hy  Player: Selgeron Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.15:08:32.ttyrec Time: (1745680112) Sat Apr 26 15:08:32 2025  hǦ [?1051l[?1052l[?1060l[?1061h hV)0[?7h[?25l[?1c h̯ h- he~Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslinger h hP h! Welcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer h s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background h  * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hexslinger h_ hu  h| Selgeron the VexingDeep ElfHealth: 11/11 ========================Magic: 5/5========================AC: 2Str: 5EV: 12Int: 17SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 sling hO y####@+### he  h Welcome, Selgeron the Deep Elf Hexslinger.Everyone else who sought the Orb of Zot has failed. Will you be different? h8  h Press ? for a list of commands and other information. h  h [ _Found a staircase leading out of the dungeon. h  h>  hv  h>  _You open the door.There is an open door here. hG _ h  h , hP n h  h , h;  h" 7 _You open the door. hg  h  h  h  h  h  h  h7 @  There is an open door here. h  h  _ hM  h)  ha  h  h\  hl  h , h  h  h  h  h:  hQ  h;  h]  h  h  h  h  h  ht  h  h , h   h 1_You open the door. h  h  h  h  h  h  hZ  h _You open the door. _There is an open door here. _You open the door. _There is an open h0 Hdoor here. _You open the door.  There is an open door here. h  h  _ h  h  h , hV  h{  hy  h  h  hy"  h# , h#  h%  h-&  h\&  h&  h'  h(  hJ) , h ,  h- , h.  h6 #....#?...######### ....##.......##[......#######@'#25.0 (25.0) h6 f#.....##.###.#####.##.##.##.#.####.#.'.##<'.'.#.# h+7 ###.###.#..## #.#### #.#There is an open hO7 -door here. _You open the door. _ hp7 >There is an open door here. _You open the door. _ h7 ?There is an open door here. _You open the door. h9 r _You open the door. _There is an open door here. _You open the door. _There is an open h9 "door here. _You open the door h: C. _Found a ring mail h3 h[ ha h hM: _ h@  There is an open door here. h .# #..# . #.#.#####.##### .#.... ..... ....### hG ...#.?....b#########......####.......##@....... hk.#######.'#....>## h #.....##.##.#..##.#####.##.#.# .# h#.##.#.# ###.#.'.# b   bat (asleep) hj#<'.'.#.####.## hw#.#..## #.# hy 6.0 (1.0)  A bat comes into view. h+7.0 (2 h h"; _Found a stone staircase leading down.  hND_You see here a +0 ring mail. h`D  hD  hJ  h@M Z _A bat is nearby! hE]]  You shoot a sling bullet. The sling bullet hits the bat. hSa((.(((( h:....... hU8===8.2 (1.2 h2G _You kill the bat! h+4 hD1 h;3H _No target in view! h^ hP_ htd hYf  hf:_No target in view! h|3 h$ h h޾ h: _ hl h, h hJ, h h`g _b - 2 scrolls of poison (gained 1) h h hr ht h, h h h, h h  h h h h h), h ht h!, hM hr h h h hl h h h h h h h h, hU h h3 hg h hO h-, hd hB h  h. h h h h h h h h h. h hmB hA h+  hM  h  h  h h2 h h h, h h h, h hu h, hz h h h  h h hR, h h  hP", h" h ) ########### #.@.......#--- hT)t #|#######.# #.#...# #.# #.#.#.# #.# h)2 #.#.#.# #.# #.#.#.# #.# h)#.#...# #.## #.# h){.#####.##.######.#.......# hp.########### #.........# #@#######.# #.#...# #.# h. #.#.#.# #.# #.#.#.# #.# #.#.#.# #.# #.#. h.;..# #.## #.#.#####.# #.######.#..... h.c..# ...........###### h/ h4757.2 (29.0) h4A---8.2 (30 h8 hC<s _You see here a staff of cold. h4 h7 hH _No target in view! hB  hB  hC  hG  hH  hL : _ h(O  hQ  hQ  hdR  h$T  hU  hU  h[V  hX  hY  hY  h,` n h[a  h~c , hd  hf  hh , hi  hk  hm , hn  hfp  hq  hr  hr  ht  h;v , h'w  h y  hrz , hE{  h X h`  h  h  hU  hz  hp , h  h  he , h  h  h , hA  h  h , h>  h@  h  h'  hu  h  hu , hؑ  h  hғ  h  hU  hc  h"  hI  h  hΗ  h , hd  h6  h , h  h  hƝ , hC  hu  h , h  h#  h  h΢  h  h?  h , h  h|  hZ , hȧ  h  h , h  h  h  h , h  hX , hЮ  h  h , h  h  hh  h  hβ  h  h  h  h  h  h , hf  h  h߸  h  hb  hg  h*  h  h  h¼  h  h  h  hӾ  h  h  h  h  hf  h  h  h  h  h  h  h  h  h  h"  h^  hH , h  h  hm  h  h  h  hZ  h}  h  h  h\ , h  h  hM , h  h  h  h  h  hJ  h , h  hj  h, , hy  hm  h[  h  h  h  h]  h  h  h  hk , h  h  hM  hn  h  h  h , h  h  h , hb  h`  h5 , h  hm  h  hB  h  h  hL  hr  h  h  hS  hv  h  h  h  h  h  hC  hl , h  h  h , h  h  h  h  h  h  h{  h  h  h  h  h  h  h  h  h  h#  h@  h  h3  h  he  h&  hH  h  hf  h  h<  hv  hV  h   h,  hs  hA  h   h-  h  hM  h  h!  h  h  h  h  h  hC  h0  hW  h  h  hQ  hu  h  h  h , h  h  h  h  h?  h$  h  h/  h  h  h  h  hr  h  h  h  h_  h #  h$ , h%  hp&  h}'  h'  h(  h)  h* , h0+  hq,  h^-  h-  h-  h /  h0 , ht0  h1  ht2  h2  h2  h 4  h4 , h5  h7  h~9  h9  h:  h= B h>  h>E #.#...# #.#.# #....#.#.#.# #.#.# ######.#.#.# #.#.##### hxE #.#.#.# #.#.....##.#...# #.#.....###.#.#####.#.....# hE #.######.#.......#.###########...........######.# #............#.....@.....# #.#####148.2 (90.0)  hE >#########......######### #.# #.......##[............# #.#  hF .#######.'#....>####.## #.# h6F #.....##.##.#..# #. #.# #.#####.##.#.#..# #. hZF  #.##.##.#.#.#..# #.# h~F #.####.#.'.#.#... #.######.# hF #<'.'.#.#.##.## #........# h%G  hpL  hT j _Key pressed, stopping explore. hT  hZ  h|\   h\ :_No target in view! h2  hC3  hj4  h 9  hk;  hA P _ h^B  hB  hC  hoE  hG , h I  hJ  h&M , hON  hQ R  There is a stone staircase leading down here. hS  h0T  _ h/U  h.W  hY , hZ  h ]  h^ , h"`  hIb  hd , hHf  hph  hj , hXk  hm  ho , hcp  hq  hr  h)s  hs  hu  hv , hEw  hx  hz , hz  h3|  hb} , h~  h!  h , h  hm  h , h9  h , h&  h A _You now have 12 gold pieces. h 3 h  h  hZ , hڊ  h>  h , h  hE  hh  h  h  h  hד , h  hɕ  h , ha  hv  h̙ B hޚ  h , h  hԜ  hk , hɝ  hu  h , hY  hY  h  hģ  h  h  h֦  h  h  hY  h% , h  h  h=  ha  h  h#  h  #.##.# #.# ..#####.##.# #.# ..........# #.. h .#####.####  #.....#  #.....#  #.#######  #........  #@####...  ...............  w..####.####...  #.# #.# ... w   dart slug (asleep) .#. . .  h -79.2 (31 h uw.w h -80.2 (32 hY  h ((((((( _A dart slug comes into view.You shoot a sling bullet. hT hxY@....... hY;===1.4 (1.2) h] hv`c _The sling bullet barely misses the dart slug. hl3 h hg hmy ..#####.##.#..........# #..#####.####  #.......####### h1.........#w####.####.......@.......####.#### #.# w   dart slug.. .. h(0.0 h `````The dart slug launches a dart at you. h*~....@--2.4 (1 h1 hg7 (((( _The slug dart misses you.You shoot a sling bullet. The sling bullet hits the dart slug! h3).... h6==3.7 (1.3 h hb _The dart slug is severely wounded. hdc  You shoot a sling bullet. The sling bullet hits the dart slug. h'ji†(((( h).... h"1415.0 h hM _You kill the dart slug! hI h h , h , hs###  #.....#  #.....#######....#†###........... h...####.####... #@# ---60 ha #.# ... h [#.#.... ... ht>.. ....### ..... ...... hH hG---7.0 (2 h h!; _Found a stone staircase leading down. hP$ h$ h( hM+H _No target in view! h; h; h< h> ho@ hgD| _ hD hE hTF, hF hG hH, h$I hI hJ hJ hJ hbL hM, h?N h#....# #.#  #.#..###.  hO #.#...#...  hO  #.#.#.#.  hP 2 ..  h*  .#   ..##  # #..  #.#######.##  ...........#   ...........#   ...........#   .......@#.#   .....##.#†  .J. #..  . #... h #....# #. #.#..###.  #.#...#... h #.#.#.#. .. h 4 hj  hP a _An endoplasm is nearby! h, c  You shoot a sling bullet. The sling bullet hits the endoplasm. h0 t(((((. h{ ;...... h0 1506.6 h,  h M _You kill the endoplasm! h 3 hc  h  h X h , h  h  h? , h  h  hm ...# #.##.# .. ..#####.##.# #. #..........#  ##.#######.#####.####  #...........# #.....# #...# #.....# #...# #.###### #........#.# #....... ##.#†####.####..--- #.....##.............. #.....##...####.####.. h y #.....##....# #.##.....##.#..###.#######.....##.#...#........ r   quokka (asleep)#.....##.#.#.#.#......#....r##.#.#...#...... h ~ #.#.#>. h -9.6 (3.0 h rr. h[ H---10.6 (4 h  h Y _A quokka comes into view. h ((((( You shoot a sling bullet. The sling bullet hits the quokka. hR, h_X|...r.. hX7===1.9 (1.3 h:^ h`a _The quokka is moderately wounded. ho .. .#   .. ..##  #. #...  ##.#######.##  hpy #...........#   #...........#   #...........#  #........#.#  h6pQ#....@##.#† #.....# #.....# hXp' #.....# #.#  h{pe#....r# #.....# #.....# hp: #.....# #.#.#> hD( .. .#   .. ..##  #. #...  hF ##.#######.##  #...........#   #...........#   h#...........#  #........#.#  h#....@##.#† #.....# h% #.....# #.....# hF,  hh#....r# #.....# ho #.....# h2R#.....# hUI#.#.#> h1 h h5 h] _A quokka is nearby! hOO (((((((You shoot a sling bullet. hv h..r.... h*-3.1 (1.2 h ha _The sling bullet closely misses the quokka. hd .. .#   .. ..##  #. #...  ##.#######.##  #...........#  h  #...........#   #...........#  #........#.#  #....@##.#† #.....# hd #.....# #....r# #.#  h- #.....# #.....# h3!#.....# #.....# hZ( #.#.#> h .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† h #.....# #.....# #....r#  #.....# #.....# h3 #.....# #.....# hVd #.#.#> h*4 h h[] _A quokka is nearby! hͷ (((((((You shoot a sling bullet. hr9, hBAmr...... hA-4.4 (1.3 hI h2KW _A quokka is nearby!  hVK You shoot a sling bullet. _The sling bullet closely misses the quokka. _A quokka is nearby!  huKs You shoot a sling bullet. _The sling bullet closely misses the quokka. h1Z .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   huZ9 #...........#  #........#.#  hZ.#....@##.#† hZ#....r# #.....# #.....# #.#  #.....# hZ: #.....# #.....# #.....# h[( #.#.#> h= .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† h*#....r# #.....# #.....#  #.....# #.....# #.....# h#.....# #.#.#> h=4 h h>M  You shoot a sling bullet. _The sling bullet closely misses the quokka. _A quokka is nearby!  You shoot a sling bullet. _The sling bullet closely misses the quokka. _A quokka is nearby! hb((((((( _The sling bullet closely misses the quokka. _A quokka is nearby!  You shoot a sling bullet. _The sling bullet closely misses the quokka. _A quokka is nearby!  You shoot a sling bullet. hr...... _A quokka is nearby!  You shoot a sling bullet. _The sling bullet closely misses the quokka. _A quokka is nearby!  You shoot a sling bullet.  The sling bullet closely misses the quokka. hV^9/11 -----5.7 hpA _The quokka bites you. h .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   hg #...........#  #........#.#  #....@##.#† h#....r# #.....# #.....# #.#  #.....# #.....# hkN #.....# #.....# #.#.#> hs .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† #....r# #.....# #.....#  #.....# #.....# #.....# #.....# #.#.#> h h h@ h] _A quokka is nearby! h (((((((You shoot a sling bullet. hx r......  The sling bullet barely misses the quokka. hy z5--------------6.9 (1.2 h>  h{ . _The quokka bites you. x2 hn B .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† h #....r# #.....# #.....# #.#  #.....# #.....# #.....# h 5#.....# #.#.#> h&  .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† #....r# #.....# #.....#  #.....# #.....# #.....# hM' #.....# #.#.#> h, 4 hA1  hs2 ] _A quokka is nearby! hNk 4 hp  h_s ^ _You are too injured to fight recklessly! h[ + .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† #....r# #.....# #.....# #.#  #.....# #.....# #.....# #.....# #.#.#> h4T  .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† hT #....r# #.....# #.....#  #.....# #.....# #.....# #.....# #.#.#> hu[  h[  h(b  hd ] _A quokka is nearby! h  hY  h-  h   h X_You are too injured to fight recklessly! hLo .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   h&p#...........#  #........#.#  #....@##.#† #....r# #.....# hIpY#.....# #.#  #.....# #.....# #.....# hep: #.....# #.#.#> hr& .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† #....r# h#.....# #.....#  #.....# #.....# #.....# hm #.....# h*I#.#.#> hJ h hR h] _A quokka is nearby! h!4 h( h* _A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly! h*vA quokka is nearby!You are too injured to fight recklessly! h˜ .. .#   .. ..##  #. #...  ##.#######.##  #...........#   h7#...........#   #...........#  #........#.#  #....@##.#† #....r# hcE#.....# #.....# #.#  #.....# h: #.....# #.....# #.....# h( #.#.#> h4 .. .#   .. ..##  #. #...  ##.#######.##  #...........#   #...........#   #...........#  #........#.#  #....@##.#† hw4#....r# #.....# #.....#  #.....# #.....# h<59#.....# h5 #.....# #.#.#> h<4 hKC hEiYou are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby! h: (((((((A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!  You shoot a sling bullet. hۿ r......  The sling bullet closely misses the quokka. hZ -8.2 (1.3 h:  h S _The quokka barely misses you. h1 (((((((You shoot a sling bullet. hBw( r......  The sling bullet completely misses the quokka.6===------ hx!9.5 h} h _The quokka barely misses you. The quokka closely misses you. hl$`  You shoot a sling bullet. The sling bullet hits the quokka. h+)z† h h/U===6620.7 (1.2 h$ hJ _You kill the quokka! h1q  ....######.........##.#######.#####.###...........# #........#....# #.######..#.# #........##.#†####.####............##...####.#### hƊ.# #.# ########.#.#####......  h hn----1 h 0 h hs _You see here a quokka corpse. hU ##.........##.#######.#####.###...........# #.........######..#.# #........##.#†####.####†##............####.####.# #.# #..###.#######.#.# #......  h hzI---2 _ h h{ h 3 hp  h  hN 7== hĨ  hj , hҩ  h} , h  h  h l8==== h  h  hN  h  hɮ  h  h=  h , h  h6  hW :== hʱ  h  h L9== h  hm , hܴ  h , h  hݶ  h  h^  h^  h :== h  h  h P10/11== h(  h , hD  h) , h  h , h)  h  hٿ :== h  hs _ _You start resting. h 042.7 (20.0) h \1===3.7 (21 h0  h " _HP restored. hB3 h C hF h LX hN, h5O h;Q hS, h$T hU hWQ=== hX hY hk[, he\ h] h)_ h__ h_ hBa hb, hc h!f hg, h&h hi h,k, hk hm hn, hUo hq hr h s hs ht h"v, hv hx hy, hz h{ hj}, h} hh h, h h3 h- hX h h h" hM h h) h, h h1 h, h$ hD ho h h h hm, h h1 h; hؗ, h h, h hc h, h6 h h, hH hɦ h h6 h h h, h h֬ hݭ h hR h h, hЯ hp h, h h h!B h hz, h< h h hֻ, h\ h h h h h}B h  h, h h h #.##.#.#.# #. .# ###.#.'.#.# #. .# #<'.'.#.#.# ##. .# ###.###.#.# hF ##.. ( ..## #.#. hn ...#. ### #.#.# #..# .##.# #..## ##..# h #@.## ##..79.7 (36 ##..#########..### ..###...........##  h...........###....####....#####.## #### h.. ##.#######.#### #..... hZ# #..........# #..........# # h; hh-80.7 (37 h h% _Found 4 stones. h$3 h% h( h* h.B hP0, h 1 h3 h5, hS6 hE8 h#:, h: h< hM>, h4? hmA hC, hD hxE hTG, hEH hCI h'J, hJ hK hL, hL hN hN, h7O hGQ hR, hS hwT hU, hmU haV hW h...####.@#### 30.2 (2.0)# .#.#.#...# #.#.###.#...# #.#.##.#...# #.#.#..... h h+1.2 (3 h, h?; _Found a stone staircase leading down. hc _ h>  hb B ho B h  h f # #.  #.###############..)........ .....>.@.##  .......#..##### r......##.#...# ....... #.#...# ....... #.#...# #.#. h` ....... #.#...# #.#. r   quokka (asleep)....... #.#...# #.#...?.... #.....# #.#. ##....# ##.#. hz v 3.2 (2  A quokka comes into view. h n.rr h +4.2 (3 h  h h _Found a scroll labelled SIRPHO HUELIENG. hK U # #. #.##########  #####..)........  .....>.@.##  .......#..#####  .r.....##.#...#   h ....... #.#...#  ....... #.#...#  .......   .......   ..?....     h^ # #. #.##########  #####..)........  .....>.@.##  .......#..#####  .r.....##.#...#  ....... #.#...#  ....... #.#...#  .......   .......   ..?....     hF h h, h] _A quokka is nearby! h (((((You shoot a sling bullet. hO, hXr......===5.5 (1.3 h7 hJ _The sling bullet hits the quokka but does no damage. h@`  You shoot a sling bullet. The sling bullet hits the quokka! h*|†((( hXZ.>. hZ haSelgeron the VexingDeep ElfHealth: 12/12 ========================Magic: 5/5========================#AC: 2Str: 5#.EV: 12Int: 17#.##########SH: 0Dex: 17#####..)........XL:  1 Next: 108% Place: Dungeon:1...†.>.@.##Noise: ===------  Time: 336.8 (1.3).......#..#####a) +1 sling.......##.#...#Fire: a) +1 sling....... #.#...# #.##....... #.#...# #.#........ #.#...# #.#. ....... #.#...# #.#.  hb..?.... #.....# #.#. ##....# ##.#.  _Found a scroll labelled SIRPHO HUELIENG. _A quokka is nearby!You shoot a sling bullet. _The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka! h"cY  You shoot a sling bullet. _The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka!Your Fighting skill increases to level 1!You have reached level 2! hRj/  --more-- hVhD6/166/62 3%  hm ho4 _ h  h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.0   2.8  -2   g + Spellcasting 1.7   1.2  +3           h  b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.1   3.0  +3      i + Fire Magic1.2   1.7  +1  c + Ranged Weapons 2.9   1.8  +3   hK          h ,     d - Armour   0.0   1.4  -2   h {    e + Dodging h 2.6   2.1  +2       f - Stealth   0.0   0.6  +3   hD                  hu !             h              h                  h _            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target   h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h c * Ranged Weapons   2.9 h  h h*Selgeron the VexingDeep ElfHealth: 16/16 ========================Magic: 6/6========================#AC: 2Str: 5#.EV: 12Int: 17#.##########SH: 0Dex: 17#####..)........XL:  2 Next:  3% Place: Dungeon:1...†.>.@.##Noise: ===------  Time: 336.8 (0.0).......#..#####a) +1 sling.......##.#...#Fire: a) +1 sling....... #.#...# #.##....... #.#...# #.#........ #.#...# #.#. ....... #.#...# #.#. h ..?.... #.....# #.#. ##....# ##.#. You shoot a sling bullet. _The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka!  h_You kill the quokka!Your Fighting skill increases to level 1! _You have reached level 2! hަ h< hI h[ h3 h  h[% h( h )$ _ h- h. h1, hF3 h7 h? #.#  #.#  #.#  ##.##########   h?#.######..)........  #.....†.>...##  ..........#..#####  g.........##.#...#   h@u....@..##.#...# #---  ...##.#...# #  ...##.#...# #  ...##.#...#  ?....##.....# #   hY@X...###....# ## g   hobgoblin (asleep)  ...# #....# ##. hdAa  ........# ##..†# #..   ##..# #.# hKr8.8 (2---9.8 (3 hW h5Z\ _A hobgoblin comes into view. h #.# #.# #.# # #.##########  #.######..)..  #.....†.>...##  ..........#  g.........#  .......@..#  ..........#  ..........#  hg..........#  .....?....#  ..........#  ..........#   ..........# ##..†#  ##..#  hD,#.##.##.# # #.##########  #.######..)..  #.....†.>...##  ..........#  g.........#  .......@..#  ..........#  ..........#  ..........#  .....?....#  ..........#  ..........#   ..........# ##..†# ##..#  h34 h7 hB] ((((((g   _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! h@, hJ....g....===41.0 (1.2 h h  h!V_The hobgoblin is moderately wounded. h-~ #.# #.# #.# # #.##########  #.######..)..  #.....†.>...##  ..........#  ..........#  h~ ..g....@..#  ..........#  ..........#  ..........#  .....?....#  ..........#  ..........#   h~I..........# ##..†#  ##..#  h#.##.##.# # #.##########  #.######..)..  #.....†.>...##  ..........#  ..........#  ..g....@..#  ..........#  ..........#  ..........#  .....?....#  ..........#  ..........#   ..........# ##..†# ##..#  hp4 h$ h. ((((((( _A hobgoblin is nearby!You shoot a sling bullet. h hy...g...2.3 (1.3 h h!c _The sling bullet barely misses the hobgoblin. h<  #.# #.# #.# # #.##########  #.######..)..  #.....†.>...##  ..........#  h | ..........#  ...g...@..#  ..........#  ..........#  ..........#  .....?....#  ..........#  ..........#   ..........# ##..†#  ##..#  h* #.##.##.# # #.##########  #.######..)..  #.....†.>...##  ..........#  ..........#  ...g...@..#  ..........#  ..........#  ..........#  .....?....#  ..........#  ..........#   ..........# ##..†# ##..#  h 4 h  h ((((((( _A hobgoblin is nearby!You shoot a sling bullet. hL  hOT L....g.. hT (3.6 h^  h` d _The sling bullet closely misses the hobgoblin. h$  #.# #.# #.# # #.##########  #.######..)..  #.....†.>...##  ..........#  ..........#  hK% ....g..@..#  ..........#  ..........#  ..........#  .....?....#  ..........#  ..........#   h{% N ..........# ##..†#  ##..#  h] 9#.##.##.# # #.##########  #.######..)..  #.....†.>...##  ..........#  ..........#  ....g..@..#  ..........#  ..........#  ..........#  .....?....# h ^  ..........#  ..........#   ..........# ##..†# ##..#  h 4 h  h _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin. h .(( hd:... hh} 104.8 (1.2 _You kill the hobgoblin! hfp h3ro _Your Ranged Weapons skill increases to level 3! hԾJ hH _No target in view! h3 hD h h1 h$ _ h h hZ # #.#  #. #.##########  # #.######..)........   h w.#.....†.>...##  ..........#..#####  ......##.#...#   hJ#...........##.#...#   #..##.#...#  h  #.....@....##.#...# ---  hT #..##.#...#   #.....?....##.....#   #..###....#  #..........# #....#  h>a  #..# ##..†# # r   rat (asleep)   # hy]..# ##..# #  #r..######'### #  h...........### h O50--- h $6.8 (2 h hV _A rat comes into view. h]  You shoot a sling bullet. The sling bullet hits the rat. h(((((( .  hZU....... h]?3===8.0 (1.2 h...## ...........#..##### ..........##.#...#.#.#... # #...........---#......# #######.......  #.................) hat   .............  hSu50.0 (2.0---1.0 (3 h0 he _d - a scroll labelled SIRPHO HUELIENG hU34 hG9 h;H _No target in view! h L3 h#M h,R h"U hX: _ hXZ h/_B h` hb, hc h|e hg, hh hj hl, hl h[p hor, hFs h=u hWw, hw hy h{, hn| hN~ h), hg h h, h h h h h hB hs h h h hl h h h h@, h h hޓ, h% hǕ hP        h{  #####   #.@.#   #.#.# #.   #.#.# #.#   #.#.#g# #.#  #.#.#.# #.#  #.#.#.. #.########## g   goblin (asleep)  #.#.######..)........ h #.#.....†.>...## #...........#..##### hǢ 66.0 (15.0)  A goblin comes into view. It is wielding a +0 club. hbg.g hn&==== h%7.0 (16 h hQ( _The goblin shouts! hH(( hT% h6*,g. h*f===-8.2 (1.2) hU0 h2s _You shoot a sling bullet. The sling bullet misses the goblin. hN ##### #.@.# #.#g# #.  #.#.# #.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#..  #.#.######..) #.#.....†.>...##  #...  h5@ hL ##### #.@.# #.#g# #.  h #.#.# #.#  #.#.#.#  h #.#.#.#  hJ #.#.#..  #.#.######..) #.#.....†.> hf #... hk h h1- h h] _A goblin is nearby! hG 1 hH > ##### h7H k#.@.# #.#g# #.  h]H B#.#.# #.#  #.#.#.# #.#  hH 8#.#.#.# #.#  #.#.#..  hH J#.#.######..) #.#.....†.>...##  #... hH   h  ##### #.@.# #.#g# #.  #.#.# #.#  #.#.#.#  #.#.#.#  #.#.#..  #.#.######..) h! #.#.....†.> #... h  h  h-  h ( _A goblin is nearby!You shoot a sling bullet. h{ y g  The sling bullet barely misses the goblin. h2| (9.4 h  hp S _The goblin barely misses you. h >  You shoot a sling bullet. h/  The sling bullet hits the goblin but does no damage.70.6 hU5  h[7 T _The goblin closely misses you. hQC 9 hC a ##### #.@.# hC #.#g# #.  #.#.# #.#  #.#.#.# #.#  h D R#.#.#.# #.#  #.#.#..  #.#.######..) h,D 8#.#.....†.>...##  #...  huD  h  ##### #.@.# #.#g# #.  hy N #.#.# #.#  #.#.#.#  #.#.#.#  #.#.#..  #.#.######..) h #.#.....†.> #... h 4 hf  h ] _A goblin is nearby! h? z (You shoot a sling bullet. hax h% ggg 2 goblinsThe sling bullet closely misses the goblin. h_A goblin comes into view. It is wielding a +0 dagger. h-1.9 (1.3 hČ h8= _The goblin hits you but does no damage. hm9 hŦ\ ##### #.@.# h` #.#g# #.  #.#.# #.#  h" #.#.#.# #.#  h5' #.#.#.# #.#  hWK#.#.#.g  #.#.######..) h{$ #.#.....†.>...##  h/ #...  h ##### #.@.# hy #.#g# #.  #.#.# #.#  #.#.#.#  #.#.#.#  #.#.#.g  #.#.######..) #.#.....†.> #... h 4 h hd _There are monsters nearby! h$z (You shoot a sling bullet. h ho  The sling bullet barely misses the goblin. h4gg. h{-3.1 (1.2 h hg| _The goblin hits you but does no damage. The goblin closely misses you. hh ##### #.@.# #.#g# #.  #.#.# #.#  #.#.#g# #.#  #.#.#.# #.#  #.#.#..  #.#.######..) hS #.#.....†.>...##  #...  h)^ ##### #.@.# #.#g# #.  #.#.# #.#  #.#.#g#  h^6 #.#.#.#  #.#.#..  #.#.######..) #.#.....†.> #... he he hJk hmd _There are monsters nearby! hz (You shoot a sling bullet. h7, h`?cg.g.4.3 hfD hFa _The sling bullet closely misses the goblin. hT ##### #.@g# #.#.# #.  #.#g# #.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#..  #.#.######..) #.#.....†.>...##  #...  h ##### #.@g# #.#.# #.  #.#g# #.#  #.#.#.#  #.#.#.#  #.#.#..  #.#.######..) #.#.....†.> #... h4 h hd _There are monsters nearby! h,- ##### #.@g# #.#.# #.  #.#g# #.#  #.#.#.# #.#  hp- #.#.#.# #.#  #.#.#..  #.#.######..) #.#.....†.>...##  #...  h ##### #.@g# #.#.# #.  #.#g# #.#  #.#.#.#  #.#.#.#  #.#.#..  #.#.######..) #.#.....†.> #... h4 h h ( _There are monsters nearby!You shoot a sling bullet. h2Y h_ gg.  The sling bullet closely misses the goblin. hi``2------5.6 (1.3 hf hi9 _The goblin hits you with a +0 club. h= ##### #.@g# #.#g# #.  #.#.# #.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#..  #.#.######..) #.#.....†.>...##  #...  hyR @ hR  ##### #.@g# hR #.#g# #.  h S  #.#.# #.#  #.#.#.#  h1S  #.#.#.#  hVS #.#.#..  #.#.######..) hS #.#.....†.> #... hS  hY  hDZ  hRa  hh ( _There are monsters nearby! ha g  You shoot a sling bullet. The sling bullet misses the goblin. h 8/16 ------------6.9 h.  h _ _The goblin hits you with a +0 dagger. The goblin hits you with a +0 club. hG  ##### #.@g# #.#g# #.  #.#.# #.#  h\H  #.#.#.# #.#  #.#.#.# #.#  #.#.#..  #.#.######..) #.#.....†.>...##  #...  h5  ##### #.@g# #.#g# #.  #.#.# #.#  #.#.#.#  #.#.#.#  #.#.#..  #.#.######..) #.#.....†.> #... h  hJ  hE  h z _There are monsters nearby! hf  h4  h ^ _You are too injured to fight recklessly! hX  ##### #.@g# #.#g# #.  #.#.# #.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#..  #.#.######..) #.#.....†.>...##  #...  hBN ##### #.@g# #.#g# #.  hNN #.#.# #.#  #.#.#.#  #.#.#.#  #.#.#..  #.#.######..) hN #.#.....†.> #... hX4 h\ hsf _There are monsters nearby! hRk h^m^ _You are too injured to fight recklessly! h .         #####  #@.g#  #.#g# #.  #.#.# #.#  #.#.#.# #.#  #.#.#.# #.# h :  #.#.#.. #.  #.#.######..)  #.#.....†.>...##  #...#..##### hų  h &g. hF T--------70 ht  h a _The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. he5#####.gg#.# #..# #.##.#.#.#. #.######### h)#####..)...........†.>...##..........#..######.#... hd h  h$ .   goblin--8 hS _The goblin hits you but does no damage. hTp+#####.g.#.#.# #.##.. #.##############..)...........†.>...## ..........#..######.#... hy h~ hPUgg 2 goblins h?&9 h@ hy _The goblin attacks as it pursues you! The goblin barely misses you. hb 4 h  h P _You don't know any spells. h}`  You shoot a sling bullet. The sling bullet hits the goblin. hm  The goblin is heavily wounded. hI)*g.6---==81.2 (1.3 _The goblin misses you. The goblin hits you with a +0 dagger. h `  You shoot a sling bullet. The sling bullet hits the goblin. h )   goblin hSW  h] >.g h` r7=--72.5 h.g  hj J _You kill the goblin! h...##  #....  hN(m#....The sling bullet closely misses the goblin. h S #####  #(..#  #(#.# #.  #@#.# #.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#..  #.#.#) #.#.....†.>...##  #.... #....  h&  h?Q.g  The goblin hits you with a +0 club. h\4----6.3 (1.2 h h V _* * * LOW HITPOINT WARNING * * * hL`  You shoot a sling bullet. The sling bullet hits the goblin. he) hz h]5=207.5 hP h J _You kill the goblin! hqM ####...#   #. #.#.#.# #.#... h+ h6---80 h hi  Things that are here: _a +0 club; a +0 dagger h M ###..# )#.# #.  #.#.# #.#.#.# #.#... h  hE @---9  h~ _ h  hV  hY 3 h[  hN^ , hnc 6=== hc , hd  hf , h7g  hh  h5i  hi  hk  hk 3== hl  h)n i7= h5o  h+p , hkq  hr  hr  hRs  hu  hIu  hu  hw _8=== h0x  hx  hz , hX{  h} , h}  hl , hZ  hā :== h  h҂  h} 9= h  h͇  h  h\ , h  h , hO  hێ  h( 10/16=== h  h , hK  h  h>  h  h == h i1= h  hם , h  hA , h  hc , h  h  h5 l12=== h4  hE , h  hh B h , h  h  hR :== h  h  h± #3 h (= hȲ  h , h  hY , h*  h B hӺ  h i4=== h  h{  h  h B hA  h , h  h  he $== h  h  hM  h D5= h  h* , h , h  h  hU , h  h  h #= h  h  h _ _You start resting. h 436.5 (47.0)6==7.5 (48 h+  h\ " _HP restored. h4 h hP _You don't know any spells. hdR hAVRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A. hVOverview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats  hV^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes hVSE.Experience and Skills  hW#: Browse character dumpF.Monsters  h6W~: Macros helpG.Items  h[W&: Options helpH.Spellcasting  hW%: Table of aptitudesI. hW^Targeting /: Lookup description hWJ.Religion Q: FAQK.Mutations  hXV: Version informationL. h'XLicence, Contact, History !: Display diagnosticsM. hMXMacros, Options, Performance Home: This screenN. hrXlPhilosophy1.List of Character Species hX2.List of Character Backgrounds3. hXpList of Skills4.List of Keys and Commands hY5.Inscriptions6.Dungeon sprint modes h6p hx h_ Selgeron the Vexing Deep Elf Health: 16/16 ======================== Magic: 6/6======================== AC: 2 h8Str: 5 EV: 12Int: 17 SH: 0Dex: 17 ##### hiXL:  2 Next: 20% Place: Dungeon:1 #@..#Noise: ---------  Time: 437.5 (0.0)  h@#)#.# #.a) +1 sling  ha#.#.# #.#Fire: a) +1 sling h #.#.#.# #.#  hq#.#.#.# #.#  hm#.#.#.. #.######### h܀8   h#.#.######..).......   h#.#.....†.>...## h7* #...........#..##### hV  _You kill the goblin!Things that are here:  ht@_a +0 club; a +0 dagger _You start resting.  hd_HP restored. _You don't know any spells. h4 h- ht h h Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fire19% 3  d - Cause FearHexes34% 4  hb e - Dimensional Bullseye Hexes/Translocation 63% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h[ hb hhP Selgeron the Vexing Deep Elf Health: 16/16 ========================  hhMagic: 6/6======================== AC: 2Str: 5 EV: 12 hipInt: 17 SH: 0 hAiDex: 17 #####XL:  2 Next: 20% Place: Dungeon:1 hfi` #@..# hiNoise: ---------  Time: 437.5 (0.0) #)#.# #. hia) +1 sling #.#.# #.# hiWFire: a) +1 sling  hil#.#.#.# #.#  hjv#.#.#.# #.#  hIj#.#.#.. #.#########   hzj#.#.######..).......   hj#.#.....†.>...## #...........#..##### hj  _You kill the goblin!Things that are here:  hj@_a +0 club; a +0 dagger _You start resting.  hkd_HP restored. _You don't know any spells. ht hvMemorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes  N - No hz h Selgeron the Vexing Deep Elf Health: 16/16 ======================== Magic: 6/6========================  hAC: 2Str: 5 EV: 12Int: 17 SH: 0Dex: 17 #####XL:  2 Next: 20% Place: Dungeon:1 #@..#Noise: ---------  Time: 437.5 (0.0) #)#.# #.a) +1 sling  h#.#.# #.#Fire: a) +1 sling #.#.#.# #.# #.#.#.# #.# #.#.#.. #.#########  #.#.######..).......  #.#.....†.>...## #...........#..#####  _You kill the goblin!Things that are here: _a +0 club; a +0 dagger _You start resting. _HP restored. _You don't know any spells. hb28.5 (1 _ h h2W9.5 (2 hO hú,40.5 (3 h ht _You start memorising the spell. You continue memorising. x2 h h h<c _You finish memorising. Spell assigned to 'a'. hu3 h. h] h hP _ h, h h h:, hx h h, h h h[    ##### #...# #)#.# #.  h#.#.# #.# #.#.#.# #.# #.#.#@# #.#4.5 (4 #.#.#...(#.########## h6W #.#.######..)........ #.#.....†.>...## #...........#..##### #...........##.#...# #...........##.#...# ##..........##.#...# #.##.#...# hi! h  hs+5.5 (5 h h% _Found 2 stones. hT3 hYV hAY h[ h[ h_ ha hd hVd hAf huh hoj hj hk hm h΋  You see here 2 stones. _ h hÚ hm h h h hh hf h h hZ h h hC h h hd h" h hM h hV h h| h h h h  hT hw, h hF h, h h h, h~ h h h h h  h , h  h  h , h1  hE , hv  h M _You now have 25 gold pieces (gained 13). h 3 h*  h X hM  h  , hb  h , h  h L _You now have 31 gold pieces (gained 6). h 3 ho  h  h B h"  h#  h<$ , hj*  h.,  h3  #### #... #  #|## # ##### ####### #.#. ########...#####@....# #.#. ..................#.#b# #.#.  h>4 ########...#####..# #.#. # #...# #..# #.#. # ##### #..# # #.#. #  #### #.######.#. b   bat (asleep) ########## .......... .)........ ......#... ...## #########..... hM7 076.5 (31.0) h7  h^8  h> `b.b h3? ,7.5 (32 hN l _A bat comes into view. h" o ##| # ##### ####### #@.b..# ..................#.#.# ...#####..# # #...# #..# # ##### #..# # #####  h S .)  h9^ #| ##### ####### #@.b..# ..................#.#.# ...#####..#  #...# #..#  ##### #..# #  h^ l####  )  he 4 h{j  hs (((( _A bat is nearby! h.  h  You shoot a sling bullet. The sling bullet barely misses the bat. h  hg 2....b h ;===8.7 (1.2) h  h P _The bat barely misses you. h2  ##| # ##### ####### #@....# ..................#.#.# ...#####.b# # h #...# #..# # ##### #..# # #####  .)  h#| ##### ####### #@....# ..................#.#.# ...#####.b#  #...# #..#  ##### #..# # ####  )  h  h  h h (( _A bat is nearby! h hӟ  You shoot a sling bullet. The sling bullet misses the bat. hw..b h(9.9 h5 h: _The bat hits you but does no damage. h ((You shoot a sling bullet. h h[  The sling bullet closely misses the bat. hW.b81.1 h6 hҭP _The bat barely misses you. h` ##| # ##### ####### #@....# ..................#.#.# ...#####.b# # #...# #..# # ##### #..# # # h b####  .)  hR#| ##### ####### #@....# ..................#.#.# ...#####.b#  #...# #..#  ##### #..# # ####  )  h*Y4 h^ haZ _A bat is nearby! h<H(( h  ho  You shoot a sling bullet. The sling bullet barely misses the bat. h hE5..b h-2.4 (1.3 hI h: _The bat hits you but does no damage. hJ'S ##| # ##### ####### #@....# ..................#.#.# ...#####..# # #...# #.b# # ##### #..# # # h'o####  .)  h#| ##### ####### #@....# ..................#.#.# ...#####..#  #...# #.b#  ##### #..# # ####  )  h4 h hZ _A bat is nearby! h= (((You shoot a sling bullet. h z, hЁ b..  The sling bullet closely misses the bat. hP-3.6 (1.2 h hGP _The bat barely misses you. h$ ##| # ##### ####### #@....# ................b.#.#.# ...#####..# # #...# #..# # hә ##### #..# # #####  .)  h/ #| ##### ####### #@....# ................b.#.#.# ...#####..#  #...# #..#  ##### #..# # ####  )  h5 4 h)<  h? Z _A bat is nearby! hP R(((( hs  You shoot a sling bullet. The sling bullet barely misses the bat. h , hM N.b.. h (4.8 h  h P _The bat barely misses you. h5 ` ##| # ##### ####### #@....# ..................#.#.# ...#####b.# # #...# #..# # ##### #..# # # h b####  .)  h #| ##### ####### #@....# ..................#.#.# ...#####b.#  #...# #..#  ##### #..# # ####  )  hǩ  hm  h  h8  hp Z _A bat is nearby! h ]  You shoot a sling bullet. The sling bullet hits the bat! hb († hS 9. hV 546.1 (1.3 h[  h8^ G _You kill the bat! hv 3 h  h  h  h  hS  h , h  hњ  hě , hj  h  hw , h  h}  hԠ , h  h  h*  hZ  h  hb  h , h  hI  h , h  h  hʯ  h  h  h2  h , hj  hS  h , h  hp  h  h  h  h/  h , h  hh  h , hq  ho  h , h  h  hW  h  h  h7  h% , h  hG  h@ , h  hF  h  h  h^  h  h , h  h|  ho , h  h#  h  h:  h  h  h , h<  h`  h B hu  h  h2  he  h  h , he  h  h , h}  h  h{ B h  h , h  h  h , h  h  h  h  h , h)  h2  h, h h h, hX h h, h{ hE hS, h hO;  You see here 4 stones. hP h _ hz h* h;, h h hk , h! hx" hw$, he% h' h#-B h / h0, hV0 h1 h2, h3 h3 hj4, h4 h5 h5, hG6 hk7 h8, h8 h9 h3:, h: hB< h<, hx= h> h? h@ h(A hB h:E, hE hF hG hG hH hH hI hI h$J hK hL, h`M h>N hN, hkO hP hQ, hR hT@  There is an open door here. h~U hU _ hV h`W hKX, hX hZ@  There is an open door here. h@[ hw[ _ h\ h] h] h] h-^ h` ha, ha hb hec, hc hd he, h9f hg h_h, hh hi h:j, hj hEk hk hl h2n, hn, ho hp hq, h\r ht@  There is an open door here. hu hv _ hv h^w hlx hx hy hz@  There is an open door here. ha{ h{ _ h| h| h} h~ h~ h) h, h h h h~, h h` h h h h4, h~ h h, hR hԈ hK, h h< h, h h, hp, h hS, h h hx, hl h h%, hɒ h h, hH h@  There is an open door here. h5 _ h` hÜ h3 h h, h8 hI ht, h hǤ h, h h hm, h h h8, h hٮ hׯ, hc he h , h h hB hA h, h h h, h/ h  h h2 h hr h, hw hL hf h, h hr h, h h3. h, h[ h h, h hn ha, hv hC hThere is an open door here.   _ h4 h  hc h h h0, h h! h# h$, h(%   h( h%) _ h* h2.....#.#.##.#.#.# #.#.##### ###†.#^#.### #.#.#.# #.#.....##..#ß#...# #.#...# #.#.....##..#^###.# #.#.#####.#.....#####.###.######.#.......#.###.................######.# # ###.............#...........# ......#########......######### #..##...............# #---615.1 (129.0)  h|3 #..##.#######.'#....>####.### #  #.##.##.....##.##.#..# #.# #  #.#.##.#####.##.#.#..# #.# #  #.#.#.##.#.##.#.#.#..####.# #  h4 #.#.#.#.###.#.'.#.#.....#.######  #.#.#.#.#<'.'.#.#.##.##.# ##.#.#.#.###.###.#.##.##.#....### #..#(#.##...##.#.#.##.##.#....#  You see here a +0 ring mail. h4:--- h: hAj _Key pressed, stopping explore. hA h hH _No target in view! hna3 hb hk hm hn$ _ hr, h!t, hYu hw hz, h{ h} h', h7 h_ h!, h hz hb, h!, h, hF h h, hl h h, h h hF, hܗ hɘ h, hҙ hu h, h, h h&, ht h h, h h` h, h@ h h, hS hĢ h), h h˦ h, h h7 hv, hª h hN, h hK h#.##.#.#.#..####.# #.# .#.'.#.#.....#.######.# <'.'.#.#.##.##.#........# ##.###.#.##.##.#....##### ..##.#.#.##.##.#....# ###.##.#.##.##.#.##.# ...##.##.##.##.#.##.# ####.##..##.##.#.##.# ...##......##.#@##.# #####..####.##.#.##.#  h״......## #.##.#.##.# ##....#####.##.#.##.####..........#.##.. #####.#####.####.#b   bat (asleep) .......# #.....#.# .......# #.....#b. .......# #.####### hi335.1 (20.0) h hB habb. h3,6.1 (21 h hV _A bat comes into view. hv`]  You shoot a sling bullet. The sling bullet hits the bat! h/du(((. hp<.... hC7===7.3 (1.2) h hG _You kill the bat! h_ h[, hy, h h: h h h, hm hn  h , h  h  h , hw  h h}, h hF hJ, h h hh h h h h, h h h6, h[ hZ h*, h h h h h@  hh! he" h" h # h$ h% h & h:& h' h(, h9) h+ h:,B h- h., h/ h/0 h41, h1 h2 h3 h4 hK4 h5 h6, h6 h 8 h8, h9 hS: hg;, h; h;= h>, h> h @ h@, hOA hmB haC, hC h E hE hE h7F hwG hnH, hH hJ hEK, hK hL hM hM h%N hO hdP hP hP h0R hJS, hT hT hU, h_V hnW h9X, hX hZ hZ, hl[ h] h], h^ h` h`, h~a hb h?dB hd he, h]e hf hg, hqh hi hj, hMm hIo h"q, hAr hNu h"x, hx huz hT|, hu} h} hZ, h h h, hf h^ hH, hˇ hG hy, h h] h', h h ]#.#.##.# .##.# ...#.##.. ##.#  hd.#.###################  ...#...................#  ######################.#  ...... #.......# #.#  # h##... #@# #.#  ---  h...... #.# #.#  ###... #.# #.#    hٖ#.# #.#  #####+# #.# #.#  ....... ###.#####.###   h  #...........#    #.#.#########    #.#.  hgE  h?085.3 (48.0) hH---6.3 (49 h= h΢. _e - a +5 ring of evasion h4 h hH _No target in view! h:@3 h@ hB hC hUGP _ hG, hH h_J hK, h%L hM hN, hN hP hQ h4Q hQ hR hS, hIT hU hV hV h,W hX hY, h"Z hk[ h\, h"] hf^ h_, h` h_a ha, hUb hrc h-d, hd hf hf, hg h6i hIj, h;l, hJoX h p, hp hps hnt, ht hw hw, hx hy hz, h.{ he| h}, hY~ h? h!, h hf7 _You open the door. h3 h h=@  There is an open door here. he h _ h h hW, h  hs h, h h h hۚ h hn h, h h: h, h h- h, hS h+ h, h h h, hï h h, h  h̳ h, h, h, h hU h/, h h4 hӼ, h$ h hU, h hZ h, h h h, h h h\, h hR h , h h h, h= h hn, h hG h, h h h h h# h9 h, h h\ h, h h h, h h2 h h, hI h h h hz h, h hk h, hH h% h, h h h"B h hi, h h3 h, h h h, hh h hB h h, h1 hx  h , hz  h hU, h h h, h h hw, h\ hp h, hx h " h#, hd$ h& h(, hy) h,, h-, h,. h0 h1, h2 h5 h76 hn6 hf7 hh9 h9, h{: hL; h;, h7< h> h@, hzB hGE h3F, hF h1H hDI, hJ hK hL, hN hQ hS, hT hW hY, h?[ h\ h3], h] h"b hkB hm ho h(p hq hs hv, hrw h8{ hK}, h} h hʁ h hۂ hӄ ha ......................###... h2o ...............#####.## #### ...............# ##.#######  hd.............÷.# #.........  h2...............####......... ................#.........  h..............#........# .......#.....##.# .......@...####....÷##..769.3 (83  h####...##### #.....##.. #... #.....##.. hBv#... #.....##.#  hyg#... #.....##.# #..> #.....##.# #... #.....##.# h #... ########.#  hˍ?#.# h hߓ-70.3 (84 hɘ h  h+_Found an escape hatch in the floor. h h h hDH _No target in view! h!3 hA h h  h|P _ hN h h5 h, h, h h  h  h  h  hN hl h h/ h h h  h h- h h ho h h, h h  h" h" h&$ h& h,^ ............# ......#####. ......# ##. r.....÷.# # h"-^ ......#### .........#...........#....$...........#............####... h-#####...##### #... #...# #... #...# #.... #...# #.... #..># #.... r   rat (asleep) h- #...# #.... #...# ##### h-Q#...# h.7y 9.3 (9.0)  A rat comes into view. h7080.3 (10.0) h< h ?* _Found 9 gold pieces. hD ]  You shoot a sling bullet. The sling bullet hits the rat. hJ w†(((((( h 7...... h D31===1.6 (1.3) h<  h 1 _You kill the rat! hT  hW I ht  h  hw , h*  h  h7  h!  h  h , h  h/  h X h1 , hL  hg  h. , hN  h$  h , h#  h= , h<  h, L _You now have 40 gold pieces (gained 9). h 3 h2  h  h , hs  h  h" , h$  h&  h(  h(  hR*  h,  h\.  h.  h/  h2 , h"4  h8 M _You now have 58 gold pieces (gained 18). hh; 3 h =  h@  hB  h_B  hC  hF  hH , hEJ  hL  hN , hO  h6R  hGT , hU  hX  hY , hZ  h] , h_  hd g _b - 3 scrolls of poison (gained 1) h f  hQf  hf  hi  hMk , h!l  hn  ho , hp  hs  h2u , hv  hx  hz , h8{  h~  h , hy  h  h_ , h  hC  h( , h/  ht  hё , hҒ  h  h , h  hE  h , h  h  h  h  h  h  hZ , hC  h  h , h  h  hh  h , h  h , h  hh  h J h X hz  h , h  hG  hb , hR  hc  h , h  h'  h , h  h  h  hM  h  h  h B h!  h , h  h  h  h  h  h  h , h3  h  h* , h  h  h , h  h  h , h  h  hB" , hN#  h0%  h&  h&  h'  h5  h7 , h8  h>  hi@ , hA  h4H  h J  h:J  hK  hSR  hU , hV  h*]  h^  h^  hY`  hcf  h\h , hi  hp  hs , hu  h}  h  h  h&  hc  h , h  h  hO  h  h=  h d  You see here a quokka skeleton. h  hN  _ h  h  hr , h  h  h , hֺ  hw  hɿ , h`  h2 <  You see here a +0 club. hz  h  _ h  h  h  h-  h  h X h #..........# ##### ######.########.########...#####.....#.#...##.....................#.#.#)#.##.#.########...#####†.#^##.#.#.##.#.# #...# #..#ß# hi #.#.#.##.#.# ##### #..#^##.#.#.##.#.#####.##.#.#...(#.############# ##.#.######..)..@.......####.---854.6 (73. h C0)  #.#.....÷.>...########........###...........#..##### ######..## h {#...........##.#...# #..##.# h #...........##.#...# #.##.####..........##.#...# #.#.##.  hC #..........##.#...# #.#.#.# #..........##.#...# #.#.#.# h/  #..........##.....# #.#.#.# --- hg  h j _Key pressed, stopping explore. hI  hT  h| H _No target in view! h I h  h{  h P _ h , h   h  h , hG  h  hD , h  h  h! , h6!  h#  h$ , hA%  h(  hR) , h)  hE+  h+ , h,,  h.  h?/ , h/  h0  h]1 , h1  h2  hj3 , h3  h5  h6 , h|6  h8  h|8 , h8  hO:  h: , h*;  hu<  h = , h=  h?  h@ , h*A  hlC  h@D , hD  hH  hJ , hK  hO  hP , h R  h+U  hW , hX  h([  h] , h]  hr`  ha , h+c  he  hg , hh  hlm B hLn  hKp  hq , hs  hw A  You see here a +0 ring mail. hsy  hy  _ h{  h  h , hσ  h;  h , h  h&  h , hލ  hv  h  h2  h  h  hj , h  h  h™ , h  hț  h# , h  hܞ  h , h  ht  hl , hԢ  h  hL , h  hŦ  h , h%  h^  hC , h  h  hH , hۭ  h  h , hа  h  h , h%  hu  hM , hٵ  hӶ  h  hܷ  h?  h  h , h  h"  h  h  h  hԾ  h߿ , hj  h  hy , h5  ha  h , h  h?  h , h  h  h  h  h  h  h , h  h^  h: , h  h  h , ho  h  h0 B ht  h8 B h  he , h  hK  h , h  h  h B hh h h, hE h  h , hY  h  h , h  h: h, hf h h, h h5 hS h h hC h#, h h h h hF h h\, h hZ h%, h h  h"B h# h $, h$ h% h% h% h% h& h' h?' h' hD( h(, h( h|) h), h&* h* h'+, hb+ h+ h,, hE- h. h/, h/ h 3 h3, h24 hh5 h%6, h6 h7 h8 hF9 ho9 h: h;, h#< h= h>, h> h@ hA, hA hQ hR, hNS hlZ h[ h\, hb hWc, hc hj hyk, hk h:s hs, hht h| hH}, h} h hB h: h, hw h h, h' h h{ h h h h h h1 hը h, h h h, h h[ h., hչ h# h, hK h h, h, hO h4, h h h, h4 h: h, h^ h> h, h h h h h= hC h, hi hw hK, h h h, h h hD, h hK h, h h h5, hk h  hQ  h}  h  hi h  hA h h[ h, h h hB hp h h h, h& h h  h  h2! h# h$ h$ h% hf( h&), h) h, ha-, h- h0 hj1 h1 hm2 hu5 hU6, h6 h9 h:, h]; h= h> h> hI? hA h, he h hy h h6 h h| B h  h , h?  h h, hP hc h0, h h h, h( h h, hq h h, hb  hM" h[#, h# h% h& h& h'' hG) h*, h* hV, h\-, h- h/ hn0, h0 h2 h3, h4 h5 h6, hb7 h8 hc9, h: hg; hK<, h= h"> hL?, h? hA hA, h_B hC hD, h$E hQF hEG, hG hI hI, h^J hGK hAL, hL hN hN, h+O hP hgP, hP hVQ hQ, hQ hjR hR hR, hvS h*T, hT hU hV, hW hX hX, hWY hmZ h[, h[ h\ hF] h] h ^ h^ h_ h` hs` hYa h;b, hb h;d he, he hf hf, h>g hg hch, hh hi hi hi, hj h!l, hl hn ho, ho hp hq, hNr hs ht, h&u h]v hv, hw h1x hx h#y hy hz h{, h| h} h~ h~ ho h& h, h h h, h h hR h| hч h h, hm h h, h h hč, hV hq h< hy hӐ h, hޒ, hL hn h, h" h hM, hǙ h0..# #.#.#  .........# #.#.###  .........# #.#...#  ########## #.###.#   #.# #.#   #.# #.#   #.# #.#  #.###.#   #....@#  1036.6 (182.0)  hI#######                 hĴ h h E _Done exploring. h* h3 h............0.0) h3[ _Done exploring. hI hi4 hH hE _Done exploring. h  h8  h  hM H _No target in view! hR I h 4 hn [ _Done exploring. h hDWhere to? (? - help)  D - Dungeon  hn h [?25h[?0c hZ.........# #.#.#  Selgeron the Vexing .........# #.#.###  Deep Elf .........# #.#...#  Health: 16/16 ======================== ########## #.###.# h  Magic: 6/6========================#.# #.#  AC: 2Str: 5#.# #.#  EV: 12Int: 17#.# #.#  SH: 0 h:Dex: 17#.###.#  XL:  2 Next: 31% Place: Dungeon:1 h g#....@#  Noise: ---------  Time: 1036.6 (0.0)#######  a) +1 sling hP  Fire: a) +1 sling        h4    _Done exploring. _Done exploring. _Done exploring. _No target in view!  h_Done exploring.  What level of the Dungeon? (default 1, ? - help)  hDx [?25l[?1c hY J2 h  h  h E _ hC  h? , h  h  hK , h  h  h , ht  h8  h , hڭ  h  h , hk  h|  h4 , h  h  hֻ , h;  h  h , h  h  h^  h  h  h'  h , h  h  h. , h  h  h B h  ho , h  hQ  h" , hk  hU  h , h  h  h , h  h  h , hz  he  h  h# , h  h  h  h  h2  h  h , hR  h  h , hp  hI  h , h  h  h , h'  hP  h B h  hS B h  hA  hs  h  hK  h , h  h  h , hI!  h#  h'% , h%  h!(  hD) , h)  h+  h- B h.  h/ , hf/  hz0  h1 , hP1  h2  h3 , h4  h 6  h7 , h8  h8  h9 , h9  h:  h; , hc;  h= B h_=  h;>  h> , h/?  h@  hA , hiB  hC  h"E , hE  hoG  hH , h$I  hK Done exploring.No target in view! _Done exploring.  There is a stone staircase leading down here. hvL  h-M  hgM $ _ hM  h ;2 h, h h  #......#  .......#  #......##  #.......#  #.......#  #.......#  #.......#  # 83.3 (46.7) h} #.. #..# #..#....##.#... ... .. _You climb downwards. h hܛ ha _There is a stone staircase leading up here. h hB h\ h' hP hz P _ h], h h h{, h hv h, h h h, h h h%, h h hN, h hG! h#, h% hE( h+*, h+ h, h^., h. h/ h0 h%1 h1 h&3 h5, h6 h7 h9 h: h: h< hK>, h> hMGu   ###   #.. ..#  #.# #.#  hH~ #.# #.#  #.# #.####  #.# #....#  #.# #....###  #@#####......#  #............#  #....##......##  #....##.......#  #....##.......#  #######.......#  #.......#  #.<#....# #..#....# hHQYou pick up a book of Geomancy and begin reading... hM/97.3 (14.0 h,8.3 (15 h^ hh] _You add the spells Sandblast, Stone Arrow and Passwall to your library. h _No target in view! hLI hu _ hC h h, h hX h, h hX h, h h h, h] hק h=, h hZ h, h hw hx, h h_ h> h h! h> hv, h hc h, h: h hл, h hٽ h h hȿ hI hQ, h he h, hV hy h, h> h hp, hp h h, h h h, h h hf, h  h h}J #.# #....# #.# #....### #.#####......#  #............#  #....##......## #....##.......#  #....##.......#  hq #######.......#  #@......#  #.<#....#  #..#....#  #..#....# #..###### .... S   adder (asleep) ##.#. ..#.S .. .. h.119.3 (21 hO .  An adder comes into view.20.3 (22 h h2 _The adder moves out of view. hrf  h6g  hlk  hdn H _No target in view! hP_ I h_  hf  .##.#####............ hf ...###........######.<#....# hf a.#....#..#S hEg S   adder..#... hh ,0.0) hi  hNo AS. hs 21.3 (1 _ ht  hv  h (((((((You shoot a sling bullet. hoB  hH x..S.... hI 7===2.6 (1.3 hN  hQ _ _The sling bullet barely misses the adder. h5 #.#   #......#  .......#  #......##  h5N #.......#  #.......#   h5<#.......#  #.......#   h6M#@<#....#  #..#....#  h6$ #..#....#   h66E#.S######   hO6....  hj6:##.#..  ..#..  h6 ..#...  h6! h" #.#   #......#  .......#  #......##  #.......#  #.......#  #.......#  #.......#  #@<#....#  #..#....#  #..#....#  #.S# .... ##.#..  ..#.. ..#...  h h h( hd ((((( hΝO(( _An adder is nearby! hR/You shoot a sling bullet. h  h ! h'RS.... h (.. hs(-3.8 (1.2 h)- h/_ _The sling bullet barely misses the adder. h h   #.#   #......#  .......#  #......##  #.......#  #.......#  #.......#  #.......#  #@<#....#  #S.#....#  #..#....#  #..######  .... ##.#..  h*] ..#..  ..#...  h? #.#   #......#  .......#  #......##  #.......#  #.......#  #.......#  #.......#  #@<#....#  #S.#....#  #..#....#  #..# .... ##.#..  ..#.. ..#...  ho h h hynThe sling bullet barely misses the adder. _An adder is nearby!  You shoot a sling bullet. _The sling bullet barely misses the adder. _An adder is nearby!  You shoot a sling bullet. The sling bullet hits the adder. h~RB  The adder is lightly wounded. hR-5.1 (1.3 hW hkZV _The adder closely misses you. x2 ho  You shoot a sling bullet. The sling bullet hits the adder. hl  The adder is heavily wounded. h-6.3 (1.2 h- hTS _The adder closely misses you. hK (((((((You shoot a sling bullet. h S......  The sling bullet closely misses the adder. h h&7.6 (1.3 h h^ _The adder barely misses you. The adder completely misses you. hA (((((((You shoot a sling bullet. hZ S......  The sling bullet barely misses the adder.8.9 h  h _The adder misses you. The adder completely misses you. h X ((( h: L((((You shoot a sling bullet. hp S......  The sling bullet barely misses the adder. h )30.2 ho  h S _The adder closely misses you. hBn_  You shoot a sling bullet. The sling bullet hits the adder. hrD. h'. hA 7---- hd751.5 _You kill the adder! hz hDm _Your Spellcasting skill increases to level 2! h4 h hH _No target in view! hR4 h hH _No target in view! h˒ h hؓ h hP _ h hJ h, h h hA:---- h h2 h| hG7==== h h4 _Magic restored. h3 hq h h, h hJ h{ hɭ hB h  h/ h^<==== hܱ h h2, h h׵ h, hK h, hQ, h h h׽ h hԾ hٿ h h h h h, hG hl h= h_ h h hV, h h- h h h$ h h, h) hg h&, hz h h h9 hc h ho, h h: h h h hf h , h: h  #######.......#  hw#.......# #.<#....# h'  h)2#..#....#  hFx . #..#....#  hcX ....####..######  hX ...............#  h h`+#######.#.....#  h>#.......#.....# h --- h  hI.#.#.....#.....# hH   hdN.#.#..#........#  hQ.#.............# ha #.###.##.....##.. h   h #............# #####.##.....# h B  #.######## h,   hM!#.# h########g....##.....# hi#.....#.......'55.5 (24. hh0)g   hobgoblin (asleep) hL  As you open the door, it creaks loudly! h_.gg h}M======6.5 (25 h h\ _A hobgoblin comes into view. hqE    #######   #.....# #.<  #.g...# #.  #..... #.  #.....####.  hE ~ ..........  #'#.  #@#......  #.#.#... h-F  #.#.#..  #.#...  #.###.  #....   hOF 0###    hpF 0 #.#  h    #######   #.....# #.<  #.g...# #.  hG #..... #.  #.....####.  .......... hi W  #'# h w.  #@#...... h U  #.#.#...  #.#.#..  #.#... h h #.###. h #....  ### h< >  hY   hZ J h>   hl R_A hobgoblin is nearby! h   hCasting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hu ^  You beckon some vexing sprites to accompany your attacks. hL L.g h 5-------==----7.5 (1.0) hӑ HWill/2 Jinx  h  h˙ ; _You feel your willpower being sapped. hz9 ((((((You shoot a sling bullet. h| hud...g.' hѾX=---8.7 (1.2 h h)c _The sling bullet barely misses the hobgoblin. h (( You shoot a sling bullet. The sling bullet hits the hobgoblin. hrq:* h@?  The hobgoblin is moderately wounded.A giggling sprite leaps out and doodles on the hobgoblin's face. hC.g' (very drained) hD.60.0 (1.3 hrG h5Ib _The hobgoblin is severely wounded. h> ((((((You shoot a sling bullet. h\ h.....g1.2 (1.2 h hg _The sling bullet completely misses the hobgoblin. h }  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage. hW` &  The hobgoblin is severely wounded.11--------6===----2.5 (1.3 hb 0 _The hobgoblin hits you. x2 h ((((((You shoot a sling bullet. h] :* h2  The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and smacks the hobgoblin with its own hand. hS9 .....†  You kill the hobgoblin! hm={--------===823.8 hpB hDi _The jinxing sprites lose interest in you. h412==7==== hb, h  ha3=== h} h h^ h h'==== h h h9, h hL h:= hC h hF4== h ho h h. hp h h h h h] h h k5=== h hn _You feel your willpower return. hm h h), ha h, h h+e= hcb6== h h1 _HP restored. h~3 h hH  There is an open door here.   h@You see here a hobgoblin corpse. h h( _ h h: X hz  h  h4 :== h2  h{ hu h hb hf h h h ht h, hm h* h, hC h h, hv  h[" hN$, h/% h!' hO), h* h, h., h. hb0 h2, h2 hf4 h6, h6 hx8 h9 h%: h; h< hI>, h)? h@ h/, h h hs, h h hm, h hh  h B h  h , hl  h) h h6 h h h, h{ hh h, h h! h{, h h h., h h` h h h= hj h, hM h  h , h  h! h ", hV" h" hv# h# h# h$ hX% h}% h% h3' h>( h( h( h) h*, hr* h+ h, h4, hz, h- h- h. h. h(0 h0 h:1 h1 hR3 h4, ho5 h7 h=9, h9 h; h3A..#  ..#  ..#  hyA ..#  ..#  ### ####### ..# #.....# ..# #.###.#######.~~  hA..# ♣.♣ #...@......~ --- ..# ###♣♣.♣♣#..##....~.~ ..###.........## ....~$≈  hAz..##..#♣♣.♣♣### ....~~~ #.....# ♣.♣ ......~  hA#.##### #^# ..g..## g   hobgoblin (asleep) #.# .+# .....# #.. . hB...>.. #.. . hH 221.8 (58.0)  A hobgoblin comes into view. hM^---2.8 (59 h~Y ((((g   hY _Found a stone staircase leading down.  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! h hwa...g. h";===4.0 (1.2) h h)a _The hobgoblin is heavily wounded. hH9  #.....# #.###.#######.~~  ♣.♣ #...@......~  ###♣♣.♣♣#..##....~.~  hF:+..###.........## ....~$≈ ..##..#♣♣.♣♣### ....~~~ #.....# ♣.♣ .g....~  #^# .....##  .+# .....#  . ...>..  . h  #.....# #.###.#######.~~  ♣.♣ #...@......~  he ###♣♣.♣♣#..##....~.~ ..###.........## ....~$≈ .##..#♣♣.♣♣### ....~~~ h>6.....# ♣.♣ .g....~ #^# .....##  h`^ .+# .....# h . ...>..  h  hY hC hB _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin! h-t(((. h9q;.... hu095.2 h?| hJM _You kill the hobgoblin! h3 hӪ hv h, h, h( hb hO h{ ha, hC hŽ h ..≈~~≈~ .~~≈≈≈≈ h9 ..~≈~~≈ ~.~~~~~  ####### ~~~≈~.~  h  #.....# ..≈~~♣_  h+  #.###.#######.~~~≈~.  ♣.♣ #.... hPC~~~~---8.2 (3.0  hs###♣♣.♣♣#..##....~.~~≈≈≈  h#.........###....~$≈~≈≈~.#♣♣.♣♣### #....~~~~~.  h..# ♣.♣ #......~ hG## #^# #.....#####.  .+# #  . . h:  . ho h@---9.2 (4 h&_ hB< _Found a faded altar of an unknown god. hh7_ hh hqn_ _No target in view! h4 h8_ hH _No target in view! hg C_ h  hc H _No target in view! hL>  h>  h@  h@D  hnK y#..≈~~≈~#.~~≈≈≈≈~#..~≈~~≈#~.~# #~~~≈~.~#.....# #..≈~~♣_♣ hK U#.###.#.~~~≈~.♣.♣ #........@.~~~~~≈♣♣.♣♣#..##....~.~~≈ .###....~$≈~≈≈~#♣♣.♣♣### #....~~~~~.~.# ♣.♣ #......~...~ #^# #.....#####.w h"L .w   ribbon worm (asleep).+# #.....# gg   hobgoblin (asleep)  hiL 7. hV 0  A hobgoblin and a ribbon worm come into view. hzX  hd_ _wg.w.g he 5==30.2 (1 hf  h#j + _The hobgoblin shouts! hs ((((( You shoot a sling bullet. The sling bullet hits the ribbon worm! h?  h  hX  h.~~~.gw~. h|%= h1.4 (1.2 h8_ h c _The ribbon worm is heavily wounded. hk[K #..≈~~≈~~   h[#.~~≈≈≈≈~  #..~≈~~≈≈  #~.~~~~~~   #~~~≈~.~~  h[Q  #..≈~~♣_♣  #######.~~~≈~..  h\ ♣.♣ #........@.~~~~~≈ .##....~.~~≈≈≈≈ #....~$≈~≈≈~~  #....~~~~~.~.  h0b ♣.♣ #......~.gw~~  #^# #.....#####..  .+# #.....# .  . ....>..  . h #..≈~~≈~~  #.~~≈≈≈≈~  #..~≈~~≈≈  #~.~~~~~~   #~~~≈~.~~  h#  #..≈~~♣_♣  #######.~~~≈~..  h= ♣.♣ #........@.~~~~~≈ .##....~.~~≈≈≈≈ #....~$≈~≈≈~~  hiB #....~~~~~.~. ♣.♣ #......~.gw~~ h2 #^# #.....#####..  .+# #.....# .  hɱ . ....>..  . hh7_ h˻ h5 hd _There are monsters nearby! h'$ _((( You shoot a sling bullet. The sling bullet hits the hobgoblin. h h h_.≈~gw. h(2.6 h hGa _The hobgoblin is heavily wounded. h>q #..≈~~≈~~  #.~~≈≈≈≈~  h#..~≈~~≈≈  #~.~~~~~~   #~~~≈~.~~   #..≈~~♣_♣   h#######.~~~≈~..  ♣.♣ #........@.~~~~~≈ .##....~.~~≈≈≈≈ #....~$≈~≈≈~~  #....~~~~~.~.  ♣.♣ #......~gw.~~  #^# #.....#####..  .+# #.....# .  . ....>..  . h_ #..≈~~≈~~  #.~~≈≈≈≈~  #..~≈~~≈≈  #~.~~~~~~   h_ #~~~≈~.~~   #..≈~~♣_♣  #######.~~~≈~..  h`K ♣.♣ #........@.~~~~~≈ .##....~.~~≈≈≈≈  h;` #....~$≈~≈≈~~  #....~~~~~.~. h[` ♣.♣ #......~gw.~~ h}` #^# #.....#####..  h` .+# #.....# .  . ....>..  h`. . h-i4 ho hrd _There are monsters nearby! h _((((You shoot a sling bullet. h T hK\?.$ h\7g. h](3.8 hHd8_ hnd _The sling bullet closely misses the hobgoblin. hAv) hvC#..≈~~≈~~  #.~~≈≈≈≈~  hv) #..~≈~~≈≈  hv=#~.~~~~~~   #~~~≈~.~~  hw2  #..≈~~♣_♣   h3w#######.~~~≈~..  ♣.♣ #........@.~~~~~≈ .##....~.~~≈≈≈≈ #....~$≈~≈≈~~  hWw2 #....~~g~~.~.  hzwu ♣.♣ #......~.w.~~  #^# #.....#####..  hwj .+# #.....# .  . ....>..  . h" #..≈~~≈~~  #.~~≈≈≈≈~  #..~≈~~≈≈  #~.~~~~~~   h #~~~≈~.~~   #..≈~~♣_♣  #######.~~~≈~..  ♣.♣ #........@.~~~~~≈ .##....~.~~≈≈≈≈  h"#....~$≈~≈≈~~  #....~~g~~.~. ♣.♣ #......~.w.~~ hh #^# #.....#####..  .+# #.....# .  . ....>..  . ht h h0&_ h!d _There are monsters nearby! h _((((You shoot a sling bullet. hQ .$g~(catching breath)  The sling bullet barely misses the hobgoblin. hX ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. h hm.g≈~~ h# 6  h&5.1 (1.3 h6+1 slingHeld  h h= h/. _You are caught in a web!! h,! hPwg$w.! h12 ---60+1 sling! ho! h[ * _The web tears apart.! hM #..≈~~≈~~ #.~~≈≈≈≈~ #..~≈~~≈≈ #~.~~~~~~ # #~~~≈~.~~ #.....# #..≈~~♣_♣ #.###.#.~~~≈~.. ♣.♣ #.@..~~~~~≈#♣♣.♣♣#..##....~g~~≈≈≈≈ #.###....~$≈~≈≈~~ ..#♣♣.♣♣### #....~~~w~.~. ..# ♣.♣ #......~...~~# #^# #.....#####.. .+# #! h.....# .  . ....>..  .! h! hR_g.! h9B---7! h! h1_! hs! h!! h"5 #..≈~~≈~~! h#9 #.~~≈≈≈≈~! hS#K #..~≈~~≈≈! h#D #~.~~~~~~! h?$ ! h$# #~~~≈~.~~! h$ #.....# #..≈~~♣_♣! h"%L #.###.! hb%Y#.~~~≈~..! h%O ♣.♣ #! h%[.g.~~~~~≈ ! hb& ###♣♣.♣♣#..##....~.~~≈≈≈≈ #! h'%#.###....~$≈~≈≈~~ #..#♣♣.♣♣### #....~~~w~.! hn'~..# ♣.♣ #......~...~~! h'J# #^# #.....#####.. .+# #.....# . ! h( . ....>.. ! h2- .! h4Q (catching breath)! h; ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.! h! h g..~$≈  You are caught in a web!  The hobgoblin attacks as it pursues you!! h 6 =8+1 slingHeld ! h8_! h_| _The hobgoblin hits you but does no damage. _There is a web here.! haq ! hqy w~You struggle to detach yourself from the web.! hy &9! h ! h @ _The hobgoblin hits you but does no damage.! he _  The web tears apart.12 40+1 sling! h 8_! h- @ _The hobgoblin hits you but does no damage.! h]## #..≈~~≈~~ # #.~~≈≈≈≈~ # #..~≈~~≈≈ # #~.~~~~~~ # # #~~~≈~.~~ # #.....# #..≈~~♣_♣ # #.###.#.~~~≈~.. # ♣.♣ #.g..~~~~~≈ ! hI# ###♣♣.♣♣#..##....~.~~≈≈≈≈#.###....~$≈~≈≈~~ ##..#♣♣.♣♣### #....~~w~~.~..# ♣.♣ #......~.~~# #^# #.....#####.. # .+# #.....# . . . ....>.. ! hN. .! hP_(catching breath)! h ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.! h"! hR$ g...~$! h$g  You are caught in a web!  The hobgoblin attacks as it pursues you!! hZ%a 6 1+1 sling! h%-Held ! hQ,&_! h0s _The hobgoblin closely misses you. _There is a web here." h9  The web tears apart." hth_w~" hw12 2+1 sling" h" hc@ _The hobgoblin hits you but does no damage." h6.# .# #..≈~~≈~~ .# #.~~≈≈≈≈~ .#" h%7 #..~≈~~≈≈ .# #~.~~~~~~ ## # #~~~≈~.~~ .# #.....# #..≈~~♣_♣ .# #.###." h?7D#.~~~≈~.. " hV7.# ♣.♣ #....@.g...~~~~~≈ " hj7.# ###♣♣.♣♣#..##....~.~~≈≈≈≈ " h7.###.........###....~$≈~≈≈~~ " h7.##..#♣♣.♣♣### #....~w" h7~.~." h7z.# ♣.♣ #......~" hU8:..~~ .##### #^# #.....#####.. .# .+# #.....# . .. . ....>.. .. ." h9" h}@0g." h@.-3" hG" hJ" h2.#.# #..≈~~≈~~ ..# #.~~≈≈≈≈~ ..# #..~≈~~≈≈ ..# #~.~~~~~~# # #~~~≈~.~~ ..# #.....# #..≈~~♣_♣ ..# #.###." h7#.~~~≈~.. ..# ♣.♣ #...@.g....~~~~~≈ ..# ###♣♣.♣♣#..##....~.~~≈≈≈≈ ..###.........###....~$≈~≈≈~~ ..##..#♣♣.♣♣### #....~w~~.~. #.....# ♣.♣ #......~...~~ #.##### #^# #.....#####.. #.# .+# #.....# . " h&#.. . ....>.. #.. ." h" h(M  The hobgoblin attacks as it pursues you!" hMg...w~" h.=4" h<" h O _The hobgoblin misses you." h g.#.# #..≈~~≈~~.# #.~~≈≈≈≈~.# #..~≈~~≈≈.# #~.~~~~~~# ####### #~~~≈~.~~.# #.....# #..≈~~♣_♣.# #.###." hQ #.~~~≈~...# ♣.♣ #..@.g.....~~~~~≈.# ###♣♣.♣♣#..##....~.~~≈≈≈≈.###.........###....w$≈~≈≈~~.##..#♣♣.♣♣### #....~~~.~. ##.....# ♣.♣ #......~...~~ #" h #.##### #^# #.....#####.. ##.# .+# #.....# . ##.. . ....>.. " h g #.. ." hG " hH J_g." h .-5" h " h " hG  Casting: Jinxbite (safe; 4% risk of failure)  " h{ \Confirm with . or Enter, or press ? or * to list all spells.# h^  You beckon some vexing sprites to accompany your attacks.# hh_w~# hn 5-------==6Will/2 Jinx # h&_# hu _You feel your willpower being sapped. The hobgoblin misses you.# hUc  You shoot a sling bullet. The sling bullet hits the hobgoblin.# hYW_†# hv (catching breath)  You kill the hobgoblin!# h'X ````# hrThe ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.# h2q_†...-------# hAx3 6 96# hny=7.3 (1.2# hy+1 sling# h}-Held # h# hM. _You are caught in a web!# hY"# h-## h*# h-N _You are caught in a web!# hɴ __ _You are caught in a web!# h@_ 4# h9d # h{g N _You are caught in a web!# h~+# h2w.12 ---80+1 sling# hA3!# h88_# hE;* _The web tears apart.$ h  (((You shoot a sling bullet. The sling bullet hits the ribbon worm.$ h$ hn†.w..$ h7===9.6 (1.3$ h&_$ h9 _The ribbon worm is lightly wounded.$ h̍# # #..≈~~≈~~ # #.~~≈≈≈≈~ # #..~≈~~≈≈ # #~.~~~~~~ $ hI ####### #~~~≈~.~~ # #.....# #..≈~~♣_♣ # #.###.#.~~~≈~.. # ♣.♣ #...@.w....~~~~~≈ $ hr# ###♣♣.♣♣#..##....~.~~≈≈≈≈ $ h###.........###....~$≈~≈≈~~ $ hɎ##..#♣♣.♣♣### #....~~~~~.~. .....# ♣.♣ #......~...~~.##### #^# #.....#####.. .# .+# #.....$ h.. . ....>.. $ h7_$ hC#6$ hk;===---50$ h 0$ h&_$ hQv _You see here a hobgoblin corpse.$ hM _(You shoot a sling bullet. The sling bullet hits the ribbon worm.$ h_X_*$ hB  The ribbon worm is lightly wounded.  A giggling sprite leaps out and ties the ribbon worm's tail in a knot.$ h2_w. very drained)$ h7===1.8 (1.2$ h$ h'c _The ribbon worm is heavily wounded.$ h _ You shoot a sling bullet. The sling bullet hits the ribbon worm.$ hdT_*$ hU;Q _w The ribbon worm is severely wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is almost dead.$ h;(3.0$ h?8_$ h:AC _The ribbon worm bites you but does no damage.$ hn e  You shoot a sling bullet. The sling bullet hits the ribbon worm.$ hr C.$ hQ o _.  You kill the ribbon worm!$ h $ h ..#Selgeron the Vexing ..##..≈~~≈~~Deep Elf ..##.~~≈≈≈≈~Health: 16/16 ======================== ..##..~≈~~≈≈$ h Magic: 6/7====================---- ..##~.~~~~~~AC: 2Str: 5 ### ####### #~~~≈~.~~EV: 12$ h# Int: 17 ..# #.....# #..≈~~♣_♣SH: 0$ hG Dex: 17 ..# #.###.#######.~~~≈~..$ hk EXL:  2 Next: 110% Place: Dungeon:2 ..# ♣.♣ #...@......~~~~~≈$ h >Noise: ===------  Time: 1254.2 (1.2) ..# ###♣♣.♣♣#..##....~.~~≈≈≈≈a) +1 sling ..###.........###....~$≈~≈≈~~$ h Fire: a) +1 sling ..##..#♣♣.♣♣### #....~~~~~.~.$ h) Will/2 #.....# ♣.♣ #......~...~~ $ hM #.##### #^# #.....#####.. $ h{ &#.# .+# #.....# . #.. .....>.. $ h y#.. .The ribbon worm is severely wounded.$ h A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is almost dead. $ h _The ribbon worm bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!$ h _The jinxing sprites lose interest in you.You have reached level 3!$ h /  --more--% h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ) hP /20/208) hP C--93 5% ) hV ) hY R _You feel agile. x2* hW`* h ]7=== _* h]* h]* hJ_* h_* h`* ha* ha&===* h b* hb* hrd* hd88===* hd* hqe* hg* h_h* hh* hWi* hj* hk* hl,* hn* hp* hTp* h0q* hr* ht* ht<===* hv* hw* hy,* hz* h|* h[ #..≈~~≈~~ * hڅb#.~~≈≈≈≈~~  #..~≈~~≈≈≈  #~.~~~~~~≈ * hz ####### #~~~≈~.~~≈  #.....# #..≈~~♣_♣~ * h'b #.###.#######.~~~≈~..~  ♣.♣ #...†......~~~~~≈≈ * hG#♣♣.♣♣#..##....~@~~≈≈≈≈≈ ---* ho65.2 (11.0)......###....~$≈~≈≈~~~ * h9#♣♣.♣♣### #....~~~~~.~.) # ♣.♣ #......~...~~.  #^# #.....#####... * hֆ .+# #.....# ..  . .....>.. .  * h_ ......#  ..* h* h)H---6.2 (12* h&_* hט* _Found a short sword.+ h`+ h+ h9+ h݌+ h,+ hJ+ hܔM _You now have 70 gold pieces (gained 12).+ h  #..~≈~~≈≈≈ #~.~~~~~~≈####### #~~~≈~.~~≈#.....# #..≈~~♣_♣~ #.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~≈≈ ##♣♣.♣♣#..##....~.~~≈≈≈≈≈ .........###....~.≈~≈≈~~~ .#♣♣.♣♣### #....@~~~~.~.)+ h֟8.2 (2.0)# ♣.♣ #......~...~~. ## #^# #.....#####...  .+# #.....# ..  . .....>.. . . .......##... ....).. + h!] You enter the shallow water.  Moving in this stuff is going to be slow.+ h+ hc9.2 (3Water + hz&_+ hή* _Found a short sword.+ h/h+ hh+ hi+ hm+ hp+ houU+ h{7+ h]}+ h|n _You feel your willpower return.+ h+ h+ hς+ h΄+ h#.###.#######.~~~≈~..~♣.♣ #...†......~~~~~≈ ##♣♣.♣♣#..##....~.~~≈≈≈≈ ....##....~.≈~≈≈~~ .#♣♣.♣♣### #....~~~~~.~.) + h=.# ♣.♣ #......~...~~. #^# #.....#####...  .+# ###.....#####<..  . ......>@........72.8 (3.6  . .......######.. + hf .. .......  ....) ##..... # ##.## .. #+ hH+ h+3.8 (4+ hy+ h9 _Found a stone staircase leading up.+ h+3+ h+ hC+ hB+ hR  There is a stone staircase leading down here.+ hU+ h _+ h+ h+ h,+ h/+ h+ h,+ h+ h*+ h,+ h|+ h+ h,+ h+ h+ h,+ h<+ h|+ h* ....# ♣.♣ #......~...~~. ##### #^# #.....#####... # .+#######.....#####<.. . . .........>......... . . ..........######.. ## .. ..........######.. + hZ . ......).......... # ###............# #..@..#+ h 1 ##.##.#######. ... #.# ###. #.# + h t#j #.# #. #..j   gnoll (polearm, asleep) #. ###+ h   + hN 80.8 (7.0  A gnoll comes into view. It is wielding a +0 spear.+ hK  The gnoll shouts! You hear a shout! x2+ hj.jjj 2 gnolls (1 polearm)+ h5===1.8 (8+ h + h+(r _A gnoll comes into view. It is wielding a +0 club.+ hƟ  ♣.♣   #^# #.....# # .+#######.....#####<.. . . .........>. . . ..........#  .. ..........######.. . ......).......... # ###............#  #..@.........#  ##.##.#######.  ... #.#  ###j #.#  #. #.# + h1  #j #..  #. ###  #.+ h;3  ♣.♣   #^# #.....#  .+#######.....#####<..  . .........>.  . ..........#  .. ..........######..  ......)..........  ###............#  #..@.........#  ##.##.#######.  ... #.#  ###j  #.  #j #..  #.  #. + h8 4+ h= + h? d _There are monsters nearby!- h##..#♣♣.♣♣### #....~~~~~.~.) .....# ♣.♣ #......~...~~. .##### #^# #.....#####... .# .+#######.....#####<.. .. . ?.>......... .. ...######.. .## .. ...........######.. ..........)... #####.@..# #............# ##.##.#######. ....#.####j.#.# #..#.#j 3 gnolls (1 polearm, 1 missile, 1 wa…) #jj#.. #..####.- hd  A gnoll comes into view. It is wielding a +0 club and quivering 2 throwingnets.Found a scroll labelled YLA KECSUPUIB.- h- h- ho#j- hx.jj)..- h93-2.8 (1- hH- h' _The gnoll shouts!- h;#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~#### #^# ####. .#+#######.....#####<?>......... .. ### .## .....###### .........@). ##.#####............###.##.#######. ..j.#.####..#.#jj#.#...###- h)- h<j.- hZ(((((((- hn- hz}@..j...- ho{O--3- h[- h{ _The gnoll throws a throwing net. The throwing net closely misses you.- hf ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~#### #^# ####. .#+#######.....#####<?>......... .. .....#### .## ..(@...###### .........). ##.#####............###j##.#######. ....#.###j.#.#j#.#..- hg- hh- hii- hzrj.j.j.- hsO--4- h|- h.~- h ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~- h/#### #^# ####. .#+#######.....#####<?>......... .. .## ..(....###### .........). - h##.#####...j..........###.##.#######.- h;5 ..j.#.###.j#.##- h- hx- h- h j.jj.- hE @-5- h - h - hW#.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~#### #^# ####. .- hPXl#+#######.....#####<?>......... .. .....###### ..(....###### .........).......... ##.#####.j............#- hyXp##j##.#######.- hXV ..j- hX1##- h[- h[- h\- hwfj.jj.- hf&6- hbq- h`s. hU_....# #..≈~~♣_♣#.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣. h`;.~...~~#### #^# ####. .#+#######@....#####<?>......... .. .....###### ..(....###### ........j).......... ##.#####....j..........###j##.#######. ... hDgB. hl=j.. hMmJjj.. hm&7. hu&_. hIx. h######~~~≈~.~~≈....# #..≈~~♣_♣#.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣. h .~...~~#### #^# . .#+#######.....#####<?.........>......... .. . ...........###### .. ......(j...###### ... h........).......... ##.#####.j........ h.j..........###.##.#######.. h. hc. h. h_j.jj.. hA&8. h"8_. h. hSR. .~~~~ ######~~~≈~.~~≈....# #..≈~~♣_♣#.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~#### #^# ####. .#+#######.....#####<?.........>......... .. ...j...###### .. ......(....###### ........j).......... ##.#####.j..................#. h. h1. h. h\. h_j.j.j.9. ho&_. h. h7 ..~≈~~≈≈ . .~~~~ ######~~~≈~.~~≈....# #..≈~~♣_♣#.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~#### #^# ####. .#+#######.....#####<?j..>......... .. ......###### ...(j...###### .........j.......... ##.####. h6F j.j.j). hG '90. hOV -_. h a~~≈≈≈≈~~..~≈~~≈≈ . .~~~~ ######~~~≈~.~~≈....# #..≈~~♣_♣#.###.#######.~~~≈~..~ ♣.♣ #...†......~~~~~ ###♣♣.♣♣#... h ~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)....# ♣.♣.~...~~#### #^# #.....#####. .#. h +#######j....#####<?...>......... .. . h .j...###### ...(.j..###### .........).. h2 . hT . hX . h . h> j.j.j.. h &1. h . h / hk.≈~~≈~~ ~~≈≈≈≈~~..~≈~~≈≈ . .~~~~ ######~~~≈~.~~≈....# #..≈~~♣_♣#.###.#######.~~~≈~..~/ hl ♣.♣ #...†......~~~~~ ###♣♣.♣♣#..~~≈≈≈≈≈#.........##.≈~≈≈~~~ .##..#♣♣.♣♣###~~~~~.~.)/ h*l....# ♣.♣......~...~~/ hPl<#### #^# #j....#####. .#+#######.....#####<?/ hwlj..>......... .. ..j..###/ hlr## ..(....######/ hy/ h} _((((((The gnoll throws a throwing net. The throwing net hits you./ h,/ h _..j..j.j)..j/ h>  6 =2+1 slingHeld / h/ h/ _You become entangled in the net! _You see here a throwing net./ h,/ h/ h_j.j.j./ hR.-3/ hE&_/ h9 _You tear a large gash into the net./ hK/ h˪/ h j.j.  You struggle against the net.  The gnoll hits you from afar with a +0 spear!/ hjI10------------/ h(==4/ hк8_/ hM _Ouch! That really hurt!/ h3 ,/ h!= xj.j./ h= }12 =-5+1 sling/ h,F / hI t _You shred the net and break free! The gnoll barely misses you.0 h).# .# #..≈~~ ..# #.~~≈≈≈≈~~ ..#0 h*b #..~≈~~≈≈≈ ..##~.~~~~~~≈ ### ####### #~~~≈~.~~≈ ..# #.....# #..≈~~♣_♣~ ..# #.###.#######.~~~≈~..~ ..# ♣.♣ #...@......~~~~~≈≈ ..# ###♣♣.♣♣#..##....~.~~≈≈≈≈≈ .0 h*.###.........###....~.≈~≈≈~~~##..#♣♣.♣♣### #jj..~~~~~.~.) #.....# ♣.♣ #......~...~~. 0 hi+#.##### #^# #j....#####... #.# .+#######.....#####<.. #.. . ?.........>......... #.. . ...........######..0 hw-,0 h-0 h6jj..j.--60 h=0 hBv _You see here a hobgoblin corpse.0 h\].#.# #..≈~~≈~~.# #.~~≈≈≈≈~~.# #..~≈~~≈≈≈.# #~.~~~~~~≈# ####### #~~~≈~.~~≈.# #.....# #..≈~~♣_♣~.# #.###.#.~~~≈~..~.# ♣.♣ #..@†......~~~~~≈≈.# ###♣♣.♣♣#..##....~.~~≈≈≈≈≈.###.........###jj..~.≈~≈≈~~~0 h^;.##..#♣♣.♣♣### #....~~~.~.)#.....# ♣.♣ #j.....~...~~. ##.##### #^# #.....#####...   gnoll (#.# .+#.....#####<.. ##.. . ?.........>..  #.. . .######..0 h_0 h'`0 hgjj..j 2 gnolls (1 polearm)0 hh1=------------7 _0 ho0 h r0 h 0 hw 9Read which item? Scrolls  b - 3 scrolls of poison  d - a scroll labelled SIRPHO HUELIENG[?] describe selected2 h| 2 hP 2 h3 w...#Selgeron the Vexing ...##..≈~~≈~~Deep Elf ...##.~~≈≈≈≈~~Health: 11/20 =============----------- 2 h y...##..~≈~~≈≈≈Magic: 8/8======================== ...##~.~~~~~~≈AC: 2Str: 5 #### ####### #~~~≈~.~~≈EV: 12Int: 17 ...# #.....# #..≈~~♣_♣~SH: 0Dex: 19 ...# #.###.#######.~~~≈~..~2 hՈ XL:  3 Next:  5% Place: Dungeon:2 ...# ♣.♣ #..@†......~~~~~≈≈Noise: ---------  Time: 1297.8 (0.0) ...# ###♣♣.♣♣#..##jj..~.~~≈≈≈≈≈2 h a) +1 sling ...###.........###....~.≈~≈≈~~~2 h' :Fire: a) +1 sling 2 hM ...##..#♣♣.♣♣### #....~~~~~.~.) ##.....# ♣.♣ #j.....~...~~. 2 hw ##.##### #^# #.....#####...jj 2 gnolls (1 polearm) 2 h ##.# .+#######.....#####<.. 2 h̉ T##.. . ?.........>.........#.. . ...........######.. _You tear a large gash into the net.  2 hH ;You struggle against the net.  The gnoll hits you from afar with a +0 spear! _Ouch! That really hurt! _You shred the net and break free! The gnoll barely misses you. _You see here a hobgoblin corpse.2 h 2 h hReally read the scroll of poison? 2 h IY - Yes  N - No3 h3 h...#Selgeron the Vexing ...##..≈~~≈~~Deep Elf ...##.~~≈≈≈≈~~Health: 11/20 =============----------- ...##..~≈~~≈≈≈Magic: 8/8======================== ...##~.~~~~~~≈AC: 2Str: 5 #### ####### #~~~≈~.~~≈EV: 12Int: 17 ...# #.....# #..≈~~♣_♣~SH: 0Dex: 19 ...# #.###.#######.~~~≈~..~XL:  3 Next:  5% Place: Dungeon:2 ...# ♣.♣ #..@†......~~~~~≈≈Noise: ---------  Time: 1297.8 (0.0) ...# ###♣♣.♣♣#..##jj..~.~~≈≈≈≈≈a) +1 sling ...##3 hEr#.........###....~.≈~≈≈~~~Fire: a) +1 sling ...##..#♣♣.♣♣### #....~~~~~.~.) ##.....# ♣.♣ #j.....~...~~. ##.##### #^# #.....#####...jj 2 gnolls (1 polearm) ##.# .+#######.....#####<.. ##.. . ?.........>.........#.. . ...........######..You struggle against the net.  The gnoll hits you from afar with a +0 spear! _Ouch! That really hurt! _You shred the net and break free! The gnoll barely misses you. _You see here a hobgoblin corpse.  Okay, then.3 h3 h^'8_3 h*. _4 hM4 hRRead which item? Scrolls  b - 3 scrolls of poison  d - a scroll labelled SIRPHO HUELIENG4 h][?] describe selected4 h : 4 hB 4 hJ ...#Selgeron the Vexing ...##..≈~~≈~~Deep Elf ...##.~~≈≈≈≈~~Health: 11/20 =============----------- ...##..~≈~~≈≈≈Magic: 8/8======================== ...##~.~~~~~~≈AC: 2Str: 5 4 hK #### ####### #~~~≈~.~~≈EV: 12Int: 17 ...# #.....# #..≈~~♣_♣~SH: 0Dex: 19 ...# #.###.#######.~~~≈~..~XL:  3 Next:  5% Place: Dungeon:2 ...# ♣.♣ #..@†......~~~~~≈≈4 h]K Noise: ---------  Time: 1297.8 (0.0) ...# ###♣♣.♣♣#..##jj..~.~~≈≈≈≈≈a) +1 sling 4 hL ...###.........###....~.≈~≈≈~~~Fire: a) +1 sling ...##..#♣♣.♣♣### #....~~~~~.~.) ##.....# ♣.♣ #j.....~...~~. ##.##### #^# #.....#####...jj 2 gnolls (1 polearm) ##.# .+#######.....#####<.. 4 h[L ##.. . ?.........>.........#.. . ...........######..You struggle against the net.  The gnoll hits you from afar with a +0 spear! _Ouch! That really hurt! 4 hL _You shred the net and break free! The gnoll barely misses you. _You see here a hobgoblin corpse. _Okay, then.4 hN  As you read the scroll labelled SIRPHO HUELIENG, it crumbles to dust.  It is a scroll of identify.4 h#W /  --more--5 h u  You don't currently have any unidentified items.5 hL sj.=8.8 (15 h 5 h S _The gnoll closely misses you.7 h  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8 hOe  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped._j.jj 3 gnolls (1 polearm)8/20 ----6------=9Will/2 Jinx 8 h@V8 hFYC _The gnoll hits you from afar with a +0 spear.8 h.#.# #..≈~~≈~~.# #.~~≈≈≈≈~~.# #..~≈~~≈≈≈.# #~.~~~~~~≈8 h# ####### #~~~≈~.~~≈.# #.....# #..≈~~♣_♣~.# #.###.#.~~~≈~..~.# ♣.♣ #.@.j......~~~~~≈≈.# ###♣♣.♣♣#..##jj..~.~~≈≈≈≈≈.###.........###....~.≈~≈≈~~~.##..#♣♣.♣♣### #....~~~~~.~.) .##.....# ♣.♣ #j.....~...~~. 8 hu/.##.##### #^# #.....#####... .##.# .+#.....#####<.. ###.. . ?.>.  #.. . .######..8 hd8 h8 h`8 h]_j.8 h1--3008 h8_8 h9 h1|e--9 hL^ _You are too injured to fight recklessly!: hs....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 8/20=========--------------- ....##..~≈~~≈≈≈ Magic: 6/8==================------ ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 : ht....# #.###.#######.~~~≈~..~ XL:  3 Next:  5% Place: Dungeon:2 ....# ♣.♣ #.@*jj.....~~~~~≈≈ Noise: ---------  Time: 1300.8 (0.0) ....# ###♣♣.♣♣#..##j...~.~~≈≈≈≈≈ a) +1 sling : ht....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jjj 3 gnolls (1 polearm) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######.. : hth_You are too injured to fight recklessly!  Fire: a) +1 sling: htPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: hnvyAim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 58%, 65%  to hit): h_....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 8/20=========--------------- ....##..~≈~~≈≈≈ Magic: 6/8: h~`==================------ ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 : h`....# #.###.#######.~~~≈~..~ XL:  3 Next:  5% Place: Dungeon:2 ....# ♣.♣ #.@(jj.....~~~~~≈≈ Noise: ---------  Time: 1300.8 (0.0) : ha....# ###♣♣.♣♣#..##j...~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling : hCay....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. : hjam.##.##### #^# #.....#####... jjj 3 gnolls (1 polearm) .##.# .+#######.....#####<.. : ha###.. . ?.........>.........: ha1#.. . ...........######..Press: ? - help, Q - select action, ( or ) - cycle: hbShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 58%, 65%  to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  : h4bJThe gnoll is moderately wounded.: hR: hN_.: h79: hX====2.0 (1.2 _: h__: h: h: h....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 6/8==================------ ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next:  5% Place: Dungeon:2 ....# ♣.♣ #.@*jj.....~~~~~≈≈ Noise: ===------  Time: 1302.0 (0.0) : hڮ-....# ###♣♣.♣♣#..##j...~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jjj 3 gnolls (1 polearm) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######.. _The gnoll is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle: h<Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite  on attack: 58%, 65% to hit): h ....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 6/8==================------ ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next:  5% Place: Dungeon:2 ....# ♣.♣ #.@(((((((.~~~~~≈≈ Noise: ===------  Time: 1302.0 (0.0) ....# ###♣♣.♣♣#..##: hr j...~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jjj 3 gnolls (1 polearm) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite  on attack: 58%, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.: hx o_*Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite  on attack: 58%, 65% to hit)  You shoot a sling bullet.  : hN OThe sling bullet closely misses the gnoll.: hd 6 .jj...., 1 very drained)A giggling sprite leaps out and doodles on the gnoll's face.  The gnoll is heavily wounded.: hwe ]7===3.3 (1.3: hl : hxo _The gnoll completely misses you. The gnoll barely misses you.: h ;....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 7/8=====================--- : hJ ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next:  5% Place: Dungeon:2 : h ....# ♣.♣ #.@*jj.....~~~~~≈≈ Noise: ===------  Time: 1303.3 (0.0) : h ....# ###♣♣.♣♣#..##j...~.~~≈≈≈≈≈ a) +1 sling : hֻ ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling : h' ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jjj 3 gnolls (1 polearm, 1 very drained) : h .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######.. _The gnoll completely misses you. The gnoll barely misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, heavily drained, chance to  call a sprite on attack: 62%, 65% to hit): h ....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....#: h %#..~≈~~≈≈≈ Magic: 7/8=====================--- ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 : h ....# #.###.#######.~~~≈~..~ XL:  3 Next:  5% Place: Dungeon:2 ....# ♣.♣ #.@.jj.....~~~~~≈≈ Noise: ===------  Time: 1303.3 (0.0) : h ....# ###♣♣.♣♣#..##j...~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jjj 3 gnolls (1 polearm, 1 very drained) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, heavily drained, chance to  call a sprite on attack: 62%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  : h You kill the gnoll!() 2 gnolls: hvn ,: hu Cj.: hz =284.5 (1.2 _: h &_: hM ; h....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 7/8=====================--- ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 28% Place: Dungeon:2 ....# ♣.♣ #.@j)j.....~~~~~≈≈ Noise: ===------  Time: 1304.5 (0.0) ; h ....# ###♣♣.♣♣#..##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jj 2 gnolls .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######.. _You kill the gnoll!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line; hxAim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 58%, 65%  to hit); hg....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 7/8=====================--- ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ; hDi....# #.###.#######.~~~≈~..~ XL:  3 Next: 28% Place: Dungeon:2 ....# ♣.♣ #.@j)j.....~~~~~≈≈ Noise: ===------  Time: 1304.5 (0.0) ....# ###♣♣.♣♣#..##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jj 2 gnolls .##.# .+#######.....#####<.. ###.. . ?.........[; hj0;10;1m>.........#.. . ...........######..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 58%, 65%  to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.; h,; h.j.j; hv45.7 (1.2 _; hU8_; h; h3Z....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 7/8; hZ=====================--- ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ; hZ8....# #.###.#######.~~~≈~..~ XL:  3 Next: 28% Place: Dungeon:2 ; h [....# ♣.♣ #.@.j......~~~~~≈≈ Noise: ===------  Time: 1305.7 (0.0) ; h<[....# ###♣♣.♣♣#.j##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ; hu[y....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. ; h[`.##.##### #^# #.....#####... jj 2 gnolls .##.# .+#######.....#####<.. ; h[###.. . ?.........>.........#.. . ...........######.. ; h\<_The gnoll is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle; h~\Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, chance to call a sprite on  attack: 58%, 65% to hit); ho ....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 9/20==========-------------- ....##..~≈~~≈≈≈ Magic: 7/8=====================--- ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ; h ....# #.###.#######.~~~≈~..~ XL:  3 Next: 28% Place: Dungeon:2 ....# ♣.♣ #.@.j......~~~~~≈≈ Noise: ===------  Time: 1305.7 (0.0) ....# ###♣♣.♣♣#.j##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ; h ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... jj 2 gnolls .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line; hW'Aim: a gnoll, wielding a +0 club (heavily wounded, chance to call a sprite on  attack: 58%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!; h7)   gnoll; hB; hBk_j); h10/20==8===517.0 (1.3 _; h8_; hC; h#T ....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 10/20 ============------------ ....##..~≈~~≈≈≈ Magic: 8/8======================== ....##~.~~~~~~≈ AC: 2Str: 5 ; hT R##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 51% Place: Dungeon:2 ; hT ~....# ♣.♣ #.@j)......~~~~~≈≈ Noise: ===------  Time: 1307.0 (0.0) ....# ###♣♣.♣♣#.)##....~.~~≈≈≈≈≈ a) +1 sling ; hOU Z....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. ; hvU }.##.##### #^# #.....#####... j   gnoll .##.# .+#######.....#####<.. ; hU O###.. . ?.........>.........#.. . ...........######.. _You kill the gnoll!; hU "Fire: a) +1 sling; hU Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line; hU xAim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 58%, 65%  to hit); h h....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 10/20 ============------------ ....##..~≈~~≈≈≈ Magic: 8/8======================== ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 51% Place: Dungeon:2 ....# ♣.♣ #.@(((((((.~~~~~≈≈ Noise: ===------  Time: 1307.0 (0.0) ; h^ ....# ###♣♣.♣♣#.)##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 Jinx .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... j   gnoll .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######..; h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 58%, 65%  to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.; h(:*; hfj)..... (very drained)to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  A giggling sprite leaps out and makes the gnoll trip over its own feet.  The gnoll is moderately wounded.The jinxing sprites lose interest in you.; hX88.2 (1.2; h3 ; h0 z _The gnoll closely misses you. The gnoll hits you but does no damage.< h7....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 10/20 ============------------ ....##..~≈~~≈≈≈ Magic: 8/8======================== ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 51% Place: Dungeon:2 < h&9....# ♣.♣ #.@j)......~~~~~≈≈ Noise: ===------  Time: 1308.2 (0.0) ....# ###♣♣.♣♣#.)##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... j   gnoll (very drained) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######.. _The gnoll closely misses you. The gnoll hits you but does no damage.  Fire: a) +1 slingPress< h9}: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, heavily drained, 65% to  hit)< hU....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 10/20 ============------------ ....##..~≈~~≈≈≈ Magic: 8/8< h ======================== ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 51% Place: Dungeon:2 < hOq....# ♣.♣ #.@j)......~~~~~≈≈ Noise: ===------  Time: 1308.2 (0.0) ....# ###♣♣.♣♣#.)##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling < h....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... j   gnoll (very drained) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line< hu'Aim: a gnoll, wielding a +0 club (moderately wounded, heavily drained, 65% to  hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.< hZC9.4 (1.2< haa< h0k  < hlShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (moderately wounded, heavily drained, 65% to  < hohit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded. _The gnoll completely misses you.< h!B....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 10/20 ============------------ ....##..~≈~~≈≈≈ Magic: 8/8======================== ....##~.~~~~~~≈ AC: 2< hB]Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 51% Place: Dungeon:2 < hC....# ♣.♣ #.@j)......~~~~~≈≈ Noise: ===------  Time: 1309.4 (0.0) ....# ###♣♣.♣♣#.)##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 .##.....# ♣.♣ #j.....~...~~. < hC.##.##### #^# #.....#####... j   gnoll (very drained) .##.# .+#######.....#####<.. < h[D###.. . ?.........>.........#.. . ...........######..The gnoll is heavily wounded. _The gnoll completely misses you.Fire: a) +1 sling< hDyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, heavily drained, 65% to hit)< hP....#Selgeron the Vexing ....##..≈~~≈~~Deep Elf ....##.~~≈≈≈≈~~ Health: 10/20 ============------------ ....##..~≈~~≈≈≈ Magic: 8/8======================== ....##~.~~~~~~≈ AC: 2Str: 5 ##### ####### #~~~≈~.~~≈ EV: 12Int: 17 ....# #.....# #..≈~~♣_♣~ SH: 0Dex: 19 ....# #.###.#######.~~~≈~..~ XL:  3 Next: 51% Place: Dungeon:2 ....# ♣.♣ #.@j)......~~~~~≈≈ Noise: ===------  Time: 1309.4 (0.0) ....# ###♣♣.♣♣#[40< h<m.)##....~.~~≈≈≈≈≈ a) +1 sling ....###.........###....~.≈~≈≈~~~ Fire: a) +1 sling ....##..#♣♣.♣♣### #....~~~~~.~.) Will/2 .##.....# ♣.♣ #j.....~...~~. .##.##### #^# #.....#####... j   gnoll (very drained) .##.# .+#######.....#####<.. ###.. . ?.........>.........#.. . ...........######..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, heavily drained, 65% to hit)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.< h&< hw7/20 ----10.6 (1.2< h`8_< hL   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  < h^Aim: a gnoll, wielding a +0 club (heavily wounded, heavily drained, 65% to hit)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded. _The gnoll hits you with a +0 club.< h _  You shoot a sling bullet. The sling bullet hits the gnoll.< h Q      #######   #.....#   #.###.#######.  ♣.♣ #.@j).....  #.)##....~ ...###....~ ♣♣### #....~)  ♣.♣   #^#   <..  . ?>  #.. .  The gnoll is heavily wounded.< h= D     #######   #.....#   #.###.#######.  ♣.♣ #.@j).....  < hJ ;#.)##....~ ...###....~ ♣♣### #....~)  ♣.♣  #^#   < . ?>  #.. . < hg  The gnoll seems less drained. The gnoll hits you with a +0 club.4--------1.8< h &_< h V _* * * LOW HITPOINT WARNING * * *< h> y  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.< h #      #######   #.....# _♣~  #.###.#######.  ♣.♣ #.@j).....  #.)##....~ ...###....~ ♣♣### #....~)  ♣.♣   #^#   <..  . ?>  #.. .  The gnoll is heavily wounded.< ht     #######   #.....# _♣~  #.###.#######.  ♣.♣ #.@j).....  #.)##....~ ...###....~ ♣♣### #....~)  ♣.♣  #^#  < ht < . ?>  #.. . < h~p _The gnoll hits you with a +0 club.< h^2------3.1 (1.3< h< hFV _* * * LOW HITPOINT WARNING * * *= h( (((((((You shoot a sling bullet.= hK _j).....  The sling bullet barely misses the gnoll.The gnoll hits you with a +0 club!  You die...= h_in-6/20 ----= hIu/  --more--= h = h. Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)e - a +5 ring of evasion Scrolls (go to first with ?)  b - 3 scrolls of poison> h,U ;> haW Goodbye, Selgeron.49 Selgeron the Vexing (level 3, -6/20 HPs)Began as a Deep Elf Hexslinger on Apr 26, 2025.Mangled by a gnoll... wielding a +0 club(8 damage)> h}X ... on level 2 of the Dungeon.The game lasted 00:01:07 (1292 turns). Best Crawlers -1.47301008 tswnMiCA-27 escaped with the Orb2.33579707 tswnKoSh-27 escaped with the Orb3.31625542 tswnGhFw-27 escaped with the Orb4.28480504 tswnMiSh-27 escaped with the Orb5.26666240 tswnGrHW-27 escaped with the Orb6.25777848 tswnTeSh-27 escaped with the Orb7.25705962 UndoVSWn-27 escaped with the Orb8.25305913 tswnMiAl-25 escaped with the Orb9.25179701 tswnMiHs-27 escaped with the Orb  10.23834356 kevicency TrFi-27 escaped with the Orb  11.22689914 JanoDsFi-27 escaped with the Orb  12.21288805 tswnMiHW-27 escaped with the Orb? h? h? h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l