^ 7"h_ 7"ha 7"h b 7"hb 7"h=f 7"h"m P################.....7"h\m ###..........######^..###.......... ##.....##.###..#### #.@.....#.###..#7"hm V8.3 (7.......)...###7"hm 7#####.....♣.♣..........##........... .....♣.♣.♣#...###7"hm " ##..#..... #..##♣#♣#♣..#.###7"hn  #[.# #..#.#  #..#.. .7"ht 7"hu +9.3 (87"hz 7"h} # _Found a robe.7"he37"h7"h7"hG###############....###..........###^..###..............##.###..#####?####.......#.###..## #.....7"h.....)...###.#####.....♣.♣......... ##...... .....♣.♣.♣#...####..#.............7"hһ #..##♣#♣#♣..#.### j   gnoll (polearm, asleep) #[.# #..#.#7"h  .j# #..#.. ## 7"hA 0  A gnoll comes into view. It is wielding a +0 spear.7"hG,30.3 (17"h7"hg _Found a scroll labelled EQURUC DUTEPPA.8"h< ( (((((j)(You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!8"hm  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.8"h B  The gnoll is lightly wounded.8"ha 8"h 6  You hear a shout!8"h ....j.j   gnoll bouda (wandering).j   gnoll (polearm)j8"h! b===1.5 (1.2Rev 8"h 8"h" x _A gnoll bouda comes into view. It is wielding a +0 club.8"h  ((((j You shoot a sling bullet.  The gnoll bouda shouts!  The sling bullet hits the gnoll.8"h\  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.8"h l  The gnoll is heavily wounded.8"h ...j., swift)jYou hear a shout!8"h M2.8 (1.3Rev+ 8"h 8"h 8"h \ _The gnoll picks up the pace!8"h" _  You shoot a sling bullet. The sling bullet hits the gnoll!8"h t((()8"h`B (((You kill the gnoll!You shoot a sling bullet.8"h} 8"h ^  The sling bullet hits the gnoll bouda but does no damage.8"h ...).jj   gnoll (wandering, swift)j.8"h t654.0 (1.2Rev* 8"h 8"h r _A gnoll comes into view. It is wielding a +0 club.9"h) ((((((You shoot a sling bullet.9"h j  The sling bullet barely misses the gnoll bouda.You shoot a sling bullet.  The gnoll shouts!9"h6^  The sling bullet hits the gnoll bouda but does no damage.9"h79"h099"hB....jj..9"hC,5.3 (1.39"hPJ9"hgL* _You hear a shout! x29"h+* (((( You shoot a sling bullet. The sling bullet hits the gnoll bouda.9"hv (The gnoll bouda is moderately wounded.You shoot a sling bullet.9"h:9"h|<u  The sling bullet closely misses the gnoll bouda.9"h_=9"h3>9"h@  A gnoll comes into view. It is wielding a +0 halberd.9"hA9"h~I"..jj...jjj 3 gnolls (1 polearm, 1 missile, swift)j9"hZJ'6.69"hqR9"hT  A gnoll comes into view. It is wielding a +0 whip and quivering 2 throwing _nets.9"h3 (((((You shoot a sling bullet.9"h  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.9"h]> ,9"h> 9"hT? 9"h@ 9"hUA 9"hD o  The gnoll is moderately wounded.9"h$E 9"h-N Ej..j.j.jjjj 4 gnolls (1 polearm, 1 missile, 1 w…)[9"hzN Jj9"h,O ,7.8 (1.29"hX 9"h^ r _A gnoll comes into view. It is wielding a +0 club.:"h,.  ### ###.... ##^..### ##.....##.###.. ##?####.......#.###..## #:"hC-.)... #.#####j....♣.♣ ## .....♣.♣.♣#... ##j.# #j.##♣#♣#♣..#.   gnoll (swift) #[.# #..#.# .j# #..#.. ## .:"ht-!.:"hZ0:"h1:"h2:"h5:Xjj)j.j   gnoll boudajjj 3 gnolls (1 polearm, 1 missile, swift):"h,;#3:"hU;?---80:"h@:"hD8 _The gnoll hits you with a +0 club.:"hV   ### ###. ##^..### ##.....##.###.. ##?####.#.###.. #.)... #.#####j....♣.♣ ##j:"h  .j...♣.♣.♣#... ##)j# #..##♣#♣#♣..#. #[.# #..#.# j   gnoll (  .j# #..#..  ## ..:"hU# :"h# :"h>$ :"h$ :"h. mjjjj.:"hA. ejj 3 gnolls (1 polearm, 1 missile, swift):"h/ O---9:"h?; :"h= :"h7 Y  ### ###.. ##^..#### ##.....##.###.. ##?####.#.###.. #...@.j.):"h * #.#####j....♣.♣ ##jj .....♣.♣.♣#... ##)j#. #..##♣#♣#♣..#. #[.# #..#. jj 2 gnolls ( .j# #..#  ## ..:"h :"h  :"hO :"h j.j..jpolearm:"hV 0*:"h  The gnoll bouda calls upon its god to heal the gnoll.:"hm { jThe gnoll's wounds heal themselves!:"hn 4====40Rev+ :"ht :"hu ' _You hear a shout!;"h### ##.. #... ###.. ##^..### #. ##.....##.### ##?####.#.### #..@.j.) #.#####jj...♣.♣# ##.. .....♣.♣.♣# ##)j# #..##♣#♣#♣..# #[.# #..#;"h_ .j# #..# ## ;"h[;"h;"h\ ;"h+  The gnoll barely misses you.The gnoll bouda gazes fiercely through you!;"hh2j.jj.jj 3 gnolls (1 polearm, 1 missile, swift);"h2t--1Weak Rev+ ;"h9;"hV;b _You feel your attacks grow feeble.;"h6  ((You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll bouda but does no damage.;"hsling bullet closely misses the gnoll.The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is moderately wounded..;"h=;"h{>;"h+@u  The gnoll bouda is moderately wounded.;"hKjjj.jj;"hLt==3.1 (1.3Rev* ;"hiT;"h WS _The gnoll closely misses you.;"h6 (The gnoll bouda is moderately wounded. _The gnoll closely misses you.You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll bouda.;"hL  The gnoll bouda is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.;"hA ;"hvB ,;"h&D ;"hM jjjj 4 gnolls (1 polearm, 1 missile, 1 w…;"h"N ,4.3 (1.2;"h~X ;"h[ ] _The gnoll is heavily wounded.;"h (jswi  You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is heavily wounded.barely misses the gnoll bouda.gnoll shouts!  The sling bullet hits the gnoll.;"h  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll bouda.;"h ;"hG;"h jj..  The gnoll bouda is heavily wounded.;"h#C=5.5;"h$;"hm(X _The gnoll bouda barely misses you.<"h  You shoot a sling bullet. The sling bullet hits the gnoll bouda.<"hU((You shoot a sling bullet. The sling bullet hits the gnoll bouda.bouda is severely wounded.  The sling bullet closely misses the gnoll bouda.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!<"h jj3 s  The gnoll is heavily wounded.Your attacks no longer feel as feeble.<"h%n6.8 (1.3Rev* <"h<"h6x _The gnoll is no longer moving quickly. The gnoll bouda misses you.<"hp w(((Your attacks no longer feel as feeble. _The gnoll is no longer moving quickly. The gnoll bouda misses you.You shoot a sling bullet.barely misses the gnoll. x2<"h  The gnoll is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.<"hg jjjThe gnoll bouda is severely wounded.<"h2":*<"hG  The gnoll bouda calls upon its god to heal the gnoll.<"h{j====8.0 (1.2<"h<"h3 _The gnoll is healed somewhat.<"hg<t((The gnoll bouda calls upon its god to heal the gnoll. _The gnoll is healed somewhat.  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll.<"h,  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda!<"hjjjj 4 gnolls (1 polearm, 1 missile, 3 s…)<"h M^  You kill the gnoll bouda!<"h}WDj.2<"hY<"hzcQwerTheAngmarim the ShooterCoglin#### Health: 35/35 ========================##..########## Magic: 4/4========================... ###......... AC: 3Str: 11<"hc.. ##^..###..... EV: 11Int: 8#. ##.....##.###. SH: 0Dex: 20##?####.......#.###. XL:  4 Next: 113% Place: Dungeon:4#..@j.jj..........). Noise: ===------  Time: 1949.2 (1.2)<"h;d$#.#####j....♣.♣..... a) +2 sling {Soledad c) +0 sling {Svenja}# ##............ Fire: a) +2 sling {Soledad} .....♣.♣.♣#.. Rev* ##)j#.........#..##♣#♣#♣..# jjjj 4 gnolls (1 polearm, 1 missile, 2 s…)<"hyd#[.# #..#.j# #..### .The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.  <"hd9The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda!  You kill the gnoll bouda! _The gnoll is no longer moving quickly. The gnoll barely misses you.<"he9 -<"h fThe gnoll is severely wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda! <"h0f You kill the gnoll bouda! _The gnoll is no longer moving quickly. The gnoll barely misses you.<"hTfpYour Fighting skill increases to level 3!You have reached level 5!<"hn/  --more--="hD41/415/55 7% ="h ="h 4 _="h ((You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.="hE  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.="hm  The gnoll is severely wounded.="h="h3="h0_jjj.1="h(50.4="h ="h.c _The gnoll is no longer moving quickly. The gnoll hits you but does no damage.>"h_  You shoot a sling bullet. The sling bullet hits the gnoll!>"hc)jjj 3 gnolls (1 polearm, 1 missile, 1 sw…)>"h   You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll!>"h()jj 2 gnolls (1 polearm, 1 swift)>"h,>"h )jj.  You kill the gnoll!>"h=2251.7 (1.3>"h>"hKS _The gnoll closely misses you.>"h_  You shoot a sling bullet. The sling bullet hits the gnoll.>"hZ()   gnoll>"hb ( You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll.>"hq>"hb`)j.>"h5332.9 (1.2>"h?>"hB` _The gnoll is moderately wounded.>"h  (((((((You shoot a sling bullet.>"h;  The sling bullet completely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.>"hZ >"hf j).....  The gnoll is heavily wounded.>"h '4.1>"h >"h S _The gnoll closely misses you.>"hM  You shoot a sling bullet. The sling bullet hits the gnoll.>"h  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.>"hh  The gnoll is almost dead.>"hRX37---5.3>"h>"h8 _The gnoll hits you with a +0 club.?"h_  You shoot a sling bullet. The sling bullet hits the gnoll.?"he)?"h~d (((((((You kill the gnoll!?"hR)).....?"h 8=--426.5 _You shoot a sling bullet.?"h?"hg _Your Armour skill increases to level 2!?"hh?"h.?"h!?"hH _No target in view!?"hx?"h ?"h?"hH _No target in view!?"hm ?"han ?"hs ?"hv ?"hz $ _?"h{ ?"hE ?"h ?"h ?"h ?"h? (Rev+ ?"hd ?"h ?"h ?"hQ ?"hv N9=?"h ?"h ?"hf ?"h ?"hK ?"h ?"h{ ?"h ?"h >Rev ?"hW ?"hƣ ?"h $40?"h7 (=?"h ?"hթ ?"h ?"h2 ?"hP ?"h ?"h˲ ?"h( ?"hq (?"hA ?"h ?"hں #1?"h E==?"hY ?"ho ?"ha ?"h ?"h ?"h ?"hM ?"h ?"h ?"h@  #######...# #########..# ###... ... ##^..###... #.# ##.....##.### ##@####.......#.###--- #...))............)?"h l #.#####.....♣.♣#. ##........... .....♣.♣.♣###. ##)j#........#. #..##♣#♣#♣..#. #[.# #.....j# #.?"h` 070.5 (14.0)?"h H---1.5 (15?"h ?"h d _e - a scroll labelled EQURUC DUTEPPA@"h& 3@"h @"hC @"h! @"h$ O=@"h& @"he) @"h) @"hq+ @"h3 [  Items here: ))) [ †.@"h7 @"h98  _@"h: @"hC   d - 2 throwing netsThings that are here:@"hC @"hE @"hK  @"hK f_a +0 halberd; a +0 whip; a gnoll corpse@"h:O @"hO @"h0Q @"hU @"h Z @"hVZ @"h\ @"hO^ @"h` @"ha @"hb @"hd @"hg @"hg @"h0i @"hk @"h}m @"hm @"hEo @"hys =  You see here a +0 spear.@"ht @"hSu _@"h;v @"h]w @"hy @"hy @"h{ @"h <  You see here a +0 robe.@"h @"hG _@"h @"h @"h @"hY @"h @"h1 @"h @"h? @"h# @"h_ @"h ,@"h֖ @"hX @"hC @"h @"h @"hQ @"h ,@"hҡ @"h @"h֣ ,@"h @"h @"hd @"h @"ho @"hܩ @"h @"h @"h @"h{ @"h! @"h @"hO @"hp @"h, ,@"h @"h @"h@ @"h @"h @"h @"h @"h* @"h @"h @"h @"h @"h @"h" @"h= #####.....♣.♣.................... ######................#..#<#.#### ..........♣.♣.♣#...####......# ######).#................#.###@"h #..##♣#♣#♣..#.####.##.# ######[.##.# #..#.####.##.# ........##.# #..#.........# #######.##.## ##...PP..##.## #.......####@.P♣.. . 96.5 (2@"h 9#..###.......♣♣♣ #.. ##.####.P♣#.. #.# #...P#.. #.# ..PPP@"h ..... #.# .♣♣P....##.. #.# [ .####.. #.# PP #@"hc ....@"h0 @"h ,7.5 (26@"h @"hM ) _Found a scale mail.A"hiA"hfiA"h3kA"hpA"htA"h@x,A"h({A"hA"h8A"hCA"hWA"hA"h-A"hBA"hAA"h A"hUA"hA"hA"hA"h&A"hVA"hʞA"hʠA"h(A"hA"hA"hcA"hA"hA"hA"h0A"h]A"h3A"hͮ,A"hA"hS _e - 2 scrolls labelled EQURUC DUTEPPA (gained 1)A"hvA"hĵA"hA"hA"hA"h A"hBA"hA"h3,A"hA"hA"hRA"hA"hA"hA"hA"hA"hA"hA"hSA"hA"hA"hA"h7A"h}A"h}A"hA"hA"h;A"h)N _You now have 146 gold pieces (gained 12).A"hA"hLA"hA"hA"hA"huA"huA"hA"h,A"hA"h  #..###.♣♣♣.P #..# ##.####.P♣... A"hS#..# #.# ##...P.. ##..## #.###..PPP.# ....# #.##..♣♣P... ##...# #.#..[♣ .## #...###.#.PP♣ .# A"hxa#...........♣ # #@.####.###...P# #.......# ###.## ##.###### .# #.# # #.. #..# #..#A"h #..# #.A"h.2010A"h,8.5 (21A"hA"h] _t - a scroll of teleportationB"h`B"h`B"haB"hdB"hgB"hgB"hpk,B"hlB"hmB"hmB"hVoB"hpB"h"qB"hqB"h4tB"h!u,B"huB"hyB"h#.######[.##.# #..#.#..........##.# #..##.#######.##.## ##...P #.......####..P♣### #..###.......♣♣♣.. #..# ##.####.P♣.#. #..# #.# ##...P#.##..## #.###..PPPB"hA#.@....# #.##..♣♣P.22.5 (4.0)..ß.~..##...# #.#..[♣ .....~.. #...###.#.PP♣ .>...~.. #...........♣....~.. #..####.###...P#....~.. #.......# ###.##...#~#. ##.###### .#~~~~~#. #.## B"h, #..B"h=B"h3.5 (5 _Found a staircase to the Ecumenical Temple.B"hB"hTBB"h@B"h݊B"hXB"hIB"hB"h`A  You enter the shallow water.B"hߑ?Water B"hƒB"hN _Moving in this stuff is going to be slow.B"hB"hޙB"hB"h;B"hB"hB"hB"h}B"hgB"h(B"hB"hBB"h:B"hB"hB"h$B"hB"h,B"hB"hB"hB"h4B"h!B"h+B"hB"h(B"hB"h+B"hB"h9B"hIB"hrB"hB"hB"h]B"h6B"h|B"hB"hB"hB"hLB"hjB"h-B"hB"h|B"huB"hB"h,B"hB"hFB"hH,B"hB"hB"h0v ##...# #### ... ....# ###.. P. ... ##^..###♣♣ P.## #.# ##.....##♣.♣ ..###.####.......#P♣♣.P ..##...))........#P.PP.#.##.#####.....♣.♣###...#.##.######..............@.............♣.♣43.3 (19.8)=##..[#.##.######).#... ##. #.##.# #..##♣#♣ # #.##.######[.##.#B"h #............##.# ####.#######.  # ##.# #.......#  ##.####..#####..###... ............##..# ##.# B"hB"h;,4.3 (20B"hB"h^ _Found a leather armour and a coral ring.B"h̓B"h2B"hrB"hB"hȑB"h$B"hB"hB"h5B"hAB"hSB"hhF  You see here a +0 leather armour.B"h.B"hƩ _B"h?B"hB"hڶB"hWB"hB"hB"hB"hdB"h,B"h;B"h,B"hyB"hB"h,B"hB"hB"h:B"hB"hB"hCg  You see here a +4 ring of slaying.B"hB"hj _B"hTB"hB"hB"hB"hAB"hdB"hB"h]B"hB"hB"h,B"hjB"hB"hB"hB"hB"h)B"h  ♣P.# ..  #. . ♣♣.P.## # . ♣.♣♣..###.  #. #P♣♣.PP..##..  #. #P.PP.#.##  #. ####...#.##.#  #. #............  #.#####=##..[#.##.#  #.@.....###.##.##.#  #.####### #.##.##.#  #. #.##.....  #. #.#####.# #. #.# ##.# #o ##.####..# oo 2 orcs (asleep)  .. ...  .o ###.....##  B"hi #~~~~~~~~~57.3 (13.0B"ho.o1 asleep)B"hW,8.3 (14B"h1 B"hTV _2 orcs come into view.C"h (((You shoot a sling bullet. The sling bullet hits the orc.C"h f (The orc is moderately wounded.C"h,C"hZ.o..C"hf===9.5 (1.2)Rev C"hRC"hWw _You shoot a sling bullet. The sling bullet barely misses the orc.C"h]  You shoot a sling bullet. The sling bullet hits the orc.C"h()o   orc (C"hlV (You kill the orc!C"hFN.)C"hg460.7Rev+ C"hC"hd/ _You shoot a sling bullet.C"h4u 8 (((((o  (You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!C"h  The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.C"h ) C"hd V  You kill the orc!C"hԑ  .)...o   orc (wandering).o #~~~~~~~~~You hear a shout!C"h /61.9C"h C"h_ r _An orc comes into view. It is wielding a +0 flail.D"hjn (((((o  D"hn(You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.D"h  The orc is moderately wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.D"h[|m  The orc is moderately wounded.D"h6  You hear a shout!D"hD"hv .)...oo 3 orcsoD"h+PooAn orc comes into view. It is wielding a +0 club.D"hU3.0 (1.1Rev* D"hD"hD"hx _An orc comes into view. It is wielding a +0 short sword.D"hcb (((((((You shoot a sling bullet.D"h  The sling bullet closely misses the orc. x2  You shoot a sling bullet. The sling bullet hits the orc.D"hj,D"hkD"ht.)..o 2 orcso.)D"hu,4.3 (1.3D"h}D"hW _The orc is almost dead.D"h_]  You shoot a sling bullet. The sling bullet hits the orc.D"h (((()   orcD"hak (((You kill the orc!D"hD"hD"h.).o)...D"hh485.5 (1.2D"hD"he/ _You shoot a sling bullet.D"hL R((((D"h  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.D"h& D"h& D"h0 j.)o.D"h@1 doo 2 orcsD"h1 '6.7D"h7 D"h; [ _The orc is heavily wounded.D"h K(((D"hT~  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!D"h o   orcD"hR D"hE .))o)D"h 0507.9D"h D"h G _You kill the orc!D"h4 ((( You shoot a sling bullet. The sling bullet hits the orc.E"h (The orc is heavily wounded.E"hE"h.)o.E"h\'9.1E"hE"hŕw _You shoot a sling bullet. The sling bullet barely misses the orc.E"hK(((E"h׀ E"h  E"hRYou shoot a sling bullet. The sling bullet barely misses the orc.E"h)/You shoot a sling bullet.E"hfE"hNE"hU.E"hoE"h)E"hE"h E"hk!70.3E"hgE"h E"hlE"h:_The sling bullet closely misses the orc.E"hE"h]  You shoot a sling bullet. The sling bullet hits the orc.E"h()E"h8 (You kill the orc!E"hN.)E"h{411.6 (1.3E"hE"h/ _You shoot a sling bullet.E"htdE"hdE"h9mE"h#oH _No target in view!F"hx3F"h"F"h&F"h))F"hU-: _F"h.F"h1F"hR2F"h64F"h;F"hdATRev+ F"hBF"hHGZ  Items here: )) [ †.F"hJF"hK _F"hMF"hS  Things that are here:  a +0 club; a +0 leather armour; an orc corpseF"h\[K _F"h]F"h^bF"hbF"hdF"hvk]  Things that are here:  a +0 flail; a +0 chain mailF"hu- #.# #.........  #.#####=##..[#.#  #.......###.##. F"hu #.####### #.##.##  #)# #.##....  #)# #.#####.  #.# #.# ## F"hv#)## ##.####.. .# .........F"h8v--- )...J...###....F"hkv ....###!.#~~~~~~~~ F"hv#.#.# #~#....  ♣♣..♣ .~.....ß.  P.. .~....... J   endoplasm (wandering)F"h@w  P.P# .~...>  ♣# .~.......  .~.ß.....F"hy| 7.6 (6.0  An endoplasm comes into view.F"h::J.F"hЃF---8.6 (7F"hF"hۍT _Found a dark potion.F"h'o ((J  You shoot a sling bullet. The sling bullet hits the endoplasm.F"h7  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.F"h] \.F"h -...F"h >3===9.8 (1.2F"ht F"h M _You kill the endoplasm!F"huF"h_vF"h7~F"h@H _No target in view!G"h[G"h[G"hbG"heH _No target in view!G"h23G"hG"hG"h`G"h: _G"h!G"h$G"h$G"h&G"h*G"h/G"hR/>Rev G"h2G"h,5G"h7G"hy8G"h:G"h<G"h?G"h@G"hBG"hWDG"hFG"haG(G"hIG"hNG"hQG"hRG"hSG"h[ #.......###.##.##.# # #.####### #.##.##.######G"h[ #)# #.##......... #)# #.#####.###### G"h?\G#.# #.# ##.# # ##)## ###.####. G"hd\#...#####............. G"h\#.).......###.....###.## #....###@.#~~~~~~~~~#.##G"h\--- ##.#.# #..#~#.....#~#....G"h\ ♣♣..♣ #...~.....ß.~..##. G"h].P.. #...~.......~..##. G"h5]9P.P.P##...~...>...~..## ....P♣##...~.......~..## G"h}]P#.♣♣♣♣♣ #...~.ß.....~..## ##.#~#.....#~#.### G"h]U~~~~~~~~#.# #G"hb.86.8 (7.0G"h cG---7.8 (8G"hfG"hhQ _j - a dark potionG"hG"hG"hG"hG"hG"hG"h~G"hG"hG"hG"h G"hG"h< G"h G"h G"hJG"ho,G"hG"hG"hG"hG"hG"h[ G"h#G"hc#G"h$G"h'G"h)G"h)G"h*G"h.,G"h-G"h-G"h.G"hS0G"h#2G"hj2G"h^3G"h[5G"hq7G"h7G"h9G"ho=G"hs>G"h?,G"h@G"hIAG"hAG"hBG"hCG"hE,G"hFG"hcIG"hIG"heJG"h2M G"hRMG_You now have 154 gold pieces (gained 8).G"hOG"hVOG"hPG"hQG"hzRG"hRG"hESG"hXXG"h]]  ♣♣..♣ #...~.....ß.~..##...#G"h]f.P.. #...~.......~..##...P.P.P##...~...>...~..##....P♣##...~.......~..##..#.♣♣♣♣♣ #...~.ß.....~..##..... ##.#~#.....#~#.###.####G"h]V #.#~~~~~~~~~#.# #.#  #.###.....###.# #..  #....@....... #..#  #........#### #..#  #######..# #..#  #.# #.G"h&^ .# #  You pick up a parchment of Tukima's Dance and begin reading...G"hab1104.8 (17.0)G"hb,5.8 (18G"heG"h"iG _You add the spell Tukima's Dance to your library.G"h? G"h?@ G"hQA G"hC G"hE G"hJ BG"hcK G"hK G"hL G"h.N G"hvP G"hP G"hpQ G"hS G"hU G"hU G"hY BG"hZ G"hZ G"hV] G"h_ ,G"h` G"hwb G"h d G"hMd G"hte G"h7g G"h)i G"hei G"hcj G"ho G"hq G"hq G"hr G"ht G"hqu G"hu G"hv G"hux G"hy G"hy G"hz G"h{ G"h nG"hC G"h G"hD G"hv ,G"hP G"h{ G"hn G"hˆ G"hT G"h G"hE ,G"h، G"h2 G"h G"hُ G"h G"h G"hT BG"h G"h G"hu G"h G"hi G"hϛ BG"h G"hc G"h G"hr G"hՠ G"hܡ G"h+ G"h G"h G"h G"h G"h G"h| G"h ,G"h G"hT G"h G"h G"h G"h- G"hű G"h G"h G"h G"h G"h͵ G"h G"hv G"hٹ G"h= G"h G"h~ G"h G"hK G"h G"h0 G"h G"h G"hL G"h G"h G"h G"h< G"h G"hO G"h G"h5 G"hc G"h ,G"hZ G"h G"hZ G"h G"h$ G"h G"h G"h G"h G"hY G"h G"h G"h G"h< G"h G"h G"h G"h` G"h G"h G"h G"hN G"h G"h G"h G"h G"h6 ,G"h G"h G"hv BG"h G"h) G"h G"hk G"hP G"h G"h G"h G"hG G"hQ G"h G"h_ G"h G"hR XG"h ,G"h G"h G"h G"h G"h G"hv G"h G"h G"hr G"h7 G"hi G"h G"h^ G"h G"hp G"h G"hs G"h G"hl G"h G"h( G"hd G"h G"h G"h G"h G"h G"h1 G"h G"h! G"hD G"hz G"hG G"hF G"h ,G"hy G"h G"hi" ,G"h" G"h$ G"h* i#........#..##### ########...## ##.## ## #.# .J ##.## .###...## .#G"hk+ ##.#.#.## .# ##.##.##.####.# #.###.......@.# ##.#####.###### ##.###.## G"h+ l ##.#.####.##### J   jelly (asleep)G"h/ 5 61.8 (56  G"h/ BA jelly comes into view.G"h5 _.JJG"h36 G"h6 ,2.8 (57G"h; G"hJ"hJ"h.J"hJ"hJ"hRJ"hJ"hJ"h1J"hJ"hJ"hJ"hFJ"h(J"h^J"hJ"hSJ"hJ"hJ"hJ"hJ"h J"hJ"hJ"hY,J"h J"hS #.# #.# ###.# #...#J"h K ##.####### #.######......... #........#..##### ########...## ##@## ##---74.2 (9.0 #.# .. ##.## .#J"hW  ##...## .# ##.#.#.## .#J"h  ##.##.##.####.##.###.........###.#####.######J"h '##.###.##J"hY :---J"hJ"h^K"hF K"h K"hS K"h L"hLL"hqML"hML"hWSL"hTL"hXXL"hXL"hWYL"hZL"h[,L"h\L"h]L"h^L"h^L"hb_L"hP`L"haL"haL"hGbL"h6cL"hzdL"hdL"heL"h.fL"h)gL"hdgL"hgL"hk#######..# #..###.# #.#.# #.#  #.#  #.#  #.#  #.#  #@# 81.2 (7## #...# ##.#########.######..........#........#..#############...## ##.## ## #.# ..L"h oL"hPqM"h;M"hM"hM"hM"h,M"hM"hM"hM"hM"hM"h|M"h M"h4M"hM"heM"hM"h M"hM"hM"hM"hIM"hM"hz....P♣##...~.......~..##..####.## .♣♣♣♣♣ #...~.ß.....~..##.......###.#~#.....#~#.###.#######.#~~~~~~~~~#.# #.##.###.....###.# #..#.............# #..##........###### #..#M"h7#######.#..###.8  #. #. #.#M"h #.# #.# #.#M"h /##.#M"hM"hM"h N"hPN"hQ3N"h|TN"hUN"hUN"hZBN"hZN"h[N"h\N"h^,N"h^N"h_N"h aN"hMaN"h[bN"hQdN"hhA  You enter the shallow water.N"hh?Water N"hiN"hClN _Moving in this stuff is going to be slow.N"hPmN"hm(N"hnN"hoN"hpN"h;qN"h'rN"htxg #...#####......##..# ##. N"hx #.).......###.....###.##..# #.#....###..#~~~~~~~~~#.##..## #.##.#.# #..#~#.....#~#......# #.♣♣..♣ #...~.....ß.~..##...# #..P.. #...~.......~..##...###.N"hyYP.P.P##...~...>...~..##...........P♣##...~.......~..##..####.#.♣♣♣♣♣ #...~.ß@....~..##.......95.8 (7.6##.#~#.....#~#.###.######.#~~~~~~~~~#.# #.#N"h*y#.###.....###.# #..#.............# #..##........###### #..########..#N"hy#..# ##.##. #.#N"hyN"h}N"h<O"hb#...#####.##..# ##.##.).......###.....###.##..# #.##....###..#~#.##..## #.###.#.# #..#~#.....#~#......# #.#♣♣..♣ #...~.....ß.~..##...# #.#.P.. #...~.~..##...###.#O"hXP.P.P##...~...>...~..##.....P♣##...~.~..##..####.# #.♣♣♣♣♣ #...~.ß.@...~..##.###.#~#.....#~#.###.##.#~~~~~~~~~#.# #.# #.###..#...........#........###########.##.O"h O"hO"hO"h8&6.8 (1.0O"hO"h O"hLM#)## ####.####..#####..###.....#####............#).......###.....###.##..# ....###..#~~~~~~~~~#.##..###.#.# #..#~#.....#~#...♣♣..♣ß  .P.. .###.# P.P.P>...... O"h4B ....P♣#.#### #.♣♣♣♣♣ #...~.ß.....~..##.......##.#~#.....#~#.###.#######.#~~~~~~~~~#.# #.###.#O"hH!O"h"&7O"h.(O"h*O"h M #.# #.# ##.# #.......##)## ####.####..#####..###.....#####............#).......###.....###.##..# ....###..#~~~~~~~~~#.##..#O"h ##.#.# #..#~#.....#~#...♣♣..♣ß  .P.. .###.# P.P.P......  ....P♣#.#### #.♣♣♣♣♣ #...~.ß.....~..##.......##.#~#.....#~#.###.#######.#~~#.###O"h %#####..#O"h O"h? &8O"h O"hT i _There is a staircase to the Ecumenical Temple here.P"h P"hV P"hP"hP"hy-9 _P"hKP"h  ############  #..........#  #.________.#  #.__._____.#  #..........# Temple #@.._......#  #.....ß....#  #..........#  #.ßßßß.ßßß.P"h?^# #.ßßßß_ßßß.# #..........# ############  You climb downwards. Welcome to the Ecumenical Temple! Found fifteen altars.P"hP"h______.___P"hH/200.5 (1.7P"h____.__P"h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.R"hpIR"h:R"hND _Found two altars.  There is a radiant altar of Vehumet here. _R"hp  There is an ornate altar of the Wu Jian Council here.R"hR"h _R"hR"h-W  There is a shimmering blue altar of Sif Muna here.R"hR"h) _R"h"R"hL  There is a stormy altar of Qazlal here.R"h|R"h _R"hR"hP  There is a hazy altar of Hepliaklqana here.R"h:R"h _R"hR"hB############ #..........# #.______@_.# 7.5 (7.0#.__._____.# #..........# #<.._......##.....ß....##..........##.ßßßß.ßßß.##.ßßßß_ßßß.##..........#R"h______.___R"h"] _There is an iron altar of Okawaru here.R"hC N  You kneel at the altar of Okawaru.R"h /  --more--S"hdaS"hdWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any S"h emeans. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.S"h9e(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. S"haetOkawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. S"he[!]: Overview|Powers|Wrath [J/Enter]: join religionS"hS"hS"h=KQwerTheAngmarim the ShooterCoglinHealth: 41/41 ========================Magic: 5/5========================S"hAC: 3Str: 11EV: 12Int: 8############SH: 0Dex: 20#..........#XL:  5 Next: 80% Place: Temple#.______@_.#S"h5Noise: ---------  Time: 2207.5 (0.0)#.__._____.#S"hsa) +2 sling {Soledad c) +0 sling {Svenja}#..........#S"hFKFire: a) +2 sling {Soledad} S"hw#<.._......#S"h#.....ß....##..........#S"h*#.ßßßß.ßßß.##.ßßßß_ßßß.##..........# _There is an ornate altar of the Wu Jian Council here. _There is a shimmering blue altar of Sif Muna here. _There is a stormy altar of Qazlal here. _There is a hazy altar of Hepliaklqana here. S"hVq_There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.S"h a  Okawaru welcomes you!S"h/  --more--S"h> ____.___S"h@ p  of Okawaru ......8.5 (1 S"h?@ _S"hC ____S"hD U"h]U"hN^U"h^U"haU"hXcU"hqg,U"hhM  There is a sacrificial altar of Ru here.U"hjU"hIk _U"hqlU"hymU"ho,U"hyoU"hWqU"hrU"hsU"h+tU"hwQ  There is a basalt altar of Yredelemnul here.U"hyU"hy _U"hzU"h{U"h|U"h|U"h:}U"h1~U"hU"hiU"hQU"hq#############..........##.________.# #.__._____.# #..........# U"hˆ>#@.._......#15.5 (7 #.....ß....# #..........# #.ßßßß.ßßß.# #.ßßßß_ßßß.# #..........#U"h5` ############ U"h^U"h___.__U"hX1_U"hd _There is a staircase back to the Dungeon here.V"h(___.___V"hv)V"h-__.__V"h02_____V"he526.5 (1 _V"h|7k_____V"h7\_.__V"h#.##.# ##.# #.......###)## ####.####..#####..###...#...#####.............##..# ##.##.).......###.....###.##..# #.##....###..#~~~~~~~~~#.##..## #.###.#.# #..#~#.....#~#......# #.#♣♣..♣ #...~.....ß.~..##...# #.#.P.. #...~.......~..##...###.#Dungeon:4P.P.P##...~...@...~..##............P♣##...~.......~..##..####.# #.♣♣♣♣♣ #...~.ß.....~..##.......###.#~#.....#~#.V"hr7###.#######.#~~~~~~~~~#.# #.##.###.....###.# #..#.............# ..##........###### #..########..##..#V"h-V"h4-8.0 (2.5V"hj;V"h> _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.V"h^JV"hKV"hLV"h6VV"hXV"h]P _V"h|_V"h_V"h`V"hbV"h dV"hpdV"hqeV"hfV"hhA  You enter the shallow water.V"h|i?Water V"hjV"hlN _Moving in this stuff is going to be slow.V"h.nV"hen(V"hnV"hbqV"hrV"hrV"hsV"huV"hwV"hvwV"hxV"hyV"h|V"h}V"h~V"hV"hV"hGV"h!V"hV"hV"hV"hV"hV"hV"h'V"hgV"h-V"hV"hYV"hV"h!V"h V"h_V"h.V"hV"h۫V"h4V"hѭV"hSV"hV"hV"hҷV"h^V"hVV"hV"hV"hV"h4V"hV"hV"hV"hV"hV"h&V"hV"h9V"hV"h V"hvV"hV"h;V"hV"hV"hvV"hV"h?V"hV"h V"h~V"hV"hV"hV"hdV"h&V"hhV"h@V"hV"h0V"hV"hV"hV"hV"h^V"hhV"hV"hV"hV"hV"hoV"hV"hJV"hV"hV"heV"hV"h^ V"h V"h: V"h V"h! V"h` V"h V"hM V"hz V"h V"h V"h V"h V"h   ##.# #.#~~~~~~~~~#.   #.# #.###.....###   #.# #.............   #.# #........####   #.# #######..#   #.# ##.#   #.# #.#   #.###### #.#   #....@.# #.#   ######.# #.#  .# #.#  .# #.#   .# #.#   l# ###.#l   iguana (asleep)V"hc ;   .# #.   .# ##.#######   #.######.........V"h/ | 51.6 (33.6)  An iguana comes into view.V"hG ,2.6 (34V"hG! V"h$ W _Found 2 orange potions.V"h  ##.#  #.#  #.#  #.#  #.#   V"hO H#.# ##.#  #.# #.#  #.###### #.#  #....@.# #.#  ######.# #.#  .# #.#  .# #.#  .# #.#  l# ###.#  V"h L.# #...#  .# V"hg  ##.#  #.#  #.#  #.#  #.#   #.# ##.#  #.# #.#  #.###### #.#  #....@.# #.#  ######.# #.# .# #.# .# .# l# ###.# .# V"hh X.#  V"hk V"hl V"hp V"h-t ^ _An iguana is nearby!V"h9 f ##.#  #.#  #.#  #.#  #.#   #.# ##.#  #.# #.#  #.###### #.#  #....@.# #.#  ######.# #.#  .# #.# V"h  .# #.#  .# #.#  l# ###.#  .# #...#  .# W"hu=6 ##.#  #.#  #.#  #.#  #.#   #.# ##.#  #.# #.#  #.###### #.#  #....@.# #.#  ######.# #.# .# #.# .# .# l# ###.# .# .#  W"h`>t _An iguana is nearby!W"h ((((lYou shoot a sling bullet.  The sling bullet hits the iguana but does no damage.W"h'  The iguana hisses angrily.  You shoot a sling bullet. The sling bullet hits the iguana.W"hW"h^w...l!W"h f===3.8 (1.2)Rev W"hqW"ha _The iguana is moderately wounded.W"h (((You shoot a sling bullet. The sling bullet hits the iguana.W"h The sling bullet hits the iguana. _The iguana is moderately wounded.  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.W"h(W"h\..l.W"h^5.0Rev+ W"hW"hQ^ _The iguana is heavily wounded.W"h (((You shoot a sling bullet.W"hC  The sling bullet barely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.W"h ,W"h Gl..W"hf '6.2W"h} W"hl ^ _The iguana is heavily wounded.W"h!) z (You shoot a sling bullet.W"h<  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.W"h4 lThe iguana is severely wounded.W"hL5 f7.4Rev* W"h; W"h= T _The iguana closely misses you.W"h z  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.W"h  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!W"h\.W"hˢ=.W"hEx ##.# #.#~~~~~~~~~#. QwerTheAngmarim the Shooter  #.# #.###.....###. Coglin of Okawaru ......  #.# #............. Health: 41/41 ========================  #.# #........##### Magic: 5/5========================  #.# #######..#AC: 3Str: 11  #.###.#EV: 12Int: 8  #.##.#SH: 0Dex: 20  #.#######.#XL:  5 Next: 103% Place: Dungeon:4  #....@.##.#W"hANoise: ===------  Time: 2258.6 (1.2)  ######.##.#a) +2 sling {Soledad c) +0 sling {Svenja}  .##.#Fire: a) +2 sling {Soledad}  .##.#Rev*  .##.#  !# ###.#  .# #...#  .# ##.#######   #.######.........  _The iguana closely misses you.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!W"h _Okawaru accepts your kill.You have reached level 6!W"h/  --more--X"h} C7/476/66 2% X"hN X"h 4 _Y"h73Y"hA,Y"hBY"h%I| _Y"hKY"hLY"h_NY"hOY"hOY"h~QY"hSY"hT>Rev+ Y"h$UY"hVY"hyXY"hXY"hYY"hw[Y"h]Y"h]Y"h"^Y"hne .# ##.#  #.# #.#  #.###### #.#  #......# #.#  ######.# #.#   #.#.#  Y"heS #.##.#   #.# #.#   #@# ###.# ---  #.# #...#  #.# ##.######## Y"hNf#.######.......... #........#..##### ########...##  Y"hf ##.## #  #.# .  ##.## Y"hl.64.6 (6.0Y"h4nu---5.6 (7Rev Y"hqY"h#uT _k - 2 orange potionsY"hbY"h3Y"hY"hŭY"hBY"h,Y"hOY"hY"hr,Y"hVY"hY"hY"h(Y"hpY"hY"hTY"hY"h?Y"hY"hY"h%Y"hfY"h!Y"h,Y"hY"h,Y"hQY"hY"hY"hY"hY"hY"heY"hY"hFY"hY"hY"hY"hY"hY"hY"h,Y"hY"hY"hY"h`Y"hY"hjY"hY"hRY"hY"h$Y"h,Y"hY"htY"hx....# #.# ###.# #.#  #.# #.#   #.# #.#   #.# #.#  Y"hda #.# ###.#   #.# #...#   #.# ##.##########  #.######......@....# 80.6 (15.0)  #........#..######...)  ########...## .  ##.##  #.#  ##.## .# ##...## .# Y"h##.#.#.## .# ##.##.##.####.#Y"h6Y"h,1.6 (16Y"h'Y"h# _Found a club.Y"h=Y"hY"hY"hY"h̉Y"hBY"hY"hY"hY"hY"h'Y"hlY"h9Y"hY"hÜ# #.#  #.# # #.# # #.# # #.# # ###.# # #...# # ##.#### Y"h`######..........@# .......#..######...)...S ######...## ###$....##.## ## ####.# ##.## .# S   ball python (constriction, asleep) Y"h14.6 (3.0)Y"h+5.6 (4Y"h/Y"h^ _A ball python comes into view.Y"h  #.# # #.# # #.# # #.# # #.# # ###.# # #...# # ##.##########.......@#.######...)...S  ###$.....  ##.## ## ####.#  #.# .. ##.## .#   .#   .#  Y"h} M #.# #.# #.# #.# #.# ###.# #...# ##.##########.......@#.######...)...S  ###$.....  ##.## ## ####.# #.#  ##.## .#        Y"h Y"hE Y"h6 Y"hۋ b _A ball python is nearby!Z"hs  ((((((S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.Z"h  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!Z"hF†Z"hG,..)...Z"h$ b===6.8 (1.2Rev Z"h%Z"h (P _Okawaru accepts your kill.Z"hldZ"h eZ"h7jZ"hlH _No target in view!Z"h 3Z"hy Z"h Z"h Z"h P _Z"h ~ #.#  #.# .Z"h  #.# #. #.# .. Z"h ###.# .# #...# Z"h1 .#  ##.##########>#Z"h\ ####...........#.###.## ......#..######.@.)...†.---7Z"h y0 #####...## ###$...... Z"h ##.## ## ####.##.# .. Z"h+ ##.#.###...####.#.#.## .#  ##.##.##.####.#  #.###........Z"he #.#Z"h Z"hD F---8.8 (2Z"h Z"h ; _Found a stone staircase leading down.Z"ht Z"h Z"h Z"h Z"h" Z"h& jZ"h& Z"h ' Z"h( Z"h<) Z"h) Z"hS+ N _You now have 165 gold pieces (gained 11).Z"h1 #.# .#.# ##. #.# #.. ###.# #.# Z"h 2 #...# #.# ##.##########># # ###...........#.###.#### ....#..######...)...†... Z"hJ2 ###...## .....>91.8 (3  ##.## #######.####Z"h2 p#.# .. # ##.## .#  ##...## ##.#.#.## .# #.##.##.####Z"h$3 .# .###.........# #.#####.######Z"h9 Z"h : +2.8 (4Z"h> Z"h=B ; _Found a stone staircase leading down.Z"h>%Z"h%Z"h&Z"h)Z"h,Z"h>0BZ"h+2Z"ht2Z"h3Z"h15Z"h 7Z"h?7Z"hN8Z"hF:Z"h<Z"h<Z"h@>Z"h@["hw["h["h["h["h["h ["h["h["hf ["h ["h ["h ["h ["hL["h["h~["h$["h_["hA["h["h["h["h["h.["h["h["hy["hd["h["h["hQ!["h9"["h#,["h$["h#&["h(,["hQ-["h.["h,0["hs0["h1["hk2["hZ4["h5["hN5["h7["hA.#   K# . ##. ... #.#  . #.#  ##. ### #.#  #..##.#####@#  #.##........#  #.###.#####.# ######># #.# #.# .....#.###.#####.###...)...†.....#K   kobold (missile, wandering)  ###........>...  #######.#####.#  ........# #.#["hFC1308.8 (16.0)["hGL.K["hjH,9.8 (17["hsM["hZQ  A kobold comes into view. It is wielding a +0 mace and quivering poisoned _darts.["hYN #..# #. .# K ##. ... #.# . #.# ##. ### #.# #@#["hN #.##........# #.###.#####.#># #.# #.#.#####.#)...†.....#  ###........>...  .#####.#   #.#["hM #..# #. .# K ##. ... #.# . #.#["h  ##. ### #.# #@# #.##........# #.###.#####.#># #.# #.#.#####.#["hMY)...†.....#  ###........>...  .#####.#  ["h ["h["h["hn["h] _A kobold is nearby!["ha  #..# #. .# K ##. ... ["hb 9#.# . #.# ##. ### #.# #@# #.##........# #.###.#####.#># #.# #.#.#####.#)...†.....#  ###........>...  .#####.#  ["hb ( #.#["h  #..# #. .# K ##. ... #.# . #.# ##. ### #.# ["h #@# #.##........# #.###.#####.#># #.# #.#.#####.#)...†.....#  ###........>...  .#####.#   ["hl ["h ["hk ["ho ] _A kobold is nearby!["hx (((((K)You shoot a sling bullet.  The kobold shouts!["h~ ((The sling bullet hits the kobold but does no damage.  You shoot a sling bullet.\"hEs .K.....  \"h>FKThe sling bullet closely misses the kobold.\"hLi(((((((\"hm.....@.\"hg===11.0 (1.2)Rev \"h\"h~ _The kobold throws a poisoned dart. The poisoned dart closely misses you.\"hd(((((((\"h  You shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.\"hM .K.....launcher)The kobold is moderately wounded.\"hRThe kobold unwields a +0 mace. The kobold wields a +0 sling.\"h70((\"h9(((((\"hU *..\"h C...@.\"h"H2.2Rev+ \"h"\"h)\"h.t _The kobold shoots a sling bullet. The sling bullet misses you.\"h  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!\"ho~$(((((\"hJI ((Okawaru accepts your kill.\"h~\"h2.\"h$\"h.\"h.\"h&.\"h\.\"h .\"h\"h&3.3 (1.1\"h(Rev* \"h\"h\"h \"h\"h!_You shoot a sling bullet.\"hl 3\"hc \"h" H _No target in view!\"h \"hs \"h \"h H _No target in view!]"hr]"h3]"h]"hh]"h_]"h[Rev+ _]"hU]"h]"h]"h]"hD]"h B]"hN ]"h]"hm]"hi]"h]"h]"hH>Rev ]"h]"h]"h]"h]"h< ]"h=( #.###.###### .# #.# #.##.# #.# #....# ..# #..#/. ]"h(### #..##.##..##.  #$ #.###.#--- #.?.........#]"hY)n #####.####### . #.#  ##. ### #.#  #..##.#####.# #.##........# #.###.#####.# ]"h)#####># #]"h/M..##.......# ###.####.######## #]"h"0 ..# ../.. ###.##.. #@# ]"hP0#.####.####.##.?.........#]"hz0f #####.#######.]"h0I#.##.]"hc8-9.3 (6.0]"h09G---20.3 (7]"h?]"hMN  You now have 175 gold pieces (gained 10).]"hTN51.3 (8]"hT]"hXm _Items here: ( )) [.]"h3]"h]"h]"h]"h,]"hd]"hb]"h]"h]"h7]"h ]"h[]"hF]"hH]"h]"h]"hg]"hH ]"h ]"hX ]"h]"h=k~..##...# #.#..[♣ .#### ~..##...###.#.PP♣ ..# ~..##...........♣♣. # ~..##..####.###...P# ]"h~..##.......# ###.## ~#.###.###### #.# ~#.# #.# ########.# ##.# #.. .........####### ...# #..#........ ]"h%#### #..# ##.########..# #.# #. #.]"h{3 #)# #.####.####.# #.?.........#]"h #####.####### . ]"h0, #.#]"h+6.3 (5]"h{ +7.3 (6]"hQ$]"h)/ _d - a wand of digging (8)]"h ]"h ]"hy ]"h ]"hn ]"h ]"h ,]"h ]"hp ]"h ]"h ]"h ]"h ]"h% ]"h ]"h ]"hN ]"h= ]"hU|  Items here: ( )) [.]"h]"hg _]"h]"h]"h ]"h ]"h\ ]"hC ]"h]"h]"h]"h]"h~~#.# #.# ########.# .###.# #.. .........####### ]"h;e.....# #..# #......... ###### #..# ##.####### # #..# #.# # #. ## #.# # .> #)# #]"ho #.####.####.# # #.?@..#]"h34.3 (7 #####.# # . #.# ]"hY# ##. ### #.# ##..##.#####.# ##.##........# ##.###.#####.# ########># #.# #.# .......#.###.#####.#]"h]"h"]"hv#+5.3 (8]"h']"h*; _Found a stone staircase leading down.^"h;^"h<^"h=^"h@^"hmH~#.# #.# #.# ..###.# #.. .#.# #..# #. .###### #..# ##.# .# #..# #.# ^"hH.# #. #### #.# .# .>> #)# .# #.####.####.# .#^"hI #.@...#0 .#^"hNI #####.# .# .^"hI #.# .# ##. ### #.# ^"hIt.# #..##.#####.# .# #.##.# ^"hI.# #.###.#####.# #># #.# #.# ^"h0J0.#.###.#####.#^"hQ^"hR+6.3 (1^"hX^"h`H _Found an escape hatch in the floor.^"ha+7.3 (2^"hf^"hKjq _c - 2 scrolls labelled EKOUKHOA ESIORI (gained 1)^"h^"h^"h^"hK^"h4^"h-B^"h^"hI^"h"^"h^"h^"h^"h^"hP  There is an escape hatch in the floor here.^"h^"h _^"h^"hR  There is a stone staircase leading down here.^"hA^"h- _^"h=^"h^"h^"h+^"h^"h^"hE^"h^"h^"hl^"h,^"h^"ha^"h^"hS^"h^"hr^"hM^"h^"hN^"h^"h^"hU^"h^"h^"h:^"h^"h ^"h ^"h ^"h8 ^"h ^"hR^"h^"hw^"h,^"h^"h^"h^"hX ^"h "^"h"^"h#^"h%^"h'^"h-(^"h6)^"hV+^"h-^"hh-^"hl.^"h0^"h2^"h3^"h4^"h<6^"h7^"h=8^"h9^"h:^"h<^"h4=^"h5>^"h@^"hD^"hD^"hF^"h!I^"hK^"hOL^"h-N^"hP^"hYS^"hS^"hXU^"hW^"hY^"hY^"h[^"h]^"h_^"h`^"ha^"hc^"hf^"hg^"hh^"h~n^"hp^"hIq^"h"s^"h?v^"hx^"hy^"h\{^"h~^"hM^"h^"h^"hE^"h^"hu^"h!^"hv^"h^"h^"h^"hۗ^"hj^"h^"h˚^"h՜^"hS^"h^"h^"h1^"hϢ^"h)^"hУ^"h^"h^"hd^"h^"h^"hL^"h^"h^"h^"h^"h&^"h^"h]^"h,^"h5^"h·^"h^"h^"h^"h^"h^"h9^"h^"h^"h^"hj^"h^"h^^"h>X^"hH^"h^"hP^"h,^"h}^"h^"h>^"h^"h^"h^"h^^"h^"h^"hF^"h^"h^"h^"h^"ht^"hN^"h,^"hv^"h2^"h|^"h^"h^"ho^"h ^"hU^"h^"h^"hr^"h^"h^"h^"h,^"h^"h7^"h"^"hz^"h^"h^"hB^"h^"h4^"h^"h^"h'Y# #.#.. # #.#.#  #.#.#  #.#.#  #####.#.# ^"h##### ##.......# .... #........# ##### #.........#  .........@#  ..........#  .........## ##.# #.......##..# .#.....## ^"h#### ##...# ##.# #. ^"he 093.3 (56.0)^"h ,4.3 (57^"hC^"h|` _h - a scroll labelled TUMAISYXUH^"h ^"h9 ^"hz ^"h ^"hɶ ^"h ^"h6 n^"h ^"hļ ,^"h ^"h ^"hd 6.#####.#.# ..####### ##.......# .......... ##........# #.########.#.........# #.#...........#.# ............# #)# #..........## #.####.# #.......## ^"h c.......# ..#...@.##7.3 (3.0) .####### ##...## .# ## .# #.# #. .# #< .#^"h  #. .# .. .#^"h ^"h{ +8.3 (4^"h& ^"hg 9 _Found a stone staircase leading up._"ho_"h_"h_"h _"h_"hVB_"h>##.# #####.#.#..######## ##.......# ##....##..#  ##.########.#..#  #.# ###_"h"...#  #.# <....#  #)# #....## ###.####.# #.......##..# ..#.@...##9.3 (1 ##.####### ##...##  #.#_"hժ; ##.##  #.# #.# ##.# #.#..#_"h7D #<# ##.# #.#  #.# ... ##.####_"h_"h-400.3 (2_"hҴ_"h9 _Found a stone staircase leading up._"h& _"ho' _"h5( _"h3, _"h. _"h. _"h2 ,_"ha4 _"h4 _"h5 _"h7 _"h9 _"h: _"h; _"h3= _"h> _"h(? _"h0@ _"hA _"hC _"hC _"hjD _"hMF ,_"hF _"hHH $ _"h|H [_e - 3 scrolls labelled EQURUC DUTEPPA (gained 1)_"h)I _"h`I _"hI _"hJ _"hXK _"hK _"hK _"h$M _"h&N _"h[N _"hN _"hO _"hpP _"hP _"hQ _"hT _"htU _"hU _"hV _"h/X _"hX _"hY _"heY _"hzZ _"h \ _"h\ _"h] _"h^ _"h_ _"h_ _"he` _"ha _"h7c _"hc _"hc _"hd _"h{e _"he _"hf _"hf _"hsg _"hg _"hg _"hi _"hYo a## #.# #.<.............#>># #)# #.###..........##_"ho #.####.####.###.#.......## #...........##...#.....######.########.#.##...## #.# #...###.## _"ho ### #.# #.### #. #.#####.# #.# #.#_"h p # #@# #<# #.#####.##h......# #.# _"h9p #.# #.##.######. ... #.#####.# .# ### _"hep ..†.....# ..>... ._"hp h   hound (asleep).#####.#_"hp  ..# #.# .#_"hp ,#_"hv 017.3 (17.0)_"hZw ,8.3 (18_"h@{ _"h:~ X _A hound comes into view._"h` #.# #.<... >># #)# #.###. ##.#..  #...#.....##  #.#  #.# #..  #.# #.### #.#  #.# #.#  #@# #<# #h......# #.#  #.##.######. ...  .# ### † .#>... .# .# #.# .#`"hpf #.# #.<... >># #)# #.###. ##.#..  #...#.....##  #.#  #.# #..  #.# #.### #.# `"hg #.# #.#  #@# #<# #h......# #.#  #.##.######. ...  .# † .#>... .# .# #.# .#`"hl`"hOm`"hrq`"hdt\ _A hound is nearby!`"h #.# #.<... >># #)# #.###. ##.#..  #...#.....##  #.#  #.# #..  #.# #.### #.#  #.# #.# `"hK #@# #<# #h......# #.#  #.##.######. ...  .# ### † .#>... .# .# #.# .#`"hV #.# #.<... >># #)# #.###. ##.#..  #...#.....##  #.#  #.# #..  #.# #.### #.# `"hW #.# #.#  #@# #<# #h......# #.#  #.##.######. ...  .# † .#>... .# .# #.# .#`"h_`"h``"hf`"hNj\ _A hound is nearby!`"hmG (((((hYou shoot a sling bullet. The sling bullet hits the hound.  The hound barks!`"h  The hound is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hound.`"hL`"hdTR.h....`"h=Uf===9.5 (1.2)Rev `"h[Y`"h[3 _The hound is lightly wounded.`"hI\ (((( You shoot a sling bullet. The sling bullet hits the hound.`"h ((The hound is heavily wounded.You shoot a sling bullet.`"hY` ,`"hg ^..h...`"hbh _20.7Rev+ `"hn `"hq c _The sling bullet completely misses the hound.`"h (( You shoot a sling bullet. The sling bullet hits the hound!`"h (The hound is almost dead.You shoot a sling bullet.`"h% ,`"h* e..h`"ht+ ,1.8 (1.1`"h0 `"hC2 ` _The sling bullet closely misses the hound.`"h:  You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!`"h?D.`"h (Okawaru accepts your kill.a"h] 9.a"h] 163.0 (1.2Rev* _You shoot a sling bullet.a"hza"hh _Your Dodging skill increases to level 3!a"ha"ha"ha"hgH _No target in view!a"h\a"hr]a"hba"hUeH _No target in view!a"h,a"h,a"h,a"hN/a"h0a"hz4P _a"h 6>Rev+ a"hr6,a"h8a"hs=  #...........##...#.....##  #####.########.#.##...##  #.# #...###.## ## #.# #.### #.# .#####.# #.# #.# a"h=.......########.# #<# .#####.##.......#####.## .# #.##.######........#####.# #####--- .†.....# #.# ....>... #.# .#####.# #.# # #.# a"hg>#.# ## ... o   orc (asleep) .#. o . a"hC-5.0 (2.0a"h%DF---6.0 (3a"h}Ha"h#Nq _An orc comes into view. It is wielding a +0 club.a"hr    #.  #.# #.  #.# #.### #.#  #.# #.# #.# #<# .#####.##  #........ a"hr * #@# .† #.#>... #.# #.# #.# #.# ... .#. o .a"h    #.  #.# #.  #.# #.### #.#  #.# #.# #.# #<# .#####.##  #........  #@# †a"h o #.#>... #.# #.# #.# #.# ... .#. o . a"h a"h a"h4 a"h [ _An orc is nearby!b"h" (((((o  (You shoot a sling bullet. The sling bullet hits the orc.b"h7  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!b"hV2)b"hb"hw_  Okawaru accepts your kill.b"h.....e   Dowan (wandering)eb"h}7===7.2 (1.2Rev* b"hb"h8  Dowan, Brother of Duvessa comes into view. He is wielding a +2 dagger of _draining.b"h2!  (((((eYou shoot a sling bullet.  Dowan shouts!  The sling bullet hits Dowan.b"h=  Dowan is lightly wounded.  You shoot a sling bullet. The sling bullet hits Dowan!b"hN)b"h>0m.....e.b"h0b"h!1%8.5 (1.3b"h6b"hF9Y _Dowan is heavily wounded.b"h@ (((( You shoot a sling bullet. The sling bullet hits Dowan.b"hDq  Dowan is severely wounded.You shoot a sling bullet. The sling bullet hits Dowan.b"h  Dowan is severely wounded.b"h  ...e.e   Duvessa (wandering)e   DowaneDowan says, "My weaknesses are her strengths!"b"h ,9.6 (1.1b"h b"h _Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword.b"h Y(((((b"h e Dowan says, "My weaknesses are her strengths!" _Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword.barely misses Dowan.  You shoot a sling bullet.  Duvessa shouts!  The sling bullet hits Dowan.b"h ,b"h ..e..e.b"hǪ -30.8 (1.2b"h_ b"hƳ U _Dowan is almost dead.b"hY(((((c"hY"d  You shoot a sling bullet. The sling bullet barely misses Dowan.c"h=,c"h.e...e.c"hѪ,1.9 (1.1c"hc"hѰN _You shoot a sling bullet. The sling bullet misses Dowan.c"h+The sling bullet barely misses Dowan. _You shoot a sling bullet. The sling bullet misses Dowan.  You shoot a sling bullet. The sling bullet hits Dowan.  You kill Dowan!  Okawaru accepts your kill.  Duvessa screams in rage.c"h{()e(berserk)c"hX((((c"hy,c"h]n.)e...c"h5403.1 (1.2c"hc"ho _Duvessa goes berserk! You shoot a sling bullet.d"h9 ((You shoot a sling bullet. The sling bullet hits Duvessa.d"hZ  Duvessa is lightly wounded.  You shoot a sling bullet. The sling bullet hits Duvessa.d"hBd"h(C@  Duvessa is lightly wounded.d"hCJQe).d"hK'4.3d"hRd"hUV _Duvessa rages.e"h]  You shoot a sling bullet. The sling bullet hits Duvessa.e"hh  Duvessa is lightly wounded.  You shoot a sling bullet. The sling bullet hits Duvessa.e"h$  Duvessa is moderately wounded.29----------5.5e"he"hhe _Duvessa hits you with a +0 short sword! Duvessa hits you with a +0 short sword.e"h"]  You shoot a sling bullet. The sling bullet hits Duvessa!e"h  Duvessa is moderately wounded.You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.e"h6m  Duvessa is moderately wounded.e"h7'6.7e"h>e"hAP _Duvessa barely misses you.f"h  (((((You shoot a sling bullet.f"h0  The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.f"hG  e)...  Duvessa is moderately wounded.f"h!Q30=---------f"h[!%8.0 (1.3f"hT(f"h+y _Duvessa completely misses you. Duvessa hits you but does no damage.g"hg"hDrink which item? Potions  d - 2 fuming blue potions  f - a fuming yellow potion  j - a dark potion  k - 2 orange potions g"h=[!] read|quaff|evoke[?] describe selectedh"hh"hOh"h( #...........##...#.....##QwerTheAngmarim the Shooter#####.########.#.##...##Coglin of Okawaru ......#.##...###.##Health: 30/47 ===============--------- ## #.##.### #.#Magic: 6/6======================== .#####.##.# #.#AC: 3Str: 11 .......########.# #<#h"hEV: 12Int: 8 .#####.##.......#####.##SH: 0Dex: 20 .# #.##.######........XL:  6 Next: 40% Place: Dungeon:4 .#####.##@#######Noise: ===------  Time: 2438.0 (0.0) .†.....##e#a) +2 sling {Soledad c) +0 sling {Svenja} ....>...#)#Fire: a) +2 sling {Soledad} .#####.##.#Rev* .# #.##.# ##...e   Duvessa (berserk)h"hH.#.) . _Duvessa barely misses you.You shoot a sling bullet.  h"h The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is moderately wounded. _Duvessa completely misses you. Duvessa hits you but does no damage.h"hP  Okay, then.h"hh"h"h"h. _h"hU" h"h$ Read which item? Scrolls  t - a scroll of teleportation  s - a scroll of butterflies  c - 2 scrolls labelled EKOUKHOA ESIORI h"h)% / e - 3 scrolls labelled EQURUC DUTEPPA  h - a scroll labelled TUMAISYXUH [!] read|quaff|evoke[?] describe selectedi"hX i"h i"hΨ  #...........##...#.....##QwerTheAngmarim the Shooter#####.########.#.##...##Coglin of Okawaru ......#.##...###.##Health: 30/47 ===============--------- ## #.##.### #.#Magic: 6/6======================== .#####.##.# #.#AC: 3Str: 11 .......########.# #<#EV: 12Int: 8 .#####.##.......#####.##SH: 0Dex: 20 .# #.##.######........i"hW KXL:  6 Next: 40% Place: Dungeon:4 .#####.##@#######Noise: ===------  Time: 2438.0 (0.0) .†.....##e#a) +2 sling {Soledad c) +0 sling {Svenja} ....>...#)#Fire: a) +2 sling {Soledad} .#####.##.#Rev* .# #.##.# ##...e   Duvessa (berserk).#.) .  You shoot a sling bullet.  The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is moderately wounded. _Duvessa completely misses you. Duvessa hits you but does no damage. _Okay, then.i"h  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. Duvessa hits you with a +0 short sword!i"h 21------9.0 (1Tele Rev* i"h i"h T _Duvessa completely misses you.j"hQ  #...........##...#.....##QwerTheAngmarim the Shooter#####.########.#.##...##Coglin of Okawaru ......#.##...###.##Health: 21/47 ==========-------------- ## #.##.### #.#Magic: 6/6======================== .#####.##.# #.#AC: 3Str: 11 j"hQ3.......########.# #<#EV: 12Int: 8 .#####.##.......#####.##SH: 0Dex: 20 .# #.##.######........XL:  6 Next: 40% Place: Dungeon:4 .#####.##@#######Noise: ==-------  Time: 2439.0 (0.0) .†.....##e#a) +2 sling {Soledad c) +0 sling {Svenja} ....>...#)#Fire: a) +2 sling {Soledad} .#####.##.#j"hTele Rev* .# #.##.# ##...e   Duvessa (berserk).#.) . _Duvessa completely misses you.Fire: a) +2 sling {Soledad}j"hePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, berserk, 69% to hit)j"hȾ] .ej"h8>.#j"hO ;##j"h e#Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, berserk, 69% to hit)k"h'U #...........##...#.....##QwerTheAngmarim the Shooter#####.########.#.##...##Coglin of Okawaru ......#.##...###.##Health: 21/47 ==========-------------- ## #.##.### #.#Magic: 6/6======================== .#####.##.# #.#AC: 3Str: 11 .......########.# #<#EV: 12k"h)yInt: 8 .#####.##.......#####.##SH: 0Dex: 20 .# #.##.######........XL:  6 Next: 40% Place: Dungeon:4 .#####.##@#######Noise: ==-------  Time: 2439.0 (0.0) .†.....##e#a) +2 sling {Soledad c) +0 sling {Svenja} ....>...#)#Fire: a) +2 sling {Soledad} .#####.##.#Tele Rev* .# #.##.# ##...e   Duvessa (berserk).#.) .  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  k"hs)(moderately wounded, berserk, 69% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is heavily wounded.k"hZAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, berserk, 69% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is heavily wounded.  The sling bullet hits Duvessa but does no damage.k"h7L    #.  #.# #.  #.# #.### #.#  #.# #.# #.# #<# .#####.##  #........  #@# .† #e#>... #)# #.# #.# #.# ... .#. ) .k"h9EDuvessa is heavily wounded.k"hf    #.  #.# #.  #.# #.### #.#  #.# #.# #.# #<# .#####.##  #........  #@# † #e#>... #)# #.#k"hc #.# #.# ... .#. ) . k"hT$WThe sling bullet hits Duvessa but does no damage.  Duvessa is heavily wounded.  Duvessa hits you with a +0 short sword!  * * * LOW HITPOINT WARNING * * *Duvessa hits you with a +0 short sword!  You die...k"hjJ-1----------k"h)z/  --more--m"hYm"h^Inventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Soledad}  c - a +0 sling (offhand) {Svenja} Missiles (go to first with ()  d - 2 throwing nets Armour (go to first with [)  b - a +0 leather armour (worn) m"hWands (go to first with /)d - a wand of digging (8) Scrolls (go to first with ?)e - 3 scrolls of identify {unknown}  h - a scroll of amnesia {unknown}  c - 2 scrolls of noise {unknown}  s - a scroll of butterflies Potions (go to first with !)  f - a potion of heal wounds {unknown}d - 2 potions of might {unknown} m"h t j - a potion of attraction {unknown}  k - 2 potions of lignification {unknown}n"hTZ  e - 3 scrolls of identify {unknown}n"hn"hM  e - 3 scrolls of identify {unknown}  c - 2 scrolls of noise {unknown}n"h  c - 2 scrolls of noise {unknown}  s - a scroll of butterfliesn"h o"hZto"hs<o"hfGoodbye, QwerTheAngmarim.308 QwerTheAngmarim the Shooter (level 6, -1/47 HPs)Began as a Coglin Hunter on Oct 14, 2025.Was an Initiate of Okawaru.Slain by Duvessa... wielding a +0 short sword(14 damage)... on level 4 of the Dungeon.The game lasted 00:03:00 (2396 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswno"hReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orbq"hq"hq"h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l