) h Player: Selgeron Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.14:43:53.ttyrec Time: (1745678633) Sat Apr 26 14:43:53 2025 * h [?1051l[?1052l[?1060l[?1061h* hV)0[?7h[?25l[?1c* h* hs* h~Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslinger* hT * hW Welcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer * h"X c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage* hDX `u - Forgewright Zealotm - Warper* hdX v - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist * hX g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight* hX Lp - Reavery - Earth Elementalist* hX hz - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable * hX nto attacks from afar. + - Recommended background * - Random background * hX Y# - Recommended character ! - Random character % - List aptitudes* hY ,Space - Change species ? - Help* h4Y 1 Tab - Deep Elf Hexslinger+ hú + h + h Welcome, Selgeron the Deep Elf Monk. You have a choice of weapons.  a - short sword(+0 apt)b - mace(-3 apt)  c - hand axe+ h a(-2 apt)  d - spear(-3 apt)  e - falchion(-1 apt)  f - unarmed+ hD (-2 apt) + - Recommended random choice * - Random weapon % - List aptitudes+ hf -Bksp - Return to character menu ? - Help+ h , h , h , hj 3Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker , h bc - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oni, h z - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. , h  They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudes, h, ^Space - Pick background first ? - Help Tab - Deep Elf Monk. hO. hy. hDWelcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Monks start with a simple weapon of their choice, an orb of light, and a potion . hWof divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Monk/ h)8/ hJ/ h-TSelgeron the VexingDeep ElfHealth: 11/11 ========================Magic: 5/5========================AC: 2Str: 5/ hoTEV: 12Int: 17SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)/ hT6a) +1 sling/ hTWFire: a) +1 sling/ huY....... .#.# ..#.######.##.../ hY~..ß.....ß..#.....##..@..##.....#..ß.....ß.....##.######..#.# #..#..#/ hZ+...../ ha/ hbWelcome, Selgeron the Deep Elf Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god.../ h^e/ hPress ? for a list of commands and other information./ h[ _Found a staircase leading out of the dungeon.0 h. 0 h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.5   1.2  +3  0 h6          b - Unarmed Combat   0.0   1.4  -2   h + Hexes0 h\ 4.0   3.0  +3      0 h{ )i + Fire Magic0 h u1.1   1.7  +1  c + Ranged Weapons 2.6   1.8  +3  0 h         0 h ,     d - Armour   0.0   1.4  -2  0 h {    e + Dodging0 h5 2.4   2.1  +2  0 h      f - Stealth   0.0   0.6  +3                  0 h                 0 h6         0 hU         0 hp a    0 h         0 h l    0 h     The relative cost of raising each skill is in cyan.  0 h The species aptitude is in white.  [?] Help[=] set a skill target  0 h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets1 hv< c * Ranged Weapons   2.62 h 2 hq0Selgeron the Vexing...Deep Elf..Health: 11/11 ========================.. .Magic: 5/5========================#.# ..AC: 2Str: 5#.######.##...EV: 12Int: 172 h..ß.....ß..SH: 0Dex: 17#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.....#a) +1 sling..ß.....ß..Fire: a) +1 sling...##.######..#2 hφ>.# #..#..#.....  Welcome, Selgeron the Deep Elf Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.2 h2 h;2 h2 h 2 h32 h2 hi2 h]2 h؝P _2 hĥr#.#####.## ......... ...)....  ......  .... ..# ..# ....#.######.##....#...ß....@ß...#1.0 (1..#.....#...#2 h#..<..# ..# #.....# ...2 h..ß.....ß.. ......##.######..##2 hH.# #. .#. #2 h` ..2 h2 h;+2.0 (22 he2 hϵ _Found a spear.3 hX33 h6Z3 h]3 h`3 hdB3 h2f,3 hhg3 hj3 hLm,3 hn3 h4r3 hoy! #.# ....# #.# ....#. #.# .....##.#####.##....................B####...).......##.................#........@.......3 hy#..#.....#.......#.######.##....#....ß.....ß...###..#.....#...#3 hy #..<..#...# B   giant cockroach (asleep)3 hz #.....# ......ß.....ß.........##.######..###3 hQ~A5.0 (33 hnB..B3 h,+6.0 (43 h3 hZ _A giant cockroach comes into view.3 h43 h3 hP _A giant cockroach is nearby!3 h 3 h}l #.# ....  # #.# ....  #. #.# .....  ##.#####.##.....  .............B..  ####...).......##  .................  #........@.......  3 h}q#..#.....#.......  #.######.##....#.  ..ß...###  3 h~h..#.....#...#  #..<..#...#  #.....# .... 3 h@~E ..ß.....ß......   3 hb~3 h ~ #.# ....  # #.# ....  #. #.# .....  ##.#####.##.....  .............B..  ####...).......##  .................  #........@.......  #..#.....#.......  #.######.##....#.  ..ß...### ..#.....#...# #..<..#...#  #.....# ... ..ß.....ß..... 3 h 43 h$ 3 h ' f _A giant cockroach is nearby!3 h. (((( You shoot a sling bullet.  The sling bullet hits the giant cockroach.3 h 3 h KB.....3 hS 7===7.3 (1.33 h 3 h h _The giant cockroach is severely wounded.3 h= p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.3 hB o.(((3 h 6....3 h 6168.5 (1.23 h 3 hD S _You kill the giant cockroach!3 h/3 h/3 h>23 h53 h'83 h<,3 hAX3 hD3 hXn...#...#  )......# .. .... #.##...# #.### #. #.## ##.#####.###....---10.5 (2.0)####...).......##.#................... #...................#..#.....#..........#.######.##....#.......ß.....ß...###......#.....#...# ... #..<..#...#---1.5 (33 hpg9 _Found a club.4 h44 hړ4 hH _No target in view!4 h34 h>4 h4 hIM....S...#...#  )#.. . ..  #. #.# ##.#####.###. ..................####...).......##.#....................4 h...S   ball python (constriction, asleep)...#...# ...4 h-04 h$2.5 (14 h4 hZ^ _A ball python comes into view.4 he  You shoot a sling bullet. The sling bullet hits the ball python.4 h.((((((4 h!L.......4 h@25===3.8 (1.34 h4 hPO _You kill the ball python!4 h,34 h/4 h24 h54 h8,4 h94 h<,4 h>4 hA4 h0D,4 hH,4 hK,4 hL4 hdQ4 hT,4 hU4 hW4 hZ,4 h[4 h _4 ha,4 huc4 he4 h-h4 hah4 hi4 hn4 h$p,4 hjq4 hu4 hnw,4 hx4 h{4 h0},4 hO4 h<4 h͂,4 ho4 h4 h,,4 h߇4 hl4 hc,4 h4 hِ4 hz4 h4 hI4 h4 h4 h4 hu4 hX4 h,4 h՟,4 h,4 hV4 hؤ4 h3..................# .#####.#.#...#...# #.......#)......# #.###............ #.# ###.##....... #.# #.##......# # #.# #.##......# ....####.#####.##......# ..................--- l...#####...).......##.# . ................... #................. #..#....#......... #.######.##....#... l   frilled lizard (asleep) ...ß.....ß...###... ..#.....#...# .. #..<..#...#4 h 031.8 (18.0)4 hH---2.8 (194 hQ4 ha _A frilled lizard comes into view.4 ho  You shoot a sling bullet.  The sling bullet hits the frilled lizard!4 h(((†(((4 hx.3......4 hx3D33===4.1 (1.3)4 h8:4 h=R _You kill the frilled lizard!4 hҁ4 h4 h4 hm4 h34 hA4 h,4 h{4 h,4 hj4 h4 hG4 h4 h4 h4 hЫ,4 h4 h4 hï,4 h4 h4 h,4 h4 h4 h,4 hD4 h4 h,4 hL4 hP4 h,4 h4 h4 h,4 h04 h4 h4 h4 h4 h4 hq4 h4 hX4 h,4 h54 h4 hq4 h4 h44 h4 hR4 h4 h4 h4 h ### #... #.#^###################.#4 h/i..................... #................... #.........#####.#.#. ###)---4 hN51.1 (17.0)....)##....##.#.###.....4 h##..##.##.##.#.# ###.##...........#.# #.##..#####.####.# #.##..........####.#####.##4 h ....................... # .#..†...#####...)....4 hD .....................4 h'E 4 h#4 h}A---2.1 (184 hW4 h$ _Found a sling.4 h4 hp4 hc4 h 4 h%:_No target in view!4 h 34 h> 4 hњ 4 hj 4 h $ _4 h 4 h 4 h ,4 ht 4 h 4 h ,4 hѭ 4 h? =  You see here a +0 sling.4 hٷ 4 h,  _4 h 4 hH 4 h ,4 h 4 h 4 h ################ #..............######.#..........#...####..####.#..#.........#..#..$...@..)##....##.#.##4 h n###..#.##..##.##.##.#.#  # #..............#.#  #.##..#####.####.# #S..........### ................... S   ball python (constriction, asleep) ..##.#..†...#####.. .. ................ .#########4 hg !4 h 87.1 (5.0)4 h^ $8.1 (64 h 4 h ^ _A ball python comes into view.4 h e  You shoot a sling bullet. The sling bullet hits the ball python.4 h (((†4 hj 5...4 hIo @41===9.4 (1.34 hu 4 hHx O _You kill the ball python!4 hƕ 34 h֖ 4 h6 4 hÜ ,4 h 4 h, 4 h Q ##### #... ######.## ......#.........#...####.#..#...# #..$.@....)##....##.#.--- ###..#.##..##.##.##.#.4 h R #..#........#.....#.##..#####.####......#†..........####................J   endoplasm (asleep)4 hT T.####J...##.#..†...######..... .##...4 hӳ -6004 h1 G---1.4 (24 hr 4 hP ] _An endoplasm comes into view.4 hB (((((J    You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.5 hc5 hvM.....J.5 h7===2.7 (1.35 hN$5 h4&] _The endoplasm is almost dead.5 h7 ##### #... ######.# # ......# #...####.#..#.. #..$.@....)# ###..#.##..# #..#... ....#.##.. .....#†...... ......J........ .####....##.#..† 5 h7,#.....5 h ##### #... ######.# 5 hW# ......# #...####.#..#.. #..$.@....)# ###..#.##..# #..#... ....#.##.. 5 h.....#†...... ......J........ 5 h.####....##.#..† #.....5 h5 ho5 ho5 ha _An endoplasm is nearby!5 hc  You shoot a sling bullet. The sling bullet hits the endoplasm!5 hq((((. 5 h̏15 hC.....5 h1504.05 h"5 h&M _You kill the endoplasm!5 h925 h25 h45 h!75 h?     ###   #...   ######.#   #> ......#5 hQ@.   #...####.#..#.#   #..$@.....)##....##.#0.0   ###..#.##..##.##.##.#   #..#...5 h@.#   ....#.##..#####.####  5 h@ .....#†....####   ............. 5 h@  .####....##.#..†...  5 h@ #....   .5 hA#5 hoH5 hH5---5.0 (15 hM5 hP; _Found a stone staircase leading down.5 h35 h5 h5 hס,5 hХ5 h,5 hn5 hu$ 5 h_You now have 14 gold pieces.5 h05 hm5 hѲ5 hC5 hF,5 h5 hշ5 h,5 h5 h5 h,5 hE5 hp5 h,5 hH5 h5 h0,5 h5 h5 h,5 h5 h5 h[5 h5 h5 h-5 h,5 h5 hp5 hB5 h5 hA,5 h5 h35 h,5 hV5 h5 h,5 h85 h5 h,5 hP5 h5 h,5 hX5 h5 hp #.###..#.##..##.# #.###..#......... ##......#.##..#### 5 h#.......#†........ #........ #.####....##.#..†5 h  #.# #....  #.##..b.... .####  #@........# 5 hJ---  ####.....## 5 hx  ....  5 hd ### 5 hQ 5 hb   bat (asleep)  5 h,O 5 h 0827.0)5 h[,3.0 (185 h5 h _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat.5 h ((†((5 h0....5 hϖC8===4.3 (1.3)5 h5 h%G _You kill the bat!5 ho35 h`p5 ht5 hv,5 hz,5 h|,5 h}5 h;5 h,5 h5 h5 h,5 h5 hS5 h5 hT5 h5 h5 hߐ,5 h5 h5 hB5 hc,5 h5 h>5 h,5 h75 hc _You now have 24 gold pieces (gained 10).5 hC5 h5 h 5 hI% #.####....##.#..†... #.####..... #.##..†......### 5 hW#.........#.  ####.....##  .....#  ..####  ####...#  #...@..# --- #......#  #......#  #........5 h_ ####...### #...#r   quokka (asleep) ..... .r....5 h\/90.0)5 hH---5.3 (115 hV5 hY _A quokka comes into view.5 h (((((r(You shoot a sling bullet. The sling bullet hits the quokka.5 hW 5 h] .....r.5 h_ ;===6.6 (1.3)5 hd 5 hg 4 _The quokka is lightly wounded.5 h% d † #.####..... #.##..†.... #.........#.  ####.....##  #......#  #...####  ####...#  #...@..#  #......#  #......#  #........  ####...###  #...#  .r...  ...... 5 h  † #.####..... #.##..†.... #.........#.  ####.....##  #......#  #...#### 5 hw < ####...#  #...@..#  #......#  #......#  #........ ####...### #...#  .r... ......5 h 5 h. 5 h 5 h R ((5 he #((((( 5 h p_A quokka is nearby!You shoot a sling bullet.5 h\ Q.5 hX] .5 h] .5 h,_ #r5 h_ .5 h_ .5 h ` .5 hL` 5 ha 5 h8b &7.8 (1.25 hi 5 hl  5 hm 5 hFm =_The sling bullet closely misses the quokka.5 hym 5 h d † #.####..... #.##..†.... #.........#.  ####.....##  #......#  #...####  ####...#  #...@..#  #......#  #......#  #........  ####r..###  #...#  .....  ...... 6 hP † #.####..... #.##..†.... #.........#.  ####.....##  #......#  #...####  ####...#  #...@..#  #......#  #......#  #........ ####r..###6 hQ #...#  ..... ......6 hW6 h0X6 hf^6 hh ((( _A quokka is nearby!You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.6 h6 hn..r.6 h-9.1 (1.36 h6 h4 _The quokka is lightly wounded.6 h`  You shoot a sling bullet. The sling bullet hits the quokka!6 hn((.6 hL5...6 hS\75100.4 (1.3) _You kill the quokka!6 h6eI6 h~g6 hj,6 hm,6 h9n,6 h-o6 hq6 h#s6 hAxB6 hx6 hhy,6 h|6 hY},6 h}6 h6 hր,6 h6 hx6 h6 h6 hl6 h6 h̆,6 hJ6 h86 h&,6 h6 h6 h,6 h 6 hb6 h,6 h:6 hڔ6 h,6 h6 h6 h̛,6 h6 hs6 h[,6 hH6 h 6 h,6 h6 h6 hȪ6 h 6 h6 h6 hD,6 hT6 h6 h-,6 hn6 h6 hƺ,6 h6 h6 h} #......#.##.# ..ß #......#.##.# ...##.# #........##.# .# #.  ####...####.# ..6 h3 #...####.# .. #.......#.# ... #.........#  #.......#.#  #.......#@# ---6 h/M ####.####........ 6 h\# ....$.### ######.g.. ###6 h| g   goblin (asleep) 6 h6 h 6 h 19.4 (19.0)  A goblin comes into view. It is wielding a +0 club.---20.4 (206 h6 h _Found 7 gold pieces. _You see here a glowing red potion.6 hCI #......#.##.#  .#.##.#  ...##.# .# #.  #.# ..  #...####.# ..  .#.# ...  ..# #.# #@# #........  # ....$.### 6 hI ######.g..  ### 6 h\ #......#.##.#  .#.##.#  ...##.# .# #.  #.# ..  #...####.# ..  .#.# ...  ..# #.# #@# #........ 6 hg? # ....$.###  ######.g.. ### 6 hf46 h6 h (((((( _A goblin is nearby!You shoot a sling bullet.6 hM~s  The sling bullet completely misses the goblin.6 hv..$.g..g6 h*;===1.6 (1.2)6 hC> _The goblin shouts!6 h #......#.##.#  .#.##.#  ...##.# .# #.  #.# ..  #...####.# ..  .#.# ...  6 hD..# #.# #@# #........  # ....$.###  ######g...  6 hN### 6 hQ  #......#.##.#  .#.##.#  6 hQ ...##.# .# #.  #.# ..  #...####.# ..  .#.# ...  ..# #.# 6 hR #@# #........  # ....$.###  ######g... ### 6 hY 6 hZ 6 h$a 6 hm  6 hAm _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin.6 hPr Y((() 6 h X..$6 h@ 1832.86 h 6 h J _You kill the goblin!6 hI 36 hrK 6 h+S ..#.##..#.##....##.......6 hY (0.06 h^ 5---3.8 (16 h` 6 hb X _d - a glowing red potion6 h" :---6 hz" 6 h~( 6 hT+ H _No target in view!6 h 36 h 6 h 6 h 6 h  P _6 hJ ,6 hS 6 h 6 h 6 hA 6 h 6 h 6 hc ,6 h\ 6 h B6 h L _You now have 31 gold pieces (gained 7).6 h 36 h 6 h 6 hk ,6 h 6 h&  ####...####.# .. #...####.# .. 6 h& \#.......#.# ... #.........#  #.......#.#  #.......#.########... 6 hV( ####.####............# #.......#### #######@...+ #+####   You see here a +0 club.6 h- 30.8 (7'........................###........###.#....#6 h3 6 hb3 L======1.8 (86 h8 6 h7; = _As you open the door, it creaks loudly!6 hK 46 h 6 h{ H _No target in view!7 hI7 h7 h7 hB: _7 h<@  There is an open door here.7 h7 hw _7 h 7 h!7 h,7 hW7 hr7 hf,7 h7 h 7 h,7 h7 h7 h,7 h7 hN7 h,7 h7 h7 hd,7 h7 hF7 hn ,7 h 7 hN #.........#  #.......#.#  #.......#.########... ####.####............ # #.......#### # #######)...+ .# ####.########'####...# ..........#..........##......@...........###------#..................#####.###...........## ####........# ###.#....# #.#....# ......... #.##.####7 h,40.8 (97 hvN------1.8 (10.0)7 h)7 h,d _e - a scroll labelled KITAOGH XEECZU7 h47 h7 hfH _No target in view!7 hb37 h7 h7 h  ##.#   #.#.########...   ####.####............   #. #.####   #. #######)...+ .#  #####.########'####...#  )..........#..........#   #............###   #............# 0.0)  7 hT ####.###.#   # ####.#   ####....#   #.#....#   .........   #.##.####   7 hAA2.8 (17 h|7 hR$ _Found a sling.7 h47 hw7 hH _No target in view!7 h:z37 h-  #.#.#   #.......#.#...  7 ho  ####.####.   #. #.####   #. #)...+ .#  #.########'####...#  g).#.#   #.......###   #....@..#   ####.###.#   #+ ####.#   ###.#....#   #.#....#   . g   hobgoblin (asleep)   #.##.####   03.8 (17 hr _A hobgoblin comes into view.7 hy ((((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!7 h-7 hJ/7 hb=.)g....===5.0 (1.27 hN@7 hCC] _The hobgoblin is almost dead.7 hZ    #....  ####.  #.  7 h[  #. )...+  ######.###### .)g.........#.. #............ #....@.......7 h<[ +  ####.###..... 7 h\[ + #+ ####..  7 h5` u       7 hK    #....  ####.  #.   #. )...+  ######.###### .)g.........#.. #............ #....@.......  ####.###.....  #+ ####.. 7 h H 7 h 47 h 7 h _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.7 hq k.((((7 h 2.....7 hB 7 h  #.......#.#Selgeron the Vexing  #.......#.########... Deep Elf  ####.####............ Health: 11/11 ========================  #. #.......####Magic: 5/5========================  #. #######)...+ .# AC: 2Str: 5  7 hߨ %######.########'####...# EV: 12Int: 17  .)..........#..........# SH: 0Dex: 17  #..................### XL:  1 Next: 100% Place: Dungeon:1  #....@.............#7 hU LNoise: ===------  Time: 146.3 (1.3)  ####.###...........#a) +1 sling  #+ ####........#Fire: a) +1 sling  ###.#....#  #.#....#  7 h 0.........  #.##.####  7 h  7 hک You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! _The hobgoblin is almost dead. _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!7 h,  _The hobgoblin is almost dead. _A hobgoblin is nearby!  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Your Ranged Weapons skill increases to level 3!You have reached level 2!7 h /  --more--8 hD6/166/62 0% 8 hZ8 h4 _8 hw> 38 hd? 8 hB 8 hE 8 h\I : _8 hI 8 hL ,8 hM 8 hO 8 h R ,8 h&S 8 h0V 7 _You open the door.8 h)] *  ####.####............  #.##.......####   #.########)...+ . #######.########'####... #.)..........#..........  #..................#  #...........#  8 h]  ####.###.....#   #@# ####..#---9.3 (3.0  #......####.#....# ......# #.#....# #........>......... #.......###.##.#### #.......# 8 h^ #.......# ##.####.. 8 hPe 8 he H---50.3 (48 hk 8 ho | _Found an escape hatch in the floor. _There is an open door here.8 h^  _No target in view!9 h39 h9 h) 9 h 9 h: _9 hF9 hh,9 h9 h9 h+B9 hv9 hV!,9 h!9 h#9 ho&B9 he(9 hN*9 hw+,9 hr.9 h 1B9 h39 h4,9 hO59 h8P  There is an escape hatch in the floor here.9 h%;9 hj; _9 h\<9 hc>9 hD#######.########'# #.)..........#..........#  #..................###  #..................#  ####.###...........#  ##'######........#  9 h.@.......  9 heE#.......###.##.####  9 hEQ#.......# #.# #.......# #.# ##.####...K #.# #.##### K   kobold (missile, asleep) 9 hE#. #.# .. ..# 9 hN+9.3 (99 h2O060.3 (10.0)9 h}U9 hOZz _A kobold comes into view. It is wielding a +0 short sword.9 h,H (((K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!9 h ...KThe kobold is moderately wounded.9 hM((((9 h[@...===1.6 (1.3)9 ha9 hdm _The kobold throws a stone. The stone barely misses you.9 h #..........#  .....  ........#  .......#  ##'.......#  #..#.#....#  #......####.#....##  9 h&#........>.@.......  #.......###.##.####  #.......# #.#  #.# .. #.# #.##### #. #.# .. ..#9 h:\ #..........#  .....  ........#  .......#  ##'.......#  #..#.#....#  #......####.#....##  #........>.@.......  #.......###.##.####  #.......# #.#  #.# .. 9 hۘ#.# #.##### #.  ..  9 h49 h9 hq (((( _A kobold is nearby!You shoot a sling bullet.9 h29 h:]..K.9 hV;-2.8 (1.29 hA9 hDa _The sling bullet closely misses the kobold.9 h W #..........#  .....  ........#  .......#  ##'.......#  #..#.#....#  #......####.#....##  #........>.@.......  #.......###.##.####  #.......# #.#  #K# ... #.# #.##### #. #.# .. ..#9 hs #..........#  .....  ........#  .......#  ##'.......#  #..#.#....#  9 h#......####.#....##  #........>.@.......  #.......###.##.####  #.......# #.#  #K# ... 9 hx#.# #.##### #.  ..  9 hk9 h9 h9 h (((( _A kobold is nearby!You shoot a sling bullet.9 hC ..K.  The sling bullet closely misses the kobold.9 h I^(((((((9 h ....@..  The kobold throws a stone. The stone barely misses you.9 h@((9 h[ V..4.09 hc 9 hde W _The kobold throws a stone. The stone hits you but does no damage.9 h}y `  You shoot a sling bullet. The sling bullet hits the kobold!9 hs~ n(()9 h ...9 h 035.29 h 9 h  } _You kill the kobold!9 ho 9 hV 9 h! ,9 h% 9 h% 9 hZ( ,9 h) 9 h+ 9 hL. ,9 h[/ 9 h1 9 h3 ,9 h4 9 hT8 9 h: ,9 h; 9 h= 9 h@ ,9 h A 9 hB 9 hD ,9 hE 9 h\J 9 hIL ,9 hL 9 h2O 9 hP ,9 h>R 9 hIT 9 h\V ,9 h|W 9 h Z 9 h_\ ,9 h] 9 h_ 9 hfb ,9 hc 9 he 9 hl X9 hs  #......####.#....# #......####.#....##### #>............ ####.##.####### #.# #.##.# #.......###)##.# ##.......# 9 h*t #.# #.######.# #. #@# #.#---78.2 (13.0) ).......# #.# ##.######9 h^t J #. 9 ht #.# #! 9 ht [..# ###9 hL| ^---9.2 (149 h = _Found a hand axe.9 h 39 h 9 h 9 hp 9 h ,9 h B9 h 9 hH 9 h .###)##.# #.####........#  #.# #.######.# #.####.# #.# ).# #.#.####.# ## #.#  #.#    #  ######## 9 h5 9 hX ]84.2 (5.0)5.2 (69 h} 9 hn _ _f - a sedimented silvery potion9 hd 9 h 9 h 9 h< H _No target in view!9 h@j39 hl9 hUn9 hq9 hTq$ _9 h,u9 hu9 hw9 h x9 h{9 h}9 hz,9 hn9 h9 h,9 h9 h9 hLJ,9 h9 h9 hʋ,9 hw9 h~n9 hΕ9 h9 h9 h9 hȘ,9 h9 h(9 h,9 h9 hf9 h,9 h9 hH9 hN,9 hЩ9 h9 h,9 h 9 hf9 hN,9 h9 h9 h,9 h̵9 h/9 hP9 h9 hF9 h39 he,9 h9 h9 h,9 h+9 hg9 h,9 h9 h:9 h9 h*9 h9 h9 h,9 h 9 h@  There is an open door here.9 hS9 h5 _9 h9 h[,9 h 9 h9 h,9 hU9 h 9 h,9 h9 hK9 hB9 ht9 h;,9 h59 h9 h,9 h9 h9 h,9 h9 h'9 h,9 h9 h9 h{,9 h9 hY9 hq,9 hY9 h9 h,9 h )9 h+,B9 h<4####...###### #.#......#....# #.#......#.##.# ..ß.#......#.##.# ...##.#........##.# .# #.####...####.# ..9 h4x##...####.#..#.......#.#...#.......@.#220.2 (35.0)9 h4#.......#.##.......#.########...####.####............#.##.......####9 hW5+#.########)...+ .########.########'####...##.)..........#..........#####..................###9 hX69 h;: h+j _Key pressed, stopping explore.: h9| _No target in view!: hn3: h: h : h: h#P _: hg$: h$: h&: hy(: hK+,: h=,: h.: h+0,: h1: h2: hX5,: h6: h\8: h;,: hU;: hf=: hP?,: hC,: hD: hAD: h]E: hG: huI,: hyJ: hL: hnN,: hO: hR: hYU,: hV: hX: hD[,: hx\: h_: ha,: hOc: he: hh,: h}i: hl: hn: hn: ho: hr: hu,: hw: h.{: h},: h[: h*: h ,: hՆ: h: hj>†......#########................ ....#. #..#.....#....... ...## #.######.##....#. : h:...# ...ß.....ß...###. #### .... #..#.....#...# ###### ..... #?.#..<..#...# : hW#....# ..... ##..#.....# .... #.##.# ....##...ß.....ß...... #.##.# .......@##.######..### ..##.# ..g#..#.##..... .# ####.# ##.#........ # ####.# #.......... : h@...#.# #.#........ .....# ##.#........ : hg   goblin (asleep) ...#.# #........... : hד...#.########.......... ####.............##.#: h$###: h.-38.2 (18: hß,9.2 (19: hP: hu _A goblin comes into view. It is wielding a +0 dagger.: h5`  You shoot a sling bullet. The sling bullet hits the goblin.: hk((((): ho: hp"....: hXv: hw6: hTw ===: hw 40.4 (1.2: hw ): h: h : h: h&_You kill the goblin!: hw: h3: h: h: h!,: h,: h,: h,: h^: h: h: h: hd..........#.#..†...#####...).......##............................ †......#########............... : h ....#. ###..#.....#....... ...## .#.######.##....#.. ...# ...ß.....ß...###.. #### .... #..#.....#...# . ###### ..... #@.#..<..#...# : hu--- #....# ..... ##..#.....# .... #.....##...ß.....ß...... #.##.# ........##.######..### ..##.# ..)#..#.##..... .# : h8####.# . ##.#........ ##..........: h#.#..........#.....: h; : h-3.4 (3.0: h#---: h$4.4 (4: h*: hc _g - a scroll labelled RAGOFI NEGROO: h+J: hH _No target in view!: h3: h: hЖ: hA: hW: _: hg: h,: h: h: h,: hk: h: hװB: hݼ: h^B: h : h6,: h: h: h): h^: h_: h: h$,: h2: hX: h: h,: h: h: h,: h: he: h2,: h: hU: hI,: h: h: h,: h: h: h,: h: h: h ,: h? : h : h" ,: h : h : h : h : h= : h : hB ,: he : h : h ,: h : h : h ,: h^ : h" : h7$ ,: h% : h( : h4 ###.....###..#.....# .... ##.# #.....##...ß.....ß ##.# #.........##.######..### ##.# ##..)#..#.##.....#. .# ##.# #...##.#.......... # ##.# ######............ ##.#.......... ...# ##.#.......... .#.# #.....@....... : hz5 .#.########............. #.............##.###### .......####...## . ######)...+...# .###'####...# .# S   ball python (constriction, asleep) ...#..........# ...........### .S.......#: h]? 066.4 (22.0): h? ,7.4 (23: hF : h I ^ _A ball python comes into view.: hL (((((((You shoot a sling bullet.: hj ,: ha 5 .....r   rat (wandering).rThe sling bullet completely misses the ball python.: h= ;===8.7 (1.3): h : h V _A rat comes into view.: h Z. ....  #.....##...ß..  #.........##.#####  ##..)#..#.##.....#. .#  #...##.#.......... #  ............  #.#..........  ##.#..........  #.....@....... : h #............. ......##.###### ##...## .#)...+...# .##...# .#.....# .....### .r: hX . ....  #.....##...ß..  #.........##.#####  ##..)#..#.##.....#. .#  #...##.#.......... #  ............  #.#..........  ##.#..........  #.....@....... #............. ......##.###### ##...## .#)...+...# .##...# .#.....# .....### .: hw` 4: hg : hi Z _A rat is nearby!: h  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.: h (((((#(.: h3O.......: hR76109.9 (1.2: h{>: hLAG _You kill the rat!: hCr3: hgs: h^w: h@x: hz,: hS~,; h; h#.# #.....##...ß.....ß.. #.# #.........##.######..### .# ##..)#..#.##.....#...# .# #...##.#........... # .# ######... .# #.#.; hs.# ##.#.. #.# #.... #.########.---700 #.............##.###### ......####...###.# #####)...+...# #.#'####...# #.# ..#..........# #.. S   ball python (constriction, wandering)........### #.S..# #..; h4,#; h:---; h; h;b _A ball python is nearby!; h3_You kill the rat! _A ball python is nearby!  You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the ball python!; hЮ(((((†; h4B.....; h8?3===2.1 (1.2; h=; h@O _You kill the ball python!; h4MI; hUn; h=XB; hX; hZ,; h_[; h7]; h^,; h)_; h`; h; h$~ #..... .#....# #.### .#....#####.# .; hJ~# #.###.#######. #.#; ho~k##.# )##.#; hׄ; h<K---2.1 (10.0); hA; hT; _Found a stone staircase leading down.; h3; hG; h[; h; h ; h,; h; hL; h; h'; h,; h5; h; hJ,; h; h; h..... ........ #.###.######. ..##; h..###.# ... ...# #.# ..# ...# #.##### r.## #.....# ..#; h*Q### #.†...######..# # #..........@..# ; h# #......#####.>.....# #......# #...... #.####.# .#.##.####.# #.# # ..# #.# #.r   quokka (asleep) ; h######. #.# #.. ; h16.1 (4.0); h +7.1 (5; h6; hjz ((r  ; hI _A quokka comes into view.You shoot a sling bullet. The sling bullet hits the quokka.; hp  The quokka is moderately wounded.; h=...; h=7===8.3 (1.2; hɩ; hf- _You hear an angry hiss.; h53; hI,; h .....#.# ##.######......## ###.# ....... # #.# .....# # #.##### l...# # #.....# r..# ### #.†...######..# # #...........@.# # #......#####.>. # #......# ##. # #.####.# .#.##. #####.# #.# .#... .# #.# .# J#. J   endoplasm (asleep). #.# ## # .; h_[39;49mr   quokka#.. l   frilled lizard (wandering); hإ(0.0; h; h .lrA frilled lizard and an endoplasm come into view.; h4--9.3 (1; h; hT _The quokka closely misses you.; h "  You shoot a sling bullet. The sling bullet hits the quokka.; h  The quokka is severely wounded.The endoplasm quivers.; h; hӫk.lJ.J; h7==90.5 (1.2; h*; hL _The quokka misses you.; hk .....#.##......##  ....... #.# .....#  ....# ; hk  .l.# #.†...######r.# # #...........@.# # #......#####.>...... #  ##....... #  .#.##.. ; hk #.# .#.J. .  #.# .# .#.  #.# ## # .  #..; hgl !; h .....#.##......##  ....... #.# .....#  ....#  .l.# #.†...######r.#; h7 P #...........@.# #......#####.>......   ##.......   .#.##.. #.# .#.J. . #.# .# .#.  #.# ## # .  #.. ; hu ; h| 4; h ; hx! _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the quokka.; h& .l   frilled lizard; hŧ ; h( ; hm [.lJ.; h u 201.7 _You kill the quokka!; hʻ ; hɽ i _Your Fighting skill increases to level 1!; h15 .....#.##......##  ....... #.# .....#  ....#; h5 2  ...# #.†...######l.# # #...........@.# # #......#####.>...... #  ##....... #  .#J##..  #.# .#... . ; h5 H #.# .# .#.  #.# ## # .  ; h5 1#..; hM.....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# #...........@.# #......#####.>......   ##.......   .#J##.. #.# .#... . #.# .# .#.  #.# ## # .  #.. ; h; h; h; hP (((((( _There are monsters nearby!You shoot a sling bullet.< h&< h@1 .....lJ.  The sling bullet closely misses the frilled lizard.< hQ2(2.9< h;< h>\ _The frilled lizard closely misses you.< hJ.....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# # #...........@.# # #......#####.>...... #  ##.J..... #  .#.##..  #.# .#... .  #.# .# .#.  #.# ## # .  #..< h|.....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# #...........@.#< h} #......#####.>......   ##.J.....   .#.##.. #.# .#... . #.# .# .#.  #.# ## # .  #.. < hR4< hm< h (((((( _There are monsters nearby!You shoot a sling bullet.< h< h%@.....lJ.bar  The frilled lizard bites you.  The frilled lizard bites you but does no damage.  The endoplasm freezes you.< h&_3-----4.2 (1.3< h\-< h/% _You are frozen.< hJ.....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# # #...........@.# # #......#####.J...... #  ##....... #  .#.##..  #.# .#... .  #.# .# .#.  #.# ## # .  #..< h>T.....#.##......##  ....... #.# .....#< h^>  ....#  ...# #.†...######l.# #...........@.# #......#####.J......   ##.......   .#.##..< h> #.# .#... . #.# .# .#.  #.# ## # .  #.. < hD< h=E< hIJ< hZ _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the endoplasm!< hM`>l   frilled lizard< hn\  You kill the endoplasm!< hN-----75.5< h< h{\ _The frilled lizard closely misses you.< hy`B.....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# # #...........@.# # #......#####.>...... #< h4a  ##....... #  .#.##..  #.# .#... .  #.# .# .#.  #.# ## # .  #..< h;}.....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# #...........@.# #......#####.>......   ##.......   .#.##.. #.# .#... . #.# .# .#.  #.# ## # . < h6#.. < h< h< h < h> h (((((( < h x_A frilled lizard is nearby!You shoot a sling bullet.< h( & < h .....lThe sling bullet barely misses the frilled lizard.< h \4==6.7 (1.2< hy < h  < h< M_The frilled lizard barely misses you.< h#( .....#.##......##  ....... #.# .....#  ....# < h( ...# #.†...######l.# # #...........@.# # #......#####.>...... #  ##....... #  .#.##.. < h( #.# .#... .  #.# .# .#.  #.# ## # .  #..< h( < h .....#.##......##  ....... #.# .....#  ....#  ...# #.†...######l.# #...........@.# #......#####.>......   ##.......   .#.##.. #.# .#... . #.# .# .#.  #.# ## # . #.. < h (((((( _A frilled lizard is nearby!You shoot a sling bullet.< h_ .....lThe sling bullet misses the frilled lizard.< h` (7.9< hoe < h0h T _The frilled lizard misses you.< h .....#.##......##  ....... #.# .....#  ....#< h  ...# #.†...######l.# # #...........@.# # #......#####.>...... #< h  ##....... #  .#.##..  #.# .#... .  #.# .# .#.  #.# ## # .  #..= hUE|.....#.#= hE#......##  ....... #.# .....#  ....#  ...# #.†...######l.#= hTGR #...........@.# #......#####.>......   ##.......   .#.##.. #.# .#... . #.# .# .#.  #.# ## # . #.. = hM= hDN= h:S= hp = hr_A frilled lizard is nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard!= h}E†= hI= hTN==319.1= h = h2R _You kill the frilled lizard!= h3= hX= hw5== h0,= h= hH,= h= h,= hŏ= hO== h= h֓= hE6=== hܔ= h1 _HP restored.= ho3= hD= hPj  You see here a frilled lizard corpse.= h= hq _= h3= h{= h>,= hħ= h= hU= h:=== h= h= h6,= h= h= h,= hP= hF= h,= hY= h= hr,= h= h= h= h= hE= h= h,= h#= h= h,= h= h,= h= hM _You now have 45 gold pieces (gained 14).= h;3= h= h>= h,= hX= h= h,= h7= h}= h,= h_= h= h,= h= h= h^= h,= h= h|,= hA= h= h = hC= h= hi= h,= h= hL= h,= h+= hy= h,= hR= hz= h:,= h= h= h/X= h ,= h$ = h2 = h ,= h= h# ..... ##...).......##......... ..........##.....#..... ######.##....#ß.....ß...###. .#.....#...# #....#.. .#..<..#...###..@.#.#--- .#.....# .........#.# .ß.....ß..........#.# #.######..######.#.#.....#..= hBQ#.#.#.... # #.#.######## .......... #........... ..........### #.#.######## .............####.#.##You pick up Sif Muna's Catalogue of Stony Vapour and begin reading...= hn1333.1 (34.0)= hH---4.1 (35= h$= h`-  You add the spells Poisonous Vapours, Mephitic Cloud, Stone Arrow and Hellfire _Mortar to your library.= h-= h2= h4H _No target in view!= hJ3= hK= hP= hqQ= hQ$ _= hUX= hYV= hW= hY,= hZ= h7\= h^B= h`= ha= hc= hed= hce= hf,= hg= hg= hi,= hci= hk= hnB= hOp= hr,= hr= hiv= hv,= hw= hx= hY~B###.#.#.#.#.## = h~ ...............S ...#...# #.#.#...#...#...# ...#)......#...# ...............# ###.##..........#  #.##......#.#.###.#.# = h  #.##......#.#.@.....# ###.##......#.#.###.###...................... .).......##.#.#.###.= hB### ..............#.#....#.# = hwS   ball python (constriction, asleep)#..........#. ##.##....#....###ß...###....= h,#= h} 44.1 (10  A ball python comes into view.= h= hk.SS)= h,5.1 (11= h = h5 _The ball python hisses angrily.= h:* (((((((You shoot a sling bullet.= hY= h....= h;S...= h;===6.3 (1.2)= h| _The sling bullet closely misses the ball python.= h:>4.......#...#...#...#)......#..S#.....#...#  #.###.#.#  #.@.....# #.###.### ... .= h>)#.#. ...#.#....#.#.....#.##....###.#= h"u.......#...#...#...#)......#..S#= h.....#...#  #.###.#.#  #.@.....# #.###.### ... )#.#.= h...#.....#.#.....#.= h#....##.#= h4= h= h[ ((((((( _A ball python is nearby!You shoot a sling bullet.= hhn = hu i....S..= hDv (7.5= he| = hS~ e _The sling bullet barely misses the ball python.= h$ e  You shoot a sling bullet. The sling bullet hits the ball python!= hl k.((= hP2...= h`S048.7= hY= h\O _You kill the ball python!= ham= hm= hs,= hNu,= h|x,= hy= hy= h`z= hE|= hN}= h}= h ~= h= h[,= h = h= h.= hԌ# ### .....#.###...# #.#.........# #.#.... = hk#)......#...# #..... ..# #.#.g....# #.#.# ##......#.#.###.#.# ##......#.#.....@.# ---= h......#.#.###.### ...... = h....##.#.#.######.# #.# #..= hg   goblin (asleep).......#.# #.. #= h]....#....### ###....#= h*.52.7 (4.0= h#---= h`$3.7 (5= h̜= h.u _A goblin comes into view. It is wielding a +0 dagger.> h`  You shoot a sling bullet. The sling bullet hits the goblin!> h6l)((> h<..7===4.9 (1.2> h6@J _You kill the goblin!> h MI> hQB> hU,> h&V,> hEW> hY> h[,> h0\> h]> h/`,> h'a> hh~  Things that are here:  a +0 dagger; a goblin corpse> hj> hj _> hl> h> hB> hŖ> hP,> h> h> h W## ###### # #.... ## #####.#.# ...... .....#.#### > h#...# #.#.......# ..#...# #.#...... ..#...# #........ ......# #.#.)--- ......# #.#.#####.#.#.###.#.# .##.#.......# ..#.#.###.### .##... .gg   hobgoblin (asleep) #.#.#.###.### ## ....#.# #.#.#.# #..> h0| 61.9 (7.0  A hobgoblin comes into view.> hsg.g> h5===2.9 (8> h> hܹ+ _The hobgoblin shouts!> h0# ###### #.... #####.#.# .....#.#### #.#.......# #.#.......# #.........# #.#.)...@.# #.#.#####.#.# .#..# .. g##  .. ## #.# #..> h  ###### #.... #####.#.# .....#.#### #.#.......# #.#.......# #.........#> he #.#.)...@.# #.#.#####.#.# .#..# .. g## .. ## #.# #..> h4> hZ> hf ((((( _A hobgoblin is nearby!You shoot a sling bullet.> hX,> hq^b.g...> h^-4.1 (1.2> h4e> hlgd _The sling bullet closely misses the hobgoblin.> h# ###### #.... #####.#.# .....#.#### #.#.......# #.#.......# #.........#> h #.#.)...@.# #.#.#####.#.# g#..# .. .##  .. ## #.# #..> hV ###### #.... #####.#.# .....#.####> h( #.#.......# #.#.......# #.........# #.#.)...@.# #.#.#####.#.# g#..# .. .## .. ## #.# #..> h> h> h> h* _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin!> hg(.> h( ...> h , 1445.3> h0 > h3 M _You kill the hobgoblin!> h 3> h > h > h > h > h ,> h ,> h > h > h > h > h > h > hj > h > h$ > hp > h ,> h > hI > h! f..... .....#.#### .#...# #.#.......##...# #.#.......# .#...# #.........#> h # #.#.).....# ...# #.#.#####.# #.#.###.#.# #.######.#.......# #.....##.#.###.### #@###.#---70.3 (5.0..............>##.#.###.###########.#.#.# #.#.#.# #..> h p#.# #.. > h% ~...### ####> hw .#..> hi > h G---1.3 (6> hj Q _Found a stone staircase leading down.> hF > hG > hM > heP H _No target in view!> h 3> h > hU > h > hX P _> hֱ   There is a stone staircase leading down here. _> hb > h ,> h! > h_ > h > h > h? > h > hz ,> hк > h{ > h% > hZ > h > h > h ,> ho > h > h ,> h > h > h X> h ,> h > h > h ,> h > h^ > hk ,> h- > h > h) ,> hx > h > h > h? > hy > h > h B> h1 > h ,> h > h > hG ,> h > hV > h > hK > h) > hq > h{ > h > h > hy B> h > h > hF ,> h > hY > h: > h| > h > hI > h > h\ > h > h > h ,> h] > h& > h ,> h > h > h ,> h > h > h > h > h7 > h > h ,> h[ > h > h > h  > hv > h# > h ,> h > h > h > h > hr > h2 > h ,> hu > h > h ####.#.## ##........# ....#.......# ##..#####..# ....#.####..###..## #..# ......####..##..#..#..........##..#> h< 2.#####..###.######..# ......# #..# #.......... ......# ....# #.######..# > hh ~####†.# ###.## #@# # ..# #...... ####.>.................. > h q ##............##.....  #.#.##...#.... ....r .#.......#..# .###> h Fr   rat (asleep) .# .#....#..# # > hG ## .#....#..# > hQ% 1407.3 (36.0)> h% ,8.3 (37> h+ > hJ/ V _A rat comes into view.> h5M ]  You shoot a sling bullet. The sling bullet hits the rat!> hN +((> hN J((((.> h C.......> h <8===9.5 (1.2)> h > h?  > h > hb #_You kill the rat!> h ? h ? hP ? h ? h? h? h? hB? hR? h? h? h,? h? h? h ,? h!? h4#? h%,? h&? h)? h*? h*? h ,? hi.? h0? hA1? h12? h4? h%6,? h 7? h8? h:? h:? h;? h>,? hz?? hD _You now have 60 gold pieces (gained 15).? hE? hG? h[I? hI? hJ? hK? hM,? haN? hP? hQ? hQ? h?R? hS? h%U,? h9V? hW? hY? hTY? hY? h[? ha # #.#.##...#......... ###.# #.# .#.......#..##..##? hPb #.# .#..#....#..# .# ###. #.# ###.#....#..# # #.. #####.#....#... #.............## ###.##..#? hb ##..# .#--- #...# .# ? hb#...#  J ? h'c###...# ....# J   endoplasm (asleep) ? hNc6##.... ? hc*#.? hk025.5 (16.0)? hEl#---? hsl%6.5 (17? hq? hut] _An endoplasm comes into view.? hc  You shoot a sling bullet. The sling bullet hits the endoplasm!? h((.(? h/9....? h8? hl955? h9 ===? h:7.8 (1.3? hq: )? hC? hTF ? hF? hCG)_You kill the endoplasm!? hG? h1I? h}? hU ###.#  .#.......#..##..## ...#....#..# .# ? h###. ###.#...  #.. #####.#....#...  #.............####.#......#..# # #.#######? h#.#.# #..0.0? hG (..? hV###..#? hi? h5---8.8 (1? h&? hF' ? hp''_Found 5 poisoned darts.? hu? hv:---? h?~? h&H _No target in view!? hII? hJ? hK? hNf _? h&O? hO? hP? hkR,? hR? hS? h3U,? hU? hV? h]##. #.# ###.#....#..#  #.. #####.#....#...  #.............##  ###.#......#..#? h] ###.########..# #.#.# .# #...# .##.B####...#? h] #...(..@..#? h^ ##.####...# ....#? h4^ ##....$ #...#.. ##..####? hX^{B   giant cockroach (asleep) ### ? hy^!? hg 32.8 (4  A giant cockroach comes into view.? h[h+3.8 (5? hn? hfq+ _Found 12 gold pieces.? h\ ? hԻ  ? h You shoot a sling bullet.  ? hE*The sling bullet hits the giant cockroach.? h? h.? h4(((((? hu!? hO`..(..? hS@62===5.1 (1.3? hZ? h5\S _You kill the giant cockroach!? h p ? hkp ? h#r ? ht ? hw ? hZw ? h{ ,? h| ? h} ? hO~ ? h+ ? h ? hE ? h~ ? h ? h ,? hU ? hL Q ###.#......#..#  ###.########..# #.#.# .# ? hِ E#...# .# #..####...# #...(.....###  ##.####...#.#  #........#.# ######...@$# ---9.1 (4.0? h #...#.......##..############ ? h0 ? h :---? h! ? h j _Key pressed, stopping explore.? h ? hҦ ? h H _No target in view!? h ? hN ? h ? hH ? h  ? hz $ _? h ? h ? h ? h ? h  ? h G_You now have 72 gold pieces (gained 12).? h ? h ? h ? h  ? hF ? ht ? h@ ? h ? h ? h ? hR ? h ? h ? h ? h ? h ? h ? h ? h ? h ? h! ? h! ? h " ? h5# ? h$ ,? hC% ? hm& ? h' ,? h4( ? ho) ? h^* ? h* ? hb+ ? h, ? h. ? hh. ? h#/ ? hK0 ? h+1 ? hY1 ? h2 ? h3 ? h)5 ? hY5 ? h5 ? h#7 ? h88 ? h_8 ? h8 ? h: ? h*; ,? h; ? hO= ? hj> ,? h> ? hd@ ? h7A ? hB ? hSB ? hD ? h7E ? h^E ? hE ? hK ? h#L ? hCM ? h;N ? h^N ? hN ? h Q ? hS ,? hVS ? hU ? hLV ? hV ? hW ? hX ? hY ? hY ? h|Z ? h[ ? h] ? h8] ? h] ? h` ? h9a ? hYa ? hb ? hc ? hd ? he ? he ? hg ? hh ? h5h ? hi ? hl ? h2m ? hRm ? han ? ho ? hq ,? h?r ? hs ? hu ? hWu ? hu ? h} ..........#.# #..# .#####..###.######..# .# ##..# #.......... .#. ....# #.######..# .#.###.####.##### .# .#.....###......###.### ? h.~ P>..................... ............##.....## .#.##...#.......@...#71.1 (32.0) ? hP~ .#.......#..##..###...# ? hx~ .#..#....#..##..# ## ###.#....#..##.. ? h~ ###.#....#......# ............##..# #.#......#..##..# ? h~ #.########..##..# #.##..##..#? hl ? h ? h j _Key pressed, stopping explore.? h~ ? h; ? h  ? h* :_No target in view!? h? h? h? h? hO? hP _? h,? h? h? hr,? h? h;? hK###..###.######..#   ##..# #..........   ....# #.######..# ? h ###.####.##### .#  .? h...###......###.###  ............. ? hl .##.....## ? h6T ##...#.....##[? hV ......#..##..###@..#  ? hw)4.0)? h#..##..# ##.##  ..#..##..# .# ? hB .#....#......# ..? h_ .........##..# ### ? h#..##..#    #######..##..# ? hT   ? h9l#..##..#   ? hYY ##.##..#  ? hyE ? hn ? h ? h $5.1 (4? hj? h&- _Found a leather armour.@ h^ _No target in view!@ h`|I@ h4}@ hP _@ h@ h,@ h@ h~@ h@ h@ hȌ@ h@ h3.####.##### .# #. ...###......###.###.. .................. . @ he........##.....## .# #...#...........##[ @ h#..##..###...# ## #....#..##..# ##.##..##. #.##..# #.#...b.. #....#......#  .@ h.......##..# ### .....#..##..#  @ h3C######..##..#  @ hOd #..##..#  @ hhL ##.##..# @ h  b   bat (asleep)  @ hY##...   @ h# #.....###.#   @ h # #####.#  @ h+8.1 (3@ h=@ hQ@ h_.bb@ h+9.1 (4@ h@ h(V _A bat comes into view.@ hVz ((You shoot a sling bullet.@ hp  The sling bullet completely misses the bat.@ h<  You hear a loud squeak.@ h.b..@ h8===80.3 (1.2@ hc@ hIP _The bat barely misses you.@ hJ .# #. ## .... . .## .# .##[# ...# ##  ##.##..##.  #.#b.....  #@..#  #####      #  # @ h .# #. ## .... . .## .# .##[# ...# ##  ##.##..##.  #.#b.....  #@..#  #####       @ h@ h@ h@ h (((( _A bat is nearby!You shoot a sling bullet.@ hX~@ hm  The sling bullet closely misses the bat.@ hq@ hx r.b..r   ratThe bat hits you.@ hW5--1.5@ hj@ hAV _A rat comes into view.@ h:9 .# #. ## .... . .## .# .##[# ...# ##  ##.##r.##.  #.#b.....  #@..#  #####      # @ h94 # @ h  .# #. ## .... . .## .# .##[# ...# ##  ##.##r.##.  #.#b.....  #@..#  #####       @ hA @ h @ h @ h (((( _There are monsters nearby!You shoot a sling bullet.@ hGb @ he m  The sling bullet closely misses the bat.@ hj x  The bat hits you.@ ho b..r.  A bat comes into view.@ hp C--2.7@ ht @ hv 0 _The bat moves out of view.@ h y .# #. ## .... . .## .# .##[# ...# ##  ##.##b.##.  #.#.r....  #@..#  #####  @ h w    #  # @ hd 0 .# #. ## .... . .## .# .##[# ...# ##  ##.##b.##.  #.#.r....  #@..#  #####       @ h 4@ ha @ h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the bat.@ h7 †((r   r@ hZ @ h=Z @ h`Z @ hZ @ h^` %b#...rb   bat (wandering)r   rat@ hCc 053.9@ hj @ hl G _You kill the bat!@ hm .# #. ## .... . .## .# .##[# ...# ##  ##.##†.##.  #b#......  #@.r#  #####      #  # A h .# #. ## .... . .## .# .##[# ...# ##  ##.##†.##.  #b#......  #@.r#  #####  A h8a     A h$4A hA h ((( _There are monsters nearby!You shoot a sling bullet.A h]  The sling bullet closely misses the bat.A hw],A hmg.b.r.A hg^2----5.2 (1.3A h!nA hpc _The bat barely misses you. The rat bites you.A hE .# #. ## .... . .## .# .##[# ...# ##  ##b##†.##.  #.#......  #@r.#  #####      #  # A hkYv .# #. A hY## .... . .## .# A hYA.##[# A h/Z...# ##  ##b##†.##.  #.#......  #@r.#  ##### A hPZ1   A h|Z=   A h`A haA hgA hs _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the rat.A h%yC.A h%A h .b.  You kill the rat!A h086.5A hm A hv _The bat hits you but does no damage. The bat closely misses you.A h .# #. ## .... . .## .# .##[# ...# ##  ##.##†.##.  #b#......  #@..#  #####      #  # A hZ% .# #. ## .... . .## .# .##[# ...# ##  ##.##†.##.  #b#......  #@..#  #####       A h,4A h{2A h> _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.A hDg†A h~A hq3=---727.7 (1.2A hA hG _You kill the bat!A ha"3A h#A h%A h*nA h,,A h54===A h@A hHBA hCA hFA h}GA hG==A hHA hDIA hMA hQ5=A hfRA hS,A hTA hfV,A hWA h(Y96A hgYF===A hZA h]A ht_,A h`A hcA hWe,A hfA hciA hkBA hnnA h5pA hp:==A h-rA hsA hu,A hvA h=xA hz,A h {A hY}A h~A hA hA hBA h,A hA hA h,A hA h,A hÏA hL _You now have 80 gold pieces (gained 8).A h2A hA hA hA h͙BA h[A h,A hVA hA hr,A hA hqA hW,A h8A hA hŤ,A hA hA hӧ,A h0A hЩA hC,A hxA h~A hA hA hA hA h],A hA h}A hTw..# ######.##  # #.#  # #######.######  # .............#  ..# .###########.#   #.#  # #.#  A ha #.#   #@#  ---520.7 (33.0) ...(....#  ###### #########  .....#  ######          A hA hH---1.7 (34A hA hL% _Found 5 stones.A hA h(A hA hH _No target in view!A h 3A h A h A h A h_ _A h= A h״ ,A hZ A hg A h> A hh A h} A h A h ,A hӽ A h ;  You see here 5 stones.A h] A hV  _A h A h A h ,A h> A h+ A h A hf ,A hx A h ,A h A h A h ,A h A h A hi ,A h@ A h A h" ,A h A h A h ,A h; A h A h ,A h A h A hO ,A h A h A h ,A h A h A h( ,A h A h& A h A hV A h A h A h ,A h A h A h> ,A h A h A h ,A h A h A h ,A h. A h A h ,A h A hG A h ,A h A h A h. ,A h/ A h( A h BA hX BA h A h A h ,A hc A hv A h ,A h A h&+ A h, ,A h- A hC0 A h1 ,A h2 A h5 A hr7 A h7 A he8 A h; A h< ,A h= A h&? A h@ ,A hA A h!D A hE ,A hF A hXH A hI ,A hK A hP A hNR ,A h&S A hU A h=W ,A hX A hY A hZ ,A h[ A h[ A h\ A h\ A h\] A h^ A h_ ,A h=` A h:a A ha ,A hQb A hd A he ,A hf A hk A hl ,A hl A hn A ho ,A h&p A hq A hr A hr A ht A h#w A hx ,A h_y A h{ A h=} ,A h A h A hI ,A hD A h8 F #...................#  #.#.###########...### ###.#.## ##........# .....# ##..#####..# ####..###..## #..# ####..##...# #..# A h ..........#.# #..# .#####..###.######..####### .# ##..# #.....@.........# 72.7 (51 A h .#. ....# #.######..#####.## A hۊ .#.###.####.#######.# ###..# #.....###......###.###....# A h >.......................#..# ............##.....##..##.## A hL f.#.##...#...........##[#...## .#.......#..##..###...#.##..# .#..#....#..##..# ##.##†.##.#A h A h A h j _Key pressed, stopping explore.A h A h, A h H _No target in view!A h6 3A h7 A h#> A h_? A h6D P _A hD ,A h4E A hF A h,H ,A hnH A h4J A hK ,A hL A hM A hoN A hN A hO A h\P A hR ,A hlR A hS A hT ,A hlU A h[ A h\ A h] A h5_ ,A h_ A ha A hb A hb A hvc A hd A hf ,A hWg A hj A hl ,A hl A hqn A ho ,A h p A hq A hs ,A hs A hw A hAx ,A hx A hz A h/| ,A h| A h* BA h A hT A h ,A h A hn A h ,A h A hJ A hE ,A hԉ A h A hh ,A h A hX A h1 ,A h A h A h ,A h A h A hҔ ,A h) A hƖ A hu ,A hؗ A h A hњ ,A h A h A hk ,A h* A h A h͢ ,A h A h# A h A h A h A h A h ,A h A hX A h. ,A h A hݴ A h ,A hT A h A h ,A hj A h A hU ,A h A h A h ,A h A h\ A h ,A h A h6 A h^ A h A h A h A h A h A h A h A h A hM A h A he A h8 ,A h A h1 A he ,A h A h A h{ ,A h A h A h A h A hR A hF A h\ ,A h A hL A h| A h A h# A h A h ,A h A h A h ,A h A h A h ,A h< A h A h ,A h A hU A h ,A h[ A h_ A h A h A hj A hm #.# #.#..### #.# ..# ##.#..............####.# #.# #.................#..... #.########.................#.#### #.............##.######......#### ......####...###.# #.......... #####)...+...# #.# #......#### #####'####...# #.######......#### ..#..........# #@....##......#...624.7 (52A h A..........### #.÷...######÷.#.## ...........# #.............#... ...........# #......#####.>.... #### #......# ##..... .####.#....# #.####.#### #.#.## ###.#....#####.# #.##.###.#...  .A hx ..>.............# #.##.....#..#  ..###.##.#######.# #.##.######.# A h A h% A h. j _Key pressed, stopping explore.A hn/ A h5 A h7 H _No target in view!A hA hA hA hA h>A hP _A hA hKA hA hA hA hA hA htA hJ,A hA h$A hY,A hA hA h,A hZA h=A h=!,A h2"A hA$A hM&,A h'A h(A hv*A h+A h+A h-A h.A h/A h/A hY1A h2A h2A h&4A h6A hP8A h8A h9B hB h,B hB hEB h,B h@B hB hZ ,B h= B h B h"B huB h2B h3B h,B h=B hB hwB hB hB h@B h,B hB hB hb,B hB hnB ho ,B h B h"B h5#,B h#B h$B h%,B h7&B hm'B h(,B h(B h!*B h+B h/+B h+B h-B h.4k.....................>).......##.#.#.###.###########. ...............#.# #.# # ...............#.# #.. #. ....#B h44.#.# #.. #. ###.##....#....### ### # ....ß...###....#######.. #. ....#...# #....#......B# #. .<..#...###....#@# #.B h4$#....#.# #.#######.ß....#.# #....... ######..######.#.# ######.# B h 5....#...# #.#.# #.# .B h?5 .......# #.#.#############.#. B   giant cockroach (asleep).......# #.......................#### #.#.###########...##B hf5........####.#.## ##........#B h\=-50.7 (26B h=,1.7 (27B h!CB hiEb _A giant cockroach comes into view.B h (((((B    You shoot a sling bullet.  The sling bullet hits the giant cockroach.B hp...B..===B h7q2.9 (1.2B hq )B hxB hzh _The giant cockroach is severely wounded.B h^>) #.#  #..  #..  ### #######..  #....#....B..# .<#@# #.# #.# #.#  #.#.#  #.#.# #........#### #.#.#.......#.##  B h}6>) #.#  #..  #..  ### #######..  #....#....B..# <#@# #.# #.# #.#  #.#.#  #.#.# #........#### #.#.#.......#.## B hH;| _A giant cockroach is nearby!B h  You shoot a sling bullet.  The sling bullet hits the giant cockroach.(((.B h)....B h!094.1B h'B h*S _You kill the giant cockroach!B hRB3B hBB hDB h"FB h JnB hJB hK,B h L,B hLB h5M,B huMB h8NB hNB hNB hNB hOB h=P,B hPB h QB hQB hQB hRB hSB hT,B hFUB hdWB hQX,B hXB hFZB h)[,B h[B h_B hS`,B h`B hPgB hg,B hgB h4iB hi,B hiB hwkXB hmnnB h[pBB hpB h4q,B h;rB h}tB hu,B hvB hxB h/z,B h{B hI}B h~,B h^B h݁B hۂ,B hB hB h·,B hB hB h,B hB h!B h,B hÑB hTB h,B hB hB hW,B h:B hB hB h-B hFB hأB hۥ,B h6B h?B h,B h$B h֭B hB hPB h(B hƱB h?,B hʵB hB hX,B hB hB h,B hB hB h,B hB hB hH,B hB hYB h6BB hB h,B h!B hBB hB hB hB hB h,B hB h+B h[,B hrB hB hv,B h B h[B h,B hB hzB hDBB hE B hS*###   #####.###   #.......### #######B h: #.#^......# #.....# ########.#.#.#.#@##########.#.###---B ht97.1 (43.0)........................#.###B hu.............#...###.# .B hMJ#.#...#...#...# #.#...... .#.......#)......#...# #........ .#.###...............# #.#.).....  .#.# ###.##..........# #.#.#####.B h  .#.# #.##......#.#.###.#.# #.  ##.# #.##......#.#.......# #. B h:---B hB h B h 7_Done exploring.B hyB hyB haB hH _No target in view!B h63B hV8B h/Z..0.0).................B h [B haB hcE _Done exploring.B h1 B hc2 B h : B h|; H _No target in view!B h 3B h B hJ 4B hM B h E _Done exploring.B hV 4B h B h r _Done exploring.No target in view!Done exploring.B hq KNo target in view!Done exploring.No target in view!B hq 3B hu B h 4B h B h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.C hJ C h Where to? (? - help)  D - Dungeon D hKD h [?25h[?0cD hSelgeron the VexingDeep ElfHealth: 16/16 ========================Magic: 6/6========================###AC: 2D h)Str: 5#####.###EV: 12D hInt: 17#.......########## SH: 0Dex: 17#.#^......##.....# XL:  2 Next: 79% Place: Dungeon:1 ########.#.#.#.#@##########.#.### Noise: ---------  Time: 697.1 (0.0) D h............................#.### a) +1 sling D h.................#...###.#....... Fire: a) +1 sling .#####.#.#...#...#...# #.#....... D h.#.......#)......#...# #......... .#.###...............# #.#.).....  D h9.#.# ###.##..........# #.#.#####.  D hi.#.# #.##......#.#.###.#.# #.  D h##.# #.##......#.#.......# #.  _Done exploring. _No target in view! D h_Done exploring. _No target in view! _Done exploring.  What level of the Dungeon? (default 1, ? - help) D hD h< [?25l[?1cD h42D hD hD hD h8[ _D hD h;D hD hD hG,D hD h D h,D hD hD hh,D hD hD h,D h2D hD hAD hlD hcD hD h,D h}D hlD hD hD hD hD h,D hUD h&D htD hD hbD hD hD h5D h D hD h4,D hD hi D h ,D h D hd D hD h`D hD hD hD hD hD hVD hD hD hD h-D h,D hnD hD hD h'D h/D h: D h&!D hO!D h!D h"D h#D h#D hG$D hv%D hN&D hz&D h&D h(Y  There is a stone staircase leading down here.D h)D h*D hJ+$ _D h+D h2D hD hD hD hD h4 ......#.# #># #.# #.  #.####### D h #@....... 720.8 (23.7) #########  _You climb downwards.  Found a stone staircase leading down.D h,D hD ha _There is a stone staircase leading up here.E hE hݿl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingE h&1.1   2.8  -2   g + Spellcasting 1.8   1.2  +3      E h     b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.1   3.0  +3      i + Fire Magic1.5   1.7  +1  E hl c * Ranged Weapons   3.3   2.4  +3      E h         d - Armour   0.0   1.4  -2      e + DodgingE h2.7   2.1  +2       f - Stealth   0.0   0.6  +3  E h        E ha    E h3        E hO_    E h~n    E h        E h        E h_    E hC        E h            The relative cost of raising each skill is in cyan.  E hThe species aptitude is in white.  [?] Help[=] set a skill target  E h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsG hG hbG hZSelgeron the Vexing...Deep Elf...Health: 16/16 ========================#.#Magic: 6/6========================#>#AC: 2Str: 5#.#EV: 12Int: 17#.#SH: 0Dex: 17#.#######XL:  2 Next: 79% Place: Dungeon:2#@.......Noise: ---------  Time: 720.8 (0.0)#########a) +1 slingFire: a) +1 sling G hB]_Done exploring. _What level of the Dungeon? (default 1, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.G h|G hG hY G h4 G h3G hG hG hvP _G hXG hcG h,G hG hdG h,G hG hR  There is a stone staircase leading down here.G h7G h _G hG hEG h,G h^G hhG h!,G hG h{G h,G hG hG h,G h*G hG h # ##...# ###. .... .#####.##... ^##........###.## #..............#.###...#.##...........)#.................G h. #.......@..# 9.8 (9####.#####?# G hu #># ..#.####.##.########<.......#########G h G hY 030.8 (10.0)G ha G hg * _Found a short sword.G hr 3G h G hu G h! G hi G h' ,G h ,G h% G h G h  ,G hP G h O# ##...#####...... ..# ######.##... #^# ..#........###.##.#......#.####...#.##G he ..)###................# ####.#####@# G h + #># #........#.# ######.#.#.#G h #.########<.......######### G h G h! 13.8 (3.0)G h=" G hk" $4.8 (4G h0' G h) b _h - a scroll labelled PYDALE KUIWUH h73H hH h H h1 ...... ..# ######.##... #^# .. ........###.##.#H h..............#.#####.##...........)## #................... #..........# ##<#.###.#####.#......H h #># #@.......0H h.# ######.# H hpH h +5.8 (1H h!H h2$9 _Found a stone staircase leading up.H h3H hH hyH h?H hR BH h H h H h#,H h#...... ..##.## ####.##... #^##.. #........###.##.# . ...#.#### .. ...#.##.....)##. _#...........#...#.##<#....####.#####.#...#># #...H h4"#7.8 (2#.# ######.#...##.# # ## H h]4H h!H h!+8.8 (3H hH'H hh)L _Found a dagger. Found a faded altar of an unknown god.H h 3H h H hӭ H h( BH h H h ,H h5 H hh H h ,H hC H h H h_ ,H h, H h H h0 ,H h H h H h ,H h H h H h ,H h" H h H h ,H h H hA H h ,H h@ H h H h W..#### .. ..##.## #######.# .. #^##.. .......# H h ###.##.# #......# ...#.#####......##### ...)##.._.......B ....................... ......#.##<#.......# #####.#.........@..# H h; # #..........####..... # ######.#...# ## # #.##.## ####### #.##.# H h^ ....... ..##.B   giant cockroach (asleep) H h L####### ####.#.##H h .H h ,47.8 (9H h/ /8.8 (10.0)H h 8_H h b _A giant cockroach comes into view.H hs.  #######.#  #^##.. .......#  #......# ####......##### .)##.._.......B .............. #<#.......# .......@..# # #..........####..... # ######.#...# ### # #.##.##H h.w    .## .I h)@  #######.#  #^##.. .......#  #......# ####......##### .)##.._.......B .............. #<#.......# .......@..#  #..........####.....  ######.#...# ###  #.##    .## .I hhP_I h8_I hȔf _A giant cockroach is nearby!I h0 ((((((B    You shoot a sling bullet.  The sling bullet hits the giant cockroach.I h%I hI hzZ....B..I h̷<===50.1 (1.3)I hI hAc _The giant cockroach is almost dead.I hI  #######.#  #^##.. .......#  #......# ####......##### .)##.._........ ............B. #<#.......# .......@..# # #..........####..... # ######.#...# ### # #.##.##   I hJ .## .I h"2 .  #######.#  #^##.. .......#  #......# ####......##### .)##.._........ ............B. #<#.......# .......@..# I h2  #..........####.....  ######.#...# ###  #.##    .##I h2 0 .I h9 4I h> I hF ((((((( _A giant cockroach is nearby!You shoot a sling bullet.I h I h r_...B...I h -1.3 (1.2I h# 8_I h) i _The sling bullet barely misses the giant cockroach.I hi   #######.#  #^##.. .......#  #......# ####......##### .)##.._........ ...........B.. #<#.......# .......@..# # #..........####..... # ######.#...# ### # #.##.##   I hi J .## .I h   #######.#  #^##.. .......#  #......# ####......##### .)##.._........ ...........B.. #<#.......# .......@..#  #..........####.....  ######.#...# ###  #.##  I h7 u  .## .I h 4I hq I h' (((((( _A giant cockroach is nearby!You shoot a sling bullet.I h I h I hm Y.....BI h -2.6 (1.3I hy I h j _The sling bullet closely misses the giant cockroach.I h   #######.#  #^##.. .......#  #......# ####......##### .)##.._........ .............. I h  #<#......B# .......@..# # #..........####..... # ######.#...# ### # #.##.## I h( &  I hD  I h 8.## .I h  #######.#  #^##.. .......#  #......# ####......##### .)##.._........ .............. #<#......B# .......@..#  #..........####.....  ######.#...# ###  #.##    .## I h6+.I hP_I h8_I h  _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.I h'b(†J h &.J h1863.9J h"J hC%S _You kill the giant cockroach!J hc3J hdJ hiJ hkJ hFn,J hoJ hq,J hrJ htJ hv,J hwJ hzJ h|,J h}J hJ h-,J h[J hk  You see here a giant cockroach corpse.J h7J h _J hJ hdJ hJ hJ hJ hq #.# ### #.# .##.## #######.# #^##.. ........# #.##.# #......# #.#####......########.)##.._........... J hė................@.....$.---60.9 (7.0 ...#.##<#......†########.#............#######.  #..........####........  .#...# #.######. #.### #.#J hڗ #.##.# #.# .... ..##.# #.# J hp#### ####.# #.#J h:---J h›8_J hfj _Key pressed, stopping explore.J hJ h8_J hxH _No target in view!J hh 3J hY ,J h%J hd$ _J h<J h/#.#  #.# ##.## #.# ^##.. ..# .##.# #......# J hTU#.#####......#)##.._.........$.#J hx1.9 (1#.##<#......†#.#.#...#J h. #.####. ######.#.#.##J h> J hJ hn8_J h0} _ _Key pressed, stopping explore.J hdJ h"J h$H _No target in view!J h*J h- Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingJ h.Hexes11% 3  c - Inner FlameHexes/Fire19% 3J hA.Rd - Poisonous VapoursAlchemy/Air21%1 J hj.x e - Cause FearHexes34% 4  f - Mephitic CloudJ h.Conjuration/Alchemy/Air 52% 3  g - Stone ArrowConjuration/Earth 52% 3  h - Dimensional Bullseye Hexes/Translocation 63% 4 J h._ i - Hellfire MortarFire/Earth/Forgecraft 100% 7 J h.4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitM h*M Poisonous Vapours Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast. It cannot affect those with any resistance to poison. Level: 1 Schools: Alchemy/Air Fail: 21%  Power: 4% M hiM+Damage: 1d1 (max 1d4)  Range: 3  M hMNoise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.S h9< Spells (Memorise)TypeFailure Levela - JinxbiteHexes5%2  b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fire19% 3  d - Poisonous VapoursAlchemy/Air21% 1  e - Cause FearHexes34% 4  f - Mephitic CloudConjuration/Alchemy/Air 52% 3  g - Stone ArrowConjuration/Earth 52% 3  h - Dimensional Bullseye Hexes/Translocation 63% 4  i - Hellfire MortarFire/Earth/Forgecraft 100% 7 4 spell levels left S h9^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitU h Selgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== .##.## #######.#Magic: 6/6======================== ^##.. ........#AC: 2Str: 5 .##.# #......#EV: 12Int: 17 ..#.#####......#########SH: 0Dex: 17 ......)##.._............XL:  2 Next: 86% Place: Dungeon:2 ................@....$.#Noise: ---------  Time: 761.9 (0.0) ..#.##<#......†#######.#a) +1 sling #.#............#######.Fire: a) +1 sling #......U hv t....####........ ######.#...# #.######.#.##.## #.# ### #.##.# #.# ... ..##.# #.# ### ####.# #.# _You kill the giant cockroach! _You see here a giant cockroach corpse. _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! ### ####.# #.# _You're too inexperienced to learn that spell!W h?nW h r  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g + Spellcasting 1.8   1.2  +3          W h s b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.1   3.0  +3      i + Fire Magic1.5   1.7  +1   c * Ranged Weapons   3.4   2.4  +3          W h~s     d - Armour   0.0   1.4  -2      e + Dodging2.7   2.1  +2       f - Stealth   0.0   0.6  +3      W hs                    W ht@                        W ht                W hu    The relative cost of raising each skill is in cyan.  W h'uThe species aptitude is in white.  [?] Help[=] set a skill target  W hu[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsX h X h X h: Selgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== .##.## #######.#Magic: 6/6======================== ^##.. ........#AC: 2Str: 5 .##.# #......#EV: 12Int: 17 ..#.#####......#########SH: 0Dex: 17 ......)##.._............X h  XL:  2 Next: 86% Place: Dungeon:2 ................@....$.#Noise: ---------  Time: 761.9 (0.0) ..#.##<#......†#######.#a) +1 sling #.#............#######.Fire: a) +1 sling #..........####........ ######.#...# #.######.#.##.## #.# ### #.##.# #.# ... ..##.# #.# ### ####.# #.# X h _You see here a giant cockroach corpse. _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _You're too inexperienced to learn that spell!X h X h9 X h 8_X h! Y h= Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fire19% 3d - Poisonous VapoursAlchemy/Air21%1  e - Cause FearHexes34% 4  f - Mephitic CloudConjuration/Alchemy/Air 52% 3  g - Stone ArrowY h>>Conjuration/Earth 52% 3  h - Dimensional Bullseye Hexes/Translocation 63% 4  i - Hellfire MortarFire/Earth/Forgecraft 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZ h Z h Z hS Selgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== .##.## #######.#Magic: 6/6======================== ^##.. ........#AC: 2Str: 5 .##.# #......#EV: 12Int: 17 ..#.#####......#########SH: 0Dex: 17 ......)##.._............XL:  2 Next: 86% Place: Dungeon:2 ................@....$.#Noise: ---------  Time: 761.9 (0.0) ..#.##<#......†#######.#a) +1 sling #.#............#######.Fire: a) +1 sling #........ h V9m..####........ ######.#...# #.######.#.##.## #.# ### #.##.# #.# ... ..##.# #.# ### ####.# #.# _You see here a giant cockroach corpse. _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _You're too inexperienced to learn that spell!Z hT _Okay, then.Z h6 Z h- . _Z h<Z hl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingZ hZ1.1   2.8  -2   g + Spellcasting 1.8   1.2  +3           b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.1   3.0  +3  Z hË    i + Fire Magic1.5   1.7  +1   c * Ranged Weapons   3.4   2.4  +3          Z h     d - Armour   0.0   1.4  -2      e + DodgingZ h2.7   2.1  +2       f - Stealth   0.0   0.6  +3  Z hR                Z h!            Z hՌ3                        Z h,            Z hBX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpZ hfG[=] set a skill target  Z h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets\ h* a * Fighting   1.1\ hO@ o a - Fighting   1.1] h= a + Fighting 1.1] h  g * Spellcasting   1.8^ h# h * Hexes   4.1^ h}wp h - Hexes   4.1^ h<  i * Fire Magic   1.5^ h p i - Fire Magic   1.5` h oMaces & Flails7  -3   p - Conjurations   0.0   0.8  +1c - Axes0.0   1.4  -2   q - Hexes 4.1   3.0  +3 d - Polearms   0.0   1.7  -3   r - Summonings0.0   0.8  +1  e - Staves0.0   1.0   0   s - Necromancy0.0   0.7  +2  f - Unarmed Combatt - Forgecraft0.0   0.8  +1   g - Throwing   0.0   1.0   0   u - Translocations   0.0   0.8  +1   ` h        v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   1.0   0   w - Fire Magic1.5   1.7  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1   j * Ranged Weapons   3.4   2.4  +3   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2   l + Dodging 2.7   2.1  +2   0 - Invocations` hB \0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations` h t0.0   0.8  +1  n - Stealth0.0   0.6  +3   2 - Shapeshifting   0.0   1.0   0  useful|allb h ? y + Air Magic 0.0d h_ > p + Conjurations 0.0f h7( f h. f hI7 Selgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== .##.## #######.#Magic: 6/6======================== ^##.. ........#AC: 2Str: 5 .##.# #......#EV: 12Int: 17 ..#.#####......#########SH: 0Dex: 17 ......)##.._............XL:  2 Next: 86% Place: Dungeon:2 ................@....$.#Noise: ---------  Time: 761.9 (0.0) f ht8 ..#.##<#......†#######.#a) +1 sling #.#............#######.Fire: a) +1 sling #..........####........ ######.#...# #.######.#.##.## #.# ### #.##.# #.# ... ..##.# #.# ### ####.# #.# _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _You're too inexperienced to learn that spell! _Okay, then.f h=> f h> f hwD 8_f hI g h"g h$  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fire19% 3d - Poisonous VapoursAlchemy/Air21%1  e - Cause FearHexesg hI%%34% 4  f - Mephitic CloudConjuration/Alchemy/Air 52% 3  g - Stone ArrowConjuration/Earth 52% 3  h - Dimensional Bullseye Hexes/Translocation 63% 4  i - Hellfire MortarFire/Earth/Forgecraft 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti hi hwi hW#Selgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== i h^.##.## #######.#Magic: 6/6======================== ^##.. ........#AC: 2i hStr: 5 .##.# #......#i hYEV: 12Int: 17 i hr..#.#####......#########SH: 0Dex: 17 ......)##.._............XL:  2 Next: 86% Place: Dungeon:2 ................@....$.#Noise: ---------  Time: 761.9 (0.0) ..#.##<#......†#######.#i ha) +1 sling #.#............#######.Fire: a) +1 sling i hY#..........####........ i h######.#...# #.######.#.##.## #.# i h### #.##.# #.# ... ..##.# #.# i h### ####.# #.# _Key pressed, stopping explore. _No target in view! i h_Key pressed, stopping explore. _No target in view! _You're too inexperienced to learn that spell! _Okay, then.i h _Okay, then.i hX8_i h. _i hi h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g * Spellcasting   1.8   1.2  +3           b - Unarmed Combat   0.0   1.4  -2   h + Conjurations 0.0   0.8  +1       i - Hexes   4.1   3.0  +3   c * Ranged Weapons   3.4   2.4  +3   j - Fire Magic   1.5   1.7 hm  +1      k + Air Magic0.0   0.8  +1   d - Armour   0.0   1.4  -2      e + Dodging2.7   2.1  +2      i h; f - Stealth   0.0   0.6  +3      i hu                i h        i h        i h        i h0        i h_        i h_    i h    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  i h[?] Help[=] set a skill target  i h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj h!Xj hQZj h b<Selgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== .##.## #######.#Magic: 6/6======================== ^##.. ........#AC: 2Str: 5 .##.# #......#EV: 12Int: 17 ..#.#####......#########SH: 0j h1cDex: 17 ......)##.._............XL:  2 Next: 86% Place: Dungeon:2 ................@....$.#Noise: ---------  Time: 761.9 (0.0) ..#.##<#......†#######.#a) +1 sling #.#............#######.Fire: a) +1 sling #..........####........ ######.#...# #.######.#.##.## #.# ### #.##.# #.# ... ..##.# #.# ### ####.# #.# _No target in view! _Key pressed, stopping explore. _No target in view! _You're too inexperienced to learn that spell! _Okay, then. _Okay, then.j hij hij hn8_j hpk h+Kk hBO"  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g * Spellcasting   1.8   1.2  +3  k hOS         b - Unarmed Combat   0.0   1.4  -2   h + Conjurations 0.0   0.8  +1  k hOR    k hO i - Hexes   4.1   3.0  +3  k h~Ph c * Ranged Weapons   3.4   2.4  +3   j - Fire Magic   1.5   1.7  +1      k + Air Magick hQ0.0   0.8  +1   d - Armour   0.0   1.4  -2      e + Dodging2.7   2.1  +2      k h$Q f - Stealth   0.0   0.6  +3  k h9Qa    k hMQ_    k h`Qa    k hsQ_    k hQa    k hQ_    k hQa    k hQ_    k hQa    k hQ_    k hRa    k hR_    k h'Ra    k h9R_    k hYRa    k hmR_    k hRT    k hRpThe relative cost of raising each skill is in cyan.  k hRThe species aptitude is in white.  [?] Helpk hRG[=] set a skill target  k hS[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsl h oMaces & Flails7  -3   pc - Axes0.0   1.4  -2   q d - Polearms   0.0   1.7  -3   r - Summonings0.0   0.8e - Stavesl h 0.0   1.0   0   s - Necromancy   0.0   0.7  +2f - Unarmed Combatt - Forgecraft0.0   0.8  +1  l h - g - Throwing   0.0   1.0   0   u - Translocations   0.0   0.8  +1         v - Alchemyl h 0.0   0.8  +1  l h ~h - Short Blades   0.0   1.0   0   w - Fire Magic1.5   1.7  +1  l h! i - Long Blades0.0   1.2  -1   x - Ice Magicl h! 0.0   0.8  +1  l h!  j * Ranged Weapons   3.4   2.4  +3   y + Air Magic 0.0   0.8  +1  z - Earth Magicl h" D0.0   0.8  +1  k - Armour0.0   1.4  -2  l h"  l + Dodging 2.7   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1  n - Stealthl h" 0.0   0.6  +3   2 - Shapeshifting   0.0   1.0   0  useful|allp h)? v + Alchemy 0.0q h q hSelgeron the Vexing#.#Deep Elf ###.#Health: 16/16 ======================== .##.## #######.#Magic: 6/6======================== q h/^##.. ........#AC: 2Str: 5 .##.# #......#EV: 12q hInt: 17 ..#.#####......#########SH: 0Dex: 17 ......)##.._............XL:  2 Next: 86% Place: Dungeon:2 q h................@....$.#Noise: ---------  Time: 761.9 (0.0) q h܏..#.##<#......†#######.#a) +1 sling q hB#.#............#######.Fire: a) +1 sling #..........####........ ######.#...# #.######.q h`7#.##.## #.# ### #.##.# #.# ... ..##.# #.# ### ####.# #.# q h]_No target in view! _Key pressed, stopping explore. _No target in view! _You're too inexperienced to learn that spell! _Okay, then. _Okay, then.q h4q hPq hq h 3q h q h q h& q hӷ P _q h ,q h  _You now have 90 gold pieces (gained 10).q hj ,q h q h$ q h Bq hu q hk ,q h q h q hu ,q h q h. q hI ,q h q hy q h ,q hQ q hv q h ,q h q hc q h ,q hb q h q h8 Bq h q h ,q ha q h q h ,q hc q h q h@ ,q h q h q h] ,q h q h' q h ,q h\ q h q h ,q h' q h q hp ,q h q hu q h ,q hJ q h q h8 Bq h q h q hN q h q h' q h6 ,q h q h< q h0 |######.##.###### ............... ####.##.####. # #.##.# #. # .....####.###q h  # .#####.....# # #.###.#  . #. #.#  . # #@#  88.9 (27.0) #.<...#  q h E ###.###   #.   #  q h>          q hu r   q hm$ q h$ ,9.9 (28q h*( q h+ 9 _Found a stone staircase leading up.q hy Iq h^| q hC} q h} q h nq h q h5 ,q h q hІ q h ,q h q hD q h| ,q hϋ q h P  There is a stone staircase leading up here.q h q h  _q h q h) q hu ,q hΕ q hŗ P  There is a stone staircase leading up here.q h# q h  _q h q h q h[ q h q h q h q hh ,q h q h q h ,q h q h q h ,q h q h q h ,q h~ q h q h ,q ho q h2 q h ,q h q hٲ q h ,q h q h q h 1 ###.###  #.#  #.#  #.#  #.#  #.#  #.#  q hp Y.##.####.#  .?.....@.# b...###### .  q h ' b   bat (asleep)      q h Z805.9 (166.9 (17q he q h V _A bat comes into view.q h, ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?.....@.#  b...######  .r hD ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  r hہ.?.....@.#  b...######  .r hr hmr hr hZ _A bat is nearby!r h ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?.....@.#  b...######  .r hj ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?.....@.#  b...######  .r hp4r hvr h ((((((b   _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.r hr hRr hr h$ 5b.......r h ;===8.1 (1.2)r h?r h^ _The bat is moderately wounded.r hr>(((((((r hBr h< .?....b You shoot a sling bullet. The sling bullet misses the bat.r h(9.3r hЍr hQ _The bat closely misses you.r h ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?....b@.#  ....######  .r hM i ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?....b@.#  ....######  .r h֋ 8r hw 4r h r h ((((((( _A bat is nearby!You shoot a sling bullet.r h&  The sling bullet closely misses the bat.r hN, V.?...b.r h, ]5--10.6 (1.3r h0 r h3 ' _The bat hits you.r he  ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?...b.@.#  ....######  .r h  ###.###  #.#  #.#  #.#  #.#  #.#  #.#  .##.####.#  .?...b.@.#  ....######  .r h 4r ho r h ((((((( _A bat is nearby!You shoot a sling bullet.r hΒ r h m  The sling bullet closely misses the bat.r hF r hw .?..b..1.8 (1.2r h r hĤ Q _The bat closely misses you.r hF/ (((((((You shoot a sling bullet.r hA .?....b  The sling bullet closely misses the bat.3.1 (1.3r hr hZI _The bat misses you.s hY>(((((((s h"  You shoot a sling bullet. The sling bullet barely misses the bat.s hk#,s h?*V.?...b.s h,,-4.3 (1.2s h1s h3P _The bat barely misses you.s hIy (You shoot a sling bullet.s hs hV  The sling bullet hits the bat but does no damage.s hzs hb..6==5.5s h,s hͥP _The bat barely misses you.s h (( You shoot a sling bullet. The sling bullet hits the bat.s h,s hV ..b  The bat is heavily wounded.6.7s hs hK: _The bat hits you but does no damage.s h (((((((You shoot a sling bullet.s h݅   The sling bullet closely misses the bat..?..b..7.9s h$  _The bat hits you but does no damage. The bat barely misses you.s hle >(((((((s h ,s h .?....b  You shoot a sling bullet. The sling bullet barely misses the bat.9.1s h s h Q _The bat closely misses you.s hd]  You shoot a sling bullet. The sling bullet hits the bat!s hmk†s hs hN==920.3s hڮs hG _You kill the bat!t h 3t hy t hO t h{ t h t h u  You see here a bat corpse.t h t hK  _t hM t h t h ,t h  ###.### #. #.# .> #.# .. #.# #.#### #.# #. ..# #.# #. #.# #.#  #.##.####.#  #.@....†..# ---5.3 (5.0t hU  #....######  #...#### #.....##.### #.#.#. t h ]---6.3 (6t h t hL$ _Found a stone staircase leading down.7.3 (7 _i - a scroll labelled FUTAAP YL SE SOHt hٖ3t h|t hDt h: ###.### #.# #.# .># #.# ..# #.# #.#### #.# #.w..# #.# #.##.# #.# #.##.####.# #@.....†..# #....###### #...#### #...# ..##.. ### #..w   dart slug (asleep) #.. #...t h&0t h)+8.3 (1t ht h\ _A dart slug comes into view.u hw l ((wu h 9  You shoot a sling bullet.u h w..  The sling bullet hits the dart slug but does no damage. ``The dart slug launches a dart at you.u h#O..4u h#D---===9.6 (1.3u h)u h+- _The slug dart hits you.u h9   #.# #.#  .># #.#  ..# #.#  #.#### #.#  #.w..# #.#  #.##.# #.#  #.##.####.#  #@.....†..#  #....######  #...####  u hT;#...# ..##.. ### #.. #.. #...u hJc   #.# #.#  .># #.#  ..# #.#  #.#### #.#  #.w..# #.#  #.##.# #.#  #.##.####.#  #@.....†..#  #....######  #...####  #...# ..##.. ### #.. #.. #... u h4u h&u h (( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug!u hgu hipS.w.u hq)30.9u hvu hz] _The dart slug is almost dead.u h   #.# #.#  .># #.#  ..# #.#  #.#### #.#  #....# #.#  #w##.# #.#  #.##.####.#  #@.....†..#  #....######  #...####  #...# ..##.. ### #.. #.. #...u h'   #.# #.#  .># #.#  ..# #.#  #.#### #.#  #....# #.#  #w##.# #.#  #.##.####.#  #@.....†..#  #....######  #...####  u hM(x#...# ..##.. ### #.. #.. #... u h-u hk.u h,3u h#B _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.u hEg†(u h&.u hu h;g###.###Selgeron the Vexing#.# #.#Deep Elf.># #.#Health: 14/16 =====================---..# #.#Magic: 6/6========================#.#### #.#AC: 2Str: 5u h>#....# #.#EV: 12Int: 17#†##.# #.#SH: 0Dex: 17#.##.####.#XL:  2 Next: 103% Place: Dungeon:2#@.....†..#Noise: ===------  Time: 832.2 (1.3)#....######a) +1 sling#...####Fire: a) +1 sling#...#..##..### #..#..#... _The slug dart hits you. _A dart slug is nearby!u h*You shoot a sling bullet. The sling bullet hits the dart slug! _The dart slug is almost dead. _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.u hN _You kill the dart slug!You have reached level 3!u h/  --more--v hD  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? x hL8/207/793 1% x hx h/R _You feel agile. x2z hzz hz hjz hyP _You don't know any spells.z h z h  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2b - Sigil of BindingHexes11% 3  c - Poisonous VapoursAlchemy/Air19%1  d - Inner FlameHexes/Firez hh 19% 3  e - Cause FearHexes34% 4f - Mephitic CloudConjuration/Alchemy/Air 50% 3  g - Stone ArrowConjuration/Earth52% 3  h - Dimensional Bullseye Hexes/Translocation 63% 4  i - Hellfire Mortarz h kFire/Earth/Forgecraft 100% 7 5 spell levels left z h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{ h?+ { h1 { h.7 ###.###Selgeron the Vexing#.# #.#{ h7 Deep Elf.># #.#Health: 18/20 =====================---..# #.#Magic: 7/7========================#.#### #.#AC: 2Str: 5#....# #.#{ h 8 IEV: 12Int: 17#†##.# #.#SH: 0Dex: 19#.##.####.#XL:  3 Next:  1% Place: Dungeon:2#@.....†..#{ h48 Noise: ===------  Time: 832.2 (0.0)#....######a) +1 sling{ hU8 #...####Fire: a) +1 sling#...#{ h8 %..##..### #..#..#... _You kill the dart slug!{ h8 iYou have reached level 3!Your experience leads to an increase in your attributes!{ h8 Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 { h9 ;_You don't know any spells.{ h? n  Okay, then.{ hD { hUF . _{ hP { h_   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g * Spellcasting   1.9   1.2  +3           b - Unarmed Combat   0.0   1.4  -2   h + Conjurations 0.0   0.8  +1       i - Hexes   4.1   3.0  +3   c * Ranged Weapons   3.4   2.4  +3   j + Alchemy0.0   0.8 { h0 [39;49m +1       k - Fire Magic   1.5   1.7  +1   d - Armour   0.0   1.4  -2   l + Air Magic0.0   0.8  +1  e + Dodging2.8   2.1  +2       f - Stealth   0.0   0.6  +3                                 { h                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets~ h j * Alchemy   0.0 hZ l * Air Magic   0.0 h]  h  h * Conjurations   0.0 h hB hs###.###Selgeron the Vexing#.# #.#Deep Elf.># #.# hHealth: 18/20 =====================---..# #.#Magic: 7/7========================#.#### #.#AC: 2Str: 5#....# #.#EV: 12Int: 17#†##.# #.#SH: 0Dex: 19#.##.####.# h&XL:  3 Next:  1% Place: Dungeon:2#@.....†..#Noise: ===------  Time: 832.2 (0.0)#....######a) +1 sling#...####Fire: a) +1 sling#...#..##.. h### #..#..#...  You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _You don't know any spells. _Okay, then. h4 h hS hS 3 h  hk  hP _9= h , h  h , h  hr , h  h 20=== h  hx 1 _HP restored. h 3 h  hv  h , h  hY  h B h#  hO P== h  ho  h #.# #.# .># #.# ..# #.# #.#### #.# #....# #.# #†##.# #.## #.##.####.##.##.####......†..##.$...@##....######---410.0) hQ ......##...#### [.... #...##.. ...##...###..### #...# #...# #...# #...##.#.# h ^---3.2 (11 h,  h # _Found a robe. hy; I h>  hG L #.# #.#[... .># #.#... ..# #.#... #.#### #.#.. #....# #.#.# #†##.# #.# #. #.##.####.# #.##.####......†..# #.$..@.##....######0.0) hoH #......##...#####[..... #...#.##......##...# ##..### #...##.. #...#.## #...##. #...#  hH D #.#.# h Q  hmU +4.2 (1 h\  hS_ ( _Found a ring mail. hl4 hr hktH _No target in view! h3 h h h h@$ _ h h h, h h h, h h_, h hL _You now have 97 gold pieces (gained 7). h3 h h h, h- h h, hx hB h  h h' , h  h. h, h hX h h7(]..... ..##.# #.# .#####... ##### ####.# #.# #.##.## #.. #.#. ##..## #.### #.# .# #.<.#.## #.##.### ###....##......##.# #. h( #[.....# .># #. #..@...##...# #.55.2 (11.0).....##......##.#### #.).# ##..#####....# #. ht)##..## #†##.# #. #.##.# #.##.####. #.##.####......†.. #......##....##### #......##..#####[.....##...# h*0 h0,6.2 (12 h7 h9# _Found a mace. hC93 h; h? hjB haF, hF huI, hjK h N htP, hER hZ######## ####.# #.# # .## #..  . ##..## ## # #.# .# . #.## #.##.### ###.. ...##......##.# ..... #[.....# .># ......##......##...# #?....@##......##.#### 9.2 (3.0) ##).######..#####....#  # ##..## #†##.#  #.##.# #.##.## #.##.####..... hK[ #......##....## #......##...#### #[.....##... ...##......##...# h[ hc hn _Key pressed, stopping explore. hw hyH _No target in view! h4 hc hH _No target in view! hp#3 hq% h, h[/ h3: _ h15 hL8, h9 h< haC ### ####.# #.#  .## #.. ## .## ##..##  #. #.# #.# .# .# #.##.## #.##.### ...##......##......##.# #......##[.....# .># #......##......##...# #?.@...##......##.## ##).######..#####... hC* #..# ##..## #†###.##. #.##.# #. . #.##.#####. .. #......##... h   Natasha (asleep). .##......##...##h .##[.....##...# ...##......##... hJW61.2 (22.2 (3 hS h]Us _Natasha, Servant of Life and Death comes into view. hV|% (((((h(You shoot a sling bullet.  The sling bullet hits Natasha but does no damage. hB  ).....hNatasha hisses angrily. h< ******Natasha casts a spell at you. hHL)..... hx11-----------===3.4 (1.2 h h-. _The magic dart hits you! h\!   #.#  .## #..  ## .##   #. #.# #.# .#  .# #.##.##   ...##.....  #......##[.....# .>#  #......##....  #?.@...# ##).#### #..#  #† #.##.   #. .  #. ..  . .# h .##[  hS    #.#  .## #..  hT ## .##   #. #.# #.# .#  .# #.##.##   hDT C ...##.....  hmT \#......##[.....# .>#  #......##....  hT  #?.@...# ##).#### hT  #..#  #† hT w #.##.   h U #. .  #. ..  . .# h6U  h .##[ h]  hc^  h0i  hj   h.k V_Natasha is nearby! h ` (((( h ^((You shoot a sling bullet. The sling bullet hits Natasha. hp  h^  h )...h..2=----------4.6 h  h* m    #.#  .## #..  ## .##   #. #.# #.# .#  .# #.##.##   ...##.....  #......##[.....# .>#  #......##....  #?.@...# ##).#### h  #..#  #† #.##.   #. .  #h ..  . .# . .##[  _Natasha is lightly wounded. h    #.#  .## #..  ## .##   #. #.# #.# .#  h A .# #.##.##   ...##.....  #......##[.....# .>#  #......##....  h  #?.@...# ##).#### h@  #..#  #† hi #.##.   #. .  h w #h ..  . .# h Z. .##[ h 4 h  hs  (((( _Natasha is nearby!You shoot a sling bullet. The sling bullet hits Natasha. hL  hU d)..h. hV (5.8 h^  hTa ^ _Natasha is moderately wounded. hJq v   #.#  .## #..  ## .##   hq  #. #.# #.# .#  .# #.##.##   ...##.....  #......##[.....# .>#  #......##....  #?.@...# hr 4 ##).#### #..#  #† h,r ! #.##.   hQr >#h .  #. ..  hur ,. .# . .##[  hr ! h   #.#  .## #..  ## .##   #. #.# #.# .#  .# #.##.##   ...##.....  #......##[.....# .>#  #......##....  #?.@...# ##).#### #..#  #† #.##.   #h .  #. ..  . .# . .##[ h h h! h#\ _Natasha is nearby! hn h h hP _You don't know any spells. h!  h>& l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting h& 1.1   2.8  -2   g * Spellcasting   1.9   1.2  +3       h& S     h&  b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   0.0   0.8  +1   h'      i - Hexes   4.1   3.0  +3   hW' " c * Ranged Weapons   3.4   2.4  +3   j * Alchemy   0.0   0.8  +1   h'      k - Fire Magic   1.5   1.7  +1   d - Armour   0.0   1.4  -2   l * Air Magic   0.0   0.8  +1  e + Dodging2.8   2.1  +2       h]( Z f - Stealth   0.0   0.6  +3                   h-                                                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[4 h- 0m h} h h ######### ####.# #.#Selgeron the Vexing.## #..Deep Elf## .## ##..##Health: 12/20 ==============----------#. #.# #.# .#Magic: 7/7 hU========================.# #.##.## #.##.###AC: 2Str: 5...##......##......##.# EV: 12Int: 17#......##[.....# .># SH: 0Dex: 19#......##......##...# XL:  3 Next:  1% Place: Dungeon:2 h#?.@...##......##.## Noise: ===------  Time: 865.8 (0.0)##).######..#####... a) +1 sling hy#..# ##..## #†## Fire: a) +1 sling#.##. #.##.# #.###h . #.##.####...#. .. #......##... h   Natasha. .##......##...##. .##[.....##...#...##......##... _Natasha is lightly wounded. _Natasha is nearby!You shoot a sling bullet. The sling bullet hits Natasha. _Natasha is moderately wounded. _Natasha is nearby!  hC_You don't know any spells. h h7 h h h[. hj1Read which item? Scrolls  b - a scroll of poison  e - a scroll labelled KITAOGH XEECZU  h1U g - a scroll labelled RAGOFI NEGROO  h - a scroll labelled PYDALE KUIWU  i - a scroll labelled FUTAAP YL SE SOH [!] read|quaff[?] describe selected h}v h~ h7$ ######### ####.# #.#Selgeron the Vexing.## #..Deep Elf## .## ##..##Health: 12/20 ==============----------#. #.# #.# .#Magic: 7/7======================== h.# #.##.## #.##.###AC: 2Str: 5...##......##......##.# EV: 12Int: 17 hV#......##[.....# .># SH: 0Dex: 19#......##......##...# XL:  3 Next:  1% Place: Dungeon:2 h #?.@...##......##.## Noise: ===------  Time: 865.8 (0.0)##).######..#####... a) +1 sling#..# ##..## #†## Fire: a) +1 sling h-#.##. #.##.# #.###h . #.##.####... hK#. .. #......##... h   Natasha. .##......##...## hjo. .##[.....##...#...##......##...  hp_Natasha is lightly wounded. _Natasha is nearby! hYou shoot a sling bullet. The sling bullet hits Natasha. _Natasha is moderately wounded.  h…_Natasha is nearby! _You don't know any spells. hP  Okay, then. h h h. _ h# ####.# #.# .## #.. ## .## ##..## #. #.# #.# .#  h.# #.##.## #.##.### ...##......##......##.# #......##[.....# .># #......##......##...# #?..@..##......##.###).######..#####. hI#..# ##..## #†##.#.##. #.##.# #.##.#h . #.##.####. h7(#. .. #......##.. .##......##...#. .#...##......##...# h  Natasha extends her claws.---6.8 (1 h h c _Natasha mumbles some strange words. h k# ####.# #.# .## #.. ## .## ##..## #. #.# #.# .# .# #.##.## #.##.### ...##......##......##.# #......##[.....# .># #......##......##...# #?...@.##......##.###).######..#####....##..# ##..## #†##.# hC #.##. #.##.# #.##.##h . #.##.####.#. .. #......##....#. .##......##...#  h9  hق  h= h.h   Natasha hЎ B---7 h  hs  hy ####.# #.# #.## #.. ### .## ##..## ##. #.# #.# .# #.# #.##.## #.##.### #...##......##......##.# #......##[.....# .># #......##......##...# #?....@##......##.#### ##).######..#####....# #h.# ##..## #†##.# #.##. #.##.# #.##.##. . #.##.####.#. .. #......##....##  h hh.h   Natasha h\3=8 h7 h? hp....... ..##.# #.# .#####. ####### ####.# #.# #. .## #.. #.## .## ##..## #. #. #.# #.# .# #..# #.##.## #.##.### ##...##......##......##.# #......##[.....# .># #......##@.....##...# #?.....##......##.#### ##)h######..#####....# #..# ##..## #†##.##.##. #.##.# #.##.###[14; hq10H#. . #.##.####......†#. .. #......##....###. .##......##...####. .##[ hx@h. hSy&9 h@ h_ hW " ..##.# #.# .#####. ####.# #.# #.#.## #.. #.### .## ##..## #.##. #.# #.# .# #.< h .# #.##.## #.##.### #...##......##......##.# ##......##[.....# .># ##......##.@....##...# ##?..h..##......##.#### ###).######..#####....# ##..# ##..## #†##.# # h #.##. #.##.# #.##.##. . #.##.####......†.#. .. #......##....#. .##......##  h  h '70 h>  h V _Natasha casts a spell. hjD ..##.# #.# .#####. ####.# #.# #.#.## #.. #.# ## .## ##..## #.##. #.# #.# .# #.<. hbkI.# #.##.## #.##.### ###....##......##......##.# #.#......##[.....# .># #.#......##..@...##...# #.#?..h..##......##.#### #.##).######..#####....# #. hk#..# ##..## #†##.# #.#.##. #.##.# #.##.####.#. . #.##.####......†. h8l#. .. #......##....#. .##......#  hm hvG.h hIw&1 h h< h ..##.# #.# .#####. ####.# #.# #.#.## #.. #.# ### .## ##..## #.##. #.# #.# .# #.<..# #.##.## #.##.### ###.#...##......##......##.# #.##......##[.....# .># #.##......##...@..##...# #.##?...h.##......##.#### #.###).######..#####....# #.##..# ##..## #†##.# [3 hh4m#.##.##. #.##.# #.##.####.##. . #.##.####......†..##. .. #......##....#. .##......  h, hk5.h5   cerulean imp (polearm, summoned) hB=2 h h  h ..##.# #.# .#####. ####.# #.# #.###..## #.. #.# #.## .## ##..## #.###.#. #.# #.# .# #.<. h.# #.##.## #.##.### ###.#...##......##......##.# #.# #......##[.....# .># #.# #......##....@.##...# #.# #?..5.h##......##.#### #.# ##).######..#####....# #.# #. . #.##.####......†..#  hq#. .. #......##....###### . .##......##  h hI h hjhh.5. h\4=3 h h hf  ..##.# #.# .#####.....# ####.# #.# #.###.#.## #.. #.# #.### .## ##..## #.###.##. #.# #.##.# #.<...#  h6g .# #.##.## #.##.### ###.# ...##......##......##.# #.# #......##[.....# .># #.# #......##.h...@##...# #.# #?...5.##......##.#### #.#  hg o##).######..#####....# #.# #..# ##..##.##. #.##.#. . #.##.####......†..# #. .. #......##....###### . .##......#  h j  haj  hj  hs b5.h. hGt &4 hM  h3  hGG # ####.# #.# #.###.#  .## #.. #.# #.# ## .## ##..###.###.# #. #.# #.##.# #.<...#  hG*# #.##.## #.##.### # ###.### .##......##......##.# #.#  #......##[.....# .># #.#  #......##5.h...##...# #.#  #?.....##....@.##.#### #.# ##).######..#####....# #.#  hcH..# ##..## #†##.# #.# #.##. #.##.# #.##.####.##. . #.##.####......†..##. .. #......##....###### . .##......##...#### . .##[.....##...# hH; ...##......##...# hXV h]j   #.#   .## #.. #.# #.#  ## .## ##..##   #. #.# #.##.# #.<...# #  #.##.### #  h^ .##......##.# #.#  #[.....# .># #.#  #5.h**.##...# #.#  #?#...*@.# #.#  ##).######..#### hI^ #.#  #..# ##..## #†##.# #.#  #.##. #.##.#   ht^S #. . #†..#  #. ..   h^B .   . .##[  h^   h^fNatasha casts a spell at you.The magic dart hits you! h3   #.#   .## #.. #.# #.#  ## .## ##..##   #. #.# #.##.# #.<...#   #.##.### #  .##......##.# #.#   h4#[.....# .># #.#  #5.h**.##...# #.#  #?#...*@.# #.#  ##).######..#### #.#  #..# ##..## #†##.# #.#  #.##. #.##.#  h4  #. . #†  #. ..   ht5 .   . .##[ ! h{<\  Ouch! That really hurt! h hk.5h... hi4/20 ------------=5 h hV _* * * LOW HITPOINT WARNING * * * h.p ####.# #.# #.###.# .## #.. #.# #.# ## .## ##..## #.###.# #. #.# #.##.# # #.<...#  #.##.## #.##.### .# ###.### ##......##......##.# #.# #......##[.....# ..># #.# #......##.5h...##...# #.# #?.....##.....@##.#### #.# ##).######..#####....# #.# #..# ##..## #†##.# h0q #.# #.##. #.#. . ##. .. #......##....###### . .##......##...####  hw, hm|g..5h h|.-6 h  h hf ..##.# #.# .#####.....#  ####.# #.# #.###.#  .## #.. #.# #.#  ## .## ##..## #.###.#  #. #.# #.##.# # #.<...#  #.##.## #.##.### .# ###.### ##......##......##.# #.# ......##[.....##..># #.# ......##...5..##@..# #.#  #?.....##.h....##.#### #.#  ##).######..#####....# #.# .# ##..## hz #†##.# #.#  #.##. #.##.# #.##.####.#  #. . #.##.####......†..#  #. .. #......##....######  . .##......##...####. .##[ h h% h..5h5   cerulean imp (polearm, summoned) h3P5==----------- he7 h  h" h#.##.# #.# .....####.### ..##.# #.# .#####.....# ####.# #.# .# #.###.#  .## #.. .# #.# #.# ## .## ##..## .# #.###.# #. #.# #.##.# .# #.<...# .##.## #.##.### .# ###.### #......##......##.# #.# ##[.....##.@># #.# .....##......##...# #.# #?.....##..5h..##.#### #.# ##)[ h40m.######..#####....# #.#.# ##..## #†##.# #.# #.##. #.##.# #.##.####.# #. . #.##.####......†..# #. .. #......##....###### . .##......##...#### h h1.hh   Natasha h&8 hA h1 h7(.##.# #.# .....####.### ##.# #.# ..#####.....# .# #.# ..# #.###.# .## #.. #.# #.# #.#  .## ##..## #.# #.###.# . #.# #.##.# #.# #.<...# .##.## #.##.####.# ###.###  hU......##......##.# #.# ##[.....##..@# #.# ##......##...# #.# ?.....##..55h.##.#### #.# ).######..##### #..# ##..## #†## .##. #.##.# #.##.####.# . . #.##.####......†..# 5   cerulean imp (polearm, summoned) . .. #......##  ho  Natasha wildly gestures. h4 he.5h h? he9 hu  h _You feel troubled. _There is a stone staircase leading down here. h 4 h) hE h hwjh.5 h_".80 _ h|% hb . ... ...  #. ..# .#. .  #. #.# .. ..  ..#.#.. ...  .#.#. ....  ... ....  #.#..###. 3 #@.......  #..............  #.##..#.#(.###.  hc #..#.#..# #. #.# .# .. ... .. .. ... .. ... ..# ###  hd;== hj hܫY6=1.6 (1.8 hв hT _You climb downwards.  Found 8 stones. _There is a stone staircase leading up here. hu hv hx hO, h  h hX hN h, hۋ h h܎2= h h: hB7= hߔ h, h hٜ, h! h2, hm h hgf8== hߦ h h hK h, hɯ hٲ, h h6 h^9== h h, hT h|, h h, h hG h9= h h*f10/20== h h h, h h, h h, h h h _1=== hc h_, h h9 h hx h, hE h h9= h: hi2= h= hP, h h, h3 h, hD h h8^3== h h, hU  h& , h  hv h h h0t4== h  h, h h, h h!, h"# h'O= h ( h* h*O15== h+ h7/, hi0 h,3, hi4 h7, h8 h; h<k6=== h!= hj@, hA hD, h0F h(I, hqJ hN hdNh7== hO hR hR hT h&W, hsY h\, hD^ hHa ha9= h.c hf hgD8= hh hk, hm h4q, h|r hdu, hv hz hzh9== hn| h h- he ha, h h/, hl h_ _You start resting. h1941.6 (60.0) h$20 h$U===2.6 (61 h h" _HP restored. hE hI(Read which item? Scrolls  b - a scroll of poison  e - a scroll labelled KITAOGH XEECZU  g - a scroll labelled RAGOFI NEGROO  h - a scroll labelled PYDALE KUIWU  hI i - a scroll labelled FUTAAP YL SE SOH [!] read|quaff[?] describe selected h Selgeron the Vexing. ... ...Deep Elf#. ..# .#. .Health: 20/20 ========================#. #.# .. ..Magic: 7/7========================..#.#.. ...AC: 2Str: 5.#.#. ....EV: 12Int: 17... ....SH: 0Dex: 19#.#..###.XL:  3 Next:  1% Place: Dungeon:3#@.......Noise: ---------  Time: 942.6 (0.0)#..............a) +1 sling#.##..#.#(.###.Fire: a) +1 sling#..#.#..##. h  #.# .#.. ... .... ... ..... ..# ### _There is a stone staircase leading down here. _You climb downwards.  Found 8 stones. _There is a stone staircase leading up here. _You start resting. _HP restored. h6 X  Okay, then. h2  h  h . _ hC h^D hI hLP _You don't know any spells. h h"  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g * Spellcasting   1.9   1.2  +3   h         b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   0.0   0.8  +1       h= i - Hexes   4.1   3.0  +3   c * Ranged Weapons   3.4   2.4  +3   j * Alchemy   0.0   0.8  +1       h k - Fire Magic   1.5   1.7  +1   hJ d - Armour   0.0   1.4  -2   l * Air Magic   0.0   0.8  +1  e + Dodging h{2.8   2.1  +2       h f - Stealth   0.0   0.6  +3           h                             hN                 h         h#        The relative cost of raising each skill is in cyan.  h The species aptitude is in white.  [?] Help[=] set a skill target  h~[/] auto|manual mode [*] useful|all skills [!] training|cost|targets hL hW hZ?Selgeron the Vexing. ... ...Deep Elf#. ..# .#. .Health: 20/20 ========================#. #.# .. ..Magic: 7/7========================..#.#.. ...AC: 2Str: 5.#.#. ....EV: 12Int: 17... ....SH: 0Dex: 19 hv[#.#..###.XL:  3 Next:  1% Place: Dungeon:3#@.......Noise: ---------  Time: 942.6 (0.0)#..............a) +1 sling#.##..#.#(.###.Fire: a) +1 sling#..#.#..##. #.# .#.. ... .... ... ..... ..# ###Found 8 stones.  h\_There is a stone staircase leading up here. _You start resting. _HP restored. _Okay, then. _You don't know any spells. ha h&b hTj h#g hhn Spells (Memorise)Type hiFailure Level  a - JinxbiteHexes5% 2b - Sigil of BindingHexes11% 3  c - Poisonous VapoursAlchemy/Air19%1  d - Inner FlameHexes/Fire19% 3  e - Cause FearHexes34% 4f - Mephitic CloudConjuration/Alchemy/Air 50% 3  g - Stone ArrowConjuration/Earth52% 3  h - Dimensional Bullseye Hexes/Translocation 63% 4  i - Hellfire Mortar h*jFire/Earth/Forgecraft 100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h  h  h, YSelgeron the Vexing. ... ...Deep Elf#. ..# .#. .Health: 20/20 ========================#. #.# .. ..Magic: 7/7========================..#.#.. ...AC: 2Str: 5.#.#. ....EV: 12Int: 17... ....SH: 0Dex: 19#.#..###.XL:  3 Next:  1% Place: Dungeon:3#@.......Noise: ---------  Time: 942.6 (0.0)#..............a) +1 sling#.##..#.#(.###.Fire: a) +1 sling h #..#.#..##. #.# .#.. ... .... ... ..... ..# ###Found 8 stones. _There is a stone staircase leading up here. _You start resting. _HP restored. _Okay, then. _You don't know any spells. hh  h Memorise Jinxbite, consuming 2 spell levels and leaving 3? Y - Yes  h3 ' N - No h  h Selgeron the Vexing. ... ...Deep Elf#. ..# .#. .Health: 20/20 ========================#. #.# .. ..Magic: 7/7========================..#.#.. ...AC: 2Str: 5.#.#. ....EV: 12Int: 17... ....SH: 0Dex: 19#.#..###. h XL:  3 Next:  1% Place: Dungeon:3#@.......Noise: ---------  Time: 942.6 (0.0)#..............a) +1 sling#.##..#.#(.###.Fire: a) +1 sling#..#.#..##. #.# .#.. ... .... ... ..... ..# ###Found 8 stones. _There is a stone staircase leading up here.  h _You start resting. _HP restored. _Okay, then. _You don't know any spells. h! 23.6 (1 _ h  h9 A4.6 (2 hX  h  h! +5.6 (3 h  h/ _You start memorising the spell. You continue memorising. x2 h  h  h c _You finish memorising. Spell assigned to 'a'. h]n heq- Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes11% 3b - Poisonous VapoursAlchemy/Air hq19%1  c - Inner FlameHexes/Fire19% 3  d - Mephitic CloudConjuration/Alchemy/Air 50% 3  e - Stone ArrowConjuration/Earth52% 3  f - Cause FearHexes34% 4  h/r g - Dimensional Bullseye Hexes/Translocation 63% 4  h - Hellfire Mortar h^rkFire/Earth/Forgecraft 100% 7 3 spell levels left  hr^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h Selgeron the Vexing. ... ...Deep Elf#. ..# .#. .Health: 20/20 ======================== hʠ #. #.# .. ..Magic: 7/7========================..#.#.. ...AC: 2Str: 5.#.#. ....EV: 12Int: 17... ....SH: 0Dex: 19#.#..###.XL:  3 Next:  1% Place: Dungeon:3#@.......Noise: ---------  Time: 945.6 (0.0)#..............a) +1 sling#.##..#.#(.###.Fire: a) +1 sling#..#.#..##. #.# .#.. ... .... ... ..... ..# ### _You start resting. _HP restored. _Okay, then. _You don't know any spells. _ h You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. h  h Memorise Mephitic Cloud, consuming 3 spell levels and leaving 0?  h IY - Yes  N - No hA4 hKgSelgeron the Vexing. ... ...Deep Elf#. ..# .#. .Health: 20/20 ========================#. #.# .. ..Magic: 7/7======================== hyL..#.#.. ...AC: 2Str: 5.#.#. ....EV: 12Int: 17... ....SH: 0Dex: 19#.#..###.XL:  3 Next:  1% Place: Dungeon:3#@.......Noise: ---------  Time: 945.6 (0.0)#..............a) +1 sling#.##..#.#(.###. h#MfFire: a) +1 sling#..#.#..##. #.# .#.. ... .... ... ..... ..# ### _You start resting. _HP restored. _Okay, then. _You don't know any spells.  h\M_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. h=N+6.6 (1 hxT ha _This spell is astonishingly dangerous to cast!7.6 (2 hef h#k hk+8.6 (3 hoq hyA9.6 (4 hx~ hv _You start memorising the spell. You continue memorising. x3 hj hc _You finish memorising. Spell assigned to 'b'. h%  _ h* B h*  h.  hI  .[.... ... #....# .#.#. #..#.# .....# #..#.#......#.##..#.#..................#..#.#..###.#.##.@#<.......51.6 (2 #.............. #.##..#.#(.###.# #..#.#..# #..#.# .# ...... .. ....... .. .......#. #######..###.2.6 (3 _Found a pair of gloves. hG  h  h h\H _No target in view! h3 h h h~ h$ _ h, h, hz hh h_ h, h h h, h h hS, h h h, hI hB  hV  h  h$ h  hI, h h! h, h h3 h", h# hw& hO=.............. .......#..#....# .....^...... ..# #......... .... ##.....#..#....# J......#..#....#...............# #......@...[.... ...#....###.##....# .#.#.#.. #.##..#.# .....#. #.##..#.#..........###.##..#.#..........................J   endoplasm (asleep)###.###.##..#.#..###. #.##..#<....... #..............62.6 (10.0) h.>.JJ3.6 (11 h? hB] _An endoplasm comes into view. h- ((((( You shoot a sling bullet. The sling bullet hits the endoplasm. h  h ^.J....===4.8 (1.2 h ) hɾ  h d _The endoplasm is moderately wounded. h(  ..............  .......#..#....#  .....^...... ..#  #......... ....  ##.....#..#....#  h s.......#..#....#  ..J............#  #......@...[.... ...  #....###.##....# .#.#.  #.. #.##..#.# .....  #. #.#  .#  ....  .##.  #.##..#< h 6    h.r R ..............  .......#..#....#  .....^...... ..#  #......... ....  ##.....#..#....#  .......#..#....#  hs ..J............#  #......@...[.... ...  #....###.##....# .#.#.  #.. #.##..#.# .....  #. #.# .# ....  .##. hUs  #.##..#< hs  hy J h (((( _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm. h(  h 2...J... h (6.0 h  h K _The endoplasm is heavily wounded. h  hv (((You shoot a sling bullet. The sling bullet hits the endoplasm. h hQ.J..7.2 h  h{ a _The endoplasm is heavily wounded. hc  You shoot a sling bullet. The sling bullet hits the endoplasm. hQa.(( hQ(... h558.5 (1.3 h9 h  You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is heavily wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is heavily wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! hk4 hVr^ _No target in view! h h h hH _No target in view! h`3 hF h h hzP _ h, hh h h, hI h h%, h h hQ, h6 h5 h, h h  h  , h  h  h , h  h  h  h  hz  h*  h  h  h  h  h , h  h , h  h" M _You now have 106 gold pieces (gained 9). hc$ 3 h`%  h&  h( , h^)  h+  h~- , h-  h]0  h]7 ........ .. ..#....###.#. ##.#........... ...#.......#.. h7 #........^.... # #..# #........S###$ #..###.....#..#####..........#..................---..##...####..##......... h#8  #... #..##....###.# ..... .....#....# #.#....... ......#....# #.#.........##...#....###.# S   ball python (constriction, asleep) h_8 ....<.... ..............#....#. .#..###.###.# h8 t#.. ... #.# hB 83.5 (15.0)  A ball python comes into view. hC H---4.5 (16 hI  hIL O _Found 12 gold pieces. Found a stone staircase leading up. h e  You shoot a sling bullet. The sling bullet hits the ball python! h> .(((((( hKj w.......7===5.7 (1.2) h}l  hs O _You kill the ball python! hU~ _ h  hi  h , ho X hD S..>. ........ ..... ..#....#####..## ##.#.......... ...#... #..# #..^#. #..# #..# #...#...###$.# #..###....#####...---7.7 (2.0....................#.#..##...####..##......#... #..... #..##....##.. ............#....#>. ..............#....#  ..........##...#....## .....<................##....#...##.#..###.# h ---8.7 (3 _Found two stone staircases leading down. h,U 4 hF\  h^ H _No target in view! h  h  hS  h  h  h : _ h\ , h-  h N _You now have 118 gold pieces (gained 12). h 3 h9  hQ  hF , h  h  hE , h  hr  h , h  h  h? .J....#.. ...##..###.##.......######. .........>............ ................#....###.#...####...........#.#...###..#......^ #..# #..# #..... h #...###..# #..###..............#####.......... J   endoplasm (wandering)................#.#..##...####..###.... #..... #..##....## h ,94.7 (6 hC .An endoplasm comes into view. h +5.7 (7 h h-6 _The endoplasm moves out of view. h4 h h] H _No target in view! h hu h h[H _No target in view! h7I h h hFP _ h, h h  h, h h h, h h)..#.##..###.# .#.#.#.....J.######. ............>......... ..................#.. #.#.#...###..#####.#.. ....................#. ..#.#...###..#####... #...# #..# #..#  #@..###..# #..## ..##### ...............##.#.#.#..##...####..## # #.#....##..... #..## #.#.......# J   h+ endoplasm (wandering) . >......# # ............##...# .....<..........1001.7 (6.0) h 3f. h4+2.7 (7 hR hp h _No target in view! h'D _ hHB hK hRN, hZO h^S hj` .#.#.#.......######..................>..........................#.#.#...###..#####S.....................#.....#.#...###..######.....#.#...# #..# #.......#.#...###..# #........@..........#####......######.#.#.#..##...#### #.#.#....##..... #. #.#.#.............. ....>...... S   adder (asleep) ..#.. haD[40m.....##.$...........<....... ##....#...##. hEg 5.7 (3  An adder comes into view.6.7 (4 hm hp+ _Found 15 gold pieces. hVp ((((((S  You shoot a sling bullet.  The sling bullet hits the adder but does no damage. h  h  h d..S..... h 7===8.0 (1.3 hw  h / _The adder hisses angrily. h8 m ..........> .......... .....#.#.# h ..S....... #.....#.# ##.....#.#...# #..#  .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....# hq N  #.#.#..... ....>..... ..#....... h ; $...........< h  ..........> .......... .....#.#.# ..S....... #.....#.# ##.....#.#...# #..#  h_ Q.......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... $...........< h) 4 h;  h< ] _An adder is nearby! h  ..........> .......... .....#.#.# ..S....... #.....#.# ##.....#.#...# #..#  hT .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... $...........< hv  ..........> .......... .....#.#.# ..S....... #.....#.# ##.....#.#...# #..#  h w ] .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  hw #.#.#..... ....>..... ..#....... $...........< h  h  h  h# ((((((( _An adder is nearby!You shoot a sling bullet. h h{ h\"....S...9.3 hZ+ h-` _The sling bullet closely misses the adder. hՔ h ..........> .......... .....#.#.# .......... #..S..#.# ##.....#.#...# #..#  h$ .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... $...........< h3 ..........> .......... .....#.#.# .......... #..S..#.# ##.....#.#...# #..#  .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... $...........< hi hV h  hkh (((((((  hRp_An adder is nearby!You shoot a sling bullet. hI hn.....S. h)10.6 h[ h _ _The sling bullet barely misses the adder. hn ..........> .......... .....#.#.# .......... #.....#.# ##...S.#.#...# #..#  .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... $...........< h ..........> .......... .....#.#.# .......... #.....#.# ##...S.#.#...# #..#  .......#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... hX $...........< h؜4 hx h ( _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder! hf0 h9 .SThe adder is severely wounded. hi:(1.9 h&A hCR _The adder barely misses you. h6 ..........> .......... .....#.#.# .......... #.....#.# ##.....#.#...# #..#  ......S#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... hd....>..... ..#....... $...........< hTB, hCs..........> .......... .....#.#.# .......... #.....#.# ##.....#.#...# #..#  ......S#.#...###..#  .......@....... ............... ######.#.#.#..# #.#.#....#  #.#.#..... ....>..... ..#....... hD$...........< hO4 hc _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder! hf[. h,&. hX 8---303.2 _You kill the adder! h h _Your Spellcasting skill increases to level 2! hs' h)H _No target in view! h63 h+7 h: h";$ _ hY? hQ@, hiA hE, hE hIO--- hiJ hNc8=== hN h|R4 _Magic restored. hT hnU hU hpX h[, h[ h] h`, h` hc he h8f;=== hg hi hl, hl hQo h5r, hr hu hw, hDx ht|, h| hN _You now have 133 gold pieces (gained 15). h3 hb h h, hb h 7 _You open the door. h3 h3 hM@  There is an open door here. h #.......#.#...###. #............ ........ #######.#.#.#..##. ##### #.#.#....## #...####.#.#....... +...+......>.......#.###...#....#.........#'....<---29.2 (16.0)####.##....#..###. #..........  hߠ. #[ #........... ###.....#. #  ## .......  h۬_---30.2 (17 h hص- _Found a leather armour. h 4 h  hY H _No target in view! h  _ _You open the door. h3 @  There is an open door here. h\ a _ h  h  h6  h& , h  h.  hA0 , h 8  h=: B h;  hY= , h:Z 4 hO^ X hh` , hXj n h    #.#......   .........   #.#......   #.#......   #......#   #......#. ..   #....(...   ###@######. # #.58.2 (28  #.... ..#.##..  .####.....#.#.#...  ........................  #######.................  # hp ..............#.#.#...   #.####.................   #.# ##..####.....#.#...   #.###...####.....#.#... 9.2 (29 h J _Found 4 large rocks. h`; 3 h=  h&B  heE  hI B h037.8 hD hGO _You kill the ball python! h-g hX h, h h h, hX h4 hd h, ht hJ  hF , h  h h, h} ha hS, h h h;$X h%, h& h( h+B hr- h0, h0 hp5 h7, h8 hV; h= h= h=? h9 h9D..........#### #####........#  #......#####  #.###..###.# ## # #..........#####.... # #.......)........... #..........#.#......####+###..###+#.#.....g . #..##...@......#--- ...#... #..##.......### ...# #..##.......# ...# #..###.#+#+## ..... .. #####+ ... g   goblin (asleep) # ###. hx34.8 (17.0)---5.8 (18 h! h$s _A goblin comes into view. It is wielding a +0 club. h#`  You shoot a sling bullet. The sling bullet hits the goblin! hs(((()((( h2...... hC5===7.1 (1.3) hW hHJ _You kill the goblin! h?-3 h. hd1 h<5, hR9, h : h: h'; h= hH< #.###..###.# hI## #..........#####.... ..# #.......)........... #.# #..........#.#...... #.#####+###..###+#.#.....) ......... #..##..........# .....#... #..##.......#### .....# #..##.......# # #..###@#+#+## ---9.1 (2.0.... .... hK....#####+ ........# ...####.#.#....# .. ..... ... ..#  ...... .. ..# ... ... . ..#)........ .... hW^---40.1 (3 h>[ h\& _Found an orcbow. hXF hEG hM hOH _No target in view! h3 h  hI% h.f _ hF5X h76 h6 h8 hp: h=, he? hDF hF, hH hK hN, hQ hS h%W, hZ h[ h)_, hda hc hf, hh hPk ho, hkq h$t hZx, h8z h| h h h h#...####.#.#.........  .....................  hL #...............##...  #....................  ...#..).............  .. #............##  . .......###....#####  ...............  ..............@..##### # #..... #.##..###.######## #.#.......######......#........>............. .................#....###.#. #.#...###..#####.#............... ................#.......#..#...  #.#...###..#####........^........  hғ052.1 (12.0) hw,3.1 (13 hs h4 _j - a ring of resist corrosion h3 hr4 h: hx>H _No target in view! h. 3 h1  h6  h9  he: $ _ h|> , h? , hA  hC  hL .#..###.#+#+##### ......(. +#................  #...####.#.#...........  .......................  #...............##....##...............  ...#..).  .. ### 5.1 (2.0)  . .###....###### ........................ ...........######.  #............. ##..###.######......##......######......#>............. .. hM d ...............#....###.#. hU  hYV +6.1 (3 h ]  h_ % _Found 5 stones. h~  h~  h0  h H _No target in view! h: #..##.......#  .#..###.#+#+######## . .....(. #+#...................... #...####.#.#........... ........ ###....# #...... ...#..)........ .. #............##....  . ###....######  h; ...................######.  #.................... .##..###.######.....## .#.######......#>............. . hD h+E)7.1 (1  htE _ hJ hL hA X# #..##.# # .#..###.#+#+#. ......(. ##+#...... #...####.#.#........... ....... #.##....# #. ...#..). .. #.##.... . .###....###### ................. ........######. # #............. #.##..###.######......## #.#.######..... h .# .>. .. hL <8 h  h*  h .# #..##.# .# .#..###.#+#+#. ..........(.#+#........ #...####.#.#..... ...... #.##....# #. ...#..). .. # h`.##.... . .###....###### ........... ...........######.  # #....... .#.##..###.######......## .#.#.######......# .>. .. h h&9 h" h"$ hye.# #..##.# ..# .#..###.#+#+#. ............(.#+#............ #...####.#.#. ...... #.##....# #. ...#..). . .. #.##.... # . .###....###### . ................ . ...........######. # #.................... ..#.##..###.######..... hҼ.## #.#.#.######......# .>. .. h h'60 h h h3P.# #..##.# hP4.# .#..###.#+#+#. ...........(.#+#........... # #...####.#.#. # . # #.##....# # # h4. # ...#..). .. .. #.##.... # h4# . .###....###### .. ..... h5..... .. ..........####. . # #.................... hI5.#.##..###.######..## .#.#.#.......######..#  h|5y.>. .. hs> hc?&1 hJ hb.# #..##.#.# .#..###.#+#+#. .............(. .#####+#..........  hz8.# #...####.#.#. .# . .# #.##....# .# #. .# ...#..).. .. #.##.... .## . .###....######. ............ .........#####. .. # #.............#.##..###.######.....## ..#.#.#.......######......# .>. .. h h- h &2 h h h2.# #..##.#.# .#..###.#+#+#. ............(. ..#####+#......... ..# #...####.#.#. ..# . ..# #.##....# ..# #. ..# ...#..).. .. #.##.... #.## ..###....###### #... ....... ........######. #.. # #..............#.##..###.######......##.#.#.#.......######......# .>. .. h: h:&3 h@ hC h .# #..##.#.# ..#..###.#+#+########. ...............(..#####+#............. h .# #...####.#.#..# ..# #.##....#.# #..# ...#..).. .. #.##.... .#.## .###....###### .#... ....... .......######. ##.. # #... hmH.#.##..###.######......##.#.#.#.......######......#.>. .. hD  hɵ hz&4 h h h'.# #..##.#.# ...#..###.#+#+##................(..#####+#............ h'b.# .#...####.#.#..# ?..# #.##....#.# #..# ...#.... .. #.##.... ..#.## ..###....###### ..#... ...... (..... . h((.....######.#.. # ##.....#.##..###.######......## hT(.#.#.#.......######......#.>.  h5 h]6&5 h= h/A _Found a scroll labelled TEZOKHL OCRIFOE. _You see here a +0 orcbow. h7i # #..##.# # ...#..###.#+#+## ...........(. #####+#............ # .#...####.#.#. # ?. # #.##....# # #. # ...#..)  .. #.##.... #.## ..###....###### #... ...... ..... .... # ##.... #.##..###.######......## #.#.#[39; hwj 49m.......######......# >. . hr  h@t -6 _ hZ|  h~  h4.# #..##.#.# ...#..###.#+#+##............(..#####+#.............# .#...####.#.#..# ? h6j..# #.##....#.# #..# ...#.... .. #.##.... ..#.## ..###....###### ..#... ...... (..... ......######.#.. # ##.....#.##..###.######......##.#.#.#.......######......#.>.  h^ h&7 h0  h>O _You see here a +0 orcbow. h<8 h4 h% _k - a +0 orcbow hV  hu& Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)k - a +0 orcbow Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)j - a ring of resist corrosion Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled KITAOGH XEECZU  g - a scroll labelled RAGOFI NEGROO  h - a scroll labelled PYDALE KUIWU  i - a scroll labelled FUTAAP YL SE SOH  h+ Potions (go to first with !)  d - a glowing red potion  f - a sedimented silvery potion h Pk - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence  hPof their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 3.5; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 6.0 XLs.  At current training (17%) you reach 16.0 in about 12.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. Damage rating: 14 (Base 11 x 122% (Dex) x 109% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. h  h hU.......# #..##.......#Selgeron the Vexing .......# ...#..###.#+#+########Deep Elf ...............................(. Health: 20/20 ======================== ....#####+#...................... Magic: 8/8 h======================== ....# .#...####.#.#........... AC: 2Str: 5 ....# ?....................... EV: 12Int: 17 ....# #...............##....# SH: 0Dex: 19 ....# #...................... XL:  3 Next: 35% Place: Dungeon:3 ....# ...#..@................ Noise: ---------  Time: 1168.1 (0.0) ...... .. #............##.... k) +0 orcbow ..#.## .........###....###### Fire: k) +0 orcbow ..#... ........................ (..... .................######. ###.. h$ # ##.................... .......#.##..###.######......## .....#.#.#.......######......# .................>............. .   hh_No target in view! _Found a scroll labelled TEZOKHL OCRIFOE. _You see here a +0 orcbow. _You see here a +0 orcbow. _k - a +0 orcbow  You unwield your +1 sling. h h+9.1 (1 h h _Found a scroll labelled TEZOKHL OCRIFOE. _You see here a +0 orcbow. __k - a +0 orcbow  You unwield your +1 sling. _k - a +0 orcbow (weapon) h\  h]  hca  hf  h'j  hj  hso , hr  hr  hs  hv  hy , h{  h}  hD  h  h6  h  h  h`  hۈ  h  hx , h%  hH  h , h  h A #########.#####+###..###+#.#....  #.................#..##.........  ####.........#....#..####  #..........#....#..###  h7  #..........#....#..###.#+#+###  #................  ###......#####+#........  #.#......#####.#...####.#.#  #.#......##...@.... ###.#......##.##.#............... hu 7.........# #.#............... ###.#......# #.....#...  h  #.#........ ......#...........  #......#.##.............###....  #......#.......................  h  #....(................... ###.######.. #.##. h  hΨ ,76.1 (7 h0 +7.1 (8 hr  h` e _l - a scroll labelled TEZOKHL OCRIFOE h h֐Read which item? Scrolls  b - a scroll of poison  hx e - a scroll labelled KITAOGH XEECZU  g - a scroll labelled RAGOFI NEGROO  h - a scroll labelled PYDALE KUIWU  i - a scroll labelled FUTAAP YL SE SOH  l - a scroll labelled TEZOKHL OCRIFOE [!] read|quaff[?] describe selected h h hG #########.#####+###..###+#.#.... Selgeron the Vexing#.................#..##......... Deep Elf####.........#....#..##.......## Health: 20/20 ========================#..........#....#..##.......# Magic: 8/8 h========================#..........#....#..###.#+#+### AC: 2Str: 5#............................. EV: 12Int: 17 h?###......#####+#............... SH: 0Dex: 19#.#......#####.#...####.#.#.... XL:  3 Next: 35% Place: Dungeon:3#.#......##...@................ Noise: ---------  Time: 1177.1 (0.0)  h###.#......##.##.#............... k) +0 orcbow ...........# #.#............... Fire: k) +0 orcbow  h###.#......# #.....#............#.#........ ......#............#......#.##.............###.... #......#....................... h( #....(.........................  ###.######.. #.##...............   h]_You see here a +0 orcbow. _You see here a +0 orcbow. _k - a +0 orcbow  You unwield your +1 sling. _k - a +0 orcbow (weapon)  hP_l - a scroll labelled TEZOKHL OCRIFOE h  As you read the scroll labelled KITAOGH XEECZU, it crumbles to dust.  It is a scroll of identify. h)/  --more-- h h;Identify which item? (\ to view known items) Scrolls (select first with ?)  g - a scroll labelled RAGOFI NEGROO  h - a scroll labelled PYDALE KUIWU  i - a scroll labelled FUTAAP YL SE SOH  l - a scroll labelled TEZOKHL OCRIFOE Potions (select first with !)  d - a glowing red potion  hZ f - a sedimented silvery potion[?] describe selected hT  hT[  #########.#####+###..###+#.#.... Selgeron the Vexing#.................#..##......... Deep Elf####.........#....#..##.......## Health: 20/20 ========================#..........#....#..##.......# Magic: 8/8========================#..........#....#..###.#+#+### AC: 2Str: 5#............................. EV: 12Int: 17###......#####+#............... SH: 0Dex: 19 hY\ #.#......#####.#...####.#.#.... XL:  3 Next: 35% Place: Dungeon:3#.#......##...@................ Noise: ---------  Time: 1177.1 (0.0) ###.#......##.##.#............... k) +0 orcbow ...........# #.#............... Fire: k) +0 orcbow ###.#......# #.....#............#.#........ ......#............#......#.##.............###.... #......#....................... #....(.........................  ###.######.. #.##...............  _k - a +0 orcbow  You unwield your +1 sling. _k - a +0 orcbow (weapon) _l - a scroll labelled T h=] EZOKHL OCRIFOEAs you read the scroll labelled KITAOGH XEECZU, it crumbles to dust.  It is a scroll of identify. hf  hg +8.1 (1 h5l  ho - _g - a scroll of amnesia h2 h3 hs hR hk h hܼ h h_ h h! h hb h h h@ h  h h h, h h , ho h h', hY h_ hv, h h h, h h h; h ha h hH, h hK  h; , h!  h h, h1 h hR, h| h h$, hw hk  h&X h<), hZ* h:, h /, h~/ h0 h1, h:2 hr3 h4, h5 h\6 h7, h)8 ho9 hW:, h; h=, hE hVF, hHG hP h!R hR, hU hrW h[X, hZ h\, h\ hO_ hf h!h h\jB h{l h5n hn h o hp hr, hs hv hx, hgy h{ hS~, h  h hO, h9 hu h, h@ h h, hg h hOB h% h  hQ, h h h h h h, hl hF h[, hϪ hT hĮ, hI h h/, h h/ hb, h9 h h= h hF h8 h, h h h  #..................  ####.#.#...########.#.#  #.#.#...##### #.#.  #.#.#...#...####.#.#  #.#.#...'...+......>  #.#.#.###...#....#  #.#.#.......'  ###.#......##......#  #@#..###.##230.1 (52.0)  #.........# #[##  ######...## #.####  #...# #.# #  #.... ...   ##..## ###  h......  ..#  .> 1.1 (53 _Found an escape hatch in the floor. hoB 3 hC  hTG  h|I  h'J  hN  hN  hQ , hQ  hGT  hU , hV  hX  h[ , h\  h]  h3_ , h[`  h=c  hd , hf  hg  hj , hk  h7m  hn , ho  hr P  There is an escape hatch in the floor here. hu  hv  _ hDw  hz  h{ , h|  h~  h , hǁ  h  hD , hQ  h>  h , h  h  h , h  h  h  h , h̢ , h  h  hY  h , hC  h߯  hS , hQ  h6  h} , h  h  h , h  h  h , h  h  h , h;  hz  hf  h  h  h  hp , h  h1  h3  h  hX  hN  h , h  h=  hQ , hM  h  #.>............  #..............#####  ###########....#######.  #............  h~ #..#.#######.  #...........  #.....  ####.#######  #@# h #.# #.. h X####  hp -58.1 (27 h ,9.1 (28 h  hM c _e - a scroll labelled VIESAD SE URU hJx  hy  h|  h" H _No target in view! hįu h: _ hn hǿ h h h h h hz hp hN h hX h hCn h~X hY, h h[ h, h2 h hu, h hs h#, h h hl, h h h, h h h, h" h hB ha h, h hn h|, h h> h , hB  h  h, h h< h, h h h, hQ h# h, h h0 h%.......... #.. ... #.# ... #...# #. ... #.. ##......... ...# #.# ##......... ...# #.# ........... ...# #.#  hO&C##........######..# # ... ##................##.#.#. ...........J........5..... .....##### #####@.#### #....#######......# #.................# # #..#.#######.###.###.#.# #....................... #.......................5   Grinder (asleep) ####.##########..#####.#J   jelly (asleep)#.##..# h(d#.##########..#####. h . 82.1 (23  Grinder and a jelly come into view.Grinder shouts! h/ h6.J5.5J h76===3.1 (24 h= h@Z _The jelly quivers. h= ((You shoot an arrow. The arrow hits Grinder. h   Grinder is lightly wounded.  Grinder says, "Wait up." h h.J.......5 h14.4 (1.3) h hR% _Grinder blinks! hKO(((((( h, h hZ hN..J..5... h(5.7 hF hK _You shoot an arrow. The arrow closely misses Grinder. hgH(( hAh  #.. ...  #...# #. ...  ...#  ...#  ...#  h,i.######..# # .........##.#.# ......J........  #####@.# #...(..#.....(...# # ###.###.###.#.# ........ ......... ######..#  #.# #..#  #.. You shoot an arrow. The arrow closely misses Grinder. The jelly hits you.  You are splashed with acid! Grinder hits you! h\ #.. ...  #...# #. ...  ...#  ...#  ...# .######..# # .........##.#.# ......J........  #####@.# #...(..#.....(...# # ###.###.##................. ######..#  #.# #..#  #..  #.. ...  #...# #. ...  ...#  ...#  ...#[ h^40m .######..# # .........##.#.# ......J........  #####@.# #...(..#.....(...# # ###.###.###.#.# ........ ......... ######..#  #.# #..#  #.. Ouch! That really hurt!* * * LOW HITPOINT WARNING * * * h #.. ...  #...# #. ...  ...#  ...#  ...# .######..# # .........##.#.# ......J........  #####@.# #...(..#.....(...# # ###.###.##................. ######..#  #.# #..#  #.. hJ"9 5 h"2.  You writhe in agony. hX#1/20 -----------------------7.0 h) h+V _* * * LOW HITPOINT WARNING * * * hrk h*oERead which item? Scrolls  b - a scroll of poison  e - a scroll labelled VIESAD SE URUg - a scroll of amnesia  h - a scroll labelled PYDALE KUIWU  ho/ i - a scroll labelled FUTAAP YL SE SOH  l - a scroll labelled TEZOKHL OCRIFOE [!] read|quaff[?] describe selected h..........#.. ... #.# Selgeron the Vexing ........... #...# #. ... #.. Deep Elf ##......... ...##.# Health: 1/20=----------------------- ##......... ...##.# Magic: 8/8======================== ........... ...##.# AC: 2Str: 5 ##........######..# #... EV: 12Int: 17 ##................##.#.#. SH: 0Dex: 19 ...............J.......... XL:  3 Next: 35% Place: Dungeon:3 .....##### #####@. h#### Noise: ===------  Time: 1287.0 (0.0) #....#######...5..#k) +0 orcbow #.................# #Fire: k) +0 orcbow #..#.#######.###.###.#.# #....................... #.......................5   Grinder ####.##########..#####.#J   jelly#.##..##.##########..#####.You shoot an arrow. The arrow closely misses Grinder. The jelly hits you.  You are splashed with acid! Grinder hits you!  Ouch! That really hurt!* * * LOW HITPOINT WARNING * * *You writhe in agony. _* * * LOW HITPOINT WARNING * * *  As you read the scroll labelled VIESAD SE URU, it crumbles to dust.  It is a scroll of enchant weapon.  --more-- h  hp ZEnchant which weapon?  h> Hand Weapons  k - a +0 orcbow (weapon)  a - a +1 sling[?] describe selected h  h..........#.. ... #.# Selgeron the Vexing ........... #...# #. ... #.. Deep Elf ##......... ...##.# Health: 1/20=-----------------------  h'##......... ...##.# Magic: 8/8======================== ........... ...##.# AC: 2Str: 5 ##........######..# #... EV: 12Int: 17 ##................##.#.#. SH: 0Dex: 19 ...............J.......... XL:  3 Next: 35% Place: Dungeon:3 .....##### #####@.# hf### Noise: ===------  Time: 1287.0 (0.0) #....#######...5..#k) +0 orcbow #.................# #Fire: k) +0 orcbow #..#.#######.###.###.#.# #....................... #.......................5   Grinder ####.##########..#####.#J   jelly#.##..##.##########..#####. h2Ouch! That really hurt!* * * LOW HITPOINT WARNING * * *You writhe in agony. _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled VIESAD SE URU, it crumbles to dust.  It is a scroll of enchant weapon. h  Your +0 orcbow glows red for a moment. The jelly barely misses you. hm--8.0 (111 h| hI _Grinder misses you. h:0 wRead which item? Scrolls  ht1  b - a scroll of poisong - a scroll of amnesia  h - a scroll labelled PYDALE KUIWU  i - a scroll labelled FUTAAP YL SE SOH  l - a scroll labelled TEZOKHL OCRIFOE [!] read|quaff[?] describe selected h h{ hf..........#.. ... #.# Selgeron the Vexing ........... #...# #. ... #.. Deep Elf ##......... ...##.# Health: 1/20=----------------------- ##......... ...##.# Magic: 8/8 h[Q======================== ........... ...##.# AC: 2Str: 5 ##........######..# #... EV: 12Int: 17 ##................##.#.#. SH: 0Dex: 19 ...............J.......... XL:  3 Next: 35% Place: Dungeon:3 .....##### #####@.#### Noise: =--------  Time: 1288.0 (0.0)  h#....#######...5..#k) +1 orcbow #.................# #Fire: k) +1 orcbow #..#.#######.###.###.#.# #....................... #.......................5   Grinder ####.##########..#####.# hJ   jelly#.##..##.##########..#####.You writhe in agony. _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled VIESAD SE URU, it crumbles to dust.  It is a scroll of enchant weapon.  Your +0 orcbow glows red for a moment. The jelly barely misses you. _Grinder misses you. hdP  Okay, then. h h h. _ h  h l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting h 1.2   2.8  -2   g * Spellcasting   2.0   1.8  +3           b - Unarmed Combat   0.0   1.4  -2   h * Conjurations   0.3   0.8  +1       i - Hexes   4.1   3.0  +3   c * Ranged Weapons   3.5   2.4  +3   j * Alchemy   0.3   0.8  +1   h      k - Fire Magic   1.5   1.7  +1   d - Armour   0.0   1.4  -2   l * Air Magic   0.1   0.8  +1  e + Dodging2.8   2.1  +2       f - Stealth   0.0   0.6  +3                               h,                      h                      h KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  hb [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h ..........#.. ... #.# Selgeron the Vexing ........... #...# #. ... #.. Deep Elf ##......... ...##.# Health: 1/20=----------------------- ##......... ...##.# Magic: 8/8======================== ........... ...##.# AC: 2Str: 5 ##........######..# #... EV: 12Int: 17 ##................##.#.#. SH: 0Dex: 19 ...............J.......... XL:  3 Next: 35% Place: Dungeon:3 .....##### #####@. h #### Noise: =--------  Time: 1288.0 (0.0) #....#######...5..#k) +1 orcbow #.................# #Fire: k) +1 orcbow #..#.#######.###.###.#.# #....................... #.......................5   Grinder ####.##########..#####.#J   jelly#.##..##.##########..#####. _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled VIESAD SE URU, it crumbles to dust.  It is a scroll of enchant weapon.  Your +0 orcbow glows red for a moment. The jelly barely misses you. _Grinder misses you. _Okay, then. h] h h h hB h EDrink which item? Potions  d - a glowing red potion  hE f - a sedimented silvery potion [!] read|quaff[?] describe selected hF  h..........#.. ... #.# Selgeron the Vexing  hg........... #...# #. ... #.. Deep Elf ##......... ...##.# Health: 1/20=----------------------- ##......... ...##.# Magic: 8/8======================== ........... ...##.# AC: 2Str: 5 ##........######..# #... EV: 12 hFInt: 17 ##................##.#.#. SH: 0Dex: 19 ...............J.......... XL:  3 Next: 35% Place: Dungeon:3 .....##### #####@.#### Noise: =--------  Time: 1288.0 (0.0) #....#######...5..# hk) +1 orcbow #.................# #Fire: k) +1 orcbow #..#.#######.###.###.#.# #....................... #.......................5   Grinder ####.##########..#####.#J   jelly#.##..# h#.##########..#####. _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled VIESAD SE URU, it crumbles to dust.  It is a scroll of enchant weapon.  Your +0 orcbow glows red for a moment. The jelly barely misses you. _Grinder misses you. _Okay, then. h h# _Okay, then.  It was a potion of might.  You feel very mighty all of a sudden.Grinder hits you.  You die...  hh Grinder says, "Hey, I wasn't done torturing you yet!" h'b-3/20 - h43/  --more-- hvseInventory: 10/52 slots Hand Weapons (go to first with ))  k - a +1 orcbow (weapon)  a - a +1 sling Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)j - a ring of resist corrosion Scrolls (go to first with ?)  b - a scroll of poisong - a scroll of amnesia  h - a scroll of vulnerability {unknown}  i - a scroll of immolation {unknown}  l - a scroll of blinking {unknown} Potions (go to first with !)  f - a potion of heal wounds {unknown} hz  h^ , hl!  h^% AGoodbye, Selgeron.42 Selgeron the Vexing (level 3, -3/20 HPs)Began as a Deep Elf Hexslinger on Apr 26, 2025.Slain by Grinder (4 damage)... on level 3 of the Dungeon.The game lasted 00:02:20 (1267 turns). Best Crawlers -1.47301008 tswn h% mMiCA-27 escaped with the Orb2.33579707 tswnKoSh-27 escaped with the Orb3.31625542 tswnGhFw-27 escaped with the Orb4.28480504 tswnMiSh-27 escaped with the Orb5.26666240 tswnGrHW-27 escaped with the Orb6.25777848 tswnTeSh-27 escaped with the Orb7.25705962 UndoVSWn-27 escaped with the Orb he& 8.25305913 tswnMiAl-25 escaped with the Orb9.25179701 tswnMiHs-27 escaped with the Orb  10.23834356 kevicency TrFi-27 escaped with the Orb  11.22689914 JanoDsFi-27 escaped with the Orb  12.21288805 tswn h& MiHW-27 escaped with the Orb  13.21179837 15DjFE-27 escaped with the Orb  14.20623775 JanoDsMo-27 escaped with the Orb hK [?25h[?0c [?1051l[?1052l[?1060l[?1061l