b h^  Player: Selgeron Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.14:40:34.ttyrec Time: (1745678434) Sat Apr 26 14:40:34 2025 d hL [?1051l[?1052l[?1060l[?1061hd hoOV)0[?7h[?25l[?1cd hWd h\d hg~Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslingere hoe he hWelcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderere hs - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-magee hu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkere hInn - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist e hmHexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended backgrounde h^ * - Random background # - Recommended character ! - Random character e ha% - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hexslingere hg hW g h^ g h Selgeron the VexingDeep ElfHealth: 11/11 ========================Magic: 5/5========================AC: 2Str: 5EV: 12Int: 17SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingg hK Y    # ## .## #.# #.. #.#.# #@# ....##©#.# g h ####### #.# #### ## .©##. ... #.  g h ... #.  .. #.   g h E g h g hQ Welcome, Selgeron the Deep Elf Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...g hR g hg, Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.g h2 g h5 B _Found a transporter.i hi hi h/i hH _You don't know any spells.i h| i h~ Dungeon Crawl HelpManual Contents Press one of the following keys to*i h~ Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.i h~ B.Starting Screen ?: List of commandsi h C.Attributes and Stats ^: Quickstart Guidei h* D.Exploring the Dungeon :: Browse character notesi h E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.i h Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptioni h GJ.Religion i h Q: FAQK.Mutations i hg SV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance i h Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.i h nList of Keys and Commands5.Inscriptionsi h M6.Dungeon sprint modesj h j h  Selgeron the Vexing  Deep Elf  Health: 11/11 ========================  Magic: 5/5========================#  AC: 2Str: 5## .##  EV: 12Int: 17#.# #..j hX  SH: 0Dex: 17#.#.#  XL:  1 Next:  0% Place: Dungeon:1#@#  Noise: ---------  Time: 0.0 (0.0)....##©#.#j hv  a) +1 sling####### #.#j h  Fire: a) +1 sling#### ## .©##. ... #.  ... #.  .. #. j h   Welcome, Selgeron the Deep Elf Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...j h4Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon. j hLv_Found a transporter. _You don't know any spells.j h}4j h' j h) j h} j h( @  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.5   1.2  +3      j h      b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.0   3.0  +3      i + Fire Magic1.1   1.7  +1  c + Ranged Weapons 2.6   1.8  +3          j h2      d - Armour   0.0   1.4  -2      e + Dodgingj hc 2.4   2.1  +2      j hڂ Z f - Stealth   0.0   0.6  +3                  j h         j h# n    j h; _    j hS a    j h|         j h҃ j h _    j h a    j h3 _    j hK a    j ha _    j hw T    j h The relative cost of raising each skill is in cyan.  The species aptitude is in white.  j h [?] Help[=] set a skill target  j h [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsk hk h4k h  Selgeron the Vexing  Deep Elf  Health: 11/11 ========================  Magic: 5/5========================#  AC: 2Str: 5## .##  EV: 12Int: 17#.# #..  SH: 0Dex: 17#.#.#  XL:  1 Next:  0% Place: Dungeon:1#@#  Noise: ---------  Time: 0.0 (0.0)....##©#.#  a) +1 sling####### #.#  Fire: a) +1 sling#### h>49m ## .©##. ... #.  ... #.  .. #.    Welcome, Selgeron the Deep Elf Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon. _Found a transporter. _You don't know any spells.k hk h^k hk h  Spells (Memorise)TypeFailure Level k h= a - JinxbiteHexes6% 2  b - Sigil of BindingHexes12% 3 k hXU c - Inner FlameHexes/Fire22% 3 k hpO d - Cause FearHexes36% 4 k h e - Dimensional Bullseye Hexes/Translocation 65% 4 3 spell levels left k h"[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpk h<[Esc] exitl hH l hN l hT a  Selgeron the Vexing  Deep Elf  Health: 11/11 ========================  Magic: 5/5========================#  AC: 2l hU Str: 5## .##  EV: 12Int: 17#.# #..  SH: 0l h)U Dex: 17#.#.#l hRU   XL:  1 Next:  0% Place: Dungeon:1#@#l hU   Noise: ---------  Time: 0.0 (0.0)....##©#.#  a) +1 sling####### #.#l hU Q  Fire: a) +1 sling#### ## .©##. l hU ... #.  ... #.l h V :  l h0V .. #.  l hSV t  Welcome, Selgeron the Deep Elf Hexslinger.l huV Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  l hV nFound a staircase leading out of the dungeon. _Found a transporter. l hV ;_You don't know any spells.l h[ 4l h` l h"c c _You're too inexperienced to learn that spell!n h _n hnn hb[. ....##### #.....# ##5.0 (5 #...# ###.#.## #.#.#..#n h% #.#.#.# ##<#..#....##©#.########## #.##### ##n hn h+6.0 (6n hYn h( _Found a ring mail.n hn hXn h,n hn hn hjXn h~,n hin h2n hB,n hn hn hn hn hn hn hn hn hn hM ##########  #........# #........# #.....@..# n hL#....... +....[...#  #........#####n hH####+###.....# #####.### #...# ###.#.## n h3#.#.#..#n h/15.0 (9.0)n h#6.0 (1n h9 0.0)n hn hR _d - a green potionn hV[3n h]n hm_n hXan han hg,n hhgn hgn hhn hkjn hwl,n hmn hpn hrn hsn htn hw7 _You open the door.n hz3n h,{n hi@  There is an open door here.n hn h= _n hFn hn h-,n h4n hAn hD,n h:n hn h n h;n hn hn h#........#+....[...##........#########'###.....##.# #####.### ###.# #...#n hS #...#######.#.## #.#.....#.#.#..# #.#@....##.#.#.#25.0 (9.0) # #.....###<#..# .#....##©#.### .. ######n hR# #.# ... #### ##.... .©##..(... ... #.n hʟ...... ... #... #.n hn h/6.0 (10.0)n hn h< _Found 6 poisoned darts.n ht7.0 (11 _You now have 16 gold pieces.o hՠuo h,o h٥o h,o ho ho ho ho ho hwo h}o hҴo ho h3o h,o ho hgo h,o ho ho h,o hNo ho hco ho ho heo h6o ho hso hBo h~o h`o ho ho ho h\,o ho h8o hk,o hjo ho h=,o ho hJo h5,o h4o ho h,o ho ho hbo ho ho ho h,o ho ho h o h o h o h o hL,o hio hBo h%) _You open the door.o h'Io h+@  There is an open door here.o h,o h]- _o hn.o hS0o h2,o h2o h8Bo h9o hCF  ####'###.... #.# ##### ###.# # #...####### o h,E#.#.....#.##### #.#.....##.....$ #####+#.....###......####......#....##©......'@.'......########55.0 (28..)...####........######..... #..........©##..... #..(........##.... #...........##... #######......#.. ##....... ######## _You open the door.o hFG _Found a hand axe.o h!3o ho ho h2o h : _o h@  There is an open door here.o ho hZ _o ho ho ho ho h{o ho hu,o h, o h o h&o hTo hL _You now have 24 gold pieces (gained 8).o h3o ho ho h^,o ho h o h9#,o hC$o h&o hF),o hM*o h,o h.,o hR1o h4o h7,o hJ9o h;o h>,o h<@o hBo hE,o h'Go hJ,o hLo hQL _You now have 30 gold pieces (gained 6).o hS3o hUo hWo h0Z,o hF[o h=_o ha,o h>co h7eo hg,o hho h,ko hoBo h2qo hMto hto huo hrxo hzo hzo h{o ho h,o ho hxo h,o h܉o ho hގ,o hDo h*o ho hΔo h|o hxo h,o ho h*o h{,o hڡo hȣo h,o h1o ho h,o hmo ho h,o ho ho h,o h$o hɹo h,o hyo hao hO##### #.#...# #.....#...# #### +....[#...# #.g. #.....#...# #.. ####'#...# #.. #.#o h[#...# #.# ###.#...# #.##### #...##...# #@....# #.#..o h#...#######.# #.#..#...........# #####+#.o h#...........####......##..........'..'......## #......)...o h.... g   goblin (asleep) #..........# #.......o hm#..........# #..(.....o hU#..........# #........o h 87.0 (32  A goblin comes into view. It is wielding a +0 club.o hw.gg===8.0 (33o h-o h( _The goblin shouts!o ho hgo hRo h] _A goblin is nearby!o h  #####  #...#  #...# #### +....[ #...# #...  #...# #g.  o h #...# #..  #...# #.#  #...# #.#####  #...# #@....#  #...#######.#  #...........#  #.......... ##...'.o h  ) o h -   #..(o h ,  o h6k L #####  #...#  #...# #### +....[ #...# #...  #...# #g.  #...# #..  o hk h#...# #.#  #...# #.#####  #...# #@....#  #...#######.#  #...........# o hk  #.......... ##...'.o hl 3 )o h:l -  o hl m  #..(  o hlu 4o h} o hc ] _A goblin is nearby!o hI & o h 1(((o hܿ k You shoot a sling bullet. The sling bullet hits the goblin.o hBo hL8.g..o hL19.3 (1.3)o h)To hVa _The goblin is moderately wounded.p h`  You shoot a sling bullet. The sling bullet hits the goblin.p h)((p h,..p hb6890.5 (1.2p hJp h̬J _You kill the goblin!p hIp hp hp h&Mp h###... ... #.....###>.+....[..........####'). .# #.# ##.# #@#####..#0.0.# #......#######.# #.#...........# #####+#............'. p hp h5---1.5 (1p hp h; _Found a stone staircase leading down.p hK4p h.6p h6---p h6p h>p hA p hBp hCB:_No target in view!p h3p h|p hp hp hbP _p hs,p hOp h|  Things that are here:  a +0 club; a goblin corpsep hp h _p hp hp h,p hp hp hK,p hp hAp h ,p h p hJp hr .l.# #  .#.   .. .# ######### #.# #.# #... #..###..# #........##### #......# #........#...# #....######........p hg#...# ####@.......+....[...#...# #.....#######......#...# #...### ####'####...# #)..# #.# ###...# #.### ###.#p h^<#...# #.##### #...##l   frilled lizard (wandering)#...# #.....# #.##...#######.# #.##....# #####+#p h+7.5 (6p hy#9l.p h#+8.5 (7p h)p h- _A frilled lizard comes into view. _There is a stone staircase leading down here.p hkg (((((((You shoot a sling bullet.p hw  The sling bullet barely misses the frilled lizard.p h!.l.....lp h'===p h9.8 (1.3p hp ho8 _The frilled lizard hisses angrily.p h;6 ...# #  l#. .  .. .#  #.# #.#  #..###..#  ##### #......#  #...# #....##### #...# ####@.......+....[ p h;<#...# #.....###### #...# #...###  #...# #)..# #.#  #...# #.### ###.#  #...# #.#####  #...# #   p hm<,  p hp  ...# #  l#. .  .. .#  p h" #.# #.#  #..###..#  ##### #......#  #...# #....##### p hl #...# ####@.......+....[ #...# #.....###### #...# #...### p h  #...# #)..# #.#  #...# #.###  #...# #.##### p h } #...# #    p h5 p h p h 4p h$ p h ((((((( _A frilled lizard is nearby!You shoot a sling bullet.p hf ,p hQn g..l....p ho 0101.1 (1.3)p hu p hx i _The sling bullet closely misses the frilled lizard.p h  ...# #  .#. .  l. .#  p h| #.# #.#  #..###..#  ##### #......#  #...# #....##### #...# ####@.......+....[ p h <#...# #.....###### #...# #...###  p hņ G#...# #)..# #.#  #...# #.### ###.# p h $ #...# #.#####  p h &#...# #  p h #   p hR p h$ 0 ...# #  .#. .  l. .#  #.# #.#  #..###..#  ##### #......#  #...# #....##### #...# ####@.......+....[ #...# #.....###### #...# #...###  #...# #)..# #.#  #...# #.###  #...# #.#####  #...# #     p h% p h& p h@. p h78 ((((( _A frilled lizard is nearby!You shoot a sling bullet.p h/ p hi w  The sling bullet barely misses the frilled lizard.p h p h d .l...  p h HA ball python comes into view.p h (2.4p hP p h= 8 _The ball python moves out of view.p h  ...# #  .#. .  .. .#  #l# #.#  #..###..#  p h' ##### #......#  #...# #....##### #...# ####@.......+....[ #...# #.....###### #...# #...###  #...# #)..# #.# p hX F #...# #.### ###.#  #...# #.##### p h 8 #...# #   p h ,  p h1 ...# #  .#. .  .. .#  #l# #.#  #..###..#  p h™##### #......#  #...# #....##### #...# ####@.......+....[ #...# #.....###### #...# #...###  p h>#...# #)..# #.#  #...# #.###  #...# #.#####  #...# #p he=   p h  p h.p hp hp h) ((((( _A frilled lizard is nearby!You shoot a sling bullet.p hS5p h$=\..l..p h=-3.6 (1.2q h!q ha _The sling bullet misses the frilled lizard.q hU,K ...# #  q h,t.#. .  .. .#  #.# #.#  #l.###..# q h," ##### #......#  q h,#...# #....##### q h-8#...# ####@.......+....[ q h$-7#...# #.....###### #...# #...### q h{-Q #...# #)..# #.#  #...# #.### ###.#  q h-=#...# #.#####  #...# #  q h-"  q h- q h ...# #  .#. .  .. .#  #.# #.#  q h#l.###..#  ##### #......#  #...# #....##### #...# ####@.......+....[ #...# #.....###### q h#...# #...###  #...# #)..# #.#  #...# #.###  #...# #.#####  #...# #     q hq hq h!q h, _A frilled lizard is nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard!q h.((q hr1...q hXv1164.8q hlq hR _You kill the frilled lizard!q h_q hhq h,wq h~ . . ...# ##S .  .. .# ######## #.## #.# # q hd#..###..# # #####..# # #...# #@...######....---50 #...# ####>.......+....[ #...# #.....#######...... #...# #...### ####'# #...# #)..# #q h.# # #...# #.###  ###.# S   ball python (constriction, wandering) #...# #.##### #...###q h% #...# #.....# #.#.... #...#######.# #.#....q hv:---q hq ht((((S  )  The sling bullet hits the frilled lizard! _You kill the frilled lizard!ball pythonball python hisses angrily.  The sling bullet hits the ball python.q hq h].S...q h7===7.1 (1.3q hq h+d _The ball python is severely wounded.q hDK/ . . ...# #  .#. .  .S .#  #.## #.#  #..###..#  ##### #......#  #...# #@...# #...# ####>......[ #...# #.....##### #...# #...###  #...# #)..# #.#  #...# #.### ###.#  #...#   #...#    q h . . ...# #  .#. .  .S .#  #.## #.#  #..###..#  ##### #......#  #...# #@...# #...# ####>......[ #...# #.....##### #...# #...###  #...# #)..# #.#  #...# #.### ###.#  #...#   #...#    q hJq hT (((q h(((( _A ball python is nearby!You shoot a sling bullet.q hx,q hh.....S.q h(8.4q hq he _The sling bullet barely misses the ball python.q h\ . . ...# #  .#. .  .. .#  #.## #.#  #.S###..#  ##### #......#  #...# #@...# #...# ####>......[ #...# #.....#####q h #...# #...###  #...# #)..# #.#  #...# #.### ###.#  #...#   #...#    q hV p . . ...# #  .#. .  .. .#  #.## #.#  #.S###..#  q hwW ##### #......#  #...# #@...# #...# ####>......[ #...# #.....##### #...# #...###  q hW #...# #)..# #.#  q hW #...# #.### ###.#  q hW h#...#   #...# q h X '   q hv_ q h` q he q hs _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.q hx .(q h ,..q hr 1259.7q h q h O _You kill the ball python!q hG 3q h%H q hJ q hL ,q hP ,q hjQ ,q hKR q hT q hdV ,q haW q hcY q hZ ,q h[ q h\ q h_ Bq hn` q hCb ,q hb q hd q hMf ,q hf q hm ..# # ..  #.## #..#.####.#. .......####.# #  #..#@....# . ---16.7 (7.0 q hm X#...#####.# ####### ###.## #.# # #..###..# #...... ##### #......# #...... #...# ##....######...... #...# ####>.......+....[. #...# #.....#######.. #...# #...######'##q hn q hn :---q h/s q hqz j _Key pressed, stopping explore.q hz q hG q h H _No target in view!q hC 3q h q h q h> q hj P _q h ,q h ... .# #..## .#.##..#. .#...... .#... .# #g...#.### #......#.+  #@##.#  #..#.# ..####.#.# ..........####.# # #.#####..#.....# . ##...# ### g   hobgoblin (asleep) ###.## #.# #.. #..###..# #.. ##### #......# q hI )#..q h ,20.7 (4q h +1.7 (5q h5 q h _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.q h †(((q h4{ ,...q h~ @41===3.0 (1.3q h q h M _You kill the hobgoblin!r hr h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.8   1.4  -2   g + Spellcasting 1.6   1.2  +3          r h/ b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.0   3.0  +3      i + Fire Magicr h1.1   1.7  +1  c + Ranged Weapons 2.8   1.8  +3               d - Armour   0.0   1.4  -2      e + Dodgingr h2.5   2.1  +2      r h ; f - Stealth   0.0   0.6  +3      r h>         r h{             r h !            r h                 r h         r h,!        r hP!pThe relative cost of raising each skill is in cyan.  r ht!The species aptitude is in white.  [?] Help[=] set a skill target  r h![/] auto|manual mode [*] useful|all skills [!] training|cost|targetss hm c * Ranged Weapons   2.8s h s h s hS Selgeron the Vexing... .#Deep Elf#..## .#Health: 11/11 ========================.##..#. .#Magic: 5/5========================...... .#AC: 2Str: 5#.... .#EV: 12Int: 17#†...#.###SH: 0Dex: 17s h #......#.+XL:  1 Next: 41% Place: Dungeon:1#@##.#Noise: ===------  Time: 123.0 (0.0)#..#.#a) +1 sling..####.#.#Fire: a) +1 slings h y..........####.# ##.#####..#.....# .##...#####.# ### s h &###.## #.# #.. #..###..# #.. s h] ##### #......# #..  _You kill the ball python! _Key pressed, stopping explore. _No target in view! _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!s hd s h s h s hc s h_ s h s h s h s h M... r....  #..##.##..#....... .# †...#.####....@.#.+#.###.# #..#..####.#.#...r   rat (asleep)..s hY s h 5---4.0 (1s h! s hB V _A rat comes into view.s h ... r. ... .# #..## .#s h .##..#. .# ....... .# #.... .# #†...#.###  #....@.#.+  #.###.##.#  #..#.#  ..####.#.#  ..s hK #  ..# .  ##.. s h' ###.## #.#  s h1 t h^J ... r. ... .# #..## .# .##..#. .# ....... .# #.... .# #†...#.###  t hoK0#....@.#.+  #.###.##.#  #..#.#  ..####.# ..  ..# .  ##..  ###.## #.#   t h&Rt hR:---t hzXt ha` _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat!t h]dS.((((t hd9((t hd!t h#.t h'......t h@50===5.3 (1.3t h=t hG _You kill the rat!t h<>3t h>t hkAt hB,t hKF,t hF,t hHt hILt hAMt hxMt hNt h"Pt hbR,t hRt hTt hkV,t hpWt hZYt hM[,t h[t h]t hZ_,t h_t hbt hc,t hqdt hhe  You see here a hobgoblin corpse.t hjt h k _t hlt hlt hnt hot hot hVqt h2s,t hst hvt hXt h .. .. #######.### ....... ... #.....# #.# #.##..###.#+######.##..#...#.......@........#---....##.###....#.#. #. #†...#.###t h1 #b #......#.+ #. #.###.##.# .. #.# #..#.#b   bat (asleep)#. ..####.#.##. ..........####.#.#.#####..#.....#t h037.3 (12.0)t hLH---8.3 (13t ht hpV _A bat comes into view.t h]  You shoot a sling bullet. The sling bullet hits the bat.t h((†t hPM...t h[8===9.6 (1.3) _You kill the bat!t hݭ3t h}t ht ht ht h,t ht hEt hɷt h t h,t hXt ht hq,t hxt ht hQt ht ht hdt h,t hqt hht h,t hNt ht h,t hQt ht h,t h|t ht h,t h)t ht h,t hCt h?t h ##+######.##..#...##.................#+.....##.###....#.##.....##.# #†...#.###.....#...#†# #......#.+.###.#.#.#.###.###.##.#. #.......#.# #..#.###.#.....####.#.#.#............##---###..###.#.#####..#.. ..... #...# ##...#t h-......r.# ## ###.#........... #.....###+###.# ##### #.. r   quokka (asleep)... .# #...# ##... # #...# #### t hU#...# #...t h-050.6 (11.0)t h2r.rt hH---1.6 (12t ht hVY _A quokka comes into view.t hR((((t ht hʚ r...  You shoot a sling bullet. The sling bullet misses the quokka.t hC;===2.9 (1.3)t h3t hS _The quokka barely misses you.t h#_   #.........  +.....##.  #.....##.# #†  .#†#   .#.#  . #.......#.#   ########.#  .......@.# ...###.r## ..... #...#  ........# ##  ...........  ...###+###.# #####  ... .# #...#  .. # #...#  #...# t h-   #.........  +.....##.  #.....##.# #†  .#†#   .#.#  . #.......#.#   ########.#  .......@.# ...###.r## ..... #...#  t h........# ##  ...........  ...###+###.# #####  ... .# #...#  .. # #...#  #...# t h,4t hZt h (((( _A quokka is nearby!You shoot a sling bullet.t hs] r...  The sling bullet closely misses the quokka.t h] -4.1 (1.2t h.d t hi > _The quokka bites you but does no damage.t h ;   #.........  +.....##.  #.....##.# #†  .#†#   .#.#  . #.......#.#   ########.#  .......@.# t h $...###.r## ..... #...#  ........# ##  ...........  ...###+###.# #####  ... .# #...#  .. # #...#  #...# t hu)    #.........  +.....##.  #.....##.# #†  .#†#   .#.#  . #.......#.#   ########.#  .......@.# ...###.r## ..... #...#  ........# ##  t h* ...........  ...###+###.# #####  ... .# #...#  .. # #...#  #...# t h1 4t h7 t hA  _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.t hY  t hz  t h1 .The quokka is almost dead.t h t hv t h &5.4 (1.3t h t h  t hj t h n_The quokka closely misses you. The quokka barely misses you.t h t h( t hW)  t h) t h* t hc*  t h* #.........t h* t h+  t hQ+ +.....##.t h+ t h+  t h+ #.....##.# #†t h],  t h,  t h, t hV- .#†# t h-  t h.  t hC. t h. .#.#t h.  t h&/  t ha/ . #.......#.# t h/  t h/  t h0 ########.#t hK0  t h0  t h0 %.......@.#t h1  t hx1 @...###.r##t h1  t h1 ..... #...# t h'2  t h]2 ........# ## t h2  t h2 ........... t h3  t h73 ...###+###.# ##### t h3  t h4 ... .# #...# t hQ4  t h4 .. # #...# t h4  t h5 #...# t h:5 t h    #.........  +.....##.  #.....##.# #†  .#†#   t hZ H.#.#  . #.......#.#   ########.#  .......@.# ...###.r## ..... #...#  t h ]........# ##  t h ...........  ...###+###.# #####  t h ... .# #...#  .. # #...# t h! 2 #...# t h{ 4t h t h _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.t h z†t h|t hW6756.6 (1.2t ht hGJ _You kill the quokka!t h It hrt h*t hWt h1x  You see here a quokka corpse.t hțt h  _t hit ht h˞,t hlt ht ht hɢt h<t ht ht h+t ht ht hM,t ht ht h7t hbt ht ht hBt ht h,t h(t ht h,t ht ht hYt ht hֳt hִt hd,t hµt ht h>,t h,t hXt h.....#...#†# #......#..###.#.#.#.###.###.##. . #.......#.# #..#.+#########.#.....####.#.t hE|...........#...........###.†###.#.#####..#............#...# ##..t hw............#### ###.....# ---t hgb....###+###.# ##### #..... #.###.# #...# t h. .. #.....# #...# # t h}####### #...# # t h#...# #. b   bat (asleep) t h2#...# #) #...# #. #...# #.t hT!t hx070.6 (14.0)t ht ht h...bb---1.6 (15t ht h  ((( _A bat comes into view.t hrNYou shoot a sling bullet. The sling bullet hits the bat.u h3u h3,u hL=~ .b..  The bat is heavily wounded.u h.>;===2.8 (1.2)u hDu hFP _The bat barely misses you.u hX †#  .#. . #....  +#########.# ........... .....###.†### ............#...#  u h............####  ......b@.....#  .....###+###.# #####  ..... #.###.# #...#  . .. #.....# #...#   #...#  #...# u hsP #...# #) #...#  #...# u hIXv †#  .#. . #....  +#########.# ........... .....###.†### ............#...#  u hY`............####  ......b@.....#  .....###+###.# #####  ..... #.###.# #...#  . .. #.....# #...#   #...#  #...#  #...# #) #...# u h=Y2 #...# u hZ_u h_u heu h7s _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.u hwk†u h/u hc w 834.1 (1.3 _You kill the bat!u hku h-o _Your Ranged Weapons skill increases to level 3!u h 3u hn(u h)u h+u hn0: _u h1_  You see here a bat corpse.u hT4u h4 _u h5u h7u h:,u h ;u h=u h?,u hAu h4Du hE,u hFu hHu h]Ju hJu hKu hMu hO,u h]Pu h}S,u h9Tu hWL _You now have 39 gold pieces (gained 9).u hY3u hZu h\u h^,u h_u hau hc,u hdu heu hg,u hhu hju hmBu hou hpq,u hru htu hwBu h%yu hz,u h{u h>~u hu h^,u hȇ7 _You open the door.u h3u hu hU  #.# ##+### #........... +.## ### ##.# #† ..#.....#...#†# #. #.#.###.#.#.#.### #.# . #.......#. ##@#########.#.....---92.1 (18.0) #............#..... #......###.†###.#. #.............#...#.............#####.......†......# #......###+###.# ##......# #.###.# ##......# #.....# # h`u0mThere is an open door here.---u hVj _Key pressed, stopping explore.u hĦu hu hîH _No target in view!u h͇3u hLu hZu h>u h| _u hu hCu hz,u h)u h1u hJ,u hu huu hћ,u hu hAu hؠ,u hu hu hu h>u hu h1u h,u hu hu h,u hu htu h,u hu h       ###u h9#  ...  +.##  # u h`C  ##+######  u h #@# #...   #.# +.....## u h  #.##### #.....##.  u hļ #.....#.....#...#†  u ha #####.#.###.#.#.#.  u h  #.# . #.....   ##'#########.#.  u h4C #............#.  u h^ #......###.†##u h-200u h,3.1 (11u hu h` _e - a scroll labelled ANIRARABBUu hJ4u hPu hRH _No target in view!u h. 3u h/ u h1 u h3 u h7 | _u h8 u h9 u h@       ########.>l.... .+u h@ ) # # ##+######  #.##........  #.#+.....##.  u h A )#.##### #.....##. l   frilled lizard (asleep).......u hF : 5.1 (2.0)  u hF wA frilled lizard comes into view.Found a stone staircase leading down.u hM [ .u hM 8The frilled lizard hisses angrily.u hM &==u hN 6.1 (3u h*S u hwU ; _The frilled lizard moves out of view.u h u h u h u hF H _No target in view!u h _u h= M  ##########@.>......+.#l#####.# #  #.###+######.l   frilled lizard###u h &0u h >l.u h ;--7.1 (1 _u hn u h u hh o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.u hsm [.u h &.u h @91===8.4 (1.3u h u h R _You kill the frilled lizard!u hgOu hkPu hPu h1Ru h6Tu hTu hXXu h7Yu hZu h\,u hv\u h ^u h^u h _u hb_u h`u ha,u h;bu hbu hcu hcu hcu h|du h eu h1eu hVeu h9fu hfu hfu h gu hgu h=hu hbhu hhu h5iu hi,u hju h ku hp ##########.###### u hp<#..>....... .. ...... +.#.######..#. #..... u h%q#.#.##..l..... #.##.. #.#.##@# ##+######.##.u hq>--- #.#.##.# #............. #.#....# +.....##.###.. u hq #.###### #.....##.# #†. #.....#.....#...#†# #u hq #####.#.###.#.#.#.###.# l   frilled lizard (asleep) u hq#.# . #...# u hrb##'#########.#.....# #............#......u h?r!u hy/10.0)u hzH---9.4 (11u hu hoa _A frilled lizard comes into view.u h$o  You shoot a sling bullet.  The sling bullet hits the frilled lizard!u h(†v h&.v hv h$mSelgeron the VexingDeep Elfv hV$Health: 11/11 ========================Magic: 5/5========================v h$P##########.###### AC: 2Str: 5#..>....... .. ...... EV: 12Int: 17+.#.######..#. #..... SH: 0v h%tDex: 17#.#.##..†..... #.##.. XL:  1 Next: 100% Place: Dungeon:1#.#.##@# ##+######.##.. Noise: ===------  Time: 220.7 (1.3)v h1%#.#.##.# #............. a) +1 sling#.#....# +.....##.###.. Fire: a) +1 slingv hW%#.###### #.....##.# #†.v h%#.....#.....#...#†# #..#####.#.###.#.#.#.###.# #.# . #.......#.# ##'#########.#.....# #............#...... v h&DYou shoot a sling bullet.  The sling bullet hits the frilled lizard. _You kill the frilled lizard! _A frilled lizard comes into view.You shoot a sling bullet.  The sling bullet hits the frilled lizard!v h7(% v h(n_You kill the frilled lizard!You have reached level 2!v h3/  --more--v h% D6/166/62 0% v hK v h 4 _w h] _w hanw hcw he,w hPfw h'jj  You see here a frilled lizard corpse.w hkw h1l _w hlw hrnw hYp,w hqw hmtw hu,w hvw hy  ##### ..  .... # .. w h+{##########.##.##########.####..>.......@............ .---+.#.######..#.####.....# #.##.#.##..†.....# #.##..###.##.#.##.####+######.##..#...##.#.##.# #.................##.#....# +.....##.###....#.###### #.....##.# #†#.....#.....#...#†# #.#####.#.###.#.#.#.###.###.##w ht6.7 (6.0---7.7 (7w hw hȐb _f - a scroll labelled QUQ DAMUACIZw hw hw h w hH _No target in view!w h;3w hw hw hXw h$ _w hP,w h,w hOw hw hw hw h4w hw h(w hYw hw hw h####..#.# #.# ##########^# .. [........#.# ..  ##########@##.##########.##w hp31.7 (4 #..>.................... .. +.#.######..#.####.....# #. #.#.##..†.....# #.##..###. #.#.##.####+######.##..#... #.#.##.# #................. #.#....# +.....##.###....#.w h5 #.###### #.....##.# #†...#. #.....#.....#...#†# #......w hw hq+2.7 (5w hw h>- _Found a leather armour.w h 3w hzw hYw h;,w h>,w h,w hw hw h,w h=w hw h,w hw hw h,w h5w hٽw h',w hw h^w h,w hw h.F  You see here a +0 leather armour.w h8w h _w hfw h9w hBw h%w hR      ###   #..  ### w h#.#   #..g #.#   #....#############^#   #....'@.[........#.#   #....##########.##.####   #... #..>.............   #.. +.#.######..#.#### w h  #. #.#.##..†.....# #   # #.#.##.####+###### g   hobgoblin (asleep)   #.#.##.# #........   #.#....# +.....##.   #.###### #.....##.w hSF 41.7 (9  You open the door.w h/2.7 (10.0)w hw hEU ((g   _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!w hˋw h_.g'====3.9 (1.2w h )w hw hd _The hobgoblin is moderately wounded.w hlx  ###  #..  ####.#  #... #.#  #...g#############^#  #....'@.[........#.#  #....##########. #... #..> #..  #. †  #   w hx A    w h c### #..  ####.#  #... #.#  #...g#############^#  #....'@.[........#.#  #....##########. #... #..>w hI ; #..  #. †  #       w h 4w h w h& ((((( _A hobgoblin is nearby!You shoot a sling bullet.w h w hN ....gThe sling bullet barely misses the hobgoblin.w h 4---===-5.2 (1.3w hF w h - _The hobgoblin hits you.w h"c  You shoot a sling bullet. The sling bullet hits the hobgoblin!w h$['w h &'w h5=--6-6.5w h1w hM _You kill the hobgoblin!w h_Iw hw hPw hIBw hw h,w h\w h<w hsb6===w hw h1 _HP restored.w h3w hw hV  There is an open door, spattered with blood here.w h9w h _w hw hw h,w hw hV  There is an open door, spattered with blood here.w hw h)A== _w h w hw h,w hw hAw h,w hw hF  You see here a +0 leather armour.w hw h _w hw hw hM,w hw h]w h,w hw hw hy,w hrw hFw h,w hqw hI w hA Bw h) w hB,w hw h9w h,w h(w hw h,w h<w hw h,w h|w h-\ #.. #######.# #....##.# #....#############^# .. #....'..[........#.#w h- .. #....##########.##.##########.### #....#..>.................... ... #....+.#.######..#.####.....# #.# w hX#....#.#.##..†..@..# #.##..###.#--- ######.#.##.####+######.##..#...w h~ #.#.##.# #....# w h L#.#....# +.....##.###....#.w h0 #.###### #.....##.# #†...#.w hR #.....#.....#...#†# #...... w h#####.#.###.#.#.#.###.###.## #.# . #.......#.# #..# w hA##'#########.#.....####.#w h 'l66.5 (20.0)'...+....#........#...##.#.#.#..#....w h,w hs-M======7.5 (21w h2w h5= _As you open the door, it creaks loudly!x h4x hÌ^ _No target in view!x h8Ix h]=x h"?x h"C: _x hvD@  There is an open door here.x hFx hG _x hIx heKx hZM,x hMx hOx hQ,x hRx hU7 _You open the door.x hW3x hXx hv\@  There is an open door here.x h~]x h$^5 _x h^x h_x h5`x h`x hbx hc,x hcx h:hx hjBx hlx h3m,x hmx hpx hq,x hFrx hFtx hu,x hvx hIyx hz,x h{x h}x hU~,x hx hx h3,x hx hx hBx hx h,x h|x hAx hox hx hDx hx hّ,x hAx hx hÓ,x hIx hx h^,x hx hřx hϚ,x hx hRx hUx hʞx hxx h|x h٢,x hhx h x h_,x h6x hx h,x hx hx h,x hx hx h,x hYx hYx hBx h:x hi,x hx hOx h,x hx hx hX,x hx h(x h,x hLx h9x h,x hx hx hB #.(.........# #...........#  ### #...........#  #.. #....$......#  #.# #.......".!.#  #.# #.!.........# x h9###^# #...........### ...#.# #.@....... ------301.5 (34.##.##########.######## ....................... x ht#..#.####.....###.##### x h.....# #.##..###.# x h###'######.##..#...# #.................# x hMn'.....##.###....#.# x h}#.....##.# #†...#.###x h<------x hr%2.5 (35x hx h% _Found 8 stones.x hf3x hix hlx ho,x hEtx h;ux h/+#####..[.. .#  #.(#  #...........# ### #....# #.. #....$#  #.# #.".!.#  #.# #.!.....@...# 3.5 (1.0)##^# #...........### #.# #####.......... .##.##########.#########.................... ..#.####.....###.##### ....# #.##..###x hց.# #'######.##..#...# .................#x hA4.5 (2x hHx hh) _Found a scale mail.x hx hdx hOx h x h:_No target in view!y h* M ########+#####..[.. ..(##..$......!  #.y hʮ !.........# ###^# #...........### ..#.# #####..........##.y h y h 25.5 (1 _y h y h A6.5 (2y h y h 9 _g - an amulet of magic regenerationz h 3z h3z h:z h=N _There are no items here.z hv Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)g - an amulet of magic regeneration Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled ANIRARABBU  f - a scroll labelled QUQ DAMUACIZ Potions (go to first with !)  d - a green potion| hNg - an amulet of magic regeneration. An amulet that increases the wearer's rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves ofmagic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {RegenMP} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.| h | h | h | h ~Selgeron the Vexing#######| h @Deep Elf#+#####..[..Health: 16/16 ========================...........#| h7 KMagic: 6/6========================#.(.........#AC: 2Str: 5#...........#| hj EV: 12Int: 17### #...........#SH: 0| h [Dex: 17#.. #....$......#XL:  2 Next:  6% Place: Dungeon:1#.# #.......@.!.#Noise: ---------  Time: 306.5 (0.0)| ho Z#.# #.!.........#a) +1 sling ###^# #...........###| h Fire: a) +1 sling ..#.# #####.......... | hF D.##.##########.######### ...................... ..#.####.....###.##### ....# #.##..###.# #'######.##..#...# | h _There is an open door here. _Found 8 stones. _Found a scale mail. _No target in view! _g - an amulet of magic regeneration _There are no items here.| h  | h? _| h) | h-6 f  You start putting on your amulet.| h; +7.5 (1| hlB | hK | hL +8.5 (2| hV | hb | hc +9.5 (3| h-o | hw | hx ,10.5 (4| h | h | h` +1.5 (5| h , _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  g - an amulet of magic regeneration (worn)| h% | h j _The amulet throbs as it attunes itself to your body.} hy3} hV} hǘ} h% } h_} h>,} hv,} h<} h&####### #+#####..[.. ..# #.(..# #..# ### #..# #.. #....$......# #.# #.........@.# } ha#.# #.!..# ^# #..### #.# #####.......... #.###.#########. #.####.....##} h5 } hV3.5 (24.5 (3} h} hZ _h - a smoky silvery potion} h 3} hp } h } hW ,} hr } hu } h ,} h } h } h  #######r .#+#####..[... #...# #.(...# #...#  ### #.....#  #.. #....$.@....#  #.# #...#  #.# #.!...####^# #....### ...#.# ######.......... #.##.##########.#########r   rat (asleep) ....................... #..#.####.....###.##### .....# #.##..###.#} h<+6.5 (2} h}+7.5 (3} h} h)V _A rat comes into view.~ h #######r  .#+#####..[...  #...........#  #.(.........# ~ ho #...........#  ### #...........#  #.. #....$.@....#  #.# #...........#  #.# #.!.........# ^# #...........###  ######.......... #.######### .. ##  ~ h"~ h% #######r  .#+#####..[...  #...........#  #.(.........#  #...........#  ### #...........#  #.. #....$.@....#  #.# #...........#  #.# #.!.........# ^# #...........# ######........#.######### ..## ~ h4~ h~ hWZ _A rat is nearby!~ h6]  You shoot a sling bullet. The sling bullet hits the rat.~ h+.((((((~ hNL.......~ h^Q@10===8.7 (1.2~ hX~ h7[G _You kill the rat!~ h# 4~ h ~ h H _No target in view!~ h ~ h ~ h ~ h! H _No target in view!~ h3~ h߶~ h~ hP _~ h~ h,~ h~ h,~ h~ hM _You now have 54 gold pieces (gained 15).~ h13~ h~ ho~ h,~ hS~ h~ h,~ h~ h+#.#######...#+#####..[...#...........# #.(.........# #.....#### #.....##.. #...........# #.# #...........# #.# #.@.........#~ h7--- #########^# #...........### ........#.# ######..........##.##.##########.########......................... ######..#.####.....###.##### ##..†.....# #.##..###.# ##.####'######.##..#...# ##.###.................#~ heu24.7 (6.0---5.7 (7~ h~ hT _i - a coppery potion ht' h' hM/ h>1H _No target in view! hrd hd hSe h*j hl hl$ _ hp hq hs, h v hx hkz, h{ h} hK, h0 ho h_, h hf h###### #.....# ..#.#.. .#+#+#.  ..#∩#..  .#+#+#. #######. h ..#b#..#+#####..[... #@..# #.(.#  #....#  ### #...........# #.. #...........# #.# #........... hb   bat (asleep) #.# #...........#########^# #...........### [........#.# ######.......... hZ&  hN30.7 (5  A bat comes into view. h h.#.bb hb+1.7 (6 h< h2 _Found Uggoeng's Armour Shop. h;( hݜ hХd.===2.9 (1.2 h hj _You shoot a sling bullet. The sling bullet misses the bat. The bat misses you. hk3 h h hN= #######.....##..#.#..#+#+#....#∩#..# +#+#.# #######....#.#.@#+#####..[... h;.......#..##....b##.(.######. #....# #### #....# #.. #.#b   bat (unaware) h #.# #.....# #.# #.#  h###########^# #....### hD>0.0 h .b. h[1b h4--3.9 (1 h h : _The bat hits you but does no damage. h2c ((((You shoot a sling bullet. h hm  The sling bullet closely misses the bat. h hu7b.... h56==5.2 (1.3 h h: _The bat hits you but does no damage. h ########.....###...#.#..###..#+#+#..#...#∩#..##..#+#+#.# #.#...#b#@.#+#####..[...#.#.##.....##.(.# #####. #.......# ####. #........# #.... #.....# #.### #..........# #.# #...........# #^# #.### hR h' h hB--6 hs 0 h hP _The bat barely misses you. h]L ####### ###.....## #...#.#..##  #..#+#+#.. #...#∩#..# #..#+#+#.#   #...#b#@.#[...  #.......#......  ##.....##.(....  #####. #......  ####. #......  #.... #......  #.### .  #.#   hZM+^#   h@ ####### ###.....## #...#.#..##  #..#+#+#.. #...#∩#..# #..#+#+#.#   #...#b#@.# h1[...  #.......#......  ##.....##.(....  #####. #...... ####. #...... #.... #......  #.### . #.# ^#  h hr2-- h htZ _A bat is nearby! hv##########.....## #...#.#..## #..#+#+#.. #...#∩#..# #..#+#+#.# #######. #...#b#..#+#####..[.. #.....@.#...........# ###.(.........# #####.##...........# ####.##...........# hw #....##...........# # #.#####...........# # #.# #...........# #############^# #.### '..[........#.# ######......... hG  The bat barely misses you. The bat hits you but does no damage.7 h hHI _The bat misses you. h ####### ###.....##  #...#.#..##  #..#+#+#..  #...#∩#..#  #..#+#+#.#  #...#b#..#[...  #.....@.#  ##.....##.(  #####.#  ####.#  #....# # #.#### h7a # #.#  ^# [  h= ####### ###.....##  #...#.#..##  #..#+#+#..  #...#∩#..#  #..#+#+#.#  #...#b#..#[...  #.....@.#  ##.....##.(  #####.#  ####.# #....# #.#### h>  #.# ^# [  hH4 hzN h|PZ _A bat is nearby! h<;( h b  You shoot a sling bullet. The sling bullet misses the bat. hi6==8.5 (1.3 hm hx _The bat hits you but does no damage. The bat barely misses you. x2 hj+ y (You shoot a sling bullet. hɮ  The sling bullet closely misses the bat. h Y.b9.7 (1.2 hd  h v _The bat closely misses you. The bat hits you but does no damage. h^]  You shoot a sling bullet. The sling bullet hits the bat. h fk† h h6341.0 (1.3 h hG _You kill the bat! hN hl h hfH _No target in view! hC _ hR _You open the door.  There is an open translucent door here. h  h _ h h) hWelcome to Uggoeng's Armour Shop! What would you like to do?  a -  78 gold a +0 chain mail  b -  325 gold a +3 chain mail of poison resistancec -  58 gold a +0 cloak  d -  117 gold an orb of mayheme -  52 gold a +0 ring mail  f -  11 gold a +0 robe  g -  11 gold a +0 robe  hh -  52 gold a +0 scale mail You have 54 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list h^  h.   Selgeron the VexingDeep ElfHealth: 16/16 ========================Magic: 6/6========================#######AC: 2Str: 5###.....##EV: 12Int: 17#...#.#..###SH: 0Dex: 17#..#+#+#...#XL:  2 Next: 13% Place: Dungeon:1#...#@#..#Noise: ---------  Time: 345.0 (4.0)#..#+#'#.# ####### a) +1 sling#...#.#..#+#####..[... Fire: a) +1 sling# h3 ....†..#...........###.....##.(.........######.##...........#####.##...........##....##...........# ###.#####...........#You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! _No target in view! _You open the door. _There is an open translucent door here.  There is an entrance to Uggoeng's Armour Shop here. _ hd he hf hnP _ h&t_You kill the bat! _No target in view! _You open the door. _There is an open translucent door here.  There is an open translucent door here. hCv hv _ h݀ hFB hE h h6 h& ht h, h+ h h0 h; hy h7 _You open the door. h83 h h@  There is an open door here. hs h _ h h h̩, h hS h h h h h, h h\ h h h9 h hz  You see here a +0 scale mail. _ h  hn h h h. h#, hK hj hk, h hX hV h, h h hB h h , h hi he, h h h , h  h  h hb h| h h, h h- h h h( h" h, h hU hU, h h? h h hU h h^ , h  h! h" h" h# hT$ hi%, h% h ' h( ha( h( h) h*, h+ h+ h,, h0- hc. hD/, h/ h1 h2, h3 h5 h7, ho8 h9 hI;, h\< h> h~?, hA hC hD, hF hK, hjL hOL _You now have 55 gold pieces (gained 1). hPQ3 h2R hT hvU, hV hW hY, hRY hZ h[, h2\ h` ha, hmb he hff, hf hh hi hi hEj h&, h' h@+ h}- h- h/ hy1 h3, h5 hc7 hN9 h9 h: hW= h?, hB hE hG, hI hM hO, hR hU hX, hZ hd#......# #.####### #.###############.#........................ ###.#############.#...... ###.# #.####### #...# #.####### ....# ####........ ..#.# #......!....#.### #..@). ....#.+ #...######...##.##.... .  #..#.###### ###.#.# h f....####.# # ###..#.....# .  ##...#####.# ##########  ###.## #.# #........# hbl19.0 (9.0) hm030.0 (10.0) hs hu` _j - a scroll labelled SOERO XUTT hTD3 h[E h`H heJ, hN, h$P, h#U h W hX, h3Z h6\ h^^, h_ hfA...#####.# #.# .........# #.####### #############.#...... ..................... ##########.#......  #.####### # #.########  h}g4# ####........# # #......@....# ### #...).........# .+ #...######..### #.# #.... .....# #########  hg#.# ..####.# # .#.....# . ...#####.# ######### h2h"# hGm14.0 (4.0) hm+5.0 (5 h6r ht\ _k - a sedimented ruby potion h  h  h  h  h  h  h , hf , h  h  h , hu  hs!  h# , h$  h '  h( , hy)  hd+  h,  h,  h-  h/  h.5 ##.# #.# # #.####### .#.#...... .### ....>.#...... ...#. h5  #.####### ...... #.######## #....#  ####........##...#  h5 #...........#@.# 41.0 (6  h5  #...).........##  #...######..###  #.................  ######.###########  h6 .# # .# .  h>6  h;  h[;  h; $2.0 (7 h?  h B ; _Found a stone staircase leading down. h 4 h  h H _No target in view! h$ 3 h%  h(  h,*  h. P _ hm/  h/  h{0  h73  h4 , hV5  h7  hE8 , h9  h;  hj=  h=  hk>  hB?  h@ , hEA  hoB  hC , hMD  hE  hF , hH  hI  h&K , hK  hM  hN , hN  h@O  h-P  hhP , hUQ  hQ  h&R  h`R  hVS  hS  hT  hUT  h.U  hU  hU  hV  hV  hW B hX  h-Y , h}Y  hZ  h[  h[  h!]  h]  h^ , hk_  h`  ha , hhb  h`d  hd  he  he  hf  hh , hQh  hi  h~j  hj  hk  hl  hn B hs B h u  hu  hev , hv  hw  hy , hy  h{  h| , h}  h~  hR , h  hY  h , h  h  h , h  h  h? , h  hv X h  hg , hȏ  h  h , h  h  hc , h  hY  h , h$  hB  hC , hʛ  h2  h:  h  h  h&  h  h0  h X hҩ  hѪ  h B hA  h , h  h}  h , h^  h+  h.  hc  h  hͷ  h , h  h~  h , h n h  h  hZ  hs  h , h\  h@  h_ , h  h  hZ , h  h  h , h-  hh  h , hZ  h  hX , h  h  h B h&  h  hB  h  h@  h" , h  h  h  h  h  hD  h , h  h  hc , h  h  h4 B h B h  h  h , h`  h  h B h  h? , h  hq  h{  h  h  h  h , h  h  h` , hX  h   h , h  h@  h , h  h  h^ , h  hm  h , h  h  hR , h  h  h , hS  hB  h , h  h|  h , h!  h%  h& , hd)  hB-  h.  h;/  h@0  hQ1  hD2 , h2  h4  h6 , h7  h8  h{9 , h:  h;  h= , h=  h|?  h^A , h B  hCD  h,I , hI  hgP  hQ , hR  hLU  hW , h(X  hZ  hl\ , h]  h_  h` , ha  hc  hbe , haf  hg  h+i , hkj  hk  hl , h=m  hn  ho , hp  h[q  hr , h(s  hVt  hu B hw  h.......+....[..   h i##### #...# #.....#######.......  #...# #...### ####'###  h  hC _Key pressed, stopping explore. h  h H _No target in view! h3 hP hJ hv hQ$ _ h, h, h) hB h` h hw h" h/, h hs hH, h h hU, h` h8 h, h h h:, hC h hh , hN  h  h , h h h, h h h, h h h, h hV  hC", h$ hC( h), h`* h, hX-, h. h/ h)1, h1 h3 h_6B h7 h9, h": h;< h=, h? h<  You see here a +0 club. h hl _ h h hn , h  h, hB, h h hs, h h h', h h h, h hv h , hE" h# hl$, h$ h% h&, hd' h( h), hB* h9+ hx,, h, h|. hJ/, h/ h0 h1, h2 h@3 h64, h4 h(7 h8, he8 h9 h:, h; hR #.#####.#  #.# #.#  #.# #.# #####.# #.# .[....# #.#########.# ...# #....##....# #.######### #.#. ...# #.# #...@# #.#.85.0 (36.0) #.# #.##.# #.#. #.# #.##.# #.## #.# #.##.#############.#  hSg...#####.# #.##.........# .........# #.##########.#.#####. #############.#.....#####. .............................>### #############.#........#....#.# hX hZ] _Partly explored, unvisited transporter. h hm h  hH _No target in view! h3 h hI6...0.0)........ h6 h; hy=] _Partly explored, unvisited transporter. h:y4 hf~ hcH _No target in view! h3 h h4 h h] _Partly explored, unvisited transporter. h 4 h4 h _Partly explored, unvisited transporter.No target in view!Partly explored, unvisited transporter.No target in view!Partly explored, unvisited transporter.No target in view! hǺI hw4 hn hNo target in view!Partly explored, unvisited transporter.No target in view!Partly explored, unvisited transporter.No target in view!Partly explored, unvisited transporter. h? htWhere to? (? - help)  D - Dungeon  h h [?25h[?0c h #.#####.#Selgeron the Vexing#.# #.#Deep Elf#.# #.#Health: 16/16 ======================== #####.# #.#Magic: 6/6======================== .[....# #.#AC: 2Str: 5 ...########.##### EV: 12Int: 17 ...# #....##... SH: 0Dex: 17 ...# #.##########.#. XL:  2 Next: 13% Place: Dungeon:1 ...# #.# #...@# h1#.#. Noise: ---------  Time: 585.0 (0.0) ...# #.# #.##.##.#. a) +1 sling ...# #.# #.##.##.#. Fire: a) +1 sling ...# #.# #.##.#############.#. ...#####.# #.##.........#.....#. .........# #.##########.#.#####.  hE#############.#............#####. .............................>### #############.#........#....#.# _Partly explored, unvisited transporter. _No target in view! _Partly explored, unvisited transporter. _No target in view! _Partly explored, unvisited transporter.  What level of the Dungeon? (default 1, ? - help)  h> [?25l[?1c hJ2 h  hI  h / _ hWX h h` h, h h h, h h h, h h ha h h: h  h$, h h! h ", h" h# h%, hV% h(B h&) h}* hw+, h8, hh- h., hA/ h<1 h2, h43 hJ4 h5, h!6 h7 h8, h=: h: h;, hd< h>Y  There is a stone staircase leading down here. h? h-@ hA$ _ hTA hG2 hXH hEM9  You climb downwards. hM hN hS _The ball python hisses angrily.  Found a stone staircase leading down.  There is a stone staircase leading up here. hh hJJ                  ###########   #..@....... ==602.8 (17.8)   #.....r....   #S.........   #..........   #.>........   #.......... S   ball python (constriction)  hZ  #.......... r   rat (asleep)   #..........   h%" h %d _There are monsters nearby! hXY e  You shoot a sling bullet. The sling bullet hits the ball python. h|]  (.#..........   hF ^  You kill the ball python! h r......r h& n7====4.1 (1.3) h.  h.   h/ _The rat squeaks loudly. hj P ((((((( h /You shoot a sling bullet. h"d  hSk >r...... h=l b===-5.3 (1.2 hp  h;s ^ _The sling bullet closely misses the rat. h' (((((((You shoot a sling bullet. h0/ r......  The sling bullet closely misses the rat.-6.5 _The rat bites you but does no damage. hCC((((((( h] r......  You shoot a sling bullet. The sling bullet barely misses the rat. h_3-----7.8 (1.3 h@  hd _The rat closely misses you. The rat bites you. h- (((((((You shoot a sling bullet. hQ r......  The sling bullet closely misses the rat.4==---9.1 _The rat bites you but does no damage. h9 (((((((You shoot a sling bullet. huM r......  The sling bullet closely misses the rat. hM.10.3 (1.2 hMS h VI  You shoot a sling bullet.  The sling bullet closely misses the rat. _The rat bites you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the rat. _The rat bites you but does no damage. h C((((((( h^ r......  The sling bullet closely misses the rat. _The rat bites you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the rat. _The rat bites you but does no damage.  You shoot a sling bullet. The sling bullet barely misses the rat. h (1.5 hT  h, I _The rat misses you. h]A ]  You shoot a sling bullet. The sling bullet hits the rat. hF E† hb  hJ 1202.7 h  h G _You kill the rat! h h h  hH _No target in view! hI hL hp5=== _ h hb h hP h h h h:, h h^O= h h$ hrL6== h6 h1 _HP restored. hN h h h_  You see here a rat corpse. h h _ h h hD, h h h h< :== h  h  h h h hl h, h h hM h hH h hc h hI h  h", h# h+& h' h' h( h* h1f #..<†......# #..........# #..........# h 2f#..........# #.>........# #..........# h{2 #..........######## #.................. #########@#########--- #..#  h2 .....  ###.##.# h2d.# # ..  h2jr   quokka (asleep) h3r.$ ..r  hH3  h>{ 28.7 (16.0)  A quokka comes into view. h?#--- h9?%9.7 (17 hE hH+ _Found 13 gold pieces. hSU `  You shoot a sling bullet. The sling bullet hits the quokka! hU ^((((( hZ C(† h r.....$ h D7===31.0 (1.3) h ` _You kill the quokka! h - h B h 2  hű G_You now have 68 gold pieces (gained 13). h g h 0#............#########.##############..#####^...........#.######.##.## #.#..# #...## #  #..####....  #..@......K ---#.##########..# #...##..#.##.##.# K   kobold (asleep)#. #.  h 42.0 (11.0)  A kobold comes into view. It is wielding a +0 club. hwK.K h[1==- h%3.0 (12 hE  hR _The kobold shouts! _You see here a quokka corpse. h5} (((((You shoot a sling bullet. h^|....K.=4.2 (1.2) _The sling bullet hits the kobold but does no damage. hw\ (((( You shoot a sling bullet. The sling bullet hits the kobold. hf h4...K.5.5 (1.3 h3 ht  h Y_The kobold is severely wounded. hގ (((((((You shoot a sling bullet. h h(s..K.... h&6.7 (1.2 h h a _The sling bullet closely misses the kobold. h:`  You shoot a sling bullet. The sling bullet hits the kobold. h>O(() h>'.. h4&31 hZ 7.9 h; hJ _You kill the kobold! h  hb  h>  hv H _No target in view! hǍ3 h h h hJ$ _ h#, h, h> h h, h h( hŦ, h  h  hc, h h_ h6, h] h{ h, hw h hg, h hA h, h h h, hc h< #..####.... #..†..).... ##.######### ##..# ##...# h; #..#.# #.##.# ##.##.# ##.# --- h#........# #.#.##...#.. ...# hU #..# ..?# #.# ...# #. ...# h R# ...# h/50.0) hhH---8.9 (11 h  ha _l - a scroll labelled KYEKKYVYDAH h h h} hH _No target in view! h3 h hf h hP _ h, h h h|, hߩ h. h9, h h##...# #..#.# #.##.# ###.##.# #.#...##.# #........# #.#.##...# #... #...# #..# #..@#  h$o#.# #...# #. #...# # #...# #...# ....# ###..# ..## ho262.9 (4.0) h˻+3.9 (5 hտ he _m - a scroll labelled NUEMOR DOHODGHI h  h  h  hw H _No target in view! h I h@  h+  h $ _ h , h@ , h  hX  hE# , h#  hP%  h* #.#...##.##........##.#.##...##... #...# #..# #...# #.# #...# #. #...# # #...# h"+ / #@..#6.9 (3 #...<....# #######..# hF+ [ ..## hl+ \ .##  h+  h1  hA2 +7.9 (4 h6  hx9 9 _Found a stone staircase leading up. h"4 hs' h)H _No target in view! h3 hG _ h"X h& h, h5.. #..# #. #. #. #...###....<..######.##...## .....## #.....#.....#.....J   endoplasm (wandering) h5{#....##..J. h0< h<$9.9 (2 hzC hC%70.9 (3 hH hHL] _An endoplasm comes into view. h)D #... #...#  #..# #...#  #.# #...#  #. #...#  # #...#  ...#  #...<....#  #######..#  #@.##  #......## #.....## #..... #..... #..... #....# #..J. hP #... #...#  #..# #...#  #.# #...#  #. #...#  # #...#  ...#  #...<....#  #######..#  h^#@.##  #......## #.....## #..... hڛn#..... #..... h#....# #..J.  hW  hG h hħ ha _An endoplasm is nearby! h2 J (((((J  (You shoot a sling bullet.  The endoplasm quivers. h :The sling bullet hits the endoplasm. h(  h.  h [ ....j hB >.j   gnoll (polearm)JJ   endoplasm.  The endoplasm is almost dead. h 7===2.1 (1.2 h  h y _A gnoll comes into view. It is wielding a +1 heavy spear. h (((((((You shoot a sling bullet. hu, hk ..j.J... h !(3.3 h' h)_ _The sling bullet barely misses the gnoll. h ((You shoot a sling bullet. The sling bullet hits the gnoll. h>, ho.j.J. hn-4.6 (1.3 h h3 _The gnoll is lightly wounded. h  h  h  h P _You don't know any spells. hZ  h eDungeon Crawl HelpManual Contents  h Press one of the following keys to*Table of contents  h bobtain more information on a certain A. h: ,Overview aspect of Dungeon Crawl. hW MB.Starting Screen  ht ?: List of commandsC. h eAttributes and Stats ^: Quickstart Guide h SD.Exploring the Dungeon  h :: Browse character notesE. h kExperience and Skills #: Browse character dump h GF.Monsters  h/ ~: Macros helpG.Items &: Options help h 1H.Spellcasting %: Table of aptitudesI.Targeting /: Lookup description h GJ.Religion  h yQ: FAQK. h _Mutations V: Version information h 9L. h" oLicence, Contact, History !: Display diagnostics ho M.Macros, Options, Performance Home: This screenN.Philosophy h 91. h List of Character Species2.List of Character Backgrounds h 3.List of Skills4. h_ !List of Keys and Commands h~ M5.Inscriptions h M6.Dungeon sprint modes h h hc#... #...#Selgeron the Vexing#..# #...#Deep Elf#.# #...#Health: 16/16 ========================#. #...#Magic: 6/6========================# #...#AC: 2Str: 5#.####...#EV: 12Int: 17#...<....# h;MSH: 0Dex: 17#######..#XL:  2 Next: 31% Place: Dungeon:2#@.##Noise: ===------  Time: 674.6 (0.0)#......## hfa) +1 sling#....j##Fire: a) +1 sling h#.....#....J#..... h2j   gnoll (polearm)#....#J   endoplasm#....  h%z_A gnoll comes into view. It is wielding a +1 heavy spear.You shoot a sling bullet. _The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is lightly wounded. _You don't know any spells. he h h h h h Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of Binding h1Hexes11% 3  c - Inner FlameHexes/Fire19% 3  d - Cause Fear heHexes h#34% 4  h e - Dimensional Bullseye Hexes/Translocation 63% 4 4 spell levels left  h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h  hR#... #...#Selgeron the Vexing#..# #...#Deep Elf#.# #...#Health: 16/16 ======================== h&#. #...#Magic: 6/6========================# #...#AC: 2Str: 5#.####...#EV: 12Int: 17#...<....#SH: 0Dex: 17#######..# hXL:  2 Next: 31% Place: Dungeon:2#@.##Noise: ===------  Time: 674.6 (0.0)#......##a) +1 sling#....j##Fire: a) +1 sling#.....#....J#.....j   gnoll (polearm)#....#J   endoplasm#.... _A gnoll comes into view. It is wielding a +1 heavy spear.You shoot a sling bullet. _The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is lightly wounded. _You don't know any spells. h  Okay, then. _ hI o#.#.##...# #... #...# #..# #...# #.# #...# #. #...# # #...# #.####...# #...<....# #######@.#  #..###......#....j###.....#....J #..... #....##....j.J.---5.6 (1 _ h'U  hG s #........# #.#.##...# #... #...# #..# #...# #.# #...# #. #...# # #...# #.####...# #...<.@..########..# #..## #.....j## #.....## #....J #..... #..... #....#j.j   gnoll (polearm)=--6 _The gnoll attacks as it pursues you! The gnoll barely misses you. h #.# #.#.##...# #... #...# #..# #...# #.# #...# #. #...# # #...# #.####...# #...<@...# h= #..# #.j## #......##  #.....## hm #....J  #.....  hy #.....  #....# h hj.j   gnoll (polearm) h .-7 h$ hm h*=  #.#   #.#.##...#   #... #...#   #..# #...#   #.# #...#   #. #...#   # #...#   #.####...#   #...@....#   #j.#   #..##   #......##   #.....##   #....J   #.....   #.....   #....# h> h1E=j. hE@-8 hL hOa _There is a stone staircase leading up here. hn 4 h  hx  h '  hڶ pJJ   endoplasm  The gnoll hits you from afar with a +1 heavy spear! h 5/16 -----------------==9 h+  h i .#.....####.#.####'## ##..# .#............####.######..## ###.#.#####..#.....#......## ..#...# ##...#####.############ ..##### ###.## ##.# #........ ...# #..###..# #........  hY ##.# ##### #......## #........ ##.# #...# ##....######........1 ...# #...# ####@.......+....[... #### #...# #.....#######........ #...# #...### ####'###. h G#...# #)..# #.# ## #...# #.### hB  ###.# #...# #.######...#### #...# #.....##.#.....  #...#######.##.#.....  hd r#...........# #####+#.....   h n_Ouch! That really hurt!You climb upwards. h) H----------------- hr  hm \--81.1 (2.5  h _Level annotation: 1 transporter _There is a stone staircase leading down here. h|v hx Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  hx b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fire19% 3  hyO d - Cause FearHexes34% 4  hdy e - Dimensional Bullseye Hexes/Translocation 63% 4 4 spell levels left  hy^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h0 hI9 hBQ.#.....####.#.####'## ##..#Selgeron the Vexing .#............####.######..##Deep Elf ###.#.#####..#.....#......##Health: 5/16=======----------------- ..#...# ##...#####.############ Magic: 6/6========================  h Ce..##### ###.## ##.# #........ AC: 2Str: 5 ...##..###..# #........ EV: 12Int: 17 ##.# ##### #......## #........ SH: 0 hCDex: 17 ##.# #...# ##....######........ XL:  2 Next: 31% Place: Dungeon:1 ...# #...# ####@.......+....[... Noise: ---------  Time: 681.1 (0.0) #### #...# #.....#######........ a) +1 sling hC#...# #...### ####'###. Fire: a) +1 sling#...# #)..##.# ###...# #.######.# h-D#...# #.######...####  hODr#...# #.....##.#.....  hmDH#...#######.##.#.....  hDh#...........# #####+#.....   hD_There is a stone staircase leading up here.  The gnoll hits you from afar with a +1 heavy spear!  hD_Ouch! That really hurt!You climb upwards. _Level annotation: 1 transporter _There is a stone staircase leading down here. hO hQMemorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes  N - No hS.#.....####.#.####'## ##..#Selgeron the Vexing .#............####.######..##Deep Elf ###.#.#####..#.....#......##Health: 5/16=======----------------- ..#...# ##...#####.############ Magic: 6/6======================== ..##### ###.## ##.# #........ AC: 2Str: 5 ...##..###..# #........ EV: 12Int: 17 ##.# ##### #......## #........ SH: 0Dex: 17 ##.# #...# ##....######........ XL:  2 Next: 31% P hHlace: Dungeon:1 ...# #...# ####@.......+....[... Noise: ---------  Time: 681.1 (0.0) #### #...# #.....#######........ a) +1 sling#...# #...### ####'###. Fire: a) +1 sling#...# #)..##.# ###...# #.######.##...# #.######...#### #...# #.....##.#..... #...#######.##.#..... #...........# #####+#.....  _There is a stone staircase leading up here.  The gnoll hits you from afar with a +1 heavy spear! _Ouch! That really hurt!You climb upwards. _Level annotation: 1 transporter _There is a stone staircase leading down here.6==2.1 (1 _ h9 hF+3.1 (2 hP h]A4.1 (3 h\d hcg _You start memorising the spell. You continue memorising. x2 hxo hqc _You finish memorising. Spell assigned to 'a'. h.bI hfc hc hgf== hk7= hUm hko, hp hs, h3u h+w, hBx hQ{ h{#8 h{<=== hE} h5, hE h, h h=, hm h hU:== hm hS9= hT h> hU, h h, h hʛ h h h h4|10/16=== h' h, h~ h, h h~, h h­P== h hi1= hDz h?, h hH, h޸ h, h h hV12=== h  h= h, h hW hQ hz h, h hD h:== h hm hK3= h h~, hs h, h h, h h h#4 hF=== h; h, h  ht, h h, h h h:== h h hP#5 hv(= h h, hB hb, hn hP, hz h h>2= hl h_ _You start resting. hh1727.1 (43.0) h[6==8.1 (44 h  h" _HP restored. h@  h  h  h2  h 19.1 (1.0) h  hB   #........#   #.#.##...#   #... #...#   #..# #...#   #.# #...#   #. #...#  h   # #...#   #.####.j.# 2   #...@....#   #######.J#  #..##   #......##   #.....# h #   #....J  j   gnoll (polearm)  h&   #.....  J   endoplasm   #.....  h \  #....# h ;== h  h$  h  h aJ.j. hB .30.6 (2.5 h+$  h( } _You climb downwards. _There is a stone staircase leading up here. h+  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h]^  You beckon some vexing sprites to accompany your attacks. hc-.J hdd4--------==1.6 (1.0Will/2 Jinx  hh hkq _You feel your willpower being sapped. The gnoll misses you. h c  You shoot a sling bullet. The sling bullet hits the endoplasm! h C. h e .  You kill the endoplasm! h t5====----7=2.9 (1.3 h  h' @ _The gnoll completely misses you. hZ  h/ ( You shoot a sling bullet. The sling bullet hits the gnoll. h[:* h> .j , very drained)The gnoll is heavily wounded.A giggling sprite leaps out and smacks the gnoll with its own hand. h6========4.1 (1.2 h h^ _The gnoll is severely wounded. h_  You shoot a sling bullet. The sling bullet hits the gnoll! h`() h҇&. h 7----865.3 _You kill the gnoll!Your Fighting skill increases to level 1! h hm _Your Spellcasting skill increases to level 2! h h% h hH _No target in view! h{w #.#  #.#.##...#  #... #...#  #..# #...#  #.# #...#  #. #...#  h*x # #...#  #.####...#  #...<@)..#  #..#  #..##  #......##     hqx!   h hz=---60 _ h h hc#.# #.#.##...# #... #...# #..# #...#  hfdH#.# #...# #. #...# # #...# #.####...# #...<.@..# #..# #..## #......##  hd& h%l hl87==== hl4---7 h#q hu _The sprites lose interest in your situation.Things that are here: _a +1 heavy spear; a gnoll corpse hc hc hd h h hfh h-lB hl hHo, hWp hr hr===== hs h3v, hw h.y hYy h;{ h| h} h%~ hM h hP h h> h9 hB hh h&, hb hf h h h_, hў h{, h  h hӢ h h> hk h h h h٨ hƪ, hʫ h h?j 57.3 (20.0) _You start waiting. h48.3 (21 h%u _You feel your willpower return. h0  h  h!  h$  h( , h$,  h-  h3 B h4  h7 , h 9  h:  h> , h1?  hB  hJK   #.# #...#   #. #...#   # #...#   #.####...#   hK  #...<.)..#   #######..#   ######..##   #......##   hK  #...@.##   #.....#  hK t #.....#   hL j #......   #....##j   #....# j. hL jj 2 gnolls (1 missile, asleep)   hL 3 #.$..# ##   #....#   hU | 62.3 (4.0)  2 gnolls come into view. h^ j.j 1 asleep) h^ +3.3 (5 hXf  hl } _A gnoll is wielding a +0 flail and quivering 2 throwing nets. hA  #..# #...#  #.# #...#  #. #...#  # #...#  #.####...#  hؙ #...<.)..#  #######..#  ######.. #. #.....# #.....#  h #.....# #.....j #....##.  h;   gnoll #....# j. hm  #.$..# ## h -#....# hD  h <j. h' +4.3 (1 h  h߬  h #... #...# #..# #...# #.# #...# #. #...#  h< # #...# #.####...# #...<.)..# #######..# ###### h #.#.....##.....##....j# h #...... #....#.#....# j.#.$..# ## h <j. hգ &5 h%  hd  h?M!#.#.##...# #... #...# #..# #...# #.# #...# #. #...# # #...# #.####...# #...<.)..# ## ######..###... hM#.....##....j##.....# #......#....##.#....# j. hV hxV&6 h^ hA` h #........# #.#.##...# #... #...# #..# #...# #.# #...# hSO #. #...# # #...# #.####...# #...<.@..# #######..# ######..## #......## #.....## #....j# h} #.....# #..... #....## h h&7 ht" he'  Things that are here: _a +1 heavy spear; a gnoll corpse h 4 h  h`  h #.# #.#.##...# #... #...# #..# #...# #.# #...# #. #...# # #...# #.####...# #...<@)..# #..# ######..## #......##  #.....##  #....j#  #.....#  #......  #....##. h h$8  h _ hE h h  #.#   #.#.##...#   #... #...#   #..# #...#   #.# #...#   #. #...#   # #...#   #.####...#  h0  #...@.)..#   #..#   ######..##   #......##   #.....##   #....j#   #.....#   #......   #....##. h> h&9 hF ha _There is a stone staircase leading up here. h*  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h2:  hs>#........#Selgeron the Vexing  #.#.##...#Deep Elf  #... #...#Health: 16/16 ========================  #..# #...#Magic: 7/7========================  #.# #...#AC: 2Str: 5  #. #...#EV: 12Int: 17  # #...#SH: 0Dex: 17  #.####...#XL:  2 Next: 86% Place: Dungeon:2  #...@.)..#Noise: ---------  Time: 769.3 (0.0)  #######..#a) +1 sling  ######..##Fire: a) +1 sling  #......##  #.....##  #....j#  #.....#  #......  #....##. _A gnoll is wielding a +0 flail and quivering 2 throwing nets h;?.Things that are here: _a +1 heavy spear; a gnoll corpse _There is a stone staircase leading up here.  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hM hp _There is nobody nearby that the sprites are interested in. hƜ  #.#  #.#.##...#  #... #...#  #..# #...#  #.# #...#  #. #...#  # #...#  #.####...#  #...<@)..#  #..#  ######..##        h jj   gnoll hG 370.3 (1 _ h  h  h  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hD:   hz: r You miscast Jinxbite.  You are very lightly contaminated with residual magic. hB @j. h^C s5-------1Contam  hC  hDI  huL 0 _Nothing appears to happen. he  You shoot a sling bullet. The sling bullet hits the gnoll! hm  The gnoll is severely wounded. h#6 hCH===----===2.5 (1.2 h hڔV _The gnoll closely misses you. x2 h{ (((You shoot a sling bullet. h0Y6 j..  The sling bullet barely misses the gnoll.7=======3.8 (1.3 h\K _The gnoll misses you. h*{ (((You shoot a sling bullet. hZ j..  The sling bullet barely misses the gnoll. h -5.0 (1.2 hDž  h R _The gnoll barely misses you. h { (((You shoot a sling bullet. h j..  The sling bullet barely misses the gnoll. h  -6.3 (1.3 h  h S _The gnoll closely misses you. h+  You shoot a sling bullet. The sling bullet hits the gnoll. hһ  The gnoll is almost dead.11--------7.5 (1.2 hw _The gnoll hits you with a +0 flail. The gnoll closely misses you. h<{ (((You shoot a sling bullet. h j..  The sling bullet barely misses the gnoll.The gnoll barely misses you. hO====8.7 h. h'K _Your magical contamination has completely faded away. hL_  You shoot a sling bullet. The sling bullet hits the gnoll. hOC) h ht hN#........#Selgeron the Vexing#.#.##...#Deep Elf#... #...#Health: 11/16 ================--------#..# #...#Magic: 7/7 h@========================#.# #...#AC: 2Str: 5#. #...#EV: 12Int: 17# #...#SH: 0Dex: 17#.####...#XL:  2 Next: 134% Place: Dungeon:2 h6#...<@)..#Noise: ===------  Time: 780.0 (1.3)#######..# ha) +1 sling######..##Fire: a) +1 sling h#`#......###.....###....j##.....##...... hE#....##. _The gnoll hits you with a +0 flail. The gnoll closely misses you.You shoot a sling bullet.  he\The sling bullet barely misses the gnoll.The gnoll barely misses you.  h_Your magical contamination has completely faded away.  You shoot a sling bullet. The sling bullet hits the gnoll. h _You kill the gnoll!You have reached level 3! h/  --more-- hS  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h a4/208/8937%  h(  hK R _You feel agile. x2 hI hB h, h he15== h hN#B h%, h& hC), hL* h,6=== h7. h0, hS1 h]3 h3 h4 h}7, h58 h:97 h:E== h-< h+>, hX? hA, hB hD, hSE hcH hH9= hI h*La8= h N h/RB hS, hT hd  #.# #...#   #. #...#   # #...#   #.####...#   #...<.)..#   #######..#   ######..##   #....   #  h?  #.....   #.....#   #......   ###.   #....# j.j   gnoll (missile, asleep)   #.$..# ##   #....#   hI<9 hR hf  #. #...#   # #...#  #.####...#  #...<.)..#  #######..#  ######..##   #....  #  #..@..#  #.....#  #.......j  hg #....##.##  #.... j..  #.$..# ##.gnoll (asleep)  #....#   #....#  h/x=10 h} hr _A gnoll comes into view. It is wielding a +0 club. hn  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. h7---==1Will/2 Jinx  h h#; _You feel your willpower being sapped. hO  ((((jYou shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts! h h h' ...j.j.j 2 gnolls (1 missile)The gnoll is lightly wounded. hץK(((((( hD h%.@..j. h%5=2.3 (1.3 h)- h1{ _The gnoll throws a throwing net. The throwing net closely misses you. h ((((You shoot a sling bullet. hv  hw  h .j.j. h ]8===3.5 (1.2 h=  h< ` _The sling bullet closely misses the gnoll. h ((((You shoot a sling bullet.  The sling bullet closely misses the gnoll. hY* ;* h  *, 1 very drained)The sling bullet barely misses the gnoll.A giggling sprite leaps out and bonks the gnoll with its +0 flail. h_  The gnoll is lightly wounded.  A giggling sprite leaps out and bonks the gnoll with its +0 club. h j...jThe gnoll is moderately wounded. h} F((((( hi.@...jj hVj(4.7 h.q h} _The gnoll throws a throwing net. The throwing net closely misses you.You shoot a sling bullet. The sling bullet hits the gnoll! h:* hv  The gnoll is severely wounded.A giggling sprite leaps out and makes the gnoll trip over its own feet. hX  You kill the gnoll! hn)j.   gnoll hZ===425.9 h  _The jinxing sprites lose interest in you. h ((((You shoot a sling bullet. hN h^W.j..7.1 hS_ hZbc _The sling bullet completely misses the gnoll. hR ( You shoot a sling bullet. The sling bullet hits the gnoll! hSm  The gnoll is severely wounded. hoj..8.3 h\ hi _The gnoll seems less drained. The gnoll misses you. h_  You shoot a sling bullet. The sling bullet hits the gnoll. hC) hCp hut 679.5 _You kill the gnoll! h| h\h _Your Dodging skill increases to level 3! hc  h  h  h H _No target in view! h  #. #...#  # #...#  #.####...#  #...<.)..#  #######..#  ######..##   hv {#......##  #(....##  #...@.#  #.....#  #..  #....##.##   h #....# ... #.$..# ##.  h #....# #   hc$  he% >---200 _ hR,  h6  Things that are here: _a +0 flail; a +0 club; a gnoll corpse h. 7  #. #...#   # #...#  #.####...#  #...<.)..#  #######..#  h / ; ######..##   #......##   #(....##   #..@).#  #.....#  # h6/ ..  #....##.##  #....# h[/ ...  #.$..# h 0 :##.  #....# #   #....#  h7  h8 I---1 _ h>  h@  h[ ~  #. #...#  # #...#  #.####...#  #...<.)..#  #######..#  ######..##  #......##  #(....##  #.@.).#  #.....#  #.#  #....##.##   #....# ...  #.$..# ##.   #....# #   #....#  h3  h &2 h  h"  hJw  #. #...#  # #...#  #.####...#  #...<.)..#  #..#  ######..##  #......##  #(....##  #@..).#  #.....#  #.#  #....##.##  #....# ...  #.$..# ##.   #....# #   #....#  h} h}&3 h h h h  hP h h }M#. ####......<.)..#######..#####..##......##..##)# ....  #....##.###....# h  h &4 hX  h` A5.5 (2 h  h' = _n - 2 throwing nets hi  hJ h<B hB h h h h` h h h h, h$X h hT hq h h= hn h hj 37.5 (12.0) _You start waiting. h( 48.5 (13 h u _You feel your willpower return. h\ 3 h]  h.a  h h@, hm@ hA, h[B hD, h[E h G hGi9== hoH hI, hJ hyP:--- hW 964.0) _You start resting.7.6 (15 h] h`_ _You feel your willpower return. h3 h h#B h20=== h hW1 _HP restored. hI h h]B h[ h, h h hv h3== h  h= h, hf h h, h h h hQ h h hv h h h h, hV he h, h h] h;X hA, h h h  h%  h  hZ  h , hl hw hG, h h" h, h h h`, hx h h h h h , hk! h#M _You now have 87 gold pieces (gained 11). h%3 h& h9( h*, h+ h, hl3X h3, h4 hh6 ho8, hX9 h; hY= h= h> h A hN, h h h, h hO  hu , h  h hI, h  h h h h h hH  h  hj! h# h-\...# #.## ..... ..#.J.. .## # ...#  h.####.... ...# †..).... ...# ######## ####...#  ###..#?..#  ###.#..@...#  h.)###.#..#.#...# ###.#..#.#+###.# h.y ###.#..#.### .# h+/###.#..#.### # +#.#..#.### h/J   endoplasm (asleep) ......### #.#..#.##  h/<##.#..#.## h:.930.6 (33 hx;,1.6 (34 hGs _An endoplasm comes into view. hI ..... .J..  # ...#  ...# †..).... ...#  ####...#  ###..#?..#  ###.#..@...#  ###.#..#.#...#  ###.#..#.#+###.#  ###.#..#.### .#  hKJ ###.#..#.### # .#.###.###.#.##.## h  ..... .J..  # ...#  ...# †..).... ...#  ####...#  ###..#?..#  ###.#..@...#  ###.#..#.#...#  ###.#..#.#+###.#  ###.#..#.### .#  ###.#..#.### #.#.###.###.#.##.## h4 h< hHa _An endoplasm is nearby! hlX  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hJa  You beckon some vexing sprites to accompany your attacks.7---==2.6 (1.0)Will/2 Jinx  _You feel your willpower being sapped. h`c  You shoot a sling bullet. The sling bullet hits the endoplasm! h~.((((( hho.....? h,nn8===82=3.8 (1.2 hu hyM _You kill the endoplasm! h  hl  h  hs H _No target in view! h[C  hC  hI  hK H _No target in view! h4 h h  ho### ..# #........###....>. ........  # ......#  hu###.... .....# ..).... ....# ####### ####...#  ###..#@..#  hP0.0 ###.#......#  ###.#..#.#...#  ###.#..#.#+###.#  ###.#..#.### ..# ###.#..#.### h #.# #.#..#.###.. .....###  h, <... .#..#.## hR( h(5---4.8 (1 h. hP8 _Found a stone staircase leading down.  f - 2 scrolls labelled QUQ DAMUACIZ (gained 1) h8G---5.8 (2 h8  h> hAl _The sprites lose interest in your situation. h,4 hY0 h3H _No target in view! h̜4 hk h h hqQ _ h hV&=== h h h h3 h h h h h h h^ h, hN hj hh #.  h(##..### .. .###..#.. ## h# #......#.# .. hK...#......## ##.##. ..#........##...... hs......>..........J#........@....... h# #.#........######## .... ...........#  h2.... ...........# #### ########...# ###..#...# J   endoplasm (asleep) ###.#......#  ###.#..#.#...#  ###.#. h(.#.#+###.# h ,40.8 (5 h+1.8 (6 h hE] _An endoplasm comes into view. hc  You shoot a sling bullet. The sling bullet hits the endoplasm! h(((.((( hb3....... hkg?5===3.0 (1.2 hm hoM _You kill the endoplasm! h4 hM h% h h7 h, h1 #. # #..###  . .###..#.. ###  h# #......#.# ... ...#......#####.##.##..#..##......><--- h:I40 #..........  h` # #.#.########## .. h..# .. ........... h# ## ########...#.#... hR#....# h/...# h hG---5.0 (2 h h9 _Found a stone staircase leading up. hWL hL hQ h`TH _No target in view! h4 hx hH _No target in view! h -  h-  h.  h0  h2  hD7 Q _ h7  h8  hc8  hA:  h;  h<  h<  hn>  h@ , hA  hOC  hvJ  # #.b  #.... #..### ..  .###..#.. #####.# #......#.# #..@..# ..#......#####.##.### .#........##........# ....>............<#  #.......# .#........########### hJ b   bat (asleep) ..........# .... #######...# hS +9.0 (4 hAT ,50.0 (5 hjY  h[ V _A bat comes into view. h ((((((b  You shoot a sling bullet. The sling bullet hits the bat. h>U  h!V  hvV  hq\ H..b..... h\ 7===1.2 (1.2 hb  he \ _The bat is severely wounded. h  #  #..  #.b..   ..   #####.#  #..@..# #.##.### ........# >............<#  ...........# .#####  hn #  #..  #.b..   ..   #####.#  #..@..#  hJ\#.##.### ........# >............<#  ...........#.#####  h4 h h) (((((( _A bat is nearby!You shoot a sling bullet. hJ h~ h9 hE.....b hD-2.5 (1.3 h h(^ _The sling bullet closely misses the bat. hc` #  #..  h #....   ..   #####.#  #..@b.# #.##.### ........# >............<#  ...........# .#####  hFN #  #..  #....   ..   #####.#  #..@b.# #.##.### ........# >............<#  ...........#.#####  h4 h h _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat. h hb!† h  ha hc573.7 (1.2 hh hk  hk9_You kill the bat! hr4 h^ h h=##.###..(#. #.... #..### ... .###..#.. #####.# ......#.# #...@.# 0.0#......#####.##.### #.##........# >............<# #...........# #.#############  h............<#...........## h>N########## ........# h hf hj _Key pressed, stopping explore. hc hF  hR   h :_No target in view! hv3 hx hz h| h/P _ h%, h, ha h@, h5 h h< hv h" h hR, hd h hϘ, h h hT, h hH hȣ, hפ h";  You see here 3 stones. h hS _ hh h hA, h h h#, h hw>####  ##..#  #.@.# 68.7 (11.0) hV#..##  ###. ####..(. ##......##  h# #...###... . #####.### #  hF# #...†.# #... #####.##.### #...# h h6 hj _Key pressed, stopping explore. h h hH _No target in view! h  h  h  h  h  hp P _ hU , h4  h  h , h  h ;  You see here 3 stones. hS  h  _ h  hA  h"  h"  h$  h'  hH:  h&; , h'<  hW>  h?  h)@  hRA  hNB  hC  h1D  hD  h(G  hM  h N  hO , hAP  hS  hT , hT  h.V  hQX B h[  h ] , h]  h=_  h`  h"a  ha  hc  h,e , he  hSg  hh , h}i  hj  hal , hl  hn  hkp , hq  hs  hkt , hu  hv  hyx  hx  hy  h{  h;| , hg}  h ......###....# ......##.....# ###...##.##### ..#...##.#  h ?......####.# #.#...##...# #+###.#.### # ..# #.# #.# hG v #@# 93.7 (25.. ht  #.# ... #.. . h F..# ...# hՃ  ..### #. h ..  h  h  h  _No target in view! _You see here 3 stones. _Key pressed, stopping explore. _No target in view! _You see here 3 stones. _Key pressed, stopping explore. h@  h  _You see here 3 stones. _Key pressed, stopping explore. _No target in view! _You see here 3 stones. _Key pressed, stopping explore.No target in view! he3 h h hs h"P _ hr$, h7% h% h', h8( h) hC+, h+ h1X hv2 h3 h3 h44 hI6 h<#.#...##...# #+###.##.###  ..##.#  #.##.#  .. #.####.# ...#......# #...##### #@##...# h=: #...@### .....# .### ..# ##..# ###..# .##.. @   Jessica (asleep) #.###.#. ...##. # .#+# hFb9.7 (6.0)1000.7 (7.0) hK hQc _Key pressed, stopping explore. _No target in view! _You see here 3 stones. _Key pressed, stopping explore. _No target in view! _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. ht ((@  You shoot a sling bullet. The sling bullet hits Jessica!  Jessica shouts! h  Jessica is almost dead.You hear a shout!  Jessica casts a spell. h#J§.. hL====1.9 (1.2 h  hS% _Jessica blinks! h3 hE hq hj h hw, hI h#### ..# #.# # #.# #.#  hp.. #.####.# ...#......# # #...##### #.##...# #####....### ..g...##.# #.###..@.# ---- ## h% ###..# .## #..#.## .... .#.####.#.....# #.##..g   goblin (polearm, wandering)+# h: ### ### ### # hXX20) hH----3.9 (2 h h -# (((( _A goblin comes into view. It is wielding a +0 spear.You shoot a sling bullet. The sling bullet hits the goblin. h he.g...===5.1 (1.2 h hr  hP_The goblin is heavily wounded. hk  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. hD'.g h#6-------60Will/2 Jinx  h h; _You feel your willpower being sapped. h,`  You shoot a sling bullet. The sling bullet hits the goblin. h1e)(( h׹+.. hp7===---9=7.3 (1.2 h h6J _You kill the goblin! h"4 h$ h  hAB_No target in view! hg  hzh  hl  h?o H _No target in view! h  h  h  h  h  hK #8 h# f======  h ._Magic restored. hx h^.@##.---80@   Jessica--- h h# _Jessica is nearby!You shoot a sling bullet. The sling bullet hits Jessica. h<d)( h hhV  You kill Jessica! h'S.S   adder (wandering) h3) h1### ..##.#Selgeron the Vexing ##.##.#Deep Elf..#.####.#Health: 20/20 ========================... ##......#Magic: 8/8========================# #...#####AC: 2Str: 5#.##...#EV: 12Int: 17#####....###SH: 0Dex: 19...S))##.#XL:  3 Next: 155% Place: Dungeon:2 #.###..@.# h1vNoise: ===------  Time: 1009.5 (1.2) #####..#a) +1 sling .###..#Fire: a) +1 sling #.##....Will/2 Jinx .#.####.#.. ....##.##..S   adder (wandering) #.#+#### ###  h1### #_No target in view! _Magic restored. _Jessica is nearby!You shoot a sling bullet. The sling bullet hits Jessica.  h2{You kill Jessica! _An adder comes into view. hc3 _Jessica is nearby!  You shoot a sling bullet. The sling bullet hits Jessica.  You kill Jessica! _An adder comes into view.Your Ranged Weapons skill increases to level 4!You have reached level 4! hA/  --more-- h$ L5/259/98431%  h/  h-2 P _You feel clever. h$[ (((S    You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder. hq hW.S.. h)10.7 h hZ` _The adder is moderately wounded. h>~j ..# #.# # #.# #.#  .. #.####.#  ... ##......#  # #...#####  #.##...#  #####....###  ....S)##.# # .###..@.# ###..# #..# .... ##.#..  #.##..  ### ###  hU ..# #.#  #.# #.#  .. #.####.#  ... ##......#  # #...#####  #.##...#  #####....###  ....S)##.# .###..@.# ###..# #..# .... hy5 ##.#.. #.##..  ### ### hl h h$  h%W_An adder is nearby! h2j ((You shoot a sling bullet. The sling bullet hits the adder. hy:* h  The adder is moderately wounded.A giggling sprite leaps out and ties the adder's tail in a knot. h hk))S (very drained) h(1.9 h hKY _The adder is almost dead. hz` ..# #.# # #.# #.#  .. #.####.#  ... ##......#  # #...#####  #.##...#  #####....###  ....))##.# # .###.S@.# ###..# #..# .... ##.#..  #.##..  ### ###  hR _ ..# #.#  #.# #.#  .. #.####.#  ... ##......#  # #...#####  #.##...#  #####....###  ....))##.# .###.S@.# ###..# #..# .... h 5 ##.#.. #.##..  ### ### hc  h  h  h" (( _An adder is nearby!You shoot a sling bullet. h :* h  The sling bullet barely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail. h[ m ..  You kill the adder! h <443.1 hw  h i _The jinxing sprites lose interest in you. hآ 4 he  hW  h8  hc , h  h , h  hy  h , hX  h  h B h . ...#......# # #...##### #.##...#  #####....### #....))##.# ##.###....# .## ###..# #.## #..####..###### .#.## #....@.......#---7.1 (4.0 ..#.## ...#####.#.....# .....# #.##....# .#.#+# ### ####### ##  h :--- h  h j _Key pressed, stopping explore. h_  hE  hz H _No target in view! hU 4 hM  h  h  h% _ h, hS h h h  h(X h, h h' h) h+, h- h/ h%1, h"2 hc7  Things that are here:  a +0 club; a +0 robe; the human corpse of Jessica h9 h: _ h; h< h ?, h? hB hD, hE hG huI, hxJ h-L hN h>O! h3P hgTn _You feel your willpower return. hW3 hX hZ h[, h\ h^ h`, ha hc hf h$g hi hr... ...........# #.....# ### ########...# #.########..#...# #.####.#......# ###.#  ###.#..#.#...# ######...##.#..#.#+###.# #...##.### #.#..#.### #..# ##...##.#.#.### #.###....##.## ##.@......##.####.#35.1 (18.0)### #..........###......# #.## #........#.##...###### #.########.##...# ..#.## # #######....### #..#.##......))##.# .#..#.##....###....# #.#..#.## ## ###..# ##.#..#.###..####..###### hr hx hj _Key pressed, stopping explore. hg h hkH _No target in view! hfb3 h&d hh hXl hl$ _ hq, hs, ht hLy h{, h } h  h, hw hk h, h h h###### ########...# #.# ###..#...# #.#  ###.#......# ###.# ###.#..#.#...# ######...# ###.#..#.#+###.## #...##.###  ###.#..#.### #..# ##...##.# ##.#..#.### ##.###....##.# .#..#.### ####........##.#### ....### #.@........###.....40.1 (5.0) #..#.## #........#.##...###  h.#..#.## #.########.##...# #.#..#.## #. #####.### ##.#..#.## #. ......)).#  ##.#..#.## #) ....###....#  ##.#..#.## #. ## ###..#  ##.#..#.## #. #..####..#####   ##.#..#.## #............  hA1.1 (6 ho h#% _Found a dagger. h hZ h hbH _No target in view! hi3 h h h h: _ h$ h, h h h, h h  h, hC h hp, h hE>  You see here a +0 dagger. h: 5 _ h  h$ h-.#..#.### ####........##.# .....### #..........###.... .#..#.## #........#.##...## #.#..#.## #.########. ##.#..#.## #.########....#..#.## #........))  ##.#..#.## #).....###...  ##.#..#.## #.####.# ###..#  ##.#..#.## #@# #..####..####7 ##.#..#.###..># #........... h.[##.#..#.##.#....#####.#.... ###......#.####..$ #.##...  ###.#..#.#+#.# ## ####### ###.#..#.### #.# ###.#..#.### #.. #.#..#.### #.. #..#.### h7 h7+8.1 (7 h? hA; _Found a stone staircase leading down. h4 h hH _No target in view! h3 h h h h: _ h h֗, h4 h h6 hz h+ hp hY, h hά h, hڰ h[ h, hH h h, h  h h, h h, h hN _You now have 100 gold pieces (gained 13). h3 h% h$ h hN h h h, h h hb h hj h h=, hq hR  There is a stone staircase leading down here. h h _ h  h h h h h h .########.##...# ##.#..#.## hd########....###  ##.#..#.## #.))##.#  ##.#..#.## #).....###....#  ##.#..#.## #.####.#####..#  ##.#..#.## #.####..####..#### h^\ ##.#..#.###..>###........... ##.#..#.##.#....#####.#.... ###......#@####...# #.##...#+#.# ##### ##########.#..#.### #.##...J   endoplasm (asleep) .#.####... .### h#.J.# ## h  64.1 (16.0)  An endoplasm comes into view. hQbJJ. h ,5.1 (17 h^ h ^ _The endoplasm quivers. h ((((( You shoot a sling bullet. The sling bullet hits the endoplasm. hX? h/@ hGK...J... hHH;===6.3 (1.2) hR h Ta _The endoplasm is heavily wounded. h    #.#   #..))##.#   #).   #.#   #.## #..> #.#.... #@####...#  #.# #####   #.# #.. #J. #... hז _ #... #...#  h-    #.#   #..))##.#   #).   #.#   #.## #..> #.#.... #@####...#   h. #.# #####   #.# #.. #J. #... #... #...# h57 4 h-=  h? a _An endoplasm is nearby! h~    #.#   #..))##.#   #).   h_  #.#   #.## #..> #.#.... #@####...#  #.# #####   #.# #.. #J. #... #... #...#  h3   #.#   #..))##.#   #).   #.#   #.## #..> #.#.... #@####...#  #.# #####   #.# #.. h& #J. #... #... #...# h 4 hy* hT3  ((( _An endoplasm is nearby!You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage. h hһ<..J. h(7.5 hw _The endoplasm is heavily wounded. hMc  You shoot a sling bullet. The sling bullet hits the endoplasm. hQn((. hO%. h.. h3068.7 h h7 _You kill the endoplasm! h h6 hw7 hN= hX@H _No target in view! h3 h _ hX hj, h h=X hһ hT, h h h h[ h h h, h hu h, h h h h< h hGB h h hN, h h h~ h h h h, hu h h1c.....#.####...# #.##....# .#.#+#.# ##### ## .### #.### ## #...# #...####♣♣ ##  h #...#....♣♣ #..) .........♣♣♣♣.+. #...#....♣.♣..♣ ######....♣@♣---81.7 (13.0) h###♣♣♣♣♣  h  h hgH---2.7 (14 h h6E _Found a hammer. Found a runed translucent door. h%  hD&  h '  h*  ht-  h/  hl/  h3  hm8 7 _Crazy Yiuf shouts! h[;  h;  h<  h?  hB  hD  h>E  hF  hM  hO  hP , h#Q  hT  hV , hTW  h [  hY] , h^  h X h J h n h`  hg  h  h %  h You see here a +0 dagger. ht  h  _ h  h  hj  h  h  h  h  hW  h6  hh  h; , h  hp  h , h  h  h9  hu  h  h'  h3 X hJ  hL B hT  ##.## ......>............<# #..# #..................# ..## # #.#........########### .####.... ...........## .†..).... ...........# # ######### ########...# # # ###..#...## # ###.#......#### # ###.#..#@#...# ######..120.7 (38 # ###.#..#.#'###.## #...##.# # ###.#..#.###.# #..# ##...##.# # ###.#..#.### ..# ##.###....##.# #+#.#..#.### ######........##.# #......####. hU .........###..  ##.#..#.###........#.##...  ###.#..#.###.########.##...  # ##.#..#.## #.########....##  _You open the door. hZ  hd _Key pressed, stopping explore. hs ^ _No target in view! hM  h  h  h  h  h8 z _  There is an open door here. h  h  _ h   h  h  , hk  h  h , h  h~  h , h  h  h , h  h  hL  ##.######### ########...#  ##..# ###..#...# ##...# ###.#......# #..#.# ###.#..#.#...# ## #.##.# ###.#..#.#'###.## #.. #.##.# ###.#..#.###.# #..# ##.. ..##.# ###.#..#.###...# ##.###... .....#+#.#..#.###...######....... ##...#......###.@.### #........  #...##.#..#.##..## #........#.  #...###.#..#.##.. #.########.  h X #...# ##.#..#.##.. #.########.  #...# ##.#..#.##K. #..))  #...# ##.#..#.##J. #).....###. J   endoplasm (asleep)..# ##.#..#.##l.#.####.#### K   kobold (asleep)  hU <.)..# ##.#..#.##.#.####..### l   frilled lizard (asleep) ###..# ##.#..#.###..>###.... h 6.7 (6.0)  A kobold, an endoplasm and a frilled lizard come into view.The kobold shouts! The frilled lizard hisses angrily. hc  h  h( KJ.lJ.Kl hG) 5===7.7 (7 h<1  h9 ^ _The endoplasm quivers. h( `  You shoot a sling bullet. The sling bullet hits the kobold. h (()l   frilled lizard he he hl hmD..J... hq578.9 (1.2 hx h{J _You kill the kobold! hi}c  You shoot a sling bullet. The sling bullet hits the endoplasm! h((. h h ....ll   frilled lizard h1830.1 h( hM _You kill the endoplasm! h+    ##..#     .#...#  '###.##  #.# #..#  ##...# ###...##.@.###  #..##  ##..  #...# ##.)  #...# #.l ))  #...# #.. #) #.. <.)..# #.# > h:    ##..#     .#...#  '###.##  #.# #..#  ##...# ###...# h#.@.###  #..##  ##..  #...# ##.)  #...# #.l ))  #...# #.. #) #.. <.)..# #.# > h  h h he _A frilled lizard is nearby! ho  You shoot a sling bullet.  The sling bullet hits the frilled lizard. hK(((. hT9..). hW091.3 h^ hRaR _You kill the frilled lizard! h3 h hI h3, h#, h&-#...# ###.#......# ..#.# ###.#..#.#...# #### .##.# ###.#..#.#'###.## #... .##.# ###.#..#.###.# #..# ##... .##.# ###.#..#.###...# ##.###.. ....#+#.#..#.###...######...... #...#......###...###)#..........# #...##.#..#.##..##..!#........#.# # h-...###.#..#.##.@!.# #.########.#---20 #...# ##.#..#.##.)## #.########. #...# ##.#..#.##... #........))# #...# ##.#..#.##..##).....###. #...# ##.#..#.##..#.####.##### .)..# ##.#..#.##.#.####..##### ##.#..#.###..>###..... #..## ##.#..#.##.#....## ..##  h.[#......#.####...# # h7]---3.3 (2 h? hA$ _Found a sling. h 4 h  h H _No target in view! h\ 3 h  h  h;  h $ _ h׳  h' , h  h o _i - 2 coppery potions (gained 1) h 3 h+  h  h , hV  h  h> , h  h , h  h w _k - 2 sedimented ruby potions (gained 1) h 3 h  h  h3 , hj  h  h , hB  h <  You see here a +0 club. h  h  _ h  h  h , h  h <  You see here a +0 club. h=  h  _ h  h  h , h  h  h4 , h"  h  h , h  h  h& , hz  h  h! , h"  h$  hv& , h'  h)  hw+ , h#,  h. @  There is an open door here. h.  h=/  _ h/  h0  h1 , h3  hJ4  h6  h6 , h8  h]: , h;  h>  h? , h@  hA  hC , hC  hVE  h G , h H  hI  hK  hL  hL  hN  hV ...#  .#  S. ..# ..# . #... ## ...######## .# #..###. # ........... #.###..#... #####  hV #.#########.# #......#.# #...†##### #.....#......#####.## .......# #....#........##....... ##.##.## #..@...>............  #.#..# #.#...............  #...## ###.#........########  #..####................#  h%W O #..†..)................# ##.##################...# S   adder (asleep)..#  ###..#...# ...#  ###.#......##.###.#..#.#...# ##### hi\ { 607.0)  An adder comes into view. hc i.SS hd ,1.3 (28 hTi  hj / _The adder hisses angrily. hc ((((( You shoot a sling bullet. The sling bullet hits the adder! hF , h l..S... he ;===2.5 (1.2) h  h ^ _The adder is severely wounded. hB  .. ..#  . #... ## .# #..###. .. #S###..#... #.# #......#.# #...† #.....#......# #....#........ #..@...>...   #.#........   ###.#........  .........#  #..†..).........# #######...#  ...#   htC I....#  .#...#  hG .. ..#  . #... ## .# #..###. .. #S###..#... #.# #......#.# #...† #.....#......# #....#........ #..@...>...   #.#........   ###.#........  .........  #..†..)......... h6#######...#  ... .... .#...#  h4 h h|] _An adder is nearby! h a((((((( hg h#....... hƗ(3.7 h! hҠr _You shoot a sling bullet. The sling bullet misses the adder. hI hK h< h, h]w _The adder barely misses you. hQ hSM##  .. ..#  . #...# ######### .# #..###.  hrT........... #.###..#... ##############.###......#.# #...†. #..####S######.##.# .......# #....#@.......##--40  h U##.##.##.....>#..# #.#.................#...## ###.#........#########..........S   adder####....# hLU0....# hU9-- has _An adder is nearby! hV?y (You shoot a sling bullet. hp SThe sling bullet closely misses the adder. hNe3--==5.9 (1.2 hO h* _The adder bites you. h ## .#  .. ..#  . #...#  .# #..###.  #.###..#... #.###......#.# #...† h0 #....S#......# #....#@....... #......>...   #.#........   ###.#........  ...........#  #..†..)................# ##########...#   hI...#    hq  ## .#  .. ..#  . #...#  .# #..###.  #.###..#... #.###......#.# #...† #....S#......# #....#@....... #......>...   #.#........   hr ###.#........  ...........  #..†..)................# ##########... ...  hy4 hu h] _An adder is nearby! h);( h?? SYou shoot a sling bullet. The sling bullet misses the adder. h@a4=-7.1 hTF hIN _The adder misses you. x2 hQ ## .#  .. ..#  . #...#  .# #..###.  #.###..#... #.###......#.# #...† #....S#......# #....#@....... #......>...   #.#........   ###.#........  ...........#  #..†..)................# ##########...#  ...#    hs  ## .#  .. ..#  . #...#  .# #..###.  #.###..#... #.###......#.# #...† #....S#......# #....#@....... #......>...   #.#........   ht  ###.#........  ...........  #..†..)................# ##########... ...  he~  h;  h˄  hK ] _An adder is nearby! h0   h Y You shoot a sling bullet. The sling bullet hits the adder. h G† h&B  hPG =628.3 _You kill the adder! hK  hM k _Your Fire Magic skill increases to level 2! hX I hY  h:] f _ h^  h`  hw` D5= h`  hd  he , hf  hj b  You see here an adder corpse. h m 5 _ hm  hy += h:{  h| , hN}  hr  h׀ , h  h  h , h8  h  hM  hֈ  h} N _You now have 111 gold pieces (gained 11). h 3 hb  h  hB , h’  h  h X h@ , h  hP  hԝ , h  hG , h  hʤ m _n - 3 throwing nets (gained 1) hڥ 3 hd  h)  h, , h  h0  h , h\  h  h , h  h(  h , h  hg  h , h6  hW  hX , h  h  hǾ , hE  h  h  h6  h  h  hd , h  hS  h , h  ha  h , h.  h  hv , h  h  h , hi  h  hU , h  h3  h , hK  h!  h  hf  h  h  hA , h  h5  h , h  h  hh , h  h  h  hG  h  h  h , h  h  h^ , h@  h  hM B hQ  h , h  h  h , hi  h  h. , h  h  h , h  h  h6 , h  hT  h , h7  h  h , h_  h  h , h}  h  h , h  h-  h , h  h  h , h_  h  h  hg  h  h;  hL , h  hn  h , h!!  h#  h$ , hC%  hn'  h( , hn)  h+  h- , hF.  h/  h0 , hV1  h2  h3 , h@4  h5  h)7 , h7  h9  h;  hT;  h<  h&>  h? , h@  hC  hE , hF  hwI  hK , hM  hU  hW , hX  h\  hr^ , h^  hZa  hc , hd  hf  hh , hi  hl  hn , ho  hq  hs , h v  hhv  hex , hTy  hN} <  You see here a +0 club. hv  h  _ hʀ  h  hH , h8  h"  h , h  h d  You see here a quokka skeleton. h 5 _ hM  hp  h , h  h  h$  hn , h[  h , h  hɠ  h  hO  h  hƣ  h  h , h0  h  h , h  h/  h , h  hŷ  hm , h  h  hF , hM  hj  ha , h*  h  h , h2  hu  h , hV  h  hQ , h  h  h0 , h  h  hm , h  h  h , hO  hQ  h , h;  h  h , h  h  h , hS  hi  h B ho  h , hC  h' X h>  h , h  h  h( , h  hv  h , h"  hf  h , hB  h\  h  h  hy  h  h , h  hg  h , hw  hD  h , he  hV  hp , hY  h}  h , hq  h  h , h  h*  h!  h"  h"  h=%  h( , h)  h+  h- , h/  h1  h3 , h[7  h7  h9 , h/;  h=  h? , hi@  h^B  hD , hE  hH  hK , hL  hO  hOQ , huR  hT  hNW , h9X  h`Z  ho\ , h]  h_  hPa , hc  hGe  hWg , hVh  hi  hl , hGn  hp  hr , hs  hTv  hax , hy  h{ 7 _You open the door. h} 3 h+  h @  There is an open door here. hK  h  _ h܇  hb  h B h  h{  #.# #...# ##.#..#.##....#..  #.# #...# ##.#..#.##..##).  #.####...# ##.#..#.##..#.  #...<.)..# ##.#..#.##.#.  ..# w##.#..#.###.  ######..## #..##.#..#.##.#  h a #......## ###...###......#.#  #.....## ###...###.#..#.#+  #...).# #..@###.#..#.### #.#---  #.....####.###.#..#.### # #........#'#.#..#.### # h? 8 #....##.##.#..#.### #.. #....##.....#.### #.. #....#####..### #.. w   dart slug (asleep)  #....# #### hv ###  #....#  ###### h w299.3 (131.0)w---3002 hZ  h ((( _A dart slug comes into view.You shoot a sling bullet. The sling bullet hits the dart slug. h&Y] ...  The dart slug is lightly wounded. h_ ````The dart slug launches a dart at you. h[...@ h#;===1.5 (1.2) h h O _The slug dart misses you. h#- #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# w##  ..## #..#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     ####     hU{ #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# w##  ..## #..#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'   hV.##.  ..     ####     h]4 hd hf` _A dart slug is nearby! h  h=Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  n - 3 throwing nets Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)  g - an amulet of magic regeneration (worn) Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled ANIRARABBU  f - 2 scrolls labelled QUQ DAMUACIZ  j - a scroll labelled SOERO XUTT  l - a scroll labelled KYEKKYVYDAH  m - a scroll labelled NUEMOR DOHODGHI  hPotions (go to first with !)  d - a green potion  h - a smoky silvery potion  i - 2 coppery potions  k - 2 sedimented ruby potions hN h h #.# #...# ##.#..#.##....#.. Selgeron the Vexing#.# #...# ##.#..#.##..##). Deep Elf#.####...# ##.#..#.##..#.# Health: 25/25 ========================#...<.)..# ##.#..#.##.#.# Magic: 9/9 h5========================#######..# w##.#..#.###.. AC: 2Str: 5######..## #..##.#..#.##.# EV: 12Int: 18#......## ###...###......#.# SH: 0Dex: 19#.....## ###...###.#..#.#+#.# XL:  4 Next: 62% Place: Dungeon:2 h0#...).# #..@###.#..#.### #.# Noise: ===------  Time: 1301.5 (0.0)#.....####.###.#..#.### #.. a) +1 sling#........#'#.#..#.### #.. Fire: a) +1 sling#....##.##.#..#.####..#....##.....#.####..#....#####..### hi#.. w   dart slug#....# ########....# h###### _A dart slug comes into view.You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is lightly wounded.  hThe dart slug launches a dart at you. _The slug dart misses you. _A dart slug is nearby! h4 h hh hv- #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# w##  ..## #..#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     ####     hP 0 #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# w##  ..## #..#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     hfQ _ ####     hW 4 h`^  hi  ((( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug! h ...  The dart slug is almost dead. ho ```The dart slug launches a dart at you. hG  hb w..w 2 dart slugs  The slug dart hits you. h ^1----2.7 (1.2 h  hg \ _A dart slug comes into view. hU  #.# #...#  #.# #...# )  ..#  #...<.)..# ##   h# ..# w##  ..## #w.#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     ####   h 6   h>  #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# w##  ..## #w.#  #......## ###...#  #.....## ###...#  #...).# #..@# h?   #.....####.###  ...#'  .##.  ..     ####     htG 4 h{M  hX (( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the dart slug. hD  hH ...   dart slug3.9 hV  h a _The dart slug is heavily wounded. hs #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# .##  ..## #w.#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'   h.##.  ..     ####     h_ #.# #...#  #.# #...# )  ..#  #...<.)..# ##   h..# .##  ..## #w.#  #......## ###...#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     ####     h hE h h  (( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug. h, hRvw.w 2 dart slugs h%c2=---5.1 h h֟b _The dart slug is severely wounded. hWA #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# .##  ..## #w.#  #......## ###w..#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     ####     h{ #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# .##  ..## #w.#  h{ #......## ###w..#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##. h|  ..     ####     h? ht h# h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the dart slug! hܢ.(   dart slug h=% h-T.w. h1L=66.3 h9 h;  hj;?_You kill the dart slug! he #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# .##  ..## #..#  #......## ###w..#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     h<Y ####     h2 #.# #...#  #.# #...# )  ..#  #...<.)..# ##  ..# .##  ..## #..#  #......## ###w..#  #.....## ###...#  #...).# #..@#  #.....####.###  ...#'  .##.  ..     ####     h[:4 h/A hO _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug. h Uf.( h}-.. h097.5 h hPM _You kill the dart slug! h3 hk h  hK3= h!X h", hq# h$, h% h'~4== hV( h!*, h* hs,, h4- h., h{/ h 1 hw1h5== h2 h4 h86, h6 h8 h9 h3: h: hE> hFF#..###...###.#..#.##....###.#####.## #...#.##.#..#.##.)##.#.#####.# #...#!r##.#..#.##....#.....#.# #...# .S##.#..#.##..##)....#.####...# ..##.#..#.##..#.#####...<.)..# .[##.#..#.##.#.##########..# ..##.#..#.###..># hG^######..## ##..##.#..#.##.#...#......## ###.@.###......#.###---  #.....## ###...###.#..#.#+#.# ##...).# #...###.#..#.### #.###  #.....####.###.#..#.### #...#  #........#'#.#..#.### #...###....##.##.#..#.####...#. S   adder (asleep)  #....##.....#.### hH.#..... r   quokka (asleep)#....#####..####...#.  #....# ########## hS 18.5 (11.0)  A quokka and an adder come into view.---9.5 (12 hZ h]l _Found a leather armour and a silvery potion. hP ((((S    You shoot a sling bullet. The sling bullet hits the adder!  The adder hisses angrily. hGB hP .r...S..r hPX====20.7 (1.2) hV h(Y^ _The adder is severely wounded. h D  #.## #...#.#)  #.# #...#!.#  #.# #...# r.#)   ..#  #...<.)..# .S##   ..##>   ##..#   ###.@.#   ###...###  #...).# #...## #.###  #.# #...#  #         ####  hj >  #.## #...#.#)  #.# #...#!.#  #.# #...# r.#)   ..#  #...<.)..# .S##   ..##>   ##..#   ###.@.#   ###...###  #...).# #...## #.###  #.#   #         ####  hNt  ht  h|  h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the adder. h [((r   quokka h , h@ h. r.. h 1821.9 h(  h+ I _You kill the adder! h   #.## #...#.#)  #.# #...#!.#  #.# #...# ..#)   ..#  #...<.)..# r[##   ..##>   ##..#   ###.@.#   ###...###  #...).# #...## #.###  #.# #...#  #         ####  hM2  #.## #...#.#)  #.# #...#!.#  #.# #...# ..#)   ..#  #...<.)..# r[##   ..##>   ##..#   ###.@.#   ###...###  #...).# #...## #.###  #.#   #         h3; ####  h94 hA h (( _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka. hň hkb.r. h(3.1 h hZ _The quokka is almost dead. hE  #.## #...#.#)  #.# #...#!.#  #.# #...# ..#)   ..#  #...<.)..# .[##   r.##>   ##..#   ###.@.#   ###...###  #...).# #...## #.###  #.# #...#  #         ####  h  #.## #...#.#)  #.# #...#!.#  #.# #...# ..#)   ..#  #...<.)..# .[##   r.##>   ##..#   ###.@.#   ###...###  #...).# #...## h/m #.###  #.#   #         ####  h4 h h _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka! hO.( h+.. h044.3 h h`J _You kill the quokka! h3 h hj hh, h-, h, h h  h@ , h  h h, h h h, h h: hU , hu! h+ #.# #.##.# ###.#..#.#' #.###.##.# ###.#..#.###. #.#...##.# ###.#..#.###...# #........#+#.#..#.###...### #.#.##...#......###...###) #...##...##.#..#.##..##... #..###...###.#..#.##....# #.## #...#.##.#..#.##.)##.# #.# #...#@.##.#..#.##....--- h,I#.# #...##..##.#..#.##..# #.####...#....##.#..#.##..# #...<.)..#.##.[##.#..#.##.# #######..###....##.#..#.# ######..##...##..##.#..#.## #.##.###...###......# #.....## ###...###.#..#.#+# #...).# #...###.#..#.###  h3.30.3 (6.0 h04G---1.3 (7 hM: hz<T _o - a silvery potion hU h~V h1\ h}^H _No target in view! h_ hP _ hu hA, ho h h, h h: hh h h h hJ, h h h , h h h, h h h, hz hB h  h4 h<  h  h  h  h, h hd@  There is an open door here. h% h _ h] h hB h!#######..###....##.#..#.###.######..##...##..##.#..#.##.#......###.###...###......#.#.....## ###...###.#..#.#+#.#...).# #...###.#..#.### #.#.....####.###.#..#.### #.#........#'#.#..#.### #.#....##.##.#..#.### #. h"#....##....@#.### #.44.3 (13.0)#....#####..### #.#....# #### ##....#######  hg# h' h-  hO._Key pressed, stopping explore. h2 hf7H _No target in view! h I h  h]  h : _ h B h  h  h , h  h  h , h  hF  h , h  h  h , hg  h .# #...##..##.#..#.##..##).....# .####...#....##.#..#.##..#.####.# ...<.)..#.##.[##.#..#.##.#.####. ######..###....##.#..#.###..>## #####..##...##..##.#..#.##.#....# ......###.###...###......#.####. .....## ###...##+#.# ###  h ...).# #...###.#.### .....####.###.#.#...# 50.3 (6.0) ........#'#.#..##...#### ....##.##.#..#.#...#... ....##.....#.####....... ....#####..####...#... ....# ##########.. ....#### ##### hP  h  h, j _Key pressed, stopping explore. h  h  hE H _No target in view! h' 3 hK  h  h  h P _ hd , hr  h  hi , h  h  h , hW  h:  h , h(  h?  h1 , h[  h[  h , h_  h  hy , h  h[ 7 _You open the door. h8 3 h&  h @  There is an open door here. hi #..##.#..#.##....#........))##.# ##..##.#..#.##..##).....###....# #....##.#..#.##..#.####.#####..# .##.[##.#..#.##.#.####..####..##....##.#..#.###..>###......... #...##..##.#..#.##.#....#####. #.###...###......#.####...# #.##. ###...###.#..#.#'#.# ##### ##### #...###.#..#.### #.###.#..#.###S..#...#  h@ #'#.#..#.###....##...####♣♣ #.#..#.###....#. #...#....♣♣ ♣♣##.### ..##.## #.........♣♣♣♣.+ #..### # # #...#....♣.♣..♣# S   adder (asleep) #### ######....♣.♣♣♣ ###♣♣♣♣♣ h| v 9.3 (9  An adder comes into view. hT f.SS h# 9==60.3 (10.0) h  h / _The adder hisses angrily. hp (((You shoot a sling bullet. h7  S..  The sling bullet barely misses the adder. h 9=1.4 (1.1) hN( hS*s _The adder misses you. The adder bites you but does no damage. hSI))##.# ) # [.#.###..>#.##.....# ..#.#'#.# #####  hI0..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #      h&))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #   h    h] h h{ h}  hO_An adder is nearby! h{))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #      ho))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## hop #....#.   ..##.## + # #     hw4 h~ hD] _An adder is nearby! hEP((( hN S..  You shoot a sling bullet. The sling bullet misses the adder. hO]2---2.6 (1.2 hV hjY* _The adder bites you. h7iZ))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.##  hio+ # #      hM))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## h> #....#.   ..##.## + # #     h 4 h~ hx  hO_An adder is nearby! ha))##.# ) # [.#.###..> hR#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #      h h4 F))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #     h9  h:  h@  hK _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder. h  The adder is lightly wounded.18-------3.8 he  h h _The adder bites you. The adder closely misses you. hgH ))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #   hII @    h F))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #     h 4 h  h( ((( _An adder is nearby! h 4 S..  You shoot a sling bullet. The sling bullet misses the adder.15-------5.0 hЈ  hD R _The adder bites you but does no damage. The adder bites you. h ))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #      hLIx))##.# ) # [.#.###..>#.## h!J.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #     hJ  hP h[Q hZ ha ((( _An adder is nearby!You shoot a sling bullet. h S..  The sling bullet completely misses the adder.6.1 (1.1 h  h7R _The adder barely misses you. hi))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.## + # #      h?W))##.# ) # [.#.###..>#.##.....# ..#.#'#.# ##### ..#.###@#.### .#.###.S.#...# #....## #....#.   ..##.##  hW+ # #     h^4 he hp ((( _An adder is nearby!You shoot a sling bullet. h S..  The sling bullet closely misses the adder. h'o6=--7.3 (1.2 h h{ _The adder closely misses you. The adder bites you but does no damage. h[S  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h6   You beckon some vexing sprites to accompany your attacks.7-------80Will/2 Jinx  hJ= h?q _You feel your willpower being sapped. The adder misses you. h"P((( hD4* hq S.. (very drained)  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is heavily wounded. h5-8===---=9.5 (1.2 h& h-k _The adder completely misses you. The adder bites you. hy (((You shoot a sling bullet. hJ;* h  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail. hX†.. hF6=9/10===9770.7 h hI _You kill the adder! h5 4 h;  h8> H _No target in view! h 4 h  h H _No target in view! hH4 h3 h(F _Unknown command. h|z  h} W Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes8% 3b - Inner FlameHexes/Fire13% 3  c - Cause FearHexes26% 4  d - Dimensional BullseyeHexes/Translocation54% 4 6 spell levels left  h} ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hDescribMemorise|Describe hB Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight. Level: 3School: HexesFail: 8% Power: 19% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you. hdh Spells (Describe)TypeFailure Level  a - Sigil of BindingHexes8% 3  b - Inner FlameHexes/Fire13% 3  c - Cause FearHexes26% 4  d - Dimensional Bullseye Hexes/Translocation 54% 4  h3g6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h' h5/ h9#..##.#..#.##....#........))##.# Selgeron the Vexing ##..##.#..#.##..##).....###....# Deep Elf #....##.#..#.##..#.####.#####..# Health: 16/25 ===============--------- #.##.[##.#..#.##.#.####..####..## Magic: 9/10=====================--- ###....##.#..#.###..>###......... AC: 2Str: 5 #...##..##.#..#.##.#....#####.#.. EV: 12Int: 18 #.###...###......#.####...# #.##. SH: 0Dex: 19 ###...###.#..#.#'#.# ##### ##### XL:  4 Next: 97% Place: Dungeon:2 #...###.#..#.###@#.###Noise: ===------  Time: 1370.7 (0 h:^.0) #.###.#..#.###.†.#...#a) +1 sling #'#.#..#.###....##...####♣♣Fire: a) +1 sling #.#..#.###....#. #...#....♣♣ ♣♣# Will/2 Jinx ...#.### ..##.## #.........♣♣♣♣.+ #..### # # #...#....♣.♣..♣# ##########....♣.♣♣♣###♣♣♣♣♣The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail. _You kill the adder! _No target in view! _No target in view! _Unknown command. h|@P  Okay, then. hA hID _ h64 h h h% _ hS10/10=== h? h{ _The sprites lose interest in your situation. hZ h h0, h hj7= h h R=== h  h , h h. h h+ h hcl18== h h, h h h hW h, hX h h3k9== h h!, hu" h*$, h% hZ', h#( h) h *j20== hL+ h-, h1n h72 h2 hJ4 h4b1== hW5 h6, hp7 hf8 h8 h9 h:7 hg; h= _You feel your willpower return.2 h=E== h> hm@, hRA h=C, hC hE, hF h9H hH9= h+I h]K hKK3= hL h@N, hN hwQ, hcR hS, hpU h=V hVa4== hV hQX, hUY h>[ h[ h@\ hV^, h+_ h'a hah5== h|b hc hje, he hib  You see here an adder corpse. hj hak _ hl hm h/o huo ho hq hr h0s9= hs h&u hv hv h'w hx hB)..#.##.[##.#..#.##.#.####..####. #..###....##.#..#.###..>..  h݀..##...##..##..#....#####. .###.###...###......#.####...# #. ###...###.#..#.#'#.# ##### ## # #...##.###.#.### ###.###.#..#.###.†.#...# ...#'#.#..#.###....##...####♣♣  hBc##.#..#.###...@#..#...#....♣♣---....#.###...##.##.#.........♣♣♣ ####..###g..# #..#.#...#....♣.♣.  #### ## ###########....♣.♣ h؁ ###♣♣♣♣♣ g   goblin (asleep)  h 413.7 (43.0)  A goblin comes into view. It is wielding a +0 club. hD\.gg hV==-4.7 (44 h hW( _The goblin shouts! h3 w)[>#  '#.# ##### # ##.#.### ###.†.#...# ###....# #...@#.. #...##.#.g.# #..  #### ## #### h]B )[>#  '#.# #####  ##.#.### ###.†.#...# ###....# #...@#.. #...##.#.g.# #..  #### ## ####  hU J h'X ] _A goblin is nearby! h w)[>#  '#.# ##### # ##.#.### ###.†.#...# ###....# #...@#.. #...##.#.g.# #..  #### ## #### h<g)[>#  '#.# #####  ##.#.### ###.†.#...# ###....# #...@#.. #...##.#.g.# #..  #### ## ####  h] _A goblin is nearby! hw`  You shoot a sling bullet. The sling bullet hits the goblin! h`((((()  h ps.....8=5.9 (1.2) hXx` _You kill the goblin! h)4 hq- h/H _No target in view! h4 h^ _No target in view! h> h hw h h hP _ h, hw hD h, h hD  h  hg  h<  h  h , h  h  h$ , h  h@  h , h  h  h , hp  hq b  You see here an adder corpse. hp!  h+"  _ h#  h$  h3' , hb(  h+ @  There is an open door here. h=.  h.  _ h90  h3  hA6 , h8  hZ;  h= , h?  hZB  hD , hF  hxI  h*L , hM  hP  hOS , hW  hY  h \  hj\  hy]  h_  hwa  ha  hb  hd  hg , h@h  hKj  hl , hIm  hoo  h"q , hr  hCt  hsv , hw  hy  h{ , h|  h~  hʀ , h  hL  h5 , h  h 7 _You open the door. hQ 3 h  hv @  There is an open door here. h  h2  _ h  h<  h , hp  h  hu , hj  h  hA  #.######.##.## ####......>..  #.# #.#..# #.#..  #.# #...#########.#.......  #.# #..####...............  h  #.# #..÷..)................  #.# ##.##################...  #.# ##..#. ..# #$.J###..#...  #.# ##...#.##.##...###.#......  #.# #..#.#..#@...###.#..#.#...---  h  #.# #.##.##....###.#..#.#'###.  #.###.##.#...###.#..#.###.# #.#...##.#.###.#..#.# ###........#'#.#..#.###...###### h <#.#.##...#......###...###)#... J   endoplasm (asleep)#...##...##.#..#.##..##...#...#..###...###.#..#.##....###.## h5 #.## #...#.##.#..#.##.)##.#.## h 044.9 (29.0) hQ H---5.9 (30 h>  h ] _An endoplasm comes into view. hT ((((((JYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage. h  h, uJ......===7.0 (1.1) h  h ^ _The endoplasm quivers. hm +  >  #.#   #.#  #.#  #.# #..÷..)  #.# ##.############  #.#  ..# #$J.  #.# #.##...#  #.# #@...#  #.#  hI #....###  #...###  #.##  #'  #....  .  .  #.## .#.##.) hL B  >  #.#   #.#  #.#  #.# #..÷..)  #.# ##.############  #.#  ..# #$J.  #.# #.##...#  #.# #@...#  #.# #....###   hM #...###  #.##  #'  #....  .  .  #.## .#.##.) hkT 4 hR\  hg  ((((( _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm. h!  h2 @...J.. h9 &8.2 (1.2 hx  h b _The endoplasm is severely wounded. hq  >  #.#   #.#  #.#  #.# #..÷..)  #.# ##.############  #.#  ..# #$..  #.# #.##..J#  #.# #@...#  #.# #....###  #...###  #.## h  #'  #....  .  .  #.## .#.##.) hVl]  >  #.#   #.#  #.#  #.# #..÷..)  #.# ##.############  #.#  ..# #$..  #.# #.##..J#  #.# #@...#  #.# #....###  #...###  #.##  #'  #....  .  .  #.## .#.##.) hn4 ht hya _An endoplasm is nearby! hLc  You shoot a sling bullet. The sling bullet hits the endoplasm. h((.(( hU5..... hi] #.######.##.## ####......>... Selgeron the Vexing#.# #.#..##.#........ Deep Elf#.# #...#########.#........ Health: 25/25 ========================#.# #..####................ Magic: 10/10 ======================== h+^v#.# #..÷..)................ AC: 2Str: 5#.# ##.##################... EV: 12Int: 18#.# ##..#. ..# #$..###..#... SH: 0Dex: 19#.# ##...#.##.##...###.#...... XL:  4 Next: 101% Place: Dungeon:2#.# #..#.#..#@...###.#..#.#... Noise: ===------  Time: 1449.4 (1.2)#.# #.##.##....###.#..#.#'###. a) +1 sling h_"#.###.##.#...###.#..#.###.# #. Fire: a) +1 sling#.#...##.#.###.#..#.###...# ###........#'#.#..#.###...#######.#.##...#......###...###)#... #...##...##.#..#.##..##...#... #..###...###.#..#.##....###.## #.## #...#.##.#..#.##.)##.#.##  _The endoplasm quivers. _An endoplasm is nearby! h_0You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded. _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm. ha _You kill the endoplasm!You have reached level 5! hh/  --more-- h@ E9/291/115 0%  hJG  hxI 4 _ h3 hU h h h$ _ h h, he h h% ho h h hS h h hy h h h$N _You now have 127 gold pieces (gained 16). hl3 hL h* h, hT h" hB h  hd , h h h, h h h, h h8$ h&, h' h+ hI-, h[. h1 h2, hf3 h8@  There is an open door here. h; hC< _ h= hA hD, hNE h]I hK, h@M hP hR, hR h/W hW, hqX h0[ h_], hm^ hb hGe, hXi hm ho, hp hat hv, hw hF{ ht}, h~ ho h׃, h hLJ hF, hE hŒ h, h h h h, h h) h, h̘ h hޜ, h h hk, hz h' h, h h h, h h h, h h h, hɸ h h, h˽ h/ h], h! hM h, h h h, h^ h hhB h h h h hJ hl h h{ hG hiX hi  h  h h h h h h  h# h/% h& h* h<,, h$- hi7,##...# #.##### .#.. #.# .... ###.# .#...# ######...# '###.## #...##.### .# #..# ##...##.#  h8.# ##.###....##.# #####........##.####.# )#..........###.@....# ---97.4 (48.0) .#........#.##...##### ##.########.##...# .#.########....### .#..))##.# ##).....###....# .#.####.#####. .#.####..####..###### ##..>###............# h^9:--- hH? h4Hj _Key pressed, stopping explore. hH hN hWQH _No target in view! h3 h hf h h#$ _ h h, h- h h?, h h3 h, h h  h, h h h, h6 h h h  hp h h, h h{ hv, h h  hB hl hO, h hS  hY , h  hC hN, h h hY, h hE h, h h  h hj h h2 h, h: h h[, h h1 h2B h76 h7, hW8 h2; h<, h= h? hFA, hRB h_D hE, hF hH h J, hwJ hL hM, h!N hdP hTQ, hQ hS hT, hKU hpW hcX hX h>Y h[ h\, h\ h_ h)a, ha hFe hmj, hk hn hp, hq h+s hWt, hJu h,x hz, h({ h| hX~, h~ h h, h h h؈, hu h  Things that are here:  a +0 club; a +0 robe; the human skeleton of Jessica h hZ _ hl h=  You see here a +0 spear. h h _ h? h hk, h h hS, hA h& hҧ, hH h߭ hL, hN h: h0, h; h h&, h h h, h h hu, h h h, h hH h, hD hR h, h^ hk hG h\B h$ h, h hb hGB h hk h, hm h, hx hB h, hh hV h, hz h% hP hx, h h] h  hu, hd h7 _Crazy Yiuf shouts! h h%I h'#..>###............# #.#....#####.#.....#  h(..#.####...# #.##....# #'#.# ##### ######### #.#.### †.#...# #...####♣♣ ### ..#...#....♣♣ ♣♣#..)# #.#.........♣♣♣♣@+j..#564.4 (67  h`(#.#...#....♣.♣..♣#...#######....♣.♣♣♣ ### ###♣♣♣♣♣  j   Crazy Yiuf  h(1 h( h/ h0o _Crazy Yiuf cries, "Ten pontify canine!" h@]4 hb hdR _No reachable target in view! hk h+ h h .........0.0)....♣.♣......♣. h  h  h ] _Could not explore, unopened runed door. h#S  hS  hCY  h[ R _No reachable target in view! h 3 h;  hG* 4 h2  h4 ] _Could not explore, unopened runed door. hV  hW  h^]  hx_ R _No reachable target in view! h-E hFWhere to? (Tab - D:2, ? - help)  D - Dungeon  h hX[?25h[?0c###..>###............#Selgeron the Vexing .##.#....#####.#.....#Deep Elf ..#.####...# #.##....#Health: 29/29 ========================  h#'#.# ##### #########Magic: 11/11 ======================== #.#.###AC: 2Str: 5 †.#...#EV: 12Int: 18 .##...####♣♣###SH: 0Dex: 19 ..#...#....♣♣ ♣♣#..)#XL:  5 Next:  0% Place: Dungeon:2 #.#.........♣♣♣♣@+j..# hNjGNoise: ---------  Time: 1564.4 (0.0) #.#...#....♣.♣..♣#...#a) +1 sling ########....♣.♣♣♣ ###Fire: a) +1 sling###♣♣♣♣♣j   Crazy Yiuf _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view!  What level of the Dungeon? (default 2, ? - help)  h< [?25l[?1c h1O52 hU hW/Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!  What level of the Dungeon? (default 2, ? - help) _You're already here! h h"eWhere to? (Tab - D:2, ? - help)  hÃ6 D - Dungeon  h h [?25h[?0c h###..>###............#Selgeron the Vexing .##.#....#####.#.....#Deep Elf ..#.####...# #.##....#Health: 29/29 ======================== #'#.# ##### #########Magic: 11/11 ======================== #.#.###AC: 2Str: 5 †.#...#EV: 12Int: 18 .##...####♣♣###SH: 0Dex: 19 ..#...#....♣♣ ♣♣#..)#XL:  5 Next:  0% Place: Dungeon:2  h,!#.#.........♣♣♣♣@+j..#Noise: ---------  Time: 1564.4 (0.0) #.#...#....♣.♣..♣#...#a) +1 sling ########....♣.♣♣♣ ### hFire: a) +1 sling###♣♣♣♣♣j   Crazy Yiuf _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view!  What level of the Dungeon? (default 2, ? - help) _You're already here!  What level of the Dungeon? (default 2, ? - help)  h(J [?25l[?1c hY 3 hZ  h1[  hb  hc  hd  h1i [ _ hi , hqj  hXl  hm  hn , ho  h^p  hp , hq  h8r , hr  hSs  hs , hMt  hu  h$w  hcw  hw  h\y  hz  hz  h0{  h|  h'~ , h~  h>  h}  h́  h,  hM  h>  h , h  h7  h , h  hC , h  hÊ  h , h3  h  h , h  h׏  hE , h֑  h  h , h^  h  hǖ , ht  he  hv  hÙ  hF  h nCould not explore, unopened runed door.  h* _No reachable target in view!  What level of the Dungeon? (default 2, ? - help) _You're already here!  There is a stone staircase leading down here. hA  h  h} $ _ h  h ;3 h# , hC  hx  _What level of the Dungeon? (default 2, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found a golden potion and a scroll labelled JIPICOSAIX.  Found an escape hatch in the floor.  up hm  hȥ  #...... +.....# #.....# #.....# ##.?...# h #......#.# #.#...S....# #...@.......85.2 (20.8) #....^...>## .....!......... .#####...###.###...# ##...#S   ball python (constriction, asleep) h 0.......... h˧  h  hS b _A ball python is nearby! h<e  You shoot a sling bullet. The sling bullet hits the ball python. hAb(† h&. h- C1===6.4 (1.2) h8  h; O _You kill the ball python! h/  hG  hC  hu H _No target in view! h[[  h=\  h_  hOa   ha B_No target in view! hf h1 h8 h@ h\ h$ _ h, hK#, h' h0=+.....#.. #.....##. #.....##.##.?...##.#......#.#.#...†....#. hY1&<...........##....^...>##......---...#####...###.## #...# # #...# ...... ....... ........ ....... h9-8.4 (2.0 h):G---9.4 (3 h? hBS _p - a golden potion hJ hJ hP hSH _No target in view! h3 h hE h he$ _ hC, h hg hr hP  There is a stone staircase leading up here. hD h _ h& h h h ha h  hr h h h1 .# ####.###......... ......  h +.....#  .. #.....#  #. #.....#  #.##.@...#  #.#......#.# #.#...†....# . #...<............##....^...>##................#####...###.## h#...# .##...# # h! ,94.4 (5 h  h$$5.4 (6 h h` _q - a scroll labelled JIPICOSAIX h4 h hH _No target in view! h _ h, h, hU h h hg hݸ hA7 _You open the door. hQ3 hV h hI, h h  hD, h  h h, hR hE hB h2 h[, h h hf, h h h, hy h h, h) h h h6, hE h hP h h h, h$ h h, h+ h h h hd hC h7 h h h3 h7, h h  h], h h1 h h), h h, h= hP h^ h h  h h3 h h h1 h, h  h  h  h\ h h h hL h3 h h> h h h hR, h h6 h , h h  h~! h! h" h# h1% h% h & h& h( h8) h) h* h=,, h, h1X h2 hh8  ######  .....# .###.#####  h8.# #.....#  .#######.##########  ......##..........#  #####.###########.#   h;9.........>......@.#  630.4 (3 h975.0) #.......#.#########  '.....#.# #.....#  h9#.....# #.....#   ......#.# h:  ...†....#    .<........  h:E  hA hcB%1.4 (36 hE hH; _Found a stone staircase leading down. hx hp h hH _No target in view! hu4 hx h H _No target in view! h _ h.  h $ _ hn , h X h  h  h  h  h  h  hL  h^  hw , h  h  h  h  hi  h  h  h  hS  h0 R  There is a stone staircase leading down here. h_  h  _ hr  h  hv , h:  h5  h B hF  hn  h , ho  h  h[  h  h  h  h' B ht  h2 ####.#.......#.#########  #.'.....#.#.#  +..##.....#.#.#  ##. #.....#.#.####  #.##.....#.#.#..  h5  #.#......#.#.#.#   #.#...†....#.#.#   #...<..........##.## .##....^...>##.#@....# 49.4 (18 .........#.##..# #####...###.##...# ..#  #...# #.#..... #  #...# #..#..  ...... ...#...  ...........#.#.  .........# #.#<# ....... h9<  h< -50.4 (19 hA  h]K 9 _Found a stone staircase leading up. h  h  h  h H _No target in view! hJQ 3 hlR  hT  hW  h\ P _ h^ , h_  ha  h*c , hc  hd  hg , hg  hh  hi , hdj  hZk  hn B hA| n h  hߑ  h , h  hR  h B h$  h7 , hů  h  h , h$  h  h  hm  hи  h  h7 , hȼ  h  h .#.# #.#.#  #.#.######  #.#.#....#  #.#.#.##.# ##  ..#.#.##.# <#  ......##.## .#  >##.#.....#######.#  . h ...#.##..##....@.#  68.4 (18##...##...#.######  .#......#..#.#  #..#......#.#  ....#...#.##.##  ....#.#.#.....#     h ^..# #.#<#######    . .    hK E  hy  h ,9.4 (19 hn  h 9 _Found a stone staircase leading up. hP4 h h-H _No target in view! h3 h h h< hW: _ h h$< h], hs, h h h, h! h hZ, h h h, h= h h hP h h hz h hR h^ h, h@ hg h, h` h ho g #...<..........##.## #.# .##....^...>##.#.....#######.#  h f...............#.##..##......# ####...###.##...##...#.######  #...# #.#......#..#.#  #...# #..#......#.#  ...... ....#...#.##.##  hT  ...........#.#.#.....#  .........# #@#<#######  ............###  h Ab...#.### .. #. # b   bat (asleep)  h 1 h:Y85.4 (166.4 (17 h hV _A bat comes into view. h]  You shoot a sling bullet. The sling bullet hits the bat. ho((((†((  h*?4...... hA;===7.6 (1.2) hF hIG _You kill the bat! hVI hIW hZ, hQ^B h^ hT_ hb hc h3d hd hf hh, hpi hfm ht....##....^...>##.#.....#######.# ..................#.##..##......# huU#####...###.##...##...#.###### #...# #.#......#..#.#  #...###+#..#......#.# ...........#...#.##.## ...........#.#.#.....# .........#.#.#<####### ........@...### ---91.6 (4.0 ...†...#.###.......#.#[......#.#.......#.#.....###.#..... ....#... ...... h|9--- h}$2.6 (5 h> _Found a ring mail. h,3 hL h h hI h , h ...#####...###.##...##...#.### #...# #.#......#..#.#  #...###+#..#......#.#  ...........#...#.##.## ...........#.#.#.....# ..#.#.#<#######  h......###  @....†...#.###  .#.# [......#.#..#.#.###.# ...#... ...@   Terence (asleep).. .........  hV3.6 (14.6 (2 h " hA3((((((@  You kill the bat! _Found a ring mail.  Terence the Veteran comes into view. He is wielding a +1 heavy mace and wearing_a +1 chain mail of poison resistance.  You shoot a sling bullet. The sling bullet hits Terence!  Terence shouts! h׿j  Terence is heavily wounded. h.@.....===5.8 (1.2 h| hp _Terence screams, "I'm retired! Go away!" h`  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ^  You beckon some vexing sprites to accompany your attacks. h U.@ h 0----60Will/2 Jinx  h̤  h ; _You feel your willpower being sapped. hH ((((You shoot a sling bullet.  The sling bullet hits Terence but does no damage. hE:* h  Terence is heavily wounded.A giggling sprite leaps out and smacks Terence with his own hand. h%.@... (very drained)=8.0 (1.2 hG. h1\ _Terence is severely wounded. h9 (((You shoot a sling bullet.  The sling bullet hits Terence but does no damage. hXO hP hU  Terence is severely wounded.A ribbon worm comes into view. h^..@.ww   ribbon worm (wandering) hN_X1===9.2 h2e hg  hhR_Terence bares his teeth. h" (w  You shoot a sling bullet.  The sling bullet hits Terence but does no damage. h, h.@w.700.3 (1.1 h߯ h8\ _Terence is severely wounded. hء  You shoot a sling bullet. The sling bullet hits Terence. h&:* h  Terence is almost dead.A giggling sprite leaps out and makes Terence trip over his own feet. h )w   ribbon worm hT===201.5 (1.2 h hsG _You kill Terence! h@..................#.##..##.........#####...###.##...##...#.######...# #.#......#..#.# #...###+#..#......#.# ..#...#.##.## ..#.#.#.....# .#.#.#<#######.............###.....†..@#.###......)..#.# .w[#.# ..#.# .###.#....... ... ...#. ..........w.---20 hM ((( h:((((You shoot a sling bullet. hPE h O†....w.===3.7 (1.2 hU hYe _The sling bullet barely misses the ribbon worm. h: (((((((You shoot a sling bullet. h&| ..w...[(catching breath)  The sling bullet barely misses the ribbon worm. h ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. h` 1.... h9  6 4.9+1 slingHeld  h h. _You are caught in a web! h  hӾ h hN _You are caught in a web! h 4 h  h N _You are caught in a web! h[ hvw.---50 _You struggle to detach yourself from the web. hrF hIOK.w hP12 ---6+1 sling hX h:\* _The web tears apart. h-....##....^...>##.#.....#######.# ..................#.##..##...... ...#####...###.##...##...#.#######...# #.#......#..#.# #...###+#..#......#.# ...#...#.##.## ...#.#.#.....# .#.#.#<####### hM.........@...###.....w...#.###......)..#.# ..[#.# ..#.#.###.# ....... ......#... .......... ... h h17 h hDi _The jinxing sprites lose interest in you. h (((((((You shoot a sling bullet. h  h Sw...†... h 7===9.1 (1.2 hɖ  h̚ e _The sling bullet barely misses the ribbon worm. h (( You shoot a sling bullet. The sling bullet hits the ribbon worm! h`.w.10.2 (1.1 h( h,c _The ribbon worm is heavily wounded. hd`K ( hcap You shoot a sling bullet. The sling bullet hits the ribbon worm. h).w 1.4 (1.2 _The ribbon worm is severely wounded. hP  You shoot a sling bullet. The sling bullet hits the ribbon worm. h  (catching breath)  The ribbon worm is almost dead. hd ````The ribbon worm expels a string of sticky webbing. h1lF@... hl h`m!2.6 hu hwW _The stream of webbing misses you. h9  You shoot a sling bullet. The sling bullet hits the ribbon worm.† h h>523.7 (1.1 h3 hO _You kill the ribbon worm! h  ....##....^...>##.#.....#.  ..#.##..##......  ...#####...###.##...##...#. #...# #.#......#..#.# #...###+#..#......#.# ...#...#.##.## ...#.#.#.....# .#.#.#<# .@....### .....†...#.### h  ......)..#.# ..[......#.# .#.# .###.# . ... ...#... ...  . ... h  ht 6---40 h2  _You see here a ribbon worm corpse. h ..................#.##..##.... ...#####...###.##...##...#.#### #...# #.#......#..#.#  #...###+#..#......#.# ...........#...#.##.## .#.#.#.....# #.#.#<####### †....###  .....†.@.#.###  ......)..#.#  ..[......#.# ...#.# ###.# . ... ...#... ... ....... ... ....... hZ  h I---5 _ h h hsni ...#####...###.##...##...#.### #...# #.#......#..#.# .#...###+#..#......#.#............#...#.##.##.#.#.#.....##.#.#<#######†....### .....†...#.### .......@..#.# #..[......#.##...#.####.#.. ...#.... ...#........ ....$.  hUx<6 ht hΆ _Found 6 gold pieces.  Things that are here: _a +1 heavy mace; a +1 chain mail of poison resistance h h h h h h% _ hZ, h, h hc  h[, h h% hn, h h  h %, h/' hu+ hD0, h9, h; h; h= h)DM  You now have 133 gold pieces (gained 6). h4E& h?G hHSn _You feel your willpower return. hAYG .......)..#.# #..[......#.# #.........#.# ......###.### ...........# #.........#  hnZ#......# .............###.####.........#.# .##.# . .#?b......... b   bat (asleep)..... hLg,24.7 (8 h}h+5.7 (9 hq huV _A bat comes into view. h<9 ((((((b  You shoot a sling bullet. The sling bullet hits the bat. h hh, hʵ h[v..b..?. hx7===6.9 (1.2 h h\ _The bat is severely wounded. h  You shoot a sling bullet. The sling bullet hits the bat!((† hjP..8.1 h\ hG _You kill the bat! hYJ h`H _No target in view! hC3 hA h h hk: _ h+ h, h h> h, h hʠ h, h h h, h h h, h h #................#...+......#.........#......#.............##.#.#...............##.....#........#.#####.#.#..........#.#..†...##.# #.........# #........##---?.......................................#........#####......##......# # hN...### h$.34.1 (6.0 hG---5.1 (7 h ha _r - a scroll labelled AXI WAF ACE hR4 h hH _No target in view! h. 3 h1  h5  h:  hi; $ _ h@ , hE , h G  hK  hkN , haP  hlU , hV  h] { _q - 2 scrolls labelled JIPICOSAIX (gained 1) ha 3 hb  he  h2h , h7i  hk  hmn , ho  hu  h}x , h!z  hB|  h( , h:  hu  h  hu  h  h  h  .†..  h ?........†...#..###..............)..#...#.. #..[......#...........#+#.........#.....................###..#................+......#....... #..@....#...........45.1 (10.0)(..#.#.#..... #.....#..#.# #.#.#...#.###. #..†.. h L.##.# ##........#  .####..............##  ...................... ......................  h3 B6.1 (11 hG  hs ) _Found 3 boomerangs. hdS 4 hY  h\ H _No target in view! hg 3 h  h  h  .†.. ......†...#..###..)..#.#. #..[......#.#+#.#...........###.#...[.+......# #.@.....#0.0).(..#.#.#..#.....#.#....#.#.#.#.#....#. h F.†...##. ......##.....####...................  hT# A7.1 (1 h)  h- ( _Found a ring mail. h 4 h  h H _No target in view! h 3 h' h hl hk: _ hc h, h), h/B h 5?  You see here 3 boomerangs. hF ......:...... ..............†....###..............:....#.........#..[...$....#+#................#S...[.........+......# hEHc.......@##.......#....(..#.#.#....#.....#.........#.#.#....####....#.........†... ......##..S   adder (asleep) .....####... #........... hWw 50.1 (3  An adder comes into view. hX+1.1 (4 hb h g, _Found a book of Touch. h ((((((S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. hN hCO h _....S....===2.3 (1.2 hfi hl] _The adder is heavily wounded. h (((( You shoot a sling bullet. The sling bullet hits the adder. hH. h8T.S... h9-3.4 (1.1 hpD hG^ _The adder is severely wounded. h}  :...... ......† .......###..... ..:....#.........#..[ ...$........... ............... ..............# ....[.........+ ...S...@##.. ........(..# ...........# ...........# ...####....#† .. ......# . .....### #...... hG  :...... ......† .......###..... ..:....#.........#..[ ...$........... ............... ..............# ....[.........+ ...S...@##.. ........(..# ...........# ...........# ...####....#† hH .. ......# . .....### #...... hS 4 hZ  he ((((((( _An adder is nearby!You shoot a sling bullet. h  h  h V.....S. h -4.6 (1.2 hr  h _ _The sling bullet barely misses the adder. h  :...... ......† .......###..... ..:....#.........#..[ ...$........... ............... ..............# ht = ....[.........+ .....S.@##.. ........(..# ...........# ...........# ...####....#† .. ......# . .....### #...... h , h :...... ......† .......###..... ..:....#.........#..[ ...$........... ............... ..............# ....[.........+ .....S.@##.. ........(..# ...........# ...........# ...####....#† h  .. ......# . .....### #...... h  ((((((( _An adder is nearby!You shoot a sling bullet. ha hmV......S hn(5.8 hx hV|` _The sling bullet closely misses the adder. h&  hY(((((((You shoot a sling bullet. h ......SThe sling bullet barely misses the adder. hW7--7.0 h hh _The adder closely misses you. The adder bites you. h| (((((((You shoot a sling bullet. hh ......SThe sling bullet closely misses the adder. hia8=-8.2 h"u hwS _The adder closely misses you. h (((((((You shoot a sling bullet. h!C......Sclosely misses the adder.bar  The adder bites you but does no damage. The adder bites you.  You are poisoned. hO#5======---9.3 (1.1Pois  h5. h0, _The adder poisons you! h__  You shoot a sling bullet. The sling bullet hits the adder! hfq† hX  You kill the adder! hCq3----960.5 (1.2 h  h $ _You feel sick. h6)  hR+  h, - h,  h7  h;   h< B_No target in view! hD4 hH hrM hQNM1-- hR h=Wl _You feel sick.-- hY h_3 _You feel sick. h7`U20- h+b hh3 _You feel sick. hi`19-- hk hDsI _You feel sick.  You feel sick. hP8-- _You are no longer poisoned.9= h, hb hҜ, h+ h', hݧ h_20== hu hX h2B h0, h h hk21== h h|, h hJ, h h, h h72== h h, h3 h$, hv h, h hy hh3== h h!, h$ h (, h* hy/, h5 h;O= h> hA;4 hLD htH, h{J hRN, hP hT, hV h Z hZD5= h\ he}Z6== hƁ, hQ h7== hw~8== h h, h h, hr h, h  hH h h9== h h1 _HP restored. h| 3 h4$ h-, h. h{0 h04 h8, hp; h> hGO= hJ h7d h4e hrf hTlN _You now have 146 gold pieces (gained 13). huI h~  # .. .# ###...    ####+##......  #  #.:. #.###. #...@....#.........#--- #................#+# #.............. #.........# #.....[.........+.. #.......†.### #.........(..#.#.#..............#.....#.#.#.#You pick up a book of Flames and begin reading... ḣ1813.5 (53.0) hȉH---4.5 (54 hQ hGU _You add the spells Sticky Flame and Flame Wave to your library. h! 3 h  h  h5 , h , hߜ , h  h G ...... ...## ..  ###...  ......  ####+##  #...  #.... ####...... ## #........#+ #...... h{ . #.........#. #.....[.........+ #†.#. #(..#.#.#You pick up a book of Touch and begin reading... hL 16.5 (2.0) h +7.5 (3 hE  h} q  You add the spells Kiss of Death, Confusing Touch and Dispel Undead to your _library. hjB  hRC  hC  hI  hNL  hIM  hQ , hR  hGS  h@T  hX  hX[ , h]  hg ....##...........................#####...... # hh f..... .. .#...#####... .. (.. ...... ..####'## ..#... 20#.............#........###..#...#........#+# h>i _#...#........#..#.....[.........+#.......†.##...... _You open the door. hl E _Found 4 stones. h I h hm hu: _ h@  There is an open door here. h h: _ hu hc$ hy', h) h, h., h(0 h4 h7 hw8 h)9 h+< h{C + K ##. # ...#... #.##.. hQD+..####.....##.#...#...........# #.#...#...........# . #...<#...........# ....##....^#...........# ...................@# ...#####...#........# #...........# .. .##.......#####... .... hDE<#.....(......... ....#######'##...... K   kobold (missile, asleep)#............... .....#.......................#........###..... hJ 5.5 (5  A kobold comes into view. It is wielding a +0 whip. hR.KK)==6.5 (6 hY h`( _The kobold shouts! h-H ........ ##.  h]/...#..K  ..####.....#  #...........#  #...........# . #...< #...........# ^ #...........#  ..........@#  ..#........#  ...........# ..  #.......#####...  #.....(..  #######'  #....  hY0* hR ........ ##.  ...#..K  ..####.....#  #...........#  #...........# . #...< #...........# ^ #...........#  ..........@#  ..#........#  ...........# ..  #.......#####...  #.....(..  #######'  #....  h h h h3] _A kobold is nearby! h (((((((You shoot a sling bullet. h9  h@ c..K... hA >.=7.6 (1.1 hdI  hK ` _The sling bullet barely misses the kobold. h (((( You shoot a sling bullet. The sling bullet hits the kobold. hM  h) a.K.... h* -8.8 (1.2 hc4  hH8 ^ _The kobold is heavily wounded. h?{ 2 ........ ##.  ...#...  ..####.....#  #.........K.#  #...........# . #...< #...........# ^ #...........#  ..........@#  ..#........#  ...........# ..  #.......#####...  #.....(..  #######'  #....  h! ........ ##.  ...#...  ..####.....#  #.........K.#  #...........# . #...< #...........# ^ #...........#  hv1 ..........@#  ..#........#  ...........# ..  #.......#####...  #.....(..  #######'  #....  h h h h"] _A kobold is nearby! h$ `((((((( h ...K...  You shoot a sling bullet. The sling bullet misses the kobold. h>X(((((( h@)...@..30.0 h9/ h2m _The kobold throws a stone. The stone barely misses you. h`  You shoot a sling bullet. The sling bullet hits the kobold. h|r)((( h) hW2... hm[1301.2 h}a hCdJ _You kill the kobold! h, hB h hH _No target in view! h_ h>: _ h?, h hW h hA h>, hI h h , h h h, h ho hL ##...#.##.....#########.####...................... ......###### ........ #.' ....)... +..##.. ............... ##. #... .....#......... #.###### #.#.---6.2 (5.0#...).#.#...†#...# . #...<#.....# ....##....^#...........# ..................## ...#####...# h~..#........# #...#...........# .. .#...##.......#####...  h- hG---7.2 (6 h  h & _Found an orcbow. hC 4 h   h.   h :_No target in view! hս  h?  h  hb  h  h/ : _ h  h6 , h  h  h  h  h  h  hn  h  h;  h  hR  h  h  h$  h  h  h  h<  hV , hU  h>  h , h  h  h , h>  h  h" , h$  hJ(  h?, , h-  h/  h2 , h4  h?  hC  h>D  hE  hI  hQ X hT , hU  hX  h\ , h]  h a  hd  hd  he  hh  hBl , hm  ho  hs , hyu  h:y  h  h  h  h  h , h  h  h  h  h  h/  h  hP  hs  hP  hy B ha  h  hV  h  hH  h , h:  hW  h  hI  hQ  h  h , h  h  h  h  h$  h  h3 , h  h  h  hO  h  h  h  hZ  h7  h  h , h!  h  h H h!  #################  #.##.....# ##......#.##.....###### .......@............75.2 (38.0) .....#........#### >..#.................. . #...............)... #............... h" m...........#.......... ####..####.....#....... #.........).#....... #...........#...... hl*  h+ ,6.2 (39 h<2  h4 ; _Found a stone staircase leading down. h 4 h  hd H _No target in view! hm hn hp h v hx hNy$ _ h}, h, h h hY, h h h`, h h h, h h” hǖ, hԗ h h> h, h h h, hܪ hݬ, hz h h, hҳ hԶ hF, h h h\B h  hC#########################........##........##............##......#.##..............................................#............>..#................#............ h D #..#... #...##.............#....... #.####..####b... #.# #.........)... #.. #........ #... #.......b   bat (asleep). .....#........... ................# #........# h|-88.2 (12 h h- h[...bb h,9.2 (13 h" hV _A bat comes into view. h* 4##########################........##........##......##......#.##......................#.>..#............#.... ##.... h+ #...##@............#..... #.####..####.....#...b #.# #.........).#... #.. #..#.. #... #.#. .....#.# .......## .......### ...##  hE-  h@5 bb   bat90.0) h:  h=  h:$]  You shoot a sling bullet. The sling bullet hits the bat. h>-†( h'&. h7===1.4 (1.2 hn h)G _You kill the bat! h1 h2 h8 h;H _No target in view! h= h> hQ^ _No target in view! hx1  h2  h3  h>  hf@  hA $ _ hE , hFF , hF  hJ  hM , h~N  h@R  hT , hU  hY  h\ , h!^  hib  he , hf  hl  hqo , hq  h^u  hrx , hy  h}  h , h߂  h"  h , hC  h  hՐ , hU  h6  hř , h  h)  hM , h  h.  h , h  hV  h\ , h(  he  hB , h  h  h , h  h  hP X h B h"  h , h  ha  #.# #..... ############### #.#######  h% T.......##.....# ##......## .....#.##.....#########.#####.### ............. .......########.## .........###.'.....#.# ...............)....+..##.....#.# ................@...##.##.....#.#---911.4 (20.0)  h .........#..........##.##.....# #..####.....#.......##.## #.........).#.......##.#...÷ #...........#.......##...<. #...........#.......##....^...># #...........#........ h .. ...........##......#####...### ..#........##.##...# #.#. hX 3--- h  h  h N #.###.### #.# #... ################ #.#######...##.....# ##...... h#.##.....#########.#####.##...........########.#....... #......###.'.....#. #...............@....+..##.....#. #..##.##.....#. ..........#...##.##.....#. ##..####.....#.##.#......#.  #..).#.##.#...÷  #....# h7.##...<......  #....###....^...># .#..#.....................#######...###.# h G2.4 (1.0) h' h+O _You see here a +0 orcbow. h h~&3 h h% _s - a +0 orcbow hBj zInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)s - a +0 orcbow Missiles (go to first with ()  n - 3 throwing nets Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)  g - an amulet of magic regeneration (worn) Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled ANIRARABBU  f - 2 scrolls labelled QUQ DAMUACIZ  j - a scroll labelled SOERO XUTT  l - a scroll labelled KYEKKYVYDAH  m - a scroll labelled NUEMOR DOHODGHI  q - 2 scrolls labelled JIPICOSAIX  r - a scroll labelled AXI WAF ACE Potions (go to first with !)  d - a green potion  h - a smoky silvery potion  i - 2 coppery potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] hs - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies.  hBase accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 4.6; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 4.1 XLs.  At current training (28%) you reach 16.0 in about 8.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.2. Damage rating: 15 (Base 11 x 122% (Dex) x 111% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. h  h3#.###.### Selgeron the Vexing#.# #.... Deep Elf #################.####### Health: 29/29 ======================== ........##.....###......## Magic: 11/11 ======================== ......#.##.....#########.#####.## AC: 2Str: 5 ................................. EV: 12Int: 18  ha........#........#######.#....... SH: 0Dex: 19 #....................###.'.....#. XL:  5 Next: 30% Place: Dungeon:3 #...............@....+..##.....#. Noise: ---------  Time: 1913.4 (0.0) #....................##.##.....#. s) +0 orcbow ..........#..........##.##.....#. Fire: s) +0 orcbow ##..####.....#.......##.#......#.#.........).#.......##.#...÷....#...........#.......##...<...... #...........#.......##....^...>#  .#...........#...................  ............##......#####...###.#  _You kill the bat! _ h[39;49mNo target in view! _No target in view! _You see here a +0 orcbow. _s - a +0 orcbow  You unwield your +1 sling. hA4.4 (1 h h _No target in view! __You see here a +0 orcbow. _s - a +0 orcbow  You unwield your +1 sling. _s - a +0 orcbow (weapon) he vInventory: 19/52 slots Hand Weapons (go to first with ))  s - a +0 orcbow (weapon)  a - a +1 sling Missiles (go to first with ()  n - 3 throwing nets Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)  g - an amulet of magic regeneration (worn) Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled ANIRARABBU  f - 2 scrolls labelled QUQ DAMUACIZ  j - a scroll labelled SOERO XUTT  l - a scroll labelled KYEKKYVYDAH  m - a scroll labelled NUEMOR DOHODGHI  q - 2 scrolls labelled JIPICOSAIX  r - a scroll labelled AXI WAF ACE Potions (go to first with !)  d - a green potion  h - a smoky silvery potion  i - 2 coppery potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] h#  .#...........#...................  ............##......#####...###.#  _No target in view! _No target in view! _You see here a +0 orcbow. _s - a +0 orcbow  You unwield your +1 sling. _s - a +0 orcbow (weapon) h h+5.4 (1 he h __You see here a +0 orcbow. _s - a +0 orcbow  You unwield your +1 sling. _s - a +0 orcbow (weapon) _You drop a +1 sling. hK I hĕ  h[  h  h  h}  h  h  hq  h  hG , hƫ  h:  hӱ , h,  hȵ  hk , h  h T  Things that are here:  a +0 whip; a stone h  h  _ h  h  h;  h|  h3  h  h*  h  hS  h  h , h{  h  h{  h_ , ht  h  h , h  h  hQ  hw  h  h  h ..... #.####..####.....#......b #.####.........).# ... . #....#...........#... .. ..##....#...........#... . ........#...........#... ..........## o..#........## ...........##.. #.......#####.. #.....(........ ..#######'##..... .''.....# #..... .##....## #........ #..... #........###. o   orc wizard (asleep) ....... #........#... g   goblin (wandering)[ h m .....g. #. #............ hj6 o305.0)og h6 g  A goblin and an orc wizard come into view.The goblin shouts! The orc wizard shouts! You hear a shout! h`< G ***** h< B*The orc wizard casts a spell at you. h  h =  The magic dart hits you! h  An orc warrior comes into view. It is wielding a +0 glaive. h  o..o......o   orc warrior (polearm, missile)go   orc priest. h) #o   orc wizardg   goblinAn orc priest comes into view. It is wielding a +0 whip. h i1-------==1.4 (16 h  h > _The orc priest shouts! You hear a shout! hP: y ..... . ...b #.####.........) ... . #....#......... .. ..##....#........ . ........#....... o.............. o.........#.... o.............. .......@# h:  ........#.....( ........# .''.....#  .##....##  #.....  ......g   h: 2.......  h] ..... . ...b #.####.........) ... . #....#......... .. ..##....#........ . ........#....... o.............. o.........#.... o..............  h R.......@# ........#.....( ........# .''.....#  .##....##   hQ^#.....  ......g  .......  h{  h4 h> h _There are monsters nearby!You shoot an arrow. The arrow hits the goblin. h-((((($ hQG .....  You kill the goblin! hL h  hg hd.o.o hx2=------1=2.6 (1.2) h} h`m _The orc priest looks encouraged for a moment. hy (((((((You shoot an arrow. h, h h15------  An orc priest comes into view. It is wielding a +0 club.  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!"  (press Y on the ability menu to convert to Beogh) h/  --more-- hm.oo..o....o 2 orc priests hx 3.9 (1.3Beogh _ h[ hb h hpRead which item? Scrolls  b - a scroll of poison  e - a scroll labelled ANIRARABBU  f - 2 scrolls labelled QUQ DAMUACIZ  j - a scroll labelled SOERO XUTT  l - a scroll labelled KYEKKYVYDAH  m - a scroll labelled NUEMOR DOHODGHI  q - 2 scrolls labelled JIPICOSAIX  r - a scroll labelled AXI WAF ACE [!] read|quaff[?] describe selected h6  h  h" ..... #.####..####.....#... Selgeron the Vexing...b #.####.........).#... Deep Elf... . #....#...........#... Health: 15/29 ============------------ h .. ..##....#...........#... Magic: 11/11 ========================. ........#...........#... AC: 2Str: 5o..................##... EV: 12Int: 18 h ..o.......#........##... SH: 0Dex: 19o..................##... XL:  5 Next: 31% Place: Dungeon:3..o....@#.......#####... Noise: ===------  Time: 1933.9 (0.0)........#.....(......... s) +0 orcbow h ........#######'##...... Fire: s) +0 orcbow.''.....# #............ Beogh .##....## #............ h> #..... #........###. o   orc warrior (polearm, missile) hb ......$ #........#... oo 2 orc priests....... #............ o   orc wizard h #............An orc priest comes into view. It is wielding a +0 club.The orc priest mumbles some strange prayers to Beogh against you. h Beogh smites you!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  h _(press Y on the ability menu to convert to Beogh) h P  Okay, then. h!  h  h9 . _ hi hDrink which item? Potions  d - a green potion  h - a smoky silvery potion  h5r i - 2 coppery potions  k - 2 sedimented ruby potions  o - a silvery potion  p - a golden potion  hb[!] read|quaff[?] describe selected hR  h]  h9j ..... #.####..####.....#... Selgeron the Vexing...b #.####.........).#... Deep Elf... . #....#...........#... Health: 15/29 ============------------.. ..##....#...........#... Magic: 11/11 ========================. ........#...........#... AC: 2Str: 5 hj ~o..................##... EV: 12Int: 18..o.......#........##... SH: 0Dex: 19o..................##... XL:  5 Next: 31% Place: Dungeon:3..o....@#.......#####... Noise: ===------  Time: 1933.9 (0.0)........#.....(......... s) +0 orcbow hj ........#######'##...... Fire: s) +0 orcbow.''.....# #............ Beogh .##....## #............ hk g#..... #........###. o   orc warrior (polearm, missile)......$ #........#... oo 2 orc priests....... #............ o   orc wizard hRk 0#............The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  hk _(press Y on the ability menu to convert to Beogh) _Okay, then. hv n  Okay, then. h%  h . _ hE hvRead which item? Scrolls  b - a scroll of poison  e - a scroll labelled ANIRARABBU  f - 2 scrolls labelled QUQ DAMUACIZ  j - a scroll labelled SOERO XUTT  l - a scroll labelled KYEKKYVYDAH  m - a scroll labelled NUEMOR DOHODGHI  q - 2 scrolls labelled JIPICOSAIX  r - a scroll labelled AXI WAF ACE [!] read|quaff[?] describe selected h h h..... #.####..####.....#... Selgeron the Vexing...b #.####.........).#... Deep Elf... . #....#...........#... Health: 15/29 ============------------.. ..##....#...........#... Magic: 11/11 ========================. ........#...........#... AC: 2Str: 5o..................##... EV: 12Int: 18..o.......#........##... SH: 0Dex: 19o..................##... XL:  5 Next: 31% Place: Dungeon:3..o h@d....@#.......#####... Noise: ===------  Time: 1933.9 (0.0)........#.....(......... s) +0 orcbow........#######'##...... Fire: s) +0 orcbow.''.....# #............ Beogh .##....## #............#..... #........###. o   orc warrior (polearm, missile)......$ #........#... oo 2 orc priests....... #............ o   orc wizard#............Beogh smites you!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  h_(press Y on the ability menu to convert to Beogh) _Okay, then. _Okay, then. h hReally read the scroll of poison? Y - Yes  N - No h hy8..... #.####..####.....#... Selgeron the Vexing...b #§####§§§§§§...).#... Deep Elf... § #§§§§#§§§§§§.....#... Health: 15/29 ============------------.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ========================. §§§§§§§§#§§§§.......#... AC: 2Str: 5o§§§§§§§§§§§.§§....##... EV: 12Int: 18 h9§§o§§§§§§§#§§§§....##... SH: 0Dex: 19o§§§§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o§§§§@#.......#####... Noise: ===------  Time: 1933.9 (0.0)§§§§§§§§#.....(......... s) +0 orcbow§§§§§§§§#######'##...... Fire: s) +0 orcbow§§§§§§§§# #............ Beogh §##§§§§## #............ h:#§§§§§ #........###. o   orc warrior (polearm, missile)§§§§§§§ #........#... oo 2 orc priests§§§§§§§ #............ o   orc wizard#............The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!" _(press Y on the ability menu to convert to Beogh) _Okay, then. _Okay, then.The air fills with toxic fumes!---4.9 (1 hC hG choice!" _(press Y on the ability menu to convert to Beogh) _Okay, then.The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust. hMg ((((You shoot an arrow. The arrow hits the orc warrior. hu §§§§The orc warrior is lightly wounded. ha ..... . ...b #§####§§§§§§...) ... § #§§§§#§§§§§§... .. §§##§§§§#§§§§§§.. . §§§§§§§§#§§§§... o§§§§§§§§§§§.§§ §§o§§§§§§§#§§§§ o§§§§§§§§§§§§§§ §§o((((@# §§§§§§§§#.....( §§§§§§§§# §§§§§§§§#  §##§§§§##  h #§§§§§  §§§§§§§  §§§§§§§  h ..... . ...b #§####§§§§§§...) ... § #§§§§#§§§§§§... .. §§##§§§§#§§§§§§.. . §§§§§§§§#§§§§... o§§§§§§§§§§§.§§ §§o§§§§§§§#§§§§  hdo§§§§§§§§§§§§§§ §§# §§§§§§§§#.....( §§§§§§§§# §§§§§§§§#  h §##§§§§##   h#§§§§§  §§§§§§§   hN§§§§§§§  h`  The orc warrior throws a boomerang. The boomerang hits you! hdq §§§§* * * LOW HITPOINT WARNING * * * h0w  h# q  The orc priest miscasts a cantrip. hM :* h  The orc priest calls upon Beogh to heal the orc warrior. hy :o hmz 1/29 ------------===6.2 (1.3 h  h ? _The orc warrior's wounds heal themselves! hZRead which item? Scrolls  e - a scroll labelled ANIRARABBU  f - 2 scrolls labelled QUQ DAMUACIZ  j - a scroll labelled SOERO XUTT  l - a scroll labelled KYEKKYVYDAH  m - a scroll labelled NUEMOR DOHODGHI  q - 2 scrolls labelled JIPICOSAIX  r - a scroll labelled AXI WAF ACE [!] read|quaff[?] describe selected h h h*..... #.####..####.....#... Selgeron the Vexing...b #§####§§§§§§...).#... Deep Elf... § #§§§§#§§§§§§.....#... Health: 1/29------------------------.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ========================. §§§§§§§§#§§§§.......#... AC: 2Str: 5o§§§§§§§§§§§.§§....##... EV: 12Int: 18§§o§§§§§§§#§§§§....##... SH: 0Dex: 19 ho§§§§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o§§§§@#.......#####... Noise: ===------  Time: 1936.2 (0.0)§§§§§§§§#.....(......... s) +0 orcbow§§§§§§§§#######'##...... Fire: s) +0 orcbow h§§§§§§§§# #............ Beogh §##§§§§## #............ hc#§§§§§ #........###. o   orc warrior (polearm, missile)§§§§§§§ #........#... oo 2 orc priests§§§§§§§ #............ o   orc wizard#............The orc warrior is lightly wounded.  The orc warrior throws a boomerang. The boomerang hits you!  * * * LOW HITPOINT WARNING * * *The orc priest miscasts a cantrip.The orc priest calls upon Beogh to heal the orc warrior. _The orc warrior's wounds heal themselves! hP  Okay, then. h h` h. _ ht hUv"Drink which item? Potions  d - a green potion  h - a smoky silvery potion  i - 2 coppery potions  k - 2 sedimented ruby potions  o - a silvery potion  hv p - a golden potion [!] read|quaff[?] describe selected hE h Q h\a..... #.####..####.....#... Selgeron the Vexing...b #§####§§§§§§...).#... Deep Elf... § #§§§§#§§§§§§.....#... Health: 1/29------------------------.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ======================== h]o. §§§§§§§§#§§§§.......#... AC: 2Str: 5o§§§§§§§§§§§.§§....##... EV: 12Int: 18§§o§§§§§§§#§§§§....##... SH: 0Dex: 19o§§§§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3 h])§§o§§§§@#.......#####... Noise: ===------  Time: 1936.2 (0.0)§§§§§§§§#.....(......... s) +0 orcbow§§§§§§§§#######'##...... Fire: s) +0 orcbow§§§§§§§§# #............ Beogh §##§§§§## #............#§§§§§ #........###. o   orc warrior (polearm, missile)§§§§§§§ #........#... oo 2 orc priests§§§§§§§ #............ o   orc wizard#............ h^The orc warrior throws a boomerang. The boomerang hits you!  * * * LOW HITPOINT WARNING * * *The orc priest miscasts a cantrip. h,^The orc priest calls upon Beogh to heal the orc warrior. _The orc warrior's wounds heal themselves! _Okay, then. hrC  It was a potion of brilliance. hs2=---7.2 (1Brill Beogh  h| h-` _You feel clever all of a sudden. h hDrink which item? Potions  d - a green potion  he h - a smoky silvery potion  i - 2 coppery potionsk - a potion of brilliance  o - a silvery potion  p - a golden potion [!] read|quaff[?] describe selected h́ ho hߔm..... #.####..####.....#... Selgeron the Vexing...b #§####§§§§§§...).#... Deep Elf... § #§§§§#§§§§§§.....#... Health: 2/29=-----------------------.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ========================. §§§§§§§§#§§§§.......#... AC: 2Str: 5o§§§§§§§§§§§.§§....##... EV: 12 h,Int: 18§§o§§§§§§§#§§§§....##... SH: 0Dex: 19o§§§§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o§§§§@#.......#####... Noise: ---------  Time: 1937.2 (0.0)§§§§§§§§#.....(......... s) +0 orcbow§§§§§§§§#######'##...... Fire: s) +0 orcbow§§§§§§§§# #............ Brill Beogh §##§§§§## #............#§§§§§ #........###. o   orc warrior (polearm, missile)§§§§§§§ #........#... oo 2 orc priests§§§§§§§ #............[39;49 h˖m o   orc wizard#............The orc priest miscasts a cantrip.The orc priest calls upon Beogh to heal the orc warrior. _The orc warrior's wounds heal themselves! _Okay, then.It was a potion of brilliance. _You feel clever all of a sudden. hZ  It was a potion of heal wounds. You feel much better. h;(((( h{8☼☼☼§§☼☼☼☼☼§§§§☼☼☼☼☼ h8 hM9x26/29=====================8.2 (1 hx9  hB hFQ _The orc warrior throws a boomerang. The boomerang hits you. hBO x..... #.####..####.....#... Selgeron the Vexing...b #§####§§☼☼§§...).#... Deep Elf... § #☼§§☼#§§§§§§.....#... Health: 26/29 =====================---.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ======================== h6Q . ☼§§§§§§§#§§§§.......#... AC: 2Str: 5o§☼☼☼§§§§§§§.§§....##... EV: 12Int: 18§§o§§§§§§§#§§§§....##... SH: 0Dex: 19o§§§§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o****@#.......#####... Noise: =--------  Time: 1938.2 (0.0)§§☼§§§§§#.....(......... s) +0 orcbow§§§§☼§§§#######'##...... Fire: s) +0 orcbow§§§§§§§§# #............ Brill §##☼§§§## #............# hS §§§☼§ #........###. o   orc warrior (polearm, missile)§§§§§§§ #........#... oo 2 orc priests§§☼§§§§ #............ o   orc wizard#............ _The orc warrior throws a boomerang. The boomerang hits you.  Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive, wearing a +0 plate armour and  quivering boomerangs (56% to hit) h| §**o§§ h^o*§§**§Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (47% to hit) h o§§**§* hDl§**§* h6o*Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (60% to hit) h ..... #.####..####.....#... Selgeron the Vexing...b #§####§§☼☼§§...).#... Deep Elf... § #☼§§☼#§§§§§§.....#... Health: 26/29 =====================---.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ========================. ☼§§§§§§§#§§§§.......#... AC: 2Str: 5o§☼☼☼§§§§§§§.§§....##... EV: 12Int: 18§§o§§§§§§§#§§§§....##... SH: 0Dex: 19o((( h §§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o§(((@#.......#####... Noise: =--------  Time: 1938.2 (0.0)§§☼§§§§§#.....(......... s) +0 orcbow§§§§☼§§§#######'##...... Fire: s) +0 orcbow§§§§§§§§# #............ Brill §##☼§§§## #............#§§§☼§ #........###. o   orc warrior (polearm, missile)§§§§§§§ #........#... oo 2 orc priests§§☼§§§§ #............ o   orc wizard#............Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or )[36 h (m - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (60% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is moderately wounded. h  §§§§§§Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (60% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is moderately wounded.You hear a shout!* ht   The orc wizard casts a spell.The orc wizard flickers and vanishes! h {Deactivating autopickup; reactivate with Ctrl-A. h <((((( hސ ☼☼☼§☼☼☼☼§§☼§@☼§☼§☼☼§§☼☼☼ h 6==9.5 (1.3 hߛ  hԞ z _The orc warrior throws a boomerang. The boomerang barely misses you. h..... #.####..####.....#... Selgeron the Vexing...b #§####§§☼☼§§...).#... Deep Elf... ☼ #☼§§☼#§§§§☼§.....#... Health: 26/29 =====================---.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ========================. ☼§§☼§☼☼§#§§§§.......#... AC: 2Str: 5o☼☼☼☼§§§§§§§.§§....##... EV: 12Int: 18§§{§☼§§§§§#§§§§....##... SH: 0Dex: 19o*** h§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o§***@#.......#####... Noise: ===------  Time: 1939.5 (0.0)☼§☼§☼§§§#.....(......... s) +0 orcbow§§§§☼§§§#######'##...... Fire: s) +0 orcbow§§§☼§§☼§# #............ Brill §##☼§§§## #............#§☼§☼§ #........###. o   orc warrior (polearm, missile)§§§§☼§§ #........#... oo 2 orc priests§§☼§§§§ #............#............ _The orc warrior throws a boomerang. The boomerang barely misses you.Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight hk lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, 60% to hit) h..... #.####..####.....#... Selgeron the Vexing...b #§####§§☼☼§§...).#... Deep Elf... ☼ #☼§§☼#§§§§☼§.....#... Health: 26/29 =====================---.. §§##§§§§#§§§§§§.....#... Magic: 11/11 ========================. ☼§§☼§☼☼§#§§§§.......#... AC: 2Str: 5 ht8o☼☼☼☼§§§§§§§.§§....##... EV: 12Int: 18§§{§☼§§§§§#§§§§....##... SH: 0Dex: 19((((§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o§(((@#.......#####... Noise: ===------  Time: 1939.5 (0.0)☼§☼§☼§§§#.....(......... s) +0 orcbow h08§§§§☼§§§#######'##...... Fire: s) +0 orcbow§§§☼§§☼§# #............ Brill §##☼§§§## #............#§☼§☼§ #........###. o   orc warrior (polearm, missile)§§§§☼§§ #........#... oo 2 orc priests§§☼§§§§ #............#............ _The orc warrior throws a boomerang. The boomerang barely misses you.Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hgAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, 60% to hit) hi☼○○○§§○#§§☼☼☼○☼○○○☼☼o§§§☼§☼§○ h○○§§☼○○  Fire: s) +0 orcbow   h_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, 60% to hit)   h>[You shoot an arrow. The arrow barely misses the orc priest. hڄ540.7 (1.2 _ h h֐ h)..... #.####..####.....#... Selgeron the Vexing...b #§####§☼○○§§...).#... Deep Elf... ☼ #○§§○#§§☼§☼§.....#... Health: 26/29 =====================---.. §§##§§§§#§§§§☼☼.....#... Magic: 11/11 ========================. ○§§☼§☼☼§#§§§☼.......#... AC: 2Str: 5o☼○○○§§§§§§§.☼§....##... EV: 12Int: 18§§{§☼§§§§§#§☼§§....##... SH: 0Dex: 19o***[32 h*m§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o☼***@#.......#####... Noise: ===------  Time: 1940.7 (0.0)☼§○§☼§§§#.....(......... s) +0 orcbow§§§§○§§§#######'##...... Fire: s) +0 orcbow§§§☼§§☼§# #............ Brill §##○§§☼## #............#§☼§○§ #........###. o   orc warrior (polearm, missile)§§§§☼§§ #........#... oo 2 orc priests§§○§§§§ #............#............ _You shoot an arrow. The arrow barely misses the orc priest.Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight h*+ lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, 60% to hit) h4..... #.####..####.....#... Selgeron the Vexing...b #§####§☼○○§§...).#... Deep Elf... ☼ #○§§○#§§☼§☼§.....#... Health: 26/29 =====================---.. §§##§§§§#§§§§☼☼.....#... Magic: 11/11 ========================. ○§§☼§☼☼§#§§§☼.......#... AC: 2Str: 5o☼○○○§§§§§§§.☼§....##... EV: 12Int: 18§§{§☼§§§§§#§☼§§....##... SH: 0Dex: 19o[40 h5m(((§§§§§§§§§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o☼(((@#.......#####... Noise: ===------  Time: 1940.7 (0.0)☼§○§☼§§§#.....(......... s) +0 orcbow§§§§○§§§#######'##...... Fire: s) +0 orcbow§§§☼§§☼§# #............ Brill §##○§§☼## #............#§☼§○§ #........###. o   orc warrior (polearm, missile)§§§§☼§§ #........#... oo 2 orc priests§§○§§§§ #............#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail ([0;10 hg6;1mmoderatelywounded, 60% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is heavily wounded. h○°°☼○ #°§☼°#§§○§○☼##§§§☼#☼☼§§○○°§☼○§○○§#§§☼○○°°°§☼§☼§☼§.○☼☼○§§§☼☼#§○§§§§§§§☼§☼☼○§○§○§°§○☼☼§§°☼☼§§○§§○°§§○○§°☼○☼§°§§☼Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, 60% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is heavily wounded.hear an angry hiss.  The orc priest invokes the aid of Beogh against you.13----------- hf2.0 (1.3Beogh  hd h' _Beogh smites you! h..... #.####..####.....#... Selgeron the Vexing...b #§####§○°°☼§...).#... Deep Elf... ○ #°§☼°#§§○§○§.....#... Health: 13/29 ==========--------------.. §☼##§§§☼#☼☼§§○○.....#... Magic: 11/11 ======================== h. °§☼○§○○§#§§☼○.......#... AC: 2Str: 5o○°°°§☼§☼§☼§.○☼....##... EV: 12Int: 18§§{☼○§§§☼☼#§○§§....##... SH: 0Dex: 19o***§§§§☼§☼☼§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o○***@#.......#####... Noise: ===------  Time: 1942.0 (0.0)○§°§○§§§#.....(......... s) +0 orcbow☼☼§§°☼§§#######'##...... Fire: s) +0 orcbow☼§§○§§○§# #............ Brill Beogh  hZ§##°§§○## #............#§○§°☼ #........###. o   orc warrior (polearm, missile)§§§§○§§ #........#... oo 2 orc priests☼§°§§☼§ #............#............ _Beogh smites you!  Fire: s) +0 orcbow hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit) h6..... #.####..####.....#... Selgeron the Vexing...b #§####§○°°☼§...).#... Deep Elf... ○ #°§☼°#§§○§○§.....#... Health: 13/29 ==========--------------.. §☼##§§§☼#☼☼§§○○.....#... Magic: 11/11 ======================== h*. °§☼○§○○§#§§☼○.......#... AC: 2Str: 5 ho○°°°§☼§☼§☼§.○☼....##... EV: 12Int: 18§§{☼○§§§☼☼#§○§§....##... SH: 0Dex: 19((((§§§§☼§☼☼§§§....##... XL:  5 Next: 31% Place: Dungeon:3§§o○(((@#.......#####... Noise: ===------  Time: 1942.0 (0.0) hM○§°§○§§§#.....(......... s) +0 orcbow☼☼§§°☼§§#######'##...... Fire: s) +0 orcbow hB1☼§§○§§○§# #............ Brill Beogh §##°§§○## #............ hx#§○§°☼ #........###. o   orc warrior (polearm, missile) hl§§§§○§§ #........#... oo 2 orc priests☼§°§§☼§ #............#............ _Beogh smites you!  Fire: s) +0 orcbow h+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit) h^o§§§§○§  Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)  You shoot an arrow. The arrow barely misses the orc priest. hn<((((( h,○° #°§○°#§§○☼°○#○○°§°°§#§§○°°°°§○○○°☼☼§☼○#☼○§○☼§o○§°§@°§°§°☼○○§☼°☼§☼°§§°°☼§°☼☼○3.3 (1.3 h< hY{ _The orc warrior throws a boomerang. The boomerang closely misses you. h ..... #.####..####.....#... Selgeron the Vexing...b #§####§○°°○§...).#... Deep Elf... ° #°§○°#§§○☼°§.....#... Health: 13/29 ==========--------------.. §☼##§§§○#○☼§§○○.....#... Magic: 11/11 ========================. °§○°§°°§#§§○○.......#... AC: 2Str: 5o°°°°§○§☼§☼§.○○....##... EV: 12Int: 18§§{○°☼☼§☼○#☼○§§....##... SH: 0Dex: 19o[3 h 5m***§§§§○§○☼§§§....##... XL:  5 Next: 31% Place: Dungeon:3☼§o○***@#.......#####... Noise: ===------  Time: 1943.3 (0.0)°§°§°☼§§#.....(......... s) +0 orcbow○○§☼°☼§☼#######'##...... Fire: s) +0 orcbow☼§§°§§°§# #............ Brill Beogh §##°§§○## #............#§°§°☼ #........###. o   orc warrior (polearm, missile)§§☼§°☼☼ #........#... oo 2 orc priests☼§°§§○§ #............#............ _The orc warrior throws a boomerang. The boomerang closely misses you.Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or  h? ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit) h:..... #.####..####.....#... Selgeron the Vexing...b #§####§○°°○§...).#... Deep Elf... ° #°§○°#§§○☼°§.....#... Health: 13/29 ==========--------------.. §☼##§§§○#○☼§§○○.....#... Magic: 11/11 ========================. °§○°§°°§#§§○○.......#... AC: 2Str: 5o°°°°§○§☼§☼§.○○....##... EV: 12Int: 18§§{○°☼☼§☼○#☼○§§....##... SH: 0Dex: 19o[0 h ;10;1m(((§§§§○§○☼§§§....##... XL:  5 Next: 31% Place: Dungeon:3☼§o○(((@#.......#####... Noise: ===------  Time: 1943.3 (0.0)°§°§°☼§§#.....(......... s) +0 orcbow○○§☼°☼§☼#######'##...... Fire: s) +0 orcbow☼§§°§§°§# #............ Brill Beogh §##°§§○## #............#§°§°☼ #........###. o   orc warrior (polearm, missile)§§☼§°☼☼ #........#... oo 2 orc priests☼§°§§○§ #............#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, h! wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is almost dead. h-§§§§°§(((((! hh ○§°§@The orc warrior throws a boomerang. The boomerang barely misses you.*! h  The orc priest calls upon Beogh to heal the orc priest.! hc°...§○.#§§°○##§§☼○#○○§§°°.°...§○☼○§○§.°☼☼○○#☼°o§§§§§☼§○§○○§§☼°§°☼.§°☼§☼☼☼.○☼○§§°§☼☼##.§☼°.○☼○§.☼! hd-4.6 (1.3! hr! hv8 _The orc priest is healed somewhat.! h ..... #.####..####.....#... Selgeron the Vexing...b #§####§°..○§...).#... Deep Elf... ° #.§○.#§§°☼°§.....#... Health: 13/29 ==========--------------! h .. §○##§§☼○#○○§§°°.....#... Magic: 11/11 ========================. .§○°§°°§#§§○°.......#... AC: 2Str: 5o°...§○☼○§○§.°○....##... EV: 12Int: 18☼§{○°☼☼☼○○#☼°§§....##... SH: 0Dex: 19o***§§☼§○§○○§§☼....##... XL:  5 Next: 31% Place: Dungeon:3☼§o°***@#.......#####... Noise: ===------  Time: 1944.6 (0.0)! h °§.§°☼§☼#.....(......... s) +0 orcbow! h k○○☼☼.○☼☼#######'##...... Fire: s) +0 orcbow○§§°§☼°§# #............ Brill Beogh ! h< ☼##.§☼°## #............#§°§.○ #........###. o   orc warrior (polearm, missile)! ho ☼§☼§°☼☼ #........#... oo 2 orc priests○§.☼§○§ #............#............ _The orc priest is healed somewhat.  ! h Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line! h Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)! h7 ..... #.####..####.....#... Selgeron the Vexing...b #§####§°..○§...).#... Deep Elf... ° #.§○.#§§°☼°§.....#... Health: 13/29 ==========--------------.. §○##§§☼○#○○§§°°.....#... Magic: 11/11 ========================. .§○°§°°§#§§○°.......#... AC: 2Str: 5o°...§○☼○§○§.°○....##... EV: 12Int: 18☼§{○°☼☼☼○○#☼°§§....##...! h  SH: 0Dex: 19o(((§§☼§○§○○§§☼....##... XL:  5 Next: 31% Place: Dungeon:3☼§o°(((@#.......#####... Noise: ===------  Time: 1944.6 (0.0)°§.§°☼§☼#.....(......... s) +0 orcbow○○☼☼.○☼☼#######'##...... Fire: s) +0 orcbow○§§°§☼°§# #............ Brill Beogh ☼##.§☼°## #............#§°§.○ #........###. o   orc warrior (polearm, missile)☼§☼§°☼☼ #........#... oo 2 orc priests○§.☼§○§ #............[17! h ;21H#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)  You shoot an arrow.  The arrow hits the orc priest but does no damage.! hzShift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)  You shoot an arrow.  The arrow hits the orc priest but does no damage.  The orc priest is heavily wounded.! h3...°. #.§°.#☼§.○.☼☼°#°○§☼..°.§..☼#§☼°.....☼°.°.°.○○☼○°#○.☼☼§§§☼§°§°○☼○§o.☼.☼.§.§.○°°☼○.○☼○! h'.§☼.☼☼☼..○§.○○°! h@j4=5.9 (1.3 _! h?8{! hP" h ..... #.####..####.....#... Selgeron the Vexing...b #§####§...°§...).#... Deep Elf... . #.§°.#☼§.○.§.....#... Health: 14/29 ===========-------------" h0 .. §○##§☼☼°#°○§☼.......#... Magic: 11/11 ========================. .§°.§..☼#§☼°........#... AC: 2Str: 5" h[ )o..{.☼°☼○§○§..°....##... EV: 12Int: 18" h D☼§.°.○○☼○°#○.§§....##... SH: 0" h XDex: 19o***§§☼§°§°○☼§☼....##... XL:  5 Next: 31% Place: Dungeon:3" h, ○§o.***@#.......#####... Noise: ===------  Time: 1945.9 (0.0).§.§.○§☼#.....(......... s) +0 orcbow°°☼○.○☼○#######'##...... Fire: s) +0 orcbow○§§.§☼.☼# #............ Brill Beogh " h {☼##.☼☼.## #............#§.§.○ #........###. o   orc warrior (polearm, missile)☼§○§.○○ #........#... oo 2 orc priests○§.☼§°§ #............#............ _The orc priest is heavily wounded.Fire: s) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)" h 0 ..... #.####..####.....#... Selgeron the Vexing...b #§####§...°§...).#... Deep Elf... . #.§°.#☼§.○.§.....#... Health: 14/29 ===========-------------" h0 .. §○##§☼☼°#°○§☼.......#... Magic: 11/11 ========================. .§°.§..☼#§☼°........#... AC: 2Str: 5o..{.☼°☼○§○§..°....##... EV: 12Int: 18" h1 ☼§.°.○○☼○°#○.§§....##... SH: 0Dex: 19((((§§☼§°§°○☼§☼....##... XL:  5 Next: 31% Place: Dungeon:3○§o.(((@#.......#####... Noise: ===------  Time: 1945.9 (0.0).§.§.○§☼#.....(......... s) +0 orcbow" h91 °°☼○.○☼○#######'##...... Fire: s) +0 orcbow" ha1 ○§§.§☼.☼# #............ Brill Beogh ☼##.☼☼.## #............" h1 R#§.§.○ #........###. o   orc warrior (polearm, missile)" h1 p☼§○§.○○ #........#... oo 2 orc priests○§.☼§°§ #............#............" h1 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line" h2 Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)  You shoot an arrow.  " hN2 KThe arrow completely misses the orc priest." h " h .{o☼☼§☼.☼" h ;((((" hU.☼.☼Shift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (heavilywounded, 60% to hit)  You shoot an arrow.  The arrow completely misses the orc priest.The orc warrior throws a boomerang. The boomerang hits you." hc" hf3*" hb<  The orc priest calls upon Beogh to heal the orc priest.# h,|oThe orc warrior throws a boomerang. The boomerang hits you.  # hThe orc priest calls upon Beogh to heal the orc priest.The orc priest is healed somewhat.  The orc priest invokes the aid of Beogh against you.Beogh smites you!  You die...# hK-3-----------# hQ&/  --more--$ hi $ hn 7Inventory: 17/52 slots Hand Weapons (go to first with ))  s - a +0 orcbow (weapon) Missiles (go to first with ()  n - 3 throwing nets Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)  g - an amulet of magic regeneration (worn) Scrolls (go to first with ?) $ hQo  e - a scroll of fear {unknown}f - 2 scrolls of identify {unknown}  j - a scroll of fog {unknown}  l - a scroll of immolation {unknown}m - a scroll of enchant armour {unknown}  q - 2 scrolls of teleportation {unknown}  r - a scroll of noise {unknown} Potions (go to first with !)d - a potion of berserk rage {unknown}  h - a potion of resistance {unknown}  i - a potion of heal woundsk - a potion of brilliance  o - a potion of enlightenment {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]& h6   s - a +0 orcbow (weapon) Missiles (go to first with ()  n - 3 throwing nets Armour (go to first with [)  c - a +0 robe (worn) & h7 Jewellery (go to first with "=)  g - an amulet of magic regeneration (worn) Scrolls (go to first with ?)  e - a scroll of fear {unknown}  f - 2 scrolls of identify {unknown}  j - a scroll of fog {unknown}  l - a scroll of immolation {unknown}  m - a scroll of enchant armour {unknown}  q - 2 scrolls of teleportation {unknown}  r - a scroll of noise {unknown} Potions (go to first with !)  d - a potion of berserk rage {unknown}  h - a potion of resistance {unknown}i& h8 heal wounds  k - a potion of brilliance  oenlightenment {unknown}  p - a potion of mutation {unknown}bot& h' h ' hi ,' h< ' h NGoodbye, Selgeron.177 Selgeron the Vexing (level 5, -3/29 HPs)Began as a Deep Elf Hexslinger on Apr 26, 2025.Killed by divine providence... invoked by an orc priest(12 damage)... on level 3 of the Dungeon.The game lasted 00:03:07 (1912 turns). ' hN Best Crawlers -1.47301008 tswnMiCA-27 escaped with the Orb2.33579707 tswnKoSh-27 escaped with the Orb3.31625542 tswnGhFw-27 escaped with the Orb4.28480504 tswnMiSh-27 escaped with the Orb5.26666240 tswn' h| GrHW-27 escaped with the Orb6.25777848 tswnTeSh-27 escaped with the Orb7.25705962 UndoVSWn-27 escaped with the Orb' h n8.25305913 tswnMiAl-25 escaped with the Orb9.25179701 tswnMiHs-27 escaped with the Orb  ' h O10.23834356 kevicency TrFi-27 escaped with the Orb  11.22689914 Jano' h TDsFi-27 escaped with the Orb  12.21288805 tswnMiHW-27 escaped with the Orb' hK [?25h[?0c [?1051l[?1052l[?1060l[?1061l