AZh\ Player: Randy Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-09-18.01:02:57.ttyrec Time: (1758157377) Thu Sep 18 01:02:57 2025 BZh? [?1051l[?1052l[?1060l[?1061hBZhAV)0[?7h[?25l[?1cBZh&BZhRandy the ChangelingMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 2Str: 14EV: 11Int: 9SH: 0Dex: 13XL:  1 Next: 10% Place: Dungeon:1Noise: ---------  Time: 61.8 (0.0)-) Nothing wieldedNothing quiveredBZhw .....#.....# #...).........#...^†# #...................# #.............#.....#####.....<....##...........#........#...##......##.############.[.....................##..........@........###.............#................~~~P⌠~P.....##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~.....BZhÄ BZh fWelcome back, Randy the Merfolk Shapeshifter.BZhg BZh BZhm BZh _Press ? for a list of commands and other information.OZh_  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%  +1   f + Spellcasting   0.0    -1          b + Unarmed Combat 3.2  36%  +1          g + Shapeshifting 4.0  49%  +2           c + Armour   0.0    -3      d + Dodging2.6Zhm   7%  +3       e + Stealth   0.0    +2                                                                    OZh"[40m          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[Zh12 d * Dodging   2.6  19\Zho9853 d - Dodging   2.6   aZh o b + Maces & Flails   0.0    -2   p + Conjurations   0.0-2  c + Axes0.0-2   q + Hexes   0.0     0d + Polearms0.0+4   r + Summonings0.0aZh D 0  e + Staves2   s + Necromancy0.0-2   f + Unarmed Combat 3.2  38%  +1   t + Forgecraft0.0 0  g + Throwing 0   u + Translocations   0.0-2  v + Alchemy0.0+3  h + Short Blades   0.0+2   w + Fire MagicaZh 0.0-3  i + Long Blades0.0+1   x + Ice Magic0.0aZh +1  j + Ranged Weapons   0.0-2   y + Air Magic0.0aZhL o-2  z + Earth Magic0.0aZht o-2  k + Armour0.0aZh -3  l - Dodging2.6+3   0 + InvocationsaZh P0.0+1  aZh m + Shields0.0 0   1 + EvocationsaZh x0.0 0  n + Stealth0.0aZh@ +2   2 + Shapeshifting 4.0  53%  +2  aZhf auseful|allgZh&7 f * Unarmed Combat   3.2  5637gZh615 f - Unarmed Combat   3.2   85jZh  7 2 * Shapeshifting   4.0  93nZhW a * Fighting   2.1  18nZh½ a - Fighting   2.1   100%qZhlD b + Maces & Flails sZh, sZh5 sZhcH .....#.....# #...).... Randy the Changeling.....#...^†# #........ Merfolk...........# #........ Health: 16/16 ========================.....#.....#####.....<.. Magic: 1/1========================..##...........#........ AC: 2Str: 14#...##......##.######### EV: 11Int: 9###.[..........SH: 0Dex: 13...........##...XL:  1 Next: 10% Place: Dungeon:1.......@........Noise: ---------  Time: 61.8 (0.0)###ZhL m.............-) Nothing wielded#.............Nothing quivered...~~~P⌠~P.....##.⌠..PP.~.....#.⌠P###.P.....#.⌠. .~.....#..~. P⌠.....#..P .~.....Welcome back, Randy the Merfolk Shapeshifter. _Press ? for a list of commands and other information.sZhM_ vZh 4vZh V _No target in view!xZh 3xZh9xZhwxZhxZhB!$ _xZh$xZh+xZh9.,xZhO0xZh3xZh9B 14  Water yZhyZh8L _Your legs become a tail as you enter the water.yZhyZh F11 yZh# yZhIyZhJ4 14  Water  _Your legs become a tail as you enter the water.11 yZhEThere is a dry fountain here.................. ###.............. #............... ...~~~P⌠~P....... ##.⌠..PP.~....... #.⌠P###.P....... #.⌠. #.~.#..~. #P⌠....#..P #@~.⌠#..~~~~~~.##....#.........# .....######.## ...# ... ##l   frilled lizard (asleep) ... ..l  8.0 (6.2  A frilled lizard comes into view.yZhmO .  The frilled lizard hisses angrily.9.0 (7yZhzQ _The frilled lizard moves out of view.zZh\3zZhzZhzZho ###..... #..........~~~P⌠~P##.⌠..PP.~ #.⌠P###.P. #.~#..~.# #P⌠..P.#P#.~ #.⌠....@..~~~~~~.##.......# ...ll   frilled lizard...#zZh4(0.0zZh?l.zZh,70.0 (1zZh"zZhJ{Zh A.. ...~~~P⌠~P ##.⌠..PP.~. .⌠P###.P. #.⌠. #.~. #..~.# #P⌠. {ZhL #..P.#P#.~. ⌠....... #..~~~~~@.##.... #.........# .... #.######.## ... # ..l ## ......... .....####.###{Zh {Zh̠ :l.{Zh  14  1Water {Zh [ _Your legs become a tail as you enter the water.|ZhV6...~~~P⌠~P##.⌠..PP.~ #.⌠P###.P.⌠.# #.~#..~.#.#P⌠P.#P#.~.......|ZhW #.⌠..............~~~~~~.##.........@.# ######l##  ... ## ..... |ZhCX..............#######.### #.#|Zhb|Zhc111 |ZhFc"6 (0.6|Zhy|Zh  You hit the frilled lizard.  The frilled lizard is heavily wounded.=2.6 (1.0|Zh' |Zh"  |Zh@' V_The frilled lizard closely misses you.}Zh*@  You hit the frilled lizard.}Zh2.}Zh.23}ZhV}ZhR _You kill the frilled lizard!}Zh7I}Zh;}Zh=>~Zh,~Zh~Zhw~Zh~ZhO~Zh> ,~ZhT~ZhC2##.⌠..PP.~....... #.⌠P###.P.....#.⌠.# #.~.....#..~.#.#P⌠.....#..P.#P#.~.....#.⌠.................##..~~~~~~.##.........#.........##........K#.######.##..@......#-#.............##....###.........### ..##............ .#........###########.### K   kobold (asleep)#.#....## 8.6 (5  A kobold comes into view. It is wielding a +0 whip.K.K==9.6 (6~ZhF~ZhM( _The kobold shouts!~Zh >##.⌠..PP.~. #.⌠P###.P.#.⌠.# #.~.  #..~.#.#P⌠.  #..P.#P#.~..#.⌠...##..~~~~~~.##.#..##.K.~Zh #.######.##...# #.....##....# ##.### ...# #..... ...#..##### ..>~Zh ######.### ..#.# ~Zh @.... ~Zh^ ~Zht& J.K~Zh& 5--80.6 (1~Zh< ~ZhB ; _Found a stone staircase leading down.Zhy##.⌠..PP.~.  #.⌠P###.P.  #.⌠.# #.~. #..~.#.#P⌠. #..P.#P#.~.  #.⌠..##..~~~~~~.##.  #.##.  #.######.##.K.#  #.##....# ##.### ....# #..... ...#........#####.....>.######.### .....#.# ......... ......# ZhZh3K.ZhlA--1ZhZh]Zh.⌠..PP.~. #.⌠P###.P.# #.⌠.# #.~.# ..~.#.#P⌠. ..P.#P#.~. #.⌠........Zhm###. #..~~~~~~.##. #.##. #.######.##.....@K..# #.##....#  Zh##.####....# #..............Zht[#........#####.....>.#######.### ..##.# ..... .......# ZhM$Zh$.=2Zh-Zh0S _The kobold barely misses you.Zh/ Zh~0 V4---3Zh9 Zhq> ~ _You hit the kobold but do no damage. The kobold hits you with a +0 whip.Zhc8  You hit the kobold.Zh} C)Zhy .34Zh"Zh%J _You kill the kobold!Zhj IZh ,Zh ,Zh! A5=--ZhP ZhU ZhӞ ,Zht Zh ,Zh% Zhƽ =6==Zh 1 _HP restored.ZhV .~~~P⌠~P. .⌠..PP.~.# .⌠P###.P.# ⌠.# #.~.#~.#.#P⌠. .P.#P#.~. .⌠..........### ..~~~~~~.##.# ...............-91.6 (7 .######.##......)..#...> ....##....# . ##..####....#  #..............  #........#####.....>.#  ######.### .##.# ..... .......##-2.6 (8 _Found a stone staircase leading down.ZhT Zh Inventory: 3/52 gear slots Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)b - a quill talisman  c - a protean talisman Potions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion Baublesa - 3 flux baublesZhb - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Zhv)Max 71d8 Cur 4 1d5 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 4.1 Stash search prefixes: {inventory} {talisman} Zh}Menu/colouring prefixes: identified talisman (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Zht Zhb} Zh .~~~P⌠~P.......Randy the Changeling .⌠..PP.~..............#Merfolk .⌠P###.P..............#Health: 16/16 ======================== .⌠.# #.~..............#Magic: 1/1======================== .~.#.#P⌠..............AC: 2Str: 14 .P.#P#.~.............EV: 11Int: 9 .⌠.................###..SH: 0Dex: 13 ..~~~~~~.##............#XL:  1 Next: 30% Place: Dungeon:1 .........##.....@.......Zh^ ENoise: ---------  Time: 92.6 (0.0) .######.##......)..#...>-) Nothing wielded .............##....# .Nothing quivered ##.........####....##....................#........#####.....>.#######.### ........##.# ............ .......## _The kobold barely misses you. _You hit the kobold but do no damage. The kobold hits you with a +0 whip.  You hit the kobold. _You kill the kobold! _HP restored. _Found a stone staircase leading down.Zh Zhw +3.6 (1ZhH Zh Zh +4.6 (2Zh Zh Zh) $5.6 (3Zh Zh A6.6 (4ZhB Zh $ Zh ~_You begin transforming. You continue transforming. x3Zh ?Quill Zh Zh [ _Sharp quills grow all over your body.ZhZhInventory: 3/52 gear slots Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman Potions (go to first with !)  L - a potion of lignification  d - an emerald potion Zhj f - a bubbling green potion Baublesa - 3 flux baublesZhZhZh.~~~P⌠~P.......Randy the Changeling .⌠..PP.~..............#Merfolk .⌠P###.P..............#Health: 16/16 ======================== .⌠.# #.~..............#Magic: 1/1======================== .~.#.#P⌠..............AC: 2Str: 14 .P.#P#.~.............EV: 11Int: 9 .⌠.................###..SH: 0Dex: 13 ..~~~~~~.##............#Zh[|XL:  1 Next: 30% Place: Dungeon:1 .........##.....@.......Noise: ---------  Time: 96.6 (0.0) .######.##......)..#...>-) Nothing wielded .............##....# .Nothing quivered ##.........####....#Quill #....................#........#####.....>.#######.### ........##.# ............ .......##You hit the kobold. _You kill the kobold! _HP restored. Zh_Found a stone staircase leading down. _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body.ZhZhZhIZhZh)ZhZhZhZh+Zhq: _ZhZhZhZhZhHZhPZhZhZh0Zh,ZhZhZh ,Zhw Zh!ZhZhZhZhZh,ZhgZh Zh#,Zh%Zh(Zh5+Zhq+Zh/-Zh0Zh3,Zh4Zh7ZhZ:Zh:Zh;Zh@ZhCZhCZhnEZhGZhJ,Zh>LZhNZh5R,ZhqSZhUZhX,ZhZZZh^Zh`,ZhNbZhdZh{f,ZhgZhAlZh?o,Zh{oZhtZhewZhwZh~xZhzZh}Zh?~Zh/ZhZhZh؆Zh%ZhFZh',ZhIZh:Zh!Zh\ZhZZhZhٙ,ZhZhZh͠ZhZhZhZhϦZh Zh:ZhZhZhɬZhZhZhb,ZhZhܳZhSZhZh,Zh(ZhqZh,Zh,ZhZhuZh/Zh,ZhZhZhZhZhZh,Zh}ZhBZhZhZh{,ZhSZhKZhZhZhkZh'Zh,ZhiZhZh,Zh2ZhNZhZhmZhYZhjZhLZhZhZhZh,Zh9Zh4 Zh ,ZhZZhFZhm,Zh<3 #..~~~~~~.##... #.........##... ... #.######.##.... .... #.............# ..... ##.........### .....##### #............ .....#...# #........#### ..# ######.### # #..@.########.###### #...#.................. #. #...######.###....# #...#..........# ###### #~...######### ≈≈≈~....# # ≈≈≈≈~..#.# # ≈≈###≈...h3|m# ≈ ..#.#.#ZhG71140.6 (44.0)Zh.8+1.6 (45Zh=Zh _The kobold shouts!Zh(  #####  ##  ### #.# #.........# #.....K.... #....?≈≈≈≈≈  #..@.#. #..##.#. ##.≈≈# ... #..§§# .... #.≈≈§#####.#. #.≈≈§≈§≈§# #. ZhS#.≈≈§§≈§≈ . #.§≈§§§§ # ..# #.≈§≈§§ ##. ≈§§§§#..ZhZhOp.K§§§§§≈Zh/---1Zh'ZhƵZhk'  #  ##.....##  ##.##  #.#  #.# #. #....K≈≈≈≈≈. #...@# ...  #..##.# .   ##.≈≈##.. .   Zh2 0#..§§# .... .   #.≈≈§#####.# .   #.≈≈§≈§≈§# # .   #§§§§§≈§≈ .   #§§≈§§§§ # ..#   #.≈§≈§§ ##. ≈§§§§#.Zh,e=--2Zh~3Zh5T _The kobold closely misses you.Zhkm  You hit the kobold but do no damage. The kobold is struck by your quills.ZhC)53ZhZheJ _You kill the kobold!Zh& #######  ##  ###  #.#  #.### #...........# #....@≈≈≈≈≈..  #....####≈≈≈≈ ...  #..##.# ≈ ....# ##.≈≈##.. . Zhn#..§§# .... . #.≈≈§#####.# . #.≈≈§≈§≈§# #. #§§§§§≈§≈ ..... #§§≈§§§§ # ..##Zh4F§-4  h - a scroll labelled LADICO WOEThings that are here:-5.7 (2ZhO6ZhD7R _a +0 dagger; a kobold corpseZh)IZh>*F _Unknown command.Zhʲc§6.7 (1ZhZh% _d - a +0 daggerZh ZhN 3Drop what? (Left/Right to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  d - a +0 dagger Armour (select all with [)  a - a +0 animal skin (worn) Talismans (select all with %)  b - a quill talisman (worn)c - a protean talisman [Up|Down] select[Esc] exit Zh Letters toggle [.|Space] toggle selected[top]Zh6 ZhE Randy the ChangelingMerfolk#######Health: 16/16 ========================##.....##Magic: 1/1========================##.......##AC: 2Str: 14#.........#EV: 11Int: 9#.........###ZhLF bSH: 0Dex: 13#...........#XL:  1 Next: 50% Place: Dungeon:1#....@≈≈§≈≈..Noise: ---------  Time: 236.7 (0.0)#....####≈≈≈≈ ...-) Nothing wielded#..##.# § ....# Nothing quivered##.≈≈##....... Quill #..§§# ....ZhF .....#.≈≈§#####.#..... #.≈≈§≈§≈§# #..... #§§§§§≈§≈..... #§§≈§§§§ #..##. h - a scroll labelled LADICO WOEZh'G uThings that are here: _a +0 dagger; a kobold corpse _Unknown command. ZhWG X_d - a +0 dagger  Okay, then.ZhH Zh9O ZhQ . _ZhZ~ Zh Inventory: 4/52 gear slots Hand Weapons (go to first with ))d - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman Scrolls (go to first with ?) Zhφ  c - a scroll labelled ALITU HICZI  e - a scroll labelled UXTAQE KARCHYR  h - a scroll labelled LADICO WOE Potions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion Baublesa - 3 flux baublesZh<$ &d - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.3 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 107% (Dex) x 103% (Skill)). Zh$ ?This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Zh? Randy the ChangelingMerfolk#######Health: 16/16 ========================##.....##Magic: 1/1========================##.......##AC: 2Str: 14#.........#EV: 11Int: 9#.........###SH: 0Dex: 13#...........#XL:  1 Next: 50% Place: Dungeon:1#....@≈≈§≈≈..Noise: ---------  Time: 236.7 (0.0)#....####≈≈≈≈ ...d) +0 dagger#..##.# § ....# Nothing quivered##.≈≈##....... Quill #..§§# .........#.≈≈§#####.#..... #.≈≈§≈§≈§# #....Zh&. #§§§§§≈§≈..... #§§≈§§§§ #..##. h - a scroll labelled LADICO WOEThings that are here: _a +0 dagger; a kobold corpse _Unknown command. _d - a +0 dagger _Okay, then.ZhN)a§§§§#.#ZhC*,7.2 (0.5Zh/Zh1. _d - a +0 dagger (weapon)ZhΔ Zh   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.1    +1   g + Spellcasting   0.0    -1           b - Unarmed Combat   3.2    +1      Zh      h * Shapeshifting   4.3  98%  +2   c + Short Blades   0.0    +2               d + Armour   0.0    -3       e - Dodging   2.6    +3      f + Stealth0.0   2%  +2      ZhW s                Zh ,            Zhٙ         Zh         Zh$ n    Zhm             Zh a    Zh՚ The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  Zh [?] Help[=] set a skill target  ZhR [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZh;79 f * Stealth   0.0  21Zh100% f - Stealth   0.0   ZhoZhZhPRandy the ChangelingMerfolk#######Health: 16/16 ========================##.....##Magic: 1/1========================##.......##AC: 2Str: 14#.........#EV: 11Int: 9#.........###SH: 0Dex: 13#...........#XL:  1 Next: 50% Place: Dungeon:1#....@≈≈§≈≈..Noise: ---------  Time: 237.2 (0.0)#....####≈≈≈§ ...d) +0 dagger#§§##.# § ....# Nothing quivered##§≈≈##....... Quill #..§§# .........#.≈≈§#####.#..... #.≈≈§≈§≈§# #..... #§§§§§≈§≈.....h39;49m #§§≈§§§§ #..##. Things that are here: _a +0 dagger; a kobold corpse _Unknown command. _d - a +0 dagger _Okay, then. _d - a +0 dagger (weapon)ZhZh3ZhZh,ZhZh BZh Zh ZhnZhZh,ZhZhZhZhZhZh$ZhZhoZhZh Zh Zh7!Zhv!Zh#Zh`%Zh%Zh<&Zh(Zh*Zh8+Zh+Zh9/Zh1,Zh42Zh3Zh06Zhv6Zh7Zh8Zh5;,Zh;ZhO@ZhAZhBZhBZh|EZhVGZhGZhYHZhWJZhKZhKZhLZhNZhO,ZhPZhRZhSZh'TZhTZhVZhWZh8XZhXZhJ[Zha^,Zh_Zh?aZhedZhdZheZhhZhKrL #...........##........# #...§†≈≈§≈≈...# ##### ##.......# #...§####≈≈≈≈..# ....# ##......# #§§##.#.### ≈≈[. ....####....#### #§≈≈##..#.# ≈≈.#...........## # ..§§#.....# §§......#.....# # .≈≈§#####.# ≈......#...^†# # .≈≈§≈§≈§#.######.....# # §§§§§≈§≈#.......@.....#.....#####56.2 (19.0) §§≈§§§§ #.######...##...........# Zh1s_.≈§≈§§###.# ≈§§≈.#...##......## ..§§§##...#§≈§§..###.[...... #§§≈##.##.#≈§§§§#...........## #..##.#####§§§..§........... ##...##≈≈§§≈§... ###........##...§≈≈≈§...#####.........##...§............~~~P⌠~P.....ZhA§§§≈.§≈≈.≈≈≈§Zh+7.2 (20ZhZh( _Found a ring mail.Zh3ZhZh ZhY,Zh&ZhZhY,ZhZhZh!,Zh*#Zhy)Zh+Zhi,Zh-Zh/Zh.3Zh3Zh]4Zh@A  You see here a +0 ring mail.ZhJCZhC _ZhDZhXKZhO,Zh{PZhTA  You see here a +0 ring mail.ZhkWZh X _ZhYZh\Zh^Zh^Zh_ZhaZhd,ZheZhnZhr,ZhsZhWwZhz,Zh|ZhhZh$ZhZhZhZh7ZhZh0ZhZhkZhZhZh1ZhfZhЦZhfZh!Zh>ZhۯZh(ZhŲZhZhRZhZhfXZhTZhZhz,ZhZhxZhZhBZhTZhZhZhzZhZh-ZhZhfZhZhZhNZh,ZhZhU Zh ZhT ZhZh],ZhZhZhZhZh,ZhNZhZhZh ZhZ)Zh-BZh`  There is a dry fountain here. _  There is a dry fountain here.Zh{Zh _ZhZh- ZhUZhk 14  Water Zh)ZhnT _Your legs become a tail as you enter the water.ZhZhRF11 ZhZhQ!Zh$,Zh#'Zh*Zh".Zh.ZhW0Zh3Zh7Zh 8Zhk9Zh<Zh?Zh@ZhBZhFZhIZhVJZhLZh8OZh8RZhRZhSZhWZhP[Zh[Zh^Zh `ZheBZhgZhgjZhjZhlZhoZhrZhsZhttZhwZhzZhZzZh|Zh}ZhBZhZh?ZhZhL _You now have 33 gold pieces (gained 6).ZhP3Zh ,ZhtZhĔZhCZhZhYZhZhEM _You now have 46 gold pieces (gained 13).ZhZhuZhBZhZhhZhܩZhĪZhZhZhZhZhZhG$ ...# #...........# ...#####.....<.....# .......#...........# ....##.############# . ................# .. .##...........# #.# ................# .. ...............##.# ................@..# 311.8 (54.6 ~P.................# ~..............##.# P..............##...# .~..............#...... P⌠...................# Zhn.~..............#..#.# > .............###..# .# ~~.##...## .ZhZh+2.8 (55ZhQ _Found a stone staircase leading down.ZhvZhZhZhZhZhXZh,ZhZhUZhZhZhZhZh.Zh*Zh8ZhaZhZhZh0ZhZhZhZhHZh@ZhZhHZhAZh,ZhZhgZhsZhZhb Zh ZhZh^ZhZhZhoZhZhZhZhZh`Zh Zh)5 ).......# ......#......# ..#......# <.....#......## .#.......# ##########.....#.# ......# ..... #.### #####.####...####Zhb)z##........@.....# ......##.#...#........#.#..........#.#.#..........#Zh).....##.#.#..........# ......##...#..........#.....#...............#Zh)^..#..........# Zh)k......#..#.# >Zh1Z24.8 (12.05.8 (13Zh8Zha;d _j - a scroll labelled WURCHU BODADOSZh9 Zh 3Zh nZh XZhS ,Zh Zh Zh Zh3 Zh ZhM Zh- Zh Zh"ZhBZhZhZh,ZhZh@ BZhZhZh ,ZhZhZhZhZh@ZhkZh!,Zh#Zh$Zhu',Zh(Zh+Zh9.Zhw.Zh/Zh.2Zh3Zhu4Zh`5ZhO8Zhu;Zh;Zh{@ZhBZhEZhWEZh:GZh\O ####### #.....## ....## ### # .. .##'###+# ##.####...# #....#...# #.....## #...#~.~# #..@...#### .#...#≈.≈# ≈#..........#...#~.~#≈≈.#......###.# .#...#~.~#≈..#..........# ##...#...#...#......#####  #...........#.....#Zh0P#  #...).......#......#  #...#......#  #...........#......#ZhXX41.8 (162.8 (17Zh]Zh`P _k - a red potionZh. 3Zh/ Zh=3 Zh5 Zh: BZhn< ,Zh= Zh ? ZhA ZhB ZhB ZhD ZhG BZh J ZhJ ZhTK ZhK ZhM Zh O ZhNO Zh P Zh;R ZhAT ZhyT Zh$U ZhSW 7 _You open the door.ZhY ZhY ZhPZ Zh9\ Zh5^ Zhs^ Zh_ Zha %  Zhb There is an open door here.Zhnd ZhGe  _Zhe Zh;h Zh'j Zhfj Zh k Zhs  There is an open door here. _Zht Zhv ,Zh]w Zh@y ZhH{ ,ZhI| Zh} Zh ,Zh\ Zh ZhS Zh Zh+ Zh Zh BZh] ZhG ,Zh Zh# Zh ZhH Zh Zhß Zh ,Zh Zh Zh{ Zhk Zh Zh! Zh BZh2 Zh Zh Zh} Zh BZh Zh Zh Zh Zh ZhP Zh  ZhY Zhw Zh ZhY# ,Zh!$ Zh& Zh( Zh`) Zh* Zh- Zh/ ,Zhc0 Zh5 Zh"8 ,Zh9 Zh< Zh? Zh? ZhZA ZhG ZhK ,ZhvK ZhN ZhS BZh.U R  There is a stone staircase leading down here.ZhW ZhX  _ZhZ Zh[ Zh] Zh?^ Zhl_ Zhra Zhd Zhsd ZhKe Zhg Zhj Zhlj Zhk ZhEm Zho ,Zhp Zhs Zhv ZhBv Zh w Zh>y Zh{ ,Zh<| Zh} Zh XZh ZhL Zh ZhY Zh ,Zh՛ Zh ZhU Zh Zh Zh6 Zh Zh' Zh Zh Zh XZh XZh Zh ZhO Zh Zhr ,ZhI Zh Zh ,Zh Zh Zh ,Zh Zh3 Zh BZh XZhU Zh[ BZh Zh ZhD Zh- Zh Zh ,Zh Zh Zhj ,Zh Zh ,Zh@ Zh Zh Zh Zh$ Zh Zh Zhe ,Zh! ZhB( Zh4+ ,Zh:, Zh1 ZhX5 ,Zh6 Zhc Zhɉ `Zh XZh Zh- Zh Zh Zh` Zh Zhw Zh Zh Zh Zh` Zh& Zh# ZhP Zh Zh4 Zh Zhd ,Zh Zh= Zh ,Zh Zh' Zh ZhU Zh. Zh l  You see here a frilled lizard skeleton.Zh  _Zh Zh BZh Zh ,Zh Zht Zh# Zhv Zhl Zh Zh ,ZhT ZhV Zhf Zhf Zh0g Zhv 7 _You open the door.Zhx 3ZhXy ZhN ZhA Zh/ ,Zh0 `Zhy Zh ,ZhW Zh# Zhx ,Zh Zh Zh ZhH Zh Zh Zhz Zh ZhC Zh Zh ,Zhs Zh Zh Zh Zh Zh Zh ,ZhL Zh Zh ,Zh ZhE Zh Zh Zh Zh, Zho Zh Zh Zh Zh! ZhZ! Zh# Zh-) l  You see here a frilled lizard skeleton.Zh&, Zh,  _Zh-. Zh2 Zh^5 ,Zh6 Zh: Zh= Zh.> Zh@ ZhD ZhH ,ZhK ZhKO ZhR Zh5S Zh/U Zh[ Zh/^ ,Zh` Zhld Zhg ,ZhAj Zhn Zhq Zhr Zht Zhw Zh{ ,Zh} Zh Zh( ,Zh ZhR Zh ,Zhy Zh Zh ,ZhX Zh, Zh  14  Water Zhu Zh T _Your legs become a tail as you enter the water.Zh Zh> F11 Zh Zh= B  There is a dry fountain here.Zh 5 _Zh Zh  ≈≈≈§≈...####..................... ≈≈§...#####...................... ...§§.......~~~P⌠~P..............#####.⌠..PP.~..............# #.⌠P###.P.............. ...#.## ##.⌠.#_#.~.............. ...#.# #..~.#.#P⌠.............. #.##.# #..P.#P#.~.............. #.##.# ##.⌠...........###476.4 (133.6) #.##.## #..~~~~~~.##........... ......# #.........##........... ......# #.######.##......)..#.. ......# #...........Zh ..##....##. ......# ###.........####....#..  ......##### #....................  ......#...# #........#####.....>.  ..# ######.### #........ _74Zhb 7_Zh < _Found a faded altar of an unknown god.ZhVN=8.4 (1.0)Zh^%_Zh`Y _You hit the plant but do no damage.Zhu  You hit the plant. The plant begins to die.9ZhD7_Zh3 _The plant is lightly damaged.Zh ]  You hit the plant.80Zh Zh 3 _The plant is lightly damaged.Zh \  You hit the plant.1ZhZh 3 _The plant is lightly damaged.Zh}0  ZhކQ_.2Zh7_ZhV _A nearby plant withers and dies.Zh*####≈≈≈............≈≈§≈...####.............. ≈≈≈§...#####................§§.......~~~P⌠~P.........Zh+.#####.⌠..PP.~..............# #.⌠P###.P......#.## ##.⌠.#_#.~..... ....#.# #..~.#.#P⌠..... ##.##.# #..P.#@#.~.......  #.##.# ##.⌠........## ##.##.## #..~~~~~~.##. #......# #.........##........ #......# #.######.##......).. #......# #.............##....## #......# ###.........####....# #......##### #.................. ##...# #........#####.....>Zh=_-3_Zh"?Zh 2M.#≈§§≈.### ####≈≈≈......≈§≈...#### ≈≈≈§...#####........§§.......~~~P⌠~P####.⌠..PP.~...# #.⌠P###.P# ##.⌠.#_#.~ ....~.#@#P⌠ #..P.#.#.~......  Zh/  ##.⌠..........## ##.##.## #..~~~~~~.# #......# #.........##..........## ...Zh U-4ZhQ ZhX ZhM...#§≈≈≈..###.[...#≈§§≈.### ####≈≈≈......≈§≈...#### ≈≈≈§...#####........§§.......~~~P⌠~P####.⌠..PP.~...# #.⌠P###.P# ##.⌠.#@#.~ ....~.#.#P⌠ #..P.#.#.~..#.##.# ##.⌠.................## Quill ~~~~~....... Zh^.######.##...#..Zh;5Zh Zhd _There is a faded altar of an unknown god here.Zhg U  Unknown command.Zh( Zh Zh _Press < or > to pray at altars.ZhA N  Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Cheibriados, (b) the Shining One or (c) Gozag, but  you can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.Zh;cZh_gCheibriados the Contemplative Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances. Favour - Cheibriados is neutral towards you. Granted powers:(Cost)Cheibriados slightly slows your movement. Cheibriados supports your attributes. (+0) ZhhCheibriados slows the effects of poison on you. You can bend time to slow others.(3 MP, Piety-)You can warp the flow of time around you.(4 MP, Piety-, Instant)You can inflict damage on those overly hasty.(5 MP, Piety--)You can step out of the flow of time.(10 MP, Piety---)[!]: Overview|Powers|WrathZhZhz...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 Zh.......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 485.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger ##.##.# #..P.#.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... #......# #.........##..........  #......# #.######.##......)..#.  #......# #.............##....##  #......# ###.........####....#. Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Cheibriados, (b) the Shining One or (c) Gozag, butyou can't tell which.Press the corresponding letter to learZh^n more about a god, or press enter toconvert or escape to cancel.ZhZ ZhZ] The Shining One Followers of the Shining One are bound to the code of the honourable warrior, soldiers in their god's eternal crusade against evil. For forsaking dark magic and underhanded tactics, the Shining One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times of need. The Shining One's followers can convert to Elyvilon or Zin while keeping some piety. Favour - The Shining One is neutral towards you. Granted powers:(Cost)The Shining One occasionally guards your life. The Shining One prevents you from stabbing unaware foes. You radiate a small righteous aura, and foes within it are easier to hit. The Shining One partially shields you from negative energy. You and your allies can gain power from killing the unholy and evil. You can call upon the Shining One for a divine shield. (3 MP, Piety-)You can channel blasts of cleansing flame.(5 MP, Piety-)You can summon a divine warrior.(8 MP, Piety--)The Shining One will bless your weapon with holy wrath... once. [!]: Overview|Powers|WrathZh2Zh~X...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 .......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 485.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger Zhį##.##.# #..P.#.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... #......# #.........##..........  #......# #.######.##......)..#.  #......# #.............##....##  #......# ###.........####....#. Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Cheibriados, (b) the Shining One or (c) Gozag, butyou can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.ZhļZh]Gozag Ym Sagoz the Greedy ZhaGozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|WrathZh Zh) ...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk ####≈≈≈.......................... Health: 16/16 ======================== Zh' ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 .......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 485.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger ##.##.# #..P.#.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... #......# #.........##..........  #......# Zh [34m#.######.##......)..#.  #......# #.............##....##  #......# ###.........####....#. Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Cheibriados, (b) the Shining One or (c) Gozag, butyou can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.[h_ [hpd ...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2[hd oStr: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 .......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 [he z....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 485.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger ##.##.# #..P.#.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... #......# #.........##..........  #......# #.######.##......)..#.  #......# #.............##....##  #......# ###.........####....#.[he B Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Cheibriados, (b) the Shining One or (c) Gozag, but[h f you can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.[hCh  Gozag accepts your prayer!Gozag welcomes you![hw /  --more-- [h [hu of Gozag Gold: 466.4 (1 [h׈ [h] _Gozag waives the service fee.[hx [h Read which item? Scrolls  c - a scroll labelled ALITU HICZI  e - a scroll labelled UXTAQE KARCHYR  h - a scroll labelled LADICO WOE  j - a scroll labelled WURCHU BODADOS [!] read|quaff|evoke[?] describe selected[h [h4 [hΰ ...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk of Gozag Gold: 46 ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 .......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 486.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger ##.##.# #..P.#[3[hα 7m.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... #......# #.........##..........  #......# #.######.##......)..#.  #......# #.............##....##  #......# ###.........####....#. you can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Gozag accepts your prayer!Gozag welcomes you! _Gozag waives the service fee.[h P  Okay, then.[h [h [hH . _[h  [hH ZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes[h WE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions[h~ M6.Dungeon sprint modes)[h^ $Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few )[h_ minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot..[hz  /[h /[hte Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its/[hr</[h=/b  graphics are simple but highly informative, designed to be understood at a/[h /[h   /[h Hglance, and control is exercised largely through one-keystroke commands./[h1 0[hS  0[h# STARTING OUT0[h>8$  ------------0[hf  0[hfd After starting the program you will be greeted with a message asking for your0[h7 0[huf name. Don't spend too much time over this, as your first character will **not**0[hb 0[h8b= last very long (sorry, but it's true).0[h&  0[hO` Next you are given menus of species and backgrounds from which to choose.0[hcb  A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite0[hV e  fragile, humans are pretty average at everything, and the weirder species are0[h f  mostly too tricky for beginning players. Finally, you may be given a choice of0[hs A  weapons. I suggest an axe (axes are fun).0[ht   0[h/n P Now you are in the game. The game screen has three parts:0[h   0[h 2[h/c - the Map takes up the upper left part of the screen. In its very centre is2[hAS2[hSg  the `@` sign (or player doll tile) which represents You. The bright parts of2[hAb  the Map are the parts you can see, while places which you have visited 2[h; H  before but cannot currently see are darkened.2[h f  - the Message box is the large part of the screen below the map. It describes2[h6 2[h-Z  events as they happen and asks you questions from time to time.3[hG8[hb  - the Stats area (to the right of the Map) contains various indicators of8[hw9[hO5  your health and abilities.9[hg;[h   ;[hZ <[h  EXPLORING<[h+<[h~^!  ---------<[h;<[h   =[hH/=[h;if Try walking around, using either the numeric keypad (try numlock off and on) or=[h`r  the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which wil[?7ll[?7h=[h[h\4e  use the `x` (examine) command to get a short description, and then `v` to get>[h>[hs g  more information. You use the `O`, `C` commands to open or close doors, and the>[hC ?[hM  `<` (up) and `>` (down) commands to climb staircases.?[h  ?[he The Dungeon gets more dangerous (but more interesting!) as you go down. If you?[h`  get lost you can access a map of the whole level you are on with the `X`?[h)=  command, which uses the whole screen.?[h  ?[ho ITEMS?[h?[h   -----@[hE[h  E[hbFF[h a After walking around for a while, you will no doubt come across some itemsF[hF[h} d  lying around (you may come across some monsters as well; for help in dealingF[h G[h׍c  with them skip to the Monsters section). You can pick up items with the `g`G[h^  (get) or `,` commands and drop them again with `d` (drop), and the `i`G[hG[hc `  (inventory) command shows you what you're carrying. While examining yourG[hI;I[he  inventory, press any item's key to see more information about it, and to listI[hJ[h +  available commands.J[h K[h  K[hB There are several different types of items:K[hK[h   K[h L[hc - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)L[hJ#  command.L[hf  L[hgI- **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.L[hf  Heavier armours give more protection, but may hamper your ability to dodge,L[h&?  cast spells, or fire ranged weapons.L[he  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).L[hA_  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be veryL[h e  valuable, but have limited uses (scrolls and potions can only be used onceL[he  each, wands contain only a certain number of charges). Wands are e`V`oked,L[hhd  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't atL[hҚL[h d  first know what a scroll or potion does; it will only be described by itsL[hfD M[hF-r  physical appearance. But once you have used, for example, a potion of curing[?7l,[?7hM[hR  you will in the future recognise all potions of curing.M[h)r  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects[?7l.[?7hM[hY  They are put on with `P` (put on) and can be removed with `R`.M[h2M  - **Money** (`$`) can be used to buy stuff in shops.M[hB  M[h!N[hʻe There are a few other types of items, but you will discover these as you play.N[h QN[hH   N[hG  MONSTERSN[h.v  N[hov--------N[hT  O[h1c You will also run into monsters (most of which are represented by letters ofO[had  the alphabet). You can attack a monster by trying to move into the square itO[h=ra  is occupying. Pressing Tab will automatically move toward & attack nearbyO[hO!  monsters.O[hB  O[hd When you are wounded you lose hit points (displayed near the top of the statsO[h<^  list); these return gradually over time through the natural process ofO[hçD  healing. If you lose all of your hp you die.O[hFO[h   O[hs3P[hKP To survive, you will need to develop a few basic tactics:P[h  P[he - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make youP[h d  rest for one turn, while pressing `5` or Shift-and-keypad-5 make you restP[h2W  for a longer time (you will stop resting when fully healed).P[hsc  - Never fight more than one monster if you can help it. Always back into aP[h( K  corridor so that they must fight you one-on-one.P[hs f  - Consumable items like scrolls and potions won't do you any good when you'reP[h d  dead, and most are more effective when used at the start of a tough fightP[h  P[hT f than when you're near death. Try identifying some ahead of time by 'wasting'P[h A  one from a stack while in a safe spot.P[hq `  - Remember to use projectiles before engaging monsters in close combat.P[h c  - Learn when to run away from things you can't handle - this is important!P[h۰ ]  It is often wise to skip a dangerous level. But don't overdo this.P[h #   P[hQ[h+  DEATHQ[hw R[ha  -----R[hX@  R[h@ Before long, you'll probably end up dead.R[h8  R[ha Death in Crawl is permanent; you cannot just reload a saved game and startR[h%e  again where you left off. The `S` (save) command exists only to let you leaveR[h1c  a game part-way through and come back to it later. Quitting (`Ctrl-Q`) letsR[h+r  you abandon a character if you can't even be bothered to help them escape alive[?7l.[?7hR[h)  R[h?R[hzR[h2R[hTR[h' R[h R[h4S R[hG R[hq R[h R[h6 R[h R[h" R[hG S[h^U[hFU[hMU[h4U...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk of Gozag Gold: 46 ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 .......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 486.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger ##.##.# #..P.#[hV7m.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... #......# #.........##..........  #......# #.######.##......)..#.  #......# #.............##....##  #......# ###.........####....#. Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Gozag accepts your prayer!Gozag welcomes you! _Gozag waives the service fee. _Okay, then.U[h\U[h\U[hScU[hdV[hV[h6Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.V[h[[Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes_[hl------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction_[h#`[hX  `[h3Y Y This moves straight until something interesting is found (like a`[h9 a[h; _  monster). If the first square is a trap, movement starts nonetheless.a[h˩a[h   a[h7Y oa[h6W Auto-explore. Setting the option explore_greedy to true makesb[h7f[hY  auto-explore run to interesting items (those that get picked upf[h g[hj_  automatically) or piles (checking the contents). Autoexploration willg[h#\  open doors on its own unless you set travel_open_doors to avoid org[h[#  approach.g[h   g[hO" G or Ctrl-Gg[ha  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersg[h}Z  old destinations if interrupted. This command has its own set ofg[h<  shortcuts; use ? for help on them.g[h  g[hdE Ctrl-Wg[h^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingg[hK  Ctrl-G or uppercase G, then the waypoint's digit.g[h   g[hy+ Attacking and firingg[h3@  ----------------------------------------g[h5 g[h7   g[hg h[hU_ Several of these commands enter targeting mode; see "Targeting" for moreh[h4  information about this mode.h[hU  h[hJ  directionh[hT  If a monster is in the target square, attack that monster.h[h=  h[h Tabh[h4`  Autofight: Attack the nearest monster with your current weapon. If theh[hua  nearest monster is not in range, by default, this will move towards it.h[h$   h[hr  vh[h} i[hX Targeted attacks with your primary weapon, including attackingi[h i[h= \  non-adjacent monsters with a polearm, or firing a wielded launcheri[h# G  (regardless of the state of the main quiver).i[h0   i[h  Qi[hZ H Quiver an item, spell, or ability from a menu.i[h   i[hW ( and )i[hL_  Cycle quiver to next/previous suitable action (item, spell, ability).j[h  j[h] fj[hr.j[hQc Fire currently quivered action, showing a targeter. If some monster is inj[hj[h \  sight and the action takes a target, either the last target or thej[h c  nearest monster will be automatically highlighted. If the action does notj[h_7[  take a target, the display will typically show an area of effect.j[hf?  Pressing f again triggers the action.j[h"  k[hZ# Shift-tab, pk[hX  Autofire: Fire a quivered action, if needed selecting a targetk[hRP  automatically; typically fires at the nearest monster.k[h  k[hapk[hW Fk[hk[h[ a Directly choose ammo to throw or fire. In contrast to 'f' this does notk[h 3  interact with the quiver.k[h  k[h= Vl[h_ Evoke an item directly from the inventory. This includes using wands.l[h  l[hM+ Spells and abilitiesl[hc@  ----------------------------------------l[h]8  l[hb Spells and abilities may also be quivered; see "Attacking and firing". Manyl[h.`  spells and abilities enter targeting mode on activation; see "Targeting"l[hy=  for more information about this mode.l[hc+  l[h al[hU` Show the ability menu, allowing you to activate an ability or read itsl[h&  description.l[hT  l[hm[h zm[hm[h  m[h$ GCast a spell. Should the spell demand monsters as targets but there arem[h a  none within range, casting will be stopped. In this case, neither turnsm[h _  nor magic are used. If you want to cast the spell nonetheless, use Z.m[h   m[h  Zm[hY G Cast a spell regardless of available targets.m[hk   m[h/ Restingm[h˓@  ----------------------------------------m[h2  n[hPxo[h(~, s, Del, . or Numpad 5o[hB o[hIb  Rests for one turn. This is most often used tactically for waiting a fewp[hp[hҪc  turns. Serious resting should be done with the 5 command, for the sake ofp[hp[hn  p[hly 2 your keyboard and sanity.p[h   p[hW * 5 or Shift-Numpad 5p[hy T  Long resting, until both health and magic points are full.p[hQ   p[h ] Resting is generally indistinguishable from any other action; healing,p[h7^  magic point restoration, etc, proceed at the same rate, whether you'rep[hXa  resting or not. A few specific spells can be 'channeled' via the rest keyp[h8P  for ongoing effects, as mentioned in their descriptions.q[hb  q[h* Dungeon interactionq[h@  ----------------------------------------q[h   q[h͇ Oq[h^ Open door. This is also done automatically by walking into the door.q[hѣq[hE  q[hI# r[hz Cr[h\Ir[h0% Close door.s[hnt[h   t[ht[h. 4 Ctrl-direction or * directiont[h:N ^  Opens/closes a door in the specified direction (if there is one), ort[hy S  else attacks without moving (even if no monster is seen).t[h7G   t[h  u[hV Use staircase to go deeper, or use a shop, altar, or portal.u[h"  u[h ;u[h2c Examine occupied tile and auto-pickup eligible items. Can also be used tou[hx]  pick up only part of a stack with no other item on the same square.u[hc  When a monster is present the first press of ; will only examine the tileu[h^  and a second press of ; will pick up all auto-pickup eligible items.u[h>E  u[hH xu[h#H Examine surroundings, see below. Has '?' help.u[hޠ  u[h, Xu[hSE Examine level map, see below. Has '?' help.u[h   u[h Ctrl-Xu[h]  Lists all monsters, items and features in sight. You may read theiru[hH  descriptions and travel to an item or feature.u[hC~   u[h  Ctrl-Ou[h 6 H  Show dungeon overview (branches, shops, etc.).u[h   u[h  !u[h _ Annotate a level. You can annotate any level of a branch of which youu[h b  have found the entrance. You can enter any text. This annotation is thenu[h c  listed in the dungeon overview (Ctrl-O) and also shown whenever you enteru[hxB c  that level again. Should your annotation contain an exclamation mark (!),u[h/ `  you will be prompted before entering the level. An empty string clearsu[hG&  annotations.u[h:  u[h72, Character informationv[hk>  --------------------------------------v[h  v[h]a 'display' below means usage of the message area, 'show' means usage of thev[ht%  whole screen.v[hV  v[ha @v[h~3 Display character status.v[h8v[h   v[hB w[hc [w[ht. Display worn armour.w[hB1  w[hY }w[h+: Display list of runes collected.w[hY  w[h "w[hɭw[hՔ 1 Display worn jewellery.x[h y[h  y[hJ{[h E{[hM |[h>2 Display experience info.}[hB}[h\A  }[hf}[h" ^~[h~[hʤ/ Show religion screen.~[hp [h  [h[U[h b  A[hu [h7 [h= [h% ...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk of Gozag Gold: 46 ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11[h Int: 9 .......#####.⌠..PP.~............. SH: 0Dex: 13 .......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 486.4 (0.0) ....#.# #..~.#.#P⌠............. d) +0 dagger ##.##.# #..P.#.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill [h ##.##.## #..~~~~~~.##.......... #......# #.........##..........  [h #......# #.######.##......)..#.  #......# #.............##....##[hT n  #......# ###.........####....#.[h  Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Gozag accepts your prayer!Gozag welcomes you! _Gozag waives the service fee. _Okay, then.[h [hz [h [h [h>[hmBGozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Title - Pauper Favour - Gozag is noncommittal. Granted powers:(Cost)[hCGozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath|Extra[h6[h([h0...#§≈≈≈..###.[.................. Randy the Changeling ##.#≈§§≈.#...........##.......... Merfolk of Gozag Gold: 46 ####≈≈≈.......................... Health: 16/16 ======================== ≈≈≈≈§≈...####.................... Magic: 1/1[hI1======================== ≈≈≈§...#####..................... AC: 2Str: 14 ....§§.......~~~P⌠~P............. EV: 11Int: 9 [hp1.......#####.⌠..PP.~............. SH: 0Dex: 13 [h1.......# #.⌠P###.P............. XL:  1 Next: 50% Place: Dungeon:1 ....#.## ##.⌠.#@#.~............. Noise: ---------  Time: 486.4 (0.0) [h1....#.# #..~.#.#P⌠............. d) +0 dagger [h1##.##.# #..P.#.#.~............. Nothing quivered#.##.# ##.⌠.................## Quill ##.##.## #..~~~~~~.##.......... [h1#......# #.........##..........  #......# #.######.##......)..#.[h 2  #......# #.............##....##  [h2#......# ###.........####....#. Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Gozag accepts your prayer!Gozag welcomes you! _Gozag waives the service fee. _Okay, then.[h0:[h:[hA[h{B[ha 3[hX [hˡ [ḥ [h : _[h X[h [h B[hڽ [h [hJ [h [hu [hw [h k 14  Water [h [h( T _Your legs become a tail as you enter the water.[h [h F11 [h [h B[h [hC [h ,[h [h=  §§§§ #.######...### ≈§§###.#§§§≈≈.#...##......##.#### §§##...#§≈≈≈..###.[.....##.##.#≈§§≈.#...........## ##.#####≈≈≈.............##≈≈≈≈§≈...####.......§≈≈≈§...#####........ #.§........~~~P⌠~P #..........#####@⌠..PP.~94.0 (7.6 ###........# #.⌠P###.P  #.....#.## ##.⌠.#_#.~[h=  #.....#.# #..~.#.#P⌠..  ####.##.# #..P.#.#.~ #.##.# ##.⌠.....  ##.##.## #..~~~~~~.##......[h$>   #......# #........ [hP> v #......# #.######.##......)[h? 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P###.P.##...#. .#_#.~.#...... .#.#P⌠.......# .#.#.~...#..#.#.> .......###..##.#... ~~~~~~.##...###.######.# .......##..### #.# #####.##......)..#...>.....# ##.# ...........##....##.#..#.#.###..####....#..##.#.#..... .................#####... .#####.....>.#............####.### #........#....########.######.....#[h[_8[h[h~P⌠~P#.#. .PP.~....##.#.#. ###.P....##...#. #_#.~....#...... #.#P⌠.........# #.#.~....#..#.#.>.....###..##.#... ~~~~~.##...###.######.## ......##..### #.# ####.##......)..#...>.....# ##.# ..........##....##.#..#.#.###....####....#..##.#.#....................##########.....>.#.......... [hf*####.### #........#....#########.######..........# ............##....#[h%8_[h]&%9[h-[h.[hh(PP⌠~P.#.#. PP.~......##.#.#..P......##...#. _#.~.....#... .#P⌠..........#. .#.~....#..#.#.>.###..##.#..##.###.######.##.##.[h(##.### #.##..##......)..#...>.....# ##.##.##....##.#..#.#.###.####....#..##.#.#...............#####.#####.....>.#.....[h=).### #........#....#.######.............# [h2[h53&20[h97 _[h;[hFW ⌠~P.#.#. P.~..............##.#.#. #.P........##...#. #.~.......#...... #P⌠...........#. #.~.....#..#.#.>.###..##.#..##.###.######.##.###.##.### #.##.#.##......)..#...>.....# ##.##.###....##.#..#.#.###.####....#..##.#.#..............#####.#####.....>.#......[hX .### #........#....#.######.............# [hv_ [h` %1[h f [hCg [h .~.##.#.#.# .P...##...#.# .~..#.......# P⌠.......#.# .~..#..#.#.># ...###..##.#...# ~~.##...###.######.##.## ...##.[h S.### #.##.# #.##......)..#..@>.....# ##.##.# .......##....##.#..#.#.###.......####....#..##.#.#....................##########.....>.#.......... [hH #.### #........#....############ #.######.............# ...............##....# ###....##.....#[hp ![h;2[h[h2P~.##.#.#.# P....##...#.# ~.......#...# ⌠...........#.# ~.....#..#.#.>.# ###..##.#.# .##.###.######.##.## ##.##.### #.##.# .##......)..#...@.....# ##.##.###....##.#..#.#.###.####....#..##.#.#..........#####.#####.....>.#...... .### #........#....### .######.............#.....##....# [h7;3[h}=[hAc _There is a stone staircase leading down here.[h6q 3[hu [hv F _Unknown command.[h<[h[h[h B4 _[h[h   #.#   #.#   #.#   #.#   ##.#   ..#   #.#  2 #@#   #....#   [h+#.##.#   #.# #   r.#   ###   r   rat (asleep)      [h[h[h*8 (1.8[h[h} _You climb downwards. _There is a stone staircase leading up here.[h W#.## .#<####...### #r.# ##[h [h r.r====50[hW C _The rat squeaks loudly.[hgr# .#<####....##.#r# #..# ###[hFhZ=---6[h!t_ _The rat misses you.[hZ  You hit the rat.$[hTK[h46 6---7 _You kill the rat![ht O# .#<####....###.# ........# ########[h8 [h --8[hE [hm- w54-9.8 (2[hQ1 [h5 = _You now have 54 gold pieces (gained 8).[h[hQeInventory: 4/52 gear slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman [hbScrolls (go to first with ?)  c - a scroll labelled ALITU HICZI  e - a scroll labelled UXTAQE KARCHYR  h - a scroll labelled LADICO WOE  j - a scroll labelled WURCHU BODADOS Potions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion  k - a red potion Baublesa - 3 flux baubles[hp c - a protean talisman. An ever-changing fragment of something primordial; its substance seems to undulate between flesh and bone and perhaps even metal. A sufficiently skilled shapeshifter can stabilise it into a useable - if unpredictable - form. (If your Shapeshifting skill is at least 6, attempting to put this on will transform it into a random one of: Rimehorn, Scarab, Medusa, or Maw talismans.) Your skill: 4.3 Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talisman (p)ut on, (d)rop, (=)adjust, or (i)nscribe.[h# Inventory: 4/52 gear slots Hand Weapons (go to first with )) [hw  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn) [h  c - a protean talisman Scrolls (go to first with ?)  c - a scroll labelled ALITU HICZI  e - a scroll labelled UXTAQE KARCHYR  h - a scroll labelled LADICO WOE  j - a scroll labelled WURCHU BODADOS [h YPotions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion  k - a red potion Baublesa - 3 flux baubles[h8Sjc - a scroll labelled ALITU HICZI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} [hS!Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? [hS Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.\h\h\h#.#  Randy the Changeling#.#  Merfolk of Gozag Gold: 54 ##.#  Health: 16/16 ========================..#  Magic: 1/1========================#.#  AC: 2\hStr: 14#<####  EV: 11Int: 9#....#  SH: 0Dex: 13\hE2#.##.#  XL:  1 Next: 60% Place: Dungeon:2#@# #\ht  Noise: ---------  Time: 529.8 (0.0)........#  d) +0 dagger#########  Nothing quivered\h  Quill     \h      \h_The rat misses you.You hit the rat. _You kill the rat! \h<_You now have 54 gold pieces (gained 8).  As you read the scroll labelled ALITU HICZI, it crumbles to dust.  It is a scroll of amnesia.\hA30.8 (1\h\h.y  You hit the rat. _You kill the rat! _You now have 54 gold piec\hes (gained 8).  As you read the scroll labelled ALITU HICZI, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.\hhInventory: 4/52 gear slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman Scrolls (go to first with ?)  e - a scroll labelled UXTAQE KARCHYR  h - a scroll labelled LADICO WOE  j - a scroll labelled WURCHU BODADOS Potions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion  k - a red potion Baublesa - 3 flux baubles\he - a scroll labelled UXTAQE KARCHYR. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.\hEnchant which item? Armour  a - a +0 animal skin (worn) \hR[?] describe selected \h" \h|(#.#  Randy the Changeling#.#  Merfolk of Gozag Gold: 54 ##.#  Health: 16/16 ========================..#  Magic: 1/1======================== \h)#.#  AC: 2Str: 14#<####  EV: 11Int: 9#....#  SH: 0Dex: 13#.##.#  XL:  1 Next: 60% Place: Dungeon:2#@# #  Noise: ---------  Time: 530.8 (0.0)........# \hq)  d) +0 dagger#########  Nothing quivered  Quill       \h)     _You now have 54 gold pieces (gained 8).  \h)As you read the scroll labelled ALITU HICZI, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  \h)lAs you read the scroll labelled UXTAQE KARCHYR, it crumbles to dust.  It is a scroll of enchant armour. \h+ \hZ1 \h6I#.#  Randy the Changeling#.#  Merfolk of Gozag Gold: 54 ##.#  Health: 16/16 ======================== \h6..#  Magic: 1/1========================#.#  AC: 3Str: 14#<#### \h%7&  EV: 11Int: 9#....#  SH: 0Dex: 13 \hU72#.##.#  XL:  1 Next: 60% Place: Dungeon:2#@# # \h78  Noise: ---------  Time: 530.8 (0.0)........#  d) +0 dagger######### \h7   Nothing quivered  Quill       \hY8     _You now have 54 gold pieces (gained 8).  As you read the scroll labelled ALITU HICZI, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled UXTAQE KARCHYR, it crumbles to dust.  It is a scroll of enchant armour. \h(A \hA*1.8 (1 \h@ \h ........#d) +0 dagger#########Nothing quiveredQuill  \h       \ho    As you read the scroll labelle \h+Md ALITU HICZI, it crumbles to dust.  It is a scroll of amnesia.  \hUv_You feel forgetful for a moment.  As you read the scroll labelled UXTAQE KARCHYR, it crumbles to dust.  \hw\It is a scroll of enchant armour. _Your +0 animal skin glows green for a moment.\hyJ\hOInventory: 4/52 gear slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +1 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman Scrolls (go to first with ?) \hO h - a scroll labelled LADICO WOE  j - a scroll labelled WURCHU BODADOS Potions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion  k - a red potion Baublesa - 3 flux baubles\hl^ch - a scroll labelled LADICO WOE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.\h\h\h4**,,****,#.#  Randy the Changeling ***.###.##.#######  Merfolk of Gozag Gold: 54 **....###.#######  Health: 16/16 ======================== *********........#######  Magic: 1/1======================== ,,,,,,,,,.######.#######  AC: 3Str: 14 *********.######<#######  EV: 11\hEInt: 9*******.######....####  SH: 0Dex: 13*,,,,,,.######.##.####  XL:  1 Next: 60% Place: Dungeon:2*,,,,**.######@##.####  Noise: ---------  Time: 531.8 (0.0)****,**........##.####  d) +0 dagger*,**##########.####  Nothing quivered*,* ##########.####  Quill *,* ##########.#### *,* ##########.#### \h *,* ##########.####  *,* ##########.####  *,**,*  \hEIt is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled UXTAQE KARCHYR, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 animal skin glows green for a moment.  As you read the scroll labelled LADICO WOE, it crumbles to dust.\h\hR*2.8 (1\h \hs _You feel forgetful for a moment.  As you read the scroll labelled UXTAQE KARCHYR, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 animal skin glows green for a moment.  As you read the scroll labelled LADICO WOE, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.\h)\hInventory: 4/52 gear slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +1 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman Scrolls (go to first with ?)  j - a scroll labelled WURCHU BODADOS \hHPotions (go to first with !)  L - a potion of lignification  d - an emerald potion  f - a bubbling green potion  k - a red potion Baublesa - 3 flux baubles\h:^j - a scroll labelled WURCHU BODADOS. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away \h  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. \h+ )Identify which item? (\ to view known items) Potions (select first with !)  d - an emerald potion  f - a bubbling green potion  k - a red potion [?] describe selected$\hO$\h&**,,****,#.#  Randy the Changeling ***.###.##.#######  Merfolk of Gozag Gold: 54 **....###.#######  Health: 16/16 ======================== *********........#######  Magic: 1/1======================== $\h5,,,,,,,,,.######.#######  AC: 3Str: 14 *********.######<#######  EV: 11Int: 9*******.######....####  SH: 0Dex: 13*,,,,,,.######.##.####$\heI  XL:  1 Next: 60% Place: Dungeon:2*,,,,**.######@##.####  Noise: ---------  Time: 532.8 (0.0)****,**........##.####  d) +0 dagger*,**##########.####  Nothing quivered*,* ##########.####  Quill *,* ##########.#### $\hi*,* ##########.####  *,* ##########.####  *,* ##########.####  *,**,*  It is a scroll of enchant armour. _Your +0 animal skin glows green for a moment.  As you read the scroll labelled LADICO WOE, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled WURCHU BODADOS, it crumbles to dust.  It is a scroll of identify.$\ht$\hq$\h9**,,****,#.#  Randy the Changeling ***.###.##.#######  Merfolk of Gozag Gold: 54 **....###.#######  Health: 16/16 ======================== *********........#######  Magic: 1/1======================== $\hj,,,,,,,,,.######.#######  AC: 3Str: 14 *********.######<#######  EV: 11Int: 9*******.######....####  SH: 0Dex: 13*,,,,,,.######.##.####  XL:  1 Next: 60% Place: Dungeon:2*,,,,**.######@##.####  Noise: ---------  Time: 532.8 (0.0)****,**........##.####  d) +0 dagger*,**##########.####  Nothing quivered*,* ##########.####  Quill *,* ##########.####$\hr *,* ##########.####  *,* ##########.####  *,* ##########.####  *,*$\h*,*  It is a scroll of enchant armour. _Your +0 animal skin glows green for a moment.  As you read the scroll labelled LADICO WOE, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled WURCHU BODADOS, it crumbles to dust.  It is a scroll of identify.$\h.###.##.#######....###.#######........#######.######.#######.######<#######.######....####.######.##.####.######@##.#####.#####.##############.##############.##############.##############.##############.####$\h*3.8 (1$\h. $\h  *,* *,*   r +0 animal skin glows green for a moment.LADICO WOE _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled WURCHU BODADOS, it crumbles to dust.  It is a scroll of identify. _d -> c - a potion of curing)\h%_)\h,)\h-)\h0U54)\hl1)\h:3,)\h3)\h65)\hl6)\h6)\h17)\h}8)\h:)\hL:)\h:)\h<)\h>)\h$?)\h?)\hA)\hC,)\hD)\hE)\hF)\h2G)\hG)\hI)\h>K,)\hK)\h7M)\hHN)\h|N)\hjO)\h^P)\hQ,)\hR)\hT)\h+V)\hwV)\hGW)\hwX)\hY)\hZ)\hZ)\h\)\h-])\h])\h^)\h_)\ha)\hza)\ha)\hc)\hd,)\he)\hJf)\hg)\h.h)\hh)\hl)\hn)\hHo)\hUp)\h)r)\hKt,)\htu)\hv)\hx)\hx)\hy)\h:{)\h|)\h})\hb~)\h)\hf,)\hM)\hׅ)\hʇ)\h)\h-)\hߊ)\hvB)\h)\hn)\hÒ)\h)\h)\hY)\h)\h)\hjM ,,,* *,,,,**,**,*,,* ,,,* ****,,,,,.#,..#,,**** ,,,***,,,*,,,##.#...,,,,,* ,,,,,,,,,,,,,,.....,,,**,** *,,,^,,,,,.....**,*,,,** ,,,,,***<***,*#.#.#**,>,,,,* ,,,,*,*,** #,*#.#.# *,,,,,,* ***,**,,* #.*#.#.##*,.>,,,* ***,* #.##.@..##..,,,** )\h',*,,,* #....###....#*** *,*,*** ###...#.#,#.# *,*,* #....#*,#. *,*,* #..###*.#.#*,*,* ##..#######*,*,* #....###.#######*,*,*########........####### ***,*,,.........######.#######)\hm060.8 (27.0))\h+1.8 (28)\h)\hc _c - a scroll labelled JIAMUCV LEDET+\hJ3+\hP+\h+\hԼ+\hB+\ht,+\h+\h+\h+ * ****,,,,,.#...#,,*** ***,,,*,,,##.#...,,,,,* ,,,,,,,,.....,,,**,*# *,,,^,,,,,.....**,*,,.#* ***<***,*#.#.#**,>,...* +\h"*,*,** #,*#.#.# *,,....* **,,* #.*#.#.##*,.S...* ,***,* #.##....##.....#* ,*,,,* #....###@...#*** ,*,*** ###...#.#.#.# +\h 6,*,* #....#*.#.# ,*,* #..###*.#.# ,*,* ##.###.##.####### ,*,* #....##### S   ball python (constriction, asleep) ,*,*########....... ,*,,.........###### ,***########.######<+\h1"+\h 3.0)  A ball python comes into view.Found a stone staircase leading down.+\hFz>SS)+\h2=4.8 (3+\hH+\h:5 _The ball python hisses angrily.,\h ****,,,,,.#...#,,****  ,,,*,,,##.#...,..,.#  .....,,.##.##  *,,,^,,,,,.....**J#...## ,\h- ,***<***,*#.#.#**.>....#  *,*,** #,*#.#.# *......#  **,,* #.*#.#.##*..>...#  ,\hQ***,* #.##....##.S...#*  ,\hsw*,,,* #....###.@..#***  *,*** ###...#.#.#.# ,\hՆ *,* #....##.#.#  *,* #..####.#.#  *,* ##.###.##.#,\hy  *,* #....###.#,\h   J   endoplasm (wandering) *,*#.,\h>#   S   ball python (constriction) *,,.,\h`C######.#  ***#,\hf.######<#  ,\hыl  An endoplasm comes into view.,\h,\hÔ8 .J.,\hXS  Found a stone staircase leading down.,\h*5.8 (1,\h,\h? ,\h5_The ball python bites you but does no damage.,\h1n  You hit the ball python but do no damage.,\h/9,.J,\h9%6,\he@,\h9EX _The ball python barely misses you.,\hcU  You closely miss the ball python.The ball python is struck by your quills.,\hZ U.J ,\hr[ %7,\h^ ,\hW` C _The ball python bites you but does no damage.-\h}=  You hit the ball python.-\h-\hg.J$-\hLN54 78-\h-\h2O _You kill the ball python!-\hR  You hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm freezes you.-\hu X2------9-\h -\h % _You are frozen..\hO  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm is struck by your quills..\h(o$.\hM------970.\h.\hM _You kill the endoplasm!.\h .\h!.\h"X.\h+=3=.\h/e=.\h!2.\h2L4==.\hk3.\h4.\h4.\hF5.\h6,.\h 7.\h'9,.\h9.\h8<.\h<b5===.\ht=.\h>.\h4?)54.\h @.\hA.\hA/\h/\hZ/\h/\h^/\h/\h9=/\h/\hs /\h L6==/\h /\h 1 _HP restored./\h/\hv/\h"/\h62 _You now have 62 gold pieces (gained 8)./\h /\hJ!X8==/\h"/\h%L _You now have 68 gold pieces (gained 6)./\h'3/\hH)/\hq*/\h,,/\h-/\hV//\h 1/\h]1/\h1/\h3/\ho5/\h5/\h6/\hy;X/\h=/\hJ?,/\h@/\hC/\hKR ,* *,* *,*,*  ,*******,*****#.#.##  *,,,,,,.....#  *****,*,)#***#.#..#  * *,,,,..,*#.#..#   *,,,,*#.##.#..#   ****,,,,,.#...#..####  /\hYL,,*,,.##.#........#  ,,,,,,,,,.......@..##.## -96.8 (26.0) ,*,,,^,,,.......##.#...## ,,***<***.##.#.#*#.>....# ,*,*,** #,*#.#.# #......# ,**,,* #.*#.#.###..>.../\hL ,***,* #.##....##.....# /\hL,*,,,* #....###....#### ,*,*** ###...#.#.#.# ,*,* #....##.#.#/\hM!/\hT/\h.UE-7.8 (27/\heZ/\h\$ _Found a spear.6\h6\hP6\h6\h^6\h X6\h,6\hB6\h6\h# ,,* *,* *,*,* ,,,*******,*****#.#.##,,*.,,,,,.....# *,******,#,)##**#.#..# *,* *,).,...*#.#..# 6\h,,* *,,..##.##.#..# ,,* ****,,,,..#...#..#### ,,***,,,*...##.#..#..##.##9.0),,*,,,^..##.#...##,,***<*##.##.#.###.>....# ,,,*,*,** #,*#.#.# #......# **,**,,* #.*#.#.###..>...#  *,***,* #.##....##.....##  *,*,,,* #....###....####  *,*,*** ###...#  *,*,* #....##.#.#6\h 6\h,600.8 (36\h6\h' _Found a falchion.;\hYq;\hu   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.1    +1   g + Spellcasting   0.0    -1           b - Unarmed Combat   3.2    +1          ;\h_v h * Shapeshifting   4.5  100%  +2   c + Short Blades   0.0    +2               d + Armour   0.0    -3       e - Dodging   2.6    +3       f - Stealth   0.0    +2  ;\hww@                        ;\hw!            ;\hx                ;\hkx            ;\hx    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ;\hy[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=\h: =\h@ =\hG ,,,* *,* *,*,*Randy the Changeling ,,,*******,*****#.#.##Merfolk of Gozag Gold: 68 ,,,,,,,,,*.,,,,,.....#=\h=H IHealth: 16/16 ======================== *,******,#,)##**#.#..#Magic: 1/1======================== *,* *,).,...*#.#..#AC: 3=\hwH UStr: 14 ,,* *,,..##.##.#..#EV: 11Int: 9 =\hH ,,* ****,,,,..#...#..####SH: 0Dex: 13 =\hH ,,***,,,*...##.#........#XL:  1 Next: 90% Place: Dungeon:2 =\hH u,,,,,,,,,.......@....##.##=\h I $Noise: ---------  Time: 600.8 (0.0) ,,,*,,,^,.........##.#...##=\h,I 5d) +0 dagger =\hQI ,,,,***<*##.##.#.###.>....#Nothing quivered ,,,*,*,** #,*#.#.# #......#=\h}I Quill **,**,,* #.*#.#.###..>...#=\hI *,***,* #.##....##.....##*,*,,,* #....###....####=\hI *,*,*** ###...#.#.#.#*,*,*#....##.#.# _You kill the endoplasm! =\hI _HP restored. _You now have 62 gold pieces (gained 8). _You now have 68 gold pieces (gained 6). =\hJ '_Found a spear. _Found a falchion.=\hyP =\hP =\hV =\hX ?\hsn 3?\hp ?\h ?\h ,?\h   *,** ****,,,,,***  *,,* *,,,,,,,,,,*  **,** *,******,*,* **,,,* *,* *.#,* ,,,,,******#,*****#.#.## **,,,,,,,,,#.,,,,,.....# ?\hq z **,*****#.#.)#####.#..# ***,* #.).....##.#..# * *,,..##@##.#..# 2.8 (2,* ***##...#..## ?\h *,,.#...##.#...... ?\hć $*,,,,,,,,..............##.## *,,,,*,,,^..........##.#.## ?\h ,,,,,,***<###.##.#.###.>....# ?\h ,,,,,*,*,** #.*#.#.# #......# ****,**,,* #.*#.#.##?\h0 #..>...# * *,***,* #.##....##.....##?\hO ?\h @3.8 (3?\h ?\h 9 _Found a stone staircase leading up.@\h@\hx@\h@\h@\h@,@\h@\h@\hi@\h@\hh@\h@\h$@\hv@\h@\h&@\hP@\h@\hV@\hL@\h@\hG@\h@\h@\h@\h5@\h @\h@\h,@\h~@\h@\h>@\h@\h%@\h@\h@\h)@\h@\hB@\hu@\h@\h@\hd @\h` @\h @\h( @\h7 @\hr @\h @\h0@\h9@\h #########  #.....@.# @\hD385.0)  ########.#####.#  #........# *%#  #.######## *.#**** @\h #.## ###*..,,,***  #..# #..,..,,,,,*  ##.## #.#*###*,*,* ####...# #.# *.#,* .......#######.######.#@\h$.##@\hx 6%@\h +9.8 (36@\h%:%@\h (. _Found a scarab talisman.B\h ##########.......# ########.#####@# #........# #%# #.######## #.#****#.## ####..,,,***#..# #.....,,,,,*##.##.#####*,*,* ###...# #.# *.#,* ......#######.######.#.## ###.........#...........#B\h e%40.8 (1.0)B\hl :%B\h D\h_ ##########.......########.#####........# ######## #.#**** ####..,,,***.Quill ###.######.#.)#####.#..#D\h# D\hv %1D\hzD\h~U _You see here a scarab talisman.F\hR;2F\hVF\hdY+ _e - a scarab talismanJ\h J\h[ Inventory: 5/52 gear slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +1 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  e - a scarab talisman Scrolls (go to first with ?)  c - a scroll labelled JIAMUCV LEDET J\hePotions (go to first with !)  c - a potion of curing  L - a potion of lignification  f - a bubbling green potion  k - a red potion Baublesa - 3 flux baublesN\hAON\h VN\hV[Randy the ChangelingMerfolk of Gozag Gold: 68Health: 16/16 ========================Magic: 1/1========================AC: 3Str: 14#########EV: 11Int: 9#.......#SH: 0Dex: 13########.#####.#XL:  1 Next: 90% Place: Dungeon:2#........# #@#Noise: ---------  Time: 642.8 (0.0)#.######## #.#****d) +0 dagger#.######..,,,***Nothing quiveredN\h[#..##......,,,,*Quill ##.## #.######,*,* ###...# #.# *.#,* ......#######.######.#.## ###.........#...........###.######.#.)#####.#..# _Found a stone staircase leading up. _You see here a +0 spear. _You see here a +0 falchion. _Found a scarab talisman. _You see here a scarab talisman. _e - a scarab talismanN\h^N\h _N\hbN\h*dS\h)+S\h/XS\h%2XS\h2S\h2S\h3S\h47S\h%9S\h^9S\hS:S\h<S\h=S\h=S\h_>S\h@S\hA,S\hBS\huDS\hES\hES\hFS\hHS\hJS\h7JS\hJS\hKLS\h;MS\hMS\hMS\hOS\hBPS\hPS\h&QS\hRRS\heTS\hTS\hUS\hXS\hZ,S\hZS\h]=  You see here a +0 spear.S\h_S\hZ` _S\h`S\h2bS\hdS\h#dS\hdS\h,fS\hgS\hgS\hjS\hkS\h8mS\h\mS\hnS\h/XS\hS\h  ,,,,**#####...# #.# #.#.# ß*ß,,.........#######.######.#.## *,*,,######.........#...........# S\hß*ß,** ##.######.#.)#####.#..# ,,,,*******#.# #.).....##.#..# S\h*,,,,,,,,,,..# #....##.##.#..# **,,,,,,,....# ####......#...#..# *,*******#...###...#...##.#...... S\h*,** #......@...............#63.8 (21.0) S\h^,* **#....#...^..........##.# ,* **,).....###<###.##.#.###.> S\h,* *,,.....#,*.## #.##.#.# #.. S\hI,* *,,*###.**,.* #.##.#.###.. ,* *,,* #,***.* #.##....##..  S\h̖,* *,,* *,*,..* #....###....  S\h/,* ****,,* *,*,*** ###...#.#.#.  ,* *,,,,,* *,*,* #....##.#.S\h5E S\h S\h=+4.8 (22S\hOS\h* _Found a short sword.T\hh3T\hzT\hקT\hT\h-BT\hT\h9T\hT\h'T\hT\hT\hμT\hT\hT\hT\hWT\hT\hT\hT\hT\hT\hJT\hT\hT\h=,T\hT\hnT\hXT\hNT\hT\h/T\hT\hT\hKT\hT\h!T\hT\hT\h1T\hT\hMT\h,T\hT\hT\hT\h7T\hT\hT\hT\hT\hIT\hT\h4,T\h T\hnT\hT\hcT\hT\hT\hT\hT\hT\h@T\h T\h!T\h^"T\h$T\h&T\h&'T\hA(T\h)T\h",T\h,T\h-T\h90T\h:Z  *,* *,** #.## ##  *,* *,,***** #..# #.  *,* *,.,,,,** ##.## #.  *,* *,#.,,,,**#####...# #. **,* *,*.ß*ß,,.........#######. ,,,* *,J,#(*,,######.........#.*******#.ß#ß,** ##.######.#. T\h:,,,,,,,,,......########.# #.) **********,#......# #... *,*##...........# ####... **,#.########...###...#.. *#.** #..........  **********,* ###....#...^. T\h:**,,,,,,,,,,* *#.).....###<### J   endoplasm (wandering) **,****,***,* #.......#.#.## # T\h;**,* *,* *,* #..####.##..# # **,* *,***,* #..* #.###.# #T\h?v 86  An endoplasm comes into view.U\hv.J7.8 (23U\h U\hO- _Found 4 poisoned darts.V\h  *,* *,** #.##  V\hN  *,* *..**##* #..# # *,* *...,..#* ##.## # *,* *,#..,..**#####...# #V\h͟ *,* *.*.ß#ß.,.#,* *...#(#.,######.##Jß#ß.** ##.######.#.#.# #.)*,#...@........# #V\hy V *,*##.....# #### **,#.#...###...# *#.** #...... #,* ###....#...^*,* *#.).....###< ,**,****,***,* #.#.#.## ,**,* *,* *,* #..####.##..# ,**,* *,***,* #..* #.###.#V\h L.JV\h 08.8 (1.0)V\h: V\h W\hxq *,* *,** #.##  *,* *..#*##* #..#  *,* *...,..## ##.##  *,* #,#..,..#######...# *,* #.#.ß#ß...,* #...#(#..######.#.ß#ß.#* ##.######..J.....#.# #.*,#.# # *,*##.# #### **,#.#...###...# *#.#* # *#.* ###....#...^*\h`r40m.,* *#.).....###<,**,****,*#*,* #.#.#.## *,**,* *,* *,* #..####.##..# *,**,* *,***,* #..* #.###.#W\hsW\h|U.9W\hrW\h$^ _The endoplasm quivers.X\h[3X\hX\hH _No target in view!X\h"X\h"X\h#X\h7'X\h(X\h3*X\h.: _X\h5* *,* *..#*##* #..# *,* #...,..## ##.## *,* #.#..,..#######...# *****,* #.#.ß#ß...........##### ,,,,,,* #...#(#..######........ X\h6**********###.ß#ß.#* ##.###### ,,,,,,,,,,....J...########.# # *************,#............# # * *,*##.# ####90 * **,#.########...###.. *#.#* #.........*********#.###....#...^ *****,,,,,,,,.,* *#.).....###< ,,,**,****,*##,* #...#.# J   endoplasm **,**,* *,* *,* #..####.##..  *,**,* *,***,* #..* #.###.#  *,**,* *,,,,,* #..* #.#.X\h7!..#X\h7X\h?X\h@ X\hA[_An endoplasm is nearby!Y\h5n *,* *,**  #.## *,* *..#*##* #.. *,* #...,..## ##.## *,* #.#..,..#######...# ******,* #.#.ß#ß...........#### Y\hR,,,,,,,* #...#(#..######....... *********#####.ß#ß.#* ##.#### ,,,,,,,,,......J...########.# ,*************,.# ,* *,*##...........# ### ***,#.########...### *#.#* #........ Y\hyu*********#.* ###....#... ******,,,,,,,,.,* *#.).....## ,,,,**,****,*##,* #.......#.#. ***,**,* *,* *,* #..####.##..Y\h *,**,* *,***,* #..* #.###.Y\h3i  The endoplasm freezes you.Y\hǹT5--1Y\h; _You are frozen.Y\h  You hit the endoplasm.  The endoplasm is severely wounded.Y\h -=2Y\hA$ Y\h% @ _The endoplasm hits you but does no damage.Y\h>  You completely miss the endoplasm.The endoplasm is severely wounded.Y\h?%3Y\h)FY\hrHW _The endoplasm closely misses you.Z\h,  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.Z\hv-a3-----4Z\h4Z\h6% _You are frozen.Z\hTq ;  You hit the endoplasm.Z\hy o$Z\hz Z\h\ *,* *,**#.##Randy the Changeling*,* *..#*##*#..#Merfolk of Gozag Gold: 68 *,* #...,..## ##.##Health: 14/16 =====================---*,* #.#..,..#######...#Magic: 1/1======================== ******,* #.#.ß#ß...........#### AC: 3Z\hF Str: 14 ,,,,,,,* #...#(#..######....... EV: 11Int: 9 *********#####.ß#ß.#* ##.##### SH: 0Dex: 13 ,,,,,,,,,......$...########.#XL:  1 Next: 110% Place: Dungeon:2 ,*************,#@...........#Noise: =--------  Time: 695.8 (1.0) ,**,*##...........# ### d) +0 dagger ****,#.########...###.. Nothing quivered*#.#*#........ Quill *********#.* ###....#... ******,,,,,,,,.,* *#.).....###  ,,,,**,****,*##,* #.......#.#.  ***,**,* *,* *,* #..####.##.. *,**,Z\h V* *,***,* #..* #.###.  _The endoplasm closely misses you.You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you. _You are frozen.  You hit the endoplasm. _You kill the endoplasm!You have reached level 2!Z\hI /  --more--\\h 9/22=-2/22 4% \\h  \\h( 4 _`\h`\h,`\h`\h`\hf _`\h`\hXb20=`\hg`\h`\h4`\h9`\hA%U=1=2===`\h.&`\h*`\h*)77`\h,`\h2L _You now have 77 gold pieces (gained 9).`\h4`\h5:==`\h@5`\h6`\h8,`\h9`\h<`\h=`\h>`\hE?`\hB`\hK *,* #.#..,..#######...# *******,* #.#.ß#ß...........### ,,,,,,,,* #...#(#..######...... ********#######.ß#ß.#* ##.#### *,,,,,,,............########.# *,*******######.#............# ,,* #.###...........# *** ##.#.########...###. `\hGLr* ##@#* #.......- * *********#.# ###....#..*****,,,,,,,,..# *#.).....## ,,,,,**,****,*##.# #.......#.# ****,**,* *,* #.# #..####.##  *,**,* *,**#.# #..* #l   frilled lizard (asleep)  *,**,* *,,,..# #..* #.#..  *,**,* ****l.# ***#,,* #.#.# *,**,* *,,* *,,,,,* #.#.#`\hvQ 7138.0)  A frilled lizard comes into view.`\h)Yll.-4.8 (19`\hc`\hf8 _The frilled lizard hisses angrily.b\h******ß#ß...........### ,,,,,,,..#(#..######...... ********#######.ß#ß.#* ##.#### *,,,,,,,............########.# *******######.#........... ,,* #.###....## **##.#.########...###. *  ##.#* #......*********#@# ###....# *******,,.......*#.).....## ,,,,,**,*###.####.......#. ****,**,* *,* b\hr####.##.  ** #.###,,.l..***..# ***#,,# ,,,****b\hb\hjl.5.0)b\h0b\hBb\h( x,,,,,,,..#(#..######...... ********#######.ß#ß.#* ##.#### *,,,,,,,............########.# *******######.#........... ,,* #.###..## **#.#.########...###. *  ##.#* #......***#######.# ###....# *******,,.......*#.).....## ,,,,,**,*###.###b\h) m#.......#. ****,**,* *,* ####.##.  *#l* #.###,,....***..# ***#,,# ,,,*#*** ***,,,*,****** *,* *,b\h, b\hJ5 :l.b\h5 %6b\h< b\hL> b\h+ ********#######.ß#ß.#* ##.#### *,,,,,,,............########.# *******######.#........... ,,* #.##### **#.#.########...###. *  ##.#* #......***#######.# ###....# *******,,.......*#.).....## ,,,,,**,*###.####.......#. ****,**,* *,* #l####.##.  *#.* #.###,,...***..# ***#,,# #..# *,,,*#*** ***,,,*,****** *,* *, ,,,,*,*,,,,,,,,b\h Q  The frilled lizard is struck by your quills.b\hs p$b\hq N77 87b\h b\h R _You kill the frilled lizard!c\hc\h c\hUc\h%H _No target in view!c\h>c\hc\hc\hc\hc\h: _c\hMc\h~:81c\h<c\h($ c\ho(_You now have 81 gold pieces (gained 4).c\hc\h>c\hc\hhc\hc\hpc\hc\hc\hXc\h c\hQc\hc\hc\hc\h9c\hc\hc\h,c\hUc\h c\hJ,c\hc\h' c\h ,c\h! c\hB c\hp c\h c\h9 c\h( c\h c\hZ )81c\h c\hD c\h\ c\h c\hP c\hT c\h: c\hu c\h c\h c\h c\h& c\h c\h c\h9 c\h c\h( c\h& c\h- c\h^ c\h c\h c\h c\h c\h c\h c\h> c\h c\h ! c\h" c\h# ,c\hX$ c\h% c\h& c\h' c\hb' c\h( c\h) c\h* c\hz* c\h+ c\h- c\h- c\hw. c\h/ c\h0 c\h0 c\h1 c\h3 c\hV4 c\h4 c\h05 c\hm7 c\h? c\h@ ,c\hEB c\hoC c\hQD c\hD c\hE c\hF c\h'G c\hG c\hH c\hI c\hJ c\hJ c\hK c\hL c\hCM c\hM c\hN c\hP c\hP c\hQQ c\h;R c\hbS c\hS c\h#T c\hV c\hGW c\hW c\hX c\hyY c\hZ c\hZ c\h>[ c\h\ c\h^ c\hE_ c\h_ c\hta c\hb c\hc c\h}c c\hd c\h"f ,c\hf c\hg c\hoi c\hi c\h!j c\hQk c\hl c\hm c\hn c\ho c\hp c\hp c\h}q c\ht c\hlu c\hu c\h?v c\hw c\hx c\h?y c\hy c\hT{ c\h<| c\h| c\h} c\h c\h c\ha c\h, c\h c\h- c\h c\h4 c\hj c\hć ,c\hg c\h c\h' c\h| c\h c\hI c\h+ c\h c\ho c\h c\h+ c\h c\hݚ c\h7 c\h$ Bc\hK c\he c\h c\h c\h c\h\ c\h c\h c\hN c\h ,c\hm Bc\h c\h c\h c\h c\h c\h# c\h c\ht c\hw c\h c\h ,c\h) c\h c\h} Bc\h c\h c\h2 c\hy c\h, c\h ,c\ha c\hp c\h c\h c\h c\hn c\h c\h. c\hE c\h c\h c\h c\h c\h c\h ,c\h c\h| c\h c\h c\h? c\h c\h c\hT c\h( c\h& c\h c\hU c\h c\h c\hL c\h c\h: c\hB c\h c\h c\h c\h c\h? c\h c\hH c\h c\h c\h c\h c\h c\h! c\hr! c\h! c\hg$ c\h% ,c\hz& c\h' c\h+ Bc\h- Bc\h/. c\h/ c\h1 ,c\h3 Xc\hB4 c\h6 c\h8=  #.# #.# #.####.#........... c\h= e #.####.# #.##...###.##  #......# #.##.### #######.##  ######.###.##.# #....... c\h= #.....##.# #....##.## c\h> #.######.# ####.## #.# #. #.##### c\hC> #.# ##.## #.# # **** #.#* #.@.# #.# ## c\h> c,,,*****#..***#...# #.# ### **,*,,,,...,,.....# #.#  *,*,***##.*####..# #.# ###*,*,* *,* #..# *,*  c\h> *,*,* *,* #..# *,* gg 2 goblins (1 wandering, 1 asleep) **,*,*****,** #..#********,*c\h> ,,,,,,,,,,,* #gg.,,,,,,,,,* *,,*,*****,,****,************c\hE | 802.8 (85.0)  2 goblins come into view.c\h G c\hO fgggg..c\hFP 4==3.8 (86c\h^W c\h] ( _The goblin shouts!d\h!.####.# #.##...###########......# #.##.### #####.###.##.# #...... #.....##.##.######.###.##... #. #.#######.## ***** #... ,,,*****#..*** **,*,,,,.......  *,*,***##.##### *,* *,* **,*,*****,** #gg#******* *,,,,,,,,,,,* #...,,,,,,,,d\h!*,*****,,***#.##*********,,,,,,,,,,,*d\h"d\hp#d\h),gg..d\h;*9--4.8 (1.0)d\h/d\h1d\h^ p....### #####.## #...... #....#########.##...  #.#######.## ***** #... ,,,*****#..### **,*,,,,.......  *,*,***##.##### *,* *,* gg **,*,*****,** #..#******* *,,,,,,,,,,,.,,,,,,,,*,*****,,***#.##*********,,,,,,,,,.*,,,,,**********d\hF d\h d\h lgg..--5d\h8 d\h e\hu{+#####.## #...... #....#########.##...  #.#######.## ***** #... ,,,*****#..### **,*,,,,.......  *,*,***##.#####e\h| *,* #gg*,* .. **,*,*****,********* *,,,,,,,,,,,.,,,,,,,,*,*****,,***#.###********,,,,,,,,,.*,,,,,**###*****,,,,,,,,,* *******e\he\hu]0---=6e\h<e\hc _The goblin hits you but does no damage. The goblin hits you with a +0 dagger.e\h;  You hit the goblin.  The goblin is heavily wounded.The goblin is struck by your quills.e\hC $   goblinYou kill the goblin!e\hHG81 1=--127e\h9Me\hOT _The goblin closely misses you.e\hL ;8e\h e\h _You barely miss the goblin. The goblin completely misses you.f\h۩  You hit the goblin but do no damage. The goblin is struck by your quills.f\h%9f\h$f\hgL _The goblin misses you.f\h8  You hit the goblin.f\hqf\h^$f\hbJ=610f\hf\hJ _You kill the goblin!h\h?Ih\hJh\hrJh\hMh\hdRx2==h\h UBh\h`Z  You now have 89 gold pieces (gained 8).9h\h[h\h]^> _You see here a +0 dagger.h\h`h\h`h\h{bh\h6ji  You now have 97 gold pieces (gained 8).  Things that are here:h\h]kM97==h\hulh\hs@ _a +0 dagger; a +0 ring mailh\hTuh\huh\h wh\h{h\hq},h\hah\hh\hh\h&h\hՉXh\hWh\hNh\h(,h\hh\h:h\h9h\hh\h\h\h?h\hh\hh\hKh\h0h\hKh\hh\hh\hh\hh\hvh\h?h\h)97h\hh\hh\h,h\h4h\hh\hh\hh\h}h\h,h\hh\h`h\hWh\h,h\hsh\hh\hh\h]h\hh\hh\hfh\hh\h h\hh\hh\hh\hx,h\hh\hmh\hh\hh\h,h\hPh\hh\hh\h h\h h\h`h\h~ h\h"h\h"h\h$h\h%h\h',h\h)h\h6+h\h-,h\h8.h\h 0h\h1h\h2h\h3h\hs;Bh\h@<q _c - 2 potions of curing (gained 1)h\h=h\hd>h\h@h\hAh\h8B,h\hBh\hDh\h0Eh\h`F,h\hwGh\hHh\h*Ih\hIh\hmKh\hNXh\h5QBh\hRh\hTh\hWTh\hUh\hVh\hWh\hWh\hXh\hZh\h[h\hT[h\h\h\h_]h\h^,h\h_h\h`h\hah\hGbh\h;ch\heh\hNfh\hfh\hZgh\hhh\hkBh\hlh\homh\hmh\hnh\hsh\huBh\hvh\hwh\hwh\hsxh\hzh\h{h\hO{h\h{h\h@}h\h~h\hN~h\h~h\h{h\h,h\hh\hjh\hFBh\hdžh\h h\h[h\hh\hh\hh\hh\hɌh\h#h\hh\h_h\hƏh\h&h\h,h\h/h\hh\hg **********,*,,,,... *g#,***##.#####.. *.#,# #.# #)) *.#.# #.# #.. ##.#.#####.## #.. #...........# #.. #..#.#####..####. #..#.#........... h\h!#@.#.#.#.....##- #..#.#.#.......... #..#.#.#.....##### ####..#.#.#.....# ******#######.........####.## ,,,,,,........##.###### #.# g   goblin (asleep) ******##########.#.# #.#########.# h\h3L#...........#h\hѨ069.8 (59.0)h\hqF-70.8 (60h\h%h\hRs _A goblin comes into view. It is wielding a +0 club.i\hx# D,,,,,,>,,,*****#..####**********.#,,,,.........g#,***##.#####..,)) *.#.# #.# #..#.#.#####.## #...........# #..####..####..............#.#.#####..#.#...... #..#.#.#### ####..#.#.#..... ******#######.........####.## ,,,,,,........##.###### ******##########.# .#########i\h]/ F1.8 (1.0)i\hF3 i\hL5 j\h********** #.## ,,,,,,>,,.#****#..####**********.#,,,,........g#,***##.#####..,#)) *.#.# #.# #.#.#####.#.........# #..####..####..........#####..... ##### ####..#.#.#..... j\hb******#######.........####.## ,,,,,,........##.###### ******##########.# j\hUj\h_.ggj\h/===2j\hj\hf( _The goblin shouts!j\hp H  ##.#********## #.## ,,,,,,>,,.#****#..####**********.#,,,,.........#,***##.#####..g#,#)) *.#.# #.# #.#.#####.#.........# #..j\hNq .#####..####..........#####..... #### ####..#.#.#..... ******#######.........####.## ,,,,,,........##.######j\hQr j\hw *.gj\hNx /---3j\h} j\h j\hV******,* #.# #.# *,* #.# ##.##*,*******### #.## #...#*,,,,,,>,..#****#..####...#*********#.#,,,,..........##.#,***##.#####..##.#,# #.# #))#g#.# #.# #..###@#.#####.## #..##...........# #...#..#.#####..####.##..#.#...........# #..#.#.#.....#####*#..#.#.#........... #..#.#.#.....###### ####..#.#.#.....j\hb# *****#######.........####.#j\h"I  The goblin is struck by your quills.j\h)C$j\h,y97 20---4j\ho2j\h4J _You kill the goblin!k\hc3k\hLk\hH _No target in view!k\h 3k\h Bk\h $ _k\hG   You now have 104 gold pieces (gained 7).104k\h k\hg < _You see here a +0 club.k\h k\h# k\h k\hm k\h[ ,k\h k\h k\h &,* #......# #.##.##*,* ######.###.##.#  *,****** ....##.#  *,,,,,,* #.######.#  ******,* #.# #.# k\h *,* #.# ##.#*,*######### #.## #...*,,....>...#****#..####.*********#@#,,,,........8.8 (4k\hF m #.#,***##.#####..# #.#,# #.# #)) #)#.# #.# #..###.#.#####.## #..##...........# #... k\hk #..#.#####..####.##  #..........#k\h h  #..#.#.#.....#####*k\h E k\h k\h[ *9.8 (5k\h k\h ; _Found a stone staircase leading down.l\hyIl\hkH _No target in view!l\h*l\hľl\h l\h H _No target in view!n\h"n\hn\hn\hên\h׬n\h2P _n\hDn\hn\hn\hn\h * *,* #.####.# #.##. * *,* #......# #.##. * *,* ######.###.##. * *,****** #.....##. * *,,,,,,* #.######. * ******,* #.# #. n\hy* *,* #.# ##. * *K########## #.## #.. * *......>@..#****#..####.. **#########.#,,,,......... * #.#,***##.#####. * #.#,# #.# #) * #)#.# #.# #. * ##.#.#####.## #. K   kobold (asleep) *n\h= #...........# #. * #..#.#####..####. * #.......n\hi,81.8 (2n\h*2.8 (3n\hn\h@z _A kobold comes into view. It is wielding a +0 short sword.o\h,* *,* #.####.# #.## ,* *,* #......# #.## ,* *,* ######.###.## ,* *,****** #.....## o\h,* *,,,,,,* #.###### ,* ******,* #.# # ,* *,* #.# ## ,* #K# #.## # ,* #......@...#****#..#### ,* #.#,,,, ,* #.#,***##.##### ,* #.#,# #.# # ,* #)#.# #.# # ,* ##.#.#####.## # ,* #o\hD.# # ,* #..#.#####..#### ,* #..#.#o\ho\hQh.KKo\h3==3.8 (1o\ho\h)} _The kobold shouts! _There is a stone staircase leading down here.o\h*,* *,* #.####.# #. *,* *,* #......# #. *,* *,* ######.###. *,* *,****** #..... *,* *,,,,,,* #. *,* ******,* #.# *,* *,* #.# *,* #.# #.## # *,* #.K...@>...#****#..#### *,* #.#,,,, *,* #.#,***##. *,* #.#,# #.# *,* #)#.# #.# *,* ##.#.#####.## *,* #.# *,* #..#.#####.. *,* #..#.#o\hzo\hsA.Ko\hO5--4 _o\h'o\ho\ht _*,* *,* #.####.# #.  *,* *,* #......# #.  *,* *,* ######.###.  *,* *,****** #.....  *,* *,,,,,,* #.  *,* ******,* #.#  *,*o\hv  *,* #.#  *,* #.# #.##  *,* #..K.@.>...#****#..  *,* #.#,,,,  *,* #.#,***##.  *,* #.#,# #.#  *,* #)#.# #.#  *,* ##.#.#####.##  *,* #.#  *,* #..#.#####..  *,* #..#.#o\h?x o\h :.Ko\h] @--5o\hk o\hň p\h0c  You hit the kobold.  The kobold is moderately wounded.p\hc\1--=6p\h kp\hu@ _The kobold hits you with a +0 short sword.p\h\  You hit the kobold but do no damage.The kobold is moderately wounded.p\h%7p\h!p\hS _The kobold barely misses you.p\h  You barely miss the kobold.The kobold is moderately wounded.p\h[ %8p\hY p\hI T _The kobold closely misses you.q\h   You closely miss the kobold.The kobold is moderately wounded.10418-----9q\h q\h @ _The kobold hits you with a +0 short sword.q\hI q\h2  q\h>5You hit the kobold but do no damage.q\h<The kobold is moderately wounded.q\h0:The kobold is struck by your quills.q\hc q\h $q\h_ q\h q\h q\hC q\h{ q\hq\hm!104 q\h&9q\h=--q\h5q\h 90q\hq\h q\hL q\h &_You kill the kobold!q\h r\h|3r\h}r\hr\hanr\h,r\hUr\hIr\hb20==r\h`r\hr\hr\hlr\hr\hd*104r\h;r\hr\hr\hfr\hNr\h#1r\hĕE==r\hr\h,r\hr\hFr\hr\h[r\h,r\hr\hr\hء9=r\h r\hr\hL2==r\hYr\hr\hrr\hѪr\hQr\hƱr  You now have 107 gold pieces (gained 3).7r\hγr\hC _You see here a +0 short sword.r\h3r\hr\hr\hFr\h:==r\hr\h r\hn,r\h~r\h6r\hr\hr\hr\hr\hr\hr\hr\hr\hSr\hr\hr\hur\hr\h@r\hr\h~r\hkr\hr\hr\hxr\h,r\hr\hr\hor\hr\hr\h0r\h,r\hr\hr\hr\h"r\hr\hr\hr\h=r\hr\h0r\h(r\hbr\hr\hr\hKr\hr\h(r\hr\hr\hg,r\hr\h,r\hr\hr\hr\h,r\hr\hm,r\h6 r\hi r\hE r\h r\h r\h!r\hr\h r\hr\hr\h r\h<r\hr\hr\hr\hCr\hr\h9r\hJr\hr\hr\hr\h0,r\hr\hr\hr\hr\hir\hlr\h r\h r\h!r\h"r\h#,r\ht$r\h%r\h&r\h&'r\h'r\h(r\h)r\h@*r\h*r\h+r\h-r\hC-r\h-r\h/r\h70r\hp0r\h1r\h2r\h3r\hF4r\h4r\h6r\h6r\h87r\h7r\h9r\h\:,r\h:r\h<r\hB=r\h=r\h>r\h?r\he@r\h@r\h0Ar\hZBr\h Cr\hbCr\hCr\hEr\hEr\hEr\hFr\h6Hr\hHr\h Ir\hIr\hJr\h[Kr\hKr\hLr\hMr\hNr\h_Or\hOr\hdQr\hX/ *,* *..# *,* #.. *,* #. ###******,* #.# #..,,,,,,,* #... #.#*###***#######. ***** #.#...,,,,........ r\h/Y*...####.#.#******######. *.......@..# #.-947.8 (57.0) *)..####.### ## **,** ##.#  *,* #..# ########## *,* #.########......... r\hsYT*,* #.......##.# *,* #######.##.# #.# # *,*r\hY #.##.# #.# *,* #.##.# #r\hd[-8.8 (58r\hir\hNl' _Found a hand axe.s\h3s\h/s\hvH _No target in view!t\ht\ht\ht\hMt\hӣt\h: _t\ht\ht\hܫt\hRt\hDt\hK,t\h˲t\h5t\h+t\hnt\ht\h@t\h,t\h t\ht\h1t\ht\ht\h<t\ht\ht\h}t\ht\h,t\h*t\ht\ht\ht\ht\h)a*,*****,* *,* *.#* *,* *..####* *,* #......## *,* #.#..,..#######******,* #.#.ß#ß....#..,,,,,,,* #...#(#..####.###############.ß#ß.#* ***** #.#......@............### *...####.#.#############.#...... t\hF*..........# #.###...... *)..####.### ##.#. **,** ##.# ##.#*  *,* #..# ##########.#  *,* #.########..........# #*,* #.......##.####.###.# #.*,* #######.##.# #.# #.# #t\h257.8 (9.0)t\hf.8.8 (10.0)t\ht\ha _d - a scroll labelled JAOWAI YRULu\h u\h| u\h u\hʳ u\hߴ u\h Bu\hL u\h u\h( u\h` u\h u\h- u\hH u\h u\h: u\h u\h u\h u\h u\h u\h u\h u\hq u\h u\h u\h u\hA u\h u\ht u\h u\h u\h u\hG u\hx u\hX u\h u\hp u\hG u\h u\h9 u\h u\hE u\h u\hb u\h* u\he u\h u\h u\hV u\h2 u\h u\h\ u\hc u\h u\hX u\h u\h u\h, u\h u\hD u\hb u\h u\h N ######### # #j.jj...# #...u\h,  *,****#@# #. *,* #.## #.## *,* #..##### #..# *,* #......## ##. u\hf *,* #.#.....#######...u\h ###******,* #.#.ß#ß........... jjj 3 gnolls (asleep)#..,,,,,,,* #...#(#..######...  u\h #.###############.ß#ß.## ##.#  #.#...................########.#u\h w 73.8 (15  3 gnolls come into view.u\hf u\h u\h .j..jjj 2 gnolls (1 wandering)The gnoll shouts! x2u\h  J====4.8 (16u\h! u\h\( 2 _The gnoll moves out of view.|\h2 ######### ### #.j..j@.# #.. #j#####.# #. *,* #.##  # *,* #..### #.. *,* #......## ## *,* #.#.....#######j |\h3!3 gnolls (1 wandering) ###******,* #.#.ß#ß....... #..,,,,,,,* #...#(#..######.. #.###############.ß#ß.## ##.|\h8|\h96  The gnoll shouts!|\hKjj.j===-5.0)|\hMS _The gnoll closely misses you.|\h|\h|\hH.jjj|\h!19-------6|\h|\h} _You hit the gnoll but do no damage. The gnoll hits you with a +0 flail.}\hF=\  You hit the gnoll.  The gnoll is lightly wounded.}\h=11------------=-7}\hnC}\hE9 _The gnoll hits you with a +0 flail!}\h  You closely miss the gnoll.The gnoll is lightly wounded.}\h --8}\hI }\hn K _The gnoll misses you.~\hqj]  You hit the gnoll.  The gnoll is heavily wounded.8/22 -------------9 _The gnoll hits you with a +0 flail.\hE?\h@Really quaff the potion of lignification? Y - Yes  N - No\h}o \h Randy the ChangelingMerfolk of Gozag Gold: 107Health: 8/22========----------------Magic: 2/2========================AC: 3Str: 14EV: 11Int: 9SH: 0Dex: 13############ XL:  2 Next: 25% Place: Dungeon:2#..jjj♣.##.. Noise: =--------  Time: 979.8 (1.0)#.#####.#\h #.# d) +0 dagger*,* #.###.# Nothing quivered*,* #..######.. Quill *,* #......## ##.*,* #.#.....#######.. jjj 3 gnolls###******,* #.#.ß#ß..........\hO #..,,,,,,,* #...#(#..######..#.###############.ß#ß.## ##.You hit the gnoll.  The gnoll is heavily wounded. _The gnoll hits you with a +0 flail.  Your quills recede back into your body.You turn into a tree.  Your +1 animal skin melds into your body.\h 13/33=21  2  80Tree \h \h   The gnoll is heavily wounded. _The gnoll hits you with a +0 flail.  Your quills recede back into your body.You turn into a tree.r +1 animal skin melds into your body. _Your roots penetrate the ground. The gnoll completely misses you.\h  #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   You closely miss the gnoll.The gnoll is heavily wounded.\h; #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \h  The gnoll hits you with a +0 flail.9/33 \h.E---1\hv\hV _* * * LOW HITPOINT WARNING * * *\hw  You hit the gnoll.  The gnoll is heavily wounded.2\h{\h< _The gnoll hits you but does no damage.\h   You hit the gnoll but do no damage.The gnoll is heavily wounded.10/33=--3\h \h < _The gnoll hits you but does no damage.\h= _The gnoll hits you but does no damage.  You hit the gnoll but do no damage.  The gnoll is heavily wounded. _The gnoll hits you but does no damage.  You hit the gnoll but do no damage.  The gnoll is heavily wounded.4\h\h8  You hit the gnoll but do no damage.  The gnoll is heavily wounded. _The gnoll hits you but does no damage.  You hit the gnoll but do no damage.  The gnoll is heavily wounded. _The gnoll barely misses you.\h  You hit the gnoll.  The gnoll is severely wounded.\hU %5\h \h < _The gnoll hits you but does no damage.\h  You hit the gnoll.  The gnoll is severely wounded.\h%6\h\hIR _The gnoll barely misses you.\h  #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   You hit the gnoll.  The gnoll is severely wounded.\h§ #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \hH  The gnoll hits you with a +0 flail.\h(l8/33 --7\h\hAV _* * * LOW HITPOINT WARNING * * *\hV\hs17/33=======8\h\hJ _You feel better. The gnoll hits you with a +0 flail.\h&  You hit the gnoll but do no damage.The gnoll is severely wounded.\hȈk5=====--9\hp\h9 _The gnoll hits you with a +0 flail.\h2  #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  \h*,* #.#..   #.#.ß#   #...#(   You hit the gnoll.  The gnoll is almost dead.\h #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \hKH  The gnoll hits you with a +0 flail!\h|8/33 -------90\h%\hXV _* * * LOW HITPOINT WARNING * * *\h͐  #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   You hit the gnoll but do no damage.The gnoll is almost dead.\h"# #########  #..jjj♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \h-H  The gnoll hits you with a +0 flail.\h.X3--------1\h/5\h|7V _* * * LOW HITPOINT WARNING * * *\h 11/33======2\hc _You feel better. The gnoll hits you but does no damage.\h9 7  You hit the gnoll.\h j$jj 2 gnolls (1 unaware, 1 dazed)You kill the gnoll!\h 107 ======  83\h( D3 _The gnoll is distracted by your dazzling golden aura.\h= $ \h `_Your Shapeshifting skill increases to level 5!\hա \ha 0\hb \h F _Unknown command.\h \h \h9 \h F _You cannot move.\h1p  #########  #..jj$♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \h( #########  #..jj$♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \h%\h\h\hd _There are monsters nearby!\hky #########  \hZ#..jj$♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \hZ #########  #..jj$♣.#  #.#####.#  *,* #.##  *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \h;_3\h c\hdd _There are monsters nearby!\h. #########  #..jj$♣.#  #.#####.#  *,* #.## \h *,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \hsR #########  #..jj$♣.#  #.#####.#  *,* #.##  \htm*,* #..#####  *,* #......##  *,* #.#..   #.#.ß#   #...#(   \h{{3\h\hd _There are monsters nearby!\h  Randy the Changeling  Merfolk of Gozag Gold: 107   Health: 11/33 ========---------------- \h Magic: 2/2========================  AC: 21Str: 14  EV:  2 Int: 9  SH: 0Dex: 13 ######### ### XL:  2 Next: 83% Place: Dungeon:2 \hG#..jj$♣.# #.. Noise: =--------  Time: 993.8 (0.0) #.#####.# #.# d) +0 dagger *,* #.## #.# Nothing quivered *,* #..##### #.. Tree  *,* #......## ##. *,* #.#.....#######.. jj 2 gnolls (1 unaware, 1 dazed)  ###******,* #.#.ß#ß..........  #..,,,,,,,* #...#(#..######..  #.###############.ß#ß.## ##. _You cannot move. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!Hit: d) +0 daggerPress: ? - help, Dir - move target\h9*♣\hfMRandy the ChangelingMerfolk of Gozag Gold: 107 Health: 11/33 ========----------------Magic: 2/2========================AC: 21Str: 14EV:  2 Int: 9SH: 0Dex: 13\hMn############ XL:  2 Next: 83% Place: Dungeon:2#..jj$♣.##.. Noise: =--------  Time: 993.8 (0.0)#.#####.##.# d) +0 dagger*,* #.###.# Nothing quivered\h*N&*,* #..######.. Tree *,* #......## ##.*,* #.#.....#######.. jj 2 gnolls (1 unaware, 1 dazed)\hN###******,* #.#.ß#ß..........#..,,,,,,,* #...#(#..######..#.###############.ß#ß.## ##. _You cannot move. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!Hit: d) +0 dagger\hN8Press: ? - help, Dir - move target\hP2-4.8 (1\hX\hZThere are monsters nearby!  Hit: d) +0 dagger  Press: ? - help, Dir - move target _You swing at nothing.\h-   Randy the Changeling  Merfolk of Gozag Gold: 107   Health: 11/33 ========----------------  Magic: 2/2========================  AC: 21Str: 14  EV:  2 Int: 9  SH: 0Dex: 13 ######### ### XL:  2 Next: 83% Place: Dungeon:2 #..jj$♣.# #.. Noise: ---------  Time: 994.8 (0.0) #.#####.# #.# d) +0 dagger *,* #.## #.# Nothing quivered *,* #..##### #.. Tree  *,* #......## ##.\h 9 *,* #.#.....#######.. jj 2 gnolls (1 unaware, 1 dazed)  ###******,* #.#.ß#ß..........  #..,,,,,,,* #...#(#..######..  #.###############.ß#ß.## ##. _There are monsters nearby!Hit: d) +0 daggerPress: ? - help, Dir - move target _You swing at nothing.  Hit: d) +0 daggerPress: ? - help, Dir - move target\hz \h