Tri Player: Ratachooey Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-02-06.22:59:32.ttyrec Time: (1770418772) Fri Feb 6 22:59:32 2026 Uri [?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, Ratachooey. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesYriYri.Ratachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered########.....######..@.......#.....############In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.YriwM/  --more--briJbriu bri!bri<bri briTU_Found a staircase leading out of the dungeon.criw _criJ{####### #.....###..<.@......#2.0 (2#.....#####.####### criF|cri}driwh####### #.....# #..<..@.....# #.....#####.# ####### drihidri&j+3.0 (1dri;ndri6oeriI####### #.....# #..<...@....# #.....#####.# ####### eriOeri%P&4eriSeriiTfri+friI2fri5Xfri: ####### #.....#######fri3:O #..<.@......#6.0 (2 #.....#####.#friX:D #######fri:frio>fri?grigrigrigrigri gri Xgri griRgri ####### #.....####### #.....#8 #.....#####.# #######grigrigrik _There is a staircase leading out of the dungeon here.iriNiriiriirijri*6_jri8: _jria9jri>Xjri@####### #.....####### #..<.@......# 10.0 (2.0)#.....#####.# ####### jriQAjriEjriVFjri _jri ,jriC njri 7####### #.....####### #..<...@....# 2#.....#####.# ####### jri ori3ori  In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. ori?_Found a staircase leading out of the dungeon.  There is a staircase leading out of the dungeon here.pri&T pri ] pria Ratachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12#.....#######XL:  1 Next:  0% Place: Dungeon:1#..<...@....#Noise: ---------  Time: 12.0 (0.0)#.....#####.#-) Nothing wielded#######Nothing quiveredYou can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here.pri5f prif prin rri!4rriX'rri(F _Unknown command.sri  _Unknown command.vriG o _ ####### #.....####### #..<......@.# #.....#####.# ####### .#..###4.0 (2vri vri 5.0 (3 _You're doing great! Now, explore a bit until you reach the next blue square.{rilM# #.....# #..<.......@# #.....#####.# # #.# ...####{ri^6.0 (1|riRr########.....#######..<........#..#####.###### #8.0 (2 #......# #####..# .# #|ri  #######.....#######<...........#####.###### ##.##### #.@....##### .#9.0 (1}riم }riS }ri" #######  #.....#######  #..<........#  #.....#####.#  ####### ##.##### #.....@# 23.0 (4#####..# ....# ..######.#}rik ~riy 3~ri ,~riu ~ri ~ria ?########.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #..@...#6.0 (3 #..######..  ### riem #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #..####### #.@......#9 #########. ri03ririri&riri5 .....####### ..<........# .....#####.# ###### ##.##### #......# #####..# #......# #..####### #.......@# #########.# #.##.##.##.###34.0 (5  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-i Oml/|\/|\5.0 (6 _1 2 3 b j nriui<........# ..#####.# ##### ##.##### #......# #####..# #......# ri v#..########........#########.# ricv riA6.0 (1riAriՃri riӄ ri% ri' riK4riPriQri`ri\ri,riDri,riYririririririricririri%riDrivriririDririririri:ririri'riSri9rioririb,riririri4ri,ririBriB,ririririRriOriririri'ri{riririri,ri(riLriyririririri,ri4riririCri0riariririri_ririri^riKrilriri ri ri ri Bri* ri^ ri riX,riririri8riTri,riririri,ririri0rikridriri ri ri!riZ!ri"ri"ri#ri#ri$rik$ri%Bri&ri&ri='ri3(ri\(ri(ri)ri*ri*ri}+,ri,,riy-Bri<.,ri.ri/,ri 0ri0ri1rig1riH2riu2ri2ri3ri3ri4ri5,ri76ri57riY7ri7ri8ri8riM9ri_:ri:ri:ri;ri<rip<ri=,ri=ri>ri??rix?ri@rilG,riH,riDIriJ,riJriLriMLriLriMriMri?NrilOriOriOriPri QrioQriRriRri\SriTriTriSUri+VriiVriVriWriWri7Xri9Yri^YriYriZ,rih[rij\,ri\ri^Brit_ri_ri_riari^ariaribribricridBriof,rifri)h,rihriiriirijriYk,rikril,riNmrijnrinrinripritp,riqrir,ris,risriu,rizurivrivrivriDxrixxriĄ`riWW _You start waiting.ri_135.0 (99.0)6.0 (100.0) riri*# _Done waiting.rie ri ri2 ,riֵ ri riض riH ri ,ri ri riO riú ri ri riټ riɽ ,rig ri ,riz ri ,ri ri ri8 ri ri BriT BriW ri ri ri Bri ,ri riy ,ri ri Bri{ ri ri rir ,ri rij ri ri ri ri% ,ri ri ri riG ri ri ri6 ri ri ri0 rii ri ri ri ri riN riG ri ri riM ,ri ri ri ri ri ,riN rii ri ri ri ri rik ri ri ri riR ri ri ri ri riX ri ,rij ri ,ri' ri ri ria ri% ,ri ri ri ri ri riF ri ri ri ri ri  ri0 ri ri ,ri ri* ri ,ri ,ri ri riE ri ri ri ri, ri ,ri ri. ,ri ri ri ri, riP ,ri ri ri ri^ ric ri ric riC ri ri ri ri^ ,riJ rik ri ri ,ri ri ri riG riM ri ri ri ri riZ ri! ,ri! ri# ri# ri# ri9% ,rix% ri& ri' ri8' riK( ri( ri( ri^* ,ri* ri+ ri , ria, rim- ri- ri. ri|3 riA4 Bri6 Briy7 ,ri*8 ri[9 ,ri9 ri; Bri$= ,ri= ri> ,ri4? ri@ ,ri@ riB ,riB riRD ,riD riLE rijE riF BriF riG riG riH riJ BriK ,riK riuL ,riY ri[ ,ril] ri%^ ,ri^ ria` ri` ri` ritf W _You start waiting.rik 4235.0 (99.0)ri.l .6.0 (100.0) ri6p riq # _Done waiting.riri In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here. _You're doing great! Now, explore a bit until you reach the next blue square.riiMove diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\ _1 2 3 b j n _You start waiting. riq_Done waiting. _You start waiting.Done waiting.riri4riP.<........#Ratachooey the Covered ....#####.#Human ##### ##.#####Health: 18/18 ========================ri#......#Magic: 3/3========================#####..#AC: 2Str: 16#......#EV: 10Int: 8#..#######SH: 0Dex: 12#........##XL:  1 Next:  0% Place: Dungeon:1#########@#ri'Noise: ---------  Time: 236.0 (0.0)##.#-) Nothing wielded#.#ripNothing quivered#.##.###/|\ri/|\ _1 2 3 b j n ri_You start waiting. _Done waiting. _You start waiting. _Done waiting.riœririiriטri....#######<........# .....#####.# ri:###### ##.##### #......# #####..# #......#  #..##### #.......@#########ri`^#..#ri##Move diagonally with the [number pad] (try Numlock on/off) [vi keys]ri Numpad: 7 8 9 vi-keys:  y k u\|/\|/ri64-.-6 h-.-lriri+7.0 (1ri[ri _1 2 3 b j nri= <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........ria> #########@#  .# riYC riC riC 8riG riH ri7O ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#  #..##### #.......@##########riK8k..###ri=ri=>9riAriD _1 2 3 b j nriu S<........# ri ..#####.# ##### ##.##### #......# #####..# ri s#......# #..#######ri #........#########@#  riE # .ris <# ri Z40ri k ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#  #..##### #.......@##########.ri O.###ri <1ri riT _1 2 3 b j nri:<........# ..#####.# ##### ##.##### #......# #####..# riz4#......# #..########........#########@#  .ri<# ri+&ri&&2ri+ri,ri  ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#  #..##### #.......@##########..###ri'<3riW,ri. _1 2 3 b j nri<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........ri#########@#  .# ririW&4ri@ririHz ....#######<........# .....#####.# ###### ##.#####rizp #......# #####..# #......#  #..##### #.......@##########rizk..###rif<5riNri _1 2 3 b j nri(=i<........# ..#####.# ##### ##.##### #......# #####..# #......# ri=A#..########........#########@#  .# riH<6riRriTri*o ....#######<........# .....#####.# rio ###### ##.##### #......# #####..# #......#  #..##### #.......@##########..###riw <7ri)  _1 2 3 b j nrib <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########@#  .# ri͒ R8ri rik ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#  #..##### #.......@##########.riO.###ri3ri&9rif  _1 2 3 b j nrih<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########@#  .# 50rif ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#  #..##### #.......@##########..###1 _1 2 3 b j nriʞ <........# ..#####.# ##### ##.##### #......# ris#####..# #......# #..########........#########@#  .# ri)riN&2ri3ririR  ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#  #..##### #.......@##########..###riX ri. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.##ri>! ##.#.##.###ri' <7ri+ ri- 3 _Found a stone staircase leading down.riC+ ### .# ## #.# #. #.##### .>. ......# . ####..# ......# ##### #@## ....... ##.# ###### ##.## ##.#####.###.#.####.#####riDrikE&8riIriOJri #### # ...# ##.#.# ##. ##.##### ..>.......# . ri#####..# #......# #..###### #....... ##.# ####### ##.### ##.#####.###.#.###.#####riri.9ririri ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #....... #.######## ##.### ##.#####.###.#.###.##ri=70riririp' ###### # .....# ##.## ####.# ##...##ri* ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##ririo&1ridriri   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...##ri  #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## riari&2ri͏ric  When standing on a staircase leading downwards, you can enter the next level ri7n_with [>].riВ[ _There is a stone staircase leading down here.ri ### # ##.## .# ##...##  ##.##### #..>@.# #......# ##...## #####..# ##.#.## #......# ####.###..# ##.###.## ##.# riPriY-3 _ritriyri ## ###.# ##.###.# ##...## # ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.## #..ri'# ##.## #.## ##.#  #.## ##.##  ##.## ##.##  ##.###.## riLri&4ri#ri$  When standing on a staircase leading downwards, you can enter the next level _with [>].ri&[ _There is a stone staircase leading down here.ria7ri8-5 _ri=ri>riri&6riXri ri!riM(ri!-ri-&7ri2ri 2  A new level! To begin with, head over to that door to the right.ri ####### #.....# #.@...+ #.....# ####### ri/-8.5 (2.5ri2ri4 _Also, remember: You can reread old messages with [Ctrl-P].ri5Y _There is a stone staircase leading up here.ri # #.....# #.<@..+ #.....# # 9.5 (1.0 _ri ri ri(# #.....# #.<.@.+ #.....# # 80ri-s # #.....# #.<..@+ #.....# #ri# riri &1ri"ri %\ _You can open a closed door by walking into it.ri:###.#'....+###.#rix<G======2riAriB5 _As you open the door, it creaks loudly!ri 3ri ri ri zThere is an open door here.ri 5 _ri! ri" ri# ,ri$ ri$ ri& ,ri& ri%+ ####### ###.....####.# #.<...'..@.+ ------6.5 (4#.....####.# ri+ ####### ##------ri/ ri0 ria$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### ri$ri%+7.5 (1ri)ri)ri~#.###.≈'.....≈.###.≈#8ririک _You open the door.ri|3ri}ri riri\ri|ri. riLI####### ##### ≈#.....####.#.###.≈≈#.<...'....'@....≈≈#.....####.#.###.≈≈riӊ####### ##### ≈ri(&9ririv,90.5 (2rikri} _To close an open door, press [C].riT riW PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipriM riR riX zRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2ri+Y LStr: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 290.5 (0.0)#.....####.#.###.≈≈≈riY Q-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].ri^ :Okay, then.ri'_ rie D _ri TUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipri/ri6rivmRatachooey the CoveredHumanriHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8ri####### ##### ≈SH: 0Dex: 12ri$3#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2riI#.<...'....'@....≈≈≈rircNoise: ---------  Time: 290.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wieldedri(####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then.riri :Okay, then.ri ri ri. _ri*>Equip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ri ri~ ri cRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 290.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then. _Okay, then.riI :Okay, then.ri ri ri . _ririoDrop what? (Left/Right to switch category) 1/52 gear slots (_ for help) Armour (select all with [) ri a - a +0 robe (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ririRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10riInt: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈ri+EXL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 290.5 (0.0)#.....####.#.###.≈≈≈ri-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then. _Okay, then. _Okay, then.Okay, then.ririri. _ri?≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈# ##### ≈≈≈riDriE21.5 (1 _riWJri7Kri]UriSVPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipriri:riu%Ratachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16≈EV: 10Int: 8####### ##### ≈≈≈SH: 0Dex: 12#.....####.#.###.≈≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'.@...≈≈≈≈Noise: ---------  Time: 291.5 (0.0)#.....####.#.###.≈≈≈≈-) Nothing wielded####### ##### ≈≈≈Nothing quivered≈ _To close an open door, press [C]. _Okay, then. _Okay, then. _Okay, then. _Okay, then.ri;+XOkay, then.ri0rie1. _ri::  ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈  ≈ 2.5 (1 _To close an open door, press [C].riI & ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....@.....≈≈≈≈ #.....####.#.###.≈≈≈≈riJ  # ##### ≈≈≈  ≈riQ ri b 3 _There is an open door here.ririXUnequip which item? riArmour (go to first with [)  a - a +0 robe (worn)[?] describe selected ri[!] unequip|take off[tab] equip|unequipriXt Take off which piece of armour?unequip|take offri Unequip which item?unequip|take offriTake off which piece of armour?unequip|take offri Ratachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16≈EV: 10Int: 8####### ##### ≈≈≈SH: 0Dex: 12#.....####.#.###.≈≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈≈Noise: ---------  Time: 293.5 (0.0)#.....####.#.###.≈≈≈≈-) Nothing wielded####### ##### ≈≈≈Nothing quivered≈ _To close an open door, press [C]. _There is an open door here.Okay, then.i G40m _ril ≈ # ##### ≈≈≈ ri(#.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈ riri+4.5 (1ri ri } _To close an open door, press [C].riu≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'.@...≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈ri`<5riririQ#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....'..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈≈≈.≈..riWriX&6ri[ri\riE)≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....'...@.≈≈≈≈≈.  riш#.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##riY7ri& ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# ri+ ric, &8ri1 ri2 ri  ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #.≈≈≈#9ri^ ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #...≈≈≈.ri3_;≈≈≈#ridrie(300riirikrik #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈# 1ri$o _Note how you can move through shallow but not through deep water.ri4 riM#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.....rin.....####.#.####riX###### #####  rim#..≈≈≈.ri#.≈≈≈.# .~~~.# ri8≈≈#riric&2riririƃN≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....'.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# ribr#.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈≈≈#rimri&3riCri<riLq 4ri,s rit L _Why would you want to do that?rim{ O##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....'..........####.#.#### ###### #####  #.ri'| ..≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#ri ri -4 _ri܇ ri ri+###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....'..........####.#.#### ###### ##### ric+v #.#..≈≈≈.##.≈≈≈.## #@~~~.# ri+#≈≈≈# ≈≈≈# ri1ri2&5ri6ri7ri YJ ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# rigYc#..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##riY≈≈≈##≈≈≈##≈≈≈#riYI#≈≈≈#ria9You enter the shallow water.ribd7.1 (1.6Water rihriQj7 _Moving in this stuff is going to be slow.ri  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# 8.7riP ri9 ri3  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# ri >10.3ri׺ ri si]# ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# siq^ ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈#si^#≈≈≈##≈≈≈##≈≈≈#si9esie610sinjsiNksiVX W ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....'...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.siaY e##≈≈≈###≈≈≈#siK_ si` &2sif sig siD ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....'...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈##si<3sisięsiJ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## si7KsiK&4siQsiRsi M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....'...... #six ###.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.#si #sih si &5si` siC siL M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....'...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###6si/O5M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##siO7siSsi~Tsi1M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.#### # ##### #.#.≈≈≈≈≈.##si{si&8sisisi4+#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..#si##.≈≈≈.## sisiN&9sisisi #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### '.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..si ###.≈≈≈.###.~~~.###≈≈≈## si si '20sit siX siND###...#'.<.#...####siIsiI&1siNsiQj _You open the door. _Found a stone staircase leading up.si( '#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# 2 _ _There is an open door here.si #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# si[ '.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### si5 si[ -3 _sij! si" si>! #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## si> ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### siDsi"E&4si:IsiJ  When standing on a staircase leading upwards, you can enter the previous level _with [<].siuLY _There is a stone staircase leading up here.si:4si?siwAE _You can't go down here! siO4 si` si sir-5 _ si  si:{/ 1 si  ♣♣♣ ♣♣.♣♣ si4...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ siiL ♣♣♣ si-6.8 (2.5 si- si  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursor si;Yaround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. sis si[ _There is a stone staircase leading down here.si۠BRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣si*Noise: ---------  Time: 326.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor issi`apointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  sivPress: ? - help, v - describe, . - travelA stone staircase leading down.sij@   You can't see that place.siO/ si1. si>. si. si. si$5. siz. si> si=  siGb♣ , v - describe, . - travelA tree.si|@♣stone staircase leading down.siW.@The floor.siû [.@  A stone staircase leading down.siP @.The floor...si4N.♣A tree.si7v ♣  You can't see that place.sim9  sig9  si%9  sit=  si'>  siv?  si!?>  sib>  si'C   si(&C   si> sih. siA  si5. siP. si. sii. si;> siWP8  si8  sil ♣ , v - describe, . - travelA tree.si R O♣♣si D♣♣si# j♣   You can't see that place.si 6  siRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 326.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travelYou can't see that place.[siyT39;49m _si`HLRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 326.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down.si|o @  You can't see that place.siE=  si|@>  sia'?  si?  si9>  si?  sip. sikE. siY . si . sim . si . si♣ , v - describe, . - travelA tree.si;♣♣siʀE♣♣sicFb.♣The floor.siv 5..siɝ ;.. si*ZRatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 326.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered si[♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelThe floor. si[ si9] si_ sidP _ si{d sid siie sij♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣@♣♣ 8.8 (2 ♣♣♣   si%n sio!si2Ratachooey the CoveredHumanHealth: 18/18 ========================♣♣♣Magic: 3/3========================♣ ♣♣.♣♣AC: 2Str: 16...♣♣♣...♣♣EV: 10Int: 8♣....>..♣SH: 0Dex: 12!si3|♣♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣@♣♣Noise: ---------  Time: 328.8 (0.0)♣♣♣-) Nothing wieldedNothing quiveredPress: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.!si] I.@"si,Ratachooey the CoveredHumanHealth: 18/18 ========================♣♣♣Magic: 3/3========================♣ ♣♣.♣♣AC: 2Str: 16...♣♣♣...♣♣EV: 10Int: 8♣....>..♣SH: 0Dex: 12♣♣♣♣...♣♣"siXL:  1 Next:  0% Place: Dungeon:1♣♣@♣♣Noise: ---------  Time: 328.8 (0.0)♣♣♣-) Nothing wieldedNothing quiveredPress: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor."si("si"sip"si}"si" _"si  "si%. ♣♣♣♣..♣♣ ♣♣.♣♣♣...♣♣♣...♣♣♣.@..>..♣"si%♣♣♣♣...♣♣♣♣.♣♣♣♣♣"si),30.8 (2"si*."si|.+1.8 (3"si1"si3  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].#si6 #♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣#siA2.8 (1#siJ #si1$si3$si݀$si$siX$si‰,$si$siH2.## .## ## # ♣.  ♣.♣ ♣♣♣♣♣♣♣ ♣♣.♣♣♣.@.♣♣♣...♣♣4.8 (2♣♣♣♣....>..♣♣♣♣♣...♣♣ ♣♣.♣♣♣♣♣$si $si$siՖ$si9X [#.## #.## .### #♣ ♣. ♣.♣♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣@..♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.$si"Y [♣♣  ♣♣♣$si^ $si_ +5.8 (1$siNc $si9d 'si[l ##.#  ##.## ##.## #.## .## ## ♣ #  ♣♣♣ ♣♣.@♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣'sioY6)sil  ##.# ##.##  ##.## ##.## #.##♣ .## ♣.# ♣.♣ ♣.♣♣♣ ♣♣♣ ♣@.♣♣♣♣ ♣♣.♣♣ ♣♣♣...♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣)si )sig &7)sin )siI *si8 # ##.# ##.## # ##.## ###.## .## ♣♣.##*si9 ♣. ###♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣*si?*sia@&8*si[G*si### ##.# ##.## ##.##♣♣##.## ♣..## ♣♣..## ♣.### ♣♣♣ ♣♣..♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣*si*si~ &9*si$*si%+siPM##.#.##  ####.## ##.#. ##..♣ ##.## .♣ ## ##.## ♣♣.♣ .###.## ♣...#.##♣.♣ ##.##  ###.♣♣ ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣..♣♣+siQ+si1'40+si+si ,sis...## #.#.## ####.## ♣##.## ♣     . # ♣.♣#.♣ .♣♣@♣ #.♣.♣♣ ###♣.♣♣ ♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣♣♣♣♣..,si$♣♣.,si,siH&1,si',si[,si6 J>..# ..## .#.##  ###.## ♣ ##.## ♣   .  ♣♣♣. #.♣♣♣.♣♣♣ .♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣♣♣♣♣..2-si 4-si! -si /sih..# ## ..♣♣ #.## §~..♣.## §§..♣  ##.## ~~..♣ ##.# ...♣  ##.## ..♣ ##.## /si?j♣♣♣.♣ .## ♣♣.@♣ .## ♣♣.♣♣♣ ## ♣.♣♣  ♣.♣♣♣ /siOsd.§3/siw/six/si<M##  ♣♣ ♣♣ # ♣♣. ..♣♣ /si `.## ♣..§§§..♣ #.## ♣..§§§..♣ ##.## ♣..§~~..♣ ♣......♣♣/siK.♣♣.♣♣♣♣.♣♣/si♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣  Some dangerous ground is marked with exclusions. Autotravel will not lead you  into exclusions. Instead you will automatically stop./si/sir&4/si)  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].>si2M # . ♣♣ ♣♣ ## ♣. ..♣ .## ♣.## §§..♣ ##.#♣..§~~..♣  ##.♣.....♣#.## ♣.@.♣ #.## ♣♣♣.♣♣ .##>sip ♣♣..♣♣ ##♣♣.♣♣♣♣.♣>si=§§§>si&&5>si">siǻ=M # . ♣♣ ♣♣ ## >si ♣. ..♣ .## ♣..§§ #.## §..♣ ##.#♣..§§~..♣  ##.♣..@..♣#.##♣♣...♣♣ #.## ♣♣♣.♣♣ .##♣♣..♣♣>si&*♣>si<6>si>si>siX>sibReally walk into that cloud of steam? Y - Yes  N - No@si @siT @si_ Really walk into that cloud of steam? Y - Yes @si f N - No Uppercase [Y]es or [N]o only, please.BsiD/BsiB0Ratachooey the Covered #Human ##Health: 18/18 ======================== .#BsiC♣♣ ♣♣Magic: 3/3======================== ##♣♣. ..♣♣AC: 2Str: 16 .##♣..§§§..♣EV: 10Int: 8 #.##♣..§§§..♣SH: 0Dex: 12 ##.##♣..§§~..♣XL:  1 Next:  0% Place: Dungeon:1  ##.#♣..@..♣Noise: ---------  Time: 346.8 (0.0) ##.##♣♣...♣♣-) Nothing wielded BsiD#.##♣♣♣.♣♣Nothing quivered .##BsiBD♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣BsiaD♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣BsiuDFinto exclusions. Instead you will automatically stop.BsiDHowever, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].BsiDURather than step into this cloud and hurt yourself, you should either wait forBsiDa few turns to see if it vanishes (with .), or just step around it.Okay, then.BsiDBsiEBsi1JBsi9L. _Csi ## .♣♣ ♣♣ #♣♣. ..♣♣ .##..§§§.. #.##♣..§§#.##~..♣  ##. ♣.....♣ ##.#♣♣.@.♣♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ♣♣♣♣...♣♣♣...♣♣Csis27.8 (1 _CsiCsiCsiZ M # . ♣♣ ♣♣ ## ♣. ..♣ .## Csi[ &♣..§§ #.## §..♣ ##.#♣..§§~..♣  ##.Csi"[ ♣..@..♣#.##♣♣...♣♣ CsiC[ #.## ♣♣♣.♣♣ .##Csi`[ >♣♣..♣♣♣Csi~[ Csia Csib &8Csif Csig Dsi## .##.# ♣♣ ♣♣ Dsi.## ♣♣. ..♣♣ #.## ♣..§§§..♣Dsi<#.## ♣..§§§..♣ Dsi\ ##.## ♣..§§~..♣Dsi ##.# ♣.@...♣  ##.## ♣♣...♣♣Dsi#.## ♣♣♣.♣♣ #.## ♣♣..♣♣ DsiV.## ♣♣.♣♣♣ ##Dsi`` ♣.♣♣ # ♣.♣♣  ♣♣.♣♣♣ ♣♣♣  ♣♣..♣♣♣♣ ♣♣.♣♣DsiDsi&9DsiM#DsiI$Dsif7# .##♣♣.##♣♣♣. >..# ♣♣...♣♣ ..## ♣♣.....♣♣ .#.## ♣..§~§..♣#.## ♣..§§§..♣ ##.## ♣..§§~..♣ ##.# ♣@....♣ ##.## ♣♣...♣♣  ##.##Dsi7 ♣♣♣.♣♣ ##.## ♣♣..♣♣ #.## ♣♣.♣♣♣ .## ♣.♣♣ ## ♣.♣♣  ♣♣.♣♣♣ ♣♣♣ Dsi7 ♣♣..♣♣♣♣ ♣♣.♣♣Dsi@=50Dsi DDsi6EDsi 4M ##  ##  ♣♣ ..# ♣♣♣. Dsiӂ >.. ♣♣...♣♣ .## ♣.....♣♣ .#.## ♣..§~§..♣ ###.## Dsi §..♣##.#♣.@§§~..♣Dsi d ##.♣♣.....Dsi5 t ##.##♣♣...♣♣DsiQ t##.##♣♣♣.♣♣Dsi /♣♣..Dsi §§..♣~§~..♣Dsi ♣Dsi~ &1Dsi Dsiw EsiVM ##  .##  ♣♣. ..# ♣♣♣.. >.. ♣♣...♣♣ .## ♣.....♣ .#.## ♣..§§§..♣ ###.## §§§..♣##.#..~§~.. ##.♣♣.....♣♣##.##♣♣...♣♣2EsiqQLM ##  .##  ♣♣.♣ ..# ♣♣♣.. EsiQc>.. ♣♣...♣♣ .## ♣.....♣ .#.## ♣ ###.## EsiQx§§§..♣##.#..~§~..♣Esi R_##.#♣♣.....♣♣♣♣Esi.REsiZEsipZ&3Esi_Esi`Esi!p ##. .##♣♣.♣ ..##♣♣♣.. >..♣♣...♣♣ ..#Esi!"`♣♣.....♣♣ .#.##..§§§.. ###.##♣  ##.##~§~..♣ ##.EsiB"♣.....♣♣♣♣ ##Esi_"'♣.♣♣Esi)EsiF*&4Esi2/EsiB0FsiBY ##. .##♣♣.♣ ..##♣♣♣.. >..♣♣...♣♣ ..#♣♣.....♣♣ .#.##..§§§.. ###.##♣..§§§..♣  ##.##Fsi~§~..♣ ##.♣.....♣##.# ♣♣...♣♣ ♣♣.♣♣♣ ♣♣♣Fsip<5FsiFsiFsi9 ##. .##♣♣.♣ ..##♣♣♣.. >..♣♣...♣♣ ..#♣♣.....♣♣ .#.##..§§§..♣ ###.##♣..§§§..♣  ##.##~§~..♣ ##.♣♣@....♣♣##.# ♣♣...♣♣  ##.## ♣♣♣.♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣Fsi@§§Fsi4 &6Fsi FsiU Fsi  . ## ♣♣.♣ ## ♣♣♣.. ..# ♣♣...♣♣ ## ♣♣.....♣♣ #.## ♣..§§§..♣ .## ♣..§§§..♣  ##.## ♣..§§~..♣ ##.# ♣♣.@...♣♣  ##.## ♣♣...♣♣ ##.## ♣♣♣.♣♣ Fsi ♣.♣§§.~Fsi &7Fsi? Fsi Gsi>0 .  ♣♣.♣ ## ♣♣♣.. # ♣♣...♣♣ ## ♣♣.....♣♣ .## ♣..§§§..♣ .## ♣..§§§..♣ ##.## ♣..§~~..♣  ##.# GsiW?♣♣..@..♣♣ ##.## ♣♣...♣♣ .## ♣♣♣.♣♣ .## ♣♣..♣♣ ## ♣♣.♣♣♣  GsiFm♣♣♣..~GsilG&8Gsi:LGsiAMGsi Gsi Gsit Gsi$ Gsi# ,Gsi BGsi Gsi Gsi Gsi ,Gsi Gsi GsiS Gsi Gsiw Gsi Gsi ,Gsi Gsi Gsi\ Gsi Gsi Gsii Gsi Gsi Gsi1 Gsi Gsi0 ,Gsi Gsi Gsiv Gsi Gsi ,Gsi GsiB Gsi Gsi Gsi| ,Gsi Gsi Gsi$ Gsi Gsi Gsi Gsi ,Gsi Gsi Gsi Gsi Gsie Gsi Gsi ,Gsi Gsi Gsix! Gsi! Gsi " Gsi# Gsi$ ,Gsi6% Gsi& Gsi( ,Gsi( Gsi* ,Gsi#+ Gsi+ Gsi- GsiM. ,Gsi. Gsi/ Gsi0 Gsi0 GsiQ1 Gsi4  Gsi9  ..  Gsi{9 )....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣Gsi-:  ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣.♣♣ #...## ♣♣♣♣..GsiA 079.8 (21.0)GsiI Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.80.8 (22GsiM GsiO . _Found an exit from the tutorial.Xsi'A  .....♣♣♣♣ .<.....@♣♣♣♣♣ .....♣♣♣....♣♣♣♣ ... ♣♣♣♣♣...♣.♣♣♣♣..♣♣♣.XsilAS♣♣ ♣♣.♣ ♣♣.♣  # ♣♣.♣♣  ## ♣♣♣.♣♣XsiGXsiH11.8 (1.0)XsiKXsiLXsid"B♣♣♣♣......♣♣♣♣.<....@.♣♣♣♣♣.♣♣♣....♣♣♣♣.. ♣♣♣♣♣...♣♣♣♣..Xsi #. ♣♣♣♣..♣♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣Xsi(<2Xsi+Xsi,Ysi ♣♣♣♣♣...♣♣.....♣.♣♣♣♣.<...@..♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣ ♣♣♣♣♣...♣♣♣♣...♣ ♣♣♣♣..♣♣ ♣♣♣♣ ♣♣♣.♣♣ Ysi ♣♣.♣  ♣♣.♣  ###Ysi0 ♣♣.♣♣  ##.## ♣♣♣.♣♣Ysi Ysi &3YsiYsiYsi*FN ♣♣♣♣ ♣♣...♣♣.....♣♣♣.♣♣♣♣♣...<..@...♣♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣YsiLYsiRM&4YsiQYsi,SYsiU ♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<.@....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣YsiU ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣ YsiU ##.## ♣♣♣.♣♣YsiYYsiY&5Ysi,\Ysif]Ysi% ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<@.....♣♣♣♣♣ ♣Ysi .♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣. ♣♣.  ♣♣.  ###YsiL ♣♣.  ##.## ♣♣♣.♣♣ YsiYsi/&6YsiYsiYsi   ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ###Ysiy  ♣♣. ##.## ♣♣♣.Congratulations! You've completed the first lesson!YsiV Ysi &7Ysi YsiX   To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].Ysi V _There is an exit from the tutorial here.\si 3\si \si9 \si: \si' P _\si \si \siG \si  ♣♣♣ ♣♣...♣♣  ♣♣@....♣♣ 9.8 (2 ♣.......♣♣♣♣  ♣...<......♣♣♣♣♣  ♣.......♣♣♣....♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣.♣♣♣♣♣ \si \si ^si*♣♣♣♣♣ ♣♣...♣♣ ♣♣.@...♣♣ ♣.......♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣ ♣ ♣ ^si1B90.8 (1^si%6^siS7^siqv ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣..@....♣♣♣♣♣...<......♣♣♣♣♣....♣♣♣....♣♣♣♣ ####♣♣ ^si^si&1^siH^si^siQ  ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣..@<......♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣ ###.##♣♣♣. ^siDZ <2^sig] ^si^ ^si5  ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣ ♣♣♣♣..♣♣♣♣♣♣ ♣♣♣.^si ♣♣ ### ♣♣. ##.## ♣♣♣.♣^siR^si&3^siA^si  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].^siV _There is an exit from the tutorial here.asi& Are you sure you want to leave the Dungeon? Y - Yes  N - Nocsi) csi- csiw- Are you sure you want to leave the Dungeon? Y - Yes csi- f N - No Uppercase [Y]es or [N]o only, please.esiÂesiORatachooey the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12esi˗♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 393.8 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣esi♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣esiu ♣♣ ###♣♣.esi7H ##.##♣♣♣.♣esiUr Congratulations! You've completed the first lesson!esiqTo exit the tutorial, simply go up these stairs with [<]. Confirm the resultingesi_prompt with an uppercase [Y]. _There is an exit from the tutorial here.esiesi9esi:esi24.8 (1 _esiesiݱ  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (43, 22) has no triggerers for dgn_event 0esiesiTutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next levelesi:[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...}si G [?25h[?0c [?1051l[?1052l[?1060l[?1061lsidsibjsijsi:J fsiG