i Player: Rn357 Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-05-07.20:02:30.ttyrec Time: (1778184150) Thu May 7 20:02:30 2026 i [?1051l[?1052l[?1060l[?1061hi V)0[?7h[?25l[?1ciBi^Welcome, Rn357. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesiViXiEquip or unequip which item?  - - Unarmed (current attack) iBInventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsia +0 quarterstaff[?] describe selected [!] equip|wield|weariy[tab] equip|unequip itfiki6qRn357 the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12izqR#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 3.0 (0.0)###.###-) Nothing wielded#.....#Nothing quiverediq[#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. iq@_You see here a +0 quarterstaff.iwiJx~5 (0.5b) +0 quarterstaffi6|i ~, _b - a +0 quarterstaff (weapon)iiEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [) iC a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ioWieldwield (- for none)?  - - Unarmed i= b - a +0 quarterstaff (weapon) equip|wieldi9 i> iD Rn357 the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16iD EV: 10Int: 8#+#SH: 0Dex: 12#.#iD XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 3.5 (0.0)iE ###.###b) +0 quarterstaffi9E y#.....#Nothing quiverediUE t#..<..##.....#inE ####### iE ?_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff (weapon)iJ i7K j4.0 (0.5-) Nothing wieldediN i]P / _You unwield your +0 quarterstaff.ii!&Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff iArmour (go to first with [)  a - a +0 robe (worn)[?] describe selected i[!] equip|wield|wear[tab] equip|unequip i$Rn357 the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff (weapon) _You unwield your +0 quarterstaff.5 (0.5b) +0 quarterstaff _b - a +0 quarterstaff (weapon)iK)i!*Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) i* b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|weari*y[tab] equip|unequip i>i?iTRn357 the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff (weapon) _You unwield your +0 quarterstaff. _b - a +0 quarterstaff (weapon)Okay, then. _iA3iMBiCiEiKP _iN  You open the door.  You encounter a training dummy. It is wielding a +0 whip.iNiTiY&MiZ.........#I##.#.' #.# ##.##iEZ#.....#..<..#.....#ilZI   training dummy (dormant)#######iZileqI5.5 (1Iif26.5 (2 _i3li}ni M........I.. #.# ##.##...<..#.....# i =7.5 (1  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.ima##...##.............I'. #.###.##.<.....#######ihii-8 _inioi= 8 ##### ##...####.....#......#........I.'. #.###.##.<.....i i .=9i i S _The training dummy barely misses you.i1 D)  You sock the training dummy!i,i8Rn357 the Trooper#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: ==-------  Time: 10.8 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....#To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here. i i_The training dummy barely misses you.You sock the training dummy!ib! _You destroy the training dummy!You have reached level 2!i7/  --more--"iܝp24/244/42 4%   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.%ihM #####  ##...###+......#%i#.....##...#.#'#%i0P.<.%i`R--10 _%ip%i{M _You see here a +0 whip.'iY'iY'iZ'i]'i^'iaP _'ib,'ib'id'if,'ii'ik 'ip8'i q ##### ##...##'i$q ##.....#+@.....#'i;qm--#.....#'iTq ##...## 'imqL##)## 'iqO #.# 'iq #.#'iq& #'iq%'# 'iq#.#'iq 'iq+#.#'igw+4.8 (3'i{'i+5.8 (4'i'iN  Very good! You can heal by resting with [5]. This will make you rest until your'inz_health is full, but will be interrupted by important events.(i\######.r....'######r   rat (asleep)(ii`.rAs you open the door, it creaks loudly!  You encounter a rat.(ifJr(i)g(======(iPg$6.8 (1(il(ii-4>i`>i$>i. >i&/ >io5 >i 7 ?i#QEi(  ### ##...## ########.....# ...r..'r.....#########.....#..###)## #.# #.# #'# #.# #.# ###.### #.....#.r2 _FiA=  You hit the rat but do no damage. The rat barely misses you.=4.1 (1.3 _The rat closely misses you.Hi  You barely miss the rat.The rat twitches its whiskers.Hi #2Hi --Hi _5.4 _The rat bites you.JiFJi(6.7JiJig  _You closely miss the rat. The rat barely misses you.Li*g †You hit the rat.88.0 _You kill the rat!Li{ ### ##...## ########.....# ......'......#########@....#...###)##  #.# #.# #'# #.# #.# ###.###Lic%3=--90Mi, _You see here a rat corpse.Ni9k-Ni4Ni>OiPQOi QPi& |#######...########.....# ......'......# ########†....#  ##@..## )## .# #'Pi{ .##.##.####.####.....#Pi Pi׹ %30 Pi' _Pi Pi Qi4 ### ##...## ########.....#Qi ......'......#########@....#...###)##  #.# #.# #'# #.# #.# ###.###1Qip _You see here a rat corpse.Ri&NA rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseViRn357 the TrooperHumanHealth: 23/24 =======================-Magic: 4/4========================#####AC: 2Str: 16##...##EV: 10Int: 8########.....#SH: 0Dex: 12......'......#XL:  2 Next:  8% Place: Dungeon:1########@....#Noise: ---------  Time: 31.0 (1.0)##...##b) +0 quarterstaff##)##Nothing quivered#.##.##'##.##.####.### _The rat bites you. _You closely miss the rat. The rat barely misses you.You hit the rat. _You kill the rat! _You see here a rat corpse. _You see here a rat corpse.ViDYi4YinYi6F _Unknown command.Zi _Unknown command.Zi}$ 4Zi8 Zi: S _There's something in the way.]i##### ##...## #.....# ......'......# ##†@...# ##...## ##)## #.##'##.##.# 2 _^iq4=3.3 (1.3^i^i+ _You swing at nothing._i ###  ##...## ########.....# _iǐ ......'...@..# ########†....# ##...##)##.##.##'##.# #.#_i B40_i bi^aQbiK\ DThe floor. You are here.cir Rn357 the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12########.....#XL:  2 Next:  8% Place: Dungeon:1......'...@..#Noise: ---------  Time: 34.3 (0.0)########†....#b) +0 quarterstaff##...##Nothing quivered##)###.##.##'##.##.# _You see here a rat corpse. _You see here a rat corpse. _Unknown command. _Unknown command. _There's something in the way. _You swing at nothing.dij A +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.3 XLs.Current attack delay: 1.1. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (g)o to location.gij giq Rn357 the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12########.....#gir RXL:  2 Next:  8% Place: Dungeon:1......'...@..#Noise: ---------  Time: 34.3 (0.0)########†....#b) +0 quarterstaff##...##Nothing quivered##)###.##.##'##.##.# gir @_You see here a rat corpse. _You see here a rat corpse. _Unknown command. _Unknown command. _There's something in the way. _You swing at nothing.giTx gix gim} gi hi4hiάhiԶN _There are no items here.ii iih ii: d _There are no items here.jijiHjijijijiP _jiyjijiji@jijijijim #######...##########.....#ji, ......'......#########†.... ##...## ##@## 7.3 (3 #.#  #.# #.#ji ###.####.....##..<..#ji ji ji M _You see here a +0 whip.ki{kio|+8.3 (1kiki# _c - a +0 whipmiUnequip which item? Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipqi&qiqiRn357 the TrooperHuman#####Health: 24/24 ========================##...##Magic: 4/4========================########.....#AC: 2Str: 16......'......#EV: 10Int: 8########†....#SH: 0Dex: 12##...##qiJ XL:  2 Next:  8% Place: Dungeon:1##@##Noise: ---------  Time: 38.3 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..# _There's something in the way. _You swing at nothing. _There are no items here. _There are no items here. _You see here a +0 whip. _c - a +0 whip  Okay, then.qiqi[. _ri| _There are no items here.si Unequip which item? Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipti tiRn357 the TrooperHuman#####Health: 24/24 ========================##...##Magic: 4/4========================########.....#AC: 2Str: 16......'......#EV: 10Int: 8########†....#SH: 0Dex: 12##...##XL:  2 Next:  8% Place: Dungeon:1##@##Noise: ---------  Time: 38.3 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..# _There are no items here. _There are no items here. _You see here a +0 whip. _c - a +0 whip i"0m_Okay, then. _There are no items here.8 (0.5-) Nothing wielded _You unwield your +0 quarterstaff.ui4ui+d _There are no items here.wiJ wiv &Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip yi Rn357 the TrooperHuman#####Health: 24/24 ========================##...##Magic: 4/4========================########.....#AC: 2Str: 16......'......#EV: 10Int: 8########†....#SH: 0Dex: 12##...##XL:  2 Next:  8% Place: Dungeon:1##@##Noise: ---------  Time: 38.8 (0.0)#.#-) Nothing wielded#.#Nothing quivered#'##.##.####.####.....##..<..# _You see here a +0 whip. _c - a +0 whip _Okay, then. _There are no items here. yi! 1_You unwield your +0 quarterstaff. _There are no items here.9.3 (0.5c) +0 whip _c - a +0 whip (weapon){iR{i  ##### ##...## ########.....#......'......#########@....#41.3 (2.0#...## ##.## #.# #.# #'# #. # ###.###{i-  {i j_You see here a rat corpse.|i  |i |iThere are no objects that can be picked up here. _a rat corpsei3iiߦ  ### ##...## ########.....# ......'@.....#########†....#...###.## #.# #.# #'#  #.# #.#02.3 (1iiɬ  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.il 3ism in ip ,it NThere is an open door here.inx a _ix ix iy i 6 ##### ##...## ###.....# +.....@.'......#5.3 (3 ###†....# ##...## ##.## #.# #.#  #'#  #.#  #.#i i i iii3i,iXi,iiiiLi%iiҶiiiIi i\iiiݺiCi iHiiuiݽi8iiii]ii{,iiHiiii7i7iuiiii7iiiiiiiai7ipiiiixiAiiiiAiiiiViiiii1iioiiBi%i_iiii!iBiiiiKiiiicii]iii*iiii,iNiiiDii!i,i1i),iiiiiiibi@i}iBiciPiii$iSiiiiKi,ikiiii5i iDiiiiAiiViiii5 iT i i i ii=iiiOieii i i!i|!iG"i"i#i$i<$i$i%i%i'iW'i'i(it)i)i)iG+,i+i;.,i.i/,i=0i.1iv1i1i2i2i"3i3i4i4i{5i5i6i 7iN7i7i8iJ9i9i^:i:i%;iG<i<i<i=i.>i>i`?i?i@iEA,iAi$CBiCiDiDiEiEii>iY@,i@idBikCiCiDiDiEi6FiFiIiL}  You open the door.  You encounter 3 rats.iR# ######.. ##...##.r...#####.....#iRsr.....'@......'......#.....#####†....##r. ##...## # ##.##iS` #.# #.#i6Syrrr 3 rats (asleep) #'#iXSK #.# izS+#.#iW350.3 (5.0).i*Yl.r.rifYib rr 2 ratsThe rat squeaks loudly. x2ib4==1.3 (6iKhii0 _The rat leaves your sight.i   ### ######... ##...###.....#.....##.rr...@.......'......##.....#†....##...i ##...## ##r ##.### #.# #.#i* r 3 rats (1 wandering)  #'# iM r #.#  #.# i5 r.r..ri :i 4--2.3 (1i iV  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.i i; I _There is an open door here.i3P #### ##### ##...# ##...## #..r..#.....# #...r.@'.'......# #.....#†....# ##..r# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#r..r.ri3i4H--3 _iWi  #### ##### ##...# ##...## #...r.#.....# #....r.@.'......# #....r#†....# ##...# ##...## ##.##.# #.# i8r.i~?.ri$<4i{*i=.?  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.iJ†You hit the rat.i;.ri D.rih P 2 ratsi>12=5.4 (1.1i9i ? _You kill the rat!iJ†You hit the rat.i%.rii n   ratir066.5iiG _You kill the rat!ig †You hit the rat.i(ieHCovered20i 7.6ii   You hit the rati9 . _You kill the rat!  You hit the rat. _You kill the rat!  You hit the rat. _You kill the rat!i]^ #### ##### ##...# ##...## #.....#.....# #.....@'.'......# #.....#†....# ##...# ##...## ##.# ##.## #. #.# # #.#  #'#  #.#  #.#i!fi.g4-80i_miq _You kill the rat!  You hit the rat. _You kill the rat!  You hit the rat. _You kill the rat!  Things that are here: irj_a rat corpse; a rat corpseicU  There are no objects that can be picked up here.-iUYi[E _a rat corpse x2iƎ U  There are no objects that can be picked up here.i i i7 E _a rat corpse x2i^iVUnequip which item? Hand Weapons (go to first with ))  c - a +0 whip (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipi4i:iXRn357 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######### EV: 10Int: 8##...###...## SH: 0Dex: 12#.....###########.....# XL:  2 Next: 20% Place: Dungeon:1#.....@'.......'......# Noise: ---------  Time: 158.6 (0.0)#.....###########†....# c) +0 whip##...###...## Nothing quivered##.###.###.#.###.##'##.##.#Things that are here: _a rat corpse; a rat corpseThere are no objects that can be picked up here. _a rat corpse x2  ThiLZ)ere are no objects that can be picked up here. _a rat corpse x29.1 (0.5-) Nothing wielded _You unwield your +0 whip.iiPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipi idiiRn357 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16####i9##### EV: 10Int: 8##...###...## SH: 0Dex: 12#.....###########.....# XL:  2 Next: 20% Place: Dungeon:1#.....@'.......'......# Noise: ---------  Time: 159.1 (0.0)#.....###########†....# -) Nothing wielded##...###...## Nothing quivered##.###.###.#.###.##'##.#iT#.# _a rat corpse; a rat corpseThere are no objects that can be picked up here. _a rat corpse x2  There are no objects that can be picked up here. _a rat corpse x2 _You unwield your +0 whip.i<  Okay, then. _iYiEquip or unequip which item?  - - Unarmed (current attack) iHand Weapons (go to first with ))b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip i iRn357 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######### EV: 10Int: 8##...###...## SH: 0Dex: 12#.....###########.....# XL:  2 Next: 20% Place: Dungeon:1#.....@'.......'......# Noise: ---------  Time: 159.1 (0.0)#.....###########†....# -) Nothing wielded##...###...## Nothing quivered##.###.###.#.###.##'##.##.#There are no objects that can be picked up here. _a rat corpse x2  There are no objects that can be picked up here. _a rat corpse x2 _You unwield your +0 wij@hip. _Okay, then.i#iv6 (0.5c) +0 whipi(i, _c - a +0 whip (weapon)i  There are no objects that can be picked up here. _a rat corpse x2i Qi:ws  There are no objects that can be picked up here.i[xizE _a rat corpse x2i iwm There are no objects that can be picked up here.iiW  There are no objects that can be picked up here. _a rat corpse x2  There are no objects that can be picked up here. _a rat corpse x2  There are no objects that can be picked up here. _a rat corpse x2i4im _a rat corpse x2  There are no objects that can be picked up here. _a rat corpse x2  There are no objects that can be picked up here. _a rat corpse x2Unknown command.iD U  There are no objects that can be picked up here.i i ig E _a rat corpse x2i` i i i U  There are no objects that can be picked up here. _a rat corpse x2Unknown command.  There are no objects that can be picked up here. _a rat corpse x2Unknown command.i i 2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip i|Rn357 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######### EV: 10Int: 8##...###...## SH: 0Dex: 12#.....###########.....# XL:  2 Next: 20% Place: Dungeon:1#.....@'.......'......# Noise: ---------  Time: 159.6 (0.0)#.....###########†....# c) +0 whip##...###...## Nothing quivered##.###.###.#.###.##'##.##.#There are no objects that can be picked up here. _a rat corpse x2 _Unknown command.There are no objects that can be picked up here. i4[40m_a rat corpse x2 _Unknown command. _a rat corpse x2Unknown command.  There are no objects that can be picked up here. _a rat corpse x2Unknown command.  Okay, then. _iiQi _iiip##########...####..i=#.....###########...#.....†'.......'.... #.....###########†..i# ##...## ##.. ##.## ##.i  #@# #.64.6 (5i1n #.# #. iUb... #' ..... #.iyw +.....+ #. #######ix ###. .........id #... ...........iw #..<  #...iE ivii|iiiipiL#i#i*5 iT1 ##########...####..#.....###########.#.....†'.......'.#.....###########†#...## ## ##.##  ## #.#  #@##h..#.....#..k#'#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< h   jackal (asleep)######.######.###i^:&0i?=k.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a jackal and a wyvern.iIPkiN+5.6 (1iPiQ( _The wyvern hisses angrily.i<...##. #.....######### #.....†'.......' #.....###########† ##...## ## ##.# ## #.# ########.###### ##h..#.@...#.k.# # #...#.....#...# # #...+.....+...# # #+# #########+# ### #. ...........# #. #...# # ######.##### #.. ..  ### k..hi=iliLmkh6iNoiNpi5 #.....######### #.....†'.......' #.....###########† ##...## ## ##.# # #.# i6#######.######  #.h.#.....#k..#  #...#@....#...#  #...+.....+...#  #+# #########+# #iR: #. ...........# #. #.# # ######.##### # ..  ## >..i?.h.kiD<7i TQ _Found a stone staircase leading down.i '#..#.hi'<8i4> _You open the door.i "  You hit the jackal.i  The jackal is lightly wounded.2--=9.7 (1.1iij _The jackal closely misses you. The jackal bites you.i9 = '  You hit the jackal.3=-970.8 _You kill the jackal!i`! #.....†'.......' #.....########### ##...## # ##.#  #.# #######.###### #...#.....#...# #...#.....#k..# #...@.....+...# #+###########+# # #.............#  #.# # #######.##### # ..  # >.. ..#.k-10ig inK_There is an open door here.i} - _There are no items here.i1T3iVidXi5Ziub4== _HP restored.i8d,idij _You open the door.i~ #.....######## ##...##  ##.##  #.########.###### #...#.....#...# #...#.....#...# #...'.....+k..# #@###########+#5.8 (4 #.............#  #...#  #######.###### ... >..# ..# iig _There is an open door here.ik= _  A wyvern comes into view.##...## ##.## #.# #######.#######...#.....#...# #...#.....#...# #...'.....+k..# #'###########+# ##...@.........# ##...# ########.###### # ... #>..#..# k   wyvern 7.8 (28.8 (3 _>m7mipi  ##...##  ##.## #.#i4 _ #.######i)  #...#.....#...# #...#.....#...#i W #...'.....+k..# #'i4 s#+#  #...#  #i .#  #.###### i ... >..# ..#iI ^9.8 (1igiiiiRi i@  There is an open door here.ii _i!ii@,iifi,iͭi@  There is an open door here.ii _i2ii  You open the door.  A wyvern comes into view.iM#.....†'.......'......#.....###########†....##...## ##...###.## ##.###.# #.########.####### #.##...#.....#...# #'##...#.....#...# #.##...'....@'k..# #.##'###########+# ###.###.............# #.....#.............# #..<..#######.####### #......... ###### k   wyvern..>..##.....#k.80.0)iJ90.8 (11 _idi  You barely miss the wyvern. The wyvern closely misses you.i9=1.9 (1.1)iiS _The wyvern barely misses you.i ip † #..† ##...##  ##.##  #.# #.#  #######.####### #.#  #...#.....#...# #'#  #...#.....#...# #.#  #...'....@k...# #.#  #'###########+#  #.............#  #.............# #..< #######.#######  ....  ..>..# #.....#i1TYou closely miss the wyvern. The wyvern bites you!!is † #..† ##...##  ##.##  #.# #.#  #######.####### #.#  #...#.....#...# #'#  #...#.....#...# #.#  #...'....@k...# #.#  #'###########+#  #.............#  #.............# #..< #######.#######  ....  ..> #... -6------------------------  You closely miss the wyvern. The wyvern bites you!!  Ouch! That really hurt!  * * * LOW HITPOINT WARNING * * *The wyvern bites you!  ܞLmOuch! That really hurt!  You die...i/  --more--i(BYou die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keeptrying, eventually you'll prevail! Hit any key to exit...ipiC [?25h[?0c [?1051l[?1052l[?1060l[?1061l