1h Player: Randy Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-09-17.22:09:42.ttyrec Time: (1758146982) Wed Sep 17 22:09:42 2025 1h [?1051l[?1052l[?1060l[?1061h1hV)0[?7h[?25l[?1c1h1h1h\gWelcome, Randy. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help1h_ 1h` 1hf 1hu KWelcome, Randy the Demigod. Please select your background. WarriorAdventurerMage a - Fighter  e - Artificerm - Hedge Wizard b - Gladiatorf - Shapeshiftern - Conjurer c - Hunterg - Wanderero - Summoner d - Brigandh - Delverp - NecromancerWarrior-mageq - Forgewrighti - Warperr - Fire Elementalistj - Hexslingers - Ice Elementalistk - Enchantert - Air Elementalistl - Reaveru - Earth Elementalistv - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help1hO1h1U1hYWelcome, Randy. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf1hZn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf1hVZEq - Oniz - Felid i - Armataurr - Barachi1h{Z~A - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single 1hZskill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species 1hZY# - Recommended character ! - Random character % - List aptitudes1hZASpace - Pick background first ? - Help1h 1hmWelcome, Randy the Merfolk. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter1hUxr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist 1huf - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte1hYo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver1hy - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background1h! * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help1h@n 1h 1h'Randy the ChangelingMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 2Str: 14EV: 11Int: 9SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredQuill #...#~.~#≈≈.##...#~.~#≈..##...#...#...##...........##...).......##.$.........##...........##!....@.....##...........##############1h+1h.Welcome, Randy the Merfolk Shapeshifter.The glorious Orb of Zot lies far below, as if waiting for you to find it.1h[51hPress ? for a list of commands and other information.  Found an emerald potion, 4 gold pieces and a flail.1hñ1h[ _Found a staircase leading out of the dungeon.1hE1hzDungeon Crawl HelpManual Contents Press one of the following keys to1h*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.1h/B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills 1h*#: Browse character dumpF.Monsters ~: Macros helpG.1hQItems &: Options helpH.Spellcasting %: Table of aptitudes1hoI.Targeting /: Lookup description1h9J.1hNReligion Q: FAQ1hʣK.Mutations V: Version information1hL.Licence, Contact, History !: Display diagnosticsM.1hMacros, Options, Performance Home: This screenN.Philosophy1.1h>List of Character Species2.List of Character Backgrounds3.List of Skills1h~4.List of Keys and Commands5.Inscriptions1hM6.Dungeon sprint modes1h" 1ht 1hd qRandy the Changeling#...#~.~#≈≈.#Merfolk#...#~.~#≈..#Health: 16/16 ========================#...#...#...#Magic: 1/1========================#...........#AC: 2Str: 14#...).......#EV: 11Int: 9#.$.........#SH: 0Dex: 13#...........#XL:  1 Next:  0% Place: Dungeon:1#!....@.....#Noise: ---------  Time: 0.0 (0.0)#...........#-) Nothing wielded#############Nothing quiveredQuill Welcome, Randy the Merfolk Shapeshifter.1h The glorious Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found an emerald potion, 4 gold pieces and a flail. _Found a staircase leading out of the dungeon.1hF 1h 1h 1hz 1h1hUnequip which item? Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip1h b - a quill talisman (worn). A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 4 1d5 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 4.0 Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified equipped talisman1hi$Unequip which item? Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn) 1h0%k[?] describe selected [!] unequip|take off|remove[tab] equip|unequip1h. 1h 1h SRandy the Changeling#...#~.~#≈≈.#Merfolk#...#~.~#≈..#Health: 16/16 ========================#...#...#...#Magic: 1/1========================#...........#AC: 2Str: 14#...).......#EV: 111h٪ Int: 9#.$.........#SH: 0Dex: 13#...........#XL:  1 Next:  0% Place: Dungeon:1#!....@.....#1h Noise: ---------  Time: 0.0 (0.0)#...........#-) Nothing wielded#############Nothing quivered1h' Quill Welcome, Randy the Merfolk Shapeshifter.The glorious Orb of Zot lies far below, as if waiting for you to find it.1hK Press ? for a list of commands and other information.  Found an emerald potion, 4 gold pieces and a flail. 1hs N_Found a staircase leading out of the dungeon.1h 1hF 11.0 (1 _1h 1h? 1h *2.0 (21h 1h> 1h *3.0 (31h 1h! 1ht #4.0 (41h 1h _You begin untransforming. You continue untransforming. x31h 1h" 35.0 (5 1h 1h g _Your quills recede back into your body.1h1h 1h1hk1h1h1ht1h1h4,1h1h1hi,1h1h1h,1h@1hj ,1h 1h@ _You now have 4 gold pieces.1h1h1h|1h>1h)1hv1h1hS%i#...#≈.≈# ≈# #...#~.~#≈≈.# #...#~.~#≈..# #...#...#...# #.....# #...).......# #...........# 1h%^#...........# #@....<.....# #.....# #####1ht-/12.0 (7.0)1h-+3.0 (81h!41h6U _d - an emerald potion1h_1h1h1h,1h,1hF1h1h,1h1h#1h1hD1h1h1h1h1h1hc1h ,1h1h1h1h1h1h1h,1hL1hi1h ,1hI 1hd 1he,1hY1hi1h1h1h-1h/1hW!1h!,1h%7 _You open the door.1h(31ht  There is an open door here. _##### ####### #...!.#.....## .......@.....## 27.0 (14.0)..............# .......##'###+# .....$.#...#.......#...#(......#...#~.~#.......#...#≈.≈# ≈#.......#...#~.~#≈≈.##...#~.~#≈..#8.0 (151hB} 1h#_Found 5 boomerangs.1h1h$1h%1h1hD1h7,1h1h41h1h1h1h 1h",1hӻ1h1hI1hM _You now have 18 gold pieces (gained 14).1h31h.1h1hP1h1hB1h1ht,1h:1h1h,1h<1h ############# ##...@.#.....## ##.............## #...............# #........##'###+# #........#...# #........#...# #.(......#...#~.~# #........#...#≈.≈# ≈###.......#...#~.~#≈≈.#1h236.0 (8.0)1hz+7.0 (91he1h/[ _f - a bubbling green potion2hgg#############.....#.....##........## #...............# #........##'###+# #........#...# #........#...# #.(......#...#~.~# #..#...#≈.≈# ≈#  ##.#...#~.~#≈≈.#  ##......#...#~.~#≈..# 2hn2h4p+8.0 (12hxx2hz2h#0"#############.....#.....##........## ..# ###'###+# #.#...#  #.#...# #.(......#.#~.~# #..#...#≈.≈# ≈ ##.#...#~.~#≈≈. ##......#...#~.~#≈.. ....####...#...#...2h82hN9&92h(?2hXA2he5S ###############.....#.....####.............##..##'###+...# ....####....# #........... 2h@=402h?H2hI2h p ###############.....#.....####.............##..##'###+...# (~.~#...###...)....... 2hC 2h &12h7 2ht 2h ###############.....#.....####.............##..##'###+...# (~.~#.≈.≈# ≈....##........... 2h<22h~2hA2h[H ###############.....#.....####.............##......##'###+...# (~.~#.≈.≈# ≈#~.~#≈≈.....^.##........... 2hR<32hY2h[2hU ###############.....#.....####.............##......##'###+...# (~.~#.≈.≈# ≈#~.~#≈≈. ##..#......##.....<..... 2h<42h#2hA2he ##.....#.....####.............##.......##'###+...# (~.~#.≈.≈# ≈##~.~#≈≈. ##.....####...#...#......## #........#.....# ).#.....##........... 2h<52h#2h%2hU  ##.............##.......##'###+...# (~.~#.≈.≈# ≈##~.~#≈≈.2h U ##.....####...#...#.......## #...........l   frilled lizard (asleep).#....l...############2h p  A frilled lizard comes into view.2hV ll.62h 2h 8 _The frilled lizard hisses angrily.2hu ..##'###+...# (~.~#.≈.≈# ≈##~.~#≈≈. ##.#..@.####...#...#.........## #..........# ) #...^.........#...l<#......... ############# 2hww 2hW `l.72hy 2h2 2hǝ##'###+...# (~.~##..≈.≈# ≈##~.~#≈≈. ##......#..####....####...#...#........@## #........# ) #...^........l..#.....<#..........############# .2hҟ2hʫ:l.2h5&82h2hP2h...# #.(~.~##..#...#≈.≈# ≈#.#...#~.~#≈≈. ##......#..####....####...#...#........## #..........# ) #...^l2hU.........#<#..........############# ..##2h 2hw .=92h 2h" \ _The frilled lizard closely misses you.2hr?@  You hit the frilled lizard.2hDJF†2hM319 (0.92hU2hWR _You kill the frilled lizard!2h  p #.(......#...#~.~#........#...#≈.≈# ≈#.......#...#~.~#≈≈. ##.......####....####...#...#........## #..........# ) #...^.........#<[.2hl ..........2h{! L-50.9 (1.02h-( 2h+ _Found a leather armour. _You see here a frilled lizard corpse. 2h%@ #.(......#...#~.~# #........#...#≈.≈# ##.......#...#~.~#≈ 2he@. ##......#...#~.~#..####....####...#...# ........## #....... ..#.....# #...) 2h@...#...^†# #... 2h@.......@.# ##.....# #.....< 2h@ #......... #.......##......## ########### 2hA# [...##... ..#... .. 2hrK 2hL!- 2h2L&1 _ 2h^T 2h V 2h ; #..#...#≈.≈# ##.......#...#~.~#≈. ##......#...#~.~# ..######...#...# ........## #...........#.....# #...)....#...^†# #..........# # ...#..@..# #.....< #...........#........####.############ [... ...##...... ...##.. .. ...2 2hF  2h  2h|9 ##.#...#~.~#... ##......#...#~.~#2h9....######...#...#...........## #...........#.....# #...)....#...^†# #...2h:0........# ##.....#####.....< #...@.......#.....2h(:#...####.############ [.... 2hI:` ..##.....2hk:......###..... 2h:s..~~~P⌠~P.....2h|G2hG&32h\P2hQ2hBA" ... ##....####....####...#.............## #...........# )..#...^†2h)B.............####< #............#...####.############.[.... .....##.....#2hkBu.##.⌠..PP.~.....2hzO2hP&42hW2hY2hm .####....####...#..............## #............# ).^†..............####< #............#...####.#########2h8n ##.[.... .....##.....#.⌠P###.P.....2hy<52h2ha2h[4 2h*.......## #.............# ).....#...^†................####<..##............#...####.###########.[.... .....##.....2ha####.⌠. .~.....2h1]Y62h 32h߶ 2h6 2h 2h ,2h 2h ,2h 2h #...^†# ...........#.....####<..##.....#...#.##.############.[.. ...........##... .........###....8.9 (2 # ...~~~P⌠~P..... 2h #..~. P⌠.....#..P .~.....2h8 2hg 2h 2hL Inventory: 3/52 gear slots Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)b - a quill talisman  c - a protean talisman Potions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion Baublesa - 3 flux baubles2h 2hi2htq2h{&.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 92hR|o...........##...SH: 0Dex: 13................XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)2h| #.............-) Nothing wielded...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... 2h|_The frilled lizard hisses angrily. _The frilled lizard closely misses you.You hit the frilled lizard. 2h }_You kill the frilled lizard! _Found a leather armour. _You see here a frilled lizard corpse.2hK42h2hX2h 2h 2h; 2h F _Unknown command.!2h:a !2ha Dungeon Crawl HelpManual Contents Press one of the following keys to*!2ha Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.!2ha `Starting Screen ?: List of commands!2h b C.Attributes and Stats ^: Quickstart Guide!2h*b SD.Exploring the Dungeon !2hib :: Browse character notesE.!2hb 3Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.!2hb Items &: Options helpH.!2hb aSpellcasting %: Table of aptitudes!2hb I.Targeting /: Lookup description!2h c J.Religion Q: FAQ!2hd jK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.!2hxe List of Character Species2.List of Character Backgrounds3.List of Skills4.!2he List of Keys and Commands5.Inscriptions6.Dungeon sprint modes.2h.2h.2hI.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............-) Nothing wielded[1.2h1;10H...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... _The frilled lizard closely misses you.You hit the frilled lizard. _You kill the frilled lizard! _Found a leather armour. _You see here a frilled lizard corpse. _Unknown command..2h.2h.2h.2h02hU 02h9 =Randy the Changeling (Merfolk Shapeshifter) Turns: 59, Time: 00:01:44 Health: 16/16AC:  2 Str: 14 XL: 1 Next: 10% Magic: 1/1EV: 11 Int:  9 God: Gold: 18SH:  0 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 animal skin rPois .02h (100%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.22/turn(no ring) 02hT 6MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail42h9 42h #.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................42h XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............-) Nothing wielded...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... _The frilled lizard closely misses you.42h dYou hit the frilled lizard. _You kill the frilled lizard! 42h) _Found a leather armour. _You see here a frilled lizard corpse. _Unknown command.42hY 42h 42h 62h!762h:Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.62h ;Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills 62h;%#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQ62h<@K.Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics62hO<M.Macros, Options, Performance Home: This screenN.Philosophy62h<1.List of Character Species2.List of Character Backgrounds3.62h<pList of Skills4.List of Keys and Commands62h<5.Inscriptions6.Dungeon sprint modesJ2h9 J2h@ J2hJ l.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14J2hdJ ###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................J2hJ XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............J2h K C-) Nothing wielded...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... _The frilled lizard closely misses you.You hit the frilled lizard. J2h1K _You kill the frilled lizard! _Found a leather armour. _You see here a frilled lizard corpse. J2hXK 1_Unknown command.J2hMS 4J2hZ J2hw\ L2hl  You are a level 1 Merfolk Shapeshifter. You are 10% of the way to level 2.  Play time: 00:02:12 (59 turns).L2hmL2hNvL2hx  Zot will find you in 5941 turns if you stay in this branch and explore no new _floors.N2h N2hMEquip which item?  - - Unarmed (current attack) Armour (go to first with [) N2h a - a +0 animal skin (worn) Talismans (go to first with %)b - a quill talisman  c - a protean talisman[?] describe selected [!] equip|wield|wear|put onN2hhy[tab] equip|unequip T2hPT2h? U2h5V2hN V2h .....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............-) Nothing wielded2h 1;10H...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... _You see here a frilled lizard corpse. _Unknown command.You are a level 1 Merfolk Shapeshifter. You are 10% of the way to level 2.  Play time: 00:02:12 (59 turns).  Zot will find you in 5941 turns if you stay in this branch and explore no new _floors.  Okay, then.V2h V2ha . _Y2h .Y2h/Input trigger key to edit or create a macro: ([~] to enter by keycode)\2h3Z\2hj.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............-) Nothing wielded[1\2hl1;10H...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~.....  You are a level 1 Merfolk Shapeshifter. You are 10% of the way to level 2.  Play time: 00:02:12 (59 turns).  Zot will find you in 5941 turns if you stay in this branch and explore no new _floors. _Okay, then.Okay, then.\2h)r\2hs. _^2h0^2hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump^2h;F.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.^2hhList of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesa2ha2ha2h.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............-) Nothing wielded2h1;10H...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~.....  You are a level 1 Merfolk Shapeshifter. You are 10% of the way to level 2.  Play time: 00:02:12 (59 turns).  Zot will find you in 5941 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.a2ha2hna2ha2hb2hSb2hWUnequip which item? Armour (go to first with [)  a - a +0 animal skin (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipc2h a - a +0 animal skin (worn). A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens,  Made them with the fur side inside,  Made them with the skin side outside.  He, to get the warm side inside,e2hv fUnequip which item? Armour (go to first with [)  a - a +0 animal skin (worn) e2h)w [ [?] describe selected [!] unequip|take off [tab] equip|unequiph2hVh2hh2h.....#...^†# #........ Randy the Changeling...........# #........ Merfolk.....#.....#####.....<.. Health: 16/16 ========================..##...........#........ Magic: 1/1========================#...##......##.######### AC: 2Str: 14###.[..........EV: 11Int: 9...........##...SH: 0Dex: 13................XL:  1 Next: 10% Place: Dungeon:1###....@........Noise: ---------  Time: 58.9 (0.0)#.............-) Nothing wielded2h<1;10H...~~~P⌠~P.....Nothing quivered##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~.....  You are a level 1 Merfolk Shapeshifter. You are 10% of the way to level 2.  Play time: 00:02:12 (59 turns).  Zot will find you in 5941 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.h2hPlay time: 00:02:12 (59 turns).  Zot will find you in 5941 turns if you stay in this branch and explore no new _floors.Okay, then.  h2h<h2h; h2h . _i2hl@ i2hD Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon i2hdE ]:: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting i2hE %: Table of aptitudesI.Targeting /: Lookup descriptioni2hE J.Religion Q: FAQK.i2hE Mutations V: Version informationL.i2hF Licence, Contact, History !: Display diagnosticsM.i2h>F Macros, Options, Performance Home: This screenN.i2hhF Philosophy1.List of Character Species2.i2hF TList of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.i2hG Dungeon sprint modesy2hi@------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. Health  A measure of life force. Synonymous with hit points and sometimes  abbreviated as HP. You die if your health drops to zero or less (although  you can die in other ways, too). The main screen shows both your current  and maximum health. Usually, you regain health slowly over time. Pressing  '5' or Shift-Num-5 lets you wait for a longer period. MagicA measure of magic or other intrinsic power. This is used primarily forspellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves ofy2hˈ|2h  magic.|2h ~2h`  ~2h~2hVRP Next come your defences. For all of them, more is better.~2h2hk @  ----------------------------------------3ho73h  3hc3h b Spells and abilities may also be quivered; see "Attacking and firing". Many3h8] 3h.`  spells and abilities enter targeting mode on activation; see "Targeting"3h=  for more information about this mode.3h  3h a3hn7` Show the ability menu, allowing you to activate an ability or read its3hQ&  description.3h#  3h3h  z3hj 3ha Cast a spell. Should the spell demand monsters as targets but there are3hya  none within range, casting will be stopped. In this case, neither turns3h_  nor magic are used. If you want to cast the spell nonetheless, use Z.3h@j  3h Z3h3h^ G Cast a spell regardless of available targets.3hb 3hF3hQ3h[.....#.....# #...).... Randy the Changeling.....#...^†# #........ Merfolk...........# #........ Health: 16/16 ========================.....#.....#####.....<.. Magic: 1/1========================..##...........#........ AC: 2Str: 14#...##......##.######### EV: 11Int: 9###.[..........SH: 0Dex: 13...........##...XL:  1 Next: 10% Place: Dungeon:1.......@........Noise: ---------  Time: 61.8 (0.0)###m\m.............-) Nothing wielded#.............Nothing quivered...~~~P⌠~P.....##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... _Okay, then. _Okay, then. _Okay, then. _You swing at nothing. _Unknown command. _You swing at nothing.3hd43hm3h'o3hy3hy3h3h _You swing at nothing. _Unknown command. _You swing at nothing. _Sorry, you're not good enough to have a special ability.3h3h Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items 3hF-&: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes3h'r------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- direction  This moves one square. The direction is either one of the numpad cursor  keys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction3h,3h,B  3hB@This moves straight until something interesting is found (like a3h 3hz _  monster). If the first square is a trap, movement starts nonetheless.3ht   3h  o3h0o W Auto-explore. Setting the option explore_greedy to true makes3h   3h? ?auto-explore run to interesting items (those that get picked up3h{ _  automatically) or piles (checking the contents). Autoexploration will3h \  open doors on its own unless you set travel_open_doors to avoid or3hMa #  approach.3h   3hÐ" G or Ctrl-G3h a  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers3hAZ  old destinations if interrupted. This command has its own set of3h<  shortcuts; use ? for help on them.3h]/  3hJ Ctrl-W3h#^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressing3hK  Ctrl-G or uppercase G, then the waypoint's digit.3hL  3h@+ Attacking and firing3h]3h @  ----------------------------------------3hC 3hv  3h_ Several of these commands enter targeting mode; see "Targeting" for more3ho4  information about this mode.3h  3h][  direction3h?T  If a monster is in the target square, attack that monster.3h  3hX  Tab3h~`  Autofight: Attack the nearest monster with your current weapon. If the3ha  nearest monster is not in range, by default, this will move towards it.3hŬ  3h&? 3hx  v3h63h-X Targeted attacks with your primary weapon, including attacking3hm\  non-adjacent monsters with a polearm, or firing a wielded launcher3hG  (regardless of the state of the main quiver).3h`  3ho Q3hYXH Quiver an item, spell, or ability from a menu.3h? 3hSs  3h13hZ ( and )3h_  Cycle quiver to next/previous suitable action (item, spell, ability).3h9   3hD  f3hD1 c Fire currently quivered action, showing a targeter. If some monster is in3h \  sight and the action takes a target, either the last target or the3h?! c  nearest monster will be automatically highlighted. If the action does not3hP [  take a target, the display will typically show an area of effect.3hWR ?  Pressing f again triggers the action.3ho   3hE # Shift-tab, p3h X  Autofire: Fire a quivered action, if needed selecting a target3hh8P  automatically; typically fires at the nearest monster.3h˵  3ha0 F3h}3h-a Directly choose ammo to throw or fire. In contrast to 'f' this does not3h3h 3  interact with the quiver.3h(?   3h4  V3h0  3h[0 EEvoke an item directly from the inventory. This includes using wands.3h   3h + Spells and abilities3hl@  ----------------------------------------3h  3h?b Spells and abilities may also be quivered; see "Attacking and firing". Many3h`  spells and abilities enter targeting mode on activation; see "Targeting"3h3}=  for more information about this mode.3hQ  3hp a3ha` Show the ability menu, allowing you to activate an ability or read its3hQb&  description.3h'$  3h z3ha Cast a spell. Should the spell demand monsters as targets but there are3h3ha  none within range, casting will be stopped. In this case, neither turns3h3h 3h^ nor magic are used. If you want to cast the spell nonetheless, use Z.3h  3hS Z3h@qG Cast a spell regardless of available targets.3h  3hk  Resting3hv @  ----------------------------------------3hQ   3h , s, Del, . or Numpad 53hz b  Rests for one turn. This is most often used tactically for waiting a few3hwQ c  turns. Serious resting should be done with the 5 command, for the sake of3hgt 3  your keyboard and sanity.3h   3h * 5 or Shift-Numpad 53hv 3hS Long resting, until both health and magic points are full.3h3hm  3h   3hW 3hل] Resting is generally indistinguishable from any other action; healing,3h#^  magic point restoration, etc, proceed at the same rate, whether you're3ha  resting or not. A few specific spells can be 'channeled' via the rest key3hP  for ongoing effects, as mentioned in their descriptions.3hj  3h"* Dungeon interaction3h@  ----------------------------------------3h03h  3h3h O3h^ Open door. This is also done automatically by walking into the door.3h}  3h C3h:% Close door.3h>  3hs4 Ctrl-direction or * direction3hP ^  Opens/closes a door in the specified direction (if there is one), or3hWS  else attacks without moving (even if no monster is seen).3h3h  3hT3h  <3hY 3h>iV Use staircase to go higher, or use a shop, altar, or portal.3h3hW  3h  3h=  >3h4  3h4 <Use staircase to go deeper, or use a shop, altar, or portal.3h   3h#  ;3h3h c Examine occupied tile and auto-pickup eligible items. Can also be used to3hm3hSw]  pick up only part of a stack with no other item on the same square.3h_2 3h` c  When a monster is present the first press of ; will only examine the tile3h 3h0^  and a second press of ; will pick up all auto-pickup eligible items.3h  3h  x3h3h:H Examine surroundings, see below. Has '?' help.3h 3h  3hޯ3h X3ht 3hݛ E Examine level map, see below. Has '?' help.3hJ 3hp  3hP4h4 Ctrl-X4h]  Lists all monsters, items and features in sight. You may read their4hpH  descriptions and travel to an item or feature.4h@(Ctrl-O4h"D X Show dungeon overview (branches, shops, etc.). 4h: 4h@ 4h|! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is then4h&c  listed in the dungeon overview (Ctrl-O) and also shown whenever you enter4hM c  that level again. Should your annotation contain an exclamation mark (!),4h| `  you will be prompted before entering the level. An empty string clears4h &  annotations.4h 4hH   4h, Character information4hH>  --------------------------------------4h  4ha 'display' below means usage of the message area, 'show' means usage of the4h?4hV "4hV whole screen. @4h\C Display character status.  4h"^=[ Display worn armour. 4h#} 4h- 4h K Display list of runes collected. " 4hiAA Display worn jewellery.  4h GE Display experience info.  4hzD^ Show religion screen.  4hP 4h 4h0BA Show abilities/mutations. 4h]  4h:l 4h \ 4h  4hf 4hfHShow item knowledge. You can toggle autopickup exceptions for item types 4hMC  4h  4hKK  in this screen. The screen has its own help text. 4h<'4h  '4h-'4h8 m'4h! a Show skill screen. You can get descriptions of present skills from that'4h '4hf6]  screen, as well as the aptitudes. The screen has its own help text.(4h"(4h  (4hQ i(4hZ Show inventory list. Inside this list, pressing a slot key shows(4hl3  information on that item.(4h )4hH  )4hP/4h/4h/4hz.....#.....# #...).... Randy the Changeling.....#...^†# #........ Merfolk...........# #........ Health: 16/16 ========================.....#.....#####.....<.. Magic: 1/1========================..##...........#........ AC: 2Str: 14/4h0#...##......##.######### EV: 11Int: 9###.[..........SH: 0Dex: 13...........##...XL:  1 Next: 10% Place: Dungeon:1.......@........Noise: ---------  Time: 61.8 (0.0)/4h###.............-) Nothing wielded#.............Nothing quivered/4hlj...~~~P⌠~P.....##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~..... _Okay, then. /4h_Okay, then. _You swing at nothing. _Unknown command. _You swing at nothing. /4hY_Sorry, you're not good enough to have a special ability./4h(4/4hF1/4hs404h{04h=~@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%  +1   f + Spellcasting   0.0    -1      04h~k    b + Unarmed Combat 3.2  36%  +1          g + Shapeshifting 4.0  49%  +2          04h~ c + Armour   0.0    -3      d + Dodging2.6   7%  +3       e + Stealth   0.0    +2  04h~            04h            04hhM                        04h            04h            04h}    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help04h*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsM4hBo b + Maces & Flails   0.0    -2   p + Conjurations   0.0-2  c + Axes0.0-2   q + Hexes   0.0     0d + Polearms0.0+4   r + Summonings0.0 0  e + Staves2   s + Necromancy0.0-2  M4h+f + Unarmed Combat 3.2  361   t + Forgecraft0.0 0  g + ThrowingM4h 0   u + Translocations   0.0-2  v + AlchemyM4h0.0+3  h + Short Blades   0.0+2   w + Fire Magic0.0M4h-3  i + Long Blades0.0+1   x + Ice Magic0.0+1  j + Ranged Weapons   0.0-2   y + Air MagicM4ho0.0-2  z + Earth MagicM4h0.0-2  k + Armour0.0-3  M4hC2 l + Dodging 2.6   7%  +3   0 + Invocations0.0+1  M4hi(m + Shields0.0M4hg 0   1 + Evocations0.0M4hp 0  n + Stealth0.0M4hۨm+2   2 + Shapeshifting 4.0  49%  +2  useful|allk4hk4hk4h.....#.....# #...).... Randy the Changeling.....#...^†# #........ Merfolk...........# #........ Health: 16/16 ========================k4h.....#.....#####.....<.. Magic: 1/1========================..##...........#........ AC: 2Str: 14#...##......##.######### EV: 11k4hGInt: 9###.[..........SH: 0Dex: 13...........##...k4hoHXL:  1 Next: 10% Place: Dungeon:1.......@........Noise: ---------  Time: 61.8 (0.0)k4h###.............-) Nothing wielded#.............Nothing quiveredk4h>...~~~P⌠~P.....##.⌠..PP.~.....#.⌠P###.P.....k4h#.⌠. .~.....#..~. P⌠.....k4h #..P .~..... _Okay, then. _Okay, then. k4h3_You swing at nothing. _Unknown command. _You swing at nothing. _Sorry, you're not good enough to have a special ability.k4h>k4h01k4h6D [?25h[?0c [?1051l[?1052l[?1060l[?1061l