h2 Player: Rusty5pork Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.14:45:54.ttyrec Time: (1745678754) Sat Apr 26 14:45:54 2025  hoM [?1051l[?1052l[?1060l[?1061h hO V)0[?7h[?25l[?1c hW  h` YWelcome, Rusty5pork. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help h] a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. h[ b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. hHD( c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. h  d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. h  e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly h . h  h#  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. h։  h  g - Deep Elf h - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity. h"f  h a h - Armataur i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. hXR  h  i - Gnoll Picks a random recommended background based on your current species choice. + - Recommended species  hXJ  Shuffles through random recommended character combinations until you accept one.+ - Recommended species # - Recommended character  h  Picks a random recommended background based on your current species choice. + - Recommended species # - Recommended character  h`2 C i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species  hc h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity. htO g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. h f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health  h e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. ht g d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. hR01 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. h b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. h"5/ a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. hG h^ hgd hiWelcome, Rusty5pork the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter h`jl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background hj * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help h' a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. hi N b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. h c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies.  h\ d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts. hb 1 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. hb:  h \ f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities. h d g - Cinder Acolyte h - Chaos Knight haos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. h62 h - Chaos Knight Picks a random recommended species based on your current background choice. + - Recommended background  h2! h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background  h R g - Cinder Acolyte h - Chaos Knight inder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities. hy f - Berserker g - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. h  e - Brigand f - Berserker rigands carry poisoned darts and a small number of nasty curare darts.  h d - Hunter e - Brigand Hunters carry a shortbow, light armour and a scroll of butterflies. h.qD c - Monk d - Hunter Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. h3z b - Gladiator c - Monk  h3Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. h R a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. h h hJ9Welcome, Rusty5pork the Mountain Dwarf Fighter. You have a choice of weapons.  a - rapier(-2 apt)  b - flail (+2 apt)  c - war axe (+2 apt)  d - trident  h(+0 apt)e - long sword(-1 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudes hCBksp - Return to character menu ? - Help h;U  a - rapier(-2 apt)  b - flail (+2 apt) h~   b - flail (+2 apt)  c - war axe (+2 apt) h  hB8 hHAqRusty5pork the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0) hBua) +0 war axeNothing quivered hy###+#####.....###.......##...@...###.....###.....#+#####+ hM  h Welcome, Rusty5pork the Mountain Dwarf Fighter.The Orb of Zot is coveted for many reasons. Will you seize it for your own? h h^Press ? for a list of commands and other information. ha hd[ _Found a staircase leading out of the dungeon. hk hho   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.2  31%  +1   j + Spellcasting   0.0    -2           b + Maces & Flails   1.3    +2      c + Axes2.4   8%  +2       d + Polearms   1.1     0   ho     e + Unarmed Combat   0.0     0                      f + Armour3.2  31%  +1   hwp$     g + Dodging   0.0    -3   hr    h + Shields3.2  30%  +1       i + Stealth   0.0    -2                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] [39;4 hs?9mauto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets h4 25724 g * Dodging   0.0  20%24 hn131831 hċ g - Dodging   0.0   30 hf 8+ hP625- b - Maces & Flails   1.325 d - Polearms   1.1-25-25- hIn manual mode, experience is spread evenly across all activated skills. auto|manual h000 g + Dodging 0.0  20%0 hB  a * Fighting   3.2  3417171616 h%  h  h Rusty5pork the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18###+###EV: 8Int: 8##.....##SH: 4Dex: 9#.......#XL:  1 Next:  0% Place: Dungeon:1#...@...#Noise: ---------  Time: 0.0 (0.0)##.....##a) +0 war axe#.....#Nothing quivered+#####+  Welcome, Rusty5pork the Mountain Dwarf Fighter.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. h 4 h  h  h3 hK h h h| _ h) h h!, h" h *#..##.##......[. ...  #.#  ###'### ##..@..##3.0 (3....... h*y#...<...###.....###.....#+#####+ _You open the door. h-E _Found a leather armour. h hqCInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)d - 2 potions of might hA ha h4Rusty5pork the Shield-Bearer#..Mountain Dwarf##.##Health: 19/19 ========================.....Magic: 1/1========================.[.AC: 6Str: 18...EV: 8Int: 8#.#SH: 4Dex: 9###'###XL:  1 Next:  0% Place: Dungeon:1##..@..## hNoise: ---------  Time: 3.0 (0.0)#.......#a) +0 war axe#...<...#Nothing quivered##.....###.....#+#####+  h+Welcome, Rusty5pork the Mountain Dwarf Fighter.The Orb of Zot is coveted for many reasons. Will you seize it for your own? hIPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You open the door.  he8_Found a leather armour. h.4 hs h h1H I hL  h!U M### ### ..).. #.. ....##.###..........[..... #.#  ###@### ##.....##.#...<...# h\  h` $4.0 (1 h\b  hf f _Found a mace. _There is an open door here. hw3 hV h? h" h$ _ h, h, hK h h\, h h h%, hS h h, h~, ho ..  .# # #.###.# h b.....##### ### .........).. #.. ............##.###....# h#........@..##...[...### ###...### ##.## hI[###'#####.....## b   bat (asleep)#.......# hs#...<...###.....## h +9.0 (5 hY  h  h\ =.bb h /10.0 (6.0) hq  hq V _A bat comes into view. h, hO- h. h3%.b h35=1.4 (1.4 h09 h.<t _You closely miss the bat. The bat hits you but does no damage. hu . .. .. ..#. .# .# .#.#.###.# ........##### ####....).. #.. .......##.###.b..# #.# #...[...### ###...### ##.#####'#####.....## #..#..  h  h  h (b.. h~ ,20 h~  h : _The bat hits you but does no damage. h .> . .. .. .#.#. .# ..#.#.###.#  ..###### ####b).. #.................##.###@...##...........##[......[...### .###...### ##.## ###'### #.....#......<... hr  h  Found a shiny helmet. Found a stone staircase leading down. h <3 hP!  h$ : _The bat hits you but does no damage. hH## .## ###.> . .. .. .#.#. .# .#.#.#.###.#  ...###### ####b).. #....@............##.###....##...........##[.....[...### ...###...###. ##.##  ###'####.....#. hO h h!.b h &4 h( hU+: _The bat hits you but does no damage. h o5.8 (1.4 h  _You miss the bat. The bat closely misses you. You block the bat's attack. h  You hit the bat.  The bat is moderately wounded. hc  h 'b. h (7.2 h@  h V _The bat hits you but does no damage. You block the bat's attack. hB5  You hit the bat. h$ 3† hXTrooper 88.6 h hG _You kill the bat! h h h^ _No target in view! hI h4 h` hhP _ hB h8? _Found a rimehorn talisman. h43 h״ h  hֹ, h hl.>...... .... ..... .. #.#.#.# .##.#.#.###.# #.........######## ####†.............).. #............#  .....##.###....#...# #...........##@...# -22.6 (4.0#...[...####....# ###...### ...%.# ##.## #......####'### .....#...##.....###.......##.#.......##........#...<...####......###.....##-[11;7 h6H hw hho _You see here a +2 helmet. h h Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon  hH h.>...... ...Rusty5pork the Trooper. ..... ..Mountain Dwarf#.#.#.# .#Health: 19/19 ========================#.#.#.###.#Magic: 1/1========================#.........#####AC: 6Str: 18  #### ####†...........EV: 8Int: 8  ..).. #............#SH: 4Dex: 9  .....##.###....#...#XL:  1 Next:  8% Place: Dungeon:1#...........##@...#Noise: ---------  Time: 22.6 (0.0) h#...[...####....#a) +0 war axe###...### ...%.#Nothing quivered##.## #......####'### .....#...##.....###.......##.#.......##........#...<...####......###.....##You hit the bat. _You kill the bat!  h_No target in view! _Found a rimehorn talisman. _You see here a +2 helmet.  Okay, then. h hg  hE. _ hv Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon  hgp h.>...... ...Rusty5pork the Trooper. ..... ..Mountain Dwarf#.#.#.# .#Health: 19/19 ========================#.#.#.###.#Magic: 1/1========================#.........#####AC: 6 hStr: 18  #### ####†...........EV: 8Int: 8  ..).. #............#SH: 4Dex: 9  .....##.###....#...#XL:  1 Next:  8% Place: Dungeon:1#...........##@...#Noise: ---------  Time: 22.6 (0.0)#...[...####....#a) +0 war axe###...### ...%.#Nothing quivered##.## #......####'### .....#...##.....###.......##. h؁D#.......##........#...<...####......###.....## _You kill the bat! _No target in view! _Found a rimehorn talisman.  h_You see here a +2 helmet. _Okay, then. h9!Okay, then. h h hK. _ h#KA3.6 (1 hP% _No target in view! _Found a rimehorn talisman. _You see here a +2 helmet.Okay, then. _e - a +2 helmet hS fInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 helmet Potions (go to first with !)d - 2 potions of might hz e - a +2 helmet. A piece of metal headgear. Base armour rating: 1 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 3.2 (6.8 -> 10.0).  hFYour EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h.>...... ...Rusty5pork the Trooper. ..... ..Mountain Dwarf#.#.#.# .#Health: 19/19 ========================#.#.#.###.#Magic: 1/1========================#.........#####AC: 6Str: 18  #### ####†...........EV: 8Int: 8  ..).. #............#SH: 4Dex: 9  .....##.###....#...#XL:  1 Next:  8% Place: Dungeon:1#...........##@...#Noise: ---------  Time: 23.6 (0.0)#...[ h[40m...####....#a) +0 war axe###...### ...%.#Nothing quivered##.## #......####'### .....#...##.....###.......##.#.......##........#...<...####......###.....## _No target in view! _Found a rimehorn talisman. _You see here a +2 helmet. _Okay, then. _Okay, then. _e - a +2 helmet4.6 (15.6 (2 h h hT$6.6 (3 hC h h h^$7.6 (4 hP h@ hZ h$8.6 (5 h h  hu  h10  hz_You start putting on your armour. You continue putting on your +2 helmet. x5 hO h h   h6 U_You finish putting on your +2 helmet. h' h)A rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctic  h=*8temperatures also makes it easier for the user to cast Ice magic. ____________________________________________________________Skill HP UC Base Dmg AC Frigid Wall Dmg ----------------------------------------------------------- Min 8 +15%+4+62d5  hp*4Max 14 +15%+4+122d9  h*Cur 0 -77% +4 +0 2d1 Size: Large h*drF: x.. rC: ++. Melds: All Weapons and Armour  h*Mutations Suppressed: Anatomy ____________________________________________________________ (g)o to location. h@  hL .>...... ...Rusty5pork the Trooper. ..... ..Mountain Dwarf#.#.#.# .#Health: 19/19 ========================#.#.#.###.#Magic: 1/1========================#.........#####AC: 10Str: 18   hnM Q#### ####†...........EV: 8Int: 8  ..).. #............#SH: 4Dex: 9  .....##.###....#...#XL:  1 Next:  8% Place: Dungeon:1#...........##@...# hM Noise: ---------  Time: 28.6 (5.0)#...[...####....#a) +0 war axe hM ###...### ...%.#Nothing quivered##.## #......# hM ###'### .....#...##.....###.......##. hN #.......##........#...<...####......# hN o##.....## _You see here a +2 helmet.  h9N _Okay, then. _Okay, then. _e - a +2 helmet  heN _You start putting on your armour. You continue putting on your +2 helmet. x5  hN F_You finish putting on your +2 helmet. hLO  hT  hV  hD 3 h  h#  hS  h : _ h  h , h  h  h , h:  h  h B h B hF  hD  h=  hk  hp  h  h , h  h  h  h  h  h  hp , h  hO  hV , h  hR  h?  hp  hz  h  h , h2  h  h8 , h  h>  h7 , h  h  h , h  h  h B h  hq , h  h>  hZ , hB  h:  h , hT  h  hd , h  h"  h#* m.....## ###....#.# .....# ###..#.# #####+ ######. .........#### .......#.#..  ....####.#.#  .## ##.# #... #@#### #.......J #.....## ........# # .##.....# #.....# J   endoplasm (asleep)  hu* ! ........  h.  48.6 (20.0)  An endoplasm comes into view. h3 <J.J h3 ,9.6 (21 h6  h8 ^ _The endoplasm quivers. h# ###..#.# ####+ ######..#  .........####.#.#.. ....####.#.# .## ##.#.#  #....# #####.#### #.....@J.#  hI#.....##.# ........# # .##.....# #.....#........ ........####.#. h6 h:=50.6 (1.0) h` hh  hH_The endoplasm barely misses you. hZ  The endoplasm quivers.The endoplasm barely misses you.  You hit the endoplasm.  The endoplasm is almost dead  The endoplasm hits you but does no damage.  The endoplasm freezes you. h ]7---2.1 (1.5 h  h % _You are frozen. hl?  You barely miss the endoplasm.The endoplasm is almost dead. h?g8=--3.5 (1.4 hE hGO _The endoplasm misses you. hA=  You slash the endoplasm! h1. hM=254.9 h h M _You kill the endoplasm! h;4 hZ@ hCH _No target in view! h< 3 h;  h   h _9== h 1 _HP restored. h 3 h  h  h , h  hj  hh!  h!  h!  h#  ht$  h$ :== hY%  h&  h' , hZ(  hv)  h* , h+  h,  h-  h%.  hz.  hD0  hn1 , h2  h44  h&6 , h6  h8  h9 , h:  h<  h= , h>  hl@  hF x #........#.. #.....##.#.#........##.#..##.....##...# #.....###.##..................######.#.#.#  hkF T # #.#@# -67.9 (13.0) .#......... ##.#.####### >..#.# ### #.. ###  hF  hK \-8.9 (14 hN  hP ; _Found a stone staircase leading down. hr hr h}s hu hMw, hzX h { hw} hY~, h~ hB hU hk h h= hZ, h hB hb, h hԉ h h$ h h h6, h hn h}, h h hה, hN hd he h h h  hM hܛ h  h hٞ, h' hR  There is a stone staircase leading down here. h h] _ hբ h h_, h> h] hQ, h h hB h hۭ, ha h h h h h0 h_ h h hz hֶ, h5 ht h, h hi hܼ, h hf h, h hO h, h- h h h* h hU h, h4 h> h #.....###.## ##.. ...........# #... .........###  hw#..# ####.#.#.# #..# #.#.#.##### ######..# #..#....... ...!....########.#.##### S.............>..#.#############@###.######...............# #.# ###############.###.#  #.....# #######  hkS   ball python (constriction, asleep) h: 95.9 (27  A ball python comes into view.Found a viscous silvery potion. hW h8]..SS) h,6.9 (28 hP h5 _The ball python hisses angrily. hQ4 hY h!b _A ball python is nearby! hX .##.....##...# ... #.....###.## ##.. ...# #... .........### #..# ####.#.#.#   h f#..# #.#.#.###########..# #..#........!....########.#. ...S...@.......>..#.#### ########.###.######..... hb i .........# #.# ##############.###.# #.....######## h hA.S hU87.9 (1.0) _ h h h  .##.....##... ...##.....###. ##....# #... .### #..# ####.#.#.# #..# #.#.#..#..# #..#.!....#.#..S.>..#..#.###.###### ..# #.#  #.###.# #.....# ####### h :.S h, &8 h  hr  hd ?  You slash the ball python! hÈ  hȑ g.g   goblin (wandering)  You kill the ball python! h A33=100.3 (1.4) h(  h u _A goblin comes into view. It is wielding a +0 dagger. h$ ........##.# .##.....##.. ...##.....###. ##..... #... .........## #..# ####.#.#.#  #..# #.#.#.##g#######..# #..#....!@...########.#.................>..#.###.########.###.######... .........# #.# ############.###.# #.....######## h$+ h2r.gg=10 h7 hc;C _The goblin shouts! You hear an angry hiss. x2 h= hX #...  #..#   #..#  ..#######..#  h ..g...!@...# .................> #.########.###. h@; # #.#    hd$    h8  hN6 #...  #..#   #..#  ..#######..#  ..g...!@...# .................>  h#.########.###. # #.#      h  h4 h{ h8] _A goblin is nearby! hy .##. .##.....## ...##.....### ## #... . #..# ####.#.#.# #..# #.#.#..#..# #..#.g...@....##.#..>..#.#.#.###.###### .# #.#  #.###.# #.....#  # hE h!.g.. h]6--2 _ h hܪ _You see here a viscous silvery potion. hJ  .## .##.....## ...##..... ## #... . #..# ####.#.#.. #..# #.#.#..#..# #..##....g.@!....##.#..>..#.#.#.###.####### .# #.#  #.###.# h]K z #.....#  # hM  hS .g hT ?--3  hPT _ hFY  h)[  hY (  h B You hit the goblin.   h IThe goblin is severely wounded. h' %= hJ 4.8 (1.5 h  h 4 _You block the goblin's attack. hK  You barely miss the goblin.The goblin is severely wounded.6.2 (1.4 hR haU{ _The goblin hits you but does no damage. The goblin barely misses you. hq  You miss the goblin.The goblin is severely wounded. hqr(7.6 hx h{= _The goblin hits you but does no damage. h :  You slash the goblin! hW  h5   hh S You kill the goblin! hY S)S   ball python (constriction, wandering) h 6418.9 (1.3 h6  hS ^ _A ball python comes into view. h+  . .##..... ...##..... ## #... # #..# ####.#.#.S. h/, y #..# #.#.##....#..# #..# #.....@.!....##.# hk, C.>..##.#.###.###### # .# #.#  h, #.###.# #.....#  # h1  h7 _.SS) hY8 4-90 h{?  hgA 5 _The ball python hisses angrily.  hA A_You see here a +0 dagger. he #...  # #..#  ... #..#  #.S..#######..#  #.....@.!....# ....................> ####.########.# #  #.#        heR #...  # #..#  ... #..#  #.S..#######..#  #.....@.!....# ....................>  hR*####.########.# #  #.#       h}YN- hU^ h`b _A ball python is nearby! hQ . .##..... ...##..... #### #... #.l #..# ####.#... #..# #.#. #.S..#..# #..# #....@).!....#..>..#.#.###. #..# #.## #.###.# #.....# #l   frilled lizard (wandering)  A frilled lizard comes into view. h hG  The frilled lizard hisses angrily. h.l.Sl 2 frilled lizards=10 h ha _A frilled lizard comes into view. ht O ...... .##..... ...##.... ## ##... #... #.l.. #..# ####.#.l. #..# #.# #....#..# #.. #.S.@.).!....#.>#.#.###.  #..# #.# ###.###.# #.....# # hu  hiv , h!~ .l.l.S hy~ .-1 h  h  h4 B  You slash the frilled lizard! h9  You kill the frilled lizard!You barely miss the ball python. The ball python barely misses you. h; {  The ball python grabs you. The ball python constricts you. h2< CThe ball python bites you but does no damage. hB b.   frilled lizard hE -1 50=3.4 (1.5Constr  hKM  hO _ _The ball python constricts you. h?  You slash the ball python! h .l   frilled lizard hhC  You kill the ball python! hG 8 84.8 (1.4 h _You miss the frilled lizard. The frilled lizard closely misses you. hH  You closely miss the frilled lizard.The frilled lizard bites you but does no damage.6.3 (1.5 hR hT< _You block the frilled lizard's attack. hI  You miss the frilled lizard.7.6 (1.3 h] hF _The frilled lizard bites you but does no damage. hZ  You barely miss the frilled lizard. h*FThe frilled lizard bites you but does no damage. h\8--9.1 (1.5 h״ h3 _The frilled lizard bites you. hF  h .20.4 (1.3 h  _You miss the frilled lizard. The frilled lizard barely misses you. h B  You slash the frilled lizard! hi E† hR e9==661.9 (1.5 h  h1 R _You kill the frilled lizard! h4 hw hH _No target in view! h3 hu h h h: _ h hs, hm h>  You see here a +0 dagger. h h _ h@ h hf== h........##...... .##.....##..... ...##.....###.... ##....##... #... .........####.... #..# ####.#........ #..# #.#.#...†#######..# #..#. h#.....).@....########.#.-....>..#.#######.########.###..#..........# #.# #####  h~r5.9 (4.0-6.9 (5 h] h\ _f - a viscous silvery potion! h 3! hT ! h ! h˾ ! hH ! h n! hn >  You see here a +0 dagger.! h} ! h  _! h ! h ! h ,! h ! h ! h ,! h ! h ! ho r #.. ##.#..... ..... ....... .##... ...... ...## ..... ##. ##...# #... ..... ####....###.# #..# ####. ...........)# #..# # #...@#######..# #.31 ##.....)......###### .......................>#######.########.###. #..........# #.###########.###.# #.....########! h A2.9 (6! h ! h _Found a dagger. _You see here a frilled lizard corpse." h) " h/   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.4   3.4  +1   j - Spellcasting   0.0   1.4  -2           b - Maces & Flails   1.4   0.7  +2      c + Axes2.5   2.1  +2       d - Polearms   1.1   1.0   0       e - Unarmed Combat   0.0   1.0 [37" h0 m  0                      f + Armour3.3   3.4  +1      g + Dodging0.1   1.7  -3      h + Shields3.3   3.4  +1       i - Stealth   0.0   1.4  -2                  [" h1 ^15;61H                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets' h+ ' h!#... Rusty5pork the Trooper##.#........... Mountain Dwarf........##... Health: 19/19 ========================.........##... Magic: 1/1========================..... ##........ AC: 10Str: 18##...# #... ..... EV: 8Int: 8####....###.# #..# ####. SH: 4Dex: 9...........)# #..# #. XL:  1 Next: 66% Place: Dungeon:1#...@#######..# #. Noise: ---------  Time: 132.9 (0.0)##.....)......####### a) [' h"0;10;1m+0 war axe.......................> Nothing quivered#######.########.###.####..........# #.###########.###.##.....######## _No target in view! _You see here a +0 dagger. _f - a viscous silvery potion _You see here a +0 dagger. _Found a dagger. _You see here a frilled lizard corpse.' h"4' h' h' h)S 3' hU ' hY ' h\ ' h>` : _' h` ' hc ,' hd ' hf ' hi ,' hkl ' hm ' h@p ,' h~r ' hkx ' hOz ,' h{ ' h ' hׁ ,' h2 ' h ' h ' hH ' h ' h ' h ,' h; ' h X' h8 ' h ,' hP ' h ' h ,' h ' h ' hܥ ,' h ' h ' h ,' h ' h ' hn ,' h ' h׵ ' h ,' h ' hq ' hv ,' h] ' hU ' h ,' h ' h ' h ' h. ' hG ' h ,' h W _You now have 12 gold pieces.' h 3' h ' ha ' h% ,' h ' h ' h` ,' h ' h ' ha ,' h ' h ' h ,' h ' h ' h& ,' h ' h ' h ' h ' h ' hC ' h ,' h ' h 7 _You open the door.' h 3' h ' h @  There is an open door here.' h ' h  _' h ' h ' h B' h ' h ,' h^ ' h ' hx ,' h ' hh ' h ,' h5 ' h` ' h ,' hC ' h 7 _You open the door.' h> 3' h ' hl @  There is an open door here.' h ' hI  _' h.! ' h# ' h$ ,' ho% ' h* ' h3, ' h- ,' h/ ' h1 ,' hb3 ' h; ' h< ' h[= ' h= ' h2@ ' h)H 0###'### #. ##.....### #.......##. #...<...#### ' hH ##.....## ### ##.....## #.##########'#####'######.## ##......(......@.....# #.......' hH 740.0)....#.#......###........# ...' hH #.## #.###........#.......' hI ## #.#..............##' h4I #.#...##..###..#.##' hWI / ' hzI s#.#...##..# ##.#.## .##.#.......# #.....' hI  ............# #.#.## ' hI ' h8P ' hP ,3.9 (41' h[ = _Found 3 javelins.) h ) hC  Skill  Level Cost  Apt Skill  Level Cost  Apt ) hz a * Fighting   3.4   3.4  +1   j - Spellcasting   0.0   1.4  -2          ) h b - Maces & Flails   1.4   0.7  +2  ) hx    c + Axes) h2.5   2.1  +2       d - Polearms   1.1   1.0   0  ) h~     e - Unarmed Combat   0.0   1.0   0      ) h        ) h ) h        ) hf + Armour3.3   3.4  +1  ) h<}    g + Dodging) h[0.1   1.7  -3  ) hy}    h + Shields) h3.3   3.4  +1      ) h i - Stealth   0.0   1.4  -2  ) h        ) ha    ) h ) h<        ) hhl    ) ha    ) h_    ) h        ) h a    ) h/pThe relative cost of raising each skill is in cyan.  ) hSSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ) h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets* h* h* h###'### #.... Rusty5pork the Trooper##.....###.... Mountain Dwarf#.......##.... Health: 19/19 ========================#...<...####.. Magic: 1/1========================##.....## ### AC: 10Str: 18##.....## # EV: 8Int: 8.##########'#####'###### SH: 4Dex: 9............## ##....... XL:  1 Next: 66% Place: Dungeon:1(......@.....# #........ Noise: ---------  Time: 173.9 (0.0)....#.#......###........ a) +0 war axe# .....* h\......#.......## Nothing quivered#.###........#.......## #.#..............###.#...##..###..#.## #.#...##..# ##.#.## .##.#.......# #..... ............# #.#.##  _You now have 12 gold pieces. _You open the door. _There is an open door here. * hM_You open the door. _There is an open door here. _Found 3 javelins.* h 4* h* h+ hS3+ hl+ h+ h+ hB+ hw,+ hz+ hY+ hd+ h+ hw+ h+ h,+ h+ h+ hB+ hv+ hh+ h+ h,+ h+ h+ hj+ h+ h+ h+ h,+ hp+ h+ hQ,+ h7+ h+ h,+ h+ hs+ h ,+ h+ hO+ h,+ h>+ h+ h(,+ h+ h+ h,+ hl+ h+ h,,+ h+ h+ h[,+ h+ h6+ hN,+ h+ h<+ h+ h+ hC+ h+ h+ h+ h:+ hT+ h@ + hi + h + h + h + h + hX + h+ h+ h+ h:+ h+ hNB+ h+ h+ h+ h+ h+ h,+ h+ h#+ h,+ h + hz + h!,+ hW"+ h~#+ h%B+ h&+ h',+ hy(+ h~*+ hR,+ h,+ h-+ ha/+ h1,+ h2+ h3+ h4,+ h5+ h6+ h28+ h8+ hZ9+ h;+ h<,+ hq=+ h>+ h@,+ h)B+ h"D+ h4E+ hbE+ h%F+ hG+ hI,+ hJ+ hN=  You see here 3 javelins.+ hP+ hQP _+ hmQ+ hS+ hxV,+ hW+ hZ+ h\,+ ha^+ h`+ hqc,+ hd+ hg+ hh+ hi+ hj+ hl+ hbo,+ hp+ hu+ h}V# ####†)......).. #......#.....##.####....##.........#....## #...[...#.....# ###...###  #=....## ##.## + hs}U #......# ###'### # ###@.....#####216.9 (43.0) #....##+ h} #......####...<... ##....### ##.....# #...### ##+ h}#.##########'#####'#............## ##...+ h}#(............# ##....#.#......###....+ h ~+ h+ hp%7.9 (44+ h+ h* _Found a short sword., h3, h, h, hC!B, h#, hp',, h%), h6 #.#.##..##.# #?.#..#### ####†)......).. #....#.....##.###..##...............## #...[...#, hL7# ###...###  ## ##.##  # ###'### ###......###.....##........##.......###......####...<...###.. .. #.#., h?]9.9 (2.0)20.9 (3, hF, hK/ _g - a +6 ring of strength- h - h Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) - h tArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 helmet (worn) Jewellery (go to first with "=)g - a +6 ring of strength - hB Potions (go to first with !)d - 2 potions of might - hh G f - a viscous silvery potion/ hzlug - a +6 ring of strength. A ring that increases the strength of its wearer. / hlIt affects your strength (+6). If you were wearing this ring: Your EV would increase by 0.5 (8.2 -> 8.7). You found it on level 1 of the Dungeon. / hmStash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ / h(mb“That which does not kill us makes us stronger.”  -Friedrich Nietzsche / hMmK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.0 hH 0 h 0 h$ U#.#.#. Rusty5pork the Trooper#..##.##..... Mountain Dwarf?.#..#### ####†.. Health: 19/19 ========================)......).. #...... Magic: 1/1========================....#.....##.###.. AC: 10Str: 24#....##........... EV: 8Int: 8#....## #...[...## SH: 4Dex: 90 h #.....# ###...### XL:  1 Next: 66% Place: Dungeon:1#@....## ##.## # Noise: ---------  Time: 220.9 (0.0)#......# ###'### # a) +0 war axe###......###.....### Nothing quivered#........##.......###......####...<...####....### ##.....## #...### ##.....## #.##########'#####'## 0 h0 ?#............## ##...  _There is an open door here. _Found 3 javelins. _You see here 3 javelins. _Found a short sword. _g - a +6 ring of strength  You feel stronger.0 h 0 h 0 hC &1.4 (0.50 h' 0 h) _Found _You see here 3 javelins. _Found a short sword. _g - a +6 ring of strength  You feel stronger. 0 h) >_g - a +6 ring of strength (worn)1 h.;31 h;1 h?1 hB,1 hG,1 hI,1 hL1 haO1 hcR,1 hET1 hV1 hY,1 h[1 ha^1 ha1 hVa1 hb1 hqjC  You see here a +0 short sword.1 hm1 hSm _1 hn1 hmw   #   #. ## .##  #.#### .>  ..#.# ## . .  .... .. #.#.#  ..## .# #.#.  ###..##.# #....  1 hwy#..@.#..#### ####†.  #.#)......).. #.....  .. #....#.....##.###.  ## ##....##...   #....## #...[...   #.....# ###...###  1 h1x #.....## ##.##   #......# ###'###   ######.....##1 h X7.4 (6.08.4 (71 h1 h 1 hT_h - a scroll labelled NADAUF JOLUI3 hU3 h}Read which item? Scrolls  h - a scroll labelled NADAUF JOLUI [!] read|quaff[?] describe selected3 h 3 h Rusty5pork the Trooper  #Mountain Dwarf  #.## .## Health: 19/19 ========================  #.####.>.... Magic: 1/13 h!:========================  ..#.# ## . ... AC: 10Str: 24  .... ..#.#.# EV: 8Int: 8  3 h#..## .##.#.# SH: 4Dex: 9  ###..##.##.... XL:  1 Next: 66% Place: Dungeon:1  #..@.#..#### ####†. Noise: ---------  Time: 228.4 (0.0)  3 hG#.#)......).. #..... a) +0 war axe  3 h.. #....#.....##.###. Nothing quivered  ## ##....##..........  #....## #...[...#  #.....# ###...###   #.....## ##.##  #......# ###'###   ###......###.....##  _Found a short sword. 3 h_g - a +6 ring of strength  You feel stronger. _g - a +6 ring of strength (worn) 3 hr_You see here a +0 short sword. _h - a scroll labelled NADAUF JOLUI3 hg  As you read the scroll labelled NADAUF JOLUI, it crumbles to dust.3 hb9.4 (1Tele 3 hH3 h8 3 hlp_You feel strangely unstable. It was a scroll of teleportation.4 h^4 hW_4 h`4 hd4 h!g4 hlB4 hq        ## 4 h-r8  #. ## .##  ##.#### .>...  4 h\r#...#.###.## . ..   #......... #.#  4 hr  #.@.## .# #.#   ###..##.# #   #....#..#### ####†  #.#)......).. #  ...#....#.....##.##  4 hms### ##....##.........  ##...[...  #...##  # ##.##4 h}'304 h@c   ##4 ho  ..  #. 4 h #.   #.   4 hv #.  4 h ######.####   ..K....@..#   4 h #######.#[.....   4 hK#.. #....   4 hs##.# ...  ### )# #  ...4 h .#   K   kobold (asleep) ###4 h.#  ###.#  ... 4 ho  Your surroundings suddenly seem different.  A kobold comes into view. It is wielding a +0 whip.4 h>4 h[.KK4 h31.4 (24 h4 h"8 _Found a leather armour and a whip.4 h,I ## .. #. #. #. #. ######.####  ...K...@..#  #######.#[.....  #.. #....  ##.# ... )# # .# .# .# 5 hl ## .. #. #. #. #. ######.####  ...K...@..#  #######.#[.....  #.. #....  ##.# ... )# # .# .# .# 5 hH45 h۪5 h] _A kobold is nearby!7 h  ###  ..# # #.#  #.#  #.#  #.# #.#### .K..@...# #.#[.....  #...#....  ##.## ... # )# #7 hm . .# # .# # .# . 7 h27 h>.K7 h{22.4 (1 _7 h 7 h7 hW ###  ..# # #.# . #.# # #.# # #.# ##.#### #.K@....# #.#[.....  #...#....  ##.## ...#7 hiX )# #. .# # .## .#.7 hc7 hpd_6----=37 h6k7 hm9 _The kobold hits you with a +0 whip.7 h 5------4.8 (1.47 h4  _You barely miss the kobold. The kobold hits you with a +0 whip.7 hw >6.27 h| 7 h~ } _You closely miss the kobold. The kobold hits you but does no damage. x28 h :  You slash the kobold!8 h1)8 hQ--757.5 (1.38 h8 hgJ _You kill the kobold!8 h48 h8 hH _No target in view!8 h 8 h 8 h 8 h 8 hj $ _8 h& 8 h b6==8 hM 8 h ,8 h0 8 h ,8 h 8 hq ,8 h 8 h# 7===8 hl% 8 h)* ,8 h+ 8 hR. ,8 hV1 8 h2 ,8 hM4 8 h6 8 h:7 2=8 h28 8 hm: 8 h: D8=8 h7< 8 h_> ,8 h@ 8 hsB ,8 hH 8 hL B8 hM 998 hSN F===8 hO 8 hR 8 h U 8 hXU 8 hV 8 hY 8 hX[ ,8 hs\ 8 h^ 8 ha ,8 h#c 8 hse 8 hg P==8 hi 8 hl 8 hwo ,8 hp 8 ht 8 hu 8 hu 8 hRw 8 hz 8 h| ,8 h 8 hS 8 h ,8 h 8 h 8 hC ,8 hP 8 hݍ 8 hޏ ,8 h n8 h2 8 he ,8 hF 8 hx 8 hT ,8 h 8 h 8 hY ,8 hĢ 8 h 8 hq ,8 hԤ 8 hn 8 h ,8 hR 8 h٦ 8 h\ ,8 h 8 h 8 h ,8 h 8 hߩ 8 hi ,8 h 8 h 8 hѬ 8 h 8 hZ 8 h} 8 h¯ ,8 h# 8 h 8 h ,8 hS 8 hٵ 8 hc 8 h 8 h# 8 h 8 h7 ,8 h 8 h 8 h+ ,8 h 8 h0 8 hr G #..#  #..#   #..#   #..#   #..#   ######:.#   ....J...#   #@#  - #.#  8 h Z#.#####  #.....#   #####.#   #.#  J   endoplasm (asleep) ### #.#  ..# #.#  #.# #.# 8 h`  77.5 (40.0)  An endoplasm comes into view.8 h ;.JJ8 h^ F-8.5 (418 hV 8 hi ^ _The endoplasm quivers.9 h|  #..#  #..#  #..#  #..#  #..#  #..# ######:.# ......J@.# ########.#  #.#   #.#####9 h  #.....# #####.#  #.#  ### #.#  ..# #.# 9 h}9 h9=9.5 (1.0)9 h9 h@ _The endoplasm hits you but does no damage.: h =  You slash the endoplasm!: h i.: hW79181.0 (1.5: h{: hM _You kill the endoplasm!: h4: h: hH _No target in view!: h3 3: h : h : h : h : _: h  M# #..######-........#########.# You pick up a book of Cantrips and begin reading...: h ,20: hC E-3.0 (2: h : h\  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library.< h9< h; Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 54% 1  b - Kinetic GrapnelForgecraft54%1  c - Poisonous VapoursAlchemy/Air54%1 < he; d - Summon Small Mammal Summoning54%1 0 spell levels left < h;^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitD h=D hED hJr  Rusty5pork the Trooper##.#  Mountain Dwarf#..#  Health: 19/19 ========================#..#  Magic: 1/1D hJ========================#..#  AC: 10Str: 24#..#  EV: 8Int: 8#..#  SH: 4Dex: 9#..#D hdK  XL:  1 Next: 91% Place: Dungeon:1.######@.#  Noise: ---------  Time: 283.0 (0.0)D h\L.........#  a) +0 war axe########.#  Nothing quivered#.# #.##### #.....#  #####.#  #.#  ### #.#  D hL7You slash the endoplasm! _You kill the endoplasm! _No target in view!  You pick up a book of Cantrips and begin reading...  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library.D h"RP  Okay, then.D hRD hWD hCY. _D h)mD hp  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.5   3.4  +1   j - Spellcasting   0.0   1.4  -2          D hZq~ b - Maces & Flails   1.4   0.7  +2      c + Axes2.5   2.1  +2       d - Polearms   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0  D hqz                D hr    f + Armour3.4   3.4  +1      g + Dodging0.1   1.7  -3      h + Shields3.4   3.4  +1       i - Stealth   0.0   1.4  -2                      D hr                D hs#        The relative cost of raising each skill is in cyan.  D hSsSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  D hs}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsF h> j + Spellcasting 0.0H h[ H hsb  Rusty5pork the Trooper##.#  Mountain Dwarf#..#  Health: 19/19 ========================#..#  Magic: 1/1========================#..#  AC: 10Str: 24#..#  EV: 8Int: 8#..#  SH: 4Dex: 9#..#  XL:  1 Next: 91% Place: Dungeon:1.######@.#  Noise: ---------  Time: 283.0 (0.0).........#  a) +0 war axe########.#  Nothing quivered#.# hc4m #.##### #.....#  #####.#  #.#  ### #.#   _You kill the endoplasm! _No target in view!  You pick up a book of Cantrips and begin reading...  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library. _Okay, then.H h fH hnfH hnH h 3H h+ H h H h = K#  ##.#  #..#  #..#  #..#  #..#  H hd #..#   #.@#  .######..#  .........#  ########.#  H h( m#.#  #.#####  K   kobold (missile, asleep)#.....#  #####.#   #.#  H h H h .KK)4.0 (1H hH H h s _A kobold comes into view. It is wielding a +0 whip.I h. #.#K #.######........####### ####....####I hI hM.KI ha5I hjI hJ hg#. #.K######........####### ####....J h-Z(((((((J hLEh..@....J hE.=6J hJJ h!Nm _The kobold throws a stone. The stone barely misses you.J hK[#. #.K######........####### ####J hQJ hCU1(J h.J hU&7J hgJ h(W _The kobold throws a stone. The stone hits you but does no damage.J h#. #.K######J hs........####### J hJ h%8J h J hW _The kobold completely misses you.J h/ C9.5 (1.5J h J hi } _You completely miss the kobold. The kobold hits you but does no damage.J hk6 :  You slash the kobold!J h== e)J h= J hCD   Rusty5pork the Trooper#.#  Mountain Dwarf#.#  Health: 19/19 ========================#.#  Magic: 1/1========================..#  AC: 10Str: 24#.#J hD %  EV: 8Int: 8##.#  SH: 4Dex: 9#.)#  XL:  1 Next: 100% Place: Dungeon:1#.@#  Noise: =--------  Time: 290.9 (1.4)J hD #..#  a) +0 war axe#..#J h'E   Nothing quivered#..# #..#J hOE  .######..#  J hE .........#  ########.#  #.# J hF   _A kobold comes into view. It is wielding a +0 whip. _The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone hits you but does no damage. _The kobold completely misses you. J hF _You completely miss the kobold. The kobold hits you but does no damage.  You slash the kobold!J hH _You kill the kobold!You have reached level 2!J h%S /  --more--K hd E26/262/22 0% K hj K h0m 4 _L hc3L hKdL hgL h`iL hi$ _L hnL hr  Things that are here:  a +0 whip; 2 stones; a kobold corpseL h1tL ht L ht_L huL hwL hyL hyL hzL h|L h~L h~L h L hсL hL hL hL hL hL h8L hL h$L hݎ,L hL hL h0,L hߕL hL hК,L hNL hRL h ###  ..# ########## #.# .........# #.# w........# #.# L hWt.........# #.# .......@.####.# -..............# .?.......####.# .........# ##.#.........# #.)#L hQ .........# #..# w   dart slug (asleep) #####.#### #..# L h#. #..##. #..#L h  w9.9 (9.0w  A dart slug comes into view.L h{ ``````The dart slug launches a dart at you.L hI......=300.9 (10.0) L h L@ _The slug dart hits you but does no damage. L hlLy_You see here a scroll of teleportation.M h% ### ..############ #.##.# #.##w.# #.#.# #.##?.####.#.......##.?.####.##.# ##M h.##.# #.)#.........# #..#######.#### #..#  #. #..#M hjM h@-1.0) _M hM h M h"V ### ..# # #.# #.# #.##w.# #.#.# #.##.?.####.#M h>#3...###.?.####.#  #.# ##.# #.# #.)#  #.# #..# M h# ######.#### #..# # #. #..#M h1/M h15 ```````The dart slug launches a dart at you.M hJ....@.?-2M hM hO _The slug dart misses you.M h\ ### ..# # #.# #.# #.#.##wM h.# #.#.# #.##.?.####.#.##.?.#.#  #.# ##.#M h #.# #.)#  #.# #..#  ######.#### #..# ## #. #..#M h M hF.wM hg&3M hM hbM hqk { ### ..# M hk # #.# #.# #.#.##.w.# #.#.# #.# #M hl .###.?.####.# ..##.?.##.#  #.# ##.# #M hl .# #.)#  #.# #..# M h1m  ######.#### #..# ### #. #..#M hw M h!} `The dart slug launches a dart at you.M hG T.=4M h M h  M h :_The slug dart hits you but does no damage.M hI  ### ..# # #.# #.# #.##..##.w.# #.##.# #.# ###.###.?.####.# .. ..# ####.?.###.#  #.# ##.# #.# #.)#  #.# #..# # ######.#### #..# #### #. #..#M hQ D-5M hW M h:Y N hN  You slash the dart slug!  The dart slug is severely wounded.N h̸t  The dart slug launches a dart at you.N h?{3---=7.3 (1.4N hDN hE- _The slug dart hits you.N hl};  You hit the dart slug.N hYE†N hL---18.7N h܊N hWM _You kill the dart slug!N hx44N h<N hu>H _No target in view!N hJN hH _No target in view!O h3O hO h3O h: _O hO hK4=O hO hc,O h\O hO hO hkO h,O hO hnO=O hO ha5=O htO h4,O hO h,O hO h,O hOO hZO hh6==O hO hTO h,O h,O hO h,O hO hO h,O hO h ###..## ########### #.##. #.........# #.##..##.†.......# #.##.............# #.# ###O h##.###.......?.####.# .................# ##.####.####.#-  #...# ##.# #  ## #.)# # #..# O hu ..# ## ######.#### ..# .#### #.# #..# ....# #.# #..# .##.# #..# ..#.# .####O h###..#O hv022.7 (14.0)O hb=-3.7 (15O hO h#b _h - a scroll labelled UFOMNU GUPIAO h  3O h O h O h> O h" ,O h~ O h O h O h O h O hS ,O hJ O h O h ,O h O h! O h$ ,O hw& O h) O hW+ ,O h, O h3  ###  ..# # ########### #.# #. #.........# #.#  #..##.†.......# #.#  #....O h4 m..# #.#  ##.###.......@.####.#  ............#  #.####.........####.#  #.........# ##.# #.........# #.)# #.........# #..# ######.#### #..# #.#O h*5 ^ #.##..#O hD< ]9.7 (6.0)30.7 (7O hB O hD ] _i - a scroll of teleportationP h P h Read which item? Scrolls  h - a scroll labelled UFOMNU GUPIA  i - a scroll of teleportation [!] read|quaff[?] describe selectedQ hQ h)Rusty5pork the TrooperMountain Dwarf###Health: 26/26 ========================..#Magic: 2/2========================# ########### #.#AC: 10Str: 24#. #.........# #.#EV: 8Int: 8#..##.†.......# #.#SH: 4Dex: 9#.............# #.#XL:  2 Next: 10% Place: Dungeon:1##.###.......@.####.#Noise: ---------  Time: 330.7 (0.0)....................#a) +0 war axe#.####.........####.#Nothing quivered#.........# ##.##.........# #.)##Q hx.........# #..#######.#### #..##.# #..##.# #..#You hit the dart slug. _You kill the dart slug! _No target in view! _No target in view! _h - a scroll labelled UFOMNU GUPIA _i - a scroll of teleportationQ hC ########.........†....§§.....§§§§.....§§@§.....§§§§.....§§§........................#####.##Q he#.As you read the scroll labelled UFOMNU GUPIA, it dissolves into smoke.Q h+1.7 (1Q hQ h1- _It was a scroll of fog.R hk)_R hl+,R hf/,R h3,R h3R h#6R h>..## ########### #.##. #.........# #.##..##.†....§§.# #.# #........§§§§§# #.# ##.###.....§§§§####.#R h~? ..........§§§§§.....# #.####....§§§§.####.# #....§@§§.# ##.# #.......§.# #.)# #.........# #..# ######.#### #..# # #.# #..# # #.# #..#J   endoplasm (asleep) # #.# #..# #R h? J.######..# # .........#R h]Dz 3.7 (2  An endoplasm comes into view.R h MCJJ.R hM+4.7 (3R hSR hV^ _The endoplasm quivers.S h) # ########### #. #..........##.†....§§......§§§§§##.###.....§§§§###..........§§§§§....S h,* #.####§§.#### §§§§# .@.§.# #.)..# #..#####.### # #.# S h* ~J..#####......########S hS, S h9 3....S h&: §§§§§§§§.§§..#...§§J.S hy: +5.7 (1S hsA S hB S hn. #..........##.†....§§......§§§§§##.###.....§§§§###..........§§§§§§...#.####...§§§§§.#### #...§.§§..# §§.§.# #.)#.....@...# #..#####.### # #.# J...#####......######## S h##......###...§§§§§§..§§§§§§§.§§.J.S hy&6S hS hUT h\.##.†....§§......§§§§§##.###.....§§§§###..........§§§§§§...#.####...§§§§§§#### §§..# ..).....######@#### # #J# ...#####......########T hR.. ####T h .....§§§§.§§§......  The endoplasm freezes you.T hT5-7T hAT h% _You are frozen.T hc  §§§§§§.§.§.....  You barely miss the endoplasm.The endoplasm freezes you.You are frozen.T h/p2----=9.0 (1.3T hET hУ@ _The endoplasm hits you but does no damage.T h2=  You slash the endoplasm!T h:..§§§§##.§.§§..§.T h:>p3=--740.4 (1.4T hAT hoDM _You kill the endoplasm!T h T h T h T hw H _No target in view!U hz3U h>U hU h$ _U hXU h,U hVU h!~4==U h!U h%,U h%U h(,U h1)U hI,,U h,U h|/~5==U h~0U hH3,U h3U h7,U hF8U h4=BU hW>U h>h6==U h?U hBU h&D,U h5EU hFU hG,U hpHU hIU h#KU hsKU hwRBU hSU hS=U hTU h6VU hHXU h\U h|]U h^U hoaU hcU heU hfU hOlXU hrnU hIs,U hsU hxXU h\zU h{,U hM|U h}U h~,U hU hgU hU hԂU hWU h2U h,U hMU hΉU h!,U hЋU hU hb,U hU hU hU hU h7U hU h,U hU hwU h},U hU h_U hå,U hU h4U h,U h<U hU hU hm,U hU h,U hU hU h,U hU h U hU hU hfU hݶU hu,U hͷU hU h),U hU hiU hU h&U h~U hU h,U hmU hU hU hU hU hU h,U hUU hU h~U hU h/U hU h;U hU hbU hU h8,U h8U hqU h,U hiU hWU h,U h7U hU h,U hU hSU h,U h U hN,U hU hzL _You now have 18 gold pieces (gained 6).U hU hU h<U hU hU h=U hU hU h,U hU hU h,U hsU hU hU hU haU hU h,U h U hU hU h1U h{U hU hG,U hU hU h,U hYU hZU hU hU h*U h1U h,U hx U h U h ,U he U h5 U h ,U h5U hU h~,U hU hzU hp,U hU hU hB #########.#  .## ### >#####......... >...... ..## .######## . ..... .......@....##..##......-406.4 (66.0)U hl.#.#.# .#####.###..##..##.†.... #.#.#.###.# #. #..##.......... #.........#####. #..##.###...... ###†...........^ #.............. ............# ## #.##.####......  .###....#...# #....# #......U h{  ......##....# ###..# #......  [...####....##..# #...... U hQ U h F-7.4 (67U hY%U h&; _Found a stone staircase leading down.V hs3V h+V hV h7V hV hV hV h,V h>V hLV hV h)V hV hV hV h:V hV hV h,V hV hrV h,V hV h V h ,V h V h V h,V hV hV h,V hV h8V h,V h;V hV hcV hV h V h"R  There is a stone staircase leading down here.V hI)####  .r...####  # V h)#@# #########.#  ## .#######>#####.........  .>...................### .# ## . ...................##..# .. #.#.#.###.#####.###..##..# V h"*# #.#.#.###.# #.# #..##r   quokka (asleep) # #.........#####.# #..##.## V hz*#### ####†...........^# #. V h*..).. #............##### #.##.###V h--18.4 (11V hW4q.rrV h4V h4%9.4 (12V h9V h<Y _A quokka comes into view.V h L#### ....####...r...@.#  .#######.# #########.### .#######>#####.........  .>...............# . .## . ...................##.. ... #.#.#.###.#####.###..## .# #.#.#.###.# #.# #..##.. V h U.# #.........#####.# #..##.# .#### ####†....^# #......V h V h V h R..rV hL 220.0)V hJ V hl V hRg#...#.#.#..####..####.r@..#.#.# #. ## .#>#####. .>...### #.## . ....##. #.#.#.###.#####.###..##  .# #.#.#.###.# #.# #..## #.# #..#####.# #..##. ..#### ####†.^# #V ho93V hp;---=1V huV h{x+ _The quokka bites you.W h  You hit the quokka but do no damage.The quokka twitches its whiskers.2.8 (1.4W hbW h> _The quokka bites you but does no damage.W h4  You closely miss the quokka. You block the quokka's attack.W hh5b4=--4.2W h:W h=S _The quokka barely misses you.W hz  You barely miss the quokka. The quokka barely misses you.W h-5.5 (1.3W hj _The quokka closely misses you.W hz W h (6.8W h W h _You closely miss the quokka. The quokka closely misses you.W h% w  You closely miss the quokka. The quokka bites you.W h& I=8.3 (1.5W h. W h1 T _The quokka closely misses you.W h̴^  You hit the quokka.  The quokka is lightly wounded.W hy[3-9.7 (1.4W hW hj _The quokka closely misses you. The quokka bites you.X h+ X hN, You closely miss the quokka.The quokka is lightly wounded.X h.)31.1X h2X hW5> _The quokka bites you but does no damage.X h  You completely miss the quokka.The quokka is lightly wounded.X hV4=2.5X hCX h! _The quokka barely misses you. The quokka completely misses you.X h  You slash the quokka!.=243.8 (1.3X hX hJ _You kill the quokka!X h' X h\( X h3 X h4 H _No target in view!Y h Y hɌ3Y hƎY h\$ _Y h5=Y hsY hY hLY hZ,Y h̗Y h9O=Y hƙY ha6=Y h4Y hYY h2=Y h,Y hͱY h ..# #.# #.# #.#.# #.#J..###.# #......#  #@# - #.#Y h~ # #.# ...####.# ........#### #..........#J   endoplasm (asleep) #..#######.# ######### Y hH##..#######>#####........ .>........###Y h8 45.8 (12.0)  An endoplasm comes into view.Y hh;.JJY hF-6.8 (13Y hY h^ _The endoplasm quivers.Y h9{ $ ## ..# #.# #.# #.#(.# #.#...J.###.##....@.##B####.# #.#Y h|  # #.# ...####.# ........#### #..........#B   giant cockroach (asleep) #..#######.# ##########..#######>#####.......Y h9 q  A giant cockroach comes into view.Y hǁ Y h߇ .BJ.BY hl 17.0)Y hz Y ho - _Found 4 poisoned darts.Y h@ ## ..# #.# #.## # #.##(.#. #.#.###.# #BJ.@..# #.####.# #.# # #.# ...####.# ..####Y h #..........# #..#######.#  ##..#>#####Y h~Y hY h%C.BJY h&8Y h*Y h,Z h  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.Z hg2----=50.1 (1.3Z hĆZ hމG _You are frozen. You block the endoplasm's attack.Z h6<;  You hit the endoplasm.Z hL=Z hkC.BB   giant cockroachZ hFS----311.5 (1.4Z h\LZ hNM _You kill the endoplasm!Z hC  You slash the giant cockroach!Z h&i.Z h)^3=72.9Z h/Z h1S _You kill the giant cockroach!Z hRY 4Z hM^ Z h` H _No target in view![ h _[ h4==[ h[ hv[ h[ h"[ hI,[ h[ hL[ hh5==[ h?[ hh,[ h[ h,[ h [ h,[ h[ h[ h9=[ h[ ha6=[ h[ h5[ hUS ## ..# #.## #.# #$ #. #.#.#(.#.# #.#S......###.#[ hP #..@...#- #.####.## #.#  # #.#  ...####.# .####S   ball python (constriction, asleep) #.# #..#.#  ##..#>#####[ h 65.9 (13.0)  A ball python comes into view.[ h}[ h_g..SS)[ hF-6.9 (14[ hK[ h+ _Found 16 gold pieces.[ h_ ### ##.. ..#.. #.## #. #.# #$ #. #.#.#(.#.## #.##..S....###.# #.@....# #.####.# #. #.# ##[ h` . #.# ...####.# ........#### #...# #..#.#  ##..#>#####[ ha [ hoh w.S7.0)[ hn [ hp [ h  #### ## ... ..# ..# #.# ## #.# #.# #$$#.# #.#?..#(.#.## #.# #...S...###.# #@.....# #.####.# #.# #.# ##.# #.# ...####.# ........#### #..[ h` &..# # #..#######.# . ##..#>#####[ h [ h` A.S[ h &8[ h [ h y _Found a scroll labelled FAISIU LIUTZU and 10 gold pieces.\ hRt  You barely miss the ball python. The ball python bites you.5-=70.3 (1.4\ h|\ hu _The ball python closely misses you. The ball python barely misses you.\ h5=  You hit the ball python.\ h=i.\ h:AK-411.7\ hG\ hJO _You kill the ball python!\ h4\ h\ hH _No target in view!\ h 3\ h \ hm : _\ h w6=\ h  \ h \ hP ;M#### #. . .#  #$$#.# ?..#(.#.## #.##.....@.###.#-...J###......###.##.# #.#J   endoplasm (asleep)#..#\ ho! -3.7 (2.0\ h~* J.J-4.7 (3\ h*1 \ h3 ] _An endoplasm comes into view.] h> #### ## ... ..# ..# #.# ####.# #.## #$$#.# #.##?..#(.#.## #.# #..J.@..###.#.###......##.. #.####.## #.# #.# ##.# #.# ...####.# ........#### #] h....# ## #..#.# ] hq] h.J] hW+5.7 (1] h] h=  You slash the endoplasm!] hi.] hsY=8=7.0 (1.3] hԙ] hM _You kill the endoplasm!] h'%4] h,] h6/H _No target in view!] h 3] h[ ] ht ] h #### ## ... ..# ..# #.# ####.# #.# # #$$#.# #.##?..#(@#.## #.#0.0 #.......###.#......###......#.#..#. #.####.##) # #.# #.## ##.# #.# ...####.# ........#### #..........#] h I-8.0 (1] hC ] hF ' _Found a hand axe.^ hG0 _You now have 28 gold pieces (gained 10).^ h#### ## ... ..# ..# #.# ####.# #.# # #@.#.# #.#-#?..#(.#.## #.# #.......###.# ......###......#.#..#. #.####.# #).#. #.# #.#J   endoplasm (asleep)## #J ##.# #.#.. ...####.# ^ hJ,####^ h{ 80.0 (2  An endoplasm comes into view.^ h  .  The endoplasm quivers.1.0 (3^ hO^ hDp _The endoplasm moves out of view.2.0 (4^ hJ^ h> _You now have 44 gold pieces (gained 16)._ hN_3_ hc_ hg_ h i_ hXm_ hm_ h#r_ h7s _ hts= You see here 4 poisoned darts._ h1  #### ## ... ..# ###### #..?..#@.#.##3.0 (1 #.......##.....J###.......#..######J   endoplasm.. #..........# _An endoplasm is nearby!` h+3#### ## ... ..# ### #####?. #..#?..#(.#.## #..@....##......J###.......#..#. #.#### #).# ## #. # .. ...###.....####` h## #...#########.# #` h  Found 2 scrolls labelled XOOFAAWN FOHI.  The endoplasm freezes you.1-----4` hw` ho% _You are frozen.` ho4  You hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm freezes you.` h4t19-------=5.4 (1.4` h=` h@% _You are frozen.` hb ;  You hit the endoplasm.` h j.` h, p20=-556.7 (1.3` h ` h" M _You kill the endoplasm!` h 4` h ` h5 H _No target in view!a h+i hG-,i h.i h11i h03,i h4i h6i h8,i h:i hY<i h=,i h>i h@i hCBi hDi huE,i hjFi hIi hJ,i hKi h@Mi hN,i hxOi hRi hT,i hTi h?Vi hWi hXi h Yi hy]i hq`,i hai hci he,i hgi h!ii hri h$ti hv,i hxi h|1i h}i ha _j - a throwing neti h4i h/i hi h9,i hi hi hяi h i hi hi h,i hi hi hΚi hi hi h3i h,i hi hBi h i hi h@,i hUi h&i h,i hi hji h,i hi hi ht,i hi hi h,i hi h"i h,i hqi hi h<,i hi h?i h,i hi h6i hni h@i hi hi hk,i hi hi hi h=i h.i hi hAi hxi h@i hbi h,i h$i h i h ,i h i hai h(,i hi hi h',i h5i hi h?j hoXj hXj hy j hj hXj h%,j hj hj hjj hj hMj hCj h> j hl j h j h"j h$,j h$j hE&j hC',j h'j h:)j h2*,j h*j hQ,j ha-,j h:2j hR3,j h3j h7R  There is a stone staircase leading down here.j h8j h9 _j h9j h;j h<,j hC=j h>j h?,j hZ@j hAj h'C,j h|Cj hEj h8HBj hHj hJj h+Jj hJj hLj hN,j hNj hOj h@Q,j hQj hSj hTj hOW,j hs\j h]j h]j h^j hF`j hAaj hiaj haj h)ij hkj hl,j h\mj hnj h$p,j hpj hrj hsj hsj h0tj hw,j h1xj hxj hzj h{j h{j h/|j h}j h~Bj hj hK,j hj h/j hj h j hj hj hÆj hj hTj h݊Xj hej hj hj hVj hDj hj hӎj h*j hj hj hj hœj h`j h,j h j hj hj h,j hj hfj h>j hbj hΰj hj hE,j hj hj hj h*j hj h߻j hռj hj hj hj h,j hj hj h,j hj hj hj hj hj h3j h:j hWj hFj hj hR,j hj hj h,j hj hj h,j hj hj hj hj hj h3j h,j h j hj h,j h]j hj h(,j hj h[j h4,j hj hj hj hj hj h.j hKj h{j hj hj htj hj hRj h1j hj h;j hj hfj h,j hj hj h,j h]j hj hj hj h,j hj hRj htj hj hfj hj h9j hyj hj hA Bj h j h j h j h" j h j hW ,j hE,j hj hj hj h:j h\j hj hhj hj h,j h7j hj hV,j hPj h|@Xj hAj hBj hBj hdCj hDj hE,j h&Fj hHj hjIj hIj h Jj hKj hVLj hLj hLj hHNj hMO,j h5Pj hSj hhTj hTj hUj hNVj hIW,j hWj hXj hY,j h'Zj hn[j h\\,j h4]j h2^j h_,j h`j h`j haj haj h}bj h8dj h4ej h_ej hej hMgj h:hj hhhj hhj hBjj hSk,j hkj hPp,j hqj hqj h!sj hpt,j htj hwj hoxj hxj hyj hmzj h{,j h|j hD}j h:~,j hj h)j h,j hj hj h,j hj hj hj hj hj hAj hj hHj hj hj h{j hj hj hHj hj hj hj hwj h4j h[j hj hڔj hGj hj hj h j hR,j hj h`j h,j hvj hj h,j hj hj h j h>j hij h8j h,j h'j h^j h6j h]j hХj hj hϧj hj hej hPXj hj hj hشj hAj hj h;,j hj hj h,j h Xj hj hHj h"j hSj hj hj hj hj hdj hEj hj hj hj h'j hj hj hj hj hj hj h+j hUj h$j h..#.......# #....#....###.# ..........######.#######.....# #..###..#.##........#....###.# #..# ##.#.##.....##.#.#### #.# ...# #..........##.#.# #.# ...# #.#.##.....##...# #.#### ...# #...##.....###.## #..... ...# ##..............# #.#### ##.# #..........@..### #.#--------- 734.1 (208.0) ##.# #..######.#.#.# ##.## ..)# #..# #.#.#.########.#.### Throw:  h;1mthrowing net ######..# #..#..........###..# .)......########.#.########.#.#.# ..............>..#.#########.##.# #######.###.######...........##.. ........# #.# ################ #######.###.#j h j hgj h E _Done exploring.l hl hRead which item? Scrolls  h - a scroll of blinking  i - a scroll of teleportation l h[!] read|quaff[?] describe selectedm h$ m h+ m h4 J..#.......# #....#....###.#Rusty5pork the Trooper ..........######.#######.....#Mountain Dwarf #..###..#.##........#....###.#Health: 27/27 ======================== #..# ##.#.##.....##.#.#### #.#Magic: 2/2m h4 ======================== ...# #..........##.#.# #.#AC: 10Str: 24 ...# #.#.##.....##...# #.#### EV: 8Int: 8 ...# #...##.....###.## #..... SH: 4Dex: 9 m h4 ...# ##..............# #.#### XL:  2 Next: 65% Place: Dungeon:1 ##.# #..........@..### #.#m h=5 |Noise: ---------  Time: 734.1 (0.0) ##.# #..######.#.#.###.##a) +0 war axe m h5 ..)# #..# #.#.#.########.#.### Throw: throwing net ######..# #..#..........###..# m h5 M.)......########.#.########.#.#.# ..............>..#.#########.##.# #######.###.######...........##.. m h 6 ........# #.# ################ #######.###.# _You now have 48 gold pieces (gained 4). _You now have 58 gold pieces (gained 10). m h6 _Your hearing returns. _j - a throwing net _There is a stone staircase leading down here. _Done exploring.m ho= P  Okay, then.m h= m hC m hE . _n h[pn hqWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon n h w n hN ..#.......# #....#....###.#Rusty5pork the Trooper ..........######.#######.....#Mountain Dwarf #..###..#.##........#....###.#Health: 27/27 ======================== #..# ##.#.##.....##.#.#### #.#Magic: 2/2======================== ...# #..........##.#.# #.#AC: 10Str: 24 ...# #.#.##.....##...# #.#### EV: 8Int: 8 ...# #...##.....###.## #..... SH: 4Dex: 9 ...# ##..............# #.#### XL: n h0 [40m 2 Next: 65% Place: Dungeon:1 ##.# #..........@..### #.#Noise: ---------  Time: 734.1 (0.0) ##.# #..######.#.#.###.##a) +0 war axe ..)# #..# #.#.#.########.#.### Throw: throwing net ######..# #..#..........###..# .)......########.#.########.#.#.# ..............>..#.#########.##.# #######.###.######...........##.. ........# #.# ################ #######.###.# _You now have 58 gold pieces (gained 10). _Your hearing returns. _j - a throwing net _There is a stone staircase leading down here. _Done exploring. _Okay, then.n hЌ "n h' n hP n h P _n h< n hv Xn h ,n ht n h n hҢ ,n hZ n h n h ,n h n h n hT ,n h٨ n h Y  There is a stone staircase leading down here.n h˫ n hѬ n h $ _n h n h2F2n hFn hBH,n hIn hTO  ...# #. #.#  .... .. ..#  .....#. ..#  .#...#. ..#  ....... .!#  #...... ..#  ##..#####  ....)..@....... 41.9 (7.8 n hXU...........####  ##.#.#(....#  # ###..... #..### ... .#.. .#### n hUQ_You climb downwards.  Found a mace, 3 stones and a potion of might.n h[Vn he[n he]a _There is a stone staircase leading up here.q h[3q h^q hbq heq h`k: _q hkq hoq hoq h?qq hsq h,w,q h@yq h {q h},q hq hV,q h~q haF _d - 3 potions of might (gained 1)q h`3q hq hq h$,q hxq huq h,q hؚq hq h,q htq hq h,q h[q hdq h,q hlq h*q h,q hdq hq hq h߶q hq hq hq hQq hq hq h:,q hq hq h-q hq hLq huq hx #.# #. .. .. .....# #.# #.#..[...... .#....#.#.#.# #......... ..#.#.#.#.#.# ..#...@####...#57.9 (16.0)#.#.#.#........#..........####......#..................................#.....#.#.##...........#.#.##.###..............#........#.#..#q hq h.*,8.9 (17q h0q hE5( _Found a ring mail.s h]s hĵs hs hBs hs h s hs hs hs hs h/s h~s hs h|s h,s hs hs h,s hs hs hps hs hs h%.   .. .....#.#......s ht.#...........##.#.#..[# ...#..... .#.#.#.#.#......................#.#.#.#.#.##.....#.........####...##.#.#.#........#.. .####......s h264.9 (6.0)s hw+5.9 (7s hs h b _k - a scroll labelled XUTTES ETAHYu hSu hURead which item? Scrolls  h - a scroll of blinking  i - a scroll of teleportation u hU  k - a scroll labelled XUTTES ETAHY [!] read|quaff[?] describe selectedu h u h u h* Rusty5pork the Trooper#.# #..Mountain Dwarf.. .. .Health: 27/27 ========================.# #.# #.# ..Magic: 2/2========================... .. ......AC: 10Str: 24#.#.#.# #.#.#...EV: 8Int: 8....... ........#SH: 4Dex: 9.#.#.#.#.#.#....#XL:  2 Next: 65% Place: Dungeon:2.......@........#Noise: ---------  Time: 765.9 (0.0)#.#.#.#. h m#.#.#..[#a) +0 war axe...........#.....Throw: throwing net.#.#.#.#.#........................##.#.#.#.#.##.....#.........####...#.#.#.#.#........#..........####...... _You climb downwards.  Found a mace, 3 stones and a potion of might. _There is a stone staircase leading up here. _d - 3 potions of might (gained 1) _Found a ring mail. _k - a scroll labelled XUTTES ETAHYu h7  As you read the scroll labelled XUTTES ETAHY, it crumbles to dust.  It is a scroll of identify.u h /  --more--v h v h/ fIdentify which item? (\ to view known items) Potions (select first with !)  f - a viscous silvery potion[?] describe selectedw h9y w hNRusty5pork the Trooper#.# #..Mountain Dwarf.. .. .Health: 27/27 ========================.# #.# #.# ..Magic: 2/2========================... .. ......AC: 10Str: 24#.#.#.# #.#.#...EV: 8Int: 8....... ........#SH: 4Dex: 9.#.#.#.#.#.#....#XL:  2 Next: 65% Place: Dungeon:2w h .......@........#Noise: ---------  Time: 765.9 (0.0)#.#.#.#.#.#.#..[#a) +0 war axe...........#.....Throw: throwing net.#.#.#.#.#........................##.#.#.#.#.##.....#.........####...#.#.#.#.#........#..w hY........####...... _There is a stone staircase leading up here. _d - 3 potions of might (gained 1) _Found a ring mail. _k - a scroll labelled XUTTES ETAHYAs you read the scroll labelled XUTTES ETAHY, it crumbles to dust.  It is a scroll of identify.w hA6.9 (1w hÐw h+N _f - a potion of mutationy hy htDrink which item? Potions y h'O d - 3 potions of might  f - a potion of mutation y hK[!] read|quaff[?] describe selectedy h; y hB y hH VRusty5pork the Trooper#.# #..Mountain Dwarf.. .. .Health: 27/27 ========================.# #.# #.# ..Magic: 2/2========================... .. ......AC: 10y hI Str: 24#.#.#.# #.#.#...EV: 8Int: 8....... ........#SH: 4Dex: 9.#.#.#.#.#.#....#y hI OXL:  2 Next: 65% Place: Dungeon:2.......@........#Noise: ---------  Time: 766.9 (0.0)#.#.#.#.#.#.#..[#a) +0 war axe...........#.....Throw: throwing net.#.#.#.#.#.......y hI N.................##.#.#.#.#.##.....#y hI .........####...#.#.#.#.#........#..........####...... _d - 3 potions of might (gained 1) y hJ _Found a ring mail. _k - a scroll labelled XUTTES ETAHYAs you read the scroll labelled XUTTES ETAHY, it crumbles to dust.  y hKJ ZIt is a scroll of identify. _f - a potion of mutationy heS y h. 1. h/  h7 Rusty5pork the TrooperMountain Dwarf###.Health: 27/29 ======================--......Magic: 2/2========================......#AC: 10Str: 24......#EV: 8Int: 8 hF8 ###+#+#......#SH: 4Dex: 9#............XL:  2 Next: 117% Place: Dungeon:2#.#.+....@.....# # hq8 Noise: =--------  Time: 814.0 (1.4)......?........#.## h8 a) +0 war axe#.#.#.#.#......#... h8 >Throw: throwing net h8 %.........#.....####.#.#.#.#.......... h+9 ....................#.#.#.#.#.#........................... h_9 #.#.#.#.#.....##The adder is almost dead. _The adder bites you but does no damage. The adder barely misses you.You closely miss the adder. h9 3The adder is almost dead.  h9 _The adder bites you but does no damage. The adder completely misses you.You slash the adder! h; _You kill the adder!You have reached level 3! hqE /  --more-- hα  Your experience leads to an increase in your attributes!Your base attributes are Str 18, Int 8, Dex 9.Increase (S)trength, (I)ntelligence, or (D)exterity?  hN34/363/3103 8%  h hS _You feel clever. x2 hA^ h^ h_ hTc hg: _ hsg hgK5= hi hql, hm h;q, hr h u hKu hjv h{z~6== h2{ h~ hP h hс h h h h h h , hr h֔I  f - 2 scrolls of identify (gained 1) hR#= h~ h hQB _You see here a +0 chain mail. hП h h h h;, h h\ h h٨ h h: h h h hK hs6#.##.# ###.#.# ......... ......# h #.# ......## #.# ###+#+#......#... #.###............ .....#@#.+..........# #- hߺ28.0 (14.0) h #...........[........#.# #...#.#.#.#.#.#......#....  h:........#.....# #.#.#. h`#........ ............  hڻ )#.#.#.#.......  ...........  #.#.#.#.....#  hy h!- h%9.0 (15 h* h% _Found a dagger. h h Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 50% 1b - Kinetic GrapnelForgecraft h50%1  c - Poisonous VapoursAlchemy/Air50%1  d - Summon Small MammalSummoning50% hE41 2 spell levels left  hk^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hY  hƔRusty5pork the Trooper#.#Mountain Dwarf#.####. Health: 36/36 ========================#.#...... Magic: 3/3========================.........# AC: 10Str: 24#.#......# EV: 8Int: 10# #.# ###+#+#......# SH: 4 hFDex: 9... #.###............ XL:  3 Next:  8% Place: Dungeon:2.....#@#.+..........# # Noise: ---------  Time: 829.0 (0.0)#...........[........#.# a) +0 war axe#...#.#.#.#.#.#......#.. Throw: throwing net.. ..............#.....#.#.#.#.#.#.#.#................................ ).#.#.#.#.#.#.#.#....... ho  ...................... #.#.#.#.#.#.#.#.....# Your base attributes are Str 18, Int 8, Dex 9.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  f - 2 scrolls of identify (gained 1) _You see here a +0 chain mail. _Found a dagger. hܟ hQMemorise Apportation, consuming 1 spell level and leaving 1? Y - Yes  h' N - No h  h Rusty5pork the Trooper#.#Mountain Dwarf#.####. Health: 36/36 ========================#.#...... Magic: 3/3========================.........# AC: 10Str: 24#.#......# EV: 8Int: 10# #.# ###+#+#......# SH: 4Dex: 9... #.###............ XL:  3 Next:  8% Place: Dungeon:2.....#@#.+..........# # Noise: ---------  Time: 829.0 (0.0)#...........[........#.# a) +0 war axe#...#.[3 hģ *3m#.#.#.#.#......#.. Throw: throwing net.. ..............#.....#.#.#.#.#.#.#.#................................ ).#.#.#.#.#.#.#.#....... ...................... #.#.#.#.#.#.#.#.....# Your base attributes are Str 18, Int 8, Dex 9.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  f - 2 scrolls of identify (gained 1) _You see here a +0 chain mail. _Found a dagger.30.0 (1 h6  h +1.0 (2 h  h} _You start memorising the spell. You continue memorising. h  hu  hɿ c _You finish memorising. Spell assigned to 'a'. h7}Inventory: 10/52 slots Hand Weapons (go to first with ))  h~ a - a +0 war axe (weapon) Missiles (go to first with ()  j - a throwing net (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 helmet (worn) Jewellery (go to first with "=)  g - a +6 ring of strength (worn) Scrolls (go to first with ?)f - 2 scrolls of identify  h - a scroll of blinking  i - a scroll of teleportation Potions (go to first with !)d - 3 potions of might h`  hj  h? Rusty5pork the Trooper#.#Mountain Dwarf#.####. Health: 36/36 ========================#.#...... Magic: 3/3========================.........# AC: 10Str: 24#.#......# EV: 8Int: 10# #.# ###+#+#......# SH: 4Dex: 9... #.###............ XL:  3 Next:  8% Place: Dungeon:2.....#@#.+..........# # Noise: ---------  Time: 831.0 (0.0)#...........[........#.# a) +0 war axe#...#.[3 h@ T3m#.#.#.#.#......#.. Throw: throwing net.. ..............#.....#.#.#.#.#.#.#.#................................ ).#.#.#.#.#.#.#.#....... ...................... #.#.#.#.#.#.#.#.....#  _You feel clever. x2  f - 2 scrolls of identify (gained 1) _You see here a +0 chain mail. _Found a dagger. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'. hG  hG  Skill  Level Cost  Apt Skill  Level Cost  Apt  h| a * Fighting   3.7   3.4  +1   k + Spellcasting 0.3   1.4  -2           b - Maces & Flails   1.5   0.7  +2   l - Translocations   0.0   1.4  -2  c + Axes2.8   2.1  +2       d - Polearms   1.2   1.0   0       e - Unarmed Combat   0.0   1.0   0       f - Throwing  [ hޗ40m 0.0   1.4  -2                      g + Armour3.5   3.4  +1      h + Dodging0.3   1.7  -3      i + Shields3.5   3.4  +1       j - Stealth   0.0   1.4  -2               hx[37m                        The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets h7 h17 l + Translocations 0.0 h` hi hsRusty5pork the Trooper#.#Mountain Dwarf#.####. Health: 36/36 ========================#.#...... Magic: 3/3========================.........# AC: 10Str: 24 ht#.#......# EV: 8Int: 10# #.# ###+#+#......# SH: 4Dex: 9... #.###............ XL:  3 Next:  8% Place: Dungeon:2.....#@#.+..........# # Noise: ---------  Time: 831.0 (0.0)#...........[........#.# a) +0 war axe huj#...#.#.#.#.#.#......#.. Throw: throwing net.. ..............#.....#.#.#.#.#.#.#.#........ hDu........................  hju).#.#.#.#.#.#.#.#.......  hu...................... #.#.#.#.#.#.#.#.....# h$v  _You feel clever. x2  f - 2 scrolls of identify (gained 1) _You see here a +0 chain mail. _Found a dagger. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'. h~ hG hO h hh3 hӖ hk h h.: _ h' h׫, h h~ hv~ #.# #.### h/ #.# .... ... .... #.# ....#######.# ###+#+#.... #.....#.###.... #.....#.#.+.. #...@.......[........ ht #...#.#.#.#.#.#..........................#.w...#.#.#.#.#.#.#.#.....................).#.#.#.#.#.#.#.# hw   dart slug (asleep)# ............#.#.#.#.#.#.#.#.#.#................ hp 3.0 (2ww  hBFA dart slug comes into view. hqM ````` hW`The dart slug launches a dart at you. h<......0----=4.0 (3 h= hA- _The slug dart hits you. hW  #.## #.#... ...  #.# #######.# ###+#+# #.....#.###..... #.....#.#.+ #...........[ #..@#.#.#.#.#.#.....................#w...#.#.#.#.#.#.#.#....................).#.#.#.#.#.#.#.#+# ................. h  .#.#.#.#.#.#.#.#.#.#.#. ...........#.#.#.#.#.# h.  hu G.w h 3-5.0 (1 hO  h  h h #.#.. ...  #.# #######.# ###+#+# #.....#.###...... #.....#.#.+... #...........[..?..#...#.#.#.#.#.#.......@..............#)..w..#.#.#.#.#.#.#.#...................).#.#.#.#.#.#.#.##+# ................. .#.#.#.#.#.#.#.#.#.#.#. ............. .# #.#.#.#.#.#.#.# ...........[ hR37mw.1-----6 hu _Found a scroll labelled KIBOYR DUCSOSICH and a sling. h #.#  ...  #.#  #######.#  #.....# . #.....# ... #.....[ ..?..#...#.#.#. ....w..@....... ).....#.#.#.#.# ............ .....).#.#.#.# #+# ........... .#.#.#.#.#.# ..#. .. .. .# #.# hh5 #.#  ...  #.#  #######.#  #.....# . #.....# ... #.....[ ..?..#...#.#.#. ....w..@....... ).....#.#.#.#.# ............ .....).#.#.#.# #+# ........... h86S.#.#.#.#.#.# ..#. .. .. .# #.# h@4 hJ hJ  hJR_A dart slug is nearby! h  #.#  ...  #.# ## #.# ###+#+#... #.....#.###... #.....#.#.+.. #...........[.?..#...#.#.#.#.#.#.w.#.).....#.#.#.#.#.#.#.#B.............).#.#.#.#.#.#.#.#.#+#...........#.#.#.#.#.#.#.#.#.#.# ..#. .. hV B   giant cockroach (asleep) ....# #.#.#.#.#.#.#.  h  h<  h B.B7 hk  hX b _A giant cockroach comes into view. h  #.#  ...  #.# ############.# ###+#+##......#.....#.### hy 4#......#.....#.#.+#......#...........[#...?..#...#.#.#.#.#.#.B..w. h̠ #.).....#.#.#.#.#.#.#.#+..... h! #......).#.#.#.#.#.#.#.##.#+#..........# #.#.#.#.#.#.#.#.#.#. ..#..... ....#.#.#.#.#.#.#.#.#  h<  h A.B h .=8 h7  h[ Z _The dart slug completely misses you. hF;  You hit the dart slug. hCq  The dart slug is severely wounded. h`..B  h[2=9.5 (1.5 h huV _The dart slug barely misses you. hi;  You hit the dart slug. hv1 †B   giant cockroach  You kill the dart slug!You closely miss the giant cockroach. hS=1440.9 (1.4 h  hG _The giant cockroach bites you but does no damage. ha  You closely miss the giant cockroach. The giant cockroach barely misses you. hDb-2.2 (1.3 h;l ho= _You block the giant cockroach's attack. h  You closely miss the giant cockroach. You block the giant cockroach's attack.3=3.7 (1.5 h$  h' G _The giant cockroach bites you but does no damage. h C  You slash the giant cockroach! h 7† h 1 h %7 hu 5.0 (1.3 h%  h S _You kill the giant cockroach! h> h/? hG hfJH _No target in view! h4 h hH _No target in view! hAw3 hy h} hk~$ _ hk h hmU4= h h h@ h5 h^, h h, h h5= h h6== h, hP h  h, h h h, h h  #.#   #.#   ...  #.#   ##############.# ###+   #......#.....#.###   #......#.....#.#.+   #......#...........[   h  #...@..#...#.#.#.#.#-  .........†.............  ####.)...†.#.#.#.#.#.#.#   +....................   #......).#.#.#.#.#.#   #.#+#...............  #. #.#.#.#.#.#.#.#.#  #. ..#..............  ....#.#.#.#.#.#.# h/058.0 (13.0) hb=-9.0 (14 hH  h3f _k - a scroll labelled KIBOYR DUCSOSICH hj  h Read which item? Scrolls  f - 2 scrolls of identify  h - a scroll of blinking  i - a scroll of teleportation  h  k - a scroll labelled KIBOYR DUCSOSICH [!] read|quaff[?] describe selected hK  h h #.#Rusty5pork the Trooper  #.#Mountain Dwarf  ...Health: 36/36 ========================  #.#Magic: 3/3 h========================  ##############.# ###+ AC: 10Str: 24  #......#.....#.###... EV: 8Int: 10  #......#.....#.#.+... SH: 4Dex: 9   h#......#...........[. XL:  3 Next: 17% Place: Dungeon:2  #...@..#...#.#.#.#.#. Noise: ---------  Time: 859.0 (0.0)   h>.........†.............. a) +0 war axe  ####.)...†.#.#.#.#.#.#.# Throw: throwing net  +....................  h #......).#.#.#.#.#.#.  #.#+#................   #. #.#.#.#.#.#.#.#.#   #. ..#.............. h   ....#.#.#.#.#.#.#.  _The giant cockroach bites you but does no damage.  hRYou slash the giant cockroach! _You kill the giant cockroach!  hR_No target in view! _No target in view!  h0Q_k - a scroll labelled KIBOYR DUCSOSICH h"  As you read the scroll labelled KIBOYR DUCSOSICH, it crumbles to dust.  It is a scroll of enchant armour. h,/  --more-- h hEnchant which item? Armour  b - a +0 scale mail (worn)  hQ c - a +0 buckler (worn)[?] describe selected hJ hR h] #.#Rusty5pork the Trooper  #.#Mountain Dwarf  ...Health: 36/36 ========================  #.#Magic: 3/3========================   h`]##############.# ###+ AC: 10Str: 24  #......#.....#.###... EV: 8Int: 10   h]#......#.....#.#.+... SH: 4Dex: 9   h]##......#...........[. XL:  3 Next: 17% Place: Dungeon:2   h]#...@..#...#.#.#.#.#. Noise: ---------  Time: 859.0 (0.0)   h8^H.........†.............. a) +0 war axe  ####.)...†.#.#.#.#.#.#.# Throw: throwing net  +....................   ha^#......).#.#.#.#.#.#.   h^#.#+#................    h^#. #.#.#.#.#.#.#.#.#    h^#. ..#..............   ....#.#.#.#.#.#.#. h_q  _You kill the giant cockroach!  h$__No target in view! _No target in view! _k - a scroll labelled KIBOYR DUCSOSICH hE_As you read the scroll labelled KIBOYR DUCSOSICH, it crumbles to dust.  It is a scroll of enchant armour. hmJ560.0 (1 hgt hw? _Your +0 buckler glows green for a moment. hGz hz h0, hVX h@ h hБ hO h  #.#  ...  #.# ##############.# # h<D  #......#.....#.###  #......#.....#.#.+  #......#....... h|n  #.#####......#...#.#.#.#  #.....†..........2.0 (2 hÜR  #.#####.)...†.#.#.#.#.#  +.................  # h).#.#.#.#.#  #.#+#............  h^ #.# #.#.#.#.#.#.#  #.# ..#...........  #.>....#.#.#.#.#.# ... hA3.0 (3 h۪ hG; _Found a stone staircase leading down. h<| h| h} h hօ hl, h ...#.###############.# #......#.....#.##.+ hR|.....#.####...#.#.#.#..........†...........#.#####@)...†.#.#.#.#.# hq +................#).#.#.#.#.#. h4# hE#.. #.#. hӎE  hŖ4.0 (1.[....'###### h hL======5.0 (2 h h r _As you open the door, it creaks loudly! _Found a robe. h_ 3 ha  hh  h4  #.#  ##############.# ## #......#.....#.###. #......#.....#.#.+. #......#........... #.#####......#...#.#.#.# #...........†............ #.#####.)...†.#.#.#.#.#.# .[....'.@...............0 #######......).#.#.#.#.# #.#+#.............. #.# #.#.#.#.#.#.#.# #.# ..#........... #.>....#.#.#.#.#.# #[3 h 7m.. ..... #[ #.#.# ....------6.0 (1 _Found a scale mail. hΈ3 hi h hI h hh hՠ? ##############.# ### #......#.....#.###.. #......#.....#.#.+. #......#...........[ #.#####......#...#.#.#.#.# #...........†............ #.#####.)...†.#.#.#.#.#.# .[....'................... #######..@...).#.#.#.#.#.#------ h #.#+#.............. #.# #.#.#.#.#.#.#.# #.# ..#............. #.>....#.#.#.#.#.#.#  hF#.. ..... #[ #.#.#  ...... .#.#.# h^7'#.##..........#....#.. hJ h L======8.0 (2 h hU _As you open the door, it creaks loudly! You hear a loud squeak. h h`C  Skill  Level Cost  Apt Skill  Level Cost  Apt  hq a * Fighting   3.7   3.4  +1   k + Spellcasting 0.3   1.4  -2           b - Maces & Flails   1.6   0.7  +2   l + Translocations 0.0   1.4  -2  c + Axes2.8   2.1  +2       d - Polearms   1.2   1.0   0       e - Unarmed Combat   0.0   1.0   0   h<%     f - Throwing   0.0   1.4  -2                      g + Armour h23.6   3.4  +1      h + Dodging0.4   1.7  -3      i + Shields3.5   3.4  +1       j - Stealth   0.0   1.4  -2   hֵa     h                 h7                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets hT'TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets h =[?25h[?0c0  h0i [?25l[?1c hm5.0  +1 current training targets, if any.=] set aall targets hZ hg  hvW ##############.# ### Rusty5pork the Trooper  #......#.....#.###.. Mountain Dwarf  #......#.....#.#.+.. Health: 36/36 ========================  #......#...........[ Magic: 3/3========================   #.#####......#...#.#.#.#.# AC: 10 hStr: 24   #...........†............. EV: 8Int: 10   #.#####.)...†.#.#.#.#.#.#. SH: 5Dex: 9  h  .[....'................... XL:  3 Next: 17% Place: Dungeon:2   #######..@...).#.#.#.#.#.# Noise: ======---  Time: 868.0 (0.0)  h@ #.#'#............... a) +0 war axe   hy##.#.#.#.#.#.#.#.#.#. Throw: throwing net   h#.#...#.............  #.>....#.#.#.#.#.#.#  #..... h)......   #[..#.#.#.#.   ...#.. h"H......    hRy.#.#.#  _Your +0 buckler glows green for a moment.  h_Found a stone staircase leading down. _As you open the door, it creaks loudly! _Found a robe. _Found a scale mail. _As you open the door, it creaks loudly! You hear a loud squeak. hI" h" h+ h - h6\ h~\ h^ hd hj ho, ht%  htThere is an open door here. hL......#.....#.#.+.............[#.####...#.#.#.#.# h}#...........†.....###.)...†.#.#.#.#.#.#..[....'.......... h######......).#.#.#.#.#.# #.#'#...... hہ #.#@#.#.#.#.#.#.#.#.------#.#...#.... h#.>....#.#.#.#.#.#.#........  h6#[..#.#.#.# #.#.#.#...#......r   rat (wandering) hbM#...#..#.#. .#.#.###...r.. .#.#.#. h؍'  h?9.0 (1  A rat comes into view.The rat squeaks loudly. You hear a shout! You hear a loud squeak. hٙ6r h. hښY==----70.0 (2 h h- _You hear an angry hiss. h>!  #......#...........[ #.#####......#...#.#.#.#.#. #...........†.............. #.#####.)...†.#.#.#.#.#.#.# .[....'................... #######......).#.#.#.#.#.# h!  #.#'#................ #.#.#.#.#.#.#.#.#.#.# #.#.@.#............. #.>....#.#.#.#.#.#.# #......... ....... #[..#.#.#.# #.#.#.#  h" S#...#....... ...... #...#r.#.#.# .#.#.# hK"  ##...... . . .......  hu" ... ##.#.# #.#.#.# ...... h&  h0 >r. h?1 &-- hd1 1.0 (1 h%:  h;  hR* #.#####.#.#.#.#..........†.............#####.)...†.#.#.#.#.#.#.#.[....'....................#######......).#.#.#.#.#.# #.#'#................#.#.#.#.#.#.#.#.##.#...#..............#.>.@..#.#.#.#.#.#.#.......... ......[..#.#.#.#. #.#.#.#...#r...... .........#.#.# .#.#.##...... . . ...... ... ##.#.# #.#.#.#[3 h/ f7m.... .. .......#.#.# hM0 >r. h0 A--2 h@8  h:  hƚ..........†.............#####.)...†.#.#.#.#.#.#.#.[....'....................#######......).#.#.#.#.#.# #.#'#...............#.#.#.#.#.#.#.#.#.#.##.#...#..............>....#.#.#.#.#.#.#..@....... ......[..#r#.#.#. #.#.#.#...#....... .......#.#.# .#.#.##...... ... ...... ... ##.#.#. #.#.#.#.... .. .......# .#.#.#..... hn) h X S   ball python (constriction, wandering)r   ratSA ball python comes into view. ha.=3 h; h@; _The rat bites you but does no damage. h^  You closely miss the rat. h D  The ball python hisses angrily. haSS). hq-4.4 (1.4 h  h`1 _You block the rat's attack. h h&^  You closely miss the rat. h  An endoplasm comes into view.A kobold comes into view. It is wielding a +0 whip. h hU h\SKJ   endoplasm (wandering)S   ball python (constriction)JK   koboldr   rat h h&5.9 (1.5 h  hv _The rat barely misses you. The rat bites you but does no damage. h  You completely miss the rat.  h5HThe endoplasm quivers. h҃ hd h h^ h$ S.K.JJ.  A ball python comes into view. h-7.3 (1.4 h h^ _The rat bites you but does no damage. The ball python moves out of view. hh* 7  You slash the rat! h,  h2 , hY: S.K.J.  ....... h: You kill the rat!The ball python closely misses you. The ball python grabs you. h= ?5--1  h> g98.6 (1.3Constr  h F  hnI _ _The ball python constricts you. h , h  You barely miss the ball python.The ball python bites you but does no damage. h: GKJ.. h (9.9 hE  h% _ _The ball python constricts you. hx  You closely miss the ball python. You block the ball python's attack. h J.  The ball python constricts you. You block the ball python's attack. h(#6 hR9=81.3 (1.4 hu h|_ _The ball python constricts you. hclosely miss the ball python. You block the ball python's attack.  The ball python constricts you. You block the ball python's attack.barely miss the ball python.  The ball python bites you but does no damage.  You block the ball python's attack. hV5-2.7 hߨ h_ _The ball python constricts you. h5U  You slash the ball python! hA J.K   kobold  You kill the ball python! h?EC 8 214.1 hM hPW _The endoplasm closely misses you. h+c  You barely miss the endoplasm. h#6 h3=5.5 hf hG@ _The endoplasm hits you but does no damage. hY  You barely miss the endoplasm. The endoplasm closely misses you.6.9 h8  h֢ @ _The endoplasm hits you but does no damage. hbL  You hit the endoplasm but do no damage.The endoplasm freezes you. hM 63-- hCM !8.3 hU  hX % _You are frozen. hA  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you. hB0---- h&9.8 (1.5 h h^% _You are frozen. hThe endoplasm is severely wounded.  The endoplasm freezes you. _You are frozen.  You barely miss the endoplasm.  The endoplasm is severely wounded.  The endoplasm freezes you. hj28----91.2 (1.4 h\' h)g _You are frozen. The endoplasm closely misses you. h;  You hit the endoplasm. h0 hK.K   kobold h۟P--32.5 (1.3 h@ hM _You kill the endoplasm! hRO hO073.8 hJX h"[u _You barely miss the kobold. The kobold hits you with a +0 whip. h C5.2 (1.4 h|  ha | _You barely miss the kobold. The kobold hits you but does no damage. x2 h]b  hb 586.7 (1.5 hlk  hm y _You barely miss the kobold. The kobold hits you but does no damage. hk  You barely miss the kobold. The kobold hits you but does no damage.8.1 (1.4 h% hS _The kobold barely misses you. h8  You hit the kobold. hAf) h8059.5 h  hŭJ _You kill the kobold! h 3 h  h 99 hx (= h  h , h  h , h  h  h!  h  h|  h b30== h  h , h  h , h  hM , h  h 91 hF 2= hi ha  h  h*  h, hB hR h h  h! h"52= hA" h0% h., hl2 hJ6, h8 h? h:? h~A hF hG#3 hHGE== hI h8P, h2R h:X h{X hZ h;`, hb hg hg#4 hh2= hj hhp, hDr hv, hz h4 hz h h& hdD5= h h, hI h, hN h h>D6==-hh   jackal (wandering)926.5 (27.0) h. .A jackal comes into view.-7.5 (28 _The jackal moves out of view. h|XM #.#####.)...†.#.#.#.#.#.#.#   .[....'.....................   #######......).#.#.#.#.#.#.#   #.#'#................   #.#.#.#.#.#.#.#.#.#.#    h?Y#.#...#...............   #.>....#.#.#.#.#.#.#.#   #............ .......   #[..#@#.#.#. #.#.#.#   #...#........ ........   #...#..#.#.#. .#.#.#.#   ##...... ... .......    htY....##.#.#.# #.#.#.#    hY..... .. . ........   ..... ..# .#.#.#.#    hYr ... ... .......   #.#.#.# h^ hghh   jackal (wandering) hg18.5 (1.0) ho hs  Things that are here: _a +0 whip; a ball python corpse h+ .[....'.....................  #######......).#.#.#.#.#.#.# #.#'#.................. #.#.#.#.#.#.#.#.#.#.#.# #.#...#............... #.>....#.#.#.#.#.#.#.# #............ ......... #[..#)#.#.#.#.#.#.#.#.# #...#.@............... h[#...#..#.#.#.#.#.#.#.# ##...... ... ......... ....##h#.#.# #.#.#.#.# ...... .. .......... ...... ..# #.#.#.#.# ...... ... ......... ##### #..# #.#.#.#.# ........ h hzyh.h h!E====9 h h? _The jackal barks! You hear an angry hiss. h8wn#######).#.#.#.#.#.#.# #.#'#..................#.#.#.#.#.#.#.#.#.##.#...#................#.>....#.#.#.#.#.#.#.#............ ........ hw [..#)#.#.#.#.#.#.#.#.#...#..................#.#.#.#.#.#.#.##....h.....................##.#.#.#.#.#.#.#.#...... .. .............. ..# #.#.#.#.#.#. ... .........##### #..# #.#.#.#.# h6x` ... .........#.#.#.# h܅5-=---30 hȎ hfi _The jackal bites you. The jackal barely misses you. hr  You hit the jackal.  The jackal is moderately wounded. h#6 hL=---2.0 (1.5 hj h A _The jackal bites you but does no damage. x2 h[  You barely miss the jackal.The jackal is moderately wounded.The jackal bites you but does no damage.3.5 h1 hT _The jackal closely misses you. h<] 8  You hit the jackal. hf h† hWj 584.8 (1.3 ht  hv J _You kill the jackal! h4 h hH _No target in view! h:  hS;  h=  h'B  h7F  hJ : _ hK  hO  hiP 9= hR  hX  h_  #.#...#.................#.>....#.#.#.#.#.#.#.#.##........................#[..#)#.#.#.#.#.#.#.#.#.##...#...................#...#..#.#.#.#.#.#.#.#.###....†.................. h3` F......##.#.#.#.#.#.#.#.#.#.........@...............-..........#.#.#.#.#.#.#.#..... .............. hU` #####.###..# #.#.#.#.#.#.# ... .... .........##. ....# .#.#.#.# h{` S   ball python (constriction, wandering).# #.#.. ........## h` ..S... #.......... h` ! he -6.8 (2.0 h|h D  The ball python hisses angrily. h)q #S hq )Sr   rat (wandering).r hHr E-7.8 (3 h@z  hT}   h}} H_A rat comes into view. h*=>....#.#.#.#.#.#.#.#.#......................[..#)#.#.#.#.#.#.#.#.#.#...#.......................#..#.#.#.#.#.#.#.#.##....†.......................##.#.#.#.#.#.#.#.#.# h+....................#.#.#.#.#.#.#.#...............#####.###..#.#.#.#.#.#.#.# ... .... ...........#... # #.#.#.#.#...#.# ##S#.. ........## ...r.. #...... .#.....#.# hZ2, h<S.#r.r h<4==8.8 (1 hQD hF- _The rat squeaks loudly. hz......................[..#)#.#.#.#.#.#.#.#.#.#...#.......................#..#.#.#.#.#.#.#.#.##....†.......................##.#.#.#.#.#.#.#.#.#....................#.#.#.#.#.#.#.#...............#####.###..#.#.#.#.#.#.#.# ... ................# h ... ..S..#.#.#.#.#.#...#.# ###.#r. ..........## ...... .#... .##.####.....#.#. h×, hcS.r. h/--9 hE h% hz; [..#)#.#.#.#.#.#.#.#.#.#...#.................... hS ..#..#.#.#.#.#.#.#.#.##....†.......................##.#.#.#.#.#.#.#.#.#....................#.#.#.#.#.#.#.#...............#####.###@.#.#.#.#.#.#.#.# .......S..............#........r.#.#.#.#.#.#...#.#.###.#.............## .. ......#.#..#....h   jackal (wandering)###.####.....#.#. S   ball python (constriction)##h# .# .r  [ hT 37m rat...  A jackal comes into view.The jackal barks! r.hh.  You block the ball python's attack.  The ball python bites you but does no damage.==40 hS] n _The ball python barely misses you. hz ?  You slash the ball python! h ^  You kill the ball python! h , h  †hh 2 jackals (1 wandering).r   rath  You closely miss the rat. The rat misses you.A jackal comes into view. h >30-2.2 (1.4 h  h+ 1 _You block the rat's attack. h]  You barely miss the rat. hQ h h"6  The jackal barks! h ,h.hh. h,0=3.6 h4 h71 _You block the rat's attack. h, hժ%  h^You barely miss the rat. The rat bites you but does no damage. hh.h.-5.1 (1.5 h0 hD _The jackal barely misses you. The rat barely misses you. hkr  You closely miss the jackal. You hit the rat. h@oV  You kill the rat! h[qM  The jackal bites you but does no damage. h@yNhh.. h)|]2-6.5 (1.4 h2 h4 _You block the jackal's attack. hX  You hit the jackal but do no damage. You hit the jackal.  The jackal bites you but does no damage.  The jackal closely misses you. The jackal barely misses you.7.9 h hf> _The jackal bites you but does no damage. hK The jackal closely misses you. The jackal barely misses you.The jackal bites you but does no damage.  The jackal is almost dead.  You closely miss the jackal. You block the jackal's attack.  The jackal barely misses you. The jackal bites you. hl 55- hց !9.3 h  h$ 4 _You block the jackal's attack. hA  You closely miss the jackal.The jackal is almost dead.You hit the jackal. hN †   jackalYou kill the jackal! hR_6=550.7 hMZ h\W _The jackal closely misses you. x2 hkr  You barely miss the jackal.The jackal is almost dead. hr(2.1 hy h|s _You block the jackal's attack. The jackal closely misses you. h  You hit the jackal but do no damage.The jackal is almost dead.You block the jackal's attack. h^(3.5 h h'> _The jackal bites you but does no damage. h8  You hit the jackal. h/h† hL=94.9 hҟ hJ _You kill the jackal! h 4 h  hM H _No target in view! h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.8   3.4  +1   k + Spellcasting 0.4   1.4  -2           b - Maces & Flails   1.6   0.7  +2   l + Translocations 0.0   1.4  -2  c + Axes2.8   2.1  +2       d - Polearms   1.3   1.0   0       e - Unarmed Combat  h&[37m  0.0   1.0   0       f - Throwing   0.0   1.4  -2                      g + Armour3.6   3.4  +1      h + Dodging0.5   1.7  -3      i + Shields3.5   3.4  +1       j - Stealth   0.0   1.4  -2  [4 h'0m                                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets h c * Axes   2.8 hNTargetTarget--  --  h+ --  --  --  --  --  --  --  --  5.0  --  current training targets, if any. [-] clear all targetscost|targets h/arain rain 22% 11%   11% 22%       12% 11% 11%   percentage of incoming experience used to train each skill is in brown.trainingtargets hYeCost Cost  3.4  1.4  0.7  1.4  2.1  1.0  1.0  1.4  3.4  1.7  3.4  1.4 relative cost of raising each skill is in cyan hǰ.training|cost h, TargetTarget--  --  --  --  --  --  --   h --  --  --  5.0  --  current training targets, if any.[-] clear all targetscost|targets h/arain rain 22% 11%   11% 22%       12% 11% 11%   percentage of incoming experience used to train each skill is in brown.trainingtargets$ hG $ hd $ hD' #[..#)#.#.#.#.#.#.#.#.#.# Rusty5pork the Trooper#...#.................... Mountain Dwarf#...#..#.#.#.#.#.#.#.#.#. Health: 36/36 ========================$ h' U##....†.................. Magic: 3/3========================......##.#.#.#.#.#.#.#.#.# AC: 10Str: 24.......................... EV: 8Int: 10$ hR( ..........#.#.#.#.#.#.#.#. SH: 5Dex: 9.......................... XL:  3 Next: 39% Place: Dungeon:2#####.###@.#.#.#.#.#.#.#.# Noise: =--------  Time: 954.9 (0.0)......††..............## a) +0 war axe..........#.#.#.#.#.#... Throw: throwing net$ h( #.#.###.#.............##.. ......#.#.........#. .................. # ..##.####.....#.#.$ h)  ##.# .# ......#.#. ..........$ h()  The jackal is almost dead.You block the jackal's attack. $ hN) I_The jackal bites you but does no damage.  You hit the jackal. $ hp) X_You kill the jackal! _No target in view!$ h,4 $ h4 $ h/; $ h= - h 3- h - h - hR - h : _- h g  You see here a ball python corpse.- h\ - h  _- he - h - h ,- h - h - h - he - h - h - h - h - hx - h - h - h - h ,- h - h - h ,- h - h, - h 3  ........††............   #..........#.#.#.#.#   #.#.###.#..........   #...........#.#   #...................   .####.......##.####   .###.# .# .....   ...#.##)#   .......@....... ......-63.9 (9  #....###.##. ....#.  .. #..... ... ...  . ........ .. +#.. - h T #......... . #   #.#.#...#$.   - hG  #.#.#...#..# ...  - hn # #...... .# ##.  - hC _-4.9 (10.0)- h - h $ _Found a spear./ h 3/ h/ h}/ h@  #....#.#.#.#.# #.#.###.#....................#.#...........####.......##.####.......###.# .# ....#.##)..... ...#...@###.##.#.. #.........../ h............... +##........#.S   adder (asleep)# #.#..S# .#  / hq,0.0)/ h[/ hXSS.5.9 (1/ h/ heY _An adder comes into view./ h   #.#.###.#....................#.#....#####.####.......###.# .# ...#.##)...... ...#....###.### #...@............ +### S   adder.#...#  / h| / h <S./ hh &6/ hI / h% / ha 4..........#.#....#####.####.......###.# .# ...#.##)........ ...#....###.##.#...#............... +###  #.#.#.S.#$.#.#.#...#..##/ h ;# #...... .# ## ##...#..# .. ./ h2 / h2 <S./ h &7/ h / hg 0 h 9  You slash the adder!0 hH†0 hd?60==9.3 (1.40 hG"0 h$I _You kill the adder!0 h0 h0 h?0 hH _No target in view!0 h3> _0 hA0 hWC0 hC0 hE0 hG0 hzK,0 hL0 h/Q,0 hR0 hXL _You now have 67 gold pieces (gained 9).0 hO[0 h[0 h\0 h_0 hb0 hb0 hd0 hf0 hj,0 h]k0 hm0 hQp0 hp0 hq0 h{0 h}0 h2}0 hl~0 hk0 h,0 h00 h0 hZ.......###.##.# #.#.##.### .........#.##)###..# ................ ........#.#..# ..#....###.##.###....#...#.#..# ..#........................#..# .................# +#......#..# 0 hߏ#.....†.......##.##.#......#..### #.#.#...#.....)..< #.#.#...#..##..........##-- 0 h# #........#####.##.##.#.#(....#  ###...#..# #.# # ###.. 0 h #...#..# #.# ##..##  #....... #.# #...  #.#.#..# #.# #.#.. r   rat (asleep)  ## .#..# r.. .### #.# 0 h˔/70.0)0 h]rr.0 hH--80.3 (110 h0 hV _A rat comes into view.1 h C..#.##)###.......# ....... ..#.##....###.##.###....#.........................# +#... #.....†.##.##.#..###.#...#...............)..<.......##........## # #........#####@##.##.#.#(....#  ###...#..# #.# # ###.....  ##..##.... #...#.#..# #r#..# ... .### #.#1 h 1 h*\r.1.3 (1 h1.0)1 h^1 ha1 hH% ....... #.##....###.##.###....#............................# +# #.....†.......##.##.#...###.#...#...............)..<.......##..................## # #........#####.##.##.#.#(....#  ###...#..# #@# # ###.....  ##..##.... #r #... #.#..# #.#..# ... .### #.# 1 h& 1 h<- Ar.1 h- 21 hv3 1 hd5 1 h 7  You slash the rat!1 h F†1 h =2=3.7 (1.41 h1 1 h G _You kill the rat!2 hE2 h%G2 hL2 h+OH _No target in view!2 hc42 h02 hzH _No target in view!4 hV34 hW4 h]4 h _4 hUc: _4 hd4 hh,4 hi4 hl4 hrB4 hu4 hy4 hy4 h|4 h~4 h4 h#.##)###.....# ........... ........#.#..# ..###.##.###....#...#.#..# ..............#..# ..............##+#......#..# ...†.......##.##.#......#..###### .#...#...............)..<.. 4 h>.#...#..##.............b....####. ........#####.##@##.#.#(....# - ##...#..# #.##.# # ###.....  #...#..# #†###..###  #....... #.##...  #.#.#..# #.##.#4 hَ/#.#..  4 h## .#..# .......####b   bat (wandering)4 h#.##.#4 h6!#.#4 h-7.7 (4.04 h(@b.4 hu>-8.7 (54 h44 hV _A bat comes into view.5 h}| ###.##.# ......#.#.##.###.#.##)###.............# ........ ........#.#..# ###.##.###....#...#.#..# ..............#..# ..........##+#......#..# .†.......##.##.#......#..###### #...#...............)..<........# #...#..##.......@....b.....####.# 5 h| T.......#####.##.##.#.#(....# #...#..# #.##.# # ###..... #...#..# #†##.# ##..### #....... #.##.# #... #.#.#..# #.##.# #.#.. ## .#..# ...... 5 h~ .#####.##.##.##.#5 hn 5 h 5 h 5 h6 Wb...b5 hێ +9.7 (15 h 5 hg 5 hQ ###.##.# ......#.#.##.###. #.##)###.............#  ........#.#..# ###.##.###....#...#.#..# .............#..# ..##+#......#..# †.##.##.#......#..###### ...#.)..<.# ...#..##.b.####.# #####.##.##.#.#(....# 5 hR !...#..# #.##.# .# ###..... ...#..# #†##.# .# . #.##.# .# .#.#..# #.##.# .# #.#..  .#..# ...... ..#.##.# .# 5 hU 5 hU 5 h^ kb@.=905 hf 5 hj : _The bat hits you but does no damage.5 hC2.1 (1.45 h.5 hw _You closely miss the bat. The bat hits you but does no damage. x36 h3,6 hf>Nb.3.4 (1.36 hE6 hHw _You closely miss the bat. The bat hits you but does no damage. x26 h,6 h6 h-!.b6 h(4.76 h6 hN 6 htu_You miss the bat. The bat closely misses you.6 hZ  You barely miss the bat. The bat hits you but does no damage. x26.06 h6 h1 _You block the bat's attack.6 h` B6 hu b.7.4 (1.4 _You closely miss the bat. The bat hits you but does no damage.6 hn .###.##.# ......#.#.##.###..#.##)###.............#. ........#.#..#.###.##.###....#...#.#..#..............#..#6 h ...##+#......#..# ..†.##.##.#......#..###### #...#.)..<.# #...#..##......b6 h .####.#.#####.##.##.#.#(....# 6 h {#...#..# #.##.# .# ###..... #...#..# #†##.# .# ##..### 6 h0 #. #.##.# .# #... 6 hW @#.#.#..# #.##.# .# #.#.. ## .#..# ...... .6 h  %. .#### #.##.# .#  #.##.#6 h b.6 h ,806 ho 6 ha P _The bat barely misses you.7 h@a.###.##.# ......#.#.##.###..#.##)###.............#.... ........#.#..#.###.##.###....#...#.#..#..............#..#....##+#......#..#.†.##.##.#......#..###### .#...#.)..<. .#...#..##.....b.####..#####.##.##.#.#(....# ##...#..# #.##.# .# ###.....  #...#..# #†##.# .# ##..###  #. #.##.# .# #...  #.#.#..# #.##.# .# #.#..  ##[407 h cm .#..# ...... .. .#### #.##.# .#  #.##.#.b97 hh _The bat barely misses you. The bat hits you but does no damage.7 h.7 h7 h7 h(.b7 h&11000.7 (1.3)7 h0 7 hV t _You closely miss the bat. The bat hits you but does no damage.7 h"..#.##)###.......# ....... ........#.####.##.###....#...#.........................##+#.†.......##.##.##### .#...#...............)..<........##.......#### ........#####.##@##.#.#(....# ##...#..# #.##b# .# ###.....  †##.# .# ##..###.... #. #...#.#..##..# ...... .. .#### #.##.##7 h7 h,107 hv7 h  7 h<H_The bat hits you but does no damage. You block the bat's attack.7 h*c7  You slash the bat!7 hk2.7 hn543.0 (1.37 hu7 hfxG _You kill the bat!7 h% 47 h* 7 h{- H _No target in view!8 h038 h18 hK58 h88 hz<: _8 h=8 h@8 h A8 hDB8 hcD8 hF,8 hAG8 hH8 hMK8 hlK8 hL8 hQ8 hdT,8 hU8 h;X8 hZ,8 hz\8 h`8 hb8 hb8 hd8 hj8 hrl8 hl8 h=m8 h%o8 hq8 hIq8 hUr8 h>t8 hv8 hv8 hw8 hy8 h\|,8 h}8 hS8 hT,8 h78 h8 h,8 h^8 h=8 h,8 h?8 hi8 hD#..# #.##.##.#.###..... #..# #†##.##.#.# ##..##.. #.##.##.#.# #... #.#..# #.##.##.#.# #.#..  .#..# ..........# .###8 h@t #.##.##.#.#  #.##.##.#.#  #.# #.###  #@# - #...........  ...@....#######  8 h....... ######### @   Sigmund (polearm, asleep) 8 hՑ 8 h8 17.0 (14.0)  8 hjSigmund the Dreaded comes into view. He is wielding a +0 scythe.8 hޞq.@@)8 hp'===8 h8.0 (158 hU8 h}% _Sigmund shouts!: h.7{.#..# #†##.##.#.# ##..###..... #.##.##.#.# #... #.#..# #.##.##.#.# #.#.. # .#..# ..........# .#### #.##.##.#.#  #.##.##.#.# #.## #.### #.##.#######..@.............@...#######l........# ########## : h7l   frilled lizard (wandering): hC  A frilled lizard comes into view.The frilled lizard hisses angrily.: hJl.0------9.0): hS: h!VB _Sigmund hits you from afar with a +0 scythe.; h; hrDrink which item? Potions  d - 3 potions of might [!] read|quaff[?] describe selected; h; h; h ...#..# #†##.##.#.# ##..###Rusty5pork the Trooper ....... #.##.##.#.# #...Mountain Dwarf .#.#..# #.##.##.#.# #.#..Health: 30/36 ====================---- # .#..# ..........# .####Magic: 3/3========================#.##.##.#.#; hAC: 10Str: 24#.##.##.#.#EV: 8Int: 10#.## #.###SH: 5Dex: 9#.##.######XL:  3 Next: 64% Place: Dungeon:2#..@........Noise: =--------  Time: 1019.0 (0.0).l...@...#######a) +0 war axe.........#Throw: throwing net##########@   Sigmund (polearm)l   frilled lizard _No target in view!  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund shouts!  A frilled lizard comes into view.The frilled lizard hisses angrily. _Sigmund hits you from afar with a +0 scythe.; h; hi0. ; ht1-20.0 (1Might ; h; he _You feel very mighty all of a sudden.< hy]H#...#..# #†##.##.#.# ##..### #. #.##.##.#.# #... #.#.#..# #.##.##.#.# #.#.. ## .#..# ..........# .####< h] #.##.##.#.# #.##.##.#.# #.##. #.### #.##.###### #..@...#.##< h}a< h ill   frilled lizard< hih25----=1< h:s< hbu8 _Sigmund hits you with a +0 scythe.< h'=  You barely miss Sigmund.< h .l  Sigmund casts a spell at you.< h< hgH.l< hu19--------2.4 (1.4< h< h. _The magic dart hits you.< h >  You closely miss Sigmund.< h_ v  Sigmund gestures at you while chanting.< h; < h4C @l.< h;D j11---------=3.7 (1.3< hI < hQL 1 _The puff of flame hits you!< hEN 4< hS < hY ^ _You are too injured to fight recklessly!< h"4< h'< h)^ _You are too injured to fight recklessly!= hX= h= h= h2^ _You are too injured to fight recklessly!> h+  You barely miss the frilled lizard. You barely miss Sigmund.> h?0 :*> h l  Sigmund casts a spell at you.> h' : @You are confused.The frilled lizard bites you but does no damage. 0 5.0Confused throw: throwing net> h̕ OConf Might > hQ > h} _Sigmund barely misses you. The frilled lizard closely misses you.? h #†   #.##. #...  #.##. #.#..  .#..# ..... .####  #.##. ? h߾ #.##.  #.##. #.###  #.##.######  #l@......... ? hc ......@...#######  ? h'j..........#  ########### ? hV? h|*@ h V #†   #.##. #...  #.##. #.#..  .#..# ..... .####  #.##.  #.##.  #.##. #.###  #.##.######  #l@.........  ......@...#######  ..........#  ###########  @ h^_  You bump into the rock wall. The frilled lizard bites you.@ hQ_8/36 --------60@ he@ hhV _* * * LOW HITPOINT WARNING * * *@ h"@  You hit the frilled lizard.@ hvO  #†   #.##. #...  #.##. #.#..  .#..# ..... .####  #.##.  #.##.  #.##. #.###  #.##.######  #.@.........  ......@...#######  ..........#  ########### You kill the frilled lizard!@ hb #†   #.##. #...  #.##. #.#..  .#..# ..... .####  #.##.  #.##.  #.##. #.###  #.##.######  #.@.........  ......@...#######  ..........#  ###########  @ hi .  You barely miss Sigmund. Sigmund hits you with a +0 scythe.@ hy2------6-7.5 (1.5@ hD@ hV _* * * LOW HITPOINT WARNING * * *D h  You slash Sigmund!  Sigmund is heavily wounded.D h v  Sigmund gestures at you while chanting.D hNS  The puff of flame hits you but does no damage.D h^3=---=D h8.9 (1.4D h"D h.&: _Sigmund hits you but does no damage.E h a  You slash Sigmund!E hH 1-30.3E hަ E h W _Sigmund is almost dead.F h/ nYou closely miss Sigmund.  Sigmund is almost dead.  You feel less confused.  with a +0 scythe!die...  Sigmund begins carving another notch in his scythe.F hp5 o-4/36 ---F hA /  --more--H h:H h@>Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  j - a throwing net (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +1 buckler (worn)  e - a +2 helmet (worn) Jewellery (go to first with "=)  g - a +6 ring of strength (worn) Scrolls (go to first with ?)f - 2 scrolls of identify H h? h - a scroll of blinking  i - a scroll of teleportation Potions (go to first with !)d - 2 potions of mightI h8I h0I hoGoodbye, Rusty5pork.54 Rusty5pork the Trooper (level 3, -4/36 HPs)Began as a Mountain Dwarf Fighter on Apr 26, 2025.Slain by Sigmund... wielding a +0 scythe(8 damage)... on level 2 of the Dungeon.The game lasted 00:05:16 (986 turns). Best Crawlers -8. 287 GloorxVloq GrFi-06 blasted by an orc priest (D:4)9. 191 GloorxVloq GrFi-05 incinerated by a bombardier beetle (D:4)  10. 149 bread12 CoGl-05 slain by a gnoll (D:3)  11. 126 GloorxVloq GrFi-05 blasted by an orc priest (D:3)  12. 119 CreepyCraw FoFi-05 slain by Crazy Yiuf (D:2)  13.79 CreepyCraw DgAE-03 blasted by Crazy Yiuf (D:3)  14.64 GloorxVloq GrFi-04 slain by Crazy Yiuf (D:2)  15. 54 Rusty5pork MDFi-03 slain by Sigmund (D:2)16.44 blitzy MDFi-03 slain by a gnoll (D:2)  17.43 MacLellan ReIE-03 quit the game (D:2)  18.43 GloorxVloq TrSh-03 slain by Terence (D:1)  19.35 GloorxVloq GrFi-03 slain by a gnoll (D:2)I hgI hI h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l