Yh  Player: Saint Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.14:10:05.ttyrec Time: (1760451005) Tue Oct 14 14:10:05 2025 Yh8z[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cYhšYhmAWelcome, Saint. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid ConjurerYh= Yhx@ Welcome, Saint the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperYhIA *v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Felid ConjurerYh Yh Yh Welcome, Saint. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - MinotaurYh Kk - Koboldt - Vine Stalker c - Merfolkl - RevenantYh eu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain DwarfYh 6n - Djinniw - Formicid f - DraconianYh7 2o - Sprigganx - Naga g - TrollYh^ Fp - Tenguy - Octopode h - Deep Elfq - OniYh (z - Felid Yh i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended speciesYh  * - Random species Yh # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid ConjurerYhYhYhWelcome, Saint. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Felid ConjurerYh8 YhD Welcome, Saint the Forgewright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Felid ConjurerYhYhG Yhm \Saint the TinkererBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 10Yh XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic GrapnelYh ♣♣♣♣♣@~♣♣♣~~~♣♣♣♣~♣~♣Yhe2 YhF `Welcome, Saint the Barachi Forgewright.YhJ Yh A smirking vizier told you that the Orb of Zot is just within this dungeon.Yh Yh o _Found a staircase leading out of the dungeon.Yh` IYh b Yhj Yhp Water  _You enter the shallow water.Yhp Yh6q Yhr Yh^t ,Yht Yhv Yhw ,YhWx Yhty Yhz Yh{ Yh{ Yh} Yhy~ Yh~ Yh  YhB nYh^ ,Yh Yh Yhˆ Yh Yh Yh Yh ,Yhnj YhӍ Yh Yh> YhǏ Yh Yh Yh Yhg Yh Yhє Yh Yh Yhٖ YhM ,Yh Yh Yhy ,Yhԛ Yh$ Yh ,Yh Yh Yhn ,Yh; Yhs Yhk Yh Yh. YhΩ Yh Yh Yh Yh# YhL Yhq YhE Yhr Yh Yh: Yh; Yh` Yh Yhg Yhǽ Yhz ,Yh1 Yh Yh Yh_ ,Yh Yh Yh Yh YhN Yhs Yh Yhj Yh Yh Yhh Yh Yh Yh Yh Yh ,Yhz Yh YhY Yh Yh ,Yh Yh YhI ,Yh" Yh YhX Yh Yh8 Yh Yh Yh Yh Yh Yh/ Yhy YhD Yh Yh$ YhP Yh Yh# Yh Yh YhO Yh nYh Yh Yh Yh[ Yh Yh Yh Yha Yh ,Yh Yh YhL BYhi Yh ,Yhd Yh Yh! ,Yh Yh Yh Yh Yh$ BYh} Yh Yh YhB" ,Yh" Yh $ Yh% ,Yh[& Yh ) Yh* ,Yh* Yh, Yh- ,Yh. Yh0 Yh1 ,Yhn2 Yh}4 Yh5 ,YhD6 Yh7 YhC9 Yh9 Yh4: Yh@< Yh< Yh< YhS= Yh> Yh? Yh4@ Yh@ Yh?B YhC YhC YhgD YhE YhG >Yh&H YhI YhM Yh"N ?Water YhN Yh;Q c _You enter the shallow water.YhR YhR YhsS YhUU YhV YhV (YhzW Yh#Y YhZ 3Yh[ Yh\ Yhx^ Yh^ Yh_ Yh4a Yh c ,Yhc Yhd Yhe Yhe Yhf Yhh Yhi Yhi Yh!k Yhk YhNm Yhzm Yhn Yho Yhyq Yhq Yh,r Yhs Yht Yht Yhnu Yhw Yhx Yhx Yhy Yh-{ Yh| ,Yh} Yh6 Yh ##..#.# ##.. .$#.##.###.##.#.g.##......#.# #..@# Yhc #.#####.## #.......# Kinetic Grapnel#######.##.## ######.#.....#...##.#Yh g   goblin (asleep)............#Yh k.♣♣♣♣♣..♣♣#......#Yh̉ h♣♣♣<~♣♣♣~♣♣.####.#Yh 84.0 (84.0)  A goblin comes into view. It is wielding a +0 dagger.Found 4 gold pieces.Yh .ggThe goblin shouts!Yh 0------====5.2 (85.2Yh[ Yh [ _The goblin hits you with a +0 dagger.YhY Yh Yh Yh! ] _A goblin is nearby!Yh*Yh01==----=---6.6 (1.4)YhݑYh% _You barely miss the goblin. The goblin closely misses you.Yh-d  You thump the goblin!YhC)Yh 1---8.0Kinetic GrapnelYh YhT _You kill the goblin!Yh~i Yh/ Yh1 Yh7 Yh: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yh Yh& Yh Yh F _Unknown command.Yh!4YhYhγYh3YhYhDYhP _Yh>Yh.YhYh#2YhG====YhYhYh[YhXYhYhžYhYhYh,YhYh3==YhYhYhL3==YhYhYh,YhYh>  You see here a +0 dagger.YhYhE _YhYhaYhYhYhYhYhYh#:==YhYh ### .. # #.#.###.#......- #.##.##.## #.##.#...# #......#)#Yhf{ #.####...# #.#####.## #.......# #######.##.## ##Yh"YhP1100.8 (12.8)YhF-1.8 (13Yh<YhoQ _You now have 4 gold pieces.Yh\!Yh8%C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   g + Spellcasting 2.2   3.0   0      Yh%S    Yh%* b - Maces & Flails   0.0   0.8  +1   h + Forgecraft4.3   4.2  +1   c - Unarmed Combat   0.0   0.8  +1          Yh%_    Yh%        Yh&T d - Armour   0.0   0.7  +2      e + DodgingYhR&*2.2   2.5  +1      f + StealthYht&1.7   2.0   0      Yh&        Yh&_    Yh&        YhJ'@                        Yhv'        Yh'        Yh'T    Yh'KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  Yhb([/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYhy<TargetTarget--  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsYhrain rain   25%   25% Yhw    25% 25% percentage of incoming experience used to train each skill is in brown.Yh4trainingYh޼4targetsYh _o p - Conjurations   0.0   Axes q - Hexes0.0+1  d - Polearms0.0 0   r - Summonings0.0+2  e - Staves0.0+1   s - NecromancyYh6 v0.0-1  f - Unarmed Combat1   t + Forgecraft 4.3  25%  +1   g - Throwing   0.0     0   u - Translocations   0.0+1         v - AlchemyYh= E0.0+1  h - Short Blades   0.0+1   w - Fire Magic0.0+1  i - Long Blades0.0+2   x - Ice Magic0.0+2  j - Ranged Weapons   0.0 0   y - Air Magic0.0+1  z - Earth Magic0.0Yh}  0  k - Armour0.0+2  Yh  l + Dodging 2.2  25%  +1   0 - Invocations0.0-1  m - Shields0.0+1   1 - Evocations0.0+1  Yh[ % n + Stealth 1.7  25%   0   2 - Shapeshifting   0.0 0  The species aptitude is in white.useful|allYh|8xg h + Forgecraft 4.3  25%Unarmed Combat             d - Armour 2         e + Dodging 2.2  25%  +1      f + Stealth 1.7  25%   0    Yh::[                                          useful|allYh00 e * Dodging   2.2  400Yh3333 e - Dodging   2.2   34Yh"2525 f * Stealth   1.7  50Yh5050 f - Stealth   1.7   Yh@\ a + Fighting 0.0  34%3333YhTargetarget--  --  -- --  -- -- -- -- a-z] set[-] clear selected targettrainingtargetsYh <[?25h[?0c0 Yh|" YhD [?25l[?1cYh4.0 current training targets, if any.=] set aall targetsYh5a-z] setselected target Yh}<[?25h[?0c0 Yho [?25l[?1cYh 8.0 =] set aall targetsYh4W a-z] setselected target Yh:X=] set aall targetsYh7YhYhLSaint the TinkererBarachiHealth: 13/13 ========================Magic: 3/3========================###AC: 2Str: 11..#EV: 11Int: 15#.#SH: 0Dex: 10Yh#.#.###.#XL:  1 Next: 10% Place: Dungeon:1#......@#Noise: ---------  Time: 101.8 (0.0)#.##.##.##a) +0 hammer#.##.#...#YhߕCast: Kinetic Grapnel#......#)##.####...##.#####.##Yh _#.......########.##.## ######.#Yh-tYou thump the goblin! _You kill the goblin! YhM_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. Yhwr_You see here a +0 dagger. _You now have 4 gold pieces.Yh4YhYhkYh'#Yh'v  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0  34%  +2   g + Spellcasting 2.2  33%   0           b - Maces & Flails   0.0    +1   h + ForgecraftYh(X4.3  33%  +1   c - Unarmed Combat   0.0    +1                       d - Armour   0.0    +2       e - Dodging   2.2    +1       f - Stealth   1.7     0  Yhj)        Yh)!            Yh*                Yh_*            Yh*!            Yh+        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] HelpYhn+*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYhargetarget--  4.0-- 8.0-- -- -- -- Yh1 a-z] set[-] clear selected targettrainingtargetsYhU <[?25h[?0c4.0 Yh̾[?25l[?1c3.0 current training targets, if any.=] set aall targetsYhPa-z] setselected target Yh [?25h[?0cYh10 Yh* [?25l[?1cYh޻12.0  +2 =] set aall targetsYh1Yh{7 b + Maces & Flails 0.0Yh YheYhxSaint the TinkererBarachiHealth: 13/13 ========================Magic: 3/3========================###AC: 2Str: 11..#EV: 11Int: 15#.#SH: 0Dex: 10#.#.###.#XL:  1 Next: 10% Place: Dungeon:1#......@#Yh Noise: ---------  Time: 101.8 (0.0)#.##.##.##a) +0 hammer#.##.#...#Cast: Kinetic Grapnel#......#)##.####...##.#####.###.......########.##.## ######.#Yh You thump the goblin! _You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _You see here a +0 dagger. _You now have 4 gold pieces.Yh YhlYheYhYh)AYhAYhBYhDYhLKBYhN,YhP,YhXRYh3TYhiTYhZUYhWYh,YYhpYYh#ZYh\Yh^Yh _Yh`YhbYhcYhn[### J. #. ####.##.#####.....######.#.###.# #.#.###.#Kinetic Grapnel #.......# #.##.##.## #.##.#...#J   endoplasm (wandering) #..#)# #.####...# #.#####.##Yhw+7.8 (6Yhy-9.0 (7.2YhN~Yh] _An endoplasm comes into view.Yh! ### J. #. ####.##.#####  ........@...#  #####.#.###.#  #.#.###.#  #.......#  #.##  #.  #)#     Yh9 ### J. #. ####.##.#####  ........@...#  #####.#.###.#  #.#.###.#  #....... #.## #.  #)  Yh÷YhYhYhIa _An endoplasm is nearby!Yh ### J. #. ####.##.#####  ........@...#  #####.#.###.#  #.#.###.#  #.......#  #.##  #.  #)#     YhJt 9 ### J. #. ####.##.#####  ........@...#  #####.#.###.#  #.#.###.#  #....... #.## #.  #)  Yhz Yh} Yhd Yh˄ a _An endoplasm is nearby!Yh!H  Saint the Tinkerer  Barachi  Health: 13/13 ========================  Magic: 2/3================-------- ### AC: 2Str: 11 J. EV: 11Int: 15 #* SH: 0Dex: 10 Yh####.##*#####  XL:  1 Next: 10% Place: Dungeon:1 ........@...#  Noise: ---------  Time: 109.0 (0.0) #####.#.###.#  a) +0 hammer #.#.###.#  Cast: Kinetic Grapnel #.......#  Yh#.##.##.##  #.##.#...#  J   endoplasm (wandering) #......#)# Yh  #.####...#  #.#####.## _You now have 4 gold pieces. Yh9_An endoplasm comes into view. _An endoplasm is nearby! _An endoplasm is nearby!YhcPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)Yh  Saint the Tinkerer  Barachi  Health: 13/13 ========================  Magic: 2/3================-------- ### AC: 2Str: 11 J. EV: 11Int: 15 #. SH: 0Dex: 10 ####.##.#####  XL:  1 Next: 10% Place: Dungeon:1 ........@...#  Noise: ---------  Time: 109.0 (0.0) #####.#.###.#  a) +0 hammer #.#.###.#  Cast: Kinetic Grapnel #.......# Yh  #.##.##.##  #.##.#...#  J   endoplasm (wandering) #......#)#  #.####...#  #.#####.## _An endoplasm comes into view. _An endoplasm is nearby! _An endoplasm is nearby!Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The kinetic grapnel hits the endoplasm. ### .. #* ####.##*#####  ....  ####  .#  .  #. #)  Yh C1...Yh~Gu2=10.0 (1Kinetic GrapnelYhMYhbO _is nearby!  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm!Yhm(### .. #. ####.##.##### ...# #####.#.###.# #.#.###.# #.......##.###.# Yh?tYhu5-1.2 (1.2YhzYhx|Yh Yh F-20Yh Yh Yhh>Yh8?Yh@YhCYhHXYhIYhcKYhKYhLYhN,YhPYhQYhSYhTYhVYhVYhXYh,Z,Yh\YhgnYhhYhlYhmT3========YhxnYhpYhrYh sYhtYhLvYhxYh#yYhzYh}Yh ,Yh^YhUYhކYh^@========Yh;YhYhYhYhYhYYhi,YhYh7Yh_ ###YhI l. #. ##.####. ..Yhm~ ##.####.##.Yh.####.##.#####Kinetic Grapnel......YhZ......#######.#.###.# #.#.###.#l   frilled lizard (asleep) #.......# #.##.Yh6##.## #.##.Yh=##...#Yh029.4 (17.2)Yhi.llYhS/30.6 (18.4YhYha _A frilled lizard comes into view.Yh ### .. #l ##.####.####  ........@..#  ##.####.##.#  .####.##.#####  .............#  ######         Yh4 ### .. #l ##.####.####  Yhi"........@..#  ##.####.##.#  .####.##.#####  ........... ######Yh-     YhhYhe _A frilled lizard is nearby!Yhn   Saint the Tinkerer  Barachi  Health: 13/13 ========================  Magic: 2/3================-------- ### AC: 2Str: 11Yhڢ p .. EV: 11Int: 15 #l SH: 0Dex: 10 Yh; ##.####*####  XL:  1 Next: 20% Place: Dungeon:1 ........@..#  Noise: ---------  Time: 130.6 (0.0) ##.####.##.#  a) +0 hammer Yh g.####.##.#####  Cast: Kinetic Grapnel .............#  ######.#.###.#  #.#.###.#  l   frilled lizard #.......#  #.##.##.##  #.##.#...# The kinetic grapnel hits the endoplasm. YhI _You kill the endoplasm! _A frilled lizard comes into view. _A frilled lizard is nearby!Yho Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)Yhi "  Saint the Tinkerer  Barachi  Health: 13/13 ========================  Magic: 2/3================-------- ### AC: 2Str: 11 .. EV: 11Int: 15 #l SH: 0Dex: 10 Yhً \##.####.####  XL:  1 Next: 20% Place: Dungeon:1 ........@..#  Noise: ---------  Time: 130.6 (0.0) ##.####.##.#  a) +0 hammer .####.##.#####  Cast: Kinetic GrapnelYh  .............#  ######.#.###.#  Yh #.#.###.#  l   frilled lizard #.......#  #.##.##.##  #.##.#...# _You kill the endoplasm! _A frilled lizard comes into view. _A frilled lizard is nearby!Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)  The kinetic grapnel hits the frilled lizard.Yhv L ### .. #. ##.####*####  ....  Yh ##.#  .#####  ...Yh   Yh?  Yh`  Yh  Yh Yh, ,..Yhl1 t3=1.6 (1Kinetic GrapnelYh6 Yh9 _A frilled lizard comes into view. _is nearby!  Press: ? - help, Shift-Dir - straight lineYh<9 Aim: a frilled lizard (53% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!YhoYht!Yh.&Yh(R _No target in view!Yh\_ _Yh_Yha,YhbYhFcYhxcYhcYh}eYhfYhfYhhYhWhYhhYh)jYhUj%3Yhvj/========YhjYhmYhzn,YhoYhrYhIsYhsYhsYhEuYh\vYhvYhwYh;xYhyYhy@========YhzYh=}Yh3~Yhr~Yh~YhmYhʁYhYhYh5Yh,YhˆYhYhYhYhzYhYhg#########......##.####.#....##.####.####[....#-52.2 (20.6)...^##.####.##.#Yh̘h #.####.##.##### .............# ######.#.###.#  #.#.###.#  #.......#  #.##.##.## Yh> #.##.#...#YhYh+YhH-3.4 (21.8YhYh%- _Found a leather armour.YhIYh?Yh} ######## #......#.. #.####.#.##.####.####b[......#.^##.####.##.#.. #.####.##.######..########.#.###.#Yh  #.#.###.#b   bat (asleep)  #.#  #.##.##.## Yh.I #.##.#...#Yhͨt 0.0)  A bat comes into view.Yh-4.6 (1.2YhĵYhe _Found a stone staircase leading down.Yh! d ##  #.  Yh .. #.  .....##.####.####  b[......@.......#  ....^##.####.##.#  Yh 7.. #.  #. Yh ( ##  Yh %   Yh %   Yh) Yh9k j ##  #.  .. #.  .....##.####.#### Yhk  b[......@.......#  ....^##.####.##.#  .. #.  #. ## Yhk )   Yhl * Yhr Yht Yh2z Yh| Z _A bat is nearby!Yh~ ########.. #......##... #.####.#.##.####.####.b[..#)....^##.####.##.##... #.####.##.#####.. #...# #######.#.###.# #.#.###.#  #.#  #.##.##.##  #.##.#...#YhYh:(5.8YhYhT$ _Found a spear.Yh5## ########.. #......#.#...# #.####.#.##.####.####.b[.#Yh6a.)....^##.####.##.#.#...# #.####.##.#####.. #...#.. #######.#.###.#. #.#.###.#  #Yh6.#  #.##.##.##  #.##.#...#Yh_8Yh9Yh:Yh>YhA>[..bbYhC?7.0Kinetic GrapnelYhOYh*  Saint the Tinkerer  Barachi  Health: 13/13 ========================  Magic: 2/3================-------- ## ########  AC: 2Str: 11 .... #......#  EV: 11Int: 15 .#...# #.####.#  SH: 0Dex: 10 .......##.####.####  XL:  1 Next: 30% Place: Dungeon:1 ..>[..b*@.........#  Noise: ---------  Time: 157.0 (0.0) .)....^##.####.##.#  a) +0 hammer .#...# #.####.##.#####  Yh+[33mCast: Kinetic Grapnel .... #.............#  .. #######.#.###.#  . #.#.###.#  b   bat #.......#  #.##.##.##  #.##.#...# A bat comes into view. _Found a stone staircase leading down. _A bat is nearby! _Found a spear.  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)Yh   Saint the Tinkerer  Barachi  Health: 13/13 ========================Magic: 2/3================--------##########AC: 2Str: 11.... #......#EV: 11Int: 15.#...# #.####.#SH: 0Dex: 10.......##.####.####XL:  1 Next: 30% Place: Dungeon:1..>[..b*@.........#Noise: ---------  Time: 157.0 (0.0).)....^##.####.##.#a) +0 hammer.#...# #.####.##.#####Cast: Kinetic Grapnel.... #.............#..h( Pm#######.#.###.#.#.#.###.#b   bat (grapneled)#.......##.##.##.###.##.#...#A bat comes into view. _Found a stone staircase leading down. _A bat is nearby! _Found a spear.  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)Yh` Yh z .b _Found a stone staircase leading down. _A bat is nearby! _Found a spear.  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The kinetic grapnel hits the bat. The bat completely misses you.=8.0 (1 _The bat hits you but does no damage.YhU   The grapnel guides your strike. You hit the bat.YhQ 1.Yh n49.4 (1.4Kinetic GrapnelYh Yh Q _You kill the bat!Yh:## ### #########.... .. #......##.#...#. #.####.##.##.####.#####..>[.##.)....^##.####.##.##.#...#. #.####.##.######.... .. #..##... ..# #######.#.###.##.# .#. #.#.###.# # #... #.# # $. #.##.##.## .. #.##.#...# YhzEYhG6-60.6 (1.2YhNYhQK _Found 12 gold pieces.Yhv ########## #.......##......# #.#...#.##.####.# #.##.####.####Yhw #..>[.# #.)....^##.####.##.# #.#...#.##.####.##.##### #.......##.# #......###.#.###.# #.##.#. #.#.###.# # #... #.#Yhw # $. #.##.##. ... #.##.#...YhYhB-1.8YhΦYh[ ########## #.......##......# #.#...#.##.####.# #.##.####.#### #..>[.# #.)....^##.####.##.# #.#...#.##.####.##. #.......##. #......###.#.###. #.##.#. #.#.###. #. #... #.# ##$. #.##.##. ... #.##.#YhpT3.0YhrYhN: ########## #.......##......# #.#...#.##.####.# #Yh:.##.####.#### #..>[.# #.)....^##.####.##.# #.#...#.##.####.##. #.......## #......###.#.### #.##.#.#Yh;( #.#.### #. #...# # # ##$.# #.##.## ...# #.##.#YhjCYhG(4.2Yh/NYh]PYhc+  ######## #.......##......# #.#...#.##.####.# #.##.####.#### #..>.# #.)....^##.####.##.# #.#...#.##.####.##.Yh, ' #.......## #......#.#. #.##.#.# #.#. #. #...# # #. ##$.# #.##.# ...#Yh, D #.##.#Yh7 YhY; (5.4YhgA YhH W _You see here a +0 leather armour.Yh Yhj ,60Yh) Yh( - _c - a +0 leather armourYh92Yh2Yh*4Yh6Yh6Yh9Yh:,Yh-<YhM>Yh>T3========Yh?ZhZh>ZhZhZhjZh Zh ZhF Zh ZhZ #################  #.......##......# #.#...#.##.####.##.......##.####.####Zh#..>.........##.)....^##.####.##.##.#...#.##.####.##.####Zh#.....@.##.......#......#########.#.###.Zh#.##.#.# #.#.###.#. #...# ##. ##$.# #.##.##.# ...# #.##.#.. r   quokka (asleep) .r## #......# ### #.####.. #.#####.Zh#.71.8 (5.4Zh&-3.0 (6.6Zh,ZhT/Y _A quokka comes into view.Zh# #########  #.......#  #.#...#.#  #.......##  #..>.....  #.)....^#  #.#...#.# #.....@.# #......## #.##.#.#  #. #...#  #. ##$.#  # ...#  .r##  ### Zh) #########  #.......#  Zh*S#.#...#.#  #.......##  #..>.....  #.)....^# Zh*U #.#...#.# #.....@.# #......##Zh*. #.##.#.#  #. #...# Zh+ #. ##$.# ZhJ+ # ...#  .r##  Zh+=### Zh>JZhD] _A quokka is nearby!Zh x#################.......##......#...#.##.####......#####ZhX >...............#.)....^##.####.###...#.###......##.............Zh #########.#.#####.#.# #. #.......Zh ~##$##.## ...Zh5  ..r#.....#### ####.. Zh\ #Zh ".....Zh Zh W========4.2 (1.2 _Zhz Zhr ZhTGf.......##......#...#.##.####.....###>...............)....^##.####.###.#...#.###......##.............#########.#.####.##.#@# #. #.......ZhG#$##.## ... ..r#.....#.### ####..#. ##.....######ZhPZhU?5.4Kinetic GrapnelZhK\Zh^Zh #.......##......#  Saint the Tinkerer #.#...#.##.####.#  Barachi #.......##.####.####  Health: 13/13 ========================Zhb  #..>...............#  Magic: 2/3================-------- #.)....^##.####.##.#  AC: 2Str: 11 #.#...#.##.####.##.#### EV: 11Int: 15 Zh #.......##............. SH: 0Dex: 10 #......#########.#.###. XL:  1 Next: 40% Place: Dungeon:1 #.##.#@# #.#.###. Noise: ---------  Time: 175.4 (0.0) Zh!#. #..*# #....... a) +0 hammer Zh(!#. ##$*# #.##.##. Cast: Kinetic Grapnel ZhK!x# .*.# #.##.#.. Zhq!..r## #......# .### #.####.. r   quokka (asleep)Zh!U #. #.#####. # #....... Zh!j#######. _You see here a +0 leather armour. _c - a +0 leather armour Zh!y_A quokka comes into view. _A quokka is nearby!Zh"Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)Zhh#.......##......#Saint the Tinkerer#.#...#.##.####.#Barachi#.......##.####.####Health: 13/13 ========================#..>...............#Magic: 2/3================--------#.)....^##.####.##.#AC: 2ZhmiCStr: 11#.#...#.##.####.##.#### EV: 11Int: 15#.......##............. SH: 0Dex: 10#......#########.#.###. XL:  1 Next: 40% Place: Dungeon:1#.##.#@##.#.###. Noise: ---------  Time: 175.4 (0.0)#. #..*##....... a) +0 hammer#. ##$*##.##.##. Cast: Kinetic GrapnelZhj]# .*.##.##.#....r###......#.####.####.. r   quokka#.#.#####.##.......#######. _You see here a +0 leather armour. _c - a +0 leather armour _A quokka comes into view. _A quokka is nearby!Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)ZhdZhq...r.Zh3=6.4 (1ZhZh _c - a +0 leather armour _A quokka comes into view. _A quokka is nearby!  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) _The kinetic grapnel hits the quokka but does no damage.ZhK #...#.##.####.....####..>................)....^##.####.###...#.####......##.............#......#########.#.####.##.#.#  #.......#$Zh ##.## ...r. #....#.....##.### ####..#. # ..... ########.## ZhD Zh yr.-7.6 (1.2ZhT Zh! Zhp #.#...#.##.####.#  Saint the Tinkerer #.......##.####.####  Barachi ZhA#..>...............#  Health: 13/13 ======================== #.)....^##.####.##.#  Magic: 1/3========---------------- #.#...#.##.####.##.#### AC: 2Str: 11 #.......##............. EV: 11Int: 15 #......#########.#.###. SH: 0Dex: 10ZhԒ #.##.#.# #.#.###. XL:  1 Next: 40% Place: Dungeon:1 #. #..@# #....... Noise: ---------  Time: 177.6 (0.0) #. ##$r# #.##.##. a) +0 hammer Zh.# ....# #.##.#.. Cast: Kinetic Grapnel #....## #......# #.### #.####.. #. #.#####. r   quokka # #....... #######. #.## ######. Zh_A quokka is nearby!Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) _The kinetic grapnel hits the quokka but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)Zh&#.#...#.##.####.#Saint the Tinkerer#.......##.####.####Barachi#..>...............#Health: 13/13 ========================#.)....^##.####.##.#Magic: 1/3========----------------#.#...#.##.####.##.#### AC: 2Str: 11#.......##............. EV: 11Int: 15#......#########.#.###. SH: 0Dex: 10#.##.#.##.#.###. XL:  1 Next: 40% Place: Dungeon:1#. #..@##....... Noise: --------- Zh5 Time: 177.6 (0.0)#. ##$*##.##.##. a) +0 hammer# ...*##.##.#.. Cast: Kinetic Grapnel#....###......##.####.####..#.#.#####. r   quokka##.......#######.#.## ######. _A quokka is nearby!Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) _The kinetic grapnel hits the quokka but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)ZhMLZhOIr.ZhO=ZhMT8.6 (1ZhWZh [ Zh[Zh^\U Press: ? - help, Shift-Dir - straight line  Zh\LAim: a quokka (asleep, 100% to hit) Zhq]I_The kinetic grapnel hits the quokka but does no damage.Zh];Press: ? - help, Shift-Dir - straight lineZh2^6Aim: a quokka (60% to hit) Zhw^w_The kinetic grapnel misses the quokka. The quokka closely misses you.Zh_ZhM  You closely miss the quokka. The quokka bites you.Zh; _1----80.0 (1.4Zh_ Zh T _The quokka closely misses you.Zh  9/13 --------1.3 (1.3Zh Zh _You hit the quokka. The quokka misses you. The quokka bites you.Zh #.#...#.##.####.#  Saint the Tinkerer #.......##.####.####  Barachi #..>...............#  Health: 9/13================-------- #.)....^##.####.##.#  Magic: 0/3------------------------ #.#...#.##.####.##.#### AC: 2Str: 11 #.......##............. EV: 11Int: 15 #......#########.#.###. SH: 0Dex: 10 #.##.#.# #.#.###. XL:  1 Next: 40% Place: Dungeon:1 #. #..@# #....... Noise: =--------  Time: 181.3 (0.0) #. ##$r# #.##.##. a) +0 hammerZht[1K # ....# #.##.#.. Cast: Kinetic Grapnel #....## #......# #.### #.####.. #. #.#####. r   quokka # #....... #######. #.## ######. _The kinetic grapnel misses the quokka. The quokka closely misses you.You closely miss the quokka. The quokka bites you. _The quokka closely misses you. _You hit the quokka. The quokka misses you. The quokka bites you.Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)Zh#.#...#.##.####.#Saint the Tinkerer#.......##.####.####Barachi#..>...............#Health: 9/13================--------#.)....^##.####.##.#Magic: 0/3------------------------#.#...#.##.####.##.#### AC: 2Str: 11#.......##............. EV: 11Int: 15#......#########.#.###. SH: 0Dex: 10#.##.#.##.#.###. XL:  1 Next: 40% Place: Dungeon:1#. #..@##....... Noise: =--------[Zh 33m  Time: 181.3 (0.0)#. ##$*##.##.##. a) +0 hammer# ...*##.##.#.. Cast: Kinetic Grapnel#....###......##.####.####..#.#.#####. r   quokka##.......#######.#.## ######. _The kinetic grapnel misses the quokka. The quokka closely misses you.You closely miss the quokka. The quokka bites you. _The quokka closely misses you. _You hit the quokka. The quokka misses you. The quokka bites you.Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)Zh.{Jr.Zhj|10/13==2.3 (1Kinetic GrapnelZh7ZhQ  You closely miss the quokka ZhZ_The quokka closely misses you. _You hit the quokka. The quokka misses you. The quokka bites you.Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit) Zh_The kinetic grapnel misses the quokka. The quokka closely misses you.ZhM 8 ZhN x8/13 ----3.7 (1.4ZhX Zh^ _You hit the quokka. The quokka bites you.Zh@  You barely miss the quokka. The quokka closely misses you.Zh (5.1Zh، Zh ^ _The quokka bites you but does no damage.ZhQ b  You hit the quokka.Zh .9/14=---66.5Zh Zht  ZhTF_You kill the quokka!Zh* #......###>...............#.)....^##.####.##.#...#.#####.......##.............#......#########.#.#####.#.#  #........##$##.###.......##....#.....#.#.....#...##. ZhT1K-7.7 (1.2Zh8Zh<ZhM< #..>...............)....^##.####.###.#...#.####.......##...................#########.#.###ZhM##.#.#  #........#.###$##.###......#....#.....# #.### ####.............. ZhTZhV10/14===1========ZhW)-8.9ZhQ\Zh^Zh ZhȨ Zh ZhŬ Zhݯ ,Zh ZhI ZhK 1===========Zhr O=Zh Zh5 b2==ZhY Zh ,Zh BZh~ Zh| 2========ZhZ 3====Zh ZhH Zh Zh BZhx V========Zh Zh> Zh :==Zh? Zh Zh L4==Zh Zh ,Zh Zh ,Zh Zh Zh Zh Zh ZhX |==Zh Zh Zh T3========Zh Zh Zh ,Zh Zh   #.......##.####.#### #..>...............# #.)....^##.####.##.#  #.#...#.##.####.##.### #.......##...........ZhF  #......#########.#.### #.##.#.# #.#.### #. #...# #.....Zhq  #.###@.# #.##.## #......# #.##.#.Zh #....## #.... #.####Zh  #. #. #.######Zh J #..... Zh l# #.## ######Zh J .....#...##Zhx 1214.1 (25.2)Zh ,5.1 (26Zh{" Zh$ ^ _You now have 16 gold pieces (gained 12).ZhT Zh Zh Zh Zh- Zhɟ XZhC @========Zhx ZhH Zh ,Zh{ Zhۨ ZhD Zh Zhr Zhn ZhX Zh Zh Zhj Zh Zh Zh Zh Zh Zh Zh Zh pZh ZhE  #.# #.##### #.# #...... #.# # ####### #.# #.## ### #.# ......#...## #.######.#........... #........##.♣♣♣♣♣..♣♣ ####.......♣♣♣<~♣♣♣~♣Zh ` #@##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣♣##.#####.# ♣~♣♣♣~~~♣♣~♣ #.# ♣~♣P♣♣♣~~♣♣~ #.. ♣♣~♣~~~~♣♣~♣~ #.# ♣P~♣~♣♣~P♣~♣~ J   endoplasm (asleep)Zh k#.# ♣♣~♣~♣P~♣♣~♣~..# ♣~♣~♣♣~~~♣♣~.J# ♣~♣♣~~♣♣♣♣~♣Zh /35.5 (20.4Zhe .6.7 (21.6Zh Zh[ ] _An endoplasm comes into view.Zh& #.#  #.#  #.# #  #.# #.##  #.# .. #.######.# #........##.♣ ####.......♣♣♣< #@# .........# Zh ##.#####.#  #.#  #..  #.#  #.#  ..#  .J# Zhj) #.#  #.#  #.# #  #.# #.##  #.# .. #.######.# #........##.♣ ####.......♣♣♣< #@# .........#  Zh##.#####.#  #.#  #..  #.#  #.# Zh8 ..#  Zh!7.J# ZhZhZh%Zh'a _An endoplasm is nearby!Zhw #.#  #.#  #.# #  #.# #.##  #.# .. #.######.# #........##.♣ ####.......♣♣♣< #@# .........#  ##.#####.#  #.#  #..  #.# Zh2a #.#  ..#  .J# Zht  #.#  #.#  #.# #  #.# #.##  #.# .. #.######.# #........##.♣ ####.......♣♣♣< #@#Zhu ` .........#  ##.#####.#  #.#  #..  #.#  #.#  ..#  .J# Zh  _An endoplasm is nearby!Zh .......# #######.#.## .......#....######.#...................##.♣♣♣♣♣..♣♣###.......♣♣♣<~♣♣♣~########.##..#♣♣P♣♣~~~♣♣~........@# .♣♣~~~♣♣♣♣~♣♣##.#####.# ♣~♣♣♣~~~♣♣~ P♣♣♣~~♣♣~. ♣♣~♣~~~~♣♣~# ♣P~♣~♣♣~P♣~♣~♣P~♣..# ♣~♣~♣♣~~~♣J♣~~♣♣♣♣~♣.. ♣♣~♣♣~~~~~♣Zha JJ.7.9 (1.2) _Zhl5 3# ########.## ......#...#####.#..................##.♣♣♣♣♣..♣♣###.......♣♣♣<~♣♣♣~########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣♣##.#####@# ♣~♣♣♣~~~♣♣~ P♣♣♣~~♣♣~. ♣♣~♣~~~~♣♣~## ♣P~♣~♣♣~P♣~♣~♣P~♣.J# ♣~♣~♣♣~~~♣.♣~~♣♣♣♣~♣ZhW> . ♣♣~♣♣~~~~~♣ ♣♣~♣♣♣♣♣♣♣~ZhB (J.Zh+D ?9.1Kinetic GrapnelZhL Zh!O Zh#.## ......#...#####.#..................##.♣♣♣♣♣..♣♣###.......♣♣♣<~♣♣♣~########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣♣##.#####.# ♣~♣♣♣~~~♣♣~ Zh\mP♣♣♣~~♣♣~...♣♣~♣~~~~♣♣~###♣P~♣~♣♣~PJ# ♣♣~♣~♣P~♣..# ♣~♣~♣♣~~~♣♣~~♣♣♣♣~♣. ♣♣~♣♣~~~~~♣♣ b   bat (asleep)Zhb ♣♣~♣♣♣♣♣♣♣~. ♣♣~~~~~~~♣ZhZhZh (J.ZhU)40.3ZhqZhV _A bat comes into view.Zh3f  You sock the endoplasm!Zh:.b   bat (asleep)Zh?v8=1.7 (1.4Kinetic GrapnelZhEZh*HA _You kill the endoplasm!ZhSHZhZhZhZh_ZhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhZhZhZh[Zhw Zh8_Unknown command.Zh- ......#...#####.#..................##.♣♣♣♣♣..♣♣###.......♣♣♣<~♣♣♣~Zhp ^########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣♣##.#####.# ♣~♣♣♣~~~♣♣~ Zh 5#.###.♣~♣P♣♣♣~~♣♣~...♣♣~♣~~~~♣♣~###♣P~♣~♣♣~PZh  ♣♣~♣~♣P~♣..# ♣~♣~♣♣~~~♣♣~~♣♣♣♣~♣.... ♣♣~♣♣~~~~~♣Zh sb ♣♣~♣♣♣♣♣♣♣~..Zh ♣♣~~~~~~~♣. ♣♣♣♣P♣♣♣Zh R-2.9 (1.2 _Zh Zh Zhh1 #####.#..................##.♣♣♣♣♣..♣♣###.......♣♣♣<~♣♣♣~########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣♣##.#####.# ♣~♣♣♣~~~♣♣~ #.###.♣~♣P♣♣♣~~♣♣~Zh1 p...♣♣~♣~~~~♣♣~###♣P~♣~♣♣~P ♣♣~♣~♣P~♣..# ♣~♣~♣♣~~~♣.♣~~♣♣♣♣~♣Zh1 /..... ♣♣~♣♣~~~~~♣..b ♣♣~♣♣♣♣♣♣♣~ w   dart slug (asleep)....Zh2 ♣♣~~~~~~~♣ b   bat (asleep)......... ♣♣♣♣P♣♣♣Zh?2 ##.#..w..# ♣♣♣Zhy@ ZhB B-4.1ZhI ZhK \ _A dart slug comes into view.Zh{_4.......##.♣♣♣♣♣..♣♣###.......♣♣♣<~♣♣♣~########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣♣##.#####.# ♣~♣♣♣~~~♣♣~ Zh_#.###.♣~♣P♣♣♣~~♣♣~...♣♣~♣~~~~♣♣~###♣P~♣~♣♣~P ♣♣~♣~♣P~♣Zh_.l.......# ♣~♣~♣♣~~~♣###!...♣~~♣♣♣♣~♣Zh_#....... ♣♣~♣♣~~~~~♣#....bZh `E ♣♣~♣♣♣♣♣♣♣~Zh`:.#........ ♣♣~~~~~~~♣#..Zh.`-. ♣♣♣♣P♣♣♣ZhY`3###.#..w..## ♣♣♣ l   frilled lizard (asleep)Zhp`L #.....Zhrp  A frilled lizard comes into view.ZhsZhbtZhuZh" b.wwZheOb.  ZhuFound a bubbling black potion and a parchment of Iskenderun's Battlesphere.Zhv3--=5.3Kinetic GrapnelZhZhOG _The bat hits you.Zh=w] #........##.♣♣♣♣♣..♣♣ Saint the Tinkerer ####.......♣♣♣<~♣♣♣~♣ Barachi ########.##..#♣♣P♣♣~~~♣♣~ Health: 13/14 ======================-- .........# .♣♣~~~♣♣♣♣~♣♣ Magic: 2/3================-------- ##.#####.# ♣~♣♣♣~~~♣♣~♣ AC: 2Str: 11 #.###.♣~♣P♣♣♣~~♣♣~ EV: 11Int: 15Zhw #....♣♣~♣~~~~♣♣~♣~ SH: 0Dex: 10 #.###♣P~♣~♣♣~P♣~♣~ XL:  1 Next: 80% Place: Dungeon:1 Zh#x#@# ♣♣~♣~♣P~♣♣~♣~ Noise: =--------  Time: 245.3 (0.0) .l......b# ♣~♣~♣♣~~~♣♣~ a) +0 hammer ###!.....# ♣~♣♣~~♣♣♣♣~♣ Cast: Kinetic Grapnel #....... ♣♣~♣♣~~~~~♣♣ ZhXx#........ ♣♣~♣♣♣♣♣♣♣~ :.#........ ♣♣~~~~~~~♣ w   dart slugZhx #......w... ♣♣♣♣P♣♣♣♣ b   batZhx= ###.#.....## ♣♣♣  l   frilled lizard (asleep) #.......# _A dart slug comes into view.A frilled lizard comes into view.ZhOy$Found a bubbling black potion and a parchment of Iskenderun's Battlesphere. _The bat hits you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)Zh[. #........##.♣♣♣♣♣..♣♣ Saint the Tinkerer ####.......♣♣♣<~♣♣♣~♣ Barachi ########.##..#♣♣P♣♣~~~♣♣~ Health: 13/14 ======================-- .........# .♣♣~~~♣♣♣♣~♣♣ Magic: 2/3================-------- ##.#####.# ♣~♣♣♣~~~♣♣~♣ AC: 2Str: 11 #.###.♣~♣P♣♣♣~~♣♣~ EV: 11Int: 15 #....♣♣~♣~~~~♣♣~♣~ SH: 0Dex: 10 Zh#.###♣P~♣~♣♣~P♣~♣~ XL:  1 Next: 80% Place: Dungeon:1 Zh#@# ♣♣~♣~♣P~♣♣~♣~ Noise: =--------  Time: 245.3 (0.0) .l......b# ♣~♣~♣♣~~~♣♣~ a) +0 hammerZhc ###!.....# ♣~♣♣~~♣♣♣♣~♣ Cast: Kinetic Grapnel #....... ♣♣~♣♣~~~~~♣♣ #........ ♣♣~♣♣♣♣♣♣♣~ :.#........ ♣♣~~~~~~~♣ w   dart slug #......w... ♣♣♣♣P♣♣♣♣ b   bat ###.#.....## ♣♣♣  l   frilled lizard (asleep) #.......#ZhA frilled lizard comes into view.Found a bubbling black potion and a parchment of Iskenderun's Battlesphere. _The bat hits you.ZhPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.Zh$" ZhX#..... ####..< ZhyS#.# Zh7..#  ZhNR  #@#  .l.......#  ###!  #.  Zhv#..  :.#........ Zh #......w... l   frilled lizard (asleep) Zh###.#.....##  ZhT#.......#Zh^^.  Found a bubbling black potion and a parchment of Iskenderun's Battlesphere. _The bat hits you.  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.You kill the bat!Zhi `````The dart slug launches a dart at you.ZhAD.....Zh9/14 -------96.3 (1Kinetic GrapnelZhZhBM _The slug dart hits you.Zh -M######.#...................##.♣♣♣♣♣..♣ ####.......♣♣♣<~♣♣♣~♣########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣##.#####.# ♣~♣♣♣~~~♣♣~♣###.♣~♣P♣♣♣~~♣...♣♣~♣~~~~♣##♣P~♣~♣♣~P #.# ♣♣~♣~♣P~♣♣~.l.....~♣♣~~~♣♣~###!.....# ♣~♣♣~~♣♣♣♣~♣#..#..w   dart slug.#ZhD .#......w... ♣♣♣♣P♣♣♣♣###.##♣♣♣Zh" Zh :w.Zh y10/14==------7.5 (1.2Zh Zh ZhM ......#...########.#...................##.♣♣♣♣♣..♣ ####.......♣♣♣<~♣♣♣~♣########.##..#♣♣P♣♣~~~♣♣~Zhv.........# .♣♣~~~♣♣♣♣~♣##.#####.# ♣~♣♣♣~~~♣♣~♣###.♣~♣P♣♣♣~~♣...♣♣~♣~~~~♣##♣P~♣~♣♣~P #.# ♣♣~♣~♣P~♣♣~ZhVb.l.......# ♣~♣~♣♣~~~♣♣~..w   dart slug.............ZhZhB-8.7Zh$ZhM #.## #### ......#...########.#...................##.♣♣♣♣♣..♣ZhC ####.......♣♣♣<~♣♣♣~♣########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣##.#####.# ♣~♣♣♣~~~♣♣~♣Zh###.♣~♣P♣♣♣~~♣...♣♣~♣~~~~♣##♣P~♣~♣♣~P#.# ♣♣~♣~♣P~♣♣~♣~w   dart slug..ZhgZh_?w.Zh(9.9ZhmZh hM # # #.## #### ......#...########.#...................##.♣♣♣♣♣..♣Zh:  ####.......♣♣♣<~♣♣♣~♣########.##..#♣♣P♣♣~~~♣♣~.........# .♣♣~~~♣♣♣♣~♣##.#####@# ♣~♣♣♣~~~♣♣~♣###.♣~♣P♣♣♣~~♣...♣♣~♣~~~~♣#.###♣P~♣~♣♣~P♣~♣~w   dart slugZhr 3.Zhǭ Zh ```````The dart slug launches a dart at you.ZhYG .......6/14 -------=51.1ZhN ZhQ M _The slug dart hits you. ZhYOM #...... ZhI # # #.## #### ......#...########.#...................##.♣♣♣♣♣..♣ Zhs ####.......♣♣♣<~♣♣♣~♣########.##..#♣♣P♣♣~~~♣♣~........@# .♣♣~~~♣♣♣♣~♣ Zh `##.#####.# ♣~♣♣♣~~~♣♣~♣###.♣~♣P♣♣♣~~♣#....♣♣~♣~~~~♣♣~♣~# Zh Zhw   dart slugw Zh.v7==------2.3 Zh+ Zhգ Zhy5 #.# # #.# #  #.# #.##  #.# ......#... #.######.# #........##.♣♣♣♣♣.. ####.......♣♣♣<~♣♣♣~#.##..#♣♣P♣♣~~~♣♣.# .♣♣~~~♣♣♣♣~#.#####.# ♣~♣♣♣~~~♣♣~ #.###.♣~♣P♣♣♣~~♣♣ #....♣♣~♣~~~~♣♣~♣ #.###♣P~♣~♣♣~P♣~♣ #.# ♣♣~♣~♣P~♣♣~♣  .l.......# ♣~♣~♣♣~~~♣♣  ###!.....# ♣~♣♣~~♣♣♣♣~  #....w.. ♣♣~♣♣~~ Zh5J~~~  Zh< Zh ?B-3.5 ZhE ZhF ZhI #.# # #.# #  #.# #.##  #.# ......#... #.######.# #........##.♣♣♣♣♣.. ####.......♣♣♣<~♣♣♣#.##..#♣♣P♣♣~~~.# .♣♣~~~♣♣♣♣~.###.#####.# ♣~♣♣♣~~~♣♣ #.###.♣~♣P♣♣♣~~ #....♣♣~♣~~~~♣♣~ #.###♣P~♣~♣♣~P♣~ #.# ♣♣~♣~♣P~♣♣~ .l.......# ♣~♣~♣♣~~~ ZhJ ###!.....# ♣~♣♣~~♣♣♣♣ #....w.. ♣♣~♣♣~~~~~ ZhQ ZhS(4.7 ZhOY Zh[ ZhW 3 ZhЛ  Zh  Zhx  Zh  ZhS  Zh _8=== Zh  Zh  Zh -6.7 (2.0 Zh b3========7.7 (3 Zh  Zhl H _You start resting. ZhƁ#.# #.#.# # ##.# #.## ##.# ......#...##.######.#.#........##.♣♣♣♣♣..♣####.......♣♣♣<~♣♣♣~#.##..#♣♣P♣♣~~~♣.# .♣♣~~~♣♣♣♣~♣.###.#####.# ♣~♣♣♣~~~♣♣~#.###.♣~♣P♣♣♣~~♣#....♣♣~♣~~~~♣♣~♣ ZhN#.###♣P~♣~♣♣~P♣~♣#w# ♣♣~♣~♣P~♣♣~♣ w   dart slug.l.......# ♣~♣~♣♣~~~♣###!.....# ♣~♣♣~~♣♣♣♣~#....w.. ♣♣~♣♣~~~~~♣ Zh; Zh  #.#  #.# #  #.# #.##  #.# .. #.######.# #........ ####...< ##########.# .........@.#  .###.#####`#  Zhv#`# #`. #`## #w#   ZhX.#  ###!.....#   Zh ..  ZhכOThe dart slug launches a dart at you. ZhvG #.#  #.# #  #.# #.##  #.# .. #.######.# #........ ####...< ##########.# .........@.#  .###.#####`#  #`# #`. #`## #w#  .#  ###!.....#  ..  4-------The slug dart hits you.* * * LOW HITPOINT WARNING * * * Zh_/  --more-- Zhb#  Zhf <.... Zh n -------=8.9 (1.2 _ Zh  Zh  Zh_ #.# # #.# #  #.# Zh`f #.##  #.# ......#... #.######.# #........##.♣♣♣♣♣.. ####.......♣♣♣<~♣♣♣ #.##..#♣♣P♣♣~~~ .# .♣♣~~~♣♣♣♣~ .###.#####.# ♣~♣♣♣~~~♣♣ ZhTaV #.###.♣~♣P♣♣♣~~ #....♣♣~♣~~~~♣♣~ #.###♣P~♣~♣♣~P♣~ #w# ♣♣~♣~♣P~♣♣~  .l.......# ♣~♣~♣♣~~~  ###!.....# ♣~♣♣~~♣♣♣♣  #....w.. ♣♣~♣♣~~~~~  ZhYh Zhj1-60.1 Zh`o Zhtp Zh1 Zh1 Zh3 ZhD ZhNIv5== ZhJ@======== ZhJ ZhL, ZhM ZhO ZhP ZhQ ZhHR Zh]-wKinetic Grapnelw   dart slug Zhd  #.#  #.# #  #.# #.##  #.# .. #.# ... Zh!e####...< ##########.# ........@..# 4.1 (4.0 .###.#####w#  #.# #w#    Zhtes###!   _You start resting. Zh\ #.#  #.# #  #.# #.##  #.# .. #.# ... ####...< ##########.# ........@..#  .###.#####w#  #.# Zh #w#    ###!    Zh Zh Zh ` _A dart slug is nearby! Zh:  #.# #.... Saint the Tinkerer #.# # ##### Barachi #.# #.## #### Health: 5/14========---------------- #.# ......#... Magic: 2/3================-------- #.######.#......... AC: 2Str: 11 #........##.♣♣♣♣♣.. EV: 11Int: 15 ####.......♣♣♣<~♣♣♣ SH: 0Dex: 10 Zh ##########.##..#♣♣P♣♣~~~♣ XL:  1 Next: 90% Place: Dungeon:1 ........@*.# .♣♣~~~♣♣♣♣~ Noise: ---------  Time: 264.1 (0.0) .###.#####w# ♣~♣♣♣~~~♣♣ a) +0 hammer #.###.♣~♣P♣♣♣~~♣ Cast: Kinetic Grapnel #....♣♣~♣~~~~♣♣~ #.###♣P~♣~♣♣~P♣~ Zh #w# ♣♣~♣~♣P~♣♣~ w   dart slug .l.......# ♣~♣~♣♣~~~♣ Zh }###!.....# ♣~♣♣~~♣♣♣♣ #....w.. ♣♣~♣♣~~~~~The slug dart hits you.  Zh4 _* * * LOW HITPOINT WARNING * * * _You start resting. _A dart slug is nearby!Press: ? - help, Shift-Dir - straight line ZhW <Aim: a dart slug (100% to hit) Zh. #.##.... Saint the Tinkerer#.## ##### Barachi#.##.## #### Health: 5/14========----------------#.#......#... Magic: 2/3================--------#.######.#......... AC: 2Str: 11#........##.♣♣♣♣♣.. EV: 11Int: 15####.......♣♣♣<~♣♣♣ SH: 0Dex: 10##########.##..#♣♣P♣♣~~~♣ XL:  1 Next: 90% Place: Dungeon:1........@*.# .♣♣~~~♣♣♣♣~ Noise: ---------  Time: 264.1 (0.0).###.#####w# ♣~♣♣♣~~~♣♣ a) +0 hammer[40 Zh m#.###.♣~♣P♣♣♣~~♣ Cast: Kinetic Grapnel#....♣♣~♣~~~~♣♣~#.###♣P~♣~♣♣~P♣~#w# ♣♣~♣~♣P~♣♣~ w   dart slug (grapneled).l.......# ♣~♣~♣♣~~~♣###!.....# ♣~♣♣~~♣♣♣♣#....w.. ♣♣~♣♣~~~~~The slug dart hits you. _* * * LOW HITPOINT WARNING * * * _You start resting. _A dart slug is nearby!Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit) Zhh  Zhs w.6===5.1 (1 Zh:w  Zh[y _* * * LOW HITPOINT WARNING * * * _You start resting.  Zhy #_A dart slug is nearby!  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit) _The kinetic grapnel hits the dart slug. Zhy    The grapnel guides your strike. You hit the dart slug. Zh^ -6.5 (1.4 Zh5  Zh Z _The dart slug completely misses you. ZhQ 7.9 _You hit the dart slug. The dart slug misses you. Zhy  You hit the dart slug. Zh  #.#  #.# #  #.# #.##  #.# .. #.# ... ####...< ##########.# ........@w.#  .###.#####.#  Zh#.# #w#    ###!   The dart slug launches a dart at you. ZhBI #.#  #.# #  #.# #.##  #.# .. #.# ... ####...< ##########.# ........@w.#  .###.#####.#  #.# #w#    ###!    Zh 3-----The slug dart hits you.* * * LOW HITPOINT WARNING * * * Zh/  --more-- Zh|  Zh[  Zh>\ V -----9.3  Zh\ _ Zhlc  Zhd  Zh  #.# #.... Saint the Tinkerer #.# # ##### Barachi #.# #.## #### Health: 3/14=====------------------- #.# ......#... Magic: 1/3========---------------- #.######.#......... AC: 2Str: 11 #........##.♣♣♣♣♣.. EV: 11Int: 15 ####.......♣♣♣<~♣♣♣ SH: 0Dex: 10 ##########.##..#♣♣P♣♣~~~♣ XL:  1 Next: 90% Place: Dungeon:1 ........@w.# .♣♣~~~♣♣♣♣~ Noise: =--------  Time: 269.3 (0.0) Zh u .###.#####.# ♣~♣♣♣~~~♣♣ a) +0 hammer #.###.♣~♣P♣♣♣~~♣ Cast: Kinetic Grapnel #....♣♣~♣~~~~♣♣~ #.###♣P~♣~♣♣~P♣~ #w# ♣♣~♣~♣P~♣♣~ w   dart slug .l.......# ♣~♣~♣♣~~~♣ ###!.....# ♣~♣♣~~♣♣♣♣ #....w.. ♣♣~♣♣~~~~~You hit the dart slug.The dart slug launches a dart at you.The slug dart hits you. _* * * LOW HITPOINT WARNING * * *Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)Zhz #.# #.... Saint the TinkererZh #.# # ##### Barachi #.# #.## #### Health: 3/14=====------------------- #.# ......#... Magic: 1/3Zhl========---------------- #.######.#......... AC: 2Str: 11 #........##.♣♣♣♣♣.. EV: 11Int: 15 ####.......♣♣♣<~♣♣♣ SH: 0Dex: 10 ##########.##..#♣♣P♣♣~~~♣ XL:  1 Next: 90% Place: Dungeon:1 Zh........@w.# .♣♣~~~♣♣♣♣~ Noise: =--------  Time: 269.3 (0.0) .###.#####.# ♣~♣♣♣~~~♣♣ a) +0 hammer Zh,#.###.♣~♣P♣♣♣~~♣ Cast: Kinetic Grapnel #....♣♣~♣~~~~♣♣~ #.###♣P~♣~♣♣~P♣~ ZhY#w# ♣♣~♣~♣P~♣♣~ w   dart slug .l.......# ♣~♣~♣♣~~~♣ Zh{2###!.....# ♣~♣♣~~♣♣♣♣ Zh$#....w.. ♣♣~♣♣~~~~~ZhoThe dart slug launches a dart at you.The slug dart hits you. ZhR_* * * LOW HITPOINT WARNING * * *ZhFPress: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug.Zh~Zhc #.#  #.# #  #.# #.##  #.# .. #.# .. Zhl< #### Zh........@..#  .### ZhZhf #w#   Zh2G   Zht###!     Zhhg*.ZhXo#.##.... Saint the Tinkerer#.## ##### Barachi#.##.## #### Health: 4/14======------------------#.#......#... Magic: 1/3========----------------#.######.#......... AC: 2Str: 11#........##.♣♣♣♣♣.. EV: 11Int: 15####.......♣♣♣<~♣♣♣ SH: 0Dex: 10##########.##..#♣♣P♣♣~~~♣ XL:  1 Next: 120% Place: Dungeon:1........@..# .♣♣~~~♣♣♣♣~ Noise: =--------  Time: 270.3 (1.0).###.#####.# ♣~♣♣♣~~~♣♣ [Zh>u40ma) +0 hammer#.###.♣~♣P♣♣♣~~♣ Cast: Kinetic Grapnel#....♣♣~♣~~~~♣♣~#.###♣P~♣~♣♣~P♣~#w# ♣♣~♣~♣P~♣♣~ .l.......# ♣~♣~♣♣~~~♣ ###!.....# ♣~♣♣~~♣♣♣♣ #....w.. ♣♣~♣♣~~~~~ The dart slug launches a dart at you.The slug dart hits you. _* * * LOW HITPOINT WARNING * * *Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug. _* * * LOW HITPOINT WARNING * * *  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug. _You kill the dart slug!  You have reached level 2!Zh_y/  --more--ZhC5/20=1/5----2 8% Kinetic GrapnelZhZh(4 _Zh"cZhcZhdZh}gZhk6= _Zh>lZhn,ZhnZhYpZhp:----ZhqZhrZhsf7==ZhsZhuZhuW2=====ZhvZhxZhNxZhxZhzZhzZh{Zh\}Zh}!8Zh~E==ZhYZhS=====Zh ZhZhfZhZhZhΆZhZh Zhd#=ZhZhLZhZh"#9Zh`0=ZhZhZhݎZhZhoZhёZhZhqZhQ3=====ZhZh1Zh10/20===ZhZh,ZhZhZhZhZhZhd======Zh:ZhZh#1Zh-<===ZhZhޤ,ZhZhDZhuZhQZhZhZhZhxZh#=ZhŬZhϭZhUZhS2=Zh`Zh4=====ZhZh,ZhԹZh`Zh#3Zh׻;==ZhZhgZh======ZhZhiZhZhTZh>ZhZhvZh-Zh ^4==ZhZh Zh5ZhZhZhYZhnZhZhZhZh_9=ZhH5=====ZhZhXZhO15==ZhZh=====6===ZhZhnZhZh~7==ZhZhEBZhZhZhZh,ZhZhZh9=Zh(ZhZh>K8=ZhZhkZhZhZhx,ZhZh[ZhZh Zh Zh #9Zh: E==Zh\ Zh5ZhhZhWZh5ZhZhoZhZhOZhZhyZh$20Zh/F===ZhZhZhZh9Zh!Zh"Zh#,Zh$Zh*XZh`-Zh/Zh[/:==Zh0Zh33Zh4Zh]5Zh_6Zh8ZhNC!#........##.♣♣♣♣♣..♣♣####.......♣♣♣<~♣♣♣~♣##########.##..#♣♣P♣♣~~~♣♣~...........# .♣♣~~~♣♣♣♣~♣♣.###.#####.# ♣~♣♣♣~~~♣♣~♣ #.###.♣~♣P♣♣♣~~♣♣~ #....♣♣~♣~~~~♣♣~♣~ ZhC#.###♣P~♣~♣♣~P♣~♣~ #@# ♣♣~♣~♣P~♣♣~-l.......# ♣~♣~♣♣~~~♣♣~###!.....# ♣~♣♣~~♣♣♣♣#....... ♣♣~♣♣~~~~~♣♣#........ ♣♣~♣♣♣♣♣♣:.#........ ♣♣~~~~~~~♣ l   frilled lizard (asleep)ZhDn#.......... ♣♣♣♣P♣♣♣###.#.....## ♣♣#.......#ZhR1337.3 (67.0)ZhTH-8.5 (68.2ZhdZhWR ####.......♣♣♣<~♣♣♣~##########.##..#♣♣P♣♣~~~♣ ...........# .♣♣~~~♣♣♣♣~♣ .###.#####.# ♣~♣♣♣~~~♣♣~ .## #.###.♣~♣P♣♣♣~~♣... #....♣♣~♣~~~~♣♣~♣#.##.###♣P~♣~♣♣~P♣~♣###.##..#.# ♣♣~♣~♣P~♣♣~♣Zh@X..l.....@.# ♣~♣~♣♣~~~♣♣####!.....# ♣~♣♣~~♣♣ #.......# ♣♣~♣♣~~~~... ♣♣~♣♣♣♣♣:.#.... ♣♣~~~~~~##...... ♣♣♣♣P♣♣ZhXj ###.#.....####.. ♣♣♣ #.......# . # ......#ZhbZhd19.7 (1.2)Zh|pZhrZhf ####.......♣♣♣<~♣♣♣ #.##..#♣♣P♣♣~~~Zhf/ ..# .♣♣~~~♣♣♣♣~ .###.#####.# ♣~♣♣♣~~~♣♣ .### #.###.♣~♣P♣♣♣~~ ... #....♣♣~♣~~~~♣♣~ #.##.###♣P~♣~♣♣~P♣~Zhg.###.##..#.# ♣♣~♣~♣P~♣♣~.lZhwg.# ♣~♣~♣♣~~~#!.....# ♣~♣♣~~♣♣♣♣ #.# ♣♣~♣♣~~~~~ #. ♣♣~ :.#Zhg.. ♣♣ ##.. ♣♣♣♣P ###.#.....####. ♣♣♣ #.# . #.#Zh,hZhsZhw)40.9ZhZhFZhL  ####.♣♣♣<~ #.##..#♣♣P♣♣~~~ .# .♣♣~~~♣♣♣♣ .###.#####.# ♣~♣♣♣~~~ .#####.###.♣~♣P♣♣♣~~ ...##....♣♣~♣~~~~♣♣ #.##.###♣P~♣~♣♣~P♣Zh&N I#.###.##..#.# ♣♣~♣~♣P~♣♣#...l.# ♣~♣~♣♣~~~#!.....# ♣~♣♣~~ #.# ♣♣~♣♣ #.. ♣♣~ :.#. ♣♣ ##. ♣♣♣♣P ###.#.....####.. ♣♣♣  #.# .  #.#ZhX Zh3Y ?2.1Kinetic GrapnelZha Zhb Zh A ####.......♣♣♣<~♣♣ Saint the Tinkerer ##########.##..#♣♣P♣♣~~~ Barachi ...........# .♣♣~~~♣♣♣♣ Health: 20/20 ======================== .###.#####.# ♣~♣♣♣~~~♣ Magic: 4/5===================----- .#####.###.♣~♣P♣♣♣~~ AC: 2Str: 11 ...##....♣♣~♣~~~~♣♣ EV: 11Int: 15 #.##.###♣P~♣~♣♣~P♣ SH: 0Dex: 10 #.###.##..#.# ♣♣~♣~♣P~♣♣ XL:  2 Next:  8% Place: Dungeon:1 ZhW #...l***@...# ♣~♣~♣♣~~~ Noise: ---------  Time: 342.1 (0.0) ######!.....# ♣~♣♣~~♣♣♣ a) +0 hammer #.......# ♣♣~♣♣~~~~ Cast: Kinetic Grapnel Zhɔ #........... ♣♣~♣♣♣♣♣ :.#........... ♣♣~~~~~ ##.............. ♣♣♣♣P♣ l   frilled lizard (asleep) ###.#.....####.. ♣♣♣ #.......# .  Zh #.......# Aim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug. _You kill the dart slug! Zhr _You have reached level 2!Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)ZhZD ####.......♣♣♣<~♣♣ Saint the Tinkerer ##########.##..#♣♣P♣♣~~~ Barachi ...........# .♣♣~~~♣♣♣♣ Health: 20/20 ======================== .###.#####.# ♣~♣♣♣~~~♣ Magic: 4/5===================----- .#####.###.♣~♣P♣♣♣~~ AC: 2Str: 11 ...##....♣♣~♣~~~~♣♣ EV: 11Int: 15 ZhD9#.##.###♣P~♣~♣♣~P♣ SH: 0Dex: 10 #.###.##..#.# ♣♣~♣~♣P~♣♣ XL:  2 Next:  8% Place: Dungeon:1 #...l...@...# ♣~♣~♣♣~~~ Noise: ---------  Time: 342.1 (0.0) ZhEv######!.....# ♣~♣♣~~♣♣♣ a) +0 hammer #.......# ♣♣~♣♣~~~~ Cast: Kinetic Grapnel ZhZE#........... ♣♣~♣♣♣♣♣ :.#........... ♣♣~~~~~ ZhE##.............. ♣♣♣♣P♣ l   frilled lizard (asleep) ###.#.....####.. ♣♣♣ #.......# .  #.......# The kinetic grapnel hits the dart slug. _You kill the dart slug! _You have reached level 2!Zh FPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard.Zh+FZhM <       #.##  ZhM<#...†***@...#  ####  #  ...  :ZhN....  ##..............  ###.#.....####..  #.......#  #.......#Zhz(...ZhJu12=3.1 (1Kinetic GrapnelZhZhM_You kill the dart slug! _You have reached level 2!  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!Zhl  ####.♣♣♣<~ #.##..#♣♣P♣♣ .# .♣♣~~~ .###.#####.# ♣~♣♣♣~~~ .#####.###.♣~♣P♣♣♣ ...##....♣♣~♣~~~~# #.##.###♣P~♣~♣♣~P #.###.##..#.# ♣♣~♣~♣P~ #...†.# ♣~♣~♣♣ ######!.....# ♣~♣♣~~ #.# ♣♣~♣♣ #. ♣♣~ :.#Zhn h. ♣♣ ##. ♣♣♣♣P ###.#.....####..  #.......# . #.......#Zhv Zhz 5-4.3 (1.2Zh Zhj Zh/ZhۏZhoZh ZhXZhCZhZhZhkZh,Zh[ZhZhZhZh,Zh!Zh,ZhZhZhZh5=====Zhh##########.##..#♣♣P♣♣~ ...........# .♣♣~~~♣♣ .###.#####.# ♣~♣♣♣~~Zh .#.#####.###.♣~♣P♣♣♣.....##....♣♣~♣~~~#. #.##.###♣P~♣~♣♣~#.###.##..#.# ♣♣~♣~♣P~ #...†.......# ♣~♣~♣♣~ ######@.....# ♣~♣♣~~♣- #.......# ♣♣~♣♣~~#.... ♣♣~♣♣♣:.#.. ♣♣~~~Zh\c##... ♣♣♣♣ ###.#.....####.. ♣ #.......# . #.......# ###.#####ZhQ054.5 (10.2)Zhy,5.5 (11Zh9Zh[ _d - a bubbling black potionZh===== .###.#####.# ♣~♣ .#.#####.###.♣~♣P .....##....♣♣~♣~ #. #.##.###♣P~♣~#.###.##..#.# ♣♣~♣~♣P#...†.......# ♣~♣~♣♣ ######......## ♣~♣♣~ ##.......## ♣ #@.......... ♣♣~♣......:.#..... ....###..... . ###.#.....####.. ## . #.......# b[3ZhM7m   bat (asleep) ###.##### .# b#7.9 (2.4)bb.9.1 (3.6 _A bat comes into view.Zh 8   Zh F .....# #. #.##.# ##..#.#  ZhM Q#...†.......#  ......##  ##.......##  Zh #@..........  ......:.#...........  ....###..............  . ###.#.....####..  #.......# . Zh, \ #.b.....#  ###.##### ZhR  .#  Zhv +.# Zhι b    .....# #. #.##.# ##..#.#  #...†.......#  ......##  ##.......##  #@..........  ......:.#...........  ....###..............  . ###.#.....# #.......#  #.b.....#  ###.##### .# .#Zh Zh Zh" Zh Z _A bat is nearby!Zh .#.#####.###.♣~♣P♣♣♣.....##....♣♣~♣~~~~#. #.##.###♣P~♣~♣♣#.###.##..#.# ♣♣~♣~♣P~#...†.......# ♣~♣~♣♣~######......## ♣~♣♣~~ ##..♣#.....♣......:.#@.~~....###...♣♣. ###.#.....####..  #.......# .#.b.....####.#####  .#.##ZhZhZh(b.Zh.M=60.3 (1.2Kinetic GrapnelZhZh!Z _The bat hits you but does no damage.Zh3' .#.#####.###.♣~♣P♣♣♣ Saint the Tinkerer .....##....♣♣~♣~~~~ Barachi #. #.##.###♣P~♣~♣♣~ Health: 20/20 ======================== #.###.##..#.# ♣♣~♣~♣P~ Magic: 4/5===================----- #...†.......# ♣~♣~♣♣~ AC: 2Str: 11 ######......## ♣~♣♣~~♣ EV: 11Int: 15 Zh5[##.......## ♣♣~♣♣~~ SH: 0Dex: 10 #........... ♣♣~♣♣♣ XL:  2 Next: 12% Place: Dungeon:1 ......:.#@.......... ♣♣~~~ Noise: =--------  Time: 360.3 (0.0) ....###..b........... ♣♣♣♣ a) +0 hammer . ###.#.....####.. ♣ Cast: Kinetic Grapnel #.......# .  #.......#  ###.#####  b   bat .#  .#  # _d - a bubbling black potion _A bat comes into view. _A bat is nearby! _The bat hits you but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)ZhH .#.#####.###.♣~♣P♣♣♣ Saint the Tinkerer.....##....♣♣~♣~~~~ Barachi#. #.##.###♣P~♣~♣♣~ Health: 20/20 ========================#.###.##..#.# ♣♣~♣~♣P~ Magic: 4/5===================-----#...†.......# ♣~♣~♣♣~ AC: 2Str: 11######......## ♣~♣♣~~♣ EV: 11Int: 15##.......## ♣♣~♣♣~~ SH: 0Dex: 10#........... ♣♣~♣♣♣ XL:  2 Next: 12% Place: Dungeon:1Zh1J \......:.#@.......... ♣♣~~~ Noise: =--------  Time: 360.3 (0.0)....###..*........... ♣♣♣♣ a) +0 hammer. ###*#.....####.. ♣ Cast: Kinetic Grapnel#*......# .#*......####.#####b   bat.#.## _d - a bubbling black potion _A bat comes into view. _A bat is nearby! _The bat hits you but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)Zhj Zh -b..ZhU ..Zh +1.3 (1Zh ZhI  _A bat comes into view. _A bat is nearby! _The bat hits you but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit) _The kinetic grapnel misses the bat. The bat hits you but does no damage. x2Zh,Zhf&b.Zh۪]19--2.7 (1.4ZhZh _You miss the bat. The bat hits you. The bat closely misses you.Zh .#.#####.###.♣~♣P♣♣♣ Saint the Tinkerer .....##....♣♣~♣~~~~ Barachi #. #.##.###♣P~♣~♣♣~ Health: 19/20 ======================-- #.###.##..#.# ♣♣~♣~♣P~ Magic: 3/5==============---------- #...†.......# ♣~♣~♣♣~ AC: 2Str: 11 ######......## ♣~♣♣~~♣ EV: 11Int: 15 ##.......## ♣♣~♣♣~~ SH: 0Dex: 10 Zh#........... ♣♣~♣♣♣ XL:  2 Next: 12% Place: Dungeon:1 ......:.#@b......... ♣♣~~~ Noise: =--------  Time: 362.7 (0.0) ....###.............. ♣♣♣♣ a) +0 hammer . ###.#.....####.. ♣ Cast: Kinetic Grapnel #.......# .  #.......#  ###.#####  b   bat .# Zhƽ6 .#  # ZhPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit) _The kinetic grapnel misses the bat. The bat hits you but does no damage. x2 Zh_You miss the bat. The bat hits you. The bat closely misses you.Press: ? - help, Shift-Dir - straight lineZh54Aim: a bat (60% to hit)Zhx  .#.#####.###.♣~♣P♣♣♣ Saint the Tinkerer .....##....♣♣~♣~~~~ Barachi #. #.##.###♣P~♣~♣♣~ Health: 19/20 ======================-- Zh 6#.###.##..#.# ♣♣~♣~♣P~ Magic: 3/5==============---------- #...†.......# ♣~♣~♣♣~ AC: 2Str: 11 ######......## ♣~♣♣~~♣ EV: 11Int: 15Zh"  ##.......## ♣♣~♣♣~~ SH: 0Dex: 10 #........... ♣♣~♣♣♣ XL:  2 Next: 12% Place: Dungeon:1 Zhq ......:.#@b......... ♣♣~~~ Noise: =--------  Time: 362.7 (0.0) ....###.............. ♣♣♣♣ a) +0 hammerZh  . ###.#.....####.. ♣ Cast: Kinetic Grapnel #.......# . Zh i #.......# Zh r ###.#####  b   bat Zh 3.#  .# Zh  # Zh =Aim: a bat (60% to hit) Zh) _The kinetic grapnel misses the bat. The bat hits you but does no damage. x2 Zh> _You miss the bat. The bat hits you. The bat closely misses you.ZhS oPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  Zhx KThe kinetic grapnel hits the bat.Zh %  .#.#####.## .....##.. #. #.##.# ZhB% :#.###.##..#.#  #...†.#  .##  Zhe% 1..## Zh% @ .....  Zh& h:.#@†.........  .......  . ..####..  ..# Zh& 0 ..# ###.##### .# .# #Zh٭ Zh޴ 363.7 (1ZhA 9Kinetic GrapnelZh" Zh W _The kinetic grapnel misses the bat. The bat hits you but does no damage. x2 _You miss the bat. The bat hits you.closely misses you.  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!Zhˢ _No target in view!Zh] _Zhy20==Zh$Zh0,ZhhZhOZhZhZhWZhZhZh[Zh:==ZhZhNZh%4Zh,=====ZhZhd,ZhmZhyZhZhTZhQZhZhZh9Zhu'=====ZhZhZh,ZhZh,Zh:Zh,ZhZhZhZh Zh ZhF Zh ZhZhZhaZhGZhO5=====ZhDZhZZh^ZhZh|ZhGZhZhZh'ZhZhZhQZhZh]-2  .#.#####.###.♣~♣P .....##....♣♣~♣ #. #.##.###♣P~ #.###.##..#.# ♣♣~♣ #...†.......# ♣~Zh-K.. ######......## ♣~♣#... ##.......## ♣♣~♣#.....####.... ♣♣~ #.......@.#.†......... ♣♣Zh-e- ......###... Zh. #... ###.#.....####.. ZhO/2## #.......# . #.......# ###.##### .# .# #You pick up a parchment of Iskenderun's Battlesphere and begin reading...Zh5086.3 (22.6)Zh6f=====-7.3 (23Zh=:Zh$<R _You add the spell Iskenderun's Battlesphere to your library.Zh6 IZh : Zh.< Zh@ BZhA ZhA ZhB ZhWD ZhMF ZhF ZhJ XZh;K ZhN Zh5P Zh}P Zh?Q ZhS ZhT ZhT ZhU ZhSW ZhX Zh1Y ZhSZ Zh[ Zh] ,Zh-_ Zh#a Zhnd BZhe Zhg BZh k Zhr A#.....# ##.......#.....####........#.###.........#.†.....#.........###.........Zh>s ###.#.....# ###.#..... # ####.## #....... ##.#.# #....... ##.###.# ###.#### #@## #.# .#  Zhs #..## #.# .#  #.# ## #  #.....###b Zhs b   bat (asleep)# Zhs Zh} /99.3 (12.0Zh  0400.5 (13.2Zh+ Zh @ _A bat comes into view.Zh҇ Zhz   #.....## ......#.† ..# ..#  # ####.##  Zh##.#.#  ##.###.#  #@## #.# .#  #..## #.# .#  #.# ## #  #.. ... ###b Zh܈8#Zh 6   #.....## ......#.† ..# Zh "..#  # ####.##  ##.#.#  ##.###.#  #@## #.# .#  #..## #.# .#  #.# ## #  #.. ... ###b # Zh% Zh( ZhV. Zh00  Zhv0 L_A bat is nearby!ZhD  #.....###.###.........#.† #.........###...ZhƄ  ###.#.....# ###.# # ####.## #. ##.#.# #.###.# ###.######.## #.# .# #.@## #.# .# #.#.# ## #. ..# .... .#.####b. .##.# ### .. ... ## ###Zh Zh Zh Zh `b.bZh P=1.7 (1.2)Kinetic GrapnelZh Zh P _The bat barely misses you.Zh9 #.....####....... Saint the Tinkerer #.###.........#.†.... Barachi #.........###........ Health: 20/20 ========================Zha9 ###.#.....# ###.#.... Magic: 4/5===================----- # ####.## #...... AC: 2Str: 11 Zh9##.#.# #...... EV: 11Int: 15 ##.###.# ###.### SH: 0Dex: 10 Zh:###.## #.# .#  XL:  2 Next: 16% Place: Dungeon:1 #.@## #.# .#  Noise: =--------  Time: 401.7 (0.0) Zh):#.#b# ## #  a) +0 hammer ZhN:#.. ..#  Cast: Kinetic Grapnel Zh%;.... .#.#  ###.. .##.#  ### .. ...  b   bat ## ###  _You add the spell Iskenderun's Battlesphere to your library. _A bat comes into view. _A bat is nearby! _The bat barely misses you.Zh\;pPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)Zh #.....####....... Saint the Tinkerer #.###.........#.†.... Barachi #.........###........ Health: 20/20 ======================== ###.#.....# ###.#.... Magic: 4/5===================----- # ####.## #...... AC: 2ZhvStr: 11 ##.#.# #...... EV: 11Int: 15 ##.###.# ###.### SH: 0Dex: 10 ###.## #.# .#  XL:  2 Next: 16% Place: Dungeon:1 #.@## #.# .#  Noise: =--------  Time: 401.7 (0.0) #.#b# ## #  a) +0 hammerZh_ #.. ..#  Cast: Kinetic Grapnel .... .#.#  ###.. .##.#  ### .. ...  b   bat ## ###  _A bat comes into view. _A bat is nearby! Zh_The bat barely misses you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.Zh # ....#.† .# ..#  Zh# ####.##       #.# .#  #.@## #.# .#  #.#†# ## #  #.. ..#  .... Zh ###.. .##.# ### .. ... ## ### Zh@ Zh]Zhcm202.7 (1Kinetic GrapnelZhiZh@lA _is nearby! _The bat barely misses you.  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat. Zhl\_You kill the bat!ZhZhjZhZh޳R _No target in view!Zh5Vg#.###.........#.†#.........###.....###.#.....# ###.# # ####.## #... ##.#.# #.##.###.# ###.#######.## #.# .# #..## .# #.#@# ## # #..... ........#.####....# ####.. ... ### ### ZhV Zhe^Zha<-3.9 (1.2 _ZhgZhhop _You see here a bat corpse.Zh _ZhZh ZhcZhZhu,Zh3Zh}ZhZhZhZh9#5Zhd,=====Zh$ZhZhyZhZhGZhZhC,ZhZhZhZhgZhZh9ZhZhb======ZhZhZhZhZhZhZh3ZhrZhZhZhZh/ZhZhkZh Zh Zh Zh Zh Zh+ZhZh-ZhZh(ZhZhZhZh,ZhZhEZhuZhZhZh<ZhxZhnZh !Zh"BZh+*Zh*Zh+Zh,ZhX.Zh.Zh/Zh*1Zh2Zh/3Zh3Zh7Zh8Zh9Zh9Zh;Zh@=Zh=ZhH>Zh<@ZhAZhTAZhAZhDZhEZhEZhFZhJXZhLZhyNZhNZhOZh.QZhRZhSZhSZh}VZhWZhGXZhvXZh$ZZh[,Zhh\Zh]Zh@_Zh_Zhh`ZhaZhbZh#cZhcZheZh hBZh]jZhkZhkZhslZhnZho,Zh9pZh)qZh%sXZhsZh$tZhRtZh$uZhuZhuZhvZhwZhwZhwZh-xZhxZhwyZhyZh*zZh|Zh}Zh}Zh~Zh;Zh{ZhZh/ZhKZhօZhJZhZhɈZhʼnZhZhZh"ZhYZhZhkZhԏZhZhLZhbZh•ZhZh\Zh ZhkZhZhZhZh$ZhZhަZh4ZhZhZh۪ZhZhҫZhZhVZhZhLZhZhZhZh'ZhZhZh7ZhZhCZhXZhZhQZhZhZhݾZhZh[Zh=,ZhZhZhZhZhZhZhZh ZhZhwZhZh&ZhZhZhZhZhZh>Zh,Zh}ZhZhZh[Zh8ZheZhXZh),ZhZhMZh]ZhZhqZhZhZh?ZhZhZh/ZhpZh=ZhZh,ZhPZhuZh#.###..# ####.##.##.## #......# .b.#.##.#...# ##....## ...#......#)# #.#### ...#.####...# #.# ...#.#####.## #.# .. #.......# Zh{r#.# .# #######.# #.# ####.#########.# #.# #..@....#...##.# -#.######.#............##........##.♣♣♣♣♣..♣♣#.....####.......♣♣♣<~♣♣♣~♣♣.#### Zh##########.##..#♣♣P♣♣~~~♣♣~♣♣# ...........##..♣♣~~~♣♣♣♣~♣♣.♣♣Zhb   bat (asleep) .###.#####.##..♣~♣♣♣~~~♣♣~♣♣~♣ Zh...#.#####.###.♣~♣P♣♣♣~~♣♣~♣~♣ .#......##....♣♣~♣~~~~♣♣~♣~♣~♣♣Zh 093.3 (89.4)Zh.4.5 (90.6ZhnZhV _A bat comes into view.Zhl#   ####   .b.#   ...#)#  Zh#  ...#  #.# ...  #.# ..   #.# .#   #.# ####.####Zh#$ 8  #.# #..@....#ZhI$ 0  #.#............# Zhn$ ( ...##.♣♣♣♣♣..Zh$ - ####.......♣♣♣<#.#Zh$ ! ..... Zh!% V.#### ...#. .. Zh} ( Zh˼ ####   .b.# Zh  Zh  ...#Zh ?)#  Zh' 9 ...# Zh= : #.# ...ZhR Zhg : #.# .. Zh} d  #.# .# Zh Zh  Zh #.# ####.#### Zhҽ  Zh #.# #..@....#Zh +  Zh t#.#............#  Zh7 ZhM m...##.♣♣♣♣♣.. Zhq ####.......♣♣♣<Zh r#.#.....ZhȾ  .#### ...#.Zh T..Zh7 Zh1 Zh Zhu  Zh L_A bat is nearby!ZhA   ####   .b.#   ...#)#   ...#  #.# ...  Zh #.# ..   #.# .#   #.# ####.####  #.# #..@....#  #.#............#  Zh Z...##.♣♣♣♣♣.. ####.......♣♣♣<#.# Zh8 $..... .####ZhZ 3 ...#. .. Zhz Zh,]  ####   .b.#   ...#)#   ...#  #.# ...  #.# ..   #.# .#   #.# ####.####  #.# #..@....#  #.#............#  ...##.♣♣♣♣♣.. ####.......♣♣♣<#.#..... .#### ...#...ZhWZhZh{ZhZ _A bat is nearby!Zh #.##...# #.......# #.###..# #######.##.##.## #......# #...b.#.##.#...# ##....## #.....#......#)# Zh3H#.#### #.....#.####...# #.# .....#.#####.##.# ... #.......# #.# #.# #######.# #.# ####@#########.# Zh}#.# #.......#...##.# #.######.#............# #........##.♣♣♣♣♣..♣♣#......Zh Zho####.......♣♣♣<~♣♣♣~♣♣.####. #########.##..#♣♣P♣♣~~~♣♣~♣♣# Zhy.........##..♣♣~~~♣♣♣♣~♣♣.♣ Zh!###.#####.##..♣~♣♣♣~~~♣♣~♣~♣.#.#####.###.♣~♣P♣♣♣~~♣♣~♣~♣ZhZhbBZh0].bbZhR5.7 (1.2)Kinetic Grapnel _ZhFZhcZh* ##.###...# #.......# ###..# #######.#......##.#...##....##.....#)### #.....#.####...#.....#.#####.##Zh !#..b..#...... #@# ####.####### #.......#...########.#............#........##.♣♣♣♣♣..♣♣#..... ####.......♣♣♣<~♣♣♣~♣♣.####. #########.##..#♣♣P♣♣~~~♣♣~♣♣# Zh t.........♣~~~♣♣♣♣~♣♣.♣ ##..♣~♣♣♣~~~♣♣~♣ZhZ Zh .b  The bat barely misses you. The bat completely misses you.Zh 0=6.9Zh Zh  ZhQ K_The bat closely misses you.Zh| #.##.#.# #.#.###.#  Saint the Tinkerer Zh #.##...# #.......#  Barachi  #.###..# #######.##.##.##  Health: 20/20 ========================  #......# #.....#.##.#...#  Magic: 4/5===================-----  ##....## #.....#......#)#  AC: 2Str: 11 Zh#.#### #.....#.####...#  EV: 11Int: 15 Zh.#.# #.....#.#####.##  SH: 0Dex: 10 ZhT!#.# #...b.#.......#  XL:  2 Next: 20% Place: Dungeon:1 Zh}#.# #@# #######.#  Noise: =--------  Time: 496.9 (0.0) #.# ####.#########.#  a) +0 hammerZh #.# #.......#...##.#  Cast: Kinetic Grapnel #.######.#............#  #........##.♣♣♣♣♣..♣♣#...... ####.......♣♣♣<~♣♣♣~♣♣.####. b   bat Zhr#########.##..#♣♣P♣♣~~~♣♣~♣♣# ..........##..♣♣~~~♣♣♣♣~♣♣.♣♣ Zh/###.#####.##..♣~♣♣♣~~~♣♣~♣♣~♣ _A bat is nearby! _A bat is nearby!ZhUThe bat barely misses you. The bat completely misses you. _The bat closely misses you.Press: ? - help, Shift-Dir - straight lineZh{4Aim: a bat (60% to hit)Zh)9 #.##.#.##.#.###.#Saint the Tinkerer#.##...##.......#Barachi#.###..# #######.##.##.##Health: 20/20 ========================#......# #.....#.##.#...#Magic: 4/5===================-----##....## #.....#......#)#AC: 2Str: 11#.#### #.....#.####...#EV: 11Int: 15#.# #....*#.#####.##SH: 0Dex: 10#.# #...*.#.......#XL:  2 Next: 20% Place: Dungeon:1#.##@# #######.#Noise: =--------  Time: 496.9 (0.0)#.# ####.#########.#a) +0 hammer#.# #..[Zh:B37m.....#...##.#Cast: Kinetic Grapnel#.######.#............##........##.♣♣♣♣♣..♣♣#......####.......♣♣♣<~♣♣♣~♣♣.####. b   bat #########.##..#♣♣P♣♣~~~♣♣~♣♣# ..........##..♣♣~~~♣♣♣♣~♣♣.♣♣ ###.#####.##..♣~♣♣♣~~~♣♣~♣♣~♣ _A bat is nearby! _A bat is nearby!The bat barely misses you. The bat completely misses you. _The bat closely misses you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)Zh,Zh/b...Zh+7.9 (1ZhOZhi _A bat is nearby!  The bat barely misses you. The bat completely misses you. _The bat closely misses you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit) Zh_The kinetic grapnel misses the bat. The bat closely misses you.Zh,.....##########.###...# #.......# Zh###..# #######.#......##.#...##....##.....#)### #......b..#.#####.###..@..#......Zh ###.######.#######ZhY #.......#...##ZhU######.#............#Zh........##.♣♣♣♣♣..♣♣#..... ZhI####.......♣♣♣<~♣♣♣~♣♣.####. #########.##..#♣♣P♣♣~~~♣♣~♣♣# ZheH.........♣~~~♣♣♣♣~♣♣.♣ZhZhZh&b.Zh-9.1 (1.2Zha'Zh)P _The bat barely misses you.Zh .##.................##########.###...# #.......# ###..# #######.#......##.#...##....## #.....#......#)### #..b...#####.##.....#...... ###.######.####### #.......#...########.#............# ........##.♣♣♣♣♣..♣♣#..... ####.......♣♣♣<~♣♣♣~♣♣.####. #########.##..#♣♣P♣♣~~~♣♣~♣♣#Zh} ,Zh Zh Zh *500.3Zh Zh P _The bat barely misses you.Zh Zh0 ,Zh !.bZhW -1.7 (1.4Zh Zh _You closely miss the bat. The bat hits you but does no damage.Zh _  You hit the bat.Zh4 3†Zh i53.1Kinetic GrapnelZh> Zh ; _You kill the bat!ZhF Zh%ZM#...#.##.####.##.####Zh%.##.................##########.###...# #.......# ###..# ######Zh%&-#.#......##.#...Zhw&##....## #.....#......#)###†...#####.##.....#......Zh&#.# ###.#########.#Zh=h-4.3 (1.2Zha.Zh[/8-Zh>h _No target in view!ZhGZh4ZhZhP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhK#  _ZhR) 5=====Zh0 nZh2 ,Zh3 Zh5 Zh7 ,Zh8 Zh;: Zh; Zh < '=====Zh8< Zh= Zh7? ZhE XZhwG ,ZhH ZhJ Zh L ZhyL ZhN ZhP ZhR ZhvR ZhTS ZhU ZhY BZh\ Zht^ Zh_ Zh4` Zh?b Zhd Zhd Zhe Zhg Zhzi Zh=j Zhk Zhal Zhon Zhn Zho Zhq Zhs Zhs Zhw Zh4x Zhz Zhz Zh{ ZhI Zh ZhS Zhd Zhe Zh Zh ZhW Zh Zh ZhF Zh Zh Zh Zh ZhϞ Zh B...#.#####.## ...#.# .#########.# .######## ....#...##Zh  ...........####### .♣♣♣♣♣..♣♣#......# ♣♣♣<~♣♣♣~♣♣.####.# ♣P♣♣~~~♣♣~♣♣# #@# ZhЬ n33.5 (29.2) ~~~♣♣♣♣~♣♣.♣♣............ ZhF -♣♣♣~~~♣♣~♣♣~♣.##.####..). ♣P♣♣♣~~♣♣~♣~♣ ..# . ♣~~~~♣♣~♣~♣~♣♣ ### ♣~♣♣~P♣~♣~♣~P♣ ♣~♣P~♣♣~♣~♣~♣♣ Zh ♣~♣♣~~~♣♣~♣~♣ ♣♣~~♣♣♣♣~♣♣~♣ZhT Zh .4.7 (30.4Zhǽ Zh[  Zh _Found a spear.ZhJ 3Zh K ZhM ZhO Zh P ZhS ZhT Zh~` .#### .######### ....#... ...........#######♣♣♣♣♣..♣♣#......# Zha ♣♣♣<~♣♣♣~♣♣.####.. ♣P♣♣~~~♣♣~♣♣####.####.... ~~~♣♣♣♣~♣♣.♣♣............♣♣~~~♣♣~♣♣~♣.##@####..).5.9 (1.2) ♣P♣♣♣~~♣♣~♣~♣>...# .~~~~♣♣~♣~♣~♣♣#### Zhfa g~♣♣~~~~~♣♣~♣♣ ♣~♣♣♣♣♣♣♣~♣♣Zhh Zhj -7.1 (2.4Zhp Zhr e _Found a stone staircase leading down.ZhB3Zh DZh(HZhY.#.......# #.# #########.# #...##.# .........####### ♣♣..♣♣#......#  ZhZ"♣<~♣♣♣~♣♣.####.# P♣♣~~~♣♣~♣♣####.#### ~~♣♣♣♣~♣♣.♣♣....@.......:0.0♣~~~♣♣~♣♣~♣.##.####..).. P♣♣♣~~♣♣~♣~♣>...# .. ~~~~♣♣~♣~♣~♣♣#### ~♣♣~P♣~♣~♣~P♣ ~♣P~♣♣~♣~♣~♣ ~♣♣~~~♣~♣ ♣~~♣♣♣♣♣♣~~~~~Zh cZhg-8.3 (1.2Zh mZhpd _Found a parchment of Construct Spike Launcher.Zhe1#.# .# .# #...##.# ####### ..♣♣#......# ..<~♣♣♣~♣♣.####.# .. ♣♣~~~♣♣~♣♣####.####.♣♣♣♣~♣♣.♣♣.....:.~~~♣♣~♣♣~♣.##.####..). ♣♣♣~~♣♣~♣~♣>...# g.♣♣~♣~♣~♣♣#### .. ♣P~♣♣~♣~♣~♣♣ g   goblin (asleep)  0.0  A goblin comes into view. It is wielding a +0 dagger. Zh|p.  The goblin shouts!Zh7===9.5 (1.2ZhDZh] _The goblin moves out of view.Zh_Zh#.# .# .# #...##.# # ####ZhsD..♣♣#......# ... <~♣♣♣~♣♣.####.# .....#~~~♣♣~♣♣####.####. ♣♣♣♣~♣♣.♣♣.:. ~~~♣♣~♣♣~♣.##.####..).Zh~~♣♣~♣~♣>...# g....#Kinetic Grapnel♣♣~♣~♣~♣♣#### ...~P♣~♣~♣~P♣ #### P~♣♣~♣~♣~♣♣ g   goblin Zh Zh(0.0Zheg.---40.7 (1.2ZhZhD ####  ..... < .....# ####.####....... ♣......@.....:.. ♣.##.####g.).... >...# .....#  .....  #### Zh 6Zh  ####  ..... < .....# ####.####....... ♣......@.....:.. Zhy ♣.##.####g.).... >...# .....#  ..... ####Zh Zh :---Zh Zh0 ] _A goblin is nearby!Zh}#.......# Saint the Tinkerer #######.# Barachi #######.# Health: 20/20 ======================== .#...##.# Magic: 4/5===================----- ........####### ####  AC: 2Str: 11 Zh~♣♣♣..♣♣#......# .....  EV: 11Int: 15 <~♣♣♣~♣♣.####.# .....#  SH: 0Dex: 10 ♣~~~♣♣~♣♣####.####.......  XL:  2 Next: 25% Place: Dungeon:1 ♣♣♣♣~♣♣.♣♣......@*....:..  Noise: ---------  Time: 540.7 (0.0) Zh~D~~~♣♣~♣♣~♣.##.####g.)....  a) +0 hammer ♣♣~~♣♣~♣~♣>...# .....#  Cast: Kinetic Grapnel ~~♣♣~♣~♣~♣♣#### ..... ♣~P♣~♣~♣~P♣ #### P~♣♣~♣~♣~♣♣ g   goblin ♣~~~♣♣~♣~♣ ~♣♣♣♣~♣♣~♣ ~~~~~♣♣~♣♣A goblin comes into view. It is wielding a +0 dagger.Zh~The goblin shouts! _The goblin moves out of view. _A goblin is nearby!Press: ? - help, Shift-Dir - straight lineZhXNAim: a goblin, wielding a +0 dagger (67% to hit)ZhS#.......#Saint the Tinkerer #######.#Barachi #######.#Health: 20/20 ======================== .#...##.#Magic: 4/5ZhC===================----- ........###########AC: 2Str: 11 ♣♣♣..♣♣#......# .....EV: 11Int: 15 <~♣♣♣~♣♣.####.# .....#SH: 0Dex: 10 ♣~~~♣♣~♣♣####.####.......XL:  2 Next: 25% Place: Dungeon:1 ♣♣♣♣~♣♣.♣♣......@*....:..Noise: ---------  Time: 540.7 (0.0) Zh$L~~~♣♣~♣♣~♣.##.####g.)....a) +0 hammer ♣♣~~♣♣~♣~♣>...# .....#Cast: Kinetic Grapnel ~~♣♣~♣~♣~♣♣#### ..... ♣~P♣~♣~♣~P♣#### P~♣♣~♣~♣~♣♣Zh:g   goblin (grapneled) ♣~~~♣♣~♣~♣ ~♣♣♣♣~♣♣~♣ ~~~~~♣♣~♣♣A goblin comes into view. It is wielding a +0 dagger.The goblin shouts! _The goblin moves out of view. _A goblin is nearby!Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)ZhQ!  The goblin shouts! _The goblin moves out of view. _A goblin is nearby!  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the goblin.Zh~Vbg.b   bat (wandering)Zh&X3=1.7 (1Zh]ZhF`V _A bat comes into view.ZhD,ZhFZhP  The grapnel guides your strike. You hit the goblin but do no damage.Zh;Zd.bZhK[^18---3.1 (1.4Zh`Zhb[ _The goblin hits you with a +0 dagger.Zhc  You sock the goblin!ZhD,ZhZhx b...b   bat  You kill the goblin!Zhj9=--94.5ZhZh Z _The bat hits you but does no damage.ZhBZh0)bZh-5.8 (1.3Zh4Zh7 Zh|_You barely miss the bat. The bat closely misses you.Zho 8.# .# .# #...##.# # ##..♣♣#......# #. ~♣♣♣~♣♣.####.# #.....# ~~~♣♣~♣♣####.####.#~♣♣.♣♣.......@b...:.♣♣~♣♣~♣.##.####..)....#~~♣♣~♣~♣>...# #.....#♣♣~♣~♣~♣♣#### #. ~P♣~♣~♣~P♣ ## ~♣♣~♣~♣~♣♣ Zh Zh Zhw Zh .bZh~ -7.0 (1.2Zhc Zh  Zha c_The bat closely misses you. _You see here a +0 dagger.Zh # .# .# ...##.# # #..♣♣#......# #. ♣♣♣~♣♣.####.# ##.....## Zh_ V♣♣~♣♣####.####.#~♣♣.♣♣.)@b..:.♣♣~♣♣~♣.##.####..)....#. ~~♣♣~♣~♣>...# ##.....## ♣♣~♣~♣~♣♣#### #. P♣~♣~♣~P♣ ######. Zh Y♣♣~♣~♣~♣♣ Zh Zh ZhB %b.ZhN (8.2Zh Zh, _The bat misses you. The bat barely misses you.Zh f# .# .# ##.# # # ..♣♣#......# ##. ~♣♣.####.# ##.....## ♣♣~♣♣####.####.b.....#~♣♣.♣♣.Zh F).@..:....# ♣♣~♣♣~♣.##.####..)....#.#♣♣~♣~♣>...# ##.....## ~♣~♣~♣♣#### # ♣~♣~♣~P♣ ######.#~♣~♣~♣♣ # Zh Zh& Zh *b.Zhp u20===9.4Zhz Zhћ P _The bat barely misses you.Zhf>.....# Saint the Tinkerer ####.# Barachi ####.# Health: 20/20 ======================== ..##.# Magic: 3/5==============---------- .....####### ########  AC: 2Str: 11 ..♣♣#......# ##.......  EV: 11Int: 15 ♣♣~♣♣.####.# ##.b...##  SH: 0Dex: 10 Zh?O~♣♣~♣♣####.####..*....###  XL:  2 Next: 29% Place: Dungeon:1 ♣~♣♣.♣♣.......).@..:....#  Noise: =--------  Time: 549.4 (0.0) ♣♣~♣♣~♣.##.####..)....#.#  a) +0 hammer ~♣♣~♣~♣>...# ##.....##  Cast: Kinetic Grapnel ♣~♣~♣~♣♣#### ##....... ♣~♣~♣~P♣ ######.# ♣~♣~♣~♣♣#  b   bat ~♣♣~♣~♣ Zh?♣♣~♣♣~♣ ~~♣♣~♣♣ _The bat closely misses you. _You see here a +0 dagger. _The bat misses you. The bat barely misses you. _The bat barely misses you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)ZhY|.....# Saint the Tinkerer ####.# Barachi ####.# Health: 20/20 ======================== ..##.# Magic: 3/5==============---------- .....####### ########  AC: 2Str: 11 ..♣♣#......# ##.......  EV: 11Int: 15 ♣♣~♣♣.####.# ##.b...##  SH: 0Dex: 10 ~♣♣~♣♣####.####.......###  XL:  2 Next: 29% Place: Dungeon:1 ZhZ♣~♣♣.♣♣.......).@..:....#  Noise: =--------  Time: 549.4 (0.0) ♣♣~♣♣~♣.##.####..)....#.#  a) +0 hammer ~♣♣~♣~♣>...# ##.....##  Cast: Kinetic Grapnel ♣~♣~♣~♣♣#### ##....... ♣~♣~♣~P♣ ######.# ♣~♣~♣~♣♣#  b   bat ~♣♣~♣~♣ ♣♣~♣♣~♣ ~~♣♣~♣♣ _You see here a +0 dagger. _The bat misses you. The bat barely misses you. _The bat barely misses you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.Zha  ########  ...  ##.†...## ##.####..*....### .......# ##.#.#.# >...# ##  ...Zh@b ######.##Zh&.Zh1/213350.4 (1 _The bat barely misses you.  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!  Your Fighting skill increases to level 1!Zh'/  --more-- ZhIKinetic Grapnel Zh Zh4 _ Zh3 Zh Zh Zhn4===== _ Zh Zh Zhq===== Zh6 Zh Zh Zh Zh, Zhm Zh, Zh Zh ZhE Zh Zhc ZhO5===== Zh  ZhP# Zh% ZhK& Zh' Zh_* Zh-, Zh. Zh`7_  You see here a bat corpse. ZhMz _===== ZhP ZhnQ ZhQ ZhvS ZhU ZhW ZhW ZhX ZhY ZhV\B Zh_ Zha, ZhEb Zhd ZhHin Zhi, ZhKpX Zhq Zhs Zh_s Zhs Zhv Zh*y Zhsy Zhz Zh|| Zh_B ZhB Zh Zh, Zh Zh Zhކ Zhf Zh Zh3 ZhX Zh? Zh͏ Zh Zh  ZhŒ Zh,, Zh ZhC Zh Zh\ Zh Zhͣ Zh Zh4 ZhJ Zh8 Zh[, Zh Zh Zh! Zhi Zh& Zh Zh/ Zh Zh  Zhm ZhWB Zh Zh(, Zh Zh Zh Zh Zh Zh Zh Zh  Zh Zh+ Zh, ZhM Zh* Zh Zh Zh Zh Zh Zh Zh Zh Zh Zh Zh  Zh Zh' ZhT Zh Zh ZhBn Zh Zh Zhg Zh ZhU Zh ZhS ZhB Zhj, Zh, Zh Zh ZhX Zh5 Zh5B Zh Zh, Zh Zh ZhW Zh Zh Zh, Zh0 Zh Zh Zh Zh ZhE Zh} Zh+B Zh Zh Zhh Zh[ Zh Zh Zh ZhP Zh Zhm  Zh+ , Zh  Zh B ZhU  Zh/ , Zh  Zh  Zh  ♣♣♣♣P♣♣♣♣ ...#.#.... #.. ♣♣♣ ..#.#.##.  . #.###.#.##. ..# ZhL #...... # #.# ###.### #.##.#### #.# #.......# #.# ####.##.#########.# #@##.##........#- #..g....##.#...####### ##########.....#Kinetic Grapnel ###...# ##### g   goblin (asleep)  Zh 1628.4 (78.0) Zh H-9.6 (79.2 Zh9!  Zh# s _A goblin comes into view. It is wielding a +0 club. Zhv U  ... #.#.. ♣♣♣ .. #.#.  . #.## #.#. ..# #... # #.# ###. #.##.#### #.#  #.......# #.#  ####.##..#  #@##.##........#  Zhz #..g....##.#...  ##########.....#    #####  ZhժF  ... #.#.. ♣♣♣ .. #.#.  . #.## #.#. ..# #... # #.# ###. #.##.#### #.#  #.......# #.#  ####.##..#  #@##.##........#  #..g....##.#...  ##########.....#   ZhY #####  Zh ZhG Zh  Zh] _A goblin is nearby!!ZhI  ... #.#.. ♣♣♣ .. #.#.  . #.## #.#. ..# #... # #.# ###. #.##.#### #.#  #.......# #.#  ####.##..#  #@##.##........#  #..g....##.#...  ##########.....#    ##### !Zh)  ... #.#.. ♣♣♣ .. #.#.  . #.## #.#. ..# #... # #.# ###. #.##.#### #.#  #.......# #.#  ####.##..#  #@##.##........#  !Zhv#..g....##.#...  ##########.....#   ##### !Zht!Zh!Zh]!Zh] _A goblin is nearby!!Zh .. ♣♣♣♣P♣♣♣♣ ... #.#.... Saint the Tinkerer #.. ♣♣♣ .. #.#.##. Barachi  . #.## #.#.##. Health: 21/21 ======================== !Zh ..# #...... Magic: 4/5===================----- # #.# ###.### AC: 2Str: 11 #.##.#### #.#  EV: 11Int: 15 #.......# #.#  SH: 0Dex: 10 ####.##.#########.#  XL:  2 Next: 33% Place: Dungeon:1 #@##.##........#  Noise: ---------  Time: 629.6 (0.0) #..g***.##.#...#######  a) +0 hammer!Zh 1 ##########.....#  Cast: Kinetic Grapnel ###...#  #####   g   goblin (asleep) _You see here a bat corpse. _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby! _A goblin is nearby!Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)!Zh .. ♣♣♣♣P♣♣♣♣ ... #.#.... Saint the Tinkerer #.. ♣♣♣ .. #.#.##. Barachi  . #.## #.#.##. Health: 21/21 ======================== ..# #...... Magic: 4/5===================----- # #.# ###.### AC: 2Str: 11 #.##.#### #.#  EV: 11Int: 15 #.......# #.#  SH: 0Dex: 10 !Zh ####.##.#########.#  XL:  2 Next: 33% Place: Dungeon:1 #@##.##........#  Noise: ---------  Time: 629.6 (0.0) #..g....##.#...#######  a) +0 hammer ##########.....#  Cast: Kinetic Grapnel ###...#  #####   g   goblin (asleep) _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby! _A goblin is nearby!Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin.!Zh |  ... #.#.. ♣♣♣ .. #.#.  . #.## #.#. ..# #... # #.# ###.  #.#  ..# #.#  ..#  #@##.##........#  #..)***.##.#...  ###....# !Zhf k  ##### !Zhd )...!Zh i u7=30.6 (1Kinetic Grapnel!Zhm !Zho  _is nearby!  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!!Zhn!Zh!Zhu!ZhR _No target in view!"Zh"Zh"Zh"Zhߺ"ZhP"ZhU"Zh|W"ZhYR _No target in view!"Zhc 3"Zhd "Zhf "Zhj : _"Zhvj ,"Zhk "Zhl "Zh m "Zhm "Zho "Zhp ,"Zhr "Zhkr "Zhw "Zhw "Zh({ X"Zh{ "Zh}| "Zh8~ "Zh~ O5====="Zh@ "Zh# "Zh| "ZhƂ "Zh "Zhȅ "Zh "Zh6 "Zh "Zhh "Zh̋ ,"Zh "Zh "Zh "Zh 6====="Zh "ZhM "Zh ,"Zh "ZhF "Zhɘ ,"Zh "Zh֚ "Zhj "Zh "Zhl "Zh+ "Zh9 "Zh "ZhY ,"Zh "Zh "ZhƧ "Zhd "Zh̪ "Zh "Zh "Zhs "Zh "ZhƮ "Zh "Zh "Zh "ZhT "Zh "Zhֶ "ZhL ,"Zh, "Zh "Zh5 "Zhx "ZhX "ZhJ "Zhx ,"Zh "Zh "Zh "Zh "Zh "Zh "Zh| "Zh "Zh2 "Zh- "Zh "Zh "ZhS "Zh= "Zh "Zh? "Zh "Zh "Zh% "Zhs "Zh: "Zh "Zh "Zh "Zh "Zh "Zh "Zh "Zh "Zh `"Zh- "Zh B"Zhk "Zh1 ,"Zh "Zh "ZhG B"Zh "Zh2 "Zh "Zh| "Zh "ZhJ ,"Zh "Zh% "Zh( ,"Zh}0 X"Zh@2 "Zh5 "Zh7 "Zh7 "Zh8 "Zh>= "Zh? ,"Zh? "ZhD "ZhF "ZhF "ZhG "ZhdL "Zh6Q B"ZhT "ZhU "ZhU "Zh*W "Zhw[ "Zh\ "Zh] "Zh] "Zha "Zh6c "Zhmc "Zhd "Zhi ,"Zh'j "Zhj "Zhn "Zho "Zhp "Zh6s "Zhv "ZhSw "Zhw "Zhw "Zh| "Zh} "Zh~ "Zh~ "Zh "ZhW "Zh "ZhӁ "Zh> "Zh ,"Zhڄ "ZhԈ "Zh ,"Zhˊ "Zh# "Zh ,"Zh "Zh̒ "Zh "Zh "Zhe "Zh "Zh ,"ZhL "ZhR "Zh "Zh. "Zh, "Zh "ZhӪ "Zh' ,"Zh "Zh B"Zh "Zh+ "Zh| "Zh "Zh "Zh "Zhܴ "Zh "Zh] "Zh ,"ZhJ "Zh\ "Zhۺ ,"ZhH "ZhY "Zh ,"Zh "Zh: "Zh "Zh "Zh "Zh "Zh ,"Zh "Zhg "Zh? ,"Zh- "ZhB "Zh ,"Zh "Zh "Zh "Zh "Zh "Zh "Zh+ ,"Zh "Zh "Zh ,"ZhW "Zh "Zh ,"Zh "Zh "Zhm "Zh "Zhr "Zhc "Zh "Zh ,"Zh "Zhn ,"Zh> "Zh "Zh^ "Zh "Zh  "Zh "Zh ,"Zh "Zh X"Zhy "Zh "Zh "Zh "Zh  "ZhfC 3 You see here a +0 dagger. _"Zh;I X"ZhO X"ZhR "ZhS "ZhET "ZhZU "ZhX "ZhZ "Zh[ "Zh[ "Zh;_ "Zh` "Zha "Zhva "ZhMc "Zhc "Zh8d "Zhe "ZhGi "ZhHk "Zhk "Zhl "Zhq "Zhr "Zhr "Zhs "Zhw "Zhx "Zhx "Zhy "ZhE} "Zh~ ,"Zh "Zh "Zhv "Zh "Zh "Zh "Zh? ,"Zhg "Zh "Zh ,"Zhz "Zh; "Zh "ZhC "Zh "Zh "Zh^ "Zh "ZhÛ "Zh' "Zh "Zh "Zh "ZhT "Zh "Zh+ "Zh "Zh} "Zh "Zh "Zh "Zh? ,"Zh "Zh? "Zh "Zh "Zh6 "Zhش "Zhg "Zhd "Zh "Zh "Zh "Zh "ZhE "Zh "Zh "Zh ,"Zh "Zh "Zh "Zhd "Zh "Zh "Zh "Zhk "Zhu "Zhw X"Zh( "Zh ,"Zh "Zh "Zh "ZhF "Zh "Zh" "Zhf "Zh "Zh "Zh^ "ZhG "Zh "Zh "Zh "ZhG "Zh "Zh "Zh "ZhM "Zh "Zh "Zh "Zh "ZhT "Zhi "Zh> "Zh "Zh "Zh "ZhZ "Zh "Zh+ "Zh "Zh "Zh "Zh? "Zh "Zh "Zh "ZhU "Zh "ZhO "Zh} "Zh "Zhu "Zh "Zh ,"Zh "Zh) "Zh .÷.......# ♣~♣~♣♣~~~♣♣~♣~♣.## #####......## ♣~♣♣~~♣♣♣♣~♣♣~♣.## # ##.......###♣♣~♣♣~~~~~♣♣~♣♣.## ####............♣♣~♣♣♣♣♣♣♣~♣♣...# "Zh 2....#.÷..........♣♣~~~~~~~♣♣..... ###...............♣♣♣♣P♣♣♣♣#....# # ###.#.....####...# ♣♣♣.......## # #.......# #...# #.###.#.## ## #.......# #@..# #........#-77848.0) .## ###.##### #...# ##.##.##.# #.## #.# #...# #.##.##.# ##.# #.##...# #.##..... "Zh 5#.## #....# #.#####.# ..#####.#...## #.#####.# ........#...# #..)....# #.####### ..... ######### ..#?...."Zh "Zh" I-9.8 (149.2"Zh]& "Zhp( d _Found a scroll labelled GUPSOS SAEC."ZhN "Zh4O "Zh{P "ZhFS "ZhZ c #####......## ♣~♣♣~~♣♣♣♣~♣ # ..###♣♣~♣♣~~~~~♣♣~♣ ####......♣♣~♣♣♣♣♣♣♣~♣♣... ....#.÷..........♣♣~~~~~~~♣♣..... ###........♣♣♣♣P♣♣♣♣#....# #"Zh[ B ###.#.....####...# ♣♣♣.......# #.. #...# #.###.#. ##........ .## ###.#####.##.##. #.## #.#  #.##.##. ##..........# l   frilled lizard (asleep)l ###...$..."Zhf  0.0)  A frilled lizard comes into view."Zhk .81.0 (1.2"ZhGp "Zhr K _Found 14 gold pieces.#Zhy # #♣.♣♣÷..♣♣...♣♣ # #...# # #Zhz #...#   #...#   #@..#  #.# #...#  #.# #...# #Zh=z # ....#  ...##  ....# #..) .....  l?....#Zh`z; ...$... #Zh&  #♣.♣♣÷..♣♣...♣♣ #...#   #...#   #...#   #@..#  #.# #...#  #.# #...#  # ....#  ...##  ....# #..) .....  l?.... ...$...#Zh#Zh\#ZhX%#Zh)e _A frilled lizard is nearby!#Zhf- # #♣.♣♣÷..♣♣...♣♣ # #...# #  #...#   #...#   #@..#  #.# #...#  #.# #...#  # ....#  ...##  ....# #..) .....  l?.... ...$... #Zh 4  #♣.♣♣÷..♣♣...♣♣ #...#   #...#   #...#  #Zh  #@..#  #.# #...#  #.# #...#  # ....#  ...##  ....# #..) .....  l?.... ...$...#Zh\ #Zh #Zh- #Zh e _A frilled lizard is nearby!#Zh  .###♣♣~♣♣~~~~~♣♣~♣ ####.....♣♣~♣♣♣♣♣♣♣~♣♣... ....#.÷.♣♣~~~~~~~♣♣..... ###.....♣♣♣♣P♣♣♣♣#....# # ###.#.....####...# ♣♣♣.......# #..  #.###.# ##....... .## ###.##### #.#.##.## #.## #.#  #..... #.## .###.# ..#####.#Zhw ....#..........# .)... #.####### .......####### ..# ..l? ##......$...#Zh W #.........##Zh #Zhx /2.2 _#Zh #Zh #Zh~8T###.....♣♣~♣♣♣♣♣♣♣~♣♣... ....#.÷.♣♣~~~~~~~♣♣..... ###.....♣♣♣♣P♣♣♣♣#....# # ###.#.....####...# ♣♣♣.......# #..  #.###.# ##....... .## ###.#####.##.## #.## #.#  #..... #.## # #.....###.# ..#####.# #.......#......# #.......# .)... #.########.........####### ..# #...l?....# ###......$... #...#...#Zh<#ZhD}l.l#ZhI?3.4Kinetic Grapnel#Zh{Q#ZhSb _The frilled lizard hisses angrily.$Zh|.....#.÷...♣♣~~~~~~. .###.......♣♣♣♣P♣♣♣♣# $Zh!}W.# ###.#.....####...# ♣♣♣... ## #.......# #...# #.###.#. .## #$ZhW} .# #...# #........ #.## ###.##### #...# ##.##.##. $Zh}m##.## #.# #...# #.##.##.  ##.# #.# ######...# #.##....$Zh}# # #....@...# #.#####.#####.# #$Zh}# #.#####........# #.# #..).... $Zh~##.########...l...... ####### ...# #....?....## $Zhf~#### #......$... #.........#. .#.#.# #$Zh$Zh<l..$ZhX(4.6$ZhW$Zhq$Zh0.....#.÷..........♣♣~~~~~~~♣♣.... Saint the Tinkerer .###...............♣♣♣♣P♣♣♣♣#.... Barachi .# ###.#.....####...# ♣♣♣.......# Health: 21/21 ======================== ## #.......# #...# #.###.#.# Magic: 4/5===================----- .## #.......# #...# #........ AC: 2Str: 11 #.## ###.##### #...# ##.##.##. EV: 11Int: 15 ##.## #.# #...# #.##.##. SH: 0Dex: 10  ##.# #.# ######...# #.##.... XL:  2 Next: 37% Place: Dungeon:1 $Zh##.## # #....@...# #.#####. Noise: ---------  Time: 784.6 (0.0) #..#####.# #...*...## #.#####. a) +0 hammer .........# #...l...# #..).... Cast: Kinetic Grapnel ##.########.......... ######## $ZhF...# #....?....## #### #......$...  l   frilled lizard #.........#.  $Zhr..........#.#  ...........# # _Found 14 gold pieces. _A frilled lizard is nearby! _A frilled lizard is nearby! _The frilled lizard hisses angrily.Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (57% to hit)$Zhv~.....#.÷..........♣♣~~~~~~~♣♣.... Saint the Tinkerer .###...............♣♣♣♣P♣♣♣♣#.... Barachi .# ###.#.....####...# ♣♣♣.......# Health: 21/21 ======================== ## #.......# #...# #.###.#.# Magic: 4/5===================----- .## #.......# #...# #........ AC: 2Str: 11 #.## ###.##### #...# ##.##.##. EV: 11Int: 15 ##.## #.# #...# #.##.##. SH: 0Dex: 10  ##.# #.# ######...# #.##.... XL:  2 Next: 37% Place: Dungeon:1 ##.## # #....@...# #.#####. Noise: ---------  Time: 784.6 (0.0) #..#####.# #.......## #.#####. a) +0 hammer .........# #...l...# #..$Zh').... Cast: Kinetic Grapnel ##.########.......... ######## ...# #....?....## #### #......$...  l   frilled lizard #.........#.  ..........#.#  ...........# # _A frilled lizard is nearby! _A frilled lizard is nearby! _The frilled lizard hisses angrily.Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard.$Zh÷.♣♣..♣♣ $Zh^...#   #...#   #...#  $Zh #...#  #.# #...#  ##.# #.# #  # #  #...*...##  #...†...# #..)#.$Zh  #.# #......$... #.........#. ..........#.# ...........# #$ZhN '.$Zhb!41=5.6 (1Kinetic Grapnel _The frilled lizard hisses angrily.  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!%Zhq%Zh.r%Zh"t%Zh{yB%Zh]{,%ZhGX%Zh%Zh5%Zh%Zh%Zh.%Zh%Zh5,%Zh%Zh,%ZhY%Zh,%Zh%Zhܘ%Zh%Zh_%Zh؜e5=====%Zh-%Zh%ZhK###......♣♣♣♣P♣♣♣♣# ..# ###.#.....####...# ♣♣♣...# #.......# #...# #.###.#. #.## #.# #...# #....... ##.## ###.##### #...# ##.##.##  ##.## #.# #...# #.##.##  ##.# #.# ######...# #.##..# # #........# #.#####.#####.# ## #.#####-90.0)%Zh*.......# #...†...# #..).. .##.########............ ####### ....# #....?....##.. ##### #......$.... #.........#.# .#.#.# #>......#%Zh%ZhH-6.8 (11.2%Zh%ZhdY _Found an escape hatch in the floor.%Zhg3%Zh]%Zh%Zhy  ###.#.....####...# ♣♣♣.... .## #.. #...# #.###.# #.##...... ##.## ###.##### #.#.##.##  ##.## #.# #.  ##.######..##.## # #.....### ##..#####.....## #........ .)...0.0) %Zh.##.########............# ####### ....# #....?....##.. #.............:...%Zh%Zh-8.0 (1.2%Zh%Zh _Found a parchment of Sandblast. _You see here a frilled lizard corpse.%Zh93%Zh9%Zh=%ZhL ## #..  #.###.# #.##...... ##.## ###.##### #.#.##.##  ##.## #.#   ##.######..##.## # #.....### ##..#####.## #.........###...†...##### #..)... .##.########.....# ####### ....# #....?....##.. ####..$....# .%Zh`Ml   frilled lizard (asleep)....l..........%Zh`(0.0%ZhIe-9.2 (1.2%Zh_l%Zhna _A frilled lizard comes into view.%Zh h  #...#   #...#   #...#  ##.## #.# #...#  ##.# #.# ######...#  ##.## # #........#  #.......## ##...†...##### #..)#....@.......#  #....?....##..  #......$....#  #.........#.#  ...........#.#  .............# #  ......>......#  ..........:...  ....l.......... %ZhVCY  #...#   #...#   #...#  ##.## #.# #...#  ##.# #.# ######...#  ##.## # #........#  #.......## ##...†...##### #..)#....@.......#  #....?....##..  #......$....#  #.........#.# ...........#.# %ZhC8.............# #  ......>......# ..........:... ....l..........%ZhK%ZhO%ZhX%ZhZe _A frilled lizard is nearby!&Zhe  #...#   #...#   #...#  ##.## #.# #...#  ##.# #.# ######...#  ##.## # #........#  #.......## ##...†...##### #..)#....@.......#  #....?....##..  #......$....#  #.........#.#  ...........#.#  .............# #  &Zhe......>......#  ..........:...  ....l.......... &Zhq  #...#   #...#   #...#  ##.## #.# #...#  ##.# #.# ######...#  ##.## # #........# &Zh #.......## ##...†...##### #..)#....@.......#  #....?....##.. &Zh #......$....#  #.........#.# ...........#.# .............# #  &Zh@......>......# ..........:... &Zh`9....l..........&Zh &ZhB&Zh&ZhX &Zh__A frilled lizard is nearby!&Zh.## #.# #...# #..... ###.## ###.##### #...# ##.##.# # ##.## #.# #...# #.##. ##.# #.# ######...# #.##.. # ##.## # #........# #.#### ###..#####.# ## #. &ZhR.#.........###...†...##### #..)..##.########............# ###### .....# #...@?....##.. ###### #......$....# &Zh#.........#.#..#.#..# #&Zh#>......# #..........:....#....l..........#&ZhL###.###&Zh6&Zh"Q=====800.4 _&Zh(&Zh#*&Zh ##.## ###.##### #...# ##.## ##.## #.# #...# #.##. ##.# #.# ######...# #.##. ## ##.## # #........# #.### &Zh .###..#####.# ## #. #.#.........###...†...##### #..). ##.##.########............# ##### ......# #....?....##.. ####### #..@...$....# #.........#.#...#.##..#&Zh  ##>......# #..........:....&Zh #....l..........# ###.##&ZhA m #.######.....&Zh &Zh@ (1.6&Zh& &Zh  ##.## #.# #...# #.## ##.# #.# ######...# #.## †## ##.## # #........# #.## ..###..#####.# ## #.&Zhh .#.........###...†...##### #..) .##.##.########............# #### .......# #....?....##.. &Zh ######## #......$....# &Zh #.@.......#.##....#.##&Zh .# # #>......#&Zhb  #..........:.... #....l..........# ###.### #.######..... .. .....&Zh &Zh (2.8&ZhY &Zh &Zh}'ZhZ'Zh'Zh_'Zh2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'Zh'Zh&'Zh'Zh:F _Unknown command.'ZhW## ##.###### 'ZhC†## ##.## # #..... ..###..#####.## .#.#.........###...†...##### #..)'Zhfy#.##.########............# #### .'Zh<......# #....?....##.. #######..$....#  'Zh}####...##.... >'Zh ....:....l..........#'Zh##.#.# #.#######'Zhl.. ##  ####'Zh'ZhjI4.0Kinetic Grapnel _'Zh'Zh'Zh## ##.# #.# ######...# #.## Saint the Tinkerer †## ##.## # #........# #.## Barachi ..###..#####.# #.......## #.## Health: 21/21 ======================== .#.#.........###...†...##### #..) Magic: 4/5===================----- .##.##.########............# #### AC: 2Str: 11 .......# #....?....##..  EV: 11Int: 15 ######## #......$....#  SH: 0Dex: 10 #####.........#.#  XL:  2 Next: 41% Place: Dungeon:1 #.....@.......#.#  Noise: ---------  Time: 804.0 (0.0) #.....*.......# #  a) +0 hammer #.....*'Zh&?>......#  Cast: Kinetic Grapnel #....*.....:....  #....l..........#  ###.#..........##  l   frilled lizard (asleep) #.######.....#  .. .....  ## #### _A frilled lizard is nearby! _A frilled lizard is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)'Zh8## ##.# #.# ######...# #.## Saint the Tinkerer †## ##.## # #........# #.## Barachi ..###..#####.# #.......## #.## Health: 21/21 ======================== .#.#.........###...†...##### #..) Magic: 4/5===================----- .##.##.########............# #### AC: 2Str: 11 'Zh9.......# #....?....##..  EV: 11Int: 15 ######## #......$....#  SH: 0Dex: 10 #####.........#.#  XL:  2 Next: 41% Place: Dungeon:1 'Zh#.....@.......#.#  Noise: ---------  Time: 804.0 (0.0) #.............# #  a) +0 hammer #......>......#  Cast: Kinetic Grapnel #..........:....  #....l..........#  'Zhر###.#..........##  l   frilled lizard (asleep) #.######.....#  .. ..... 'Zhm ## #### _A frilled lizard is nearby! 'Zh"_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.'Zh[Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard.'Zh ##.# #.# ######...# †## ##.## # #........#  #.......## ##...†...##### #..)......#  ...##.. 'Zh? $....#  ##...#.#  #....#.#  #.....*.......# #  #.....*>......#  #....*.....:... #....†......... ###.#.......... #.######..... .. ..... 'Zh Y## ####'ZhgH 6...'ZhO t5=5.0 (1Kinetic Grapnel'ZhjX 'ZhZ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!'Zh 'Zh 'Zh@ 'Zh 'Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Zh<3(Zh=(Zh@(ZhD$ _(ZhF(Zh I,(ZhJ(ZhM,(ZhN(ZhQ,(ZhS(ZhU(Zh$V(Zh Y(ZhY(Zh0Z(Zh7[(Zh\(Zh\(Zh](Zh_,(Zh`(Zhb(Zhb(Zhd(Zhi{5=====(Zhm(Zho(Zho(Zhuq(Zhs(Zhau(Zhu(Zhw(Zhly(Zh{,(Zh9|(ZhJ+.## #.......# #...# #....... ##.## ###.##### #...# ##.#  ##.## #.# #...# #.#  ##.# #.# ######...# #.##...  ##.## # #..# #.# ##..#####.# #.......## #.##### #.........###...†...##### #..)... .##.########... ####### (Zh....# ###.. - ##### #......$....# #####.........#.# #......#.##.............# ##......>##..........:....(Zh#....†..........####.#..........(ZhG-##(Zhڝ018.6 (13.6)(Zh͡f=====-9.6 (14(Zh٨(Zh:a _c - a scroll labelled GUPSOS SAEC(ZhԵ(Zh(Zhh(ZhF _Unknown command.(Zh(ZhO(Zh(Zh~(ZhD(Zh: _(Zh9(Zh ,(Zh (Zh).## ###.##### #...# ##.##.##.# #.## #.# #...# #.##.##. ##.# #.# ######...# #.##..... (Zh#.## # #........# #.#####.# ..#####.# #.......## #.#####. ........###...†...##### #..)....########............# ######### ..# #.........##.... (Zh### #......  #####.........#.# #.............#.# #.............# (Zh##......>##..(Zh7..:....#....†...#(Zh\###.#...##.######(Zh"#(Zh"$222.0 (2.4)(Zh(+3.0 (3(Zh.(ZhB1^ _You now have 30 gold pieces (gained 14).(Zh?3(Zh(Zh(Zh&(Zh(Zh(Zh(Zhy(ZhÜ(Zh}(Zh"B(Zh(ZhШ(Zhv(Zh(Zhխ(Zh(Zh,(Zh(ZhF, .......###...†...##### #..)...######............########## ..# #.........##.... ## #...........#  #####.........#.#  #.............#.#  #.......# #  (ZhkI#......>......#.#  #..............†.##.#.## #.######.....# .. #.....# ## #######  You pick up a parchment of Sandblast and begin reading...(Zhx-9.0 (6.0(Zh,30.0 (7(Zh(ZhSB _You add the spell Sandblast to your library.(Zhj (Zh\j (Zhk (ZhWo (ZhGr (Zhev B(Zhx ,(Zhfy (ZhH| (Zh~ (Zh~ (Zh (Zh (Zh (Zh̅ (ZhG (Zh (Zh_ ,(ZhW (ZhJ (Zh ,(Zh (Zh (Zh B(Zh3 (Zha ,(Zh1 (ZhT (Zh5 ,(Zhx (Zh0 (Zh (ZhR # #...# #........#  #...# ##.##.##.# ##...# #.##.##.#### #.# ######...# #.##.......## #........# #.#####.##.#### #.# #.......## #.#####.##.##.. ..###...†...##### #..)....##.#... (Zh% ####......############.....#.........##.###...#...........##.......# #### ####.........#.# J##.##.#Kinetic Grapnel (Zh *.............#.# .# # .............#.# .# (Zh: [......>......#.# .# J   endoplasm (asleep) ...............# .# (Zh ....†..........# .. ##.#..........## ##(Zh (Zh 40.8 (10.(Zhh 8)(Zh .2.0 (12.0(Zh (ZhA ] _An endoplasm comes into view.(Zh1- #...#   #...#   #...#      #   #.......## †...##### #..)........######  #.@....# (Zh- #...........##.......# .....#.# J##.##.# .....#.# .# # .....#.# .#>......#.# .#.....# .#† .. ##)ZhX #...#   #...#   #...#      #   #.......## †...##### #..)........######  #.@....#  #...........##.......# .....#.# J##.##.# .....#.# .# #.....#.# .#>......#.# .#.....# .#† .. ## _An endoplasm is nearby!)Zh #...#   #...#   #...#      #   #.......## †...##### #..)........######  #.@....#  #...........##.......# .....#.# J##.##.# .....#.# .# # .....#.# .#>......#.# .#.....# .#† .. ##)Zhx #...#   #...#   #...#      #   #.......## †...##### #..))Zhyy........######  #.@....#  #...........##.......# .....#.# J##.##.# .....#.# .# #.....#.# .#>......#.# .#.....# .#†)ZhyQ .. ##)Zh)Zh)Zh\)Zha _An endoplasm is nearby!)Zh? ......# #...# #........#  Saint the Tinkerer #.##### #...# ##.##.##.#  Barachi #.# #...# #.##.##.####  Health: 21/21 ======================== #.# ######...# #.##.......#  Magic: 4/5===================-----  # #........# #.#####.##.#### AC: 2Str: 11 #.# #.......## #.#####.##.##.. EV: 11Int: 15 ..###...†...##### #..)....##.#... SH: 0Dex: 10 ####............############..... XL:  2 Next: 45% Place: Dungeon:1  #.........##.@....# ###... Noise: ---------  Time: 842.0 (0.0)  #...........##*......# #### a) +0 hammer ####.........#.# J##.##.#  Cast: Kinetic Grapnel )Zh@ 9.............#.# .# # .............#.# .# ......>......#.# .# J   endoplasm (asleep) ...............# .# ....†..........# .. ##.#..........## ## _You add the spell Sandblast to your library. _An endoplasm comes into view. _An endoplasm is nearby! _An endoplasm is nearby!Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit))Zh1 ......# #...# #........#Saint the Tinkerer #.##### #...# ##.##.##.#Barachi #.##...# #.##.##.####Health: 21/21 ======================== #.# ######...# #.##.......#Magic: 4/5===================-----# #........# #.#####.##.#### AC: 2Str: 11 #.# #.......## #.#####.##.##.. EV: 11Int: 15 ..###...†...##### #..)....##.#... SH: 0)Zh Dex: 10 ####............############..... XL:  2 Next: 45% Place: Dungeon:1#.........##.@....# ###... Noise: ---------  Time: 842.0 (0.0)#...........##*......# #### a) +0 hammer ####.........#.# J##.##.#Cast: Kinetic Grapnel .............#.# .# # )Zh E.............#.# .# ......>......#.# .#J   endoplasm (grapneled) ...............# .# ....†..........# .. ##.#..........## ## )ZhW ^_An endoplasm comes into view. _An endoplasm is nearby! _An endoplasm is nearby!Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  )Zh QThe kinetic grapnel hits the endoplasm.)ZhK )ZhR .J.)ZhW 3=3.0 (1)Zh[ )Zh] q _is nearby!  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm quivers.)Zh^  The grapnel guides your strike. You sock the endoplasm!)ZhDg2.)Zh\lo544.4 (1.4Kinetic Grapnel)Zhr)ZhtW _You kill the endoplasm!*ZhUp*ZhLq##### #...# ##.##.##.# .# #...# #.##.##.#### .# ######...# #.##.......#  # #........# #.#####.##.##### .# #.......## #.#####.##.##... .###...†...##### #..)....##.#...# ###............############.....#  #.........##......#### ###...##..##@......# ##### ###.........#.##.##.##.# ............#.##.# # ....#.##.#*Zhq>......#.##.#........##.#†....##.. #.#..#####.######.....#*Zh2y*Zh{5-5.6 (1.2*Zh*ZhF*ZhN-*Zh!*ZhR _No target in view!*Zh*Zh]*Zh9*Zh*Zh*Zh@ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2 *Zhi b - Launch Clockwork Bee Forgecraft10% 3c - SandblastEarth22%1  d - Forge Blazeheart Golem Fire/Forgecraft 63% 4  e - Forge Lightning Spire Air/Forgecraft 63% 4  f - Iskenderun's Battlesphere Conjuration/Forgecraft 63% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.ZhM.ZhY.Zh1e.##### #...# ##.##.##.#Saint the Tinkerer .##...# #.##.##.####Barachi .# ######...# #.##.......#.ZheWHealth: 21/21 ========================# #........# #.#####.##.##### Magic: 4/5===================----- .# #.......## #.#####.##.##... AC: 2Str: 11 .Zhe.###...†...##### #..)....##.#...# EV: 11Int: 15 .Zh,f###............############.....# SH: 0.ZhtfBDex: 10#.........##......#### ###...# XL:  2 Next: 54% Place: Dungeon:1.Zhf#...........##@......# ##### Noise: ---------  Time: 845.6 (0.0) .Zhf###.........#.##.##.##.#a) +0 hammer .Zhf............#.##.# #Cast: Kinetic Grapnel .Zh gB............#.##.# .Zh)g.....>......#.##.# ..............##.# .Zhg...†..........##.. #.#..........##### #.######.....#Aim: an endoplasm (asleep, 100% to hit)  .ZhdhsThe kinetic grapnel hits the endoplasm. _The endoplasm quivers.The grapnel guides your strike. You sock the endoplasm! _You kill the endoplasm! _No target in view!.Zhw.ZhzMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes .Zhz' N - No.Zhv .Zh .##### #...# ##.##.##.#Saint the Tinkerer .##...# #.##.##.####Barachi .# ######...# #.##.......#Health: 21/21 ========================# #........# #.#####.##.##### Magic: 4/5===================----- .# #.......## #.#####.##.##... AC: 2Str: 11 .###...†...##### #..)....##.#...# EV: 11Int: 15 ###............############.....# SH: 0Dex: 10#.........##......#### ###...# XL:  2 Next: 54% Place: Dungeon:1#...........##@......# ##### Noise: ---------  Time: 845.6 (0.0) .Zh~ [40m###.........#.##.##.##.#a) +0 hammer ............#.##.# #Cast: Kinetic Grapnel ............#.##.# .....>......#.##.# ..............##.# ...†..........##.. #.#..........##### #.######.....#Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm quivers..Zh The grapnel guides your strike. You sock the endoplasm! _You kill the endoplasm! _No target in view!.Zh )6.6 (1 .Zh̆ _.Zh> .Zh .Zh/ +7.6 (2.ZhǨ .Zhг .Zh +8.6 (3.Zhr .Zhn _You start memorising the spell. You continue memorising. x2.ZhD .Zh .ZhK w _You finish memorising. Spell assigned to 'b'.0Zh30Zh/0Zh10Zh2: _0ZhI,0ZhK0Zh",0Zhm#0Zh &0ZhW&0Zh(0Zh*0Zh*O5=====0Zh8,0Zhj00Zh20Zh30Zh50Zh$70ZhQ90Zh90Zh:0Zh<0Zh>0Zh5?0Zhd@0ZhtB0ZhD0ZhE'=====0Zh)E0Zh G0ZhJ0ZhfL0ZhL0ZhN0Zh}P0ZhR,0Zh!T0ZhV0Zh}X0ZhX0ZhZ0Zh]0Zh_,0Zhca0Zh{wX0Zhx0Zhz0Zh+{0Zh{0Zh~0Zh0Zh0ZhՁ0Zh0Zh0Zh0Zhˆ0Zh0Zh90Zh0ZhE0Zh%0Zh0Zh0ZhƑ0ZhƓ0Zh{,0Zh0Zh0Zh,0ZhV0Zh40ZhG,0Zhd0Zhã0Zhc0Zh0Zh0Zh0ZhC..........##.###.#.# †..........##.......# .........#######.### #####.....# #.#  #.....# #.#  ####### #.# #.# #########.# ).......@.#75.2 (26.6) ###########  6.4 (27.80Zh# _Found a club.0ZhrI0Zh@t0Zhv0Zhv0Zhz,0Zh{0Zh{0Zh|0Zh~0Zh؀0Zh+0Zh0Zh0Zht0Zh0Zh0Zh0Zhe0Zh0Zh{0ZhV0Zh׎0Zh'0Zh)0ZhҒ0Zh̡ #.......##.###.#.#  #....†..........##.......#  ###.#..........#######.###  #.######.....# #.#.. #.....# #.### ####### #.#0ZhDX #.# ###########.# #.)@........#83.6 (7.2).......###########0ZhG?#####0Zho0Zh;-4.8 (8.40Zh0Zhmd _Found a scroll labelled PUERPH UREO.0Zh6 0Zh6 0Zh@ n0ZhsG <  You see here a +0 club.0ZhI 0Zh_J  _0ZhL 0ZhN 0ZhQ 0ZhIQ 0ZhR 0ZhT 0ZhV ,0ZhX 0ZhY 0Zhb  #....†....##.......# ###.#...#######.### #.######.....# #.# .. #.....# #.# ## ####### #.# #.############.##..#####.).........##.....@..###########K...?#####.# .# #.##.#..#0Zhb ..#K   kobold (asleep)###0Zh|k -9.6 (4.80Zhl .90.8 (6.00Zh.s 0Zhw s _A kobold comes into view. It is wielding a +0 whip.0ZhI  #....†     #.#  ..  #.#  ##  #.# 0ZhI  #.#  ###########.#  #..#####.).........#  #.....@..#  K...?#####.#  0ZhI [.# #.#  #.#  ..# 0ZhI C ..#  ### 0Zh J 0Zhf #....†  0Zh|   #.#  .. 0Zh c #.#  ## 0Zh,d #.#  #.# 0ZhLU ###########.#  0Zhm#..#####.).........#  #.....@..#0Zh  K...?#####.#  0Zh.# #.#  #.# 0Zhk..# ..# 0Zh; ### 0Zh40Zh0Zh] _A kobold is nearby!1Zh  #....†     #.#  ..  #.#  ##  #.#  #.#  ###########.#  #..#####.).........#  1Zh!#.....@..#  K...?#####.#  .# #.#  #.#  ..#  ..#  ### 1Zhb #....†     #.#  ..  #.#  ##  #.#  #.#  ###########.#  #..#####.).........#  #.....@..#  K...?#####.#  1ZhbI.# #.#  #.# ..# ..#  ### 1Zh{l1Zhm1Zh@v1Zhx$  #....†.##.# ###.#.#.### #.######.....# #.# .. #.....# #.# ## # #.# #.#1Zh-# ####.# #..#####.).# #....@...##.K...?#####.##.## #.# 1Zh #.#  ..# ..# 1ZhHa ### _A kobold is nearby!1Zh1Zh1ZhU42.0 (1.2 _1Zh`1Zh1Zh  #....†.##. ###.#.#. #.######.....# #.#1Zh q .. #.....# #.# ## # #.## #.# #. #####.# #..#####.).# #.##1Zh |.K...?#####.##.### #.#  #.#  ..# ..# 1Zh> A ###1Zhk 1Zh+ (3.21Zh 1Zhn 1Zh  #....†.## ###.#.#.1ZhC  #.######.....# #.# ..... #.....# #.# ## #.. # #.# #.. #.#1Zhv  #.. ###########.# #..#####.).#1Zh b #.##1Zh #..K...?#####.##.###. #.#.1Zh V. #.###. ..#1Zhy #. ..### ###1Zh$ 1Zh. e.KK1Zh0 '===1Zh0 "4.4Kinetic Grapnel1Zh=Q 1ZhT  1ZhT D_The kobold shouts!1Zh9 #....†..........##...... Saint the Tinkerer ###.#..........#######.# Barachi #.######.....# #.# Health: 21/21 ======================== ..... #.....# #.# Magic: 4/5===================----- ## #.. ####### #.# AC: 2Str: 11 #..#.# EV: 11Int: 15 #.. ###########.# SH: 0Dex: 10 1Zh9#..#####.).........# XL:  2 Next: 54% Place: Dungeon:1 #**@.....########### Noise: ===------  Time: 894.4 (0.0) #...K*.?#####.#  a) +0 hammer ###.###. #.#  Cast: Kinetic Grapnel .. #.#  1Zh:##. ..#  #. ..#  K   kobold 1Zh,:,## ###  1ZhW:_A kobold comes into view. It is wielding a +0 whip. _A kobold is nearby! 1Zh:_A kobold is nearby! _The kobold shouts!Press: ? - help, Shift-Dir - straight line1Zh:LAim: a kobold, wielding a +0 whip (67% to hit)2Zh0=#....†..........##...... Saint the Tinkerer###.#..........#######.# Barachi#.######.....# #.# Health: 21/21 ========================..... #.....# #.# Magic: 4/5===================-----2ZhV## #.. ####### #.# AC: 2Str: 11#..#.# EV: 11Int: 15#.. ###########.# SH: 0Dex: 10#..#####.).........# XL:  2 Next: 54% Place: Dungeon:1#**@.....########### Noise: ===------  Time: 894.4 (0.0)2ZhX#...**.?#####.#a) +0 hammer###.###. #.#Cast: Kinetic Grapnel.. #.###. ..##. ..#K   kobold## ### _A kobold comes into view. It is wielding a +0 whip. 2Zh_A kobold is nearby! _A kobold is nearby! 2Zh_The kobold shouts!Press: ? - help, Shift-Dir - straight line2ZhDAim: a kobold, wielding a +0 whip (67% to hit)2ZhX2ZhF...K--5.4 (12Zh2Zh9 _A kobold is nearby! _A kobold is nearby! 2Zhu_The kobold shouts!  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold.2Zh< # #....†.## ###.#.#. #.######.....# #. .....# #.....# #. ## #..# 2Zhk= # #. #..# #. #..# #. #..#####.). #2Zh= .# #....K.?#####.# ###.###.# #.## ..2ZhF> O. #.# ##.# ..# #.. ..# ### ###2Zh^@ 2ZhH 8K.2Zh}J W---6.6 (1.22Zh-Q 2ZhR 3Zh #....†..........##..... Saint the Tinkerer ###.#..........#######. Barachi #.######.....# #. Health: 21/21 ======================== .....# #.....# #. Magic: 3/5==============---------- ## #..# ####### #. AC: 2Str: 11 #..# #. EV: 11Int: 15 #..# ###########. SH: 0Dex: 10 #..#####.)......... XL:  2 Next: 54% Place: Dungeon:1 #K@......########## Noise: ---------  Time: 896.6 (0.0) #......?#####.#  a) +0 hammer ###.###.# #.# 3Zh 6 Cast: Kinetic Grapnel # ... #.#  ##.# ..#  #.. ..#  K   kobold ### ###  _The kobold shouts!Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold.Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)3Zho#....†..........##..... Saint the Tinkerer###.#..........#######. Barachi#.######.....# #. Health: 21/21 ========================.....# #.....# #. Magic: 3/5==============----------## #..# ####### #. AC: 2Str: 11#..##. EV: 11Int: 15#..# ###########. SH: 0Dex: 10#..#####.)......... XL:  2 Next: 54% Place: Dungeon:1#K@......########## Noise: ---------  Time: 896.6 (0.0)#......?#####.#a) 3Zhp+0 hammer###.###.# #.#Cast: Kinetic Grapnel# ... #.###.# ..##.. ..#K   kobold### ### _The kobold shouts!Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold.Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)3Zh  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold.  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)  The kinetic grapnel hits the kobold but does no damage.3ZhH3Zhq3=7.6 (13Zh3Zha] _The kobold hits you but does no damage.3Zh3Zh 3Zh=3Zh 3Zhu!&9.0 (1.43Zh6 _You hit the kobold. The kobold hits you but does no damage.3Zh$b  You hit the kobold.3Zh-i)3Zh4 8900.4 _You kill the kobold!Your Maces & Flails skill increases to level 1!3Zh ?/  --more--?ZhY]IKinetic Grapnel?Zhf?Zhg4 _?ZhB3?Zh?Zh?Zh@: _?ZhG?Zh?Zh?Zh?Zhi?Zh?Zh?Zh7?Zh`?Zh?Zh,Q4=====?Zh?Zh?Zh?Zh?Zh ,?Zh?Zh?ZhC?Zh?Zh|S=====?Zh?Zh,?Zh?Zh?Zh?Zh?Zh?Zh?Zh ?Zh ,?Zh ?Zh)?ZhU?Zh?Zh?ZhS?Zh?Zh?ZhH5=====?Zh]?ZhB?Zh?Zh) ##.#.####### #.###### .....# ## #..# ######  ##############.)........#.#.##).......###########......@#####.# -##.###.# #.# # ...##.##  ?Zh0017.6 (17.2)?Zh|2F-8.6 (18?Zh6?Zh8a _e - a scroll labelled PUERPH UREO@Zh3@Zh@Zh@Zh@Zh ,@Zh: @Zh @Zh ======@ZhV@Zh@Zh@Zh@Zh`@Zh$@Zh@Zh@ZhA@Zh @Zhj @Zh @Zhi!@Zh #@Zht$@Zh$@Zh%@Zhg(@ZhM)@Zh)@Zh*@Zh .@Zhu/@Zh/@Zh0@Zh3@Zh3@Zh4@Zh4@Zh=@Zha@@Zh@@ZhjA@ZhF@ZhG@ZhG@ZhpH@Zh-L@ZhOB@ZhVU@ZhV@Zh:W@ZhBX@Zh\@Zh1^@Zht^@Zh`@Zhd@Zhf@Zh@f@Zhf@Zhi@Zhgj,@ZhPk@Zhp@Zh,s@Zhjs@Zht@Zhz@Zh<|@Zhs|@Zhe}@Zh@Zhj@Zh@ZhL@Zh/@Zhs@Zh@Zhˑ@Zh@Zh@Zh@Zh @Zh@Zh@Zhߠ@ZhP@Zh@Zh@Zh@Zh@Zhé@Zh@Zhܫ@Zh@Zh@Zh@ZhM@Zh@Zh@Zh@Zh@Zh@Zh@Zh@Zh/@ZhT@Zh@ZhU@Zh@Zh@Zh@Zh@Zh@Zh@Zh@Zh2@Zh@Zh@Zh@Zh@Zh@Zh@Zh@Zh;@Zhh@Zh@ZhQ@Zh@Zh@Zh@Zh@Zh@Zh2@Zh@Zh@Zh!@Zhr@Zh&@ZhX@ZhT@Zh@Zh@Zh@Zh@Zh@Zh@Zh0@Zhd@Zh@Zh@Zh@Zh@Zh]@Zh@Zh@Zh@Zh@Zh'@Zh@Zh@ZhT@Zh@Zh@Zhx @Zh @Zh" @Zh @Zh@Zh@Zh@Zh@Zh@Zh@Zh @Zh@Zh @Zh,@Zh@Zh @Zh!@Zh"@Zh"@Zh#@Zh$@Zh$@ZhU%@Zh-&@Zh&@Zh&@Zhz'@ZhT(@Zh(@Zh&)@Zh)@Zh]*@Zh+@Zh.+@Zh+@Zh-@Zh.@Zh.@Zh/@ZhT1@Zh42@Zhg2@Zh2@Zh4@Zh4@Zh4@Zh,5@Zh6@Zh7@ZhB8@Zh9@ZhU:@Zhd;@Zh;@Zh<@Zh=@Zhj?@Zh?@Zh|@@ZhB@ZhB@ZhB@Zh#..#.#  #.####....##.##.   ####.......#   ##20.1 (17.0 _Found a stone staircase leading down.CZh.3CZhCZhCZhݨ,CZhЬBCZhCZh&CZh\CZhfCZhCZh CZhhCZhLCZhCZhCZh4CZhSCZh,CZh~CZhĺBCZhCCZh ,CZhCZh  There is a stone staircase leading down here.CZh`5 _CZh8CZh,CZh#CZhMCZh,CZhCZhCZhCZhCZhCZhCZhCZhd,CZhCZh,CZhCZh  ##.#.#.###......  ##.....  ##########.#.....#  #.......##.####.#  #.#####.##.###.#.#  #.##....†..##.###.  #.##.##.####.## #  #.##.##.##..##   #@......##.#÷## #35.7 (15.6  ####.####.....###.  #>#........#.#..  ##.####....##.##CZh#  ### ####...... #######   CZhFCZhCZhO _Done exploring.CZhF .......0.0).>#.. _Done exploring.DZhADZhIBDZhBDZhaDZhhDZhhDZhRkO _Done exploring.DZhDZhWDZhDZhDZh,DZh˦O _Done exploring.EZh EZhBLevel 1 of the Dungeon<>>>>^(Press ? for help)##.##.....#########......## ♣~♣♣~~♣♣♣♣~♣♣~♣.##.####### #.###.###...#.###.....# ##.......###♣♣~♣♣~~~~~♣♣~♣♣.##.#.....#####.#.###.#....# #.....####............♣♣~♣♣♣♣♣♣♣~♣♣...#.#.....##......###.#.#.###.........#.÷..........♣♣~~~~~~~♣♣............##.###..#EZhs##.##.........###...............♣♣♣♣P♣♣♣♣#....###.....##.#....###########.#.....# ###.#.....####...# ♣♣♣.......## #.....##.#.##.##.......##.####.## #.......# #...# #.###.#.## ########.#.##.##.#####.##.###.#.## #.......# #...# #........##......#EZhdb#.##....†..##.###.## ###.##### #...# ##.##.##.####.#####.##.##.####.## ##.## #.##...# #.##.##.#####.#EZh#.##.##.##..## ##.# #.# ######...# #.##.......##.#EZh#@......##.#÷## ##.## #.# #........# #.#####.##.#########.#####.####.....###..#####.# #.......## #.#####.##.##........#EZh1#>#........#.#.........###...†...##### #..)....##.#...#########.####....##.##.########............############.....#### ####.......#EZh #.........##......#### ###...###########...........##.......# #####EZhQ #####.........#.##.##.##.##.............#.##.##.##.##.............#.##.##..#.##......>......#.##.###.#.##...............##.###.#.##....†..........##.......#EZhO@>EZh EZh  ##.#.#.###...... Saint the TinkererEZh  ##.##.........# Barachi ##########.#.....# Health: 21/21 ======================== #.......##.####.## Magic: 5/5======================== #.#####.##.###.#.# AC: 2Str: 11 #.##....†..##.###. EV: 11Int: 15 #.##.##.####.## ## SH: 0Dex: 10 #.##.##.##..## # XL:  2 Next: 70% Place: Dungeon:1 #@......##.#÷## ## Noise: ---------  Time: 1035.7 (0.0) ####.####.....###. a) +0 hammer #ZhU ;10;1m>#........#.#.. Cast: Kinetic Grapnel ##.####....##.## ### ####...... ####### _Found a stone staircase leading down. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.EZh EZh| EZh EZh EZh f _EZh] EZhC EZh EZh! EZh EZh EZh EZh, EZh EZhH EZh  ##########.#.....# # #.......##.####.##  #.#####.##.###.#.##  #.##....†..##. #.##.##.####.## #EZh Z #.##.##.##..##  #.......##.#÷## ##. ####.####.....###.. #........#.#....40.5 (4.8 .####....##.##.# EZh ### ####.......#  #######EZh, EZh EZh9 _There is a stone staircase leading down here. _Done exploring. __There is a stone staircase leading down here.FZhFFZhGFZhLFZh]QFZhU41.5 (1.0 _FZh\WFZho       .  #. #  .. #.  #.#.####   #......#  2 FZhCe#....@.#   #......#   #......#   #..$...#   #......#  #....g.#  g   hobgoblin (asleep) #......#  #......#FZh  #......# FZhFZhFZhC2.2 (1.7FZh: _Done exploring. __There is a stone staircase leading down here. _You climb downwards.  Found 6 gold pieces. _upFZh$E " . #. # .. #. #.#.####  #......#  #....@.#  #......#  #......#  #..$...#  #......#  #....g.#  #......#  #......#  #......# FZh0  . #. # .. #. #.#.####  #......#  #....@.#  #......#  #......#  #..$...#  #......#  #....g.#  #......#  #......#  #......# FZh6 FZh FZh< FZhR ` _A hobgoblin is nearby!FZh 8 FZhS >. #. # .. #. FZhx B#.#.####  #......#  FZh 6#....@.#  FZh ?#......#  #......# FZh D #..$...#  #......# FZh 6 #....g.# FZh ' #......#  FZh7 "#......#  FZh 2#......# GZhI> . #. # .. #. #.#.####  #......#  #....@.#  GZhXJT#......#  #......#  #..$...#  #......#  #....g.#  #......#  #......#  #......# GZhQGZhTGZh[GZhR^` _A hobgoblin is nearby!GZhn)Q. ##.# #. .. #. #.#.####.....<GZh)$..g.######GZh2GZhF4N3.4 (1.2Kinetic Grapnel _GZhWGZhj  Saint the TinkererGZh,l  Barachi . # Health: 21/21 ======================== #.# #. Magic: 4/5===================----- .. #. AC: 2Str: 11 #.#.#### EV: 11Int: 15 #......# SH: 0Dex: 10 #....<.# XL:  2 Next: 70% Place: Dungeon:2 #....@.# Noise: ---------  Time: 1043.4 (0.0) #....*.# a) +0 hammer #..$.*.#GZhEm Cast: Kinetic Grapnel #....*.# #....g.# #......# g   hobgoblin (asleep) #......# #......# ########Found 6 gold pieces. _There is a stone staircase leading up here. _A hobgoblin is nearby! _A hobgoblin is nearby!Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)GZhd  Saint the Tinkerer  Barachi. #  Health: 21/21 ========================#.# #.  Magic: 4/5===================-----.. #.  AC: 2Str: 11#.#.####  EV: 11Int: 15#......#  SH: 0Dex: 10#....<.#  XL:  2 Next: 70% Place: Dungeon:2#....@.#  Noise: ---------  Time: 1043.4 (0.0)#....*.#  a) +0 hammer#..$.*GZh_.#  Cast: Kinetic Grapnel#....*.# #....g.# #......#  g   hobgoblin#......# #......# ######## _There is a stone staircase leading up here. _A hobgoblin is nearby! GZh(_A hobgoblin is nearby!Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin but does no damage.GZhGZhȏ\..g.GZh5===4.4 (1GZhGZhA hobgoblin is nearby! _ Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin but does no damage. _The hobgoblin shouts!GZh+. # #.# #... #. #.###..$..gGZh#......GZh?GZhI:g.GZh!7---5.6 (1.2GZh"GZhk _There is a stone staircase leading up here.HZhyy. ##.# #. .. #. #.#.####.....<$.g...######g.---6.8 _HZh%HZh/HZhqHZhX%=HZh8.1 (1.3HZhHZh _You barely miss the hobgoblin. The hobgoblin misses you.HZh  Saint the Tinkerer  Barachi . # Health: 21/21 ======================== #.# #. Magic: 3/5==============---------- .. #. AC: 2Str: 11 #.#.#### EV: 11HZh'Int: 15 #......# SH: 0Dex: 10 #....<.# XL:  2 Next: 70% Place: Dungeon:2 HZh#....@.# Noise: =--------  Time: 1048.1 (0.0) #....g.# a) +0 hammer #..$...# Cast: Kinetic Grapnel #......# #......# #......# g   hobgoblinHZh9 #......# #......# HZh,T########The kinetic grapnel hits the hobgoblin but does no damage. HZhS_The hobgoblin shouts! _There is a stone staircase leading up here. _You barely miss the hobgoblin. The hobgoblin misses you.HZhvvPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)HZh}1  Saint the Tinkerer  Barachi. #  Health: 21/21 ========================#.# #.  Magic: 3/5==============----------.. #.  AC: 2Str: 11#.#.####  EV: 11Int: 15HZh#......#  SH: 0Dex: 10#....<.#  XL:  2 Next: 70% Place: Dungeon:2#....@.#  Noise: =--------  Time: 1048.1 (0.0)#....g.#  a) +0 hammer#..$...#HZhJc  Cast: Kinetic Grapnel#......# #......# #......#  g   hobgoblin (grapneled)#......# #......# HZhb,######## HZh@The kinetic grapnel hits the hobgoblin but does no damage. HZh_The hobgoblin shouts! _There is a stone staircase leading up here. HZhʀ_You barely miss the hobgoblin. The hobgoblin misses you.HZh߀nPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)HZhU HZh +9.1 (1HZh  HZh _The hobgoblin shouts! _There is a stone staircase leading up here. _You barely miss the hobgoblin. The hobgoblin misses you.  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit) _The kinetic grapnel hits the hobgoblin. The hobgoblin barely misses you.HZhJE  The grapnel guides your strike. You sock the hobgoblin!HZhR .950.5 (1.4Kinetic GrapnelHZhqW m _You kill the hobgoblin!IZh #. #.#.## #. ...IZh$> #.#.####.....<.$.  IZhIZh5-1.7 (1.2IZhIZhNIZh&zIZh|8-IZh҂IZhR _No target in view!IZh]IZh]IZhA_IZhaIZhe| _IZhgIZhhQ4=====IZhiIZhvk,IZhQlIZh7nIZhnIZhoIZhtqIZhqIZhbtIZhuIZhv======IZhg,IZhIZh|IZhIZhRIZh]IZhIZh2IZhLIZh#IZhSIZh=IZhjIZhIZhȕIZhIZh?IZh$IZhDIZhrIZh5IZh֝,=====IZhIZhCIZh0IZhaIZhIIZh[IZhIZhIZhIZh`. #.#  #.####.#  ...#.#  #.#.####  #......#  #....<.#  #......#  #......#IZhA  #..@...#  #......#  #......#  #......# #......#IZhe #......# ######## IZh IZh068.1 (16.4)IZhh,9.1 (17IZhIZh] _You now have 36 gold pieces (gained 6).IZh IZhC IZh IZh IZh =====IZh XIZh IZh- IZh IZhn IZhd IZh IZh IZh IZhE ,IZh IZhR IZhz ,IZh" IZhv IZh IZh? IZh IZh IZhl IZh IZh4 IZhư IZhT IZh IZh IZh IZh IZhڵ IZh/ IZh9 IZh ,IZh IZhN IZha IZh IZh IZhe IZh) %.. .. . #. #..## #.#. #...##  #.@## #.#......K#..# #.#...... ##.####.#Kinetic Grapnel..... #....#.#.... ####.#.######. #......#K   kobold (missile, asleep)# #....<.#IZh ^#......##......#IZh_ -83.5 (14IZh' IZhL &4.7 (15.6 IZhX IZh z _A kobold comes into view. It is wielding a +0 short sword.JZh7 .. .. . #. #..## #.#. #...## #.@## #.#  ......K#..# #.#  ...... ##.####.#  ..... #....#.#  .... ####.  ##. #.  # #....<.#  #.  #......# JZhq;_ .. .. . #. #..## #.#. #...## #.@## #.#  ......K#..# #.#  ...... ##.####.#  ..... #.... .... ####. ##. #.  # #....< #. JZh<<#..JZhZAJZhBJZhQHJZhJ] _A kobold is nearby!JZh   Saint the Tinkerer .. Barachi .. Health: 21/21 ======================== . Magic: 4/5===================----- #. AC: 2Str: 11 #..## EV: 11Int: 15JZhJ #.#. SH: 0Dex: 10 #...## XL:  2 Next: 79% Place: Dungeon:2 JZhn#*@## #.#  Noise: ---------  Time: 1084.7 (0.0) ......K#..# #.#  a) +0 hammer JZhS...... ##.####.#  Cast: Kinetic Grapnel ..... #....#.#  .... ####.#.#### JZh ##. #......#  K   kobold (missile, asleep) # #....<.#  JZh,#......#  #......# _You now have 36 gold pieces (gained 6). _A kobold comes into view. It is wielding a +0 short sword. _A kobold is nearby!Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)JZh{( Saint the Tinkerer..Barachi..Health: 21/21 ========================.Magic: 4/5===================-----#.AC: 2Str: 11#..##EV: 11Int: 15#.#.SH: 0Dex: 10#...##XL:  2 Next: 79% Place: Dungeon:2#*@## #.#Noise: ---------  Time: 1084.7 (0.0)......K#..# #.#a) +0 hammer...... ##.####.#Cast: Kinetic Grapnel..... #....#.#.... ####.#.######.#......#K   kobold (missile)##....<.##......##......# JZh( [37m_You now have 36 gold pieces (gained 6). _A kobold comes into view. It is wielding a +0 short sword. _A kobold is nearby!Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)JZh JZhͥ rK.=5.7 (1JZh JZh  _JZh A kobold comes into view. It is wielding a +0 short sword. _is nearby! JZh. < Press: ? - help, Shift-Dir - straight lineJZhM Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit) _The kinetic grapnel hits the kobold but does no damage.JZhN b  You hit the kobold.JZh` JZhj c  You kill the kobold!JZh JZh= JZh b)b   bat (wandering)JZh JZh 6837.0 (1.3JZhB JZh V _A bat comes into view.KZh ####.#...... .....[. K#.... #. #...:.##... #.#b.##..@##  #.#).## #.# .......#..# #.# .......##.####.#.... #....#.#.......$ ####.#.#######.#### #......#K   kobold (asleep)#. #....<.## #......#KZh  A kobold comes into view. It is wielding a +0 short sword.Found a parchment of Lesser Beckoning, 18 gold pieces and a ring mail.KZh$KZhzKZh^.bbKZh|-8.2 (1.2KZhKZhQ _The bat closely misses you.KZh,KZhKZh0!b.KZh-9.6 (1.4KZhKZh _You barely miss the bat. The bat hits you but does no damage.KZhq +...##.. ####. ... #..... ... .....[. .. K#.... #.# #...:.. #..##.... #b#..# #.@.## #.#).## #.# .......#..# #.# ......KZhԩ .##.####.# ........ #....#.#.....$ ####.#.######.#### #......# #. #....<.#  # #......#KZh KZh KZhf &b.KZh .90.8 (1.2KZh( KZhJ I _The bat misses you.KZh& \ ... Saint the Tinkerer ##.. ####.  Barachi ... #.....  Health: 21/21 ======================== ... .....[.  Magic: 3/5==============---------- .. K#....  AC: 2Str: 11 #b# #...:..  EV: 11Int: 15 #.*##....  SH: 0Dex: 10 #*#..#  XL:  2 Next: 83% Place: Dungeon:2 KZh& &#.@.##  Noise: =--------  Time: 1090.8 (0.0) KZh\' u#.#).## #.#  a) +0 hammer .......#..# #.#  Cast: Kinetic Grapnel .......##.####.#  ........ #....#.# KZh}' s ........$ ####.#.####  b   batKZh'  ####.#### #......#  K   kobold (asleep)KZh' # #. #....<.# KZh' " # #......# KZh' Found a parchment of Lesser Beckoning, 18 gold pieces and a ring mail. _The bat closely misses you. KZh( _You barely miss the bat. The bat hits you but does no damage. _The bat misses you.KZh(( oPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)KZh v...Saint the Tinkerer##..####.Barachi...#.....Health: 21/21 ========================... .....[.Magic: 3/5==============----------.. K#....AC: 2Str: 11#b# #...:..EV: 11Int: 15#.*##....SH: 0Dex: 10#*#..#XL:  2 Next: 83% Place: Dungeon:2#.@.##Noise: =--------  Time: 1090.8 (0.0)#.#).## #.#a) +0 hammer.......#Zhx0m..# #.#Cast: Kinetic Grapnel.......##.####.#........ #....#.#........$ ####.#.####b   bat (grapneled)####.#### #......#K   kobold (asleep)#.#....<.###......#Found a parchment of Lesser Beckoning, 18 gold pieces and a ring mail. _The bat closely misses you. _You barely miss the bat. The bat hits you but does no damage. _The bat misses you.Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)KZh,KZh|1..bKZhW+1.8 (1KZhKZhh   closely misses you. _You barely miss the bat. The bat hits you but does no damage. _The bat misses you.  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit) _The kinetic grapnel hits the bat. The bat completely misses you.LZh   The grapnel guides your strike. You sock the bat!LZh.K   kobold (asleepLZh573.2 (1.4LZhW&LZhs); _You kill the bat!LZh)LZh...  ##.. ####. ... #..... ... .....[.. K#....##.# #...:...#..##....##.#@.# #...##  #.#).## #.# .......#..# LZh #.#.......##.####.#. #....#.# ........$ ####.#.########.#### #......##.#....<.#LZhLZh5-4.4 (1.2LZh LZh8LZhp e...  ##.. ###... ##........ .....[.... K#....###.# ##...:...##..##@...##.#..#####...##  #.#).#.......#..# #.#......##.####.# ....... #....#.#........$ ####.#.########.#### #......#LZhs d4=====-5.6LZhy LZhv| LZh<s ... .  ##.. ####..  ... ##......  ... .....[..  .. K#....##  #.# ##...:...#  #..##@...#  #.#..####  #...## #.#).## #.#  .......#..# #.#  .......  ........   ........$   ####.####  MZhVs ... .  ##.. ####..  ... ##......  MZh-... .....[..  .. K#....##  #.# ##...:...#  #..##@...# MZh: #.#..####  #...## #.#).##  MZh;k.......#..#  MZh?....... MZh ........  ........$ MZhx ####.#### MZh5 MZhMZhMZh!MZh] _A kobold is nearby!MZhv&  Saint the Tinkerer  Barachi ... .  Health: 21/21 ======================== ##.. ####..  Magic: 3/5==============---------- ... ##......  AC: 2Str: 11 MZh&... .....[..  EV: 11Int: 15 .. K#....##  SH: 0Dex: 10 #.# ##*..:...#  XL:  2 Next: 87% Place: Dungeon:2MZh' #..##@...#  Noise: ---------  Time: 1095.6 (0.0) #.#..####  a) +0 hammer #...## Cast: Kinetic Grapnel #.#).## #.#  .......#..# #.#  .......##.####.#  K   kobold (asleep) ........ #....#.#  MZh(\........$ ####.#.####  ####.#### #......# _The kinetic grapnel hits the bat. The bat completely misses you.The grapnel guides your strike. You sock the bat! _You kill the bat! _A kobold is nearby!Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)MZhOSaint the TinkererBarachi....Health: 21/21 ========================##..####..Magic: 3/5==============----------... ##......AC: 2Str: 11... .....[..EV: 11MZh!\Int: 15.. K#....##SH: 0Dex: 10#.# ##*..:...#XL:  2 Next: 87% Place: Dungeon:2#..##@...#Noise: ---------  Time: 1095.6 (0.0)#.#..####a) +0 hammer#...##MZhCast: Kinetic Grapnel#.#).## #.#.......#..# #.#.......##.####.#K   kobold (grapneled)........ #....#.#........$ ####.#.########.#### #......# _The kinetic grapnel hits the bat. The bat completely misses you.The grapnel guides your strike. You sock the bat! _You kill the bat! _A kobold is nearby!Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)MZhMZh%L.KMZh&3=6.6 (1MZh0MZh3;MZh4The grapnel guides your strike. You sock the bat! _You kill the bat! _A kobold is nearby! MZh-4 Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit) _The kinetic grapnel hits the kobold.MZh%  The grapnel guides your strike. You hit the kobold.MZhy C)MZh/ o918.0 (1.4Kinetic GrapnelMZh MZhN T _You kill the kobold!MZh4 4MZh h _No target in view!NZhW3NZhNZhNZh: _NZh,NZhmNZh,NZh1NZh( NZh` NZh NZh,NZh;NZh,,NZh&NZhb,NZh>NZhZ#,NZhR%NZh1(NZho(Q4=====NZh*NZh-NZh-NZh/NZh?2NZh2NZh4NZhL7,NZhQ9NZh;NZh<======NZh>NZh A,NZhMCNZhENZhBFNZhNZhNZh[NZh   Things that are here:  a +0 short sword; 3 stones; a kobold corpseNZh NZh{  _NZh|NZhPNZhNZh NZhNZhNZhNZhNZh7NZhNZh4!,NZh["NZh/#.# ##)......##..##....##...##.#..#### #..... #...## ##.. #######.#).## #.# .........#..# #.# .........##.####.# .........##....#.#NZhI0m ........@#####.#.#### ####.##### #......# #. #....<.# # #......# #......# #......# #......# #......#NZh0K #......#NZh7035.8 (12.0)NZh8,6.8 (13NZh=NZh#A^ _You now have 54 gold pieces (gained 18).NZh% 3NZh' NZh- NZh30 NZhD5 ,NZh7 NZhR: ,NZh < NZh @ NZhPB NZhB NZh&D NZhG NZhR  #.####)......# #..##....##...# #.#..#### #... #...## ## ########.#).## #.# #.........#..# #.# ##.........##.####.##..........##....#.#@....#####.#.####..######.##### #......# #.# #....<.# #.# #......# #.. #......#NZhR ### #......# @   Terence (asleep)  #......#  #......#  #......#NZhX 40.4 (3.6)  Terence the Veteran comes into view. He is wielding a +0 flail.NZhc /  --more--OZh OZh n.@@OZhZ 8 1.6 (4.8 _OZh OZhn PZh Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft3% 1 b - Construct Spike LauncherForgecraft4%2 Select a spell to cast [?] help[Esc] exit]hB]h]h5#.####)......#Saint the Tinkerer#..##....##...# Barachi#.#..#### #... Health: 21/21 ========================#...#### Magic: 5/5========================########.#).## #.#AC: 2Str: 11#.........#..# #.#EV: 11Int: 15##.........##.####.#SH: 0Dex: 10..#..........##....#.#XL:  2 Next: 91% Place: Dungeon:2.@......@....#####.#.#### Noise: ---------  Time: 1141.6 (0.0)..######.##### #......# a) +0 hammer#.##....]hޞ[40m<.# Cast: Kinetic Grapnel#.##......##..#......#####......# @   Terence#......##......##......#You pick up a parchment of Lesser Beckoning and begin reading... _You add the spell Lesser Beckoning to your library.  Things that are here: _a +0 short sword; 3 stones; a kobold corpse _You now have 54 gold pieces (gained 18). _Terence the Veteran comes into view. He is wielding a +0 flail.]h#.####)......#Saint the Tinkerer#..##....##...# Barachi#.#..#### #... Health: 21/21 ========================#...#### Magic: 5/5========================########.#).## #.#AC: 2Str: 11#.........#..# #.#EV: 11Int: 15]hۨ##.........##.####.#SH: 0Dex: 10..#..........##....#.#XL:  2 Next: 91% Place: Dungeon:2.@......@....#####.#.#### Noise: ---------  Time: 1141.6 (0.0)..######.##### #......# a) +0 hammer#.##....<.# Cast: Kinetic Grapnel#.##......##..#......#####......# @   Terence#......##......##......#You pick up a parchment of Lesser Beckoning and begin reading... ]ha_You add the spell Lesser Beckoning to your library.  Things that are here: _a +0 short sword; 3 stones; a kobold corpse _You now have 54 gold pieces (gained 18). _Terence the Veteran comes into view. He is wielding a +0 flail.]hP  Okay, then.]h]h˿]h. _]hL  #.####)  #..##.  #.#..####  #...##  ########.#).## #.#  #.........#..# #.#  ##.........#]hM   ..#..........#  .@......@....# ..######.#####  #.# #....< #.#  #..  ### ]hN ]h t #.####)  #..##.  #.#..####  #...##  ########.#).## #.#  #.........#..# #.#  ##.........#  ..#..........#  ]ha ..@......@....# ..######.#####  #.# #....< #.#  #..  ### ]h ]h ]h ]h \ _Terence is nearby!]h  #.####)  #..##.  #.#..####  #...##  ########.#).## #.#  #.........#..# #.#  ##.........#  ..#..........#]hE   .@......@....# ..######.#####  #.# #....< #.#  #..  ### ]hKx #.####)  #..##.  #.#..####  #...##  ]h{Lj########.#).## #.#  #.........#..# #.#  ##.........#  ..#..........#  .@......@....# ]hL..######.#####  #.# #....< ]hL#.#  #..  ]hLM### ]hBU]hW]h^]hia\ _Terence is nearby!]h Z #.####)......# #..##....##...# #.#..#### # #...##  #.#).## #.# #]h z.#..# #.# ##.##.####.#.#.##....#.#.@.....#####.#..######.##### #...... #.# #....<. #.# #...... #.. #...... ### #...... #...... #...... #......]hK ]h L.@]h6 42.8 (1.2 _]h ]hV ]hD]h[]h_]hh]h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]hr]h]h:]hF _Unknown command.]huiE #.####)......# #..##....##... #.#..#### # #...##  #.#).## #.# #.#..# #.# ##.##.####.#.#.##....#.#.@.#####.#..######.##### # #.# #....< #.# # #.. # ### # # # #]hj]hqK.@]hr@4.0Kinetic Grapnel ]hr _]hx]hy]hz ~ #.####)......# Saint the Tinkerer #..##....##... Barachi #.#..#### #. Health: 21/21 ======================== #...##  Magic: 4/5===================----- ########.#).## #.#  AC: 2Str: 11 #.........#..# #.#  EV: 11Int: 15 ##.........##.####.#  SH: 0Dex: 10 ....#..........##....#.#  XL:  2 Next: 91% Place: Dungeon:2 ]h Y.....@**@......#####.#.## Noise: ---------  Time: 1144.0 (0.0) ....######.##### #..... a) +0 hammer #.# #....< Cast: Kinetic Grapnel #.# #..... #.. #..... ### #..... @   Terence #..... #..... #..... _Terence is nearby! _Terence is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 chain mail (81% to hit)]h 6 #.####)......# Saint the Tinkerer#..##....##... Barachi#.#..#### #. Health: 21/21 ========================#...##Magic: 4/5===================-----########.#).## #.# AC: 2Str: 11#.........#..# #.# EV: 11Int: 15##.........##.####.# SH: 0Dex: 10....#..........##....#.# XL:  2 Next: 91% Place: Dungeon:2.....@**@......#####.#.## Noise: ---------  Time: 1144.0 (0.0)....######.##### #..... a) +0 hammer[]h; m34m#.##....< Cast: Kinetic Grapnel#.##.....#..#.....####..... @   Terence#.....#.....#..... _Terence is nearby! _Terence is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 chain mail (81% to hit)]h ' _Terence is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 chain mail (81% to hit)  The kinetic grapnel hits Terence but does no damage.]h R.@.]hg 3=5.0 (1]h ]h N _Terence bares his teeth.]h~]ha.@#]h[m2----------=6]h1]h D _You shape a spike launcher from a nearby wall.]hb +#.####)......# #..##....##...##.#..#### #.#...## ##.#).## #.# #.]h» #..# #.# ##.##.####.# ....#.##....#.# .@.#####.#.#]h ....######.##### #.#.# ]h #....<.#.# #.]h5 \#.. #.### ]h\ .#.#.#.#.]h ]hp .*]h 8 ]h]h(o  The rocky spike skewers Terence.]hh:]h[I .@The rocky spike skewers Terence but does no damage.]hI5-7.2 (1.2]hQ]hS _Terence attacks as he pursues you! Terence closely misses you.]h$ #.####)......#  Saint the Tinkerer #..##....##...# Barachi #.#..#### #.. Health: 21/21 ======================== #...## # Magic: 1/5====-------------------- ########.#).## #.#  AC: 2Str: 11 #.........#..# #.#  EV: 11Int: 15 ##.........##.####.#  SH: 0Dex: 10 ....#..........##....#.#  XL:  2 Next: 91% Place: Dungeon:2 ........@@.....#####.#.### Noise: =--------  Time: 1147.2 (0.0) ....######.##### #...... a) +0 hammer #.# #....<. Cast: ]hKinetic Grapnel #.# #...... #.. #...... ### #...... @   Terence #...... #...... #......The rocky spike skewers Terence.The rocky spike skewers Terence but does no damage. _Terence attacks as he pursues you! Terence closely misses you.Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 81% to hit)]h#.####)......# Saint the Tinkerer#..##....##...# Barachi#.#..#### #.. Health: 21/21 ========================#...### Magic: 1/5====--------------------########.#).## #.#AC: 2Str: 11#.........#..# #.#EV: 11Int: 15##.........##.####.#SH: 0Dex: 10....#..........##....#.#XL:  2 Next: 91% Place: Dungeon:2........@@.....#####.#.### Noise: =--------  Time: 1147.2 (0.0)....######.[40]hGm##### #...... a) +0 hammer#.##....<. Cast: Kinetic Grapnel#.##......#..#......####...... @   Terence#......#......#......The rocky spike skewers Terence.The rocky spike skewers Terence but does no damage. _Terence attacks as he pursues you! Terence closely misses you.Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 81% to hit)]h2!8*]heNThe rocky spike skewers Terence but does no damage. _Terence attacks as he pursues you! Terence closely misses you.  Press: ? - help, Shift-Dir - straight line  Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 81% to hit)  The kinetic grapnel hits Terence but does no damage.]hj:@]h/3=8.2 (1]h0]hS _The rocky spike skewers Terence. Terence closely misses you.]h **]ho ]h6 @You closely miss Terence. The rocky spike skewers Terence.]h7 -9.6 (1.4]h>? ]h_B S _Terence barely misses you. x2]h- #.####)......#  Saint the Tinkerer ]h-#..##....##...# Barachi #.#..#### #.. Health: 21/21 ======================== #...## # Magic: 0/5------------------------ ]h .########.#).## #.#  AC: 2Str: 11 ]h..#.........#..# #.#  EV: 11Int: 15 ]hN.##.........##.####.#  SH: 0]h.'Dex: 10 ....#..........##....#.#  XL:  2 Next: 91% Place: Dungeon:2 ]h."........@@.....#####.#.### Noise: ==-------  Time: 1149.6 (0.0) ]h.....######.##### #...... a) +0 hammer ]h/#.# #....<. Cast: Kinetic Grapnel ]h@/H#.# #...... ]hm/#.. #...... ### #...... @   Terence]h/ #...... #...... #...... _The rocky spike skewers Terence. Terence closely misses you.]h/jYou closely miss Terence. The rocky spike skewers Terence. ]h0_Terence barely misses you. x2  Press: ? - help, Shift-Dir - straight line]h70Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded,81% to hit)]h6#.####)......# Saint the Tinkerer#..##....##...# Barachi#.#..#### #.. Health: 21/21 ========================#...### Magic: 0/5------------------------########.#).## #.#AC: 2Str: 11#.........#..# #.#]hnEV: 11Int: 15##.........##.####.#SH: 0Dex: 10....#..........##....#.#XL:  2 Next: 91% Place: Dungeon:2........@@.....#####.#.### Noise: ==-------  Time: 1149.6 (0.0)....######.##### #...... a) +0 hammer#.##....<. Cast: Kinetic Grapnel#.##......#..#......###]h(v#...... @   Terence (grapneled)#......#......#...... _The rocky spike skewers Terence. Terence closely misses you.]hOYou closely miss Terence. The rocky spike skewers Terence. _Terence barely misses you. x2  Press: ? - help, Shift-Dir - straight line]huAim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded,81% to hit)]hX8*]h~9 ]h @  You closely miss Terence. The rocky spike skewers Terence. _Terence barely misses you. x2  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded,81% to hit)  The kinetic grapnel hits Terence. The rocky spike skewers Terence.]h e50.6 (1Kinetic Grapnel]h]hxQ _Terence closely misses you.]h; P*]h  The grapnel guides your strike. You hit Terence.The rocky spike skewers Terence.]hN S]h <)]hƸ 8#.####)......# Saint the Tinkerer#..##....##...# Barachi#.#..#### #.. Health: 21/21 ========================#...### Magic: 0/5------------------------########.#).## #.#AC: 2Str: 11#.........#..# #.#EV: 11Int: 15##.........##.####.#SH: 0Dex: 10]h ....#..........##....#.#XL:  2 Next: 233% Place: Dungeon:2........)@.....#####.#.### Noise: ==-------  Time: 1151.9 (1.3)....######.##### #...... a) +0 hammer#.##....<. Cast: Kinetic Grapnel#.##......#..#......####...... #...... #...... #...... Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded,]h8 r81% to hit)  The kinetic grapnel hits Terence. The rocky spike skewers Terence. _Terence closely misses you.The grapnel guides your strike. You hit Terence.The rocky spike skewers Terence.]hԾ _You kill Terence!You have reached level 3!]h /  --more--]he  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ]h:% N  Uppercase letters only, please.]h-J6/2677366% ]h;s _You feel clever. x2]h I]h~ ]hu $ _]h ]hQ ]h ]h ]hS ]h K1===]h8 ]h ]h ]h ]h  ]h^ ]h ]h ]h ]h }===]h ]hS ]h ]h ,]h ]h ,]hW ]h ]h ]h9" ]h$ ]h$ ]h8& ]h( ]h) U2===]h+ ]h- ]h- ]h/ ]h1 ]h 2 ]h3 ]h5 ]h5 ]h7 ]h?: ]h: ;===]hk< ]h> ,]h)A ]hC ]hC ]hH B]hI ]hK ]h>L ]hM ]hP ,]h\Q ]hS V3====]hT ]hV ]ht ====]hw ,]h ,4======]h ;5========6===]h ,]h ]h5 ===]h ]h< ]hz ,]h0 ]h ,]hx! ]h>9 7========]h< B]hT= ]h? ]h@ ,]h A ]hA ]hSC ]hC ]h}D ]hE ]hF ]hG ]hG ]hH ]hI ,]hI ]hK ]h`L ]hL ]hL ]hnN ]h_   ....######.##### #......# #.# #....<.# #.### #......# #...# #......#  ###.# #..... #.## #.....?##### #..# #..... ..<..(.##.# #..... #..@.# #......# --228.1 (76.2) ###### #......#  ########  ]h_ sFound 4 curare-tipped darts and a scroll labelled KAIWOB MYEVVOR.]hc ]h|d I--9.3 (77.4]h@i ]hCk c _Found a stone staircase leading up.]h-]h]h ]h$]h&]h*,]hU,]h6/,]hm0]h2]h5]hM5]h6]h?H  You see here 4 curare-tipped darts.]hdB]hB _]hD]hG]hQ ........)......#####.#.#....######.##### #.... #.# #.... #.### #.... #...# #....b. ###.# #....]hQQ ... #.## #.... #.?#######..# #....#..<@.(.##.# #....#....# #....###### #....]h%R#####b   bat (asleep)]h`234.1 (4.8)]h` ..)......#####.#. ....######.##### # #.# #... #.### #]h #...# # b. ###.# # ... #.## # #.?#######..# # #..<@...##.# # #######....# # ###### # b   bat (asleep)]hU-9.9 (1.2]hǦ.41.1 (2.4]hѬ]hܮ]h7 .)......#####.#.. ....######.##### #.. #.# #... #.### #.... #...# #.b... ###.# # .... #.## # #.?#..# # #..@....##.# # #....# # ###### # 2.3 (1.2 _There is a stone staircase leading up here.]hc#....)......#####.##......######.##### ##.... #.# ##..... #.### #.. #...# #.b.... ###.# # ....# #.## # #.?#..# # #.@<....##.# # #....# #]hdq ###### # ]hBm]h.o/3.5 _]hu]hw]hg ]h3]h3]h9]hX< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]hA #..........)......#####. #......######.##### # #...... #.# #.#...... #.### # ....... #...# # ..b.... ###.# # ....## #.## # #.?#..# # #@.<....##.# #]hĸ #....# # ###### # ]h,]h/4.7 _]h]h]h]h`]h]hſ]h]h]hǓ]h]h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]hs]h=y]hG]hF _Unknown command.]h_ #......#....##.. #..........)......##### #......######.##### ## #......# #.# #..#......# #.### #]hh`V#........# #...# ###..b....# ###.# ##........## #.## #?#######..# #..<....##.# ########....# ####### #]hPj]hlI5.9Kinetic Grapnel _]ht]hJv]he #......#..........##... Saint the Tinkerer #..........)......##### Barachi #......######.##### # Health: 26/26 ======================== # #......# #.# # Magic: 6/7====================---- ..#......# #.### # AC: 2Str: 11 #........# #...# # EV: 11Int: 17 ##..b*...# ###.# # SH: 0Dex: 10 #.....**.## #.## # XL:  3 Next: 66% Place: Dungeon:2 #@?#######..# # Noise: ---------  Time: 1245.9 (0.0) ##..<....##.# # a) +0 hammer #######....# #[4]hf40m Cast: Kinetic Grapnel ###### # #  b   bat (asleep) _There is a stone staircase leading up here. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)]h, #......#..........##... Saint the Tinkerer #..........)......##### Barachi #......######.##### # Health: 26/26 ======================== # #......# #.# # Magic: 6/7====================---- ..#......# #.### # AC: 2Str: 11 #........# #...# # EV: 11Int: 17 ##..b....# ###.# # SH: 0Dex: 10 #........## #.## # XL:  3 Next: 66% Place: Dungeon:2 #@?#######..# # Noise: ---------  Time: 1245.9 (0.0) ##..<....##.# # a) +0 hammer #######....# # Cast: Kinetic Grapnel]hS. ###### # #  b   bat (asleep) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat. #......# #..........) #......#  # #......# #.#  ..#. #.###  #... #...#  ##...*...# ###.#  #.....**.## #.##    ...##.#  #######....#    ]h -....]hx8=6.9 (1Kinetic Grapnel]hUz __Unknown command.  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat. _You kill the bat!]h~% #..........)######......######.##### #.# #......# #.# #...#......# #.### #.#........# #...# #.##.......# ###.# #.#........## #.## #. ]hC& *#.?#######..# #.##@.<....##.# #.#####....# #. ###### #. # ]h* ]h, 5-8.1 (1.2]h2 ]h3 ]hiU#..........)......#####.##......######.##### #.# #......# #.# #...#......# #.### #.]hU#........# #...# #.##.......# ###.# #.#........## #.## #.#.?#..# #.##.@<....##.# #.#....# #.]h%VQ###### #.#]h]]h_B-9.3]hCe]h(g]hc]hd]hk]htl]h V #......#....##.... #..........)......##### #......######.##### #]h  # #......# #.# # ..#......# #.### # .# #...# # ##.......# ###.# ##........## #.## # #.@#######..# #..<....##.# ########....# ####### #.##]h] ]h "50.5]h| ]hb ]h +1.5 (2]hi ]hZ d _h - a scroll labelled KAIWOB MYEVVOR]hͧ]h@]h`]h]h~,]h,]hu]hE]h]h]hD]hN7====]h]h]h]h]h!]h]h9]h]h]hS]h]h\]h]h]hQ]h<====]h$]h5]h,]h(]h]h ..####.#########.# #......##........ #......##........ #......#......... #..........)..... .### #......######.#### !....# #......# #.#  #...#......# #.### #..@.....# #...# 61.5 (10.0)##.......# ###.# #........## #.###.######..#######..#... ##..<....##.###########....#######2.7 (11.2]hW _Found an orange potion.]h”]hR]h-]hX]hJ]hE2 ..####.######### #......## #......## #......#..# #..........)....(..### #......######.###.!....###......# #.#......# #.##3.9 (1.2)#........# #...]h7 ##.......# ###. #........## #. #.######..#######. ... ##..<....############...####]h]h -5.1 (2.4]hp]hJ _Found 6 large rocks.]hF ]h ]h ]h( ]h ]h ]hN ,]hɬ ,]hۭ ]h ]hT  ..####.####### #......## #......## ##....# #..........)..(..##### #......######.#.!...@###......# #.7.5#.>.####...#......# ##........#  ##.......# ## #........## #.######..###### ]hƼ  ... ##..<.... ###########. ## ]hB ]h -8.7 (3.6]h ]h) e _Found a stone staircase leading down.]h]h]h]h]h]]h]hS]hΫ]h]hn]h]hڲ]h]h]h]h]h6#.###.#.. #.# ..####.... #.# #......##[... ... #......##..... #.# #......# .....##.# #. #.(..##### #......###]h5 #.@....###......# 72.3 #.>.####...#......# #.## ###........# # ##.......# #........## #.######..## ... ##..< #### #### ]h1]h}-3.5 (4.8]h]hc _Found a scale mail.4.5 (5]h]hT _f - an orange potion]h ]hA ]h ]h ]h0) n #.### #.#.r #.## ..####... #.#. #......##.[...# ... #......##]ho) <...... #.# #......# .....##.# # #.(..##### #...... #@.....###......#]h) V #.>.####...#......# #.### ###........# #]h8* . ##.## #.## #.######..# r   quokka (asleep) ... ##.. #### ]h,9 s 0.0  A quokka comes into view.]h< -5.7 (1.2]hxC ]h/F c _Found a stone staircase leading up.]h  #.# ### #.# ...r #.##  ..... #.#.  .[...# ...  <...... #.#  .....##.#  #.(..#####  #@.....#  #.>.####...#  #.###   #.   #  ...  ####  ]h #.# ### #.# ...r #.##  ..... #.#.  .[...# ...  <...... #.#  .....##.#  #.(..#####  #@.....# ]h #.>.####...#  #.###   #.  #  ...  #### ]h]h.]hA]h] _A quokka is nearby!]h4  What are your orders?   t - Croak!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.]hA]h( .rr]hM======60]h$]h _You croak for attention! You hear a shout!]h*\MWhat are your orders?]h&q.r7Kinetic Grapnel]hx]hW{X _You croak for attention!]h\MWhat are your orders?]hP  Okay, then.]h3]hb]h . _]h{$]hO&]h'-]h/F _Unknown command.]hE ]hu \.r]h N------8 _]h2 ]h ]h.r#5-------==----9]h]hH ]h]h6_You shape a spike launcher from a nearby wall.]hV ]h X.r]h /-80]h ]h T _The quokka closely misses you.]h_1*]hR:8 ]h]h8 ]hJ -You closely miss the quokka. The rocky spike skewers the quokka. x2  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.]h+/  --more--]hKr@@   Sigmund (polearm)r   quokka=2.1 (1.4 _The quokka bites you but does no damage.]h]hX{ Ability - do what?CostFailure ]h f - HopNone0% [?] toggle between ability selection and description.]h'V ]h\ ]h e *#.#Saint the Tinkerer### #.#Barachi.... #.## ..####.## Health: 26/26 ========================..... #.#. #......## Magic: 5/7=================-------.[...# ... #......## AC: 2Str: 11]he <...... #.# #......#. EV: 11Int: 17.....##.# #........ SH: 0Dex: 10#.r..##### #......## XL:  3 Next: 68% Place: Dungeon:2#@.....###......# Noise: ==-------  Time: 1282.1 (0.0)#.>.####...#......# a) +0 hammer#.### ###........# Cast: Kinetic Grapnel#@##.......###........###.######..# @   Sigmund (polearm)]hf ... ##.. r   quokka####### _Unknown command. _You shape a spike launcher from a nearby wall. _The quokka closely misses you.You closely miss the quokka. The rocky spike skewers the quokka. x2  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _The quokka bites you but does no damage.]hZ  #.# Saint the Tinkerer ### #.# Barachi .... #.## ..####.## Health: 26/26 ======================== ..... #.#. #......## Magic: 5/7=================------- .[...# ... #......## AC: 2Str: 11 <...... #.# #......#. EV: 11Int: 17 ....*##*# #........ SH: 0Dex: 10 #*r**##### #......## XL:  3 Next: 68% Place: Dungeon:2 #@**...###......#  Noise: ==-------  Time: 1282.1 (0.0) #***####...#......#  a) +0 hammer #*### ###........#  Cast: [37]h2 mKinetic Grapnel #@ ##.......#  # #........## #.######..# @   Sigmund (polearm) ... ##.. r   quokka #### ### _The quokka closely misses you.You closely miss the quokka. The rocky spike skewers the quokka. x2  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _The quokka bites you but does no damage.Hop to where?Press: ? - help, Dir - move target]h ****r@*..>. ]he You closely miss the quokka. The rocky spike skewers the quokka. x2  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _The quokka bites you but does no damage.Hop to where?Press: ? - help, Dir - move targetAim: a quokka (severely wounded)]h *****##.r*...]hq n**********.]hh1U******]h%'................  Out of range.]ho ****************]hpSaint the TinkererBarachiHealth: 26/26 ========================#.#Magic: 5/7=================-------######## #.#]hرAC: 2Str: 11#......# #.## ..### EV: 11Int: 17#......# #.#.. #.... SH: 0Dex: 10#..[...##.....# #.... XL:  3 Next: 68% Place: Dungeon:2]h H#.<...@...#.# #.... Noise: ==-------  Time: 1282.1 (0.0)#.$......##.# #.... a) +0 hammer#......#.r..##### #.... Cast: Kinetic Grapnel]hZ4#......###○.....###....#......#.>.####...#....########.### ###...... r   quokka#@##.....##......]h#.#####You closely miss the quokka. The rocky spike skewers the quokka. x2  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. ]h_The quokka bites you but does no damage.Hop to where?Press: ? - help, Dir - move target]hͲ]hĻ9*]hNFound 10 gold pieces. Boing! The rocky spike skewers the quokka.]h0h○]h$J(°]h,72--3.1 (1Kinetic Grapnel-Hop ]h43]h5T _You kill the quokka!]h]h8--]h ]h\F _Unknown command.]h)#.######### #.# #......# #.## ..## #......# #.#.. #...]h*W #..[...##.....# # #.<.......#.# # #.$#.# # #......#.(..##### # #......###°.....###]h5*( #......#.>.####...# ########.### ###. ]hc*k#@ ##.... #]h+  #.####...]h7]h?@@   Sigmund (polearm)]hC,4.3 (1.2]h~J]hM] _Your spike launcher falls apart as you grow too distant to maintain it.]h#  #.# # #.# #......# #.## .. #......# #.#.. # #..[...##.....# # #.<.#.# # #.$.@....##.# # #......#.(..##### # #......###@.....### #......#.>.####...# #.### ### #@ ##... # #]hr #.  ...]h-]h@.@   Sigmund (polearm)]hR'5.5]h]h]hc #.# ######## #.#  #......# #.##  #......# #.#.. # #..[...##.....# # #.<@......#.# # #.$......##.# #]h #......#.@..##### # #......###......### #......#.>.####...#########.### # #@ ### #...]h[C #.##]h]hR@(]h~'6.7]h]h]h0  #.# # #.# #......# #.##  #......# #.#.. # #..[...##.....# # #..#.# #]hV1 , #.$.....@##.# # #......#.(..##### # #......###......### #......#.>.####...# #.### ### #@]h1 { ## # #]h1 @ #.]h3 ]h; =@.]h@? '7.9]hF ]hWM k _There is a stone staircase leading up here.]h۹]h<]h]h]h:@.]h&|6===80Kinetic Grapnel _]h,]h^[ ###.#########.# .......#...##.# .#............####### ######## .##.♣♣♣♣♣..♣♣#......# ##....... ...♣♣♣<~♣♣♣~♣♣.####.# ##.†...### .#♣♣P♣♣~~~♣♣~♣♣####.####.......## .♣♣~~~♣♣♣♣~♣♣.♣♣.......)....:.... ]h y.♣~♣♣♣~~~♣♣~♣♣~♣.##.####..)....#.1 .♣~♣P♣♣♣~~♣♣~♣~♣@...# ##.....##. ♣♣~♣~~~~♣♣~♣~♣~♣♣#### ##....... ♣P~♣~♣♣~P♣~♣~♣~P♣#### #######. ♣♣~♣~♣P~♣♣~♣~♣~♣♣...# ##.♣~♣~♣♣~~~♣♣~♣~♣.##.# ##♣~♣♣~~♣♣♣♣~♣♣~♣.##.####### #.## #♣♣~♣♣~~~~~♣♣~♣♣.##.#.....#####.#]h  ..♣♣~♣♣♣♣♣♣♣~♣♣...#.#.....##.....  ...♣♣~~~~~~~♣♣............##.###. ]h;===]h]hi90.4 (2.5Kinetic Grapnel]h]h _You climb upwards. _There is a stone staircase leading down here.]h[ ]hf Level 1 of the Dungeon<>>>>^(Press ? for help)#.# #.....#.#####.###.# #.....#.......##.# ###.#########.##.# ####.#########.##.# #.......#...##.##.######.#............####### ############]hFg #........##.♣♣♣♣♣..♣♣#......# ##..........#####.......♣♣♣<~♣♣♣~♣♣.####.# ##.†...#####.############.##..#♣♣P♣♣~~~♣♣~♣♣####.####.......####.##...........##..♣♣~~~♣♣♣♣~♣♣.♣♣.......)....:....##.###### ########.###.#####.##..♣~♣♣♣~~~♣♣~♣♣~♣.##.####..)....#.##.##...###..........#.#####.###.♣~♣P♣♣♣~~♣♣~♣~♣@...# ##.....##.##.#]hug !#.#.....######.#......##....♣♣~♣~~~~♣♣~♣~♣~♣♣#### ##..........##...##### #.###.##.##.###♣P~♣~♣♣~P♣~♣~♣~P♣#### #######.######.##]hg m#.###.##..#.# ♣♣~♣~♣P~♣♣~♣~♣~♣♣...###.##]hg S#.######## #...÷.......# ♣~♣~♣♣~~~♣♣~♣~♣.##.###.#.####.##.....#########......## ♣~♣♣~~♣♣♣♣~♣♣~♣.##.####### #.###.#]hg f##...#.###.....# ##.......###♣♣~♣♣~~~~~♣♣~♣♣.##.#.....#####.#.###.#....# #.....####............♣♣~♣♣♣♣♣♣♣~♣♣...#.#.....##......###.#.#.###.........#.÷..........♣♣~~~~~~~♣♣............##.###..#]hQh ##.##.........###...............♣♣♣♣P♣♣♣♣#....###.....##.#....###########.#.....# ###.#.....####...# ♣♣♣.......## #.....##.#.##.##.......##.####.## #.......# #...# #.###.#.## ########.#.##.#]hӻ#.......#.##.#...#.##.####.##.......##.####.#####..>...............##.)....^##.####.##.##.#...#.##.####.##.######.##...#......#########.#.###.# #.##.#.# #.#.###.# #.##...# #.......# #.###..# #######.##.##.## #......# #.....#.##.#...# ##....## #.....#......#)# #.#### #...÷.#.####...# #.# #.....#.#####.## #.# #.....#.......# #.# ###.#########.# #.# ####.#########.# #.# #.......#...##.# #.######.#............####### ############ ###.♣♣♣♣♣....# ##..........# ####.......♣♣]hQ!<~♣♣♣~♣♣.####.# ##.†...#####.# ###########.##..#♣♣P♣♣~~~♣♣~♣♣####.####.......####.#]h ]h' ^###.#########.#Saint the Tinkerer .......#...##.#Barachi .#............####### ######## Health: 26/26 ======================== .##.♣♣♣♣♣..♣♣#......# ##....... Magic: 6/7====================---- ...♣♣♣<~♣♣♣~♣♣.####.# ##.†...### AC: 2Str: 11 .#♣♣P♣♣~~~♣♣~♣♣####.####.......## EV: 11Int: 17 .♣♣~~~♣♣♣♣~♣♣.♣♣.......)....:.... SH: 0Dex: 10 ]hc( .♣~♣♣♣~~~♣♣~♣♣~♣.##.####..)....#. XL:  3 Next: 72% Place: Dungeon:1 .♣~♣P♣♣♣~~♣♣~♣~♣@...# ##.....##. Noise: ---------  Time: 1290.4 (0.0) ♣♣~♣~~~~♣♣~♣~♣~♣♣#### ##....... a) +0 hammer ♣P~♣~♣♣~P♣~♣~♣~P♣#### #######. Cast: Kinetic Grapnel ♣♣~♣~♣P~♣♣~♣~♣~♣♣...###. -Hop ♣~♣~♣♣~~~♣♣~♣~♣.##.###.#♣~♣♣~~♣♣♣♣~♣♣~♣.##.####### #.##  #♣♣~♣♣~~~~~♣♣~♣♣.##.#.....#####.#  ..♣♣~♣♣♣♣♣♣♣~♣♣...#.#.....##.....  ...♣♣~~~~~~~♣♣............##.###.  _You kill the quokka! _Unknown command. _Your spike launcher falls apart as you grow too distant to maintain it. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.]hK) ]h) ]h1 ]hn2 ]h6 f _]h27 ]h7 ]h9 ]h: ]h: ]hV; ]h> ]hr@ ]h@ ]h{B ]hE ]htF ]hF ]h7G ]hM n]hWO ]hO N7====]hP ]hS ]hT ]h$U ]h^V ]hTW ]hAX ]hoX ]hY ]hq[ ]h\ ]h1] ]h?^ ]h_ ]h{` ]h` <====]ha ]hd ]hoi B]hi ]hOk ,]h|l ]hRo ]hdq ,]hs ,]ht ]ht ]hFu ]hv ]hw ]hw ]h7y ]h{ ]h} ,]hH ]h~ ]h ]h˃ ]hX ]h ]ht ]h ]h' ]h` ]h ]hc ]h܉ ]h5 ]h ]hH ]hb ]h ]h ]h/ B]h֛ ,]hH ]hG ,]h@ ]hơ ]h ]h ]h ]h ]h ]hz ]h ]hd ]h ]h> ]h' ]h: ]h} ]h ]h" ]h` ,]h ]h^ ]h ]h ]h ]h\ ]h% ]hl ]hN ]h ]h ]hS ]h ]h ]h ]h ]h~ ]hL ]h ]h ]h ]h ]h: ]hw ]h ]h ]h ,]hk ]ho ]h ]h ]h ]hX  #################  #.......##......#  #.#...#.##.####.#  #.......##.####.#### #..@...............#336.0 (45.]h 6) #.)....^##.####.##.# #.#...#.##.####.##.# #.......##......... #......#########. #.##.#.# #.#. #.##...# #.... ]hI O#.###..# #######.##. #......# #.....#.##.]h` ]h ]h`  _Unknown command. _Your spike launcher falls apart as you grow too distant to maintain it. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _]hw]haz]h.]hU]h77.0 (1.0) _]h͔]hvW .# #..........)......#####.#. .##### #......######.##### #... .....###......# #.# #... ####...#......# #.### #... # ###........# #...# #...##.......# ###.# #...#........## #.## #...#.######..#######..# #...2]hw>... ##..@....##.# #...##########....# #... ###### #... ####  You climb downwards.]hx]h]hB8.5 (2.5]h _Level annotation: Sigmund _There is a stone staircase leading up here.]hH3]h/K]h^O]hT: _]h]]h]]h_]hYa]hc,]hd]h+e]hf]hg]hh]hi]hj]hnk]h0m]h%n]h]n]hJo]h&q]hq]hr]h`t]ht]hu]hJw]hw]hwx]h0  _You are ready to hop once more.]hޓX]h]h]hy,]hu]h]h']hRn]h=n]h,]h]hw]hX]hX,]h]hS]hQ]h]h]hb]hn]h]h]h]h,]h,]h]h]h]h]h]h]h]h]h$]hb]h]h]h ]hu]hq]h]hl]h]hd]h4]h]h,]h]h]hm #.#  ######## #.#  #......# #.## ..####.#######  #......# #.#.. #......##..  #..[...##.....#...##..#.<...@...#.# #......#...#.$.....@##.# #..........)#......#.(..##### #......#######......###.....@###......# #72.3 (33.8)  #......#.>.####...#......# #########.### ###........# ##@##.......# ##........##.########.######..###### @   Sigmund (polearm)..........# ##..<[4]hӮ0m....########### #######.## _Sigmund is nearby!]h{@ #.#   #.#   #.##   #.#..  #..[  #.<  #.$.....@##.# ]h0BR)  #.(..#####  #.....@#  #.>.####...#   ###........#  #@ ##.......#  # #........##  .######.. ..# ##..<  ]hW #.#  ]hc #.#   #.##   #.#..  #..[  #.<  #.$.....@##.# )  #.(..#####  ]h4h#.....@#  ]h\#.>.####...#  ]hh ###........#  ]h#@ ##.......#  # #........]h .######.. ..# ##..<  ]h* ]h]h]h8r _Sigmund is nearby!]hF #.#   #.#   #.##   #.#..  #..[  #.<  #.$.....@##.# )  #.(..#####  #.....@#  #.>.####...#   ###........#  #@ ##.......#  # #........##  .######..]hP[ ..# ##..<  ]hq #.#   #.#   #.##   #.#..  #..[  #.<  #.$.....@##.# )  #.(..#####  #.....@#]hri  #.>.####...#   ###........#  #@ ##.......#  # #........ .######.. ..# ##..< ]hs ]h{]h}]h]hg\ _Sigmund is nearby!]h o######## #.# #......# #.## ..####.######## #......# #.#.. #......##...... #..[...##.....# #......##. #.<...@...#.# #......#.. #.$.....@##.# #....) #......#.(..##### #......######.# #......###......###......# #.# #......#.>.####.@.#......# #.# ########.### ###........# #. #@ ##.......# #### #........## .########.######..#######]hg..........# ##..<....########### ##### ### ]h]hS.@]hb83.5 (1.2) _]hO$]h&]h ]h Ability - do what?CostFailure  f - HopNone]h0% [?] toggle between ability selection and description.]h]h;]h<?######## #.#Saint the Tinkerer #......# #.## ..####.######## Barachi ]hQ#......# #.#.. #......##...... Health: 26/26 ======================== #..[...##.....# #......##...... Magic: 7/7======================== #.<...@...#.# #......#....... AC: 2Str: 11 #.$......##.# #..........)... EV: 11Int: 17 #......#.@..##### #......######.# SH: 0Dex: 10 ]h#......###......###......# #.# XL:  3 Next: 72% Place: Dungeon:2 #......#.>.####.@.#......# #.# Noise: ---------  Time: 1373.5 (0.0) ########.### ###........# #.. a) +0 hammer#@##.......# ### Cast: Kinetic Grapnel##........## #.########.######..#######..........# ##..<....# @   Sigmund (polearm)########### #######..### _Level annotation: Sigmund _There is a stone staircase leading up here. _You are ready to hop once more. _Sigmund is nearby! _Sigmund is nearby! _Sigmund is nearby!]h######## #.# Saint the Tinkerer #......# #.## ..####.######## Barachi ]hr\#......# #.#.. #......##...... Health: 26/26 ======================== #..[...##.....# #......##...... Magic: 7/7======================== #.<...@...#.# #......#....... AC: 2Str: 11 #.$......##.# #..........)... EV: 11Int: 17 #......#.@..##### #......######.# SH: 0Dex: 10 #......###....**###......# #.# XL:  3 Next: 72% Place: Dungeon:2 ]h[#......#.>.####*@*#......# #.# Noise: ---------  Time: 1373.5 (0.0) ########.### ###**......# #.. a) +0 hammer #@ ##*......# ### Cast: Kinetic Grapnel # #........## # .########.######..####### ..........# ##..<....# @   Sigmund (polearm)]h ########### #######.. ### _You are ready to hop once more. _Sigmund is nearby! _Sigmund is nearby! ]h_Sigmund is nearby!Hop to where?Press: ? - help, Dir - move target]hWp.@***]h S****]hk ..@....#.... _Sigmund is nearby! _ Hop to where?  Press: ? - help, Dir - move targetThere is a wall there.]h( #.You can't see that place.  [the floor.]]h|7 *******.***]h=6[******]hj m.**********]h0....# #.#.. #......##......... Saint the Tinkerer [...##.....# #......##......... Barachi ...@...#.# #......#.......... Health: 26/26 ======================== ......##.# #..........)...... Magic: 7/7======================== ]hW....#.@..##### #......######.#### AC: 2Str: 11 ....###......###......# #.#EV: 11Int: 17 ....#.>.####.○.#......# #.### SH: 0Dex: 10 #####.### ###........# #...# XL:  3 Next: 72% Place: Dungeon:2#@##.@.....# ###.# Noise: ---------  Time: 1373.5 (0.0)#]h #........## #.## a) +0 hammer.########.######..#######..# Cast: Kinetic Grapnel..........# ##..<....##.#]h########### #######....####### _Sigmund is nearby! _Sigmund is nearby!]h^Hop to where?Press: ? - help, Dir - move target]hd*:○]h-a4.5 (1-Hop ]h89○]h: _Boing!]h-< 9○]h? ]hmF 9○]hH > _Unknown command.]h\[...##.....# #......## <...@...#.# #......# $......##.# #..........)#.@..##### #######.###.###......###......# #.# ]h<]s.#.>.####.○.#......# #.### ######.### ###..# #...# #@ ##.# ###.# # .## #.# .########.######..#######.. ..........# ##..<....##. ########### #######.... #### ]hg7°]hj35.7 (1.2 _]hq8°]hs]hr%<...@...#.# #......# .$......##.# #..........) ......#.@..##### #######.##]h,&;.###......###......# #.# .#.>.####.°.#......# #.## #######.### ###..# #... #@ ##.# ###. # .## #. .########@######..#######.]h&Q ..........# ##..<....## ########### #######.. #### ]h3Y.6.9]h7]h.9]h 1#.$......##.# #..........) #......#.@..##### #######.# #......###......###......# #. #......#.>.####...#......# #.# ########.### ###.]h 0.# #.. #@ ##.......# ### # #........## # .########.######..####### ........@.# ##..<....# ########### #######.. ###]ho]h@'8.1]h]h]hl #.$......##.# #..........)  #......#.@..##### #......######.  #......###......###......# #.  #......#.>.####...#......# #.  #.### ###........# # #@ ##.......#  # #........## #.#.######...# ##..<....]hmz.# # ]hGu]hv'9.3]h|]h~]hQ` t #.$......##.# #.) #......#.@..##### #......###### #......###......###......# # #......#.>.####...#......# # #.### ###........# # #@ ##.......#  # #........###.#.######..#.# ##..<#.# #]h%a  ]hdg ]hdi (80.5]hSn ]hp ]h} #.$......##.# #.) #......#.@..##### #......]h #......###......###......#  #......#.>.####...#......#  #.### ###.#  #@ ##.#  #]hky #.## ##.#.######.. #.# ##..< #.]h9# ]hX]h'1.7]h?]h']h  #.$......##.# #. #......#.@..##### #...... #......###......###......# #......#.>.####...#......# #.### ###.# #@ ##.# # #.## ##.#.######.. #.# ##..< #.# 2.9]h| #.$......##.# # #......#.@..##### #...... #......###......###......# #......#.>.####...#......# #.### ###.# #@ ##.# # #.## ##.#.######.. #.# ##..< #.# ]h=4.1]h]h֢]h #.$......##.# # #......#.@..##### #...... #......###......###......# #......#.>.####...#......#]h| #.### ###.# #@ ##.# # #.## ##.#.######.. #.# ##.. #.# ]hE]h ]hV"@@   Sigmund (polearm)]h$'5.3]h7*]hF,]h`  #.$......##.# # #......#.@..##### #...... #......###......###......# #......#.>.####...#......#]hKa m #.### ###.# #. ##.# #. #. ##.]ha x#.######.. #.@.# ## #.# #.]hjb (#]hc ]hj 8@.]hl '6.5]h-r ]hjt ]hb  #.<...@...#.# # #.$......##.# #...... #......#.@..##### #...... #......###......###......]hc  #......#.>.####...#......########.### #. #.# ##. #.# #...... ##@########.#### #........@..# #.########### # #..#..]he '###]hnn Q@.]h"p '7.7]hv ]hy ]h8D]hdE]hzI]hK]hQ .[...##.....#<...@...$......##.# ]h #.@..##### ##......##......#.>.####...#########.### ###.# #@# #.......##.########.######.#.......@...# # #.########### ##]h J..###]h' =8.9]h+ ]hN1 ]hI M....# #.#...[...##.....#<...@...#.#$......##.# #.@..##### ##......##......#.>.####...#]h ########.### ###.# #.# #.......#.########.######.#.......@...# ##.########### ##]h ]h (90.1]hF ]hg ]hhM## ..####....# #.#...[...##.....#<...@...$......##.# #.@..##### ##......##......#.>.####...#]hbi########@### ###.# #.# #.......##.########.######. -Hop .#]h@q]ht'1.3]hz]hW|]h`######## #.# #......# #.## ..####.##......# #.#.. #......##..[...##.....# #......##.<...@...#.# #......##.$......##.# #.#......#.@..##### #......##......###......###......##......#.@.####...##########.### ###..##.# ###.# #........###.########.######..#.......@...# ##..########### ###..#..]he]hf'2.5]hl]hLtm _There is a stone staircase leading down here.]hF #.# ######## #.##......# #.## ..####.##......# #.#.. #......##..[...##.....# #......##.<.......#.# #......##.$......##.# #..]h*#......#.(..##### #......##......###@.....###......# #......#.>.####...## ########.### ###..# #.# ## #.# #........####.########.######..##.......@...# ##..########### ####..]hJ]h.3.7 _]h]h]hY #.# ######## #.#  #......# #.## ..####. #......# #.#.. #...... #..[...##.....# #......# #.<.......#.# ## #.$......##.# #....... #......#.@..##### #......# #......###......###......# #......#.>.####...#......#########.### ###..# #.# ##. #.# #........#  ##.########.######..  #.......@...#. [3]hZ9;49m #.########### ## ]h`]hb'4.9]h$g]hr  Things that are here: _6 large rocks; a quokka corpse]h% #.# ######## #.# #......# #.## ..####. #......# ##.#.. #...... #..[...##.....# #...... #.<.......#.# #...... #.$......##.# # #......#@(..##### #......]h( #......###......###...... #......#.>.####...#...... #.### ###. #.# ##. #.# #. ##.#.###### #.@...# ## #.# ]hG&]hR).6.1 _]h0]h1]h ]h x Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft8% 3b - SandblastEarth19%1  c - Lesser BeckoningTranslocation]h4 26% 2  d - Forge Blazeheart Golem Fire/Forgecraft 54% 4  e - Forge Lightning Spire Air/Forgecraft 54% 4  f - Iskenderun's Battlesphere Conjuration/Forgecraft 54% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit]hC]hH]hiPSaint the Tinkerer#.#Barachi######## #.#Health: 26/26 ========================#......# #.## ..####. Magic: 7/7========================#......# ##.#.. #...... AC: 2Str: 11]hPg#..[...##.....# #...... EV: 11Int: 17#.<.......#.# #...... SH: 0Dex: 10#.$......##.# #...... XL:  3 Next: 72% Place: Dungeon:2]hDQ#......#@(..##### #...... Noise: ---------  Time: 1396.1 (0.0)#......###......###...... a) +0 hammer#......#.>.####...#...... Cast: Kinetic Grapnel########.### ###........ -Hop #.###.......#.##........ ##.########.######. ]h?R#.......@...# ## #.########### # Press: ? - help, Dir - move target _Boing! _Unknown command. _There is a stone staircase leading down here.Things that are here: _6 large rocks; a quokka corpse]h^]h_$]hC`Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 1? Y - Yes ]h|`' N - No]h]h!Saint the Tinkerer#.#Barachi######## #.#Health: 26/26 ========================#......# #.## ..####. Magic: 7/7========================#......# ##.#.. #...... AC: 2Str: 11#..[...##.....# #...... EV: 11Int: 17#.<.......#.# #...... SH: 0Dex: 10#.$......##.# #...... XL:  3 Next: 72% Place: Dungeon:2#......#@(..##### #...... Noise: ---------  Time:[39;49]h(m 1396.1 (0.0)#......###......###...... a) +0 hammer#......#.>.####...#...... Cast: Kinetic Grapnel########.### ###........ -Hop #.###.......#.##........ ##.########.######. #.......@...# ## #.########### # Press: ? - help, Dir - move target _Boing! _Unknown command. _There is a stone staircase leading down here.Things that are here: _6 large rocks; a quokka corpse7.1 (1]h-*]h:k _This spell is quite dangerous to cast!]hM?*8.1 (2]h.C]hMG]hP@@   Sigmund (polearm)]h$ZZ9.1 (3Kinetic Grapnel]ho _You start memorising the spell. You continue memorising. x3  Sigmund hits you from afar with a +0 scythe.]hUpe2----=400.1 (4]hYw]hzW _Your memorisation is interrupted.]hpc3]h=x]hzF _Unknown command.]hb #You shape a spike launcher from a nearby wall.]h#p *Sigmund casts a spell at you.]h(17---------5-------=1.1 (1]hd _The magic dart hits you.]h)  #.# ######## #.#  #......# #.## # ..#### #......# ##.#... # #..[...##.....# # #.<.......#.# # #.$....@.##.# # #......#.(..##### # #......###@.....### #......#.>.####...#########.### # #.# ## #.# #...... ##.########.#### #.......@...#[37]h* m]h0 ]h:9 @@.]h: y8=------2.3 (1.2]hqA ]h*D g _Sigmund screams, "Don't try to resist!"]hN#.######### #.# #......# #.## # ..### #......# ##.#... #.... #..[...##.....# # #.<.......#.# # #.$#.# # #.....@#.@..##### # #......###......### #......#.>.####...# ########.### ###. #.# ## #.# #.########.##### #.......@...# #.###########]h]h@(@   Sigmund (polearm)]hB--3.5]h]h]h9 7*]h ]h"9@]h#3=40]hH+]hp- ]h._The rocky spike skewers Sigmund. Sigmund barely misses you.]h64  #.# ######## #.# #......# #.## # ..#####......# ##.#... #.#..[...##.....# #.#.<.......#.# #.#.$....@@##.# #.#......#.(..##### #.#......###......###.#......#.>.####...#########.### ###..#.# #.# #.......##.########.#######.......@...# #]h:.*]h- 8 ]h+ @-------=5.7 (1.2]hզ ]h _The rocky spike skewers Sigmund. Sigmund barely misses you.]hh5  Saint the Tinkerer  Barachi #.#  Health: 18/26 ================-------- ######## #.#  Magic: 4/7=============----------- #......# #.## # ..#### AC: 2Str: 11 #......# ##.#... #..... EV: 11Int: 17 #..[...##.....# #..... SH: 0Dex: 10 #.<.......#.# #..... XL:  3 Next: 72% Place: Dungeon:2 #.$....@@##.# #..... Noise: ==-------  Time: 1405.7 (0.0) #......#.(..##### #..... a) +0 hammer #......#[4]hq60m##......###..... Cast: Kinetic Grapnel #......#.>.####...#..... -Hop  ########.### ###....... #.# ##...... @   Sigmund (polearm) #.# #....... ##.########.###### #.......@...# # _Sigmund screams, "Don't try to resist!" _The rocky spike skewers Sigmund. Sigmund barely misses you. _The rocky spike skewers Sigmund. Sigmund barely misses you.Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  71% to hit)]h Saint the TinkererBarachi#.#Health: 18/26 ================--------######## #.#Magic: 4/7]h=============-----------#......# #.## # ..#### AC: 2Str: 11#......# ##.#... #..... EV: 11Int: 17#..[...##.....# #..... SH: 0Dex: 10]h)C#.<.......#.# #..... XL:  3 Next: 72% Place: Dungeon:2#.$....@*##.# #..... Noise: ==-------  Time: 1405.7 (0.0)#......#.(..##### #..... a) +0 hammer#......###......###..... Cast: Kinetic Grapnel#......#.>.####...#..... -Hop ########.### ###.......#.###...... @   Sigmund (polearm)#.#]h`#.......##.########.#######.......@...# # _Sigmund screams, "Don't try to resist!" ]hT_The rocky spike skewers Sigmund. Sigmund barely misses you. _The rocky spike skewers Sigmund. Sigmund barely misses you.Press: ? - help, Shift-Dir - straight line]hŏAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  71% to hit)]h]h]h@The rocky spike skewers Sigmund. Sigmund barely misses you.  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  71% to hit)  The kinetic grapnel misses Sigmund. The rocky spike skewers Sigmund.19=6.7 (1 _Sigmund closely misses you.]hǂ.*]h Q ]hR \@8.0 (1.3]hD ]h _You hit Sigmund but do no damage. The rocky spike skewers Sigmund.]h ]h ]h| ]hK F _Unknown command.]hi  Saint the Tinkerer  Barachi #.#  Health: 19/26 =================------- ######## #.#  Magic: 3/7==========-------------- #......# #.## # ..#### AC: 2Str: 11 #......# ##.#... #..... EV: 11Int: 17 #..[...##.....# #..... SH: 0]hYDex: 10 #.<.......#.# #..... XL:  3 Next: 72% Place: Dungeon:2 #.$....@@##.# #..... Noise: ==-------  Time: 1408.0 (0.0) #......#.(..##### #..... a) +0 hammer #......###......###..... Cast: Kinetic Grapnel #......#.>.####...#..... -Hop  ########.### ###....... #.# ##...... @   Sigmund (polearm) #.# #....... ##.########.###### #.......@...# # _Sigmund closely misses you. _You hit Sigmund but do no damage. The rocky spike skewers Sigmund. ]h¦_Unknown command.Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 71%  to hit)]hSaint the TinkererBarachi#.#Health: 19/26 =================-------######## #.#Magic: 3/7==========--------------#......# #.## # ..#### AC: 2Str: 11#......# ##.#... #..... EV: 11]hInt: 17#..[...##.....# #..... SH: 0Dex: 10#.<.......#.# #..... XL:  3 Next: 72% Place: Dungeon:2#.$....@*##.# #..... Noise: ==-------  Time: 1408.0 (0.0)]h#......#.(..##### #..... a) +0 hammer#......###......###..... Cast: Kinetic Grapnel#......#.>.####...#..... -Hop ########.### ###.......#.###...... @   Sigmund (polearm)#.##.......##.########.#######.......@...# # _Sigmund closely misses you. _You hit Sigmund but do no damage. The rocky spike skewers Sigmund. _Unknown command.Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 71%  to hit)]h]hu]h@You hit Sigmund but do no damage. The rocky spike skewers Sigmund. _Unknown command.  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 71%  ]hto hit)  The kinetic grapnel misses Sigmund. The rocky spike skewers Sigmund.]hl  Sigmund gestures at you while chanting.]h]hT10--------9.0 (1]h]hɪN _The magic dart hits you!]hQO ]hUP ]hW ]h7Z 0 _Unknown command.]hZ ]hH# ]hg4===-10.4 (1.4]hY]h _You sock Sigmund! Sigmund barely misses you.]h 4*]h S  You shape a spike launcher from a nearby wall.]h#Y @#11=-------2-------=10]h7` ]hc _The rocky spike skewers Sigmund. Sigmund barely misses you.]h23]h6]h8F _Unknown command.]h_  You hit Sigmund.]h5  )You kill Sigmund!]h9 11/27--------541%-2.7 (1.3 _You are ready to hop once more.Training target 3.0 for Spellcasting reached!]h/  --more--]h  12/29--Your Fighting skill gained 2 levels and is now at level 3!Your Maces & Flails skill increases to level 2!]h  Your Spellcasting skill increases to level 3!]h<  Your Forgecraft skill increases to level 5!]h ]h %Saint the TinkererBarachi#.#Health: 12/29 =========---------------######## #.#Magic: 2/7======------------------#......# #.## # ..#### AC: 2Str: 11#......# ##.#... #..... EV: 11Int: 17]h #..[...##.....# #..... SH: 0Dex: 10#.<.......#.# #..... XL:  3 Next: 541% Place: Dungeon:2#.$....@)##.# #..... Noise: =--------  Time: 1412.7 (1.3)#......#.(..##### #..... a) +0 hammer#......###......###..... Cast: Kinetic Grapnel#......#.>.####...#.....########.### ###.......#.###...... #.##....... ]h6 ##.########.###### #.......@...# #  _You are ready to hop once more.Training target 3.0 for Spellcasting reached!  Your Fighting skill gained 2 levels and is now at level 3!]h Your Maces & Flails skill increases to level 2!Your Spellcasting skill increases to level 3!Your Forgecraft skill increases to level 5!]h o  You have reached level 4!]h ]h Saint the TinkererBarachi#.#Health: 15/35 ==========--------------######## #.#Magic: 2/8======------------------#......# #.## # ..#### AC: 2Str: 11#......# ##.#... #..... EV: 11Int: 17#..[...##.....# #..... SH: 0Dex: 11#.<.......#.# #..... XL:  4 Next: 255% Place: Dungeon:2#.$....@)##.# #..... Noise: =--------  Time: 1412.7 (1.3)#......]hw #.(..##### #..... a) +0 hammer#......###......###..... Cast: Kinetic Grapnel#......#.>.####...#.....########.### ###.......#.###...... #.##....... ##.########.###### #.......@...# # Training target 3.0 for Spellcasting reached!  Your Fighting skill gained 2 levels and is now at level 3!Your Maces & Flails skill increases to level 2!Your Spellcasting skill increases to level 3!Your Forgecraft skill increases to level 5!You have reached level 4!]hM  You feel agile.You have reached level 5!]h 8/41=9-583% ]h UKinetic Grapnel--more--]h J _]h}n"#.# ######## #.# #......# #.## # ..####.#......# ##.#... #.]hjo#..[...##.....# #.#.<.#.# #.#.$.....@##.# #.#......#.(..##### #.#......###......###.#......#.>.####...#.########.### ###.#.# ##.#.# #.##.#.######.#.@...# #]hw]h{<-3.9 (1.2 _]h]h@  Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund]h]h]h]h(]hM: _]h*]hS9=]h]h]h7-]h]h]hq]h8]hz]h]hv]hD]hd20=3===]h]h]h]hC]h,]h]h]h ]h]hA]h]h4]h[1====]h]h]h>]h]h#]h]h]h]h] ]h ]h ]hz]hK2=]h6]h]h5T4==]h]h0]h]hJ ]h"]hk#]h$]hY']h'S3=]h)]h*,]h,:==]h3/]h1]h32]h3]h6,]h8]h;]hz;^4==]he=]h?,]hB]hE]hEO5===]hG]h'J]hxJ]hL]hO]hPK5=]h?R]hU]huU]hV]hX]hX;===]hZ]h]]h]S6=]h_]hoc]hc]h9f]hi]hk]hm]hrp]hp]hr]hu]hv}7=6===]h x]hz]h{]hG}]h]h]h]h;,]h]hݍ]hq8====]h]h,]hin]h9=]h]h߮N7==]h]hղ]h=]hڴ]hZ,]h ]h]hN30=]h]h9]h:==]hA]h},]hl]h1B]hy]hj1==]h]h]h)]h]h]h M8===]h]h]hU2=]h]h]h]hB]h\]h]h;===]h$]h]hEK3=]h-]h]h]h]h]h]h]h]h]h ]h]h4=9===]h]h]h]hi B]h}"]h%]h{%]h&]h)]hl*55=]h*4===]h,]h/]h/]h12]hj5]h5]h 8]h:]ha;]h=]h?]h?h6==]hA]h_D]hD]hbF]hI]hfI]hK]hL]hWM]h5N]hP]hnQU7=]hS]hV]hIW]h%Y]h|\]h\]h^]h8=9=]hц]hHB]h%]h]h]h]hL40=]h]h]h]h]h]h ]hq]h9]h]h"]hI]hh1==]h]h]h$]hv]h]h]h]h]h]h]hK]h]h]h]h]h9=]hY]hm]h ]h`]ht]hX]h]h7]h]h) #.# ######## #.# #......# #.## #  #......# ##.#... # #..[...##.....# # #.<.......#.# # #.@.....)##.# #- #......#.(..##### # #......###......### ]h#......#.>.####...# ########.### ### #.# ## #.# # ##.########.# #.......@...]h:%508.1 (9]h 4.2)]h,9.1 (95]h]h^ _You now have 64 gold pieces (gained 10).^h3^h^hݚ^hQ^hמ^hN^h/^hfB^h'^h^h\^hE^h^h^h^h^h!^h,^hM^hi^hy,^h^h`^hm,^h^h^h^h^h^ht^h,^h^h^^h6,^hz^h^h&^h^h^h*^hg^h^h^h&^h^hu^h^hK^h^h^h@^h^hl###....+##.......#... .#.#...##.#.>.##.# .. # ######## #.# .###.# #......# #.####....####.####### #......####.#...@##......##......25.9 (16.8 #..[...##.....#####......##...... #.<.......#.### #......#....... ^h7#.......)##.# #..........)... #......#.(..##### #......######.# #......###......###......# #.# #......#.>.####...#......## ########.### ###........# #..#.###.......# ##^h^h .7.1 (18.0^h'^hu*e _Found a stone staircase leading down.^hj6_^hFX^hM #r#  #.### ###.#. +##..... ..#...#  #.#...#  #.#.>.#  #.#...# #  ######## #.#..@###.#  #......# #.####....####.#######  #......####.#....##......##  #..[...##.....#####......##..  #.<.......#.### #......#......  #.......)##.# #..........).. r   rat (asleep)  #......#.(..##### #......######.  #......###......###.....^hO.# #.  #......#.>.####...#......# #.^hVW18.3 (1.2)^hY-9.5 (2.4^hd^hrhV _A rat comes into view.^h" ^h"4 LLevel 2 of the Dungeon<<<>>(Press ? for help) .  .#    #.####r# ...  .....##.###..  #####..[..# ###.#  .... #####.........# +##....  ... .......[....  ..#...#  .. #.#....##  #.#...# #.####)......# #.#.>.##..##....##...# #.#...#  # #.#..#### #..... ######## #.#..@###.#  #...##  ##.. #......# #.####....####.#########.#).## #.#  #......####.#....##......##.........#..# #.##..[...##.....#####......##.........##.####.##.<.......#.### #......#..........##....#.##.......)##.# #..........)......#####.#.#####......#.(..##### #......######.##### #......#^hq5 #......###......###......# #.##....<.##......#.>.####...#......# #.### #......#########.### ###........# #...# #......##.###.......# ###.# #......##.##........## #.## #......#^h9^h#r#.. Saint the Tinkerer#.###. Barachi###.#.. Health: 41/41 ========================+##..... Magic: 9/9========================..#...#AC: 2Str: 11#.#...#EV: 11Int: 17#.#.>.#SH: 0Dex: 11#.#...# #XL:  5 Next: 83% Place: Dungeon:2  ######## #.#..@###.#Noise: ---------  Time: 1529.5 (0.0)  #......# #.####....####.####### a) +0 hammer  #......####.#....##......##..... Cast^hk: Kinetic Grapnel#..[...##.....#####......##.....#.<.......#.### #......#......#.......)##.# #..........).. r   rat (asleep)#......#.(..##### #......######.#......###......###......# #.#......#.>.####...#......# #. _You have reached level 5!Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund _You now have 64 gold pieces (gained 10). _Found a stone staircase leading down. _A rat comes into view.^hR^hD^h$ r . ## ###.#.+##.......>.#  ^h~  ######...###.#  #.####....####.#######....####.#....##......[...##.....#####......##<.......#.####.....)##.# ....)..(..##### ######......##^h0^h2.30.7 (1.2^hW8^hM=J _Found 8 gold pieces.^haw..$ r . ## ###.#.+##.......>@#  ^hxf ######...###.#  #.####....####.#######....####.#....#.[...##.....#####<.......#.####.....)##.# ....)..(..##### ####^hт^hs(1.9^h^hS^hG !...$ r . ## ###.##^h: .+##.......>.#   ######...###.# #.####....####.#######....####.#....#.[...##.....#####<.......#.####.....)##.# ....).^hE ^h (3.1^h9 ^h ^h,^h?^h^hb^h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^hF^hH^hO^hFSF _Unknown command.^h<###...$ r. . #.# ... ## ###.###...#.+##.......#...>.#   ######...###.# #.####....####.#######....####.#.....[...##.....#####<.......#.####....^hƧ^hب^h1c.rr^hI4.3Kinetic Grapnel _^h`^hĻ^h)(###...$   . .^h( #.# ... ## ###r###...#.+##..@....#..####.>.#  ^h)h######...###.#  #.####....####.#######....####.#.....[...##.....#####^h7F=5.5^h;^h>I _The rat misses you.^h   Saint the Tinkerer ### Barachi ... Health: 41/41 ======================== #.. Magic: 8/9=====================--- #$# AC: 2Str: 11 #.# . .. EV: 11Int: 17 #.# ... ##. SH: 0Dex: 11 ###r###...# .. XL:  5 Next: 83% Place: Dungeon:2 ^hS +##..@....# . Noise: =--------  Time: 1535.5 (0.0) ..#...#####  a) +0 hammer #.#...# Cast: Kinetic Grapnel #.#.>.# #.#...# #  ######## #.#...###.#  r   rat  #......# #.####....####.#######  #......####.#....##......##.....  #..[...##.....#####......##..... _Found 8 gold pieces. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _The rat misses you.Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)^h   Saint the Tinkerer ### Barachi ... Health: 41/41 ======================== #.. Magic: 8/9=====================--- #$# AC: 2Str: 11 #.# . .. EV: 11Int: 17 #.# ... ##. SH: 0Dex: 11 ###r###...# .. XL:  5 Next: 83% Place: Dungeon:2 ^h +##..@....# . Noise: =--------  Time: 1535.5 (0.0) ..#...#####  a) +0 hammer #.#...# Cast: Kinetic Grapnel #.#.>.# #.#...# #  ######## #.#...###.#  r   rat  #......# #.####....####.#######  #......####.#....##......##.....  #..[...##.....#####......##..... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _The rat misses you.Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat!^h z ### ... #.. #$# #.# . ^hN  #.# ...  ###.###...#  #  #    ^h 9    #.#...###.#    #.####.   .^h   #..[# ^hb &.^hgg l46.5 (1Kinetic Grapnel^hn ^hr _Unknown command. _The rat misses you.  Press: ? - help, Shift-Dir - straight line^hr Aim: a rat (76% to hit)  The kinetic grapnel hits the rat! _You kill the rat!^hB^hC^hH^hMKR _No target in view!^hM###...$^h+   . . #.# ... ## ###@###...#.+##.........#####.#...#^h/^h<-7.7 (1.2 _^h*^h^h0M## .###....^h1$    . #@# ... ## ###.###...#.+##.......#...#...#####^hN8^h :B-8.9^ho>^h@^h^hz^h^hR _No target in view!^h^h3^h^h:$ _^hX^h<,^h^h(^ha^h^h^hN^h^hy9===^h:^hb,^h"^h^hX..## ..#.. ..#.# ###.#.# .#..#.###..(.......#   46.1 (7 #.# . #.# ... #####.###...#..+##.......#....###.#.>.##^h!^h^h2 -7.3 (8.4^h ^h= _Found 6 silver javelins.^h+8.3 (9^h#^h^&] _You now have 72 gold pieces (gained 8).^h ^h ^h ^h CM ..###  ..##... ..#...# ####..# .#..####..###..(..$##.......#.#0.0#  .#  .#.# ... ##..^h ^h K===9.5 (1.2^h) ^h 4 _Found 8 gold pieces.^h> ^h   # ...### #... ....# ###.# ^h  #..# .#..### #..###..(..$##...@...##+#..##...r..#.## ##.# #.# . .. #.# ... ## ###.###...#... r   rat (asleep)+##.......# ....#...#####.#.#...# #^h p 0.0  A rat comes into view.^h ur.r^hZ# 7==50.7 (1.2^hE( ^h+ - _The rat squeaks loudly.^h! Y###... ### ..# #... ..# ...# #####.# #..# ..#..### #..###..(..$# #.# #+#..##..r.#.## ###.#. #.###.###...# .+##.......# ...#...##### .#.#...# #.^h# ^h+ r.--1.9Kinetic Grapnel^h/ ^hH1 ^h/1 .#..#### #..... ###.....# #...#...# ...#..#####.# #..# ...#..### #..###..(..$# #.# #+#..##.r.#.## ####.#.#.^hA2 ####.###...# .... #.#...# #.#^h2 ^h;3 ^h; "r......KK   kobold (missile, wandering)r   rat^h< C--3.1^hB ^hH z _A kobold comes into view. It is wielding a +0 short sword.^h%{ .#  Saint the Tinkerer . .####  Barachi #. ....  Health: 41/41 ======================== ###.. ...#  Magic: 8/9=====================--- ^h&#...#. ..#  AC: 2Str: 11 ...#..#####.#  EV: 11Int: 17 #..# ...#..###  SH: 0Dex: 11 #..###..(..$#  XL:  5 Next: 84% Place: Dungeon:2 #.....@r# Noise: ---------  Time: 1553.1 (0.0) #+#..##.......K  a) +0 hammer #.## ####.#..  Cast: Kinetic Grapnel #.# . ... ^h'E #.# ... ##..  ###.###...# ....  K   kobold (missile, wandering) +##.......# ...  r   rat ..#...##### ..  #.#...##.# _Found 8 gold pieces.A rat comes into view. _The rat squeaks loudly. ^h&(_A kobold comes into view. It is wielding a +0 short sword.Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)^hm .#  Saint the Tinkerer . .####  Barachi #. ....  Health: 41/41 ======================== ###.. ...#  Magic: 8/9=====================--- #...#. ..#  AC: 2^hnStr: 11 ...#..#####.#  EV: 11Int: 17 #..# ...#..###  SH: 0Dex: 11 #..###..(..$#  XL:  5 Next: 84% Place: Dungeon:2 #.....@r# Noise: ---------  Time: 1553.1 (0.0) #+#..##.......K  a) +0 hammer #.## ####.#..  Cast: Kinetic Grapnel #.# . ...  #.# ... ##..  ###.###...# ....  K   kobold (missile, wandering) +##.......# ...  r   rat ..#...##### ..  #.#...##.#^ho|A rat comes into view. _The rat squeaks loudly. _A kobold comes into view. It is wielding a +0 short sword.Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.^h[ .#  ^h3. .####  #. ....  ###.. ...#  #...#. ..#  ...#.  #..# #  #..#  ^hl#.....@†# #+...K  #.## ####.#..  ^h#.# .  #.# ...  ^h ....      ^h~ ; _The rat squeaks loudly. _^h pA kobold comes into view. It is wielding a +0 short sword.  Press: ? - help, Shift-Dir - straight line  Aim: a rat (76% to hit)  The kinetic grapnel hits the rat.You kill the rat!^hyK.K)^h^5=4.1 (1Kinetic Grapnel^h_^h!^h&R _The kobold shouts!^h.# . .#### #. #.... ###.. ...# #...#. ..# ...#..#####.# #..#....#..### ^h##..###..(..$# #.# #+#..##......K.#.#######.#.# ###.###...# .... # #.#...# #.#^h)^h<(((((^h ^hX......^h^h&^hT0-5.3 (1.2^h^h _The kobold throws a stone. The stone hits you. _You see here a rat corpse.^h$^h{'^h-^h,/^h!..######.... ###.....# #...#..# ...#..#####.# #..#....#..###^h#..###..(..$###....†##..K##..#+#..##.@........ #.#######.#...##.# . ...#.# ... ##..###.###...# .... ##+##.......#  . K   kobold (missile)..#...##### #.#...# #.####.#.>.# #..##^h%^h0.K-6.5Kinetic Grapnel _^h5^h8^hSr. .#### #. #.... ###.. ...# #...#. ..# ...#..#####.# #..#....#..### #..###..(..$### #......†##...##..##+#..##..@.K.#.#######.#...##.# ... ..... #.# ... ..# ##..###.###...# ... .... #+##.# ... ... ...#...##### .. .. ##.#...# # #.##.#.>.# #..##.^h!{K......KK 2 kobolds (missiles, 1 wandering)^h |B-7.7^hL^hވu _A kobold comes into view. It is wielding a +0 dagger.^hC* . .####  Saint the Tinkerer #. #....  Barachi  ###.. ...# Health: 40/41 =======================-  #...#. ..# Magic: 7/9==================------  ...#..#####.# AC: 2Str: 11 #..#....#..### EV: 11Int: 17 #..###..(..$###  SH: 0Dex: 11 #......†##...##..#  XL:  5 Next: 85% Place: Dungeon:2 #+#..##..@K......K  Noise: ---------  Time: 1557.7 (0.0) #.#######.#...##  a) +0 hammer #.# ...^h|+ .....  Cast: Kinetic Grapnel #.# ... ..# ##..  ###.###...# ... .... ### +##.......# ... ... .. KK 2 kobolds (missiles, 1 wandering) ..#...##### .. .. # #.#...# # #.#### #.#.>.##..##. _The kobold shouts! _The kobold throws a stone. The stone hits you. _You see here a rat corpse. _A kobold comes into view. It is wielding a +0 dagger.Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (70% to hit)^hީ..####Saint the Tinkerer#.#....Barachi^h###.....#Health: 40/41 =======================-#...#...#Magic: 7/9==================------...#..#####.#AC: 2Str: 11#..#....#..###EV: 11Int: 17#..###..(..$###SH: 0Dex: 11#......†##...##..#XL:  5 Next: 85% Place: Dungeon:2#+#..##..@****...KNoise: ---------  Time: 1557.7 (0.0)#.#######.#...##a) +0 hammer#.#... .....Cast: Kinetic Grapnel#.# ... ..# ##..###.###...# ... .... ###+##.......#... ... .. KK 2 kobo^hɽlds (missiles, 1 wandering)..#...#####.. .. ##.#...## #.#####.#.>.##..##. _The kobold shouts! _The kobold throws a stone. The stone hits you. _You see here a rat corpse. _A kobold comes into view. It is wielding a +0 dagger.Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (70% to hit)^h EYou see here a rat corpse. _A kobold comes into view. It is wielding a +0 dagger.  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (70% to hit)  The kinetic grapnel misses the kobold.  The kobold shouts!^hHK.....K.K)^hIb1===8.7 (1^hP^hSS _The kobold barely misses you.^h ^h8 6K.^h 5-9.9 (1.2^h ^h_ _You miss the kobold. The kobold closely misses you.^h  ^h Z You barely miss the kobold.^hs 9K.^h k38---61.1^h1 ^h ` _The kobold hits you with a +0 short sword.^h ^hf  You hit the kobold but do no damage. The kobold barely misses you.^h :K..^h 9--8===2.3^h@ ^h T _The kobold closely misses you.^h^hNP K.^h`#You shape a spike launcher from a nearby wall.^hY6-----=^h30^h^h] _The kobold hits you but does no damage.^hH  . .#### #. #.... ###.. ...# #...#. ..# ...#..#####.# #..#....#..### #..###..(..$### #......†##...##..# #+#..##.@.KK...... #.#######.#...## #.# ... ..... #.# ... ..# ##.. ###.###...# ... ....  +##.# ... ...  ..#...##### .. .. #.#...# # #. [^hDI 34m#.#.>.# #..##^hI ^hO =KK..^hVP 6--4.5 (1.2^hX ^hZ ^h . .#### #. #.... ###.. ...# #...#. ..# ...#..#####.# #..#....#..### #..###..(..$### #......†##K..##..# #+#..##@.K. #.#######.#...## #.# ... .....  #.# ... ..# ##.. ###.###...# ... .... ^h  +##.# ... ...  ..#...##### .. .. #.#...# # #. #.#.>.# #..^h1*^hr  The rocky spike skewers the kobold.^hN|   kobold (missile)^htv )You kill the kobold!^h~:(((^hKZ@.)^hQ=-5.7^h^h _The kobold throws a stone. The stone barely misses you.^h. .#### #. #.... ###.. ...# #...#. ..# ...#..#####.# ^h#..#....#..### #..###..(..$### #......†##K..##..# #+#..##.@). #.#######.#...## #.# ... ..... ###.###...# ... .... #+##.# ... ... . #.#...# ^h# #.##.#.>.# #..#^hD^hԫ,((^h26@)^h3W40=6.9^h9^h; _The kobold throws a stone. The stone barely misses you.^h89 . .#### #. ^h: #.... ###.. ...# #...#. ..# ...#..#####.# #..#....#..### #..###..(..$### #......†##K..##..# #+#..##..@. #.#######.#...## ^h: E#.# ... ..... #.# ... ..# ##..###.###...# ... .... #+##.# ... ... ...#...##### .. .. #^h: #.#...# # #.##.#.>.# #..##.^hH \-----8.1^hL ^hkV You kill the kobold! _The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone barely misses you.Things that are here: _a +0 short sword; 5 stones; a kobold corpse^h! . .#### #. #.... ###.. ...# #...#. #..# ...#..#####.# #..#....#..### ^h" #..###..(..$### #......†##K..##..##+#..##..)#.#######.#...##.# ... ...... #.# ......# ##..###.###...###.... .... #+##.# .....#... ...#...##### ..... .. #.#.#...# ##### #.####)^h@# #.#.>.# #..##.^h0 ^h2 (9.3^hD i _The kobold barely misses you.^h+} . .#### #. #.... ###.. ...#^h,~3 #...#. #..# ...#..#####.# #..#....#..### #..###..(..$### #......†##K..##..## #+#..##... #.#######.#...### #.# ... ...... #.# ......# ##.. ###.###...###.... ....  +##^hbU.# .....#...  ..#...##### ..... .. # #.#...# ##### #.#### #.#.>.# #..##^hۯ39-70.5 _The kobold hits you but does no damage. The kobold hits you with a +0 dagger.Things that are here: _a +0 short sword; 5 stones; a kobold corpse^h . .#### #. #.... ###.. ...#^hu #...#. #..# ...#..#####.# #..#....#..### #..###..(..$### #......†##K..##..## #+#..##.@). #.#######.#...### #.# ... ...... #.# ......# ##.. ###.###...###.... .... ^h +##.# .....#...  ..#...##### ..... .. #.#...# ##### #. #.#.>.# #..##^h^hOG.K^h#6^hNo--7==1.7^h^h> _The kobold attacks as it pursues you! The kobold hits you with a +0 dagger.^hū b  You hit the kobold.^hN w)#^h -63.0 (1.3Kinetic Grapnel^h ^h T _You kill the kobold!^h) ^h ^h ^h R _No target in view!^h . .#### #. #.... ###.. ...# #...#. #..# ...#..#####.# #..#....#..### ^h#..###..(..$### #......†##...##..## #+#..##..@. #.#######.#...### #.# ... ...... #.# ......# ##..###.###...###.... .... #+##.# .....#... ...#...##### ..... .. ##.#...# ##### #.##.#.>.# ^hu -#..##.^hN^hD7-4.2 (1.2 _^h%^h.k _Items here: ( )) †.^hiQ3^hR^h#W: _^h[|==^h\,^h]^h;_a8=^h_^h(c^hc^hd^hic8===^hDl^ho^hNp^h%r^ht^huN9=^h5w^hy,^hz^h}Q===^h^h^h/L40=^hʃ^hօ,^h^h\,^h^h,^h^hΐ^hR1==9===^hג^h^h9,^hğ^h^hB^hp .#  . #### #. ..###.. ...##...#. #..# ^h...#..#####.# #..#....#..### #..###..(..@### -#......†##...##..## #+#..##..)......... #.#######.#...### #.# .......... #.# ......####..  ###.###...###.... .... ###+##.......# .....#... .....#...##### ...... .. ^hJ091.6 (17.4)^hM,2.6 (18^hs _You now have 80 gold pieces (gained 8).^hO{I^h^hY====^hhB^hI^h,^hE^hʔ^h# #. ..  .# .# . . .####... #.#########.....##.....S......##...#. #@.# ...#..#####.## ..#....#..### Kinetic Grapnel#..###..(...###^ht.....†##...##..##+#..##..).......S   adder (asleep) #.#######.#...### #.# .......... #.# ......####..^h| 6.2 (3.6)  An adder comes into view.^h˧^hDf..SS^h5=7.4 (4.8^h"^hZY _The adder hisses angrily.^hr # #. .. .# .# .  . .####...  #.#########.....  ###.......S....#   #@.# #.## ..###  .(...###  #......†##  #+#..##..)  #.####  #.#   #.#  ^hXO #^hXn #. .. .# .# .  . .####...  #.#########.....  ###.......S....#   #@.# ^h^YI#.## ..###  .(... #......†##^hZ #+#..##..)  #.#### #.#  #.# ^hZb^hc^h2m^hm] _An adder is nearby!^h7 r # #. .. .# .# .  . .####...  #.#########.....  ###.......S....#   #@.# #.## ..###  .(...###  #......†##  #+#..##..)  #.####  #.#   #.#  ^h3 H # #. .. .# .# .  . .####...  #.#########.....  ###.......S....# ^hW   #@.# #.## ..###  .(... #......†## #+#..##..)  #.#### #.#  #.# ^h ^h ^hh ^h֢ ] _An adder is nearby!^h4a # Saint the Tinkerer #. Barachi ..^hb Health: 41/41 ======================== .# Magic: 8/9=====================--- .# .  AC: 2Str: 11 . .####...  EV: 11Int: 17 #.#########.....  SH: 0Dex: 11  ###.......S*...#  XL:  5 Next: 86% Place: Dungeon:2  #...#. #@.# Noise: =--------  Time: 1597.4 (0.0) ^h|b...#..#####.## a) +0 hammer #..#....#..###  Cast: Kinetic Grapnel #..###..(...###  ^hbT#......†##...##..##  #+#..##..).........  S   adder #.#######.#...###  #.# ..........  #.# ......####.. ^hecxAn adder comes into view. _The adder hisses angrily. _An adder is nearby! _An adder is nearby!Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)^he#Saint the Tinkerer#.Barachi^hf..Health: 41/41 ========================.#Magic: 8/9=====================---.# .AC: 2Str: 11..####...EV: 11Int: 17#.#########.....SH: 0Dex: 11###.......S*...#XL:  5 Next: 86% Place: Dungeon:2#...#. #@.#Noise: =--------  Time: 1597.4 (0.0)...#..#####.##a) +0 hammer#..#....#..###Cast: Kinetic Grapnel#..###..(...####......†##...##..###+#..##..).........S   adder#.#######.#...####.#[20^hUgG..........#.# ......####..An adder comes into view. _The adder hisses angrily. _An adder is nearby! _An adder is nearby!Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)^h;^hQ.S^h+8.4 (1^h^hf _The adder hisses angrily. _An adder is nearby!  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit) _The kinetic grapnel hits the adder but does no damage.^h #You shape a spike launcher from a nearby wall.  The adder bites you.You are poisoned.^h:0==-6-----^h]=9Pois ^hI^hL _The adder poisons you!^h   You hit the adder. You feel sick. The adder bites you.You are more poisoned.^hؒ 36====----600.6 (1.2^h ^h _The adder poisons you! The adder bites you.^h ^h @---^hp ^hd ^hc  You thump the adder!^h .  You kill the adder!^hp4--94=1.9 (1.3Kinetic Grapnel^h^hD _You feel sick.^hE< #..#..###...#.#########..... ###............# ...#. #..#  ...#..#####@## #..#....#..### #..###..(...###....†##.Pois #...#.#....###.###...###.... .... ## ^h O^hQd3----3.1 (1.2^hX^h ZD _You feel sick.^h  ...@..#  Saint the Tinkerer ......#  Barachi ### ......#  Health: 41/41 ======================== ##.# ......#  Magic: 6/9================-------- #..# ......#  AC: 2^h Str: 11 #.## ......#  EV: 11Int: 17 #.# ......##  SH: 0Dex: 11 ^h @ . #.####.....[..  XL:  5 Next: 94% Place: Dungeon:2 ^h  #.#########....@......#  Noise: ---------  Time: 1672.7 (0.0) ##............######..##  a) +0 hammer ^h ...#.######..## Cast: Kinetic Grapnel ...#..#####.##  #..#....#..###  #..###..(...### @   Jessica (asleep)  #......†##...##..##  #+#..##..).........  #.#######.#...### _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _Okay, then.Press: ? - help, Dir - move target^h \Aim: Jessica, wielding a +0 club and wearing a +0 robe (asleep)^ha  ...@..#  Saint the Tinkerer ......#  Barachi ### ......#  Health: 41/41 ======================== ##.# ......#  Magic: 6/9================-------- #..# ......#  AC: 2Str: 11 #.## ......#  EV: 11Int: 17^h  #.# ......##  SH: 0Dex: 11  . #.####.....[..  XL:  5 Next: 94% Place: Dungeon:2 ^h H #.#########....@......#  Noise: ---------  Time: 1672.7 (0.0) ##............######..##  a) +0 hammer ...#.######..##^h  Cast: Kinetic Grapnel ...#..#####.##  #..#....#..###  #..###..(...###^h=  @   Jessica (asleep)  #......†##...##..##  #+#..##..).........  ^h #.#######.#...### _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _Okay, then.Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club and wearing a +0 robe (asleep)^h + ......#  ..@...#  ###   ##.#   #..#   #.##   #.#   .    ^hE     (@  ^hz †  ) ^hp ZContam: 10% 3.7 (1^h ^h  _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _Okay, then.  Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club and wearing a +0 robe (asleep) ^h _You miscast Launch Clockwork Bee. Nothing appears to happen.^h#^h+.@^h7&4^h^h=^h"^hП,.@^h&5^h^hK^h^h\+.@^h&6^hKinetic Grapnel^h!^h#^h)^h5+.@^h9&7^hB^hD^h5d j#......# #......# ### #......# ##.# #......# #..# #......# #.## #@.....# #.# #......# . #.####.....[. #.##.# .....######..## #.######..## #  #..###..(...### ^hl &.@^hIn -8.9 (1.2^hOv ^hw ^h? #......#  Saint the Tinkerer #......#  Barachi ### #......#  Health: 41/41 ======================== ##.# #......#  Magic: 3/9========---------------- #..# #......#  AC: 2Str: 11 #.## #......#  EV: 11Int: 17 Contam: 10%  #.# #@.....###  SH: 0Dex: 11 . #.####.....[...  XL:  5 Next: 94% Place: Dungeon:2 #.#########.....@.....#  Noise: ---------  [4^h@0mTime: 1678.9 (0.0) #............######..##  a) +0 hammer ..#.######..## #  Cast: Kinetic Grapnel ..#..#####.## #..#....#..###  #..###..(...### @   Jessica  #......†##...##..##  #+#..##..).........  #.#######.#...### _Okay, then.Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club and wearing a +0 robe (asleep) _You miscast Launch Clockwork Bee. Nothing appears to happen.Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club and wearing a +0 robe^h9 #......#  Saint the Tinkerer #......#  Barachi ### #......#  Health: 41/41 ======================== ##.# #......#  Magic: 3/9========---------------- #..# #......#  AC: 2Str: 11 #.## #......#  EV: 11Int: 17 Contam: 10%  #.# #@.....###  SH: 0Dex: 11 . #.####.....[...  XL:  5 Next: 94% Place: Dungeon:2 #.#########.....@.....#  Noise: ---------  Time:^hs9[37m 1678.9 (0.0) #............######..##  a) +0 hammer ..#.######..## #  Cast: Kinetic Grapnel ..#..#####.## #..#....#..###  #..###..(...### @   Jessica  #......†##...##..##  #+#..##..).........  #.#######.#...### Press: ? - help, Dir - move target^h9Aim: Jessica, wielding a +0 club and wearing a +0 robe (asleep) _You miscast Launch Clockwork Bee. Nothing appears to happen.Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club and wearing a +0 robe  You lock target on Jessica and prepare to deploy your bee.^hACN     ###   ##.#   #..#   #.##   #.# #.  @    # ^hC  (  †  )  ^hE8% ==9.9 (1Winding ^hL^hBOo _(Press . to continue winding your bee.)^hka O  You continue winding your clockwork bee...^h f 8*^hE@ b  Jessica casts a spell at you.^h) 8@^hL 0-6-80. ^h ^h T _Pain shoots through your body!^h O  You continue winding your clockwork bee...^h 36---4==4-1.. ^h" ^ht$ V _Jessica hits you with a +0 club.^h @y@(distracted, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Jessica.1-----22^h^h _Jessica hits you with a +0 club. Your clockwork bee stings Jessica.^h^h+^h5^h! ^h8# ^hX, ^h- ^h1 @@  You catch the helpless Jessica completely off-guard!You hit Jessica. Jessica hits you but does no damage.^h̥G14.1 (1.2^hk^h` _Your clockwork bee closely misses Jessica.^h _Unknown command.^hc=  You hit Jessica but do no damage. Your clockwork bee stings Jessica.Jessica says, "Why did you come here?"Jessica mumbles some strange words.^hlp@y§.^hmq2--- =5.3^hr^ht _Jessica blinks! Jessica misses your clockwork bee.^h   ###.# #.# #@  #.# #y.....### . #.####@....[...#########...........### #............######..########..##.# ..#..#####.## .# #..#....#..### ##..###..(...### ......†##...##..###+#..##..).........^h# q  Your clockwork bee stings Jessica!^h )y   clockwork bee (minion)^h+ ==118%--6.5 _Jessica dies!Your Maces & Flails skill increases to level 3!^h /  --more--^h{ ^h' #......#Saint the Tinkerer#......#Barachi#......#Health: 32/41 ==================------### #......#Magic: 4/9==========--------------##.# #......#AC: 2Str: 11#..# #......#EV: 11Int: 17#.## #).....#SH: 0Dex: 11#.# #y.....###XL:  5 Next: 118% Place: Dungeon:2 .#.####@....[...Noise: ---------  Time: 1686.5 (1.2) #.#########...........###a) +0 hammer #............######..##Cast: Kinetic Grapnel ..#.######..##^h") .# ..#..#####.##.# #..#....#..####y   clockwork bee (minion)#..###..(...####......†##...##..###+#..##..).........Jessica says, "Why did you come here?"Jessica mumbles some strange words. _Jessica blinks! Jessica misses your clockwork bee.Your clockwork bee stings Jessica! _Jessica dies!Your Maces & Flails skill increases to level 3!  You have reached level 6!^h) k7/4710-6 9% ^h* UKinetic Grapnel--more--^h2 ^hv4 4 _^hM ######## #......# #......#  #......# # #......# ##.# #......# #..# #......# #.## #).....#  #.# #y@....###  #.####§....[.... .#########...........####..........######..##.######...# .#..#####.## ...# ..#....#..### #.# #..###..(...### .##......†##...##..## #^h U *.*   dormant clockwork bee (minion)^hY (7.7^hd ^h'g L _Your clockwork bee winds down and falls to the ground.^h. ######## #......# #......# #......# ### #......# ##.# #......# #..# #......# #.## #@.....#  #.# #*.....### . #.####.....[.... #.#########...........#### #............######.##.##..## ..######....#....#..### #.####..(...### .#^h (8.9^h+)^h3g  Things that are here: _a +0 club; a +0 robe^h#########......# #......# #......# ### #......# ##.# #......# #..# #......# #.## #).....# ^hu#.# #*@....####.####.....[....#########...........#### ............######..## .#.######..## ..##..## ...#..#..##.###..(...###.#....†##...##..###^h^h8=5===90.1 _^h^h^hx # #......# #......# #......# ### #......# ##.# #......# #..# #......# #.## #).....# #.# #*.@...### #.####.....[. #....#... #.######. #..#####.## ...# #....#..### ##.# #......†##...##..##.#^h3^h(1.3^h>^hP^hD#......# #......# #......# ### #......# ##.# #......# #..# #......# #.## #).....# #.# #*.....#######.####...@.[...... ^hEh########...........###### ..........######..## ######..## #..# ..## ....#..#..#.##.# ##..(...### . .#....†##...##..##.# +#..##..)...........^hO^hS(2.5^h[^h]]^h,;&#......# #......# #......# ### #......# ##.# #......# #..# #......# #.## #).....# #.# #*.....##.####....@[..#######..## ^h;....#..### #.##.# ###..(...### #. .# #..##..)........... .^hF^h I`9=3.7^hR^h/T^h\ [#......# #......# #......# ### #......# ##.# #......# #..# #......# #.## #).....# #.# #*.....##.####.....@..#######..## ..## #..# #####.## ....##..### #.##.# ^ha ..(...### #. .#†##...##..##.# . ..##..)........... .#^hm ^ho F===4.9^h:x ^h% b _You see here a +0 pair of gloves of hurling.^h\N #......#^h ] Saint the Tinkerer #......# Barachi #......# Health: 39/47 ===================----- ### #......# Magic: 4/10=========--------------- ##.# #......# AC: 2^h]Str: 11 #..# #......# EV: 11Int: 17 #.## #).....# SH: 0Dex: 11 #.# #*.....########  XL:  6 Next:  9% Place: Dungeon:2 #.####.....@........  Noise: ---------  Time: 1694.9 (0.0) ^h^######...........########  a) +0 hammer ........######..## Cast: Kinetic Grapnel #####..## #..# #####.## ....# ...#..### #.##.#^h^ *   dormant clockwork bee (minion) ##..(...### #. .# ....†##...##..##.#. ..##..)........... .#Things that are here: _a +0 club; a +0 robe _You see here a +0 pair of gloves of hurling.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^h^h#......#Saint the Tinkerer#......#Barachi#......#Health: 39/47 ===================-----### #......#Magic: 5/10============------------##.# #......#AC: 2Str: 11#..# #......#EV: 11^hInt: 17#.## #).....#SH: 0Dex: 11#.# #*.....########XL:  6 Next:  9% Place: Dungeon:2#.####.....@........Noise: ---------  Time: 1694.9 (0.0) ######...........########^hva) +0 hammer ........######..##^hCast: Kinetic Grapnel #####..## #..# #####.## ....# ...#..### #.##.#^h;*   dormant clockwork bee (minion) ##..(...### #. .# ....†##...##..##.#^h/ . ..##..)............#Things that are here: ^hX o_a +0 club; a +0 robe _You see here a +0 pair of gloves of hurling.  ^hy Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^h~1:Okay, then.^hH4^h<:^h;. _^h/^h2+5.9 (1^h9^h; ^h<*_e - a +0 pair of gloves of hurling^ht ^h Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armour  e - a +0 pair of gloves of hurling[?] describe selected [!] equip|wield|wear^hS [tab] equip|unequip ^hFl ^h=v ^hh| #......#Saint the Tinkerer#......#Barachi#......#Health: 39/47 ===================-----### #......#Magic: 5/10============------------##.# #......#AC: 2Str: 11^h| #..# #......#EV: 11Int: 17#.## #).....#SH: 0Dex: 11#.# #*.....########XL:  6 Next:  9% Place: Dungeon:2#.####.....@........^h| ?Noise: ---------  Time: 1695.9 (0.0) ######...........########a) +0 hammer ........######..##^h } Cast: Kinetic Grapnel #####..## #..# ^h*} #####.## ....# ...#..### #.##.#^hJ} *   dormant clockwork bee (minion) ##..(...### #. .# ^hr} ....†##...##..##.#. ..##..)............# ^h} _a +0 club; a +0 robe _You see here a +0 pair of gloves of hurling.  ^hU~ KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _e - a +0 pair of gloves of hurling^h ^h ^hd ^h f  You start putting on your armour.^h +6.9 (1^h& ^h? _You continue putting on your +0 pair of gloves of hurling. x2^h" &.^h ^h ^h! ^h[ ^h ^hF p40=7.9 (2^h l _Your dormant clockwork bee falls apart.^h 86==^h $8.9 (3^h ^h ^h +9.9 (4^h ^h ^h -700.9 (5^h  ^h! 3 _You continue putting on your +0 pair of gloves of hurling. x3  You finish putting on your +0 pair of gloves of hurling.^h$# ^hQ< ^hB p _You feel that your aim is more steady.^h ^hD ^hz ^h ^hp c1= _==2=7==^hZ B^h U3=^hA ^ht B^h f==^hh ^h ^hI ^h1 ^hy ^h D4=^hn ^hM ^h ^h ^h ^h ^hu ^ho ^h ^h j5=8===^h ^hX ^h{ ,^h7 ^h, ^hf ^h ^h ^h= ^h ^h ^h i6====^h! ^h$ ^h$ ^h & ^h( ,^h&* ^h=, ^ht, ^h- ^h 0 ^hk0 #7^h0 K==9^h0 )==^h1 ^hJ4 ^h4 ^h5 ^h7 ^h7 ^h?9 ^hL; ^h; ^h(= ^h> ^h? L===^h@ ^hRC ,^hD ^h|F ^hF ^hG ^hI ^h%J ^hgK ^hM ^hN ^hEN J10/10===^hO ^heU ^hW ^hcW ^hX ^h[ ^h5] ^hg] ^h^ ^hFa ^hc ^hc ^hd ^h#g ^hh ^h6i ;===^hQj ^h!l ^hm ^h n ^ho ^hw ^hy ^hy ^hz ^hn} ^h ^h ^h ^h ^h ,^hg ^h ^hώ B^hr ^h ,^h3 ^h ^h #.# #......#########.####.............. #########...........######## ...........######..## #.######..## ##..## #..#####.## #....# .#....#..### #.##.# ..###..(...#####.##.# ^hp #......†##...##.@##.# 43.9 (43.0)+#..##..)........  #.#######.#...###...... ^h  #.# ...............  #.# ......####..#### #####. ###.###...###.... .... #####..... #.......# ......#... .......[. #...##### #....... .. #.#....# ^hE #...# .).##### #.####)......^hE ^hٰ .5.1 (44.2^hֵ ^h $ _Found a spear.^h^h^hס^h^ha#.####.............. ########...........######## ..........######..## ^h######..## ##..## ..## #....# ..#..### #.##.# ##..(...#####.##.# ##^hq....†##...##..##.#...:# +#..##..).......@.......#0.0) ^h* #.#######.#...#####^hKc#.# #...........^hm#.# ......####..##### #####. ##.###...###.... .... #####..... ^h.......# ......#... .......[ ...##### #....... .. #.#....## ^h...# .).##### #.####).. .>.# ^hѺ; #..##....##^hj^hn-6.3 (1.2^hK^h1 _Found a book of the Tundra.^hI^h^hBB^h^h^h^h^h^h(#.####..... ...........######## ^h|######..## ####..## ##..## ####.## #....# ### ..#..### #.##.##..# ^h#..(...#####.##.#...## ^h†##...##..##.#...:# . ^h.##..)..........@....# .#8.7 (2.4 ^h)#######.#...###......# #.# # #.................! ... ^hH# ......####..###########..[^h_+#...###.... .... #####...# ......#.... .......[.... ^h##### #...........# #.#....## ^h# .).#######.####)......# # ^hZ#..##....##...#^h` ^h& -9.9 (3.6^h^hBT _Found a ruby potion.^hR_^h ,^h,^h^h7^hT^h^h9^h^h^h^h,^h ^h" ^h@#.# #......######## .####....... #.....######## ...######..## ..## ##..## ^ha-## #....##### .### #.##.##..# #####.##.#...##  ##...##..##.#...@# . .)...............# .# ##.#...###......# #.### ^h) #.................! .....#  ......####..######[..#^h>###......... #####..# ......#.... .......[^h#...........# #.#....##  .).#######.####)...^h(a...#  You pick up a book of the Tundra and begin reading...^h.54.7 (4.8^h+5.7 (5^h^h  ^hdYou add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your _library.^h^ht^h ^h^h[^hN,^h^hD^hH^h^h5^hWo...######..## ^h..## ##..## .## #....##### ### #.##.##..# #.#####.##.#...## .# ^h##...##..##.#....# ..# . .^h?)...............# .?.### .# ###.#...###......#.......#.### ^h #.............@...!.# .....#^h78.1 (2.4  ......####..###########..[..# ..###......... #####...........#....#^hLU#..##....##...# ##.#..#### #..... ^h`##...##^h"##..^h^ha-9.3 (3.6^h ^h b _Found a scroll labelled SUTOQICWU.^hTVu^hzZ,^h[^h]^h]^h_^hAb^h*e,^huX^h^h#####..##  ##..##  #....#####  #.##.##..####### ####.##.#...##....# .##..##.#....#....# . ....#..?.####.# ...###......#.......#.### .......@.# .....# ...####..#####..[..# #......... #####.........#   ^h64.1 (4.85.1 (5 _j - a ruby potion^h^ [?25h[?0c^h`M  Search for what [? for help]? ^h] [?25l[?1c^h ^h $^h4 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] 6 silver javelins^hiLevel 2 of the Dungeon<<<>>(Press ? for help) ### #......###.# #......##..# #......##.## #).....# #.# #......########  . #.####..............  #.#########...........######## ###............######..###...#.######..## ##..## ...#..#####.## #....##### #..#....#..### #.##.##..####### #..###..(...#####.##.#...##....#  ^h,@ #......†##...##..##.#....#....#  . #+#..##..)...............#..?.####.#  #.#######.#...###......#.......#.####.#  #.................@.# .....##.#  ......####..###########..[..# ###.###...###......... #####.........# +##.......# ......#.... .......[....  ..#...#####  #...........# #.#....##  #.#...#  .).#######.####)......# #.#.>.#   #..##....##...# #.#...#  # #.#..#### #..... ^hw^hw^h{Saint the TinkererBarachiHealth: 47/47 ========================Magic: 10/10 ========================AC: 3Str: 11^h<|?EV: 11Int: 17SH: 0Dex: 11XL:  6 Next:  9% Place: Dungeon:2^hg|hTime:You pick up a book of the Tundra and begin reading...  ^h|cYou add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your _library. ^h|_Found a scroll labelled SUTOQICWU. _j - a ruby potionSearch for what [? for help]? jav^h^h^hz^hT^hސ^h; _^h9^hp^h^h^h[^h^h^h$^h^h^hѲ^h^h^hż^h^hZ^h4^h^h^he^hq^h^h^h^h^h^h^h^h9^h^h3^h^hS^h^h ^h^hL^h,^h^h^hx^h^h ^h^h)^hi^hb^hh$^h"'^h'^h *^h,^h.^h/^h/^h1^h6B^hT8^h:^h;^h<^hc?^hA^h8B^hC^h5F^hH^hH^heJ^hL^h^hT?^h?^h@^hqB^hC,^h@D^hF^hG^hVG^hG^hQJ^hjK^hK^hHL^hFN^hZO^hO^h)P^hQ^hR^hS^hS^hW^h}X^hX^hY^h[^h]^h6]^h/^^h7`^ha^h#b^hoc^he^h5g^hqg^hh^hj^hm^h:m^hm^h(o^hq^hq^hbs^hu^hx^hZy^hez^h{^h|^h|^hS~^h.^h^h7^h^hB^h^hI^h^h^h2^h}^h^h֙^h^h ^h^hN^ht^h٬^h....#....# #..# #....####. ....#.......#.### .........##.....# ###########..[..# .######.........#  ..........[.....## ..###.#....##....  .####)^h##..@.#  90.7 (54.0 ..##....##...#....#  #.#..#####.#......#  #...## #.####...#  #.#(.## #.# #...#  ...#..# #.# #...#    ...##.####.# #...#    ...##....#.# #...#   .#####.#.####..!#  ^h'E ^h1.9 (55.2 _Found a ruby potion.^hu^h^h^h^h^h/,^h^h?,^h^h^h,^hj^hΝ^h?,^h1^h ^h^hթ^h^hۭ^h,^hQ^h4^hP^hٷ,^hܸ^hm^h^h^h####)......##....# .##....##...#....# .#..#####.#......# ## #.####...# .#(.## #.# #...# ..#..# #.# #...# ##.####.# #...#  ....#.# #...# ^hh ..#####.#.####..@#  ### #......#####   #....<.#  #^hy #......#  # #......#  # #......#  ## #......#  .# #......# ^h .# #......#  ^h3901.5 (9.6)^h/2.5 (10.6)^h^h] _j - 2 ruby potions (gained 1)^hf 3^hf ^hFu X^hAy ^h{{ ,^h]| ^h ^hć ^h( ,^h3 ^h= ^hl ^h ^hH ^h ^h ^h" ^hȦ B^h ^h ^h ,^h ^hf ^h ^hX ^h ^h ^h" ^hl ^hQ ^h) ^h ^h1 ^h ^h ^h^ ^h ^hB ^h ^hR ^h ^h ^h ^h1 ^h ^h ^h ^h ^h ^h ^h8 ^h ,^h ,^h ,^h ^h1 ^h ,^h ^hW ^h: ,^hz ^h ^h ^h ^h^ ^h ^hD B^hD ^hF ,^hG ^h4K ^hM ,^hO ^hU ,^hLV ^hW ^hlZ ^h\ ^h\ ^h ###  ##.#  ######## #..#  #......# #.## #) #b.....# #.#  #......#  #@# ###......... ##...#.######..##  #....#..#  ####..#...  ^h*?,##..###. ##......÷ ..). .^hF^hI^h0S^hVZ _A bat is nearby!^h # # # ### # ##.# # ######## #..# # #......# #.## #) #b.....# #.# ##....@.# #.######.###.#########...... ###............### ##...##..## #....#..#####.######..#....#..### ..###......#####......÷##...## #'#..##..)..^h_^h^h^h ...bb=2.3 (1.2)Kinetic Grapnel _The bat hits you but does no damage.^h   You hit the bat.†103.6 (1.3Kinetic Grapnel _You kill the bat!^hL ^h ^h ^h ^h7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^h!^h^h^h F _Unknown command.^h^hU^h^hR _No target in view!^ho # # # ### #^hp  ##.# # # #..# # #......# #.## # #......# #.# # #...@..# #.#### ##.###.#^hq##. ###....# ##...#.######..## #....#..#####.## ####..#....#..### ##..###...... ##......÷##... #'#..##..)^hWq^hw^hlz3-4.8 (1.2 ^hz _^hx^hp _You see here a bat corpse.^hX_^htZ^h[$ _^h_n^hc^he^hSe^he^hg^hh^hh^hi^hk^ht##.#########..#......##.#......# #.#...†..# #. ##.###.#########.. #..###............^htl #.##...#.######.. #@#....#..#####.- #..####..#....#..## #.## ##..###...... .. ##......÷##...# #'#..##..).^h;u... #..#.####### r   quokka (asleep).##. ....#.# r. ## #....#.# ###...#^hvu:.♣###.###...#^h-9.6 (4.8^h3.70.8 (6.0^h*^hY _A quokka comes into view.^hyJ  ########  #......#  #......#  #...†..#  ^h K ##.# #.. #.# #@# #..# #.##  .. ÷^h3K : ..# ) ...  ^h\K .##.   ^hK kr. ##   .# ^h  ########  #......#  #......#  #...†..# ^hF  ##.# #.. #.# #@# #..# #.## ^h~  .. ÷ ..# ) ^h D...  .##. ^h x  r. ##   ^h 1.# ^hp ^hG ^h ^h  ^h W_A quokka is nearby!^ho  ########  #......#  #......#  #...†..#  ##.# ^h #.. #.# #@# #..# #.##  .. ÷ ^h2 C..# ) ...  .##. ^h[ G  r. ## ^h~ 4  .# ^hGR ########  #......#  ^hLS#......#  #...†..#  ##.# #.. #.# #@# ^hS#..# #.##  .. ÷ ..# ^hSD) ...  ^hS>.##.   ^hTr. ##   .# ^hX]4^hd^h3g] _A quokka is nearby!^h  ########  #......#  #......#  #...†..#  ##.# #.. #.# #@# #..# #.##  .. ÷ ..# ) ...  .##.   r. ##   .# ^hV ########  #......#  ^hrW#......#  #...†..#  ##.# #.. #.# ^hW#@# #..# #.## ^hW .. ÷ ..# ) ...  ^hX>.##.   ^hEXr. ##   .# ^h^^h`^hf^hg] _A quokka is nearby!^hX######## ^hN #......# # #......#^hvz #. #...†..#^hň #. ##.###.#########.^hM: #..###......... #.##...#.#######.#....#..#####.####..#....#.. #.## ##..###..... ..# ##......÷##^hq## #'#..##..)...#.########. ....#.# r. ## #....#.# ###.^h.# #.♣###.###.# #+##.......#^h%^h. ^h42.0 (1.2 _^hZ^h^h^h^h^h _^hYou see here a bat corpse. _A quokka comes into view. _^h,is nearby! __No target in view!^h: ^hv< ^hB ^hD R _No target in view!^hLk ^h1 ^h3 ^h: ^h= E _is nearby! __No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)^hr^hs^hy^h|F _Unknown command.^hB  ......†#.###.########..###..........^h ##...#.########.#....#..#..####..#....#.## ##..###.....#...# ##......÷###....## #'#..##..)#..... #..#.#######r.##....#.# #b^hr 7r   quokka#b   bat (asleep)..#...######^h n^h# rb..b^hi% ?3.2Kinetic Grapnel^h+ ^h-  ^h. H_A bat comes into view.^h. #......# #. Saint the Tinkerer #......# #. Barachi #...†..# #. Health: 47/47 ======================== ##.###.#########. Magic: 9/10=====================--- #..###........... AC: 3Str: 11 #.##...#.######.. EV: 11Int: 17 ^h/W##.#....#..#####.# SH: 0Dex: 11 #..####..#....#..# XL:  6 Next: 10% Place: Dungeon:2 #@## ##..###..... Noise: ---------  Time: 1973.2 (0.0) #.*.# ##......÷## a) +0 hammer #.r*.## #'#..##..) Cast: Kinetic Grapnel ^h//#..b.. #..#.###### #..##. ....#.# ## ^h/#... ## #....#.# ###. r   quokka #.# #.♣###.###... b   bat ## #+##.......## ..#...###### _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _A bat comes into view.Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)^h_n#......##. Saint the Tinkerer#......##. Barachi#...†..#^h#. Health: 47/47 ========================^h_##.###.#########. Magic: 9/10=====================---#..###........... AC: 3^hStr: 11#.##...#.######.. EV: 11^h-Int: 17##.#....#..#####.# SH: 0Dex: 11#..####..#....#..# XL:  6 Next: 10% Place: Dungeon:2#@## ##..###..... Noise: ---------  Time: 1973.2 (0.0)^ha#.*.# ##......÷## a) +0 hammer^hM#.r*.## #'#..##..) Cast: Kinetic Grapnel#..b..#..#.######^h#..##. ....#.# ###... ## #....#.# ###. r   quokka#.#^h#.♣###.###... b   bat (grapneled)###+##.......##^h5..#...###### _No target in view! ^hZ_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _A bat comes into view.Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)^hF_rb...=4.2 (1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _A bat comes into view.  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit) _The kinetic grapnel hits the bat. The bat closely misses you.^h S  You shape a spike launcher from a nearby wall.^h ^h: ^h #.rb^h b7-----=5^h` ^hi P _The bat barely misses you.^hB^h^h~ .  You closely miss the quokka. The quokka closely misses you.^h05-6.5 (1.3^h^h+^ _The quokka bites you but does no damage.^h######....†..# #.###.#########.###......... #.##...#.#.#.#....#..#####.####..#....#..#^h #.## ##..###..... #.r.# ##......÷## #....## #'#..##..)#.... #..#.#### #..##.  ###... ##...#.# ####.#.♣###.###...###+##.......^hi^h^hR^hr.bb   bat^hV--7.7 (1.2^h#^hb  You hit the quokka.^h.*b   bat^h&  You kill the quokka!The rocky spike skewers the bat!^hS .†1=9.0 (1.3Kinetic Grapnel _You kill the bat!^h Q^h^h<^h^hwR _No target in view!^hkZ ......†#.###.########..###..........##...#.########.#....#..#..####..#....#.^h[O## ##..###.....#..†# ##......÷###....## #'#..##..)#..#.#.#..#...###### ^hc^he[------80.2 (1.2 _^hk^hm^hL?  .†#.###.########..###..........##...#.####### ##.#....#..###. #..####..#....#.#.l.#.## ##..###.....#..@# ##......÷###....## #'#..##..)#..... #..#.######.#l   frilled lizard (asleep)#^h? #.#...# ####^h{W ^hY y8===-1.4Kinetic Grapnel^ha ^hj _A frilled lizard comes into view. _You see here a bat corpse.^hvn^ho^hv^hGx^h@e #......# # #...†..# ### ##.###.#^h#># #..####.. #.##...#.###### #..##.#....#..#####. ##..#..####..#....#.. #.l.#.## ##..###^h* #.@†# ##......÷ #....## #'#..##.. #.....# #..#. #..##.. ....#.# ^hP #... ### #....#.# ### #.# #.♣###.### ## #+##. ..#... #.#...# ^ht  Found a stone staircase leading down.^hi.ll^hi1==2.6^hs^hL _The frilled lizard hisses angrily.^h^h ~  You hit the frilled lizard.^hR 0-3.8^hW ^h f _The frilled lizard bites you but does no damage.^h? k  You sock the frilled lizard!^h X#†^h !^hG {-5.0Kinetic Grapnel^h ^h5 \ _You kill the frilled lizard!^h)^h,^h4^h47R _No target in view!^h2 _No target in view!^h^h^h^h ^hr n=== _^h ^h"^h^h^hw^h^h^h^h^h#9^h5)==^h^h^hH^h3^h,^h^h^h^h^h.^h$==^h^h^h ^h ^h!^h"^h"^h#^h$^h'%^h%^h|'^h'^h'J10/10===^h(^h*^h,^hR,^h-^h/^h1^h1^h2^h<j  You see here a frilled lizard corpse.^hNF  #...†..# ## ##.###.###### #>###..###........ #..##.##...#.##### #..##.#....#..####^hF ##..#..####..#....# #...#.## ##..## #.#†.†# ##...@..## #'#..#^hF:- #.....# #..#.### #..##...# ....#.# ^hF #... ###.g##....#.# #.## #..#.♣###. ####+##....g   hobgoblin (asleep)^hF| ..#...### #.#...# ^hGq #.#.>.# ^h:O 2000.4 (15.4)  A hobgoblin comes into view.^h!Vxg.g^h`'===^h'a1.6 (16.6^hkaKinetic Grapnel^hok _The hobgoblin shouts!^h #...†..#  ##  #>## #..# #..##.# ##..#..# #...#.##  #.#†.†#  #.@..##  #.....#  #..##...#   #... ###g.#  #.## #..# ## ###   #.#.>.# ^hO J #...†..#  ##  #>## #..# #..##.# ##..#..# #...#.##  #.#†.†#  #.@..##  #.....#  ^hO }#..##...#   #... ###g.#  #.## #..# ## ###   #.#.>.# ^h9W ^h[ ^hGc ^h\e ` _A hobgoblin is nearby!^h!a  #...†..#  ##  #>## #..# #..##.# ##..#..# #...#.##  #.#†.†#  #.@..##  #.....#  #..##...#   #... ###g.#  #.## #..# ## ###   #.#.>.# ^h O #...†..#  ##  #>## #..# #..##.# ##..#..# #...#.##  #.#†.†#  #.@..##  #.....#  #..##...#   #... ###g.# ^h= x #.## #..# ## ###   #.#.>.# ^h  _A hobgoblin is nearby!^h;## ##.###.#########>###..###.........#..##.##...#.#######..##.#....#.##..#..####..#....#.#...#.## ##..###...#.#†.†# ....÷##....## #'#..###...@.# #..#.###..##...# ....#.# #... ###g.##....#.# ###.## #..#.♣###.###.## ###+##....... ..#...#####.#...# #.#.>.# #.#.#...# #.^h<^hD>g.^h8I`===---2.8 (1.2) _^hS^hs## ##.###.##>###..###.#..##.##...#.######.#..##.#....#..#####.##..#..####..#....#.#...#.## ##..###.#.#†.†# ##......÷###....## #'#..##.#....@# #..#.##..##.g.# ....#.# ##... ###..##....#.# ##.## #..#.♣###.###.## ###+##.#..#...##.#...# ##.#.>.# #.#.#...# #.#^h^hR=--4.0^hJ ^hxV _The hobgoblin barely misses you.^h! ## ##.###.######### Saint the Tinkerer #>###..###.......... Barachi #..##.##...#.######. Health: 47/47 ======================== ^h#..##.#....#..#####. Magic: 9/10=====================--- ##..#..####..#....#.. AC: 3Str: 11 #...#.## ##..###.... EV: 11Int: 17 #.#†.†# ##......÷# SH: 0Dex: 11 ##....## #'#..##.. XL:  6 Next: 11% Place: Dungeon:2 #....@# #..#.##### Noise: =--------  Time: 2004.0 (0.0) #..##.g.# ....#.# # a) +0 hammer #... ###..##....#.# ### Cast: Kinetic Grapnel #.## #..#.♣###.###.. ## ###+##.......# ..#...##### g  [4^hc0m hobgoblin #.#...# ### #.#.>.# #.. #.#...# #.# _The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! _The hobgoblin barely misses you.Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)^hAf## ##.###.######### Saint the Tinkerer#>###..###.......... Barachi#..##.##...#.######. Health: 47/47 ========================#..##.#....#..#####. Magic: 9/10=====================---##..#..####..#....#.. AC: 3Str: 11^hR#...#.## ##..###.... EV: 11Int: 17#.#†.†# ##......÷# SH: 0Dex: 11##....## #'#..##.. XL:  6 Next: 11% Place: Dungeon:2#....@# #..#.##### Noise: =--------  Time: 2004.0 (0.0)^h<#..##.g.# ....#.# # a) +0 hammer#... ###..##....#.# ### Cast: Kinetic Grapnel#.## #..#.♣###.###..#####+##.......#..#...##### g   hobgoblin#.#...# ####.#.>.# #..^hl#.#...# #.# _A hobgoblin is nearby! _A hobgoblin is nearby! ^h_The hobgoblin barely misses you.Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  ^hYou miscast Kinetic Grapnel. Nothing appears to happen.^hHZContam: 10% 5.0 (1^h^h _The hobgoblin barely misses you.  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen. _The hobgoblin barely misses you.^h6  You closely miss the hobgoblin.The hobgoblin hits you but does no damage.^h -6.3 (1.3^h ^h V _The hobgoblin barely misses you.^h. e  You hit the hobgoblin.^h h†^h i27.6Kinetic Grapnel^h6$ ^hT& W _You kill the hobgoblin!^h;;^h=^hGh _No target in view!^hv%Z#>###..###...........#..##.##...#.#######..##.#....#..###..#..####..#....#..##...#.## ##..###...#.#†.†# ....÷####....## #'#..##..)#.....### #..#.#######..##.@.# ....#.# #... ###..##....#.# ###.#.## #..#.♣###.###...## ###+##.......## ..#...#####^h%i#.#...# #.#.>.# #...#.#...# #.########## #.#...###.#^h?.^h0<-8.8 (1.2 _^h6^h?v _You see here a hobgoblin corpse.^h#..##.##...#.######..##..##.#....#..####..#..####..#....#..##...#.## ##..###......#.#†.†# ....÷####....## #'#..##..).#.....### #..#.########..##.†.## ....#.# #... ###@.##....#.# ###..#.## ##..#.♣###.###...#^hMo## ###+##.......### ..#...######.#...# ####.#.#.>.# #.... #.#...# #.###^hx ######## #.#...###.##......# #.####....### ^h?^h;J-10.0 _^h#^h^h ^h^hY^h9R _No target in view!^h 3^hE ^h ^h P _^hY 98% ^h ^h ^h '10/10^h 2===6^hޙ ^h ^h` 74^h ^h ^h 72^h ^hS ^hr . ^hr ^h ^h ^hL ^hc 4===^h ^h ^h ,^h ^hu ^hb ^h ^h ^h e  You see here a hobgoblin corpse.^h: ^hr  _^hA ^h ^hO ^h ^h ^hA ^hT ,^h ^h ^hB ^h ^h0 ^h ^h ^h ^h ^h ^h ^h ^h8 ^h ^h ^h ^h ^h* ^h ^hK ^h ^hd  You see here a frilled lizard corpse. _^h ^h ^h ^h ^h ^h ^h ^h2 ^h ^h ^hQ ^h ^hJ ^h ^h ^h ^h ^h ^hp ,^h ^h, ^h^ ^h ^hr ^h ^h ^h7 ^h ^ho ^hx ^h ^h ^h;! %  ^hi! :You see here a bat corpse.^hc# ^h$  _^h$ ^h' ^h( ^h3) ^h* ^hR, ^h- ^h. ^hH/ ^h2 ^h4 ^hL4 ^h5 ^h08 ^h : ^h: ^h= ^h4A ^hB ^huD ,^hM ^h'S ^hT ^hT ^hU ^h\  There is an open door here. _^h\ ^ha ^hb ^h@c ^hc ^hi ^hj ,^hk ^hk ^hal ^hl ^hl ^h.####...#.....########.### ###....... #.#  #.# #...... ##.########.###### #...........#  ##.###########  #.@#85.4 (75.4) #..# ####  _Done exploring.^h 3^h] ^h .>......0.0) _Done exploring./_h I/_h /_h$ /_h& /_h( O _Done exploring.0_hg0_hg0_hh0_hƆ0_h0_he _Done exploring.0_h0_hD0_hۉ0_hV _Done exploring.0_hH0_hILevel 2 of the Dungeon<<<>>>(Press ? for help)### ####'##.......####......#............[.....####..#...########...........###.#....##.....###.#...# ####..).#######.####)......##....##.#.>.# #....#..# #..##....##...#....##.#...# #.####..# ##.#..#####.#......######### #.#...###.# #.###...## #.####...##......# #.####....####.#########.#(.## #.# #...##......####.#....##......##.........#..# #.# #...##..[...##.....#####......##.........##.####.# #...##.<.......#.### #......#..........##....#.# #...##.......)##.# #..........[......#####.#.####...#0_hkJ#......#.(..##### #......######.##### #......######......###......###......# #.##....<.##......#.>.####...#......# #.### #......#########.### ###........# #...# #......##.###.......# ###.# #......##.#0_hJ#........## #.## #......###.########.######..#######..# #......#0_hJ#...........# ##..<....##.# #......###.########### #######....# #......##.@####### #......##..#############0_hJ!0_h, ^>@0_h0_h#......###......###..... Saint the Tinkerer#......#.>.####...#..... Barachi########.### ###....... Health: 47/47 ========================#.###...... Magic: 10/10 ========================#.##....... AC: 3Str: 11##.########.###### EV: 11Int: 17#...........# # SH: 0Dex: 11##.###########XL:  6 Next: 12% Place: Dungeon:2#.@#Noise: ---------  Time: 2085.4 (0.0)#..#a) +0 hammer####Cast: Kinetic Grapnel _There is a stone staircase leading down here. _Done exploring0_hi. _Done exploring. _Done exploring. _Done exploring. _Done exploring.0_h0_h0_hz0_h$ _0_h0_h0_h0_h 0_h0_h0_hs 0_h 0_h 0_hR0_h}0_h0_h\0_h+0_h90_h}0_h0_hN0_h!0_ha0_h0_h0_h_ 0_h 0_h3"0_h0######## #.#...###.# #.##......# #.####....####.##......####.#....##..[...##.....#####......##.<.......#.#####.......)##.# #.......#......#.(..##### #......#......###......###......##......#.@.####...#......#93.8 (8.4########.### ###........#.# ##.......##.##........#0_hj1]##.########.######..#...........# ##.##.########### ###..##..#0_h20_h80_h: _Done exploring. __There is a stone staircase leading down here.1_hM1_hN1_hU1_h:[1_hU_44.8 (1.0 _1_ha1_h} ### #.# #.# #.#3 1_h:#@# ............S.... .#..........####. #.#.!.>....##.........##..l......#S   ball python (constriction, asleep)#..........l   frilled lizard (asleep)##........##r   rat (asleep)1_hQ##....r...1_h1_h! SlSwandering)lrrYou climb downwards.1_h.fL=5.6 (1.8Kinetic Grapnel1_han1_hz}J _The frilled lizard hisses angrily. The rat squeaks loudly.  Found a ruby potion. Found an escape hatch in the floor. _There is a stone staircase leading up here.1_hm } ### #.# #.# 1_h۷ #.# #@# ............S....  .#..........####.  #.#.!.>....#  #.........#  1_h1 #..l......#  #..........  ##........##  ##....r... 1_h%Q  ### #.# #.# #.# #@# ............S....  .#..........####.  #.#.!.>....# #.........# #..l......#  #..........  ##........##  ##....r...1_hJX 1_hY 1_h` 1_hd d _There are monsters nearby!2_ho  Saint the Tinkerer  Barachi  Health: 47/47 ========================  Magic: 7/10================--------2_h ### AC: 3Str: 11 #.# EV: 11Int: 17 #.# SH: 02_hFiDex: 11 #.# XL:  6 Next: 12% Place: Dungeon:3 #@#2_hh Noise: =--------  Time: 2095.6 (0.0) 2_h............S....  a) +0 hammer 2_h.#..........####.  Cast: Kinetic Grapnel #.#.!.>....#  #.........#  #..l......#  S   ball python (constriction, wandering) 2_h-#..........  l   frilled lizard ##........##  r   rat2_hV 2_h~##....r... _The frilled lizard hisses angrily. The rat squeaks loudly.  2_hFound a ruby potion. Found an escape hatch in the floor. _There is a stone staircase leading up here. 2_h{_There are monsters nearby!Press: ? - help, Dir - move target2_hPAim: a ball python (wandering, hasn't noticed you)2_h R  Saint the Tinkerer  Barachi  Health: 47/47 ========================  Magic: 7/10================-------- ### AC: 3Str: 11 #.#2_hR& EV: 11Int: 17 #.# SH: 0Dex: 11 #.# XL:  6 Next: 12% Place: Dungeon:3 #@# Noise: =--------  Time: 2095.6 (0.0)2_hR ............S....  a) +0 hammer .#..........####.  Cast: Kinetic Grapnel 2_h%S#.#.!.>....#  #.........#  2_hS#..l......#  S   ball python (constriction, wandering) #..........  l   frilled lizard ##........##  r   rat ##....r... 2_hSFound a ruby potion. Found an escape hatch in the floor. _There is a stone staircase leading up here. _There are monsters nearby!2_h TPress: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you)  You lock target on the ball python and prepare to deploy your bee.2_hvU2_h)V2_h2^ ### #.# #.# #.# #@#2_h^ S.....     #..l #...2_h_S)   r...##  2_h5_....2_h;ab=6.6 (1Winding 2_hg2_h?k _There is a stone staircase leading up here.There are monsters nearby! 2_h{k/ Press: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you)  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.)2_h 2_h  You continue winding your clockwork bee...2_ho S.l..r.  A bat comes into view.2_h` X--7. 2_h 2_h Z _The bat moves out of view.2_hQ 2_h 2_hP 2_hJ S.l..r.2_h k--8.. 2_he 2_h @ _You continue winding your clockwork bee...2_hС  With a metallic buzz, your clockwork bee launches itself at the ball python.2_h= yr., ally target)y   clockwork bee (minion)The ball python closely misses you. The ball python misses you.2_h~8=92_hz2_hj _The frilled lizard barely misses your clockwork bee.3_h   You barely miss the ball python.The ball python bites you but does no damage.3_h r.  Your clockwork bee closely misses the ball python.The frilled lizard misses your clockwork bee.The ball python bites you but does no damage.3_h/100.8 (1.23_hX3_h}X _The ball python barely misses you.3_hN g  You hit the ball python.3_h  _arely misses you.  You hit the ball python.  You kill the ball python!  Your clockwork bee locks its sights upon the frilled lizard.  Your clockwork bee stings the frilled lizard.r clockwork bee stings the frilled lizard!3_h 3_h b.†r.r   raty   clockwork bee (minion)3_h -2.1 (1.33_h`! 3_ho$ X _The frilled lizard dies!4_h ####.# #.# #.# #######<#######.#........y@.........#.....†r...#####.#.!.>....#  #..... #. ###......###4_h 4_h* V  Your clockwork bee locks its sights upon the rat.4_h  Your clockwork bee stings the rat but does no damage.The rat bites you.4_h% {b   bat (wandering)r   rat (ally target)by   clockwork bee (minion)4_hO' \5--3.3 (1.24_h, 4_h. _ _Your clockwork bee barely misses the rat.5_h,5_hJ  You hit the rat.Your clockwork bee stings the rat but does no damage.5_h *  The rat barely misses you. Your clockwork bee stings the rat!5_h2\  The rat dies!5_h:*†b*   dormant clockwork bee (minion)..5_h@--8===34.6 (1.35_hMb _Your clockwork bee winds down and falls to the ground.5_h,####.# #.# #.# #######<#######.##........*.........#.....††.@.####.. #.#.!.>....#  #.......b#..##.### ......####..##b..(ally target)6=5.8 (1.25_h(p _The bat hits you but does no damage.5_h(,5_h8 5_hV5-7.05_h5_hA _You hit the bat. The bat barely misses you. The bat hits you.6_h{ ### #.# #.# #.#  #######<#######.## ........*@........#.#.....††b..####..#.#.!.>  #.# ## ..###........ #......###6_h,6_h}".b6_h(8.26_h&6_h)Z _The bat hits you but does no damage.6_hyy   6_hP7---6_h _You wind your clockwork bee back up and it locks its sights upon the bat!7_hX7_hT&V.y.b7_hb(b6=-907_h/7_h2k _Your clockwork bee stings the bat but does no damage.7_h _###.#######<#######.##.........y........#.....††@..####..  #.#.!.>.b..# 7_ho  #.........#..#### ##.  #####...7_h X7_h-  .yb.  You swap places. The bat hits you but does no damage.=10.4 (1.2 _Your clockwork bee barely misses the bat.8_h8_hP  You closely miss the bat. The bat hits you.8_h8_hV+ by..  Your clockwork bee closely misses the bat.8_h-V5-1.68_ht;8_hA 8_hLJ_The bat barely misses you.8_h"  You closely miss the bat. The bat misses you.b.8_h %6=8===2.88_h0v _Your clockwork bee closely misses the bat.8_h W T ### #.# #.# #b# #######<#######.##  .........y........#  .#.....††@..####..  #.#.!.>....#  #.........#  #.........#  #...........  ##........###  ##........  #......###  #..##... 8_h ### #.# 8_h)#.# #b# #######<#######.##  8_h.........y........#  8_h.#.....††@..####..  8_hB/#.#.!.>....#  #.........# 8_he #.........# #...........8_hi ##........###  8_hC##........  8_h#......### #..##...8_hJ8_h8_h8_he #. #b#  #######<#######.#........@........#8_h2.#.....††y..####..#.#.!.>....# #... ##.####..8_htc....### _A bat is nearby!8_hi8_hU8_h8_hg&  You swap places. The bat barely misses you. Your clockwork bee stings the bat.8_h]..y.y   clockwork bee (minion)8_h4a4.0Kinetic Grapnel8_h:8_h<M _The bat dies!9_hb49_h9_h1R _No target in view!9_hN  ### #.# #.# #.##<#.## .@y.# .#.....††...####.. #.#.!.>....#  #.#  #.# #.. ##.###  ##.  #......###9_h_ **   dormant clockwork bee (minion)You swap places.9_h`c 0-5.29_hi 9_hl L _Your clockwork bee winds down and falls to the ground.:_h:_h<:_h:_h:_hh7==:_h:_h͕:_h;===:_h:_h:_h̛:_h:_h:_h:_hA:_h9=:_hcE9==:_h:_h۬B:_h,:_h":_h>,:_h:_hP==:_h:_h,:_h:_h(,:_h:_hK:_h,:_h:_h _Your dormant clockwork bee falls apart.:_h5:_hg10/10===:_h7:_hX:_hj  You see here a frilled lizard corpse.:_h:_h _:_h(:_h&:_h: ,:_h :_h6####.# #.## #.###.########<#######.##....................# .#.....††...####.. #.#.@.>....# - #.........#  #.........# #..... ##........### ##... #......###. #.##.... ## .###:_h032.8 (17.6):_hN J===3.8 (18:_h):_h +] _j - 3 ruby potions (gained 1):_h=I:_h:_h,:_h&":_h":_h/ ### #.# #.# # #.# ###.########<#######.###.....................#:_hQ0 .#.@...††...####..5.0 (1.2)#...>....##..###:_h0[#....#.######. ##.........#. #......###.#. #..##....:_hi::_h)=-6.2 (2.4:_hC:_hF) _Found a chain mail.:_hg :_hK B:_h :_hF B:_h :_h :_h :_h/ ,:_h :_h :_h :_h٨ :_h :_h :_h X:_h :_h` :_h :_h :_hX :_h :_h :_h :_hU :_h :_hX :_h :_h :_h :_h{ :_h :_h ,:_h :_h :_h :_hO :_h :_h :_h> B:_h' ,:_h :_h :_h :_h :_h1 :_h :_h$ :_hm :_h :_h X:_h :_h :_hH :_h_ ,:_hm :_h :_hJ :_h :_h :_h :_h :_hr :_h. :_h  :_hH :_h n:_h :_h :_h :_h :_h :_h ,:_h :_h :_h :_h :_h :_h :_h] :_h :_hf :_h :_h: :_ht :_h :_h :_h :_h :_h6 :_h :_h :_h= :_h{ :_h5 :_h; :_hp :_h :_h! :_h" ,:_hC# :_h$ :_h& :_h' :_h' :_hU, X:_hM. :_hS@ ##.##.#[#...........#...#.#.##........####...#.#.###.........#...#.#.# #......###.#.###.#. #..##....#.# #... #..# .####.# #..# #..##.# #.# #..# #....?# #.# #..####@# 79.4 (43.2)#.# #.......### #.# #.........# #.####.####.......:_h@ l#......# ###.############# ... #### :_hJ :_hc 80.6 (44.4 _Found a scroll labelled QUETEA SURCH.:_h :_hw :_h :_h[ :_h :_h2,:_h6:_h":_hh:_h :_h :_h/,:_hj:_h:_h,:_h:_h3:_hm,:_hN:_h_)#.##.#.#.........##  ##.##.#[#.....  #...#.#.##........###  #...#.#.###.........  :_h)x#...#.#.# #......###.  #.###.#. #..##....  #.# #... #..##.###  #.# #..# #..##.#  :_h)#.# #..# #....#.# #..####.#####  :_h)Z#.# #.......###  :_h*#.# #.........#  #.####.####.......  :_h7*#......# ###.#####  ######## ...:_hU*,####:_hk9\6.6 (6.0)7.6 (7:_h::_h!>b _l - a scroll labelled QUETEA SURCH;_h33;_h8;_h;_hB;_hX;_h?;_h;_h;_h2;_h;_hM,;_h;_h1;_hB;_h;_h ,;_h;_h;_h;_h ;_h_;_h;_h6,;_h;_h;_hz;_h;_hk;_h.#.#...>....## .#.#.........# # .#.#.........## . .#[#........... >### .#.##........#######... ..........#l...# .....###.#...# .#. #..##......#...# ... #..##.####.@..# ..# .# ####.# ..# .# #Kinetic Grapnel ..####.##### .......### ...# l   frilled lizard (asleep) #.####....... ..# ###.##### ### ...;_h 98.4 (10.8)  A frilled lizard comes into view.;_h -9.6 (12.0 ;_h;_h e _Found a stone staircase leading down.;_h/( > #  . [ >### #######... ........#l...#  #......###.#...#  #..##......#...#  #..##.####.@..#  #..##.# ####.#  #.....# # ;_h( L  ...;_h > #  . [ >### #######... ........#l...#  #......###.#...#  #..##......#...#  #..##.####.@..#  #..##.# ####.#  #.....# # ;_h ?  ;_hi ;_hM ;_h ;_h e _A frilled lizard is nearby!;_htL> #  . [ >### #######... ........#l...#  #......###.#...#  #..##......#...#  #..##.####.@..#  #..##.# ####.#  #.....# # ;_h`MY  ...<_h> #  . [ >### #######... ........#l...#  #......###.#...# <_h #..##......#...#  #..##.####.@..#  #..##.# ####.#  #.....# #   <_h<_h<_h<_he _A frilled lizard is nearby!<_h#.....††...####.. #.#...>....##  #.#.# # #.#.## . <_h#[#... >### #.##........#######... #.###..........#l #.# #......###.#...# #. #..##......# #..##.####....## #..##.# ####.# # #.....# .#####.#####<#<_hf;### .# ........# .#####....... .# .# ###.##### ##<_h7<<_hV2200.8 (1.2) <_h<_hc _Found a stone staircase leading up.<_h:.................#....††...####..>....#   # #.## . [#.<_h.. >####..#######...<.#....#l...## #......### #.....#....###....####.# #### #......####.#####<## ........# ###....... .<_hD(7<<_h((2.0<_h[y _Found a stone staircase leading up.<_h) ll  The helpless frilled lizard fails to defend itself.<_h 5=3.3 (1.3<_h  _You hit the frilled lizard. The frilled lizard closely misses you.<_h{  You barely miss the frilled lizard. The frilled lizard barely misses you.<_hO (4.6<_h8 <_h \ _The frilled lizard closely misses you.=_hB%  =_hEYou hit the frilled lizard.=_h(1.=_ha5.9Kinetic Grapnel=_h=_h\ _You kill the frilled lizard!=_h=_h=_h=_he n=_h)=_hX=_h=_hx=_h=_h|=_hY=_h=_hW=_h!=_h#+,=_h,=_hL-=_h9=_hM==_h>=_h-@=_hB=_hXJ=_hXK=_hL=_hN=_hQ=_hrR=_hS=_hX=_h;\=_hi]=_h^=_hb=_he=_hf=_hbh=_h k=_hbo=_h?p=_hq=_hs=_hGw=_hx=_h|=_h_=_h΂=_h=_h!=_hь=_h=_h,=_h=_h<=_h=_hÜ=_h֝=_h1=_hs=_h =_h=_h=_ḥ=_hQ=_h=_h+=_hb=_h=_h=_hP,=_h=_h=_hX=_h=_h]=_h޳=_h,=_h=_h=_hL=_h=_h=_hd=_h=_h]=_h=_hB=_h,=_h,=_h=_h =_h=_h_=_hp #.# #.# ###.# #. ####.# #. ..##.# =_hEr###S #.##.#  ### ... #.##.#  #.. ###.#####.##.#  #.# #.#.@........#-  #.# #.#.#####.####  #.# #.## #.#Kinetic Grapnel =_hQ ###.########<#######.##  #.....................#  #.##.#.....††...####..#S   ball python (constriction, asleep)  #.##.#.#...>....###...#  #.##.#.#.........##.#.######### =_hr #.##.#.#.........##.#.#.......#=_hi038.3 (32.4)=_hG-9.5 (33.6 =_h=_h^ _A ball python comes into view.=_hD  #.#  #.#  ## #.#  #.   #.   ###S   ### ... =_hE /  #.. ###.#####.##.#  #.# #.#.@........#  #.# #.#.#####.####  #.# #.## #.#  <.##  ..#  ††..#  >=_hE [..#  .  . =_hT } #.#  #.#  ## #.#  #.   #.   ###S   ### ...   #.. ###.#####.##.#  #.# #.#.@........#  #.# #.#.#####.####  #.# #.## #.#  <.  .  ††..#  >..  .  .=_hr =_h b _A ball python is nearby!=_h,% E #.#  #.# =_hy% ` ## #.#  #.   #.   =_h% -###S  =_h% K ### ...   #.. ###.#####.##.# =_h% b #.# #.#.@........#  #.# #.#.#####.#### =_h\& 6 #.# #.## #.#  <=_h& A.##  ..#  ††=_h& ?..#  >..#  =_h& @.  . =_h  #.#  #.#  ## #.#  #.   #.   ###S   ### ...   #.. ###.#####.##.#  #.# #.#.@........#  #.# #.#.#####.####  #.# #.## #.#  <.  .  ††..#  >..  .  . _A ball python is nearby!>_h #.#  Saint the Tinkerer #.#  Barachi ## #.#  Health: 47/47 ======================== >_h#. ####.#  Magic: 9/10=====================--- #. ..##.#  AC: 3Str: 11 ###S #.##.#  EV: 11Int: 17 >_h ### ..* #.##.#  SH: 0Dex: 11  #.. ###*#####.##.#  XL:  6 Next: 13% Place: Dungeon:3  #.# #.#.@........#  Noise: ---------  Time: 2239.5 (0.0) >_h? #.# #.#.#####.####  a) +0 hammer  #.# #.## #.#  Cast: Kinetic Grapnel >_h8X ###.########<#######.##  #.....................# >_hX #.##.#.....††...####..#  S   ball python (constriction, asleep)  #.##.#.#...>....###...# >_h #.##.#.#.........##.#.#########  #.##.#.#.........##.#.#.......# _You kill the frilled lizard! _A ball python comes into view. _A ball python is nearby! _A ball python is nearby!Press: ? - help, Shift-Dir - straight line>_hEAim: a ball python (asleep, 100% to hit)>_hw  #.#  Saint the Tinkerer #.#  Barachi ## #.#  Health: 47/47 ======================== #. ####.#  Magic: 9/10=====================--- #. ..##.#  AC: 3Str: 11 >_hpx [###S #.##.#  EV: 11Int: 17  ### ... #.##.#  SH: 0Dex: 11  #.. ###.#####.##.#  XL:  6 Next: 13% Place: Dungeon:3  #.# #.#.@........#  Noise: ---------  Time: 2239.5 (0.0) >_hx ? #.# #.#.#####.####  a) +0 hammer  #.# #.## #.#  Cast: Kinetic Grapnel >_hx X ###.########<#######.##  #.....................# >_hx  #.##.#.....††...####..#  S   ball python (constriction, asleep)  #.##.#.#...>....###...#  #.##.#.#.........##.#.######### >_hy ' #.##.#.#.........##.#.#.......# >_h+y _A ball python comes into view. _A ball python is nearby! _A ball python is nearby!>_hTy Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.>_hB d #.#  #.#  ## #.#  #.   #.  >_h V ###†   ### ..*   #.. ###*#####.##.#  #.# ....#  #.# .####  #.# #.## #.#  <.  .>_hހ 8  ††.  >..  .  .>_h ,..>_h u4=40.5 (1Kinetic Grapnel>_h  _is nearby!  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!>_h 4>_h̡ >_h R _No target in view!?_h!:4?_h=?_h@R _No target in view!?_hY]?_h^?_hd?_hf?_h4 _?_h?_hg10/10===?_hU?_h,?_hL?_h'?_h,?_h?_h?_hW?_h?_h3?_hV?_h}?_h;===?_h>?_h`?_h?_hD?_h?_hj?_h?_h?_h?_hl g  You see here a ball python corpse.?_hHa _?_hB?_hX?_hg  You see here a ball python corpse.?_h!?_h" _?_h#?_h$?_h&?_h'?_h'?_h)?_h+?_hb+?_h+?_hd-?_h.?_h2/?_h0?_hp1?_hT3?_h3?_h]4?_h5?_h37?_hs7?_h7?_h8?_h9,?_hv:?_h=?_h^??_h @?_h@?_h9B?_h(C?_hC,?_h6J?_hK?_hFL?_hwL?_hL?_hN?_h}P?_hP?_hJQ?_hS?_hX#.o #.#  #.#  #.#  #.#  #.#  ?_h:Y_#.# . #.# # #@# #- #.# ##### # #.# #.#.######?_hY #.### #.......## #...#####†#.###.## ####.#.......### #.## o   orc (missile, asleep) #....#######.#####.## #.#### #.#......... #.# #.#.#####.##?_hf o73.9 (33.4)o)An orc comes into view. It is wielding a +0 club.?_hg?_h[p (((((((The orc throws a boomerang.?_hv;.....?_h..?_hp6=5.1 (34.6?_hG ?_hQ ` _The boomerang hits you but does no damage.?_h  #.o #.# #.# #.#?_hQ y #.# #.# #.# #.# #@#?_hu # #.# #####  ?_h (#.#  #.### #..?_h 7 #...#####† ####.#.......### ?_h  #....#. ?_h #.#### #.#.. ?_h% &#.# ?_hUg $ #.o #.# #.# #.# #.# #.# ?_hh ,#.# #.# #@# #.# #####  #.#  #.### #.. ?_hh #...#####† ####.#.......###  #....#. #.#### #.#.. #.# ?_hv 4?_h#} ?_h [ _An orc is nearby!?_hX ?_h?^#.o #.# #.# #.# #.# #.# #.#?_hia #.# #@# #.# #####  #.#  #.### #.. #...#####† ####.#.......###  #....#. #.#### #.#.. #.# @_hX| #.o #.# #.# #.# @_h#.# #.# #.# #.# #@# #.# #####  #.#  #.### #.. #...#####† ####.#.......###  #....#. @_h,#.#### #.#.. #.# @_hY@_h@_hl@_h[ _An orc is nearby!@_h#.o .. .#### .# #.#.####.### #...... #...#####†#.#####.#.......### ...#######.#####.#####@_h/........@_h%@_hCP((((((@_hn( .@_h(.....@_h +T5--6.3 (1.2@_h\+ )@_h0@_h4 _The orc throws a boomerang. The boomerang hits you.@_hl|S ##.o . ####  #.#.####### #......@_h}5 #...#####†#.#####.#.......### ...#######.#####.##@_h!@_hԄT.o@_h%-@_hC 7.5@_hE@_hU  ##..o .@_hV  ####  #.#.####### #...... #...#####†#.#####.#.......### @_hW @_h h P.o@_hi :(((@_h? 8..@=8.7Kinetic Grapnel _The orc throws a boomerang. The boomerang closely misses you.A_h (A_hY,].o#A_hO.6=-8/10 -----=A_h.90A_h 4A_hY9D _You shape a spike launcher from a nearby wall.A_h?4A_hA_hpF _Unknown command.A_h|b<###..#o.##.######.#.####### #.........#####†#.#######.#.......### ....#######.####A_hdA_hkP.oA_h@l>--80.9 (1.2 _A_h]rA_htB_h~ ##..#o# . ####  #.#.####### #...... #...#####†#.#####.#.......### *B_h  The rocky spike skewers the orc!B_h \8)B_h|p=5==2.1Kinetic GrapnelB_hxB_h} B_h%~C_You kill the orc!B_hEjB_hkZ7=--3B_h@l 0B_htB_h)M ##..#B_h)# .#.##B_hY2B_h4T-------4.3 (1.2B_hY:B_h.Ei  Things that are here: _a +0 club; a boomerangB_h4 M..# . #.#.B_h4 #)# #.#.B_h; B_h= /5.5 _B_hUK B_h&N B_hP B_hg h _No target in view!C_h3C_hVC_hC_h _=9==C_hC_h,C_hQC_h9C_hC_h7C_h,C_hC_hP==C_hC_hs,C_h~C_hj,C_h" XC_hd C_h Q10/10===C_h C_h]C_hC_h;C_hFC_hC_hC_h C_h@nC_hGC_h' C_hw ;===C_hS$C_h@%C_h&C_hg'C_h$(C_h2C_h9### .# #####.....###.#......###.@'..l..P#C_h9#...'.P(..P##.#.#......#Kinetic Grapnel#.#.#.P....P#.#.# ##.P###)#.. ... l   frilled lizard (asleep)#.#####.#...#.##.#C_h.:!C_h?0 301.5 (16.C_h?A0)  You open the large door.C_hH~l.lC_hI%2.5 (17C_h5PC_h/Y _A frilled lizard comes into view. _Found 6 atropa-tipped darts.C_h( ### #.. #.# #####  #.# .....#  ##.#......#  ##.@'.l...P#  #...'.P(..P#  #.#.#......#  #.#.#.P....P  #.#.# ##.P##  #)#.. ...  #.### ##  #.# #.#C_h ### #.. #.# #####  #.# .....#  ##.#......#  ##.@'.l...P#  #...'.P(..P#  #.#.#......#  #.#.#.P....P #.#.# ##.P## #)#.. ...  #.### ## #.# #.#C_hҮC_hC_h߶C_he _A frilled lizard is nearby!C_h ### #.. #.# #####  #.# .....#  ##.#......#  ##.@'.l...P#  #...'.P(..P#  #.#.#......#  #.#.#.P....P  #.#.# ##.P##  #)#.. ...  #.### ##  #.# #.#C_h0R  ### #.. #.# #####  #.# .....#  ##.#......#  C_hR e##.@'.l...P#  #...'.P(..P#  #.#.#......#  #.#.#.P....P #.#.# ##.P## C_hR #)#.. ...  #.### ## C_hS d#.# #.#C_h3\ C_hU] C_hd C_h;g e _A frilled lizard is nearby!D_hB### #.. #.######## #.#......# ##.#......# ##..@.l...P# #...'.P(..P# #.#.#......# #.#.#.P....P.#.#.####.P##.#)#.. .... #.### ## D_hiF0l.D_hG8=3.7 (1.2) D_hOD_hU _The frilled lizard closely misses you. _There is a large open door here.D_h  Saint the Tinkerer  Barachi  Health: 47/47 ======================== ### Magic: 9/10D_hhE=====================---D_h #.. AC: 3Str: 11 #.########  EV: 11Int: 17 D_hW#.#......#  SH: 0Dex: 11 ##.#......#  XL:  6 Next: 15% Place: Dungeon:3 ##..@l....P#  Noise: =--------  Time: 2303.7 (0.0) D_h#...'.P(..P#  a) +0 hammer #.#.#......#  Cast: Kinetic Grapnel #.#.#.P....P.  #.#.####.P##. D_h #)#.. ....  l   frilled lizard #.### ####  D_hq#.#...  #.##.# _A frilled lizard is nearby! D_hX_A frilled lizard is nearby! _The frilled lizard closely misses you. _There is a large open door here.D_hzPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)D_hK  Saint the Tinkerer  Barachi  Health: 47/47 ======================== ### Magic: 9/10=====================--- #.. AC: 3Str: 11 #.########  EV: 11Int: 17 #.#......#  SH: 0Dex: 11 ##.#......#  XL:  6 Next: 15% Place: Dungeon:3 ##..@l....P#  Noise: =--------  Time: 2303.7 (0.0) #...'.P(..P#  a) +0 hammer #.#.#D_hK......#  Cast: Kinetic Grapnel #.#.#.P....P.  #.#.####.P##.  #)#.. ....  l   frilled lizard #.### ####  #.#...  #.##.# _A frilled lizard is nearby! _The frilled lizard closely misses you. _There is a large open door here.Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. ### #.. ###  ..#  ..# D_hNLj ##..@†....P#  .P#  ..#  ..P.D_hL, P##. #)#.. .... #.### #### D_h M{#.# #.#D_hbD_hd4.7 (1Kinetic GrapnelD_hGD_h _The frilled lizard closely misses you. _There is a large open door here.  Press: ? - help, Shift-Dir - straight lineD_hAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!O_hn ### #.. #.## #.#......# ##.#......# ##..'@....P# #...'.P(..P# #.#.#......# #.#.#.P....P.##.#.####.P##.##)#.. .... ##.## O_h O_h 5-5.9 (1.2O_hg O_h| { _You see here a frilled lizard corpse.P_htx### #.. #.# #.#......# ##.#......# ##..'†@...P# #...'.P(..P# #.#.#......# #.#.#.##)#.. .... ##.### .#####.# .##.# #-7.1 _P_h{P_hP_h.####.. #.#########.#......# ##.#......# ##..'†....P# #...'.P@..P# #.#.#......# #.#.#.P....P.##.#.####.P##.##)#.. .... ##.### .#####.# .# ...#.# .# #.##.# .P_hP_h(8.3P_hIP_haY _You see here 6 atropa-tipped darts.P_h P_h q90 _g - 6 atropa-tipped dartsQ_heQ_hEfQ_hhQ_hjQ_hakQ_hqXQ_h y}10/10===Q_h|Q_hQ_hQ_hQ_h2Q_hQ_hGQ_h̉Q_hnQ_h}Q_hÐQ_h=Q_hQ_hNQ_h;===Q_htQ_hXXQ_h XQ_hQ_h*,Q_hQ_h8Q_hjQ_h_.#.#### ##.##.. ...##.########.. ###.#......#.. $.##.#......#.##.#######..'†....P#.........#...'.P...P#@# 23.1 (13.Q_h* 8)#.#.#......#.# #.#.#.P....P.# #.#.####.P##.##)#..........##.######.######.# #.##.# #.##.# #.#Q_h@Q_h.4.3 (15.0Q_h~Q_hK _Found 11 gold pieces.Q_hQ_h,Q_h0|.#.# .#### ##.##.. ...#.# #.########..#.### #.#......#.. .$. ##.#......#.##.#########..'†....P#..@........6.7 (2.4)#...'.P...P#.##.########.#.#......#.# .##.#.#.P....P.# ..#.#.####.P##.# ...#)#..........# #...Q_h:#.######.##### ...$#.# #.# ....=#.# #.# ##.###Q_h=-7.9 (3.6Q_hF _Found 6 gold pieces and a bone ring.Q_h:Q_h=3Q_h@Q_hK.#.# .#.# .#.# ### ##.#.# Q_hM#.. ...#.# #.#..#.### #.#......#....$. ##.#......#.##.#.  ##..'†....P#..  #...'.P...P#.##.#K#.#.#......#.##.#  #.#.#.P....P.##..  #.#.####.P##.#....  #)#.#.#... K   kobold (missile, asleep)#.######.#####. ...$  #.# #.# ## ....=  Q_hM#.# #.# ##.###Q_h`U0.09.1 (1.2Q_hfQ_hm _A kobold comes into view. It is wielding a +2 short sword of speed.Q_h.  .#.# .#.# .#.#  ### ##.#.#  #.. ...#.#  .#.###  ..$.  #.##.#######.  ##..'†....P#...@........  #.##.#######K  #.#  #..  .... Q_h #).#...  . ...$  #.# #.# ## ....=  #.# #.# ##.### Q_hB  .#.# .#.# .#.#  ### ##.#.#  #.. ...#.#  .#.###  ..$.  #.##.#######.  ##..'†....P#...@........  #.##.#######K  #.#  #..  ...  #).#...  . ...$  #.# #.# ## ....=  #.# #.# ##.Q_h/ Q_h4 ] _A kobold is nearby!R_hq.#.# .#.# .#.# ### ####.#.# #.. ....#.# #.##..#.### #.#......#....$.  ##.#......#.##.#. ##..'†....P#.... #...'.P...P#.##.#K. R_hE#.#.#......#.##.# #.#.#.P....P.##.. #.#.####.P##.#.... #)#.#.#... #.######.#####. ...$ #.# #.# ## ....= #.# #.# ##.###R_h)R_h{,030.3 _R_hV4R_hh6R_h8 .#.# .#.# .#.#  ### ####.#.#  #.. ....#.#  #.##..#.###  #.#......#....$. ##.#......#.##.#..♣..'†....P#.# ...'.P...P#.##.#R_h9 &K.# .#.#......#.##.# .#.#.P....P.##.. .#.####.P##.#.... )#.#.#... .######.#####. ...$ .# #.# ## R_hC R_hC (1.5R_hTJ R_hmL R_h)<.#.# .#.# .#.# ### ####.#.# #.. ....#.# #.#..#.### #.#......#....$. .#......#.##.#..♣ ..'†....P#.# '.P...P#.##.#K.# #.#......#.##.# #.#.#... R_h/>2.7R_hAS_hN#8/10 -----==30S_h5.4[_hu  Things that are here: _a +2 short sword of speed; a stone[_hx [_h{ `Pick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +2 short sword of speed Missiles (select all with ()b - a stone [Up|Down] select[Esc] exit [_h2| Letters toggle [.|Space] toggle selected[top]\_h  a + a +2 short sword of speed[Enter] accept (1 chosen)\_h.#.#Saint the Tinkerer.#.#Barachi.#.#Health: 28/47 ==============----------####.#.###Magic: 7/10================--------....#.#..#AC: 3Str: 11 #######..#.###♣...#EV: 11Int: 17 ......#....$..'.ßSH: 0Dex: 11 ......#.##.#######..♣XL:  6 Next: 19% Place: Dungeon:3 †....P#......†..@...#Noise: ---------  Time: 2355.4 (0.0) .P...P#.##.#######..#a) +0 hammer ......#.##.#..♣Cast: Kinetic Grapnel .P....P.##...♣ ###.P##.#...... ........#.#...## ###.#####. ...[\_h240m$#.# ## ....=#.###.### _You feel sick.You feel sick. _You are no longer poisoned. _You see here an adder corpse.  Things that are here: _a +2 short sword of speed; a stone6.4 (1\_hRI _h - a +2 short sword of speed\_he .#.# .#.# .#.# # ####.#.# ## . ....#.# ..##..#.### ♣...# #......#....$. .'.ß #......#.##.\_h#..♣ '†....P#......†.@(...# '.P...P#.##.#..# #......#.##.# ..♣ #.P....P.##.. .♣#.P##.#.... ...#.#... ## ####.#####. ...$ \_h #.# ## ....=  #.# ##.###\_hR\_h[z98===7.6 (1.2\_h\_h]_h[_]_h6`o'o   orc (wandering)]_h[q(0.0]_ht+8.6 (1]_h{]_h q _An orc comes into view. It is wielding a +0 whip.^_h`K .#.# .#.# .#.# ## ####.#.# ## .. ....#.# ..# .#..#.### ♣..o# .#......#....$. .'.ß ' .#......#.##.#..♣ .'†....P#......†@.(...# .'.P...P#.##.#..# .#......#.##.# ..♣ .#.P....P.##.. .♣ .####.P##.#.... ...#.#... ## #####.#####. ...$  #.# ## ....=  #.# ##.###^_h;e^_hf-9.8 (1.2^_h4m^_hn^_h/ ^_h ^_h ^_h5^_h ^_h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)__h,__h__hw__hF _Unknown command.__h3__h__h__h"j30=__h#__h$;===__h&__hc(,__h)__h7,,__h-__h0K1=__hn0__h1__h3__h84L9==__h5__h7__h8__h9__h<,__h=__h4?__h?S2=__hA__hC__h D:==__hE__hvG__hG__hI__hK__hKK3=__h M__hO,__hP__hWZ__hc072.8 (13.0)__he;10/10===__hYe%3.8 (14__h^r__htH _You start resting.__h`$ __h* __hR __h __hT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)__h( __h __hA \ _Unknown command.`_h:B .#.# .#.# .#.## ####.#.# ## #.. ....#.# ..# #.#..#.### ♣..o# #.#......#....$. .'.ß ' #.#......#.##.#..♣.'†....P#......@..(...#.'.P...P#.##.#..# #.#......#.##.# ..♣ #.#.P....P.##.. .♣ #.####.P##.#.... .. #.#.#... ## ######.#####. ...$ # #.# ## ....= # #.# ##.###`_h%C`_hoE85.0 (1.2) _`_h=N`_hUs _You see here an adder corpse.`_hA .#.# .#.# .#.#  ### ####.#.# ##  #.. ....#.# ..#  #.#..#.### ♣..o#  #.#......#....$. .'.ß ' ##.#......#.##.#..♣ #..'†....P#†..(...#.'.P...P#.##.#..# .#.#......#.##.# ..♣ .#.#.P....P.##.. .♣ .#.####.P##.#.... .. )#.#.#... ## .######.#####. ...$ .# #.# ## ....= .# #.# ##.###`_h`_h`34=6.2 _`_h`_h_`_h ,  .#.# .#.# .#.# ### ####.#.# ## #.. ....#.# ..# #.##..#.### ♣..o# #.#......#....$. .'.ß '  ##.#......#.##.#..♣ ##..'†....P#....@.†..(...# #...'.P...P#.##.#..# `_h, #.#.#......#.##.# ..♣ #.#.#.P....P.##.. .♣ #.#.####.P##.#.... .. #)#.#.#... ## #.######.#####. ...$ #.# #.# ## ....= `_hC- #.# #.# ##.###`_h7 `_h9 (7.4`_h*A `_hDC `_h  .#.# .#.# .#.# ### ####.#.#`_h  ## #.. ....#.# ..# #.##..#.### ♣..o# #.#......#....$. .'.ß ' ##.#......#.##.#..♣  ##..'†....P#...@..†..(...# `_hC  #...'.P...P#.##.#..#  #.#.#......#.##.# ..♣  #.#.#.P....P.##.. .♣  #.#.####.P##.#.... ..  #)#.#.#... ##  #.######.#####. ...$  #.# #.# ## ....=  #.# #.# ##.###`_h^ y===8.6`_hQa_h*b ### ######.. .....########..#.###♣..oa_hj......#....$. .'.ß '##.##.#######..♣  ##..'†....P#......†..(...#...'.P...P#.##@#######.#.#......#.##.# ..♣P....P.##.. ..#. ....####.# #.##.#a_hoa_h"qb5=9.8a_hxa_hza_hM ### ######.. .....########..#.###♣..o......#....$. .'.ß '##.##.#######..♣  ##..'†....P#......†..(...#...'.P...P#.##.#######.#.#...... ..♣P....P.##....$.# ###.P##.#.......# ..#.#.....#.###.# .##### #.#a_h֕a_h)81.0a_ha_hK _Found 11 gold pieces.a_h ### ######.. .....########..#.###♣..o......#....$. .'.ß '#a_hN##.#######..♣  ##..'†....P#......†..(...#...'.P##.#######a_h#.#......##### ..♣P....P.##@...$.# a_h###.P##.#.......# ..)#..........#.#a_h5o ###.# ##.#.######.#a_hVa_h]>2.2a_hda_hW '#.. ....#.# ..# #.########..#.###♣..o# a_h /#.#......#....$. .'.ß '  ##.#......#.##.#######..♣ a_h ##..'†....P#......†..(...# a_h #...'.P...P#.##.#######..# #.#.#......#.##.###### ..♣ a_hW #.#.#.P....P.##....$.# .♣ #.#.####.P##.#..@....# .. #)#..........#.#.....# ## #.######.#####.....$.# #.# #.# ###....=a_h~ # #.# #.# ###.##a_h # #.# #.# #.a_hȽ a# #.# .#####a_h  #.# ##.#.######.# a_hD h#.### #.......##.#a_h a_hw V6=3.4a_h' a_h a_h #.########..#.###♣..o#  #.#......#....$. .'.ß ' ##.#......#.##.#######..♣ #..'†....P#......†..(...# ...'.P...P#.##.#######..# .#.#......#.##.###### ..♣ .#.#.P....P.##....$.# .♣ .#.####.P##.#.......# .. )#..........#.#.@...# ## .######.#####.....$.# .# #.# ###....=# .# #.# ###.### .# #.# #.# .# .##### .# ##.#.######.# .#a_h( ## #.......##.# ...#####†#.###.##.#a_h T4.6a_h b_h#.#......#....$. .'.ß ' #.#......#.##.#######..♣ ..'†....P#......†..(...# b_h ..'.P...P#.##.#######..# #.#......#.##.###### ..♣ #.#.P....P.##....$.# .♣ b_h5 #.####.P##.#.......# .. #..........#.#.....# ## b_h[ ######.#####....@$.# b_h~ R# #.# ###....=# # #.# ###.### b_h # #.# #.# # .##### #b_h .# # ##.#.######b_h .# ### #.......##.#b_h !.#####†#.###.##.# #.......### #.##b_h .5k_h `#You shape a spike launcher from a nearby wall.k_h c6-----=60k_hZ k_hd j _Ijyb hits your dormant clockwork bee with a +0 club!l_h)3yy   5-------l_h)7l_h:| _You wind your clockwork bee back up and it locks its sights upon Ijyb!m_hj gg  d, distracted, ally target)Your clockwork bee stings Ijyb!Ijyb hits your clockwork bee with a +0 club.m_hrl&1m_hKsm_h|v m_hvZ_Your clockwork bee stings Ijyb but does no damage.m_h n  Your clockwork bee stings Ijyb.m_h m_h .5y   clockwork bee (minion)m_hZ m_h 98/4831--2m_he m_h J _Ijyb dies!n_hz/ (ally target)Your clockwork bee locks its sights upon Grinder.  Grinder says, "Don't move a muscle."Grinder closely misses your clockwork bee.n_h{O=-3n_hqn_hb _Your clockwork bee stings Grinder.n_h I * *   dormant clockwork bee (minion)Your clockwork bee stings Grinder.Your clockwork bee winds down and falls to the ground.n_h A--4n_h n_h ^ _Grinder hits your dormant clockwork bee.o_h yy   o_h V4---o_hy o_h  _You wind your clockwork bee back up and it locks its sights upon Grinder!p_hd  Your clockwork bee stings Grinder. Grinder hits your clockwork bee.5 _Your clockwork bee stings Grinder!p_hU  Your clockwork bee stings Grinder! Grinder misses your clockwork bee.p_hdV&6p_h[p_h_b _Your clockwork bee stings Grinder.p_hLs  Grinder says, "Just stop there for a second..."Grinder hits your clockwork bee.p_ht &7p_h~~ p_h _ _Your clockwork bee barely misses Grinder.q_hq  Your clockwork bee stings Grinder!q_h]  )**   dormant clockwork bee (minion)  Grinder dies!q_h2 9/495===124%-8 _Your clockwork bee winds down and falls to the ground.  Your Fighting skill increases to level 4!q_h/  --more--r_h6 -Your Maces & Flails skill increases to level 4!r_h1:  Your Forgecraft skill increases to level 6!r_h:r_hC###Saint the Tinkerer...Barachi...Health: 49/49 ========================...Magic: 5/10============------------#.#AC: 3Str: 11#.#EV: 11Int: 23#)#SH: 0Dex: 11#*#XL:  6 Next: 124% Place: Dungeon:3#@## #####Noise: ---------  Time: 2468.3 (1.0)#..# #....a) +0 hammer##.# #.#.#r_h!DCast: Kinetic Grapnel#.# #.#.##.# #.#.#######.####.#.#*   dormant clockwork bee (minion)#...........#.#r_hcD#.########..#.######..#.#......#............Your clockwork bee stings Grinder!Grinder dies! r_hzDT_Your clockwork bee winds down and falls to the ground.  r_hDDYour Fighting skill increases to level 4!r_hDwYour Maces & Flails skill increases to level 4!Your Forgecraft skill increases to level 6!r_hHo  You have reached level 7!r_hZ55/551--7% Kinetic Grapnel--more--r_h^r_h=a4 _r_h5r_hd.r_h&9r_hr_hْA _You deconstruct your dormant clockwork bee.r_h̙BM#####....) #.## ######..# #....##.# #.#.#70.5 (1.2r_h}r_hgs_hΕM######...#.... #.## ######..# #....#s_h3#s_h(1.7s_h]s_h]  e - a wand of charming (10)  Things that are here:s_hF--2.7 (2s_hps_hjj _a +0 club; a +0 ring mail; the goblin corpse of Ijybt_ht_h{Pick up what? 9/52 gear slots (_ for help) t_h`4Hand Weapons (select all with ))a - a +0 club Armour (select all with [)b - a +0 ring mail Carriont_h the goblin corpse of Ijyb [Up|Down] select[Esc] exit t_h@Letters toggle [.|Space] toggle selected[top]u_hG u_h_ u_h^ ;Saint the TinkererBarachi#####Health: 55/55 ========================#...#Magic: 5/11==========--------------...AC: 3Str: 11...EV: 11Int: 23#.#SH: 0Dex: 11#.#u_h XL:  7 Next: 12% Place: Dungeon:3#@#Noise: ---------  Time: 2472.7 (0.0)#.#a) +0 hammer#.## #####Cast: Kinetic Grapnel#..# #....##.# #.#.##.# #.#.##.# #.#.#######.####.#.##...........#.# _You have reached level 7! _You deconstruct your dormant clockwork bee.  e - a wand of charming (10)  Things that are here: _a +0 club; a +0 ring mail; the goblin corpse of IjybOkay, then.u_h u_h u_h u_h  . _v_hv_h9s Grinder closely misses your clockwork bee. _Your clockwork bee stings Grinder.Your clockwork bee stings Grinder.Your clockwork bee winds down and falls to the ground. _Grinder hits your dormant clockwork bee.You wind your clockwork bee back up and it locks its sights upon Grinder!  Your clockwork bee stings Grinder. Grinder hits your clockwork bee. _Your clockwork bee stings Grinder!Your clockwork bee stings Grinder! Grinder misses your clockwork bee. _Your clockwork bee stings Grinder.Grinder says, "Just stop there for a second..."Grinder hits your clockwork bee. _Your clockwork bee barely misses Grinder.Your clockwork bee stings Grinder!Grinder dies! _Your clockwork bee winds down and falls to the ground.  Your Fighting skill increases to level 4!Your Maces & Flails skill increases to level 4!Your Forgecraft skill increases to level 6!You have reached level 7! _You deconstruct your dormant clockwork bee.  e - a wand of charming (10)  Things that are here: _a +0 club; a +0 ring mail; the goblin corpse of Ijybw_hIjyb hits your clockwork bee with a +0 club.Your clockwork bee stings Ijyb but does no damage.Ijyb. _Ijyb dies!  Your clockwork bee locks its sights upon Grinder.  Grinder says, "Don't move a muscle."  Grinder closely misses your clockwork bee...  Your clockwork bee winds down and falls to the ground. _Grinder hits your dormant clockwork bee.  You wind your clockwork bee back up and it locks its sights upon Grinder!  Your clockwork bee stings Grinder. Grinder hits your clockwork bee. _Your clockwork bee stings Grinder! Grinder misses your clockwork bee.Your clockwork bee stings Grinder.  Grinder says, "Just stop there for a second..."Grinder hits your clockwork bee. _Your clockwork bee barely misses Grinder.  Your clockwork bee stings Grinder!  Grinder dies! _Your clockwork bee winds down and falls to the ground.  Your Fighting skill increases to level 4!  Your Maces & Flails skill increases to level 4!x_hEx_hx_hԩSaint the TinkererBarachi#####Health: 55/55 ========================#...#Magic: 5/11==========--------------...AC: 3Str: 11...EV: 11Int: 23#.#SH: 0Dex: 11#.#XL:  7 Next: 12% Place: Dungeon:3#@#Noise: ---------  Time: 2472.7 (0.0)#.#a) +0 hammer#.## #####x_h5Cast: Kinetic Grapnel#..# #....##.# #.#.##.# #.#.##.# #.#.#######.####.#.##...........#.# _You have reached level 7! _You deconstruct your dormant clockwork bee.  e - a wand of charming (10)  Things that are here: _a +0 club; a +0 ring mail; the goblin corpse of Ijyb _Okay, then.x_hx_hx_hx_hPx_ht x_hgv kPick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Armour (select all with [)x_hv b - a +0 ring mail Carrion the goblin corpse of Ijyb [Up|Down] selectx_hv B[Esc] exit x_hv Letters toggle [.|Space] toggle selected[top]y_hM y_hV y_hS] Saint the TinkererBarachi#####Health: 55/55 ========================#...#Magic: 5/11==========--------------...AC: 3Str: 11...EV: 11Int: 23#.#y_h] SH: 0Dex: 11#.#XL:  7 Next: 12% Place: Dungeon:3#@#Noise: ---------  Time: 2472.7 (0.0)#.#a) +0 hammer#.## #####Cast: Kinetic Grapnel#..# #....##.# #.#.##.# #.#.##.# #.#.#y_h^ ######.####.#.##...........#.# _You deconstruct your dormant clockwork bee.  y_hJ^ e - a wand of charming (10)  Things that are here: _a +0 club; a +0 ring mail; the goblin corpse of Ijyb _Okay, then.y_ht^ !Okay, then.y_hb y_hlc y_hTf y_hg . _y_h<3y_hTAy_h+Bz_hG: _z_hz_h+z_hz_hz_h5O6===z_hr z_h ,z_h z_hz_h>z_hz_hz_hz_hz_h;===z_hz_hz_hCz_hz_hz_h_,z_hVz_h!,z_h"z_h<%,z_h^&z_h(z_h(N7==z_h)z_h+z_h,z_h-z_h.z_hx/z_hv0z_h3z_h3z_ho4z_hM6z_h6$==z_h6z_h7z_h9z_h8:z_hK;z_h>,z_hhMXz_hMz_hNN8==z_h~Oz_hPz_hMQz_hRz_h,T,z_hHUz_hTW,z_hAXz_hZz_hqZ:==z_h>[z_h],z_h^z_h_z_h`z_h`z_hb,z_hcz_hez_h>f69==z_h{fz_hDgz_hhz_hhz_hiz_hkz_h(lz_h!pXz_hrP==z_hsz_hfu,z_h#vz_hwz_h)xz_h;yz_hB{,z_h3|z_h~,z_hz_hz_hP10/11==z_hz_hz_hz_h*z_h,z_hz_hJz_hz_h^z_h`z_h:==z_hЏz_h,z_hz_hz_hAz_hSz_hz_h,z_h=z_hdM1===z_h7z_hz_hxz_hz_h|z_hz_hҤz_h z_hץz_h|z_h,z_hz_h3z_h?z_h;===z_hz_hbz_hz_hz_hz_hz_hz_h.z_hz_hlz_h8z_hvz_h,z_hz_hz_hz_h#z_hz_h,z_h:z_hCz_hZz_hz_hz_hz_h,z_hz_hz_hz_hz_hz_hz_h&z_hez_h/z_hz_hz_hz_hz_hz_hz_hz_hvz_hz_hz_hz_huz_hrz_h"n########################...##........@........536.9 (64.2)#......########.##.###.#...#### .# ##.## .#z_hi#.# .##)# :#.# #.## ##### z_he#..# #.... ..z_hz_h.8.1 (65.4z_h  e - a wand of charming (10)  Things that are here: _a +0 club; a +0 ring mail; the goblin corpse of Ijyb _Okay, then. _Found a book of Storms.z_hU_z_hVz_h"Y,z_h[z_h^,z_h_z_hWbz_hdz_hdz_hez_hqgz_h j,z_hjz_hlz_hrnz_hnz_hoz_h^qz_huBz_h^   #########################...##.................##......########.##.###.##...#####.###.###.#.# #.# )# #@# # #.# ## ##### #.# ..# #.... ...##.# #.#.# ....# #.#.# #.###.#.# #. ####.####.#.# #. ## ..........#.# ## ..#You pick up a book of Storms and begin reading...z_h245.3 (7.2)z_h;+6.3 (8z_hz_hX _You add the spells Static Discharge and Airstrike to your library.{_h{Kl[?25h[?0c  Search for what [Enter for "jav", or ? for help]? |_h [?25l[?1c|_he|_ho3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] i - a +6 ring of intelligence (worn) Results elsewhere ([,] to cycle)  b - [D:3] a +0 ring mailc - [D:2] a ring mail|_hР }_hr_SLevel 3 of the Dungeon<<<>>(Press ? for help) ######################## #...##.................# #......########.##.###.#  #...####}_h_#.#     ##.###.# #.##.# #)##@# #.##.# #.## ##### #.#  }_hm`R#..# #.... ...  ##.# #.#.# ...  #.# #.#.# #.### #.# #.#.# #.  ######.####.#.# #.   ## #...........#.# ## ..# #.########..#.######...♣..o#  }_h`[#.#......#.............'.ß '  ##.#......#.##.#######..♣ }_h` ##..'†....P#......†..(...# #...'.P...P#.##.#######..#  }_ha#.#.#......#.##.###### ..♣ #.#.#.P....P.##......#  .♣  #.#.####.P##.#.......#  .. }_h}_h4}_h!^Saint the TinkererBarachiHealth: 55/55 ========================Magic: 11/11 ========================AC: 3Str: 11EV: 11Int: 23SH: 0Dex: 11}_hz+XL:  7 Next: 12% Place: Dungeon:3Time: _Okay, then. _Okay, then. _Found a book of Storms.  }_hYou pick up a book of Storms and begin reading... _You add the spells Static Discharge and Airstrike to your library.  Search for what [Enter for "jav", or ? for help]? ring}_h%}_ho}_h}_h}}_h}_hQ _}_h}_h}_h8}_h]}_h,}_h}_h}_h}_h}_h}_h}_h,}_hs}_h}_hl,}_h0}_h}_h}_h}_h}_h}_h,}_h-}_h }_hu,}_h}_hf}_ho,}_h}_hF}_h,}_h}_h}_hq,}_hU}_h}_h}_hc}_h$}_h;}_h }_h }_h }_hT }_h' ,}_hQ }_h }_h4 ,}_h }_h }_hc ,}_h }_h }_h ,}_h }_hr }_h ,}_h }_hd1 S ####################...##.............#......########.##.#...#####.###.###.##.##.##@##.#}_h1 Noise: --------- 2569.1 (22.8)#.##.#a) +0 hammer#.## ##### #.#Cast: Kinetic Grapnel}_h1 #..# #.... ...##.# #.#.# ...}_h2 #.# #.#.# #.####.# #.#.# #.}_h82 d######.####.#.# #.}_hW2 #...........#.# ##Things that are here:}_h4 }_h: }_h< _a +0 club; a +0 ring mail; the goblin corpse of Ijyb~_hvPick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Armour (select all with [)b - a +0 ring mail Carrion the goblin corpse of Ijyb [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]~_hZ_h  b + a +0 ring mail[Enter] accept (1 chosen)_h(_h/_h6Saint the TinkererBarachi################### Health: 55/55 ========================#...##............. Magic: 11/11 ========================#......########.##. AC: 3Str: 11#...#####.#EV: 11Int: 23##.###.#SH: 0Dex: 11#.##.#XL:  7 Next: 12% Place: Dungeon:3_hS7 #@##.#Noise: ---------  Time: 2569.1 (0.0)#.##.#a) +0 hammer#.## ##### #.#Cast: Kinetic Grapnel#..# #.... ...##.# #.#.# ..._h7#.# #.#.# #.####.# #.#.# #.######.####.#.# #.#...........#.# ## _Found a book of Storms.  _h77You pick up a book of Storms and begin reading... _h7_You add the spells Static Discharge and Airstrike to your library. _Search for what [Enter for "jav", or ? for help]? ring  Things that are here: _h7u_a +0 club; a +0 ring mail; the goblin corpse of Ijyb_hD_hE,70.1 (1_hK_h|N( _j - a +0 ring mail_hpq_hq_hs_hVx_hz_h~,_hR_ho_h_h_h]_h_hW_h=_h#_h_h_hԌ_h _hƏ_h$_h_h_hQ_h_hI_h_hM_h_h~_hљ_h_h_h_h__hR_h_hI_h_h,_h_h٩_h,_h_h_h_h,_hG_hҰ,_hY_h{_h3_h_hB_hӶ_h߷_h_h_hD_h_h _hL_h=_h,_h_h_h,_h_h+_h,_hK_h_h_h_h_hO_hy,_h_h_h_hH_h_h_ht,_h*_h_hf_h_h_hX_h3_h##################### .##.................# ....########.##.###.# .#####.##.# ###.##.# ##.##.##  ##.##..#  ##.## ## ##### #.# 600.1 (3_h0.0) .# #....?.............# .# #.#.###.............. .# #.#.# #.####..♣♣♣♣♣♣. .# #.#.# #. #..♣ .####.#.# #. #.### ......#.# ## #.# ..# ####..#.######...♣..o# _h...#.............'.ß '_hc_hn.1.3 (31.2_hu_hAe _Found a scroll labelled QUETEA SURCH._h0_h_hɬ_h+_h_h+,_h_hb_hξ_hB_h@_h/_h_hQ_h_hj_h_h@_h_hI_h_h_hM_h,_h_h&_h,_h_h_he_h_h_h;- #...##.................#  #......########.##.###.#  #...#### #.##.#  ##.## #.##.# #.# #.##.## #)# #.##..# _h!#.# #.###.# #.## ########.###.##.#### #..# #....@.............# ##.# #.#.###.............. #.# #.#.# #.####..♣♣♣♣♣♣. #.# #.#.# #.# #..♣ _hMF ######.####.#.# #.. #.## ##  #...........#.# ### #.# ..# _hrE #.########..#.######...♣..o# _h #.#......#.............'.ß ' ###.##.#######..♣_h210.9 (9.6)_h /1.9 (10.6)_h_h n _l - 2 scrolls labelled QUETEA SURCH (gained 1)_h[_h_h_h#.# #.##.## #)# #.##..# #.# #.###.# #.## ########.###.##.#####..# #..................###.# #.#.###..............#.# #.#.# #.####..♣♣♣♣♣♣.#.# #.#.# #.####..♣ ####.####.#.# #.@..#.## ## 7.9 (6.0) ..........#.# ####.#.# ..# ########..#.######...♣..o# #......#.............'.ß ' #......#.##.#######..♣... '†....P#......†..(...# .? '.P...P#.##.#######..# # #......#.##.###### ..♣.P....P.##......# .♣_hC9.1 (7.2_ho_hg _Found a scroll labelled NUENNUIT YTEMU._h9Read which item? Scrolls  c - a scroll labelled GUPSOS SAEC  e - a scroll labelled PUERPH UREO  h - a scroll labelled KAIWOB MYEVVOR  k - a scroll labelled SUTOQICWU  l - 2 scrolls labelled QUETEA SURCH [!] read|quaff|evoke[?] describe selected_h@ _hG _hO _hpV y #.##.##.##Saint the Tinkerer_hV #)##.##..#Barachi#.##.###.#Health: 55/55 ========================_hW #.## ########.###.##.####Magic: 11/11 ========================_h0W K#..# #..................#AC: 3Str: 11##.# #.#.###.............._h[W EV: 11Int: 23#.# #.#.# #.####..♣♣♣♣♣♣._hW SH: 0Dex: 11#.# #.#.# #.####..♣XL:  7 Next: 12% Place: Dungeon:3 ####.####.#.# #.@..#.## ##Noise: ---------  Time: 2619.1 (0.0) ..........#.# ####.#.# ..#_hX a) +0 hammer ########..#.######...♣..o#Cast: Kinetic Grapnel _h1X #......#.............'.ß ' #......#.##.#######..♣... _h\X ?'†....P#......†..(...# .? '.P...P#.##.#######..# # #......#.##.###### ..♣ _hX #.P....P.##......# .♣Things that are here: _a +0 club; a +0 ring mail; the goblin corpse of Ijyb _hX _j - a +0 ring mail _Found a scroll labelled QUETEA SURCH. _hX _l - 2 scrolls labelled QUETEA SURCH (gained 1) _Found a scroll labelled NUENNUIT YTEMU._h? ########.##.###.#_h ########.##..##.#**########.###.##.#*,_h ########.###.##.#*,#..................#****,_hф #.#.###..............,,*,_h 5#.#.###.####..♣♣♣♣♣♣.,,,,#.#.##..♣÷♣,,**,,,,#.#.##.#####,,**,,,..#.##.#...#,,,**,,..#.######...♣...#,,,,**,.............'.ß.',,,,_*,.##.#######..♣...*,,****,......÷..(...#..?*,,,**,, _h- p.##.#######..####*,***,,, .##.#######...♣÷♣,,**,,*, .##......##...♣♣♣***,,**, As you read the scroll labelled QUETEA SURCH, it crumbles to dust.You feel aware of your surroundings. You sensed 1 altar.It was a scroll of revelation._h ,20.1 (1_h _h w _l -> r - a scroll of revelation _Found two gnoll skeletons._hX_hƖ_h_h_hߠ_h: __h+_hl_h_h%_h_h_h _h_h_h## ########.###.##.#### *,**** .# #..................#****,* .# #.#.###..............,,*,* .# #.#.###.####..♣♣♣♣♣♣.,,,,**** .# #.#.###.####..♣÷♣P,**,,,,,,,* .####.#.###....#.#####,,**,,,**,* _hqx......#.######.#.#...#,,,**,,**,* ####..#.######...♣...#.P.,**,**,* ...#............@'.ß.'..%,_*,**,*3.7 (3.6#.##.#######..♣...#..♣***,,,,* ..P#......÷..(...#..?#,,,**,,**,* _hw..P#.##.#######..#####,***,,,**,* ...#.##.#######...♣÷♣P,**,,*,**,* ...P.##......##...♣♣♣♣**,,**,**,* .P##.#.......####...,,,,,,,,,,,,* .....#.#.....# *####**,,,**>**,* .#####.......# ******,**,*_h_h-4.9 (4.8_h_h. _Found a scarab talisman._h_3_h_h~_h,_hD#_hb&`  There is an open door here._h4_ #..................#****,* _hX4c #.#.###........,,*,*  #.#.###.####..♣♣♣♣♣♣.,,,,****  #.#.###.####..♣÷♣P,**,,,,,,,* _h|4###.#.###....#.#####,,*♣,,,**,* _h4...#.######.#.#...#,P.♣♣,,**,* ##..#.######...♣...#.P..♣*,**,* _h4c.#.............'.ß.'..%._*,**,* #.##.#######..♣@..#..♣♣**,,,,* _h46.1 (1.2 _h 5NP#......÷..(...#..?#,,,**,,**,* P#.##.#######..#####,***,,,**,* _ha5#.##.#######...♣÷♣P,**,,*,**,*P.##......##...♣♣♣♣**,,* _h,6##.#.......####...,,,,,,,,,,,,*..# *####**,,,**>**,* ####.......# ******,**,*  #  *,**,*_hCDe%7.3 (2.4_hbJ:%_h8Mf _Found a faded altar of an unknown god._hFU#.#****,*  #.#.###.,,*,*  #.#.###.####..♣♣♣♣♣♣.,,,,****  #.#.###.####..♣÷♣P,**,* .#.###....#.#####,,♣♣,,,**,* #.######.#.#...#,P.♣♣,,**,* ..#.######...♣...#.P..♣♣,**,* #.'.ß.'..%._♣,**,* #.##.#..♣.@.#..♣♣**,,,,* #......÷..(...#..?#,,,**,,**,* #.##.#..#####,***,,,**,* #.##.#...♣ P.##......##...♣ _h'f%8.5 (1.2_hGN%.__h!_h!D G#.#****,* #.#.###.,,*,* #.#.###.####..♣♣♣♣♣♣.,,,,**** #.#.###.####..♣÷♣P,♣♣,* .#.###....#.#####,.♣♣,,,**,* #.######.#.#...#.P.♣♣,,**,* ..#.######...♣...#.P..♣♣,**,* .'.ß.'..%._♣,**,* .##.#..♣..@#..♣♣**,,,,* ......÷..(...#..?#,,,**,,**,* .##.#..#####,***,,,**,* .##.#...♣÷♣ .##......##...♣♣♣ _hM 9%_hYO (9.7_hZ _hF] _hY ######.###.##.#### *,********* .......#****,* .#.###..............,,*,* .#.###.####..♣♣♣♣♣♣.,,,,**** .#.###.####..♣÷♣P.♣♣,,,,,,,* _h #.###....#.#####..♣♣,,,**,* #.######.#.#...#.P.♣♣,,**,* #.######...♣...#.P..♣♣,**,* ...........'.ß.@..%._♣,**,* _h :##.#######..♣...#..♣♣♣♣,,,,* ....÷..(...#..?#..P♣*,,**,* ##.#..#####P♣♣♣,,,**,*_hJ E * ##.#######...♣÷♣PP♣*,,*,**,* * ###...♣♣♣♣♣♣,,**,**,* *_h   #.......####...,,,,,,,,,,,,* *  #.#.....# *####**,,,**>**,* *  #.......# ******,**,* * _h^ _h )30.9_hz X%.__h Q _There is an open door here._h:.###.##.#### *,*#****,* #.###.,,*,* #.###.####..♣♣♣♣♣♣.,,,,**** #.###.####..♣÷♣P.♣♣,* #.###....#.#####..♣♣,,,**,* #.######.#.#...#.P.♣♣,,**,* #.######...♣...#.P..♣♣,**,* '.ß.'@.%._♣,**,* .#..♣...#..♣♣♣♣,,,,* ÷..(...#..?#..P♣*,,**,* .#..#####P♣♣♣,,,**,* * #.#...♣÷♣PP♣*,,*,**,* *, #......##...♣♣♣♣♣♣,,**,**,* *, .####...,* *, .#.....# *####**,,,**>**,*_hj; *, .# ******,**,* *,_hKS%.__hP/2.1 __h3a&__hf_hJ.###.##.#### *,*#****,* * .###.,,*,* _h`* .###.####..♣♣♣♣♣♣.,,,,**** * .###.####..♣÷♣P.♣♣,* * .###....#.#####..♣♣,,,**,* * _hm..######.#.#...#.P.♣♣,,**,* * .######...♣...#.P..♣♣,**,* *'.ß.'.@%._♣,**,* * .#..♣...#..♣♣♣♣,,,,* *_h÷..(...#..?#..P♣*,,**,* * .#_h..#####P♣♣♣,,,**,* * .#_h...♣÷♣PP♣*,,*,**,* *, ......##...♣♣♣♣♣♣,,**,**,* *,*_h1>####...,* *,* _h #.....# *####**,,,**>**,* *,*# ******,**,* *,*_h.%_hw(3.3_h&8__h_h|).###.##.#### *,*,#****,* *, ###.,,*,* *, ###.####..♣♣♣♣♣♣.,,,,**** *, ###.####..♣÷♣P.♣♣,* *, ###....#.#####..♣♣,,,**,* *, ######.#.#...#.P.♣♣,,**,* *, ######...♣...#.P..♣♣,**,* *,_h+o'.ß.'..@._♣,**,* *, #..♣...#..♣♣♣♣,,,,* *,÷..(...#..?#..P♣*,,**,* *, #..#####P♣♣♣,,,**,* ***, #...♣÷♣PP♣*,,*,**,* *,##...♣♣♣♣♣♣,,**,**,* *,**####...,* *,* .....# *####**,,,**>**,* *,*# ******,**,* *,*_h71__h;(4.5_hB_hVIU _You see here a scarab talisman._h|.###.##.#### *,*,*#****,* *,*.,,*,* *,*.####..♣♣♣♣♣♣.,,,,**** *,*.####..♣÷♣P.♣♣,_h=* *,*....#.#####..♣♣,,,**,* *,*.#.#...#.P.♣♣,,**,* *,*...♣...#.P..♣♣,**,* *,*'.ß.'..%@_♣,**,* *,*_h[..♣...#..♣♣♣♣,,,,* *,* ._hu÷..(...#..?#..P♣*,,**,* *,*_h..#####P♣♣♣,,,**,* ***,*...♣÷♣PP♣*,,*,**,* *,,,*_hl##...♣♣♣♣♣♣,,**,**,* *,* _hՐ_h,%_h/5.7 __h6:%_h_h.###.##.#### *,*,* #****,* *,* .,,*,* _h4*,* .####..♣♣♣♣♣♣.,,,,**** *,* .####..♣÷♣P.♣♣,* *,* ....#.#####..♣♣,,,**,* *,* .#.#...#.P.♣♣,,**,* *,* ...♣...#.P..♣♣,**,* *,* _h'.ß.'..%.@♣,**,* *,* ..♣...#..♣♣♣♣,,,,* *,* ÷..(...#..?#..P♣*,,**,* *,* ..##### _hk_h(6.9_h_h1%_hx _There is a faded altar of an unknown god here._hD _You see here a scarab talisman. _There is a faded altar of an unknown god here.  This altar belongs to (a) Jiyva, (b) Cheibriados or (c) Makhleb, but you can't _h  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel._h & _hx O%Okay, then._ht _h{ _h . __h&e _he _hVg _hj _hcm _huq : __hr _huu _hu _hw _h  _h > You see here a scarab talisman._h{ _hE  __h _h _hj _hđ _h" _h9 _h _ha _h[ _h7  There is an open door here. __h _h _h= _h _h W.#.###..............,,*,* #.#.###.####..♣♣♣♣♣♣.,,,,**** #.###.####..♣÷♣P.♣♣,,,,,,,* _hz .###....#.#####..♣♣,,,**,* ..#.######.#.#...#.P.♣♣,,**,* ..#.######...♣...#.P..♣♣,**,* .............'.ß.'..%._♣,**,* .##.#######..♣...#..♣♣♣♣,,,,* ÷..(...#..@#..P♣*,,**,* _h @.##.#######..#####P♣♣♣,,,**,* .##.#######...♣÷♣PP♣*,,*,**,* .##......##...♣♣♣♣♣♣,,**,_h F**,* .#.......####...,,,,,,,,,_h ,,,*#.#.....# *####**,,,**>**,* _h) ##.......# ******,**,*  ###.....# *,**,*  ###.### ******,*_hM $*,*_h~ %%45.3 (8.46.3 (9%._ _l - a scroll labelled NUENNUIT YTEMU_hW_hcX_hYY_h __hb_h{b_hf,_hh_hh_h\j_hnB_ho_h$s`  There is an open door here._hv5 __h w_h'y_h<{_h{_hF}_h_h_h _h?_hO_hy_h_hɈ_h`_hH###.#.###....#.#####..♣♣,,,**,* .....#.######.#.#...#.P.♣♣,,**,* ###..#.######...♣...#.P..♣♣,**,* _hXi..#.............'.ß.'..%._♣,**,*.#######..♣...#..♣♣♣♣,,,,* .P#......÷..(...#...#..P♣*,,**,* ._hVP#.##.#######..#####P♣♣♣,,,**,* ..#.##.#######...♣÷♣PP♣*,,*,**,*P.##......##..@♣♣♣♣♣♣*,* P##.#.......####.........,,,,,,* ....#.#.....# #######..o**>**,* _h%#####.......# ******,**,* # ###.....# *_hH ,**,* _hmL# ###.### ******,**,* o   orc (asleep) # #.# *,,,,,,**,* _hT#### #.#*,*******,* .#.######.#_hm *,* ****,**_h[Y54.7 (85.9 (9.6_hɯ:%_h]r _An orc comes into view. It is wielding a +0 flail._hk..#. #.#. #... ...'.ß.'..% ###..♣.. ÷..(...#..._hSl #..## #...♣÷ #..@♣ ###.........  #######..o**>**,*   #  _hlN #   # #.#  _hlN #.#   *,* _h9..#. #.#. #... ...'.ß.'..% ###..♣.. ÷..(...#... #..## #...♣÷ #..@♣ ###.........  #######..o**>**,*        #.#  #.#  *,* _hU%_h &% _An orc is nearby!_hء %..#. #.#. #... ...'.ß.'..% ###..♣.. ÷..(...#... #..## #...♣÷ #..@♣ ###.........  #######..o**>**,*   #   #   # #.#   #.#   *,* _h3/ i..#. #.#. #... ...'.ß.'..% ###..♣.. ÷..(...#... #..## _h/ L#...♣÷ #..@♣ ###.........  #######..o**>**,*        #.# _h0 z #.#  *,* _h = _h> _hmF N%.__h/I [ _An orc is nearby!_hS....#.######.#.#...#.P.♣♣,,**,* ##..#.######...♣...#.P..♣♣,**,* .#.............'.ß.'..%._♣,**,* #.##.#######..♣...#..♣♣♣♣,,,,* _hTP#......÷..(...#...#..P♣*,,**,* P#.##.#######..#####P♣♣♣,,,**,* #.##.#######...♣÷♣PP♣*,,*,**,* P.##......##...♣♣♣♣♣♣..#*,**,* ##.#.......####.@.......o,,,,,* ...#.#.....# #######..o#*>**,* ####.......# ******,**,*  ###.....#   ###.### ***** #.# *,,,,,,**,* o 2 orcs (asleep) ### #.# *,*******,*.######.# *,* ****,*** ......##.# *,* *,,,,,,,_hff9%_hh-7.1 (1.2_hp:%_h4ts _An orc comes into view. It is wielding a +0 dagger._ho #.######.#.#...#.P.♣♣,,**,* ..#.######...♣...#.P..♣♣,**,* #...'.ß.'..%._♣,**,* #.##.#######..♣...#..♣♣♣♣,,,,* #......÷..(...#...#..P♣*,,**,* _h #.##.#######..#####P♣♣♣,,,**,* #.##.#######...♣÷♣PP♣*,,*,**,* P.##......##...♣♣♣♣♣♣..##,**,* .#.####.o.,,,,* #.#.....# #_h ..o##>**,* .# ****#*,**,* #.# *,,,,,,**,* _hS .######.# *,* ****,*##.# *,* *,_h _hJ _h _h ^  The orc shouts!_h d%oo.o.o   orc wizard (wandering)oo 2 orcs_h 1==8.3_hq &__h z _An orc wizard comes into view. It is wielding a +0 dagger._hD#.######.#.#...#.P.♣♣,,**,* ..#.######...♣...#.P..♣♣,**,* .'.ß.'..%._♣,**,* .##.#######..♣...#..♣♣♣♣,,,,* ......÷..(...#...#..P♣*,,**,* .##.#..#####P♣♣♣,,,**,* .##.#######...♣÷♣PP♣*,,*,**,* _h.##......##...♣♣♣♣♣♣.o##.**,* .#.####.o...,,,* _h#.#.....# #.o.##>**,* _h|.# ***##*,**,* _h>#.# *,,,,,,**,*  #.# _h*,*,* ######.# *,* ****,*##.# *,* *,_h1 _h _h!_hE,%.oo.o._h-H--9.5Kinetic Grapnel_hN7:%_h9e _Found a stone staircase leading down._hH M%.__h _h 2--_h8 8__h  F _Unknown command._hX i  You shape a spike launcher from a nearby wall._hX _hK_ %oo.o.#o_h_ \9/11 -----==_h/` 600_hi &__hl V _The orc wizard shouts!_hU%_h9%._ _Unknown command._h4 O%*_h  The rocky spike skewers the orc!   orc_h*Y %._)You kill the orc!_h^ 8*_h8h %._o   orc  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!_h_h!{_o..{_h.31_h8__h  _Deactivating autopickup; reactivate with Ctrl-A._h#.######.#.#...#.P.♣♣,,**,* #.######...♣...#.P..♣♣,**,* '.ß.'..%._♣,**,* ##.#..♣...#..♣♣♣♣,,,,* ÷..(...#...#..P♣*,,**,* ##.#..#####P♣♣♣,,,**,* * ##.#######...♣÷♣PP♣*,.#,**,* * _h{##......##...♣♣♣♣♣♣..##.#*,* * #.####....@o..{....,,* * #.#.....# #######...##>#*,* * #.# **###*,**,* * ###.....# *,**,* *###.### ******,**,* *#.# *,,,,,,**,* *  #.# _h*,*,* *.# *,* ****,*##.# _hN*,* *,_h#%_h(+*_h/o  The rocky spike skewers the orc!_ho%_h_h_h׏W%)..._h(f2.7 (1.2Kinetic Grapnel_h:%_hQ _You kill the orc!_hC .#.######.#.#...#.P.♣♣,,**,* ..#.######...♣...#.P..♣♣,**,*.'.ß.'..%._♣,**,* .##.#..♣...#..♣♣♣♣,,,,*.÷..(...#...#..P♣*,,**,* .##.#..#####P♣♣♣,,,**,* .##.#######...♣÷♣PP♣*,.#,**,* .##......##...♣♣♣♣♣♣..##.#*,* .#_hC .####...@.).,,* .#.#.....# #######...##>#*,* #.# **###*,**,*  ###.....# *,**,* ###.### ******,**,_hC * #.# *,,,,,,**,* # #.#_hC a *,*,* #.#_h!D  *,* ****,.##.# *,* *_hYF _h'O j%--3.9_h\U T%{_hW _h+1*_h_h_hP%{)_hs-----=-40_hʕ_h)b _The rocky spike skewers something._h=N%*_h#_h  The rocky spike skewers something!Something hits you but does no damage.  --more--_h[8{_h]9 =5 __hc:%_hAe_h H_*_h`_hXT  You miss something. The rocky spike skewers something.Something hits you._hX/  --more--_h؊8{_h^ 1--7.1 (1.2 _h{ __h8__h_hN%*_h  You miss something. The rocky spike skewers something._h&z %Reactivating autopickup._hwMT%)_hR2--10/11==98.3_hvZ8%_hj]` _You feel a bit more experienced._hf #.######.#.#...#.P.♣♣,,**,* #.######...♣...#.P..♣♣,**,* _hJg '.ß.'..%._♣,**,* ##.#..♣...#..♣♣♣♣,,,,* ÷..(...#...#..P♣*,,**,* ##.#..#####P♣♣♣,,,**,* * ##.#######...♣÷♣PP♣*,.#,**,* * _hug L##......##...♣♣♣♣♣♣..##.#*,* * #.####....@)._hg 8,,* * _hg #.#.....# #######...##>#*,* * #.# _hg **###*,**,* * ###.....# *,**,* *_hg d###.### ******,**,* *_h!h #.# *,,,,,,**,* *  #.# *,*_hBh O,* *.# _hdh *,* ****,*##.# *,* *,_hq C%.__hs 1--9.5_h N%.__h! i  Things that are here: _a +0 dagger; a +0 robe_h9 7%_hĹ 9--_hw N%.__h! F _Unknown command._h #.######.#.#...#.P.♣♣,,**,* #.######...♣...#.P..♣♣,**,* '.ß.'..%._♣,##,* .#..♣...#..♣♣♣♣...,* ÷..(...#...#..P♣*..#*,* .#..#####P♣♣♣...**,* * #.#...♣÷♣PP♣*..#,**,* *, #......##...♣♣♣♣♣♣..##.##,* *, .####....)@.* *, .#.....# #######...##>##,* *, .# *####*,**,* *,.....# *,**,* *,###.### ******,**,* *,#.# *,,,,,,**,* *,#.# *,*,* *,.# *,* ****,******,##.# *,*_h 0 *,_hu J_#_hL 070.7 __h? 8__h n _Items here: )) [ ††._hfD.######.#.#...#.P.♣♣,,**,* * .######...♣...#.P..♣♣,#*,* *'.ß.'..%._♣.##.* * .#..♣...#..♣♣♣♣...,* *_hD÷..(...#...#..P♣♣..#*,* * .#..#####P♣♣♣...**,* * .#...♣÷♣PP♣♣..#,**,* *, ......##...♣♣♣♣♣♣..##.##.* *,*####....)_hEg* *,* #.....# #_h+E5...##>##.* *,*# #####*,**,* *,* #.....# _hE*,**,* *,* ###.### ******,**,* *,*#.# *,,,,,,**,* *,*#.# *,*,* *,*.# *,* ****,******,* ._hEz##.# *,* *,*_hN%__hX]3=1.9 __hY8%_hF[_h07__h_h_h׮F _Unknown command._hG _hͱ _h _h W== __h _h _h _h _hY k4=_h _h _h F1===_h _h _h_ _h _h _he K5=_h _hU _h B_h _h _hX ;===_hD _h _h ,_h =_hR _h; ,_h _h _h 7.........#####.# *,* .............#.# *,* ###..♣♣♣♣♣♣.....#*** *,* ###..♣÷♣P.♣♣o....,,* *,* #.#####..♣♣...#*,* *,* #.#.#...#.P.♣♣..#*,* *,* #...♣...#.P..♣♣.#*,# *,* '.ß.'..%._♣.##.# *,* _h_! ##..♣...#..♣♣♣♣.@..# *,* (...#...#..P♣♣..##.# *,* ##..#####P♣♣♣...#*,# ***,* #...♣÷♣PP♣♣..#.#*,* *,,,*...♣♣♣♣♣♣..##.##.* *,*** ####....)).........# *,* o   orc (wandering) # #######...##>##.# *,* ######.#*,* *,* # #.#*,* *,*_hO& 085.1 (13.2)_h. .o_o_h1 O===6.3 (14.4Kinetic Grapnel_h8 :%_h;  _h; A_The orc shouts!_h6.#####.# *,* ....#.# *,* .....#*** *,* ÷♣P.♣♣.....,,* *,* ..#*,* *,* ..#*,* *,* ♣.#*,# *,* %._♣.##.# *,* ♣.@..# *,* (♣..##.# *,* ♣...#*,# ***,* ÷♣PP♣♣..#.#*,* *,,,* ♣..##.##.* *,*** )).........# *,* # #######...##>##.# *,* #_h7d ######.#*,* *,* # #.#*,* *,* _hv.#####.# *,* ....#.# *,* .....#*** *,* _h÷♣P.♣♣.....,,* *,* ..#*,* *,* ..#*,* *,* ♣.#*,# *,* %._♣.##.# *,* ♣.@..# *,* (_h1L♣..##.# *,* ♣...#*,# ***,* _hf÷♣PP♣♣..#.#*,* _h3♣..##.##.* )).........# *,* _h #######...##>##.# _hB ######.#*,*  #.#*,* _h_h_h_hG%.__h2 _hwM_An orc is nearby!_hDs.#####.# *,* ....#.# *,* .....#*** *,* ÷♣P.♣♣.....,,* *,* ..#*,* *,* ..#*,* *,* ♣.#*,# *,* %._♣.##.# *,* ♣.@..# *,* (♣..##.# *,* ♣...#*,# ***,* ÷♣PP♣♣..#.#*,* *,,,* ♣..##.##.* *,*** )).........# *,* # #######...##>##.# *,* # ######.#*,* *,* # #.#*,* *,* _hB.#####.# *,* ....#.# *,* .....#*** *,* ÷♣P.♣♣.....,,* *,* ..#*,* *,* ..#*,* *,* ♣.#*,# *,* %._♣.##.# *,* ♣.@..# *,* (♣..##.# *,* _h♣...#*,# ***,* ÷♣PP♣♣..#.#*,* ♣..##.##.* )).........# *,*  #######...##>##.#  ######.#*,*  #.#*,* _h9%_h_h:%_h[ _An orc is nearby!_h ###.##.#### #.#**********,*#####.#_h  *,* ...............#.#  *,*#..♣♣♣♣.#*** *,* ####..♣÷♣P.♣♣.....,,* *,* ...#.#####..♣♣o..#*,* *,* ##.#.#...#.P.♣♣..#*,* *,* ##...♣...#.P..♣♣.#*,# *,* .....'.ß.'..%._♣@##.# *,* _h3 ###..♣...#..♣♣♣♣....# *,* .(...#...#..P♣♣..##.# *,*#..#####P♣♣♣...#*,# ***,*_h #...♣÷♣PP♣♣..#.#*,* *,,,* .##...♣♣♣♣♣♣..##.##.* *,*** .####....)).........# *,* .# #######...##>##.# *,* .#######._h \#*,* *,*_h _h% P.o_hq( B---7.5 (1.2) __h1 :%_h3 _h>_hH.o%._♣@#_hI=9/11 -----_h JO==-80_hsV:%_hXD _You shape a spike launcher from a nearby wall._h[ ..........#####.# ..... ####..♣♣♣♣♣♣.....#***÷♣P.♣♣.....,, ...#.#####..♣♣...#* ##.#.#...#.P.♣♣..♣.♣♣o#*,# _h\4.....'.ß.'..%._♣.##.# ###..♣...#..♣♣♣♣@...# .(...#P♣♣..## ###..#####P♣♣♣...#*,# **.♣÷♣PP♣♣..#.#*,* *,, .♣♣♣♣♣..##.##.**##....)).........#  #######...##>##_h\ ######.#*,* _hd<*__h@ H_ _h' 9%_h %The rocky spike skewers the orc._hi  ._♣oThe rocky spike skewers the orc but does no damage.-9.7 (1.2 _The orc attacks as it pursues you! The orc hits you but does no damage. x2_h F* _h r _You hit the orc._hZ %._♣oThe rocky spike skewers the orc but does no damage._h[1=90.9_h d8__h#gQ _The orc closely misses you._h2c%._♣*_h  You closely miss the orc. The rocky spike skewers the orc._hC%_h3f%._♣)_h߬j202.1Kinetic Grapnel_hL&__htQ _You kill the orc!_hTM###.##.#### #.#*********.#### ...............#.# ♣♣♣♣♣.....#** ####..♣÷♣P.♣♣....., ...#.#####..♣♣.#.#♣♣..#*,* ##...♣...#.P..♣♣.#*,# .....'.ß.'..%._♣@##.# ###..♣♣♣♣♣... .(...#...#..P♣♣..##.# ###..#####P♣♣♣...#*,# ***,*♣♣#_hb4%_hfO-------3.3_hq8__h@  Things that are here: _a +0 whip; a +0 scale mail; an orc corpse_h  3_hk _h _h# : __h% ,_h' _h. f10/11==_h0 _hN7 ,_h> _huB ,_hE _hG _hH _h\J _hM P==_hO _hR _hS _hY B_h}[ _h] _h>^ _h` _h d c1===_h0f _hm _h q _h B_h ........#####.# *,* ...#.# *,* ##..♣♣♣♣♣♣.....#*##*,* ..♣÷♣P.♣♣.....,.# *,* .#.#####..♣♣...#*)# *,* #.#...#.P.♣♣..#*.# *,* ...♣...#.P..♣♣.#*.# *,* ...'.ß.'..%._♣)##.# *,* #..♣...#..♣♣♣♣..@.# *,* --705.5 (12.2) ...#...#..P♣♣..##.# *,* #..#####P♣♣♣...#*.# ***,* ...♣÷♣PP♣♣..#.#*.# *,,,*...♣♣♣♣♣♣..##.##.#_hѯ V[40m *,*** ###....)).........# *,*  #######...##>##.# ######.#*.# #.#*.#_hǹ :%_hj .6.7 (13.4_h ; _Found a dagger._h\ _h _h' _h X_h g===_h &_h0 X_hd: X_hp@ ,_hA _hA _hP n_h}X B_hc _he _h`g _hi ,_hj _h$m ,_hm _ho _h  #.##.# *,*  *****#.##.# *,*  *,,,,,.##.# *,*  *,******#.# *,*  *,* ####.######.#  *,* #...........#******** *,* #.##.#####....,,,,,,, *,* #,*#.#####..!*******, *,* *,*#@......#,* *,27.1 (20 *,* *,*######.##,** **, *,****,*******,*,,,*****,, *,**,,,,,,,,,,,,,*,,,,,,,* *,**,*,*********,,,*****,, *,**>*,,,,,,,,,**,** **,  *,**,****,*******, *,**,*_h/ ) *,* *,  ### *,**,* *,* *, _h؜ D8.3 (21.6_hv t _Found a bubbling black potion._h>_h#.##.# *,* *****#.##.# *,* *,,,,,.##.# *,* *,******#.# *,* *,* ####.######.# *,* #...........#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,,***,* *,*#....@..#,* *,*,,**,* *,*######.##,** **,**,**,****,*******.#,,,*****,,,*,*Kinetic Grapnel*,**,,,,.o,*,,,,,,,**,**,*,*******##.,,*****,,,*,**,**>*,,,,,,,,,*#.** **,**,, o   orc (asleep)*,**,****,*******.# *,***,_hc[16;4H*,**,* *,* *,# *,**,,  *,**,* *,* *,* *,**,*_h831.9 (3.6)3.1 (4.8 _An orc comes into view. It is wielding a +0 dagger._h;*****#.##.# *.# *,,,,,.##.# *.# *,******#.# *.# *,* ####.######.# *,* #...........#####******,* #.##.#####.......,,,,****,* #,*#.#####..!#******,,,*,* *,*#.......#,* *,*,,* *,* *,*######@##,** **,**,* *,****,******#.#,,,*****,,,*,* *,**,,,,,,,,,..o,*,,,,,,,*,,,* *,**,*,*****####.,,*****,,,*,**,**>*,,,,,,,,,*#.** **,**,*,**,****,*******.# *,***,**,**,* *,* *,# *,**,,**,**,* *,*[40_hm *,* *,**,** ***,**,* *,* **,** *_hH_hJ4.3 (1.2_hmD /,,,,,******_hD A ####.######...........#####*****##.#####.......,,,,***,*#.#####..!#******,,,***,*#.......#,* *,*,,######.##,** **,*****,******#@#,,,*****,,,_h"E ,,.........o.#.....,,*,,*.#########...####*,,,*,**_hE p>*,,,,,,,,,*#.## **,**,,,****,*******.# *,*** *,* *,,** **_hE **,** ** ,,,,,*,*****,,,*****,,,_hWS _hT (5.5_h[ _hF] _hm  The helpless orc fails to defend itself.You hit the orc._hJvD)_hR{a6.7Kinetic Grapnel_hӁ_hFQ _You kill the orc!_hI*,******#.# *.#  *,* ####.######.#  *,* #...........#####******,* #.##.#####.......,,,,****,* #,*#.#####..!#******,,,*,* *,*#.......#o# *,*,,*  *,* *,*######.##.## **,**,*  *,****,#######.#.o.#####,,,*,*  *,**,,.........@.#......,*,,,*  *,**,*.#########...#####,,,*,**,**>*,,,,,,,,,*#.## **,**,,*  *,**,****,*******.# *,***,*  *,**,* *,* *,# *,**,,*  *,**,* *,* *,* *,**,** o  _h orc priest (asleep) **,**,* *,* **,** **,**,* o   orc (asleep) ,,,,*,****,* **,,,*****,,,*,*,,,**,*** *,,*,,,,,,,*,,,*  An orc and an orc priest come into view._hL .o.ogoog   goblinThe orc priest shouts! The orc shouts!====7.9Kinetic Grapnel_h_hJ _A goblin comes into view. It is wielding a +0 club.Things that are here: _a +0 dagger; an orc corpse_hdb*,* ####.######.# *,* #...........#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,, *,* *,*#.......#.# *,*,,* _he*,* *,*######.##o## **,**,* *,****,#######.#...#####.,,*,* *,**,,.........)o#.....g.*,,,* *,**,*.#########@..#####,,,*,* *,**>*,,,,,,,,,##.## **,**,,* *,**,****,*******.# *,***,* _he*,**,* *,* *.# *,**,,* *,**,* *,* *.# *,**,** _hfV*,**,* *,* **.#* **,**,* ,,,*,****,* **,..*****,,,*,* _h,f,,,**,*** *,,#.,,,,,,*,,,* ,,,,* **,..*****,,,*,*_hnh_hh_h?i_hp.o.#....g.o_hrN----9.1 __hy_hP{_hh._h/_hL>\ .o#...g.#You shape a spike launcher from a nearby wall.9/11 -----==--400_hD_hGQ _The orc closely misses you._h<,* #...........#####***** ,* #.##.#####.......,,,,*** ,* #,*#.#####..!#******,,, ,* *,*#.......#.# *,*,,* ,* *,*######.##.## **,**,* ,****,#######.#...#####.,,*,* ,**,,.........)o#...g...*,,,* ,**,*.#########.o.#####,,,*,* _h%,**>*,,,,,,,,,##@## **,**,,* ,**,****,******#.# *,***,* ,**,* *,* #.# *,**,,* ,**,* *,* #.# *,**,** ,**,* *,* *#.#* **,**,* ,,*,****,* **...*****,,,*,* ,,,**,*** *,.#.,,,,,,*,,,* ,,,,* **...*****,,,*,****,****,* *#.#* **,*_hZ#*,*_h2*_hޛ8 _h+_h `_he}_hÅ  The rocky spike skewers the orc priest. The rocky spike misses the orc priest.The orc priest attacks as it pursues you!_h.#..g.og   goblin_hk5-1.3 (1.2_h`_h& _The orc priest closely misses you. The orc barely misses you._hF1*_hWb%  _hbYou hit the orc priest. The rocky spike skewers the orc priest!_hgo   orcg   goblin_hg  You kill the orc priest!_hOg.)_h87=2.5_hZ _h P _The orc barely misses you._h _h .g You hit the orc. The orc barely misses you._h 0-3.7_h _h _The orc hits you but does no damage. The goblin barely misses you._h1  You barely miss the orc. The orc hits you with a +0 whip._hT2--------_h!4.9_h_hmS _The goblin barely misses you._h~8 _h_h!6.1_h_hc _You hit the orc. The goblin hits you but does no damage. The orc misses you._ho  You barely miss the orc.The orc sings a few bars from the Orcish anthem._h`p0---10/11==7.3_h{_h} _The orc hits you with a +0 whip. The goblin hits you but does no damage._h.}s*,* ####.######.# *,* #...........#####***** *,* #.##.#####.......,,,,* *,* #,*#.#####..!#******,,,** *,* *,*#.......#.# *,*,,* _h}*,* *,*######.##.## **,**,* *,****,#######.#...#####.,,*,* *,**,,.........).#.......*,,, *,**,*.#########@og#####,,,*,** *,**>*,,,,,,,,,##.## **,**,,* *,**,****,******#.# *,***,* *,**,* *,* #.# *,**,,* *,**,* *,* #.# *,**_h=~,** *,**,* *,* *#.#* **,**,**,****,* **...*****,,,*,***,*** *,.#.,,,,,,*,,,*,,,,,,,,,,* **...*****,,,*,*_h`_hn).g_h9(8.5_hH_h _The orc closely misses you.Things that are here: _a +0 flail; an orc corpse_h&W *,******#.# *.#  *,* ####.######.#  *,* #...........#####*****  *,* #.##.#####.......,,,,*  *,* #,*#.#####..!#******,,,**  *,* *,*#.......#.# *,*,,* _hW *,* *,*######.##.## **,**,*  *,****,#######.#...#####.,,*,*  *,**,,.........@.#.......*,,,  *,**,*.#########)o.#####,,,*,**  *,**>*,,,,,,,,,##g## **,**,,*  *,**,****,******#.# *,***,*  *,**,* *,* #.# *,**,,* _hxX *,**,* *,* #.# *,**,** **,**,* *,* *#.#* **,**,**,****,* **...*****,,,*,***,*** *,.#.,,,,,,*,,,*_hZ_hy[_hexo#g.._hf(9.7_hn_h _The orc barely misses you.Things that are here: _a +0 dagger; an orc corpse_htj *,******#.# *.# *,* ####.######.# *,* #..#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,,** *,* *,*#.......#.# *,*,,*_h, *,* *,*######.##.## **,**,* *,****$#.#...#####.,,*,* *,**,,)o#.*,,,* *,**,*.#g..#####,,,*,** *,**>*,##.## **,**,,* *,**,****,******#_hu.# *,***,* *,**,* *,* #.# *,**,,* *,**,* *,* #.# *,**,**_h&*,**,* *,* *#.#* **,**,* ,,,,,*,****,* **...*****,,,*,* ,**,*** *,.#.,,,,,,*,,,*_hC_hFg)_hc47--50.9_h_h _Found 14 gold pieces. The goblin hits you with a +0 club._h _h E==2.1_hC _h _You barely miss the goblin. The goblin hits you but does no damage._hb( #You shape a spike launcher from a nearby wall.4--8/11 ----=30_h_hwY _The goblin hits you with a +0 club._h  *,******#.# *.# *,* ####.######.# *,* #...#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,,** *,* *,*#.......#.# *,*,,* *,* *,*######.##.## **,**,* *,***#$#######.#...#####.,,*,* *,**.go#.*,,,* *,**,#.#)..#####,,,*, *,**>*,##.## **,**,, *,**,****,******#.# *,***, *,**,* *,* #.# *,**,, *,**,*_h [37m *,* #.# *,**,*,**,* *,* *#.#* **,**,* #,,,,,*,****,* **...*****,,,*,* .,**,*** *,.#.,,,,,,*,,,*_h: _h/ >g)_h! d5---4.3 (1.2_hU) _hW+ _h, *,******#.# *.# *,* ####.######.# *,* #...#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,, *,* *,*#.......#.# *,*,, *,* *,*######.##.## **,**, *,**##$#######.#...#####.,,*, *,**.g)o#.*,,, *,**.#.#)..#####,,,*, *,**>*,##.## **,** *,**,****,******#.# *,*** *,**,* *,* #.# *,** *,**,* *,* #.# *,**,  ****,**,* *,*[40_h -m *#.#* **,**, ##,,,,,*,****,* **...*****,,,*, ..,**,*** *,.#.,,,,,,*,,,_h31*_hr  The rocky spike skewers the goblin._h=)_hԖ_h_hcNo)._hQ=-5.5_h_hCT _You kill the goblin!_h*,******#.# *.# *,* ####.######.# *,* #...#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,,**,* *,*#.......#.# *,*,,**,* *,*######.##.## **,**,**,**##$#######.#...#####.,,*,**,**.o).#.*,,,**,**.#.#)..#####,,,*,**,**>*,##.## **,**,*,**,****,******#.# *,***,*,**,* *,* #.# *,**,*,**,* *,* #.# *,**,* ****,**,* *,* *#.#* **,**,* #,,,,,*,****,*[39;_h49m **...*****,,,*,* .,**,*** *,.#.,,,,,,*,,,**_hx  The rocky spike skewers the orc!_h\8)_h 9==--8=6.7Kinetic Grapnel_h _hy%  *,******#.# *.# *,* ####.######.# *,* #...#####***** *,* #.##.#####.......,,,,*** _h*,* #,*#.#####..!#******,,,** *,* *,*#.......#.# *,*,,* *,* *,*######.##.## **,**,* *,**##$#######.#...#####.,,*,* *,**.).#.*,,,* *,**.#.#_hv\)..#####,,,*,**,**>*,##.## **,**,,**,**,****,******#.# *,***,**,**,* *,* #.# *,**,,**,**,* *,* #.# *,**,**_h",**,* *,* *#.#* **,**,* ,,,,,*,****,* **...*****,,,*,* ,_h**,*** *,.#.,,,,,,*,,,* _You kill the orc!_h _h _6=--7.9_h)_h<2l _Items here: )) ††._h2c*,******#.# *.#  *,* ####.######.#  *,* #..#####*****  *,* #.##.#####.......,,,,***  *,* #,*#.#####..!#******,,,**  *,* *,*#.......#.# *,*,,*  *,* *,*######.##.## **,**,*  *,**##$#######.#...#####.,,*,*  *,**.)@.#.*,,,*  *,**.#.#)..#####,,,*,**  *,**>*,##.## **,**,,*  *,**,****,******#.  *,**,* *,* #.# _h)_h,J--9.1 __h3_h>  Things that are here: _a +0 dagger; an orc corpse_hM  _No target in view!_hx *,******#.# *.# *,* ####.######.# *,* #.#####***** *,* #.##.#####.......,,,,*** *,* #,*#.#####..!#******,,,** *,* *,*#.......#.# *,*,,* *,* *,*######.##.## **,**,* *,**##$#######.#...#####.,,*,* *,**.))@#.*,,,* *,**.#.#)..#####.,,*,** *,**>*,##.## **,**,,* *,**,* *,* #. *,**,* *,* #.#,**,* *,* *#_hv J[39;49m.#*,****,* **...**,*** *,.#.60.3 __h~% _hm' _h3_h4_h_h(~7===_h_hF_h)_h_h_h_h m810/11==_hB_h_h0_h_h_hִ_h+_hA_h}_hg9===_h_h_h_h_h_h_h _hH_h_hO50=_h _h@_h_hF1===_h%_h_hw_h_hF_h_h_h_hr_hD1=_h_h_h;===_hj_h_h3_h<_h_h!_hUN2=_h_h_h._h_h"_hl_h _h_h_h_hG_hK3=_h_hB_h _h!_hT#_hS&k4=_hf(_h +_hh+_h-_ht/_h/_hT3_h5a5=_hC7_hc;_h&>_hp>_h@_hC_h%G,_h I_hK_hM_hQN_hO_hS_hAW_hW9=_h/Z_ho%#####.##.# #.*  #.##.# #.* ***#.##.# #.# ,,,,,.##.# #.# ,******#.# #.# ,* ####.######.# ,* #...........#########* ,* #.##.#####...........*** _hp,* #,*#.#####..@#******,,,** ,* *,*#.......#.# *,*,,* ,* *,*######.##.## **,**,* ,**##$#######.#...#####.,,*,* _h:q,**..........)).#.......#,,,* ,**.#.#########)..#####..,*,** ,**>*,,,,,,,,,##.## **,**, ,**,****,******#.# *,** ,**,* *,* #.# *,**_hz093.1 (32.8)_h|,4.1 (33_h#_hag _d - 2 bubbling black potions (gained 1)_h_h_h_h_h3_h?,_h_h7,_h_h_h=_h_hc_h_h,_h_h%_h_hv_hV_h_hV_hv_h,_h+,_h_h|_h,_h_h__h *,,,,,.##.# #.# *,******#.# #.# *,* ####.######.# *,* #...........###### *,* #.##.#####........ *,* #.##.#####...#**** _hO*,* #.##.......#.# *,* #.#######.##.## *,*###@#######.#...####808.5 (14.4 *,*#..........)).#..... _h*,*#.#.#########)..#### *,*#>#..,,,,,,,##.## *,*#,####,******#.# *,**,* *,* #.# ###### *,**,* *,* #.#_hv .....# ****,**,* *,* *#.#* ####.###,,,,,*,****,* **...****_hE _h _h .9.7 (15.6_h_het _Found a stone staircase leading down._h -10.7 (16_hz&_h(_ _You now have 122 gold pieces (gained 14)._h__h_h_h_h _h.!_hx%,_h&_h*'_h),_h+_h+_hx,_h':r  There is a stone staircase leading down here._h<<5 __h<_h#>_h?_h/@_h@_hC_hM* ####.##### #...........######._h+N ........##.#####...#****......#.# #####.##.## ###.#######.#...#####..........)).#......##)#>#........S##.## _hkN #.####.#####*#.# #.# *,# # ######_hN#.# *,* .....# ****,*#.#*#.#*S   ball python (constriction, asleep).###,,,,,#.#****...****<.....,,,,,...,**,*** *,.#.,,,,...,,,,,...,,,,,,*_hO!_h\16.7 (6.0)_ha-7.9 (7.2_huf_hh^ _A ball python comes into view._h B *,* ###  *,* #.. *,* #.# *,* #.# *,* #.#  *,* #.#  *,*###.#######. *,*#..........)) *,*#.#@#) *,*#>#........  _h *,*#.####.#####*#.#   *,# #.#   *,* #.#   *,* *#.#*  <  _h߈  *,* ###  *,* #.. *,* #.# *,* #.# *,* #.#  *,* #.#  *,*###.#######. *,*#..........))_h̉  *,*#.#@#) *,*#>#........  *,*#.####.#####*#.#   *,#   *,*   *,* *#.#*  <  _h _h _h x _A ball python is nearby!_h *,* ###  *,* #.. *,* #.# *,* #.# *,* #.#  *,* #.#  *,*###.#######. *,*#..........)) *,*#.#@#) *,*#>#........  *,*#.####.#####*#.#   *,# #.#   *,* #.#   *,* *#.#* _h)8 <  _h *,* ###  _h*,* #.. *,* #.# *,* #.# *,* #.#  *,* #.#  *,*###.#######. *,*#..........)) *,*#.#@#) *,*#>#........_h  *,*#.####.#####*#.#   *,#   *,*   *,* *#.#*  <_h%  _h_h_h_h)b _A ball python is nearby!_h> *,* ###  _h!*,* #.. *,* #.# *,* #.# *,* #.#  *,* #.#  *,*###.#######. *,*#..........)) _h\T*,*#.#@#) *,*#>#........  _hA*,*#.####.#####*#.#   *,# #.# _hC  *,* #.#   *,* *#.#* _h)8 <  _hI *,* ###  *,* #.. *,* #.# *,* #.# *,* #.#  *,* #.#  *,*###.#######. _h]JN*,*#..........)) *,*#.#@#) *,*#>#........  *,*#.####.#####*#.#   *,#   *,* _hJ  *,* *#.#*  <_hJ%  _hQ_hT_hFZ_h]b _A ball python is nearby!_hk`*,* #...........#######*,* #.##.#####.........*,* #.##.#####...#******,* #.##.......#.# *,* #.#######.##.## **,*###.#######.#...#####*,*#..........)).#......*,*#.#.#########)..#####*,*#>#.@......S##.## **,*#.####.#######.# _h*,*#.# *,# #.# ##### *,*#.# *,* ....# ****,*#.# *,* *#.#* * ###.###,,,,,#.#***,* **...***** .<.....,,,,,...,**,*** *,.#.,,,,, ###....,,,,,...,,,,,,* **...*****  *****,,,,,###,****,* *#.#* _h_h`29.1 (1 __h_h_hw{ *,* #..#*,* #.##.#####.*,* #.##.#####...#**,* #.##.#.# **,* #.#.##.## **,*###.#.#...#####.*,*#....)).#.*,*#.#.#)..#####.*,*#>#.S##.## *_h| *,*#.####.#######.# **,*#.# *[# #.# * *,*#.# *.# #.# *# ****,*#.# *.# *#.#* *.###,,,,,#.#***.# **...*****, <.....,,,,,...,**.#** *,.#.,....,,,,,...,,,..,* **...*****,*****,,,,,###,**##,* *#.#* *_h _h )20.3_h _h+ T _Found a runed cloak._h _hs 4_hz _h ~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_hBdO*,* #.#*,* #.##.#####.*,* #.##.#####...#******,*,* #.##.#.# *,*,* #.#_hd.##.## **,*,*###.#.#...#####.,*,*#...)).#.#*,*#.#.#)..#####.*,*#>#.S##.## **,*,*#.####.#######.# *,*,*#.# #[# #.# *,_h0e *,*#.# #.# #.# *,# ****,*#.# #.# *#.#* **, #.###,,,,,#.#**#.# **...*****, _hfes.....,,,,,...,*#.#** *,.#.,,,,,,* #....,,,,,...,,...,* **...*****, *****,,,,,###,*###,* *#.#* **,_hn_hq/1.5 __hy_h'|_h^q*,* #.#**,* #.##.#####.**,* #.##.#####...#******,*,* #.##.#.# *,**,* #.#.##.## **,**,*###.#.#...#####.,*,*#.)).#.#,*,*#.#.#)..#####..,*,*#>#.S##.## **,**,*#.####.#######.# *,**,*#.# #[# #.# *,* *,*#.# #.# #.# *,* .# ****,*#.# #.# *#.#* **,* .###,,,,,#.#**#.# **...*****,,,,,,...,*#.#** *,.#.,,,,,,*, ....,,,,,...,,...,* **...*****,,,,,,###,*###,* *#.#* **,*_h_hl?2.7Kinetic Grapnel_h_h_hF/ e *,* #...........#########* Saint the Tinkerer *,* #.##.#####...........* Barachi *,* #.##.#####...#******,, Health: 55/55 ======================== *,* #.##.......#.# *,* Magic: 10/11 =====================--- *,* #.#######.##.## **,* AC: 3Str: 11 *,*###.#######.#...#####.,, EV: 11Int: 23 *,*#..........)).#.......#, SH: 0Dex: 11 _h0 *,*#.#.#########)..#####.., XL:  7 Next: 28% Place: Dungeon:3 *,*#>#....@***S##.## **,* Noise: ---------  Time: 2822.7 (0.0) *,*#.####.#######.# *,* a) +0 hammer *,*#.# #[# #.# *,* Cast: Kinetic Grapnel ## *,*#.# #.# #.# *,* .# ****,*#.# #.# *#.#* **,* .###,,,,,#.#**#.# **...*****,,, S   ball python (constriction, asleep) ....,,,,,...,*#.#** *,.#.,,,,,,*, _h0 1....,,,,,...,,...,* **...*****,,, ****,,,,,###,*###,* *#.#* **,* _A ball python is nearby! _A ball python is nearby! _Found a runed cloak. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)_h  *,* #...........#########* Saint the Tinkerer *,* #.##.#####...........* Barachi *,* #.##.#####...#******,, Health: 55/55 ======================== *,* #.##.......#.# *,* Magic: 10/11 =====================--- *,* #.#######.##.## **,* AC: 3Str: 11 *,*###.#######.#...#####.,, EV: 11Int: 23 *,*#..........)).#.......#, SH: 0Dex: 11 *,*#.#.#########)..#####.., XL:  7 Next: 28% Place: Dungeon:3 *,*#>#....@...S##.## **,* Noise: ---------  Time: 2822.7 (0.0) *,*#.####.#######.# *,* a) +0 hammer *,*#.# #[# #.# *,* Cast: Kinetic Grapnel ## *,*#.# #.# #.# _h  *,* .# ****,*#.# #.# *#.#* **,* .###,,,,,#.#**#.# **...*****,,, S   ball python (constriction, asleep) ....,,,,,...,*#.#** *,.#.,,,,,,*, ....,,,,,...,,...,* **...*****,,, ****,,,,,###,*###,* *#.#* **,* _A ball python is nearby! _Found a runed cloak. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python!_h t *,*  *,*  *,*  *,*   *,*   )) *,*#.##) *,*#>#....@***.##.##  _hV *,*#.###.#   #[# #.#   #.# #.#   #.# *#.#* #.# #.#**  ...,*  ###,* *#.#*  _h\z ....=3.7 (1Kinetic Grapnel_h} _h3 = _Found a runed cloak. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python! _You kill the ball python!_hXt*,* #.#* *,* #.##.#####._hu]**,* #.##.#####...#******,*,* #.##.#.# *,*,*,* #.#.##.## **,**,*###.#.#...#####.,,**,*#.)).#.#,*,*#.#.#)..#####..,**,*#>#.##.## **,*_h0vq*,*#.####.#######.# *,**,*#.# #[# #.# *,* # *,*#.# #.# #.# *,* # ****,*#.# #.# *#.#* **,* _hvK###,,,,,#.#**#.# **...*****,,,*,,,,,...,*#.#** *,.#.,,,,,,*,,,,,,...,,...,* **...*****,,,*,,,,,###,*###,* *#.#* **,*_hڄK-4.9 (1.2_h_h_h *,* #.#* *,* #.##.#####._h *,* #.##.#####...#****** *,* #.##.#.# *,* *,* #.#.##.## **, *,*###.#.#...#####.,, *,*#.)).#.#_h8 *,*#.#.#)..#####.., *,*#>#.##.## **,_h *,*#.####.#######.# *, *,*#.# #[# #.# *, ## *,*#.# #.# #.# *, .# ****,*#.# #.# *#.#* **, .###,,,,,#.#**#.# **...*****,,,.,,,,,...,*#.#** *,.#.,,,,,,*.,,,,,...,,...,* **...*****,,,*,,,,,###,*###,* *#.#* **,_h_hB-6.1_hA_h_h ! *,* #.# *,* #.##.#####. *,* #.##.#####...#******_h7 h *,* #.##.#.# *, *,* #.#.##.## **, *,*###.#.#...#####. *,*#.)).#.# *,*#.#.#)..#####.. *,*#>#.##.## **, *,*#.####.#######.# *,_h 7 *,*#.# #[# #.# *,# *,*#.# #.# #.# *, ..# ****,*#.# #.# *#.#* **, #.###,,,,,#.#**#.# **...*****.,,,,,...,*#.#** *,.#.,,,,,,* #....,,,,,...,,...,* **...******,,,,,###,*###,* *#.#* **,_h _h (7.3_hj _h< _h3 _h5 _h4B _ha ##.#####...........#******,......#.# #####.##.## *##...#####...........)).#.......##.#########)..#####..>#.........##.## **,.####@#######.# # #[# ###.*,,,,,* *,* *,* *** *, _h(8.5_h-_h1_h9  #******,......#.# #####.##.## *##...#####.#..........)).#.......#.#.#########)..#####..>#.........##.## **,.####.#######.#  #@# ###. ..# ****#.#* ******<* *,* *,*** _hR _h (9.7_h^ _hM [ _You see here a +0 cloak of willpower._hv_hx-300_hց_h1 _k - a +0 cloak of willpower_h_h\PWear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)e - a +0 pair of gloves of hurling (worn)  c - a +0 leather armour  _hj - a +0 ring mail  _hpk - a +0 cloak of willpower[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip _h< _h*,* #.##.#####...#******, Saint the Tinkerer*,* #.##.......#.# *, Barachi*,* #.#######.##.## **, Health: 55/55 ========================*,*###.#######.#...#####., Magic: 10/11 =====================---*,*#..........)).#.......# AC: 3Str: 11_hE*,*#.#.#########)..#####.. EV: 11Int: 23*,*#>#.........##.## **, SH: 0Dex: 11_hh*,*#.####.#######.# *, XL:  7 Next: 28% Place: Dungeon:3_hG*,*#.# #@# #.# *, Noise: ---------  Time: 2830.7 (0.0) ### *,*#.# #.# #.# *, a) +0 hammer _h..# ****,*#.# #.# *#.#* **, Cast: Kinetic Grapnel #.###,,,,,#.#**#.# **...*****,, .....,,,,,...,*#.#** *,.#.,,,,,,* #....,,,,,...,,...,* **...*****,,  *****,,,,,###,*###,* *#.#* **,_hO *,,,,,* *,* *,* *** *, *****<* *,* *,*** _h Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python! _You kill the ball python! _hp_You see here a +0 cloak of willpower. _k - a +0 cloak of willpower_hM_hX_h_hf  You start putting on your armour._hd[1===1.7 (1_h _h_h|+2.7 (2_h_h+_h-+3.7 (3_h3_h=_hj?+4.7 (4_hD_hYN_hPI===5.7 (5_hvV_hZ 4 _You continue putting on your +0 cloak of willpower. x5  You finish putting on your +0 cloak of willpower._h\_hi_hma _You feel strong-willed._h  __h B_hr _h _hM _h _h# _h, #..........)).#.......##.#.#########)..#####..#>#.........####.#######.# *# #.# #.# *, _hy- ### #.# #.# *, ..# ****,*#.# #.# *#.#* #.###,,,,,#.#**#.# **...*****, .....,,,,,...,*#@#** *,.#.,,,,,,* #....,,,......b....# **...*****, *****,,,..###.####.#Kinetic Grapnel  *,,,,,* #,* *.# *** * _h- Y *****<* *,* *,# * *,* *,* *,*_h- b   bat (asleep)  ******,***,* *,*_h- [*,,,,,,,,,,****,*_h . <*,****,,,,,,,,,,*_hL: [9.3 (3.640.5 (4.8_hA _hD V _A bat comes into view._h@@ )) ########) *,*#>#.....  #.#   #.# #.#   #.# #.#   #.# *#.#* #.# #@#** ......b....# ..###.####.# *#.#*   #,* *.# ***  *****<* *,* *,#  *,* *,* *,*   *,*     _hH )) ########) *,*#>#.....  #.#   #.# #.#   #.# #.#   #.# *#.#* #.# #@#** ......b....# ..###.####.# *#.#*   #,* *.# ***  *****<* *,* *,#  *,* *,* *,*       _hp _A bat is nearby!_h3@ )) ########) *,*#>#.....  #.#   #.# #.#   #.# #.#   #.# *#.#* #.# #@#** ......b....# ..###.####.# *#.#*   #,* *.# ***  *****<* *,* *,#  *,* *,* *,*   *,*     _hl )) ########) *,*#>#.....  #.#   #.# #.#   #.# #.#   #.# *#.#* #.# #@#** ......b....# ..###.####.# *#.#*   #,* *.# ***  *****<* *,* *,#  *,* *,* *,*       _hQ(_hT)_h0_h,5Z _A bat is nearby!_hc n *,*#.#.#########)..#####._h  *,*#>#.........##.## ** *,*#.####.#######.# * *,*#.# #.# #.# * _h #### *,*#.# #.# #.# * _h ...# ***#,*#.# #.# *#.#* ** _h E##.###,,...#.#**#.# **...*** <.....,,.......##.### *,.#.,,,, _h% ##....,,.......b@...# **...*****, _hF  *****,,...###.####.# *#.#* ** _hh *,,,,,* #,* *.# *** *_h ( *****<* *,* *,# * *,* *,* *,_h *******,***,* *,* *,,,,,,,,,,****,* *,****,,,,,,,,_h y,,* *,* ************_hj _h _h  _h Rb.b_h  5=1.7 (1.2_hZ$ _h* I _The bat misses you._h ; *,*#.#.#########)..##### *,*#>#.........##.##  *,*#.####.#.#  *,*#.# #.# #.# # *,*#.# #.# #.# _h޽ .# **##,*#.# #.# *#.#* #.###,....#.##*#.# **...***** .<......##.### *,.#._hR #.....b@....# **...***** *****,....###.####.# *#.#*  *,,,,,* #.* *.# ***  *****<* #.* *,# *,* #_h{ .* *,* ******,**#.* *,* *_h p..****,* *,****,,,._hþ .,,,,,* *,* ****##******_h) _h _h) #b.._h (2.9_h _h1  _hT B_The bat barely misses you._h6 *,*#.#.#).. *,*#>#_hn.##.##  *,*#.####.#.# *,*#.# #.# #.#_h# *,*#.# #.# #.#_hǢ.# *###.*#.# #.# *#.#* _h#.###.....#.####.# **... ._h$.<...........b..##.### *,.#.#.....# **... _h]# *****.....###.####.# *#.#* _h~= *..,,,* #.# *.# *** *****<* #._h# *,# *,* #._h7# *,*_h= ******,**#.# *,* *,..#***,* *,****,,,...,,,,*_h4 *,* ****###*****_h>_h,_hv!.b_h̴(4.1_h_h<Z _The bat hits you but does no damage._h_h_hB_hI.b5.3_h_h _You barely miss the bat. The bat hits you but does no damage._h0,_h5_h-6.4 (1.1_h[_h _You completely miss the bat. The bat barely misses you._h,_hs_h -7.6 (1.2_h _You barely miss the bat. The bat barely misses you. x2_h7 _b.8.8_h_h _You barely miss the bat. The bat hits you but does no damage._hy8  *,*#.#.#########)..#### Saint the Tinkerer *,*#>#.........##.##  Barachi *,*#.####.#######.#  Health: 55/55 ======================== *,*#.# #.# #.#  Magic: 10/11 =====================--- ###### *,*#.# #.# #.#  AC: 4Str: 11 .....# *###.*#.# #.# *#.#*  EV: 11Int: 23 ####.###.....#.####.# **...**** SH: 0Dex: 11 ..<.............b##.### *,.#.,,,, XL:  7 Next: 28% Place: Dungeon:3 ####............@.....# **...**** Noise: =--------  Time: 2848.8 (0.0) # *****.....###.####.# *#.#*  a) +0 hammer *..,,,* #[37_h= m.# *.# ***  Cast: Kinetic Grapnel *****<* #.# *,#  *,* #.# *,*  ******,**#.# *,*  b   bat *,,,,,,,,..#***,*  *,****,,,...,,,,*  *,* ****###***** _You barely miss the bat. The bat hits you but does no damage. _You completely miss the bat. The bat barely misses you. _You barely miss the bat. The bat barely misses you. x2 _You barely miss the bat. The bat hits you but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)_hX6 *,*#.#.#########)..#### Saint the Tinkerer*,*#>#.........##.##Barachi*,*#.####.#######.#Health: 55/55 ========================*,*#.# #.# #.#Magic: 10/11 =====================--- ###### *,*#.# #.# #.#AC: 4Str: 11 .....# *###.*#.# #.# *#.#*EV: 11Int: 23 ####.###.....#.####.# **...**** SH: 0Dex: 11 ..<.............*##.### *,.#.,,,, XL:  7 Next: 28% Place: Dungeon:3 ####............@.....# **...**** Noise: =-------- _h6 A Time: 2848.8 (0.0) # *****.....###.####.# *#.#*a) +0 hammer*..,,,* #.# *.# ***Cast: Kinetic Grapnel*****<* #.# *,#*,* #.# *,*******,**#.# *,*b   bat*,,,,,,,,..#***,**,****,,,...,,,,**,* ****###***** _You barely miss the bat. The bat hits you but does no damage. _You completely miss the bat. The bat barely misses you. _You barely miss the bat. The bat barely misses you. x2 _You barely miss the bat. The bat hits you but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)_hQ ,_h Y.b9.8 (1_hs _h t completely miss the bat. The bat barely misses you. _You barely miss the bat. The bat barely misses you. x2 _You barely miss the bat. The bat hits you but does no damage.Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit) _The kinetic grapnel misses the bat. The bat hits you but does no damage._hW *,*#.#.#).. *,*#>#.##.## *,*#.####.#.# *,*#.# #.# #.## #,*#.# #.# #.#.# ####.*#.# #.# *#.#* >####.###.....#.####.# **....<.##.### *,.#. .####.b.# **... ## ****#.....###.####.# *#.#* # #...,,* #.# *.# *** # ##***<* #.# *,# *,* #.#[39;4_hW9m *,* ******,**#.# *,* *,..#***,* *,****,,,...,,,,* *,* ****###*****_hY_h#Z_hc_hg.51.0 (1.2_h"j_hl _The bat closely misses you. The bat hits you but does no damage._hm_h$n_hv#b.._h2y(2.2_h+_h  _You closely miss the bat. The bat closely misses you._hom *,*#.) *,*#>  *,*#.  *,*#.# #.# #.#  #,*#.# #.# #.#  ####.*#.# #.# *#.#* >#.....#.####.# <.........b....##.### ........@......#  ****#.....###.####.# *#.#* # #...,,* #.# *.# *** # ##***<* #.# *,#  *,* #.# *,*  .# *,*  .#***,*  ..,,,,*  *,* ****###***** _h_ *,*#.) *,*#>  *,*#.  *,*#.# #.# #.#  #,*#.# #.# #.#  ####.*#.# #.# *#.#* >#.....#.####.# <.........b....##.### ........@......#  ****#.....###.####.# *#.#*  #...,,* #.# *.# *** _h<I ##***<* #.#  *,* #.#  .# *,*  .# .. *,* ****###_hY _h_h_h  *,*#.#.#).. *,*#>#.##.## *,*#.####.#.# #,*#.# #.# #.## #.*#.# #.# #.#_hfm.# ####.##.# #.# *#.#* .>####.###.....#.####.# **... #...<.b....##.### *,.#. ..####.# **... _hH(.## ***##.....###.####.# *#.#* .# #....,* #.# *.# *** ## ####*<* #.# *,# # *,* #.# *,* # ******,**#.# *,* # *,..#***,* # *,****,,,...,,,,* # *,* ****###***** _A bat is nearby!_hw_h&!.b_h'(3.4_hs-_h00 _The bat closely misses you. The bat completely misses you._h _  You hit the bat._h# 1._hU a4.6Kinetic Grapnel_h _h Q _You kill the bat!_h6 _hd _hg _hm _hIp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_hC _hH _h _h F _Unknown command._h>"4_h'_hf*R _No target in view!_h3_hf __hy1===_h-_h)B# *,*#.#.#).. # *,*#>#.##.## # #,*#.####.#.# # #.*#.# #.# #.#_h*# #.*#.# #.# #.# #.# ####.##.# #.# *#.#* ..>####.###.....#.####.# **... ##...<.##.### *,.#..####..# **...-6.6 (2.0.## **###.....###.####.# *#.#* ..# #....?* #.# *.# *** .## #####<* #.# *,# .# #.* #.# *,* .# *****#.**#.# *,* <# *,,,,..,,..#***,* .# *,***#.,,...,,,,* .# *,* ##**#_h2+%##*****_h1_h:G-7.8 (3.2_hi:_hF=y _Found a scroll of revelation. Found an escape hatch in the ceiling._hg _h _h _h _h _hX ,_h _hd _h _h _h _h1 _h ;===_h _h .# #.*#.####.####### .# #.*#.# #.# #. .######### #.*#.# #.# #.# .#.......# ####.##.# #.# *#.# _h| g...>####.###.....#.####.# **... ###...<..............##.### *,.#...####..................# **... ...## *####.....###.####.# *#.# #....@# #.# *.# ** #####<# #.# *,# # #.# #.# *,* #.*****#.#*#.# *,* #<#*,,,,...,..#***,* _h- W#.# *,***#..,...,,,,* #.# *,* ###*###***** ,.# *,* *##********,*_h .61.4 (3.6_h +2.4 (4_hq _h < _r - 2 scrolls of revelation (gained 1)_h _hG I_h _h ,_hs'  There is an escape hatch in the ceiling here. __h' _h* _h0 r.......# ####.##.# #.# * ...>####.###.....#.###**... _hX1 ###...<..............##.### *,.#. ....####..................# **...## *####.....###.####.# *#.# ...# #.....# #.# *.# ***## #####<# #.# *,# #.# #.# #.# *,* #.# _h1 1*****#@#*,* #<# #...b......#***,*#.####.........Cast: Kinetic Grapnel#######b   bat (asleep) ,,,,,,,,,,,,* _h 2 +*************_h9 -4.8 (2.4_hN; -6.0 (3.6_h@ _hC V _A bat comes into view._h7(n ####.##.# #.# >....# <.... ....  ..#  #.....# #.# *.#  #####<# #.# *,#  #.# #.# *,*  *****#@#*#.# *,* #<# #...b......#***,* _h( #.####.........,*  *,* ##########**  *,*_hI ####.##.# #.# >....# <.... ....  ..#  #.....# #.# *.#  #####<# #.# *,#  #.# #.# *,* _hQk *****#@#*#.# *,* <# #...b......#***,*  #.####.........,*  *,* ##########  _h_h_h4_h:Z _A bat is nearby!_htF .#.......# ####.##.# #.# *#.# Saint the Tinkerer ...>####.###.....#.####.# **... Barachi _hF ###...<..............##.### *,.#. Health: 55/55 ======================== ....####..................# **... Magic: 10/11 =====================--- ...## *####.....###.####.# *#.# AC: 4Str: 11 ...# #.....# #.# *.# *** EV: 11_hwG Int: 23 ..## #####<# #.# *,#  SH: 0Dex: 11 #.# #.# #.# *,*  XL:  7 Next: 28% Place: Dungeon:3 #.# *****#@#*#.# *,*  Noise: ---------  Time: 2866.0 (0.0) #<# #...b*.....#***,*  a) +0 hammer #.# #.####.........,*  Cast: Kinetic Grapnel #.# *,* ##########** _hG ,.# *,* *##********,* b   bat (asleep) ,,,,,,,,,,,,* _hG g************* _r - 2 scrolls of revelation (gained 1) _hG _There is an escape hatch in the ceiling here. _A bat comes into view. _hH _A bat is nearby!Press: ? - help, Shift-Dir - straight line_hH >Aim: a bat (asleep, 100% to hit)_hM -.#.......# ####.##.# #.# *#.# Saint the Tinkerer _h ...>####.###.....#.####.# **... Barachi ###...<..............##.### *,.#. Health: 55/55 ======================== ....####..................# **... Magic: 10/11 =====================--- ...## *####.....###.####.# *#.# AC: 4Str: 11 ...##.....# #.# *.# *** EV: 11Int: 23 _h) 8..#######<# #.# *,#SH: 0Dex: 11 #.##.# #.# *,*XL:  7 Next: 28% Place: Dungeon:3 #.#*****#@#*#.# *,*Noise: ---------  Time: 2866.0 (0.0) #<##...b*.....#***,*a) +0 hammer #.##.####.........,*Cast: Kinetic Grapnel #.#*,* ##########** ,.#*,* *##********,*b   bat ,,,,,,,,,,,,* _h ************* _r - 2 scrolls of revelation (gained 1) _There is an escape hatch in the ceiling here. _A bat comes into view. _A bat is nearby!Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)_hd _hi  _There is an escape hatch in the ceiling here. _A bat comes into view. _A bat is nearby!  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat but does no damage._hQq (b._hr 3=7.0 (1_h#x _hz Z _The bat hits you but does no damage._h2K#...>####.###.....#.####.# **.. ####...<..............##.### *,.# #....####..................# **. #...## *####.....###.####.# *# #...# #.....# #.# *.# **# #####<# #.# *,# ##. #.# #.# *,*  #.#######.###.# *,* _hL #<# #...b@.....#***,*  #.# #.####.........,* *#.# *,* ##########** ,,.# *,* **##********,* ,,,,,,,,,,,,,* ************** _h|M_hRN_hX_hY-8.2 (1.2_h^_haZ _The bat hits you but does no damage._hB_h.b._h(9.4_h_hx _You closely miss the bat. The bat closely misses you._hc.#...>####.###.....#.####.# **#...<......##.### *,. .#....####...# ** .#...## *####.....###.####.# *# .#...# #.....# #.# *.# .## #####<# #.# *,##.# #.# #.# *,* #.# ######.###.# *,* #<# #..b.#***,* #.# #.####.,* **#.# *,* ###** ,,,.#_hHd *,* ***##*,*,**_h,_hb.._h)70.6_h_h _The bat completely misses you. The bat hits you but does no damage._hp .#...>####.###.....#.####.# **#...<.##.### *, ..#....####.# ** #.#...## *####.....###.####.# * ..#...# #.....# #.# *.# #....## #####<# #.# *,##.# #.# #.# *,* #.# ######.###.# *,* #<# #b.#***,* #.# #.####_hdq .,**#.# #,* ####** ,,,,.# *,* ****##*,*,**_hr _hx _h# $.b._h (1.8_hF _hk Z _The bat hits you but does no damage._h .#...>####.###.....#.####.# #...<.##.### *.#....####.# #.#...## *####.....###.####.# .#...# #.....# #.# *.# ##....## #####<# #.# *,#  ####.# #.# #.# *,* #.# ######.###.# *,* #<# #.#***,* #.# #b####.,**#.# #.* ##########**,.# #.* #****###.*..*##*_h 3.0 _The bat barely misses you. The bat hits you but does no damage. x2_hM} =.#...>####.###.....#.####.# .#...<.##.### .#....####.# #.#...## *####.....###.####.#.#...# #.....# #.# *.##....## #####<# #.# *,# ####.# #.# #.# *,* #.#_h}  ######.###.# *,* #<# #.#***,* #.# #b####.,**#.# #.# ##########** .,,,,,.# #.##****##*#.#,..#*###_h} _hU ,_h _hh &b._h _h Y1===-4.2_hL _h[ _h_hO8-_h_h_h_  You hit the bat._h 1._h%i=5.4Kinetic Grapnel_h)_h[,Q _You kill the bat!_hk_hp_h u_h w_hh_hy_hT_h R _No target in view!_h% _hDŽ _h _hۇ _h" _hq P __h؎ _h _hǏ _hF _h _h ;===_hU _h _hq ,_h _h ,_h$ _h _hٜ _hM _h _hH _h _h _h _h _h _h _h _h _h] _h# _hb _hʪ _h _h _hέ _hC _hȯ _hs B_h _h _h _h _h _h _h _h- _h _h ,_hC _hZ _h _h _hV _hN _h; B_h _h _h@ _h _h _h _h _h| _h _h _h< _h _h] _h/ _hh _h _h _h _h! _h _h^ _h _hS _h _h _hm _h _hL _h _h@ _hf _h( _h| _h _h _hH _hX _h ,_hT _h _h ,_h _h _h _h _hf _h7 _h _h^ _h _h _h _h _h _h _h _hG _h _h$ _h _h] _h _h; _hL _hx _h+ _h _h _h _h _h _hl ,_hS _h _h _h, _h _h _h& _hf _h _hL _h _h _hb _h _h$ _hH _h _h _h _h _hX! _h@# _h$ ,_h!& _h) _h* _h + _h+ _h`. _hR/ _h/ _h0 _hk3 _h}4 ,_hA5 _hO7 _h7 _h 8 _hh8 _hg: _h< _h< _h> _hA@ _hDA ,_h.B _hC _hD ,_hE _hGG _h H _h/H _hH _hI _hJ _hJ _h$K _h[L _hM ,_h:N _hO _h4P _hpP _hP _hR _hR _hR _hS _hU _hV ,_hV _hW _h!X _hAX _hX _haY _hY _hY _hKZ _h[ _h[ _h\ _hr\ _hA] _h] _hY^ _h^ _h_ _h` ,_h7a _h8b _hb _hb _h9c _hc _hd _h"e _he _hg _hi X_hk X_hl _ho _hI~   There is a stone staircase leading up here._h _h  __h& _hR _h _hɐ _h̑ _h _h ,_hd _h _h_ _h _h _h] _h, X_h _h- _h# _hѥ _h _hm _hL _hx _h _h@ _h _h _hұ _h _hڲ _hG _h' _hS _h _h _h# _hN _h _hd _h _h( _h _h? _h _hݺ _h _h n_h ,_h _hz _hc _h _hD _h( _h _h _hM _h _h _h _h _h _h _h _h5 _h _hz _h _h _h _h _hH _hv _h _h\ _h _hH _h$ B_h B_h _hs _h _h  _hQ _h ,_h _h _h _h _hb! _h! _h" _h7% _h& _h ' _h( _h* _h, _h, _hR. _h0 _h2 _h23 _h?: ;  _h: MThere is a stone staircase leading down here._h< _h=  __h? _hA _hUC _hC _hD _hF _h[G _hG _hzH _h)J _hK _hK _hM _hqP _hOR _h}R _hS _hqU _hV _hV _hX _hiY _h[ _h[ _h] _hh  Things that are here:  a +0 whip; a +0 scale mail; an orc skeleton_hql _h#m  __hGo _hq _hr _hr _hs _hBu _hhw _hw _hx _hz _hm| _h| _h~ _hπ _h _h; _hބ _h! _h ,_hՊ _h; _ht _h _hI _h _h _h _hȘ _h2 _h ,_h ,_h _h _hO _hq _h> _h _h _h _hҴ _h _hm _h _hU _h _h4 _hD _h _hU _h{ _hf _h _hU _h\ _hI _h _hP _h _h _hZ _h _h _h _h _h _h _h _h4 _hn _hk _ha _h _h _h _hB _h _h _hm _h~ _h _h _h _hq _hq _h _h` _hK _h# _he _h _hP _h ,_h% _h _ha _h _h _h, _h< ,_h _h _h _h _h _h _hu _h _h _h _h _h _h] _h _hu _h _h _h _h _h% _hn _h  _h _h _h _h _h< _hh _h _h _h _h _h{ _h _h _hB _h _hA _h0 _ha _h _h _hn _h _h _hc _h ,_h8 _h _h ,_h  _h6 _h B_h _h= _h_ _h _h _h= _hh _h _h@" _h7# _hf# _h)$ _h?& _h& ,_h' _h7* _h+ _h+ _h, _h- _h+/ _hY/ _h 0 _h1 _hP2 _h2 _h/3 _h5 _h6 _hM7 _h7 _h8 _h%: ,_h: _h< _h= ,_h6> _h/B n_h!C _hgC _hC _h] #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# #.#  #.######.#  .........##########  #.#####.........@.#**  -3062.6 (187.2) #.#####...#######...#*  #.......#.# *.#..#  ######.##.## **.#*.#  ####.#...#####./.*,#  ......)).#.......#.,,*    ########)..#####...#,**[39;4_h]^ 9m    .......##.## **.##,,*    #.#######.# *.#**,*   -3.8 (188.4 _Found a runed lead wand._h1 _h _hǒ _hV _h _h B_h ,_h _h6 _hn _h _h _hܥ _h ,_hO _h9 _h _h _h _h +.# #.#  .# #.#  .######.#  ........########## _hҵ .#####...........###  .#####...#######...#*  .......#.#.#..#  #####.##.## ##.##.#  #_h? ####.#...#####.@.#.#  .....)).#.......#...#  #######)..#####...#.#*  _hɶ ......##.## ##.##..#  .#######.# #.#**.#  .# #.# #.#*,,#  .# #.# #.#*,**  .# *#.#* *#.#*,*  .# **...*****...*,*  _hD 19.8 (6.0)_h ,70.8 (7_h _h 2 _f - a wand of mindburst (23)_hb_h_h_h_h _h*B_h_h`_h_h_h__h_h_h_h_hc_h6_h_h _hk!_h"_h#_h$_ho%_h&_h*_hH+_h+_h/_h0_h2_h73_h3_h5_hD7_h7_h$8_h9_h;_hs;_h4<_h=_h5?_hw?_hb@_h_h_hE_h_h'_h_h_h_h _h,_h_h_h_hH_h_h _h_h _h _h#_hm),_h*_h-_hP0_h0_hH2_h5_ho8,_hj9_h%<_h?_h?_hA_hfG_hfI_hI_hJ_h[W_hY_hiZ_hy\_h`_hc_hd_hf_hJj_hUn,_hHp_hu_hx_h2y_h_hԀ_h׃_h_h;_h_h^,_h`_h}  Things that are here:  a +0 flail; an orc skeleton_hz_h> __h_hq~  Things that are here:  a +0 dagger; an orc skeleton_hI_h __h_hPY  Items here: )) ÷÷._h5 __h}_h_h_h_h_h_h8_h_hO_h_h_h _h_h_h_h_h_h _h _h _h _h_h_h8_h_h_h_hW_h_h_h_hs_h>_h!_h^$_h$_hf&_h )_hr+_h+_h._ht1_h(4_h4_h6_h9_h;_h<_h=_h9@_hzB_hB_haD_hF_hI_hI_hK_hM_hxP_hP_hR_hT_hV_hEW_hyX_hZ_h\_h9]_h^_hci_hj_hj_hl_hm_ho_ho_hp_hr_ht_hKt_ht_hv_hx_h}x_h[y_h{_h|_h|_h}_hr_h_h_h_h_h_hl_h _hћ_h/_h_h_hX_h߯_h _h_h_hh_h_h5_hλ_h_hJ_h_hs_hd_ha_h_h_h_h_h_hc_h_h_h_h_h_h(_h_h_h _h_hw_h_hd_h_h_hN_h!_h#_hJ$_h&_hx,_h+/_h/_hr1_h8_hh:_h:_h<_hB_hD_hME_hF_hqL_hqN_hN_hP_hRa_hb_hc_hd_hPh_hj,_hk_hn_hp_hp_hq_hu_hv_hv_hw_h<}B_h}_hJ_h_h_hۅ_h_h=_hr_h_h _h,_h _h|_h,_hk_h|_h^_h_h_h0_ht_h_h_h_h,_h_h_h;_h|_h_h_h_h_h=_h_h_h_h?_h&_hT,_h_h?_hX_h_h_h_h_h_h_hY_h_hV_hW_h_h_hu_h/_h_hb_h_h _hc _hT,_h_h_h_h_hd_h,  Things that are here:  a +0 whip; a +0 scale mail; an orc skeleton_h035 __hY4_hY7_h:,_h"=_h@_h3C_hC_h0E_hzH_h K,_hL_hP_hNR,_hW_hWZ_h3\_h\_hU^_h`_ha_ha_hb_h d_h e,_hf_hg_hi_hj_hqk_hm_hn_h-o_hcp_h4|_h}_h~_h_h'_h,_h_h?_h_hŌ_h_h_h,_h_h,_he_h_hT_h_h(_hΡ_h£_h_hǥ_h_h_h,_hy_hð_h_h_h _h_h _hW_h_h+_h_h5_h?_h=_h_hD_h_h_h\_h_h_h_h,_h^_hh_hO_hX_h,_h_hV_h?,_h_hg_hs _h _h _hL _h&_hd_h_h_h,_h,_h<_h!3 #...'.P...P#.##.#######.. #.#.#......#.##.#######.. #.#.#.P....P.##......##.. #.#.####.P##.#.......#### #)#..........#.#.....# # #.#####.......#  #.#_hR" ###.....#  #.# #.# ###.###  #.# ***#@# #.#  #.# #g..##### #.#  #.# #.###.#.######.# Kinetic Grapnel _h"#.###,* #.......##.# #...#####†#.###.##.# _h"%####.#.......### #.##.# g   goblin (asleep) #....#######.#####.##.# _h"#.#### #.#..........# #.# #.#.#####.####_h .2229.2 (158.4)_h..30.4 (159.6 _h4_h=s _A goblin comes into view. It is wielding a +0 club.`h5@ #.#.#......#.##.# #.#.#.P....P.##......## #.#.####.P##..### #)#..........#.#.....#  #.######.#####.......#  #.# #.# ###.....# #.# #.# ###.### #.# ####.# #.#  #.# #g.@##### #.# #.# #.###.#.######.#`h#A #.###,* #.......##.# #...#####†#.###.##.#####.#.......### #.##.# #....#######.#####.##.# #.#### #.#..........#`hB #.# #.#.#####.#### #.# #.### #.#`hJ`h L01.6 (1.2) `h Y`hY`h=4`hD`hZF`hk  #.#.#......#.##.# #.#.#.P....P.##......## #.#.####.P##.#. #)#..........#.#.....# #.######.#####.# #.# #.# ###.....# #.# #.# ###.### #.# ####.# #.# #.# #g@.##### #.# #.# #.###.#.######.# #.###.* #.##.# #...#`hl -####†#.###.##.#  ####.#.### #.##.# #....#.#####.##.#  #.#### #.#.#  #.# #.#.#####.####  #.# #.### #.#`h9v `hw (2.8`h~ `h `hJ  The helpless goblin fails to defend itself.You hit the goblin.`hQ 1)`hyV i94.0Kinetic Grapnel`h)^ `h<_ T _You kill the goblin!`h) #.#.#......#.##. #.#.#.P....P.##...... #.#.####.P##.#. #)#.#.#.....# #.######.#####.# #.# #.# ###.....# #.# #.# ###.### #.# ####.# #.# #.# #@..##### #.# #.# #.###.#.######.# #.###.# #.##.# #...#####†#.###.##.#  ####.#.### #.##.#  #....#.#####.##.#  #.#### #.#.#  #.# #.#.#####.####  #.# #.### #.#`h1`h2(5.2`h9`h @M _You see here a +0 club.`hI`hG(0.0`hEK`hO`h1RO _Done exploring.`h `h `h `h `h `ht `h O _Done exploring.`h0`h@Level 3 of the Dungeon <<<<>>>>_(Press ? for help)##.#......#.##.#######..♣...#..♣♣♣♣....##.#`h{@W##..'÷....P#......÷..(...#...#..P♣♣..##.##.##...'.P...P#.##.#######..#####P♣♣♣...##.# ###.##.#.#......#.##.#######...♣÷♣PP♣♣..#.##.# #...##.#.#.P....P.##......##...♣♣♣♣♣♣..##.##.# #.####.#.####.P##.#.......####....)).........# #.#`h@ #)#..........#.#.....# #######...##>##.# #.##.######.#####.......#######.##.# #.#`h@#.# #.# ###.....##.##.# #.#`h A#.# #.# ###.#########.##.# #.##.# ####.##.##......##.# #.##.# #@..##### #.##.#######.# #.#`hA#.# #.###.#.######.##.# ####.######.##.###.# #.......##.##.# #...........###########...#####†#.###.##.##.# #.##.#####...........### ####.#.......### #.##.##.# #.##.#####...#######...## #....#######.#####.##.##.# #.##.......#.# #.#..#`hB #.#### #.#..........##.# #.#######.##.## ##.##.# #.##.#.#####.#####.####.#######.#...#####...#.# #.##.### #.##.##..........)).#.......#...# ###.########<#######.###.##.#.#########)..#####...#.## #.....................##.##>#.........##.## ##.##..# #.##.#.....÷÷...####..##.##.####.#######.# #.###.# `hq \>@`h`h#.#.#......#.##.###### Saint the Tinkerer#.#.#.P....P.##......# Barachi#.#.####.P##.#.......# Health: 55/55 ========================#)#..........#.#.....# Magic: 11/11 ========================#.######.#####.......# AC: 4Str: 11#.# #.# ###.....# EV: 11Int: 23#.# #.# ###.### SH: 0Dex: 11#.# ####.##.#XL:  7 Next: 29% Place: Dungeon:3#.# #@..##### #.#Noise: ---------  Time: 3235.2 (0.0)#.# #.###.#.######.#a) +0 hammer#.###.# #.......##.#Cast: Kinetic Grapnel#...[40`hm#####†#.###.##.#####.#.......### #.##.##....#######.#####.##.##.#### #.#..........##.##.#.#####.#####.##.### #.#The helpless goblin fails to defend itself.You hit the goblin. _You kill the goblin! _You see here a +0 club. _Done exploring. _Done exploring.`h`h-`h/`h4: _`h>6`h8`h8`h:`h?`hEB`hB`hBD`heL`hsO`hO`hQ`hW`h2Z`hZ`h[`ha`hSd`hd`hf`hn`hvq,`hTs`hy`h|,`h}`h„`h`h`h`h#`h,`h`h`hE,`h`h`h`hk`h`hܩ`h`h߫`h`h`hM`h`h`h`h,`h`ha`hj`h`h`hA`h`h`h`hj`hJ`h`h`h`h`h/`h`hd  You see here an adder skeleton.`h`h9 _`h`hm`hF`h`h`h`hr`h`h:`h :  You see here a stone.`h `h" _`h`h`h-`h`h`hY`h`h1`h%`hy)`h2,`h},`h.`h>1`h3`h4`h5`h9`h;`h;`h=`hb@`hKX`hsPB`hZX  Things that are here:  a +0 dagger; a +0 robe`h]`h ^ _`h``hj[  Items here: )) [ ÷÷.`h n`ho _`h=r`hvv`hz`hz`hx}`h`h `hR`h,`h`hN`h`h`h`hz`h”`h*`h=`hB`hɽ##...♣...#.P..♣♣.##.# #.# .....'.ß.'..%._♣)##.# #.# ###..♣...#..♣♣♣♣....# #.# .(...#...#..P♣♣..##.# #.# ###..#####P♣♣♣...##.# ###.# ###...♣÷♣PP♣♣..#.##.# #...# .##...♣♣♣♣♣♣..##.##.# #.### .####....))........#.# .# #######...##@##.# #.# 79.6 (44.4) .#`hA(######.##.# #.# .# #.##.# #.# ########.##.# #.# #......##.# `h#.# #.#######.#  #.# ####.######.# #.# #...........######  #.# #.##.#####........ `hJ`h`h% _There is a stone staircase leading down here.`h`hWRead which item? Scrolls  r - 2 scrolls of revelation  c - a scroll labelled GUPSOS SAEC  e - a scroll labelled PUERPH UREO  h - a scroll labelled KAIWOB MYEVVOR  k - a scroll labelled SUTOQICWU  l - a scroll labelled NUENNUIT YTEMU [!] read|quaff|evoke[?] describe selected`h5` `hFh `h+q C##...♣...#.P..♣♣.##.##.#Saint the Tinkerer .....'.ß.'..%._♣)##.##.#`hq Barachi ###..♣...#..♣♣♣♣....##.#Health: 55/55 ======================== .(...#...#..P♣♣..##.##.#Magic: 11/11 ======================== `h r '###..#####P♣♣♣...##.# ###.#AC: 4Str: 11 ###...♣÷♣PP♣♣..#.##.# #...#EV: 11Int: 23 `hLr V.##...♣♣♣♣♣♣..##.##.# #.###SH: 0Dex: 11 `h|r .####....)).........# #.#XL:  7 Next: 29% Place: Dungeon:3 `hr .# #######...##@##.# #.#Noise: ---------  Time: 3279.6 (0.0) .#######.##.# #.#`hr a) +0 hammer .##.##.# #.#`hs Cast: Kinetic Grapnel ########.##.# #.##......##.# #.#`h7s #.#######.# #.##.# ####.######.##.# #...........###### `h`s #.# #.##.#####........  _You see here an adder skeleton. `hs U_You see here a stone.  Things that are here: _a +0 dagger; a +0 robe `hs _Items here: )) [ ÷÷. _There is a stone staircase leading down here.`h?}  As you read the scroll labelled GUPSOS SAEC, it crumbles to dust.It is a scroll of identify.`h /  --more--`hIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled PUERPH UREO  h - a scroll labelled KAIWOB MYEVVOR  k - a scroll labelled SUTOQICWU  l - a scroll labelled NUENNUIT YTEMU Potions (select first with !)  d - 2 bubbling black potions  f - an orange potion  j - 3 ruby potions[?] describe selected`hV `h ##...♣...#.P..♣♣.##.##.#Saint the Tinkerer .....'.ß.'..%._♣)##.##.#Barachi ###..♣...#..♣♣♣♣....##.#Health: 55/55 ======================== .(...#...#..P♣♣..##.##.#Magic: 11/11 ======================== `h3 Q###..#####P♣♣♣...##.# ###.#AC: 4Str: 11 ###...♣÷♣PP♣♣..#.##.# #...#EV: 11Int: 23 .##...♣♣♣♣♣♣..##.##.# #.###SH: 0`h' Dex: 11 .####....)).........# #.#XL:  7 Next: 29% Place: Dungeon:3 .# #######...##@##.# #.#Noise: ---------  Time: 3279.6 (0.0) .#######.##.# #.#a) +0 hammer .##.##.# #.#Cast: Kinetic Grapnel ########.##.# #.##......##.# #.##.#######.# #.##.# ####.######.##.# #...........###### `h #.# #.##.#####........ Things that are here: _a +0 dagger; a +0 robe _Items here: )) [ ÷÷. _There is a stone staircase leading down here.As you read the scroll labelled GUPSOS SAEC, it crumbles to dust.It is a scroll of identify.`h? &_`h ,80.6 (1`h D%._`h R _j -> c - 3 potions of curing`h\M%._`h _`h*lN%._`hx:%`h|&1`h &_`h  You climb downwards.You hear the hiss of flowing sand.`hl /  --more--`h{   .#.####### 4 ........@#  `hG .##.....##  #.....  #.....#............[........####### `h `h`hl-2.4 (1.8`hm`hx  You climb downwards.  You hear the hiss of flowing sand.  There is an entrance to an ossuary on this level. Hurry and find it before theportal is buried!  Found a robe. _There is a stone staircase leading up here.`h#.#.#######........<# .###`h1 #..... #.....# #.....#.......#.[....#########`hF`h43.6 (1.2 _`h`h`h%.. ###.#.####### .........<# .##.....## #...@.# #.....# #.....#.......#.[....########### `hr`h(4.8`h`hKoghB ##. #.. #. ##.#.####### .........<# .##.....## #.....# #..@..# #.....#........#...[ogh k.......############ ogh ogh (6.0ogh pgh# #. #. #. .. #. ##.#.####### .........<# .##.....## #.....# #.....# #.@...#............#....[.......############pghl-##pghpgh(7.2pghpghĶpghhpghzipghjpghmpghHqpghqpghu,pgh% #. #. .. #. ##.#.####### .........<# .##.....### #.....##. #.....##.###..##.....##.......@.....#8.4#.....[..............#############...##?#.. ###pghpghْ-9.6 (2.4pghpgh%g _Found a scroll labelled KAIWOB MYEVVOR.pgh8 #...#. ...#. ##.#.########.........<##..##.....## #.. #.....# #.. #.....# #.###..##.....# #......# #.....[..#pghc9|##...##? #.. #. ## #.#.#.##pghVBpgh{E.90.8 (1.2pghKpghMqgh4  ...#.   ##.#.#######   #.........<#   #..##.....##   #..##.....#   #..##.....#  #.###..##.....#   #.............#   #.....  .........############  ###...##?#   #.. #.#  qghJ ## #.#   #..   #..   ###  qgh_qgho(2.0qghqghM _You see here a +0 robe.qgha  ##.#.#######.........<##.....#....# #..#.###..##.........#[.......###############...##?#  #.. #.##  3.2 _qgh"qgh7 .........<##.....#....# #.....#.###..##.....#............#.#[...................###############...##@#  #.. #.##  #..###qgh& qghx (4.4qghC qgh qgh +5.4 (2qgh. qgh p _h - 2 scrolls labelled KAIWOB MYEVVOR (gained 1)rgh$##.....#...# #..#.###..##..#..........##.....[....................###############...##.#  #.. #  #...####rghrgh+6.6 (1rgh׶rghrgh 4rgh rgh& rghe L #.##........##.....[............###############...##.# rghe  #.. #  #........#.......#####.... ....rgh|n rghp (7.8rghu rghy sgh% # #..##.....#  #.###..##.....#  #.............#  .##.....[..... .........############ ###...##.######  sgh&#.. #.#....# ## #.#....### #.@......# #.. ###### ...#  # sgh>3sgh5(9.0sgh;sgh>sghQ# #..##.....# #.###..##.....# #.......# .##.....[. ..# ###...##.###### #.. #.#....# ## #.#....### #.# sgh#.######....#...#.#sgh$sghu'*300.2sghY-sgh/sgh 1# #..##.....# #.###..##.....# #.# .##.....[. .#sgh  ###...##.###### #.. #.#....# ## #.#....### #.sghF # #.######.....#.sghg G.......#.#sgh M..# #sgh I..#..sgh sghZ (1.4sgh sgh; sghi#.###..##.....# #.............# .##.....[............###############...##.######  #.. #.#....# ## #.#....### #........#....#.....###### ....####...........#.##K...# # K   kobold (asleep)....#..........?sgh   A kobold comes into view. It is wielding a +0 short sword.sgh(2.6sghusghh _Found a scroll labelled DAJUFF SOZUTHRI.tghm#.............# .##.....[............###############...##.###### . #.. #.#....# ..## #.#....### .... #........#.....#..#######.g.........######..w............ #...........#.####.......K...# ##...........# w   dart slug (wandering)#............ g   hobgoblin (wandering)#............?K   kobold (asleep)#........###...tgh vz  A dart slug and a hobgoblin come into view.tghwtghwtgh.g.wK.wtgh%{gKtghI===3.8Kinetic GrapneltghtghR _The kobold shouts!ughM ughV ugh*_ t#.gK.ughg j9/11 ------40ughh ughk D _You shape a spike launcher from a nearby wall.vghS  #.............#  Saint the Tinkerer vgh  .##.....[...........  Barachi  .........############  Health: 55/55 ======================== vgh  ###...##.###### .  Magic: 6/11=============----------- vghԟ #.. #.#....# ..  AC: 4Str: 11vgh # ## #.#....### ....  EV: 11Int: 23 vgh #........#.....  SH: 0Dex: 11vgh?  #..............  XL:  7 Next: 29% Place: Dungeon:4 vgh ######@........  Noise: ==-------  Time: 3304.8 (0.0) #...g.......#####  a) +0 hammer #...w...K.......  Cast: Kinetic Grapnel #...........#.###  #...........# #  #...........#  w   dart slug #............  g   hobgoblin #............?  K   kobold #........###... _Found a scroll labelled DAJUFF SOZUTHRI.  A dart slug and a hobgoblin come into view. _The kobold shouts! _You shape a spike launcher from a nearby wall.  Press: ? - help, Dir - move targetAivgh] Dm: a kobold, wielding a +0 short swordwghEU .Kwgh'-..wgh-..wgh/jw.  Aim: a dart slugwgh  #.............#  Saint the Tinkerer  .##.....[...........  Barachi  .........############  Health: 55/55 ========================  ###...##.###### .  Magic: 6/11=============----------- #.. #.#....# ..  AC: 4Str: 11 ## #.#....### ....  EV: 11Int: 23 #........#.....  SH: 0Dex: 11 #..............  XL:  7 Next: 29% Place: Dungeon:4wgh  ######@........  Noise: ==-------  Time: 3304.8 (0.0) #...g.......#####  a) +0 hammer #...w...K.......  Cast: Kinetic Grapnel #...........#.###  #...........# #  #...........#  w   dart slug #............  g   hobgoblin #............?  K   kobold #........###... wgh6 tA dart slug and a hobgoblin come into view. _The kobold shouts! _You shape a spike launcher from a nearby wall.  Press: ? - help, Dir - move targetAim: a dart slug  You lock target on the dart slug and prepare to deploy your bee.wgh wgh> wgh$ y   [     .  #..  ..  ##  ....        #....g..K  #....w...           5.8 (1Winding wgh\ wghA  _The kobold shouts! _You shape a spike launcher from a nearby wall.  Press: ? - help, Dir - move targetAim: a dart slug  You lock target on the dart slug and prepare to deploy your bee. _(Press . to continue winding your bee.)wghY 2*wgh86  You continue winding your clockwork bee...  The rocky spike skewers the kobold!wghE<)wgh?wghMwgh.g.).wwghnO6. wgh}wghT _You kill the kobold!xgh P6*xghd+y  You continue winding your clockwork bee...xghxghu  The rocky spike skewers the hobgoblin.xghq.g.wxghC%-xgh37.. xghxghc _The dart slug briefly extends its eye-stalks.xgh*(ally target)y   clockwork bee (minion)xghܙs  With a metallic buzz, your clockwork bee launches itself at the dart slug.The rocky spike skewers the hobgoblin.y   clockwork bee (minion)xghxghG$vy.(ally target)xghJ*8=8xgh7xgh9W _You kill the hobgoblin!ygh*yghLyghyghF _Unknown command.ygh#.# .##.....[. .######...##.###### ..#.. #.#....# ...[## #.#....### .#.#.#....y.######.#.)...##......w.. #.#.#####.# #. ##.yghP###...yghyghԿyghe.yw.--10.0 (1.2yghygh ) _Found a scale mail.ygh/ 2*ygh 8 ygh wThe rocky spike skewers the dart slug.Your clockwork bee stings the dart slug.ygh^ t  The dart slug launches a dart at you.ygh*9  The slug dart hits you.Your clockwork bee stings the dart slug!yghC )y   clockwork bee (minion)ygh J 4-30==10Kinetic GrapnelyghR yghU S _The dart slug dies!zgh+ U.##.....[..... .........############## ###...##.###### ... #.. #.#....#[ ## #.#....### ..... #........#...... #.........########y.#.......@...###### #.......... ##.### #.# # #.# #.. #.? ####... #.# ....zgh-F **   dormant clockwork bee (minion)7==--2.2 (1.2zgh(N zgh`  _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword; a dart slug corpse; a kobold corpse{gh .##.....[. .### ###...##.###### ... #.. #.#....# ...[ ## #.#....### ..... #........#...... #...... ##*. #)...###### #. #.#.###  #.# #  #.# #.) #.?. #.#....  #.# ....{ghf!{ghP%i5=--3.4{ghl/{gh2( _Found a battleaxe.{gh ........#################...##.###### ... #.. #.#....# ...[# ## ..... #........#..########*.......)...######......... #.### #  .)?..###....  {gh 2#{gh (4.6{gh* {gh |gh6`.#### ###...##.###### .... #.. #.#....# ....[ ## #.#....###...... #........#...... #...... #*... |gh`#.)...###### #. #.#.### #.# # #.|gh`?.. #.# .|ghgjS#.# .|ghvt>5.8|gh`}|gh|gho###...##.###### .....  #.. #.#....# .....[ ## #.#....###......  #........#...... #............... ########*......... #.......)...###### #.......... #.|gh#.### #.# # #.# #.)#.?..|gh6#.###.....#.# ......#.# .. .|ghO|gh E==7.0|gh|gh3|gh0 ; #.. #.#....# .....[ ## #.#....###......  #........#...... #....... ########*......... #.......)...###### #.|gh ......... #.#.### #.# # #.# #.)#.?..|gh #.###......#.# .......#.# .|gh d. .###### .|gh) |gh- D=8.2|gh6 |gh7 |gh !## #.#....###......  #........#...... #....... ########*......... #.......)...###### #.......... #.#.### #.# # #.# #.)......#.?.....##.###.......##.# .##..# .#........ .####### .# ########|ghh |gh (9.4|ghl |gh }ghYk #........#...... #....... ########*......... #.......)...###### #.......... #.#.### #.#.#######.#......###.).......#.}gh#Z?.....##.###.......# #..# #........# #........ #.}gh`Zu# ###### . .#######}ghZ-#.}gh jp8==20.6}ghr}ght}gh}ghk_#............... }ghq########*......... #.......)...###### #.......... }gha#..#.### #.#.######}ghV#.#......##.#.)..#......#. #.}gh+###.......# #........# #.# #............... }ghg###### ..#  .########}gh....}gh_}gh(1.8}gh}ghP}gh+2.8 (2}gh}ghe _c - a scroll labelled DAJUFF SOZUTHRI~gh#@K#....... ##*.. #.)...###### #.......... #...#.### #..#.###### #.#......##.#.).#.#. #.###.# #.# #.# ###### .#.......~ghkG~gh1I+4.0 (1~ghP~gh S~ghFK#..  ##*...  #.......)...######  #...........  #....#.###  #..#.###### .  #.#......##.  #.).  #.#.  #.###.#  #.# #.# #...~gh G~gh=KE==5.2~ghQ~ghT~gh #.#  #............... ########*......... #.)...###### #.~gh .......... #.....#.### #.....#.###### . #.#......## #.)..... #....#..... #..###.# ## #.#  ........ #~gh[###### ........#########...~gh~~gh#(6.4~gh~gh~gh #.#......  #. *. .)...###### . .#.### .#.###### ... .#......##. .). .#. .###.# ###.  ###### .. 7.6~gh6 5#.#...... #. *. )...######  #.### #.~gh #.###### ..#......##.).#.###.# ####. ~gh ~gh!6..~gh4!"..~gh/~ghZ2W9==8.8~gh9~gh;ghFgh%gh<ghagh8m.#...... . *. )...######  ##.### .##.§#.###### ..ghm#......##.).#.###.#.####..## #.#.. .# #.#... #.#.... .#.....ghkn...###........ ..>...gh'~9§.gh~)30.0ghBghe _Found a stone staircase leading down.ghv #...... ..## ...#*. ...#)...###### ...# ...# _.#.### ...##§.#.###### ..#......##.).#.###.......#.####..## #.......#.. .gh # #.......#... #.......#.... .........#........#########........ ..>...gh `_.§ghq (1.2gh ghw c _Found a shadowy altar of Dithmenos.ghD###...... ...# # ...## ..... ....# ###*......... ....# )...###### #...# gh..... #...# _.§#.### #...##.§#.#######.§#......##)....#..........###.ghe#.####..#### #.#.. ...# #.#... ..# .... ##.... .# gh### .........#..... #...#########.....gh4x.§..§.ghI (2.4ghgh7v _You hear the slow hiss of a distant avalanche of sand.ghBZ###...... ....# #...... ....##  ....# *. ....# )...###### #...# §. #...# §.gh%C*#.### #...##§..§.#.#######.§#......##.§).#.####.......#.####..#ghL# #.......#.. ....# #.......#... ...# #.......#.... ..# .........#..... [.#...##..... .#gh-N,..gheN^_..§...ghRE==3.6ghXghq\) _Found a chain mail.ghP t###...........# #...........## . .....# ..*. ....# ..)...###### #...# .. #...# _..§.#.### #...##§.#.#######.##......##.ghQ #).##.####......# #....# #.......#... ....# #.#.... ...# .#..... .[.#...#........#ghZ %.gh^ (4.8ghV{ gh9###...........# ...#...........## ... .....# .. *. ....# .. )...###### #...# .. #...# §_.#.### #...##§.#.#######.# #......##.# ).# #.## ###....# #.#.. ....# #.#... ....# #.#.... ....#  .#.......[.#  ...#........#gh 7_gh̾(6.0ghghgh'# .....[ . ###...........# ....##...........## . .......# . ......... .....# ###### #...# ....... #...# §_#.### #...##§.......#.#######.# #......### ). .........#.......... ###.#.####..#### # #.#.. ..... # #.#... .....###.........#......#.......[.#gh.gh_3:10/11==gh3!7.2gh;gh>ghH@ "  .##.##  .....[ #...... ##...........# .....###....## ......# #......#..... .....###.gh@ ###### #...##........ #...##§_#.### #...##...#.#######.##..#......### ).# .........#..........ghA #.#.####..####  #.#.. .....  #.gh>A #... .....#  ##.........#ghJ 5_gh>N (8.4ghWU ghlW gh####### .# .#  .##.###  .....[ #...... #.# .....### ### .......# ##..... .....######## #...##........ #...##§ .#.### #...##§.......#.#######...##...#......##.# #).......# ..#.......... #.#.####..#### #.#.. ..... #.#... .....#gh<§§§ghƍ(9.6ghghu _There is a shadowy altar of Dithmenos here.gh... .# # ###### .# .#  .##.### .....[ ##...... .# #.....##### #........# ###..... .....###.. ###### #...##§ ...... #...##§§. #.### #...##§§...... #.#######..........##.... #......##....# ###)....# .#.......... .#.####..#### .#.. .....ghz§.§§.........##.ghϮ040.8 _ghghghq ..# # .. #.# .# ##### #.# .#  .##.###[ #. # #.....###.### #........# ##### ..... .....###.. ##### #...##§§.. ..... #...##§§§. .### #...##§.§..... .#######......§...##..........##...# ##### )...........##..........#.####..####§#§§§§.§§§.§....................###..####ghuE==2.0ghygh{gh #. #  ..# .# . #.# .# #### #.# .#  .##.###[ #. # #.....###.# ## #...# gh .....# ##..@...#### .... .....###§... #### #...##§§§§ .... #...##§§... ### #...##§§§§.... #######......§...##...... .....##...# ######.ghʣ ....##..........##gh .§...#§_§#.......................gh (3.2gh gh gh" .# #. .#  ..# .#  #.# .# ### #.# .#  .##.###[ #. # #.....###.# ## #.gh..# .....# ##......#### ... .....###.§.. ### #...##§... ... #...##§_§ #...##.. ######.##.......### #######.#ghn..#§_...gh^(4.4ghghigh M. #. .. #. #### .# ... #.##.###..#[ ##....... ###.### .... ###### ... .....###..............._...§§§#.§gh  X1===5.6gh_ gh! ghrJ8M. #. . #. ###.# .# ...ghJ$ #.##.###..#[ ##..@.....# ##### ...# .........# ##......####....ghjK&...ghTY§§.§§...gh`E6.8gh5 gh8 Read which item? Scrolls  r - 2 scrolls of revelation  c - a scroll labelled DAJUFF SOZUTHRI  e - a scroll labelled PUERPH UREO gh8 { h - 2 scrolls labelled KAIWOB MYEVVOR  k - a scroll labelled SUTOQICWU  l - a scroll labelled NUENNUIT YTEMU gh9 [!] read|quaff|evoke[?] describe selectedghy gh gh ..Saint the Tinkerer..Barachi.#Health: 55/55 ========================#. .#Magic: 11/11 ========================..# .#AC: 4Str: 11#.# .#EV: 11Int: 23 ####.# .# ..SH: 0Dex: 11 ...#.##.###..#XL:  7 Next: 30% Place: Dungeon:4 ..[##..@.....#Noise: ---------  Time: 3346.8 (0.0) ........# #.....###.#a) +0 hammer ........## #.........#Cast: Kinetic Grapnel .........# ##......#### ... .....###............ ###hG Sm #...##§§§........... ... #...##§§§........... ## #...##.§§........... ######..........##....... _c - a scroll labelled DAJUFF SOZUTHRI _Found a stone staircase leading down. _Found a shadowy altar of Dithmenos. _You hear the slow hiss of a distant avalanche of sand. _Found a chain mail. _There is a shadowy altar of Dithmenos here.  As you read the scroll labelled KAIWOB MYEVVOR, it crumbles to dust.It is a scroll of enchant weapon.ghq" /  --more--gh,Enchant which weapon? Hand Weapons  a - a +0 hammer (weapon)h - a +2 short sword of speed[?] describe selectedgh ghe+..Saint the Tinkerer..Barachi.#Health: 55/55 ========================gh#. .#Magic: 11/11 ========================..# .#AC: 4Str: 11#.# .#EV: 11Int: 23 ###gh#.# .# ..SH: 0Dex: 11 ...#.##.###..#XL:  7 Next: 30% Place: Dungeon:4 ..[##..@.....#Noise: ---------  Time: 3346.8 (0.0) ........# #.....###.#a) +0 hammer ........## #.........#gh Cast: Kinetic Grapnel .........# ##......#### ... .....###............ gh### #...##§§§........... ... #...##§§§........... gh"a## #...##.§§........... ghD######..........##....... _Found a shadowy altar of Dithmenos. gh_You hear the slow hiss of a distant avalanche of sand. _Found a chain mail. _There is a shadowy altar of Dithmenos here.As you read the scroll labelled KAIWOB MYEVVOR, it crumbles to dust.It is a scroll of enchant weapon.gh4u  Your +0 hammer glows red for a moment.gh'47.8 (11gh gh9 _h -> w - a scroll of enchant weapongh gh Read which item? Scrolls  r - 2 scrolls of revelation gh  w - a scroll of enchant weapon  c - a scroll labelled DAJUFF SOZUTHRI  e - a scroll labelled PUERPH UREO  k - a scroll labelled SUTOQICWU  l - a scroll labelled NUENNUIT YTEMU gh [!] read|quaff|evoke[?] describe selectedghgh ghMV..Saint the Tinkerer..Barachi.#Health: 55/55 ========================#. .#Magic: 11/11 ========================..# .#AC: 4Str: 11#.# .#EV: 11Int: 23 ####.# .# ..gh/SH: 0Dex: 11 ...#.##.###..#XL:  7 Next: 30% Place: Dungeon:4 ..[##..@.....#Noise: ---------  Time: 3347.8 (0.0) ........# #.....###.#a) +1 hammer ........## #.........#Cast: Kinetic Grapnel .........# ##......#### ghT... .....###............ ### #...##§§§........... ... #...##§§§........... ghG## #...##.§§........... ######..........##....... _Found a chain mail. ghP_There is a shadowy altar of Dithmenos here.As you read the scroll labelled KAIWOB MYEVVOR, it crumbles to dust.It is a scroll of enchant weapon.Your +0 hammer glows red for a moment. _h -> w - a scroll of enchant weapongh: .. Saint the Tinkerer .. Barachi .# Health: 55/55 ======================== #. .# Magic: 11/11 ======================== ..# .# AC: 4Str: 11 #.# .# EV: 11Int: 23 ### #.# .# ..  SH: 0Dex: 11 ... #.##.###..#  XL:  7 Next: 30% Place: Dungeon:4 ..[ ##..@.....#  Noise: ---------  Time: 3347.8 (0.0) ........# #.....###.#  a) +1 hammer ........## #gh<[40m.........#  Cast: Kinetic Grapnel .........# ##......#### ... .....###............ ### #...##§§§...........   ... #...##§§§...........   ## #...##.§§...........   ######..........##.......  As you read the scroll labelled KAIWOB MYEVVOR, it crumbles to dust.It is a scroll of enchant weapon.Your +0 hammer glows red for a moment. _h -> w - a scroll of enchant weapon  Blink to where?Press: ? - help, Dir - move targetghM 7*@gh-*.ghƉ #.  It is a scroll of enchant weapon.  Your +0 hammer glows red for a moment. _h -> w - a scroll of enchant weapon  Blink to where?Press: ? - help, Dir - move targetThere is a wall there.gh @##gh- #.You can't see that place.  [the floor.]ghX .*ghg \.#There is a wall there.ghx##You can't see that place.  [a rock wall.]ghP@##ghS # gh @  gh S  *ghK6*.gh 6*.ghY....Saint the Tinkerer#...Barachi#...######Health: 55/55 ========================#........#Magic: 11/11 ========================#........#AC: 4Str: 11#........#EV: 11Int: 23#........###.SH: 0Dex: 11#...........XL:  7 Next: 30% Place: Dungeon:4#..@#Noise: ---------  Time: 3347.8 (0.0)#....#a) +1 hammer.....##.#Cast: Kinetic Grapnel....#.##.# ##### #.##.# .. ..#.##.###..# .[##..§.....# .......# #...gh_..###.# .......## #.........#Your +0 hammer glows red for a moment. _h -> w - a scroll of enchant weapon  Blink to where?Press: ? - help, Dir - move targetgh>.  ghIAs you read the scroll labelled SUTOQICWU, it crumbles to dust.ghtghgh`$8.8 (1ghfgh gho D_It was a scroll of blinking.ghKM##.##. ###### #.###........ #...###..... #....$.....##.#....#.#gh50.0 (1.2 _Found 10 gold pieces.gh  .. ##.### ....# #...# gh y #...###### #.# #.# #.# ###.#........... #...###..... #....# #.$ .....##.# ....#.##.# ########.##.# .. ... #.##.###..#[ ##........#gh gh gh (1.2gh gh0 gh .. .. ##.### ....# #...#  #...###### #.# #.# #.#  ###.#........... #...###..... #....# ##.$ .....##.# .  ....#.##.# #########.##.# .... #.##.###..#ghgh(2.4ghghghk #.# ... ... ##.### ....# #...#  #...###### #.# #.# #.#  ###.#........... #...###..... #....# ##.$ .....##.# ..  ....#.##.# ##########.##.# ..ghhgh(3.6ghghghiRM#.# ... ghR##.##. ###### #........###.gh\gh_(4.8gh_fghhgh5 _M#.# ... ##.##. #######........#gh@ ghB (6.0ghI ghK gh M##.### ... o...####.###.... ######..##........#o   orc (asleep).ghߩ gh (7.2gh] ghP q _An orc comes into view. It is wielding a +0 club.gh .# #.# #.# #.##.##### ......!# .....o...####.####...@...#.[.....##...# ...##. #...####### # #........# # #.# # #.# # ####.#........... #...###.....ghw  Found a scale mail and an orange potion.ghghzu..oogh1==8.4ghghO _The orc shouts!ghI .# #.# #.# #.# ##.##### ......#!## ....#...o.####.### #.#.[.....##...#.##.# #...######.# #. #........# ##. #........# <### #........# ## #......###. # ##.......... # #...###.....ghXKghTP.oghGWH--9.6Kinetic Grapnelgh`ghbgh4q .#  Saint the Tinkerer #.#  Barachi #.#  Health: 55/55 ======================== #.#  Magic: 10/11 =====================--- ##.#####  AC: 4Str: 11 ......  EV: 11gh 5Int: 23 #!## ....  SH: 0Dex: 11 #....o####.###  XL:  7 Next: 30% Place: Dungeon:4 #**@....#  Noise: ---------  Time: 3359.6 (0.0) ..[.....##...#  a) +1 hammer ....##.# #...######  Cast: Kinetic Grapnel .# #. #........# ghM5R## . #........# <# ## #........#  o   orc ###........###. ###........... ##...###..... gh5_Found 10 gold pieces. _An orc comes into view. It is wielding a +0 club.Found a scale mail and an orange potion. _The orc shouts!Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)gh$.#Saint the Tinkerer#.#Barachi#.#Health: 55/55 ========================#.#Magic: 10/11 =====================---##.#####AC: 4Str: 11......EV: 11Int: 23#!## ....SH: 0Dex: 11#....o####.###XL:  7 Next: 30% Place: Dungeon:4gh#**@....#Noise: ---------  Time: 3359.6 (0.0)..[.....##...#a) +1 hammer....##.# #...######Cast: Kinetic Grapnel.# #. #........# ##. #........# <### #........#o   orc (grapneled) ###........###. ###........... ##...###..... gh]8_Found 10 gold pieces. _An orc comes into view. It is wielding a +0 club.Found a scale mail and an orange potion. _The orc shouts!ghPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)ghT+gh3V.o.gh44=60.6 (1gh<gh"? _An orc comes into view. It is wielding a +0 club.Found a scale mail and an orange potion. _The orc shouts!  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit) _The kinetic grapnel hits the orc.gh ghD.ogh.-1gh gh gh  The grapnel guides your strike. You hit the orc.gh5C)ghn=2.8 (1.2Kinetic GrapnelghֳghBQ _You kill the orc!gh 6 .#. #.#.. #.##. #.##. ##.######. ...... #!##. .... #.....####.### #.@.....##..[.....##...##....##.###...#######.## #. #....gh9 ....## .. #........# .<# ### #........# .## #........###. .# ##........... .# #...###.....gh! gh; 0-4.0gh gh  Things that are here: _a +0 club; an orc corpseghK .# .#.# #.# ..# #.# #.. #.# #.### ##.##### #... ...... #!##.. .... #.....####.### #@).....# #..[.....##...# #....##.###...###### #.## #.# #.## ..# #.# ..<# #### #.# ..## #.###. ..# ##. ghʴ U..# #...###.....ghY gh@ I-5.2 _gh gh gh#. # .# #.#..# #.#. #.# #######.##### #............ #!##..........#....@####.### ######.).....# #..[.....##...#  #....##.###...###### #.## #.# #.# ##### ..# #.#.<#gh[#### #.#.## ###. .##........... ghgh<(6.4ghgh<ghw ghF gh} gh gh  #. #.# .# ..# #.# ..# #.# #.. #.# #.#.##### #. #!##. #...@.####.### ######.).....#gh  #..[.....##...# #....##.###...###### #.## #.# #.## ..# #.#.<# #### #.#.## #.###.# ##ghJ ghL X1===7.6gh gh_ gh8 #. #.# .# ..# #.# ..# #.# #.. #.# #.#######.###### #.. #!##. #..@..####.### ######.).....# #..[.....##...# #....##.#gh6##...######  #.## #.# #.## ..# #.#.<# #### #.#.## #..# ##gh gh(8.8ghghR #. #.# .# ..# #.# ..# #.# #.. #.# #.#######.##### ###... #!##. #.@...####.### ######.).....# . #..[.....##...# . #....##.###...###### . #.## #.# #.# .#ghTT ..# #.#.<# #### #.# #.....## #. #.....# ##ghM_gh\`)70.0ghighSkgh   #. # .# #.#..# #.#. #.#  #.#######.##### ###............ #@##.......... #.....####.### ######.).....# #. #..[.....##...# #. #....##.###...#### #. #.## #.# #. #.####### ..# #. .......<##### #. ##.....## ghgh(1.2gh gh@2gh3I===2.2 (2gh9gh=_ _f - 2 orange potions (gained 1)gh#.#.#.#.#.# #.# #..#.# #######.########............ #.##.......... #.@...####.### ######.).....# .#..[.....##...# . #....##.###...###### . #.## #.# #........ .####### ..# #.# ......<# #### #.# #.....##  #.# #.....# #gh%gh+3.4 (1ghgh? gh2#. #.# .# ..# #.# ..# #.# #.. #.# #.#######.##### ###... #.##. #..@..####.### ######.).....#  #..[.....##...#   # ..# #.gh?# <# #### #.# .....## #.# .....# ##.ghgh/(4.6ghĿghghf# #.  #.# .# ..# #.# ..# #.# #.. #.# .#######.########..#.##@......... #.....####.### ######.).....# #..[.....##...##....##.###...###### #.## #.# #.# ###### ..# #.ghA# <# #### #.# ##..###ghCgh(5.8ghghgh< M# .  #.#  ..# ..# #.. #.#  #.#######.#######..#.##..........#.....####.########.).....##.#ghB ghC (7.0gh gh] gh'" # #. #.# .# ..# #.#gh ..## #.# #.. #.# #.#.##### ###. #.##. #.....####.### ######.).....#gh #..[.....##...# #....##gh!.###...###### #.## #.# #gh.# # ..# #.# .....<# #### #.#gh+gh(8.2gh@$gh&ghz  # #. # .##..# # #.#..####.####.#.......#.#  #@#######.##### #.. #.##.......... #.....####.### ######.).....# . #..[.....##...# . #....##.###...######  . #.## #.# #.#  .####### ..# #.# ghgh(9.4gh4ghgh J # #.  # .######..# # #.#........####.####.#.......#.#  ##.#######.#####ghN 7 ###............ #.##.......... #.....####.### ######.).....# #. #..[.....##...# #. #....##.###...#### #. #.## #.# #.gh gh )80.6gh gh gh"I # #.  # .#######..## # #.#gh........@####.####.#...######........#.#  ##.#######.##### ###..... #.##.......... #.....####.### ######.).....#  #. #..[.....##...# .#. #....##.###...####ghƶgh(1.8ghghghe ## #.  # .# ######.@## # #.#.......####.####.#....######........#.# ## ##.#######.##### #.. #.##.......... #.....####.### ######.).....#  #. #..[.....##...#ghighk(3.0gh>sgh6{ _You hear the slow hiss of a very distant avalanche of sand.gh/2 ### #.# #.##.#########..## # #.#........@..####.####.#######........#.#### ##.#######.#### ###............ #.## #.....####.###  ######.).....# #...[.....##...#  ...#. #....##.###...## gh9 gh0< (4.2ghD ghG gh> ### #.# #.## .##..## # #.#.####.####.#.######.#.### ##.#######. ###  #.##gh?m. #.....####.### ######.).....# # #. #..[.....##...# #...#. #....##.###...ghHghK(5.4ghoQgh8.gh7l13.1 (1Kinetic GrapnelghLgh8 _The hobgoblin hits you but does no damage.You hit the hobgoblin. The hobgoblin hits you.  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 78% to hit)  The kinetic grapnel hits the hobgoblin! ghwL_You kill the hobgoblin!ghgh4gh ghL_No target in view!ghL S .##.gh\M \#############..## # #...............####.##########........ #.#####......##.######ghM d#.#####.#.##!###................# #.##...#####@#.#.##.....#### #.#.#..######.)..# #. # #..[.....##gh N #..##.....#...## gh,N ghs_ R-4.3 (1.2 _ghcc gho ghq E-5.3 (2ghy gh-} _ _You now have 135 gold pieces (gained 13).ghʂ  #.#############..## # #...............####.##########........ #.#####......##.######gh9 ##.#.##!###.......#..........# #.##...#####.#.#.##.....#### .######.)..# #. # #..[.....##gh^ ]... #....##.# gh # #..##.....#..## gh gh` ghď 326.5 (1gh gh2 ghґ&M   #.## ############..## # .......####.####.#.......######........##......##.########.#####.#.##!###. #..........# #.##.........######.....#### ghfr#.#.#..######.).. # #..[.....#...#.#.# #....##.###.gho>7.7gh@ghjgh ### #.  gh#  #############..## # #ghsW #...............####.#####.#.......######........# #.#####......##.####### #.#####.#.##!# #.....@....# #.##.....gh#...#####.#.#.##.....#### gh_#.#.#..######.).gh # #. #.# # #..[.....###...#. #.# #....##.###gh8 ...#. #.# #.## #.# # ##.#.#######.#gh!N ..# #ghB #.........<#.##### # #..##.....##.#ghc ghgh(8.9ghghgh ### #.# #.## #####..## #  #........####. #.#.......######. #.#####......##.gh^h #.#####.#.##!### #.# #.## #...#####.#.#.##.....>. #.#.#..######.)gh # #. #.# # #..[..... #...#. #.# #....##. ...#. #.# #.## #.# ##.#.#.# ..# #gh.<#.# #### #..##.....##.#ghYm3=10.1ghghe _Found a stone staircase leading down.gh$  ### #.# #.## #..## # #.####. #.#.###### #.#####......##.gh2% m #.#####.#.##!### #.# #.## #...#####.#.#.##......>.. #.#.#..######.)gh]% n # ..#. #.# # #..[..... #...#. #.# #....##. gh%  ...#. #.# #.## #.# gh% ` ##.#.#.# ..# gh% L #.<#.#gh% / #### gh% L #..##.....##.#gh- gh/ 71===ghs/ !1.3ghP3 gh4 gh l ### #.# #.## #..## # #.####. #.#.###### #.#####......##. #.#####.#.##!### #gh 0.# #.## #...#####.#.#.##......>..S #.#.#..######. #...#. #.# # #..[ #...#. #.# #....##. ...#. #.# #.## #. S   adder (asleep) ##.#.#.# .. #.<#.#  #..##.....##.#gh h  An adder comes into view.ghM ghI S.SghC 4===2.5Kinetic Grapnelghd ghq Y _The adder hisses angrily.gh@j-3.7 gh_You closely miss the adder. The adder closely misses you.ghY  You hit the adder. The adder bites you.You are poisoned.ghZ2==--4.9Pois gh2[gh cghf _The adder poisons you! The adder bites you but does no damage.ghTf 2*ghG }  You shape a spike launcher from a nearby wall.gh JS#gh 1-9/11 -----=50gh ghN _The rocky spike skewers the adder. You feel sick. The adder closely misses you.ghv gh1 ghghF _Unknown command.gh-L 6### #.# #.## #..## # #.####.##.#.######.#.#####......##.##.#####.#.##!###.#.S.# #.##.#...#####.#.#.##.....#..>... #.#.#..######.)#...#. #.# # #..[.#...#. #.# #....##.#...#. #.# #.## #.###.#.#.# ..##.<#.# # gh.T .*gh- `.gh޵ .*gh'  The rocky spike misses the adder. The rocky spike skewers the adder!gh# )ghJ) m †You kill the adder!gh0 49-3-7.1 (1.2Kinetic Grapnelgh< gh? D _You feel sick.ghUr ghV-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ghc3ghighlF _Unknown command.ghGe ### #.# #.## #..## # #.####. #.#.###### #.#####......##. #.#####.#.##!### #.†.# #.## #...#####.#.#.##..... ..>... #.#.#..######. #...#. #.# # #..[ #...#. #.# #....##. ...#. #.# #.## #. ##.#.#.# .. #.<#.#  #..##.....##.#ghRghVz8=--8.3gh<[gh^D _You feel sick.ghI ### #.# #.## #####..##  #....####. #.#.......###### #.#####......##. #.#####.#.##!### #..# #.## #...#####.#.#.##..... ..>.... #.#.#..###### #...#.#. #.# # #..[ #...#.#. #.# #....##....#... #.# #.## # ##.#.#######.#  #.<#.#  #..##.....##.#--h%;9;65H9.5ghؕ _You feel sick. _You see here an adder corpse.gha  #.# #.###############..##gh ' #...............#### #.#.......######... #.#####......##.##gh # #.#####.#.##!###..gh #.#.†........# #.###..@#####.#.#.##..gh ....>....# #.#.#..#####gh ##...#.#.# #.# # #..[..gh  #...#.#.# #.# #....#gh$ .....#...# #.# #.##gh  ##.#.#######.# #.........<#.## #..##.....##.# #..##.....#...gh l  Your spike launcher falls apart as you grow too distant to maintain it.gh \7-----20.7gh1 ghM D _You feel sick.ghÆ  #.# #.## #######..## #..... #.#.......#######.#.#####......##. #.#.#####.#.##!### #.#.†.# #.## #.@.#####.#.#.##.>....# #.#.#..#...#.#.# #.# # #..[ #...#.#.# #.# #.... .....#..# #.# #.##..##.#.#######.### #.........h! 0m<#.# #..##.....##.#  #..##.....#...gh S  You feel sick.ghy ?6=gh +1.9ghΞ gh Q _You are no longer poisoned.gh #.###############..## #...............## #.#.######.. #.#.#####......## #.#.#####.#.##!### #.#.†........# #.#####..##...#####.#.#.##........>.@..# #.#.#..#######...#.#.# #.# # #..[ #...#.#.# #.# #.......#...# #.# #.##....##.#.#######.#### #.........<#.# #..##.h34m....##.# #..##.....#...# #..##.....#..#ghgh?b710/11==3.1ghghY #.### ####..##.. #...gh1ZO#. #.#.######.. #.#.#####......##.. #.#.#####.#.##! #. #.#.†........# #.ghhZ #..##...#####.#.#.##.>@...# #.#.#..ghZ#...#.#.# #.# # #.. #...#.#.# #.# #ghZ" .....#...# #.# #. ....##.#.#######.#gh[#.#.........<#.#. #..##.....##.#. #..##.....#... # #..##.gh;[/....#..#gh fghi(4.3ghoghgh@  #.##  ####### ###..   ....... #..   #..... #.#.######   ..... #.#.#####......   .... #.#.#####.#.##!   #.. #.#.†........# #  .#####..##...#####.#.#.##  .@....# #.#.#..  .#####...#.#.# #.# # #   #...#.#.# #.# #   .....#...# #.# #.   ....##.#.#######.#   ####.#.........<#.#   . #..##.....##.#   .# ghI[34m#..##.....#...   #. #..##.....#..#ghT5.5gh=m _There is a stone staircase leading down here.ghT   #.   ####..   .......##   #.....##.#.   .....##.#.#####......   ....##.#.#####.#.##!  #..##.#.†.#  #.#####..##...#####.#.#.  #>....# #.#.#..  #.#####...#.#.# #.# # #   #...#.#.# #.# #   .....#...# #.# #   ....##.#.#.#   ####.#.........<#.#  h4U 3H ..#..##.....##.#   .#.#..##.....#...   #.# #..##.....#..#ghZ gh_ 786.7 _ghe gh....# #.#.#. #.#####...#.#.# #.# #   #...#.#.# #.#  .....#...# #.#  ....##.#.#######.# ####.#.........<#.#  ..#..##.....##.#  .#.#..#h}-m#.....#...gh&ghnE==7.9gh{ghzgh@M#######################.......#.......####+......#...#####.#.# #.†........##.#####..##...#####........>....#.#.  #.#####...#.#.# #.# #..#..##ghGgh1K(9.1gh{QghRghwJ D    #  # # ###################### .......##.....  #.....##.#.......###  +.....##.#.#####.... #..@..##.#.#####.#  ####..##.#.†.......  #.#####..##...#####.#.#  #........>....# #.#.# #.#####...#.#.# #.# #  #...#ghK #.# #.#  .....#...# #.#  ....##.#.#######.# ####.#.........<#.#ghR ghU W9=30.3ghZ gh\ gh /         ##  .......##  #.....##.#.  +.....##.#.#####  #.@...##.#.#####.#.  ####..##.#.†  #.#####..##...#####.#.  #........>....# #.#.gh4 1  #.#####...#.#.# #.#  #...#.#.# #.#  .....#...# #.#  ....##.#.#.#  ####.#...<#.#gh gh X1===1.5gh4 gh@ gh^J      ###  .......##  #.....##.#. ghU +.....##.#.#####  #@....##.#.#####.#  ####..##.#.†  #.#####..##...#####.#  #.>....# #.#  #.#####...#.#.# #.#  #...#.#.# #.#   .....#...# #.#   ....##.#.#.#   ####.#.<#.#ghD ghghi(2.7ghygh֫ghg###.####......'gh  You open the door.50=30gh gh+u_You hear the slow hiss of a very distant avalanche of sand.gh>       ###################gh:? 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#.#.........#ghV<.# #.#.#. #.#gh<.# ## ..#[.# gh< ...#########........# ... ........@>.....##...gh=~#+###### . .........ghH=D##.ghgh(9.3gh@gh7ghOghSgheghmf '.#.#.###gh&r gh6v N======100gh} gh[ g _As you open the door, it creaks loudly!ghn\.....#..........## ####.####..#### # #.#.........# # #.#.#  #.#.# # ...gh\#.[.#  ...########.# ... .........>.....#  #... ........#@###### gh\ ........#.# ........#.# gh ]........#.#......#####gh*]`............ghH]8..... ghOfgh(iN------1.5 (1.2ghoghsQ _There is an open door here.gh0lgho=------ghtghvght 4gh- ghj gh).................#....#..........##.###.#.####..####.# #.#.#.# #.#.# ... #.#...# ## .........[.# ...#########........# ... w.......@>.....##... ........#'###### ........#.# ........#.# ........#.# ......#####w   dart slug (wandering) ...... ...........ghi!gh )Z.wgh-(2.7gh9gh<\ _A dart slug comes into view.gh4.......#.....####.#.####..###.# #.#.........#.# #.#.#. #.#.# ### ..#[.#  ...#########........# ... ..w.......>.....##... ..#'###### .#.# .#.#.#.#ghT#####. ..######ghgh(3.9gh2gh!gh_###.#.####..##.# #.#..........# #.#..#. #.#..# #### ..#.[.# ...#########........# ......w.......>.....#gh #......#'###### .#.# .#.#.#.######...######## gh5gh gh````The dart slug launches a dart at you.gh1....gh^3-=5.1ghRghIM _The slug dart hits you.gh4....#..........##.###.#.####..####.# #.#.........#.# #.#...# ...... #.#.........# ##### .........#.......[.# ...#########........# ghw.......>.....##...#'######.#.#.#.#...#.#.#####.#gh;.#ghc.........###########ghgh ```The dart slug launches a dart at you.ghz* ,...gh- Y-6.3Kinetic Grapnelgh4 gh: M _The slug dart hits you.gh................#..........##  Saint the Tinkerer ......###.......#.####..####  Barachi ......# #.......#.........#  Health: 53/55 =======================- ......# #.......#.........#  Magic: 10/11 =====================--- ...... #.......#.........#  AC: 4Str: 11 ##### .........#.......[.#  EV: 11gh%Int: 23 ...#########........#  SH: 0Dex: 11 ......w*......>.....#  XL:  7 Next: 33% Place: Dungeon:4 #........**@..#'######  Noise: =--------  Time: 3516.3 (0.0) ...........#.#  a) +1 hammer ghS...........#.#  Cast: Kinetic Grapnel ...........#.# ghwi .........##### gh .........# w   dart slug gh.........# ghp.........# ##########The dart slug launches a dart at you. gh~_The slug dart hits you.The dart slug launches a dart at you. gh<_The slug dart hits you.Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)gh-v................#..........##Saint the Tinkerer ......###.......#.####..####Barachi ......# #.......#.........#Health: 53/55 =======================- ......# #.......#.........#gh-Magic: 10/11 =====================--- ...... #.......#.........#AC: 4Str: 11 ##### .........#.......[.#EV: 11Int: 23ghh....#########........#SH: 0Dex: 11......w*......>.....#XL:  7 Next: 33% Place: Dungeon:4#........**@..#'######Noise: =--------  Time: 3516.3 (0.0)...........#.#gh.a) +1 hammer...........#.#Cast: Kinetic Grapnelgh............#.#.........#####.........#gh.w   dart slug (grapneled).........#.........#gh/##########The dart slug launches a dart at you. _The slug dart hits you.gh+/~The dart slug launches a dart at you. _The slug dart hits you.ghP/oPress: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)ghgh1M.w..ghw+7.3 (1gh\ghp _The slug dart hits you.  The dart slug launches a dart at you. _The slug dart hits you.  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit) _The kinetic grapnel hits the dart slug.ghghm).................#....#..........##.###.#.####..####.# #.#.........#.# #gh.#.........# ....... #.#.........# ###### .........#.......[.#gh ...#########........# ghw.@....>.....##.gh.#'######.#.##gh7l.#.##...#ghu.##.######.##.#.........#ghgh?:.wgh5-8.5 (1.2ghghgh gh gh 1-gh( gh'+ ghTU  The grapnel guides your strike. You sock the dart slug!ghf_1.gh^fq4=9.7Kinetic Grapnelghlgh1o ghToQ_You kill the dart slug!gh=?.).#ghp..#.##.###.#.####..####gh:.# #.#.#ghc.# #.#.#. #ghGW.#.........#  ###### gh.#.......[.# ...#gh0.# gh.>.....# #.#'######gh.#.###.#.# gh/e #.#.# ghO #.#####  #ghy.#  #.# gh #.#ghghG1-20.9ghghݺgh  ......#########..####  ........# . ..  ###### ........[ ...#########.......gh #...........>##'##### .# #############gh ghF B-2.1ghp gh( gh  #######..####  ........# .. ..  ###### ........[ ...#########..................>##'##### .# ##gh  gh8 gh V5=3.3gh gh& gh)i\  ........# ..#..  ###### .........[ ghvi...#########..................>..##'##### .# ghi<## ghiO####ghsgh(yX1===4.5ghghghQ ..#.  ###### .........[ ...#########............>..gh ##'##### .# ## #### gh1"gh+(5.7gh).gh0gh#.# #.#.........#  .###.#...# #######....#.......[.##...#.##.>.....# #.#'#######.#.# ##.#.# #.#.# #.##### #.#  #.#  #.#  ##gh!>6.9gh)gh,gh gh LLevel 4 of the Dungeon<>>_(Press ? for help) #.......)...######.##...##..............  #..................##...##§§§...........  #...........#.#######...##§§............  #...........#.#######.....§§...##.......  #...........#......##..........# #######  #............).................# #..................#..........## #........###.......#.####..#### #........# #.......#.........# #........# #.......#.........#  ........###.......#.........#  #######..........#.......[.# #...#########........# #..............>.....# #.............#'###### #.............#.#  ##...........#.# #.....@.....#.# #.........##### #.........# #.........# #.........# ###########ghI.@gh 7..gh{B..ghsxB..gh"#........# #.......#.........#Saint the Tinkerer........###.......#.........#Barachi#######..........#.......[.#Health: 55/55 ========================#...#########........#Magic: 11/11 ========================#..............>.....#AC: 4Str: 11#.............#'######EV: 11Int: 23#.............#.#SH: 0Dex: 11##...........#.#XL:  7 Next: 33% Place: Dungeon:4#.....@.....#.#Noise: ---------  Time: 3526.9 (0.0)#.........#####a) +1 hammer#.........h;)40m#Cast: Kinetic Grapnel#.........##.........############ _The slug dart hits you.Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit) _The kinetic grapnel hits the dart slug.The grapnel guides your strike. You sock the dart slug! _You kill the dart slug!gh6 #........###.......#.####..## #........# #.......#......... #........# #.......#.................###.......#.........#######..........#.......[. #...#########........ #.....>..... #....#'##### #...@.........#.#31.7 (4.8 ###...........#.# #...........#.# #.........#####  #.........# #.........##.........############ghvgh" gh~ Level 4 of the Dungeon<>>_(Press ? for help) #.......)...######.##...##..............  #..................##...##§§§...........  #...........#.#######...##§§............  #...........#.#######.....§§...##.......  #...........#......##..........# #######  ghǾ #............).................# #..................#..........## #........###.......#.####..#### gh #........# #.......#.........# #........# #.......#.........# gh1 ........###.......#.........#  #######..........#.......[.# #...#########........# gh] gh ]#..............>.....# #.............#'###### #...@.........#.# ###...........#.# #...........#.# #.........#####gh ` #.........# #.........# #.........#gh 6 ###########gh:@.gh. . ..gh(5..ghS>A#.ghO5##ghg5##gh  #........###.......#.####..## Saint the Tinkerer#........# #.......#......... Barachi#........# #.......#......... Health: 55/55 ========================........###.......#......... Magic: 11/11 ========================#######..........#.......[. AC: 4Str: 11#...#########........ EV: 11Int: 23#..............>..... SH: 0Dex: 11#.............#'##### XL:  7 Next: 33% Place: Dungeon:4#...@.........#.#Noise: ---------  Time: 3531.7 (0.0)###...........#.#a) hLm+1 hammer#...........#.#Cast: Kinetic Grapnel#.........######.........##.........##.........############ _The slug dart hits you.Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit) _The kinetic grapnel hits the dart slug.The grapnel guides your strike. You sock the dart slug! _You kill the dart slug!ghfghhf  You don't know that spell.gh/  --more--gh~ _ghghghghF _Unknown command.gh]*gh-gh5gh8F _Unknown command.gh5 #........###.#.####..##........# #.#.##........# #.#.#........###.#.########....ghI6 #.[.##...#.##.>.....##.#'##....@..#.# ###...........#.# ghp6 #...........#.# #.##gh6 F### gh6 gh@ ghSD 42.9 (1.2 _ghK ghM ghc P#........###.#.####..##........# #.#.# #........# #.#.# ........###.#.# #######....#.[.# #...#.# #.>.....# #.#'###### #.#.# ###.#.# #.#.# #.##### ghPn ghs (4.1ghw gh0z gh#.###.#.####..####  #........# #.#.#  #..# #.#.# ........###.#.# #######....#.......[.# #...#.# #.>.....# #.#'###### #.#.# gh###.#.# #.#.# ghgh5(5.3gh2gh{ _You hear the slow hiss of an avalanche of sand very nearby.ghY #.###.#.####..#### #.# #.#.gh # #..# #.#.#  .###.gh /#.........# #######...#.......[.# #...#gh .# #.>.....# #.gh0 #'###### #.#.# ###.ghU #.# #.#.# ghu gh ghghu(6.5ghghX"gh@....#.......... .###.#.####..### .# #.#.# .# #.#.........# ........####.........#  #######..........#.......[.# #...#########........# #.>.....# #.#'#######...#.# ###.#.# #..#.##.##### #.........############gh^FghK(7.7ghQgh>Sghx` < Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.ghK gh ..................#..........##Saint the Tinkerer ........###.......#.####..####Barachi ........# #.......#.........#Health: 55/55 ======================== ........# #.......#.........#Magic: 11/11 ======================== ........###.......#.........#AC: 4Str: 11  #######..........#.......[.#EV: 11Int: 23gh l#...#########........#SH: 0Dex: 11#..............>.....#XL:  7 Next: 33% Place: Dungeon:4#........@....#'######Noise: ---------  Time: 3537.7 (0.0)#.............#.#a) +1 hammer###...........#.#Cast: Kinetic Grapnel#...........#.##.........######.........##.........##.........############The grapnel guides your strike. You sock the dart slug! _You kill the dart slug! _You don't know that spell. _Unknown command. _Unknown command. _You hear the slow hiss of an avalanche of sand very nearby.gh9 ..................#..........##  Saint the Tinkerer ........###.......#.####..####  Barachi ........# #.......#.........#  Health: 55/55 ======================== ........# #.......#.........#  Magic: 11/11 ======================== ........###.......#.........#  AC: 4Str: 11  #######..........#.......[.#  EV: 11Int: 23 #...#########........#  SH: 0Dex: 11 #......*****...>.....#  XL:  7 Next: 33% Place: Dungeon:4 #......**@**..#'######  Noise: ---------  Time: 3537.7 (0.0) #......*****..#.#  a) +1 hammer ###....*****..#.#  Cast: Kinetic Grapnelh7: ;9H #...........#.#  #.........#####  #.........#   #.........#   #.........#   ###########   _You don't know that spell. _Unknown command. _Unknown command. _You hear the slow hiss of an avalanche of sand very nearby.Hop to where?Press: ? - help, Dir - move targetgh.*****.*@***.*****.*****gh\ *.*****.@****.*****.*****ghP**.....gh**.*****.ghG **.*****..gh .........>...... _Unknown command. ghԲ _Unknown command. _You hear the slow hiss of an avalanche of sand very nearby.Hop to where?ghP SPress: ? - help, Dir - move targetOut of range.gh 5.>gh{@.>ghx7..gh @..gh^ ..You can't see that place.  [the floor.]ghݶ .*************gh........).................#Saint the Tinkerer ..............#..........##Barachi ....###.......#.####..####Health: 55/55 ======================== ....# #.......#.........#Magic: 11/11 ======================== ....# #.......#.........#AC: 4gh4CStr: 11 ....###.......#.........#EV: 11Int: 23 ####..........#.......[.#ghmSH: 0Dex: 11#...#########........#ghXL:  7 Next: 33% Place: Dungeon:4#............@.>.....#gh(Noise: ---------  Time: 3537.7 (0.0)#........○....#'######a) +1 hammergh#.............#.#Cast: Kinetic Grapnelgh###...........#.##...........#.#ghA#.........######.........#ghn#.........##.........# _Unknown command. gh_You hear the slow hiss of an avalanche of sand very nearby.Hop to where?gh8Press: ? - help, Dir - move targetghQgh3○gh-+8.7 (1gh. -Hop gh.gh8ghB9○gh9gh8> gh>_Boing!ghՠ.#......##..........# ######)............ ...#..........####.#.####..##### #.#.# # #.#.# ...####..# gh=###..........#.......[.# #...#########.@......# #......>.....# #.○....#'#######...#.# ###.#.##.ghi.#.##.######...#...gh!ghW9°ghn,9.9 (1.2gh9°ghpghmym#.#######......§§..##.......#......##..........# #######)............ ...#..........####.#.####..##### #.#.# # #.#.# ..###ghy#..# ##..........#...@...[.#  #...#########........#  #..............>.....#  gh+z#.°....#'#######...#.#  ###.#ghozF.##..#.##.######....gh+/...gh-(41.1ghsgh #.#######...##§.§..... #.#######..........##....... #......##..........# #######)...... ...#..........# .###.#.####..#### .# #.#.# # #.#.# .####..# #..........#.......[.# #...#########........# #.ghR m.......>.....# #.......#'###### #...#.# ###..#.##..#.##.#####gh '...gh'2.3gh ghb gh......##...##.§ #.#...##.. #.#######..........##....... #......##..........# #######)...... ...#..........# ###.#.####..#### # #.#.# # #.#.# ###..# ..........#.......[.# ...#########........# ......>.....# .#'###### ...#.# ##.  #..#.#ghgh'3.5ghghwghjM######.##...##...............##...##.§......#...##.......#######...##.......#......##..........# #######)................. ...#..........## ######..#### # ###........#.gh,k[ ...#########........#.ghW{v..§§§§§4.7ghygh$...........###.. ######.##...##....gh$ ......##...##§ #.#######...##§§...... #.#######..##....... gh$#......##...# #######gh$).................# ...#..........#.gh&^#.####.@####  #.#.#  #.#.# ###..# ......#.......[.##########>.....##'###### ..#.#gh0>.§gh65'5.9gh@gh .....# ##......#### ...........###... ######.##...##..§. ......##...##§ #.#######...##§§...... #.#######.##....... #......### #######)....... ..gha #.......@..# #.#.####..### #.#.........# .#...# ##...#......#.......[.##########........#>.....##'######gh g§.§§ghN '7.1gh gh ghj...## #.........# gh`kN....# ##......#### ...........###§§.......... ######.##...##.§.§.......... ......##...##§§§§ #.#######...##§§...... #.#######.##....... #......### ####### .). .#.......... .#.####..#### .ghl3#.........# .#.........##.........#......#.......[.# #########........#>.....#ghŚ4#.##.......§§.§§8.3gh # #.....###.# ## #.........# # ##......#### ...........###............ #####.##...##...§§......... gh%0......##...##§§§........... .#...##§§.§.... .#######.....§....##....... .....### ####### )ghP1. ghmy#..........#.####..####ghB#.....##.ghT#........gh.# ......#.......[.# ########gh!gh....#...........§.§gh)=9.5gh.gh0gh [.....# #...# # #.....###.# gh"## #...# # ##### ..........##. ####.##...##........ ....##...##.§§........... #ghqK...##§............. #######.§.@##....... .....### #######.gh #..........#.####..####.....##....##.........# .....#.......[.#gh,.....gh(50.7gh>ghsghyz ;.....# #.##.###[.....# #...# # #.....###.# ## #...# # gh{ A###### .........## ###.##...##... ....##...##.§ ...##........ ######.##....... ### #######.# #..........gh6{ #.####..####...##.ghZ{ W...##..#gh g§.§_§ghj '1.9gh gh gh~E# #.##.###..# [.....# ##........# # #.....###.# ## #...# # ##......####.#.##...##§.§.gh##...##._.#...##.§.#.##.###..# ##..# #...###.####..#####.........##.........##.........#ghu{#§§..§§§§.....gh7gh 3.1gh4gh!ghH&# #.##.###..# [.....# ##........# # #.....###.# ## #[40m...# # ##......# ###§§.#.##...##..§§.##...##.§§.# ...##.# .##.# ##...### ....# #..........###.####..#####.........##.........# ##§§§#..§4.3gha# #.##.###..# .....# ##........# # #.....###.# ## #.........# # ##......# ###§§§.##. .##...##..§§.##...##.§§§.# ...##.# .##.# ##....## .....# #§§§5.5ghlgh l# #.##.###..# # ##........# # #.....###.# ## #.........# # ##§.....#gh  ###§§§§.##. ##...##..§§. ##...##.§§§§.# ...##.# .##.# ##..........## # gh /gh m§....§§gh '6.7gh gh9 ghK # #.##.###..# # ##........# # #.....###.# ## #.........# # ##§§....# ..###§§§.##..#...##..§§. ...##.§§§.# ...##...§§.# .##.# .## # §...§.§....7.9ghD#########.##.# ..# #.##.#### ##........# # #.....###.# gh### #.§.......# # ##......####### ... ...###§§.§.##..# ...##..§.§...# ...##.§§# ...##..# .gh$$..##.......# ########## ........ ####..###gh`$K##gh-/...gh1'9.1ghB7gh9ghY.##.# .. # #.##.###..# # ##........# # #.....###.# ## #.........# ### ##......# ..###§§.##..# ##..§.# ##.§§.# ##.# ##.# ## # ##gh|gh(60.3ghghghd.##.# .. # #.##.###..# # ##.# #. # #.....###.# .. ## #.........# .## ##......# .... ###§§.##..# ##..§.# ##.§§.# ##.# ##.# ## # ##ghjghn'1.5gh/tghxghRghghghUgh, ....#.##.# ####.##.# ..  #.##.### #  #...# #  #.....###.# . gh0- # #.........# .### # ##......####### .... ###§§.##..# ##..§....# ##.§§###.# ##..ghV- # ##.......# #gh- ######### ...... #..####gh 5 gh7 '2.7gh< gh> gh74#.##.# ....##.# .. ..###.##.###..# ..<# # ##.# ...##. #.....###.# .....  #.# ...###  ##......####### ..... gh4§§.##..# ..§.# .§§.###.# .gh4.# ###.......# gh4r########### gh5gh05+#gh,D^<3.9ghIghL[ _Found a stone staircase leading up.ghPghISghXghv[gh#.##.# #... .##.# .. #..## #.##.###..# #..<# #  ##.# #...##.  #.....###.# #.....  #.# #...### ##......########..... §§.##..# ..§.# .§§.###.# ...# .# ##.......# .########### .## ..## ..#### ..# ...gh'5.1ghghghc; )##.##.# .. #..##  #.##.###..# #..<# # ##........# #...##. #.....###.# #..... gh; u#.........# #...### #......########..... §§.....##..# .§....# §§...........###@# ............# #.# ghJ< P##.......# #.# ########## #.# # ...## .ghs< :.. #### .gh< b...# ##.gh< 8# ....ghD ghbG '6.3ghxL ghXO ghq   ##..# #..<# # ghr ##........# #...##. .....###.. ...###gh2r ########..... §§...........##..# ghPr !........ §ghnr H.....### .. ghr #########ght -Hop ...... ..#.#.#.ghy gh| '7.5gh ghn gh2 ##........# #...##. .....###.. ...###########..... §§...........##..# ... §### .. ######### ...#....#gh.####....# [.#. ...#ghGZ8.7ghaE .....###.. ...###########..... §§...........##..# ... gh§### .. ######### .................## ?.........#.#.........# .-Hop ##### ..#. .###ghgh'9.9gh>ghgc _Found a scroll of identify.ghd1  ....# #...###########..... §§...........##..# ... §### .. ############.##.#.... ........@........## ?#.# #### ...# ...-Hop ##. ..##. .#ghl> >71.1ghbC ghF gh}#########..... #§§...........##..# ..§.....#§###.# ...# #.#gh##.# #.# # ..############.##.#.....# #.................gh# #?#.#.... .#### #...# . gh'...# #########.......$.# .....####.# .#.#.#gh[.# . ...# ...#.. .###.# #. .# #### #ghgh'2.3gha _Found 11 gold pieces.ghP ......#..... §§.##..# §...# §§.###.# # #.# ##.# #.# # .#.##.#.... # #. ## #?.#.#.... #### #.# . # #ghsQ .$ # .....## .#.#.# [.# .. ...## .. .#### ##. .# #. .#gh\ gha '3.5ghh ghj ghR§.....##..# ....# P §.###.# .. ..# #.# # ...### #.# .# ...P############.##.#.... # #................. ## #?#.#.... ghq### #...# . .# #########.......$..# ......####### ##.#.#.# # ......# gh.# .....#### ###.#.# ## #.#.# #.#gh0gh'4.7ghgh(ghO ...P###... . #.# # ..##.#....P##########.##.#....  #................## #?#.#. ### #...###..# gh+.# #########.@.....$.. [l.........############.#.#.# ............######.l   iguana (asleep)...ghMl# #.#ghi  An iguana comes into view.ghD'5.9ghgh ( _Found a ring mail.gh:###.... . #.# # ....##.#....P##########.##.#....  #...............## #?...#.#....~ ### #............###..# .# #########.......$.. [l......@..############.#.#.#  .......#......#######.## ghs#  .##  .ghgh'7.1ghghghr%. #.# # ...##.#....P##########.##.#....  #..............## #?.........#.#....~ ### #............###..# .# #########.......$.. [l.........######ghs######.#@#.# ..........###......#####.#.# #  .##  .##ghyghn.llgh…'8.3ghїgh% ghgh6_The iguana hisses angrily.gh&ghg##.# #.# .#....P.############.##.#.....# #.................# #?.........#.#....~ #### #............###..# ..# #########.......$.. ..# [.l........###### ..# #######.#.#.# [.# ........@...#.# #######.# ####.#.# ### #.#.# ..#.#####.# ..# ### ghjghFll   iguanaghA9.5Kinetic GrapnelghghSghQ.############.##.#.....# #.................gh# #?#.#....~ .#### #...###..# gh6...# #########.......$...# [.l.l......######gh.# ########.#.#.# [.# .............# gh9...# #######.# ####.#.# gh\#### #.#.# ghx..#.#####.# ..#gh4 ### ghgh.ll   iguana80.7ghghgh4.#.##.#.....# #..........ghp1.## #?...#.#....~ ..#### #.....###..#.# gh###.......$..gh.# [.l..l.....######.#gh#.#.#.#.[.#gh+(.#ghL.# ####..@...###.# ####.#.#ghlk# #.#.#gh ..#.# ####.# ..# gh+ ###ghgh.ll   iguanagh'1.9ghgh:ghy .ghy Z#.##.#.....# #...........## #?...#.#....~ ghz k#..#### #.....###..#gh z !.# ghIz ##.......$...# [.l........######.#ghez #l#.#.#.[.#.#ghz .# ####.@....###.#ghz  ####.#.##ghz ~ #.#.# # ..#.# #ghz 6 ####.# #ghz 3 ..# #gh{ A ###gh| gh K.lghڇ '3.1ghޏ gh gh4a {.#.##.#.....# #..........## #?..#.#....~ ##..#### #.....###..#.# #.......$...# [.l........######gh#b <.##.#.#.#.[.# #.l.....#.# ####@.....### >.....# ####.#.# '###### #.#.# .# ..#.# .# ####.# .# ..# ghb K## ###ghc ghk G.lghl '4.3ghOt gh v gh1........############.##.#....  Saint the Tinkerer gh2;........# #.................  Barachi .......## #?.........#.#....~  Health: 55/55 ======================== ##..#### #............###..#  Magic: 10/11 =====================--- ......# #########.......$..  AC: 4Str: 11 ......# [.l........######  EV: 11Int: 23 gh2......# ###########.#.#.#  SH: 0Dex: 11 gh3....[.# #...............#  XL:  7 Next: 33% Place: Dungeon:4 gh{3a......# ####@l....###  Noise: ---------  Time: 3584.3 (0.0) >.....# ####.#.#  a) +1 hammer '###### #.#.#  Cast: Kinetic Grapnel .#..#.#  -Hop .#####.# .#..#  l   iguana gh3#####  _Found 11 gold pieces.An iguana comes into view. gh4_Found a ring mail. _The iguana hisses angrily.Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)gh7d........############.##.#....Saint the Tinkerer ........# #.................Barachi .......## #?.........#.#....~Health: 55/55 ======================== gh}d##..#### #............###..#Magic: 10/11 =====================--- ......# #########.......$..AC: 4Str: 11 ghdr......#[.l........######ghdYEV: 11Int: 23 ghd......# ###########.#.#.#SH: 0Dex: 11 ghde....[.# #...............#XL:  7 Next: 33% Place: Dungeon:4 ......# ####@l....###Noise: ---------  Time: 3584.3 (0.0) >.....#####.#.#a) +1 hammer '#######.#.#ghe\Cast: Kinetic Grapnel .#..#.#gheG-Hop .#####.# ghe.#..#gheyl   iguana ##ghe ### ghfq_Found 11 gold pieces.An iguana comes into view. gh(f/_Found a ring mail. gh_f_The iguana hisses angrily.Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)gh gh An iguana comes into view. _Found a ring mail. _The iguana hisses angrily.  gh;Press: ? - help, Shift-Dir - straight lineghAim: an iguana (81% to hit)  The kinetic grapnel hits the iguana but does no damage.gh2=5.3 (1ghi _The iguana barely misses you.gh;| *You shape a spike launcher from a nearby wall.gh  You hear the hiss of an avalanche of sand nearby.ghL Sl#gh 46----8/11 ----=6gh gh _The rocky spike skewers the iguana. The iguana bites you!gh.##.......# #.# .#....P.############.##.#......# #........ ........## #?.#.#....~ ###..#### #............###..#.# #########.......$...# [.l........######...# ###########.#.#.#[.# #......@........# .......# #.######.l....### .>.....#####.#.# #'###### #.#.# #.# ..#.# #.#####.# #.# ..# ######gh7*ghgh\gh48 ghDghG8l.gh4-7.5 (1.2gh_gh _The rocky spike skewers the iguana. x2; The iguana completely misses you.ghtG.........##.......# #.# .#....P  Saint the Tinkerer .........############.##.#....  Barachi .........# #.................  Health: 46/55 ====================---- ........## #?.........#.#....~  Magic: 7/11===============--------- ###..#### #............###..#  AC: 4Str: 11 .......# #########.......$..  EV: 11Int: 23 .......# [.l........######  SH: 0Dex: 11 .......# ###########.#.#.#  XL:  7 Next: 33% Place: Dungeon:4 ght>.....[.# #......@l.......#  Noise: =--------  Time: 3587.5 (0.0) .......# #.######......###  a) +1 hammer .>.....# ####.#.#  Cast: Kinetic Grapnel #'###### #.#.#  -Hop #.#..#.# #.#ghKu####.#  l   iguana #.#..# ###### You shape a spike launcher from a nearby wall.  You hear the hiss of an avalanche of sand nearby. gh|u%_The rocky spike skewers the iguana. The iguana bites you! _The rocky spike skewers the iguana. x2; The iguana completely misses you.ghuPress: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 81% to hit)gh l.........##.......# #.# .#....PSaint the Tinkerer .........############.##.#....Barachi .........# #.................gh Health: 46/55 ====================---- ........## #?.........#.#....~Magic: 7/11===============--------- ###..#### #............###..#gh AC: 4Str: 11 .......# #########.......$..gh0 pEV: 11Int: 23 .......#ghT i[.l........######SH: 0ghx Dex: 11 .......# ###########.#.#.#gh BXL:  7 Next: 33% Place: Dungeon:4 .....[.# #......@l.......#gh *Noise: =--------  Time: 3587.5 (0.0) .......# #.######......###gh za) +1 hammer .>.....#gh ####.#.#Cast: Kinetic Grapnel #'######gh %#.#.#-Hop #.#..#.# #.#####.#l   iguana (grapneled) #.#..# ######gh [You shape a spike launcher from a nearby wall.  You hear the hiss of an avalanche of sand nearby. _The rocky spike skewers the iguana. The iguana bites you! _The rocky spike skewers the iguana. x2; The iguana completely misses you.Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 81% to hit)ghg gh.....# ####.#.# '######  #.#.# .# ..#.# .# ###gh#.# .#  ..# # ghE6### ghHghI4-9.7 (1.2ghghT _The iguana closely misses you.gh  The grapnel guides your strike. You hit the iguana.gh B-90.9gh' gh* S _The iguana barely misses you.gh w ghx o9=---2.0 (1.1gh ghɃ _You closely miss the iguana. The iguana barely misses you.gha  You closely miss the iguana.gh]8==3.2 (1.2ghghC^ _The iguana bites you but does no damage.ghA`gh9h]7-4.4ghighl _You barely miss the iguana. The iguana bites you.gh  You hit the iguana but do no damage. The iguana barely misses you.gh9h5--5.6ghghuK _The iguana bites you.gh ###You shape a spike launcher from a nearby wall.ghB f6----=60gh ghk T _The iguana closely misses you.gh gh ghF gh F _Unknown command.gh2#.##.#.... # #......... ## #?..#.#....~ ..#### #.....###..# # #.......$.. # [.l........###### # #.#.#.# [.# #.l.# # #.######.@....### .....# ####.#.# ###### #.#.# # ..#.# # ..# ghZ?gh@4-7.8 (1.2ghIghILT _The iguana closely misses you.gh 4.#.##.#.....# #..........## #?..#.#....~ ##..#### #.....###..#.# #.......$...# [.l........######.# #.#.#.#.[.# #.l.#.# #.######@.....### >.....# ####.#.# '###### #.#.# .# ..#.# .# ####.# .# ..# ## ###gh gh4 s29-----9.0gh gh K _The iguana bites you!ghj ........############.##.#....  Saint the Tinkerer ........# #.................  Barachi .......## #?.........#.#....~  Health: 29/55 ============------------ ##..#### #............###..#  Magic: 5/11==========-------------- ......# #########.......$..  AC: 4Str: 11 ......# [.l........######  EV: 11Int: 23 ......# ###########.#.#.#  SH: 0Dex: 11 ....[.# #.......l.......#  XL:  7 Next: 33% Place: Dungeon:4 ......# #.######@.....###  Noise: =--------  Time: 3599.0 (0.0) >.....# ####.#.#  a) +1 hammer '###### #.#.#  Castgh ,: Kinetic Grapnel .#..#.#  -Hop .#####.# .#..#  l   iguana #####  _The iguana closely misses you. _Unknown command. _The iguana closely misses you. _The iguana bites you!Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)gh ........############.##.#....  Saint the Tinkerer ........# #.................  Barachi .......## #?.........#.#....~  Health: 29/55 ============------------ ##..#### #............###..#  Magic: 5/11==========-------------- ......# #########.......$..  AC: 4Str: 11 ......# [.l........######  EV: 11Int: 23 gh ......# ###########.#.#.#  SH: 0Dex: 11 ....[.# #.......l.......#  XL:  7 Next: 33% Place: Dungeon:4 ......# #.######@.....###  Noise: =--------  Time: 3599.0 (0.0) >.....# ####.#.#  a) +1 hammer gh ''###### #.#.#  Cast: Kinetic Grapnel .#..#.#  -Hop .#####.# .#ghK ..#  l   iguana ##### ghn * _Unknown command. gh _The iguana closely misses you. _The iguana bites you!gh ;Press: ? - help, Shift-Dir - straight linegh Aim: an iguana (severely wounded, 81% to hit)  The kinetic grapnel hits the iguana.gh   .....  #?.#....~  ..###..#  ......$..  [.  ####ghN s.#.# [.# #...............#  .### > .#  #.#.# ..#.# gh 7 gh gh:Y &.gh(_ q40600.0 (1Kinetic Grapnelghf ghi _The iguana closely misses you.The iguana bites you!  Press: ? - help, Shift-Dir - straight linegh!j Aim: an iguana (severely wounded, 81% to hit)  The kinetic grapnel hits the iguana. _You kill the iguana!gh x.##.......# #.# .#....P.############.##.#......# #........ ........## #?.#.#....~ ###..#### #............###..#.# #########.......$...# [.l........######...# ###########.#.#.#[.# #.........# .......# #.######......### .>.....#####.#.# #'###### #.#.# #.# ..#.# #.#####.# #.# ..# ######gh5gh0f6===-1.2 (1.2ghgh] _Your spike launcher falls apart as you grow too distant to maintain it.gh _.##.# #.# .#....P.#.##.#.....# #..## #?.#.#....~#..#### #.###..#.# #.$...# [.l.######.# #.#.#.#.[.# #.#.# #.######......### ..>.....# ####.#.# .#'###### #.#.# .#.# ..#.# .#.# ####.# .#.# ..# #### ###gh gh gh p30=-2.4gh gh ghX #.##.# #.# .#....P #.#.##.#.....# #.ghEY .## #?.#.#....~ .####..#### #.###..#.# #.$...# [.l.######.# #.#.#.#ghY .[.# #.# #.# #.######......###.>.....#ghZ  ####.#.# ..#'###### #.#.# ..#.# ..#.# ..#.# ####.# ..#.# ..# ##### ### ghZ #ghc gh)f '3.6ghbm ghn gh#.##.# #.# .#.... ##.#.##.#.....# #. #.## #?.#.#.... #.####..#### #.###.. #.# #.$ gh#.# [.l. #.# #.#.#.# #.[.# #.# ##.# #.######......###.>.....#gh ####.#.#.#'###### #.#.# ghu...#.# ..#.# ...#.# ####.# gh<F...#.# ..# .#####gh]I ### .#ghgh '4.8ghghghm#.##.# #.# .# .##.#.##.#.# # .#ghm.## #?.#.# .#.####..#### #.### .#.# #.$ .#.# [.l. .#.# #.#.#.# ghmr.#.[.# #.##ghnT.# #.######......###.>.....# # ####.#.#.#'###### #.#.# ....#.#ghn ..#.# ....#.# ####.# ....#.# ..# ..##### ### ..#gh|1====6.0ghghrghPTM#.##.# #.# .# ..##.#.##.#.# # ..#.## #?.#.# ..#.####..#### #.### ..#.# #. ..#.# [.l. ..#.# #.#.#.# .ghU.#.[.# #.##.# #.######......###.>.....# #. ####.#.#.#'###### #. #.#.#.#.##. ..#.#.#.#.. ####.#.#.#..ghBU ..#.#####.. ###.####ghy_gha'7.2ghFjgholgh...##.############.##.#...# #............## #?#.#.#.####..#### #...##.#.........# #########.......#.# [.l........##gh8.#.# ###########.#.#.# .#[.# #...............# #####........# #@######......### .......>.....# #.# ####.#.# #'###### #.# #.#.#ghs.#.# #.. ..#.#.#.# ...##gh##.#.#.# .... ..###### ..## ###.# ghZ####.#ghgh'8.4ghghgh8  .. #.............### #?#.#####..#### #...##........# #########...... [.l........#############.#.#.# [.# #.............. #####..# #.######......## gh9 .......> ####.#.# #'##### .# #....... ###....#### ....#ghC ghE s27==9.6ghL ghN gh ?### #?#.#####..#### #...##........# #########...... [.l........#############.#.#.# [.# #.............. #####..# #.######## .......> ####.#.# #'##### .# #...............#######........ .##### ....###### ## +.#####.# ####ghq ghO (10.8ghrgh#gh%8 ####..#### #...##........# #########...... [.l........#############.#.#.# [.# #.............. #####..# #.######gh&## .......> ####.#.# #'###### #.########.# #@.........#......########.......... .gh&&A###ghG&6-Hop gh/ghB2'2.0ghi8gh:gh ........# #########...... [.l........#############.#.#.# [.# #.............. #####..# #.######## .......> ####.#.# #'###### #.########.# #.#..........#..@...#######gh..... .##### #....######## ##-Hop ghֱgh%#3gha:=3.2ghghgh0.#.#. [.l........#.#.#.###########.#.#..#[.#.#...............# ######........#.#.######ghY0### ........>.....#.#.# ####.#.# gh{0#'######.#.#########.#.#.#.# #.#...........#.#gh0 .#.# #......########.#.#.# #.@......... ..#gh0##### #....######## ###.# +.#### gh0w.# #. .#gh0q # ###### gh&1 gh9gh<D==4.4ghPBghDgh{m .#.#.###########.#.#..#[.#.#............... #######........#.#.####### .........>.....#.#.# ####.#.# #'######.#.#########.#.#.#.# #.#...........#.#.#.# #......########.#ghn .#.# ##........... ..###### #.@..######## ###.# +.#### .# #. .# ## ####### gh_v gh@y '5.6gh~ gh6 gh6.#[.#.#............. ########........#.#.######ghi# ..........>.....#.#.# ####.#.#'######.#.#########.#.#gh.#.# #.#...........#.#.#.# #......########.#gh.#.# ##........... ..###### #....######## ###gh|.# +@#### .#gh #...$......#gh0l ########## ########ghO( ghh$gh'U4=6.8gh>.gh0K _Found 15 gold pieces.gh|qe#####.Z.'#+##Z   orc zombie (dormant)ghsW  You open the door.gh9zk.ZZghd{]8==70gh{Kinetic Grapnelghgh^ _An orc zombie comes into view.ghW.#.[.#.##.#.#.######.......>.....#.#.# ####.#..#'######.#.#.#..#.# #.#.#..#.# #......#..#.# ##..... ..gh* .#########....## .# #..Z@.####.# #+###...$......# #ghM &##gh+ghX4=9.0 (1.2gh` gh&z _The orc zombie barely misses you. _There is an open door here.ghK .......#.......[.#.#............. Saint the Tinkerer #########........#.#.######...... Barachi ...........>.....#.#.# ####.#. Health: 34/55 ==============---------- ..........#'######.#.#########.#. Magic: 7/11===============--------- ..........#.# #.#...........#. AC: 4Str: 11 ..........#.# #......########. EV: 11Int: 23 ..........#.# ##........... .. SH: 0Dex: 11 ........#########....######## ## XL:  7 Next: 40% Place: Dungeon:4 ........# #..Z@.####  Noise: =--------  Time: 3619.0 (0.0) ........# #+###...$.....  aghOM ) +1 hammer ........# ##########  Cast: Kinetic Grapnel ######### -Hop   Z   orc zombieYou open the door. _An orc zombie comes into view. _The orc zombie barely misses you. _There is an open door here.Press: ? - help, Shift-Dir - straight lineAim: an orc zombie (92% to hit)gh\ Z.......#.......[.#.#............. Saint the Tinkerer #########........#.#.######...... Barachi ...........>.....#.#.# ####.#. Health: 34/55 ==============---------- gh ..........#'######.#.#########.#. Magic: 7/11===============--------- ..........#.# #.#...........#. AC: 4Str: 11 ..........#.# #......########. EV: 11Int: 23 ghٸ ..........#.# ##........... .. SH: 0Dex: 11 gh ........#########....######## ## XL:  7 Next: 40% Place: Dungeon:4 ........# #..Z@.####ghH nNoise: =--------  Time: 3619.0 (0.0) ........# #+###...$.....ghq Ja) +1 hammer ........#gh ##########Cast: Kinetic Grapnel #########-Hop ghȹ Z   orc zombie (grapneled)You open the door. _An orc zombie comes into view. gh _The orc zombie barely misses you. _There is an open door here.Press: ? - help, Shift-Dir - straight linegh 5Aim: an orc zombie (92% to hit)gh H  _An orc zombie comes into view. _The orc zombie barely misses you. _There is an open door here.  Press: ? - help, Shift-Dir - straight lineAim: an orc zombie (92% to hit)  The kinetic grapnel hits the orc zombie.ghI +20.0 (1ghQ ghT N _The orc zombie hits you.gh,  The grapnel guides your strike. You sock the orc zombie! .  You destroy the orc zombie!gh1.2 (1.2Kinetic Grapnel _You are ready to hop once more.gh~a.#.[.#.# .#.#.#.######.>.....#.#.# ####.#.#'######.#.#.#.#.# #.#.#.#.# #......#.#.# ##. .#########....## gh.# #..@'.####.# #+###...$......# ####gh gh 0-2.4gh{#gh.#.[.#.# ..#.#.#.######.>.....#.#.# ####..#'######.#.###..#.# #.#.... #.#.# #...... #.#.# ##.. ghs#.#########....## #.# #.@.'.#### #.# #+###...$..... #.#ghP #####ghLghO5=-gh!3.6ghgh ghqv7.#.[.#.#.#.#.#.######.>.....#.#.# ####.#'######.#.#.#.# #.# ##.#.# #......  #.#.# ##...  #.#########....##  #.# #@..'.####  #gh(w.# #+###...$.....  #.# ##########  #gh^ghd(4.8ghVgh)gh gh gh. ghS gh-x'..+...#+...+#+#+#ghp4gh5]8==50gh?ghBBH _You open the door.gh| #########..#.#.######...........> #####'######.#.#####.# #.#.......... ##.....######  ##........... #########....######## #...'.#### ###...$.....+...+ #################### #...# ghgh[6=7.0 (1.2ghghQ _There is an open door here.gh?  ...........> #####'######.#.#####gh .# #.#.......... ##.....######  ##........... #########....########gh  #...'.#### gh B#+#'###...$.....+..@+ ##########gh ########## #...#  +...+gh <8.2 gh _gh gh gh-#gh!#'######.#.#### #.#.# #.#......... ###.#.# #......#####  #.#.# ##........... ##########....######## #.# #...'.####  #ghM.# #+#'###...$..... #ghuc.# +...+ ##########gh ########### #.@.#  +...+ #+#+# ghgh(9.4gh.gh:gh^ #.#.# #.#........  ###.#.# #......####  #.#.# ##.......... ##########....####### #.# #...'.####  #.# #+#'###...$..... #.# +...+ ########## ########### #...#  +@..+ #+#+#gh!gh#z7===30.6gh\gh ghם gh1 gh0 ghw###Z'##Z   human zombie (dormant)gh`|W  You open the door.ghu.ZZgh-C10Kinetic Grapnelghgh_ _A human zombie comes into view.ghgM'+Z####Z   orc zombie (dormant)ghv  You open the door.An orc zombie comes into view.ghw.=2gh-~ghc _The human zombie barely misses you. _Found a sand-covered staircase.ghh #.............#.# #.#........ Saint the Tinkerer  ###...........#.# #......#### Barachi  #...........#.# ##.......... Health: 37/55 ================--------  #.........#########....####### Magic: 7/11===============---------  #.........# #...'.####  AC: 4Str: 11  #.........# #+#'###...$.....  EV: 11Int: 23  #.........# +...+ ##########  SH: 0Dex: 11  #############...#  XL:  7 Next: 40% Place: Dungeon:4 #.Z@..+  Noise: =--------  Time: 3632.6 (0.0) ###hi{9m'#+#  a) +1 hammer +Z# Cast: Kinetic Grapnel ###  Z   orc zombie (dormant)  Z   human zombieYou open the door.An orc zombie comes into view. _The human zombie barely misses you. _Found a sand-covered staircase.Press: ? - help, Shift-Dir - straight lineAim: a human zombie (84% to hit)ghAG #.............#.# #.#........ Saint the Tinkerer###...........#.# #......#### Barachigha#...........#.# ##.......... Health: 37/55 ================--------#.........#########....####### Magic: 7/11===============---------#.........# #...'.####AC: 4ghSStr: 11#.........# #+#'###...$.....EV: 11gh Int: 23#.........# +...+ ##########SH: 0gh> Dex: 11#############...#XL:  7 Next: 40% Place: Dungeon:4#**@..+Noise: =--------  Time: 3632.6 (0.0)ghn ###'#+#a) +1 hammer+Z#gh Cast: Kinetic Grapnel###Z   orc zombie (dormant)gh Z   human zombieYou open the door.gh An orc zombie comes into view. _The human zombie barely misses you. gh _Found a sand-covered staircase.Press: ? - help, Shift-Dir - straight lineAim: a human zombie (84% to hit)gh.Z83.6 (1gh  An orc zombie comes into view. _The human zombie barely misses you. _Found a sand-covered staircase.  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (84% to hit) _The kinetic grapnel misses the human zombie.gh16*gh Z  You shape a spike launcher from a nearby wall.ghE gh7L BZ∩gh M z76--=4ghc gh_h _The stone spike skewers the orc zombie! The human zombie hits you.gh&xh  You thump the orc zombie!gh}m *'ghXj  You destroy the orc zombie!ghghA  The stone spike skewers the human zombie!gh0@ Z'  The stone spike skewers the human zombie.ghHd4--5.8 (1.2ghNghPP _The human zombie hits you.gh+|| *You sock the human zombie!ghE y  You hear the hiss of an avalanche of sand.gh~ ZThe stone spike skewers the human zombie!gh i5=-7.0gh ghw ] _The human zombie completely misses you.ghڒ D* ghym h  You hit the human zombie.gh ZThe stone spike skewers the human zombie.gh c3-8.1 (1.1ghP ghg P _The human zombie hits you.gh gh!ghgh ghd_You are too injured to fight recklessly!gh gh gh gh r _You are too injured to fight recklessly!ghh j##.....#### #....gh I#########....#######ghŴ v #...'.#### gh /#+#'###...$.....+...+ ##########gh ############...#  #.Z...+gh= ###@#+# +∩# ghg D## gh 1*ghf 8 gh.  ZThe stone spike skewers the human zombie!26------9.3 (1.2gh52 } _The human zombie hits you! _There is an open door here.ghn(. #....#########....####### #...'.#### #+#'###...$.....+...+ ##########gh(############...#  #.Z...+###'#+# +@# ##gh(!gh.2*gh x  The stone spike skewers the human zombie.gh.' gh '7---8-40.5Kinetic Grapnelghk _You destroy the human zombie! _There is a sand-covered staircase here.gh!gh>"gh#gh9%gh(,ghk)gh)N7==gh*gh9,ghd,gh-gh&/ghX/S8=gh0gh&2gh2,gh9P==gh9gh;gh<K9=gh<gh1>ghs>gh0?gh@ghA,ghqCghCghCG8==ghDghpFghFT30=ghI,ghMghqNghRghRghWghYghYghU[m1===gh`ghfgh]gghxighigh@jgh$mghp92ghqghtgh|gh}ghghJL9==gh gh5ghIghL3=ghgh,ghgh==4=gh,ghgh$,gh^gh|f10/11==ghghghb=5=ghgh4ghgh ghϛghygh͝ghvghnghߠH6===ghghghgh{7=--74.5 (34.0)1===-5.5 (35 _You start resting.gh< 6.5 (1.0)ghB . ghB 4 #+#  ghC ###.###  ##.....##gh)C #.......###...∩...##ghaC an Ossuary+...∩@∩...+##...∩...##ghC #.......###.....#####.####+#  ghC [The world spins around you as you enter the gateway.ghE M====ghJ ghA -7.3 (1.8gh gh1 _You enter an ossuary!  Found four gates leading back out of this place. _There is an empty arch of ancient stone here.gh3gh4ghSghU8 _ghBghI.80.3 (3.0ghighghj _Key pressed, stopping explore.ghgh ghbF _Unknown command.gh _9=gh_`40=gh;1ghNghgh,K2=gh ghgh5ghںghgh>ghghghghgheghU3=ghgh,ghghghghgheghK4=gh\gh1,ghWghj,gh`ghghU5=ghghZghghKghBghXghgh6gh1a6=ghghtghghgh,ghghghU7=ghgh5,ghvghzghBgh%8gh;BghghghghghghD9=ghgh]ghgh}gh gh) gh3 gh gh gh ghghgh+O50=ghghdghghgh~1=ghghgh0,ghghmghghghgh#2gh92=ghghl gh gh gh'gh'gh.(gh)ghk*#3gh*(=gh+ghD-gh-ghh/Bgh/gh0ghk1?4=gh1gh2gh3ghA4gh5gh6gh6gh8ghr9ghK;,ghH>gh>gh>D5=gh?ghLBgh:DghtDghaEghLc  There is a gate leading back out of this place here.gh0MghR5 _gh&_ghaghcgh7dghdghfghhghi9=ghXjghnghwW###M####.....#.......... ...  ... gh xz #.#  #'#  ###@###  ##.....## ghIx.##...∩...##ghlxs+...∩∩∩...+##...∩...##M   mummy (dormant)ghx#.......###.....##ghxA###.###ghӂk 742.1 (61.8)  You open the door.ghՅ,3.1 (62gh>gh'X _A mummy comes into view.gh<*6 ### ##M####.....###Z.....Z#...............gh* . #@#  ###.### ##.....## #.......###...∩...##gh*+...∩∩∩...+##...∩...##Z   elf zombie (dormant)gh+.......Z   human zombie (dormant)##.....##gh1gh1ghG9.......Z.....ZZZgh=H4.3 (1.2)Kinetic GrapnelghCghI _An elf zombie and a human zombie come into view. _There is an open door here.gh 4gh }.......Z...Zgh 3#gh| k9/11 -----==50gh ghm D _You shape a spike launcher from a nearby wall.gh ### Saint the Tinkerer ###M###  Barachi ##.....##  Health: 55/55 ======================== #.......#  Magic: 6/11=============----------- .......  AC: 4Str: 11 Z...Z EV: 11Int: 23 ... SH: 0Dex: 11 #.# XL:  7 Next: 48% Place: an Ossuary #@# Noise: ==-------  Time: 3745.3 (0.0) ##hM9m#.###  a) +1 hammer ##.....##  Cast: Kinetic Grapnel #.......#  ##...∩...##  ghR+...∩∩∩...+  M   mummy (dormant) ##...∩...##  Z   elf zombie #.......#  Z   human zombie ##.....## _A mummy comes into view. _An elf zombie and a human zombie come into view. _There is an open door here. _You shape a spike launcher from a nearby wall.  Press: ? - help, Dir - move targetAim: an elf zombiegh[" ### Saint the Tinkerer ###M###  Barachi ##.....##  Health: 55/55 ======================== #.......#  Magic: 6/11gh3\=============----------- .......  AC: 4Str: 11 Z...Z EV: 11Int: 23 ghf\"... SH: 0Dex: 11 #.#ghwd XL:  7 Next: 48% Place: an Ossuary #@# Noise: ==-------  Time: 3745.3 (0.0) ###.###  a) +1 hammer ##.....##  Cast: Kinetic Grapnel #.......#  ##...∩...##  +...∩∩∩...+  M   mummy (dormant) ##...∩...##  Z   elf zombie #.......#  Z   human zombie ##.....## _An elf zombgheNie and a human zombie come into view. _There is an open door here. _You shape a spike launcher from a nearby wall.  Press: ? - help, Dir - move targetAim: an elf zombie  You lock target on the elf zombie and prepare to deploy your bee.ghfghsfgh n: ### ###.###  ##..M..##      ..... Z.Z #.# ghSoC#@#       M     gh qZ6.3 (1Winding ghwgh { _There is an open door here. _You shape a spike launcher from a nearby wall.  Press: ? - help, Dir - move target  Aim: an elf zombie  You lock target on the elf zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)gho gh B.Mgh; X--7. gh gh @ _You continue winding your clockwork bee...ghgh]gh.Z.Zghk--8.. ghgh@ _You continue winding your clockwork bee...gh*(ally target)y   clockwork bee (minion)ghJ  With a metallic buzz, your clockwork bee launches itself at the elf zombie.ghsgh{.MZygh}k48----==9gh4 _The stone spike skewers the elf zombie. The elf zombie hits you!gh)n###.#####.....###.......# ...M...  .....  .Z. #Z##y###@#####.....###.......###...∩...##+...∩∩∩...+##...∩...## #.......# #.....# ###.### gh2*ghghZghz^8 gh|  You swap places. The stone spike skewers the elf zombie! x2  Your clockwork bee closely misses the elf zombie..MZ9=----50.5 (1.2gh?ghj _The elf zombie completely misses your clockwork bee.gh2*ghp `gh c ZThe stone spike misses the elf zombie.Your clockwork bee closely misses the elf zombie.Your clockwork bee stings the elf zombie!ghc4=10ghkghn] _The elf zombie hits your clockwork bee.ghbD2*gh ghd  The stone spike skewers the elf zombie!gh# ~ ZMZ Your clockwork bee stings the elf zombie.-2 _The elf zombie hits your clockwork bee but does no damage.gh 2*gh[ ghn v  The stone spike skewers the elf zombie!ghY $ ZZZZ 3 zombies (1 ally target)y   clockwork bee (minion) ###.###  Your clockwork bee stings the elf zombie!A centaur zombie comes into view.gh _7===3ghV gh f _Your clockwork bee barely misses the elf zombie.gh2*gh-v  The stone spike skewers the elf zombie.gh3cZ   centaur zombieZ   human zombiey   clockwork bee (minion)ghj  You destroy the elf zombie!gh ghjghgh Z..ZMZy'gh@ZZ 3 zombies (1 drag, 1 ally target)y   clockwork bee (minion) ###.###  ghYour clockwork bee locks its sights upon the human zombie.  A crocodile zombie comes into view.The centaur zombie hits your clockwork bee.ghgh 51/56=57-4 _The centaur zombie misses your clockwork bee.Your Fighting skill increases to level 5!gh/  --more--gh 8-ghP gh 4 _gh|r ###  ###.### ##.....###.......#........Z...ZMZghr#y #@#  ###.### ghr##.....## #.......#ghr##...∩...##+...∩∩∩...+gh"s##...∩...##.......##....ghTs .##ghچ  Your clockwork bee closely misses the human zombie.The centaur zombie hits your clockwork bee but does no damage.The centaur zombie misses your clockwork bee.gh .Z# Your clockwork bee stings the human zombie.The human zombie hits your clockwork bee.ghז6==5.7 (1.2ghbgh  _The mummy hits your clockwork bee! _There is an open door, spattered with blood here.ghI gh\L ghR ghU F _Unknown command.ghL8M**   dormant clockwork bee (minion)The centaur zombie hits your clockwork bee but does no damage.The human zombie barely misses your clockwork bee.Your clockwork bee stings the human zombie!  Your clockwork bee winds down and falls to the ground.  The centaur zombie hits your dormant clockwork bee but does no damage.ghM5--60gh4Ugh X} _The centaur zombie kicks your dormant clockwork bee but does no damage.ghVyy   ghWb6----gh\_gha  You wind your clockwork bee back up and it locks its sights upon the human _zombie!ghS_zombie!  Your clockwork bee barely misses the human zombie.The mummy misses your clockwork bee.closely misses your clockwork bee.  completely misses your clockwork bee.2=7 _The human zombie hits your clockwork bee.ghf 1The centaur zombie completely misses your clockwork bee. _The human zombie hits your clockwork bee.  Your clockwork bee stings the human zombie.  gh} &8gh gh k _Your clockwork bee stings the human zombie!gh   The centaur zombie closely misses your clockwork bee.The centaur zombie kicks your clockwork bee but does no damage.Your clockwork bee stings the human zombie!gh .=9ghgh: ghz]_The mummy hits your clockwork bee but does no damage.hh`   centaur zombie hits your clockwork bee.Your clockwork bee stings the human zombi  hh The human zombie barely misses your clockwork bee.  The centaur zombie closely misses your clockwork bee. x2  The mummy closely misses your clockwork bee.hhJ---60hhhhvi _Your clockwork bee closely misses the human zombie.hhi}  The centaur zombie misses your clockwork bee. x2  hhϠUYour clockwork bee stings the human zombie.hhm  The human zombie is destroyed!hh.Z*   crocodile zombie (drag)Z   centaur zombie (ally target)*   dormant clockwork bee (minion)hh-3=7==65-1hhhhSL _Your clockwork bee winds down and falls to the ground.hh  The centaur zombie hits your dormant clockwork bee but does no damage.The centaur zombie kicks your dormant clockwork bee but does no damage.The mummy hits your dormant clockwork bee!.ZhhA.=2hhhhh _Your dormant clockwork bee is destroyed!hh# hh$ .-3hh0 s _The crocodile zombie barely misses you.hhhhv^4=--hh4hhhhhhѨs  You hit the crocodile zombie but do no damage.hhR===5.9 (1.2hhjhhh _The crocodile zombie bites you but does no damage.hh1hh2b4-----=7.1hhO:hh= _You barely miss the crocodile zombie. The crocodile zombie bites you!hh.  ### Saint the Tinkerer ###.###  Barachi ##.....##  Health: 44/56 ==================------ hh #.......#  Magic: 6/11=============----------- .......  AC: 4Str: 11 ..... EV: 11Int: 23 .MZ SH: 0hh 0Dex: 11 #Z# XL:  7 Next: 65% Place: an Ossuaryhh  #@# Noise: ==-------  Time: 3767.1 (0.0)hh> l ###.###  a) +1 hammer ##.....##  Cast: Kinetic Grapnelhhh _ #.......#  hh ##...∩...##  +...∩∩∩...+  M   mummy hh A##...∩...##  Z   crocodile zombie (drag) #.......#  Z   centaur zombiehh y ##.....## _The crocodile zombie barely misses you.hh@ You hit the crocodile zombie but do no damage. _The crocodile zombie bites you but does no damage. _You barely miss the crocodile zombie. The crocodile zombie bites you!Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (87% to hit)hhW.j Z@hhKhhLThat beam is likely to hit you. Continue anyway? Y - Yes hhQM' N - Nohh hh? hh /###Saint the Tinkerer###.###Barachi##.....##Health: 44/56 ==================------#.......#Magic: 7/11===============---------.......AC: 4Str: 11.....EV: 11Int: 23.MZSH: 0Dex: 11#Z#XL:  7 Next: 65% Place: an Ossuary#@#hh Noise: ==-------  Time: 3767.1 (0.0)###.###a) +1 hammer##.....##Cast: Kinetic Grapnel#.......###...∩...##+...∩∩∩...+M   mummy##...∩...##Z   crocodile zombie (drag)#.......#Z   centaur zombie##.....## _The crocodile zombie barely misses you.You hit the crocodile zombie but do no damage. _The crocodile zombie bites you but does no damage. _You barely miss the crocodile zombie. The crocodile zombie bites you!Press: ? - help, Shift-Dir - straight lineOkay, then.hh hh hh hh . _hhB4hhpHpZM#hhI5=5-----8.1 (1hhwZ _You shape a spike launcher from a nearby wall.hh K###.#####.....###.......# .......  .....  .ZZ #M#'###@#####.....###.......#hh N##...∩...##+...∩∩∩...+hh ?##...∩...## #.......# #.....# ###.###hh[ 6===----9.3 (1.2hho hh hh ###.###  Saint the Tinkerer ##.....##  Barachi #.......#  Health: 45/56 ===================----- .......  Magic: 5/11==========-------------- ..... AC: 4Str: 11 .ZZ EV: 11Int: 23 #M# SH: 0Dex: 11 #*# XL:  7 Next: 65% Place: an Ossuary ###@###  Noise: ---------  Time: 3769.3 (0.0) ##.....##  a) +1 hammer #.......[3hhY9;49m#  Cast: Kinetic Grapnel ##...∩...##  +...∩∩∩...+  ##...∩...##  M   mummy #.......#  Z   crocodile zombie (drag) ##.....##  Z   centaur zombie ###.### _You barely miss the crocodile zombie. The crocodile zombie bites you!Press: ? - help, Shift-Dir - straight line _Okay, then. _You shape a spike launcher from a nearby wall.  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)hhgZMcrocodile zombie (87% to hit)hhQ hh k###.###Saint the Tinkerer##.....##Barachi#.......#Health: 45/56 ===================-----.......Magic: 6/11=============-----------.....AC: 4Str: 11.ZZEV: 11Int: 23#M#SH: 0Dex: 11#'#XL:  7 Next: 65% Place: an Ossuary###@###Noise: ---------  Time: 3769.3 (0.0)##.....##a) +1 hammer#.......#Cast: Kinetic Grapnel##...∩...##hh ?+...∩∩∩...+##...∩...##M   mummy#.......#Z   crocodile zombie (drag)##.....##Z   centaur zombie###.###  Press: ? - help, Shift-Dir - straight line _Okay, then. _You shape a spike launcher from a nearby wall.  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (87% to hit)  Okay, then.hhJ 4hh hh . _hhX ###.###  Saint the Tinkerer ##.....##  Barachi #.......#  Health: 45/56 ===================----- .......  Magic: 3/11======------------------ ..... AC: 4Str: 11 .ZZ EV: 11Int: 23 #M# SH: 0Dex: 11 #'# XL:  7 Next: 65% Place: an Ossuary ###@###  Noise: ---------  Time: 3769.3 (0.0) ##hhv_.....##  a) +1 hammer #.......#  Cast: Kinetic Grapnel ##...∩...##  +...∩∩∩...+  ##...∩...##  M   mummy #.......#  Z   crocodile zombie (drag) ##.....##  Z   centaur zombie ###.### _You shape a spike launcher from a nearby wall.  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (87% to hit) _Okay, then.Press: ? - help, Dir - move targetAim: a mummyhh###.###Saint the Tinkerer##.....##Barachi#.......#Health: 45/56 ===================-----.......Magic: 3/11======------------------.....AC: 4Str: 11.ZZEV: 11Int: 23#M#SH: 0Dex: 11#'#XL:  7 Next: 65% Place: an Ossuary###@###Noise: ---------  Time: 3769.3 (0.0)##.....##a) +1 hammer#.......#Cast: Kinetic Grapnelhh##...∩...##+...∩∩∩...+##...∩...##M   mummy#.......#Z   crocodile zombie (drag)##.....##Z   centaur zombie###.###  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (87% to hit) _Okay, then.Press: ? - help, Dir - move targetAim: a mummy  You lock target on the mummy and prepare to deploy your bee.hhd==70.3 (1Winding hhAhh  Aim: a crocodile zombie (87% to hit) _Okay, then.  Press: ? - help, Dir - move targetAim: a mummy  You lock target on the mummy and prepare to deploy your bee. _(Press . to continue winding your bee.)hh,hh.ZM--1. hhhhK@ _You continue winding your clockwork bee...hhg1*hh y  You continue winding your clockwork bee...hhhhZ.M.31------==2..  _The stone spike skewers the mummy. The mummy hits you!hhua *(ally target)y   clockwork bee (minion)hhD8  With a metallic buzz, your clockwork bee launches itself at the mummy.hh hh My3hh hh b _The stone spike skewers the mummy.hhO N##.....## #.......# ....... .. .Z. #Z# #M####.####.@y..## #.......###...∩...## +...∩∩∩...+ ##...∩...## #.......hh5P  ### ###.# #+# hh=X 6*hh3 hh ,hh n .My.###.### #+#  The stone spike skewers the mummy.hh 5-4.5 (1.2hhX hh b _The mummy closely misses your clockwork bee.hh *hhhhm8 hh  The stone spike skewers the mummy! Your clockwork bee stings the mummy!hh,hh< ZZ   crocodile zombie (drag)entaur zombiehh 2------8-50hh hh  W _The mummy is destroyed!hh\ 6*hh8 hh f Z(ally target)  The stone spike skewers the crocodile zombie!Your clockwork bee locks its sights upon the centaur zombie.  Your clockwork bee closely misses the crocodile zombie.hh &6hhK hh$ l _The crocodile zombie barely misses your clockwork bee.hh+C # Your clockwork bee stings the crocodile zombie! x2hhjF &7hhmM hh P d _The crocodile zombie bites your clockwork bee.hh,hh=3=hh ^4==-8hhhh-o _Your clockwork bee stings the crocodile zombie.hh##.....## #.......# ....... ..... ... hh#Z# #Z# ###y### ##..@..## #.# ##...∩...## #.hh~# ##.....## ###.### #+#hh0 * *   dormant clockwork bee (minion)Your clockwork bee stings the crocodile zombie!The crocodile zombie closely misses your clockwork bee.Your clockwork bee stings the crocodile zombie.hh26==9.7 (1.2hh8hh7;L _Your clockwork bee winds down and falls to the ground. hhb hh5-800 hh hhQl _The crocodile zombie bites your dormant clockwork bee. hh 8  hhL@-1 hht hhAl _The crocodile zombie bites your dormant clockwork bee. hh yy    hh2 U3-- hh  hh  You wind your clockwork bee back up and it locks its sights upon the centaur _zombie! hh%  Your clockwork bee closely misses the crocodile zombie.Your clockwork bee completely misses the crocodile zombie. hh&T4=2 hh, hh.w _The crocodile zombie bites your clockwork bee but does no damage. hhl  Your clockwork bee stings the crocodile zombie.Your clockwork bee stings the crocodile zombie! hhKm hh{t.  centaur zombie (ally target)y   clockwork bee (minion) hh2z773-3 hhm hhb _The crocodile zombie is destroyed! hhE  Your clockwork bee stings the centaur zombie.The centaur zombie closely misses your clockwork bee. hhJJ.=4 hh>_ _The centaur zombie barely misses your clockwork bee. hhT * *   dormant clockwork bee (minion)The centaur zombie closely misses your clockwork bee.The centaur zombie barely misses your clockwork bee.hits your clockwork bee but does no damage.  kicks your clockwork bee but do hhkes no damage.Your clockwork bee stings the centaur zombie! hhޓo5=--5 hhp hhמL _Your clockwork bee winds down and falls to the ground. hh6  The centaur zombie hits your dormant clockwork bee but does no damage. hh #4 hh :==6 hh  hh } _The centaur zombie kicks your dormant clockwork bee but does no damage. hh*  The centaur zombie completely misses your dormant clockwork bee.The centaur zombie kicks your dormant clockwork bee.The centaur zombie hits your dormant clockwork bee. hh,&7 hhd2 hhS4} _The centaur zombie kicks your dormant clockwork bee but does no damage. hhUyy   3-- hh hhL  You wind your clockwork bee back up and it locks its sights upon the centaur _zombie! hh ~ ZZ  distracted, ally targ…)Your clockwork bee stings the centaur zombie!The centaur zombie misses your clockwork bee.The centaur zombie kicks your clockwork bee but does no damage. hh~ &8 hh&  hh)   hhN) \_Your clockwork bee barely misses the centaur zombie. hhY# |  Your clockwork bee stings the centaur zombie! hh+ 'y   clockwork bee (minion) hhy4 6=8-9Kinetic Grapnel hh$:  hh> ` _The centaur zombie is destroyed! hh**   dormant clockwork bee (minion) hhA-90 hh hhL _Your clockwork bee winds down and falls to the ground. hh* hh hhu hh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) hh   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) hh  hh  hhߍ  hh5  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) hhy hhz>. hh@A--1 hh#  hh" _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee. hhqjM ###.### #.....##.......#................ #'#  ###@### ##.....## #.......# ##...∩...## hhr hhwI72.9 (1.2 hh| hh~ hh M ###  ###.### ##.....###.......#................ #@#  ###.### ##.....###.......###++4.1 hh hhg _There is an open door, spattered with blood here. hhe M ###  ###.### #.....####.......##.......##.....# #'#  ###.### ##.....##........∩......∩∩∩...###### hh  hh$ >4== hhe (5.3 _ hh  hh9  hh9 M ###  ###.### #.....##.......##..@..####.### #'# ###.###..∩.....∩... hh@  hhWD ^8=6.5 hhfI  hhK  hhM ###  ###.### #.....##...@...###.....## hhz###.####'#.∩∩∩. hh& hh?(7.7 hh hhhhxEM ###  ###.### #.....#.......##.....#####.###8.9hhdM ###  ###.### #.....#.......##.....##9===800.1hh  ######.#####.....##.......#.....###...∩...##hh9! T1.3hh" hhO L ######.#####.....##.......#.....# ###.### +...∩∩∩...+2.5hh ~40=5==hh 1===hhS hh hhJ hh hh hhԧ D2=hh hh ,hh4 hhެ O6===hh hh hhq hh hhG hh hh& N3=hh. hh hh hh hh hhڷ ;===hh hh hh׺ %4hh hhE hh hh hh ,hh hh hhz 87==hh hhY hh+ hhY hhz D5=hhh Bhh hh ,hh^ hh hh/ hhS 86=hhp )==hh hh$ ,hh hh hh hh hh hh hh hh hhf hh D7=hh hh? hh N8==hh{ hh hh ,hh hh U8=hh ==hhE hh" hh hh 59=hh hh hh( hh^ hh# hh hhK L9==hh hh hh $50hh 2=hh hh hh= hh hh hh hh hhf hh X1==hhQhhhhhhPhh ,hhhh {2hh [=10/11==hh hh hh hhhhhhqhh$hhhh?3=hhhhhhhh3==hhhhhhhhhh hh_hh,hhhhK4=hh~hh hh hh"hh+hh4052.5 (50.0)hh7\1===3.5 (51hh=hh7.1hh g _There is an open door, spattered with blood here.hh ###.#####.....###.......##.......#.......#.....# ###.###  #'# ###@#####.....###.......###++###.###hhhh{6====8.3 _hhhhhh A##.....## #.......# #.......# #.......# ##.....## ###.#hhM Q #'# ###.####.@...## #.......###...∩...## +...∩∩∩...+ ##...∩...## #.......hht  #### ###.# #+hh #hh hhy (9.5hh hh hhH< #.......# #.......# #.......# ##.....## ###.# #'# ###.###.....## #.@.....###...∩...## +...∩∩∩...+ ##...∩...## #....... #### ###.# #+# 60.7hhUO #.# #.# ### ###.# #'# ###.###.....## #.......###@..∩...## +...∩∩∩...+ ##...∩...## #....... #### ###.# #+hhP# hhVhhZ(1.9hh3`hhEbhh #.# ### ###.# #'# ###.###.....## #.......##...∩...## +@..∩∩∩...+ ##...∩...## #....... #### ###.# #+# hh_-hh4D=3.1hh6hh,9hhU m###...#.....#M....^.'#.....##...hhTU z##M   mummy (dormant)hhD\ %  hh\ QAs you open the door, it creaks loudly!hhd V.MMhhg M======40hhm hhcp X _A mummy comes into view.hh #.......#  Saint the Tinkerer ##.....##  Barachi hhG###.###  Health: 56/56 ======================== #'#  Magic: 8/11=================------- hh###.###  AC: 4Str: 11 ## ##.....##  EV: 11Int: 23 hh #... #.......#  SH: 0Dex: 11hh hh*#.....###...∩...##  XL:  7 Next: 78% Place: an Ossuary hh.M...^.'@..∩∩∩...+  Noise: ======---  Time: 3864.1 (0.0) #.....###...∩...##  a) +1 hammerhh #... #.......#  Cast: Kinetic Grapnel hh## ##.....## hht ###.###  hh-#+#  M   mummyhhOC _You start resting. hhq_There is an open door, spattered with blood here.As you open the door, it creaks loudly! _A mummy comes into view.hhdPress: ? - help, Dir - move targetAim: a mummyhhh #.......#  Saint the Tinkerer ##.....##  Barachi hh ###.###  Health: 56/56 ======================== #'#  Magic: 8/11=================------- ###.###  AC: 4hh" Str: 11 ## ##.....##  EV: 11Int: 23 #... #.......#  SH: 0Dex: 11hhE  hh y#.....###...∩...##  XL:  7 Next: 78% Place: an Ossuary .M...^.'@..∩∩∩...+  Noise: ======---  Time: 3864.1 (0.0) #.....###...∩...##  a) +1 hammer #... #.......#  Cast: Kinetic Grapnelhh  ## ##.....##  ###.###  #+#  M   mummyhh=  _There is an open door, spattered with blood here.As you open the door, it creaks loudly! hh_ _A mummy comes into view.Press: ? - help, Dir - move targetAim: a mummy  You lock target on the mummy and prepare to deploy your bee.hh   As you open the door, it creaks loudly! _A mummy comes into view.  Press: ? - help, Dir - move targetAim: a mummy  You lock target on the mummy and prepare to deploy your bee.  (Press . to continue winding your bee.)hh       #'#   hhx ##   #...     ..M  #....Z  #...   ##  hh #+#  Z   elf zombie hh)hhr==----5.1 (1Kinetic GrapnelWinding hhehhH _An elf zombie comes into view.hh5hh݆###...#.....#..M..^.+hh?V#....Z##...## hhn------6Kinetic Grapnelhh:hhq _You close the door. You stop assembling your clockwork bee.hhFQ#.# #.. ##.....###.### #'#  ###.### ## ##.....## #... #.......# #.....###@..∩...## hhQ..M..^.+...∩∩∩...+ #....Z###...∩...##... #..#####.....###.#hh R4###+#hhZhhc^H--7.3 (1.2hhfhhghh?JM.......##.....#####.### #'#  ###.### # ##.....# #@......# hhJ#.....###...∩...##..M..^.+...∩∩∩...+#....Z###...∩...##hhW>8.5hh[hh]hh5hhhhhh#hhb'Bhh'(99hh()==hh(hh*hh*hh+hh.Bhh0,hh1hhw6f==hhS7hh7hhA8hh9hh:hh;hh<,hhn=hh^@hh@P10/11==hhAhhChhLDhhDhhFhhGhhGhhGJhhKhhKhhLhhFVrMKinetic GrapnelM   mummyhh_            #'# hh_ ###.###  ## ##.....##  #... #@......# 83.5 (15.0) #...∩...## hh`V ..M..^.+M..∩∩∩...+  hh/`B##...∩...##  #... #.......# hhM`, ## ##.....##  hhn`###.###  hh`R#+#  _You start resting.hh`hhs           #'#  ###.###  ## ##.....##  #... #@......#  #...∩...##  ..M..^.+M..∩∩∩...+  ##...∩...## #... #.......# ## ##.....##  ###.### hh07#+# hhhhPhh5\ _A mummy is nearby!hh^  #.......#  Saint the Tinkerer hhf^ #.......#  Barachi #.......#  Health: 56/56 ======================== ##.....##  Magic: 7/11===============--------- ###.###  AC: 4Str: 11 #'#  EV: 11Int: 23hh^  ###.###  SH: 0Dex: 11 hh^ L## ##.....##  XL:  7 Next: 78% Place: an Ossuary hh^ #... #@......#  Noise: ---------  Time: 3883.5 (0.0) hh#_ #.....###...∩...##  a) +1 hammer hhV_ ..M..^.+M..∩∩∩...+  Cast: Kinetic Grapnel hh_ #....Z###...∩...##  #... #.......#  ## ##.....##  M   mummy hh ` ###.###  #+#  _An elf zombie comes into view. _You close the door. You stop assembling your clockwork bee. _You start resting. hh1` i_A mummy is nearby!Press: ? - help, Dir - move targethhY` *Aim: a mummyhh#.......#Saint the Tinkerer#.......#Barachi#.......#Health: 56/56 ========================##.....##Magic: 7/11===============---------###.###AC: 4Str: 11#'#EV: 11Int: 23###.###SH: 0Dex: 11####.....##XL:  7 Next: 78% Place: an Ossuary#... #@......#Noise: ---------  Time: 3883.5 (0.0)hhc#.....###...∩...##a) +1 hammer..M..^.+M..∩∩∩...+Cast: Kinetic Grapnel#....Z###...∩...##hh#... #.......#####.....##hhM   mummy###.####+# hh_You close the door. You stop assembling your clockwork bee. _You start resting. hhi_A mummy is nearby!Press: ? - help, Dir - move targethheAim: a mummy  You lock target on the mummy and prepare to deploy your bee.hhc==4.5 (1Winding hhhhstart resting. _A mummy is nearby!  Press: ? - help, Dir - move targetAim: a mummy  hhYou lock target on the mummy and prepare to deploy your bee. _(Press . to continue winding your bee.)hhChh>ZM.hhמX--5. hhhh@ _You continue winding your clockwork bee...hhNhh'ZZ   elf zombiehhk--6.. hhhh`@ _You continue winding your clockwork bee...hhH  With a metallic buzz, your clockwork bee launches itself at the mummy.hhEy.Z(ally target)y   clockwork bee (minion)=7hh·hh2 _The mummy barely misses you. Your clockwork bee stings the mummy.hh   You hit the mummy. Your clockwork bee stings the mummy. The mummy hits you!hh) 49---8==8.6 (1.1hhhhj _The elf zombie completely misses your clockwork bee.hhj  You hit the mummy but do no damage. Your clockwork bee stings the mummy.Your clockwork bee stings the mummy!hhkhhRu .ZZ   elf zombiehuman zombieThe mummy is destroyed!hhz850---hhz/819.8 (1.2hhThh hh̓Q_A human zombie comes into view.hhi#.....# ###.###  #'# ###.#######.....##... #.........###@y.∩...##.....^.'ZZ.∩∩∩...+#.....###...∩...##... #.......## ##.....# ###.###  #+# hhV  Your clockwork bee locks its sights upon the elf zombie.  Your clockwork bee stings the elf zombie.Your clockwork bee winds down and falls to the ground.hhhp  The elf zombie hits you but does no damage.hh͑0 *Z.ZZZ 3 elf zombies (1 distracted, 1 ally …)*   hhzdormant clockwork bee (minion)An elf zombie comes into view. x2hh)91.0hhthhlY _The human zombie barely misses you.hh3,hh? *...ZZ 2 elf zombies (1 ally target)You sock the elf zombie! The elf zombie hits you.The elf zombie sets off the alarm!hhg$ 46--The alarm trap emits a blaring wail!A sentinel's mark forms upon you.hh,/  --more--hhdr@...Zhh64---==========2.1 (1.1Mark hhhhP _The human zombie hits you.hh. yy   hh0 N7--hh8 hh+:  You wind your clockwork bee back up and it locks its sights upon the elf _zombie!hhhhhhhhVF _Unknown command.hhW  You closely miss the elf zombie.Your clockwork bee stings the elf zombie.Your clockwork bee completely misses the elf zombie.hh}V.Zhh1--=-------- 3.3 (1.2hhhhN _The elf zombie hits you.hh{T--------hhOhhuF _Unknown command.hhJ` _The elf zombie hits you. _Unknown command.  You closely miss the elf zombie.  The human zombie misses you.  Your clockwork bee stings the elf zombie.hh;.Z4.4 (1.1hhhhX _The elf zombie closely misses you.hh_s 3hhx hhz F _Unknown command.hhBA  You barely miss the elf zombie.Your clockwork bee stings the elf zombie!The human zombie closely misses you. The elf zombie hits you.hh"IZZ 3 elf zombies (1 ally target)hhJw36---=5.6 (1.2hhRhhTi _Your clockwork bee stings the elf zombie!hh=xhhyhhhhWF _Unknown command.hhp  You hit the elf zombie.Your clockwork bee misses the elf zombie.hh --8==-6.7 (1.1hhɐ hh- _The human zombie closely misses you. The elf zombie hits you.hh hhμ 7-hh hhf F _Unknown command.hh**   dormant clockwork bee (minion)The human zombie closely misses you. The elf zombie hits you.You barely miss the elf zombie.Your clockwork bee stings the elf zombie. x2  Your clockwork bee winds down and falls to the ground.  The human zombie hits you but does no damage.hh],7.9 (1.2hhѐhh}e _The elf zombie hits your dormant clockwork bee.hh v29---9.1hhX hhȚ _You hit the elf zombie. The human zombie hits you. The elf zombie hits you.hhi}hh~hh…hh,F _Unknown command.hh>ayy   hhcN7--hhmhhq  You wind your clockwork bee back up and it locks its sights upon the elf _zombie!hh0{hh{hhhh4F _Unknown command.hh  You sock the elf zombie!Your clockwork bee stings the elf zombie. x2  The human zombie barely misses you.hhL 6=900.2 (1.1hh hh0 p _The elf zombie hits your clockwork bee but does no damage.hhC  You barely miss the elf zombie.Your clockwork bee stings the elf zombie.hh . 2 elf zombiesThe elf zombie is destroyed!hh|4-----90-1.3hhhh/P _The human zombie hits you.hhpjhhnn.y(ally target)hh~--20 _Your clockwork bee locks its sights upon the human zombie.hhB  You closely miss the human zombie.Your clockwork bee stings the human zombie.The human zombie hits you.hhl21-----=3.5 (1.2hhhhqt _Your clockwork bee stings the human zombie but does no damage.hh * *   dormant clockwork bee (minion)You sock the human zombie!Your clockwork bee stings the human zombie.Your clockwork bee winds down and falls to the ground.0--=4.6 (1.1hhhh\P _The human zombie hits you. hho;7* hh=S  You shape a spike launcher from a nearby wall. hhA        ###.###  #'#  ###.###  ## ##.....##  #... #.......#  #@..∩...##  hhԞ......ZZ**.∩∩∩...+  #.....###...∩...##  #... #.......#  ## ##.....##  ###.###  #+#  hh gThe stone spike skewers the human zombie. hht       ###.###  #'#  hhJu.###.###  ## ##.....##  #... #.......#  #@..∩...##  hhyu ......ZZ**.∩∩∩...+  hhu#.....###...∩...##  hhu#... #.......#  ## ##.....## hhup ###.###  hhvQ #+#   hh{ 13----6--The human zombie hits you!* * * LOW HITPOINT WARNING * * * hh$/  --more-- hhPS#Z hhRQ ---5 hh_S0 _ hh]Z hh.\!hhV!hhmyy   5-----  You wind your clockwork bee back up and it locks its sights upon the human _zombie!!hh !hhq !hh? !hh F _Unknown command."hhX6*"hhG5"hh"hhe  You barely miss the human zombie. The stone spike skewers the elf zombie!"hh1 ZThe stone spike skewers the elf zombie.Your clockwork bee barely misses the human zombie.Your clockwork bee stings the human zombie!"hh~3X4=6.8 (1.2"hh:"hh<c _The human zombie hits you but does no damage."hhMJ* "hh{&#hhox  You hit the human zombie. The stone spike skewers the elf zombie.Your clockwork bee stings the human zombie! x2#hhZ.y   clockwork bee (minion) #hhm =87.9 (1.1 _The human zombie is destroyed!Your Maces & Flails skill increases to level 5!#hh̐/  --more--#hhK  Your Forgecraft skill increases to level 7!#hh >--more--#hh #hhs 4 _$hh $hh $hhN $hh  $hh* @_Unknown command.%hhUv:  What are your orders?   t - Croak!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.%hh9*%hh'`%hh'  Follow me! The stone spike misses the elf zombie.%hh~$ Zy.(1 ally target)Your clockwork bee locks its sights upon the elf zombie.%hhO&3-80%hhu,%hht. %hh.\_The elf zombie completely misses your clockwork bee.&hh$6*&hh&hhAjZ**   dormant clockwork bee (minion)Your clockwork bee locks its sights upon the elf zombie. _The elf zombie completely misses your clockwork bee.  The stone spike skewers the elf zombie!Your clockwork bee stings the elf zombie.  Your clockwork bee stings the elf zombie!  Your clockwork bee winds down and falls to the ground.&hh%[5----9&hh>&hhae _The elf zombie hits your dormant clockwork bee.&hh 6*&hh* &hh ZM   mummy'ZZ 2 elf zombies (1 ally target)M#*   dormant clockwork bee (minion).&hh]  The stone spike skewers the elf zombie. A mummy opens the door.&hh &10&hh> &hh x _The elf zombie hits your dormant clockwork bee but does no damage.'hhyy   'hhT4--'hh'hhw  You wind your clockwork bee back up and it locks its sights upon the elf _zombie!'hh6*'hh'hh=d ZThe stone spike skewers the elf zombie.Your clockwork bee stings the elf zombie!=1 _Your clockwork bee barely misses the elf zombie.'hh` 6*'hho8 'hh  The stone spike skewers the elf zombie.Your clockwork bee barely misses the elf zombie.'hh3  ZM   gnoll zombieZZZ 2 elf zombies (1 ally target)y   clockwork bee (minion)The elf zombie barely misses your clockwork bee.A gnoll zombie comes into view.'hh G6-2'hh 'hh i _Your clockwork bee stings the elf zombie.(hho  The elf zombie hits your clockwork bee but does no damage.Your clockwork bee stings the elf zombie.(hh](hh#'M'   elf zombie(hh(hh#.......#Saint the Tinkerer#.......#Barachi##.....##Health: 16/57 ======------------------###.###Magic: 5/11==========--------------#'#AC: 4Str: 11(hh###.###EV: 11Int: 23####.....##SH: 0Dex: 11#... #.......#XL:  7 Next: 106% Place: an Ossuary(hhզ#.....###@..∩...##(hhNoise: =--------  Time: 3913.9 (1.0)(hh+......Z'y..∩∩∩...+a) +1 hammer(hhE#.....###...∩...##Cast: Kinetic Grapnel(hhf#... #.......#Mark ##(hh##.....#####M###M   mummy#'#(hhZ   gnoll zombieZ#Z   elf zombie.(hhy   clockwork bee (minion)Your clockwork bee barely misses the elf zombie.The elf zombie barely misses your clockwork bee.(hhA gnoll zombie comes into view. _Your clockwork bee stings the elf zombie.(hhKThe elf zombie hits your clockwork bee but does no damage.Your clockwork bee stings the elf zombie.(hh _The elf zombie is destroyed!You have reached level 8!(hhm/  --more--)hhW 8/642==28 3% )hh] )hh \ _You feel stronger.*hhfT#.# #.# #.. ##.....###.### #'#  ###.### ## ##.....## #... #.@.....# #.....###...∩...## ......Z'y..∩∩∩...+ #.....###...∩...##... #..#####.....###M####'# y   clockwork bee (minion)Z#*hhm*hhBn*hhwn*hho*hhv.Z.y(ally target)ZZ   elf zombie.y   clockwork bee (minion)*hhpy4-5.1 (1.2*hh"*hhP _Your clockwork bee locks its sights upon the gnoll zombie.*hh##.....## #.......# #.......# #.......# ##.....###.### #'#  ###.### ## ##.@...## #... #.......# #.....###...∩...## .......Z...∩∩∩...+ #.....###...∩...##... #y.*hhc ####.....###M####Z# *hh *hhQ*hh*hh 'Z. yM.*hh e9=-6.3*hh *hh_ d _Your clockwork bee stings the mummy.*hh> ###.### ##.....## #.......# #.......# #.......# ##.....###.### #'#  ###@### ## ##.....## #... #.......# #.....###...∩...## .......'Z..∩∩∩...+#.....###...∩...##... #.......# elf zombie####yM...y  [*hh? m clockwork bee (minion)###.###*hhO  Your clockwork bee stings the mummy!*hhfX Z. (ally target)Mgnoll zombie*.Z   elf zombieZ*   dormant clockwork bee (minion)*hhZ '7.5*hh` *hhc L _Your clockwork bee winds down and falls to the ground.+hhT= ###  ###.### ##.....###.......#..............##.....#####.### #@#  ###.### # ##.....## #.......# #.....###Z..∩...##+hh8.......'...∩∩∩...+..###...∩...##elf zombie... #..M....*   dormant clockwork bee (minion)####*....##+hh.Mgnoll zombie.Z+hhn20=8.7Kinetic Grapnel+hh+hh;g _There is an open door, spattered with blood here.,hhg  ### Saint the Tinkerer ###.###  Barachi ##.....##  Health: 20/64 =======----------------- #.......#  Magic: 2/12====-------------------- #.......#  AC: 4Str: 12 #.......#  EV: 11Int: 23 ##.....##  SH: 0Dex: 11 ###.###  XL:  8 Next:  3% Place: an Ossuary #@# Noise: ---------  Time: 3918.7 (0.0)[1,hhh K ###.###  a) +1 hammer  ## ##.....##  Cast: Kinetic Grapnel  #... #.......#  Mark  #.....###...∩...##  .......'...∩∩∩...+  M   mummy (ally target)  #.....###..M∩...##  Z   gnoll zombie  #... #.......#  *   dormant clockwork bee (minion)  ## ##*.Z..## _Your clockwork bee stings the mummy.Your clockwork bee stings the mummy! _Your clockwork bee winds down and falls to the ground. _There is an open door, spattered with blood here.Press: ? - help, Dir - move targetAim: a mummy (severely damaged,hhh [40m, ally target),hhDO ### Saint the Tinkerer ,hhO|###.###  Barachi ##.....##  Health: 20/64 =======----------------- #.......#  Magic: 2/12,hhO====-------------------- #.......#  AC: 4Str: 12 ,hh P#.......#  EV: 11Int: 23 ,hh;P##.....##  SH: 0Dex: 11 ,hhP###.###  XL:  8 Next:  3% Place: an Ossuary #@# Noise: ---------  Time: 3918.7 (0.0) ###.###  a) +1 hammer  ## ##.....##  Cast: Kinetic Grapnel  #... #.......#  Mark ,hhiQ #.....###...∩...##  .......'...∩∩∩...+  M   mummy (ally target)  #.....###..M∩...##  Z   gnoll zombie  #... #.......#  *   dormant clockwork bee (minion) ,hhQ ## ##*.Z..## _Your clockwork bee winds down and falls to the ground. _There is an open door, spattered with blood here.Press: ? - help, Dir - move target,hhQAim: a mummy (severely damaged, ally target)  You lock target on the mummy and prepare to deploy your bee.  ,hhQY(Press . to continue winding your bee.),hhxS,hhjWi _There is an open door, spattered with blood here. ,hhW Press: ? - help, Dir - move target  Aim: a mummy (severely damaged, ally target)  You lock target on the mummy and prepare to deploy your bee.  (Press . to continue winding your bee.)  Your existing bee falls apart.,hhw_z ###     ,hh_p       ,hh`9   #@#   ##   #...       ,hh`  killer bee zombie  #... #...Z...#,hh`cZ   gnoll zombie ,hh/a ## ##.Z.,hhcc==9.7 (1Winding ,hhyj,hhm ,hh5mV_A killer bee zombie comes into view.-hhnB-hh:,-hhZMZZ..Z   elf zombie-hhPs--20Kinetic Grapnel. -hh -hh@ _You continue winding your clockwork bee...-hh x-hhx,-hhqxZ.Z∩-hh3==--1.. -hh-hh@ _You continue winding your clockwork bee...-hhn  With a metallic buzz, your clockwork bee launches itself at the mummy.-hh-hh-hhVm  The sentinel's mark upon you fades away.-hh -hhx yZMZ∩(ally target).-hhϖZZZ 4 zombiesy   clockwork bee (minion) ## ##...Z.##  A human zombie comes into view.-hhnR1=2-hh-hhW _The elf zombie barely misses you..hhT ###  ###.### #.....####.......##.......###.....#####@### #y# .hhf ###Z### # ##..Z..# #.......##.....###...M...##.......'...Z∩∩...+ 3..###...∩...##... #.......#.hh  You swap places.MZ∩∩Z 4 zombiesZ.hh5-3.9 (1.2.hhE.hhf _Your clockwork bee barely misses the elf zombie..hh.  Your clockwork bee stings the elf zombie!.hhJ= Z.Z.The elf zombie misses your clockwork bee..hh6> 4=40.hhoE .hhG f _Your clockwork bee barely misses the elf zombie..hhO  Your clockwork bee stings the elf zombie!.hhO .hhO .hhW ZM.ZZ∩.hhX o2===5.hh_ .hh@b f _The elf zombie barely misses your clockwork bee./hhP/hh Z.Your clockwork bee stings the elf zombie.The elf zombie barely misses your clockwork bee.6/hhr /hh"g _Your clockwork bee closely misses the elf zombie./hh/hha Z∩  Your clockwork bee barely misses the elf zombie./hh&7/hh/hhf _The elf zombie barely misses your clockwork bee./hh