Nhu Player: Roachthemonk Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-18.18:26:31.ttyrec Time: (1758219991) Thu Sep 18 18:26:31 2025 Nhv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cNhNhκeWelcome, Roachthemonk. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesNhc Nh0~ Nh Roachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredNh #+##.##)####.####.....##..@..##.....########Nh1 This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Nh /  --more--Nh Nh% 4Nh{  Found a quarterstaff. _Found a staircase leading out of the dungeon.Nh[ #+# #.# #)# ###.### #.....# #.@<..# #.....# #1.0 (1 _NhNh*O #+# #.# #)# ###.### #.....# #@.<..# #.....# #Nhb7<2Nh[ENh+#.# #)# ##.##.<.....#######Nhe<3NhgNh #+# #.# #)# ###.### Nh0 #.@...# #..<..# #.....# 4Nh#+# #.# #)# ###.### #..@..# #..<..# #.....# 5Nh^ZGM+. #)# ###@###.<#.....#NhSxY6NhpM+. #@# ###.####.....##..<..# Nh<7NhNh7' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.Nhg <8Nh 9 _b - a +0 quarterstaffNh{ Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip NhUnequip which item? Armour (go to first with [)  a - a +0 robe (worn) unequip|take offequip|unequipNh Nh! Nh& 8Roachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#NhB' SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 8.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..#Nh' #.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. Nh' \_You see here a +0 quarterstaff. _b - a +0 quarterstaffNh- :Okay, then.Nh/ Nh!2 Nh3 . _Nhv Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Oh  - - Unarmed (current attack)  b - a +0 quarterstaff Oh OhnWield (- for none)? equip|wieldOh#Bear which item? Armour (go to first with [)  a - a +0 robe (worn) wield|wearOhPRield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  b - a +0 quarterstaffwield|wearOh!o Unequip which item? Armour (go to first with [)  a - a +0 robe (worn) unequip|take offequip|unequipOhz Take off which piece of armour?unequip|take offOh: RUnequip which item?Oh Gunequip|take offOhʪTake off which piece of armour?unequip|take offOh8 Unequip which item?unequip|take offOhJOhOOhUbRoachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 8.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff OhBV6_Okay, then.OhZXOkay, then.Oh^Ohb. _Ohg #+#.Oh5h.###@####.....##..<..#OhlOh;m29.0 (1 _Oh@pOhqOhیOh[Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip !Oh1V Unequip which item? Armour (go to first with [)  a - a +0 robe (worn) unequip|take offequip|unequip'OhU E - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaffequip|wield|wearequip|unequip *OhRoachthemonk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16#+#EV: 10Int: 8#.#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1###@###Noise: ---------  Time: 9.0 (0.0)#.....#-) Nothing wielded#..<..#Nothing quivered#.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _Okay, then. _Okay, then.*Oh*Oh@~5 (0.5b) +0 quarterstaff*Oh*Oht, _b - a +0 quarterstaff (weapon)-OhwM+. #@# ###.####.....##..<..# 10.5 (1.0)-Oh-Oh. _Pick up this weapon with [,] or [g] and then wield it with [e]..Oh M+ #.# ##.###.....#..<..#.....########1.Oh.Oh e.........#I##.##.#'I   training dummy (dormant).OhA r2 _You open the door.0OhM........I.. #.# ##.##...<..#.....# 0OhUII 30Oh80Oh*  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.2OhS?##...##.............I'. #.###.##.2OhT<.....#######2OhY2Oh6Z$4 2OhZZ _2Oh^2OhX`2OhZ  ##### ##...####.....#......#2OhD[ @........I.'2Oho[ . #.###.##2Oh[ X.<.....2Oh[ 2Oh c ;=2Oh^c 52Ohg 2OhIk T _The training dummy closely misses you.5Oh; You hit the training dummy but do no damage.4------6.8 (1.3 _The training dummy hits you with a +0 whip.7Oh2(  You hit the training dummy.  The training dummy is severely damaged.5==----8.17Oh87Oh:^ _The training dummy barely misses you. x29Oh  You completely miss the training dummy.The training dummy is severely damaged.9.4:OhC q _The training dummy barely misses you.;Oh ^  You hit the training dummy.  The training dummy is almost destroyed.20.7 _The training dummy closely misses you.=OhWB  You thump the training dummy!=Ohs)Roachthemonk the Trooper#####Human##...##Health: 16/18 =====================---##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 22.0 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....#The training dummy is severely damaged. _The training dummy barely misses you.You hit the training dummy.  The training dummy is almost destroyed. _The training d=Oh tummy closely misses you.You thump the training dummy! _You destroy the training dummy!You have reached level 2!=Oh'v/  --more--BOhu21/24=4/42 4% BOhBOh  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.IOh&VM #####  ##...###+......##.....##...#.#'#.<.-30 _IOh'IOhV*M _You see here a +0 whip.LOh BV-4LOhH9 _c - a +0 whipMOhV +Equip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip SOh  c - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. SOhHBase accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.SOhqyAt 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). SOhThis weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. SOhAYou took it off a training dummy on level 1 of the Dungeon. SOhStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weaponmOh!^Equip which item?- - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn) [?] describe selected [!] equip|wield|wear[tab] equip|unequip pOh{ b - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.pOh4At 100% training you would reach 14.0 in about 8.1 XLs.At current training (2%) you reach 14.0 in the equivalent of 45.3 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weaponuOh Equip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Armour (go to first with [) uOhL ~ a - a +0 robe (worn) uOh [?] describe selected [!] equip|wield|wearuOh y[tab] equip|unequip vOh*= c - a +0 whip. vOhm A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 vOhThis weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.vOhyAt 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). vOhThis weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. vOhAYou took it off a training dummy on level 1 of the Dungeon. vOhStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon|Ohx Equip which item?- - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn) |Oh؆ y[?] describe selected [!] equip|wield|wear[tab] equip|unequip ~Ohc b - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.~OhdAt 100% training you would reach 14.0 in about 8.1 XLs.At current training (2%) you reach 14.0 in the equivalent of 45.3 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weaponOh Equip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn) [?] describe selected [!] equip|wield|wear[tab] equip|unequip Oh]OhcOhiRoachthemonk the TrooperHuman#####Health: 21/24 =====================---##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 24.0 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get moreOh1jhealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip. _c - a +0 whipOho #...#XL:  2 Next:  4% Place: Dungeon:1@Noise: ---------  Time: 24.0 (0.0)b) +0 quarterstaff.Nothing quivered'. #.###.##... Ohp#..<..#  Okay, then.OhotOhv. _OhY #####  ##...###+.#.....##.@.###.##.'. #.###.##.OhOhOa3==5.0 (1 _OhL!Oh"OhM #####  ##...###+.#..@..###...####.###.##.#Oh[Oh۵&6Oh=Oh^OhM #####  ##...###+.##.....##...####.###.#Oh۝<7OhOh&Oh ##### ##...## ##.....#Oh  +..@...# ##.....# ##...##  ##.## #.# #.# #'# #.#  #.#Oh<8OhOhQOhp  ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#Ohiv Ohv r4===9Ohz Ohe} Oh(  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.#Ohx( #'#  #.#  #.# Oh-Oh-'30Oh1OhO;  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.OhQ 3OhZ nOh1` =Oh` ,Ohea Ohhc ,Ohc Ohe ,Ohe Ohf ,Oh,OhOhOh:OhOhOhOhOhOhOh+OhYOhOh+Oh<,OhOhOhOhQOhOhOh)Oh%OhROhOhOhOh[Ohe,OhOhOhOhOh~OhOh Oh Oh? Oh Oh Oh Oh Ohd ,Oh Oh ,Ohm Oh ,Oh  Oh# ,Oh Oh ,Oh Oh ,Oh Oh ,Ohk Oh ,Oh Oh Oh9 Oh Oh Oh Oh& Oh Oh> Oh Oh ,Ohf Ohz ,Oh Oh ,Oh Oh ,Oh Oh Oh Ohu Oh" e229.0 (99.0) _You start waiting.Oh,# /30.0 (100.0) Oh& Oh(  _Done waiting.OhG######.r....'######r   rat (asleep)Oh _You start waiting. _Done waiting.  You open the door.  A rat comes into view.Ohb.rrOhn:==1.0)OhOhN- _The rat squeaks loudly.Oh ##### ##...###.....#.r...@......##.....# ##...## #Oh>9#.## #.# #.#  #'#  #.#  #.#OhۨOhg.r--Oh 2OhOhUQ _There is an open door here.OhO--OhKOhZ _A rat is nearby!Oh ? ##### ##...###.....#+....r.@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#OhW Oh :.rOh -3 _Oh Oh OhC 5  You hit the rat.OhH 1.OheK =8=4.3 (1.3OhTO OhEQ G _You kill the rat!OhX  ##### ##...## #.....# +.'......# #.....# ##...## ##.##  #.#  #.#  #'#  #.#  #.#Oh J-50Oh OhK Ohn ##### ##...## #.....# +.'......# #.....# ##...## Oh= ##.##  #.#  #.#  #'#  #.#  #.#Oh@V-6Oh Oh Oh ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#OhOh&7Oh Ohh Ohf  ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#Oh} Oh &8Oh8 Ohl Oh0) o ##### ##...## #.....# +.'......# #.....# ##...## Oh* = ##.##  #.#  #.#  #'#  #.#  #.#Oh;. Oh. &9Oh1 Oh 3 Ohus ##### ##...## #.....# +.'......# #.....# ##...##  ##.## Oh  #.#  #.#  #'#  #.#  #.#Oh=40OhmOhOh##...r...#r.....'.....#Ohj#r.#rrr 3 rats (asleep)Ohװ7  You open the door.OhO&1Oh)OhV _3 rats come into view.Ohˆ  ### ######... ##...###.r...#.....#OhW#r......'......##.....#.....##r.. ##...## ##. ##.### #.# #.#  #'#  #.#  #.# OhRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.Oh9,Ohf.rrr.Oh]rrr1 wandering)Ohޖ'===Oh  2OhɜOhj _The rat squeaks loudly. x2 _There is an open door here.Oh{ #### ##### ##...# ##...## #.....#.....# #rr...@'.'......# #..r..#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#OhOhOhOh..rrr.rrOh 7---3 _OhOhOh=@ #### #####  ##...#  #.....######## #..rr.@'...... #.r...######## ##...#  ##.# ##.##  #.#.#  ##.#  #'#  #.#  #.# Oh #### #####  ##...#  #.....######## #..rr.@'...... #.r...######## ##...#  ##.#  #. ##.#  #'# #.# #.#---Ohr _There are monsters nearby!Ohu4OhzOh|> _Unknown command.Oh( BOh s.rr.rOhŷ -4 _Ohտ Oh  You closely miss the rat.The rat squeaks loudly.r.r.r===5.6 (1.3 _The rat barely misses you.OhY L  You sock the rat!Oh] r.. 2 ratsYou kill the rat!Oh$` V1---12Oh{` --6.9Ohbe OhPg ( _The rat bites you.Oho Oh g .rYou closely miss the rat. The rat bites you but does no damage.--8.2 _The rat barely misses you. The rat bites you but does no damage.Oh4{19-----9.5Oh=OhNd _You barely miss the rat. The rat bites you. x2OhU50.8Oh _You barely miss the rat. The rat barely misses you. x2Ohg   You closely miss the rat. The rat barely misses you.14-------2.1Oh Q _The rat bites you but does no damage. The rat bites you. x2Oh~y3------3.4OhmOh _You barely miss the rat. The rat bites you. The rat closely misses you.Oh# 5  You hit the rat.Oh  .   ratYou kill the rat!4=64.7Ohs f _The rat barely misses you.Oh{6  You sock the rat!OhxE†Oh՗206.0 _You kill the rat!Oh|  #### ##### ##...## ##... #....†#..... #....@.'.'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#Oh 5==-70OhƬ  #####  ##...## ##... #....†# #...@..'.' #.....# ##...## ##... ##.## ##.  #. #.# #. #.#Ohz S  .. #'#  .. #.#  #.# Oh 6==-8Oh` Oh Oh6! #####  ##...## ## #....†# #..@...'.' #.....# ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. #.Oh&<9Oh*Oh+Oh  ##########...####......†###########...'.......'.############...## ## ##.##  ##...###. Oh Z60Ohg ##########...####......†###########...'.......'.#############.@.## ## ##.##  ## #.#  ######... 1OhkOh8mOh 3Oh Oh Ohe ^7==OhOhBOhO=OhOhOhE18=OhOh# ,Oh Oh BOhU ,Oh Oh$I9==20==1==Oh'nOhL),Ohu.2==Oh/Oh0,Oh@1Oh:D3==Oh';Oh<Oh=Oh?Oh}@OhB9=OhCOhJ_ _You start resting.OhNS91.0 (30.0)4Oh8O7=2.0 (31OhW8 _HP restored.Oh?z ##########...####..Oh-G....†###########...'.......'.#############...## ## ##@##  ## #.#  #.#............#..< OhOh13.0 (1.0)OhOhOh##########...####......†###########...'.......'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########...........Oh=....<. OhsOh&4OhOh]Oh6 ##########...####..#....†###########.#......'.......'.#.....############...## ## ##.##  ## #.#  #@##B..#.....#..k#'#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< B   giant cockroach (asleep)######.######.### Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and cOh*ompare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through..Bk.kB5 _The wyvern hisses angrily.Oh>######## Roachthemonk the Trooper##...####.. Human#....†###########... Health: 24/24 ========================#......'.......'.... Magic: 4/4========================Oh\>#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.##Oh~>##. SH: 0Dex: 12#.#Oh>#. XL:  2 Next: 20% Place: Dungeon:1#@#Oh7?|#. Noise: ---------  Time: 295.0 (0.0)#.B.#.....#.k.##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.Oh^?#. ......... .# #... k   wyvernOh?# ........... # #..< B   giant cockroach######.######Oh?!#...####Oh?cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. Oh@r_The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelOh5@'The floor.Ohq1@.Oh-A -..Oho -..Oh H#.  An iron grate.Oh[.#The floor.Oh..Oh Ohl Ohb i..BkOh &7Ohx I _Found a stone staircase leading down.Phw ..'.......'...############...## ## ##.##   #.#  #######.######...#.....#...#Bk#...+@....+..#+###########+##...............######.######  .. #>.. ...#Ph9..8PhQb#..B'#B   giant cockroach.B9 _You open the door.PhA  You hit the giant cockroach.Ph 1'Ph aCovered9=300.3 (1.3Ph Ph S _You kill the giant cockroach!Pht #......'.' #.....#Ph ##...##  ##.##  #.# #.###### #...#.....#...# #...#.....#...# #...@.....+...# #+PhB#+#  #.# # #Phf.# # #.###### # ..Phy  >.. ...#PhJ-10PhPhQ _There is an open door here.PhQ F #......'.' #..... ##...##  ##.## #.# #.###### #...#.....#...# #...#.....#...# #..@'.....+...# #+#+#  #.#  #.# #.# ... >..# ...#PhS Ph6T G-2 _PhDY PhZ Ph #......'. #..... ##...## ##.## #.# #.###### #...#.....#...# #...#.....#...# #.@.'.....+...# #+#+# #Phu.# #....# #.#### ... >..# ...#PhPh &3PhPhPho #......' #..... ##...## ##.## #.# #.###### #...#.....#...# #...#.....#...# #@..'.....+...#Ph4 #+#+# #..# #......# #######.##### ... >..#  ...#Ph\Ph&4Ph!Ph"PhOx <'#.#.##PhC} <5Phہ Phm ( _You open the door.Phj5 #########...##  ##.##  #.# #######.######...#.....#...#'.....+###########+.............Ph<6PhPhQ _There is an open door here.Ph1  #...##  ##.##  #.# #######.######...#.....#...#'.....+'###########+............######.###### .Phr8 Ph}9 -7 _Ph= Ph ? Phlm ##...## ##.## #.# #.###### #...#.....#...# #...#.....#...# #...'.....+...# #'#+# #.# #.# #.###### 8Ph{ Ph{##...## ##.## #.# #.###### #...#.....#...# #...#.....#...# #...'.....+...# #'#+# #.Ph|H# #.# #.###### ...>..# PhPh\9Ph PhPh;##...## ###.## #.# #.###### #...#.....#...# #...#.....#...# #...'.....+k..# #'#+# ##.# ##.# #Ph9<#.###### #... #>..#...# k   wyvernPhCPhD'10PhHPhKPhtI##...## ###.## ##.# #PhIo.###### #...#.....#...# #...#.....#...# PhI#...'.....+k..# #'#PhI+# ##.# #.#.PhJV# #.#Ph%J.###### #.... #PhAJA>..#Ph]J6...# ##PhUQPhQ1PhoWPhYPh)S ##...## ##.##.## #PhtS #.# ##.###### #PhS #...#.....#...# #PhS F#...#.....#...# ##...'.....+k..# PhS ##'#+# ##.PhOT # #.#.# #.#.###### #.... #>..#PhqT ...# ####Ph] PhR] &2Phc Phnf Ph##...## ##.##.## ##.#.# #.#.###### #.#...#.....#...# #'#...#.....#...# #.#...'.....+k..# #.#'#+# ###.#.# #.#.# #..<#.##..... #.>..#.....# ######Ph&3Ph/PhPh\/ ##.##  ## #.#  #######.#######...#.....#...#'....'.....+kPh2]='###########+##...............<######.######. Phe].... ###..>..##.....#Ph]####### Ph.f<4PhlPhn Ph  #.#  #######.#######...#.....#...'..'.....+k'###########+##...............<#######@#######. #.....# ####..>..# #.....######  Ph5 _Remember, you can rest up with [5]. Ph]#######.########...#.....#...#'#..#.#...'.....+k..##'###########+# ###.............#..#.............#<#######.#######. #..@..# ###> .#####  Ph<6 Ph Ph PhvXH ...#.....#...'.........'.....+k.'###########+##....................<######.######. #.....# ### .#####  Ph87 _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.PhPhPh%PhPh[C8 _Phm> PhO ######### ..### PhJ2(.....Ph,..#####PhJPhPh}W@9.0 (1.7 _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.Ph> # #.##..<@(......#.###.# Ph Ph 4200 _PhO Ph Ph!& # #.##..<.@......##.###.## Ph-<1Ph3Ph6 _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.Ph 2Throw: 10 boomerangsPh; Phy I _d - 10 boomerangsPhS\# #.##### #..<..@.....# #.###.# # 3Ph" '# #.##### #..<...@....# #.###.# # PhS &4Ph޺ Ph¿ Ph- ## #.##### #..<....@...# #.###.# ## PhA Y5PhNC### #.##### #..<.....@..# #.###.# ### #Ph|HPhH&6Ph-NPhOPh% ######### #.##### #..<......@.# #.###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ PhI)I 7Phs*  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Ph######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~PhXPh&8PhPh8$PhL#########.......#####<.............###########  ...~~~~≈≈≈~~≈I≈~.~≈≈≈~.$Ph+Y9$Ph{ Roachthemonk the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8#.......#####SH: 0Dex: 12#..<........#XL:  2 Next: 29% Place: Dungeon:2#.......###@#Noise: ---------  Time: 329.0 (0.0)######### #*#b) +0 quarterstaff#*#Throw: 10 boomerangs.*.~*~~≈*≈~I   training dummy (missile)~≈I≈~.~≈≈≈~.auto-targeted monster, press [f] or [Enter]. You can skip thi$Ph s and fire at the _closest monster with [shift-tab] or [p].Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)(PhRoachthemonk the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8#.......#####SH: 0Dex: 12#..<........#XL:  2 Next: 29% Place: Dungeon:2#.......###@#Noise: ---------  Time: 329.0 (0.0)######### #.#b) +0 quarterstaff#.#Throw: 10 boomerangs...~~~~≈≈≈~I   training dummy (missile)~≈I≈~.~≈≈≈~.Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang(Ph hits the training dummy.  You destroy the training dummy!(((((≈~((Ph...~≈Trooper6230.3 (1.3 _(Ph(Ph"*Ph!@#########.......#####<.............###########  ....~~~..~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.##..~~~..#*Ph*Ph",10*Ph *Ph*Ph  #########.......#####<.............########### #.....##..~~~..#####.....##*Ph <2*Ph/ +PhHf) #########.......#####<.............###########  ###.####..@..##..~~~..#~≈≈≈~###.###+Phr<3+Phw+Phx+Ph #########.......#####<.............###########  ###.#####.....###..~@~..#~≈≈≈~(#.#  You enter the shallow water.4Water +Ph{U _Moving in this stuff is going to be slow.+Ph)e +Phf +Ph j _Why would you want to do that?,Ph ? # #.##### #..<........# #.###.# # #.# ###.### ##.....## #..@~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# ,Phb % #..~~~..#  ##.....##  ###.### #.#,Ph ,Pha 35.9 (1.6 _,Ph ,Ph ,Ph  # #.##### #..<..# #.###.# # #.# ###.### ##.....## #.@~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..# ,Phk  ##.....##  ###.###  #.#,Ph ,Ph 27.5,Ph ,PhS -Ph9 #########.......#####<........#.....###.######### #.-Ph ###.#####.....##..~~~..≈≈≈~-PhM(≈.#-PhO'  You enter the shallow water.80Water -Phy(-Ph*? _Moving in this stuff is going to be slow.-Ph .......#####<........#.....###.########  ###.#####.....##..~~~..~≈≈≈~(≈-PhA.~~~.#.....#.#-Ph-PhВ-40.1 (1.6-Ph-PhL-Ph 6 <.............###########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.#.....#Water .1.7.Ph`.Ph.Ph.Ph#  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?.PhA.....###########  ###.#####.....##..~~~..~≈≈≈~.PhzB2(≈~~~.#.....# ###.###  #.#  ..# .PhRJ.PhAK93.3 _.PhP.PhR.Ph{ #.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# .PhO #..@~~..# ##.....## ###.### .#.###.Ph  _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water..Ph c40Water .Ph! .Ph#  _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow..Ph #.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# .PhG m#.~≈≈≈~.# #..~@~..# ##.....## ###.### #.# .Phj 9#.##.Ph w.#.##.Ph %#.Ph .Ph ,5.9 (1.6.PhW .Phe /Ph}jP ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~./Phj##..@..## ###.###  #.# /Phr/PhHs+7.5/Phy/Phuz0Ph   ###.#####.....##..~~~..~≈≈≈~(0Ph% ≈.~~~.##.....## ###@### 0Ph - #.# 0PhE#B800Ph 4 _Remember, you can rest up with [5].2PhMqg ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# .2Ph>y2PhEC92Phc..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# ..#.###2Ph2Phs'502Ph\2Ph2Ph  ~≈≈≈~.~≈(≈~.~≈≈≈~.~~~.#.....# ###.###  #.# #.#..# ### 2Ph 2PhB &12PhU" 2Ph$ _Remember that you can autoexplore using [o].4PhX #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.###..#...####4Ph<24Ph 4Ph4Ph_ / #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.#####.###..#...## ## 34Ph` 4Phb 5Phx #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #.@.## #...#### ####.5PhY45Ph# G #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..## #...#### ####5PhE 5Ph &55Ph 5Ph 5PhM #..~~~..# ##.....## ###.# #.#  #.##.#### ####.##5Phq..)..###..#..@### ##### 5Phy5Ph&65Ph"5Ph$ _Found a shortbow.6PhR #..~~~..# ##.....## ###.### #.# #.# ##.#6PhS## ####.##.)..###...## #.@.#### #####6Ph[<76Ph$a6Phg6Phf7 #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...## #@..#### #####6Phm6Phrn&86PhKs6Pht7PhI #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...#########7Ph7PhH7Ph&97Ph۩7Phm7Ph1 #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...## #...#### #####607Ph7Ph7Ph$ .  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.#7Ph9%  ##.##..# ####.## #....@..###...## #...####7Ph^% L ##### 7Ph, 7Ph3- &17Ph1 7Ph,5 _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.:Ph:q2 _e - a +0 shortbow=Ph9=Ph=<>Equip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip @Phd @Ph @PhG R#.~≈≈≈~.#Roachthemonk the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#@Ph EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 362.5 (0.0)########...####@Phԏ fb) +0 quarterstaff#####@Ph Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. @Ph% T_You see here a +0 shortbow. _e - a +0 shortbow@Ph֖ >You unwield your +0 quarterstaff.@Ph" c3.5 (1e) +0 shortbow @PhC UFire: e) +0 shortbow@Ph @Ph ( _e - a +0 shortbow (weapon)BPh #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####BPhBPh+&4BPhBPhCPh #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.##CPh  #..@....###...## #...#### #####CPhŋCPh&5CPh͏CPhpCPh  #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.##CPh  #.@.....###...## #...#### #####CPh CPhP &6CPh" CPha CPh  #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.# #..# ####.##CPh  #@......###...## #...#### #####CPhU CPh &7CPhA CPh DPh t #.~≈(≈ #.~≈≈≈ #..~~~.... ###.# # #.#  #.#DPhuG### ##.##.@######## ####.#####.......###...##########...#########DPh}DPh&8DPh'DPheEPhGEPhTN4EPhOEPho,v #.~≈( #.~# #..#. ##. ###. #. #. #.# #. #.### ##. #@.#EPh,9# ####. ###.......###...## ########...####  #####EPh4EPh;5&9EPh:EPh=<FPhg1FPhj2 #.~≈≈ #.~ ≈ #.~≈ #.FPh3, #..~FPhL3'#.FPh3.FPh3* .#FPh 4###FPhE4* #.FPh{4) #FPh4 FPh4 #FPh<5K### #FPhy5L..######## ####.FPh5-###.......###...#FPh5#######FPh6#...####FPhL6 #####FPh{6FPh0=FPh=§FPh8>FPhS?FPh? 70FPh DFPhFFPhu b #..≈§§ #.~ §§ #.~ ≈. # #. #.. .### #.   ### #..######## ######.......###...########...########FPh{ ?≈§FPh{ &1FPh FPha GPhs4GPhCGPhYGPh WM# #..≈§§~..#. ##.#.### .##  ##.### ##..######## ####..##GPh G§§.GPh &2GPh GPhm HPh# # ## ## §§§≈ #.≈§.§≈ #. §§§ #. §.~ # #.#  #.###.#HPh0$; #.##  ###..######## ######.......###..########...#######HPh+#§...≈§..≈≈.~.≈HPh%,&3HPhV0HPh1HPh? M######## .###  ##§...######§≈§..≈≈≈≈≈≈.~≈Iw§§.≈≈.~.. #.#####.# #.##w   worm (asleep)#I   training dummy (missile, dormant) ...≈≈..§≈Iw≈.§§wI) 4  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].WPh=N.......#### ######## ...###  #....######≈≈...≈≈≈###≈≈≈.§≈I≈≈##≈w≈..≈≈≈##≈≈§§~≈#WPh!>..# #.####.#.##WPhC>##.### ##..######## ######.......###..########..WPhd> .##WPhQFT~≈.WPhF&5WPhKWPhLYPhH&#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16YPhWI#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 375.5 (0.0)#.#YPhI ## e) +0 shortbow#.### Fire: e) +0 shortbow##.#YPhI#.####.###w   wormYPhI##..######## ### I   training dummy (missile)###.......###..########...##boomerangs. Use [v]. You can change the targeted monster by pressing [+] whileYPh$J!in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].YPhQJFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)YPh { ≈w*YPhB≈*ZPh≈.≈*≈*≈*ZPh7V..≈*ZPh1 T...*ZPh&.≈~*.*.*ZPh@ 9≈≈[Ph^ ≈≈I.*Aim: a training dummy, quivering stones (98% to hit)]Ph g#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈#]Ph\#. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 375.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##]Ph%in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.]PhEm(((]Ph[bi≈§≈≈.~]Phg@95===6.9 (1.4]Ph&l]Phn& _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!cPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 376.9 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowcPhXk##.##.####.###w   worm##..######## ######.......###..########...##Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linecPh3Aim: worm (78% to hit)ePhcH&#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16ePhH#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 376.9 (0.0)#.### e) +0 shortbow#.##ePh(I# Fire: e) +0 shortbow##.##.##ePhQI##.###w   worm##..######## ######.......###..ePh~I########...##You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!ePhIFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.ePhR#§#§§≈ePh1-8.3 (1.4ePhePh _You destroy the training dummy!  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  ePh~You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.gPhy#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2gPhnzStr: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 378.3 (0.0)#.#gPhz ## e) +0 shortbow#.### Fire: e) +0 shortbow##.#gPhzB#.####.###gPhzw   worm##..######## ###gPh{o###.......###..########...##You shoot an arrow. The arrow hits worm. gPh?{d_Worm is moderately wounded.Fire: e) +0 shortbowgPha{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegPh{qAim: worm (moderately wounded, 78% to hit)gPh O#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================gPh #≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§§(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 378.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.##gPh v##.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  gPh qYou shoot an arrow. The arrow hits worm.  Worm is heavily wounded.gPh} §≈9.7 (1.4 _gPh? gPh hPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈§.~≈(≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@#hPh*#. Noise: ===------  Time: 379.7 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.hPh~Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)hPhh&#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16hPh J#(≈§.~≈(≈≈##. EV: 10Int: 8#§(≈..≈≈≈##. SH: 0Dex: 12#§§(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@#hPhJU#. Noise: ===------  Time: 379.7 (0.0)#.### e) +0 shortbowhPh[#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)hPh~#§#≈w#≈≈≈ _Worm is heavily wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.81.1 (1.4 _hPh@ #.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈§.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12hPhA w#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 381.1 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)hPh #.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....####hPh ## Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈§.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 381.1 (0.0)#.### e) +0 shortbow#.##hPh# # Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..hPh ########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  hPh BWorm is heavily wounded.hPh H≈≈≈≈hPh 42.5 (1.4 _hPh& hPh( iPh#.......# Roachthemonk the TrooperiPhՈh############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2iPh&Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12iPh`#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 382.5 (0.0)iPh#.### e) +0 shortbow#.##iPh# Fire: e) +0 shortbow##.##.####.###iPh0w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)iPhM#.......# Roachthemonk the Trooper############# Human...###iPhN# Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 382.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..########iPhN| ######.......###..########...##Fire: e) +0 shortbowiPhNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.iPhn≈3.9 (1.4 _iPhiPhiPh,d #.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10iPhfe Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 383.9 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowiPhe RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)iPh$ #.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10iPh Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 383.9 (0.0)#.### e) +0 shortbow#.##iPhT # Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowiPhz Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiPh Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.iPh iPh :≈iPh 45.3 (1.4 _iPhw iPh jPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 385.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowjPh<[0;10m##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)jPh &#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16jPhNX#(≈≈.~≈(≈≈##. EV: 10Int: 8#≈(≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@#jPh#. Noise: ===------  Time: 385.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##jPhIYou shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowjPh{KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)jPh/§≈w≈ _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.6.7 (1.4 _jPh4jPh6jPhcY #.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈#jPh Z #. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 386.7 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.##jPhZ $##.###w   worm##..######## ######.......###..########...##Aim: worm (severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)jPh /#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16jPhU $#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 386.7 (0.0)#.#jPh ## e) +0 shortbow#.### Fire: e) +0 shortbow##.#jPh. #.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclejPhd Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  jPh CWorm is severely wounded.jPh~ F§≈jPh~ +8.1 (1.4 jPh~ _jPh jPh; kPh2#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12kPh#≈§*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 388.1 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   wormkPh ##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.kPh?Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekPhoAim: worm (severely wounded, 78% to hit)kPh#.......# Roachthemonk the Trooper############# HumankPh/...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈##kPhb#. AC: 2Str: 16#≈≈≈.~≈(≈≈#kPh#. EV: 10Int: 8kPh#≈w≈..≈≈≈##. SH: 0Dex: 12kPh~#≈§(.~≈#kPh#. XL:  2 Next: 95% Place: Dungeon:2#@#kPhNU#. Noise: ===------  Time: 388.1 (0.0)#.### e) +0 shortbowkPh#.### Fire: e) +0 shortbowkPhE##.##.####.###w   worm##..######## ######.......###..########...##kPhhwFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  kPhrYou shoot an arrow. The arrow hits worm.  Worm is severely wounded.kPhE###≈§w§≈§9.5 (1.4 _kPhPkPhVTkPh;( #.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8kPh) #§w§..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 389.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekPh&* |Aim: worm (black smoke, severely wounded, 78% to hit)kPh #.......# Roachthemonk the Trooper############# Human...###kPh # Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10kPhi Int: 8#§w§..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈#kPh #. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 389.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##kPhT Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekPh Aim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.kPh kPh w c###≈≈≈kPh}x 590.9 (1.4 _kPh kPh lPh{#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈##lPhپP#. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12lPh #≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2lPh(#@#lPh$#. Noise: ===------  Time: 390.9 (0.0)#.#lPh<## e) +0 shortbow#.##lPhֿ@# Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowlPhMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (almost dead, 78% to hit)lPh>#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....####lPhX?L## Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#(≈≈.~≈(≈≈##. EV: 10lPh?Int: 8#≈(§..≈≈≈#lPh?#. SH: 0Dex: 12lPh?u#≈≈(.~≈#lPh?#. XL:  2 Next: 95% Place: Dungeon:2#@#lPh@#. Noise: ===------  Time: 390.9 (0.0)#.#lPh8@## e) +0 shortbow#.##lPhg@# Fire: e) +0 shortbow##.#lPh@#.####.###w   worm##..######## ###lPh@o###.......###..########...##You shoot an arrow. The arrow hits worm. lPh@]_Worm is almost dead.Fire: e) +0 shortbowlPh$APress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linelPhHAcAim: worm (almost dead, 78% to hit)lPhq#§#≈w≈§lPhi#≈§§ _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  lPhAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow barely misses worm.lPh9Q2.3 (1.4 _lPh %#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16lPh `#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈§*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 392.3 (0.0)#.### e) +0 shortbowlPh" #.### Fire: e) +0 shortbow##.#lPhY #.####.###w   worm##..######## ###lPh ###.......###..########...##Aim: worm (almost dead, 78% to hit) lPh !_You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclelPh Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)lPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10lPhInt: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈§(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 392.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##lPhkrFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (almost dead, 78% to hit)  lPhmYou shoot an arrow. The arrow hits worm.  Worm is almost dead.mPhJH≈#≈w§.#≈≈≈mPh#J43.7 (1.4 _mPhamPh>#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 393.7 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowmPh@G[12;16H##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)mPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8mPh#≈w§..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 393.7 (0.0)#.### e) +0 shortbow#.##mPh# Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowmPhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemPh?Aim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  mPhb>Worm is almost dead.mPh$t#.#≈≈..≈§≈§≈§§mPht45.1 (1.4 _mPhzmPhe|mPhd#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈§≈§~≈(≈≈##. EV: 10Int: 8mPh9#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*§~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 395.1 (0.0)#.### e) +0 shortbow#.##mPhD# Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (almost dead, 78% to hit)nPh$FO#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#(§≈§~≈(≈≈##. EV: 10nPhFInt: 8#≈(≈..≈≈≈##. SH: 0Dex: 12#≈≈(§~≈#nPh5G#. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 395.1 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.#nPhG#.####.###w   worm##..######## ######.......###..########...##nPhGYou shoot an arrow. The arrow hits worm but does no damage. _Worm is almost dead.Fire: e) +0 shortbownPhGPress: ? - help, Q - select action, ( or ) - cyclenPhHShift-Dir - straight lineAim: worm (almost dead, 78% to hit)nPh[#..≈≈≈.w≈. _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow barely misses worm.nPh46.5 (1.4 _nPh|nPhnPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈##nPhX%#. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 396.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (almost dead, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or nPh'[39;49m) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)nPh #.......# Roachthemonk the TroopernPh ############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================nPh E#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈#nPh9 #. EV: 10Int: 8#≈w≈..≈≈≈#nPh] #. SH: 0Dex: 12#≈≈(.~≈#nPh #. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 396.5 (0.0)nPh# #.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbownPh\ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linenPh Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.nPhg9 :≈nPh9 47.9 (1.4 _nPh/? nPh@ oPh#.......# Roachthemonk the Trooper############# Human...###oPh{# Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈#oPh*#. EV: 10Int: 8#≈w≈..≈≈≈#oPhS#. SH: 0Dex: 12#≈≈*.~≈#oPhx#. XL:  2 Next: 95% Place: Dungeon:2#@#oPh#. Noise: ===------  Time: 397.9 (0.0)#.#oPh## e) +0 shortbow#.### Fire: e) +0 shortbowoPhj##.##.####.###oPhw   worm##..######## ######.......###..oPh########...##You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowoPhMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (almost dead, 78% to hit)oPh&&#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16oPhN'#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈##. XL:  2 Next: 95% Place: Dungeon:2oPhy'#@##. Noise: ===------  Time: 397.9 (0.0)#.#oPh'&## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##oPh(%Fire: e) +0 shortbowoPhD(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineoPhi(Aim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.  You kill worm!oPh+e.(oPh,)oPh I.≈oPhoPh#.......# Roachthemonk the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈##oPhz#. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈.≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈##. XL:  2 Next: 112% Place: Dungeon:2#@##. Noise: ===------  Time: 399.3 (1.4)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.#oPhU#.####.#####..######## ### ###.......###.. ########...## Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleoPhShift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. oPh/_You kill worm!oPhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (almost dead, 78% to hit)  oPhYou shoot an arrow. The arrow hits worm. _You kill worm!  You have reached level 3!oPh/  --more--sPhdQ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? sPhQxPhL9/295/543 6% xPhc&xPh(R _You feel agile. x2Ph M<..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈.~≈(≈≈#.≈..≈≈≈##≈≈≈@~≈###≈#.###.# #.# ##.###.#PhP Ph /---400Ph 0 _Ph Ph PhKIM.....#<..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈.~≈(≈≈#.≈@.≈≈≈#≈≈≈.~≈#####≈#.###.###.###Phn---1PhPhsTM#######.....#<..... #.......##### ########....###  #....#### #...≈≈≈#≈≈@~≈(≈≈#.≈..≈≈≈##≈≈≈.~≈#####≈#.####.#.###2PhM#######.....#<..... #.......###### ########.....###  #....#### #.@.≈≈≈##≈≈.~≈(≈≈.≈..≈≈≈###≈≈≈.~≈####..Ph Ph&3PhPhPh>m 3  #. #..< #. #######  .....###  ##....####  #≈≈@..≈≈≈## #Phn  #≈≈≈.~≈(≈≈# # #≈.≈..≈≈≈## # #≈≈≈.~≈### ###≈#.######.##.###.##.##PhRv ##§§§§§§§§#≈≈≈§##≈#.###.#.##.Phw &4Ph| Ph} Ph<M#######.< #.........####### #########......###  #.@..#### §§...≈≈≈##≈§§§~≈(≈≈#§§§..≈≈≈###PhIB§≈§Ph%#§§§§Phk&5Ph Ph PhnM#######.< #.........####### #########.....@###  Ph######§...#### ≈§...≈≈≈###§§§§~≈(≈≈##Ph\q.§≈≈#..Ph0&6PhPhMPh  # #..< ##..#  #....@.### #####....####  #≈§§..≈≈≈##  #≈≈§§~≈(≈≈# #§§§§.≈≈≈#Ph #≈≈≈§~≈### ##≈#.### ###.#  #.##Ph≈.≈.§.≈≈≈#.####PhS&7PhPh,Phz  # #..< # #..#  #...@..### #####....#### #≈≈...≈≈≈## #≈≈§§~≈(≈≈# #≈.§..≈≈≈##PhH{e #≈≈≈§~≈### ##≈#.### ###.#  #.##Ph ≈.≈§≈.#Php&8Ph̆PhPh   # #..<#. # #..#  #..@...### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈§≈.~≈## ##≈#.### ###.#  #.## Ph.8§ Ph&9PhPhA _Remember, you can rest up with [5].Phܸ . #.. #..< #.# # #..#  #.@....### #####§...#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈§≈.~≈### ##≈#.###  ###.#  #.##PhZ10Ph1.#. .. # .. #.. #.## # #..#  #@.....### #####§...#### #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈§≈.~≈###  ##≈#.###  ###.#  #.##.1Ph$N# ## ##. #..  #.###  #.#.@####### #####......### #####....##Ph: #≈≈...≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈§≈.~≈###≈#.######.PhOPh&2PhPhPh{F... ###.. #.... ##...#  ..... # ... # #.### # #@.####### Ph = ###......### #####....####  #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈§≈.~≈###  ##≈#.###  ###.#PhPhn&3Ph Ph Ph% b . ♣... ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... #.....# ###  ..####### ###......### #####....##Ph - #≈≈...≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈§≈.~≈###≈#.### Ph f§§ 4Ph Phv _Find the exit! Remember that you can autoexplore using [o].Php* rM### ..#Phk+ H...§ ♣ ... ♣##.. ♣♣.... .#...#......§#............#..@..####.### ##..####### ###......######Ph2 R§§§Ph3 &5Ph.8 J§§PhP: Ph.r. . ## ###§§. ..##...§. ♣.... ♣###...♣♣....§.#.§##...#@.....§.##............#####.....###### ####.### ###..####### ####......### r   rat (asleep)#####....#####≈≈.#≈≈≈.~≈(≈≈§§§§§67.3 (2§§ _A rat comes into view.Phy 'Roachthemonk the Trooper##.r.Human..*. ##Health: 29/29 ========================###§*. ..#.Magic: 5/5========================Phy M#...§* ♣....AC: 2Str: 16#...* ♣.....EV: 10Int: 8###..*♣♣....§.SH: 0Dex: 14#.....*.....§§Ph3z XL:  3 Next:  6% Place: Dungeon:2##...#@.....§.# Noise: ---------  Time: 417.3 (0.0)Phrz #............## e) +0 shortbow###.....####### Fire: e) +0 shortbow###.####Phz -##..########Phz ###......###Phz r   rat (asleep)#####....#####≈≈...≈≈≈##Ph{ #≈≈≈.~≈(≈≈# _Find the exit! Remember that you can autoexplore using [o]. Phy{ _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)Ph6Roachthemonk the Trooper##.r.Human..§. ##Health: 29/29 ========================###§§. ..#.Magic: 5/5========================#...§. ♣....AC: 2Str: 16Ph|7#.... ♣.....EV: 10Int: 8###...♣♣....§.SH: 0Dex: 14#...........§§XL:  3 Next:  6% Place: Dungeon:2##...#@.....§.# Noise: ---------  Time: 417.3 (0.0)#............## e) +0 shortbow###.....######Ph7# Fire: e) +0 shortbow###.######..###########......###r   rat (asleep)#####....#####≈≈...≈≈≈##Ph 8#≈≈≈.~≈(≈≈# _Find the exit! Remember that you can autoexplore using [o]. PhA8_A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)  Pho8+You shoot an arrow. The arrow hits the rat.Ph=†(§((((§Ph>a(§PhA§§...§§.§§§30/30 8===8.7 (1.4§§§ _You kill the rat!PhVIPhYPh\,Phb,PhnfL ###.. ... ##.....r.  ##.†..#..  .§§.... ##PhHg##§§... ..#. #...§.. ♣.... #....♣ ♣..... ###..@♣♣....§§ --- #§§  ##...#......§§ #............####.....#########.### r   rat (asleep)##..###Phg#######......########....###Phj,90Ph#r.r§§§§§rPhrH---20.7 (2Ph3y[§§§PhQ{V _A rat comes into view.Phv BRoachthemonk the Trooper###.. ...Human##.......Health: 30/30 ========================Ph ##.†..#r.Magic: 5/5========================.§§..*. ##AC: 2Str: 16###§§§.* ..#.EV: 10Int: 8#...§.* ♣....SH: 0Dex: 14#...*♣ ♣.....XL:  3 Next:  8% Place: Dungeon:2###..@♣♣....§§Noise: ---------  Time: 420.7 (0.0)#...........§§e) +0 shortbow##...#......§§Fire: e) +0 shortbow#............####.....#########.###r   rat##..##########......########....#### _You kill the rat! _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, (h4 40m or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)Ph*Roachthemonk the Trooper###.. ...Human##.......Ph*Health: 30/30 ========================##.†..#r.Magic: 5/5========================.§§.... ##AC: 2Str: 16###§§§.. ..#.EV: 10Ph*Int: 8#...§.. ♣....SH: 0Dex: 14Ph*,#....♣ ♣.....XL:  3 Next:  8% Place: Dungeon:2###..@♣♣....§§PhK+DNoise: ---------  Time: 420.7 (0.0)#...........§§e) +0 shortbow##...#......§§Fire: e) +0 shortbow#............####.....#########.###Ph+r   rat##..##########......########....####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.  Ph+1You kill the rat!Ph0"†Ph 1(§§§.(((PhH1!PhLg.§§....PhG10===2.1 (1.4 _Phb@§§PhPh5Y3PhSZPh\Ph_Php`PhXe,Phe,PhfPhhPhj,PhmPhYnPhq,PhrPhotPhiw,PhWyPhUzPhb},Ph^~PhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linPhO e  Aim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!  You see here a rat corpse.Ph0Ph˅ _Ph܆PhPhXPh ####  ###..#### Phj###.......#. ##.....@..#.# ---##.†..#†.....# #.§§......##.... PhP###§§§......#...r#..§§§..♣♣.......Ph!2##....♣♣♣.......r   rat (asleep)###...♣♣....§§§.#...........§§..##...#......§... ####Phv 30.1 (8.0  A rat comes into view.Phr§.§r§PhPhХU==-1.1 (9Phn§§§§PhǮ- _The rat squeaks loudly.Ph=XRoachthemonk the TrooperHumanHealth: 30/30 ========================Magic: 5/5========================AC: 2Str: 16PhX####EV: 10Int: 8###..####SH: 0Dex: 14###.......#.XL:  3 Next: 10% Place: Dungeon:2##.....@..#.#Noise: ==-------  Time: 431.1 (0.0)##.†..#†.***.#e) +0 shortbow#.§§......##**r.Fire: e) +0 shortbow###§§§......#....#..§§§..♣♣.......##....♣♣♣.......r   rat###...♣♣....§§§.Ph&Y#...........§§..##...#......§...####A rat comes into view. PhxY=_The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePhY5Aim: a rat (59% to hit)Ph?Roachthemonk the TrooperHumanHealth: 30/30 ========================Magic: 5/5========================AC: 2Str: 16####EV: 10Int: 8###..####SH: 0Dex: 14###.......#.XL:  3 Next: 10% Place: Dungeon:2##.....@..#.#PhNoise: ==-------  Time: 431.1 (0.0)##.†..#†.(((.#e) +0 shortbow#.§§......##(((.Fire: e) +0 shortbow###§§§......#...(#..§§§..♣♣.......##....♣♣♣.......r   rat###...♣♣....§§§.#...........§§..##...#......§...####A rat comes into view. _The rat squeaks loudly.  Fire: e) +0 shortbowPhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)Ph _The rat squeaks loudly.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (59% to hit)  You shoot an arrow. The arrow closely misses the rat.....r.§.§§§§=Ph3l2.5 (1.4 _§§PhY Roachthemonk the TrooperHumanHealth: 30/30 ========================Magic: 5/5Ph ========================AC: 2Str: 16####EV: 10Int: 8###..####SH: 0Dex: 14###.......#.Ph[ XL:  3 Next: 10% Place: Dungeon:2##.....@*.#.#Noise: ===------  Time: 432.5 (0.0)##.†..#†..**.#e) +0 shortbowPh 7#.§§......##*r..Fire: e) +0 shortbow###§§§......#....Ph #..§§§..♣♣.......##....♣♣♣.......r   rat###...♣♣....§§§.Ph. l#...........§§§.##...#......§...PhZ H####Aim: a rat (59% to hit) Ph l_You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePh 5Aim: a rat (59% to hit)Ph] Roachthemonk the TrooperHumanHealth: 30/30 ========================Magic: 5/5========================AC: 2Str: 16####EV: 10Int: 8###..####SH: 0Dex: 14###.......#.XL:  3 Next: 10% Place: Dungeon:2##.....@..#.#Noise: ===------  Time: 432.5 (0.0)##.†..#†.....#e) +0 shortbow#.§§......##.r..Fire: e) +0 shortbow###§§§......#....#..§§§..♣♣.......##....♣♣♣.......r   rat###...♣♣....§§§.#...........§§§.##...#......•Ph ...####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!(((Ph1 m(†§§§.Ph )PhKT....§.§§§§Ph7V<23.9 (1.4 _Pha§§§§§§§§PhUa#######..#######.......#.##........#.# ##.†..#†.@...# #.§§......##.†...###§§§......#...#..§§...♣♣.......r##....♣♣♣..###...♣♣....§§§. r   rat (wandering)#...........§§§.##...#......§...# ######......### #....0.0.§§§§r.§---4.9 (1§§ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _hd50mA rat comes into view.Ph Roachthemonk the TrooperHumanHealth: 30/30 ========================Magic: 5/5========================####AC: 2Ph +Str: 16###..####EV: 10Int: 8###.......#.SH: 0Dex: 14##........#.#XL:  3 Next: 12% Place: Dungeon:2##.†..#†.@**.#Noise: ---------  Time: 434.9 (0.0)#.§.§.....##***..e) +0 shortbowPh U###§§§......#...r.Fire: e) +0 shortbow#..§§...♣♣........##....♣♣♣.......###...♣♣....§§§.r   rat (wandering)Ph v#...........§§§.##...#......§§..# ######............####.... _You kill the rat! _A rat comes into view.Ph| dFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 59% to hit)PhM oRoachthemonk the TrooperHumanPhN Health: 30/30 ========================Magic: 5/5========================####AC: 2Str: 16###..####EV: 10Int: 8###.......#.SH: 0Dex: 14##........#.#PhN XL:  3 Next: 12% Place: Dungeon:2##.†..#†.@...#Noise: ---------  Time: 434.9 (0.0)#.§.§.....##.†...Ph O e) +0 shortbow###§§§......#...r.Fire: e) +0 shortbowPh2O #..§§...♣♣........Ph[O ##....♣♣♣.......###...♣♣....§§§.PhO r   rat (wandering)#...........§§§.##...#......§§..# #####PhO K#............####....Shift-Dir - straight linePhO mAim: a rat (wandering, hasn't noticed you, 59% to hit)  You shoot an arrow.  PhP mThe rat squeaks loudly.  The arrow hits the rat.  You kill the rat!PhOT m((§(((PhT l†§§Ph w..§§.†.§Ph =4===6.3 (1.4 Ph _Ph\ §§§§§§§§Ph PhsX3Ph[Ph1\Ph^,Phb,PhqdBPh:fPh5kXPh:mPhumPh7nPhsAim: a rat (wandering, hasn't noticed you, 59% to hit)  You shoot an arrow.  The rat squeaks loudly.arrow hits the rat Phhsv_You kill the rat!  You see here a rat corpse.PhvPhjv _PhbwPh yPh}{,Phj|Ph~PheXPhPhPh|PhPhOt###..#####.##.. ###.......#.##.## #........#.#..### ># .†..#†.....#....## #.# §§§.....##.†.....# #.## §§§......#...†.####...# §§§..♣♣........###....# ...♣♣♣..........#....# ...♣♣....§§§..##@..# ---Ph$44.3 (8.0 .........§§.# ..#......§§..##### ######### ..........#### #.......##### .....###### #..<........# ##.### #.......###.###..####### ######### #.#Ph4###......### ###.#####....#### ##.PhG.§§PhQG---5.3 (9Phߞ7§PhB6 _Found an exit from the tutorial.Ph_ #### ## ###  ###..#####.##.. ##.##.# # .......#.#..### ># †..#†.....#....## #.# .....##.†.....# #.## Ph......#...†.####...# §§..♣♣........##♣......#@...#♣♣....§§§..##...###.§§.....### #§§..##### #########Ph....#### #.......##### ....#######..<........# #.### #.......###.# ##..####### ######### #.#  ###......### #.###PhPhy+6.3 (1PhPhPh  #### ## ####..#####.##.. ##.# # .......#.#..### ># Ph..#†.....#....## #.# .....##.†.....# #.## ......#...†.## §..## .♣......#....♣♣....§§§..##...###....### #§§..##### #########....#### #.......##### PhI...#######..<........# .### #.......###.# #..####### ######### #.#Ph<7PhvPhܳPhR  #### ## ### ##..#####.##.. #.# # ....#.#..### ># .#†.....#....## #.# .....##.†.....###.## ......#...†.## .## ♣......#.... ♣♣....§§§..##...### ....###§§..##### #########....#### #.......#####.#######..<........### PhS7#.......###.#PhNZPhn[&8Ph `PhvaPh## ## ### #..#####.##.. #.# ## ....#.#..### ># #†.....#....## ##.# Phb##.†.....###@## ...#...†.## .## ......#.... ♣....§§§..##...###...###§§..##### #########....#### #.......##### PhZ.#######..<........#Ph<9PhWPhPhӉ ## ## ########.##.. ## #.# .## ....#.#..### #># †.....#....## ##@# ##.†.....###.## ...#...†.####...# ###....#......#....##§§§..##...###...###§§..##### #########....#### #.......#####Ph2 Ph '50PhȔ Phɕ PhtVM ### ###### #####.##..>### .#.##.# #.>.# ....#.#..### †.....#....## ##.##.†.....###.## Ph ....#...†.####...####.### PhCongratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.Phc&1PhPh _Found two exits from the tutorial. _There is an exit from the tutorial here.Ph #### ###### #..#####.##..>##..#.##.# #.>@## .....#.#..#######># #†.....# ##.##.†.....###.## .....#...†.####...# .♣♣##....# ♣♣..........#....## ♣§..##...###..§§.....###PhC2 _Ph Phg$  #### ###### ##..#####.##..>####.#.##.# #.@.##.#.#..#######># .#†.....#....## ##.#.##.†.....###.## ......#...†.####...# ..♣♣.###....# ♣♣♣.#....## ♣♣....§§§..##...### .§§.....### Ph,<3Ph0Ph3  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.PhPh@PhPhɗPhC4 _Ph6Ph#Tutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monsterPh[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...PhBkK [?25h[?0c [?1051l[?1052l[?1060l[?1061l