Mh Player: Roachthemonk Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-18.18:22:03.ttyrec Time: (1758219723) Thu Sep 18 18:22:03 2025 Mh [?1051l[?1052l[?1060l[?1061hMh V)0[?7h[?25l[?1cMh Mh eWelcome, Roachthemonk. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesMh&Mh\MhRoachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredMh########.....######..@.......#.....############MhtIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. 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Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k uMh9\|/\|/Mh Mh:@4-.-6 h-.-lMhY)/|\/|\Mh~<3MhMh _1 2 3 b j nNh4 5 #.....# #..<.# #.....#####.## ##.##### #......# #####..# #......# #..# #.# #.# #.###.#.###Nh <4NhA Nh: Nh~M.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.###.##Nh<5NhNh7 _1 2 3 b j nNh2<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# 6Nh5Nhz/..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# Nh Nhx&7NhNhfNh### ##.##### #......# #####..# #......# #..########........#########..# Nh\Nh&8Nho Nh NhQ  #......# #####..# #......# #..########........#########..# Nh Y9Nh  #####..# #......# #..##########........#.##########.#.# Nh#.##.#.##  NhNh 40Nh>NhfT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]. Nh+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.### Nh Nh1 Nh+ Nh1 NhF##.#####  #......#  #####..#  #......#   #..#######  NhF#  #........##  #########.## ##.## ##.## Nh G##.#.##.### NhlM<2 NhjQ NhbR Nhk-##.# ##.##### #......# #####..# #......#  #..#######  Nhǿ1# #........## #########.## ##.## ##.####.#.##. Nh<### Nh Nhi&3 Nh NhB Nh{9..# .# ##### ......# ###..# ......#  Nh9 ..####### # ........## ########.##  Nh9D##.## ##.## Nh :-##.#. Nh$:X##.### Nh<: Nh@ Nhh@ Nh@4 NhE Nh4## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.#  Nh####### #.## .......## #######.## ##.## ##.####.#.##.### Nhx Nh Nh&5 Nh Nh:3 _Found a stone staircase leading down. Nhf 4 Nhj  Nhl  NhB Q Nh4X  Nh Y  Nh?]  Nh^  Nhl 4 Nh  Nh  NhI  NhI  NhM  NhN  Nh/  Nh~  Nh  Nh Nh_ ### .# ## Nh"#.# #. #.##### .>. ......# . ####..# ......# Nhͦi##### #@## .......Nha ##.# ######Nhu ##.## ##.#####.##Nh7%#.#.####.#####NhXNhNhI&6NhbNhtNhot #### # ...#Nh ##.#.# ##. ##.##### ..>.Nhn......# . #####..# #......# Nh.#..###### #.......Nhl ##.# #######Nh5 ##.### ##.#####.##NhV:#.#.###.#####Nh0Nh7NhCNhNh  ##### ## ....# ##.##.# ##... Nh  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #.......NhE  #.######## ##.### ##.#####.###.#.###.##Nhp NhQ Nh &8Nh Nh Nh@T' ###### # .....# ##.## ####.# ##...##NhT ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..#####NhT\# #....... #NhT?.########NhU ##.### ##.#####.##Nh U##.#.##Nhx[Nh[9Nh^Nh\`Nh ## ###.# ##.###.# ##...## # ##.##### #..>..# #......# #.@.## #####..# ##.#.## #......# ####.## #..# ##.## #.## ##.# #.## ##.##  ##.## ##.##  ##.###.##  ##.#.##NhFNh'50Nh(NhXNhOW BM  ###### ### ..... ##.## ####.# ##...# # ##.##### #..@..#......# ##...## ######.#.## #......# ####.##### 1  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.Nhd Nh.e -2 _Nh[j NhTk  Nh{ 4 Nh{  NhZ  Nh &3 Nh  Nh f  ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right. Nh}  Nh  Nh +8 (1.8 Nh  Nhq _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.#Nh# #.....# #.<@..+ #.....# # #NhI40 _#Nhd#Nh)$NhoU# #.....# #.<.@.+ #.....# # $NhZ<5$Nh_$Nh`$Nh^  # #.....# #.<..@+ #.....# # $Nh $Nh &6$Nhb $Nh! \ _You can open a closed door by walking into it.&Nh ###.#'....+###.#&Nh <7&NhՌ &Nh~ _You open the door.'Nhl 6####### #.....####.# #.<...@....+ #.....####.# ####### 8'Nh 'Nh I _There is an open door here.(Nh ####### #.....####.# #.<...'@...+ #.....####.# ####### (Nh%(Nh.&-9 _(Nh)(Nh*(NhJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #(NhZ60)Nh_L####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## )Nhd<1)Nh^h)Nhi)Nh $####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### )Nh )NhT &2)Nh )Nh *NhyB#.###.≈'.....≈.###.≈#*Nh)<3*Nh*Nh _You open the door.+Nhi# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### +NhMn+Nhn4+Nhq+NhatI _There is an open door here.+Nh # ##### ≈+Nh#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈#+Nh ##### ≈ +Nh<5+Nh+Nhw} _To close an open door, press [C].-Nhm-NhPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip4Nh Take off which piece of armour?unequip|take off5Nh=Unequip which item?unequip|take off5NhTake off which piece of armour?unequip|take off6NhUnequip which item?unequip|take off6Nh- Take off which piece of armour?unequip|take off6NhV Unequip which item?unequip|take off7NhTake off which piece of armour?unequip|take off7Nh˟ Unequip which item?unequip|take off;Nh;Nh< A a - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.2 (2.2 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armourINhzUnequip which item? Armour (go to first with [)  a - a +0 robe (worn) [?] describe selected [!] unequip|take off[tab] equip|unequipINhA INh cRoachthemonk the CoveredINh HumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 65.8 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].INh :Okay, then.INh INh D _LNh|≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈# ##### ≈≈≈6.8 (1 _MNh  ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ MNh"H ≈ MNhMNh[7MNh _To close an open door, press [C].MNhߵB ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....@.....≈≈≈≈ #.....####.#.###.≈≈≈≈ MNh# ##### ≈≈≈  ≈MNhMNh&8MNhNMNhgI _There is an open door here.NNhPTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipRNh:mRNhsRNhmydRoachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16≈EV: 10Int: 8####### ##### ≈≈≈SH: 0Dex: 12#.....####.#.###.≈≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈≈Noise: ---------  Time: 68.8 (0.0)RNhy#.....####.#.###.≈≈≈≈-) Nothing wielded####### ##### ≈≈≈Nothing quivered≈ RNhy_To close an open door, press [C]. _There is an open door here.RNhXOkay, then.RNh)RNh. _SNh3` ≈ #SNh3} ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈ SNhk7SNh7+9.8 (1SNh =SNhs?} _To close an open door, press [C].UNhH#.####..'....+.####.#======70UNhndL _As you close the door, it creaks loudly!VNha c≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....+.@...≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈VNh| ]------1VNh VNh WNhq( #≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈#WNh(  ##### ≈≈≈≈≈≈≈.≈..WNh. [------2WNh1 WNh2 XNh C≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  XNh_ R#.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##XNhƨ <3XNhL YNh9≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..#YNhH~##.≈≈≈.# YNh(Y4ZNhG8 ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.....ZNh....####.#.########## #####  #.≈≈≈#ZNh<5ZNhZNhZNh]  ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #...≈≈≈.≈≈≈#ZNhof<6ZNhDiZNhjZNhc  #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.....ZNh ....####.#.########## ##### ZNhm ..≈≈≈.#.≈≈≈.#≈≈≈# 7ZNho ZNho _Note how you can move through shallow but not through deep water.]Nh]Nh _Why would you want to do that?^NhD #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.####^Nh###### #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#^NhA ^Nh -8 _^Nh;%^Nh&^NhQ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....+.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #.@≈≈≈..# ^Nho##.≈≈≈.## #.~~~.# # ≈≈≈#^NhY9^Nh4m##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ^Nhsm###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# ^Nhm#≈≈≈# ≈≈≈#^Nhs=80^Nh z_NhC4_Nh,H_NhIL _Why would you want to do that?_NhJ L###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #.#..≈≈≈._Nh,K t##.≈≈≈.## #@~~~.# #≈≈≈# ≈≈≈# _NhQ _NhR -1 __NhV _NhX _Nh  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# _Nh x#.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##_Nh ≈≈≈##≈≈≈#_Nh 9You enter the shallow water._Nhh ]2Water _Nh _Nh 7 _Moving in this stuff is going to be slow.`Nh" ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# 4.4 (1.6`NhTE  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# `NhF &`NhK =6.0`NhyN `Nh"O `NhåI ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## `Nh#.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#`Nhb#≈≈≈##≈≈≈#`Nh`Nh27.6`Nh`NhaNhR ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#aNheB80aNhyaNhaNh = ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....+...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##aNh .~~~.##≈≈≈##aNh aNh &9aNhJ aNh bNh ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# bNh|! ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## bNh!/bNh5(bNh('90bNh&-bNh.bNh/M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.##bNh Y1bNh XM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###bNh <2bNhN bNh cNh|M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##cNhcNh cNhc3cNhcNhdNhT #≈##≈≈≈## # ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....+......+ ####.#.####  #####  #...≈≈≈.##≈≈≈#dNhnZ<4dNhm_dNhadNh 5 ##≈≈≈## # ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....+......+ ####.#.####  #####  #...≈≈≈.#.≈≈≈.###≈≈≈#dNh| <5dNh dNhE dNhi? ##≈≈≈## # ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....+......+ ####.#.####  #####  #...≈≈≈.#.≈≈≈.# #.~~~.# ##≈≈≈#6eNh,) M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+ ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.##eNh. <7eNh= eNh& M #≈≈≈#  ##≈≈≈## eNh  ##### ##.≈≈≈.## ####.#.###### '....+......+ ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###eNh eNh/ eNhp 8eNh eNhX fNh|M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.## # ##### #..≈≈≈≈≈fNh#..≈≈≈..##fNhȫ<9fNhfNhfNhPM #≈≈≈#  fNh##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.#### # ##### #.#.≈≈≈≈≈.##fNh5fNhy50100.6 (1.0)fNhc>fNhw #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## fNh3 fNh7 &1fNht fNh gNh #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## gNhCgNh&2gNh>gNhiNhT~###...#'.<.#...####iNh<3iNhiNhʉr _You open the door. _Found a stone staircase leading up.jNh[}#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# jNhP`jNhc-4 _jNhLijNhsrQ _There is an open door here.jNh~ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### jNh jNh@ -5 _jNh kNhL #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### kNhQ<6kNhTkNh`  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.oNh44oNh9oNhCC7 _oNhDoNhr  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ oNhZ♣♣.♣♣ ♣♣♣oNhoNh oNhoNhO-8.4 (1.8oNha  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.}Nh pLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###  ♣♣♣    ♣♣.♣♣   ...♣♣♣...♣♣   ♣....@..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣NhNhD Nhg Roachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 108.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] toNhSh return to the normal _game mode. _There is a stone staircase leading down here.Nhq Nh z _Unknown command.NhNh)29.4 (1 _NhNhNh  ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣Nh@ =10Nh$ Nhu% Nh $ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣Nh Nhn &1Nh Nh Nhb! . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ Nh&NhH&&2Nh)Nh+  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].NhhuNhuNhevNh6xNhy,Nh~nNh~NhNh1NhNhNh/NhQNhكNhۄNhBNhNh,Nh<Nh NhUNh~NhԋNh2NhNhNhNh"NhkNhNhNhNh>NhjNhՔNhNh,NhїNhNhĚ,NhgNhâ ## .#♣♣. .♣♣ ##NhM♣♣.....♣♣ .##♣..~§~..♣ #.##♣..~§~..♣ Nh{&##.## ♣..~~~..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##Nha♣♣..♣♣ ##Nhɣ♣♣.♣♣♣ #♣.♣♣Nh"♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣Nh1\♣♣♣♣....>..♣Nhe242.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.Nh'§Nh,5.4 (13Nh~Nh  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].Nhd'M # ♣♣ ♣. . ♣♣. .♣♣ ## ♣.....♣ .## ♣..~§~.## §§..♣ ##.#♣..~~~..♣  ##.♣.....♣#.## ♣.@.♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ##Nh'♣♣.♣♣♣♣.♣.......Nh.R§6.0)Nhv3Nh4NhI M  ♣ # ♣♣ ♣. . ♣♣. .♣♣ ## ♣.....♣ .## ♣..~§~.## §§§..♣ ##.#♣..~~~..♣  ##.♣..@..♣#.##♣♣...♣♣ #.## ♣♣♣.♣♣ .##♣♣..♣♣♣Nh} V♣♣...§Nh &7Nh Nh( NhRWaM  ♣ # ♣♣ ♣. . ♣♣. .♣♣ ## ♣.....♣ .## ♣..~.## §§§..♣ ##.#♣..~@~..♣  ##.♣♣.....♣♣#.##♣♣...♣♣ #.##♣♣♣.♣♣Nh`§  You enter the shallow water.8Water NhUeNhf7 _Moving in this stuff is going to be slow.NhU ## ♣ .## ♣♣♣♣. ..# ♣♣...♣♣ .## ♣♣.....♣♣ #.## ♣..~§§..♣#.## ♣..§§§..♣  ##.## ♣..@~§..♣ ##.# ♣♣.....♣♣  ##.## ♣♣...♣♣#.## ♣♣♣.♣♣ #.## ♣♣..♣♣ .## ♣♣.♣♣♣ ## ♣.♣♣ # ♣.♣♣  ♣♣.♣♣♣ ♣♣♣3-------30.0 (1.6NhnZ _You are engulfed in a cloud of scalding steam.Nh:*` ##♣ .##♣♣♣♣. ..♣♣...♣♣#♣♣.....♣♣ #.##..~§§..#.##♣..§  ##.##~§..♣ ##.♣♣.@...♣♣##.# ♣♣...♣♣ ##.## ♣♣♣.♣♣ Water ♣♣..♣♣♣♣ ♣♣.♣♣Nh1W♣.♣§§.§Nh;2p4=------1.6Nhe8Nh9NhA # .## ♣ ..## ♣♣♣♣. >..# ♣♣...♣♣ ..## ♣♣.....♣♣ .#.## ♣..~§§..♣#.## ♣..§§§..♣ ##.## ♣..§§§..♣ ##.# ♣♣@....♣♣NhpD + ##.## ♣♣...♣♣  ##.## ♣♣♣.♣♣ ##.## ♣♣..♣♣ #.## ♣♣.♣♣♣ .## ♣.♣♣ ## ♣.♣♣  ♣♣.♣♣♣ ♣♣♣  ♣♣..♣♣♣♣ ♣♣.♣♣NhLM B20NhN NhO NhM ##  ##  ♣♣ ..# ♣♣♣♣. >.. ♣♣...♣♣ .## ♣.....♣ .#.## ♣..~§§..♣ ###.## §..♣##.#♣.@§§§.. ##.♣♣.....♣♣ ##.##♣♣...♣♣##.##♣♣♣.♣♣Nhs♣♣..~§3Nha ;M ##  .##  ♣♣. ..# ♣♣♣♣.. >.. ♣♣...♣♣ .## ♣.....♣♣ .#.## ♣..~~§..♣ ###.## ##.#..§§§.. ##.♣♣.....♣♣##.##♣♣...♣♣Nhh <4Nh&n Nhxo NhQ[M ##  .##  ♣♣.♣ ..# ♣♣♣♣.. >.. ♣♣...♣♣ .## ♣.....♣ .#.## ♣.@~~§..♣ ###.## §..♣##.#Nh..§§§..♣##.#♣♣.....♣♣♣Nh~..♣♣5===5Nh`0^M ##  .##  ♣♣.♣ ..# ♣♣♣♣..♣ >.. ♣♣...♣♣ .## ♣♣@....♣♣ .#.## ♣..~~ ###.## ~§§..♣##.##♣..§§§..♣.♣♣♣NhB7A~Nh7k6===6Nh<Nh/>Nh-. .♣ ## ♣♣.♣ ## ♣♣♣♣..♣ ..# ♣♣...♣♣ ## ♣♣.@...♣♣ #.## ♣..~~~..♣ .## ♣..~§§..♣  ##.# ♣♣....♣♣  ##.## ♣♣...♣ ##.## ♣♣♣.♣♣ 7NhNh& 3NhD' Nh* ,Nh. 7==Nh0 ,Nh1 Nhq3 ,Nh 4 Nh6 ,Nh6 Nh69 8===Nh : Nh> 1 _HP restored.Nh> Nh? Nh? Nh'A Nh`C BNhpD Nh}F ,NhF NhcH NhJ NhFJ :==NhJ NhK NhAM ,NhM NhO NhP ,NhP NhlR NhS NhS Nh>T NhU NhCW ,NhW NhxX Nh\ Nhv^ Nh_ ,Nh_ Nha Nh+b ,Nhbb Nhc Nhd ,NhRe Nhf Nhg ,Nhh Nhi Nh   ..  ....♣♣♣  <......♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣  ###  ♣♣.♣♣ ##.## ♣♣♣.♣♣ #...## ♣♣♣♣..♣♣60.6 (23.0)Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.1.6 (24 _FoNh %und an exit from the tutorial.Nh6Nh7Level 1 of the Dungeon<<>>(Press ? for help)  ..   ....♣♣♣   <......♣♣♣♣♣   ♣@...♣♣♣♣  ♣♣♣♣♣...♣♣♣  ♣♣♣♣..♣♣  ♣♣♣.♣♣  ♣♣.♣  #######♣♣.♣  #.....##########♣♣.♣♣  #..<........###.##♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  #......# ##...##♣♣.....♣♣  #####..# ##.#.##♣..§§~..♣  #......# ####.##♣..§§§..♣  #..####### ##.##♣..§~§..♣  #........## ##.#♣♣.....♣♣  #########.## ##.##♣♣...♣♣  ##.## ##.##♣♣♣.♣♣  ##.###.##♣♣..♣♣  ##.#.##♣♣.♣♣♣  ##.##h8-24;51H♣.♣♣Nh [<@Nh6v Nhǁ Roachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 161.6 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣Autoexplore will stop when you first see items or dungeon features, like theseNhe stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.Nh Nh Nh Nh Nhd NhU ,Nh Nh׏ Nh NhK Nhđ Nh Nh BNhS Nh ,Nh Nh y ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣Nh X♣...@......♣♣♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣..♣♣♣♣♣♣ ♣♣♣. ♣♣  ♣♣  ### ♣♣.Nh   ##.## ♣♣♣.♣ Nh }7.6 (6  Congratulations! You've completed the first lesson!Nh W8.6 (7Nhܴ W  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.NhNhAre you sure you want to leave the Dungeon? Y - Yes  N - NoNhU Nhp Roachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 168.6 (0.0)NhNr ♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.Nh Z9.6 (1 _Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...Nhl Nh{? [?25h[?0c [?1051l[?1052l[?1060l[?1061l